diff options
137 files changed, 7922 insertions, 9130 deletions
@@ -29,9 +29,14 @@ addon-modules/ | |||
29 | bin/Debug/*.dll | 29 | bin/Debug/*.dll |
30 | bin/*.dll.mdb | 30 | bin/*.dll.mdb |
31 | bin/*.db | 31 | bin/*.db |
32 | bin/*.db-journal | ||
32 | bin/addin-db-* | 33 | bin/addin-db-* |
33 | bin/*.dll | 34 | bin/*.dll |
34 | bin/OpenSim.vshost.exe.config | 35 | bin/OpenSim.vshost.exe.config |
36 | bin/OpenSim.32BitLaunch.vshost.exe.config | ||
37 | bin/OpenSim.32BitLaunch.log | ||
38 | UpgradeLog.XML | ||
39 | _UpgradeReport_Files/ | ||
35 | bin/ScriptEngines/*-*-*-*-* | 40 | bin/ScriptEngines/*-*-*-*-* |
36 | bin/ScriptEngines/*.dll | 41 | bin/ScriptEngines/*.dll |
37 | bin/ScriptEngines/*/*.dll | 42 | bin/ScriptEngines/*/*.dll |
@@ -64,6 +69,7 @@ Examples/*.dll | |||
64 | OpenSim.build | 69 | OpenSim.build |
65 | OpenSim.sln | 70 | OpenSim.sln |
66 | OpenSim.suo | 71 | OpenSim.suo |
72 | OpenSim.userprefs | ||
67 | Prebuild/Prebuild.build | 73 | Prebuild/Prebuild.build |
68 | Prebuild/Prebuild.sln | 74 | Prebuild/Prebuild.sln |
69 | TestResult.xml | 75 | TestResult.xml |
diff --git a/.nant/local.include b/.nant/local.include index 6d3e972..35f0058 100644 --- a/.nant/local.include +++ b/.nant/local.include | |||
@@ -135,14 +135,25 @@ | |||
135 | <delete dir="%temp%"/> | 135 | <delete dir="%temp%"/> |
136 | </target> | 136 | </target> |
137 | 137 | ||
138 | <target name="torture" depends="build, find-nunit"> | 138 | <target name="test-stress" depends="build, find-nunit"> |
139 | <setenv name="MONO_THREADS_PER_CPU" value="100" /> | 139 | <setenv name="MONO_THREADS_PER_CPU" value="100" /> |
140 | 140 | ||
141 | <exec program="${nunitcmd}" failonerror="true" resultproperty="testresult.opensim.tests.torture"> | 141 | <exec program="${nunitcmd}" failonerror="true" resultproperty="testresult.opensim.tests.stress"> |
142 | <arg value="./bin/OpenSim.Tests.Torture.dll" /> | 142 | <arg value="./bin/OpenSim.Tests.Stress.dll" /> |
143 | </exec> | 143 | </exec> |
144 | 144 | ||
145 | <fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.tests.torture)==0}" /> | 145 | <fail message="Failures reported in stress tests." unless="${int::parse(testresult.opensim.tests.stress)==0}" /> |
146 | <delete dir="%temp%"/> | ||
147 | </target> | ||
148 | |||
149 | <target name="test-perf" depends="build, find-nunit"> | ||
150 | <setenv name="MONO_THREADS_PER_CPU" value="100" /> | ||
151 | |||
152 | <exec program="${nunitcmd}" failonerror="true" resultproperty="testresult.opensim.tests.performance"> | ||
153 | <arg value="./bin/OpenSim.Tests.Performance.dll" /> | ||
154 | </exec> | ||
155 | |||
156 | <fail message="Failures reported in performance tests." unless="${int::parse(testresult.opensim.tests.performance)==0}" /> | ||
146 | <delete dir="%temp%"/> | 157 | <delete dir="%temp%"/> |
147 | </target> | 158 | </target> |
148 | 159 | ||
diff --git a/BUILDING.txt b/BUILDING.md index 12e5ea5..5210b58 100644 --- a/BUILDING.txt +++ b/BUILDING.md | |||
@@ -1,6 +1,4 @@ | |||
1 | ==== Building OpenSim ==== | 1 | # Building on Windows |
2 | |||
3 | === Building on Windows === | ||
4 | 2 | ||
5 | Steps: | 3 | Steps: |
6 | * runprebuild.bat | 4 | * runprebuild.bat |
@@ -9,16 +7,15 @@ Steps: | |||
9 | * copy OpenSim.ini.example to OpenSim.ini and other appropriate files in bin/config-include | 7 | * copy OpenSim.ini.example to OpenSim.ini and other appropriate files in bin/config-include |
10 | * run OpenSim.exe | 8 | * run OpenSim.exe |
11 | 9 | ||
12 | === Building on Linux === | 10 | # Building on Linux |
13 | 11 | ||
14 | Prereqs: | 12 | Prereqs: |
15 | * Mono >= 2.4.3 | 13 | * Mono >= 2.4.3 |
16 | * Nant >= 0.85 | 14 | * Nant >= 0.85 |
17 | * On some Linux distributions you may need to install additional packages. | 15 | * On some Linux distributions you may need to install additional packages. |
18 | See http://opensimulator.org/wiki/Dependencies for more information. | 16 | See http://opensimulator.org/wiki/Dependencies for more information. |
19 | 17 | * May also use xbuild (included in mono distributions) | |
20 | * May also use xbuild (included in mono distributions) | 18 | * May use Monodevelop, a cross-platform IDE |
21 | * May use Monodevelop, a cross-platform IDE | ||
22 | 19 | ||
23 | From the distribution type: | 20 | From the distribution type: |
24 | * ./runprebuild.sh | 21 | * ./runprebuild.sh |
@@ -27,13 +24,13 @@ From the distribution type: | |||
27 | * copy OpenSim.ini.example to OpenSim.ini and other appropriate files in bin/config-include | 24 | * copy OpenSim.ini.example to OpenSim.ini and other appropriate files in bin/config-include |
28 | * run mono OpenSim.exe | 25 | * run mono OpenSim.exe |
29 | 26 | ||
30 | === Using Monodevelop === | 27 | # Using Monodevelop |
31 | 28 | ||
32 | From the distribution type: | 29 | From the distribution type: |
33 | * ./runprebuild.sh | 30 | * ./runprebuild.sh |
34 | * type monodevelop OpenSim.sln | 31 | * type monodevelop OpenSim.sln |
35 | 32 | ||
36 | === References === | 33 | # References |
37 | 34 | ||
38 | Helpful resources: | 35 | Helpful resources: |
39 | * http://opensimulator.org/wiki/Build_Instructions | 36 | * http://opensimulator.org/wiki/Build_Instructions |
diff --git a/CONTRIBUTORS.txt b/CONTRIBUTORS.txt index 9dd0797..7c07a2a 100644 --- a/CONTRIBUTORS.txt +++ b/CONTRIBUTORS.txt | |||
@@ -92,6 +92,7 @@ what it is today. | |||
92 | * Flyte Xevious | 92 | * Flyte Xevious |
93 | * Garmin Kawaguichi | 93 | * Garmin Kawaguichi |
94 | * Gryc Ueusp | 94 | * Gryc Ueusp |
95 | * Hiro Lecker | ||
95 | * Imaze Rhiano | 96 | * Imaze Rhiano |
96 | * Intimidated | 97 | * Intimidated |
97 | * Jeremy Bongio (IBM) | 98 | * Jeremy Bongio (IBM) |
diff --git a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs index 437d150..202d199 100644 --- a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs +++ b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs | |||
@@ -1493,6 +1493,8 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
1493 | /// <description>profile url</description></item> | 1493 | /// <description>profile url</description></item> |
1494 | /// <item><term>noassets</term> | 1494 | /// <item><term>noassets</term> |
1495 | /// <description>true if no assets should be saved</description></item> | 1495 | /// <description>true if no assets should be saved</description></item> |
1496 | /// <item><term>all</term> | ||
1497 | /// <description>true to save all the regions in the simulator</description></item> | ||
1496 | /// <item><term>perm</term> | 1498 | /// <item><term>perm</term> |
1497 | /// <description>C and/or T</description></item> | 1499 | /// <description>C and/or T</description></item> |
1498 | /// </list> | 1500 | /// </list> |
@@ -1549,6 +1551,11 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
1549 | options["checkPermissions"] = (string)requestData["perm"]; | 1551 | options["checkPermissions"] = (string)requestData["perm"]; |
1550 | } | 1552 | } |
1551 | 1553 | ||
1554 | if ((string)requestData["all"] == "true") | ||
1555 | { | ||
1556 | options["all"] = (string)requestData["all"]; | ||
1557 | } | ||
1558 | |||
1552 | IRegionArchiverModule archiver = scene.RequestModuleInterface<IRegionArchiverModule>(); | 1559 | IRegionArchiverModule archiver = scene.RequestModuleInterface<IRegionArchiverModule>(); |
1553 | 1560 | ||
1554 | if (archiver != null) | 1561 | if (archiver != null) |
diff --git a/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs b/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs index 4e755aa..7b4e957 100644 --- a/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs +++ b/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs | |||
@@ -196,11 +196,25 @@ namespace OpenSim.Capabilities.Handlers | |||
196 | int start, end; | 196 | int start, end; |
197 | if (TryParseRange(range, out start, out end)) | 197 | if (TryParseRange(range, out start, out end)) |
198 | { | 198 | { |
199 | |||
200 | // Before clamping start make sure we can satisfy it in order to avoid | 199 | // Before clamping start make sure we can satisfy it in order to avoid |
201 | // sending back the last byte instead of an error status | 200 | // sending back the last byte instead of an error status |
202 | if (start >= texture.Data.Length) | 201 | if (start >= texture.Data.Length) |
203 | { | 202 | { |
203 | // m_log.DebugFormat( | ||
204 | // "[GETTEXTURE]: Client requested range for texture {0} starting at {1} but texture has end of {2}", | ||
205 | // texture.ID, start, texture.Data.Length); | ||
206 | |||
207 | // Stricly speaking, as per http://www.w3.org/Protocols/rfc2616/rfc2616-sec14.html, we should be sending back | ||
208 | // Requested Range Not Satisfiable (416) here. However, it appears that at least recent implementations | ||
209 | // of the Linden Lab viewer (3.2.1 and 3.3.4 and probably earlier), a viewer that has previously | ||
210 | // received a very small texture may attempt to fetch bytes from the server past the | ||
211 | // range of data that it received originally. Whether this happens appears to depend on whether | ||
212 | // the viewer's estimation of how large a request it needs to make for certain discard levels | ||
213 | // (http://wiki.secondlife.com/wiki/Image_System#Discard_Level_and_Mip_Mapping), chiefly discard | ||
214 | // level 2. If this estimate is greater than the total texture size, returning a RequestedRangeNotSatisfiable | ||
215 | // here will cause the viewer to treat the texture as bad and never display the full resolution | ||
216 | // However, if we return PartialContent (or OK) instead, the viewer will display that resolution. | ||
217 | |||
204 | // response.StatusCode = (int)System.Net.HttpStatusCode.RequestedRangeNotSatisfiable; | 218 | // response.StatusCode = (int)System.Net.HttpStatusCode.RequestedRangeNotSatisfiable; |
205 | // viewers don't seem to handle RequestedRangeNotSatisfiable and keep retrying with same parameters | 219 | // viewers don't seem to handle RequestedRangeNotSatisfiable and keep retrying with same parameters |
206 | response["int_response_code"] = (int)System.Net.HttpStatusCode.NotFound; | 220 | response["int_response_code"] = (int)System.Net.HttpStatusCode.NotFound; |
@@ -211,7 +225,7 @@ namespace OpenSim.Capabilities.Handlers | |||
211 | start = Utils.Clamp(start, 0, end); | 225 | start = Utils.Clamp(start, 0, end); |
212 | int len = end - start + 1; | 226 | int len = end - start + 1; |
213 | 227 | ||
214 | //m_log.Debug("Serving " + start + " to " + end + " of " + texture.Data.Length + " bytes for texture " + texture.ID); | 228 | // m_log.Debug("Serving " + start + " to " + end + " of " + texture.Data.Length + " bytes for texture " + texture.ID); |
215 | 229 | ||
216 | // Always return PartialContent, even if the range covered the entire data length | 230 | // Always return PartialContent, even if the range covered the entire data length |
217 | // We were accidentally sending back 404 before in this situation | 231 | // We were accidentally sending back 404 before in this situation |
diff --git a/OpenSim/Data/IXInventoryData.cs b/OpenSim/Data/IXInventoryData.cs index 85a5c08..e64a828 100644 --- a/OpenSim/Data/IXInventoryData.cs +++ b/OpenSim/Data/IXInventoryData.cs | |||
@@ -40,6 +40,11 @@ namespace OpenSim.Data | |||
40 | public UUID folderID; | 40 | public UUID folderID; |
41 | public UUID agentID; | 41 | public UUID agentID; |
42 | public UUID parentFolderID; | 42 | public UUID parentFolderID; |
43 | |||
44 | public XInventoryFolder Clone() | ||
45 | { | ||
46 | return (XInventoryFolder)MemberwiseClone(); | ||
47 | } | ||
43 | } | 48 | } |
44 | 49 | ||
45 | public class XInventoryItem | 50 | public class XInventoryItem |
@@ -64,6 +69,11 @@ namespace OpenSim.Data | |||
64 | public UUID avatarID; | 69 | public UUID avatarID; |
65 | public UUID parentFolderID; | 70 | public UUID parentFolderID; |
66 | public int inventoryGroupPermissions; | 71 | public int inventoryGroupPermissions; |
72 | |||
73 | public XInventoryItem Clone() | ||
74 | { | ||
75 | return (XInventoryItem)MemberwiseClone(); | ||
76 | } | ||
67 | } | 77 | } |
68 | 78 | ||
69 | public interface IXInventoryData | 79 | public interface IXInventoryData |
diff --git a/OpenSim/Data/MySQL/MySQLSimulationData.cs b/OpenSim/Data/MySQL/MySQLSimulationData.cs index 4d7c0c9..12c979a 100644 --- a/OpenSim/Data/MySQL/MySQLSimulationData.cs +++ b/OpenSim/Data/MySQL/MySQLSimulationData.cs | |||
@@ -747,95 +747,99 @@ namespace OpenSim.Data.MySQL | |||
747 | RegionLightShareData nWP = new RegionLightShareData(); | 747 | RegionLightShareData nWP = new RegionLightShareData(); |
748 | nWP.OnSave += StoreRegionWindlightSettings; | 748 | nWP.OnSave += StoreRegionWindlightSettings; |
749 | 749 | ||
750 | using (MySqlConnection dbcon = new MySqlConnection(m_connectionString)) | 750 | lock (m_dbLock) |
751 | { | 751 | { |
752 | dbcon.Open(); | 752 | using (MySqlConnection dbcon = new MySqlConnection(m_connectionString)) |
753 | |||
754 | string command = "select * from `regionwindlight` where region_id = ?regionID"; | ||
755 | |||
756 | using (MySqlCommand cmd = new MySqlCommand(command)) | ||
757 | { | 753 | { |
758 | cmd.Connection = dbcon; | 754 | dbcon.Open(); |
759 | 755 | ||
760 | cmd.Parameters.AddWithValue("?regionID", regionUUID.ToString()); | 756 | string command = "select * from `regionwindlight` where region_id = ?regionID"; |
761 | 757 | ||
762 | IDataReader result = ExecuteReader(cmd); | 758 | using (MySqlCommand cmd = new MySqlCommand(command)) |
763 | if (!result.Read()) | ||
764 | { | ||
765 | //No result, so store our default windlight profile and return it | ||
766 | nWP.regionID = regionUUID; | ||
767 | // StoreRegionWindlightSettings(nWP); | ||
768 | return nWP; | ||
769 | } | ||
770 | else | ||
771 | { | 759 | { |
772 | nWP.regionID = DBGuid.FromDB(result["region_id"]); | 760 | cmd.Connection = dbcon; |
773 | nWP.waterColor.X = Convert.ToSingle(result["water_color_r"]); | 761 | |
774 | nWP.waterColor.Y = Convert.ToSingle(result["water_color_g"]); | 762 | cmd.Parameters.AddWithValue("?regionID", regionUUID.ToString()); |
775 | nWP.waterColor.Z = Convert.ToSingle(result["water_color_b"]); | 763 | |
776 | nWP.waterFogDensityExponent = Convert.ToSingle(result["water_fog_density_exponent"]); | 764 | IDataReader result = ExecuteReader(cmd); |
777 | nWP.underwaterFogModifier = Convert.ToSingle(result["underwater_fog_modifier"]); | 765 | if (!result.Read()) |
778 | nWP.reflectionWaveletScale.X = Convert.ToSingle(result["reflection_wavelet_scale_1"]); | 766 | { |
779 | nWP.reflectionWaveletScale.Y = Convert.ToSingle(result["reflection_wavelet_scale_2"]); | 767 | //No result, so store our default windlight profile and return it |
780 | nWP.reflectionWaveletScale.Z = Convert.ToSingle(result["reflection_wavelet_scale_3"]); | 768 | nWP.regionID = regionUUID; |
781 | nWP.fresnelScale = Convert.ToSingle(result["fresnel_scale"]); | 769 | // StoreRegionWindlightSettings(nWP); |
782 | nWP.fresnelOffset = Convert.ToSingle(result["fresnel_offset"]); | 770 | return nWP; |
783 | nWP.refractScaleAbove = Convert.ToSingle(result["refract_scale_above"]); | 771 | } |
784 | nWP.refractScaleBelow = Convert.ToSingle(result["refract_scale_below"]); | 772 | else |
785 | nWP.blurMultiplier = Convert.ToSingle(result["blur_multiplier"]); | 773 | { |
786 | nWP.bigWaveDirection.X = Convert.ToSingle(result["big_wave_direction_x"]); | 774 | nWP.regionID = DBGuid.FromDB(result["region_id"]); |
787 | nWP.bigWaveDirection.Y = Convert.ToSingle(result["big_wave_direction_y"]); | 775 | nWP.waterColor.X = Convert.ToSingle(result["water_color_r"]); |
788 | nWP.littleWaveDirection.X = Convert.ToSingle(result["little_wave_direction_x"]); | 776 | nWP.waterColor.Y = Convert.ToSingle(result["water_color_g"]); |
789 | nWP.littleWaveDirection.Y = Convert.ToSingle(result["little_wave_direction_y"]); | 777 | nWP.waterColor.Z = Convert.ToSingle(result["water_color_b"]); |
790 | UUID.TryParse(result["normal_map_texture"].ToString(), out nWP.normalMapTexture); | 778 | nWP.waterFogDensityExponent = Convert.ToSingle(result["water_fog_density_exponent"]); |
791 | nWP.horizon.X = Convert.ToSingle(result["horizon_r"]); | 779 | nWP.underwaterFogModifier = Convert.ToSingle(result["underwater_fog_modifier"]); |
792 | nWP.horizon.Y = Convert.ToSingle(result["horizon_g"]); | 780 | nWP.reflectionWaveletScale.X = Convert.ToSingle(result["reflection_wavelet_scale_1"]); |
793 | nWP.horizon.Z = Convert.ToSingle(result["horizon_b"]); | 781 | nWP.reflectionWaveletScale.Y = Convert.ToSingle(result["reflection_wavelet_scale_2"]); |
794 | nWP.horizon.W = Convert.ToSingle(result["horizon_i"]); | 782 | nWP.reflectionWaveletScale.Z = Convert.ToSingle(result["reflection_wavelet_scale_3"]); |
795 | nWP.hazeHorizon = Convert.ToSingle(result["haze_horizon"]); | 783 | nWP.fresnelScale = Convert.ToSingle(result["fresnel_scale"]); |
796 | nWP.blueDensity.X = Convert.ToSingle(result["blue_density_r"]); | 784 | nWP.fresnelOffset = Convert.ToSingle(result["fresnel_offset"]); |
797 | nWP.blueDensity.Y = Convert.ToSingle(result["blue_density_g"]); | 785 | nWP.refractScaleAbove = Convert.ToSingle(result["refract_scale_above"]); |
798 | nWP.blueDensity.Z = Convert.ToSingle(result["blue_density_b"]); | 786 | nWP.refractScaleBelow = Convert.ToSingle(result["refract_scale_below"]); |
799 | nWP.blueDensity.W = Convert.ToSingle(result["blue_density_i"]); | 787 | nWP.blurMultiplier = Convert.ToSingle(result["blur_multiplier"]); |
800 | nWP.hazeDensity = Convert.ToSingle(result["haze_density"]); | 788 | nWP.bigWaveDirection.X = Convert.ToSingle(result["big_wave_direction_x"]); |
801 | nWP.densityMultiplier = Convert.ToSingle(result["density_multiplier"]); | 789 | nWP.bigWaveDirection.Y = Convert.ToSingle(result["big_wave_direction_y"]); |
802 | nWP.distanceMultiplier = Convert.ToSingle(result["distance_multiplier"]); | 790 | nWP.littleWaveDirection.X = Convert.ToSingle(result["little_wave_direction_x"]); |
803 | nWP.maxAltitude = Convert.ToUInt16(result["max_altitude"]); | 791 | nWP.littleWaveDirection.Y = Convert.ToSingle(result["little_wave_direction_y"]); |
804 | nWP.sunMoonColor.X = Convert.ToSingle(result["sun_moon_color_r"]); | 792 | UUID.TryParse(result["normal_map_texture"].ToString(), out nWP.normalMapTexture); |
805 | nWP.sunMoonColor.Y = Convert.ToSingle(result["sun_moon_color_g"]); | 793 | nWP.horizon.X = Convert.ToSingle(result["horizon_r"]); |
806 | nWP.sunMoonColor.Z = Convert.ToSingle(result["sun_moon_color_b"]); | 794 | nWP.horizon.Y = Convert.ToSingle(result["horizon_g"]); |
807 | nWP.sunMoonColor.W = Convert.ToSingle(result["sun_moon_color_i"]); | 795 | nWP.horizon.Z = Convert.ToSingle(result["horizon_b"]); |
808 | nWP.sunMoonPosition = Convert.ToSingle(result["sun_moon_position"]); | 796 | nWP.horizon.W = Convert.ToSingle(result["horizon_i"]); |
809 | nWP.ambient.X = Convert.ToSingle(result["ambient_r"]); | 797 | nWP.hazeHorizon = Convert.ToSingle(result["haze_horizon"]); |
810 | nWP.ambient.Y = Convert.ToSingle(result["ambient_g"]); | 798 | nWP.blueDensity.X = Convert.ToSingle(result["blue_density_r"]); |
811 | nWP.ambient.Z = Convert.ToSingle(result["ambient_b"]); | 799 | nWP.blueDensity.Y = Convert.ToSingle(result["blue_density_g"]); |
812 | nWP.ambient.W = Convert.ToSingle(result["ambient_i"]); | 800 | nWP.blueDensity.Z = Convert.ToSingle(result["blue_density_b"]); |
813 | nWP.eastAngle = Convert.ToSingle(result["east_angle"]); | 801 | nWP.blueDensity.W = Convert.ToSingle(result["blue_density_i"]); |
814 | nWP.sunGlowFocus = Convert.ToSingle(result["sun_glow_focus"]); | 802 | nWP.hazeDensity = Convert.ToSingle(result["haze_density"]); |
815 | nWP.sunGlowSize = Convert.ToSingle(result["sun_glow_size"]); | 803 | nWP.densityMultiplier = Convert.ToSingle(result["density_multiplier"]); |
816 | nWP.sceneGamma = Convert.ToSingle(result["scene_gamma"]); | 804 | nWP.distanceMultiplier = Convert.ToSingle(result["distance_multiplier"]); |
817 | nWP.starBrightness = Convert.ToSingle(result["star_brightness"]); | 805 | nWP.maxAltitude = Convert.ToUInt16(result["max_altitude"]); |
818 | nWP.cloudColor.X = Convert.ToSingle(result["cloud_color_r"]); | 806 | nWP.sunMoonColor.X = Convert.ToSingle(result["sun_moon_color_r"]); |
819 | nWP.cloudColor.Y = Convert.ToSingle(result["cloud_color_g"]); | 807 | nWP.sunMoonColor.Y = Convert.ToSingle(result["sun_moon_color_g"]); |
820 | nWP.cloudColor.Z = Convert.ToSingle(result["cloud_color_b"]); | 808 | nWP.sunMoonColor.Z = Convert.ToSingle(result["sun_moon_color_b"]); |
821 | nWP.cloudColor.W = Convert.ToSingle(result["cloud_color_i"]); | 809 | nWP.sunMoonColor.W = Convert.ToSingle(result["sun_moon_color_i"]); |
822 | nWP.cloudXYDensity.X = Convert.ToSingle(result["cloud_x"]); | 810 | nWP.sunMoonPosition = Convert.ToSingle(result["sun_moon_position"]); |
823 | nWP.cloudXYDensity.Y = Convert.ToSingle(result["cloud_y"]); | 811 | nWP.ambient.X = Convert.ToSingle(result["ambient_r"]); |
824 | nWP.cloudXYDensity.Z = Convert.ToSingle(result["cloud_density"]); | 812 | nWP.ambient.Y = Convert.ToSingle(result["ambient_g"]); |
825 | nWP.cloudCoverage = Convert.ToSingle(result["cloud_coverage"]); | 813 | nWP.ambient.Z = Convert.ToSingle(result["ambient_b"]); |
826 | nWP.cloudScale = Convert.ToSingle(result["cloud_scale"]); | 814 | nWP.ambient.W = Convert.ToSingle(result["ambient_i"]); |
827 | nWP.cloudDetailXYDensity.X = Convert.ToSingle(result["cloud_detail_x"]); | 815 | nWP.eastAngle = Convert.ToSingle(result["east_angle"]); |
828 | nWP.cloudDetailXYDensity.Y = Convert.ToSingle(result["cloud_detail_y"]); | 816 | nWP.sunGlowFocus = Convert.ToSingle(result["sun_glow_focus"]); |
829 | nWP.cloudDetailXYDensity.Z = Convert.ToSingle(result["cloud_detail_density"]); | 817 | nWP.sunGlowSize = Convert.ToSingle(result["sun_glow_size"]); |
830 | nWP.cloudScrollX = Convert.ToSingle(result["cloud_scroll_x"]); | 818 | nWP.sceneGamma = Convert.ToSingle(result["scene_gamma"]); |
831 | nWP.cloudScrollXLock = Convert.ToBoolean(result["cloud_scroll_x_lock"]); | 819 | nWP.starBrightness = Convert.ToSingle(result["star_brightness"]); |
832 | nWP.cloudScrollY = Convert.ToSingle(result["cloud_scroll_y"]); | 820 | nWP.cloudColor.X = Convert.ToSingle(result["cloud_color_r"]); |
833 | nWP.cloudScrollYLock = Convert.ToBoolean(result["cloud_scroll_y_lock"]); | 821 | nWP.cloudColor.Y = Convert.ToSingle(result["cloud_color_g"]); |
834 | nWP.drawClassicClouds = Convert.ToBoolean(result["draw_classic_clouds"]); | 822 | nWP.cloudColor.Z = Convert.ToSingle(result["cloud_color_b"]); |
835 | nWP.valid = true; | 823 | nWP.cloudColor.W = Convert.ToSingle(result["cloud_color_i"]); |
824 | nWP.cloudXYDensity.X = Convert.ToSingle(result["cloud_x"]); | ||
825 | nWP.cloudXYDensity.Y = Convert.ToSingle(result["cloud_y"]); | ||
826 | nWP.cloudXYDensity.Z = Convert.ToSingle(result["cloud_density"]); | ||
827 | nWP.cloudCoverage = Convert.ToSingle(result["cloud_coverage"]); | ||
828 | nWP.cloudScale = Convert.ToSingle(result["cloud_scale"]); | ||
829 | nWP.cloudDetailXYDensity.X = Convert.ToSingle(result["cloud_detail_x"]); | ||
830 | nWP.cloudDetailXYDensity.Y = Convert.ToSingle(result["cloud_detail_y"]); | ||
831 | nWP.cloudDetailXYDensity.Z = Convert.ToSingle(result["cloud_detail_density"]); | ||
832 | nWP.cloudScrollX = Convert.ToSingle(result["cloud_scroll_x"]); | ||
833 | nWP.cloudScrollXLock = Convert.ToBoolean(result["cloud_scroll_x_lock"]); | ||
834 | nWP.cloudScrollY = Convert.ToSingle(result["cloud_scroll_y"]); | ||
835 | nWP.cloudScrollYLock = Convert.ToBoolean(result["cloud_scroll_y_lock"]); | ||
836 | nWP.drawClassicClouds = Convert.ToBoolean(result["draw_classic_clouds"]); | ||
837 | nWP.valid = true; | ||
838 | } | ||
836 | } | 839 | } |
837 | } | 840 | } |
838 | } | 841 | } |
842 | |||
839 | return nWP; | 843 | return nWP; |
840 | } | 844 | } |
841 | 845 | ||
@@ -881,118 +885,124 @@ namespace OpenSim.Data.MySQL | |||
881 | 885 | ||
882 | public virtual void StoreRegionWindlightSettings(RegionLightShareData wl) | 886 | public virtual void StoreRegionWindlightSettings(RegionLightShareData wl) |
883 | { | 887 | { |
884 | using (MySqlConnection dbcon = new MySqlConnection(m_connectionString)) | 888 | lock (m_dbLock) |
885 | { | 889 | { |
886 | dbcon.Open(); | 890 | using (MySqlConnection dbcon = new MySqlConnection(m_connectionString)) |
887 | |||
888 | using (MySqlCommand cmd = dbcon.CreateCommand()) | ||
889 | { | 891 | { |
890 | cmd.CommandText = "REPLACE INTO `regionwindlight` (`region_id`, `water_color_r`, `water_color_g`, "; | 892 | dbcon.Open(); |
891 | cmd.CommandText += "`water_color_b`, `water_fog_density_exponent`, `underwater_fog_modifier`, "; | 893 | |
892 | cmd.CommandText += "`reflection_wavelet_scale_1`, `reflection_wavelet_scale_2`, `reflection_wavelet_scale_3`, "; | 894 | using (MySqlCommand cmd = dbcon.CreateCommand()) |
893 | cmd.CommandText += "`fresnel_scale`, `fresnel_offset`, `refract_scale_above`, `refract_scale_below`, "; | 895 | { |
894 | cmd.CommandText += "`blur_multiplier`, `big_wave_direction_x`, `big_wave_direction_y`, `little_wave_direction_x`, "; | 896 | cmd.CommandText = "REPLACE INTO `regionwindlight` (`region_id`, `water_color_r`, `water_color_g`, "; |
895 | cmd.CommandText += "`little_wave_direction_y`, `normal_map_texture`, `horizon_r`, `horizon_g`, `horizon_b`, "; | 897 | cmd.CommandText += "`water_color_b`, `water_fog_density_exponent`, `underwater_fog_modifier`, "; |
896 | cmd.CommandText += "`horizon_i`, `haze_horizon`, `blue_density_r`, `blue_density_g`, `blue_density_b`, "; | 898 | cmd.CommandText += "`reflection_wavelet_scale_1`, `reflection_wavelet_scale_2`, `reflection_wavelet_scale_3`, "; |
897 | cmd.CommandText += "`blue_density_i`, `haze_density`, `density_multiplier`, `distance_multiplier`, `max_altitude`, "; | 899 | cmd.CommandText += "`fresnel_scale`, `fresnel_offset`, `refract_scale_above`, `refract_scale_below`, "; |
898 | cmd.CommandText += "`sun_moon_color_r`, `sun_moon_color_g`, `sun_moon_color_b`, `sun_moon_color_i`, `sun_moon_position`, "; | 900 | cmd.CommandText += "`blur_multiplier`, `big_wave_direction_x`, `big_wave_direction_y`, `little_wave_direction_x`, "; |
899 | cmd.CommandText += "`ambient_r`, `ambient_g`, `ambient_b`, `ambient_i`, `east_angle`, `sun_glow_focus`, `sun_glow_size`, "; | 901 | cmd.CommandText += "`little_wave_direction_y`, `normal_map_texture`, `horizon_r`, `horizon_g`, `horizon_b`, "; |
900 | cmd.CommandText += "`scene_gamma`, `star_brightness`, `cloud_color_r`, `cloud_color_g`, `cloud_color_b`, `cloud_color_i`, "; | 902 | cmd.CommandText += "`horizon_i`, `haze_horizon`, `blue_density_r`, `blue_density_g`, `blue_density_b`, "; |
901 | cmd.CommandText += "`cloud_x`, `cloud_y`, `cloud_density`, `cloud_coverage`, `cloud_scale`, `cloud_detail_x`, "; | 903 | cmd.CommandText += "`blue_density_i`, `haze_density`, `density_multiplier`, `distance_multiplier`, `max_altitude`, "; |
902 | cmd.CommandText += "`cloud_detail_y`, `cloud_detail_density`, `cloud_scroll_x`, `cloud_scroll_x_lock`, `cloud_scroll_y`, "; | 904 | cmd.CommandText += "`sun_moon_color_r`, `sun_moon_color_g`, `sun_moon_color_b`, `sun_moon_color_i`, `sun_moon_position`, "; |
903 | cmd.CommandText += "`cloud_scroll_y_lock`, `draw_classic_clouds`) VALUES (?region_id, ?water_color_r, "; | 905 | cmd.CommandText += "`ambient_r`, `ambient_g`, `ambient_b`, `ambient_i`, `east_angle`, `sun_glow_focus`, `sun_glow_size`, "; |
904 | cmd.CommandText += "?water_color_g, ?water_color_b, ?water_fog_density_exponent, ?underwater_fog_modifier, ?reflection_wavelet_scale_1, "; | 906 | cmd.CommandText += "`scene_gamma`, `star_brightness`, `cloud_color_r`, `cloud_color_g`, `cloud_color_b`, `cloud_color_i`, "; |
905 | cmd.CommandText += "?reflection_wavelet_scale_2, ?reflection_wavelet_scale_3, ?fresnel_scale, ?fresnel_offset, ?refract_scale_above, "; | 907 | cmd.CommandText += "`cloud_x`, `cloud_y`, `cloud_density`, `cloud_coverage`, `cloud_scale`, `cloud_detail_x`, "; |
906 | cmd.CommandText += "?refract_scale_below, ?blur_multiplier, ?big_wave_direction_x, ?big_wave_direction_y, ?little_wave_direction_x, "; | 908 | cmd.CommandText += "`cloud_detail_y`, `cloud_detail_density`, `cloud_scroll_x`, `cloud_scroll_x_lock`, `cloud_scroll_y`, "; |
907 | cmd.CommandText += "?little_wave_direction_y, ?normal_map_texture, ?horizon_r, ?horizon_g, ?horizon_b, ?horizon_i, ?haze_horizon, "; | 909 | cmd.CommandText += "`cloud_scroll_y_lock`, `draw_classic_clouds`) VALUES (?region_id, ?water_color_r, "; |
908 | cmd.CommandText += "?blue_density_r, ?blue_density_g, ?blue_density_b, ?blue_density_i, ?haze_density, ?density_multiplier, "; | 910 | cmd.CommandText += "?water_color_g, ?water_color_b, ?water_fog_density_exponent, ?underwater_fog_modifier, ?reflection_wavelet_scale_1, "; |
909 | cmd.CommandText += "?distance_multiplier, ?max_altitude, ?sun_moon_color_r, ?sun_moon_color_g, ?sun_moon_color_b, "; | 911 | cmd.CommandText += "?reflection_wavelet_scale_2, ?reflection_wavelet_scale_3, ?fresnel_scale, ?fresnel_offset, ?refract_scale_above, "; |
910 | cmd.CommandText += "?sun_moon_color_i, ?sun_moon_position, ?ambient_r, ?ambient_g, ?ambient_b, ?ambient_i, ?east_angle, "; | 912 | cmd.CommandText += "?refract_scale_below, ?blur_multiplier, ?big_wave_direction_x, ?big_wave_direction_y, ?little_wave_direction_x, "; |
911 | cmd.CommandText += "?sun_glow_focus, ?sun_glow_size, ?scene_gamma, ?star_brightness, ?cloud_color_r, ?cloud_color_g, "; | 913 | cmd.CommandText += "?little_wave_direction_y, ?normal_map_texture, ?horizon_r, ?horizon_g, ?horizon_b, ?horizon_i, ?haze_horizon, "; |
912 | cmd.CommandText += "?cloud_color_b, ?cloud_color_i, ?cloud_x, ?cloud_y, ?cloud_density, ?cloud_coverage, ?cloud_scale, "; | 914 | cmd.CommandText += "?blue_density_r, ?blue_density_g, ?blue_density_b, ?blue_density_i, ?haze_density, ?density_multiplier, "; |
913 | cmd.CommandText += "?cloud_detail_x, ?cloud_detail_y, ?cloud_detail_density, ?cloud_scroll_x, ?cloud_scroll_x_lock, "; | 915 | cmd.CommandText += "?distance_multiplier, ?max_altitude, ?sun_moon_color_r, ?sun_moon_color_g, ?sun_moon_color_b, "; |
914 | cmd.CommandText += "?cloud_scroll_y, ?cloud_scroll_y_lock, ?draw_classic_clouds)"; | 916 | cmd.CommandText += "?sun_moon_color_i, ?sun_moon_position, ?ambient_r, ?ambient_g, ?ambient_b, ?ambient_i, ?east_angle, "; |
915 | 917 | cmd.CommandText += "?sun_glow_focus, ?sun_glow_size, ?scene_gamma, ?star_brightness, ?cloud_color_r, ?cloud_color_g, "; | |
916 | cmd.Parameters.AddWithValue("region_id", wl.regionID); | 918 | cmd.CommandText += "?cloud_color_b, ?cloud_color_i, ?cloud_x, ?cloud_y, ?cloud_density, ?cloud_coverage, ?cloud_scale, "; |
917 | cmd.Parameters.AddWithValue("water_color_r", wl.waterColor.X); | 919 | cmd.CommandText += "?cloud_detail_x, ?cloud_detail_y, ?cloud_detail_density, ?cloud_scroll_x, ?cloud_scroll_x_lock, "; |
918 | cmd.Parameters.AddWithValue("water_color_g", wl.waterColor.Y); | 920 | cmd.CommandText += "?cloud_scroll_y, ?cloud_scroll_y_lock, ?draw_classic_clouds)"; |
919 | cmd.Parameters.AddWithValue("water_color_b", wl.waterColor.Z); | 921 | |
920 | cmd.Parameters.AddWithValue("water_fog_density_exponent", wl.waterFogDensityExponent); | 922 | cmd.Parameters.AddWithValue("region_id", wl.regionID); |
921 | cmd.Parameters.AddWithValue("underwater_fog_modifier", wl.underwaterFogModifier); | 923 | cmd.Parameters.AddWithValue("water_color_r", wl.waterColor.X); |
922 | cmd.Parameters.AddWithValue("reflection_wavelet_scale_1", wl.reflectionWaveletScale.X); | 924 | cmd.Parameters.AddWithValue("water_color_g", wl.waterColor.Y); |
923 | cmd.Parameters.AddWithValue("reflection_wavelet_scale_2", wl.reflectionWaveletScale.Y); | 925 | cmd.Parameters.AddWithValue("water_color_b", wl.waterColor.Z); |
924 | cmd.Parameters.AddWithValue("reflection_wavelet_scale_3", wl.reflectionWaveletScale.Z); | 926 | cmd.Parameters.AddWithValue("water_fog_density_exponent", wl.waterFogDensityExponent); |
925 | cmd.Parameters.AddWithValue("fresnel_scale", wl.fresnelScale); | 927 | cmd.Parameters.AddWithValue("underwater_fog_modifier", wl.underwaterFogModifier); |
926 | cmd.Parameters.AddWithValue("fresnel_offset", wl.fresnelOffset); | 928 | cmd.Parameters.AddWithValue("reflection_wavelet_scale_1", wl.reflectionWaveletScale.X); |
927 | cmd.Parameters.AddWithValue("refract_scale_above", wl.refractScaleAbove); | 929 | cmd.Parameters.AddWithValue("reflection_wavelet_scale_2", wl.reflectionWaveletScale.Y); |
928 | cmd.Parameters.AddWithValue("refract_scale_below", wl.refractScaleBelow); | 930 | cmd.Parameters.AddWithValue("reflection_wavelet_scale_3", wl.reflectionWaveletScale.Z); |
929 | cmd.Parameters.AddWithValue("blur_multiplier", wl.blurMultiplier); | 931 | cmd.Parameters.AddWithValue("fresnel_scale", wl.fresnelScale); |
930 | cmd.Parameters.AddWithValue("big_wave_direction_x", wl.bigWaveDirection.X); | 932 | cmd.Parameters.AddWithValue("fresnel_offset", wl.fresnelOffset); |
931 | cmd.Parameters.AddWithValue("big_wave_direction_y", wl.bigWaveDirection.Y); | 933 | cmd.Parameters.AddWithValue("refract_scale_above", wl.refractScaleAbove); |
932 | cmd.Parameters.AddWithValue("little_wave_direction_x", wl.littleWaveDirection.X); | 934 | cmd.Parameters.AddWithValue("refract_scale_below", wl.refractScaleBelow); |
933 | cmd.Parameters.AddWithValue("little_wave_direction_y", wl.littleWaveDirection.Y); | 935 | cmd.Parameters.AddWithValue("blur_multiplier", wl.blurMultiplier); |
934 | cmd.Parameters.AddWithValue("normal_map_texture", wl.normalMapTexture); | 936 | cmd.Parameters.AddWithValue("big_wave_direction_x", wl.bigWaveDirection.X); |
935 | cmd.Parameters.AddWithValue("horizon_r", wl.horizon.X); | 937 | cmd.Parameters.AddWithValue("big_wave_direction_y", wl.bigWaveDirection.Y); |
936 | cmd.Parameters.AddWithValue("horizon_g", wl.horizon.Y); | 938 | cmd.Parameters.AddWithValue("little_wave_direction_x", wl.littleWaveDirection.X); |
937 | cmd.Parameters.AddWithValue("horizon_b", wl.horizon.Z); | 939 | cmd.Parameters.AddWithValue("little_wave_direction_y", wl.littleWaveDirection.Y); |
938 | cmd.Parameters.AddWithValue("horizon_i", wl.horizon.W); | 940 | cmd.Parameters.AddWithValue("normal_map_texture", wl.normalMapTexture); |
939 | cmd.Parameters.AddWithValue("haze_horizon", wl.hazeHorizon); | 941 | cmd.Parameters.AddWithValue("horizon_r", wl.horizon.X); |
940 | cmd.Parameters.AddWithValue("blue_density_r", wl.blueDensity.X); | 942 | cmd.Parameters.AddWithValue("horizon_g", wl.horizon.Y); |
941 | cmd.Parameters.AddWithValue("blue_density_g", wl.blueDensity.Y); | 943 | cmd.Parameters.AddWithValue("horizon_b", wl.horizon.Z); |
942 | cmd.Parameters.AddWithValue("blue_density_b", wl.blueDensity.Z); | 944 | cmd.Parameters.AddWithValue("horizon_i", wl.horizon.W); |
943 | cmd.Parameters.AddWithValue("blue_density_i", wl.blueDensity.W); | 945 | cmd.Parameters.AddWithValue("haze_horizon", wl.hazeHorizon); |
944 | cmd.Parameters.AddWithValue("haze_density", wl.hazeDensity); | 946 | cmd.Parameters.AddWithValue("blue_density_r", wl.blueDensity.X); |
945 | cmd.Parameters.AddWithValue("density_multiplier", wl.densityMultiplier); | 947 | cmd.Parameters.AddWithValue("blue_density_g", wl.blueDensity.Y); |
946 | cmd.Parameters.AddWithValue("distance_multiplier", wl.distanceMultiplier); | 948 | cmd.Parameters.AddWithValue("blue_density_b", wl.blueDensity.Z); |
947 | cmd.Parameters.AddWithValue("max_altitude", wl.maxAltitude); | 949 | cmd.Parameters.AddWithValue("blue_density_i", wl.blueDensity.W); |
948 | cmd.Parameters.AddWithValue("sun_moon_color_r", wl.sunMoonColor.X); | 950 | cmd.Parameters.AddWithValue("haze_density", wl.hazeDensity); |
949 | cmd.Parameters.AddWithValue("sun_moon_color_g", wl.sunMoonColor.Y); | 951 | cmd.Parameters.AddWithValue("density_multiplier", wl.densityMultiplier); |
950 | cmd.Parameters.AddWithValue("sun_moon_color_b", wl.sunMoonColor.Z); | 952 | cmd.Parameters.AddWithValue("distance_multiplier", wl.distanceMultiplier); |
951 | cmd.Parameters.AddWithValue("sun_moon_color_i", wl.sunMoonColor.W); | 953 | cmd.Parameters.AddWithValue("max_altitude", wl.maxAltitude); |
952 | cmd.Parameters.AddWithValue("sun_moon_position", wl.sunMoonPosition); | 954 | cmd.Parameters.AddWithValue("sun_moon_color_r", wl.sunMoonColor.X); |
953 | cmd.Parameters.AddWithValue("ambient_r", wl.ambient.X); | 955 | cmd.Parameters.AddWithValue("sun_moon_color_g", wl.sunMoonColor.Y); |
954 | cmd.Parameters.AddWithValue("ambient_g", wl.ambient.Y); | 956 | cmd.Parameters.AddWithValue("sun_moon_color_b", wl.sunMoonColor.Z); |
955 | cmd.Parameters.AddWithValue("ambient_b", wl.ambient.Z); | 957 | cmd.Parameters.AddWithValue("sun_moon_color_i", wl.sunMoonColor.W); |
956 | cmd.Parameters.AddWithValue("ambient_i", wl.ambient.W); | 958 | cmd.Parameters.AddWithValue("sun_moon_position", wl.sunMoonPosition); |
957 | cmd.Parameters.AddWithValue("east_angle", wl.eastAngle); | 959 | cmd.Parameters.AddWithValue("ambient_r", wl.ambient.X); |
958 | cmd.Parameters.AddWithValue("sun_glow_focus", wl.sunGlowFocus); | 960 | cmd.Parameters.AddWithValue("ambient_g", wl.ambient.Y); |
959 | cmd.Parameters.AddWithValue("sun_glow_size", wl.sunGlowSize); | 961 | cmd.Parameters.AddWithValue("ambient_b", wl.ambient.Z); |
960 | cmd.Parameters.AddWithValue("scene_gamma", wl.sceneGamma); | 962 | cmd.Parameters.AddWithValue("ambient_i", wl.ambient.W); |
961 | cmd.Parameters.AddWithValue("star_brightness", wl.starBrightness); | 963 | cmd.Parameters.AddWithValue("east_angle", wl.eastAngle); |
962 | cmd.Parameters.AddWithValue("cloud_color_r", wl.cloudColor.X); | 964 | cmd.Parameters.AddWithValue("sun_glow_focus", wl.sunGlowFocus); |
963 | cmd.Parameters.AddWithValue("cloud_color_g", wl.cloudColor.Y); | 965 | cmd.Parameters.AddWithValue("sun_glow_size", wl.sunGlowSize); |
964 | cmd.Parameters.AddWithValue("cloud_color_b", wl.cloudColor.Z); | 966 | cmd.Parameters.AddWithValue("scene_gamma", wl.sceneGamma); |
965 | cmd.Parameters.AddWithValue("cloud_color_i", wl.cloudColor.W); | 967 | cmd.Parameters.AddWithValue("star_brightness", wl.starBrightness); |
966 | cmd.Parameters.AddWithValue("cloud_x", wl.cloudXYDensity.X); | 968 | cmd.Parameters.AddWithValue("cloud_color_r", wl.cloudColor.X); |
967 | cmd.Parameters.AddWithValue("cloud_y", wl.cloudXYDensity.Y); | 969 | cmd.Parameters.AddWithValue("cloud_color_g", wl.cloudColor.Y); |
968 | cmd.Parameters.AddWithValue("cloud_density", wl.cloudXYDensity.Z); | 970 | cmd.Parameters.AddWithValue("cloud_color_b", wl.cloudColor.Z); |
969 | cmd.Parameters.AddWithValue("cloud_coverage", wl.cloudCoverage); | 971 | cmd.Parameters.AddWithValue("cloud_color_i", wl.cloudColor.W); |
970 | cmd.Parameters.AddWithValue("cloud_scale", wl.cloudScale); | 972 | cmd.Parameters.AddWithValue("cloud_x", wl.cloudXYDensity.X); |
971 | cmd.Parameters.AddWithValue("cloud_detail_x", wl.cloudDetailXYDensity.X); | 973 | cmd.Parameters.AddWithValue("cloud_y", wl.cloudXYDensity.Y); |
972 | cmd.Parameters.AddWithValue("cloud_detail_y", wl.cloudDetailXYDensity.Y); | 974 | cmd.Parameters.AddWithValue("cloud_density", wl.cloudXYDensity.Z); |
973 | cmd.Parameters.AddWithValue("cloud_detail_density", wl.cloudDetailXYDensity.Z); | 975 | cmd.Parameters.AddWithValue("cloud_coverage", wl.cloudCoverage); |
974 | cmd.Parameters.AddWithValue("cloud_scroll_x", wl.cloudScrollX); | 976 | cmd.Parameters.AddWithValue("cloud_scale", wl.cloudScale); |
975 | cmd.Parameters.AddWithValue("cloud_scroll_x_lock", wl.cloudScrollXLock); | 977 | cmd.Parameters.AddWithValue("cloud_detail_x", wl.cloudDetailXYDensity.X); |
976 | cmd.Parameters.AddWithValue("cloud_scroll_y", wl.cloudScrollY); | 978 | cmd.Parameters.AddWithValue("cloud_detail_y", wl.cloudDetailXYDensity.Y); |
977 | cmd.Parameters.AddWithValue("cloud_scroll_y_lock", wl.cloudScrollYLock); | 979 | cmd.Parameters.AddWithValue("cloud_detail_density", wl.cloudDetailXYDensity.Z); |
978 | cmd.Parameters.AddWithValue("draw_classic_clouds", wl.drawClassicClouds); | 980 | cmd.Parameters.AddWithValue("cloud_scroll_x", wl.cloudScrollX); |
979 | 981 | cmd.Parameters.AddWithValue("cloud_scroll_x_lock", wl.cloudScrollXLock); | |
980 | ExecuteNonQuery(cmd); | 982 | cmd.Parameters.AddWithValue("cloud_scroll_y", wl.cloudScrollY); |
983 | cmd.Parameters.AddWithValue("cloud_scroll_y_lock", wl.cloudScrollYLock); | ||
984 | cmd.Parameters.AddWithValue("draw_classic_clouds", wl.drawClassicClouds); | ||
985 | |||
986 | ExecuteNonQuery(cmd); | ||
987 | } | ||
981 | } | 988 | } |
982 | } | 989 | } |
983 | } | 990 | } |
984 | 991 | ||
985 | public virtual void RemoveRegionWindlightSettings(UUID regionID) | 992 | public virtual void RemoveRegionWindlightSettings(UUID regionID) |
986 | { | 993 | { |
987 | using (MySqlConnection dbcon = new MySqlConnection(m_connectionString)) | 994 | lock (m_dbLock) |
988 | { | 995 | { |
989 | dbcon.Open(); | 996 | using (MySqlConnection dbcon = new MySqlConnection(m_connectionString)) |
990 | |||
991 | using (MySqlCommand cmd = dbcon.CreateCommand()) | ||
992 | { | 997 | { |
993 | cmd.CommandText = "delete from `regionwindlight` where `region_id`=?regionID"; | 998 | dbcon.Open(); |
994 | cmd.Parameters.AddWithValue("?regionID", regionID.ToString()); | 999 | |
995 | ExecuteNonQuery(cmd); | 1000 | using (MySqlCommand cmd = dbcon.CreateCommand()) |
1001 | { | ||
1002 | cmd.CommandText = "delete from `regionwindlight` where `region_id`=?regionID"; | ||
1003 | cmd.Parameters.AddWithValue("?regionID", regionID.ToString()); | ||
1004 | ExecuteNonQuery(cmd); | ||
1005 | } | ||
996 | } | 1006 | } |
997 | } | 1007 | } |
998 | } | 1008 | } |
@@ -1000,26 +1010,29 @@ namespace OpenSim.Data.MySQL | |||
1000 | #region RegionEnvironmentSettings | 1010 | #region RegionEnvironmentSettings |
1001 | public string LoadRegionEnvironmentSettings(UUID regionUUID) | 1011 | public string LoadRegionEnvironmentSettings(UUID regionUUID) |
1002 | { | 1012 | { |
1003 | using (MySqlConnection dbcon = new MySqlConnection(m_connectionString)) | 1013 | lock (m_dbLock) |
1004 | { | 1014 | { |
1005 | dbcon.Open(); | 1015 | using (MySqlConnection dbcon = new MySqlConnection(m_connectionString)) |
1006 | |||
1007 | string command = "select * from `regionenvironment` where region_id = ?region_id"; | ||
1008 | |||
1009 | using (MySqlCommand cmd = new MySqlCommand(command)) | ||
1010 | { | 1016 | { |
1011 | cmd.Connection = dbcon; | 1017 | dbcon.Open(); |
1012 | 1018 | ||
1013 | cmd.Parameters.AddWithValue("?region_id", regionUUID.ToString()); | 1019 | string command = "select * from `regionenvironment` where region_id = ?region_id"; |
1014 | 1020 | ||
1015 | IDataReader result = ExecuteReader(cmd); | 1021 | using (MySqlCommand cmd = new MySqlCommand(command)) |
1016 | if (!result.Read()) | ||
1017 | { | ||
1018 | return String.Empty; | ||
1019 | } | ||
1020 | else | ||
1021 | { | 1022 | { |
1022 | return Convert.ToString(result["llsd_settings"]); | 1023 | cmd.Connection = dbcon; |
1024 | |||
1025 | cmd.Parameters.AddWithValue("?region_id", regionUUID.ToString()); | ||
1026 | |||
1027 | IDataReader result = ExecuteReader(cmd); | ||
1028 | if (!result.Read()) | ||
1029 | { | ||
1030 | return String.Empty; | ||
1031 | } | ||
1032 | else | ||
1033 | { | ||
1034 | return Convert.ToString(result["llsd_settings"]); | ||
1035 | } | ||
1023 | } | 1036 | } |
1024 | } | 1037 | } |
1025 | } | 1038 | } |
@@ -1027,33 +1040,39 @@ namespace OpenSim.Data.MySQL | |||
1027 | 1040 | ||
1028 | public void StoreRegionEnvironmentSettings(UUID regionUUID, string settings) | 1041 | public void StoreRegionEnvironmentSettings(UUID regionUUID, string settings) |
1029 | { | 1042 | { |
1030 | using (MySqlConnection dbcon = new MySqlConnection(m_connectionString)) | 1043 | lock (m_dbLock) |
1031 | { | 1044 | { |
1032 | dbcon.Open(); | 1045 | using (MySqlConnection dbcon = new MySqlConnection(m_connectionString)) |
1033 | |||
1034 | using (MySqlCommand cmd = dbcon.CreateCommand()) | ||
1035 | { | 1046 | { |
1036 | cmd.CommandText = "REPLACE INTO `regionenvironment` (`region_id`, `llsd_settings`) VALUES (?region_id, ?llsd_settings)"; | 1047 | dbcon.Open(); |
1037 | 1048 | ||
1038 | cmd.Parameters.AddWithValue("region_id", regionUUID); | 1049 | using (MySqlCommand cmd = dbcon.CreateCommand()) |
1039 | cmd.Parameters.AddWithValue("llsd_settings", settings); | 1050 | { |
1040 | 1051 | cmd.CommandText = "REPLACE INTO `regionenvironment` (`region_id`, `llsd_settings`) VALUES (?region_id, ?llsd_settings)"; | |
1041 | ExecuteNonQuery(cmd); | 1052 | |
1053 | cmd.Parameters.AddWithValue("region_id", regionUUID); | ||
1054 | cmd.Parameters.AddWithValue("llsd_settings", settings); | ||
1055 | |||
1056 | ExecuteNonQuery(cmd); | ||
1057 | } | ||
1042 | } | 1058 | } |
1043 | } | 1059 | } |
1044 | } | 1060 | } |
1045 | 1061 | ||
1046 | public void RemoveRegionEnvironmentSettings(UUID regionUUID) | 1062 | public void RemoveRegionEnvironmentSettings(UUID regionUUID) |
1047 | { | 1063 | { |
1048 | using (MySqlConnection dbcon = new MySqlConnection(m_connectionString)) | 1064 | lock (m_dbLock) |
1049 | { | 1065 | { |
1050 | dbcon.Open(); | 1066 | using (MySqlConnection dbcon = new MySqlConnection(m_connectionString)) |
1051 | |||
1052 | using (MySqlCommand cmd = dbcon.CreateCommand()) | ||
1053 | { | 1067 | { |
1054 | cmd.CommandText = "delete from `regionenvironment` where region_id = ?region_id"; | 1068 | dbcon.Open(); |
1055 | cmd.Parameters.AddWithValue("?region_id", regionUUID.ToString()); | 1069 | |
1056 | ExecuteNonQuery(cmd); | 1070 | using (MySqlCommand cmd = dbcon.CreateCommand()) |
1071 | { | ||
1072 | cmd.CommandText = "delete from `regionenvironment` where region_id = ?region_id"; | ||
1073 | cmd.Parameters.AddWithValue("?region_id", regionUUID.ToString()); | ||
1074 | ExecuteNonQuery(cmd); | ||
1075 | } | ||
1057 | } | 1076 | } |
1058 | } | 1077 | } |
1059 | } | 1078 | } |
diff --git a/OpenSim/Framework/Cache.cs b/OpenSim/Framework/Cache.cs index 79e20fc..31cab4a 100644 --- a/OpenSim/Framework/Cache.cs +++ b/OpenSim/Framework/Cache.cs | |||
@@ -199,7 +199,14 @@ namespace OpenSim.Framework | |||
199 | // | 199 | // |
200 | public class Cache | 200 | public class Cache |
201 | { | 201 | { |
202 | /// <summary> | ||
203 | /// Must only be accessed under lock. | ||
204 | /// </summary> | ||
202 | private List<CacheItemBase> m_Index = new List<CacheItemBase>(); | 205 | private List<CacheItemBase> m_Index = new List<CacheItemBase>(); |
206 | |||
207 | /// <summary> | ||
208 | /// Must only be accessed under m_Index lock. | ||
209 | /// </summary> | ||
203 | private Dictionary<string, CacheItemBase> m_Lookup = | 210 | private Dictionary<string, CacheItemBase> m_Lookup = |
204 | new Dictionary<string, CacheItemBase>(); | 211 | new Dictionary<string, CacheItemBase>(); |
205 | 212 | ||
@@ -320,19 +327,19 @@ namespace OpenSim.Framework | |||
320 | { | 327 | { |
321 | if (m_Lookup.ContainsKey(index)) | 328 | if (m_Lookup.ContainsKey(index)) |
322 | item = m_Lookup[index]; | 329 | item = m_Lookup[index]; |
323 | } | ||
324 | 330 | ||
325 | if (item == null) | 331 | if (item == null) |
326 | { | 332 | { |
333 | Expire(true); | ||
334 | return null; | ||
335 | } | ||
336 | |||
337 | item.hits++; | ||
338 | item.lastUsed = DateTime.Now; | ||
339 | |||
327 | Expire(true); | 340 | Expire(true); |
328 | return null; | ||
329 | } | 341 | } |
330 | 342 | ||
331 | item.hits++; | ||
332 | item.lastUsed = DateTime.Now; | ||
333 | |||
334 | Expire(true); | ||
335 | |||
336 | return item; | 343 | return item; |
337 | } | 344 | } |
338 | 345 | ||
@@ -385,7 +392,10 @@ namespace OpenSim.Framework | |||
385 | // | 392 | // |
386 | public Object Find(Predicate<CacheItemBase> d) | 393 | public Object Find(Predicate<CacheItemBase> d) |
387 | { | 394 | { |
388 | CacheItemBase item = m_Index.Find(d); | 395 | CacheItemBase item; |
396 | |||
397 | lock (m_Index) | ||
398 | item = m_Index.Find(d); | ||
389 | 399 | ||
390 | if (item == null) | 400 | if (item == null) |
391 | return null; | 401 | return null; |
@@ -419,12 +429,12 @@ namespace OpenSim.Framework | |||
419 | public virtual void Store(string index, Object data, Type container, | 429 | public virtual void Store(string index, Object data, Type container, |
420 | Object[] parameters) | 430 | Object[] parameters) |
421 | { | 431 | { |
422 | Expire(false); | ||
423 | |||
424 | CacheItemBase item; | 432 | CacheItemBase item; |
425 | 433 | ||
426 | lock (m_Index) | 434 | lock (m_Index) |
427 | { | 435 | { |
436 | Expire(false); | ||
437 | |||
428 | if (m_Index.Contains(new CacheItemBase(index))) | 438 | if (m_Index.Contains(new CacheItemBase(index))) |
429 | { | 439 | { |
430 | if ((m_Flags & CacheFlags.AllowUpdate) != 0) | 440 | if ((m_Flags & CacheFlags.AllowUpdate) != 0) |
@@ -450,9 +460,17 @@ namespace OpenSim.Framework | |||
450 | m_Index.Add(item); | 460 | m_Index.Add(item); |
451 | m_Lookup[index] = item; | 461 | m_Lookup[index] = item; |
452 | } | 462 | } |
463 | |||
453 | item.Store(data); | 464 | item.Store(data); |
454 | } | 465 | } |
455 | 466 | ||
467 | /// <summary> | ||
468 | /// Expire items as appropriate. | ||
469 | /// </summary> | ||
470 | /// <remarks> | ||
471 | /// Callers must lock m_Index. | ||
472 | /// </remarks> | ||
473 | /// <param name='getting'></param> | ||
456 | protected virtual void Expire(bool getting) | 474 | protected virtual void Expire(bool getting) |
457 | { | 475 | { |
458 | if (getting && (m_Strategy == CacheStrategy.Aggressive)) | 476 | if (getting && (m_Strategy == CacheStrategy.Aggressive)) |
@@ -475,12 +493,10 @@ namespace OpenSim.Framework | |||
475 | 493 | ||
476 | switch (m_Strategy) | 494 | switch (m_Strategy) |
477 | { | 495 | { |
478 | case CacheStrategy.Aggressive: | 496 | case CacheStrategy.Aggressive: |
479 | if (Count < Size) | 497 | if (Count < Size) |
480 | return; | 498 | return; |
481 | 499 | ||
482 | lock (m_Index) | ||
483 | { | ||
484 | m_Index.Sort(new SortLRU()); | 500 | m_Index.Sort(new SortLRU()); |
485 | m_Index.Reverse(); | 501 | m_Index.Reverse(); |
486 | 502 | ||
@@ -490,7 +506,7 @@ namespace OpenSim.Framework | |||
490 | 506 | ||
491 | ExpireDelegate doExpire = OnExpire; | 507 | ExpireDelegate doExpire = OnExpire; |
492 | 508 | ||
493 | if (doExpire != null) | 509 | if (doExpire != null) |
494 | { | 510 | { |
495 | List<CacheItemBase> candidates = | 511 | List<CacheItemBase> candidates = |
496 | m_Index.GetRange(target, Count - target); | 512 | m_Index.GetRange(target, Count - target); |
@@ -513,27 +529,34 @@ namespace OpenSim.Framework | |||
513 | foreach (CacheItemBase item in m_Index) | 529 | foreach (CacheItemBase item in m_Index) |
514 | m_Lookup[item.uuid] = item; | 530 | m_Lookup[item.uuid] = item; |
515 | } | 531 | } |
516 | } | 532 | |
517 | break; | 533 | break; |
518 | default: | 534 | |
519 | break; | 535 | default: |
536 | break; | ||
520 | } | 537 | } |
521 | } | 538 | } |
522 | 539 | ||
523 | public void Invalidate(string uuid) | 540 | public void Invalidate(string uuid) |
524 | { | 541 | { |
525 | if (!m_Lookup.ContainsKey(uuid)) | 542 | lock (m_Index) |
526 | return; | 543 | { |
544 | if (!m_Lookup.ContainsKey(uuid)) | ||
545 | return; | ||
527 | 546 | ||
528 | CacheItemBase item = m_Lookup[uuid]; | 547 | CacheItemBase item = m_Lookup[uuid]; |
529 | m_Lookup.Remove(uuid); | 548 | m_Lookup.Remove(uuid); |
530 | m_Index.Remove(item); | 549 | m_Index.Remove(item); |
550 | } | ||
531 | } | 551 | } |
532 | 552 | ||
533 | public void Clear() | 553 | public void Clear() |
534 | { | 554 | { |
535 | m_Index.Clear(); | 555 | lock (m_Index) |
536 | m_Lookup.Clear(); | 556 | { |
557 | m_Index.Clear(); | ||
558 | m_Lookup.Clear(); | ||
559 | } | ||
537 | } | 560 | } |
538 | } | 561 | } |
539 | } | 562 | } \ No newline at end of file |
diff --git a/OpenSim/Framework/Constants.cs b/OpenSim/Framework/Constants.cs index 1b1aaf2..a2eb5ee 100644 --- a/OpenSim/Framework/Constants.cs +++ b/OpenSim/Framework/Constants.cs | |||
@@ -31,6 +31,7 @@ namespace OpenSim.Framework | |||
31 | public class Constants | 31 | public class Constants |
32 | { | 32 | { |
33 | public const uint RegionSize = 256; | 33 | public const uint RegionSize = 256; |
34 | public const uint RegionHeight = 4096; | ||
34 | public const byte TerrainPatchSize = 16; | 35 | public const byte TerrainPatchSize = 16; |
35 | public const string DefaultTexture = "89556747-24cb-43ed-920b-47caed15465f"; | 36 | public const string DefaultTexture = "89556747-24cb-43ed-920b-47caed15465f"; |
36 | 37 | ||
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs index 6be2bd7..91f36a5 100644 --- a/OpenSim/Framework/IClientAPI.cs +++ b/OpenSim/Framework/IClientAPI.cs | |||
@@ -1046,8 +1046,21 @@ namespace OpenSim.Framework | |||
1046 | 1046 | ||
1047 | void InPacket(object NewPack); | 1047 | void InPacket(object NewPack); |
1048 | void ProcessInPacket(Packet NewPack); | 1048 | void ProcessInPacket(Packet NewPack); |
1049 | |||
1050 | /// <summary> | ||
1051 | /// Close this client | ||
1052 | /// </summary> | ||
1049 | void Close(); | 1053 | void Close(); |
1050 | void Close(bool sendStop); | 1054 | |
1055 | /// <summary> | ||
1056 | /// Close this client | ||
1057 | /// </summary> | ||
1058 | /// <param name='force'> | ||
1059 | /// If true, attempts the close without checking active status. You do not want to try this except as a last | ||
1060 | /// ditch attempt where Active == false but the ScenePresence still exists. | ||
1061 | /// </param> | ||
1062 | void Close(bool sendStop, bool force); | ||
1063 | |||
1051 | void Kick(string message); | 1064 | void Kick(string message); |
1052 | 1065 | ||
1053 | /// <summary> | 1066 | /// <summary> |
diff --git a/OpenSim/Framework/InventoryFolderBase.cs b/OpenSim/Framework/InventoryFolderBase.cs index a12183c..b3457a6 100644 --- a/OpenSim/Framework/InventoryFolderBase.cs +++ b/OpenSim/Framework/InventoryFolderBase.cs | |||
@@ -73,33 +73,27 @@ namespace OpenSim.Framework | |||
73 | { | 73 | { |
74 | } | 74 | } |
75 | 75 | ||
76 | public InventoryFolderBase(UUID id) | 76 | public InventoryFolderBase(UUID id) : this() |
77 | { | 77 | { |
78 | ID = id; | 78 | ID = id; |
79 | } | 79 | } |
80 | 80 | ||
81 | public InventoryFolderBase(UUID id, UUID owner) | 81 | public InventoryFolderBase(UUID id, UUID owner) : this(id) |
82 | { | 82 | { |
83 | ID = id; | ||
84 | Owner = owner; | 83 | Owner = owner; |
85 | } | 84 | } |
86 | 85 | ||
87 | public InventoryFolderBase(UUID id, string name, UUID owner, UUID parent) | 86 | public InventoryFolderBase(UUID id, string name, UUID owner, UUID parent) : this(id, owner) |
88 | { | 87 | { |
89 | ID = id; | ||
90 | Name = name; | 88 | Name = name; |
91 | Owner = owner; | ||
92 | ParentID = parent; | 89 | ParentID = parent; |
93 | } | 90 | } |
94 | 91 | ||
95 | public InventoryFolderBase(UUID id, string name, UUID owner, short type, UUID parent, ushort version) | 92 | public InventoryFolderBase( |
93 | UUID id, string name, UUID owner, short type, UUID parent, ushort version) : this(id, name, owner, parent) | ||
96 | { | 94 | { |
97 | ID = id; | ||
98 | Name = name; | ||
99 | Owner = owner; | ||
100 | Type = type; | 95 | Type = type; |
101 | ParentID = parent; | ||
102 | Version = version; | 96 | Version = version; |
103 | } | 97 | } |
104 | } | 98 | } |
105 | } | 99 | } \ No newline at end of file |
diff --git a/OpenSim/Framework/Monitoring/Watchdog.cs b/OpenSim/Framework/Monitoring/Watchdog.cs index b709baa..eaddb8c 100644 --- a/OpenSim/Framework/Monitoring/Watchdog.cs +++ b/OpenSim/Framework/Monitoring/Watchdog.cs | |||
@@ -89,6 +89,17 @@ namespace OpenSim.Framework.Monitoring | |||
89 | FirstTick = Environment.TickCount & Int32.MaxValue; | 89 | FirstTick = Environment.TickCount & Int32.MaxValue; |
90 | LastTick = FirstTick; | 90 | LastTick = FirstTick; |
91 | } | 91 | } |
92 | |||
93 | public ThreadWatchdogInfo(ThreadWatchdogInfo previousTwi) | ||
94 | { | ||
95 | Thread = previousTwi.Thread; | ||
96 | FirstTick = previousTwi.FirstTick; | ||
97 | LastTick = previousTwi.LastTick; | ||
98 | Timeout = previousTwi.Timeout; | ||
99 | IsTimedOut = previousTwi.IsTimedOut; | ||
100 | AlarmIfTimeout = previousTwi.AlarmIfTimeout; | ||
101 | AlarmMethod = previousTwi.AlarmMethod; | ||
102 | } | ||
92 | } | 103 | } |
93 | 104 | ||
94 | /// <summary> | 105 | /// <summary> |
@@ -335,7 +346,9 @@ namespace OpenSim.Framework.Monitoring | |||
335 | if (callbackInfos == null) | 346 | if (callbackInfos == null) |
336 | callbackInfos = new List<ThreadWatchdogInfo>(); | 347 | callbackInfos = new List<ThreadWatchdogInfo>(); |
337 | 348 | ||
338 | callbackInfos.Add(threadInfo); | 349 | // Send a copy of the watchdog info to prevent race conditions where the watchdog |
350 | // thread updates the monitoring info after an alarm has been sent out. | ||
351 | callbackInfos.Add(new ThreadWatchdogInfo(threadInfo)); | ||
339 | } | 352 | } |
340 | } | 353 | } |
341 | } | 354 | } |
diff --git a/OpenSim/Framework/RegionInfo.cs b/OpenSim/Framework/RegionInfo.cs index 4bde7be..fc64ff9 100644 --- a/OpenSim/Framework/RegionInfo.cs +++ b/OpenSim/Framework/RegionInfo.cs | |||
@@ -122,10 +122,13 @@ namespace OpenSim.Framework | |||
122 | public UUID lastMapUUID = UUID.Zero; | 122 | public UUID lastMapUUID = UUID.Zero; |
123 | public string lastMapRefresh = "0"; | 123 | public string lastMapRefresh = "0"; |
124 | 124 | ||
125 | private float m_nonphysPrimMin = 0; | ||
125 | private int m_nonphysPrimMax = 0; | 126 | private int m_nonphysPrimMax = 0; |
127 | private float m_physPrimMin = 0; | ||
126 | private int m_physPrimMax = 0; | 128 | private int m_physPrimMax = 0; |
127 | private bool m_clampPrimSize = false; | 129 | private bool m_clampPrimSize = false; |
128 | private int m_objectCapacity = 0; | 130 | private int m_objectCapacity = 0; |
131 | private int m_linksetCapacity = 0; | ||
129 | private int m_agentCapacity = 0; | 132 | private int m_agentCapacity = 0; |
130 | private string m_regionType = String.Empty; | 133 | private string m_regionType = String.Empty; |
131 | private RegionLightShareData m_windlight = new RegionLightShareData(); | 134 | private RegionLightShareData m_windlight = new RegionLightShareData(); |
@@ -287,11 +290,21 @@ namespace OpenSim.Framework | |||
287 | set { m_windlight = value; } | 290 | set { m_windlight = value; } |
288 | } | 291 | } |
289 | 292 | ||
293 | public float NonphysPrimMin | ||
294 | { | ||
295 | get { return m_nonphysPrimMin; } | ||
296 | } | ||
297 | |||
290 | public int NonphysPrimMax | 298 | public int NonphysPrimMax |
291 | { | 299 | { |
292 | get { return m_nonphysPrimMax; } | 300 | get { return m_nonphysPrimMax; } |
293 | } | 301 | } |
294 | 302 | ||
303 | public float PhysPrimMin | ||
304 | { | ||
305 | get { return m_physPrimMin; } | ||
306 | } | ||
307 | |||
295 | public int PhysPrimMax | 308 | public int PhysPrimMax |
296 | { | 309 | { |
297 | get { return m_physPrimMax; } | 310 | get { return m_physPrimMax; } |
@@ -307,6 +320,11 @@ namespace OpenSim.Framework | |||
307 | get { return m_objectCapacity; } | 320 | get { return m_objectCapacity; } |
308 | } | 321 | } |
309 | 322 | ||
323 | public int LinksetCapacity | ||
324 | { | ||
325 | get { return m_linksetCapacity; } | ||
326 | } | ||
327 | |||
310 | public int AgentCapacity | 328 | public int AgentCapacity |
311 | { | 329 | { |
312 | get { return m_agentCapacity; } | 330 | get { return m_agentCapacity; } |
@@ -625,16 +643,31 @@ namespace OpenSim.Framework | |||
625 | m_regionType = config.GetString("RegionType", String.Empty); | 643 | m_regionType = config.GetString("RegionType", String.Empty); |
626 | allKeys.Remove("RegionType"); | 644 | allKeys.Remove("RegionType"); |
627 | 645 | ||
628 | // Prim stuff | 646 | #region Prim stuff |
629 | // | 647 | |
648 | m_nonphysPrimMin = config.GetFloat("NonphysicalPrimMin", 0); | ||
649 | allKeys.Remove("NonphysicalPrimMin"); | ||
650 | |||
630 | m_nonphysPrimMax = config.GetInt("NonphysicalPrimMax", 0); | 651 | m_nonphysPrimMax = config.GetInt("NonphysicalPrimMax", 0); |
631 | allKeys.Remove("NonphysicalPrimMax"); | 652 | allKeys.Remove("NonphysicalPrimMax"); |
653 | |||
654 | m_physPrimMin = config.GetFloat("PhysicalPrimMin", 0); | ||
655 | allKeys.Remove("PhysicalPrimMin"); | ||
656 | |||
632 | m_physPrimMax = config.GetInt("PhysicalPrimMax", 0); | 657 | m_physPrimMax = config.GetInt("PhysicalPrimMax", 0); |
633 | allKeys.Remove("PhysicalPrimMax"); | 658 | allKeys.Remove("PhysicalPrimMax"); |
659 | |||
634 | m_clampPrimSize = config.GetBoolean("ClampPrimSize", false); | 660 | m_clampPrimSize = config.GetBoolean("ClampPrimSize", false); |
635 | allKeys.Remove("ClampPrimSize"); | 661 | allKeys.Remove("ClampPrimSize"); |
662 | |||
636 | m_objectCapacity = config.GetInt("MaxPrims", 15000); | 663 | m_objectCapacity = config.GetInt("MaxPrims", 15000); |
637 | allKeys.Remove("MaxPrims"); | 664 | allKeys.Remove("MaxPrims"); |
665 | |||
666 | m_linksetCapacity = config.GetInt("LinksetPrims", 0); | ||
667 | allKeys.Remove("LinksetPrims"); | ||
668 | |||
669 | #endregion | ||
670 | |||
638 | m_agentCapacity = config.GetInt("MaxAgents", 100); | 671 | m_agentCapacity = config.GetInt("MaxAgents", 100); |
639 | allKeys.Remove("MaxAgents"); | 672 | allKeys.Remove("MaxAgents"); |
640 | 673 | ||
@@ -673,16 +706,27 @@ namespace OpenSim.Framework | |||
673 | 706 | ||
674 | config.Set("ExternalHostName", m_externalHostName); | 707 | config.Set("ExternalHostName", m_externalHostName); |
675 | 708 | ||
676 | if (m_nonphysPrimMax != 0) | 709 | if (m_nonphysPrimMin > 0) |
710 | config.Set("NonphysicalPrimMax", m_nonphysPrimMin); | ||
711 | |||
712 | if (m_nonphysPrimMax > 0) | ||
677 | config.Set("NonphysicalPrimMax", m_nonphysPrimMax); | 713 | config.Set("NonphysicalPrimMax", m_nonphysPrimMax); |
678 | if (m_physPrimMax != 0) | 714 | |
715 | if (m_physPrimMin > 0) | ||
716 | config.Set("PhysicalPrimMax", m_physPrimMin); | ||
717 | |||
718 | if (m_physPrimMax > 0) | ||
679 | config.Set("PhysicalPrimMax", m_physPrimMax); | 719 | config.Set("PhysicalPrimMax", m_physPrimMax); |
720 | |||
680 | config.Set("ClampPrimSize", m_clampPrimSize.ToString()); | 721 | config.Set("ClampPrimSize", m_clampPrimSize.ToString()); |
681 | 722 | ||
682 | if (m_objectCapacity != 0) | 723 | if (m_objectCapacity > 0) |
683 | config.Set("MaxPrims", m_objectCapacity); | 724 | config.Set("MaxPrims", m_objectCapacity); |
684 | 725 | ||
685 | if (m_agentCapacity != 0) | 726 | if (m_linksetCapacity > 0) |
727 | config.Set("LinksetPrims", m_linksetCapacity); | ||
728 | |||
729 | if (m_agentCapacity > 0) | ||
686 | config.Set("MaxAgents", m_agentCapacity); | 730 | config.Set("MaxAgents", m_agentCapacity); |
687 | 731 | ||
688 | if (ScopeID != UUID.Zero) | 732 | if (ScopeID != UUID.Zero) |
@@ -759,9 +803,15 @@ namespace OpenSim.Framework | |||
759 | configMember.addConfigurationOption("lastmap_refresh", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, | 803 | configMember.addConfigurationOption("lastmap_refresh", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, |
760 | "Last Map Refresh", Util.UnixTimeSinceEpoch().ToString(), true); | 804 | "Last Map Refresh", Util.UnixTimeSinceEpoch().ToString(), true); |
761 | 805 | ||
806 | configMember.addConfigurationOption("nonphysical_prim_min", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, | ||
807 | "Minimum size for nonphysical prims", m_nonphysPrimMin.ToString(), true); | ||
808 | |||
762 | configMember.addConfigurationOption("nonphysical_prim_max", ConfigurationOption.ConfigurationTypes.TYPE_INT32, | 809 | configMember.addConfigurationOption("nonphysical_prim_max", ConfigurationOption.ConfigurationTypes.TYPE_INT32, |
763 | "Maximum size for nonphysical prims", m_nonphysPrimMax.ToString(), true); | 810 | "Maximum size for nonphysical prims", m_nonphysPrimMax.ToString(), true); |
764 | 811 | ||
812 | configMember.addConfigurationOption("physical_prim_min", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, | ||
813 | "Minimum size for nonphysical prims", m_physPrimMin.ToString(), true); | ||
814 | |||
765 | configMember.addConfigurationOption("physical_prim_max", ConfigurationOption.ConfigurationTypes.TYPE_INT32, | 815 | configMember.addConfigurationOption("physical_prim_max", ConfigurationOption.ConfigurationTypes.TYPE_INT32, |
766 | "Maximum size for physical prims", m_physPrimMax.ToString(), true); | 816 | "Maximum size for physical prims", m_physPrimMax.ToString(), true); |
767 | 817 | ||
@@ -771,6 +821,9 @@ namespace OpenSim.Framework | |||
771 | configMember.addConfigurationOption("object_capacity", ConfigurationOption.ConfigurationTypes.TYPE_INT32, | 821 | configMember.addConfigurationOption("object_capacity", ConfigurationOption.ConfigurationTypes.TYPE_INT32, |
772 | "Max objects this sim will hold", m_objectCapacity.ToString(), true); | 822 | "Max objects this sim will hold", m_objectCapacity.ToString(), true); |
773 | 823 | ||
824 | configMember.addConfigurationOption("linkset_capacity", ConfigurationOption.ConfigurationTypes.TYPE_INT32, | ||
825 | "Max prims an object will hold", m_linksetCapacity.ToString(), true); | ||
826 | |||
774 | configMember.addConfigurationOption("agent_capacity", ConfigurationOption.ConfigurationTypes.TYPE_INT32, | 827 | configMember.addConfigurationOption("agent_capacity", ConfigurationOption.ConfigurationTypes.TYPE_INT32, |
775 | "Max avatars this sim will hold", m_agentCapacity.ToString(), true); | 828 | "Max avatars this sim will hold", m_agentCapacity.ToString(), true); |
776 | 829 | ||
@@ -892,6 +945,9 @@ namespace OpenSim.Framework | |||
892 | case "object_capacity": | 945 | case "object_capacity": |
893 | m_objectCapacity = (int)configuration_result; | 946 | m_objectCapacity = (int)configuration_result; |
894 | break; | 947 | break; |
948 | case "linkset_capacity": | ||
949 | m_linksetCapacity = (int)configuration_result; | ||
950 | break; | ||
895 | case "agent_capacity": | 951 | case "agent_capacity": |
896 | m_agentCapacity = (int)configuration_result; | 952 | m_agentCapacity = (int)configuration_result; |
897 | break; | 953 | break; |
diff --git a/OpenSim/Framework/Serialization/ArchiveConstants.cs b/OpenSim/Framework/Serialization/ArchiveConstants.cs index 2c5e001..48f1c4f 100644 --- a/OpenSim/Framework/Serialization/ArchiveConstants.cs +++ b/OpenSim/Framework/Serialization/ArchiveConstants.cs | |||
@@ -53,6 +53,11 @@ namespace OpenSim.Framework.Serialization | |||
53 | public const string INVENTORY_PATH = "inventory/"; | 53 | public const string INVENTORY_PATH = "inventory/"; |
54 | 54 | ||
55 | /// <value> | 55 | /// <value> |
56 | /// Path for regions in a multi-region archive | ||
57 | /// </value> | ||
58 | public const string REGIONS_PATH = "regions/"; | ||
59 | |||
60 | /// <value> | ||
56 | /// Path for the prims file | 61 | /// Path for the prims file |
57 | /// </value> | 62 | /// </value> |
58 | public const string OBJECTS_PATH = "objects/"; | 63 | public const string OBJECTS_PATH = "objects/"; |
diff --git a/OpenSim/Framework/Serialization/External/OspResolver.cs b/OpenSim/Framework/Serialization/External/OspResolver.cs index d31d27c..fa7160f 100644 --- a/OpenSim/Framework/Serialization/External/OspResolver.cs +++ b/OpenSim/Framework/Serialization/External/OspResolver.cs | |||
@@ -65,9 +65,14 @@ namespace OpenSim.Framework.Serialization | |||
65 | 65 | ||
66 | UserAccount account = userService.GetUserAccount(UUID.Zero, userId); | 66 | UserAccount account = userService.GetUserAccount(UUID.Zero, userId); |
67 | if (account != null) | 67 | if (account != null) |
68 | { | ||
68 | return MakeOspa(account.FirstName, account.LastName); | 69 | return MakeOspa(account.FirstName, account.LastName); |
70 | } | ||
69 | // else | 71 | // else |
72 | // { | ||
70 | // m_log.WarnFormat("[OSP RESOLVER]: No user account for {0}", userId); | 73 | // m_log.WarnFormat("[OSP RESOLVER]: No user account for {0}", userId); |
74 | // System.Console.WriteLine("[OSP RESOLVER]: No user account for {0}", userId); | ||
75 | // } | ||
71 | 76 | ||
72 | return null; | 77 | return null; |
73 | } | 78 | } |
@@ -79,10 +84,13 @@ namespace OpenSim.Framework.Serialization | |||
79 | /// <returns></returns> | 84 | /// <returns></returns> |
80 | public static string MakeOspa(string firstName, string lastName) | 85 | public static string MakeOspa(string firstName, string lastName) |
81 | { | 86 | { |
82 | // m_log.DebugFormat("[OSP RESOLVER]: Making OSPA for {0} {1}", firstName, lastName); | 87 | string ospa |
88 | = OSPA_PREFIX + OSPA_NAME_KEY + OSPA_PAIR_SEPARATOR + firstName + OSPA_NAME_VALUE_SEPARATOR + lastName; | ||
89 | |||
90 | // m_log.DebugFormat("[OSP RESOLVER]: Made OSPA {0} for {1} {2}", ospa, firstName, lastName); | ||
91 | // System.Console.WriteLine("[OSP RESOLVER]: Made OSPA {0} for {1} {2}", ospa, firstName, lastName); | ||
83 | 92 | ||
84 | return | 93 | return ospa; |
85 | OSPA_PREFIX + OSPA_NAME_KEY + OSPA_PAIR_SEPARATOR + firstName + OSPA_NAME_VALUE_SEPARATOR + lastName; | ||
86 | } | 94 | } |
87 | 95 | ||
88 | /// <summary> | 96 | /// <summary> |
diff --git a/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs b/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs index 6121371..691b45a 100644 --- a/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs +++ b/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs | |||
@@ -449,9 +449,7 @@ namespace OpenSim.Framework.Servers.HttpServer | |||
449 | if (TryGetStreamHandler(handlerKey, out requestHandler)) | 449 | if (TryGetStreamHandler(handlerKey, out requestHandler)) |
450 | { | 450 | { |
451 | if (DebugLevel >= 3) | 451 | if (DebugLevel >= 3) |
452 | m_log.DebugFormat( | 452 | LogIncomingToStreamHandler(request, requestHandler); |
453 | "[BASE HTTP SERVER]: Found stream handler for {0} {1} {2} {3}", | ||
454 | request.HttpMethod, request.Url.PathAndQuery, requestHandler.Name, requestHandler.Description); | ||
455 | 453 | ||
456 | response.ContentType = requestHandler.ContentType; // Lets do this defaulting before in case handler has varying content type. | 454 | response.ContentType = requestHandler.ContentType; // Lets do this defaulting before in case handler has varying content type. |
457 | 455 | ||
@@ -563,9 +561,7 @@ namespace OpenSim.Framework.Servers.HttpServer | |||
563 | if (DoWeHaveALLSDHandler(request.RawUrl)) | 561 | if (DoWeHaveALLSDHandler(request.RawUrl)) |
564 | { | 562 | { |
565 | if (DebugLevel >= 3) | 563 | if (DebugLevel >= 3) |
566 | m_log.DebugFormat( | 564 | LogIncomingToContentTypeHandler(request); |
567 | "[BASE HTTP SERVER]: Found a {0} content type handler for {1} {2}", | ||
568 | request.ContentType, request.HttpMethod, request.Url.PathAndQuery); | ||
569 | 565 | ||
570 | buffer = HandleLLSDRequests(request, response); | 566 | buffer = HandleLLSDRequests(request, response); |
571 | } | 567 | } |
@@ -573,18 +569,14 @@ namespace OpenSim.Framework.Servers.HttpServer | |||
573 | else if (DoWeHaveAHTTPHandler(request.RawUrl)) | 569 | else if (DoWeHaveAHTTPHandler(request.RawUrl)) |
574 | { | 570 | { |
575 | if (DebugLevel >= 3) | 571 | if (DebugLevel >= 3) |
576 | m_log.DebugFormat( | 572 | LogIncomingToContentTypeHandler(request); |
577 | "[BASE HTTP SERVER]: Found a {0} content type handler for {1} {2}", | ||
578 | request.ContentType, request.HttpMethod, request.Url.PathAndQuery); | ||
579 | 573 | ||
580 | buffer = HandleHTTPRequest(request, response); | 574 | buffer = HandleHTTPRequest(request, response); |
581 | } | 575 | } |
582 | else | 576 | else |
583 | { | 577 | { |
584 | if (DebugLevel >= 3) | 578 | if (DebugLevel >= 3) |
585 | m_log.DebugFormat( | 579 | LogIncomingToXmlRpcHandler(request); |
586 | "[BASE HTTP SERVER]: Assuming a generic XMLRPC request for {0} {1}", | ||
587 | request.HttpMethod, request.Url.PathAndQuery); | ||
588 | 580 | ||
589 | // generic login request. | 581 | // generic login request. |
590 | buffer = HandleXmlRpcRequests(request, response); | 582 | buffer = HandleXmlRpcRequests(request, response); |
@@ -654,6 +646,58 @@ namespace OpenSim.Framework.Servers.HttpServer | |||
654 | } | 646 | } |
655 | } | 647 | } |
656 | 648 | ||
649 | private void LogIncomingToStreamHandler(OSHttpRequest request, IRequestHandler requestHandler) | ||
650 | { | ||
651 | m_log.DebugFormat( | ||
652 | "[BASE HTTP SERVER]: Found stream handler for {0} {1} {2} {3}", | ||
653 | request.HttpMethod, request.Url.PathAndQuery, requestHandler.Name, requestHandler.Description); | ||
654 | |||
655 | if (DebugLevel >= 4) | ||
656 | LogIncomingInDetail(request); | ||
657 | } | ||
658 | |||
659 | private void LogIncomingToContentTypeHandler(OSHttpRequest request) | ||
660 | { | ||
661 | m_log.DebugFormat( | ||
662 | "[BASE HTTP SERVER]: Found a {0} content type handler for {1} {2}", | ||
663 | request.ContentType, request.HttpMethod, request.Url.PathAndQuery); | ||
664 | |||
665 | if (DebugLevel >= 4) | ||
666 | LogIncomingInDetail(request); | ||
667 | } | ||
668 | |||
669 | private void LogIncomingToXmlRpcHandler(OSHttpRequest request) | ||
670 | { | ||
671 | m_log.DebugFormat( | ||
672 | "[BASE HTTP SERVER]: Assuming a generic XMLRPC request for {0} {1}", | ||
673 | request.HttpMethod, request.Url.PathAndQuery); | ||
674 | |||
675 | if (DebugLevel >= 4) | ||
676 | LogIncomingInDetail(request); | ||
677 | } | ||
678 | |||
679 | private void LogIncomingInDetail(OSHttpRequest request) | ||
680 | { | ||
681 | using (StreamReader reader = new StreamReader(Util.Copy(request.InputStream), Encoding.UTF8)) | ||
682 | { | ||
683 | string output; | ||
684 | |||
685 | if (DebugLevel == 4) | ||
686 | { | ||
687 | const int sampleLength = 80; | ||
688 | char[] sampleChars = new char[sampleLength]; | ||
689 | reader.Read(sampleChars, 0, sampleLength); | ||
690 | output = string.Format("[BASE HTTP SERVER]: {0}...", new string(sampleChars).Replace("\n", @"\n")); | ||
691 | } | ||
692 | else | ||
693 | { | ||
694 | output = string.Format("[BASE HTTP SERVER]: {0}", reader.ReadToEnd()); | ||
695 | } | ||
696 | |||
697 | m_log.Debug(output); | ||
698 | } | ||
699 | } | ||
700 | |||
657 | private bool TryGetStreamHandler(string handlerKey, out IRequestHandler streamHandler) | 701 | private bool TryGetStreamHandler(string handlerKey, out IRequestHandler streamHandler) |
658 | { | 702 | { |
659 | string bestMatch = null; | 703 | string bestMatch = null; |
diff --git a/OpenSim/Framework/Servers/MainServer.cs b/OpenSim/Framework/Servers/MainServer.cs index 8dc0e3a..7402c73 100644 --- a/OpenSim/Framework/Servers/MainServer.cs +++ b/OpenSim/Framework/Servers/MainServer.cs | |||
@@ -29,6 +29,7 @@ using System; | |||
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Reflection; | 30 | using System.Reflection; |
31 | using System.Net; | 31 | using System.Net; |
32 | using System.Text; | ||
32 | using log4net; | 33 | using log4net; |
33 | using OpenSim.Framework; | 34 | using OpenSim.Framework; |
34 | using OpenSim.Framework.Console; | 35 | using OpenSim.Framework.Console; |
@@ -105,12 +106,19 @@ namespace OpenSim.Framework.Servers | |||
105 | public static void RegisterHttpConsoleCommands(ICommandConsole console) | 106 | public static void RegisterHttpConsoleCommands(ICommandConsole console) |
106 | { | 107 | { |
107 | console.Commands.AddCommand( | 108 | console.Commands.AddCommand( |
109 | "Comms", false, "show http-handlers", | ||
110 | "show http-handlers", | ||
111 | "Show all registered http handlers", HandleShowHttpHandlersCommand); | ||
112 | |||
113 | console.Commands.AddCommand( | ||
108 | "Debug", false, "debug http", "debug http [<level>]", | 114 | "Debug", false, "debug http", "debug http [<level>]", |
109 | "Turn on inbound non-poll http request debugging.", | 115 | "Turn on inbound non-poll http request debugging.", |
110 | "If level <= 0, then no extra logging is done.\n" | 116 | "If level <= 0, then no extra logging is done.\n" |
111 | + "If level >= 1, then short warnings are logged when receiving bad input data.\n" | 117 | + "If level >= 1, then short warnings are logged when receiving bad input data.\n" |
112 | + "If level >= 2, then long warnings are logged when receiving bad input data.\n" | 118 | + "If level >= 2, then long warnings are logged when receiving bad input data.\n" |
113 | + "If level >= 3, then short notices about all incoming non-poll HTTP requests are logged.\n" | 119 | + "If level >= 3, then short notices about all incoming non-poll HTTP requests are logged.\n" |
120 | + "If level >= 4, then a sample from the beginning of the incoming data is logged.\n" | ||
121 | + "If level >= 5, then the entire incoming data is logged.\n" | ||
114 | + "If no level is specified then the current level is returned.", | 122 | + "If no level is specified then the current level is returned.", |
115 | HandleDebugHttpCommand); | 123 | HandleDebugHttpCommand); |
116 | } | 124 | } |
@@ -136,8 +144,53 @@ namespace OpenSim.Framework.Servers | |||
136 | } | 144 | } |
137 | else | 145 | else |
138 | { | 146 | { |
139 | MainConsole.Instance.Output("Usage: debug http 0..3"); | 147 | MainConsole.Instance.Output("Usage: debug http 0..5"); |
148 | } | ||
149 | } | ||
150 | |||
151 | private static void HandleShowHttpHandlersCommand(string module, string[] args) | ||
152 | { | ||
153 | if (args.Length != 2) | ||
154 | { | ||
155 | MainConsole.Instance.Output("Usage: show http-handlers"); | ||
156 | return; | ||
157 | } | ||
158 | |||
159 | StringBuilder handlers = new StringBuilder(); | ||
160 | |||
161 | lock (m_Servers) | ||
162 | { | ||
163 | foreach (BaseHttpServer httpServer in m_Servers.Values) | ||
164 | { | ||
165 | handlers.AppendFormat( | ||
166 | "Registered HTTP Handlers for server at {0}:{1}\n", httpServer.ListenIPAddress, httpServer.Port); | ||
167 | |||
168 | handlers.AppendFormat("* XMLRPC:\n"); | ||
169 | foreach (String s in httpServer.GetXmlRpcHandlerKeys()) | ||
170 | handlers.AppendFormat("\t{0}\n", s); | ||
171 | |||
172 | handlers.AppendFormat("* HTTP:\n"); | ||
173 | List<String> poll = httpServer.GetPollServiceHandlerKeys(); | ||
174 | foreach (String s in httpServer.GetHTTPHandlerKeys()) | ||
175 | handlers.AppendFormat("\t{0} {1}\n", s, (poll.Contains(s) ? "(poll service)" : string.Empty)); | ||
176 | |||
177 | handlers.AppendFormat("* Agent:\n"); | ||
178 | foreach (String s in httpServer.GetAgentHandlerKeys()) | ||
179 | handlers.AppendFormat("\t{0}\n", s); | ||
180 | |||
181 | handlers.AppendFormat("* LLSD:\n"); | ||
182 | foreach (String s in httpServer.GetLLSDHandlerKeys()) | ||
183 | handlers.AppendFormat("\t{0}\n", s); | ||
184 | |||
185 | handlers.AppendFormat("* StreamHandlers ({0}):\n", httpServer.GetStreamHandlerKeys().Count); | ||
186 | foreach (String s in httpServer.GetStreamHandlerKeys()) | ||
187 | handlers.AppendFormat("\t{0}\n", s); | ||
188 | |||
189 | handlers.Append("\n"); | ||
190 | } | ||
140 | } | 191 | } |
192 | |||
193 | MainConsole.Instance.Output(handlers.ToString()); | ||
141 | } | 194 | } |
142 | 195 | ||
143 | /// <summary> | 196 | /// <summary> |
diff --git a/OpenSim/Framework/Servers/VersionInfo.cs b/OpenSim/Framework/Servers/VersionInfo.cs index 016a174..bb094ed 100644 --- a/OpenSim/Framework/Servers/VersionInfo.cs +++ b/OpenSim/Framework/Servers/VersionInfo.cs | |||
@@ -29,7 +29,7 @@ namespace OpenSim | |||
29 | { | 29 | { |
30 | public class VersionInfo | 30 | public class VersionInfo |
31 | { | 31 | { |
32 | private const string VERSION_NUMBER = "0.7.4CM"; | 32 | private const string VERSION_NUMBER = "0.7.5CM"; |
33 | private const Flavour VERSION_FLAVOUR = Flavour.Dev; | 33 | private const Flavour VERSION_FLAVOUR = Flavour.Dev; |
34 | 34 | ||
35 | public enum Flavour | 35 | public enum Flavour |
diff --git a/OpenSim/Framework/Util.cs b/OpenSim/Framework/Util.cs index 384f716..a26e930 100644 --- a/OpenSim/Framework/Util.cs +++ b/OpenSim/Framework/Util.cs | |||
@@ -862,6 +862,12 @@ namespace OpenSim.Framework | |||
862 | return Math.Min(Math.Max(x, min), max); | 862 | return Math.Min(Math.Max(x, min), max); |
863 | } | 863 | } |
864 | 864 | ||
865 | public static Vector3 Clip(Vector3 vec, float min, float max) | ||
866 | { | ||
867 | return new Vector3(Clip(vec.X, min, max), Clip(vec.Y, min, max), | ||
868 | Clip(vec.Z, min, max)); | ||
869 | } | ||
870 | |||
865 | /// <summary> | 871 | /// <summary> |
866 | /// Convert an UUID to a raw uuid string. Right now this is a string without hyphens. | 872 | /// Convert an UUID to a raw uuid string. Right now this is a string without hyphens. |
867 | /// </summary> | 873 | /// </summary> |
@@ -1013,6 +1019,38 @@ namespace OpenSim.Framework | |||
1013 | } | 1019 | } |
1014 | } | 1020 | } |
1015 | 1021 | ||
1022 | /// <summary> | ||
1023 | /// Copy data from one stream to another, leaving the read position of both streams at the beginning. | ||
1024 | /// </summary> | ||
1025 | /// <param name='inputStream'> | ||
1026 | /// Input stream. Must be seekable. | ||
1027 | /// </param> | ||
1028 | /// <exception cref='ArgumentException'> | ||
1029 | /// Thrown if the input stream is not seekable. | ||
1030 | /// </exception> | ||
1031 | public static Stream Copy(Stream inputStream) | ||
1032 | { | ||
1033 | if (!inputStream.CanSeek) | ||
1034 | throw new ArgumentException("Util.Copy(Stream inputStream) must receive an inputStream that can seek"); | ||
1035 | |||
1036 | const int readSize = 256; | ||
1037 | byte[] buffer = new byte[readSize]; | ||
1038 | MemoryStream ms = new MemoryStream(); | ||
1039 | |||
1040 | int count = inputStream.Read(buffer, 0, readSize); | ||
1041 | |||
1042 | while (count > 0) | ||
1043 | { | ||
1044 | ms.Write(buffer, 0, count); | ||
1045 | count = inputStream.Read(buffer, 0, readSize); | ||
1046 | } | ||
1047 | |||
1048 | ms.Position = 0; | ||
1049 | inputStream.Position = 0; | ||
1050 | |||
1051 | return ms; | ||
1052 | } | ||
1053 | |||
1016 | public static XmlRpcResponse XmlRpcCommand(string url, string methodName, params object[] args) | 1054 | public static XmlRpcResponse XmlRpcCommand(string url, string methodName, params object[] args) |
1017 | { | 1055 | { |
1018 | return SendXmlRpcCommand(url, methodName, args); | 1056 | return SendXmlRpcCommand(url, methodName, args); |
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs index 6255515..a9b2745 100644 --- a/OpenSim/Region/Application/OpenSim.cs +++ b/OpenSim/Region/Application/OpenSim.cs | |||
@@ -35,6 +35,7 @@ using System.Text; | |||
35 | using System.Text.RegularExpressions; | 35 | using System.Text.RegularExpressions; |
36 | using System.Timers; | 36 | using System.Timers; |
37 | using log4net; | 37 | using log4net; |
38 | using NDesk.Options; | ||
38 | using Nini.Config; | 39 | using Nini.Config; |
39 | using OpenMetaverse; | 40 | using OpenMetaverse; |
40 | using OpenSim.Framework; | 41 | using OpenSim.Framework; |
@@ -291,7 +292,7 @@ namespace OpenSim | |||
291 | 292 | ||
292 | m_console.Commands.AddCommand("Archiving", false, "save oar", | 293 | m_console.Commands.AddCommand("Archiving", false, "save oar", |
293 | //"save oar [-v|--version=<N>] [-p|--profile=<url>] [<OAR path>]", | 294 | //"save oar [-v|--version=<N>] [-p|--profile=<url>] [<OAR path>]", |
294 | "save oar [-h|--home=<url>] [--noassets] [--publish] [--perm=<permissions>] [<OAR path>]", | 295 | "save oar [-h|--home=<url>] [--noassets] [--publish] [--perm=<permissions>] [--all] [<OAR path>]", |
295 | "Save a region's data to an OAR archive.", | 296 | "Save a region's data to an OAR archive.", |
296 | // "-v|--version=<N> generates scene objects as per older versions of the serialization (e.g. -v=0)" + Environment.NewLine | 297 | // "-v|--version=<N> generates scene objects as per older versions of the serialization (e.g. -v=0)" + Environment.NewLine |
297 | "-h|--home=<url> adds the url of the profile service to the saved user information.\n" | 298 | "-h|--home=<url> adds the url of the profile service to the saved user information.\n" |
@@ -301,6 +302,7 @@ namespace OpenSim | |||
301 | + " this is useful if you're making oars generally available that might be reloaded to the same grid from which you published\n" | 302 | + " this is useful if you're making oars generally available that might be reloaded to the same grid from which you published\n" |
302 | + "--perm=<permissions> stops objects with insufficient permissions from being saved to the OAR.\n" | 303 | + "--perm=<permissions> stops objects with insufficient permissions from being saved to the OAR.\n" |
303 | + " <permissions> can contain one or more of these characters: \"C\" = Copy, \"T\" = Transfer\n" | 304 | + " <permissions> can contain one or more of these characters: \"C\" = Copy, \"T\" = Transfer\n" |
305 | + "--all saves all the regions in the simulator, instead of just the current region.\n" | ||
304 | + "The OAR path must be a filesystem path." | 306 | + "The OAR path must be a filesystem path." |
305 | + " If this is not given then the oar is saved to region.oar in the current directory.", | 307 | + " If this is not given then the oar is saved to region.oar in the current directory.", |
306 | SaveOar); | 308 | SaveOar); |
@@ -310,8 +312,11 @@ namespace OpenSim | |||
310 | "Change the scale of a named prim", HandleEditScale); | 312 | "Change the scale of a named prim", HandleEditScale); |
311 | 313 | ||
312 | m_console.Commands.AddCommand("Users", false, "kick user", | 314 | m_console.Commands.AddCommand("Users", false, "kick user", |
313 | "kick user <first> <last> [message]", | 315 | "kick user <first> <last> [--force] [message]", |
314 | "Kick a user off the simulator", KickUserCommand); | 316 | "Kick a user off the simulator", |
317 | "The --force option will kick the user without any checks to see whether it's already in the process of closing\n" | ||
318 | + "Only use this option if you are sure the avatar is inactive and a normal kick user operation does not removed them", | ||
319 | KickUserCommand); | ||
315 | 320 | ||
316 | m_console.Commands.AddCommand("Users", false, "show users", | 321 | m_console.Commands.AddCommand("Users", false, "show users", |
317 | "show users [full]", | 322 | "show users [full]", |
@@ -328,10 +333,6 @@ namespace OpenSim | |||
328 | "show circuits", | 333 | "show circuits", |
329 | "Show agent circuit data", HandleShow); | 334 | "Show agent circuit data", HandleShow); |
330 | 335 | ||
331 | m_console.Commands.AddCommand("Comms", false, "show http-handlers", | ||
332 | "show http-handlers", | ||
333 | "Show all registered http handlers", HandleShow); | ||
334 | |||
335 | m_console.Commands.AddCommand("Comms", false, "show pending-objects", | 336 | m_console.Commands.AddCommand("Comms", false, "show pending-objects", |
336 | "show pending-objects", | 337 | "show pending-objects", |
337 | "Show # of objects on the pending queues of all scene viewers", HandleShow); | 338 | "Show # of objects on the pending queues of all scene viewers", HandleShow); |
@@ -416,6 +417,7 @@ namespace OpenSim | |||
416 | { | 417 | { |
417 | RunCommandScript(m_shutdownCommandsFile); | 418 | RunCommandScript(m_shutdownCommandsFile); |
418 | } | 419 | } |
420 | |||
419 | base.ShutdownSpecific(); | 421 | base.ShutdownSpecific(); |
420 | } | 422 | } |
421 | 423 | ||
@@ -453,11 +455,17 @@ namespace OpenSim | |||
453 | /// <param name="cmdparams">name of avatar to kick</param> | 455 | /// <param name="cmdparams">name of avatar to kick</param> |
454 | private void KickUserCommand(string module, string[] cmdparams) | 456 | private void KickUserCommand(string module, string[] cmdparams) |
455 | { | 457 | { |
456 | if (cmdparams.Length < 4) | 458 | bool force = false; |
459 | |||
460 | OptionSet options = new OptionSet().Add("f|force", delegate (string v) { force = v != null; }); | ||
461 | |||
462 | List<string> mainParams = options.Parse(cmdparams); | ||
463 | |||
464 | if (mainParams.Count < 4) | ||
457 | return; | 465 | return; |
458 | 466 | ||
459 | string alert = null; | 467 | string alert = null; |
460 | if (cmdparams.Length > 4) | 468 | if (mainParams.Count > 4) |
461 | alert = String.Format("\n{0}\n", String.Join(" ", cmdparams, 4, cmdparams.Length - 4)); | 469 | alert = String.Format("\n{0}\n", String.Join(" ", cmdparams, 4, cmdparams.Length - 4)); |
462 | 470 | ||
463 | IList agents = SceneManager.GetCurrentSceneAvatars(); | 471 | IList agents = SceneManager.GetCurrentSceneAvatars(); |
@@ -466,8 +474,8 @@ namespace OpenSim | |||
466 | { | 474 | { |
467 | RegionInfo regionInfo = presence.Scene.RegionInfo; | 475 | RegionInfo regionInfo = presence.Scene.RegionInfo; |
468 | 476 | ||
469 | if (presence.Firstname.ToLower().Contains(cmdparams[2].ToLower()) && | 477 | if (presence.Firstname.ToLower().Contains(mainParams[2].ToLower()) && |
470 | presence.Lastname.ToLower().Contains(cmdparams[3].ToLower())) | 478 | presence.Lastname.ToLower().Contains(mainParams[3].ToLower())) |
471 | { | 479 | { |
472 | MainConsole.Instance.Output( | 480 | MainConsole.Instance.Output( |
473 | String.Format( | 481 | String.Format( |
@@ -480,7 +488,7 @@ namespace OpenSim | |||
480 | else | 488 | else |
481 | presence.ControllingClient.Kick("\nYou have been logged out by an administrator.\n"); | 489 | presence.ControllingClient.Kick("\nYou have been logged out by an administrator.\n"); |
482 | 490 | ||
483 | presence.Scene.IncomingCloseAgent(presence.UUID); | 491 | presence.Scene.IncomingCloseAgent(presence.UUID, force); |
484 | } | 492 | } |
485 | } | 493 | } |
486 | 494 | ||
@@ -1002,33 +1010,6 @@ namespace OpenSim | |||
1002 | HandleShowCircuits(); | 1010 | HandleShowCircuits(); |
1003 | break; | 1011 | break; |
1004 | 1012 | ||
1005 | case "http-handlers": | ||
1006 | System.Text.StringBuilder handlers = new System.Text.StringBuilder("Registered HTTP Handlers:\n"); | ||
1007 | |||
1008 | handlers.AppendFormat("* XMLRPC:\n"); | ||
1009 | foreach (String s in HttpServer.GetXmlRpcHandlerKeys()) | ||
1010 | handlers.AppendFormat("\t{0}\n", s); | ||
1011 | |||
1012 | handlers.AppendFormat("* HTTP:\n"); | ||
1013 | List<String> poll = HttpServer.GetPollServiceHandlerKeys(); | ||
1014 | foreach (String s in HttpServer.GetHTTPHandlerKeys()) | ||
1015 | handlers.AppendFormat("\t{0} {1}\n", s, (poll.Contains(s) ? "(poll service)" : string.Empty)); | ||
1016 | |||
1017 | handlers.AppendFormat("* Agent:\n"); | ||
1018 | foreach (String s in HttpServer.GetAgentHandlerKeys()) | ||
1019 | handlers.AppendFormat("\t{0}\n", s); | ||
1020 | |||
1021 | handlers.AppendFormat("* LLSD:\n"); | ||
1022 | foreach (String s in HttpServer.GetLLSDHandlerKeys()) | ||
1023 | handlers.AppendFormat("\t{0}\n", s); | ||
1024 | |||
1025 | handlers.AppendFormat("* StreamHandlers ({0}):\n", HttpServer.GetStreamHandlerKeys().Count); | ||
1026 | foreach (String s in HttpServer.GetStreamHandlerKeys()) | ||
1027 | handlers.AppendFormat("\t{0}\n", s); | ||
1028 | |||
1029 | MainConsole.Instance.Output(handlers.ToString()); | ||
1030 | break; | ||
1031 | |||
1032 | case "modules": | 1013 | case "modules": |
1033 | MainConsole.Instance.Output("The currently loaded shared modules are:"); | 1014 | MainConsole.Instance.Output("The currently loaded shared modules are:"); |
1034 | foreach (IRegionModule module in m_moduleLoader.GetLoadedSharedModules) | 1015 | foreach (IRegionModule module in m_moduleLoader.GetLoadedSharedModules) |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/Tests/EventQueueTests.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/Tests/EventQueueTests.cs index cd70410..d604cf6 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/Tests/EventQueueTests.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/Tests/EventQueueTests.cs | |||
@@ -94,7 +94,7 @@ namespace OpenSim.Region.ClientStack.Linden.Tests | |||
94 | UUID spId = TestHelpers.ParseTail(0x1); | 94 | UUID spId = TestHelpers.ParseTail(0x1); |
95 | 95 | ||
96 | SceneHelpers.AddScenePresence(m_scene, spId); | 96 | SceneHelpers.AddScenePresence(m_scene, spId); |
97 | m_scene.IncomingCloseAgent(spId); | 97 | m_scene.IncomingCloseAgent(spId, false); |
98 | 98 | ||
99 | // TODO: Add more assertions for the other aspects of event queues | 99 | // TODO: Add more assertions for the other aspects of event queues |
100 | Assert.That(MainServer.Instance.GetPollServiceHandlerKeys().Count, Is.EqualTo(0)); | 100 | Assert.That(MainServer.Instance.GetPollServiceHandlerKeys().Count, Is.EqualTo(0)); |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 7749ef3..74b27d7 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -509,19 +509,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
509 | /// </summary> | 509 | /// </summary> |
510 | public void Close() | 510 | public void Close() |
511 | { | 511 | { |
512 | Close(true); | 512 | Close(true, false); |
513 | } | 513 | } |
514 | 514 | ||
515 | /// <summary> | 515 | public void Close(bool sendStop, bool force) |
516 | /// Shut down the client view | ||
517 | /// </summary> | ||
518 | public void Close(bool sendStop) | ||
519 | { | 516 | { |
520 | // We lock here to prevent race conditions between two threads calling close simultaneously (e.g. | 517 | // We lock here to prevent race conditions between two threads calling close simultaneously (e.g. |
521 | // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection. | 518 | // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection. |
522 | lock (CloseSyncLock) | 519 | lock (CloseSyncLock) |
523 | { | 520 | { |
524 | if (!IsActive) | 521 | // We still perform a force close inside the sync lock since this is intended to attempt close where |
522 | // there is some unidentified connection problem, not where we have issues due to deadlock | ||
523 | if (!IsActive && !force) | ||
525 | return; | 524 | return; |
526 | 525 | ||
527 | IsActive = false; | 526 | IsActive = false; |
@@ -4528,7 +4527,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4528 | { | 4527 | { |
4529 | returnblock[j] = new EstateOwnerMessagePacket.ParamListBlock(); | 4528 | returnblock[j] = new EstateOwnerMessagePacket.ParamListBlock(); |
4530 | } | 4529 | } |
4531 | j = 0; | 4530 | j = 0; |
4532 | 4531 | ||
4533 | returnblock[j].Parameter = Utils.StringToBytes(estateID.ToString()); j++; | 4532 | returnblock[j].Parameter = Utils.StringToBytes(estateID.ToString()); j++; |
4534 | returnblock[j].Parameter = Utils.StringToBytes(((int)Constants.EstateAccessCodex.EstateBans).ToString()); j++; | 4533 | returnblock[j].Parameter = Utils.StringToBytes(((int)Constants.EstateAccessCodex.EstateBans).ToString()); j++; |
@@ -12187,7 +12186,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12187 | { | 12186 | { |
12188 | Kick(reason); | 12187 | Kick(reason); |
12189 | Thread.Sleep(1000); | 12188 | Thread.Sleep(1000); |
12190 | Close(); | 12189 | Disconnect(); |
12191 | } | 12190 | } |
12192 | 12191 | ||
12193 | public void Disconnect() | 12192 | public void Disconnect() |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index d6513c5..60ab70e 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | |||
@@ -1523,7 +1523,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1523 | if (!client.IsLoggingOut) | 1523 | if (!client.IsLoggingOut) |
1524 | { | 1524 | { |
1525 | client.IsLoggingOut = true; | 1525 | client.IsLoggingOut = true; |
1526 | client.Close(false); | 1526 | client.Close(false, false); |
1527 | } | 1527 | } |
1528 | } | 1528 | } |
1529 | } | 1529 | } |
diff --git a/OpenSim/Region/ClientStack/RegionApplicationBase.cs b/OpenSim/Region/ClientStack/RegionApplicationBase.cs index 4672f8a..853b72d 100644 --- a/OpenSim/Region/ClientStack/RegionApplicationBase.cs +++ b/OpenSim/Region/ClientStack/RegionApplicationBase.cs | |||
@@ -76,7 +76,7 @@ namespace OpenSim.Region.ClientStack | |||
76 | 76 | ||
77 | protected override void StartupSpecific() | 77 | protected override void StartupSpecific() |
78 | { | 78 | { |
79 | SceneManager = new SceneManager(); | 79 | SceneManager = SceneManager.Instance; |
80 | m_clientStackManager = CreateClientStackManager(); | 80 | m_clientStackManager = CreateClientStackManager(); |
81 | 81 | ||
82 | Initialize(); | 82 | Initialize(); |
diff --git a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs index 7d7176f..d1a563c 100644 --- a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs +++ b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs | |||
@@ -52,7 +52,7 @@ using OpenSim.Services.Interfaces; | |||
52 | [assembly: Addin("FlotsamAssetCache", "1.1")] | 52 | [assembly: Addin("FlotsamAssetCache", "1.1")] |
53 | [assembly: AddinDependency("OpenSim", "0.5")] | 53 | [assembly: AddinDependency("OpenSim", "0.5")] |
54 | 54 | ||
55 | namespace Flotsam.RegionModules.AssetCache | 55 | namespace OpenSim.Region.CoreModules.Asset |
56 | { | 56 | { |
57 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")] | 57 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")] |
58 | public class FlotsamAssetCache : ISharedRegionModule, IImprovedAssetCache, IAssetService | 58 | public class FlotsamAssetCache : ISharedRegionModule, IImprovedAssetCache, IAssetService |
@@ -107,8 +107,6 @@ namespace Flotsam.RegionModules.AssetCache | |||
107 | private IAssetService m_AssetService; | 107 | private IAssetService m_AssetService; |
108 | private List<Scene> m_Scenes = new List<Scene>(); | 108 | private List<Scene> m_Scenes = new List<Scene>(); |
109 | 109 | ||
110 | private bool m_DeepScanBeforePurge; | ||
111 | |||
112 | public FlotsamAssetCache() | 110 | public FlotsamAssetCache() |
113 | { | 111 | { |
114 | m_InvalidChars.AddRange(Path.GetInvalidPathChars()); | 112 | m_InvalidChars.AddRange(Path.GetInvalidPathChars()); |
@@ -170,8 +168,6 @@ namespace Flotsam.RegionModules.AssetCache | |||
170 | m_CacheDirectoryTierLen = assetConfig.GetInt("CacheDirectoryTierLength", m_CacheDirectoryTierLen); | 168 | m_CacheDirectoryTierLen = assetConfig.GetInt("CacheDirectoryTierLength", m_CacheDirectoryTierLen); |
171 | 169 | ||
172 | m_CacheWarnAt = assetConfig.GetInt("CacheWarnAt", m_CacheWarnAt); | 170 | m_CacheWarnAt = assetConfig.GetInt("CacheWarnAt", m_CacheWarnAt); |
173 | |||
174 | m_DeepScanBeforePurge = assetConfig.GetBoolean("DeepScanBeforePurge", m_DeepScanBeforePurge); | ||
175 | } | 171 | } |
176 | 172 | ||
177 | m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Cache Directory {0}", m_CacheDirectory); | 173 | m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Cache Directory {0}", m_CacheDirectory); |
@@ -519,13 +515,10 @@ namespace Flotsam.RegionModules.AssetCache | |||
519 | // Purge all files last accessed prior to this point | 515 | // Purge all files last accessed prior to this point |
520 | DateTime purgeLine = DateTime.Now - m_FileExpiration; | 516 | DateTime purgeLine = DateTime.Now - m_FileExpiration; |
521 | 517 | ||
522 | // An optional deep scan at this point will ensure assets present in scenes, | 518 | // An asset cache may contain local non-temporary assets that are not in the asset service. Therefore, |
523 | // or referenced by objects in the scene, but not recently accessed | 519 | // before cleaning up expired files we must scan the objects in the scene to make sure that we retain |
524 | // are not purged. | 520 | // such local assets if they have not been recently accessed. |
525 | if (m_DeepScanBeforePurge) | 521 | TouchAllSceneAssets(false); |
526 | { | ||
527 | CacheScenes(); | ||
528 | } | ||
529 | 522 | ||
530 | foreach (string dir in Directory.GetDirectories(m_CacheDirectory)) | 523 | foreach (string dir in Directory.GetDirectories(m_CacheDirectory)) |
531 | { | 524 | { |
@@ -718,11 +711,14 @@ namespace Flotsam.RegionModules.AssetCache | |||
718 | 711 | ||
719 | /// <summary> | 712 | /// <summary> |
720 | /// Iterates through all Scenes, doing a deep scan through assets | 713 | /// Iterates through all Scenes, doing a deep scan through assets |
721 | /// to cache all assets present in the scene or referenced by assets | 714 | /// to update the access time of all assets present in the scene or referenced by assets |
722 | /// in the scene | 715 | /// in the scene. |
723 | /// </summary> | 716 | /// </summary> |
724 | /// <returns></returns> | 717 | /// <param name="storeUncached"> |
725 | private int CacheScenes() | 718 | /// If true, then assets scanned which are not found in cache are added to the cache. |
719 | /// </param> | ||
720 | /// <returns>Number of distinct asset references found in the scene.</returns> | ||
721 | private int TouchAllSceneAssets(bool storeUncached) | ||
726 | { | 722 | { |
727 | UuidGatherer gatherer = new UuidGatherer(m_AssetService); | 723 | UuidGatherer gatherer = new UuidGatherer(m_AssetService); |
728 | 724 | ||
@@ -745,7 +741,7 @@ namespace Flotsam.RegionModules.AssetCache | |||
745 | { | 741 | { |
746 | File.SetLastAccessTime(filename, DateTime.Now); | 742 | File.SetLastAccessTime(filename, DateTime.Now); |
747 | } | 743 | } |
748 | else | 744 | else if (storeUncached) |
749 | { | 745 | { |
750 | m_AssetService.Get(assetID.ToString()); | 746 | m_AssetService.Get(assetID.ToString()); |
751 | } | 747 | } |
@@ -873,13 +869,14 @@ namespace Flotsam.RegionModules.AssetCache | |||
873 | 869 | ||
874 | break; | 870 | break; |
875 | 871 | ||
876 | |||
877 | case "assets": | 872 | case "assets": |
878 | m_log.Info("[FLOTSAM ASSET CACHE]: Caching all assets, in all scenes."); | 873 | m_log.Info("[FLOTSAM ASSET CACHE]: Ensuring assets are cached for all scenes."); |
879 | 874 | ||
880 | Util.FireAndForget(delegate { | 875 | Util.FireAndForget(delegate { |
881 | int assetsCached = CacheScenes(); | 876 | int assetReferenceTotal = TouchAllSceneAssets(true); |
882 | m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Completed Scene Caching, {0} assets found.", assetsCached); | 877 | m_log.InfoFormat( |
878 | "[FLOTSAM ASSET CACHE]: Completed check with {0} assets.", | ||
879 | assetReferenceTotal); | ||
883 | }); | 880 | }); |
884 | 881 | ||
885 | break; | 882 | break; |
diff --git a/OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs b/OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs index c91b25f..1c2bfd0 100644 --- a/OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs +++ b/OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs | |||
@@ -35,7 +35,6 @@ using Nini.Config; | |||
35 | using NUnit.Framework; | 35 | using NUnit.Framework; |
36 | using OpenMetaverse; | 36 | using OpenMetaverse; |
37 | using OpenMetaverse.Assets; | 37 | using OpenMetaverse.Assets; |
38 | using Flotsam.RegionModules.AssetCache; | ||
39 | using OpenSim.Framework; | 38 | using OpenSim.Framework; |
40 | using OpenSim.Region.Framework.Scenes; | 39 | using OpenSim.Region.Framework.Scenes; |
41 | using OpenSim.Region.Framework.Scenes.Serialization; | 40 | using OpenSim.Region.Framework.Scenes.Serialization; |
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs index d9a619d..48f3a23 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs | |||
@@ -461,7 +461,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
461 | 461 | ||
462 | SceneObjectGroup rezzedAtt = presence.GetAttachments()[0]; | 462 | SceneObjectGroup rezzedAtt = presence.GetAttachments()[0]; |
463 | 463 | ||
464 | scene.IncomingCloseAgent(presence.UUID); | 464 | scene.IncomingCloseAgent(presence.UUID, false); |
465 | 465 | ||
466 | // Check that we can't retrieve this attachment from the scene. | 466 | // Check that we can't retrieve this attachment from the scene. |
467 | Assert.That(scene.GetSceneObjectGroup(rezzedAtt.UUID), Is.Null); | 467 | Assert.That(scene.GetSceneObjectGroup(rezzedAtt.UUID), Is.Null); |
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs index 24ec435..11db18a 100644 --- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs | |||
@@ -482,9 +482,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
482 | Util.FireAndForget( | 482 | Util.FireAndForget( |
483 | delegate | 483 | delegate |
484 | { | 484 | { |
485 | m_log.DebugFormat( | 485 | // m_log.DebugFormat( |
486 | "[FRIENDS MODULE]: Notifying {0} friends of {1} of online status {2}", | 486 | // "[FRIENDS MODULE]: Notifying {0} friends of {1} of online status {2}", |
487 | friendList.Count, agentID, online); | 487 | // friendList.Count, agentID, online); |
488 | 488 | ||
489 | // Notify about this user status | 489 | // Notify about this user status |
490 | StatusNotify(friendList, agentID, online); | 490 | StatusNotify(friendList, agentID, online); |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs index b112b6d..12a05b3 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs | |||
@@ -350,38 +350,38 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
350 | Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaLL1.PrincipalID)); | 350 | Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaLL1.PrincipalID)); |
351 | } | 351 | } |
352 | 352 | ||
353 | /// <summary> | 353 | // /// <summary> |
354 | /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where | 354 | // /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where |
355 | /// an account exists with the same name as the creator, though not the same id. | 355 | // /// an account exists with the same name as the creator, though not the same id. |
356 | /// </summary> | 356 | // /// </summary> |
357 | [Test] | 357 | // [Test] |
358 | public void TestLoadIarV0_1SameNameCreator() | 358 | // public void TestLoadIarV0_1SameNameCreator() |
359 | { | 359 | // { |
360 | TestHelpers.InMethod(); | 360 | // TestHelpers.InMethod(); |
361 | // log4net.Config.XmlConfigurator.Configure(); | 361 | // TestHelpers.EnableLogging(); |
362 | 362 | // | |
363 | UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaMT, "meowfood"); | 363 | // UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaMT, "meowfood"); |
364 | UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL2, "hampshire"); | 364 | // UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL2, "hampshire"); |
365 | 365 | // | |
366 | m_archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "meowfood", m_iarStream); | 366 | // m_archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "meowfood", m_iarStream); |
367 | InventoryItemBase foundItem1 | 367 | // InventoryItemBase foundItem1 |
368 | = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaMT.PrincipalID, m_item1Name); | 368 | // = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaMT.PrincipalID, m_item1Name); |
369 | 369 | // | |
370 | Assert.That( | 370 | // Assert.That( |
371 | foundItem1.CreatorId, Is.EqualTo(m_uaLL2.PrincipalID.ToString()), | 371 | // foundItem1.CreatorId, Is.EqualTo(m_uaLL2.PrincipalID.ToString()), |
372 | "Loaded item non-uuid creator doesn't match original"); | 372 | // "Loaded item non-uuid creator doesn't match original"); |
373 | Assert.That( | 373 | // Assert.That( |
374 | foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaLL2.PrincipalID), | 374 | // foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaLL2.PrincipalID), |
375 | "Loaded item uuid creator doesn't match original"); | 375 | // "Loaded item uuid creator doesn't match original"); |
376 | Assert.That(foundItem1.Owner, Is.EqualTo(m_uaMT.PrincipalID), | 376 | // Assert.That(foundItem1.Owner, Is.EqualTo(m_uaMT.PrincipalID), |
377 | "Loaded item owner doesn't match inventory reciever"); | 377 | // "Loaded item owner doesn't match inventory reciever"); |
378 | 378 | // | |
379 | AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString()); | 379 | // AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString()); |
380 | string xmlData = Utils.BytesToString(asset1.Data); | 380 | // string xmlData = Utils.BytesToString(asset1.Data); |
381 | SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); | 381 | // SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); |
382 | 382 | // | |
383 | Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaLL2.PrincipalID)); | 383 | // Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaLL2.PrincipalID)); |
384 | } | 384 | // } |
385 | 385 | ||
386 | /// <summary> | 386 | /// <summary> |
387 | /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where | 387 | /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where |
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index 9090f64..1f62743 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -327,6 +327,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
327 | return; | 327 | return; |
328 | } | 328 | } |
329 | 329 | ||
330 | // Validate assorted conditions | ||
331 | string reason = string.Empty; | ||
332 | if (!ValidateGenericConditions(sp, reg, finalDestination, teleportFlags, out reason)) | ||
333 | { | ||
334 | sp.ControllingClient.SendTeleportFailed(reason); | ||
335 | return; | ||
336 | } | ||
337 | |||
330 | // | 338 | // |
331 | // This is it | 339 | // This is it |
332 | // | 340 | // |
@@ -358,6 +366,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
358 | } | 366 | } |
359 | } | 367 | } |
360 | 368 | ||
369 | // Nothing to validate here | ||
370 | protected virtual bool ValidateGenericConditions(ScenePresence sp, GridRegion reg, GridRegion finalDestination, uint teleportFlags, out string reason) | ||
371 | { | ||
372 | reason = String.Empty; | ||
373 | return true; | ||
374 | } | ||
375 | |||
361 | /// <summary> | 376 | /// <summary> |
362 | /// Determines whether this instance is within the max transfer distance. | 377 | /// Determines whether this instance is within the max transfer distance. |
363 | /// </summary> | 378 | /// </summary> |
@@ -574,7 +589,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
574 | 589 | ||
575 | //sp.ControllingClient.SendTeleportProgress(teleportFlags, "Updating agent..."); | 590 | //sp.ControllingClient.SendTeleportProgress(teleportFlags, "Updating agent..."); |
576 | 591 | ||
577 | if (!UpdateAgent(reg, finalDestination, agent)) | 592 | if (!UpdateAgent(reg, finalDestination, agent, sp)) |
578 | { | 593 | { |
579 | // Region doesn't take it | 594 | // Region doesn't take it |
580 | m_log.WarnFormat( | 595 | m_log.WarnFormat( |
@@ -650,7 +665,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
650 | // an agent cannot teleport back to this region if it has teleported away. | 665 | // an agent cannot teleport back to this region if it has teleported away. |
651 | Thread.Sleep(2000); | 666 | Thread.Sleep(2000); |
652 | 667 | ||
653 | sp.Scene.IncomingCloseAgent(sp.UUID); | 668 | sp.Scene.IncomingCloseAgent(sp.UUID, false); |
654 | } | 669 | } |
655 | else | 670 | else |
656 | { | 671 | { |
@@ -701,7 +716,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
701 | return success; | 716 | return success; |
702 | } | 717 | } |
703 | 718 | ||
704 | protected virtual bool UpdateAgent(GridRegion reg, GridRegion finalDestination, AgentData agent) | 719 | protected virtual bool UpdateAgent(GridRegion reg, GridRegion finalDestination, AgentData agent, ScenePresence sp) |
705 | { | 720 | { |
706 | return Scene.SimulationService.UpdateAgent(finalDestination, agent); | 721 | return Scene.SimulationService.UpdateAgent(finalDestination, agent); |
707 | } | 722 | } |
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs index 3010b59..0f1a381 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs | |||
@@ -54,6 +54,47 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
54 | 54 | ||
55 | private GatekeeperServiceConnector m_GatekeeperConnector; | 55 | private GatekeeperServiceConnector m_GatekeeperConnector; |
56 | 56 | ||
57 | protected bool m_RestrictAppearanceAbroad; | ||
58 | protected string m_AccountName; | ||
59 | protected AvatarAppearance m_ExportedAppearance; | ||
60 | |||
61 | protected AvatarAppearance ExportedAppearance | ||
62 | { | ||
63 | get | ||
64 | { | ||
65 | if (m_ExportedAppearance != null) | ||
66 | return m_ExportedAppearance; | ||
67 | |||
68 | string[] parts = m_AccountName.Split(); | ||
69 | if (parts.Length != 2) | ||
70 | { | ||
71 | m_log.WarnFormat("[HG ENTITY TRANSFER MODULE]: Wrong user account name format {0}. Specify 'First Last'", m_AccountName); | ||
72 | return null; | ||
73 | } | ||
74 | UserAccount account = Scene.UserAccountService.GetUserAccount(UUID.Zero, parts[0], parts[1]); | ||
75 | if (account == null) | ||
76 | { | ||
77 | m_log.WarnFormat("[HG ENTITY TRANSFER MODULE]: Unknown account {0}", m_AccountName); | ||
78 | return null; | ||
79 | } | ||
80 | m_ExportedAppearance = Scene.AvatarService.GetAppearance(account.PrincipalID); | ||
81 | if (m_ExportedAppearance != null) | ||
82 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Successfully retrieved appearance for {0}", m_AccountName); | ||
83 | |||
84 | foreach (AvatarAttachment att in m_ExportedAppearance.GetAttachments()) | ||
85 | { | ||
86 | InventoryItemBase item = new InventoryItemBase(att.ItemID, account.PrincipalID); | ||
87 | item = Scene.InventoryService.GetItem(item); | ||
88 | if (item != null) | ||
89 | m_ExportedAppearance.SetAttachment(att.AttachPoint, att.ItemID, item.AssetID); | ||
90 | else | ||
91 | m_log.WarnFormat("[HG ENTITY TRANSFER MODULE]: Unable to retrieve item {0} from inventory", att.ItemID); | ||
92 | } | ||
93 | return m_ExportedAppearance; | ||
94 | } | ||
95 | } | ||
96 | |||
97 | |||
57 | #region ISharedRegionModule | 98 | #region ISharedRegionModule |
58 | 99 | ||
59 | public override string Name | 100 | public override string Name |
@@ -72,8 +113,18 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
72 | { | 113 | { |
73 | IConfig transferConfig = source.Configs["EntityTransfer"]; | 114 | IConfig transferConfig = source.Configs["EntityTransfer"]; |
74 | if (transferConfig != null) | 115 | if (transferConfig != null) |
116 | { | ||
75 | m_levelHGTeleport = transferConfig.GetInt("LevelHGTeleport", 0); | 117 | m_levelHGTeleport = transferConfig.GetInt("LevelHGTeleport", 0); |
76 | 118 | ||
119 | m_RestrictAppearanceAbroad = transferConfig.GetBoolean("RestrictAppearanceAbroad", false); | ||
120 | if (m_RestrictAppearanceAbroad) | ||
121 | { | ||
122 | m_AccountName = transferConfig.GetString("AccountForAppearance", string.Empty); | ||
123 | if (m_AccountName == string.Empty) | ||
124 | m_log.WarnFormat("[HG ENTITY TRANSFER MODULE]: RestrictAppearanceAbroad is on, but no account has been given for avatar appearance!"); | ||
125 | } | ||
126 | } | ||
127 | |||
77 | InitialiseCommon(source); | 128 | InitialiseCommon(source); |
78 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: {0} enabled.", Name); | 129 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: {0} enabled.", Name); |
79 | } | 130 | } |
@@ -200,6 +251,109 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
200 | TeleportHome(id, client); | 251 | TeleportHome(id, client); |
201 | } | 252 | } |
202 | 253 | ||
254 | protected override bool ValidateGenericConditions(ScenePresence sp, GridRegion reg, GridRegion finalDestination, uint teleportFlags, out string reason) | ||
255 | { | ||
256 | reason = "Please wear your grid's allowed appearance before teleporting to another grid"; | ||
257 | if (!m_RestrictAppearanceAbroad) | ||
258 | return true; | ||
259 | |||
260 | // The rest is only needed for controlling appearance | ||
261 | |||
262 | int flags = Scene.GridService.GetRegionFlags(Scene.RegionInfo.ScopeID, reg.RegionID); | ||
263 | if (flags == -1 /* no region in DB */ || (flags & (int)OpenSim.Data.RegionFlags.Hyperlink) != 0) | ||
264 | { | ||
265 | // this user is going to another grid | ||
266 | if (Scene.UserManagementModule.IsLocalGridUser(sp.UUID)) | ||
267 | { | ||
268 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: RestrictAppearanceAbroad is ON. Checking generic appearance"); | ||
269 | |||
270 | // Check wearables | ||
271 | for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++) | ||
272 | { | ||
273 | for (int j = 0; j < sp.Appearance.Wearables[i].Count; j++) | ||
274 | { | ||
275 | if (sp.Appearance.Wearables[i] == null) | ||
276 | continue; | ||
277 | |||
278 | if (ExportedAppearance.Wearables[i] == null) | ||
279 | { | ||
280 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Wearable not allowed to go outside {0}", i); | ||
281 | return false; | ||
282 | } | ||
283 | |||
284 | if (sp.Appearance.Wearables[i][j].AssetID != ExportedAppearance.Wearables[i][j].AssetID) | ||
285 | { | ||
286 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Wearable not allowed to go outside {0}", i); | ||
287 | return false; | ||
288 | } | ||
289 | } | ||
290 | } | ||
291 | |||
292 | // Check attachments | ||
293 | |||
294 | foreach (AvatarAttachment att in sp.Appearance.GetAttachments()) | ||
295 | { | ||
296 | bool found = false; | ||
297 | foreach (AvatarAttachment att2 in ExportedAppearance.GetAttachments()) | ||
298 | { | ||
299 | if (att2.AssetID == att.AssetID) | ||
300 | { | ||
301 | found = true; | ||
302 | break; | ||
303 | } | ||
304 | } | ||
305 | if (!found) | ||
306 | { | ||
307 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Attachment not allowed to go outside {0}", att.AttachPoint); | ||
308 | return false; | ||
309 | } | ||
310 | } | ||
311 | } | ||
312 | } | ||
313 | |||
314 | reason = string.Empty; | ||
315 | return true; | ||
316 | } | ||
317 | |||
318 | |||
319 | //protected override bool UpdateAgent(GridRegion reg, GridRegion finalDestination, AgentData agentData, ScenePresence sp) | ||
320 | //{ | ||
321 | // int flags = Scene.GridService.GetRegionFlags(Scene.RegionInfo.ScopeID, reg.RegionID); | ||
322 | // if (flags == -1 /* no region in DB */ || (flags & (int)OpenSim.Data.RegionFlags.Hyperlink) != 0) | ||
323 | // { | ||
324 | // // this user is going to another grid | ||
325 | // if (m_RestrictAppearanceAbroad && Scene.UserManagementModule.IsLocalGridUser(agentData.AgentID)) | ||
326 | // { | ||
327 | // // We need to strip the agent off its appearance | ||
328 | // m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: RestrictAppearanceAbroad is ON. Sending generic appearance"); | ||
329 | |||
330 | // // Delete existing npc attachments | ||
331 | // Scene.AttachmentsModule.DeleteAttachmentsFromScene(sp, false); | ||
332 | |||
333 | // // XXX: We can't just use IAvatarFactoryModule.SetAppearance() yet since it doesn't transfer attachments | ||
334 | // AvatarAppearance newAppearance = new AvatarAppearance(ExportedAppearance, true); | ||
335 | // sp.Appearance = newAppearance; | ||
336 | |||
337 | // // Rez needed npc attachments | ||
338 | // Scene.AttachmentsModule.RezAttachments(sp); | ||
339 | |||
340 | |||
341 | // IAvatarFactoryModule module = Scene.RequestModuleInterface<IAvatarFactoryModule>(); | ||
342 | // //module.SendAppearance(sp.UUID); | ||
343 | // module.RequestRebake(sp, false); | ||
344 | |||
345 | // Scene.AttachmentsModule.CopyAttachments(sp, agentData); | ||
346 | // agentData.Appearance = sp.Appearance; | ||
347 | // } | ||
348 | // } | ||
349 | |||
350 | // foreach (AvatarAttachment a in agentData.Appearance.GetAttachments()) | ||
351 | // m_log.DebugFormat("[XXX]: {0}-{1}", a.ItemID, a.AssetID); | ||
352 | |||
353 | |||
354 | // return base.UpdateAgent(reg, finalDestination, agentData, sp); | ||
355 | //} | ||
356 | |||
203 | public override bool TeleportHome(UUID id, IClientAPI client) | 357 | public override bool TeleportHome(UUID id, IClientAPI client) |
204 | { | 358 | { |
205 | m_log.DebugFormat( | 359 | m_log.DebugFormat( |
@@ -375,4 +529,4 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
375 | return region; | 529 | return region; |
376 | } | 530 | } |
377 | } | 531 | } |
378 | } \ No newline at end of file | 532 | } |
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs index cf72b58..a0cad40 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs | |||
@@ -308,6 +308,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
308 | protected override InventoryItemBase GetItem(UUID agentID, UUID itemID) | 308 | protected override InventoryItemBase GetItem(UUID agentID, UUID itemID) |
309 | { | 309 | { |
310 | InventoryItemBase item = base.GetItem(agentID, itemID); | 310 | InventoryItemBase item = base.GetItem(agentID, itemID); |
311 | if (item == null) | ||
312 | return null; | ||
311 | 313 | ||
312 | string userAssetServer = string.Empty; | 314 | string userAssetServer = string.Empty; |
313 | if (IsForeignUser(agentID, out userAssetServer)) | 315 | if (IsForeignUser(agentID, out userAssetServer)) |
diff --git a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTexture.cs b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTexture.cs new file mode 100644 index 0000000..fce9490 --- /dev/null +++ b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTexture.cs | |||
@@ -0,0 +1,61 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Drawing; | ||
30 | using OpenSim.Region.Framework.Interfaces; | ||
31 | |||
32 | namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | ||
33 | { | ||
34 | public class DynamicTexture : IDynamicTexture | ||
35 | { | ||
36 | public string InputCommands { get; private set; } | ||
37 | public Uri InputUri { get; private set; } | ||
38 | public string InputParams { get; private set; } | ||
39 | public byte[] Data { get; private set; } | ||
40 | public Size Size { get; private set; } | ||
41 | public bool IsReuseable { get; private set; } | ||
42 | |||
43 | public DynamicTexture(string inputCommands, string inputParams, byte[] data, Size size, bool isReuseable) | ||
44 | { | ||
45 | InputCommands = inputCommands; | ||
46 | InputParams = inputParams; | ||
47 | Data = data; | ||
48 | Size = size; | ||
49 | IsReuseable = isReuseable; | ||
50 | } | ||
51 | |||
52 | public DynamicTexture(Uri inputUri, string inputParams, byte[] data, Size size, bool isReuseable) | ||
53 | { | ||
54 | InputUri = inputUri; | ||
55 | InputParams = inputParams; | ||
56 | Data = data; | ||
57 | Size = size; | ||
58 | IsReuseable = isReuseable; | ||
59 | } | ||
60 | } | ||
61 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs index 18bd018..1f340df 100644 --- a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs | |||
@@ -42,13 +42,29 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
42 | { | 42 | { |
43 | public class DynamicTextureModule : IRegionModule, IDynamicTextureManager | 43 | public class DynamicTextureModule : IRegionModule, IDynamicTextureManager |
44 | { | 44 | { |
45 | //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 45 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
46 | 46 | ||
47 | private const int ALL_SIDES = -1; | 47 | private const int ALL_SIDES = -1; |
48 | 48 | ||
49 | public const int DISP_EXPIRE = 1; | 49 | public const int DISP_EXPIRE = 1; |
50 | public const int DISP_TEMP = 2; | 50 | public const int DISP_TEMP = 2; |
51 | 51 | ||
52 | /// <summary> | ||
53 | /// If true then where possible dynamic textures are reused. | ||
54 | /// </summary> | ||
55 | public bool ReuseTextures { get; set; } | ||
56 | |||
57 | /// <summary> | ||
58 | /// If false, then textures which have a low data size are not reused when ReuseTextures = true. | ||
59 | /// </summary> | ||
60 | /// <remarks> | ||
61 | /// LL viewers 3.3.4 and before appear to not fully render textures pulled from the viewer cache if those | ||
62 | /// textures have a relatively high pixel surface but a small data size. Typically, this appears to happen | ||
63 | /// if the data size is smaller than the viewer's discard level 2 size estimate. So if this is setting is | ||
64 | /// false, textures smaller than the calculation in IsSizeReuseable are always regenerated rather than reused | ||
65 | /// to work around this problem.</remarks> | ||
66 | public bool ReuseLowDataTextures { get; set; } | ||
67 | |||
52 | private Dictionary<UUID, Scene> RegisteredScenes = new Dictionary<UUID, Scene>(); | 68 | private Dictionary<UUID, Scene> RegisteredScenes = new Dictionary<UUID, Scene>(); |
53 | 69 | ||
54 | private Dictionary<string, IDynamicTextureRender> RenderPlugins = | 70 | private Dictionary<string, IDynamicTextureRender> RenderPlugins = |
@@ -56,6 +72,15 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
56 | 72 | ||
57 | private Dictionary<UUID, DynamicTextureUpdater> Updaters = new Dictionary<UUID, DynamicTextureUpdater>(); | 73 | private Dictionary<UUID, DynamicTextureUpdater> Updaters = new Dictionary<UUID, DynamicTextureUpdater>(); |
58 | 74 | ||
75 | /// <summary> | ||
76 | /// Record dynamic textures that we can reuse for a given data and parameter combination rather than | ||
77 | /// regenerate. | ||
78 | /// </summary> | ||
79 | /// <remarks> | ||
80 | /// Key is string.Format("{0}{1}", data | ||
81 | /// </remarks> | ||
82 | private Cache m_reuseableDynamicTextures; | ||
83 | |||
59 | #region IDynamicTextureManager Members | 84 | #region IDynamicTextureManager Members |
60 | 85 | ||
61 | public void RegisterRender(string handleType, IDynamicTextureRender render) | 86 | public void RegisterRender(string handleType, IDynamicTextureRender render) |
@@ -69,17 +94,17 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
69 | /// <summary> | 94 | /// <summary> |
70 | /// Called by code which actually renders the dynamic texture to supply texture data. | 95 | /// Called by code which actually renders the dynamic texture to supply texture data. |
71 | /// </summary> | 96 | /// </summary> |
72 | /// <param name="id"></param> | 97 | /// <param name="updaterId"></param> |
73 | /// <param name="data"></param> | 98 | /// <param name="texture"></param> |
74 | public void ReturnData(UUID id, byte[] data) | 99 | public void ReturnData(UUID updaterId, IDynamicTexture texture) |
75 | { | 100 | { |
76 | DynamicTextureUpdater updater = null; | 101 | DynamicTextureUpdater updater = null; |
77 | 102 | ||
78 | lock (Updaters) | 103 | lock (Updaters) |
79 | { | 104 | { |
80 | if (Updaters.ContainsKey(id)) | 105 | if (Updaters.ContainsKey(updaterId)) |
81 | { | 106 | { |
82 | updater = Updaters[id]; | 107 | updater = Updaters[updaterId]; |
83 | } | 108 | } |
84 | } | 109 | } |
85 | 110 | ||
@@ -88,7 +113,16 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
88 | if (RegisteredScenes.ContainsKey(updater.SimUUID)) | 113 | if (RegisteredScenes.ContainsKey(updater.SimUUID)) |
89 | { | 114 | { |
90 | Scene scene = RegisteredScenes[updater.SimUUID]; | 115 | Scene scene = RegisteredScenes[updater.SimUUID]; |
91 | updater.DataReceived(data, scene); | 116 | UUID newTextureID = updater.DataReceived(texture.Data, scene); |
117 | |||
118 | if (ReuseTextures | ||
119 | && !updater.BlendWithOldTexture | ||
120 | && texture.IsReuseable | ||
121 | && (ReuseLowDataTextures || IsDataSizeReuseable(texture))) | ||
122 | { | ||
123 | m_reuseableDynamicTextures.Store( | ||
124 | GenerateReusableTextureKey(texture.InputCommands, texture.InputParams), newTextureID); | ||
125 | } | ||
92 | } | 126 | } |
93 | } | 127 | } |
94 | 128 | ||
@@ -104,6 +138,27 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
104 | } | 138 | } |
105 | } | 139 | } |
106 | 140 | ||
141 | /// <summary> | ||
142 | /// Determines whether the texture is reuseable based on its data size. | ||
143 | /// </summary> | ||
144 | /// <remarks> | ||
145 | /// This is a workaround for a viewer bug where very small data size textures relative to their pixel size | ||
146 | /// are not redisplayed properly when pulled from cache. The calculation here is based on the typical discard | ||
147 | /// level of 2, a 'rate' of 0.125 and 4 components (which makes for a factor of 0.5). | ||
148 | /// </remarks> | ||
149 | /// <returns></returns> | ||
150 | private bool IsDataSizeReuseable(IDynamicTexture texture) | ||
151 | { | ||
152 | // Console.WriteLine("{0} {1}", texture.Size.Width, texture.Size.Height); | ||
153 | int discardLevel2DataThreshold = (int)Math.Ceiling((texture.Size.Width >> 2) * (texture.Size.Height >> 2) * 0.5); | ||
154 | |||
155 | // m_log.DebugFormat( | ||
156 | // "[DYNAMIC TEXTURE MODULE]: Discard level 2 threshold {0}, texture data length {1}", | ||
157 | // discardLevel2DataThreshold, texture.Data.Length); | ||
158 | |||
159 | return discardLevel2DataThreshold < texture.Data.Length; | ||
160 | } | ||
161 | |||
107 | public UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url, | 162 | public UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url, |
108 | string extraParams, int updateTimer) | 163 | string extraParams, int updateTimer) |
109 | { | 164 | { |
@@ -167,22 +222,61 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
167 | public UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data, | 222 | public UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data, |
168 | string extraParams, int updateTimer, bool SetBlending, int disp, byte AlphaValue, int face) | 223 | string extraParams, int updateTimer, bool SetBlending, int disp, byte AlphaValue, int face) |
169 | { | 224 | { |
170 | if (RenderPlugins.ContainsKey(contentType)) | 225 | if (!RenderPlugins.ContainsKey(contentType)) |
226 | return UUID.Zero; | ||
227 | |||
228 | Scene scene; | ||
229 | RegisteredScenes.TryGetValue(simID, out scene); | ||
230 | |||
231 | if (scene == null) | ||
232 | return UUID.Zero; | ||
233 | |||
234 | SceneObjectPart part = scene.GetSceneObjectPart(primID); | ||
235 | |||
236 | if (part == null) | ||
237 | return UUID.Zero; | ||
238 | |||
239 | // If we want to reuse dynamic textures then we have to ignore any request from the caller to expire | ||
240 | // them. | ||
241 | if (ReuseTextures) | ||
242 | disp = disp & ~DISP_EXPIRE; | ||
243 | |||
244 | DynamicTextureUpdater updater = new DynamicTextureUpdater(); | ||
245 | updater.SimUUID = simID; | ||
246 | updater.PrimID = primID; | ||
247 | updater.ContentType = contentType; | ||
248 | updater.BodyData = data; | ||
249 | updater.UpdateTimer = updateTimer; | ||
250 | updater.UpdaterID = UUID.Random(); | ||
251 | updater.Params = extraParams; | ||
252 | updater.BlendWithOldTexture = SetBlending; | ||
253 | updater.FrontAlpha = AlphaValue; | ||
254 | updater.Face = face; | ||
255 | updater.Url = "Local image"; | ||
256 | updater.Disp = disp; | ||
257 | |||
258 | object objReusableTextureUUID = null; | ||
259 | |||
260 | if (ReuseTextures && !updater.BlendWithOldTexture) | ||
171 | { | 261 | { |
172 | DynamicTextureUpdater updater = new DynamicTextureUpdater(); | 262 | string reuseableTextureKey = GenerateReusableTextureKey(data, extraParams); |
173 | updater.SimUUID = simID; | 263 | objReusableTextureUUID = m_reuseableDynamicTextures.Get(reuseableTextureKey); |
174 | updater.PrimID = primID; | 264 | |
175 | updater.ContentType = contentType; | 265 | if (objReusableTextureUUID != null) |
176 | updater.BodyData = data; | 266 | { |
177 | updater.UpdateTimer = updateTimer; | 267 | // If something else has removed this temporary asset from the cache, detect and invalidate |
178 | updater.UpdaterID = UUID.Random(); | 268 | // our cached uuid. |
179 | updater.Params = extraParams; | 269 | if (scene.AssetService.GetMetadata(objReusableTextureUUID.ToString()) == null) |
180 | updater.BlendWithOldTexture = SetBlending; | 270 | { |
181 | updater.FrontAlpha = AlphaValue; | 271 | m_reuseableDynamicTextures.Invalidate(reuseableTextureKey); |
182 | updater.Face = face; | 272 | objReusableTextureUUID = null; |
183 | updater.Url = "Local image"; | 273 | } |
184 | updater.Disp = disp; | 274 | } |
275 | } | ||
185 | 276 | ||
277 | // We cannot reuse a dynamic texture if the data is going to be blended with something already there. | ||
278 | if (objReusableTextureUUID == null) | ||
279 | { | ||
186 | lock (Updaters) | 280 | lock (Updaters) |
187 | { | 281 | { |
188 | if (!Updaters.ContainsKey(updater.UpdaterID)) | 282 | if (!Updaters.ContainsKey(updater.UpdaterID)) |
@@ -191,11 +285,29 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
191 | } | 285 | } |
192 | } | 286 | } |
193 | 287 | ||
288 | // m_log.DebugFormat( | ||
289 | // "[DYNAMIC TEXTURE MODULE]: Requesting generation of new dynamic texture for {0} in {1}", | ||
290 | // part.Name, part.ParentGroup.Scene.Name); | ||
291 | |||
194 | RenderPlugins[contentType].AsyncConvertData(updater.UpdaterID, data, extraParams); | 292 | RenderPlugins[contentType].AsyncConvertData(updater.UpdaterID, data, extraParams); |
195 | return updater.UpdaterID; | ||
196 | } | 293 | } |
197 | 294 | else | |
198 | return UUID.Zero; | 295 | { |
296 | // m_log.DebugFormat( | ||
297 | // "[DYNAMIC TEXTURE MODULE]: Reusing cached texture {0} for {1} in {2}", | ||
298 | // objReusableTextureUUID, part.Name, part.ParentGroup.Scene.Name); | ||
299 | |||
300 | // No need to add to updaters as the texture is always the same. Not that this functionality | ||
301 | // apppears to be implemented anyway. | ||
302 | updater.UpdatePart(part, (UUID)objReusableTextureUUID); | ||
303 | } | ||
304 | |||
305 | return updater.UpdaterID; | ||
306 | } | ||
307 | |||
308 | private string GenerateReusableTextureKey(string data, string extraParams) | ||
309 | { | ||
310 | return string.Format("{0}{1}", data, extraParams); | ||
199 | } | 311 | } |
200 | 312 | ||
201 | public void GetDrawStringSize(string contentType, string text, string fontName, int fontSize, | 313 | public void GetDrawStringSize(string contentType, string text, string fontName, int fontSize, |
@@ -215,6 +327,13 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
215 | 327 | ||
216 | public void Initialise(Scene scene, IConfigSource config) | 328 | public void Initialise(Scene scene, IConfigSource config) |
217 | { | 329 | { |
330 | IConfig texturesConfig = config.Configs["Textures"]; | ||
331 | if (texturesConfig != null) | ||
332 | { | ||
333 | ReuseTextures = texturesConfig.GetBoolean("ReuseDynamicTextures", false); | ||
334 | ReuseLowDataTextures = texturesConfig.GetBoolean("ReuseDynamicLowDataTextures", false); | ||
335 | } | ||
336 | |||
218 | if (!RegisteredScenes.ContainsKey(scene.RegionInfo.RegionID)) | 337 | if (!RegisteredScenes.ContainsKey(scene.RegionInfo.RegionID)) |
219 | { | 338 | { |
220 | RegisteredScenes.Add(scene.RegionInfo.RegionID, scene); | 339 | RegisteredScenes.Add(scene.RegionInfo.RegionID, scene); |
@@ -224,6 +343,11 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
224 | 343 | ||
225 | public void PostInitialise() | 344 | public void PostInitialise() |
226 | { | 345 | { |
346 | if (ReuseTextures) | ||
347 | { | ||
348 | m_reuseableDynamicTextures = new Cache(CacheMedium.Memory, CacheStrategy.Conservative); | ||
349 | m_reuseableDynamicTextures.DefaultTTL = new TimeSpan(24, 0, 0); | ||
350 | } | ||
227 | } | 351 | } |
228 | 352 | ||
229 | public void Close() | 353 | public void Close() |
@@ -269,9 +393,60 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
269 | } | 393 | } |
270 | 394 | ||
271 | /// <summary> | 395 | /// <summary> |
396 | /// Update the given part with the new texture. | ||
397 | /// </summary> | ||
398 | /// <returns> | ||
399 | /// The old texture UUID. | ||
400 | /// </returns> | ||
401 | public UUID UpdatePart(SceneObjectPart part, UUID textureID) | ||
402 | { | ||
403 | UUID oldID; | ||
404 | |||
405 | lock (part) | ||
406 | { | ||
407 | // mostly keep the values from before | ||
408 | Primitive.TextureEntry tmptex = part.Shape.Textures; | ||
409 | |||
410 | // FIXME: Need to return the appropriate ID if only a single face is replaced. | ||
411 | oldID = tmptex.DefaultTexture.TextureID; | ||
412 | |||
413 | if (Face == ALL_SIDES) | ||
414 | { | ||
415 | oldID = tmptex.DefaultTexture.TextureID; | ||
416 | tmptex.DefaultTexture.TextureID = textureID; | ||
417 | } | ||
418 | else | ||
419 | { | ||
420 | try | ||
421 | { | ||
422 | Primitive.TextureEntryFace texface = tmptex.CreateFace((uint)Face); | ||
423 | texface.TextureID = textureID; | ||
424 | tmptex.FaceTextures[Face] = texface; | ||
425 | } | ||
426 | catch (Exception) | ||
427 | { | ||
428 | tmptex.DefaultTexture.TextureID = textureID; | ||
429 | } | ||
430 | } | ||
431 | |||
432 | // I'm pretty sure we always want to force this to true | ||
433 | // I'm pretty sure noone whats to set fullbright true if it wasn't true before. | ||
434 | // tmptex.DefaultTexture.Fullbright = true; | ||
435 | |||
436 | part.UpdateTextureEntry(tmptex.GetBytes()); | ||
437 | } | ||
438 | |||
439 | return oldID; | ||
440 | } | ||
441 | |||
442 | /// <summary> | ||
272 | /// Called once new texture data has been received for this updater. | 443 | /// Called once new texture data has been received for this updater. |
273 | /// </summary> | 444 | /// </summary> |
274 | public void DataReceived(byte[] data, Scene scene) | 445 | /// <param name="data"></param> |
446 | /// <param name="scene"></param> | ||
447 | /// <param name="isReuseable">True if the data given is reuseable.</param> | ||
448 | /// <returns>The asset UUID given to the incoming data.</returns> | ||
449 | public UUID DataReceived(byte[] data, Scene scene) | ||
275 | { | 450 | { |
276 | SceneObjectPart part = scene.GetSceneObjectPart(PrimID); | 451 | SceneObjectPart part = scene.GetSceneObjectPart(PrimID); |
277 | 452 | ||
@@ -281,7 +456,8 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
281 | String.Format("DynamicTextureModule: Error preparing image using URL {0}", Url); | 456 | String.Format("DynamicTextureModule: Error preparing image using URL {0}", Url); |
282 | scene.SimChat(Utils.StringToBytes(msg), ChatTypeEnum.Say, | 457 | scene.SimChat(Utils.StringToBytes(msg), ChatTypeEnum.Say, |
283 | 0, part.ParentGroup.RootPart.AbsolutePosition, part.Name, part.UUID, false); | 458 | 0, part.ParentGroup.RootPart.AbsolutePosition, part.Name, part.UUID, false); |
284 | return; | 459 | |
460 | return UUID.Zero; | ||
285 | } | 461 | } |
286 | 462 | ||
287 | byte[] assetData = null; | 463 | byte[] assetData = null; |
@@ -319,56 +495,29 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
319 | IJ2KDecoder cacheLayerDecode = scene.RequestModuleInterface<IJ2KDecoder>(); | 495 | IJ2KDecoder cacheLayerDecode = scene.RequestModuleInterface<IJ2KDecoder>(); |
320 | if (cacheLayerDecode != null) | 496 | if (cacheLayerDecode != null) |
321 | { | 497 | { |
322 | cacheLayerDecode.Decode(asset.FullID, asset.Data); | 498 | if (!cacheLayerDecode.Decode(asset.FullID, asset.Data)) |
323 | cacheLayerDecode = null; | 499 | m_log.WarnFormat( |
500 | "[DYNAMIC TEXTURE MODULE]: Decoding of dynamically generated asset {0} for {1} in {2} failed", | ||
501 | asset.ID, part.Name, part.ParentGroup.Scene.Name); | ||
324 | } | 502 | } |
325 | 503 | ||
326 | UUID oldID = UUID.Zero; | 504 | UUID oldID = UpdatePart(part, asset.FullID); |
327 | |||
328 | lock (part) | ||
329 | { | ||
330 | // mostly keep the values from before | ||
331 | Primitive.TextureEntry tmptex = part.Shape.Textures; | ||
332 | |||
333 | // remove the old asset from the cache | ||
334 | oldID = tmptex.DefaultTexture.TextureID; | ||
335 | |||
336 | if (Face == ALL_SIDES) | ||
337 | { | ||
338 | tmptex.DefaultTexture.TextureID = asset.FullID; | ||
339 | } | ||
340 | else | ||
341 | { | ||
342 | try | ||
343 | { | ||
344 | Primitive.TextureEntryFace texface = tmptex.CreateFace((uint)Face); | ||
345 | texface.TextureID = asset.FullID; | ||
346 | tmptex.FaceTextures[Face] = texface; | ||
347 | } | ||
348 | catch (Exception) | ||
349 | { | ||
350 | tmptex.DefaultTexture.TextureID = asset.FullID; | ||
351 | } | ||
352 | } | ||
353 | |||
354 | // I'm pretty sure we always want to force this to true | ||
355 | // I'm pretty sure noone whats to set fullbright true if it wasn't true before. | ||
356 | // tmptex.DefaultTexture.Fullbright = true; | ||
357 | |||
358 | part.UpdateTextureEntry(tmptex.GetBytes()); | ||
359 | } | ||
360 | 505 | ||
361 | if (oldID != UUID.Zero && ((Disp & DISP_EXPIRE) != 0)) | 506 | if (oldID != UUID.Zero && ((Disp & DISP_EXPIRE) != 0)) |
362 | { | 507 | { |
363 | if (oldAsset == null) oldAsset = scene.AssetService.Get(oldID.ToString()); | 508 | if (oldAsset == null) |
509 | oldAsset = scene.AssetService.Get(oldID.ToString()); | ||
510 | |||
364 | if (oldAsset != null) | 511 | if (oldAsset != null) |
365 | { | 512 | { |
366 | if (oldAsset.Temporary == true) | 513 | if (oldAsset.Temporary) |
367 | { | 514 | { |
368 | scene.AssetService.Delete(oldID.ToString()); | 515 | scene.AssetService.Delete(oldID.ToString()); |
369 | } | 516 | } |
370 | } | 517 | } |
371 | } | 518 | } |
519 | |||
520 | return asset.FullID; | ||
372 | } | 521 | } |
373 | 522 | ||
374 | private byte[] BlendTextures(byte[] frontImage, byte[] backImage, bool setNewAlpha, byte newAlpha) | 523 | private byte[] BlendTextures(byte[] frontImage, byte[] backImage, bool setNewAlpha, byte newAlpha) |
diff --git a/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs b/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs index 13762f7..99ffbe7 100644 --- a/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs | |||
@@ -58,6 +58,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
58 | public string body; | 58 | public string body; |
59 | public int responseCode; | 59 | public int responseCode; |
60 | public string responseBody; | 60 | public string responseBody; |
61 | public string responseType = "text/plain"; | ||
61 | //public ManualResetEvent ev; | 62 | //public ManualResetEvent ev; |
62 | public bool requestDone; | 63 | public bool requestDone; |
63 | public int startTime; | 64 | public int startTime; |
@@ -270,6 +271,22 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
270 | } | 271 | } |
271 | } | 272 | } |
272 | 273 | ||
274 | public void HttpContentType(UUID request, string type) | ||
275 | { | ||
276 | lock (m_UrlMap) | ||
277 | { | ||
278 | if (m_RequestMap.ContainsKey(request)) | ||
279 | { | ||
280 | UrlData urlData = m_RequestMap[request]; | ||
281 | urlData.requests[request].responseType = type; | ||
282 | } | ||
283 | else | ||
284 | { | ||
285 | m_log.Info("[HttpRequestHandler] There is no http-in request with id " + request.ToString()); | ||
286 | } | ||
287 | } | ||
288 | } | ||
289 | |||
273 | public void HttpResponse(UUID request, int status, string body) | 290 | public void HttpResponse(UUID request, int status, string body) |
274 | { | 291 | { |
275 | lock (m_RequestMap) | 292 | lock (m_RequestMap) |
diff --git a/OpenSim/Region/CoreModules/Scripting/LoadImageURL/LoadImageURLModule.cs b/OpenSim/Region/CoreModules/Scripting/LoadImageURL/LoadImageURLModule.cs index 6f83948..45e6527 100644 --- a/OpenSim/Region/CoreModules/Scripting/LoadImageURL/LoadImageURLModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/LoadImageURL/LoadImageURLModule.cs | |||
@@ -32,6 +32,7 @@ using System.Net; | |||
32 | using Nini.Config; | 32 | using Nini.Config; |
33 | using OpenMetaverse; | 33 | using OpenMetaverse; |
34 | using OpenMetaverse.Imaging; | 34 | using OpenMetaverse.Imaging; |
35 | using OpenSim.Region.CoreModules.Scripting.DynamicTexture; | ||
35 | using OpenSim.Region.Framework.Interfaces; | 36 | using OpenSim.Region.Framework.Interfaces; |
36 | using OpenSim.Region.Framework.Scenes; | 37 | using OpenSim.Region.Framework.Scenes; |
37 | using log4net; | 38 | using log4net; |
@@ -67,12 +68,18 @@ namespace OpenSim.Region.CoreModules.Scripting.LoadImageURL | |||
67 | return true; | 68 | return true; |
68 | } | 69 | } |
69 | 70 | ||
70 | public byte[] ConvertUrl(string url, string extraParams) | 71 | // public bool AlwaysIdenticalConversion(string bodyData, string extraParams) |
72 | // { | ||
73 | // // We don't support conversion of body data. | ||
74 | // return false; | ||
75 | // } | ||
76 | |||
77 | public IDynamicTexture ConvertUrl(string url, string extraParams) | ||
71 | { | 78 | { |
72 | return null; | 79 | return null; |
73 | } | 80 | } |
74 | 81 | ||
75 | public byte[] ConvertStream(Stream data, string extraParams) | 82 | public IDynamicTexture ConvertData(string bodyData, string extraParams) |
76 | { | 83 | { |
77 | return null; | 84 | return null; |
78 | } | 85 | } |
@@ -165,11 +172,11 @@ namespace OpenSim.Region.CoreModules.Scripting.LoadImageURL | |||
165 | 172 | ||
166 | private void HttpRequestReturn(IAsyncResult result) | 173 | private void HttpRequestReturn(IAsyncResult result) |
167 | { | 174 | { |
168 | |||
169 | RequestState state = (RequestState) result.AsyncState; | 175 | RequestState state = (RequestState) result.AsyncState; |
170 | WebRequest request = (WebRequest) state.Request; | 176 | WebRequest request = (WebRequest) state.Request; |
171 | Stream stream = null; | 177 | Stream stream = null; |
172 | byte[] imageJ2000 = new byte[0]; | 178 | byte[] imageJ2000 = new byte[0]; |
179 | Size newSize = new Size(0, 0); | ||
173 | 180 | ||
174 | try | 181 | try |
175 | { | 182 | { |
@@ -182,37 +189,43 @@ namespace OpenSim.Region.CoreModules.Scripting.LoadImageURL | |||
182 | try | 189 | try |
183 | { | 190 | { |
184 | Bitmap image = new Bitmap(stream); | 191 | Bitmap image = new Bitmap(stream); |
185 | Size newsize; | ||
186 | 192 | ||
187 | // TODO: make this a bit less hard coded | 193 | // TODO: make this a bit less hard coded |
188 | if ((image.Height < 64) && (image.Width < 64)) | 194 | if ((image.Height < 64) && (image.Width < 64)) |
189 | { | 195 | { |
190 | newsize = new Size(32, 32); | 196 | newSize.Width = 32; |
197 | newSize.Height = 32; | ||
191 | } | 198 | } |
192 | else if ((image.Height < 128) && (image.Width < 128)) | 199 | else if ((image.Height < 128) && (image.Width < 128)) |
193 | { | 200 | { |
194 | newsize = new Size(64, 64); | 201 | newSize.Width = 64; |
202 | newSize.Height = 64; | ||
195 | } | 203 | } |
196 | else if ((image.Height < 256) && (image.Width < 256)) | 204 | else if ((image.Height < 256) && (image.Width < 256)) |
197 | { | 205 | { |
198 | newsize = new Size(128, 128); | 206 | newSize.Width = 128; |
207 | newSize.Height = 128; | ||
199 | } | 208 | } |
200 | else if ((image.Height < 512 && image.Width < 512)) | 209 | else if ((image.Height < 512 && image.Width < 512)) |
201 | { | 210 | { |
202 | newsize = new Size(256, 256); | 211 | newSize.Width = 256; |
212 | newSize.Height = 256; | ||
203 | } | 213 | } |
204 | else if ((image.Height < 1024 && image.Width < 1024)) | 214 | else if ((image.Height < 1024 && image.Width < 1024)) |
205 | { | 215 | { |
206 | newsize = new Size(512, 512); | 216 | newSize.Width = 512; |
217 | newSize.Height = 512; | ||
207 | } | 218 | } |
208 | else | 219 | else |
209 | { | 220 | { |
210 | newsize = new Size(1024, 1024); | 221 | newSize.Width = 1024; |
222 | newSize.Height = 1024; | ||
211 | } | 223 | } |
212 | 224 | ||
213 | Bitmap resize = new Bitmap(image, newsize); | 225 | using (Bitmap resize = new Bitmap(image, newSize)) |
214 | 226 | { | |
215 | imageJ2000 = OpenJPEG.EncodeFromImage(resize, true); | 227 | imageJ2000 = OpenJPEG.EncodeFromImage(resize, true); |
228 | } | ||
216 | } | 229 | } |
217 | catch (Exception) | 230 | catch (Exception) |
218 | { | 231 | { |
@@ -227,7 +240,6 @@ namespace OpenSim.Region.CoreModules.Scripting.LoadImageURL | |||
227 | } | 240 | } |
228 | catch (WebException) | 241 | catch (WebException) |
229 | { | 242 | { |
230 | |||
231 | } | 243 | } |
232 | finally | 244 | finally |
233 | { | 245 | { |
@@ -236,9 +248,14 @@ namespace OpenSim.Region.CoreModules.Scripting.LoadImageURL | |||
236 | stream.Close(); | 248 | stream.Close(); |
237 | } | 249 | } |
238 | } | 250 | } |
239 | m_log.DebugFormat("[LOADIMAGEURLMODULE] Returning {0} bytes of image data for request {1}", | 251 | |
252 | m_log.DebugFormat("[LOADIMAGEURLMODULE]: Returning {0} bytes of image data for request {1}", | ||
240 | imageJ2000.Length, state.RequestID); | 253 | imageJ2000.Length, state.RequestID); |
241 | m_textureManager.ReturnData(state.RequestID, imageJ2000); | 254 | |
255 | m_textureManager.ReturnData( | ||
256 | state.RequestID, | ||
257 | new OpenSim.Region.CoreModules.Scripting.DynamicTexture.DynamicTexture( | ||
258 | request.RequestUri, null, imageJ2000, newSize, false)); | ||
242 | } | 259 | } |
243 | 260 | ||
244 | #region Nested type: RequestState | 261 | #region Nested type: RequestState |
diff --git a/OpenSim/Region/CoreModules/Scripting/VectorRender/Tests/VectorRenderModuleTests.cs b/OpenSim/Region/CoreModules/Scripting/VectorRender/Tests/VectorRenderModuleTests.cs index 9787c8c..41baccc 100644 --- a/OpenSim/Region/CoreModules/Scripting/VectorRender/Tests/VectorRenderModuleTests.cs +++ b/OpenSim/Region/CoreModules/Scripting/VectorRender/Tests/VectorRenderModuleTests.cs | |||
@@ -45,31 +45,292 @@ using OpenSim.Tests.Common.Mock; | |||
45 | namespace OpenSim.Region.CoreModules.Scripting.VectorRender.Tests | 45 | namespace OpenSim.Region.CoreModules.Scripting.VectorRender.Tests |
46 | { | 46 | { |
47 | [TestFixture] | 47 | [TestFixture] |
48 | public class VectorRenderModuleTests | 48 | public class VectorRenderModuleTests : OpenSimTestCase |
49 | { | 49 | { |
50 | Scene m_scene; | ||
51 | DynamicTextureModule m_dtm; | ||
52 | VectorRenderModule m_vrm; | ||
53 | |||
54 | private void SetupScene(bool reuseTextures) | ||
55 | { | ||
56 | m_scene = new SceneHelpers().SetupScene(); | ||
57 | |||
58 | m_dtm = new DynamicTextureModule(); | ||
59 | m_dtm.ReuseTextures = reuseTextures; | ||
60 | // m_dtm.ReuseLowDataTextures = reuseTextures; | ||
61 | |||
62 | m_vrm = new VectorRenderModule(); | ||
63 | |||
64 | SceneHelpers.SetupSceneModules(m_scene, m_dtm, m_vrm); | ||
65 | } | ||
66 | |||
50 | [Test] | 67 | [Test] |
51 | public void TestDraw() | 68 | public void TestDraw() |
52 | { | 69 | { |
53 | TestHelpers.InMethod(); | 70 | TestHelpers.InMethod(); |
54 | 71 | ||
55 | Scene scene = new SceneHelpers().SetupScene(); | 72 | SetupScene(false); |
56 | DynamicTextureModule dtm = new DynamicTextureModule(); | 73 | SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene); |
57 | VectorRenderModule vrm = new VectorRenderModule(); | ||
58 | SceneHelpers.SetupSceneModules(scene, dtm, vrm); | ||
59 | |||
60 | SceneObjectGroup so = SceneHelpers.AddSceneObject(scene); | ||
61 | UUID originalTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID; | 74 | UUID originalTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID; |
62 | 75 | ||
63 | dtm.AddDynamicTextureData( | 76 | m_dtm.AddDynamicTextureData( |
64 | scene.RegionInfo.RegionID, | 77 | m_scene.RegionInfo.RegionID, |
65 | so.UUID, | 78 | so.UUID, |
66 | vrm.GetContentType(), | 79 | m_vrm.GetContentType(), |
67 | "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;", | 80 | "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;", |
68 | "", | 81 | "", |
69 | 0); | 82 | 0); |
70 | 83 | ||
84 | Assert.That(originalTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID)); | ||
85 | } | ||
86 | |||
87 | [Test] | ||
88 | public void TestRepeatSameDraw() | ||
89 | { | ||
90 | TestHelpers.InMethod(); | ||
91 | |||
92 | string dtText = "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;"; | ||
93 | |||
94 | SetupScene(false); | ||
95 | SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene); | ||
96 | |||
97 | m_dtm.AddDynamicTextureData( | ||
98 | m_scene.RegionInfo.RegionID, | ||
99 | so.UUID, | ||
100 | m_vrm.GetContentType(), | ||
101 | dtText, | ||
102 | "", | ||
103 | 0); | ||
104 | |||
105 | UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID; | ||
106 | |||
107 | m_dtm.AddDynamicTextureData( | ||
108 | m_scene.RegionInfo.RegionID, | ||
109 | so.UUID, | ||
110 | m_vrm.GetContentType(), | ||
111 | dtText, | ||
112 | "", | ||
113 | 0); | ||
114 | |||
115 | Assert.That(firstDynamicTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID)); | ||
116 | } | ||
117 | |||
118 | [Test] | ||
119 | public void TestRepeatSameDrawDifferentExtraParams() | ||
120 | { | ||
121 | TestHelpers.InMethod(); | ||
122 | |||
123 | string dtText = "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;"; | ||
124 | |||
125 | SetupScene(false); | ||
126 | SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene); | ||
127 | |||
128 | m_dtm.AddDynamicTextureData( | ||
129 | m_scene.RegionInfo.RegionID, | ||
130 | so.UUID, | ||
131 | m_vrm.GetContentType(), | ||
132 | dtText, | ||
133 | "", | ||
134 | 0); | ||
135 | |||
136 | UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID; | ||
137 | |||
138 | m_dtm.AddDynamicTextureData( | ||
139 | m_scene.RegionInfo.RegionID, | ||
140 | so.UUID, | ||
141 | m_vrm.GetContentType(), | ||
142 | dtText, | ||
143 | "alpha:250", | ||
144 | 0); | ||
145 | |||
146 | Assert.That(firstDynamicTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID)); | ||
147 | } | ||
148 | |||
149 | [Test] | ||
150 | public void TestRepeatSameDrawContainingImage() | ||
151 | { | ||
152 | TestHelpers.InMethod(); | ||
153 | |||
154 | string dtText | ||
155 | = "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World; Image http://localhost/shouldnotexist.png"; | ||
