diff options
4 files changed, 143 insertions, 138 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs index 9c95e78..e434e46 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs | |||
@@ -38,7 +38,6 @@ using OpenSim.Framework; | |||
38 | using OpenSim.Framework.Serialization; | 38 | using OpenSim.Framework.Serialization; |
39 | using OpenSim.Framework.Serialization.External; | 39 | using OpenSim.Framework.Serialization.External; |
40 | using OpenSim.Framework.Communications; | 40 | using OpenSim.Framework.Communications; |
41 | |||
42 | using OpenSim.Framework.Communications.Osp; | 41 | using OpenSim.Framework.Communications.Osp; |
43 | using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver; | 42 | using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver; |
44 | using OpenSim.Region.CoreModules.World.Serialiser; | 43 | using OpenSim.Region.CoreModules.World.Serialiser; |
@@ -541,56 +540,55 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
541 | /// <summary> | 540 | /// <summary> |
542 | /// Test replication of an archive path to the user's inventory. | 541 | /// Test replication of an archive path to the user's inventory. |
543 | /// </summary> | 542 | /// </summary> |
544 | //[Test] | 543 | // [Test] |
545 | //public void TestReplicateArchivePathToUserInventory() | 544 | // public void TestReplicateArchivePathToUserInventory() |
546 | //{ | 545 | // { |
547 | // TestHelper.InMethod(); | 546 | // TestHelper.InMethod(); |
548 | 547 | // //log4net.Config.XmlConfigurator.Configure(); | |
549 | // //log4net.Config.XmlConfigurator.Configure(); | 548 | // |
550 | 549 | // Scene scene = SceneSetupHelpers.SetupScene("inventory"); | |
551 | // Scene scene = SceneSetupHelpers.SetupScene("inventory"); | 550 | // CommunicationsManager commsManager = scene.CommsManager; |
552 | // CommunicationsManager commsManager = scene.CommsManager; | 551 | // CachedUserInfo userInfo; |
553 | // CachedUserInfo userInfo; | 552 | // |
554 | 553 | // lock (this) | |
555 | // lock (this) | 554 | // { |
556 | // { | 555 | // // !!! REFACTORING PROBLEM. This needs to be rewritten |
557 | // // !!! REFACTORING PROBLEM. This needs to be rewritten | 556 | // userInfo = UserProfileTestUtils.CreateUserWithInventory(commsManager, InventoryReceived); |
558 | // userInfo = UserProfileTestUtils.CreateUserWithInventory(commsManager, InventoryReceived); | 557 | // Monitor.Wait(this, 60000); |
559 | // Monitor.Wait(this, 60000); | 558 | // } |
560 | // } | 559 | // |
561 | 560 | // //Console.WriteLine("userInfo.RootFolder 1: {0}", userInfo.RootFolder); | |
562 | // //Console.WriteLine("userInfo.RootFolder 1: {0}", userInfo.RootFolder); | 561 | // |
563 | 562 | // Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>(); | |
564 | // Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>(); | 563 | // List<InventoryNodeBase> nodesLoaded = new List<InventoryNodeBase>(); |
565 | // List<InventoryNodeBase> nodesLoaded = new List<InventoryNodeBase>(); | 564 | // |
566 | 565 | // string folder1Name = "a"; | |
567 | // string folder1Name = "a"; | 566 | // string folder2Name = "b"; |
568 | // string folder2Name = "b"; | 567 | // string itemName = "c.lsl"; |
569 | // string itemName = "c.lsl"; | 568 | // |
570 | 569 | // string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1Name, UUID.Random()); | |
571 | // string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1Name, UUID.Random()); | 570 | // string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random()); |
572 | // string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random()); | 571 | // string itemArchiveName = InventoryArchiveWriteRequest.CreateArchiveItemName(itemName, UUID.Random()); |
