diff options
19 files changed, 592 insertions, 295 deletions
diff --git a/OpenSim/ApplicationPlugins/LoadRegions/LoadRegionsPlugin.cs b/OpenSim/ApplicationPlugins/LoadRegions/LoadRegionsPlugin.cs index b16f46c..7ef0f5f 100644 --- a/OpenSim/ApplicationPlugins/LoadRegions/LoadRegionsPlugin.cs +++ b/OpenSim/ApplicationPlugins/LoadRegions/LoadRegionsPlugin.cs | |||
@@ -106,8 +106,8 @@ namespace OpenSim.ApplicationPlugins.LoadRegions | |||
106 | m_openSim.ModuleLoader.LoadDefaultSharedModule(new LoadImageURLModule()); | 106 | m_openSim.ModuleLoader.LoadDefaultSharedModule(new LoadImageURLModule()); |
107 | m_log.Info("[LOADREGIONSPLUGIN]: XMLRPCModule..."); | 107 | m_log.Info("[LOADREGIONSPLUGIN]: XMLRPCModule..."); |
108 | m_openSim.ModuleLoader.LoadDefaultSharedModule(new XMLRPCModule()); | 108 | m_openSim.ModuleLoader.LoadDefaultSharedModule(new XMLRPCModule()); |
109 | m_log.Info("[LOADREGIONSPLUGIN]: AssetTransactionModule..."); | 109 | // m_log.Info("[LOADREGIONSPLUGIN]: AssetTransactionModule..."); |
110 | m_openSim.ModuleLoader.LoadDefaultSharedModule(new AssetTransactionModule()); | 110 | // m_openSim.ModuleLoader.LoadDefaultSharedModule(new AssetTransactionModule()); |
111 | m_log.Info("[LOADREGIONSPLUGIN]: Done."); | 111 | m_log.Info("[LOADREGIONSPLUGIN]: Done."); |
112 | 112 | ||
113 | if (!CheckRegionsForSanity(regionsToLoad)) | 113 | if (!CheckRegionsForSanity(regionsToLoad)) |
diff --git a/OpenSim/ApplicationPlugins/RegionModulesController/RegionModulesControllerPlugin.cs b/OpenSim/ApplicationPlugins/RegionModulesController/RegionModulesControllerPlugin.cs index 9d79b3a..49bd911 100644 --- a/OpenSim/ApplicationPlugins/RegionModulesController/RegionModulesControllerPlugin.cs +++ b/OpenSim/ApplicationPlugins/RegionModulesController/RegionModulesControllerPlugin.cs | |||
@@ -62,7 +62,7 @@ namespace OpenSim.ApplicationPlugins.RegionModulesController | |||
62 | new List<ISharedRegionModule>(); | 62 | new List<ISharedRegionModule>(); |
63 | 63 | ||
64 | #region IApplicationPlugin implementation | 64 | #region IApplicationPlugin implementation |
65 | 65 | ||
66 | public void Initialise (OpenSimBase openSim) | 66 | public void Initialise (OpenSimBase openSim) |
67 | { | 67 | { |
68 | m_openSim = openSim; | 68 | m_openSim = openSim; |
@@ -91,66 +91,24 @@ namespace OpenSim.ApplicationPlugins.RegionModulesController | |||
91 | { | 91 | { |
92 | if (node.Type.GetInterface(typeof(ISharedRegionModule).ToString()) != null) | 92 | if (node.Type.GetInterface(typeof(ISharedRegionModule).ToString()) != null) |
93 | { | 93 | { |
94 | // Get the config string | 94 | if (CheckModuleEnabled(node, modulesConfig)) |
95 | string moduleString = | ||
96 | modulesConfig.GetString("Setup_" + node.Id, String.Empty); | ||
97 | |||
98 | // We have a selector | ||
99 | if (moduleString != String.Empty) | ||
100 | { | 95 | { |
101 | // Allow disabling modules even if they don't have | 96 | m_log.DebugFormat("[REGIONMODULES]: Found shared region module {0}, class {1}", node.Id, node.Type); |
102 | // support for it | 97 | m_sharedModules.Add(node); |
103 | if (moduleString == "disabled") | ||
104 | continue; | ||
105 | |||
106 | // Split off port, if present | ||
107 | string[] moduleParts = moduleString.Split(new char[] { '/' }, 2); | ||
108 | // Format is [port/][class] | ||
109 | string className = moduleParts[0]; | ||
110 | if (moduleParts.Length > 1) | ||
111 | className = moduleParts[1]; | ||
112 | |||
113 | // Match the class name if given | ||
114 | if (className != String.Empty && | ||
115 | node.Type.ToString() != className) | ||
116 | continue; | ||
117 | } | 98 | } |
118 | |||
119 | m_log.DebugFormat("[REGIONMODULES]: Found shared region module {0}, class {1}", node.Id, node.Type); | ||
120 | m_sharedModules.Add(node); | ||
121 | } | 99 | } |
122 | else if (node.Type.GetInterface(typeof(INonSharedRegionModule).ToString()) != null) | 100 | else if (node.Type.GetInterface(typeof(INonSharedRegionModule).ToString()) != null) |
123 | { | 101 | { |
124 | // Get the config string | 102 | if (CheckModuleEnabled(node, modulesConfig)) |
125 | string moduleString = | ||
126 | modulesConfig.GetString("Setup_" + node.Id, String.Empty); | ||
127 | |||
128 | // We have a selector | ||
129 | if (moduleString != String.Empty) | ||
130 | { | 103 | { |
131 | // Allow disabling modules even if they don't have | 104 | m_log.DebugFormat("[REGIONMODULES]: Found non-shared region module {0}, class {1}", node.Id, node.Type); |
132 | // support for it | 105 | m_nonSharedModules.Add(node); |
133 | if (moduleString == "disabled") | ||
134 | continue; | ||
135 | |||
136 | // Split off port, if present | ||
137 | string[] moduleParts = moduleString.Split(new char[] { '/' }, 2); | ||
138 | // Format is [port/][class] | ||
139 | string className = moduleParts[0]; | ||
140 | if (moduleParts.Length > 1) | ||
141 | className = moduleParts[1]; | ||
142 | |||
143 | // Match the class name if given | ||
144 | if (className != String.Empty && | ||
145 | node.Type.ToString() != className) | ||
146 | continue; | ||
147 | } | 106 | } |
148 | |||
149 | m_log.DebugFormat("[REGIONMODULES]: Found non-shared region module {0}, class {1}", node.Id, node.Type); | ||
150 | m_nonSharedModules.Add(node); | ||
151 | } | 107 | } |
152 | else | 108 | else |
109 | { | ||
153 | m_log.DebugFormat("[REGIONMODULES]: Found unknown type of module {0}, class {1}", node.Id, node.Type); | 110 | m_log.DebugFormat("[REGIONMODULES]: Found unknown type of module {0}, class {1}", node.Id, node.Type); |
111 | } | ||
154 | } | 112 | } |
155 | 113 | ||
156 | // Load and init the module. We try a constructor with a port | 114 | // Load and init the module. We try a constructor with a port |
@@ -197,8 +155,6 @@ namespace OpenSim.ApplicationPlugins.RegionModulesController | |||
197 | m_sharedInstances.Add(module); | 155 | m_sharedInstances.Add(module); |
198 | module.Initialise(m_openSim.ConfigSource.Source); | 156 | module.Initialise(m_openSim.ConfigSource.Source); |
199 | } | 157 | } |
200 | |||
201 | |||
202 | } | 158 | } |
203 | 159 | ||
204 | public void PostInitialise () | 160 | public void PostInitialise () |
@@ -210,7 +166,6 @@ namespace OpenSim.ApplicationPlugins.RegionModulesController | |||
210 | { | 166 | { |
211 | module.PostInitialise(); | 167 | module.PostInitialise(); |
212 | } | 168 | } |
213 | |||
214 | } | 169 | } |
215 | 170 | ||
216 | #endregion | 171 | #endregion |
@@ -244,7 +199,6 @@ namespace OpenSim.ApplicationPlugins.RegionModulesController | |||
244 | 199 | ||
245 | #endregion | 200 | #endregion |
246 | 201 | ||
247 | |||
248 | public string Version | 202 | public string Version |
249 | { | 203 | { |
250 | get | 204 | get |
@@ -262,6 +216,42 @@ namespace OpenSim.ApplicationPlugins.RegionModulesController | |||
262 | } | 216 | } |
263 | 217 | ||
264 | #region IRegionModulesController implementation | 218 | #region IRegionModulesController implementation |
219 | |||
220 | /// <summary> | ||
221 | /// Check that the given module is no disabled in the [Modules] section of the config files. | ||
222 | /// </summary> | ||
223 | /// <param name="node"></param> | ||
224 | /// <param name="modulesConfig">The config section</param> | ||
225 | /// <returns>true if the module is enabled, false if it is disabled</returns> | ||
226 | protected bool CheckModuleEnabled(TypeExtensionNode node, IConfig modulesConfig) | ||
227 | { | ||
228 | // Get the config string | ||
229 | string moduleString = | ||
230 | modulesConfig.GetString("Setup_" + node.Id, String.Empty); | ||
231 | |||
232 | // We have a selector | ||
233 | if (moduleString != String.Empty) | ||
234 | { | ||
235 | // Allow disabling modules even if they don't have | ||
236 | // support for it | ||
237 | if (moduleString == "disabled") | ||
238 | return false; | ||
239 | |||
240 | // Split off port, if present | ||
241 | string[] moduleParts = moduleString.Split(new char[] { '/' }, 2); | ||
242 | // Format is [port/][class] | ||
243 | string className = moduleParts[0]; | ||
244 | if (moduleParts.Length > 1) | ||
245 | className = moduleParts[1]; | ||
246 | |||
247 | // Match the class name if given | ||
248 | if (className != String.Empty && | ||
249 | node.Type.ToString() != className) | ||
250 | return false; | ||
251 | } | ||
252 | |||
253 | return true; | ||
254 | } | ||
265 | 255 | ||
266 | // The root of all evil. | 256 | // The root of all evil. |
267 | // This is where we handle adding the modules to scenes when they | 257 | // This is where we handle adding the modules to scenes when they |
diff --git a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs index a75cc60..9659883 100644 --- a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs +++ b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs | |||
@@ -2636,8 +2636,8 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
2636 | string text; | 2636 | string text; |
2637 | int health = scene.GetHealth(out flags, out text); | 2637 | int health = scene.GetHealth(out flags, out text); |
2638 | responseData["health"] = health; | 2638 | responseData["health"] = health; |
2639 | responseData["flags"] = health; | 2639 | responseData["flags"] = flags; |
2640 | responseData["message"] = health; | 2640 | responseData["message"] = text; |
2641 | 2641 | ||
2642 | response.Value = responseData; | 2642 | response.Value = responseData; |
2643 | } | 2643 | } |
diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs index aaf441c..d0c8b73 100644 --- a/OpenSim/Framework/AvatarAppearance.cs +++ b/OpenSim/Framework/AvatarAppearance.cs | |||
@@ -48,7 +48,7 @@ namespace OpenSim.Framework | |||
