diff options
4 files changed, 261 insertions, 235 deletions
diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs index 829ad79..5da8ba1 100644 --- a/OpenSim/Framework/AvatarAppearance.cs +++ b/OpenSim/Framework/AvatarAppearance.cs | |||
@@ -32,125 +32,6 @@ using OpenMetaverse; | |||
32 | 32 | ||
33 | namespace OpenSim.Framework | 33 | namespace OpenSim.Framework |
34 | { | 34 | { |
35 | // A special dictionary for avatar appearance | ||
36 | public struct LayerItem | ||
37 | { | ||
38 | public UUID ItemID; | ||
39 | public UUID AssetID; | ||
40 | |||
41 | public LayerItem(UUID itemID, UUID assetID) | ||
42 | { | ||
43 | ItemID = itemID; | ||
44 | AssetID = assetID; | ||
45 | } | ||
46 | } | ||
47 | |||
48 | public class Layer | ||
49 | { | ||
50 | protected int m_layerType; | ||
51 | protected Dictionary<UUID, UUID> m_items = new Dictionary<UUID, UUID>(); | ||
52 | protected List<UUID> m_ids = new List<UUID>(); | ||
53 | |||
54 | public Layer(int type) | ||
55 | { | ||
56 | m_layerType = type; | ||
57 | } | ||
58 | |||
59 | public int LayerType | ||
60 | { | ||
61 | get { return m_layerType; } | ||
62 | } | ||
63 | |||
64 | public int Count | ||
65 | { | ||
66 | get { return m_ids.Count; } | ||
67 | } | ||
68 | |||
69 | public void Add(UUID itemID, UUID assetID) | ||
70 | { | ||
71 | if (m_items.ContainsKey(itemID)) | ||
72 | return; | ||
73 | if (m_ids.Count >= 5) | ||
74 | return; | ||
75 | |||
76 | m_ids.Add(itemID); | ||
77 | m_items[itemID] = assetID; | ||
78 | } | ||
79 | |||
80 | public void Wear(UUID itemID, UUID assetID) | ||
81 | { | ||
82 | Clear(); | ||
83 | Add(itemID, assetID); | ||
84 | } | ||
85 | |||
86 | public void Clear() | ||
87 | { | ||
88 | m_ids.Clear(); | ||
89 | m_items.Clear(); | ||
90 | } | ||
91 | |||
92 | public void RemoveItem(UUID itemID) | ||
93 | { | ||
94 | if (m_items.ContainsKey(itemID)) | ||
95 | { | ||
96 | m_ids.Remove(itemID); | ||
97 | m_items.Remove(itemID); | ||
98 | } | ||
99 | } | ||
100 | |||
101 | public void RemoveAsset(UUID assetID) | ||
102 | { | ||
103 | UUID itemID = UUID.Zero; | ||
104 | |||
105 | foreach (KeyValuePair<UUID, UUID> kvp in m_items) | ||
106 | { | ||
107 | if (kvp.Value == assetID) | ||
108 | { | ||
109 | itemID = kvp.Key; | ||
110 | break; | ||
111 | } | ||
112 | } | ||
113 | |||
114 | if (itemID != UUID.Zero) | ||
115 | { | ||
116 | m_ids.Remove(itemID); | ||
117 | m_items.Remove(itemID); | ||
118 | } | ||
119 | } | ||
120 | |||
121 | public LayerItem this [int idx] | ||
122 | { | ||
123 | get | ||
124 | { | ||
125 | if (idx >= m_ids.Count || idx < 0) | ||
126 | return new LayerItem(UUID.Zero, UUID.Zero); | ||
127 | |||
128 | return new LayerItem(m_ids[idx], m_items[m_ids[idx]]); | ||
129 | } | ||
130 | } | ||
131 | } | ||
132 | |||
133 | public enum AppearanceLayer | ||
134 | { | ||
135 | BODY = 0, | ||
136 | SKIN = 1, | ||
137 | HAIR = 2, | ||
138 | EYES = 3, | ||
139 | SHIRT = 4, | ||
140 | PANTS = 5, | ||
141 | SHOES = 6, | ||
142 | SOCKS = 7, | ||
143 | JACKET = 8, | ||
144 | GLOVES = 9, | ||
145 | UNDERSHIRT = 10, | ||
146 | UNDERPANTS = 11, | ||
147 | SKIRT = 12, | ||
148 | ALPHA = 13, | ||
149 | TATTOO = 14, | ||
150 | |||
151 | MAX_WEARABLES = 15 | ||
152 | } | ||
153 | |||
154 | /// <summary> | 35 | /// <summary> |
155 | /// Contains the Avatar's Appearance and methods to manipulate the appearance. | 36 | /// Contains the Avatar's Appearance and methods to manipulate the appearance. |
156 | /// </summary> | 37 | /// </summary> |
@@ -158,6 +39,25 @@ namespace OpenSim.Framework | |||
158 | { | 39 | { |
159 | //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 40 | //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
160 | 41 | ||
42 | // these are guessed at by the list here - | ||
43 | // http://wiki.secondlife.com/wiki/Avatar_Appearance. We'll | ||