573 | // string itemArchiveName = InventoryArchiveWriteRequest.CreateArchiveItemName(itemName, UUID.Random()); | 572 | // |
574 | 573 | // string itemArchivePath | |
575 | // string itemArchivePath | 574 | // = string.Format( |
576 | // = string.Format( | 575 | // "{0}{1}{2}{3}", |
577 | // "{0}{1}{2}{3}", | 576 | // ArchiveConstants.INVENTORY_PATH, folder1ArchiveName, folder2ArchiveName, itemArchiveName); |
578 | // ArchiveConstants.INVENTORY_PATH, folder1ArchiveName, folder2ArchiveName, itemArchiveName); | 577 | // |
579 | 578 | // //Console.WriteLine("userInfo.RootFolder 2: {0}", userInfo.RootFolder); | |
580 | // //Console.WriteLine("userInfo.RootFolder 2: {0}", userInfo.RootFolder); | 579 | // |
581 | 580 | // new InventoryArchiveReadRequest(scene, userInfo, null, (Stream)null) | |
582 | // new InventoryArchiveReadRequest(scene, userInfo, null, (Stream)null) | 581 | // .ReplicateArchivePathToUserInventory( |
583 | // .ReplicateArchivePathToUserInventory( | 582 | // itemArchivePath, false, scene.InventoryService.GetRootFolder(userInfo.UserProfile.ID), |
584 | // itemArchivePath, false, scene.InventoryService.GetRootFolder(userInfo.UserProfile.ID), | 583 | // foldersCreated, nodesLoaded); |
585 | // foldersCreated, nodesLoaded); | 584 | // |
586 | 585 | // //Console.WriteLine("userInfo.RootFolder 3: {0}", userInfo.RootFolder); | |
587 | // //Console.WriteLine("userInfo.RootFolder 3: {0}", userInfo.RootFolder); | 586 | // //InventoryFolderImpl folder1 = userInfo.RootFolder.FindFolderByPath("a"); |
588 | // //InventoryFolderImpl folder1 = userInfo.RootFolder.FindFolderByPath("a"); | 587 | // InventoryFolderBase folder1 |
589 | // InventoryFolderBase folder1 | 588 | // = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userInfo.UserProfile.ID, "a"); |
590 | // = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userInfo.UserProfile.ID, "a"); | 589 | // Assert.That(folder1, Is.Not.Null, "Could not find folder a"); |
591 | // Assert.That(folder1, Is.Not.Null, "Could not find folder a"); | 590 | // InventoryFolderBase folder2 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, "b"); |
592 | // InventoryFolderBase folder2 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, "b"); | 591 | // Assert.That(folder2, Is.Not.Null, "Could not find folder b"); |
593 | // Assert.That(folder2, Is.Not.Null, "Could not find folder b"); | 592 | // } |
594 | //} | ||
595 | } | 593 | } |
596 | } | 594 | } |
diff --git a/OpenSim/Server/ServerMain.cs b/OpenSim/Server/ServerMain.cs index d3e65a4..9503c4c 100644 --- a/OpenSim/Server/ServerMain.cs +++ b/OpenSim/Server/ServerMain.cs | |||
@@ -61,7 +61,7 @@ namespace OpenSim.Server | |||
61 | string connList = serverConfig.GetString("ServiceConnectors", String.Empty); | 61 | string connList = serverConfig.GetString("ServiceConnectors", String.Empty); |
62 | string[] conns = connList.Split(new char[] {',', ' '}); | 62 | string[] conns = connList.Split(new char[] {',', ' '}); |
63 | 63 | ||
64 | int i = 0; | 64 | // int i = 0; |
65 | foreach (string c in conns) | 65 | foreach (string c in conns) |
66 | { | 66 | { |
67 | if (c == String.Empty) | 67 | if (c == String.Empty) |
diff --git a/OpenSim/Services/UserAccountService/UserAccountService.cs b/OpenSim/Services/UserAccountService/UserAccountService.cs index 6923293..3f1744d 100644 --- a/OpenSim/Services/UserAccountService/UserAccountService.cs +++ b/OpenSim/Services/UserAccountService/UserAccountService.cs | |||
@@ -277,8 +277,9 @@ namespace OpenSim.Services.UserAccountService | |||
277 | #endregion | 277 | #endregion |
278 | 278 | ||
279 | #region Console commands | 279 | #region Console commands |
280 | |||
280 | /// <summary> | 281 | /// <summary> |
281 | /// Create a new user | 282 | /// Handle the create user command from the console. |