48 | public readonly static byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 }; | 48 | public readonly static byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 }; |
49 | 49 | ||
50 | protected UUID m_owner; | 50 | protected UUID m_owner; |
51 | protected int m_serial = 1; | 51 | protected int m_serial = 0; |
52 | protected byte[] m_visualparams; | 52 | protected byte[] m_visualparams; |
53 | protected Primitive.TextureEntry m_texture; | 53 | protected Primitive.TextureEntry m_texture; |
54 | protected AvatarWearable[] m_wearables; | 54 | protected AvatarWearable[] m_wearables; |
@@ -103,7 +103,7 @@ namespace OpenSim.Framework | |||
103 | { | 103 | { |
104 | // m_log.WarnFormat("[AVATAR APPEARANCE]: create empty appearance for {0}",owner); | 104 | // m_log.WarnFormat("[AVATAR APPEARANCE]: create empty appearance for {0}",owner); |
105 | 105 | ||
106 | m_serial = 1; | 106 | m_serial = 0; |
107 | m_owner = owner; | 107 | m_owner = owner; |
108 | 108 | ||
109 | SetDefaultWearables(); | 109 | SetDefaultWearables(); |
@@ -127,7 +127,7 @@ namespace OpenSim.Framework | |||
127 | { | 127 | { |
128 | // m_log.WarnFormat("[AVATAR APPEARANCE] create initialized appearance for {0}",avatarID); | 128 | // m_log.WarnFormat("[AVATAR APPEARANCE] create initialized appearance for {0}",avatarID); |
129 | 129 | ||
130 | m_serial = 1; | 130 | m_serial = 0; |
131 | m_owner = avatarID; | 131 | m_owner = avatarID; |
132 | 132 | ||
133 | if (wearables != null) | 133 | if (wearables != null) |
@@ -160,7 +160,7 @@ namespace OpenSim.Framework | |||
160 | 160 | ||
161 | if (appearance == null) | 161 | if (appearance == null) |
162 | { | 162 | { |
163 | m_serial = 1; | 163 | m_serial = 0; |
164 | m_owner = UUID.Zero; | 164 | m_owner = UUID.Zero; |
165 | 165 | ||
166 | SetDefaultWearables(); | 166 | SetDefaultWearables(); |
@@ -229,6 +229,24 @@ namespace OpenSim.Framework | |||
229 | m_wearables = AvatarWearable.DefaultWearables; | 229 | m_wearables = AvatarWearable.DefaultWearables; |
230 | } | 230 | } |
231 | 231 | ||
232 | /// <summary> | ||
233 | /// Invalidate all of the baked textures in the appearance, useful | ||
234 | /// if you know that none are valid | ||
235 | /// </summary> | ||
236 | public virtual void ResetAppearance() | ||
237 | { | ||
238 | m_serial = 0; | ||
239 | |||
240 | SetDefaultParams(); | ||
241 | SetDefaultTexture(); | ||
242 | |||
243 | //for (int i = 0; i < BAKE_INDICES.Length; i++) | ||
244 | // { | ||
245 | // int idx = BAKE_INDICES[i]; | ||
246 | // m_texture.FaceTextures[idx].TextureID = UUID.Zero; | ||
247 | // } | ||
248 | } | ||
249 | |||
232 | protected virtual void SetDefaultParams() | 250 | protected virtual void SetDefaultParams() |
233 | { | 251 | { |
234 | m_visualparams = new byte[] { 33,61,85,23,58,127,63,85,63,42,0,85,63,36,85,95,153,63,34,0,63,109,88,132,63,136,81,85,103,136,127,0,150,150,150,127,0,0,0,0,0,127,0,0,255,127,114,127,99,63,127,140,127,127,0,0,0,191,0,104,0,0,0,0,0,0,0,0,0,145,216,133,0,127,0,127,170,0,0,127,127,109,85,127,127,63,85,42,150,150,150,150,150,150,150,25,150,150,150,0,127,0,0,144,85,127,132,127,85,0,127,127,127,127,127,127,59,127,85,127,127,106,47,79,127,127,204,2,141,66,0,0,127,127,0,0,0,0,127,0,159,0,0,178,127,36,85,131,127,127,127,153,95,0,140,75,27,127,127,0,150,150,198,0,0,63,30,127,165,209,198,127,127,153,204,51,51,255,255,255,204,0,255,150,150,150,150,150,150,150,150,150,150,0,150,150,150,150,150,0,127,127,150,150,150,150,150,150,150,150,0,0,150,51,132,150,150,150 }; | 252 | m_visualparams = new byte[] { 33,61,85,23,58,127,63,85,63,42,0,85,63,36,85,95,153,63,34,0,63,109,88,132,63,136,81,85,103,136,127,0,150,150,150,127,0,0,0,0,0,127,0,0,255,127,114,127,99,63,127,140,127,127,0,0,0,191,0,104,0,0,0,0,0,0,0,0,0,145,216,133,0,127,0,127,170,0,0,127,127,109,85,127,127,63,85,42,150,150,150,150,150,150,150,25,150,150,150,0,127,0,0,144,85,127,132,127,85,0,127,127,127,127,127,127,59,127,85,127,127,106,47,79,127,127,204,2,141,66,0,0,127,127,0,0,0,0,127,0,159,0,0,178,127,36,85,131,127,127,127,153,95,0,140,75,27,127,127,0,150,150,198,0,0,63,30,127,165,209,198,127,127,153,204,51,51,255,255,255,204,0,255,150,150,150,150,150,150,150,150,150,150,0,150,150,150,150,150,0,127,127,150,150,150,150,150,150,150,150,0,0,150,51,132,150,150,150 }; |
@@ -255,7 +273,7 @@ namespace OpenSim.Framework | |||
255 | 273 | ||
256 | protected virtual void SetDefaultTexture() | 274 | protected virtual void SetDefaultTexture() |
257 | { | 275 | { |
258 | m_texture = new Primitive.TextureEntry(new UUID("C228D1CF-4B5D-4BA8-84F4-899A0796AA97")); | 276 | m_texture = new Primitive.TextureEntry(new UUID(AppearanceManager.DEFAULT_AVATAR_TEXTURE)); |
259 | 277 | ||
260 | // for (uint i = 0; i < TEXTURE_COUNT; i++) | 278 | // for (uint i = 0; i < TEXTURE_COUNT; i++) |
261 | // m_texture.CreateFace(i).TextureID = new UUID(AppearanceManager.DEFAULT_AVATAR_TEXTURE); | 279 | // m_texture.CreateFace(i).TextureID = new UUID(AppearanceManager.DEFAULT_AVATAR_TEXTURE); |
diff --git a/OpenSim/Framework/Capabilities/Caps.cs b/OpenSim/Framework/Capabilities/Caps.cs index b7f9a05..5937ae6 100644 --- a/OpenSim/Framework/Capabilities/Caps.cs +++ b/OpenSim/Framework/Capabilities/Caps.cs | |||
@@ -1332,7 +1332,7 @@ namespace OpenSim.Framework.Capabilities | |||
1332 | newAssetID = UUID.Random(); | 1332 | newAssetID = UUID.Random(); |
1333 | uploaderPath = path; | 1333 | uploaderPath = path; |
1334 | httpListener = httpServer; | 1334 | httpListener = httpServer; |
1335 | // m_log.WarnFormat("[CAPS] baked texture upload starting for {0}",newAssetID); | 1335 | m_log.InfoFormat("[CAPS] baked texture upload starting for {0}",newAssetID); |
1336 | } | 1336 | } |
1337 | 1337 | ||
1338 | /// <summary> | 1338 | /// <summary> |
@@ -1362,6 +1362,8 @@ namespace OpenSim.Framework.Capabilities | |||
1362 | handlerUpLoad(newAssetID, data); | 1362 | handlerUpLoad(newAssetID, data); |
1363 | } | 1363 | } |
1364 | 1364 | ||
1365 | m_log.InfoFormat("[CAPS] baked texture upload completed for {0}",newAssetID); | ||
1366 | |||
1365 | return res; | 1367 | return res; |
1366 | } | 1368 | } |
1367 | } | 1369 | } |
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs index c5ee385..6a7272d 100644 --- a/OpenSim/Region/Application/OpenSimBase.cs +++ b/OpenSim/Region/Application/OpenSimBase.cs | |||
@@ -361,13 +361,13 @@ namespace OpenSim | |||
361 | m_moduleLoader.InitialiseSharedModules(scene); | 361 | m_moduleLoader.InitialiseSharedModules(scene); |
362 | 362 | ||
363 | // Use this in the future, the line above will be deprecated soon | 363 | // Use this in the future, the line above will be deprecated soon |
364 | m_log.Info("[MODULES]: Loading Region's modules (new style)"); | 364 | m_log.Info("[REGIONMODULES]: Loading Region's modules (new style)"); |
365 | IRegionModulesController controller; | 365 | IRegionModulesController controller; |
366 | if (ApplicationRegistry.TryGet(out controller)) | 366 | if (ApplicationRegistry.TryGet(out controller)) |
367 | { | 367 | { |
368 | controller.AddRegionToModules(scene); | 368 | controller.AddRegionToModules(scene); |
369 | } | 369 | } |
370 | else m_log.Error("[MODULES]: The new RegionModulesController is missing..."); | 370 | else m_log.Error("[REGIONMODULES]: The new RegionModulesController is missing..."); |
371 | 371 | ||
372 | if (m_securePermissionsLoading) | 372 | if (m_securePermissionsLoading) |
373 | { | 373 | { |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 9189260..478cfe6 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -3604,24 +3604,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3604 | if (m_killRecord.Contains(part.ParentGroup.RootPart.LocalId)) | 3604 | if (m_killRecord.Contains(part.ParentGroup.RootPart.LocalId)) |
3605 | continue; | 3605 | continue; |
3606 | 3606 | ||
3607 | // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client | ||
3608 | // will never receive an update after a prim kill. Even then, keeping the kill record may be a good | ||
3609 | // safety measure. | ||
3610 | // | ||
3611 | // If a Linden Lab 1.23.5 client (and possibly later and earlier) receives an object update | ||
3612 | // after a kill, it will keep displaying the deleted object until relog. OpenSim currently performs | ||
3613 | // updates and kills on different threads with different scheduling strategies, hence this protection. | ||
3614 | // | ||
3615 | // This doesn't appear to apply to child prims - a client will happily ignore these updates | ||
3616 | // after the root prim has been deleted. | ||
3617 | if (m_killRecord.Contains(part.LocalId)) | 3607 | if (m_killRecord.Contains(part.LocalId)) |
3618 | { | ||
3619 | // m_log.WarnFormat( | ||
3620 | // "[CLIENT]: Preventing update for prim with local id {0} after client for user {1} told it was deleted", | ||
3621 | // part.LocalId, Name); | ||
3622 | continue; | 3608 | continue; |
3623 | } | ||
3624 | 3609 | ||
3610 | if (part.ParentGroup.IsDeleted) | ||
3611 | continue; | ||
3612 | |||
3613 | if (part.ParentGroup.IsAttachment) | ||
3614 | { // Someone else's HUD, why are we getting these? | ||
3615 | if (part.ParentGroup.OwnerID != AgentId && | ||
3616 | part.ParentGroup.RootPart.Shape.State >= 30) | ||
3617 | continue; | ||
3618 | } | ||
3619 | |||
3625 | if (part.ParentGroup.IsAttachment && m_disableFacelights) | 3620 | if (part.ParentGroup.IsAttachment && m_disableFacelights) |
3626 | { | 3621 | { |
3627 | if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && | 3622 | if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && |
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs index 3d6e7f3..85e1c99 100644 --- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs +++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs | |||
