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-rw-r--r--.gitignore3
-rw-r--r--OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs211
-rw-r--r--OpenSim/Capabilities/Caps.cs13
-rw-r--r--OpenSim/Capabilities/Handlers/FetchInventory2/FetchInventory2Handler.cs2
-rw-r--r--OpenSim/Capabilities/Handlers/GetMesh/GetMeshHandler.cs162
-rw-r--r--OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs225
-rw-r--r--OpenSim/Capabilities/Handlers/GetTexture/GetTextureServerConnector.cs6
-rw-r--r--OpenSim/Capabilities/Handlers/GetTexture/Tests/GetTextureHandlerTests.cs4
-rw-r--r--OpenSim/Capabilities/Handlers/UploadBakedTexture/UploadBakedTextureHandler.cs15
-rw-r--r--OpenSim/Capabilities/Handlers/WebFetchInventoryDescendents/WebFetchInvDescHandler.cs4
-rw-r--r--OpenSim/Capabilities/LLSDAssetUploadComplete.cs3
-rw-r--r--OpenSim/Capabilities/LLSDAssetUploadRequest.cs15
-rw-r--r--OpenSim/Capabilities/LLSDAssetUploadResponse.cs33
-rw-r--r--OpenSim/Data/AssetDataBase.cs2
-rw-r--r--OpenSim/Data/IAssetData.cs2
-rw-r--r--OpenSim/Data/IUserAccountData.cs1
-rw-r--r--OpenSim/Data/MSSQL/MSSQLAssetData.cs4
-rw-r--r--OpenSim/Data/MSSQL/MSSQLAvatarData.cs2
-rw-r--r--OpenSim/Data/MSSQL/MSSQLGenericTableHandler.cs4
-rw-r--r--OpenSim/Data/MSSQL/MSSQLGridUserData.cs2
-rw-r--r--OpenSim/Data/MSSQL/MSSQLManager.cs4
-rw-r--r--OpenSim/Data/MSSQL/MSSQLPresenceData.cs2
-rw-r--r--OpenSim/Data/MSSQL/MSSQLSimulationData.cs5
-rw-r--r--OpenSim/Data/MSSQL/MSSQLUserAccountData.cs5
-rw-r--r--OpenSim/Data/MSSQL/MSSQLXInventoryData.cs4
-rw-r--r--OpenSim/Data/MySQL/MySQLAssetData.cs13
-rw-r--r--OpenSim/Data/MySQL/MySQLGenericTableHandler.cs7
-rw-r--r--OpenSim/Data/MySQL/MySQLSimulationData.cs222
-rw-r--r--OpenSim/Data/MySQL/MySQLUserAccountData.cs46
-rw-r--r--OpenSim/Data/MySQL/MySQLXAssetData.cs2
-rw-r--r--OpenSim/Data/MySQL/Resources/RegionStore.migrations3
-rw-r--r--OpenSim/Data/Null/NullSimulationData.cs5
-rw-r--r--OpenSim/Data/Null/NullUserAccountData.cs5
-rw-r--r--OpenSim/Data/PGSQL/PGSQLAssetData.cs3
-rw-r--r--OpenSim/Data/PGSQL/PGSQLSimulationData.cs5
-rw-r--r--OpenSim/Data/PGSQL/PGSQLUserAccountData.cs5
-rw-r--r--OpenSim/Data/SQLite/SQLiteAssetData.cs4
-rw-r--r--OpenSim/Data/SQLite/SQLiteSimulationData.cs5
-rw-r--r--OpenSim/Data/SQLite/SQLiteUserAccountData.cs5
-rw-r--r--OpenSim/Framework/AssetBase.cs11
-rw-r--r--OpenSim/Framework/AvatarAppearance.cs313
-rw-r--r--OpenSim/Framework/AvatarWearable.cs18
-rw-r--r--OpenSim/Framework/ChildAgentDataUpdate.cs18
-rw-r--r--OpenSim/Framework/Communications/RestClient.cs2
-rw-r--r--OpenSim/Framework/Console/CommandConsole.cs19
-rw-r--r--OpenSim/Framework/EstateSettings.cs23
-rw-r--r--OpenSim/Framework/IClientAPI.cs31
-rw-r--r--OpenSim/Framework/IImprovedAssetCache.cs1
-rw-r--r--OpenSim/Framework/ILandObject.cs1
-rw-r--r--OpenSim/Framework/IMoneyModule.cs3
-rw-r--r--OpenSim/Framework/LandData.cs4
-rw-r--r--OpenSim/Framework/LocklessQueue.cs8
-rw-r--r--OpenSim/Framework/Monitoring/BaseStatsCollector.cs21
-rw-r--r--OpenSim/Framework/Monitoring/Watchdog.cs2
-rw-r--r--OpenSim/Framework/OSChatMessage.cs21
-rw-r--r--OpenSim/Framework/ObjectChangeData.cs80
-rw-r--r--OpenSim/Framework/ParcelMediaCommandEnum.cs2
-rw-r--r--OpenSim/Framework/PluginLoader.cs17
-rw-r--r--OpenSim/Framework/PrimitiveBaseShape.cs38
-rw-r--r--OpenSim/Framework/PriorityQueue.cs20
-rw-r--r--OpenSim/Framework/RegionInfo.cs13
-rw-r--r--OpenSim/Framework/RegionLoader/Web/RegionLoaderWebServer.cs133
-rw-r--r--OpenSim/Framework/RegionSettings.cs22
-rw-r--r--OpenSim/Framework/Servers/BaseOpenSimServer.cs14
-rw-r--r--OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs87
-rw-r--r--OpenSim/Framework/Servers/HttpServer/PollServiceEventArgs.cs4
-rw-r--r--OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs145
-rw-r--r--OpenSim/Framework/Servers/ServerBase.cs4
-rw-r--r--OpenSim/Framework/Servers/Tests/OSHttpTests.cs4
-rw-r--r--OpenSim/Framework/Servers/VersionInfo.cs6
-rw-r--r--OpenSim/Framework/TaskInventoryDictionary.cs189
-rw-r--r--OpenSim/Framework/TaskInventoryItem.cs2
-rw-r--r--OpenSim/Framework/Tests/MundaneFrameworkTests.cs6
-rw-r--r--OpenSim/Framework/ThrottleOutPacketType.cs2
-rw-r--r--OpenSim/Framework/Util.cs46
-rw-r--r--OpenSim/Framework/WearableCacheItem.cs157
-rw-r--r--OpenSim/Framework/WebUtil.cs33
-rw-r--r--OpenSim/Region/Application/OpenSim.cs2
-rw-r--r--OpenSim/Region/Application/OpenSimBase.cs87
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs897
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs671
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs4
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs11
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs448
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs424
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs18
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs297
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs9
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs192
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs10
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs3
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs1518
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs115
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs139
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs4
-rw-r--r--OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs6
-rw-r--r--OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs186
-rw-r--r--OpenSim/Region/CoreModules/Agent/Xfer/XferModule.cs11
-rw-r--r--OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs6
-rw-r--r--OpenSim/Region/CoreModules/Asset/CoreAssetCache.cs4
-rw-r--r--OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs169
-rw-r--r--OpenSim/Region/CoreModules/Asset/GlynnTuckerAssetCache.cs5
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs106
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs14
-rw-r--r--OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs556
-rw-r--r--OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs4
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs191
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Groups/GroupsModule.cs260
-rw-r--r--OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs67
-rw-r--r--OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs100
-rw-r--r--OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs59
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs3
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs169
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs30
-rw-r--r--OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs57
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs421
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs4
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs14
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs211
-rw-r--r--OpenSim/Region/CoreModules/Hypergrid/HGWorldMapModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs227
-rw-r--r--OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs454
-rw-r--r--OpenSim/Region/CoreModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs85
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Authentication/LocalAuthenticationServiceConnector.cs7
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs19
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs1
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs1
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/LocalUserAccountServiceConnector.cs8
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/RemoteUserAccountServiceConnector.cs12
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/UserAccountCache.cs15
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs20
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs8
-rw-r--r--OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs14
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs355
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandObject.cs76
-rw-r--r--OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs7
-rw-r--r--OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs7
-rw-r--r--OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs6
-rw-r--r--OpenSim/Region/CoreModules/World/Region/RestartModule.cs119
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs30
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs148
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs624
-rw-r--r--OpenSim/Region/Framework/Interfaces/IAgentAssetTransactions.cs2
-rw-r--r--OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs10
-rw-r--r--OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs6
-rw-r--r--OpenSim/Region/Framework/Interfaces/IBakedTextureModule.cs19
-rw-r--r--OpenSim/Region/Framework/Interfaces/ICapabilitiesModule.cs8
-rw-r--r--OpenSim/Region/Framework/Interfaces/IDynamicFloaterModule.cs52
-rw-r--r--OpenSim/Region/Framework/Interfaces/IDynamicMenuModule.cs1
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEntityInventory.cs3
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs32
-rw-r--r--OpenSim/Region/Framework/Interfaces/IHttpRequests.cs8
-rw-r--r--OpenSim/Region/Framework/Interfaces/IInterregionComms.cs8
-rw-r--r--OpenSim/Region/Framework/Interfaces/IRegionConsole.cs4
-rw-r--r--OpenSim/Region/Framework/Interfaces/IRestartModule.cs1
-rw-r--r--OpenSim/Region/Framework/Interfaces/ISearchModule.cs2
-rw-r--r--OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs2
-rw-r--r--OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs1
-rw-r--r--OpenSim/Region/Framework/Interfaces/ISnmpModule.cs27
-rw-r--r--OpenSim/Region/Framework/Interfaces/IUserAccountCacheModule.cs13
-rw-r--r--OpenSim/Region/Framework/Interfaces/IWorldComm.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs19
-rw-r--r--OpenSim/Region/Framework/Scenes/CollisionSounds.cs304
-rw-r--r--OpenSim/Region/Framework/Scenes/EventManager.cs43
-rw-r--r--OpenSim/Region/Framework/Scenes/KeyframeMotion.cs24
-rw-r--r--OpenSim/Region/Framework/Scenes/Prioritizer.cs16
-rw-r--r--OpenSim/Region/Framework/Scenes/SOPMaterial.cs95
-rw-r--r--OpenSim/Region/Framework/Scenes/SOPVehicle.cs791
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs368
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs152
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs520
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneBase.cs3
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs11
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs439
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneManager.cs246
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs17
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs1424
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs1485
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs767
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs1115
-rw-r--r--OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs78
-rw-r--r--OpenSim/Region/Framework/Scenes/SimStatsReporter.cs124
-rw-r--r--OpenSim/Region/Framework/Scenes/TerrainChannel.cs10
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs25
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectUndoRedoTests.cs184
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs7
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCapabilityTests.cs8
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs6
-rw-r--r--OpenSim/Region/Framework/Scenes/UndoState.cs367
-rw-r--r--OpenSim/Region/Framework/Scenes/UuidGatherer.cs4
-rw-r--r--OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs27
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs2
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/Friends/FriendsCommandsModule.cs4
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs4
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs55
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs2
-rw-r--r--OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs38
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/XmlRpcRouterModule/XmlRpcRouterModule.cs5
-rw-r--r--OpenSim/Region/OptionalModules/ViewerSupport/DynamicFloaterModule.cs238
-rw-r--r--OpenSim/Region/OptionalModules/ViewerSupport/DynamicMenuModule.cs38
-rw-r--r--OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs7
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs28
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs62
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs2
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSShapes.cs6
-rw-r--r--OpenSim/Region/Physics/ChOdePlugin/AssemblyInfo.cs58
-rw-r--r--OpenSim/Region/Physics/ChOdePlugin/ODECharacter.cs1467
-rw-r--r--OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs4124
-rw-r--r--OpenSim/Region/Physics/ChOdePlugin/ODERayCastRequestManager.cs384
-rw-r--r--OpenSim/Region/Physics/ChOdePlugin/OdePhysicsJoint.cs48
-rw-r--r--OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs3887
-rw-r--r--OpenSim/Region/Physics/ChOdePlugin/OdeUtils.cs353
-rw-r--r--OpenSim/Region/Physics/ChOdePlugin/Tests/ODETestClass.cs122
-rw-r--r--OpenSim/Region/Physics/ChOdePlugin/drawstuff.cs98
-rw-r--r--OpenSim/Region/Physics/Manager/IMesher.cs28
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsActor.cs227
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsScene.cs61
-rw-r--r--OpenSim/Region/Physics/Manager/VehicleConstants.cs45
-rw-r--r--OpenSim/Region/Physics/Manager/ZeroMesher.cs14
-rw-r--r--OpenSim/Region/Physics/Meshing/Mesh.cs79
-rw-r--r--OpenSim/Region/Physics/Meshing/Meshmerizer.cs13
-rw-r--r--OpenSim/Region/Physics/Meshing/SculptMap.cs62
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODEPrim.cs22
-rw-r--r--OpenSim/Region/Physics/POSPlugin/POSPrim.cs2
-rw-r--r--OpenSim/Region/Physics/UbitMeshing/HelperTypes.cs340
-rw-r--r--OpenSim/Region/Physics/UbitMeshing/Mesh.cs614
-rw-r--r--OpenSim/Region/Physics/UbitMeshing/Meshmerizer.cs1410
-rw-r--r--OpenSim/Region/Physics/UbitMeshing/PrimMesher.cs2324
-rw-r--r--OpenSim/Region/Physics/UbitMeshing/SculptMap.cs244
-rw-r--r--OpenSim/Region/Physics/UbitMeshing/SculptMesh.cs220
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/AssemblyInfo.cs58
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs1988
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs1087
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/ODEMeshWorker.cs932
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs3844
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/ODERayCastRequestManager.cs683
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/ODESitAvatar.cs356
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/OdeApi.cs2025
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/OdePlugin.cs90
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs2859
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs32
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs117
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs3518
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs6
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs157
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs21
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs32
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs46
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs12
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs3
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs71
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs8
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs60
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs21
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs5
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Helpers.cs45
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs175
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs39
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/XEngine.cs385
-rw-r--r--OpenSim/Server/Handlers/Map/MapGetServerConnector.cs15
-rw-r--r--OpenSim/Server/Handlers/Simulation/AgentHandlers.cs10
-rw-r--r--OpenSim/Services/AssetService/AssetService.cs5
-rw-r--r--OpenSim/Services/AuthenticationService/AuthenticationServiceBase.cs9
-rw-r--r--OpenSim/Services/AuthenticationService/PasswordAuthenticationService.cs90
-rw-r--r--OpenSim/Services/AuthenticationService/WebkeyAuthenticationService.cs11
-rw-r--r--OpenSim/Services/AuthenticationService/WebkeyOrPasswordAuthenticationService.cs19
-rw-r--r--OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs324
-rw-r--r--OpenSim/Services/Connectors/Authentication/AuthenticationServicesConnector.cs7
-rw-r--r--OpenSim/Services/Connectors/Friends/FriendsSimConnector.cs68
-rw-r--r--OpenSim/Services/Connectors/Grid/GridServicesConnector.cs10
-rw-r--r--OpenSim/Services/Connectors/Hypergrid/GatekeeperServiceConnector.cs6
-rw-r--r--OpenSim/Services/Connectors/Hypergrid/UserAgentServiceConnector.cs2
-rw-r--r--OpenSim/Services/Connectors/Land/LandServicesConnector.cs2
-rw-r--r--OpenSim/Services/Connectors/Neighbour/NeighbourServicesConnector.cs8
-rw-r--r--OpenSim/Services/Connectors/Presence/PresenceServicesConnector.cs11
-rw-r--r--OpenSim/Services/Connectors/SimianGrid/SimianAuthenticationServiceConnector.cs6
-rw-r--r--OpenSim/Services/Connectors/SimianGrid/SimianGridServiceConnector.cs90
-rw-r--r--OpenSim/Services/Connectors/SimianGrid/SimianUserAccountServiceConnector.cs5
-rw-r--r--OpenSim/Services/Connectors/Simulation/SimulationDataService.cs5
-rw-r--r--OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs10
-rw-r--r--OpenSim/Services/Connectors/UserAccounts/UserAccountServicesConnector.cs5
-rw-r--r--OpenSim/Services/HypergridService/UserAccountCache.cs5
-rw-r--r--OpenSim/Services/Interfaces/IAttachmentsService.cs17
-rw-r--r--OpenSim/Services/Interfaces/IAuthenticationService.cs1
-rw-r--r--OpenSim/Services/Interfaces/IAvatarService.cs29
-rw-r--r--OpenSim/Services/Interfaces/IBakedTextureService.cs17
-rw-r--r--OpenSim/Services/Interfaces/IGridService.cs14
-rw-r--r--OpenSim/Services/Interfaces/IUserAccountService.cs5
-rw-r--r--OpenSim/Services/LLLoginService/LLLoginResponse.cs19
-rw-r--r--OpenSim/Services/LLLoginService/LLLoginService.cs14
-rw-r--r--OpenSim/Services/UserAccountService/UserAccountService.cs21
-rw-r--r--OpenSim/Tests/Common/Mock/MockAssetDataPlugin.cs3
-rw-r--r--OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs10
-rw-r--r--OpenSim/Tests/Common/Mock/TestClient.cs24
-rw-r--r--OpenSim/Tests/Performance/NPCPerformanceTests.cs2
-rwxr-xr-xbin/MsgPack.dllbin0 -> 37376 bytes
-rw-r--r--bin/OpenSim.ini.example4
-rw-r--r--bin/OpenSimDefaults.ini4
-rw-r--r--bin/OpenSimDefaults.ini.example1325
-rw-r--r--bin/Physics/OpenSim.Region.Physics.UbitOdePlugin.dll.config7
-rw-r--r--bin/assets/TexturesAssetSet/defaultalpha.jp2bin0 -> 319 bytes
-rw-r--r--bin/enter_uuid.xml7
-rwxr-xr-x[-rw-r--r--]bin/lib32/libode.sobin3051566 -> 3134141 bytes
-rwxr-xr-xbin/lib32/ode.dllbin496640 -> 547840 bytes
-rwxr-xr-xbin/lib64/ode.dllbin656384 -> 651776 bytes
-rw-r--r--bin/set_object_owner.xml8
-rw-r--r--prebuild.xml132
320 files changed, 51296 insertions, 7748 deletions
diff --git a/.gitignore b/.gitignore
index aa3e024..6561718 100644
--- a/.gitignore
+++ b/.gitignore
@@ -1,5 +1,6 @@
1.project 1.project
2.settings 2.settings
3.gitignore
3*.csproj 4*.csproj
4*.csproj.user 5*.csproj.user
5*.build 6*.build
@@ -10,6 +11,7 @@
10*.pidb 11*.pidb
11*.dll.build 12*.dll.build
12*.dll 13*.dll
14*.log
13 15
14# Ignore .user and .suo files as these are user preference specific 16# Ignore .user and .suo files as these are user preference specific
15# http://stackoverflow.com/questions/72298/should-i-add-the-visual-studio-suo-and-user-files-to-source-control 17# http://stackoverflow.com/questions/72298/should-i-add-the-visual-studio-suo-and-user-files-to-source-control
@@ -29,6 +31,7 @@
29*/*/*/*/*/bin 31*/*/*/*/*/bin
30*/*/*/*/*/*/bin 32*/*/*/*/*/*/bin
31*/*/*/*/*/*/*/bin 33*/*/*/*/*/*/*/bin
34addon-modules/
32bin/Debug/*.dll 35bin/Debug/*.dll
33bin/*.dll.mdb 36bin/*.dll.mdb
34bin/*.db 37bin/*.db
diff --git a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs
index 354f587..5453420 100644
--- a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs
+++ b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs
@@ -73,6 +73,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
73 73
74 private string m_name = "RemoteAdminPlugin"; 74 private string m_name = "RemoteAdminPlugin";
75 private string m_version = "0.0"; 75 private string m_version = "0.0";
76 private string m_openSimVersion;
76 77
77 public string Version 78 public string Version
78 { 79 {
@@ -92,6 +93,8 @@ namespace OpenSim.ApplicationPlugins.RemoteController
92 93
93 public void Initialise(OpenSimBase openSim) 94 public void Initialise(OpenSimBase openSim)
94 { 95 {
96 m_openSimVersion = openSim.GetVersionText();
97
95 m_configSource = openSim.ConfigSource.Source; 98 m_configSource = openSim.ConfigSource.Source;
96 try 99 try
97 { 100 {
@@ -134,6 +137,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
134 availableMethods["admin_region_query"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcRegionQueryMethod); 137 availableMethods["admin_region_query"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcRegionQueryMethod);
135 availableMethods["admin_shutdown"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcShutdownMethod); 138 availableMethods["admin_shutdown"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcShutdownMethod);
136 availableMethods["admin_broadcast"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcAlertMethod); 139 availableMethods["admin_broadcast"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcAlertMethod);
140 availableMethods["admin_dialog"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcDialogMethod);
137 availableMethods["admin_restart"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcRestartMethod); 141 availableMethods["admin_restart"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcRestartMethod);
138 availableMethods["admin_load_heightmap"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcLoadHeightmapMethod); 142 availableMethods["admin_load_heightmap"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcLoadHeightmapMethod);
139 availableMethods["admin_save_heightmap"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcSaveHeightmapMethod); 143 availableMethods["admin_save_heightmap"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcSaveHeightmapMethod);
@@ -162,6 +166,10 @@ namespace OpenSim.ApplicationPlugins.RemoteController
162 availableMethods["admin_acl_list"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcAccessListList); 166 availableMethods["admin_acl_list"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcAccessListList);
163 availableMethods["admin_estate_reload"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcEstateReload); 167 availableMethods["admin_estate_reload"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcEstateReload);
164 168
169 // Misc
170 availableMethods["admin_refresh_search"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcRefreshSearch);
171 availableMethods["admin_get_opensim_version"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcGetOpenSimVersion);
172
165 // Either enable full remote functionality or just selected features 173 // Either enable full remote functionality or just selected features
166 string enabledMethods = m_config.GetString("enabled_methods", "all"); 174 string enabledMethods = m_config.GetString("enabled_methods", "all");
167 175
@@ -263,23 +271,101 @@ namespace OpenSim.ApplicationPlugins.RemoteController
263 { 271 {
264 m_log.Info("[RADMIN]: Request to restart Region."); 272 m_log.Info("[RADMIN]: Request to restart Region.");
265 273
266 CheckRegionParams(requestData, responseData);
267
268 Scene rebootedScene = null; 274 Scene rebootedScene = null;
269 GetSceneFromRegionParams(requestData, responseData, out rebootedScene); 275 bool restartAll = false;
276
277 IConfig startupConfig = m_configSource.Configs["Startup"];
278 if (startupConfig != null)
279 {
280 if (startupConfig.GetBoolean("InworldRestartShutsDown", false))
281 {
282 rebootedScene = m_application.SceneManager.CurrentOrFirstScene;
283 restartAll = true;
284 }
285 }
286
287 if (rebootedScene == null)
288 {
289 CheckRegionParams(requestData, responseData);
290
291 GetSceneFromRegionParams(requestData, responseData, out rebootedScene);
292 }
293
294 IRestartModule restartModule = rebootedScene.RequestModuleInterface<IRestartModule>();
270 295
271 responseData["success"] = false; 296 responseData["success"] = false;
272 responseData["accepted"] = true; 297 responseData["accepted"] = true;
273 responseData["rebooting"] = true; 298 responseData["rebooting"] = true;
274 299
275 IRestartModule restartModule = rebootedScene.RequestModuleInterface<IRestartModule>(); 300 string message;
276 if (restartModule != null) 301 List<int> times = new List<int>();
302
303 if (requestData.ContainsKey("alerts"))
277 { 304 {
278 List<int> times = new List<int> { 30, 15 }; 305 string[] alertTimes = requestData["alerts"].ToString().Split( new char[] {','});
306 if (alertTimes.Length == 1 && Convert.ToInt32(alertTimes[0]) == -1)
307 {
308 if (restartModule != null)
309 {
310 message = "Restart has been cancelled";
279 311
280 restartModule.ScheduleRestart(UUID.Zero, "Region will restart in {0}", times.ToArray(), true); 312 if (requestData.ContainsKey("message"))
281 responseData["success"] = true; 313 message = requestData["message"].ToString();
314
315 restartModule.AbortRestart(message);
316
317 responseData["success"] = true;
318 responseData["rebooting"] = false;
319
320 return;
321 }
322 }
323 foreach (string a in alertTimes)
324 times.Add(Convert.ToInt32(a));
282 } 325 }
326 else
327 {
328 int timeout = 30;
329 if (requestData.ContainsKey("milliseconds"))
330 timeout = Int32.Parse(requestData["milliseconds"].ToString()) / 1000;
331 while (timeout > 0)
332 {
333 times.Add(timeout);
334 if (timeout > 300)
335 timeout -= 120;
336 else if (timeout > 30)
337 timeout -= 30;
338 else
339 timeout -= 15;
340 }
341 }
342
343 message = "Region is restarting in {0}. Please save what you are doing and log out.";
344
345 if (requestData.ContainsKey("message"))
346 message = requestData["message"].ToString();
347
348 bool notice = true;
349 if (requestData.ContainsKey("noticetype")
350 && ((string)requestData["noticetype"] == "dialog"))
351 {
352 notice = false;
353 }
354
355 List<Scene> restartList;
356
357 if (restartAll)
358 restartList = m_application.SceneManager.Scenes;
359 else
360 restartList = new List<Scene>() { rebootedScene };
361
362 foreach (Scene s in m_application.SceneManager.Scenes)
363 {
364 restartModule = s.RequestModuleInterface<IRestartModule>();
365 if (restartModule != null)
366 restartModule.ScheduleRestart(UUID.Zero, message, times.ToArray(), notice);
367 }
368 responseData["success"] = true;
283 } 369 }
284 catch (Exception e) 370 catch (Exception e)
285 { 371 {
@@ -316,6 +402,32 @@ namespace OpenSim.ApplicationPlugins.RemoteController
316 m_log.Info("[RADMIN]: Alert request complete"); 402 m_log.Info("[RADMIN]: Alert request complete");
317 } 403 }
318 404
405 public void XmlRpcDialogMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
406 {
407 Hashtable responseData = (Hashtable)response.Value;
408
409 m_log.Info("[RADMIN]: Dialog request started");
410
411 Hashtable requestData = (Hashtable)request.Params[0];
412
413 string message = (string)requestData["message"];
414 string fromuuid = (string)requestData["from"];
415 m_log.InfoFormat("[RADMIN]: Broadcasting: {0}", message);
416
417 responseData["accepted"] = true;
418 responseData["success"] = true;
419
420 m_application.SceneManager.ForEachScene(
421 delegate(Scene scene)
422 {
423 IDialogModule dialogModule = scene.RequestModuleInterface<IDialogModule>();
424 if (dialogModule != null)
425 dialogModule.SendNotificationToUsersInRegion(UUID.Zero, fromuuid, message);
426 });
427
428 m_log.Info("[RADMIN]: Dialog request complete");
429 }
430
319 private void XmlRpcLoadHeightmapMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient) 431 private void XmlRpcLoadHeightmapMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
320 { 432 {
321 m_log.Info("[RADMIN]: Load height maps request started"); 433 m_log.Info("[RADMIN]: Load height maps request started");
@@ -419,13 +531,32 @@ namespace OpenSim.ApplicationPlugins.RemoteController
419 message = "Region is going down now."; 531 message = "Region is going down now.";
420 } 532 }
421 533
422 m_application.SceneManager.ForEachScene( 534 if (requestData.ContainsKey("noticetype")
535 && ((string) requestData["noticetype"] == "dialog"))
536 {
537 m_application.SceneManager.ForEachScene(
538
423 delegate(Scene scene) 539 delegate(Scene scene)
540 {
541 IDialogModule dialogModule = scene.RequestModuleInterface<IDialogModule>();
542 if (dialogModule != null)
543 dialogModule.SendNotificationToUsersInRegion(UUID.Zero, "System", message);
544 });
545 }
546 else
547 {
548 if (!requestData.ContainsKey("noticetype")
549 || ((string)requestData["noticetype"] != "none"))
550 {
551 m_application.SceneManager.ForEachScene(
552 delegate(Scene scene)
424 { 553 {
425 IDialogModule dialogModule = scene.RequestModuleInterface<IDialogModule>(); 554 IDialogModule dialogModule = scene.RequestModuleInterface<IDialogModule>();
426 if (dialogModule != null) 555 if (dialogModule != null)
427 dialogModule.SendGeneralAlert(message); 556 dialogModule.SendGeneralAlert(message);
428 }); 557 });
558 }
559 }
429 560
430 // Perform shutdown 561 // Perform shutdown
431 System.Timers.Timer shutdownTimer = new System.Timers.Timer(timeout); // Wait before firing 562 System.Timers.Timer shutdownTimer = new System.Timers.Timer(timeout); // Wait before firing
@@ -1741,21 +1872,31 @@ namespace OpenSim.ApplicationPlugins.RemoteController
1741 1872
1742 private void XmlRpcRegionQueryMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient) 1873 private void XmlRpcRegionQueryMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
1743 { 1874 {
1744 m_log.Info("[RADMIN]: Received Query XML Administrator Request");
1745
1746 Hashtable responseData = (Hashtable)response.Value; 1875 Hashtable responseData = (Hashtable)response.Value;
1747 Hashtable requestData = (Hashtable)request.Params[0]; 1876 Hashtable requestData = (Hashtable)request.Params[0];
1748 1877
1878 int flags = 0;
1879 string text = String.Empty;
1880 int health = 0;
1881 responseData["success"] = true;
1882
1749 CheckRegionParams(requestData, responseData); 1883 CheckRegionParams(requestData, responseData);
1750 1884
1751 Scene scene = null; 1885 Scene scene = null;
1752 GetSceneFromRegionParams(requestData, responseData, out scene); 1886 try
1753 1887 {
1754 int health = scene.GetHealth(); 1888 GetSceneFromRegionParams(requestData, responseData, out scene);
1755 responseData["health"] = health; 1889 health = scene.GetHealth(out flags, out text);
1890 }
1891 catch (Exception e)
1892 {
1893 responseData["error"] = null;
1894 }
1756 1895
1757 responseData["success"] = true; 1896 responseData["success"] = true;
1758 m_log.Info("[RADMIN]: Query XML Administrator Request complete"); 1897 responseData["health"] = health;
1898 responseData["flags"] = flags;
1899 responseData["message"] = text;
1759 } 1900 }
1760 1901
1761 private void XmlRpcConsoleCommandMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient) 1902 private void XmlRpcConsoleCommandMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
@@ -2060,6 +2201,44 @@ namespace OpenSim.ApplicationPlugins.RemoteController
2060 responseData["success"] = true; 2201 responseData["success"] = true;
2061 } 2202 }
2062 2203
2204 private void XmlRpcRefreshSearch(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
2205 {
2206 m_log.Info("[RADMIN]: Received Refresh Search Request");
2207
2208 Hashtable responseData = (Hashtable)response.Value;
2209 Hashtable requestData = (Hashtable)request.Params[0];
2210
2211 CheckRegionParams(requestData, responseData);
2212
2213 Scene scene = null;
2214 GetSceneFromRegionParams(requestData, responseData, out scene);
2215
2216 ISearchModule searchModule = scene.RequestModuleInterface<ISearchModule>();
2217 if (searchModule != null)
2218 {
2219 searchModule.Refresh();
2220 responseData["success"] = true;
2221 }
2222 else
2223 {
2224 responseData["success"] = false;
2225 }
2226
2227 m_log.Info("[RADMIN]: Refresh Search Request complete");
2228 }
2229
2230 private void XmlRpcGetOpenSimVersion(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
2231 {
2232 m_log.Info("[RADMIN]: Received Get OpenSim Version Request");
2233
2234 Hashtable responseData = (Hashtable)response.Value;
2235
2236 responseData["version"] = m_openSimVersion;
2237 responseData["success"] = true;
2238
2239 m_log.Info("[RADMIN]: Get OpenSim Version Request complete");
2240 }
2241
2063 /// <summary> 2242 /// <summary>
2064 /// Parse a float with the given parameter name from a request data hash table. 2243 /// Parse a float with the given parameter name from a request data hash table.
