diff options
-rw-r--r-- | OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs index 8e995db..4661c21 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs | |||
@@ -198,8 +198,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid | |||
198 | public GridRegion GetRegionByPosition(UUID scopeID, int x, int y) | 198 | public GridRegion GetRegionByPosition(UUID scopeID, int x, int y) |
199 | { | 199 | { |
200 | GridRegion region = null; | 200 | GridRegion region = null; |
201 | uint regionX = Util.WorldToRegionLoc((uint)x); | 201 | // uint regionX = Util.WorldToRegionLoc((uint)x); |
202 | uint regionY = Util.WorldToRegionLoc((uint)y); | 202 | // uint regionY = Util.WorldToRegionLoc((uint)y); |
203 | 203 | ||
204 | // First see if it's a neighbour, even if it isn't on this sim. | 204 | // First see if it's a neighbour, even if it isn't on this sim. |
205 | // Neighbour data is cached in memory, so this is fast | 205 | // Neighbour data is cached in memory, so this is fast |