@@ -41,19 +41,22 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
41 | /// </summary> | 41 | /// </summary> |
42 | public class AgentAssetTransactions | 42 | public class AgentAssetTransactions |
43 | { | 43 | { |
44 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 44 | private static readonly ILog m_log = LogManager.GetLogger( |
45 | MethodBase.GetCurrentMethod().DeclaringType); | ||
45 | 46 | ||
46 | // Fields | 47 | // Fields |
47 | private bool m_dumpAssetsToFile; | 48 | private bool m_dumpAssetsToFile; |
48 | public AssetTransactionModule Manager; | 49 | private Scene m_Scene; |
49 | public UUID UserID; | 50 | public UUID UserID; |
50 | public Dictionary<UUID, AssetXferUploader> XferUploaders = new Dictionary<UUID, AssetXferUploader>(); | 51 | public Dictionary<UUID, AssetXferUploader> XferUploaders = |
52 | new Dictionary<UUID, AssetXferUploader>(); | ||
51 | 53 | ||
52 | // Methods | 54 | // Methods |
53 | public AgentAssetTransactions(UUID agentID, AssetTransactionModule manager, bool dumpAssetsToFile) | 55 | public AgentAssetTransactions(UUID agentID, Scene scene, |
56 | bool dumpAssetsToFile) | ||
54 | { | 57 | { |
58 | m_Scene = scene; | ||
55 | UserID = agentID; | 59 | UserID = agentID; |
56 | Manager = manager; | ||
57 | m_dumpAssetsToFile = dumpAssetsToFile; | 60 | m_dumpAssetsToFile = dumpAssetsToFile; |
58 | } | 61 | } |
59 | 62 | ||
@@ -61,7 +64,8 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
61 | { | 64 | { |
62 | if (!XferUploaders.ContainsKey(transactionID)) | 65 | if (!XferUploaders.ContainsKey(transactionID)) |
63 | { | 66 | { |
64 | AssetXferUploader uploader = new AssetXferUploader(this, m_dumpAssetsToFile); | 67 | AssetXferUploader uploader = new AssetXferUploader(m_Scene, |
68 | m_dumpAssetsToFile); | ||
65 | 69 | ||
66 | lock (XferUploaders) | 70 | lock (XferUploaders) |
67 | { | 71 | { |
@@ -88,22 +92,25 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
88 | } | 92 | } |
89 | } | 93 | } |
90 | 94 | ||
91 | public void RequestCreateInventoryItem(IClientAPI remoteClient, UUID transactionID, UUID folderID, | 95 | public void RequestCreateInventoryItem(IClientAPI remoteClient, |
92 | uint callbackID, string description, string name, sbyte invType, | 96 | UUID transactionID, UUID folderID, uint callbackID, |
93 | sbyte type, byte wearableType, uint nextOwnerMask) | 97 | string description, string name, sbyte invType, |
98 | sbyte type, byte wearableType, uint nextOwnerMask) | ||
94 | { | 99 | { |
95 | if (XferUploaders.ContainsKey(transactionID)) | 100 | if (XferUploaders.ContainsKey(transactionID)) |
96 | { | 101 | { |
97 | XferUploaders[transactionID].RequestCreateInventoryItem(remoteClient, transactionID, folderID, | 102 | XferUploaders[transactionID].RequestCreateInventoryItem( |
98 | callbackID, description, name, invType, type, | 103 | remoteClient, transactionID, folderID, |
99 | wearableType, nextOwnerMask); | 104 | callbackID, description, name, invType, type, |
105 | wearableType, nextOwnerMask); | ||
100 | } | 106 | } |
101 | } | 107 | } |
102 | 108 | ||
103 | 109 | ||
104 | 110 | ||
105 | /// <summary> | 111 | /// <summary> |
106 | /// Get an uploaded asset. If the data is successfully retrieved, the transaction will be removed. | 112 | /// Get an uploaded asset. If the data is successfully retrieved, |
113 | /// the transaction will be removed. | ||
107 | /// </summary> | 114 | /// </summary> |
108 | /// <param name="transactionID"></param> | 115 | /// <param name="transactionID"></param> |
109 | /// <returns>The asset if the upload has completed, null if it has not.</returns> | 116 | /// <returns>The asset if the upload has completed, null if it has not.</returns> |
@@ -125,105 +132,66 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
125 | return null; | 132 | return null; |
126 | } | 133 | } |
127 | 134 | ||
128 | //private void CreateItemFromUpload(AssetBase asset, IClientAPI ourClient, UUID inventoryFolderID, uint nextPerms, uint wearableType) | 135 | public void RequestUpdateTaskInventoryItem(IClientAPI remoteClient, |
129 | //{ | 136 | SceneObjectPart part, UUID transactionID, |
130 | // Manager.MyScene.CommsManager.AssetCache.AddAsset(asset); | 137 | TaskInventoryItem item) |
131 | // CachedUserInfo userInfo = Manager.MyScene.CommsManager.UserProfileCacheService.GetUserDetails( | ||
132 | // ourClient.AgentId); | ||
133 | |||
134 | // if (userInfo != null) | ||
135 | // { | ||
136 | // InventoryItemBase item = new InventoryItemBase(); | ||
137 | // item.Owner = ourClient.AgentId; | ||
138 | // item.Creator = ourClient.AgentId; | ||
139 | // item.ID = UUID.Random(); | ||
140 | // item.AssetID = asset.FullID; | ||
141 | // item.Description = asset.Description; | ||
142 | // item.Name = asset.Name; | ||
143 | // item.AssetType = asset.Type; | ||
144 | // item.InvType = asset.Type; | ||
145 | // item.Folder = inventoryFolderID; | ||
146 | // item.BasePermissions = 0x7fffffff; | ||
147 | // item.CurrentPermissions = 0x7fffffff; | ||
148 | // item.EveryOnePermissions = 0; | ||
149 | // item.NextPermissions = nextPerms; | ||
150 | // item.Flags = wearableType; | ||
151 | // item.CreationDate = Util.UnixTimeSinceEpoch(); | ||
152 | |||
153 | // userInfo.AddItem(item); | ||
154 | // ourClient.SendInventoryItemCreateUpdate(item); | ||
155 | // } | ||
156 | // else | ||
157 | // { | ||
158 | // m_log.ErrorFormat( | ||
159 | // "[ASSET TRANSACTIONS]: Could not find user {0} for inventory item creation", | ||
160 | // ourClient.AgentId); | ||
161 | // } | ||
162 | //} | ||
163 | |||
164 | public void RequestUpdateTaskInventoryItem( | ||
165 | IClientAPI remoteClient, SceneObjectPart part, UUID transactionID, TaskInventoryItem item) | ||
166 | { | 138 | { |
167 | if (XferUploaders.ContainsKey(transactionID)) | 139 | if (XferUploaders.ContainsKey(transactionID)) |
168 | { | 140 | { |
169 | AssetBase asset = XferUploaders[transactionID].GetAssetData(); | 141 | AssetBase asset = GetTransactionAsset(transactionID); |
142 | |||
143 | // Only legacy viewers use this, and they prefer CAPS, which | ||
144 | // we have, so this really never runs. | ||
145 | // Allow it, but only for "safe" types. | ||
146 | if ((InventoryType)item.InvType != InventoryType.Notecard && | ||
147 | (InventoryType)item.InvType != InventoryType.LSL) | ||
148 | return; | ||
149 | |||
170 | if (asset != null) | 150 | if (asset != null) |
171 | { | 151 | { |
172 | m_log.DebugFormat( | 152 | asset.FullID = UUID.Random(); |
173 | "[ASSET TRANSACTIONS]: Updating task item {0} in {1} with asset in transaction {2}", | ||
174 | item.Name, part.Name, transactionID); | ||
175 | |||
176 | asset.Name = item.Name; | 153 | asset.Name = item.Name; |
177 | asset.Description = item.Description; | 154 | asset.Description = item.Description; |
178 | asset.Type = (sbyte)item.Type; | 155 | asset.Type = (sbyte)item.Type; |
179 | item.AssetID = asset.FullID; | 156 | item.AssetID = asset.FullID; |
180 | 157 | ||
181 | Manager.MyScene.AssetService.Store(asset); | 158 | m_Scene.AssetService.Store(asset); |
182 | 159 | ||
183 | if (part.Inventory.UpdateInventoryItem(item)) | 160 | part.Inventory.UpdateInventoryItem(item); |
184 | { | ||
185 | if ((InventoryType)item.InvType == InventoryType.Notecard) | ||
186 | remoteClient.SendAgentAlertMessage("Notecard saved", false); | ||
187 | else if ((InventoryType)item.InvType == InventoryType.LSL) | ||
188 | remoteClient.SendAgentAlertMessage("Script saved", false); | ||
189 | else | ||
190 | remoteClient.SendAgentAlertMessage("Item saved", false); | ||
191 | |||
192 | part.GetProperties(remoteClient); | ||
193 | } | ||
194 | } | 161 | } |
195 | } | 162 | } |
196 | } | 163 | } |
197 | 164 | ||
198 | 165 | public void RequestUpdateInventoryItem(IClientAPI remoteClient, | |
199 | public void RequestUpdateInventoryItem(IClientAPI remoteClient, UUID transactionID, | 166 | UUID transactionID, InventoryItemBase item) |
200 | InventoryItemBase item) | ||
201 | { | 167 | { |
202 | if (XferUploaders.ContainsKey(transactionID)) | 168 | if (XferUploaders.ContainsKey(transactionID)) |
203 | { | 169 | { |
204 | UUID assetID = UUID.Combine(transactionID, remoteClient.SecureSessionId); | 170 | // Here we need to get the old asset to extract the |
205 | 171 | // texture UUIDs if it's a wearable. | |
206 | AssetBase asset = Manager.MyScene.AssetService.Get(assetID.ToString()); | 172 | if (item.AssetType == (int)AssetType.Bodypart || |
207 | 173 | item.AssetType == (int)AssetType.Clothing) | |
208 | if (asset == null) | ||
209 | { | 174 | { |
210 | asset = GetTransactionAsset(transactionID); | 175 | AssetBase oldAsset = m_Scene.AssetService.Get(item.AssetID.ToString()); |
176 | if (oldAsset != null) | ||
177 | XferUploaders[transactionID].SetOldData(oldAsset.Data); | ||
211 | } | 178 | } |
212 | 179 | ||
213 | if (asset != null && asset.FullID == assetID) | 180 | AssetBase asset = GetTransactionAsset(transactionID); |
181 | |||
182 | if (asset != null) | ||
214 | { | 183 | { |
215 | // Assets never get updated, new ones get created | ||
216 | asset.FullID = UUID.Random(); | 184 | asset.FullID = UUID.Random(); |
217 | asset.Name = item.Name; | 185 | asset.Name = item.Name; |
218 | asset.Description = item.Description; | 186 | asset.Description = item.Description; |
219 | asset.Type = (sbyte)item.AssetType; | 187 | asset.Type = (sbyte)item.AssetType; |
220 | item.AssetID = asset.FullID; | 188 | item.AssetID = asset.FullID; |
221 | 189 | ||
222 | Manager.MyScene.AssetService.Store(asset); | 190 | m_Scene.AssetService.Store(asset); |
223 | } | ||
224 | 191 | ||