2065 /// </summary> 2244 /// </summary>
diff --git a/OpenSim/Capabilities/Caps.cs b/OpenSim/Capabilities/Caps.cs
index bbf3b27..30a323e 100644
--- a/OpenSim/Capabilities/Caps.cs
+++ b/OpenSim/Capabilities/Caps.cs
@@ -30,6 +30,7 @@ using System.Collections;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.IO; 31using System.IO;
32using System.Reflection; 32using System.Reflection;
33using System.Threading;
33using log4net; 34using log4net;
34using Nini.Config; 35using Nini.Config;
35using OpenMetaverse; 36using OpenMetaverse;
@@ -72,6 +73,7 @@ namespace OpenSim.Framework.Capabilities
72 private IHttpServer m_httpListener; 73 private IHttpServer m_httpListener;
73 private UUID m_agentID; 74 private UUID m_agentID;
74 private string m_regionName; 75 private string m_regionName;
76 private ManualResetEvent m_capsActive = new ManualResetEvent(false);
75 77
76 public UUID AgentID 78 public UUID AgentID
77 { 79 {
@@ -252,5 +254,16 @@ namespace OpenSim.Framework.Capabilities
252 254
253 return caps; 255 return caps;
254 } 256 }
257
258 public void Activate()
259 {
260 m_capsActive.Set();
261 }
262
263 public bool WaitForActivation()
264 {
265 // Wait for 30s. If that elapses, return false and run without caps
266 return m_capsActive.WaitOne(30000);
267 }
255 } 268 }
256} \ No newline at end of file 269} \ No newline at end of file
diff --git a/OpenSim/Capabilities/Handlers/FetchInventory2/FetchInventory2Handler.cs b/OpenSim/Capabilities/Handlers/FetchInventory2/FetchInventory2Handler.cs
index 2c91328..d1503ee 100644
--- a/OpenSim/Capabilities/Handlers/FetchInventory2/FetchInventory2Handler.cs
+++ b/OpenSim/Capabilities/Handlers/FetchInventory2/FetchInventory2Handler.cs
@@ -97,7 +97,7 @@ namespace OpenSim.Capabilities.Handlers
97 llsdItem.asset_id = invItem.AssetID; 97 llsdItem.asset_id = invItem.AssetID;
98 llsdItem.created_at = invItem.CreationDate; 98 llsdItem.created_at = invItem.CreationDate;
99 llsdItem.desc = invItem.Description; 99 llsdItem.desc = invItem.Description;
100 llsdItem.flags = (int)invItem.Flags; 100 llsdItem.flags = ((int)invItem.Flags) & 0xff;
101 llsdItem.item_id = invItem.ID; 101 llsdItem.item_id = invItem.ID;
102 llsdItem.name = invItem.Name; 102 llsdItem.name = invItem.Name;
103 llsdItem.parent_id = invItem.Folder; 103 llsdItem.parent_id = invItem.Folder;
diff --git a/OpenSim/Capabilities/Handlers/GetMesh/GetMeshHandler.cs b/OpenSim/Capabilities/Handlers/GetMesh/GetMeshHandler.cs
index 720640e..ec574a3 100644
--- a/OpenSim/Capabilities/Handlers/GetMesh/GetMeshHandler.cs
+++ b/OpenSim/Capabilities/Handlers/GetMesh/GetMeshHandler.cs
@@ -45,16 +45,54 @@ namespace OpenSim.Capabilities.Handlers
45{ 45{
46 public class GetMeshHandler 46 public class GetMeshHandler
47 { 47 {
48// private static readonly ILog m_log = 48 private static readonly ILog m_log =
49// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 49 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
50 50
51 private IAssetService m_assetService; 51 private IAssetService m_assetService;
52 52
53 public const string DefaultFormat = "vnd.ll.mesh";
54
53 public GetMeshHandler(IAssetService assService) 55 public GetMeshHandler(IAssetService assService)
54 { 56 {
55 m_assetService = assService; 57 m_assetService = assService;
56 } 58 }
59 public Hashtable Handle(Hashtable request)
60 {
61 Hashtable ret = new Hashtable();
62 ret["int_response_code"] = (int)System.Net.HttpStatusCode.NotFound;
63 ret["content_type"] = "text/plain";
64 ret["keepalive"] = false;
65 ret["reusecontext"] = false;
66 ret["int_bytes"] = 0;
67 ret["int_lod"] = 0;
68 string MeshStr = (string)request["mesh_id"];
69
70
71 //m_log.DebugFormat("[GETMESH]: called {0}", MeshStr);
72
73 if (m_assetService == null)
74 {
75 m_log.Error("[GETMESH]: Cannot fetch mesh " + MeshStr + " without an asset service");
76 }
77
78 UUID meshID;
79 if (!String.IsNullOrEmpty(MeshStr) && UUID.TryParse(MeshStr, out meshID))
80 {
81 // m_log.DebugFormat("[GETMESH]: Received request for mesh id {0}", meshID);
57 82
83
84 ret = ProcessGetMesh(request, UUID.Zero, null);
85
86
87 }
88 else
89 {
90 m_log.Warn("[GETMESH]: Failed to parse a mesh_id from GetMesh request: " + (string)request["uri"]);
91 }
92
93
94 return ret;
95 }
58 public Hashtable ProcessGetMesh(Hashtable request, UUID AgentId, Caps cap) 96 public Hashtable ProcessGetMesh(Hashtable request, UUID AgentId, Caps cap)
59 { 97 {
60 Hashtable responsedata = new Hashtable(); 98 Hashtable responsedata = new Hashtable();
@@ -62,6 +100,9 @@ namespace OpenSim.Capabilities.Handlers
62 responsedata["content_type"] = "text/plain"; 100 responsedata["content_type"] = "text/plain";
63 responsedata["keepalive"] = false; 101 responsedata["keepalive"] = false;
64 responsedata["str_response_string"] = "Request wasn't what was expected"; 102 responsedata["str_response_string"] = "Request wasn't what was expected";
103 responsedata["reusecontext"] = false;
104 responsedata["int_lod"] = 0;
105 responsedata["int_bytes"] = 0;
65 106
66 string meshStr = string.Empty; 107 string meshStr = string.Empty;
67 108
@@ -77,6 +118,7 @@ namespace OpenSim.Capabilities.Handlers
77 responsedata["content_type"] = "text/plain"; 118 responsedata["content_type"] = "text/plain";
78 responsedata["keepalive"] = false; 119 responsedata["keepalive"] = false;
79 responsedata["str_response_string"] = "The asset service is unavailable. So is your mesh."; 120 responsedata["str_response_string"] = "The asset service is unavailable. So is your mesh.";
121 responsedata["reusecontext"] = false;
80 return responsedata; 122 return responsedata;
81 } 123 }
82 124
@@ -86,9 +128,100 @@ namespace OpenSim.Capabilities.Handlers
86 { 128 {
87 if (mesh.Type == (SByte)AssetType.Mesh) 129 if (mesh.Type == (SByte)AssetType.Mesh)
88 { 130 {
89 responsedata["str_response_string"] = Convert.ToBase64String(mesh.Data); 131
90 responsedata["content_type"] = "application/vnd.ll.mesh"; 132 Hashtable headers = new Hashtable();
91 responsedata["int_response_code"] = 200; 133 responsedata["headers"] = headers;
134
135 string range = String.Empty;
136
137 if (((Hashtable)request["headers"])["range"] != null)
138 range = (string)((Hashtable)request["headers"])["range"];
139
140 else if (((Hashtable)request["headers"])["Range"] != null)
141 range = (string)((Hashtable)request["headers"])["Range"];
142
143 if (!String.IsNullOrEmpty(range)) // Mesh Asset LOD // Physics
144 {
145 // Range request
146 int start, end;
147 if (TryParseRange(range, out start, out end))
148 {
149 // Before clamping start make sure we can satisfy it in order to avoid
150 // sending back the last byte instead of an error status
151 if (start >= mesh.Data.Length)
152 {
153 responsedata["int_response_code"] = 404; //501; //410; //404;
154 responsedata["content_type"] = "text/plain";
155 responsedata["keepalive"] = false;
156 responsedata["str_response_string"] = "This range doesnt exist.";
157 responsedata["reusecontext"] = false;
158 responsedata["int_lod"] = 3;
159 return responsedata;
160 }
161 else
162 {
163 end = Utils.Clamp(end, 0, mesh.Data.Length - 1);
164 start = Utils.Clamp(start, 0, end);
165 int len = end - start + 1;
166
167 //m_log.Debug("Serving " + start + " to " + end + " of " + texture.Data.Length + " bytes for texture " + texture.ID);
168
169 if (start > 20000)
170 {
171 responsedata["int_lod"] = 3;
172 }
173 else if (start < 4097)
174 {
175 responsedata["int_lod"] = 1;
176 }
177 else
178 {
179 responsedata["int_lod"] = 2;
180 }
181
182
183 if (start == 0 && len == mesh.Data.Length) // well redudante maybe
184 {
185 responsedata["int_response_code"] = (int) System.Net.HttpStatusCode.OK;
186 responsedata["bin_response_data"] = mesh.Data;
187 responsedata["int_bytes"] = mesh.Data.Length;
188 responsedata["reusecontext"] = false;
189 responsedata["int_lod"] = 3;
190
191 }
192 else
193 {
194 responsedata["int_response_code"] =
195 (int) System.Net.HttpStatusCode.PartialContent;
196 headers["Content-Range"] = String.Format("bytes {0}-{1}/{2}", start, end,
197 mesh.Data.Length);
198
199 byte[] d = new byte[len];
200 Array.Copy(mesh.Data, start, d, 0, len);
201 responsedata["bin_response_data"] = d;
202 responsedata["int_bytes"] = len;
203 responsedata["reusecontext"] = false;
204 }
205 }
206 }
207 else
208 {
209 m_log.Warn("[GETMESH]: Failed to parse a range from GetMesh request, sending full asset: " + (string)request["uri"]);
210 responsedata["str_response_string"] = Convert.ToBase64String(mesh.Data);
211 responsedata["content_type"] = "application/vnd.ll.mesh";
212 responsedata["int_response_code"] = 200;
213 responsedata["reusecontext"] = false;
214 responsedata["int_lod"] = 3;
215 }
216 }
217 else
218 {
219 responsedata["str_response_string"] = Convert.ToBase64String(mesh.Data);
220 responsedata["content_type"] = "application/vnd.ll.mesh";
221 responsedata["int_response_code"] = 200;
222 responsedata["reusecontext"] = false;
223 responsedata["int_lod"] = 3;
224 }
92 } 225 }
93 // Optionally add additional mesh types here 226 // Optionally add additional mesh types here
94 else 227 else
@@ -97,6 +230,8 @@ namespace OpenSim.Capabilities.Handlers
97 responsedata["content_type"] = "text/plain"; 230 responsedata["content_type"] = "text/plain";
98 responsedata["keepalive"] = false; 231 responsedata["keepalive"] = false;
99 responsedata["str_response_string"] = "Unfortunately, this asset isn't a mesh."; 232 responsedata["str_response_string"] = "Unfortunately, this asset isn't a mesh.";
233 responsedata["reusecontext"] = false;
234 responsedata["int_lod"] = 1;
100 return responsedata; 235 return responsedata;
101 } 236 }
102 } 237 }
@@ -106,11 +241,28 @@ namespace OpenSim.Capabilities.Handlers
106 responsedata["content_type"] = "text/plain"; 241 responsedata["content_type"] = "text/plain";
107 responsedata["keepalive"] = false; 242 responsedata["keepalive"] = false;
108 responsedata["str_response_string"] = "Your Mesh wasn't found. Sorry!"; 243 responsedata["str_response_string"] = "Your Mesh wasn't found. Sorry!";
244 responsedata["reusecontext"] = false;
245 responsedata["int_lod"] = 0;
109 return responsedata; 246 return responsedata;
110 } 247 }
111 } 248 }
112 249
113 return responsedata; 250 return responsedata;
114 } 251 }
252 private bool TryParseRange(string header, out int start, out int end)
253 {
254 if (header.StartsWith("bytes="))
255 {
256 string[] rangeValues = header.Substring(6).Split('-');
257 if (rangeValues.Length == 2)
258 {
259 if (Int32.TryParse(rangeValues[0], out start) && Int32.TryParse(rangeValues[1], out end))
260 return true;
261 }
262 }
263
264 start = end = 0;
265 return false;
266 }
115 } 267 }
116} \ No newline at end of file 268} \ No newline at end of file
diff --git a/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs b/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
index 7b3124a..f3efb53 100644
--- a/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
+++ b/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
@@ -47,36 +47,36 @@ using Caps = OpenSim.Framework.Capabilities.Caps;
47 47
48namespace OpenSim.Capabilities.Handlers 48namespace OpenSim.Capabilities.Handlers
49{ 49{
50 public class GetTextureHandler : BaseStreamHandler 50 public class GetTextureHandler
51 { 51 {
52 private static readonly ILog m_log = 52 private static readonly ILog m_log =
53 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 53 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
54
54 private IAssetService m_assetService; 55 private IAssetService m_assetService;
55 56
56 public const string DefaultFormat = "x-j2c"; 57 public const string DefaultFormat = "x-j2c";
57 58
58 // TODO: Change this to a config option 59 public GetTextureHandler(IAssetService assService)
59 const string REDIRECT_URL = null;
60
61 public GetTextureHandler(string path, IAssetService assService, string name, string description)
62 : base("GET", path, name, description)
63 { 60 {
64 m_assetService = assService; 61 m_assetService = assService;
65 } 62 }
66 63
67 protected override byte[] ProcessRequest(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) 64 public Hashtable Handle(Hashtable request)
68 { 65 {
69 // Try to parse the texture ID from the request URL 66 Hashtable ret = new Hashtable();
70 NameValueCollection query = HttpUtility.ParseQueryString(httpRequest.Url.Query); 67 ret["int_response_code"] = (int)System.Net.HttpStatusCode.NotFound;
71 string textureStr = query.GetOne("texture_id"); 68 ret["content_type"] = "text/plain";
72 string format = query.GetOne("format"); 69 ret["keepalive"] = false;
70 ret["reusecontext"] = false;
71 ret["int_bytes"] = 0;
72 string textureStr = (string)request["texture_id"];
73 string format = (string)request["format"];
73 74
74 //m_log.DebugFormat("[GETTEXTURE]: called {0}", textureStr); 75 //m_log.DebugFormat("[GETTEXTURE]: called {0}", textureStr);
75 76
76 if (m_assetService == null) 77 if (m_assetService == null)
77 { 78 {
78 m_log.Error("[GETTEXTURE]: Cannot fetch texture " + textureStr + " without an asset service"); 79 m_log.Error("[GETTEXTURE]: Cannot fetch texture " + textureStr + " without an asset service");
79 httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
80 } 80 }
81 81
82 UUID textureID; 82 UUID textureID;
@@ -91,30 +91,41 @@ namespace OpenSim.Capabilities.Handlers
91 } 91 }
92 else 92 else
93 { 93 {
94 formats = WebUtil.GetPreferredImageTypes(httpRequest.Headers.Get("Accept")); 94 formats = new string[1] { DefaultFormat }; // default
95 if (((Hashtable)request["headers"])["Accept"] != null)
96 formats = WebUtil.GetPreferredImageTypes((string)((Hashtable)request["headers"])["Accept"]);
95 if (formats.Length == 0) 97 if (formats.Length == 0)
96 formats = new string[1] { DefaultFormat }; // default 98 formats = new string[1] { DefaultFormat }; // default
97 99
98 } 100 }
99 // OK, we have an array with preferred formats, possibly with only one entry 101 // OK, we have an array with preferred formats, possibly with only one entry
100 102 bool foundtexture = false;
101 httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
102 foreach (string f in formats) 103 foreach (string f in formats)
103 { 104 {
104 if (FetchTexture(httpRequest, httpResponse, textureID, f)) 105 foundtexture = FetchTexture(request, ret, textureID, f);
106 if (foundtexture)
105 break; 107 break;
106 } 108 }
109 if (!foundtexture)
110 {
111 ret["int_response_code"] = 404;
112 ret["error_status_text"] = "not found";
113 ret["str_response_string"] = "not found";
114 ret["content_type"] = "text/plain";
115 ret["keepalive"] = false;
116 ret["reusecontext"] = false;
117 ret["int_bytes"] = 0;
118 }
107 } 119 }
108 else 120 else
109 { 121 {
110 m_log.Warn("[GETTEXTURE]: Failed to parse a texture_id from GetTexture request: " + httpRequest.Url); 122 m_log.Warn("[GETTEXTURE]: Failed to parse a texture_id from GetTexture request: " + (string)request["uri"]);
111 } 123 }
112 124
113// m_log.DebugFormat( 125// m_log.DebugFormat(
114// "[GETTEXTURE]: For texture {0} sending back response {1}, data length {2}", 126// "[GETTEXTURE]: For texture {0} sending back response {1}, data length {2}",
115// textureID, httpResponse.StatusCode, httpResponse.ContentLength); 127// textureID, httpResponse.StatusCode, httpResponse.ContentLength);
116 128 return ret;
117 return null;
118 } 129 }
119 130
120 /// <summary> 131 /// <summary>
@@ -125,7 +136,7 @@ namespace OpenSim.Capabilities.Handlers
125 /// <param name="textureID"></param> 136 /// <param name="textureID"></param>
126 /// <param name="format"></param> 137 /// <param name="format"></param>
127 /// <returns>False for "caller try another codec"; true otherwise</returns> 138 /// <returns>False for "caller try another codec"; true otherwise</returns>
128 private bool FetchTexture(IOSHttpRequest httpRequest, IOSHttpResponse httpResponse, UUID textureID, string format) 139 private bool FetchTexture(Hashtable request, Hashtable response, UUID textureID, string format)
129 { 140 {
130// m_log.DebugFormat("[GETTEXTURE]: {0} with requested format {1}", textureID, format); 141// m_log.DebugFormat("[GETTEXTURE]: {0} with requested format {1}", textureID, format);
131 AssetBase texture; 142 AssetBase texture;
@@ -134,85 +145,70 @@ namespace OpenSim.Capabilities.Handlers
134 if (format != DefaultFormat) 145 if (format != DefaultFormat)
135 fullID = fullID + "-" + format; 146 fullID = fullID + "-" + format;
136 147
137 if (!String.IsNullOrEmpty(REDIRECT_URL)) 148 // try the cache
149 texture = m_assetService.GetCached(fullID);
150
151 if (texture == null)
138 { 152 {
139 // Only try to fetch locally cached textures. Misses are redirected 153 //m_log.DebugFormat("[GETTEXTURE]: texture was not in the cache");
140 texture = m_assetService.GetCached(fullID); 154
155 // Fetch locally or remotely. Misses return a 404
156 texture = m_assetService.Get(textureID.ToString());
141 157
142 if (texture != null) 158 if (texture != null)
143 { 159 {
144 if (texture.Type != (sbyte)AssetType.Texture) 160 if (texture.Type != (sbyte)AssetType.Texture)
161 return true;
162
163 if (format == DefaultFormat)
145 { 164 {
146 httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound; 165 WriteTextureData(request, response, texture, format);
147 return true; 166 return true;
148 } 167 }
149 WriteTextureData(httpRequest, httpResponse, texture, format); 168 else
150 }
151 else
152 {
153 string textureUrl = REDIRECT_URL + textureID.ToString();
154 m_log.Debug("[GETTEXTURE]: Redirecting texture request to " + textureUrl);
155 httpResponse.RedirectLocation = textureUrl;
156 return true;
157 }
158 }
159 else // no redirect
160 {
161 // try the cache
162 texture = m_assetService.GetCached(fullID);
163
164 if (texture == null)
165 {
166// m_log.DebugFormat("[GETTEXTURE]: texture was not in the cache");
167
168 // Fetch locally or remotely. Misses return a 404
169 texture = m_assetService.Get(textureID.ToString());
170
171 if (texture != null)
172 { 169 {
173 if (texture.Type != (sbyte)AssetType.Texture) 170 AssetBase newTexture = new AssetBase(texture.ID + "-" + format, texture.Name, (sbyte)AssetType.Texture, texture.Metadata.CreatorID);
174 { 171 newTexture.Data = ConvertTextureData(texture, format);
175 httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound; 172 if (newTexture.Data.Length == 0)
176 return true; 173 return false; // !!! Caller try another codec, please!
177 } 174
178 if (format == DefaultFormat) 175 newTexture.Flags = AssetFlags.Collectable;
179 { 176 newTexture.Temporary = true;
180 WriteTextureData(httpRequest, httpResponse, texture, format); 177 newTexture.Local = true;
181 return true; 178 m_assetService.Store(newTexture);
182 } 179 WriteTextureData(request, response, newTexture, format);
183 else 180 return true;
184 {
185 AssetBase newTexture = new AssetBase(texture.ID + "-" + format, texture.Name, (sbyte)AssetType.Texture, texture.Metadata.CreatorID);
186 newTexture.Data = ConvertTextureData(texture, format);
187 if (newTexture.Data.Length == 0)
188 return false; // !!! Caller try another codec, please!