282 | /// </summary> | 283 | /// </summary> |
283 | /// <param name="cmdparams">string array with parameters: firstname, lastname, password, locationX, locationY, email</param> | 284 | /// <param name="cmdparams">string array with parameters: firstname, lastname, password, locationX, locationY, email</param> |
284 | protected void HandleCreateUser(string module, string[] cmdparams) | 285 | protected void HandleCreateUser(string module, string[] cmdparams) |
@@ -304,6 +305,18 @@ namespace OpenSim.Services.UserAccountService | |||
304 | email = MainConsole.Instance.CmdPrompt("Email", ""); | 305 | email = MainConsole.Instance.CmdPrompt("Email", ""); |
305 | else email = cmdparams[5]; | 306 | else email = cmdparams[5]; |
306 | 307 | ||
308 | CreateUser(firstName, lastName, password, email); | ||
309 | } | ||
310 | |||
311 | /// <summary> | ||
312 | /// Create a user | ||
313 | /// </summary> | ||
314 | /// <param name="firstName"></param> | ||
315 | /// <param name="lastName"></param> | ||
316 | /// <param name="password"></param> | ||
317 | /// <param name="email"></param> | ||
318 | public void CreateUser(string firstName, string lastName, string password, string email) | ||
319 | { | ||
307 | UserAccount account = GetUserAccount(UUID.Zero, firstName, lastName); | 320 | UserAccount account = GetUserAccount(UUID.Zero, firstName, lastName); |
308 | if (null == account) | 321 | if (null == account) |
309 | { | 322 | { |
@@ -338,7 +351,6 @@ namespace OpenSim.Services.UserAccountService | |||
338 | else | 351 | else |
339 | m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to set home for account {0} {1}.", | 352 | m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to set home for account {0} {1}.", |
340 | firstName, lastName); | 353 | firstName, lastName); |
341 | |||
342 | } | 354 | } |
343 | else | 355 | else |
344 | m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to retrieve home region for account {0} {1}.", | 356 | m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to retrieve home region for account {0} {1}.", |
@@ -350,7 +362,6 @@ namespace OpenSim.Services.UserAccountService | |||
350 | m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to create inventory for account {0} {1}.", | 362 | m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to create inventory for account {0} {1}.", |
351 | firstName, lastName); | 363 | firstName, lastName); |
352 | 364 | ||
353 | |||
354 | m_log.InfoFormat("[USER ACCOUNT SERVICE]: Account {0} {1} created successfully", firstName, lastName); | 365 | m_log.InfoFormat("[USER ACCOUNT SERVICE]: Account {0} {1} created successfully", firstName, lastName); |
355 | } | 366 | } |
356 | } | 367 | } |
@@ -358,7 +369,6 @@ namespace OpenSim.Services.UserAccountService | |||
358 | { | 369 | { |
359 | m_log.ErrorFormat("[USER ACCOUNT SERVICE]: A user with the name {0} {1} already exists!", firstName, lastName); | 370 | m_log.ErrorFormat("[USER ACCOUNT SERVICE]: A user with the name {0} {1} already exists!", firstName, lastName); |
360 | } | 371 | } |
361 | |||
362 | } | 372 | } |
363 | 373 | ||
364 | protected void HandleResetUserPassword(string module, string[] cmdparams) | 374 | protected void HandleResetUserPassword(string module, string[] cmdparams) |
diff --git a/OpenSim/Tests/Common/Setup/UserProfileTestUtils.cs b/OpenSim/Tests/Common/Setup/UserProfileTestUtils.cs index cd61fa6..2b14d97 100644 --- a/OpenSim/Tests/Common/Setup/UserProfileTestUtils.cs +++ b/OpenSim/Tests/Common/Setup/UserProfileTestUtils.cs | |||
@@ -36,85 +36,82 @@ namespace OpenSim.Tests.Common.Setup | |||
36 | /// </summary> | 36 | /// </summary> |
37 | public static class UserProfileTestUtils | 37 | public static class UserProfileTestUtils |
38 | { | 38 | { |
