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-rw-r--r--OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs4
2 files changed, 7 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
index c5a1828..bb63bcd 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
@@ -211,8 +211,10 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
211 // Process the visual params, this may change height as well 211 // Process the visual params, this may change height as well
212 if (visualParams != null) 212 if (visualParams != null)
213 { 213 {
214 float oldHeight = sp.Appearance.AvatarHeight;
214 changed = sp.Appearance.SetVisualParams(visualParams); 215 changed = sp.Appearance.SetVisualParams(visualParams);
215 if (sp.Appearance.AvatarHeight > 0) 216
217 if (sp.Appearance.AvatarHeight != oldHeight && sp.Appearance.AvatarHeight > 0)
216 sp.SetHeight(sp.Appearance.AvatarHeight); 218 sp.SetHeight(sp.Appearance.AvatarHeight);
217 } 219 }
218 220
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 0fc85b9..9358a4a 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -3308,6 +3308,10 @@ namespace OpenSim.Region.Framework.Scenes
3308 /// </summary> 3308 /// </summary>
3309 public void AddToPhysicalScene(bool isFlying) 3309 public void AddToPhysicalScene(bool isFlying)
3310 { 3310 {
3311// m_log.DebugFormat(
3312// "[SCENE PRESENCE]: Adding physics actor for {0}, ifFlying = {1} in {2}",
3313// Name, isFlying, Scene.RegionInfo.RegionName);
3314
3311 if (m_appearance.AvatarHeight == 0) 3315 if (m_appearance.AvatarHeight == 0)
3312 m_appearance.SetHeight(); 3316 m_appearance.SetHeight();
3313 3317