189
190 newTexture.Flags = AssetFlags.Collectable;
191 newTexture.Temporary = true;
192 newTexture.Local = true;
193 m_assetService.Store(newTexture);
194 WriteTextureData(httpRequest, httpResponse, newTexture, format);
195 return true;
196 }
197 } 181 }
198 } 182 }
199 else // it was on the cache 183 }
200 { 184 else // it was on the cache
201// m_log.DebugFormat("[GETTEXTURE]: texture was in the cache"); 185 {
202 WriteTextureData(httpRequest, httpResponse, texture, format); 186 //m_log.DebugFormat("[GETTEXTURE]: texture was in the cache");
203 return true; 187 WriteTextureData(request, response, texture, format);
204 } 188 return true;
205 } 189 }
206 190
191 //response = new Hashtable();
192
193
194 //WriteTextureData(request,response,null,format);
207 // not found 195 // not found
208// m_log.Warn("[GETTEXTURE]: Texture " + textureID + " not found"); 196 //m_log.Warn("[GETTEXTURE]: Texture " + textureID + " not found");
209 httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound; 197 return false;
210 return true;
211 } 198 }
212 199
213 private void WriteTextureData(IOSHttpRequest request, IOSHttpResponse response, AssetBase texture, string format) 200 private void WriteTextureData(Hashtable request, Hashtable response, AssetBase texture, string format)
214 { 201 {
215 string range = request.Headers.GetOne("Range"); 202 Hashtable headers = new Hashtable();
203 response["headers"] = headers;
204
205 string range = String.Empty;
206
207 if (((Hashtable)request["headers"])["range"] != null)
208 range = (string)((Hashtable)request["headers"])["range"];
209
210 else if (((Hashtable)request["headers"])["Range"] != null)
211 range = (string)((Hashtable)request["headers"])["Range"];
216 212
217 if (!String.IsNullOrEmpty(range)) // JP2's only 213 if (!String.IsNullOrEmpty(range)) // JP2's only
218 { 214 {
@@ -240,10 +236,8 @@ namespace OpenSim.Capabilities.Handlers
240 // However, if we return PartialContent (or OK) instead, the viewer will display that resolution. 236 // However, if we return PartialContent (or OK) instead, the viewer will display that resolution.
241 237
242// response.StatusCode = (int)System.Net.HttpStatusCode.RequestedRangeNotSatisfiable; 238// response.StatusCode = (int)System.Net.HttpStatusCode.RequestedRangeNotSatisfiable;
243// response.AddHeader("Content-Range", String.Format("bytes */{0}", texture.Data.Length)); 239 // viewers don't seem to handle RequestedRangeNotSatisfiable and keep retrying with same parameters
244// response.StatusCode = (int)System.Net.HttpStatusCode.OK; 240 response["int_response_code"] = (int)System.Net.HttpStatusCode.NotFound;
245 response.StatusCode = (int)System.Net.HttpStatusCode.PartialContent;
246 response.ContentType = texture.Metadata.ContentType;
247 } 241 }
248 else 242 else
249 { 243 {
@@ -258,41 +252,46 @@ namespace OpenSim.Capabilities.Handlers
258 252
259// m_log.Debug("Serving " + start + " to " + end + " of " + texture.Data.Length + " bytes for texture " + texture.ID); 253// m_log.Debug("Serving " + start + " to " + end + " of " + texture.Data.Length + " bytes for texture " + texture.ID);
260 254
261 // Always return PartialContent, even if the range covered the entire data length 255 response["content-type"] = texture.Metadata.ContentType;
262 // We were accidentally sending back 404 before in this situation 256
263 // https://issues.apache.org/bugzilla/show_bug.cgi?id=51878 supports sending 206 even if the 257 if (start == 0 && len == texture.Data.Length) // well redudante maybe
264 // entire range is requested, and viewer 3.2.2 (and very probably earlier) seems fine with this. 258 {
265 // 259 response["int_response_code"] = (int)System.Net.HttpStatusCode.OK;
266 // We also do not want to send back OK even if the whole range was satisfiable since this causes 260 response["bin_response_data"] = texture.Data;
267 // HTTP textures on at least Imprudence 1.4.0-beta2 to never display the final texture quality. 261 response["int_bytes"] = texture.Data.Length;
268// if (end > maxEnd) 262 }
269// response.StatusCode = (int)System.Net.HttpStatusCode.OK; 263 else
270// else 264 {
271 response.StatusCode = (int)System.Net.HttpStatusCode.PartialContent; 265 response["int_response_code"] = (int)System.Net.HttpStatusCode.PartialContent;
272 266 headers["Content-Range"] = String.Format("bytes {0}-{1}/{2}", start, end, texture.Data.Length);
273 response.ContentLength = len; 267
274 response.ContentType = texture.Metadata.ContentType; 268 byte[] d = new byte[len];
275 response.AddHeader("Content-Range", String.Format("bytes {0}-{1}/{2}", start, end, texture.Data.Length)); 269 Array.Copy(texture.Data, start, d, 0, len);
276 270 response["bin_response_data"] = d;
277 response.Body.Write(texture.Data, start, len); 271 response["int_bytes"] = len;
272 }
273// response.Body.Write(texture.Data, start, len);
278 } 274 }
279 } 275 }
280 else 276 else
281 { 277 {
282 m_log.Warn("[GETTEXTURE]: Malformed Range header: " + range); 278 m_log.Warn("[GETTEXTURE]: Malformed Range header: " + range);
283 response.StatusCode = (int)System.Net.HttpStatusCode.BadRequest; 279 response["int_response_code"] = (int)System.Net.HttpStatusCode.BadRequest;
284 } 280 }
285 } 281 }
286 else // JP2's or other formats 282 else // JP2's or other formats
287 { 283 {
288 // Full content request 284 // Full content request
289 response.StatusCode = (int)System.Net.HttpStatusCode.OK; 285 response["int_response_code"] = (int)System.Net.HttpStatusCode.OK;
290 response.ContentLength = texture.Data.Length;
291 if (format == DefaultFormat) 286 if (format == DefaultFormat)
292 response.ContentType = texture.Metadata.ContentType; 287 response["content_type"] = texture.Metadata.ContentType;
293 else 288 else
294 response.ContentType = "image/" + format; 289 response["content_type"] = "image/" + format;
295 response.Body.Write(texture.Data, 0, texture.Data.Length); 290
291 response["bin_response_data"] = texture.Data;
292 response["int_bytes"] = texture.Data.Length;
293
294// response.Body.Write(texture.Data, 0, texture.Data.Length);
296 } 295 }
297 296
298// if (response.StatusCode < 200 || response.StatusCode > 299) 297// if (response.StatusCode < 200 || response.StatusCode > 299)
@@ -424,4 +423,4 @@ namespace OpenSim.Capabilities.Handlers
424 return null; 423 return null;
425 } 424 }
426 } 425 }
427} \ No newline at end of file 426}
diff --git a/OpenSim/Capabilities/Handlers/GetTexture/GetTextureServerConnector.cs b/OpenSim/Capabilities/Handlers/GetTexture/GetTextureServerConnector.cs
index 71cf033..bf66acb 100644
--- a/OpenSim/Capabilities/Handlers/GetTexture/GetTextureServerConnector.cs
+++ b/OpenSim/Capabilities/Handlers/GetTexture/GetTextureServerConnector.cs
@@ -33,6 +33,7 @@ using OpenSim.Framework.Servers.HttpServer;
33using OpenSim.Server.Handlers.Base; 33using OpenSim.Server.Handlers.Base;
34using OpenMetaverse; 34using OpenMetaverse;
35 35
36/*
36namespace OpenSim.Capabilities.Handlers 37namespace OpenSim.Capabilities.Handlers
37{ 38{
38 public class GetTextureServerConnector : ServiceConnector 39 public class GetTextureServerConnector : ServiceConnector
@@ -63,7 +64,8 @@ namespace OpenSim.Capabilities.Handlers
63 throw new Exception(String.Format("Failed to load AssetService from {0}; config is {1}", assetService, m_ConfigName)); 64 throw new Exception(String.Format("Failed to load AssetService from {0}; config is {1}", assetService, m_ConfigName));
64 65
65 server.AddStreamHandler( 66 server.AddStreamHandler(
66 new GetTextureHandler("/CAPS/GetTexture/" /*+ UUID.Random() */, m_AssetService, "GetTexture", null)); 67 new GetTextureHandler("/CAPS/GetTexture/", m_AssetService, "GetTexture", null));
67 } 68 }
68 } 69 }
69} \ No newline at end of file 70}
71*/
diff --git a/OpenSim/Capabilities/Handlers/GetTexture/Tests/GetTextureHandlerTests.cs b/OpenSim/Capabilities/Handlers/GetTexture/Tests/GetTextureHandlerTests.cs
index d4d6d10..217a265 100644
--- a/OpenSim/Capabilities/Handlers/GetTexture/Tests/GetTextureHandlerTests.cs
+++ b/OpenSim/Capabilities/Handlers/GetTexture/Tests/GetTextureHandlerTests.cs
@@ -39,6 +39,7 @@ using OpenSim.Region.Framework.Scenes;
39using OpenSim.Tests.Common; 39using OpenSim.Tests.Common;
40using OpenSim.Tests.Common.Mock; 40using OpenSim.Tests.Common.Mock;
41 41
42/*
42namespace OpenSim.Capabilities.Handlers.GetTexture.Tests 43namespace OpenSim.Capabilities.Handlers.GetTexture.Tests
43{ 44{
44 [TestFixture] 45 [TestFixture]
@@ -60,4 +61,5 @@ namespace OpenSim.Capabilities.Handlers.GetTexture.Tests
60 Assert.That(resp.StatusCode, Is.EqualTo((int)System.Net.HttpStatusCode.NotFound)); 61 Assert.That(resp.StatusCode, Is.EqualTo((int)System.Net.HttpStatusCode.NotFound));
61 } 62 }
62 } 63 }
63} \ No newline at end of file 64}
65*/
diff --git a/OpenSim/Capabilities/Handlers/UploadBakedTexture/UploadBakedTextureHandler.cs b/OpenSim/Capabilities/Handlers/UploadBakedTexture/UploadBakedTextureHandler.cs
index 8849a59..5536564 100644
--- a/OpenSim/Capabilities/Handlers/UploadBakedTexture/UploadBakedTextureHandler.cs
+++ b/OpenSim/Capabilities/Handlers/UploadBakedTexture/UploadBakedTextureHandler.cs
@@ -27,6 +27,7 @@
27 27
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic;
30using System.Collections.Specialized; 31using System.Collections.Specialized;
31using System.Drawing; 32using System.Drawing;
32using System.Drawing.Imaging; 33using System.Drawing.Imaging;
@@ -50,6 +51,7 @@ namespace OpenSim.Capabilities.Handlers
50{ 51{
51 public class UploadBakedTextureHandler 52 public class UploadBakedTextureHandler
52 { 53 {
54
53 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 55 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
54 56
55 private Caps m_HostCapsObj; 57 private Caps m_HostCapsObj;
@@ -79,9 +81,9 @@ namespace OpenSim.Capabilities.Handlers
79 { 81 {
80 string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath; 82 string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath;
81 string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000"); 83 string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
82 84
83 BakedTextureUploader uploader = 85 BakedTextureUploader uploader =
84 new BakedTextureUploader(capsBase + uploaderPath, m_HostCapsObj.HttpListener); 86 new BakedTextureUploader(capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_HostCapsObj.AgentID);
85 uploader.OnUpLoad += BakedTextureUploaded; 87 uploader.OnUpLoad += BakedTextureUploaded;
86 88
87 m_HostCapsObj.HttpListener.AddStreamHandler( 89 m_HostCapsObj.HttpListener.AddStreamHandler(
@@ -117,7 +119,7 @@ namespace OpenSim.Capabilities.Handlers
117 /// <param name="data"></param> 119 /// <param name="data"></param>
118 private void BakedTextureUploaded(UUID assetID, byte[] data) 120 private void BakedTextureUploaded(UUID assetID, byte[] data)
119 { 121 {
120// m_log.DebugFormat("[UPLOAD BAKED TEXTURE HANDLER]: Received baked texture {0}", assetID.ToString()); 122 m_log.DebugFormat("[UPLOAD BAKED TEXTURE HANDLER]: Received baked texture {0}", assetID.ToString());
121 123
122 AssetBase asset; 124 AssetBase asset;
123 asset = new AssetBase(assetID, "Baked Texture", (sbyte)AssetType.Texture, m_HostCapsObj.AgentID.ToString()); 125 asset = new AssetBase(assetID, "Baked Texture", (sbyte)AssetType.Texture, m_HostCapsObj.AgentID.ToString());
@@ -125,6 +127,7 @@ namespace OpenSim.Capabilities.Handlers
125 asset.Temporary = true; 127 asset.Temporary = true;
126 asset.Local = !m_persistBakedTextures; // Local assets aren't persisted, non-local are 128 asset.Local = !m_persistBakedTextures; // Local assets aren't persisted, non-local are
127 m_assetService.Store(asset); 129 m_assetService.Store(asset);
130
128 } 131 }
129 } 132 }
130 133
@@ -137,15 +140,19 @@ namespace OpenSim.Capabilities.Handlers
137 private string uploaderPath = String.Empty; 140 private string uploaderPath = String.Empty;
138 private UUID newAssetID; 141 private UUID newAssetID;
139 private IHttpServer httpListener; 142 private IHttpServer httpListener;
143 private UUID AgentId = UUID.Zero;
140 144
141 public BakedTextureUploader(string path, IHttpServer httpServer) 145 public BakedTextureUploader(string path, IHttpServer httpServer, UUID uUID)
142 { 146 {
143 newAssetID = UUID.Random(); 147 newAssetID = UUID.Random();
144 uploaderPath = path; 148 uploaderPath = path;
145 httpListener = httpServer; 149 httpListener = httpServer;
150 AgentId = uUID;
146 // m_log.InfoFormat("[CAPS] baked texture upload starting for {0}",newAssetID); 151 // m_log.InfoFormat("[CAPS] baked texture upload starting for {0}",newAssetID);
147 } 152 }
148 153
154
155
149 /// <summary> 156 /// <summary>
150 /// Handle raw uploaded baked texture data. 157 /// Handle raw uploaded baked texture data.
151 /// </summary> 158 /// </summary>
diff --git a/OpenSim/Capabilities/Handlers/WebFetchInventoryDescendents/WebFetchInvDescHandler.cs b/OpenSim/Capabilities/Handlers/WebFetchInventoryDescendents/WebFetchInvDescHandler.cs
index 9a6ca86..16e2f2d 100644
--- a/OpenSim/Capabilities/Handlers/WebFetchInventoryDescendents/WebFetchInvDescHandler.cs
+++ b/OpenSim/Capabilities/Handlers/WebFetchInventoryDescendents/WebFetchInvDescHandler.cs
@@ -411,7 +411,7 @@ namespace OpenSim.Capabilities.Handlers
411 llsdItem.asset_id = invItem.AssetID; 411 llsdItem.asset_id = invItem.AssetID;
412 llsdItem.created_at = invItem.CreationDate; 412 llsdItem.created_at = invItem.CreationDate;
413 llsdItem.desc = invItem.Description; 413 llsdItem.desc = invItem.Description;
414 llsdItem.flags = (int)invItem.Flags; 414 llsdItem.flags = ((int)invItem.Flags) & 0xff;
415 llsdItem.item_id = invItem.ID; 415 llsdItem.item_id = invItem.ID;
416 llsdItem.name = invItem.Name; 416 llsdItem.name = invItem.Name;
417 llsdItem.parent_id = invItem.Folder; 417 llsdItem.parent_id = invItem.Folder;
@@ -435,4 +435,4 @@ namespace OpenSim.Capabilities.Handlers
435 return llsdItem; 435 return llsdItem;
436 } 436 }
437 } 437 }
438} \ No newline at end of file 438}
diff --git a/OpenSim/Capabilities/LLSDAssetUploadComplete.cs b/OpenSim/Capabilities/LLSDAssetUploadComplete.cs
index ab6cee5..ae8eb09 100644
--- a/OpenSim/Capabilities/LLSDAssetUploadComplete.cs
+++ b/OpenSim/Capabilities/LLSDAssetUploadComplete.cs
@@ -30,12 +30,15 @@ using OpenMetaverse;
30 30
31namespace OpenSim.Framework.Capabilities 31namespace OpenSim.Framework.Capabilities
32{ 32{
33
33 [LLSDType("MAP")] 34 [LLSDType("MAP")]
34 public class LLSDAssetUploadComplete 35 public class LLSDAssetUploadComplete
35 { 36 {
36 public string new_asset = String.Empty; 37 public string new_asset = String.Empty;
37 public UUID new_inventory_item = UUID.Zero; 38 public UUID new_inventory_item = UUID.Zero;
39// public UUID new_texture_folder_id = UUID.Zero;
38 public string state = String.Empty; 40 public string state = String.Empty;
41 public LLSDAssetUploadError error = null;
39 //public bool success = false; 42 //public bool success = false;
40 43
41 public LLSDAssetUploadComplete() 44 public LLSDAssetUploadComplete()
diff --git a/OpenSim/Capabilities/LLSDAssetUploadRequest.cs b/OpenSim/Capabilities/LLSDAssetUploadRequest.cs
index 6e66f0a..6779cc1 100644
--- a/OpenSim/Capabilities/LLSDAssetUploadRequest.cs
+++ b/OpenSim/Capabilities/LLSDAssetUploadRequest.cs
@@ -31,14 +31,27 @@ using OpenMetaverse;
31namespace OpenSim.Framework.Capabilities 31namespace OpenSim.Framework.Capabilities
32{ 32{
33 [OSDMap] 33 [OSDMap]
34 public class LLSDAssetResource
35 {
36 public OSDArray instance_list = new OSDArray();
37 public OSDArray texture_list = new OSDArray();
38 public OSDArray mesh_list = new OSDArray();
39 public string metric = String.Empty;
40 }
41
42 [OSDMap]
34 public class LLSDAssetUploadRequest 43 public class LLSDAssetUploadRequest
35 { 44 {
36 public string asset_type = String.Empty; 45 public string asset_type = String.Empty;
37 public string description = String.Empty; 46 public string description = String.Empty;
38 public UUID folder_id = UUID.Zero; 47 public UUID folder_id = UUID.Zero;
48 public UUID texture_folder_id = UUID.Zero;
49 public int next_owner_mask = 0;
50 public int group_mask = 0;
51 public int everyone_mask = 0;
39 public string inventory_type = String.Empty; 52 public string inventory_type = String.Empty;
40 public string name = String.Empty; 53 public string name = String.Empty;
41 54 public LLSDAssetResource asset_resources = new LLSDAssetResource();
42 public LLSDAssetUploadRequest() 55 public LLSDAssetUploadRequest()
43 { 56 {
44 } 57 }
diff --git a/OpenSim/Capabilities/LLSDAssetUploadResponse.cs b/OpenSim/Capabilities/LLSDAssetUploadResponse.cs
index 0d6f7f9..7c4bc97 100644
--- a/OpenSim/Capabilities/LLSDAssetUploadResponse.cs
+++ b/OpenSim/Capabilities/LLSDAssetUploadResponse.cs
@@ -26,20 +26,51 @@
26 */ 26 */
27 27
28using System; 28using System;
29using OpenMetaverse;
29 30
30namespace OpenSim.Framework.Capabilities 31namespace OpenSim.Framework.Capabilities
31{ 32{
32 [OSDMap] 33 [OSDMap]
34 public class LLSDAssetUploadError
35 {
36 public string message = String.Empty;
37 public UUID identifier = UUID.Zero;
38 }
39
40 [OSDMap]
41 public class LLSDAssetUploadResponsePricebrkDown
42 {
43 public int mesh_streaming;
44 public int mesh_physics;
45 public int mesh_instance;
46 public int texture;
47 public int model;
48 }
49
50 [OSDMap]
51 public class LLSDAssetUploadResponseData
52 {
53 public double resource_cost;
54 public double model_streaming_cost;
55 public double simulation_cost;
56 public double physics_cost;
57 public LLSDAssetUploadResponsePricebrkDown upload_price_breakdown = new LLSDAssetUploadResponsePricebrkDown();
58 }
59
60 [OSDMap]
33 public class LLSDAssetUploadResponse 61 public class LLSDAssetUploadResponse
34 { 62 {
35 public string uploader = String.Empty; 63 public string uploader = String.Empty;
36 public string state = String.Empty; 64 public string state = String.Empty;
37 65 public int upload_price = 0;
66 public LLSDAssetUploadResponseData data = null;
67 public LLSDAssetUploadError error = null;
38 public LLSDAssetUploadResponse() 68 public LLSDAssetUploadResponse()
39 { 69 {
40 } 70 }
41 } 71 }
42 72
73
43 [OSDMap] 74 [OSDMap]
44 public class LLSDNewFileAngentInventoryVariablePriceReplyResponse 75 public class LLSDNewFileAngentInventoryVariablePriceReplyResponse
45 { 76 {
diff --git a/OpenSim/Data/AssetDataBase.cs b/OpenSim/Data/AssetDataBase.cs
index e1a810c..b4ae913 100644
--- a/OpenSim/Data/AssetDataBase.cs
+++ b/OpenSim/Data/AssetDataBase.cs
@@ -38,7 +38,7 @@ namespace OpenSim.Data
38 { 38 {
39 public abstract AssetBase GetAsset(UUID uuid); 39 public abstract AssetBase GetAsset(UUID uuid);
40 40
41 public abstract void StoreAsset(AssetBase asset); 41 public abstract bool StoreAsset(AssetBase asset);
42 public abstract bool ExistsAsset(UUID uuid); 42 public abstract bool ExistsAsset(UUID uuid);
43 43
44 public abstract List<AssetMetadata> FetchAssetMetadataSet(int start, int count); 44 public abstract List<AssetMetadata> FetchAssetMetadataSet(int start, int count);
diff --git a/OpenSim/Data/IAssetData.cs b/OpenSim/Data/IAssetData.cs
index f31b215c..0c8eadd 100644
--- a/OpenSim/Data/IAssetData.cs
+++ b/OpenSim/Data/IAssetData.cs
@@ -34,7 +34,7 @@ namespace OpenSim.Data
34 public interface IAssetDataPlugin : IPlugin 34 public interface IAssetDataPlugin : IPlugin
35 { 35 {
36 AssetBase GetAsset(UUID uuid); 36 AssetBase GetAsset(UUID uuid);
37 void StoreAsset(AssetBase asset); 37 bool StoreAsset(AssetBase asset);
38 bool ExistsAsset(UUID uuid); 38 bool ExistsAsset(UUID uuid);
39 List<AssetMetadata> FetchAssetMetadataSet(int start, int count); 39 List<AssetMetadata> FetchAssetMetadataSet(int start, int count);
40 void Initialise(string connect); 40 void Initialise(string connect);
diff --git a/OpenSim/Data/IUserAccountData.cs b/OpenSim/Data/IUserAccountData.cs
index 906ba6c..bc7eda7 100644
--- a/OpenSim/Data/IUserAccountData.cs
+++ b/OpenSim/Data/IUserAccountData.cs
@@ -50,5 +50,6 @@ namespace OpenSim.Data
50 bool Store(UserAccountData data); 50 bool Store(UserAccountData data);
51 bool Delete(string field, string val); 51 bool Delete(string field, string val);