39 | // REFACTORING PROBLEM | 39 | // /// <summary> |
40 | // This needs to be rewritten | 40 | // /// Create a test user with a standard inventory |
41 | 41 | // /// </summary> | |
42 | ///// <summary> | 42 | // /// <param name="commsManager"></param> |
43 | ///// Create a test user with a standard inventory | 43 | // /// <param name="callback"> |
44 | ///// </summary> | 44 | // /// Callback to invoke when inventory has been loaded. This is required because |
45 | ///// <param name="commsManager"></param> | 45 | // /// loading may be asynchronous, even on standalone |
46 | ///// <param name="callback"> | 46 | // /// </param> |
47 | ///// Callback to invoke when inventory has been loaded. This is required because | 47 | // /// <returns></returns> |
48 | ///// loading may be asynchronous, even on standalone | 48 | // public static CachedUserInfo CreateUserWithInventory( |
49 | ///// </param> | 49 | // CommunicationsManager commsManager, OnInventoryReceivedDelegate callback) |
50 | ///// <returns></returns> | 50 | // { |
51 | //public static CachedUserInfo CreateUserWithInventory( | 51 | // UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000099"); |
52 | // CommunicationsManager commsManager, OnInventoryReceivedDelegate callback) | 52 | // return CreateUserWithInventory(commsManager, userId, callback); |
53 | //{ | 53 | // } |
54 | // UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000099"); | 54 | // |
55 | // return CreateUserWithInventory(commsManager, userId, callback); | 55 | // /// <summary> |
56 | //} | 56 | // /// Create a test user with a standard inventory |
57 | 57 | // /// </summary> | |
58 | ///// <summary> | 58 | // /// <param name="commsManager"></param> |
59 | ///// Create a test user with a standard inventory | 59 | // /// <param name="userId">User ID</param> |
60 | ///// </summary> | 60 | // /// <param name="callback"> |
61 | ///// <param name="commsManager"></param> | 61 | // /// Callback to invoke when inventory has been loaded. This is required because |
62 | ///// <param name="userId">User ID</param> | 62 | // /// loading may be asynchronous, even on standalone |
63 | ///// <param name="callback"> | 63 | // /// </param> |
64 | ///// Callback to invoke when inventory has been loaded. This is required because | 64 | // /// <returns></returns> |
65 | ///// loading may be asynchronous, even on standalone | 65 | // public static CachedUserInfo CreateUserWithInventory( |
66 | ///// </param> | 66 | // CommunicationsManager commsManager, UUID userId, OnInventoryReceivedDelegate callback) |
67 | ///// <returns></returns> | 67 | // { |
68 | //public static CachedUserInfo CreateUserWithInventory( | 68 | // return CreateUserWithInventory(commsManager, "Bill", "Bailey", userId, callback); |
69 | // CommunicationsManager commsManager, UUID userId, OnInventoryReceivedDelegate callback) | 69 | // } |
70 | //{ | 70 | // |
71 | // return CreateUserWithInventory(commsManager, "Bill", "Bailey", userId, callback); | 71 | // /// <summary> |
72 | //} | 72 | // /// Create a test user with a standard inventory |
73 | 73 | // /// </summary> | |
74 | ///// <summary> | 74 | // /// <param name="commsManager"></param> |
75 | ///// Create a test user with a standard inventory | 75 | // /// <param name="firstName">First name of user</param> |
76 | ///// </summary> | 76 | // /// <param name="lastName">Last name of user</param> |
77 | ///// <param name="commsManager"></param> | 77 | // /// <param name="userId">User ID</param> |
78 | ///// <param name="firstName">First name of user</param> | 78 | // /// <param name="callback"> |
79 | ///// <param name="lastName">Last name of user</param> | 79 | // /// Callback to invoke when inventory has been loaded. This is required because |