156 | |||
157 | SetupScene(false); | ||
158 | SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene); | ||
159 | |||
160 | m_dtm.AddDynamicTextureData( | ||
161 | m_scene.RegionInfo.RegionID, | ||
162 | so.UUID, | ||
163 | m_vrm.GetContentType(), | ||
164 | dtText, | ||
165 | "", | ||
166 | 0); | ||
167 | |||
168 | UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID; | ||
169 | |||
170 | m_dtm.AddDynamicTextureData( | ||
171 | m_scene.RegionInfo.RegionID, | ||
172 | so.UUID, | ||
173 | m_vrm.GetContentType(), | ||
174 | dtText, | ||
175 | "", | ||
176 | 0); | ||
177 | |||
178 | Assert.That(firstDynamicTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID)); | ||
179 | } | ||
180 | |||
181 | [Test] | ||
182 | public void TestDrawReusingTexture() | ||
183 | { | ||
184 | TestHelpers.InMethod(); | ||
185 | |||
186 | SetupScene(true); | ||
187 | SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene); | ||
188 | UUID originalTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID; | ||
189 | |||
190 | m_dtm.AddDynamicTextureData( | ||
191 | m_scene.RegionInfo.RegionID, | ||
192 | so.UUID, | ||
193 | m_vrm.GetContentType(), | ||
194 | "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;", | ||
195 | "", | ||
196 | 0); | ||
71 | 197 | ||
72 | Assert.That(originalTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID)); | 198 | Assert.That(originalTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID)); |
73 | } | 199 | } |
200 | |||
201 | [Test] | ||
202 | public void TestRepeatSameDrawReusingTexture() | ||
203 | { | ||
204 | TestHelpers.InMethod(); | ||
205 | // TestHelpers.EnableLogging(); | ||
206 | |||
207 | string dtText = "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;"; | ||
208 | |||
209 | SetupScene(true); | ||
210 | SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene); | ||
211 | |||
212 | m_dtm.AddDynamicTextureData( | ||
213 | m_scene.RegionInfo.RegionID, | ||
214 | so.UUID, | ||
215 | m_vrm.GetContentType(), | ||
216 | dtText, | ||
217 | "", | ||
218 | 0); | ||
219 | |||
220 | UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID; | ||
221 | |||
222 | m_dtm.AddDynamicTextureData( | ||
223 | m_scene.RegionInfo.RegionID, | ||
224 | so.UUID, | ||
225 | m_vrm.GetContentType(), | ||
226 | dtText, | ||
227 | "", | ||
228 | 0); | ||
229 | |||
230 | Assert.That(firstDynamicTextureID, Is.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID)); | ||
231 | } | ||
232 | |||
233 | /// <summary> | ||
234 | /// Test a low data dynamically generated texture such that it is treated as a low data texture that causes | ||
235 | /// problems for current viewers. | ||
236 | /// </summary> | ||
237 | /// <remarks> | ||
238 | /// As we do not set DynamicTextureModule.ReuseLowDataTextures = true in this test, it should not reuse the | ||
239 | /// texture | ||
240 | /// </remarks> | ||
241 | [Test] | ||
242 | public void TestRepeatSameDrawLowDataTexture() | ||
243 | { | ||
244 | TestHelpers.InMethod(); | ||
245 | // TestHelpers.EnableLogging(); | ||
246 | |||
247 | string dtText = "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;"; | ||
248 | |||
249 | SetupScene(true); | ||
250 | SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene); | ||
251 | |||
252 | m_dtm.AddDynamicTextureData( | ||
253 | m_scene.RegionInfo.RegionID, | ||
254 | so.UUID, | ||
255 | m_vrm.GetContentType(), | ||
256 | dtText, | ||
257 | "1024", | ||
258 | 0); | ||
259 | |||
260 | UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID; | ||
261 | |||
262 | m_dtm.AddDynamicTextureData( | ||
263 | m_scene.RegionInfo.RegionID, | ||
264 | so.UUID, | ||
265 | m_vrm.GetContentType(), | ||
266 | dtText, | ||
267 | "1024", | ||
268 | 0); | ||
269 | |||
270 | Assert.That(firstDynamicTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID)); | ||
271 | } | ||
272 | |||
273 | [Test] | ||
274 | public void TestRepeatSameDrawDifferentExtraParamsReusingTexture() | ||
275 | { | ||
276 | TestHelpers.InMethod(); | ||
277 | |||
278 | string dtText = "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;"; | ||
279 | |||
280 | SetupScene(true); | ||
281 | SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene); | ||
282 | |||
283 | m_dtm.AddDynamicTextureData( | ||
284 | m_scene.RegionInfo.RegionID, | ||
285 | so.UUID, | ||
286 | m_vrm.GetContentType(), | ||
287 | dtText, | ||
288 | "", | ||
289 | 0); | ||
290 | |||
291 | UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID; | ||
292 | |||
293 | m_dtm.AddDynamicTextureData( | ||
294 | m_scene.RegionInfo.RegionID, | ||
295 | so.UUID, | ||
296 | m_vrm.GetContentType(), | ||
297 | dtText, | ||
298 | "alpha:250", | ||
299 | 0); | ||
300 | |||
301 | Assert.That(firstDynamicTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID)); | ||
302 | } | ||
303 | |||
304 | [Test] | ||
305 | public void TestRepeatSameDrawContainingImageReusingTexture() | ||
306 | { | ||
307 | TestHelpers.InMethod(); | ||
308 | |||
309 | string dtText | ||
310 | = "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World; Image http://localhost/shouldnotexist.png"; | ||
311 | |||
312 | SetupScene(true); | ||
313 | SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene); | ||
314 | |||
315 | m_dtm.AddDynamicTextureData( | ||
316 | m_scene.RegionInfo.RegionID, | ||
317 | so.UUID, | ||
318 | m_vrm.GetContentType(), | ||
319 | dtText, | ||
320 | "", | ||
321 | 0); | ||
322 | |||
323 | UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID; | ||
324 | |||
325 | m_dtm.AddDynamicTextureData( | ||
326 | m_scene.RegionInfo.RegionID, | ||
327 | so.UUID, | ||
328 | m_vrm.GetContentType(), | ||
329 | dtText, | ||
330 | "", | ||
331 | 0); | ||
332 | |||
333 | Assert.That(firstDynamicTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID)); | ||
334 | } | ||
74 | } | 335 | } |
75 | } \ No newline at end of file | 336 | } \ No newline at end of file |
diff --git a/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs b/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs index 8b2f2f8..1e17b02 100644 --- a/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs | |||
@@ -30,10 +30,12 @@ using System.Drawing; | |||
30 | using System.Drawing.Imaging; | 30 | using System.Drawing.Imaging; |
31 | using System.Globalization; | 31 | using System.Globalization; |
32 | using System.IO; | 32 | using System.IO; |
33 | using System.Linq; | ||
33 | using System.Net; | 34 | using System.Net; |
34 | using Nini.Config; | 35 | using Nini.Config; |
35 | using OpenMetaverse; | 36 | using OpenMetaverse; |
36 | using OpenMetaverse.Imaging; | 37 | using OpenMetaverse.Imaging; |
38 | using OpenSim.Region.CoreModules.Scripting.DynamicTexture; | ||
37 | using OpenSim.Region.Framework.Interfaces; | 39 | using OpenSim.Region.Framework.Interfaces; |
38 | using OpenSim.Region.Framework.Scenes; | 40 | using OpenSim.Region.Framework.Scenes; |
39 | using log4net; | 41 | using log4net; |
@@ -45,9 +47,13 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender | |||
45 | { | 47 | { |
46 | public class VectorRenderModule : IRegionModule, IDynamicTextureRender | 48 | public class VectorRenderModule : IRegionModule, IDynamicTextureRender |
47 | { | 49 | { |
50 | // These fields exist for testing purposes, please do not remove. | ||
51 | // private static bool s_flipper; | ||
52 | // private static byte[] s_asset1Data; | ||
53 | // private static byte[] s_asset2Data; | ||
54 | |||
48 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 55 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
49 | 56 | ||
50 | private string m_name = "VectorRenderModule"; | ||
51 | private Scene m_scene; | 57 | private Scene m_scene; |
52 | private IDynamicTextureManager m_textureManager; | 58 | private IDynamicTextureManager m_textureManager; |
53 | private Graphics m_graph; | 59 | private Graphics m_graph; |
@@ -61,12 +67,12 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender | |||
61 | 67 | ||
62 | public string GetContentType() | 68 | public string GetContentType() |
63 | { | 69 | { |
64 | return ("vector"); | 70 | return "vector"; |
65 | } | 71 | } |
66 | 72 | ||
67 | public string GetName() | 73 | public string GetName() |
68 | { | 74 | { |
69 | return m_name; | 75 | return Name; |
70 | } | 76 | } |
71 | 77 | ||
72 | public bool SupportsAsynchronous() | 78 | public bool SupportsAsynchronous() |
@@ -74,14 +80,20 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender | |||
74 | return true; | 80 | return true; |
75 | } | 81 | } |
76 | 82 | ||
77 | public byte[] ConvertUrl(string url, string extraParams) | 83 | // public bool AlwaysIdenticalConversion(string bodyData, string extraParams) |
84 | // { | ||
85 | // string[] lines = GetLines(bodyData); | ||
86 | // return lines.Any((str, r) => str.StartsWith("Image")); | ||
87 | // } | ||
88 | |||
89 | public IDynamicTexture ConvertUrl(string url, string extraParams) | ||
78 | { | 90 | { |
79 | return null; | 91 | return null; |
80 | } | 92 | } |
81 | 93 | ||
82 | public byte[] ConvertStream(Stream data, string extraParams) | 94 | public IDynamicTexture ConvertData(string bodyData, string extraParams) |
83 | { | 95 | { |
84 | return null; | 96 | return Draw(bodyData, extraParams); |
85 | } | 97 | } |
86 | 98 | ||
87 | public bool AsyncConvertUrl(UUID id, string url, string extraParams) | 99 | public bool AsyncConvertUrl(UUID id, string url, string extraParams) |
@@ -91,7 +103,9 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender | |||
91 | 103 | ||
92 | public bool AsyncConvertData(UUID id, string bodyData, string extraParams) | 104 | public bool AsyncConvertData(UUID id, string bodyData, string extraParams) |
93 | { | 105 | { |
94 | Draw(bodyData, id, extraParams); | 106 | // XXX: This isn't actually being done asynchronously! |
107 | m_textureManager.ReturnData(id, ConvertData(bodyData, extraParams)); | ||
108 | |||
95 | return true; | 109 | return true; |
96 | } | 110 | } |
97 | 111 | ||
@@ -144,6 +158,13 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender | |||
144 | { | 158 | { |
145 | m_textureManager.RegisterRender(GetContentType(), this); | 159 | m_textureManager.RegisterRender(GetContentType(), this); |
146 | } | 160 | } |
161 | |||
162 | // This code exists for testing purposes, please do not remove. | ||
163 | // s_asset1Data = m_scene.AssetService.Get("00000000-0000-1111-9999-000000000001").Data; | ||
164 | // s_asset1Data = m_scene.AssetService.Get("9f4acf0d-1841-4e15-bdb8-3a12efc9dd8f").Data; | ||
165 | |||
166 | // Terrain dirt - smallest bin/assets file (6004 bytes) | ||
167 | // s_asset2Data = m_scene.AssetService.Get("b8d3965a-ad78-bf43-699b-bff8eca6c975").Data; | ||
147 | } | 168 | } |
148 | 169 | ||
149 | public void Close() | 170 | public void Close() |
@@ -152,7 +173,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender | |||
152 | 173 | ||
153 | public string Name | 174 | public string Name |
154 | { | 175 | { |
155 | get { return m_name; } | 176 | get { return "VectorRenderModule"; } |
156 | } | 177 | } |
157 | 178 | ||
158 | public bool IsSharedModule | 179 | public bool IsSharedModule |
@@ -162,7 +183,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender | |||
162 | 183 | ||
163 | #endregion | 184 | #endregion |
164 | 185 | ||
165 | private void Draw(string data, UUID id, string extraParams) | 186 | private IDynamicTexture Draw(string data, string extraParams) |
166 | { | 187 | { |
167 | // We need to cater for old scripts that didnt use extraParams neatly, they use either an integer size which represents both width and height, or setalpha | 188 | // We need to cater for old scripts that didnt use extraParams neatly, they use either an integer size which represents both width and height, or setalpha |
168 | // we will now support multiple comma seperated params in the form width:256,height:512,alpha:255 | 189 | // we will now support multiple comma seperated params in the form width:256,height:512,alpha:255 |
@@ -305,40 +326,57 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender | |||
305 | 326 | ||
306 | Bitmap bitmap = null; | 327 | Bitmap bitmap = null; |
307 | Graphics graph = null; | 328 | Graphics graph = null; |
329 | bool reuseable = false; | ||
308 | 330 | ||
309 | try | 331 | try |
310 | { | 332 | { |
311 | if (alpha == 256) | 333 | // XXX: In testing, it appears that if multiple threads dispose of separate GDI+ objects simultaneously, |
312 | bitmap = new Bitmap(width, height, PixelFormat.Format32bppRgb); | 334 | // the native malloc heap can become corrupted, possibly due to a double free(). This may be due to |
313 | else | 335 | // bugs in the underlying libcairo used by mono's libgdiplus.dll on Linux/OSX. These problems were |
314 | bitmap = new Bitmap(width, height, PixelFormat.Format32bppArgb); | 336 | // seen with both libcario 1.10.2-6.1ubuntu3 and 1.8.10-2ubuntu1. They go away if disposal is perfomed |
315 | 337 | // under lock. | |
316 | graph = Graphics.FromImage(bitmap); | 338 | lock (this) |
317 | |||
318 | // this is really just to save people filling the | ||
319 | // background color in their scripts, only do when fully opaque | ||
320 | if (alpha >= 255) | ||
321 | { | 339 | { |
322 | using (SolidBrush bgFillBrush = new SolidBrush(bgColor)) | 340 | if (alpha == 256) |
341 | bitmap = new Bitmap(width, height, PixelFormat.Format32bppRgb); | ||
342 | else | ||
343 | bitmap = new Bitmap(width, height, PixelFormat.Format32bppArgb); | ||
344 | |||
345 | graph = Graphics.FromImage(bitmap); | ||
346 | |||
347 | // this is really just to save people filling the | ||
348 | // background color in their scripts, only do when fully opaque | ||
349 | if (alpha >= 255) | ||
323 | { | 350 | { |
324 | graph.FillRectangle(bgFillBrush, 0, 0, width, height); | 351 | using (SolidBrush bgFillBrush = new SolidBrush(bgColor)) |
352 | { | ||
353 | graph.FillRectangle(bgFillBrush, 0, 0, width, height); | ||
354 | } | ||
325 | } | 355 | } |
326 | } | 356 | |
327 | 357 | for (int w = 0; w < bitmap.Width; w++) | |
328 | for (int w = 0; w < bitmap.Width; w++) | ||
329 | { | ||
330 | if (alpha <= 255) | ||
331 | { | 358 | { |
332 | for (int h = 0; h < bitmap.Height; h++) | 359 | if (alpha <= 255) |
333 | { | 360 | { |
334 | bitmap.SetPixel(w, h, Color.FromArgb(alpha, bitmap.GetPixel(w, h))); | 361 | for (int h = 0; h < bitmap.Height; h++) |
362 | { | ||
363 | bitmap.SetPixel(w, h, Color.FromArgb(alpha, bitmap.GetPixel(w, h))); | ||
364 | } | ||
335 | } | 365 | } |
336 | } | 366 | } |
367 | |||
368 | GDIDraw(data, graph, altDataDelim, out reuseable); | ||
337 | } | 369 | } |
338 | 370 | ||
339 | GDIDraw(data, graph, altDataDelim); | ||
340 | |||
341 | byte[] imageJ2000 = new byte[0]; | 371 | byte[] imageJ2000 = new byte[0]; |
372 | |||
373 | // This code exists for testing purposes, please do not remove. | ||
374 | // if (s_flipper) | ||
375 | // imageJ2000 = s_asset1Data; | ||
376 | // else | ||
377 | // imageJ2000 = s_asset2Data; | ||
378 | // | ||
379 | // s_flipper = !s_flipper; | ||
342 | 380 | ||
343 | try | 381 | try |
344 | { | 382 | { |
@@ -351,15 +389,24 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender | |||
351 | e.Message, e.StackTrace); | 389 | e.Message, e.StackTrace); |
352 | } | 390 | } |
353 | 391 | ||
354 | m_textureManager.ReturnData(id, imageJ2000); | 392 | return new OpenSim.Region.CoreModules.Scripting.DynamicTexture.DynamicTexture( |
393 | data, extraParams, imageJ2000, new Size(width, height), reuseable); | ||
355 | } | 394 | } |
356 | finally | 395 | finally |
357 | { | 396 | { |
358 | if (graph != null) | 397 | // XXX: In testing, it appears that if multiple threads dispose of separate GDI+ objects simultaneously, |
359 | graph.Dispose(); | 398 | // the native malloc heap can become corrupted, possibly due to a double free(). This may be due to |
360 | 399 | // bugs in the underlying libcairo used by mono's libgdiplus.dll on Linux/OSX. These problems were | |
361 | if (bitmap != null) | 400 | // seen with both libcario 1.10.2-6.1ubuntu3 and 1.8.10-2ubuntu1. They go away if disposal is perfomed |
362 | bitmap.Dispose(); | 401 | // under lock. |
402 | lock (this) | ||
403 | { | ||
404 | if (graph != null) | ||
405 | graph.Dispose(); | ||
406 | |||
407 | if (bitmap != null) | ||
408 | bitmap.Dispose(); | ||
409 | } | ||
363 | } | 410 | } |
364 | } | 411 | } |
365 | 412 | ||
@@ -418,8 +465,21 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender | |||
418 | } | 465 | } |
419 | */ | 466 | */ |
420 | 467 | ||
421 | private void GDIDraw(string data, Graphics graph, char dataDelim) | 468 | /// <summary> |
469 | /// Split input data into discrete command lines. | ||
470 | /// </summary> | ||
471 | /// <returns></returns> | ||
472 | /// <param name='data'></param> | ||
473 | /// <param name='dataDelim'></param> | ||
474 | private string[] GetLines(string data, char dataDelim) | ||
475 | { | ||
476 | char[] lineDelimiter = { dataDelim }; | ||
477 | return data.Split(lineDelimiter); | ||
478 | } | ||
479 | |||
480 | private void GDIDraw(string data, Graphics graph, char dataDelim, out bool reuseable) | ||
422 | { | 481 | { |
482 | reuseable = true; | ||
423 | Point startPoint = new Point(0, 0); | 483 | Point startPoint = new Point(0, 0); |
424 | Point endPoint = new Point(0, 0); | 484 | Point endPoint = new Point(0, 0); |
425 | Pen drawPen = null; | 485 | Pen drawPen = null; |
@@ -434,11 +494,9 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender | |||
434 | myFont = new Font(fontName, fontSize); | 494 | myFont = new Font(fontName, fontSize); |
435 | myBrush = new SolidBrush(Color.Black); | 495 | myBrush = new SolidBrush(Color.Black); |
436 | 496 | ||
437 | char[] lineDelimiter = {dataDelim}; | ||
438 | char[] partsDelimiter = {','}; | 497 | char[] partsDelimiter = {','}; |
439 | string[] lines = data.Split(lineDelimiter); | ||
440 | 498 | ||
441 | foreach (string line in lines) | 499 | foreach (string line in GetLines(data, dataDelim)) |
442 | { | 500 | { |
443 | string nextLine = line.Trim(); | 501 | string nextLine = line.Trim(); |
444 | //replace with switch, or even better, do some proper parsing | 502 | //replace with switch, or even better, do some proper parsing |
@@ -469,6 +527,10 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender | |||
469 | } | 527 | } |
470 | else if (nextLine.StartsWith("Image")) | 528 | else if (nextLine.StartsWith("Image")) |
471 | { | 529 | { |
530 | // We cannot reuse any generated texture involving fetching an image via HTTP since that image | ||
531 | // can change. | ||
532 | reuseable = false; | ||
533 | |||
472 | float x = 0; | 534 | float x = 0; |
473 | float y = 0; | 535 | float y = 0; |
474 | GetParams(partsDelimiter, ref nextLine, 5, ref x, ref y); | 536 | GetParams(partsDelimiter, ref nextLine, 5, ref x, ref y); |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs index c78915f..449c1f1 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs | |||
@@ -204,8 +204,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset | |||
204 | public byte[] GetData(string id) | 204 | public byte[] GetData(string id) |
205 | { | 205 | { |
206 | // m_log.DebugFormat("[LOCAL ASSET SERVICES CONNECTOR]: Requesting data for asset {0}", id); | 206 | // m_log.DebugFormat("[LOCAL ASSET SERVICES CONNECTOR]: Requesting data for asset {0}", id); |
207 | 207 | ||
208 | AssetBase asset = m_Cache.Get(id); | 208 | AssetBase asset = null; |
209 | |||
210 | if (m_Cache != null) | ||
211 | asset = m_Cache.Get(id); | ||
209 | 212 | ||
210 | if (asset != null) | 213 | if (asset != null) |
211 | return asset.Data; | 214 | return asset.Data; |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/Tests/AssetConnectorTests.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/Tests/AssetConnectorTests.cs new file mode 100644 index 0000000..1982473 --- /dev/null +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/Tests/AssetConnectorTests.cs | |||
@@ -0,0 +1,136 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.IO; | ||
31 | using System.Reflection; | ||
32 | using System.Threading; | ||
33 | using log4net.Config; | ||
34 | using Nini.Config; | ||
35 | using NUnit.Framework; | ||
36 | using OpenMetaverse; | ||
37 | using OpenSim.Framework; | ||
38 | using OpenSim.Region.Framework.Scenes; | ||
39 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset; | ||
40 | using OpenSim.Tests.Common; | ||
41 | |||
42 | namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset.Tests | ||
43 | { | ||
44 | [TestFixture] | ||
45 | public class AssetConnectorsTests : OpenSimTestCase | ||
46 | { | ||
47 | [Test] | ||
48 | public void TestAddAsset() | ||
49 | { | ||
50 | TestHelpers.InMethod(); | ||
51 | // TestHelpers.EnableLogging(); | ||
52 | |||
53 | IConfigSource config = new IniConfigSource(); | ||
54 | config.AddConfig("Modules"); | ||
55 | config.Configs["Modules"].Set("AssetServices", "LocalAssetServicesConnector"); | ||
56 | config.AddConfig("AssetService"); | ||
57 | config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Services.AssetService.dll:AssetService"); | ||
58 | config.Configs["AssetService"].Set("StorageProvider", "OpenSim.Tests.Common.dll"); | ||
59 | |||
60 | LocalAssetServicesConnector lasc = new LocalAssetServicesConnector(); | ||
61 | lasc.Initialise(config); | ||
62 | |||
63 | AssetBase a1 = AssetHelpers.CreateNotecardAsset(); | ||
64 | lasc.Store(a1); | ||
65 | |||
66 | AssetBase retreivedA1 = lasc.Get(a1.ID); | ||
67 | Assert.That(retreivedA1.ID, Is.EqualTo(a1.ID)); | ||
68 | Assert.That(retreivedA1.Metadata.ID, Is.EqualTo(a1.Metadata.ID)); | ||
69 | Assert.That(retreivedA1.Data.Length, Is.EqualTo(a1.Data.Length)); | ||
70 | |||
71 | AssetMetadata retrievedA1Metadata = lasc.GetMetadata(a1.ID); | ||
72 | Assert.That(retrievedA1Metadata.ID, Is.EqualTo(a1.ID)); | ||
73 | |||
74 | byte[] retrievedA1Data = lasc.GetData(a1.ID); | ||
75 | Assert.That(retrievedA1Data.Length, Is.EqualTo(a1.Data.Length)); | ||
76 | |||
77 | // TODO: Add cache and check that this does receive a copy of the asset | ||
78 | } | ||
79 | |||
80 | [Test] | ||
81 | public void TestAddTemporaryAsset() | ||
82 | { | ||
83 | TestHelpers.InMethod(); | ||
84 | // TestHelpers.EnableLogging(); | ||
85 | |||
86 | IConfigSource config = new IniConfigSource(); | ||
87 | config.AddConfig("Modules"); | ||
88 | config.Configs["Modules"].Set("AssetServices", "LocalAssetServicesConnector"); | ||
89 | config.AddConfig("AssetService"); | ||
90 | config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Services.AssetService.dll:AssetService"); | ||
91 | config.Configs["AssetService"].Set("StorageProvider", "OpenSim.Tests.Common.dll"); | ||
92 | |||
93 | LocalAssetServicesConnector lasc = new LocalAssetServicesConnector(); | ||
94 | lasc.Initialise(config); | ||
95 | |||
96 | AssetBase a1 = AssetHelpers.CreateNotecardAsset(); | ||
97 | a1.Temporary = true; | ||
98 | |||
99 | lasc.Store(a1); | ||
100 | |||
101 | Assert.That(lasc.Get(a1.ID), Is.Null); | ||
102 | Assert.That(lasc.GetData(a1.ID), Is.Null); | ||
103 | Assert.That(lasc.GetMetadata(a1.ID), Is.Null); | ||
104 | |||
105 | // TODO: Add cache and check that this does receive a copy of the asset | ||
106 | } | ||
107 | |||
108 | [Test] | ||
109 | public void TestAddLocalAsset() | ||
110 | { | ||
111 | TestHelpers.InMethod(); | ||
112 | // TestHelpers.EnableLogging(); | ||
113 | |||
114 | IConfigSource config = new IniConfigSource(); | ||
115 | config.AddConfig("Modules"); | ||
116 | config.Configs["Modules"].Set("AssetServices", "LocalAssetServicesConnector"); | ||
117 | config.AddConfig("AssetService"); | ||
118 | config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Services.AssetService.dll:AssetService"); | ||
119 | config.Configs["AssetService"].Set("StorageProvider", "OpenSim.Tests.Common.dll"); | ||
120 | |||
121 | LocalAssetServicesConnector lasc = new LocalAssetServicesConnector(); | ||
122 | lasc.Initialise(config); | ||
123 | |||
124 | AssetBase a1 = AssetHelpers.CreateNotecardAsset(); | ||
125 | a1.Local = true; | ||
126 | |||
127 | lasc.Store(a1); | ||
128 | |||
129 | Assert.That(lasc.Get(a1.ID), Is.Null); | ||
130 | Assert.That(lasc.GetData(a1.ID), Is.Null); | ||
131 | Assert.That(lasc.GetMetadata(a1.ID), Is.Null); | ||
132 | |||
133 | // TODO: Add cache and check that this does receive a copy of the asset | ||
134 | } | ||
135 | } | ||
136 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs index b286d17..57ae549 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs | |||
@@ -43,7 +43,7 @@ using OpenSim.Tests.Common; | |||
43 | namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid.Tests | 43 | namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid.Tests |
44 | { | 44 | { |
45 | [TestFixture] | 45 | [TestFixture] |
46 | public class GridConnectorsTests | 46 | public class GridConnectorsTests : OpenSimTestCase |
47 | { | 47 | { |
48 | LocalGridServicesConnector m_LocalConnector; | 48 | LocalGridServicesConnector m_LocalConnector; |
49 | private void SetUp() | 49 | private void SetUp() |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs index 6eb99ea..8ed1833 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs | |||
@@ -313,7 +313,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
313 | 313 | ||
314 | if (m_scenes.ContainsKey(destination.RegionID)) | 314 | if (m_scenes.ContainsKey(destination.RegionID)) |
315 | { | 315 | { |
316 | Util.FireAndForget(delegate { m_scenes[destination.RegionID].IncomingCloseAgent(id); }); | 316 | // m_log.DebugFormat( |
317 | // "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate", | ||
318 | // s.RegionInfo.RegionName, destination.RegionHandle); | ||
319 | |||
320 | Util.FireAndForget(delegate { m_scenes[destination.RegionID].IncomingCloseAgent(id, false); }); | ||
317 | return true; | 321 | return true; |
318 | } | 322 | } |
319 | //m_log.Debug("[LOCAL COMMS]: region not found in SendCloseAgent"); | 323 | //m_log.Debug("[LOCAL COMMS]: region not found in SendCloseAgent"); |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs index 619550c..2127f4d 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs | |||
@@ -43,6 +43,7 @@ using OpenSim.Region.Framework.Interfaces; | |||
43 | using OpenSim.Region.Framework.Scenes; | 43 | using OpenSim.Region.Framework.Scenes; |
44 | using OpenSim.Region.Framework.Scenes.Serialization; | 44 | using OpenSim.Region.Framework.Scenes.Serialization; |
45 | using OpenSim.Services.Interfaces; | 45 | using OpenSim.Services.Interfaces; |
46 | using System.Threading; | ||
46 | 47 | ||
47 | namespace OpenSim.Region.CoreModules.World.Archiver | 48 | namespace OpenSim.Region.CoreModules.World.Archiver |
48 | { | 49 | { |
@@ -52,7 +53,30 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
52 | public class ArchiveReadRequest | 53 | public class ArchiveReadRequest |
53 | { | 54 | { |
54 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 55 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
56 | |||
57 | /// <summary> | ||
58 | /// Contains data used while dearchiving a single scene. | ||
59 | /// </summary> | ||
60 | private class DearchiveContext | ||
61 | { | ||
62 | public Scene Scene { get; set; } | ||
63 | |||
64 | public List<string> SerialisedSceneObjects { get; set; } | ||
65 | |||
66 | public List<string> SerialisedParcels { get; set; } | ||
67 | |||
68 | public List<SceneObjectGroup> SceneObjects { get; set; } | ||
69 | |||
70 | public DearchiveContext(Scene scene) | ||
71 | { | ||
72 | Scene = scene; | ||
73 | SerialisedSceneObjects = new List<string>(); | ||
74 | SerialisedParcels = new List<string>(); | ||
75 | SceneObjects = new List<SceneObjectGroup>(); | ||
76 | } | ||
77 | } | ||
55 | 78 | ||
79 | |||
56 | /// <summary> | 80 | /// <summary> |
57 | /// The maximum major version of OAR that we can read. Minor versions shouldn't need a max number since version | 81 | /// The maximum major version of OAR that we can read. Minor versions shouldn't need a max number since version |
58 | /// bumps here should be compatible. | 82 | /// bumps here should be compatible. |
@@ -62,9 +86,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
62 | /// <summary> | 86 | /// <summary> |
63 | /// Has the control file been loaded for this archive? | 87 | /// Has the control file been loaded for this archive? |
64 | /// </summary> | 88 | /// </summary> |
65 | public bool ControlFileLoaded { get; private set; } | 89 | public bool ControlFileLoaded { get; private set; } |
66 | 90 | ||
67 | protected Scene m_scene; | 91 | protected string m_loadPath; |
92 | protected Scene m_rootScene; | ||
68 | protected Stream m_loadStream; | 93 | protected Stream m_loadStream; |
69 | protected Guid m_requestId; | 94 | protected Guid m_requestId; |
70 | protected string m_errorMessage; | 95 | protected string m_errorMessage; |
@@ -91,16 +116,27 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
91 | { | 116 | { |
92 | if (m_UserMan == null) | 117 | if (m_UserMan == null) |
93 | { | 118 | { |
94 | m_UserMan = m_scene.RequestModuleInterface<IUserManagement>(); | 119 | m_UserMan = m_rootScene.RequestModuleInterface<IUserManagement>(); |
95 | } | 120 | } |
96 | return m_UserMan; | 121 | return m_UserMan; |
97 | } | 122 | } |
98 | } | 123 | } |
99 | 124 | ||
125 | /// <summary> | ||
126 | /// Used to cache lookups for valid groups. | ||
127 | /// </summary> | ||
128 | private IDictionary<UUID, bool> m_validGroupUuids = new Dictionary<UUID, bool>(); | ||
129 | |||
130 | private IGroupsModule m_groupsModule; | ||
131 | |||
132 | private IAssetService m_assetService = null; | ||
133 | |||
134 | |||
100 | public ArchiveReadRequest(Scene scene, string loadPath, bool merge, bool skipAssets, Guid requestId) | 135 | public ArchiveReadRequest(Scene scene, string loadPath, bool merge, bool skipAssets, Guid requestId) |
101 | { | 136 | { |
102 | m_scene = scene; | 137 | m_rootScene = scene; |
103 | 138 | ||
139 | m_loadPath = loadPath; | ||
104 | try | 140 | try |
105 | { | 141 | { |
106 | m_loadStream = new GZipStream(ArchiveHelpers.GetStream(loadPath), CompressionMode.Decompress); | 142 | m_loadStream = new GZipStream(ArchiveHelpers.GetStream(loadPath), CompressionMode.Decompress); |
@@ -120,11 +156,15 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
120 | 156 | ||
121 | // Zero can never be a valid user id | 157 | // Zero can never be a valid user id |
122 | m_validUserUuids[UUID.Zero] = false; | 158 | m_validUserUuids[UUID.Zero] = false; |
159 | |||
160 | m_groupsModule = m_rootScene.RequestModuleInterface<IGroupsModule>(); | ||
161 | m_assetService = m_rootScene.AssetService; | ||
123 | } | 162 | } |
124 | 163 | ||
125 | public ArchiveReadRequest(Scene scene, Stream loadStream, bool merge, bool skipAssets, Guid requestId) | 164 | public ArchiveReadRequest(Scene scene, Stream loadStream, bool merge, bool skipAssets, Guid requestId) |
126 | { | 165 | { |
127 | m_scene = scene; | 166 | m_rootScene = scene; |
167 | m_loadPath = null; | ||
128 | m_loadStream = loadStream; | 168 | m_loadStream = loadStream; |
129 | m_merge = merge; | 169 | m_merge = merge; |
130 | m_skipAssets = skipAssets; | 170 | m_skipAssets = skipAssets; |
@@ -132,6 +172,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
132 | 172 | ||
133 | // Zero can never be a valid user id | 173 | // Zero can never be a valid user id |
134 | m_validUserUuids[UUID.Zero] = false; | 174 | m_validUserUuids[UUID.Zero] = false; |
175 | |||
176 | m_groupsModule = m_rootScene.RequestModuleInterface<IGroupsModule>(); | ||
177 | m_assetService = m_rootScene.AssetService; | ||
135 | } | 178 | } |
136 | 179 | ||
137 | /// <summary> | 180 | /// <summary> |
@@ -139,25 +182,25 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
139 | /// </summary> | 182 | /// </summary> |
140 | public void DearchiveRegion() | 183 | public void DearchiveRegion() |
141 | { | 184 | { |
142 | // The same code can handle dearchiving 0.1 and 0.2 OpenSim Archive versions | ||
143 | DearchiveRegion0DotStar(); | ||
144 | } | ||
145 | |||
146 | private void DearchiveRegion0DotStar() | ||
147 | { | ||
148 | int successfulAssetRestores = 0; | 185 | int successfulAssetRestores = 0; |
149 | int failedAssetRestores = 0; | 186 | int failedAssetRestores = 0; |
150 | List<string> serialisedSceneObjects = new List<string>(); | ||
151 | List<string> serialisedParcels = new List<string>(); | ||
152 | string filePath = "NONE"; | ||
153 | 187 | ||
154 | TarArchiveReader archive = new TarArchiveReader(m_loadStream); | 188 | DearchiveScenesInfo dearchivedScenes; |
189 | |||
190 | // We dearchive all the scenes at once, because the files in the TAR archive might be mixed. | ||
191 | // Therefore, we have to keep track of the dearchive context of all the scenes. | ||
192 | Dictionary<UUID, DearchiveContext> sceneContexts = new Dictionary<UUID, DearchiveContext>(); | ||
193 | |||
194 | string fullPath = "NONE"; | ||
195 | TarArchiveReader archive = null; | ||
155 | byte[] data; | 196 | byte[] data; |
156 | TarArchiveReader.TarEntryType entryType; | 197 | TarArchiveReader.TarEntryType entryType; |
157 | 198 | ||
158 | try | 199 | try |
159 | { | 200 | { |
160 | while ((data = archive.ReadEntry(out filePath, out entryType)) != null) | 201 | FindAndLoadControlFile(out archive, out dearchivedScenes); |
202 | |||
203 | while ((data = archive.ReadEntry(out fullPath, out entryType)) != null) | ||
161 | { | 204 | { |
162 | //m_log.DebugFormat( | 205 | //m_log.DebugFormat( |
163 | // "[ARCHIVER]: Successfully read {0} ({1} bytes)", filePath, data.Length); | 206 | // "[ARCHIVER]: Successfully read {0} ({1} bytes)", filePath, data.Length); |
@@ -165,9 +208,30 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
165 | if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY == entryType) | 208 | if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY == entryType) |
166 | continue; | 209 | continue; |
167 | 210 | ||
211 | |||
212 | // Find the scene that this file belongs to | ||
213 | |||
214 | Scene scene; | ||
215 | string filePath; | ||
216 | if (!dearchivedScenes.GetRegionFromPath(fullPath, out scene, out filePath)) | ||
217 | continue; // this file belongs to a region that we're not loading | ||
218 | |||
219 | DearchiveContext sceneContext = null; | ||
220 | if (scene != null) | ||
221 | { | ||
222 | if (!sceneContexts.TryGetValue(scene.RegionInfo.RegionID, out sceneContext)) | ||
223 | { | ||
224 | sceneContext = new DearchiveContext(scene); | ||
225 | sceneContexts.Add(scene.RegionInfo.RegionID, sceneContext); | ||
226 | } | ||
227 | } | ||
228 | |||
229 | |||
230 | // Process the file | ||
231 | |||
168 | if (filePath.StartsWith(ArchiveConstants.OBJECTS_PATH)) | 232 | if (filePath.StartsWith(ArchiveConstants.OBJECTS_PATH)) |
169 | { | 233 | { |
170 | serialisedSceneObjects.Add(Encoding.UTF8.GetString(data)); | 234 | sceneContext.SerialisedSceneObjects.Add(Encoding.UTF8.GetString(data)); |
171 | } | 235 | } |
172 | else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH) && !m_skipAssets) | 236 | else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH) && !m_skipAssets) |
173 | { | 237 | { |
@@ -181,19 +245,19 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
181 | } | 245 | } |
182 | else if (!m_merge && filePath.StartsWith(ArchiveConstants.TERRAINS_PATH)) | 246 | else if (!m_merge && filePath.StartsWith(ArchiveConstants.TERRAINS_PATH)) |
183 | { | 247 | { |
184 | LoadTerrain(filePath, data); | 248 | LoadTerrain(scene, filePath, data); |
185 | } | 249 | } |
186 | else if (!m_merge && filePath.StartsWith(ArchiveConstants.SETTINGS_PATH)) | 250 | else if (!m_merge && filePath.StartsWith(ArchiveConstants.SETTINGS_PATH)) |
187 | { | 251 | { |
188 | LoadRegionSettings(filePath, data); | 252 | LoadRegionSettings(scene, filePath, data, dearchivedScenes); |
189 | } | 253 | } |
190 | else if (!m_merge && filePath.StartsWith(ArchiveConstants.LANDDATA_PATH)) | 254 | else if (!m_merge && filePath.StartsWith(ArchiveConstants.LANDDATA_PATH)) |
191 | { | 255 | { |
192 | serialisedParcels.Add(Encoding.UTF8.GetString(data)); | 256 | sceneContext.SerialisedParcels.Add(Encoding.UTF8.GetString(data)); |
193 | } | 257 | } |
194 | else if (filePath == ArchiveConstants.CONTROL_FILE_PATH) | 258 | else if (filePath == ArchiveConstants.CONTROL_FILE_PATH) |
195 | { | 259 | { |
196 | LoadControlFile(filePath, data); | 260 | // Ignore, because we already read the control file |
197 | } | 261 | } |
198 | } | 262 | } |
199 | 263 | ||
@@ -201,15 +265,16 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
201 | } | 265 | } |
202 | catch (Exception e) | 266 | catch (Exception e) |
203 | { | 267 | { |
204 | m_log.ErrorFormat( | 268 | m_log.Error( |
205 | "[ARCHIVER]: Aborting load with error in archive file {0}. {1}", filePath, e); | 269 | String.Format("[ARCHIVER]: Aborting load with error in archive file {0} ", fullPath), e); |
206 | m_errorMessage += e.ToString(); | 270 | m_errorMessage += e.ToString(); |
207 | m_scene.EventManager.TriggerOarFileLoaded(m_requestId, m_errorMessage); | 271 | m_rootScene.EventManager.TriggerOarFileLoaded(m_requestId, new List<UUID>(), m_errorMessage); |
208 | return; | 272 | return; |
209 | } | 273 | } |
210 | finally | 274 | finally |
211 | { | 275 | { |
212 | archive.Close(); | 276 | if (archive != null) |
277 | archive.Close(); | ||
213 | } | 278 | } |
214 | 279 | ||
215 | if (!m_skipAssets) | 280 | if (!m_skipAssets) |
@@ -223,32 +288,143 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
223 | } | 288 | } |
224 | } | 289 | } |
225 | 290 | ||
226 | if (!m_merge) | 291 | foreach (DearchiveContext sceneContext in sceneContexts.Values) |
227 | { | 292 | { |
228 | m_log.Info("[ARCHIVER]: Clearing all existing scene objects"); | 293 | m_log.InfoFormat("[ARCHIVER:] Loading region {0}", sceneContext.Scene.RegionInfo.RegionName); |
229 | m_scene.DeleteAllSceneObjects(); | 294 | |
295 | if (!m_merge) | ||
296 | { | ||
297 | m_log.Info("[ARCHIVER]: Clearing all existing scene objects"); | ||
298 | sceneContext.Scene.DeleteAllSceneObjects(); | ||
299 | } | ||
300 | |||
301 | try | ||
302 | { | ||
303 | LoadParcels(sceneContext.Scene, sceneContext.SerialisedParcels); | ||
304 | LoadObjects(sceneContext.Scene, sceneContext.SerialisedSceneObjects, sceneContext.SceneObjects); | ||
305 | |||
306 | // Inform any interested parties that the region has changed. We waited until now so that all | ||
307 | // of the region's objects will be loaded when we send this notification. | ||
308 | IEstateModule estateModule = sceneContext.Scene.RequestModuleInterface<IEstateModule>(); | ||
309 | if (estateModule != null) | ||
310 | estateModule.TriggerRegionInfoChange(); | ||
311 | } | ||
312 | catch (Exception e) | ||
313 | { | ||
314 | m_log.Error("[ARCHIVER]: Error loading parcels or objects ", e); | ||
315 | m_errorMessage += e.ToString(); | ||
316 | m_rootScene.EventManager.TriggerOarFileLoaded(m_requestId, new List<UUID>(), m_errorMessage); | ||
317 | return; | ||
318 | } | ||
230 | } | 319 | } |
231 | 320 | ||
232 | LoadParcels(serialisedParcels); | 321 | // Start the scripts. We delayed this because we want the OAR to finish loading ASAP, so |
233 | LoadObjects(serialisedSceneObjects); | 322 | // that users can enter the scene. If we allow the scripts to start in the loop above |
323 | // then they significantly increase the time until the OAR finishes loading. | ||
324 | Util.FireAndForget(delegate(object o) | ||
325 | { | ||
326 | Thread.Sleep(15000); | ||
327 | m_log.Info("Starting scripts in scene objects"); | ||
328 | |||
329 | foreach (DearchiveContext sceneContext in sceneContexts.Values) | ||
330 | { | ||
331 | foreach (SceneObjectGroup sceneObject in sceneContext.SceneObjects) | ||
332 | { | ||
333 | sceneObject.CreateScriptInstances(0, false, sceneContext.Scene.DefaultScriptEngine, 0); // StateSource.RegionStart | ||
334 | sceneObject.ResumeScripts(); | ||
335 | } | ||
336 | |||
337 | sceneContext.SceneObjects.Clear(); | ||
338 | } | ||
339 | }); | ||
234 | 340 | ||
235 | m_log.InfoFormat("[ARCHIVER]: Successfully loaded archive"); | 341 | m_log.InfoFormat("[ARCHIVER]: Successfully loaded archive"); |
236 | 342 | ||
237 | m_scene.EventManager.TriggerOarFileLoaded(m_requestId, m_errorMessage); | 343 | m_rootScene.EventManager.TriggerOarFileLoaded(m_requestId, dearchivedScenes.GetLoadedScenes(), m_errorMessage); |
344 | } | ||
345 | |||
346 | /// <summary> | ||
347 | /// Searches through the files in the archive for the control file, and reads it. | ||
348 | /// We must read the control file first, in order to know which regions are available. | ||
349 | /// </summary> | ||
350 | /// <remarks> | ||
351 | /// In most cases the control file *is* first, since that's how we create archives. However, | ||
352 | /// it's possible that someone rewrote the archive externally so we can't rely on this fact. | ||
353 | /// </remarks> | ||
354 | /// <param name="archive"></param> | ||
355 | /// <param name="dearchivedScenes"></param> | ||
356 | private void FindAndLoadControlFile(out TarArchiveReader archive, out DearchiveScenesInfo dearchivedScenes) | ||
357 | { | ||
358 | archive = new TarArchiveReader(m_loadStream); | ||
359 | dearchivedScenes = new DearchiveScenesInfo(); | ||
360 | |||
361 | string filePath; | ||
362 | byte[] data; | ||
363 | TarArchiveReader.TarEntryType entryType; | ||
364 | bool firstFile = true; | ||
365 | |||
366 | while ((data = archive.ReadEntry(out filePath, out entryType)) != null) | ||
367 | { | ||
368 | if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY == entryType) | ||
369 | continue; | ||
370 | |||
371 | if (filePath == ArchiveConstants.CONTROL_FILE_PATH) | ||
372 | { | ||
373 | LoadControlFile(filePath, data, dearchivedScenes); | ||
374 | |||
375 | // Find which scenes are available in the simulator | ||
376 | ArchiveScenesGroup simulatorScenes = new ArchiveScenesGroup(); | ||
377 | SceneManager.Instance.ForEachScene(delegate(Scene scene2) | ||
378 | { | ||
379 | simulatorScenes.AddScene(scene2); | ||
380 | }); | ||
381 | simulatorScenes.CalcSceneLocations(); | ||
382 | dearchivedScenes.SetSimulatorScenes(m_rootScene, simulatorScenes); | ||
383 | |||
384 | // If the control file wasn't the first file then reset the read pointer | ||
385 | if (!firstFile) | ||
386 | { | ||
387 | m_log.Warn("Control file wasn't the first file in the archive"); | ||
388 | if (m_loadStream.CanSeek) | ||
389 | { | ||
390 | m_loadStream.Seek(0, SeekOrigin.Begin); | ||
391 | } | ||
392 | else if (m_loadPath != null) | ||
393 | { | ||
394 | archive.Close(); | ||
395 | archive = null; | ||
396 | m_loadStream.Close(); | ||
397 | m_loadStream = null; | ||
398 | m_loadStream = new GZipStream(ArchiveHelpers.GetStream(m_loadPath), CompressionMode.Decompress); | ||
399 | archive = new TarArchiveReader(m_loadStream); | ||
400 | } | ||
401 | else | ||
402 | { | ||
403 | // There isn't currently a scenario where this happens, but it's best to add a check just in case | ||
404 | throw new Exception("Error reading archive: control file wasn't the first file, and the input stream doesn't allow seeking"); | ||
405 | } | ||
406 | } | ||
407 | |||
408 | return; | ||
409 | } | ||
410 | |||
411 | firstFile = false; | ||
412 | } | ||
413 | |||
414 | throw new Exception("Control file not found"); | ||
238 | } | 415 | } |
239 | 416 | ||
240 | /// <summary> | 417 | /// <summary> |
241 | /// Load serialized scene objects. | 418 | /// Load serialized scene objects. |
242 | /// </summary> | 419 | /// </summary> |
243 | /// <param name="serialisedSceneObjects"></param> | 420 | protected void LoadObjects(Scene scene, List<string> serialisedSceneObjects, List<SceneObjectGroup> sceneObjects) |
244 | protected void LoadObjects(List<string> serialisedSceneObjects) | ||
245 | { | 421 | { |
246 | // Reload serialized prims | 422 | // Reload serialized prims |
247 | m_log.InfoFormat("[ARCHIVER]: Loading {0} scene objects. Please wait.", serialisedSceneObjects.Count); | 423 | m_log.InfoFormat("[ARCHIVER]: Loading {0} scene objects. Please wait.", serialisedSceneObjects.Count); |
248 | 424 | ||
249 | UUID oldTelehubUUID = m_scene.RegionInfo.RegionSettings.TelehubObject; | 425 | UUID oldTelehubUUID = scene.RegionInfo.RegionSettings.TelehubObject; |
250 | 426 | ||
251 | IRegionSerialiserModule serialiser = m_scene.RequestModuleInterface<IRegionSerialiserModule>(); | 427 | IRegionSerialiserModule serialiser = scene.RequestModuleInterface<IRegionSerialiserModule>(); |
252 | int sceneObjectsLoadedCount = 0; | 428 | int sceneObjectsLoadedCount = 0; |
253 | 429 | ||
254 | foreach (string serialisedSceneObject in serialisedSceneObjects) | 430 | foreach (string serialisedSceneObject in serialisedSceneObjects) |
@@ -269,7 +445,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
269 | 445 | ||
270 | SceneObjectGroup sceneObject = serialiser.DeserializeGroupFromXml2(serialisedSceneObject); | 446 | SceneObjectGroup sceneObject = serialiser.DeserializeGroupFromXml2(serialisedSceneObject); |
271 | 447 | ||
272 | bool isTelehub = (sceneObject.UUID == oldTelehubUUID); | 448 | bool isTelehub = (sceneObject.UUID == oldTelehubUUID) && (oldTelehubUUID != UUID.Zero); |
273 | 449 | ||
274 | // For now, give all incoming scene objects new uuids. This will allow scenes to be cloned | 450 | // For now, give all incoming scene objects new uuids. This will allow scenes to be cloned |
275 | // on the same region server and multiple examples a single object archive to be imported | 451 | // on the same region server and multiple examples a single object archive to be imported |
@@ -279,8 +455,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
279 | if (isTelehub) | 455 | if (isTelehub) |
280 | { | 456 | { |
281 | // Change the Telehub Object to the new UUID | 457 | // Change the Telehub Object to the new UUID |
282 | m_scene.RegionInfo.RegionSettings.TelehubObject = sceneObject.UUID; | 458 | scene.RegionInfo.RegionSettings.TelehubObject = sceneObject.UUID; |
283 | m_scene.RegionInfo.RegionSettings.Save(); | 459 | scene.RegionInfo.RegionSettings.Save(); |
284 | oldTelehubUUID = UUID.Zero; | 460 | oldTelehubUUID = UUID.Zero; |
285 | } | 461 | } |
286 | 462 | ||
@@ -290,17 +466,20 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
290 | { | 466 | { |
291 | if (part.CreatorData == null || part.CreatorData == string.Empty) | 467 | if (part.CreatorData == null || part.CreatorData == string.Empty) |
292 | { | 468 | { |
293 | if (!ResolveUserUuid(part.CreatorID)) | 469 | if (!ResolveUserUuid(scene, part.CreatorID)) |
294 | part.CreatorID = m_scene.RegionInfo.EstateSettings.EstateOwner; | 470 | part.CreatorID = scene.RegionInfo.EstateSettings.EstateOwner; |
295 | } | 471 | } |
296 | if (UserManager != null) | 472 | if (UserManager != null) |
297 | UserManager.AddUser(part.CreatorID, part.CreatorData); | 473 | UserManager.AddUser(part.CreatorID, part.CreatorData); |
298 | 474 | ||
299 | if (!ResolveUserUuid(part.OwnerID)) | 475 | if (!ResolveUserUuid(scene, part.OwnerID)) |
300 | part.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; | 476 | part.OwnerID = scene.RegionInfo.EstateSettings.EstateOwner; |
477 | |||
478 | if (!ResolveUserUuid(scene, part.LastOwnerID)) | ||
479 | part.LastOwnerID = scene.RegionInfo.EstateSettings.EstateOwner; | ||
301 | 480 | ||
302 | if (!ResolveUserUuid(part.LastOwnerID)) | 481 | if (!ResolveGroupUuid(part.GroupID)) |
303 | part.LastOwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; | 482 | part.GroupID = UUID.Zero; |
304 | 483 | ||
305 | // And zap any troublesome sit target information | 484 | // And zap any troublesome sit target information |
306 | // part.SitTargetOrientation = new Quaternion(0, 0, 0, 1); | 485 | // part.SitTargetOrientation = new Quaternion(0, 0, 0, 1); |
@@ -311,14 +490,14 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
311 | // being no copy/no mod for everyone | 490 | // being no copy/no mod for everyone |
312 | lock (part.TaskInventory) | 491 | lock (part.TaskInventory) |
313 | { | 492 | { |
314 | if (!ResolveUserUuid(part.CreatorID)) | 493 | if (!ResolveUserUuid(scene, part.CreatorID)) |
315 | part.CreatorID = m_scene.RegionInfo.EstateSettings.EstateOwner; | 494 | part.CreatorID = scene.RegionInfo.EstateSettings.EstateOwner; |
316 | 495 | ||
317 | if (!ResolveUserUuid(part.OwnerID)) | 496 | if (!ResolveUserUuid(scene, part.OwnerID)) |
318 | part.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; | 497 | part.OwnerID = scene.RegionInfo.EstateSettings.EstateOwner; |
319 | 498 | ||
320 | if (!ResolveUserUuid(part.LastOwnerID)) | 499 | if (!ResolveUserUuid(scene, part.LastOwnerID)) |
321 | part.LastOwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; | 500 | part.LastOwnerID = scene.RegionInfo.EstateSettings.EstateOwner; |
322 | 501 | ||
323 | // And zap any troublesome sit target information | 502 | // And zap any troublesome sit target information |
324 | part.SitTargetOrientation = new Quaternion(0, 0, 0, 1); | 503 | part.SitTargetOrientation = new Quaternion(0, 0, 0, 1); |
@@ -331,26 +510,31 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
331 | TaskInventoryDictionary inv = part.TaskInventory; | 510 | TaskInventoryDictionary inv = part.TaskInventory; |
332 | foreach (KeyValuePair<UUID, TaskInventoryItem> kvp in inv) | 511 | foreach (KeyValuePair<UUID, TaskInventoryItem> kvp in inv) |
333 | { | 512 | { |
334 | if (!ResolveUserUuid(kvp.Value.OwnerID)) | 513 | if (!ResolveUserUuid(scene, kvp.Value.OwnerID)) |
335 | { | 514 | { |
336 | kvp.Value.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; | 515 | kvp.Value.OwnerID = scene.RegionInfo.EstateSettings.EstateOwner; |
337 | } | 516 | } |
517 | |||
338 | if (kvp.Value.CreatorData == null || kvp.Value.CreatorData == string.Empty) | 518 | if (kvp.Value.CreatorData == null || kvp.Value.CreatorData == string.Empty) |
339 | { | 519 | { |
340 | if (!ResolveUserUuid(kvp.Value.CreatorID)) | 520 | if (!ResolveUserUuid(scene, kvp.Value.CreatorID)) |
341 | kvp.Value.CreatorID = m_scene.RegionInfo.EstateSettings.EstateOwner; | 521 | kvp.Value.CreatorID = scene.RegionInfo.EstateSettings.EstateOwner; |
342 | } | 522 | } |
523 | |||
343 | if (UserManager != null) | 524 | if (UserManager != null) |
344 | UserManager.AddUser(kvp.Value.CreatorID, kvp.Value.CreatorData); | 525 | UserManager.AddUser(kvp.Value.CreatorID, kvp.Value.CreatorData); |
526 | |||
527 | if (!ResolveGroupUuid(kvp.Value.GroupID)) | ||
528 | kvp.Value.GroupID = UUID.Zero; | ||
345 | } | 529 | } |
346 | part.TaskInventory.LockItemsForRead(false); | 530 | part.TaskInventory.LockItemsForRead(false); |
347 | } | 531 | } |
348 | } | 532 | } |
349 | 533 | ||
350 | if (m_scene.AddRestoredSceneObject(sceneObject, true, false)) | 534 | if (scene.AddRestoredSceneObject(sceneObject, true, false)) |
351 | { | 535 | { |
352 | sceneObjectsLoadedCount++; | 536 | sceneObjectsLoadedCount++; |
353 | sceneObject.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, 0); | 537 | sceneObject.CreateScriptInstances(0, false, scene.DefaultScriptEngine, 0); |
354 | sceneObject.ResumeScripts(); | 538 | sceneObject.ResumeScripts(); |
355 | } | 539 | } |
356 | } | 540 | } |
@@ -365,16 +549,17 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
365 | if (oldTelehubUUID != UUID.Zero) | 549 | if (oldTelehubUUID != UUID.Zero) |
366 | { | 550 | { |
367 | m_log.WarnFormat("Telehub object not found: {0}", oldTelehubUUID); | 551 | m_log.WarnFormat("Telehub object not found: {0}", oldTelehubUUID); |
368 | m_scene.RegionInfo.RegionSettings.TelehubObject = UUID.Zero; | 552 | scene.RegionInfo.RegionSettings.TelehubObject = UUID.Zero; |
369 | m_scene.RegionInfo.RegionSettings.ClearSpawnPoints(); | 553 | scene.RegionInfo.RegionSettings.ClearSpawnPoints(); |
370 | } | 554 | } |
371 | } | 555 | } |
372 | 556 | ||
373 | /// <summary> | 557 | /// <summary> |
374 | /// Load serialized parcels. | 558 | /// Load serialized parcels. |
375 | /// </summary> | 559 | /// </summary> |
560 | /// <param name="scene"></param> | ||
376 | /// <param name="serialisedParcels"></param> | 561 | /// <param name="serialisedParcels"></param> |
377 | protected void LoadParcels(List<string> serialisedParcels) | 562 | protected void LoadParcels(Scene scene, List<string> serialisedParcels) |
378 | { | 563 | { |
379 | // Reload serialized parcels | 564 | // Reload serialized parcels |
380 | m_log.InfoFormat("[ARCHIVER]: Loading {0} parcels. Please wait.", serialisedParcels.Count); | 565 | m_log.InfoFormat("[ARCHIVER]: Loading {0} parcels. Please wait.", serialisedParcels.Count); |
@@ -382,9 +567,27 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
382 | foreach (string serialisedParcel in serialisedParcels) | 567 | foreach (string serialisedParcel in serialisedParcels) |
383 | { | 568 | { |
384 | LandData parcel = LandDataSerializer.Deserialize(serialisedParcel); | 569 | LandData parcel = LandDataSerializer.Deserialize(serialisedParcel); |
385 | if (!ResolveUserUuid(parcel.OwnerID)) | ||
386 | parcel.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; | ||
387 | 570 | ||
571 | // Validate User and Group UUID's | ||
572 | |||
573 | if (!ResolveUserUuid(scene, parcel.OwnerID)) | ||
574 | parcel.OwnerID = m_rootScene.RegionInfo.EstateSettings.EstateOwner; | ||
575 | |||
576 | if (!ResolveGroupUuid(parcel.GroupID)) | ||
577 | { | ||
578 | parcel.GroupID = UUID.Zero; | ||
579 | parcel.IsGroupOwned = false; | ||
580 | } | ||
581 | |||
582 | List<LandAccessEntry> accessList = new List<LandAccessEntry>(); | ||
583 | foreach (LandAccessEntry entry in parcel.ParcelAccessList) | ||
584 | { | ||
585 | if (ResolveUserUuid(scene, entry.AgentID)) | ||
586 | accessList.Add(entry); | ||
587 | // else, drop this access rule | ||
588 | } | ||
589 | parcel.ParcelAccessList = accessList; | ||
590 | |||
388 | // m_log.DebugFormat( | 591 | // m_log.DebugFormat( |
389 | // "[ARCHIVER]: Adding parcel {0}, local id {1}, area {2}", | 592 | // "[ARCHIVER]: Adding parcel {0}, local id {1}, area {2}", |
390 | // parcel.Name, parcel.LocalID, parcel.Area); | 593 | // parcel.Name, parcel.LocalID, parcel.Area); |
@@ -395,23 +598,24 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
395 | if (!m_merge) | 598 | if (!m_merge) |
396 | { | 599 | { |
397 | bool setupDefaultParcel = (landData.Count == 0); | 600 | bool setupDefaultParcel = (landData.Count == 0); |
398 | m_scene.LandChannel.Clear(setupDefaultParcel); | 601 | scene.LandChannel.Clear(setupDefaultParcel); |
399 | } | 602 | } |
400 | 603 | ||
401 | m_scene.EventManager.TriggerIncomingLandDataFromStorage(landData); | 604 | scene.EventManager.TriggerIncomingLandDataFromStorage(landData); |
402 | m_log.InfoFormat("[ARCHIVER]: Restored {0} parcels.", landData.Count); | 605 | m_log.InfoFormat("[ARCHIVER]: Restored {0} parcels.", landData.Count); |
403 | } | 606 | } |
404 | 607 | ||
405 | /// <summary> | 608 | /// <summary> |
406 | /// Look up the given user id to check whether it's one that is valid for this grid. | 609 | /// Look up the given user id to check whether it's one that is valid for this grid. |
407 | /// </summary> | 610 | /// </summary> |
611 | /// <param name="scene"></param> | ||
408 | /// <param name="uuid"></param> | 612 | /// <param name="uuid"></param> |
409 | /// <returns></returns> | 613 | /// <returns></returns> |
410 | private bool ResolveUserUuid(UUID uuid) | 614 | private bool ResolveUserUuid(Scene scene, UUID uuid) |
411 | { | 615 | { |
412 | if (!m_validUserUuids.ContainsKey(uuid)) | 616 | if (!m_validUserUuids.ContainsKey(uuid)) |
413 | { | 617 | { |
414 | UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, uuid); | 618 | UserAccount account = scene.UserAccountService.GetUserAccount(scene.RegionInfo.ScopeID, uuid); |
415 | m_validUserUuids.Add(uuid, account != null); | 619 | m_validUserUuids.Add(uuid, account != null); |
416 | } | 620 | } |
417 | 621 | ||
@@ -419,6 +623,30 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
419 | } | 623 | } |
420 | 624 | ||
421 | /// <summary> | 625 | /// <summary> |
626 | /// Look up the given group id to check whether it's one that is valid for this grid. | ||
627 | /// </summary> | ||
628 | /// <param name="uuid"></param> | ||
629 | /// <returns></returns> | ||
630 | private bool ResolveGroupUuid(UUID uuid) | ||
631 | { | ||
632 | if (uuid == UUID.Zero) | ||
633 | return true; // this means the object has no group | ||
634 | |||
635 | if (!m_validGroupUuids.ContainsKey(uuid)) | ||
636 | { | ||
637 | bool exists; | ||
638 | |||
639 | if (m_groupsModule == null) | ||
640 | exists = false; | ||
641 | else | ||
642 | exists = (m_groupsModule.GetGroupRecord(uuid) != null); | ||
643 | |||
644 | m_validGroupUuids.Add(uuid, exists); | ||
645 | } | ||
646 | |||
647 | return m_validGroupUuids[uuid]; | ||
648 | } | ||
649 | |||
422 | /// Load an asset | 650 | /// Load an asset |
423 | /// </summary> | 651 | /// </summary> |
424 | /// <param name="assetFilename"></param> | 652 | /// <param name="assetFilename"></param> |
@@ -442,7 +670,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
442 | string extension = filename.Substring(i); | 670 | string extension = filename.Substring(i); |
443 | string uuid = filename.Remove(filename.Length - extension.Length); | 671 | string uuid = filename.Remove(filename.Length - extension.Length); |
444 | 672 | ||
445 | if (m_scene.AssetService.GetMetadata(uuid) != null) | 673 | if (m_assetService.GetMetadata(uuid) != null) |
446 | { | 674 | { |
447 | // m_log.DebugFormat("[ARCHIVER]: found existing asset {0}",uuid); | 675 | // m_log.DebugFormat("[ARCHIVER]: found existing asset {0}",uuid); |
448 | return true; | 676 | return true; |
@@ -462,7 +690,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
462 | 690 | ||
463 | // We're relying on the asset service to do the sensible thing and not store the asset if it already | 691 | // We're relying on the asset service to do the sensible thing and not store the asset if it already |
464 | // exists. | 692 | // exists. |
465 | m_scene.AssetService.Store(asset); | 693 | m_assetService.Store(asset); |
466 | 694 | ||
467 | /** | 695 | /** |
468 | * Create layers on decode for image assets. This is likely to significantly increase the time to load archives so | 696 | * Create layers on decode for image assets. This is likely to significantly increase the time to load archives so |
@@ -490,12 +718,14 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
490 | /// <summary> | 718 | /// <summary> |
491 | /// Load region settings data | 719 | /// Load region settings data |
492 | /// </summary> | 720 | /// </summary> |
721 | /// <param name="scene"></param> | ||
493 | /// <param name="settingsPath"></param> | 722 | /// <param name="settingsPath"></param> |
494 | /// <param name="data"></param> | 723 | /// <param name="data"></param> |
724 | /// <param name="dearchivedScenes"></param> | ||
495 | /// <returns> | 725 | /// <returns> |
496 | /// true if settings were loaded successfully, false otherwise | 726 | /// true if settings were loaded successfully, false otherwise |
497 | /// </returns> | 727 | /// </returns> |
498 | private bool LoadRegionSettings(string settingsPath, byte[] data) | 728 | private bool LoadRegionSettings(Scene scene, string settingsPath, byte[] data, DearchiveScenesInfo dearchivedScenes) |
499 | { | 729 | { |
500 | RegionSettings loadedRegionSettings; | 730 | RegionSettings loadedRegionSettings; |
501 | 731 | ||
@@ -511,7 +741,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
511 | return false; | 741 | return false; |
512 | } | 742 | } |
513 | 743 | ||
514 | RegionSettings currentRegionSettings = m_scene.RegionInfo.RegionSettings; | 744 | RegionSettings currentRegionSettings = scene.RegionInfo.RegionSettings; |
515 | 745 | ||
516 | currentRegionSettings.AgentLimit = loadedRegionSettings.AgentLimit; | 746 | currentRegionSettings.AgentLimit = loadedRegionSettings.AgentLimit; |
517 | currentRegionSettings.AllowDamage = loadedRegionSettings.AllowDamage; | 747 | currentRegionSettings.AllowDamage = loadedRegionSettings.AllowDamage; |
@@ -548,12 +778,14 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
548 | foreach (SpawnPoint sp in loadedRegionSettings.SpawnPoints()) | 778 | foreach (SpawnPoint sp in loadedRegionSettings.SpawnPoints()) |
549 | currentRegionSettings.AddSpawnPoint(sp); | 779 | currentRegionSettings.AddSpawnPoint(sp); |
550 | 780 | ||
781 | currentRegionSettings.LoadedCreationDateTime = dearchivedScenes.LoadedCreationDateTime; | ||
782 | currentRegionSettings.LoadedCreationID = dearchivedScenes.GetOriginalRegionID(scene.RegionInfo.RegionID).ToString(); | ||
783 | |||
551 | currentRegionSettings.Save(); | 784 | currentRegionSettings.Save(); |
552 | 785 | ||
553 | m_scene.TriggerEstateSunUpdate(); | 786 | scene.TriggerEstateSunUpdate(); |
554 | 787 | ||
555 | IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>(); | 788 | IEstateModule estateModule = scene.RequestModuleInterface<IEstateModule>(); |
556 | |||
557 | if (estateModule != null) | 789 | if (estateModule != null) |
558 | estateModule.sendRegionHandshakeToAll(); | 790 | estateModule.sendRegionHandshakeToAll(); |
559 | 791 | ||
@@ -563,14 +795,15 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
563 | /// <summary> | 795 | /// <summary> |
564 | /// Load terrain data | 796 | /// Load terrain data |
565 | /// </summary> | 797 | /// </summary> |
798 | /// <param name="scene"></param> | ||
566 | /// <param name="terrainPath"></param> | 799 | /// <param name="terrainPath"></param> |
567 | /// <param name="data"></param> | 800 | /// <param name="data"></param> |
568 | /// <returns> | 801 | /// <returns> |
569 | /// true if terrain was resolved successfully, false otherwise. | 802 | /// true if terrain was resolved successfully, false otherwise. |
570 | /// </returns> | 803 | /// </returns> |
571 | private bool LoadTerrain(string terrainPath, byte[] data) | 804 | private bool LoadTerrain(Scene scene, string terrainPath, byte[] data) |
572 | { | 805 | { |
573 | ITerrainModule terrainModule = m_scene.RequestModuleInterface<ITerrainModule>(); | 806 | ITerrainModule terrainModule = scene.RequestModuleInterface<ITerrainModule>(); |
574 | 807 | ||
575 | MemoryStream ms = new MemoryStream(data); | 808 | MemoryStream ms = new MemoryStream(data); |
576 | terrainModule.LoadFromStream(terrainPath, ms); | 809 | terrainModule.LoadFromStream(terrainPath, ms); |
@@ -586,17 +819,18 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
586 | /// </summary> | 819 | /// </summary> |
587 | /// <param name="path"></param> | 820 | /// <param name="path"></param> |
588 | /// <param name="data"></param> | 821 | /// <param name="data"></param> |
589 | public void LoadControlFile(string path, byte[] data) | 822 | /// <param name="dearchivedScenes"></param> |
823 | public DearchiveScenesInfo LoadControlFile(string path, byte[] data, DearchiveScenesInfo dearchivedScenes) | ||
590 | { | 824 | { |
591 | XmlNamespaceManager nsmgr = new XmlNamespaceManager(new NameTable()); | 825 | XmlNamespaceManager nsmgr = new XmlNamespaceManager(new NameTable()); |
592 | XmlParserContext context = new XmlParserContext(null, nsmgr, null, XmlSpace.None); | 826 | XmlParserContext context = new XmlParserContext(null, nsmgr, null, XmlSpace.None); |
593 | XmlTextReader xtr = new XmlTextReader(Encoding.ASCII.GetString(data), XmlNodeType.Document, context); | 827 | XmlTextReader xtr = new XmlTextReader(Encoding.ASCII.GetString(data), XmlNodeType.Document, context); |
594 | 828 | ||
595 | RegionSettings currentRegionSettings = m_scene.RegionInfo.RegionSettings; | 829 | // Loaded metadata will be empty if no information exists in the archive |
830 | dearchivedScenes.LoadedCreationDateTime = 0; | ||
831 | dearchivedScenes.DefaultOriginalID = ""; | ||
596 | 832 | ||
597 | // Loaded metadata will empty if no information exists in the archive | 833 | bool multiRegion = false; |
598 | currentRegionSettings.LoadedCreationDateTime = 0; | ||
599 | currentRegionSettings.LoadedCreationID = ""; | ||
600 | 834 | ||
601 | while (xtr.Read()) | 835 | while (xtr.Read()) |
602 | { | 836 | { |
@@ -622,18 +856,44 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
622 | { | 856 | { |
623 | int value; | 857 | int value; |
624 | if (Int32.TryParse(xtr.ReadElementContentAsString(), out value)) | 858 | if (Int32.TryParse(xtr.ReadElementContentAsString(), out value)) |
625 | currentRegionSettings.LoadedCreationDateTime = value; | 859 | dearchivedScenes.LoadedCreationDateTime = value; |
626 | } | 860 | } |
627 | else if (xtr.Name.ToString() == "id") | 861 | else if (xtr.Name.ToString() == "row") |
862 | { | ||
863 | multiRegion = true; | ||
864 | dearchivedScenes.StartRow(); | ||
865 | } | ||
866 | else if (xtr.Name.ToString() == "region") | ||
867 | { | ||
868 | dearchivedScenes.StartRegion(); | ||
869 | } | ||
870 | else if (xtr.Name.ToString() == "id") | ||
871 | { | ||
872 | string id = xtr.ReadElementContentAsString(); | ||
873 | dearchivedScenes.DefaultOriginalID = id; | ||
874 | if (multiRegion) | ||
875 | dearchivedScenes.SetRegionOriginalID(id); | ||
876 | } | ||
877 | else if (xtr.Name.ToString() == "dir") | ||
628 | { | 878 | { |
629 | currentRegionSettings.LoadedCreationID = xtr.ReadElementContentAsString(); | 879 | dearchivedScenes.SetRegionDirectory(xtr.ReadElementContentAsString()); |
630 | } | 880 | } |
631 | } | 881 | } |
632 | } | 882 | } |
633 | 883 | ||
634 | currentRegionSettings.Save(); | 884 | dearchivedScenes.MultiRegionFormat = multiRegion; |
635 | 885 | if (!multiRegion) | |
886 | { | ||
887 | // Add the single scene | ||
888 | dearchivedScenes.StartRow(); | ||
889 | dearchivedScenes.StartRegion(); | ||
890 | dearchivedScenes.SetRegionOriginalID(dearchivedScenes.DefaultOriginalID); | ||
891 | dearchivedScenes.SetRegionDirectory(""); | ||
892 | } | ||
893 | |||
636 | ControlFileLoaded = true; | 894 | ControlFileLoaded = true; |
895 | |||
896 | return dearchivedScenes; | ||
637 | } | 897 | } |
638 | } | 898 | } |
639 | } \ No newline at end of file | 899 | } |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveScenesGroup.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveScenesGroup.cs new file mode 100644 index 0000000..a66ed88 --- /dev/null +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveScenesGroup.cs | |||
@@ -0,0 +1,176 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Linq; | ||
31 | using System.Text; | ||
32 | using OpenSim.Region.Framework.Scenes; | ||
33 | using OpenMetaverse; | ||
34 | using System.Drawing; | ||
35 | |||
36 | namespace OpenSim.Region.CoreModules.World.Archiver | ||
37 | { | ||
38 | /// <summary> | ||
39 | /// A group of regions arranged in a rectangle, possibly with holes. | ||
40 | /// </summary> | ||
41 | /// <remarks> | ||
42 | /// The regions usually (but not necessarily) belong to an archive file, in which case we | ||
43 | /// store additional information used to create the archive (e.g., each region's | ||
44 | /// directory within the archive). | ||
45 | /// </remarks> | ||
46 | public class ArchiveScenesGroup | ||
47 | { | ||
48 | /// <summary> | ||
49 | /// All the regions. The outer dictionary contains rows (key: Y coordinate). | ||
50 | /// The inner dictionaries contain each row's regions (key: X coordinate). | ||
51 | /// </summary> | ||
52 | public SortedDictionary<uint, SortedDictionary<uint, Scene>> Regions { get; set; } | ||
53 | |||
54 | /// <summary> | ||
55 | /// The subdirectory where each region is stored in the archive. | ||
56 | /// </summary> | ||
57 | protected Dictionary<UUID, string> m_regionDirs; | ||
58 | |||
59 | /// <summary> | ||
60 | /// The grid coordinates of the regions' bounding box. | ||
61 | /// </summary> | ||
62 | public Rectangle Rect { get; set; } | ||
63 | |||
64 | |||
65 | public ArchiveScenesGroup() | ||
66 | { | ||
67 | Regions = new SortedDictionary<uint, SortedDictionary<uint, Scene>>(); | ||
68 | m_regionDirs = new Dictionary<UUID, string>(); | ||
69 | Rect = new Rectangle(0, 0, 0, 0); | ||
70 | } | ||
71 | |||
72 | public void AddScene(Scene scene) | ||
73 | { | ||
74 | uint x = scene.RegionInfo.RegionLocX; | ||
75 | uint y = scene.RegionInfo.RegionLocY; | ||
76 | |||
77 | SortedDictionary<uint, Scene> row; | ||
78 | if (!Regions.TryGetValue(y, out row)) | ||
79 | { | ||
80 | row = new SortedDictionary<uint, Scene>(); | ||
81 | Regions[y] = row; | ||
82 | } | ||
83 | |||
84 | row[x] = scene; | ||
85 | } | ||
86 | |||
87 | /// <summary> | ||
88 | /// Called after all the scenes have been added. Performs calculations that require | ||
89 | /// knowledge of all the scenes. | ||
90 | /// </summary> | ||
91 | public void CalcSceneLocations() | ||
92 | { | ||
93 | if (Regions.Count == 0) | ||
94 | return; | ||
95 | |||
96 | // Find the bounding rectangle | ||
97 | |||
98 | uint firstY = Regions.First().Key; | ||
99 | uint lastY = Regions.Last().Key; | ||
100 | |||
101 | uint? firstX = null; | ||
102 | uint? lastX = null; | ||
103 | |||
104 | foreach (SortedDictionary<uint, Scene> row in Regions.Values) | ||
105 | { | ||
106 | uint curFirstX = row.First().Key; | ||
107 | uint curLastX = row.Last().Key; | ||
108 | |||
109 | firstX = (firstX == null) ? curFirstX : (firstX < curFirstX) ? firstX : curFirstX; | ||
110 | lastX = (lastX == null) ? curLastX : (lastX > curLastX) ? lastX : curLastX; | ||
111 | } | ||
112 | |||
113 | Rect = new Rectangle((int)firstX, (int)firstY, (int)(lastY - firstY + 1), (int)(lastX - firstX + 1)); | ||
114 | |||
115 | |||
116 | // Calculate the subdirectory in which each region will be stored in the archive | ||
117 | |||
118 | m_regionDirs.Clear(); | ||
119 | ForEachScene(delegate(Scene scene) | ||
120 | { | ||
121 | // We add the region's coordinates to ensure uniqueness even if multiple regions have the same name | ||
122 | string path = string.Format("{0}_{1}_{2}", | ||
123 | scene.RegionInfo.RegionLocX - Rect.X + 1, | ||
124 | scene.RegionInfo.RegionLocY - Rect.Y + 1, | ||
125 | scene.RegionInfo.RegionName.Replace(' ', '_')); | ||
126 | m_regionDirs[scene.RegionInfo.RegionID] = path; | ||
127 | }); | ||
128 | } | ||
129 | |||
130 | /// <summary> | ||
131 | /// Returns the subdirectory where the region is stored. | ||
132 | /// </summary> | ||
133 | /// <param name="regionID"></param> | ||
134 | /// <returns></returns> | ||
135 | public string GetRegionDir(UUID regionID) | ||
136 | { | ||
137 | return m_regionDirs[regionID]; | ||
138 | } | ||
139 | |||
140 | /// <summary> | ||
141 | /// Performs an action on all the scenes in this order: rows from South to North, | ||
142 | /// and within each row West to East. | ||
143 | /// </summary> | ||
144 | /// <param name="action"></param> | ||
145 | public void ForEachScene(Action<Scene> action) | ||
146 | { | ||
147 | foreach (SortedDictionary<uint, Scene> row in Regions.Values) | ||
148 | { | ||
149 | foreach (Scene scene in row.Values) | ||
150 | { | ||
151 | action(scene); | ||
152 | } | ||
153 | } | ||
154 | } | ||
155 | |||
156 | /// <summary> | ||
157 | /// Returns the scene at position 'location'. | ||
158 | /// </summary> | ||
159 | /// <param name="location">A location in the grid</param> | ||
160 | /// <param name="scene">The scene at this location</param> | ||
161 | /// <returns>Whether the scene was found</returns> | ||
162 | public bool TryGetScene(Point location, out Scene scene) | ||
163 | { | ||
164 | SortedDictionary<uint, Scene> row; | ||
165 | if (Regions.TryGetValue((uint)location.Y, out row)) | ||
166 | { | ||
167 | if (row.TryGetValue((uint)location.X, out scene)) | ||
168 | return true; | ||
169 | } | ||
170 | |||
171 | scene = null; | ||
172 | return false; | ||
173 | } | ||
174 | |||
175 | } | ||
176 | } | ||
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs new file mode 100644 index 0000000..d751b1c --- /dev/null +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs | |||
@@ -0,0 +1,634 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.IO; | ||
31 | using System.IO.Compression; | ||
32 | using System.Reflection; | ||
33 | using System.Text.RegularExpressions; | ||
34 | using System.Threading; | ||
35 | using System.Xml; | ||
36 | using log4net; | ||
37 | using OpenMetaverse; | ||
38 | using OpenSim.Framework; | ||
39 | using OpenSim.Framework.Serialization; | ||
40 | using OpenSim.Region.CoreModules.World.Terrain; | ||
41 | using OpenSim.Region.Framework.Interfaces; | ||
42 | using OpenSim.Region.Framework.Scenes; | ||
43 | using Ionic.Zlib; | ||
44 | using GZipStream = Ionic.Zlib.GZipStream; | ||
45 | using CompressionMode = Ionic.Zlib.CompressionMode; | ||
46 | using OpenSim.Framework.Serialization.External; | ||
47 | |||
48 | namespace OpenSim.Region.CoreModules.World.Archiver | ||
49 | { | ||
50 | /// <summary> | ||
51 | /// Prepare to write out an archive. | ||
52 | /// </summary> | ||
53 | public class ArchiveWriteRequest | ||
54 | { | ||
55 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
56 | |||
57 | /// <summary> | ||
58 | /// The minimum major version of OAR that we can write. | ||
59 | /// </summary> | ||
60 | public static int MIN_MAJOR_VERSION = 0; | ||
61 | |||
62 | /// <summary> | ||
63 | /// The maximum major version of OAR that we can write. | ||
64 | /// </summary> | ||
65 | public static int MAX_MAJOR_VERSION = 1; | ||
66 | |||
67 | /// <summary> | ||
68 | /// Whether we're saving a multi-region archive. | ||
69 | /// </summary> | ||
70 | public bool MultiRegionFormat { get; set; } | ||
71 | |||
72 | /// <summary> | ||
73 | /// Determine whether this archive will save assets. Default is true. | ||
74 | /// </summary> | ||
75 | public bool SaveAssets { get; set; } | ||
76 | |||
77 | /// <summary> | ||
78 | /// Determines which objects will be included in the archive, according to their permissions. | ||
79 | /// Default is null, meaning no permission checks. | ||
80 | /// </summary> | ||
81 | public string CheckPermissions { get; set; } | ||
82 | |||
83 | protected Scene m_rootScene; | ||
84 | protected Stream m_saveStream; | ||
85 | protected TarArchiveWriter m_archiveWriter; | ||
86 | protected Guid m_requestId; | ||
87 | protected Dictionary<string, object> m_options; | ||
88 | |||
89 | /// <summary> | ||
90 | /// Constructor | ||
91 | /// </summary> | ||
92 | /// <param name="module">Calling module</param> | ||
93 | /// <param name="savePath">The path to which to save data.</param> | ||
94 | /// <param name="requestId">The id associated with this request</param> | ||
95 | /// <exception cref="System.IO.IOException"> | ||
96 | /// If there was a problem opening a stream for the file specified by the savePath | ||
97 | /// </exception> | ||
98 | public ArchiveWriteRequest(Scene scene, string savePath, Guid requestId) : this(scene, requestId) | ||
99 | { | ||
100 | try | ||
101 | { | ||
102 | m_saveStream = new GZipStream(new FileStream(savePath, FileMode.Create), CompressionMode.Compress, CompressionLevel.BestCompression); | ||
103 | } | ||
104 | catch (EntryPointNotFoundException e) | ||
105 | { | ||
106 | m_log.ErrorFormat( | ||
107 | "[ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream." | ||
108 | + "If you've manually installed Mono, have you appropriately updated zlib1g as well?"); | ||
109 | m_log.ErrorFormat("{0} {1}", e.Message, e.StackTrace); | ||
110 | } | ||
111 | } | ||
112 | |||
113 | /// <summary> | ||
114 | /// Constructor. | ||
115 | /// </summary> | ||
116 | /// <param name="scene">The root scene to archive</param> | ||
117 | /// <param name="saveStream">The stream to which to save data.</param> | ||
118 | /// <param name="requestId">The id associated with this request</param> | ||
119 | public ArchiveWriteRequest(Scene scene, Stream saveStream, Guid requestId) : this(scene, requestId) | ||
120 | { | ||
121 | m_saveStream = saveStream; | ||
122 | } | ||
123 | |||
124 | protected ArchiveWriteRequest(Scene scene, Guid requestId) | ||
125 | { | ||
126 | m_rootScene = scene; | ||
127 | m_requestId = requestId; | ||
128 | m_archiveWriter = null; | ||
129 | |||
130 | MultiRegionFormat = false; | ||
131 | SaveAssets = true; | ||
132 | CheckPermissions = null; | ||
133 | } | ||
134 | |||
135 | /// <summary> | ||
136 | /// Archive the region requested. | ||
137 | /// </summary> | ||
138 | /// <exception cref="System.IO.IOException">if there was an io problem with creating the file</exception> | ||
139 | public void ArchiveRegion(Dictionary<string, object> options) | ||
140 | { | ||
141 | m_options = options; | ||
142 | |||
143 | if (options.ContainsKey("all") && (bool)options["all"]) | ||
144 | MultiRegionFormat = true; | ||
145 | |||
146 | if (options.ContainsKey("noassets") && (bool)options["noassets"]) | ||
147 | SaveAssets = false; | ||
148 | |||
149 | Object temp; | ||
150 | if (options.TryGetValue("checkPermissions", out temp)) | ||
151 | CheckPermissions = (string)temp; | ||
152 | |||
153 | |||
154 | // Find the regions to archive | ||
155 | ArchiveScenesGroup scenesGroup = new ArchiveScenesGroup(); | ||
156 | if (MultiRegionFormat) | ||
157 | { | ||
158 | m_log.InfoFormat("[ARCHIVER]: Saving {0} regions", SceneManager.Instance.Scenes.Count); | ||
159 | SceneManager.Instance.ForEachScene(delegate(Scene scene) | ||
160 | { | ||
161 | scenesGroup.AddScene(scene); | ||
162 | }); | ||
163 | } | ||
164 | else | ||
165 | { | ||
166 | scenesGroup.AddScene(m_rootScene); | ||
167 | } | ||
168 | scenesGroup.CalcSceneLocations(); | ||
169 | |||
170 | |||
171 | m_archiveWriter = new TarArchiveWriter(m_saveStream); | ||
172 | |||
173 | try | ||
174 | { | ||
175 | // Write out control file. It should be first so that it will be found ASAP when loading the file. | ||
176 | m_archiveWriter.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, CreateControlFile(scenesGroup)); | ||
177 | m_log.InfoFormat("[ARCHIVER]: Added control file to archive."); | ||
178 | |||
179 | // Archive the regions | ||
180 | |||
181 | Dictionary<UUID, AssetType> assetUuids = new Dictionary<UUID, AssetType>(); | ||
182 | |||
183 | scenesGroup.ForEachScene(delegate(Scene scene) | ||
184 | { | ||
185 | string regionDir = MultiRegionFormat ? scenesGroup.GetRegionDir(scene.RegionInfo.RegionID) : ""; | ||
186 | ArchiveOneRegion(scene, regionDir, assetUuids); | ||
187 | }); | ||
188 | |||
189 | // Archive the assets | ||
190 | |||
191 | if (SaveAssets) | ||
192 | { | ||
193 | m_log.DebugFormat("[ARCHIVER]: Saving {0} assets", assetUuids.Count); | ||
194 | |||
195 | // Asynchronously request all the assets required to perform this archive operation | ||
196 | AssetsRequest ar | ||
197 | = new AssetsRequest( | ||
198 | new AssetsArchiver(m_archiveWriter), assetUuids, | ||
199 | m_rootScene.AssetService, m_rootScene.UserAccountService, | ||
200 | m_rootScene.RegionInfo.ScopeID, options, ReceivedAllAssets); | ||
201 | |||
202 | Util.FireAndForget(o => ar.Execute()); | ||
203 | |||
204 | // CloseArchive() will be called from ReceivedAllAssets() | ||
205 | } | ||
206 | else | ||
207 | { | ||
208 | m_log.DebugFormat("[ARCHIVER]: Not saving assets since --noassets was specified"); | ||
209 | CloseArchive(string.Empty); | ||
210 | } | ||
211 | } | ||
212 | catch (Exception e) | ||
213 | { | ||
214 | CloseArchive(e.Message); | ||
215 | throw; | ||
216 | } | ||
217 | } | ||
218 | |||
219 | |||
220 | private void ArchiveOneRegion(Scene scene, string regionDir, Dictionary<UUID, AssetType> assetUuids) | ||
221 | { | ||
222 | m_log.InfoFormat("[ARCHIVER]: Writing region {0}", scene.RegionInfo.RegionName); | ||
223 | |||
224 | EntityBase[] entities = scene.GetEntities(); | ||
225 | List<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>(); | ||
226 | |||
227 | int numObjectsSkippedPermissions = 0; | ||
228 | |||
229 | // Filter entities so that we only have scene objects. | ||
230 | // FIXME: Would be nicer to have this as a proper list in SceneGraph, since lots of methods | ||
231 | // end up having to do this | ||
232 | IPermissionsModule permissionsModule = scene.RequestModuleInterface<IPermissionsModule>(); | ||
233 | foreach (EntityBase entity in entities) | ||
234 | { | ||
235 | if (entity is SceneObjectGroup) | ||
236 | { | ||
237 | SceneObjectGroup sceneObject = (SceneObjectGroup)entity; | ||
238 | |||
239 | if (!sceneObject.IsDeleted && !sceneObject.IsAttachment) | ||
240 | { | ||
241 | if (!CanUserArchiveObject(scene.RegionInfo.EstateSettings.EstateOwner, sceneObject, CheckPermissions, permissionsModule)) | ||
242 | { | ||
243 | // The user isn't allowed to copy/transfer this object, so it will not be included in the OAR. | ||
244 | ++numObjectsSkippedPermissions; | ||
245 | } | ||
246 | else | ||
247 | { | ||
248 | sceneObjects.Add(sceneObject); | ||
249 | } | ||
250 | } | ||
251 | } | ||
252 | } | ||
253 | |||
254 | if (SaveAssets) | ||
255 | { | ||
256 | UuidGatherer assetGatherer = new UuidGatherer(scene.AssetService); | ||
257 | int prevAssets = assetUuids.Count; | ||
258 | |||
259 | foreach (SceneObjectGroup sceneObject in sceneObjects) | ||
260 | { | ||
261 | assetGatherer.GatherAssetUuids(sceneObject, assetUuids); | ||
262 | } | ||
263 | |||
264 | m_log.DebugFormat( | ||
265 | "[ARCHIVER]: {0} scene objects to serialize requiring save of {1} assets", | ||
266 | sceneObjects.Count, assetUuids.Count - prevAssets); | ||
267 | } | ||
268 | |||
269 | if (numObjectsSkippedPermissions > 0) | ||
270 | { | ||
271 | m_log.DebugFormat( | ||
272 | "[ARCHIVER]: {0} scene objects skipped due to lack of permissions", | ||
273 | numObjectsSkippedPermissions); | ||
274 | } | ||
275 | |||
276 | // Make sure that we also request terrain texture assets | ||
277 | RegionSettings regionSettings = scene.RegionInfo.RegionSettings; | ||
278 | |||
279 | if (regionSettings.TerrainTexture1 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_1) | ||
280 | assetUuids[regionSettings.TerrainTexture1] = AssetType.Texture; | ||
281 | |||
282 | if (regionSettings.TerrainTexture2 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_2) | ||
283 | assetUuids[regionSettings.TerrainTexture2] = AssetType.Texture; | ||
284 | |||
285 | if (regionSettings.TerrainTexture3 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_3) | ||
286 | assetUuids[regionSettings.TerrainTexture3] = AssetType.Texture; | ||
287 | |||
288 | if (regionSettings.TerrainTexture4 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_4) | ||
289 | assetUuids[regionSettings.TerrainTexture4] = AssetType.Texture; | ||
290 | |||
291 | Save(scene, sceneObjects, regionDir); | ||
292 | } | ||
293 | |||
294 | /// <summary> | ||
295 | /// Checks whether the user has permission to export an object group to an OAR. | ||
296 | /// </summary> | ||
297 | /// <param name="user">The user</param> | ||
298 | /// <param name="objGroup">The object group</param> | ||
299 | /// <param name="checkPermissions">Which permissions to check: "C" = Copy, "T" = Transfer</param> | ||
300 | /// <param name="permissionsModule">The scene's permissions module</param> | ||
301 | /// <returns>Whether the user is allowed to export the object to an OAR</returns> | ||
302 | private bool CanUserArchiveObject(UUID user, SceneObjectGroup objGroup, string checkPermissions, IPermissionsModule permissionsModule) | ||
303 | { | ||
304 | if (checkPermissions == null) | ||
305 | return true; | ||
306 | |||
307 | if (permissionsModule == null) | ||
308 | return true; // this shouldn't happen | ||
309 | |||
310 | // Check whether the user is permitted to export all of the parts in the SOG. If any | ||
311 | // part can't be exported then the entire SOG can't be exported. | ||
312 | |||
313 | bool permitted = true; | ||
314 | //int primNumber = 1; | ||
315 | |||
316 | foreach (SceneObjectPart obj in objGroup.Parts) | ||
317 | { | ||
318 | uint perm; | ||
319 | PermissionClass permissionClass = permissionsModule.GetPermissionClass(user, obj); | ||
320 | switch (permissionClass) | ||
321 | { | ||
322 | case PermissionClass.Owner: | ||
323 | perm = obj.BaseMask; | ||
324 | break; | ||
325 | case PermissionClass.Group: | ||
326 | perm = obj.GroupMask | obj.EveryoneMask; | ||
327 | break; | ||
328 | case PermissionClass.Everyone: | ||
329 | default: | ||
330 | perm = obj.EveryoneMask; | ||
331 | break; | ||
332 | } | ||
333 | |||
334 | bool canCopy = (perm & (uint)PermissionMask.Copy) != 0; | ||
335 | bool canTransfer = (perm & (uint)PermissionMask.Transfer) != 0; | ||
336 | |||
337 | // Special case: if Everyone can copy the object then this implies it can also be | ||
338 | // Transferred. | ||
339 | // However, if the user is the Owner then we don't check EveryoneMask, because it seems that the mask | ||
340 | // always (incorrectly) includes the Copy bit set in this case. But that's a mistake: the viewer | ||
341 | // does NOT show that the object has Everyone-Copy permissions, and doesn't allow it to be copied. | ||
342 | if (permissionClass != PermissionClass.Owner) | ||
343 | canTransfer |= (obj.EveryoneMask & (uint)PermissionMask.Copy) != 0; | ||
344 | |||
345 | bool partPermitted = true; | ||
346 | if (checkPermissions.Contains("C") && !canCopy) | ||
347 | partPermitted = false; | ||
348 | if (checkPermissions.Contains("T") && !canTransfer) | ||
349 | partPermitted = false; | ||
350 | |||
351 | // If the user is the Creator of the object then it can always be included in the OAR | ||
352 | bool creator = (obj.CreatorID.Guid == user.Guid); | ||
353 | if (creator) | ||
354 | partPermitted = true; | ||
355 | |||
356 | //string name = (objGroup.PrimCount == 1) ? objGroup.Name : string.Format("{0} ({1}/{2})", obj.Name, primNumber, objGroup.PrimCount); | ||
357 | //m_log.DebugFormat("[ARCHIVER]: Object permissions: {0}: Base={1:X4}, Owner={2:X4}, Everyone={3:X4}, permissionClass={4}, checkPermissions={5}, canCopy={6}, canTransfer={7}, creator={8}, permitted={9}", | ||
358 | // name, obj.BaseMask, obj.OwnerMask, obj.EveryoneMask, | ||
359 | // permissionClass, checkPermissions, canCopy, canTransfer, creator, partPermitted); | ||
360 | |||
361 | if (!partPermitted) | ||
362 | { | ||
363 | permitted = false; | ||
364 | break; | ||
365 | } | ||
366 | |||
367 | //++primNumber; | ||
368 | } | ||
369 | |||
370 | return permitted; | ||
371 | } | ||
372 | |||
373 | /// <summary> | ||
374 | /// Create the control file. | ||
375 | /// </summary> | ||
376 | /// <returns></returns> | ||
377 | public string CreateControlFile(ArchiveScenesGroup scenesGroup) | ||
378 | { | ||
379 | int majorVersion; | ||
380 | int minorVersion; | ||
381 | |||
382 | if (MultiRegionFormat) | ||
383 | { | ||
384 | majorVersion = MAX_MAJOR_VERSION; | ||
385 | minorVersion = 0; | ||
386 | } | ||
387 | else | ||
388 | { | ||
389 | // To support older versions of OpenSim, we continue to create single-region OARs | ||
390 | // using the old file format. In the future this format will be discontinued. | ||
391 | majorVersion = 0; | ||
392 | minorVersion = 8; | ||
393 | } | ||
394 | // | ||
395 | // if (m_options.ContainsKey("version")) | ||
396 | // { | ||
397 | // string[] parts = m_options["version"].ToString().Split('.'); | ||
398 | // if (parts.Length >= 1) | ||
399 | // { | ||
400 | // majorVersion = Int32.Parse(parts[0]); | ||
401 | // | ||
402 | // if (parts.Length >= 2) | ||
403 | // minorVersion = Int32.Parse(parts[1]); | ||
404 | // } | ||
405 | // } | ||
406 | // | ||
407 | // if (majorVersion < MIN_MAJOR_VERSION || majorVersion > MAX_MAJOR_VERSION) | ||
408 | // { | ||
409 | // throw new Exception( | ||
410 | // string.Format( | ||
411 | // "OAR version number for save must be between {0} and {1}", | ||
412 | // MIN_MAJOR_VERSION, MAX_MAJOR_VERSION)); | ||
413 | // } | ||
414 | // else if (majorVersion == MAX_MAJOR_VERSION) | ||
415 | // { | ||
416 | // // Force 1.0 | ||
417 | // minorVersion = 0; | ||
418 | // } | ||
419 | // else if (majorVersion == MIN_MAJOR_VERSION) | ||
420 | // { | ||
421 | // // Force 0.4 | ||
422 | // minorVersion = 4; | ||
423 | // } | ||
424 | |||
425 | m_log.InfoFormat("[ARCHIVER]: Creating version {0}.{1} OAR", majorVersion, minorVersion); | ||
426 | if (majorVersion == 1) | ||
427 | { | ||
428 | m_log.WarnFormat("[ARCHIVER]: Please be aware that version 1.0 OARs are not compatible with OpenSim versions prior to 0.7.4. Do not use the --all option if you want to produce a compatible OAR"); | ||
429 | } | ||
430 | |||
431 | String s; | ||
432 | |||
433 | using (StringWriter sw = new StringWriter()) | ||
434 | { | ||
435 | using (XmlTextWriter xtw = new XmlTextWriter(sw)) | ||
436 | { | ||
437 | xtw.Formatting = Formatting.Indented; | ||
438 | xtw.WriteStartDocument(); | ||
439 | xtw.WriteStartElement("archive"); | ||
440 | xtw.WriteAttributeString("major_version", majorVersion.ToString()); | ||
441 | xtw.WriteAttributeString("minor_version", minorVersion.ToString()); | ||
442 | |||
443 | xtw.WriteStartElement("creation_info"); | ||
444 | DateTime now = DateTime.UtcNow; | ||
445 | TimeSpan t = now - new DateTime(1970, 1, 1); | ||
446 | xtw.WriteElementString("datetime", ((int)t.TotalSeconds).ToString()); | ||
447 | if (!MultiRegionFormat) | ||
448 | xtw.WriteElementString("id", m_rootScene.RegionInfo.RegionID.ToString()); | ||
449 | xtw.WriteEndElement(); | ||
450 | |||
451 | xtw.WriteElementString("assets_included", SaveAssets.ToString()); | ||
452 | |||
453 | if (MultiRegionFormat) | ||
454 | { | ||
455 | WriteRegionsManifest(scenesGroup, xtw); | ||
456 | } | ||
457 | else | ||
458 | { | ||
459 | xtw.WriteStartElement("region_info"); | ||
460 | WriteRegionInfo(m_rootScene, xtw); | ||
461 | xtw.WriteEndElement(); | ||
462 | } | ||
463 | |||
464 | xtw.WriteEndElement(); | ||
465 | |||
466 | xtw.Flush(); | ||
467 | } | ||
468 | |||
469 | s = sw.ToString(); | ||
470 | } | ||
471 | |||
472 | return s; | ||
473 | } | ||
474 | |||
475 | /// <summary> | ||
476 | /// Writes the list of regions included in a multi-region OAR. | ||
477 | /// </summary> | ||
478 | private static void WriteRegionsManifest(ArchiveScenesGroup scenesGroup, XmlTextWriter xtw) | ||
479 | { | ||
480 | xtw.WriteStartElement("regions"); | ||
481 | |||
482 | // Write the regions in order: rows from South to North, then regions from West to East. | ||
483 | // The list of regions can have "holes"; we write empty elements in their position. | ||
484 | |||
485 | for (uint y = (uint)scenesGroup.Rect.Top; y < scenesGroup.Rect.Bottom; ++y) | ||
486 | { | ||
487 | SortedDictionary<uint, Scene> row; | ||
488 | if (scenesGroup.Regions.TryGetValue(y, out row)) | ||
489 | { | ||
490 | xtw.WriteStartElement("row"); | ||
491 | |||
492 | for (uint x = (uint)scenesGroup.Rect.Left; x < scenesGroup.Rect.Right; ++x) | ||
493 | { | ||
494 | Scene scene; | ||
495 | if (row.TryGetValue(x, out scene)) | ||
496 | { | ||
497 | xtw.WriteStartElement("region"); | ||
498 | xtw.WriteElementString("id", scene.RegionInfo.RegionID.ToString()); | ||
499 | xtw.WriteElementString("dir", scenesGroup.GetRegionDir(scene.RegionInfo.RegionID)); | ||
500 | WriteRegionInfo(scene, xtw); | ||
501 | xtw.WriteEndElement(); | ||
502 | } | ||
503 | else | ||
504 | { | ||
505 | // Write a placeholder for a missing region | ||
506 | xtw.WriteElementString("region", ""); | ||
507 | } | ||
508 | } | ||
509 | |||
510 | xtw.WriteEndElement(); | ||
511 | } | ||
512 | else | ||
513 | { | ||
514 | // Write a placeholder for a missing row | ||
515 | xtw.WriteElementString("row", ""); | ||
516 | } | ||
517 | } | ||
518 | |||
519 | xtw.WriteEndElement(); // "regions" | ||
520 | } | ||
521 | |||
522 | protected static void WriteRegionInfo(Scene scene, XmlTextWriter xtw) | ||
523 | { | ||
524 | bool isMegaregion; | ||
525 | Vector2 size; | ||
526 | |||
527 | IRegionCombinerModule rcMod = scene.RequestModuleInterface<IRegionCombinerModule>(); | ||
528 | |||
529 | if (rcMod != null) | ||
530 | isMegaregion = rcMod.IsRootForMegaregion(scene.RegionInfo.RegionID); | ||
531 | else | ||
532 | isMegaregion = false; | ||
533 | |||
534 | if (isMegaregion) | ||
535 | size = rcMod.GetSizeOfMegaregion(scene.RegionInfo.RegionID); | ||
536 | else | ||
537 | size = new Vector2((float)Constants.RegionSize, (float)Constants.RegionSize); | ||
538 | |||
539 | xtw.WriteElementString("is_megaregion", isMegaregion.ToString()); | ||
540 | xtw.WriteElementString("size_in_meters", string.Format("{0},{1}", size.X, size.Y)); | ||
541 | } | ||
542 | |||
543 | |||
544 | protected void Save(Scene scene, List<SceneObjectGroup> sceneObjects, string regionDir) | ||
545 | { | ||
546 | if (regionDir != string.Empty) | ||
547 | regionDir = ArchiveConstants.REGIONS_PATH + regionDir + "/"; | ||
548 | |||
549 | m_log.InfoFormat("[ARCHIVER]: Adding region settings to archive."); | ||
550 | |||
551 | // Write out region settings | ||
552 | string settingsPath = String.Format("{0}{1}{2}.xml", | ||
553 | regionDir, ArchiveConstants.SETTINGS_PATH, scene.RegionInfo.RegionName); | ||
554 | m_archiveWriter.WriteFile(settingsPath, RegionSettingsSerializer.Serialize(scene.RegionInfo.RegionSettings)); | ||
555 | |||
556 | m_log.InfoFormat("[ARCHIVER]: Adding parcel settings to archive."); | ||
557 | |||
558 | // Write out land data (aka parcel) settings | ||
559 | List<ILandObject> landObjects = scene.LandChannel.AllParcels(); | ||
560 | foreach (ILandObject lo in landObjects) | ||
561 | { | ||
562 | LandData landData = lo.LandData; | ||
563 | string landDataPath = String.Format("{0}{1}{2}.xml", | ||
564 | regionDir, ArchiveConstants.LANDDATA_PATH, landData.GlobalID.ToString()); | ||
565 | m_archiveWriter.WriteFile(landDataPath, LandDataSerializer.Serialize(landData, m_options)); | ||
566 | } | ||
567 | |||
568 | m_log.InfoFormat("[ARCHIVER]: Adding terrain information to archive."); | ||
569 | |||
570 | // Write out terrain | ||
571 | string terrainPath = String.Format("{0}{1}{2}.r32", | ||
572 | regionDir, ArchiveConstants.TERRAINS_PATH, scene.RegionInfo.RegionName); | ||
573 | |||
574 | MemoryStream ms = new MemoryStream(); | ||
575 | scene.RequestModuleInterface<ITerrainModule>().SaveToStream(terrainPath, ms); | ||
576 | m_archiveWriter.WriteFile(terrainPath, ms.ToArray()); | ||
577 | ms.Close(); | ||
578 | |||
579 | m_log.InfoFormat("[ARCHIVER]: Adding scene objects to archive."); | ||
580 | |||
581 | // Write out scene object metadata | ||
582 | IRegionSerialiserModule serializer = scene.RequestModuleInterface<IRegionSerialiserModule>(); | ||
583 | foreach (SceneObjectGroup sceneObject in sceneObjects) | ||
584 | { | ||
585 | //m_log.DebugFormat("[ARCHIVER]: Saving {0} {1}, {2}", entity.Name, entity.UUID, entity.GetType()); | ||
586 | |||
587 | string serializedObject = serializer.SerializeGroupToXml2(sceneObject, m_options); | ||
588 | string objectPath = string.Format("{0}{1}", regionDir, ArchiveHelpers.CreateObjectPath(sceneObject)); | ||
589 | m_archiveWriter.WriteFile(objectPath, serializedObject); | ||
590 | } | ||
591 | } | ||
592 | |||
593 | protected void ReceivedAllAssets( | ||
594 | ICollection<UUID> assetsFoundUuids, ICollection<UUID> assetsNotFoundUuids) | ||
595 | { | ||
596 | foreach (UUID uuid in assetsNotFoundUuids) | ||
597 | { | ||
598 | m_log.DebugFormat("[ARCHIVER]: Could not find asset {0}", uuid); | ||
599 | } | ||
600 | |||
601 | // m_log.InfoFormat( | ||
602 | // "[ARCHIVER]: Received {0} of {1} assets requested", | ||
603 | // assetsFoundUuids.Count, assetsFoundUuids.Count + assetsNotFoundUuids.Count); | ||
604 | |||
605 | CloseArchive(String.Empty); | ||
606 | } | ||
607 | |||
608 | |||
609 | /// <summary> | ||
610 | /// Closes the archive and notifies that we're done. | ||
611 | /// </summary> | ||
612 | /// <param name="errorMessage">The error that occurred, or empty for success</param> | ||
613 | protected void CloseArchive(string errorMessage) | ||
614 | { | ||
615 | try | ||
616 | { | ||
617 | if (m_archiveWriter != null) | ||
618 | m_archiveWriter.Close(); | ||
619 | m_saveStream.Close(); | ||
620 | } | ||
621 | catch (Exception e) | ||
622 | { | ||
623 | m_log.Error(string.Format("[ARCHIVER]: Error closing archive: {0} ", e.Message), e); | ||
624 | if (errorMessage == string.Empty) | ||
625 | errorMessage = e.Message; | ||
626 | } | ||
627 | |||
628 | m_log.InfoFormat("[ARCHIVER]: Finished writing out OAR for {0}", m_rootScene.RegionInfo.RegionName); | ||
629 | |||
630 | m_rootScene.EventManager.TriggerOarFileSaved(m_requestId, errorMessage); | ||
631 | } | ||
632 | |||
633 | } | ||
634 | } | ||
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestExecution.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestExecution.cs deleted file mode 100644 index 0780d86..0000000 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestExecution.cs +++ /dev/null | |||
@@ -1,153 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.IO; | ||
31 | using System.Reflection; | ||
32 | using System.Xml; | ||
33 | using log4net; | ||
34 | using OpenMetaverse; | ||
35 | using OpenSim.Framework; | ||
36 | using OpenSim.Framework.Serialization; | ||
37 | using OpenSim.Framework.Serialization.External; | ||
38 | using OpenSim.Region.CoreModules.World.Terrain; | ||
39 | using OpenSim.Region.Framework.Interfaces; | ||
40 | using OpenSim.Region.Framework.Scenes; | ||
41 | |||
42 | namespace OpenSim.Region.CoreModules.World.Archiver | ||
43 | { | ||
44 | /// <summary> | ||
45 | /// Method called when all the necessary assets for an archive request have been received. | ||
46 | /// </summary> | ||
47 | public delegate void AssetsRequestCallback( | ||
48 | ICollection<UUID> assetsFoundUuids, ICollection<UUID> assetsNotFoundUuids); | ||
49 | |||
50 | /// <summary> | ||
51 | /// Execute the write of an archive once we have received all the necessary data | ||
52 | /// </summary> | ||
53 | public class ArchiveWriteRequestExecution | ||
54 | { | ||
55 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
56 | |||
57 | protected ITerrainModule m_terrainModule; | ||
58 | protected IRegionSerialiserModule m_serialiser; | ||
59 | protected List<SceneObjectGroup> m_sceneObjects; | ||
60 | protected Scene m_scene; | ||
61 | protected TarArchiveWriter m_archiveWriter; | ||
62 | protected Guid m_requestId; | ||
63 | protected Dictionary<string, object> m_options; | ||
64 | |||
65 | public ArchiveWriteRequestExecution( | ||
66 | List<SceneObjectGroup> sceneObjects, | ||
67 | ITerrainModule terrainModule, | ||
68 | IRegionSerialiserModule serialiser, | ||
69 | Scene scene, | ||
70 | TarArchiveWriter archiveWriter, | ||
71 | Guid requestId, | ||
72 | Dictionary<string, object> options) | ||
73 | { | ||
74 | m_sceneObjects = sceneObjects; | ||
75 | m_terrainModule = terrainModule; | ||
76 | m_serialiser = serialiser; | ||
77 | m_scene = scene; | ||
78 | m_archiveWriter = archiveWriter; | ||
79 | m_requestId = requestId; | ||
80 | m_options = options; | ||
81 | } | ||
82 | |||
83 | protected internal void ReceivedAllAssets( | ||
84 | ICollection<UUID> assetsFoundUuids, ICollection<UUID> assetsNotFoundUuids) | ||
85 | { | ||
86 | try | ||
87 | { | ||
88 | Save(assetsFoundUuids, assetsNotFoundUuids); | ||
89 | } | ||
90 | finally | ||
91 | { | ||
92 | m_archiveWriter.Close(); | ||
93 | } | ||
94 | |||
95 | m_log.InfoFormat("[ARCHIVER]: Finished writing out OAR for {0}", m_scene.RegionInfo.RegionName); | ||
96 | |||
97 | m_scene.EventManager.TriggerOarFileSaved(m_requestId, String.Empty); | ||
98 | } | ||
99 | |||
100 | protected internal void Save(ICollection<UUID> assetsFoundUuids, ICollection<UUID> assetsNotFoundUuids) | ||
101 | { | ||
102 | foreach (UUID uuid in assetsNotFoundUuids) | ||
103 | { | ||
104 | m_log.DebugFormat("[ARCHIVER]: Could not find asset {0}", uuid); | ||
105 | } | ||
106 | |||
107 | // m_log.InfoFormat( | ||
108 | // "[ARCHIVER]: Received {0} of {1} assets requested", | ||
109 | // assetsFoundUuids.Count, assetsFoundUuids.Count + assetsNotFoundUuids.Count); | ||
110 | |||
111 | m_log.InfoFormat("[ARCHIVER]: Adding region settings to archive."); | ||
112 | |||
113 | // Write out region settings | ||
114 | string settingsPath | ||
115 | = String.Format("{0}{1}.xml", ArchiveConstants.SETTINGS_PATH, m_scene.RegionInfo.RegionName); | ||
116 | m_archiveWriter.WriteFile(settingsPath, RegionSettingsSerializer.Serialize(m_scene.RegionInfo.RegionSettings)); | ||
117 | |||
118 | m_log.InfoFormat("[ARCHIVER]: Adding parcel settings to archive."); | ||
119 | |||
120 | // Write out land data (aka parcel) settings | ||
121 | List<ILandObject>landObjects = m_scene.LandChannel.AllParcels(); | ||
122 | foreach (ILandObject lo in landObjects) | ||
123 | { | ||
124 | LandData landData = lo.LandData; | ||
125 | string landDataPath = String.Format("{0}{1}.xml", ArchiveConstants.LANDDATA_PATH, | ||
126 | landData.GlobalID.ToString()); | ||
127 | m_archiveWriter.WriteFile(landDataPath, LandDataSerializer.Serialize(landData, m_options)); | ||
128 | } | ||
129 | |||
130 | m_log.InfoFormat("[ARCHIVER]: Adding terrain information to archive."); | ||
131 | |||
132 | // Write out terrain | ||
133 | string terrainPath | ||
134 | = String.Format("{0}{1}.r32", ArchiveConstants.TERRAINS_PATH, m_scene.RegionInfo.RegionName); | ||
135 | |||
136 | MemoryStream ms = new MemoryStream(); | ||
137 | m_terrainModule.SaveToStream(terrainPath, ms); | ||
138 | m_archiveWriter.WriteFile(terrainPath, ms.ToArray()); | ||
139 | ms.Close(); | ||
140 | |||
141 | m_log.InfoFormat("[ARCHIVER]: Adding scene objects to archive."); | ||
142 | |||
143 | // Write out scene object metadata | ||
144 | foreach (SceneObjectGroup sceneObject in m_sceneObjects) | ||
145 | { | ||
146 | //m_log.DebugFormat("[ARCHIVER]: Saving {0} {1}, {2}", entity.Name, entity.UUID, entity.GetType()); | ||
147 | |||
148 | string serializedObject = m_serialiser.SerializeGroupToXml2(sceneObject, m_options); | ||
149 | m_archiveWriter.WriteFile(ArchiveHelpers.CreateObjectPath(sceneObject), serializedObject); | ||
150 | } | ||
151 | } | ||
152 | } | ||
153 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs deleted file mode 100644 index 4edaaca..0000000 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs +++ /dev/null | |||
@@ -1,438 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.IO; | ||
31 | using System.IO.Compression; | ||
32 | using System.Reflection; | ||
33 | using System.Text.RegularExpressions; | ||
34 | using System.Threading; | ||
35 | using System.Xml; | ||
36 | using log4net; | ||
37 | using OpenMetaverse; | ||
38 | using OpenSim.Framework; | ||
39 | using OpenSim.Framework.Serialization; | ||
40 | using OpenSim.Region.CoreModules.World.Terrain; | ||
41 | using OpenSim.Region.Framework.Interfaces; | ||
42 | using OpenSim.Region.Framework.Scenes; | ||
43 | using Ionic.Zlib; | ||
44 | using GZipStream = Ionic.Zlib.GZipStream; | ||
45 | using CompressionMode = Ionic.Zlib.CompressionMode; | ||
46 | |||
47 | namespace OpenSim.Region.CoreModules.World.Archiver | ||
48 | { | ||
49 | /// <summary> | ||
50 | /// Prepare to write out an archive. | ||
51 | /// </summary> | ||
52 | public class ArchiveWriteRequestPreparation | ||
53 | { | ||
54 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
55 | |||
56 | /// <summary> | ||
57 | /// The minimum major version of OAR that we can write. | ||
58 | /// </summary> | ||
59 | public static int MIN_MAJOR_VERSION = 0; | ||
60 | |||
61 | /// <summary> | ||
62 | /// The maximum major version of OAR that we can write. | ||
63 | /// </summary> | ||
64 | public static int MAX_MAJOR_VERSION = 0; | ||
65 | |||
66 | /// <summary> | ||
67 | /// Determine whether this archive will save assets. Default is true. | ||
68 | /// </summary> | ||
69 | public bool SaveAssets { get; set; } | ||
70 | |||
71 | protected ArchiverModule m_module; | ||
72 | protected Scene m_scene; | ||
73 | protected Stream m_saveStream; | ||
74 | protected Guid m_requestId; | ||
75 | |||
76 | /// <summary> | ||
77 | /// Constructor | ||
78 | /// </summary> | ||
79 | /// <param name="module">Calling module</param> | ||
80 | /// <param name="savePath">The path to which to save data.</param> | ||
81 | /// <param name="requestId">The id associated with this request</param> | ||
82 | /// <exception cref="System.IO.IOException"> | ||
83 | /// If there was a problem opening a stream for the file specified by the savePath | ||
84 | /// </exception> | ||
85 | public ArchiveWriteRequestPreparation(ArchiverModule module, string savePath, Guid requestId) : this(module, requestId) | ||
86 | { | ||
87 | try | ||
88 | { | ||
89 | m_saveStream = new GZipStream(new FileStream(savePath, FileMode.Create), CompressionMode.Compress, CompressionLevel.BestCompression); | ||
90 | } | ||
91 | catch (EntryPointNotFoundException e) | ||
92 | { | ||
93 | m_log.ErrorFormat( | ||
94 | "[ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream." | ||
95 | + "If you've manually installed Mono, have you appropriately updated zlib1g as well?"); | ||
96 | m_log.ErrorFormat("{0} {1}", e.Message, e.StackTrace); | ||
97 | } | ||
98 | } | ||
99 | |||
100 | /// <summary> | ||
101 | /// Constructor. | ||
102 | /// </summary> | ||
103 | /// <param name="module">Calling module</param> | ||
104 | /// <param name="saveStream">The stream to which to save data.</param> | ||
105 | /// <param name="requestId">The id associated with this request</param> | ||
106 | public ArchiveWriteRequestPreparation(ArchiverModule module, Stream saveStream, Guid requestId) : this(module, requestId) | ||
107 | { | ||
108 | m_saveStream = saveStream; | ||
109 | } | ||
110 | |||
111 | protected ArchiveWriteRequestPreparation(ArchiverModule module, Guid requestId) | ||
112 | { | ||
113 | m_module = module; | ||
114 | |||
115 | // FIXME: This is only here for regression test purposes since they do not supply a module. Need to fix | ||
116 | // this. | ||
117 | if (m_module != null) | ||
118 | m_scene = m_module.Scene; | ||
119 | |||
120 | m_requestId = requestId; | ||
121 | |||
122 | SaveAssets = true; | ||
123 | } | ||
124 | |||
125 | /// <summary> | ||
126 | /// Archive the region requested. | ||
127 | /// </summary> | ||
128 | /// <exception cref="System.IO.IOException">if there was an io problem with creating the file</exception> | ||
129 | public void ArchiveRegion(Dictionary<string, object> options) | ||
130 | { | ||
131 | if (options.ContainsKey("noassets") && (bool)options["noassets"]) | ||
132 | SaveAssets = false; | ||
133 | |||
134 | try | ||
135 | { | ||
136 | Dictionary<UUID, AssetType> assetUuids = new Dictionary<UUID, AssetType>(); | ||
137 | |||
138 | EntityBase[] entities = m_scene.GetEntities(); | ||
139 | List<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>(); | ||
140 | |||
141 | string checkPermissions = null; | ||
142 | int numObjectsSkippedPermissions = 0; | ||
143 | Object temp; | ||
144 | if (options.TryGetValue("checkPermissions", out temp)) | ||
145 | checkPermissions = (string)temp; | ||
146 | |||
147 | // Filter entities so that we only have scene objects. | ||
148 | // FIXME: Would be nicer to have this as a proper list in SceneGraph, since lots of methods | ||
149 | // end up having to do this | ||
150 | foreach (EntityBase entity in entities) | ||
151 | { | ||
152 | if (entity is SceneObjectGroup) | ||
153 | { | ||
154 | SceneObjectGroup sceneObject = (SceneObjectGroup)entity; | ||
155 | |||
156 | if (!sceneObject.IsDeleted && !sceneObject.IsAttachment) | ||
157 | { | ||
158 | if (!CanUserArchiveObject(m_scene.RegionInfo.EstateSettings.EstateOwner, sceneObject, checkPermissions)) | ||
159 | { | ||
160 | // The user isn't allowed to copy/transfer this object, so it will not be included in the OAR. | ||
161 | ++numObjectsSkippedPermissions; | ||
162 | } | ||
163 | else | ||
164 | { | ||
165 | sceneObjects.Add(sceneObject); | ||
166 | } | ||
167 | } | ||
168 | } | ||
169 | } | ||
170 | |||
171 | if (SaveAssets) | ||
172 | { | ||
173 | UuidGatherer assetGatherer = new UuidGatherer(m_scene.AssetService); | ||
174 | |||
175 | foreach (SceneObjectGroup sceneObject in sceneObjects) | ||
176 | { | ||
177 | assetGatherer.GatherAssetUuids(sceneObject, assetUuids); | ||
178 | } | ||
179 | |||
180 | m_log.DebugFormat( | ||
181 | "[ARCHIVER]: {0} scene objects to serialize requiring save of {1} assets", | ||
182 | sceneObjects.Count, assetUuids.Count); | ||
183 | } | ||
184 | else | ||
185 | { | ||
186 | m_log.DebugFormat("[ARCHIVER]: Not saving assets since --noassets was specified"); | ||
187 | } | ||
188 | |||
189 | if (numObjectsSkippedPermissions > 0) | ||
190 | { | ||
191 | m_log.DebugFormat( | ||
192 | "[ARCHIVER]: {0} scene objects skipped due to lack of permissions", | ||
193 | numObjectsSkippedPermissions); | ||
194 | } | ||
195 | |||
196 | // Make sure that we also request terrain texture assets | ||
197 | RegionSettings regionSettings = m_scene.RegionInfo.RegionSettings; | ||
198 | |||
199 | if (regionSettings.TerrainTexture1 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_1) | ||
200 | assetUuids[regionSettings.TerrainTexture1] = AssetType.Texture; | ||
201 | |||
202 | if (regionSettings.TerrainTexture2 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_2) | ||
203 | assetUuids[regionSettings.TerrainTexture2] = AssetType.Texture; | ||
204 | |||
205 | if (regionSettings.TerrainTexture3 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_3) | ||
206 | assetUuids[regionSettings.TerrainTexture3] = AssetType.Texture; | ||
207 | |||
208 | if (regionSettings.TerrainTexture4 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_4) | ||
209 | assetUuids[regionSettings.TerrainTexture4] = AssetType.Texture; | ||
210 | |||
211 | TarArchiveWriter archiveWriter = new TarArchiveWriter(m_saveStream); | ||
212 | |||
213 | // Asynchronously request all the assets required to perform this archive operation | ||
214 | ArchiveWriteRequestExecution awre | ||
215 | = new ArchiveWriteRequestExecution( | ||
216 | sceneObjects, | ||
217 | m_scene.RequestModuleInterface<ITerrainModule>(), | ||
218 | m_scene.RequestModuleInterface<IRegionSerialiserModule>(), | ||
219 | m_scene, | ||
220 | archiveWriter, | ||
221 | m_requestId, | ||
222 | options); | ||
223 | |||
224 | m_log.InfoFormat("[ARCHIVER]: Creating archive file. This may take some time."); | ||
225 | |||
226 | // Write out control file. This has to be done first so that subsequent loaders will see this file first | ||
227 | // XXX: I know this is a weak way of doing it since external non-OAR aware tar executables will not do this | ||
228 | archiveWriter.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, CreateControlFile(options)); | ||
229 | m_log.InfoFormat("[ARCHIVER]: Added control file to archive."); | ||
230 | |||
231 | if (SaveAssets) | ||
232 | { | ||
233 | AssetsRequest ar | ||
234 | = new AssetsRequest( | ||
235 | new AssetsArchiver(archiveWriter), assetUuids, | ||
236 | m_scene.AssetService, m_scene.UserAccountService, | ||
237 | m_scene.RegionInfo.ScopeID, options, awre.ReceivedAllAssets); | ||
238 | |||
239 | Util.FireAndForget(o => ar.Execute()); | ||
240 | } | ||
241 | else | ||
242 | { | ||
243 | awre.ReceivedAllAssets(new List<UUID>(), new List<UUID>()); | ||
244 | } | ||
245 | } | ||
246 | catch (Exception) | ||
247 | { | ||
248 | m_saveStream.Close(); | ||
249 | throw; | ||
250 | } | ||
251 | } | ||
252 | |||
253 | /// <summary> | ||
254 | /// Checks whether the user has permission to export an object group to an OAR. | ||
255 | /// </summary> | ||
256 | /// <param name="user">The user</param> | ||
257 | /// <param name="objGroup">The object group</param> | ||
258 | /// <param name="checkPermissions">Which permissions to check: "C" = Copy, "T" = Transfer</param> | ||
259 | /// <returns>Whether the user is allowed to export the object to an OAR</returns> | ||
260 | private bool CanUserArchiveObject(UUID user, SceneObjectGroup objGroup, string checkPermissions) | ||
261 | { | ||
262 | if (checkPermissions == null) | ||
263 | return true; | ||
264 | |||
265 | IPermissionsModule module = m_scene.RequestModuleInterface<IPermissionsModule>(); | ||
266 | if (module == null) | ||
267 | return true; // this shouldn't happen | ||
268 | |||
269 | // Check whether the user is permitted to export all of the parts in the SOG. If any | ||
270 | // part can't be exported then the entire SOG can't be exported. | ||
271 | |||
272 | bool permitted = true; | ||
273 | //int primNumber = 1; | ||
274 | |||
275 | foreach (SceneObjectPart obj in objGroup.Parts) | ||
276 | { | ||
277 | uint perm; | ||
278 | PermissionClass permissionClass = module.GetPermissionClass(user, obj); | ||
279 | switch (permissionClass) | ||
280 | { | ||
281 | case PermissionClass.Owner: | ||
282 | perm = obj.BaseMask; | ||
283 | break; | ||
284 | case PermissionClass.Group: | ||
285 | perm = obj.GroupMask | obj.EveryoneMask; | ||
286 | break; | ||
287 | case PermissionClass.Everyone: | ||
288 | default: | ||
289 | perm = obj.EveryoneMask; | ||
290 | break; | ||
291 | } | ||
292 | |||
293 | bool canCopy = (perm & (uint)PermissionMask.Copy) != 0; | ||
294 | bool canTransfer = (perm & (uint)PermissionMask.Transfer) != 0; | ||
295 | |||
296 | // Special case: if Everyone can copy the object then this implies it can also be | ||
297 | // Transferred. | ||
298 | // However, if the user is the Owner then we don't check EveryoneMask, because it seems that the mask | ||
299 | // always (incorrectly) includes the Copy bit set in this case. But that's a mistake: the viewer | ||
300 | // does NOT show that the object has Everyone-Copy permissions, and doesn't allow it to be copied. | ||
301 | if (permissionClass != PermissionClass.Owner) | ||
302 | canTransfer |= (obj.EveryoneMask & (uint)PermissionMask.Copy) != 0; | ||
303 | |||
304 | bool partPermitted = true; | ||
305 | if (checkPermissions.Contains("C") && !canCopy) | ||
306 | partPermitted = false; | ||
307 | if (checkPermissions.Contains("T") && !canTransfer) | ||
308 | partPermitted = false; | ||
309 | |||
310 | // If the user is the Creator of the object then it can always be included in the OAR | ||
311 | bool creator = (obj.CreatorID.Guid == user.Guid); | ||
312 | if (creator) | ||
313 | partPermitted = true; | ||
314 | |||
315 | //string name = (objGroup.PrimCount == 1) ? objGroup.Name : string.Format("{0} ({1}/{2})", obj.Name, primNumber, objGroup.PrimCount); | ||
316 | //m_log.DebugFormat("[ARCHIVER]: Object permissions: {0}: Base={1:X4}, Owner={2:X4}, Everyone={3:X4}, permissionClass={4}, checkPermissions={5}, canCopy={6}, canTransfer={7}, creator={8}, permitted={9}", | ||
317 | // name, obj.BaseMask, obj.OwnerMask, obj.EveryoneMask, | ||
318 | // permissionClass, checkPermissions, canCopy, canTransfer, creator, partPermitted); | ||
319 | |||
320 | if (!partPermitted) | ||
321 | { | ||
322 | permitted = false; | ||
323 | break; | ||
324 | } | ||
325 | |||
326 | //++primNumber; | ||
327 | } | ||
328 | |||
329 | return permitted; | ||
330 | } | ||
331 | |||
332 | /// <summary> | ||
333 | /// Create the control file for the most up to date archive | ||
334 | /// </summary> | ||
335 | /// <returns></returns> | ||
336 | public string CreateControlFile(Dictionary<string, object> options) | ||
337 | { | ||
338 | int majorVersion = MAX_MAJOR_VERSION, minorVersion = 8; | ||
339 | // | ||
340 | // if (options.ContainsKey("version")) | ||
341 | // { | ||
342 | // string[] parts = options["version"].ToString().Split('.'); | ||
343 | // if (parts.Length >= 1) | ||
344 | // { | ||
345 | // majorVersion = Int32.Parse(parts[0]); | ||
346 | // | ||
347 | // if (parts.Length >= 2) | ||
348 | // minorVersion = Int32.Parse(parts[1]); | ||
349 | // } | ||
350 | // } | ||
351 | // | ||
352 | // if (majorVersion < MIN_MAJOR_VERSION || majorVersion > MAX_MAJOR_VERSION) | ||
353 | // { | ||
354 | // throw new Exception( | ||
355 | // string.Format( | ||
356 | // "OAR version number for save must be between {0} and {1}", | ||
357 | // MIN_MAJOR_VERSION, MAX_MAJOR_VERSION)); | ||
358 | // } | ||
359 | // else if (majorVersion == MAX_MAJOR_VERSION) | ||
360 | // { | ||
361 | // // Force 1.0 | ||
362 | // minorVersion = 0; | ||
363 | // } | ||
364 | // else if (majorVersion == MIN_MAJOR_VERSION) | ||
365 | // { | ||
366 | // // Force 0.4 | ||
367 | // minorVersion = 4; | ||
368 | // } | ||
369 | |||
370 | m_log.InfoFormat("[ARCHIVER]: Creating version {0}.{1} OAR", majorVersion, minorVersion); | ||
371 | //if (majorVersion == 1) | ||
372 | //{ | ||
373 | // m_log.WarnFormat("[ARCHIVER]: Please be aware that version 1.0 OARs are not compatible with OpenSim 0.7.0.2 and earlier. Please use the --version=0 option if you want to produce a compatible OAR"); | ||
374 | //} | ||
375 | |||
376 | String s; | ||
377 | |||
378 | using (StringWriter sw = new StringWriter()) | ||
379 | { | ||
380 | using (XmlTextWriter xtw = new XmlTextWriter(sw)) | ||
381 | { | ||
382 | xtw.Formatting = Formatting.Indented; | ||
383 | xtw.WriteStartDocument(); | ||
384 | xtw.WriteStartElement("archive"); | ||
385 | xtw.WriteAttributeString("major_version", majorVersion.ToString()); | ||
386 | xtw.WriteAttributeString("minor_version", minorVersion.ToString()); | ||
387 | |||
388 | xtw.WriteStartElement("creation_info"); | ||
389 | DateTime now = DateTime.UtcNow; | ||
390 | TimeSpan t = now - new DateTime(1970, 1, 1); | ||
391 | xtw.WriteElementString("datetime", ((int)t.TotalSeconds).ToString()); | ||
392 | xtw.WriteElementString("id", UUID.Random().ToString()); | ||
393 | xtw.WriteEndElement(); | ||
394 | |||
395 | xtw.WriteStartElement("region_info"); | ||
396 | |||
397 | bool isMegaregion; | ||
398 | Vector2 size; | ||
399 | IRegionCombinerModule rcMod = null; | ||
400 | |||
401 | // FIXME: This is only here for regression test purposes since they do not supply a module. Need to fix | ||
402 | // this, possibly by doing control file creation somewhere else. | ||
403 | if (m_module != null) | ||
404 | rcMod = m_module.RegionCombinerModule; | ||
405 | |||
406 | if (rcMod != null) | ||
407 | isMegaregion = rcMod.IsRootForMegaregion(m_scene.RegionInfo.RegionID); | ||
408 | else | ||
409 | isMegaregion = false; | ||
410 | |||
411 | if (isMegaregion) | ||
412 | size = rcMod.GetSizeOfMegaregion(m_scene.RegionInfo.RegionID); | ||
413 | else | ||
414 | size = new Vector2((float)Constants.RegionSize, (float)Constants.RegionSize); | ||
415 | |||
416 | xtw.WriteElementString("is_megaregion", isMegaregion.ToString()); | ||
417 | xtw.WriteElementString("size_in_meters", string.Format("{0},{1}", size.X, size.Y)); | ||
418 | |||
419 | xtw.WriteEndElement(); | ||
420 | |||
421 | xtw.WriteElementString("assets_included", SaveAssets.ToString()); | ||
422 | |||
423 | xtw.WriteEndElement(); | ||
424 | |||
425 | xtw.Flush(); | ||
426 | } | ||
427 | |||
428 | s = sw.ToString(); | ||
429 | } | ||
430 | |||
431 | // if (m_scene != null) | ||
432 | // Console.WriteLine( | ||
433 | // "[ARCHIVE WRITE REQUEST PREPARATION]: Control file for {0} is: {1}", m_scene.RegionInfo.RegionName, s); | ||
434 | |||
435 | return s; | ||
436 | } | ||
437 | } | ||
438 | } | ||
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs index bf3b124..2a87dc2 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs | |||
@@ -146,6 +146,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
146 | ops.Add("noassets", delegate(string v) { options["noassets"] = v != null; }); | 146 | ops.Add("noassets", delegate(string v) { options["noassets"] = v != null; }); |
147 | ops.Add("publish", v => options["wipe-owners"] = v != null); | 147 | ops.Add("publish", v => options["wipe-owners"] = v != null); |
148 | ops.Add("perm=", delegate(string v) { options["checkPermissions"] = v; }); | 148 | ops.Add("perm=", delegate(string v) { options["checkPermissions"] = v; }); |
149 | ops.Add("all", delegate(string v) { options["all"] = v != null; }); | ||
149 | 150 | ||
150 | List<string> mainParams = ops.Parse(cmdparams); | 151 | List<string> mainParams = ops.Parse(cmdparams); |
151 | 152 | ||
@@ -169,7 +170,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
169 | m_log.InfoFormat( | 170 | m_log.InfoFormat( |
170 | "[ARCHIVER]: Writing archive for region {0} to {1}", Scene.RegionInfo.RegionName, savePath); | 171 | "[ARCHIVER]: Writing archive for region {0} to {1}", Scene.RegionInfo.RegionName, savePath); |
171 | 172 | ||
172 | new ArchiveWriteRequestPreparation(this, savePath, requestId).ArchiveRegion(options); | 173 | new ArchiveWriteRequest(Scene, savePath, requestId).ArchiveRegion(options); |
173 | } | 174 | } |
174 | 175 | ||
175 | public void ArchiveRegion(Stream saveStream) | 176 | public void ArchiveRegion(Stream saveStream) |
@@ -184,7 +185,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
184 | 185 | ||
185 | public void ArchiveRegion(Stream saveStream, Guid requestId, Dictionary<string, object> options) | 186 | public void ArchiveRegion(Stream saveStream, Guid requestId, Dictionary<string, object> options) |
186 | { | 187 | { |
187 | new ArchiveWriteRequestPreparation(this, saveStream, requestId).ArchiveRegion(options); | 188 | new ArchiveWriteRequest(Scene, saveStream, requestId).ArchiveRegion(options); |
188 | } | 189 | } |
189 | 190 | ||
190 | public void DearchiveRegion(string loadPath) | 191 | public void DearchiveRegion(string loadPath) |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs index 89e9593..bf58591 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs | |||
@@ -46,6 +46,12 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
46 | { | 46 | { |
47 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 47 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
48 | 48 | ||
49 | /// <summary> | ||
50 | /// Method called when all the necessary assets for an archive request have been received. | ||
51 | /// </summary> | ||
52 | public delegate void AssetsRequestCallback( | ||
53 | ICollection<UUID> assetsFoundUuids, ICollection<UUID> assetsNotFoundUuids); | ||
54 | |||
49 | enum RequestState | 55 | enum RequestState |
50 | { | 56 | { |
51 | Initial, | 57 | Initial, |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/DearchiveScenesGroup.cs b/OpenSim/Region/CoreModules/World/Archiver/DearchiveScenesGroup.cs new file mode 100644 index 0000000..3dcc020 --- /dev/null +++ b/OpenSim/Region/CoreModules/World/Archiver/DearchiveScenesGroup.cs | |||
@@ -0,0 +1,232 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Linq; | ||
31 | using System.Text; | ||
32 | using OpenSim.Region.Framework.Scenes; | ||
33 | using OpenMetaverse; | ||
34 | using System.Drawing; | ||
35 | using log4net; | ||
36 | using System.Reflection; | ||
37 | using OpenSim.Framework.Serialization; | ||
38 | |||
39 | namespace OpenSim.Region.CoreModules.World.Archiver | ||
40 | { | ||
41 | /// <summary> | ||
42 | /// The regions included in an OAR file. | ||
43 | /// </summary> | ||
44 | public class DearchiveScenesInfo | ||
45 | { | ||
46 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
47 | |||
48 | /// <summary> | ||
49 | /// One region in the archive. | ||
50 | /// </summary> | ||
51 | public class RegionInfo | ||
52 | { | ||
53 | /// <summary> | ||
54 | /// The subdirectory in which the region is stored. | ||
55 | /// </summary> | ||
56 | public string Directory { get; set; } | ||
57 | |||
58 | /// <summary> | ||
59 | /// The region's coordinates (relative to the South-West corner of the block). | ||
60 | /// </summary> | ||
61 | public Point Location { get; set; } | ||
62 | |||
63 | /// <summary> | ||
64 | /// The UUID of the original scene from which this archived region was saved. | ||
65 | /// </summary> | ||
66 | public string OriginalID { get; set; } | ||
67 | |||
68 | /// <summary> | ||
69 | /// The scene in the current simulator into which this region is loaded. | ||
70 | /// If null then the region doesn't have a corresponding scene, and it won't be loaded. | ||
71 | /// </summary> | ||
72 | public Scene Scene { get; set; } | ||
73 | } | ||
74 | |||
75 | /// <summary> | ||
76 | /// Whether this archive uses the multi-region format. | ||
77 | /// </summary> | ||
78 | public Boolean MultiRegionFormat { get; set; } | ||
79 | |||
80 | /// <summary> | ||
81 | /// Maps (Region directory -> region) | ||
82 | /// </summary> | ||
83 | protected Dictionary<string, RegionInfo> m_directory2region = new Dictionary<string, RegionInfo>(); | ||
84 | |||
85 | /// <summary> | ||
86 | /// Maps (UUID of the scene in the simulator where the region will be loaded -> region) | ||
87 | /// </summary> | ||
88 | protected Dictionary<UUID, RegionInfo> m_newId2region = new Dictionary<UUID, RegionInfo>(); | ||
89 | |||
90 | public int LoadedCreationDateTime { get; set; } | ||
91 | public string DefaultOriginalID { get; set; } | ||
92 | |||
93 | // These variables are used while reading the archive control file | ||
94 | protected int? m_curY = null; | ||
95 | protected int? m_curX = null; | ||
96 | protected RegionInfo m_curRegion; | ||
97 | |||
98 | |||
99 | public DearchiveScenesInfo() | ||
100 | { | ||
101 | MultiRegionFormat = false; | ||
102 | } | ||
103 | |||
104 | |||
105 | // The following methods are used while reading the archive control file | ||
106 | |||
107 | public void StartRow() | ||
108 | { | ||
109 | m_curY = (m_curY == null) ? 0 : m_curY + 1; | ||
110 | m_curX = null; | ||
111 | } | ||
112 | |||
113 | public void StartRegion() | ||
114 | { | ||
115 | m_curX = (m_curX == null) ? 0 : m_curX + 1; | ||
116 | // Note: this doesn't mean we have a real region in this location; this could just be a "hole" | ||
117 | } | ||
118 | |||
119 | public void SetRegionOriginalID(string id) | ||
120 | { | ||
121 | m_curRegion = new RegionInfo(); | ||
122 | m_curRegion.Location = new Point((int)m_curX, (int)m_curY); | ||
123 | m_curRegion.OriginalID = id; | ||
124 | // 'curRegion' will be saved in 'm_directory2region' when SetRegionDir() is called | ||
125 | } | ||
126 | |||
127 | public void SetRegionDirectory(string directory) | ||
128 | { | ||
129 | m_curRegion.Directory = directory; | ||
130 | m_directory2region[directory] = m_curRegion; | ||
131 | } | ||
132 | |||
133 | |||
134 | /// <summary> | ||
135 | /// Sets all the scenes present in the simulator. | ||
136 | /// </summary> | ||
137 | /// <remarks> | ||
138 | /// This method matches regions in the archive to scenes in the simulator according to | ||
139 | /// their relative position. We only load regions if there's an existing Scene in the | ||
140 | /// grid location where the region should be loaded. | ||
141 | /// </remarks> | ||
142 | /// <param name="rootScene">The scene where the Load OAR operation was run</param> | ||
143 | /// <param name="simulatorScenes">All the scenes in the simulator</param> | ||
144 | public void SetSimulatorScenes(Scene rootScene, ArchiveScenesGroup simulatorScenes) | ||
145 | { | ||
146 | foreach (RegionInfo archivedRegion in m_directory2region.Values) | ||
147 | { | ||
148 | Point location = new Point((int)rootScene.RegionInfo.RegionLocX, (int)rootScene.RegionInfo.RegionLocY); | ||
149 | location.Offset(archivedRegion.Location); | ||
150 | |||
151 | Scene scene; | ||
152 | if (simulatorScenes.TryGetScene(location, out scene)) | ||
153 | { | ||
154 | archivedRegion.Scene = scene; | ||
155 | m_newId2region[scene.RegionInfo.RegionID] = archivedRegion; | ||
156 | } | ||
157 | else | ||
158 | { | ||
159 | m_log.WarnFormat("[ARCHIVER]: Not loading archived region {0} because there's no existing region at location {1},{2}", | ||
160 | archivedRegion.Directory, location.X, location.Y); | ||
161 | } | ||
162 | } | ||
163 | } | ||
164 | |||
165 | /// <summary> | ||
166 | /// Returns the archived region according to the path of a file in the archive. | ||
167 | /// Also, converts the full path into a path that is relative to the region's directory. | ||
168 | /// </summary> | ||
169 | /// <param name="fullPath">The path of a file in the archive</param> | ||
170 | /// <param name="scene">The corresponding Scene, or null if none</param> | ||
171 | /// <param name="relativePath">The path relative to the region's directory. (Or the original | ||
172 | /// path, if this file doesn't belong to a region.)</param> | ||
173 | /// <returns>True: use this file; False: skip it</returns> | ||
174 | public bool GetRegionFromPath(string fullPath, out Scene scene, out string relativePath) | ||
175 | { | ||
176 | scene = null; | ||
177 | relativePath = fullPath; | ||
178 | |||
179 | if (!MultiRegionFormat) | ||
180 | { | ||
181 | if (m_newId2region.Count > 0) | ||
182 | scene = m_newId2region.First().Value.Scene; | ||
183 | return true; | ||
184 | } | ||
185 | |||
186 | if (!fullPath.StartsWith(ArchiveConstants.REGIONS_PATH)) | ||
187 | return true; // this file doesn't belong to a region | ||
188 | |||
189 | string[] parts = fullPath.Split(new Char[] { '/' }, 3); | ||
190 | if (parts.Length != 3) | ||
191 | return false; | ||
192 | string regionDirectory = parts[1]; | ||
193 | relativePath = parts[2]; | ||
194 | |||
195 | RegionInfo region; | ||
196 | if (m_directory2region.TryGetValue(regionDirectory, out region)) | ||
197 | { | ||
198 | scene = region.Scene; | ||
199 | return (scene != null); | ||
200 | } | ||
201 | else | ||
202 | { | ||
203 | return false; | ||
204 | } | ||
205 | } | ||
206 | |||
207 | /// <summary> | ||
208 | /// Returns the original UUID of a region (from the simulator where the OAR was saved), | ||
209 | /// given the UUID of the scene it was loaded into in the current simulator. | ||
210 | /// </summary> | ||
211 | /// <param name="newID"></param> | ||
212 | /// <returns></returns> | ||
213 | public string GetOriginalRegionID(UUID newID) | ||
214 | { | ||
215 | RegionInfo region; | ||
216 | if (m_newId2region.TryGetValue(newID, out region)) | ||
217 | return region.OriginalID; | ||
218 | else | ||
219 | return DefaultOriginalID; | ||
220 | } | ||
221 | |||
222 | /// <summary> | ||
223 | /// Returns the scenes that have been (or will be) loaded. | ||
224 | /// </summary> | ||
225 | /// <returns></returns> | ||
226 | public List<UUID> GetLoadedScenes() | ||
227 | { | ||
228 | return m_newId2region.Keys.ToList(); | ||
229 | } | ||
230 | |||
231 | } | ||
232 | } | ||
diff --git a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs index 5deaf52..0a30905 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs | |||
@@ -47,32 +47,38 @@ using ArchiveConstants = OpenSim.Framework.Serialization.ArchiveConstants; | |||
47 | using TarArchiveReader = OpenSim.Framework.Serialization.TarArchiveReader; | 47 | using TarArchiveReader = OpenSim.Framework.Serialization.TarArchiveReader; |
48 | using TarArchiveWriter = OpenSim.Framework.Serialization.TarArchiveWriter; | 48 | using TarArchiveWriter = OpenSim.Framework.Serialization.TarArchiveWriter; |
49 | using RegionSettings = OpenSim.Framework.RegionSettings; | 49 | using RegionSettings = OpenSim.Framework.RegionSettings; |
50 | using OpenSim.Region.Framework.Interfaces; | ||
50 | 51 | ||
51 | namespace OpenSim.Region.CoreModules.World.Archiver.Tests | 52 | namespace OpenSim.Region.CoreModules.World.Archiver.Tests |
52 | { | 53 | { |
53 | [TestFixture] | 54 | [TestFixture] |
54 | public class ArchiverTests | 55 | public class ArchiverTests : OpenSimTestCase |
55 | { | 56 | { |
56 | private Guid m_lastRequestId; | 57 | private Guid m_lastRequestId; |
57 | private string m_lastErrorMessage; | 58 | private string m_lastErrorMessage; |
58 | 59 | ||
60 | protected SceneHelpers m_sceneHelpers; | ||
59 | protected TestScene m_scene; | 61 | protected TestScene m_scene; |
60 | protected ArchiverModule m_archiverModule; | 62 | protected ArchiverModule m_archiverModule; |
63 | protected SerialiserModule m_serialiserModule; | ||
61 | 64 | ||
62 | protected TaskInventoryItem m_soundItem; | 65 | protected TaskInventoryItem m_soundItem; |
63 | 66 | ||
64 | [SetUp] | 67 | [SetUp] |
65 | public void SetUp() | 68 | public void SetUp() |
66 | { | 69 | { |
70 | new SceneManager(); | ||
71 | |||
67 | m_archiverModule = new ArchiverModule(); | 72 | m_archiverModule = new ArchiverModule(); |
68 | SerialiserModule serialiserModule = new SerialiserModule(); | 73 | m_serialiserModule = new SerialiserModule(); |
69 | TerrainModule terrainModule = new TerrainModule(); | 74 | TerrainModule terrainModule = new TerrainModule(); |
70 | 75 | ||
71 | m_scene = new SceneHelpers().SetupScene(); | 76 | m_sceneHelpers = new SceneHelpers(); |
72 | SceneHelpers.SetupSceneModules(m_scene, m_archiverModule, serialiserModule, terrainModule); | 77 | m_scene = m_sceneHelpers.SetupScene(); |
78 | SceneHelpers.SetupSceneModules(m_scene, m_archiverModule, m_serialiserModule, terrainModule); | ||
73 | } | 79 | } |
74 | 80 | ||
75 | private void LoadCompleted(Guid requestId, string errorMessage) | 81 | private void LoadCompleted(Guid requestId, List<UUID> loadedScenes, string errorMessage) |
76 | { | 82 | { |
77 | lock (this) | 83 | lock (this) |
78 | { | 84 | { |
@@ -128,26 +134,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
128 | TestHelpers.InMethod(); | 134 | TestHelpers.InMethod(); |
129 | // log4net.Config.XmlConfigurator.Configure(); | 135 | // log4net.Config.XmlConfigurator.Configure(); |
130 | 136 | ||
131 | SceneObjectPart part1 = CreateSceneObjectPart1(); | 137 | SceneObjectGroup sog1; |
132 | SceneObjectGroup sog1 = new SceneObjectGroup(part1); | 138 | SceneObjectGroup sog2; |
133 | m_scene.AddNewSceneObject(sog1, false); | 139 | UUID ncAssetUuid; |
134 | 140 | CreateTestObjects(m_scene, out sog1, out sog2, out ncAssetUuid); | |
135 | SceneObjectPart part2 = CreateSceneObjectPart2(); | ||
136 | |||
137 | AssetNotecard nc = new AssetNotecard(); | ||
138 | nc.BodyText = "Hello World!"; | ||
139 | nc.Encode(); | ||
140 | UUID ncAssetUuid = new UUID("00000000-0000-0000-1000-000000000000"); | ||
141 | UUID ncItemUuid = new UUID("00000000-0000-0000-1100-000000000000"); | ||
142 | AssetBase ncAsset | ||
143 | = AssetHelpers.CreateAsset(ncAssetUuid, AssetType.Notecard, nc.AssetData, UUID.Zero); | ||
144 | m_scene.AssetService.Store(ncAsset); | ||
145 | SceneObjectGroup sog2 = new SceneObjectGroup(part2); | ||
146 | TaskInventoryItem ncItem | ||
147 | = new TaskInventoryItem { Name = "ncItem", AssetID = ncAssetUuid, ItemID = ncItemUuid }; | ||
148 | part2.Inventory.AddInventoryItem(ncItem, true); | ||
149 | |||
150 | m_scene.AddNewSceneObject(sog2, false); | ||
151 | 141 | ||
152 | MemoryStream archiveWriteStream = new MemoryStream(); | 142 | MemoryStream archiveWriteStream = new MemoryStream(); |
153 | m_scene.EventManager.OnOarFileSaved += SaveCompleted; | 143 | m_scene.EventManager.OnOarFileSaved += SaveCompleted; |
@@ -186,7 +176,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
186 | Assert.That(filePath, Is.EqualTo(ArchiveConstants.CONTROL_FILE_PATH)); | 176 | Assert.That(filePath, Is.EqualTo(ArchiveConstants.CONTROL_FILE_PATH)); |
187 | 177 | ||
188 | ArchiveReadRequest arr = new ArchiveReadRequest(m_scene, (Stream)null, false, false, Guid.Empty); | 178 | ArchiveReadRequest arr = new ArchiveReadRequest(m_scene, (Stream)null, false, false, Guid.Empty); |
189 | arr.LoadControlFile(filePath, data); | 179 | arr.LoadControlFile(filePath, data, new DearchiveScenesInfo()); |
190 | 180 | ||
191 | Assert.That(arr.ControlFileLoaded, Is.True); | 181 | Assert.That(arr.ControlFileLoaded, Is.True); |
192 | 182 | ||
@@ -211,6 +201,30 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
211 | // TODO: Test presence of more files and contents of files. | 201 | // TODO: Test presence of more files and contents of files. |
212 | } | 202 | } |
213 | 203 | ||
204 | private void CreateTestObjects(Scene scene, out SceneObjectGroup sog1, out SceneObjectGroup sog2, out UUID ncAssetUuid) | ||
205 | { | ||
206 | SceneObjectPart part1 = CreateSceneObjectPart1(); | ||
207 | sog1 = new SceneObjectGroup(part1); | ||
208 | scene.AddNewSceneObject(sog1, false); | ||
209 | |||
210 | AssetNotecard nc = new AssetNotecard(); | ||
211 | nc.BodyText = "Hello World!"; | ||
212 | nc.Encode(); | ||
213 | ncAssetUuid = UUID.Random(); | ||
214 | UUID ncItemUuid = UUID.Random(); | ||
215 | AssetBase ncAsset | ||
216 | = AssetHelpers.CreateAsset(ncAssetUuid, AssetType.Notecard, nc.AssetData, UUID.Zero); | ||
217 | m_scene.AssetService.Store(ncAsset); | ||
218 | |||
219 | TaskInventoryItem ncItem | ||
220 | = new TaskInventoryItem { Name = "ncItem", AssetID = ncAssetUuid, ItemID = ncItemUuid }; | ||
221 | SceneObjectPart part2 = CreateSceneObjectPart2(); | ||
222 | sog2 = new SceneObjectGroup(part2); | ||
223 | part2.Inventory.AddInventoryItem(ncItem, true); | ||
224 | |||
225 | scene.AddNewSceneObject(sog2, false); | ||
226 | } | ||
227 | |||
214 | /// <summary> | 228 | /// <summary> |
215 | /// Test saving an OpenSim Region Archive with the no assets option | 229 | /// Test saving an OpenSim Region Archive with the no assets option |
216 | /// </summary> | 230 | /// </summary> |
@@ -270,7 +284,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
270 | Assert.That(filePath, Is.EqualTo(ArchiveConstants.CONTROL_FILE_PATH)); | 284 | Assert.That(filePath, Is.EqualTo(ArchiveConstants.CONTROL_FILE_PATH)); |
271 | 285 | ||
272 | ArchiveReadRequest arr = new ArchiveReadRequest(m_scene, (Stream)null, false, false, Guid.Empty); | 286 | ArchiveReadRequest arr = new ArchiveReadRequest(m_scene, (Stream)null, false, false, Guid.Empty); |
273 | arr.LoadControlFile(filePath, data); | 287 | arr.LoadControlFile(filePath, data, new DearchiveScenesInfo()); |
274 | 288 | ||
275 | Assert.That(arr.ControlFileLoaded, Is.True); | 289 | Assert.That(arr.ControlFileLoaded, Is.True); |
276 | 290 | ||
@@ -307,7 +321,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
307 | 321 | ||
308 | tar.WriteFile( | 322 | tar.WriteFile( |
309 | ArchiveConstants.CONTROL_FILE_PATH, | 323 | ArchiveConstants.CONTROL_FILE_PATH, |
310 | new ArchiveWriteRequestPreparation(null, (Stream)null, Guid.Empty).CreateControlFile(new Dictionary<string, Object>())); | 324 | new ArchiveWriteRequest(m_scene, (Stream)null, Guid.Empty).CreateControlFile(new ArchiveScenesGroup())); |
311 | 325 | ||
312 | SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, ownerId, "obj1-", 0x11); | 326 | SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, ownerId, "obj1-", 0x11); |
313 | SceneObjectPart sop2 | 327 | SceneObjectPart sop2 |
@@ -362,11 +376,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
362 | // Also check that direct entries which will also have a file entry containing that directory doesn't | 376 | // Also check that direct entries which will also have a file entry containing that directory doesn't |
363 | // upset load | 377 | // upset load |
364 | tar.WriteDir(ArchiveConstants.TERRAINS_PATH); | 378 | tar.WriteDir(ArchiveConstants.TERRAINS_PATH); |
365 | 379 | ||
366 | tar.WriteFile( | 380 | tar.WriteFile( |
367 | ArchiveConstants.CONTROL_FILE_PATH, | 381 | ArchiveConstants.CONTROL_FILE_PATH, |
368 | new ArchiveWriteRequestPreparation(null, (Stream)null, Guid.Empty).CreateControlFile(new Dictionary<string, Object>())); | 382 | new ArchiveWriteRequest(m_scene, (Stream)null, Guid.Empty).CreateControlFile(new ArchiveScenesGroup())); |
369 | |||
370 | SceneObjectPart part1 = CreateSceneObjectPart1(); | 383 | SceneObjectPart part1 = CreateSceneObjectPart1(); |
371 | 384 | ||
372 | part1.SitTargetOrientation = new Quaternion(0.2f, 0.3f, 0.4f, 0.5f); | 385 | part1.SitTargetOrientation = new Quaternion(0.2f, 0.3f, 0.4f, 0.5f); |
@@ -389,31 +402,12 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
389 | Assert.That(soundDataResourceName, Is.Not.Null); | 402 | Assert.That(soundDataResourceName, Is.Not.Null); |
390 | 403 | ||
391 | byte[] soundData; | 404 | byte[] soundData; |
392 | Console.WriteLine("Loading " + soundDataResourceName); | 405 | UUID soundUuid; |
393 | using (Stream resource = assembly.GetManifestResourceStream(soundDataResourceName)) | 406 | CreateSoundAsset(tar, assembly, soundDataResourceName, out soundData, out soundUuid); |
394 | { | 407 | |
395 | using (BinaryReader br = new BinaryReader(resource)) | 408 | TaskInventoryItem item1 |
396 | { | 409 | = new TaskInventoryItem { AssetID = soundUuid, ItemID = soundItemUuid, Name = soundItemName }; |
397 | // FIXME: Use the inspector instead | 410 | part1.Inventory.AddInventoryItem(item1, true); |
398 | soundData = br.ReadBytes(99999999); | ||
399 | UUID soundUuid = UUID.Parse("00000000-0000-0000-0000-000000000001"); | ||
400 | string soundAssetFileName | ||
401 | = ArchiveConstants.ASSETS_PATH + soundUuid | ||
402 | + ArchiveConstants.ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.SoundWAV]; | ||
403 | tar.WriteFile(soundAssetFileName, soundData); | ||
404 | |||
405 | /* | ||
406 | AssetBase soundAsset = AssetHelpers.CreateAsset(soundUuid, soundData); | ||
407 | scene.AssetService.Store(soundAsset); | ||
408 | asset1FileName = ArchiveConstants.ASSETS_PATH + soundUuid + ".wav"; | ||
409 | */ | ||
410 | |||
411 | TaskInventoryItem item1 | ||
412 | = new TaskInventoryItem { AssetID = soundUuid, ItemID = soundItemUuid, Name = soundItemName }; | ||
413 | part1.Inventory.AddInventoryItem(item1, true); | ||
414 | } | ||
415 | } | ||
416 | |||
417 | m_scene.AddNewSceneObject(object1, false); | 411 | m_scene.AddNewSceneObject(object1, false); |
418 | 412 | ||
419 | string object1FileName = string.Format( | 413 | string object1FileName = string.Format( |
@@ -435,6 +429,34 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
435 | 429 | ||
436 | Assert.That(m_lastErrorMessage, Is.Null); | 430 | Assert.That(m_lastErrorMessage, Is.Null); |
437 | 431 | ||
432 | TestLoadedRegion(part1, soundItemName, soundData); | ||
433 | } | ||
434 | |||
435 | private static void CreateSoundAsset(TarArchiveWriter tar, Assembly assembly, string soundDataResourceName, out byte[] soundData, out UUID soundUuid) | ||
436 | { | ||
437 | using (Stream resource = assembly.GetManifestResourceStream(soundDataResourceName)) | ||
438 | { | ||
439 | using (BinaryReader br = new BinaryReader(resource)) | ||
440 | { | ||
441 | // FIXME: Use the inspector instead | ||
442 | soundData = br.ReadBytes(99999999); | ||
443 | soundUuid = UUID.Parse("00000000-0000-0000-0000-000000000001"); | ||
444 | string soundAssetFileName | ||
445 | = ArchiveConstants.ASSETS_PATH + soundUuid | ||
446 | + ArchiveConstants.ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.SoundWAV]; | ||
447 | tar.WriteFile(soundAssetFileName, soundData); | ||
448 | |||
449 | /* | ||
450 | AssetBase soundAsset = AssetHelpers.CreateAsset(soundUuid, soundData); | ||
451 | scene.AssetService.Store(soundAsset); | ||
452 | asset1FileName = ArchiveConstants.ASSETS_PATH + soundUuid + ".wav"; | ||
453 | */ | ||
454 | } | ||
455 | } | ||
456 | } | ||
457 | |||
458 | private void TestLoadedRegion(SceneObjectPart part1, string soundItemName, byte[] soundData) | ||
459 | { | ||
438 | SceneObjectPart object1PartLoaded = m_scene.GetSceneObjectPart(part1.Name); | 460 | SceneObjectPart object1PartLoaded = m_scene.GetSceneObjectPart(part1.Name); |
439 | 461 | ||
440 | Assert.That(object1PartLoaded, Is.Not.Null, "object1 was not loaded"); | 462 | Assert.That(object1PartLoaded, Is.Not.Null, "object1 was not loaded"); |
@@ -454,9 +476,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
454 | Assert.That(loadedSoundAsset.Data, Is.EqualTo(soundData), "saved and loaded sound data do not match"); | 476 | Assert.That(loadedSoundAsset.Data, Is.EqualTo(soundData), "saved and loaded sound data do not match"); |
455 | 477 | ||
456 | Assert.Greater(m_scene.LandChannel.AllParcels().Count, 0, "incorrect number of parcels"); | 478 | Assert.Greater(m_scene.LandChannel.AllParcels().Count, 0, "incorrect number of parcels"); |
457 | |||
458 | // Temporary | ||
459 | Console.WriteLine("Successfully completed {0}", MethodBase.GetCurrentMethod()); | ||
460 | } | 479 | } |
461 | 480 | ||
462 | /// <summary> | 481 | /// <summary> |
@@ -516,7 +535,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
516 | SerialiserModule serialiserModule = new SerialiserModule(); | 535 | SerialiserModule serialiserModule = new SerialiserModule(); |
517 | TerrainModule terrainModule = new TerrainModule(); | 536 | TerrainModule terrainModule = new TerrainModule(); |
518 | 537 | ||
519 | TestScene scene2 = new SceneHelpers().SetupScene(); | 538 | m_sceneHelpers = new SceneHelpers(); |
539 | TestScene scene2 = m_sceneHelpers.SetupScene(); | ||
520 | SceneHelpers.SetupSceneModules(scene2, archiverModule, serialiserModule, terrainModule); | 540 | SceneHelpers.SetupSceneModules(scene2, archiverModule, serialiserModule, terrainModule); |
521 | 541 | ||
522 | // Make sure there's a valid owner for the owner we saved (this should have been wiped if the code is | 542 | // Make sure there's a valid owner for the owner we saved (this should have been wiped if the code is |
@@ -554,7 +574,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
554 | tar.WriteDir(ArchiveConstants.TERRAINS_PATH); | 574 | tar.WriteDir(ArchiveConstants.TERRAINS_PATH); |
555 | tar.WriteFile( | 575 | tar.WriteFile( |
556 | ArchiveConstants.CONTROL_FILE_PATH, | 576 | ArchiveConstants.CONTROL_FILE_PATH, |
557 | new ArchiveWriteRequestPreparation(null, (Stream)null, Guid.Empty).CreateControlFile(new Dictionary<string, Object>())); | 577 | new ArchiveWriteRequest(m_scene, (Stream)null, Guid.Empty).CreateControlFile(new ArchiveScenesGroup())); |
558 | 578 | ||
559 | RegionSettings rs = new RegionSettings(); | 579 | RegionSettings rs = new RegionSettings(); |
560 | rs.AgentLimit = 17; | 580 | rs.AgentLimit = 17; |
@@ -664,7 +684,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
664 | SerialiserModule serialiserModule = new SerialiserModule(); | 684 | SerialiserModule serialiserModule = new SerialiserModule(); |
665 | TerrainModule terrainModule = new TerrainModule(); | 685 | TerrainModule terrainModule = new TerrainModule(); |
666 | 686 | ||
667 | Scene scene = new SceneHelpers().SetupScene(); | 687 | Scene scene = m_sceneHelpers.SetupScene(); |
668 | SceneHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule); | 688 | SceneHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule); |
669 | 689 | ||
670 | m_scene.AddNewSceneObject(new SceneObjectGroup(part2), false); | 690 | m_scene.AddNewSceneObject(new SceneObjectGroup(part2), false); |
@@ -700,5 +720,258 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
700 | Assert.That(object2PartMerged.GroupPosition, Is.EqualTo(part2.GroupPosition), "object2 group position not equal after merge"); | 720 | Assert.That(object2PartMerged.GroupPosition, Is.EqualTo(part2.GroupPosition), "object2 group position not equal after merge"); |
701 | } | 721 | } |
702 | } | 722 | } |
723 | |||
724 | /// <summary> | ||
725 | /// Test saving a multi-region OAR. | ||
726 | /// </summary> | ||
727 | [Test] | ||
728 | public void TestSaveMultiRegionOar() | ||
729 | { | ||
730 | TestHelpers.InMethod(); | ||
731 | |||
732 | // Create test regions | ||
733 | |||
734 | int WIDTH = 2; | ||
735 | int HEIGHT = 2; | ||
736 | |||
737 | List<Scene> scenes = new List<Scene>(); | ||
738 | |||
739 | // Maps (Directory in OAR file -> scene) | ||
740 | Dictionary<string, Scene> regionPaths = new Dictionary<string, Scene>(); | ||
741 | |||
742 | // Maps (Scene -> expected object paths) | ||
743 | Dictionary<UUID, List<string>> expectedPaths = new Dictionary<UUID, List<string>>(); | ||
744 | |||
745 | // List of expected assets | ||
746 | List<UUID> expectedAssets = new List<UUID>(); | ||
747 | |||
748 | for (uint y = 0; y < HEIGHT; y++) | ||
749 | { | ||
750 | for (uint x = 0; x < WIDTH; x++) | ||
751 | { | ||
752 | Scene scene; | ||
753 | if (x == 0 && y == 0) | ||
754 | { | ||
755 | scene = m_scene; // this scene was already created in SetUp() | ||
756 | } | ||
757 | else | ||
758 | { | ||
759 | scene = m_sceneHelpers.SetupScene(string.Format("Unit test region {0}", (y * WIDTH) + x + 1), UUID.Random(), 1000 + x, 1000 + y); | ||
760 | SceneHelpers.SetupSceneModules(scene, new ArchiverModule(), m_serialiserModule, new TerrainModule()); | ||
761 | } | ||
762 | scenes.Add(scene); | ||
763 | |||
764 | string dir = String.Format("{0}_{1}_{2}", x + 1, y + 1, scene.RegionInfo.RegionName.Replace(" ", "_")); | ||
765 | regionPaths[dir] = scene; | ||
766 | |||
767 | SceneObjectGroup sog1; | ||
768 | SceneObjectGroup sog2; | ||
769 | UUID ncAssetUuid; | ||
770 | |||
771 | CreateTestObjects(scene, out sog1, out sog2, out ncAssetUuid); | ||
772 | |||
773 | expectedPaths[scene.RegionInfo.RegionID] = new List<string>(); | ||
774 | expectedPaths[scene.RegionInfo.RegionID].Add(ArchiveHelpers.CreateObjectPath(sog1)); | ||
775 | expectedPaths[scene.RegionInfo.RegionID].Add(ArchiveHelpers.CreateObjectPath(sog2)); | ||
776 | |||
777 | expectedAssets.Add(ncAssetUuid); | ||
778 | } | ||
779 | } | ||
780 | |||
781 | |||
782 | // Save OAR | ||
783 | |||
784 | MemoryStream archiveWriteStream = new MemoryStream(); | ||
785 | m_scene.EventManager.OnOarFileSaved += SaveCompleted; | ||
786 | |||
787 | Guid requestId = new Guid("00000000-0000-0000-0000-808080808080"); | ||
788 | |||
789 | Dictionary<string, Object> options = new Dictionary<string, Object>(); | ||
790 | options.Add("all", true); | ||
791 | |||
792 | lock (this) | ||
793 | { | ||
794 | m_archiverModule.ArchiveRegion(archiveWriteStream, requestId, options); | ||
795 | Monitor.Wait(this, 60000); | ||
796 | } | ||
797 | |||
798 | |||
799 | // Check that the OAR contains the expected data | ||
800 | |||
801 | Assert.That(m_lastRequestId, Is.EqualTo(requestId)); | ||
802 | |||
803 | byte[] archive = archiveWriteStream.ToArray(); | ||
804 | MemoryStream archiveReadStream = new MemoryStream(archive); | ||
805 | TarArchiveReader tar = new TarArchiveReader(archiveReadStream); | ||
806 | |||
807 | Dictionary<UUID, List<string>> foundPaths = new Dictionary<UUID, List<string>>(); | ||
808 | List<UUID> foundAssets = new List<UUID>(); | ||
809 | |||
810 | foreach (Scene scene in scenes) | ||
811 | { | ||
812 | foundPaths[scene.RegionInfo.RegionID] = new List<string>(); | ||
813 | } | ||
814 | |||
815 | string filePath; | ||
816 | TarArchiveReader.TarEntryType tarEntryType; | ||
817 | |||
818 | byte[] data = tar.ReadEntry(out filePath, out tarEntryType); | ||
819 | Assert.That(filePath, Is.EqualTo(ArchiveConstants.CONTROL_FILE_PATH)); | ||
820 | |||
821 | ArchiveReadRequest arr = new ArchiveReadRequest(m_scene, (Stream)null, false, false, Guid.Empty); | ||
822 | arr.LoadControlFile(filePath, data, new DearchiveScenesInfo()); | ||
823 | |||
824 | Assert.That(arr.ControlFileLoaded, Is.True); | ||
825 | |||
826 | while (tar.ReadEntry(out filePath, out tarEntryType) != null) | ||
827 | { | ||
828 | if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH)) | ||
829 | { | ||
830 | // Assets are shared, so this file doesn't belong to any specific region. | ||
831 | string fileName = filePath.Remove(0, ArchiveConstants.ASSETS_PATH.Length); | ||
832 | if (fileName.EndsWith("_notecard.txt")) | ||
833 | foundAssets.Add(UUID.Parse(fileName.Substring(0, fileName.Length - "_notecard.txt".Length))); | ||
834 | } | ||
835 | else | ||
836 | { | ||
837 | // This file belongs to one of the regions. Find out which one. | ||
838 | Assert.IsTrue(filePath.StartsWith(ArchiveConstants.REGIONS_PATH)); | ||
839 | string[] parts = filePath.Split(new Char[] { '/' }, 3); | ||
840 | Assert.AreEqual(3, parts.Length); | ||
841 | string regionDirectory = parts[1]; | ||
842 | string relativePath = parts[2]; | ||
843 | Scene scene = regionPaths[regionDirectory]; | ||
844 | |||
845 | if (relativePath.StartsWith(ArchiveConstants.OBJECTS_PATH)) | ||
846 | { | ||
847 | foundPaths[scene.RegionInfo.RegionID].Add(relativePath); | ||
848 | } | ||
849 | } | ||
850 | } | ||
851 | |||
852 | Assert.AreEqual(scenes.Count, foundPaths.Count); | ||
853 | foreach (Scene scene in scenes) | ||
854 | { | ||
855 | Assert.That(foundPaths[scene.RegionInfo.RegionID], Is.EquivalentTo(expectedPaths[scene.RegionInfo.RegionID])); | ||
856 | } | ||
857 | |||
858 | Assert.That(foundAssets, Is.EquivalentTo(expectedAssets)); | ||
859 | } | ||
860 | |||
861 | /// <summary> | ||
862 | /// Test loading a multi-region OAR. | ||
863 | /// </summary> | ||
864 | [Test] | ||
865 | public void TestLoadMultiRegionOar() | ||
866 | { | ||
867 | TestHelpers.InMethod(); | ||
868 | |||
869 | // Create an ArchiveScenesGroup with the regions in the OAR. This is needed to generate the control file. | ||
870 | |||
871 | int WIDTH = 2; | ||
872 | int HEIGHT = 2; | ||
873 | |||
874 | for (uint y = 0; y < HEIGHT; y++) | ||
875 | { | ||
876 | for (uint x = 0; x < WIDTH; x++) | ||