52 UserAccountData[] GetUsers(UUID scopeID, string query); 52 UserAccountData[] GetUsers(UUID scopeID, string query);
53 UserAccountData[] GetUsersWhere(UUID scopeID, string where);
53 } 54 }
54} 55}
diff --git a/OpenSim/Data/MSSQL/MSSQLAssetData.cs b/OpenSim/Data/MSSQL/MSSQLAssetData.cs
index f3e008d..12f2477 100644
--- a/OpenSim/Data/MSSQL/MSSQLAssetData.cs
+++ b/OpenSim/Data/MSSQL/MSSQLAssetData.cs
@@ -143,7 +143,7 @@ namespace OpenSim.Data.MSSQL
143 /// Create asset in m_database 143 /// Create asset in m_database
144 /// </summary> 144 /// </summary>
145 /// <param name="asset">the asset</param> 145 /// <param name="asset">the asset</param>
146 override public void StoreAsset(AssetBase asset) 146 override public bool StoreAsset(AssetBase asset)
147 { 147 {
148 148
149 string sql = 149 string sql =
@@ -196,10 +196,12 @@ namespace OpenSim.Data.MSSQL
196 try 196 try
197 { 197 {
198 command.ExecuteNonQuery(); 198 command.ExecuteNonQuery();
199 return true;
199 } 200 }
200 catch(Exception e) 201 catch(Exception e)
201 { 202 {
202 m_log.Error("[ASSET DB]: Error storing item :" + e.Message); 203 m_log.Error("[ASSET DB]: Error storing item :" + e.Message);
204 return false;
203 } 205 }
204 } 206 }
205 } 207 }
diff --git a/OpenSim/Data/MSSQL/MSSQLAvatarData.cs b/OpenSim/Data/MSSQL/MSSQLAvatarData.cs
index 301b424..49a6b09 100644
--- a/OpenSim/Data/MSSQL/MSSQLAvatarData.cs
+++ b/OpenSim/Data/MSSQL/MSSQLAvatarData.cs
@@ -43,7 +43,7 @@ namespace OpenSim.Data.MSSQL
43 public class MSSQLAvatarData : MSSQLGenericTableHandler<AvatarBaseData>, 43 public class MSSQLAvatarData : MSSQLGenericTableHandler<AvatarBaseData>,
44 IAvatarData 44 IAvatarData
45 { 45 {
46// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 46 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
47 47
48 public MSSQLAvatarData(string connectionString, string realm) : 48 public MSSQLAvatarData(string connectionString, string realm) :
49 base(connectionString, realm, "Avatar") 49 base(connectionString, realm, "Avatar")
diff --git a/OpenSim/Data/MSSQL/MSSQLGenericTableHandler.cs b/OpenSim/Data/MSSQL/MSSQLGenericTableHandler.cs
index 4145d95..8f471c4 100644
--- a/OpenSim/Data/MSSQL/MSSQLGenericTableHandler.cs
+++ b/OpenSim/Data/MSSQL/MSSQLGenericTableHandler.cs
@@ -40,8 +40,8 @@ namespace OpenSim.Data.MSSQL
40{ 40{
41 public class MSSQLGenericTableHandler<T> where T : class, new() 41 public class MSSQLGenericTableHandler<T> where T : class, new()
42 { 42 {
43// private static readonly ILog m_log = 43 private static readonly ILog m_log =
44// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 44 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
45 45
46 protected string m_ConnectionString; 46 protected string m_ConnectionString;
47 protected MSSQLManager m_database; //used for parameter type translation 47 protected MSSQLManager m_database; //used for parameter type translation
diff --git a/OpenSim/Data/MSSQL/MSSQLGridUserData.cs b/OpenSim/Data/MSSQL/MSSQLGridUserData.cs
index 8ec8d49..fd52122 100644
--- a/OpenSim/Data/MSSQL/MSSQLGridUserData.cs
+++ b/OpenSim/Data/MSSQL/MSSQLGridUserData.cs
@@ -43,7 +43,7 @@ namespace OpenSim.Data.MSSQL
43 public class MSSQLGridUserData : MSSQLGenericTableHandler<GridUserData>, 43 public class MSSQLGridUserData : MSSQLGenericTableHandler<GridUserData>,
44 IGridUserData 44 IGridUserData
45 { 45 {
46// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 46 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
47 47
48 public MSSQLGridUserData(string connectionString, string realm) : 48 public MSSQLGridUserData(string connectionString, string realm) :
49 base(connectionString, realm, "GridUserStore") 49 base(connectionString, realm, "GridUserStore")
diff --git a/OpenSim/Data/MSSQL/MSSQLManager.cs b/OpenSim/Data/MSSQL/MSSQLManager.cs
index 9a0015c..62c38d3 100644
--- a/OpenSim/Data/MSSQL/MSSQLManager.cs
+++ b/OpenSim/Data/MSSQL/MSSQLManager.cs
@@ -41,7 +41,7 @@ namespace OpenSim.Data.MSSQL
41 /// </summary> 41 /// </summary>
42 public class MSSQLManager 42 public class MSSQLManager
43 { 43 {
44// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 44 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
45 45
46 /// <summary> 46 /// <summary>
47 /// Connection string for ADO.net 47 /// Connection string for ADO.net
@@ -185,6 +185,8 @@ namespace OpenSim.Data.MSSQL
185 return parameter; 185 return parameter;
186 } 186 }
187 187
188 private static readonly Dictionary<string, string> emptyDictionary = new Dictionary<string, string>();
189
188 /// <summary> 190 /// <summary>
189 /// Checks if we need to do some migrations to the database 191 /// Checks if we need to do some migrations to the database
190 /// </summary> 192 /// </summary>
diff --git a/OpenSim/Data/MSSQL/MSSQLPresenceData.cs b/OpenSim/Data/MSSQL/MSSQLPresenceData.cs
index 0c71e79..deff2ed 100644
--- a/OpenSim/Data/MSSQL/MSSQLPresenceData.cs
+++ b/OpenSim/Data/MSSQL/MSSQLPresenceData.cs
@@ -43,7 +43,7 @@ namespace OpenSim.Data.MSSQL
43 public class MSSQLPresenceData : MSSQLGenericTableHandler<PresenceData>, 43 public class MSSQLPresenceData : MSSQLGenericTableHandler<PresenceData>,
44 IPresenceData 44 IPresenceData
45 { 45 {
46// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 46 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
47 47
48 public MSSQLPresenceData(string connectionString, string realm) : 48 public MSSQLPresenceData(string connectionString, string realm) :
49 base(connectionString, realm, "Presence") 49 base(connectionString, realm, "Presence")
diff --git a/OpenSim/Data/MSSQL/MSSQLSimulationData.cs b/OpenSim/Data/MSSQL/MSSQLSimulationData.cs
index f41f60c..0d09be6 100644
--- a/OpenSim/Data/MSSQL/MSSQLSimulationData.cs
+++ b/OpenSim/Data/MSSQL/MSSQLSimulationData.cs
@@ -2235,6 +2235,11 @@ VALUES
2235 } 2235 }
2236 } 2236 }
2237 2237
2238 public UUID[] GetObjectIDs(UUID regionID)
2239 {
2240 return new UUID[0];
2241 }
2242
2238 public void SaveExtra(UUID regionID, string name, string value) 2243 public void SaveExtra(UUID regionID, string name, string value)
2239 { 2244 {
2240 } 2245 }
diff --git a/OpenSim/Data/MSSQL/MSSQLUserAccountData.cs b/OpenSim/Data/MSSQL/MSSQLUserAccountData.cs
index 7feec91..dd0689c 100644
--- a/OpenSim/Data/MSSQL/MSSQLUserAccountData.cs
+++ b/OpenSim/Data/MSSQL/MSSQLUserAccountData.cs
@@ -242,5 +242,10 @@ namespace OpenSim.Data.MSSQL
242 return DoQuery(cmd); 242 return DoQuery(cmd);
243 } 243 }
244 } 244 }
245
246 public UserAccountData[] GetUsersWhere(UUID scopeID, string where)
247 {
248 return null;
249 }
245 } 250 }
246} 251}
diff --git a/OpenSim/Data/MSSQL/MSSQLXInventoryData.cs b/OpenSim/Data/MSSQL/MSSQLXInventoryData.cs
index 9164ffe..e261aba 100644
--- a/OpenSim/Data/MSSQL/MSSQLXInventoryData.cs
+++ b/OpenSim/Data/MSSQL/MSSQLXInventoryData.cs
@@ -40,8 +40,8 @@ namespace OpenSim.Data.MSSQL
40{ 40{
41 public class MSSQLXInventoryData : IXInventoryData 41 public class MSSQLXInventoryData : IXInventoryData
42 { 42 {
43// private static readonly ILog m_log = LogManager.GetLogger( 43 private static readonly ILog m_log = LogManager.GetLogger(
44// MethodBase.GetCurrentMethod().DeclaringType); 44 MethodBase.GetCurrentMethod().DeclaringType);
45 45
46 private MSSQLFolderHandler m_Folders; 46 private MSSQLFolderHandler m_Folders;
47 private MSSQLItemHandler m_Items; 47 private MSSQLItemHandler m_Items;
diff --git a/OpenSim/Data/MySQL/MySQLAssetData.cs b/OpenSim/Data/MySQL/MySQLAssetData.cs
index 21362b9..59cc22a 100644
--- a/OpenSim/Data/MySQL/MySQLAssetData.cs
+++ b/OpenSim/Data/MySQL/MySQLAssetData.cs
@@ -156,7 +156,7 @@ namespace OpenSim.Data.MySQL
156 /// </summary> 156 /// </summary>
157 /// <param name="asset">Asset UUID to create</param> 157 /// <param name="asset">Asset UUID to create</param>
158 /// <remarks>On failure : Throw an exception and attempt to reconnect to database</remarks> 158 /// <remarks>On failure : Throw an exception and attempt to reconnect to database</remarks>
159 override public void StoreAsset(AssetBase asset) 159 override public bool StoreAsset(AssetBase asset)
160 { 160 {
161 lock (m_dbLock) 161 lock (m_dbLock)
162 { 162 {
@@ -206,15 +206,14 @@ namespace OpenSim.Data.MySQL
206 cmd.Parameters.AddWithValue("?asset_flags", (int)asset.Flags); 206 cmd.Parameters.AddWithValue("?asset_flags", (int)asset.Flags);
207 cmd.Parameters.AddWithValue("?data", asset.Data); 207 cmd.Parameters.AddWithValue("?data", asset.Data);
208 cmd.ExecuteNonQuery(); 208 cmd.ExecuteNonQuery();
209 return true;
209 } 210 }
210 } 211 }
211 catch (Exception e) 212 catch (Exception e)
212 { 213 {
213 m_log.Error( 214 m_log.ErrorFormat("[ASSET DB]: MySQL failure creating asset {0} with name \"{1}\". Error: {2}",
214 string.Format( 215 asset.FullID, asset.Name, e.Message);
215 "[ASSET DB]: MySQL failure creating asset {0} with name {1}. Exception ", 216 return false;
216 asset.FullID, asset.Name)
217 , e);
218 } 217 }
219 } 218 }
220 } 219 }
@@ -383,4 +382,4 @@ namespace OpenSim.Data.MySQL
383 382
384 #endregion 383 #endregion
385 } 384 }
386} \ No newline at end of file 385}
diff --git a/OpenSim/Data/MySQL/MySQLGenericTableHandler.cs b/OpenSim/Data/MySQL/MySQLGenericTableHandler.cs
index 35fa89f..dc657c8 100644
--- a/OpenSim/Data/MySQL/MySQLGenericTableHandler.cs
+++ b/OpenSim/Data/MySQL/MySQLGenericTableHandler.cs
@@ -175,6 +175,11 @@ namespace OpenSim.Data.MySQL
175 int v = Convert.ToInt32(reader[name]); 175 int v = Convert.ToInt32(reader[name]);
176 m_Fields[name].SetValue(row, v); 176 m_Fields[name].SetValue(row, v);
177 } 177 }
178 else if (m_Fields[name].FieldType == typeof(uint))
179 {
180 uint v = Convert.ToUInt32(reader[name]);
181 m_Fields[name].SetValue(row, v);
182 }
178 else 183 else
179 { 184 {
180 m_Fields[name].SetValue(row, reader[name]); 185 m_Fields[name].SetValue(row, reader[name]);
@@ -362,4 +367,4 @@ namespace OpenSim.Data.MySQL
362 } 367 }
363 368
364 } 369 }
365} \ No newline at end of file 370}
diff --git a/OpenSim/Data/MySQL/MySQLSimulationData.cs b/OpenSim/Data/MySQL/MySQLSimulationData.cs
index b03a904..1b3e81e 100644
--- a/OpenSim/Data/MySQL/MySQLSimulationData.cs
+++ b/OpenSim/Data/MySQL/MySQLSimulationData.cs
@@ -66,7 +66,7 @@ namespace OpenSim.Data.MySQL
66 Initialise(connectionString); 66 Initialise(connectionString);
67 } 67 }
68 68
69 public void Initialise(string connectionString) 69 public virtual void Initialise(string connectionString)
70 { 70 {
71 m_connectionString = connectionString; 71 m_connectionString = connectionString;
72 72
@@ -113,7 +113,7 @@ namespace OpenSim.Data.MySQL
113 113
114 public void Dispose() {} 114 public void Dispose() {}
115 115
116 public void StoreObject(SceneObjectGroup obj, UUID regionUUID) 116 public virtual void StoreObject(SceneObjectGroup obj, UUID regionUUID)
117 { 117 {
118 uint flags = obj.RootPart.GetEffectiveObjectFlags(); 118 uint flags = obj.RootPart.GetEffectiveObjectFlags();
119 119
@@ -173,10 +173,11 @@ namespace OpenSim.Data.MySQL
173 "ParticleSystem, ClickAction, Material, " + 173 "ParticleSystem, ClickAction, Material, " +
174 "CollisionSound, CollisionSoundVolume, " + 174 "CollisionSound, CollisionSoundVolume, " +
175 "PassTouches, " + 175 "PassTouches, " +
176 "LinkNumber, MediaURL, AttachedPosX, " + 176 "PassCollisions, " +
177 "AttachedPosY, AttachedPosZ, KeyframeMotion, " + 177 "LinkNumber, MediaURL, KeyframeMotion, AttachedPosX, " +
178 "AttachedPosY, AttachedPosZ, " +
178 "PhysicsShapeType, Density, GravityModifier, " + 179 "PhysicsShapeType, Density, GravityModifier, " +
179 "Friction, Restitution, DynAttrs " + 180 "Friction, Restitution, Vehicle, DynAttrs " +
180 ") values (" + "?UUID, " + 181 ") values (" + "?UUID, " +
181 "?CreationDate, ?Name, ?Text, " + 182 "?CreationDate, ?Name, ?Text, " +
182 "?Description, ?SitName, ?TouchName, " + 183 "?Description, ?SitName, ?TouchName, " +
@@ -208,11 +209,11 @@ namespace OpenSim.Data.MySQL
208 "?SaleType, ?ColorR, ?ColorG, " + 209 "?SaleType, ?ColorR, ?ColorG, " +
209 "?ColorB, ?ColorA, ?ParticleSystem, " + 210 "?ColorB, ?ColorA, ?ParticleSystem, " +
210 "?ClickAction, ?Material, ?CollisionSound, " + 211 "?ClickAction, ?Material, ?CollisionSound, " +
211 "?CollisionSoundVolume, ?PassTouches, " + 212 "?CollisionSoundVolume, ?PassTouches, ?PassCollisions, " +
212 "?LinkNumber, ?MediaURL, ?AttachedPosX, " + 213 "?LinkNumber, ?MediaURL, ?KeyframeMotion, ?AttachedPosX, " +
213 "?AttachedPosY, ?AttachedPosZ, ?KeyframeMotion, " + 214 "?AttachedPosY, ?AttachedPosZ, " +
214 "?PhysicsShapeType, ?Density, ?GravityModifier, " + 215 "?PhysicsShapeType, ?Density, ?GravityModifier, " +
215 "?Friction, ?Restitution, ?DynAttrs)"; 216 "?Friction, ?Restitution, ?Vehicle, ?DynAttrs)";
216 217
217 FillPrimCommand(cmd, prim, obj.UUID, regionUUID); 218 FillPrimCommand(cmd, prim, obj.UUID, regionUUID);
218 219
@@ -252,7 +253,7 @@ namespace OpenSim.Data.MySQL
252 } 253 }
253 } 254 }
254 255
255 public void RemoveObject(UUID obj, UUID regionUUID) 256 public virtual void RemoveObject(UUID obj, UUID regionUUID)
256 { 257 {
257// m_log.DebugFormat("[REGION DB]: Deleting scene object {0} from {1} in database", obj, regionUUID); 258// m_log.DebugFormat("[REGION DB]: Deleting scene object {0} from {1} in database", obj, regionUUID);
258 259
@@ -401,7 +402,7 @@ namespace OpenSim.Data.MySQL
401 } 402 }
402 } 403 }
403 404
404 public List<SceneObjectGroup> LoadObjects(UUID regionID) 405 public virtual List<SceneObjectGroup> LoadObjects(UUID regionID)
405 { 406 {
406 const int ROWS_PER_QUERY = 5000; 407 const int ROWS_PER_QUERY = 5000;
407 408
@@ -572,36 +573,51 @@ namespace OpenSim.Data.MySQL
572 } 573 }
573 } 574 }
574 575
575 public void StoreTerrain(double[,] ter, UUID regionID) 576 public virtual void StoreTerrain(double[,] ter, UUID regionID)
576 { 577 {
577 m_log.Info("[REGION DB]: Storing terrain"); 578 Util.FireAndForget(delegate(object x)
578
579 lock (m_dbLock)
580 { 579 {
581 using (MySqlConnection dbcon = new MySqlConnection(m_connectionString)) 580 double[,] oldTerrain = LoadTerrain(regionID);
582 {
583 dbcon.Open();
584 581
585 using (MySqlCommand cmd = dbcon.CreateCommand()) 582 m_log.Info("[REGION DB]: Storing terrain");
583
584 lock (m_dbLock)
585 {
586 using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
586 { 587 {
587 cmd.CommandText = "delete from terrain where RegionUUID = ?RegionUUID"; 588 dbcon.Open();
588 cmd.Parameters.AddWithValue("RegionUUID", regionID.ToString());
589 589
590 ExecuteNonQuery(cmd); 590 using (MySqlCommand cmd = dbcon.CreateCommand())
591 {
592 cmd.CommandText = "delete from terrain where RegionUUID = ?RegionUUID";
593 cmd.Parameters.AddWithValue("RegionUUID", regionID.ToString());
594
595 using (MySqlCommand cmd2 = dbcon.CreateCommand())
596 {
597 try
598 {
599 cmd2.CommandText = "insert into terrain (RegionUUID, " +
600 "Revision, Heightfield) values (?RegionUUID, " +
601 "1, ?Heightfield)";
591 602
592 cmd.CommandText = "insert into terrain (RegionUUID, " + 603 cmd2.Parameters.AddWithValue("RegionUUID", regionID.ToString());
593 "Revision, Heightfield) values (?RegionUUID, " + 604 cmd2.Parameters.AddWithValue("Heightfield", SerializeTerrain(ter, oldTerrain));
594 "1, ?Heightfield)";
595
596 cmd.Parameters.AddWithValue("Heightfield", SerializeTerrain(ter));
597 605
598 ExecuteNonQuery(cmd); 606 ExecuteNonQuery(cmd);
607 ExecuteNonQuery(cmd2);
608 }
609 catch (Exception e)
610 {
611 m_log.ErrorFormat(e.ToString());
612 }
613 }
614 }
599 } 615 }
600 } 616 }
601 } 617 });
602 } 618 }
603 619
604 public double[,] LoadTerrain(UUID regionID) 620 public virtual double[,] LoadTerrain(UUID regionID)
605 { 621 {
606 double[,] terrain = null; 622 double[,] terrain = null;
607 623
@@ -651,7 +667,7 @@ namespace OpenSim.Data.MySQL
651 return terrain; 667 return terrain;
652 } 668 }
653 669
654 public void RemoveLandObject(UUID globalID) 670 public virtual void RemoveLandObject(UUID globalID)
655 { 671 {
656 lock (m_dbLock) 672 lock (m_dbLock)
657 { 673 {
@@ -670,7 +686,7 @@ namespace OpenSim.Data.MySQL
670 } 686 }
671 } 687 }
672 688
673 public void StoreLandObject(ILandObject parcel) 689 public virtual void StoreLandObject(ILandObject parcel)
674 { 690 {
675 lock (m_dbLock) 691 lock (m_dbLock)
676 { 692 {
@@ -727,7 +743,7 @@ namespace OpenSim.Data.MySQL
727 } 743 }
728 } 744 }
729 745
730 public RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID) 746 public virtual RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID)
731 { 747 {
732 RegionLightShareData nWP = new RegionLightShareData(); 748 RegionLightShareData nWP = new RegionLightShareData();
733 nWP.OnSave += StoreRegionWindlightSettings; 749 nWP.OnSave += StoreRegionWindlightSettings;
@@ -828,7 +844,7 @@ namespace OpenSim.Data.MySQL
828 return nWP; 844 return nWP;
829 } 845 }
830 846
831 public RegionSettings LoadRegionSettings(UUID regionUUID) 847 public virtual RegionSettings LoadRegionSettings(UUID regionUUID)
832 { 848 {
833 RegionSettings rs = null; 849 RegionSettings rs = null;
834 850
@@ -868,7 +884,7 @@ namespace OpenSim.Data.MySQL
868 return rs; 884 return rs;
869 } 885 }
870 886
871 public void StoreRegionWindlightSettings(RegionLightShareData wl) 887 public virtual void StoreRegionWindlightSettings(RegionLightShareData wl)
872 { 888 {
873 lock (m_dbLock) 889 lock (m_dbLock)
874 { 890 {
@@ -974,7 +990,7 @@ namespace OpenSim.Data.MySQL
974 } 990 }
975 } 991 }
976 992
977 public void RemoveRegionWindlightSettings(UUID regionID) 993 public virtual void RemoveRegionWindlightSettings(UUID regionID)
978 { 994 {
979 lock (m_dbLock) 995 lock (m_dbLock)
980 { 996 {
@@ -1063,7 +1079,7 @@ namespace OpenSim.Data.MySQL
1063 } 1079 }
1064 #endregion 1080 #endregion
1065 1081
1066 public void StoreRegionSettings(RegionSettings rs) 1082 public virtual void StoreRegionSettings(RegionSettings rs)
1067 { 1083 {
1068 lock (m_dbLock) 1084 lock (m_dbLock)
1069 { 1085 {
@@ -1090,7 +1106,7 @@ namespace OpenSim.Data.MySQL
1090 "use_estate_sun, fixed_sun, sun_position, " + 1106 "use_estate_sun, fixed_sun, sun_position, " +
1091 "covenant, covenant_datetime, Sandbox, sunvectorx, sunvectory, " + 1107 "covenant, covenant_datetime, Sandbox, sunvectorx, sunvectory, " +
1092 "sunvectorz, loaded_creation_datetime, " + 1108 "sunvectorz, loaded_creation_datetime, " +
1093 "loaded_creation_id, map_tile_ID, " + 1109 "loaded_creation_id, map_tile_ID, block_search, casino, " +
1094 "TelehubObject, parcel_tile_ID) " + 1110 "TelehubObject, parcel_tile_ID) " +
1095 "values (?RegionUUID, ?BlockTerraform, " + 1111 "values (?RegionUUID, ?BlockTerraform, " +
1096 "?BlockFly, ?AllowDamage, ?RestrictPushing, " + 1112 "?BlockFly, ?AllowDamage, ?RestrictPushing, " +
@@ -1107,7 +1123,7 @@ namespace OpenSim.Data.MySQL
1107 "?SunPosition, ?Covenant, ?CovenantChangedDateTime, ?Sandbox, " + 1123 "?SunPosition, ?Covenant, ?CovenantChangedDateTime, ?Sandbox, " +
1108 "?SunVectorX, ?SunVectorY, ?SunVectorZ, " + 1124 "?SunVectorX, ?SunVectorY, ?SunVectorZ, " +
1109 "?LoadedCreationDateTime, ?LoadedCreationID, " + 1125 "?LoadedCreationDateTime, ?LoadedCreationID, " +
1110 "?TerrainImageID, " + 1126 "?TerrainImageID, ?block_search, ?casino, " +
1111 "?TelehubObject, ?ParcelImageID)"; 1127 "?TelehubObject, ?ParcelImageID)";
1112 1128
1113 FillRegionSettingsCommand(cmd, rs); 1129 FillRegionSettingsCommand(cmd, rs);
@@ -1119,7 +1135,7 @@ namespace OpenSim.Data.MySQL
1119 SaveSpawnPoints(rs); 1135 SaveSpawnPoints(rs);
1120 } 1136 }
1121 1137
1122 public List<LandData> LoadLandObjects(UUID regionUUID) 1138 public virtual List<LandData> LoadLandObjects(UUID regionUUID)
1123 { 1139 {
1124 List<LandData> landData = new List<LandData>(); 1140 List<LandData> landData = new List<LandData>();
1125 1141
@@ -1301,6 +1317,7 @@ namespace OpenSim.Data.MySQL
1301 prim.CollisionSoundVolume = (float)(double)row["CollisionSoundVolume"]; 1317 prim.CollisionSoundVolume = (float)(double)row["CollisionSoundVolume"];
1302 1318
1303 prim.PassTouches = ((sbyte)row["PassTouches"] != 0); 1319 prim.PassTouches = ((sbyte)row["PassTouches"] != 0);
1320 prim.PassCollisions = ((sbyte)row["PassCollisions"] != 0);
