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-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs14
-rw-r--r--OpenSim/Region/Physics/OdePlugin/OdeScene.cs285
2 files changed, 147 insertions, 152 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs b/OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs
index 8d7d3b3..fa2ed3e 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs
@@ -172,8 +172,13 @@ namespace OpenSim.Region.Physics.OdePlugin
172 /// <param name="req"></param> 172 /// <param name="req"></param>
173 private void RayCast(ODERayCastRequest req) 173 private void RayCast(ODERayCastRequest req)
174 { 174 {
175 // limit ray lenght or collisions will take all avaiable stack space
176 float len = req.length;
177 if (len > 250f)
178 len = 250f;
179
175 // Create the ray 180 // Create the ray
176 IntPtr ray = d.CreateRay(m_scene.space, req.length); 181 IntPtr ray = d.CreateRay(m_scene.space, len);
177 d.GeomRaySet(ray, req.Origin.X, req.Origin.Y, req.Origin.Z, req.Normal.X, req.Normal.Y, req.Normal.Z); 182 d.GeomRaySet(ray, req.Origin.X, req.Origin.Y, req.Origin.Z, req.Normal.X, req.Normal.Y, req.Normal.Z);
178 183
179 // Collide test 184 // Collide test
@@ -218,8 +223,13 @@ namespace OpenSim.Region.Physics.OdePlugin
218 /// <param name="req"></param> 223 /// <param name="req"></param>
219 private void RayCast(ODERayRequest req) 224 private void RayCast(ODERayRequest req)
220 { 225 {
226 // limit ray lenght or collisions will take all avaiable stack space
227 float len = req.length;
228 if (len > 250f)
229 len = 250f;
230
221 // Create the ray 231 // Create the ray
222 IntPtr ray = d.CreateRay(m_scene.space, req.length); 232 IntPtr ray = d.CreateRay(m_scene.space, len);
223 d.GeomRaySet(ray, req.Origin.X, req.Origin.Y, req.Origin.Z, req.Normal.X, req.Normal.Y, req.Normal.Z); 233 d.GeomRaySet(ray, req.Origin.X, req.Origin.Y, req.Origin.Z, req.Normal.X, req.Normal.Y, req.Normal.Z);
224 234
225 // Collide test 235 // Collide test
diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
index 1b7d2bf..820e649 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
@@ -25,6 +25,14 @@
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28// Ubit changes for varsize regions
29// using a large Heightfield geometry for terrain
30// ODE ode should handle it fine
31// EXCEPT raycasts, those need to have limited range
32// (even in normal regions)
33// or aplication stack will just blowup
34
35
28//#define USE_DRAWSTUFF 36//#define USE_DRAWSTUFF
29//#define SPAM 37//#define SPAM
30 38
@@ -263,8 +271,10 @@ namespace OpenSim.Region.Physics.OdePlugin
263 271
264 private Random fluidRandomizer = new Random(Environment.TickCount); 272 private Random fluidRandomizer = new Random(Environment.TickCount);
265 273
266 private const uint m_regionWidth = Constants.RegionSize; 274 public bool m_suportCombine = true;
267 private const uint m_regionHeight = Constants.RegionSize; 275
276 private uint m_regionWidth = Constants.RegionSize;
277 private uint m_regionHeight = Constants.RegionSize;
268 278
269 private float ODE_STEPSIZE = 0.0178f; 279 private float ODE_STEPSIZE = 0.0178f;
270 private float metersInSpace = 29.9f; 280 private float metersInSpace = 29.9f;