877 | { | ||
878 | Scene scene; | ||
879 | if (x == 0 && y == 0) | ||
880 | { | ||
881 | scene = m_scene; // this scene was already created in SetUp() | ||
882 | } | ||
883 | else | ||
884 | { | ||
885 | scene = m_sceneHelpers.SetupScene(string.Format("Unit test region {0}", (y * WIDTH) + x + 1), UUID.Random(), 1000 + x, 1000 + y); | ||
886 | SceneHelpers.SetupSceneModules(scene, new ArchiverModule(), m_serialiserModule, new TerrainModule()); | ||
887 | } | ||
888 | } | ||
889 | } | ||
890 | |||
891 | ArchiveScenesGroup scenesGroup = new ArchiveScenesGroup(); | ||
892 | SceneManager.Instance.ForEachScene(delegate(Scene scene) | ||
893 | { | ||
894 | scenesGroup.AddScene(scene); | ||
895 | }); | ||
896 | scenesGroup.CalcSceneLocations(); | ||
897 | |||
898 | // Generate the OAR file | ||
899 | |||
900 | MemoryStream archiveWriteStream = new MemoryStream(); | ||
901 | TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream); | ||
902 | |||
903 | ArchiveWriteRequest writeRequest = new ArchiveWriteRequest(m_scene, (Stream)null, Guid.Empty); | ||
904 | writeRequest.MultiRegionFormat = true; | ||
905 | tar.WriteFile( | ||
906 | ArchiveConstants.CONTROL_FILE_PATH, writeRequest.CreateControlFile(scenesGroup)); | ||
907 | |||
908 | SceneObjectPart part1 = CreateSceneObjectPart1(); | ||
909 | part1.SitTargetOrientation = new Quaternion(0.2f, 0.3f, 0.4f, 0.5f); | ||
910 | part1.SitTargetPosition = new Vector3(1, 2, 3); | ||
911 | |||
912 | SceneObjectGroup object1 = new SceneObjectGroup(part1); | ||
913 | |||
914 | // Let's put some inventory items into our object | ||
915 | string soundItemName = "sound-item1"; | ||
916 | UUID soundItemUuid = UUID.Parse("00000000-0000-0000-0000-000000000002"); | ||
917 | Type type = GetType(); | ||
918 | Assembly assembly = type.Assembly; | ||
919 | string soundDataResourceName = null; | ||
920 | string[] names = assembly.GetManifestResourceNames(); | ||
921 | foreach (string name in names) | ||
922 | { | ||
923 | if (name.EndsWith(".Resources.test-sound.wav")) | ||
924 | soundDataResourceName = name; | ||
925 | } | ||
926 | Assert.That(soundDataResourceName, Is.Not.Null); | ||
927 | |||
928 | byte[] soundData; | ||
929 | UUID soundUuid; | ||
930 | CreateSoundAsset(tar, assembly, soundDataResourceName, out soundData, out soundUuid); | ||
931 | |||
932 | TaskInventoryItem item1 | ||
933 | = new TaskInventoryItem { AssetID = soundUuid, ItemID = soundItemUuid, Name = soundItemName }; | ||
934 | part1.Inventory.AddInventoryItem(item1, true); | ||
935 | m_scene.AddNewSceneObject(object1, false); | ||
936 | |||
937 | string object1FileName = string.Format( | ||
938 | "{0}_{1:000}-{2:000}-{3:000}__{4}.xml", | ||
939 | part1.Name, | ||
940 | Math.Round(part1.GroupPosition.X), Math.Round(part1.GroupPosition.Y), Math.Round(part1.GroupPosition.Z), | ||
941 | part1.UUID); | ||
942 | string path = "regions/1_1_Unit_test_region/" + ArchiveConstants.OBJECTS_PATH + object1FileName; | ||
943 | tar.WriteFile(path, SceneObjectSerializer.ToXml2Format(object1)); | ||
944 | |||
945 | tar.Close(); | ||
946 | |||
947 | |||
948 | // Delete the current objects, to test that they're loaded from the OAR and didn't | ||
949 | // just remain in the scene. | ||
950 | SceneManager.Instance.ForEachScene(delegate(Scene scene) | ||
951 | { | ||
952 | scene.DeleteAllSceneObjects(); | ||
953 | }); | ||
954 | |||
955 | // Create a "hole", to test that that the corresponding region isn't loaded from the OAR | ||
956 | SceneManager.Instance.CloseScene(SceneManager.Instance.Scenes[1]); | ||
957 | |||
958 | |||
959 | // Check thay the OAR file contains the expected data | ||
960 | |||
961 | MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray()); | ||
962 | |||
963 | lock (this) | ||
964 | { | ||
965 | m_scene.EventManager.OnOarFileLoaded += LoadCompleted; | ||
966 | m_archiverModule.DearchiveRegion(archiveReadStream); | ||
967 | } | ||
968 | |||
969 | Assert.That(m_lastErrorMessage, Is.Null); | ||
970 | |||
971 | Assert.AreEqual(3, SceneManager.Instance.Scenes.Count); | ||
972 | |||
973 | TestLoadedRegion(part1, soundItemName, soundData); | ||
974 | } | ||
975 | |||
703 | } | 976 | } |
704 | } | 977 | } |
diff --git a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs index 102b4d7..cbb3abe 100644 --- a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs | |||
@@ -69,7 +69,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
69 | /// without recounting the whole sim. | 69 | /// without recounting the whole sim. |
70 | /// | 70 | /// |
71 | /// We start out tainted so that the first get call resets the various prim counts. | 71 | /// We start out tainted so that the first get call resets the various prim counts. |
72 | /// <value> | 72 | /// </value> |
73 | private bool m_Tainted = true; | 73 | private bool m_Tainted = true; |
74 | 74 | ||
75 | private Object m_TaintLock = new Object(); | 75 | private Object m_TaintLock = new Object(); |
diff --git a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs index 14c1a39..a2f0950 100644 --- a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs +++ b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs | |||
@@ -85,13 +85,15 @@ namespace OpenSim.Region.CoreModules.World.Sound | |||
85 | dis = 0; | 85 | dis = 0; |
86 | } | 86 | } |
87 | 87 | ||
88 | float thisSpGain; | ||
89 | |||
88 | // Scale by distance | 90 | // Scale by distance |
89 | if (radius == 0) | 91 | if (radius == 0) |
90 | gain = (float)((double)gain * ((100.0 - dis) / 100.0)); | 92 | thisSpGain = (float)((double)gain * ((100.0 - dis) / 100.0)); |
91 | else | 93 | else |
92 | gain = (float)((double)gain * ((radius - dis) / radius)); | 94 | thisSpGain = (float)((double)gain * ((radius - dis) / radius)); |
93 | 95 | ||
94 | sp.ControllingClient.SendPlayAttachedSound(soundID, objectID, ownerID, (float)gain, flags); | 96 | sp.ControllingClient.SendPlayAttachedSound(soundID, objectID, ownerID, thisSpGain, flags); |
95 | }); | 97 | }); |
96 | } | 98 | } |
97 | 99 | ||
diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs index 402b9fb..d99567c 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs | |||
@@ -414,6 +414,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
414 | private void LoadPlugins() | 414 | private void LoadPlugins() |
415 | { | 415 | { |
416 | m_plugineffects = new Dictionary<string, ITerrainEffect>(); | 416 | m_plugineffects = new Dictionary<string, ITerrainEffect>(); |
417 | LoadPlugins(Assembly.GetCallingAssembly()); | ||
417 | string plugineffectsPath = "Terrain"; | 418 | string plugineffectsPath = "Terrain"; |
418 | 419 | ||
419 | // Load the files in the Terrain/ dir | 420 | // Load the files in the Terrain/ dir |
@@ -427,34 +428,39 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
427 | try | 428 | try |
428 | { | 429 | { |
429 | Assembly library = Assembly.LoadFrom(file); | 430 | Assembly library = Assembly.LoadFrom(file); |
430 | foreach (Type pluginType in library.GetTypes()) | 431 | LoadPlugins(library); |
431 | { | 432 | } |
432 | try | 433 | catch (BadImageFormatException) |
433 | { | 434 | { |
434 | if (pluginType.IsAbstract || pluginType.IsNotPublic) | 435 | } |
435 | continue; | 436 | } |
437 | } | ||
436 | 438 | ||
437 | string typeName = pluginType.Name; | 439 | private void LoadPlugins(Assembly library) |
440 | { | ||
441 | foreach (Type pluginType in library.GetTypes()) | ||
442 | { | ||
443 | try | ||
444 | { | ||
445 | if (pluginType.IsAbstract || pluginType.IsNotPublic) | ||
446 | continue; | ||
438 | 447 | ||
439 | if (pluginType.GetInterface("ITerrainEffect", false) != null) | 448 | string typeName = pluginType.Name; |
440 | { | ||
441 | ITerrainEffect terEffect = (ITerrainEffect) Activator.CreateInstance(library.GetType(pluginType.ToString())); | ||
442 | 449 | ||
443 | InstallPlugin(typeName, terEffect); | 450 | if (pluginType.GetInterface("ITerrainEffect", false) != null) |
444 | } | 451 | { |
445 | else if (pluginType.GetInterface("ITerrainLoader", false) != null) | 452 | ITerrainEffect terEffect = (ITerrainEffect)Activator.CreateInstance(library.GetType(pluginType.ToString())); |
446 | { | 453 | |
447 | ITerrainLoader terLoader = (ITerrainLoader) Activator.CreateInstance(library.GetType(pluginType.ToString())); | 454 | InstallPlugin(typeName, terEffect); |
448 | m_loaders[terLoader.FileExtension] = terLoader; | 455 | } |
449 | m_log.Info("L ... " + typeName); | 456 | else if (pluginType.GetInterface("ITerrainLoader", false) != null) |
450 | } | 457 | { |
451 | } | 458 | ITerrainLoader terLoader = (ITerrainLoader)Activator.CreateInstance(library.GetType(pluginType.ToString())); |
452 | catch (AmbiguousMatchException) | 459 | m_loaders[terLoader.FileExtension] = terLoader; |
453 | { | 460 | m_log.Info("L ... " + typeName); |
454 | } | ||
455 | } | 461 | } |
456 | } | 462 | } |
457 | catch (BadImageFormatException) | 463 | catch (AmbiguousMatchException) |
458 | { | 464 | { |
459 | } | 465 | } |
460 | } | 466 | } |
@@ -1178,7 +1184,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1178 | 1184 | ||
1179 | private void InterfaceRunPluginEffect(Object[] args) | 1185 | private void InterfaceRunPluginEffect(Object[] args) |
1180 | { | 1186 | { |
1181 | if ((string) args[0] == "list") | 1187 | string firstArg = (string)args[0]; |
1188 | if (firstArg == "list") | ||
1182 | { | 1189 | { |
1183 | m_log.Info("List of loaded plugins"); | 1190 | m_log.Info("List of loaded plugins"); |
1184 | foreach (KeyValuePair<string, ITerrainEffect> kvp in m_plugineffects) | 1191 | foreach (KeyValuePair<string, ITerrainEffect> kvp in m_plugineffects) |
@@ -1187,14 +1194,14 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1187 | } | 1194 | } |
1188 | return; | 1195 | return; |
1189 | } | 1196 | } |
1190 | if ((string) args[0] == "reload") | 1197 | if (firstArg == "reload") |
1191 | { | 1198 | { |
1192 | LoadPlugins(); | 1199 | LoadPlugins(); |
1193 | return; | 1200 | return; |
1194 | } | 1201 | } |
1195 | if (m_plugineffects.ContainsKey((string) args[0])) | 1202 | if (m_plugineffects.ContainsKey(firstArg)) |
1196 | { | 1203 | { |
1197 | m_plugineffects[(string) args[0]].RunEffect(m_channel); | 1204 | m_plugineffects[firstArg].RunEffect(m_channel); |
1198 | CheckForTerrainUpdates(); | 1205 | CheckForTerrainUpdates(); |
1199 | } | 1206 | } |
1200 | else | 1207 | else |
diff --git a/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs b/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs index 3c48d07..33f6c3f 100644 --- a/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs +++ b/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs | |||
@@ -222,6 +222,13 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
222 | bitmap = ImageUtils.ResizeImage(origBitmap, viewport.Width, viewport.Height); | 222 | bitmap = ImageUtils.ResizeImage(origBitmap, viewport.Width, viewport.Height); |
223 | } | 223 | } |
224 | 224 | ||
225 | // XXX: It shouldn't really be necesary to force a GC here as one should occur anyway pretty shortly | ||
226 | // afterwards. It's generally regarded as a bad idea to manually GC. If Warp3D is using lots of memory | ||
227 | // then this may be some issue with the Warp3D code itself, though it's also quite possible that generating | ||
228 | // this map tile simply takes a lot of memory. | ||
229 | GC.Collect(); | ||
230 | m_log.Debug("[WARP 3D IMAGE MODULE]: GC.Collect()"); | ||
231 | |||
225 | return bitmap; | 232 | return bitmap; |
226 | } | 233 | } |
227 | 234 | ||
diff --git a/OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs b/OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs index 8954513..6df5cc2 100644 --- a/OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs +++ b/OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs | |||
@@ -25,6 +25,8 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | ||
29 | using System.Drawing; | ||
28 | using System.IO; | 30 | using System.IO; |
29 | using OpenMetaverse; | 31 | using OpenMetaverse; |
30 | 32 | ||
@@ -33,7 +35,14 @@ namespace OpenSim.Region.Framework.Interfaces | |||
33 | public interface IDynamicTextureManager | 35 | public interface IDynamicTextureManager |
34 | { | 36 | { |
35 | void RegisterRender(string handleType, IDynamicTextureRender render); | 37 | void RegisterRender(string handleType, IDynamicTextureRender render); |
36 | void ReturnData(UUID id, byte[] data); | 38 | |
39 | /// <summary> | ||
40 | /// Used by IDynamicTextureRender implementations to return renders | ||
41 | /// </summary> | ||
42 | /// <param name='id'></param> | ||
43 | /// <param name='data'></param> | ||
44 | /// <param name='isReuseable'></param> | ||
45 | void ReturnData(UUID id, IDynamicTexture texture); | ||
37 | 46 | ||
38 | UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url, string extraParams, | 47 | UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url, string extraParams, |
39 | int updateTimer); | 48 | int updateTimer); |
@@ -113,11 +122,65 @@ namespace OpenSim.Region.Framework.Interfaces | |||
113 | string GetName(); | 122 | string GetName(); |
114 | string GetContentType(); | 123 | string GetContentType(); |
115 | bool SupportsAsynchronous(); | 124 | bool SupportsAsynchronous(); |
116 | byte[] ConvertUrl(string url, string extraParams); | 125 | |
117 | byte[] ConvertStream(Stream data, string extraParams); | 126 | // /// <summary> |
127 | // /// Return true if converting the input body and extra params data will always result in the same byte[] array | ||
128 | // /// </summary> | ||
129 | // /// <remarks> | ||
130 | // /// This method allows the caller to use a previously generated asset if it has one. | ||
131 | // /// </remarks> | ||
132 | // /// <returns></returns> | ||
133 | // /// <param name='bodyData'></param> | ||
134 | // /// <param name='extraParams'></param> | ||
135 | // bool AlwaysIdenticalConversion(string bodyData, string extraParams); | ||
136 | |||
137 | IDynamicTexture ConvertUrl(string url, string extraParams); | ||
138 | IDynamicTexture ConvertData(string bodyData, string extraParams); | ||
139 | |||
118 | bool AsyncConvertUrl(UUID id, string url, string extraParams); | 140 | bool AsyncConvertUrl(UUID id, string url, string extraParams); |
119 | bool AsyncConvertData(UUID id, string bodyData, string extraParams); | 141 | bool AsyncConvertData(UUID id, string bodyData, string extraParams); |
142 | |||
120 | void GetDrawStringSize(string text, string fontName, int fontSize, | 143 | void GetDrawStringSize(string text, string fontName, int fontSize, |
121 | out double xSize, out double ySize); | 144 | out double xSize, out double ySize); |
122 | } | 145 | } |
146 | |||
147 | public interface IDynamicTexture | ||
148 | { | ||
149 | /// <summary> | ||
150 | /// Input commands used to generate this data. | ||
151 | /// </summary> | ||
152 | /// <remarks> | ||
153 | /// Null if input commands were not used. | ||
154 | /// </remarks> | ||
155 | string InputCommands { get; } | ||
156 | |||
157 | /// <summary> | ||
158 | /// Uri used to generate this data. | ||
159 | /// </summary> | ||
160 | /// <remarks> | ||
161 | /// Null if a uri was not used. | ||
162 | /// </remarks> | ||
163 | Uri InputUri { get; } | ||
164 | |||
165 | /// <summary> | ||
166 | /// Extra input params used to generate this data. | ||
167 | /// </summary> | ||
168 | string InputParams { get; } | ||
169 | |||
170 | /// <summary> | ||
171 | /// Texture data. | ||
172 | /// </summary> | ||
173 | byte[] Data { get; } | ||
174 | |||
175 | /// <summary> | ||
176 | /// Size of texture. | ||
177 | /// </summary> | ||
178 | Size Size { get; } | ||
179 | |||
180 | /// <summary> | ||
181 | /// Signal whether the texture is reuseable (i.e. whether the same input data will always generate the same | ||
182 | /// texture). | ||
183 | /// </summary> | ||
184 | bool IsReuseable { get; } | ||
185 | } | ||
123 | } | 186 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/IEstateModule.cs b/OpenSim/Region/Framework/Interfaces/IEstateModule.cs index ca2ad94..292efa4 100644 --- a/OpenSim/Region/Framework/Interfaces/IEstateModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IEstateModule.cs | |||
@@ -46,6 +46,10 @@ namespace OpenSim.Region.Framework.Interfaces | |||
46 | /// </summary> | 46 | /// </summary> |
47 | void sendRegionHandshakeToAll(); | 47 | void sendRegionHandshakeToAll(); |
48 | void TriggerEstateInfoChange(); | 48 | void TriggerEstateInfoChange(); |
49 | |||
50 | /// <summary> | ||
51 | /// Fires the OnRegionInfoChange event. | ||
52 | /// </summary> | ||
49 | void TriggerRegionInfoChange(); | 53 | void TriggerRegionInfoChange(); |
50 | 54 | ||
51 | void setEstateTerrainBaseTexture(int level, UUID texture); | 55 | void setEstateTerrainBaseTexture(int level, UUID texture); |
diff --git a/OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs b/OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs index baac6e8..da39e95 100644 --- a/OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs | |||
@@ -35,7 +35,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
35 | 35 | ||
36 | public interface IJsonStoreModule | 36 | public interface IJsonStoreModule |
37 | { | 37 | { |
38 | bool CreateStore(string value, out UUID result); | 38 | bool CreateStore(string value, ref UUID result); |
39 | bool DestroyStore(UUID storeID); | 39 | bool DestroyStore(UUID storeID); |
40 | bool TestPath(UUID storeID, string path, bool useJson); | 40 | bool TestPath(UUID storeID, string path, bool useJson); |
41 | bool SetValue(UUID storeID, string path, string value, bool useJson); | 41 | bool SetValue(UUID storeID, string path, string value, bool useJson); |
diff --git a/OpenSim/Region/Framework/Interfaces/IScriptModuleComms.cs b/OpenSim/Region/Framework/Interfaces/IScriptModuleComms.cs index ed71a95..dae7c00 100644 --- a/OpenSim/Region/Framework/Interfaces/IScriptModuleComms.cs +++ b/OpenSim/Region/Framework/Interfaces/IScriptModuleComms.cs | |||
@@ -46,9 +46,38 @@ namespace OpenSim.Region.Framework.Interfaces | |||
46 | /// </summary> | 46 | /// </summary> |
47 | event ScriptCommand OnScriptCommand; | 47 | event ScriptCommand OnScriptCommand; |
48 | 48 | ||
49 | /// <summary> | ||
50 | /// Register an instance method as a script call by method name | ||
51 | /// </summary> | ||
52 | /// <param name="target"></param> | ||
53 | /// <param name="method"></param> | ||
49 | void RegisterScriptInvocation(object target, string method); | 54 | void RegisterScriptInvocation(object target, string method); |
55 | |||
56 | /// <summary> | ||
57 | /// Register a static or instance method as a script call by method info | ||
58 | /// </summary> | ||
59 | /// <param name="target">If target is a Type object, will assume method is static.</param> | ||
60 | /// <param name="method"></param> | ||
50 | void RegisterScriptInvocation(object target, MethodInfo method); | 61 | void RegisterScriptInvocation(object target, MethodInfo method); |
62 | |||
63 | /// <summary> | ||
64 | /// Register one or more instance methods as script calls by method name | ||
65 | /// </summary> | ||
66 | /// <param name="target"></param> | ||
67 | /// <param name="methods"></param> | ||
51 | void RegisterScriptInvocation(object target, string[] methods); | 68 | void RegisterScriptInvocation(object target, string[] methods); |
69 | |||
70 | /// <summary> | ||
71 | /// Register one or more static methods as script calls by method name | ||
72 | /// </summary> | ||
73 | /// <param name="target"></param> | ||
74 | /// <param name="methods"></param> | ||
75 | void RegisterScriptInvocation(Type target, string[] methods); | ||
76 | |||
77 | /// <summary> | ||
78 | /// Returns an array of all registered script calls | ||
79 | /// </summary> | ||
80 | /// <returns></returns> | ||
52 | Delegate[] GetScriptInvocationList(); | 81 | Delegate[] GetScriptInvocationList(); |
53 | 82 | ||
54 | Delegate LookupScriptInvocation(string fname); | 83 | Delegate LookupScriptInvocation(string fname); |
diff --git a/OpenSim/Region/Framework/Interfaces/IUrlModule.cs b/OpenSim/Region/Framework/Interfaces/IUrlModule.cs index 457444c..79e9f9d 100644 --- a/OpenSim/Region/Framework/Interfaces/IUrlModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IUrlModule.cs | |||
@@ -39,6 +39,8 @@ namespace OpenSim.Region.Framework.Interfaces | |||
39 | UUID RequestSecureURL(IScriptModule engine, SceneObjectPart host, UUID itemID); | 39 | UUID RequestSecureURL(IScriptModule engine, SceneObjectPart host, UUID itemID); |
40 | void ReleaseURL(string url); | 40 | void ReleaseURL(string url); |
41 | void HttpResponse(UUID request, int status, string body); | 41 | void HttpResponse(UUID request, int status, string body); |
42 | void HttpContentType(UUID request, string type); | ||
43 | |||
42 | string GetHttpHeader(UUID request, string header); | 44 | string GetHttpHeader(UUID request, string header); |
43 | int GetFreeUrls(); | 45 | int GetFreeUrls(); |
44 | 46 | ||
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index eee5960..e257b57 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs | |||
@@ -47,30 +47,75 @@ namespace OpenSim.Region.Framework.Scenes | |||
47 | 47 | ||
48 | public delegate void OnFrameDelegate(); | 48 | public delegate void OnFrameDelegate(); |
49 | 49 | ||
50 | /// <summary> | ||
51 | /// Triggered on each sim frame. | ||
52 | /// </summary> | ||
53 | /// <remarks> | ||
54 | /// This gets triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.Update"/> | ||
55 | /// Core uses it for things like Sun, Wind & Clouds | ||
56 | /// The MRM module also uses it. | ||
57 | /// </remarks> | ||
50 | public event OnFrameDelegate OnFrame; | 58 | public event OnFrameDelegate OnFrame; |
51 | 59 | ||
52 | public delegate void ClientMovement(ScenePresence client); | 60 | public delegate void ClientMovement(ScenePresence client); |
53 | 61 | ||
62 | /// <summary> | ||
63 | /// Trigerred when an agent moves. | ||
64 | /// </summary> | ||
65 | /// <remarks> | ||
66 | /// This gets triggered in <see cref="OpenSim.Region.Framework.Scenes.ScenePresence.HandleAgentUpdate"/> | ||
67 | /// prior to <see cref="OpenSim.Region.Framework.Scenes.ScenePresence.TriggerScenePresenceUpdated"/> | ||
68 | /// </remarks> | ||
54 | public event ClientMovement OnClientMovement; | 69 | public event ClientMovement OnClientMovement; |
55 | 70 | ||
56 | public delegate void OnTerrainTaintedDelegate(); | 71 | public delegate void OnTerrainTaintedDelegate(); |
57 | 72 | ||
73 | /// <summary> | ||
74 | /// Triggered if the terrain has been edited | ||
75 | /// </summary> | ||
76 | /// <remarks> | ||
77 | /// This gets triggered in <see cref="OpenSim.Region.CoreModules.World.Terrain.CheckForTerrainUpdates"/> | ||
78 | /// after it determines that an update has been made. | ||
79 | /// </remarks> | ||
58 | public event OnTerrainTaintedDelegate OnTerrainTainted; | 80 | public event OnTerrainTaintedDelegate OnTerrainTainted; |
59 | 81 | ||
60 | public delegate void OnTerrainTickDelegate(); | 82 | public delegate void OnTerrainTickDelegate(); |
61 | 83 | ||
62 | public delegate void OnTerrainUpdateDelegate(); | 84 | /// <summary> |
63 | 85 | /// Triggered if the terrain has been edited | |
86 | /// </summary> | ||
87 | /// <remarks> | ||
88 | /// This gets triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.UpdateTerrain"/> | ||
89 | /// but is used by core solely to update the physics engine. | ||
90 | /// </remarks> | ||
64 | public event OnTerrainTickDelegate OnTerrainTick; | 91 | public event OnTerrainTickDelegate OnTerrainTick; |
65 | 92 | ||
93 | public delegate void OnTerrainUpdateDelegate(); | ||
94 | |||
66 | public event OnTerrainUpdateDelegate OnTerrainUpdate; | 95 | public event OnTerrainUpdateDelegate OnTerrainUpdate; |
67 | 96 | ||
68 | public delegate void OnBackupDelegate(ISimulationDataService datastore, bool forceBackup); | 97 | public delegate void OnBackupDelegate(ISimulationDataService datastore, bool forceBackup); |
69 | 98 | ||
99 | /// <summary> | ||
100 | /// Triggered when a region is backed up/persisted to storage | ||
101 | /// </summary> | ||
102 | /// <remarks> | ||
103 | /// This gets triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.Backup"/> | ||
104 | /// and is fired before the persistence occurs. | ||
105 | /// </remarks> | ||
70 | public event OnBackupDelegate OnBackup; | 106 | public event OnBackupDelegate OnBackup; |
71 | 107 | ||
72 | public delegate void OnClientConnectCoreDelegate(IClientCore client); | 108 | public delegate void OnClientConnectCoreDelegate(IClientCore client); |
73 | 109 | ||
110 | /// <summary> | ||
111 | /// Triggered when a new client connects to the scene. | ||
112 | /// </summary> | ||
113 | /// <remarks> | ||
114 | /// This gets triggered in <see cref="TriggerOnNewClient"/>, | ||
115 | /// which checks if an instance of <see cref="OpenSim.Framework.IClientAPI"/> | ||
116 | /// also implements <see cref="OpenSim.Framework.Client.IClientCore"/> and as such, | ||
117 | /// is not triggered by <see cref="OpenSim.Region.OptionalModules.World.NPC">NPCs</see>. | ||
118 | /// </remarks> | ||
74 | public event OnClientConnectCoreDelegate OnClientConnect; | 119 | public event OnClientConnectCoreDelegate OnClientConnect; |
75 | 120 | ||
76 | public delegate void OnNewClientDelegate(IClientAPI client); | 121 | public delegate void OnNewClientDelegate(IClientAPI client); |
@@ -91,18 +136,54 @@ namespace OpenSim.Region.Framework.Scenes | |||
91 | 136 | ||
92 | public delegate void OnNewPresenceDelegate(ScenePresence presence); | 137 | public delegate void OnNewPresenceDelegate(ScenePresence presence); |
93 | 138 | ||
139 | /// <summary> | ||
140 | /// Triggered when a new presence is added to the scene | ||
141 | /// </summary> | ||
142 | /// <remarks> | ||
143 | /// Triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.AddNewClient"/> which is used by both | ||
144 | /// <see cref="OpenSim.Framework.PresenceType.User">users</see> and <see cref="OpenSim.Framework.PresenceType.Npc">NPCs</see> | ||
145 | /// </remarks> | ||
94 | public event OnNewPresenceDelegate OnNewPresence; | 146 | public event OnNewPresenceDelegate OnNewPresence; |
95 | 147 | ||
96 | public delegate void OnRemovePresenceDelegate(UUID agentId); | 148 | public delegate void OnRemovePresenceDelegate(UUID agentId); |
97 | 149 | ||
150 | /// <summary> | ||
151 | /// Triggered when a presence is removed from the scene | ||
152 | /// </summary> | ||
153 | /// <remarks> | ||
154 | /// Triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.AddNewClient"/> which is used by both | ||
155 | /// <see cref="OpenSim.Framework.PresenceType.User">users</see> and <see cref="OpenSim.Framework.PresenceType.Npc">NPCs</see> | ||
156 | /// </remarks> | ||
98 | public event OnRemovePresenceDelegate OnRemovePresence; | 157 | public event OnRemovePresenceDelegate OnRemovePresence; |
99 | 158 | ||
100 | public delegate void OnParcelPrimCountUpdateDelegate(); | 159 | public delegate void OnParcelPrimCountUpdateDelegate(); |
101 | 160 | ||
161 | /// <summary> | ||
162 | /// Triggered whenever the prim count may have been altered, or prior | ||
163 | /// to an action that requires the current prim count to be accurate. | ||
164 | /// </summary> | ||
165 | /// <remarks> | ||
166 | /// Triggered by <see cref="TriggerParcelPrimCountUpdate"/> in | ||
167 | /// <see cref="OpenSim.OpenSimBase.CreateRegion"/>, | ||
168 | /// <see cref="OpenSim.Region.CoreModules.World.Land.LandManagementModule.EventManagerOnRequestParcelPrimCountUpdate"/>, | ||
169 | /// <see cref="OpenSim.Region.CoreModules.World.Land.LandManagementModule.ClientOnParcelObjectOwnerRequest"/>, | ||
170 | /// <see cref="OpenSim.Region.CoreModules.World.Land.LandObject.GetPrimsFree"/>, | ||
171 | /// <see cref="OpenSim.Region.CoreModules.World.Land.LandObject.UpdateLandSold"/>, | ||
172 | /// <see cref="OpenSim.Region.CoreModules.World.Land.LandObject.DeedToGroup"/>, | ||
173 | /// <see cref="OpenSim.Region.CoreModules.World.Land.LandObject.SendLandUpdateToClient"/> | ||
174 | /// </remarks> | ||
102 | public event OnParcelPrimCountUpdateDelegate OnParcelPrimCountUpdate; | 175 | public event OnParcelPrimCountUpdateDelegate OnParcelPrimCountUpdate; |
103 | 176 | ||
104 | public delegate void OnParcelPrimCountAddDelegate(SceneObjectGroup obj); | 177 | public delegate void OnParcelPrimCountAddDelegate(SceneObjectGroup obj); |
105 | 178 | ||
179 | /// <summary> | ||
180 | /// Triggered in response to <see cref="OnParcelPrimCountUpdate"/> for | ||
181 | /// objects that actually contribute to parcel prim count. | ||
182 | /// </summary> | ||
183 | /// <remarks> | ||
184 | /// Triggered by <see cref="TriggerParcelPrimCountAdd"/> in | ||
185 | /// <see cref="OpenSim.Region.CoreModules.World.Land.LandManagementModule.EventManagerOnParcelPrimCountUpdate"/> | ||
186 | /// </remarks> | ||
106 | public event OnParcelPrimCountAddDelegate OnParcelPrimCountAdd; | 187 | public event OnParcelPrimCountAddDelegate OnParcelPrimCountAdd; |
107 | 188 | ||
108 | public delegate void OnPluginConsoleDelegate(string[] args); | 189 | public delegate void OnPluginConsoleDelegate(string[] args); |
@@ -123,6 +204,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
123 | 204 | ||
124 | public event OnSetRootAgentSceneDelegate OnSetRootAgentScene; | 205 | public event OnSetRootAgentSceneDelegate OnSetRootAgentScene; |
125 | 206 | ||
207 | /// <summary> | ||
208 | /// Triggered after parcel properties have been updated. | ||
209 | /// </summary> | ||
210 | /// <remarks> | ||
211 | /// Triggered by <see cref="TriggerOnParcelPropertiesUpdateRequest"/> in | ||
212 | /// <see cref="OpenSim.Region.CoreModules.World.Land.LandManagementModule.ClientOnParcelPropertiesUpdateRequest"/>, | ||
213 | /// <see cref="OpenSim.Region.CoreModules.World.Land.LandManagementModule.ProcessPropertiesUpdate"/> | ||
214 | /// </remarks> | ||
126 | public event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest; | 215 | public event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest; |
127 | 216 | ||
128 | /// <summary> | 217 | /// <summary> |
@@ -373,6 +462,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
373 | public event RequestParcelPrimCountUpdate OnRequestParcelPrimCountUpdate; | 462 | public event RequestParcelPrimCountUpdate OnRequestParcelPrimCountUpdate; |
374 | 463 | ||
375 | public delegate void ParcelPrimCountTainted(); | 464 | public delegate void ParcelPrimCountTainted(); |
465 | |||
466 | /// <summary> | ||
467 | /// Triggered when the parcel prim count has been altered. | ||
468 | /// </summary> | ||
469 | /// <remarks> | ||
470 | /// Triggered by <see cref="TriggerParcelPrimCountTainted"/> in | ||
471 | /// <see cref="OpenSim.Region.CoreModules.Avatar.Attachments.AttachmentsModule.DetachSingleAttachmentToGround"/>, | ||
472 | /// <see cref="OpenSim.Region.CoreModules.Avatar.Attachments.AttachmentsModule.AttachToAgent"/>, | ||
473 | /// <see cref="Scene.DeleteSceneObject"/>, | ||
474 | /// <see cref="Scene.SelectPrim"/>, | ||
475 | /// <see cref="Scene.DeselectPrim"/>, | ||
476 | /// <see cref="SceneObjectGroup.UpdatePrimFlags"/>, | ||
477 | /// <see cref="SceneObjectGroup.AbsolutePosition"/> | ||
478 | /// </remarks> | ||
376 | public event ParcelPrimCountTainted OnParcelPrimCountTainted; | 479 | public event ParcelPrimCountTainted OnParcelPrimCountTainted; |
377 | public event GetScriptRunning OnGetScriptRunning; | 480 | public event GetScriptRunning OnGetScriptRunning; |
378 | 481 | ||
@@ -432,7 +535,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
432 | /// the scripts may not have started yet | 535 | /// the scripts may not have started yet |
433 | /// Message is non empty string if there were problems loading the oar file | 536 | /// Message is non empty string if there were problems loading the oar file |
434 | /// </summary> | 537 | /// </summary> |
435 | public delegate void OarFileLoaded(Guid guid, string message); | 538 | public delegate void OarFileLoaded(Guid guid, List<UUID> loadedScenes, string message); |
436 | public event OarFileLoaded OnOarFileLoaded; | 539 | public event OarFileLoaded OnOarFileLoaded; |
437 | 540 | ||
438 | /// <summary> | 541 | /// <summary> |
@@ -485,6 +588,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
485 | /// <param name="copy"></param> | 588 | /// <param name="copy"></param> |
486 | /// <param name="original"></param> | 589 | /// <param name="original"></param> |
487 | /// <param name="userExposed">True if the duplicate will immediately be in the scene, false otherwise</param> | 590 | /// <param name="userExposed">True if the duplicate will immediately be in the scene, false otherwise</param> |
591 | /// <remarks> | ||
592 | /// Triggered in <see cref="OpenSim.Region.Framework.Scenes.SceneObjectPart.Copy"/> | ||
593 | /// </remarks> | ||
488 | public event SceneObjectPartCopyDelegate OnSceneObjectPartCopy; | 594 | public event SceneObjectPartCopyDelegate OnSceneObjectPartCopy; |
489 | public delegate void SceneObjectPartCopyDelegate(SceneObjectPart copy, SceneObjectPart original, bool userExposed); | 595 | public delegate void SceneObjectPartCopyDelegate(SceneObjectPart copy, SceneObjectPart original, bool userExposed); |
490 | 596 | ||
@@ -593,8 +699,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
593 | 699 | ||
594 | public delegate void LandBuy(Object sender, LandBuyArgs e); | 700 | public delegate void LandBuy(Object sender, LandBuyArgs e); |
595 | 701 | ||
702 | /// <summary> | ||
703 | /// Triggered when an attempt to transfer grid currency occurs | ||
704 | /// </summary> | ||
705 | /// <remarks> | ||
706 | /// Triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.ProcessMoneyTransferRequest"/> | ||
707 | /// via <see cref="OpenSim.Region.Framework.Scenes.Scene.SubscribeToClientGridEvents"/> | ||
708 | /// via <see cref="OpenSim.Region.Framework.Scenes.Scene.SubscribeToClientEvents"/> | ||
709 | /// via <see cref="OpenSim.Region.Framework.Scenes.Scene.AddNewClient"/> | ||
710 | /// </remarks> | ||
596 | public event MoneyTransferEvent OnMoneyTransfer; | 711 | public event MoneyTransferEvent OnMoneyTransfer; |
712 | |||
713 | /// <summary> | ||
714 | /// Triggered after after <see cref="OnValidateLandBuy"/> | ||
715 | /// </summary> | ||
597 | public event LandBuy OnLandBuy; | 716 | public event LandBuy OnLandBuy; |
717 | |||
718 | /// <summary> | ||
719 | /// Triggered to allow or prevent a real estate transaction | ||
720 | /// </summary> | ||
721 | /// <remarks> | ||
722 | /// Triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.ProcessParcelBuy"/> | ||
723 | /// <seealso cref="OpenSim.Region.OptionalModules.World.MoneyModule.SampleMoneyModule.ValidateLandBuy"/> | ||
724 | /// </remarks> | ||
598 | public event LandBuy OnValidateLandBuy; | 725 | public event LandBuy OnValidateLandBuy; |
599 | 726 | ||
600 | public void TriggerOnAttach(uint localID, UUID itemID, UUID avatarID) | 727 | public void TriggerOnAttach(uint localID, UUID itemID, UUID avatarID) |
@@ -2093,7 +2220,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2093 | return 6; | 2220 | return 6; |
2094 | } | 2221 | } |
2095 | 2222 | ||
2096 | public void TriggerOarFileLoaded(Guid requestId, string message) | 2223 | public void TriggerOarFileLoaded(Guid requestId, List<UUID> loadedScenes, string message) |
2097 | { | 2224 | { |
2098 | OarFileLoaded handlerOarFileLoaded = OnOarFileLoaded; | 2225 | OarFileLoaded handlerOarFileLoaded = OnOarFileLoaded; |
2099 | if (handlerOarFileLoaded != null) | 2226 | if (handlerOarFileLoaded != null) |
@@ -2102,7 +2229,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2102 | { | 2229 | { |
2103 | try | 2230 | try |
2104 | { | 2231 | { |
2105 | d(requestId, message); | 2232 | d(requestId, loadedScenes, message); |
2106 | } | 2233 | } |
2107 | catch (Exception e) | 2234 | catch (Exception e) |
2108 | { | 2235 | { |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 2d9a035..3d68081 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -93,7 +93,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
93 | /// </summary> | 93 | /// </summary> |
94 | public void StartScripts() | 94 | public void StartScripts() |
95 | { | 95 | { |
96 | m_log.InfoFormat("[SCENE]: Starting scripts in {0}, please wait.", RegionInfo.RegionName); | 96 | // m_log.InfoFormat("[SCENE]: Starting scripts in {0}, please wait.", RegionInfo.RegionName); |
97 | 97 | ||
98 | IScriptModule[] engines = RequestModuleInterfaces<IScriptModule>(); | 98 | IScriptModule[] engines = RequestModuleInterfaces<IScriptModule>(); |
99 | 99 | ||
@@ -1986,6 +1986,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1986 | // If child prims have invalid perms, fix them | 1986 | // If child prims have invalid perms, fix them |
1987 | grp.AdjustChildPrimPermissions(); | 1987 | grp.AdjustChildPrimPermissions(); |
1988 | 1988 | ||
1989 | // If child prims have invalid perms, fix them | ||
1990 | grp.AdjustChildPrimPermissions(); | ||
1991 | |||
1989 | if (remoteClient == null) | 1992 | if (remoteClient == null) |
1990 | { | 1993 | { |
1991 | // Autoreturn has a null client. Nothing else does. So | 1994 | // Autoreturn has a null client. Nothing else does. So |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs index e970543..16c0d25 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs | |||
@@ -543,7 +543,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
543 | if (!InventoryService.AddFolder(folder)) | 543 | if (!InventoryService.AddFolder(folder)) |
544 | { | 544 | { |
545 | m_log.WarnFormat( | 545 | m_log.WarnFormat( |
546 | "[AGENT INVENTORY]: Failed to move create folder for user {0} {1}", | 546 | "[AGENT INVENTORY]: Failed to create folder for user {0} {1}", |
547 | remoteClient.Name, remoteClient.AgentId); | 547 | remoteClient.Name, remoteClient.AgentId); |
548 | } | 548 | } |
549 | } | 549 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 9b9ad80..a5fcf4d 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -103,8 +103,31 @@ namespace OpenSim.Region.Framework.Scenes | |||
103 | /// </summary> | 103 | /// </summary> |
104 | public bool CollidablePrims { get; private set; } | 104 | public bool CollidablePrims { get; private set; } |
105 | 105 | ||
106 | /// <summary> | ||
107 | /// Minimum value of the size of a non-physical prim in each axis | ||
108 | /// </summary> | ||
109 | public float m_minNonphys = 0.01f; | ||
110 | |||
111 | /// <summary> | ||
112 | /// Maximum value of the size of a non-physical prim in each axis | ||
113 | /// </summary> | ||
106 | public float m_maxNonphys = 256; | 114 | public float m_maxNonphys = 256; |
115 | |||
116 | /// <summary> | ||
117 | /// Minimum value of the size of a physical prim in each axis | ||
118 | /// </summary> | ||
119 | public float m_minPhys = 0.01f; | ||
120 | |||
121 | /// <summary> | ||
122 | /// Maximum value of the size of a physical prim in each axis | ||
123 | /// </summary> | ||
107 | public float m_maxPhys = 10; | 124 | public float m_maxPhys = 10; |
125 | |||
126 | /// <summary> | ||
127 | /// Max prims an object will hold | ||
128 | /// </summary> | ||
129 | public int m_linksetCapacity = 0; | ||
130 | |||
108 | public bool m_clampPrimSize; | 131 | public bool m_clampPrimSize; |
109 | public bool m_trustBinaries; | 132 | public bool m_trustBinaries; |
110 | public bool m_allowScriptCrossings; | 133 | public bool m_allowScriptCrossings; |
@@ -746,12 +769,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
746 | PhysicalPrims = startupConfig.GetBoolean("physical_prim", true); | 769 | PhysicalPrims = startupConfig.GetBoolean("physical_prim", true); |
747 | CollidablePrims = startupConfig.GetBoolean("collidable_prim", true); | 770 | CollidablePrims = startupConfig.GetBoolean("collidable_prim", true); |
748 | 771 | ||
772 | m_minNonphys = startupConfig.GetFloat("NonphysicalPrimMin", m_minNonphys); | ||
773 | if (RegionInfo.NonphysPrimMin > 0) | ||
774 | { | ||
775 | m_minNonphys = RegionInfo.NonphysPrimMin; | ||
776 | } | ||
777 | |||
749 | m_maxNonphys = startupConfig.GetFloat("NonphysicalPrimMax", m_maxNonphys); | 778 | m_maxNonphys = startupConfig.GetFloat("NonphysicalPrimMax", m_maxNonphys); |
750 | if (RegionInfo.NonphysPrimMax > 0) | 779 | if (RegionInfo.NonphysPrimMax > 0) |
751 | { | 780 | { |
752 | m_maxNonphys = RegionInfo.NonphysPrimMax; | 781 | m_maxNonphys = RegionInfo.NonphysPrimMax; |
753 | } | 782 | } |
754 | 783 | ||
784 | m_minPhys = startupConfig.GetFloat("PhysicalPrimMin", m_minPhys); | ||
785 | if (RegionInfo.PhysPrimMin > 0) | ||
786 | { | ||
787 | m_minPhys = RegionInfo.PhysPrimMin; | ||
788 | } | ||
789 | |||
755 | m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", m_maxPhys); | 790 | m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", m_maxPhys); |
756 | 791 | ||
757 | if (RegionInfo.PhysPrimMax > 0) | 792 | if (RegionInfo.PhysPrimMax > 0) |
@@ -759,6 +794,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
759 | m_maxPhys = RegionInfo.PhysPrimMax; | 794 | m_maxPhys = RegionInfo.PhysPrimMax; |
760 | } | 795 | } |
761 | 796 | ||
797 | m_linksetCapacity = startupConfig.GetInt("LinksetPrims", m_linksetCapacity); | ||
798 | if (RegionInfo.LinksetCapacity > 0) | ||
799 | { | ||
800 | m_linksetCapacity = RegionInfo.LinksetCapacity; | ||
801 | } | ||
802 | |||
762 | SpawnPointRouting = startupConfig.GetString("SpawnPointRouting", "closest"); | 803 | SpawnPointRouting = startupConfig.GetString("SpawnPointRouting", "closest"); |
763 | TelehubAllowLandmarks = startupConfig.GetBoolean("TelehubAllowLandmark", false); | 804 | TelehubAllowLandmarks = startupConfig.GetBoolean("TelehubAllowLandmark", false); |
764 | 805 | ||
@@ -3715,7 +3756,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3715 | "[SCENE]: Existing root scene presence detected for {0} {1} in {2} when connecting. Removing existing presence.", | 3756 | "[SCENE]: Existing root scene presence detected for {0} {1} in {2} when connecting. Removing existing presence.", |
3716 | sp.Name, sp.UUID, RegionInfo.RegionName); | 3757 | sp.Name, sp.UUID, RegionInfo.RegionName); |
3717 | 3758 | ||
3718 | sp.ControllingClient.Close(); | 3759 | sp.ControllingClient.Close(true, true); |
3719 | sp = null; | 3760 | sp = null; |
3720 | } | 3761 | } |
3721 | 3762 | ||
@@ -4318,15 +4359,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
4318 | /// Tell a single agent to disconnect from the region. | 4359 | /// Tell a single agent to disconnect from the region. |
4319 | /// </summary> | 4360 | /// </summary> |
4320 | /// <param name="agentID"></param> | 4361 | /// <param name="agentID"></param> |
4321 | /// <param name="childOnly"></param> | 4362 | /// <param name="force"> |
4322 | public bool IncomingCloseAgent(UUID agentID, bool childOnly) | 4363 | /// Force the agent to close even if it might be in the middle of some other operation. You do not want to |
4364 | /// force unless you are absolutely sure that the agent is dead and a normal close is not working. | ||
4365 | /// </param> | ||
4366 | public bool IncomingCloseAgent(UUID agentID, bool force) | ||
4323 | { | 4367 | { |
4324 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); | 4368 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); |
4325 | 4369 | ||
4326 | ScenePresence presence = m_sceneGraph.GetScenePresence(agentID); | 4370 | ScenePresence presence = m_sceneGraph.GetScenePresence(agentID); |
4327 | if (presence != null) | 4371 | if (presence != null) |
4328 | { | 4372 | { |
4329 | presence.ControllingClient.Close(); | 4373 | presence.ControllingClient.Close(true, force); |
4330 | return true; | 4374 | return true; |
4331 | } | 4375 | } |
4332 | 4376 | ||
@@ -4532,6 +4576,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
4532 | return LandChannel.GetLandObject(x, y).LandData; | 4576 | return LandChannel.GetLandObject(x, y).LandData; |
4533 | } | 4577 | } |
4534 | 4578 | ||
4579 | /// <summary> | ||
4580 | /// Get LandData by position. | ||
4581 | /// </summary> | ||
4582 | /// <param name="pos"></param> | ||
4583 | /// <returns></returns> | ||
4584 | public LandData GetLandData(Vector3 pos) | ||
4585 | { | ||
4586 | return GetLandData(pos.X, pos.Y); | ||
4587 | } | ||
4588 | |||
4535 | public LandData GetLandData(uint x, uint y) | 4589 | public LandData GetLandData(uint x, uint y) |
4536 | { | 4590 | { |
4537 | m_log.DebugFormat("[SCENE]: returning land for {0},{1}", x, y); | 4591 | m_log.DebugFormat("[SCENE]: returning land for {0},{1}", x, y); |
@@ -4780,6 +4834,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
4780 | } | 4834 | } |
4781 | 4835 | ||
4782 | /// <summary> | 4836 | /// <summary> |
4837 | /// Attempt to get the SOG via its UUID | ||
4838 | /// </summary> | ||
4839 | /// <param name="fullID"></param> | ||
4840 | /// <param name="sog"></param> | ||
4841 | /// <returns></returns> | ||
4842 | public bool TryGetSceneObjectGroup(UUID fullID, out SceneObjectGroup sog) | ||
4843 | { | ||
4844 | sog = GetSceneObjectGroup(fullID); | ||
4845 | return sog != null; | ||
4846 | } | ||
4847 | |||
4848 | /// <summary> | ||
4783 | /// Get a prim by name from the scene (will return the first | 4849 | /// Get a prim by name from the scene (will return the first |
4784 | /// found, if there are more than one prim with the same name) | 4850 | /// found, if there are more than one prim with the same name) |
4785 | /// </summary> | 4851 | /// </summary> |
@@ -4811,6 +4877,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
4811 | } | 4877 | } |
4812 | 4878 | ||
4813 | /// <summary> | 4879 | /// <summary> |
4880 | /// Attempt to get a prim via its UUID | ||
4881 | /// </summary> | ||
4882 | /// <param name="fullID"></param> | ||
4883 | /// <param name="sop"></param> | ||
4884 | /// <returns></returns> | ||
4885 | public bool TryGetSceneObjectPart(UUID fullID, out SceneObjectPart sop) | ||
4886 | { | ||
4887 | sop = GetSceneObjectPart(fullID); | ||
4888 | return sop != null; | ||
4889 | } | ||
4890 | |||
4891 | /// <summary> | ||
4814 | /// Get a scene object group that contains the prim with the given local id | 4892 | /// Get a scene object group that contains the prim with the given local id |
4815 | /// </summary> | 4893 | /// </summary> |
4816 | /// <param name="localID"></param> | 4894 | /// <param name="localID"></param> |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index e29b2c1..c4b7b27 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -342,7 +342,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
342 | public bool AddNewSceneObject( | 342 | public bool AddNewSceneObject( |
343 | SceneObjectGroup sceneObject, bool attachToBackup, Vector3? pos, Quaternion? rot, Vector3 vel) | 343 | SceneObjectGroup sceneObject, bool attachToBackup, Vector3? pos, Quaternion? rot, Vector3 vel) |
344 | { | 344 | { |
345 | AddNewSceneObject(sceneObject, true, false); | 345 | AddNewSceneObject(sceneObject, attachToBackup, false); |
346 | 346 | ||
347 | if (pos != null) | 347 | if (pos != null) |
348 | sceneObject.AbsolutePosition = (Vector3)pos; | 348 | sceneObject.AbsolutePosition = (Vector3)pos; |
@@ -421,12 +421,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
421 | { | 421 | { |
422 | Vector3 scale = part.Shape.Scale; | 422 | Vector3 scale = part.Shape.Scale; |
423 | 423 | ||
424 | if (scale.X > m_parentScene.m_maxNonphys) | 424 | scale.X = Math.Max(m_parentScene.m_minNonphys, Math.Min(m_parentScene.m_maxNonphys, scale.X)); |
425 | scale.X = m_parentScene.m_maxNonphys; | 425 | scale.Y = Math.Max(m_parentScene.m_minNonphys, Math.Min(m_parentScene.m_maxNonphys, scale.Y)); |
426 | if (scale.Y > m_parentScene.m_maxNonphys) | 426 | scale.Z = Math.Max(m_parentScene.m_minNonphys, Math.Min(m_parentScene.m_maxNonphys, scale.Z)); |
427 | scale.Y = m_parentScene.m_maxNonphys; | ||
428 | if (scale.Z > m_parentScene.m_maxNonphys) | ||
429 | scale.Z = m_parentScene.m_maxNonphys; | ||
430 | 427 | ||
431 | part.Shape.Scale = scale; | 428 | part.Shape.Scale = scale; |
432 | } | 429 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneManager.cs b/OpenSim/Region/Framework/Scenes/SceneManager.cs index f1b09ca..dba3a61 100644 --- a/OpenSim/Region/Framework/Scenes/SceneManager.cs +++ b/OpenSim/Region/Framework/Scenes/SceneManager.cs | |||
@@ -92,7 +92,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
92 | private static SceneManager m_instance = null; | 92 | private static SceneManager m_instance = null; |
93 | public static SceneManager Instance | 93 | public static SceneManager Instance |
94 | { | 94 | { |
95 | get { return m_instance; } | 95 | get { |
96 | if (m_instance == null) | ||
97 | m_instance = new SceneManager(); | ||
98 | return m_instance; | ||
99 | } | ||
96 | } | 100 | } |
97 | 101 | ||
98 | private readonly DoubleDictionary<UUID, string, Scene> m_localScenes = new DoubleDictionary<UUID, string, Scene>(); | 102 | private readonly DoubleDictionary<UUID, string, Scene> m_localScenes = new DoubleDictionary<UUID, string, Scene>(); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 4798481..f1df6d6 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -2742,6 +2742,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
2742 | if (objectGroup == this) | 2742 | if (objectGroup == this) |
2743 | return; | 2743 | return; |
2744 | 2744 | ||
2745 | // If the configured linkset capacity is greater than zero, | ||
2746 | // and the new linkset would have a prim count higher than this | ||
2747 | // value, do not link it. | ||
2748 | if (m_scene.m_linksetCapacity > 0 && | ||
2749 | (PrimCount + objectGroup.PrimCount) > | ||
2750 | m_scene.m_linksetCapacity) | ||
2751 | { | ||
2752 | m_log.DebugFormat( | ||
2753 | "[SCENE OBJECT GROUP]: Cannot link group with root" + | ||
2754 | " part {0}, {1} ({2} prims) to group with root part" + | ||
2755 | " {3}, {4} ({5} prims) because the new linkset" + | ||
2756 | " would exceed the configured maximum of {6}", | ||
2757 | objectGroup.RootPart.Name, objectGroup.RootPart.UUID, | ||
2758 | objectGroup.PrimCount, RootPart.Name, RootPart.UUID, | ||
2759 | PrimCount, m_scene.m_linksetCapacity); | ||
2760 | |||
2761 | return; | ||
2762 | } | ||
2763 | |||
2745 | // 'linkPart' == the root of the group being linked into this group | 2764 | // 'linkPart' == the root of the group being linked into this group |
2746 | SceneObjectPart linkPart = objectGroup.m_rootPart; | 2765 | SceneObjectPart linkPart = objectGroup.m_rootPart; |
2747 | 2766 | ||
@@ -3464,17 +3483,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
3464 | /// <param name="scale"></param> | 3483 | /// <param name="scale"></param> |
3465 | public void GroupResize(Vector3 scale) | 3484 | public void GroupResize(Vector3 scale) |
3466 | { | 3485 | { |
3467 | scale.X = Math.Min(scale.X, Scene.m_maxNonphys); | 3486 | scale.X = Math.Max(Scene.m_minNonphys, Math.Min(Scene.m_maxNonphys, scale.X)); |
3468 | scale.Y = Math.Min(scale.Y, Scene.m_maxNonphys); | 3487 | scale.Y = Math.Max(Scene.m_minNonphys, Math.Min(Scene.m_maxNonphys, scale.Y)); |
3469 | scale.Z = Math.Min(scale.Z, Scene.m_maxNonphys); | 3488 | scale.Z = Math.Max(Scene.m_minNonphys, Math.Min(Scene.m_maxNonphys, scale.Z)); |
3470 | 3489 | ||
3471 | PhysicsActor pa = m_rootPart.PhysActor; | 3490 | PhysicsActor pa = m_rootPart.PhysActor; |
3472 | 3491 | ||
3473 | if (pa != null && pa.IsPhysical) | 3492 | if (pa != null && pa.IsPhysical) |
3474 | { | 3493 | { |
3475 | scale.X = Math.Min(scale.X, Scene.m_maxPhys); | 3494 | scale.X = Math.Max(Scene.m_minPhys, Math.Min(Scene.m_maxPhys, scale.X)); |
3476 | scale.Y = Math.Min(scale.Y, Scene.m_maxPhys); | 3495 | scale.Y = Math.Max(Scene.m_minPhys, Math.Min(Scene.m_maxPhys, scale.Y)); |
3477 | scale.Z = Math.Min(scale.Z, Scene.m_maxPhys); | 3496 | scale.Z = Math.Max(Scene.m_minPhys, Math.Min(Scene.m_maxPhys, scale.Z)); |
3478 | } | 3497 | } |
3479 | 3498 | ||
3480 | float x = (scale.X / RootPart.Scale.X); | 3499 | float x = (scale.X / RootPart.Scale.X); |
@@ -3505,6 +3524,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
3505 | y *= a; | 3524 | y *= a; |
3506 | z *= a; | 3525 | z *= a; |
3507 | } | 3526 | } |
3527 | else if (oldSize.X * x < m_scene.m_minPhys) | ||
3528 | { | ||
3529 | f = m_scene.m_minPhys / oldSize.X; | ||
3530 | a = f / x; | ||
3531 | x *= a; | ||
3532 | y *= a; | ||
3533 | z *= a; | ||
3534 | } | ||
3508 | 3535 | ||
3509 | if (oldSize.Y * y > m_scene.m_maxPhys) | 3536 | if (oldSize.Y * y > m_scene.m_maxPhys) |
3510 | { | 3537 | { |
@@ -3514,6 +3541,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
3514 | y *= a; | 3541 | y *= a; |
3515 | z *= a; | 3542 | z *= a; |
3516 | } | 3543 | } |
3544 | else if (oldSize.Y * y < m_scene.m_minPhys) | ||
3545 | { | ||
3546 | f = m_scene.m_minPhys / oldSize.Y; | ||
3547 | a = f / y; | ||
3548 | x *= a; | ||
3549 | y *= a; | ||
3550 | z *= a; | ||
3551 | } | ||
3517 | 3552 | ||
3518 | if (oldSize.Z * z > m_scene.m_maxPhys) | 3553 | if (oldSize.Z * z > m_scene.m_maxPhys) |
3519 | { | 3554 | { |
@@ -3523,6 +3558,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
3523 | y *= a; | 3558 | y *= a; |
3524 | z *= a; | 3559 | z *= a; |
3525 | } | 3560 | } |
3561 | else if (oldSize.Z * z < m_scene.m_minPhys) | ||
3562 | { | ||
3563 | f = m_scene.m_minPhys / oldSize.Z; | ||
3564 | a = f / z; | ||
3565 | x *= a; | ||
3566 | y *= a; | ||
3567 | z *= a; | ||
3568 | } | ||
3526 | } | 3569 | } |
3527 | else | 3570 | else |
3528 | { | 3571 | { |
@@ -3534,6 +3577,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
3534 | y *= a; | 3577 | y *= a; |
3535 | z *= a; | 3578 | z *= a; |
3536 | } | 3579 | } |
3580 | else if (oldSize.X * x < m_scene.m_minNonphys) | ||
3581 | { | ||
3582 | f = m_scene.m_minNonphys / oldSize.X; | ||
3583 | a = f / x; | ||
3584 | x *= a; | ||
3585 | y *= a; | ||
3586 | z *= a; | ||
3587 | } | ||
3537 | 3588 | ||
3538 | if (oldSize.Y * y > m_scene.m_maxNonphys) | 3589 | if (oldSize.Y * y > m_scene.m_maxNonphys) |
3539 | { | 3590 | { |
@@ -3543,6 +3594,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
3543 | y *= a; | 3594 | y *= a; |
3544 | z *= a; | 3595 | z *= a; |
3545 | } | 3596 | } |
3597 | else if (oldSize.Y * y < m_scene.m_minNonphys) | ||
3598 | { | ||
3599 | f = m_scene.m_minNonphys / oldSize.Y; | ||
3600 | a = f / y; | ||
3601 | x *= a; | ||
3602 | y *= a; | ||
3603 | z *= a; | ||
3604 | } | ||
3546 | 3605 | ||
3547 | if (oldSize.Z * z > m_scene.m_maxNonphys) | 3606 | if (oldSize.Z * z > m_scene.m_maxNonphys) |
3548 | { | 3607 | { |
@@ -3552,6 +3611,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
3552 | y *= a; | 3611 | y *= a; |
3553 | z *= a; | 3612 | z *= a; |
3554 | } | 3613 | } |
3614 | else if (oldSize.Z * z < m_scene.m_minNonphys) | ||
3615 | { | ||
3616 | f = m_scene.m_minNonphys / oldSize.Z; | ||
3617 | a = f / z; | ||
3618 | x *= a; | ||
3619 | y *= a; | ||
3620 | z *= a; | ||
3621 | } | ||
3555 | } | 3622 | } |
3556 | } | 3623 | } |
3557 | } | 3624 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 56d289f..4af508e 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -790,7 +790,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
790 | } | 790 | } |
791 | catch (Exception e) | 791 | catch (Exception e) |
792 | { | 792 | { |
793 | m_log.Error("[SCENEOBJECTPART]: GROUP POSITION. " + e.Message); | 793 | m_log.ErrorFormat("[SCENEOBJECTPART]: GROUP POSITION. {0}", e); |
794 | } | 794 | } |
795 | } | 795 | } |
796 | } | 796 | } |
@@ -2972,17 +2972,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
2972 | /// <param name="scale"></param> | 2972 | /// <param name="scale"></param> |
2973 | public void Resize(Vector3 scale) | 2973 | public void Resize(Vector3 scale) |
2974 | { | 2974 | { |
2975 | scale.X = Math.Min(scale.X, ParentGroup.Scene.m_maxNonphys); | 2975 | scale.X = Math.Max(ParentGroup.Scene.m_minNonphys, Math.Min(ParentGroup.Scene.m_maxNonphys, scale.X)); |
2976 | scale.Y = Math.Min(scale.Y, ParentGroup.Scene.m_maxNonphys); | 2976 | scale.Y = Math.Max(ParentGroup.Scene.m_minNonphys, Math.Min(ParentGroup.Scene.m_maxNonphys, scale.Y)); |
2977 | scale.Z = Math.Min(scale.Z, ParentGroup.Scene.m_maxNonphys); | 2977 | scale.Z = Math.Max(ParentGroup.Scene.m_minNonphys, Math.Min(ParentGroup.Scene.m_maxNonphys, scale.Z)); |
2978 | 2978 | ||
2979 | PhysicsActor pa = PhysActor; | 2979 | PhysicsActor pa = PhysActor; |
2980 | |||
2981 | if (pa != null && pa.IsPhysical) | 2980 | if (pa != null && pa.IsPhysical) |
2982 | { | 2981 | { |
2983 | scale.X = Math.Min(scale.X, ParentGroup.Scene.m_maxPhys); | 2982 | scale.X = Math.Max(ParentGroup.Scene.m_minPhys, Math.Min(ParentGroup.Scene.m_maxPhys, scale.X)); |
2984 | scale.Y = Math.Min(scale.Y, ParentGroup.Scene.m_maxPhys); | 2983 | scale.Y = Math.Max(ParentGroup.Scene.m_minPhys, Math.Min(ParentGroup.Scene.m_maxPhys, scale.Y)); |
2985 | scale.Z = Math.Min(scale.Z, ParentGroup.Scene.m_maxPhys); | 2984 | scale.Z = Math.Max(ParentGroup.Scene.m_minPhys, Math.Min(ParentGroup.Scene.m_maxPhys, scale.Z)); |
2986 | } | 2985 | } |
2987 | 2986 | ||
2988 | // m_log.DebugFormat("[SCENE OBJECT PART]: Resizing {0} {1} to {2}", Name, LocalId, scale); | 2987 | // m_log.DebugFormat("[SCENE OBJECT PART]: Resizing {0} {1} to {2}", Name, LocalId, scale); |
@@ -3567,23 +3566,32 @@ namespace OpenSim.Region.Framework.Scenes | |||
3567 | } | 3566 | } |
3568 | 3567 | ||
3569 | /// <summary> | 3568 | /// <summary> |
3570 | /// Set the color of prim faces | 3569 | /// Set the color & alpha of prim faces |
3571 | /// </summary> | 3570 | /// </summary> |
3572 | /// <param name="color"></param> | ||
3573 | /// <param name="face"></param> | 3571 | /// <param name="face"></param> |
3574 | public void SetFaceColor(Vector3 color, int face) | 3572 | /// <param name="color"></param> |
3573 | /// <param name="alpha"></param> | ||
3574 | public void SetFaceColorAlpha(int face, Vector3 color, double ?alpha) | ||
3575 | { | 3575 | { |
3576 | Vector3 clippedColor = Util.Clip(color, 0.0f, 1.0f); | ||
3577 | float clippedAlpha = alpha.HasValue ? | ||
3578 | Util.Clip((float)alpha.Value, 0.0f, 1.0f) : 0; | ||
3579 | |||
3576 | // The only way to get a deep copy/ If we don't do this, we can | 3580 | // The only way to get a deep copy/ If we don't do this, we can |
3577 | // mever detect color changes further down. | 3581 | // never detect color changes further down. |
3578 | Byte[] buf = Shape.Textures.GetBytes(); | 3582 | Byte[] buf = Shape.Textures.GetBytes(); |
3579 | Primitive.TextureEntry tex = new Primitive.TextureEntry(buf, 0, buf.Length); | 3583 | Primitive.TextureEntry tex = new Primitive.TextureEntry(buf, 0, buf.Length); |
3580 | Color4 texcolor; | 3584 | Color4 texcolor; |
3581 | if (face >= 0 && face < GetNumberOfSides()) | 3585 | if (face >= 0 && face < GetNumberOfSides()) |
3582 | { | 3586 | { |
3583 | texcolor = tex.CreateFace((uint)face).RGBA; | 3587 | texcolor = tex.CreateFace((uint)face).RGBA; |
3584 | texcolor.R = Util.Clip((float)color.X, 0.0f, 1.0f); | 3588 | texcolor.R = clippedColor.X; |
3585 | texcolor.G = Util.Clip((float)color.Y, 0.0f, 1.0f); | 3589 | texcolor.G = clippedColor.Y; |
3586 | texcolor.B = Util.Clip((float)color.Z, 0.0f, 1.0f); | 3590 | texcolor.B = clippedColor.Z; |
3591 | if (alpha.HasValue) | ||
3592 | { | ||
3593 | texcolor.A = clippedAlpha; | ||
3594 | } | ||
3587 | tex.FaceTextures[face].RGBA = texcolor; | 3595 | tex.FaceTextures[face].RGBA = texcolor; |
3588 | UpdateTextureEntry(tex.GetBytes()); | 3596 | UpdateTextureEntry(tex.GetBytes()); |
3589 | return; | 3597 | return; |
@@ -3595,15 +3603,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
3595 | if (tex.FaceTextures[i] != null) | 3603 | if (tex.FaceTextures[i] != null) |
3596 | { | 3604 | { |
3597 | texcolor = tex.FaceTextures[i].RGBA; | 3605 | texcolor = tex.FaceTextures[i].RGBA; |
3598 | texcolor.R = Util.Clip((float)color.X, 0.0f, 1.0f); | 3606 | texcolor.R = clippedColor.X; |
3599 | texcolor.G = Util.Clip((float)color.Y, 0.0f, 1.0f); | 3607 | texcolor.G = clippedColor.Y; |
3600 | texcolor.B = Util.Clip((float)color.Z, 0.0f, 1.0f); | 3608 | texcolor.B = clippedColor.Z; |
3609 | if (alpha.HasValue) | ||
3610 | { | ||
3611 | texcolor.A = clippedAlpha; | ||
3612 | } | ||
3601 | tex.FaceTextures[i].RGBA = texcolor; | 3613 | tex.FaceTextures[i].RGBA = texcolor; |
3602 | } | 3614 | } |
3603 | texcolor = tex.DefaultTexture.RGBA; | 3615 | texcolor = tex.DefaultTexture.RGBA; |
3604 | texcolor.R = Util.Clip((float)color.X, 0.0f, 1.0f); | 3616 | texcolor.R = clippedColor.X; |
3605 | texcolor.G = Util.Clip((float)color.Y, 0.0f, 1.0f); | 3617 | texcolor.G = clippedColor.Y; |
3606 | texcolor.B = Util.Clip((float)color.Z, 0.0f, 1.0f); | 3618 | texcolor.B = clippedColor.Z; |
3619 | if (alpha.HasValue) | ||
3620 | { | ||
3621 | texcolor.A = clippedAlpha; | ||
3622 | } | ||
3607 | tex.DefaultTexture.RGBA = texcolor; | 3623 | tex.DefaultTexture.RGBA = texcolor; |
3608 | } | 3624 | } |
3609 | UpdateTextureEntry(tex.GetBytes()); | 3625 | UpdateTextureEntry(tex.GetBytes()); |
@@ -4891,6 +4907,57 @@ namespace OpenSim.Region.Framework.Scenes | |||
4891 | ScheduleFullUpdate(); | 4907 | ScheduleFullUpdate(); |
4892 | } | 4908 | } |
4893 | 4909 | ||
4910 | public void UpdateSlice(float begin, float end) | ||
4911 | { | ||
4912 | if (end < begin) | ||
4913 | { | ||
4914 | float temp = begin; | ||
4915 | begin = end; | ||
4916 | end = temp; | ||
4917 | } | ||
4918 | end = Math.Min(1f, Math.Max(0f, end)); | ||
4919 | begin = Math.Min(Math.Min(1f, Math.Max(0f, begin)), end - 0.02f); | ||
4920 | if (begin < 0.02f && end < 0.02f) | ||
4921 | { | ||
4922 | begin = 0f; | ||
4923 | end = 0.02f; | ||
4924 | } | ||
4925 | |||
4926 | ushort uBegin = (ushort)(50000.0 * begin); | ||
4927 | ushort uEnd = (ushort)(50000.0 * (1f - end)); | ||
4928 | bool updatePossiblyNeeded = false; | ||
4929 | PrimType primType = GetPrimType(); | ||
4930 | if (primType == PrimType.SPHERE || primType == PrimType.TORUS || primType == PrimType.TUBE || primType == PrimType.RING) | ||
4931 | { | ||
4932 | if (m_shape.ProfileBegin != uBegin || m_shape.ProfileEnd != uEnd) | ||
4933 | { | ||
4934 | m_shape.ProfileBegin = uBegin; | ||
4935 | m_shape.ProfileEnd = uEnd; | ||
4936 | updatePossiblyNeeded = true; | ||
4937 | } | ||
4938 | } | ||
4939 | else if (m_shape.PathBegin != uBegin || m_shape.PathEnd != uEnd) | ||
4940 | { | ||
4941 | m_shape.PathBegin = uBegin; | ||
4942 | m_shape.PathEnd = uEnd; | ||
4943 | updatePossiblyNeeded = true; | ||
4944 | } | ||
4945 | |||
4946 | if (updatePossiblyNeeded && ParentGroup != null) | ||
4947 | { | ||
4948 | ParentGroup.HasGroupChanged = true; | ||
4949 | } | ||
4950 | if (updatePossiblyNeeded && PhysActor != null) | ||
4951 | { | ||
4952 | PhysActor.Shape = m_shape; | ||
4953 | ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); | ||
4954 | } | ||
4955 | if (updatePossiblyNeeded) | ||
4956 | { | ||
4957 | ScheduleFullUpdate(); | ||
4958 | } | ||
4959 | } | ||
4960 | |||
4894 | /// <summary> | 4961 | /// <summary> |
4895 | /// If the part is a sculpt/mesh, retrieve the mesh data and reinsert it into the shape so that the physics | 4962 | /// If the part is a sculpt/mesh, retrieve the mesh data and reinsert it into the shape so that the physics |
4896 | /// engine can use it. | 4963 | /// engine can use it. |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index a8aa551..adb3d38 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -974,7 +974,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
974 | { | 974 | { |
975 | if (wasChild && HasAttachments()) | 975 | if (wasChild && HasAttachments()) |
976 | { | 976 | { |
977 | m_log.DebugFormat("[SCENE PRESENCE]: Restarting scripts in attachments..."); | 977 | m_log.DebugFormat( |
978 | "[SCENE PRESENCE]: Restarting scripts in attachments for {0} in {1}", Name, Scene.Name); | ||
979 | |||
978 | // Resume scripts | 980 | // Resume scripts |
979 | Util.FireAndForget(delegate(object x) { | 981 | Util.FireAndForget(delegate(object x) { |
980 | foreach (SceneObjectGroup sog in m_attachments) | 982 | foreach (SceneObjectGroup sog in m_attachments) |
@@ -1530,17 +1532,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
1530 | bool DCFlagKeyPressed = false; | 1532 | bool DCFlagKeyPressed = false; |
1531 | Vector3 agent_control_v3 = Vector3.Zero; | 1533 | Vector3 agent_control_v3 = Vector3.Zero; |
1532 | 1534 | ||
1533 | bool oldflying = Flying; | 1535 | bool newFlying = actor.Flying; |
1534 | 1536 | ||
1535 | if (ForceFly) | 1537 | if (ForceFly) |
1536 | actor.Flying = true; | 1538 | newFlying = true; |
1537 | else if (FlyDisabled) | 1539 | else if (FlyDisabled) |
1538 | actor.Flying = false; | 1540 | newFlying = false; |
1539 | else | 1541 | else |
1540 | actor.Flying = ((flags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0); | 1542 | newFlying = ((flags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0); |
1541 | 1543 | ||
1542 | if (actor.Flying != oldflying) | 1544 | if (actor.Flying != newFlying) |
1545 | { | ||
1546 | // Note: ScenePresence.Flying is actually fetched from the physical actor | ||
1547 | // so setting PhysActor.Flying here also sets the ScenePresence's value. | ||
1548 | actor.Flying = newFlying; | ||
1543 | update_movementflag = true; | 1549 | update_movementflag = true; |
1550 | } | ||
1544 | 1551 | ||
1545 | if (ParentID == 0) | 1552 | if (ParentID == 0) |
1546 | { | 1553 | { |
@@ -3627,13 +3634,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3627 | public List<SceneObjectGroup> GetAttachments(uint attachmentPoint) | 3634 | public List<SceneObjectGroup> GetAttachments(uint attachmentPoint) |
3628 | { | 3635 | { |
3629 | List<SceneObjectGroup> attachments = new List<SceneObjectGroup>(); | 3636 | List<SceneObjectGroup> attachments = new List<SceneObjectGroup>(); |
3630 | 3637 | ||
3631 | lock (m_attachments) | 3638 | if (attachmentPoint >= 0) |
3632 | { | 3639 | { |
3633 | foreach (SceneObjectGroup so in m_attachments) | 3640 | lock (m_attachments) |
3634 | { | 3641 | { |
3635 | if (attachmentPoint == so.AttachmentPoint) | 3642 | foreach (SceneObjectGroup so in m_attachments) |
3636 | attachments.Add(so); | 3643 | { |
3644 | if (attachmentPoint == so.AttachmentPoint) | ||
3645 | attachments.Add(so); | ||
3646 | } | ||
3637 | } | 3647 | } |
3638 | } | 3648 | } |
3639 | 3649 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs index 5758869..5faf131 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs | |||
@@ -141,7 +141,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
141 | TestScene scene = new SceneHelpers().SetupScene(); | 141 | TestScene scene = new SceneHelpers().SetupScene(); |
142 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); | 142 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); |
143 | 143 | ||
144 | scene.IncomingCloseAgent(sp.UUID); | 144 | scene.IncomingCloseAgent(sp.UUID, false); |
145 | 145 | ||
146 | Assert.That(scene.GetScenePresence(sp.UUID), Is.Null); | 146 | Assert.That(scene.GetScenePresence(sp.UUID), Is.Null); |
147 | Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Null); | 147 | Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Null); |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs b/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs index 44d2d45..9457ebb 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs | |||
@@ -50,9 +50,41 @@ using OpenSim.Tests.Common.Mock; | |||
50 | namespace OpenSim.Region.Framework.Tests | 50 | namespace OpenSim.Region.Framework.Tests |
51 | { | 51 | { |
52 | [TestFixture] | 52 | [TestFixture] |
53 | public class UserInventoryTests | 53 | public class UserInventoryTests : OpenSimTestCase |
54 | { | 54 | { |
55 | [Test] | 55 | [Test] |
56 | public void TestCreateInventoryFolders() | ||
57 | { | ||
58 | TestHelpers.InMethod(); | ||
59 | // TestHelpers.EnableLogging(); | ||
60 | |||
61 | // For this test both folders will have the same name which is legal in SL user inventories. | ||
62 | string foldersName = "f1"; | ||
63 | |||
64 | Scene scene = new SceneHelpers().SetupScene(); | ||
65 | UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001)); | ||
66 | |||
67 | UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, user1.PrincipalID, foldersName); | ||
68 | |||
69 | List<InventoryFolderBase> oneFolder | ||
70 | = UserInventoryHelpers.GetInventoryFolders(scene.InventoryService, user1.PrincipalID, foldersName); | ||
71 | |||
72 | Assert.That(oneFolder.Count, Is.EqualTo(1)); | ||
73 | InventoryFolderBase firstRetrievedFolder = oneFolder[0]; | ||
74 | Assert.That(firstRetrievedFolder.Name, Is.EqualTo(foldersName)); | ||
75 | |||
76 | UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, user1.PrincipalID, foldersName); | ||
77 | |||
78 | List<InventoryFolderBase> twoFolders | ||
79 | = UserInventoryHelpers.GetInventoryFolders(scene.InventoryService, user1.PrincipalID, foldersName); | ||
80 | |||
81 | Assert.That(twoFolders.Count, Is.EqualTo(2)); | ||
82 | Assert.That(twoFolders[0].Name, Is.EqualTo(foldersName)); | ||
83 | Assert.That(twoFolders[1].Name, Is.EqualTo(foldersName)); | ||
84 | Assert.That(twoFolders[0].ID, Is.Not.EqualTo(twoFolders[1].ID)); | ||
85 | } | ||
86 | |||
87 | [Test] | ||
56 | public void TestGiveInventoryItem() | 88 | public void TestGiveInventoryItem() |
57 | { | 89 | { |
58 | TestHelpers.InMethod(); | 90 | TestHelpers.InMethod(); |
@@ -83,7 +115,7 @@ namespace OpenSim.Region.Framework.Tests | |||
83 | public void TestGiveInventoryFolder() | 115 | public void TestGiveInventoryFolder() |
84 | { | 116 | { |
85 | TestHelpers.InMethod(); | 117 | TestHelpers.InMethod(); |
86 | // log4net.Config.XmlConfigurator.Configure(); | 118 | // TestHelpers.EnableLogging(); |
87 | 119 | ||
88 | Scene scene = new SceneHelpers().SetupScene(); | 120 | Scene scene = new SceneHelpers().SetupScene(); |
89 | UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001)); | 121 | UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001)); |
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs index 3b83e58..1660c45 100644 --- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs +++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs | |||
@@ -890,10 +890,10 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server | |||
890 | 890 | ||
891 | public void Close() | 891 | public void Close() |
892 | { | 892 | { |
893 | Close(true); | 893 | Close(true, false); |
894 | } | 894 | } |
895 | 895 | ||
896 | public void Close(bool sendStop) | 896 | public void Close(bool sendStop, bool force) |
897 | { | 897 | { |
898 | Disconnect(); | 898 | Disconnect(); |
899 | } | 899 | } |
diff --git a/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs b/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs index 7b20446..f292a75 100644 --- a/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs | |||
@@ -447,7 +447,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice | |||
447 | // settings allow voice, then whether parcel allows | 447 | // settings allow voice, then whether parcel allows |
448 | // voice, if all do retrieve or obtain the parcel | 448 | // voice, if all do retrieve or obtain the parcel |
449 | // voice channel | 449 | // voice channel |
450 | LandData land = scene.GetLandData(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); | 450 | LandData land = scene.GetLandData(avatar.AbsolutePosition); |
451 | 451 | ||
452 | //m_log.DebugFormat("[FreeSwitchVoice][PARCELVOICE]: region \"{0}\": Parcel \"{1}\" ({2}): avatar \"{3}\": request: {4}, path: {5}, param: {6}", | 452 | //m_log.DebugFormat("[FreeSwitchVoice][PARCELVOICE]: region \"{0}\": Parcel \"{1}\" ({2}): avatar \"{3}\": request: {4}, path: {5}, param: {6}", |
453 | // scene.RegionInfo.RegionName, land.Name, land.LocalID, avatarName, request, path, param); | 453 | // scene.RegionInfo.RegionName, land.Name, land.LocalID, avatarName, request, path, param); |
diff --git a/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs b/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs index a30a38d..8a8a31c 100644 --- a/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs | |||
@@ -623,7 +623,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice | |||
623 | // settings allow voice, then whether parcel allows | 623 | // settings allow voice, then whether parcel allows |
624 | // voice, if all do retrieve or obtain the parcel | 624 | // voice, if all do retrieve or obtain the parcel |
625 | // voice channel | 625 | // voice channel |
626 | LandData land = scene.GetLandData(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); | 626 | LandData land = scene.GetLandData(avatar.AbsolutePosition); |
627 | 627 | ||
628 | // m_log.DebugFormat("[VivoxVoice][PARCELVOICE]: region \"{0}\": Parcel \"{1}\" ({2}): avatar \"{3}\": request: {4}, path: {5}, param: {6}", | 628 | // m_log.DebugFormat("[VivoxVoice][PARCELVOICE]: region \"{0}\": Parcel \"{1}\" ({2}): avatar \"{3}\": request: {4}, path: {5}, param: {6}", |
629 | // scene.RegionInfo.RegionName, land.Name, land.LocalID, avatarName, request, path, param); | 629 | // scene.RegionInfo.RegionName, land.Name, land.LocalID, avatarName, request, path, param); |
diff --git a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreModule.cs b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreModule.cs index 311531c..732c28f 100644 --- a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreModule.cs +++ b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreModule.cs | |||
@@ -175,14 +175,15 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore | |||
175 | /// | 175 | /// |
176 | /// </summary> | 176 | /// </summary> |
177 | // ----------------------------------------------------------------- | 177 | // ----------------------------------------------------------------- |
178 | public bool CreateStore(string value, out UUID result) | 178 | public bool CreateStore(string value, ref UUID result) |
179 | { | 179 | { |
180 | result = UUID.Zero; | 180 | if (result == UUID.Zero) |
181 | result = UUID.Random(); | ||
182 | |||
183 | JsonStore map = null; | ||
181 | 184 | ||
182 | if (! m_enabled) return false; | 185 | if (! m_enabled) return false; |
183 | 186 | ||
184 | UUID uuid = UUID.Random(); | ||
185 | JsonStore map = null; | ||
186 | 187 | ||
187 | try | 188 | try |
188 | { | 189 | { |
@@ -195,9 +196,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore | |||
195 | } | 196 | } |
196 | 197 | ||
197 | lock (m_JsonValueStore) | 198 | lock (m_JsonValueStore) |
198 | m_JsonValueStore.Add(uuid,map); | 199 | m_JsonValueStore.Add(result,map); |
199 | 200 | ||
200 | result = uuid; | ||
201 | return true; | 201 | return true; |
202 | } | 202 | } |
203 | 203 | ||
@@ -231,7 +231,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore | |||
231 | if (! m_JsonValueStore.TryGetValue(storeID,out map)) | 231 | if (! m_JsonValueStore.TryGetValue(storeID,out map)) |
232 | { | 232 | { |
233 | m_log.InfoFormat("[JsonStore] Missing store {0}",storeID); | 233 | m_log.InfoFormat("[JsonStore] Missing store {0}",storeID); |
234 | return true; | 234 | return false; |
235 | } | 235 | } |
236 | } | 236 | } |
237 | 237 | ||
diff --git a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs index eaba816..6910d14 100644 --- a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs +++ b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs | |||
@@ -227,7 +227,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore | |||
227 | protected UUID JsonCreateStore(UUID hostID, UUID scriptID, string value) | 227 | protected UUID JsonCreateStore(UUID hostID, UUID scriptID, string value) |
228 | { | 228 | { |
229 | UUID uuid = UUID.Zero; | 229 | UUID uuid = UUID.Zero; |
230 | if (! m_store.CreateStore(value, out uuid)) | 230 | if (! m_store.CreateStore(value, ref uuid)) |
231 | GenerateRuntimeError("Failed to create Json store"); | 231 | GenerateRuntimeError("Failed to create Json store"); |
232 | 232 | ||
233 | return uuid; | 233 | return uuid; |
diff --git a/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs b/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs index fff3a32..bad75f7 100644 --- a/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs +++ b/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs | |||
@@ -181,7 +181,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady | |||
181 | } | 181 | } |
182 | } | 182 | } |
183 | 183 | ||
184 | void OnOarFileLoaded(Guid requestId, string message) | 184 | void OnOarFileLoaded(Guid requestId, List<UUID> loadedScenes, string message) |
185 | { | 185 | { |
186 | m_oarFileLoading = true; | 186 | m_oarFileLoading = true; |
187 | 187 | ||
diff --git a/OpenSim/Region/OptionalModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs b/OpenSim/Region/OptionalModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs index 705a847..23cc633 100644 --- a/OpenSim/Region/OptionalModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs +++ b/OpenSim/Region/OptionalModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs | |||
@@ -130,13 +130,25 @@ namespace OpenSim.Region.OptionalModules.Scripting.ScriptModuleComms | |||
130 | m_scriptModule.PostScriptEvent(script, "link_message", args); | 130 | m_scriptModule.PostScriptEvent(script, "link_message", args); |
131 | } | 131 | } |
132 | 132 | ||
133 | private static MethodInfo GetMethodInfoFromType(Type target, string meth, bool searchInstanceMethods) | ||
134 | { | ||
135 | BindingFlags getMethodFlags = | ||
136 | BindingFlags.NonPublic | BindingFlags.Public; | ||
137 | |||
138 | if (searchInstanceMethods) | ||
139 | getMethodFlags |= BindingFlags.Instance; | ||
140 | else | ||
141 | getMethodFlags |= BindingFlags.Static; | ||
142 | |||
143 | return target.GetMethod(meth, getMethodFlags); | ||
144 | } | ||
145 | |||
133 | public void RegisterScriptInvocation(object target, string meth) | 146 | public void RegisterScriptInvocation(object target, string meth) |
134 | { | 147 | { |
135 | MethodInfo mi = target.GetType().GetMethod(meth, | 148 | MethodInfo mi = GetMethodInfoFromType(target.GetType(), meth, true); |
136 | BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance); | ||
137 | if (mi == null) | 149 | if (mi == null) |
138 | { | 150 | { |
139 | m_log.WarnFormat("[MODULE COMMANDS] Failed to register method {0}",meth); | 151 | m_log.WarnFormat("[MODULE COMMANDS] Failed to register method {0}", meth); |
140 | return; | 152 | return; |
141 | } | 153 | } |
142 | 154 | ||
@@ -151,38 +163,54 @@ namespace OpenSim.Region.OptionalModules.Scripting.ScriptModuleComms | |||
151 | 163 | ||
152 | public void RegisterScriptInvocation(object target, MethodInfo mi) | 164 | public void RegisterScriptInvocation(object target, MethodInfo mi) |
153 | { | 165 | { |
154 | m_log.DebugFormat("[MODULE COMMANDS] Register method {0} from type {1}", mi.Name, target.GetType().Name); | 166 | m_log.DebugFormat("[MODULE COMMANDS] Register method {0} from type {1}", mi.Name, (target is Type) ? ((Type)target).Name : target.GetType().Name); |
155 | 167 | ||
156 | Type delegateType; | 168 | Type delegateType; |
157 | var typeArgs = mi.GetParameters() | 169 | List<Type> typeArgs = mi.GetParameters() |
158 | .Select(p => p.ParameterType) | 170 | .Select(p => p.ParameterType) |
159 | .ToList(); | 171 | .ToList(); |
160 | 172 | ||
161 | if (mi.ReturnType == typeof(void)) | 173 | if (mi.ReturnType == typeof(void)) |
162 | { | 174 | { |
163 | delegateType = Expression.GetActionType(typeArgs.ToArray()); | 175 | delegateType = Expression.GetActionType(typeArgs.ToArray()); |
164 | } | 176 | } |
165 | else | 177 | else |
166 | { | 178 | { |
167 | typeArgs.Add(mi.ReturnType); | 179 | typeArgs.Add(mi.ReturnType); |
168 | delegateType = Expression.GetFuncType(typeArgs.ToArray()); | 180 | delegateType = Expression.GetFuncType(typeArgs.ToArray()); |
169 | } | 181 | } |
170 | 182 | ||
171 | Delegate fcall = Delegate.CreateDelegate(delegateType, target, mi); | 183 | Delegate fcall; |
184 | if (!(target is Type)) | ||
185 | fcall = Delegate.CreateDelegate(delegateType, target, mi); | ||
186 | else | ||
187 | fcall = Delegate.CreateDelegate(delegateType, (Type)target, mi.Name); | ||
172 | 188 | ||
173 | lock (m_scriptInvocation) | 189 | lock (m_scriptInvocation) |
174 | { | 190 | { |
175 | ParameterInfo[] parameters = fcall.Method.GetParameters (); | 191 | ParameterInfo[] parameters = fcall.Method.GetParameters(); |
176 | if (parameters.Length < 2) // Must have two UUID params | 192 | if (parameters.Length < 2) // Must have two UUID params |
177 | return; | 193 | return; |
178 | 194 | ||
179 | // Hide the first two parameters | 195 | // Hide the first two parameters |
180 | Type[] parmTypes = new Type[parameters.Length - 2]; | 196 | Type[] parmTypes = new Type[parameters.Length - 2]; |
181 | for (int i = 2 ; i < parameters.Length ; i++) | 197 | for (int i = 2; i < parameters.Length; i++) |
182 | parmTypes[i - 2] = parameters[i].ParameterType; | 198 | parmTypes[i - 2] = parameters[i].ParameterType; |
183 | m_scriptInvocation[fcall.Method.Name] = new ScriptInvocationData(fcall.Method.Name, fcall, parmTypes, fcall.Method.ReturnType); | 199 | m_scriptInvocation[fcall.Method.Name] = new ScriptInvocationData(fcall.Method.Name, fcall, parmTypes, fcall.Method.ReturnType); |
184 | } | 200 | } |
185 | } | 201 | } |
202 | |||
203 | public void RegisterScriptInvocation(Type target, string[] methods) | ||
204 | { | ||
205 | foreach (string method in methods) | ||
206 | { | ||
207 | MethodInfo mi = GetMethodInfoFromType(target, method, false); | ||
208 | if (mi == null) | ||
209 | m_log.WarnFormat("[MODULE COMMANDS] Failed to register method {0}", method); | ||
210 | else | ||
211 | RegisterScriptInvocation(target, mi); | ||
212 | } | ||
213 | } | ||
186 | 214 | ||
187 | public Delegate[] GetScriptInvocationList() | 215 | public Delegate[] GetScriptInvocationList() |
188 | { | 216 | { |
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs index d00a6c0..625342e 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs | |||
@@ -905,11 +905,13 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
905 | 905 | ||
906 | public void Close() | 906 | public void Close() |
907 | { | 907 | { |
908 | Close(true); | 908 | Close(true, false); |
909 | } | 909 | } |
910 | 910 | ||
911 | public void Close(bool sendStop) | 911 | public void Close(bool sendStop, bool force) |
912 | { | 912 | { |
913 | // Remove ourselves from the scene | ||
914 | m_scene.RemoveClient(AgentId, false); | ||
913 | } | 915 | } |
914 | 916 | ||
915 | public void Start() | 917 | public void Start() |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs index e2f7af9..526dbad 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs | |||
@@ -34,13 +34,12 @@ using OpenSim.Region.Physics.Manager; | |||
34 | 34 | ||
35 | namespace OpenSim.Region.Physics.BulletSPlugin | 35 | namespace OpenSim.Region.Physics.BulletSPlugin |
36 | { | 36 | { |
37 | public class BSCharacter : PhysicsActor | 37 | public class BSCharacter : BSPhysObject |
38 | { | 38 | { |
39 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 39 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
40 | private static readonly string LogHeader = "[BULLETS CHAR]"; | 40 | private static readonly string LogHeader = "[BULLETS CHAR]"; |
41 | 41 | ||
42 | private BSScene _scene; | 42 | public BSScene Scene { get; private set; } |
43 | public BSScene Scene { get { return _scene; } } | ||
44 | private String _avName; | 43 | private String _avName; |
45 | // private bool _stopped; | 44 | // private bool _stopped; |
46 | private Vector3 _size; | 45 | private Vector3 _size; |
@@ -74,11 +73,9 @@ public class BSCharacter : PhysicsActor | |||
74 | private bool _kinematic; | 73 | private bool _kinematic; |
75 | private float _buoyancy; | 74 | private float _buoyancy; |
76 | 75 | ||
77 | private BulletBody m_body; | 76 | public override BulletBody BSBody { get; set; } |
78 | public BulletBody Body { | 77 | public override BulletShape BSShape { get; set; } |
79 | get { return m_body; } | 78 | public override BSLinkset Linkset { get; set; } |
80 | set { m_body = value; } | ||
81 | } | ||
82 | 79 | ||
83 | private int _subscribedEventsMs = 0; | 80 | private int _subscribedEventsMs = 0; |
84 | private int _nextCollisionOkTime = 0; | 81 | private int _nextCollisionOkTime = 0; |
@@ -95,7 +92,8 @@ public class BSCharacter : PhysicsActor | |||
95 | { | 92 | { |
96 | _localID = localID; | 93 | _localID = localID; |
97 | _avName = avName; | 94 | _avName = avName; |
98 | _scene = parent_scene; | 95 | Scene = parent_scene; |
96 | _physicsActorType = (int)ActorTypes.Agent; | ||
99 | _position = pos; | 97 | _position = pos; |
100 | _size = size; | 98 | _size = size; |
101 | _flying = isFlying; | 99 | _flying = isFlying; |
@@ -104,10 +102,12 @@ public class BSCharacter : PhysicsActor | |||
104 | _buoyancy = ComputeBuoyancyFromFlying(isFlying); | 102 | _buoyancy = ComputeBuoyancyFromFlying(isFlying); |
105 | // The dimensions of the avatar capsule are kept in the scale. | 103 | // The dimensions of the avatar capsule are kept in the scale. |
106 | // Physics creates a unit capsule which is scaled by the physics engine. | 104 | // Physics creates a unit capsule which is scaled by the physics engine. |
107 | _scale = new Vector3(_scene.Params.avatarCapsuleRadius, _scene.Params.avatarCapsuleRadius, size.Z); | 105 | _scale = new Vector3(Scene.Params.avatarCapsuleRadius, Scene.Params.avatarCapsuleRadius, size.Z); |
108 | _density = _scene.Params.avatarDensity; | 106 | _density = Scene.Params.avatarDensity; |
109 | ComputeAvatarVolumeAndMass(); // set _avatarVolume and _mass based on capsule size, _density and _scale | 107 | ComputeAvatarVolumeAndMass(); // set _avatarVolume and _mass based on capsule size, _density and _scale |
110 | 108 | ||
109 | Linkset = new BSLinkset(Scene, this); | ||
110 | |||
111 | ShapeData shapeData = new ShapeData(); | 111 | ShapeData shapeData = new ShapeData(); |
112 | shapeData.ID = _localID; | 112 | shapeData.ID = _localID; |
113 | shapeData.Type = ShapeData.PhysicsShapeType.SHAPE_AVATAR; | 113 | shapeData.Type = ShapeData.PhysicsShapeType.SHAPE_AVATAR; |
@@ -118,29 +118,31 @@ public class BSCharacter : PhysicsActor | |||
118 | shapeData.Mass = _mass; | 118 | shapeData.Mass = _mass; |
119 | shapeData.Buoyancy = _buoyancy; | 119 | shapeData.Buoyancy = _buoyancy; |
120 | shapeData.Static = ShapeData.numericFalse; | 120 | shapeData.Static = ShapeData.numericFalse; |
121 | shapeData.Friction = _scene.Params.avatarFriction; | 121 | shapeData.Friction = Scene.Params.avatarFriction; |
122 | shapeData.Restitution = _scene.Params.avatarRestitution; | 122 | shapeData.Restitution = Scene.Params.avatarRestitution; |
123 | 123 | ||
124 | // do actual create at taint time | 124 | // do actual create at taint time |
125 | _scene.TaintedObject("BSCharacter.create", delegate() | 125 | Scene.TaintedObject("BSCharacter.create", delegate() |
126 | { | 126 | { |
127 | BulletSimAPI.CreateObject(parent_scene.WorldID, shapeData); | 127 | DetailLog("{0},BSCharacter.create", _localID); |
128 | BulletSimAPI.CreateObject(Scene.WorldID, shapeData); | ||
128 | 129 | ||
129 | m_body = new BulletBody(LocalID, BulletSimAPI.GetBodyHandle2(_scene.World.Ptr, LocalID)); | 130 | // Set the buoyancy for flying. This will be refactored when all the settings happen in C# |
130 | // avatars get all collisions no matter what | 131 | BulletSimAPI.SetObjectBuoyancy(Scene.WorldID, LocalID, _buoyancy); |
131 | BulletSimAPI.AddToCollisionFlags2(Body.Ptr, CollisionFlags.BS_SUBSCRIBE_COLLISION_EVENTS); | 132 | |
133 | BSBody = new BulletBody(LocalID, BulletSimAPI.GetBodyHandle2(Scene.World.Ptr, LocalID)); | ||
132 | }); | 134 | }); |
133 | 135 | ||
134 | return; | 136 | return; |
135 | } | 137 | } |
136 | 138 | ||
137 | // called when this character is being destroyed and the resources should be released | 139 | // called when this character is being destroyed and the resources should be released |
138 | public void Destroy() | 140 | public override void Destroy() |
139 | { | 141 | { |
140 | // DetailLog("{0},BSCharacter.Destroy", LocalID); | 142 | DetailLog("{0},BSCharacter.Destroy", LocalID); |
141 | _scene.TaintedObject("BSCharacter.destroy", delegate() | 143 | Scene.TaintedObject("BSCharacter.destroy", delegate() |
142 | { | 144 | { |
143 | BulletSimAPI.DestroyObject(_scene.WorldID, _localID); | 145 | BulletSimAPI.DestroyObject(Scene.WorldID, _localID); |
144 | }); | 146 | }); |
145 | } | 147 | } |
146 | 148 | ||
@@ -169,9 +171,9 @@ public class BSCharacter : PhysicsActor | |||
169 | 171 | ||
170 | ComputeAvatarVolumeAndMass(); | 172 | ComputeAvatarVolumeAndMass(); |
171 | 173 | ||
172 | _scene.TaintedObject("BSCharacter.setSize", delegate() | 174 | Scene.TaintedObject("BSCharacter.setSize", delegate() |
173 | { | 175 | { |
174 | BulletSimAPI.SetObjectScaleMass(_scene.WorldID, LocalID, _scale, _mass, true); | 176 | BulletSimAPI.SetObjectScaleMass(Scene.WorldID, LocalID, _scale, _mass, true); |
175 | }); | 177 | }); |
176 | 178 | ||
177 | } | 179 | } |
@@ -200,17 +202,17 @@ public class BSCharacter : PhysicsActor | |||
200 | 202 | ||
201 | public override Vector3 Position { | 203 | public override Vector3 Position { |
202 | get { | 204 | get { |
203 | // _position = BulletSimAPI.GetObjectPosition(_scene.WorldID, _localID); | 205 | // _position = BulletSimAPI.GetObjectPosition(Scene.WorldID, _localID); |
204 | return _position; | 206 | return _position; |
205 | } | 207 | } |
206 | set { | 208 | set { |
207 | _position = value; | 209 | _position = value; |
208 | PositionSanityCheck(); | 210 | PositionSanityCheck(); |
209 | 211 | ||
210 | _scene.TaintedObject("BSCharacter.setPosition", delegate() | 212 | Scene.TaintedObject("BSCharacter.setPosition", delegate() |
211 | { | 213 | { |
212 | DetailLog("{0},BSCharacter.SetPosition,taint,pos={1},orient={2}", LocalID, _position, _orientation); | 214 | DetailLog("{0},BSCharacter.SetPosition,taint,pos={1},orient={2}", LocalID, _position, _orientation); |
213 | BulletSimAPI.SetObjectTranslation(_scene.WorldID, _localID, _position, _orientation); | 215 | BulletSimAPI.SetObjectTranslation(Scene.WorldID, _localID, _position, _orientation); |
214 | }); | 216 | }); |
215 | } | 217 | } |
216 | } | 218 | } |
@@ -223,16 +225,35 @@ public class BSCharacter : PhysicsActor | |||
223 | bool ret = false; | 225 | bool ret = false; |
224 | 226 | ||
225 | // If below the ground, move the avatar up | 227 | // If below the ground, move the avatar up |
226 | float terrainHeight = Scene.GetTerrainHeightAtXYZ(_position); | 228 | float terrainHeight = Scene.TerrainManager.GetTerrainHeightAtXYZ(_position); |
227 | if (_position.Z < terrainHeight) | 229 | if (Position.Z < terrainHeight) |
228 | { | 230 | { |
229 | DetailLog("{0},BSCharacter.PositionAdjustUnderGround,call,pos={1},orient={2}", LocalID, _position, _orientation); | 231 | DetailLog("{0},BSCharacter.PositionAdjustUnderGround,call,pos={1},terrain={2}", LocalID, _position, terrainHeight); |
230 | _position.Z = terrainHeight + 2.0f; | 232 | _position.Z = terrainHeight + 2.0f; |
231 | ret = true; | 233 | ret = true; |
232 | } | 234 | } |
233 | 235 | ||
234 | // TODO: check for out of bounds | 236 | // TODO: check for out of bounds |
237 | return ret; | ||
238 | } | ||
235 | 239 | ||
240 | // A version of the sanity check that also makes sure a new position value is | ||
241 | // pushed back to the physics engine. This routine would be used by anyone | ||
242 | // who is not already pushing the value. | ||
243 | private bool PositionSanityCheck2() | ||
244 | { | ||
245 | bool ret = false; | ||
246 | if (PositionSanityCheck()) | ||
247 | { | ||
248 | // The new position value must be pushed into the physics engine but we can't | ||
249 | // just assign to "Position" because of potential call loops. | ||
250 | Scene.TaintedObject("BSCharacter.PositionSanityCheck", delegate() | ||
251 | { | ||
252 | DetailLog("{0},BSCharacter.PositionSanityCheck,taint,pos={1},orient={2}", LocalID, _position, _orientation); | ||
253 | BulletSimAPI.SetObjectTranslation(Scene.WorldID, _localID, _position, _orientation); | ||
254 | }); | ||
255 | ret = true; | ||
256 | } | ||
236 | return ret; | 257 | return ret; |
237 | } | 258 | } |
238 | 259 | ||
@@ -241,6 +262,10 @@ public class BSCharacter : PhysicsActor | |||
241 | return _mass; | 262 | return _mass; |
242 | } | 263 | } |
243 | } | 264 | } |
265 | |||
266 | // used when we only want this prim's mass and not the linkset thing | ||
267 | public override float MassRaw { get {return _mass; } } | ||
268 | |||
244 | public override Vector3 Force { | 269 | public override Vector3 Force { |
245 | get { return _force; } | 270 | get { return _force; } |
246 | set { | 271 | set { |
@@ -273,10 +298,10 @@ public class BSCharacter : PhysicsActor | |||
273 | set { | 298 | set { |
274 | _velocity = value; | 299 | _velocity = value; |
275 | // m_log.DebugFormat("{0}: set velocity = {1}", LogHeader, _velocity); | 300 | // m_log.DebugFormat("{0}: set velocity = {1}", LogHeader, _velocity); |
276 | _scene.TaintedObject("BSCharacter.setVelocity", delegate() | 301 | Scene.TaintedObject("BSCharacter.setVelocity", delegate() |
277 | { | 302 | { |
278 | DetailLog("{0},BSCharacter.setVelocity,taint,vel={1}", LocalID, _velocity); | 303 | DetailLog("{0},BSCharacter.setVelocity,taint,vel={1}", LocalID, _velocity); |
279 | BulletSimAPI.SetObjectVelocity(_scene.WorldID, _localID, _velocity); | 304 | BulletSimAPI.SetObjectVelocity(Scene.WorldID, _localID, _velocity); |
280 | }); | 305 | }); |
281 | } | 306 | } |
282 | } | 307 | } |
@@ -299,10 +324,10 @@ public class BSCharacter : PhysicsActor | |||
299 | set { | 324 | set { |
300 | _orientation = value; | 325 | _orientation = value; |
301 | // m_log.DebugFormat("{0}: set orientation to {1}", LogHeader, _orientation); | 326 | // m_log.DebugFormat("{0}: set orientation to {1}", LogHeader, _orientation); |
302 | _scene.TaintedObject("BSCharacter.setOrientation", delegate() | 327 | Scene.TaintedObject("BSCharacter.setOrientation", delegate() |
303 | { | 328 | { |
304 | // _position = BulletSimAPI.GetObjectPosition(_scene.WorldID, _localID); | 329 | // _position = BulletSimAPI.GetObjectPosition(Scene.WorldID, _localID); |
305 | BulletSimAPI.SetObjectTranslation(_scene.WorldID, _localID, _position, _orientation); | 330 | BulletSimAPI.SetObjectTranslation(Scene.WorldID, _localID, _position, _orientation); |
306 | }); | 331 | }); |
307 | } | 332 | } |
308 | } | 333 | } |
@@ -319,14 +344,13 @@ public class BSCharacter : PhysicsActor | |||
319 | public override bool Flying { | 344 | public override bool Flying { |
320 | get { return _flying; } | 345 | get { return _flying; } |
321 | set { | 346 | set { |
322 | if (_flying != value) | 347 | _flying = value; |
323 | { | 348 | // simulate flying by changing the effect of gravity |
324 | _flying = value; | 349 | this.Buoyancy = ComputeBuoyancyFromFlying(_flying); |
325 | // simulate flying by changing the effect of gravity | ||
326 | this.Buoyancy = ComputeBuoyancyFromFlying(_flying); | ||
327 | } | ||
328 | } | 350 | } |
329 | } | 351 | } |
352 | // Flying is implimented by changing the avatar's buoyancy. | ||
353 | // Would this be done better with a vehicle type? | ||
330 | private float ComputeBuoyancyFromFlying(bool ifFlying) { | 354 | private float ComputeBuoyancyFromFlying(bool ifFlying) { |
331 | return ifFlying ? 1f : 0f; | 355 | return ifFlying ? 1f : 0f; |
332 | } | 356 | } |
@@ -340,11 +364,11 @@ public class BSCharacter : PhysicsActor | |||
340 | set { _throttleUpdates = value; } | 364 | set { _throttleUpdates = value; } |
341 | } | 365 | } |
342 | public override bool IsColliding { | 366 | public override bool IsColliding { |
343 | get { return (_collidingStep == _scene.SimulationStep); } | 367 | get { return (_collidingStep == Scene.SimulationStep); } |
344 | set { _isColliding = value; } | 368 | set { _isColliding = value; } |
345 | } | 369 | } |
346 | public override bool CollidingGround { | 370 | public override bool CollidingGround { |
347 | get { return (_collidingGroundStep == _scene.SimulationStep); } | 371 | get { return (_collidingGroundStep == Scene.SimulationStep); } |
348 | set { _collidingGround = value; } | 372 | set { _collidingGround = value; } |
349 | } | 373 | } |
350 | public override bool CollidingObj { | 374 | public override bool CollidingObj { |
@@ -366,10 +390,10 @@ public class BSCharacter : PhysicsActor | |||
366 | public override float Buoyancy { | 390 | public override float Buoyancy { |
367 | get { return _buoyancy; } | 391 | get { return _buoyancy; } |
368 | set { _buoyancy = value; | 392 | set { _buoyancy = value; |
369 | _scene.TaintedObject("BSCharacter.setBuoyancy", delegate() | 393 | Scene.TaintedObject("BSCharacter.setBuoyancy", delegate() |
370 | { | 394 | { |
371 | DetailLog("{0},BSCharacter.setBuoyancy,taint,buoy={1}", LocalID, _buoyancy); | 395 | DetailLog("{0},BSCharacter.setBuoyancy,taint,buoy={1}", LocalID, _buoyancy); |
372 | BulletSimAPI.SetObjectBuoyancy(_scene.WorldID, LocalID, _buoyancy); | 396 | BulletSimAPI.SetObjectBuoyancy(Scene.WorldID, LocalID, _buoyancy); |
373 | }); | 397 | }); |
374 | } | 398 | } |
375 | } | 399 | } |
@@ -413,10 +437,10 @@ public class BSCharacter : PhysicsActor | |||
413 | _force.Y += force.Y; | 437 | _force.Y += force.Y; |
414 | _force.Z += force.Z; | 438 | _force.Z += force.Z; |
415 | // m_log.DebugFormat("{0}: AddForce. adding={1}, newForce={2}", LogHeader, force, _force); | 439 | // m_log.DebugFormat("{0}: AddForce. adding={1}, newForce={2}", LogHeader, force, _force); |
416 | _scene.TaintedObject("BSCharacter.AddForce", delegate() | 440 | Scene.TaintedObject("BSCharacter.AddForce", delegate() |
417 | { | 441 | { |
418 | DetailLog("{0},BSCharacter.setAddForce,taint,addedForce={1}", LocalID, _force); | 442 | DetailLog("{0},BSCharacter.setAddForce,taint,addedForce={1}", LocalID, _force); |
419 | BulletSimAPI.AddObjectForce2(Body.Ptr, _force); | 443 | BulletSimAPI.SetObjectForce2(BSBody.Ptr, _force); |
420 | }); | 444 | }); |
421 | } | 445 | } |
422 | else | 446 | else |
@@ -441,18 +465,23 @@ public class BSCharacter : PhysicsActor | |||
441 | 465 | ||
442 | Scene.TaintedObject("BSCharacter.SubscribeEvents", delegate() | 466 | Scene.TaintedObject("BSCharacter.SubscribeEvents", delegate() |
443 | { | 467 | { |
444 | BulletSimAPI.AddToCollisionFlags2(Body.Ptr, CollisionFlags.BS_SUBSCRIBE_COLLISION_EVENTS); | 468 | BulletSimAPI.AddToCollisionFlags2(BSBody.Ptr, CollisionFlags.BS_SUBSCRIBE_COLLISION_EVENTS); |
445 | }); | 469 | }); |
446 | } | 470 | } |
447 | } | 471 | } |
472 | |||
473 | public override void ZeroMotion() | ||
474 | { | ||
475 | return; | ||
476 | } | ||
477 | |||
448 | // Stop collision events | 478 | // Stop collision events |
449 | public override void UnSubscribeEvents() { | 479 | public override void UnSubscribeEvents() { |
450 | _subscribedEventsMs = 0; | 480 | _subscribedEventsMs = 0; |
451 | // Avatars get all their collision events | 481 | Scene.TaintedObject("BSCharacter.UnSubscribeEvents", delegate() |
452 | // Scene.TaintedObject("BSCharacter.UnSubscribeEvents", delegate() | 482 | { |
453 | // { | 483 | BulletSimAPI.RemoveFromCollisionFlags2(BSBody.Ptr, CollisionFlags.BS_SUBSCRIBE_COLLISION_EVENTS); |
454 | // BulletSimAPI.RemoveFromCollisionFlags2(Body.Ptr, CollisionFlags.BS_SUBSCRIBE_COLLISION_EVENTS); | 484 | }); |
455 | // }); | ||
456 | } | 485 | } |
457 | // Return 'true' if someone has subscribed to events | 486 | // Return 'true' if someone has subscribed to events |
458 | public override bool SubscribedEvents() { | 487 | public override bool SubscribedEvents() { |
@@ -478,7 +507,7 @@ public class BSCharacter : PhysicsActor | |||
478 | 507 | ||
479 | // The physics engine says that properties have updated. Update same and inform | 508 | // The physics engine says that properties have updated. Update same and inform |
480 | // the world that things have changed. | 509 | // the world that things have changed. |
481 | public void UpdateProperties(EntityProperties entprop) | 510 | public override void UpdateProperties(EntityProperties entprop) |
482 | { | 511 | { |
483 | _position = entprop.Position; | 512 | _position = entprop.Position; |
484 | _orientation = entprop.Rotation; | 513 | _orientation = entprop.Rotation; |
@@ -488,43 +517,46 @@ public class BSCharacter : PhysicsActor | |||
488 | // Avatars don't report their changes the usual way. Changes are checked for in the heartbeat loop. | 517 | // Avatars don't report their changes the usual way. Changes are checked for in the heartbeat loop. |
489 | // base.RequestPhysicsterseUpdate(); | 518 | // base.RequestPhysicsterseUpdate(); |
490 | 519 | ||
491 | /* | 520 | // Do some sanity checking for the avatar. Make sure it's above ground and inbounds. |
492 | DetailLog("{0},BSCharacter.UpdateProperties,call,pos={1},orient={2},vel={3},accel={4},rotVel={5}", | 521 | PositionSanityCheck2(); |
493 | LocalID, entprop.Position, entprop.Rotation, entprop.Velocity, | 522 | |
494 | entprop.Acceleration, entprop.RotationalVelocity); | 523 | float heightHere = Scene.TerrainManager.GetTerrainHeightAtXYZ(_position); // only for debug |
495 | */ | 524 | DetailLog("{0},BSCharacter.UpdateProperties,call,pos={1},orient={2},vel={3},accel={4},rotVel={5},terrain={6}", |
525 | LocalID, _position, _orientation, _velocity, _acceleration, _rotationalVelocity, heightHere); | ||
496 | } | 526 | } |
497 | 527 | ||
498 | // Called by the scene when a collision with this object is reported | 528 | // Called by the scene when a collision with this object is reported |
499 | // The collision, if it should be reported to the character, is placed in a collection | 529 | // The collision, if it should be reported to the character, is placed in a collection |
500 | // that will later be sent to the simulator when SendCollisions() is called. | 530 | // that will later be sent to the simulator when SendCollisions() is called. |
501 | CollisionEventUpdate collisionCollection = null; | 531 | CollisionEventUpdate collisionCollection = null; |
502 | public void Collide(uint collidingWith, ActorTypes type, Vector3 contactPoint, Vector3 contactNormal, float pentrationDepth) | 532 | public override bool Collide(uint collidingWith, BSPhysObject collidee, Vector3 contactPoint, Vector3 contactNormal, float pentrationDepth) |
503 | { | 533 | { |
504 | // m_log.DebugFormat("{0}: Collide: ms={1}, id={2}, with={3}", LogHeader, _subscribedEventsMs, LocalID, collidingWith); | 534 | bool ret = false; |
505 | 535 | ||
506 | // The following makes IsColliding() and IsCollidingGround() work | 536 | // The following makes IsColliding() and IsCollidingGround() work |
507 | _collidingStep = _scene.SimulationStep; | 537 | _collidingStep = Scene.SimulationStep; |
508 | if (collidingWith == BSScene.TERRAIN_ID || collidingWith == BSScene.GROUNDPLANE_ID) | 538 | if (collidingWith <= Scene.TerrainManager.HighestTerrainID) |
509 | { | 539 | { |
510 | _collidingGroundStep = _scene.SimulationStep; | 540 | _collidingGroundStep = Scene.SimulationStep; |
511 | } | 541 | } |
512 | // DetailLog("{0},BSCharacter.Collison,call,with={1}", LocalID, collidingWith); | 542 | // DetailLog("{0},BSCharacter.Collison,call,with={1}", LocalID, collidingWith); |
513 | 543 | ||
514 | // throttle collisions to the rate specified in the subscription | 544 | // throttle collisions to the rate specified in the subscription |
515 | if (_subscribedEventsMs != 0) { | 545 | if (SubscribedEvents()) { |
516 | int nowTime = _scene.SimulationNowTime; | 546 | int nowTime = Scene.SimulationNowTime; |
517 | if (nowTime >= _nextCollisionOkTime) { | 547 | if (nowTime >= _nextCollisionOkTime) { |
518 | _nextCollisionOkTime = nowTime + _subscribedEventsMs; | 548 | _nextCollisionOkTime = nowTime + _subscribedEventsMs; |
519 | 549 | ||
520 | if (collisionCollection == null) | 550 | if (collisionCollection == null) |
521 | collisionCollection = new CollisionEventUpdate(); | 551 | collisionCollection = new CollisionEventUpdate(); |
522 | collisionCollection.AddCollider(collidingWith, new ContactPoint(contactPoint, contactNormal, pentrationDepth)); | 552 | collisionCollection.AddCollider(collidingWith, new ContactPoint(contactPoint, contactNormal, pentrationDepth)); |
553 | ret = true; | ||
523 | } | 554 | } |
524 | } | 555 | } |
556 | return ret; | ||
525 | } | 557 | } |
526 | 558 | ||
527 | public void SendCollisions() | 559 | public override void SendCollisions() |
528 | { | 560 | { |
529 | /* | 561 | /* |
530 | if (collisionCollection != null && collisionCollection.Count > 0) | 562 | if (collisionCollection != null && collisionCollection.Count > 0) |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSConstraint.cs b/OpenSim/Region/Physics/BulletSPlugin/BSConstraint.cs index 25084d8..1376a29 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSConstraint.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSConstraint.cs | |||
@@ -48,11 +48,10 @@ public abstract class BSConstraint : IDisposable | |||
48 | { | 48 | { |
49 | if (m_enabled) | 49 | if (m_enabled) |
50 | { | 50 | { |
51 | // BulletSimAPI.RemoveConstraint(m_world.ID, m_body1.ID, m_body2.ID); | 51 | m_enabled = false; |
52 | bool success = BulletSimAPI.DestroyConstraint2(m_world.Ptr, m_constraint.Ptr); | 52 | bool success = BulletSimAPI.DestroyConstraint2(m_world.Ptr, m_constraint.Ptr); |
53 | m_world.scene.DetailLog("{0},BSConstraint.Dispose,taint,body1={1},body2={2},success={3}", BSScene.DetailLogZero, m_body1.ID, m_body2.ID, success); | 53 | m_world.scene.DetailLog("{0},BSConstraint.Dispose,taint,body1={1},body2={2},success={3}", BSScene.DetailLogZero, m_body1.ID, m_body2.ID, success); |
54 | m_constraint.Ptr = System.IntPtr.Zero; | 54 | m_constraint.Ptr = System.IntPtr.Zero; |
55 | m_enabled = false; | ||
56 | } | 55 | } |
57 | } | 56 | } |
58 | 57 | ||
@@ -75,6 +74,17 @@ public abstract class BSConstraint : IDisposable | |||
75 | return ret; | 74 | return ret; |
76 | } | 75 | } |
77 | 76 | ||
77 | public virtual bool SetSolverIterations(float cnt) | ||
78 | { | ||
79 | bool ret = false; | ||
80 | if (m_enabled) | ||
81 | { | ||
82 | BulletSimAPI.SetConstraintNumSolverIterations2(m_constraint.Ptr, cnt); | ||
83 | ret = true; | ||
84 | } | ||
85 | return ret; | ||
86 | } | ||
87 | |||
78 | public virtual bool CalculateTransforms() | 88 | public virtual bool CalculateTransforms() |
79 | { | 89 | { |
80 | bool ret = false; | 90 | bool ret = false; |
@@ -97,8 +107,9 @@ public abstract class BSConstraint : IDisposable | |||
97 | ret = CalculateTransforms(); | 107 | ret = CalculateTransforms(); |
98 | if (ret) | 108 | if (ret) |
99 | { | 109 | { |
100 | // m_world.scene.PhysicsLogging.Write("{0},BSConstraint.RecomputeConstraintVariables,taint,enabling,A={1},B={2}", | 110 | // Setting an object's mass to zero (making it static like when it's selected) |
101 | // BSScene.DetailLogZero, Body1.ID, Body2.ID); | 111 | // automatically disables the constraints. |
112 | // If the link is enabled, be sure to set the constraint itself to enabled. | ||
102 | BulletSimAPI.SetConstraintEnable2(m_constraint.Ptr, m_world.scene.NumericBool(true)); | 113 | BulletSimAPI.SetConstraintEnable2(m_constraint.Ptr, m_world.scene.NumericBool(true)); |
103 | } | 114 | } |
104 | else | 115 | else |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs index 5a9f135..61006f0 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs | |||
@@ -57,6 +57,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
57 | private int frcount = 0; // Used to limit dynamics debug output to | 57 | private int frcount = 0; // Used to limit dynamics debug output to |
58 | // every 100th frame | 58 | // every 100th frame |
59 | 59 | ||
60 | private BSScene m_physicsScene; | ||
60 | private BSPrim m_prim; // the prim this dynamic controller belongs to | 61 | private BSPrim m_prim; // the prim this dynamic controller belongs to |
61 | 62 | ||
62 | // Vehicle properties | 63 | // Vehicle properties |
@@ -74,13 +75,12 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
74 | // HOVER_UP_ONLY | 75 | // HOVER_UP_ONLY |
75 | // LIMIT_MOTOR_UP | 76 | // LIMIT_MOTOR_UP |
76 | // LIMIT_ROLL_ONLY | 77 | // LIMIT_ROLL_ONLY |
77 | private VehicleFlag m_Hoverflags = (VehicleFlag)0; | ||
78 | private Vector3 m_BlockingEndPoint = Vector3.Zero; | 78 | private Vector3 m_BlockingEndPoint = Vector3.Zero; |
79 | private Quaternion m_RollreferenceFrame = Quaternion.Identity; | 79 | private Quaternion m_RollreferenceFrame = Quaternion.Identity; |
80 | // Linear properties | 80 | // Linear properties |
81 | private Vector3 m_linearMotorDirection = Vector3.Zero; // velocity requested by LSL, decayed by time | 81 | private Vector3 m_linearMotorDirection = Vector3.Zero; // velocity requested by LSL, decayed by time |
82 | private Vector3 m_linearMotorDirectionLASTSET = Vector3.Zero; // velocity requested by LSL | 82 | private Vector3 m_linearMotorDirectionLASTSET = Vector3.Zero; // velocity requested by LSL |
83 | private Vector3 m_dir = Vector3.Zero; // velocity applied to body | 83 | private Vector3 m_newVelocity = Vector3.Zero; // velocity computed to be applied to body |
84 | private Vector3 m_linearFrictionTimescale = Vector3.Zero; | 84 | private Vector3 m_linearFrictionTimescale = Vector3.Zero; |
85 | private float m_linearMotorDecayTimescale = 0; | 85 | private float m_linearMotorDecayTimescale = 0; |
86 | private float m_linearMotorTimescale = 0; | 86 | private float m_linearMotorTimescale = 0; |
@@ -124,15 +124,16 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
124 | private float m_verticalAttractionEfficiency = 1.0f; // damped | 124 | private float m_verticalAttractionEfficiency = 1.0f; // damped |
125 | private float m_verticalAttractionTimescale = 500f; // Timescale > 300 means no vert attractor. | 125 | private float m_verticalAttractionTimescale = 500f; // Timescale > 300 means no vert attractor. |
126 | 126 | ||
127 | public BSDynamics(BSPrim myPrim) | 127 | public BSDynamics(BSScene myScene, BSPrim myPrim) |
128 | { | 128 | { |
129 | m_physicsScene = myScene; | ||
129 | m_prim = myPrim; | 130 | m_prim = myPrim; |
130 | m_type = Vehicle.TYPE_NONE; | 131 | m_type = Vehicle.TYPE_NONE; |
131 | } | 132 | } |
132 | 133 | ||
133 | internal void ProcessFloatVehicleParam(Vehicle pParam, float pValue, float timestep) | 134 | internal void ProcessFloatVehicleParam(Vehicle pParam, float pValue) |
134 | { | 135 | { |
135 | DetailLog("{0},ProcessFloatVehicleParam,param={1},val={2}", m_prim.LocalID, pParam, pValue); | 136 | VDetailLog("{0},ProcessFloatVehicleParam,param={1},val={2}", m_prim.LocalID, pParam, pValue); |
136 | switch (pParam) | 137 | switch (pParam) |
137 | { | 138 | { |
138 | case Vehicle.ANGULAR_DEFLECTION_EFFICIENCY: | 139 | case Vehicle.ANGULAR_DEFLECTION_EFFICIENCY: |
@@ -229,9 +230,9 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
229 | } | 230 | } |
230 | }//end ProcessFloatVehicleParam | 231 | }//end ProcessFloatVehicleParam |
231 | 232 | ||
232 | internal void ProcessVectorVehicleParam(Vehicle pParam, Vector3 pValue, float timestep) | 233 | internal void ProcessVectorVehicleParam(Vehicle pParam, Vector3 pValue) |
233 | { | 234 | { |
234 | DetailLog("{0},ProcessVectorVehicleParam,param={1},val={2}", m_prim.LocalID, pParam, pValue); | 235 | VDetailLog("{0},ProcessVectorVehicleParam,param={1},val={2}", m_prim.LocalID, pParam, pValue); |
235 | switch (pParam) | 236 | switch (pParam) |
236 | { | 237 | { |
237 | case Vehicle.ANGULAR_FRICTION_TIMESCALE: | 238 | case Vehicle.ANGULAR_FRICTION_TIMESCALE: |
@@ -266,7 +267,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
266 | 267 | ||
267 | internal void ProcessRotationVehicleParam(Vehicle pParam, Quaternion pValue) | 268 | internal void ProcessRotationVehicleParam(Vehicle pParam, Quaternion pValue) |
268 | { | 269 | { |
269 | DetailLog("{0},ProcessRotationalVehicleParam,param={1},val={2}", m_prim.LocalID, pParam, pValue); | 270 | VDetailLog("{0},ProcessRotationalVehicleParam,param={1},val={2}", m_prim.LocalID, pParam, pValue); |
270 | switch (pParam) | 271 | switch (pParam) |
271 | { | 272 | { |
272 | case Vehicle.REFERENCE_FRAME: | 273 | case Vehicle.REFERENCE_FRAME: |
@@ -280,164 +281,27 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
280 | 281 | ||
281 | internal void ProcessVehicleFlags(int pParam, bool remove) | 282 | internal void ProcessVehicleFlags(int pParam, bool remove) |
282 | { | 283 | { |
283 | DetailLog("{0},ProcessVehicleFlags,param={1},remove={2}", m_prim.LocalID, pParam, remove); | 284 | VDetailLog("{0},ProcessVehicleFlags,param={1},remove={2}", m_prim.LocalID, pParam, remove); |
285 | VehicleFlag parm = (VehicleFlag)pParam; | ||
284 | if (remove) | 286 | if (remove) |
285 | { | 287 | { |
286 | if (pParam == -1) | 288 | if (pParam == -1) |
287 | { | 289 | { |
288 | m_flags = (VehicleFlag)0; | 290 | m_flags = (VehicleFlag)0; |
289 | m_Hoverflags = (VehicleFlag)0; | ||
290 | return; | ||
291 | } | 291 | } |
292 | if ((pParam & (int)VehicleFlag.HOVER_GLOBAL_HEIGHT) == (int)VehicleFlag.HOVER_GLOBAL_HEIGHT) | 292 | else |
293 | { | ||
294 | if ((m_Hoverflags & VehicleFlag.HOVER_GLOBAL_HEIGHT) != (VehicleFlag)0) | ||
295 | m_Hoverflags &= ~(VehicleFlag.HOVER_GLOBAL_HEIGHT); | ||
296 | } | ||
297 | if ((pParam & (int)VehicleFlag.HOVER_TERRAIN_ONLY) == (int)VehicleFlag.HOVER_TERRAIN_ONLY) | ||
298 | { | ||
299 | if ((m_Hoverflags & VehicleFlag.HOVER_TERRAIN_ONLY) != (VehicleFlag)0) | ||
300 | m_Hoverflags &= ~(VehicleFlag.HOVER_TERRAIN_ONLY); | ||
301 | } | ||
302 | if ((pParam & (int)VehicleFlag.HOVER_UP_ONLY) == (int)VehicleFlag.HOVER_UP_ONLY) | ||
303 | { | ||
304 | if ((m_Hoverflags & VehicleFlag.HOVER_UP_ONLY) != (VehicleFlag)0) | ||
305 | m_Hoverflags &= ~(VehicleFlag.HOVER_UP_ONLY); | ||
306 | } | ||
307 | if ((pParam & (int)VehicleFlag.HOVER_WATER_ONLY) == (int)VehicleFlag.HOVER_WATER_ONLY) | ||
308 | { | ||
309 | if ((m_Hoverflags & VehicleFlag.HOVER_WATER_ONLY) != (VehicleFlag)0) | ||
310 | m_Hoverflags &= ~(VehicleFlag.HOVER_WATER_ONLY); | ||
311 | } | ||
312 | if ((pParam & (int)VehicleFlag.LIMIT_MOTOR_UP) == (int)VehicleFlag.LIMIT_MOTOR_UP) | ||
313 | { | ||
314 | if ((m_flags & VehicleFlag.LIMIT_MOTOR_UP) != (VehicleFlag)0) | ||
315 | m_flags &= ~(VehicleFlag.LIMIT_MOTOR_UP); | ||
316 | } | ||
317 | if ((pParam & (int)VehicleFlag.LIMIT_ROLL_ONLY) == (int)VehicleFlag.LIMIT_ROLL_ONLY) | ||
318 | { | ||
319 | if ((m_flags & VehicleFlag.LIMIT_ROLL_ONLY) != (VehicleFlag)0) | ||
320 | m_flags &= ~(VehicleFlag.LIMIT_ROLL_ONLY); | ||
321 | } | ||
322 | if ((pParam & (int)VehicleFlag.MOUSELOOK_BANK) == (int)VehicleFlag.MOUSELOOK_BANK) | ||
323 | { | ||
324 | if ((m_flags & VehicleFlag.MOUSELOOK_BANK) != (VehicleFlag)0) | ||
325 | m_flags &= ~(VehicleFlag.MOUSELOOK_BANK); | ||
326 | } | ||
327 | if ((pParam & (int)VehicleFlag.MOUSELOOK_STEER) == (int)VehicleFlag.MOUSELOOK_STEER) | ||
328 | { | ||
329 | if ((m_flags & VehicleFlag.MOUSELOOK_STEER) != (VehicleFlag)0) | ||
330 | m_flags &= ~(VehicleFlag.MOUSELOOK_STEER); | ||
331 | } | ||
332 | if ((pParam & (int)VehicleFlag.NO_DEFLECTION_UP) == (int)VehicleFlag.NO_DEFLECTION_UP) | ||
333 | { | ||
334 | if ((m_flags & VehicleFlag.NO_DEFLECTION_UP) != (VehicleFlag)0) | ||
335 | m_flags &= ~(VehicleFlag.NO_DEFLECTION_UP); | ||
336 | } | ||
337 | if ((pParam & (int)VehicleFlag.CAMERA_DECOUPLED) == (int)VehicleFlag.CAMERA_DECOUPLED) | ||
338 | { | ||
339 | if ((m_flags & VehicleFlag.CAMERA_DECOUPLED) != (VehicleFlag)0) | ||
340 | m_flags &= ~(VehicleFlag.CAMERA_DECOUPLED); | ||
341 | } | ||
342 | if ((pParam & (int)VehicleFlag.NO_X) == (int)VehicleFlag.NO_X) | ||
343 | { | ||
344 | if ((m_flags & VehicleFlag.NO_X) != (VehicleFlag)0) | ||
345 | m_flags &= ~(VehicleFlag.NO_X); | ||
346 | } | ||
347 | if ((pParam & (int)VehicleFlag.NO_Y) == (int)VehicleFlag.NO_Y) | ||
348 | { | ||
349 | if ((m_flags & VehicleFlag.NO_Y) != (VehicleFlag)0) | ||
350 | m_flags &= ~(VehicleFlag.NO_Y); | ||
351 | } | ||
352 | if ((pParam & (int)VehicleFlag.NO_Z) == (int)VehicleFlag.NO_Z) | ||
353 | { | ||
354 | if ((m_flags & VehicleFlag.NO_Z) != (VehicleFlag)0) | ||
355 | m_flags &= ~(VehicleFlag.NO_Z); | ||
356 | } | ||
357 | if ((pParam & (int)VehicleFlag.LOCK_HOVER_HEIGHT) == (int)VehicleFlag.LOCK_HOVER_HEIGHT) | ||
358 | { | ||
359 | if ((m_Hoverflags & VehicleFlag.LOCK_HOVER_HEIGHT) != (VehicleFlag)0) | ||
360 | m_Hoverflags &= ~(VehicleFlag.LOCK_HOVER_HEIGHT); | ||
361 | } | ||
362 | if ((pParam & (int)VehicleFlag.NO_DEFLECTION) == (int)VehicleFlag.NO_DEFLECTION) | ||
363 | { | ||
364 | if ((m_flags & VehicleFlag.NO_DEFLECTION) != (VehicleFlag)0) | ||
365 | m_flags &= ~(VehicleFlag.NO_DEFLECTION); | ||
366 | } | ||
367 | if ((pParam & (int)VehicleFlag.LOCK_ROTATION) == (int)VehicleFlag.LOCK_ROTATION) | ||
368 | { | 293 | { |
369 | if ((m_flags & VehicleFlag.LOCK_ROTATION) != (VehicleFlag)0) | 294 | m_flags &= ~parm; |
370 | m_flags &= ~(VehicleFlag.LOCK_ROTATION); | ||
371 | } | 295 | } |
372 | } | 296 | } |
373 | else | 297 | else { |
374 | { | 298 | m_flags |= parm; |
375 | if ((pParam & (int)VehicleFlag.HOVER_GLOBAL_HEIGHT) == (int)VehicleFlag.HOVER_GLOBAL_HEIGHT) | ||
376 | { | ||
377 | m_Hoverflags |= (VehicleFlag.HOVER_GLOBAL_HEIGHT | m_flags); | ||
378 | } | ||
379 | if ((pParam & (int)VehicleFlag.HOVER_TERRAIN_ONLY) == (int)VehicleFlag.HOVER_TERRAIN_ONLY) | ||
380 | { | ||
381 | m_Hoverflags |= (VehicleFlag.HOVER_TERRAIN_ONLY | m_flags); | ||
382 | } | ||
383 | if ((pParam & (int)VehicleFlag.HOVER_UP_ONLY) == (int)VehicleFlag.HOVER_UP_ONLY) | ||
384 | { | ||
385 | m_Hoverflags |= (VehicleFlag.HOVER_UP_ONLY | m_flags); | ||
386 | } | ||
387 | if ((pParam & (int)VehicleFlag.HOVER_WATER_ONLY) == (int)VehicleFlag.HOVER_WATER_ONLY) | ||
388 | { | ||
389 | m_Hoverflags |= (VehicleFlag.HOVER_WATER_ONLY | m_flags); | ||
390 | } | ||
391 | if ((pParam & (int)VehicleFlag.LIMIT_MOTOR_UP) == (int)VehicleFlag.LIMIT_MOTOR_UP) | ||
392 | { | ||
393 | m_flags |= (VehicleFlag.LIMIT_MOTOR_UP | m_flags); | ||
394 | } | ||
395 | if ((pParam & (int)VehicleFlag.MOUSELOOK_BANK) == (int)VehicleFlag.MOUSELOOK_BANK) | ||
396 | { | ||
397 | m_flags |= (VehicleFlag.MOUSELOOK_BANK | m_flags); | ||
398 | } | ||
399 | if ((pParam & (int)VehicleFlag.MOUSELOOK_STEER) == (int)VehicleFlag.MOUSELOOK_STEER) | ||
400 | { | ||
401 | m_flags |= (VehicleFlag.MOUSELOOK_STEER | m_flags); | ||
402 | } | ||
403 | if ((pParam & (int)VehicleFlag.NO_DEFLECTION_UP) == (int)VehicleFlag.NO_DEFLECTION_UP) | ||
404 | { | ||
405 | m_flags |= (VehicleFlag.NO_DEFLECTION_UP | m_flags); | ||
406 | } | ||
407 | if ((pParam & (int)VehicleFlag.CAMERA_DECOUPLED) == (int)VehicleFlag.CAMERA_DECOUPLED) | ||
408 | { | ||
409 | m_flags |= (VehicleFlag.CAMERA_DECOUPLED | m_flags); | ||
410 | } | ||
411 | if ((pParam & (int)VehicleFlag.NO_X) == (int)VehicleFlag.NO_X) | ||
412 | { | ||
413 | m_flags |= (VehicleFlag.NO_X); | ||
414 | } | ||
415 | if ((pParam & (int)VehicleFlag.NO_Y) == (int)VehicleFlag.NO_Y) | ||
416 | { | ||
417 | m_flags |= (VehicleFlag.NO_Y); | ||
418 | } | ||
419 | if ((pParam & (int)VehicleFlag.NO_Z) == (int)VehicleFlag.NO_Z) | ||
420 | { | ||
421 | m_flags |= (VehicleFlag.NO_Z); | ||
422 | } | ||
423 | if ((pParam & (int)VehicleFlag.LOCK_HOVER_HEIGHT) == (int)VehicleFlag.LOCK_HOVER_HEIGHT) | ||
424 | { | ||
425 | m_Hoverflags |= (VehicleFlag.LOCK_HOVER_HEIGHT); | ||
426 | } | ||
427 | if ((pParam & (int)VehicleFlag.NO_DEFLECTION) == (int)VehicleFlag.NO_DEFLECTION) | ||
428 | { | ||
429 | m_flags |= (VehicleFlag.NO_DEFLECTION); | ||
430 | } | ||
431 | if ((pParam & (int)VehicleFlag.LOCK_ROTATION) == (int)VehicleFlag.LOCK_ROTATION) | ||
432 | { | ||
433 | m_flags |= (VehicleFlag.LOCK_ROTATION); | ||
434 | } | ||
435 | } | 299 | } |
436 | }//end ProcessVehicleFlags | 300 | }//end ProcessVehicleFlags |
437 | 301 | ||
438 | internal void ProcessTypeChange(Vehicle pType) | 302 | internal void ProcessTypeChange(Vehicle pType) |
439 | { | 303 | { |
440 | DetailLog("{0},ProcessTypeChange,type={1}", m_prim.LocalID, pType); | 304 | VDetailLog("{0},ProcessTypeChange,type={1}", m_prim.LocalID, pType); |
441 | // Set Defaults For Type | 305 | // Set Defaults For Type |
442 | m_type = pType; | 306 | m_type = pType; |
443 | switch (pType) | 307 | switch (pType) |
@@ -478,10 +342,10 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
478 | // m_bankingMix = 1; | 342 | // m_bankingMix = 1; |
479 | // m_bankingTimescale = 10; | 343 | // m_bankingTimescale = 10; |
480 | // m_referenceFrame = Quaternion.Identity; | 344 | // m_referenceFrame = Quaternion.Identity; |
481 | m_Hoverflags &= | 345 | m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.LIMIT_MOTOR_UP); |
346 | m_flags &= | ||
482 | ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | | 347 | ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | |
483 | VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY); | 348 | VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY); |
484 | m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.LIMIT_MOTOR_UP); | ||
485 | break; | 349 | break; |
486 | case Vehicle.TYPE_CAR: | 350 | case Vehicle.TYPE_CAR: |
487 | m_linearFrictionTimescale = new Vector3(100, 2, 1000); | 351 | m_linearFrictionTimescale = new Vector3(100, 2, 1000); |
@@ -506,10 +370,10 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
506 | // m_bankingMix = 1; | 370 | // m_bankingMix = 1; |
507 | // m_bankingTimescale = 1; | 371 | // m_bankingTimescale = 1; |
508 | // m_referenceFrame = Quaternion.Identity; | 372 | // m_referenceFrame = Quaternion.Identity; |
509 | m_Hoverflags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT); | ||
510 | m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | | 373 | m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | |
511 | VehicleFlag.LIMIT_MOTOR_UP); | 374 | VehicleFlag.LIMIT_MOTOR_UP); |
512 | m_Hoverflags |= (VehicleFlag.HOVER_UP_ONLY); | 375 | m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT); |
376 | m_flags |= (VehicleFlag.HOVER_UP_ONLY); | ||
513 | break; | 377 | break; |
514 | case Vehicle.TYPE_BOAT: | 378 | case Vehicle.TYPE_BOAT: |
515 | m_linearFrictionTimescale = new Vector3(10, 3, 2); | 379 | m_linearFrictionTimescale = new Vector3(10, 3, 2); |
@@ -534,12 +398,12 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
534 | // m_bankingMix = 0.8f; | 398 | // m_bankingMix = 0.8f; |
535 | // m_bankingTimescale = 1; | 399 | // m_bankingTimescale = 1; |
536 | // m_referenceFrame = Quaternion.Identity; | 400 | // m_referenceFrame = Quaternion.Identity; |
537 | m_Hoverflags &= ~(VehicleFlag.HOVER_TERRAIN_ONLY | | 401 | m_flags &= ~(VehicleFlag.HOVER_TERRAIN_ONLY | |
538 | VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY); | 402 | VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY); |
539 | m_flags &= ~(VehicleFlag.LIMIT_ROLL_ONLY); | 403 | m_flags &= ~(VehicleFlag.LIMIT_ROLL_ONLY); |
540 | m_flags |= (VehicleFlag.NO_DEFLECTION_UP | | 404 | m_flags |= (VehicleFlag.NO_DEFLECTION_UP | |
541 | VehicleFlag.LIMIT_MOTOR_UP); | 405 | VehicleFlag.LIMIT_MOTOR_UP); |
542 | m_Hoverflags |= (VehicleFlag.HOVER_WATER_ONLY); | 406 | m_flags |= (VehicleFlag.HOVER_WATER_ONLY); |
543 | break; | 407 | break; |
544 | case Vehicle.TYPE_AIRPLANE: | 408 | case Vehicle.TYPE_AIRPLANE: |
545 | m_linearFrictionTimescale = new Vector3(200, 10, 5); | 409 | m_linearFrictionTimescale = new Vector3(200, 10, 5); |
@@ -564,7 +428,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
564 | // m_bankingMix = 0.7f; | 428 | // m_bankingMix = 0.7f; |
565 | // m_bankingTimescale = 2; | 429 | // m_bankingTimescale = 2; |
566 | // m_referenceFrame = Quaternion.Identity; | 430 | // m_referenceFrame = Quaternion.Identity; |
567 | m_Hoverflags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | | 431 | m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | |
568 | VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY); | 432 | VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY); |
569 | m_flags &= ~(VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_MOTOR_UP); | 433 | m_flags &= ~(VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_MOTOR_UP); |
570 | m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY); | 434 | m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY); |
@@ -592,15 +456,16 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
592 | // m_bankingMix = 0.7f; | 456 | // m_bankingMix = 0.7f; |
593 | // m_bankingTimescale = 5; | 457 | // m_bankingTimescale = 5; |
594 | // m_referenceFrame = Quaternion.Identity; | 458 | // m_referenceFrame = Quaternion.Identity; |
595 | m_Hoverflags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | | 459 | m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | |
596 | VehicleFlag.HOVER_UP_ONLY); | 460 | VehicleFlag.HOVER_UP_ONLY); |
597 | m_flags &= ~(VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_MOTOR_UP); | 461 | m_flags &= ~(VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_MOTOR_UP); |
598 | m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY); | 462 | m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY); |
599 | m_Hoverflags |= (VehicleFlag.HOVER_GLOBAL_HEIGHT); | 463 | m_flags |= (VehicleFlag.HOVER_GLOBAL_HEIGHT); |
600 | break; | 464 | break; |
601 | } | 465 | } |
602 | }//end SetDefaultsForType | 466 | }//end SetDefaultsForType |
603 | 467 | ||
468 | // One step of the vehicle properties for the next 'pTimestep' seconds. | ||
604 | internal void Step(float pTimestep) | 469 | internal void Step(float pTimestep) |
605 | { | 470 | { |
606 | if (m_type == Vehicle.TYPE_NONE) return; | 471 | if (m_type == Vehicle.TYPE_NONE) return; |
@@ -613,29 +478,30 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
613 | MoveAngular(pTimestep); | 478 | MoveAngular(pTimestep); |
614 | LimitRotation(pTimestep); | 479 | LimitRotation(pTimestep); |
615 | 480 | ||
616 | DetailLog("{0},BSDynamics.Step,done,pos={1},force={2},velocity={3},angvel={4}", | 481 | // remember the position so next step we can limit absolute movement effects |
482 | m_lastPositionVector = m_prim.Position; | ||
483 | |||
484 | VDetailLog("{0},BSDynamics.Step,done,pos={1},force={2},velocity={3},angvel={4}", | ||
617 | m_prim.LocalID, m_prim.Position, m_prim.Force, m_prim.Velocity, m_prim.RotationalVelocity); | 485 | m_prim.LocalID, m_prim.Position, m_prim.Force, m_prim.Velocity, m_prim.RotationalVelocity); |
618 | }// end Step | 486 | }// end Step |
619 | 487 | ||
620 | private void MoveLinear(float pTimestep) | 488 | private void MoveLinear(float pTimestep) |
621 | { | 489 | { |
622 | // requested m_linearMotorDirection is significant | 490 | // m_linearMotorDirection is the direction we are moving relative to the vehicle coordinates |
623 | // if (!m_linearMotorDirection.ApproxEquals(Vector3.Zero, 0.01f)) | 491 | // m_lastLinearVelocityVector is the speed we are moving in that direction |
624 | if (m_linearMotorDirection.LengthSquared() > 0.0001f) | 492 | if (m_linearMotorDirection.LengthSquared() > 0.001f) |
625 | { | 493 | { |
626 | Vector3 origDir = m_linearMotorDirection; | 494 | Vector3 origDir = m_linearMotorDirection; |
627 | Vector3 origVel = m_lastLinearVelocityVector; | 495 | Vector3 origVel = m_lastLinearVelocityVector; |
628 | 496 | ||
629 | // add drive to body | 497 | // add drive to body |
630 | // Vector3 addAmount = m_linearMotorDirection/(m_linearMotorTimescale/pTimestep); | 498 | // Vector3 addAmount = m_linearMotorDirection/(m_linearMotorTimescale / pTimestep); |
631 | Vector3 addAmount = m_linearMotorDirection/(m_linearMotorTimescale); | 499 | Vector3 addAmount = (m_linearMotorDirection - m_lastLinearVelocityVector)/(m_linearMotorTimescale / pTimestep); |
632 | // lastLinearVelocityVector is the current body velocity vector? | 500 | // lastLinearVelocityVector is the current body velocity vector |
633 | // RA: Not sure what the *10 is for. A correction for pTimestep? | 501 | // RA: Not sure what the *10 is for. A correction for pTimestep? |
634 | // m_lastLinearVelocityVector += (addAmount*10); | 502 | // m_lastLinearVelocityVector += (addAmount*10); |
635 | m_lastLinearVelocityVector += addAmount; | 503 | m_lastLinearVelocityVector += addAmount; |
636 | 504 | ||
637 | // This will work temporarily, but we really need to compare speed on an axis | ||
638 | // KF: Limit body velocity to applied velocity? | ||
639 | // Limit the velocity vector to less than the last set linear motor direction | 505 | // Limit the velocity vector to less than the last set linear motor direction |
640 | if (Math.Abs(m_lastLinearVelocityVector.X) > Math.Abs(m_linearMotorDirectionLASTSET.X)) | 506 | if (Math.Abs(m_lastLinearVelocityVector.X) > Math.Abs(m_linearMotorDirectionLASTSET.X)) |
641 | m_lastLinearVelocityVector.X = m_linearMotorDirectionLASTSET.X; | 507 | m_lastLinearVelocityVector.X = m_linearMotorDirectionLASTSET.X; |
@@ -644,120 +510,83 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
644 | if (Math.Abs(m_lastLinearVelocityVector.Z) > Math.Abs(m_linearMotorDirectionLASTSET.Z)) | 510 | if (Math.Abs(m_lastLinearVelocityVector.Z) > Math.Abs(m_linearMotorDirectionLASTSET.Z)) |
645 | m_lastLinearVelocityVector.Z = m_linearMotorDirectionLASTSET.Z; | 511 | m_lastLinearVelocityVector.Z = m_linearMotorDirectionLASTSET.Z; |
646 | 512 | ||
513 | /* | ||
647 | // decay applied velocity | 514 | // decay applied velocity |
648 | Vector3 decayfraction = ((Vector3.One/(m_linearMotorDecayTimescale/pTimestep))); | 515 | Vector3 decayfraction = Vector3.One/(m_linearMotorDecayTimescale / pTimestep); |
516 | // (RA: do not know where the 0.5f comes from) | ||
649 | m_linearMotorDirection -= m_linearMotorDirection * decayfraction * 0.5f; | 517 | m_linearMotorDirection -= m_linearMotorDirection * decayfraction * 0.5f; |
650 | |||
651 | /* | ||
652 | Vector3 addAmount = (m_linearMotorDirection - m_lastLinearVelocityVector)/m_linearMotorTimescale; | ||
653 | m_lastLinearVelocityVector += addAmount; | ||
654 | |||
655 | float decayfraction = (1.0f - 1.0f / m_linearMotorDecayTimescale); | ||
656 | m_linearMotorDirection *= decayfraction; | ||
657 | |||
658 | */ | 518 | */ |
519 | float keepfraction = 1.0f - (1.0f / (m_linearMotorDecayTimescale / pTimestep)); | ||
520 | m_linearMotorDirection *= keepfraction; | ||
659 | 521 | ||
660 | DetailLog("{0},MoveLinear,nonZero,origdir={1},origvel={2},add={3},decay={4},dir={5},vel={6}", | 522 | VDetailLog("{0},MoveLinear,nonZero,origdir={1},origvel={2},add={3},notDecay={4},dir={5},vel={6}", |
661 | m_prim.LocalID, origDir, origVel, addAmount, decayfraction, m_linearMotorDirection, m_lastLinearVelocityVector); | 523 | m_prim.LocalID, origDir, origVel, addAmount, keepfraction, m_linearMotorDirection, m_lastLinearVelocityVector); |
662 | } | 524 | } |
663 | else | 525 | else |
664 | { | 526 | { |
665 | // if what remains of applied is small, zero it. | 527 | // if what remains of direction is very small, zero it. |
666 | // if (m_lastLinearVelocityVector.ApproxEquals(Vector3.Zero, 0.01f)) | ||
667 | // m_lastLinearVelocityVector = Vector3.Zero; | ||
668 | m_linearMotorDirection = Vector3.Zero; | 528 | m_linearMotorDirection = Vector3.Zero; |
669 | m_lastLinearVelocityVector = Vector3.Zero; | 529 | m_lastLinearVelocityVector = Vector3.Zero; |
530 | VDetailLog("{0},MoveLinear,zeroed", m_prim.LocalID); | ||
670 | } | 531 | } |
671 | 532 | ||
672 | // convert requested object velocity to world-referenced vector | 533 | // convert requested object velocity to object relative vector |
673 | Quaternion rotq = m_prim.Orientation; | 534 | Quaternion rotq = m_prim.Orientation; |
674 | m_dir = m_lastLinearVelocityVector * rotq; | 535 | m_newVelocity = m_lastLinearVelocityVector * rotq; |
675 | 536 | ||
676 | // Add the various forces into m_dir which will be our new direction vector (velocity) | 537 | // Add the various forces into m_dir which will be our new direction vector (velocity) |
677 | 538 | ||
678 | // add Gravity and Buoyancy | 539 | // add Gravity and Buoyancy |
679 | // KF: So far I have found no good method to combine a script-requested | ||
680 | // .Z velocity and gravity. Therefore only 0g will used script-requested | ||
681 | // .Z velocity. >0g (m_VehicleBuoyancy < 1) will used modified gravity only. | ||
682 | Vector3 grav = Vector3.Zero; | ||
683 | // There is some gravity, make a gravity force vector that is applied after object velocity. | 540 | // There is some gravity, make a gravity force vector that is applied after object velocity. |
684 | // m_VehicleBuoyancy: -1=2g; 0=1g; 1=0g; | 541 | // m_VehicleBuoyancy: -1=2g; 0=1g; 1=0g; |
685 | grav.Z = m_prim.Scene.DefaultGravity.Z * m_prim.Mass * (1f - m_VehicleBuoyancy); | 542 | Vector3 grav = m_prim.Scene.DefaultGravity * (m_prim.Mass * (1f - m_VehicleBuoyancy)); |
543 | |||
544 | /* | ||
545 | * RA: Not sure why one would do this | ||
686 | // Preserve the current Z velocity | 546 | // Preserve the current Z velocity |
687 | Vector3 vel_now = m_prim.Velocity; | 547 | Vector3 vel_now = m_prim.Velocity; |
688 | m_dir.Z = vel_now.Z; // Preserve the accumulated falling velocity | 548 | m_dir.Z = vel_now.Z; // Preserve the accumulated falling velocity |
549 | */ | ||
689 | 550 | ||
690 | Vector3 pos = m_prim.Position; | 551 | Vector3 pos = m_prim.Position; |
691 | Vector3 posChange = pos; | ||
692 | // Vector3 accel = new Vector3(-(m_dir.X - m_lastLinearVelocityVector.X / 0.1f), -(m_dir.Y - m_lastLinearVelocityVector.Y / 0.1f), m_dir.Z - m_lastLinearVelocityVector.Z / 0.1f); | 552 | // Vector3 accel = new Vector3(-(m_dir.X - m_lastLinearVelocityVector.X / 0.1f), -(m_dir.Y - m_lastLinearVelocityVector.Y / 0.1f), m_dir.Z - m_lastLinearVelocityVector.Z / 0.1f); |
693 | double Zchange = Math.Abs(posChange.Z); | ||
694 | if (m_BlockingEndPoint != Vector3.Zero) | ||
695 | { | ||
696 | bool changed = false; | ||
697 | if (pos.X >= (m_BlockingEndPoint.X - (float)1)) | ||
698 | { | ||
699 | pos.X -= posChange.X + 1; | ||
700 | changed = true; | ||
701 | } | ||
702 | if (pos.Y >= (m_BlockingEndPoint.Y - (float)1)) | ||
703 | { | ||
704 | pos.Y -= posChange.Y + 1; | ||
705 | changed = true; | ||
706 | } | ||
707 | if (pos.Z >= (m_BlockingEndPoint.Z - (float)1)) | ||
708 | { | ||
709 | pos.Z -= posChange.Z + 1; | ||
710 | changed = true; | ||
711 | } | ||
712 | if (pos.X <= 0) | ||
713 | { | ||
714 | pos.X += posChange.X + 1; | ||
715 | changed = true; | ||
716 | } | ||
717 | if (pos.Y <= 0) | ||
718 | { | ||
719 | pos.Y += posChange.Y + 1; | ||
720 | changed = true; | ||
721 | } | ||
722 | if (changed) | ||
723 | { | ||
724 | m_prim.Position = pos; | ||
725 | DetailLog("{0},MoveLinear,blockingEndPoint,block={1},origPos={2},pos={3}", | ||
726 | m_prim.LocalID, m_BlockingEndPoint, posChange, pos); | ||
727 | } | ||
728 | } | ||
729 | 553 | ||
730 | // If below the terrain, move us above the ground a little. | 554 | // If below the terrain, move us above the ground a little. |
731 | if (pos.Z < m_prim.Scene.GetTerrainHeightAtXYZ(pos)) | 555 | float terrainHeight = m_prim.Scene.TerrainManager.GetTerrainHeightAtXYZ(pos); |
556 | // Taking the rotated size doesn't work here because m_prim.Size is the size of the root prim and not the linkset. | ||
557 | // Need to add a m_prim.LinkSet.Size similar to m_prim.LinkSet.Mass. | ||
558 | // Vector3 rotatedSize = m_prim.Size * m_prim.Orientation; | ||
559 | // if (rotatedSize.Z < terrainHeight) | ||
560 | if (pos.Z < terrainHeight) | ||
732 | { | 561 | { |
733 | pos.Z = m_prim.Scene.GetTerrainHeightAtXYZ(pos) + 2; | 562 | pos.Z = terrainHeight + 2; |
734 | m_prim.Position = pos; | 563 | m_prim.Position = pos; |
735 | DetailLog("{0},MoveLinear,terrainHeight,pos={1}", m_prim.LocalID, pos); | 564 | VDetailLog("{0},MoveLinear,terrainHeight,terrainHeight={1},pos={2}", m_prim.LocalID, terrainHeight, pos); |
736 | } | 565 | } |
737 | 566 | ||
738 | // Check if hovering | 567 | // Check if hovering |
739 | if ((m_Hoverflags & (VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT)) != 0) | 568 | if ((m_flags & (VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT)) != 0) |
740 | { | 569 | { |
741 | // We should hover, get the target height | 570 | // We should hover, get the target height |
742 | if ((m_Hoverflags & VehicleFlag.HOVER_WATER_ONLY) != 0) | 571 | if ((m_flags & VehicleFlag.HOVER_WATER_ONLY) != 0) |
743 | { | 572 | { |
744 | m_VhoverTargetHeight = m_prim.Scene.GetWaterLevel() + m_VhoverHeight; | 573 | m_VhoverTargetHeight = m_prim.Scene.GetWaterLevelAtXYZ(pos) + m_VhoverHeight; |
745 | } | 574 | } |
746 | if ((m_Hoverflags & VehicleFlag.HOVER_TERRAIN_ONLY) != 0) | 575 | if ((m_flags & VehicleFlag.HOVER_TERRAIN_ONLY) != 0) |
747 | { | 576 | { |
748 | m_VhoverTargetHeight = m_prim.Scene.GetTerrainHeightAtXY(pos.X, pos.Y) + m_VhoverHeight; | 577 | m_VhoverTargetHeight = terrainHeight + m_VhoverHeight; |
749 | } | 578 | } |
750 | if ((m_Hoverflags & VehicleFlag.HOVER_GLOBAL_HEIGHT) != 0) | 579 | if ((m_flags & VehicleFlag.HOVER_GLOBAL_HEIGHT) != 0) |
751 | { | 580 | { |
752 | m_VhoverTargetHeight = m_VhoverHeight; | 581 | m_VhoverTargetHeight = m_VhoverHeight; |
753 | } | 582 | } |
754 | 583 | ||
755 | if ((m_Hoverflags & VehicleFlag.HOVER_UP_ONLY) != 0) | 584 | if ((m_flags & VehicleFlag.HOVER_UP_ONLY) != 0) |
756 | { | 585 | { |
757 | // If body is aready heigher, use its height as target height | 586 | // If body is aready heigher, use its height as target height |
758 | if (pos.Z > m_VhoverTargetHeight) m_VhoverTargetHeight = pos.Z; | 587 | if (pos.Z > m_VhoverTargetHeight) m_VhoverTargetHeight = pos.Z; |
759 | } | 588 | } |
760 | if ((m_Hoverflags & VehicleFlag.LOCK_HOVER_HEIGHT) != 0) | 589 | if ((m_flags & VehicleFlag.LOCK_HOVER_HEIGHT) != 0) |
761 | { | 590 | { |
762 | if ((pos.Z - m_VhoverTargetHeight) > .2 || (pos.Z - m_VhoverTargetHeight) < -.2) | 591 | if ((pos.Z - m_VhoverTargetHeight) > .2 || (pos.Z - m_VhoverTargetHeight) < -.2) |
763 | { | 592 | { |
@@ -770,82 +599,92 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
770 | // Replace Vertical speed with correction figure if significant | 599 | // Replace Vertical speed with correction figure if significant |
771 | if (Math.Abs(herr0) > 0.01f) | 600 | if (Math.Abs(herr0) > 0.01f) |
772 | { | 601 | { |
773 | m_dir.Z = -((herr0 * pTimestep * 50.0f) / m_VhoverTimescale); | 602 | m_newVelocity.Z = -((herr0 * pTimestep * 50.0f) / m_VhoverTimescale); |
774 | //KF: m_VhoverEfficiency is not yet implemented | 603 | //KF: m_VhoverEfficiency is not yet implemented |
775 | } | 604 | } |
776 | else | 605 | else |
777 | { | 606 | { |
778 | m_dir.Z = 0f; | 607 | m_newVelocity.Z = 0f; |
779 | } | 608 | } |
780 | } | 609 | } |
781 | 610 | ||
782 | DetailLog("{0},MoveLinear,hover,pos={1},dir={2},height={3},target={4}", m_prim.LocalID, pos, m_dir, m_VhoverHeight, m_VhoverTargetHeight); | 611 | VDetailLog("{0},MoveLinear,hover,pos={1},dir={2},height={3},target={4}", m_prim.LocalID, pos, m_newVelocity, m_VhoverHeight, m_VhoverTargetHeight); |
612 | } | ||
783 | 613 | ||
784 | // m_VhoverEfficiency = 0f; // 0=boucy, 1=Crit.damped | 614 | Vector3 posChange = pos - m_lastPositionVector; |
785 | // m_VhoverTimescale = 0f; // time to acheive height | 615 | if (m_BlockingEndPoint != Vector3.Zero) |
786 | // pTimestep is time since last frame,in secs | 616 | { |
617 | bool changed = false; | ||
618 | if (pos.X >= (m_BlockingEndPoint.X - (float)1)) | ||
619 | { | ||
620 | pos.X -= posChange.X + 1; | ||
621 | changed = true; | ||
622 | } | ||
623 | if (pos.Y >= (m_BlockingEndPoint.Y - (float)1)) | ||
624 | { | ||
625 | pos.Y -= posChange.Y + 1; | ||
626 | changed = true; | ||
627 | } | ||
628 | if (pos.Z >= (m_BlockingEndPoint.Z - (float)1)) | ||
629 | { | ||
630 | pos.Z -= posChange.Z + 1; | ||
631 | changed = true; | ||
632 | } | ||
633 | if (pos.X <= 0) | ||
634 | { | ||
635 | pos.X += posChange.X + 1; | ||
636 | changed = true; | ||
637 | } | ||
638 | if (pos.Y <= 0) | ||
639 | { | ||
640 | pos.Y += posChange.Y + 1; | ||
641 | changed = true; | ||
642 | } | ||
643 | if (changed) | ||
644 | { | ||
645 | m_prim.Position = pos; | ||
646 | VDetailLog("{0},MoveLinear,blockingEndPoint,block={1},origPos={2},pos={3}", | ||
647 | m_prim.LocalID, m_BlockingEndPoint, posChange, pos); | ||
648 | } | ||
787 | } | 649 | } |
788 | 650 | ||
651 | float Zchange = Math.Abs(posChange.Z); | ||
789 | if ((m_flags & (VehicleFlag.LIMIT_MOTOR_UP)) != 0) | 652 | if ((m_flags & (VehicleFlag.LIMIT_MOTOR_UP)) != 0) |
790 | { | 653 | { |
791 | //Start Experimental Values | ||
792 | if (Zchange > .3) | 654 | if (Zchange > .3) |
793 | { | ||
794 | grav.Z = (float)(grav.Z * 3); | 655 | grav.Z = (float)(grav.Z * 3); |
795 | } | ||
796 | if (Zchange > .15) | 656 | if (Zchange > .15) |
797 | { | ||
798 | grav.Z = (float)(grav.Z * 2); | 657 | grav.Z = (float)(grav.Z * 2); |
799 | } | ||
800 | if (Zchange > .75) | 658 | if (Zchange > .75) |
801 | { | ||
802 | grav.Z = (float)(grav.Z * 1.5); | 659 | grav.Z = (float)(grav.Z * 1.5); |
803 | } | ||
804 | if (Zchange > .05) | 660 | if (Zchange > .05) |
805 | { | ||
806 | grav.Z = (float)(grav.Z * 1.25); | 661 | grav.Z = (float)(grav.Z * 1.25); |
807 | } | ||
808 | if (Zchange > .025) | 662 | if (Zchange > .025) |
809 | { | ||
810 | grav.Z = (float)(grav.Z * 1.125); | 663 | grav.Z = (float)(grav.Z * 1.125); |
811 | } | 664 | float postemp = (pos.Z - terrainHeight); |
812 | float terraintemp = m_prim.Scene.GetTerrainHeightAtXYZ(pos); | ||
813 | float postemp = (pos.Z - terraintemp); | ||
814 | if (postemp > 2.5f) | 665 | if (postemp > 2.5f) |
815 | { | ||
816 | grav.Z = (float)(grav.Z * 1.037125); | 666 | grav.Z = (float)(grav.Z * 1.037125); |
817 | } | 667 | VDetailLog("{0},MoveLinear,limitMotorUp,grav={1}", m_prim.LocalID, grav); |
818 | DetailLog("{0},MoveLinear,limitMotorUp,grav={1}", m_prim.LocalID, grav); | ||
819 | //End Experimental Values | ||
820 | } | 668 | } |
821 | if ((m_flags & (VehicleFlag.NO_X)) != 0) | 669 | if ((m_flags & (VehicleFlag.NO_X)) != 0) |
822 | { | 670 | m_newVelocity.X = 0; |
823 | m_dir.X = 0; | ||
824 | } | ||
825 | if ((m_flags & (VehicleFlag.NO_Y)) != 0) | 671 | if ((m_flags & (VehicleFlag.NO_Y)) != 0) |
826 | { | 672 | m_newVelocity.Y = 0; |
827 | m_dir.Y = 0; | ||
828 | } | ||
829 | if ((m_flags & (VehicleFlag.NO_Z)) != 0) | 673 | if ((m_flags & (VehicleFlag.NO_Z)) != 0) |
830 | { | 674 | m_newVelocity.Z = 0; |
831 | m_dir.Z = 0; | ||
832 | } | ||
833 | |||
834 | m_lastPositionVector = m_prim.Position; | ||
835 | 675 | ||
836 | // Apply velocity | 676 | // Apply velocity |
837 | m_prim.Velocity = m_dir; | 677 | m_prim.Velocity = m_newVelocity; |
838 | // apply gravity force | 678 | // apply gravity force |
839 | // Why is this set here? The physics engine already does gravity. | 679 | // Why is this set here? The physics engine already does gravity. |
840 | // m_prim.AddForce(grav, false); | 680 | // m_prim.AddForce(grav, false); |
841 | // m_prim.Force = grav; | ||
842 | 681 | ||
843 | // Apply friction | 682 | // Apply friction |
844 | Vector3 decayamount = Vector3.One / (m_linearFrictionTimescale / pTimestep); | 683 | Vector3 keepFraction = Vector3.One - (Vector3.One / (m_linearFrictionTimescale / pTimestep)); |
845 | m_lastLinearVelocityVector -= m_lastLinearVelocityVector * decayamount; | 684 | m_lastLinearVelocityVector *= keepFraction; |
846 | 685 | ||
847 | DetailLog("{0},MoveLinear,done,pos={1},vel={2},force={3},decay={4}", | 686 | VDetailLog("{0},MoveLinear,done,lmDir={1},lmVel={2},newVel={3},grav={4},1Mdecay={5}", |
848 | m_prim.LocalID, m_lastPositionVector, m_dir, grav, decayamount); | 687 | m_prim.LocalID, m_linearMotorDirection, m_lastLinearVelocityVector, m_newVelocity, grav, keepFraction); |
849 | 688 | ||
850 | } // end MoveLinear() | 689 | } // end MoveLinear() |
851 | 690 | ||
@@ -870,30 +709,33 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
870 | // There are m_angularMotorApply steps. | 709 | // There are m_angularMotorApply steps. |
871 | Vector3 origAngularVelocity = m_angularMotorVelocity; | 710 | Vector3 origAngularVelocity = m_angularMotorVelocity; |
872 | // ramp up to new value | 711 | // ramp up to new value |
873 | // current velocity += error / (time to get there / step interval) | 712 | // current velocity += error / ( time to get there / step interval) |
874 | // requested speed - last motor speed | 713 | // requested speed - last motor speed |
875 | m_angularMotorVelocity.X += (m_angularMotorDirection.X - m_angularMotorVelocity.X) / (m_angularMotorTimescale / pTimestep); | 714 | m_angularMotorVelocity.X += (m_angularMotorDirection.X - m_angularMotorVelocity.X) / (m_angularMotorTimescale / pTimestep); |
876 | m_angularMotorVelocity.Y += (m_angularMotorDirection.Y - m_angularMotorVelocity.Y) / (m_angularMotorTimescale / pTimestep); | 715 | m_angularMotorVelocity.Y += (m_angularMotorDirection.Y - m_angularMotorVelocity.Y) / (m_angularMotorTimescale / pTimestep); |
877 | m_angularMotorVelocity.Z += (m_angularMotorDirection.Z - m_angularMotorVelocity.Z) / (m_angularMotorTimescale / pTimestep); | 716 | m_angularMotorVelocity.Z += (m_angularMotorDirection.Z - m_angularMotorVelocity.Z) / (m_angularMotorTimescale / pTimestep); |
878 | 717 | ||
879 | DetailLog("{0},MoveAngular,angularMotorApply,apply={1},origvel={2},dir={3},vel={4}", | 718 | VDetailLog("{0},MoveAngular,angularMotorApply,apply={1},angTScale={2},timeStep={3},origvel={4},dir={5},vel={6}", |
880 | m_prim.LocalID,m_angularMotorApply,origAngularVelocity, m_angularMotorDirection, m_angularMotorVelocity); | 719 | m_prim.LocalID, m_angularMotorApply, m_angularMotorTimescale, pTimestep, origAngularVelocity, m_angularMotorDirection, m_angularMotorVelocity); |
881 | 720 | ||
882 | m_angularMotorApply--; // This is done so that if script request rate is less than phys frame rate the expected | 721 | // This is done so that if script request rate is less than phys frame rate the expected |
883 | // velocity may still be acheived. | 722 | // velocity may still be acheived. |
723 | m_angularMotorApply--; | ||
884 | } | 724 | } |
885 | else | 725 | else |
886 | { | 726 | { |
887 | // No motor recently applied, keep the body velocity | 727 | // No motor recently applied, keep the body velocity |
888 | // and decay the velocity | 728 | // and decay the velocity |
889 | m_angularMotorVelocity -= m_angularMotorVelocity / (m_angularMotorDecayTimescale / pTimestep); | 729 | m_angularMotorVelocity -= m_angularMotorVelocity / (m_angularMotorDecayTimescale / pTimestep); |
730 | if (m_angularMotorVelocity.LengthSquared() < 0.00001) | ||
731 | m_angularMotorVelocity = Vector3.Zero; | ||
890 | } // end motor section | 732 | } // end motor section |
891 | 733 | ||
892 | // Vertical attractor section | 734 | // Vertical attractor section |
893 | Vector3 vertattr = Vector3.Zero; | 735 | Vector3 vertattr = Vector3.Zero; |
894 | if (m_verticalAttractionTimescale < 300) | 736 | if (m_verticalAttractionTimescale < 300) |
895 | { | 737 | { |
896 | float VAservo = 0.2f / (m_verticalAttractionTimescale * pTimestep); | 738 | float VAservo = 0.2f / (m_verticalAttractionTimescale / pTimestep); |
897 | // get present body rotation | 739 | // get present body rotation |
898 | Quaternion rotq = m_prim.Orientation; | 740 | Quaternion rotq = m_prim.Orientation; |
899 | // make a vector pointing up | 741 | // make a vector pointing up |
@@ -924,7 +766,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
924 | vertattr.X += bounce * angularVelocity.X; | 766 | vertattr.X += bounce * angularVelocity.X; |
925 | vertattr.Y += bounce * angularVelocity.Y; | 767 | vertattr.Y += bounce * angularVelocity.Y; |
926 | 768 | ||
927 | DetailLog("{0},MoveAngular,verticalAttraction,verterr={1},bounce={2},vertattr={3}", | 769 | VDetailLog("{0},MoveAngular,verticalAttraction,verterr={1},bounce={2},vertattr={3}", |
928 | m_prim.LocalID, verterr, bounce, vertattr); | 770 | m_prim.LocalID, verterr, bounce, vertattr); |
929 | 771 | ||
930 | } // else vertical attractor is off | 772 | } // else vertical attractor is off |
@@ -942,13 +784,13 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
942 | { | 784 | { |
943 | m_lastAngularVelocity.X = 0; | 785 | m_lastAngularVelocity.X = 0; |
944 | m_lastAngularVelocity.Y = 0; | 786 | m_lastAngularVelocity.Y = 0; |
945 | DetailLog("{0},MoveAngular,noDeflectionUp,lastAngular={1}", m_prim.LocalID, m_lastAngularVelocity); | 787 | VDetailLog("{0},MoveAngular,noDeflectionUp,lastAngular={1}", m_prim.LocalID, m_lastAngularVelocity); |
946 | } | 788 | } |
947 | 789 | ||
948 | if (m_lastAngularVelocity.ApproxEquals(Vector3.Zero, 0.01f)) | 790 | if (m_lastAngularVelocity.ApproxEquals(Vector3.Zero, 0.01f)) |
949 | { | 791 | { |
950 | m_lastAngularVelocity = Vector3.Zero; // Reduce small value to zero. | 792 | m_lastAngularVelocity = Vector3.Zero; // Reduce small value to zero. |
951 | DetailLog("{0},MoveAngular,zeroSmallValues,lastAngular={1}", m_prim.LocalID, m_lastAngularVelocity); | 793 | VDetailLog("{0},MoveAngular,zeroSmallValues,lastAngular={1}", m_prim.LocalID, m_lastAngularVelocity); |
952 | } | 794 | } |
953 | 795 | ||
954 | // apply friction | 796 | // apply friction |
@@ -958,7 +800,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
958 | // Apply to the body | 800 | // Apply to the body |
959 | m_prim.RotationalVelocity = m_lastAngularVelocity; | 801 | m_prim.RotationalVelocity = m_lastAngularVelocity; |
960 | 802 | ||
961 | DetailLog("{0},MoveAngular,done,decay={1},lastAngular={2}", m_prim.LocalID, decayamount, m_lastAngularVelocity); | 803 | VDetailLog("{0},MoveAngular,done,decay={1},lastAngular={2}", m_prim.LocalID, decayamount, m_lastAngularVelocity); |
962 | } //end MoveAngular | 804 | } //end MoveAngular |
963 | 805 | ||
964 | internal void LimitRotation(float timestep) | 806 | internal void LimitRotation(float timestep) |
@@ -996,20 +838,16 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
996 | m_rot.Y = 0; | 838 | m_rot.Y = 0; |
997 | changed = true; | 839 | changed = true; |
998 | } | 840 | } |
999 | if ((m_flags & VehicleFlag.LOCK_ROTATION) != 0) | ||
1000 | { | ||
1001 | m_rot.X = 0; | ||
1002 | m_rot.Y = 0; | ||
1003 | changed = true; | ||
1004 | } | ||
1005 | if (changed) | 841 | if (changed) |
842 | { | ||
1006 | m_prim.Orientation = m_rot; | 843 | m_prim.Orientation = m_rot; |
844 | VDetailLog("{0},LimitRotation,done,orig={1},new={2}", m_prim.LocalID, rotq, m_rot); | ||
845 | } | ||
1007 | 846 | ||
1008 | DetailLog("{0},LimitRotation,done,changed={1},orig={2},new={3}", m_prim.LocalID, changed, rotq, m_rot); | ||
1009 | } | 847 | } |
1010 | 848 | ||
1011 | // Invoke the detailed logger and output something if it's enabled. | 849 | // Invoke the detailed logger and output something if it's enabled. |
1012 | private void DetailLog(string msg, params Object[] args) | 850 | private void VDetailLog(string msg, params Object[] args) |
1013 | { | 851 | { |
1014 | if (m_prim.Scene.VehicleLoggingEnabled) | 852 | if (m_prim.Scene.VehicleLoggingEnabled) |
1015 | m_prim.Scene.PhysicsLogging.Write(msg, args); | 853 | m_prim.Scene.PhysicsLogging.Write(msg, args); |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs b/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs index 087b9bb..7e784eb 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs | |||
@@ -36,14 +36,17 @@ public class BSLinkset | |||
36 | { | 36 | { |
37 | private static string LogHeader = "[BULLETSIM LINKSET]"; | 37 | private static string LogHeader = "[BULLETSIM LINKSET]"; |
38 | 38 | ||
39 | private BSPrim m_linksetRoot; | 39 | private BSPhysObject m_linksetRoot; |
40 | public BSPrim LinksetRoot { get { return m_linksetRoot; } } | 40 | public BSPhysObject LinksetRoot { get { return m_linksetRoot; } } |
41 | 41 | ||
42 | private BSScene m_physicsScene; | 42 | private BSScene m_physicsScene; |
43 | public BSScene PhysicsScene { get { return m_physicsScene; } } | 43 | public BSScene PhysicsScene { get { return m_physicsScene; } } |
44 | 44 | ||
45 | static int m_nextLinksetID = 1; | ||
46 | public int LinksetID { get; private set; } | ||
47 | |||
45 | // The children under the root in this linkset | 48 | // The children under the root in this linkset |
46 | private List<BSPrim> m_children; | 49 | private List<BSPhysObject> m_children; |
47 | 50 | ||
48 | // We lock the diddling of linkset classes to prevent any badness. | 51 | // We lock the diddling of linkset classes to prevent any badness. |
