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-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs22
2 files changed, 15 insertions, 9 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs
index b0d30b6..ca6c3ca 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs
@@ -358,7 +358,7 @@ namespace OpenSim.Region.ClientStack.Linden
358 return queue.Count > 0; 358 return queue.Count > 0;
359 } 359 }
360 360
361 m_log.WarnFormat("POLLED FOR EVENTS BY {0} unknown agent", agentID); 361 //m_log.WarnFormat("POLLED FOR EVENTS BY {0} unknown agent", agentID);
362 return true; 362 return true;
363 } 363 }
364 364
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index f3b5a54..4faad98 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -164,12 +164,12 @@ namespace OpenSim.Region.Framework.Scenes
164 lock (parcelLock) 164 lock (parcelLock)
165 { 165 {
166 bool oldhide = m_currentParcelHide; 166 bool oldhide = m_currentParcelHide;
167 bool check = true; 167 bool checksame = true;
168 if (value != m_currentParcelUUID) 168 if (value != m_currentParcelUUID)
169 { 169 {
170 m_previusParcelHide = m_currentParcelHide; 170 m_previusParcelHide = m_currentParcelHide;
171 m_previusParcelUUID = m_currentParcelUUID; 171 m_previusParcelUUID = m_currentParcelUUID;
172 check = false; 172 checksame = false;
173 } 173 }
174 m_currentParcelUUID = value; 174 m_currentParcelUUID = value;
175 m_currentParcelHide = false; 175 m_currentParcelHide = false;
@@ -177,8 +177,9 @@ namespace OpenSim.Region.Framework.Scenes
177 ILandObject land = m_scene.LandChannel.GetLandObject(AbsolutePosition.X, AbsolutePosition.Y); 177 ILandObject land = m_scene.LandChannel.GetLandObject(AbsolutePosition.X, AbsolutePosition.Y);
178 if (land != null && !land.LandData.SeeAVs) 178 if (land != null && !land.LandData.SeeAVs)
179 m_currentParcelHide = true; 179 m_currentParcelHide = true;
180
180 if (m_previusParcelUUID != UUID.Zero) 181 if (m_previusParcelUUID != UUID.Zero)
181 ParcelCrossCheck(m_currentParcelUUID,m_previusParcelUUID,m_currentParcelHide, m_previusParcelHide, oldhide,check); 182 ParcelCrossCheck(m_currentParcelUUID,m_previusParcelUUID,m_currentParcelHide, m_previusParcelHide, oldhide,checksame);
182 } 183 }
183 } 184 }
184 } 185 }
@@ -1923,8 +1924,11 @@ namespace OpenSim.Region.Framework.Scenes
1923 } 1924 }
1924 // if hide force a check 1925 // if hide force a check
1925 if (!IsChildAgent && newhide) 1926 if (!IsChildAgent && newhide)
1927 {
1926 ParcelCrossCheck(m_currentParcelUUID, m_previusParcelUUID, 1928 ParcelCrossCheck(m_currentParcelUUID, m_previusParcelUUID,
1927 true, m_previusParcelHide, false, true); 1929 true, m_previusParcelHide, false, true);
1930 m_currentParcelHide = newhide;
1931 }
1928 } 1932 }
1929 1933
1930 /// <summary> 1934 /// <summary>
@@ -5511,13 +5515,15 @@ namespace OpenSim.Region.Framework.Scenes
5511 continue; 5515 continue;
5512 5516
5513 // only those on previus parcel need receive kills 5517 // only those on previus parcel need receive kills
5514 if (previusParcelUUID == p.currentParcelUUID && p.GodLevel < 200) 5518 if (previusParcelUUID == p.currentParcelUUID)
5515 { 5519 {
5516 killsToSendto.Add(p); // they dont see me 5520 if(p.GodLevel < 200)
5517 killsToSendme.Add(p); // i dont see them 5521 killsToSendto.Add(p); // they dont see me
5522 if(GodLevel < 200)
5523 killsToSendme.Add(p); // i dont see them
5518 } 5524 }
5519 // only those on new parcel need see 5525 // only those on new parcel need see
5520 if (currentParcelUUID == p.currentParcelUUID || p.GodLevel >= 200) 5526 if (currentParcelUUID == p.currentParcelUUID)
5521 { 5527 {
5522 viewsToSendto.Add(p); // they see me 5528 viewsToSendto.Add(p); // they see me
5523 viewsToSendme.Add(p); // i see them 5529 viewsToSendme.Add(p); // i see them
@@ -5561,7 +5567,7 @@ namespace OpenSim.Region.Framework.Scenes
5561 if (p.IsDeleted || p == this || p.ControllingClient == null || !p.ControllingClient.IsActive) 5567 if (p.IsDeleted || p == this || p.ControllingClient == null || !p.ControllingClient.IsActive)
5562 continue; 5568 continue;
5563 // only those old parcel need receive kills 5569 // only those old parcel need receive kills
5564 if (previusParcelUUID == p.currentParcelUUID && p.GodLevel < 200) 5570 if (previusParcelUUID == p.currentParcelUUID && GodLevel < 200)
5565 { 5571 {
5566 killsToSendme.Add(p); // i dont see them 5572 killsToSendme.Add(p); // i dont see them
5567 } 5573 }