44 | // correct them over time for when were are wrong. | ||
45 | public readonly static int BODY = 0; | ||
46 | public readonly static int SKIN = 1; | ||
47 | public readonly static int HAIR = 2; | ||
48 | public readonly static int EYES = 3; | ||
49 | public readonly static int SHIRT = 4; | ||
50 | public readonly static int PANTS = 5; | ||
51 | public readonly static int SHOES = 6; | ||
52 | public readonly static int SOCKS = 7; | ||
53 | public readonly static int JACKET = 8; | ||
54 | public readonly static int GLOVES = 9; | ||
55 | public readonly static int UNDERSHIRT = 10; | ||
56 | public readonly static int UNDERPANTS = 11; | ||
57 | public readonly static int SKIRT = 12; | ||
58 | |||
59 | private readonly static int MAX_WEARABLES = 13; | ||
60 | |||
161 | private static UUID BODY_ASSET = new UUID("66c41e39-38f9-f75a-024e-585989bfab73"); | 61 | private static UUID BODY_ASSET = new UUID("66c41e39-38f9-f75a-024e-585989bfab73"); |
162 | private static UUID BODY_ITEM = new UUID("66c41e39-38f9-f75a-024e-585989bfaba9"); | 62 | private static UUID BODY_ITEM = new UUID("66c41e39-38f9-f75a-024e-585989bfaba9"); |
163 | private static UUID SKIN_ASSET = new UUID("77c41e39-38f9-f75a-024e-585989bbabbb"); | 63 | private static UUID SKIN_ASSET = new UUID("77c41e39-38f9-f75a-024e-585989bbabbb"); |
@@ -168,10 +68,6 @@ namespace OpenSim.Framework | |||
168 | private static UUID PANTS_ITEM = new UUID("77c41e39-38f9-f75a-0000-5859892f1111"); | 68 | private static UUID PANTS_ITEM = new UUID("77c41e39-38f9-f75a-0000-5859892f1111"); |
169 | private static UUID HAIR_ASSET = new UUID("d342e6c0-b9d2-11dc-95ff-0800200c9a66"); | 69 | private static UUID HAIR_ASSET = new UUID("d342e6c0-b9d2-11dc-95ff-0800200c9a66"); |
170 | private static UUID HAIR_ITEM = new UUID("d342e6c1-b9d2-11dc-95ff-0800200c9a66"); | 70 | private static UUID HAIR_ITEM = new UUID("d342e6c1-b9d2-11dc-95ff-0800200c9a66"); |
171 | private static UUID ALPHA_ASSET = new UUID("1578a2b1-5179-4b53-b618-fe00ca5a5594"); | ||
172 | private static UUID TATTOO_ASSET = new UUID("00000000-0000-2222-3333-100000001007"); | ||
173 | private static UUID ALPHA_ITEM = new UUID("bfb9923c-4838-4d2d-bf07-608c5b1165c8"); | ||
174 | private static UUID TATTOO_ITEM = new UUID("c47e22bd-3021-4ba4-82aa-2b5cb34d35e1"); | ||
175 | 71 | ||
176 | public readonly static int VISUALPARAM_COUNT = 218; | 72 | public readonly static int VISUALPARAM_COUNT = 218; |
177 | 73 | ||
@@ -207,156 +103,152 @@ namespace OpenSim.Framework | |||
207 | } | 103 | } |
208 | 104 | ||
209 | public virtual UUID BodyItem { | 105 | public virtual UUID BodyItem { |
210 | get { return m_wearables[(int)AppearanceLayer.BODY].ItemID; } | 106 | get { return m_wearables[BODY].ItemID; } |
211 | set { m_wearables[(int)AppearanceLayer.BODY].ItemID = value; } | 107 | set { m_wearables[BODY].ItemID = value; } |
212 | } | 108 | } |
213 | 109 | ||
214 | public virtual UUID BodyAsset { | 110 | public virtual UUID BodyAsset { |
215 | get { return m_wearables[(int)AppearanceLayer.BODY].AssetID; } | 111 | get { return m_wearables[BODY].AssetID; } |
216 | set { m_wearables[(int)AppearanceLayer.BODY].AssetID = value; } | 112 | set { m_wearables[BODY].AssetID = value; } |
217 | } | 113 | } |
218 | 114 | ||
219 | public virtual UUID SkinItem { | 115 | public virtual UUID SkinItem { |
220 | get { return m_wearables[(int)AppearanceLayer.SKIN].ItemID; } | 116 | get { return m_wearables[SKIN].ItemID; } |
221 | set { m_wearables[(int)AppearanceLayer.SKIN].ItemID = value; } | 117 | set { m_wearables[SKIN].ItemID = value; } |
222 | } | 118 | } |
223 | 119 | ||
224 | public virtual UUID SkinAsset { | 120 | public virtual UUID SkinAsset { |
225 | get { return m_wearables[(int)AppearanceLayer.SKIN].AssetID; } | 121 | get { return m_wearables[SKIN].AssetID; } |