@@ -290,7 +300,7 @@ namespace OpenSim.Region.Physics.OdePlugin
290 300
291 private readonly IntPtr contactgroup; 301 private readonly IntPtr contactgroup;
292 302
293 internal IntPtr WaterGeom; 303// internal IntPtr WaterGeom;
294 304
295 private float nmTerrainContactFriction = 255.0f; 305 private float nmTerrainContactFriction = 255.0f;
296 private float nmTerrainContactBounce = 0.1f; 306 private float nmTerrainContactBounce = 0.1f;
@@ -507,17 +517,17 @@ namespace OpenSim.Region.Physics.OdePlugin
507 public d.Vector3 xyz = new d.Vector3(128.1640f, 128.3079f, 25.7600f); 517 public d.Vector3 xyz = new d.Vector3(128.1640f, 128.3079f, 25.7600f);
508 public d.Vector3 hpr = new d.Vector3(125.5000f, -17.0000f, 0.0000f); 518 public d.Vector3 hpr = new d.Vector3(125.5000f, -17.0000f, 0.0000f);
509 519
510 // TODO: unused: private uint heightmapWidth = m_regionWidth + 1;
511 // TODO: unused: private uint heightmapHeight = m_regionHeight + 1;
512 // TODO: unused: private uint heightmapWidthSamples;
513 // TODO: unused: private uint heightmapHeightSamples;
514
515 private volatile int m_global_contactcount = 0; 520 private volatile int m_global_contactcount = 0;
516 521
517 private Vector3 m_worldOffset = Vector3.Zero; 522 private Vector3 m_worldOffset = Vector3.Zero;
518 public Vector2 WorldExtents = new Vector2((int)Constants.RegionSize, (int)Constants.RegionSize); 523 public Vector2 WorldExtents = new Vector2((int)Constants.RegionSize, (int)Constants.RegionSize);
519 private PhysicsScene m_parentScene = null; 524 private PhysicsScene m_parentScene = null;
520 525
526 float spacesPerMeterX;
527 float spacesPerMeterY;
528 int spaceGridMaxX;
529 int spaceGridMaxY;
530
521 private ODERayCastRequestManager m_rayCastManager; 531 private ODERayCastRequestManager m_rayCastManager;
522 532
523 /// <summary> 533 /// <summary>
@@ -551,7 +561,7 @@ namespace OpenSim.Region.Physics.OdePlugin
551 viewthread.Start(); 561 viewthread.Start();
552 #endif 562 #endif
553 563
554 _watermap = new float[258 * 258]; 564 // _watermap = new float[258 * 258];
555 565
556 // Zero out the prim spaces array (we split our space into smaller spaces so 566 // Zero out the prim spaces array (we split our space into smaller spaces so
557 // we can hit test less. 567 // we can hit test less.
@@ -572,6 +582,16 @@ namespace OpenSim.Region.Physics.OdePlugin
572 } 582 }
573#endif 583#endif
574 584
585 public override void Initialise(IMesher meshmerizer, IConfigSource config, Vector3 regionExtent)
586 {
587 WorldExtents.X = regionExtent.X;
588 m_regionWidth = (uint)regionExtent.X;
589 WorldExtents.Y = regionExtent.Y;
590 m_regionHeight = (uint)regionExtent.Y;
591 m_suportCombine = false;
592 Initialise(meshmerizer, config);
593 }
594
575 // Initialize the mesh plugin 595 // Initialize the mesh plugin
576 public override void Initialise(IMesher meshmerizer, IConfigSource config) 596 public override void Initialise(IMesher meshmerizer, IConfigSource config)
577 { 597 {
@@ -699,7 +719,31 @@ namespace OpenSim.Region.Physics.OdePlugin
699 719
700 contacts = new d.ContactGeom[contactsPerCollision]; 720 contacts = new d.ContactGeom[contactsPerCollision];