1304 prim.LinkNum = (int)row["LinkNumber"]; 1321 prim.LinkNum = (int)row["LinkNumber"];
1305 1322
1306 if (!(row["MediaURL"] is System.DBNull)) 1323 if (!(row["MediaURL"] is System.DBNull))
@@ -1339,6 +1356,15 @@ namespace OpenSim.Data.MySQL
1339 prim.Friction = (float)(double)row["Friction"]; 1356 prim.Friction = (float)(double)row["Friction"];
1340 prim.Restitution = (float)(double)row["Restitution"]; 1357 prim.Restitution = (float)(double)row["Restitution"];
1341 1358
1359 SOPVehicle vehicle = null;
1360
1361 if (row["Vehicle"].ToString() != String.Empty)
1362 {
1363 vehicle = SOPVehicle.FromXml2(row["Vehicle"].ToString());
1364 if (vehicle != null)
1365 prim.VehicleParams = vehicle;
1366 }
1367
1342 return prim; 1368 return prim;
1343 } 1369 }
1344 1370
@@ -1349,32 +1375,40 @@ namespace OpenSim.Data.MySQL
1349 /// <returns></returns> 1375 /// <returns></returns>
1350 private static TaskInventoryItem BuildItem(IDataReader row) 1376 private static TaskInventoryItem BuildItem(IDataReader row)
1351 { 1377 {
1352 TaskInventoryItem taskItem = new TaskInventoryItem(); 1378 try
1353 1379 {
1354 taskItem.ItemID = DBGuid.FromDB(row["itemID"]); 1380 TaskInventoryItem taskItem = new TaskInventoryItem();
1355 taskItem.ParentPartID = DBGuid.FromDB(row["primID"]); 1381
1356 taskItem.AssetID = DBGuid.FromDB(row["assetID"]); 1382 taskItem.ItemID = DBGuid.FromDB(row["itemID"]);
1357 taskItem.ParentID = DBGuid.FromDB(row["parentFolderID"]); 1383 taskItem.ParentPartID = DBGuid.FromDB(row["primID"]);
1358 1384 taskItem.AssetID = DBGuid.FromDB(row["assetID"]);
1359 taskItem.InvType = Convert.ToInt32(row["invType"]); 1385 taskItem.ParentID = DBGuid.FromDB(row["parentFolderID"]);
1360 taskItem.Type = Convert.ToInt32(row["assetType"]); 1386
1361 1387 taskItem.InvType = Convert.ToInt32(row["invType"]);
1362 taskItem.Name = (String)row["name"]; 1388 taskItem.Type = Convert.ToInt32(row["assetType"]);
1363 taskItem.Description = (String)row["description"]; 1389
1364 taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]); 1390 taskItem.Name = (String)row["name"];
1365 taskItem.CreatorIdentification = (String)row["creatorID"]; 1391 taskItem.Description = (String)row["description"];
1366 taskItem.OwnerID = DBGuid.FromDB(row["ownerID"]); 1392 taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]);
1367 taskItem.LastOwnerID = DBGuid.FromDB(row["lastOwnerID"]); 1393 taskItem.CreatorIdentification = (String)row["creatorID"];
1368 taskItem.GroupID = DBGuid.FromDB(row["groupID"]); 1394 taskItem.OwnerID = DBGuid.FromDB(row["ownerID"]);
1369 1395 taskItem.LastOwnerID = DBGuid.FromDB(row["lastOwnerID"]);
1370 taskItem.NextPermissions = Convert.ToUInt32(row["nextPermissions"]); 1396 taskItem.GroupID = DBGuid.FromDB(row["groupID"]);
1371 taskItem.CurrentPermissions = Convert.ToUInt32(row["currentPermissions"]); 1397
1372 taskItem.BasePermissions = Convert.ToUInt32(row["basePermissions"]); 1398 taskItem.NextPermissions = Convert.ToUInt32(row["nextPermissions"]);
1373 taskItem.EveryonePermissions = Convert.ToUInt32(row["everyonePermissions"]); 1399 taskItem.CurrentPermissions = Convert.ToUInt32(row["currentPermissions"]);
1374 taskItem.GroupPermissions = Convert.ToUInt32(row["groupPermissions"]); 1400 taskItem.BasePermissions = Convert.ToUInt32(row["basePermissions"]);
1375 taskItem.Flags = Convert.ToUInt32(row["flags"]); 1401 taskItem.EveryonePermissions = Convert.ToUInt32(row["everyonePermissions"]);
1376 1402 taskItem.GroupPermissions = Convert.ToUInt32(row["groupPermissions"]);
1377 return taskItem; 1403 taskItem.Flags = Convert.ToUInt32(row["flags"]);
1404
1405 return taskItem;
1406 }
1407 catch
1408 {
1409 m_log.ErrorFormat("[MYSQL DB]: Error reading task inventory: itemID was {0}, primID was {1}", row["itemID"].ToString(), row["primID"].ToString());
1410 throw;
1411 }
1378 } 1412 }
1379 1413
1380 private static RegionSettings BuildRegionSettings(IDataReader row) 1414 private static RegionSettings BuildRegionSettings(IDataReader row)
@@ -1432,6 +1466,9 @@ namespace OpenSim.Data.MySQL
1432 newSettings.ParcelImageID = DBGuid.FromDB(row["parcel_tile_ID"]); 1466 newSettings.ParcelImageID = DBGuid.FromDB(row["parcel_tile_ID"]);
1433 newSettings.TelehubObject = DBGuid.FromDB(row["TelehubObject"]); 1467 newSettings.TelehubObject = DBGuid.FromDB(row["TelehubObject"]);
1434 1468
1469 newSettings.GodBlockSearch = Convert.ToBoolean(row["block_search"]);
1470 newSettings.Casino = Convert.ToBoolean(row["casino"]);
1471
1435 return newSettings; 1472 return newSettings;
1436 } 1473 }
1437 1474
@@ -1529,7 +1566,7 @@ namespace OpenSim.Data.MySQL
1529 /// </summary> 1566 /// </summary>
1530 /// <param name="val"></param> 1567 /// <param name="val"></param>
1531 /// <returns></returns> 1568 /// <returns></returns>
1532 private static Array SerializeTerrain(double[,] val) 1569 private static Array SerializeTerrain(double[,] val, double[,] oldTerrain)
1533 { 1570 {
1534 MemoryStream str = new MemoryStream(((int)Constants.RegionSize * (int)Constants.RegionSize) *sizeof (double)); 1571 MemoryStream str = new MemoryStream(((int)Constants.RegionSize * (int)Constants.RegionSize) *sizeof (double));
1535 BinaryWriter bw = new BinaryWriter(str); 1572 BinaryWriter bw = new BinaryWriter(str);
@@ -1538,7 +1575,11 @@ namespace OpenSim.Data.MySQL
1538 for (int x = 0; x < (int)Constants.RegionSize; x++) 1575 for (int x = 0; x < (int)Constants.RegionSize; x++)
1539 for (int y = 0; y < (int)Constants.RegionSize; y++) 1576 for (int y = 0; y < (int)Constants.RegionSize; y++)
1540 { 1577 {
1541 double height = val[x, y]; 1578 double height = 20.0;
1579 if (oldTerrain != null)
1580 height = oldTerrain[x, y];
1581 if (!double.IsNaN(val[x, y]))
1582 height = val[x, y];
1542 if (height == 0.0) 1583 if (height == 0.0)
1543 height = double.Epsilon; 1584 height = double.Epsilon;
1544 1585
@@ -1682,6 +1723,11 @@ namespace OpenSim.Data.MySQL
1682 else 1723 else
1683 cmd.Parameters.AddWithValue("PassTouches", 0); 1724 cmd.Parameters.AddWithValue("PassTouches", 0);
1684 1725
1726 if (prim.PassCollisions)
1727 cmd.Parameters.AddWithValue("PassCollisions", 1);
1728 else
1729 cmd.Parameters.AddWithValue("PassCollisions", 0);
1730
1685 cmd.Parameters.AddWithValue("LinkNumber", prim.LinkNum); 1731 cmd.Parameters.AddWithValue("LinkNumber", prim.LinkNum);
1686 cmd.Parameters.AddWithValue("MediaURL", prim.MediaUrl); 1732 cmd.Parameters.AddWithValue("MediaURL", prim.MediaUrl);
1687 if (prim.AttachedPos != null) 1733 if (prim.AttachedPos != null)
@@ -1696,6 +1742,11 @@ namespace OpenSim.Data.MySQL
1696 else 1742 else
1697 cmd.Parameters.AddWithValue("KeyframeMotion", new Byte[0]); 1743 cmd.Parameters.AddWithValue("KeyframeMotion", new Byte[0]);
1698 1744
1745 if (prim.VehicleParams != null)
1746 cmd.Parameters.AddWithValue("Vehicle", prim.VehicleParams.ToXml2());
1747 else
1748 cmd.Parameters.AddWithValue("Vehicle", String.Empty);
1749
1699 if (prim.DynAttrs.CountNamespaces > 0) 1750 if (prim.DynAttrs.CountNamespaces > 0)
1700 cmd.Parameters.AddWithValue("DynAttrs", prim.DynAttrs.ToXml()); 1751 cmd.Parameters.AddWithValue("DynAttrs", prim.DynAttrs.ToXml());
1701 else 1752 else
@@ -1784,6 +1835,8 @@ namespace OpenSim.Data.MySQL
1784 cmd.Parameters.AddWithValue("LoadedCreationDateTime", settings.LoadedCreationDateTime); 1835 cmd.Parameters.AddWithValue("LoadedCreationDateTime", settings.LoadedCreationDateTime);
1785 cmd.Parameters.AddWithValue("LoadedCreationID", settings.LoadedCreationID); 1836 cmd.Parameters.AddWithValue("LoadedCreationID", settings.LoadedCreationID);
1786 cmd.Parameters.AddWithValue("TerrainImageID", settings.TerrainImageID); 1837 cmd.Parameters.AddWithValue("TerrainImageID", settings.TerrainImageID);
1838 cmd.Parameters.AddWithValue("block_search", settings.GodBlockSearch);
1839 cmd.Parameters.AddWithValue("casino", settings.Casino);
1787 1840
1788 cmd.Parameters.AddWithValue("ParcelImageID", settings.ParcelImageID); 1841 cmd.Parameters.AddWithValue("ParcelImageID", settings.ParcelImageID);
1789 cmd.Parameters.AddWithValue("TelehubObject", settings.TelehubObject); 1842 cmd.Parameters.AddWithValue("TelehubObject", settings.TelehubObject);
@@ -1947,7 +2000,7 @@ namespace OpenSim.Data.MySQL
1947 cmd.Parameters.AddWithValue("Media", null == s.Media ? null : s.Media.ToXml()); 2000 cmd.Parameters.AddWithValue("Media", null == s.Media ? null : s.Media.ToXml());
1948 } 2001 }
1949 2002
1950 public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items) 2003 public virtual void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items)
1951 { 2004 {
1952 lock (m_dbLock) 2005 lock (m_dbLock)
1953 { 2006 {
@@ -1991,6 +2044,37 @@ namespace OpenSim.Data.MySQL
1991 } 2044 }
1992 } 2045 }
1993 2046
2047 public UUID[] GetObjectIDs(UUID regionID)
2048 {
2049 List<UUID> uuids = new List<UUID>();
2050
2051 lock (m_dbLock)
2052 {
2053 using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
2054 {
2055 dbcon.Open();
2056
2057 using (MySqlCommand cmd = dbcon.CreateCommand())
2058 {
2059 cmd.CommandText = "select UUID from prims where RegionUUID = ?RegionUUID and SceneGroupID = UUID";
2060 cmd.Parameters.AddWithValue("RegionUUID", regionID.ToString());
2061
2062 using (IDataReader reader = ExecuteReader(cmd))
2063 {
2064 while (reader.Read())
2065 {
2066 UUID id = new UUID(reader["UUID"].ToString());
2067
2068 uuids.Add(id);
2069 }
2070 }
2071 }
2072 }
2073 }
2074
2075 return uuids.ToArray();
2076 }
2077
1994 private void LoadSpawnPoints(RegionSettings rs) 2078 private void LoadSpawnPoints(RegionSettings rs)
1995 { 2079 {
1996 rs.ClearSpawnPoints(); 2080 rs.ClearSpawnPoints();
diff --git a/OpenSim/Data/MySQL/MySQLUserAccountData.cs b/OpenSim/Data/MySQL/MySQLUserAccountData.cs
index e964295..4ff3175 100644
--- a/OpenSim/Data/MySQL/MySQLUserAccountData.cs
+++ b/OpenSim/Data/MySQL/MySQLUserAccountData.cs
@@ -46,17 +46,21 @@ namespace OpenSim.Data.MySQL
46 { 46 {
47 string[] words = query.Split(new char[] {' '}); 47 string[] words = query.Split(new char[] {' '});
48 48
49 bool valid = false;
50
49 for (int i = 0 ; i < words.Length ; i++) 51 for (int i = 0 ; i < words.Length ; i++)
50 { 52 {
51 if (words[i].Length < 3) 53 if (words[i].Length > 2)
52 { 54 valid = true;
53 if (i != words.Length - 1) 55// if (words[i].Length < 3)
54 Array.Copy(words, i + 1, words, i, words.Length - i - 1); 56// {
55 Array.Resize(ref words, words.Length - 1); 57// if (i != words.Length - 1)
56 } 58// Array.Copy(words, i + 1, words, i, words.Length - i - 1);
59// Array.Resize(ref words, words.Length - 1);
60// }
57 } 61 }
58 62
59 if (words.Length == 0) 63 if ((!valid) || words.Length == 0)
60 return new UserAccountData[0]; 64 return new UserAccountData[0];
61 65
62 if (words.Length > 2) 66 if (words.Length > 2)
@@ -66,20 +70,36 @@ namespace OpenSim.Data.MySQL
66 { 70 {
67 if (words.Length == 1) 71 if (words.Length == 1)
68 { 72 {
69 cmd.CommandText = String.Format("select * from {0} where (ScopeID=?ScopeID or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like ?search or LastName like ?search)", m_Realm); 73 cmd.CommandText = String.Format("select * from {0} where (ScopeID=?ScopeID or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like ?search or LastName like ?search) and active=1", m_Realm);
70 cmd.Parameters.AddWithValue("?search", "%" + words[0] + "%"); 74 cmd.Parameters.AddWithValue("?search", words[0] + "%");
71 cmd.Parameters.AddWithValue("?ScopeID", scopeID.ToString()); 75 cmd.Parameters.AddWithValue("?ScopeID", scopeID.ToString());
72 } 76 }
73 else 77 else
74 { 78 {
75 cmd.CommandText = String.Format("select * from {0} where (ScopeID=?ScopeID or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like ?searchFirst or LastName like ?searchLast)", m_Realm); 79 cmd.CommandText = String.Format("select * from {0} where (ScopeID=?ScopeID or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like ?searchFirst and LastName like ?searchLast) and active=1", m_Realm);
76 cmd.Parameters.AddWithValue("?searchFirst", "%" + words[0] + "%"); 80 cmd.Parameters.AddWithValue("?searchFirst", words[0] + "%");
77 cmd.Parameters.AddWithValue("?searchLast", "%" + words[1] + "%"); 81 cmd.Parameters.AddWithValue("?searchLast", words[1] + "%");
78 cmd.Parameters.AddWithValue("?ScopeID", scopeID.ToString()); 82 cmd.Parameters.AddWithValue("?ScopeID", scopeID.ToString());
79 } 83 }
80 84
81 return DoQuery(cmd); 85 return DoQuery(cmd);
82 } 86 }
83 } 87 }
88
89 public UserAccountData[] GetUsersWhere(UUID scopeID, string where)
90 {
91 using (MySqlCommand cmd = new MySqlCommand())
92 {
93 if (scopeID != UUID.Zero)
94 {
95 where = "(ScopeID=?ScopeID or ScopeID='00000000-0000-0000-0000-000000000000') and (" + where + ")";
96 cmd.Parameters.AddWithValue("?ScopeID", scopeID.ToString());
97 }
98
99 cmd.CommandText = String.Format("select * from {0} where " + where, m_Realm);
100
101 return DoQuery(cmd);
102 }
103 }
84 } 104 }
85} \ No newline at end of file 105}
diff --git a/OpenSim/Data/MySQL/MySQLXAssetData.cs b/OpenSim/Data/MySQL/MySQLXAssetData.cs
index 91389ce..5f1d2ee 100644
--- a/OpenSim/Data/MySQL/MySQLXAssetData.cs
+++ b/OpenSim/Data/MySQL/MySQLXAssetData.cs
@@ -520,4 +520,4 @@ namespace OpenSim.Data.MySQL
520 520
521 #endregion 521 #endregion
522 } 522 }
523} \ No newline at end of file 523}
diff --git a/OpenSim/Data/MySQL/Resources/RegionStore.migrations b/OpenSim/Data/MySQL/Resources/RegionStore.migrations
index a77e44d..c2e3afe 100644
--- a/OpenSim/Data/MySQL/Resources/RegionStore.migrations
+++ b/OpenSim/Data/MySQL/Resources/RegionStore.migrations
@@ -717,7 +717,7 @@ ALTER TABLE regionsettings ADD COLUMN loaded_creation_datetime int unsigned NOT
717 717
718COMMIT; 718COMMIT;
719 719
720:VERSION 32 720:VERSION 32 #---------------------
721 721
722BEGIN; 722BEGIN;
723CREATE TABLE `regionwindlight` ( 723CREATE TABLE `regionwindlight` (
@@ -939,4 +939,3 @@ ALTER TABLE prims ADD COLUMN AttachedPosY double default 0;
939ALTER TABLE prims ADD COLUMN AttachedPosZ double default 0; 939ALTER TABLE prims ADD COLUMN AttachedPosZ double default 0;
940ALTER TABLE primshapes ADD COLUMN LastAttachPoint int(4) not null default '0'; 940ALTER TABLE primshapes ADD COLUMN LastAttachPoint int(4) not null default '0';
941COMMIT; 941COMMIT;
942
diff --git a/OpenSim/Data/Null/NullSimulationData.cs b/OpenSim/Data/Null/NullSimulationData.cs
index d11ad72..15824a9 100644
--- a/OpenSim/Data/Null/NullSimulationData.cs
+++ b/OpenSim/Data/Null/NullSimulationData.cs
@@ -166,6 +166,11 @@ namespace OpenSim.Data.Null
166 { 166 {
167 } 167 }
168 168
169 public UUID[] GetObjectIDs(UUID regionID)
170 {
171 return new UUID[0];
172 }
173
169 public void SaveExtra(UUID regionID, string name, string value) 174 public void SaveExtra(UUID regionID, string name, string value)
170 { 175 {
171 } 176 }
diff --git a/OpenSim/Data/Null/NullUserAccountData.cs b/OpenSim/Data/Null/NullUserAccountData.cs
index ec54dba..241616b 100644
--- a/OpenSim/Data/Null/NullUserAccountData.cs
+++ b/OpenSim/Data/Null/NullUserAccountData.cs
@@ -193,5 +193,10 @@ namespace OpenSim.Data.Null
193 193
194 return false; 194 return false;
195 } 195 }
196
197 public UserAccountData[] GetUsersWhere(UUID scopeID, string where)
198 {
199 return null;
200 }
196 } 201 }
197} 202}
diff --git a/OpenSim/Data/PGSQL/PGSQLAssetData.cs b/OpenSim/Data/PGSQL/PGSQLAssetData.cs
index ab74856..7c5c01d 100644
--- a/OpenSim/Data/PGSQL/PGSQLAssetData.cs
+++ b/OpenSim/Data/PGSQL/PGSQLAssetData.cs
@@ -149,7 +149,7 @@ namespace OpenSim.Data.PGSQL
149 /// Create asset in m_database 149 /// Create asset in m_database
150 /// </summary> 150 /// </summary>
151 /// <param name="asset">the asset</param> 151 /// <param name="asset">the asset</param>
152 override public void StoreAsset(AssetBase asset) 152 override public bool StoreAsset(AssetBase asset)
153 { 153 {
154 154
155 string sql = 155 string sql =
@@ -208,6 +208,7 @@ namespace OpenSim.Data.PGSQL
208 m_log.Error("[ASSET DB]: Error storing item :" + e.Message + " sql "+sql); 208 m_log.Error("[ASSET DB]: Error storing item :" + e.Message + " sql "+sql);
209 } 209 }
210 } 210 }
211 return true;
211 } 212 }
212 213
213 214
diff --git a/OpenSim/Data/PGSQL/PGSQLSimulationData.cs b/OpenSim/Data/PGSQL/PGSQLSimulationData.cs
index 354d749..3243635 100644
--- a/OpenSim/Data/PGSQL/PGSQLSimulationData.cs
+++ b/OpenSim/Data/PGSQL/PGSQLSimulationData.cs
@@ -2232,6 +2232,11 @@ namespace OpenSim.Data.PGSQL
2232 } 2232 }
2233 } 2233 }
2234 2234
2235 public UUID[] GetObjectIDs(UUID regionID)
2236 {
2237 return new UUID[0];
2238 }
2239
2235 public void SaveExtra(UUID regionID, string name, string value) 2240 public void SaveExtra(UUID regionID, string name, string value)
2236 { 2241 {
2237 } 2242 }
diff --git a/OpenSim/Data/PGSQL/PGSQLUserAccountData.cs b/OpenSim/Data/PGSQL/PGSQLUserAccountData.cs
index 00f01cb..a5868fe 100644
--- a/OpenSim/Data/PGSQL/PGSQLUserAccountData.cs
+++ b/OpenSim/Data/PGSQL/PGSQLUserAccountData.cs
@@ -321,5 +321,10 @@ namespace OpenSim.Data.PGSQL
321 return DoQuery(cmd); 321 return DoQuery(cmd);
322 } 322 }
323 } 323 }
324
325 public UserAccountData[] GetUsersWhere(UUID scopeID, string where)
326 {
327 return null;
328 }
324 } 329 }
325} 330}
diff --git a/OpenSim/Data/SQLite/SQLiteAssetData.cs b/OpenSim/Data/SQLite/SQLiteAssetData.cs
index c32982e..82320ca 100644
--- a/OpenSim/Data/SQLite/SQLiteAssetData.cs
+++ b/OpenSim/Data/SQLite/SQLiteAssetData.cs
@@ -131,7 +131,7 @@ namespace OpenSim.Data.SQLite
131 /// Create an asset 131 /// Create an asset
132 /// </summary> 132 /// </summary>
133 /// <param name="asset">Asset Base</param> 133 /// <param name="asset">Asset Base</param>
134 override public void StoreAsset(AssetBase asset) 134 override public bool StoreAsset(AssetBase asset)
135 { 135 {
136 string assetName = asset.Name; 136 string assetName = asset.Name;
137 if (asset.Name.Length > 64) 137 if (asset.Name.Length > 64)
@@ -171,6 +171,7 @@ namespace OpenSim.Data.SQLite
171 cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data)); 171 cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data));
172 172
173 cmd.ExecuteNonQuery(); 173 cmd.ExecuteNonQuery();
174 return true;
174 } 175 }
175 } 176 }
176 } 177 }
@@ -191,6 +192,7 @@ namespace OpenSim.Data.SQLite
191 cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data)); 192 cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data));
192 193
193 cmd.ExecuteNonQuery(); 194 cmd.ExecuteNonQuery();
195 return true;
194 } 196 }
195 } 197 }
196 } 198 }
diff --git a/OpenSim/Data/SQLite/SQLiteSimulationData.cs b/OpenSim/Data/SQLite/SQLiteSimulationData.cs
index d938b6b..4d6a80a 100644
--- a/OpenSim/Data/SQLite/SQLiteSimulationData.cs
+++ b/OpenSim/Data/SQLite/SQLiteSimulationData.cs
@@ -2981,6 +2981,11 @@ namespace OpenSim.Data.SQLite
2981 } 2981 }
2982 } 2982 }
2983 2983
2984 public UUID[] GetObjectIDs(UUID regionID)
2985 {
2986 return new UUID[0];
2987 }
2988
2984 public void SaveExtra(UUID regionID, string name, string value) 2989 public void SaveExtra(UUID regionID, string name, string value)
2985 { 2990 {
2986 } 2991 }
diff --git a/OpenSim/Data/SQLite/SQLiteUserAccountData.cs b/OpenSim/Data/SQLite/SQLiteUserAccountData.cs
index f98d376..91d62ce 100644
--- a/OpenSim/Data/SQLite/SQLiteUserAccountData.cs
+++ b/OpenSim/Data/SQLite/SQLiteUserAccountData.cs
@@ -82,5 +82,10 @@ namespace OpenSim.Data.SQLite
82 return DoQuery(cmd); 82 return DoQuery(cmd);
83 } 83 }
84 } 84 }
85
86 public UserAccountData[] GetUsersWhere(UUID scopeID, string where)
87 {
88 return null;
89 }
85 } 90 }
86} 91}
diff --git a/OpenSim/Framework/AssetBase.cs b/OpenSim/Framework/AssetBase.cs
index d2c6c57..5da8e11 100644
--- a/OpenSim/Framework/AssetBase.cs
+++ b/OpenSim/Framework/AssetBase.cs
@@ -60,6 +60,8 @@ namespace OpenSim.Framework
60 /// </summary> 60 /// </summary>
61 private AssetMetadata m_metadata; 61 private AssetMetadata m_metadata;
62 62
63 private int m_uploadAttempts;
64
63 // This is needed for .NET serialization!!! 65 // This is needed for .NET serialization!!!
64 // Do NOT "Optimize" away! 66 // Do NOT "Optimize" away!