226 | set { m_wearables[(int)AppearanceLayer.SKIN].AssetID = value; } | 122 | set { m_wearables[SKIN].AssetID = value; } |
227 | } | 123 | } |
228 | 124 | ||
229 | public virtual UUID HairItem { | 125 | public virtual UUID HairItem { |
230 | get { return m_wearables[(int)AppearanceLayer.HAIR].ItemID; } | 126 | get { return m_wearables[HAIR].ItemID; } |
231 | set { m_wearables[(int)AppearanceLayer.HAIR].ItemID = value; } | 127 | set { m_wearables[HAIR].ItemID = value; } |
232 | } | 128 | } |
233 | 129 | ||
234 | public virtual UUID HairAsset { | 130 | public virtual UUID HairAsset { |
235 | get { return m_wearables[(int)AppearanceLayer.HAIR].AssetID; } | 131 | get { return m_wearables[HAIR].AssetID; } |
236 | set { m_wearables[(int)AppearanceLayer.HAIR].AssetID = value; } | 132 | set { m_wearables[HAIR].AssetID = value; } |
237 | } | 133 | } |
238 | 134 | ||
239 | public virtual UUID EyesItem { | 135 | public virtual UUID EyesItem { |
240 | get { return m_wearables[(int)AppearanceLayer.EYES].ItemID; } | 136 | get { return m_wearables[EYES].ItemID; } |
241 | set { m_wearables[(int)AppearanceLayer.EYES].ItemID = value; } | 137 | set { m_wearables[EYES].ItemID = value; } |
242 | } | 138 | } |
243 | 139 | ||
244 | public virtual UUID EyesAsset { | 140 | public virtual UUID EyesAsset { |
245 | get { return m_wearables[(int)AppearanceLayer.EYES].AssetID; } | 141 | get { return m_wearables[EYES].AssetID; } |
246 | set { m_wearables[(int)AppearanceLayer.EYES].AssetID = value; } | 142 | set { m_wearables[EYES].AssetID = value; } |
247 | } | 143 | } |
248 | 144 | ||
249 | public virtual UUID ShirtItem { | 145 | public virtual UUID ShirtItem { |
250 | get { return m_wearables[(int)AppearanceLayer.SHIRT].ItemID; } | 146 | get { return m_wearables[SHIRT].ItemID; } |
251 | set { m_wearables[(int)AppearanceLayer.SHIRT].ItemID = value; } | 147 | set { m_wearables[SHIRT].ItemID = value; } |
252 | } | 148 | } |
253 | 149 | ||
254 | public virtual UUID ShirtAsset { | 150 | public virtual UUID ShirtAsset { |
255 | get { return m_wearables[(int)AppearanceLayer.SHIRT].AssetID; } | 151 | get { return m_wearables[SHIRT].AssetID; } |
256 | set { m_wearables[(int)AppearanceLayer.SHIRT].AssetID = value; } | 152 | set { m_wearables[SHIRT].AssetID = value; } |
257 | } | 153 | } |
258 | 154 | ||
259 | public virtual UUID PantsItem { | 155 | public virtual UUID PantsItem { |
260 | get { return m_wearables[(int)AppearanceLayer.PANTS].ItemID; } | 156 | get { return m_wearables[PANTS].ItemID; } |
261 | set { m_wearables[(int)AppearanceLayer.PANTS].ItemID = value; } | 157 | set { m_wearables[PANTS].ItemID = value; } |
262 | } | 158 | } |
263 | 159 | ||
264 | public virtual UUID PantsAsset { | 160 | public virtual UUID PantsAsset { |
265 | get { return m_wearables[(int)AppearanceLayer.PANTS].AssetID; } | 161 | get { return m_wearables[PANTS].AssetID; } |
266 | set { m_wearables[(int)AppearanceLayer.PANTS].AssetID = value; } | 162 | set { m_wearables[PANTS].AssetID = value; } |
267 | } | 163 | } |
268 | 164 | ||
269 | public virtual UUID ShoesItem { | 165 | public virtual UUID ShoesItem { |
270 | get { return m_wearables[(int)AppearanceLayer.SHOES].ItemID; } | 166 | get { return m_wearables[SHOES].ItemID; } |
271 | set { m_wearables[(int)AppearanceLayer.SHOES].ItemID = value; } | 167 | set { m_wearables[SHOES].ItemID = value; } |
272 | } | 168 | } |
273 | 169 | ||
274 | public virtual UUID ShoesAsset { | 170 | public virtual UUID ShoesAsset { |
275 | get { return m_wearables[(int)AppearanceLayer.SHOES].AssetID; } | 171 | get { return m_wearables[SHOES].AssetID; } |
276 | set { m_wearables[(int)AppearanceLayer.SHOES].AssetID = value; } | 172 | set { m_wearables[SHOES].AssetID = value; } |
277 | } | 173 | } |
278 | 174 | ||
279 | public virtual UUID SocksItem { | 175 | public virtual UUID SocksItem { |