701 721
702 staticPrimspace = new IntPtr[(int)(300 / metersInSpace), (int)(300 / metersInSpace)]; 722 spacesPerMeterX = 1.0f / metersInSpace;
723 spacesPerMeterY = 1.0f / metersInSpace;
724
725 spaceGridMaxX = (int)(WorldExtents.X * spacesPerMeterX);
726 spaceGridMaxY = (int)(WorldExtents.Y * spacesPerMeterY);
727
728 // ubit: limit number of spaces
729 if (spaceGridMaxX > 40)
730 {
731 spaceGridMaxX = 40;
732 spacesPerMeterX = WorldExtents.X / spaceGridMaxX;
733 }
734 if (spaceGridMaxY > 40)
735 {
736 spaceGridMaxY = 40;
737 spacesPerMeterY = WorldExtents.X / spaceGridMaxY;
738 }
739
740 staticPrimspace = new IntPtr[spaceGridMaxX, spaceGridMaxY];
741
742 // make this index limits
743 spaceGridMaxX--;
744 spaceGridMaxY--;
745
746
703 747
704 // Centeral contact friction and bounce 748 // Centeral contact friction and bounce
705 // ckrinke 11/10/08 Enabling soft_erp but not soft_cfm until I figure out why 749 // ckrinke 11/10/08 Enabling soft_erp but not soft_cfm until I figure out why
@@ -1883,6 +1927,8 @@ namespace OpenSim.Region.Physics.OdePlugin
1883 1927
1884 public override void Combine(PhysicsScene pScene, Vector3 offset, Vector3 extents) 1928 public override void Combine(PhysicsScene pScene, Vector3 offset, Vector3 extents)
1885 { 1929 {
1930 if (!m_suportCombine)
1931 return;
1886 m_worldOffset = offset; 1932 m_worldOffset = offset;
1887 WorldExtents = new Vector2(extents.X, extents.Y); 1933 WorldExtents = new Vector2(extents.X, extents.Y);
1888 m_parentScene = pScene; 1934 m_parentScene = pScene;
@@ -1891,12 +1937,17 @@ namespace OpenSim.Region.Physics.OdePlugin
1891 // Recovered for use by fly height. Kitto Flora 1937 // Recovered for use by fly height. Kitto Flora
1892 internal float GetTerrainHeightAtXY(float x, float y) 1938 internal float GetTerrainHeightAtXY(float x, float y)
1893 { 1939 {
1894 int offsetX = ((int)(x / (int)Constants.RegionSize)) * (int)Constants.RegionSize;
1895 int offsetY = ((int)(y / (int)Constants.RegionSize)) * (int)Constants.RegionSize;
1896
1897 IntPtr heightFieldGeom = IntPtr.Zero; 1940 IntPtr heightFieldGeom = IntPtr.Zero;
1941 int offsetX = 0;
1942 int offsetY = 0;
1898 1943
1899 if (RegionTerrain.TryGetValue(new Vector3(offsetX,offsetY,0), out heightFieldGeom)) 1944 if (m_suportCombine)
1945 {
1946 offsetX = ((int)(x / (int)Constants.RegionSize)) * (int)Constants.RegionSize;
1947 offsetY = ((int)(y / (int)Constants.RegionSize)) * (int)Constants.RegionSize;
1948 }
1949
1950 if(RegionTerrain.TryGetValue(new Vector3(offsetX,offsetY,0), out heightFieldGeom))
1900 { 1951 {
1901 if (heightFieldGeom != IntPtr.Zero) 1952 if (heightFieldGeom != IntPtr.Zero)
1902 { 1953 {
@@ -1910,8 +1961,8 @@ namespace OpenSim.Region.Physics.OdePlugin
1910 (int)x < 0.001f || (int)y < 0.001f) 1961 (int)x < 0.001f || (int)y < 0.001f)
1911 return 0; 1962 return 0;
1912 1963
1913 x = x - offsetX; 1964 x = x - offsetX + 1f;
1914 y = y - offsetY; 1965 y = y - offsetY + 1f;
1915 1966
1916 index = (int)((int)x * ((int)Constants.RegionSize + 2) + (int)y); 1967 index = (int)((int)x * ((int)Constants.RegionSize + 2) + (int)y);
1917 1968
@@ -2763,16 +2814,16 @@ namespace OpenSim.Region.Physics.OdePlugin