49 | // This locks the modification of the instances of this class. Changes | 52 | // This locks the modification of the instances of this class. Changes |
@@ -71,19 +74,23 @@ public class BSLinkset | |||
71 | get { return ComputeLinksetGeometricCenter(); } | 74 | get { return ComputeLinksetGeometricCenter(); } |
72 | } | 75 | } |
73 | 76 | ||
74 | public BSLinkset(BSScene scene, BSPrim parent) | 77 | public BSLinkset(BSScene scene, BSPhysObject parent) |
75 | { | 78 | { |
76 | // A simple linkset of one (no children) | 79 | // A simple linkset of one (no children) |
80 | LinksetID = m_nextLinksetID++; | ||
81 | // We create LOTS of linksets. | ||
82 | if (m_nextLinksetID < 0) | ||
83 | m_nextLinksetID = 1; | ||
77 | m_physicsScene = scene; | 84 | m_physicsScene = scene; |
78 | m_linksetRoot = parent; | 85 | m_linksetRoot = parent; |
79 | m_children = new List<BSPrim>(); | 86 | m_children = new List<BSPhysObject>(); |
80 | m_mass = parent.MassRaw; | 87 | m_mass = parent.MassRaw; |
81 | } | 88 | } |
82 | 89 | ||
83 | // Link to a linkset where the child knows the parent. | 90 | // Link to a linkset where the child knows the parent. |
84 | // Parent changing should not happen so do some sanity checking. | 91 | // Parent changing should not happen so do some sanity checking. |
85 | // We return the parent's linkset so the child can track its membership. | 92 | // We return the parent's linkset so the child can track its membership. |
86 | public BSLinkset AddMeToLinkset(BSPrim child) | 93 | public BSLinkset AddMeToLinkset(BSPhysObject child) |
87 | { | 94 | { |
88 | lock (m_linksetActivityLock) | 95 | lock (m_linksetActivityLock) |
89 | { | 96 | { |
@@ -95,7 +102,7 @@ public class BSLinkset | |||
95 | // Remove a child from a linkset. | 102 | // Remove a child from a linkset. |
96 | // Returns a new linkset for the child which is a linkset of one (just the | 103 | // Returns a new linkset for the child which is a linkset of one (just the |
97 | // orphened child). | 104 | // orphened child). |
98 | public BSLinkset RemoveMeFromLinkset(BSPrim child) | 105 | public BSLinkset RemoveMeFromLinkset(BSPhysObject child) |
99 | { | 106 | { |
100 | lock (m_linksetActivityLock) | 107 | lock (m_linksetActivityLock) |
101 | { | 108 | { |
@@ -122,7 +129,7 @@ public class BSLinkset | |||
122 | } | 129 | } |
123 | 130 | ||
124 | // Return 'true' if the passed object is the root object of this linkset | 131 | // Return 'true' if the passed object is the root object of this linkset |
125 | public bool IsRoot(BSPrim requestor) | 132 | public bool IsRoot(BSPhysObject requestor) |
126 | { | 133 | { |
127 | return (requestor.LocalID == m_linksetRoot.LocalID); | 134 | return (requestor.LocalID == m_linksetRoot.LocalID); |
128 | } | 135 | } |
@@ -133,12 +140,12 @@ public class BSLinkset | |||
133 | public bool HasAnyChildren { get { return (m_children.Count > 0); } } | 140 | public bool HasAnyChildren { get { return (m_children.Count > 0); } } |
134 | 141 | ||
135 | // Return 'true' if this child is in this linkset | 142 | // Return 'true' if this child is in this linkset |
136 | public bool HasChild(BSPrim child) | 143 | public bool HasChild(BSPhysObject child) |
137 | { | 144 | { |
138 | bool ret = false; | 145 | bool ret = false; |
139 | lock (m_linksetActivityLock) | 146 | lock (m_linksetActivityLock) |
140 | { | 147 | { |
141 | foreach (BSPrim bp in m_children) | 148 | foreach (BSPhysObject bp in m_children) |
142 | { | 149 | { |
143 | if (child.LocalID == bp.LocalID) | 150 | if (child.LocalID == bp.LocalID) |
144 | { | 151 | { |
@@ -153,7 +160,7 @@ public class BSLinkset | |||
153 | private float ComputeLinksetMass() | 160 | private float ComputeLinksetMass() |
154 | { | 161 | { |
155 | float mass = m_linksetRoot.MassRaw; | 162 | float mass = m_linksetRoot.MassRaw; |
156 | foreach (BSPrim bp in m_children) | 163 | foreach (BSPhysObject bp in m_children) |
157 | { | 164 | { |
158 | mass += bp.MassRaw; | 165 | mass += bp.MassRaw; |
159 | } | 166 | } |
@@ -167,7 +174,7 @@ public class BSLinkset | |||
167 | 174 | ||
168 | lock (m_linksetActivityLock) | 175 | lock (m_linksetActivityLock) |
169 | { | 176 | { |
170 | foreach (BSPrim bp in m_children) | 177 | foreach (BSPhysObject bp in m_children) |
171 | { | 178 | { |
172 | com += bp.Position * bp.MassRaw; | 179 | com += bp.Position * bp.MassRaw; |
173 | totalMass += bp.MassRaw; | 180 | totalMass += bp.MassRaw; |
@@ -185,7 +192,7 @@ public class BSLinkset | |||
185 | 192 | ||
186 | lock (m_linksetActivityLock) | 193 | lock (m_linksetActivityLock) |
187 | { | 194 | { |
188 | foreach (BSPrim bp in m_children) | 195 | foreach (BSPhysObject bp in m_children) |
189 | { | 196 | { |
190 | com += bp.Position * bp.MassRaw; | 197 | com += bp.Position * bp.MassRaw; |
191 | } | 198 | } |
@@ -195,11 +202,33 @@ public class BSLinkset | |||
195 | return com; | 202 | return com; |
196 | } | 203 | } |
197 | 204 | ||
205 | // The object is going dynamic (physical). Do any setup necessary | ||
206 | // for a dynamic linkset. | ||
207 | // Only the state of the passed object can be modified. The rest of the linkset | ||
208 | // has not yet been fully constructed. | ||
209 | // Return 'true' if any properties updated on the passed object. | ||
210 | // Called at taint-time! | ||
211 | public bool MakeDynamic(BSPhysObject child) | ||
212 | { | ||
213 | bool ret = false; | ||
214 | return ret; | ||
215 | } | ||
216 | |||
217 | // The object is going static (non-physical). Do any setup necessary | ||
218 | // for a static linkset. | ||
219 | // Return 'true' if any properties updated on the passed object. | ||
220 | // Called at taint-time! | ||
221 | public bool MakeStatic(BSPhysObject child) | ||
222 | { | ||
223 | // What is done for each object in BSPrim is what we want. | ||
224 | return false; | ||
225 | } | ||
226 | |||
198 | // When physical properties are changed the linkset needs to recalculate | 227 | // When physical properties are changed the linkset needs to recalculate |
199 | // its internal properties. | 228 | // its internal properties. |
200 | public void Refresh(BSPrim requestor) | 229 | public void Refresh(BSPhysObject requestor) |
201 | { | 230 | { |
202 | // If there are no children, there aren't any constraints to recompute | 231 | // If there are no children, there can't be any constraints to recompute |
203 | if (!HasAnyChildren) | 232 | if (!HasAnyChildren) |
204 | return; | 233 | return; |
205 | 234 | ||
@@ -218,15 +247,16 @@ public class BSLinkset | |||
218 | // from a linkset to make sure the constraints know about the new mass and | 247 | // from a linkset to make sure the constraints know about the new mass and |
219 | // geometry. | 248 | // geometry. |
220 | // Must only be called at taint time!! | 249 | // Must only be called at taint time!! |
221 | private bool RecomputeLinksetConstraintVariables() | 250 | private void RecomputeLinksetConstraintVariables() |
222 | { | 251 | { |
223 | float linksetMass = LinksetMass; | 252 | float linksetMass = LinksetMass; |
224 | lock (m_linksetActivityLock) | 253 | lock (m_linksetActivityLock) |
225 | { | 254 | { |
226 | foreach (BSPrim child in m_children) | 255 | bool somethingMissing = false; |
256 | foreach (BSPhysObject child in m_children) | ||
227 | { | 257 | { |
228 | BSConstraint constrain; | 258 | BSConstraint constrain; |
229 | if (m_physicsScene.Constraints.TryGetConstraint(LinksetRoot.Body, child.Body, out constrain)) | 259 | if (m_physicsScene.Constraints.TryGetConstraint(LinksetRoot.BSBody, child.BSBody, out constrain)) |
230 | { | 260 | { |
231 | // DetailLog("{0},BSLinkset.RecomputeLinksetConstraintVariables,taint,child={1},mass={2},A={3},B={4}", | 261 | // DetailLog("{0},BSLinkset.RecomputeLinksetConstraintVariables,taint,child={1},mass={2},A={3},B={4}", |
232 | // LinksetRoot.LocalID, child.LocalID, linksetMass, constrain.Body1.ID, constrain.Body2.ID); | 262 | // LinksetRoot.LocalID, child.LocalID, linksetMass, constrain.Body1.ID, constrain.Body2.ID); |
@@ -234,32 +264,51 @@ public class BSLinkset | |||
234 | } | 264 | } |
235 | else | 265 | else |
236 | { | 266 | { |
237 | // Non-fatal error that can happen when children are being added to the linkset but | 267 | // Non-fatal error that happens when children are being added to the linkset but |
238 | // their constraints have not been created yet. | 268 | // their constraints have not been created yet. |
239 | // Caused by the fact that m_children is built at run time but building constraints | 269 | // Caused by the fact that m_children is built at run time but building constraints |
240 | // happens at taint time. | 270 | // happens at taint time. |
241 | // m_physicsScene.Logger.ErrorFormat("[BULLETSIM LINKSET] RecomputeLinksetConstraintVariables: constraint not found for root={0}, child={1}", | 271 | somethingMissing = true; |
242 | // m_linksetRoot.Body.ID, child.Body.ID); | 272 | break; |
243 | } | 273 | } |
244 | } | 274 | } |
275 | |||
276 | // If the whole linkset is not here, doesn't make sense to recompute linkset wide values | ||
277 | if (!somethingMissing) | ||
278 | { | ||
279 | // If this is a multiple object linkset, set everybody's center of mass to the set's center of mass | ||
280 | OMV.Vector3 centerOfMass = ComputeLinksetCenterOfMass(); | ||
281 | BulletSimAPI.SetCenterOfMassByPosRot2(LinksetRoot.BSBody.Ptr, centerOfMass, OMV.Quaternion.Identity); | ||
282 | foreach (BSPhysObject child in m_children) | ||
283 | { | ||
284 | BulletSimAPI.SetCenterOfMassByPosRot2(child.BSBody.Ptr, centerOfMass, OMV.Quaternion.Identity); | ||
285 | } | ||
286 | /* | ||
287 | // The root prim takes on the weight of the whole linkset | ||
288 | OMV.Vector3 inertia = BulletSimAPI.CalculateLocalInertia2(LinksetRoot.BSShape.Ptr, linksetMass); | ||
289 | BulletSimAPI.SetMassProps2(LinksetRoot.BSBody.Ptr, linksetMass, inertia); | ||
290 | OMV.Vector3 centerOfMass = ComputeLinksetCenterOfMass(); | ||
291 | BulletSimAPI.SetCenterOfMassByPosRot2(LinksetRoot.BSBody.Ptr, centerOfMass, OMV.Quaternion.Identity); | ||
292 | BulletSimAPI.UpdateInertiaTensor2(LinksetRoot.BSBody.Ptr); | ||
293 | */ | ||
294 | } | ||
245 | } | 295 | } |
246 | return false; | 296 | return; |
247 | } | 297 | } |
248 | 298 | ||
249 | // I am the root of a linkset and a new child is being added | 299 | // I am the root of a linkset and a new child is being added |
250 | // Called while LinkActivity is locked. | 300 | // Called while LinkActivity is locked. |
251 | private void AddChildToLinkset(BSPrim child) | 301 | private void AddChildToLinkset(BSPhysObject child) |
252 | { | 302 | { |
253 | if (!HasChild(child)) | 303 | if (!HasChild(child)) |
254 | { | 304 | { |
255 | m_children.Add(child); | 305 | m_children.Add(child); |
256 | 306 | ||
257 | BSPrim rootx = LinksetRoot; // capture the root as of now | 307 | BSPhysObject rootx = LinksetRoot; // capture the root as of now |
258 | BSPrim childx = child; | 308 | BSPhysObject childx = child; |
259 | m_physicsScene.TaintedObject("AddChildToLinkset", delegate() | 309 | m_physicsScene.TaintedObject("AddChildToLinkset", delegate() |
260 | { | 310 | { |
261 | // DebugLog("{0}: AddChildToLinkset: adding child {1} to {2}", LogHeader, child.LocalID, m_linksetRoot.LocalID); | 311 | DetailLog("{0},AddChildToLinkset,taint,child={1}", m_linksetRoot.LocalID, child.LocalID); |
262 | // DetailLog("{0},AddChildToLinkset,taint,child={1}", m_linksetRoot.LocalID, child.LocalID); | ||
263 | PhysicallyLinkAChildToRoot(rootx, childx); // build the physical binding between me and the child | 312 | PhysicallyLinkAChildToRoot(rootx, childx); // build the physical binding between me and the child |
264 | }); | 313 | }); |
265 | } | 314 | } |
@@ -271,7 +320,7 @@ public class BSLinkset | |||
271 | // it's still connected to the linkset. | 320 | // it's still connected to the linkset. |
272 | // Normal OpenSimulator operation will never do this because other SceneObjectPart information | 321 | // Normal OpenSimulator operation will never do this because other SceneObjectPart information |
273 | // has to be updated also (like pointer to prim's parent). | 322 | // has to be updated also (like pointer to prim's parent). |
274 | private void RemoveChildFromOtherLinkset(BSPrim pchild) | 323 | private void RemoveChildFromOtherLinkset(BSPhysObject pchild) |
275 | { | 324 | { |
276 | pchild.Linkset = new BSLinkset(m_physicsScene, pchild); | 325 | pchild.Linkset = new BSLinkset(m_physicsScene, pchild); |
277 | RemoveChildFromLinkset(pchild); | 326 | RemoveChildFromLinkset(pchild); |
@@ -279,21 +328,20 @@ public class BSLinkset | |||
279 | 328 | ||
280 | // I am the root of a linkset and one of my children is being removed. | 329 | // I am the root of a linkset and one of my children is being removed. |
281 | // Safe to call even if the child is not really in my linkset. | 330 | // Safe to call even if the child is not really in my linkset. |
282 | private void RemoveChildFromLinkset(BSPrim child) | 331 | private void RemoveChildFromLinkset(BSPhysObject child) |
283 | { | 332 | { |
284 | if (m_children.Remove(child)) | 333 | if (m_children.Remove(child)) |
285 | { | 334 | { |
286 | BSPrim rootx = LinksetRoot; // capture the root as of now | 335 | BSPhysObject rootx = LinksetRoot; // capture the root as of now |
287 | BSPrim childx = child; | 336 | BSPhysObject childx = child; |
288 | m_physicsScene.TaintedObject("RemoveChildFromLinkset", delegate() | 337 | m_physicsScene.TaintedObject("RemoveChildFromLinkset", delegate() |
289 | { | 338 | { |
290 | // DebugLog("{0}: RemoveChildFromLinkset: Removing constraint to {1}", LogHeader, child.LocalID); | 339 | DetailLog("{0},RemoveChildFromLinkset,taint,child={1}", m_linksetRoot.LocalID, child.LocalID); |
291 | // DetailLog("{0},RemoveChildFromLinkset,taint,child={1}", m_linksetRoot.LocalID, child.LocalID); | ||
292 | 340 | ||
293 | PhysicallyUnlinkAChildFromRoot(rootx, childx); | 341 | PhysicallyUnlinkAChildFromRoot(rootx, childx); |
342 | RecomputeLinksetConstraintVariables(); | ||
294 | }); | 343 | }); |
295 | 344 | ||
296 | RecomputeLinksetConstraintVariables(); | ||
297 | } | 345 | } |
298 | else | 346 | else |
299 | { | 347 | { |
@@ -305,7 +353,7 @@ public class BSLinkset | |||
305 | 353 | ||
306 | // Create a constraint between me (root of linkset) and the passed prim (the child). | 354 | // Create a constraint between me (root of linkset) and the passed prim (the child). |
307 | // Called at taint time! | 355 | // Called at taint time! |
308 | private void PhysicallyLinkAChildToRoot(BSPrim rootPrim, BSPrim childPrim) | 356 | private void PhysicallyLinkAChildToRoot(BSPhysObject rootPrim, BSPhysObject childPrim) |
309 | { | 357 | { |
310 | // Zero motion for children so they don't interpolate | 358 | // Zero motion for children so they don't interpolate |
311 | childPrim.ZeroMotion(); | 359 | childPrim.ZeroMotion(); |
@@ -319,19 +367,18 @@ public class BSLinkset | |||
319 | 367 | ||
320 | // create a constraint that allows no freedom of movement between the two objects | 368 | // create a constraint that allows no freedom of movement between the two objects |
321 | // http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?t=4818 | 369 | // http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?t=4818 |
322 | // DebugLog("{0}: CreateLinkset: Adding a constraint between root prim {1} and child prim {2}", LogHeader, LocalID, childPrim.LocalID); | ||
323 | DetailLog("{0},PhysicallyLinkAChildToRoot,taint,root={1},child={2},rLoc={3},cLoc={4},midLoc={5}", | 370 | DetailLog("{0},PhysicallyLinkAChildToRoot,taint,root={1},child={2},rLoc={3},cLoc={4},midLoc={5}", |
324 | rootPrim.LocalID, rootPrim.LocalID, childPrim.LocalID, rootPrim.Position, childPrim.Position, midPoint); | 371 | rootPrim.LocalID, rootPrim.LocalID, childPrim.LocalID, rootPrim.Position, childPrim.Position, midPoint); |
325 | BS6DofConstraint constrain = new BS6DofConstraint( | 372 | BS6DofConstraint constrain = new BS6DofConstraint( |
326 | m_physicsScene.World, rootPrim.Body, childPrim.Body, | 373 | m_physicsScene.World, rootPrim.BSBody, childPrim.BSBody, |
327 | midPoint, | 374 | midPoint, |
328 | true, | 375 | true, |
329 | true | 376 | true |
330 | ); | 377 | ); |
331 | /* NOTE: attempt to build constraint with full frame computation, etc. | 378 | /* NOTE: below is an attempt to build constraint with full frame computation, etc. |
332 | * Using the midpoint is easier since it lets the Bullet code use the transforms | 379 | * Using the midpoint is easier since it lets the Bullet code use the transforms |
333 | * of the objects. | 380 | * of the objects. |
334 | * Code left here as an example. | 381 | * Code left as a warning to future programmers. |
335 | // ================================================================================== | 382 | // ================================================================================== |
336 | // relative position normalized to the root prim | 383 | // relative position normalized to the root prim |
337 | OMV.Quaternion invThisOrientation = OMV.Quaternion.Inverse(rootPrim.Orientation); | 384 | OMV.Quaternion invThisOrientation = OMV.Quaternion.Inverse(rootPrim.Orientation); |
@@ -343,7 +390,6 @@ public class BSLinkset | |||
343 | 390 | ||
344 | // create a constraint that allows no freedom of movement between the two objects | 391 | // create a constraint that allows no freedom of movement between the two objects |
345 | // http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?t=4818 | 392 | // http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?t=4818 |
346 | // DebugLog("{0}: CreateLinkset: Adding a constraint between root prim {1} and child prim {2}", LogHeader, LocalID, childPrim.LocalID); | ||
347 | DetailLog("{0},PhysicallyLinkAChildToRoot,taint,root={1},child={2}", rootPrim.LocalID, rootPrim.LocalID, childPrim.LocalID); | 393 | DetailLog("{0},PhysicallyLinkAChildToRoot,taint,root={1},child={2}", rootPrim.LocalID, rootPrim.LocalID, childPrim.LocalID); |
348 | BS6DofConstraint constrain = new BS6DofConstraint( | 394 | BS6DofConstraint constrain = new BS6DofConstraint( |
349 | PhysicsScene.World, rootPrim.Body, childPrim.Body, | 395 | PhysicsScene.World, rootPrim.Body, childPrim.Body, |
@@ -374,40 +420,34 @@ public class BSLinkset | |||
374 | PhysicsScene.Params.linkConstraintTransMotorMaxVel, | 420 | PhysicsScene.Params.linkConstraintTransMotorMaxVel, |
375 | PhysicsScene.Params.linkConstraintTransMotorMaxForce); | 421 | PhysicsScene.Params.linkConstraintTransMotorMaxForce); |
376 | constrain.SetCFMAndERP(PhysicsScene.Params.linkConstraintCFM, PhysicsScene.Params.linkConstraintERP); | 422 | constrain.SetCFMAndERP(PhysicsScene.Params.linkConstraintCFM, PhysicsScene.Params.linkConstraintERP); |
423 | if (PhysicsScene.Params.linkConstraintSolverIterations != 0f) | ||
424 | { | ||
425 | constrain.SetSolverIterations(PhysicsScene.Params.linkConstraintSolverIterations); | ||
426 | } | ||
377 | 427 | ||
378 | RecomputeLinksetConstraintVariables(); | 428 | RecomputeLinksetConstraintVariables(); |
379 | } | 429 | } |
380 | 430 | ||
381 | // Remove linkage between myself and a particular child | 431 | // Remove linkage between myself and a particular child |
382 | // Called at taint time! | 432 | // Called at taint time! |
383 | private void PhysicallyUnlinkAChildFromRoot(BSPrim rootPrim, BSPrim childPrim) | 433 | private void PhysicallyUnlinkAChildFromRoot(BSPhysObject rootPrim, BSPhysObject childPrim) |
384 | { | 434 | { |
385 | // DebugLog("{0}: PhysicallyUnlinkAChildFromRoot: RemoveConstraint between root prim {1} and child prim {2}", | ||
386 | // LogHeader, rootPrim.LocalID, childPrim.LocalID); | ||
387 | DetailLog("{0},PhysicallyUnlinkAChildFromRoot,taint,root={1},child={2}", rootPrim.LocalID, rootPrim.LocalID, childPrim.LocalID); | 435 | DetailLog("{0},PhysicallyUnlinkAChildFromRoot,taint,root={1},child={2}", rootPrim.LocalID, rootPrim.LocalID, childPrim.LocalID); |
388 | 436 | ||
389 | // Find the constraint for this link and get rid of it from the overall collection and from my list | 437 | // Find the constraint for this link and get rid of it from the overall collection and from my list |
390 | m_physicsScene.Constraints.RemoveAndDestroyConstraint(rootPrim.Body, childPrim.Body); | 438 | m_physicsScene.Constraints.RemoveAndDestroyConstraint(rootPrim.BSBody, childPrim.BSBody); |
391 | 439 | ||
392 | // Make the child refresh its location | 440 | // Make the child refresh its location |
393 | BulletSimAPI.PushUpdate2(childPrim.Body.Ptr); | 441 | BulletSimAPI.PushUpdate2(childPrim.BSBody.Ptr); |
394 | } | 442 | } |
395 | 443 | ||
396 | // Remove linkage between myself and any possible children I might have | 444 | // Remove linkage between myself and any possible children I might have |
397 | // Called at taint time! | 445 | // Called at taint time! |
398 | private void PhysicallyUnlinkAllChildrenFromRoot(BSPrim rootPrim) | 446 | private void PhysicallyUnlinkAllChildrenFromRoot(BSPhysObject rootPrim) |
399 | { | 447 | { |
400 | // DebugLog("{0}: PhysicallyUnlinkAllChildren:", LogHeader); | ||
401 | DetailLog("{0},PhysicallyUnlinkAllChildren,taint", rootPrim.LocalID); | 448 | DetailLog("{0},PhysicallyUnlinkAllChildren,taint", rootPrim.LocalID); |
402 | 449 | ||
403 | m_physicsScene.Constraints.RemoveAndDestroyConstraint(rootPrim.Body); | 450 | m_physicsScene.Constraints.RemoveAndDestroyConstraint(rootPrim.BSBody); |
404 | } | ||
405 | |||
406 | // Invoke the detailed logger and output something if it's enabled. | ||
407 | private void DebugLog(string msg, params Object[] args) | ||
408 | { | ||
409 | if (m_physicsScene.ShouldDebugLog) | ||
410 | m_physicsScene.Logger.DebugFormat(msg, args); | ||
411 | } | 451 | } |
412 | 452 | ||
413 | // Invoke the detailed logger and output something if it's enabled. | 453 | // Invoke the detailed logger and output something if it's enabled. |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs new file mode 100755 index 0000000..3fe71e1 --- /dev/null +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs | |||
@@ -0,0 +1,64 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyrightD | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | using System; | ||
28 | using System.Collections.Generic; | ||
29 | using System.Text; | ||
30 | |||
31 | using OMV = OpenMetaverse; | ||
32 | using OpenSim.Framework; | ||
33 | using OpenSim.Region.Physics.Manager; | ||
34 | |||
35 | namespace OpenSim.Region.Physics.BulletSPlugin | ||
36 | { | ||
37 | // Class to wrap all objects. | ||
38 | // The rest of BulletSim doesn't need to keep checking for avatars or prims | ||
39 | // unless the difference is significant. | ||
40 | public abstract class BSPhysObject : PhysicsActor | ||
41 | { | ||
42 | public abstract BSLinkset Linkset { get; set; } | ||
43 | |||
44 | public abstract bool Collide(uint collidingWith, BSPhysObject collidee, | ||
45 | OMV.Vector3 contactPoint, OMV.Vector3 contactNormal, float pentrationDepth); | ||
46 | public abstract void SendCollisions(); | ||
47 | |||
48 | // Return the object mass without calculating it or side effects | ||
49 | public abstract float MassRaw { get; } | ||
50 | |||
51 | // Reference to the physical body (btCollisionObject) of this object | ||
52 | public abstract BulletBody BSBody { get; set; } | ||
53 | // Reference to the physical shape (btCollisionShape) of this object | ||
54 | public abstract BulletShape BSShape { get; set; } | ||
55 | |||
56 | public abstract void ZeroMotion(); | ||
57 | |||
58 | public virtual void StepVehicle(float timeStep) { } | ||
59 | |||
60 | public abstract void UpdateProperties(EntityProperties entprop); | ||
61 | |||
62 | public abstract void Destroy(); | ||
63 | } | ||
64 | } | ||
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs index 9c20004..26a581f 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs | |||
@@ -37,13 +37,11 @@ using OpenSim.Region.Physics.ConvexDecompositionDotNet; | |||
37 | namespace OpenSim.Region.Physics.BulletSPlugin | 37 | namespace OpenSim.Region.Physics.BulletSPlugin |
38 | { | 38 | { |
39 | [Serializable] | 39 | [Serializable] |
40 | public sealed class BSPrim : PhysicsActor | 40 | public sealed class BSPrim : BSPhysObject |
41 | { | 41 | { |
42 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 42 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
43 | private static readonly string LogHeader = "[BULLETS PRIM]"; | 43 | private static readonly string LogHeader = "[BULLETS PRIM]"; |
44 | 44 | ||
45 | private void DebugLog(string mm, params Object[] xx) { if (_scene.ShouldDebugLog) m_log.DebugFormat(mm, xx); } | ||
46 | |||
47 | private IMesh _mesh; | 45 | private IMesh _mesh; |
48 | private PrimitiveBaseShape _pbs; | 46 | private PrimitiveBaseShape _pbs; |
49 | private ShapeData.PhysicsShapeType _shapeType; | 47 | private ShapeData.PhysicsShapeType _shapeType; |
@@ -90,23 +88,16 @@ public sealed class BSPrim : PhysicsActor | |||
90 | private float _buoyancy; | 88 | private float _buoyancy; |
91 | 89 | ||
92 | // Membership in a linkset is controlled by this class. | 90 | // Membership in a linkset is controlled by this class. |
93 | private BSLinkset _linkset; | 91 | public override BSLinkset Linkset { get; set; } |
94 | public BSLinkset Linkset | ||
95 | { | ||
96 | get { return _linkset; } | ||
97 | set { _linkset = value; } | ||
98 | } | ||
99 | 92 | ||
100 | private int _subscribedEventsMs = 0; | 93 | private int _subscribedEventsMs = 0; |
101 | private int _nextCollisionOkTime = 0; | 94 | private int _nextCollisionOkTime = 0; |
102 | long _collidingStep; | 95 | long _collidingStep; |
103 | long _collidingGroundStep; | 96 | long _collidingGroundStep; |
97 | CollisionFlags m_currentCollisionFlags = 0; | ||
104 | 98 | ||
105 | private BulletBody m_body; | 99 | public override BulletBody BSBody { get; set; } |
106 | public BulletBody Body { | 100 | public override BulletShape BSShape { get; set; } |
107 | get { return m_body; } | ||
108 | set { m_body = value; } | ||
109 | } | ||
110 | 101 | ||
111 | private BSDynamics _vehicle; | 102 | private BSDynamics _vehicle; |
112 | 103 | ||
@@ -124,6 +115,7 @@ public sealed class BSPrim : PhysicsActor | |||
124 | // m_log.DebugFormat("{0}: BSPrim creation of {1}, id={2}", LogHeader, primName, localID); | 115 | // m_log.DebugFormat("{0}: BSPrim creation of {1}, id={2}", LogHeader, primName, localID); |
125 | _localID = localID; | 116 | _localID = localID; |
126 | _avName = primName; | 117 | _avName = primName; |
118 | _physicsActorType = (int)ActorTypes.Prim; | ||
127 | _scene = parent_scene; | 119 | _scene = parent_scene; |
128 | _position = pos; | 120 | _position = pos; |
129 | _size = size; | 121 | _size = size; |
@@ -141,35 +133,37 @@ public sealed class BSPrim : PhysicsActor | |||
141 | _friction = _scene.Params.defaultFriction; // TODO: compute based on object material | 133 | _friction = _scene.Params.defaultFriction; // TODO: compute based on object material |
142 | _density = _scene.Params.defaultDensity; // TODO: compute based on object material | 134 | _density = _scene.Params.defaultDensity; // TODO: compute based on object material |
143 | _restitution = _scene.Params.defaultRestitution; | 135 | _restitution = _scene.Params.defaultRestitution; |
144 | _linkset = new BSLinkset(_scene, this); // a linkset of one | 136 | Linkset = new BSLinkset(Scene, this); // a linkset of one |
145 | _vehicle = new BSDynamics(this); // add vehicleness | 137 | _vehicle = new BSDynamics(Scene, this); // add vehicleness |
146 | _mass = CalculateMass(); | 138 | _mass = CalculateMass(); |
147 | // do the actual object creation at taint time | ||
148 | DetailLog("{0},BSPrim.constructor,call", LocalID); | 139 | DetailLog("{0},BSPrim.constructor,call", LocalID); |
140 | // do the actual object creation at taint time | ||
149 | _scene.TaintedObject("BSPrim.create", delegate() | 141 | _scene.TaintedObject("BSPrim.create", delegate() |
150 | { | 142 | { |
151 | RecreateGeomAndObject(); | 143 | CreateGeomAndObject(true); |
152 | 144 | ||
153 | // Get the pointer to the physical body for this object. | 145 | // Get the pointer to the physical body for this object. |
154 | // At the moment, we're still letting BulletSim manage the creation and destruction | 146 | // At the moment, we're still letting BulletSim manage the creation and destruction |
155 | // of the object. Someday we'll move that into the C# code. | 147 | // of the object. Someday we'll move that into the C# code. |
156 | m_body = new BulletBody(LocalID, BulletSimAPI.GetBodyHandle2(_scene.World.Ptr, LocalID)); | 148 | BSBody = new BulletBody(LocalID, BulletSimAPI.GetBodyHandle2(_scene.World.Ptr, LocalID)); |
149 | BSShape = new BulletShape(BulletSimAPI.GetCollisionShape2(BSBody.Ptr)); | ||
150 | m_currentCollisionFlags = BulletSimAPI.GetCollisionFlags2(BSBody.Ptr); | ||
157 | }); | 151 | }); |
158 | } | 152 | } |
159 | 153 | ||
160 | // called when this prim is being destroyed and we should free all the resources | 154 | // called when this prim is being destroyed and we should free all the resources |
161 | public void Destroy() | 155 | public override void Destroy() |
162 | { | 156 | { |
163 | // m_log.DebugFormat("{0}: Destroy, id={1}", LogHeader, LocalID); | 157 | // m_log.DebugFormat("{0}: Destroy, id={1}", LogHeader, LocalID); |
164 | 158 | ||
165 | // Undo any links between me and any other object | 159 | // Undo any links between me and any other object |
166 | BSPrim parentBefore = _linkset.LinksetRoot; | 160 | BSPhysObject parentBefore = Linkset.LinksetRoot; |
167 | int childrenBefore = _linkset.NumberOfChildren; | 161 | int childrenBefore = Linkset.NumberOfChildren; |
168 | 162 | ||
169 | _linkset = _linkset.RemoveMeFromLinkset(this); | 163 | Linkset = Linkset.RemoveMeFromLinkset(this); |
170 | 164 | ||
171 | DetailLog("{0},BSPrim.Destroy,call,parentBefore={1},childrenBefore={2},parentAfter={3},childrenAfter={4}", | 165 | DetailLog("{0},BSPrim.Destroy,call,parentBefore={1},childrenBefore={2},parentAfter={3},childrenAfter={4}", |
172 | LocalID, parentBefore.LocalID, childrenBefore, _linkset.LinksetRoot.LocalID, _linkset.NumberOfChildren); | 166 | LocalID, parentBefore.LocalID, childrenBefore, Linkset.LinksetRoot.LocalID, Linkset.NumberOfChildren); |
173 | 167 | ||
174 | // Undo any vehicle properties | 168 | // Undo any vehicle properties |
175 | this.VehicleType = (int)Vehicle.TYPE_NONE; | 169 | this.VehicleType = (int)Vehicle.TYPE_NONE; |
@@ -192,9 +186,10 @@ public sealed class BSPrim : PhysicsActor | |||
192 | _scene.TaintedObject("BSPrim.setSize", delegate() | 186 | _scene.TaintedObject("BSPrim.setSize", delegate() |
193 | { | 187 | { |
194 | _mass = CalculateMass(); // changing size changes the mass | 188 | _mass = CalculateMass(); // changing size changes the mass |
195 | BulletSimAPI.SetObjectScaleMass(_scene.WorldID, _localID, _scale, (IsPhysical ? _mass : 0f), IsPhysical); | 189 | // Since _size changed, the mesh needs to be rebuilt. If rebuilt, all the correct |
196 | // DetailLog("{0}: BSPrim.setSize: size={1}, mass={2}, physical={3}", LocalID, _size, _mass, IsPhysical); | 190 | // scale and margins are set. |
197 | RecreateGeomAndObject(); | 191 | CreateGeomAndObject(true); |
192 | DetailLog("{0}: BSPrim.setSize: size={1}, scale={2}, mass={3}, physical={4}", LocalID, _size, _scale, _mass, IsPhysical); | ||
198 | }); | 193 | }); |
199 | } | 194 | } |
200 | } | 195 | } |
@@ -204,7 +199,7 @@ public sealed class BSPrim : PhysicsActor | |||
204 | _scene.TaintedObject("BSPrim.setShape", delegate() | 199 | _scene.TaintedObject("BSPrim.setShape", delegate() |
205 | { | 200 | { |
206 | _mass = CalculateMass(); // changing the shape changes the mass | 201 | _mass = CalculateMass(); // changing the shape changes the mass |
207 | RecreateGeomAndObject(); | 202 | CreateGeomAndObject(false); |
208 | }); | 203 | }); |
209 | } | 204 | } |
210 | } | 205 | } |
@@ -232,14 +227,13 @@ public sealed class BSPrim : PhysicsActor | |||
232 | BSPrim parent = obj as BSPrim; | 227 | BSPrim parent = obj as BSPrim; |
233 | if (parent != null) | 228 | if (parent != null) |
234 | { | 229 | { |
235 | DebugLog("{0}: link {1}/{2} to {3}", LogHeader, _avName, _localID, parent.LocalID); | 230 | BSPhysObject parentBefore = Linkset.LinksetRoot; |
236 | BSPrim parentBefore = _linkset.LinksetRoot; | 231 | int childrenBefore = Linkset.NumberOfChildren; |
237 | int childrenBefore = _linkset.NumberOfChildren; | ||
238 | 232 | ||
239 | _linkset = parent.Linkset.AddMeToLinkset(this); | 233 | Linkset = parent.Linkset.AddMeToLinkset(this); |
240 | 234 | ||
241 | DetailLog("{0},BSPrim.link,call,parentBefore={1}, childrenBefore=={2}, parentAfter={3}, childrenAfter={4}", | 235 | DetailLog("{0},BSPrim.link,call,parentBefore={1}, childrenBefore=={2}, parentAfter={3}, childrenAfter={4}", |
242 | LocalID, parentBefore.LocalID, childrenBefore, _linkset.LinksetRoot.LocalID, _linkset.NumberOfChildren); | 236 | LocalID, parentBefore.LocalID, childrenBefore, Linkset.LinksetRoot.LocalID, Linkset.NumberOfChildren); |
243 | } | 237 | } |
244 | return; | 238 | return; |
245 | } | 239 | } |
@@ -248,16 +242,14 @@ public sealed class BSPrim : PhysicsActor | |||
248 | public override void delink() { | 242 | public override void delink() { |
249 | // TODO: decide if this parent checking needs to happen at taint time | 243 | // TODO: decide if this parent checking needs to happen at taint time |
250 | // Race condition here: if link() and delink() in same simulation tick, the delink will not happen | 244 | // Race condition here: if link() and delink() in same simulation tick, the delink will not happen |
251 | DebugLog("{0}: delink {1}/{2}. Parent={3}", LogHeader, _avName, _localID, | ||
252 | _linkset.LinksetRoot._avName+"/"+_linkset.LinksetRoot.LocalID.ToString()); | ||
253 | 245 | ||
254 | BSPrim parentBefore = _linkset.LinksetRoot; | 246 | BSPhysObject parentBefore = Linkset.LinksetRoot; |
255 | int childrenBefore = _linkset.NumberOfChildren; | 247 | int childrenBefore = Linkset.NumberOfChildren; |
256 | 248 | ||
257 | _linkset = _linkset.RemoveMeFromLinkset(this); | 249 | Linkset = Linkset.RemoveMeFromLinkset(this); |
258 | 250 | ||
259 | DetailLog("{0},BSPrim.delink,parentBefore={1},childrenBefore={2},parentAfter={3},childrenAfter={4}, ", | 251 | DetailLog("{0},BSPrim.delink,parentBefore={1},childrenBefore={2},parentAfter={3},childrenAfter={4}, ", |
260 | LocalID, parentBefore.LocalID, childrenBefore, _linkset.LinksetRoot.LocalID, _linkset.NumberOfChildren); | 252 | LocalID, parentBefore.LocalID, childrenBefore, Linkset.LinksetRoot.LocalID, Linkset.NumberOfChildren); |
261 | return; | 253 | return; |
262 | } | 254 | } |
263 | 255 | ||
@@ -265,30 +257,30 @@ public sealed class BSPrim : PhysicsActor | |||
265 | // Do it to the properties so the values get set in the physics engine. | 257 | // Do it to the properties so the values get set in the physics engine. |
266 | // Push the setting of the values to the viewer. | 258 | // Push the setting of the values to the viewer. |
267 | // Called at taint time! | 259 | // Called at taint time! |
268 | public void ZeroMotion() | 260 | public override void ZeroMotion() |
269 | { | 261 | { |
270 | _velocity = OMV.Vector3.Zero; | 262 | _velocity = OMV.Vector3.Zero; |
271 | _acceleration = OMV.Vector3.Zero; | 263 | _acceleration = OMV.Vector3.Zero; |
272 | _rotationalVelocity = OMV.Vector3.Zero; | 264 | _rotationalVelocity = OMV.Vector3.Zero; |
273 | 265 | ||
274 | // Zero some other properties directly into the physics engine | 266 | // Zero some other properties directly into the physics engine |
275 | BulletSimAPI.SetVelocity2(Body.Ptr, OMV.Vector3.Zero); | 267 | BulletSimAPI.SetLinearVelocity2(BSBody.Ptr, OMV.Vector3.Zero); |
276 | BulletSimAPI.SetAngularVelocity2(Body.Ptr, OMV.Vector3.Zero); | 268 | BulletSimAPI.SetAngularVelocity2(BSBody.Ptr, OMV.Vector3.Zero); |
277 | BulletSimAPI.SetInterpolation2(Body.Ptr, OMV.Vector3.Zero, OMV.Vector3.Zero); | 269 | BulletSimAPI.SetInterpolationVelocity2(BSBody.Ptr, OMV.Vector3.Zero, OMV.Vector3.Zero); |
278 | BulletSimAPI.ClearForces2(Body.Ptr); | 270 | BulletSimAPI.ClearForces2(BSBody.Ptr); |
279 | } | 271 | } |
280 | 272 | ||
281 | public override void LockAngularMotion(OMV.Vector3 axis) | 273 | public override void LockAngularMotion(OMV.Vector3 axis) |
282 | { | 274 | { |
283 | // DetailLog("{0},BSPrim.LockAngularMotion,call,axis={1}", LocalID, axis); | 275 | DetailLog("{0},BSPrim.LockAngularMotion,call,axis={1}", LocalID, axis); |
284 | return; | 276 | return; |
285 | } | 277 | } |
286 | 278 | ||
287 | public override OMV.Vector3 Position { | 279 | public override OMV.Vector3 Position { |
288 | get { | 280 | get { |
289 | if (!_linkset.IsRoot(this)) | 281 | if (!Linkset.IsRoot(this)) |
290 | // child prims move around based on their parent. Need to get the latest location | 282 | // child prims move around based on their parent. Need to get the latest location |
291 | _position = BulletSimAPI.GetObjectPosition(_scene.WorldID, _localID); | 283 | _position = BulletSimAPI.GetPosition2(BSBody.Ptr); |
292 | 284 | ||
293 | // don't do the GetObjectPosition for root elements because this function is called a zillion times | 285 | // don't do the GetObjectPosition for root elements because this function is called a zillion times |
294 | // _position = BulletSimAPI.GetObjectPosition(_scene.WorldID, _localID); | 286 | // _position = BulletSimAPI.GetObjectPosition(_scene.WorldID, _localID); |
@@ -299,8 +291,8 @@ public sealed class BSPrim : PhysicsActor | |||
299 | // TODO: what does it mean to set the position of a child prim?? Rebuild the constraint? | 291 | // TODO: what does it mean to set the position of a child prim?? Rebuild the constraint? |
300 | _scene.TaintedObject("BSPrim.setPosition", delegate() | 292 | _scene.TaintedObject("BSPrim.setPosition", delegate() |
301 | { | 293 | { |
302 | // DetailLog("{0},BSPrim.SetPosition,taint,pos={1},orient={2}", LocalID, _position, _orientation); | 294 | DetailLog("{0},BSPrim.SetPosition,taint,pos={1},orient={2}", LocalID, _position, _orientation); |
303 | BulletSimAPI.SetObjectTranslation(_scene.WorldID, _localID, _position, _orientation); | 295 | BulletSimAPI.SetTranslation2(BSBody.Ptr, _position, _orientation); |
304 | }); | 296 | }); |
305 | } | 297 | } |
306 | } | 298 | } |
@@ -311,23 +303,24 @@ public sealed class BSPrim : PhysicsActor | |||
311 | { | 303 | { |
312 | get | 304 | get |
313 | { | 305 | { |
314 | return _linkset.LinksetMass; | 306 | // return Linkset.LinksetMass; |
307 | return _mass; | ||
315 | } | 308 | } |
316 | } | 309 | } |
317 | 310 | ||
318 | // used when we only want this prim's mass and not the linkset thing | 311 | // used when we only want this prim's mass and not the linkset thing |
319 | public float MassRaw { get { return _mass; } } | 312 | public override float MassRaw { get { return _mass; } } |
320 | 313 | ||
321 | // Is this used? | 314 | // Is this used? |
322 | public override OMV.Vector3 CenterOfMass | 315 | public override OMV.Vector3 CenterOfMass |
323 | { | 316 | { |
324 | get { return _linkset.CenterOfMass; } | 317 | get { return Linkset.CenterOfMass; } |
325 | } | 318 | } |
326 | 319 | ||
327 | // Is this used? | 320 | // Is this used? |
328 | public override OMV.Vector3 GeometricCenter | 321 | public override OMV.Vector3 GeometricCenter |
329 | { | 322 | { |
330 | get { return _linkset.GeometricCenter; } | 323 | get { return Linkset.GeometricCenter; } |
331 | } | 324 | } |
332 | 325 | ||
333 | public override OMV.Vector3 Force { | 326 | public override OMV.Vector3 Force { |
@@ -336,9 +329,8 @@ public sealed class BSPrim : PhysicsActor | |||
336 | _force = value; | 329 | _force = value; |
337 | _scene.TaintedObject("BSPrim.setForce", delegate() | 330 | _scene.TaintedObject("BSPrim.setForce", delegate() |
338 | { | 331 | { |
339 | // DetailLog("{0},BSPrim.setForce,taint,force={1}", LocalID, _force); | 332 | DetailLog("{0},BSPrim.setForce,taint,force={1}", LocalID, _force); |
340 | // BulletSimAPI.SetObjectForce(_scene.WorldID, _localID, _force); | 333 | BulletSimAPI.SetObjectForce2(BSBody.Ptr, _force); |
341 | BulletSimAPI.SetObjectForce2(Body.Ptr, _force); | ||
342 | }); | 334 | }); |
343 | } | 335 | } |
344 | } | 336 | } |
@@ -364,14 +356,14 @@ public sealed class BSPrim : PhysicsActor | |||
364 | { | 356 | { |
365 | _scene.TaintedObject("BSPrim.VehicleFloatParam", delegate() | 357 | _scene.TaintedObject("BSPrim.VehicleFloatParam", delegate() |
366 | { | 358 | { |
367 | _vehicle.ProcessFloatVehicleParam((Vehicle)param, value, _scene.LastSimulatedTimestep); | 359 | _vehicle.ProcessFloatVehicleParam((Vehicle)param, value); |
368 | }); | 360 | }); |
369 | } | 361 | } |
370 | public override void VehicleVectorParam(int param, OMV.Vector3 value) | 362 | public override void VehicleVectorParam(int param, OMV.Vector3 value) |
371 | { | 363 | { |
372 | _scene.TaintedObject("BSPrim.VehicleVectorParam", delegate() | 364 | _scene.TaintedObject("BSPrim.VehicleVectorParam", delegate() |
373 | { | 365 | { |
374 | _vehicle.ProcessVectorVehicleParam((Vehicle)param, value, _scene.LastSimulatedTimestep); | 366 | _vehicle.ProcessVectorVehicleParam((Vehicle)param, value); |
375 | }); | 367 | }); |
376 | } | 368 | } |
377 | public override void VehicleRotationParam(int param, OMV.Quaternion rotation) | 369 | public override void VehicleRotationParam(int param, OMV.Quaternion rotation) |
@@ -391,7 +383,7 @@ public sealed class BSPrim : PhysicsActor | |||
391 | 383 | ||
392 | // Called each simulation step to advance vehicle characteristics. | 384 | // Called each simulation step to advance vehicle characteristics. |
393 | // Called from Scene when doing simulation step so we're in taint processing time. | 385 | // Called from Scene when doing simulation step so we're in taint processing time. |
394 | public void StepVehicle(float timeStep) | 386 | public override void StepVehicle(float timeStep) |
395 | { | 387 | { |
396 | if (IsPhysical) | 388 | if (IsPhysical) |
397 | _vehicle.Step(timeStep); | 389 | _vehicle.Step(timeStep); |
@@ -414,15 +406,15 @@ public sealed class BSPrim : PhysicsActor | |||
414 | _velocity = value; | 406 | _velocity = value; |
415 | _scene.TaintedObject("BSPrim.setVelocity", delegate() | 407 | _scene.TaintedObject("BSPrim.setVelocity", delegate() |
416 | { | 408 | { |
417 | // DetailLog("{0},BSPrim.SetVelocity,taint,vel={1}", LocalID, _velocity); | 409 | DetailLog("{0},BSPrim.SetVelocity,taint,vel={1}", LocalID, _velocity); |
418 | BulletSimAPI.SetObjectVelocity(_scene.WorldID, LocalID, _velocity); | 410 | BulletSimAPI.SetLinearVelocity2(BSBody.Ptr, _velocity); |
419 | }); | 411 | }); |
420 | } | 412 | } |
421 | } | 413 | } |
422 | public override OMV.Vector3 Torque { | 414 | public override OMV.Vector3 Torque { |
423 | get { return _torque; } | 415 | get { return _torque; } |
424 | set { _torque = value; | 416 | set { _torque = value; |
425 | // DetailLog("{0},BSPrim.SetTorque,call,torque={1}", LocalID, _torque); | 417 | DetailLog("{0},BSPrim.SetTorque,call,torque={1}", LocalID, _torque); |
426 | } | 418 | } |
427 | } | 419 | } |
428 | public override float CollisionScore { | 420 | public override float CollisionScore { |
@@ -436,10 +428,10 @@ public sealed class BSPrim : PhysicsActor | |||
436 | } | 428 | } |
437 | public override OMV.Quaternion Orientation { | 429 | public override OMV.Quaternion Orientation { |
438 | get { | 430 | get { |
439 | if (!_linkset.IsRoot(this)) | 431 | if (!Linkset.IsRoot(this)) |
440 | { | 432 | { |
441 | // Children move around because tied to parent. Get a fresh value. | 433 | // Children move around because tied to parent. Get a fresh value. |
442 | _orientation = BulletSimAPI.GetObjectOrientation(_scene.WorldID, LocalID); | 434 | _orientation = BulletSimAPI.GetOrientation2(BSBody.Ptr); |
443 | } | 435 | } |
444 | return _orientation; | 436 | return _orientation; |
445 | } | 437 | } |
@@ -449,15 +441,14 @@ public sealed class BSPrim : PhysicsActor | |||
449 | _scene.TaintedObject("BSPrim.setOrientation", delegate() | 441 | _scene.TaintedObject("BSPrim.setOrientation", delegate() |
450 | { | 442 | { |
451 | // _position = BulletSimAPI.GetObjectPosition(_scene.WorldID, _localID); | 443 | // _position = BulletSimAPI.GetObjectPosition(_scene.WorldID, _localID); |
452 | // DetailLog("{0},BSPrim.setOrientation,taint,pos={1},orient={2}", LocalID, _position, _orientation); | 444 | DetailLog("{0},BSPrim.setOrientation,taint,pos={1},orient={2}", LocalID, _position, _orientation); |
453 | BulletSimAPI.SetObjectTranslation(_scene.WorldID, _localID, _position, _orientation); | 445 | BulletSimAPI.SetTranslation2(BSBody.Ptr, _position, _orientation); |
454 | }); | 446 | }); |
455 | } | 447 | } |
456 | } | 448 | } |
457 | public override int PhysicsActorType { | 449 | public override int PhysicsActorType { |
458 | get { return _physicsActorType; } | 450 | get { return _physicsActorType; } |
459 | set { _physicsActorType = value; | 451 | set { _physicsActorType = value; } |
460 | } | ||
461 | } | 452 | } |
462 | public override bool IsPhysical { | 453 | public override bool IsPhysical { |
463 | get { return _isPhysical; } | 454 | get { return _isPhysical; } |
@@ -484,30 +475,139 @@ public sealed class BSPrim : PhysicsActor | |||
484 | 475 | ||
485 | // Make gravity work if the object is physical and not selected | 476 | // Make gravity work if the object is physical and not selected |
486 | // No locking here because only called when it is safe | 477 | // No locking here because only called when it is safe |
478 | // There are four flags we're interested in: | ||
479 | // IsStatic: Object does not move, otherwise the object has mass and moves | ||
480 | // isSolid: other objects bounce off of this object | ||
481 | // isVolumeDetect: other objects pass through but can generate collisions | ||
482 | // collisionEvents: whether this object returns collision events | ||
487 | private void SetObjectDynamic() | 483 | private void SetObjectDynamic() |
488 | { | 484 | { |
489 | // RA: remove this for the moment. | 485 | // If it's becoming dynamic, it will need hullness |
490 | // The problem is that dynamic objects are hulls so if we are becoming physical | 486 | VerifyCorrectPhysicalShape(); |
491 | // the shape has to be checked and possibly built. | 487 | UpdatePhysicalParameters(); |
492 | // Maybe a VerifyCorrectPhysicalShape() routine? | 488 | } |
493 | // RecreateGeomAndObject(); | ||
494 | 489 | ||
490 | private void UpdatePhysicalParameters() | ||
491 | { | ||
492 | /* | ||
495 | // Bullet wants static objects to have a mass of zero | 493 | // Bullet wants static objects to have a mass of zero |
496 | float mass = IsStatic ? 0f : _mass; | 494 | float mass = IsStatic ? 0f : _mass; |
497 | 495 | ||
498 | BulletSimAPI.SetObjectProperties(_scene.WorldID, LocalID, IsStatic, IsSolid, SubscribedEvents(), mass); | 496 | BulletSimAPI.SetObjectProperties(_scene.WorldID, LocalID, IsStatic, IsSolid, SubscribedEvents(), mass); |
497 | */ | ||
498 | BulletSimAPI.RemoveObjectFromWorld2(Scene.World.Ptr, BSBody.Ptr); | ||
499 | |||
500 | // Set up the object physicalness (does gravity and collisions move this object) | ||
501 | MakeDynamic(IsStatic); | ||
502 | |||
503 | // Make solid or not (do things bounce off or pass through this object) | ||
504 | MakeSolid(IsSolid); | ||
505 | |||
506 | // Arrange for collisions events if the simulator wants them | ||
507 | EnableCollisions(SubscribedEvents()); | ||
508 | |||
509 | BulletSimAPI.AddObjectToWorld2(Scene.World.Ptr, BSBody.Ptr); | ||
499 | 510 | ||
500 | // recompute any linkset parameters | 511 | // Recompute any linkset parameters. |
501 | _linkset.Refresh(this); | 512 | // When going from non-physical to physical, this re-enables the constraints that |
513 | // had been automatically disabled when the mass was set to zero. | ||
514 | Linkset.Refresh(this); | ||
502 | 515 | ||
503 | CollisionFlags cf = BulletSimAPI.GetCollisionFlags2(Body.Ptr); | 516 | DetailLog("{0},BSPrim.UpdatePhysicalParameters,taint,static={1},solid={2},mass={3}, cf={4}", |
504 | // DetailLog("{0},BSPrim.SetObjectDynamic,taint,static={1},solid={2},mass={3}, cf={4}", LocalID, IsStatic, IsSolid, mass, cf); | 517 | LocalID, IsStatic, IsSolid, _mass, m_currentCollisionFlags); |
518 | } | ||
519 | |||
520 | // "Making dynamic" means changing to and from static. | ||
521 | // When static, gravity does not effect the object and it is fixed in space. | ||
522 | // When dynamic, the object can fall and be pushed by others. | ||
523 | // This is independent of its 'solidness' which controls what passes through | ||
524 | // this object and what interacts with it. | ||
525 | private void MakeDynamic(bool makeStatic) | ||
526 | { | ||
527 | if (makeStatic) | ||
528 | { | ||
529 | // Become a Bullet 'static' object type | ||
530 | m_currentCollisionFlags = BulletSimAPI.AddToCollisionFlags2(BSBody.Ptr, CollisionFlags.CF_STATIC_OBJECT); | ||
531 | // Stop all movement | ||
532 | BulletSimAPI.ClearAllForces2(BSBody.Ptr); | ||
533 | // Center of mass is at the center of the object | ||
534 | BulletSimAPI.SetCenterOfMassByPosRot2(Linkset.LinksetRoot.BSBody.Ptr, _position, _orientation); | ||
535 | // Mass is zero which disables a bunch of physics stuff in Bullet | ||
536 | BulletSimAPI.SetMassProps2(BSBody.Ptr, 0f, OMV.Vector3.Zero); | ||
537 | // There is no inertia in a static object | ||
538 | BulletSimAPI.UpdateInertiaTensor2(BSBody.Ptr); | ||
539 | // There can be special things needed for implementing linksets | ||
540 | Linkset.MakeStatic(this); | ||
541 | // The activation state is 'sleeping' so Bullet will not try to act on it | ||
542 | BulletSimAPI.ForceActivationState2(BSBody.Ptr, ActivationState.ISLAND_SLEEPING); | ||
543 | } | ||
544 | else | ||
545 | { | ||
546 | // Not a Bullet static object | ||
547 | m_currentCollisionFlags = BulletSimAPI.RemoveFromCollisionFlags2(BSBody.Ptr, CollisionFlags.CF_STATIC_OBJECT); | ||
548 | |||
549 | // Set various physical properties so internal things will get computed correctly as they are set | ||
550 | BulletSimAPI.SetFriction2(BSBody.Ptr, Scene.Params.defaultFriction); | ||
551 | BulletSimAPI.SetRestitution2(BSBody.Ptr, Scene.Params.defaultRestitution); | ||
552 | // per http://www.bulletphysics.org/Bullet/phpBB3/viewtopic.php?t=3382 | ||
553 | BulletSimAPI.SetInterpolationLinearVelocity2(BSBody.Ptr, OMV.Vector3.Zero); | ||
554 | BulletSimAPI.SetInterpolationAngularVelocity2(BSBody.Ptr, OMV.Vector3.Zero); | ||
555 | BulletSimAPI.SetInterpolationVelocity2(BSBody.Ptr, OMV.Vector3.Zero, OMV.Vector3.Zero); | ||
556 | |||
557 | // A dynamic object has mass | ||
558 | IntPtr collisionShapePtr = BulletSimAPI.GetCollisionShape2(BSBody.Ptr); | ||
559 | OMV.Vector3 inertia = BulletSimAPI.CalculateLocalInertia2(collisionShapePtr, Linkset.LinksetMass); | ||
560 | BulletSimAPI.SetMassProps2(BSBody.Ptr, _mass, inertia); | ||
561 | // Inertia is based on our new mass | ||
562 | BulletSimAPI.UpdateInertiaTensor2(BSBody.Ptr); | ||
563 | |||
564 | // Various values for simulation limits | ||
565 | BulletSimAPI.SetDamping2(BSBody.Ptr, Scene.Params.linearDamping, Scene.Params.angularDamping); | ||
566 | BulletSimAPI.SetDeactivationTime2(BSBody.Ptr, Scene.Params.deactivationTime); | ||
567 | BulletSimAPI.SetSleepingThresholds2(BSBody.Ptr, Scene.Params.linearSleepingThreshold, Scene.Params.angularSleepingThreshold); | ||
568 | BulletSimAPI.SetContactProcessingThreshold2(BSBody.Ptr, Scene.Params.contactProcessingThreshold); | ||
569 | |||
570 | // There can be special things needed for implementing linksets | ||
571 | Linkset.MakeDynamic(this); | ||
572 | |||
573 | // Force activation of the object so Bullet will act on it. | ||
574 | BulletSimAPI.Activate2(BSBody.Ptr, true); | ||
575 | } | ||
576 | } | ||
577 | |||
578 | // "Making solid" means that other object will not pass through this object. | ||
579 | private void MakeSolid(bool makeSolid) | ||
580 | { | ||
581 | if (makeSolid) | ||
582 | { | ||
583 | // Easy in Bullet -- just remove the object flag that controls collision response | ||
584 | m_currentCollisionFlags = BulletSimAPI.RemoveFromCollisionFlags2(BSBody.Ptr, CollisionFlags.CF_NO_CONTACT_RESPONSE); | ||
585 | } | ||
586 | else | ||
587 | { | ||
588 | m_currentCollisionFlags = BulletSimAPI.AddToCollisionFlags2(BSBody.Ptr, CollisionFlags.CF_NO_CONTACT_RESPONSE); | ||
589 | } | ||
590 | } | ||
591 | |||
592 | // Turn on or off the flag controlling whether collision events are returned to the simulator. | ||
593 | private void EnableCollisions(bool wantsCollisionEvents) | ||
594 | { | ||
595 | if (wantsCollisionEvents) | ||
596 | { | ||
597 | m_currentCollisionFlags = BulletSimAPI.AddToCollisionFlags2(BSBody.Ptr, CollisionFlags.BS_SUBSCRIBE_COLLISION_EVENTS); | ||
598 | } | ||
599 | else | ||
600 | { | ||
601 | m_currentCollisionFlags = BulletSimAPI.RemoveFromCollisionFlags2(BSBody.Ptr, CollisionFlags.BS_SUBSCRIBE_COLLISION_EVENTS); | ||
602 | } | ||
505 | } | 603 | } |
506 | 604 | ||
507 | // prims don't fly | 605 | // prims don't fly |
508 | public override bool Flying { | 606 | public override bool Flying { |
509 | get { return _flying; } | 607 | get { return _flying; } |
510 | set { _flying = value; } | 608 | set { |
609 | _flying = value; | ||
610 | } | ||
511 | } | 611 | } |
512 | public override bool SetAlwaysRun { | 612 | public override bool SetAlwaysRun { |
513 | get { return _setAlwaysRun; } | 613 | get { return _setAlwaysRun; } |
@@ -558,8 +658,8 @@ public sealed class BSPrim : PhysicsActor | |||
558 | // m_log.DebugFormat("{0}: RotationalVelocity={1}", LogHeader, _rotationalVelocity); | 658 | // m_log.DebugFormat("{0}: RotationalVelocity={1}", LogHeader, _rotationalVelocity); |
559 | _scene.TaintedObject("BSPrim.setRotationalVelocity", delegate() | 659 | _scene.TaintedObject("BSPrim.setRotationalVelocity", delegate() |
560 | { | 660 | { |
561 | // DetailLog("{0},BSPrim.SetRotationalVel,taint,rotvel={1}", LocalID, _rotationalVelocity); | 661 | DetailLog("{0},BSPrim.SetRotationalVel,taint,rotvel={1}", LocalID, _rotationalVelocity); |
562 | BulletSimAPI.SetObjectAngularVelocity(_scene.WorldID, LocalID, _rotationalVelocity); | 662 | BulletSimAPI.SetAngularVelocity2(BSBody.Ptr, _rotationalVelocity); |
563 | }); | 663 | }); |
564 | } | 664 | } |
565 | } | 665 | } |
@@ -575,8 +675,11 @@ public sealed class BSPrim : PhysicsActor | |||
575 | _buoyancy = value; | 675 | _buoyancy = value; |
576 | _scene.TaintedObject("BSPrim.setBuoyancy", delegate() | 676 | _scene.TaintedObject("BSPrim.setBuoyancy", delegate() |
577 | { | 677 | { |
578 | // DetailLog("{0},BSPrim.SetBuoyancy,taint,buoy={1}", LocalID, _buoyancy); | 678 | DetailLog("{0},BSPrim.SetBuoyancy,taint,buoy={1}", LocalID, _buoyancy); |
579 | BulletSimAPI.SetObjectBuoyancy(_scene.WorldID, _localID, _buoyancy); | 679 | // Buoyancy is faked by changing the gravity applied to the object |
680 | float grav = Scene.Params.gravity * (1f - _buoyancy); | ||
681 | BulletSimAPI.SetGravity2(BSBody.Ptr, new OMV.Vector3(0f, 0f, grav)); | ||
682 | // BulletSimAPI.SetObjectBuoyancy(_scene.WorldID, _localID, _buoyancy); | ||
580 | }); | 683 | }); |
581 | } | 684 | } |
582 | } | 685 | } |
@@ -624,7 +727,7 @@ public sealed class BSPrim : PhysicsActor | |||
624 | } | 727 | } |
625 | else | 728 | else |
626 | { | 729 | { |
627 | m_log.WarnFormat("{0}: Got a NaN force applied to a Character", LogHeader); | 730 | m_log.WarnFormat("{0}: Got a NaN force applied to a prim. LocalID={1}", LogHeader, LocalID); |
628 | return; | 731 | return; |
629 | } | 732 | } |
630 | _scene.TaintedObject("BSPrim.AddForce", delegate() | 733 | _scene.TaintedObject("BSPrim.AddForce", delegate() |
@@ -638,17 +741,18 @@ public sealed class BSPrim : PhysicsActor | |||
638 | } | 741 | } |
639 | m_accumulatedForces.Clear(); | 742 | m_accumulatedForces.Clear(); |
640 | } | 743 | } |
641 | // DetailLog("{0},BSPrim.AddObjectForce,taint,force={1}", LocalID, _force); | 744 | DetailLog("{0},BSPrim.AddObjectForce,taint,force={1}", LocalID, fSum); |
642 | BulletSimAPI.AddObjectForce2(Body.Ptr, fSum); | 745 | // For unknown reasons, "ApplyCentralForce" adds this force to the total force on the object. |
746 | BulletSimAPI.ApplyCentralForce2(BSBody.Ptr, fSum); | ||
643 | }); | 747 | }); |
644 | } | 748 | } |
645 | 749 | ||
646 | public override void AddAngularForce(OMV.Vector3 force, bool pushforce) { | 750 | public override void AddAngularForce(OMV.Vector3 force, bool pushforce) { |
647 | // DetailLog("{0},BSPrim.AddAngularForce,call,angForce={1},push={2}", LocalID, force, pushforce); | 751 | DetailLog("{0},BSPrim.AddAngularForce,call,angForce={1},push={2}", LocalID, force, pushforce); |
648 | // m_log.DebugFormat("{0}: AddAngularForce. f={1}, push={2}", LogHeader, force, pushforce); | 752 | // m_log.DebugFormat("{0}: AddAngularForce. f={1}, push={2}", LogHeader, force, pushforce); |
649 | } | 753 | } |
650 | public override void SetMomentum(OMV.Vector3 momentum) { | 754 | public override void SetMomentum(OMV.Vector3 momentum) { |
651 | // DetailLog("{0},BSPrim.SetMomentum,call,mom={1}", LocalID, momentum); | 755 | DetailLog("{0},BSPrim.SetMomentum,call,mom={1}", LocalID, momentum); |
652 | } | 756 | } |
653 | public override void SubscribeEvents(int ms) { | 757 | public override void SubscribeEvents(int ms) { |
654 | _subscribedEventsMs = ms; | 758 | _subscribedEventsMs = ms; |
@@ -659,7 +763,7 @@ public sealed class BSPrim : PhysicsActor | |||
659 | 763 | ||
660 | Scene.TaintedObject("BSPrim.SubscribeEvents", delegate() | 764 | Scene.TaintedObject("BSPrim.SubscribeEvents", delegate() |
661 | { | 765 | { |
662 | BulletSimAPI.AddToCollisionFlags2(Body.Ptr, CollisionFlags.BS_SUBSCRIBE_COLLISION_EVENTS); | 766 | m_currentCollisionFlags = BulletSimAPI.AddToCollisionFlags2(BSBody.Ptr, CollisionFlags.BS_SUBSCRIBE_COLLISION_EVENTS); |
663 | }); | 767 | }); |
664 | } | 768 | } |
665 | } | 769 | } |
@@ -667,7 +771,7 @@ public sealed class BSPrim : PhysicsActor | |||
667 | _subscribedEventsMs = 0; | 771 | _subscribedEventsMs = 0; |
668 | Scene.TaintedObject("BSPrim.UnSubscribeEvents", delegate() | 772 | Scene.TaintedObject("BSPrim.UnSubscribeEvents", delegate() |
669 | { | 773 | { |
670 | BulletSimAPI.RemoveFromCollisionFlags2(Body.Ptr, CollisionFlags.BS_SUBSCRIBE_COLLISION_EVENTS); | 774 | m_currentCollisionFlags = BulletSimAPI.RemoveFromCollisionFlags2(BSBody.Ptr, CollisionFlags.BS_SUBSCRIBE_COLLISION_EVENTS); |
671 | }); | 775 | }); |
672 | } | 776 | } |
673 | public override bool SubscribedEvents() { | 777 | public override bool SubscribedEvents() { |
@@ -974,39 +1078,47 @@ public sealed class BSPrim : PhysicsActor | |||
974 | }// end CalculateMass | 1078 | }// end CalculateMass |
975 | #endregion Mass Calculation | 1079 | #endregion Mass Calculation |
976 | 1080 | ||
977 | // Create the geometry information in Bullet for later use | 1081 | // Create the geometry information in Bullet for later use. |
978 | // The objects needs a hull if it's physical otherwise a mesh is enough | 1082 | // The objects needs a hull if it's physical otherwise a mesh is enough. |
979 | // No locking here because this is done when we know physics is not simulating | 1083 | // No locking here because this is done when we know physics is not simulating. |
980 | // if 'forceRebuild' is true, the geometry is rebuilt. Otherwise a previously built version is used | 1084 | // if 'forceRebuild' is true, the geometry is rebuilt. Otherwise a previously built version is used. |
981 | // Returns 'true' if the geometry was rebuilt | 1085 | // Returns 'true' if the geometry was rebuilt. |
1086 | // Called at taint-time! | ||
982 | private bool CreateGeom(bool forceRebuild) | 1087 | private bool CreateGeom(bool forceRebuild) |
983 | { | 1088 | { |
984 | // the mesher thought this was too simple to mesh. Use a native Bullet collision shape. | ||
985 | bool ret = false; | 1089 | bool ret = false; |
986 | if (!_scene.NeedsMeshing(_pbs)) | 1090 | bool haveShape = false; |
1091 | |||
1092 | // If the prim attributes are simple, this could be a simple Bullet native shape | ||
1093 | if ((_pbs.SculptEntry && !Scene.ShouldMeshSculptedPrim) | ||
1094 | || (_pbs.ProfileBegin == 0 && _pbs.ProfileEnd == 0 | ||
1095 | && _pbs.ProfileHollow == 0 | ||
1096 | && _pbs.PathTwist == 0 && _pbs.PathTwistBegin == 0 | ||
1097 | && _pbs.PathBegin == 0 && _pbs.PathEnd == 0 | ||
1098 | && _pbs.PathTaperX == 0 && _pbs.PathTaperY == 0 | ||
1099 | && _pbs.PathScaleX == 100 && _pbs.PathScaleY == 100 | ||
1100 | && _pbs.PathShearX == 0 && _pbs.PathShearY == 0) ) | ||
987 | { | 1101 | { |
988 | if (_pbs.ProfileShape == ProfileShape.HalfCircle && _pbs.PathCurve == (byte)Extrusion.Curve1) | 1102 | if (_pbs.ProfileShape == ProfileShape.HalfCircle && _pbs.PathCurve == (byte)Extrusion.Curve1) |
989 | { | 1103 | { |
990 | // if (_size.X == _size.Y && _size.Y == _size.Z && _size.X == _size.Z) | 1104 | haveShape = true; |
991 | // { | 1105 | if (forceRebuild || (_shapeType != ShapeData.PhysicsShapeType.SHAPE_SPHERE)) |
992 | // m_log.DebugFormat("{0}: CreateGeom: Defaulting to sphere of size {1}", LogHeader, _size); | 1106 | { |
993 | if (forceRebuild || (_shapeType != ShapeData.PhysicsShapeType.SHAPE_SPHERE)) | 1107 | DetailLog("{0},BSPrim.CreateGeom,sphere (force={1}", LocalID, forceRebuild); |
994 | { | 1108 | _shapeType = ShapeData.PhysicsShapeType.SHAPE_SPHERE; |
995 | // DetailLog("{0},BSPrim.CreateGeom,sphere (force={1}", LocalID, forceRebuild); | 1109 | // Bullet native objects are scaled by the Bullet engine so pass the size in |
996 | _shapeType = ShapeData.PhysicsShapeType.SHAPE_SPHERE; | 1110 | _scale = _size; |
997 | // Bullet native objects are scaled by the Bullet engine so pass the size in | 1111 | // TODO: do we need to check for and destroy a mesh or hull that might have been left from before? |
998 | _scale = _size; | 1112 | ret = true; |
999 | // TODO: do we need to check for and destroy a mesh or hull that might have been left from before? | 1113 | } |
1000 | ret = true; | ||
1001 | } | ||
1002 | // } | ||
1003 | } | 1114 | } |
1004 | else | 1115 | else |
1005 | { | 1116 | { |
1006 | // m_log.DebugFormat("{0}: CreateGeom: Defaulting to box. lid={1}, type={2}, size={3}", LogHeader, LocalID, _shapeType, _size); | 1117 | // m_log.DebugFormat("{0}: CreateGeom: Defaulting to box. lid={1}, type={2}, size={3}", LogHeader, LocalID, _shapeType, _size); |
1118 | haveShape = true; | ||
1007 | if (forceRebuild || (_shapeType != ShapeData.PhysicsShapeType.SHAPE_BOX)) | 1119 | if (forceRebuild || (_shapeType != ShapeData.PhysicsShapeType.SHAPE_BOX)) |
1008 | { | 1120 | { |
1009 | // DetailLog("{0},BSPrim.CreateGeom,box (force={1})", LocalID, forceRebuild); | 1121 | DetailLog("{0},BSPrim.CreateGeom,box (force={1})", LocalID, forceRebuild); |
1010 | _shapeType = ShapeData.PhysicsShapeType.SHAPE_BOX; | 1122 | _shapeType = ShapeData.PhysicsShapeType.SHAPE_BOX; |
1011 | _scale = _size; | 1123 | _scale = _size; |
1012 | // TODO: do we need to check for and destroy a mesh or hull that might have been left from before? | 1124 | // TODO: do we need to check for and destroy a mesh or hull that might have been left from before? |
@@ -1014,16 +1126,16 @@ public sealed class BSPrim : PhysicsActor | |||
1014 | } | 1126 | } |
1015 | } | 1127 | } |
1016 | } | 1128 | } |
1017 | else | 1129 | // If a simple shape isn't happening, create a mesh and possibly a hull |
1130 | if (!haveShape) | ||
1018 | { | 1131 | { |
1019 | if (IsPhysical) | 1132 | if (IsPhysical) |
1020 | { | 1133 | { |
1021 | if (forceRebuild || _hullKey == 0) | 1134 | if (forceRebuild || _hullKey == 0) |
1022 | { | 1135 | { |
1023 | // physical objects require a hull for interaction. | 1136 | // physical objects require a hull for interaction. |
1024 | // This will create the mesh if it doesn't already exist | 1137 | // This also creates the mesh if it doesn't already exist |
1025 | CreateGeomHull(); | 1138 | ret = CreateGeomHull(); |
1026 | ret = true; | ||
1027 | } | 1139 | } |
1028 | } | 1140 | } |
1029 | else | 1141 | else |
@@ -1031,8 +1143,7 @@ public sealed class BSPrim : PhysicsActor | |||
1031 | if (forceRebuild || _meshKey == 0) | 1143 | if (forceRebuild || _meshKey == 0) |
1032 | { | 1144 | { |
1033 | // Static (non-physical) objects only need a mesh for bumping into | 1145 | // Static (non-physical) objects only need a mesh for bumping into |
1034 | CreateGeomMesh(); | 1146 | ret = CreateGeomMesh(); |
1035 | ret = true; | ||
1036 | } | 1147 | } |
1037 | } | 1148 | } |
1038 | } | 1149 | } |
@@ -1040,21 +1151,30 @@ public sealed class BSPrim : PhysicsActor | |||
1040 | } | 1151 | } |
1041 | 1152 | ||
1042 | // No locking here because this is done when we know physics is not simulating | 1153 | // No locking here because this is done when we know physics is not simulating |
1043 | private void CreateGeomMesh() | 1154 | // Returns 'true' of a mesh was actually rebuild (we could also have one of these specs). |
1155 | // Called at taint-time! | ||
1156 | private bool CreateGeomMesh() | ||
1044 | { | 1157 | { |
1045 | float lod = _pbs.SculptEntry ? _scene.SculptLOD : _scene.MeshLOD; | 1158 | // level of detail based on size and type of the object |
1159 | float lod = _scene.MeshLOD; | ||
1160 | if (_pbs.SculptEntry) | ||
1161 | lod = _scene.SculptLOD; | ||
1162 | float maxAxis = Math.Max(_size.X, Math.Max(_size.Y, _size.Z)); | ||
1163 | if (maxAxis > _scene.MeshMegaPrimThreshold) | ||
1164 | lod = _scene.MeshMegaPrimLOD; | ||
1165 | |||
1046 | ulong newMeshKey = (ulong)_pbs.GetMeshKey(_size, lod); | 1166 | ulong newMeshKey = (ulong)_pbs.GetMeshKey(_size, lod); |
1047 | // m_log.DebugFormat("{0}: CreateGeomMesh: lID={1}, oldKey={2}, newKey={3}", LogHeader, _localID, _meshKey, newMeshKey); | 1167 | // m_log.DebugFormat("{0}: CreateGeomMesh: lID={1}, oldKey={2}, newKey={3}", LogHeader, _localID, _meshKey, newMeshKey); |
1048 | 1168 | ||
1049 | // if this new shape is the same as last time, don't recreate the mesh | 1169 | // if this new shape is the same as last time, don't recreate the mesh |
1050 | if (_meshKey == newMeshKey) return; | 1170 | if (_meshKey == newMeshKey) return false; |
1051 | 1171 | ||
1052 | // DetailLog("{0},BSPrim.CreateGeomMesh,create,key={1}", LocalID, newMeshKey); | 1172 | DetailLog("{0},BSPrim.CreateGeomMesh,create,key={1}", LocalID, newMeshKey); |
1053 | // Since we're recreating new, get rid of any previously generated shape | 1173 | // Since we're recreating new, get rid of any previously generated shape |
1054 | if (_meshKey != 0) | 1174 | if (_meshKey != 0) |
1055 | { | 1175 | { |
1056 | // m_log.DebugFormat("{0}: CreateGeom: deleting old mesh. lID={1}, Key={2}", LogHeader, _localID, _meshKey); | 1176 | // m_log.DebugFormat("{0}: CreateGeom: deleting old mesh. lID={1}, Key={2}", LogHeader, _localID, _meshKey); |
1057 | // DetailLog("{0},BSPrim.CreateGeomMesh,deleteOld,key={1}", LocalID, _meshKey); | 1177 | DetailLog("{0},BSPrim.CreateGeomMesh,deleteOld,key={1}", LocalID, _meshKey); |
1058 | BulletSimAPI.DestroyMesh(_scene.WorldID, _meshKey); | 1178 | BulletSimAPI.DestroyMesh(_scene.WorldID, _meshKey); |
1059 | _mesh = null; | 1179 | _mesh = null; |
1060 | _meshKey = 0; | 1180 | _meshKey = 0; |
@@ -1084,27 +1204,27 @@ public sealed class BSPrim : PhysicsActor | |||
1084 | _shapeType = ShapeData.PhysicsShapeType.SHAPE_MESH; | 1204 | _shapeType = ShapeData.PhysicsShapeType.SHAPE_MESH; |
1085 | // meshes are already scaled by the meshmerizer | 1205 | // meshes are already scaled by the meshmerizer |
1086 | _scale = new OMV.Vector3(1f, 1f, 1f); | 1206 | _scale = new OMV.Vector3(1f, 1f, 1f); |
1087 | // DetailLog("{0},BSPrim.CreateGeomMesh,done", LocalID); | 1207 | return true; |
1088 | return; | ||
1089 | } | 1208 | } |
1090 | 1209 | ||
1091 | // No locking here because this is done when we know physics is not simulating | 1210 | // No locking here because this is done when we know physics is not simulating |
1092 | private void CreateGeomHull() | 1211 | // Returns 'true' of a mesh was actually rebuild (we could also have one of these specs). |
1212 | private bool CreateGeomHull() | ||
1093 | { | 1213 | { |
1094 | float lod = _pbs.SculptEntry ? _scene.SculptLOD : _scene.MeshLOD; | 1214 | float lod = _pbs.SculptEntry ? _scene.SculptLOD : _scene.MeshLOD; |
1095 | ulong newHullKey = (ulong)_pbs.GetMeshKey(_size, lod); | 1215 | ulong newHullKey = (ulong)_pbs.GetMeshKey(_size, lod); |
1096 | // m_log.DebugFormat("{0}: CreateGeomHull: lID={1}, oldKey={2}, newKey={3}", LogHeader, _localID, _hullKey, newHullKey); | 1216 | // m_log.DebugFormat("{0}: CreateGeomHull: lID={1}, oldKey={2}, newKey={3}", LogHeader, _localID, _hullKey, newHullKey); |
1097 | 1217 | ||
1098 | // if the hull hasn't changed, don't rebuild it | 1218 | // if the hull hasn't changed, don't rebuild it |
1099 | if (newHullKey == _hullKey) return; | 1219 | if (newHullKey == _hullKey) return false; |
1100 | 1220 | ||
1101 | // DetailLog("{0},BSPrim.CreateGeomHull,create,oldKey={1},newKey={2}", LocalID, _hullKey, newHullKey); | 1221 | DetailLog("{0},BSPrim.CreateGeomHull,create,oldKey={1},newKey={2}", LocalID, _hullKey, newHullKey); |
1102 | 1222 | ||
1103 | // Since we're recreating new, get rid of any previously generated shape | 1223 | // Since we're recreating new, get rid of any previously generated shape |
1104 | if (_hullKey != 0) | 1224 | if (_hullKey != 0) |
1105 | { | 1225 | { |
1106 | // m_log.DebugFormat("{0}: CreateGeom: deleting old hull. Key={1}", LogHeader, _hullKey); | 1226 | // m_log.DebugFormat("{0}: CreateGeom: deleting old hull. Key={1}", LogHeader, _hullKey); |
1107 | // DetailLog("{0},BSPrim.CreateGeomHull,deleteOldHull,key={1}", LocalID, _hullKey); | 1227 | DetailLog("{0},BSPrim.CreateGeomHull,deleteOldHull,key={1}", LocalID, _hullKey); |
1108 | BulletSimAPI.DestroyHull(_scene.WorldID, _hullKey); | 1228 | BulletSimAPI.DestroyHull(_scene.WorldID, _hullKey); |
1109 | _hullKey = 0; | 1229 | _hullKey = 0; |
1110 | } | 1230 | } |
@@ -1198,8 +1318,8 @@ public sealed class BSPrim : PhysicsActor | |||
1198 | _shapeType = ShapeData.PhysicsShapeType.SHAPE_HULL; | 1318 | _shapeType = ShapeData.PhysicsShapeType.SHAPE_HULL; |
1199 | // meshes are already scaled by the meshmerizer | 1319 | // meshes are already scaled by the meshmerizer |
1200 | _scale = new OMV.Vector3(1f, 1f, 1f); | 1320 | _scale = new OMV.Vector3(1f, 1f, 1f); |
1201 | // DetailLog("{0},BSPrim.CreateGeomHull,done", LocalID); | 1321 | DetailLog("{0},BSPrim.CreateGeomHull,done", LocalID); |
1202 | return; | 1322 | return true; |
1203 | } | 1323 | } |
1204 | 1324 | ||
1205 | // Callback from convex hull creater with a newly created hull. | 1325 | // Callback from convex hull creater with a newly created hull. |
@@ -1210,6 +1330,19 @@ public sealed class BSPrim : PhysicsActor | |||
1210 | return; | 1330 | return; |
1211 | } | 1331 | } |
1212 | 1332 | ||
1333 | private void VerifyCorrectPhysicalShape() | ||
1334 | { | ||
1335 | if (!IsStatic) | ||
1336 | { | ||
1337 | // if not static, it will need a hull to efficiently collide with things | ||
1338 | if (_hullKey == 0) | ||
1339 | { | ||
1340 | CreateGeomAndObject(false); | ||
1341 | } | ||
1342 | |||
1343 | } | ||
1344 | } | ||
1345 | |||
1213 | // Create an object in Bullet if it has not already been created | 1346 | // Create an object in Bullet if it has not already been created |
1214 | // No locking here because this is done when the physics engine is not simulating | 1347 | // No locking here because this is done when the physics engine is not simulating |
1215 | // Returns 'true' if an object was actually created. | 1348 | // Returns 'true' if an object was actually created. |
@@ -1223,8 +1356,9 @@ public sealed class BSPrim : PhysicsActor | |||
1223 | // m_log.DebugFormat("{0}: CreateObject: lID={1}, shape={2}", LogHeader, _localID, shape.Type); | 1356 | // m_log.DebugFormat("{0}: CreateObject: lID={1}, shape={2}", LogHeader, _localID, shape.Type); |
1224 | bool ret = BulletSimAPI.CreateObject(_scene.WorldID, shape); | 1357 | bool ret = BulletSimAPI.CreateObject(_scene.WorldID, shape); |
1225 | 1358 | ||
1226 | // the CreateObject() may have recreated the rigid body. Make sure we have the latest. | 1359 | // the CreateObject() may have recreated the rigid body. Make sure we have the latest address. |
1227 | Body = new BulletBody(LocalID, BulletSimAPI.GetBodyHandle2(_scene.World.Ptr, LocalID)); | 1360 | BSBody = new BulletBody(LocalID, BulletSimAPI.GetBodyHandle2(_scene.World.Ptr, LocalID)); |
1361 | BSShape = new BulletShape(BulletSimAPI.GetCollisionShape2(BSBody.Ptr)); | ||
1228 | 1362 | ||
1229 | return ret; | 1363 | return ret; |
1230 | } | 1364 | } |
@@ -1248,15 +1382,20 @@ public sealed class BSPrim : PhysicsActor | |||
1248 | shape.Static = _isPhysical ? ShapeData.numericFalse : ShapeData.numericTrue; | 1382 | shape.Static = _isPhysical ? ShapeData.numericFalse : ShapeData.numericTrue; |
1249 | } | 1383 | } |
1250 | 1384 | ||
1251 | |||
1252 | // Rebuild the geometry and object. | 1385 | // Rebuild the geometry and object. |
1253 | // This is called when the shape changes so we need to recreate the mesh/hull. | 1386 | // This is called when the shape changes so we need to recreate the mesh/hull. |
1254 | // No locking here because this is done when the physics engine is not simulating | 1387 | // No locking here because this is done when the physics engine is not simulating |
1255 | private void RecreateGeomAndObject() | 1388 | private void CreateGeomAndObject(bool forceRebuild) |
1256 | { | 1389 | { |
1257 | // m_log.DebugFormat("{0}: RecreateGeomAndObject. lID={1}", LogHeader, _localID); | 1390 | // m_log.DebugFormat("{0}: CreateGeomAndObject. lID={1}, force={2}", LogHeader, _localID, forceRebuild); |
1258 | if (CreateGeom(true)) | 1391 | // Create the geometry that will make up the object |
1392 | if (CreateGeom(forceRebuild)) | ||
1393 | { | ||
1394 | // Create the object and place it into the world | ||
1259 | CreateObject(); | 1395 | CreateObject(); |
1396 | // Make sure the properties are set on the new object | ||
1397 | UpdatePhysicalParameters(); | ||
1398 | } | ||
1260 | return; | 1399 | return; |
1261 | } | 1400 | } |
1262 | 1401 | ||
@@ -1277,7 +1416,7 @@ public sealed class BSPrim : PhysicsActor | |||
1277 | const float ACCELERATION_TOLERANCE = 0.01f; | 1416 | const float ACCELERATION_TOLERANCE = 0.01f; |
1278 | const float ROTATIONAL_VELOCITY_TOLERANCE = 0.01f; | 1417 | const float ROTATIONAL_VELOCITY_TOLERANCE = 0.01f; |
1279 | 1418 | ||
1280 | public void UpdateProperties(EntityProperties entprop) | 1419 | public override void UpdateProperties(EntityProperties entprop) |
1281 | { | 1420 | { |
1282 | /* | 1421 | /* |
1283 | UpdatedProperties changed = 0; | 1422 | UpdatedProperties changed = 0; |
@@ -1325,7 +1464,7 @@ public sealed class BSPrim : PhysicsActor | |||
1325 | // Don't check for damping here -- it's done in BulletSim and SceneObjectPart. | 1464 | // Don't check for damping here -- it's done in BulletSim and SceneObjectPart. |
1326 | 1465 | ||
1327 | // Updates only for individual prims and for the root object of a linkset. | 1466 | // Updates only for individual prims and for the root object of a linkset. |
1328 | if (_linkset.IsRoot(this)) | 1467 | if (Linkset.IsRoot(this)) |
1329 | { | 1468 | { |
1330 | // Assign to the local variables so the normal set action does not happen | 1469 | // Assign to the local variables so the normal set action does not happen |
1331 | _position = entprop.Position; | 1470 | _position = entprop.Position; |
@@ -1334,17 +1473,17 @@ public sealed class BSPrim : PhysicsActor | |||
1334 | _acceleration = entprop.Acceleration; | 1473 | _acceleration = entprop.Acceleration; |
1335 | _rotationalVelocity = entprop.RotationalVelocity; | 1474 | _rotationalVelocity = entprop.RotationalVelocity; |
1336 | 1475 | ||
1337 | // m_log.DebugFormat("{0}: RequestTerseUpdate. id={1}, ch={2}, pos={3}, rot={4}, vel={5}, acc={6}, rvel={7}", | 1476 | DetailLog("{0},BSPrim.UpdateProperties,call,pos={1},orient={2},vel={3},accel={4},rotVel={5}", |
1338 | // LogHeader, LocalID, changed, _position, _orientation, _velocity, _acceleration, _rotationalVelocity); | 1477 | LocalID, _position, _orientation, _velocity, _acceleration, _rotationalVelocity); |
1339 | // DetailLog("{0},BSPrim.UpdateProperties,call,pos={1},orient={2},vel={3},accel={4},rotVel={5}", | 1478 | |
1340 | // LocalID, _position, _orientation, _velocity, _acceleration, _rotationalVelocity); | 1479 | // BulletSimAPI.DumpRigidBody2(Scene.World.Ptr, BSBody.Ptr); |
1341 | 1480 | ||
1342 | base.RequestPhysicsterseUpdate(); | 1481 | base.RequestPhysicsterseUpdate(); |
1343 | } | 1482 | } |
1344 | /* | 1483 | /* |
1345 | else | 1484 | else |
1346 | { | 1485 | { |
1347 | // For debugging, we also report the movement of children | 1486 | // For debugging, we can also report the movement of children |
1348 | DetailLog("{0},BSPrim.UpdateProperties,child,pos={1},orient={2},vel={3},accel={4},rotVel={5}", | 1487 | DetailLog("{0},BSPrim.UpdateProperties,child,pos={1},orient={2},vel={3},accel={4},rotVel={5}", |
1349 | LocalID, entprop.Position, entprop.Rotation, entprop.Velocity, | 1488 | LocalID, entprop.Position, entprop.Rotation, entprop.Velocity, |
1350 | entprop.Acceleration, entprop.RotationalVelocity); | 1489 | entprop.Acceleration, entprop.RotationalVelocity); |
@@ -1353,36 +1492,45 @@ public sealed class BSPrim : PhysicsActor | |||
1353 | } | 1492 | } |
1354 | 1493 | ||
1355 | // I've collided with something | 1494 | // I've collided with something |
1495 | // Called at taint time from within the Step() function | ||
1356 | CollisionEventUpdate collisionCollection; | 1496 | CollisionEventUpdate collisionCollection; |
1357 | public void Collide(uint collidingWith, ActorTypes type, OMV.Vector3 contactPoint, OMV.Vector3 contactNormal, float pentrationDepth) | 1497 | public override bool Collide(uint collidingWith, BSPhysObject collidee, OMV.Vector3 contactPoint, OMV.Vector3 contactNormal, float pentrationDepth) |
1358 | { | 1498 | { |
1359 | // m_log.DebugFormat("{0}: Collide: ms={1}, id={2}, with={3}", LogHeader, _subscribedEventsMs, LocalID, collidingWith); | 1499 | bool ret = false; |
1360 | 1500 | ||
1361 | // The following lines make IsColliding() and IsCollidingGround() work | 1501 | // The following lines make IsColliding() and IsCollidingGround() work |
1362 | _collidingStep = _scene.SimulationStep; | 1502 | _collidingStep = Scene.SimulationStep; |
1363 | if (collidingWith == BSScene.TERRAIN_ID || collidingWith == BSScene.GROUNDPLANE_ID) | 1503 | if (collidingWith <= Scene.TerrainManager.HighestTerrainID) |
1364 | { | 1504 | { |
1365 | _collidingGroundStep = _scene.SimulationStep; | 1505 | _collidingGroundStep = Scene.SimulationStep; |
1366 | } | 1506 | } |
1367 | 1507 | ||
1368 | // DetailLog("{0},BSPrim.Collison,call,with={1}", LocalID, collidingWith); | 1508 | // DetailLog("{0},BSPrim.Collison,call,with={1}", LocalID, collidingWith); |
1369 | 1509 | ||
1370 | // if someone is subscribed to collision events.... | 1510 | // prims in the same linkset cannot collide with each other |
1371 | if (_subscribedEventsMs != 0) { | 1511 | if (collidee != null && (this.Linkset.LinksetID == collidee.Linkset.LinksetID)) |
1512 | { | ||
1513 | return ret; | ||
1514 | } | ||
1515 | |||
1516 | // if someone has subscribed for collision events.... | ||
1517 | if (SubscribedEvents()) { | ||
1372 | // throttle the collisions to the number of milliseconds specified in the subscription | 1518 | // throttle the collisions to the number of milliseconds specified in the subscription |
1373 | int nowTime = _scene.SimulationNowTime; | 1519 | int nowTime = Scene.SimulationNowTime; |
1374 | if (nowTime >= _nextCollisionOkTime) { | 1520 | if (nowTime >= _nextCollisionOkTime) { |
1375 | _nextCollisionOkTime = nowTime + _subscribedEventsMs; | 1521 | _nextCollisionOkTime = nowTime + _subscribedEventsMs; |
1376 | 1522 | ||
1377 | if (collisionCollection == null) | 1523 | if (collisionCollection == null) |
1378 | collisionCollection = new CollisionEventUpdate(); | 1524 | collisionCollection = new CollisionEventUpdate(); |
1379 | collisionCollection.AddCollider(collidingWith, new ContactPoint(contactPoint, contactNormal, pentrationDepth)); | 1525 | collisionCollection.AddCollider(collidingWith, new ContactPoint(contactPoint, contactNormal, pentrationDepth)); |
1526 | ret = true; | ||
1380 | } | 1527 | } |
1381 | } | 1528 | } |
1529 | return ret; | ||
1382 | } | 1530 | } |
1383 | 1531 | ||
1384 | // The scene is telling us it's time to pass our collected collisions into the simulator | 1532 | // The scene is telling us it's time to pass our collected collisions into the simulator |
1385 | public void SendCollisions() | 1533 | public override void SendCollisions() |
1386 | { | 1534 | { |
1387 | if (collisionCollection != null && collisionCollection.Count > 0) | 1535 | if (collisionCollection != null && collisionCollection.Count > 0) |
1388 | { | 1536 | { |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs index a31c578..52997dd 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | |||
@@ -39,8 +39,6 @@ using log4net; | |||
39 | using OpenMetaverse; | 39 | using OpenMetaverse; |
40 | 40 | ||
41 | // TODOs for BulletSim (for BSScene, BSPrim, BSCharacter and BulletSim) | 41 | // TODOs for BulletSim (for BSScene, BSPrim, BSCharacter and BulletSim) |
42 | // Debug linkset | ||
43 | // Test with multiple regions in one simulator | ||
44 | // Adjust character capsule size when height is adjusted (ScenePresence.SetHeight) | 42 | // Adjust character capsule size when height is adjusted (ScenePresence.SetHeight) |
45 | // Test sculpties | 43 | // Test sculpties |
46 | // Compute physics FPS reasonably | 44 | // Compute physics FPS reasonably |
@@ -54,13 +52,10 @@ using OpenMetaverse; | |||
54 | // Use collision masks for collision with terrain and phantom objects | 52 | // Use collision masks for collision with terrain and phantom objects |
55 | // Check out llVolumeDetect. Must do something for that. | 53 | // Check out llVolumeDetect. Must do something for that. |
56 | // Should prim.link() and prim.delink() membership checking happen at taint time? | 54 | // Should prim.link() and prim.delink() membership checking happen at taint time? |
57 | // changing the position and orientation of a linked prim must rebuild the constraint with the root. | ||
58 | // Mesh sharing. Use meshHash to tell if we already have a hull of that shape and only create once | 55 | // Mesh sharing. Use meshHash to tell if we already have a hull of that shape and only create once |
59 | // Do attachments need to be handled separately? Need collision events. Do not collide with VolumeDetect | 56 | // Do attachments need to be handled separately? Need collision events. Do not collide with VolumeDetect |
60 | // Implement the genCollisions feature in BulletSim::SetObjectProperties (don't pass up unneeded collisions) | ||
61 | // Implement LockAngularMotion | 57 | // Implement LockAngularMotion |
62 | // Decide if clearing forces is the right thing to do when setting position (BulletSim::SetObjectTranslation) | 58 | // Decide if clearing forces is the right thing to do when setting position (BulletSim::SetObjectTranslation) |
63 | // Does NeedsMeshing() really need to exclude all the different shapes? | ||
64 | // Remove mesh and Hull stuff. Use mesh passed to bullet and use convexdecom from bullet. | 59 | // Remove mesh and Hull stuff. Use mesh passed to bullet and use convexdecom from bullet. |
65 | // Add PID movement operations. What does ScenePresence.MoveToTarget do? | 60 | // Add PID movement operations. What does ScenePresence.MoveToTarget do? |
66 | // Check terrain size. 128 or 127? | 61 | // Check terrain size. 128 or 127? |
@@ -73,62 +68,56 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
73 | private static readonly ILog m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | 68 | private static readonly ILog m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); |
74 | private static readonly string LogHeader = "[BULLETS SCENE]"; | 69 | private static readonly string LogHeader = "[BULLETS SCENE]"; |
75 | 70 | ||
76 | public void DebugLog(string mm, params Object[] xx) { if (ShouldDebugLog) m_log.DebugFormat(mm, xx); } | 71 | // The name of the region we're working for. |
72 | public string RegionName { get; private set; } | ||
77 | 73 | ||
78 | public string BulletSimVersion = "?"; | 74 | public string BulletSimVersion = "?"; |
79 | 75 | ||
80 | private Dictionary<uint, BSCharacter> m_avatars = new Dictionary<uint, BSCharacter>(); | 76 | public Dictionary<uint, BSPhysObject> PhysObjects = new Dictionary<uint, BSPhysObject>(); |
81 | private Dictionary<uint, BSPrim> m_prims = new Dictionary<uint, BSPrim>(); | 77 | |
82 | private HashSet<BSCharacter> m_avatarsWithCollisions = new HashSet<BSCharacter>(); | 78 | private HashSet<BSPhysObject> m_objectsWithCollisions = new HashSet<BSPhysObject>(); |
83 | private HashSet<BSPrim> m_primsWithCollisions = new HashSet<BSPrim>(); | 79 | // Following is a kludge and can be removed when avatar animation updating is |
84 | private List<BSPrim> m_vehicles = new List<BSPrim>(); | 80 | // moved to a better place. |
85 | private float[] m_heightMap; | 81 | private HashSet<BSPhysObject> m_avatarsWithCollisions = new HashSet<BSPhysObject>(); |
86 | private float m_waterLevel; | 82 | |
87 | private uint m_worldID; | 83 | // List of all the objects that have vehicle properties and should be called |
88 | public uint WorldID { get { return m_worldID; } } | 84 | // to update each physics step. |
85 | private List<BSPhysObject> m_vehicles = new List<BSPhysObject>(); | ||
89 | 86 | ||
90 | // let my minuions use my logger | 87 | // let my minuions use my logger |
91 | public ILog Logger { get { return m_log; } } | 88 | public ILog Logger { get { return m_log; } } |
92 | 89 | ||
93 | private bool m_initialized = false; | 90 | // If non-zero, the number of simulation steps between calls to the physics |
94 | 91 | // engine to output detailed physics stats. Debug logging level must be on also. | |
95 | private int m_detailedStatsStep = 0; | 92 | private int m_detailedStatsStep = 0; |
96 | 93 | ||
97 | public IMesher mesher; | 94 | public IMesher mesher; |
98 | private float m_meshLOD; | 95 | // Level of Detail values kept as float because that's what the Meshmerizer wants |
99 | public float MeshLOD | 96 | public float MeshLOD { get; private set; } |
100 | { | 97 | public float MeshMegaPrimLOD { get; private set; } |
101 | get { return m_meshLOD; } | 98 | public float MeshMegaPrimThreshold { get; private set; } |
102 | } | 99 | public float SculptLOD { get; private set; } |
103 | private float m_sculptLOD; | ||
104 | public float SculptLOD | ||
105 | { | ||
106 | get { return m_sculptLOD; } | ||
107 | } | ||
108 | 100 | ||
109 | private BulletSim m_worldSim; | 101 | public uint WorldID { get; private set; } |
110 | public BulletSim World | 102 | public BulletSim World { get; private set; } |
111 | { | ||
112 | get { return m_worldSim; } | ||
113 | } | ||
114 | private BSConstraintCollection m_constraintCollection; | ||
115 | public BSConstraintCollection Constraints | ||
116 | { | ||
117 | get { return m_constraintCollection; } | ||
118 | } | ||
119 | 103 | ||
104 | // All the constraints that have been allocated in this instance. | ||
105 | public BSConstraintCollection Constraints { get; private set; } | ||
106 | |||
107 | // Simulation parameters | ||
120 | private int m_maxSubSteps; | 108 | private int m_maxSubSteps; |
121 | private float m_fixedTimeStep; | 109 | private float m_fixedTimeStep; |
122 | private long m_simulationStep = 0; | 110 | private long m_simulationStep = 0; |
123 | public long SimulationStep { get { return m_simulationStep; } } | 111 | public long SimulationStep { get { return m_simulationStep; } } |
124 | 112 | ||
125 | public float LastSimulatedTimestep { get; private set; } | ||
126 | |||
127 | // A value of the time now so all the collision and update routines do not have to get their own | 113 | // A value of the time now so all the collision and update routines do not have to get their own |
128 | // Set to 'now' just before all the prims and actors are called for collisions and updates | 114 | // Set to 'now' just before all the prims and actors are called for collisions and updates |
129 | private int m_simulationNowTime; | 115 | public int SimulationNowTime { get; private set; } |
130 | public int SimulationNowTime { get { return m_simulationNowTime; } } | 116 | |
117 | // True if initialized and ready to do simulation steps | ||
118 | private bool m_initialized = false; | ||
131 | 119 | ||
120 | // Pinned memory used to pass step information between managed and unmanaged | ||
132 | private int m_maxCollisionsPerFrame; | 121 | private int m_maxCollisionsPerFrame; |
133 | private CollisionDesc[] m_collisionArray; | 122 | private CollisionDesc[] m_collisionArray; |
134 | private GCHandle m_collisionArrayPinnedHandle; | 123 | private GCHandle m_collisionArrayPinnedHandle; |
@@ -137,14 +126,18 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
137 | private EntityProperties[] m_updateArray; | 126 | private EntityProperties[] m_updateArray; |
138 | private GCHandle m_updateArrayPinnedHandle; | 127 | private GCHandle m_updateArrayPinnedHandle; |
139 | 128 | ||
140 | private bool _meshSculptedPrim = true; // cause scuplted prims to get meshed | 129 | public bool ShouldMeshSculptedPrim { get; private set; } // cause scuplted prims to get meshed |
141 | private bool _forceSimplePrimMeshing = false; // if a cube or sphere, let Bullet do internal shapes | 130 | public bool ShouldForceSimplePrimMeshing { get; private set; } // if a cube or sphere, let Bullet do internal shapes |
142 | 131 | ||
143 | public float PID_D { get; private set; } // derivative | 132 | public float PID_D { get; private set; } // derivative |
144 | public float PID_P { get; private set; } // proportional | 133 | public float PID_P { get; private set; } // proportional |
145 | 134 | ||
146 | public const uint TERRAIN_ID = 0; // OpenSim senses terrain with a localID of zero | 135 | public const uint TERRAIN_ID = 0; // OpenSim senses terrain with a localID of zero |
147 | public const uint GROUNDPLANE_ID = 1; | 136 | public const uint GROUNDPLANE_ID = 1; |
137 | public const uint CHILDTERRAIN_ID = 2; // Terrain allocated based on our mega-prim childre start here | ||
138 | |||
139 | private float m_waterLevel; | ||
140 | public BSTerrainManager TerrainManager { get; private set; } | ||
148 | 141 | ||
149 | public ConfigurationParameters Params | 142 | public ConfigurationParameters Params |
150 | { | 143 | { |
@@ -154,13 +147,18 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
154 | { | 147 | { |
155 | get { return new Vector3(0f, 0f, Params.gravity); } | 148 | get { return new Vector3(0f, 0f, Params.gravity); } |
156 | } | 149 | } |
157 | 150 | // Just the Z value of the gravity | |
158 | private float m_maximumObjectMass; | 151 | public float DefaultGravityZ |
159 | public float MaximumObjectMass | ||
160 | { | 152 | { |
161 | get { return m_maximumObjectMass; } | 153 | get { return Params.gravity; } |
162 | } | 154 | } |
163 | 155 | ||
156 | public float MaximumObjectMass { get; private set; } | ||
157 | |||
158 | // When functions in the unmanaged code must be called, it is only | ||
159 | // done at a known time just before the simulation step. The taint | ||
160 | // system saves all these function calls and executes them in | ||
161 | // order before the simulation. | ||
164 | public delegate void TaintCallback(); | 162 | public delegate void TaintCallback(); |
165 | private struct TaintCallbackEntry | 163 | private struct TaintCallbackEntry |
166 | { | 164 | { |
@@ -172,15 +170,17 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
172 | callback = c; | 170 | callback = c; |
173 | } | 171 | } |
174 | } | 172 | } |
173 | private Object _taintLock = new Object(); // lock for using the next object | ||
175 | private List<TaintCallbackEntry> _taintedObjects; | 174 | private List<TaintCallbackEntry> _taintedObjects; |
176 | private Object _taintLock = new Object(); | ||
177 | 175 | ||
178 | // A pointer to an instance if this structure is passed to the C++ code | 176 | // A pointer to an instance if this structure is passed to the C++ code |
177 | // Used to pass basic configuration values to the unmanaged code. | ||
179 | ConfigurationParameters[] m_params; | 178 | ConfigurationParameters[] m_params; |
180 | GCHandle m_paramsHandle; | 179 | GCHandle m_paramsHandle; |
181 | 180 | ||
182 | public bool ShouldDebugLog { get; private set; } | 181 | // Handle to the callback used by the unmanaged code to call into the managed code. |
183 | 182 | // Used for debug logging. | |
183 | // Need to store the handle in a persistant variable so it won't be freed. | ||
184 | private BulletSimAPI.DebugLogCallback m_DebugLogCallbackHandle; | 184 | private BulletSimAPI.DebugLogCallback m_DebugLogCallbackHandle; |
185 | 185 | ||
186 | // Sometimes you just have to log everything. | 186 | // Sometimes you just have to log everything. |
@@ -189,13 +189,15 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
189 | private string m_physicsLoggingDir; | 189 | private string m_physicsLoggingDir; |
190 | private string m_physicsLoggingPrefix; | 190 | private string m_physicsLoggingPrefix; |
191 | private int m_physicsLoggingFileMinutes; | 191 | private int m_physicsLoggingFileMinutes; |
192 | // 'true' of the vehicle code is to log lots of details | ||
193 | public bool VehicleLoggingEnabled { get; private set; } | ||
192 | 194 | ||
193 | private bool m_vehicleLoggingEnabled; | 195 | #region Construction and Initialization |
194 | public bool VehicleLoggingEnabled { get { return m_vehicleLoggingEnabled; } } | ||
195 | |||
196 | public BSScene(string identifier) | 196 | public BSScene(string identifier) |
197 | { | 197 | { |
198 | m_initialized = false; | 198 | m_initialized = false; |
199 | // we are passed the name of the region we're working for. | ||
200 | RegionName = identifier; | ||
199 | } | 201 | } |
200 | 202 | ||
201 | public override void Initialise(IMesher meshmerizer, IConfigSource config) | 203 | public override void Initialise(IMesher meshmerizer, IConfigSource config) |
@@ -213,6 +215,9 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
213 | m_updateArray = new EntityProperties[m_maxUpdatesPerFrame]; | 215 | m_updateArray = new EntityProperties[m_maxUpdatesPerFrame]; |
214 | m_updateArrayPinnedHandle = GCHandle.Alloc(m_updateArray, GCHandleType.Pinned); | 216 | m_updateArrayPinnedHandle = GCHandle.Alloc(m_updateArray, GCHandleType.Pinned); |
215 | 217 | ||
218 | mesher = meshmerizer; | ||
219 | _taintedObjects = new List<TaintCallbackEntry>(); | ||
220 | |||
216 | // Enable very detailed logging. | 221 | // Enable very detailed logging. |
217 | // By creating an empty logger when not logging, the log message invocation code | 222 | // By creating an empty logger when not logging, the log message invocation code |
218 | // can be left in and every call doesn't have to check for null. | 223 | // can be left in and every call doesn't have to check for null. |
@@ -225,38 +230,43 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
225 | PhysicsLogging = new Logging.LogWriter(); | 230 | PhysicsLogging = new Logging.LogWriter(); |
226 | } | 231 | } |
227 | 232 | ||
228 | // Get the version of the DLL | 233 | // If Debug logging level, enable logging from the unmanaged code |
229 | // TODO: this doesn't work yet. Something wrong with marshaling the returned string. | 234 | m_DebugLogCallbackHandle = null; |
230 | // BulletSimVersion = BulletSimAPI.GetVersion(); | ||
231 | // m_log.WarnFormat("{0}: BulletSim.dll version='{1}'", LogHeader, BulletSimVersion); | ||
232 | |||
233 | // if Debug, enable logging from the unmanaged code | ||
234 | if (m_log.IsDebugEnabled || PhysicsLogging.Enabled) | 235 | if (m_log.IsDebugEnabled || PhysicsLogging.Enabled) |
235 | { | 236 | { |
236 | m_log.DebugFormat("{0}: Initialize: Setting debug callback for unmanaged code", LogHeader); | 237 | m_log.DebugFormat("{0}: Initialize: Setting debug callback for unmanaged code", LogHeader); |
237 | if (PhysicsLogging.Enabled) | 238 | if (PhysicsLogging.Enabled) |
239 | // The handle is saved in a variable to make sure it doesn't get freed after this call | ||
238 | m_DebugLogCallbackHandle = new BulletSimAPI.DebugLogCallback(BulletLoggerPhysLog); | 240 | m_DebugLogCallbackHandle = new BulletSimAPI.DebugLogCallback(BulletLoggerPhysLog); |
239 | else | 241 | else |
240 | m_DebugLogCallbackHandle = new BulletSimAPI.DebugLogCallback(BulletLogger); | 242 | m_DebugLogCallbackHandle = new BulletSimAPI.DebugLogCallback(BulletLogger); |
241 | // the handle is saved in a variable to make sure it doesn't get freed after this call | ||
242 | BulletSimAPI.SetDebugLogCallback(m_DebugLogCallbackHandle); | ||
243 | } | 243 | } |
244 | 244 | ||
245 | _taintedObjects = new List<TaintCallbackEntry>(); | 245 | // Get the version of the DLL |
246 | // TODO: this doesn't work yet. Something wrong with marshaling the returned string. | ||
247 | // BulletSimVersion = BulletSimAPI.GetVersion(); | ||
248 | // m_log.WarnFormat("{0}: BulletSim.dll version='{1}'", LogHeader, BulletSimVersion); | ||
246 | 249 | ||
247 | mesher = meshmerizer; | 250 | // The bounding box for the simulated world. The origin is 0,0,0 unless we're |
248 | // The bounding box for the simulated world | 251 | // a child in a mega-region. |
252 | // Turns out that Bullet really doesn't care about the extents of the simulated | ||
253 | // area. It tracks active objects no matter where they are. | ||
249 | Vector3 worldExtent = new Vector3(Constants.RegionSize, Constants.RegionSize, 8192f); | 254 | Vector3 worldExtent = new Vector3(Constants.RegionSize, Constants.RegionSize, 8192f); |
250 | 255 | ||
251 | // m_log.DebugFormat("{0}: Initialize: Calling BulletSimAPI.Initialize.", LogHeader); | 256 | // m_log.DebugFormat("{0}: Initialize: Calling BulletSimAPI.Initialize.", LogHeader); |
252 | m_worldID = BulletSimAPI.Initialize(worldExtent, m_paramsHandle.AddrOfPinnedObject(), | 257 | WorldID = BulletSimAPI.Initialize(worldExtent, m_paramsHandle.AddrOfPinnedObject(), |
253 | m_maxCollisionsPerFrame, m_collisionArrayPinnedHandle.AddrOfPinnedObject(), | 258 | m_maxCollisionsPerFrame, m_collisionArrayPinnedHandle.AddrOfPinnedObject(), |
254 | m_maxUpdatesPerFrame, m_updateArrayPinnedHandle.AddrOfPinnedObject()); | 259 | m_maxUpdatesPerFrame, m_updateArrayPinnedHandle.AddrOfPinnedObject(), |
260 | m_DebugLogCallbackHandle); | ||
255 | 261 | ||
256 | // Initialization to support the transition to a new API which puts most of the logic | 262 | // Initialization to support the transition to a new API which puts most of the logic |
257 | // into the C# code so it is easier to modify and add to. | 263 | // into the C# code so it is easier to modify and add to. |
258 | m_worldSim = new BulletSim(m_worldID, this, BulletSimAPI.GetSimHandle2(m_worldID)); | 264 | World = new BulletSim(WorldID, this, BulletSimAPI.GetSimHandle2(WorldID)); |
259 | m_constraintCollection = new BSConstraintCollection(World); | 265 | |
266 | Constraints = new BSConstraintCollection(World); | ||
267 | |||
268 | TerrainManager = new BSTerrainManager(this); | ||
269 | TerrainManager.CreateInitialGroundPlaneAndTerrain(); | ||
260 | 270 | ||
261 | m_initialized = true; | 271 | m_initialized = true; |
262 | } | 272 | } |
@@ -281,10 +291,13 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
281 | // Very detailed logging for physics debugging | 291 | // Very detailed logging for physics debugging |
282 | m_physicsLoggingEnabled = pConfig.GetBoolean("PhysicsLoggingEnabled", false); | 292 | m_physicsLoggingEnabled = pConfig.GetBoolean("PhysicsLoggingEnabled", false); |
283 | m_physicsLoggingDir = pConfig.GetString("PhysicsLoggingDir", "."); | 293 | m_physicsLoggingDir = pConfig.GetString("PhysicsLoggingDir", "."); |
284 | m_physicsLoggingPrefix = pConfig.GetString("PhysicsLoggingPrefix", "physics-"); | 294 | m_physicsLoggingPrefix = pConfig.GetString("PhysicsLoggingPrefix", "physics-%REGIONNAME%-"); |
285 | m_physicsLoggingFileMinutes = pConfig.GetInt("PhysicsLoggingFileMinutes", 5); | 295 | m_physicsLoggingFileMinutes = pConfig.GetInt("PhysicsLoggingFileMinutes", 5); |
286 | // Very detailed logging for vehicle debugging | 296 | // Very detailed logging for vehicle debugging |
287 | m_vehicleLoggingEnabled = pConfig.GetBoolean("VehicleLoggingEnabled", false); | 297 | VehicleLoggingEnabled = pConfig.GetBoolean("VehicleLoggingEnabled", false); |
298 | |||
299 | // Do any replacements in the parameters | ||
300 | m_physicsLoggingPrefix = m_physicsLoggingPrefix.Replace("%REGIONNAME%", RegionName); | ||
288 | } | 301 | } |
289 | } | 302 | } |
290 | } | 303 | } |
@@ -316,6 +329,38 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
316 | PhysicsLogging.Write("[BULLETS UNMANAGED]:" + msg); | 329 | PhysicsLogging.Write("[BULLETS UNMANAGED]:" + msg); |
317 | } | 330 | } |
318 | 331 | ||
332 | public override void Dispose() | ||
333 | { | ||
334 | // m_log.DebugFormat("{0}: Dispose()", LogHeader); | ||
335 | |||
336 | // make sure no stepping happens while we're deleting stuff | ||
337 | m_initialized = false; | ||
338 | |||
339 | TerrainManager.ReleaseGroundPlaneAndTerrain(); | ||
340 | |||
341 | foreach (KeyValuePair<uint, BSPhysObject> kvp in PhysObjects) | ||
342 | { | ||
343 | kvp.Value.Destroy(); | ||
344 | } | ||
345 | PhysObjects.Clear(); | ||
346 | |||
347 | // Now that the prims are all cleaned up, there should be no constraints left | ||
348 | if (Constraints != null) | ||
349 | { | ||
350 | Constraints.Dispose(); | ||
351 | Constraints = null; | ||
352 | } | ||
353 | |||
354 | // Anything left in the unmanaged code should be cleaned out | ||
355 | BulletSimAPI.Shutdown(WorldID); | ||
356 | |||
357 | // Not logging any more | ||
358 | PhysicsLogging.Close(); | ||
359 | } | ||
360 | #endregion // Construction and Initialization | ||
361 | |||
362 | #region Prim and Avatar addition and removal | ||
363 | |||
319 | public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying) | 364 | public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying) |
320 | { | 365 | { |
321 | m_log.ErrorFormat("{0}: CALL TO AddAvatar in BSScene. NOT IMPLEMENTED", LogHeader); | 366 | m_log.ErrorFormat("{0}: CALL TO AddAvatar in BSScene. NOT IMPLEMENTED", LogHeader); |
@@ -329,7 +374,13 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
329 | if (!m_initialized) return null; | 374 | if (!m_initialized) return null; |
330 | 375 | ||
331 | BSCharacter actor = new BSCharacter(localID, avName, this, position, size, isFlying); | 376 | BSCharacter actor = new BSCharacter(localID, avName, this, position, size, isFlying); |
332 | lock (m_avatars) m_avatars.Add(localID, actor); | 377 | lock (PhysObjects) PhysObjects.Add(localID, actor); |
378 | |||
379 | // TODO: Remove kludge someday. | ||
380 | // We must generate a collision for avatars whether they collide or not. | ||
381 | // This is required by OpenSim to update avatar animations, etc. | ||
382 | lock (m_avatarsWithCollisions) m_avatarsWithCollisions.Add(actor); | ||
383 | |||
333 | return actor; | 384 | return actor; |
334 | } | 385 | } |
335 | 386 | ||
@@ -344,7 +395,9 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
344 | { | 395 | { |
345 | try | 396 | try |
346 | { | 397 | { |
347 | lock (m_avatars) m_avatars.Remove(actor.LocalID); | 398 | lock (PhysObjects) PhysObjects.Remove(actor.LocalID); |
399 | // Remove kludge someday | ||
400 | lock (m_avatarsWithCollisions) m_avatarsWithCollisions.Remove(bsactor); | ||
348 | } | 401 | } |
349 | catch (Exception e) | 402 | catch (Exception e) |
350 | { | 403 | { |
@@ -362,11 +415,11 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
362 | BSPrim bsprim = prim as BSPrim; | 415 | BSPrim bsprim = prim as BSPrim; |
363 | if (bsprim != null) | 416 | if (bsprim != null) |
364 | { | 417 | { |
365 | // DetailLog("{0},RemovePrim,call", bsprim.LocalID); | 418 | DetailLog("{0},RemovePrim,call", bsprim.LocalID); |
366 | // m_log.DebugFormat("{0}: RemovePrim. id={1}/{2}", LogHeader, bsprim.Name, bsprim.LocalID); | 419 | // m_log.DebugFormat("{0}: RemovePrim. id={1}/{2}", LogHeader, bsprim.Name, bsprim.LocalID); |
367 | try | 420 | try |
368 | { | 421 | { |
369 | lock (m_prims) m_prims.Remove(bsprim.LocalID); | 422 | lock (PhysObjects) PhysObjects.Remove(bsprim.LocalID); |
370 | } | 423 | } |
371 | catch (Exception e) | 424 | catch (Exception e) |
372 | { | 425 | { |
@@ -388,10 +441,10 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
388 | 441 | ||
389 | if (!m_initialized) return null; | 442 | if (!m_initialized) return null; |
390 | 443 | ||
391 | // DetailLog("{0},AddPrimShape,call", localID); | 444 | DetailLog("{0},AddPrimShape,call", localID); |
392 | 445 | ||
393 | BSPrim prim = new BSPrim(localID, primName, this, position, size, rotation, pbs, isPhysical); | 446 | BSPrim prim = new BSPrim(localID, primName, this, position, size, rotation, pbs, isPhysical); |
394 | lock (m_prims) m_prims.Add(localID, prim); | 447 | lock (PhysObjects) PhysObjects.Add(localID, prim); |
395 | return prim; | 448 | return prim; |
396 | } | 449 | } |
397 | 450 | ||
@@ -400,6 +453,9 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
400 | // information call is not needed. | 453 | // information call is not needed. |
401 | public override void AddPhysicsActorTaint(PhysicsActor prim) { } | 454 | public override void AddPhysicsActorTaint(PhysicsActor prim) { } |
402 | 455 | ||
456 | #endregion // Prim and Avatar addition and removal | ||
457 | |||
458 | #region Simulation | ||
403 | // Simulate one timestep | 459 | // Simulate one timestep |
404 | public override float Simulate(float timeStep) | 460 | public override float Simulate(float timeStep) |
405 | { | 461 | { |
@@ -408,18 +464,16 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
408 | int collidersCount = 0; | 464 | int collidersCount = 0; |
409 | IntPtr collidersPtr; | 465 | IntPtr collidersPtr; |
410 | 466 | ||
411 | LastSimulatedTimestep = timeStep; | ||
412 | |||
413 | // prevent simulation until we've been initialized | 467 | // prevent simulation until we've been initialized |
414 | if (!m_initialized) return 10.0f; | 468 | if (!m_initialized) return 5.0f; |
415 | |||
416 | int simulateStartTime = Util.EnvironmentTickCount(); | ||
417 | 469 | ||
418 | // update the prim states while we know the physics engine is not busy | 470 | // update the prim states while we know the physics engine is not busy |
471 | int numTaints = _taintedObjects.Count; | ||
419 | ProcessTaints(); | 472 | ProcessTaints(); |
420 | 473 | ||
421 | // Some of the prims operate with special vehicle properties | 474 | // Some of the prims operate with special vehicle properties |
422 | ProcessVehicles(timeStep); | 475 | ProcessVehicles(timeStep); |
476 | numTaints += _taintedObjects.Count; | ||
423 | ProcessTaints(); // the vehicles might have added taints | 477 | ProcessTaints(); // the vehicles might have added taints |
424 | 478 | ||
425 | // step the physical world one interval | 479 | // step the physical world one interval |
@@ -427,15 +481,18 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
427 | int numSubSteps = 0; | 481 | int numSubSteps = 0; |
428 | try | 482 | try |
429 | { | 483 | { |
430 | numSubSteps = BulletSimAPI.PhysicsStep(m_worldID, timeStep, m_maxSubSteps, m_fixedTimeStep, | 484 | numSubSteps = BulletSimAPI.PhysicsStep(WorldID, timeStep, m_maxSubSteps, m_fixedTimeStep, |
431 | out updatedEntityCount, out updatedEntitiesPtr, out collidersCount, out collidersPtr); | 485 | out updatedEntityCount, out updatedEntitiesPtr, out collidersCount, out collidersPtr); |
432 | // DetailLog("{0},Simulate,call, substeps={1}, updates={2}, colliders={3}", DetailLogZero, numSubSteps, updatedEntityCount, collidersCount); | 486 | DetailLog("{0},Simulate,call, nTaints= {1}, substeps={2}, updates={3}, colliders={4}", |
487 | DetailLogZero, numTaints, numSubSteps, updatedEntityCount, collidersCount); | ||
433 | } | 488 | } |
434 | catch (Exception e) | 489 | catch (Exception e) |
435 | { | 490 | { |
436 | m_log.WarnFormat("{0},PhysicsStep Exception: substeps={1}, updates={2}, colliders={3}, e={4}", LogHeader, numSubSteps, updatedEntityCount, collidersCount, e); | 491 | m_log.WarnFormat("{0},PhysicsStep Exception: nTaints={1}, substeps={2}, updates={3}, colliders={4}, e={5}", |
437 | // DetailLog("{0},PhysicsStepException,call, substeps={1}, updates={2}, colliders={3}", DetailLogZero, numSubSteps, updatedEntityCount, collidersCount); | 492 | LogHeader, numTaints, numSubSteps, updatedEntityCount, collidersCount, e); |
438 | // updatedEntityCount = 0; | 493 | DetailLog("{0},PhysicsStepException,call, nTaints={1}, substeps={2}, updates={3}, colliders={4}", |
494 | DetailLogZero, numTaints, numSubSteps, updatedEntityCount, collidersCount); | ||
495 | updatedEntityCount = 0; | ||
439 | collidersCount = 0; | 496 | collidersCount = 0; |
440 | } | 497 | } |
441 | 498 | ||
@@ -443,7 +500,13 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
443 | // Don't have to use the pointers passed back since we know it is the same pinned memory we passed in | 500 | // Don't have to use the pointers passed back since we know it is the same pinned memory we passed in |
444 | 501 | ||
445 | // Get a value for 'now' so all the collision and update routines don't have to get their own | 502 | // Get a value for 'now' so all the collision and update routines don't have to get their own |
446 | m_simulationNowTime = Util.EnvironmentTickCount(); | 503 | SimulationNowTime = Util.EnvironmentTickCount(); |
504 | |||
505 | // This is a kludge to get avatar movement updates. | ||
506 | // ODE sends collisions for avatars even if there are have been no collisions. This updates | ||
507 | // avatar animations and stuff. | ||
508 | // If you fix avatar animation updates, remove this overhead and let normal collision processing happen. | ||
509 | m_objectsWithCollisions = new HashSet<BSPhysObject>(m_avatarsWithCollisions); | ||
447 | 510 | ||
448 | // If there were collisions, process them by sending the event to the prim. | 511 | // If there were collisions, process them by sending the event to the prim. |
449 | // Collisions must be processed before updates. | 512 | // Collisions must be processed before updates. |
@@ -462,19 +525,9 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
462 | 525 | ||
463 | // The above SendCollision's batch up the collisions on the objects. | 526 | // The above SendCollision's batch up the collisions on the objects. |
464 | // Now push the collisions into the simulator. | 527 | // Now push the collisions into the simulator. |
465 | foreach (BSPrim bsp in m_primsWithCollisions) | 528 | foreach (BSPhysObject bsp in m_objectsWithCollisions) |
466 | bsp.SendCollisions(); | 529 | bsp.SendCollisions(); |
467 | m_primsWithCollisions.Clear(); | 530 | m_objectsWithCollisions.Clear(); |
468 | |||
469 | // This is a kludge to get avatar movement updated. | ||
470 | // Don't send collisions only if there were collisions -- send everytime. | ||
471 | // ODE sends collisions even if there are none and this is used to update | ||
472 | // avatar animations and stuff. | ||
473 | // foreach (BSCharacter bsc in m_avatarsWithCollisions) | ||
474 | // bsc.SendCollisions(); | ||
475 | foreach (KeyValuePair<uint, BSCharacter> kvp in m_avatars) | ||
476 | kvp.Value.SendCollisions(); | ||
477 | m_avatarsWithCollisions.Clear(); | ||
478 | 531 | ||
479 | // If any of the objects had updated properties, tell the object it has been changed by the physics engine | 532 | // If any of the objects had updated properties, tell the object it has been changed by the physics engine |
480 | if (updatedEntityCount > 0) | 533 | if (updatedEntityCount > 0) |
@@ -482,17 +535,10 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
482 | for (int ii = 0; ii < updatedEntityCount; ii++) | 535 | for (int ii = 0; ii < updatedEntityCount; ii++) |
483 | { | 536 | { |
484 | EntityProperties entprop = m_updateArray[ii]; | 537 | EntityProperties entprop = m_updateArray[ii]; |
485 | BSPrim prim; | 538 | BSPhysObject pobj; |
486 | if (m_prims.TryGetValue(entprop.ID, out prim)) | 539 | if (PhysObjects.TryGetValue(entprop.ID, out pobj)) |
487 | { | ||
488 | prim.UpdateProperties(entprop); | ||
489 | continue; | ||
490 | } | ||
491 | BSCharacter actor; | ||
492 | if (m_avatars.TryGetValue(entprop.ID, out actor)) | ||
493 | { | 540 | { |
494 | actor.UpdateProperties(entprop); | 541 | pobj.UpdateProperties(entprop); |
495 | continue; | ||
496 | } | 542 | } |
497 | } | 543 | } |
498 | } | 544 | } |
@@ -506,79 +552,59 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
506 | } | 552 | } |
507 | } | 553 | } |
508 | 554 | ||
509 | // this is a waste since the outside routine also calcuates the physics simulation | 555 | // The physics engine returns the number of milliseconds it simulated this call. |
510 | // period. TODO: There should be a way of computing physics frames from simulator computation. | 556 | // These are summed and normalized to one second and divided by 1000 to give the reported physics FPS. |
511 | // long simulateTotalTime = Util.EnvironmentTickCountSubtract(simulateStartTime); | 557 | // Since Bullet normally does 5 or 6 substeps, this will normally sum to about 60 FPS. |
512 | // return (timeStep * (float)simulateTotalTime); | 558 | return numSubSteps * m_fixedTimeStep; |
513 | |||
514 | // TODO: FIX THIS: fps calculation possibly wrong. | ||
515 | // This calculation says 1/timeStep is the ideal frame rate. Any time added to | ||
516 | // that by the physics simulation gives a slower frame rate. | ||
517 | long totalSimulationTime = Util.EnvironmentTickCountSubtract(simulateStartTime); | ||
518 | if (totalSimulationTime >= timeStep) | ||
519 | return 0; | ||
520 | return 1f / (timeStep + totalSimulationTime); | ||
521 | } | 559 | } |
522 | 560 | ||
523 | // Something has collided | 561 | // Something has collided |
524 | private void SendCollision(uint localID, uint collidingWith, Vector3 collidePoint, Vector3 collideNormal, float penitration) | 562 | private void SendCollision(uint localID, uint collidingWith, Vector3 collidePoint, Vector3 collideNormal, float penetration) |
525 | { | 563 | { |
526 | if (localID == TERRAIN_ID || localID == GROUNDPLANE_ID) | 564 | if (localID <= TerrainManager.HighestTerrainID) |
527 | { | 565 | { |
528 | return; // don't send collisions to the terrain | 566 | return; // don't send collisions to the terrain |
529 | } | 567 | } |
530 | 568 | ||
531 | ActorTypes type = ActorTypes.Prim; | 569 | BSPhysObject collider; |
532 | if (collidingWith == TERRAIN_ID || collidingWith == GROUNDPLANE_ID) | 570 | if (!PhysObjects.TryGetValue(localID, out collider)) |
533 | type = ActorTypes.Ground; | 571 | { |
534 | else if (m_avatars.ContainsKey(collidingWith)) | 572 | // If the object that is colliding cannot be found, just ignore the collision. |
535 | type = ActorTypes.Agent; | ||
536 | |||
537 | BSPrim prim; | ||
538 | if (m_prims.TryGetValue(localID, out prim)) { | ||
539 | prim.Collide(collidingWith, type, collidePoint, collideNormal, penitration); | ||
540 | m_primsWithCollisions.Add(prim); | ||
541 | return; | 573 | return; |
542 | } | 574 | } |
543 | BSCharacter actor; | 575 | |
544 | if (m_avatars.TryGetValue(localID, out actor)) { | 576 | // The terrain is not in the physical object list so 'collidee' |
545 | actor.Collide(collidingWith, type, collidePoint, collideNormal, penitration); | 577 | // can be null when Collide() is called. |
546 | m_avatarsWithCollisions.Add(actor); | 578 | BSPhysObject collidee = null; |
547 | return; | 579 | PhysObjects.TryGetValue(collidingWith, out collidee); |
580 | |||
581 | // DetailLog("{0},BSScene.SendCollision,collide,id={1},with={2}", DetailLogZero, localID, collidingWith); | ||
582 | |||
583 | if (collider.Collide(collidingWith, collidee, collidePoint, collideNormal, penetration)) | ||
584 | { | ||
585 | // If a collision was posted, remember to send it to the simulator | ||
586 | m_objectsWithCollisions.Add(collider); | ||
548 | } | 587 | } |
588 | |||
549 | return; | 589 | return; |
550 | } | 590 | } |
551 | 591 | ||
552 | public override void GetResults() { } | 592 | #endregion // Simulation |
553 | 593 | ||
554 | public override void SetTerrain(float[] heightMap) { | 594 | public override void GetResults() { } |
555 | m_heightMap = heightMap; | ||
556 | this.TaintedObject("BSScene.SetTerrain", delegate() | ||
557 | { | ||
558 | BulletSimAPI.SetHeightmap(m_worldID, m_heightMap); | ||
559 | }); | ||
560 | } | ||
561 | 595 | ||
562 | // Someday we will have complex terrain with caves and tunnels | 596 | #region Terrain |
563 | // For the moment, it's flat and convex | ||
564 | public float GetTerrainHeightAtXYZ(Vector3 loc) | ||
565 | { | ||
566 | return GetTerrainHeightAtXY(loc.X, loc.Y); | ||
567 | } | ||
568 | 597 | ||
569 | public float GetTerrainHeightAtXY(float tX, float tY) | 598 | public override void SetTerrain(float[] heightMap) { |
570 | { | 599 | TerrainManager.SetTerrain(heightMap); |
571 | if (tX < 0 || tX >= Constants.RegionSize || tY < 0 || tY >= Constants.RegionSize) | ||
572 | return 30; | ||
573 | return m_heightMap[((int)tX) * Constants.RegionSize + ((int)tY)]; | ||
574 | } | 600 | } |
575 | 601 | ||
576 | public override void SetWaterLevel(float baseheight) | 602 | public override void SetWaterLevel(float baseheight) |
577 | { | 603 | { |
578 | m_waterLevel = baseheight; | 604 | m_waterLevel = baseheight; |
579 | // TODO: pass to physics engine so things will float? | ||
580 | } | 605 | } |
581 | public float GetWaterLevel() | 606 | // Someday.... |
607 | public float GetWaterLevelAtXYZ(Vector3 loc) | ||
582 | { | 608 | { |
583 | return m_waterLevel; | 609 | return m_waterLevel; |
584 | } | 610 | } |
@@ -588,39 +614,27 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
588 | // m_log.DebugFormat("{0}: DeleteTerrain()", LogHeader); | 614 | // m_log.DebugFormat("{0}: DeleteTerrain()", LogHeader); |
589 | } | 615 | } |
590 | 616 | ||
591 | public override void Dispose() | 617 | // Although no one seems to check this, I do support combining. |
618 | public override bool SupportsCombining() | ||
592 | { | 619 | { |
593 | // m_log.DebugFormat("{0}: Dispose()", LogHeader); | 620 | return TerrainManager.SupportsCombining(); |
594 | 621 | } | |
595 | // make sure no stepping happens while we're deleting stuff | 622 | // This call says I am a child to region zero in a mega-region. 'pScene' is that |
596 | m_initialized = false; | 623 | // of region zero, 'offset' is my offset from regions zero's origin, and |
597 | 624 | // 'extents' is the largest XY that is handled in my region. | |
598 | foreach (KeyValuePair<uint, BSCharacter> kvp in m_avatars) | 625 | public override void Combine(PhysicsScene pScene, Vector3 offset, Vector3 extents) |
599 | { | 626 | { |
600 | kvp.Value.Destroy(); | 627 | TerrainManager.Combine(pScene, offset, extents); |
601 | } | 628 | } |
602 | m_avatars.Clear(); | ||
603 | |||
604 | foreach (KeyValuePair<uint, BSPrim> kvp in m_prims) | ||
605 | { | ||
606 | kvp.Value.Destroy(); | ||
607 | } | ||
608 | m_prims.Clear(); | ||
609 | |||
610 | // Now that the prims are all cleaned up, there should be no constraints left | ||
611 | if (m_constraintCollection != null) | ||
612 | { | ||
613 | m_constraintCollection.Dispose(); | ||
614 | m_constraintCollection = null; | ||
615 | } | ||
616 | |||
617 | // Anything left in the unmanaged code should be cleaned out | ||
618 | BulletSimAPI.Shutdown(WorldID); | ||
619 | 629 | ||
620 | // Not logging any more | 630 | // Unhook all the combining that I know about. |
621 | PhysicsLogging.Close(); | 631 | public override void UnCombine(PhysicsScene pScene) |
632 | { | ||
633 | TerrainManager.UnCombine(pScene); | ||
622 | } | 634 | } |
623 | 635 | ||
636 | #endregion // Terrain | ||
637 | |||
624 | public override Dictionary<uint, float> GetTopColliders() | 638 | public override Dictionary<uint, float> GetTopColliders() |
625 | { | 639 | { |
626 | return new Dictionary<uint, float>(); | 640 | return new Dictionary<uint, float>(); |
@@ -628,121 +642,6 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
628 | 642 | ||
629 | public override bool IsThreaded { get { return false; } } | 643 | public override bool IsThreaded { get { return false; } } |
630 | 644 | ||
631 | /// <summary> | ||
632 | /// Routine to figure out if we need to mesh this prim with our mesher | ||
633 | /// </summary> | ||
634 | /// <param name="pbs"></param> | ||
635 | /// <returns>true if the prim needs meshing</returns> | ||
636 | public bool NeedsMeshing(PrimitiveBaseShape pbs) | ||
637 | { | ||
638 | // most of this is redundant now as the mesher will return null if it cant mesh a prim | ||
639 | // but we still need to check for sculptie meshing being enabled so this is the most | ||
640 | // convenient place to do it for now... | ||
641 | |||
642 | // int iPropertiesNotSupportedDefault = 0; | ||
643 | |||
644 | if (pbs.SculptEntry && !_meshSculptedPrim) | ||
645 | { | ||
646 | // Render sculpties as boxes | ||
647 | return false; | ||
648 | } | ||
649 | |||
650 | // if it's a standard box or sphere with no cuts, hollows, twist or top shear, return false since Bullet | ||
651 | // can use an internal representation for the prim | ||
652 | if (!_forceSimplePrimMeshing) | ||
653 | { | ||
654 | if ((pbs.ProfileShape == ProfileShape.Square && pbs.PathCurve == (byte)Extrusion.Straight) | ||
655 | || (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte)Extrusion.Curve1 | ||
656 | && pbs.Scale.X == pbs.Scale.Y && pbs.Scale.Y == pbs.Scale.Z)) | ||
657 | { | ||
658 | |||
659 | if (pbs.ProfileBegin == 0 && pbs.ProfileEnd == 0 | ||
660 | && pbs.ProfileHollow == 0 | ||
661 | && pbs.PathTwist == 0 && pbs.PathTwistBegin == 0 | ||
662 | && pbs.PathBegin == 0 && pbs.PathEnd == 0 | ||
663 | && pbs.PathTaperX == 0 && pbs.PathTaperY == 0 | ||
664 | && pbs.PathScaleX == 100 && pbs.PathScaleY == 100 | ||
665 | && pbs.PathShearX == 0 && pbs.PathShearY == 0) | ||
666 | { | ||
667 | return false; | ||
668 | } | ||
669 | } | ||
670 | } | ||
671 | |||
672 | /* TODO: verify that the mesher will now do all these shapes | ||
673 | if (pbs.ProfileHollow != 0) | ||
674 | iPropertiesNotSupportedDefault++; | ||
675 | |||
676 | if ((pbs.PathBegin != 0) || pbs.PathEnd != 0) | ||
677 | iPropertiesNotSupportedDefault++; | ||
678 | |||
679 | if ((pbs.PathTwistBegin != 0) || (pbs.PathTwist != 0)) | ||
680 | iPropertiesNotSupportedDefault++; | ||
681 | |||
682 | if ((pbs.ProfileBegin != 0) || pbs.ProfileEnd != 0) | ||
683 | iPropertiesNotSupportedDefault++; | ||
684 | |||
685 | if ((pbs.PathScaleX != 100) || (pbs.PathScaleY != 100)) | ||
686 | iPropertiesNotSupportedDefault++; | ||
687 | |||
688 | if ((pbs.PathShearX != 0) || (pbs.PathShearY != 0)) | ||
689 | iPropertiesNotSupportedDefault++; | ||
690 | |||
691 | if (pbs.ProfileShape == ProfileShape.Circle && pbs.PathCurve == (byte)Extrusion.Straight) | ||
692 | iPropertiesNotSupportedDefault++; | ||
693 | |||
694 | if (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte)Extrusion.Curve1 && (pbs.Scale.X != pbs.Scale.Y || pbs.Scale.Y != pbs.Scale.Z || pbs.Scale.Z != pbs.Scale.X)) | ||
695 | iPropertiesNotSupportedDefault++; | ||
696 | |||
697 | if (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte) Extrusion.Curve1) | ||
698 | iPropertiesNotSupportedDefault++; | ||
699 | |||
700 | // test for torus | ||
701 | if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.Square) | ||
702 | { | ||
703 | if (pbs.PathCurve == (byte)Extrusion.Curve1) | ||
704 | { | ||
705 | iPropertiesNotSupportedDefault++; | ||
706 | } | ||
707 | } | ||
708 | else if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.Circle) | ||
709 | { | ||
710 | if (pbs.PathCurve == (byte)Extrusion.Straight) | ||
711 | { | ||
712 | iPropertiesNotSupportedDefault++; | ||
713 | } | ||
714 | // ProfileCurve seems to combine hole shape and profile curve so we need to only compare against the lower 3 bits | ||
715 | else if (pbs.PathCurve == (byte)Extrusion.Curve1) | ||
716 | { | ||
717 | iPropertiesNotSupportedDefault++; | ||
718 | } | ||
719 | } | ||
720 | else if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.HalfCircle) | ||
721 | { | ||
722 | if (pbs.PathCurve == (byte)Extrusion.Curve1 || pbs.PathCurve == (byte)Extrusion.Curve2) | ||
723 | { | ||
724 | iPropertiesNotSupportedDefault++; | ||
725 | } | ||
726 | } | ||
727 | else if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.EquilateralTriangle) | ||
728 | { | ||
729 | if (pbs.PathCurve == (byte)Extrusion.Straight) | ||
730 | { | ||
731 | iPropertiesNotSupportedDefault++; | ||
732 | } | ||
733 | else if (pbs.PathCurve == (byte)Extrusion.Curve1) | ||
734 | { | ||
735 | iPropertiesNotSupportedDefault++; | ||
736 | } | ||
737 | } | ||
738 | if (iPropertiesNotSupportedDefault == 0) | ||
739 | { | ||
740 | return false; | ||
741 | } | ||
742 | */ | ||
743 | return true; | ||
744 | } | ||
745 | |||
746 | // Calls to the PhysicsActors can't directly call into the physics engine | 645 | // Calls to the PhysicsActors can't directly call into the physics engine |
747 | // because it might be busy. We delay changes to a known time. | 646 | // because it might be busy. We delay changes to a known time. |
748 | // We rely on C#'s closure to save and restore the context for the delegate. | 647 | // We rely on C#'s closure to save and restore the context for the delegate. |
@@ -751,7 +650,10 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
751 | if (!m_initialized) return; | 650 | if (!m_initialized) return; |
752 | 651 | ||
753 | lock (_taintLock) | 652 | lock (_taintLock) |
653 | { | ||
754 | _taintedObjects.Add(new TaintCallbackEntry(ident, callback)); | 654 | _taintedObjects.Add(new TaintCallbackEntry(ident, callback)); |
655 | } | ||
656 | |||
755 | return; | 657 | return; |
756 | } | 658 | } |
757 | 659 | ||
@@ -830,14 +732,14 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
830 | // no locking because only called when physics engine is not busy | 732 | // no locking because only called when physics engine is not busy |
831 | private void ProcessVehicles(float timeStep) | 733 | private void ProcessVehicles(float timeStep) |
832 | { | 734 | { |
833 | foreach (BSPrim prim in m_vehicles) | 735 | foreach (BSPhysObject pobj in m_vehicles) |
834 | { | 736 | { |
835 | prim.StepVehicle(timeStep); | 737 | pobj.StepVehicle(timeStep); |
836 | } | 738 | } |
837 | } | 739 | } |
838 | #endregion Vehicles | 740 | #endregion Vehicles |
839 | 741 | ||
840 | #region Parameters | 742 | #region INI and command line parameter processing |
841 | 743 | ||
842 | delegate void ParamUser(BSScene scene, IConfig conf, string paramName, float val); | 744 | delegate void ParamUser(BSScene scene, IConfig conf, string paramName, float val); |
843 | delegate float ParamGet(BSScene scene); | 745 | delegate float ParamGet(BSScene scene); |
@@ -888,25 +790,35 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
888 | { | 790 | { |
889 | new ParameterDefn("MeshSculptedPrim", "Whether to create meshes for sculpties", | 791 | new ParameterDefn("MeshSculptedPrim", "Whether to create meshes for sculpties", |
890 | ConfigurationParameters.numericTrue, | 792 | ConfigurationParameters.numericTrue, |
891 | (s,cf,p,v) => { s._meshSculptedPrim = cf.GetBoolean(p, s.BoolNumeric(v)); }, | 793 | (s,cf,p,v) => { s.ShouldMeshSculptedPrim = cf.GetBoolean(p, s.BoolNumeric(v)); }, |
892 | (s) => { return s.NumericBool(s._meshSculptedPrim); }, | 794 | (s) => { return s.NumericBool(s.ShouldMeshSculptedPrim); }, |
893 | (s,p,l,v) => { s._meshSculptedPrim = s.BoolNumeric(v); } ), | 795 | (s,p,l,v) => { s.ShouldMeshSculptedPrim = s.BoolNumeric(v); } ), |
894 | new ParameterDefn("ForceSimplePrimMeshing", "If true, only use primitive meshes for objects", | 796 | new ParameterDefn("ForceSimplePrimMeshing", "If true, only use primitive meshes for objects", |
895 | ConfigurationParameters.numericFalse, | 797 | ConfigurationParameters.numericFalse, |
896 | (s,cf,p,v) => { s._forceSimplePrimMeshing = cf.GetBoolean(p, s.BoolNumeric(v)); }, | 798 | (s,cf,p,v) => { s.ShouldForceSimplePrimMeshing = cf.GetBoolean(p, s.BoolNumeric(v)); }, |
897 | (s) => { return s.NumericBool(s._forceSimplePrimMeshing); }, | 799 | (s) => { return s.NumericBool(s.ShouldForceSimplePrimMeshing); }, |
898 | (s,p,l,v) => { s._forceSimplePrimMeshing = s.BoolNumeric(v); } ), | 800 | (s,p,l,v) => { s.ShouldForceSimplePrimMeshing = s.BoolNumeric(v); } ), |
899 | 801 | ||
900 | new ParameterDefn("MeshLOD", "Level of detail to render meshes (32, 16, 8 or 4. 32=most detailed)", | 802 | new ParameterDefn("MeshLevelOfDetail", "Level of detail to render meshes (32, 16, 8 or 4. 32=most detailed)", |
901 | 8f, | 803 | 8f, |
902 | (s,cf,p,v) => { s.m_meshLOD = cf.GetInt(p, (int)v); }, | 804 | (s,cf,p,v) => { s.MeshLOD = (float)cf.GetInt(p, (int)v); }, |
903 | (s) => { return (float)s.m_meshLOD; }, | 805 | (s) => { return s.MeshLOD; }, |
904 | (s,p,l,v) => { s.m_meshLOD = (int)v; } ), | 806 | (s,p,l,v) => { s.MeshLOD = v; } ), |
905 | new ParameterDefn("SculptLOD", "Level of detail to render sculpties (32, 16, 8 or 4. 32=most detailed)", | 807 | new ParameterDefn("MeshLevelOfDetailMegaPrim", "Level of detail to render meshes larger than threshold meters", |
808 | 16f, | ||
809 | (s,cf,p,v) => { s.MeshMegaPrimLOD = (float)cf.GetInt(p, (int)v); }, | ||
810 | (s) => { return s.MeshMegaPrimLOD; }, | ||
811 | (s,p,l,v) => { s.MeshMegaPrimLOD = v; } ), | ||
812 | new ParameterDefn("MeshLevelOfDetailMegaPrimThreshold", "Size (in meters) of a mesh before using MeshMegaPrimLOD", | ||
813 | 10f, | ||
814 | (s,cf,p,v) => { s.MeshMegaPrimThreshold = (float)cf.GetInt(p, (int)v); }, | ||
815 | (s) => { return s.MeshMegaPrimThreshold; }, | ||
816 | (s,p,l,v) => { s.MeshMegaPrimThreshold = v; } ), | ||
817 | new ParameterDefn("SculptLevelOfDetail", "Level of detail to render sculpties (32, 16, 8 or 4. 32=most detailed)", | ||
906 | 32f, | 818 | 32f, |
907 | (s,cf,p,v) => { s.m_sculptLOD = cf.GetInt(p, (int)v); }, | 819 | (s,cf,p,v) => { s.SculptLOD = (float)cf.GetInt(p, (int)v); }, |
908 | (s) => { return (float)s.m_sculptLOD; }, | 820 | (s) => { return s.SculptLOD; }, |
909 | (s,p,l,v) => { s.m_sculptLOD = (int)v; } ), | 821 | (s,p,l,v) => { s.SculptLOD = v; } ), |
910 | 822 | ||
911 | new ParameterDefn("MaxSubStep", "In simulation step, maximum number of substeps", | 823 | new ParameterDefn("MaxSubStep", "In simulation step, maximum number of substeps", |
912 | 10f, | 824 | 10f, |
@@ -930,9 +842,9 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
930 | (s,p,l,v) => { s.m_maxUpdatesPerFrame = (int)v; } ), | 842 | (s,p,l,v) => { s.m_maxUpdatesPerFrame = (int)v; } ), |
931 | new ParameterDefn("MaxObjectMass", "Maximum object mass (10000.01)", | 843 | new ParameterDefn("MaxObjectMass", "Maximum object mass (10000.01)", |
932 | 10000.01f, | 844 | 10000.01f, |
933 | (s,cf,p,v) => { s.m_maximumObjectMass = cf.GetFloat(p, v); }, | 845 | (s,cf,p,v) => { s.MaximumObjectMass = cf.GetFloat(p, v); }, |
934 | (s) => { return (float)s.m_maximumObjectMass; }, | 846 | (s) => { return (float)s.MaximumObjectMass; }, |
935 | (s,p,l,v) => { s.m_maximumObjectMass = v; } ), | 847 | (s,p,l,v) => { s.MaximumObjectMass = v; } ), |
936 | 848 | ||
937 | new ParameterDefn("PID_D", "Derivitive factor for motion smoothing", | 849 | new ParameterDefn("PID_D", "Derivitive factor for motion smoothing", |
938 | 2200f, | 850 | 2200f, |
@@ -976,42 +888,42 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
976 | 0f, | 888 | 0f, |
977 | (s,cf,p,v) => { s.m_params[0].linearDamping = cf.GetFloat(p, v); }, | 889 | (s,cf,p,v) => { s.m_params[0].linearDamping = cf.GetFloat(p, v); }, |
978 | (s) => { return s.m_params[0].linearDamping; }, | 890 | (s) => { return s.m_params[0].linearDamping; }, |
979 | (s,p,l,v) => { s.UpdateParameterPrims(ref s.m_params[0].linearDamping, p, l, v); } ), | 891 | (s,p,l,v) => { s.UpdateParameterObject(ref s.m_params[0].linearDamping, p, l, v); } ), |
980 | new ParameterDefn("AngularDamping", "Factor to damp angular movement per second (0.0 - 1.0)", | 892 | new ParameterDefn("AngularDamping", "Factor to damp angular movement per second (0.0 - 1.0)", |
981 | 0f, | 893 | 0f, |
982 | (s,cf,p,v) => { s.m_params[0].angularDamping = cf.GetFloat(p, v); }, | 894 | (s,cf,p,v) => { s.m_params[0].angularDamping = cf.GetFloat(p, v); }, |
983 | (s) => { return s.m_params[0].angularDamping; }, | 895 | (s) => { return s.m_params[0].angularDamping; }, |
984 | (s,p,l,v) => { s.UpdateParameterPrims(ref s.m_params[0].angularDamping, p, l, v); } ), | 896 | (s,p,l,v) => { s.UpdateParameterObject(ref s.m_params[0].angularDamping, p, l, v); } ), |
985 | new ParameterDefn("DeactivationTime", "Seconds before considering an object potentially static", | 897 | new ParameterDefn("DeactivationTime", "Seconds before considering an object potentially static", |
986 | 0.2f, | 898 | 0.2f, |
987 | (s,cf,p,v) => { s.m_params[0].deactivationTime = cf.GetFloat(p, v); }, | 899 | (s,cf,p,v) => { s.m_params[0].deactivationTime = cf.GetFloat(p, v); }, |
988 | (s) => { return s.m_params[0].deactivationTime; }, | 900 | (s) => { return s.m_params[0].deactivationTime; }, |
989 | (s,p,l,v) => { s.UpdateParameterPrims(ref s.m_params[0].deactivationTime, p, l, v); } ), | 901 | (s,p,l,v) => { s.UpdateParameterObject(ref s.m_params[0].deactivationTime, p, l, v); } ), |
990 | new ParameterDefn("LinearSleepingThreshold", "Seconds to measure linear movement before considering static", | 902 | new ParameterDefn("LinearSleepingThreshold", "Seconds to measure linear movement before considering static", |
991 | 0.8f, | 903 | 0.8f, |
992 | (s,cf,p,v) => { s.m_params[0].linearSleepingThreshold = cf.GetFloat(p, v); }, | 904 | (s,cf,p,v) => { s.m_params[0].linearSleepingThreshold = cf.GetFloat(p, v); }, |
993 | (s) => { return s.m_params[0].linearSleepingThreshold; }, | 905 | (s) => { return s.m_params[0].linearSleepingThreshold; }, |
994 | (s,p,l,v) => { s.UpdateParameterPrims(ref s.m_params[0].linearSleepingThreshold, p, l, v); } ), | 906 | (s,p,l,v) => { s.UpdateParameterObject(ref s.m_params[0].linearSleepingThreshold, p, l, v); } ), |
995 | new ParameterDefn("AngularSleepingThreshold", "Seconds to measure angular movement before considering static", | 907 | new ParameterDefn("AngularSleepingThreshold", "Seconds to measure angular movement before considering static", |
996 | 1.0f, | 908 | 1.0f, |
997 | (s,cf,p,v) => { s.m_params[0].angularSleepingThreshold = cf.GetFloat(p, v); }, | 909 | (s,cf,p,v) => { s.m_params[0].angularSleepingThreshold = cf.GetFloat(p, v); }, |
998 | (s) => { return s.m_params[0].angularSleepingThreshold; }, | 910 | (s) => { return s.m_params[0].angularSleepingThreshold; }, |
999 | (s,p,l,v) => { s.UpdateParameterPrims(ref s.m_params[0].angularSleepingThreshold, p, l, v); } ), | 911 | (s,p,l,v) => { s.UpdateParameterObject(ref s.m_params[0].angularSleepingThreshold, p, l, v); } ), |
1000 | new ParameterDefn("CcdMotionThreshold", "Continuious collision detection threshold (0 means no CCD)" , | 912 | new ParameterDefn("CcdMotionThreshold", "Continuious collision detection threshold (0 means no CCD)" , |
1001 | 0f, // set to zero to disable | 913 | 0f, // set to zero to disable |
1002 | (s,cf,p,v) => { s.m_params[0].ccdMotionThreshold = cf.GetFloat(p, v); }, | 914 | (s,cf,p,v) => { s.m_params[0].ccdMotionThreshold = cf.GetFloat(p, v); }, |
1003 | (s) => { return s.m_params[0].ccdMotionThreshold; }, | 915 | (s) => { return s.m_params[0].ccdMotionThreshold; }, |
1004 | (s,p,l,v) => { s.UpdateParameterPrims(ref s.m_params[0].ccdMotionThreshold, p, l, v); } ), | 916 | (s,p,l,v) => { s.UpdateParameterObject(ref s.m_params[0].ccdMotionThreshold, p, l, v); } ), |
1005 | new ParameterDefn("CcdSweptSphereRadius", "Continuious collision detection test radius" , | 917 | new ParameterDefn("CcdSweptSphereRadius", "Continuious collision detection test radius" , |
1006 | 0f, | 918 | 0f, |
1007 | (s,cf,p,v) => { s.m_params[0].ccdSweptSphereRadius = cf.GetFloat(p, v); }, | 919 | (s,cf,p,v) => { s.m_params[0].ccdSweptSphereRadius = cf.GetFloat(p, v); }, |
1008 | (s) => { return s.m_params[0].ccdSweptSphereRadius; }, | 920 | (s) => { return s.m_params[0].ccdSweptSphereRadius; }, |
1009 | (s,p,l,v) => { s.UpdateParameterPrims(ref s.m_params[0].ccdSweptSphereRadius, p, l, v); } ), | 921 | (s,p,l,v) => { s.UpdateParameterObject(ref s.m_params[0].ccdSweptSphereRadius, p, l, v); } ), |
1010 | new ParameterDefn("ContactProcessingThreshold", "Distance between contacts before doing collision check" , | 922 | new ParameterDefn("ContactProcessingThreshold", "Distance between contacts before doing collision check" , |
1011 | 0.1f, | 923 | 0.1f, |
1012 | (s,cf,p,v) => { s.m_params[0].contactProcessingThreshold = cf.GetFloat(p, v); }, | 924 | (s,cf,p,v) => { s.m_params[0].contactProcessingThreshold = cf.GetFloat(p, v); }, |
1013 | (s) => { return s.m_params[0].contactProcessingThreshold; }, | 925 | (s) => { return s.m_params[0].contactProcessingThreshold; }, |
1014 | (s,p,l,v) => { s.UpdateParameterPrims(ref s.m_params[0].contactProcessingThreshold, p, l, v); } ), | 926 | (s,p,l,v) => { s.UpdateParameterObject(ref s.m_params[0].contactProcessingThreshold, p, l, v); } ), |
1015 | 927 | ||
1016 | new ParameterDefn("TerrainFriction", "Factor to reduce movement against terrain surface" , | 928 | new ParameterDefn("TerrainFriction", "Factor to reduce movement against terrain surface" , |
1017 | 0.5f, | 929 | 0.5f, |
@@ -1029,35 +941,35 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
1029 | (s) => { return s.m_params[0].terrainRestitution; }, | 941 | (s) => { return s.m_params[0].terrainRestitution; }, |
1030 | (s,p,l,v) => { s.m_params[0].terrainRestitution = v; s.TaintedUpdateParameter(p,l,v); } ), | 942 | (s,p,l,v) => { s.m_params[0].terrainRestitution = v; s.TaintedUpdateParameter(p,l,v); } ), |
1031 | new ParameterDefn("AvatarFriction", "Factor to reduce movement against an avatar. Changed on avatar recreation.", | 943 | new ParameterDefn("AvatarFriction", "Factor to reduce movement against an avatar. Changed on avatar recreation.", |
1032 | 0.5f, | 944 | 0.2f, |
1033 | (s,cf,p,v) => { s.m_params[0].avatarFriction = cf.GetFloat(p, v); }, | 945 | (s,cf,p,v) => { s.m_params[0].avatarFriction = cf.GetFloat(p, v); }, |
1034 | (s) => { return s.m_params[0].avatarFriction; }, | 946 | (s) => { return s.m_params[0].avatarFriction; }, |
1035 | (s,p,l,v) => { s.UpdateParameterAvatars(ref s.m_params[0].avatarFriction, p, l, v); } ), | 947 | (s,p,l,v) => { s.UpdateParameterObject(ref s.m_params[0].avatarFriction, p, l, v); } ), |
1036 | new ParameterDefn("AvatarDensity", "Density of an avatar. Changed on avatar recreation.", | 948 | new ParameterDefn("AvatarDensity", "Density of an avatar. Changed on avatar recreation.", |
1037 | 60f, | 949 | 60f, |
1038 | (s,cf,p,v) => { s.m_params[0].avatarDensity = cf.GetFloat(p, v); }, | 950 | (s,cf,p,v) => { s.m_params[0].avatarDensity = cf.GetFloat(p, v); }, |
1039 | (s) => { return s.m_params[0].avatarDensity; }, | 951 | (s) => { return s.m_params[0].avatarDensity; }, |
1040 | (s,p,l,v) => { s.UpdateParameterAvatars(ref s.m_params[0].avatarDensity, p, l, v); } ), | 952 | (s,p,l,v) => { s.UpdateParameterObject(ref s.m_params[0].avatarDensity, p, l, v); } ), |
1041 | new ParameterDefn("AvatarRestitution", "Bouncyness. Changed on avatar recreation.", | 953 | new ParameterDefn("AvatarRestitution", "Bouncyness. Changed on avatar recreation.", |
1042 | 0f, | 954 | 0f, |
1043 | (s,cf,p,v) => { s.m_params[0].avatarRestitution = cf.GetFloat(p, v); }, | 955 | (s,cf,p,v) => { s.m_params[0].avatarRestitution = cf.GetFloat(p, v); }, |
1044 | (s) => { return s.m_params[0].avatarRestitution; }, | 956 | (s) => { return s.m_params[0].avatarRestitution; }, |
1045 | (s,p,l,v) => { s.UpdateParameterAvatars(ref s.m_params[0].avatarRestitution, p, l, v); } ), | 957 | (s,p,l,v) => { s.UpdateParameterObject(ref s.m_params[0].avatarRestitution, p, l, v); } ), |
1046 | new ParameterDefn("AvatarCapsuleRadius", "Radius of space around an avatar", | 958 | new ParameterDefn("AvatarCapsuleRadius", "Radius of space around an avatar", |
1047 | 0.37f, | 959 | 0.37f, |
1048 | (s,cf,p,v) => { s.m_params[0].avatarCapsuleRadius = cf.GetFloat(p, v); }, | 960 | (s,cf,p,v) => { s.m_params[0].avatarCapsuleRadius = cf.GetFloat(p, v); }, |
1049 | (s) => { return s.m_params[0].avatarCapsuleRadius; }, | 961 | (s) => { return s.m_params[0].avatarCapsuleRadius; }, |
1050 | (s,p,l,v) => { s.UpdateParameterAvatars(ref s.m_params[0].avatarCapsuleRadius, p, l, v); } ), | 962 | (s,p,l,v) => { s.UpdateParameterObject(ref s.m_params[0].avatarCapsuleRadius, p, l, v); } ), |
1051 | new ParameterDefn("AvatarCapsuleHeight", "Default height of space around avatar", | 963 | new ParameterDefn("AvatarCapsuleHeight", "Default height of space around avatar", |
1052 | 1.5f, | 964 | 1.5f, |
1053 | (s,cf,p,v) => { s.m_params[0].avatarCapsuleHeight = cf.GetFloat(p, v); }, | 965 | (s,cf,p,v) => { s.m_params[0].avatarCapsuleHeight = cf.GetFloat(p, v); }, |
1054 | (s) => { return s.m_params[0].avatarCapsuleHeight; }, | 966 | (s) => { return s.m_params[0].avatarCapsuleHeight; }, |
1055 | (s,p,l,v) => { s.UpdateParameterAvatars(ref s.m_params[0].avatarCapsuleHeight, p, l, v); } ), | 967 | (s,p,l,v) => { s.UpdateParameterObject(ref s.m_params[0].avatarCapsuleHeight, p, l, v); } ), |
1056 | new ParameterDefn("AvatarContactProcessingThreshold", "Distance from capsule to check for collisions", | 968 | new ParameterDefn("AvatarContactProcessingThreshold", "Distance from capsule to check for collisions", |
1057 | 0.1f, | 969 | 0.1f, |
1058 | (s,cf,p,v) => { s.m_params[0].avatarContactProcessingThreshold = cf.GetFloat(p, v); }, | 970 | (s,cf,p,v) => { s.m_params[0].avatarContactProcessingThreshold = cf.GetFloat(p, v); }, |
1059 | (s) => { return s.m_params[0].avatarContactProcessingThreshold; }, | 971 | (s) => { return s.m_params[0].avatarContactProcessingThreshold; }, |
1060 | (s,p,l,v) => { s.UpdateParameterAvatars(ref s.m_params[0].avatarContactProcessingThreshold, p, l, v); } ), | 972 | (s,p,l,v) => { s.UpdateParameterObject(ref s.m_params[0].avatarContactProcessingThreshold, p, l, v); } ), |
1061 | 973 | ||
1062 | 974 | ||
1063 | new ParameterDefn("MaxPersistantManifoldPoolSize", "Number of manifolds pooled (0 means default of 4096)", | 975 | new ParameterDefn("MaxPersistantManifoldPoolSize", "Number of manifolds pooled (0 means default of 4096)", |
@@ -1121,8 +1033,8 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
1121 | (s,cf,p,v) => { s.m_params[0].linkConstraintTransMotorMaxForce = cf.GetFloat(p, v); }, | 1033 | (s,cf,p,v) => { s.m_params[0].linkConstraintTransMotorMaxForce = cf.GetFloat(p, v); }, |
1122 | (s) => { return s.m_params[0].linkConstraintTransMotorMaxForce; }, | 1034 | (s) => { return s.m_params[0].linkConstraintTransMotorMaxForce; }, |
1123 | (s,p,l,v) => { s.m_params[0].linkConstraintTransMotorMaxForce = v; } ), | 1035 | (s,p,l,v) => { s.m_params[0].linkConstraintTransMotorMaxForce = v; } ), |
1124 | new ParameterDefn("LinkConstraintCFM", "Amount constraint can be violated. 0=none, 1=all. Default=0", | 1036 | new ParameterDefn("LinkConstraintCFM", "Amount constraint can be violated. 0=no violation, 1=infinite. Default=0.1", |
1125 | 0.0f, | 1037 | 0.1f, |
1126 | (s,cf,p,v) => { s.m_params[0].linkConstraintCFM = cf.GetFloat(p, v); }, | 1038 | (s,cf,p,v) => { s.m_params[0].linkConstraintCFM = cf.GetFloat(p, v); }, |
1127 | (s) => { return s.m_params[0].linkConstraintCFM; }, | 1039 | (s) => { return s.m_params[0].linkConstraintCFM; }, |
1128 | (s,p,l,v) => { s.m_params[0].linkConstraintCFM = v; } ), | 1040 | (s,p,l,v) => { s.m_params[0].linkConstraintCFM = v; } ), |
@@ -1131,18 +1043,17 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
1131 | (s,cf,p,v) => { s.m_params[0].linkConstraintERP = cf.GetFloat(p, v); }, | 1043 | (s,cf,p,v) => { s.m_params[0].linkConstraintERP = cf.GetFloat(p, v); }, |
1132 | (s) => { return s.m_params[0].linkConstraintERP; }, | 1044 | (s) => { return s.m_params[0].linkConstraintERP; }, |
1133 | (s,p,l,v) => { s.m_params[0].linkConstraintERP = v; } ), | 1045 | (s,p,l,v) => { s.m_params[0].linkConstraintERP = v; } ), |
1046 | new ParameterDefn("LinkConstraintSolverIterations", "Number of solver iterations when computing constraint. (0 = Bullet default)", | ||
1047 | 40, | ||
1048 | (s,cf,p,v) => { s.m_params[0].linkConstraintSolverIterations = cf.GetFloat(p, v); }, | ||
1049 | (s) => { return s.m_params[0].linkConstraintSolverIterations; }, | ||
1050 | (s,p,l,v) => { s.m_params[0].linkConstraintSolverIterations = v; } ), | ||
1134 | 1051 | ||
1135 | new ParameterDefn("DetailedStats", "Frames between outputting detailed phys stats. (0 is off)", | 1052 | new ParameterDefn("DetailedStats", "Frames between outputting detailed phys stats. (0 is off)", |
1136 | 0f, | 1053 | 0f, |
1137 | (s,cf,p,v) => { s.m_detailedStatsStep = cf.GetInt(p, (int)v); }, | 1054 | (s,cf,p,v) => { s.m_detailedStatsStep = cf.GetInt(p, (int)v); }, |
1138 | (s) => { return (float)s.m_detailedStatsStep; }, | 1055 | (s) => { return (float)s.m_detailedStatsStep; }, |
1139 | (s,p,l,v) => { s.m_detailedStatsStep = (int)v; } ), | 1056 | (s,p,l,v) => { s.m_detailedStatsStep = (int)v; } ), |
1140 | new ParameterDefn("ShouldDebugLog", "Enables detailed DEBUG log statements", | ||
1141 | ConfigurationParameters.numericFalse, | ||
1142 | (s,cf,p,v) => { s.ShouldDebugLog = cf.GetBoolean(p, s.BoolNumeric(v)); }, | ||
1143 | (s) => { return s.NumericBool(s.ShouldDebugLog); }, | ||
1144 | (s,p,l,v) => { s.ShouldDebugLog = s.BoolNumeric(v); } ), | ||
1145 | |||
1146 | }; | 1057 | }; |
1147 | 1058 | ||
1148 | // Convert a boolean to our numeric true and false values | 1059 | // Convert a boolean to our numeric true and false values |
@@ -1200,6 +1111,8 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
1200 | 1111 | ||
1201 | private PhysParameterEntry[] SettableParameters = new PhysParameterEntry[1]; | 1112 | private PhysParameterEntry[] SettableParameters = new PhysParameterEntry[1]; |
1202 | 1113 | ||
1114 | // This creates an array in the correct format for returning the list of | ||
1115 | // parameters. This is used by the 'list' option of the 'physics' command. | ||
1203 | private void BuildParameterTable() | 1116 | private void BuildParameterTable() |
1204 | { | 1117 | { |
1205 | if (SettableParameters.Length < ParameterDefinitions.Length) | 1118 | if (SettableParameters.Length < ParameterDefinitions.Length) |
@@ -1250,18 +1163,10 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
1250 | } | 1163 | } |
1251 | 1164 | ||
1252 | // check to see if we are updating a parameter for a particular or all of the prims | 1165 | // check to see if we are updating a parameter for a particular or all of the prims |
1253 | protected void UpdateParameterPrims(ref float loc, string parm, uint localID, float val) | 1166 | protected void UpdateParameterObject(ref float loc, string parm, uint localID, float val) |
1254 | { | ||
1255 | List<uint> operateOn; | ||
1256 | lock (m_prims) operateOn = new List<uint>(m_prims.Keys); | ||
1257 | UpdateParameterSet(operateOn, ref loc, parm, localID, val); | ||
1258 | } | ||
1259 | |||
1260 | // check to see if we are updating a parameter for a particular or all of the avatars | ||
1261 | protected void UpdateParameterAvatars(ref float loc, string parm, uint localID, float val) | ||
1262 | { | 1167 | { |
1263 | List<uint> operateOn; | 1168 | List<uint> operateOn; |
1264 | lock (m_avatars) operateOn = new List<uint>(m_avatars.Keys); | 1169 | lock (PhysObjects) operateOn = new List<uint>(PhysObjects.Keys); |
1265 | UpdateParameterSet(operateOn, ref loc, parm, localID, val); | 1170 | UpdateParameterSet(operateOn, ref loc, parm, localID, val); |
1266 | } | 1171 | } |
1267 | 1172 | ||
@@ -1284,7 +1189,7 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
1284 | TaintedObject("BSScene.UpdateParameterSet", delegate() { | 1189 | TaintedObject("BSScene.UpdateParameterSet", delegate() { |
1285 | foreach (uint lID in objectIDs) | 1190 | foreach (uint lID in objectIDs) |
1286 | { | 1191 | { |
1287 | BulletSimAPI.UpdateParameter(m_worldID, lID, xparm, xval); | 1192 | BulletSimAPI.UpdateParameter(WorldID, lID, xparm, xval); |
1288 | } | 1193 | } |
1289 | }); | 1194 | }); |
1290 | break; | 1195 | break; |
@@ -1302,7 +1207,7 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
1302 | string xparm = parm.ToLower(); | 1207 | string xparm = parm.ToLower(); |
1303 | float xval = val; | 1208 | float xval = val; |
1304 | TaintedObject("BSScene.TaintedUpdateParameter", delegate() { | 1209 | TaintedObject("BSScene.TaintedUpdateParameter", delegate() { |
1305 | BulletSimAPI.UpdateParameter(m_worldID, xlocalID, xparm, xval); | 1210 | BulletSimAPI.UpdateParameter(WorldID, xlocalID, xparm, xval); |
1306 | }); | 1211 | }); |
1307 | } | 1212 | } |
1308 | 1213 | ||
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs new file mode 100755 index 0000000..d48462e --- /dev/null +++ b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs | |||
@@ -0,0 +1,480 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyrightD | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | using System; | ||
28 | using System.Collections.Generic; | ||
29 | using System.Text; | ||
30 | |||
31 | using OpenSim.Framework; | ||
32 | using OpenSim.Region.Framework; | ||
33 | using OpenSim.Region.CoreModules; | ||
34 | using OpenSim.Region.Physics.Manager; | ||
35 | |||
36 | using Nini.Config; | ||
37 | using log4net; | ||
38 | |||
39 | using OpenMetaverse; | ||
40 | |||
41 | namespace OpenSim.Region.Physics.BulletSPlugin | ||
42 | { | ||
43 | public class BSTerrainManager | ||
44 | { | ||
45 | static string LogHeader = "[BULLETSIM TERRAIN MANAGER]"; | ||
46 | |||
47 | // These height values are fractional so the odd values will be | ||
48 | // noticable when debugging. | ||
49 | public const float HEIGHT_INITIALIZATION = 24.987f; | ||
50 | public const float HEIGHT_INITIAL_LASTHEIGHT = 24.876f; | ||
51 | public const float HEIGHT_GETHEIGHT_RET = 24.765f; | ||
52 | |||
53 | // If the min and max height are equal, we reduce the min by this | ||
54 | // amount to make sure that a bounding box is built for the terrain. | ||
55 | public const float HEIGHT_EQUAL_FUDGE = 0.2f; | ||
56 | |||
57 | public const float TERRAIN_COLLISION_MARGIN = 0.0f; | ||
58 | |||
59 | // Until the whole simulator is changed to pass us the region size, we rely on constants. | ||
60 | public Vector3 DefaultRegionSize = new Vector3(Constants.RegionSize, Constants.RegionSize, 0f); | ||
61 | |||
62 | // The scene that I am part of | ||
63 | private BSScene m_physicsScene; | ||
64 | |||
65 | // The ground plane created to keep thing from falling to infinity. | ||
66 | private BulletBody m_groundPlane; | ||
67 | |||
68 | // If doing mega-regions, if we're region zero we will be managing multiple | ||
69 | // region terrains since region zero does the physics for the whole mega-region. | ||
70 | private Dictionary<Vector2, BulletHeightMapInfo> m_heightMaps; | ||
71 | |||
72 | // True of the terrain has been modified. | ||
73 | // Used to force recalculation of terrain height after terrain has been modified | ||
74 | private bool m_terrainModified; | ||
75 | |||
76 | // If we are doing mega-regions, terrains are added from TERRAIN_ID to m_terrainCount. | ||
77 | // This is incremented before assigning to new region so it is the last ID allocated. | ||
78 | private uint m_terrainCount = BSScene.CHILDTERRAIN_ID - 1; | ||
