diff options
-rw-r--r-- | OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | 12 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 38 |
2 files changed, 37 insertions, 13 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index 37aae08..b3e556f 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -986,7 +986,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
986 | // Well, this is it. The agent is over there. | 986 | // Well, this is it. The agent is over there. |
987 | // KillEntity(sp.Scene, sp.LocalId); | 987 | // KillEntity(sp.Scene, sp.LocalId); |
988 | 988 | ||
989 | sp.HasMovedAway(); | 989 | bool nearRegion = sp.KnownRegions.ContainsKey(destinationHandle); |
990 | sp.HasMovedAway(nearRegion); | ||
990 | 991 | ||
991 | // Now let's make it officially a child agent | 992 | // Now let's make it officially a child agent |
992 | sp.MakeChildAgent(); | 993 | sp.MakeChildAgent(); |
@@ -1141,7 +1142,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1141 | 1142 | ||
1142 | m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.CleaningUp); | 1143 | m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.CleaningUp); |
1143 | 1144 | ||
1144 | sp.HasMovedAway(); | 1145 | bool nearRegion = sp.KnownRegions.ContainsKey(destinationHandle); |
1146 | sp.HasMovedAway(nearRegion); | ||
1145 | 1147 | ||
1146 | // Need to signal neighbours whether child agents may need closing irrespective of whether this | 1148 | // Need to signal neighbours whether child agents may need closing irrespective of whether this |
1147 | // one needed closing. We also need to close child agents as quickly as possible to avoid complicated | 1149 | // one needed closing. We also need to close child agents as quickly as possible to avoid complicated |
@@ -1784,9 +1786,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1784 | m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp); | 1786 | m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp); |
1785 | 1787 | ||
1786 | // this may need the attachments | 1788 | // this may need the attachments |
1787 | agent.parcelRegionCross(); | ||
1788 | 1789 | ||
1789 | AgentHasMovedAway(agent, true); | 1790 | agent.HasMovedAway(true); |
1791 | // agent.parcelRegionCross(); | ||
1792 | |||
1793 | // AgentHasMovedAway(agent, true); | ||
1790 | 1794 | ||
1791 | agent.MakeChildAgent(); | 1795 | agent.MakeChildAgent(); |
1792 | 1796 | ||
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 2b1b342..d7656e8 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -5962,18 +5962,38 @@ namespace OpenSim.Region.Framework.Scenes | |||
5962 | } | 5962 | } |
5963 | } | 5963 | } |
5964 | 5964 | ||
5965 | public void HasMovedAway() | 5965 | public void HasMovedAway(bool nearRegion) |
5966 | { | 5966 | { |
5967 | List<ScenePresence> allpresences = m_scene.GetScenePresences(); | 5967 | |
5968 | foreach (ScenePresence p in allpresences) | 5968 | if (nearRegion) |
5969 | { | 5969 | { |
5970 | if (p == this) | 5970 | if (!ParcelHideThisAvatar || GodLevel >= 200) |
5971 | continue; | 5971 | return; |
5972 | SendKillTo(p); | 5972 | |
5973 | if (!p.IsChildAgent) | 5973 | List<ScenePresence> allpresences = m_scene.GetScenePresences(); |
5974 | p.SendKillTo(this); | 5974 | foreach (ScenePresence p in allpresences) |
5975 | } | 5975 | { |
5976 | if (p.IsDeleted || p == this || p.IsChildAgent || p.ControllingClient == null || !p.ControllingClient.IsActive) | ||
5977 | continue; | ||
5976 | 5978 | ||
5979 | if (p.currentParcelUUID == m_currentParcelUUID) | ||
5980 | { | ||
5981 | p.SendKillTo(this); | ||
5982 | } | ||
5983 | } | ||
5984 | } | ||
5985 | else | ||
5986 | { | ||
5987 | List<ScenePresence> allpresences = m_scene.GetScenePresences(); | ||
5988 | foreach (ScenePresence p in allpresences) | ||
5989 | { | ||
5990 | if (p == this) | ||
5991 | continue; | ||
5992 | SendKillTo(p); | ||
5993 | if (!p.IsChildAgent) | ||
5994 | p.SendKillTo(this); | ||
5995 | } | ||
5996 | } | ||
5977 | if (Scene.AttachmentsModule != null) | 5997 | if (Scene.AttachmentsModule != null) |
5978 | Scene.AttachmentsModule.DeleteAttachmentsFromScene(this, true); | 5998 | Scene.AttachmentsModule.DeleteAttachmentsFromScene(this, true); |
5979 | } | 5999 | } |