80 | ///// <param name="userId">User ID</param> | 80 | // /// loading may be asynchronous, even on standalone |
81 | ///// <param name="callback"> | 81 | // /// </param> |
82 | ///// Callback to invoke when inventory has been loaded. This is required because | 82 | // /// <returns></returns> |
83 | ///// loading may be asynchronous, even on standalone | 83 | // public static CachedUserInfo CreateUserWithInventory( |
84 | ///// </param> | 84 | // CommunicationsManager commsManager, string firstName, string lastName, |
85 | ///// <returns></returns> | 85 | // UUID userId, OnInventoryReceivedDelegate callback) |
86 | //public static CachedUserInfo CreateUserWithInventory( | 86 | // { |
87 | // CommunicationsManager commsManager, string firstName, string lastName, | 87 | // return CreateUserWithInventory(commsManager, firstName, lastName, "troll", userId, callback); |
88 | // UUID userId, OnInventoryReceivedDelegate callback) | 88 | // } |
89 | //{ | 89 | // |
90 | // return CreateUserWithInventory(commsManager, firstName, lastName, "troll", userId, callback); | 90 | // /// <summary> |
91 | //} | 91 | // /// Create a test user with a standard inventory |
92 | 92 | // /// </summary> | |
93 | ///// <summary> | 93 | // /// <param name="commsManager"></param> |
94 | ///// Create a test user with a standard inventory | 94 | // /// <param name="firstName">First name of user</param> |
95 | ///// </summary> | 95 | // /// <param name="lastName">Last name of user</param> |
96 | ///// <param name="commsManager"></param> | 96 | // /// <param name="password">Password</param> |
97 | ///// <param name="firstName">First name of user</param> | 97 | // /// <param name="userId">User ID</param> |
98 | ///// <param name="lastName">Last name of user</param> | 98 | // /// <param name="callback"> |
99 | ///// <param name="password">Password</param> | 99 | // /// Callback to invoke when inventory has been loaded. This is required because |
100 | ///// <param name="userId">User ID</param> | 100 | // /// loading may be asynchronous, even on standalone |
101 | ///// <param name="callback"> | 101 | // /// </param> |
102 | ///// Callback to invoke when inventory has been loaded. This is required because | 102 | // /// <returns></returns> |
103 | ///// loading may be asynchronous, even on standalone | 103 | // public static CachedUserInfo CreateUserWithInventory( |
104 | ///// </param> | 104 | // CommunicationsManager commsManager, string firstName, string lastName, string password, |
105 | ///// <returns></returns> | 105 | // UUID userId, OnInventoryReceivedDelegate callback) |
106 | //public static CachedUserInfo CreateUserWithInventory( | 106 | // { |
107 | // CommunicationsManager commsManager, string firstName, string lastName, string password, | 107 | // LocalUserServices lus = (LocalUserServices)commsManager.UserService; |
108 | // UUID userId, OnInventoryReceivedDelegate callback) | 108 | // lus.AddUser(firstName, lastName, password, "bill@bailey.com", 1000, 1000, userId); |
109 | //{ | 109 | // |
110 | // LocalUserServices lus = (LocalUserServices)commsManager.UserService; | 110 | // CachedUserInfo userInfo = commsManager.UserProfileCacheService.GetUserDetails(userId); |
111 | // lus.AddUser(firstName, lastName, password, "bill@bailey.com", 1000, 1000, userId); | 111 | // userInfo.OnInventoryReceived += callback; |
112 | 112 | // userInfo.FetchInventory(); | |
113 | // CachedUserInfo userInfo = commsManager.UserProfileCacheService.GetUserDetails(userId); | 113 | // |
114 | // userInfo.OnInventoryReceived += callback; | 114 | // return userInfo; |
115 | // userInfo.FetchInventory(); | 115 | // } |
116 | |||
117 | // return userInfo; | ||
118 | //} | ||
119 | } | 116 | } |
120 | } | 117 | } \ No newline at end of file |