79 | public uint HighestTerrainID { get {return m_terrainCount; } } | ||
80 | |||
81 | // If doing mega-regions, this holds our offset from region zero of | ||
82 | // the mega-regions. "parentScene" points to the PhysicsScene of region zero. | ||
83 | private Vector3 m_worldOffset; | ||
84 | // If the parent region (region 0), this is the extent of the combined regions | ||
85 | // relative to the origin of region zero | ||
86 | private Vector3 m_worldMax; | ||
87 | private PhysicsScene m_parentScene; | ||
88 | |||
89 | public BSTerrainManager(BSScene physicsScene) | ||
90 | { | ||
91 | m_physicsScene = physicsScene; | ||
92 | m_heightMaps = new Dictionary<Vector2,BulletHeightMapInfo>(); | ||
93 | m_terrainModified = false; | ||
94 | |||
95 | // Assume one region of default size | ||
96 | m_worldOffset = Vector3.Zero; | ||
97 | m_worldMax = new Vector3(DefaultRegionSize.X, DefaultRegionSize.Y, 4096f); | ||
98 | m_parentScene = null; | ||
99 | } | ||
100 | |||
101 | // Create the initial instance of terrain and the underlying ground plane. | ||
102 | // The objects are allocated in the unmanaged space and the pointers are tracked | ||
103 | // by the managed code. | ||
104 | // The terrains and the groundPlane are not added to the list of PhysObjects. | ||
105 | // This is called from the initialization routine so we presume it is | ||
106 | // safe to call Bullet in real time. We hope no one is moving prims around yet. | ||
107 | public void CreateInitialGroundPlaneAndTerrain() | ||
108 | { | ||
109 | // The ground plane is here to catch things that are trying to drop to negative infinity | ||
110 | BulletShape groundPlaneShape = new BulletShape(BulletSimAPI.CreateGroundPlaneShape2(BSScene.GROUNDPLANE_ID, 1f, TERRAIN_COLLISION_MARGIN)); | ||
111 | m_groundPlane = new BulletBody(BSScene.GROUNDPLANE_ID, | ||
112 | BulletSimAPI.CreateBodyWithDefaultMotionState2(groundPlaneShape.Ptr, Vector3.Zero, Quaternion.Identity)); | ||
113 | BulletSimAPI.AddObjectToWorld2(m_physicsScene.World.Ptr, m_groundPlane.Ptr); | ||
114 | |||
115 | Vector3 minTerrainCoords = new Vector3(0f, 0f, HEIGHT_INITIALIZATION - HEIGHT_EQUAL_FUDGE); | ||
116 | Vector3 maxTerrainCoords = new Vector3(DefaultRegionSize.X, DefaultRegionSize.Y, HEIGHT_INITIALIZATION); | ||
117 | int totalHeights = (int)maxTerrainCoords.X * (int)maxTerrainCoords.Y; | ||
118 | float[] initialMap = new float[totalHeights]; | ||
119 | for (int ii = 0; ii < totalHeights; ii++) | ||
120 | { | ||
121 | initialMap[ii] = HEIGHT_INITIALIZATION; | ||
122 | } | ||
123 | UpdateOrCreateTerrain(BSScene.TERRAIN_ID, initialMap, minTerrainCoords, maxTerrainCoords, true); | ||
124 | } | ||
125 | |||
126 | // Release all the terrain structures we might have allocated | ||
127 | public void ReleaseGroundPlaneAndTerrain() | ||
128 | { | ||
129 | if (m_groundPlane.Ptr != IntPtr.Zero) | ||
130 | { | ||
131 | if (BulletSimAPI.RemoveObjectFromWorld2(m_physicsScene.World.Ptr, m_groundPlane.Ptr)) | ||
132 | { | ||
133 | BulletSimAPI.DestroyObject2(m_physicsScene.World.Ptr, m_groundPlane.Ptr); | ||
134 | } | ||
135 | m_groundPlane.Ptr = IntPtr.Zero; | ||
136 | } | ||
137 | |||
138 | ReleaseTerrain(); | ||
139 | } | ||
140 | |||
141 | // Release all the terrain we have allocated | ||
142 | public void ReleaseTerrain() | ||
143 | { | ||
144 | foreach (KeyValuePair<Vector2, BulletHeightMapInfo> kvp in m_heightMaps) | ||
145 | { | ||
146 | if (BulletSimAPI.RemoveObjectFromWorld2(m_physicsScene.World.Ptr, kvp.Value.terrainBody.Ptr)) | ||
147 | { | ||
148 | BulletSimAPI.DestroyObject2(m_physicsScene.World.Ptr, kvp.Value.terrainBody.Ptr); | ||
149 | BulletSimAPI.ReleaseHeightMapInfo2(kvp.Value.Ptr); | ||
150 | } | ||
151 | } | ||
152 | m_heightMaps.Clear(); | ||
153 | } | ||
154 | |||
155 | // The simulator wants to set a new heightmap for the terrain. | ||
156 | public void SetTerrain(float[] heightMap) { | ||
157 | float[] localHeightMap = heightMap; | ||
158 | m_physicsScene.TaintedObject("TerrainManager.SetTerrain", delegate() | ||
159 | { | ||
160 | if (m_worldOffset != Vector3.Zero && m_parentScene != null) | ||
161 | { | ||
162 | // If a child of a mega-region, we shouldn't have any terrain allocated for us | ||
163 | ReleaseGroundPlaneAndTerrain(); | ||
164 | // If doing the mega-prim stuff and we are the child of the zero region, | ||
165 | // the terrain is added to our parent | ||
166 | if (m_parentScene is BSScene) | ||
167 | { | ||
168 | DetailLog("{0},SetTerrain.ToParent,offset={1},worldMax={2}", | ||
169 | BSScene.DetailLogZero, m_worldOffset, m_worldMax); | ||
170 | ((BSScene)m_parentScene).TerrainManager.UpdateOrCreateTerrain(BSScene.CHILDTERRAIN_ID, | ||
171 | localHeightMap, m_worldOffset, m_worldOffset + DefaultRegionSize, true); | ||
172 | } | ||
173 | } | ||
174 | else | ||
175 | { | ||
176 | // If not doing the mega-prim thing, just change the terrain | ||
177 | DetailLog("{0},SetTerrain.Existing", BSScene.DetailLogZero); | ||
178 | |||
179 | UpdateOrCreateTerrain(BSScene.TERRAIN_ID, localHeightMap, m_worldOffset, m_worldOffset + DefaultRegionSize, true); | ||
180 | } | ||
181 | }); | ||
182 | } | ||
183 | |||
184 | // If called with no mapInfo for the terrain, this will create a new mapInfo and terrain | ||
185 | // based on the passed information. The 'id' should be either the terrain id or | ||
186 | // BSScene.CHILDTERRAIN_ID. If the latter, a new child terrain ID will be allocated and used. | ||
187 | // The latter feature is for creating child terrains for mega-regions. | ||
188 | // If called with a mapInfo in m_heightMaps but the terrain has no body yet (mapInfo.terrainBody.Ptr == 0) | ||
189 | // then a new body and shape is created and the mapInfo is filled. | ||
190 | // This call is used for doing the initial terrain creation. | ||
191 | // If called with a mapInfo in m_heightMaps and there is an existing terrain body, a new | ||
192 | // terrain shape is created and added to the body. | ||
193 | // This call is most often used to update the heightMap and parameters of the terrain. | ||
194 | // The 'doNow' boolean says whether to do all the unmanaged activities right now (like when | ||
195 | // calling this routine from initialization or taint-time routines) or whether to delay | ||
196 | // all the unmanaged activities to taint-time. | ||
197 | private void UpdateOrCreateTerrain(uint id, float[] heightMap, Vector3 minCoords, Vector3 maxCoords, bool doNow) | ||
198 | { | ||
199 | DetailLog("{0},BSTerrainManager.UpdateOrCreateTerrain,call,minC={1},maxC={2},doNow={3}", | ||
200 | BSScene.DetailLogZero, minCoords, maxCoords, doNow); | ||
201 | |||
202 | float minZ = float.MaxValue; | ||
203 | float maxZ = float.MinValue; | ||
204 | Vector2 terrainRegionBase = new Vector2(minCoords.X, minCoords.Y); | ||
205 | |||
206 | int heightMapSize = heightMap.Length; | ||
207 | for (int ii = 0; ii < heightMapSize; ii++) | ||
208 | { | ||
209 | float height = heightMap[ii]; | ||
210 | if (height < minZ) minZ = height; | ||
211 | if (height > maxZ) maxZ = height; | ||
212 | } | ||
213 | |||
214 | // The shape of the terrain is from its base to its extents. | ||
215 | minCoords.Z = minZ; | ||
216 | maxCoords.Z = maxZ; | ||
217 | |||
218 | BulletHeightMapInfo mapInfo; | ||
219 | if (m_heightMaps.TryGetValue(terrainRegionBase, out mapInfo)) | ||
220 | { | ||
221 | // If this is terrain we know about, it's easy to update | ||
222 | |||
223 | mapInfo.heightMap = heightMap; | ||
224 | mapInfo.minCoords = minCoords; | ||
225 | mapInfo.maxCoords = maxCoords; | ||
226 | mapInfo.minZ = minZ; | ||
227 | mapInfo.maxZ = maxZ; | ||
228 | mapInfo.sizeX = maxCoords.X - minCoords.X; | ||
229 | mapInfo.sizeY = maxCoords.Y - minCoords.Y; | ||
230 | DetailLog("{0},UpdateOrCreateTerrain:UpdateExisting,call,terrainBase={1},minC={2}, maxC={3}, szX={4}, szY={5}", | ||
231 | BSScene.DetailLogZero, terrainRegionBase, mapInfo.minCoords, mapInfo.maxCoords, mapInfo.sizeX, mapInfo.sizeY); | ||
232 | |||
233 | BSScene.TaintCallback rebuildOperation = delegate() | ||
234 | { | ||
235 | if (m_parentScene != null) | ||
236 | { | ||
237 | // It's possible that Combine() was called after this code was queued. | ||
238 | // If we are a child of combined regions, we don't create any terrain for us. | ||
239 | DetailLog("{0},UpdateOrCreateTerrain:AmACombineChild,taint", BSScene.DetailLogZero); | ||
240 | |||
241 | // Get rid of any terrain that may have been allocated for us. | ||
242 | ReleaseGroundPlaneAndTerrain(); | ||
243 | |||
244 | // I hate doing this, but just bail | ||
245 | return; | ||
246 | } | ||
247 | |||
248 | if (mapInfo.terrainBody.Ptr != IntPtr.Zero) | ||
249 | { | ||
250 | // Updating an existing terrain. | ||
251 | DetailLog("{0},UpdateOrCreateTerrain:UpdateExisting,taint,terrainBase={1},minC={2}, maxC={3}, szX={4}, szY={5}", | ||
252 | BSScene.DetailLogZero, terrainRegionBase, mapInfo.minCoords, mapInfo.maxCoords, mapInfo.sizeX, mapInfo.sizeY); | ||
253 | |||
254 | // Remove from the dynamics world because we're going to mangle this object | ||
255 | BulletSimAPI.RemoveObjectFromWorld2(m_physicsScene.World.Ptr, mapInfo.terrainBody.Ptr); | ||
256 | |||
257 | // Get rid of the old terrain | ||
258 | BulletSimAPI.DestroyObject2(m_physicsScene.World.Ptr, mapInfo.terrainBody.Ptr); | ||
259 | BulletSimAPI.ReleaseHeightMapInfo2(mapInfo.Ptr); | ||
260 | mapInfo.Ptr = IntPtr.Zero; | ||
261 | |||
262 | /* | ||
263 | // NOTE: This routine is half here because I can't get the terrain shape replacement | ||
264 | // to work. In the short term, the above three lines completely delete the old | ||
265 | // terrain and the code below recreates one from scratch. | ||
266 | // Hopefully the Bullet community will help me out on this one. | ||
267 | |||
268 | // First, release the old collision shape (there is only one terrain) | ||
269 | BulletSimAPI.DeleteCollisionShape2(m_physicsScene.World.Ptr, mapInfo.terrainShape.Ptr); | ||
270 | |||
271 | // Fill the existing height map info with the new location and size information | ||
272 | BulletSimAPI.FillHeightMapInfo2(m_physicsScene.World.Ptr, mapInfo.Ptr, mapInfo.ID, | ||
273 | mapInfo.minCoords, mapInfo.maxCoords, mapInfo.heightMap, TERRAIN_COLLISION_MARGIN); | ||
274 | |||
275 | // Create a terrain shape based on the new info | ||
276 | mapInfo.terrainShape = new BulletShape(BulletSimAPI.CreateTerrainShape2(mapInfo.Ptr)); | ||
277 | |||
278 | // Stuff the shape into the existing terrain body | ||
279 | BulletSimAPI.SetBodyShape2(m_physicsScene.World.Ptr, mapInfo.terrainBody.Ptr, mapInfo.terrainShape.Ptr); | ||
280 | */ | ||
281 | } | ||
282 | // else | ||
283 | { | ||
284 | // Creating a new terrain. | ||
285 | DetailLog("{0},UpdateOrCreateTerrain:CreateNewTerrain,taint,baseX={1},baseY={2},minZ={3},maxZ={4}", | ||
286 | BSScene.DetailLogZero, mapInfo.minCoords.X, mapInfo.minCoords.Y, minZ, maxZ); | ||
287 | |||
288 | mapInfo.ID = id; | ||
289 | mapInfo.Ptr = BulletSimAPI.CreateHeightMapInfo2(m_physicsScene.World.Ptr, mapInfo.ID, | ||
290 | mapInfo.minCoords, mapInfo.maxCoords, mapInfo.heightMap, TERRAIN_COLLISION_MARGIN); | ||
291 | |||
292 | // The terrain object initial position is at the center of the object | ||
293 | Vector3 centerPos; | ||
294 | centerPos.X = minCoords.X + (mapInfo.sizeX / 2f); | ||
295 | centerPos.Y = minCoords.Y + (mapInfo.sizeY / 2f); | ||
296 | centerPos.Z = minZ + ((maxZ - minZ) / 2f); | ||
297 | |||
298 | // Create the terrain shape from the mapInfo | ||
299 | mapInfo.terrainShape = new BulletShape(BulletSimAPI.CreateTerrainShape2(mapInfo.Ptr)); | ||
300 | |||
301 | mapInfo.terrainBody = new BulletBody(mapInfo.ID, | ||
302 | BulletSimAPI.CreateBodyWithDefaultMotionState2(mapInfo.terrainShape.Ptr, | ||
303 | centerPos, Quaternion.Identity)); | ||
304 | } | ||
305 | |||
306 | // Make sure the entry is in the heightmap table | ||
307 | m_heightMaps[terrainRegionBase] = mapInfo; | ||
308 | |||
309 | // Set current terrain attributes | ||
310 | BulletSimAPI.SetFriction2(mapInfo.terrainBody.Ptr, m_physicsScene.Params.terrainFriction); | ||
311 | BulletSimAPI.SetHitFraction2(mapInfo.terrainBody.Ptr, m_physicsScene.Params.terrainHitFraction); | ||
312 | BulletSimAPI.SetRestitution2(mapInfo.terrainBody.Ptr, m_physicsScene.Params.terrainRestitution); | ||
313 | BulletSimAPI.SetCollisionFlags2(mapInfo.terrainBody.Ptr, CollisionFlags.CF_STATIC_OBJECT); | ||
314 | |||
315 | BulletSimAPI.SetMassProps2(mapInfo.terrainBody.Ptr, 0f, Vector3.Zero); | ||
316 | BulletSimAPI.UpdateInertiaTensor2(mapInfo.terrainBody.Ptr); | ||
317 | |||
318 | // Return the new terrain to the world of physical objects | ||
319 | BulletSimAPI.AddObjectToWorld2(m_physicsScene.World.Ptr, mapInfo.terrainBody.Ptr); | ||
320 | |||
321 | // redo its bounding box now that it is in the world | ||
322 | BulletSimAPI.UpdateSingleAabb2(m_physicsScene.World.Ptr, mapInfo.terrainBody.Ptr); | ||
323 | |||
324 | // Make sure the new shape is processed. | ||
325 | BulletSimAPI.Activate2(mapInfo.terrainBody.Ptr, true); | ||
326 | |||
327 | m_terrainModified = true; | ||
328 | }; | ||
329 | |||
330 | // There is the option to do the changes now (we're already in 'taint time'), or | ||
331 | // to do the Bullet operations later. | ||
332 | if (doNow) | ||
333 | rebuildOperation(); | ||
334 | else | ||
335 | m_physicsScene.TaintedObject("BSScene.UpdateOrCreateTerrain:UpdateExisting", rebuildOperation); | ||
336 | } | ||
337 | else | ||
338 | { | ||
339 | // We don't know about this terrain so either we are creating a new terrain or | ||
340 | // our mega-prim child is giving us a new terrain to add to the phys world | ||
341 | |||
342 | // if this is a child terrain, calculate a unique terrain id | ||
343 | uint newTerrainID = id; | ||
344 | if (newTerrainID >= BSScene.CHILDTERRAIN_ID) | ||
345 | newTerrainID = ++m_terrainCount; | ||
346 | |||
347 | float[] heightMapX = heightMap; | ||
348 | Vector3 minCoordsX = minCoords; | ||
349 | Vector3 maxCoordsX = maxCoords; | ||
350 | |||
351 | DetailLog("{0},UpdateOrCreateTerrain:NewTerrain,call,id={1}, minC={2}, maxC={3}", | ||
352 | BSScene.DetailLogZero, newTerrainID, minCoords, minCoords); | ||
353 | |||
354 | // Code that must happen at taint-time | ||
355 | BSScene.TaintCallback createOperation = delegate() | ||
356 | { | ||
357 | DetailLog("{0},UpdateOrCreateTerrain:NewTerrain,taint,baseX={1},baseY={2}", BSScene.DetailLogZero, minCoords.X, minCoords.Y); | ||
358 | // Create a new mapInfo that will be filled with the new info | ||
359 | mapInfo = new BulletHeightMapInfo(id, heightMapX, | ||
360 | BulletSimAPI.CreateHeightMapInfo2(m_physicsScene.World.Ptr, newTerrainID, | ||
361 | minCoordsX, maxCoordsX, heightMapX, TERRAIN_COLLISION_MARGIN)); | ||
362 | // Put the unfilled heightmap info into the collection of same | ||
363 | m_heightMaps.Add(terrainRegionBase, mapInfo); | ||
364 | // Build the terrain | ||
365 | UpdateOrCreateTerrain(newTerrainID, heightMap, minCoords, maxCoords, true); | ||
366 | |||
367 | m_terrainModified = true; | ||
368 | }; | ||
369 | |||
370 | // If already in taint-time, just call Bullet. Otherwise queue the operations for the safe time. | ||
371 | if (doNow) | ||
372 | createOperation(); | ||
373 | else | ||
374 | m_physicsScene.TaintedObject("BSScene.UpdateOrCreateTerrain:NewTerrain", createOperation); | ||
375 | } | ||
376 | } | ||
377 | |||
378 | // Someday we will have complex terrain with caves and tunnels | ||
379 | public float GetTerrainHeightAtXYZ(Vector3 loc) | ||
380 | { | ||
381 | // For the moment, it's flat and convex | ||
382 | return GetTerrainHeightAtXY(loc.X, loc.Y); | ||
383 | } | ||
384 | |||
385 | // Given an X and Y, find the height of the terrain. | ||
386 | // Since we could be handling multiple terrains for a mega-region, | ||
387 | // the base of the region is calcuated assuming all regions are | ||
388 | // the same size and that is the default. | ||
389 | // Once the heightMapInfo is found, we have all the information to | ||
390 | // compute the offset into the array. | ||
391 | private float lastHeightTX = 999999f; | ||
392 | private float lastHeightTY = 999999f; | ||
393 | private float lastHeight = HEIGHT_INITIAL_LASTHEIGHT; | ||
394 | private float GetTerrainHeightAtXY(float tX, float tY) | ||
395 | { | ||
396 | // You'd be surprized at the number of times this routine is called | ||
397 | // with the same parameters as last time. | ||
398 | if (!m_terrainModified && lastHeightTX == tX && lastHeightTY == tY) | ||
399 | return lastHeight; | ||
400 | |||
401 | lastHeightTX = tX; | ||
402 | lastHeightTY = tY; | ||
403 | float ret = HEIGHT_GETHEIGHT_RET; | ||
404 | |||
405 | int offsetX = ((int)(tX / (int)DefaultRegionSize.X)) * (int)DefaultRegionSize.X; | ||
406 | int offsetY = ((int)(tY / (int)DefaultRegionSize.Y)) * (int)DefaultRegionSize.Y; | ||
407 | Vector2 terrainBaseXY = new Vector2(offsetX, offsetY); | ||
408 | |||
409 | BulletHeightMapInfo mapInfo; | ||
410 | if (m_heightMaps.TryGetValue(terrainBaseXY, out mapInfo)) | ||
411 | { | ||
412 | float regionX = tX - offsetX; | ||
413 | float regionY = tY - offsetY; | ||
414 | int mapIndex = (int)regionY * (int)mapInfo.sizeY + (int)regionX; | ||
415 | try | ||
416 | { | ||
417 | ret = mapInfo.heightMap[mapIndex]; | ||
418 | } | ||
419 | catch | ||
420 | { | ||
421 | // Sometimes they give us wonky values of X and Y. Give a warning and return something. | ||
422 | m_physicsScene.Logger.WarnFormat("{0} Bad request for terrain height. terrainBase={1}, x={2}, y={3}", | ||
423 | LogHeader, terrainBaseXY, regionX, regionY); | ||
424 | ret = HEIGHT_GETHEIGHT_RET; | ||
425 | } | ||
426 | // DetailLog("{0},BSTerrainManager.GetTerrainHeightAtXY,bX={1},baseY={2},szX={3},szY={4},regX={5},regY={6},index={7},ht={8}", | ||
427 | // BSScene.DetailLogZero, offsetX, offsetY, mapInfo.sizeX, mapInfo.sizeY, regionX, regionY, mapIndex, ret); | ||
428 | } | ||
429 | else | ||
430 | { | ||
431 | m_physicsScene.Logger.ErrorFormat("{0} GetTerrainHeightAtXY: terrain not found: region={1}, x={2}, y={3}", | ||
432 | LogHeader, m_physicsScene.RegionName, tX, tY); | ||
433 | } | ||
434 | m_terrainModified = false; | ||
435 | lastHeight = ret; | ||
436 | return ret; | ||
437 | } | ||
438 | |||
439 | // Although no one seems to check this, I do support combining. | ||
440 | public bool SupportsCombining() | ||
441 | { | ||
442 | return true; | ||
443 | } | ||
444 | |||
445 | // This routine is called two ways: | ||
446 | // One with 'offset' and 'pScene' zero and null but 'extents' giving the maximum | ||
447 | // extent of the combined regions. This is to inform the parent of the size | ||
448 | // of the combined regions. | ||
449 | // and one with 'offset' as the offset of the child region to the base region, | ||
450 | // 'pScene' pointing to the parent and 'extents' of zero. This informs the | ||
451 | // child of its relative base and new parent. | ||
452 | public void Combine(PhysicsScene pScene, Vector3 offset, Vector3 extents) | ||
453 | { | ||
454 | m_worldOffset = offset; | ||
455 | m_worldMax = extents; | ||
456 | m_parentScene = pScene; | ||
457 | if (pScene != null) | ||
458 | { | ||
459 | // We are a child. | ||
460 | // We want m_worldMax to be the highest coordinate of our piece of terrain. | ||
461 | m_worldMax = offset + DefaultRegionSize; | ||
462 | } | ||
463 | DetailLog("{0},BSTerrainManager.Combine,offset={1},extents={2},wOffset={3},wMax={4}", | ||
464 | BSScene.DetailLogZero, offset, extents, m_worldOffset, m_worldMax); | ||
465 | } | ||
466 | |||
467 | // Unhook all the combining that I know about. | ||
468 | public void UnCombine(PhysicsScene pScene) | ||
469 | { | ||
470 | // Just like ODE, for the moment a NOP | ||
471 | DetailLog("{0},BSTerrainManager.UnCombine", BSScene.DetailLogZero); | ||
472 | } | ||
473 | |||
474 | |||
475 | private void DetailLog(string msg, params Object[] args) | ||
476 | { | ||
477 | m_physicsScene.PhysicsLogging.Write(msg, args); | ||
478 | } | ||
479 | } | ||
480 | } | ||
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs b/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs index 504bd3c..9221cdb 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs | |||
@@ -33,15 +33,25 @@ using OpenMetaverse; | |||
33 | namespace OpenSim.Region.Physics.BulletSPlugin { | 33 | namespace OpenSim.Region.Physics.BulletSPlugin { |
34 | 34 | ||
35 | // Classes to allow some type checking for the API | 35 | // Classes to allow some type checking for the API |
36 | // These hold pointers to allocated objects in the unmanaged space. | ||
37 | |||
38 | // The physics engine controller class created at initialization | ||
36 | public struct BulletSim | 39 | public struct BulletSim |
37 | { | 40 | { |
38 | public BulletSim(uint id, BSScene bss, IntPtr xx) { ID = id; scene = bss; Ptr = xx; } | 41 | public BulletSim(uint worldId, BSScene bss, IntPtr xx) { worldID = worldId; scene = bss; Ptr = xx; } |
39 | public uint ID; | 42 | public uint worldID; |
40 | // The scene is only in here so very low level routines have a handle to print debug/error messages | 43 | // The scene is only in here so very low level routines have a handle to print debug/error messages |
41 | public BSScene scene; | 44 | public BSScene scene; |
42 | public IntPtr Ptr; | 45 | public IntPtr Ptr; |
43 | } | 46 | } |
44 | 47 | ||
48 | public struct BulletShape | ||
49 | { | ||
50 | public BulletShape(IntPtr xx) { Ptr = xx; } | ||
51 | public IntPtr Ptr; | ||
52 | } | ||
53 | |||
54 | // An allocated Bullet btRigidBody | ||
45 | public struct BulletBody | 55 | public struct BulletBody |
46 | { | 56 | { |
47 | public BulletBody(uint id, IntPtr xx) { ID = id; Ptr = xx; } | 57 | public BulletBody(uint id, IntPtr xx) { ID = id; Ptr = xx; } |
@@ -49,12 +59,41 @@ public struct BulletBody | |||
49 | public uint ID; | 59 | public uint ID; |
50 | } | 60 | } |
51 | 61 | ||
62 | // An allocated Bullet btConstraint | ||
52 | public struct BulletConstraint | 63 | public struct BulletConstraint |
53 | { | 64 | { |
54 | public BulletConstraint(IntPtr xx) { Ptr = xx; } | 65 | public BulletConstraint(IntPtr xx) { Ptr = xx; } |
55 | public IntPtr Ptr; | 66 | public IntPtr Ptr; |
56 | } | 67 | } |
57 | 68 | ||
69 | // An allocated HeightMapThing which hold various heightmap info | ||
70 | // Made a class rather than a struct so there would be only one | ||
71 | // instance of this and C# will pass around pointers rather | ||
72 | // than making copies. | ||
73 | public class BulletHeightMapInfo | ||
74 | { | ||
75 | public BulletHeightMapInfo(uint id, float[] hm, IntPtr xx) { | ||
76 | ID = id; | ||
77 | Ptr = xx; | ||
78 | heightMap = hm; | ||
79 | terrainRegionBase = new Vector2(0f, 0f); | ||
80 | minCoords = new Vector3(100f, 100f, 25f); | ||
81 | maxCoords = new Vector3(101f, 101f, 26f); | ||
82 | minZ = maxZ = 0f; | ||
83 | sizeX = sizeY = 256f; | ||
84 | } | ||
85 | public uint ID; | ||
86 | public IntPtr Ptr; | ||
87 | public float[] heightMap; | ||
88 | public Vector2 terrainRegionBase; | ||
89 | public Vector3 minCoords; | ||
90 | public Vector3 maxCoords; | ||
91 | public float sizeX, sizeY; | ||
92 | public float minZ, maxZ; | ||
93 | public BulletShape terrainShape; | ||
94 | public BulletBody terrainBody; | ||
95 | } | ||
96 | |||
58 | // =============================================================================== | 97 | // =============================================================================== |
59 | [StructLayout(LayoutKind.Sequential)] | 98 | [StructLayout(LayoutKind.Sequential)] |
60 | public struct ConvexHull | 99 | public struct ConvexHull |
@@ -174,12 +213,26 @@ public struct ConfigurationParameters | |||
174 | public float linkConstraintTransMotorMaxForce; | 213 | public float linkConstraintTransMotorMaxForce; |
175 | public float linkConstraintERP; | 214 | public float linkConstraintERP; |
176 | public float linkConstraintCFM; | 215 | public float linkConstraintCFM; |
216 | public float linkConstraintSolverIterations; | ||
177 | 217 | ||
178 | public const float numericTrue = 1f; | 218 | public const float numericTrue = 1f; |
179 | public const float numericFalse = 0f; | 219 | public const float numericFalse = 0f; |
180 | } | 220 | } |
181 | 221 | ||
182 | // Values used by Bullet and BulletSim to control collisions | 222 | |
223 | // The states a bullet collision object can have | ||
224 | public enum ActivationState : uint | ||
225 | { | ||
226 | ACTIVE_TAG = 1, | ||
227 | ISLAND_SLEEPING, | ||
228 | WANTS_DEACTIVATION, | ||
229 | DISABLE_DEACTIVATION, | ||
230 | DISABLE_SIMULATION | ||
231 | } | ||
232 | |||
233 | // Values used by Bullet and BulletSim to control object properties. | ||
234 | // Bullet's "CollisionFlags" has more to do with operations on the | ||
235 | // object (if collisions happen, if gravity effects it, ...). | ||
183 | public enum CollisionFlags : uint | 236 | public enum CollisionFlags : uint |
184 | { | 237 | { |
185 | CF_STATIC_OBJECT = 1 << 0, | 238 | CF_STATIC_OBJECT = 1 << 0, |
@@ -194,8 +247,75 @@ public enum CollisionFlags : uint | |||
194 | BS_VOLUME_DETECT_OBJECT = 1 << 11, | 247 | BS_VOLUME_DETECT_OBJECT = 1 << 11, |
195 | BS_PHANTOM_OBJECT = 1 << 12, | 248 | BS_PHANTOM_OBJECT = 1 << 12, |
196 | BS_PHYSICAL_OBJECT = 1 << 13, | 249 | BS_PHYSICAL_OBJECT = 1 << 13, |
250 | BS_TERRAIN_OBJECT = 1 << 14, | ||
251 | BS_NONE = 0, | ||
252 | BS_ALL = 0xFFFFFFFF | ||
253 | }; | ||
254 | |||
255 | // Values for collisions groups and masks | ||
256 | public enum CollisionFilterGroups : uint | ||
257 | { | ||
258 | NoneFilter = 0, | ||
259 | DefaultFilter = 1 << 0, | ||
260 | StaticFilter = 1 << 1, | ||
261 | KinematicFilter = 1 << 2, | ||
262 | DebrisFilter = 1 << 3, | ||
263 | SensorTrigger = 1 << 4, | ||
264 | CharacterFilter = 1 << 5, | ||
265 | AllFilter = 0xFFFFFFFF, | ||
266 | // Filter groups defined by BulletSim | ||
267 | GroundPlaneFilter = 1 << 10, | ||
268 | TerrainFilter = 1 << 11, | ||
269 | RaycastFilter = 1 << 12, | ||
270 | SolidFilter = 1 << 13, | ||
197 | }; | 271 | }; |
198 | 272 | ||
273 | // For each type, we first clear and then set the collision flags | ||
274 | public enum ClearCollisionFlag : uint | ||
275 | { | ||
276 | Terrain = CollisionFlags.BS_ALL, | ||
277 | Phantom = CollisionFlags.BS_ALL, | ||
278 | VolumeDetect = CollisionFlags.BS_ALL, | ||
279 | PhysicalObject = CollisionFlags.BS_ALL, | ||
280 | StaticObject = CollisionFlags.BS_ALL | ||
281 | } | ||
282 | |||
283 | public enum SetCollisionFlag : uint | ||
284 | { | ||
285 | Terrain = CollisionFlags.CF_STATIC_OBJECT | ||
286 | | CollisionFlags.BS_TERRAIN_OBJECT, | ||
287 | Phantom = CollisionFlags.CF_STATIC_OBJECT | ||
288 | | CollisionFlags.BS_PHANTOM_OBJECT | ||
289 | | CollisionFlags.CF_NO_CONTACT_RESPONSE, | ||
290 | VolumeDetect = CollisionFlags.CF_STATIC_OBJECT | ||
291 | | CollisionFlags.BS_VOLUME_DETECT_OBJECT | ||
292 | | CollisionFlags.CF_NO_CONTACT_RESPONSE, | ||
293 | PhysicalObject = CollisionFlags.BS_PHYSICAL_OBJECT, | ||
294 | StaticObject = CollisionFlags.CF_STATIC_OBJECT, | ||
295 | } | ||
296 | |||
297 | // Collision filters used for different types of objects | ||
298 | public enum SetCollisionFilter : uint | ||
299 | { | ||
300 | Terrain = CollisionFilterGroups.AllFilter, | ||
301 | Phantom = CollisionFilterGroups.GroundPlaneFilter | ||
302 | | CollisionFilterGroups.TerrainFilter, | ||
303 | VolumeDetect = CollisionFilterGroups.AllFilter, | ||
304 | PhysicalObject = CollisionFilterGroups.AllFilter, | ||
305 | StaticObject = CollisionFilterGroups.AllFilter, | ||
306 | } | ||
307 | |||
308 | // Collision masks used for different types of objects | ||
309 | public enum SetCollisionMask : uint | ||
310 | { | ||
311 | Terrain = CollisionFilterGroups.AllFilter, | ||
312 | Phantom = CollisionFilterGroups.GroundPlaneFilter | ||
313 | | CollisionFilterGroups.TerrainFilter, | ||
314 | VolumeDetect = CollisionFilterGroups.AllFilter, | ||
315 | PhysicalObject = CollisionFilterGroups.AllFilter, | ||
316 | StaticObject = CollisionFilterGroups.AllFilter | ||
317 | } | ||
318 | |||
199 | // CFM controls the 'hardness' of the constraint. 0=fixed, 0..1=violatable. Default=0 | 319 | // CFM controls the 'hardness' of the constraint. 0=fixed, 0..1=violatable. Default=0 |
200 | // ERP controls amount of correction per tick. Usable range=0.1..0.8. Default=0.2. | 320 | // ERP controls amount of correction per tick. Usable range=0.1..0.8. Default=0.2. |
201 | public enum ConstraintParams : int | 321 | public enum ConstraintParams : int |
@@ -221,6 +341,10 @@ public enum ConstraintParamAxis : int | |||
221 | // =============================================================================== | 341 | // =============================================================================== |
222 | static class BulletSimAPI { | 342 | static class BulletSimAPI { |
223 | 343 | ||
344 | // Link back to the managed code for outputting log messages | ||
345 | [UnmanagedFunctionPointer(CallingConvention.Cdecl)] | ||
346 | public delegate void DebugLogCallback([MarshalAs(UnmanagedType.LPStr)]string msg); | ||
347 | |||
224 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 348 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
225 | [return: MarshalAs(UnmanagedType.LPStr)] | 349 | [return: MarshalAs(UnmanagedType.LPStr)] |
226 | public static extern string GetVersion(); | 350 | public static extern string GetVersion(); |
@@ -228,7 +352,11 @@ public static extern string GetVersion(); | |||
228 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 352 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
229 | public static extern uint Initialize(Vector3 maxPosition, IntPtr parms, | 353 | public static extern uint Initialize(Vector3 maxPosition, IntPtr parms, |
230 | int maxCollisions, IntPtr collisionArray, | 354 | int maxCollisions, IntPtr collisionArray, |
231 | int maxUpdates, IntPtr updateArray); | 355 | int maxUpdates, IntPtr updateArray, |
356 | DebugLogCallback logRoutine); | ||
357 | |||
358 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
359 | public static extern void CreateInitialGroundPlaneAndTerrain(uint worldID); | ||
232 | 360 | ||
233 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 361 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
234 | public static extern void SetHeightmap(uint worldID, [MarshalAs(UnmanagedType.LPArray)] float[] heightMap); | 362 | public static extern void SetHeightmap(uint worldID, [MarshalAs(UnmanagedType.LPArray)] float[] heightMap); |
@@ -268,23 +396,6 @@ public static extern bool DestroyMesh(uint worldID, System.UInt64 meshKey); | |||
268 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 396 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
269 | public static extern bool CreateObject(uint worldID, ShapeData shapeData); | 397 | public static extern bool CreateObject(uint worldID, ShapeData shapeData); |
270 | 398 | ||
271 | /* Remove old functionality | ||
272 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
273 | public static extern void CreateLinkset(uint worldID, int objectCount, ShapeData[] shapeDatas); | ||
274 | |||
275 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
276 | public static extern void AddConstraint(uint worldID, uint id1, uint id2, | ||
277 | Vector3 frame1, Quaternion frame1rot, | ||
278 | Vector3 frame2, Quaternion frame2rot, | ||
279 | Vector3 lowLinear, Vector3 hiLinear, Vector3 lowAngular, Vector3 hiAngular); | ||
280 | |||
281 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
282 | public static extern bool RemoveConstraintByID(uint worldID, uint id1); | ||
283 | |||
284 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
285 | public static extern bool RemoveConstraint(uint worldID, uint id1, uint id2); | ||
286 | */ | ||
287 | |||
288 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 399 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
289 | public static extern Vector3 GetObjectPosition(uint WorldID, uint id); | 400 | public static extern Vector3 GetObjectPosition(uint WorldID, uint id); |
290 | 401 | ||
@@ -300,6 +411,7 @@ public static extern bool SetObjectVelocity(uint worldID, uint id, Vector3 veloc | |||
300 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 411 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
301 | public static extern bool SetObjectAngularVelocity(uint worldID, uint id, Vector3 angularVelocity); | 412 | public static extern bool SetObjectAngularVelocity(uint worldID, uint id, Vector3 angularVelocity); |
302 | 413 | ||
414 | // Set the current force acting on the object | ||
303 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 415 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
304 | public static extern bool SetObjectForce(uint worldID, uint id, Vector3 force); | 416 | public static extern bool SetObjectForce(uint worldID, uint id, Vector3 force); |
305 | 417 | ||
@@ -342,8 +454,6 @@ public static extern Vector3 RecoverFromPenetration(uint worldID, uint id); | |||
342 | public static extern void DumpBulletStatistics(); | 454 | public static extern void DumpBulletStatistics(); |
343 | 455 | ||
344 | // Log a debug message | 456 | // Log a debug message |
345 | [UnmanagedFunctionPointer(CallingConvention.Cdecl)] | ||
346 | public delegate void DebugLogCallback([MarshalAs(UnmanagedType.LPStr)]string msg); | ||
347 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 457 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
348 | public static extern void SetDebugLogCallback(DebugLogCallback callback); | 458 | public static extern void SetDebugLogCallback(DebugLogCallback callback); |
349 | 459 | ||
@@ -358,6 +468,7 @@ public static extern void SetDebugLogCallback(DebugLogCallback callback); | |||
358 | // The names have a "2" tacked on. This will be removed as the C# code gets rebuilt | 468 | // The names have a "2" tacked on. This will be removed as the C# code gets rebuilt |
359 | // and the old code is removed. | 469 | // and the old code is removed. |
360 | 470 | ||
471 | // Functions use while converting from API1 to API2. Can be removed when totally converted. | ||
361 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 472 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
362 | public static extern IntPtr GetSimHandle2(uint worldID); | 473 | public static extern IntPtr GetSimHandle2(uint worldID); |
363 | 474 | ||
@@ -368,6 +479,7 @@ public static extern IntPtr GetBodyHandleWorldID2(uint worldID, uint id); | |||
368 | public static extern IntPtr GetBodyHandle2(IntPtr world, uint id); | 479 | public static extern IntPtr GetBodyHandle2(IntPtr world, uint id); |
369 | 480 | ||
370 | // =============================================================================== | 481 | // =============================================================================== |
482 | // Initialization and simulation | ||
371 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 483 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
372 | public static extern IntPtr Initialize2(Vector3 maxPosition, IntPtr parms, | 484 | public static extern IntPtr Initialize2(Vector3 maxPosition, IntPtr parms, |
373 | int maxCollisions, IntPtr collisionArray, | 485 | int maxCollisions, IntPtr collisionArray, |
@@ -377,7 +489,7 @@ public static extern IntPtr Initialize2(Vector3 maxPosition, IntPtr parms, | |||
377 | public static extern bool UpdateParameter2(IntPtr world, uint localID, String parm, float value); | 489 | public static extern bool UpdateParameter2(IntPtr world, uint localID, String parm, float value); |
378 | 490 | ||
379 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 491 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
380 | public static extern void SetHeightmap2(IntPtr world, float[] heightmap); | 492 | public static extern void SetHeightMap2(IntPtr world, float[] heightmap); |
381 | 493 | ||
382 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 494 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
383 | public static extern void Shutdown2(IntPtr sim); | 495 | public static extern void Shutdown2(IntPtr sim); |
@@ -392,23 +504,78 @@ public static extern int PhysicsStep2(IntPtr world, float timeStep, int maxSubSt | |||
392 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 504 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
393 | public static extern bool PushUpdate2(IntPtr obj); | 505 | public static extern bool PushUpdate2(IntPtr obj); |
394 | 506 | ||
395 | /* | 507 | // ===================================================================================== |
508 | // Mesh, hull, shape and body creation helper routines | ||
509 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
510 | public static extern IntPtr CreateMeshShape2(IntPtr world, | ||
511 | int indicesCount, [MarshalAs(UnmanagedType.LPArray)] int[] indices, | ||
512 | int verticesCount, [MarshalAs(UnmanagedType.LPArray)] float[] vertices ); | ||
513 | |||
514 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
515 | public static extern IntPtr CreateHullShape2(IntPtr world, | ||
516 | int hullCount, [MarshalAs(UnmanagedType.LPArray)] float[] hulls); | ||
517 | |||
518 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
519 | public static extern IntPtr BuildHullShape2(IntPtr world, IntPtr meshShape); | ||
520 | |||
521 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
522 | public static extern IntPtr BuildNativeShape2(IntPtr world, | ||
523 | float shapeType, float collisionMargin, Vector3 scale); | ||
524 | |||
525 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
526 | public static extern bool IsNativeShape2(IntPtr shape); | ||
527 | |||
528 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
529 | public static extern IntPtr CreateCompoundShape2(IntPtr sim); | ||
530 | |||
531 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
532 | public static extern void AddChildToCompoundShape2(IntPtr cShape, IntPtr addShape, Vector3 pos, Quaternion rot); | ||
533 | |||
534 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
535 | public static extern void RemoveChildFromCompoundShape2(IntPtr cShape, IntPtr removeShape); | ||
536 | |||
537 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
538 | public static extern IntPtr CreateBodyFromShapeAndInfo2(IntPtr sim, IntPtr shape, IntPtr constructionInfo); | ||
539 | |||
540 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
541 | public static extern bool DeleteCollisionShape2(IntPtr world, IntPtr shape); | ||
542 | |||
396 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 543 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
397 | public static extern IntPtr CreateMesh2(IntPtr world, int indicesCount, int* indices, int verticesCount, float* vertices ); | 544 | public static extern IntPtr CreateBodyFromShape2(IntPtr sim, IntPtr shape, Vector3 pos, Quaternion rot); |
398 | 545 | ||
399 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 546 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
400 | public static extern bool BuildHull2(IntPtr world, IntPtr mesh); | 547 | public static extern IntPtr CreateBodyWithDefaultMotionState2(IntPtr shape, Vector3 pos, Quaternion rot); |
401 | 548 | ||
402 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 549 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
403 | public static extern bool ReleaseHull2(IntPtr world, IntPtr mesh); | 550 | public static extern IntPtr AllocateBodyInfo2(IntPtr obj); |
404 | 551 | ||
405 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 552 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
406 | public static extern bool DestroyMesh2(IntPtr world, IntPtr mesh); | 553 | public static extern void ReleaseBodyInfo2(IntPtr obj); |
407 | 554 | ||
408 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 555 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
409 | public static extern IntPtr CreateObject2(IntPtr world, ShapeData shapeData); | 556 | public static extern void DestroyObject2(IntPtr sim, IntPtr obj); |
410 | */ | ||
411 | 557 | ||
558 | // ===================================================================================== | ||
559 | // Terrain creation and helper routines | ||
560 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
561 | public static extern IntPtr CreateHeightMapInfo2(IntPtr sim, uint id, Vector3 minCoords, Vector3 maxCoords, | ||
562 | [MarshalAs(UnmanagedType.LPArray)] float[] heightMap, float collisionMargin); | ||
563 | |||
564 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
565 | public static extern IntPtr FillHeightMapInfo2(IntPtr sim, IntPtr mapInfo, uint id, Vector3 minCoords, Vector3 maxCoords, | ||
566 | [MarshalAs(UnmanagedType.LPArray)] float[] heightMap, float collisionMargin); | ||
567 | |||
568 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
569 | public static extern bool ReleaseHeightMapInfo2(IntPtr heightMapInfo); | ||
570 | |||
571 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
572 | public static extern IntPtr CreateGroundPlaneShape2(uint id, float height, float collisionMargin); | ||
573 | |||
574 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
575 | public static extern IntPtr CreateTerrainShape2(IntPtr mapInfo); | ||
576 | |||
577 | // ===================================================================================== | ||
578 | // Constraint creation and helper routines | ||
412 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 579 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
413 | public static extern IntPtr Create6DofConstraint2(IntPtr world, IntPtr obj1, IntPtr obj2, | 580 | public static extern IntPtr Create6DofConstraint2(IntPtr world, IntPtr obj1, IntPtr obj2, |
414 | Vector3 frame1loc, Quaternion frame1rot, | 581 | Vector3 frame1loc, Quaternion frame1rot, |
@@ -460,11 +627,108 @@ public static extern bool SetConstraintParam2(IntPtr constrain, ConstraintParams | |||
460 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 627 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
461 | public static extern bool DestroyConstraint2(IntPtr world, IntPtr constrain); | 628 | public static extern bool DestroyConstraint2(IntPtr world, IntPtr constrain); |
462 | 629 | ||
630 | // ===================================================================================== | ||
631 | // btCollisionWorld entries | ||
632 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
633 | public static extern void UpdateSingleAabb2(IntPtr world, IntPtr obj); | ||
634 | |||
635 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
636 | public static extern void UpdateAabbs2(IntPtr world); | ||
637 | |||
638 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
639 | public static extern bool GetForceUpdateAllAabbs2(IntPtr world); | ||
640 | |||
641 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
642 | public static extern void SetForceUpdateAllAabbs2(IntPtr world, bool force); | ||
643 | |||
644 | // ===================================================================================== | ||
645 | // btDynamicsWorld entries | ||
646 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
647 | public static extern bool AddObjectToWorld2(IntPtr world, IntPtr obj); | ||
648 | |||
649 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
650 | public static extern bool RemoveObjectFromWorld2(IntPtr world, IntPtr obj); | ||
651 | |||
652 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
653 | public static extern bool AddConstraintToWorld2(IntPtr world, IntPtr constrain, bool disableCollisionsBetweenLinkedObjects); | ||
654 | |||
655 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
656 | public static extern bool RemoveConstraintFromWorld2(IntPtr world, IntPtr constrain); | ||
657 | // ===================================================================================== | ||
658 | // btCollisionObject entries | ||
659 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
660 | public static extern Vector3 GetAnisotripicFriction2(IntPtr constrain); | ||
661 | |||
662 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
663 | public static extern Vector3 SetAnisotripicFriction2(IntPtr constrain, Vector3 frict); | ||
664 | |||
665 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
666 | public static extern bool HasAnisotripicFriction2(IntPtr constrain); | ||
667 | |||
668 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
669 | public static extern void SetContactProcessingThreshold2(IntPtr obj, float val); | ||
670 | |||
463 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 671 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
464 | public static extern Vector3 AddObjectToWorld2(IntPtr world, IntPtr obj); | 672 | public static extern float GetContactProcessingThreshold2(IntPtr obj); |
465 | 673 | ||
466 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 674 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
467 | public static extern Vector3 RemoveObjectFromWorld2(IntPtr world, IntPtr obj); | 675 | public static extern bool IsStaticObject2(IntPtr obj); |
676 | |||
677 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
678 | public static extern bool IsKinematicObject2(IntPtr obj); | ||
679 | |||
680 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
681 | public static extern bool IsStaticOrKinematicObject2(IntPtr obj); | ||
682 | |||
683 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
684 | public static extern bool HasContactResponse2(IntPtr obj); | ||
685 | |||
686 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
687 | public static extern void SetCollisionShape2(IntPtr sim, IntPtr obj, IntPtr shape); | ||
688 | |||
689 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
690 | public static extern IntPtr GetCollisionShape2(IntPtr obj); | ||
691 | |||
692 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
693 | public static extern int GetActivationState2(IntPtr obj); | ||
694 | |||
695 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
696 | public static extern void SetActivationState2(IntPtr obj, int state); | ||
697 | |||
698 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
699 | public static extern void SetDeactivationTime2(IntPtr obj, float dtime); | ||
700 | |||
701 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
702 | public static extern float GetDeactivationTime2(IntPtr obj); | ||
703 | |||
704 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
705 | public static extern void ForceActivationState2(IntPtr obj, ActivationState state); | ||
706 | |||
707 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
708 | public static extern void Activate2(IntPtr obj, bool forceActivation); | ||
709 | |||
710 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
711 | public static extern bool IsActive2(IntPtr obj); | ||
712 | |||
713 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
714 | public static extern void SetRestitution2(IntPtr obj, float val); | ||
715 | |||
716 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
717 | public static extern float GetRestitution2(IntPtr obj); | ||
718 | |||
719 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
720 | public static extern void SetFriction2(IntPtr obj, float val); | ||
721 | |||
722 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
723 | public static extern float GetFriction2(IntPtr obj); | ||
724 | |||
725 | /* Haven't defined the type 'Transform' | ||
726 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
727 | public static extern Transform GetWorldTransform2(IntPtr obj); | ||
728 | |||
729 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
730 | public static extern void setWorldTransform2(IntPtr obj, Transform trans); | ||
731 | */ | ||
468 | 732 | ||
469 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 733 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
470 | public static extern Vector3 GetPosition2(IntPtr obj); | 734 | public static extern Vector3 GetPosition2(IntPtr obj); |
@@ -473,85 +737,293 @@ public static extern Vector3 GetPosition2(IntPtr obj); | |||
473 | public static extern Quaternion GetOrientation2(IntPtr obj); | 737 | public static extern Quaternion GetOrientation2(IntPtr obj); |
474 | 738 | ||
475 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 739 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
476 | public static extern bool SetTranslation2(IntPtr obj, Vector3 position, Quaternion rotation); | 740 | public static extern void SetTranslation2(IntPtr obj, Vector3 position, Quaternion rotation); |
477 | 741 | ||
478 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 742 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
479 | public static extern bool SetVelocity2(IntPtr obj, Vector3 velocity); | 743 | public static extern IntPtr GetBroadphaseHandle2(IntPtr obj); |
480 | 744 | ||
481 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 745 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
482 | public static extern bool SetAngularVelocity2(IntPtr obj, Vector3 angularVelocity); | 746 | public static extern void SetBroadphaseHandle2(IntPtr obj, IntPtr handle); |
483 | 747 | ||
748 | /* | ||
484 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 749 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
485 | public static extern bool SetObjectForce2(IntPtr obj, Vector3 force); | 750 | public static extern Transform GetInterpolationWorldTransform2(IntPtr obj); |
486 | 751 | ||
487 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 752 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
488 | public static extern bool AddObjectForce2(IntPtr obj, Vector3 force); | 753 | public static extern void SetInterpolationWorldTransform2(IntPtr obj, Transform trans); |
754 | */ | ||
489 | 755 | ||
490 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 756 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
491 | public static extern bool SetCcdMotionThreshold2(IntPtr obj, float val); | 757 | public static extern void SetInterpolationLinearVelocity2(IntPtr obj, Vector3 vel); |
492 | 758 | ||
493 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 759 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
494 | public static extern bool SetCcdSweepSphereRadius2(IntPtr obj, float val); | 760 | public static extern void SetInterpolationAngularVelocity2(IntPtr obj, Vector3 vel); |
495 | 761 | ||
496 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 762 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
497 | public static extern bool SetDamping2(IntPtr obj, float lin_damping, float ang_damping); | 763 | public static extern void SetInterpolationVelocity2(IntPtr obj, Vector3 linearVel, Vector3 angularVel); |
498 | 764 | ||
499 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 765 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
500 | public static extern bool SetDeactivationTime2(IntPtr obj, float val); | 766 | public static extern float GetHitFraction2(IntPtr obj); |
501 | 767 | ||
502 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 768 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
503 | public static extern bool SetSleepingThresholds2(IntPtr obj, float lin_threshold, float ang_threshold); | 769 | public static extern void SetHitFraction2(IntPtr obj, float val); |
504 | 770 | ||
505 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 771 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
506 | public static extern bool SetContactProcessingThreshold2(IntPtr obj, float val); | 772 | public static extern CollisionFlags GetCollisionFlags2(IntPtr obj); |
507 | 773 | ||
508 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 774 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
509 | public static extern bool SetFriction2(IntPtr obj, float val); | 775 | public static extern CollisionFlags SetCollisionFlags2(IntPtr obj, CollisionFlags flags); |
510 | 776 | ||
511 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 777 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
512 | public static extern bool SetRestitution2(IntPtr obj, float val); | 778 | public static extern CollisionFlags AddToCollisionFlags2(IntPtr obj, CollisionFlags flags); |
513 | 779 | ||
514 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 780 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
515 | public static extern bool SetLinearVelocity2(IntPtr obj, Vector3 val); | 781 | public static extern CollisionFlags RemoveFromCollisionFlags2(IntPtr obj, CollisionFlags flags); |
516 | 782 | ||
517 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 783 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
518 | public static extern bool SetInterpolation2(IntPtr obj, Vector3 lin, Vector3 ang); | 784 | public static extern float GetCcdMotionThreshold2(IntPtr obj); |
519 | 785 | ||
520 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 786 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
521 | public static extern CollisionFlags GetCollisionFlags2(IntPtr obj); | 787 | public static extern void SetCcdMotionThreshold2(IntPtr obj, float val); |
788 | |||
789 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
790 | public static extern float GetCcdSweepSphereRadius2(IntPtr obj); | ||
791 | |||
792 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
793 | public static extern void SetCcdSweepSphereRadius2(IntPtr obj, float val); | ||
794 | |||
795 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
796 | public static extern IntPtr GetUserPointer2(IntPtr obj); | ||
797 | |||
798 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
799 | public static extern void SetUserPointer2(IntPtr obj, IntPtr val); | ||
800 | |||
801 | // ===================================================================================== | ||
802 | // btRigidBody entries | ||
803 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
804 | public static extern void ApplyGravity2(IntPtr obj); | ||
805 | |||
806 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
807 | public static extern void SetGravity2(IntPtr obj, Vector3 val); | ||
808 | |||
809 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
810 | public static extern Vector3 GetGravity2(IntPtr obj); | ||
811 | |||
812 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
813 | public static extern void SetDamping2(IntPtr obj, float lin_damping, float ang_damping); | ||
814 | |||
815 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
816 | public static extern float GetLinearDamping2(IntPtr obj); | ||
817 | |||
818 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
819 | public static extern float GetAngularDamping2(IntPtr obj); | ||
820 | |||
821 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
822 | public static extern float GetLinearSleepingThreshold2(IntPtr obj); | ||
823 | |||
824 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
825 | public static extern float GetAngularSleepingThreshold2(IntPtr obj); | ||
826 | |||
827 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
828 | public static extern void ApplyDamping2(IntPtr obj, float timeStep); | ||
829 | |||
830 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
831 | public static extern void SetMassProps2(IntPtr obj, float mass, Vector3 inertia); | ||
832 | |||
833 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
834 | public static extern Vector3 GetLinearFactor2(IntPtr obj); | ||
835 | |||
836 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
837 | public static extern void SetLinearFactor2(IntPtr obj, Vector3 factor); | ||
838 | |||
839 | /* | ||
840 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
841 | public static extern void SetCenterOfMassTransform2(IntPtr obj, Transform trans); | ||
842 | */ | ||
843 | |||
844 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
845 | public static extern void SetCenterOfMassByPosRot2(IntPtr obj, Vector3 pos, Quaternion rot); | ||
846 | |||
847 | // Add a force to the object as if its mass is one. | ||
848 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
849 | public static extern void ApplyCentralForce2(IntPtr obj, Vector3 force); | ||
850 | |||
851 | // Set the force being applied to the object as if its mass is one. | ||
852 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
853 | public static extern void SetObjectForce2(IntPtr obj, Vector3 force); | ||
854 | |||
855 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
856 | public static extern Vector3 GetTotalForce2(IntPtr obj); | ||
857 | |||
858 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
859 | public static extern Vector3 GetTotalTorque2(IntPtr obj); | ||
860 | |||
861 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
862 | public static extern Vector3 GetInvInertiaDiagLocal2(IntPtr obj); | ||
863 | |||
864 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
865 | public static extern void SetInvInertiaDiagLocal2(IntPtr obj, Vector3 inert); | ||
866 | |||
867 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
868 | public static extern void SetSleepingThresholds2(IntPtr obj, float lin_threshold, float ang_threshold); | ||
869 | |||
870 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
871 | public static extern void ApplyTorque2(IntPtr obj, Vector3 torque); | ||
872 | |||
873 | // Apply force at the given point. Will add torque to the object. | ||
874 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
875 | public static extern void ApplyForce2(IntPtr obj, Vector3 force, Vector3 pos); | ||
876 | |||
877 | // Apply impulse to the object. Same as "ApplycentralForce" but force scaled by object's mass. | ||
878 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
879 | public static extern void ApplyCentralImpulse2(IntPtr obj, Vector3 imp); | ||
880 | |||
881 | // Apply impulse to the object's torque. Force is scaled by object's mass. | ||
882 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
883 | public static extern void ApplyTorqueImpulse2(IntPtr obj, Vector3 imp); | ||
884 | |||
885 | // Apply impulse at the point given. For is scaled by object's mass and effects both linear and angular forces. | ||
886 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
887 | public static extern void ApplyImpulse2(IntPtr obj, Vector3 imp, Vector3 pos); | ||
888 | |||
889 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
890 | public static extern void ClearForces2(IntPtr obj); | ||
891 | |||
892 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
893 | public static extern void ClearAllForces2(IntPtr obj); | ||
894 | |||
895 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
896 | public static extern void UpdateInertiaTensor2(IntPtr obj); | ||
897 | |||
898 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
899 | public static extern Vector3 GetCenterOfMassPosition2(IntPtr obj); | ||
900 | |||
901 | /* | ||
902 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
903 | public static extern Transform GetCenterOfMassTransform2(IntPtr obj); | ||
904 | */ | ||
905 | |||
906 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
907 | public static extern Vector3 GetLinearVelocity2(IntPtr obj); | ||
908 | |||
909 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
910 | public static extern Vector3 GetAngularVelocity2(IntPtr obj); | ||
911 | |||
912 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
913 | public static extern void SetLinearVelocity2(IntPtr obj, Vector3 val); | ||
914 | |||
915 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
916 | public static extern void SetAngularVelocity2(IntPtr obj, Vector3 angularVelocity); | ||
917 | |||
918 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
919 | public static extern Vector3 GetVelocityInLocalPoint2(IntPtr obj, Vector3 pos); | ||
920 | |||
921 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
922 | public static extern void Translate2(IntPtr obj, Vector3 trans); | ||
923 | |||
924 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
925 | public static extern void UpdateDeactivation2(IntPtr obj, float timeStep); | ||
926 | |||
927 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
928 | public static extern bool WantsSleeping2(IntPtr obj); | ||
929 | |||
930 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
931 | public static extern void SetAngularFactor2(IntPtr obj, float factor); | ||
932 | |||
933 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
934 | public static extern void SetAngularFactorV2(IntPtr obj, Vector3 factor); | ||
935 | |||
936 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
937 | public static extern Vector3 GetAngularFactor2(IntPtr obj); | ||
938 | |||
939 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
940 | public static extern bool IsInWorld2(IntPtr obj); | ||
941 | |||
942 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
943 | public static extern void AddConstraintRef2(IntPtr obj, IntPtr constrain); | ||
944 | |||
945 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
946 | public static extern void RemoveConstraintRef2(IntPtr obj, IntPtr constrain); | ||
947 | |||
948 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
949 | public static extern IntPtr GetConstraintRef2(IntPtr obj, int index); | ||
950 | |||
951 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
952 | public static extern int GetNumConstraintRefs2(IntPtr obj); | ||
953 | |||
954 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
955 | public static extern Vector3 GetDeltaLinearVelocity2(IntPtr obj); | ||
956 | |||
957 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
958 | public static extern Vector3 GetDeltaAngularVelocity2(IntPtr obj); | ||
959 | |||
960 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
961 | public static extern Vector3 GetPushVelocity2(IntPtr obj); | ||
962 | |||
963 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
964 | public static extern Vector3 GetTurnVelocity2(IntPtr obj); | ||
965 | |||
966 | // ===================================================================================== | ||
967 | // btCollisionShape entries | ||
968 | |||
969 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
970 | public static extern float GetAngularMotionDisc2(IntPtr shape); | ||
971 | |||
972 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
973 | public static extern float GetContactBreakingThreshold2(IntPtr shape, float defaultFactor); | ||
974 | |||
975 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
976 | public static extern bool IsPolyhedral2(IntPtr shape); | ||
977 | |||
978 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
979 | public static extern bool IsConvex2d2(IntPtr shape); | ||
980 | |||
981 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
982 | public static extern bool IsConvex2(IntPtr shape); | ||
983 | |||
984 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
985 | public static extern bool IsNonMoving2(IntPtr shape); | ||
986 | |||
987 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
988 | public static extern bool IsConcave2(IntPtr shape); | ||
989 | |||
990 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
991 | public static extern bool IsCompound2(IntPtr shape); | ||
522 | 992 | ||
523 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 993 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
524 | public static extern IntPtr SetCollisionFlags2(IntPtr obj, CollisionFlags flags); | 994 | public static extern bool IsSoftBody2(IntPtr shape); |
525 | 995 | ||
526 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 996 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
527 | public static extern IntPtr AddToCollisionFlags2(IntPtr obj, CollisionFlags flags); | 997 | public static extern bool IsInfinite2(IntPtr shape); |
528 | 998 | ||
529 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 999 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
530 | public static extern IntPtr RemoveFromCollisionFlags2(IntPtr obj, CollisionFlags flags); | 1000 | public static extern void SetLocalScaling2(IntPtr shape, Vector3 scale); |
531 | 1001 | ||
532 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 1002 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
533 | public static extern bool SetMassProps2(IntPtr obj, float mass, Vector3 inertia); | 1003 | public static extern Vector3 GetLocalScaling2(IntPtr shape); |
534 | 1004 | ||
535 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 1005 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
536 | public static extern bool UpdateInertiaTensor2(IntPtr obj); | 1006 | public static extern Vector3 CalculateLocalInertia2(IntPtr shape, float mass); |
537 | 1007 | ||
538 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 1008 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
539 | public static extern bool SetGravity2(IntPtr obj, Vector3 val); | 1009 | public static extern int GetShapeType2(IntPtr shape); |
540 | 1010 | ||
541 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 1011 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
542 | public static extern IntPtr ClearForces2(IntPtr obj); | 1012 | public static extern void SetMargin2(IntPtr shape, float val); |
543 | 1013 | ||
544 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 1014 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
545 | public static extern IntPtr ClearAllForces2(IntPtr obj); | 1015 | public static extern float GetMargin2(IntPtr shape); |
546 | 1016 | ||
547 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 1017 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
548 | public static extern bool SetMargin2(IntPtr obj, float val); | 1018 | public static extern void SetCollisionFilterMask(IntPtr shape, uint filter, uint mask); |
549 | 1019 | ||
1020 | // ===================================================================================== | ||
1021 | // Debugging | ||
550 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 1022 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
551 | public static extern bool UpdateSingleAabb2(IntPtr world, IntPtr obj); | 1023 | public static extern void DumpRigidBody2(IntPtr sim, IntPtr collisionObject); |
552 | 1024 | ||
553 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 1025 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
554 | public static extern bool DestroyObject2(IntPtr world, uint id); | 1026 | public static extern void DumpMapInfo2(IntPtr sim, IntPtr manInfo); |
555 | 1027 | ||
556 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 1028 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
557 | public static extern void DumpPhysicsStatistics2(IntPtr sim); | 1029 | public static extern void DumpPhysicsStatistics2(IntPtr sim); |
diff --git a/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs b/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs index 3144d76..190fca0 100644 --- a/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs +++ b/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs | |||
@@ -39,11 +39,8 @@ using OpenSim.Framework.Console; | |||
39 | using OpenSim.Region.Physics.Manager; | 39 | using OpenSim.Region.Physics.Manager; |
40 | using Mono.Addins; | 40 | using Mono.Addins; |
41 | 41 | ||
42 | [assembly: Addin("RegionCombinerModule", "0.1")] | ||
43 | [assembly: AddinDependency("OpenSim", "0.5")] | ||
44 | namespace OpenSim.Region.RegionCombinerModule | 42 | namespace OpenSim.Region.RegionCombinerModule |
45 | { | 43 | { |
46 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")] | ||
47 | public class RegionCombinerModule : ISharedRegionModule, IRegionCombinerModule | 44 | public class RegionCombinerModule : ISharedRegionModule, IRegionCombinerModule |
48 | { | 45 | { |
49 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 46 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
diff --git a/OpenSim/Region/RegionCombinerModule/Resources/RegionCombinerModule.addin.xml b/OpenSim/Region/RegionCombinerModule/Resources/RegionCombinerModule.addin.xml new file mode 100644 index 0000000..13cb8b6 --- /dev/null +++ b/OpenSim/Region/RegionCombinerModule/Resources/RegionCombinerModule.addin.xml | |||
@@ -0,0 +1,14 @@ | |||
1 | <Addin id="OpenSim.RegionModules.RegionCombinerModule" version="0.3"> | ||
2 | <Runtime> | ||
3 | <Import assembly="OpenSim.Region.RegionCombinerModule.dll"/> | ||
4 | </Runtime> | ||
5 | |||
6 | <Dependencies> | ||
7 | <Addin id="OpenSim" version="0.5" /> | ||
8 | </Dependencies> | ||
9 | |||
10 | <Extension path = "/OpenSim/RegionModules"> | ||
11 | <RegionModule id="RegionCombinerModule" type="OpenSim.Region.RegionCombinerModule.RegionCombinerModule" /> | ||
12 | </Extension> | ||
13 | |||
14 | </Addin> | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index f9b4bfd..9570669 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -341,7 +341,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
341 | return GetLinkParts(m_host, linkType); | 341 | return GetLinkParts(m_host, linkType); |
342 | } | 342 | } |
343 | 343 | ||
344 | private List<SceneObjectPart> GetLinkParts(SceneObjectPart part, int linkType) | 344 | public static List<SceneObjectPart> GetLinkParts(SceneObjectPart part, int linkType) |
345 | { | 345 | { |
346 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); | 346 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); |
347 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | 347 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
@@ -426,14 +426,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
426 | return key; | 426 | return key; |
427 | } | 427 | } |
428 | 428 | ||
429 | // convert a LSL_Rotation to a Quaternion | ||
430 | public static Quaternion Rot2Quaternion(LSL_Rotation r) | ||
431 | { | ||
432 | Quaternion q = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); | ||
433 | q.Normalize(); | ||
434 | return q; | ||
435 | } | ||
436 | |||
437 | //These are the implementations of the various ll-functions used by the LSL scripts. | 429 | //These are the implementations of the various ll-functions used by the LSL scripts. |
438 | public LSL_Float llSin(double f) | 430 | public LSL_Float llSin(double f) |
439 | { | 431 | { |
@@ -1240,9 +1232,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1240 | public LSL_Float llGround(LSL_Vector offset) | 1232 | public LSL_Float llGround(LSL_Vector offset) |
1241 | { | 1233 | { |
1242 | m_host.AddScriptLPS(1); | 1234 | m_host.AddScriptLPS(1); |
1243 | Vector3 pos = m_host.GetWorldPosition() + new Vector3((float)offset.x, | 1235 | Vector3 pos = m_host.GetWorldPosition() + (Vector3)offset; |
1244 | (float)offset.y, | ||
1245 | (float)offset.z); | ||
1246 | 1236 | ||
1247 | //Get the slope normal. This gives us the equation of the plane tangent to the slope. | 1237 | //Get the slope normal. This gives us the equation of the plane tangent to the slope. |
1248 | LSL_Vector vsn = llGroundNormal(offset); | 1238 | LSL_Vector vsn = llGroundNormal(offset); |
@@ -1492,31 +1482,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1492 | if (part == null || part.ParentGroup.IsDeleted) | 1482 | if (part == null || part.ParentGroup.IsDeleted) |
1493 | return; | 1483 | return; |
1494 | 1484 | ||
1495 | if (scale.x < 0.01) | 1485 | // First we need to check whether or not we need to clamp the size of a physics-enabled prim |
1496 | scale.x = 0.01; | ||
1497 | if (scale.y < 0.01) | ||
1498 | scale.y = 0.01; | ||
1499 | if (scale.z < 0.01) | ||
1500 | scale.z = 0.01; | ||
1501 | |||
1502 | PhysicsActor pa = part.ParentGroup.RootPart.PhysActor; | 1486 | PhysicsActor pa = part.ParentGroup.RootPart.PhysActor; |
1503 | |||
1504 | if (pa != null && pa.IsPhysical) | 1487 | if (pa != null && pa.IsPhysical) |
1505 | { | 1488 | { |
1506 | if (scale.x > World.m_maxPhys) | 1489 | scale.x = Math.Max(World.m_minPhys, Math.Min(World.m_maxPhys, scale.x)); |
1507 | scale.x = World.m_maxPhys; | 1490 | scale.y = Math.Max(World.m_minPhys, Math.Min(World.m_maxPhys, scale.y)); |
1508 | if (scale.y > World.m_maxPhys) | 1491 | scale.z = Math.Max(World.m_minPhys, Math.Min(World.m_maxPhys, scale.z)); |
1509 | scale.y = World.m_maxPhys; | 1492 | } |
1510 | if (scale.z > World.m_maxPhys) | 1493 | else |
1511 | scale.z = World.m_maxPhys; | 1494 | { |
1495 | // If not physical, then we clamp the scale to the non-physical min/max | ||
1496 | scale.x = Math.Max(World.m_minNonphys, Math.Min(World.m_maxNonphys, scale.x)); | ||
1497 | scale.y = Math.Max(World.m_minNonphys, Math.Min(World.m_maxNonphys, scale.y)); | ||
1498 | scale.z = Math.Max(World.m_minNonphys, Math.Min(World.m_maxNonphys, scale.z)); | ||
1512 | } | 1499 | } |
1513 | |||
1514 | if (scale.x > World.m_maxNonphys) | ||
1515 | scale.x = World.m_maxNonphys; | ||
1516 | if (scale.y > World.m_maxNonphys) | ||
1517 | scale.y = World.m_maxNonphys; | ||
1518 | if (scale.z > World.m_maxNonphys) | ||
1519 | scale.z = World.m_maxNonphys; | ||
1520 | 1500 | ||
1521 | Vector3 tmp = part.Scale; | 1501 | Vector3 tmp = part.Scale; |
1522 | tmp.X = (float)scale.x; | 1502 | tmp.X = (float)scale.x; |
@@ -1590,7 +1570,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1590 | if (face == ScriptBaseClass.ALL_SIDES) | 1570 | if (face == ScriptBaseClass.ALL_SIDES) |
1591 | face = SceneObjectPart.ALL_SIDES; | 1571 | face = SceneObjectPart.ALL_SIDES; |
1592 | 1572 | ||
1593 | m_host.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); | 1573 | m_host.SetFaceColorAlpha(face, color, null); |
1594 | } | 1574 | } |
1595 | 1575 | ||
1596 | public void SetTexGen(SceneObjectPart part, int face,int style) | 1576 | public void SetTexGen(SceneObjectPart part, int face,int style) |
@@ -2202,7 +2182,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2202 | pos.x > (Constants.RegionSize + 10) || // return FALSE if more than 10 meters into a east-adjacent region. | 2182 | pos.x > (Constants.RegionSize + 10) || // return FALSE if more than 10 meters into a east-adjacent region. |
2203 | pos.y < -10.0 || // return FALSE if more than 10 meters into a south-adjacent region. | 2183 | pos.y < -10.0 || // return FALSE if more than 10 meters into a south-adjacent region. |
2204 | pos.y > (Constants.RegionSize + 10) || // return FALSE if more than 10 meters into a north-adjacent region. | 2184 | pos.y > (Constants.RegionSize + 10) || // return FALSE if more than 10 meters into a north-adjacent region. |
2205 | pos.z > 4096 // return FALSE if altitude than 4096m | 2185 | pos.z > Constants.RegionHeight // return FALSE if altitude than 4096m |
2206 | ) | 2186 | ) |
2207 | ) | 2187 | ) |
2208 | { | 2188 | { |
@@ -2213,14 +2193,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2213 | // this could possibly be done in the above else-if block, but we're doing the check here to keep the code easier to read. | 2193 | // this could possibly be done in the above else-if block, but we're doing the check here to keep the code easier to read. |
2214 | 2194 | ||
2215 | Vector3 objectPos = m_host.ParentGroup.RootPart.AbsolutePosition; | 2195 | Vector3 objectPos = m_host.ParentGroup.RootPart.AbsolutePosition; |
2216 | LandData here = World.GetLandData((float)objectPos.X, (float)objectPos.Y); | 2196 | LandData here = World.GetLandData(objectPos); |
2217 | LandData there = World.GetLandData((float)pos.x, (float)pos.y); | 2197 | LandData there = World.GetLandData(pos); |
2218 | 2198 | ||
2219 | // we're only checking prim limits if it's moving to a different parcel under the assumption that if the object got onto the parcel without exceeding the prim limits. | 2199 | // we're only checking prim limits if it's moving to a different parcel under the assumption that if the object got onto the parcel without exceeding the prim limits. |
2220 | 2200 | ||
2221 | bool sameParcel = here.GlobalID == there.GlobalID; | 2201 | bool sameParcel = here.GlobalID == there.GlobalID; |
2222 | 2202 | ||
2223 | if (!sameParcel && !World.Permissions.CanObjectEntry(m_host.UUID, false, new Vector3((float)pos.x, (float)pos.y, (float)pos.z))) | 2203 | if (!sameParcel && !World.Permissions.CanRezObject( |
2204 | m_host.ParentGroup.PrimCount, m_host.ParentGroup.OwnerID, pos)) | ||
2224 | { | 2205 | { |
2225 | return 0; | 2206 | return 0; |
2226 | } | 2207 | } |
@@ -2279,16 +2260,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2279 | if (part.ParentGroup.RootPart == part) | 2260 | if (part.ParentGroup.RootPart == part) |
2280 | { | 2261 | { |
2281 | SceneObjectGroup parent = part.ParentGroup; | 2262 | SceneObjectGroup parent = part.ParentGroup; |
2282 | Vector3 dest = new Vector3((float)toPos.x, (float)toPos.y, (float)toPos.z); | 2263 | if (!World.Permissions.CanObjectEntry(parent.UUID, false, (Vector3)toPos)) |
2283 | if (!World.Permissions.CanObjectEntry(parent.UUID, false, dest)) | ||
2284 | return; | 2264 | return; |
2285 | Util.FireAndForget(delegate(object x) { | 2265 | Util.FireAndForget(delegate(object x) { |
2286 | parent.UpdateGroupPosition(dest); | 2266 | parent.UpdateGroupPosition((Vector3)toPos); |
2287 | }); | 2267 | }); |
2288 | } | 2268 | } |
2289 | else | 2269 | else |
2290 | { | 2270 | { |
2291 | part.OffsetPosition = new Vector3((float)toPos.x, (float)toPos.y, (float)toPos.z); | 2271 | part.OffsetPosition = (Vector3)toPos; |
2292 | SceneObjectGroup parent = part.ParentGroup; | 2272 | SceneObjectGroup parent = part.ParentGroup; |
2293 | parent.HasGroupChanged = true; | 2273 | parent.HasGroupChanged = true; |
2294 | parent.ScheduleGroupForTerseUpdate(); | 2274 | parent.ScheduleGroupForTerseUpdate(); |
@@ -2326,7 +2306,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2326 | pos = part.AbsolutePosition; | 2306 | pos = part.AbsolutePosition; |
2327 | } | 2307 | } |
2328 | 2308 | ||
2329 | return new LSL_Vector(pos.X, pos.Y, pos.Z); | 2309 | // m_log.DebugFormat("[LSL API]: Returning {0} in GetPartLocalPos()", pos); |
2310 | |||
2311 | return new LSL_Vector(pos); | ||
2330 | } | 2312 | } |
2331 | 2313 | ||
2332 | public void llSetRot(LSL_Rotation rot) | 2314 | public void llSetRot(LSL_Rotation rot) |
@@ -2334,26 +2316,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2334 | m_host.AddScriptLPS(1); | 2316 | m_host.AddScriptLPS(1); |
2335 | 2317 | ||
2336 | // try to let this work as in SL... | 2318 | // try to let this work as in SL... |
2337 | if (m_host.LinkNum < 2) | 2319 | if (m_host.ParentID == 0) |
2338 | { | 2320 | { |
2339 | // Special case: If we are root, rotate complete SOG to new | 2321 | // special case: If we are root, rotate complete SOG to new rotation |
2340 | // rotation. | 2322 | SetRot(m_host, rot); |
2341 | // We are root if the link number is 0 (single prim) or 1 | ||
2342 | // (root prim). ParentID may be nonzero in attachments and | ||
2343 | // using it would cause attachments and HUDs to rotate | ||
2344 | // to the wrong positions. | ||
2345 | |||
2346 | SetRot(m_host, Rot2Quaternion(rot)); | ||
2347 | } | 2323 | } |
2348 | else | 2324 | else |
2349 | { | 2325 | { |
2350 | // we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask. | 2326 | // we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask. |
2351 | SceneObjectPart rootPart; | 2327 | SceneObjectPart rootPart = m_host.ParentGroup.RootPart; |
2352 | if (m_host.ParentGroup != null) // better safe than sorry | 2328 | if (rootPart != null) // better safe than sorry |
2353 | { | 2329 | { |
2354 | rootPart = m_host.ParentGroup.RootPart; | 2330 | SetRot(m_host, rootPart.RotationOffset * (Quaternion)rot); |
2355 | if (rootPart != null) | ||
2356 | SetRot(m_host, rootPart.RotationOffset * Rot2Quaternion(rot)); | ||
2357 | } | 2331 | } |
2358 | } | 2332 | } |
2359 | 2333 | ||
@@ -2363,8 +2337,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2363 | public void llSetLocalRot(LSL_Rotation rot) | 2337 | public void llSetLocalRot(LSL_Rotation rot) |
2364 | { | 2338 | { |
2365 | m_host.AddScriptLPS(1); | 2339 | m_host.AddScriptLPS(1); |
2366 | 2340 | SetRot(m_host, rot); | |
2367 | SetRot(m_host, Rot2Quaternion(rot)); | ||
2368 | ScriptSleep(200); | 2341 | ScriptSleep(200); |
2369 | } | 2342 | } |
2370 | 2343 | ||
@@ -2476,7 +2449,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2476 | if (local != 0) | 2449 | if (local != 0) |
2477 | force *= llGetRot(); | 2450 | force *= llGetRot(); |
2478 | 2451 | ||
2479 | m_host.ParentGroup.RootPart.SetForce(new Vector3((float)force.x, (float)force.y, (float)force.z)); | 2452 | m_host.ParentGroup.RootPart.SetForce(force); |
2480 | } | 2453 | } |
2481 | } | 2454 | } |
2482 | 2455 | ||
@@ -2488,10 +2461,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2488 | 2461 | ||
2489 | if (!m_host.ParentGroup.IsDeleted) | 2462 | if (!m_host.ParentGroup.IsDeleted) |
2490 | { | 2463 | { |
2491 | Vector3 tmpForce = m_host.ParentGroup.RootPart.GetForce(); | 2464 | force = m_host.ParentGroup.RootPart.GetForce(); |
2492 | force.x = tmpForce.X; | ||
2493 | force.y = tmpForce.Y; | ||
2494 | force.z = tmpForce.Z; | ||
2495 | } | 2465 | } |
2496 | 2466 | ||
2497 | return force; | 2467 | return force; |
@@ -2500,8 +2470,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2500 | public LSL_Integer llTarget(LSL_Vector position, double range) | 2470 | public LSL_Integer llTarget(LSL_Vector position, double range) |
2501 | { | 2471 | { |
2502 | m_host.AddScriptLPS(1); | 2472 | m_host.AddScriptLPS(1); |
2503 | return m_host.ParentGroup.registerTargetWaypoint( | 2473 | return m_host.ParentGroup.registerTargetWaypoint(position, |
2504 | new Vector3((float)position.x, (float)position.y, (float)position.z), (float)range); | 2474 | (float)range); |
2505 | } | 2475 | } |
2506 | 2476 | ||
2507 | public void llTargetRemove(int number) | 2477 | public void llTargetRemove(int number) |
@@ -2513,8 +2483,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2513 | public LSL_Integer llRotTarget(LSL_Rotation rot, double error) | 2483 | public LSL_Integer llRotTarget(LSL_Rotation rot, double error) |
2514 | { | 2484 | { |
2515 | m_host.AddScriptLPS(1); | 2485 | m_host.AddScriptLPS(1); |
2516 | return m_host.ParentGroup.registerRotTargetWaypoint( | 2486 | return m_host.ParentGroup.registerRotTargetWaypoint(rot, (float)error); |
2517 | new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s), (float)error); | ||
2518 | } | 2487 | } |
2519 | 2488 | ||
2520 | public void llRotTargetRemove(int number) | 2489 | public void llRotTargetRemove(int number) |
@@ -2526,7 +2495,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2526 | public void llMoveToTarget(LSL_Vector target, double tau) | 2495 | public void llMoveToTarget(LSL_Vector target, double tau) |
2527 | { | 2496 | { |
2528 | m_host.AddScriptLPS(1); | 2497 | m_host.AddScriptLPS(1); |
2529 | m_host.MoveToTarget(new Vector3((float)target.x, (float)target.y, (float)target.z), (float)tau); | 2498 | m_host.MoveToTarget(target, (float)tau); |
2530 | } | 2499 | } |
2531 | 2500 | ||
2532 | public void llStopMoveToTarget() | 2501 | public void llStopMoveToTarget() |
@@ -2539,7 +2508,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2539 | { | 2508 | { |
2540 | m_host.AddScriptLPS(1); | 2509 | m_host.AddScriptLPS(1); |
2541 | //No energy force yet | 2510 | //No energy force yet |
2542 | Vector3 v = new Vector3((float)force.x, (float)force.y, (float)force.z); | 2511 | Vector3 v = force; |
2543 | if (v.Length() > 20000.0f) | 2512 | if (v.Length() > 20000.0f) |
2544 | { | 2513 | { |
2545 | v.Normalize(); | 2514 | v.Normalize(); |
@@ -2552,13 +2521,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2552 | public void llApplyRotationalImpulse(LSL_Vector force, int local) | 2521 | public void llApplyRotationalImpulse(LSL_Vector force, int local) |
2553 | { | 2522 | { |
2554 | m_host.AddScriptLPS(1); | 2523 | m_host.AddScriptLPS(1); |
2555 | m_host.ParentGroup.RootPart.ApplyAngularImpulse(new Vector3((float)force.x, (float)force.y, (float)force.z), local != 0); | 2524 | m_host.ParentGroup.RootPart.ApplyAngularImpulse(force, local != 0); |
2556 | } | 2525 | } |
2557 | 2526 | ||
2558 | public void llSetTorque(LSL_Vector torque, int local) | 2527 | public void llSetTorque(LSL_Vector torque, int local) |
2559 | { | 2528 | { |
2560 | m_host.AddScriptLPS(1); | 2529 | m_host.AddScriptLPS(1); |
2561 | m_host.ParentGroup.RootPart.SetAngularImpulse(new Vector3((float)torque.x, (float)torque.y, (float)torque.z), local != 0); | 2530 | m_host.ParentGroup.RootPart.SetAngularImpulse(torque, local != 0); |
2562 | } | 2531 | } |
2563 | 2532 | ||
2564 | public LSL_Vector llGetTorque() | 2533 | public LSL_Vector llGetTorque() |
@@ -3123,13 +3092,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3123 | return; | 3092 | return; |
3124 | } | 3093 | } |
3125 | 3094 | ||
3126 | Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z); | ||
3127 | Vector3 llvel = new Vector3((float)vel.x, (float)vel.y, (float)vel.z); | ||
3128 | |||
3129 | // need the magnitude later | 3095 | // need the magnitude later |
3130 | // float velmag = (float)Util.GetMagnitude(llvel); | 3096 | // float velmag = (float)Util.GetMagnitude(llvel); |
3131 | 3097 | ||
3132 | SceneObjectGroup new_group = World.RezObject(m_host, item, llpos, Rot2Quaternion(rot), llvel, param); | 3098 | SceneObjectGroup new_group = World.RezObject(m_host, item, pos, rot, vel, param); |
3133 | 3099 | ||
3134 | // If either of these are null, then there was an unknown error. | 3100 | // If either of these are null, then there was an unknown error. |
3135 | if (new_group == null) | 3101 | if (new_group == null) |
@@ -3156,11 +3122,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3156 | 3122 | ||
3157 | PhysicsActor pa = new_group.RootPart.PhysActor; | 3123 | PhysicsActor pa = new_group.RootPart.PhysActor; |
3158 | 3124 | ||
3159 | if (pa != null && pa.IsPhysical && llvel != Vector3.Zero) | 3125 | if (pa != null && pa.IsPhysical && (Vector3)vel != Vector3.Zero) |
3160 | { | 3126 | { |
3161 | float groupmass = new_group.GetMass(); | 3127 | float groupmass = new_group.GetMass(); |
3162 | llvel *= -groupmass; | 3128 | vel *= -groupmass; |
3163 | llApplyImpulse(new LSL_Vector(llvel.X, llvel.Y,llvel.Z), 0); | 3129 | llApplyImpulse(vel, 0); |
3164 | } | 3130 | } |
3165 | // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) | 3131 | // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) |
3166 | return; | 3132 | return; |
@@ -3211,7 +3177,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3211 | return; | 3177 | return; |
3212 | } | 3178 | } |
3213 | 3179 | ||
3214 | m_host.StartLookAt(Rot2Quaternion(r3 * r2 * r1), (float)strength, (float)damping); | 3180 | m_host.StartLookAt((Quaternion)(r3 * r2 * r1), (float)strength, (float)damping); |
3215 | } | 3181 | } |
3216 | } | 3182 | } |
3217 | 3183 | ||
@@ -3637,7 +3603,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3637 | } | 3603 | } |
3638 | else | 3604 | else |
3639 | { | 3605 | { |
3640 | m_host.RotLookAt(Rot2Quaternion(target), (float)strength, (float)damping); | 3606 | m_host.RotLookAt(target, (float)strength, (float)damping); |
3641 | } | 3607 | } |
3642 | } | 3608 | } |
3643 | 3609 | ||
@@ -3718,7 +3684,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3718 | 3684 | ||
3719 | protected void TargetOmega(SceneObjectPart part, LSL_Vector axis, double spinrate, double gain) | 3685 | protected void TargetOmega(SceneObjectPart part, LSL_Vector axis, double spinrate, double gain) |
3720 | { | 3686 | { |
3721 | part.UpdateAngularVelocity(new Vector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate))); | 3687 | part.UpdateAngularVelocity(axis * spinrate); |
3722 | } | 3688 | } |
3723 | 3689 | ||
3724 | public LSL_Integer llGetStartParameter() | 3690 | public LSL_Integer llGetStartParameter() |
@@ -3928,7 +3894,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3928 | try | 3894 | try |
3929 | { | 3895 | { |
3930 | foreach (SceneObjectPart part in parts) | 3896 | foreach (SceneObjectPart part in parts) |
3931 | part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); | 3897 | part.SetFaceColorAlpha(face, color, null); |
3932 | } | 3898 | } |
3933 | finally | 3899 | finally |
3934 | { | 3900 | { |
@@ -4398,9 +4364,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4398 | public void llSetText(string text, LSL_Vector color, double alpha) | 4364 | public void llSetText(string text, LSL_Vector color, double alpha) |
4399 | { | 4365 | { |
4400 | m_host.AddScriptLPS(1); | 4366 | m_host.AddScriptLPS(1); |
4401 | Vector3 av3 = new Vector3(Util.Clip((float)color.x, 0.0f, 1.0f), | 4367 | Vector3 av3 = Util.Clip(color, 0.0f, 1.0f); |
4402 | Util.Clip((float)color.y, 0.0f, 1.0f), | ||
4403 | Util.Clip((float)color.z, 0.0f, 1.0f)); | ||
4404 | m_host.SetText(text.Length > 254 ? text.Remove(254) : text, av3, Util.Clip((float)alpha, 0.0f, 1.0f)); | 4368 | m_host.SetText(text.Length > 254 ? text.Remove(254) : text, av3, Util.Clip((float)alpha, 0.0f, 1.0f)); |
4405 | //m_host.ParentGroup.HasGroupChanged = true; | 4369 | //m_host.ParentGroup.HasGroupChanged = true; |
4406 | //m_host.ParentGroup.ScheduleGroupForFullUpdate(); | 4370 | //m_host.ParentGroup.ScheduleGroupForFullUpdate(); |
@@ -4616,14 +4580,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4616 | ScriptSleep(5000); | 4580 | ScriptSleep(5000); |
4617 | } | 4581 | } |
4618 | 4582 | ||
4619 | public void llTeleportAgent(string agent, string destination, LSL_Vector pos, LSL_Vector lookAt) | 4583 | public void llTeleportAgent(string agent, string destination, LSL_Vector targetPos, LSL_Vector targetLookAt) |
4620 | { | 4584 | { |
4621 | m_host.AddScriptLPS(1); | 4585 | m_host.AddScriptLPS(1); |
4622 | UUID agentId = new UUID(); | 4586 | UUID agentId = new UUID(); |
4623 | 4587 | ||
4624 | Vector3 targetPos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z); | ||
4625 | Vector3 targetLookAt = new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z); | ||
4626 | |||
4627 | if (UUID.TryParse(agent, out agentId)) | 4588 | if (UUID.TryParse(agent, out agentId)) |
4628 | { | 4589 | { |
4629 | ScenePresence presence = World.GetScenePresence(agentId); | 4590 | ScenePresence presence = World.GetScenePresence(agentId); |
@@ -4652,15 +4613,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4652 | } | 4613 | } |
4653 | } | 4614 | } |
4654 | 4615 | ||
4655 | public void llTeleportAgentGlobalCoords(string agent, LSL_Vector global_coords, LSL_Vector pos, LSL_Vector lookAt) | 4616 | public void llTeleportAgentGlobalCoords(string agent, LSL_Vector global_coords, LSL_Vector targetPos, LSL_Vector targetLookAt) |
4656 | { | 4617 | { |
4657 | m_host.AddScriptLPS(1); | 4618 | m_host.AddScriptLPS(1); |
4658 | UUID agentId = new UUID(); | 4619 | UUID agentId = new UUID(); |
4659 | 4620 | ||
4660 | ulong regionHandle = Utils.UIntsToLong((uint)global_coords.x, (uint)global_coords.y); | 4621 | ulong regionHandle = Utils.UIntsToLong((uint)global_coords.x, (uint)global_coords.y); |
4661 | 4622 | ||
4662 | Vector3 targetPos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z); | ||
4663 | Vector3 targetLookAt = new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z); | ||
4664 | if (UUID.TryParse(agent, out agentId)) | 4623 | if (UUID.TryParse(agent, out agentId)) |
4665 | { | 4624 | { |
4666 | ScenePresence presence = World.GetScenePresence(agentId); | 4625 | ScenePresence presence = World.GetScenePresence(agentId); |
@@ -4957,7 +4916,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4957 | distance_attenuation = 1f / normalized_units; | 4916 | distance_attenuation = 1f / normalized_units; |
4958 | } | 4917 | } |
4959 | 4918 | ||
4960 | Vector3 applied_linear_impulse = new Vector3((float)impulse.x, (float)impulse.y, (float)impulse.z); | 4919 | Vector3 applied_linear_impulse = impulse; |
4961 | { | 4920 | { |
4962 | float impulse_length = applied_linear_impulse.Length(); | 4921 | float impulse_length = applied_linear_impulse.Length(); |
4963 | 4922 | ||
@@ -5605,25 +5564,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5605 | /// separated list. There is a space after | 5564 | /// separated list. There is a space after |
5606 | /// each comma. | 5565 | /// each comma. |
5607 | /// </summary> | 5566 | /// </summary> |
5608 | |||
5609 | public LSL_String llList2CSV(LSL_List src) | 5567 | public LSL_String llList2CSV(LSL_List src) |
5610 | { | 5568 | { |
5611 | |||
5612 | string ret = String.Empty; | ||
5613 | int x = 0; | ||
5614 | |||
5615 | m_host.AddScriptLPS(1); | 5569 | m_host.AddScriptLPS(1); |
5616 | 5570 | ||
5617 | if (src.Data.Length > 0) | 5571 | return string.Join(", ", |
5618 | { | 5572 | (new List<object>(src.Data)).ConvertAll<string>(o => |
5619 | ret = src.Data[x++].ToString(); | 5573 | { |
5620 | for (; x < src.Data.Length; x++) | 5574 | return o.ToString(); |
5621 | { | 5575 | }).ToArray()); |
5622 | ret += ", "+src.Data[x].ToString(); | ||
5623 | } | ||
5624 | } | ||
5625 | |||
5626 | return ret; | ||
5627 | } | 5576 | } |
5628 | 5577 | ||
5629 | /// <summary> | 5578 | /// <summary> |
@@ -6296,19 +6245,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6296 | m_host.AddScriptLPS(1); | 6245 | m_host.AddScriptLPS(1); |
6297 | 6246 | ||
6298 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 6247 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
6299 | if (parts.Count > 0) | 6248 | |
6249 | try | ||
6300 | { | 6250 | { |
6301 | try | 6251 | foreach (SceneObjectPart part in parts) |
6302 | { | ||
6303 | foreach (var part in parts) | ||
6304 | { | ||
6305 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | ||
6306 | } | ||
6307 | } | ||
6308 | finally | ||
6309 | { | 6252 | { |
6253 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | ||
6310 | } | 6254 | } |
6311 | } | 6255 | } |
6256 | finally | ||
6257 | { | ||
6258 | } | ||
6312 | } | 6259 | } |
6313 | 6260 | ||
6314 | private void SetTextureAnim(SceneObjectPart part, int mode, int face, int sizex, int sizey, double start, double length, double rate) | 6261 | private void SetTextureAnim(SceneObjectPart part, int mode, int face, int sizex, int sizey, double start, double length, double rate) |
@@ -6526,9 +6473,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6526 | 6473 | ||
6527 | //Plug the x,y coordinates of the slope normal into the equation of the plane to get | 6474 | //Plug the x,y coordinates of the slope normal into the equation of the plane to get |
6528 | //the height of that point on the plane. The resulting vector gives the slope. | 6475 | //the height of that point on the plane. The resulting vector gives the slope. |
6529 | Vector3 vsl = new Vector3(); | 6476 | Vector3 vsl = vsn; |
6530 | vsl.X = (float)vsn.x; | ||
6531 | vsl.Y = (float)vsn.y; | ||
6532 | vsl.Z = (float)(((vsn.x * vsn.x) + (vsn.y * vsn.y)) / (-1 * vsn.z)); | 6477 | vsl.Z = (float)(((vsn.x * vsn.x) + (vsn.y * vsn.y)) / (-1 * vsn.z)); |
6533 | vsl.Normalize(); | 6478 | vsl.Normalize(); |
6534 | //Normalization might be overkill here | 6479 | //Normalization might be overkill here |
@@ -6539,9 +6484,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6539 | public LSL_Vector llGroundNormal(LSL_Vector offset) | 6484 | public LSL_Vector llGroundNormal(LSL_Vector offset) |
6540 | { | 6485 | { |
6541 | m_host.AddScriptLPS(1); | 6486 | m_host.AddScriptLPS(1); |
6542 | Vector3 pos = m_host.GetWorldPosition() + new Vector3((float)offset.x, | 6487 | Vector3 pos = m_host.GetWorldPosition() + (Vector3)offset; |
6543 | (float)offset.y, | ||
6544 | (float)offset.z); | ||
6545 | // Clamp to valid position | 6488 | // Clamp to valid position |
6546 | if (pos.X < 0) | 6489 | if (pos.X < 0) |
6547 | pos.X = 0; | 6490 | pos.X = 0; |
@@ -6706,7 +6649,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6706 | 6649 | ||
6707 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 6650 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
6708 | 6651 | ||
6709 | foreach (var part in parts) | 6652 | foreach (SceneObjectPart part in parts) |
6710 | { | 6653 | { |
6711 | SetParticleSystem(part, rules); | 6654 | SetParticleSystem(part, rules); |
6712 | } | 6655 | } |
@@ -6995,8 +6938,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6995 | 6938 | ||
6996 | if (!m_host.ParentGroup.IsDeleted) | 6939 | if (!m_host.ParentGroup.IsDeleted) |
6997 | { | 6940 | { |
6998 | m_host.ParentGroup.RootPart.SetVehicleVectorParam(param, | 6941 | m_host.ParentGroup.RootPart.SetVehicleVectorParam(param, vec); |
6999 | new Vector3((float)vec.x, (float)vec.y, (float)vec.z)); | ||
7000 | } | 6942 | } |
7001 | } | 6943 | } |
7002 | 6944 | ||
@@ -7008,7 +6950,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7008 | 6950 | ||
7009 | if (!m_host.ParentGroup.IsDeleted) | 6951 | if (!m_host.ParentGroup.IsDeleted) |
7010 | { | 6952 | { |
7011 | m_host.ParentGroup.RootPart.SetVehicleRotationParam(param, Rot2Quaternion(rot)); | 6953 | m_host.ParentGroup.RootPart.SetVehicleRotationParam(param, rot); |
7012 | } | 6954 | } |
7013 | } | 6955 | } |
7014 | 6956 | ||
@@ -7038,8 +6980,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7038 | if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0) | 6980 | if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0) |
7039 | rot.s = 1; // ZERO_ROTATION = 0,0,0,1 | 6981 | rot.s = 1; // ZERO_ROTATION = 0,0,0,1 |
7040 | 6982 | ||
7041 | part.SitTargetPosition = new Vector3((float)offset.x, (float)offset.y, (float)offset.z); | 6983 | part.SitTargetPosition = offset; |
7042 | part.SitTargetOrientation = Rot2Quaternion(rot); | 6984 | part.SitTargetOrientation = rot; |
7043 | part.ParentGroup.HasGroupChanged = true; | 6985 | part.ParentGroup.HasGroupChanged = true; |
7044 | } | 6986 | } |
7045 | 6987 | ||
@@ -7142,13 +7084,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7142 | public void llSetCameraEyeOffset(LSL_Vector offset) | 7084 | public void llSetCameraEyeOffset(LSL_Vector offset) |
7143 | { | 7085 | { |
7144 | m_host.AddScriptLPS(1); | 7086 | m_host.AddScriptLPS(1); |
7145 | m_host.SetCameraEyeOffset(new Vector3((float)offset.x, (float)offset.y, (float)offset.z)); | 7087 | m_host.SetCameraEyeOffset(offset); |
7146 | } | 7088 | } |
7147 | 7089 | ||
7148 | public void llSetCameraAtOffset(LSL_Vector offset) | 7090 | public void llSetCameraAtOffset(LSL_Vector offset) |
7149 | { | 7091 | { |
7150 | m_host.AddScriptLPS(1); | 7092 | m_host.AddScriptLPS(1); |
7151 | m_host.SetCameraAtOffset(new Vector3((float)offset.x, (float)offset.y, (float)offset.z)); | 7093 | m_host.SetCameraAtOffset(offset); |
7152 | } | 7094 | } |
7153 | 7095 | ||
7154 | public LSL_String llDumpList2String(LSL_List src, string seperator) | 7096 | public LSL_String llDumpList2String(LSL_List src, string seperator) |
@@ -7170,7 +7112,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7170 | public LSL_Integer llScriptDanger(LSL_Vector pos) | 7112 | public LSL_Integer llScriptDanger(LSL_Vector pos) |
7171 | { | 7113 | { |
7172 | m_host.AddScriptLPS(1); | 7114 | m_host.AddScriptLPS(1); |
7173 | bool result = World.ScriptDanger(m_host.LocalId, new Vector3((float)pos.x, (float)pos.y, (float)pos.z)); | 7115 | bool result = World.ScriptDanger(m_host.LocalId, pos); |
7174 | if (result) | 7116 | if (result) |
7175 | { | 7117 | { |
7176 | return 1; | 7118 | return 1; |
@@ -7752,7 +7694,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7752 | { | 7694 | { |
7753 | m_host.AddScriptLPS(1); | 7695 | m_host.AddScriptLPS(1); |
7754 | 7696 | ||
7755 | setLinkPrimParams(ScriptBaseClass.LINK_THIS, rules); | 7697 | setLinkPrimParams(ScriptBaseClass.LINK_THIS, rules, "llSetPrimitiveParams"); |
7756 | 7698 | ||
7757 | ScriptSleep(200); | 7699 | ScriptSleep(200); |
7758 | } | 7700 | } |
@@ -7761,10 +7703,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7761 | { | 7703 | { |
7762 | m_host.AddScriptLPS(1); | 7704 | m_host.AddScriptLPS(1); |
7763 | 7705 | ||
7764 | setLinkPrimParams(linknumber, rules); | 7706 | setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParamsFast"); |
7707 | |||
7708 | ScriptSleep(200); | ||
7765 | } | 7709 | } |
7766 | 7710 | ||
7767 | private void setLinkPrimParams(int linknumber, LSL_List rules) | 7711 | private void setLinkPrimParams(int linknumber, LSL_List rules, string originFunc) |
7768 | { | 7712 | { |
7769 | List<object> parts = new List<object>(); | 7713 | List<object> parts = new List<object>(); |
7770 | List<SceneObjectPart> prims = GetLinkParts(linknumber); | 7714 | List<SceneObjectPart> prims = GetLinkParts(linknumber); |
@@ -7775,15 +7719,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7775 | parts.Add(p); | 7719 | parts.Add(p); |
7776 | 7720 | ||
7777 | LSL_List remaining = null; | 7721 | LSL_List remaining = null; |
7722 | uint rulesParsed = 0; | ||
7778 | 7723 | ||
7779 | if (parts.Count > 0) | 7724 | if (parts.Count > 0) |
7780 | { | 7725 | { |
7781 | foreach (object part in parts) | 7726 | foreach (object part in parts) |
7782 | { | 7727 | { |
7783 | if (part is SceneObjectPart) | 7728 | if (part is SceneObjectPart) |
7784 | remaining = SetPrimParams((SceneObjectPart)part, rules); | 7729 | remaining = SetPrimParams((SceneObjectPart)part, rules, originFunc, ref rulesParsed); |
7785 | else | 7730 | else |
7786 | remaining = SetPrimParams((ScenePresence)part, rules); | 7731 | remaining = SetPrimParams((ScenePresence)part, rules, originFunc, ref rulesParsed); |
7787 | } | 7732 | } |
7788 | 7733 | ||
7789 | while ((object)remaining != null && remaining.Length > 2) | 7734 | while ((object)remaining != null && remaining.Length > 2) |
@@ -7802,9 +7747,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7802 | foreach (object part in parts) | 7747 | foreach (object part in parts) |
7803 | { | 7748 | { |
7804 | if (part is SceneObjectPart) | 7749 | if (part is SceneObjectPart) |
7805 | remaining = SetPrimParams((SceneObjectPart)part, rules); | 7750 | remaining = SetPrimParams((SceneObjectPart)part, rules, originFunc, ref rulesParsed); |
7806 | else | 7751 | else |
7807 | remaining = SetPrimParams((ScenePresence)part, rules); | 7752 | remaining = SetPrimParams((ScenePresence)part, rules, originFunc, ref rulesParsed); |
7808 | } | 7753 | } |
7809 | } | 7754 | } |
7810 | } | 7755 | } |
@@ -7842,6 +7787,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7842 | 7787 | ||
7843 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) | 7788 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) |
7844 | { | 7789 | { |
7790 | setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParams"); | ||
7845 | llSetLinkPrimitiveParamsFast(linknumber, rules); | 7791 | llSetLinkPrimitiveParamsFast(linknumber, rules); |
7846 | ScriptSleep(200); | 7792 | ScriptSleep(200); |
7847 | } | 7793 | } |
@@ -7869,195 +7815,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7869 | return new Vector3((float)x, (float)y, (float)z); | 7815 | return new Vector3((float)x, (float)y, (float)z); |
7870 | } | 7816 | } |
7871 | 7817 | ||
7872 | protected LSL_List SetPrimParams(ScenePresence av, LSL_List rules) | 7818 | protected LSL_List SetPrimParams(SceneObjectPart part, LSL_List rules, string originFunc, ref uint rulesParsed) |
7873 | { | ||
7874 | //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset. | ||
7875 | |||
7876 | int idx = 0; | ||
7877 | |||
7878 | bool positionChanged = false; | ||
7879 | Vector3 finalPos = Vector3.Zero; | ||
7880 | |||
7881 | try | ||
7882 | { | ||
7883 | while (idx < rules.Length) | ||
7884 | { | ||
7885 | int code = rules.GetLSLIntegerItem(idx++); | ||
7886 | |||
7887 | int remain = rules.Length - idx; | ||
7888 | |||
7889 | switch (code) | ||
7890 | { | ||
7891 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
7892 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | ||
7893 | { | ||
7894 | if (remain < 1) | ||
7895 | return null; | ||
7896 | |||
7897 | LSL_Vector v; | ||
7898 | v = rules.GetVector3Item(idx++); | ||
7899 | |||
7900 | SceneObjectPart part = World.GetSceneObjectPart(av.ParentID); | ||
7901 | if (part == null) | ||
7902 | break; | ||
7903 | |||
7904 | LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION; | ||
7905 | LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR; | ||
7906 | if (part.LinkNum > 1) | ||
7907 | { | ||
7908 | localRot = GetPartLocalRot(part); | ||
7909 | localPos = GetPartLocalPos(part); | ||
7910 | } | ||
7911 | |||
7912 | v -= localPos; | ||
7913 | v /= localRot; | ||
7914 | |||
7915 | LSL_Vector sitOffset = (llRot2Up(new LSL_Rotation(av.Rotation.X, av.Rotation.Y, av.Rotation.Z, av.Rotation.W)) * av.Appearance.AvatarHeight * 0.02638f); | ||
7916 | |||
7917 | v = v + 2 * sitOffset; | ||
7918 | |||
7919 | av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z); | ||
7920 | av.SendAvatarDataToAllAgents(); | ||
7921 | |||
7922 | } | ||
7923 | break; | ||
7924 | |||
7925 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | ||
7926 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
7927 | { | ||
7928 | if (remain < 1) | ||
7929 | return null; | ||
7930 | |||
7931 | LSL_Rotation r; | ||
7932 | r = rules.GetQuaternionItem(idx++); | ||
7933 | |||
7934 | SceneObjectPart part = World.GetSceneObjectPart(av.ParentID); | ||
7935 | if (part == null) | ||
7936 | break; | ||
7937 | |||
7938 | LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION; | ||
7939 | LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR; | ||
7940 | |||
7941 | if (part.LinkNum > 1) | ||
7942 | localRot = GetPartLocalRot(part); | ||
7943 | |||
7944 | r = r * llGetRootRotation() / localRot; | ||
7945 | av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); | ||
7946 | av.SendAvatarDataToAllAgents(); | ||
7947 | } | ||
7948 | break; | ||
7949 | |||
7950 | // parse rest doing nothing but number of parameters error check | ||
7951 | case (int)ScriptBaseClass.PRIM_SIZE: | ||
7952 | case (int)ScriptBaseClass.PRIM_MATERIAL: | ||
7953 | case (int)ScriptBaseClass.PRIM_PHANTOM: | ||
7954 | case (int)ScriptBaseClass.PRIM_PHYSICS: | ||
7955 | case (int)ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE: | ||
7956 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | ||
7957 | case (int)ScriptBaseClass.PRIM_NAME: | ||
7958 | case (int)ScriptBaseClass.PRIM_DESC: | ||
7959 | if (remain < 1) | ||
7960 | return null; | ||
7961 | idx++; | ||
7962 | break; | ||
7963 | |||
7964 | case (int)ScriptBaseClass.PRIM_GLOW: | ||
7965 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | ||
7966 | case (int)ScriptBaseClass.PRIM_TEXGEN: | ||
7967 | if (remain < 2) | ||
7968 | return null; | ||
7969 | idx += 2; | ||
7970 | break; | ||
7971 | |||
7972 | case (int)ScriptBaseClass.PRIM_TYPE: | ||
7973 | if (remain < 3) | ||
7974 | return null; | ||
7975 | code = (int)rules.GetLSLIntegerItem(idx++); | ||
7976 | remain = rules.Length - idx; | ||
7977 | switch (code) | ||
7978 | { | ||
7979 | case (int)ScriptBaseClass.PRIM_TYPE_BOX: | ||
7980 | case (int)ScriptBaseClass.PRIM_TYPE_CYLINDER: | ||
7981 | case (int)ScriptBaseClass.PRIM_TYPE_PRISM: | ||
7982 | if (remain < 6) | ||
7983 | return null; | ||
7984 | idx += 6; | ||
7985 | break; | ||
7986 | |||
7987 | case (int)ScriptBaseClass.PRIM_TYPE_SPHERE: | ||
7988 | if (remain < 5) | ||
7989 | return null; | ||
7990 | idx += 5; | ||
7991 | break; | ||
7992 | |||
7993 | case (int)ScriptBaseClass.PRIM_TYPE_TORUS: | ||
7994 | case (int)ScriptBaseClass.PRIM_TYPE_TUBE: | ||
7995 | case (int)ScriptBaseClass.PRIM_TYPE_RING: | ||
7996 | if (remain < 11) | ||
7997 | return null; | ||
7998 | idx += 11; | ||
7999 | break; | ||
8000 | |||
8001 | case (int)ScriptBaseClass.PRIM_TYPE_SCULPT: | ||
8002 | if (remain < 2) | ||
8003 | return null; | ||
8004 | idx += 2; | ||
8005 | break; | ||
8006 | } | ||
8007 | break; | ||
8008 | |||
8009 | case (int)ScriptBaseClass.PRIM_COLOR: | ||
8010 | case (int)ScriptBaseClass.PRIM_TEXT: | ||
8011 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | ||
8012 | case (int)ScriptBaseClass.PRIM_OMEGA: | ||
8013 | if (remain < 3) | ||
8014 | return null; | ||
8015 | idx += 3; | ||
8016 | break; | ||
8017 | |||
8018 | case (int)ScriptBaseClass.PRIM_TEXTURE: | ||
8019 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | ||
8020 | case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL: | ||
8021 | if (remain < 5) | ||
8022 | return null; | ||
8023 | idx += 5; | ||
8024 | break; | ||
8025 | |||
8026 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: | ||
8027 | if (remain < 7) | ||
8028 | return null; | ||
8029 | |||
8030 | idx += 7; | ||
8031 | break; | ||
8032 | |||
8033 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | ||
8034 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | ||
8035 | return null; | ||
8036 | |||
8037 | return rules.GetSublist(idx, -1); | ||
8038 | } | ||
8039 | } | ||
8040 | } | ||
8041 | |||
8042 | finally | ||
8043 | { | ||
8044 | if (positionChanged) | ||
8045 | { | ||
8046 | av.OffsetPosition = finalPos; | ||
8047 | // av.SendAvatarDataToAllAgents(); | ||
8048 | av.SendTerseUpdateToAllClients(); | ||
8049 | positionChanged = false; | ||
8050 | } | ||
8051 | } | ||
8052 | return null; | ||
8053 | } | ||
8054 | |||
8055 | protected LSL_List SetPrimParams(SceneObjectPart part, LSL_List rules) | ||
8056 | { | 7819 | { |
8057 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | 7820 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
8058 | return null; | 7821 | return null; |
8059 | 7822 | ||
8060 | int idx = 0; | 7823 | int idx = 0; |
7824 | int idxStart = 0; | ||
8061 | 7825 | ||
8062 | SceneObjectGroup parentgrp = part.ParentGroup; | 7826 | SceneObjectGroup parentgrp = part.ParentGroup; |
8063 | 7827 | ||
@@ -8068,9 +7832,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8068 | { | 7832 | { |
8069 | while (idx < rules.Length) | 7833 | while (idx < rules.Length) |
8070 | { | 7834 | { |
7835 | ++rulesParsed; | ||
8071 | int code = rules.GetLSLIntegerItem(idx++); | 7836 | int code = rules.GetLSLIntegerItem(idx++); |
8072 | 7837 | ||
8073 | int remain = rules.Length - idx; | 7838 | int remain = rules.Length - idx; |
7839 | idxStart = idx; | ||
8074 | 7840 | ||
8075 | int face; | 7841 | int face; |
8076 | LSL_Vector v; | 7842 | LSL_Vector v; |
@@ -8100,18 +7866,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8100 | return null; | 7866 | return null; |
8101 | 7867 | ||
8102 | LSL_Rotation q = rules.GetQuaternionItem(idx++); | 7868 | LSL_Rotation q = rules.GetQuaternionItem(idx++); |
8103 | SceneObjectPart rootPart = parentgrp.RootPart; | ||
8104 | // try to let this work as in SL... | 7869 | // try to let this work as in SL... |
8105 | if (rootPart == part) | 7870 | if (part.ParentID == 0) |
8106 | { | 7871 | { |
8107 | // special case: If we are root, rotate complete SOG to new rotation | 7872 | // special case: If we are root, rotate complete SOG to new rotation |
8108 | SetRot(part, Rot2Quaternion(q)); | 7873 | SetRot(part, q); |
8109 | } | 7874 | } |
8110 | else | 7875 | else |
8111 | { | 7876 | { |
8112 | // we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask. | 7877 | // we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask. |
8113 | // sounds like sl bug that we need to replicate | 7878 | SceneObjectPart rootPart = part.ParentGroup.RootPart; |
8114 | SetRot(part, rootPart.RotationOffset * Rot2Quaternion(q)); | 7879 | SetRot(part, rootPart.RotationOffset * (Quaternion)q); |
8115 | } | 7880 | } |
8116 | 7881 | ||
8117 | break; | 7882 | break; |
@@ -8285,8 +8050,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8285 | LSL_Vector color=rules.GetVector3Item(idx++); | 8050 | LSL_Vector color=rules.GetVector3Item(idx++); |
8286 | double alpha=(double)rules.GetLSLFloatItem(idx++); | 8051 | double alpha=(double)rules.GetLSLFloatItem(idx++); |
8287 | 8052 | ||
8288 | part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); | 8053 | part.SetFaceColorAlpha(face, color, alpha); |
8289 | SetAlpha(part, alpha, face); | ||
8290 | 8054 | ||
8291 | break; | 8055 | break; |
8292 | 8056 | ||
@@ -8434,9 +8198,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8434 | string primText = rules.GetLSLStringItem(idx++); | 8198 | string primText = rules.GetLSLStringItem(idx++); |
8435 | LSL_Vector primTextColor = rules.GetVector3Item(idx++); | 8199 | LSL_Vector primTextColor = rules.GetVector3Item(idx++); |
8436 | LSL_Float primTextAlpha = rules.GetLSLFloatItem(idx++); | 8200 | LSL_Float primTextAlpha = rules.GetLSLFloatItem(idx++); |
8437 | Vector3 av3 = new Vector3(Util.Clip((float)primTextColor.x, 0.0f, 1.0f), | 8201 | Vector3 av3 = Util.Clip(primTextColor, 0.0f, 1.0f); |
8438 | Util.Clip((float)primTextColor.y, 0.0f, 1.0f), | ||
8439 | Util.Clip((float)primTextColor.z, 0.0f, 1.0f)); | ||
8440 | part.SetText(primText, av3, Util.Clip((float)primTextAlpha, 0.0f, 1.0f)); | 8202 | part.SetText(primText, av3, Util.Clip((float)primTextAlpha, 0.0f, 1.0f)); |
8441 | 8203 | ||
8442 | break; | 8204 | break; |
@@ -8455,8 +8217,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8455 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | 8217 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: |
8456 | if (remain < 1) | 8218 | if (remain < 1) |
8457 | return null; | 8219 | return null; |
8458 | LSL_Rotation lr = rules.GetQuaternionItem(idx++); | 8220 | SetRot(part, rules.GetQuaternionItem(idx++)); |
8459 | SetRot(part, Rot2Quaternion(lr)); | ||
8460 | break; | 8221 | break; |
8461 | case (int)ScriptBaseClass.PRIM_OMEGA: | 8222 | case (int)ScriptBaseClass.PRIM_OMEGA: |
8462 | if (remain < 3) | 8223 | if (remain < 3) |
@@ -8466,7 +8227,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8466 | LSL_Float gain = rules.GetLSLFloatItem(idx++); | 8227 | LSL_Float gain = rules.GetLSLFloatItem(idx++); |
8467 | TargetOmega(part, axis, (double)spinrate, (double)gain); | 8228 | TargetOmega(part, axis, (double)spinrate, (double)gain); |
8468 | break; | 8229 | break; |
8469 | 8230 | case (int)ScriptBaseClass.PRIM_SLICE: | |
8231 | if (remain < 1) | ||
8232 | return null; | ||
8233 | LSL_Vector slice = rules.GetVector3Item(idx++); | ||
8234 | part.UpdateSlice((float)slice.x, (float)slice.y); | ||
8235 | break; | ||
8470 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | 8236 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: |
8471 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | 8237 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. |
8472 | return null; | 8238 | return null; |
@@ -8475,6 +8241,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8475 | } | 8241 | } |
8476 | } | 8242 | } |
8477 | } | 8243 | } |
8244 | catch (InvalidCastException e) | ||
8245 | { | ||
8246 | ShoutError(string.Format( | ||
8247 | "{0} error running rule #{1}: arg #{2} ", | ||
8248 | originFunc, rulesParsed, idx - idxStart) + e.Message); | ||
8249 | } | ||
8478 | finally | 8250 | finally |
8479 | { | 8251 | { |
8480 | if (positionChanged) | 8252 | if (positionChanged) |
@@ -8483,12 +8255,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8483 | { | 8255 | { |
8484 | SceneObjectGroup parent = part.ParentGroup; | 8256 | SceneObjectGroup parent = part.ParentGroup; |
8485 | Util.FireAndForget(delegate(object x) { | 8257 | Util.FireAndForget(delegate(object x) { |
8486 | parent.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z)); | 8258 | parent.UpdateGroupPosition(currentPosition); |
8487 | }); | 8259 | }); |
8488 | } | 8260 | } |
8489 | else | 8261 | else |
8490 | { | 8262 | { |
8491 | part.OffsetPosition = new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z); | 8263 | part.OffsetPosition = currentPosition; |
8492 | SceneObjectGroup parent = part.ParentGroup; | 8264 | SceneObjectGroup parent = part.ParentGroup; |
8493 | parent.HasGroupChanged = true; | 8265 | parent.HasGroupChanged = true; |
8494 | parent.ScheduleGroupForTerseUpdate(); | 8266 | parent.ScheduleGroupForTerseUpdate(); |
@@ -8866,7 +8638,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8866 | public LSL_List llGetPrimitiveParams(LSL_List rules) | 8638 | public LSL_List llGetPrimitiveParams(LSL_List rules) |
8867 | { | 8639 | { |
8868 | m_host.AddScriptLPS(1); | 8640 | m_host.AddScriptLPS(1); |
8869 | return GetLinkPrimitiveParams(m_host, rules); | 8641 | |
8642 | LSL_List result = new LSL_List(); | ||
8643 | |||
8644 | LSL_List remaining = GetPrimParams(m_host, rules, ref result); | ||
8645 | |||
8646 | while (remaining != null && remaining.Length > 2) | ||
8647 | { | ||
8648 | int linknumber = remaining.GetLSLIntegerItem(0); | ||
8649 | rules = remaining.GetSublist(1, -1); | ||
8650 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | ||
8651 | |||
8652 | foreach (SceneObjectPart part in parts) | ||
8653 | remaining = GetPrimParams(part, rules, ref result); | ||
8654 | } | ||
8655 | |||
8656 | return result; | ||
8870 | } | 8657 | } |
8871 | 8658 | ||
8872 | public LSL_List llGetLinkPrimitiveParams(int linknumber, LSL_List rules) | 8659 | public LSL_List llGetLinkPrimitiveParams(int linknumber, LSL_List rules) |
@@ -8876,294 +8663,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8876 | // acording to SL wiki this must indicate a single link number or link_root or link_this. | 8663 | // acording to SL wiki this must indicate a single link number or link_root or link_this. |
8877 | // keep other options as before | 8664 | // keep other options as before |
8878 | 8665 | ||
8879 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 8666 | List<SceneObjectPart> parts; |
8880 | List<ScenePresence> avatars = GetLinkAvatars(linknumber); | 8667 | List<ScenePresence> avatars; |
8881 | 8668 | ||
8882 | LSL_List res = new LSL_List(); | 8669 | LSL_List res = new LSL_List(); |
8670 | LSL_List remaining = null; | ||
8883 | 8671 | ||
8884 | if (parts.Count > 0) | 8672 | while (rules.Length > 0) |
8885 | { | 8673 | { |
8886 | foreach (var part in parts) | 8674 | parts = GetLinkParts(linknumber); |
8675 | avatars = GetLinkAvatars(linknumber); | ||
8676 | |||
8677 | remaining = null; | ||
8678 | foreach (SceneObjectPart part in parts) | ||
8887 | { | 8679 | { |
8888 | LSL_List partRes = GetLinkPrimitiveParams(part, rules); | 8680 | remaining = GetPrimParams(part, rules, ref res); |
8889 | res += partRes; | ||
8890 | } | 8681 | } |
8891 | } | ||
8892 | if (avatars.Count > 0) | ||
8893 | { | ||
8894 | foreach (ScenePresence avatar in avatars) | 8682 | foreach (ScenePresence avatar in avatars) |
8895 | { | 8683 | { |
8896 | LSL_List avaRes = GetLinkPrimitiveParams(avatar, rules); | 8684 | remaining = GetPrimParams(avatar, rules, ref res); |
8897 | res += avaRes; | ||
8898 | } | 8685 | } |
8899 | } | ||
8900 | return res; | ||
8901 | } | ||
8902 | |||
8903 | public LSL_List GetLinkPrimitiveParams(ScenePresence avatar, LSL_List rules) | ||
8904 | { | ||
8905 | // avatars case | ||
8906 | // replies as SL wiki | ||
8907 | |||
8908 | LSL_List res = new LSL_List(); | ||
8909 | // SceneObjectPart sitPart = avatar.ParentPart; // most likelly it will be needed | ||
8910 | SceneObjectPart sitPart = World.GetSceneObjectPart(avatar.ParentID); // maybe better do this expensive search for it in case it's gone?? | ||
8911 | 8686 | ||
8912 | int idx = 0; | 8687 | if (remaining != null && remaining.Length > 0) |
8913 | while (idx < rules.Length) | ||
8914 | { | ||
8915 | int code = (int)rules.GetLSLIntegerItem(idx++); | ||
8916 | int remain = rules.Length - idx; | ||
8917 | |||
8918 | switch (code) | ||
8919 | { | 8688 | { |
8920 | case (int)ScriptBaseClass.PRIM_MATERIAL: | 8689 | linknumber = remaining.GetLSLIntegerItem(0); |
8921 | res.Add(new LSL_Integer((int)SOPMaterialData.SopMaterial.Flesh)); | 8690 | rules = remaining.GetSublist(1, -1); |
8922 | break; | ||
8923 | |||
8924 | case (int)ScriptBaseClass.PRIM_PHYSICS: | ||
8925 | res.Add(new LSL_Integer(0)); | ||
8926 | break; | ||
8927 | |||
8928 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | ||
8929 | res.Add(new LSL_Integer(0)); | ||
8930 | break; | ||
8931 | |||
8932 | case (int)ScriptBaseClass.PRIM_PHANTOM: | ||
8933 | res.Add(new LSL_Integer(0)); | ||
8934 | break; | ||
8935 | |||
8936 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
8937 | |||
8938 | Vector3 pos = avatar.OffsetPosition; | ||
8939 | |||
8940 | Vector3 sitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f *2.0f); | ||
8941 | pos -= sitOffset; | ||
8942 | |||
8943 | if( sitPart != null) | ||
8944 | pos = sitPart.GetWorldPosition() + pos * sitPart.GetWorldRotation(); | ||
8945 | |||
8946 | res.Add(new LSL_Vector(pos.X,pos.Y,pos.Z)); | ||
8947 | break; | ||
8948 | |||
8949 | case (int)ScriptBaseClass.PRIM_SIZE: | ||
8950 | // as in llGetAgentSize above | ||
8951 | res.Add(new LSL_Vector(0.45f, 0.6f, avatar.Appearance.AvatarHeight)); | ||
8952 | break; | ||
8953 | |||
8954 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
8955 | Quaternion rot = avatar.Rotation; | ||
8956 | if (sitPart != null) | ||
8957 | { | ||
8958 | rot = sitPart.GetWorldRotation() * rot; // apply sit part world rotation | ||
8959 | } | ||
8960 | |||
8961 | res.Add(new LSL_Rotation (rot.X, rot.Y, rot.Z, rot.W)); | ||
8962 | break; | ||
8963 | |||
8964 | case (int)ScriptBaseClass.PRIM_TYPE: | ||
8965 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TYPE_BOX)); | ||
8966 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_HOLE_DEFAULT)); | ||
8967 | res.Add(new LSL_Vector(0f,1.0f,0f)); | ||
8968 | res.Add(new LSL_Float(0.0f)); | ||
8969 | res.Add(new LSL_Vector(0, 0, 0)); | ||
8970 | res.Add(new LSL_Vector(1.0f,1.0f,0f)); | ||
8971 | res.Add(new LSL_Vector(0, 0, 0)); | ||
8972 | break; | ||
8973 | |||
8974 | case (int)ScriptBaseClass.PRIM_TEXTURE: | ||
8975 | if (remain < 1) | ||
8976 | return res; | ||
8977 | |||
8978 | int face = (int)rules.GetLSLIntegerItem(idx++); | ||
8979 | if (face == ScriptBaseClass.ALL_SIDES) | ||
8980 | { | ||
8981 | for (face = 0; face < 21; face++) | ||
8982 | { | ||
8983 | res.Add(new LSL_String("")); | ||
8984 | res.Add(new LSL_Vector(0,0,0)); | ||
8985 | res.Add(new LSL_Vector(0,0,0)); | ||
8986 | res.Add(new LSL_Float(0.0)); | ||
8987 | } | ||
8988 | } | ||
8989 | else | ||
8990 | { | ||
8991 | if (face >= 0 && face < 21) | ||
8992 | { | ||
8993 | res.Add(new LSL_String("")); | ||
8994 | res.Add(new LSL_Vector(0,0,0)); | ||
8995 | res.Add(new LSL_Vector(0,0,0)); | ||
8996 | res.Add(new LSL_Float(0.0)); | ||
8997 | } | ||
8998 | } | ||
8999 | break; | ||
9000 | |||
9001 | case (int)ScriptBaseClass.PRIM_COLOR: | ||
9002 | if (remain < 1) | ||
9003 | return res; | ||
9004 | |||
9005 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
9006 | |||
9007 | if (face == ScriptBaseClass.ALL_SIDES) | ||
9008 | { | ||
9009 | for (face = 0; face < 21; face++) | ||
9010 | { | ||
9011 | res.Add(new LSL_Vector(0,0,0)); | ||
9012 | res.Add(new LSL_Float(0)); | ||
9013 | } | ||
9014 | } | ||
9015 | else | ||
9016 | { | ||
9017 | res.Add(new LSL_Vector(0,0,0)); | ||
9018 | res.Add(new LSL_Float(0)); | ||
9019 | } | ||
9020 | break; | ||
9021 | |||
9022 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | ||
9023 | if (remain < 1) | ||
9024 | return res; | ||
9025 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
9026 | |||
9027 | if (face == ScriptBaseClass.ALL_SIDES) | ||
9028 | { | ||
9029 | for (face = 0; face < 21; face++) | ||
9030 | { | ||
9031 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE)); | ||
9032 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE)); | ||
9033 | } | ||
9034 | } | ||
9035 | else | ||
9036 | { | ||
9037 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE)); | ||
9038 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE)); | ||
9039 | } | ||
9040 | break; | ||
9041 | |||
9042 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | ||
9043 | if (remain < 1) | ||
9044 | return res; | ||
9045 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
9046 | |||
9047 | if (face == ScriptBaseClass.ALL_SIDES) | ||
9048 | { | ||
9049 | for (face = 0; face < 21; face++) | ||
9050 | { | ||
9051 | res.Add(new LSL_Integer(ScriptBaseClass.FALSE)); | ||
9052 | } | ||
9053 | } | ||
9054 | else | ||
9055 | { | ||
9056 | res.Add(new LSL_Integer(ScriptBaseClass.FALSE)); | ||
9057 | } | ||
9058 | break; | ||
9059 | |||
9060 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: | ||
9061 | res.Add(new LSL_Integer(0)); | ||
9062 | res.Add(new LSL_Integer(0));// softness | ||
9063 | res.Add(new LSL_Float(0.0f)); // gravity | ||
9064 | res.Add(new LSL_Float(0.0f)); // friction | ||
9065 | res.Add(new LSL_Float(0.0f)); // wind | ||
9066 | res.Add(new LSL_Float(0.0f)); // tension | ||
9067 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
9068 | break; | ||
9069 | |||
9070 | case (int)ScriptBaseClass.PRIM_TEXGEN: | ||
9071 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | ||
9072 | if (remain < 1) | ||
9073 | return res; | ||
9074 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
9075 | |||
9076 | if (face == ScriptBaseClass.ALL_SIDES) | ||
9077 | { | ||
9078 | for (face = 0; face < 21; face++) | ||
9079 | { | ||
9080 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
9081 | } | ||
9082 | } | ||
9083 | else | ||
9084 | { | ||
9085 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
9086 | } | ||
9087 | break; | ||
9088 | |||
9089 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | ||
9090 | res.Add(new LSL_Integer(0)); | ||
9091 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
9092 | res.Add(new LSL_Float(0f)); // intensity | ||
9093 | res.Add(new LSL_Float(0f)); // radius | ||
9094 | res.Add(new LSL_Float(0f)); // falloff | ||
9095 | break; | ||
9096 | |||
9097 | case (int)ScriptBaseClass.PRIM_GLOW: | ||
9098 | if (remain < 1) | ||
9099 | return res; | ||
9100 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
9101 | |||
9102 | if (face == ScriptBaseClass.ALL_SIDES) | ||
9103 | { | ||
9104 | for (face = 0; face < 21; face++) | ||
9105 | { | ||
9106 | res.Add(new LSL_Float(0f)); | ||
9107 | } | ||
9108 | } | ||
9109 | else | ||
9110 | { | ||
9111 | res.Add(new LSL_Float(0f)); | ||
9112 | } | ||
9113 | break; | ||
9114 | |||
9115 | case (int)ScriptBaseClass.PRIM_TEXT: | ||
9116 | res.Add(new LSL_String("")); | ||
9117 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
9118 | res.Add(new LSL_Float(1.0f)); | ||
9119 | break; | ||
9120 | |||
9121 | case (int)ScriptBaseClass.PRIM_NAME: | ||
9122 | res.Add(new LSL_String(avatar.Name)); | ||
9123 | break; | ||
9124 | |||
9125 | case (int)ScriptBaseClass.PRIM_DESC: | ||
9126 | res.Add(new LSL_String("")); | ||
9127 | break; | ||
9128 | |||
9129 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | ||
9130 | Quaternion lrot = avatar.Rotation; | ||
9131 | |||
9132 | if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart) | ||
9133 | { | ||
9134 | lrot = sitPart.RotationOffset * lrot; // apply sit part rotation offset | ||
9135 | } | ||
9136 | res.Add(new LSL_Rotation(lrot.X, lrot.Y, lrot.Z, lrot.W)); | ||
9137 | break; | ||
9138 | |||
9139 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | ||
9140 | Vector3 lpos = avatar.OffsetPosition; // pos relative to sit part | ||
9141 | Vector3 lsitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f * 2.0f); | ||
9142 | lpos -= lsitOffset; | ||
9143 | |||
9144 | if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart) | ||
9145 | { | ||
9146 | lpos = sitPart.OffsetPosition + (lpos * sitPart.RotationOffset); // make it relative to root prim | ||
9147 | } | ||
9148 | res.Add(new LSL_Vector(lpos.X,lpos.Y,lpos.Z)); | ||
9149 | break; | ||
9150 | |||
9151 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | ||
9152 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | ||
9153 | return res; | ||
9154 | LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++); | ||
9155 | LSL_List new_rules = rules.GetSublist(idx, -1); | ||
9156 | |||
9157 | res += llGetLinkPrimitiveParams((int)new_linknumber, new_rules); | ||
9158 | return res; | ||
9159 | } | 8691 | } |
9160 | } | 8692 | } |
8693 | |||
9161 | return res; | 8694 | return res; |
9162 | } | 8695 | } |
9163 | 8696 | ||
9164 | public LSL_List GetLinkPrimitiveParams(SceneObjectPart part, LSL_List rules) | 8697 | public LSL_List GetPrimParams(SceneObjectPart part, LSL_List rules, ref LSL_List res) |
9165 | { | 8698 | { |
9166 | LSL_List res = new LSL_List(); | ||
9167 | int idx=0; | 8699 | int idx=0; |
9168 | while (idx < rules.Length) | 8700 | while (idx < rules.Length) |
9169 | { | 8701 | { |
@@ -9301,7 +8833,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9301 | 8833 | ||
9302 | case (int)ScriptBaseClass.PRIM_TEXTURE: | 8834 | case (int)ScriptBaseClass.PRIM_TEXTURE: |
9303 | if (remain < 1) | 8835 | if (remain < 1) |
9304 | return res; | 8836 | return null; |
9305 | 8837 | ||
9306 | int face = (int)rules.GetLSLIntegerItem(idx++); | 8838 | int face = (int)rules.GetLSLIntegerItem(idx++); |
9307 | Primitive.TextureEntry tex = part.Shape.Textures; | 8839 | Primitive.TextureEntry tex = part.Shape.Textures; |
@@ -9341,7 +8873,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9341 | 8873 | ||
9342 | case (int)ScriptBaseClass.PRIM_COLOR: | 8874 | case (int)ScriptBaseClass.PRIM_COLOR: |
9343 | if (remain < 1) | 8875 | if (remain < 1) |
9344 | return res; | 8876 | return null; |
9345 | 8877 | ||
9346 | face=(int)rules.GetLSLIntegerItem(idx++); | 8878 | face=(int)rules.GetLSLIntegerItem(idx++); |
9347 | 8879 | ||
@@ -9370,7 +8902,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9370 | 8902 | ||
9371 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | 8903 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: |
9372 | if (remain < 1) | 8904 | if (remain < 1) |
9373 | return res; | 8905 | return null; |
8906 | |||
9374 | face = (int)rules.GetLSLIntegerItem(idx++); | 8907 | face = (int)rules.GetLSLIntegerItem(idx++); |
9375 | 8908 | ||
9376 | tex = part.Shape.Textures; | 8909 | tex = part.Shape.Textures; |
@@ -9426,7 +8959,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9426 | 8959 | ||
9427 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | 8960 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: |
9428 | if (remain < 1) | 8961 | if (remain < 1) |
9429 | return res; | 8962 | return null; |
8963 | |||
9430 | face = (int)rules.GetLSLIntegerItem(idx++); | 8964 | face = (int)rules.GetLSLIntegerItem(idx++); |
9431 | 8965 | ||
9432 | tex = part.Shape.Textures; | 8966 | tex = part.Shape.Textures; |
@@ -9480,7 +9014,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9480 | case (int)ScriptBaseClass.PRIM_TEXGEN: | 9014 | case (int)ScriptBaseClass.PRIM_TEXGEN: |
9481 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | 9015 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) |
9482 | if (remain < 1) | 9016 | if (remain < 1) |
9483 | return res; | 9017 | return null; |
9018 | |||
9484 | face = (int)rules.GetLSLIntegerItem(idx++); | 9019 | face = (int)rules.GetLSLIntegerItem(idx++); |
9485 | 9020 | ||
9486 | tex = part.Shape.Textures; | 9021 | tex = part.Shape.Textures; |
@@ -9528,7 +9063,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9528 | 9063 | ||
9529 | case (int)ScriptBaseClass.PRIM_GLOW: | 9064 | case (int)ScriptBaseClass.PRIM_GLOW: |
9530 | if (remain < 1) | 9065 | if (remain < 1) |
9531 | return res; | 9066 | return null; |
9067 | |||
9532 | face = (int)rules.GetLSLIntegerItem(idx++); | 9068 | face = (int)rules.GetLSLIntegerItem(idx++); |
9533 | 9069 | ||
9534 | tex = part.Shape.Textures; | 9070 | tex = part.Shape.Textures; |
@@ -9572,18 +9108,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9572 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | 9108 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: |
9573 | res.Add(new LSL_Vector(GetPartLocalPos(part))); | 9109 | res.Add(new LSL_Vector(GetPartLocalPos(part))); |
9574 | break; | 9110 | break; |
9575 | 9111 | case (int)ScriptBaseClass.PRIM_SLICE: | |
9112 | PrimType prim_type = part.GetPrimType(); | ||
9113 | bool useProfileBeginEnd = (prim_type == PrimType.SPHERE || prim_type == PrimType.TORUS || prim_type == PrimType.TUBE || prim_type == PrimType.RING); | ||
9114 | res.Add(new LSL_Vector( | ||
9115 | (useProfileBeginEnd ? part.Shape.ProfileBegin : part.Shape.PathBegin) / 50000.0, | ||
9116 | 1 - (useProfileBeginEnd ? part.Shape.ProfileEnd : part.Shape.PathEnd) / 50000.0, | ||
9117 | 0 | ||
9118 | )); | ||
9119 | break; | ||
9576 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | 9120 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: |
9577 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | 9121 | if(remain < 3) |
9578 | return res; | 9122 | return null; |
9579 | LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++); | 9123 | |
9580 | LSL_List new_rules = rules.GetSublist(idx, -1); | 9124 | return rules.GetSublist(idx, -1); |
9581 | LSL_List tres = llGetLinkPrimitiveParams((int)new_linknumber, new_rules); | ||
9582 | res += tres; | ||
9583 | return res; | ||
9584 | } | 9125 | } |
9585 | } | 9126 | } |
9586 | return res; | 9127 | |
9128 | return null; | ||
9587 | } | 9129 | } |
9588 | 9130 | ||
9589 | public LSL_List llGetPrimMediaParams(int face, LSL_List rules) | 9131 | public LSL_List llGetPrimMediaParams(int face, LSL_List rules) |
@@ -10983,20 +10525,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10983 | switch ((ParcelMediaCommandEnum) Convert.ToInt32(aList.Data[i].ToString())) | 10525 | switch ((ParcelMediaCommandEnum) Convert.ToInt32(aList.Data[i].ToString())) |
10984 | { | 10526 | { |
10985 | case ParcelMediaCommandEnum.Url: | 10527 | case ParcelMediaCommandEnum.Url: |
10986 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL)); | 10528 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaURL)); |
10987 | break; | 10529 | break; |
10988 | case ParcelMediaCommandEnum.Desc: | 10530 | case ParcelMediaCommandEnum.Desc: |
10989 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).Description)); | 10531 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).Description)); |
10990 | break; | 10532 | break; |
10991 | case ParcelMediaCommandEnum.Texture: | 10533 | case ParcelMediaCommandEnum.Texture: |
10992 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaID.ToString())); | 10534 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaID.ToString())); |
10993 | break; | 10535 | break; |
10994 | case ParcelMediaCommandEnum.Type: | 10536 | case ParcelMediaCommandEnum.Type: |
10995 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaType)); | 10537 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaType)); |
10996 | break; | 10538 | break; |
10997 | case ParcelMediaCommandEnum.Size: | 10539 | case ParcelMediaCommandEnum.Size: |
10998 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaWidth)); | 10540 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaWidth)); |
10999 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaHeight)); | 10541 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaHeight)); |
11000 | break; | 10542 | break; |
11001 | default: | 10543 | default: |
11002 | ParcelMediaCommandEnum mediaCommandEnum = ParcelMediaCommandEnum.Url; | 10544 | ParcelMediaCommandEnum mediaCommandEnum = ParcelMediaCommandEnum.Url; |
@@ -11166,9 +10708,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11166 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); | 10708 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); |
11167 | if (avatar != null) | 10709 | if (avatar != null) |
11168 | { | 10710 | { |
11169 | avatar.ControllingClient.SendScriptTeleportRequest(m_host.Name, simname, | 10711 | avatar.ControllingClient.SendScriptTeleportRequest(m_host.Name, |
11170 | new Vector3((float)pos.x, (float)pos.y, (float)pos.z), | 10712 | simname, pos, lookAt); |
11171 | new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z)); | ||
11172 | } | 10713 | } |
11173 | 10714 | ||
11174 | ScriptSleep(1000); | 10715 | ScriptSleep(1000); |
@@ -11353,31 +10894,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11353 | public LSL_Float llListStatistics(int operation, LSL_List src) | 10894 | public LSL_Float llListStatistics(int operation, LSL_List src) |
11354 | { | 10895 | { |
11355 | m_host.AddScriptLPS(1); | 10896 | m_host.AddScriptLPS(1); |
11356 | LSL_List nums = LSL_List.ToDoubleList(src); | ||
11357 | switch (operation) | 10897 | switch (operation) |
11358 | { | 10898 | { |
11359 | case ScriptBaseClass.LIST_STAT_RANGE: | 10899 | case ScriptBaseClass.LIST_STAT_RANGE: |
11360 | return nums.Range(); | 10900 | return src.Range(); |
11361 | case ScriptBaseClass.LIST_STAT_MIN: | 10901 | case ScriptBaseClass.LIST_STAT_MIN: |
11362 | return nums.Min(); | 10902 | return src.Min(); |
11363 | case ScriptBaseClass.LIST_STAT_MAX: | 10903 | case ScriptBaseClass.LIST_STAT_MAX: |
11364 | return nums.Max(); | 10904 | return src.Max(); |
11365 | case ScriptBaseClass.LIST_STAT_MEAN: | 10905 | case ScriptBaseClass.LIST_STAT_MEAN: |
11366 | return nums.Mean(); | 10906 | return src.Mean(); |
11367 | case ScriptBaseClass.LIST_STAT_MEDIAN: | 10907 | case ScriptBaseClass.LIST_STAT_MEDIAN: |
11368 | return nums.Median(); | 10908 | return LSL_List.ToDoubleList(src).Median(); |
11369 | case ScriptBaseClass.LIST_STAT_NUM_COUNT: | 10909 | case ScriptBaseClass.LIST_STAT_NUM_COUNT: |
11370 | return nums.NumericLength(); | 10910 | return src.NumericLength(); |
11371 | case ScriptBaseClass.LIST_STAT_STD_DEV: | 10911 | case ScriptBaseClass.LIST_STAT_STD_DEV: |
11372 | return nums.StdDev(); | 10912 | return src.StdDev(); |
11373 | case ScriptBaseClass.LIST_STAT_SUM: | 10913 | case ScriptBaseClass.LIST_STAT_SUM: |
11374 | return nums.Sum(); | 10914 | return src.Sum(); |
11375 | case ScriptBaseClass.LIST_STAT_SUM_SQUARES: | 10915 | case ScriptBaseClass.LIST_STAT_SUM_SQUARES: |
11376 | return nums.SumSqrs(); | 10916 | return src.SumSqrs(); |
11377 | case ScriptBaseClass.LIST_STAT_GEOMETRIC_MEAN: | 10917 | case ScriptBaseClass.LIST_STAT_GEOMETRIC_MEAN: |
11378 | return nums.GeometricMean(); | 10918 | return src.GeometricMean(); |
11379 | case ScriptBaseClass.LIST_STAT_HARMONIC_MEAN: | 10919 | case ScriptBaseClass.LIST_STAT_HARMONIC_MEAN: |
11380 | return nums.HarmonicMean(); | 10920 | return src.HarmonicMean(); |
11381 | default: | 10921 | default: |
11382 | return 0.0; | 10922 | return 0.0; |
11383 | } | 10923 | } |
@@ -11735,7 +11275,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11735 | public LSL_List llGetParcelDetails(LSL_Vector pos, LSL_List param) | 11275 | public LSL_List llGetParcelDetails(LSL_Vector pos, LSL_List param) |
11736 | { | 11276 | { |
11737 | m_host.AddScriptLPS(1); | 11277 | m_host.AddScriptLPS(1); |
11738 | LandData land = World.GetLandData((float)pos.x, (float)pos.y); | 11278 | LandData land = World.GetLandData(pos); |
11739 | if (land == null) | 11279 | if (land == null) |
11740 | { | 11280 | { |
11741 | return new LSL_List(0); | 11281 | return new LSL_List(0); |
@@ -11903,13 +11443,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11903 | else | 11443 | else |
11904 | rot = obj.GetWorldRotation(); | 11444 | rot = obj.GetWorldRotation(); |
11905 | 11445 | ||
11906 | LSL_Rotation objrot = new LSL_Rotation(rot.X, rot.Y, rot.Z, rot.W); | 11446 | LSL_Rotation objrot = new LSL_Rotation(rot); |
11907 | ret.Add(objrot); | 11447 | ret.Add(objrot); |
11908 | } | 11448 | } |
11909 | break; | 11449 | break; |
11910 | case ScriptBaseClass.OBJECT_VELOCITY: | 11450 | case ScriptBaseClass.OBJECT_VELOCITY: |
11911 | Vector3 ovel = obj.Velocity; | 11451 | ret.Add(new LSL_Vector(obj.Velocity)); |
11912 | ret.Add(new LSL_Vector(ovel.X, ovel.Y, ovel.Z)); | ||
11913 | break; | 11452 | break; |
11914 | case ScriptBaseClass.OBJECT_OWNER: | 11453 | case ScriptBaseClass.OBJECT_OWNER: |
11915 | ret.Add(new LSL_String(obj.OwnerID.ToString())); | 11454 | ret.Add(new LSL_String(obj.OwnerID.ToString())); |
@@ -12122,7 +11661,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
12122 | return tid.ToString(); | 11661 | return tid.ToString(); |
12123 | } | 11662 | } |
12124 | 11663 | ||
12125 | public void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules) | 11664 | public void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules, string originFunc) |
12126 | { | 11665 | { |
12127 | SceneObjectPart obj = World.GetSceneObjectPart(new UUID(prim)); | 11666 | SceneObjectPart obj = World.GetSceneObjectPart(new UUID(prim)); |
12128 | if (obj == null) | 11667 | if (obj == null) |
@@ -12131,28 +11670,41 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
12131 | if (obj.OwnerID != m_host.OwnerID) | 11670 | if (obj.OwnerID != m_host.OwnerID) |
12132 | return; | 11671 | return; |
12133 | 11672 | ||
12134 | LSL_List remaining = SetPrimParams(obj, rules); | 11673 | uint rulesParsed = 0; |
11674 | LSL_List remaining = SetPrimParams(obj, rules, originFunc, ref rulesParsed); | ||
12135 | 11675 | ||
12136 | while ((object)remaining != null && remaining.Length > 2) | 11676 | while ((object)remaining != null && remaining.Length > 2) |
12137 | { | 11677 | { |
12138 | LSL_Integer newLink = remaining.GetLSLIntegerItem(0); | 11678 | LSL_Integer newLink = remaining.GetLSLIntegerItem(0); |
12139 | LSL_List newrules = remaining.GetSublist(1, -1); | 11679 | LSL_List newrules = remaining.GetSublist(1, -1); |
12140 | foreach(SceneObjectPart part in GetLinkParts(obj, newLink)){ | 11680 | foreach(SceneObjectPart part in GetLinkParts(obj, newLink)){ |
12141 | remaining = SetPrimParams(part, newrules); | 11681 | remaining = SetPrimParams(part, newrules, originFunc, ref rulesParsed); |
12142 | } | 11682 | } |
12143 | } | 11683 | } |
12144 | } | 11684 | } |
12145 | 11685 | ||
12146 | public LSL_List GetLinkPrimitiveParamsEx(LSL_Key prim, LSL_List rules) | 11686 | public LSL_List GetPrimitiveParamsEx(LSL_Key prim, LSL_List rules) |
12147 | { | 11687 | { |
12148 | SceneObjectPart obj = World.GetSceneObjectPart(new UUID(prim)); | 11688 | SceneObjectPart obj = World.GetSceneObjectPart(new UUID(prim)); |
12149 | if (obj == null) | ||
12150 | return new LSL_List(); | ||
12151 | 11689 | ||
12152 | if (obj.OwnerID != m_host.OwnerID) | 11690 | LSL_List result = new LSL_List(); |
12153 | return new LSL_List(); | 11691 | |
11692 | if (obj != null && obj.OwnerID != m_host.OwnerID) | ||
11693 | { | ||
11694 | LSL_List remaining = GetPrimParams(obj, rules, ref result); | ||
11695 | |||
11696 | while (remaining != null && remaining.Length > 2) | ||
11697 | { | ||
11698 | int linknumber = remaining.GetLSLIntegerItem(0); | ||
11699 | rules = remaining.GetSublist(1, -1); | ||
11700 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | ||
11701 | |||
11702 | foreach (SceneObjectPart part in parts) | ||
11703 | remaining = GetPrimParams(part, rules, ref result); | ||
11704 | } | ||
11705 | } | ||
12154 | 11706 | ||
12155 | return GetLinkPrimitiveParams(obj, rules); | 11707 | return result; |
12156 | } | 11708 | } |
12157 | 11709 | ||
12158 | public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) | 11710 | public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) |
@@ -12515,8 +12067,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
12515 | 12067 | ||
12516 | m_host.AddScriptLPS(1); | 12068 | m_host.AddScriptLPS(1); |
12517 | 12069 | ||
12518 | Vector3 rayStart = new Vector3((float)start.x, (float)start.y, (float)start.z); | 12070 | Vector3 rayStart = start; |
12519 | Vector3 rayEnd = new Vector3((float)end.x, (float)end.y, (float)end.z); | 12071 | Vector3 rayEnd = end; |
12520 | Vector3 dir = rayEnd - rayStart; | 12072 | Vector3 dir = rayEnd - rayStart; |
12521 | 12073 | ||
12522 | float dist = Vector3.Mag(dir); | 12074 | float dist = Vector3.Mag(dir); |
@@ -13090,6 +12642,455 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
13090 | } | 12642 | } |
13091 | } | 12643 | } |
13092 | } | 12644 | } |
12645 | |||
12646 | protected LSL_List SetPrimParams(ScenePresence av, LSL_List rules, string originFunc, ref uint rulesParsed) | ||
12647 | { | ||
12648 | //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset. | ||
12649 | |||
12650 | int idx = 0; | ||
12651 | int idxStart = 0; | ||
12652 | |||
12653 | bool positionChanged = false; | ||
12654 | Vector3 finalPos = Vector3.Zero; | ||
12655 | |||
12656 | try | ||
12657 | { | ||
12658 | while (idx < rules.Length) | ||
12659 | { | ||
12660 | ++rulesParsed; | ||
12661 | int code = rules.GetLSLIntegerItem(idx++); | ||
12662 | |||
12663 | int remain = rules.Length - idx; | ||
12664 | idxStart = idx; | ||
12665 | |||
12666 | switch (code) | ||
12667 | { | ||
12668 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
12669 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | ||
12670 | { | ||
12671 | if (remain < 1) | ||
12672 | return null; | ||
12673 | |||
12674 | LSL_Vector v; | ||
12675 | v = rules.GetVector3Item(idx++); | ||
12676 | |||
12677 | SceneObjectPart part = World.GetSceneObjectPart(av.ParentID); | ||
12678 | if (part == null) | ||
12679 | break; | ||
12680 | |||
12681 | LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION; | ||
12682 | LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR; | ||
12683 | if (part.LinkNum > 1) | ||
12684 | { | ||
12685 | localRot = GetPartLocalRot(part); | ||
12686 | localPos = GetPartLocalPos(part); | ||
12687 | } | ||
12688 | |||
12689 | v -= localPos; | ||
12690 | v /= localRot; | ||
12691 | |||
12692 | LSL_Vector sitOffset = (llRot2Up(new LSL_Rotation(av.Rotation.X, av.Rotation.Y, av.Rotation.Z, av.Rotation.W)) * av.Appearance.AvatarHeight * 0.02638f); | ||
12693 | |||
12694 | v = v + 2 * sitOffset; | ||
12695 | |||
12696 | av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z); | ||
12697 | av.SendAvatarDataToAllAgents(); | ||
12698 | |||
12699 | } | ||
12700 | break; | ||
12701 | |||
12702 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | ||
12703 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
12704 | { | ||
12705 | if (remain < 1) | ||
12706 | return null; | ||
12707 | |||
12708 | LSL_Rotation r; | ||
12709 | r = rules.GetQuaternionItem(idx++); | ||
12710 | |||
12711 | SceneObjectPart part = World.GetSceneObjectPart(av.ParentID); | ||
12712 | if (part == null) | ||
12713 | break; | ||
12714 | |||
12715 | LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION; | ||
12716 | LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR; | ||
12717 | |||
12718 | if (part.LinkNum > 1) | ||
12719 | localRot = GetPartLocalRot(part); | ||
12720 | |||
12721 | r = r * llGetRootRotation() / localRot; | ||
12722 | av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); | ||
12723 | av.SendAvatarDataToAllAgents(); | ||
12724 | } | ||
12725 | break; | ||
12726 | |||
12727 | // parse rest doing nothing but number of parameters error check | ||
12728 | case (int)ScriptBaseClass.PRIM_SIZE: | ||
12729 | case (int)ScriptBaseClass.PRIM_MATERIAL: | ||
12730 | case (int)ScriptBaseClass.PRIM_PHANTOM: | ||
12731 | case (int)ScriptBaseClass.PRIM_PHYSICS: | ||
12732 | case (int)ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE: | ||
12733 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | ||
12734 | case (int)ScriptBaseClass.PRIM_NAME: | ||
12735 | case (int)ScriptBaseClass.PRIM_DESC: | ||
12736 | if (remain < 1) | ||
12737 | return null; | ||
12738 | idx++; | ||
12739 | break; | ||
12740 | |||
12741 | case (int)ScriptBaseClass.PRIM_GLOW: | ||
12742 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | ||
12743 | case (int)ScriptBaseClass.PRIM_TEXGEN: | ||
12744 | if (remain < 2) | ||
12745 | return null; | ||
12746 | idx += 2; | ||
12747 | break; | ||
12748 | |||
12749 | case (int)ScriptBaseClass.PRIM_TYPE: | ||
12750 | if (remain < 3) | ||
12751 | return null; | ||
12752 | code = (int)rules.GetLSLIntegerItem(idx++); | ||
12753 | remain = rules.Length - idx; | ||
12754 | switch (code) | ||
12755 | { | ||
12756 | case (int)ScriptBaseClass.PRIM_TYPE_BOX: | ||
12757 | case (int)ScriptBaseClass.PRIM_TYPE_CYLINDER: | ||
12758 | case (int)ScriptBaseClass.PRIM_TYPE_PRISM: | ||
12759 | if (remain < 6) | ||
12760 | return null; | ||
12761 | idx += 6; | ||
12762 | break; | ||
12763 | |||
12764 | case (int)ScriptBaseClass.PRIM_TYPE_SPHERE: | ||
12765 | if (remain < 5) | ||
12766 | return null; | ||
12767 | idx += 5; | ||
12768 | break; | ||
12769 | |||
12770 | case (int)ScriptBaseClass.PRIM_TYPE_TORUS: | ||
12771 | case (int)ScriptBaseClass.PRIM_TYPE_TUBE: | ||
12772 | case (int)ScriptBaseClass.PRIM_TYPE_RING: | ||
12773 | if (remain < 11) | ||
12774 | return null; | ||
12775 | idx += 11; | ||
12776 | break; | ||
12777 | |||
12778 | case (int)ScriptBaseClass.PRIM_TYPE_SCULPT: | ||
12779 | if (remain < 2) | ||
12780 | return null; | ||
12781 | idx += 2; | ||
12782 | break; | ||
12783 | } | ||
12784 | break; | ||
12785 | |||
12786 | case (int)ScriptBaseClass.PRIM_COLOR: | ||
12787 | case (int)ScriptBaseClass.PRIM_TEXT: | ||
12788 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | ||
12789 | case (int)ScriptBaseClass.PRIM_OMEGA: | ||
12790 | if (remain < 3) | ||
12791 | return null; | ||
12792 | idx += 3; | ||
12793 | break; | ||
12794 | |||
12795 | case (int)ScriptBaseClass.PRIM_TEXTURE: | ||
12796 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | ||
12797 | case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL: | ||
12798 | if (remain < 5) | ||
12799 | return null; | ||
12800 | idx += 5; | ||
12801 | break; | ||
12802 | |||
12803 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: | ||
12804 | if (remain < 7) | ||
12805 | return null; | ||
12806 | |||
12807 | idx += 7; | ||
12808 | break; | ||
12809 | |||
12810 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | ||
12811 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | ||
12812 | return null; | ||
12813 | |||
12814 | return rules.GetSublist(idx, -1); | ||
12815 | } | ||
12816 | } | ||
12817 | } | ||
12818 | catch (InvalidCastException e) | ||
12819 | { | ||
12820 | ShoutError(string.Format( | ||
12821 | "{0} error running rule #{1}: arg #{2} ", | ||
12822 | originFunc, rulesParsed, idx - idxStart) + e.Message); | ||
12823 | } | ||
12824 | finally | ||
12825 | { | ||
12826 | if (positionChanged) | ||
12827 | { | ||
12828 | av.OffsetPosition = finalPos; | ||
12829 | // av.SendAvatarDataToAllAgents(); | ||
12830 | av.SendTerseUpdateToAllClients(); | ||
12831 | positionChanged = false; | ||
12832 | } | ||
12833 | } | ||
12834 | return null; | ||
12835 | } | ||
12836 | |||
12837 | public LSL_List GetPrimParams(ScenePresence avatar, LSL_List rules, ref LSL_List res) | ||
12838 | { | ||
12839 | // avatars case | ||
12840 | // replies as SL wiki | ||
12841 | |||
12842 | // SceneObjectPart sitPart = avatar.ParentPart; // most likelly it will be needed | ||
12843 | SceneObjectPart sitPart = World.GetSceneObjectPart(avatar.ParentID); // maybe better do this expensive search for it in case it's gone?? | ||
12844 | |||
12845 | int idx = 0; | ||
12846 | while (idx < rules.Length) | ||
12847 | { | ||
12848 | int code = (int)rules.GetLSLIntegerItem(idx++); | ||
12849 | int remain = rules.Length - idx; | ||
12850 | |||
12851 | switch (code) | ||
12852 | { | ||
12853 | case (int)ScriptBaseClass.PRIM_MATERIAL: | ||
12854 | res.Add(new LSL_Integer((int)SOPMaterialData.SopMaterial.Flesh)); | ||
12855 | break; | ||
12856 | |||
12857 | case (int)ScriptBaseClass.PRIM_PHYSICS: | ||
12858 | res.Add(new LSL_Integer(0)); | ||
12859 | break; | ||
12860 | |||
12861 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | ||
12862 | res.Add(new LSL_Integer(0)); | ||
12863 | break; | ||
12864 | |||
12865 | case (int)ScriptBaseClass.PRIM_PHANTOM: | ||
12866 | res.Add(new LSL_Integer(0)); | ||
12867 | break; | ||
12868 | |||
12869 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
12870 | |||
12871 | Vector3 pos = avatar.OffsetPosition; | ||
12872 | |||
12873 | Vector3 sitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f *2.0f); | ||
12874 | pos -= sitOffset; | ||
12875 | |||
12876 | if( sitPart != null) | ||
12877 | pos = sitPart.GetWorldPosition() + pos * sitPart.GetWorldRotation(); | ||
12878 | |||
12879 | res.Add(new LSL_Vector(pos.X,pos.Y,pos.Z)); | ||
12880 | break; | ||
12881 | |||
12882 | case (int)ScriptBaseClass.PRIM_SIZE: | ||
12883 | // as in llGetAgentSize above | ||
12884 | res.Add(new LSL_Vector(0.45f, 0.6f, avatar.Appearance.AvatarHeight)); | ||
12885 | break; | ||
12886 | |||
12887 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
12888 | Quaternion rot = avatar.Rotation; | ||
12889 | if (sitPart != null) | ||
12890 | { | ||
12891 | rot = sitPart.GetWorldRotation() * rot; // apply sit part world rotation | ||
12892 | } | ||
12893 | |||
12894 | res.Add(new LSL_Rotation (rot.X, rot.Y, rot.Z, rot.W)); | ||