225 | IInventoryService invService = Manager.MyScene.InventoryService; | 192 | IInventoryService invService = m_Scene.InventoryService; |
226 | invService.UpdateItem(item); | 193 | invService.UpdateItem(item); |
194 | } | ||
227 | } | 195 | } |
228 | } | 196 | } |
229 | } | 197 | } |
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs index ae31050..82558de 100644 --- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs +++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs | |||
@@ -34,22 +34,19 @@ using OpenMetaverse; | |||
34 | using OpenSim.Framework; | 34 | using OpenSim.Framework; |
35 | using OpenSim.Region.Framework.Interfaces; | 35 | using OpenSim.Region.Framework.Interfaces; |
36 | using OpenSim.Region.Framework.Scenes; | 36 | using OpenSim.Region.Framework.Scenes; |
37 | using Mono.Addins; | ||
37 | 38 | ||
38 | namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | 39 | namespace OpenSim.Region.CoreModules.Agent.AssetTransaction |
39 | { | 40 | { |
40 | public class AssetTransactionModule : IRegionModule, IAgentAssetTransactions | 41 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AssetTransactionModule")] |
42 | public class AssetTransactionModule : INonSharedRegionModule, | ||
43 | IAgentAssetTransactions | ||
41 | { | 44 | { |
42 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 45 | // private static readonly ILog m_log = LogManager.GetLogger( |
46 | // MethodBase.GetCurrentMethod().DeclaringType); | ||
43 | 47 | ||
44 | private readonly Dictionary<UUID, Scene> RegisteredScenes = new Dictionary<UUID, Scene>(); | 48 | protected Scene m_Scene; |
45 | private bool m_dumpAssetsToFile = false; | 49 | private bool m_dumpAssetsToFile = false; |
46 | private Scene m_scene = null; | ||
47 | |||
48 | [Obsolete] | ||
49 | public Scene MyScene | ||
50 | { | ||
51 | get{ return m_scene;} | ||
52 | } | ||
53 | 50 | ||
54 | /// <summary> | 51 | /// <summary> |
55 | /// Each agent has its own singleton collection of transactions | 52 | /// Each agent has its own singleton collection of transactions |
@@ -57,33 +54,24 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
57 | private Dictionary<UUID, AgentAssetTransactions> AgentTransactions = | 54 | private Dictionary<UUID, AgentAssetTransactions> AgentTransactions = |
58 | new Dictionary<UUID, AgentAssetTransactions>(); | 55 | new Dictionary<UUID, AgentAssetTransactions>(); |
59 | 56 | ||
57 | #region IRegionModule Members | ||
60 | 58 | ||
61 | public AssetTransactionModule() | 59 | public void Initialise(IConfigSource config) |
62 | { | 60 | { |
63 | //m_log.Debug("creating AgentAssetTransactionModule"); | ||
64 | } | 61 | } |
65 | 62 | ||
66 | #region IRegionModule Members | 63 | public void AddRegion(Scene scene) |
67 | |||
68 | public void Initialise(Scene scene, IConfigSource config) | ||
69 | { | 64 | { |
70 | if (!RegisteredScenes.ContainsKey(scene.RegionInfo.RegionID)) | 65 | m_Scene = scene; |
71 | { | 66 | scene.RegisterModuleInterface<IAgentAssetTransactions>(this); |
72 | // m_log.Debug("initialising AgentAssetTransactionModule"); | 67 | scene.EventManager.OnNewClient += NewClient; |
73 | RegisteredScenes.Add(scene.RegionInfo.RegionID, scene); | 68 | } |
74 | scene.RegisterModuleInterface<IAgentAssetTransactions>(this); | ||
75 | |||
76 | scene.EventManager.OnNewClient += NewClient; | ||
77 | } | ||
78 | 69 | ||
79 | // EVIL HACK! | 70 | public void RegionLoaded(Scene scene) |
80 | // This needs killing! | 71 | { |
81 | // | ||
82 | if (m_scene == null) | ||
83 | m_scene = scene; | ||
84 | } | 72 | } |
85 | 73 | ||
86 | public void PostInitialise() | 74 | public void RemoveRegion(Scene scene) |
87 | { | 75 | { |
88 | } | 76 | } |
89 | 77 | ||
@@ -96,9 +84,9 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
96 | get { return "AgentTransactionModule"; } | 84 | get { return "AgentTransactionModule"; } |
97 | } | 85 | } |
98 | 86 | ||
99 | public bool IsSharedModule | 87 | public Type ReplaceableInterface |
100 | { | 88 | { |
101 | get { return true; } | 89 | get { return typeof(IAgentAssetTransactions); } |
102 | } | 90 | } |
103 | 91 | ||
104 | #endregion | 92 | #endregion |
@@ -111,8 +99,8 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
111 | 99 | ||
112 | #region AgentAssetTransactions | 100 | #region AgentAssetTransactions |
113 | /// <summary> | 101 | /// <summary> |
114 | /// Get the collection of asset transactions for the given user. If one does not already exist, it | 102 | /// Get the collection of asset transactions for the given user. |
115 | /// is created. | 103 | /// If one does not already exist, it is created. |
116 | /// </summary> | 104 | /// </summary> |
117 | /// <param name="userID"></param> | 105 | /// <param name="userID"></param> |
118 | /// <returns></returns> | 106 | /// <returns></returns> |
@@ -122,7 +110,10 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
122 | { | 110 | { |
123 | if (!AgentTransactions.ContainsKey(userID)) | 111 | if (!AgentTransactions.ContainsKey(userID)) |
124 | { | 112 | { |
125 | AgentAssetTransactions transactions = new AgentAssetTransactions(userID, this, m_dumpAssetsToFile); | 113 | AgentAssetTransactions transactions = |
114 | new AgentAssetTransactions(userID, m_Scene, | ||
115 | m_dumpAssetsToFile); | ||
116 | |||
126 | AgentTransactions.Add(userID, transactions); | 117 | AgentTransactions.Add(userID, transactions); |
127 | } | 118 | } |
128 | 119 | ||
@@ -131,8 +122,9 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
131 | } | 122 | } |
132 | 123 | ||
133 | /// <summary> | 124 | /// <summary> |
134 | /// Remove the given agent asset transactions. This should be called when a client is departing | 125 | /// Remove the given agent asset transactions. This should be called |
135 | /// from a scene (and hence won't be making any more transactions here). | 126 | /// when a client is departing from a scene (and hence won't be making |
127 | /// any more transactions here). | ||
136 | /// </summary> | 128 | /// </summary> |
137 | /// <param name="userID"></param> | 129 | /// <param name="userID"></param> |
138 | public void RemoveAgentAssetTransactions(UUID userID) | 130 | public void RemoveAgentAssetTransactions(UUID userID) |
@@ -146,10 +138,10 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
146 | } | 138 | } |
147 | 139 | ||
148 | /// <summary> | 140 | /// <summary> |
149 | /// Create an inventory item from data that has been received through a transaction. | 141 | /// Create an inventory item from data that has been received through |
150 | /// | 142 | /// a transaction. |
151 | /// This is called when new clothing or body parts are created. It may also be called in other | 143 | /// This is called when new clothing or body parts are created. |
152 | /// situations. | 144 | /// It may also be called in other situations. |
153 | /// </summary> | 145 | /// </summary> |
154 | /// <param name="remoteClient"></param> | 146 | /// <param name="remoteClient"></param> |
155 | /// <param name="transactionID"></param> | 147 | /// <param name="transactionID"></param> |
@@ -161,61 +153,72 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
161 | /// <param name="type"></param> | 153 | /// <param name="type"></param> |
162 | /// <param name="wearableType"></param> | 154 | /// <param name="wearableType"></param> |
163 | /// <param name="nextOwnerMask"></param> | 155 | /// <param name="nextOwnerMask"></param> |
164 | public void HandleItemCreationFromTransaction(IClientAPI remoteClient, UUID transactionID, UUID folderID, | 156 | public void HandleItemCreationFromTransaction(IClientAPI remoteClient, |
165 | uint callbackID, string description, string name, sbyte invType, | 157 | UUID transactionID, UUID folderID, uint callbackID, |
166 | sbyte type, byte wearableType, uint nextOwnerMask) | 158 | string description, string name, sbyte invType, |
159 | sbyte type, byte wearableType, uint nextOwnerMask) | ||
167 | { | 160 | { |
168 | // m_log.DebugFormat( | 161 | // m_log.DebugFormat( |
169 | // "[TRANSACTIONS MANAGER] Called HandleItemCreationFromTransaction with item {0}", name); | 162 | // "[TRANSACTIONS MANAGER] Called HandleItemCreationFromTransaction with item {0}", name); |
170 | 163 | ||
171 | AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId); | 164 | AgentAssetTransactions transactions = |
165 | GetUserTransactions(remoteClient.AgentId); | ||
172 | 166 | ||
173 | transactions.RequestCreateInventoryItem( | 167 | transactions.RequestCreateInventoryItem(remoteClient, transactionID, |
174 | remoteClient, transactionID, folderID, callbackID, description, | 168 | folderID, callbackID, description, name, invType, type, |
175 | name, invType, type, wearableType, nextOwnerMask); | 169 | wearableType, nextOwnerMask); |
176 | } | 170 | } |
177 | 171 | ||
178 | /// <summary> | 172 | /// <summary> |
179 | /// Update an inventory item with data that has been received through a transaction. | 173 | /// Update an inventory item with data that has been received through a |
174 | /// transaction. | ||
180 | /// | 175 | /// |
181 | /// This is called when clothing or body parts are updated (for instance, with new textures or | 176 | /// This is called when clothing or body parts are updated (for |
182 | /// colours). It may also be called in other situations. | 177 | /// instance, with new textures or colours). It may also be called in |
178 | /// other situations. | ||
183 | /// </summary> | 179 | /// </summary> |
184 | /// <param name="remoteClient"></param> | 180 | /// <param name="remoteClient"></param> |
185 | /// <param name="transactionID"></param> | 181 | /// <param name="transactionID"></param> |
