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-rw-r--r--OpenSim/Framework/InventoryItemBase.cs6
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs4
2 files changed, 9 insertions, 1 deletions
diff --git a/OpenSim/Framework/InventoryItemBase.cs b/OpenSim/Framework/InventoryItemBase.cs
index b5bf92f..7150c82 100644
--- a/OpenSim/Framework/InventoryItemBase.cs
+++ b/OpenSim/Framework/InventoryItemBase.cs
@@ -364,6 +364,12 @@ namespace OpenSim.Framework
364 ID = id; 364 ID = id;
365 } 365 }
366 366
367 public InventoryItemBase(UUID id, UUID owner)
368 {
369 ID = id;
370 Owner = owner;
371 }
372
367 public object Clone() 373 public object Clone()
368 { 374 {
369 return MemberwiseClone(); 375 return MemberwiseClone();
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index f5e9be1..46777e1 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -2309,7 +2309,9 @@ namespace OpenSim.Region.Framework.Scenes
2309 ScenePresence presence; 2309 ScenePresence presence;
2310 if (TryGetAvatar(remoteClient.AgentId, out presence)) 2310 if (TryGetAvatar(remoteClient.AgentId, out presence))
2311 { 2311 {
2312 presence.Appearance.SetAttachment((int)AttachmentPt, itemID, att.UUID); 2312 InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID, remoteClient.AgentId));
2313
2314 presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/);
2313 IAvatarFactory ava = RequestModuleInterface<IAvatarFactory>(); 2315 IAvatarFactory ava = RequestModuleInterface<IAvatarFactory>();
2314 if (ava != null) 2316 if (ava != null)
2315 { 2317 {