280 | get { return m_wearables[(int)AppearanceLayer.SOCKS].ItemID; } | 176 | get { return m_wearables[SOCKS].ItemID; } |
281 | set { m_wearables[(int)AppearanceLayer.SOCKS].ItemID = value; } | 177 | set { m_wearables[SOCKS].ItemID = value; } |
282 | } | 178 | } |
283 | 179 | ||
284 | public virtual UUID SocksAsset { | 180 | public virtual UUID SocksAsset { |
285 | get { return m_wearables[(int)AppearanceLayer.SOCKS].AssetID; } | 181 | get { return m_wearables[SOCKS].AssetID; } |
286 | set { m_wearables[(int)AppearanceLayer.SOCKS].AssetID = value; } | 182 | set { m_wearables[SOCKS].AssetID = value; } |
287 | } | 183 | } |
288 | 184 | ||
289 | public virtual UUID JacketItem { | 185 | public virtual UUID JacketItem { |
290 | get { return m_wearables[(int)AppearanceLayer.JACKET].ItemID; } | 186 | get { return m_wearables[JACKET].ItemID; } |
291 | set { m_wearables[(int)AppearanceLayer.JACKET].ItemID = value; } | 187 | set { m_wearables[JACKET].ItemID = value; } |
292 | } | 188 | } |
293 | 189 | ||
294 | public virtual UUID JacketAsset { | 190 | public virtual UUID JacketAsset { |
295 | get { return m_wearables[(int)AppearanceLayer.JACKET].AssetID; } | 191 | get { return m_wearables[JACKET].AssetID; } |
296 | set { m_wearables[(int)AppearanceLayer.JACKET].AssetID = value; } | 192 | set { m_wearables[JACKET].AssetID = value; } |
297 | } | 193 | } |
298 | 194 | ||
299 | public virtual UUID GlovesItem { | 195 | public virtual UUID GlovesItem { |
300 | get { return m_wearables[(int)AppearanceLayer.GLOVES].ItemID; } | 196 | get { return m_wearables[GLOVES].ItemID; } |
301 | set { m_wearables[(int)AppearanceLayer.GLOVES].ItemID = value; } | 197 | set { m_wearables[GLOVES].ItemID = value; } |
302 | } | 198 | } |
303 | 199 | ||
304 | public virtual UUID GlovesAsset { | 200 | public virtual UUID GlovesAsset { |
305 | get { return m_wearables[(int)AppearanceLayer.GLOVES].AssetID; } | 201 | get { return m_wearables[GLOVES].AssetID; } |
306 | set { m_wearables[(int)AppearanceLayer.GLOVES].AssetID = value; } | 202 | set { m_wearables[GLOVES].AssetID = value; } |
307 | } | 203 | } |
308 | 204 | ||
309 | public virtual UUID UnderShirtItem { | 205 | public virtual UUID UnderShirtItem { |
310 | get { return m_wearables[(int)AppearanceLayer.UNDERSHIRT].ItemID; } | 206 | get { return m_wearables[UNDERSHIRT].ItemID; } |
311 | set { m_wearables[(int)AppearanceLayer.UNDERSHIRT].ItemID = value; } | 207 | set { m_wearables[UNDERSHIRT].ItemID = value; } |
312 | } | 208 | } |
313 | 209 | ||
314 | public virtual UUID UnderShirtAsset { | 210 | public virtual UUID UnderShirtAsset { |
315 | get { return m_wearables[(int)AppearanceLayer.UNDERSHIRT].AssetID; } | 211 | get { return m_wearables[UNDERSHIRT].AssetID; } |
316 | set { m_wearables[(int)AppearanceLayer.UNDERSHIRT].AssetID = value; } | 212 | set { m_wearables[UNDERSHIRT].AssetID = value; } |
317 | } | 213 | } |
318 | 214 | ||
319 | public virtual UUID UnderPantsItem { | 215 | public virtual UUID UnderPantsItem { |
320 | get { return m_wearables[(int)AppearanceLayer.UNDERPANTS].ItemID; } | 216 | get { return m_wearables[UNDERPANTS].ItemID; } |
321 | set { m_wearables[(int)AppearanceLayer.UNDERPANTS].ItemID = value; } | 217 | set { m_wearables[UNDERPANTS].ItemID = value; } |
322 | } | 218 | } |
323 | 219 | ||
324 | public virtual UUID UnderPantsAsset { | 220 | public virtual UUID UnderPantsAsset { |
325 | get { return m_wearables[(int)AppearanceLayer.UNDERPANTS].AssetID; } | 221 | get { return m_wearables[UNDERPANTS].AssetID; } |
326 | set { m_wearables[(int)AppearanceLayer.UNDERPANTS].AssetID = value; } | 222 | set { m_wearables[UNDERPANTS].AssetID = value; } |
327 | } | 223 | } |
328 | 224 | ||
329 | public virtual UUID SkirtItem { | 225 | public virtual UUID SkirtItem { |
330 | get { return m_wearables[(int)AppearanceLayer.SKIRT].ItemID; } | 226 | get { return m_wearables[SKIRT].ItemID; } |