186 | /// <param name="item"></param> | 182 | /// <param name="item"></param> |
187 | public void HandleItemUpdateFromTransaction(IClientAPI remoteClient, UUID transactionID, | 183 | public void HandleItemUpdateFromTransaction(IClientAPI remoteClient, |
188 | InventoryItemBase item) | 184 | UUID transactionID, InventoryItemBase item) |
189 | { | 185 | { |
190 | // m_log.DebugFormat( | 186 | // m_log.DebugFormat( |
191 | // "[TRANSACTIONS MANAGER] Called HandleItemUpdateFromTransaction with item {0}", | 187 | // "[TRANSACTIONS MANAGER] Called HandleItemUpdateFromTransaction with item {0}", |
192 | // item.Name); | 188 | // item.Name); |
193 | 189 | ||
194 | AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId); | 190 | AgentAssetTransactions transactions = |
191 | GetUserTransactions(remoteClient.AgentId); | ||
195 | 192 | ||
196 | transactions.RequestUpdateInventoryItem(remoteClient, transactionID, item); | 193 | transactions.RequestUpdateInventoryItem(remoteClient, |
194 | transactionID, item); | ||
197 | } | 195 | } |
198 | 196 | ||
199 | /// <summary> | 197 | /// <summary> |
200 | /// Update a task inventory item with data that has been received through a transaction. | 198 | /// Update a task inventory item with data that has been received |
199 | /// through a transaction. | ||
201 | /// | 200 | /// |
202 | /// This is currently called when, for instance, a notecard in a prim is saved. The data is sent | 201 | /// This is currently called when, for instance, a notecard in a prim |
203 | /// up through a single AssetUploadRequest. A subsequent UpdateTaskInventory then references the transaction | 202 | /// is saved. The data is sent up through a single AssetUploadRequest. |
203 | /// A subsequent UpdateTaskInventory then references the transaction | ||
204 | /// and comes through this method. | 204 | /// and comes through this method. |
205 | /// </summary> | 205 | /// </summary> |
206 | /// <param name="remoteClient"></param> | 206 | /// <param name="remoteClient"></param> |
207 | /// <param name="transactionID"></param> | 207 | /// <param name="transactionID"></param> |
208 | /// <param name="item"></param> | 208 | /// <param name="item"></param> |
209 | public void HandleTaskItemUpdateFromTransaction( | 209 | public void HandleTaskItemUpdateFromTransaction(IClientAPI remoteClient, |
210 | IClientAPI remoteClient, SceneObjectPart part, UUID transactionID, TaskInventoryItem item) | 210 | SceneObjectPart part, UUID transactionID, |
211 | TaskInventoryItem item) | ||
211 | { | 212 | { |
212 | // m_log.DebugFormat( | 213 | // m_log.DebugFormat( |
213 | // "[TRANSACTIONS MANAGER] Called HandleTaskItemUpdateFromTransaction with item {0}", | 214 | // "[TRANSACTIONS MANAGER] Called HandleTaskItemUpdateFromTransaction with item {0}", |
214 | // item.Name); | 215 | // item.Name); |
215 | 216 | ||
216 | AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId); | 217 | AgentAssetTransactions transactions = |
218 | GetUserTransactions(remoteClient.AgentId); | ||
217 | 219 | ||
218 | transactions.RequestUpdateTaskInventoryItem(remoteClient, part, transactionID, item); | 220 | transactions.RequestUpdateTaskInventoryItem(remoteClient, part, |
221 | transactionID, item); | ||
219 | } | 222 | } |
220 | 223 | ||
221 | /// <summary> | 224 | /// <summary> |
@@ -227,8 +230,9 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
227 | /// <param name="type"></param> | 230 | /// <param name="type"></param> |
228 | /// <param name="data"></param></param> | 231 | /// <param name="data"></param></param> |
229 | /// <param name="tempFile"></param> | 232 | /// <param name="tempFile"></param> |
230 | public void HandleUDPUploadRequest(IClientAPI remoteClient, UUID assetID, UUID transaction, sbyte type, | 233 | public void HandleUDPUploadRequest(IClientAPI remoteClient, |
231 | byte[] data, bool storeLocal, bool tempFile) | 234 | UUID assetID, UUID transaction, sbyte type, byte[] data, |
235 | bool storeLocal, bool tempFile) | ||
232 | { | 236 | { |
233 | // m_log.Debug("HandleUDPUploadRequest - assetID: " + assetID.ToString() + " transaction: " + transaction.ToString() + " type: " + type.ToString() + " storelocal: " + storeLocal + " tempFile: " + tempFile); | 237 | // m_log.Debug("HandleUDPUploadRequest - assetID: " + assetID.ToString() + " transaction: " + transaction.ToString() + " type: " + type.ToString() + " storelocal: " + storeLocal + " tempFile: " + tempFile); |
234 | 238 | ||
@@ -251,27 +255,33 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
251 | } | 255 | } |
252 | } | 256 | } |
253 | 257 | ||
254 | AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId); | 258 | AgentAssetTransactions transactions = |
259 | GetUserTransactions(remoteClient.AgentId); | ||
260 | |||
261 | AssetXferUploader uploader = | ||
262 | transactions.RequestXferUploader(transaction); | ||
255 | 263 | ||
256 | AssetXferUploader uploader = transactions.RequestXferUploader(transaction); | ||
257 | if (uploader != null) | 264 | if (uploader != null) |
258 | { | 265 | { |
259 | uploader.Initialise(remoteClient, assetID, transaction, type, data, storeLocal, tempFile); | 266 | uploader.Initialise(remoteClient, assetID, transaction, type, |
267 | data, storeLocal, tempFile); | ||
260 | } | 268 | } |
261 | } | 269 | } |
262 | 270 | ||
263 | /// <summary> | 271 | /// <summary> |
264 | /// Handle asset transfer data packets received in response to the asset upload request in | 272 | /// Handle asset transfer data packets received in response to the |
265 | /// HandleUDPUploadRequest() | 273 | /// asset upload request in HandleUDPUploadRequest() |
266 | /// </summary> | 274 | /// </summary> |
267 | /// <param name="remoteClient"></param> | 275 | /// <param name="remoteClient"></param> |
268 | /// <param name="xferID"></param> | 276 | /// <param name="xferID"></param> |
269 | /// <param name="packetID"></param> | 277 | /// <param name="packetID"></param> |
270 | /// <param name="data"></param> | 278 | /// <param name="data"></param> |
271 | public void HandleXfer(IClientAPI remoteClient, ulong xferID, uint packetID, byte[] data) | 279 | public void HandleXfer(IClientAPI remoteClient, ulong xferID, |
280 | uint packetID, byte[] data) | ||
272 | { | 281 | { |
273 | //m_log.Debug("xferID: " + xferID + " packetID: " + packetID + " data!"); | 282 | //m_log.Debug("xferID: " + xferID + " packetID: " + packetID + " data!"); |
274 | AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId); | 283 | AgentAssetTransactions transactions = |
284 | GetUserTransactions(remoteClient.AgentId); | ||
275 | 285 | ||
276 | transactions.HandleXfer(xferID, packetID, data); | 286 | transactions.HandleXfer(xferID, packetID, data); |
277 | } | 287 | } |
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs index 4609738..b8c8c85 100644 --- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs +++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs | |||
@@ -28,16 +28,19 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.IO; | 29 | using System.IO; |
30 | using System.Reflection; | 30 | using System.Reflection; |
31 | using System.Collections.Generic; | ||
31 | using log4net; | 32 | using log4net; |
32 | using OpenMetaverse; | 33 | using OpenMetaverse; |
33 | using OpenSim.Framework; | 34 | using OpenSim.Framework; |
34 | 35 | using OpenSim.Region.Framework.Scenes; | |
35 | using OpenSim.Services.Interfaces; | 36 | using OpenSim.Services.Interfaces; |
36 | 37 | ||
37 | namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | 38 | namespace OpenSim.Region.CoreModules.Agent.AssetTransaction |
38 | { | 39 | { |
39 | public class AssetXferUploader | 40 | public class AssetXferUploader |
40 | { | 41 | { |
42 | // Viewer's notion of the default texture | ||
43 | private UUID defaultID = new UUID("5748decc-f629-461c-9a36-a35a221fe21f"); | ||
41 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 44 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
42 | 45 | ||
43 | private AssetBase m_asset; | 46 | private AssetBase m_asset; |
@@ -50,17 +53,18 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
50 | private bool m_finished = false; | 53 | private bool m_finished = false; |
51 | private string m_name = String.Empty; | 54 | private string m_name = String.Empty; |
52 | private bool m_storeLocal; | 55 | private bool m_storeLocal; |
53 | private AgentAssetTransactions m_userTransactions; | ||
54 | private uint nextPerm = 0; | 56 | private uint nextPerm = 0; |
55 | private IClientAPI ourClient; | 57 | private IClientAPI ourClient; |
56 | private UUID TransactionID = UUID.Zero; | 58 | private UUID TransactionID = UUID.Zero; |
57 | private sbyte type = 0; | 59 | private sbyte type = 0; |
58 | private byte wearableType = 0; | 60 | private byte wearableType = 0; |
61 | private byte[] m_oldData = null; | ||
59 | public ulong XferID; | 62 | public ulong XferID; |
63 | private Scene m_Scene; | ||
60 | 64 | ||
61 | public AssetXferUploader(AgentAssetTransactions transactions, bool dumpAssetToFile) | 65 | public AssetXferUploader(Scene scene, bool dumpAssetToFile) |
62 | { | 66 | { |
63 | m_userTransactions = transactions; | 67 | m_Scene = scene; |
64 | m_dumpAssetToFile = dumpAssetToFile; | 68 | m_dumpAssetToFile = dumpAssetToFile; |
65 | } | 69 | } |
66 | 70 | ||
@@ -108,11 +112,13 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
108 | /// <param name="packetID"></param> | 112 | /// <param name="packetID"></param> |
109 | /// <param name="data"></param> | 113 | /// <param name="data"></param> |
110 | /// <returns>True if the transfer is complete, false otherwise</returns> | 114 | /// <returns>True if the transfer is complete, false otherwise</returns> |