65 public AssetBase() 67 public AssetBase()
@@ -148,7 +150,8 @@ namespace OpenSim.Framework
148 Type == (sbyte)AssetType.SnapshotFolder || 150 Type == (sbyte)AssetType.SnapshotFolder ||
149 Type == (sbyte)AssetType.TrashFolder || 151 Type == (sbyte)AssetType.TrashFolder ||
150 Type == (sbyte)AssetType.ImageJPEG || 152 Type == (sbyte)AssetType.ImageJPEG ||
151 Type == (sbyte) AssetType.ImageTGA || 153 Type == (sbyte)AssetType.ImageTGA ||
154 Type == (sbyte)AssetType.Mesh ||
152 Type == (sbyte) AssetType.LSLBytecode); 155 Type == (sbyte) AssetType.LSLBytecode);
153 } 156 }
154 } 157 }
@@ -198,6 +201,12 @@ namespace OpenSim.Framework
198 set { m_metadata.Type = value; } 201 set { m_metadata.Type = value; }
199 } 202 }
200 203
204 public int UploadAttempts
205 {
206 get { return m_uploadAttempts; }
207 set { m_uploadAttempts = value; }
208 }
209
201 /// <summary> 210 /// <summary>
202 /// Is this a region only asset, or does this exist on the asset server also 211 /// Is this a region only asset, or does this exist on the asset server also
203 /// </summary> 212 /// </summary>
diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs
index 157feb5..b7a0adf 100644
--- a/OpenSim/Framework/AvatarAppearance.cs
+++ b/OpenSim/Framework/AvatarAppearance.cs
@@ -40,8 +40,17 @@ namespace OpenSim.Framework
40 /// </summary> 40 /// </summary>
41 public class AvatarAppearance 41 public class AvatarAppearance
42 { 42 {
43 // SL box diferent to size
44 const float AVBOXAJUST = 0.2f;
45 // constrains for ubitode physics
46 const float AVBOXMINX = 0.2f;
47 const float AVBOXMINY = 0.3f;
48 const float AVBOXMINZ = 1.2f;
49
43 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 50 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
44 51
52 // this is viewer capabilities and weared things dependent
53 // should be only used as initial default value ( V1 viewers )
45 public readonly static int VISUALPARAM_COUNT = 218; 54 public readonly static int VISUALPARAM_COUNT = 218;
46 55
47 public readonly static int TEXTURE_COUNT = 21; 56 public readonly static int TEXTURE_COUNT = 21;
@@ -53,7 +62,12 @@ namespace OpenSim.Framework
53 protected AvatarWearable[] m_wearables; 62 protected AvatarWearable[] m_wearables;
54 protected Dictionary<int, List<AvatarAttachment>> m_attachments; 63 protected Dictionary<int, List<AvatarAttachment>> m_attachments;
55 protected float m_avatarHeight = 0; 64 protected float m_avatarHeight = 0;
56 protected UUID[] m_texturehashes; 65 protected Vector3 m_avatarSize = new Vector3(0.45f, 0.6f, 1.9f); // sl Z cloud value
66 protected Vector3 m_avatarBoxSize = new Vector3(0.45f, 0.6f, 1.9f);
67 protected float m_avatarFeetOffset = 0;
68 protected float m_avatarAnimOffset = 0;
69 protected WearableCacheItem[] m_cacheitems;
70 protected bool m_cacheItemsDirty = true;
57 71
58 public virtual int Serial 72 public virtual int Serial
59 { 73 {
@@ -67,6 +81,21 @@ namespace OpenSim.Framework
67 set { m_visualparams = value; } 81 set { m_visualparams = value; }
68 } 82 }
69 83
84 public virtual Vector3 AvatarSize
85 {
86 get { return m_avatarSize; }
87 }
88
89 public virtual Vector3 AvatarBoxSize
90 {
91 get { return m_avatarBoxSize; }
92 }
93
94 public virtual float AvatarFeetOffset
95 {
96 get { return m_avatarFeetOffset + m_avatarAnimOffset; }
97 }
98
70 public virtual Primitive.TextureEntry Texture 99 public virtual Primitive.TextureEntry Texture
71 { 100 {
72 get { return m_texture; } 101 get { return m_texture; }
@@ -88,6 +117,18 @@ namespace OpenSim.Framework
88 get { return m_avatarHeight; } 117 get { return m_avatarHeight; }
89 set { m_avatarHeight = value; } 118 set { m_avatarHeight = value; }
90 } 119 }
120
121 public virtual WearableCacheItem[] WearableCacheItems
122 {
123 get { return m_cacheitems; }
124 set { m_cacheitems = value; }
125 }
126
127 public virtual bool WearableCacheItemsDirty
128 {
129 get { return m_cacheItemsDirty; }
130 set { m_cacheItemsDirty = value; }
131 }
91 132
92 public AvatarAppearance() 133 public AvatarAppearance()
93 { 134 {
@@ -97,10 +138,9 @@ namespace OpenSim.Framework
97 SetDefaultWearables(); 138 SetDefaultWearables();
98 SetDefaultTexture(); 139 SetDefaultTexture();
99 SetDefaultParams(); 140 SetDefaultParams();
100 SetHeight(); 141// SetHeight();
142 SetSize(new Vector3(0.45f,0.6f,1.9f));
101 m_attachments = new Dictionary<int, List<AvatarAttachment>>(); 143 m_attachments = new Dictionary<int, List<AvatarAttachment>>();
102
103 ResetTextureHashes();
104 } 144 }
105 145
106 public AvatarAppearance(OSDMap map) 146 public AvatarAppearance(OSDMap map)
@@ -108,7 +148,35 @@ namespace OpenSim.Framework
108// m_log.WarnFormat("[AVATAR APPEARANCE]: create appearance from OSDMap"); 148// m_log.WarnFormat("[AVATAR APPEARANCE]: create appearance from OSDMap");
109 149
110 Unpack(map); 150 Unpack(map);
111 SetHeight(); 151// SetHeight(); done in Unpack
152 }
153
154 public AvatarAppearance(AvatarWearable[] wearables, Primitive.TextureEntry textureEntry, byte[] visualParams)
155 {
156// m_log.WarnFormat("[AVATAR APPEARANCE] create initialized appearance");
157
158 m_serial = 0;
159
160 if (wearables != null)
161 m_wearables = wearables;
162 else
163 SetDefaultWearables();
164
165 if (textureEntry != null)
166 m_texture = textureEntry;
167 else
168 SetDefaultTexture();
169
170 if (visualParams != null)
171 m_visualparams = visualParams;
172 else
173 SetDefaultParams();
174
175// SetHeight();
176 if(m_avatarHeight == 0)
177 SetSize(new Vector3(0.45f,0.6f,1.9f));
178
179 m_attachments = new Dictionary<int, List<AvatarAttachment>>();
112 } 180 }
113 181
114 public AvatarAppearance(AvatarAppearance appearance) : this(appearance, true) 182 public AvatarAppearance(AvatarAppearance appearance) : this(appearance, true)
@@ -125,11 +193,10 @@ namespace OpenSim.Framework
125 SetDefaultWearables(); 193 SetDefaultWearables();
126 SetDefaultTexture(); 194 SetDefaultTexture();
127 SetDefaultParams(); 195 SetDefaultParams();
128 SetHeight(); 196// SetHeight();
197 SetSize(new Vector3(0.45f, 0.6f, 1.9f));
129 m_attachments = new Dictionary<int, List<AvatarAttachment>>(); 198 m_attachments = new Dictionary<int, List<AvatarAttachment>>();
130 199
131 ResetTextureHashes();
132
133 return; 200 return;
134 } 201 }
135 202
@@ -145,10 +212,6 @@ namespace OpenSim.Framework
145 SetWearable(i,appearance.Wearables[i]); 212 SetWearable(i,appearance.Wearables[i]);
146 } 213 }
147 214
148 m_texturehashes = new UUID[AvatarAppearance.TEXTURE_COUNT];
149 for (int i = 0; i < AvatarAppearance.TEXTURE_COUNT; i++)
150 m_texturehashes[i] = new UUID(appearance.m_texturehashes[i]);
151
152 m_texture = null; 215 m_texture = null;
153 if (appearance.Texture != null) 216 if (appearance.Texture != null)
154 { 217 {
@@ -160,7 +223,8 @@ namespace OpenSim.Framework
160 if (appearance.VisualParams != null) 223 if (appearance.VisualParams != null)
161 m_visualparams = (byte[])appearance.VisualParams.Clone(); 224 m_visualparams = (byte[])appearance.VisualParams.Clone();
162 225
163 m_avatarHeight = appearance.m_avatarHeight; 226// m_avatarHeight = appearance.m_avatarHeight;
227 SetSize(appearance.AvatarSize);
164 228
165 // Copy the attachment, force append mode since that ensures consistency 229 // Copy the attachment, force append mode since that ensures consistency
166 m_attachments = new Dictionary<int, List<AvatarAttachment>>(); 230 m_attachments = new Dictionary<int, List<AvatarAttachment>>();
@@ -183,37 +247,6 @@ namespace OpenSim.Framework
183 } 247 }
184 } 248 }
185 249
186 public void ResetTextureHashes()
187 {
188 m_texturehashes = new UUID[AvatarAppearance.TEXTURE_COUNT];
189 for (uint i = 0; i < AvatarAppearance.TEXTURE_COUNT; i++)
190 m_texturehashes[i] = UUID.Zero;
191 }
192
193 public UUID GetTextureHash(int textureIndex)
194 {
195 return m_texturehashes[NormalizeBakedTextureIndex(textureIndex)];
196 }
197
198 public void SetTextureHash(int textureIndex, UUID textureHash)
199 {
200 m_texturehashes[NormalizeBakedTextureIndex(textureIndex)] = new UUID(textureHash);
201 }
202
203 /// <summary>
204 /// Normalizes the texture index to the actual bake index, this is done to
205 /// accommodate older viewers that send the BAKE_INDICES index rather than
206 /// the actual texture index
207 /// </summary>
208 private int NormalizeBakedTextureIndex(int textureIndex)
209 {
210 // Earlier viewer send the index into the baked index array, just trying to be careful here
211 if (textureIndex < BAKE_INDICES.Length)
212 return BAKE_INDICES[textureIndex];
213
214 return textureIndex;
215 }
216
217 public void ClearWearables() 250 public void ClearWearables()
218 { 251 {
219 m_wearables = new AvatarWearable[AvatarWearable.MAX_WEARABLES]; 252 m_wearables = new AvatarWearable[AvatarWearable.MAX_WEARABLES];
@@ -237,7 +270,12 @@ namespace OpenSim.Framework
237 m_serial = 0; 270 m_serial = 0;
238 271
239 SetDefaultTexture(); 272 SetDefaultTexture();
240 ResetTextureHashes(); 273
274 //for (int i = 0; i < BAKE_INDICES.Length; i++)
275 // {
276 // int idx = BAKE_INDICES[i];
277 // m_texture.FaceTextures[idx].TextureID = UUID.Zero;
278 // }
241 } 279 }
242 280
243 protected virtual void SetDefaultParams() 281 protected virtual void SetDefaultParams()
@@ -249,6 +287,21 @@ namespace OpenSim.Framework
249// } 287// }
250 } 288 }
251 289
290 /// <summary>
291 /// Invalidate all of the baked textures in the appearance, useful
292 /// if you know that none are valid
293 /// </summary>
294 public virtual void ResetBakedTextures()
295 {
296 SetDefaultTexture();
297
298 //for (int i = 0; i < BAKE_INDICES.Length; i++)
299 // {
300 // int idx = BAKE_INDICES[i];
301 // m_texture.FaceTextures[idx].TextureID = UUID.Zero;
302 // }
303 }
304
252 protected virtual void SetDefaultTexture() 305 protected virtual void SetDefaultTexture()
253 { 306 {
254 m_texture = new Primitive.TextureEntry(new UUID(AppearanceManager.DEFAULT_AVATAR_TEXTURE)); 307 m_texture = new Primitive.TextureEntry(new UUID(AppearanceManager.DEFAULT_AVATAR_TEXTURE));
@@ -313,22 +366,33 @@ namespace OpenSim.Framework
313 // made. We determine if any of the visual parameters actually 366 // made. We determine if any of the visual parameters actually
314 // changed to know if the appearance should be saved later 367 // changed to know if the appearance should be saved later
315 bool changed = false; 368 bool changed = false;
316 for (int i = 0; i < AvatarAppearance.VISUALPARAM_COUNT; i++) 369
370 int newsize = visualParams.Length;
371
372 if (newsize != m_visualparams.Length)
373 {
374 changed = true;
375 m_visualparams = (byte[])visualParams.Clone();
376 }
377 else
317 { 378 {
318 if (visualParams[i] != m_visualparams[i]) 379
380 for (int i = 0; i < newsize; i++)
319 { 381 {
320// DEBUG ON 382 if (visualParams[i] != m_visualparams[i])
321// m_log.WarnFormat("[AVATARAPPEARANCE] vparams changed [{0}] {1} ==> {2}", 383 {
322// i,m_visualparams[i],visualParams[i]); 384 // DEBUG ON
323// DEBUG OFF 385 // m_log.WarnFormat("[AVATARAPPEARANCE] vparams changed [{0}] {1} ==> {2}",
324 m_visualparams[i] = visualParams[i]; 386 // i,m_visualparams[i],visualParams[i]);
325 changed = true; 387 // DEBUG OFF
388 m_visualparams[i] = visualParams[i];
389 changed = true;
390 }
326 } 391 }
327 } 392 }
328
329 // Reset the height if the visual parameters actually changed 393 // Reset the height if the visual parameters actually changed
330 if (changed) 394// if (changed)
331 SetHeight(); 395// SetHeight();
332 396
333 return changed; 397 return changed;
334 } 398 }
@@ -344,6 +408,7 @@ namespace OpenSim.Framework
344 /// </summary> 408 /// </summary>
345 public virtual void SetHeight() 409 public virtual void SetHeight()
346 { 410 {
411/*
347 // Start with shortest possible female avatar height 412 // Start with shortest possible female avatar height
348 m_avatarHeight = 1.14597f; 413 m_avatarHeight = 1.14597f;
349 // Add offset for male avatars 414 // Add offset for male avatars
@@ -356,6 +421,35 @@ namespace OpenSim.Framework
356 + 0.07f * (float)m_visualparams[(int)VPElement.SHOES_PLATFORM_HEIGHT] / 255.0f 421 + 0.07f * (float)m_visualparams[(int)VPElement.SHOES_PLATFORM_HEIGHT] / 255.0f
357 + 0.08f * (float)m_visualparams[(int)VPElement.SHOES_HEEL_HEIGHT] / 255.0f 422 + 0.08f * (float)m_visualparams[(int)VPElement.SHOES_HEEL_HEIGHT] / 255.0f
358 + 0.076f * (float)m_visualparams[(int)VPElement.SHAPE_NECK_LENGTH] / 255.0f; 423 + 0.076f * (float)m_visualparams[(int)VPElement.SHAPE_NECK_LENGTH] / 255.0f;
424*/
425 }
426
427 public void SetSize(Vector3 avSize)
428 {
429 if (avSize.X > 32f)
430 avSize.X = 32f;
431 else if (avSize.X < 0.1f)
432 avSize.X = 0.1f;
433
434 if (avSize.Y > 32f)
435 avSize.Y = 32f;
436 else if (avSize.Y < 0.1f)
437 avSize.Y = 0.1f;
438 if (avSize.Z > 32f)
439 avSize.Z = 32f;
440 else if (avSize.Z < 0.1f)
441 avSize.Z = 0.1f;
442
443 m_avatarSize = avSize;
444 m_avatarBoxSize = avSize;
445 m_avatarBoxSize.Z += AVBOXAJUST;
446 if (m_avatarBoxSize.X < AVBOXMINX)
447 m_avatarBoxSize.X = AVBOXMINX;
448 if (m_avatarBoxSize.Y < AVBOXMINY)
449 m_avatarBoxSize.Y = AVBOXMINY;
450 if (m_avatarBoxSize.Z < AVBOXMINZ)
451 m_avatarBoxSize.Z = AVBOXMINZ;
452 m_avatarHeight = m_avatarSize.Z;
359 } 453 }
360 454
361 public virtual void SetWearable(int wearableId, AvatarWearable wearable) 455 public virtual void SetWearable(int wearableId, AvatarWearable wearable)
@@ -386,7 +480,8 @@ namespace OpenSim.Framework
386 } 480 }
387 481
388 s += "Visual Params: "; 482 s += "Visual Params: ";
389 for (uint j = 0; j < AvatarAppearance.VISUALPARAM_COUNT; j++) 483 // for (uint j = 0; j < AvatarAppearance.VISUALPARAM_COUNT; j++)
484 for (uint j = 0; j < m_visualparams.Length; j++)
390 s += String.Format("{0},",m_visualparams[j]); 485 s += String.Format("{0},",m_visualparams[j]);
391 s += "\n"; 486 s += "\n";
392 487
@@ -402,18 +497,16 @@ namespace OpenSim.Framework
402 /// </remarks> 497 /// </remarks>
403 public List<AvatarAttachment> GetAttachments() 498 public List<AvatarAttachment> GetAttachments()
404 { 499 {
405 List<AvatarAttachment> alist = new List<AvatarAttachment>();
406
407 lock (m_attachments) 500 lock (m_attachments)
408 { 501 {
502 List<AvatarAttachment> alist = new List<AvatarAttachment>();
409 foreach (KeyValuePair<int, List<AvatarAttachment>> kvp in m_attachments) 503 foreach (KeyValuePair<int, List<AvatarAttachment>> kvp in m_attachments)
410 { 504 {
411 foreach (AvatarAttachment attach in kvp.Value) 505 foreach (AvatarAttachment attach in kvp.Value)
412 alist.Add(new AvatarAttachment(attach)); 506 alist.Add(new AvatarAttachment(attach));
413 } 507 }
414 } 508 return alist;
415 509 }
416 return alist;
417 } 510 }
418 511
419 internal void AppendAttachment(AvatarAttachment attach) 512 internal void AppendAttachment(AvatarAttachment attach)
@@ -557,7 +650,6 @@ namespace OpenSim.Framework
557 return kvp.Key; 650 return kvp.Key;
558 } 651 }
559 } 652 }
560
561 return 0; 653 return 0;
562 } 654 }
563 655
@@ -607,12 +699,6 @@ namespace OpenSim.Framework
607 data["serial"] = OSD.FromInteger(m_serial); 699 data["serial"] = OSD.FromInteger(m_serial);
608 data["height"] = OSD.FromReal(m_avatarHeight); 700 data["height"] = OSD.FromReal(m_avatarHeight);
609 701
610 // Hashes
611 OSDArray hashes = new OSDArray(AvatarAppearance.TEXTURE_COUNT);
612 for (uint i = 0; i < AvatarAppearance.TEXTURE_COUNT; i++)
613 hashes.Add(OSD.FromUUID(m_texturehashes[i]));
614 data["hashes"] = hashes;
615
616 // Wearables 702 // Wearables
617 OSDArray wears = new OSDArray(AvatarWearable.MAX_WEARABLES); 703 OSDArray wears = new OSDArray(AvatarWearable.MAX_WEARABLES);
618 for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++) 704 for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
@@ -634,12 +720,14 @@ namespace OpenSim.Framework
634 OSDBinary visualparams = new OSDBinary(m_visualparams); 720 OSDBinary visualparams = new OSDBinary(m_visualparams);
635 data["visualparams"] = visualparams; 721 data["visualparams"] = visualparams;
636 722
637 // Attachments 723 lock (m_attachments)
638 List<AvatarAttachment> attachments = GetAttachments(); 724 {
639 OSDArray attachs = new OSDArray(attachments.Count); 725 // Attachments
640 foreach (AvatarAttachment attach in GetAttachments()) 726 OSDArray attachs = new OSDArray(m_attachments.Count);
641 attachs.Add(attach.Pack()); 727 foreach (AvatarAttachment attach in GetAttachments())
642 data["attachments"] = attachs; 728 attachs.Add(attach.Pack());
729 data["attachments"] = attachs;
730 }
643 731
644 return data; 732 return data;
645 } 733 }
@@ -653,29 +741,11 @@ namespace OpenSim.Framework
653 if ((data != null) && (data["serial"] != null)) 741 if ((data != null) && (data["serial"] != null))
654 m_serial = data["serial"].AsInteger(); 742 m_serial = data["serial"].AsInteger();
655 if ((data != null) && (data["height"] != null)) 743 if ((data != null) && (data["height"] != null))
656 m_avatarHeight = (float)data["height"].AsReal(); 744// m_avatarHeight = (float)data["height"].AsReal();
745 SetSize(new Vector3(0.45f,0.6f, (float)data["height"].AsReal()));
657 746
658 try 747 try
659 { 748 {
660 // Hashes
661 m_texturehashes = new UUID[AvatarAppearance.TEXTURE_COUNT];
662 if ((data != null) && (data["hashes"] != null) && (data["hashes"]).Type == OSDType.Array)
663 {
664 OSDArray hashes = (OSDArray)(data["hashes"]);
665 for (int i = 0; i < AvatarAppearance.TEXTURE_COUNT; i++)
666 {
667 UUID hashID = UUID.Zero;
668 if (i < hashes.Count && hashes[i] != null)
669 hashID = hashes[i].AsUUID();
670 m_texturehashes[i] = hashID;
671 }
672 }
673 else
674 {
675 for (uint i = 0; i < AvatarAppearance.TEXTURE_COUNT; i++)
676 m_texturehashes[i] = UUID.Zero;
677 }
678
679 // Wearables 749 // Wearables
680 SetDefaultWearables(); 750 SetDefaultWearables();
681 if ((data != null) && (data["wearables"] != null) && (data["wearables"]).Type == OSDType.Array) 751 if ((data != null) && (data["wearables"] != null) && (data["wearables"]).Type == OSDType.Array)
@@ -1505,7 +1575,58 @@ namespace OpenSim.Framework
1505 SHAPE_EYELID_INNER_CORNER_UP = 214, 1575 SHAPE_EYELID_INNER_CORNER_UP = 214,
1506 SKIRT_SKIRT_RED = 215, 1576 SKIRT_SKIRT_RED = 215,
1507 SKIRT_SKIRT_GREEN = 216, 1577 SKIRT_SKIRT_GREEN = 216,
1508 SKIRT_SKIRT_BLUE = 217 1578 SKIRT_SKIRT_BLUE = 217,
1579
1580 /// <summary>
1581 /// Avatar Physics section. These are 0 type visual params which get transmitted.
1582 /// </summary>
1583
1584 /// <summary>
1585 /// Breast Part 1
1586 /// </summary>
1587 BREAST_PHYSICS_MASS = 218,
1588 BREAST_PHYSICS_GRAVITY = 219,
1589 BREAST_PHYSICS_DRAG = 220,
1590 BREAST_PHYSICS_UPDOWN_MAX_EFFECT = 221,
1591 BREAST_PHYSICS_UPDOWN_SPRING = 222,
1592 BREAST_PHYSICS_UPDOWN_GAIN = 223,
1593 BREAST_PHYSICS_UPDOWN_DAMPING = 224,
1594 BREAST_PHYSICS_INOUT_MAX_EFFECT = 225,
1595 BREAST_PHYSICS_INOUT_SPRING = 226,
1596 BREAST_PHYSICS_INOUT_GAIN = 227,
1597 BREAST_PHYSICS_INOUT_DAMPING = 228,
1598 /// <summary>
1599 /// Belly
1600 /// </summary>
1601 BELLY_PHYISCS_MASS = 229,
1602 BELLY_PHYSICS_GRAVITY = 230,
1603 BELLY_PHYSICS_DRAG = 231,
1604 BELLY_PHYISCS_UPDOWN_MAX_EFFECT = 232,
1605 BELLY_PHYSICS_UPDOWN_SPRING = 233,
1606 BELLY_PHYSICS_UPDOWN_GAIN = 234,
1607 BELLY_PHYSICS_UPDOWN_DAMPING = 235,
1608
1609 /// <summary>
1610 /// Butt
1611 /// </summary>
1612 BUTT_PHYSICS_MASS = 236,
1613 BUTT_PHYSICS_GRAVITY = 237,
1614 BUTT_PHYSICS_DRAG = 238,
1615 BUTT_PHYSICS_UPDOWN_MAX_EFFECT = 239,
1616 BUTT_PHYSICS_UPDOWN_SPRING = 240,
1617 BUTT_PHYSICS_UPDOWN_GAIN = 241,
1618 BUTT_PHYSICS_UPDOWN_DAMPING = 242,
1619 BUTT_PHYSICS_LEFTRIGHT_MAX_EFFECT = 243,
1620 BUTT_PHYSICS_LEFTRIGHT_SPRING = 244,
1621 BUTT_PHYSICS_LEFTRIGHT_GAIN = 245,
1622 BUTT_PHYSICS_LEFTRIGHT_DAMPING = 246,
1623 /// <summary>
1624 /// Breast Part 2
1625 /// </summary>
1626 BREAST_PHYSICS_LEFTRIGHT_MAX_EFFECT = 247,
1627 BREAST_PHYSICS_LEFTRIGHT_SPRING= 248,
1628 BREAST_PHYSICS_LEFTRIGHT_GAIN = 249,
1629 BREAST_PHYSICS_LEFTRIGHT_DAMPING = 250
1509 } 1630 }
1510 #endregion 1631 #endregion
1511 } 1632 }
diff --git a/OpenSim/Framework/AvatarWearable.cs b/OpenSim/Framework/AvatarWearable.cs
index 8e27596..aee295a 100644
--- a/OpenSim/Framework/AvatarWearable.cs
+++ b/OpenSim/Framework/AvatarWearable.cs
@@ -62,9 +62,14 @@ namespace OpenSim.Framework
62 public static readonly int UNDERSHIRT = 10; 62 public static readonly int UNDERSHIRT = 10;
63 public static readonly int UNDERPANTS = 11; 63 public static readonly int UNDERPANTS = 11;
64 public static readonly int SKIRT = 12; 64 public static readonly int SKIRT = 12;
65
66 public static readonly int MAX_BASICWEARABLES = 13;
67
65 public static readonly int ALPHA = 13; 68 public static readonly int ALPHA = 13;
66 public static readonly int TATTOO = 14; 69 public static readonly int TATTOO = 14;
70// public static readonly int PHYSICS = 15;
67 71
72 // public static readonly int MAX_WEARABLES = 16;
68 public static readonly int MAX_WEARABLES = 15; 73 public static readonly int MAX_WEARABLES = 15;
69 74
70 public static readonly UUID DEFAULT_BODY_ITEM = new UUID("66c41e39-38f9-f75a-024e-585989bfaba9"); 75 public static readonly UUID DEFAULT_BODY_ITEM = new UUID("66c41e39-38f9-f75a-024e-585989bfaba9");
@@ -219,7 +224,7 @@ namespace OpenSim.Framework
219 { 224 {
220 get 225 get
221 { 226 {
222 AvatarWearable[] defaultWearables = new AvatarWearable[MAX_WEARABLES]; //should be 15 of these 227 AvatarWearable[] defaultWearables = new AvatarWearable[MAX_WEARABLES];
223 for (int i = 0; i < MAX_WEARABLES; i++) 228 for (int i = 0; i < MAX_WEARABLES; i++)
224 { 229 {
225 defaultWearables[i] = new AvatarWearable(); 230 defaultWearables[i] = new AvatarWearable();
@@ -242,10 +247,13 @@ namespace OpenSim.Framework
242 247
243// // Alpha 248// // Alpha
244// defaultWearables[ALPHA].Add(DEFAULT_ALPHA_ITEM, DEFAULT_ALPHA_ASSET); 249// defaultWearables[ALPHA].Add(DEFAULT_ALPHA_ITEM, DEFAULT_ALPHA_ASSET);
245 250
246// // Tattoo 251 // // Tattoo
247// defaultWearables[TATTOO].Add(DEFAULT_TATTOO_ITEM, DEFAULT_TATTOO_ASSET); 252 // defaultWearables[TATTOO].Add(DEFAULT_TATTOO_ITEM, DEFAULT_TATTOO_ASSET);
248 253
254 // // Physics
255 // defaultWearables[PHYSICS].Add(DEFAULT_TATTOO_ITEM, DEFAULT_TATTOO_ASSET);
256
249 return defaultWearables; 257 return defaultWearables;
250 } 258 }
251 } 259 }
diff --git a/OpenSim/Framework/ChildAgentDataUpdate.cs b/OpenSim/Framework/ChildAgentDataUpdate.cs
index 18d008c..2a8e67d 100644
--- a/OpenSim/Framework/ChildAgentDataUpdate.cs
+++ b/OpenSim/Framework/ChildAgentDataUpdate.cs
@@ -230,12 +230,14 @@ namespace OpenSim.Framework
230 230
231 public class ControllerData 231 public class ControllerData
232 { 232 {
233 public UUID ObjectID;
233 public UUID ItemID; 234 public UUID ItemID;
234 public uint IgnoreControls; 235 public uint IgnoreControls;
235 public uint EventControls; 236 public uint EventControls;
236 237
237 public ControllerData(UUID item, uint ignore, uint ev) 238 public ControllerData(UUID obj, UUID item, uint ignore, uint ev)
238 { 239 {
240 ObjectID = obj;
239 ItemID = item; 241 ItemID = item;
240 IgnoreControls = ignore; 242 IgnoreControls = ignore;
241 EventControls = ev; 243 EventControls = ev;
@@ -249,6 +251,7 @@ namespace OpenSim.Framework
249 public OSDMap PackUpdateMessage() 251 public OSDMap PackUpdateMessage()
250 { 252 {
251 OSDMap controldata = new OSDMap(); 253 OSDMap controldata = new OSDMap();
254 controldata["object"] = OSD.FromUUID(ObjectID);
252 controldata["item"] = OSD.FromUUID(ItemID); 255 controldata["item"] = OSD.FromUUID(ItemID);
253 controldata["ignore"] = OSD.FromInteger(IgnoreControls); 256 controldata["ignore"] = OSD.FromInteger(IgnoreControls);
254 controldata["event"] = OSD.FromInteger(EventControls); 257 controldata["event"] = OSD.FromInteger(EventControls);
@@ -259,6 +262,8 @@ namespace OpenSim.Framework
259 262
260 public void UnpackUpdateMessage(OSDMap args) 263 public void UnpackUpdateMessage(OSDMap args)
261 { 264 {
265 if (args["object"] != null)
266 ObjectID = args["object"].AsUUID();
262 if (args["item"] != null) 267 if (args["item"] != null)
263 ItemID = args["item"].AsUUID(); 268 ItemID = args["item"].AsUUID();
264 if (args["ignore"] != null) 269 if (args["ignore"] != null)
@@ -317,6 +322,8 @@ namespace OpenSim.Framework
317 public Animation AnimState = null; 322 public Animation AnimState = null;
318 323
319 public UUID GranterID; 324 public UUID GranterID;
325 public UUID ParentPart;
326 public Vector3 SitOffset;
320 327
321 // Appearance 328 // Appearance
322 public AvatarAppearance Appearance; 329 public AvatarAppearance Appearance;
@@ -488,6 +495,10 @@ namespace OpenSim.Framework
488 } 495 }
489 args["attach_objects"] = attObjs; 496 args["attach_objects"] = attObjs;
490 } 497 }
498
499 args["parent_part"] = OSD.FromUUID(ParentPart);
500 args["sit_offset"] = OSD.FromString(SitOffset.ToString());
501
491 return args; 502 return args;
492 } 503 }
493 504
@@ -719,6 +730,11 @@ namespace OpenSim.Framework
719 } 730 }
720 } 731 }
721 } 732 }
733
734 if (args["parent_part"] != null)
735 ParentPart = args["parent_part"].AsUUID();
736 if (args["sit_offset"] != null)
737 Vector3.TryParse(args["sit_offset"].AsString(), out SitOffset);
722 } 738 }
723 739
724 public AgentData() 740 public AgentData()
diff --git a/OpenSim/Framework/Communications/RestClient.cs b/OpenSim/Framework/Communications/RestClient.cs
index 97b3b60..42c0b18 100644
--- a/OpenSim/Framework/Communications/RestClient.cs
+++ b/OpenSim/Framework/Communications/RestClient.cs
@@ -363,7 +363,7 @@ namespace OpenSim.Framework.Communications
363 _request = (HttpWebRequest) WebRequest.Create(buildUri()); 363 _request = (HttpWebRequest) WebRequest.Create(buildUri());
364 _request.KeepAlive = false; 364 _request.KeepAlive = false;
365 _request.ContentType = "application/xml"; 365 _request.ContentType = "application/xml";
366 _request.Timeout = 900000; 366 _request.Timeout = 30000;
367 _request.Method = RequestMethod; 367 _request.Method = RequestMethod;
368 _asyncException = null; 368 _asyncException = null;
369 _request.ContentLength = src.Length; 369 _request.ContentLength = src.Length;
diff --git a/OpenSim/Framework/Console/CommandConsole.cs b/OpenSim/Framework/Console/CommandConsole.cs
index b9f402a..9490013 100644
--- a/OpenSim/Framework/Console/CommandConsole.cs
+++ b/OpenSim/Framework/Console/CommandConsole.cs
@@ -83,7 +83,7 @@ namespace OpenSim.Framework.Console
83 = "To enter an argument that contains spaces, surround the argument with double quotes.\nFor example, show object name \"My long object name\"\n"; 83 = "To enter an argument that contains spaces, surround the argument with double quotes.\nFor example, show object name \"My long object name\"\n";
84 84
85 public const string ItemHelpText 85 public const string ItemHelpText
86= @"For more information, type 'help all' to get a list of all commands, 86= @"For more information, type 'help' to get a list of all commands,
87 or type help <item>' where <item> is one of the following:"; 87 or type help <item>' where <item> is one of the following:";
88 88
89 /// <value> 89 /// <value>
@@ -116,12 +116,14 @@ namespace OpenSim.Framework.Console
116 if (helpParts.Count == 0) 116 if (helpParts.Count == 0)
117 { 117 {
118 help.Add(GeneralHelpText); 118 help.Add(GeneralHelpText);
119 help.Add(ItemHelpText); 119 help.AddRange(CollectAllCommandsHelp());
120 help.AddRange(CollectModulesHelp(tree));
121 } 120 }
122 else if (helpParts.Count == 1 && helpParts[0] == "all") 121 else if (helpParts.Count == 1 && helpParts[0] == "categories")
123 { 122 {
124 help.AddRange(CollectAllCommandsHelp()); 123 help.Add(""); // Will become a newline.