12895 | break; | ||
12896 | |||
12897 | case (int)ScriptBaseClass.PRIM_TYPE: | ||
12898 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TYPE_BOX)); | ||
12899 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_HOLE_DEFAULT)); | ||
12900 | res.Add(new LSL_Vector(0f,1.0f,0f)); | ||
12901 | res.Add(new LSL_Float(0.0f)); | ||
12902 | res.Add(new LSL_Vector(0, 0, 0)); | ||
12903 | res.Add(new LSL_Vector(1.0f,1.0f,0f)); | ||
12904 | res.Add(new LSL_Vector(0, 0, 0)); | ||
12905 | break; | ||
12906 | |||
12907 | case (int)ScriptBaseClass.PRIM_TEXTURE: | ||
12908 | if (remain < 1) | ||
12909 | return null; | ||
12910 | |||
12911 | int face = (int)rules.GetLSLIntegerItem(idx++); | ||
12912 | if (face == ScriptBaseClass.ALL_SIDES) | ||
12913 | { | ||
12914 | for (face = 0; face < 21; face++) | ||
12915 | { | ||
12916 | res.Add(new LSL_String("")); | ||
12917 | res.Add(new LSL_Vector(0,0,0)); | ||
12918 | res.Add(new LSL_Vector(0,0,0)); | ||
12919 | res.Add(new LSL_Float(0.0)); | ||
12920 | } | ||
12921 | } | ||
12922 | else | ||
12923 | { | ||
12924 | if (face >= 0 && face < 21) | ||
12925 | { | ||
12926 | res.Add(new LSL_String("")); | ||
12927 | res.Add(new LSL_Vector(0,0,0)); | ||
12928 | res.Add(new LSL_Vector(0,0,0)); | ||
12929 | res.Add(new LSL_Float(0.0)); | ||
12930 | } | ||
12931 | } | ||
12932 | break; | ||
12933 | |||
12934 | case (int)ScriptBaseClass.PRIM_COLOR: | ||
12935 | if (remain < 1) | ||
12936 | return null; | ||
12937 | |||
12938 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
12939 | |||
12940 | if (face == ScriptBaseClass.ALL_SIDES) | ||
12941 | { | ||
12942 | for (face = 0; face < 21; face++) | ||
12943 | { | ||
12944 | res.Add(new LSL_Vector(0,0,0)); | ||
12945 | res.Add(new LSL_Float(0)); | ||
12946 | } | ||
12947 | } | ||
12948 | else | ||
12949 | { | ||
12950 | res.Add(new LSL_Vector(0,0,0)); | ||
12951 | res.Add(new LSL_Float(0)); | ||
12952 | } | ||
12953 | break; | ||
12954 | |||
12955 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | ||
12956 | if (remain < 1) | ||
12957 | return null; | ||
12958 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
12959 | |||
12960 | if (face == ScriptBaseClass.ALL_SIDES) | ||
12961 | { | ||
12962 | for (face = 0; face < 21; face++) | ||
12963 | { | ||
12964 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE)); | ||
12965 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE)); | ||
12966 | } | ||
12967 | } | ||
12968 | else | ||
12969 | { | ||
12970 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE)); | ||
12971 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE)); | ||
12972 | } | ||
12973 | break; | ||
12974 | |||
12975 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | ||
12976 | if (remain < 1) | ||
12977 | return null; | ||
12978 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
12979 | |||
12980 | if (face == ScriptBaseClass.ALL_SIDES) | ||
12981 | { | ||
12982 | for (face = 0; face < 21; face++) | ||
12983 | { | ||
12984 | res.Add(new LSL_Integer(ScriptBaseClass.FALSE)); | ||
12985 | } | ||
12986 | } | ||
12987 | else | ||
12988 | { | ||
12989 | res.Add(new LSL_Integer(ScriptBaseClass.FALSE)); | ||
12990 | } | ||
12991 | break; | ||
12992 | |||
12993 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: | ||
12994 | res.Add(new LSL_Integer(0)); | ||
12995 | res.Add(new LSL_Integer(0));// softness | ||
12996 | res.Add(new LSL_Float(0.0f)); // gravity | ||
12997 | res.Add(new LSL_Float(0.0f)); // friction | ||
12998 | res.Add(new LSL_Float(0.0f)); // wind | ||
12999 | res.Add(new LSL_Float(0.0f)); // tension | ||
13000 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
13001 | break; | ||
13002 | |||
13003 | case (int)ScriptBaseClass.PRIM_TEXGEN: | ||
13004 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | ||
13005 | if (remain < 1) | ||
13006 | return null; | ||
13007 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
13008 | |||
13009 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13010 | { | ||
13011 | for (face = 0; face < 21; face++) | ||
13012 | { | ||
13013 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
13014 | } | ||
13015 | } | ||
13016 | else | ||
13017 | { | ||
13018 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
13019 | } | ||
13020 | break; | ||
13021 | |||
13022 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | ||
13023 | res.Add(new LSL_Integer(0)); | ||
13024 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
13025 | res.Add(new LSL_Float(0f)); // intensity | ||
13026 | res.Add(new LSL_Float(0f)); // radius | ||
13027 | res.Add(new LSL_Float(0f)); // falloff | ||
13028 | break; | ||
13029 | |||
13030 | case (int)ScriptBaseClass.PRIM_GLOW: | ||
13031 | if (remain < 1) | ||
13032 | return null; | ||
13033 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
13034 | |||
13035 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13036 | { | ||
13037 | for (face = 0; face < 21; face++) | ||
13038 | { | ||
13039 | res.Add(new LSL_Float(0f)); | ||
13040 | } | ||
13041 | } | ||
13042 | else | ||
13043 | { | ||
13044 | res.Add(new LSL_Float(0f)); | ||
13045 | } | ||
13046 | break; | ||
13047 | |||
13048 | case (int)ScriptBaseClass.PRIM_TEXT: | ||
13049 | res.Add(new LSL_String("")); | ||
13050 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
13051 | res.Add(new LSL_Float(1.0f)); | ||
13052 | break; | ||
13053 | |||
13054 | case (int)ScriptBaseClass.PRIM_NAME: | ||
13055 | res.Add(new LSL_String(avatar.Name)); | ||
13056 | break; | ||
13057 | |||
13058 | case (int)ScriptBaseClass.PRIM_DESC: | ||
13059 | res.Add(new LSL_String("")); | ||
13060 | break; | ||
13061 | |||
13062 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | ||
13063 | Quaternion lrot = avatar.Rotation; | ||
13064 | |||
13065 | if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart) | ||
13066 | { | ||
13067 | lrot = sitPart.RotationOffset * lrot; // apply sit part rotation offset | ||
13068 | } | ||
13069 | res.Add(new LSL_Rotation(lrot.X, lrot.Y, lrot.Z, lrot.W)); | ||
13070 | break; | ||
13071 | |||
13072 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | ||
13073 | Vector3 lpos = avatar.OffsetPosition; // pos relative to sit part | ||
13074 | Vector3 lsitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f * 2.0f); | ||
13075 | lpos -= lsitOffset; | ||
13076 | |||
13077 | if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart) | ||
13078 | { | ||
13079 | lpos = sitPart.OffsetPosition + (lpos * sitPart.RotationOffset); // make it relative to root prim | ||
13080 | } | ||
13081 | res.Add(new LSL_Vector(lpos.X,lpos.Y,lpos.Z)); | ||
13082 | break; | ||
13083 | |||
13084 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | ||
13085 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | ||
13086 | return null; | ||
13087 | |||
13088 | return rules.GetSublist(idx, -1); | ||
13089 | } | ||
13090 | } | ||
13091 | |||
13092 | return null; | ||
13093 | } | ||
13093 | } | 13094 | } |
13094 | 13095 | ||
13095 | public class NotecardCache | 13096 | public class NotecardCache |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs index 795de80..ceb4660 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs | |||
@@ -304,7 +304,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
304 | case (int)ScriptBaseClass.WL_CLOUD_DETAIL_XY_DENSITY: | 304 | case (int)ScriptBaseClass.WL_CLOUD_DETAIL_XY_DENSITY: |
305 | idx++; | 305 | idx++; |
306 | iV = rules.GetVector3Item(idx); | 306 | iV = rules.GetVector3Item(idx); |
307 | wl.cloudDetailXYDensity = new Vector3((float)iV.x, (float)iV.y, (float)iV.z); | 307 | wl.cloudDetailXYDensity = iV; |
308 | break; | 308 | break; |
309 | case (int)ScriptBaseClass.WL_CLOUD_SCALE: | 309 | case (int)ScriptBaseClass.WL_CLOUD_SCALE: |
310 | idx++; | 310 | idx++; |
@@ -329,7 +329,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
329 | case (int)ScriptBaseClass.WL_CLOUD_XY_DENSITY: | 329 | case (int)ScriptBaseClass.WL_CLOUD_XY_DENSITY: |
330 | idx++; | 330 | idx++; |
331 | iV = rules.GetVector3Item(idx); | 331 | iV = rules.GetVector3Item(idx); |
332 | wl.cloudXYDensity = new Vector3((float)iV.x, (float)iV.y, (float)iV.z); | 332 | wl.cloudXYDensity = iV; |
333 | break; | 333 | break; |
334 | case (int)ScriptBaseClass.WL_DENSITY_MULTIPLIER: | 334 | case (int)ScriptBaseClass.WL_DENSITY_MULTIPLIER: |
335 | idx++; | 335 | idx++; |
@@ -384,7 +384,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
384 | case (int)ScriptBaseClass.WL_REFLECTION_WAVELET_SCALE: | 384 | case (int)ScriptBaseClass.WL_REFLECTION_WAVELET_SCALE: |
385 | idx++; | 385 | idx++; |
386 | iV = rules.GetVector3Item(idx); | 386 | iV = rules.GetVector3Item(idx); |
387 | wl.reflectionWaveletScale = new Vector3((float)iV.x, (float)iV.y, (float)iV.z); | 387 | wl.reflectionWaveletScale = iV; |
388 | break; | 388 | break; |
389 | case (int)ScriptBaseClass.WL_REFRACT_SCALE_ABOVE: | 389 | case (int)ScriptBaseClass.WL_REFRACT_SCALE_ABOVE: |
390 | idx++; | 390 | idx++; |
@@ -422,7 +422,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
422 | case (int)ScriptBaseClass.WL_WATER_COLOR: | 422 | case (int)ScriptBaseClass.WL_WATER_COLOR: |
423 | idx++; | 423 | idx++; |
424 | iV = rules.GetVector3Item(idx); | 424 | iV = rules.GetVector3Item(idx); |
425 | wl.waterColor = new Vector3((float)iV.x, (float)iV.y, (float)iV.z); | 425 | wl.waterColor = iV; |
426 | break; | 426 | break; |
427 | case (int)ScriptBaseClass.WL_WATER_FOG_DENSITY_EXPONENT: | 427 | case (int)ScriptBaseClass.WL_WATER_FOG_DENSITY_EXPONENT: |
428 | idx++; | 428 | idx++; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs index 7844c75..6809c09 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs | |||
@@ -254,7 +254,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
254 | 254 | ||
255 | object[] convertedParms = new object[parms.Length]; | 255 | object[] convertedParms = new object[parms.Length]; |
256 | for (int i = 0; i < parms.Length; i++) | 256 | for (int i = 0; i < parms.Length; i++) |
257 | convertedParms[i] = ConvertFromLSL(parms[i],signature[i]); | 257 | convertedParms[i] = ConvertFromLSL(parms[i],signature[i], fname); |
258 | 258 | ||
259 | // now call the function, the contract with the function is that it will always return | 259 | // now call the function, the contract with the function is that it will always return |
260 | // non-null but don't trust it completely | 260 | // non-null but don't trust it completely |
@@ -294,7 +294,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
294 | 294 | ||
295 | /// <summary> | 295 | /// <summary> |
296 | /// </summary> | 296 | /// </summary> |
297 | protected object ConvertFromLSL(object lslparm, Type type) | 297 | protected object ConvertFromLSL(object lslparm, Type type, string fname) |
298 | { | 298 | { |
299 | // ---------- String ---------- | 299 | // ---------- String ---------- |
300 | if (lslparm is LSL_String) | 300 | if (lslparm is LSL_String) |
@@ -310,7 +310,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
310 | // ---------- Integer ---------- | 310 | // ---------- Integer ---------- |
311 | else if (lslparm is LSL_Integer) | 311 | else if (lslparm is LSL_Integer) |
312 | { | 312 | { |
313 | if (type == typeof(int)) | 313 | if (type == typeof(int) || type == typeof(float)) |
314 | return (int)(LSL_Integer)lslparm; | 314 | return (int)(LSL_Integer)lslparm; |
315 | } | 315 | } |
316 | 316 | ||
@@ -333,8 +333,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
333 | { | 333 | { |
334 | if (type == typeof(OpenMetaverse.Quaternion)) | 334 | if (type == typeof(OpenMetaverse.Quaternion)) |
335 | { | 335 | { |
336 | LSL_Rotation rot = (LSL_Rotation)lslparm; | 336 | return (OpenMetaverse.Quaternion)((LSL_Rotation)lslparm); |
337 | return new OpenMetaverse.Quaternion((float)rot.x,(float)rot.y,(float)rot.z,(float)rot.s); | ||
338 | } | 337 | } |
339 | } | 338 | } |
340 | 339 | ||
@@ -343,8 +342,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
343 | { | 342 | { |
344 | if (type == typeof(OpenMetaverse.Vector3)) | 343 | if (type == typeof(OpenMetaverse.Vector3)) |
345 | { | 344 | { |
346 | LSL_Vector vect = (LSL_Vector)lslparm; | 345 | return (OpenMetaverse.Vector3)((LSL_Vector)lslparm); |
347 | return new OpenMetaverse.Vector3((float)vect.x,(float)vect.y,(float)vect.z); | ||
348 | } | 346 | } |
349 | } | 347 | } |
350 | 348 | ||
@@ -367,23 +365,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
367 | result[i] = new UUID((LSL_Key)plist[i]); | 365 | result[i] = new UUID((LSL_Key)plist[i]); |
368 | else if (plist[i] is LSL_Rotation) | 366 | else if (plist[i] is LSL_Rotation) |
369 | { | 367 | { |
370 | LSL_Rotation rot = (LSL_Rotation)plist[i]; | 368 | result[i] = (OpenMetaverse.Quaternion)( |
371 | result[i] = new OpenMetaverse.Quaternion((float)rot.x,(float)rot.y,(float)rot.z,(float)rot.s); | 369 | (LSL_Rotation)plist[i]); |
372 | } | 370 | } |
373 | else if (plist[i] is LSL_Vector) | 371 | else if (plist[i] is LSL_Vector) |
374 | { | 372 | { |
375 | LSL_Vector vect = (LSL_Vector)plist[i]; | 373 | result[i] = (OpenMetaverse.Vector3)( |
376 | result[i] = new OpenMetaverse.Vector3((float)vect.x,(float)vect.y,(float)vect.z); | 374 | (LSL_Vector)plist[i]); |
377 | } | 375 | } |
378 | else | 376 | else |
379 | MODError("unknown LSL list element type"); | 377 | MODError(String.Format("{0}: unknown LSL list element type", fname)); |
380 | } | 378 | } |
381 | 379 | ||
382 | return result; | 380 | return result; |
383 | } | 381 | } |
384 | } | 382 | } |
385 | 383 | ||
386 | MODError(String.Format("parameter type mismatch; expecting {0}",type.Name)); | 384 | MODError(String.Format("{1}: parameter type mismatch; expecting {0}",type.Name, fname)); |
387 | return null; | 385 | return null; |
388 | } | 386 | } |
389 | 387 | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 2f02f1f..160e2df 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -141,6 +141,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
141 | internal bool m_debuggerSafe = false; | 141 | internal bool m_debuggerSafe = false; |
142 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); | 142 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); |
143 | 143 | ||
144 | protected IUrlModule m_UrlModule = null; | ||
145 | |||
144 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) | 146 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) |
145 | { | 147 | { |
146 | m_ScriptEngine = ScriptEngine; | 148 | m_ScriptEngine = ScriptEngine; |
@@ -148,6 +150,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
148 | m_item = item; | 150 | m_item = item; |
149 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | 151 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); |
150 | 152 | ||
153 | m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>(); | ||
154 | |||
151 | if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false)) | 155 | if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false)) |
152 | m_OSFunctionsEnabled = true; | 156 | m_OSFunctionsEnabled = true; |
153 | 157 | ||
@@ -782,10 +786,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
782 | 786 | ||
783 | // We will launch the teleport on a new thread so that when the script threads are terminated | 787 | // We will launch the teleport on a new thread so that when the script threads are terminated |
784 | // before teleport in ScriptInstance.GetXMLState(), we don't end up aborting the one doing the teleporting. | 788 | // before teleport in ScriptInstance.GetXMLState(), we don't end up aborting the one doing the teleporting. |
785 | Util.FireAndForget( | 789 | Util.FireAndForget(o => World.RequestTeleportLocation( |
786 | o => World.RequestTeleportLocation(presence.ControllingClient, regionName, | 790 | presence.ControllingClient, regionName, position, |
787 | new Vector3((float)position.x, (float)position.y, (float)position.z), | 791 | lookat, (uint)TPFlags.ViaLocation)); |
788 | new Vector3((float)lookat.x, (float)lookat.y, (float)lookat.z), (uint)TPFlags.ViaLocation)); | ||
789 | 792 | ||
790 | ScriptSleep(5000); | 793 | ScriptSleep(5000); |
791 | 794 | ||
@@ -828,10 +831,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
828 | 831 | ||
829 | // We will launch the teleport on a new thread so that when the script threads are terminated | 832 | // We will launch the teleport on a new thread so that when the script threads are terminated |
830 | // before teleport in ScriptInstance.GetXMLState(), we don't end up aborting the one doing the teleporting. | 833 | // before teleport in ScriptInstance.GetXMLState(), we don't end up aborting the one doing the teleporting. |
831 | Util.FireAndForget( | 834 | Util.FireAndForget(o => World.RequestTeleportLocation( |
832 | o => World.RequestTeleportLocation(presence.ControllingClient, regionHandle, | 835 | presence.ControllingClient, regionHandle, |
833 | new Vector3((float)position.x, (float)position.y, (float)position.z), | 836 | position, lookat, (uint)TPFlags.ViaLocation)); |
834 | new Vector3((float)lookat.x, (float)lookat.y, (float)lookat.z), (uint)TPFlags.ViaLocation)); | ||
835 | 837 | ||
836 | ScriptSleep(5000); | 838 | ScriptSleep(5000); |
837 | 839 | ||
@@ -1680,6 +1682,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1680 | return; | 1682 | return; |
1681 | } | 1683 | } |
1682 | 1684 | ||
1685 | MessageObject(objUUID, message); | ||
1686 | } | ||
1687 | |||
1688 | private void MessageObject(UUID objUUID, string message) | ||
1689 | { | ||
1683 | object[] resobj = new object[] { new LSL_Types.LSLString(m_host.UUID.ToString()), new LSL_Types.LSLString(message) }; | 1690 | object[] resobj = new object[] { new LSL_Types.LSLString(m_host.UUID.ToString()), new LSL_Types.LSLString(message) }; |
1684 | 1691 | ||
1685 | SceneObjectPart sceneOP = World.GetSceneObjectPart(objUUID); | 1692 | SceneObjectPart sceneOP = World.GetSceneObjectPart(objUUID); |
@@ -2259,11 +2266,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2259 | CheckThreatLevel(ThreatLevel.High, "osGetLinkPrimitiveParams"); | 2266 | CheckThreatLevel(ThreatLevel.High, "osGetLinkPrimitiveParams"); |
2260 | m_host.AddScriptLPS(1); | 2267 | m_host.AddScriptLPS(1); |
2261 | InitLSL(); | 2268 | InitLSL(); |
2269 | // One needs to cast m_LSL_Api because we're using functions not | ||
2270 | // on the ILSL_Api interface. | ||
2271 | LSL_Api LSL_Api = (LSL_Api)m_LSL_Api; | ||
2262 | LSL_List retVal = new LSL_List(); | 2272 | LSL_List retVal = new LSL_List(); |
2263 | List<SceneObjectPart> parts = ((LSL_Api)m_LSL_Api).GetLinkParts(linknumber); | 2273 | LSL_List remaining = null; |
2274 | List<SceneObjectPart> parts = LSL_Api.GetLinkParts(linknumber); | ||
2264 | foreach (SceneObjectPart part in parts) | 2275 | foreach (SceneObjectPart part in parts) |
2265 | { | 2276 | { |
2266 | retVal += ((LSL_Api)m_LSL_Api).GetLinkPrimitiveParams(part, rules); | 2277 | remaining = LSL_Api.GetPrimParams(part, rules, ref retVal); |
2278 | } | ||
2279 | |||
2280 | while (remaining != null && remaining.Length > 2) | ||
2281 | { | ||
2282 | linknumber = remaining.GetLSLIntegerItem(0); | ||
2283 | rules = remaining.GetSublist(1, -1); | ||
2284 | parts = LSL_Api.GetLinkParts(linknumber); | ||
2285 | |||
2286 | foreach (SceneObjectPart part in parts) | ||
2287 | remaining = LSL_Api.GetPrimParams(part, rules, ref retVal); | ||
2267 | } | 2288 | } |
2268 | return retVal; | 2289 | return retVal; |
2269 | } | 2290 | } |
@@ -2355,7 +2376,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2355 | ownerID = m_host.OwnerID; | 2376 | ownerID = m_host.OwnerID; |
2356 | UUID x = module.CreateNPC(firstname, | 2377 | UUID x = module.CreateNPC(firstname, |
2357 | lastname, | 2378 | lastname, |
2358 | new Vector3((float) position.x, (float) position.y, (float) position.z), | 2379 | position, |
2359 | ownerID, | 2380 | ownerID, |
2360 | senseAsAgent, | 2381 | senseAsAgent, |
2361 | World, | 2382 | World, |
@@ -2478,7 +2499,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2478 | return new LSL_Vector(0, 0, 0); | 2499 | return new LSL_Vector(0, 0, 0); |
2479 | } | 2500 | } |
2480 | 2501 | ||
2481 | public void osNpcMoveTo(LSL_Key npc, LSL_Vector position) | 2502 | public void osNpcMoveTo(LSL_Key npc, LSL_Vector pos) |
2482 | { | 2503 | { |
2483 | CheckThreatLevel(ThreatLevel.High, "osNpcMoveTo"); | 2504 | CheckThreatLevel(ThreatLevel.High, "osNpcMoveTo"); |
2484 | m_host.AddScriptLPS(1); | 2505 | m_host.AddScriptLPS(1); |
@@ -2493,7 +2514,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2493 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) | 2514 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) |
2494 | return; | 2515 | return; |
2495 | 2516 | ||
2496 | Vector3 pos = new Vector3((float) position.x, (float) position.y, (float) position.z); | ||
2497 | module.MoveToTarget(npcId, World, pos, false, true, false); | 2517 | module.MoveToTarget(npcId, World, pos, false, true, false); |
2498 | } | 2518 | } |
2499 | } | 2519 | } |
@@ -2513,11 +2533,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2513 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) | 2533 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) |
2514 | return; | 2534 | return; |
2515 | 2535 | ||
2516 | Vector3 pos = new Vector3((float)target.x, (float)target.y, (float)target.z); | ||
2517 | module.MoveToTarget( | 2536 | module.MoveToTarget( |
2518 | new UUID(npc.m_string), | 2537 | new UUID(npc.m_string), |
2519 | World, | 2538 | World, |
2520 | pos, | 2539 | target, |
2521 | (options & ScriptBaseClass.OS_NPC_NO_FLY) != 0, | 2540 | (options & ScriptBaseClass.OS_NPC_NO_FLY) != 0, |
2522 | (options & ScriptBaseClass.OS_NPC_LAND_AT_TARGET) != 0, | 2541 | (options & ScriptBaseClass.OS_NPC_LAND_AT_TARGET) != 0, |
2523 | (options & ScriptBaseClass.OS_NPC_RUNNING) != 0); | 2542 | (options & ScriptBaseClass.OS_NPC_RUNNING) != 0); |
@@ -2569,7 +2588,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2569 | ScenePresence sp = World.GetScenePresence(npcId); | 2588 | ScenePresence sp = World.GetScenePresence(npcId); |
2570 | 2589 | ||
2571 | if (sp != null) | 2590 | if (sp != null) |
2572 | sp.Rotation = LSL_Api.Rot2Quaternion(rotation); | 2591 | sp.Rotation = rotation; |
2573 | } | 2592 | } |
2574 | } | 2593 | } |
2575 | 2594 | ||
@@ -2929,7 +2948,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2929 | avatar.SpeedModifier = (float)SpeedModifier; | 2948 | avatar.SpeedModifier = (float)SpeedModifier; |
2930 | } | 2949 | } |
2931 | 2950 | ||
2932 | public void osKickAvatar(string FirstName,string SurName,string alert) | 2951 | public void osKickAvatar(string FirstName, string SurName, string alert) |
2933 | { | 2952 | { |
2934 | CheckThreatLevel(ThreatLevel.Severe, "osKickAvatar"); | 2953 | CheckThreatLevel(ThreatLevel.Severe, "osKickAvatar"); |
2935 | m_host.AddScriptLPS(1); | 2954 | m_host.AddScriptLPS(1); |
@@ -2943,10 +2962,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2943 | sp.ControllingClient.Kick(alert); | 2962 | sp.ControllingClient.Kick(alert); |
2944 | 2963 | ||
2945 | // ...and close on our side | 2964 | // ...and close on our side |
2946 | sp.Scene.IncomingCloseAgent(sp.UUID); | 2965 | sp.Scene.IncomingCloseAgent(sp.UUID, false); |
2947 | } | 2966 | } |
2948 | }); | 2967 | }); |
2949 | } | 2968 | } |
2969 | |||
2970 | public LSL_Float osGetHealth(string avatar) | ||
2971 | { | ||
2972 | CheckThreatLevel(ThreatLevel.None, "osGetHealth"); | ||
2973 | m_host.AddScriptLPS(1); | ||
2974 | |||
2975 | LSL_Float health = new LSL_Float(-1); | ||
2976 | ScenePresence presence = World.GetScenePresence(new UUID(avatar)); | ||
2977 | if (presence != null) health = presence.Health; | ||
2978 | return health; | ||
2979 | } | ||
2950 | 2980 | ||
2951 | public void osCauseDamage(string avatar, double damage) | 2981 | public void osCauseDamage(string avatar, double damage) |
2952 | { | 2982 | { |
@@ -2959,7 +2989,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2959 | ScenePresence presence = World.GetScenePresence(avatarId); | 2989 | ScenePresence presence = World.GetScenePresence(avatarId); |
2960 | if (presence != null) | 2990 | if (presence != null) |
2961 | { | 2991 | { |
2962 | LandData land = World.GetLandData((float)pos.X, (float)pos.Y); | 2992 | LandData land = World.GetLandData(pos); |
2963 | if ((land.Flags & (uint)ParcelFlags.AllowDamage) == (uint)ParcelFlags.AllowDamage) | 2993 | if ((land.Flags & (uint)ParcelFlags.AllowDamage) == (uint)ParcelFlags.AllowDamage) |
2964 | { | 2994 | { |
2965 | float health = presence.Health; | 2995 | float health = presence.Health; |
@@ -3006,7 +3036,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3006 | m_host.AddScriptLPS(1); | 3036 | m_host.AddScriptLPS(1); |
3007 | InitLSL(); | 3037 | InitLSL(); |
3008 | 3038 | ||
3009 | return m_LSL_Api.GetLinkPrimitiveParamsEx(prim, rules); | 3039 | return m_LSL_Api.GetPrimitiveParamsEx(prim, rules); |
3010 | } | 3040 | } |
3011 | 3041 | ||
3012 | public void osSetPrimitiveParams(LSL_Key prim, LSL_List rules) | 3042 | public void osSetPrimitiveParams(LSL_Key prim, LSL_List rules) |
@@ -3015,7 +3045,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3015 | m_host.AddScriptLPS(1); | 3045 | m_host.AddScriptLPS(1); |
3016 | InitLSL(); | 3046 | InitLSL(); |
3017 | 3047 | ||
3018 | m_LSL_Api.SetPrimitiveParamsEx(prim, rules); | 3048 | m_LSL_Api.SetPrimitiveParamsEx(prim, rules, "osSetPrimitiveParams"); |
3019 | } | 3049 | } |
3020 | 3050 | ||
3021 | /// <summary> | 3051 | /// <summary> |
@@ -3247,6 +3277,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3247 | } | 3277 | } |
3248 | } | 3278 | } |
3249 | 3279 | ||
3280 | #region Attachment commands | ||
3281 | |||
3250 | public void osForceAttachToAvatar(int attachmentPoint) | 3282 | public void osForceAttachToAvatar(int attachmentPoint) |
3251 | { | 3283 | { |
3252 | CheckThreatLevel(ThreatLevel.High, "osForceAttachToAvatar"); | 3284 | CheckThreatLevel(ThreatLevel.High, "osForceAttachToAvatar"); |
@@ -3336,6 +3368,175 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3336 | ((LSL_Api)m_LSL_Api).DetachFromAvatar(); | 3368 | ((LSL_Api)m_LSL_Api).DetachFromAvatar(); |
3337 | } | 3369 | } |
3338 | 3370 | ||
3371 | public LSL_List osGetNumberOfAttachments(LSL_Key avatar, LSL_List attachmentPoints) | ||
3372 | { | ||
3373 | CheckThreatLevel(ThreatLevel.Moderate, "osGetNumberOfAttachments"); | ||
3374 | |||
3375 | m_host.AddScriptLPS(1); | ||
3376 | |||
3377 | UUID targetUUID; | ||
3378 | ScenePresence target; | ||
3379 | LSL_List resp = new LSL_List(); | ||
3380 | |||
3381 | if (attachmentPoints.Length >= 1 && UUID.TryParse(avatar.ToString(), out targetUUID) && World.TryGetScenePresence(targetUUID, out target)) | ||
3382 | { | ||
3383 | foreach (object point in attachmentPoints.Data) | ||
3384 | { | ||
3385 | LSL_Integer ipoint = new LSL_Integer( | ||
3386 | (point is LSL_Integer || point is int || point is uint) ? | ||
3387 | (int)point : | ||
3388 | 0 | ||
3389 | ); | ||
3390 | resp.Add(ipoint); | ||
3391 | if (ipoint == 0) | ||
3392 | { | ||
3393 | // indicates zero attachments | ||
3394 | resp.Add(new LSL_Integer(0)); | ||
3395 | } | ||
3396 | else | ||
3397 | { | ||
3398 | // gets the number of attachments on the attachment point | ||
3399 | resp.Add(new LSL_Integer(target.GetAttachments((uint)ipoint).Count)); | ||
3400 | } | ||
3401 | } | ||
3402 | } | ||
3403 | |||
3404 | return resp; | ||
3405 | } | ||
3406 | |||
3407 | public void osMessageAttachments(LSL_Key avatar, string message, LSL_List attachmentPoints, int options) | ||
3408 | { | ||
3409 | CheckThreatLevel(ThreatLevel.Moderate, "osMessageAttachments"); | ||
3410 | m_host.AddScriptLPS(1); | ||
3411 | |||
3412 | UUID targetUUID; | ||
3413 | ScenePresence target; | ||
3414 | |||
3415 | if (attachmentPoints.Length >= 1 && UUID.TryParse(avatar.ToString(), out targetUUID) && World.TryGetScenePresence(targetUUID, out target)) | ||
3416 | { | ||
3417 | List<int> aps = new List<int>(); | ||
3418 | foreach (object point in attachmentPoints.Data) | ||
3419 | { | ||
3420 | int ipoint; | ||
3421 | if (int.TryParse(point.ToString(), out ipoint)) | ||
3422 | { | ||
3423 | aps.Add(ipoint); | ||
3424 | } | ||
3425 | } | ||
3426 | |||
3427 | List<SceneObjectGroup> attachments = new List<SceneObjectGroup>(); | ||
3428 | |||
3429 | bool msgAll = aps.Contains(ScriptBaseClass.OS_ATTACH_MSG_ALL); | ||
3430 | bool invertPoints = (options & ScriptBaseClass.OS_ATTACH_MSG_INVERT_POINTS) != 0; | ||
3431 | |||
3432 | if (msgAll && invertPoints) | ||
3433 | { | ||
3434 | return; | ||
3435 | } | ||
3436 | else if (msgAll || invertPoints) | ||
3437 | { | ||
3438 | attachments = target.GetAttachments(); | ||
3439 | } | ||
3440 | else | ||
3441 | { | ||
3442 | foreach (int point in aps) | ||
3443 | { | ||
3444 | if (point > 0) | ||
3445 | { | ||
3446 | attachments.AddRange(target.GetAttachments((uint)point)); | ||
3447 | } | ||
3448 | } | ||
3449 | } | ||
3450 | |||
3451 | // if we have no attachments at this point, exit now | ||
3452 | if (attachments.Count == 0) | ||
3453 | { | ||
3454 | return; | ||
3455 | } | ||
3456 | |||
3457 | List<SceneObjectGroup> ignoreThese = new List<SceneObjectGroup>(); | ||
3458 | |||
3459 | if (invertPoints) | ||
3460 | { | ||
3461 | foreach (SceneObjectGroup attachment in attachments) | ||
3462 | { | ||
3463 | if (aps.Contains((int)attachment.AttachmentPoint)) | ||
3464 | { | ||
3465 | ignoreThese.Add(attachment); | ||
3466 | } | ||
3467 | } | ||
3468 | } | ||
3469 | |||
3470 | foreach (SceneObjectGroup attachment in ignoreThese) | ||
3471 | { | ||
3472 | attachments.Remove(attachment); | ||
3473 | } | ||
3474 | ignoreThese.Clear(); | ||
3475 | |||
3476 | // if inverting removed all attachments to check, exit now | ||
3477 | if (attachments.Count < 1) | ||
3478 | { | ||
3479 | return; | ||
3480 | } | ||
3481 | |||
3482 | if ((options & ScriptBaseClass.OS_ATTACH_MSG_OBJECT_CREATOR) != 0) | ||
3483 | { | ||
3484 | foreach (SceneObjectGroup attachment in attachments) | ||
3485 | { | ||
3486 | if (attachment.RootPart.CreatorID != m_host.CreatorID) | ||
3487 | { | ||
3488 | ignoreThese.Add(attachment); | ||
3489 | } | ||
3490 | } | ||
3491 | |||
3492 | foreach (SceneObjectGroup attachment in ignoreThese) | ||
3493 | { | ||
3494 | attachments.Remove(attachment); | ||
3495 | } | ||
3496 | ignoreThese.Clear(); | ||
3497 | |||
3498 | // if filtering by same object creator removed all | ||
3499 | // attachments to check, exit now | ||
3500 | if (attachments.Count == 0) | ||
3501 | { | ||
3502 | return; | ||
3503 | } | ||
3504 | } | ||
3505 | |||
3506 | if ((options & ScriptBaseClass.OS_ATTACH_MSG_SCRIPT_CREATOR) != 0) | ||
3507 | { | ||
3508 | foreach (SceneObjectGroup attachment in attachments) | ||
3509 | { | ||
3510 | if (attachment.RootPart.CreatorID != m_item.CreatorID) | ||
3511 | { | ||
3512 | ignoreThese.Add(attachment); | ||
3513 | } | ||
3514 | } | ||
3515 | |||
3516 | foreach (SceneObjectGroup attachment in ignoreThese) | ||
3517 | { | ||
3518 | attachments.Remove(attachment); | ||
3519 | } | ||
3520 | ignoreThese.Clear(); | ||
3521 | |||
3522 | // if filtering by object creator must match originating | ||
3523 | // script creator removed all attachments to check, | ||
3524 | // exit now | ||
3525 | if (attachments.Count == 0) | ||
3526 | { | ||
3527 | return; | ||
3528 | } | ||
3529 | } | ||
3530 | |||
3531 | foreach (SceneObjectGroup attachment in attachments) | ||
3532 | { | ||
3533 | MessageObject(attachment.RootPart.UUID, message); | ||
3534 | } | ||
3535 | } | ||
3536 | } | ||
3537 | |||
3538 | #endregion | ||
3539 | |||
3339 | /// <summary> | 3540 | /// <summary> |
3340 | /// Checks if thing is a UUID. | 3541 | /// Checks if thing is a UUID. |
3341 | /// </summary> | 3542 | /// </summary> |
@@ -3385,5 +3586,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3385 | 3586 | ||
3386 | return new LSL_Key(m_host.ParentGroup.FromPartID.ToString()); | 3587 | return new LSL_Key(m_host.ParentGroup.FromPartID.ToString()); |
3387 | } | 3588 | } |
3589 | |||
3590 | /// <summary> | ||
3591 | /// Sets the response type for an HTTP request/response | ||
3592 | /// </summary> | ||
3593 | /// <returns></returns> | ||
3594 | public void osSetContentType(LSL_Key id, string type) | ||
3595 | { | ||
3596 | CheckThreatLevel(ThreatLevel.High,"osSetResponseType"); | ||
3597 | if (m_UrlModule != null) | ||
3598 | m_UrlModule.HttpContentType(new UUID(id),type); | ||
3599 | } | ||
3388 | } | 3600 | } |
3389 | } | 3601 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index 678f9d5..4dd795d 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs | |||
@@ -352,7 +352,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
352 | q = avatar.Rotation; | 352 | q = avatar.Rotation; |
353 | } | 353 | } |
354 | 354 | ||
355 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); | 355 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); |
356 | LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r); | 356 | LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r); |
357 | double mag_fwd = LSL_Types.Vector3.Mag(forward_dir); | 357 | double mag_fwd = LSL_Types.Vector3.Mag(forward_dir); |
358 | 358 | ||
@@ -429,9 +429,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
429 | try | 429 | try |
430 | { | 430 | { |
431 | Vector3 diff = toRegionPos - fromRegionPos; | 431 | Vector3 diff = toRegionPos - fromRegionPos; |
432 | LSL_Types.Vector3 obj_dir = new LSL_Types.Vector3(diff.X, diff.Y, diff.Z); | 432 | double dot = LSL_Types.Vector3.Dot(forward_dir, diff); |
433 | double dot = LSL_Types.Vector3.Dot(forward_dir, obj_dir); | 433 | double mag_obj = LSL_Types.Vector3.Mag(diff); |
434 | double mag_obj = LSL_Types.Vector3.Mag(obj_dir); | ||
435 | ang_obj = Math.Acos(dot / (mag_fwd * mag_obj)); | 434 | ang_obj = Math.Acos(dot / (mag_fwd * mag_obj)); |
436 | } | 435 | } |
437 | catch | 436 | catch |
@@ -483,7 +482,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
483 | q = avatar.Rotation; | 482 | q = avatar.Rotation; |
484 | } | 483 | } |
485 | 484 | ||
486 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); | 485 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); |
487 | LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r); | 486 | LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r); |
488 | double mag_fwd = LSL_Types.Vector3.Mag(forward_dir); | 487 | double mag_fwd = LSL_Types.Vector3.Mag(forward_dir); |
489 | bool attached = (SensePoint.ParentGroup.AttachmentPoint != 0); | 488 | bool attached = (SensePoint.ParentGroup.AttachmentPoint != 0); |
@@ -564,8 +563,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
564 | double ang_obj = 0; | 563 | double ang_obj = 0; |
565 | try | 564 | try |
566 | { | 565 | { |
567 | Vector3 diff = toRegionPos - fromRegionPos; | 566 | LSL_Types.Vector3 obj_dir = new LSL_Types.Vector3( |
568 | LSL_Types.Vector3 obj_dir = new LSL_Types.Vector3(diff.X, diff.Y, diff.Z); | 567 | toRegionPos - fromRegionPos); |
569 | double dot = LSL_Types.Vector3.Dot(forward_dir, obj_dir); | 568 | double dot = LSL_Types.Vector3.Dot(forward_dir, obj_dir); |
570 | double mag_obj = LSL_Types.Vector3.Mag(obj_dir); | 569 | double mag_obj = LSL_Types.Vector3.Mag(obj_dir); |
571 | ang_obj = Math.Acos(dot / (mag_fwd * mag_obj)); | 570 | ang_obj = Math.Acos(dot / (mag_fwd * mag_obj)); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs index af35258..05c20f9 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs | |||
@@ -429,8 +429,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
429 | LSL_Integer llGetLinkNumberOfSides(LSL_Integer link); | 429 | LSL_Integer llGetLinkNumberOfSides(LSL_Integer link); |
430 | void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density); | 430 | void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density); |
431 | 431 | ||
432 | void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); | 432 | void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules, string originFunc); |
433 | LSL_List GetLinkPrimitiveParamsEx(LSL_Key prim, LSL_List rules); | ||
434 | void llSetKeyframedMotion(LSL_List frames, LSL_List options); | 433 | void llSetKeyframedMotion(LSL_List frames, LSL_List options); |
434 | LSL_List GetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); | ||
435 | } | 435 | } |
436 | } | 436 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs index 8c34ed3..0ea363a 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs | |||
@@ -40,16 +40,75 @@ using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | |||
40 | 40 | ||
41 | namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | 41 | namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces |
42 | { | 42 | { |
43 | /// <summary> | ||
44 | /// To permit region owners to enable the extended scripting functionality | ||
45 | /// of OSSL, without allowing malicious scripts to access potentially | ||
46 | /// troublesome functions, each OSSL function is assigned a threat level, | ||
47 | /// and access to the functions is granted or denied based on a default | ||
48 | /// threshold set in OpenSim.ini (which can be overridden for individual | ||
49 | /// functions on a case-by-case basis) | ||
50 | /// </summary> | ||
43 | public enum ThreatLevel | 51 | public enum ThreatLevel |
44 | { | 52 | { |
53 | // Not documented, presumably means permanently disabled ? | ||
45 | NoAccess = -1, | 54 | NoAccess = -1, |
55 | |||
56 | /// <summary> | ||
57 | /// Function is no threat at all. It doesn't constitute a threat to | ||
58 | /// either users or the system and has no known side effects. | ||
59 | /// </summary> | ||
46 | None = 0, | 60 | None = 0, |
61 | |||
62 | /// <summary> | ||
63 | /// Abuse of this command can cause a nuisance to the region operator, | ||
64 | /// such as log message spew. | ||
65 | /// </summary> | ||
47 | Nuisance = 1, | 66 | Nuisance = 1, |
67 | |||
68 | /// <summary> | ||
69 | /// Extreme levels of abuse of this function can cause impaired | ||
70 | /// functioning of the region, or very gullible users can be tricked | ||
71 | /// into experiencing harmless effects. | ||
72 | /// </summary> | ||
48 | VeryLow = 2, | 73 | VeryLow = 2, |
74 | |||
75 | /// <summary> | ||
76 | /// Intentional abuse can cause crashes or malfunction under certain | ||
77 | /// circumstances, which can be easily rectified; or certain users can | ||
78 | /// be tricked into certain situations in an avoidable manner. | ||
79 | /// </summary> | ||
49 | Low = 3, | 80 | Low = 3, |
81 | |||
82 | /// <summary> | ||
83 | /// Intentional abuse can cause denial of service and crashes with | ||
84 | /// potential of data or state loss; or trusting users can be tricked | ||
85 | /// into embarrassing or uncomfortable situations. | ||
86 | /// </summary> | ||
50 | Moderate = 4, | 87 | Moderate = 4, |
88 | |||
89 | /// <summary> | ||
90 | /// Casual abuse can cause impaired functionality or temporary denial | ||
91 | /// of service conditions. Intentional abuse can easily cause crashes | ||
92 | /// with potential data loss, or can be used to trick experienced and | ||
93 | /// cautious users into unwanted situations, or changes global data | ||
94 | /// permanently and without undo ability. | ||
95 | /// </summary> | ||
51 | High = 5, | 96 | High = 5, |
97 | |||
98 | /// <summary> | ||
99 | /// Even normal use may, depending on the number of instances, or | ||
100 | /// frequency of use, result in severe service impairment or crash | ||
101 | /// with loss of data, or can be used to cause unwanted or harmful | ||
102 | /// effects on users without giving the user a means to avoid it. | ||
103 | /// </summary> | ||
52 | VeryHigh = 6, | 104 | VeryHigh = 6, |
105 | |||
106 | /// <summary> | ||
107 | /// Even casual use is a danger to region stability, or function allows | ||
108 | /// console or OS command execution, or function allows taking money | ||
109 | /// without consent, or allows deletion or modification of user data, | ||
110 | /// or allows the compromise of sensitive data by design. | ||
111 | /// </summary> | ||
53 | Severe = 7 | 112 | Severe = 7 |
54 | }; | 113 | }; |
55 | 114 | ||
@@ -98,7 +157,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
98 | void osAvatarPlayAnimation(string avatar, string animation); | 157 | void osAvatarPlayAnimation(string avatar, string animation); |
99 | void osAvatarStopAnimation(string avatar, string animation); | 158 | void osAvatarStopAnimation(string avatar, string animation); |
100 | 159 | ||
101 | // Attachment commands | 160 | #region Attachment commands |
102 | 161 | ||
103 | /// <summary> | 162 | /// <summary> |
104 | /// Attach the object containing this script to the avatar that owns it without asking for PERMISSION_ATTACH | 163 | /// Attach the object containing this script to the avatar that owns it without asking for PERMISSION_ATTACH |
@@ -133,6 +192,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
133 | /// <remarks>Nothing happens if the object is not attached.</remarks> | 192 | /// <remarks>Nothing happens if the object is not attached.</remarks> |
134 | void osForceDetachFromAvatar(); | 193 | void osForceDetachFromAvatar(); |
135 | 194 | ||
195 | /// <summary> | ||
196 | /// Returns a strided list of the specified attachment points and the number of attachments on those points. | ||
197 | /// </summary> | ||
198 | /// <param name="avatar">avatar UUID</param> | ||
199 | /// <param name="attachmentPoints">list of ATTACH_* constants</param> | ||
200 | /// <returns></returns> | ||
201 | LSL_List osGetNumberOfAttachments(LSL_Key avatar, LSL_List attachmentPoints); | ||
202 | |||
203 | /// <summary> | ||
204 | /// Sends a specified message to the specified avatar's attachments on | ||
205 | /// the specified attachment points. | ||
206 | /// </summary> | ||
207 | /// <remarks> | ||
208 | /// Behaves as osMessageObject(), without the sending script needing to know the attachment keys in advance. | ||
209 | /// </remarks> | ||
210 | /// <param name="avatar">avatar UUID</param> | ||
211 | /// <param name="message">message string</param> | ||
212 | /// <param name="attachmentPoints">list of ATTACH_* constants, or -1 for all attachments. If -1 is specified and OS_ATTACH_MSG_INVERT_POINTS is present in flags, no action is taken.</param> | ||
213 | /// <param name="flags">flags further constraining the attachments to deliver the message to.</param> | ||
214 | void osMessageAttachments(LSL_Key avatar, string message, LSL_List attachmentPoints, int flags); | ||
215 | |||
216 | #endregion | ||
217 | |||
136 | //texture draw functions | 218 | //texture draw functions |
137 | string osMovePen(string drawList, int x, int y); | 219 | string osMovePen(string drawList, int x, int y); |
138 | string osDrawLine(string drawList, int startX, int startY, int endX, int endY); | 220 | string osDrawLine(string drawList, int startX, int startY, int endX, int endY); |
@@ -258,6 +340,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
258 | int osGetSimulatorMemory(); | 340 | int osGetSimulatorMemory(); |
259 | void osKickAvatar(string FirstName,string SurName,string alert); | 341 | void osKickAvatar(string FirstName,string SurName,string alert); |
260 | void osSetSpeed(string UUID, LSL_Float SpeedModifier); | 342 | void osSetSpeed(string UUID, LSL_Float SpeedModifier); |
343 | LSL_Float osGetHealth(string avatar); | ||
261 | void osCauseHealing(string avatar, double healing); | 344 | void osCauseHealing(string avatar, double healing); |
262 | void osCauseDamage(string avatar, double damage); | 345 | void osCauseDamage(string avatar, double damage); |
263 | LSL_List osGetPrimitiveParams(LSL_Key prim, LSL_List rules); | 346 | LSL_List osGetPrimitiveParams(LSL_Key prim, LSL_List rules); |
@@ -305,5 +388,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
305 | /// </summary> | 388 | /// </summary> |
306 | /// <returns>Rezzing object key or NULL_KEY if rezzed by agent or otherwise unknown.</returns> | 389 | /// <returns>Rezzing object key or NULL_KEY if rezzed by agent or otherwise unknown.</returns> |
307 | LSL_Key osGetRezzingObject(); | 390 | LSL_Key osGetRezzingObject(); |
391 | |||
392 | /// <summary> | ||
393 | /// Sets the response type for an HTTP request/response | ||
394 | /// </summary> | ||
395 | /// <returns></returns> | ||
396 | void osSetContentType(LSL_Key id, string type); | ||
308 | } | 397 | } |
309 | } | 398 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs index f989cc6..c788407 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs | |||
@@ -237,6 +237,58 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
237 | public const int ATTACH_HUD_BOTTOM = 37; | 237 | public const int ATTACH_HUD_BOTTOM = 37; |
238 | public const int ATTACH_HUD_BOTTOM_RIGHT = 38; | 238 | public const int ATTACH_HUD_BOTTOM_RIGHT = 38; |
239 | 239 | ||
240 | #region osMessageAttachments constants | ||
241 | |||
242 | /// <summary> | ||
243 | /// Instructs osMessageAttachements to send the message to attachments | ||
244 | /// on every point. | ||
245 | /// </summary> | ||
246 | /// <remarks> | ||
247 | /// One might expect this to be named OS_ATTACH_ALL, but then one might | ||
248 | /// also expect functions designed to attach or detach or get | ||
249 | /// attachments to work with it too. Attaching a no-copy item to | ||
250 | /// many attachments could be dangerous. | ||
251 | /// when combined with OS_ATTACH_MSG_INVERT_POINTS, will prevent the | ||
252 | /// message from being sent. | ||
253 | /// if combined with OS_ATTACH_MSG_OBJECT_CREATOR or | ||
254 | /// OS_ATTACH_MSG_SCRIPT_CREATOR, could result in no message being | ||
255 | /// sent- this is expected behaviour. | ||
256 | /// </remarks> | ||
257 | public const int OS_ATTACH_MSG_ALL = -65535; | ||
258 | |||
259 | /// <summary> | ||
260 | /// Instructs osMessageAttachements to invert how the attachment points | ||
261 | /// list should be treated (e.g. go from inclusive operation to | ||
262 | /// exclusive operation). | ||
263 | /// </summary> | ||
264 | /// <remarks> | ||
265 | /// This might be used if you want to deliver a message to one set of | ||
266 | /// attachments and a different message to everything else. With | ||
267 | /// this flag, you only need to build one explicit list for both calls. | ||
268 | /// </remarks> | ||
269 | public const int OS_ATTACH_MSG_INVERT_POINTS = 1; | ||
270 | |||
271 | /// <summary> | ||
272 | /// Instructs osMessageAttachments to only send the message to | ||
273 | /// attachments with a CreatorID that matches the host object CreatorID | ||
274 | /// </summary> | ||
275 | /// <remarks> | ||
276 | /// This would be used if distributed in an object vendor/updater server. | ||
277 | /// </remarks> | ||
278 | public const int OS_ATTACH_MSG_OBJECT_CREATOR = 2; | ||
279 | |||
280 | /// <summary> | ||
281 | /// Instructs osMessageAttachments to only send the message to | ||
282 | /// attachments with a CreatorID that matches the sending script CreatorID | ||
283 | /// </summary> | ||
284 | /// <remarks> | ||
285 | /// This might be used if the script is distributed independently of a | ||
286 | /// containing object. | ||
287 | /// </remarks> | ||
288 | public const int OS_ATTACH_MSG_SCRIPT_CREATOR = 4; | ||
289 | |||
290 | #endregion | ||
291 | |||
240 | public const int LAND_LEVEL = 0; | 292 | public const int LAND_LEVEL = 0; |
241 | public const int LAND_RAISE = 1; | 293 | public const int LAND_RAISE = 1; |
242 | public const int LAND_LOWER = 2; | 294 | public const int LAND_LOWER = 2; |
@@ -329,6 +381,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
329 | public const int PRIM_OMEGA = 32; | 381 | public const int PRIM_OMEGA = 32; |
330 | public const int PRIM_POS_LOCAL = 33; | 382 | public const int PRIM_POS_LOCAL = 33; |
331 | public const int PRIM_LINK_TARGET = 34; | 383 | public const int PRIM_LINK_TARGET = 34; |
384 | public const int PRIM_SLICE = 35; | ||
332 | public const int PRIM_TEXGEN_DEFAULT = 0; | 385 | public const int PRIM_TEXGEN_DEFAULT = 0; |
333 | public const int PRIM_TEXGEN_PLANAR = 1; | 386 | public const int PRIM_TEXGEN_PLANAR = 1; |
334 | 387 | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs index 94405d2..52ca3da 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs | |||
@@ -289,7 +289,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
289 | m_OSSL_Functions.osAvatarStopAnimation(avatar, animation); | 289 | m_OSSL_Functions.osAvatarStopAnimation(avatar, animation); |
290 | } | 290 | } |
291 | 291 | ||
292 | // Avatar functions | 292 | #region Attachment commands |
293 | 293 | ||
294 | public void osForceAttachToAvatar(int attachmentPoint) | 294 | public void osForceAttachToAvatar(int attachmentPoint) |
295 | { | 295 | { |
@@ -311,6 +311,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
311 | m_OSSL_Functions.osForceDetachFromAvatar(); | 311 | m_OSSL_Functions.osForceDetachFromAvatar(); |
312 | } | 312 | } |
313 | 313 | ||
314 | public LSL_List osGetNumberOfAttachments(LSL_Key avatar, LSL_List attachmentPoints) | ||
315 | { | ||
316 | return m_OSSL_Functions.osGetNumberOfAttachments(avatar, attachmentPoints); | ||
317 | } | ||
318 | |||
319 | public void osMessageAttachments(LSL_Key avatar, string message, LSL_List attachmentPoints, int flags) | ||
320 | { | ||
321 | m_OSSL_Functions.osMessageAttachments(avatar, message, attachmentPoints, flags); | ||
322 | } | ||
323 | |||
324 | #endregion | ||
325 | |||
314 | // Texture Draw functions | 326 | // Texture Draw functions |
315 | 327 | ||
316 | public string osMovePen(string drawList, int x, int y) | 328 | public string osMovePen(string drawList, int x, int y) |
@@ -865,7 +877,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
865 | { | 877 | { |
866 | m_OSSL_Functions.osSetSpeed(UUID, SpeedModifier); | 878 | m_OSSL_Functions.osSetSpeed(UUID, SpeedModifier); |
867 | } | 879 | } |
868 | 880 | ||
881 | public LSL_Float osGetHealth(string avatar) | ||
882 | { | ||
883 | return m_OSSL_Functions.osGetHealth(avatar); | ||
884 | } | ||
885 | |||
869 | public void osCauseDamage(string avatar, double damage) | 886 | public void osCauseDamage(string avatar, double damage) |
870 | { | 887 | { |
871 | m_OSSL_Functions.osCauseDamage(avatar, damage); | 888 | m_OSSL_Functions.osCauseDamage(avatar, damage); |
@@ -950,5 +967,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
950 | { | 967 | { |
951 | return m_OSSL_Functions.osGetRezzingObject(); | 968 | return m_OSSL_Functions.osGetRezzingObject(); |
952 | } | 969 | } |
970 | |||
971 | public void osSetContentType(LSL_Key id, string type) | ||
972 | { | ||
973 | m_OSSL_Functions.osSetContentType(id,type); | ||
974 | } | ||
953 | } | 975 | } |
954 | } | 976 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs index 17a0d69..03be2ab 100644 --- a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs +++ b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs | |||
@@ -546,6 +546,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
546 | "OpenSim.Region.ScriptEngine.Shared.dll")); | 546 | "OpenSim.Region.ScriptEngine.Shared.dll")); |
547 | parameters.ReferencedAssemblies.Add(Path.Combine(rootPath, | 547 | parameters.ReferencedAssemblies.Add(Path.Combine(rootPath, |
548 | "OpenSim.Region.ScriptEngine.Shared.Api.Runtime.dll")); | 548 | "OpenSim.Region.ScriptEngine.Shared.Api.Runtime.dll")); |
549 | parameters.ReferencedAssemblies.Add(Path.Combine(rootPath, | ||
550 | "OpenMetaverseTypes.dll")); | ||
549 | 551 | ||
550 | if (lang == enumCompileType.yp) | 552 | if (lang == enumCompileType.yp) |
551 | { | 553 | { |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs index 9e5fb24..22804f5 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs | |||
@@ -164,11 +164,11 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
164 | else | 164 | else |
165 | { | 165 | { |
166 | // Set the values from the touch data provided by the client | 166 | // Set the values from the touch data provided by the client |
167 | touchST = new LSL_Types.Vector3(value.STCoord.X, value.STCoord.Y, value.STCoord.Z); | 167 | touchST = new LSL_Types.Vector3(value.STCoord); |
168 | touchUV = new LSL_Types.Vector3(value.UVCoord.X, value.UVCoord.Y, value.UVCoord.Z); | 168 | touchUV = new LSL_Types.Vector3(value.UVCoord); |
169 | touchNormal = new LSL_Types.Vector3(value.Normal.X, value.Normal.Y, value.Normal.Z); | 169 | touchNormal = new LSL_Types.Vector3(value.Normal); |
170 | touchBinormal = new LSL_Types.Vector3(value.Binormal.X, value.Binormal.Y, value.Binormal.Z); | 170 | touchBinormal = new LSL_Types.Vector3(value.Binormal); |
171 | touchPos = new LSL_Types.Vector3(value.Position.X, value.Position.Y, value.Position.Z); | 171 | touchPos = new LSL_Types.Vector3(value.Position); |
172 | touchFace = value.FaceIndex; | 172 | touchFace = value.FaceIndex; |
173 | } | 173 | } |
174 | } | 174 | } |
@@ -189,19 +189,13 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
189 | Country = account.UserCountry; | 189 | Country = account.UserCountry; |
190 | 190 | ||
191 | Owner = Key; | 191 | Owner = Key; |
192 | Position = new LSL_Types.Vector3( | 192 | Position = new LSL_Types.Vector3(presence.AbsolutePosition); |
193 | presence.AbsolutePosition.X, | ||
194 | presence.AbsolutePosition.Y, | ||
195 | presence.AbsolutePosition.Z); | ||
196 | Rotation = new LSL_Types.Quaternion( | 193 | Rotation = new LSL_Types.Quaternion( |
197 | presence.Rotation.X, | 194 | presence.Rotation.X, |
198 | presence.Rotation.Y, | 195 | presence.Rotation.Y, |
199 | presence.Rotation.Z, | 196 | presence.Rotation.Z, |
200 | presence.Rotation.W); | 197 | presence.Rotation.W); |
201 | Velocity = new LSL_Types.Vector3( | 198 | Velocity = new LSL_Types.Vector3(presence.Velocity); |
202 | presence.Velocity.X, | ||
203 | presence.Velocity.Y, | ||
204 | presence.Velocity.Z); | ||
205 | 199 | ||
206 | Type = 0x01; // Avatar | 200 | Type = 0x01; // Avatar |
207 | if (presence.PresenceType == PresenceType.Npc) | 201 | if (presence.PresenceType == PresenceType.Npc) |
@@ -254,16 +248,12 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
254 | } | 248 | } |
255 | } | 249 | } |
256 | 250 | ||
257 | Position = new LSL_Types.Vector3(part.AbsolutePosition.X, | 251 | Position = new LSL_Types.Vector3(part.AbsolutePosition); |
258 | part.AbsolutePosition.Y, | ||
259 | part.AbsolutePosition.Z); | ||
260 | 252 | ||
261 | Quaternion wr = part.ParentGroup.GroupRotation; | 253 | Quaternion wr = part.ParentGroup.GroupRotation; |
262 | Rotation = new LSL_Types.Quaternion(wr.X, wr.Y, wr.Z, wr.W); | 254 | Rotation = new LSL_Types.Quaternion(wr.X, wr.Y, wr.Z, wr.W); |
263 | 255 | ||
264 | Velocity = new LSL_Types.Vector3(part.Velocity.X, | 256 | Velocity = new LSL_Types.Vector3(part.Velocity); |
265 | part.Velocity.Y, | ||
266 | part.Velocity.Z); | ||
267 | } | 257 | } |
268 | } | 258 | } |
269 | 259 | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs index 8adf4c5..c9c4753 100644 --- a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs +++ b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs | |||
@@ -31,6 +31,11 @@ using System.Globalization; | |||
31 | using System.Text.RegularExpressions; | 31 | using System.Text.RegularExpressions; |
32 | using OpenSim.Framework; | 32 | using OpenSim.Framework; |
33 | 33 | ||
34 | using OpenMetaverse; | ||
35 | using OMV_Vector3 = OpenMetaverse.Vector3; | ||
36 | using OMV_Vector3d = OpenMetaverse.Vector3d; | ||
37 | using OMV_Quaternion = OpenMetaverse.Quaternion; | ||
38 | |||
34 | namespace OpenSim.Region.ScriptEngine.Shared | 39 | namespace OpenSim.Region.ScriptEngine.Shared |
35 | { | 40 | { |
36 | [Serializable] | 41 | [Serializable] |
@@ -54,6 +59,20 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
54 | z = (float)vector.z; | 59 | z = (float)vector.z; |
55 | } | 60 | } |
56 | 61 | ||
62 | public Vector3(OMV_Vector3 vector) | ||
63 | { | ||
64 | x = vector.X; | ||
65 | y = vector.Y; | ||
66 | z = vector.Z; | ||
67 | } | ||
68 | |||
69 | public Vector3(OMV_Vector3d vector) | ||
70 | { | ||
71 | x = vector.X; | ||
72 | y = vector.Y; | ||
73 | z = vector.Z; | ||
74 | } | ||
75 | |||
57 | public Vector3(double X, double Y, double Z) | 76 | public Vector3(double X, double Y, double Z) |
58 | { | 77 | { |
59 | x = X; | 78 | x = X; |
@@ -109,6 +128,26 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
109 | return new list(new object[] { vec }); | 128 | return new list(new object[] { vec }); |
110 | } | 129 | } |
111 | 130 | ||
131 | public static implicit operator OMV_Vector3(Vector3 vec) | ||
132 | { | ||
133 | return new OMV_Vector3((float)vec.x, (float)vec.y, (float)vec.z); | ||
134 | } | ||
135 | |||
136 | public static implicit operator Vector3(OMV_Vector3 vec) | ||
137 | { | ||
138 | return new Vector3(vec); | ||
139 | } | ||
140 | |||
141 | public static implicit operator OMV_Vector3d(Vector3 vec) | ||
142 | { | ||
143 | return new OMV_Vector3d(vec.x, vec.y, vec.z); | ||
144 | } | ||
145 | |||
146 | public static implicit operator Vector3(OMV_Vector3d vec) | ||
147 | { | ||
148 | return new Vector3(vec); | ||
149 | } | ||
150 | |||
112 | public static bool operator ==(Vector3 lhs, Vector3 rhs) | 151 | public static bool operator ==(Vector3 lhs, Vector3 rhs) |
113 | { | 152 | { |
114 | return (lhs.x == rhs.x && lhs.y == rhs.y && lhs.z == rhs.z); | 153 | return (lhs.x == rhs.x && lhs.y == rhs.y && lhs.z == rhs.z); |
@@ -322,6 +361,14 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
322 | s = 1; | 361 | s = 1; |
323 | } | 362 | } |
324 | 363 | ||
364 | public Quaternion(OMV_Quaternion rot) | ||
365 | { | ||
366 | x = rot.X; | ||
367 | y = rot.Y; | ||
368 | z = rot.Z; | ||
369 | s = rot.W; | ||
370 | } | ||
371 | |||
325 | #endregion | 372 | #endregion |
326 | 373 | ||
327 | #region Overriders | 374 | #region Overriders |
@@ -368,6 +415,21 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
368 | return new list(new object[] { r }); | 415 | return new list(new object[] { r }); |
369 | } | 416 | } |
370 | 417 | ||
418 | public static implicit operator OMV_Quaternion(Quaternion rot) | ||
419 | { | ||
420 | // LSL quaternions can normalize to 0, normal Quaternions can't. | ||
421 | if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0) | ||
422 | rot.z = 1; // ZERO_ROTATION = 0,0,0,1 | ||
423 | OMV_Quaternion omvrot = new OMV_Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s); | ||
424 | omvrot.Normalize(); | ||
425 | return omvrot; | ||
426 | } | ||
427 | |||
428 | public static implicit operator Quaternion(OMV_Quaternion rot) | ||
429 | { | ||
430 | return new Quaternion(rot); | ||
431 | } | ||
432 | |||
371 | public static bool operator ==(Quaternion lhs, Quaternion rhs) | 433 | public static bool operator ==(Quaternion lhs, Quaternion rhs) |
372 | { | 434 | { |
373 | // Return true if the fields match: | 435 | // Return true if the fields match: |
@@ -562,12 +624,23 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
562 | else if (m_data[itemIndex] is LSL_Types.LSLString) | 624 | else if (m_data[itemIndex] is LSL_Types.LSLString) |
563 | return new LSLInteger(m_data[itemIndex].ToString()); | 625 | return new LSLInteger(m_data[itemIndex].ToString()); |
564 | else | 626 | else |
565 | throw new InvalidCastException(); | 627 | throw new InvalidCastException(string.Format( |
628 | "{0} expected but {1} given", | ||
629 | typeof(LSL_Types.LSLInteger).Name, | ||
630 | m_data[itemIndex] != null ? | ||
631 | m_data[itemIndex].GetType().Name : "null")); | ||
566 | } | 632 | } |
567 | 633 | ||
568 | public LSL_Types.Vector3 GetVector3Item(int itemIndex) | 634 | public LSL_Types.Vector3 GetVector3Item(int itemIndex) |
569 | { | 635 | { |
570 | return (LSL_Types.Vector3)m_data[itemIndex]; | 636 | if(m_data[itemIndex] is LSL_Types.Vector3) |
637 | return (LSL_Types.Vector3)m_data[itemIndex]; | ||
638 | else | ||
639 | throw new InvalidCastException(string.Format( | ||
640 | "{0} expected but {1} given", | ||
641 | typeof(LSL_Types.Vector3).Name, | ||
642 | m_data[itemIndex] != null ? | ||
643 | m_data[itemIndex].GetType().Name : "null")); | ||
571 | } | 644 | } |
572 | 645 | ||
573 | public LSL_Types.Quaternion GetQuaternionItem(int itemIndex) | 646 | public LSL_Types.Quaternion GetQuaternionItem(int itemIndex) |
diff --git a/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs b/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs index 5c4174e..cee10df 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs | |||
@@ -152,9 +152,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
152 | det[0] = new DetectParams(); | 152 | det[0] = new DetectParams(); |
153 | det[0].Key = remoteClient.AgentId; | 153 | det[0].Key = remoteClient.AgentId; |
154 | det[0].Populate(myScriptEngine.World); | 154 | det[0].Populate(myScriptEngine.World); |
155 | det[0].OffsetPos = new LSL_Types.Vector3(offsetPos.X, | 155 | det[0].OffsetPos = offsetPos; |
156 | offsetPos.Y, | ||
157 | offsetPos.Z); | ||
158 | 156 | ||
159 | if (originalID == 0) | 157 | if (originalID == 0) |
160 | { | 158 | { |
@@ -298,9 +296,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
298 | foreach (DetectedObject detobj in col.Colliders) | 296 | foreach (DetectedObject detobj in col.Colliders) |
299 | { | 297 | { |
300 | DetectParams d = new DetectParams(); | 298 | DetectParams d = new DetectParams(); |
301 | d.Position = new LSL_Types.Vector3(detobj.posVector.X, | 299 | d.Position = detobj.posVector; |
302 | detobj.posVector.Y, | ||
303 | detobj.posVector.Z); | ||
304 | d.Populate(myScriptEngine.World); | 300 | d.Populate(myScriptEngine.World); |
305 | det.Add(d); | 301 | det.Add(d); |
306 | myScriptEngine.PostObjectEvent(localID, new EventParams( | 302 | myScriptEngine.PostObjectEvent(localID, new EventParams( |
@@ -318,9 +314,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
318 | foreach (DetectedObject detobj in col.Colliders) | 314 | foreach (DetectedObject detobj in col.Colliders) |
319 | { | 315 | { |
320 | DetectParams d = new DetectParams(); | 316 | DetectParams d = new DetectParams(); |
321 | d.Position = new LSL_Types.Vector3(detobj.posVector.X, | 317 | d.Position = detobj.posVector; |
322 | detobj.posVector.Y, | ||
323 | detobj.posVector.Z); | ||
324 | d.Populate(myScriptEngine.World); | 318 | d.Populate(myScriptEngine.World); |
325 | det.Add(d); | 319 | det.Add(d); |
326 | myScriptEngine.PostObjectEvent(localID, new EventParams( | 320 | myScriptEngine.PostObjectEvent(localID, new EventParams( |
@@ -337,9 +331,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
337 | foreach (DetectedObject detobj in col.Colliders) | 331 | foreach (DetectedObject detobj in col.Colliders) |
338 | { | 332 | { |
339 | DetectParams d = new DetectParams(); | 333 | DetectParams d = new DetectParams(); |
340 | d.Position = new LSL_Types.Vector3(detobj.posVector.X, | 334 | d.Position = detobj.posVector; |
341 | detobj.posVector.Y, | ||
342 | detobj.posVector.Z); | ||
343 | d.Populate(myScriptEngine.World); | 335 | d.Populate(myScriptEngine.World); |
344 | det.Add(d); | 336 | det.Add(d); |
345 | myScriptEngine.PostObjectEvent(localID, new EventParams( | 337 | myScriptEngine.PostObjectEvent(localID, new EventParams( |
@@ -381,8 +373,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
381 | myScriptEngine.PostObjectEvent(localID, new EventParams( | 373 | myScriptEngine.PostObjectEvent(localID, new EventParams( |
382 | "at_target", new object[] { | 374 | "at_target", new object[] { |
383 | new LSL_Types.LSLInteger(handle), | 375 | new LSL_Types.LSLInteger(handle), |
384 | new LSL_Types.Vector3(targetpos.X,targetpos.Y,targetpos.Z), | 376 | new LSL_Types.Vector3(targetpos), |
385 | new LSL_Types.Vector3(atpos.X,atpos.Y,atpos.Z) }, | 377 | new LSL_Types.Vector3(atpos) }, |
386 | new DetectParams[0])); | 378 | new DetectParams[0])); |
387 | } | 379 | } |
388 | 380 | ||
@@ -399,8 +391,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
399 | myScriptEngine.PostObjectEvent(localID, new EventParams( | 391 | myScriptEngine.PostObjectEvent(localID, new EventParams( |
400 | "at_rot_target", new object[] { | 392 | "at_rot_target", new object[] { |
401 | new LSL_Types.LSLInteger(handle), | 393 | new LSL_Types.LSLInteger(handle), |
402 | new LSL_Types.Quaternion(targetrot.X,targetrot.Y,targetrot.Z,targetrot.W), | 394 | new LSL_Types.Quaternion(targetrot), |
403 | new LSL_Types.Quaternion(atrot.X,atrot.Y,atrot.Z,atrot.W) }, | 395 | new LSL_Types.Quaternion(atrot) }, |
404 | new DetectParams[0])); | 396 | new DetectParams[0])); |
405 | } | 397 | } |
406 | 398 | ||
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index f6cb7df..9f05666 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | |||
@@ -656,7 +656,19 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
656 | if (m_Assemblies.ContainsKey(instance.AssetID)) | 656 | if (m_Assemblies.ContainsKey(instance.AssetID)) |
657 | { | 657 | { |
658 | string assembly = m_Assemblies[instance.AssetID]; | 658 | string assembly = m_Assemblies[instance.AssetID]; |
659 | instance.SaveState(assembly); | 659 | |
660 | try | ||
661 | { | ||
662 | instance.SaveState(assembly); | ||
663 | } | ||
664 | catch (Exception e) | ||
665 | { | ||
666 | m_log.Error( | ||
667 | string.Format( | ||
668 | "[XEngine]: Failed final state save for script {0}.{1}, item UUID {2}, prim UUID {3} in {4}. Exception ", | ||
669 | instance.PrimName, instance.ScriptName, instance.ItemID, instance.ObjectID, World.Name) | ||
670 | , e); | ||
671 | } | ||
660 | } | 672 | } |
661 | 673 | ||
662 | // Clear the event queue and abort the instance thread | 674 | // Clear the event queue and abort the instance thread |
@@ -778,7 +790,18 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
778 | assembly = m_Assemblies[i.AssetID]; | 790 | assembly = m_Assemblies[i.AssetID]; |
779 | 791 | ||
780 | 792 | ||
781 | i.SaveState(assembly); | 793 | try |
794 | { | ||
795 | i.SaveState(assembly); | ||
796 | } | ||
797 | catch (Exception e) | ||
798 | { | ||
799 | m_log.Error( | ||
800 | string.Format( | ||
801 | "[XEngine]: Failed to save state of script {0}.{1}, item UUID {2}, prim UUID {3} in {4}. Exception ", | ||
802 | i.PrimName, i.ScriptName, i.ItemID, i.ObjectID, World.Name) | ||
803 | , e); | ||
804 | } | ||
782 | } | 805 | } |
783 | 806 | ||
784 | instances.Clear(); | 807 | instances.Clear(); |
@@ -971,6 +994,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
971 | // This delay exists to stop mono problems where script compilation and startup would stop the sim | 994 | // This delay exists to stop mono problems where script compilation and startup would stop the sim |
972 | // working properly for the session. | 995 | // working properly for the session. |
973 | System.Threading.Thread.Sleep(m_StartDelay); | 996 | System.Threading.Thread.Sleep(m_StartDelay); |
997 | |||
998 | m_log.InfoFormat("[XEngine]: Performing initial script startup on {0}", m_Scene.Name); | ||
974 | } | 999 | } |
975 | 1000 | ||
976 | object[] o; | 1001 | object[] o; |
@@ -986,13 +1011,13 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
986 | if (m_InitialStartup) | 1011 | if (m_InitialStartup) |
987 | if (scriptsStarted % 50 == 0) | 1012 | if (scriptsStarted % 50 == 0) |
988 | m_log.InfoFormat( | 1013 | m_log.InfoFormat( |
989 | "[XEngine]: Started {0} scripts in {1}", scriptsStarted, m_Scene.RegionInfo.RegionName); | 1014 | "[XEngine]: Started {0} scripts in {1}", scriptsStarted, m_Scene.Name); |
990 | } | 1015 | } |
991 | } | 1016 | } |
992 | 1017 | ||
993 | if (m_InitialStartup) | 1018 | if (m_InitialStartup) |
994 | m_log.InfoFormat( | 1019 | m_log.InfoFormat( |
995 | "[XEngine]: Completed starting {0} scripts on {1}", scriptsStarted, m_Scene.RegionInfo.RegionName); | 1020 | "[XEngine]: Completed starting {0} scripts on {1}", scriptsStarted, m_Scene.Name); |
996 | 1021 | ||
997 | // NOTE: Despite having a lockless queue, this lock is required | 1022 | // NOTE: Despite having a lockless queue, this lock is required |
998 | // to make sure there is never no compile thread while there | 1023 | // to make sure there is never no compile thread while there |
@@ -1053,10 +1078,12 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1053 | return false; | 1078 | return false; |
1054 | } | 1079 | } |
1055 | 1080 | ||
1056 | UUID assetID = item.AssetID; | 1081 | m_log.DebugFormat( |
1082 | "[XEngine] Loading script {0}.{1}, item UUID {2}, prim UUID {3} @ {4}.{5}", | ||
1083 | part.ParentGroup.RootPart.Name, item.Name, itemID, part.UUID, | ||
1084 | part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName); | ||
1057 | 1085 | ||
1058 | //m_log.DebugFormat("[XEngine] Compiling script {0} ({1} on object {2})", | 1086 | UUID assetID = item.AssetID; |
1059 | // item.Name, itemID.ToString(), part.ParentGroup.RootPart.Name); | ||
1060 | 1087 | ||
1061 | ScenePresence presence = m_Scene.GetScenePresence(item.OwnerID); | 1088 | ScenePresence presence = m_Scene.GetScenePresence(item.OwnerID); |
1062 | 1089 | ||
@@ -1235,10 +1262,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1235 | item.Name, startParam, postOnRez, | 1262 | item.Name, startParam, postOnRez, |
1236 | stateSource, m_MaxScriptQueue); | 1263 | stateSource, m_MaxScriptQueue); |
1237 | 1264 | ||
1238 | m_log.DebugFormat( | 1265 | // m_log.DebugFormat( |
1239 | "[XEngine] Loaded script {0}.{1}, script UUID {2}, prim UUID {3} @ {4}.{5}", | 1266 | // "[XEngine] Loaded script {0}.{1}, script UUID {2}, prim UUID {3} @ {4}.{5}", |
1240 | part.ParentGroup.RootPart.Name, item.Name, assetID, part.UUID, | 1267 | // part.ParentGroup.RootPart.Name, item.Name, assetID, part.UUID, |
1241 | part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName); | 1268 | // part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName); |
1242 | 1269 | ||
1243 | if (presence != null) | 1270 | if (presence != null) |
1244 | { | 1271 | { |
@@ -1554,9 +1581,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1554 | else if (p[i] is string) | 1581 | else if (p[i] is string) |
1555 | lsl_p[i] = new LSL_Types.LSLString((string)p[i]); | 1582 | lsl_p[i] = new LSL_Types.LSLString((string)p[i]); |
1556 | else if (p[i] is Vector3) | 1583 | else if (p[i] is Vector3) |
1557 | lsl_p[i] = new LSL_Types.Vector3(((Vector3)p[i]).X, ((Vector3)p[i]).Y, ((Vector3)p[i]).Z); | 1584 | lsl_p[i] = new LSL_Types.Vector3((Vector3)p[i]); |
1558 | else if (p[i] is Quaternion) | 1585 | else if (p[i] is Quaternion) |
1559 | lsl_p[i] = new LSL_Types.Quaternion(((Quaternion)p[i]).X, ((Quaternion)p[i]).Y, ((Quaternion)p[i]).Z, ((Quaternion)p[i]).W); | 1586 | lsl_p[i] = new LSL_Types.Quaternion((Quaternion)p[i]); |
1560 | else if (p[i] is float) | 1587 | else if (p[i] is float) |
1561 | lsl_p[i] = new LSL_Types.LSLFloat((float)p[i]); | 1588 | lsl_p[i] = new LSL_Types.LSLFloat((float)p[i]); |
1562 | else | 1589 | else |
@@ -1580,9 +1607,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1580 | else if (p[i] is string) | 1607 | else if (p[i] is string) |
1581 | lsl_p[i] = new LSL_Types.LSLString((string)p[i]); | 1608 | lsl_p[i] = new LSL_Types.LSLString((string)p[i]); |
1582 | else if (p[i] is Vector3) | 1609 | else if (p[i] is Vector3) |
1583 | lsl_p[i] = new LSL_Types.Vector3(((Vector3)p[i]).X, ((Vector3)p[i]).Y, ((Vector3)p[i]).Z); | 1610 | lsl_p[i] = new LSL_Types.Vector3((Vector3)p[i]); |
1584 | else if (p[i] is Quaternion) | 1611 | else if (p[i] is Quaternion) |
1585 | lsl_p[i] = new LSL_Types.Quaternion(((Quaternion)p[i]).X, ((Quaternion)p[i]).Y, ((Quaternion)p[i]).Z, ((Quaternion)p[i]).W); | 1612 | lsl_p[i] = new LSL_Types.Quaternion((Quaternion)p[i]); |
1586 | else if (p[i] is float) | 1613 | else if (p[i] is float) |
1587 | lsl_p[i] = new LSL_Types.LSLFloat((float)p[i]); | 1614 | lsl_p[i] = new LSL_Types.LSLFloat((float)p[i]); |
1588 | else | 1615 | else |
diff --git a/OpenSim/Server/Base/ServicesServerBase.cs b/OpenSim/Server/Base/ServicesServerBase.cs index b137c05..0cff6ed 100644 --- a/OpenSim/Server/Base/ServicesServerBase.cs +++ b/OpenSim/Server/Base/ServicesServerBase.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | ||
29 | using System.IO; | 30 | using System.IO; |
30 | using System.Reflection; | 31 | using System.Reflection; |
31 | using System.Threading; | 32 | using System.Threading; |
@@ -71,10 +72,17 @@ namespace OpenSim.Server.Base | |||
71 | // | 72 | // |
72 | private string m_pidFile = String.Empty; | 73 | private string m_pidFile = String.Empty; |
73 | 74 | ||
75 | /// <summary> | ||
76 | /// Time at which this server was started | ||
77 | /// </summary> | ||
78 | protected DateTime m_startuptime; | ||
79 | |||
74 | // Handle all the automagical stuff | 80 | // Handle all the automagical stuff |
75 | // | 81 | // |
76 | public ServicesServerBase(string prompt, string[] args) | 82 | public ServicesServerBase(string prompt, string[] args) |
77 | { | 83 | { |
84 | m_startuptime = DateTime.Now; | ||
85 | |||
78 | // Save raw arguments | 86 | // Save raw arguments |
79 | // | 87 | // |
80 | m_Arguments = args; | 88 | m_Arguments = args; |
@@ -250,6 +258,10 @@ namespace OpenSim.Server.Base | |||
250 | "command-script <script>", | 258 | "command-script <script>", |
251 | "Run a command script from file", HandleScript); | 259 | "Run a command script from file", HandleScript); |
252 | 260 | ||
261 | MainConsole.Instance.Commands.AddCommand("General", false, "show uptime", | ||
262 | "show uptime", | ||
263 | "Show server uptime", HandleShow); | ||
264 | |||
253 | 265 | ||
254 | // Allow derived classes to perform initialization that | 266 | // Allow derived classes to perform initialization that |
255 | // needs to be done after the console has opened | 267 | // needs to be done after the console has opened |
@@ -345,5 +357,34 @@ namespace OpenSim.Server.Base | |||
345 | { | 357 | { |
346 | } | 358 | } |
347 | } | 359 | } |
360 | |||
361 | public virtual void HandleShow(string module, string[] cmd) | ||
362 | { | ||
363 | List<string> args = new List<string>(cmd); | ||
364 | |||
365 | args.RemoveAt(0); | ||
366 | |||
367 | string[] showParams = args.ToArray(); | ||
368 | |||
369 | switch (showParams[0]) | ||
370 | { | ||
371 | case "uptime": | ||
372 | MainConsole.Instance.Output(GetUptimeReport()); | ||
373 | break; | ||
374 | } | ||
375 | } | ||
376 | |||
377 | /// <summary> | ||
378 | /// Return a report about the uptime of this server | ||
379 | /// </summary> | ||
380 | /// <returns></returns> | ||
381 | protected string GetUptimeReport() | ||
382 | { | ||
383 | StringBuilder sb = new StringBuilder(String.Format("Time now is {0}\n", DateTime.Now)); | ||
384 | sb.Append(String.Format("Server has been running since {0}, {1}\n", m_startuptime.DayOfWeek, m_startuptime)); | ||
385 | sb.Append(String.Format("That is an elapsed time of {0}\n", DateTime.Now - m_startuptime)); | ||
386 | |||
387 | return sb.ToString(); | ||
388 | } | ||
348 | } | 389 | } |
349 | } | 390 | } |
diff --git a/OpenSim/Server/Handlers/Avatar/AvatarServerPostHandler.cs b/OpenSim/Server/Handlers/Avatar/AvatarServerPostHandler.cs index 393584e..8cd747e 100644 --- a/OpenSim/Server/Handlers/Avatar/AvatarServerPostHandler.cs +++ b/OpenSim/Server/Handlers/Avatar/AvatarServerPostHandler.cs | |||
@@ -137,6 +137,8 @@ namespace OpenSim.Server.Handlers.Avatar | |||
137 | if (!UUID.TryParse(request["UserID"].ToString(), out user)) | 137 | if (!UUID.TryParse(request["UserID"].ToString(), out user)) |
138 | return FailureResult(); | 138 | return FailureResult(); |
139 | 139 | ||
140 | RemoveRequestParamsNotForStorage(request); | ||
141 | |||
140 | AvatarData avatar = new AvatarData(request); | 142 | AvatarData avatar = new AvatarData(request); |
141 | if (m_AvatarService.SetAvatar(user, avatar)) | 143 | if (m_AvatarService.SetAvatar(user, avatar)) |
142 | return SuccessResult(); | 144 | return SuccessResult(); |
@@ -153,11 +155,25 @@ namespace OpenSim.Server.Handlers.Avatar | |||
153 | if (!UUID.TryParse(request["UserID"].ToString(), out user)) | 155 | if (!UUID.TryParse(request["UserID"].ToString(), out user)) |
154 | return FailureResult(); | 156 | return FailureResult(); |
155 | 157 | ||
158 | RemoveRequestParamsNotForStorage(request); | ||
159 | |||
156 | if (m_AvatarService.ResetAvatar(user)) | 160 | if (m_AvatarService.ResetAvatar(user)) |
157 | return SuccessResult(); | 161 | return SuccessResult(); |
158 | 162 | ||
159 | return FailureResult(); | 163 | return FailureResult(); |
160 | } | 164 | } |
165 | |||
166 | /// <summary> | ||
167 | /// Remove parameters that were used to invoke the method and should not in themselves be persisted. | ||
168 | /// </summary> | ||
169 | /// <param name='request'></param> | ||
170 | private void RemoveRequestParamsNotForStorage(Dictionary<string, object> request) | ||
171 | { | ||
172 | request.Remove("VERSIONMAX"); | ||
173 | request.Remove("VERSIONMIN"); | ||
174 | request.Remove("METHOD"); | ||
175 | request.Remove("UserID"); | ||
176 | } | ||
161 | 177 | ||
162 | byte[] SetItems(Dictionary<string, object> request) | 178 | byte[] SetItems(Dictionary<string, object> request) |
163 | { | 179 | { |
@@ -173,6 +189,8 @@ namespace OpenSim.Server.Handlers.Avatar | |||
173 | if (!(request["Names"] is List<string> || request["Values"] is List<string>)) | 189 | if (!(request["Names"] is List<string> || request["Values"] is List<string>)) |
174 | return FailureResult(); | 190 | return FailureResult(); |
175 | 191 | ||
192 | RemoveRequestParamsNotForStorage(request); | ||
193 | |||
176 | List<string> _names = (List<string>)request["Names"]; | 194 | List<string> _names = (List<string>)request["Names"]; |
177 | names = _names.ToArray(); | 195 | names = _names.ToArray(); |
178 | List<string> _values = (List<string>)request["Values"]; | 196 | List<string> _values = (List<string>)request["Values"]; |
diff --git a/OpenSim/Services/AssetService/AssetServiceBase.cs b/OpenSim/Services/AssetService/AssetServiceBase.cs index 177c565..58ab052 100644 --- a/OpenSim/Services/AssetService/AssetServiceBase.cs +++ b/OpenSim/Services/AssetService/AssetServiceBase.cs | |||
@@ -84,7 +84,7 @@ namespace OpenSim.Services.AssetService | |||
84 | 84 | ||
85 | m_Database = LoadPlugin<IAssetDataPlugin>(dllName); | 85 | m_Database = LoadPlugin<IAssetDataPlugin>(dllName); |
86 | if (m_Database == null) | 86 | if (m_Database == null) |
87 | throw new Exception("Could not find a storage interface in the given module"); | 87 | throw new Exception(string.Format("Could not find a storage interface in the module {0}", dllName)); |
88 | 88 | ||
89 | m_Database.Initialise(connString); | 89 | m_Database.Initialise(connString); |
90 | 90 | ||
@@ -96,7 +96,7 @@ namespace OpenSim.Services.AssetService | |||
96 | m_AssetLoader = LoadPlugin<IAssetLoader>(loaderName); | 96 | m_AssetLoader = LoadPlugin<IAssetLoader>(loaderName); |
97 | 97 | ||
98 | if (m_AssetLoader == null) | 98 | if (m_AssetLoader == null) |
99 | throw new Exception("Asset loader could not be loaded"); | 99 | throw new Exception(string.Format("Asset loader could not be loaded from {0}", loaderName)); |
100 | } | 100 | } |
101 | } | 101 | } |
102 | } | 102 | } |
diff --git a/OpenSim/Services/Connectors/SimianGrid/SimianGridServiceConnector.cs b/OpenSim/Services/Connectors/SimianGrid/SimianGridServiceConnector.cs index 0e4d794..67a10b0 100644 --- a/OpenSim/Services/Connectors/SimianGrid/SimianGridServiceConnector.cs +++ b/OpenSim/Services/Connectors/SimianGrid/SimianGridServiceConnector.cs | |||
@@ -112,7 +112,7 @@ namespace OpenSim.Services.Connectors.SimianGrid | |||
112 | // m_log.Warn("Registering region " + regionInfo.RegionName + " (" + regionInfo.RegionID + ") that we are not tracking"); | 112 | // m_log.Warn("Registering region " + regionInfo.RegionName + " (" + regionInfo.RegionID + ") that we are not tracking"); |
113 | 113 | ||
114 | Vector3d minPosition = new Vector3d(regionInfo.RegionLocX, regionInfo.RegionLocY, 0.0); | 114 | Vector3d minPosition = new Vector3d(regionInfo.RegionLocX, regionInfo.RegionLocY, 0.0); |
115 | Vector3d maxPosition = minPosition + new Vector3d(Constants.RegionSize, Constants.RegionSize, 4096.0); | 115 | Vector3d maxPosition = minPosition + new Vector3d(Constants.RegionSize, Constants.RegionSize, Constants.RegionHeight); |
116 | 116 | ||
117 | OSDMap extraData = new OSDMap | 117 | OSDMap extraData = new OSDMap |
118 | { | 118 | { |
@@ -297,7 +297,7 @@ namespace OpenSim.Services.Connectors.SimianGrid | |||
297 | List<GridRegion> foundRegions = new List<GridRegion>(); | 297 | List<GridRegion> foundRegions = new List<GridRegion>(); |
298 | 298 | ||
299 | Vector3d minPosition = new Vector3d(xmin, ymin, 0.0); | 299 | Vector3d minPosition = new Vector3d(xmin, ymin, 0.0); |
300 | Vector3d maxPosition = new Vector3d(xmax, ymax, 4096.0); | 300 | Vector3d maxPosition = new Vector3d(xmax, ymax, Constants.RegionHeight); |
301 | 301 | ||
302 | NameValueCollection requestArgs = new NameValueCollection | 302 | NameValueCollection requestArgs = new NameValueCollection |
303 | { | 303 | { |
diff --git a/OpenSim/Services/GridService/GridService.cs b/OpenSim/Services/GridService/GridService.cs index aab403a..5bdea06 100644 --- a/OpenSim/Services/GridService/GridService.cs +++ b/OpenSim/Services/GridService/GridService.cs | |||
@@ -137,9 +137,14 @@ namespace OpenSim.Services.GridService | |||
137 | if (regionInfos.RegionID == UUID.Zero) | 137 | if (regionInfos.RegionID == UUID.Zero) |
138 | return "Invalid RegionID - cannot be zero UUID"; | 138 | return "Invalid RegionID - cannot be zero UUID"; |
139 | 139 | ||
140 | // This needs better sanity testing. What if regionInfo is registering in | ||
141 | // overlapping coords? | ||
142 | RegionData region = m_Database.Get(regionInfos.RegionLocX, regionInfos.RegionLocY, scopeID); | 140 | RegionData region = m_Database.Get(regionInfos.RegionLocX, regionInfos.RegionLocY, scopeID); |
141 | if ((region != null) && (region.RegionID != regionInfos.RegionID)) | ||
142 | { | ||
143 | m_log.WarnFormat("[GRID SERVICE]: Region {0} tried to register in coordinates {1}, {2} which are already in use in scope {3}.", | ||
144 | regionInfos.RegionID, regionInfos.RegionLocX, regionInfos.RegionLocY, scopeID); | ||
145 | return "Region overlaps another region"; | ||
146 | } | ||
147 | |||
143 | if (region != null) | 148 | if (region != null) |
144 | { | 149 | { |
145 | // There is a preexisting record | 150 | // There is a preexisting record |
@@ -176,19 +181,36 @@ namespace OpenSim.Services.GridService | |||
176 | } | 181 | } |
177 | } | 182 | } |
178 | 183 | ||
179 | if ((region != null) && (region.RegionID != regionInfos.RegionID)) | 184 | // If we get here, the destination is clear. Now for the real check. |
185 | |||
186 | if (!m_AllowDuplicateNames) | ||
180 | { | 187 | { |
181 | m_log.WarnFormat("[GRID SERVICE]: Region {0} tried to register in coordinates {1}, {2} which are already in use in scope {3}.", | 188 | List<RegionData> dupe = m_Database.Get(regionInfos.RegionName, scopeID); |
182 | regionInfos.RegionID, regionInfos.RegionLocX, regionInfos.RegionLocY, scopeID); | 189 | if (dupe != null && dupe.Count > 0) |
183 | return "Region overlaps another region"; | 190 | { |
191 | foreach (RegionData d in dupe) | ||
192 | { | ||
193 | if (d.RegionID != regionInfos.RegionID) | ||
194 | { | ||
195 | m_log.WarnFormat("[GRID SERVICE]: Region {0} tried to register duplicate name with ID {1}.", | ||
196 | regionInfos.RegionName, regionInfos.RegionID); | ||
197 | return "Duplicate region name"; | ||
198 | } | ||
199 | } | ||
200 | } | ||
184 | } | 201 | } |
185 | 202 | ||
203 | // If there is an old record for us, delete it if it is elsewhere. | ||
204 | region = m_Database.Get(regionInfos.RegionID, scopeID); | ||
186 | if ((region != null) && (region.RegionID == regionInfos.RegionID) && | 205 | if ((region != null) && (region.RegionID == regionInfos.RegionID) && |
187 | ((region.posX != regionInfos.RegionLocX) || (region.posY != regionInfos.RegionLocY))) | 206 | ((region.posX != regionInfos.RegionLocX) || (region.posY != regionInfos.RegionLocY))) |
188 | { | 207 | { |
189 | if ((Convert.ToInt32(region.Data["flags"]) & (int)OpenSim.Data.RegionFlags.NoMove) != 0) | 208 | if ((Convert.ToInt32(region.Data["flags"]) & (int)OpenSim.Data.RegionFlags.NoMove) != 0) |
190 | return "Can't move this region"; | 209 | return "Can't move this region"; |
191 | 210 | ||
211 | if ((Convert.ToInt32(region.Data["flags"]) & (int)OpenSim.Data.RegionFlags.LockedOut) != 0) | ||
212 | return "Region locked out"; | ||
213 | |||
192 | // Region reregistering in other coordinates. Delete the old entry | 214 | // Region reregistering in other coordinates. Delete the old entry |
193 | m_log.DebugFormat("[GRID SERVICE]: Region {0} ({1}) was previously registered at {2}-{3}. Deleting old entry.", | 215 | m_log.DebugFormat("[GRID SERVICE]: Region {0} ({1}) was previously registered at {2}-{3}. Deleting old entry.", |
194 | regionInfos.RegionName, regionInfos.RegionID, regionInfos.RegionLocX, regionInfos.RegionLocY); | 216 | regionInfos.RegionName, regionInfos.RegionID, regionInfos.RegionLocX, regionInfos.RegionLocY); |
@@ -203,23 +225,6 @@ namespace OpenSim.Services.GridService | |||
203 | } | 225 | } |
204 | } | 226 | } |
205 | 227 | ||
206 | if (!m_AllowDuplicateNames) | ||
207 | { | ||
208 | List<RegionData> dupe = m_Database.Get(regionInfos.RegionName, scopeID); | ||
209 | if (dupe != null && dupe.Count > 0) | ||
210 | { | ||
211 | foreach (RegionData d in dupe) | ||
212 | { | ||
213 | if (d.RegionID != regionInfos.RegionID) | ||
214 | { | ||
215 | m_log.WarnFormat("[GRID SERVICE]: Region {0} tried to register duplicate name with ID {1}.", | ||
216 | regionInfos.RegionName, regionInfos.RegionID); | ||
217 | return "Duplicate region name"; | ||
218 | } | ||
219 | } | ||
220 | } | ||
221 | } | ||
222 | |||
223 | // Everything is ok, let's register | 228 | // Everything is ok, let's register |
224 | RegionData rdata = RegionInfo2RegionData(regionInfos); | 229 | RegionData rdata = RegionInfo2RegionData(regionInfos); |
225 | rdata.ScopeID = scopeID; | 230 | rdata.ScopeID = scopeID; |
@@ -227,8 +232,6 @@ namespace OpenSim.Services.GridService | |||
227 | if (region != null) | 232 | if (region != null) |
228 | { | 233 | { |
229 | int oldFlags = Convert.ToInt32(region.Data["flags"]); | 234 | int oldFlags = Convert.ToInt32(region.Data["flags"]); |
230 | if ((oldFlags & (int)OpenSim.Data.RegionFlags.LockedOut) != 0) | ||
231 | return "Region locked out"; | ||
232 | 235 | ||
233 | oldFlags &= ~(int)OpenSim.Data.RegionFlags.Reservation; | 236 | oldFlags &= ~(int)OpenSim.Data.RegionFlags.Reservation; |
234 | 237 | ||
diff --git a/OpenSim/Services/HypergridService/HGSuitcaseInventoryService.cs b/OpenSim/Services/HypergridService/HGSuitcaseInventoryService.cs index 6e4b68c..556a0da 100644 --- a/OpenSim/Services/HypergridService/HGSuitcaseInventoryService.cs +++ b/OpenSim/Services/HypergridService/HGSuitcaseInventoryService.cs | |||
@@ -56,10 +56,12 @@ namespace OpenSim.Services.HypergridService | |||
56 | 56 | ||
57 | private string m_HomeURL; | 57 | private string m_HomeURL; |
58 | private IUserAccountService m_UserAccountService; | 58 | private IUserAccountService m_UserAccountService; |
59 | private IAvatarService m_AvatarService; | ||
59 | 60 | ||
60 | // private UserAccountCache m_Cache; | 61 | // private UserAccountCache m_Cache; |
61 | 62 | ||
62 | private ExpiringCache<UUID, List<XInventoryFolder>> m_SuitcaseTrees = new ExpiringCache<UUID, List<XInventoryFolder>>(); | 63 | private ExpiringCache<UUID, List<XInventoryFolder>> m_SuitcaseTrees = new ExpiringCache<UUID, List<XInventoryFolder>>(); |
64 | private ExpiringCache<UUID, AvatarAppearance> m_Appearances = new ExpiringCache<UUID, AvatarAppearance>(); | ||
63 | 65 | ||
64 | public HGSuitcaseInventoryService(IConfigSource config, string configName) | 66 | public HGSuitcaseInventoryService(IConfigSource config, string configName) |
65 | : base(config, configName) | 67 | : base(config, configName) |
@@ -77,7 +79,6 @@ namespace OpenSim.Services.HypergridService | |||
77 | IConfig invConfig = config.Configs[m_ConfigName]; | 79 | IConfig invConfig = config.Configs[m_ConfigName]; |
78 | if (invConfig != null) | 80 | if (invConfig != null) |
79 | { | 81 | { |
80 | // realm = authConfig.GetString("Realm", realm); | ||
81 | string userAccountsDll = invConfig.GetString("UserAccountsService", string.Empty); | 82 | string userAccountsDll = invConfig.GetString("UserAccountsService", string.Empty); |
82 | if (userAccountsDll == string.Empty) | 83 | if (userAccountsDll == string.Empty) |
83 | throw new Exception("Please specify UserAccountsService in HGInventoryService configuration"); | 84 | throw new Exception("Please specify UserAccountsService in HGInventoryService configuration"); |
@@ -87,8 +88,14 @@ namespace OpenSim.Services.HypergridService | |||
87 | if (m_UserAccountService == null) | 88 | if (m_UserAccountService == null) |
88 | throw new Exception(String.Format("Unable to create UserAccountService from {0}", userAccountsDll)); | 89 | throw new Exception(String.Format("Unable to create UserAccountService from {0}", userAccountsDll)); |
89 | 90 | ||
90 | // legacy configuration [obsolete] | 91 | string avatarDll = invConfig.GetString("AvatarService", string.Empty); |
91 | m_HomeURL = invConfig.GetString("ProfileServerURI", string.Empty); | 92 | if (avatarDll == string.Empty) |
93 | throw new Exception("Please specify AvatarService in HGInventoryService configuration"); | ||
94 | |||
95 | m_AvatarService = ServerUtils.LoadPlugin<IAvatarService>(avatarDll, args); | ||
96 | if (m_AvatarService == null) | ||
97 | throw new Exception(String.Format("Unable to create m_AvatarService from {0}", avatarDll)); | ||
98 | |||
92 | // Preferred | 99 | // Preferred |
93 | m_HomeURL = invConfig.GetString("HomeURI", m_HomeURL); | 100 | m_HomeURL = invConfig.GetString("HomeURI", m_HomeURL); |
94 | 101 | ||
@@ -394,7 +401,7 @@ namespace OpenSim.Services.HypergridService | |||
394 | return null; | 401 | return null; |
395 | } | 402 | } |
396 | 403 | ||
397 | if (!IsWithinSuitcaseTree(it.Owner, it.Folder)) | 404 | if (!IsWithinSuitcaseTree(it.Owner, it.Folder) && !IsPartOfAppearance(it.Owner, it.ID)) |
398 | { | 405 | { |
399 | m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: Item {0} (folder {1}) is not within Suitcase", | 406 | m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: Item {0} (folder {1}) is not within Suitcase", |
400 | it.Name, it.Folder); | 407 | it.Name, it.Folder); |
@@ -549,6 +556,52 @@ namespace OpenSim.Services.HypergridService | |||
549 | else return true; | 556 | else return true; |
550 | } | 557 | } |
551 | #endregion | 558 | #endregion |
559 | |||
560 | #region Avatar Appearance | ||
561 | |||
562 | private AvatarAppearance GetAppearance(UUID principalID) | ||
563 | { | ||
564 | AvatarAppearance a = null; | ||
565 | if (m_Appearances.TryGetValue(principalID, out a)) | ||
566 | return a; | ||
567 | |||
568 | a = m_AvatarService.GetAppearance(principalID); | ||
569 | m_Appearances.AddOrUpdate(principalID, a, 5 * 60); // 5minutes | ||
570 | return a; | ||
571 | } | ||
572 | |||
573 | private bool IsPartOfAppearance(UUID principalID, UUID itemID) | ||
574 | { | ||
575 | AvatarAppearance a = GetAppearance(principalID); | ||
576 | |||
577 | if (a == null) | ||
578 | return false; | ||
579 | |||
580 | // Check wearables (body parts and clothes) | ||
581 | for (int i = 0; i < a.Wearables.Length; i++) | ||
582 | { | ||
583 | for (int j = 0; j < a.Wearables[i].Count; j++) | ||
584 | { | ||
585 | if (a.Wearables[i][j].ItemID == itemID) | ||
586 | { | ||
587 | m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: item {0} is a wearable", itemID); | ||
588 | return true; | ||
589 | } | ||
590 | } | ||
591 | } | ||
592 | |||
593 | // Check attachments | ||
594 | if (a.GetAttachmentForItem(itemID) != null) | ||
595 | { | ||
596 | m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: item {0} is an attachment", itemID); | ||
597 | return true; | ||
598 | } | ||
599 | |||
600 | return false; | ||
601 | } | ||
602 | |||
603 | #endregion | ||
604 | |||
552 | } | 605 | } |
553 | 606 | ||
554 | } | 607 | } |
diff --git a/OpenSim/Services/InventoryService/XInventoryService.cs b/OpenSim/Services/InventoryService/XInventoryService.cs index 7518b86..309dab4 100644 --- a/OpenSim/Services/InventoryService/XInventoryService.cs +++ b/OpenSim/Services/InventoryService/XInventoryService.cs | |||
@@ -94,6 +94,7 @@ namespace OpenSim.Services.InventoryService | |||
94 | 94 | ||
95 | m_Database = LoadPlugin<IXInventoryData>(dllName, | 95 | m_Database = LoadPlugin<IXInventoryData>(dllName, |
96 | new Object[] {connString, String.Empty}); | 96 | new Object[] {connString, String.Empty}); |
97 | |||
97 | if (m_Database == null) | 98 | if (m_Database == null) |
98 | throw new Exception("Could not find a storage interface in the given module"); | 99 | throw new Exception("Could not find a storage interface in the given module"); |
99 | } | 100 | } |
@@ -229,10 +230,28 @@ namespace OpenSim.Services.InventoryService | |||
229 | public virtual InventoryFolderBase GetFolderForType(UUID principalID, AssetType type) | 230 | public virtual InventoryFolderBase GetFolderForType(UUID principalID, AssetType type) |
230 | { | 231 | { |
231 | // m_log.DebugFormat("[XINVENTORY SERVICE]: Getting folder type {0} for user {1}", type, principalID); | 232 | // m_log.DebugFormat("[XINVENTORY SERVICE]: Getting folder type {0} for user {1}", type, principalID); |
233 | |||
234 | InventoryFolderBase rootFolder = GetRootFolder(principalID); | ||
235 | |||
236 | if (rootFolder == null) | ||
237 | { | ||
238 | m_log.WarnFormat( | ||
239 | "[XINVENTORY]: Found no root folder for {0} in GetFolderForType() when looking for {1}", | ||
240 | principalID, type); | ||
241 | |||
242 | return null; | ||
243 | } | ||
244 | |||
245 | return GetSystemFolderForType(rootFolder, type); | ||
246 | } | ||
247 | |||
248 | private InventoryFolderBase GetSystemFolderForType(InventoryFolderBase rootFolder, AssetType type) | ||
249 | { | ||
250 | // m_log.DebugFormat("[XINVENTORY SERVICE]: Getting folder type {0} for user {1}", type, principalID); | ||
232 | 251 | ||
233 | XInventoryFolder[] folders = m_Database.GetFolders( | 252 | XInventoryFolder[] folders = m_Database.GetFolders( |
234 | new string[] { "agentID", "type"}, | 253 | new string[] { "agentID", "parentFolderID", "type"}, |
235 | new string[] { principalID.ToString(), ((int)type).ToString() }); | 254 | new string[] { rootFolder.Owner.ToString(), rootFolder.ID.ToString(), ((int)type).ToString() }); |
236 | 255 | ||
237 | if (folders.Length == 0) | 256 | if (folders.Length == 0) |
238 | { | 257 | { |
@@ -308,22 +327,38 @@ namespace OpenSim.Services.InventoryService | |||
308 | if (check != null) | 327 | if (check != null) |
309 | return false; | 328 | return false; |
310 | 329 | ||
311 | if (folder.Type == (short)AssetType.Folder | 330 | if (folder.Type != (short)AssetType.Folder && folder.Type != (short)AssetType.Unknown) |
312 | || folder.Type == (short)AssetType.Unknown | ||
313 | || folder.Type == (short)AssetType.OutfitFolder | ||
314 | || GetFolderForType(folder.Owner, (AssetType)(folder.Type)) == null) | ||
315 | { | 331 | { |
316 | XInventoryFolder xFolder = ConvertFromOpenSim(folder); | 332 | InventoryFolderBase rootFolder = GetRootFolder(folder.Owner); |
317 | return m_Database.StoreFolder(xFolder); | 333 | |
318 | } | 334 | if (rootFolder == null) |
319 | else | 335 | { |
320 | { | 336 | m_log.WarnFormat( |
321 | m_log.WarnFormat( | 337 | "[XINVENTORY]: Found no root folder for {0} in AddFolder() when looking for {1}", |
322 | "[XINVENTORY]: Folder of type {0} already exists when tried to add {1} to {2} for {3}", | 338 | folder.Owner, folder.Type); |
323 | folder.Type, folder.Name, folder.ParentID, folder.Owner); | 339 | |
340 | return false; | ||
341 | } | ||
342 | |||
343 | // Check we're not trying to add this as a system folder. | ||
344 | if (folder.ParentID == rootFolder.ID) | ||
345 | { | ||
346 | InventoryFolderBase existingSystemFolder | ||
347 | = GetSystemFolderForType(rootFolder, (AssetType)folder.Type); | ||
348 | |||
349 | if (existingSystemFolder != null) | ||
350 | { | ||
351 | m_log.WarnFormat( | ||
352 | "[XINVENTORY]: System folder of type {0} already exists when tried to add {1} to {2} for {3}", | ||
353 | folder.Type, folder.Name, folder.ParentID, folder.Owner); | ||
354 | |||
355 | return false; | ||
356 | } | ||
357 | } | ||
324 | } | 358 | } |
325 | 359 | ||
326 | return false; | 360 | XInventoryFolder xFolder = ConvertFromOpenSim(folder); |
361 | return m_Database.StoreFolder(xFolder); | ||
327 | } | 362 | } |
328 | 363 | ||
329 | public virtual bool UpdateFolder(InventoryFolderBase folder) | 364 | public virtual bool UpdateFolder(InventoryFolderBase folder) |
diff --git a/OpenSim/Tests/Common/Helpers/SceneHelpers.cs b/OpenSim/Tests/Common/Helpers/SceneHelpers.cs index 7598cc3..fc49169 100644 --- a/OpenSim/Tests/Common/Helpers/SceneHelpers.cs +++ b/OpenSim/Tests/Common/Helpers/SceneHelpers.cs | |||
@@ -245,7 +245,7 @@ namespace OpenSim.Tests.Common | |||
245 | config.AddConfig("Modules"); | 245 | config.AddConfig("Modules"); |
246 | config.AddConfig("InventoryService"); | 246 | config.AddConfig("InventoryService"); |
247 | config.Configs["Modules"].Set("InventoryServices", "LocalInventoryServicesConnector"); | 247 | config.Configs["Modules"].Set("InventoryServices", "LocalInventoryServicesConnector"); |
248 | config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Services.InventoryService.dll:InventoryService"); | 248 | config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Services.InventoryService.dll:XInventoryService"); |
249 | config.Configs["InventoryService"].Set("StorageProvider", "OpenSim.Tests.Common.dll"); | 249 | config.Configs["InventoryService"].Set("StorageProvider", "OpenSim.Tests.Common.dll"); |
250 | 250 | ||
251 | LocalInventoryServicesConnector inventoryService = new LocalInventoryServicesConnector(); | 251 | LocalInventoryServicesConnector inventoryService = new LocalInventoryServicesConnector(); |
diff --git a/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs b/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs index b3a7c9e..87d9410 100644 --- a/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs +++ b/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs | |||
@@ -199,7 +199,9 @@ namespace OpenSim.Tests.Common | |||
199 | string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None); | 199 | string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None); |
200 | 200 | ||
201 | InventoryFolderBase newFolder | 201 | InventoryFolderBase newFolder |
202 | = new InventoryFolderBase(UUID.Random(), components[0], parentFolder.Owner, parentFolder.ID); | 202 | = new InventoryFolderBase( |
203 | UUID.Random(), components[0], parentFolder.Owner, (short)AssetType.Unknown, parentFolder.ID, 0); | ||
204 | |||
203 | inventoryService.AddFolder(newFolder); | 205 | inventoryService.AddFolder(newFolder); |
204 | 206 | ||
205 | if (components.Length > 1) | 207 | if (components.Length > 1) |
diff --git a/OpenSim/Tests/Common/Mock/TestClient.cs b/OpenSim/Tests/Common/Mock/TestClient.cs index 6add130..4e3bc67 100644 --- a/OpenSim/Tests/Common/Mock/TestClient.cs +++ b/OpenSim/Tests/Common/Mock/TestClient.cs | |||
@@ -935,12 +935,12 @@ namespace OpenSim.Tests.Common.Mock | |||
935 | Close(); | 935 | Close(); |
936 | } | 936 | } |
937 | 937 | ||
938 | public void Close(bool c) | 938 | public void Close() |
939 | { | 939 | { |
940 | Close(); | 940 | Close(true, false); |
941 | } | 941 | } |
942 | 942 | ||
943 | public void Close() | 943 | public void Close(bool sendStop, bool force) |
944 | { | 944 | { |
945 | // Fire the callback for this connection closing | 945 | // Fire the callback for this connection closing |
946 | // This is necesary to get the presence detector to notice that a client has logged out. | 946 | // This is necesary to get the presence detector to notice that a client has logged out. |
diff --git a/OpenSim/Tests/Common/Mock/TestXInventoryDataPlugin.cs b/OpenSim/Tests/Common/Mock/TestXInventoryDataPlugin.cs new file mode 100644 index 0000000..bca5979 --- /dev/null +++ b/OpenSim/Tests/Common/Mock/TestXInventoryDataPlugin.cs | |||
@@ -0,0 +1,131 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Linq; | ||
31 | using System.Reflection; | ||
32 | using log4net; | ||
33 | using OpenMetaverse; | ||
34 | using OpenSim.Framework; | ||
35 | using OpenSim.Data; | ||
36 | |||
37 | namespace OpenSim.Tests.Common.Mock | ||
38 | { | ||
39 | public class TestXInventoryDataPlugin : IXInventoryData | ||
40 | { | ||
41 | private Dictionary<UUID, XInventoryFolder> m_allFolders = new Dictionary<UUID, XInventoryFolder>(); | ||
42 | private Dictionary<UUID, XInventoryItem> m_allItems = new Dictionary<UUID, XInventoryItem>(); | ||
43 | |||
44 | public TestXInventoryDataPlugin(string conn, string realm) {} | ||
45 | |||
46 | public XInventoryItem[] GetItems(string[] fields, string[] vals) | ||
47 | { | ||
48 | List<XInventoryItem> origItems = Get<XInventoryItem>(fields, vals, m_allItems.Values.ToList()); | ||
49 | |||
50 | return origItems.Select(i => i.Clone()).ToArray(); | ||
51 | } | ||
52 | |||
53 | public XInventoryFolder[] GetFolders(string[] fields, string[] vals) | ||
54 | { | ||
55 | List<XInventoryFolder> origFolders | ||
56 | = Get<XInventoryFolder>(fields, vals, m_allFolders.Values.ToList()); | ||
57 | |||
58 | return origFolders.Select(f => f.Clone()).ToArray(); | ||
59 | } | ||
60 | |||
61 | private List<T> Get<T>(string[] fields, string[] vals, List<T> inputEntities) | ||
62 | { | ||
63 | List<T> entities = inputEntities; | ||
64 | |||
65 | for (int i = 0; i < fields.Length; i++) | ||
66 | { | ||
67 | entities | ||
68 | = entities.Where( | ||
69 | e => | ||
70 | { | ||
71 | FieldInfo fi = typeof(T).GetField(fields[i]); | ||
72 | if (fi == null) | ||
73 | throw new NotImplementedException(string.Format("No field {0} for val {1}", fields[i], vals[i])); | ||
74 | |||
75 | return fi.GetValue(e).ToString() == vals[i]; | ||
76 | } | ||
77 | ).ToList(); | ||
78 | } | ||
79 | |||
80 | return entities; | ||
81 | } | ||
82 | |||
83 | public bool StoreFolder(XInventoryFolder folder) | ||
84 | { | ||
85 | m_allFolders[folder.folderID] = folder.Clone(); | ||
86 | |||
87 | // Console.WriteLine("Added folder {0} {1}", folder.folderName, folder.folderID); | ||
88 | |||
89 | return true; | ||
90 | } | ||
91 | |||
92 | public bool StoreItem(XInventoryItem item) | ||
93 | { | ||
94 | m_allItems[item.inventoryID] = item.Clone(); | ||
95 | |||
96 | // Console.WriteLine("Added item {0} {1}, creator {2}, owner {3}", item.inventoryName, item.inventoryID, item.creatorID, item.avatarID); | ||
97 | |||
98 | return true; | ||
99 | } | ||
100 | |||
101 | public bool DeleteFolders(string field, string val) | ||
102 | { | ||
103 | return DeleteFolders(new string[] { field }, new string[] { val }); | ||
104 | } | ||
105 | |||
106 | public bool DeleteFolders(string[] fields, string[] vals) | ||
107 | { | ||
108 | XInventoryFolder[] foldersToDelete = GetFolders(fields, vals); | ||
109 | Array.ForEach(foldersToDelete, f => m_allFolders.Remove(f.folderID)); | ||
110 | |||
111 | return true; | ||
112 | } | ||
113 | |||
114 | public bool DeleteItems(string field, string val) | ||
115 | { | ||
116 | return DeleteItems(new string[] { field }, new string[] { val }); | ||
117 | } | ||
118 | |||
119 | public bool DeleteItems(string[] fields, string[] vals) | ||
120 | { | ||
121 | XInventoryItem[] itemsToDelete = GetItems(fields, vals); | ||
122 | Array.ForEach(itemsToDelete, i => m_allItems.Remove(i.inventoryID)); | ||
123 | |||
124 | return true; | ||
125 | } | ||
126 | |||
127 | public bool MoveItem(string id, string newParent) { throw new NotImplementedException(); } | ||
128 | public XInventoryItem[] GetActiveGestures(UUID principalID) { throw new NotImplementedException(); } | ||
129 | public int GetAssetPermissions(UUID principalID, UUID assetID) { throw new NotImplementedException(); } | ||
130 | } | ||
131 | } \ No newline at end of file | ||
diff --git a/OpenSim/Tests/Common/TestHelpers.cs b/OpenSim/Tests/Common/TestHelpers.cs index 30121fe..57da802 100644 --- a/OpenSim/Tests/Common/TestHelpers.cs +++ b/OpenSim/Tests/Common/TestHelpers.cs | |||
@@ -95,6 +95,7 @@ namespace OpenSim.Tests.Common | |||
95 | public static void EnableLogging() | 95 | public static void EnableLogging() |
96 | { | 96 | { |
97 | log4net.Config.XmlConfigurator.Configure(EnableLoggingConfigStream); | 97 | log4net.Config.XmlConfigurator.Configure(EnableLoggingConfigStream); |
98 | EnableLoggingConfigStream.Position = 0; | ||
98 | } | 99 | } |
99 | 100 | ||
100 | /// <summary> | 101 | /// <summary> |
diff --git a/OpenSim/Tests/Torture/NPCTortureTests.cs b/OpenSim/Tests/Performance/NPCPerformanceTests.cs index 731df68..627765b 100644 --- a/OpenSim/Tests/Torture/NPCTortureTests.cs +++ b/OpenSim/Tests/Performance/NPCPerformanceTests.cs | |||
@@ -47,10 +47,10 @@ using OpenSim.Services.AvatarService; | |||
47 | using OpenSim.Tests.Common; | 47 | using OpenSim.Tests.Common; |
48 | using OpenSim.Tests.Common.Mock; | 48 | using OpenSim.Tests.Common.Mock; |
49 | 49 | ||
50 | namespace OpenSim.Tests.Torture | 50 | namespace OpenSim.Tests.Performance |
51 | { | 51 | { |
52 | /// <summary> | 52 | /// <summary> |
53 | /// NPC torture tests | 53 | /// NPC performance tests |
54 | /// </summary> | 54 | /// </summary> |
55 | /// <remarks> | 55 | /// <remarks> |
56 | /// Don't rely on the numbers given by these tests - they will vary a lot depending on what is already cached, | 56 | /// Don't rely on the numbers given by these tests - they will vary a lot depending on what is already cached, |
@@ -58,7 +58,7 @@ namespace OpenSim.Tests.Torture | |||
58 | /// earlier tests. | 58 | /// earlier tests. |
59 | /// </remarks> | 59 | /// </remarks> |
60 | [TestFixture] | 60 | [TestFixture] |
61 | public class NPCTortureTests | 61 | public class NPCPerformanceTests |
62 | { | 62 | { |
63 | private TestScene scene; | 63 | private TestScene scene; |
64 | private AvatarFactoryModule afm; | 64 | private AvatarFactoryModule afm; |
diff --git a/OpenSim/Tests/Torture/ObjectTortureTests.cs b/OpenSim/Tests/Performance/ObjectPerformanceTests.cs index 195d47b..2264d86 100644 --- a/OpenSim/Tests/Torture/ObjectTortureTests.cs +++ b/OpenSim/Tests/Performance/ObjectPerformanceTests.cs | |||
@@ -36,10 +36,10 @@ using OpenSim.Region.Framework.Scenes; | |||
36 | using OpenSim.Tests.Common; | 36 | using OpenSim.Tests.Common; |
37 | using OpenSim.Tests.Common.Mock; | 37 | using OpenSim.Tests.Common.Mock; |
38 | 38 | ||
39 | namespace OpenSim.Tests.Torture | 39 | namespace OpenSim.Tests.Performance |
40 | { | 40 | { |
41 | /// <summary> | 41 | /// <summary> |
42 | /// Object torture tests | 42 | /// Object performance tests |
43 | /// </summary> | 43 | /// </summary> |
44 | /// <remarks> | 44 | /// <remarks> |
45 | /// Don't rely on the numbers given by these tests - they will vary a lot depending on what is already cached, | 45 | /// Don't rely on the numbers given by these tests - they will vary a lot depending on what is already cached, |
@@ -47,7 +47,7 @@ namespace OpenSim.Tests.Torture | |||
47 | /// earlier tests. | 47 | /// earlier tests. |
48 | /// </remarks> | 48 | /// </remarks> |
49 | [TestFixture] | 49 | [TestFixture] |
50 | public class ObjectTortureTests | 50 | public class ObjectPerformanceTests |
51 | { | 51 | { |
52 | [TearDown] | 52 | [TearDown] |
53 | public void TearDown() | 53 | public void TearDown() |
diff --git a/OpenSim/Tests/Torture/ScriptTortureTests.cs b/OpenSim/Tests/Performance/ScriptPerformanceTests.cs index 24f278f..d708abd 100644 --- a/OpenSim/Tests/Torture/ScriptTortureTests.cs +++ b/OpenSim/Tests/Performance/ScriptPerformanceTests.cs | |||
@@ -42,10 +42,10 @@ using OpenSim.Region.ScriptEngine.XEngine; | |||
42 | using OpenSim.Tests.Common; | 42 | using OpenSim.Tests.Common; |
43 | using OpenSim.Tests.Common.Mock; | 43 | using OpenSim.Tests.Common.Mock; |
44 | 44 | ||
45 | namespace OpenSim.Tests.Torture | 45 | namespace OpenSim.Tests.Performance |
46 | { | 46 | { |
47 | /// <summary> | 47 | /// <summary> |
48 | /// Script torture tests | 48 | /// Script performance tests |
49 | /// </summary> | 49 | /// </summary> |
50 | /// <remarks> | 50 | /// <remarks> |
51 | /// Don't rely on the numbers given by these tests - they will vary a lot depending on what is already cached, | 51 | /// Don't rely on the numbers given by these tests - they will vary a lot depending on what is already cached, |
@@ -53,7 +53,7 @@ namespace OpenSim.Tests.Torture | |||
53 | /// earlier tests. | 53 | /// earlier tests. |
54 | /// </remarks> | 54 | /// </remarks> |
55 | [TestFixture] | 55 | [TestFixture] |
56 | public class ScriptTortureTests | 56 | public class ScriptPerformanceTests |
57 | { | 57 | { |
58 | private TestScene m_scene; | 58 | private TestScene m_scene; |
59 | private XEngine m_xEngine; | 59 | private XEngine m_xEngine; |
diff --git a/OpenSim/Tests/Stress/VectorRenderModuleStressTests.cs b/OpenSim/Tests/Stress/VectorRenderModuleStressTests.cs new file mode 100644 index 0000000..1f220c0 --- /dev/null +++ b/OpenSim/Tests/Stress/VectorRenderModuleStressTests.cs | |||
@@ -0,0 +1,132 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.IO; | ||
31 | using System.Linq; | ||
32 | using System.Reflection; | ||
33 | using System.Threading; | ||
34 | using log4net.Config; | ||
35 | using NUnit.Framework; | ||
36 | using OpenMetaverse; | ||
37 | using OpenMetaverse.Assets; | ||
38 | using OpenSim.Framework; | ||
39 | using OpenSim.Region.CoreModules.Scripting.DynamicTexture; | ||
40 | using OpenSim.Region.CoreModules.Scripting.VectorRender; | ||
41 | using OpenSim.Region.Framework.Scenes; | ||
42 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
43 | using OpenSim.Tests.Common; | ||
44 | using OpenSim.Tests.Common.Mock; | ||
45 | |||
46 | namespace OpenSim.Tests.Stress | ||
47 | { | ||
48 | [TestFixture] | ||
49 | public class VectorRenderModuleStressTests : OpenSimTestCase | ||
50 | { | ||
51 | public Scene Scene { get; private set; } | ||
52 | public DynamicTextureModule Dtm { get; private set; } | ||
53 | public VectorRenderModule Vrm { get; private set; } | ||
54 | |||
55 | private void SetupScene(bool reuseTextures) | ||
56 | { | ||
57 | Scene = new SceneHelpers().SetupScene(); | ||
58 | |||
59 | Dtm = new DynamicTextureModule(); | ||
60 | Dtm.ReuseTextures = reuseTextures; | ||
61 | |||
62 | Vrm = new VectorRenderModule(); | ||
63 | |||
64 | SceneHelpers.SetupSceneModules(Scene, Dtm, Vrm); | ||
65 | } | ||
66 | |||
67 | [Test] | ||
68 | public void TestConcurrentRepeatedDraw() | ||
69 | { | ||
70 | int threads = 4; | ||
71 | TestHelpers.InMethod(); | ||
72 | |||
73 | SetupScene(false); | ||
74 | |||
75 | List<Drawer> drawers = new List<Drawer>(); | ||
76 | |||
77 | for (int i = 0; i < threads; i++) | ||
78 | { | ||
79 | Drawer d = new Drawer(this, i); | ||
80 | drawers.Add(d); | ||
81 | Console.WriteLine("Starting drawer {0}", i); | ||
82 | Util.FireAndForget(o => d.Draw()); | ||
83 | } | ||
84 | |||
85 | Thread.Sleep(10 * 60 * 1000); | ||
86 | |||
87 | drawers.ForEach(d => d.Ready = false); | ||
88 | drawers.ForEach(d => Console.WriteLine("Drawer {0} drew {1} textures", d.Number, d.Pass + 1)); | ||
89 | } | ||
90 | |||
91 | class Drawer | ||
92 | { | ||
93 | public int Number { get; private set; } | ||
94 | public int Pass { get; private set; } | ||
95 | public bool Ready { get; set; } | ||
96 | |||
97 | private VectorRenderModuleStressTests m_tests; | ||
98 | |||
99 | public Drawer(VectorRenderModuleStressTests tests, int number) | ||
100 | { | ||
101 | m_tests = tests; | ||
102 | Number = number; | ||
103 | Ready = true; | ||
104 | } | ||
105 | |||
106 | public void Draw() | ||
107 | { | ||
108 | SceneObjectGroup so = SceneHelpers.AddSceneObject(m_tests.Scene); | ||
109 | |||
110 | while (Ready) | ||
111 | { | ||
112 | UUID originalTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID; | ||
113 | |||
114 | // Ensure unique text | ||
115 | string text = string.Format("{0:D2}{1}", Number, Pass); | ||
116 | |||
117 | m_tests.Dtm.AddDynamicTextureData( | ||
118 | m_tests.Scene.RegionInfo.RegionID, | ||
119 | so.UUID, | ||
120 | m_tests.Vrm.GetContentType(), | ||
121 | string.Format("PenColour BLACK; MoveTo 40,220; FontSize 32; Text {0};", text), | ||
122 | "", | ||
123 | 0); | ||
124 | |||
125 | Assert.That(originalTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID)); | ||
126 | |||
127 | Pass++; | ||
128 | } | ||
129 | } | ||
130 | } | ||
131 | } | ||
132 | } \ No newline at end of file | ||
@@ -1,8 +1,6 @@ | |||
1 | Welcome to OpenSim! | 1 | Welcome to OpenSim! |
2 | 2 | ||
3 | ================== | 3 | # Overview |
4 | ==== OVERVIEW ==== | ||
5 | ================== | ||
6 | 4 | ||
7 | OpenSim is a BSD Licensed Open Source project to develop a functioning | 5 | OpenSim is a BSD Licensed Open Source project to develop a functioning |
8 | virtual worlds server platform capable of supporting multiple clients | 6 | virtual worlds server platform capable of supporting multiple clients |
@@ -12,16 +10,12 @@ C#, and can run under Mono or the Microsoft .NET runtimes. | |||
12 | This is considered an alpha release. Some stuff works, a lot doesn't. | 10 | This is considered an alpha release. Some stuff works, a lot doesn't. |
13 | If it breaks, you get to keep *both* pieces. | 11 | If it breaks, you get to keep *both* pieces. |
14 | 12 | ||
15 | ========================= | 13 | # Compiling OpenSim |
16 | === Compiling OpenSim === | ||
17 | ========================= | ||
18 | 14 | ||
19 | Please see BUILDING.txt if you downloaded a source distribution and | 15 | Please see BUILDING.md if you downloaded a source distribution and |
20 | need to build OpenSim before running it. | 16 | need to build OpenSim before running it. |
21 | 17 | ||
22 | ================================== | 18 | # Running OpenSim on Windows |
23 | === Running OpenSim on Windows === | ||
24 | ================================== | ||
25 | 19 | ||
26 | We recommend that you run OpenSim from a command prompt on Windows in order | 20 | We recommend that you run OpenSim from a command prompt on Windows in order |
27 | to capture any errors. | 21 | to capture any errors. |
@@ -33,9 +27,7 @@ To run OpenSim from a command prompt | |||
33 | 27 | ||
34 | Now see the "Configuring OpenSim" section | 28 | Now see the "Configuring OpenSim" section |
35 | 29 | ||
36 | ================================ | 30 | # Running OpenSim on Linux |
37 | === Running OpenSim on Linux === | ||
38 | ================================ | ||
39 | 31 | ||
40 | You will need Mono >= 2.4.3 to run OpenSim. On some Linux distributions you | 32 | You will need Mono >= 2.4.3 to run OpenSim. On some Linux distributions you |
41 | may need to install additional packages. See http://opensimulator.org/wiki/Dependencies | 33 | may need to install additional packages. See http://opensimulator.org/wiki/Dependencies |
@@ -48,14 +40,12 @@ To run OpenSim, from the unpacked distribution type: | |||
48 | 40 | ||
49 | Now see the "Configuring OpenSim" section | 41 | Now see the "Configuring OpenSim" section |
50 | 42 | ||
51 | =========================== | 43 | # Configuring OpenSim |
52 | === Configuring OpenSim === | ||
53 | =========================== | ||
54 | 44 | ||
55 | When OpenSim starts for the first time, you will be prompted with a | 45 | When OpenSim starts for the first time, you will be prompted with a |
56 | series of questions that look something like: | 46 | series of questions that look something like: |
57 | 47 | ||
58 | [09-17 03:54:40] DEFAULT REGION CONFIG: Simulator Name [OpenSim Test]: | 48 | [09-17 03:54:40] DEFAULT REGION CONFIG: Simulator Name [OpenSim Test]: |
59 | 49 | ||
60 | For all the options except simulator name, you can safely hit enter to accept | 50 | For all the options except simulator name, you can safely hit enter to accept |
61 | the default if you want to connect using a client on the same machine or over | 51 | the default if you want to connect using a client on the same machine or over |
@@ -72,7 +62,7 @@ in-world. You can also use these details to perform your first login. | |||
72 | 62 | ||
73 | Once you are presented with a prompt that looks like: | 63 | Once you are presented with a prompt that looks like: |
74 | 64 | ||
75 | Region (My region name) # | 65 | Region (My region name) # |
76 | 66 | ||
77 | You have successfully started OpenSim. | 67 | You have successfully started OpenSim. |
78 | 68 | ||
@@ -83,9 +73,7 @@ Helpful resources: | |||
83 | * http://opensimulator.org/wiki/Configuration | 73 | * http://opensimulator.org/wiki/Configuration |
84 | * http://opensimulator.org/wiki/Configuring_Regions | 74 | * http://opensimulator.org/wiki/Configuring_Regions |
85 | 75 | ||
86 | ================================== | 76 | # Connecting to your OpenSim |
87 | === Connecting to your OpenSim === | ||
88 | ================================== | ||
89 | 77 | ||
90 | By default your sim will be available for login on port 9000. You can login by | 78 | By default your sim will be available for login on port 9000. You can login by |
91 | adding -loginuri http://127.0.0.1:9000 to the command that starts Second Life | 79 | adding -loginuri http://127.0.0.1:9000 to the command that starts Second Life |
@@ -96,15 +84,11 @@ http://192.168.1.2:9000) | |||
96 | To login, use the avatar details that you gave for your estate ownership or the | 84 | To login, use the avatar details that you gave for your estate ownership or the |
97 | one you set up using the "create user" command. | 85 | one you set up using the "create user" command. |
98 | 86 | ||
99 | =================== | 87 | # Bug reports |
100 | === Bug reports === | ||
101 | =================== | ||
102 | 88 | ||
103 | In the very likely event of bugs biting you (err, your OpenSim) we | 89 | In the very likely event of bugs biting you (err, your OpenSim) we |
104 | encourage you to see whether the problem has already been reported on | 90 | encourage you to see whether the problem has already been reported on |
105 | the OpenSim mantis system. You can find the OpenSim mantis system at | 91 | the [OpenSim mantis system](http://opensimulator.org/mantis/main_page.php). |
106 | |||
107 | http://opensimulator.org/mantis/main_page.php | ||
108 | 92 | ||
109 | If your bug has already been reported, you might want to add to the | 93 | If your bug has already been reported, you might want to add to the |
110 | bug description and supply additional information. | 94 | bug description and supply additional information. |
@@ -119,9 +103,7 @@ mantis"). Useful information to include: | |||
119 | 103 | ||
120 | mono --debug OpenSim.exe | 104 | mono --debug OpenSim.exe |
121 | 105 | ||
122 | =================================== | 106 | # More Information on OpenSim |
123 | === More Information on OpenSim === | ||
124 | =================================== | ||
125 | 107 | ||
126 | More extensive information on building, running, and configuring | 108 | More extensive information on building, running, and configuring |
127 | OpenSim, as well as how to report bugs, and participate in the OpenSim | 109 | OpenSim, as well as how to report bugs, and participate in the OpenSim |
diff --git a/ThirdPartyLicenses/Newtonsoft-JsonDotNet.txt b/ThirdPartyLicenses/Newtonsoft-JsonDotNet.txt deleted file mode 100644 index 457daca..0000000 --- a/ThirdPartyLicenses/Newtonsoft-JsonDotNet.txt +++ /dev/null | |||
@@ -1,23 +0,0 @@ | |||
1 | Json.NET | ||
2 | License: The MIT License | ||
3 | Copyright (c) 2007 James Newton-King | ||
4 | |||
5 | |||
6 | Permission is hereby granted, free of charge, to any person obtaining | ||
7 | a copy of this software and associated documentation files (the | ||
8 | "Software"), to deal in the Software without restriction, including | ||
9 | without limitation the rights to use, copy, modify, merge, publish, | ||
10 | distribute, sublicense, and/or sell copies of the Software, and to | ||
11 | permit persons to whom the Software is furnished to do so, subject to | ||
12 | the following conditions: | ||
13 | |||
14 | The above copyright notice and this permission notice shall be | ||
15 | included in all copies or substantial portions of the Software. | ||
16 | |||
17 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, | ||
18 | EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF | ||
19 | MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND | ||
20 | NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE | ||
21 | LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION | ||
22 | OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION | ||
23 | WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. \ No newline at end of file | ||
diff --git a/bin/Newtonsoft.Json.Net20.dll b/bin/Newtonsoft.Json.Net20.dll deleted file mode 100755 index 177d9b5..0000000 --- a/bin/Newtonsoft.Json.Net20.dll +++ /dev/null | |||
Binary files differ | |||
diff --git a/bin/Newtonsoft.Json.XML b/bin/Newtonsoft.Json.XML deleted file mode 100644 index 1a1e56c..0000000 --- a/bin/Newtonsoft.Json.XML +++ /dev/null | |||
@@ -1,5827 +0,0 @@ | |||
1 | <?xml version="1.0"?> | ||
2 | <doc> | ||
3 | <assembly> | ||
4 | <name>Newtonsoft.Json.Net20</name> | ||
5 | </assembly> | ||
6 | <members> | ||
7 | <member name="T:Newtonsoft.Json.Bson.BsonReader"> | ||
8 | <summary> | ||
9 | Represents a reader that provides fast, non-cached, forward-only access to serialized Json data. | ||
10 | </summary> | ||
11 | </member> | ||
12 | <member name="T:Newtonsoft.Json.JsonReader"> | ||
13 | <summary> | ||
14 | Represents a reader that provides fast, non-cached, forward-only access to serialized Json data. | ||
15 | </summary> | ||
16 | </member> | ||
17 | <member name="M:Newtonsoft.Json.JsonReader.#ctor"> | ||
18 | <summary> | ||
19 | Initializes a new instance of the <see cref="T:Newtonsoft.Json.JsonReader"/> class with the specified <see cref="T:System.IO.TextReader"/>. | ||
20 | </summary> | ||
21 | </member> | ||
22 | <member name="M:Newtonsoft.Json.JsonReader.Read"> | ||
23 | <summary> | ||
24 | Reads the next JSON token from the stream. | ||
25 | </summary> | ||
26 | <returns>true if the next token was read successfully; false if there are no more tokens to read.</returns> | ||
27 | </member> | ||
28 | <member name="M:Newtonsoft.Json.JsonReader.ReadAsBytes"> | ||
29 | <summary> | ||
30 | Reads the next JSON token from the stream as a <see cref="T:Byte[]"/>. | ||
31 | </summary> | ||
32 | <returns>A <see cref="T:Byte[]"/> or a null reference if the next JSON token is null.</returns> | ||
33 | </member> | ||
34 | <member name="M:Newtonsoft.Json.JsonReader.Skip"> | ||
35 | <summary> | ||
36 | Skips the children of the current token. | ||
37 | </summary> | ||
38 | </member> | ||
39 | <member name="M:Newtonsoft.Json.JsonReader.SetToken(Newtonsoft.Json.JsonToken)"> | ||
40 | <summary> | ||
41 | Sets the current token. | ||
42 | </summary> | ||
43 | <param name="newToken">The new token.</param> | ||
44 | </member> | ||
45 | <member name="M:Newtonsoft.Json.JsonReader.SetToken(Newtonsoft.Json.JsonToken,System.Object)"> | ||
46 | <summary> | ||
47 | Sets the current token and value. | ||
48 | </summary> | ||
49 | <param name="newToken">The new token.</param> | ||
50 | <param name="value">The value.</param> | ||
51 | </member> | ||
52 | <member name="M:Newtonsoft.Json.JsonReader.SetStateBasedOnCurrent"> | ||
53 | <summary> | ||
54 | Sets the state based on current token type. | ||
55 | </summary> | ||
56 | </member> | ||
57 | <member name="M:Newtonsoft.Json.JsonReader.System#IDisposable#Dispose"> | ||
58 | <summary> | ||
59 | Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources. | ||
60 | </summary> | ||
61 | </member> | ||
62 | <member name="M:Newtonsoft.Json.JsonReader.Dispose(System.Boolean)"> | ||
63 | <summary> | ||
64 | Releases unmanaged and - optionally - managed resources | ||
65 | </summary> | ||
66 | <param name="disposing"><c>true</c> to release both managed and unmanaged resources; <c>false</c> to release only unmanaged resources.</param> | ||
67 | </member> | ||
68 | <member name="M:Newtonsoft.Json.JsonReader.Close"> | ||
69 | <summary> | ||
70 | Changes the <see cref="T:Newtonsoft.Json.JsonReader.State"/> to Closed. | ||
71 | </summary> | ||
72 | </member> | ||
73 | <member name="P:Newtonsoft.Json.JsonReader.CurrentState"> | ||
74 | <summary> | ||
75 | Gets the current reader state. | ||
76 | </summary> | ||
77 | <value>The current reader state.</value> | ||
78 | </member> | ||
79 | <member name="P:Newtonsoft.Json.JsonReader.QuoteChar"> | ||
80 | <summary> | ||
81 | Gets the quotation mark character used to enclose the value of a string. | ||
82 | </summary> | ||
83 | </member> | ||
84 | <member name="P:Newtonsoft.Json.JsonReader.TokenType"> | ||
85 | <summary> | ||
86 | Gets the type of the current Json token. | ||
87 | </summary> | ||
88 | </member> | ||
89 | <member name="P:Newtonsoft.Json.JsonReader.Value"> | ||
90 | <summary> | ||
91 | Gets the text value of the current Json token. | ||
92 | </summary> | ||
93 | </member> | ||
94 | <member name="P:Newtonsoft.Json.JsonReader.ValueType"> | ||
95 | <summary> | ||
96 | Gets The Common Language Runtime (CLR) type for the current Json token. | ||
97 | </summary> | ||
98 | </member> | ||
99 | <member name="P:Newtonsoft.Json.JsonReader.Depth"> | ||
100 | <summary> | ||
101 | Gets the depth of the current token in the JSON document. | ||
102 | </summary> | ||
103 | <value>The depth of the current token in the JSON document.</value> | ||
104 | </member> | ||
105 | <member name="T:Newtonsoft.Json.JsonReader.State"> | ||
106 | <summary> | ||
107 | Specifies the state of the reader. | ||
108 | </summary> | ||
109 | </member> | ||
110 | <member name="F:Newtonsoft.Json.JsonReader.State.Start"> | ||
111 | <summary> | ||
112 | The Read method has not been called. | ||
113 | </summary> | ||
114 | </member> | ||
115 | <member name="F:Newtonsoft.Json.JsonReader.State.Complete"> | ||
116 | <summary> | ||
117 | The end of the file has been reached successfully. | ||
118 | </summary> | ||
119 | </member> | ||
120 | <member name="F:Newtonsoft.Json.JsonReader.State.Property"> | ||
121 | <summary> | ||
122 | Reader is at a property. | ||
123 | </summary> | ||
124 | </member> | ||
125 | <member name="F:Newtonsoft.Json.JsonReader.State.ObjectStart"> | ||
126 | <summary> | ||
127 | Reader is at the start of an object. | ||
128 | </summary> | ||
129 | </member> | ||
130 | <member name="F:Newtonsoft.Json.JsonReader.State.Object"> | ||
131 | <summary> | ||
132 | Reader is in an object. | ||
133 | </summary> | ||
134 | </member> | ||
135 | <member name="F:Newtonsoft.Json.JsonReader.State.ArrayStart"> | ||
136 | <summary> | ||
137 | Reader is at the start of an array. | ||
138 | </summary> | ||
139 | </member> | ||
140 | <member name="F:Newtonsoft.Json.JsonReader.State.Array"> | ||
141 | <summary> | ||
142 | Reader is in an array. | ||
143 | </summary> | ||
144 | </member> | ||
145 | <member name="F:Newtonsoft.Json.JsonReader.State.Closed"> | ||
146 | <summary> | ||
147 | The Close method has been called. | ||
148 | </summary> | ||
149 | </member> | ||
150 | <member name="F:Newtonsoft.Json.JsonReader.State.PostValue"> | ||
151 | <summary> | ||
152 | Reader has just read a value. | ||
153 | </summary> | ||
154 | </member> | ||
155 | <member name="F:Newtonsoft.Json.JsonReader.State.ConstructorStart"> | ||
156 | <summary> | ||
157 | Reader is at the start of a constructor. | ||
158 | </summary> | ||
159 | </member> | ||
160 | <member name="F:Newtonsoft.Json.JsonReader.State.Constructor"> | ||
161 | <summary> | ||
162 | Reader in a constructor. | ||
163 | </summary> | ||
164 | </member> | ||
165 | <member name="F:Newtonsoft.Json.JsonReader.State.Error"> | ||
166 | <summary> | ||
167 | An error occurred that prevents the read operation from continuing. | ||
168 | </summary> | ||
169 | </member> | ||
170 | <member name="F:Newtonsoft.Json.JsonReader.State.Finished"> | ||
171 | <summary> | ||
172 | The end of the file has been reached successfully. | ||
173 | </summary> | ||
174 | </member> | ||
175 | <member name="M:Newtonsoft.Json.Bson.BsonReader.#ctor(System.IO.Stream)"> | ||
176 | <summary> | ||
177 | Initializes a new instance of the <see cref="T:Newtonsoft.Json.Bson.BsonReader"/> class. | ||
178 | </summary> | ||
179 | <param name="stream">The stream.</param> | ||
180 | </member> | ||
181 | <member name="M:Newtonsoft.Json.Bson.BsonReader.#ctor(System.IO.Stream,System.Boolean,System.DateTimeKind)"> | ||
182 | <summary> | ||
183 | Initializes a new instance of the <see cref="T:Newtonsoft.Json.Bson.BsonReader"/> class. | ||
184 | </summary> | ||
185 | <param name="stream">The stream.</param> | ||
186 | <param name="readRootValueAsArray">if set to <c>true</c> the root object will be read as a JSON array.</param> | ||
187 | <param name="dateTimeKindHandling">The <see cref="T:System.DateTimeKind"/> used when reading <see cref="T:System.DateTime"/> values from BSON.</param> | ||
188 | </member> | ||
189 | <member name="M:Newtonsoft.Json.Bson.BsonReader.ReadAsBytes"> | ||
190 | <summary> | ||
191 | Reads the next JSON token from the stream as a <see cref="T:Byte[]"/>. | ||
192 | </summary> | ||
193 | <returns> | ||
194 | A <see cref="T:Byte[]"/> or a null reference if the next JSON token is null. | ||
195 | </returns> | ||
196 | </member> | ||
197 | <member name="M:Newtonsoft.Json.Bson.BsonReader.Read"> | ||
198 | <summary> | ||
199 | Reads the next JSON token from the stream. | ||
200 | </summary> | ||
201 | <returns> | ||
202 | true if the next token was read successfully; false if there are no more tokens to read. | ||
203 | </returns> | ||
204 | </member> | ||
205 | <member name="P:Newtonsoft.Json.Bson.BsonReader.ReadRootValueAsArray"> | ||
206 | <summary> | ||
207 | Gets or sets a value indicating whether the root object will be read as a JSON array. | ||
208 | </summary> | ||
209 | <value> | ||
210 | <c>true</c> if the root object will be read as a JSON array; otherwise, <c>false</c>. | ||
211 | </value> | ||
212 | </member> | ||
213 | <member name="P:Newtonsoft.Json.Bson.BsonReader.DateTimeKindHandling"> | ||
214 | <summary> | ||
215 | Gets or sets the <see cref="T:System.DateTimeKind"/> used when reading <see cref="T:System.DateTime"/> values from BSON. | ||
216 | </summary> | ||
217 | <value>The <see cref="T:System.DateTimeKind"/> used when reading <see cref="T:System.DateTime"/> values from BSON.</value> | ||
218 | </member> | ||
219 | <member name="T:Newtonsoft.Json.Bson.BsonWriter"> | ||
220 | <summary> | ||
221 | Represents a writer that provides a fast, non-cached, forward-only way of generating Json data. | ||
222 | </summary> | ||
223 | </member> | ||
224 | <member name="T:Newtonsoft.Json.Linq.JTokenWriter"> | ||
225 | <summary> | ||
226 | Represents a writer that provides a fast, non-cached, forward-only way of generating Json data. | ||
227 | </summary> | ||
228 | </member> | ||
229 | <member name="T:Newtonsoft.Json.JsonWriter"> | ||
230 | <summary> | ||
231 | Represents a writer that provides a fast, non-cached, forward-only way of generating Json data. | ||
232 | </summary> | ||
233 | </member> | ||
234 | <member name="M:Newtonsoft.Json.JsonWriter.#ctor"> | ||
235 | <summary> | ||
236 | Creates an instance of the <c>JsonWriter</c> class. | ||
237 | </summary> | ||
238 | </member> | ||
239 | <member name="M:Newtonsoft.Json.JsonWriter.Flush"> | ||
240 | <summary> | ||
241 | Flushes whatever is in the buffer to the underlying streams and also flushes the underlying stream. | ||
242 | </summary> | ||
243 | </member> | ||
244 | <member name="M:Newtonsoft.Json.JsonWriter.Close"> | ||
245 | <summary> | ||
246 | Closes this stream and the underlying stream. | ||
247 | </summary> | ||
248 | </member> | ||
249 | <member name="M:Newtonsoft.Json.JsonWriter.WriteStartObject"> | ||
250 | <summary> | ||
251 | Writes the beginning of a Json object. | ||
252 | </summary> | ||
253 | </member> | ||
254 | <member name="M:Newtonsoft.Json.JsonWriter.WriteEndObject"> | ||
255 | <summary> | ||
256 | Writes the end of a Json object. | ||
257 | </summary> | ||
258 | </member> | ||
259 | <member name="M:Newtonsoft.Json.JsonWriter.WriteStartArray"> | ||
260 | <summary> | ||
261 | Writes the beginning of a Json array. | ||
262 | </summary> | ||
263 | </member> | ||
264 | <member name="M:Newtonsoft.Json.JsonWriter.WriteEndArray"> | ||
265 | <summary> | ||
266 | Writes the end of an array. | ||
267 | </summary> | ||
268 | </member> | ||
269 | <member name="M:Newtonsoft.Json.JsonWriter.WriteStartConstructor(System.String)"> | ||
270 | <summary> | ||
271 | Writes the start of a constructor with the given name. | ||
272 | </summary> | ||
273 | <param name="name">The name of the constructor.</param> | ||
274 | </member> | ||
275 | <member name="M:Newtonsoft.Json.JsonWriter.WriteEndConstructor"> | ||
276 | <summary> | ||
277 | Writes the end constructor. | ||
278 | </summary> | ||
279 | </member> | ||
280 | <member name="M:Newtonsoft.Json.JsonWriter.WritePropertyName(System.String)"> | ||
281 | <summary> | ||
282 | Writes the property name of a name/value pair on a Json object. | ||
283 | </summary> | ||
284 | <param name="name">The name of the property.</param> | ||
285 | </member> | ||
286 | <member name="M:Newtonsoft.Json.JsonWriter.WriteEnd"> | ||
287 | <summary> | ||
288 | Writes the end of the current Json object or array. | ||
289 | </summary> | ||
290 | </member> | ||
291 | <member name="M:Newtonsoft.Json.JsonWriter.WriteToken(Newtonsoft.Json.JsonReader)"> | ||
292 | <summary> | ||
293 | Writes the current <see cref="T:Newtonsoft.Json.JsonReader"/> token. | ||
294 | </summary> | ||
295 | <param name="reader">The <see cref="T:Newtonsoft.Json.JsonReader"/> to read the token from.</param> | ||
296 | </member> | ||
297 | <member name="M:Newtonsoft.Json.JsonWriter.WriteEnd(Newtonsoft.Json.JsonToken)"> | ||
298 | <summary> | ||
299 | Writes the specified end token. | ||
300 | </summary> | ||
301 | <param name="token">The end token to write.</param> | ||
302 | </member> | ||
303 | <member name="M:Newtonsoft.Json.JsonWriter.WriteIndent"> | ||
304 | <summary> | ||
305 | Writes indent characters. | ||
306 | </summary> | ||
307 | </member> | ||
308 | <member name="M:Newtonsoft.Json.JsonWriter.WriteValueDelimiter"> | ||
309 | <summary> | ||
310 | Writes the JSON value delimiter. | ||
311 | </summary> | ||
312 | </member> | ||
313 | <member name="M:Newtonsoft.Json.JsonWriter.WriteIndentSpace"> | ||
314 | <summary> | ||
315 | Writes an indent space. | ||
316 | </summary> | ||
317 | </member> | ||
318 | <member name="M:Newtonsoft.Json.JsonWriter.WriteNull"> | ||
319 | <summary> | ||
320 | Writes a null value. | ||
321 | </summary> | ||
322 | </member> | ||
323 | <member name="M:Newtonsoft.Json.JsonWriter.WriteUndefined"> | ||
324 | <summary> | ||
325 | Writes an undefined value. | ||
326 | </summary> | ||
327 | </member> | ||
328 | <member name="M:Newtonsoft.Json.JsonWriter.WriteRaw(System.String)"> | ||
329 | <summary> | ||
330 | Writes raw JSON without changing the writer's state. | ||
331 | </summary> | ||
332 | <param name="json">The raw JSON to write.</param> | ||
333 | </member> | ||
334 | <member name="M:Newtonsoft.Json.JsonWriter.WriteRawValue(System.String)"> | ||
335 | <summary> | ||
336 | Writes raw JSON where a value is expected and updates the writer's state. | ||
337 | </summary> | ||
338 | <param name="json">The raw JSON to write.</param> | ||
339 | </member> | ||
340 | <member name="M:Newtonsoft.Json.JsonWriter.WriteValue(System.String)"> | ||
341 | <summary> | ||
342 | Writes a <see cref="T:System.String"/> value. | ||
343 | </summary> | ||
344 | <param name="value">The <see cref="T:System.String"/> value to write.</param> | ||
345 | </member> | ||
346 | <member name="M:Newtonsoft.Json.JsonWriter.WriteValue(System.Int32)"> | ||
347 | <summary> | ||
348 | Writes a <see cref="T:System.Int32"/> value. | ||
349 | </summary> | ||
350 | <param name="value">The <see cref="T:System.Int32"/> value to write.</param> | ||
351 | </member> | ||
352 | <member name="M:Newtonsoft.Json.JsonWriter.WriteValue(System.UInt32)"> | ||
353 | <summary> | ||
354 | Writes a <see cref="T:System.UInt32"/> value. | ||
355 | </summary> | ||
356 | <param name="value">The <see cref="T:System.UInt32"/> value to write.</param> | ||
357 | </member> | ||
358 | <member name="M:Newtonsoft.Json.JsonWriter.WriteValue(System.Int64)"> | ||
359 | <summary> | ||
360 | Writes a <see cref="T:System.Int64"/> value. | ||
361 | </summary> | ||
362 | <param name="value">The <see cref="T:System.Int64"/> value to write.</param> | ||
363 | </member> | ||
364 | <member name="M:Newtonsoft.Json.JsonWriter.WriteValue(System.UInt64)"> | ||
365 | <summary> | ||
366 | Writes a <see cref="T:System.UInt64"/> value. | ||
367 | </summary> | ||
368 | <param name="value">The <see cref="T:System.UInt64"/> value to write.</param> | ||
369 | </member> | ||
370 | <member name="M:Newtonsoft.Json.JsonWriter.WriteValue(System.Single)"> | ||
371 | <summary> | ||
372 | Writes a <see cref="T:System.Single"/> value. | ||
373 | </summary> | ||
374 | <param name="value">The <see cref="T:System.Single"/> value to write.</param> | ||
375 | </member> | ||
376 | <member name="M:Newtonsoft.Json.JsonWriter.WriteValue(System.Double)"> | ||
377 | <summary> | ||
378 | Writes a <see cref="T:System.Double"/> value. | ||
379 | </summary> | ||
380 | <param name="value">The <see cref="T:System.Double"/> value to write.</param> | ||
381 | </member> | ||
382 | <member name="M:Newtonsoft.Json.JsonWriter.WriteValue(System.Boolean)"> | ||
383 | <summary> | ||
384 | Writes a <see cref="T:System.Boolean"/> value. | ||
385 | </summary> | ||
386 | <param name="value">The <see cref="T:System.Boolean"/> value to write.</param> | ||
387 | </member> | ||
388 | <member name="M:Newtonsoft.Json.JsonWriter.WriteValue(System.Int16)"> | ||
389 | <summary> | ||
390 | Writes a <see cref="T:System.Int16"/> value. | ||
391 | </summary> | ||
392 | <param name="value">The <see cref="T:System.Int16"/> value to write.</param> | ||
393 | </member> | ||
394 | <member name="M:Newtonsoft.Json.JsonWriter.WriteValue(System.UInt16)"> | ||
395 | <summary> | ||
396 | Writes a <see cref="T:System.UInt16"/> value. | ||
397 | </summary> | ||
398 | <param name="value">The <see cref="T:System.UInt16"/> value to write.</param> | ||
399 | </member> | ||
400 | <member name="M:Newtonsoft.Json.JsonWriter.WriteValue(System.Char)"> | ||
401 | <summary> | ||
402 | Writes a <see cref="T:System.Char"/> value. | ||
403 | </summary> | ||
404 | <param name="value">The <see cref="T:System.Char"/> value to write.</param> | ||
405 | </member> | ||
406 | <member name="M:Newtonsoft.Json.JsonWriter.WriteValue(System.Byte)"> | ||
407 | <summary> | ||
408 | Writes a <see cref="T:System.Byte"/> value. | ||
409 | </summary> | ||
410 | <param name="value">The <see cref="T:System.Byte"/> value to write.</param> | ||
411 | </member> | ||
412 | <member name="M:Newtonsoft.Json.JsonWriter.WriteValue(System.SByte)"> | ||
413 | <summary> | ||
414 | Writes a <see cref="T:System.SByte"/> value. | ||
415 | </summary> | ||
416 | <param name="value">The <see cref="T:System.SByte"/> value to write.</param> | ||
417 | </member> | ||
418 | <member name="M:Newtonsoft.Json.JsonWriter.WriteValue(System.Decimal)"> | ||
419 | <summary> | ||
420 | Writes a <see cref="T:System.Decimal"/> value. | ||
421 | </summary> | ||
422 | <param name="value">The <see cref="T:System.Decimal"/> value to write.</param> | ||
423 | </member> | ||
424 | <member name="M:Newtonsoft.Json.JsonWriter.WriteValue(System.DateTime)"> | ||
425 | <summary> | ||
426 | Writes a <see cref="T:System.DateTime"/> value. | ||
427 | </summary> | ||
428 | <param name="value">The <see cref="T:System.DateTime"/> value to write.</param> | ||
429 | </member> | ||
430 | <member name="M:Newtonsoft.Json.JsonWriter.WriteValue(System.Nullable{System.Int32})"> | ||
431 | <summary> | ||
432 | Writes a <see cref="T:System.Nullable`1"/> value. | ||
433 | </summary> | ||
434 | <param name="value">The <see cref="T:System.Nullable`1"/> value to write.</param> | ||
435 | </member> | ||
436 | <member name="M:Newtonsoft.Json.JsonWriter.WriteValue(System.Nullable{System.UInt32})"> | ||
437 | <summary> | ||
438 | Writes a <see cref="T:System.Nullable`1"/> value. | ||
439 | </summary> | ||
440 | <param name="value">The <see cref="T:System.Nullable`1"/> value to write.</param> | ||
441 | </member> | ||
442 | <member name="M:Newtonsoft.Json.JsonWriter.WriteValue(System.Nullable{System.Int64})"> | ||
443 | <summary> | ||
444 | Writes a <see cref="T:System.Nullable`1"/> value. | ||
445 | </summary> | ||
446 | <param name="value">The <see cref="T:System.Nullable`1"/> value to write.</param> | ||
447 | </member> | ||
448 | <member name="M:Newtonsoft.Json.JsonWriter.WriteValue(System.Nullable{System.UInt64})"> | ||
449 | <summary> | ||
450 | Writes a <see cref="T:System.Nullable`1"/> value. | ||
451 | </summary> | ||
452 | <param name="value">The <see cref="T:System.Nullable`1"/> value to write.</param> | ||
453 | </member> | ||
454 | <member name="M:Newtonsoft.Json.JsonWriter.WriteValue(System.Nullable{System.Single})"> | ||
455 | <summary> | ||
456 | Writes a <see cref="T:System.Nullable`1"/> value. | ||
457 | </summary> | ||
458 | <param name="value">The <see cref="T:System.Nullable`1"/> value to write.</param> | ||
459 | </member> | ||
460 | <member name="M:Newtonsoft.Json.JsonWriter.WriteValue(System.Nullable{System.Double})"> | ||
461 | <summary> | ||
462 | Writes a <see cref="T:System.Nullable`1"/> value. | ||
463 | </summary> | ||
464 | <param name="value">The <see cref="T:System.Nullable`1"/> value to write.</param> | ||
465 | </member> | ||
466 | <member name="M:Newtonsoft.Json.JsonWriter.WriteValue(System.Nullable{System.Boolean})"> | ||
467 | <summary> | ||
468 | Writes a <see cref="T:System.Nullable`1"/> value. | ||
469 | </summary> | ||
470 | <param name="value">The <see cref="T:System.Nullable`1"/> value to write.</param> | ||
471 | </member> | ||
472 | <member name="M:Newtonsoft.Json.JsonWriter.WriteValue(System.Nullable{System.Int16})"> | ||
473 | <summary> | ||
474 | Writes a <see cref="T:System.Nullable`1"/> value. | ||
475 | </summary> | ||
476 | <param name="value">The <see cref="T:System.Nullable`1"/> value to write.</param> | ||
477 | </member> | ||
478 | <member name="M:Newtonsoft.Json.JsonWriter.WriteValue(System.Nullable{System.UInt16})"> | ||
479 | <summary> | ||
480 | Writes a <see cref="T:System.Nullable`1"/> value. | ||
481 | </summary> | ||
482 | <param name="value">The <see cref="T:System.Nullable`1"/> value to write.</param> | ||
483 | </member> | ||
484 | <member name="M:Newtonsoft.Json.JsonWriter.WriteValue(System.Nullable{System.Char})"> | ||
485 | <summary> | ||
486 | Writes a <see cref="T:System.Nullable`1"/> value. | ||
487 | </summary> | ||
488 | <param name="value">The <see cref="T:System.Nullable`1"/> value to write.</param> | ||
489 | </member> | ||
490 | <member name="M:Newtonsoft.Json.JsonWriter.WriteValue(System.Nullable{System.Byte})"> | ||
491 | <summary> | ||
492 | Writes a <see cref="T:System.Nullable`1"/> value. | ||
493 | </summary> | ||
494 | <param name="value">The <see cref="T:System.Nullable`1"/> value to write.</param> | ||
495 | </member> | ||
496 | <member name="M:Newtonsoft.Json.JsonWriter.WriteValue(System.Nullable{System.SByte})"> | ||
497 | <summary> | ||
498 | Writes a <see cref="T:System.Nullable`1"/> value. | ||
499 | </summary> | ||
500 | <param name="value">The <see cref="T:System.Nullable`1"/> value to write.</param> | ||
501 | </member> | ||
502 | <member name="M:Newtonsoft.Json.JsonWriter.WriteValue(System.Nullable{System.Decimal})"> | ||
503 | <summary> | ||
504 | Writes a <see cref="T:System.Nullable`1"/> value. | ||
505 | </summary> | ||
506 | <param name="value">The <see cref="T:System.Nullable`1"/> value to write.</param> | ||
507 | </member> | ||
508 | <member name="M:Newtonsoft.Json.JsonWriter.WriteValue(System.Nullable{System.DateTime})"> | ||
509 | <summary> | ||
510 | Writes a <see cref="T:System.Nullable`1"/> value. | ||
511 | </summary> | ||
512 | <param name="value">The <see cref="T:System.Nullable`1"/> value to write.</param> | ||
513 | </member> | ||
514 | <member name="M:Newtonsoft.Json.JsonWriter.WriteValue(System.Byte[])"> | ||
515 | <summary> | ||
516 | Writes a <see cref="T:Byte[]"/> value. | ||
517 | </summary> | ||
518 | <param name="value">The <see cref="T:Byte[]"/> value to write.</param> | ||
519 | </member> | ||
520 | <member name="M:Newtonsoft.Json.JsonWriter.WriteValue(System.Object)"> | ||
521 | <summary> | ||
522 | Writes a <see cref="T:System.Object"/> value. | ||
523 | An error will raised if the value cannot be written as a single JSON token. | ||
524 | </summary> | ||
525 | <param name="value">The <see cref="T:System.Object"/> value to write.</param> | ||
526 | </member> | ||
527 | <member name="M:Newtonsoft.Json.JsonWriter.WriteComment(System.String)"> | ||
528 | <summary> | ||
529 | Writes out a comment <code>/*...*/</code> containing the specified text. | ||
530 | </summary> | ||
531 | <param name="text">Text to place inside the comment.</param> | ||
532 | </member> | ||
533 | <member name="M:Newtonsoft.Json.JsonWriter.WriteWhitespace(System.String)"> | ||
534 | <summary> | ||
535 | Writes out the given white space. | ||
536 | </summary> | ||
537 | <param name="ws">The string of white space characters.</param> | ||
538 | </member> | ||
539 | <member name="P:Newtonsoft.Json.JsonWriter.Top"> | ||
540 | <summary> | ||
541 | Gets the top. | ||
542 | </summary> | ||
543 | <value>The top.</value> | ||
544 | </member> | ||
545 | <member name="P:Newtonsoft.Json.JsonWriter.WriteState"> | ||
546 | <summary> | ||
547 | Gets the state of the writer. | ||
548 | </summary> | ||
549 | </member> | ||
550 | <member name="P:Newtonsoft.Json.JsonWriter.Formatting"> | ||
551 | <summary> | ||
552 | Indicates how the output is formatted. | ||
553 | </summary> | ||
554 | </member> | ||
555 | <member name="M:Newtonsoft.Json.Linq.JTokenWriter.#ctor(Newtonsoft.Json.Linq.JContainer)"> | ||
556 | <summary> | ||
557 | Initializes a new instance of the <see cref="T:Newtonsoft.Json.Linq.JTokenWriter"/> class writing to the given <see cref="T:Newtonsoft.Json.Linq.JContainer"/>. | ||
558 | </summary> | ||
559 | <param name="container">The container being written to.</param> | ||
560 | </member> | ||
561 | <member name="M:Newtonsoft.Json.Linq.JTokenWriter.#ctor"> | ||
562 | <summary> | ||
563 | Initializes a new instance of the <see cref="T:Newtonsoft.Json.Linq.JTokenWriter"/> class. | ||
564 | </summary> | ||
565 | </member> | ||
566 | <member name="M:Newtonsoft.Json.Linq.JTokenWriter.Flush"> | ||
567 | <summary> | ||
568 | Flushes whatever is in the buffer to the underlying streams and also flushes the underlying stream. | ||
569 | </summary> | ||
570 | </member> | ||
571 | <member name="M:Newtonsoft.Json.Linq.JTokenWriter.Close"> | ||
572 | <summary> | ||
573 | Closes this stream and the underlying stream. | ||
574 | </summary> | ||
575 | </member> | ||
576 | <member name="M:Newtonsoft.Json.Linq.JTokenWriter.WriteStartObject"> | ||
577 | <summary> | ||
578 | Writes the beginning of a Json object. | ||
579 | </summary> | ||
580 | </member> | ||
581 | <member name="M:Newtonsoft.Json.Linq.JTokenWriter.WriteStartArray"> | ||
582 | <summary> | ||
583 | Writes the beginning of a Json array. | ||
584 | </summary> | ||
585 | </member> | ||
586 | <member name="M:Newtonsoft.Json.Linq.JTokenWriter.WriteStartConstructor(System.String)"> | ||
587 | <summary> | ||
588 | Writes the start of a constructor with the given name. | ||
589 | </summary> | ||
590 | <param name="name">The name of the constructor.</param> | ||
591 | </member> | ||
592 | <member name="M:Newtonsoft.Json.Linq.JTokenWriter.WriteEnd(Newtonsoft.Json.JsonToken)"> | ||
593 | <summary> | ||
594 | Writes the end. | ||
595 | </summary> | ||
596 | <param name="token">The token.</param> | ||
597 | </member> | ||
598 | <member name="M:Newtonsoft.Json.Linq.JTokenWriter.WritePropertyName(System.String)"> | ||
599 | <summary> | ||
600 | Writes the property name of a name/value pair on a Json object. | ||
601 | </summary> | ||
602 | <param name="name">The name of the property.</param> | ||
603 | </member> | ||
604 | <member name="M:Newtonsoft.Json.Linq.JTokenWriter.WriteNull"> | ||
605 | <summary> | ||
606 | Writes a null value. | ||
607 | </summary> | ||
608 | </member> | ||
609 | <member name="M:Newtonsoft.Json.Linq.JTokenWriter.WriteUndefined"> | ||
610 | <summary> | ||
611 | Writes an undefined value. | ||
612 | </summary> | ||
613 | </member> | ||
614 | <member name="M:Newtonsoft.Json.Linq.JTokenWriter.WriteRaw(System.String)"> | ||
615 | <summary> | ||
616 | Writes raw JSON. | ||
617 | </summary> | ||
618 | <param name="json">The raw JSON to write.</param> | ||
619 | </member> | ||
620 | <member name="M:Newtonsoft.Json.Linq.JTokenWriter.WriteComment(System.String)"> | ||
621 | <summary> | ||
622 | Writes out a comment <code>/*...*/</code> containing the specified text. | ||
623 | </summary> | ||
624 | <param name="text">Text to place inside the comment.</param> | ||
625 | </member> | ||
626 | <member name="M:Newtonsoft.Json.Linq.JTokenWriter.WriteValue(System.String)"> | ||
627 | <summary> | ||
628 | Writes a <see cref="T:System.String"/> value. | ||
629 | </summary> | ||
630 | <param name="value">The <see cref="T:System.String"/> value to write.</param> | ||
631 | </member> | ||
632 | <member name="M:Newtonsoft.Json.Linq.JTokenWriter.WriteValue(System.Int32)"> | ||
633 | <summary> | ||
634 | Writes a <see cref="T:System.Int32"/> value. | ||
635 | </summary> | ||
636 | <param name="value">The <see cref="T:System.Int32"/> value to write.</param> | ||
637 | </member> | ||
638 | <member name="M:Newtonsoft.Json.Linq.JTokenWriter.WriteValue(System.UInt32)"> | ||
639 | <summary> | ||
640 | Writes a <see cref="T:System.UInt32"/> value. | ||
641 | </summary> | ||
642 | <param name="value">The <see cref="T:System.UInt32"/> value to write.</param> | ||
643 | </member> | ||
644 | <member name="M:Newtonsoft.Json.Linq.JTokenWriter.WriteValue(System.Int64)"> | ||
645 | <summary> | ||
646 | Writes a <see cref="T:System.Int64"/> value. | ||
647 | </summary> | ||
648 | <param name="value">The <see cref="T:System.Int64"/> value to write.</param> | ||
649 | </member> | ||
650 | <member name="M:Newtonsoft.Json.Linq.JTokenWriter.WriteValue(System.UInt64)"> | ||
651 | <summary> | ||
652 | Writes a <see cref="T:System.UInt64"/> value. | ||
653 | </summary> | ||
654 | <param name="value">The <see cref="T:System.UInt64"/> value to write.</param> | ||
655 | </member> | ||
656 | <member name="M:Newtonsoft.Json.Linq.JTokenWriter.WriteValue(System.Single)"> | ||
657 | <summary> | ||
658 | Writes a <see cref="T:System.Single"/> value. | ||
659 | </summary> | ||
660 | <param name="value">The <see cref="T:System.Single"/> value to write.</param> | ||
661 | </member> | ||
662 | <member name="M:Newtonsoft.Json.Linq.JTokenWriter.WriteValue(System.Double)"> | ||
663 | <summary> | ||
664 | Writes a <see cref="T:System.Double"/> value. | ||
665 | </summary> | ||
666 | <param name="value">The <see cref="T:System.Double"/> value to write.</param> | ||
667 | </member> | ||
668 | <member name="M:Newtonsoft.Json.Linq.JTokenWriter.WriteValue(System.Boolean)"> | ||
669 | <summary> | ||
670 | Writes a <see cref="T:System.Boolean"/> value. | ||
671 | </summary> | ||
672 | <param name="value">The <see cref="T:System.Boolean"/> value to write.</param> | ||
673 | </member> | ||
674 | <member name="M:Newtonsoft.Json.Linq.JTokenWriter.WriteValue(System.Int16)"> | ||
675 | <summary> | ||
676 | Writes a <see cref="T:System.Int16"/> value. | ||
677 | </summary> | ||
678 | <param name="value">The <see cref="T:System.Int16"/> value to write.</param> | ||
679 | </member> | ||
680 | <member name="M:Newtonsoft.Json.Linq.JTokenWriter.WriteValue(System.UInt16)"> | ||