111 | public bool Initialise(IClientAPI remoteClient, UUID assetID, UUID transaction, sbyte type, byte[] data, | 115 | public bool Initialise(IClientAPI remoteClient, UUID assetID, |
112 | bool storeLocal, bool tempFile) | 116 | UUID transaction, sbyte type, byte[] data, bool storeLocal, |
117 | bool tempFile) | ||
113 | { | 118 | { |
114 | ourClient = remoteClient; | 119 | ourClient = remoteClient; |
115 | m_asset = new AssetBase(assetID, "blank", type, remoteClient.AgentId.ToString()); | 120 | m_asset = new AssetBase(assetID, "blank", type, |
121 | remoteClient.AgentId.ToString()); | ||
116 | m_asset.Data = data; | 122 | m_asset.Data = data; |
117 | m_asset.Description = "empty"; | 123 | m_asset.Description = "empty"; |
118 | m_asset.Local = storeLocal; | 124 | m_asset.Local = storeLocal; |
@@ -137,12 +143,14 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
137 | protected void RequestStartXfer() | 143 | protected void RequestStartXfer() |
138 | { | 144 | { |
139 | XferID = Util.GetNextXferID(); | 145 | XferID = Util.GetNextXferID(); |
140 | ourClient.SendXferRequest(XferID, m_asset.Type, m_asset.FullID, 0, new byte[0]); | 146 | ourClient.SendXferRequest(XferID, m_asset.Type, m_asset.FullID, |
147 | 0, new byte[0]); | ||
141 | } | 148 | } |
142 | 149 | ||
143 | protected void SendCompleteMessage() | 150 | protected void SendCompleteMessage() |
144 | { | 151 | { |
145 | ourClient.SendAssetUploadCompleteMessage(m_asset.Type, true, m_asset.FullID); | 152 | ourClient.SendAssetUploadCompleteMessage(m_asset.Type, true, |
153 | m_asset.FullID); | ||
146 | 154 | ||
147 | m_finished = true; | 155 | m_finished = true; |
148 | if (m_createItem) | 156 | if (m_createItem) |
@@ -151,18 +159,20 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
151 | } | 159 | } |
152 | else if (m_storeLocal) | 160 | else if (m_storeLocal) |
153 | { | 161 | { |
154 | m_userTransactions.Manager.MyScene.AssetService.Store(m_asset); | 162 | m_Scene.AssetService.Store(m_asset); |
155 | } | 163 | } |
156 | 164 | ||
157 | m_log.DebugFormat( | 165 | m_log.DebugFormat( |
158 | "[ASSET TRANSACTIONS]: Uploaded asset {0} for transaction {1}", m_asset.FullID, TransactionID); | 166 | "[ASSET TRANSACTIONS]: Uploaded asset {0} for transaction {1}", |
167 | m_asset.FullID, TransactionID); | ||
159 | 168 | ||
160 | if (m_dumpAssetToFile) | 169 | if (m_dumpAssetToFile) |
161 | { | 170 | { |
162 | DateTime now = DateTime.Now; | 171 | DateTime now = DateTime.Now; |
163 | string filename = | 172 | string filename = |
164 | String.Format("{6}_{7}_{0:d2}{1:d2}{2:d2}_{3:d2}{4:d2}{5:d2}.dat", now.Year, now.Month, now.Day, | 173 | String.Format("{6}_{7}_{0:d2}{1:d2}{2:d2}_{3:d2}{4:d2}{5:d2}.dat", |
165 | now.Hour, now.Minute, now.Second, m_asset.Name, m_asset.Type); | 174 | now.Year, now.Month, now.Day, now.Hour, now.Minute, |
175 | now.Second, m_asset.Name, m_asset.Type); | ||
166 | SaveAssetToFile(filename, m_asset.Data); | 176 | SaveAssetToFile(filename, m_asset.Data); |
167 | } | 177 | } |
168 | } | 178 | } |
@@ -181,9 +191,10 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
181 | fs.Close(); | 191 | fs.Close(); |
182 | } | 192 | } |
183 | 193 | ||
184 | public void RequestCreateInventoryItem(IClientAPI remoteClient, UUID transactionID, UUID folderID, | 194 | public void RequestCreateInventoryItem(IClientAPI remoteClient, |
185 | uint callbackID, string description, string name, sbyte invType, | 195 | UUID transactionID, UUID folderID, uint callbackID, |
186 | sbyte type, byte wearableType, uint nextOwnerMask) | 196 | string description, string name, sbyte invType, |
197 | sbyte type, byte wearableType, uint nextOwnerMask) | ||
187 | { | 198 | { |
188 | if (TransactionID == transactionID) | 199 | if (TransactionID == transactionID) |
189 | { | 200 | { |
@@ -212,7 +223,8 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
212 | 223 | ||
213 | private void DoCreateItem(uint callbackID) | 224 | private void DoCreateItem(uint callbackID) |
214 | { | 225 | { |
215 | m_userTransactions.Manager.MyScene.AssetService.Store(m_asset); | 226 | ValidateAssets(); |
227 | m_Scene.AssetService.Store(m_asset); | ||
216 | 228 | ||
217 | InventoryItemBase item = new InventoryItemBase(); | 229 | InventoryItemBase item = new InventoryItemBase(); |
218 | item.Owner = ourClient.AgentId; | 230 | item.Owner = ourClient.AgentId; |
@@ -232,12 +244,77 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
232 | item.Flags = (uint) wearableType; | 244 | item.Flags = (uint) wearableType; |
233 | item.CreationDate = Util.UnixTimeSinceEpoch(); | 245 | item.CreationDate = Util.UnixTimeSinceEpoch(); |
234 | 246 | ||
235 | if (m_userTransactions.Manager.MyScene.AddInventoryItem(item)) | 247 | if (m_Scene.AddInventoryItem(item)) |
236 | ourClient.SendInventoryItemCreateUpdate(item, callbackID); | 248 | ourClient.SendInventoryItemCreateUpdate(item, callbackID); |
237 | else | 249 | else |
238 | ourClient.SendAlertMessage("Unable to create inventory item"); | 250 | ourClient.SendAlertMessage("Unable to create inventory item"); |
239 | } | 251 | } |
240 | 252 | ||
253 | private void ValidateAssets() | ||
254 | { | ||
255 | if (m_asset.Type == (sbyte)AssetType.Clothing || | ||
256 | m_asset.Type == (sbyte)AssetType.Bodypart) | ||
257 | { | ||
258 | string content = System.Text.Encoding.ASCII.GetString(m_asset.Data); | ||
259 | string[] lines = content.Split(new char[] {'\n'}); | ||
260 | |||
261 | List<string> validated = new List<string>(); | ||
262 | |||
263 | Dictionary<int, UUID> allowed = ExtractTexturesFromOldData(); | ||
264 | |||
265 | int textures = 0; | ||
266 | |||
267 | foreach (string line in lines) | ||
268 | { | ||
269 | try | ||
270 | { | ||
271 | if (line.StartsWith("textures ")) | ||
272 | { | ||
273 | textures = Convert.ToInt32(line.Substring(9)); | ||
274 | validated.Add(line); | ||
275 | } | ||
276 | else if (textures > 0) | ||
277 | { | ||
278 | string[] parts = line.Split(new char[] {' '}); | ||
279 | |||
280 | UUID tx = new UUID(parts[1]); | ||
281 | int id = Convert.ToInt32(parts[0]); | ||
282 | |||
283 | if (tx == defaultID || tx == UUID.Zero || | ||
284 | (allowed.ContainsKey(id) && allowed[id] == tx)) | ||
285 | { | ||
286 | validated.Add(parts[0] + " " + tx.ToString()); | ||
287 | } | ||
288 | else | ||
289 | { | ||
290 | int perms = m_Scene.InventoryService.GetAssetPermissions(ourClient.AgentId, tx); | ||
291 | int full = (int)(PermissionMask.Modify | PermissionMask.Transfer | PermissionMask.Copy); | ||
292 | |||
293 | if ((perms & full) != full) | ||
294 | { | ||
295 | m_log.ErrorFormat("[ASSET UPLOADER]: REJECTED update with texture {0} from {1} because they do not own the texture", tx, ourClient.AgentId); | ||
296 | validated.Add(parts[0] + " " + defaultID.ToString()); | ||
297 | } | ||
298 | } | ||
299 | textures--; | ||
300 | } | ||
301 | else | ||
302 | { | ||
303 | validated.Add(line); | ||
304 | } | ||
305 | } | ||
306 | catch | ||
307 | { | ||
308 | // If it's malformed, skip it | ||
309 | } | ||
310 | } | ||
311 | |||
312 | string final = String.Join("\n", validated.ToArray()); | ||
313 | |||
314 | m_asset.Data = System.Text.Encoding.ASCII.GetBytes(final); | ||
315 | } | ||
316 | } | ||
317 | |||
241 | /// <summary> | 318 | /// <summary> |
242 | /// Get the asset data uploaded in this transfer. | 319 | /// Get the asset data uploaded in this transfer. |
243 | /// </summary> | 320 | /// </summary> |
@@ -246,10 +323,55 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
246 | { | 323 | { |
247 | if (m_finished) | 324 | if (m_finished) |
248 | { | 325 | { |
326 | ValidateAssets(); | ||
249 | return m_asset; | 327 | return m_asset; |
250 | } | 328 | } |
251 | 329 | ||
252 | return null; | 330 | return null; |
253 | } | 331 | } |
332 | |||
333 | public void SetOldData(byte[] d) | ||
334 | { | ||
335 | m_oldData = d; | ||
336 | } | ||
337 | |||
338 | private Dictionary<int,UUID> ExtractTexturesFromOldData() | ||
339 | { | ||
340 | Dictionary<int,UUID> result = new Dictionary<int,UUID>(); | ||
341 | if (m_oldData == null) | ||
342 | return result; | ||
343 | |||
344 | string content = System.Text.Encoding.ASCII.GetString(m_oldData); | ||
345 | string[] lines = content.Split(new char[] {'\n'}); | ||
346 | |||
347 | int textures = 0; | ||
348 | |||
349 | foreach (string line in lines) | ||
350 | { | ||
351 | try | ||
352 | { | ||
353 | if (line.StartsWith("textures ")) | ||
354 | { | ||
355 | textures = Convert.ToInt32(line.Substring(9)); | ||
356 | } | ||
357 | else if (textures > 0) | ||
358 | { | ||
359 | string[] parts = line.Split(new char[] {' '}); | ||
360 | |||
361 | UUID tx = new UUID(parts[1]); | ||
362 | int id = Convert.ToInt32(parts[0]); | ||
363 | result[id] = tx; | ||
364 | textures--; | ||
365 | } | ||
366 | } | ||
367 | catch | ||
368 | { | ||
369 | // If it's malformed, skip it | ||
370 | } | ||
371 | } | ||
372 | |||
373 | return result; | ||
374 | } | ||
254 | } | 375 | } |
255 | } | 376 | } |
377 | |||
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs index 63e7ddc..7d6d191 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | |||
@@ -115,7 +115,12 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
115 | 115 | ||
116 | #endregion | 116 | #endregion |
117 | 117 | ||
118 | 118 | /// <summary> | |
119 | /// Check for the existence of the baked texture assets. Request a rebake | ||
120 | /// unless checkonly is true. | ||
121 | /// </summary> | ||
122 | /// <param name="client"></param> | ||
123 | /// <param name="checkonly"></param> | ||
119 | public bool ValidateBakedTextureCache(IClientAPI client) | 124 | public bool ValidateBakedTextureCache(IClientAPI client) |