331 | set { m_wearables[(int)AppearanceLayer.SKIRT].ItemID = value; } | 227 | set { m_wearables[SKIRT].ItemID = value; } |
332 | } | 228 | } |
333 | 229 | ||
334 | public virtual UUID SkirtAsset { | 230 | public virtual UUID SkirtAsset { |
335 | get { return m_wearables[(int)AppearanceLayer.SKIRT].AssetID; } | 231 | get { return m_wearables[SKIRT].AssetID; } |
336 | set { m_wearables[(int)AppearanceLayer.SKIRT].AssetID = value; } | 232 | set { m_wearables[SKIRT].AssetID = value; } |
337 | } | 233 | } |
338 | 234 | ||
339 | public virtual void SetDefaultWearables() | 235 | public virtual void SetDefaultWearables() |
340 | { | 236 | { |
341 | m_wearables[(int)AppearanceLayer.BODY].AssetID = BODY_ASSET; | 237 | m_wearables[BODY].AssetID = BODY_ASSET; |
342 | m_wearables[(int)AppearanceLayer.BODY].ItemID = BODY_ITEM; | 238 | m_wearables[BODY].ItemID = BODY_ITEM; |
343 | m_wearables[(int)AppearanceLayer.SKIN].AssetID = SKIN_ASSET; | 239 | m_wearables[SKIN].AssetID = SKIN_ASSET; |
344 | m_wearables[(int)AppearanceLayer.SKIN].ItemID = SKIN_ITEM; | 240 | m_wearables[SKIN].ItemID = SKIN_ITEM; |
345 | m_wearables[(int)AppearanceLayer.HAIR].AssetID = HAIR_ASSET; | 241 | m_wearables[HAIR].AssetID = HAIR_ASSET; |
346 | m_wearables[(int)AppearanceLayer.HAIR].ItemID = HAIR_ITEM; | 242 | m_wearables[HAIR].ItemID = HAIR_ITEM; |
347 | m_wearables[(int)AppearanceLayer.SHIRT].AssetID = SHIRT_ASSET; | 243 | m_wearables[SHIRT].AssetID = SHIRT_ASSET; |
348 | m_wearables[(int)AppearanceLayer.SHIRT].ItemID = SHIRT_ITEM; | 244 | m_wearables[SHIRT].ItemID = SHIRT_ITEM; |
349 | m_wearables[(int)AppearanceLayer.PANTS].AssetID = PANTS_ASSET; | 245 | m_wearables[PANTS].AssetID = PANTS_ASSET; |
350 | m_wearables[(int)AppearanceLayer.PANTS].ItemID = PANTS_ITEM; | 246 | m_wearables[PANTS].ItemID = PANTS_ITEM; |
351 | m_wearables[(int)AppearanceLayer.ALPHA].AssetID = ALPHA_ASSET; | ||
352 | m_wearables[(int)AppearanceLayer.ALPHA].ItemID = ALPHA_ITEM; | ||
353 | m_wearables[(int)AppearanceLayer.TATTOO].AssetID = TATTOO_ASSET; | ||
354 | m_wearables[(int)AppearanceLayer.TATTOO].ItemID = TATTOO_ITEM; | ||
355 | } | 247 | } |
356 | 248 | ||
357 | public virtual void ClearWearables() | 249 | public virtual void ClearWearables() |
358 | { | 250 | { |
359 | for (int i = 0; i < m_wearables.Length ; i++) | 251 | for (int i = 0; i < 13; i++) |
360 | { | 252 | { |
361 | m_wearables[i].AssetID = UUID.Zero; | 253 | m_wearables[i].AssetID = UUID.Zero; |
362 | m_wearables[i].ItemID = UUID.Zero; | 254 | m_wearables[i].ItemID = UUID.Zero; |
@@ -394,12 +286,70 @@ namespace OpenSim.Framework | |||
394 | get { return m_hipOffset; } | 286 | get { return m_hipOffset; } |
395 | } | 287 | } |
396 | 288 | ||
289 | //Builds the VisualParam Enum using LIBOMV's Visual Param NameValues | ||
290 | /* | ||
291 | public void BuildVisualParamEnum() | ||
292 | { | ||
293 | Dictionary<string, int> IndexedParams = new Dictionary<string, int>(); | ||
294 | int vpIndex = 0; | ||
295 | IndexedParams = new Dictionary<string, int>(); | ||
296 | |||
297 | System.Text.StringBuilder sb = new System.Text.StringBuilder(); | ||
298 | |||
299 | sb.Append("public enum VPElement: int\n"); | ||
300 | sb.Append("{\n"); | ||
301 | foreach (KeyValuePair<int, VisualParam> kvp in OpenMetaverse.VisualParams.Params) | ||
302 | { | ||
303 | VisualParam vp = kvp.Value; | ||
304 | |||
305 | // Only Group-0 parameters are sent in AgentSetAppearance packets | ||
306 | if (kvp.Value.Group == 0) | ||
307 | { | ||
308 | |||
309 | if (!IndexedParams.ContainsKey(vp.Name)) | ||
310 | { | ||
311 | |||
312 | if (vp.Label.Length > 0 || vp.LabelMin.Length > 0 || vp.LabelMax.Length > 0) | ||
313 | { | ||
314 | |||
315 | sb.Append("/// <summary>\n"); | ||
316 | if (vp.LabelMin.Length > 0 && vp.LabelMax.Length > 0) | ||