2763 { 2814 {
2764 int[] returnint = new int[2]; 2815 int[] returnint = new int[2];
2765 2816
2766 returnint[0] = (int) (pos.X/metersInSpace); 2817 returnint[0] = (int) (pos.X * spacesPerMeterX);
2767 2818
2768 if (returnint[0] > ((int) (259f/metersInSpace))) 2819 if (returnint[0] > spaceGridMaxX)
2769 returnint[0] = ((int) (259f/metersInSpace)); 2820 returnint[0] = spaceGridMaxX;
2770 if (returnint[0] < 0) 2821 if (returnint[0] < 0)
2771 returnint[0] = 0; 2822 returnint[0] = 0;
2772 2823
2773 returnint[1] = (int) (pos.Y/metersInSpace); 2824 returnint[1] = (int)(pos.Y * spacesPerMeterY);
2774 if (returnint[1] > ((int) (259f/metersInSpace))) 2825 if (returnint[1] > spaceGridMaxY)
2775 returnint[1] = ((int) (259f/metersInSpace)); 2826 returnint[1] = spaceGridMaxY;
2776 if (returnint[1] < 0) 2827 if (returnint[1] < 0)
2777 returnint[1] = 0; 2828 returnint[1] = 0;
2778 2829
@@ -3526,6 +3577,7 @@ namespace OpenSim.Region.Physics.OdePlugin
3526 get { return false; } 3577 get { return false; }
3527 } 3578 }
3528 3579
3580/* godd try.. but not a fix
3529 #region ODE Specific Terrain Fixes 3581 #region ODE Specific Terrain Fixes
3530 private float[] ResizeTerrain512NearestNeighbour(float[] heightMap) 3582 private float[] ResizeTerrain512NearestNeighbour(float[] heightMap)
3531 { 3583 {
@@ -3792,7 +3844,7 @@ namespace OpenSim.Region.Physics.OdePlugin
3792 } 3844 }
3793 3845
3794 #endregion 3846 #endregion
3795 3847*/
3796 public override void SetTerrain(float[] heightMap) 3848 public override void SetTerrain(float[] heightMap)
3797 { 3849 {
3798 if (m_worldOffset != Vector3.Zero && m_parentScene != null) 3850 if (m_worldOffset != Vector3.Zero && m_parentScene != null)
@@ -3813,71 +3865,63 @@ namespace OpenSim.Region.Physics.OdePlugin
3813 int startTime = Util.EnvironmentTickCount(); 3865 int startTime = Util.EnvironmentTickCount();
3814 m_log.DebugFormat("[ODE SCENE]: Setting terrain for {0} with offset {1}", Name, pOffset); 3866 m_log.DebugFormat("[ODE SCENE]: Setting terrain for {0} with offset {1}", Name, pOffset);
3815 3867
3816 // this._heightmap[i] = (double)heightMap[i]; 3868
3817 // dbm (danx0r) -- creating a buffer zone of one extra sample all around
3818 //_origheightmap = heightMap;
3819
3820 float[] _heightmap; 3869 float[] _heightmap;
3821 3870
3822 // zero out a heightmap array float array (single dimension [flattened])) 3871 // ok im lasy this are just a aliases
3823 //if ((int)Constants.RegionSize == 256) 3872 uint regionsizeX = m_regionWidth;
3824 // _heightmap = new float[514 * 514]; 3873 uint regionsizeY = m_regionHeight;
3825 //else
3826
3827 _heightmap = new float[(((int)Constants.RegionSize + 2) * ((int)Constants.RegionSize + 2))];
3828
3829 uint heightmapWidth = Constants.RegionSize + 1;
3830 uint heightmapHeight = Constants.RegionSize + 1;
3831
3832 uint heightmapWidthSamples;
3833 3874
3834 uint heightmapHeightSamples; 3875 // map is rotated
3876 uint heightmapWidth = regionsizeY + 2;
3877 uint heightmapHeight = regionsizeX + 2;
3835 3878
3836 //if (((int)Constants.RegionSize) == 256) 3879 uint heightmapWidthSamples = heightmapWidth + 1;
3837 //{ 3880 uint heightmapHeightSamples = heightmapHeight + 1;