681 | <summary> | ||
682 | Writes a <see cref="T:System.UInt16"/> value. | ||
683 | </summary> | ||
684 | <param name="value">The <see cref="T:System.UInt16"/> value to write.</param> | ||
685 | </member> | ||
686 | <member name="M:Newtonsoft.Json.Linq.JTokenWriter.WriteValue(System.Char)"> | ||
687 | <summary> | ||
688 | Writes a <see cref="T:System.Char"/> value. | ||
689 | </summary> | ||
690 | <param name="value">The <see cref="T:System.Char"/> value to write.</param> | ||
691 | </member> | ||
692 | <member name="M:Newtonsoft.Json.Linq.JTokenWriter.WriteValue(System.Byte)"> | ||
693 | <summary> | ||
694 | Writes a <see cref="T:System.Byte"/> value. | ||
695 | </summary> | ||
696 | <param name="value">The <see cref="T:System.Byte"/> value to write.</param> | ||
697 | </member> | ||
698 | <member name="M:Newtonsoft.Json.Linq.JTokenWriter.WriteValue(System.SByte)"> | ||
699 | <summary> | ||
700 | Writes a <see cref="T:System.SByte"/> value. | ||
701 | </summary> | ||
702 | <param name="value">The <see cref="T:System.SByte"/> value to write.</param> | ||
703 | </member> | ||
704 | <member name="M:Newtonsoft.Json.Linq.JTokenWriter.WriteValue(System.Decimal)"> | ||
705 | <summary> | ||
706 | Writes a <see cref="T:System.Decimal"/> value. | ||
707 | </summary> | ||
708 | <param name="value">The <see cref="T:System.Decimal"/> value to write.</param> | ||
709 | </member> | ||
710 | <member name="M:Newtonsoft.Json.Linq.JTokenWriter.WriteValue(System.DateTime)"> | ||
711 | <summary> | ||
712 | Writes a <see cref="T:System.DateTime"/> value. | ||
713 | </summary> | ||
714 | <param name="value">The <see cref="T:System.DateTime"/> value to write.</param> | ||
715 | </member> | ||
716 | <member name="M:Newtonsoft.Json.Linq.JTokenWriter.WriteValue(System.Byte[])"> | ||
717 | <summary> | ||
718 | Writes a <see cref="T:Byte[]"/> value. | ||
719 | </summary> | ||
720 | <param name="value">The <see cref="T:Byte[]"/> value to write.</param> | ||
721 | </member> | ||
722 | <member name="P:Newtonsoft.Json.Linq.JTokenWriter.Token"> | ||
723 | <summary> | ||
724 | Gets the token being writen. | ||
725 | </summary> | ||
726 | <value>The token being writen.</value> | ||
727 | </member> | ||
728 | <member name="M:Newtonsoft.Json.Bson.BsonWriter.#ctor(System.IO.Stream)"> | ||
729 | <summary> | ||
730 | Initializes a new instance of the <see cref="T:Newtonsoft.Json.Bson.BsonWriter"/> class. | ||
731 | </summary> | ||
732 | <param name="stream">The stream.</param> | ||
733 | </member> | ||
734 | <member name="M:Newtonsoft.Json.Bson.BsonWriter.Flush"> | ||
735 | <summary> | ||
736 | Flushes whatever is in the buffer to the underlying streams and also flushes the underlying stream. | ||
737 | </summary> | ||
738 | </member> | ||
739 | <member name="M:Newtonsoft.Json.Bson.BsonWriter.WriteEnd(Newtonsoft.Json.JsonToken)"> | ||
740 | <summary> | ||
741 | Writes the end. | ||
742 | </summary> | ||
743 | <param name="token">The token.</param> | ||
744 | </member> | ||
745 | <member name="M:Newtonsoft.Json.Bson.BsonWriter.WriteComment(System.String)"> | ||
746 | <summary> | ||
747 | Writes out a comment <code>/*...*/</code> containing the specified text. | ||
748 | </summary> | ||
749 | <param name="text">Text to place inside the comment.</param> | ||
750 | </member> | ||
751 | <member name="M:Newtonsoft.Json.Bson.BsonWriter.WriteStartConstructor(System.String)"> | ||
752 | <summary> | ||
753 | Writes the start of a constructor with the given name. | ||
754 | </summary> | ||
755 | <param name="name">The name of the constructor.</param> | ||
756 | </member> | ||
757 | <member name="M:Newtonsoft.Json.Bson.BsonWriter.WriteRaw(System.String)"> | ||
758 | <summary> | ||
759 | Writes raw JSON. | ||
760 | </summary> | ||
761 | <param name="json">The raw JSON to write.</param> | ||
762 | </member> | ||
763 | <member name="M:Newtonsoft.Json.Bson.BsonWriter.WriteRawValue(System.String)"> | ||
764 | <summary> | ||
765 | Writes raw JSON where a value is expected and updates the writer's state. | ||
766 | </summary> | ||
767 | <param name="json">The raw JSON to write.</param> | ||
768 | </member> | ||
769 | <member name="T:Newtonsoft.Json.ConstructorHandling"> | ||
770 | <summary> | ||
771 | Specifies how constructors are used when initializing objects during deserialization by the <see cref="T:Newtonsoft.Json.JsonSerializer"/>. | ||
772 | </summary> | ||
773 | </member> | ||
774 | <member name="F:Newtonsoft.Json.ConstructorHandling.Default"> | ||
775 | <summary> | ||
776 | First attempt to use the public default constructor then fall back to single paramatized constructor. | ||
777 | </summary> | ||
778 | </member> | ||
779 | <member name="F:Newtonsoft.Json.ConstructorHandling.AllowNonPublicDefaultConstructor"> | ||
780 | <summary> | ||
781 | Allow Json.NET to use a non-public default constructor. | ||
782 | </summary> | ||
783 | </member> | ||
784 | <member name="T:Newtonsoft.Json.Converters.BinaryConverter"> | ||
785 | <summary> | ||
786 | Converts a binary value to and from a base 64 string value. | ||
787 | </summary> | ||
788 | </member> | ||
789 | <member name="T:Newtonsoft.Json.JsonConverter"> | ||
790 | <summary> | ||
791 | Converts an object to and from JSON. | ||
792 | </summary> | ||
793 | </member> | ||
794 | <member name="M:Newtonsoft.Json.JsonConverter.WriteJson(Newtonsoft.Json.JsonWriter,System.Object,Newtonsoft.Json.JsonSerializer)"> | ||
795 | <summary> | ||
796 | Writes the JSON representation of the object. | ||
797 | </summary> | ||
798 | <param name="writer">The <see cref="T:Newtonsoft.Json.JsonWriter"/> to write to.</param> | ||
799 | <param name="value">The value.</param> | ||
800 | <param name="serializer">The calling serializer.</param> | ||
801 | </member> | ||
802 | <member name="M:Newtonsoft.Json.JsonConverter.ReadJson(Newtonsoft.Json.JsonReader,System.Type,Newtonsoft.Json.JsonSerializer)"> | ||
803 | <summary> | ||
804 | Reads the JSON representation of the object. | ||
805 | </summary> | ||
806 | <param name="reader">The <see cref="T:Newtonsoft.Json.JsonReader"/> to read from.</param> | ||
807 | <param name="objectType">Type of the object.</param> | ||
808 | <param name="serializer">The calling serializer.</param> | ||
809 | <returns>The object value.</returns> | ||
810 | </member> | ||
811 | <member name="M:Newtonsoft.Json.JsonConverter.CanConvert(System.Type)"> | ||
812 | <summary> | ||
813 | Determines whether this instance can convert the specified object type. | ||
814 | </summary> | ||
815 | <param name="objectType">Type of the object.</param> | ||
816 | <returns> | ||
817 | <c>true</c> if this instance can convert the specified object type; otherwise, <c>false</c>. | ||
818 | </returns> | ||
819 | </member> | ||
820 | <member name="M:Newtonsoft.Json.Converters.BinaryConverter.WriteJson(Newtonsoft.Json.JsonWriter,System.Object,Newtonsoft.Json.JsonSerializer)"> | ||
821 | <summary> | ||
822 | Writes the JSON representation of the object. | ||
823 | </summary> | ||
824 | <param name="writer">The <see cref="T:Newtonsoft.Json.JsonWriter"/> to write to.</param> | ||
825 | <param name="value">The value.</param> | ||
826 | <param name="serializer">The calling serializer.</param> | ||
827 | </member> | ||
828 | <member name="M:Newtonsoft.Json.Converters.BinaryConverter.ReadJson(Newtonsoft.Json.JsonReader,System.Type,Newtonsoft.Json.JsonSerializer)"> | ||
829 | <summary> | ||
830 | Reads the JSON representation of the object. | ||
831 | </summary> | ||
832 | <param name="reader">The <see cref="T:Newtonsoft.Json.JsonReader"/> to read from.</param> | ||
833 | <param name="objectType">Type of the object.</param> | ||
834 | <param name="serializer">The calling serializer.</param> | ||
835 | <returns>The object value.</returns> | ||
836 | </member> | ||
837 | <member name="M:Newtonsoft.Json.Converters.BinaryConverter.CanConvert(System.Type)"> | ||
838 | <summary> | ||
839 | Determines whether this instance can convert the specified object type. | ||
840 | </summary> | ||
841 | <param name="objectType">Type of the object.</param> | ||
842 | <returns> | ||
843 | <c>true</c> if this instance can convert the specified object type; otherwise, <c>false</c>. | ||
844 | </returns> | ||
845 | </member> | ||
846 | <member name="T:Newtonsoft.Json.Converters.CustomCreationConverter`1"> | ||
847 | <summary> | ||
848 | Create a custom object | ||
849 | </summary> | ||
850 | <typeparam name="T"></typeparam> | ||
851 | </member> | ||
852 | <member name="M:Newtonsoft.Json.Converters.CustomCreationConverter`1.WriteJson(Newtonsoft.Json.JsonWriter,System.Object,Newtonsoft.Json.JsonSerializer)"> | ||
853 | <summary> | ||
854 | Writes the JSON representation of the object. | ||
855 | </summary> | ||
856 | <param name="writer">The <see cref="T:Newtonsoft.Json.JsonWriter"/> to write to.</param> | ||
857 | <param name="value">The value.</param> | ||
858 | <param name="serializer">The calling serializer.</param> | ||
859 | </member> | ||
860 | <member name="M:Newtonsoft.Json.Converters.CustomCreationConverter`1.ReadJson(Newtonsoft.Json.JsonReader,System.Type,Newtonsoft.Json.JsonSerializer)"> | ||
861 | <summary> | ||
862 | Reads the JSON representation of the object. | ||
863 | </summary> | ||
864 | <param name="reader">The <see cref="T:Newtonsoft.Json.JsonReader"/> to read from.</param> | ||
865 | <param name="objectType">Type of the object.</param> | ||
866 | <param name="serializer">The calling serializer.</param> | ||
867 | <returns>The object value.</returns> | ||
868 | </member> | ||
869 | <member name="M:Newtonsoft.Json.Converters.CustomCreationConverter`1.Create(System.Type)"> | ||
870 | <summary> | ||
871 | Creates an object which will then be populated by the serializer. | ||
872 | </summary> | ||
873 | <param name="objectType">Type of the object.</param> | ||
874 | <returns></returns> | ||
875 | </member> | ||
876 | <member name="M:Newtonsoft.Json.Converters.CustomCreationConverter`1.CanConvert(System.Type)"> | ||
877 | <summary> | ||
878 | Determines whether this instance can convert the specified object type. | ||
879 | </summary> | ||
880 | <param name="objectType">Type of the object.</param> | ||
881 | <returns> | ||
882 | <c>true</c> if this instance can convert the specified object type; otherwise, <c>false</c>. | ||
883 | </returns> | ||
884 | </member> | ||
885 | <member name="T:Newtonsoft.Json.Converters.DataSetConverter"> | ||
886 | <summary> | ||
887 | Converts a <see cref="T:System.Data.DataSet"/> to and from JSON. | ||
888 | </summary> | ||
889 | </member> | ||
890 | <member name="M:Newtonsoft.Json.Converters.DataSetConverter.WriteJson(Newtonsoft.Json.JsonWriter,System.Object,Newtonsoft.Json.JsonSerializer)"> | ||
891 | <summary> | ||
892 | Writes the JSON representation of the object. | ||
893 | </summary> | ||
894 | <param name="writer">The <see cref="T:Newtonsoft.Json.JsonWriter"/> to write to.</param> | ||
895 | <param name="value">The value.</param> | ||
896 | <param name="serializer">The calling serializer.</param> | ||
897 | </member> | ||
898 | <member name="M:Newtonsoft.Json.Converters.DataSetConverter.ReadJson(Newtonsoft.Json.JsonReader,System.Type,Newtonsoft.Json.JsonSerializer)"> | ||
899 | <summary> | ||
900 | Reads the JSON representation of the object. | ||
901 | </summary> | ||
902 | <param name="reader">The <see cref="T:Newtonsoft.Json.JsonReader"/> to read from.</param> | ||
903 | <param name="objectType">Type of the object.</param> | ||
904 | <param name="serializer">The calling serializer.</param> | ||
905 | <returns>The object value.</returns> | ||
906 | </member> | ||
907 | <member name="M:Newtonsoft.Json.Converters.DataSetConverter.CanConvert(System.Type)"> | ||
908 | <summary> | ||
909 | Determines whether this instance can convert the specified value type. | ||
910 | </summary> | ||
911 | <param name="valueType">Type of the value.</param> | ||
912 | <returns> | ||
913 | <c>true</c> if this instance can convert the specified value type; otherwise, <c>false</c>. | ||
914 | </returns> | ||
915 | </member> | ||
916 | <member name="T:Newtonsoft.Json.Converters.DataTableConverter"> | ||
917 | <summary> | ||
918 | Converts a <see cref="T:System.Data.DataTable"/> to and from JSON. | ||
919 | </summary> | ||
920 | </member> | ||
921 | <member name="M:Newtonsoft.Json.Converters.DataTableConverter.WriteJson(Newtonsoft.Json.JsonWriter,System.Object,Newtonsoft.Json.JsonSerializer)"> | ||
922 | <summary> | ||
923 | Writes the JSON representation of the object. | ||
924 | </summary> | ||
925 | <param name="writer">The <see cref="T:Newtonsoft.Json.JsonWriter"/> to write to.</param> | ||
926 | <param name="value">The value.</param> | ||
927 | <param name="serializer">The calling serializer.</param> | ||
928 | </member> | ||
929 | <member name="M:Newtonsoft.Json.Converters.DataTableConverter.ReadJson(Newtonsoft.Json.JsonReader,System.Type,Newtonsoft.Json.JsonSerializer)"> | ||
930 | <summary> | ||
931 | Reads the JSON representation of the object. | ||
932 | </summary> | ||
933 | <param name="reader">The <see cref="T:Newtonsoft.Json.JsonReader"/> to read from.</param> | ||
934 | <param name="objectType">Type of the object.</param> | ||
935 | <param name="serializer">The calling serializer.</param> | ||
936 | <returns>The object value.</returns> | ||
937 | </member> | ||
938 | <member name="M:Newtonsoft.Json.Converters.DataTableConverter.CanConvert(System.Type)"> | ||
939 | <summary> | ||
940 | Determines whether this instance can convert the specified value type. | ||
941 | </summary> | ||
942 | <param name="valueType">Type of the value.</param> | ||
943 | <returns> | ||
944 | <c>true</c> if this instance can convert the specified value type; otherwise, <c>false</c>. | ||
945 | </returns> | ||
946 | </member> | ||
947 | <member name="T:Newtonsoft.Json.Converters.DateTimeConverterBase"> | ||
948 | <summary> | ||
949 | Provides a base class for converting a <see cref="T:System.DateTime"/> to and from JSON. | ||
950 | </summary> | ||
951 | </member> | ||
952 | <member name="M:Newtonsoft.Json.Converters.DateTimeConverterBase.CanConvert(System.Type)"> | ||
953 | <summary> | ||
954 | Determines whether this instance can convert the specified object type. | ||
955 | </summary> | ||
956 | <param name="objectType">Type of the object.</param> | ||
957 | <returns> | ||
958 | <c>true</c> if this instance can convert the specified object type; otherwise, <c>false</c>. | ||
959 | </returns> | ||
960 | </member> | ||
961 | <member name="T:Newtonsoft.Json.Converters.StringEnumConverter"> | ||
962 | <summary> | ||
963 | Converts an <see cref="T:System.Enum"/> to and from its name string value. | ||
964 | </summary> | ||
965 | </member> | ||
966 | <member name="M:Newtonsoft.Json.Converters.StringEnumConverter.WriteJson(Newtonsoft.Json.JsonWriter,System.Object,Newtonsoft.Json.JsonSerializer)"> | ||
967 | <summary> | ||
968 | Writes the JSON representation of the object. | ||
969 | </summary> | ||
970 | <param name="writer">The <see cref="T:Newtonsoft.Json.JsonWriter"/> to write to.</param> | ||
971 | <param name="value">The value.</param> | ||
972 | <param name="serializer">The calling serializer.</param> | ||
973 | </member> | ||
974 | <member name="M:Newtonsoft.Json.Converters.StringEnumConverter.ReadJson(Newtonsoft.Json.JsonReader,System.Type,Newtonsoft.Json.JsonSerializer)"> | ||
975 | <summary> | ||
976 | Reads the JSON representation of the object. | ||
977 | </summary> | ||
978 | <param name="reader">The <see cref="T:Newtonsoft.Json.JsonReader"/> to read from.</param> | ||
979 | <param name="objectType">Type of the object.</param> | ||
980 | <param name="serializer">The calling serializer.</param> | ||
981 | <returns>The object value.</returns> | ||
982 | </member> | ||
983 | <member name="M:Newtonsoft.Json.Converters.StringEnumConverter.CanConvert(System.Type)"> | ||
984 | <summary> | ||
985 | Determines whether this instance can convert the specified object type. | ||
986 | </summary> | ||
987 | <param name="objectType">Type of the object.</param> | ||
988 | <returns> | ||
989 | <c>true</c> if this instance can convert the specified object type; otherwise, <c>false</c>. | ||
990 | </returns> | ||
991 | </member> | ||
992 | <member name="T:Newtonsoft.Json.Linq.ComponentModel.JPropertyDescriptor"> | ||
993 | <summary> | ||
994 | Represents a view of a <see cref="T:Newtonsoft.Json.Linq.JProperty"/>. | ||
995 | </summary> | ||
996 | </member> | ||
997 | <member name="M:Newtonsoft.Json.Linq.ComponentModel.JPropertyDescriptor.#ctor(System.String,System.Type)"> | ||
998 | <summary> | ||
999 | Initializes a new instance of the <see cref="T:Newtonsoft.Json.Linq.ComponentModel.JPropertyDescriptor"/> class. | ||
1000 | </summary> | ||
1001 | <param name="name">The name.</param> | ||
1002 | <param name="propertyType">Type of the property.</param> | ||
1003 | </member> | ||
1004 | <member name="M:Newtonsoft.Json.Linq.ComponentModel.JPropertyDescriptor.CanResetValue(System.Object)"> | ||
1005 | <summary> | ||
1006 | When overridden in a derived class, returns whether resetting an object changes its value. | ||
1007 | </summary> | ||
1008 | <returns> | ||
1009 | true if resetting the component changes its value; otherwise, false. | ||
1010 | </returns> | ||
1011 | <param name="component">The component to test for reset capability. | ||
1012 | </param> | ||
1013 | </member> | ||
1014 | <member name="M:Newtonsoft.Json.Linq.ComponentModel.JPropertyDescriptor.GetValue(System.Object)"> | ||
1015 | <summary> | ||
1016 | When overridden in a derived class, gets the current value of the property on a component. | ||
1017 | </summary> | ||
1018 | <returns> | ||
1019 | The value of a property for a given component. | ||
1020 | </returns> | ||
1021 | <param name="component">The component with the property for which to retrieve the value. | ||
1022 | </param> | ||
1023 | </member> | ||
1024 | <member name="M:Newtonsoft.Json.Linq.ComponentModel.JPropertyDescriptor.ResetValue(System.Object)"> | ||
1025 | <summary> | ||
1026 | When overridden in a derived class, resets the value for this property of the component to the default value. | ||
1027 | </summary> | ||
1028 | <param name="component">The component with the property value that is to be reset to the default value. | ||
1029 | </param> | ||
1030 | </member> | ||
1031 | <member name="M:Newtonsoft.Json.Linq.ComponentModel.JPropertyDescriptor.SetValue(System.Object,System.Object)"> | ||
1032 | <summary> | ||
1033 | When overridden in a derived class, sets the value of the component to a different value. | ||
1034 | </summary> | ||
1035 | <param name="component">The component with the property value that is to be set. | ||
1036 | </param><param name="value">The new value. | ||
1037 | </param> | ||
1038 | </member> | ||
1039 | <member name="M:Newtonsoft.Json.Linq.ComponentModel.JPropertyDescriptor.ShouldSerializeValue(System.Object)"> | ||
1040 | <summary> | ||
1041 | When overridden in a derived class, determines a value indicating whether the value of this property needs to be persisted. | ||
1042 | </summary> | ||
1043 | <returns> | ||
1044 | true if the property should be persisted; otherwise, false. | ||
1045 | </returns> | ||
1046 | <param name="component">The component with the property to be examined for persistence. | ||
1047 | </param> | ||
1048 | </member> | ||
1049 | <member name="P:Newtonsoft.Json.Linq.ComponentModel.JPropertyDescriptor.ComponentType"> | ||
1050 | <summary> | ||
1051 | When overridden in a derived class, gets the type of the component this property is bound to. | ||
1052 | </summary> | ||
1053 | <returns> | ||
1054 | A <see cref="T:System.Type"/> that represents the type of component this property is bound to. When the <see cref="M:System.ComponentModel.PropertyDescriptor.GetValue(System.Object)"/> or <see cref="M:System.ComponentModel.PropertyDescriptor.SetValue(System.Object,System.Object)"/> methods are invoked, the object specified might be an instance of this type. | ||
1055 | </returns> | ||
1056 | </member> | ||
1057 | <member name="P:Newtonsoft.Json.Linq.ComponentModel.JPropertyDescriptor.IsReadOnly"> | ||
1058 | <summary> | ||
1059 | When overridden in a derived class, gets a value indicating whether this property is read-only. | ||
1060 | </summary> | ||
1061 | <returns> | ||
1062 | true if the property is read-only; otherwise, false. | ||
1063 | </returns> | ||
1064 | </member> | ||
1065 | <member name="P:Newtonsoft.Json.Linq.ComponentModel.JPropertyDescriptor.PropertyType"> | ||
1066 | <summary> | ||
1067 | When overridden in a derived class, gets the type of the property. | ||
1068 | </summary> | ||
1069 | <returns> | ||
1070 | A <see cref="T:System.Type"/> that represents the type of the property. | ||
1071 | </returns> | ||
1072 | </member> | ||
1073 | <member name="P:Newtonsoft.Json.Linq.ComponentModel.JPropertyDescriptor.NameHashCode"> | ||
1074 | <summary> | ||
1075 | Gets the hash code for the name of the member. | ||
1076 | </summary> | ||
1077 | <value></value> | ||
1078 | <returns> | ||
1079 | The hash code for the name of the member. | ||
1080 | </returns> | ||
1081 | </member> | ||
1082 | <member name="T:Newtonsoft.Json.Linq.ComponentModel.JTypeDescriptor"> | ||
1083 | <summary> | ||
1084 | Represents a view of a <see cref="T:Newtonsoft.Json.Linq.JObject"/>. | ||
1085 | </summary> | ||
1086 | </member> | ||
1087 | <member name="M:Newtonsoft.Json.Linq.ComponentModel.JTypeDescriptor.#ctor(Newtonsoft.Json.Linq.JObject)"> | ||
1088 | <summary> | ||
1089 | Initializes a new instance of the <see cref="T:Newtonsoft.Json.Linq.ComponentModel.JTypeDescriptor"/> class. | ||
1090 | </summary> | ||
1091 | <param name="value">The value.</param> | ||
1092 | </member> | ||
1093 | <member name="M:Newtonsoft.Json.Linq.ComponentModel.JTypeDescriptor.GetProperties"> | ||
1094 | <summary> | ||
1095 | Returns the properties for this instance of a component. | ||
1096 | </summary> | ||
1097 | <returns> | ||
1098 | A <see cref="T:System.ComponentModel.PropertyDescriptorCollection"/> that represents the properties for this component instance. | ||
1099 | </returns> | ||
1100 | </member> | ||
1101 | <member name="M:Newtonsoft.Json.Linq.ComponentModel.JTypeDescriptor.GetProperties(System.Attribute[])"> | ||
1102 | <summary> | ||
1103 | Returns the properties for this instance of a component using the attribute array as a filter. | ||
1104 | </summary> | ||
1105 | <param name="attributes">An array of type <see cref="T:System.Attribute"/> that is used as a filter.</param> | ||
1106 | <returns> | ||
1107 | A <see cref="T:System.ComponentModel.PropertyDescriptorCollection"/> that represents the filtered properties for this component instance. | ||
1108 | </returns> | ||
1109 | </member> | ||
1110 | <member name="M:Newtonsoft.Json.Linq.ComponentModel.JTypeDescriptor.GetAttributes"> | ||
1111 | <summary> | ||
1112 | Returns a collection of custom attributes for this instance of a component. | ||
1113 | </summary> | ||
1114 | <returns> | ||
1115 | An <see cref="T:System.ComponentModel.AttributeCollection"/> containing the attributes for this object. | ||
1116 | </returns> | ||
1117 | </member> | ||
1118 | <member name="M:Newtonsoft.Json.Linq.ComponentModel.JTypeDescriptor.GetClassName"> | ||
1119 | <summary> | ||
1120 | Returns the class name of this instance of a component. | ||
1121 | </summary> | ||
1122 | <returns> | ||
1123 | The class name of the object, or null if the class does not have a name. | ||
1124 | </returns> | ||
1125 | </member> | ||
1126 | <member name="M:Newtonsoft.Json.Linq.ComponentModel.JTypeDescriptor.GetComponentName"> | ||
1127 | <summary> | ||
1128 | Returns the name of this instance of a component. | ||
1129 | </summary> | ||
1130 | <returns> | ||
1131 | The name of the object, or null if the object does not have a name. | ||
1132 | </returns> | ||
1133 | </member> | ||
1134 | <member name="M:Newtonsoft.Json.Linq.ComponentModel.JTypeDescriptor.GetConverter"> | ||
1135 | <summary> | ||
1136 | Returns a type converter for this instance of a component. | ||
1137 | </summary> | ||
1138 | <returns> | ||
1139 | A <see cref="T:System.ComponentModel.TypeConverter"/> that is the converter for this object, or null if there is no <see cref="T:System.ComponentModel.TypeConverter"/> for this object. | ||
1140 | </returns> | ||
1141 | </member> | ||
1142 | <member name="M:Newtonsoft.Json.Linq.ComponentModel.JTypeDescriptor.GetDefaultEvent"> | ||
1143 | <summary> | ||
1144 | Returns the default event for this instance of a component. | ||
1145 | </summary> | ||
1146 | <returns> | ||
1147 | An <see cref="T:System.ComponentModel.EventDescriptor"/> that represents the default event for this object, or null if this object does not have events. | ||
1148 | </returns> | ||
1149 | </member> | ||
1150 | <member name="M:Newtonsoft.Json.Linq.ComponentModel.JTypeDescriptor.GetDefaultProperty"> | ||
1151 | <summary> | ||
1152 | Returns the default property for this instance of a component. | ||
1153 | </summary> | ||
1154 | <returns> | ||
1155 | A <see cref="T:System.ComponentModel.PropertyDescriptor"/> that represents the default property for this object, or null if this object does not have properties. | ||
1156 | </returns> | ||
1157 | </member> | ||
1158 | <member name="M:Newtonsoft.Json.Linq.ComponentModel.JTypeDescriptor.GetEditor(System.Type)"> | ||
1159 | <summary> | ||
1160 | Returns an editor of the specified type for this instance of a component. | ||
1161 | </summary> | ||
1162 | <param name="editorBaseType">A <see cref="T:System.Type"/> that represents the editor for this object.</param> | ||
1163 | <returns> | ||
1164 | An <see cref="T:System.Object"/> of the specified type that is the editor for this object, or null if the editor cannot be found. | ||
1165 | </returns> | ||
1166 | </member> | ||
1167 | <member name="M:Newtonsoft.Json.Linq.ComponentModel.JTypeDescriptor.GetEvents(System.Attribute[])"> | ||
1168 | <summary> | ||
1169 | Returns the events for this instance of a component using the specified attribute array as a filter. | ||
1170 | </summary> | ||
1171 | <param name="attributes">An array of type <see cref="T:System.Attribute"/> that is used as a filter.</param> | ||
1172 | <returns> | ||
1173 | An <see cref="T:System.ComponentModel.EventDescriptorCollection"/> that represents the filtered events for this component instance. | ||
1174 | </returns> | ||
1175 | </member> | ||
1176 | <member name="M:Newtonsoft.Json.Linq.ComponentModel.JTypeDescriptor.GetEvents"> | ||
1177 | <summary> | ||
1178 | Returns the events for this instance of a component. | ||
1179 | </summary> | ||
1180 | <returns> | ||
1181 | An <see cref="T:System.ComponentModel.EventDescriptorCollection"/> that represents the events for this component instance. | ||
1182 | </returns> | ||
1183 | </member> | ||
1184 | <member name="M:Newtonsoft.Json.Linq.ComponentModel.JTypeDescriptor.GetPropertyOwner(System.ComponentModel.PropertyDescriptor)"> | ||
1185 | <summary> | ||
1186 | Returns an object that contains the property described by the specified property descriptor. | ||
1187 | </summary> | ||
1188 | <param name="pd">A <see cref="T:System.ComponentModel.PropertyDescriptor"/> that represents the property whose owner is to be found.</param> | ||
1189 | <returns> | ||
1190 | An <see cref="T:System.Object"/> that represents the owner of the specified property. | ||
1191 | </returns> | ||
1192 | </member> | ||
1193 | <member name="T:Newtonsoft.Json.Linq.JRaw"> | ||
1194 | <summary> | ||
1195 | Represents a raw JSON string. | ||
1196 | </summary> | ||
1197 | </member> | ||
1198 | <member name="T:Newtonsoft.Json.Linq.JValue"> | ||
1199 | <summary> | ||
1200 | Represents a value in JSON (string, integer, date, etc). | ||
1201 | </summary> | ||
1202 | </member> | ||
1203 | <member name="T:Newtonsoft.Json.Linq.JToken"> | ||
1204 | <summary> | ||
1205 | Represents an abstract JSON token. | ||
1206 | </summary> | ||
1207 | </member> | ||
1208 | <member name="T:Newtonsoft.Json.Linq.IJEnumerable`1"> | ||
1209 | <summary> | ||
1210 | Represents a collection of <see cref="T:Newtonsoft.Json.Linq.JToken"/> objects. | ||
1211 | </summary> | ||
1212 | <typeparam name="T">The type of token</typeparam> | ||
1213 | </member> | ||
1214 | <member name="P:Newtonsoft.Json.Linq.IJEnumerable`1.Item(System.Object)"> | ||
1215 | <summary> | ||
1216 | Gets the <see cref="T:Newtonsoft.Json.Linq.IJEnumerable`1"/> with the specified key. | ||
1217 | </summary> | ||
1218 | <value></value> | ||
1219 | </member> | ||
1220 | <member name="T:Newtonsoft.Json.IJsonLineInfo"> | ||
1221 | <summary> | ||
1222 | Provides an interface to enable a class to return line and position information. | ||
1223 | </summary> | ||
1224 | </member> | ||
1225 | <member name="M:Newtonsoft.Json.IJsonLineInfo.HasLineInfo"> | ||
1226 | <summary> | ||
1227 | Gets a value indicating whether the class can return line information. | ||
1228 | </summary> | ||
1229 | <returns> | ||
1230 | <c>true</c> if LineNumber and LinePosition can be provided; otherwise, <c>false</c>. | ||
1231 | </returns> | ||
1232 | </member> | ||
1233 | <member name="P:Newtonsoft.Json.IJsonLineInfo.LineNumber"> | ||
1234 | <summary> | ||
1235 | Gets the current line number. | ||
1236 | </summary> | ||
1237 | <value>The current line number or 0 if no line information is available (for example, HasLineInfo returns false).</value> | ||
1238 | </member> | ||
1239 | <member name="P:Newtonsoft.Json.IJsonLineInfo.LinePosition"> | ||
1240 | <summary> | ||
1241 | Gets the current line position. | ||
1242 | </summary> | ||
1243 | <value>The current line position or 0 if no line information is available (for example, HasLineInfo returns false).</value> | ||
1244 | </member> | ||
1245 | <member name="M:Newtonsoft.Json.Linq.JToken.DeepEquals(Newtonsoft.Json.Linq.JToken,Newtonsoft.Json.Linq.JToken)"> | ||
1246 | <summary> | ||
1247 | Compares the values of two tokens, including the values of all descendant tokens. | ||
1248 | </summary> | ||
1249 | <param name="t1">The first <see cref="T:Newtonsoft.Json.Linq.JToken"/> to compare.</param> | ||
1250 | <param name="t2">The second <see cref="T:Newtonsoft.Json.Linq.JToken"/> to compare.</param> | ||
1251 | <returns>true if the tokens are equal; otherwise false.</returns> | ||
1252 | </member> | ||
1253 | <member name="M:Newtonsoft.Json.Linq.JToken.AddAfterSelf(System.Object)"> | ||
1254 | <summary> | ||
1255 | Adds the specified content immediately after this token. | ||
1256 | </summary> | ||
1257 | <param name="content">A content object that contains simple content or a collection of content objects to be added after this token.</param> | ||
1258 | </member> | ||
1259 | <member name="M:Newtonsoft.Json.Linq.JToken.AddBeforeSelf(System.Object)"> | ||
1260 | <summary> | ||
1261 | Adds the specified content immediately before this token. | ||
1262 | </summary> | ||
1263 | <param name="content">A content object that contains simple content or a collection of content objects to be added before this token.</param> | ||
1264 | </member> | ||
1265 | <member name="M:Newtonsoft.Json.Linq.JToken.Ancestors"> | ||
1266 | <summary> | ||
1267 | Returns a collection of the ancestor tokens of this token. | ||
1268 | </summary> | ||
1269 | <returns>A collection of the ancestor tokens of this token.</returns> | ||
1270 | </member> | ||
1271 | <member name="M:Newtonsoft.Json.Linq.JToken.AfterSelf"> | ||
1272 | <summary> | ||
1273 | Returns a collection of the sibling tokens after this token, in document order. | ||
1274 | </summary> | ||
1275 | <returns>A collection of the sibling tokens after this tokens, in document order.</returns> | ||
1276 | </member> | ||
1277 | <member name="M:Newtonsoft.Json.Linq.JToken.BeforeSelf"> | ||
1278 | <summary> | ||
1279 | Returns a collection of the sibling tokens before this token, in document order. | ||
1280 | </summary> | ||
1281 | <returns>A collection of the sibling tokens before this token, in document order.</returns> | ||
1282 | </member> | ||
1283 | <member name="M:Newtonsoft.Json.Linq.JToken.Value``1(System.Object)"> | ||
1284 | <summary> | ||
1285 | Gets the <see cref="T:Newtonsoft.Json.Linq.JToken"/> with the specified key converted to the specified type. | ||
1286 | </summary> | ||
1287 | <typeparam name="T">The type to convert the token to.</typeparam> | ||
1288 | <param name="key">The token key.</param> | ||
1289 | <returns>The converted token value.</returns> | ||
1290 | </member> | ||
1291 | <member name="M:Newtonsoft.Json.Linq.JToken.Children"> | ||
1292 | <summary> | ||
1293 | Returns a collection of the child tokens of this token, in document order. | ||
1294 | </summary> | ||
1295 | <returns>An <see cref="T:System.Collections.Generic.IEnumerable`1"/> of <see cref="T:Newtonsoft.Json.Linq.JToken"/> containing the child tokens of this <see cref="T:Newtonsoft.Json.Linq.JToken"/>, in document order.</returns> | ||
1296 | </member> | ||
1297 | <member name="M:Newtonsoft.Json.Linq.JToken.Children``1"> | ||
1298 | <summary> | ||
1299 | Returns a collection of the child tokens of this token, in document order, filtered by the specified type. | ||
1300 | </summary> | ||
1301 | <typeparam name="T">The type to filter the child tokens on.</typeparam> | ||
1302 | <returns>A <see cref="T:Newtonsoft.Json.Linq.JEnumerable`1"/> containing the child tokens of this <see cref="T:Newtonsoft.Json.Linq.JToken"/>, in document order.</returns> | ||
1303 | </member> | ||
1304 | <member name="M:Newtonsoft.Json.Linq.JToken.Values``1"> | ||
1305 | <summary> | ||
1306 | Returns a collection of the child values of this token, in document order. | ||
1307 | </summary> | ||
1308 | <typeparam name="T">The type to convert the values to.</typeparam> | ||
1309 | <returns>A <see cref="T:System.Collections.Generic.IEnumerable`1"/> containing the child values of this <see cref="T:Newtonsoft.Json.Linq.JToken"/>, in document order.</returns> | ||
1310 | </member> | ||
1311 | <member name="M:Newtonsoft.Json.Linq.JToken.Remove"> | ||
1312 | <summary> | ||
1313 | Removes this token from its parent. | ||
1314 | </summary> | ||
1315 | </member> | ||
1316 | <member name="M:Newtonsoft.Json.Linq.JToken.Replace(Newtonsoft.Json.Linq.JToken)"> | ||
1317 | <summary> | ||
1318 | Replaces this token with the specified token. | ||
1319 | </summary> | ||
1320 | <param name="value">The value.</param> | ||
1321 | </member> | ||
1322 | <member name="M:Newtonsoft.Json.Linq.JToken.WriteTo(Newtonsoft.Json.JsonWriter,Newtonsoft.Json.JsonConverter[])"> | ||
1323 | <summary> | ||
1324 | Writes this token to a <see cref="T:Newtonsoft.Json.JsonWriter"/>. | ||
1325 | </summary> | ||
1326 | <param name="writer">A <see cref="T:Newtonsoft.Json.JsonWriter"/> into which this method will write.</param> | ||
1327 | <param name="converters">A collection of <see cref="T:Newtonsoft.Json.JsonConverter"/> which will be used when writing the token.</param> | ||
1328 | </member> | ||
1329 | <member name="M:Newtonsoft.Json.Linq.JToken.ToString"> | ||
1330 | <summary> | ||
1331 | Returns the indented JSON for this token. | ||
1332 | </summary> | ||
1333 | <returns> | ||
1334 | The indented JSON for this token. | ||
1335 | </returns> | ||
1336 | </member> | ||
1337 | <member name="M:Newtonsoft.Json.Linq.JToken.ToString(Newtonsoft.Json.Formatting,Newtonsoft.Json.JsonConverter[])"> | ||
1338 | <summary> | ||
1339 | Returns the JSON for this token using the given formatting and converters. | ||
1340 | </summary> | ||
1341 | <param name="formatting">Indicates how the output is formatted.</param> | ||
1342 | <param name="converters">A collection of <see cref="T:Newtonsoft.Json.JsonConverter"/> which will be used when writing the token.</param> | ||
1343 | <returns>The JSON for this token using the given formatting and converters.</returns> | ||
1344 | </member> | ||
1345 | <member name="M:Newtonsoft.Json.Linq.JToken.op_Explicit(Newtonsoft.Json.Linq.JToken)~System.Boolean"> | ||
1346 | <summary> | ||
1347 | Performs an explicit conversion from <see cref="T:Newtonsoft.Json.Linq.JToken"/> to <see cref="T:System.Boolean"/>. | ||
1348 | </summary> | ||
1349 | <param name="value">The value.</param> | ||
1350 | <returns>The result of the conversion.</returns> | ||
1351 | </member> | ||
1352 | <member name="M:Newtonsoft.Json.Linq.JToken.op_Explicit(Newtonsoft.Json.Linq.JToken)~System.Nullable{System.Boolean}"> | ||
1353 | <summary> | ||
1354 | Performs an explicit conversion from <see cref="T:Newtonsoft.Json.Linq.JToken"/> to <see cref="T:System.Nullable`1"/>. | ||
1355 | </summary> | ||
1356 | <param name="value">The value.</param> | ||
1357 | <returns>The result of the conversion.</returns> | ||
1358 | </member> | ||
1359 | <member name="M:Newtonsoft.Json.Linq.JToken.op_Explicit(Newtonsoft.Json.Linq.JToken)~System.Int64"> | ||
1360 | <summary> | ||
1361 | Performs an explicit conversion from <see cref="T:Newtonsoft.Json.Linq.JToken"/> to <see cref="T:System.Int64"/>. | ||
1362 | </summary> | ||
1363 | <param name="value">The value.</param> | ||
1364 | <returns>The result of the conversion.</returns> | ||
1365 | </member> | ||
1366 | <member name="M:Newtonsoft.Json.Linq.JToken.op_Explicit(Newtonsoft.Json.Linq.JToken)~System.Nullable{System.DateTime}"> | ||
1367 | <summary> | ||
1368 | Performs an explicit conversion from <see cref="T:Newtonsoft.Json.Linq.JToken"/> to <see cref="T:System.Nullable`1"/>. | ||
1369 | </summary> | ||
1370 | <param name="value">The value.</param> | ||
1371 | <returns>The result of the conversion.</returns> | ||
1372 | </member> | ||
1373 | <member name="M:Newtonsoft.Json.Linq.JToken.op_Explicit(Newtonsoft.Json.Linq.JToken)~System.Nullable{System.Decimal}"> | ||
1374 | <summary> | ||
1375 | Performs an explicit conversion from <see cref="T:Newtonsoft.Json.Linq.JToken"/> to <see cref="T:System.Nullable`1"/>. | ||
1376 | </summary> | ||
1377 | <param name="value">The value.</param> | ||
1378 | <returns>The result of the conversion.</returns> | ||
1379 | </member> | ||
1380 | <member name="M:Newtonsoft.Json.Linq.JToken.op_Explicit(Newtonsoft.Json.Linq.JToken)~System.Nullable{System.Double}"> | ||
1381 | <summary> | ||
1382 | Performs an explicit conversion from <see cref="T:Newtonsoft.Json.Linq.JToken"/> to <see cref="T:System.Nullable`1"/>. | ||
1383 | </summary> | ||
1384 | <param name="value">The value.</param> | ||
1385 | <returns>The result of the conversion.</returns> | ||
1386 | </member> | ||
1387 | <member name="M:Newtonsoft.Json.Linq.JToken.op_Explicit(Newtonsoft.Json.Linq.JToken)~System.Int32"> | ||
1388 | <summary> | ||
1389 | Performs an explicit conversion from <see cref="T:Newtonsoft.Json.Linq.JToken"/> to <see cref="T:System.Int32"/>. | ||
1390 | </summary> | ||
1391 | <param name="value">The value.</param> | ||
1392 | <returns>The result of the conversion.</returns> | ||
1393 | </member> | ||
1394 | <member name="M:Newtonsoft.Json.Linq.JToken.op_Explicit(Newtonsoft.Json.Linq.JToken)~System.Nullable{System.Int32}"> | ||
1395 | <summary> | ||
1396 | Performs an explicit conversion from <see cref="T:Newtonsoft.Json.Linq.JToken"/> to <see cref="T:System.Nullable`1"/>. | ||
1397 | </summary> | ||
1398 | <param name="value">The value.</param> | ||
1399 | <returns>The result of the conversion.</returns> | ||
1400 | </member> | ||
1401 | <member name="M:Newtonsoft.Json.Linq.JToken.op_Explicit(Newtonsoft.Json.Linq.JToken)~System.DateTime"> | ||
1402 | <summary> | ||
1403 | Performs an explicit conversion from <see cref="T:Newtonsoft.Json.Linq.JToken"/> to <see cref="T:System.DateTime"/>. | ||
1404 | </summary> | ||
1405 | <param name="value">The value.</param> | ||
1406 | <returns>The result of the conversion.</returns> | ||
1407 | </member> | ||
1408 | <member name="M:Newtonsoft.Json.Linq.JToken.op_Explicit(Newtonsoft.Json.Linq.JToken)~System.Nullable{System.Int64}"> | ||
1409 | <summary> | ||
1410 | Performs an explicit conversion from <see cref="T:Newtonsoft.Json.Linq.JToken"/> to <see cref="T:System.Nullable`1"/>. | ||
1411 | </summary> | ||
1412 | <param name="value">The value.</param> | ||
1413 | <returns>The result of the conversion.</returns> | ||
1414 | </member> | ||
1415 | <member name="M:Newtonsoft.Json.Linq.JToken.op_Explicit(Newtonsoft.Json.Linq.JToken)~System.Nullable{System.Single}"> | ||
1416 | <summary> | ||
1417 | Performs an explicit conversion from <see cref="T:Newtonsoft.Json.Linq.JToken"/> to <see cref="T:System.Nullable`1"/>. | ||
1418 | </summary> | ||
1419 | <param name="value">The value.</param> | ||
1420 | <returns>The result of the conversion.</returns> | ||
1421 | </member> | ||
1422 | <member name="M:Newtonsoft.Json.Linq.JToken.op_Explicit(Newtonsoft.Json.Linq.JToken)~System.Decimal"> | ||
1423 | <summary> | ||
1424 | Performs an explicit conversion from <see cref="T:Newtonsoft.Json.Linq.JToken"/> to <see cref="T:System.Decimal"/>. | ||
1425 | </summary> | ||
1426 | <param name="value">The value.</param> | ||
1427 | <returns>The result of the conversion.</returns> | ||
1428 | </member> | ||
1429 | <member name="M:Newtonsoft.Json.Linq.JToken.op_Explicit(Newtonsoft.Json.Linq.JToken)~System.Nullable{System.UInt32}"> | ||
1430 | <summary> | ||
1431 | Performs an explicit conversion from <see cref="T:Newtonsoft.Json.Linq.JToken"/> to <see cref="T:System.Nullable`1"/>. | ||
1432 | </summary> | ||
1433 | <param name="value">The value.</param> | ||
1434 | <returns>The result of the conversion.</returns> | ||
1435 | </member> | ||
1436 | <member name="M:Newtonsoft.Json.Linq.JToken.op_Explicit(Newtonsoft.Json.Linq.JToken)~System.Nullable{System.UInt64}"> | ||
1437 | <summary> | ||
1438 | Performs an explicit conversion from <see cref="T:Newtonsoft.Json.Linq.JToken"/> to <see cref="T:System.Nullable`1"/>. | ||
1439 | </summary> | ||
1440 | <param name="value">The value.</param> | ||
1441 | <returns>The result of the conversion.</returns> | ||
1442 | </member> | ||
1443 | <member name="M:Newtonsoft.Json.Linq.JToken.op_Explicit(Newtonsoft.Json.Linq.JToken)~System.Double"> | ||
1444 | <summary> | ||
1445 | Performs an explicit conversion from <see cref="T:Newtonsoft.Json.Linq.JToken"/> to <see cref="T:System.Double"/>. | ||
1446 | </summary> | ||
1447 | <param name="value">The value.</param> | ||
1448 | <returns>The result of the conversion.</returns> | ||
1449 | </member> | ||
1450 | <member name="M:Newtonsoft.Json.Linq.JToken.op_Explicit(Newtonsoft.Json.Linq.JToken)~System.Single"> | ||
1451 | <summary> | ||
1452 | Performs an explicit conversion from <see cref="T:Newtonsoft.Json.Linq.JToken"/> to <see cref="T:System.Single"/>. | ||
1453 | </summary> | ||
1454 | <param name="value">The value.</param> | ||
1455 | <returns>The result of the conversion.</returns> | ||
1456 | </member> | ||
1457 | <member name="M:Newtonsoft.Json.Linq.JToken.op_Explicit(Newtonsoft.Json.Linq.JToken)~System.String"> | ||
1458 | <summary> | ||
1459 | Performs an explicit conversion from <see cref="T:Newtonsoft.Json.Linq.JToken"/> to <see cref="T:System.String"/>. | ||
1460 | </summary> | ||
1461 | <param name="value">The value.</param> | ||
1462 | <returns>The result of the conversion.</returns> | ||
1463 | </member> | ||
1464 | <member name="M:Newtonsoft.Json.Linq.JToken.op_Explicit(Newtonsoft.Json.Linq.JToken)~System.UInt32"> | ||
1465 | <summary> | ||
1466 | Performs an explicit conversion from <see cref="T:Newtonsoft.Json.Linq.JToken"/> to <see cref="T:System.UInt32"/>. | ||
1467 | </summary> | ||
1468 | <param name="value">The value.</param> | ||
1469 | <returns>The result of the conversion.</returns> | ||
1470 | </member> | ||
1471 | <member name="M:Newtonsoft.Json.Linq.JToken.op_Explicit(Newtonsoft.Json.Linq.JToken)~System.UInt64"> | ||
1472 | <summary> | ||
1473 | Performs an explicit conversion from <see cref="T:Newtonsoft.Json.Linq.JToken"/> to <see cref="T:System.UInt64"/>. | ||
1474 | </summary> | ||
1475 | <param name="value">The value.</param> | ||
1476 | <returns>The result of the conversion.</returns> | ||
1477 | </member> | ||
1478 | <member name="M:Newtonsoft.Json.Linq.JToken.op_Explicit(Newtonsoft.Json.Linq.JToken)~System.Byte[]"> | ||
1479 | <summary> | ||
1480 | Performs an explicit conversion from <see cref="T:Newtonsoft.Json.Linq.JToken"/> to <see cref="T:System.Byte[]"/>. | ||
1481 | </summary> | ||
1482 | <param name="value">The value.</param> | ||
1483 | <returns>The result of the conversion.</returns> | ||
1484 | </member> | ||
1485 | <member name="M:Newtonsoft.Json.Linq.JToken.op_Implicit(System.Boolean)~Newtonsoft.Json.Linq.JToken"> | ||
1486 | <summary> | ||
1487 | Performs an implicit conversion from <see cref="T:System.Boolean"/> to <see cref="T:Newtonsoft.Json.Linq.JToken"/>. | ||
1488 | </summary> | ||
1489 | <param name="value">The value to create a <see cref="T:Newtonsoft.Json.Linq.JValue"/> from.</param> | ||
1490 | <returns>The <see cref="T:Newtonsoft.Json.Linq.JValue"/> initialized with the specified value.</returns> | ||
1491 | </member> | ||
1492 | <member name="M:Newtonsoft.Json.Linq.JToken.op_Implicit(System.Nullable{System.Boolean})~Newtonsoft.Json.Linq.JToken"> | ||
1493 | <summary> | ||
1494 | Performs an implicit conversion from <see cref="T:System.Nullable`1"/> to <see cref="T:Newtonsoft.Json.Linq.JToken"/>. | ||
1495 | </summary> | ||
1496 | <param name="value">The value to create a <see cref="T:Newtonsoft.Json.Linq.JValue"/> from.</param> | ||
1497 | <returns>The <see cref="T:Newtonsoft.Json.Linq.JValue"/> initialized with the specified value.</returns> | ||
1498 | </member> | ||
1499 | <member name="M:Newtonsoft.Json.Linq.JToken.op_Implicit(System.Int64)~Newtonsoft.Json.Linq.JToken"> | ||
1500 | <summary> | ||
1501 | Performs an implicit conversion from <see cref="T:System.Nullable`1"/> to <see cref="T:Newtonsoft.Json.Linq.JToken"/>. | ||
1502 | </summary> | ||
1503 | <param name="value">The value to create a <see cref="T:Newtonsoft.Json.Linq.JValue"/> from.</param> | ||
1504 | <returns>The <see cref="T:Newtonsoft.Json.Linq.JValue"/> initialized with the specified value.</returns> | ||
1505 | </member> | ||
1506 | <member name="M:Newtonsoft.Json.Linq.JToken.op_Implicit(System.Nullable{System.DateTime})~Newtonsoft.Json.Linq.JToken"> | ||
1507 | <summary> | ||
1508 | Performs an implicit conversion from <see cref="T:System.Nullable`1"/> to <see cref="T:Newtonsoft.Json.Linq.JToken"/>. | ||
1509 | </summary> | ||
1510 | <param name="value">The value to create a <see cref="T:Newtonsoft.Json.Linq.JValue"/> from.</param> | ||
1511 | <returns>The <see cref="T:Newtonsoft.Json.Linq.JValue"/> initialized with the specified value.</returns> | ||
1512 | </member> | ||
1513 | <member name="M:Newtonsoft.Json.Linq.JToken.op_Implicit(System.Nullable{System.Decimal})~Newtonsoft.Json.Linq.JToken"> | ||
1514 | <summary> | ||
1515 | Performs an implicit conversion from <see cref="T:System.Nullable`1"/> to <see cref="T:Newtonsoft.Json.Linq.JToken"/>. | ||
1516 | </summary> | ||
1517 | <param name="value">The value to create a <see cref="T:Newtonsoft.Json.Linq.JValue"/> from.</param> | ||
1518 | <returns>The <see cref="T:Newtonsoft.Json.Linq.JValue"/> initialized with the specified value.</returns> | ||
1519 | </member> | ||
1520 | <member name="M:Newtonsoft.Json.Linq.JToken.op_Implicit(System.Nullable{System.Double})~Newtonsoft.Json.Linq.JToken"> | ||
1521 | <summary> | ||
1522 | Performs an implicit conversion from <see cref="T:System.Nullable`1"/> to <see cref="T:Newtonsoft.Json.Linq.JToken"/>. | ||
1523 | </summary> | ||
1524 | <param name="value">The value to create a <see cref="T:Newtonsoft.Json.Linq.JValue"/> from.</param> | ||
1525 | <returns>The <see cref="T:Newtonsoft.Json.Linq.JValue"/> initialized with the specified value.</returns> | ||
1526 | </member> | ||
1527 | <member name="M:Newtonsoft.Json.Linq.JToken.op_Implicit(System.UInt16)~Newtonsoft.Json.Linq.JToken"> | ||
1528 | <summary> | ||
1529 | Performs an implicit conversion from <see cref="T:System.UInt16"/> to <see cref="T:Newtonsoft.Json.Linq.JToken"/>. | ||
1530 | </summary> | ||
1531 | <param name="value">The value to create a <see cref="T:Newtonsoft.Json.Linq.JValue"/> from.</param> | ||
1532 | <returns>The <see cref="T:Newtonsoft.Json.Linq.JValue"/> initialized with the specified value.</returns> | ||
1533 | </member> | ||
1534 | <member name="M:Newtonsoft.Json.Linq.JToken.op_Implicit(System.Int32)~Newtonsoft.Json.Linq.JToken"> | ||
1535 | <summary> | ||
1536 | Performs an implicit conversion from <see cref="T:System.Int32"/> to <see cref="T:Newtonsoft.Json.Linq.JToken"/>. | ||
1537 | </summary> | ||
1538 | <param name="value">The value to create a <see cref="T:Newtonsoft.Json.Linq.JValue"/> from.</param> | ||
1539 | <returns>The <see cref="T:Newtonsoft.Json.Linq.JValue"/> initialized with the specified value.</returns> | ||
1540 | </member> | ||
1541 | <member name="M:Newtonsoft.Json.Linq.JToken.op_Implicit(System.Nullable{System.Int32})~Newtonsoft.Json.Linq.JToken"> | ||
1542 | <summary> | ||
1543 | Performs an implicit conversion from <see cref="T:System.Nullable`1"/> to <see cref="T:Newtonsoft.Json.Linq.JToken"/>. | ||
1544 | </summary> | ||
1545 | <param name="value">The value to create a <see cref="T:Newtonsoft.Json.Linq.JValue"/> from.</param> | ||
1546 | <returns>The <see cref="T:Newtonsoft.Json.Linq.JValue"/> initialized with the specified value.</returns> | ||
1547 | </member> | ||
1548 | <member name="M:Newtonsoft.Json.Linq.JToken.op_Implicit(System.DateTime)~Newtonsoft.Json.Linq.JToken"> | ||
1549 | <summary> | ||
1550 | Performs an implicit conversion from <see cref="T:System.DateTime"/> to <see cref="T:Newtonsoft.Json.Linq.JToken"/>. | ||
1551 | </summary> | ||
1552 | <param name="value">The value to create a <see cref="T:Newtonsoft.Json.Linq.JValue"/> from.</param> | ||
1553 | <returns>The <see cref="T:Newtonsoft.Json.Linq.JValue"/> initialized with the specified value.</returns> | ||
1554 | </member> | ||
1555 | <member name="M:Newtonsoft.Json.Linq.JToken.op_Implicit(System.Nullable{System.Int64})~Newtonsoft.Json.Linq.JToken"> | ||
1556 | <summary> | ||
1557 | Performs an implicit conversion from <see cref="T:System.Nullable`1"/> to <see cref="T:Newtonsoft.Json.Linq.JToken"/>. | ||
1558 | </summary> | ||
1559 | <param name="value">The value to create a <see cref="T:Newtonsoft.Json.Linq.JValue"/> from.</param> | ||
1560 | <returns>The <see cref="T:Newtonsoft.Json.Linq.JValue"/> initialized with the specified value.</returns> | ||
1561 | </member> | ||
1562 | <member name="M:Newtonsoft.Json.Linq.JToken.op_Implicit(System.Nullable{System.Single})~Newtonsoft.Json.Linq.JToken"> | ||
1563 | <summary> | ||
1564 | Performs an implicit conversion from <see cref="T:System.Nullable`1"/> to <see cref="T:Newtonsoft.Json.Linq.JToken"/>. | ||
1565 | </summary> | ||
1566 | <param name="value">The value to create a <see cref="T:Newtonsoft.Json.Linq.JValue"/> from.</param> | ||
1567 | <returns>The <see cref="T:Newtonsoft.Json.Linq.JValue"/> initialized with the specified value.</returns> | ||
1568 | </member> | ||
1569 | <member name="M:Newtonsoft.Json.Linq.JToken.op_Implicit(System.Decimal)~Newtonsoft.Json.Linq.JToken"> | ||
1570 | <summary> | ||
1571 | Performs an implicit conversion from <see cref="T:System.Decimal"/> to <see cref="T:Newtonsoft.Json.Linq.JToken"/>. | ||
1572 | </summary> | ||
1573 | <param name="value">The value to create a <see cref="T:Newtonsoft.Json.Linq.JValue"/> from.</param> | ||
1574 | <returns>The <see cref="T:Newtonsoft.Json.Linq.JValue"/> initialized with the specified value.</returns> | ||
1575 | </member> | ||
1576 | <member name="M:Newtonsoft.Json.Linq.JToken.op_Implicit(System.Nullable{System.UInt16})~Newtonsoft.Json.Linq.JToken"> | ||
1577 | <summary> | ||
1578 | Performs an implicit conversion from <see cref="T:System.Nullable`1"/> to <see cref="T:Newtonsoft.Json.Linq.JToken"/>. | ||
1579 | </summary> | ||
1580 | <param name="value">The value to create a <see cref="T:Newtonsoft.Json.Linq.JValue"/> from.</param> | ||
1581 | <returns>The <see cref="T:Newtonsoft.Json.Linq.JValue"/> initialized with the specified value.</returns> | ||
1582 | </member> | ||
1583 | <member name="M:Newtonsoft.Json.Linq.JToken.op_Implicit(System.Nullable{System.UInt32})~Newtonsoft.Json.Linq.JToken"> | ||
1584 | <summary> | ||
1585 | Performs an implicit conversion from <see cref="T:System.Nullable`1"/> to <see cref="T:Newtonsoft.Json.Linq.JToken"/>. | ||
1586 | </summary> | ||
1587 | <param name="value">The value to create a <see cref="T:Newtonsoft.Json.Linq.JValue"/> from.</param> | ||
1588 | <returns>The <see cref="T:Newtonsoft.Json.Linq.JValue"/> initialized with the specified value.</returns> | ||
1589 | </member> | ||
1590 | <member name="M:Newtonsoft.Json.Linq.JToken.op_Implicit(System.Nullable{System.UInt64})~Newtonsoft.Json.Linq.JToken"> | ||
1591 | <summary> | ||
1592 | Performs an implicit conversion from <see cref="T:System.Nullable`1"/> to <see cref="T:Newtonsoft.Json.Linq.JToken"/>. | ||
1593 | </summary> | ||
1594 | <param name="value">The value to create a <see cref="T:Newtonsoft.Json.Linq.JValue"/> from.</param> | ||
1595 | <returns>The <see cref="T:Newtonsoft.Json.Linq.JValue"/> initialized with the specified value.</returns> | ||
1596 | </member> | ||
1597 | <member name="M:Newtonsoft.Json.Linq.JToken.op_Implicit(System.Double)~Newtonsoft.Json.Linq.JToken"> | ||
1598 | <summary> | ||
1599 | Performs an implicit conversion from <see cref="T:System.Double"/> to <see cref="T:Newtonsoft.Json.Linq.JToken"/>. | ||
1600 | </summary> | ||
1601 | <param name="value">The value to create a <see cref="T:Newtonsoft.Json.Linq.JValue"/> from.</param> | ||
1602 | <returns>The <see cref="T:Newtonsoft.Json.Linq.JValue"/> initialized with the specified value.</returns> | ||
1603 | </member> | ||
1604 | <member name="M:Newtonsoft.Json.Linq.JToken.op_Implicit(System.Single)~Newtonsoft.Json.Linq.JToken"> | ||
1605 | <summary> | ||
1606 | Performs an implicit conversion from <see cref="T:System.Single"/> to <see cref="T:Newtonsoft.Json.Linq.JToken"/>. | ||
1607 | </summary> | ||
1608 | <param name="value">The value to create a <see cref="T:Newtonsoft.Json.Linq.JValue"/> from.</param> | ||
1609 | <returns>The <see cref="T:Newtonsoft.Json.Linq.JValue"/> initialized with the specified value.</returns> | ||
1610 | </member> | ||
1611 | <member name="M:Newtonsoft.Json.Linq.JToken.op_Implicit(System.String)~Newtonsoft.Json.Linq.JToken"> | ||
1612 | <summary> | ||
1613 | Performs an implicit conversion from <see cref="T:System.String"/> to <see cref="T:Newtonsoft.Json.Linq.JToken"/>. | ||
1614 | </summary> | ||
1615 | <param name="value">The value to create a <see cref="T:Newtonsoft.Json.Linq.JValue"/> from.</param> | ||
1616 | <returns>The <see cref="T:Newtonsoft.Json.Linq.JValue"/> initialized with the specified value.</returns> | ||
1617 | </member> | ||
1618 | <member name="M:Newtonsoft.Json.Linq.JToken.op_Implicit(System.UInt32)~Newtonsoft.Json.Linq.JToken"> | ||
1619 | <summary> | ||
1620 | Performs an implicit conversion from <see cref="T:System.UInt32"/> to <see cref="T:Newtonsoft.Json.Linq.JToken"/>. | ||
1621 | </summary> | ||
1622 | <param name="value">The value to create a <see cref="T:Newtonsoft.Json.Linq.JValue"/> from.</param> | ||
1623 | <returns>The <see cref="T:Newtonsoft.Json.Linq.JValue"/> initialized with the specified value.</returns> | ||
1624 | </member> | ||
1625 | <member name="M:Newtonsoft.Json.Linq.JToken.op_Implicit(System.UInt64)~Newtonsoft.Json.Linq.JToken"> | ||
1626 | <summary> | ||
1627 | Performs an implicit conversion from <see cref="T:System.UInt64"/> to <see cref="T:Newtonsoft.Json.Linq.JToken"/>. | ||
1628 | </summary> | ||
1629 | <param name="value">The value to create a <see cref="T:Newtonsoft.Json.Linq.JValue"/> from.</param> | ||
1630 | <returns>The <see cref="T:Newtonsoft.Json.Linq.JValue"/> initialized with the specified value.</returns> | ||
1631 | </member> | ||
1632 | <member name="M:Newtonsoft.Json.Linq.JToken.op_Implicit(System.Byte[])~Newtonsoft.Json.Linq.JToken"> | ||
1633 | <summary> | ||
1634 | Performs an implicit conversion from <see cref="T:System.Byte[]"/> to <see cref="T:Newtonsoft.Json.Linq.JToken"/>. | ||
1635 | </summary> | ||
1636 | <param name="value">The value to create a <see cref="T:Newtonsoft.Json.Linq.JValue"/> from.</param> | ||
1637 | <returns>The <see cref="T:Newtonsoft.Json.Linq.JValue"/> initialized with the specified value.</returns> | ||
1638 | </member> | ||
1639 | <member name="M:Newtonsoft.Json.Linq.JToken.CreateReader"> | ||
1640 | <summary> | ||
1641 | Creates an <see cref="T:Newtonsoft.Json.JsonReader"/> for this token. | ||
1642 | </summary> | ||
1643 | <returns>An <see cref="T:Newtonsoft.Json.JsonReader"/> that can be used to read this token and its descendants.</returns> | ||
1644 | </member> | ||
1645 | <member name="M:Newtonsoft.Json.Linq.JToken.FromObject(System.Object)"> | ||
1646 | <summary> | ||
1647 | Creates a <see cref="T:Newtonsoft.Json.Linq.JToken"/> from an object. | ||
1648 | </summary> | ||
1649 | <param name="o">The object that will be used to create <see cref="T:Newtonsoft.Json.Linq.JToken"/>.</param> | ||
1650 | <returns>A <see cref="T:Newtonsoft.Json.Linq.JToken"/> with the value of the specified object</returns> | ||
1651 | </member> | ||
1652 | <member name="M:Newtonsoft.Json.Linq.JToken.FromObject(System.Object,Newtonsoft.Json.JsonSerializer)"> | ||
1653 | <summary> | ||
1654 | Creates a <see cref="T:Newtonsoft.Json.Linq.JToken"/> from an object using the specified <see cref="T:Newtonsoft.Json.JsonSerializer"/>. | ||
1655 | </summary> | ||
1656 | <param name="o">The object that will be used to create <see cref="T:Newtonsoft.Json.Linq.JToken"/>.</param> | ||
1657 | <param name="jsonSerializer">The <see cref="T:Newtonsoft.Json.JsonSerializer"/> that will be used when reading the object.</param> | ||
1658 | <returns>A <see cref="T:Newtonsoft.Json.Linq.JToken"/> with the value of the specified object</returns> | ||
1659 | </member> | ||
1660 | <member name="M:Newtonsoft.Json.Linq.JToken.ReadFrom(Newtonsoft.Json.JsonReader)"> | ||
1661 | <summary> | ||
1662 | Creates a <see cref="T:Newtonsoft.Json.Linq.JToken"/> from a <see cref="T:Newtonsoft.Json.JsonReader"/>. | ||
1663 | </summary> | ||
1664 | <param name="reader">An <see cref="T:Newtonsoft.Json.JsonReader"/> positioned at the token to read into this <see cref="T:Newtonsoft.Json.Linq.JToken"/>.</param> | ||
1665 | <returns> | ||
1666 | An <see cref="T:Newtonsoft.Json.Linq.JToken"/> that contains the token and its descendant tokens | ||
1667 | that were read from the reader. The runtime type of the token is determined | ||
1668 | by the token type of the first token encountered in the reader. | ||
1669 | </returns> | ||
1670 | </member> | ||
1671 | <member name="M:Newtonsoft.Json.Linq.JToken.SelectToken(System.String)"> | ||
1672 | <summary> | ||
1673 | Selects the token that matches the object path. | ||
1674 | </summary> | ||
1675 | <param name="path"> | ||
1676 | The object path from the current <see cref="T:Newtonsoft.Json.Linq.JToken"/> to the <see cref="T:Newtonsoft.Json.Linq.JToken"/> | ||
1677 | to be returned. This must be a string of property names or array indexes separated | ||
1678 | by periods, such as <code>Tables[0].DefaultView[0].Price</code> in C# or | ||
1679 | <code>Tables(0).DefaultView(0).Price</code> in Visual Basic. | ||
1680 | </param> | ||
1681 | <returns>The <see cref="T:Newtonsoft.Json.Linq.JToken"/> that matches the object path or a null reference if no matching token is found.</returns> | ||
1682 | </member> | ||
1683 | <member name="M:Newtonsoft.Json.Linq.JToken.SelectToken(System.String,System.Boolean)"> | ||
1684 | <summary> | ||
1685 | Selects the token that matches the object path. | ||
1686 | </summary> | ||
1687 | <param name="path"> | ||
1688 | The object path from the current <see cref="T:Newtonsoft.Json.Linq.JToken"/> to the <see cref="T:Newtonsoft.Json.Linq.JToken"/> | ||
1689 | to be returned. This must be a string of property names or array indexes separated | ||
1690 | by periods, such as <code>Tables[0].DefaultView[0].Price</code> in C# or | ||
1691 | <code>Tables(0).DefaultView(0).Price</code> in Visual Basic. | ||
1692 | </param> | ||
1693 | <param name="errorWhenNoMatch">A flag to indicate whether an error should be thrown if no token is found.</param> | ||
1694 | <returns>The <see cref="T:Newtonsoft.Json.Linq.JToken"/> that matches the object path.</returns> | ||
1695 | </member> | ||
1696 | <member name="P:Newtonsoft.Json.Linq.JToken.EqualityComparer"> | ||
1697 | <summary> | ||
1698 | Gets a comparer that can compare two tokens for value equality. | ||
1699 | </summary> | ||
1700 | <value>A <see cref="T:Newtonsoft.Json.Linq.JTokenEqualityComparer"/> that can compare two nodes for value equality.</value> | ||
1701 | </member> | ||
1702 | <member name="P:Newtonsoft.Json.Linq.JToken.Parent"> | ||
1703 | <summary> | ||
1704 | Gets or sets the parent. | ||
1705 | </summary> | ||
1706 | <value>The parent.</value> | ||
1707 | </member> | ||
1708 | <member name="P:Newtonsoft.Json.Linq.JToken.Root"> | ||
1709 | <summary> | ||
1710 | Gets the root <see cref="T:Newtonsoft.Json.Linq.JToken"/> of this <see cref="T:Newtonsoft.Json.Linq.JToken"/>. | ||
1711 | </summary> | ||
1712 | <value>The root <see cref="T:Newtonsoft.Json.Linq.JToken"/> of this <see cref="T:Newtonsoft.Json.Linq.JToken"/>.</value> | ||
1713 | </member> | ||
1714 | <member name="P:Newtonsoft.Json.Linq.JToken.Type"> | ||
1715 | <summary> | ||
1716 | Gets the node type for this <see cref="T:Newtonsoft.Json.Linq.JToken"/>. | ||
1717 | </summary> | ||
1718 | <value>The type.</value> | ||
1719 | </member> | ||
1720 | <member name="P:Newtonsoft.Json.Linq.JToken.HasValues"> | ||
1721 | <summary> | ||
1722 | Gets a value indicating whether this token has childen tokens. | ||
1723 | </summary> | ||
1724 | <value> | ||
1725 | <c>true</c> if this token has child values; otherwise, <c>false</c>. | ||
1726 | </value> | ||
1727 | </member> | ||
1728 | <member name="P:Newtonsoft.Json.Linq.JToken.Next"> | ||
1729 | <summary> | ||
1730 | Gets the next sibling token of this node. | ||
1731 | </summary> | ||
1732 | <value>The <see cref="T:Newtonsoft.Json.Linq.JToken"/> that contains the next sibling token.</value> | ||
1733 | </member> | ||
1734 | <member name="P:Newtonsoft.Json.Linq.JToken.Previous"> | ||
1735 | <summary> | ||
1736 | Gets the previous sibling token of this node. | ||
1737 | </summary> | ||
1738 | <value>The <see cref="T:Newtonsoft.Json.Linq.JToken"/> that contains the previous sibling token.</value> | ||
1739 | </member> | ||
1740 | <member name="P:Newtonsoft.Json.Linq.JToken.Item(System.Object)"> | ||
1741 | <summary> | ||
1742 | Gets the <see cref="T:Newtonsoft.Json.Linq.JToken"/> with the specified key. | ||
1743 | </summary> | ||
1744 | <value>The <see cref="T:Newtonsoft.Json.Linq.JToken"/> with the specified key.</value> | ||
1745 | </member> | ||
1746 | <member name="P:Newtonsoft.Json.Linq.JToken.First"> | ||
1747 | <summary> | ||
1748 | Get the first child token of this token. | ||
1749 | </summary> | ||
1750 | <value>A <see cref="T:Newtonsoft.Json.Linq.JToken"/> containing the first child token of the <see cref="T:Newtonsoft.Json.Linq.JToken"/>.</value> | ||
1751 | </member> | ||
1752 | <member name="P:Newtonsoft.Json.Linq.JToken.Last"> | ||
1753 | <summary> | ||
1754 | Get the last child token of this token. | ||
1755 | </summary> | ||
1756 | <value>A <see cref="T:Newtonsoft.Json.Linq.JToken"/> containing the last child token of the <see cref="T:Newtonsoft.Json.Linq.JToken"/>.</value> | ||
1757 | </member> | ||
1758 | <member name="M:Newtonsoft.Json.Linq.JValue.#ctor(Newtonsoft.Json.Linq.JValue)"> | ||
1759 | <summary> | ||
1760 | Initializes a new instance of the <see cref="T:Newtonsoft.Json.Linq.JValue"/> class from another <see cref="T:Newtonsoft.Json.Linq.JValue"/> object. | ||
1761 | </summary> | ||
1762 | <param name="other">A <see cref="T:Newtonsoft.Json.Linq.JValue"/> object to copy from.</param> | ||
1763 | </member> | ||
1764 | <member name="M:Newtonsoft.Json.Linq.JValue.#ctor(System.Int64)"> | ||
1765 | <summary> | ||
1766 | Initializes a new instance of the <see cref="T:Newtonsoft.Json.Linq.JValue"/> class with the given value. | ||
1767 | </summary> | ||
1768 | <param name="value">The value.</param> | ||
1769 | </member> | ||
1770 | <member name="M:Newtonsoft.Json.Linq.JValue.#ctor(System.UInt64)"> | ||
1771 | <summary> | ||
1772 | Initializes a new instance of the <see cref="T:Newtonsoft.Json.Linq.JValue"/> class with the given value. | ||
1773 | </summary> | ||
1774 | <param name="value">The value.</param> | ||
1775 | </member> | ||
1776 | <member name="M:Newtonsoft.Json.Linq.JValue.#ctor(System.Double)"> | ||
1777 | <summary> | ||
1778 | Initializes a new instance of the <see cref="T:Newtonsoft.Json.Linq.JValue"/> class with the given value. | ||
1779 | </summary> | ||
1780 | <param name="value">The value.</param> | ||
1781 | </member> | ||
1782 | <member name="M:Newtonsoft.Json.Linq.JValue.#ctor(System.DateTime)"> | ||
1783 | <summary> | ||
1784 | Initializes a new instance of the <see cref="T:Newtonsoft.Json.Linq.JValue"/> class with the given value. | ||
1785 | </summary> | ||
1786 | <param name="value">The value.</param> | ||
1787 | </member> | ||
1788 | <member name="M:Newtonsoft.Json.Linq.JValue.#ctor(System.Boolean)"> | ||
1789 | <summary> | ||
1790 | Initializes a new instance of the <see cref="T:Newtonsoft.Json.Linq.JValue"/> class with the given value. | ||
1791 | </summary> | ||
1792 | <param name="value">The value.</param> | ||
1793 | </member> | ||
1794 | <member name="M:Newtonsoft.Json.Linq.JValue.#ctor(System.String)"> | ||
1795 | <summary> | ||
1796 | Initializes a new instance of the <see cref="T:Newtonsoft.Json.Linq.JValue"/> class with the given value. | ||
1797 | </summary> | ||
1798 | <param name="value">The value.</param> | ||
1799 | </member> | ||
1800 | <member name="M:Newtonsoft.Json.Linq.JValue.#ctor(System.Object)"> | ||
1801 | <summary> | ||
1802 | Initializes a new instance of the <see cref="T:Newtonsoft.Json.Linq.JValue"/> class with the given value. | ||
1803 | </summary> | ||
1804 | <param name="value">The value.</param> | ||
1805 | </member> | ||
1806 | <member name="M:Newtonsoft.Json.Linq.JValue.CreateComment(System.String)"> | ||
1807 | <summary> | ||
1808 | Creates a <see cref="T:Newtonsoft.Json.Linq.JValue"/> comment with the given value. | ||
1809 | </summary> | ||
1810 | <param name="value">The value.</param> | ||
1811 | <returns>A <see cref="T:Newtonsoft.Json.Linq.JValue"/> comment with the given value.</returns> | ||
1812 | </member> | ||
1813 | <member name="M:Newtonsoft.Json.Linq.JValue.CreateString(System.String)"> | ||
1814 | <summary> | ||
1815 | Creates a <see cref="T:Newtonsoft.Json.Linq.JValue"/> string with the given value. | ||
1816 | </summary> | ||
1817 | <param name="value">The value.</param> | ||
1818 | <returns>A <see cref="T:Newtonsoft.Json.Linq.JValue"/> string with the given value.</returns> | ||
1819 | </member> | ||
1820 | <member name="M:Newtonsoft.Json.Linq.JValue.WriteTo(Newtonsoft.Json.JsonWriter,Newtonsoft.Json.JsonConverter[])"> | ||
1821 | <summary> | ||
1822 | Writes this token to a <see cref="T:Newtonsoft.Json.JsonWriter"/>. | ||
1823 | </summary> | ||
1824 | <param name="writer">A <see cref="T:Newtonsoft.Json.JsonWriter"/> into which this method will write.</param> | ||
1825 | <param name="converters">A collection of <see cref="T:Newtonsoft.Json.JsonConverter"/> which will be used when writing the token.</param> | ||
1826 | </member> | ||
1827 | <member name="M:Newtonsoft.Json.Linq.JValue.Equals(Newtonsoft.Json.Linq.JValue)"> | ||
1828 | <summary> | ||
1829 | Indicates whether the current object is equal to another object of the same type. | ||
1830 | </summary> | ||
1831 | <returns> | ||
1832 | true if the current object is equal to the <paramref name="other"/> parameter; otherwise, false. | ||
1833 | </returns> | ||
1834 | <param name="other">An object to compare with this object.</param> | ||
1835 | </member> | ||
1836 | <member name="M:Newtonsoft.Json.Linq.JValue.Equals(System.Object)"> | ||
1837 | <summary> | ||
1838 | Determines whether the specified <see cref="T:System.Object"/> is equal to the current <see cref="T:System.Object"/>. | ||
1839 | </summary> | ||
1840 | <param name="obj">The <see cref="T:System.Object"/> to compare with the current <see cref="T:System.Object"/>.</param> | ||
1841 | <returns> | ||
1842 | true if the specified <see cref="T:System.Object"/> is equal to the current <see cref="T:System.Object"/>; otherwise, false. | ||
1843 | </returns> | ||
1844 | <exception cref="T:System.NullReferenceException"> | ||
1845 | The <paramref name="obj"/> parameter is null. | ||
1846 | </exception> | ||
1847 | </member> | ||
1848 | <member name="M:Newtonsoft.Json.Linq.JValue.GetHashCode"> | ||
1849 | <summary> | ||
1850 | Serves as a hash function for a particular type. | ||
1851 | </summary> | ||
1852 | <returns> | ||
1853 | A hash code for the current <see cref="T:System.Object"/>. | ||
1854 | </returns> | ||
1855 | </member> | ||
1856 | <member name="P:Newtonsoft.Json.Linq.JValue.HasValues"> | ||
1857 | <summary> | ||
1858 | Gets a value indicating whether this token has childen tokens. | ||
1859 | </summary> | ||
1860 | <value> | ||
1861 | <c>true</c> if this token has child values; otherwise, <c>false</c>. | ||
1862 | </value> | ||
1863 | </member> | ||
1864 | <member name="P:Newtonsoft.Json.Linq.JValue.Type"> | ||
1865 | <summary> | ||
1866 | Gets the node type for this <see cref="T:Newtonsoft.Json.Linq.JToken"/>. | ||
1867 | </summary> | ||
1868 | <value>The type.</value> | ||
1869 | </member> | ||
1870 | <member name="P:Newtonsoft.Json.Linq.JValue.Value"> | ||
1871 | <summary> | ||
1872 | Gets or sets the underlying token value. | ||
1873 | </summary> | ||
1874 | <value>The underlying token value.</value> | ||
1875 | </member> | ||
1876 | <member name="M:Newtonsoft.Json.Linq.JRaw.#ctor(Newtonsoft.Json.Linq.JRaw)"> | ||
1877 | <summary> | ||
1878 | Initializes a new instance of the <see cref="T:Newtonsoft.Json.Linq.JRaw"/> class from another <see cref="T:Newtonsoft.Json.Linq.JRaw"/> object. | ||
1879 | </summary> | ||
1880 | <param name="other">A <see cref="T:Newtonsoft.Json.Linq.JRaw"/> object to copy from.</param> | ||
1881 | </member> | ||
1882 | <member name="M:Newtonsoft.Json.Linq.JRaw.#ctor(System.String)"> | ||
1883 | <summary> | ||
1884 | Initializes a new instance of the <see cref="T:Newtonsoft.Json.Linq.JRaw"/> class. | ||
1885 | </summary> | ||
1886 | <param name="rawJson">The raw json.</param> | ||
1887 | </member> | ||
1888 | <member name="M:Newtonsoft.Json.Linq.JRaw.Create(Newtonsoft.Json.JsonReader)"> | ||
1889 | <summary> | ||
1890 | Creates an instance of <see cref="T:Newtonsoft.Json.Linq.JRaw"/> with the content of the reader's current token. | ||
1891 | </summary> | ||
1892 | <param name="reader">The reader.</param> | ||
1893 | <returns>An instance of <see cref="T:Newtonsoft.Json.Linq.JRaw"/> with the content of the reader's current token.</returns> | ||
1894 | </member> | ||
1895 | <member name="T:Newtonsoft.Json.Required"> | ||
1896 | <summary> | ||
1897 | Indicating whether a property is required. | ||
1898 | </summary> | ||
1899 | </member> | ||
1900 | <member name="F:Newtonsoft.Json.Required.Default"> | ||
1901 | <summary> | ||
1902 | The property is not required. The default state. | ||
1903 | </summary> | ||
1904 | </member> | ||
1905 | <member name="F:Newtonsoft.Json.Required.AllowNull"> | ||
1906 | <summary> | ||
1907 | The property must be defined in JSON but can be a null value. | ||
1908 | </summary> | ||
1909 | </member> | ||
1910 | <member name="F:Newtonsoft.Json.Required.Always"> | ||
1911 | <summary> | ||
1912 | The property must be defined in JSON and cannot be a null value. | ||
1913 | </summary> | ||
1914 | </member> | ||
1915 | <member name="T:Newtonsoft.Json.Serialization.IReferenceResolver"> | ||
1916 | <summary> | ||
1917 | Used to resolve references when serializing and deserializing JSON by the <see cref="T:Newtonsoft.Json.JsonSerializer"/>. | ||
1918 | </summary> | ||
1919 | </member> | ||
1920 | <member name="M:Newtonsoft.Json.Serialization.IReferenceResolver.ResolveReference(System.String)"> | ||
1921 | <summary> | ||
1922 | Resolves a reference to its object. | ||
1923 | </summary> | ||
1924 | <param name="reference">The reference to resolve.</param> | ||
1925 | <returns>The object that</returns> | ||
1926 | </member> | ||
1927 | <member name="M:Newtonsoft.Json.Serialization.IReferenceResolver.GetReference(System.Object)"> | ||
1928 | <summary> | ||
1929 | Gets the reference for the sepecified object. | ||
1930 | </summary> | ||
1931 | <param name="value">The object to get a reference for.</param> | ||
1932 | <returns>The reference to the object.</returns> | ||
1933 | </member> | ||
1934 | <member name="M:Newtonsoft.Json.Serialization.IReferenceResolver.IsReferenced(System.Object)"> | ||
1935 | <summary> | ||
1936 | Determines whether the specified object is referenced. | ||
1937 | </summary> | ||
1938 | <param name="value">The object to test for a reference.</param> | ||
1939 | <returns> | ||
1940 | <c>true</c> if the specified object is referenced; otherwise, <c>false</c>. | ||
1941 | </returns> | ||
1942 | </member> | ||
1943 | <member name="M:Newtonsoft.Json.Serialization.IReferenceResolver.AddReference(System.String,System.Object)"> | ||
1944 | <summary> | ||
1945 | Adds a reference to the specified object. | ||
1946 | </summary> | ||
1947 | <param name="reference">The reference.</param> | ||
1948 | <param name="value">The object to reference.</param> | ||
1949 | </member> | ||
1950 | <member name="T:Newtonsoft.Json.PreserveReferencesHandling"> | ||
1951 | <summary> | ||
1952 | Specifies reference handling options for the <see cref="T:Newtonsoft.Json.JsonSerializer"/>. | ||
1953 | </summary> | ||
1954 | </member> | ||
1955 | <member name="F:Newtonsoft.Json.PreserveReferencesHandling.None"> | ||
1956 | <summary> | ||
1957 | Do not preserve references when serializing types. | ||
1958 | </summary> | ||
1959 | </member> | ||
1960 | <member name="F:Newtonsoft.Json.PreserveReferencesHandling.Objects"> | ||
1961 | <summary> | ||
1962 | Preserve references when serializing into a JSON object structure. | ||
1963 | </summary> | ||
1964 | </member> | ||
1965 | <member name="F:Newtonsoft.Json.PreserveReferencesHandling.Arrays"> | ||
1966 | <summary> | ||
1967 | Preserve references when serializing into a JSON array structure. | ||
1968 | </summary> | ||
1969 | </member> | ||
1970 | <member name="F:Newtonsoft.Json.PreserveReferencesHandling.All"> | ||
1971 | <summary> | ||
1972 | Preserve references when serializing. | ||
1973 | </summary> | ||
1974 | </member> | ||
1975 | <member name="T:Newtonsoft.Json.JsonArrayAttribute"> | ||
1976 | <summary> | ||
1977 | Instructs the <see cref="T:Newtonsoft.Json.JsonSerializer"/> how to serialize the collection. | ||
1978 | </summary> | ||
1979 | </member> | ||
1980 | <member name="T:Newtonsoft.Json.JsonContainerAttribute"> | ||
1981 | <summary> | ||
1982 | Instructs the <see cref="T:Newtonsoft.Json.JsonSerializer"/> how to serialize the object. | ||
1983 | </summary> | ||
1984 | </member> | ||
1985 | <member name="M:Newtonsoft.Json.JsonContainerAttribute.#ctor"> | ||
1986 | <summary> | ||
1987 | Initializes a new instance of the <see cref="T:Newtonsoft.Json.JsonContainerAttribute"/> class. | ||
1988 | </summary> | ||
1989 | </member> | ||
1990 | <member name="M:Newtonsoft.Json.JsonContainerAttribute.#ctor(System.String)"> | ||
1991 | <summary> | ||
1992 | Initializes a new instance of the <see cref="T:Newtonsoft.Json.JsonContainerAttribute"/> class with the specified container Id. | ||
1993 | </summary> | ||
1994 | <param name="id">The container Id.</param> | ||
1995 | </member> | ||
1996 | <member name="P:Newtonsoft.Json.JsonContainerAttribute.Id"> | ||
1997 | <summary> | ||
1998 | Gets or sets the id. | ||
1999 | </summary> | ||
2000 | <value>The id.</value> | ||
2001 | </member> | ||
2002 | <member name="P:Newtonsoft.Json.JsonContainerAttribute.Title"> | ||
2003 | <summary> | ||
2004 | Gets or sets the title. | ||
2005 | </summary> | ||
2006 | <value>The title.</value> | ||
2007 | </member> | ||
2008 | <member name="P:Newtonsoft.Json.JsonContainerAttribute.Description"> | ||
2009 | <summary> | ||
2010 | Gets or sets the description. | ||
2011 | </summary> | ||
2012 | <value>The description.</value> | ||
2013 | </member> | ||
2014 | <member name="P:Newtonsoft.Json.JsonContainerAttribute.IsReference"> | ||
2015 | <summary> | ||
2016 | Gets or sets a value that indicates whether to preserve object reference data. | ||
2017 | </summary> | ||
2018 | <value> | ||
2019 | <c>true</c> to keep object reference; otherwise, <c>false</c>. The default is <c>false</c>. | ||
2020 | </value> | ||
2021 | </member> | ||
2022 | <member name="M:Newtonsoft.Json.JsonArrayAttribute.#ctor"> | ||
2023 | <summary> | ||
2024 | Initializes a new instance of the <see cref="T:Newtonsoft.Json.JsonArrayAttribute"/> class. | ||
2025 | </summary> | ||
2026 | </member> | ||
2027 | <member name="M:Newtonsoft.Json.JsonArrayAttribute.#ctor(System.Boolean)"> | ||
2028 | <summary> | ||
2029 | Initializes a new instance of the <see cref="T:Newtonsoft.Json.JsonObjectAttribute"/> class with a flag indicating whether the array can contain null items | ||
2030 | </summary> | ||
2031 | <param name="allowNullItems">A flag indicating whether the array can contain null items.</param> | ||
2032 | </member> | ||
2033 | <member name="M:Newtonsoft.Json.JsonArrayAttribute.#ctor(System.String)"> | ||
2034 | <summary> | ||
2035 | Initializes a new instance of the <see cref="T:Newtonsoft.Json.JsonArrayAttribute"/> class with the specified container Id. | ||
2036 | </summary> | ||
2037 | <param name="id">The container Id.</param> | ||
2038 | </member> | ||
2039 | <member name="P:Newtonsoft.Json.JsonArrayAttribute.AllowNullItems"> | ||
2040 | <summary> | ||
2041 | Gets or sets a value indicating whether null items are allowed in the collection. | ||
2042 | </summary> | ||
2043 | <value><c>true</c> if null items are allowed in the collection; otherwise, <c>false</c>.</value> | ||
2044 | </member> | ||
2045 | <member name="T:Newtonsoft.Json.DefaultValueHandling"> | ||
2046 | <summary> | ||
2047 | Specifies default value handling options for the <see cref="T:Newtonsoft.Json.JsonSerializer"/>. | ||
2048 | </summary> | ||
2049 | </member> | ||
2050 | <member name="F:Newtonsoft.Json.DefaultValueHandling.Include"> | ||
2051 | <summary> | ||
2052 | Include null values when serializing and deserializing objects. | ||
2053 | </summary> | ||
2054 | </member> | ||
2055 | <member name="F:Newtonsoft.Json.DefaultValueHandling.Ignore"> | ||
2056 | <summary> | ||
2057 | Ignore null values when serializing and deserializing objects. | ||
2058 | </summary> | ||
2059 | </member> | ||
2060 | <member name="T:Newtonsoft.Json.JsonConverterAttribute"> | ||
2061 | <summary> | ||
2062 | Instructs the <see cref="T:Newtonsoft.Json.JsonSerializer"/> to use the specified <see cref="T:Newtonsoft.Json.JsonConverter"/> when serializing the member or class. | ||
2063 | </summary> | ||
2064 | </member> | ||
2065 | <member name="M:Newtonsoft.Json.JsonConverterAttribute.#ctor(System.Type)"> | ||
2066 | <summary> | ||
2067 | Initializes a new instance of the <see cref="T:Newtonsoft.Json.JsonConverterAttribute"/> class. | ||
2068 | </summary> | ||
2069 | <param name="converterType">Type of the converter.</param> | ||
2070 | </member> | ||
2071 | <member name="P:Newtonsoft.Json.JsonConverterAttribute.ConverterType"> | ||
2072 | <summary> | ||
2073 | Gets the type of the converter. | ||
2074 | </summary> | ||
2075 | <value>The type of the converter.</value> | ||
2076 | </member> | ||
2077 | <member name="T:Newtonsoft.Json.JsonObjectAttribute"> | ||
2078 | <summary> | ||
2079 | Instructs the <see cref="T:Newtonsoft.Json.JsonSerializer"/> how to serialize the object. | ||
2080 | </summary> | ||
2081 | </member> | ||
2082 | <member name="M:Newtonsoft.Json.JsonObjectAttribute.#ctor"> | ||
2083 | <summary> | ||
2084 | Initializes a new instance of the <see cref="T:Newtonsoft.Json.JsonObjectAttribute"/> class. | ||
2085 | </summary> | ||
2086 | </member> | ||
2087 | <member name="M:Newtonsoft.Json.JsonObjectAttribute.#ctor(Newtonsoft.Json.MemberSerialization)"> | ||
2088 | <summary> | ||
2089 | Initializes a new instance of the <see cref="T:Newtonsoft.Json.JsonObjectAttribute"/> class with the specified member serialization. | ||
2090 | </summary> | ||
2091 | <param name="memberSerialization">The member serialization.</param> | ||
2092 | </member> | ||
2093 | <member name="M:Newtonsoft.Json.JsonObjectAttribute.#ctor(System.String)"> | ||
2094 | <summary> | ||
2095 | Initializes a new instance of the <see cref="T:Newtonsoft.Json.JsonObjectAttribute"/> class with the specified container Id. | ||
2096 | </summary> | ||
2097 | <param name="id">The container Id.</param> | ||
2098 | </member> | ||
2099 | <member name="P:Newtonsoft.Json.JsonObjectAttribute.MemberSerialization"> | ||
2100 | <summary> | ||
2101 | Gets or sets the member serialization. | ||
2102 | </summary> | ||
2103 | <value>The member serialization.</value> | ||
2104 | </member> | ||
2105 | <member name="T:Newtonsoft.Json.JsonSerializerSettings"> | ||
2106 | <summary> | ||
2107 | Specifies the settings on a <see cref="T:Newtonsoft.Json.JsonSerializer"/> object. | ||
2108 | </summary> | ||
2109 | </member> | ||
2110 | <member name="M:Newtonsoft.Json.JsonSerializerSettings.#ctor"> | ||
2111 | <summary> | ||
2112 | Initializes a new instance of the <see cref="T:Newtonsoft.Json.JsonSerializerSettings"/> class. | ||
2113 | </summary> | ||
2114 | </member> | ||
2115 | <member name="P:Newtonsoft.Json.JsonSerializerSettings.ReferenceLoopHandling"> | ||
2116 | <summary> | ||
2117 | Gets or sets how reference loops (e.g. a class referencing itself) is handled. | ||
2118 | </summary> | ||
2119 | <value>Reference loop handling.</value> | ||
2120 | </member> | ||
2121 | <member name="P:Newtonsoft.Json.JsonSerializerSettings.MissingMemberHandling"> | ||
2122 | <summary> | ||
2123 | Gets or sets how missing members (e.g. JSON contains a property that isn't a member on the object) are handled during deserialization. | ||
2124 | </summary> | ||
2125 | <value>Missing member handling.</value> | ||
2126 | </member> | ||
2127 | <member name="P:Newtonsoft.Json.JsonSerializerSettings.ObjectCreationHandling"> | ||
2128 | <summary> | ||
2129 | Gets or sets how objects are created during deserialization. | ||
2130 | </summary> | ||
2131 | <value>The object creation handling.</value> | ||
2132 | </member> | ||
2133 | <member name="P:Newtonsoft.Json.JsonSerializerSettings.NullValueHandling"> | ||
2134 | <summary> | ||
2135 | Gets or sets how null values are handled during serialization and deserialization. | ||
2136 | </summary> | ||
2137 | <value>Null value handling.</value> | ||
2138 | </member> | ||
2139 | <member name="P:Newtonsoft.Json.JsonSerializerSettings.DefaultValueHandling"> | ||
2140 | <summary> | ||
2141 | Gets or sets how null default are handled during serialization and deserialization. | ||
2142 | </summary> | ||
2143 | <value>The default value handling.</value> | ||
2144 | </member> | ||
2145 | <member name="P:Newtonsoft.Json.JsonSerializerSettings.Converters"> | ||
2146 | <summary> | ||
2147 | Gets or sets a collection <see cref="T:Newtonsoft.Json.JsonConverter"/> that will be used during serialization. | ||
2148 | </summary> | ||
2149 | <value>The converters.</value> | ||
2150 | </member> | ||
2151 | <member name="P:Newtonsoft.Json.JsonSerializerSettings.PreserveReferencesHandling"> | ||
2152 | <summary> | ||
2153 | Gets or sets how object references are preserved by the serializer. | ||
2154 | </summary> | ||
2155 | <value>The preserve references handling.</value> | ||
2156 | </member> | ||
2157 | <member name="P:Newtonsoft.Json.JsonSerializerSettings.TypeNameHandling"> | ||
2158 | <summary> | ||
2159 | Gets or sets how type name writing and reading is handled by the serializer. | ||
2160 | </summary> | ||
2161 | <value>The type name handling.</value> | ||
2162 | </member> | ||
2163 | <member name="P:Newtonsoft.Json.JsonSerializerSettings.ConstructorHandling"> | ||
2164 | <summary> | ||
2165 | Gets or sets how constructors are used during deserialization. | ||
2166 | </summary> | ||
2167 | <value>The constructor handling.</value> | ||
2168 | </member> | ||
2169 | <member name="P:Newtonsoft.Json.JsonSerializerSettings.ContractResolver"> | ||
2170 | <summary> | ||
2171 | Gets or sets the contract resolver used by the serializer when | ||
2172 | serializing .NET objects to JSON and vice versa. | ||
2173 | </summary> | ||
2174 | <value>The contract resolver.</value> | ||
2175 | </member> | ||
2176 | <member name="P:Newtonsoft.Json.JsonSerializerSettings.ReferenceResolver"> | ||
2177 | <summary> | ||
2178 | Gets or sets the <see cref="T:Newtonsoft.Json.Serialization.IReferenceResolver"/> used by the serializer when resolving references. | ||
2179 | </summary> | ||
2180 | <value>The reference resolver.</value> | ||
2181 | </member> | ||
2182 | <member name="P:Newtonsoft.Json.JsonSerializerSettings.Binder"> | ||
2183 | <summary> | ||
2184 | Gets or sets the <see cref="T:System.Runtime.Serialization.SerializationBinder"/> used by the serializer when resolving type names. | ||
2185 | </summary> | ||
2186 | <value>The binder.</value> | ||
2187 | </member> | ||
2188 | <member name="P:Newtonsoft.Json.JsonSerializerSettings.Error"> | ||
2189 | <summary> | ||
2190 | Gets or sets the error handler called during serialization and deserialization. | ||
2191 | </summary> | ||
2192 | <value>The error handler called during serialization and deserialization.</value> | ||
2193 | </member> | ||
2194 | <member name="P:Newtonsoft.Json.JsonSerializerSettings.Context"> | ||
2195 | <summary> | ||
2196 | Gets or sets the <see cref="T:System.Runtime.Serialization.StreamingContext"/> used by the serializer when invoking serialization callback methods. | ||
2197 | </summary> | ||
2198 | <value>The context.</value> | ||
2199 | </member> | ||
2200 | <member name="T:Newtonsoft.Json.JsonValidatingReader"> | ||
2201 | <summary> | ||
2202 | Represents a reader that provides <see cref="T:Newtonsoft.Json.Schema.JsonSchema"/> validation. | ||
2203 | </summary> | ||
2204 | </member> | ||
2205 | <member name="M:Newtonsoft.Json.JsonValidatingReader.#ctor(Newtonsoft.Json.JsonReader)"> | ||
2206 | <summary> | ||
2207 | Initializes a new instance of the <see cref="T:Newtonsoft.Json.JsonValidatingReader"/> class that | ||
2208 | validates the content returned from the given <see cref="T:Newtonsoft.Json.JsonReader"/>. | ||
2209 | </summary> | ||
2210 | <param name="reader">The <see cref="T:Newtonsoft.Json.JsonReader"/> to read from while validating.</param> | ||
2211 | </member> | ||
2212 | <member name="M:Newtonsoft.Json.JsonValidatingReader.ReadAsBytes"> | ||
2213 | <summary> | ||
2214 | Reads the next JSON token from the stream as a <see cref="T:Byte[]"/>. | ||
2215 | </summary> | ||
2216 | <returns> | ||
2217 | A <see cref="T:Byte[]"/> or a null reference if the next JSON token is null. | ||
2218 | </returns> | ||
2219 | </member> | ||
2220 | <member name="M:Newtonsoft.Json.JsonValidatingReader.Read"> | ||
2221 | <summary> | ||
2222 | Reads the next JSON token from the stream. | ||
2223 | </summary> | ||
2224 | <returns> | ||
2225 | true if the next token was read successfully; false if there are no more tokens to read. | ||
2226 | </returns> | ||
2227 | </member> | ||
2228 | <member name="E:Newtonsoft.Json.JsonValidatingReader.ValidationEventHandler"> | ||
2229 | <summary> | ||
2230 | Sets an event handler for receiving schema validation errors. | ||
2231 | </summary> | ||
2232 | </member> | ||
2233 | <member name="P:Newtonsoft.Json.JsonValidatingReader.Value"> | ||
2234 | <summary> | ||
2235 | Gets the text value of the current Json token. | ||
2236 | </summary> | ||
2237 | <value></value> | ||
2238 | </member> | ||
2239 | <member name="P:Newtonsoft.Json.JsonValidatingReader.Depth"> | ||
2240 | <summary> | ||
2241 | Gets the depth of the current token in the JSON document. | ||
2242 | </summary> | ||
2243 | <value>The depth of the current token in the JSON document.</value> | ||
2244 | </member> | ||
2245 | <member name="P:Newtonsoft.Json.JsonValidatingReader.QuoteChar"> | ||
2246 | <summary> | ||
2247 | Gets the quotation mark character used to enclose the value of a string. | ||
2248 | </summary> | ||
2249 | <value></value> | ||
2250 | </member> | ||
2251 | <member name="P:Newtonsoft.Json.JsonValidatingReader.TokenType"> | ||
2252 | <summary> | ||
2253 | Gets the type of the current Json token. | ||
2254 | </summary> | ||
2255 | <value></value> | ||
2256 | </member> | ||
2257 | <member name="P:Newtonsoft.Json.JsonValidatingReader.ValueType"> | ||
2258 | <summary> | ||
2259 | Gets The Common Language Runtime (CLR) type for the current Json token. | ||
2260 | </summary> | ||
2261 | <value></value> | ||
2262 | </member> | ||
2263 | <member name="P:Newtonsoft.Json.JsonValidatingReader.Schema"> | ||
2264 | <summary> | ||
2265 | Gets or sets the schema. | ||
2266 | </summary> | ||
2267 | <value>The schema.</value> | ||
2268 | </member> | ||
2269 | <member name="P:Newtonsoft.Json.JsonValidatingReader.Reader"> | ||
2270 | <summary> | ||
2271 | Gets the <see cref="T:Newtonsoft.Json.JsonReader"/> used to construct this <see cref="T:Newtonsoft.Json.JsonValidatingReader"/>. | ||
2272 | </summary> | ||
2273 | <value>The <see cref="T:Newtonsoft.Json.JsonReader"/> specified in the constructor.</value> | ||
2274 | </member> | ||
2275 | <member name="T:Newtonsoft.Json.Linq.JTokenEqualityComparer"> | ||
2276 | <summary> | ||
2277 | Compares tokens to determine whether they are equal. | ||
2278 | </summary> | ||
2279 | </member> | ||
2280 | <member name="M:Newtonsoft.Json.Linq.JTokenEqualityComparer.Equals(Newtonsoft.Json.Linq.JToken,Newtonsoft.Json.Linq.JToken)"> | ||
2281 | <summary> | ||
2282 | Determines whether the specified objects are equal. | ||
2283 | </summary> | ||
2284 | <param name="x">The first object of type <paramref name="T"/> to compare.</param> | ||
2285 | <param name="y">The second object of type <paramref name="T"/> to compare.</param> | ||
2286 | <returns> | ||
2287 | true if the specified objects are equal; otherwise, false. | ||
2288 | </returns> | ||
2289 | </member> | ||
2290 | <member name="M:Newtonsoft.Json.Linq.JTokenEqualityComparer.GetHashCode(Newtonsoft.Json.Linq.JToken)"> | ||
2291 | <summary> | ||
2292 | Returns a hash code for the specified object. | ||
2293 | </summary> | ||
2294 | <param name="obj">The <see cref="T:System.Object"/> for which a hash code is to be returned.</param> | ||
2295 | <returns>A hash code for the specified object.</returns> | ||
2296 | <exception cref="T:System.ArgumentNullException">The type of <paramref name="obj"/> is a reference type and <paramref name="obj"/> is null.</exception> | ||
2297 | </member> | ||
2298 | <member name="T:Newtonsoft.Json.MemberSerialization"> | ||
2299 | <summary> | ||
2300 | Specifies the member serialization options for the <see cref="T:Newtonsoft.Json.JsonSerializer"/>. | ||
2301 | </summary> | ||
2302 | </member> | ||
2303 | <member name="F:Newtonsoft.Json.MemberSerialization.OptOut"> | ||
2304 | <summary> | ||
2305 | All members are serialized by default. Members can be excluded using the <see cref="T:Newtonsoft.Json.JsonIgnoreAttribute"/>. | ||
2306 | </summary> | ||
2307 | </member> | ||
2308 | <member name="F:Newtonsoft.Json.MemberSerialization.OptIn"> | ||
2309 | <summary> | ||
2310 | Only members must be marked with the <see cref="T:Newtonsoft.Json.JsonPropertyAttribute"/> are serialized. | ||
2311 | </summary> | ||
2312 | </member> | ||
2313 | <member name="T:Newtonsoft.Json.ObjectCreationHandling"> | ||
2314 | <summary> | ||
2315 | Specifies how object creation is handled by the <see cref="T:Newtonsoft.Json.JsonSerializer"/>. | ||
2316 | </summary> | ||
2317 | </member> | ||
2318 | <member name="F:Newtonsoft.Json.ObjectCreationHandling.Auto"> | ||
2319 | <summary> | ||
2320 | Reuse existing objects, create new objects when needed. | ||
2321 | </summary> | ||
2322 | </member> | ||
2323 | <member name="F:Newtonsoft.Json.ObjectCreationHandling.Reuse"> | ||
2324 | <summary> | ||
2325 | Only reuse existing objects. | ||
2326 | </summary> | ||
2327 | </member> | ||
2328 | <member name="F:Newtonsoft.Json.ObjectCreationHandling.Replace"> | ||
2329 | <summary> | ||
2330 | Always create new objects. | ||
2331 | </summary> | ||
2332 | </member> | ||
2333 | <member name="T:Newtonsoft.Json.Converters.IsoDateTimeConverter"> | ||
2334 | <summary> | ||
2335 | Converts a <see cref="T:System.DateTime"/> to and from the ISO 8601 date format (e.g. 2008-04-12T12:53Z). | ||
2336 | </summary> | ||
2337 | </member> | ||
2338 | <member name="M:Newtonsoft.Json.Converters.IsoDateTimeConverter.WriteJson(Newtonsoft.Json.JsonWriter,System.Object,Newtonsoft.Json.JsonSerializer)"> | ||
2339 | <summary> | ||
2340 | Writes the JSON representation of the object. | ||
2341 | </summary> | ||
2342 | <param name="writer">The <see cref="T:Newtonsoft.Json.JsonWriter"/> to write to.</param> | ||
2343 | <param name="value">The value.</param> | ||
2344 | <param name="serializer">The calling serializer.</param> | ||
2345 | </member> | ||
2346 | <member name="M:Newtonsoft.Json.Converters.IsoDateTimeConverter.ReadJson(Newtonsoft.Json.JsonReader,System.Type,Newtonsoft.Json.JsonSerializer)"> | ||
2347 | <summary> | ||
2348 | Reads the JSON representation of the object. | ||
2349 | </summary> | ||
2350 | <param name="reader">The <see cref="T:Newtonsoft.Json.JsonReader"/> to read from.</param> | ||
2351 | <param name="objectType">Type of the object.</param> | ||
2352 | <param name="serializer">The calling serializer.</param> | ||
2353 | <returns>The object value.</returns> | ||
2354 | </member> | ||
2355 | <member name="P:Newtonsoft.Json.Converters.IsoDateTimeConverter.DateTimeStyles"> | ||
2356 | <summary> | ||
2357 | Gets or sets the date time styles used when converting a date to and from JSON. | ||
2358 | </summary> | ||
2359 | <value>The date time styles used when converting a date to and from JSON.</value> | ||
2360 | </member> | ||
2361 | <member name="P:Newtonsoft.Json.Converters.IsoDateTimeConverter.DateTimeFormat"> | ||
2362 | <summary> | ||
2363 | Gets or sets the date time format used when converting a date to and from JSON. | ||
2364 | </summary> | ||
2365 | <value>The date time format used when converting a date to and from JSON.</value> | ||
2366 | </member> | ||
2367 | <member name="P:Newtonsoft.Json.Converters.IsoDateTimeConverter.Culture"> | ||
2368 | <summary> | ||
2369 | Gets or sets the culture used when converting a date to and from JSON. | ||
2370 | </summary> | ||
2371 | <value>The culture used when converting a date to and from JSON.</value> | ||
2372 | </member> | ||
2373 | <member name="T:Newtonsoft.Json.Converters.JavaScriptDateTimeConverter"> | ||
2374 | <summary> | ||
2375 | Converts a <see cref="T:System.DateTime"/> to and from a JavaScript date constructor (e.g. new Date(52231943)). | ||
2376 | </summary> | ||
2377 | </member> | ||
2378 | <member name="M:Newtonsoft.Json.Converters.JavaScriptDateTimeConverter.WriteJson(Newtonsoft.Json.JsonWriter,System.Object,Newtonsoft.Json.JsonSerializer)"> | ||
2379 | <summary> | ||
2380 | Writes the JSON representation of the object. | ||
2381 | </summary> | ||
2382 | <param name="writer">The <see cref="T:Newtonsoft.Json.JsonWriter"/> to write to.</param> | ||
2383 | <param name="value">The value.</param> | ||
2384 | <param name="serializer">The calling serializer.</param> | ||
2385 | </member> | ||
2386 | <member name="M:Newtonsoft.Json.Converters.JavaScriptDateTimeConverter.ReadJson(Newtonsoft.Json.JsonReader,System.Type,Newtonsoft.Json.JsonSerializer)"> | ||
2387 | <summary> | ||
2388 | Reads the JSON representation of the object. | ||
2389 | </summary> | ||
2390 | <param name="reader">The <see cref="T:Newtonsoft.Json.JsonReader"/> to read from.</param> | ||
2391 | <param name="objectType">Type of the object.</param> | ||
2392 | <param name="serializer">The calling serializer.</param> | ||
2393 | <returns>The object value.</returns> | ||
2394 | </member> | ||
2395 | <member name="T:Newtonsoft.Json.Converters.JsonDateTimeSerializationMode"> | ||
2396 | <summary> | ||
2397 | Specifies whether a DateTime object represents a local time, a Coordinated Universal Time (UTC), or is not specified as either local time or UTC. | ||
2398 | </summary> | ||
2399 | </member> | ||
2400 | <member name="F:Newtonsoft.Json.Converters.JsonDateTimeSerializationMode.Local"> | ||
2401 | <summary> | ||
2402 | The time represented is local time. | ||
2403 | </summary> | ||
2404 | </member> | ||
2405 | <member name="F:Newtonsoft.Json.Converters.JsonDateTimeSerializationMode.Utc"> | ||
2406 | <summary> | ||
2407 | The time represented is UTC. | ||
2408 | </summary> | ||
2409 | </member> | ||
2410 | <member name="F:Newtonsoft.Json.Converters.JsonDateTimeSerializationMode.Unspecified"> | ||
2411 | <summary> | ||
2412 | The time represented is not specified as either local time or Coordinated Universal Time (UTC). | ||
2413 | </summary> | ||
2414 | </member> | ||
2415 | <member name="F:Newtonsoft.Json.Converters.JsonDateTimeSerializationMode.RoundtripKind"> | ||
2416 | <summary> | ||
2417 | Preserves the DateTimeKind field of a date when a DateTime object is converted to a string and the string is then converted back to a DateTime object. | ||
2418 | </summary> | ||
2419 | </member> | ||
2420 | <member name="T:Newtonsoft.Json.Converters.XmlNodeConverter"> | ||
2421 | <summary> | ||
2422 | Converts an <see cref="T:System.Xml.XmlNode"/> to and from JSON. | ||
2423 | </summary> | ||
2424 | </member> | ||
2425 | <member name="M:Newtonsoft.Json.Converters.XmlNodeConverter.WriteJson(Newtonsoft.Json.JsonWriter,System.Object,Newtonsoft.Json.JsonSerializer)"> | ||
2426 | <summary> | ||
2427 | Writes the JSON representation of the object. | ||
2428 | </summary> | ||
2429 | <param name="writer">The <see cref="T:Newtonsoft.Json.JsonWriter"/> to write to.</param> | ||
2430 | <param name="serializer">The calling serializer.</param> | ||
2431 | <param name="value">The value.</param> | ||
2432 | </member> | ||
2433 | <member name="M:Newtonsoft.Json.Converters.XmlNodeConverter.ReadJson(Newtonsoft.Json.JsonReader,System.Type,Newtonsoft.Json.JsonSerializer)"> | ||
2434 | <summary> | ||
2435 | Reads the JSON representation of the object. | ||
2436 | </summary> | ||
2437 | <param name="reader">The <see cref="T:Newtonsoft.Json.JsonReader"/> to read from.</param> | ||
2438 | <param name="objectType">Type of the object.</param> | ||
2439 | <param name="serializer">The calling serializer.</param> | ||
2440 | <returns>The object value.</returns> | ||
2441 | </member> | ||
2442 | <member name="M:Newtonsoft.Json.Converters.XmlNodeConverter.IsNamespaceAttribute(System.String,System.String@)"> | ||
2443 | <summary> | ||
2444 | Checks if the attributeName is a namespace attribute. | ||
2445 | </summary> | ||
2446 | <param name="attributeName">Attribute name to test.</param> | ||
2447 | <param name="prefix">The attribute name prefix if it has one, otherwise an empty string.</param> | ||
2448 | <returns>True if attribute name is for a namespace attribute, otherwise false.</returns> | ||
2449 | </member> | ||
2450 | <member name="M:Newtonsoft.Json.Converters.XmlNodeConverter.CanConvert(System.Type)"> | ||
2451 | <summary> | ||
2452 | Determines whether this instance can convert the specified value type. | ||
2453 | </summary> | ||
2454 | <param name="valueType">Type of the value.</param> | ||
2455 | <returns> | ||
2456 | <c>true</c> if this instance can convert the specified value type; otherwise, <c>false</c>. | ||
2457 | </returns> | ||
2458 | </member> | ||
2459 | <member name="P:Newtonsoft.Json.Converters.XmlNodeConverter.DeserializeRootElementName"> | ||
2460 | <summary> | ||
2461 | Gets or sets the name of the root element to insert when deserializing to XML if the JSON structure has produces multiple root elements. | ||
2462 | </summary> | ||
2463 | <value>The name of the deserialize root element.</value> | ||
2464 | </member> | ||
2465 | <member name="T:Newtonsoft.Json.Converters.HtmlColorConverter"> | ||
2466 | <summary> | ||
2467 | Converts a <see cref="T:System.Drawing.Color"/> object to and from JSON. | ||
2468 | </summary> | ||
2469 | </member> | ||
2470 | <member name="M:Newtonsoft.Json.Converters.HtmlColorConverter.WriteJson(Newtonsoft.Json.JsonWriter,System.Object,Newtonsoft.Json.JsonSerializer)"> | ||
2471 | <summary> | ||
2472 | Writes the JSON representation of the object. | ||
2473 | </summary> | ||
2474 | <param name="writer">The <see cref="T:Newtonsoft.Json.JsonWriter"/> to write to.</param> | ||
2475 | <param name="serializer">The calling serializer.</param> | ||
2476 | <param name="value">The value.</param> | ||
2477 | </member> | ||
2478 | <member name="M:Newtonsoft.Json.Converters.HtmlColorConverter.CanConvert(System.Type)"> | ||
2479 | <summary> | ||
2480 | Determines whether this instance can convert the specified value type. | ||
2481 | </summary> | ||
2482 | <param name="valueType">Type of the value.</param> | ||
2483 | <returns> | ||
2484 | <c>true</c> if this instance can convert the specified value type; otherwise, <c>false</c>. | ||
2485 | </returns> | ||
2486 | </member> | ||
2487 | <member name="M:Newtonsoft.Json.Converters.HtmlColorConverter.ReadJson(Newtonsoft.Json.JsonReader,System.Type,Newtonsoft.Json.JsonSerializer)"> | ||
2488 | <summary> | ||
2489 | Reads the JSON representation of the object. | ||
2490 | </summary> | ||
2491 | <param name="reader">The <see cref="T:Newtonsoft.Json.JsonReader"/> to read from.</param> | ||
2492 | <param name="objectType">Type of the object.</param> | ||
2493 | <param name="serializer">The calling serializer.</param> | ||
2494 | <returns>The object value.</returns> | ||
2495 | </member> | ||
2496 | <member name="T:Newtonsoft.Json.JsonTextReader"> | ||
2497 | <summary> | ||
2498 | Represents a reader that provides fast, non-cached, forward-only access to serialized Json data. | ||
2499 | </summary> | ||
2500 | </member> | ||
2501 | <member name="M:Newtonsoft.Json.JsonTextReader.#ctor(System.IO.TextReader)"> | ||
2502 | <summary> | ||
2503 | Initializes a new instance of the <see cref="T:Newtonsoft.Json.JsonReader"/> class with the specified <see cref="T:System.IO.TextReader"/>. | ||
2504 | </summary> | ||
2505 | <param name="reader">The <c>TextReader</c> containing the XML data to read.</param> | ||
2506 | </member> | ||
2507 | <member name="M:Newtonsoft.Json.JsonTextReader.Read"> | ||
2508 | <summary> | ||
2509 | Reads the next JSON token from the stream. | ||
2510 | </summary> | ||
2511 | <returns> | ||
2512 | true if the next token was read successfully; false if there are no more tokens to read. | ||
2513 | </returns> | ||
2514 | </member> | ||
2515 | <member name="M:Newtonsoft.Json.JsonTextReader.ReadAsBytes"> | ||
2516 | <summary> | ||
2517 | Reads the next JSON token from the stream as a <see cref="T:Byte[]"/>. | ||
2518 | </summary> | ||
2519 | <returns> | ||
2520 | A <see cref="T:Byte[]"/> or a null reference if the next JSON token is null. | ||
2521 | </returns> | ||
2522 | </member> | ||
2523 | <member name="M:Newtonsoft.Json.JsonTextReader.Close"> | ||
2524 | <summary> | ||
2525 | Changes the state to closed. | ||
2526 | </summary> | ||
2527 | </member> | ||
2528 | <member name="M:Newtonsoft.Json.JsonTextReader.HasLineInfo"> | ||
2529 | <summary> | ||
2530 | Gets a value indicating whether the class can return line information. | ||
2531 | </summary> | ||
2532 | <returns> | ||
2533 | <c>true</c> if LineNumber and LinePosition can be provided; otherwise, <c>false</c>. | ||
2534 | </returns> | ||
2535 | </member> | ||
2536 | <member name="P:Newtonsoft.Json.JsonTextReader.LineNumber"> | ||
2537 | <summary> | ||
2538 | Gets the current line number. | ||
2539 | </summary> | ||
2540 | <value> | ||
2541 | The current line number or 0 if no line information is available (for example, HasLineInfo returns false). | ||
2542 | </value> | ||
2543 | </member> | ||
2544 | <member name="P:Newtonsoft.Json.JsonTextReader.LinePosition"> | ||
2545 | <summary> | ||
2546 | Gets the current line position. | ||
2547 | </summary> | ||
2548 | <value> | ||
2549 | The current line position or 0 if no line information is available (for example, HasLineInfo returns false). | ||
2550 | </value> | ||
2551 | </member> | ||
2552 | <member name="T:Newtonsoft.Json.JsonPropertyAttribute"> | ||
2553 | <summary> | ||
2554 | Instructs the <see cref="T:Newtonsoft.Json.JsonSerializer"/> to always serialize the member with the specified name. | ||
2555 | </summary> | ||
2556 | </member> | ||
2557 | <member name="M:Newtonsoft.Json.JsonPropertyAttribute.#ctor"> | ||
2558 | <summary> | ||
2559 | Initializes a new instance of the <see cref="T:Newtonsoft.Json.JsonPropertyAttribute"/> class. | ||
2560 | </summary> | ||
2561 | </member> | ||
2562 | <member name="M:Newtonsoft.Json.JsonPropertyAttribute.#ctor(System.String)"> | ||
2563 | <summary> | ||
2564 | Initializes a new instance of the <see cref="T:Newtonsoft.Json.JsonPropertyAttribute"/> class with the specified name. | ||
2565 | </summary> | ||
2566 | <param name="propertyName">Name of the property.</param> | ||
2567 | </member> | ||
2568 | <member name="P:Newtonsoft.Json.JsonPropertyAttribute.NullValueHandling"> | ||
2569 | <summary> | ||
2570 | Gets or sets the null value handling used when serializing this property. | ||
2571 | </summary> | ||
2572 | <value>The null value handling.</value> | ||
2573 | </member> | ||
2574 | <member name="P:Newtonsoft.Json.JsonPropertyAttribute.DefaultValueHandling"> | ||
2575 | <summary> | ||
2576 | Gets or sets the default value handling used when serializing this property. | ||
2577 | </summary> | ||
2578 | <value>The default value handling.</value> | ||
2579 | </member> | ||
2580 | <member name="P:Newtonsoft.Json.JsonPropertyAttribute.ReferenceLoopHandling"> | ||
2581 | <summary> | ||
2582 | Gets or sets the reference loop handling used when serializing this property. | ||
2583 | </summary> | ||
2584 | <value>The reference loop handling.</value> | ||
2585 | </member> | ||
2586 | <member name="P:Newtonsoft.Json.JsonPropertyAttribute.ObjectCreationHandling"> | ||
2587 | <summary> | ||
2588 | Gets or sets the object creation handling used when deserializing this property. | ||
2589 | </summary> | ||
2590 | <value>The object creation handling.</value> | ||
2591 | </member> | ||
2592 | <member name="P:Newtonsoft.Json.JsonPropertyAttribute.IsReference"> | ||
2593 | <summary> | ||
2594 | Gets or sets whether this property's value is serialized as a reference. | ||
2595 | </summary> | ||
2596 | <value>Whether this property's value is serialized as a reference.</value> | ||
2597 | </member> | ||
2598 | <member name="P:Newtonsoft.Json.JsonPropertyAttribute.PropertyName"> | ||
2599 | <summary> | ||
2600 | Gets or sets the name of the property. | ||
2601 | </summary> | ||
2602 | <value>The name of the property.</value> | ||
2603 | </member> | ||
2604 | <member name="P:Newtonsoft.Json.JsonPropertyAttribute.Required"> | ||
2605 | <summary> | ||
2606 | Gets or sets a value indicating whether this property is required. | ||
2607 | </summary> | ||
2608 | <value> | ||
2609 | A value indicating whether this property is required. | ||
2610 | </value> | ||
2611 | </member> | ||
2612 | <member name="T:Newtonsoft.Json.JsonIgnoreAttribute"> | ||
2613 | <summary> | ||
2614 | Instructs the <see cref="T:Newtonsoft.Json.JsonSerializer"/> not to serialize the public field or public read/write property value. | ||
2615 | </summary> | ||
2616 | </member> | ||
2617 | <member name="T:Newtonsoft.Json.JsonTextWriter"> | ||
2618 | <summary> | ||
2619 | Represents a writer that provides a fast, non-cached, forward-only way of generating Json data. | ||
2620 | </summary> | ||
2621 | </member> | ||
2622 | <member name="M:Newtonsoft.Json.JsonTextWriter.#ctor(System.IO.TextWriter)"> | ||
2623 | <summary> | ||
2624 | Creates an instance of the <c>JsonWriter</c> class using the specified <see cref="T:System.IO.TextWriter"/>. | ||
2625 | </summary> | ||
2626 | <param name="textWriter">The <c>TextWriter</c> to write to.</param> | ||
2627 | </member> | ||
2628 | <member name="M:Newtonsoft.Json.JsonTextWriter.Flush"> | ||
2629 | <summary> | ||
2630 | Flushes whatever is in the buffer to the underlying streams and also flushes the underlying stream. | ||
2631 | </summary> | ||
2632 | </member> | ||
2633 | <member name="M:Newtonsoft.Json.JsonTextWriter.Close"> | ||
2634 | <summary> | ||
2635 | Closes this stream and the underlying stream. | ||
2636 | </summary> | ||
2637 | </member> | ||
2638 | <member name="M:Newtonsoft.Json.JsonTextWriter.WriteStartObject"> | ||
2639 | <summary> | ||
2640 | Writes the beginning of a Json object. | ||
2641 | </summary> | ||
2642 | </member> | ||
2643 | <member name="M:Newtonsoft.Json.JsonTextWriter.WriteStartArray"> | ||
2644 | <summary> | ||
2645 | Writes the beginning of a Json array. | ||
2646 | </summary> | ||
2647 | </member> | ||
2648 | <member name="M:Newtonsoft.Json.JsonTextWriter.WriteStartConstructor(System.String)"> | ||
2649 | <summary> | ||
2650 | Writes the start of a constructor with the given name. | ||
2651 | </summary> | ||
2652 | <param name="name">The name of the constructor.</param> | ||
2653 | </member> | ||
2654 | <member name="M:Newtonsoft.Json.JsonTextWriter.WriteEnd(Newtonsoft.Json.JsonToken)"> | ||
2655 | <summary> | ||
2656 | Writes the specified end token. | ||
2657 | </summary> | ||
2658 | <param name="token">The end token to write.</param> | ||
2659 | </member> | ||
2660 | <member name="M:Newtonsoft.Json.JsonTextWriter.WritePropertyName(System.String)"> | ||
2661 | <summary> | ||
2662 | Writes the property name of a name/value pair on a Json object. | ||
2663 | </summary> | ||
2664 | <param name="name">The name of the property.</param> | ||
2665 | </member> | ||
2666 | <member name="M:Newtonsoft.Json.JsonTextWriter.WriteIndent"> | ||
2667 | <summary> | ||
2668 | Writes indent characters. | ||
2669 | </summary> | ||
2670 | </member> | ||
2671 | <member name="M:Newtonsoft.Json.JsonTextWriter.WriteValueDelimiter"> | ||
2672 | <summary> | ||
2673 | Writes the JSON value delimiter. | ||
2674 | </summary> | ||
2675 | </member> | ||
2676 | <member name="M:Newtonsoft.Json.JsonTextWriter.WriteIndentSpace"> | ||
2677 | <summary> | ||
2678 | Writes an indent space. | ||
2679 | </summary> | ||
2680 | </member> | ||
2681 | <member name="M:Newtonsoft.Json.JsonTextWriter.WriteNull"> | ||
2682 | <summary> | ||
2683 | Writes a null value. | ||
2684 | </summary> | ||
2685 | </member> | ||
2686 | <member name="M:Newtonsoft.Json.JsonTextWriter.WriteUndefined"> | ||
2687 | <summary> | ||
2688 | Writes an undefined value. | ||
2689 | </summary> | ||
2690 | </member> | ||
2691 | <member name="M:Newtonsoft.Json.JsonTextWriter.WriteRaw(System.String)"> | ||
2692 | <summary> | ||
2693 | Writes raw JSON. | ||
2694 | </summary> | ||
2695 | <param name="json">The raw JSON to write.</param> | ||
2696 | </member> | ||
2697 | <member name="M:Newtonsoft.Json.JsonTextWriter.WriteValue(System.String)"> | ||
2698 | <summary> | ||
2699 | Writes a <see cref="T:System.String"/> value. | ||
2700 | </summary> | ||
2701 | <param name="value">The <see cref="T:System.String"/> value to write.</param> | ||
2702 | </member> | ||
2703 | <member name="M:Newtonsoft.Json.JsonTextWriter.WriteValue(System.Int32)"> | ||
2704 | <summary> | ||
2705 | Writes a <see cref="T:System.Int32"/> value. | ||
2706 | </summary> | ||
2707 | <param name="value">The <see cref="T:System.Int32"/> value to write.</param> | ||
2708 | </member> | ||
2709 | <member name="M:Newtonsoft.Json.JsonTextWriter.WriteValue(System.UInt32)"> | ||
2710 | <summary> | ||
2711 | Writes a <see cref="T:System.UInt32"/> value. | ||
2712 | </summary> | ||
2713 | <param name="value">The <see cref="T:System.UInt32"/> value to write.</param> | ||
2714 | </member> | ||
2715 | <member name="M:Newtonsoft.Json.JsonTextWriter.WriteValue(System.Int64)"> | ||
2716 | <summary> | ||
2717 | Writes a <see cref="T:System.Int64"/> value. | ||
2718 | </summary> | ||
2719 | <param name="value">The <see cref="T:System.Int64"/> value to write.</param> | ||
2720 | </member> | ||
2721 | <member name="M:Newtonsoft.Json.JsonTextWriter.WriteValue(System.UInt64)"> | ||
2722 | <summary> | ||
2723 | Writes a <see cref="T:System.UInt64"/> value. | ||
2724 | </summary> | ||
2725 | <param name="value">The <see cref="T:System.UInt64"/> value to write.</param> | ||
2726 | </member> | ||
2727 | <member name="M:Newtonsoft.Json.JsonTextWriter.WriteValue(System.Single)"> | ||
2728 | <summary> | ||
2729 | Writes a <see cref="T:System.Single"/> value. | ||
2730 | </summary> | ||
2731 | <param name="value">The <see cref="T:System.Single"/> value to write.</param> | ||
2732 | </member> | ||
2733 | <member name="M:Newtonsoft.Json.JsonTextWriter.WriteValue(System.Double)"> | ||
2734 | <summary> | ||
2735 | Writes a <see cref="T:System.Double"/> value. | ||
2736 | </summary> | ||
2737 | <param name="value">The <see cref="T:System.Double"/> value to write.</param> | ||
2738 | </member> | ||
2739 | <member name="M:Newtonsoft.Json.JsonTextWriter.WriteValue(System.Boolean)"> | ||
2740 | <summary> | ||
2741 | Writes a <see cref="T:System.Boolean"/> value. | ||
2742 | </summary> | ||
2743 | <param name="value">The <see cref="T:System.Boolean"/> value to write.</param> | ||
2744 | </member> | ||
2745 | <member name="M:Newtonsoft.Json.JsonTextWriter.WriteValue(System.Int16)"> | ||
2746 | <summary> | ||
2747 | Writes a <see cref="T:System.Int16"/> value. | ||
2748 | </summary> | ||
2749 | <param name="value">The <see cref="T:System.Int16"/> value to write.</param> | ||
2750 | </member> | ||
2751 | <member name="M:Newtonsoft.Json.JsonTextWriter.WriteValue(System.UInt16)"> | ||
2752 | <summary> | ||
2753 | Writes a <see cref="T:System.UInt16"/> value. | ||
2754 | </summary> | ||
2755 | <param name="value">The <see cref="T:System.UInt16"/> value to write.</param> | ||
2756 | </member> | ||
2757 | <member name="M:Newtonsoft.Json.JsonTextWriter.WriteValue(System.Char)"> | ||
2758 | <summary> | ||
2759 | Writes a <see cref="T:System.Char"/> value. | ||
2760 | </summary> | ||
2761 | <param name="value">The <see cref="T:System.Char"/> value to write.</param> | ||
2762 | </member> | ||
2763 | <member name="M:Newtonsoft.Json.JsonTextWriter.WriteValue(System.Byte)"> | ||
2764 | <summary> | ||
2765 | Writes a <see cref="T:System.Byte"/> value. | ||
2766 | </summary> | ||
2767 | <param name="value">The <see cref="T:System.Byte"/> value to write.</param> | ||
2768 | </member> | ||
2769 | <member name="M:Newtonsoft.Json.JsonTextWriter.WriteValue(System.SByte)"> | ||
2770 | <summary> | ||
2771 | Writes a <see cref="T:System.SByte"/> value. | ||
2772 | </summary> | ||
2773 | <param name="value">The <see cref="T:System.SByte"/> value to write.</param> | ||
2774 | </member> | ||
2775 | <member name="M:Newtonsoft.Json.JsonTextWriter.WriteValue(System.Decimal)"> | ||
2776 | <summary> | ||
2777 | Writes a <see cref="T:System.Decimal"/> value. | ||
2778 | </summary> | ||
2779 | <param name="value">The <see cref="T:System.Decimal"/> value to write.</param> | ||
2780 | </member> | ||
2781 | <member name="M:Newtonsoft.Json.JsonTextWriter.WriteValue(System.DateTime)"> | ||
2782 | <summary> | ||
2783 | Writes a <see cref="T:System.DateTime"/> value. | ||
2784 | </summary> | ||
2785 | <param name="value">The <see cref="T:System.DateTime"/> value to write.</param> | ||
2786 | </member> | ||
2787 | <member name="M:Newtonsoft.Json.JsonTextWriter.WriteValue(System.Byte[])"> | ||
2788 | <summary> | ||
2789 | Writes a <see cref="T:Byte[]"/> value. | ||
2790 | </summary> | ||
2791 | <param name="value">The <see cref="T:Byte[]"/> value to write.</param> | ||
2792 | </member> | ||
2793 | <member name="M:Newtonsoft.Json.JsonTextWriter.WriteComment(System.String)"> | ||
2794 | <summary> | ||
2795 | Writes out a comment <code>/*...*/</code> containing the specified text. | ||
2796 | </summary> | ||
2797 | <param name="text">Text to place inside the comment.</param> | ||
2798 | </member> | ||
2799 | <member name="M:Newtonsoft.Json.JsonTextWriter.WriteWhitespace(System.String)"> | ||
2800 | <summary> | ||
2801 | Writes out the given white space. | ||
2802 | </summary> | ||
2803 | <param name="ws">The string of white space characters.</param> | ||
2804 | </member> | ||
2805 | <member name="P:Newtonsoft.Json.JsonTextWriter.Indentation"> | ||
2806 | <summary> | ||
2807 | Gets or sets how many IndentChars to write for each level in the hierarchy when <paramref name="Formatting"/> is set to <c>Formatting.Indented</c>. | ||
2808 | </summary> | ||
2809 | </member> | ||
2810 | <member name="P:Newtonsoft.Json.JsonTextWriter.QuoteChar"> | ||
2811 | <summary> | ||
2812 | Gets or sets which character to use to quote attribute values. | ||
2813 | </summary> | ||
2814 | </member> | ||
2815 | <member name="P:Newtonsoft.Json.JsonTextWriter.IndentChar"> | ||
2816 | <summary> | ||
2817 | Gets or sets which character to use for indenting when <paramref name="Formatting"/> is set to <c>Formatting.Indented</c>. | ||
2818 | </summary> | ||
2819 | </member> | ||
2820 | <member name="P:Newtonsoft.Json.JsonTextWriter.QuoteName"> | ||
2821 | <summary> | ||
2822 | Gets or sets a value indicating whether object names will be surrounded with quotes. | ||
2823 | </summary> | ||
2824 | </member> | ||
2825 | <member name="T:Newtonsoft.Json.JsonWriterException"> | ||
2826 | <summary> | ||
2827 | The exception thrown when an error occurs while reading Json text. | ||
2828 | </summary> | ||
2829 | </member> | ||
2830 | <member name="M:Newtonsoft.Json.JsonWriterException.#ctor"> | ||
2831 | <summary> | ||
2832 | Initializes a new instance of the <see cref="T:Newtonsoft.Json.JsonWriterException"/> class. | ||
2833 | </summary> | ||
2834 | </member> | ||
2835 | <member name="M:Newtonsoft.Json.JsonWriterException.#ctor(System.String)"> | ||
2836 | <summary> | ||
2837 | Initializes a new instance of the <see cref="T:Newtonsoft.Json.JsonWriterException"/> class | ||
2838 | with a specified error message. | ||
2839 | </summary> | ||
2840 | <param name="message">The error message that explains the reason for the exception.</param> | ||
2841 | </member> | ||
2842 | <member name="M:Newtonsoft.Json.JsonWriterException.#ctor(System.String,System.Exception)"> | ||
2843 | <summary> | ||
2844 | Initializes a new instance of the <see cref="T:Newtonsoft.Json.JsonWriterException"/> class | ||
2845 | with a specified error message and a reference to the inner exception that is the cause of this exception. | ||
2846 | </summary> | ||
2847 | <param name="message">The error message that explains the reason for the exception.</param> | ||
2848 | <param name="innerException">The exception that is the cause of the current exception, or a null reference (Nothing in Visual Basic) if no inner exception is specified.</param> | ||
2849 | </member> | ||
2850 | <member name="T:Newtonsoft.Json.JsonReaderException"> | ||
2851 | <summary> | ||
2852 | The exception thrown when an error occurs while reading Json text. | ||
2853 | </summary> | ||
2854 | </member> | ||
2855 | <member name="M:Newtonsoft.Json.JsonReaderException.#ctor"> | ||
2856 | <summary> | ||
2857 | Initializes a new instance of the <see cref="T:Newtonsoft.Json.JsonReaderException"/> class. | ||
2858 | </summary> | ||
2859 | </member> | ||
2860 | <member name="M:Newtonsoft.Json.JsonReaderException.#ctor(System.String)"> | ||
2861 | <summary> | ||
2862 | Initializes a new instance of the <see cref="T:Newtonsoft.Json.JsonReaderException"/> class | ||
2863 | with a specified error message. | ||
2864 | </summary> | ||
2865 | <param name="message">The error message that explains the reason for the exception.</param> | ||
2866 | </member> | ||
2867 | <member name="M:Newtonsoft.Json.JsonReaderException.#ctor(System.String,System.Exception)"> | ||
2868 | <summary> | ||
2869 | Initializes a new instance of the <see cref="T:Newtonsoft.Json.JsonReaderException"/> class | ||
2870 | with a specified error message and a reference to the inner exception that is the cause of this exception. | ||
2871 | </summary> | ||
2872 | <param name="message">The error message that explains the reason for the exception.</param> | ||
2873 | <param name="innerException">The exception that is the cause of the current exception, or a null reference (Nothing in Visual Basic) if no inner exception is specified.</param> | ||
2874 | </member> | ||
2875 | <member name="P:Newtonsoft.Json.JsonReaderException.LineNumber"> | ||
2876 | <summary> | ||
2877 | Gets the line number indicating where the error occurred. | ||
2878 | </summary> | ||
2879 | <value>The line number indicating where the error occurred.</value> | ||
2880 | </member> | ||
2881 | <member name="P:Newtonsoft.Json.JsonReaderException.LinePosition"> | ||
2882 | <summary> | ||
2883 | Gets the line position indicating where the error occurred. | ||
2884 | </summary> | ||
2885 | <value>The line position indicating where the error occurred.</value> | ||
2886 | </member> | ||
2887 | <member name="T:Newtonsoft.Json.JsonConverterCollection"> | ||
2888 | <summary> | ||
2889 | Represents a collection of <see cref="T:Newtonsoft.Json.JsonConverter"/>. | ||
2890 | </summary> | ||
2891 | </member> | ||
2892 | <member name="T:Newtonsoft.Json.JsonConvert"> | ||
2893 | <summary> | ||
2894 | Provides methods for converting between common language runtime types and JSON types. | ||
2895 | </summary> | ||
2896 | </member> | ||
2897 | <member name="F:Newtonsoft.Json.JsonConvert.True"> | ||
2898 | <summary> | ||
2899 | Represents JavaScript's boolean value true as a string. This field is read-only. | ||
2900 | </summary> | ||
2901 | </member> | ||
2902 | <member name="F:Newtonsoft.Json.JsonConvert.False"> | ||
2903 | <summary> | ||
2904 | Represents JavaScript's boolean value false as a string. This field is read-only. | ||
2905 | </summary> | ||
2906 | </member> | ||
2907 | <member name="F:Newtonsoft.Json.JsonConvert.Null"> | ||
2908 | <summary> | ||
2909 | Represents JavaScript's null as a string. This field is read-only. | ||
2910 | </summary> | ||
2911 | </member> | ||
2912 | <member name="F:Newtonsoft.Json.JsonConvert.Undefined"> | ||
2913 | <summary> | ||
2914 | Represents JavaScript's undefined as a string. This field is read-only. | ||
2915 | </summary> | ||
2916 | </member> | ||
2917 | <member name="F:Newtonsoft.Json.JsonConvert.PositiveInfinity"> | ||
2918 | <summary> | ||
2919 | Represents JavaScript's positive infinity as a string. This field is read-only. | ||
2920 | </summary> | ||
2921 | </member> | ||
2922 | <member name="F:Newtonsoft.Json.JsonConvert.NegativeInfinity"> | ||
2923 | <summary> | ||
2924 | Represents JavaScript's negative infinity as a string. This field is read-only. | ||
2925 | </summary> | ||
2926 | </member> | ||
2927 | <member name="F:Newtonsoft.Json.JsonConvert.NaN"> | ||
2928 | <summary> | ||
2929 | Represents JavaScript's NaN as a string. This field is read-only. | ||
2930 | </summary> | ||
2931 | </member> | ||
2932 | <member name="M:Newtonsoft.Json.JsonConvert.ToString(System.DateTime)"> | ||
2933 | <summary> | ||
2934 | Converts the <see cref="T:System.DateTime"/> to its JSON string representation. | ||
2935 | </summary> | ||
2936 | <param name="value">The value to convert.</param> | ||
2937 | <returns>A JSON string representation of the <see cref="T:System.DateTime"/>.</returns> | ||
2938 | </member> | ||
2939 | <member name="M:Newtonsoft.Json.JsonConvert.ToString(System.Boolean)"> | ||
2940 | <summary> | ||
2941 | Converts the <see cref="T:System.Boolean"/> to its JSON string representation. | ||
2942 | </summary> | ||
2943 | <param name="value">The value to convert.</param> | ||
2944 | <returns>A JSON string representation of the <see cref="T:System.Boolean"/>.</returns> | ||
2945 | </member> | ||
2946 | <member name="M:Newtonsoft.Json.JsonConvert.ToString(System.Char)"> | ||
2947 | <summary> | ||
2948 | Converts the <see cref="T:System.Char"/> to its JSON string representation. | ||
2949 | </summary> | ||
2950 | <param name="value">The value to convert.</param> | ||
2951 | <returns>A JSON string representation of the <see cref="T:System.Char"/>.</returns> | ||
2952 | </member> | ||
2953 | <member name="M:Newtonsoft.Json.JsonConvert.ToString(System.Enum)"> | ||
2954 | <summary> | ||
2955 | Converts the <see cref="T:System.Enum"/> to its JSON string representation. | ||
2956 | </summary> | ||
2957 | <param name="value">The value to convert.</param> | ||
2958 | <returns>A JSON string representation of the <see cref="T:System.Enum"/>.</returns> | ||
2959 | </member> | ||
2960 | <member name="M:Newtonsoft.Json.JsonConvert.ToString(System.Int32)"> | ||
2961 | <summary> | ||
2962 | Converts the <see cref="T:System.Int32"/> to its JSON string representation. | ||
2963 | </summary> | ||
2964 | <param name="value">The value to convert.</param> | ||
2965 | <returns>A JSON string representation of the <see cref="T:System.Int32"/>.</returns> | ||
2966 | </member> | ||
2967 | <member name="M:Newtonsoft.Json.JsonConvert.ToString(System.Int16)"> | ||
2968 | <summary> | ||
2969 | Converts the <see cref="T:System.Int16"/> to its JSON string representation. | ||
2970 | </summary> | ||
2971 | <param name="value">The value to convert.</param> | ||
2972 | <returns>A JSON string representation of the <see cref="T:System.Int16"/>.</returns> | ||
2973 | </member> | ||
2974 | <member name="M:Newtonsoft.Json.JsonConvert.ToString(System.UInt16)"> | ||
2975 | <summary> | ||
2976 | Converts the <see cref="T:System.UInt16"/> to its JSON string representation. | ||
2977 | </summary> | ||
2978 | <param name="value">The value to convert.</param> | ||
2979 | <returns>A JSON string representation of the <see cref="T:System.UInt16"/>.</returns> | ||
2980 | </member> | ||
2981 | <member name="M:Newtonsoft.Json.JsonConvert.ToString(System.UInt32)"> | ||
2982 | <summary> | ||
2983 | Converts the <see cref="T:System.UInt32"/> to its JSON string representation. | ||
2984 | </summary> | ||
2985 | <param name="value">The value to convert.</param> | ||
2986 | <returns>A JSON string representation of the <see cref="T:System.UInt32"/>.</returns> | ||
2987 | </member> | ||
2988 | <member name="M:Newtonsoft.Json.JsonConvert.ToString(System.Int64)"> | ||
2989 | <summary> | ||
2990 | Converts the <see cref="T:System.Int64"/> to its JSON string representation. | ||
2991 | </summary> | ||
2992 | <param name="value">The value to convert.</param> | ||
2993 | <returns>A JSON string representation of the <see cref="T:System.Int64"/>.</returns> | ||
2994 | </member> | ||
2995 | <member name="M:Newtonsoft.Json.JsonConvert.ToString(System.UInt64)"> | ||
2996 | <summary> | ||
2997 | Converts the <see cref="T:System.UInt64"/> to its JSON string representation. | ||
2998 | </summary> | ||
2999 | <param name="value">The value to convert.</param> | ||
3000 | <returns>A JSON string representation of the <see cref="T:System.UInt64"/>.</returns> | ||
3001 | </member> | ||
3002 | <member name="M:Newtonsoft.Json.JsonConvert.ToString(System.Single)"> | ||
3003 | <summary> | ||
3004 | Converts the <see cref="T:System.Single"/> to its JSON string representation. | ||
3005 | </summary> | ||
3006 | <param name="value">The value to convert.</param> | ||
3007 | <returns>A JSON string representation of the <see cref="T:System.Single"/>.</returns> | ||
3008 | </member> | ||
3009 | <member name="M:Newtonsoft.Json.JsonConvert.ToString(System.Double)"> | ||
3010 | <summary> | ||
3011 | Converts the <see cref="T:System.Double"/> to its JSON string representation. | ||
3012 | </summary> | ||
3013 | <param name="value">The value to convert.</param> | ||
3014 | <returns>A JSON string representation of the <see cref="T:System.Double"/>.</returns> | ||
3015 | </member> | ||
3016 | <member name="M:Newtonsoft.Json.JsonConvert.ToString(System.Byte)"> | ||
3017 | <summary> | ||
3018 | Converts the <see cref="T:System.Byte"/> to its JSON string representation. | ||
3019 | </summary> | ||
3020 | <param name="value">The value to convert.</param> | ||
3021 | <returns>A JSON string representation of the <see cref="T:System.Byte"/>.</returns> | ||
3022 | </member> | ||
3023 | <member name="M:Newtonsoft.Json.JsonConvert.ToString(System.SByte)"> | ||
3024 | <summary> | ||
3025 | Converts the <see cref="T:System.SByte"/> to its JSON string representation. | ||
3026 | </summary> | ||
3027 | <param name="value">The value to convert.</param> | ||
3028 | <returns>A JSON string representation of the <see cref="T:System.SByte"/>.</returns> | ||
3029 | </member> | ||
3030 | <member name="M:Newtonsoft.Json.JsonConvert.ToString(System.Decimal)"> | ||
3031 | <summary> | ||
3032 | Converts the <see cref="T:System.Decimal"/> to its JSON string representation. | ||
3033 | </summary> | ||
3034 | <param name="value">The value to convert.</param> | ||
3035 | <returns>A JSON string representation of the <see cref="T:System.SByte"/>.</returns> | ||
3036 | </member> | ||
3037 | <member name="M:Newtonsoft.Json.JsonConvert.ToString(System.Guid)"> | ||
3038 | <summary> | ||
3039 | Converts the <see cref="T:System.Guid"/> to its JSON string representation. | ||
3040 | </summary> | ||
3041 | <param name="value">The value to convert.</param> | ||
3042 | <returns>A JSON string representation of the <see cref="T:System.Guid"/>.</returns> | ||
3043 | </member> | ||
3044 | <member name="M:Newtonsoft.Json.JsonConvert.ToString(System.String)"> | ||
3045 | <summary> | ||
3046 | Converts the <see cref="T:System.String"/> to its JSON string representation. | ||
3047 | </summary> | ||
3048 | <param name="value">The value to convert.</param> | ||
3049 | <returns>A JSON string representation of the <see cref="T:System.String"/>.</returns> | ||
3050 | </member> | ||
3051 | <member name="M:Newtonsoft.Json.JsonConvert.ToString(System.String,System.Char)"> | ||
3052 | <summary> | ||
3053 | Converts the <see cref="T:System.String"/> to its JSON string representation. | ||
3054 | </summary> | ||
3055 | <param name="value">The value to convert.</param> | ||
3056 | <param name="delimter">The string delimiter character.</param> | ||
3057 | <returns>A JSON string representation of the <see cref="T:System.String"/>.</returns> | ||
3058 | </member> | ||
3059 | <member name="M:Newtonsoft.Json.JsonConvert.ToString(System.Object)"> | ||
3060 | <summary> | ||
3061 | Converts the <see cref="T:System.Object"/> to its JSON string representation. | ||
3062 | </summary> | ||
3063 | <param name="value">The value to convert.</param> | ||
3064 | <returns>A JSON string representation of the <see cref="T:System.Object"/>.</returns> | ||
3065 | </member> | ||
3066 | <member name="M:Newtonsoft.Json.JsonConvert.SerializeObject(System.Object)"> | ||
3067 | <summary> | ||
3068 | Serializes the specified object to a JSON string. | ||
3069 | </summary> | ||
3070 | <param name="value">The object to serialize.</param> | ||
3071 | <returns>A JSON string representation of the object.</returns> | ||
3072 | </member> | ||
3073 | <member name="M:Newtonsoft.Json.JsonConvert.SerializeObject(System.Object,Newtonsoft.Json.Formatting)"> | ||
3074 | <summary> | ||
3075 | Serializes the specified object to a JSON string. | ||
3076 | </summary> | ||
3077 | <param name="value">The object to serialize.</param> | ||
3078 | <param name="formatting">Indicates how the output is formatted.</param> | ||
3079 | <returns> | ||
3080 | A JSON string representation of the object. | ||
3081 | </returns> | ||
3082 | </member> | ||
3083 | <member name="M:Newtonsoft.Json.JsonConvert.SerializeObject(System.Object,Newtonsoft.Json.JsonConverter[])"> | ||
3084 | <summary> | ||
3085 | Serializes the specified object to a JSON string using a collection of <see cref="T:Newtonsoft.Json.JsonConverter"/>. | ||
3086 | </summary> | ||
3087 | <param name="value">The object to serialize.</param> | ||
3088 | <param name="converters">A collection converters used while serializing.</param> | ||
3089 | <returns>A JSON string representation of the object.</returns> | ||
3090 | </member> | ||
3091 | <member name="M:Newtonsoft.Json.JsonConvert.SerializeObject(System.Object,Newtonsoft.Json.Formatting,Newtonsoft.Json.JsonConverter[])"> | ||
3092 | <summary> | ||
3093 | Serializes the specified object to a JSON string using a collection of <see cref="T:Newtonsoft.Json.JsonConverter"/>. | ||
3094 | </summary> | ||
3095 | <param name="value">The object to serialize.</param> | ||
3096 | <param name="formatting">Indicates how the output is formatted.</param> | ||
3097 | <param name="converters">A collection converters used while serializing.</param> | ||
3098 | <returns>A JSON string representation of the object.</returns> | ||
3099 | </member> | ||
3100 | <member name="M:Newtonsoft.Json.JsonConvert.SerializeObject(System.Object,Newtonsoft.Json.Formatting,Newtonsoft.Json.JsonSerializerSettings)"> | ||
3101 | <summary> | ||
3102 | Serializes the specified object to a JSON string using a collection of <see cref="T:Newtonsoft.Json.JsonConverter"/>. | ||
3103 | </summary> | ||
3104 | <param name="value">The object to serialize.</param> | ||
3105 | <param name="formatting">Indicates how the output is formatted.</param> | ||
3106 | <param name="settings">The <see cref="T:Newtonsoft.Json.JsonSerializerSettings"/> used to serialize the object. | ||
3107 | If this is null, default serialization settings will be is used.</param> | ||
3108 | <returns> | ||
3109 | A JSON string representation of the object. | ||
3110 | </returns> | ||
3111 | </member> | ||
3112 | <member name="M:Newtonsoft.Json.JsonConvert.DeserializeObject(System.String)"> | ||
3113 | <summary> | ||
3114 | Deserializes the specified object to a Json object. | ||
3115 | </summary> | ||
3116 | <param name="value">The object to deserialize.</param> | ||
3117 | <returns>The deserialized object from the Json string.</returns> | ||
3118 | </member> | ||
3119 | <member name="M:Newtonsoft.Json.JsonConvert.DeserializeObject(System.String,System.Type)"> | ||
3120 | <summary> | ||
3121 | Deserializes the specified object to a Json object. | ||
3122 | </summary> | ||
3123 | <param name="value">The object to deserialize.</param> | ||
3124 | <param name="type">The <see cref="T:System.Type"/> of object being deserialized.</param> | ||
3125 | <returns>The deserialized object from the Json string.</returns> | ||
3126 | </member> | ||
3127 | <member name="M:Newtonsoft.Json.JsonConvert.DeserializeObject``1(System.String)"> | ||
3128 | <summary> | ||
3129 | Deserializes the specified object to a Json object. | ||
3130 | </summary> | ||
3131 | <typeparam name="T">The type of the object to deserialize.</typeparam> | ||
3132 | <param name="value">The object to deserialize.</param> | ||
3133 | <returns>The deserialized object from the Json string.</returns> | ||
3134 | </member> | ||
3135 | <member name="M:Newtonsoft.Json.JsonConvert.DeserializeAnonymousType``1(System.String,``0)"> | ||
3136 | <summary> | ||
3137 | Deserializes the specified JSON to the given anonymous type. | ||
3138 | </summary> | ||
3139 | <typeparam name="T"> | ||
3140 | The anonymous type to deserialize to. This can't be specified | ||
3141 | traditionally and must be infered from the anonymous type passed | ||
3142 | as a parameter. | ||
3143 | </typeparam> | ||
3144 | <param name="value">The object to deserialize.</param> | ||
3145 | <param name="anonymousTypeObject">The anonymous type object.</param> | ||
3146 | <returns>The deserialized anonymous type from the JSON string.</returns> | ||
3147 | </member> | ||
3148 | <member name="M:Newtonsoft.Json.JsonConvert.DeserializeObject``1(System.String,Newtonsoft.Json.JsonConverter[])"> | ||
3149 | <summary> | ||
3150 | Deserializes the JSON string to the specified type. | ||
3151 | </summary> | ||
3152 | <typeparam name="T">The type of the object to deserialize.</typeparam> | ||
3153 | <param name="value">The object to deserialize.</param> | ||
3154 | <param name="converters">Converters to use while deserializing.</param> | ||
3155 | <returns>The deserialized object from the JSON string.</returns> | ||
3156 | </member> | ||
3157 | <member name="M:Newtonsoft.Json.JsonConvert.DeserializeObject``1(System.String,Newtonsoft.Json.JsonSerializerSettings)"> | ||
3158 | <summary> | ||
3159 | Deserializes the JSON string to the specified type. | ||
3160 | </summary> | ||
3161 | <typeparam name="T">The type of the object to deserialize.</typeparam> | ||
3162 | <param name="value">The object to deserialize.</param> | ||
3163 | <param name="settings"> | ||
3164 | The <see cref="T:Newtonsoft.Json.JsonSerializerSettings"/> used to deserialize the object. | ||
3165 | If this is null, default serialization settings will be is used. | ||
3166 | </param> | ||
3167 | <returns>The deserialized object from the JSON string.</returns> | ||
3168 | </member> | ||
3169 | <member name="M:Newtonsoft.Json.JsonConvert.DeserializeObject(System.String,System.Type,Newtonsoft.Json.JsonConverter[])"> | ||
3170 | <summary> | ||
3171 | Deserializes the JSON string to the specified type. | ||
3172 | </summary> | ||
3173 | <param name="value">The object to deserialize.</param> | ||
3174 | <param name="type">The type of the object to deserialize.</param> | ||
3175 | <param name="converters">Converters to use while deserializing.</param> | ||
3176 | <returns>The deserialized object from the JSON string.</returns> | ||
3177 | </member> | ||
3178 | <member name="M:Newtonsoft.Json.JsonConvert.DeserializeObject(System.String,System.Type,Newtonsoft.Json.JsonSerializerSettings)"> | ||
3179 | <summary> | ||
3180 | Deserializes the JSON string to the specified type. | ||
3181 | </summary> | ||
3182 | <param name="value">The JSON to deserialize.</param> | ||
3183 | <param name="type">The type of the object to deserialize.</param> | ||
3184 | <param name="settings"> | ||
3185 | The <see cref="T:Newtonsoft.Json.JsonSerializerSettings"/> used to deserialize the object. | ||
3186 | If this is null, default serialization settings will be is used. | ||
3187 | </param> | ||
3188 | <returns>The deserialized object from the JSON string.</returns> | ||
3189 | </member> | ||
3190 | <member name="M:Newtonsoft.Json.JsonConvert.PopulateObject(System.String,System.Object)"> | ||
3191 | <summary> | ||
3192 | Populates the object with values from the JSON string. | ||
3193 | </summary> | ||
3194 | <param name="value">The JSON to populate values from.</param> | ||
3195 | <param name="target">The target object to populate values onto.</param> | ||
3196 | </member> | ||
3197 | <member name="M:Newtonsoft.Json.JsonConvert.PopulateObject(System.String,System.Object,Newtonsoft.Json.JsonSerializerSettings)"> | ||
3198 | <summary> | ||
3199 | Populates the object with values from the JSON string. | ||
3200 | </summary> | ||
3201 | <param name="value">The JSON to populate values from.</param> | ||
3202 | <param name="target">The target object to populate values onto.</param> | ||
3203 | <param name="settings"> | ||
3204 | The <see cref="T:Newtonsoft.Json.JsonSerializerSettings"/> used to deserialize the object. | ||
3205 | If this is null, default serialization settings will be is used. | ||
3206 | </param> | ||
3207 | </member> | ||
3208 | <member name="M:Newtonsoft.Json.JsonConvert.SerializeXmlNode(System.Xml.XmlNode)"> | ||
3209 | <summary> | ||
3210 | Serializes the XML node to a JSON string. | ||
3211 | </summary> | ||
3212 | <param name="node">The node to serialize.</param> | ||
3213 | <returns>A JSON string of the XmlNode.</returns> | ||
3214 | </member> | ||
3215 | <member name="M:Newtonsoft.Json.JsonConvert.DeserializeXmlNode(System.String)"> | ||
3216 | <summary> | ||
3217 | Deserializes the XmlNode from a JSON string. | ||
3218 | </summary> | ||
3219 | <param name="value">The JSON string.</param> | ||
3220 | <returns>The deserialized XmlNode</returns> | ||
3221 | </member> | ||
3222 | <member name="M:Newtonsoft.Json.JsonConvert.DeserializeXmlNode(System.String,System.String)"> | ||
3223 | <summary> | ||
3224 | Deserializes the XmlNode from a JSON string nested in a root elment. | ||
3225 | </summary> | ||
3226 | <param name="value">The JSON string.</param> | ||
3227 | <param name="deserializeRootElementName">The name of the root element to append when deserializing.</param> | ||
3228 | <returns>The deserialized XmlNode</returns> | ||
3229 | </member> | ||
3230 | <member name="T:Newtonsoft.Json.JsonSerializationException"> | ||
3231 | <summary> | ||
3232 | The exception thrown when an error occurs during Json serialization or deserialization. | ||
3233 | </summary> | ||
3234 | </member> | ||
3235 | <member name="M:Newtonsoft.Json.JsonSerializationException.#ctor"> | ||
3236 | <summary> | ||
3237 | Initializes a new instance of the <see cref="T:Newtonsoft.Json.JsonSerializationException"/> class. | ||
3238 | </summary> | ||
3239 | </member> | ||
3240 | <member name="M:Newtonsoft.Json.JsonSerializationException.#ctor(System.String)"> | ||
3241 | <summary> | ||
3242 | Initializes a new instance of the <see cref="T:Newtonsoft.Json.JsonSerializationException"/> class | ||
3243 | with a specified error message. | ||
3244 | </summary> | ||
3245 | <param name="message">The error message that explains the reason for the exception.</param> | ||
3246 | </member> | ||
3247 | <member name="M:Newtonsoft.Json.JsonSerializationException.#ctor(System.String,System.Exception)"> | ||
3248 | <summary> | ||
3249 | Initializes a new instance of the <see cref="T:Newtonsoft.Json.JsonSerializationException"/> class | ||
3250 | with a specified error message and a reference to the inner exception that is the cause of this exception. | ||
3251 | </summary> | ||
3252 | <param name="message">The error message that explains the reason for the exception.</param> | ||
3253 | <param name="innerException">The exception that is the cause of the current exception, or a null reference (Nothing in Visual Basic) if no inner exception is specified.</param> | ||
3254 | </member> | ||
3255 | <member name="T:Newtonsoft.Json.JsonSerializer"> | ||
3256 | <summary> | ||
3257 | Serializes and deserializes objects into and from the JSON format. | ||
3258 | The <see cref="T:Newtonsoft.Json.JsonSerializer"/> enables you to control how objects are encoded into JSON. | ||
3259 | </summary> | ||
3260 | </member> | ||
3261 | <member name="M:Newtonsoft.Json.JsonSerializer.#ctor"> | ||
3262 | <summary> | ||
3263 | Initializes a new instance of the <see cref="T:Newtonsoft.Json.JsonSerializer"/> class. | ||
3264 | </summary> | ||
3265 | </member> | ||
3266 | <member name="M:Newtonsoft.Json.JsonSerializer.Create(Newtonsoft.Json.JsonSerializerSettings)"> | ||
3267 | <summary> | ||
3268 | Creates a new <see cref="T:Newtonsoft.Json.JsonSerializer"/> instance using the specified <see cref="T:Newtonsoft.Json.JsonSerializerSettings"/>. | ||
3269 | </summary> | ||
3270 | <param name="settings">The settings to be applied to the <see cref="T:Newtonsoft.Json.JsonSerializer"/>.</param> | ||
3271 | <returns>A new <see cref="T:Newtonsoft.Json.JsonSerializer"/> instance using the specified <see cref="T:Newtonsoft.Json.JsonSerializerSettings"/>.</returns> | ||
3272 | </member> | ||
3273 | <member name="M:Newtonsoft.Json.JsonSerializer.Populate(System.IO.TextReader,System.Object)"> | ||
3274 | <summary> | ||
3275 | Populates the JSON values onto the target object. | ||
3276 | </summary> | ||
3277 | <param name="reader">The <see cref="T:System.IO.TextReader"/> that contains the JSON structure to reader values from.</param> | ||
3278 | <param name="target">The target object to populate values onto.</param> | ||
3279 | </member> | ||
3280 | <member name="M:Newtonsoft.Json.JsonSerializer.Populate(Newtonsoft.Json.JsonReader,System.Object)"> | ||
3281 | <summary> | ||
3282 | Populates the JSON values onto the target object. | ||
3283 | </summary> | ||
3284 | <param name="reader">The <see cref="T:Newtonsoft.Json.JsonReader"/> that contains the JSON structure to reader values from.</param> | ||
3285 | <param name="target">The target object to populate values onto.</param> | ||
3286 | </member> | ||
3287 | <member name="M:Newtonsoft.Json.JsonSerializer.Deserialize(Newtonsoft.Json.JsonReader)"> | ||
3288 | <summary> | ||
3289 | Deserializes the Json structure contained by the specified <see cref="T:Newtonsoft.Json.JsonReader"/>. | ||
3290 | </summary> | ||
3291 | <param name="reader">The <see cref="T:Newtonsoft.Json.JsonReader"/> that contains the JSON structure to deserialize.</param> | ||
3292 | <returns>The <see cref="T:System.Object"/> being deserialized.</returns> | ||
3293 | </member> | ||
3294 | <member name="M:Newtonsoft.Json.JsonSerializer.Deserialize(System.IO.TextReader,System.Type)"> | ||
3295 | <summary> | ||
3296 | Deserializes the Json structure contained by the specified <see cref="T:System.IO.StringReader"/> | ||
3297 | into an instance of the specified type. | ||
3298 | </summary> | ||
3299 | <param name="reader">The <see cref="T:System.IO.TextReader"/> containing the object.</param> | ||
3300 | <param name="objectType">The <see cref="T:System.Type"/> of object being deserialized.</param> | ||
3301 | <returns>The instance of <paramref name="objectType"/> being deserialized.</returns> | ||
3302 | </member> | ||
3303 | <member name="M:Newtonsoft.Json.JsonSerializer.Deserialize``1(Newtonsoft.Json.JsonReader)"> | ||
3304 | <summary> | ||
3305 | Deserializes the Json structure contained by the specified <see cref="T:Newtonsoft.Json.JsonReader"/> | ||
3306 | into an instance of the specified type. | ||
3307 | </summary> | ||
3308 | <param name="reader">The <see cref="T:Newtonsoft.Json.JsonReader"/> containing the object.</param> | ||
3309 | <typeparam name="T">The type of the object to deserialize.</typeparam> | ||
3310 | <returns>The instance of <typeparamref name="T"/> being deserialized.</returns> | ||
3311 | </member> | ||
3312 | <member name="M:Newtonsoft.Json.JsonSerializer.Deserialize(Newtonsoft.Json.JsonReader,System.Type)"> | ||
3313 | <summary> | ||
3314 | Deserializes the Json structure contained by the specified <see cref="T:Newtonsoft.Json.JsonReader"/> | ||
3315 | into an instance of the specified type. | ||
3316 | </summary> | ||
3317 | <param name="reader">The <see cref="T:Newtonsoft.Json.JsonReader"/> containing the object.</param> | ||
3318 | <param name="objectType">The <see cref="T:System.Type"/> of object being deserialized.</param> | ||
3319 | <returns>The instance of <paramref name="objectType"/> being deserialized.</returns> | ||
3320 | </member> | ||
3321 | <member name="M:Newtonsoft.Json.JsonSerializer.Serialize(System.IO.TextWriter,System.Object)"> | ||
3322 | <summary> | ||
3323 | Serializes the specified <see cref="T:System.Object"/> and writes the Json structure | ||
3324 | to a <c>Stream</c> using the specified <see cref="T:System.IO.TextWriter"/>. | ||
3325 | </summary> | ||
3326 | <param name="textWriter">The <see cref="T:System.IO.TextWriter"/> used to write the Json structure.</param> | ||
3327 | <param name="value">The <see cref="T:System.Object"/> to serialize.</param> | ||
3328 | </member> | ||
3329 | <member name="M:Newtonsoft.Json.JsonSerializer.Serialize(Newtonsoft.Json.JsonWriter,System.Object)"> | ||
3330 | <summary> | ||
3331 | Serializes the specified <see cref="T:System.Object"/> and writes the Json structure | ||
3332 | to a <c>Stream</c> using the specified <see cref="T:Newtonsoft.Json.JsonWriter"/>. | ||
3333 | </summary> | ||
3334 | <param name="jsonWriter">The <see cref="T:Newtonsoft.Json.JsonWriter"/> used to write the Json structure.</param> | ||
3335 | <param name="value">The <see cref="T:System.Object"/> to serialize.</param> | ||
3336 | </member> | ||
3337 | <member name="E:Newtonsoft.Json.JsonSerializer.Error"> | ||
3338 | <summary> | ||
3339 | Occurs when the <see cref="T:Newtonsoft.Json.JsonSerializer"/> errors during serialization and deserialization. | ||
3340 | </summary> | ||
3341 | </member> | ||
3342 | <member name="P:Newtonsoft.Json.JsonSerializer.ReferenceResolver"> | ||
3343 | <summary> | ||
3344 | Gets or sets the <see cref="T:Newtonsoft.Json.Serialization.IReferenceResolver"/> used by the serializer when resolving references. | ||
3345 | </summary> | ||
3346 | </member> | ||
3347 | <member name="P:Newtonsoft.Json.JsonSerializer.Binder"> | ||
3348 | <summary> | ||
3349 | Gets or sets the <see cref="T:System.Runtime.Serialization.SerializationBinder"/> used by the serializer when resolving type names. | ||
3350 | </summary> | ||
3351 | </member> | ||
3352 | <member name="P:Newtonsoft.Json.JsonSerializer.TypeNameHandling"> | ||
3353 | <summary> | ||
3354 | Gets or sets how type name writing and reading is handled by the serializer. | ||
3355 | </summary> | ||
3356 | </member> | ||
3357 | <member name="P:Newtonsoft.Json.JsonSerializer.PreserveReferencesHandling"> | ||
3358 | <summary> | ||
3359 | Gets or sets how object references are preserved by the serializer. | ||
3360 | </summary> | ||
3361 | </member> | ||
3362 | <member name="P:Newtonsoft.Json.JsonSerializer.ReferenceLoopHandling"> | ||
3363 | <summary> | ||
3364 | Get or set how reference loops (e.g. a class referencing itself) is handled. | ||
3365 | </summary> | ||
3366 | </member> | ||
3367 | <member name="P:Newtonsoft.Json.JsonSerializer.MissingMemberHandling"> | ||
3368 | <summary> | ||
3369 | Get or set how missing members (e.g. JSON contains a property that isn't a member on the object) are handled during deserialization. | ||
3370 | </summary> | ||
3371 | </member> | ||
3372 | <member name="P:Newtonsoft.Json.JsonSerializer.NullValueHandling"> | ||
3373 | <summary> | ||
3374 | Get or set how null values are handled during serialization and deserialization. | ||
3375 | </summary> | ||
3376 | </member> | ||
3377 | <member name="P:Newtonsoft.Json.JsonSerializer.DefaultValueHandling"> | ||
3378 | <summary> | ||
3379 | Get or set how null default are handled during serialization and deserialization. | ||
3380 | </summary> | ||
3381 | </member> | ||
3382 | <member name="P:Newtonsoft.Json.JsonSerializer.ObjectCreationHandling"> | ||
3383 | <summary> | ||
3384 | Gets or sets how objects are created during deserialization. | ||
3385 | </summary> | ||
3386 | <value>The object creation handling.</value> | ||
3387 | </member> | ||
3388 | <member name="P:Newtonsoft.Json.JsonSerializer.ConstructorHandling"> | ||
3389 | <summary> | ||
3390 | Gets or sets how constructors are used during deserialization. | ||
3391 | </summary> | ||
3392 | <value>The constructor handling.</value> | ||
3393 | </member> | ||
3394 | <member name="P:Newtonsoft.Json.JsonSerializer.Converters"> | ||
3395 | <summary> | ||
3396 | Gets a collection <see cref="T:Newtonsoft.Json.JsonConverter"/> that will be used during serialization. | ||
3397 | </summary> | ||
3398 | <value>Collection <see cref="T:Newtonsoft.Json.JsonConverter"/> that will be used during serialization.</value> | ||
3399 | </member> | ||
3400 | <member name="P:Newtonsoft.Json.JsonSerializer.ContractResolver"> | ||
3401 | <summary> | ||
3402 | Gets or sets the contract resolver used by the serializer when | ||
3403 | serializing .NET objects to JSON and vice versa. | ||
3404 | </summary> | ||
3405 | </member> | ||
3406 | <member name="P:Newtonsoft.Json.JsonSerializer.Context"> | ||
3407 | <summary> | ||