317 | sb.Append(string.Format("/// {0} - {1} 0--+255 {2}\n", vp.Label, vp.LabelMin, | ||
318 | vp.LabelMax)); | ||
319 | |||
320 | else | ||
321 | sb.Append(string.Format("/// {0}\n", vp.Label)); | ||
322 | |||
323 | sb.Append("/// </summary>\n"); | ||
324 | } | ||
325 | sb.Append(string.Format(" {0}_{1} = {2}", vp.Wearable.ToUpper(), vp.Name.ToUpper().Replace(" ", "_"),vpIndex)); | ||
326 | |||
327 | IndexedParams.Add(vp.Name, vpIndex++); | ||
328 | } | ||
329 | else | ||
330 | { | ||
331 | sb.Append(string.Format(" {0}_{1}_{2} = {2}", vp.Wearable.ToUpper(), vp.Name.ToUpper().Replace(" ", "_"), vpIndex)); | ||
332 | vpIndex++; | ||
333 | //int i = 0; | ||
334 | } | ||
335 | } | ||
336 | if (vpIndex < 217) | ||
337 | sb.Append(",\n"); | ||
338 | else | ||
339 | sb.Append("\n"); | ||
340 | |||
341 | } | ||
342 | sb.Append("}\n"); | ||
343 | |||
344 | } | ||
345 | */ | ||
346 | |||
397 | public AvatarAppearance() : this(UUID.Zero) {} | 347 | public AvatarAppearance() : this(UUID.Zero) {} |
398 | 348 | ||
399 | public AvatarAppearance(UUID owner) | 349 | public AvatarAppearance(UUID owner) |
400 | { | 350 | { |
401 | m_wearables = new AvatarWearable[(int)AppearanceLayer.MAX_WEARABLES]; | 351 | m_wearables = new AvatarWearable[MAX_WEARABLES]; |
402 | for (int i = 0; i < (int)AppearanceLayer.MAX_WEARABLES; i++) | 352 | for (int i = 0; i < MAX_WEARABLES; i++) |
403 | { | 353 | { |
404 | // this makes them all null | 354 | // this makes them all null |
405 | m_wearables[i] = new AvatarWearable(); | 355 | m_wearables[i] = new AvatarWearable(); |
@@ -492,6 +442,121 @@ namespace OpenSim.Framework | |||
492 | return visualParams; | 442 | return visualParams; |
493 | } | 443 | } |
494 | 444 | ||
445 | public override String ToString() | ||
446 | { | ||
447 | String s = "[Wearables] =>"; | ||
448 | s += " Body Item: " + BodyItem.ToString() + ";"; | ||
449 | s += " Skin Item: " + SkinItem.ToString() + ";"; | ||
450 | s += " Shirt Item: " + ShirtItem.ToString() + ";"; | ||
451 | s += " Pants Item: " + PantsItem.ToString() + ";"; | ||
452 | return s; | ||
453 | } | ||
454 | |||
455 | // this is used for OGS1 | ||
456 | public virtual Hashtable ToHashTable() | ||
457 | { | ||
458 | Hashtable h = new Hashtable(); | ||
459 | h["owner"] = Owner.ToString(); | ||
460 | h["serial"] = Serial.ToString(); | ||
461 | h["visual_params"] = VisualParams; | ||
462 | h["texture"] = Texture.GetBytes(); | ||
463 | h["avatar_height"] = AvatarHeight.ToString(); | ||
464 | h["body_item"] = BodyItem.ToString(); | ||
465 | h["body_asset"] = BodyAsset.ToString(); | ||
466 | h["skin_item"] = SkinItem.ToString(); | ||
467 | h["skin_asset"] = SkinAsset.ToString(); | ||
468 | h["hair_item"] = HairItem.ToString(); | ||
469 | h["hair_asset"] = HairAsset.ToString(); | ||
470 | h["eyes_item"] = EyesItem.ToString(); | ||
471 | h["eyes_asset"] = EyesAsset.ToString(); | ||
472 | h["shirt_item"] = ShirtItem.ToString(); | ||
473 | h["shirt_asset"] = ShirtAsset.ToString(); | ||
474 | h["pants_item"] = PantsItem.ToString(); | ||
475 | h["pants_asset"] = PantsAsset.ToString(); | ||
476 | h["shoes_item"] = ShoesItem.ToString(); | ||
477 | h["shoes_asset"] = ShoesAsset.ToString(); | ||
478 | h["socks_item"] = SocksItem.ToString(); | ||
479 | h["socks_asset"] = SocksAsset.ToString(); | ||
480 | h["jacket_item"] = JacketItem.ToString(); | ||
481 | h["jacket_asset"] = JacketAsset.ToString(); | ||
482 | h["gloves_item"] = GlovesItem.ToString(); | ||
483 | h["gloves_asset"] = GlovesAsset.ToString(); | ||
484 | h["undershirt_item"] = UnderShirtItem.ToString(); | ||
485 | h["undershirt_asset"] = UnderShirtAsset.ToString(); | ||
486 | h["underpants_item"] = UnderPantsItem.ToString(); | ||
487 | h["underpants_asset"] = UnderPantsAsset.ToString(); | ||
488 | h["skirt_item"] = SkirtItem.ToString(); | ||
489 | h["skirt_asset"] = SkirtAsset.ToString(); | ||
490 | |||