3838 // heightmapWidthSamples = 2 * (uint)Constants.RegionSize + 2;
3839 // heightmapHeightSamples = 2 * (uint)Constants.RegionSize + 2;
3840 // heightmapWidth++;
3841 // heightmapHeight++;
3842 //}
3843 //else
3844 //{
3845 3881
3846 heightmapWidthSamples = (uint)Constants.RegionSize + 1; 3882 _heightmap = new float[heightmapWidthSamples * heightmapHeightSamples];
3847 heightmapHeightSamples = (uint)Constants.RegionSize + 1;
3848 //}
3849 3883
3850 const float scale = 1.0f; 3884 const float scale = 1.0f;
3851 const float offset = 0.0f; 3885 const float offset = 0.0f;
3852 const float thickness = 0.2f; 3886 const float thickness = 10f;
3853 const int wrap = 0; 3887 const int wrap = 0;
3854 3888
3855 int regionsize = (int) Constants.RegionSize + 2;
3856 //Double resolution
3857 //if (((int)Constants.RegionSize) == 256)
3858 // heightMap = ResizeTerrain512Interpolation(heightMap);
3859 3889
3890 float hfmin = float.MaxValue;
3891 float hfmax = float.MinValue;
3892 float val;
3893 uint xx;
3894 uint yy;
3860 3895
3861 // if (((int)Constants.RegionSize) == 256 && (int)Constants.RegionSize == 256) 3896 uint maxXX = regionsizeX - 1;
3862 // regionsize = 512; 3897 uint maxYY = regionsizeY - 1;
3863 3898
3864 float hfmin = 2000; 3899 // flipping map adding one margin all around so things don't fall in edges
3865 float hfmax = -2000; 3900
3866 3901 uint xt = 0;
3867 for (int x = 0; x < heightmapWidthSamples; x++) 3902 xx = 0;
3903
3904 for (uint x = 0; x < heightmapWidthSamples; x++)
3868 { 3905 {
3869 for (int y = 0; y < heightmapHeightSamples; y++) 3906 if (x > 1 && xx < maxXX)
3907 xx++;
3908 yy = 0;
3909 for (uint y = 0; y < heightmapHeightSamples; y++)
3870 { 3910 {
3871 int xx = Util.Clip(x - 1, 0, regionsize - 1); 3911 if (y > 1 && y < maxYY)
3872 int yy = Util.Clip(y - 1, 0, regionsize - 1); 3912 yy += regionsizeX;
3873 3913
3874 3914 val = heightMap[yy + xx];
3875 float val= heightMap[yy * (int)Constants.RegionSize + xx]; 3915 if (val < 0.0f)
3876 _heightmap[x * ((int)Constants.RegionSize + 2) + y] = val; 3916 val = 0.0f;
3877 3917 _heightmap[xt + y] = val;
3878 hfmin = (val < hfmin) ? val : hfmin; 3918
3879 hfmax = (val > hfmax) ? val : hfmax; 3919 if (hfmin > val)
3920 hfmin = val;
3921 if (hfmax < val)
3922 hfmax = val;
3880 } 3923 }
3924 xt += heightmapHeightSamples;
3881 } 3925 }
3882 3926
3883 lock (OdeLock) 3927 lock (OdeLock)
@@ -3898,9 +3942,10 @@ namespace OpenSim.Region.Physics.OdePlugin
3898 3942
3899 } 3943 }
3900 IntPtr HeightmapData = d.GeomHeightfieldDataCreate(); 3944 IntPtr HeightmapData = d.GeomHeightfieldDataCreate();
3901 d.GeomHeightfieldDataBuildSingle(HeightmapData, _heightmap, 0, heightmapWidth + 1, heightmapHeight + 1, 3945 d.GeomHeightfieldDataBuildSingle(HeightmapData, _heightmap, 0, heightmapWidth, heightmapHeight,
3902 (int)heightmapWidthSamples + 1, (int)heightmapHeightSamples + 1, scale, 3946 (int)heightmapWidthSamples, (int)heightmapHeightSamples, scale,
3903 offset, thickness, wrap); 3947 offset, thickness, wrap);
3948
3904 d.GeomHeightfieldDataSetBounds(HeightmapData, hfmin - 1, hfmax + 1); 3949 d.GeomHeightfieldDataSetBounds(HeightmapData, hfmin - 1, hfmax + 1);