124 help.Add(GeneralHelpText);
125 help.Add(ItemHelpText);
126 help.AddRange(CollectModulesHelp(tree));
125 } 127 }
126 else 128 else
127 { 129 {
@@ -145,8 +147,11 @@ namespace OpenSim.Framework.Console
145 { 147 {
146 foreach (List<CommandInfo> commands in m_modulesCommands.Values) 148 foreach (List<CommandInfo> commands in m_modulesCommands.Values)
147 { 149 {
148 var ourHelpText = commands.ConvertAll(c => string.Format("{0} - {1}", c.help_text, c.long_help)); 150 foreach (CommandInfo c in commands)
149 help.AddRange(ourHelpText); 151 {
152 if (c.long_help != String.Empty)
153 help.Add(string.Format("{0} - {1}", c.help_text, c.long_help));
154 }
150 } 155 }
151 } 156 }
152 157
diff --git a/OpenSim/Framework/EstateSettings.cs b/OpenSim/Framework/EstateSettings.cs
index a02993d..5ddbd61 100644
--- a/OpenSim/Framework/EstateSettings.cs
+++ b/OpenSim/Framework/EstateSettings.cs
@@ -362,11 +362,30 @@ namespace OpenSim.Framework
362 return false; 362 return false;
363 } 363 }
364 364
365 public bool IsBanned(UUID avatarID) 365 public bool IsBanned(UUID avatarID, int userFlags)
366 { 366 {
367 foreach (EstateBan ban in l_EstateBans) 367 foreach (EstateBan ban in l_EstateBans)
368 if (ban.BannedUserID == avatarID) 368 if (ban.BannedUserID == avatarID)
369 return true; 369 return true;
370
371 if (!IsEstateManagerOrOwner(avatarID) && !HasAccess(avatarID))
372 {
373 if (DenyMinors)
374 {
375 if ((userFlags & 32) == 0)
376 {
377 return true;
378 }
379 }
380 if (DenyAnonymous)
381 {
382 if ((userFlags & 4) == 0)
383 {
384 return true;
385 }
386 }
387 }
388
370 return false; 389 return false;
371 } 390 }
372 391
@@ -374,7 +393,7 @@ namespace OpenSim.Framework
374 { 393 {
375 if (ban == null) 394 if (ban == null)
376 return; 395 return;
377 if (!IsBanned(ban.BannedUserID)) 396 if (!IsBanned(ban.BannedUserID, 32)) //Ignore age-based bans
378 l_EstateBans.Add(ban); 397 l_EstateBans.Add(ban);
379 } 398 }
380 399
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs
index 98358e5..22cc79d 100644
--- a/OpenSim/Framework/IClientAPI.cs
+++ b/OpenSim/Framework/IClientAPI.cs
@@ -64,14 +64,15 @@ namespace OpenSim.Framework
64 64
65 public delegate void NetworkStats(int inPackets, int outPackets, int unAckedBytes); 65 public delegate void NetworkStats(int inPackets, int outPackets, int unAckedBytes);
66 66
67 public delegate void SetAppearance(IClientAPI remoteClient, Primitive.TextureEntry textureEntry, byte[] visualParams, Vector3 AvSize, WearableCacheItem[] CacheItems);
67 public delegate void CachedTextureRequest(IClientAPI remoteClient, int serial, List<CachedTextureRequestArg> cachedTextureRequest); 68 public delegate void CachedTextureRequest(IClientAPI remoteClient, int serial, List<CachedTextureRequestArg> cachedTextureRequest);
68 69
69 public delegate void SetAppearance(IClientAPI remoteClient, Primitive.TextureEntry textureEntry, byte[] visualParams, List<CachedTextureRequestArg> cachedTextureData);
70
71 public delegate void StartAnim(IClientAPI remoteClient, UUID animID); 70 public delegate void StartAnim(IClientAPI remoteClient, UUID animID);
72 71
73 public delegate void StopAnim(IClientAPI remoteClient, UUID animID); 72 public delegate void StopAnim(IClientAPI remoteClient, UUID animID);
74 73
74 public delegate void ChangeAnim(UUID animID, bool addOrRemove, bool sendPack);
75
75 public delegate void LinkObjects(IClientAPI remoteClient, uint parent, List<uint> children); 76 public delegate void LinkObjects(IClientAPI remoteClient, uint parent, List<uint> children);
76 77
77 public delegate void DelinkObjects(List<uint> primIds, IClientAPI client); 78 public delegate void DelinkObjects(List<uint> primIds, IClientAPI client);
@@ -132,6 +133,8 @@ namespace OpenSim.Framework
132 133
133 public delegate void UpdateVector(uint localID, Vector3 pos, IClientAPI remoteClient); 134 public delegate void UpdateVector(uint localID, Vector3 pos, IClientAPI remoteClient);
134 135
136 public delegate void ClientChangeObject(uint localID, object data ,IClientAPI remoteClient);
137
135 public delegate void UpdatePrimRotation(uint localID, Quaternion rot, IClientAPI remoteClient); 138 public delegate void UpdatePrimRotation(uint localID, Quaternion rot, IClientAPI remoteClient);
136 139
137 public delegate void UpdatePrimSingleRotation(uint localID, Quaternion rot, IClientAPI remoteClient); 140 public delegate void UpdatePrimSingleRotation(uint localID, Quaternion rot, IClientAPI remoteClient);
@@ -268,6 +271,9 @@ namespace OpenSim.Framework
268 public delegate void MoveInventoryItem( 271 public delegate void MoveInventoryItem(
269 IClientAPI remoteClient, List<InventoryItemBase> items); 272 IClientAPI remoteClient, List<InventoryItemBase> items);
270 273
274 public delegate void MoveItemsAndLeaveCopy(
275 IClientAPI remoteClient, List<InventoryItemBase> items, UUID destFolder);
276
271 public delegate void RemoveInventoryItem( 277 public delegate void RemoveInventoryItem(
272 IClientAPI remoteClient, List<UUID> itemIDs); 278 IClientAPI remoteClient, List<UUID> itemIDs);
273 279
@@ -443,6 +449,7 @@ namespace OpenSim.Framework
443 public delegate void ClassifiedInfoRequest(UUID classifiedID, IClientAPI client); 449 public delegate void ClassifiedInfoRequest(UUID classifiedID, IClientAPI client);
444 public delegate void ClassifiedInfoUpdate(UUID classifiedID, uint category, string name, string description, UUID parcelID, uint parentEstate, UUID snapshotID, Vector3 globalPos, byte classifiedFlags, int price, IClientAPI client); 450 public delegate void ClassifiedInfoUpdate(UUID classifiedID, uint category, string name, string description, UUID parcelID, uint parentEstate, UUID snapshotID, Vector3 globalPos, byte classifiedFlags, int price, IClientAPI client);
445 public delegate void ClassifiedDelete(UUID classifiedID, IClientAPI client); 451 public delegate void ClassifiedDelete(UUID classifiedID, IClientAPI client);
452 public delegate void ClassifiedGodDelete(UUID classifiedID, UUID queryID, IClientAPI client);
446 453
447 public delegate void EventNotificationAddRequest(uint EventID, IClientAPI client); 454 public delegate void EventNotificationAddRequest(uint EventID, IClientAPI client);
448 public delegate void EventNotificationRemoveRequest(uint EventID, IClientAPI client); 455 public delegate void EventNotificationRemoveRequest(uint EventID, IClientAPI client);
@@ -465,9 +472,9 @@ namespace OpenSim.Framework
465 472
466 public delegate void AgentFOV(IClientAPI client, float verticalAngle); 473 public delegate void AgentFOV(IClientAPI client, float verticalAngle);
467 474
468 public delegate void MuteListEntryUpdate(IClientAPI client, UUID MuteID, string Name, int Flags,UUID AgentID); 475 public delegate void MuteListEntryUpdate(IClientAPI client, UUID MuteID, string Name, int type, uint flags);
469 476
470 public delegate void MuteListEntryRemove(IClientAPI client, UUID MuteID, string Name, UUID AgentID); 477 public delegate void MuteListEntryRemove(IClientAPI client, UUID MuteID, string Name);
471 478
472 public delegate void AvatarInterestReply(IClientAPI client,UUID target, uint wantmask, string wanttext, uint skillsmask, string skillstext, string languages); 479 public delegate void AvatarInterestReply(IClientAPI client,UUID target, uint wantmask, string wanttext, uint skillsmask, string skillstext, string languages);
473 480
@@ -505,6 +512,7 @@ namespace OpenSim.Framework
505 public delegate void SimWideDeletesDelegate(IClientAPI client,UUID agentID, int flags, UUID targetID); 512 public delegate void SimWideDeletesDelegate(IClientAPI client,UUID agentID, int flags, UUID targetID);
506 513
507 public delegate void SendPostcard(IClientAPI client); 514 public delegate void SendPostcard(IClientAPI client);
515 public delegate void ChangeInventoryItemFlags(IClientAPI client, UUID itemID, uint flags);
508 516
509 #endregion 517 #endregion
510 518
@@ -794,6 +802,7 @@ namespace OpenSim.Framework
794 event ObjectDrop OnObjectDrop; 802 event ObjectDrop OnObjectDrop;
795 event StartAnim OnStartAnim; 803 event StartAnim OnStartAnim;
796 event StopAnim OnStopAnim; 804 event StopAnim OnStopAnim;
805 event ChangeAnim OnChangeAnim;
797 event LinkObjects OnLinkObjects; 806 event LinkObjects OnLinkObjects;
798 event DelinkObjects OnDelinkObjects; 807 event DelinkObjects OnDelinkObjects;
799 event RequestMapBlocks OnRequestMapBlocks; 808 event RequestMapBlocks OnRequestMapBlocks;
@@ -860,6 +869,7 @@ namespace OpenSim.Framework
860 event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; 869 event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily;
861 event UpdatePrimFlags OnUpdatePrimFlags; 870 event UpdatePrimFlags OnUpdatePrimFlags;
862 event UpdatePrimTexture OnUpdatePrimTexture; 871 event UpdatePrimTexture OnUpdatePrimTexture;
872 event ClientChangeObject onClientChangeObject;
863 event UpdateVector OnUpdatePrimGroupPosition; 873 event UpdateVector OnUpdatePrimGroupPosition;
864 event UpdateVector OnUpdatePrimSinglePosition; 874 event UpdateVector OnUpdatePrimSinglePosition;
865 event UpdatePrimRotation OnUpdatePrimGroupRotation; 875 event UpdatePrimRotation OnUpdatePrimGroupRotation;
@@ -884,6 +894,7 @@ namespace OpenSim.Framework
884 event RequestTaskInventory OnRequestTaskInventory; 894 event RequestTaskInventory OnRequestTaskInventory;
885 event UpdateInventoryItem OnUpdateInventoryItem; 895 event UpdateInventoryItem OnUpdateInventoryItem;
886 event CopyInventoryItem OnCopyInventoryItem; 896 event CopyInventoryItem OnCopyInventoryItem;
897 event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy;
887 event MoveInventoryItem OnMoveInventoryItem; 898 event MoveInventoryItem OnMoveInventoryItem;
888 event RemoveInventoryFolder OnRemoveInventoryFolder; 899 event RemoveInventoryFolder OnRemoveInventoryFolder;
889 event RemoveInventoryItem OnRemoveInventoryItem; 900 event RemoveInventoryItem OnRemoveInventoryItem;
@@ -1002,7 +1013,7 @@ namespace OpenSim.Framework
1002 event ClassifiedInfoRequest OnClassifiedInfoRequest; 1013 event ClassifiedInfoRequest OnClassifiedInfoRequest;
1003 event ClassifiedInfoUpdate OnClassifiedInfoUpdate; 1014 event ClassifiedInfoUpdate OnClassifiedInfoUpdate;
1004 event ClassifiedDelete OnClassifiedDelete; 1015 event ClassifiedDelete OnClassifiedDelete;
1005 event ClassifiedDelete OnClassifiedGodDelete; 1016 event ClassifiedGodDelete OnClassifiedGodDelete;
1006 1017
1007 event EventNotificationAddRequest OnEventNotificationAddRequest; 1018 event EventNotificationAddRequest OnEventNotificationAddRequest;
1008 event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; 1019 event EventNotificationRemoveRequest OnEventNotificationRemoveRequest;
@@ -1041,11 +1052,12 @@ namespace OpenSim.Framework
1041 event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; 1052 event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
1042 event SimWideDeletesDelegate OnSimWideDeletes; 1053 event SimWideDeletesDelegate OnSimWideDeletes;
1043 event SendPostcard OnSendPostcard; 1054 event SendPostcard OnSendPostcard;
1055 event ChangeInventoryItemFlags OnChangeInventoryItemFlags;
1044 event MuteListEntryUpdate OnUpdateMuteListEntry; 1056 event MuteListEntryUpdate OnUpdateMuteListEntry;
1045 event MuteListEntryRemove OnRemoveMuteListEntry; 1057 event MuteListEntryRemove OnRemoveMuteListEntry;
1046 event GodlikeMessage onGodlikeMessage; 1058 event GodlikeMessage onGodlikeMessage;
1047 event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate; 1059 event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate;
1048 1060 event GenericCall2 OnUpdateThrottles;
1049 /// <summary> 1061 /// <summary>
1050 /// Set the debug level at which packet output should be printed to console. 1062 /// Set the debug level at which packet output should be printed to console.
1051 /// </summary> 1063 /// </summary>
@@ -1066,7 +1078,7 @@ namespace OpenSim.Framework
1066 /// If true, attempts the close without checking active status. You do not want to try this except as a last 1078 /// If true, attempts the close without checking active status. You do not want to try this except as a last
1067 /// ditch attempt where Active == false but the ScenePresence still exists. 1079 /// ditch attempt where Active == false but the ScenePresence still exists.
1068 /// </param> 1080 /// </param>
1069 void Close(bool force); 1081 void Close(bool sendStop, bool force);
1070 1082
1071 void Kick(string message); 1083 void Kick(string message);
1072 1084
@@ -1169,6 +1181,8 @@ namespace OpenSim.Framework
1169 1181
1170 void SetChildAgentThrottle(byte[] throttle); 1182 void SetChildAgentThrottle(byte[] throttle);
1171 1183
1184 void SetAgentThrottleSilent(int throttle, int setting);
1185
1172 void SendAvatarDataImmediate(ISceneEntity avatar); 1186 void SendAvatarDataImmediate(ISceneEntity avatar);
1173 1187
1174 /// <summary> 1188 /// <summary>
@@ -1192,6 +1206,7 @@ namespace OpenSim.Framework
1192 /// </summary> 1206 /// </summary>
1193 /// <param name="Item"></param> 1207 /// <param name="Item"></param>
1194 void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId); 1208 void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId);
1209 void SendInventoryItemCreateUpdate(InventoryItemBase Item, UUID transactionID, uint callbackId);
1195 1210
1196 void SendRemoveInventoryItem(UUID itemID); 1211 void SendRemoveInventoryItem(UUID itemID);
1197 1212
@@ -1211,7 +1226,7 @@ namespace OpenSim.Framework
1211 /// <param name="node"></param> 1226 /// <param name="node"></param>
1212 void SendBulkUpdateInventory(InventoryNodeBase node); 1227 void SendBulkUpdateInventory(InventoryNodeBase node);
1213 1228
1214 void SendXferPacket(ulong xferID, uint packet, byte[] data); 1229 void SendXferPacket(ulong xferID, uint packet, byte[] data, bool isTaskInventory);
1215 1230
1216 void SendAbortXferPacket(ulong xferID); 1231 void SendAbortXferPacket(ulong xferID);
1217 1232
diff --git a/OpenSim/Framework/IImprovedAssetCache.cs b/OpenSim/Framework/IImprovedAssetCache.cs
index 251215a..a0b8b55 100644
--- a/OpenSim/Framework/IImprovedAssetCache.cs
+++ b/OpenSim/Framework/IImprovedAssetCache.cs
@@ -33,6 +33,7 @@ namespace OpenSim.Framework
33 { 33 {
34 void Cache(AssetBase asset); 34 void Cache(AssetBase asset);
35 AssetBase Get(string id); 35 AssetBase Get(string id);
36 bool Check(string id);
36 void Expire(string id); 37 void Expire(string id);
37 void Clear(); 38 void Clear();
38 } 39 }
diff --git a/OpenSim/Framework/ILandObject.cs b/OpenSim/Framework/ILandObject.cs
index 4f98d7b..7a24d1e 100644
--- a/OpenSim/Framework/ILandObject.cs
+++ b/OpenSim/Framework/ILandObject.cs
@@ -70,6 +70,7 @@ namespace OpenSim.Framework
70 void UpdateLandProperties(LandUpdateArgs args, IClientAPI remote_client); 70 void UpdateLandProperties(LandUpdateArgs args, IClientAPI remote_client);
71 bool IsEitherBannedOrRestricted(UUID avatar); 71 bool IsEitherBannedOrRestricted(UUID avatar);
72 bool IsBannedFromLand(UUID avatar); 72 bool IsBannedFromLand(UUID avatar);
73 bool CanBeOnThisLand(UUID avatar, float posHeight);
73 bool IsRestrictedFromLand(UUID avatar); 74 bool IsRestrictedFromLand(UUID avatar);
74 bool IsInLandAccessList(UUID avatar); 75 bool IsInLandAccessList(UUID avatar);
75 void SendLandUpdateToClient(IClientAPI remote_client); 76 void SendLandUpdateToClient(IClientAPI remote_client);
diff --git a/OpenSim/Framework/IMoneyModule.cs b/OpenSim/Framework/IMoneyModule.cs
index 52f3e83..55c9613 100644
--- a/OpenSim/Framework/IMoneyModule.cs
+++ b/OpenSim/Framework/IMoneyModule.cs
@@ -33,7 +33,7 @@ namespace OpenSim.Framework
33 public interface IMoneyModule 33 public interface IMoneyModule
34 { 34 {
35 bool ObjectGiveMoney(UUID objectID, UUID fromID, UUID toID, 35 bool ObjectGiveMoney(UUID objectID, UUID fromID, UUID toID,
36 int amount); 36 int amount, UUID txn, out string reason);
37 37
38 int GetBalance(UUID agentID); 38 int GetBalance(UUID agentID);
39 bool UploadCovered(UUID agentID, int amount); 39 bool UploadCovered(UUID agentID, int amount);
@@ -41,6 +41,7 @@ namespace OpenSim.Framework
41 void ApplyCharge(UUID agentID, int amount, MoneyTransactionType type); 41 void ApplyCharge(UUID agentID, int amount, MoneyTransactionType type);
42 void ApplyCharge(UUID agentID, int amount, MoneyTransactionType type, string extraData); 42 void ApplyCharge(UUID agentID, int amount, MoneyTransactionType type, string extraData);
43 void ApplyUploadCharge(UUID agentID, int amount, string text); 43 void ApplyUploadCharge(UUID agentID, int amount, string text);
44 void MoveMoney(UUID fromUser, UUID toUser, int amount, string text);
44 45
45 int UploadCharge { get; } 46 int UploadCharge { get; }
46 int GroupCreationCharge { get; } 47 int GroupCreationCharge { get; }
diff --git a/OpenSim/Framework/LandData.cs b/OpenSim/Framework/LandData.cs
index fc02f33..4dffd3f 100644
--- a/OpenSim/Framework/LandData.cs
+++ b/OpenSim/Framework/LandData.cs
@@ -67,9 +67,9 @@ namespace OpenSim.Framework
67 67
68 private uint _flags = (uint)ParcelFlags.AllowFly | (uint)ParcelFlags.AllowLandmark | 68 private uint _flags = (uint)ParcelFlags.AllowFly | (uint)ParcelFlags.AllowLandmark |
69 (uint)ParcelFlags.AllowAPrimitiveEntry | 69 (uint)ParcelFlags.AllowAPrimitiveEntry |
70 (uint)ParcelFlags.AllowDeedToGroup | (uint)ParcelFlags.AllowTerraform | 70 (uint)ParcelFlags.AllowDeedToGroup |
71 (uint)ParcelFlags.CreateObjects | (uint)ParcelFlags.AllowOtherScripts | 71 (uint)ParcelFlags.CreateObjects | (uint)ParcelFlags.AllowOtherScripts |
72 (uint)ParcelFlags.SoundLocal | (uint)ParcelFlags.AllowVoiceChat; 72 (uint)ParcelFlags.AllowVoiceChat;
73 73
74 private byte _landingType = 0; 74 private byte _landingType = 0;
75 private string _name = "Your Parcel"; 75 private string _name = "Your Parcel";
diff --git a/OpenSim/Framework/LocklessQueue.cs b/OpenSim/Framework/LocklessQueue.cs
index 84f887c..9bd9baf 100644
--- a/OpenSim/Framework/LocklessQueue.cs
+++ b/OpenSim/Framework/LocklessQueue.cs
@@ -29,7 +29,7 @@ using System.Threading;
29 29
30namespace OpenSim.Framework 30namespace OpenSim.Framework
31{ 31{
32 public sealed class LocklessQueue<T> 32 public class LocklessQueue<T>
33 { 33 {
34 private sealed class SingleLinkNode 34 private sealed class SingleLinkNode
35 { 35 {
@@ -41,7 +41,7 @@ namespace OpenSim.Framework
41 SingleLinkNode tail; 41 SingleLinkNode tail;
42 int count; 42 int count;
43 43
44 public int Count { get { return count; } } 44 public virtual int Count { get { return count; } }
45 45
46 public LocklessQueue() 46 public LocklessQueue()
47 { 47 {
@@ -76,7 +76,7 @@ namespace OpenSim.Framework
76 Interlocked.Increment(ref count); 76 Interlocked.Increment(ref count);
77 } 77 }
78 78
79 public bool Dequeue(out T item) 79 public virtual bool Dequeue(out T item)
80 { 80 {
81 item = default(T); 81 item = default(T);
82 SingleLinkNode oldHead = null; 82 SingleLinkNode oldHead = null;
@@ -136,4 +136,4 @@ namespace OpenSim.Framework
136 (object)Interlocked.CompareExchange<SingleLinkNode>(ref location, newValue, comparand); 136 (object)Interlocked.CompareExchange<SingleLinkNode>(ref location, newValue, comparand);
137 } 137 }
138 } 138 }
139} \ No newline at end of file 139}
diff --git a/OpenSim/Framework/Monitoring/BaseStatsCollector.cs b/OpenSim/Framework/Monitoring/BaseStatsCollector.cs
index 20495f6..96536e8 100644
--- a/OpenSim/Framework/Monitoring/BaseStatsCollector.cs
+++ b/OpenSim/Framework/Monitoring/BaseStatsCollector.cs
@@ -43,7 +43,6 @@ namespace OpenSim.Framework.Monitoring
43 StringBuilder sb = new StringBuilder(Environment.NewLine); 43 StringBuilder sb = new StringBuilder(Environment.NewLine);
44 sb.Append("MEMORY STATISTICS"); 44 sb.Append("MEMORY STATISTICS");
45 sb.Append(Environment.NewLine); 45 sb.Append(Environment.NewLine);
46
47 sb.AppendFormat( 46 sb.AppendFormat(
48 "Heap allocated to OpenSim : {0} MB\n", 47 "Heap allocated to OpenSim : {0} MB\n",
49 Math.Round(GC.GetTotalMemory(false) / 1024.0 / 1024.0)); 48 Math.Round(GC.GetTotalMemory(false) / 1024.0 / 1024.0));
@@ -56,9 +55,23 @@ namespace OpenSim.Framework.Monitoring
56 "Average heap allocation rate: {0} MB/s\n", 55 "Average heap allocation rate: {0} MB/s\n",
57 Math.Round((MemoryWatchdog.AverageHeapAllocationRate * 1000) / 1024.0 / 1024, 3)); 56 Math.Round((MemoryWatchdog.AverageHeapAllocationRate * 1000) / 1024.0 / 1024, 3));
58 57
59 sb.AppendFormat( 58 Process myprocess = Process.GetCurrentProcess();
60 "Process memory : {0} MB\n", 59 if (!myprocess.HasExited)
61 Math.Round(Process.GetCurrentProcess().WorkingSet64 / 1024.0 / 1024.0)); 60 {
61 myprocess.Refresh();
62 sb.AppendFormat(
63 "Process memory: Physical {0} MB \t Paged {1} MB \t Virtual {2} MB\n",
64 Math.Round(Process.GetCurrentProcess().WorkingSet64 / 1024.0 / 1024.0),
65 Math.Round(Process.GetCurrentProcess().PagedMemorySize64 / 1024.0 / 1024.0),
66 Math.Round(Process.GetCurrentProcess().VirtualMemorySize64 / 1024.0 / 1024.0));
67 sb.AppendFormat(
68 "Peak process memory: Physical {0} MB \t Paged {1} MB \t Virtual {2} MB\n",
69 Math.Round(Process.GetCurrentProcess().PeakWorkingSet64 / 1024.0 / 1024.0),
70 Math.Round(Process.GetCurrentProcess().PeakPagedMemorySize64 / 1024.0 / 1024.0),
71 Math.Round(Process.GetCurrentProcess().PeakVirtualMemorySize64 / 1024.0 / 1024.0));
72 }
73 else
74 sb.Append("Process reported as Exited \n");
62 75
63 return sb.ToString(); 76 return sb.ToString();
64 } 77 }
diff --git a/OpenSim/Framework/Monitoring/Watchdog.cs b/OpenSim/Framework/Monitoring/Watchdog.cs
index 45762a6..32724ec 100644
--- a/OpenSim/Framework/Monitoring/Watchdog.cs
+++ b/OpenSim/Framework/Monitoring/Watchdog.cs
@@ -386,4 +386,4 @@ namespace OpenSim.Framework.Monitoring
386 m_watchdogTimer.Start(); 386 m_watchdogTimer.Start();
387 } 387 }
388 } 388 }
389} \ No newline at end of file 389}
diff --git a/OpenSim/Framework/OSChatMessage.cs b/OpenSim/Framework/OSChatMessage.cs
index 455756d..7450be2 100644
--- a/OpenSim/Framework/OSChatMessage.cs
+++ b/OpenSim/Framework/OSChatMessage.cs
@@ -51,12 +51,11 @@ namespace OpenSim.Framework
51 protected object m_senderObject; 51 protected object m_senderObject;
52 protected ChatTypeEnum m_type; 52 protected ChatTypeEnum m_type;
53 protected UUID m_fromID; 53 protected UUID m_fromID;
54 protected UUID m_toID; 54 protected UUID m_destination = UUID.Zero;
55 55
56 public OSChatMessage() 56 public OSChatMessage()
57 { 57 {
58 m_position = new Vector3(); 58 m_position = new Vector3();
59 m_toID = UUID.Zero;
60 } 59 }
61 60
62 /// <summary> 61 /// <summary>
@@ -104,15 +103,6 @@ namespace OpenSim.Framework
104 set { m_from = value; } 103 set { m_from = value; }
105 } 104 }
106 105
107 /// <summary>
108 /// The name of the sender (needed for scripts)
109 /// </summary>
110 public string To
111 {
112 get { return m_from; }
113 set { m_from = value; }
114 }
115
116 #region IEventArgs Members 106 #region IEventArgs Members
117 107
118 /// TODO: Sender and SenderObject should just be Sender and of 108 /// TODO: Sender and SenderObject should just be Sender and of
@@ -142,13 +132,10 @@ namespace OpenSim.Framework
142 set { m_fromID = value; } 132 set { m_fromID = value; }
143 } 133 }
144 134
145 /// <summary> 135 public UUID Destination
146 /// The single recipient or all if not set.