120 | { | 125 | { |
121 | return ValidateBakedTextureCache(client, true); | 126 | return ValidateBakedTextureCache(client, true); |
@@ -157,12 +162,12 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
157 | // one and we're done otherwise, ask for a rebake | 162 | // one and we're done otherwise, ask for a rebake |
158 | if (checkonly) return false; | 163 | if (checkonly) return false; |
159 | 164 | ||
160 | m_log.WarnFormat("[AVFACTORY] missing baked texture {0}, request rebake",face.TextureID); | 165 | m_log.InfoFormat("[AVFACTORY] missing baked texture {0}, request rebake",face.TextureID); |
161 | client.SendRebakeAvatarTextures(face.TextureID); | 166 | client.SendRebakeAvatarTextures(face.TextureID); |
162 | } | 167 | } |
163 | } | 168 | } |
164 | 169 | ||
165 | m_log.WarnFormat("[AVFACTORY]: complete texture check for {0}",client.AgentId); | 170 | m_log.InfoFormat("[AVFACTORY]: complete texture check for {0}",client.AgentId); |
166 | 171 | ||
167 | // If we only found default textures, then the appearance is not cached | 172 | // If we only found default textures, then the appearance is not cached |
168 | return (defonly ? false : true); | 173 | return (defonly ? false : true); |
@@ -182,8 +187,10 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
182 | return; | 187 | return; |
183 | } | 188 | } |
184 | 189 | ||
185 | m_log.WarnFormat("[AVFACTORY]: start SetAppearance for {0}",client.AgentId); | 190 | m_log.InfoFormat("[AVFACTORY]: start SetAppearance for {0}",client.AgentId); |
186 | 191 | ||
192 | // TODO: This is probably not necessary any longer, just assume the | ||
193 | // textureEntry set implies that the appearance transaction is complete | ||
187 | bool changed = false; | 194 | bool changed = false; |
188 | 195 | ||
189 | // Process the texture entry transactionally, this doesn't guarantee that Appearance is | 196 | // Process the texture entry transactionally, this doesn't guarantee that Appearance is |
@@ -203,7 +210,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
203 | { | 210 | { |
204 | changed = sp.Appearance.SetTextureEntries(textureEntry) || changed; | 211 | changed = sp.Appearance.SetTextureEntries(textureEntry) || changed; |
205 | 212 | ||
206 | m_log.WarnFormat("[AVFACTORY]: received texture update for {0}",client.AgentId); | 213 | m_log.InfoFormat("[AVFACTORY]: received texture update for {0}",client.AgentId); |
207 | Util.FireAndForget(delegate(object o) { ValidateBakedTextureCache(client,false); }); | 214 | Util.FireAndForget(delegate(object o) { ValidateBakedTextureCache(client,false); }); |
208 | 215 | ||
209 | // This appears to be set only in the final stage of the appearance | 216 | // This appears to be set only in the final stage of the appearance |
@@ -216,13 +223,6 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
216 | 223 | ||
217 | } | 224 | } |
218 | 225 | ||
219 | // // If something changed in the appearance then queue an appearance save | ||
220 | // if (changed) | ||
221 | // QueueAppearanceSave(client.AgentId); | ||
222 | |||
223 | // // And always queue up an appearance update to send out | ||
224 | // QueueAppearanceSend(client.AgentId); | ||
225 | |||
226 | // m_log.WarnFormat("[AVFACTORY]: complete SetAppearance for {0}:\n{1}",client.AgentId,sp.Appearance.ToString()); | 226 | // m_log.WarnFormat("[AVFACTORY]: complete SetAppearance for {0}:\n{1}",client.AgentId,sp.Appearance.ToString()); |
227 | } | 227 | } |
228 | 228 | ||
@@ -377,9 +377,11 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
377 | 377 | ||
378 | // m_log.WarnFormat("[AVFACTORY]: AvatarIsWearing called for {0}", client.AgentId); | 378 | // m_log.WarnFormat("[AVFACTORY]: AvatarIsWearing called for {0}", client.AgentId); |
379 | 379 | ||
380 | // we need to clean out the existing textures | ||
381 | sp.Appearance.ResetAppearance(); | ||
382 | |||
380 | // operate on a copy of the appearance so we don't have to lock anything | 383 | // operate on a copy of the appearance so we don't have to lock anything |
381 | AvatarAppearance avatAppearance = new AvatarAppearance(sp.Appearance, false); | 384 | AvatarAppearance avatAppearance = new AvatarAppearance(sp.Appearance, false); |
382 | sp.Appearance.ResetBakedTextures(); // this makes sure we don't reuse old textures if the baking takes time | ||
383 | 385 | ||
384 | foreach (AvatarWearingArgs.Wearable wear in e.NowWearing) | 386 | foreach (AvatarWearingArgs.Wearable wear in e.NowWearing) |
385 | { | 387 | { |
diff --git a/OpenSim/Region/Examples/SimpleModule/RegionModule.cs b/OpenSim/Region/Examples/SimpleModule/RegionModule.cs index 6da41db..088b818 100644 --- a/OpenSim/Region/Examples/SimpleModule/RegionModule.cs +++ b/OpenSim/Region/Examples/SimpleModule/RegionModule.cs | |||
@@ -34,6 +34,17 @@ using OpenSim.Region.Framework.Scenes; | |||
34 | 34 | ||
35 | namespace OpenSim.Region.Examples.SimpleModule | 35 | namespace OpenSim.Region.Examples.SimpleModule |
36 | { | 36 | { |
37 | /// <summary> | ||
38 | /// Example region module. | ||
39 | /// </summary> | ||
40 | /// <remarks> | ||
41 | /// This is an old and unmaintained region module which uses the old style module interface. It is not loaded into | ||
42 | /// OpenSim by default. If you want to try enabling it, look in the bin folder of this project. | ||
43 | /// Please see the README.txt in this project on the filesystem for some more information. | ||
44 | /// Nonetheless, it may contain some useful example code so has been left here for now. | ||
45 | /// | ||
46 | /// You can see bare bones examples of the more modern region module system in OpenSim/Region/OptionalModules/Example | ||
47 | /// </remarks> | ||
37 | public class RegionModule : IRegionModule | 48 | public class RegionModule : IRegionModule |
38 | { | 49 | { |
39 | #region IRegionModule Members | 50 | #region IRegionModule Members |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index d17814d..792115a 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -2391,16 +2391,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
2391 | m_log.DebugFormat("[SCENE]: Problem adding scene object {0} in {1} ", sog.UUID, RegionInfo.RegionName); | 2391 | m_log.DebugFormat("[SCENE]: Problem adding scene object {0} in {1} ", sog.UUID, RegionInfo.RegionName); |
2392 | return false; | 2392 | return false; |
2393 | } | 2393 | } |
2394 | 2394 | ||
2395 | newObject.RootPart.ParentGroup.CreateScriptInstances(0, false, DefaultScriptEngine, 2); | 2395 | newObject.RootPart.ParentGroup.CreateScriptInstances(0, false, DefaultScriptEngine, GetStateSource(newObject)); |
2396 | 2396 | ||
2397 | newObject.ResumeScripts(); | 2397 | newObject.ResumeScripts(); |
2398 | 2398 | ||
2399 | // Do this as late as possible so that listeners have full access to the incoming object | 2399 | // Do this as late as possible so that listeners have full access to the incoming object |
2400 | EventManager.TriggerOnIncomingSceneObject(newObject); | 2400 | EventManager.TriggerOnIncomingSceneObject(newObject); |
2401 | 2401 | ||
2402 | TriggerChangedTeleport(newObject); | ||
2403 | |||
2404 | return true; | 2402 | return true; |
2405 | } | 2403 | } |
2406 | 2404 | ||
@@ -2527,7 +2525,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2527 | return true; | 2525 | return true; |
2528 | } | 2526 | } |
2529 | 2527 | ||
2530 | private void TriggerChangedTeleport(SceneObjectGroup sog) | 2528 | private int GetStateSource(SceneObjectGroup sog) |
2531 | { | 2529 | { |
2532 | ScenePresence sp = GetScenePresence(sog.OwnerID); | 2530 | ScenePresence sp = GetScenePresence(sog.OwnerID); |
2533 | 2531 | ||
@@ -2538,13 +2536,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2538 | if (aCircuit != null && (aCircuit.teleportFlags != (uint)TeleportFlags.Default)) | 2536 | if (aCircuit != null && (aCircuit.teleportFlags != (uint)TeleportFlags.Default)) |
2539 | { | 2537 | { |
2540 | // This will get your attention | 2538 | // This will get your attention |
2541 | //m_log.Error("[XXX] Triggering "); | 2539 | //m_log.Error("[XXX] Triggering CHANGED_TELEPORT"); |
2542 | 2540 | ||
2543 | // Trigger CHANGED_TELEPORT | 2541 | return 5; // StateSource.Teleporting |
2544 | sp.Scene.EventManager.TriggerOnScriptChangedEvent(sog.LocalId, (uint)Changed.TELEPORT); | ||
2545 | } | 2542 | } |
2546 | |||
2547 | } | 2543 | } |
2544 | return 2; // StateSource.PrimCrossing | ||
2548 | } | 2545 | } |
2549 | 2546 | ||
2550 | #endregion | 2547 | #endregion |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index b2d9358..ecc7f40 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -1639,6 +1639,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1639 | { | 1639 | { |
1640 | parentGroup.areUpdatesSuspended = false; | 1640 | parentGroup.areUpdatesSuspended = false; |
1641 | parentGroup.HasGroupChanged = true; | 1641 | parentGroup.HasGroupChanged = true; |
1642 | parentGroup.ProcessBackup(m_parentScene.SimulationDataService, true); | ||
1642 | parentGroup.ScheduleGroupForFullUpdate(); | 1643 | parentGroup.ScheduleGroupForFullUpdate(); |
1643 | Monitor.Exit(m_updateLock); | 1644 | Monitor.Exit(m_updateLock); |
1644 | } | 1645 | } |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 5a842d8..7ce94d4 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -2789,7 +2789,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2789 | // If we aren't using a cached appearance, then clear out the baked textures | 2789 | // If we aren't using a cached appearance, then clear out the baked textures |
2790 | if (! cachedappearance) | 2790 | if (! cachedappearance) |
2791 | { | 2791 | { |
2792 | m_appearance.ResetBakedTextures(); | 2792 | m_appearance.ResetAppearance(); |