3905 GroundGeom = d.CreateHeightfield(space, HeightmapData, 1); 3950 GroundGeom = d.CreateHeightfield(space, HeightmapData, 1);
3906 if (GroundGeom != IntPtr.Zero) 3951 if (GroundGeom != IntPtr.Zero)
@@ -3915,17 +3960,15 @@ namespace OpenSim.Region.Physics.OdePlugin
3915 3960
3916 Quaternion q1 = Quaternion.CreateFromAxisAngle(new Vector3(1, 0, 0), 1.5707f); 3961 Quaternion q1 = Quaternion.CreateFromAxisAngle(new Vector3(1, 0, 0), 1.5707f);
3917 Quaternion q2 = Quaternion.CreateFromAxisAngle(new Vector3(0, 1, 0), 1.5707f); 3962 Quaternion q2 = Quaternion.CreateFromAxisAngle(new Vector3(0, 1, 0), 1.5707f);
3918 //Axiom.Math.Quaternion q3 = Axiom.Math.Quaternion.FromAngleAxis(3.14f, new Axiom.Math.Vector3(0, 0, 1));
3919 3963
3920 q1 = q1 * q2; 3964 q1 = q1 * q2;
3921 //q1 = q1 * q3;
3922 Vector3 v3; 3965 Vector3 v3;
3923 float angle; 3966 float angle;
3924 q1.GetAxisAngle(out v3, out angle); 3967 q1.GetAxisAngle(out v3, out angle);
3925 3968
3926 d.RFromAxisAndAngle(out R, v3.X, v3.Y, v3.Z, angle); 3969 d.RFromAxisAndAngle(out R, v3.X, v3.Y, v3.Z, angle);
3927 d.GeomSetRotation(GroundGeom, ref R); 3970 d.GeomSetRotation(GroundGeom, ref R);
3928 d.GeomSetPosition(GroundGeom, (pOffset.X + ((int)Constants.RegionSize * 0.5f)), (pOffset.Y + ((int)Constants.RegionSize * 0.5f)), 0); 3971 d.GeomSetPosition(GroundGeom, pOffset.X + regionsizeX * 0.5f, pOffset.Y + regionsizeY * 0.5f, 0);
3929 IntPtr testGround = IntPtr.Zero; 3972 IntPtr testGround = IntPtr.Zero;
3930 if (RegionTerrain.TryGetValue(pOffset, out testGround)) 3973 if (RegionTerrain.TryGetValue(pOffset, out testGround))
3931 { 3974 {
@@ -3950,89 +3993,31 @@ namespace OpenSim.Region.Physics.OdePlugin
3950 3993
3951 public override bool SupportsCombining() 3994 public override bool SupportsCombining()
3952 { 3995 {
3953 return true; 3996 return m_suportCombine;
3954 } 3997 }
3955 3998
3956// public override void UnCombine(PhysicsScene pScene)
3957// {
3958// IntPtr localGround = IntPtr.Zero;
3959//// float[] localHeightfield;
3960// bool proceed = false;
3961// List<IntPtr> geomDestroyList = new List<IntPtr>();
3962//
3963// lock (OdeLock)
3964// {
3965// if (RegionTerrain.TryGetValue(Vector3.Zero, out localGround))
3966// {
3967// foreach (IntPtr geom in TerrainHeightFieldHeights.Keys)
3968// {
3969// if (geom == localGround)
3970// {
3971//// localHeightfield = TerrainHeightFieldHeights[geom];
3972// proceed = true;
3973// }
3974// else
3975// {
3976// geomDestroyList.Add(geom);
3977// }
3978// }
3979//
3980// if (proceed)
3981// {
3982// m_worldOffset = Vector3.Zero;
3983// WorldExtents = new Vector2((int)Constants.RegionSize, (int)Constants.RegionSize);
3984// m_parentScene = null;
3985//
3986// foreach (IntPtr g in geomDestroyList)
3987// {
3988// // removingHeightField needs to be done or the garbage collector will
3989// // collect the terrain data before we tell ODE to destroy it causing
3990// // memory corruption
3991// if (TerrainHeightFieldHeights.ContainsKey(g))
3992// {
3993//// float[] removingHeightField = TerrainHeightFieldHeights[g];
3994// TerrainHeightFieldHeights.Remove(g);
3995//
3996// if (RegionTerrain.ContainsKey(g))
3997// {