3408 | Gets or sets the <see cref="T:System.Runtime.Serialization.StreamingContext"/> used by the serializer when invoking serialization callback methods. | ||
3409 | </summary> | ||
3410 | <value>The context.</value> | ||
3411 | </member> | ||
3412 | <member name="T:Newtonsoft.Json.Linq.Extensions"> | ||
3413 | <summary> | ||
3414 | Contains the LINQ to JSON extension methods. | ||
3415 | </summary> | ||
3416 | </member> | ||
3417 | <member name="M:Newtonsoft.Json.Linq.Extensions.Ancestors``1(System.Collections.Generic.IEnumerable{``0})"> | ||
3418 | <summary> | ||
3419 | Returns a collection of tokens that contains the ancestors of every token in the source collection. | ||
3420 | </summary> | ||
3421 | <typeparam name="T">The type of the objects in source, constrained to <see cref="T:Newtonsoft.Json.Linq.JToken"/>.</typeparam> | ||
3422 | <param name="source">An <see cref="T:System.Collections.Generic.IEnumerable`1"/> of <see cref="T:Newtonsoft.Json.Linq.JToken"/> that contains the source collection.</param> | ||
3423 | <returns>An <see cref="T:System.Collections.Generic.IEnumerable`1"/> of <see cref="T:Newtonsoft.Json.Linq.JToken"/> that contains the ancestors of every node in the source collection.</returns> | ||
3424 | </member> | ||
3425 | <member name="M:Newtonsoft.Json.Linq.Extensions.Descendants``1(System.Collections.Generic.IEnumerable{``0})"> | ||
3426 | <summary> | ||
3427 | Returns a collection of tokens that contains the descendants of every token in the source collection. | ||
3428 | </summary> | ||
3429 | <typeparam name="T">The type of the objects in source, constrained to <see cref="T:Newtonsoft.Json.Linq.JContainer"/>.</typeparam> | ||
3430 | <param name="source">An <see cref="T:System.Collections.Generic.IEnumerable`1"/> of <see cref="T:Newtonsoft.Json.Linq.JToken"/> that contains the source collection.</param> | ||
3431 | <returns>An <see cref="T:System.Collections.Generic.IEnumerable`1"/> of <see cref="T:Newtonsoft.Json.Linq.JToken"/> that contains the descendants of every node in the source collection.</returns> | ||
3432 | </member> | ||
3433 | <member name="M:Newtonsoft.Json.Linq.Extensions.Properties(System.Collections.Generic.IEnumerable{Newtonsoft.Json.Linq.JObject})"> | ||
3434 | <summary> | ||
3435 | Returns a collection of child properties of every object in the source collection. | ||
3436 | </summary> | ||
3437 | <param name="source">An <see cref="T:System.Collections.Generic.IEnumerable`1"/> of <see cref="T:Newtonsoft.Json.Linq.JObject"/> that contains the source collection.</param> | ||
3438 | <returns>An <see cref="T:System.Collections.Generic.IEnumerable`1"/> of <see cref="T:Newtonsoft.Json.Linq.JProperty"/> that contains the properties of every object in the source collection.</returns> | ||
3439 | </member> | ||
3440 | <member name="M:Newtonsoft.Json.Linq.Extensions.Values(System.Collections.Generic.IEnumerable{Newtonsoft.Json.Linq.JToken},System.Object)"> | ||
3441 | <summary> | ||
3442 | Returns a collection of child values of every object in the source collection with the given key. | ||
3443 | </summary> | ||
3444 | <param name="source">An <see cref="T:System.Collections.Generic.IEnumerable`1"/> of <see cref="T:Newtonsoft.Json.Linq.JToken"/> that contains the source collection.</param> | ||
3445 | <param name="key">The token key.</param> | ||
3446 | <returns>An <see cref="T:System.Collections.Generic.IEnumerable`1"/> of <see cref="T:Newtonsoft.Json.Linq.JToken"/> that contains the values of every node in the source collection with the given key.</returns> | ||
3447 | </member> | ||
3448 | <member name="M:Newtonsoft.Json.Linq.Extensions.Values(System.Collections.Generic.IEnumerable{Newtonsoft.Json.Linq.JToken})"> | ||
3449 | <summary> | ||
3450 | Returns a collection of child values of every object in the source collection. | ||
3451 | </summary> | ||
3452 | <param name="source">An <see cref="T:System.Collections.Generic.IEnumerable`1"/> of <see cref="T:Newtonsoft.Json.Linq.JToken"/> that contains the source collection.</param> | ||
3453 | <returns>An <see cref="T:System.Collections.Generic.IEnumerable`1"/> of <see cref="T:Newtonsoft.Json.Linq.JToken"/> that contains the values of every node in the source collection.</returns> | ||
3454 | </member> | ||
3455 | <member name="M:Newtonsoft.Json.Linq.Extensions.Values``1(System.Collections.Generic.IEnumerable{Newtonsoft.Json.Linq.JToken},System.Object)"> | ||
3456 | <summary> | ||
3457 | Returns a collection of converted child values of every object in the source collection with the given key. | ||
3458 | </summary> | ||
3459 | <typeparam name="U">The type to convert the values to.</typeparam> | ||
3460 | <param name="source">An <see cref="T:System.Collections.Generic.IEnumerable`1"/> of <see cref="T:Newtonsoft.Json.Linq.JToken"/> that contains the source collection.</param> | ||
3461 | <param name="key">The token key.</param> | ||
3462 | <returns>An <see cref="T:System.Collections.Generic.IEnumerable`1"/> that contains the converted values of every node in the source collection with the given key.</returns> | ||
3463 | </member> | ||
3464 | <member name="M:Newtonsoft.Json.Linq.Extensions.Values``1(System.Collections.Generic.IEnumerable{Newtonsoft.Json.Linq.JToken})"> | ||
3465 | <summary> | ||
3466 | Returns a collection of converted child values of every object in the source collection. | ||
3467 | </summary> | ||
3468 | <typeparam name="U">The type to convert the values to.</typeparam> | ||
3469 | <param name="source">An <see cref="T:System.Collections.Generic.IEnumerable`1"/> of <see cref="T:Newtonsoft.Json.Linq.JToken"/> that contains the source collection.</param> | ||
3470 | <returns>An <see cref="T:System.Collections.Generic.IEnumerable`1"/> that contains the converted values of every node in the source collection.</returns> | ||
3471 | </member> | ||
3472 | <member name="M:Newtonsoft.Json.Linq.Extensions.Value``1(System.Collections.Generic.IEnumerable{Newtonsoft.Json.Linq.JToken})"> | ||
3473 | <summary> | ||
3474 | Converts the value. | ||
3475 | </summary> | ||
3476 | <typeparam name="U">The type to convert the value to.</typeparam> | ||
3477 | <param name="value">A <see cref="T:Newtonsoft.Json.Linq.JToken"/> cast as a <see cref="T:System.Collections.Generic.IEnumerable`1"/> of <see cref="T:Newtonsoft.Json.Linq.JToken"/>.</param> | ||
3478 | <returns>A converted value.</returns> | ||
3479 | </member> | ||
3480 | <member name="M:Newtonsoft.Json.Linq.Extensions.Value``2(System.Collections.Generic.IEnumerable{``0})"> | ||
3481 | <summary> | ||
3482 | Converts the value. | ||
3483 | </summary> | ||
3484 | <typeparam name="T">The source collection type.</typeparam> | ||
3485 | <typeparam name="U">The type to convert the value to.</typeparam> | ||
3486 | <param name="value">A <see cref="T:Newtonsoft.Json.Linq.JToken"/> cast as a <see cref="T:System.Collections.Generic.IEnumerable`1"/> of <see cref="T:Newtonsoft.Json.Linq.JToken"/>.</param> | ||
3487 | <returns>A converted value.</returns> | ||
3488 | </member> | ||
3489 | <member name="M:Newtonsoft.Json.Linq.Extensions.Children``1(System.Collections.Generic.IEnumerable{``0})"> | ||
3490 | <summary> | ||
3491 | Returns a collection of child tokens of every array in the source collection. | ||
3492 | </summary> | ||
3493 | <typeparam name="T">The source collection type.</typeparam> | ||
3494 | <param name="source">An <see cref="T:System.Collections.Generic.IEnumerable`1"/> of <see cref="T:Newtonsoft.Json.Linq.JToken"/> that contains the source collection.</param> | ||
3495 | <returns>An <see cref="T:System.Collections.Generic.IEnumerable`1"/> of <see cref="T:Newtonsoft.Json.Linq.JToken"/> that contains the values of every node in the source collection.</returns> | ||
3496 | </member> | ||
3497 | <member name="M:Newtonsoft.Json.Linq.Extensions.Children``2(System.Collections.Generic.IEnumerable{``0})"> | ||
3498 | <summary> | ||
3499 | Returns a collection of converted child tokens of every array in the source collection. | ||
3500 | </summary> | ||
3501 | <param name="source">An <see cref="T:System.Collections.Generic.IEnumerable`1"/> of <see cref="T:Newtonsoft.Json.Linq.JToken"/> that contains the source collection.</param> | ||
3502 | <typeparam name="U">The type to convert the values to.</typeparam> | ||
3503 | <typeparam name="T">The source collection type.</typeparam> | ||
3504 | <returns>An <see cref="T:System.Collections.Generic.IEnumerable`1"/> that contains the converted values of every node in the source collection.</returns> | ||
3505 | </member> | ||
3506 | <member name="M:Newtonsoft.Json.Linq.Extensions.AsJEnumerable(System.Collections.Generic.IEnumerable{Newtonsoft.Json.Linq.JToken})"> | ||
3507 | <summary> | ||
3508 | Returns the input typed as <see cref="T:Newtonsoft.Json.Linq.IJEnumerable`1"/>. | ||
3509 | </summary> | ||
3510 | <param name="source">An <see cref="T:System.Collections.Generic.IEnumerable`1"/> of <see cref="T:Newtonsoft.Json.Linq.JToken"/> that contains the source collection.</param> | ||
3511 | <returns>The input typed as <see cref="T:Newtonsoft.Json.Linq.IJEnumerable`1"/>.</returns> | ||
3512 | </member> | ||
3513 | <member name="M:Newtonsoft.Json.Linq.Extensions.AsJEnumerable``1(System.Collections.Generic.IEnumerable{``0})"> | ||
3514 | <summary> | ||
3515 | Returns the input typed as <see cref="T:Newtonsoft.Json.Linq.IJEnumerable`1"/>. | ||
3516 | </summary> | ||
3517 | <typeparam name="T">The source collection type.</typeparam> | ||
3518 | <param name="source">An <see cref="T:System.Collections.Generic.IEnumerable`1"/> of <see cref="T:Newtonsoft.Json.Linq.JToken"/> that contains the source collection.</param> | ||
3519 | <returns>The input typed as <see cref="T:Newtonsoft.Json.Linq.IJEnumerable`1"/>.</returns> | ||
3520 | </member> | ||
3521 | <member name="T:Newtonsoft.Json.Linq.JConstructor"> | ||
3522 | <summary> | ||
3523 | Represents a JSON constructor. | ||
3524 | </summary> | ||
3525 | </member> | ||
3526 | <member name="T:Newtonsoft.Json.Linq.JContainer"> | ||
3527 | <summary> | ||
3528 | Represents a token that can contain other tokens. | ||
3529 | </summary> | ||
3530 | </member> | ||
3531 | <member name="M:Newtonsoft.Json.Linq.JContainer.OnAddingNew(System.ComponentModel.AddingNewEventArgs)"> | ||
3532 | <summary> | ||
3533 | Raises the <see cref="E:Newtonsoft.Json.Linq.JContainer.AddingNew"/> event. | ||
3534 | </summary> | ||
3535 | <param name="e">The <see cref="T:System.ComponentModel.AddingNewEventArgs"/> instance containing the event data.</param> | ||
3536 | </member> | ||
3537 | <member name="M:Newtonsoft.Json.Linq.JContainer.OnListChanged(System.ComponentModel.ListChangedEventArgs)"> | ||
3538 | <summary> | ||
3539 | Raises the <see cref="E:Newtonsoft.Json.Linq.JContainer.ListChanged"/> event. | ||
3540 | </summary> | ||
3541 | <param name="e">The <see cref="T:System.ComponentModel.ListChangedEventArgs"/> instance containing the event data.</param> | ||
3542 | </member> | ||
3543 | <member name="M:Newtonsoft.Json.Linq.JContainer.Children"> | ||
3544 | <summary> | ||
3545 | Returns a collection of the child tokens of this token, in document order. | ||
3546 | </summary> | ||
3547 | <returns> | ||
3548 | An <see cref="T:System.Collections.Generic.IEnumerable`1"/> of <see cref="T:Newtonsoft.Json.Linq.JToken"/> containing the child tokens of this <see cref="T:Newtonsoft.Json.Linq.JToken"/>, in document order. | ||
3549 | </returns> | ||
3550 | </member> | ||
3551 | <member name="M:Newtonsoft.Json.Linq.JContainer.Values``1"> | ||
3552 | <summary> | ||
3553 | Returns a collection of the child values of this token, in document order. | ||
3554 | </summary> | ||
3555 | <typeparam name="T">The type to convert the values to.</typeparam> | ||
3556 | <returns> | ||
3557 | A <see cref="T:System.Collections.Generic.IEnumerable`1"/> containing the child values of this <see cref="T:Newtonsoft.Json.Linq.JToken"/>, in document order. | ||
3558 | </returns> | ||
3559 | </member> | ||
3560 | <member name="M:Newtonsoft.Json.Linq.JContainer.Descendants"> | ||
3561 | <summary> | ||
3562 | Returns a collection of the descendant tokens for this token in document order. | ||
3563 | </summary> | ||
3564 | <returns>An <see cref="T:System.Collections.Generic.IEnumerable`1"/> containing the descendant tokens of the <see cref="T:Newtonsoft.Json.Linq.JToken"/>.</returns> | ||
3565 | </member> | ||
3566 | <member name="M:Newtonsoft.Json.Linq.JContainer.Add(System.Object)"> | ||
3567 | <summary> | ||
3568 | Adds the specified content as children of this <see cref="T:Newtonsoft.Json.Linq.JToken"/>. | ||
3569 | </summary> | ||
3570 | <param name="content">The content to be added.</param> | ||
3571 | </member> | ||
3572 | <member name="M:Newtonsoft.Json.Linq.JContainer.AddFirst(System.Object)"> | ||
3573 | <summary> | ||
3574 | Adds the specified content as the first children of this <see cref="T:Newtonsoft.Json.Linq.JToken"/>. | ||
3575 | </summary> | ||
3576 | <param name="content">The content to be added.</param> | ||
3577 | </member> | ||
3578 | <member name="M:Newtonsoft.Json.Linq.JContainer.CreateWriter"> | ||
3579 | <summary> | ||
3580 | Creates an <see cref="T:Newtonsoft.Json.JsonWriter"/> that can be used to add tokens to the <see cref="T:Newtonsoft.Json.Linq.JToken"/>. | ||
3581 | </summary> | ||
3582 | <returns>An <see cref="T:Newtonsoft.Json.JsonWriter"/> that is ready to have content written to it.</returns> | ||
3583 | </member> | ||
3584 | <member name="M:Newtonsoft.Json.Linq.JContainer.ReplaceAll(System.Object)"> | ||
3585 | <summary> | ||
3586 | Replaces the children nodes of this token with the specified content. | ||
3587 | </summary> | ||
3588 | <param name="content">The content.</param> | ||
3589 | </member> | ||
3590 | <member name="M:Newtonsoft.Json.Linq.JContainer.RemoveAll"> | ||
3591 | <summary> | ||
3592 | Removes the child nodes from this token. | ||
3593 | </summary> | ||
3594 | </member> | ||
3595 | <member name="E:Newtonsoft.Json.Linq.JContainer.ListChanged"> | ||
3596 | <summary> | ||
3597 | Occurs when the list changes or an item in the list changes. | ||
3598 | </summary> | ||
3599 | </member> | ||
3600 | <member name="E:Newtonsoft.Json.Linq.JContainer.AddingNew"> | ||
3601 | <summary> | ||
3602 | Occurs before an item is added to the collection. | ||
3603 | </summary> | ||
3604 | </member> | ||
3605 | <member name="P:Newtonsoft.Json.Linq.JContainer.HasValues"> | ||
3606 | <summary> | ||
3607 | Gets a value indicating whether this token has childen tokens. | ||
3608 | </summary> | ||
3609 | <value> | ||
3610 | <c>true</c> if this token has child values; otherwise, <c>false</c>. | ||
3611 | </value> | ||
3612 | </member> | ||
3613 | <member name="P:Newtonsoft.Json.Linq.JContainer.First"> | ||
3614 | <summary> | ||
3615 | Get the first child token of this token. | ||
3616 | </summary> | ||
3617 | <value> | ||
3618 | A <see cref="T:Newtonsoft.Json.Linq.JToken"/> containing the first child token of the <see cref="T:Newtonsoft.Json.Linq.JToken"/>. | ||
3619 | </value> | ||
3620 | </member> | ||
3621 | <member name="P:Newtonsoft.Json.Linq.JContainer.Last"> | ||
3622 | <summary> | ||
3623 | Get the last child token of this token. | ||
3624 | </summary> | ||
3625 | <value> | ||
3626 | A <see cref="T:Newtonsoft.Json.Linq.JToken"/> containing the last child token of the <see cref="T:Newtonsoft.Json.Linq.JToken"/>. | ||
3627 | </value> | ||
3628 | </member> | ||
3629 | <member name="M:Newtonsoft.Json.Linq.JConstructor.#ctor"> | ||
3630 | <summary> | ||
3631 | Initializes a new instance of the <see cref="T:Newtonsoft.Json.Linq.JConstructor"/> class. | ||
3632 | </summary> | ||
3633 | </member> | ||
3634 | <member name="M:Newtonsoft.Json.Linq.JConstructor.#ctor(Newtonsoft.Json.Linq.JConstructor)"> | ||
3635 | <summary> | ||
3636 | Initializes a new instance of the <see cref="T:Newtonsoft.Json.Linq.JConstructor"/> class from another <see cref="T:Newtonsoft.Json.Linq.JConstructor"/> object. | ||
3637 | </summary> | ||
3638 | <param name="other">A <see cref="T:Newtonsoft.Json.Linq.JConstructor"/> object to copy from.</param> | ||
3639 | </member> | ||
3640 | <member name="M:Newtonsoft.Json.Linq.JConstructor.#ctor(System.String,System.Object[])"> | ||
3641 | <summary> | ||
3642 | Initializes a new instance of the <see cref="T:Newtonsoft.Json.Linq.JConstructor"/> class with the specified name and content. | ||
3643 | </summary> | ||
3644 | <param name="name">The constructor name.</param> | ||
3645 | <param name="content">The contents of the constructor.</param> | ||
3646 | </member> | ||
3647 | <member name="M:Newtonsoft.Json.Linq.JConstructor.#ctor(System.String,System.Object)"> | ||
3648 | <summary> | ||
3649 | Initializes a new instance of the <see cref="T:Newtonsoft.Json.Linq.JConstructor"/> class with the specified name and content. | ||
3650 | </summary> | ||
3651 | <param name="name">The constructor name.</param> | ||
3652 | <param name="content">The contents of the constructor.</param> | ||
3653 | </member> | ||
3654 | <member name="M:Newtonsoft.Json.Linq.JConstructor.#ctor(System.String)"> | ||
3655 | <summary> | ||
3656 | Initializes a new instance of the <see cref="T:Newtonsoft.Json.Linq.JConstructor"/> class with the specified name. | ||
3657 | </summary> | ||
3658 | <param name="name">The constructor name.</param> | ||
3659 | </member> | ||
3660 | <member name="M:Newtonsoft.Json.Linq.JConstructor.WriteTo(Newtonsoft.Json.JsonWriter,Newtonsoft.Json.JsonConverter[])"> | ||
3661 | <summary> | ||
3662 | Writes this token to a <see cref="T:Newtonsoft.Json.JsonWriter"/>. | ||
3663 | </summary> | ||
3664 | <param name="writer">A <see cref="T:Newtonsoft.Json.JsonWriter"/> into which this method will write.</param> | ||
3665 | <param name="converters">A collection of <see cref="T:Newtonsoft.Json.JsonConverter"/> which will be used when writing the token.</param> | ||
3666 | </member> | ||
3667 | <member name="M:Newtonsoft.Json.Linq.JConstructor.Load(Newtonsoft.Json.JsonReader)"> | ||
3668 | <summary> | ||
3669 | Loads an <see cref="T:Newtonsoft.Json.Linq.JConstructor"/> from a <see cref="T:Newtonsoft.Json.JsonReader"/>. | ||
3670 | </summary> | ||
3671 | <param name="reader">A <see cref="T:Newtonsoft.Json.JsonReader"/> that will be read for the content of the <see cref="T:Newtonsoft.Json.Linq.JConstructor"/>.</param> | ||
3672 | <returns>A <see cref="T:Newtonsoft.Json.Linq.JConstructor"/> that contains the JSON that was read from the specified <see cref="T:Newtonsoft.Json.JsonReader"/>.</returns> | ||
3673 | </member> | ||
3674 | <member name="P:Newtonsoft.Json.Linq.JConstructor.Name"> | ||
3675 | <summary> | ||
3676 | Gets or sets the name of this constructor. | ||
3677 | </summary> | ||
3678 | <value>The constructor name.</value> | ||
3679 | </member> | ||
3680 | <member name="P:Newtonsoft.Json.Linq.JConstructor.Type"> | ||
3681 | <summary> | ||
3682 | Gets the node type for this <see cref="T:Newtonsoft.Json.Linq.JToken"/>. | ||
3683 | </summary> | ||
3684 | <value>The type.</value> | ||
3685 | </member> | ||
3686 | <member name="P:Newtonsoft.Json.Linq.JConstructor.Item(System.Object)"> | ||
3687 | <summary> | ||
3688 | Gets the <see cref="T:Newtonsoft.Json.Linq.JToken"/> with the specified key. | ||
3689 | </summary> | ||
3690 | <value>The <see cref="T:Newtonsoft.Json.Linq.JToken"/> with the specified key.</value> | ||
3691 | </member> | ||
3692 | <member name="T:Newtonsoft.Json.Linq.JEnumerable`1"> | ||
3693 | <summary> | ||
3694 | Represents a collection of <see cref="T:Newtonsoft.Json.Linq.JToken"/> objects. | ||
3695 | </summary> | ||
3696 | <typeparam name="T">The type of token</typeparam> | ||
3697 | </member> | ||
3698 | <member name="F:Newtonsoft.Json.Linq.JEnumerable`1.Empty"> | ||
3699 | <summary> | ||
3700 | An empty collection of <see cref="T:Newtonsoft.Json.Linq.JToken"/> objects. | ||
3701 | </summary> | ||
3702 | </member> | ||
3703 | <member name="M:Newtonsoft.Json.Linq.JEnumerable`1.#ctor(System.Collections.Generic.IEnumerable{`0})"> | ||
3704 | <summary> | ||
3705 | Initializes a new instance of the <see cref="T:Newtonsoft.Json.Linq.JEnumerable`1"/> struct. | ||
3706 | </summary> | ||
3707 | <param name="enumerable">The enumerable.</param> | ||
3708 | </member> | ||
3709 | <member name="M:Newtonsoft.Json.Linq.JEnumerable`1.GetEnumerator"> | ||
3710 | <summary> | ||
3711 | Returns an enumerator that iterates through the collection. | ||
3712 | </summary> | ||
3713 | <returns> | ||
3714 | A <see cref="T:System.Collections.Generic.IEnumerator`1"/> that can be used to iterate through the collection. | ||
3715 | </returns> | ||
3716 | </member> | ||
3717 | <member name="M:Newtonsoft.Json.Linq.JEnumerable`1.System#Collections#IEnumerable#GetEnumerator"> | ||
3718 | <summary> | ||
3719 | Returns an enumerator that iterates through a collection. | ||
3720 | </summary> | ||
3721 | <returns> | ||
3722 | An <see cref="T:System.Collections.IEnumerator"/> object that can be used to iterate through the collection. | ||
3723 | </returns> | ||
3724 | </member> | ||
3725 | <member name="M:Newtonsoft.Json.Linq.JEnumerable`1.Equals(System.Object)"> | ||
3726 | <summary> | ||
3727 | Determines whether the specified <see cref="T:System.Object"/> is equal to this instance. | ||
3728 | </summary> | ||
3729 | <param name="obj">The <see cref="T:System.Object"/> to compare with this instance.</param> | ||
3730 | <returns> | ||
3731 | <c>true</c> if the specified <see cref="T:System.Object"/> is equal to this instance; otherwise, <c>false</c>. | ||
3732 | </returns> | ||
3733 | </member> | ||
3734 | <member name="M:Newtonsoft.Json.Linq.JEnumerable`1.GetHashCode"> | ||
3735 | <summary> | ||
3736 | Returns a hash code for this instance. | ||
3737 | </summary> | ||
3738 | <returns> | ||
3739 | A hash code for this instance, suitable for use in hashing algorithms and data structures like a hash table. | ||
3740 | </returns> | ||
3741 | </member> | ||
3742 | <member name="P:Newtonsoft.Json.Linq.JEnumerable`1.Item(System.Object)"> | ||
3743 | <summary> | ||
3744 | Gets the <see cref="T:Newtonsoft.Json.Linq.IJEnumerable`1"/> with the specified key. | ||
3745 | </summary> | ||
3746 | <value></value> | ||
3747 | </member> | ||
3748 | <member name="T:Newtonsoft.Json.Linq.JObject"> | ||
3749 | <summary> | ||
3750 | Represents a JSON object. | ||
3751 | </summary> | ||
3752 | </member> | ||
3753 | <member name="M:Newtonsoft.Json.Linq.JObject.#ctor"> | ||
3754 | <summary> | ||
3755 | Initializes a new instance of the <see cref="T:Newtonsoft.Json.Linq.JObject"/> class. | ||
3756 | </summary> | ||
3757 | </member> | ||
3758 | <member name="M:Newtonsoft.Json.Linq.JObject.#ctor(Newtonsoft.Json.Linq.JObject)"> | ||
3759 | <summary> | ||
3760 | Initializes a new instance of the <see cref="T:Newtonsoft.Json.Linq.JObject"/> class from another <see cref="T:Newtonsoft.Json.Linq.JObject"/> object. | ||
3761 | </summary> | ||
3762 | <param name="other">A <see cref="T:Newtonsoft.Json.Linq.JObject"/> object to copy from.</param> | ||
3763 | </member> | ||
3764 | <member name="M:Newtonsoft.Json.Linq.JObject.#ctor(System.Object[])"> | ||
3765 | <summary> | ||
3766 | Initializes a new instance of the <see cref="T:Newtonsoft.Json.Linq.JObject"/> class with the specified content. | ||
3767 | </summary> | ||
3768 | <param name="content">The contents of the object.</param> | ||
3769 | </member> | ||
3770 | <member name="M:Newtonsoft.Json.Linq.JObject.#ctor(System.Object)"> | ||
3771 | <summary> | ||
3772 | Initializes a new instance of the <see cref="T:Newtonsoft.Json.Linq.JObject"/> class with the specified content. | ||
3773 | </summary> | ||
3774 | <param name="content">The contents of the object.</param> | ||
3775 | </member> | ||
3776 | <member name="M:Newtonsoft.Json.Linq.JObject.Properties"> | ||
3777 | <summary> | ||
3778 | Gets an <see cref="T:System.Collections.Generic.IEnumerable`1"/> of this object's properties. | ||
3779 | </summary> | ||
3780 | <returns>An <see cref="T:System.Collections.Generic.IEnumerable`1"/> of this object's properties.</returns> | ||
3781 | </member> | ||
3782 | <member name="M:Newtonsoft.Json.Linq.JObject.Property(System.String)"> | ||
3783 | <summary> | ||
3784 | Gets a <see cref="T:Newtonsoft.Json.Linq.JProperty"/> the specified name. | ||
3785 | </summary> | ||
3786 | <param name="name">The property name.</param> | ||
3787 | <returns>A <see cref="T:Newtonsoft.Json.Linq.JProperty"/> with the specified name or null.</returns> | ||
3788 | </member> | ||
3789 | <member name="M:Newtonsoft.Json.Linq.JObject.PropertyValues"> | ||
3790 | <summary> | ||
3791 | Gets an <see cref="T:Newtonsoft.Json.Linq.JEnumerable`1"/> of this object's property values. | ||
3792 | </summary> | ||
3793 | <returns>An <see cref="T:Newtonsoft.Json.Linq.JEnumerable`1"/> of this object's property values.</returns> | ||
3794 | </member> | ||
3795 | <member name="M:Newtonsoft.Json.Linq.JObject.Load(Newtonsoft.Json.JsonReader)"> | ||
3796 | <summary> | ||
3797 | Loads an <see cref="T:Newtonsoft.Json.Linq.JObject"/> from a <see cref="T:Newtonsoft.Json.JsonReader"/>. | ||
3798 | </summary> | ||
3799 | <param name="reader">A <see cref="T:Newtonsoft.Json.JsonReader"/> that will be read for the content of the <see cref="T:Newtonsoft.Json.Linq.JObject"/>.</param> | ||
3800 | <returns>A <see cref="T:Newtonsoft.Json.Linq.JObject"/> that contains the JSON that was read from the specified <see cref="T:Newtonsoft.Json.JsonReader"/>.</returns> | ||
3801 | </member> | ||
3802 | <member name="M:Newtonsoft.Json.Linq.JObject.Parse(System.String)"> | ||
3803 | <summary> | ||
3804 | Load a <see cref="T:Newtonsoft.Json.Linq.JObject"/> from a string that contains JSON. | ||
3805 | </summary> | ||
3806 | <param name="json">A <see cref="T:System.String"/> that contains JSON.</param> | ||
3807 | <returns>A <see cref="T:Newtonsoft.Json.Linq.JObject"/> populated from the string that contains JSON.</returns> | ||
3808 | </member> | ||
3809 | <member name="M:Newtonsoft.Json.Linq.JObject.FromObject(System.Object)"> | ||
3810 | <summary> | ||
3811 | Creates a <see cref="T:Newtonsoft.Json.Linq.JObject"/> from an object. | ||
3812 | </summary> | ||
3813 | <param name="o">The object that will be used to create <see cref="T:Newtonsoft.Json.Linq.JObject"/>.</param> | ||
3814 | <returns>A <see cref="T:Newtonsoft.Json.Linq.JObject"/> with the values of the specified object</returns> | ||
3815 | </member> | ||
3816 | <member name="M:Newtonsoft.Json.Linq.JObject.FromObject(System.Object,Newtonsoft.Json.JsonSerializer)"> | ||
3817 | <summary> | ||
3818 | Creates a <see cref="T:Newtonsoft.Json.Linq.JArray"/> from an object. | ||
3819 | </summary> | ||
3820 | <param name="o">The object that will be used to create <see cref="T:Newtonsoft.Json.Linq.JArray"/>.</param> | ||
3821 | <param name="jsonSerializer">The <see cref="T:Newtonsoft.Json.JsonSerializer"/> that will be used to read the object.</param> | ||
3822 | <returns>A <see cref="T:Newtonsoft.Json.Linq.JArray"/> with the values of the specified object</returns> | ||
3823 | </member> | ||
3824 | <member name="M:Newtonsoft.Json.Linq.JObject.WriteTo(Newtonsoft.Json.JsonWriter,Newtonsoft.Json.JsonConverter[])"> | ||
3825 | <summary> | ||
3826 | Writes this token to a <see cref="T:Newtonsoft.Json.JsonWriter"/>. | ||
3827 | </summary> | ||
3828 | <param name="writer">A <see cref="T:Newtonsoft.Json.JsonWriter"/> into which this method will write.</param> | ||
3829 | <param name="converters">A collection of <see cref="T:Newtonsoft.Json.JsonConverter"/> which will be used when writing the token.</param> | ||
3830 | </member> | ||
3831 | <member name="M:Newtonsoft.Json.Linq.JObject.Add(System.String,Newtonsoft.Json.Linq.JToken)"> | ||
3832 | <summary> | ||
3833 | Adds the specified property name. | ||
3834 | </summary> | ||
3835 | <param name="propertyName">Name of the property.</param> | ||
3836 | <param name="value">The value.</param> | ||
3837 | </member> | ||
3838 | <member name="M:Newtonsoft.Json.Linq.JObject.Remove(System.String)"> | ||
3839 | <summary> | ||
3840 | Removes the property with the specified name. | ||
3841 | </summary> | ||
3842 | <param name="propertyName">Name of the property.</param> | ||
3843 | <returns>true if item was successfully removed; otherwise, false.</returns> | ||
3844 | </member> | ||
3845 | <member name="M:Newtonsoft.Json.Linq.JObject.TryGetValue(System.String,Newtonsoft.Json.Linq.JToken@)"> | ||
3846 | <summary> | ||
3847 | Tries the get value. | ||
3848 | </summary> | ||
3849 | <param name="propertyName">Name of the property.</param> | ||
3850 | <param name="value">The value.</param> | ||
3851 | <returns>true if a value was successfully retrieved; otherwise, false.</returns> | ||
3852 | </member> | ||
3853 | <member name="M:Newtonsoft.Json.Linq.JObject.GetEnumerator"> | ||
3854 | <summary> | ||
3855 | Returns an enumerator that iterates through the collection. | ||
3856 | </summary> | ||
3857 | <returns> | ||
3858 | A <see cref="T:System.Collections.Generic.IEnumerator`1"/> that can be used to iterate through the collection. | ||
3859 | </returns> | ||
3860 | </member> | ||
3861 | <member name="M:Newtonsoft.Json.Linq.JObject.OnPropertyChanged(System.String)"> | ||
3862 | <summary> | ||
3863 | Raises the <see cref="E:Newtonsoft.Json.Linq.JObject.PropertyChanged"/> event with the provided arguments. | ||
3864 | </summary> | ||
3865 | <param name="propertyName">Name of the property.</param> | ||
3866 | </member> | ||
3867 | <member name="E:Newtonsoft.Json.Linq.JObject.PropertyChanged"> | ||
3868 | <summary> | ||
3869 | Occurs when a property value changes. | ||
3870 | </summary> | ||
3871 | </member> | ||
3872 | <member name="P:Newtonsoft.Json.Linq.JObject.Type"> | ||
3873 | <summary> | ||
3874 | Gets the node type for this <see cref="T:Newtonsoft.Json.Linq.JToken"/>. | ||
3875 | </summary> | ||
3876 | <value>The type.</value> | ||
3877 | </member> | ||
3878 | <member name="P:Newtonsoft.Json.Linq.JObject.Item(System.Object)"> | ||
3879 | <summary> | ||
3880 | Gets the <see cref="T:Newtonsoft.Json.Linq.JToken"/> with the specified key. | ||
3881 | </summary> | ||
3882 | <value>The <see cref="T:Newtonsoft.Json.Linq.JToken"/> with the specified key.</value> | ||
3883 | </member> | ||
3884 | <member name="P:Newtonsoft.Json.Linq.JObject.Item(System.String)"> | ||
3885 | <summary> | ||
3886 | Gets or sets the <see cref="T:Newtonsoft.Json.Linq.JToken"/> with the specified property name. | ||
3887 | </summary> | ||
3888 | <value></value> | ||
3889 | </member> | ||
3890 | <member name="P:Newtonsoft.Json.Linq.JObject.Count"> | ||
3891 | <summary> | ||
3892 | Gets the number of elements contained in the <see cref="T:System.Collections.Generic.ICollection`1"/>. | ||
3893 | </summary> | ||
3894 | <value></value> | ||
3895 | <returns>The number of elements contained in the <see cref="T:System.Collections.Generic.ICollection`1"/>.</returns> | ||
3896 | </member> | ||
3897 | <member name="T:Newtonsoft.Json.Linq.JArray"> | ||
3898 | <summary> | ||
3899 | Represents a JSON array. | ||
3900 | </summary> | ||
3901 | </member> | ||
3902 | <member name="M:Newtonsoft.Json.Linq.JArray.#ctor"> | ||
3903 | <summary> | ||
3904 | Initializes a new instance of the <see cref="T:Newtonsoft.Json.Linq.JArray"/> class. | ||
3905 | </summary> | ||
3906 | </member> | ||
3907 | <member name="M:Newtonsoft.Json.Linq.JArray.#ctor(Newtonsoft.Json.Linq.JArray)"> | ||
3908 | <summary> | ||
3909 | Initializes a new instance of the <see cref="T:Newtonsoft.Json.Linq.JArray"/> class from another <see cref="T:Newtonsoft.Json.Linq.JArray"/> object. | ||
3910 | </summary> | ||
3911 | <param name="other">A <see cref="T:Newtonsoft.Json.Linq.JArray"/> object to copy from.</param> | ||
3912 | </member> | ||
3913 | <member name="M:Newtonsoft.Json.Linq.JArray.#ctor(System.Object[])"> | ||
3914 | <summary> | ||
3915 | Initializes a new instance of the <see cref="T:Newtonsoft.Json.Linq.JArray"/> class with the specified content. | ||
3916 | </summary> | ||
3917 | <param name="content">The contents of the array.</param> | ||
3918 | </member> | ||
3919 | <member name="M:Newtonsoft.Json.Linq.JArray.#ctor(System.Object)"> | ||
3920 | <summary> | ||
3921 | Initializes a new instance of the <see cref="T:Newtonsoft.Json.Linq.JArray"/> class with the specified content. | ||
3922 | </summary> | ||
3923 | <param name="content">The contents of the array.</param> | ||
3924 | </member> | ||
3925 | <member name="M:Newtonsoft.Json.Linq.JArray.Load(Newtonsoft.Json.JsonReader)"> | ||
3926 | <summary> | ||
3927 | Loads an <see cref="T:Newtonsoft.Json.Linq.JArray"/> from a <see cref="T:Newtonsoft.Json.JsonReader"/>. | ||
3928 | </summary> | ||
3929 | <param name="reader">A <see cref="T:Newtonsoft.Json.JsonReader"/> that will be read for the content of the <see cref="T:Newtonsoft.Json.Linq.JArray"/>.</param> | ||
3930 | <returns>A <see cref="T:Newtonsoft.Json.Linq.JArray"/> that contains the JSON that was read from the specified <see cref="T:Newtonsoft.Json.JsonReader"/>.</returns> | ||
3931 | </member> | ||
3932 | <member name="M:Newtonsoft.Json.Linq.JArray.Parse(System.String)"> | ||
3933 | <summary> | ||
3934 | Load a <see cref="T:Newtonsoft.Json.Linq.JArray"/> from a string that contains JSON. | ||
3935 | </summary> | ||
3936 | <param name="json">A <see cref="T:System.String"/> that contains JSON.</param> | ||
3937 | <returns>A <see cref="T:Newtonsoft.Json.Linq.JArray"/> populated from the string that contains JSON.</returns> | ||
3938 | </member> | ||
3939 | <member name="M:Newtonsoft.Json.Linq.JArray.FromObject(System.Object)"> | ||
3940 | <summary> | ||
3941 | Creates a <see cref="T:Newtonsoft.Json.Linq.JArray"/> from an object. | ||
3942 | </summary> | ||
3943 | <param name="o">The object that will be used to create <see cref="T:Newtonsoft.Json.Linq.JArray"/>.</param> | ||
3944 | <returns>A <see cref="T:Newtonsoft.Json.Linq.JArray"/> with the values of the specified object</returns> | ||
3945 | </member> | ||
3946 | <member name="M:Newtonsoft.Json.Linq.JArray.FromObject(System.Object,Newtonsoft.Json.JsonSerializer)"> | ||
3947 | <summary> | ||
3948 | Creates a <see cref="T:Newtonsoft.Json.Linq.JArray"/> from an object. | ||
3949 | </summary> | ||
3950 | <param name="o">The object that will be used to create <see cref="T:Newtonsoft.Json.Linq.JArray"/>.</param> | ||
3951 | <param name="jsonSerializer">The <see cref="T:Newtonsoft.Json.JsonSerializer"/> that will be used to read the object.</param> | ||
3952 | <returns>A <see cref="T:Newtonsoft.Json.Linq.JArray"/> with the values of the specified object</returns> | ||
3953 | </member> | ||
3954 | <member name="M:Newtonsoft.Json.Linq.JArray.WriteTo(Newtonsoft.Json.JsonWriter,Newtonsoft.Json.JsonConverter[])"> | ||
3955 | <summary> | ||
3956 | Writes this token to a <see cref="T:Newtonsoft.Json.JsonWriter"/>. | ||
3957 | </summary> | ||
3958 | <param name="writer">A <see cref="T:Newtonsoft.Json.JsonWriter"/> into which this method will write.</param> | ||
3959 | <param name="converters">A collection of <see cref="T:Newtonsoft.Json.JsonConverter"/> which will be used when writing the token.</param> | ||
3960 | </member> | ||
3961 | <member name="M:Newtonsoft.Json.Linq.JArray.IndexOf(Newtonsoft.Json.Linq.JToken)"> | ||
3962 | <summary> | ||
3963 | Determines the index of a specific item in the <see cref="T:System.Collections.Generic.IList`1"/>. | ||
3964 | </summary> | ||
3965 | <param name="item">The object to locate in the <see cref="T:System.Collections.Generic.IList`1"/>.</param> | ||
3966 | <returns> | ||
3967 | The index of <paramref name="item"/> if found in the list; otherwise, -1. | ||
3968 | </returns> | ||
3969 | </member> | ||
3970 | <member name="M:Newtonsoft.Json.Linq.JArray.Insert(System.Int32,Newtonsoft.Json.Linq.JToken)"> | ||
3971 | <summary> | ||
3972 | Inserts an item to the <see cref="T:System.Collections.Generic.IList`1"/> at the specified index. | ||
3973 | </summary> | ||
3974 | <param name="index">The zero-based index at which <paramref name="item"/> should be inserted.</param> | ||
3975 | <param name="item">The object to insert into the <see cref="T:System.Collections.Generic.IList`1"/>.</param> | ||
3976 | <exception cref="T:System.ArgumentOutOfRangeException"> | ||
3977 | <paramref name="index"/> is not a valid index in the <see cref="T:System.Collections.Generic.IList`1"/>.</exception> | ||
3978 | <exception cref="T:System.NotSupportedException">The <see cref="T:System.Collections.Generic.IList`1"/> is read-only.</exception> | ||
3979 | </member> | ||
3980 | <member name="M:Newtonsoft.Json.Linq.JArray.RemoveAt(System.Int32)"> | ||
3981 | <summary> | ||
3982 | Removes the <see cref="T:System.Collections.Generic.IList`1"/> item at the specified index. | ||
3983 | </summary> | ||
3984 | <param name="index">The zero-based index of the item to remove.</param> | ||
3985 | <exception cref="T:System.ArgumentOutOfRangeException"> | ||
3986 | <paramref name="index"/> is not a valid index in the <see cref="T:System.Collections.Generic.IList`1"/>.</exception> | ||
3987 | <exception cref="T:System.NotSupportedException">The <see cref="T:System.Collections.Generic.IList`1"/> is read-only.</exception> | ||
3988 | </member> | ||
3989 | <member name="M:Newtonsoft.Json.Linq.JArray.Add(Newtonsoft.Json.Linq.JToken)"> | ||
3990 | <summary> | ||
3991 | Adds an item to the <see cref="T:System.Collections.Generic.ICollection`1"/>. | ||
3992 | </summary> | ||
3993 | <param name="item">The object to add to the <see cref="T:System.Collections.Generic.ICollection`1"/>.</param> | ||
3994 | <exception cref="T:System.NotSupportedException">The <see cref="T:System.Collections.Generic.ICollection`1"/> is read-only.</exception> | ||
3995 | </member> | ||
3996 | <member name="M:Newtonsoft.Json.Linq.JArray.Clear"> | ||
3997 | <summary> | ||
3998 | Removes all items from the <see cref="T:System.Collections.Generic.ICollection`1"/>. | ||
3999 | </summary> | ||
4000 | <exception cref="T:System.NotSupportedException">The <see cref="T:System.Collections.Generic.ICollection`1"/> is read-only. </exception> | ||
4001 | </member> | ||
4002 | <member name="M:Newtonsoft.Json.Linq.JArray.Contains(Newtonsoft.Json.Linq.JToken)"> | ||
4003 | <summary> | ||
4004 | Determines whether the <see cref="T:System.Collections.Generic.ICollection`1"/> contains a specific value. | ||
4005 | </summary> | ||
4006 | <param name="item">The object to locate in the <see cref="T:System.Collections.Generic.ICollection`1"/>.</param> | ||
4007 | <returns> | ||
4008 | true if <paramref name="item"/> is found in the <see cref="T:System.Collections.Generic.ICollection`1"/>; otherwise, false. | ||
4009 | </returns> | ||
4010 | </member> | ||
4011 | <member name="M:Newtonsoft.Json.Linq.JArray.Remove(Newtonsoft.Json.Linq.JToken)"> | ||
4012 | <summary> | ||
4013 | Removes the first occurrence of a specific object from the <see cref="T:System.Collections.Generic.ICollection`1"/>. | ||
4014 | </summary> | ||
4015 | <param name="item">The object to remove from the <see cref="T:System.Collections.Generic.ICollection`1"/>.</param> | ||
4016 | <returns> | ||
4017 | true if <paramref name="item"/> was successfully removed from the <see cref="T:System.Collections.Generic.ICollection`1"/>; otherwise, false. This method also returns false if <paramref name="item"/> is not found in the original <see cref="T:System.Collections.Generic.ICollection`1"/>. | ||
4018 | </returns> | ||
4019 | <exception cref="T:System.NotSupportedException">The <see cref="T:System.Collections.Generic.ICollection`1"/> is read-only.</exception> | ||
4020 | </member> | ||
4021 | <member name="P:Newtonsoft.Json.Linq.JArray.Type"> | ||
4022 | <summary> | ||
4023 | Gets the node type for this <see cref="T:Newtonsoft.Json.Linq.JToken"/>. | ||
4024 | </summary> | ||
4025 | <value>The type.</value> | ||
4026 | </member> | ||
4027 | <member name="P:Newtonsoft.Json.Linq.JArray.Item(System.Object)"> | ||
4028 | <summary> | ||
4029 | Gets the <see cref="T:Newtonsoft.Json.Linq.JToken"/> with the specified key. | ||
4030 | </summary> | ||
4031 | <value>The <see cref="T:Newtonsoft.Json.Linq.JToken"/> with the specified key.</value> | ||
4032 | </member> | ||
4033 | <member name="P:Newtonsoft.Json.Linq.JArray.Item(System.Int32)"> | ||
4034 | <summary> | ||
4035 | Gets or sets the <see cref="T:Newtonsoft.Json.Linq.JToken"/> at the specified index. | ||
4036 | </summary> | ||
4037 | <value></value> | ||
4038 | </member> | ||
4039 | <member name="P:Newtonsoft.Json.Linq.JArray.Count"> | ||
4040 | <summary> | ||
4041 | Gets the number of elements contained in the <see cref="T:System.Collections.Generic.ICollection`1"/>. | ||
4042 | </summary> | ||
4043 | <value></value> | ||
4044 | <returns>The number of elements contained in the <see cref="T:System.Collections.Generic.ICollection`1"/>.</returns> | ||
4045 | </member> | ||
4046 | <member name="T:Newtonsoft.Json.Linq.JTokenReader"> | ||
4047 | <summary> | ||
4048 | Represents a reader that provides fast, non-cached, forward-only access to serialized Json data. | ||
4049 | </summary> | ||
4050 | </member> | ||
4051 | <member name="M:Newtonsoft.Json.Linq.JTokenReader.#ctor(Newtonsoft.Json.Linq.JToken)"> | ||
4052 | <summary> | ||
4053 | Initializes a new instance of the <see cref="T:Newtonsoft.Json.Linq.JTokenReader"/> class. | ||
4054 | </summary> | ||
4055 | <param name="token">The token to read from.</param> | ||
4056 | </member> | ||
4057 | <member name="M:Newtonsoft.Json.Linq.JTokenReader.ReadAsBytes"> | ||
4058 | <summary> | ||
4059 | Reads the next JSON token from the stream as a <see cref="T:Byte[]"/>. | ||
4060 | </summary> | ||
4061 | <returns> | ||
4062 | A <see cref="T:Byte[]"/> or a null reference if the next JSON token is null. | ||
4063 | </returns> | ||
4064 | </member> | ||
4065 | <member name="M:Newtonsoft.Json.Linq.JTokenReader.Read"> | ||
4066 | <summary> | ||
4067 | Reads the next JSON token from the stream. | ||
4068 | </summary> | ||
4069 | <returns> | ||
4070 | true if the next token was read successfully; false if there are no more tokens to read. | ||
4071 | </returns> | ||
4072 | </member> | ||
4073 | <member name="T:Newtonsoft.Json.Linq.JProperty"> | ||
4074 | <summary> | ||
4075 | Represents a JSON property. | ||
4076 | </summary> | ||
4077 | </member> | ||
4078 | <member name="M:Newtonsoft.Json.Linq.JProperty.#ctor(Newtonsoft.Json.Linq.JProperty)"> | ||
4079 | <summary> | ||
4080 | Initializes a new instance of the <see cref="T:Newtonsoft.Json.Linq.JProperty"/> class from another <see cref="T:Newtonsoft.Json.Linq.JProperty"/> object. | ||
4081 | </summary> | ||
4082 | <param name="other">A <see cref="T:Newtonsoft.Json.Linq.JProperty"/> object to copy from.</param> | ||
4083 | </member> | ||
4084 | <member name="M:Newtonsoft.Json.Linq.JProperty.Children"> | ||
4085 | <summary> | ||
4086 | Returns a collection of the child tokens of this token, in document order. | ||
4087 | </summary> | ||
4088 | <returns> | ||
4089 | An <see cref="T:System.Collections.Generic.IEnumerable`1"/> of <see cref="T:Newtonsoft.Json.Linq.JToken"/> containing the child tokens of this <see cref="T:Newtonsoft.Json.Linq.JToken"/>, in document order. | ||
4090 | </returns> | ||
4091 | </member> | ||
4092 | <member name="M:Newtonsoft.Json.Linq.JProperty.#ctor(System.String,System.Object[])"> | ||
4093 | <summary> | ||
4094 | Initializes a new instance of the <see cref="T:Newtonsoft.Json.Linq.JProperty"/> class. | ||
4095 | </summary> | ||
4096 | <param name="name">The property name.</param> | ||
4097 | <param name="content">The property content.</param> | ||
4098 | </member> | ||
4099 | <member name="M:Newtonsoft.Json.Linq.JProperty.#ctor(System.String,System.Object)"> | ||
4100 | <summary> | ||
4101 | Initializes a new instance of the <see cref="T:Newtonsoft.Json.Linq.JProperty"/> class. | ||
4102 | </summary> | ||
4103 | <param name="name">The property name.</param> | ||
4104 | <param name="content">The property content.</param> | ||
4105 | </member> | ||
4106 | <member name="M:Newtonsoft.Json.Linq.JProperty.WriteTo(Newtonsoft.Json.JsonWriter,Newtonsoft.Json.JsonConverter[])"> | ||
4107 | <summary> | ||
4108 | Writes this token to a <see cref="T:Newtonsoft.Json.JsonWriter"/>. | ||
4109 | </summary> | ||
4110 | <param name="writer">A <see cref="T:Newtonsoft.Json.JsonWriter"/> into which this method will write.</param> | ||
4111 | <param name="converters">A collection of <see cref="T:Newtonsoft.Json.JsonConverter"/> which will be used when writing the token.</param> | ||
4112 | </member> | ||
4113 | <member name="M:Newtonsoft.Json.Linq.JProperty.Load(Newtonsoft.Json.JsonReader)"> | ||
4114 | <summary> | ||
4115 | Loads an <see cref="T:Newtonsoft.Json.Linq.JProperty"/> from a <see cref="T:Newtonsoft.Json.JsonReader"/>. | ||
4116 | </summary> | ||
4117 | <param name="reader">A <see cref="T:Newtonsoft.Json.JsonReader"/> that will be read for the content of the <see cref="T:Newtonsoft.Json.Linq.JProperty"/>.</param> | ||
4118 | <returns>A <see cref="T:Newtonsoft.Json.Linq.JProperty"/> that contains the JSON that was read from the specified <see cref="T:Newtonsoft.Json.JsonReader"/>.</returns> | ||
4119 | </member> | ||
4120 | <member name="P:Newtonsoft.Json.Linq.JProperty.Name"> | ||
4121 | <summary> | ||
4122 | Gets the property name. | ||
4123 | </summary> | ||
4124 | <value>The property name.</value> | ||
4125 | </member> | ||
4126 | <member name="P:Newtonsoft.Json.Linq.JProperty.Value"> | ||
4127 | <summary> | ||
4128 | Gets or sets the property value. | ||
4129 | </summary> | ||
4130 | <value>The property value.</value> | ||
4131 | </member> | ||
4132 | <member name="P:Newtonsoft.Json.Linq.JProperty.Type"> | ||
4133 | <summary> | ||
4134 | Gets the node type for this <see cref="T:Newtonsoft.Json.Linq.JToken"/>. | ||
4135 | </summary> | ||
4136 | <value>The type.</value> | ||
4137 | </member> | ||
4138 | <member name="T:Newtonsoft.Json.Linq.JTokenType"> | ||
4139 | <summary> | ||
4140 | Specifies the type of token. | ||
4141 | </summary> | ||
4142 | </member> | ||
4143 | <member name="F:Newtonsoft.Json.Linq.JTokenType.None"> | ||
4144 | <summary> | ||
4145 | No token type has been set. | ||
4146 | </summary> | ||
4147 | </member> | ||
4148 | <member name="F:Newtonsoft.Json.Linq.JTokenType.Object"> | ||
4149 | <summary> | ||
4150 | A JSON object. | ||
4151 | </summary> | ||
4152 | </member> | ||
4153 | <member name="F:Newtonsoft.Json.Linq.JTokenType.Array"> | ||
4154 | <summary> | ||
4155 | A JSON array. | ||
4156 | </summary> | ||
4157 | </member> | ||
4158 | <member name="F:Newtonsoft.Json.Linq.JTokenType.Constructor"> | ||
4159 | <summary> | ||
4160 | A JSON constructor. | ||
4161 | </summary> | ||
4162 | </member> | ||
4163 | <member name="F:Newtonsoft.Json.Linq.JTokenType.Property"> | ||
4164 | <summary> | ||
4165 | A JSON object property. | ||
4166 | </summary> | ||
4167 | </member> | ||
4168 | <member name="F:Newtonsoft.Json.Linq.JTokenType.Comment"> | ||
4169 | <summary> | ||
4170 | A comment. | ||
4171 | </summary> | ||
4172 | </member> | ||
4173 | <member name="F:Newtonsoft.Json.Linq.JTokenType.Integer"> | ||
4174 | <summary> | ||
4175 | An integer value. | ||
4176 | </summary> | ||
4177 | </member> | ||
4178 | <member name="F:Newtonsoft.Json.Linq.JTokenType.Float"> | ||
4179 | <summary> | ||
4180 | A float value. | ||
4181 | </summary> | ||
4182 | </member> | ||
4183 | <member name="F:Newtonsoft.Json.Linq.JTokenType.String"> | ||
4184 | <summary> | ||
4185 | A string value. | ||
4186 | </summary> | ||
4187 | </member> | ||
4188 | <member name="F:Newtonsoft.Json.Linq.JTokenType.Boolean"> | ||
4189 | <summary> | ||
4190 | A boolean value. | ||
4191 | </summary> | ||
4192 | </member> | ||
4193 | <member name="F:Newtonsoft.Json.Linq.JTokenType.Null"> | ||
4194 | <summary> | ||
4195 | A null value. | ||
4196 | </summary> | ||
4197 | </member> | ||
4198 | <member name="F:Newtonsoft.Json.Linq.JTokenType.Undefined"> | ||
4199 | <summary> | ||
4200 | An undefined value. | ||
4201 | </summary> | ||
4202 | </member> | ||
4203 | <member name="F:Newtonsoft.Json.Linq.JTokenType.Date"> | ||
4204 | <summary> | ||
4205 | A date value. | ||
4206 | </summary> | ||
4207 | </member> | ||
4208 | <member name="F:Newtonsoft.Json.Linq.JTokenType.Raw"> | ||
4209 | <summary> | ||
4210 | A raw JSON value. | ||
4211 | </summary> | ||
4212 | </member> | ||
4213 | <member name="F:Newtonsoft.Json.Linq.JTokenType.Bytes"> | ||
4214 | <summary> | ||
4215 | A collection of bytes value. | ||
4216 | </summary> | ||
4217 | </member> | ||
4218 | <member name="T:Newtonsoft.Json.Schema.Extensions"> | ||
4219 | <summary> | ||
4220 | Contains the JSON schema extension methods. | ||
4221 | </summary> | ||
4222 | </member> | ||
4223 | <member name="M:Newtonsoft.Json.Schema.Extensions.IsValid(Newtonsoft.Json.Linq.JToken,Newtonsoft.Json.Schema.JsonSchema)"> | ||
4224 | <summary> | ||
4225 | Determines whether the <see cref="T:Newtonsoft.Json.Linq.JToken"/> is valid. | ||
4226 | </summary> | ||
4227 | <param name="source">The source <see cref="T:Newtonsoft.Json.Linq.JToken"/> to test.</param> | ||
4228 | <param name="schema">The schema to test with.</param> | ||
4229 | <returns> | ||
4230 | <c>true</c> if the specified <see cref="T:Newtonsoft.Json.Linq.JToken"/> is valid; otherwise, <c>false</c>. | ||
4231 | </returns> | ||
4232 | </member> | ||
4233 | <member name="M:Newtonsoft.Json.Schema.Extensions.Validate(Newtonsoft.Json.Linq.JToken,Newtonsoft.Json.Schema.JsonSchema)"> | ||
4234 | <summary> | ||
4235 | Validates the specified <see cref="T:Newtonsoft.Json.Linq.JToken"/>. | ||
4236 | </summary> | ||
4237 | <param name="source">The source <see cref="T:Newtonsoft.Json.Linq.JToken"/> to test.</param> | ||
4238 | <param name="schema">The schema to test with.</param> | ||
4239 | </member> | ||
4240 | <member name="M:Newtonsoft.Json.Schema.Extensions.Validate(Newtonsoft.Json.Linq.JToken,Newtonsoft.Json.Schema.JsonSchema,Newtonsoft.Json.Schema.ValidationEventHandler)"> | ||
4241 | <summary> | ||
4242 | Validates the specified <see cref="T:Newtonsoft.Json.Linq.JToken"/>. | ||
4243 | </summary> | ||
4244 | <param name="source">The source <see cref="T:Newtonsoft.Json.Linq.JToken"/> to test.</param> | ||
4245 | <param name="schema">The schema to test with.</param> | ||
4246 | <param name="validationEventHandler">The validation event handler.</param> | ||
4247 | </member> | ||
4248 | <member name="T:Newtonsoft.Json.Schema.JsonSchemaException"> | ||
4249 | <summary> | ||
4250 | Returns detailed information about the schema exception. | ||
4251 | </summary> | ||
4252 | </member> | ||
4253 | <member name="M:Newtonsoft.Json.Schema.JsonSchemaException.#ctor"> | ||
4254 | <summary> | ||
4255 | Initializes a new instance of the <see cref="T:Newtonsoft.Json.Schema.JsonSchemaException"/> class. | ||
4256 | </summary> | ||
4257 | </member> | ||
4258 | <member name="M:Newtonsoft.Json.Schema.JsonSchemaException.#ctor(System.String)"> | ||
4259 | <summary> | ||
4260 | Initializes a new instance of the <see cref="T:Newtonsoft.Json.Schema.JsonSchemaException"/> class | ||
4261 | with a specified error message. | ||
4262 | </summary> | ||
4263 | <param name="message">The error message that explains the reason for the exception.</param> | ||
4264 | </member> | ||
4265 | <member name="M:Newtonsoft.Json.Schema.JsonSchemaException.#ctor(System.String,System.Exception)"> | ||
4266 | <summary> | ||
4267 | Initializes a new instance of the <see cref="T:Newtonsoft.Json.Schema.JsonSchemaException"/> class | ||
4268 | with a specified error message and a reference to the inner exception that is the cause of this exception. | ||
4269 | </summary> | ||
4270 | <param name="message">The error message that explains the reason for the exception.</param> | ||
4271 | <param name="innerException">The exception that is the cause of the current exception, or a null reference (Nothing in Visual Basic) if no inner exception is specified.</param> | ||
4272 | </member> | ||
4273 | <member name="P:Newtonsoft.Json.Schema.JsonSchemaException.LineNumber"> | ||
4274 | <summary> | ||
4275 | Gets the line number indicating where the error occurred. | ||
4276 | </summary> | ||
4277 | <value>The line number indicating where the error occurred.</value> | ||
4278 | </member> | ||
4279 | <member name="P:Newtonsoft.Json.Schema.JsonSchemaException.LinePosition"> | ||
4280 | <summary> | ||
4281 | Gets the line position indicating where the error occurred. | ||
4282 | </summary> | ||
4283 | <value>The line position indicating where the error occurred.</value> | ||
4284 | </member> | ||
4285 | <member name="T:Newtonsoft.Json.Schema.JsonSchemaResolver"> | ||
4286 | <summary> | ||
4287 | Resolves <see cref="T:Newtonsoft.Json.Schema.JsonSchema"/> from an id. | ||
4288 | </summary> | ||
4289 | </member> | ||
4290 | <member name="M:Newtonsoft.Json.Schema.JsonSchemaResolver.#ctor"> | ||
4291 | <summary> | ||
4292 | Initializes a new instance of the <see cref="T:Newtonsoft.Json.Schema.JsonSchemaResolver"/> class. | ||
4293 | </summary> | ||
4294 | </member> | ||
4295 | <member name="M:Newtonsoft.Json.Schema.JsonSchemaResolver.GetSchema(System.String)"> | ||
4296 | <summary> | ||
4297 | Gets a <see cref="T:Newtonsoft.Json.Schema.JsonSchema"/> for the specified id. | ||
4298 | </summary> | ||
4299 | <param name="id">The id.</param> | ||
4300 | <returns>A <see cref="T:Newtonsoft.Json.Schema.JsonSchema"/> for the specified id.</returns> | ||
4301 | </member> | ||
4302 | <member name="P:Newtonsoft.Json.Schema.JsonSchemaResolver.LoadedSchemas"> | ||
4303 | <summary> | ||
4304 | Gets or sets the loaded schemas. | ||
4305 | </summary> | ||
4306 | <value>The loaded schemas.</value> | ||
4307 | </member> | ||
4308 | <member name="T:Newtonsoft.Json.Schema.UndefinedSchemaIdHandling"> | ||
4309 | <summary> | ||
4310 | Specifies undefined schema Id handling options for the <see cref="T:Newtonsoft.Json.Schema.JsonSchemaGenerator"/>. | ||
4311 | </summary> | ||
4312 | </member> | ||
4313 | <member name="F:Newtonsoft.Json.Schema.UndefinedSchemaIdHandling.None"> | ||
4314 | <summary> | ||
4315 | Do not infer a schema Id. | ||
4316 | </summary> | ||
4317 | </member> | ||
4318 | <member name="F:Newtonsoft.Json.Schema.UndefinedSchemaIdHandling.UseTypeName"> | ||
4319 | <summary> | ||
4320 | Use the .NET type name as the schema Id. | ||
4321 | </summary> | ||
4322 | </member> | ||
4323 | <member name="F:Newtonsoft.Json.Schema.UndefinedSchemaIdHandling.UseAssemblyQualifiedName"> | ||
4324 | <summary> | ||
4325 | Use the assembly qualified .NET type name as the schema Id. | ||
4326 | </summary> | ||
4327 | </member> | ||
4328 | <member name="T:Newtonsoft.Json.Schema.ValidationEventArgs"> | ||
4329 | <summary> | ||
4330 | Returns detailed information related to the <see cref="T:Newtonsoft.Json.Schema.ValidationEventHandler"/>. | ||
4331 | </summary> | ||
4332 | </member> | ||
4333 | <member name="P:Newtonsoft.Json.Schema.ValidationEventArgs.Exception"> | ||
4334 | <summary> | ||
4335 | Gets the <see cref="T:Newtonsoft.Json.Schema.JsonSchemaException"/> associated with the validation event. | ||
4336 | </summary> | ||
4337 | <value>The JsonSchemaException associated with the validation event.</value> | ||
4338 | </member> | ||
4339 | <member name="P:Newtonsoft.Json.Schema.ValidationEventArgs.Message"> | ||
4340 | <summary> | ||
4341 | Gets the text description corresponding to the validation event. | ||
4342 | </summary> | ||
4343 | <value>The text description.</value> | ||
4344 | </member> | ||
4345 | <member name="T:Newtonsoft.Json.Schema.ValidationEventHandler"> | ||
4346 | <summary> | ||
4347 | Represents the callback method that will handle JSON schema validation events and the <see cref="T:Newtonsoft.Json.Schema.ValidationEventArgs"/>. | ||
4348 | </summary> | ||
4349 | </member> | ||
4350 | <member name="T:Newtonsoft.Json.Serialization.CamelCasePropertyNamesContractResolver"> | ||
4351 | <summary> | ||
4352 | Resolves member mappings for a type, camel casing property names. | ||
4353 | </summary> | ||
4354 | </member> | ||
4355 | <member name="T:Newtonsoft.Json.Serialization.DefaultContractResolver"> | ||
4356 | <summary> | ||
4357 | Used by <see cref="T:Newtonsoft.Json.JsonSerializer"/> to resolves a <see cref="T:Newtonsoft.Json.Serialization.JsonContract"/> for a given <see cref="T:System.Type"/>. | ||
4358 | </summary> | ||
4359 | </member> | ||
4360 | <member name="T:Newtonsoft.Json.Serialization.IContractResolver"> | ||
4361 | <summary> | ||
4362 | Used by <see cref="T:Newtonsoft.Json.JsonSerializer"/> to resolves a <see cref="T:Newtonsoft.Json.Serialization.JsonContract"/> for a given <see cref="T:System.Type"/>. | ||
4363 | </summary> | ||
4364 | </member> | ||
4365 | <member name="M:Newtonsoft.Json.Serialization.IContractResolver.ResolveContract(System.Type)"> | ||
4366 | <summary> | ||
4367 | Resolves the contract for a given type. | ||
4368 | </summary> | ||
4369 | <param name="type">The type to resolve a contract for.</param> | ||
4370 | <returns>The contract for a given type.</returns> | ||
4371 | </member> | ||
4372 | <member name="M:Newtonsoft.Json.Serialization.DefaultContractResolver.#ctor"> | ||
4373 | <summary> | ||
4374 | Initializes a new instance of the <see cref="T:Newtonsoft.Json.Serialization.DefaultContractResolver"/> class. | ||
4375 | </summary> | ||
4376 | </member> | ||
4377 | <member name="M:Newtonsoft.Json.Serialization.DefaultContractResolver.ResolveContract(System.Type)"> | ||
4378 | <summary> | ||
4379 | Resolves the contract for a given type. | ||
4380 | </summary> | ||
4381 | <param name="type">The type to resolve a contract for.</param> | ||
4382 | <returns>The contract for a given type.</returns> | ||
4383 | </member> | ||
4384 | <member name="M:Newtonsoft.Json.Serialization.DefaultContractResolver.GetSerializableMembers(System.Type)"> | ||
4385 | <summary> | ||
4386 | Gets the serializable members for the type. | ||
4387 | </summary> | ||
4388 | <param name="objectType">The type to get serializable members for.</param> | ||
4389 | <returns>The serializable members for the type.</returns> | ||
4390 | </member> | ||
4391 | <member name="M:Newtonsoft.Json.Serialization.DefaultContractResolver.CreateObjectContract(System.Type)"> | ||
4392 | <summary> | ||
4393 | Creates a <see cref="T:Newtonsoft.Json.Serialization.JsonObjectContract"/> for the given type. | ||
4394 | </summary> | ||
4395 | <param name="objectType">Type of the object.</param> | ||
4396 | <returns>A <see cref="T:Newtonsoft.Json.Serialization.JsonObjectContract"/> for the given type.</returns> | ||
4397 | </member> | ||
4398 | <member name="M:Newtonsoft.Json.Serialization.DefaultContractResolver.ResolveContractConverter(System.Type)"> | ||
4399 | <summary> | ||
4400 | Resolves the default <see cref="T:Newtonsoft.Json.JsonConverter"/> for the contract. | ||
4401 | </summary> | ||
4402 | <param name="objectType">Type of the object.</param> | ||
4403 | <returns></returns> | ||
4404 | </member> | ||
4405 | <member name="M:Newtonsoft.Json.Serialization.DefaultContractResolver.CreateDictionaryContract(System.Type)"> | ||
4406 | <summary> | ||
4407 | Creates a <see cref="T:Newtonsoft.Json.Serialization.JsonDictionaryContract"/> for the given type. | ||
4408 | </summary> | ||
4409 | <param name="objectType">Type of the object.</param> | ||
4410 | <returns>A <see cref="T:Newtonsoft.Json.Serialization.JsonDictionaryContract"/> for the given type.</returns> | ||
4411 | </member> | ||
4412 | <member name="M:Newtonsoft.Json.Serialization.DefaultContractResolver.CreateArrayContract(System.Type)"> | ||
4413 | <summary> | ||
4414 | Creates a <see cref="T:Newtonsoft.Json.Serialization.JsonArrayContract"/> for the given type. | ||
4415 | </summary> | ||
4416 | <param name="objectType">Type of the object.</param> | ||
4417 | <returns>A <see cref="T:Newtonsoft.Json.Serialization.JsonArrayContract"/> for the given type.</returns> | ||
4418 | </member> | ||
4419 | <member name="M:Newtonsoft.Json.Serialization.DefaultContractResolver.CreatePrimitiveContract(System.Type)"> | ||
4420 | <summary> | ||
4421 | Creates a <see cref="T:Newtonsoft.Json.Serialization.JsonPrimitiveContract"/> for the given type. | ||
4422 | </summary> | ||
4423 | <param name="objectType">Type of the object.</param> | ||
4424 | <returns>A <see cref="T:Newtonsoft.Json.Serialization.JsonPrimitiveContract"/> for the given type.</returns> | ||
4425 | </member> | ||
4426 | <member name="M:Newtonsoft.Json.Serialization.DefaultContractResolver.CreateLinqContract(System.Type)"> | ||
4427 | <summary> | ||
4428 | Creates a <see cref="T:Newtonsoft.Json.Serialization.JsonLinqContract"/> for the given type. | ||
4429 | </summary> | ||
4430 | <param name="objectType">Type of the object.</param> | ||
4431 | <returns>A <see cref="T:Newtonsoft.Json.Serialization.JsonLinqContract"/> for the given type.</returns> | ||
4432 | </member> | ||
4433 | <member name="M:Newtonsoft.Json.Serialization.DefaultContractResolver.CreateProperties(Newtonsoft.Json.Serialization.JsonObjectContract)"> | ||
4434 | <summary> | ||
4435 | Creates properties for the given <see cref="T:Newtonsoft.Json.Serialization.JsonObjectContract"/>. | ||
4436 | </summary> | ||
4437 | <param name="contract">The contract to create properties for.</param> | ||
4438 | <returns>Properties for the given <see cref="T:Newtonsoft.Json.Serialization.JsonObjectContract"/>.</returns> | ||
4439 | </member> | ||
4440 | <member name="M:Newtonsoft.Json.Serialization.DefaultContractResolver.CreateMemberValueProvider(System.Reflection.MemberInfo)"> | ||
4441 | <summary> | ||
4442 | Creates the <see cref="T:Newtonsoft.Json.Serialization.IValueProvider"/> used by the serializer to get and set values from a member. | ||
4443 | </summary> | ||
4444 | <param name="member">The member.</param> | ||
4445 | <returns>The <see cref="T:Newtonsoft.Json.Serialization.IValueProvider"/> used by the serializer to get and set values from a member.</returns> | ||
4446 | </member> | ||
4447 | <member name="M:Newtonsoft.Json.Serialization.DefaultContractResolver.CreateProperty(Newtonsoft.Json.Serialization.JsonObjectContract,System.Reflection.MemberInfo)"> | ||
4448 | <summary> | ||
4449 | Creates a <see cref="T:Newtonsoft.Json.Serialization.JsonProperty"/> for the given <see cref="T:System.Reflection.MemberInfo"/>. | ||
4450 | </summary> | ||
4451 | <param name="contract">The member's declaring types <see cref="T:Newtonsoft.Json.Serialization.JsonObjectContract"/>.</param> | ||
4452 | <param name="member">The member to create a <see cref="T:Newtonsoft.Json.Serialization.JsonProperty"/> for.</param> | ||
4453 | <returns>A created <see cref="T:Newtonsoft.Json.Serialization.JsonProperty"/> for the given <see cref="T:System.Reflection.MemberInfo"/>.</returns> | ||
4454 | </member> | ||
4455 | <member name="M:Newtonsoft.Json.Serialization.DefaultContractResolver.ResolvePropertyName(System.String)"> | ||
4456 | <summary> | ||
4457 | Resolves the name of the property. | ||
4458 | </summary> | ||
4459 | <param name="propertyName">Name of the property.</param> | ||
4460 | <returns>Name of the property.</returns> | ||
4461 | </member> | ||
4462 | <member name="P:Newtonsoft.Json.Serialization.DefaultContractResolver.DefaultMembersSearchFlags"> | ||
4463 | <summary> | ||
4464 | Gets or sets the default members search flags. | ||
4465 | </summary> | ||
4466 | <value>The default members search flags.</value> | ||
4467 | </member> | ||
4468 | <member name="M:Newtonsoft.Json.Serialization.CamelCasePropertyNamesContractResolver.ResolvePropertyName(System.String)"> | ||
4469 | <summary> | ||
4470 | Resolves the name of the property. | ||
4471 | </summary> | ||
4472 | <param name="propertyName">Name of the property.</param> | ||
4473 | <returns>The property name camel cased.</returns> | ||
4474 | </member> | ||
4475 | <member name="T:Newtonsoft.Json.Serialization.DefaultSerializationBinder"> | ||
4476 | <summary> | ||
4477 | The default serialization binder used when resolving and loading classes from type names. | ||
4478 | </summary> | ||
4479 | </member> | ||
4480 | <member name="M:Newtonsoft.Json.Serialization.DefaultSerializationBinder.BindToType(System.String,System.String)"> | ||
4481 | <summary> | ||
4482 | When overridden in a derived class, controls the binding of a serialized object to a type. | ||
4483 | </summary> | ||
4484 | <param name="assemblyName">Specifies the <see cref="T:System.Reflection.Assembly"/> name of the serialized object.</param> | ||
4485 | <param name="typeName">Specifies the <see cref="T:System.Type"/> name of the serialized object.</param> | ||
4486 | <returns> | ||
4487 | The type of the object the formatter creates a new instance of. | ||
4488 | </returns> | ||
4489 | </member> | ||
4490 | <member name="T:Newtonsoft.Json.Serialization.DynamicValueProvider"> | ||
4491 | <summary> | ||
4492 | Get and set values for a <see cref="T:System.Reflection.MemberInfo"/> using dynamic methods. | ||
4493 | </summary> | ||
4494 | </member> | ||
4495 | <member name="T:Newtonsoft.Json.Serialization.IValueProvider"> | ||
4496 | <summary> | ||
4497 | Provides methods to get and set values. | ||
4498 | </summary> | ||
4499 | </member> | ||
4500 | <member name="M:Newtonsoft.Json.Serialization.IValueProvider.SetValue(System.Object,System.Object)"> | ||
4501 | <summary> | ||
4502 | Sets the value. | ||
4503 | </summary> | ||
4504 | <param name="target">The target to set the value on.</param> | ||
4505 | <param name="value">The value to set on the target.</param> | ||
4506 | </member> | ||
4507 | <member name="M:Newtonsoft.Json.Serialization.IValueProvider.GetValue(System.Object)"> | ||
4508 | <summary> | ||
4509 | Gets the value. | ||
4510 | </summary> | ||
4511 | <param name="target">The target to get the value from.</param> | ||
4512 | <returns>The value.</returns> | ||
4513 | </member> | ||
4514 | <member name="M:Newtonsoft.Json.Serialization.DynamicValueProvider.#ctor(System.Reflection.MemberInfo)"> | ||
4515 | <summary> | ||
4516 | Initializes a new instance of the <see cref="T:Newtonsoft.Json.Serialization.DynamicValueProvider"/> class. | ||
4517 | </summary> | ||
4518 | <param name="memberInfo">The member info.</param> | ||
4519 | </member> | ||
4520 | <member name="M:Newtonsoft.Json.Serialization.DynamicValueProvider.SetValue(System.Object,System.Object)"> | ||
4521 | <summary> | ||
4522 | Sets the value. | ||
4523 | </summary> | ||
4524 | <param name="target">The target to set the value on.</param> | ||
4525 | <param name="value">The value to set on the target.</param> | ||
4526 | </member> | ||
4527 | <member name="M:Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue(System.Object)"> | ||
4528 | <summary> | ||
4529 | Gets the value. | ||
4530 | </summary> | ||
4531 | <param name="target">The target to get the value from.</param> | ||
4532 | <returns>The value.</returns> | ||
4533 | </member> | ||
4534 | <member name="T:Newtonsoft.Json.Serialization.ErrorContext"> | ||
4535 | <summary> | ||
4536 | Provides information surrounding an error. | ||
4537 | </summary> | ||
4538 | </member> | ||
4539 | <member name="P:Newtonsoft.Json.Serialization.ErrorContext.Error"> | ||
4540 | <summary> | ||
4541 | Gets or sets the error. | ||
4542 | </summary> | ||
4543 | <value>The error.</value> | ||
4544 | </member> | ||
4545 | <member name="P:Newtonsoft.Json.Serialization.ErrorContext.OriginalObject"> | ||
4546 | <summary> | ||
4547 | Gets the original object that caused the error. | ||
4548 | </summary> | ||
4549 | <value>The original object that caused the error.</value> | ||
4550 | </member> | ||
4551 | <member name="P:Newtonsoft.Json.Serialization.ErrorContext.Member"> | ||
4552 | <summary> | ||
4553 | Gets the member that caused the error. | ||
4554 | </summary> | ||
4555 | <value>The member that caused the error.</value> | ||
4556 | </member> | ||
4557 | <member name="P:Newtonsoft.Json.Serialization.ErrorContext.Handled"> | ||
4558 | <summary> | ||
4559 | Gets or sets a value indicating whether this <see cref="T:Newtonsoft.Json.Serialization.ErrorContext"/> is handled. | ||
4560 | </summary> | ||
4561 | <value><c>true</c> if handled; otherwise, <c>false</c>.</value> | ||
4562 | </member> | ||
4563 | <member name="T:Newtonsoft.Json.Serialization.ErrorEventArgs"> | ||
4564 | <summary> | ||
4565 | Provides data for the Error event. | ||
4566 | </summary> | ||
4567 | </member> | ||
4568 | <member name="M:Newtonsoft.Json.Serialization.ErrorEventArgs.#ctor(System.Object,Newtonsoft.Json.Serialization.ErrorContext)"> | ||
4569 | <summary> | ||
4570 | Initializes a new instance of the <see cref="T:Newtonsoft.Json.Serialization.ErrorEventArgs"/> class. | ||
4571 | </summary> | ||
4572 | <param name="currentObject">The current object.</param> | ||
4573 | <param name="errorContext">The error context.</param> | ||
4574 | </member> | ||
4575 | <member name="P:Newtonsoft.Json.Serialization.ErrorEventArgs.CurrentObject"> | ||
4576 | <summary> | ||
4577 | Gets the current object the error event is being raised against. | ||
4578 | </summary> | ||
4579 | <value>The current object the error event is being raised against.</value> | ||
4580 | </member> | ||
4581 | <member name="P:Newtonsoft.Json.Serialization.ErrorEventArgs.ErrorContext"> | ||
4582 | <summary> | ||
4583 | Gets the error context. | ||
4584 | </summary> | ||
4585 | <value>The error context.</value> | ||
4586 | </member> | ||
4587 | <member name="T:Newtonsoft.Json.Serialization.JsonArrayContract"> | ||
4588 | <summary> | ||
4589 | Contract details for a <see cref="T:System.Type"/> used by the <see cref="T:Newtonsoft.Json.JsonSerializer"/>. | ||
4590 | </summary> | ||
4591 | </member> | ||
4592 | <member name="T:Newtonsoft.Json.Serialization.JsonContract"> | ||
4593 | <summary> | ||
4594 | Contract details for a <see cref="T:System.Type"/> used by the <see cref="T:Newtonsoft.Json.JsonSerializer"/>. | ||
4595 | </summary> | ||
4596 | </member> | ||
4597 | <member name="P:Newtonsoft.Json.Serialization.JsonContract.UnderlyingType"> | ||
4598 | <summary> | ||
4599 | Gets the underlying type for the contract. | ||
4600 | </summary> | ||
4601 | <value>The underlying type for the contract.</value> | ||
4602 | </member> | ||
4603 | <member name="P:Newtonsoft.Json.Serialization.JsonContract.CreatedType"> | ||
4604 | <summary> | ||
4605 | Gets or sets the type created during deserialization. | ||
4606 | </summary> | ||
4607 | <value>The type created during deserialization.</value> | ||
4608 | </member> | ||
4609 | <member name="P:Newtonsoft.Json.Serialization.JsonContract.IsReference"> | ||
4610 | <summary> | ||
4611 | Gets or sets whether this type contract is serialized as a reference. | ||
4612 | </summary> | ||
4613 | <value>Whether this type contract is serialized as a reference.</value> | ||
4614 | </member> | ||
4615 | <member name="P:Newtonsoft.Json.Serialization.JsonContract.Converter"> | ||
4616 | <summary> | ||
4617 | Gets or sets the default <see cref="T:Newtonsoft.Json.JsonConverter"/> for this contract. | ||
4618 | </summary> | ||
4619 | <value>The converter.</value> | ||
4620 | </member> | ||
4621 | <member name="P:Newtonsoft.Json.Serialization.JsonContract.OnDeserialized"> | ||
4622 | <summary> | ||
4623 | Gets or sets the method called immediately after deserialization of the object. | ||
4624 | </summary> | ||
4625 | <value>The method called immediately after deserialization of the object.</value> | ||
4626 | </member> | ||
4627 | <member name="P:Newtonsoft.Json.Serialization.JsonContract.OnDeserializing"> | ||
4628 | <summary> | ||
4629 | Gets or sets the method called during deserialization of the object. | ||
4630 | </summary> | ||
4631 | <value>The method called during deserialization of the object.</value> | ||
4632 | </member> | ||
4633 | <member name="P:Newtonsoft.Json.Serialization.JsonContract.OnSerialized"> | ||
4634 | <summary> | ||
4635 | Gets or sets the method called after serialization of the object graph. | ||
4636 | </summary> | ||
4637 | <value>The method called after serialization of the object graph.</value> | ||
4638 | </member> | ||
4639 | <member name="P:Newtonsoft.Json.Serialization.JsonContract.OnSerializing"> | ||
4640 | <summary> | ||
4641 | Gets or sets the method called before serialization of the object. | ||
4642 | </summary> | ||
4643 | <value>The method called before serialization of the object.</value> | ||
4644 | </member> | ||
4645 | <member name="P:Newtonsoft.Json.Serialization.JsonContract.DefaultCreator"> | ||
4646 | <summary> | ||
4647 | Gets or sets the default creator. | ||
4648 | </summary> | ||
4649 | <value>The default creator.</value> | ||
4650 | </member> | ||
4651 | <member name="P:Newtonsoft.Json.Serialization.JsonContract.DefaultCreatorNonPublic"> | ||
4652 | <summary> | ||
4653 | Gets or sets a value indicating whether [default creator non public]. | ||
4654 | </summary> | ||
4655 | <value><c>true</c> if the default object creator is non-public; otherwise, <c>false</c>.</value> | ||
4656 | </member> | ||
4657 | <member name="P:Newtonsoft.Json.Serialization.JsonContract.OnError"> | ||
4658 | <summary> | ||
4659 | Gets or sets the method called when an error is thrown during the serialization of the object. | ||
4660 | </summary> | ||
4661 | <value>The method called when an error is thrown during the serialization of the object.</value> | ||
4662 | </member> | ||
4663 | <member name="M:Newtonsoft.Json.Serialization.JsonArrayContract.#ctor(System.Type)"> | ||
4664 | <summary> | ||
4665 | Initializes a new instance of the <see cref="T:Newtonsoft.Json.Serialization.JsonArrayContract"/> class. | ||
4666 | </summary> | ||
4667 | <param name="underlyingType">The underlying type for the contract.</param> | ||
4668 | </member> | ||
4669 | <member name="T:Newtonsoft.Json.Serialization.JsonDictionaryContract"> | ||
4670 | <summary> | ||
4671 | Contract details for a <see cref="T:System.Type"/> used by the <see cref="T:Newtonsoft.Json.JsonSerializer"/>. | ||
4672 | </summary> | ||
4673 | </member> | ||
4674 | <member name="M:Newtonsoft.Json.Serialization.JsonDictionaryContract.#ctor(System.Type)"> | ||
4675 | <summary> | ||
4676 | Initializes a new instance of the <see cref="T:Newtonsoft.Json.Serialization.JsonDictionaryContract"/> class. | ||
4677 | </summary> | ||
4678 | <param name="underlyingType">The underlying type for the contract.</param> | ||
4679 | </member> | ||
4680 | <member name="T:Newtonsoft.Json.Serialization.JsonLinqContract"> | ||
4681 | <summary> | ||
4682 | Contract details for a <see cref="T:System.Type"/> used by the <see cref="T:Newtonsoft.Json.JsonSerializer"/>. | ||
4683 | </summary> | ||
4684 | </member> | ||
4685 | <member name="M:Newtonsoft.Json.Serialization.JsonLinqContract.#ctor(System.Type)"> | ||
4686 | <summary> | ||
4687 | Initializes a new instance of the <see cref="T:Newtonsoft.Json.Serialization.JsonLinqContract"/> class. | ||
4688 | </summary> | ||
4689 | <param name="underlyingType">The underlying type for the contract.</param> | ||
4690 | </member> | ||
4691 | <member name="T:Newtonsoft.Json.Serialization.JsonPrimitiveContract"> | ||
4692 | <summary> | ||
4693 | Contract details for a <see cref="T:System.Type"/> used by the <see cref="T:Newtonsoft.Json.JsonSerializer"/>. | ||
4694 | </summary> | ||
4695 | </member> | ||
4696 | <member name="M:Newtonsoft.Json.Serialization.JsonPrimitiveContract.#ctor(System.Type)"> | ||
4697 | <summary> | ||
4698 | Initializes a new instance of the <see cref="T:Newtonsoft.Json.Serialization.JsonPrimitiveContract"/> class. | ||
4699 | </summary> | ||
4700 | <param name="underlyingType">The underlying type for the contract.</param> | ||
4701 | </member> | ||
4702 | <member name="T:Newtonsoft.Json.Serialization.JsonProperty"> | ||
4703 | <summary> | ||
4704 | Maps a JSON property to a .NET member. | ||
4705 | </summary> | ||
4706 | </member> | ||
4707 | <member name="P:Newtonsoft.Json.Serialization.JsonProperty.PropertyName"> | ||
4708 | <summary> | ||
4709 | Gets the name of the property. | ||
4710 | </summary> | ||
4711 | <value>The name of the property.</value> | ||
4712 | </member> | ||
4713 | <member name="P:Newtonsoft.Json.Serialization.JsonProperty.ValueProvider"> | ||
4714 | <summary> | ||
4715 | Gets the <see cref="T:Newtonsoft.Json.Serialization.IValueProvider"/> that will get and set the <see cref="T:Newtonsoft.Json.Serialization.JsonProperty"/> during serialization. | ||
4716 | </summary> | ||
4717 | <value>The <see cref="T:Newtonsoft.Json.Serialization.IValueProvider"/> that will get and set the <see cref="T:Newtonsoft.Json.Serialization.JsonProperty"/> during serialization.</value> | ||
4718 | </member> | ||
4719 | <member name="P:Newtonsoft.Json.Serialization.JsonProperty.PropertyType"> | ||
4720 | <summary> | ||
4721 | Gets or sets the type of the property. | ||
4722 | </summary> | ||
4723 | <value>The type of the property.</value> | ||
4724 | </member> | ||
4725 | <member name="P:Newtonsoft.Json.Serialization.JsonProperty.Converter"> | ||
4726 | <summary> | ||
4727 | Gets or sets the <see cref="T:Newtonsoft.Json.JsonConverter"/> for the property. | ||
4728 | If set this converter takes presidence over the contract converter for the property type. | ||
4729 | </summary> | ||
4730 | <value>The converter.</value> | ||
4731 | </member> | ||
4732 | <member name="P:Newtonsoft.Json.Serialization.JsonProperty.Ignored"> | ||
4733 | <summary> | ||
4734 | Gets a value indicating whether this <see cref="T:Newtonsoft.Json.Serialization.JsonProperty"/> is ignored. | ||
4735 | </summary> | ||
4736 | <value><c>true</c> if ignored; otherwise, <c>false</c>.</value> | ||
4737 | </member> | ||
4738 | <member name="P:Newtonsoft.Json.Serialization.JsonProperty.Readable"> | ||
4739 | <summary> | ||
4740 | Gets a value indicating whether this <see cref="T:Newtonsoft.Json.Serialization.JsonProperty"/> is readable. | ||
4741 | </summary> | ||
4742 | <value><c>true</c> if readable; otherwise, <c>false</c>.</value> | ||
4743 | </member> | ||
4744 | <member name="P:Newtonsoft.Json.Serialization.JsonProperty.Writable"> | ||
4745 | <summary> | ||
4746 | Gets a value indicating whether this <see cref="T:Newtonsoft.Json.Serialization.JsonProperty"/> is writable. | ||
4747 | </summary> | ||
4748 | <value><c>true</c> if writable; otherwise, <c>false</c>.</value> | ||
4749 | </member> | ||
4750 | <member name="P:Newtonsoft.Json.Serialization.JsonProperty.MemberConverter"> | ||
4751 | <summary> | ||
4752 | Gets the member converter. | ||
4753 | </summary> | ||
4754 | <value>The member converter.</value> | ||
4755 | </member> | ||
4756 | <member name="P:Newtonsoft.Json.Serialization.JsonProperty.DefaultValue"> | ||
4757 | <summary> | ||
4758 | Gets the default value. | ||
4759 | </summary> | ||
4760 | <value>The default value.</value> | ||
4761 | </member> | ||
4762 | <member name="P:Newtonsoft.Json.Serialization.JsonProperty.Required"> | ||
4763 | <summary> | ||
4764 | Gets a value indicating whether this <see cref="T:Newtonsoft.Json.Serialization.JsonProperty"/> is required. | ||
4765 | </summary> | ||
4766 | <value>A value indicating whether this <see cref="T:Newtonsoft.Json.Serialization.JsonProperty"/> is required.</value> | ||
4767 | </member> | ||
4768 | <member name="P:Newtonsoft.Json.Serialization.JsonProperty.IsReference"> | ||
4769 | <summary> | ||
4770 | Gets a value indicating whether this property preserves object references. | ||
4771 | </summary> | ||
4772 | <value> | ||
4773 | <c>true</c> if this instance is reference; otherwise, <c>false</c>. | ||
4774 | </value> | ||
4775 | </member> | ||
4776 | <member name="P:Newtonsoft.Json.Serialization.JsonProperty.NullValueHandling"> | ||
4777 | <summary> | ||
4778 | Gets the property null value handling. | ||
4779 | </summary> | ||
4780 | <value>The null value handling.</value> | ||
4781 | </member> | ||
4782 | <member name="P:Newtonsoft.Json.Serialization.JsonProperty.DefaultValueHandling"> | ||
4783 | <summary> | ||
4784 | Gets the property default value handling. | ||
4785 | </summary> | ||
4786 | <value>The default value handling.</value> | ||
4787 | </member> | ||
4788 | <member name="P:Newtonsoft.Json.Serialization.JsonProperty.ReferenceLoopHandling"> | ||
4789 | <summary> | ||
4790 | Gets the property reference loop handling. | ||
4791 | </summary> | ||
4792 | <value>The reference loop handling.</value> | ||
4793 | </member> | ||
4794 | <member name="P:Newtonsoft.Json.Serialization.JsonProperty.ObjectCreationHandling"> | ||
4795 | <summary> | ||
4796 | Gets the property object creation handling. | ||
4797 | </summary> | ||
4798 | <value>The object creation handling.</value> | ||
4799 | </member> | ||
4800 | <member name="T:Newtonsoft.Json.Serialization.JsonPropertyCollection"> | ||
4801 | <summary> | ||
4802 | A collection of <see cref="T:Newtonsoft.Json.Serialization.JsonProperty"/> objects. | ||
4803 | </summary> | ||
4804 | </member> | ||
4805 | <member name="M:Newtonsoft.Json.Serialization.JsonPropertyCollection.#ctor(Newtonsoft.Json.Serialization.JsonObjectContract)"> | ||
4806 | <summary> | ||
4807 | Initializes a new instance of the <see cref="T:Newtonsoft.Json.Serialization.JsonPropertyCollection"/> class. | ||
4808 | </summary> | ||
4809 | <param name="contract">The contract.</param> | ||
4810 | </member> | ||
4811 | <member name="M:Newtonsoft.Json.Serialization.JsonPropertyCollection.GetKeyForItem(Newtonsoft.Json.Serialization.JsonProperty)"> | ||
4812 | <summary> | ||
4813 | When implemented in a derived class, extracts the key from the specified element. | ||
4814 | </summary> | ||
4815 | <param name="item">The element from which to extract the key.</param> | ||
4816 | <returns>The key for the specified element.</returns> | ||
4817 | </member> | ||
4818 | <member name="M:Newtonsoft.Json.Serialization.JsonPropertyCollection.AddProperty(Newtonsoft.Json.Serialization.JsonProperty)"> | ||
4819 | <summary> | ||
4820 | Adds a <see cref="T:Newtonsoft.Json.Serialization.JsonProperty"/> object. | ||
4821 | </summary> | ||
4822 | <param name="property">The property to add to the collection.</param> | ||
4823 | </member> | ||
4824 | <member name="M:Newtonsoft.Json.Serialization.JsonPropertyCollection.GetClosestMatchProperty(System.String)"> | ||
4825 | <summary> | ||
4826 | Gets the closest matching <see cref="T:Newtonsoft.Json.Serialization.JsonProperty"/> object. | ||
4827 | First attempts to get an exact case match of propertyName and then | ||
4828 | a case insensitive match. | ||
4829 | </summary> | ||
4830 | <param name="propertyName">Name of the property.</param> | ||
4831 | <returns>A matching property if found.</returns> | ||
4832 | </member> | ||
4833 | <member name="M:Newtonsoft.Json.Serialization.JsonPropertyCollection.GetProperty(System.String,System.StringComparison)"> | ||
4834 | <summary> | ||
4835 | Gets a property by property name. | ||
4836 | </summary> | ||
4837 | <param name="propertyName">The name of the property to get.</param> | ||
4838 | <param name="comparisonType">Type property name string comparison.</param> | ||
4839 | <returns>A matching property if found.</returns> | ||
4840 | </member> | ||
4841 | <member name="T:Newtonsoft.Json.MissingMemberHandling"> | ||
4842 | <summary> | ||
4843 | Specifies missing member handling options for the <see cref="T:Newtonsoft.Json.JsonSerializer"/>. | ||
4844 | </summary> | ||
4845 | </member> | ||
4846 | <member name="F:Newtonsoft.Json.MissingMemberHandling.Ignore"> | ||
4847 | <summary> | ||
4848 | Ignore a missing member and do not attempt to deserialize it. | ||
4849 | </summary> | ||
4850 | </member> | ||
4851 | <member name="F:Newtonsoft.Json.MissingMemberHandling.Error"> | ||
4852 | <summary> | ||
4853 | Throw a <see cref="T:Newtonsoft.Json.JsonSerializationException"/> when a missing member is encountered during deserialization. | ||
4854 | </summary> | ||
4855 | </member> | ||
4856 | <member name="T:Newtonsoft.Json.NullValueHandling"> | ||
4857 | <summary> | ||
4858 | Specifies null value handling options for the <see cref="T:Newtonsoft.Json.JsonSerializer"/>. | ||
4859 | </summary> | ||
4860 | </member> | ||
4861 | <member name="F:Newtonsoft.Json.NullValueHandling.Include"> | ||
4862 | <summary> | ||
4863 | Include null values when serializing and deserializing objects. | ||
4864 | </summary> | ||
4865 | </member> | ||
4866 | <member name="F:Newtonsoft.Json.NullValueHandling.Ignore"> | ||
4867 | <summary> | ||
4868 | Ignore null values when serializing and deserializing objects. | ||
4869 | </summary> | ||
4870 | </member> | ||
4871 | <member name="T:Newtonsoft.Json.ReferenceLoopHandling"> | ||
4872 | <summary> | ||
4873 | Specifies reference loop handling options for the <see cref="T:Newtonsoft.Json.JsonSerializer"/>. | ||
4874 | </summary> | ||
4875 | </member> | ||
4876 | <member name="F:Newtonsoft.Json.ReferenceLoopHandling.Error"> | ||
4877 | <summary> | ||
4878 | Throw a <see cref="T:Newtonsoft.Json.JsonSerializationException"/> when a loop is encountered. | ||
4879 | </summary> | ||
4880 | </member> | ||
4881 | <member name="F:Newtonsoft.Json.ReferenceLoopHandling.Ignore"> | ||
4882 | <summary> | ||
4883 | Ignore loop references and do not serialize. | ||
4884 | </summary> | ||
4885 | </member> | ||
4886 | <member name="F:Newtonsoft.Json.ReferenceLoopHandling.Serialize"> | ||
4887 | <summary> | ||
4888 | Serialize loop references. | ||
4889 | </summary> | ||
4890 | </member> | ||
4891 | <member name="T:Newtonsoft.Json.Schema.JsonSchema"> | ||
4892 | <summary> | ||
4893 | An in-memory representation of a JSON Schema. | ||
4894 | </summary> | ||
4895 | </member> | ||
4896 | <member name="M:Newtonsoft.Json.Schema.JsonSchema.#ctor"> | ||
4897 | <summary> | ||
4898 | Initializes a new instance of the <see cref="T:Newtonsoft.Json.Schema.JsonSchema"/> class. | ||
4899 | </summary> | ||
4900 | </member> | ||
4901 | <member name="M:Newtonsoft.Json.Schema.JsonSchema.Read(Newtonsoft.Json.JsonReader)"> | ||
4902 | <summary> | ||
4903 | Reads a <see cref="T:Newtonsoft.Json.Schema.JsonSchema"/> from the specified <see cref="T:Newtonsoft.Json.JsonReader"/>. | ||
4904 | </summary> | ||
4905 | <param name="reader">The <see cref="T:Newtonsoft.Json.JsonReader"/> containing the JSON Schema to read.</param> | ||
4906 | <returns>The <see cref="T:Newtonsoft.Json.Schema.JsonSchema"/> object representing the JSON Schema.</returns> | ||
4907 | </member> | ||
4908 | <member name="M:Newtonsoft.Json.Schema.JsonSchema.Read(Newtonsoft.Json.JsonReader,Newtonsoft.Json.Schema.JsonSchemaResolver)"> | ||
4909 | <summary> | ||
4910 | Reads a <see cref="T:Newtonsoft.Json.Schema.JsonSchema"/> from the specified <see cref="T:Newtonsoft.Json.JsonReader"/>. | ||
4911 | </summary> | ||
4912 | <param name="reader">The <see cref="T:Newtonsoft.Json.JsonReader"/> containing the JSON Schema to read.</param> | ||
4913 | <param name="resolver">The <see cref="T:Newtonsoft.Json.Schema.JsonSchemaResolver"/> to use when resolving schema references.</param> | ||
4914 | <returns>The <see cref="T:Newtonsoft.Json.Schema.JsonSchema"/> object representing the JSON Schema.</returns> | ||
4915 | </member> | ||
4916 | <member name="M:Newtonsoft.Json.Schema.JsonSchema.Parse(System.String)"> | ||
4917 | <summary> | ||
4918 | Load a <see cref="T:Newtonsoft.Json.Schema.JsonSchema"/> from a string that contains schema JSON. | ||
4919 | </summary> | ||
4920 | <param name="json">A <see cref="T:System.String"/> that contains JSON.</param> | ||
4921 | <returns>A <see cref="T:Newtonsoft.Json.Schema.JsonSchema"/> populated from the string that contains JSON.</returns> | ||
4922 | </member> | ||
4923 | <member name="M:Newtonsoft.Json.Schema.JsonSchema.Parse(System.String,Newtonsoft.Json.Schema.JsonSchemaResolver)"> | ||
4924 | <summary> | ||
4925 | Parses the specified json. | ||
4926 | </summary> | ||
4927 | <param name="json">The json.</param> | ||
4928 | <param name="resolver">The resolver.</param> | ||
4929 | <returns>A <see cref="T:Newtonsoft.Json.Schema.JsonSchema"/> populated from the string that contains JSON.</returns> | ||
4930 | </member> | ||
4931 | <member name="M:Newtonsoft.Json.Schema.JsonSchema.WriteTo(Newtonsoft.Json.JsonWriter)"> | ||
4932 | <summary> | ||
4933 | Writes this schema to a <see cref="T:Newtonsoft.Json.JsonWriter"/>. | ||
4934 | </summary> | ||
4935 | <param name="writer">A <see cref="T:Newtonsoft.Json.JsonWriter"/> into which this method will write.</param> | ||
4936 | </member> | ||
4937 | <member name="M:Newtonsoft.Json.Schema.JsonSchema.WriteTo(Newtonsoft.Json.JsonWriter,Newtonsoft.Json.Schema.JsonSchemaResolver)"> | ||
4938 | <summary> | ||
4939 | Writes this schema to a <see cref="T:Newtonsoft.Json.JsonWriter"/> using the specified <see cref="T:Newtonsoft.Json.Schema.JsonSchemaResolver"/>. | ||
4940 | </summary> | ||
4941 | <param name="writer">A <see cref="T:Newtonsoft.Json.JsonWriter"/> into which this method will write.</param> | ||
4942 | <param name="resolver">The resolver used.</param> | ||
4943 | </member> | ||
4944 | <member name="M:Newtonsoft.Json.Schema.JsonSchema.ToString"> | ||
4945 | <summary> | ||
4946 | Returns a <see cref="T:System.String"/> that represents the current <see cref="T:System.Object"/>. | ||
4947 | </summary> | ||
4948 | <returns> | ||
4949 | A <see cref="T:System.String"/> that represents the current <see cref="T:System.Object"/>. | ||
4950 | </returns> | ||
4951 | </member> | ||
4952 | <member name="P:Newtonsoft.Json.Schema.JsonSchema.Id"> | ||
4953 | <summary> | ||
4954 | Gets or sets the id. | ||
4955 | </summary> | ||
4956 | </member> | ||
4957 | <member name="P:Newtonsoft.Json.Schema.JsonSchema.Title"> | ||
4958 | <summary> | ||
4959 | Gets or sets the title. | ||
4960 | </summary> | ||
4961 | </member> | ||
4962 | <member name="P:Newtonsoft.Json.Schema.JsonSchema.Optional"> | ||
4963 | <summary> | ||
4964 | Gets or sets whether the object is optional. | ||
4965 | </summary> | ||
4966 | </member> | ||
4967 | <member name="P:Newtonsoft.Json.Schema.JsonSchema.ReadOnly"> | ||
4968 | <summary> | ||
4969 | Gets or sets whether the object is read only. | ||
4970 | </summary> | ||
4971 | </member> | ||
4972 | <member name="P:Newtonsoft.Json.Schema.JsonSchema.Hidden"> | ||
4973 | <summary> | ||
4974 | Gets or sets whether the object is visible to users. | ||
4975 | </summary> | ||
4976 | </member> | ||
4977 | <member name="P:Newtonsoft.Json.Schema.JsonSchema.Transient"> | ||
4978 | <summary> | ||
4979 | Gets or sets whether the object is transient. | ||
4980 | </summary> | ||
4981 | </member> | ||
4982 | <member name="P:Newtonsoft.Json.Schema.JsonSchema.Description"> | ||
4983 | <summary> | ||
4984 | Gets or sets the description of the object. | ||
4985 | </summary> | ||
4986 | </member> | ||
4987 | <member name="P:Newtonsoft.Json.Schema.JsonSchema.Type"> | ||
4988 | <summary> | ||
4989 | Gets or sets the types of values allowed by the object. | ||
4990 | </summary> | ||
4991 | <value>The type.</value> | ||
4992 | </member> | ||
4993 | <member name="P:Newtonsoft.Json.Schema.JsonSchema.Pattern"> | ||
4994 | <summary> | ||
4995 | Gets or sets the pattern. | ||
4996 | </summary> | ||
4997 | <value>The pattern.</value> | ||
4998 | </member> | ||
4999 | <member name="P:Newtonsoft.Json.Schema.JsonSchema.MinimumLength"> | ||
5000 | <summary> | ||
5001 | Gets or sets the minimum length. | ||
5002 | </summary> | ||
5003 | <value>The minimum length.</value> | ||
5004 | </member> | ||
5005 | <member name="P:Newtonsoft.Json.Schema.JsonSchema.MaximumLength"> | ||
5006 | <summary> | ||
5007 | Gets or sets the maximum length. | ||
5008 | </summary> | ||
5009 | <value>The maximum length.</value> | ||
5010 | </member> | ||
5011 | <member name="P:Newtonsoft.Json.Schema.JsonSchema.MaximumDecimals"> | ||
5012 | <summary> | ||
5013 | Gets or sets the maximum decimals. | ||
5014 | </summary> | ||
5015 | <value>The maximum decimals.</value> | ||
5016 | </member> | ||
5017 | <member name="P:Newtonsoft.Json.Schema.JsonSchema.Minimum"> | ||
5018 | <summary> | ||
5019 | Gets or sets the minimum. | ||
5020 | </summary> | ||
5021 | <value>The minimum.</value> | ||
5022 | </member> | ||
5023 | <member name="P:Newtonsoft.Json.Schema.JsonSchema.Maximum"> | ||
5024 | <summary> | ||
5025 | Gets or sets the maximum. | ||
5026 | </summary> | ||
5027 | <value>The maximum.</value> | ||
5028 | </member> | ||
5029 | <member name="P:Newtonsoft.Json.Schema.JsonSchema.MinimumItems"> | ||
5030 | <summary> | ||
5031 | Gets or sets the minimum number of items. | ||
5032 | </summary> | ||
5033 | <value>The minimum number of items.</value> | ||
5034 | </member> | ||
5035 | <member name="P:Newtonsoft.Json.Schema.JsonSchema.MaximumItems"> | ||
5036 | <summary> | ||
5037 | Gets or sets the maximum number of items. | ||
5038 | </summary> | ||
5039 | <value>The maximum number of items.</value> | ||
5040 | </member> | ||
5041 | <member name="P:Newtonsoft.Json.Schema.JsonSchema.Items"> | ||
5042 | <summary> | ||
5043 | Gets or sets the <see cref="T:Newtonsoft.Json.Schema.JsonSchema"/> of items. | ||
5044 | </summary> | ||
5045 | <value>The <see cref="T:Newtonsoft.Json.Schema.JsonSchema"/> of items.</value> | ||
5046 | </member> | ||
5047 | <member name="P:Newtonsoft.Json.Schema.JsonSchema.Properties"> | ||
5048 | <summary> | ||
5049 | Gets or sets the <see cref="T:Newtonsoft.Json.Schema.JsonSchema"/> of properties. | ||
5050 | </summary> | ||
5051 | <value>The <see cref="T:Newtonsoft.Json.Schema.JsonSchema"/> of properties.</value> | ||
5052 | </member> | ||
5053 | <member name="P:Newtonsoft.Json.Schema.JsonSchema.AdditionalProperties"> | ||
5054 | <summary> | ||
5055 | Gets or sets the <see cref="T:Newtonsoft.Json.Schema.JsonSchema"/> of additional properties. | ||
5056 | </summary> | ||
5057 | <value>The <see cref="T:Newtonsoft.Json.Schema.JsonSchema"/> of additional properties.</value> | ||
5058 | </member> | ||
5059 | <member name="P:Newtonsoft.Json.Schema.JsonSchema.AllowAdditionalProperties"> | ||
5060 | <summary> | ||
5061 | Gets or sets a value indicating whether additional properties are allowed. | ||
5062 | </summary> | ||
5063 | <value> | ||
5064 | <c>true</c> if additional properties are allowed; otherwise, <c>false</c>. | ||
5065 | </value> | ||
5066 | </member> | ||
5067 | <member name="P:Newtonsoft.Json.Schema.JsonSchema.Requires"> | ||
5068 | <summary> | ||
5069 | Gets or sets the required property if this property is present. | ||
5070 | </summary> | ||
5071 | <value>The required property if this property is present.</value> | ||
5072 | </member> | ||
5073 | <member name="P:Newtonsoft.Json.Schema.JsonSchema.Identity"> | ||
5074 | <summary> | ||
5075 | Gets or sets the identity. | ||
5076 | </summary> | ||
5077 | <value>The identity.</value> | ||
5078 | </member> | ||
5079 | <member name="P:Newtonsoft.Json.Schema.JsonSchema.Enum"> | ||
5080 | <summary> | ||
5081 | Gets or sets the a collection of valid enum values allowed. | ||
5082 | </summary> | ||
5083 | <value>A collection of valid enum values allowed.</value> | ||
5084 | </member> | ||
5085 | <member name="P:Newtonsoft.Json.Schema.JsonSchema.Options"> | ||
5086 | <summary> | ||
5087 | Gets or sets a collection of options. | ||
5088 | </summary> | ||
5089 | <value>A collection of options.</value> | ||
5090 | </member> | ||
5091 | <member name="P:Newtonsoft.Json.Schema.JsonSchema.Disallow"> | ||
5092 | <summary> | ||
5093 | Gets or sets disallowed types. | ||
5094 | </summary> | ||
5095 | <value>The disallow types.</value> | ||
5096 | </member> | ||
5097 | <member name="P:Newtonsoft.Json.Schema.JsonSchema.Default"> | ||
5098 | <summary> | ||
5099 | Gets or sets the default value. | ||
5100 | </summary> | ||
5101 | <value>The default value.</value> | ||
5102 | </member> | ||
5103 | <member name="P:Newtonsoft.Json.Schema.JsonSchema.Extends"> | ||
5104 | <summary> | ||
5105 | Gets or sets the extend <see cref="T:Newtonsoft.Json.Schema.JsonSchema"/>. | ||
5106 | </summary> | ||
5107 | <value>The extended <see cref="T:Newtonsoft.Json.Schema.JsonSchema"/>.</value> | ||
5108 | </member> | ||
5109 | <member name="P:Newtonsoft.Json.Schema.JsonSchema.Format"> | ||
5110 | <summary> | ||
5111 | Gets or sets the format. | ||
5112 | </summary> | ||
5113 | <value>The format.</value> | ||
5114 | </member> | ||
5115 | <member name="T:Newtonsoft.Json.Schema.JsonSchemaGenerator"> | ||
5116 | <summary> | ||
5117 | Generates a <see cref="T:Newtonsoft.Json.Schema.JsonSchema"/> from a specified <see cref="T:System.Type"/>. | ||
5118 | </summary> | ||
5119 | </member> | ||
5120 | <member name="M:Newtonsoft.Json.Schema.JsonSchemaGenerator.Generate(System.Type)"> | ||
5121 | <summary> | ||
5122 | Generate a <see cref="T:Newtonsoft.Json.Schema.JsonSchema"/> from the specified type. | ||
5123 | </summary> | ||
5124 | <param name="type">The type to generate a <see cref="T:Newtonsoft.Json.Schema.JsonSchema"/> from.</param> | ||
5125 | <returns>A <see cref="T:Newtonsoft.Json.Schema.JsonSchema"/> generated from the specified type.</returns> | ||
5126 | </member> | ||
5127 | <member name="M:Newtonsoft.Json.Schema.JsonSchemaGenerator.Generate(System.Type,Newtonsoft.Json.Schema.JsonSchemaResolver)"> | ||
5128 | <summary> | ||
5129 | Generate a <see cref="T:Newtonsoft.Json.Schema.JsonSchema"/> from the specified type. | ||
5130 | </summary> | ||
5131 | <param name="type">The type to generate a <see cref="T:Newtonsoft.Json.Schema.JsonSchema"/> from.</param> | ||
5132 | <param name="resolver">The <see cref="T:Newtonsoft.Json.Schema.JsonSchemaResolver"/> used to resolve schema references.</param> | ||
5133 | <returns>A <see cref="T:Newtonsoft.Json.Schema.JsonSchema"/> generated from the specified type.</returns> | ||
5134 | </member> | ||
5135 | <member name="M:Newtonsoft.Json.Schema.JsonSchemaGenerator.Generate(System.Type,System.Boolean)"> | ||
5136 | <summary> | ||
5137 | Generate a <see cref="T:Newtonsoft.Json.Schema.JsonSchema"/> from the specified type. | ||
5138 | </summary> | ||
5139 | <param name="type">The type to generate a <see cref="T:Newtonsoft.Json.Schema.JsonSchema"/> from.</param> | ||
5140 | <param name="rootSchemaNullable">Specify whether the generated root <see cref="T:Newtonsoft.Json.Schema.JsonSchema"/> will be nullable.</param> | ||
5141 | <returns>A <see cref="T:Newtonsoft.Json.Schema.JsonSchema"/> generated from the specified type.</returns> | ||
5142 | </member> | ||
5143 | <member name="M:Newtonsoft.Json.Schema.JsonSchemaGenerator.Generate(System.Type,Newtonsoft.Json.Schema.JsonSchemaResolver,System.Boolean)"> | ||
5144 | <summary> | ||
5145 | Generate a <see cref="T:Newtonsoft.Json.Schema.JsonSchema"/> from the specified type. | ||
5146 | </summary> | ||
5147 | <param name="type">The type to generate a <see cref="T:Newtonsoft.Json.Schema.JsonSchema"/> from.</param> | ||
5148 | <param name="resolver">The <see cref="T:Newtonsoft.Json.Schema.JsonSchemaResolver"/> used to resolve schema references.</param> | ||
5149 | <param name="rootSchemaNullable">Specify whether the generated root <see cref="T:Newtonsoft.Json.Schema.JsonSchema"/> will be nullable.</param> | ||
5150 | <returns>A <see cref="T:Newtonsoft.Json.Schema.JsonSchema"/> generated from the specified type.</returns> | ||
5151 | </member> | ||
5152 | <member name="P:Newtonsoft.Json.Schema.JsonSchemaGenerator.UndefinedSchemaIdHandling"> | ||
5153 | <summary> | ||
5154 | Gets or sets how undefined schemas are handled by the serializer. | ||
5155 | </summary> | ||
5156 | </member> | ||
5157 | <member name="P:Newtonsoft.Json.Schema.JsonSchemaGenerator.ContractResolver"> | ||
5158 | <summary> | ||
5159 | Gets or sets the contract resolver. | ||
5160 | </summary> | ||
5161 | <value>The contract resolver.</value> | ||
5162 | </member> | ||
5163 | <member name="T:Newtonsoft.Json.Schema.JsonSchemaType"> | ||
5164 | <summary> | ||
5165 | The value types allowed by the <see cref="T:Newtonsoft.Json.Schema.JsonSchema"/>. | ||
5166 | </summary> | ||
5167 | </member> | ||
5168 | <member name="F:Newtonsoft.Json.Schema.JsonSchemaType.None"> | ||
5169 | <summary> | ||
5170 | No type specified. | ||
5171 | </summary> | ||
5172 | </member> | ||
5173 | <member name="F:Newtonsoft.Json.Schema.JsonSchemaType.String"> | ||
5174 | <summary> | ||
5175 | String type. | ||
5176 | </summary> | ||
5177 | </member> | ||
5178 | <member name="F:Newtonsoft.Json.Schema.JsonSchemaType.Float"> | ||
5179 | <summary> | ||
5180 | Float type. | ||
5181 | </summary> | ||
5182 | </member> | ||
5183 | <member name="F:Newtonsoft.Json.Schema.JsonSchemaType.Integer"> | ||
5184 | <summary> | ||
5185 | Integer type. | ||
5186 | </summary> | ||
5187 | </member> | ||
5188 | <member name="F:Newtonsoft.Json.Schema.JsonSchemaType.Boolean"> | ||
5189 | <summary> | ||
5190 | Boolean type. | ||
5191 | </summary> | ||
5192 | </member> | ||
5193 | <member name="F:Newtonsoft.Json.Schema.JsonSchemaType.Object"> | ||
5194 | <summary> | ||
5195 | Object type. | ||
5196 | </summary> | ||
5197 | </member> | ||
5198 | <member name="F:Newtonsoft.Json.Schema.JsonSchemaType.Array"> | ||
5199 | <summary> | ||
5200 | Array type. | ||
5201 | </summary> | ||
5202 | </member> | ||
5203 | <member name="F:Newtonsoft.Json.Schema.JsonSchemaType.Null"> | ||
5204 | <summary> | ||
5205 | Null type. | ||
5206 | </summary> | ||
5207 | </member> | ||
5208 | <member name="F:Newtonsoft.Json.Schema.JsonSchemaType.Any"> | ||
5209 | <summary> | ||
5210 | Any type. | ||
5211 | </summary> | ||
5212 | </member> | ||
5213 | <member name="T:Newtonsoft.Json.Serialization.JsonObjectContract"> | ||
5214 | <summary> | ||
5215 | Contract details for a <see cref="T:System.Type"/> used by the <see cref="T:Newtonsoft.Json.JsonSerializer"/>. | ||
5216 | </summary> | ||
5217 | </member> | ||
5218 | <member name="M:Newtonsoft.Json.Serialization.JsonObjectContract.#ctor(System.Type)"> | ||
5219 | <summary> | ||
5220 | Initializes a new instance of the <see cref="T:Newtonsoft.Json.Serialization.JsonObjectContract"/> class. | ||
5221 | </summary> | ||
5222 | <param name="underlyingType">The underlying type for the contract.</param> | ||
5223 | </member> | ||
5224 | <member name="P:Newtonsoft.Json.Serialization.JsonObjectContract.MemberSerialization"> | ||
5225 | <summary> | ||
5226 | Gets or sets the object member serialization. | ||
5227 | </summary> | ||
5228 | <value>The member object serialization.</value> | ||
5229 | </member> | ||
5230 | <member name="P:Newtonsoft.Json.Serialization.JsonObjectContract.Properties"> | ||
5231 | <summary> | ||
5232 | Gets the object's properties. | ||
5233 | </summary> | ||
5234 | <value>The object's properties.</value> | ||
5235 | </member> | ||
5236 | <member name="P:Newtonsoft.Json.Serialization.JsonObjectContract.ParametrizedConstructor"> | ||
5237 | <summary> | ||
5238 | Gets or sets the parametrized constructor used to create the object. | ||
5239 | </summary> | ||
5240 | <value>The parametrized constructor.</value> | ||
5241 | </member> | ||
5242 | <member name="T:Newtonsoft.Json.Serialization.OnErrorAttribute"> | ||
5243 | <summary> | ||
5244 | When applied to a method, specifies that the method is called when an error occurs serializing an object. | ||
5245 | </summary> | ||
5246 | </member> | ||
5247 | <member name="T:Newtonsoft.Json.Serialization.ReflectionValueProvider"> | ||
5248 | <summary> | ||
5249 | Get and set values for a <see cref="T:System.Reflection.MemberInfo"/> using reflection. | ||
5250 | </summary> | ||
5251 | </member> | ||
5252 | <member name="M:Newtonsoft.Json.Serialization.ReflectionValueProvider.#ctor(System.Reflection.MemberInfo)"> | ||
5253 | <summary> | ||
5254 | Initializes a new instance of the <see cref="T:Newtonsoft.Json.Serialization.ReflectionValueProvider"/> class. | ||
5255 | </summary> | ||
5256 | <param name="memberInfo">The member info.</param> | ||
5257 | </member> | ||
5258 | <member name="M:Newtonsoft.Json.Serialization.ReflectionValueProvider.SetValue(System.Object,System.Object)"> | ||
5259 | <summary> | ||
5260 | Sets the value. | ||
5261 | </summary> | ||
5262 | <param name="target">The target to set the value on.</param> | ||
5263 | <param name="value">The value to set on the target.</param> | ||
5264 | </member> | ||
5265 | <member name="M:Newtonsoft.Json.Serialization.ReflectionValueProvider.GetValue(System.Object)"> | ||
5266 | <summary> | ||
5267 | Gets the value. | ||
5268 | </summary> | ||
5269 | <param name="target">The target to get the value from.</param> | ||
5270 | <returns>The value.</returns> | ||
5271 | </member> | ||
5272 | <member name="T:Newtonsoft.Json.TypeNameHandling"> | ||
5273 | <summary> | ||
5274 | Specifies type name handling options for the <see cref="T:Newtonsoft.Json.JsonSerializer"/>. | ||
5275 | </summary> | ||
5276 | </member> | ||
5277 | <member name="F:Newtonsoft.Json.TypeNameHandling.None"> | ||
5278 | <summary> | ||
5279 | Do not include the .NET type name when serializing types. | ||
5280 | </summary> | ||
5281 | </member> | ||
5282 | <member name="F:Newtonsoft.Json.TypeNameHandling.Objects"> | ||
5283 | <summary> | ||
5284 | Include the .NET type name when serializing into a JSON object structure. | ||
5285 | </summary> | ||
5286 | </member> | ||
5287 | <member name="F:Newtonsoft.Json.TypeNameHandling.Arrays"> | ||
5288 | <summary> | ||
5289 | Include the .NET type name when serializing into a JSON array structure. | ||
5290 | </summary> | ||
5291 | </member> | ||
5292 | <member name="F:Newtonsoft.Json.TypeNameHandling.All"> | ||
5293 | <summary> | ||
5294 | Always include the .NET type name when serializing. | ||
5295 | </summary> | ||
5296 | </member> | ||
5297 | <member name="M:Newtonsoft.Json.Utilities.ConvertUtils.Convert``1(System.Object)"> | ||
5298 | <summary> | ||
5299 | Converts the value to the specified type. | ||
5300 | </summary> | ||
5301 | <typeparam name="T">The type to convert the value to.</typeparam> | ||
5302 | <param name="initialValue">The value to convert.</param> | ||
5303 | <returns>The converted type.</returns> | ||
5304 | </member> | ||
5305 | <member name="M:Newtonsoft.Json.Utilities.ConvertUtils.Convert``1(System.Object,System.Globalization.CultureInfo)"> | ||
5306 | <summary> | ||
5307 | Converts the value to the specified type. | ||
5308 | </summary> | ||
5309 | <typeparam name="T">The type to convert the value to.</typeparam> | ||
5310 | <param name="initialValue">The value to convert.</param> | ||
5311 | <param name="culture">The culture to use when converting.</param> | ||
5312 | <returns>The converted type.</returns> | ||
5313 | </member> | ||
5314 | <member name="M:Newtonsoft.Json.Utilities.ConvertUtils.Convert(System.Object,System.Globalization.CultureInfo,System.Type)"> | ||
5315 | <summary> | ||
5316 | Converts the value to the specified type. | ||
5317 | </summary> | ||
5318 | <param name="initialValue">The value to convert.</param> | ||
5319 | <param name="culture">The culture to use when converting.</param> | ||
5320 | <param name="targetType">The type to convert the value to.</param> | ||
5321 | <returns>The converted type.</returns> | ||
5322 | </member> | ||
5323 | <member name="M:Newtonsoft.Json.Utilities.ConvertUtils.TryConvert``1(System.Object,``0@)"> | ||
5324 | <summary> | ||
5325 | Converts the value to the specified type. | ||
5326 | </summary> | ||
5327 | <typeparam name="T">The type to convert the value to.</typeparam> | ||
5328 | <param name="initialValue">The value to convert.</param> | ||
5329 | <param name="convertedValue">The converted value if the conversion was successful or the default value of <c>T</c> if it failed.</param> | ||
5330 | <returns> | ||
5331 | <c>true</c> if <c>initialValue</c> was converted successfully; otherwise, <c>false</c>. | ||
5332 | </returns> | ||
5333 | </member> | ||
5334 | <member name="M:Newtonsoft.Json.Utilities.ConvertUtils.TryConvert``1(System.Object,System.Globalization.CultureInfo,``0@)"> | ||
5335 | <summary> | ||
5336 | Converts the value to the specified type. | ||
5337 | </summary> | ||
5338 | <typeparam name="T">The type to convert the value to.</typeparam> | ||
5339 | <param name="initialValue">The value to convert.</param> | ||
5340 | <param name="culture">The culture to use when converting.</param> | ||
5341 | <param name="convertedValue">The converted value if the conversion was successful or the default value of <c>T</c> if it failed.</param> | ||
5342 | <returns> | ||
5343 | <c>true</c> if <c>initialValue</c> was converted successfully; otherwise, <c>false</c>. | ||
5344 | </returns> | ||
5345 | </member> | ||
5346 | <member name="M:Newtonsoft.Json.Utilities.ConvertUtils.TryConvert(System.Object,System.Globalization.CultureInfo,System.Type,System.Object@)"> | ||
5347 | <summary> | ||
5348 | Converts the value to the specified type. | ||
5349 | </summary> | ||
5350 | <param name="initialValue">The value to convert.</param> | ||
5351 | <param name="culture">The culture to use when converting.</param> | ||
5352 | <param name="targetType">The type to convert the value to.</param> | ||
5353 | <param name="convertedValue">The converted value if the conversion was successful or the default value of <c>T</c> if it failed.</param> | ||
5354 | <returns> | ||
5355 | <c>true</c> if <c>initialValue</c> was converted successfully; otherwise, <c>false</c>. | ||
5356 | </returns> | ||
5357 | </member> | ||
5358 | <member name="M:Newtonsoft.Json.Utilities.ConvertUtils.ConvertOrCast``1(System.Object)"> | ||
5359 | <summary> | ||
5360 | Converts the value to the specified type. If the value is unable to be converted, the | ||
5361 | value is checked whether it assignable to the specified type. | ||
5362 | </summary> | ||
5363 | <typeparam name="T">The type to convert or cast the value to.</typeparam> | ||
5364 | <param name="initialValue">The value to convert.</param> | ||
5365 | <returns>The converted type. If conversion was unsuccessful, the initial value is returned if assignable to the target type</returns> | ||
5366 | </member> | ||
5367 | <member name="M:Newtonsoft.Json.Utilities.ConvertUtils.ConvertOrCast``1(System.Object,System.Globalization.CultureInfo)"> | ||
5368 | <summary> | ||
5369 | Converts the value to the specified type. If the value is unable to be converted, the | ||
5370 | value is checked whether it assignable to the specified type. | ||
5371 | </summary> | ||
5372 | <typeparam name="T">The type to convert or cast the value to.</typeparam> | ||
5373 | <param name="initialValue">The value to convert.</param> | ||
5374 | <param name="culture">The culture to use when converting.</param> | ||
5375 | <returns>The converted type. If conversion was unsuccessful, the initial value is returned if assignable to the target type</returns> | ||
5376 | </member> | ||
5377 | <member name="M:Newtonsoft.Json.Utilities.ConvertUtils.ConvertOrCast(System.Object,System.Globalization.CultureInfo,System.Type)"> | ||
5378 | <summary> | ||
5379 | Converts the value to the specified type. If the value is unable to be converted, the | ||
5380 | value is checked whether it assignable to the specified type. | ||
5381 | </summary> | ||
5382 | <param name="initialValue">The value to convert.</param> | ||
5383 | <param name="culture">The culture to use when converting.</param> | ||
5384 | <param name="targetType">The type to convert or cast the value to.</param> | ||
5385 | <returns> | ||
5386 | The converted type. If conversion was unsuccessful, the initial value | ||
5387 | is returned if assignable to the target type. | ||
5388 | </returns> | ||
5389 | </member> | ||
5390 | <member name="M:Newtonsoft.Json.Utilities.ConvertUtils.TryConvertOrCast``1(System.Object,``0@)"> | ||
5391 | <summary> | ||
5392 | Converts the value to the specified type. If the value is unable to be converted, the | ||
5393 | value is checked whether it assignable to the specified type. | ||
5394 | </summary> | ||
5395 | <typeparam name="T">The type to convert the value to.</typeparam> | ||
5396 | <param name="initialValue">The value to convert.</param> | ||
5397 | <param name="convertedValue">The converted value if the conversion was successful or the default value of <c>T</c> if it failed.</param> | ||
5398 | <returns> | ||
5399 | <c>true</c> if <c>initialValue</c> was converted successfully or is assignable; otherwise, <c>false</c>. | ||
5400 | </returns> | ||
5401 | </member> | ||
5402 | <member name="M:Newtonsoft.Json.Utilities.ConvertUtils.TryConvertOrCast``1(System.Object,System.Globalization.CultureInfo,``0@)"> | ||
5403 | <summary> | ||
5404 | Converts the value to the specified type. If the value is unable to be converted, the | ||
5405 | value is checked whether it assignable to the specified type. | ||
5406 | </summary> | ||
5407 | <typeparam name="T">The type to convert the value to.</typeparam> | ||
5408 | <param name="initialValue">The value to convert.</param> | ||
5409 | <param name="culture">The culture to use when converting.</param> | ||
5410 | <param name="convertedValue">The converted value if the conversion was successful or the default value of <c>T</c> if it failed.</param> | ||
5411 | <returns> | ||
5412 | <c>true</c> if <c>initialValue</c> was converted successfully or is assignable; otherwise, <c>false</c>. | ||
5413 | </returns> | ||
5414 | </member> | ||
5415 | <member name="M:Newtonsoft.Json.Utilities.ConvertUtils.TryConvertOrCast(System.Object,System.Globalization.CultureInfo,System.Type,System.Object@)"> | ||
5416 | <summary> | ||
5417 | Converts the value to the specified type. If the value is unable to be converted, the | ||
5418 | value is checked whether it assignable to the specified type. | ||
5419 | </summary> | ||
5420 | <param name="initialValue">The value to convert.</param> | ||
5421 | <param name="culture">The culture to use when converting.</param> | ||
5422 | <param name="targetType">The type to convert the value to.</param> | ||
5423 | <param name="convertedValue">The converted value if the conversion was successful or the default value of <c>T</c> if it failed.</param> | ||
5424 | <returns> | ||
5425 | <c>true</c> if <c>initialValue</c> was converted successfully or is assignable; otherwise, <c>false</c>. | ||
5426 | </returns> | ||
5427 | </member> | ||
5428 | <member name="M:Newtonsoft.Json.Utilities.EnumUtils.Parse``1(System.String)"> | ||
5429 | <summary> | ||
5430 | Parses the specified enum member name, returning it's value. | ||
5431 | </summary> | ||
5432 | <param name="enumMemberName">Name of the enum member.</param> | ||
5433 | <returns></returns> | ||
5434 | </member> | ||
5435 | <member name="M:Newtonsoft.Json.Utilities.EnumUtils.Parse``1(System.String,System.Boolean)"> | ||
5436 | <summary> | ||
5437 | Parses the specified enum member name, returning it's value. | ||
5438 | </summary> | ||
5439 | <param name="enumMemberName">Name of the enum member.</param> | ||
5440 | <param name="ignoreCase">If set to <c>true</c> ignore case.</param> | ||
5441 | <returns></returns> | ||
5442 | </member> | ||
5443 | <member name="M:Newtonsoft.Json.Utilities.EnumUtils.GetNamesAndValues``1"> | ||
5444 | <summary> | ||
5445 | Gets a dictionary of the names and values of an Enum type. | ||
5446 | </summary> | ||
5447 | <returns></returns> | ||
5448 | </member> | ||
5449 | <member name="M:Newtonsoft.Json.Utilities.EnumUtils.GetNamesAndValues``2"> | ||
5450 | <summary> | ||
5451 | Gets a dictionary of the names and values of an Enum type. | ||
5452 | </summary> | ||
5453 | <returns></returns> | ||
5454 | </member> | ||
5455 | <member name="M:Newtonsoft.Json.Utilities.EnumUtils.GetNamesAndValues``1(System.Type)"> | ||
5456 | <summary> | ||
5457 | Gets a dictionary of the names and values of an Enum type. | ||
5458 | </summary> | ||
5459 | <param name="enumType">The enum type to get names and values for.</param> | ||
5460 | <returns></returns> | ||
5461 | </member> | ||
5462 | <member name="M:Newtonsoft.Json.Utilities.EnumUtils.GetMaximumValue``1(System.Type)"> | ||
5463 | <summary> | ||
5464 | Gets the maximum valid value of an Enum type. Flags enums are ORed. | ||
5465 | </summary> | ||
5466 | <typeparam name="TEnumType">The type of the returned value. Must be assignable from the enum's underlying value type.</typeparam> | ||
5467 | <param name="enumType">The enum type to get the maximum value for.</param> | ||
5468 | <returns></returns> | ||
5469 | </member> | ||
5470 | <member name="T:Newtonsoft.Json.JsonToken"> | ||
5471 | <summary> | ||
5472 | Specifies the type of Json token. | ||
5473 | </summary> | ||
5474 | </member> | ||
5475 | <member name="F:Newtonsoft.Json.JsonToken.None"> | ||
5476 | <summary> | ||
5477 | This is returned by the <see cref="T:Newtonsoft.Json.JsonReader"/> if a <see cref="M:Newtonsoft.Json.JsonReader.Read"/> method has not been called. | ||
5478 | </summary> | ||
5479 | </member> | ||
5480 | <member name="F:Newtonsoft.Json.JsonToken.StartObject"> | ||
5481 | <summary> | ||
5482 | An object start token. | ||
5483 | </summary> | ||
5484 | </member> | ||
5485 | <member name="F:Newtonsoft.Json.JsonToken.StartArray"> | ||
5486 | <summary> | ||
5487 | An array start token. | ||
5488 | </summary> | ||
5489 | </member> | ||
5490 | <member name="F:Newtonsoft.Json.JsonToken.StartConstructor"> | ||
5491 | <summary> | ||
5492 | A constructor start token. | ||
5493 | </summary> | ||
5494 | </member> | ||
5495 | <member name="F:Newtonsoft.Json.JsonToken.PropertyName"> | ||
5496 | <summary> | ||
5497 | An object property name. | ||
5498 | </summary> | ||
5499 | </member> | ||
5500 | <member name="F:Newtonsoft.Json.JsonToken.Comment"> | ||
5501 | <summary> | ||
5502 | A comment. | ||
5503 | </summary> | ||
5504 | </member> | ||
5505 | <member name="F:Newtonsoft.Json.JsonToken.Raw"> | ||
5506 | <summary> | ||
5507 | Raw JSON. | ||
5508 | </summary> | ||
5509 | </member> | ||
5510 | <member name="F:Newtonsoft.Json.JsonToken.Integer"> | ||
5511 | <summary> | ||
5512 | An interger. | ||
5513 | </summary> | ||
5514 | </member> | ||
5515 | <member name="F:Newtonsoft.Json.JsonToken.Float"> | ||
5516 | <summary> | ||
5517 | A float. | ||
5518 | </summary> | ||
5519 | </member> | ||
5520 | <member name="F:Newtonsoft.Json.JsonToken.String"> | ||
5521 | <summary> | ||
5522 | A string. | ||
5523 | </summary> | ||
5524 | </member> | ||
5525 | <member name="F:Newtonsoft.Json.JsonToken.Boolean"> | ||
5526 | <summary> | ||
5527 | A boolean. | ||
5528 | </summary> | ||
5529 | </member> | ||
5530 | <member name="F:Newtonsoft.Json.JsonToken.Null"> | ||
5531 | <summary> | ||
5532 | A null token. | ||
5533 | </summary> | ||
5534 | </member> | ||
5535 | <member name="F:Newtonsoft.Json.JsonToken.Undefined"> | ||
5536 | <summary> | ||
5537 | An undefined token. | ||
5538 | </summary> | ||
5539 | </member> | ||
5540 | <member name="F:Newtonsoft.Json.JsonToken.EndObject"> | ||
5541 | <summary> | ||
5542 | An object end token. | ||
5543 | </summary> | ||
5544 | </member> | ||
5545 | <member name="F:Newtonsoft.Json.JsonToken.EndArray"> | ||
5546 | <summary> | ||
5547 | An array end token. | ||
5548 | </summary> | ||
5549 | </member> | ||
5550 | <member name="F:Newtonsoft.Json.JsonToken.EndConstructor"> | ||
5551 | <summary> | ||
5552 | A constructor end token. | ||
5553 | </summary> | ||
5554 | </member> | ||
5555 | <member name="F:Newtonsoft.Json.JsonToken.Date"> | ||
5556 | <summary> | ||
5557 | A Date. | ||
5558 | </summary> | ||
5559 | </member> | ||
5560 | <member name="F:Newtonsoft.Json.JsonToken.Bytes"> | ||
5561 | <summary> | ||
5562 | Byte data. | ||
5563 | </summary> | ||
5564 | </member> | ||
5565 | <member name="T:Newtonsoft.Json.WriteState"> | ||
5566 | <summary> | ||
5567 | Specifies the state of the <see cref="T:Newtonsoft.Json.JsonWriter"/>. | ||
5568 | </summary> | ||
5569 | </member> | ||
5570 | <member name="F:Newtonsoft.Json.WriteState.Error"> | ||
5571 | <summary> | ||
5572 | An exception has been thrown, which has left the <see cref="T:Newtonsoft.Json.JsonWriter"/> in an invalid state. | ||
5573 | You may call the <see cref="M:Newtonsoft.Json.JsonWriter.Close"/> method to put the <see cref="T:Newtonsoft.Json.JsonWriter"/> in the <c>Closed</c> state. | ||
5574 | Any other <see cref="T:Newtonsoft.Json.JsonWriter"/> method calls results in an <see cref="T:System.InvalidOperationException"/> being thrown. | ||
5575 | </summary> | ||
5576 | </member> | ||
5577 | <member name="F:Newtonsoft.Json.WriteState.Closed"> | ||
5578 | <summary> | ||
5579 | The <see cref="M:Newtonsoft.Json.JsonWriter.Close"/> method has been called. | ||
5580 | </summary> | ||
5581 | </member> | ||
5582 | <member name="F:Newtonsoft.Json.WriteState.Object"> | ||
5583 | <summary> | ||
5584 | An object is being written. | ||
5585 | </summary> | ||
5586 | </member> | ||
5587 | <member name="F:Newtonsoft.Json.WriteState.Array"> | ||
5588 | <summary> | ||
5589 | A array is being written. | ||
5590 | </summary> | ||
5591 | </member> | ||
5592 | <member name="F:Newtonsoft.Json.WriteState.Constructor"> | ||
5593 | <summary> | ||
5594 | A constructor is being written. | ||
5595 | </summary> | ||
5596 | </member> | ||
5597 | <member name="F:Newtonsoft.Json.WriteState.Property"> | ||
5598 | <summary> | ||
5599 | A property is being written. | ||
5600 | </summary> | ||
5601 | </member> | ||
5602 | <member name="F:Newtonsoft.Json.WriteState.Start"> | ||
5603 | <summary> | ||
5604 | A write method has not been called. | ||
5605 | </summary> | ||
5606 | </member> | ||
5607 | <member name="T:Newtonsoft.Json.Formatting"> | ||
5608 | <summary> | ||
5609 | Specifies formatting options for the <see cref="T:Newtonsoft.Json.JsonTextWriter"/>. | ||
5610 | </summary> | ||
5611 | </member> | ||
5612 | <member name="F:Newtonsoft.Json.Formatting.None"> | ||
5613 | <summary> | ||
5614 | No special formatting is applied. This is the default. | ||
5615 | </summary> | ||
5616 | </member> | ||
5617 | <member name="F:Newtonsoft.Json.Formatting.Indented"> | ||
5618 | <summary> | ||
5619 | Causes child objects to be indented according to the <see cref="P:Newtonsoft.Json.JsonTextWriter.Indentation"/> and <see cref="P:Newtonsoft.Json.JsonTextWriter.IndentChar"/> settings. | ||
5620 | </summary> | ||
5621 | </member> | ||
5622 | <member name="T:Newtonsoft.Json.Utilities.StringBuffer"> | ||
5623 | <summary> | ||
5624 | Builds a string. Unlike StringBuilder this class lets you reuse it's internal buffer. | ||
5625 | </summary> | ||
5626 | </member> | ||
5627 | <member name="M:Newtonsoft.Json.Utilities.CollectionUtils.IsNullOrEmpty(System.Collections.ICollection)"> | ||
5628 | <summary> | ||
5629 | Determines whether the collection is null or empty. | ||
5630 | </summary> | ||
5631 | <param name="collection">The collection.</param> | ||
5632 | <returns> | ||
5633 | <c>true</c> if the collection is null or empty; otherwise, <c>false</c>. | ||
5634 | </returns> | ||
5635 | </member> | ||
5636 | <member name="M:Newtonsoft.Json.Utilities.CollectionUtils.IsNullOrEmpty``1(System.Collections.Generic.ICollection{``0})"> | ||
5637 | <summary> | ||
5638 | Determines whether the collection is null or empty. | ||
5639 | </summary> | ||
5640 | <param name="collection">The collection.</param> | ||
5641 | <returns> | ||
5642 | <c>true</c> if the collection is null or empty; otherwise, <c>false</c>. | ||
5643 | </returns> | ||
5644 | </member> | ||
5645 | <member name="M:Newtonsoft.Json.Utilities.CollectionUtils.IsNullOrEmptyOrDefault``1(System.Collections.Generic.IList{``0})"> | ||
5646 | <summary> | ||
5647 | Determines whether the collection is null, empty or its contents are uninitialized values. | ||
5648 | </summary> | ||
5649 | <param name="list">The list.</param> | ||
5650 | <returns> | ||
5651 | <c>true</c> if the collection is null or empty or its contents are uninitialized values; otherwise, <c>false</c>. | ||
5652 | </returns> | ||
5653 | </member> | ||
5654 | <member name="M:Newtonsoft.Json.Utilities.CollectionUtils.Slice``1(System.Collections.Generic.IList{``0},System.Nullable{System.Int32},System.Nullable{System.Int32})"> | ||
5655 | <summary> | ||
5656 | Makes a slice of the specified list in between the start and end indexes. | ||
5657 | </summary> | ||
5658 | <param name="list">The list.</param> | ||
5659 | <param name="start">The start index.</param> | ||
5660 | <param name="end">The end index.</param> | ||
5661 | <returns>A slice of the list.</returns> | ||
5662 | </member> | ||
5663 | <member name="M:Newtonsoft.Json.Utilities.CollectionUtils.Slice``1(System.Collections.Generic.IList{``0},System.Nullable{System.Int32},System.Nullable{System.Int32},System.Nullable{System.Int32})"> | ||
5664 | <summary> | ||
5665 | Makes a slice of the specified list in between the start and end indexes, | ||
5666 | getting every so many items based upon the step. | ||
5667 | </summary> | ||
5668 | <param name="list">The list.</param> | ||
5669 | <param name="start">The start index.</param> | ||
5670 | <param name="end">The end index.</param> | ||
5671 | <param name="step">The step.</param> | ||
5672 | <returns>A slice of the list.</returns> | ||
5673 | </member> | ||
5674 | <member name="M:Newtonsoft.Json.Utilities.CollectionUtils.GroupBy``2(System.Collections.Generic.ICollection{``1},System.Func{``1,``0})"> | ||
5675 | <summary> | ||
5676 | Group the collection using a function which returns the key. | ||
5677 | </summary> | ||
5678 | <param name="source">The source collection to group.</param> | ||
5679 | <param name="keySelector">The key selector.</param> | ||
5680 | <returns>A Dictionary with each key relating to a list of objects in a list grouped under it.</returns> | ||
5681 | </member> | ||
5682 | <member name="M:Newtonsoft.Json.Utilities.CollectionUtils.AddRange``1(System.Collections.Generic.IList{``0},System.Collections.Generic.IEnumerable{``0})"> | ||
5683 | <summary> | ||
5684 | Adds the elements of the specified collection to the specified generic IList. | ||
5685 | </summary> | ||
5686 | <param name="initial">The list to add to.</param> | ||
5687 | <param name="collection">The collection of elements to add.</param> | ||
5688 | </member> | ||
5689 | <member name="M:Newtonsoft.Json.Utilities.ReflectionUtils.GetCollectionItemType(System.Type)"> | ||
5690 | <summary> | ||
5691 | Gets the type of the typed collection's items. | ||
5692 | </summary> | ||
5693 | <param name="type">The type.</param> | ||
5694 | <returns>The type of the typed collection's items.</returns> | ||
5695 | </member> | ||
5696 | <member name="M:Newtonsoft.Json.Utilities.ReflectionUtils.ItemsUnitializedValue``1(System.Collections.Generic.IList{``0})"> | ||
5697 | <summary> | ||
5698 | Tests whether the list's items are their unitialized value. | ||
5699 | </summary> | ||
5700 | <param name="list">The list.</param> | ||
5701 | <returns>Whether the list's items are their unitialized value</returns> | ||
5702 | </member> | ||
5703 | <member name="M:Newtonsoft.Json.Utilities.ReflectionUtils.GetMemberUnderlyingType(System.Reflection.MemberInfo)"> | ||
5704 | <summary> | ||
5705 | Gets the member's underlying type. | ||
5706 | </summary> | ||
5707 | <param name="member">The member.</param> | ||
5708 | <returns>The underlying type of the member.</returns> | ||
5709 | </member> | ||
5710 | <member name="M:Newtonsoft.Json.Utilities.ReflectionUtils.IsIndexedProperty(System.Reflection.MemberInfo)"> | ||
5711 | <summary> | ||
5712 | Determines whether the member is an indexed property. | ||
5713 | </summary> | ||
5714 | <param name="member">The member.</param> | ||
5715 | <returns> | ||
5716 | <c>true</c> if the member is an indexed property; otherwise, <c>false</c>. | ||
5717 | </returns> | ||
5718 | </member> | ||
5719 | <member name="M:Newtonsoft.Json.Utilities.ReflectionUtils.IsIndexedProperty(System.Reflection.PropertyInfo)"> | ||
5720 | <summary> | ||
5721 | Determines whether the property is an indexed property. | ||
5722 | </summary> | ||
5723 | <param name="property">The property.</param> | ||
5724 | <returns> | ||
5725 | <c>true</c> if the property is an indexed property; otherwise, <c>false</c>. | ||
5726 | </returns> | ||
5727 | </member> | ||
5728 | <member name="M:Newtonsoft.Json.Utilities.ReflectionUtils.GetMemberValue(System.Reflection.MemberInfo,System.Object)"> | ||
5729 | <summary> | ||
5730 | Gets the member's value on the object. | ||
5731 | </summary> | ||
5732 | <param name="member">The member.</param> | ||
5733 | <param name="target">The target object.</param> | ||
5734 | <returns>The member's value on the object.</returns> | ||
5735 | </member> | ||
5736 | <member name="M:Newtonsoft.Json.Utilities.ReflectionUtils.SetMemberValue(System.Reflection.MemberInfo,System.Object,System.Object)"> | ||
5737 | <summary> | ||
5738 | Sets the member's value on the target object. | ||
5739 | </summary> | ||
5740 | <param name="member">The member.</param> | ||
5741 | <param name="target">The target.</param> | ||
5742 | <param name="value">The value.</param> | ||
5743 | </member> | ||
5744 | <member name="M:Newtonsoft.Json.Utilities.ReflectionUtils.CanReadMemberValue(System.Reflection.MemberInfo)"> | ||
5745 | <summary> | ||
5746 | Determines whether the specified MemberInfo can be read. | ||
5747 | </summary> | ||
5748 | <param name="member">The MemberInfo to determine whether can be read.</param> | ||
5749 | <returns> | ||
5750 | <c>true</c> if the specified MemberInfo can be read; otherwise, <c>false</c>. | ||
5751 | </returns> | ||
5752 | </member> | ||
5753 | <member name="M:Newtonsoft.Json.Utilities.ReflectionUtils.CanSetMemberValue(System.Reflection.MemberInfo)"> | ||
5754 | <summary> | ||
5755 | Determines whether the specified MemberInfo can be set. | ||
5756 | </summary> | ||
5757 | <param name="member">The MemberInfo to determine whether can be set.</param> | ||
5758 | <returns> | ||
5759 | <c>true</c> if the specified MemberInfo can be set; otherwise, <c>false</c>. | ||
5760 | </returns> | ||
5761 | </member> | ||
5762 | <member name="M:Newtonsoft.Json.Utilities.StringUtils.ContainsWhiteSpace(System.String)"> | ||
5763 | <summary> | ||
5764 | Determines whether the string contains white space. | ||
5765 | </summary> | ||
5766 | <param name="s">The string to test for white space.</param> | ||
5767 | <returns> | ||
5768 | <c>true</c> if the string contains white space; otherwise, <c>false</c>. | ||
5769 | </returns> | ||
5770 | </member> | ||
5771 | <member name="M:Newtonsoft.Json.Utilities.StringUtils.IsWhiteSpace(System.String)"> | ||
5772 | <summary> | ||
5773 | Determines whether the string is all white space. Empty string will return false. | ||
5774 | </summary> | ||
5775 | <param name="s">The string to test whether it is all white space.</param> | ||
5776 | <returns> | ||
5777 | <c>true</c> if the string is all white space; otherwise, <c>false</c>. | ||
5778 | </returns> | ||
5779 | </member> | ||
5780 | <member name="M:Newtonsoft.Json.Utilities.StringUtils.EnsureEndsWith(System.String,System.String)"> | ||
5781 | <summary> | ||
5782 | Ensures the target string ends with the specified string. | ||
5783 | </summary> | ||
5784 | <param name="target">The target.</param> | ||
5785 | <param name="value">The value.</param> | ||
5786 | <returns>The target string with the value string at the end.</returns> | ||
5787 | </member> | ||
5788 | <member name="M:Newtonsoft.Json.Utilities.StringUtils.IfNotNullOrEmpty(System.String,System.Action{System.String})"> | ||
5789 | <summary> | ||
5790 | Perform an action if the string is not null or empty. | ||
5791 | </summary> | ||
5792 | <param name="value">The value.</param> | ||
5793 | <param name="action">The action to perform.</param> | ||
5794 | </member> | ||
5795 | <member name="M:Newtonsoft.Json.Utilities.StringUtils.Indent(System.String,System.Int32)"> | ||
5796 | <summary> | ||
5797 | Indents the specified string. | ||
5798 | </summary> | ||
5799 | <param name="s">The string to indent.</param> | ||
5800 | <param name="indentation">The number of characters to indent by.</param> | ||
5801 | <returns></returns> | ||
5802 | </member> | ||
5803 | <member name="M:Newtonsoft.Json.Utilities.StringUtils.Indent(System.String,System.Int32,System.Char)"> | ||
5804 | <summary> | ||
5805 | Indents the specified string. | ||
5806 | </summary> | ||
5807 | <param name="s">The string to indent.</param> | ||
5808 | <param name="indentation">The number of characters to indent by.</param> | ||
5809 | <param name="indentChar">The indent character.</param> | ||
5810 | <returns></returns> | ||
5811 | </member> | ||
5812 | <member name="M:Newtonsoft.Json.Utilities.StringUtils.NumberLines(System.String)"> | ||
5813 | <summary> | ||
5814 | Numbers the lines. | ||
5815 | </summary> | ||
5816 | <param name="s">The string to number.</param> | ||
5817 | <returns></returns> | ||
5818 | </member> | ||
5819 | <member name="M:Newtonsoft.Json.Utilities.StringUtils.NullEmptyString(System.String)"> | ||
5820 | <summary> | ||
5821 | Nulls an empty string. | ||
5822 | </summary> | ||
5823 | <param name="s">The string.</param> | ||
5824 | <returns>Null if the string was null, otherwise the string unchanged.</returns> | ||
5825 | </member> | ||
5826 | </members> | ||
5827 | </doc> | ||
diff --git a/bin/Newtonsoft.Json.pdb b/bin/Newtonsoft.Json.pdb deleted file mode 100644 index 892546a..0000000 --- a/bin/Newtonsoft.Json.pdb +++ /dev/null | |||
Binary files differ | |||
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 9c68b65..0de4002 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example | |||
@@ -87,10 +87,18 @@ | |||
87 | ;; from the selected region_info_source. | 87 | ;; from the selected region_info_source. |
88 | ; allow_regionless = false | 88 | ; allow_regionless = false |
89 | 89 | ||
90 | ;# {NonPhysicalPrimMin} {} {Minimum size of nonphysical prims?} {} 0.01 | ||
91 | ;; Minimum size for non-physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonphysicalPrimMin!). | ||
92 | ; NonphysicalPrimMin = 0.01 | ||
93 | |||
90 | ;# {NonPhysicalPrimMax} {} {Maximum size of nonphysical prims?} {} 256 | 94 | ;# {NonPhysicalPrimMax} {} {Maximum size of nonphysical prims?} {} 256 |
91 | ;; Maximum size for non-physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonphysicalPrimMax!). | 95 | ;; Maximum size for non-physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonphysicalPrimMax!). |
92 | ; NonphysicalPrimMax = 256 | 96 | ; NonphysicalPrimMax = 256 |
93 | 97 | ||
98 | ;# {PhysicalPrimMin} {} {Minimum size of physical prims?} {} 10 | ||
99 | ;; Maximum size where a prim can be physical. Affects resizing of existing prims. This can be overriden in the region config file. | ||
100 | ; PhysicalPrimMin = 0.01 | ||
101 | |||
94 | ;# {PhysicalPrimMax} {} {Maximum size of physical prims?} {} 10 | 102 | ;# {PhysicalPrimMax} {} {Maximum size of physical prims?} {} 10 |
95 | ;; Maximum size where a prim can be physical. Affects resizing of existing prims. This can be overriden in the region config file. | 103 | ;; Maximum size where a prim can be physical. Affects resizing of existing prims. This can be overriden in the region config file. |
96 | ; PhysicalPrimMax = 10 | 104 | ; PhysicalPrimMax = 10 |
@@ -99,6 +107,11 @@ | |||
99 | ;; If a viewer attempts to rez a prim larger than the non-physical or physical prim max, clamp the dimensions to the appropriate maximum | 107 | ;; If a viewer attempts to rez a prim larger than the non-physical or physical prim max, clamp the dimensions to the appropriate maximum |
100 | ;; This can be overriden in the region config file. | 108 | ;; This can be overriden in the region config file. |
101 | ; ClampPrimSize = false | 109 | ; ClampPrimSize = false |
110 | |||
111 | ;# {LinksetPrims} {} {Max prims an object will hold?} {} 0 | ||
112 | ;; Maximum number of prims allowable in a linkset. Affects creating new linksets. Ignored if less than or equal to zero. | ||
113 | ;; This can be overriden in the region config file. | ||
114 | ; LinksetPrims = 0 | ||
102 | 115 | ||
103 | ;# {AllowScriptCrossing} {} {Allow scripts to cross into this region} {true false} true | 116 | ;# {AllowScriptCrossing} {} {Allow scripts to cross into this region} {true false} true |
104 | ;; Allow scripts to keep running when they cross region boundaries, rather than being restarted. State is reloaded on the destination region. | 117 | ;; Allow scripts to keep running when they cross region boundaries, rather than being restarted. State is reloaded on the destination region. |
@@ -675,7 +688,9 @@ | |||
675 | ;; Maximum number of events to queue for a script (excluding timers) | 688 | ;; Maximum number of events to queue for a script (excluding timers) |
676 | ; MaxScriptEventQueue = 300 | 689 | ; MaxScriptEventQueue = 300 |
677 | 690 | ||
678 | ;; Stack size per thread created | 691 | ;; Stack size per script engine thread in bytes. |
692 | ;; If you are experiencing StackOverflowExceptions you may want to increase this (e.g. double it). | ||
693 | ;; The trade-off may be increased memory usage by the script engine. | ||
679 | ; ThreadStackSize = 262144 | 694 | ; ThreadStackSize = 262144 |
680 | 695 | ||
681 | ;# {DeleteScriptsOnStartup} {} {Delete previously compiled script DLLs on startup?} (true false) true | 696 | ;# {DeleteScriptsOnStartup} {} {Delete previously compiled script DLLs on startup?} (true false) true |
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 554aafa..1dc3f15 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini | |||
@@ -94,6 +94,10 @@ | |||
94 | ; If a viewer attempts to rez a prim larger than the non-physical or physical prim max, clamp the dimensions to the appropriate maximum | 94 | ; If a viewer attempts to rez a prim larger than the non-physical or physical prim max, clamp the dimensions to the appropriate maximum |
95 | ; This can be overriden in the region config file. | 95 | ; This can be overriden in the region config file. |
96 | ClampPrimSize = false | 96 | ClampPrimSize = false |
97 | |||
98 | ; Maximum number of prims allowable in a linkset. Affects creating new linksets. Ignored if less than or equal to zero. | ||
99 | ; This can be overriden in the region config file. | ||
100 | LinksetPrims = 0 | ||
97 | 101 | ||
98 | ; Allow scripts to keep running when they cross region boundaries, rather than being restarted. State is reloaded on the destination region. | 102 | ; Allow scripts to keep running when they cross region boundaries, rather than being restarted. State is reloaded on the destination region. |
99 | ; This only applies when crossing to a region running in a different simulator. | 103 | ; This only applies when crossing to a region running in a different simulator. |
@@ -693,6 +697,24 @@ | |||
693 | ;LevelUpload = 0 | 697 | ;LevelUpload = 0 |
694 | 698 | ||
695 | 699 | ||
700 | [Textures] | ||
701 | ; If true, textures generated dynamically (i.e. through osSetDynamicTextureData() and similar OSSL functions) are reused where possible | ||
702 | ; Chiefly, reuse occurs if a texture has already been generated with identical data and settings, and that texture contains no dynamic components | ||
703 | ; (e.g. images pulled from an external HTTP address). | ||
704 | ; Reusing previously generated textures results in a much faster update on the viewer but may cause issues if the viewer didn't receive all resolutions of the texture. | ||
705 | ; Currently, it will also increase asset cache use since temporary dynamic textures are no longer deleted. | ||
706 | ; Hence, currently considered experimental. | ||
707 | ; Default is false. | ||
708 | ReuseDynamicTextures = false | ||
709 | |||
710 | ; If true, then textures generated dynamically that have a low data size relative to their pixel size are not reused | ||
711 | ; This is to workaround an apparent LL 3.3.4 and earlier viewer bug where such textures are not redisplayed properly when pulled from the viewer cache. | ||
712 | ; Only set this to true if you are sure that all the viewers using your simulator will not suffer from this problem. | ||
713 | ; This setting only has an affect is ReuseDynamicTextures = true | ||
714 | ; Default is false | ||
715 | ReuseDynamicLowDataTextures = false | ||
716 | |||
717 | |||
696 | [ODEPhysicsSettings] | 718 | [ODEPhysicsSettings] |
697 | ; ## | 719 | ; ## |
698 | ; ## Physics stats settings | 720 | ; ## Physics stats settings |
@@ -931,6 +953,9 @@ | |||
931 | 953 | ||
932 | ; level of detail for physical meshes. 32,16,8 or 4 with 32 being full detail | 954 | ; level of detail for physical meshes. 32,16,8 or 4 with 32 being full detail |
933 | MeshLevelOfDetail = 8 | 955 | MeshLevelOfDetail = 8 |
956 | ; if mesh size is > threshold meters, we need to add more detail because people will notice | ||
957 | MeshLevelOfDetailMegaPrimThreshold = 10 | ||
958 | MeshLevelOfDetailMegaPrim = 16 | ||
934 | ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies | 959 | ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies |
935 | SculptLevelOfDetail = 32 | 960 | SculptLevelOfDetail = 32 |
936 | 961 | ||
diff --git a/bin/Robust.HG.ini.example b/bin/Robust.HG.ini.example index 3eecdd9..fad399d 100644 --- a/bin/Robust.HG.ini.example +++ b/bin/Robust.HG.ini.example | |||
@@ -104,6 +104,12 @@ ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003 | |||
104 | ; Region_Welcome_Area = "DefaultRegion, FallbackRegion" | 104 | ; Region_Welcome_Area = "DefaultRegion, FallbackRegion" |
105 | ; (replace spaces with underscore) | 105 | ; (replace spaces with underscore) |
106 | 106 | ||
107 | ;; Allow Hyperlinks to be created at the console | ||
108 | HypergridLinker = true | ||
109 | |||
110 | Gatekeeper = "http://127.0.0.1:8002" | ||
111 | |||
112 | |||
107 | ; * This is the configuration for the freeswitch server in grid mode | 113 | ; * This is the configuration for the freeswitch server in grid mode |
108 | [FreeswitchService] | 114 | [FreeswitchService] |
109 | LocalServiceModule = "OpenSim.Services.FreeswitchService.dll:FreeswitchService" | 115 | LocalServiceModule = "OpenSim.Services.FreeswitchService.dll:FreeswitchService" |
diff --git a/bin/config-include/FlotsamCache.ini.example b/bin/config-include/FlotsamCache.ini.example index b9c6d84..ad74fc1 100644 --- a/bin/config-include/FlotsamCache.ini.example +++ b/bin/config-include/FlotsamCache.ini.example | |||
@@ -54,10 +54,3 @@ | |||
54 | 54 | ||
55 | ; Warning level for cache directory size | 55 | ; Warning level for cache directory size |
56 | ;CacheWarnAt = 30000 | 56 | ;CacheWarnAt = 30000 |
57 | |||
58 | ; Perform a deep scan of all assets within all regions, looking for all assets | ||
59 | ; present or referenced. Mark all assets found that are already present in the | ||
60 | ; cache, and request all assets that are found that are not already cached (this | ||
61 | ; will cause those assets to be cached) | ||
62 | ; | ||
63 | DeepScanBeforePurge = true | ||
diff --git a/bin/config-include/StandaloneHypergrid.ini b/bin/config-include/StandaloneHypergrid.ini index 75c4788..b0ae351 100644 --- a/bin/config-include/StandaloneHypergrid.ini +++ b/bin/config-include/StandaloneHypergrid.ini | |||
@@ -36,8 +36,6 @@ | |||
36 | SimulationServiceInConnector = true | 36 | SimulationServiceInConnector = true |
37 | MapImageServiceInConnector = true | 37 | MapImageServiceInConnector = true |
38 | 38 | ||
39 | [Profile] | ||
40 | Module = "BasicProfileModule" | ||
41 | 39 | ||
42 | [Messaging] | 40 | [Messaging] |
43 | MessageTransferModule = HGMessageTransferModule | 41 | MessageTransferModule = HGMessageTransferModule |
@@ -97,6 +95,10 @@ | |||
97 | GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService" | 95 | GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService" |
98 | GridService = "OpenSim.Services.GridService.dll:GridService" | 96 | GridService = "OpenSim.Services.GridService.dll:GridService" |
99 | InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService" | 97 | InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService" |
98 | AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService" | ||
99 | |||
100 | ;; This switch creates the minimum set of body parts and avatar entries for a viewer 2 to show a default "Ruth" avatar rather than a cloud. | ||
101 | CreateDefaultAvatarEntries = true | ||
100 | 102 | ||
101 | [GridUserService] | 103 | [GridUserService] |
102 | LocalServiceModule = "OpenSim.Services.UserAccountService.dll:GridUserService" | 104 | LocalServiceModule = "OpenSim.Services.UserAccountService.dll:GridUserService" |
@@ -151,6 +153,7 @@ | |||
151 | ; For the InventoryServiceInConnector | 153 | ; For the InventoryServiceInConnector |
152 | LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGInventoryService" | 154 | LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGInventoryService" |
153 | UserAccountsService = "OpenSim.Services.UserAccountService.dll:UserAccountService" | 155 | UserAccountsService = "OpenSim.Services.UserAccountService.dll:UserAccountService" |
156 | AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService" | ||
154 | 157 | ||
155 | ;; The interface that local users get when they are in other grids | 158 | ;; The interface that local users get when they are in other grids |
156 | ;; This restricts/filters the asset operations from the outside | 159 | ;; This restricts/filters the asset operations from the outside |
diff --git a/bin/config-include/storage/SQLiteStandalone.ini b/bin/config-include/storage/SQLiteStandalone.ini index c1de71a..67d98ff 100644 --- a/bin/config-include/storage/SQLiteStandalone.ini +++ b/bin/config-include/storage/SQLiteStandalone.ini | |||
@@ -7,6 +7,16 @@ | |||
7 | [AssetService] | 7 | [AssetService] |
8 | ConnectionString = "URI=file:Asset.db,version=3" | 8 | ConnectionString = "URI=file:Asset.db,version=3" |
9 | 9 | ||
10 | ; The HGAssetService section controls the connection given to the AssetService in a Hypergrid configuration. | ||
11 | ; This has to be separate from [AssetService] because the Hypergrid facing connector uses [HGAssetService] for its config data instead. | ||
12 | ; However, the internal asset service will still use the [AssetService] section. | ||
13 | ; Therefore, you will almost certainly want the ConnectionString in [HGAssetService] to be the same as in [AssetService] | ||
14 | ; so that they both access the same database. | ||
15 | ; This issue does not apply to normal MySQL/MSSQL configurations, since by default they use the settings in [DatabaseService] and | ||
16 | ; do not have separate connection strings for different services. | ||
17 | [HGAssetService] | ||
18 | ConnectionString = "URI=file:Asset.db,version=3" | ||
19 | |||
10 | [InventoryService] | 20 | [InventoryService] |
11 | ;ConnectionString = "URI=file:inventory.db,version=3" | 21 | ;ConnectionString = "URI=file:inventory.db,version=3" |
12 | ; if you have a legacy inventory store use the connection string below | 22 | ; if you have a legacy inventory store use the connection string below |
diff --git a/bin/lib32/BulletSim.dll b/bin/lib32/BulletSim.dll index 0f2d522..3b35a98 100755 --- a/bin/lib32/BulletSim.dll +++ b/bin/lib32/BulletSim.dll | |||
Binary files differ | |||
diff --git a/bin/lib32/libBulletSim.so b/bin/lib32/libBulletSim.so index 783c9a2..65eba37 100755 --- a/bin/lib32/libBulletSim.so +++ b/bin/lib32/libBulletSim.so | |||
Binary files differ | |||
diff --git a/bin/lib64/BulletSim.dll b/bin/lib64/BulletSim.dll index c2a2bda..f01655b 100755 --- a/bin/lib64/BulletSim.dll +++ b/bin/lib64/BulletSim.dll | |||
Binary files differ | |||
diff --git a/bin/lib64/libBulletSim.so b/bin/lib64/libBulletSim.so index 74d4f98..5302e29 100755 --- a/bin/lib64/libBulletSim.so +++ b/bin/lib64/libBulletSim.so | |||
Binary files differ | |||
diff --git a/prebuild.xml b/prebuild.xml index 36eb27b..4e12fe9 100644 --- a/prebuild.xml +++ b/prebuild.xml | |||
@@ -1881,6 +1881,7 @@ | |||
1881 | <Reference name="System.Core"/> | 1881 | <Reference name="System.Core"/> |
1882 | <Reference name="System.Xml"/> | 1882 | <Reference name="System.Xml"/> |
1883 | <Reference name="Mono.Addins" path="../../../bin/"/> | 1883 | <Reference name="Mono.Addins" path="../../../bin/"/> |
1884 | <Reference name="NDesk.Options" path="../../../bin/"/> | ||
1884 | <Reference name="OpenMetaverseTypes" path="../../../bin/"/> | 1885 | <Reference name="OpenMetaverseTypes" path="../../../bin/"/> |
1885 | <Reference name="OpenMetaverse.StructuredData" path="../../../bin/"/> | 1886 | <Reference name="OpenMetaverse.StructuredData" path="../../../bin/"/> |
1886 | <Reference name="OpenMetaverse" path="../../../bin/"/> | 1887 | <Reference name="OpenMetaverse" path="../../../bin/"/> |
@@ -3091,6 +3092,7 @@ | |||
3091 | <Match path="World/Media/Moap/Tests" pattern="*.cs" recurse="true"/> | 3092 | <Match path="World/Media/Moap/Tests" pattern="*.cs" recurse="true"/> |
3092 | <Match path="World/Serialiser/Tests" pattern="*.cs" recurse="true"/> | 3093 | <Match path="World/Serialiser/Tests" pattern="*.cs" recurse="true"/> |
3093 | <Match path="World/Terrain/Tests" pattern="*.cs" recurse="true"/> | 3094 | <Match path="World/Terrain/Tests" pattern="*.cs" recurse="true"/> |
3095 | <Match path="ServiceConnectorsOut/Asset/Tests" pattern="*.cs" recurse="true"/> | ||
3094 | <Match path="ServiceConnectorsOut/Grid/Tests" pattern="*.cs" recurse="true"/> | 3096 | <Match path="ServiceConnectorsOut/Grid/Tests" pattern="*.cs" recurse="true"/> |
3095 | <Match path="ServiceConnectorsOut/Presence/Tests" pattern="*.cs" recurse="true"/> | 3097 | <Match path="ServiceConnectorsOut/Presence/Tests" pattern="*.cs" recurse="true"/> |
3096 | </Files> | 3098 | </Files> |
@@ -3371,7 +3373,48 @@ | |||
3371 | </Files> | 3373 | </Files> |
3372 | </Project> | 3374 | </Project> |
3373 | 3375 | ||
3374 | <Project frameworkVersion="v3_5" name="OpenSim.Tests.Torture" path="OpenSim/Tests/Torture" type="Library"> | 3376 | <Project frameworkVersion="v3_5" name="OpenSim.Tests.Stress" path="OpenSim/Tests/Stress" type="Library"> |
3377 | <Configuration name="Debug"> | ||
3378 | <Options> | ||
3379 | <OutputPath>../../../bin/</OutputPath> | ||
3380 | </Options> | ||
3381 | </Configuration> | ||
3382 | <Configuration name="Release"> | ||
3383 | <Options> | ||
3384 | <OutputPath>../../../bin/</OutputPath> | ||
3385 | </Options> | ||
3386 | </Configuration> | ||
3387 | |||
3388 | <ReferencePath>../../../bin/</ReferencePath> | ||
3389 | <Reference name="System"/> | ||
3390 | <Reference name="System.Core"/> | ||
3391 | <Reference name="System.Xml"/> | ||
3392 | <Reference name="System.Data"/> | ||
3393 | <Reference name="log4net" path="../../../bin/"/> | ||
3394 | <Reference name="Nini" path="../../../bin/"/> | ||
3395 | <Reference name="nunit.framework" path="../../../bin/"/> | ||
3396 | <Reference name="OpenMetaverse" path="../../../bin/"/> | ||
3397 | <Reference name="OpenMetaverseTypes" path="../../../bin/"/> | ||
3398 | <Reference name="OpenMetaverse.StructuredData" path="../../../bin/"/> | ||
3399 | <Reference name="XMLRPC" path="../../../bin/"/> | ||
3400 | <Reference name="OpenSim.Framework"/> | ||
3401 | <Reference name="OpenSim.Framework.Communications"/> | ||
3402 | <Reference name="OpenSim.Framework.Console"/> | ||
3403 | <Reference name="OpenSim.Framework.Servers.HttpServer"/> | ||
3404 | <Reference name="OpenSim.Region.CoreModules"/> | ||
3405 | <Reference name="OpenSim.Region.Framework"/> | ||
3406 | <Reference name="OpenSim.Region.OptionalModules"/> | ||
3407 | <Reference name="OpenSim.Region.ScriptEngine.Shared"/> | ||
3408 | <Reference name="OpenSim.Region.ScriptEngine.XEngine"/> | ||
3409 | <Reference name="OpenSim.Services.Interfaces"/> | ||
3410 | <Reference name="OpenSim.Services.AvatarService"/> | ||
3411 | <Reference name="OpenSim.Tests.Common"/> | ||
3412 | <Files> | ||
3413 | <Match pattern="*.cs" recurse="false"/> | ||
3414 | </Files> | ||
3415 | </Project> | ||
3416 | |||
3417 | <Project frameworkVersion="v3_5" name="OpenSim.Tests.Performance" path="OpenSim/Tests/Performance" type="Library"> | ||
3375 | <Configuration name="Debug"> | 3418 | <Configuration name="Debug"> |
3376 | <Options> | 3419 | <Options> |
3377 | <OutputPath>../../../bin/</OutputPath> | 3420 | <OutputPath>../../../bin/</OutputPath> |