2793 | if (m_scene.AvatarFactory != null) | 2793 | if (m_scene.AvatarFactory != null) |
2794 | m_scene.AvatarFactory.QueueAppearanceSave(UUID); | 2794 | m_scene.AvatarFactory.QueueAppearanceSave(UUID); |
2795 | } | 2795 | } |
@@ -2799,12 +2799,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2799 | // again here... this comes after the cached appearance check because the avatars | 2799 | // again here... this comes after the cached appearance check because the avatars |
2800 | // appearance goes into the avatar update packet | 2800 | // appearance goes into the avatar update packet |
2801 | SendAvatarDataToAllAgents(); | 2801 | SendAvatarDataToAllAgents(); |
2802 | SendAppearanceToAgent(this); | ||
2802 | 2803 | ||
2803 | // If we are using the the cached appearance then send it out to everyone | 2804 | // If we are using the the cached appearance then send it out to everyone |
2804 | if (cachedappearance) | 2805 | if (cachedappearance) |
2805 | { | 2806 | { |
2806 | m_log.WarnFormat("[SCENEPRESENCE]: baked textures are in the cache for {0}", Name); | 2807 | m_log.InfoFormat("[SCENEPRESENCE]: baked textures are in the cache for {0}", Name); |
2807 | SendAppearanceToAgent(this); | ||
2808 | 2808 | ||
2809 | // If the avatars baked textures are all in the cache, then we have a | 2809 | // If the avatars baked textures are all in the cache, then we have a |
2810 | // complete appearance... send it out, if not, then we'll send it when | 2810 | // complete appearance... send it out, if not, then we'll send it when |
diff --git a/OpenSim/Region/OptionalModules/Example/BareBonesNonShared/BareBonesNonSharedModule.cs b/OpenSim/Region/OptionalModules/Example/BareBonesNonShared/BareBonesNonSharedModule.cs new file mode 100644 index 0000000..7d37135 --- /dev/null +++ b/OpenSim/Region/OptionalModules/Example/BareBonesNonShared/BareBonesNonSharedModule.cs | |||
@@ -0,0 +1,86 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Reflection; | ||
30 | using log4net; | ||
31 | using Mono.Addins; | ||
32 | using Nini.Config; | ||
33 | using OpenSim.Region.Framework.Interfaces; | ||
34 | using OpenSim.Region.Framework.Scenes; | ||
35 | |||
36 | namespace OpenSim.Region.OptionalModules.Example.BareBonesNonShared | ||
37 | { | ||
38 | /// <summary> | ||
39 | /// Simplest possible example of a non-shared region module. | ||
40 | /// </summary> | ||
41 | /// <remarks> | ||
42 | /// This module is the simplest possible example of a non-shared region module (a module where each scene/region | ||
43 | /// in the simulator has its own copy). If anybody wants to create a more complex example in the future then | ||
44 | /// please create a separate class. | ||
45 | /// | ||
46 | /// This module is not active by default. If you want to see it in action, | ||
47 | /// then just uncomment the line below starting with [Extension(Path... | ||
48 | /// | ||
49 | /// When the module is enabled it will print messages when it receives certain events to the screen and the log | ||
50 | /// file. | ||
51 | /// </remarks> | ||
52 | //[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "BareBonesNonSharedModule")] | ||
53 | public class BareBonesNonSharedModule : INonSharedRegionModule | ||
54 | { | ||
55 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
56 | |||
57 | public string Name { get { return "Bare Bones Non Shared Module"; } } | ||
58 | |||
59 | public Type ReplaceableInterface { get { return null; } } | ||
60 | |||
61 | public void Initialise(IConfigSource source) | ||
62 | { | ||
63 | m_log.DebugFormat("[BARE BONES NON SHARED]: INITIALIZED MODULE"); | ||
64 | } | ||
65 | |||
66 | public void Close() | ||
67 | { | ||
68 | m_log.DebugFormat("[BARE BONES NON SHARED]: CLOSED MODULE"); | ||
69 | } | ||
70 | |||
71 | public void AddRegion(Scene scene) | ||
72 | { | ||
73 | m_log.DebugFormat("[BARE BONES NON SHARED]: REGION {0} ADDED", scene.RegionInfo.RegionName); | ||
74 | } | ||
75 | |||
76 | public void RemoveRegion(Scene scene) | ||
77 | { | ||
78 | m_log.DebugFormat("[BARE BONES NON SHARED]: REGION {0} REMOVED", scene.RegionInfo.RegionName); | ||
79 | } | ||
80 | |||
81 | public void RegionLoaded(Scene scene) | ||
82 | { | ||
83 | m_log.DebugFormat("[BARE BONES NON SHARED]: REGION {0} LOADED", scene.RegionInfo.RegionName); | ||
84 | } | ||
85 | } | ||
86 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/OptionalModules/Example/BareBonesShared/BareBonesSharedModule.cs b/OpenSim/Region/OptionalModules/Example/BareBonesShared/BareBonesSharedModule.cs new file mode 100644 index 0000000..781fe95 --- /dev/null +++ b/OpenSim/Region/OptionalModules/Example/BareBonesShared/BareBonesSharedModule.cs | |||
@@ -0,0 +1,91 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Reflection; | ||
30 | using log4net; | ||
31 | using Mono.Addins; | ||
32 | using Nini.Config; | ||
33 | using OpenSim.Region.Framework.Interfaces; | ||
34 | using OpenSim.Region.Framework.Scenes; | ||
35 | |||
36 | namespace OpenSim.Region.OptionalModules.Example.BareBonesShared | ||
37 | { | ||
38 | /// <summary> | ||
39 | /// Simplest possible example of a shared region module. | ||
40 | /// </summary> | ||
41 | /// <remarks> | ||
42 | /// This module is the simplest possible example of a shared region module (a module which is shared by every | ||
43 | /// scene/region running on the simulator). If anybody wants to create a more complex example in the future then | ||
44 | /// please create a separate class. | ||
45 | /// | ||
46 | /// This module is not active by default. If you want to see it in action, | ||
47 | /// then just uncomment the line below starting with [Extension(Path... | ||
48 | /// | ||
49 | /// When the module is enabled it will print messages when it receives certain events to the screen and the log | ||
50 | /// file. | ||
51 | /// </remarks> | ||
52 | //[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "BareBonesSharedModule")] | ||
53 | public class BareBonesSharedModule : ISharedRegionModule | ||
54 | { | ||
55 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
56 | |||
57 | public string Name { get { return "Bare Bones Shared Module"; } } | ||
58 | |||
59 | public Type ReplaceableInterface { get { return null; } } | ||
60 | |||
61 | public void Initialise(IConfigSource source) | ||
62 | { | ||
63 | m_log.DebugFormat("[BARE BONES SHARED]: INITIALIZED MODULE"); | ||
64 | } | ||
65 | |||
66 | public void PostInitialise() | ||
67 | { | ||
68 | m_log.DebugFormat("[BARE BONES SHARED]: POST INITIALIZED MODULE"); | ||
69 | } | ||
70 | |||
71 | public void Close() | ||
72 | { | ||
73 | m_log.DebugFormat("[BARE BONES SHARED]: CLOSED MODULE"); | ||
74 | } | ||
75 | |||
76 | public void AddRegion(Scene scene) | ||
77 | { | ||
78 | m_log.DebugFormat("[BARE BONES SHARED]: REGION {0} ADDED", scene.RegionInfo.RegionName); | ||
79 | } | ||
80 | |||
81 | public void RemoveRegion(Scene scene) | ||
82 | { | ||
83 | m_log.DebugFormat("[BARE BONES SHARED]: REGION {0} REMOVED", scene.RegionInfo.RegionName); | ||
84 | } | ||
85 | |||
86 | public void RegionLoaded(Scene scene) | ||
87 | { | ||
88 | m_log.DebugFormat("[BARE BONES SHARED]: REGION {0} LOADED", scene.RegionInfo.RegionName); | ||
89 | } | ||
90 | } | ||
91 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs b/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs index 0c99d8c..8b7871b 100644 --- a/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs +++ b/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs | |||
@@ -42,7 +42,8 @@ namespace OpenSim.Region.ScriptEngine.Interfaces | |||
42 | NewRez = 1, | 42 | NewRez = 1, |
43 | PrimCrossing = 2, | 43 | PrimCrossing = 2, |
44 | ScriptedRez = 3, | 44 | ScriptedRez = 3, |
45 | AttachedRez = 4 | 45 | AttachedRez = 4, |
46 | Teleporting = 5 | ||
46 | } | 47 | } |
47 | 48 | ||
48 | public interface IScriptWorkItem | 49 | public interface IScriptWorkItem |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs index 5288cd3..9548253 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs | |||
@@ -391,19 +391,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
391 | } | 391 | } |
392 | else if (m_stateSource == StateSource.RegionStart) | 392 | else if (m_stateSource == StateSource.RegionStart) |
393 | { | 393 | { |
394 | // m_log.Debug("[Script] Posted changed(CHANGED_REGION_RESTART) to script"); | 394 | //m_log.Debug("[Script] Posted changed(CHANGED_REGION_RESTART) to script"); |
395 | PostEvent(new EventParams("changed", | 395 | PostEvent(new EventParams("changed", |
396 | new Object[] { new LSL_Types.LSLInteger((int)Changed.REGION_RESTART) }, | 396 | new Object[] { new LSL_Types.LSLInteger((int)Changed.REGION_RESTART) }, new DetectParams[0])); |
397 | new DetectParams[0])); | ||
398 | } | 397 | } |
399 | else if (m_stateSource == StateSource.PrimCrossing) | 398 | else if (m_stateSource == StateSource.PrimCrossing || m_stateSource == StateSource.Teleporting) |
400 | { | 399 | { |
401 | // CHANGED_REGION | 400 | // CHANGED_REGION |
402 | PostEvent(new EventParams("changed", | 401 | PostEvent(new EventParams("changed", |
403 | new Object[] { new LSL_Types.LSLInteger((int)Changed.REGION) }, | 402 | new Object[] { new LSL_Types.LSLInteger((int)Changed.REGION) }, new DetectParams[0])); |
404 | new DetectParams[0])); | 403 | |
404 | // CHANGED_TELEPORT | ||
405 | if (m_stateSource == StateSource.Teleporting) | ||
406 | PostEvent(new EventParams("changed", | ||
407 | new Object[] { new LSL_Types.LSLInteger((int)Changed.TELEPORT) }, new DetectParams[0])); | ||
405 | } | 408 | } |
406 | } | 409 | } |
407 | else | 410 | else |
408 | { | 411 | { |
409 | Start(); | 412 | Start(); |