3998// RegionTerrain.Remove(g);
3999// }
4000//
4001// d.GeomDestroy(g);
4002// //removingHeightField = new float[0];
4003// }
4004// }
4005//
4006// }
4007// else
4008// {
4009// m_log.Warn("[PHYSICS]: Couldn't proceed with UnCombine. Region has inconsistant data.");
4010// }
4011// }
4012// }
4013// }
4014
4015 public override void SetWaterLevel(float baseheight) 3999 public override void SetWaterLevel(float baseheight)
4016 { 4000 {
4017 waterlevel = baseheight; 4001 waterlevel = baseheight;
4018 randomizeWater(waterlevel); 4002// randomizeWater(waterlevel);
4019 } 4003 }
4020 4004
4005/*
4021 private void randomizeWater(float baseheight) 4006 private void randomizeWater(float baseheight)
4022 { 4007 {
4023 const uint heightmapWidth = m_regionWidth + 2; 4008 uint heightmapWidth = m_regionWidth + 2;
4024 const uint heightmapHeight = m_regionHeight + 2; 4009 uint heightmapHeight = m_regionHeight + 2;
4025 const uint heightmapWidthSamples = m_regionWidth + 2; 4010 uint heightmapWidthSamples = m_regionWidth + 2;
4026 const uint heightmapHeightSamples = m_regionHeight + 2; 4011 uint heightmapHeightSamples = m_regionHeight + 2;
4027 const float scale = 1.0f; 4012 float scale = 1.0f;
4028 const float offset = 0.0f; 4013 float offset = 0.0f;
4029 const float thickness = 2.9f; 4014 float thickness = 2.9f;
4030 const int wrap = 0; 4015 int wrap = 0;
4031 4016
4032 for (int i = 0; i < (258 * 258); i++) 4017 for (int i = 0; i < (258 * 258); i++)
4033 { 4018 {
4034 _watermap[i] = (baseheight-0.1f) + ((float)fluidRandomizer.Next(1,9) / 10f); 4019 _watermap[i] = (baseheight-0.1f) + ((float)fluidRandomizer.Next(1,9) / 10f);
4035 // m_log.Info((baseheight - 0.1f) + ((float)fluidRandomizer.Next(1, 9) / 10f)); 4020 // m_log.Info((baseheight - 0.1f) + ((float)fluidRandomizer.Next(1, 9) / 10f));
4036 } 4021 }
4037 4022
4038 lock (OdeLock) 4023 lock (OdeLock)
@@ -4043,8 +4028,8 @@ namespace OpenSim.Region.Physics.OdePlugin
4043 } 4028 }
4044 IntPtr HeightmapData = d.GeomHeightfieldDataCreate(); 4029 IntPtr HeightmapData = d.GeomHeightfieldDataCreate();
4045 d.GeomHeightfieldDataBuildSingle(HeightmapData, _watermap, 0, heightmapWidth, heightmapHeight, 4030 d.GeomHeightfieldDataBuildSingle(HeightmapData, _watermap, 0, heightmapWidth, heightmapHeight,
4046 (int)heightmapWidthSamples, (int)heightmapHeightSamples, scale, 4031 (int)heightmapWidthSamples, (int)heightmapHeightSamples, scale,
4047 offset, thickness, wrap); 4032 offset, thickness, wrap);
4048 d.GeomHeightfieldDataSetBounds(HeightmapData, m_regionWidth, m_regionHeight); 4033 d.GeomHeightfieldDataSetBounds(HeightmapData, m_regionWidth, m_regionHeight);
4049 WaterGeom = d.CreateHeightfield(space, HeightmapData, 1); 4034 WaterGeom = d.CreateHeightfield(space, HeightmapData, 1);
4050 if (WaterGeom != IntPtr.Zero) 4035 if (WaterGeom != IntPtr.Zero)
@@ -4072,7 +4057,7 @@ namespace OpenSim.Region.Physics.OdePlugin
4072 d.GeomSetPosition(WaterGeom, 128, 128, 0); 4057 d.GeomSetPosition(WaterGeom, 128, 128, 0);
4073 } 4058 }
4074 } 4059 }
4075 4060*/
4076 public override void Dispose() 4061 public override void Dispose()
4077 { 4062 {
4078 _worldInitialized = false; 4063 _worldInitialized = false;