491 | string attachments = GetAttachmentsString(); | ||
492 | if (attachments != String.Empty) | ||
493 | h["attachments"] = attachments; | ||
494 | |||
495 | return h; | ||
496 | } | ||
497 | |||
498 | public AvatarAppearance(Hashtable h) | ||
499 | { | ||
500 | Owner = new UUID((string)h["owner"]); | ||
501 | Serial = Convert.ToInt32((string)h["serial"]); | ||
502 | VisualParams = (byte[])h["visual_params"]; | ||
503 | |||
504 | if (h.Contains("texture")) | ||
505 | { | ||
506 | byte[] te = h["texture"] as byte[]; | ||
507 | if (te != null && te.Length > 0) | ||
508 | Texture = new Primitive.TextureEntry(te, 0, te.Length); | ||
509 | } | ||
510 | else | ||
511 | { | ||
512 | // We shouldn't be receiving appearance hashtables without a TextureEntry, | ||
513 | // but in case we do this will prevent a failure when saving to the database | ||
514 | Texture = GetDefaultTexture(); | ||
515 | } | ||
516 | |||
517 | |||
518 | AvatarHeight = (float)Convert.ToDouble((string)h["avatar_height"]); | ||
519 | |||
520 | m_wearables = new AvatarWearable[MAX_WEARABLES]; | ||
521 | for (int i = 0; i < MAX_WEARABLES; i++) | ||
522 | { | ||
523 | // this makes them all null | ||
524 | m_wearables[i] = new AvatarWearable(); | ||
525 | } | ||
526 | |||
527 | BodyItem = new UUID((string)h["body_item"]); | ||
528 | BodyAsset = new UUID((string)h["body_asset"]); | ||
529 | SkinItem = new UUID((string)h["skin_item"]); | ||
530 | SkinAsset = new UUID((string)h["skin_asset"]); | ||
531 | HairItem = new UUID((string)h["hair_item"]); | ||
532 | HairAsset = new UUID((string)h["hair_asset"]); | ||
533 | EyesItem = new UUID((string)h["eyes_item"]); | ||
534 | EyesAsset = new UUID((string)h["eyes_asset"]); | ||
535 | ShirtItem = new UUID((string)h["shirt_item"]); | ||
536 | ShirtAsset = new UUID((string)h["shirt_asset"]); | ||
537 | PantsItem = new UUID((string)h["pants_item"]); | ||
538 | PantsAsset = new UUID((string)h["pants_asset"]); | ||
539 | ShoesItem = new UUID((string)h["shoes_item"]); | ||
540 | ShoesAsset = new UUID((string)h["shoes_asset"]); | ||
541 | SocksItem = new UUID((string)h["socks_item"]); | ||
542 | SocksAsset = new UUID((string)h["socks_asset"]); | ||
543 | JacketItem = new UUID((string)h["jacket_item"]); | ||
544 | JacketAsset = new UUID((string)h["jacket_asset"]); | ||
545 | GlovesItem = new UUID((string)h["gloves_item"]); | ||
546 | GlovesAsset = new UUID((string)h["gloves_asset"]); | ||
547 | UnderShirtItem = new UUID((string)h["undershirt_item"]); | ||
548 | UnderShirtAsset = new UUID((string)h["undershirt_asset"]); | ||
549 | UnderPantsItem = new UUID((string)h["underpants_item"]); | ||
550 | UnderPantsAsset = new UUID((string)h["underpants_asset"]); | ||
551 | SkirtItem = new UUID((string)h["skirt_item"]); | ||
552 | SkirtAsset = new UUID((string)h["skirt_asset"]); | ||
553 | |||
554 | if (h.ContainsKey("attachments")) | ||
555 | { | ||
556 | SetAttachmentsString(h["attachments"].ToString()); | ||
557 | } | ||
558 | } | ||
559 | |||
495 | private Dictionary<int, UUID[]> m_attachments = new Dictionary<int, UUID[]>(); | 560 | private Dictionary<int, UUID[]> m_attachments = new Dictionary<int, UUID[]>(); |
496 | 561 | ||
497 | public void SetAttachments(AttachmentData[] data) | 562 | public void SetAttachments(AttachmentData[] data) |
@@ -1424,4 +1489,4 @@ namespace OpenSim.Framework | |||
1424 | SKIRT_SKIRT_BLUE = 217 | 1489 | SKIRT_SKIRT_BLUE = 217 |
1425 | } | 1490 | } |
1426 | } | 1491 | } |
1427 | } | 1492 | } \ No newline at end of file |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index efd7e22..1a13dea 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -2003,14 +2003,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2003 | m_host.AddScriptLPS(1); | 2003 | m_host.AddScriptLPS(1); |
2004 | 2004 | ||
2005 | // try to let this work as in SL... | 2005 | // try to let this work as in SL... |
2006 | if (m_host.LinkNum < 2) | 2006 | if (m_host.ParentID == 0) |
2007 | { | 2007 | { |
2008 | // Special case: If we are root, rotate complete SOG to new | 2008 | // special case: If we are root, rotate complete SOG to new rotation |
2009 | // rotation. | ||
2010 | // We are root if the link number is 0 (single prim) or 1 | ||
2011 | // (root prim). ParentID may be nonzero in attachments and | ||
2012 | // using it would cause attachments and HUDs to rotate | ||
2013 | // to the wrong positions. | ||
2014 | SetRot(m_host, Rot2Quaternion(rot)); | 2009 | SetRot(m_host, Rot2Quaternion(rot)); |
2015 | } | 2010 | } |
2016 | else | 2011 | else |
diff --git a/bin/assets/TexturesAssetSet/TexturesAssetSet.xml b/bin/assets/TexturesAssetSet/TexturesAssetSet.xml index 7c74a48..c5cafa7 100644 --- a/bin/assets/TexturesAssetSet/TexturesAssetSet.xml +++ b/bin/assets/TexturesAssetSet/TexturesAssetSet.xml | |||
@@ -1,10 +1,4 @@ | |||
1 | <Nini> | 1 | <Nini> |
2 | <Section Name="Default Alpha"> | ||
3 | <Key Name="assetID" Value="1578a2b1-5179-4b53-b618-fe00ca5a5594" /> | ||
4 | <Key Name="name" Value="alpha" /> | ||
5 | <Key Name="assetType" Value="0" /> | ||
6 | <Key Name="fileName" Value="defaultalpha.jp2" /> | ||
7 | </Section> | ||
8 | <Section Name="texture1"> | 2 | <Section Name="texture1"> |
9 | <Key Name="assetID" Value="00000000-0000-2222-3333-000000000099" /> | 3 | <Key Name="assetID" Value="00000000-0000-2222-3333-000000000099" /> |
10 | <Key Name="name" Value="femface" /> | 4 | <Key Name="name" Value="femface" /> |
diff --git a/bin/inventory/BodyPartsLibrary/BodyPartsLibraryItems.xml b/bin/inventory/BodyPartsLibrary/BodyPartsLibraryItems.xml index 5cb71c0..aa8d9d9 100644 --- a/bin/inventory/BodyPartsLibrary/BodyPartsLibraryItems.xml +++ b/bin/inventory/BodyPartsLibrary/BodyPartsLibraryItems.xml | |||
@@ -16,34 +16,6 @@ | |||
16 | </Section> | 16 | </Section> |
17 | --> | 17 | --> |
18 | <!-- | 18 | <!-- |
19 | <Section Name="Tattoo"> | ||
20 | <Key Name="inventoryID" Value="c47e22bd-3021-4ba4-82aa-2b5cb34d35e1" /> | ||
21 | <Key Name="assetID" Value="00000000-0000-2222-3333-100000001007" /> | ||
22 | <Key Name="folderID" Value="d499e5e0-b9bf-11dc-95ff-0800200c9a66"/> | ||
23 | <Key Name="description" Value="Tattoo" /> | ||
24 | <Key Name="name" Value="Tattoo" /> | ||
25 | <Key Name="assetType" Value="13" /> | ||
26 | <Key Name="inventoryType" Value="18" /> | ||
27 | <Key Name="currentPermissions" Value="2147483647" /> | ||
28 | <Key Name="nextPermissions" Value="2147483647" /> | ||
29 | <Key Name="everyonePermissions" Value="2147483647" /> | ||
30 | <Key Name="basePermissions" Value="2147483647" /> | ||
31 | </Section> | ||
32 | |||
33 | <Section Name="Alpha"> | ||
34 | <Key Name="inventoryID" Value="bfb9923c-4838-4d2d-bf07-608c5b1165c8" /> | ||
35 | <Key Name="assetID" Value="1578a2b1-5179-4b53-b618-fe00ca5a5594" /> | ||
36 | <Key Name="folderID" Value="d499e5e0-b9bf-11dc-95ff-0800200c9a66"/> | ||
37 | <Key Name="description" Value="Hair" /> | ||
38 | <Key Name="name" Value="Hair" /> | ||
39 | <Key Name="assetType" Value="13" /> | ||
40 | <Key Name="inventoryType" Value="18" /> | ||
41 | <Key Name="currentPermissions" Value="2147483647" /> | ||
42 | <Key Name="nextPermissions" Value="2147483647" /> | ||
43 | <Key Name="everyonePermissions" Value="2147483647" /> | ||
44 | <Key Name="basePermissions" Value="2147483647" /> | ||
45 | </Section> | ||
46 | |||
47 | <Section Name="Hair"> | 19 | <Section Name="Hair"> |
48 | <Key Name="inventoryID" Value="d342e6c1-b9d2-11dc-95ff-0800200c9a66" /> | 20 | <Key Name="inventoryID" Value="d342e6c1-b9d2-11dc-95ff-0800200c9a66" /> |
49 | <Key Name="assetID" Value="d342e6c0-b9d2-11dc-95ff-0800200c9a66" /> | 21 | <Key Name="assetID" Value="d342e6c0-b9d2-11dc-95ff-0800200c9a66" /> |