147 /// </summary>
148 public UUID TargetUUID
149 { 136 {
150 get { return m_toID; } 137 get { return m_destination; }
151 set { m_toID = value; } 138 set { m_destination = value; }
152 } 139 }
153 140
154 /// <summary> 141 /// <summary>
diff --git a/OpenSim/Framework/ObjectChangeData.cs b/OpenSim/Framework/ObjectChangeData.cs
new file mode 100644
index 0000000..8d56291
--- /dev/null
+++ b/OpenSim/Framework/ObjectChangeData.cs
@@ -0,0 +1,80 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using OpenMetaverse;
29
30namespace OpenSim.Framework
31{
32 public enum ObjectChangeType : uint
33 {
34 // bits definitions
35 Position = 0x01,
36 Rotation = 0x02,
37 Scale = 0x04,
38 Group = 0x08,
39 UniformScale = 0x10,
40
41 // macros from above
42 // single prim
43 primP = 0x01,
44 primR = 0x02,
45 primPR = 0x03,
46 primS = 0x04,
47 primPS = 0x05,
48 primRS = 0x06,
49 primPSR = 0x07,
50
51 primUS = 0x14,
52 primPUS = 0x15,
53 primRUS = 0x16,
54 primPUSR = 0x17,
55
56 // group
57 groupP = 0x09,
58 groupR = 0x0A,
59 groupPR = 0x0B,
60 groupS = 0x0C,
61 groupPS = 0x0D,
62 groupRS = 0x0E,
63 groupPSR = 0x0F,
64
65 groupUS = 0x1C,
66 groupPUS = 0x1D,
67 groupRUS = 0x1E,
68 groupPUSR = 0x1F,
69
70 PRSmask = 0x07
71 }
72
73 public struct ObjectChangeData
74 {
75 public Quaternion rotation;
76 public Vector3 position;
77 public Vector3 scale;
78 public ObjectChangeType change;
79 }
80}
diff --git a/OpenSim/Framework/ParcelMediaCommandEnum.cs b/OpenSim/Framework/ParcelMediaCommandEnum.cs
index 93c41ec..e714382 100644
--- a/OpenSim/Framework/ParcelMediaCommandEnum.cs
+++ b/OpenSim/Framework/ParcelMediaCommandEnum.cs
@@ -27,7 +27,7 @@
27 27
28namespace OpenSim.Framework 28namespace OpenSim.Framework
29{ 29{
30 public enum ParcelMediaCommandEnum 30 public enum ParcelMediaCommandEnum : int
31 { 31 {
32 Stop = 0, 32 Stop = 0,
33 Pause = 1, 33 Pause = 1,
diff --git a/OpenSim/Framework/PluginLoader.cs b/OpenSim/Framework/PluginLoader.cs
index 819cb7b..cc80943 100644
--- a/OpenSim/Framework/PluginLoader.cs
+++ b/OpenSim/Framework/PluginLoader.cs
@@ -244,13 +244,22 @@ namespace OpenSim.Framework
244 // The Mono addin manager (in Mono.Addins.dll version 0.2.0.0) 244 // The Mono addin manager (in Mono.Addins.dll version 0.2.0.0)
245 // occasionally seems to corrupt its addin cache 245 // occasionally seems to corrupt its addin cache
246 // Hence, as a temporary solution we'll remove it before each startup 246 // Hence, as a temporary solution we'll remove it before each startup
247
248 string customDir = Environment.GetEnvironmentVariable ("MONO_ADDINS_REGISTRY");
249 string v0 = "addin-db-000";
250 string v1 = "addin-db-001";
251 if (customDir != null && customDir != String.Empty)
252 {
253 v0 = Path.Combine(customDir, v0);
254 v1 = Path.Combine(customDir, v1);
255 }
247 try 256 try
248 { 257 {
249 if (Directory.Exists("addin-db-000")) 258 if (Directory.Exists(v0))
250 Directory.Delete("addin-db-000", true); 259 Directory.Delete(v0, true);
251 260
252 if (Directory.Exists("addin-db-001")) 261 if (Directory.Exists(v1))
253 Directory.Delete("addin-db-001", true); 262 Directory.Delete(v1, true);
254 } 263 }
255 catch (IOException) 264 catch (IOException)
256 { 265 {
diff --git a/OpenSim/Framework/PrimitiveBaseShape.cs b/OpenSim/Framework/PrimitiveBaseShape.cs
index c8a5376..6a12a45 100644
--- a/OpenSim/Framework/PrimitiveBaseShape.cs
+++ b/OpenSim/Framework/PrimitiveBaseShape.cs
@@ -728,7 +728,12 @@ namespace OpenSim.Framework
728 return _lightColorR; 728 return _lightColorR;
729 } 729 }
730 set { 730 set {
731 _lightColorR = value; 731 if (value < 0)
732 _lightColorR = 0;
733 else if (value > 1.0f)
734 _lightColorR = 1.0f;
735 else
736 _lightColorR = value;
732 } 737 }
733 } 738 }
734 739
@@ -737,7 +742,12 @@ namespace OpenSim.Framework
737 return _lightColorG; 742 return _lightColorG;
738 } 743 }
739 set { 744 set {
740 _lightColorG = value; 745 if (value < 0)
746 _lightColorG = 0;
747 else if (value > 1.0f)
748 _lightColorG = 1.0f;
749 else
750 _lightColorG = value;
741 } 751 }
742 } 752 }
743 753
@@ -746,7 +756,12 @@ namespace OpenSim.Framework
746 return _lightColorB; 756 return _lightColorB;
747 } 757 }
748 set { 758 set {
749 _lightColorB = value; 759 if (value < 0)
760 _lightColorB = 0;
761 else if (value > 1.0f)
762 _lightColorB = 1.0f;
763 else
764 _lightColorB = value;
750 } 765 }
751 } 766 }
752 767
@@ -755,7 +770,12 @@ namespace OpenSim.Framework
755 return _lightColorA; 770 return _lightColorA;
756 } 771 }
757 set { 772 set {
758 _lightColorA = value; 773 if (value < 0)
774 _lightColorA = 0;
775 else if (value > 1.0f)
776 _lightColorA = 1.0f;
777 else
778 _lightColorA = value;
759 } 779 }
760 } 780 }
761 781
@@ -869,6 +889,11 @@ namespace OpenSim.Framework
869 889
870 public ulong GetMeshKey(Vector3 size, float lod) 890 public ulong GetMeshKey(Vector3 size, float lod)
871 { 891 {
892 return GetMeshKey(size, lod, false);
893 }
894
895 public ulong GetMeshKey(Vector3 size, float lod, bool convex)
896 {
872 ulong hash = 5381; 897 ulong hash = 5381;
873 898
874 hash = djb2(hash, this.PathCurve); 899 hash = djb2(hash, this.PathCurve);
@@ -914,6 +939,9 @@ namespace OpenSim.Framework
914 hash = djb2(hash, scaleBytes[i]); 939 hash = djb2(hash, scaleBytes[i]);
915 } 940 }
916 941
942 if(convex)
943 hash = djb2(hash, 0xa5);
944
917 return hash; 945 return hash;
918 } 946 }
919 947
@@ -1417,7 +1445,7 @@ namespace OpenSim.Framework
1417 prim.Textures = this.Textures; 1445 prim.Textures = this.Textures;
1418 1446
1419 prim.Properties = new Primitive.ObjectProperties(); 1447 prim.Properties = new Primitive.ObjectProperties();
1420 prim.Properties.Name = "Primitive"; 1448 prim.Properties.Name = "Object";
1421 prim.Properties.Description = ""; 1449 prim.Properties.Description = "";
1422 prim.Properties.CreatorID = UUID.Zero; 1450 prim.Properties.CreatorID = UUID.Zero;
1423 prim.Properties.GroupID = UUID.Zero; 1451 prim.Properties.GroupID = UUID.Zero;
diff --git a/OpenSim/Framework/PriorityQueue.cs b/OpenSim/Framework/PriorityQueue.cs
index e7a7f7f..e4f1111 100644
--- a/OpenSim/Framework/PriorityQueue.cs
+++ b/OpenSim/Framework/PriorityQueue.cs
@@ -45,7 +45,8 @@ namespace OpenSim.Framework
45 /// <summary> 45 /// <summary>
46 /// Total number of queues (priorities) available 46 /// Total number of queues (priorities) available
47 /// </summary> 47 /// </summary>
48 public const uint NumberOfQueues = 12; 48
49 public const uint NumberOfQueues = 12; // includes immediate queues, m_queueCounts need to be set acording
49 50
50 /// <summary> 51 /// <summary>
51 /// Number of queuest (priorities) that are processed immediately 52 /// Number of queuest (priorities) that are processed immediately
@@ -60,7 +61,8 @@ namespace OpenSim.Framework
60 // each pass. weighted towards the higher priority queues 61 // each pass. weighted towards the higher priority queues
61 private uint m_nextQueue = 0; 62 private uint m_nextQueue = 0;
62 private uint m_countFromQueue = 0; 63 private uint m_countFromQueue = 0;
63 private uint[] m_queueCounts = { 8, 4, 4, 2, 2, 2, 2, 1, 1, 1, 1, 1 }; 64 // first queues are imediate, so no counts
65 private uint[] m_queueCounts = {0, 0, 8, 4, 4, 2, 2, 2, 2, 1, 1, 1};
64 66
65 // next request is a counter of the number of updates queued, it provides 67 // next request is a counter of the number of updates queued, it provides
66 // a total ordering on the updates coming through the queue and is more 68 // a total ordering on the updates coming through the queue and is more
@@ -137,7 +139,7 @@ namespace OpenSim.Framework
137 /// </summary> 139 /// </summary>
138 public bool TryDequeue(out IEntityUpdate value, out Int32 timeinqueue) 140 public bool TryDequeue(out IEntityUpdate value, out Int32 timeinqueue)
139 { 141 {
140 // If there is anything in priority queue 0, return it first no 142 // If there is anything in imediate queues, return it first no
141 // matter what else. Breaks fairness. But very useful. 143 // matter what else. Breaks fairness. But very useful.
142 for (int iq = 0; iq < NumberOfImmediateQueues; iq++) 144 for (int iq = 0; iq < NumberOfImmediateQueues; iq++)
143 { 145 {
@@ -172,14 +174,13 @@ namespace OpenSim.Framework
172 } 174 }
173 175
174 // Find the next non-immediate queue with updates in it 176 // Find the next non-immediate queue with updates in it
175 for (int i = 0; i < NumberOfQueues; ++i) 177 for (uint i = NumberOfImmediateQueues; i < NumberOfQueues; ++i)
176 { 178 {
177 m_nextQueue = (uint)((m_nextQueue + 1) % NumberOfQueues); 179 m_nextQueue++;
178 m_countFromQueue = m_queueCounts[m_nextQueue]; 180 if(m_nextQueue >= NumberOfQueues)
181 m_nextQueue = NumberOfImmediateQueues;
179 182
180 // if this is one of the immediate queues, just skip it 183 m_countFromQueue = m_queueCounts[m_nextQueue];
181 if (m_nextQueue < NumberOfImmediateQueues)
182 continue;
183 184
184 if (m_heaps[m_nextQueue].Count > 0) 185 if (m_heaps[m_nextQueue].Count > 0)
185 { 186 {
@@ -189,7 +190,6 @@ namespace OpenSim.Framework
189 m_lookupTable.Remove(item.Value.Entity.LocalId); 190 m_lookupTable.Remove(item.Value.Entity.LocalId);
190 timeinqueue = Util.EnvironmentTickCountSubtract(item.EntryTime); 191 timeinqueue = Util.EnvironmentTickCountSubtract(item.EntryTime);
191 value = item.Value; 192 value = item.Value;
192
193 return true; 193 return true;
194 } 194 }
195 } 195 }
diff --git a/OpenSim/Framework/RegionInfo.cs b/OpenSim/Framework/RegionInfo.cs
index 24b9c89..6dde62f 100644
--- a/OpenSim/Framework/RegionInfo.cs
+++ b/OpenSim/Framework/RegionInfo.cs
@@ -40,6 +40,7 @@ using OpenMetaverse.StructuredData;
40 40
41namespace OpenSim.Framework 41namespace OpenSim.Framework
42{ 42{
43 [Serializable]
43 public class RegionLightShareData : ICloneable 44 public class RegionLightShareData : ICloneable
44 { 45 {
45 public bool valid = false; 46 public bool valid = false;
@@ -102,6 +103,7 @@ namespace OpenSim.Framework
102 103
103 public bool commFailTF = false; 104 public bool commFailTF = false;
104 public ConfigurationMember configMember; 105 public ConfigurationMember configMember;
106 public string DataStore = String.Empty;
105 public string RegionFile = String.Empty; 107 public string RegionFile = String.Empty;
106 public bool isSandbox = false; 108 public bool isSandbox = false;
107 public bool Persistent = true; 109 public bool Persistent = true;
@@ -707,6 +709,9 @@ namespace OpenSim.Framework
707 string location = String.Format("{0},{1}", m_regionLocX, m_regionLocY); 709 string location = String.Format("{0},{1}", m_regionLocX, m_regionLocY);
708 config.Set("Location", location); 710 config.Set("Location", location);
709 711
712 if (DataStore != String.Empty)
713 config.Set("Datastore", DataStore);
714
710 config.Set("InternalAddress", m_internalEndPoint.Address.ToString()); 715 config.Set("InternalAddress", m_internalEndPoint.Address.ToString());
711 config.Set("InternalPort", m_internalEndPoint.Port); 716 config.Set("InternalPort", m_internalEndPoint.Port);
712 717
@@ -921,6 +926,9 @@ namespace OpenSim.Framework
921 case "sim_location_y": 926 case "sim_location_y":
922 m_regionLocY = (uint) configuration_result; 927 m_regionLocY = (uint) configuration_result;
923 break; 928 break;
929 case "datastore":
930 DataStore = (string) configuration_result;
931 break;
924 case "internal_ip_address": 932 case "internal_ip_address":
925 IPAddress address = (IPAddress) configuration_result; 933 IPAddress address = (IPAddress) configuration_result;
926 m_internalEndPoint = new IPEndPoint(address, 0); 934 m_internalEndPoint = new IPEndPoint(address, 0);
@@ -1077,6 +1085,11 @@ namespace OpenSim.Framework
1077 return regionInfo; 1085 return regionInfo;
1078 } 1086 }
1079 1087
1088 public int getInternalEndPointPort()
1089 {
1090 return m_internalEndPoint.Port;
1091 }
1092
1080 public Dictionary<string, object> ToKeyValuePairs() 1093 public Dictionary<string, object> ToKeyValuePairs()
1081 { 1094 {
1082 Dictionary<string, object> kvp = new Dictionary<string, object>(); 1095 Dictionary<string, object> kvp = new Dictionary<string, object>();
diff --git a/OpenSim/Framework/RegionLoader/Web/RegionLoaderWebServer.cs b/OpenSim/Framework/RegionLoader/Web/RegionLoaderWebServer.cs
index 05c64fa..c7caf6f 100644
--- a/OpenSim/Framework/RegionLoader/Web/RegionLoaderWebServer.cs
+++ b/OpenSim/Framework/RegionLoader/Web/RegionLoaderWebServer.cs
@@ -48,6 +48,9 @@ namespace OpenSim.Framework.RegionLoader.Web
48 48
49 public RegionInfo[] LoadRegions() 49 public RegionInfo[] LoadRegions()
50 { 50 {
51 int tries = 3;
52 int wait = 2000;
53
51 if (m_configSource == null) 54 if (m_configSource == null)
52 { 55 {
53 m_log.Error("[WEBLOADER]: Unable to load configuration source!"); 56 m_log.Error("[WEBLOADER]: Unable to load configuration source!");
@@ -66,82 +69,74 @@ namespace OpenSim.Framework.RegionLoader.Web
66 } 69 }
67 else 70 else
68 { 71 {
69 RegionInfo[] regionInfos = new RegionInfo[] {}; 72 while(tries > 0)
70 int regionCount = 0; 73 {
71 HttpWebRequest webRequest = (HttpWebRequest) WebRequest.Create(url); 74 RegionInfo[] regionInfos = new RegionInfo[] {};
72 webRequest.Timeout = 30000; //30 Second Timeout 75 int regionCount = 0;
73 m_log.DebugFormat("[WEBLOADER]: Sending download request to {0}", url); 76 HttpWebRequest webRequest = (HttpWebRequest) WebRequest.Create(url);
74 77 webRequest.Timeout = 30000; //30 Second Timeout
75 try 78 m_log.DebugFormat("[WEBLOADER]: Sending download request to {0}", url);
76 {
77 string xmlSource = String.Empty;
78 79
79 using (HttpWebResponse webResponse = (HttpWebResponse) webRequest.GetResponse()) 80 try
80 { 81 {
81 m_log.Debug("[WEBLOADER]: Downloading region information..."); 82 HttpWebResponse webResponse = (HttpWebResponse) webRequest.GetResponse();
83 m_log.Debug("[WEBLOADER]: Downloading region information...");
84 StreamReader reader = new StreamReader(webResponse.GetResponseStream());
85 string xmlSource = String.Empty;
86 string tempStr = reader.ReadLine();
87 while (tempStr != null)
88 {
89 xmlSource = xmlSource + tempStr;
90 tempStr = reader.ReadLine();
91 }
92 m_log.Debug("[WEBLOADER]: Done downloading region information from server. Total Bytes: " +
93 xmlSource.Length);
94 XmlDocument xmlDoc = new XmlDocument();
95 xmlDoc.LoadXml(xmlSource);
96 if (xmlDoc.FirstChild.Name == "Regions")
97 {
98 regionCount = xmlDoc.FirstChild.ChildNodes.Count;
99
100 if (regionCount > 0)
101 {
102 regionInfos = new RegionInfo[regionCount];
103 int i;
104 for (i = 0; i < xmlDoc.FirstChild.ChildNodes.Count; i++)
105 {
106 m_log.Debug(xmlDoc.FirstChild.ChildNodes[i].OuterXml);
107 regionInfos[i] =
108 new RegionInfo("REGION CONFIG #" + (i + 1), xmlDoc.FirstChild.ChildNodes[i],false,m_configSource);
109 }
110 }
111 }
112 }
113 catch (WebException ex)
114 {
115 if (((HttpWebResponse)ex.Response).StatusCode == HttpStatusCode.NotFound)
116 {
117 if (!allowRegionless)
118 throw ex;
119 }
120 else
121 throw ex;
122 }
82 123
83 using (Stream s = webResponse.GetResponseStream()) 124 if (regionCount > 0 | allowRegionless)
84 { 125 return regionInfos;
85 using (StreamReader reader = new StreamReader(s))
86 {
87 string tempStr = reader.ReadLine();
88 while (tempStr != null)
89 {
90 xmlSource = xmlSource + tempStr;
91 tempStr = reader.ReadLine();
92 }
93 }
94 }
95 }
96 126
97 m_log.Debug("[WEBLOADER]: Done downloading region information from server. Total Bytes: " + 127 m_log.Debug("[WEBLOADER]: Request yielded no regions.");
98 xmlSource.Length); 128 tries--;
99 XmlDocument xmlDoc = new XmlDocument(); 129 if (tries > 0)
100 xmlDoc.LoadXml(xmlSource);
101 if (xmlDoc.FirstChild.Name == "Regions")
102 {
103 regionCount = xmlDoc.FirstChild.ChildNodes.Count;
104
105 if (regionCount > 0)
106 {
107 regionInfos = new RegionInfo[regionCount];
108 int i;
109 for (i = 0; i < xmlDoc.FirstChild.ChildNodes.Count; i++)
110 {
111 m_log.Debug(xmlDoc.FirstChild.ChildNodes[i].OuterXml);
112 regionInfos[i] =
113 new RegionInfo("REGION CONFIG #" + (i + 1), xmlDoc.FirstChild.ChildNodes[i],false,m_configSource);
114 }
115 }
116 }
117 }
118 catch (WebException ex)
119 {
120 using (HttpWebResponse response = (HttpWebResponse)ex.Response)
121 { 130 {
122 if (response.StatusCode == HttpStatusCode.NotFound) 131 m_log.Debug("[WEBLOADER]: Retrying");
123 { 132 System.Threading.Thread.Sleep(wait);
124 if (!allowRegionless)
125 throw ex;
126 }
127 else
128 {
129 throw ex;
130 }
131 } 133 }
132 } 134 }
133 135
134 if (regionCount > 0 | allowRegionless) 136 m_log.Error("[WEBLOADER]: No region configs were available.");
135 { 137 return null;
136 return regionInfos;
137 }
138 else
139 {
140 m_log.Error("[WEBLOADER]: No region configs were available.");
141 return null;
142 }
143 } 138 }
144 } 139 }
145 } 140 }
146 } 141 }
147} \ No newline at end of file 142}
diff --git a/OpenSim/Framework/RegionSettings.cs b/OpenSim/Framework/RegionSettings.cs
index db8c53e..2c6529d 100644
--- a/OpenSim/Framework/RegionSettings.cs
+++ b/OpenSim/Framework/RegionSettings.cs
@@ -482,6 +482,28 @@ namespace OpenSim.Framework
482 set { m_LoadedCreationID = value; } 482 set { m_LoadedCreationID = value; }
483 } 483 }
484 484
485 private bool m_GodBlockSearch = false;
486 public bool GodBlockSearch
487 {
488 get { return m_GodBlockSearch; }
489 set { m_GodBlockSearch = value; }
490 }
491
492 private bool m_Casino = false;
493 public bool Casino
494 {
495 get { return m_Casino; }
496 set { m_Casino = value; }
497 }
498
499 // Telehub support
500 private bool m_TelehubEnabled = false;
501 public bool HasTelehub
502 {
503 get { return m_TelehubEnabled; }
504 set { m_TelehubEnabled = value; }
505 }
506
485 // Connected Telehub object 507 // Connected Telehub object
486 private UUID m_TelehubObject = UUID.Zero; 508 private UUID m_TelehubObject = UUID.Zero;
487 public UUID TelehubObject 509 public UUID TelehubObject
diff --git a/OpenSim/Framework/Servers/BaseOpenSimServer.cs b/OpenSim/Framework/Servers/BaseOpenSimServer.cs
index 4ab6908..bfd67c7 100644
--- a/OpenSim/Framework/Servers/BaseOpenSimServer.cs
+++ b/OpenSim/Framework/Servers/BaseOpenSimServer.cs
@@ -130,7 +130,17 @@ namespace OpenSim.Framework.Servers
130 /// Performs initialisation of the scene, such as loading configuration from disk. 130 /// Performs initialisation of the scene, such as loading configuration from disk.
131 /// </summary> 131 /// </summary>
132 public virtual void Startup() 132 public virtual void Startup()
133 { 133 {
134 m_log.Info("[STARTUP]: Beginning startup processing");
135
136 m_log.Info("[STARTUP]: Careminster version: " + m_version + Environment.NewLine);
137 // clr version potentially is more confusing than helpful, since it doesn't tell us if we're running under Mono/MS .NET and
138 // the clr version number doesn't match the project version number under Mono.
139 //m_log.Info("[STARTUP]: Virtual machine runtime version: " + Environment.Version + Environment.NewLine);
140 m_log.InfoFormat(
141 "[STARTUP]: Operating system version: {0}, .NET platform {1}, {2}-bit\n",
142 Environment.OSVersion, Environment.OSVersion.Platform, Util.Is64BitProcess() ? "64" : "32");
143
134 StartupSpecific(); 144 StartupSpecific();
135 145
136 TimeSpan timeTaken = DateTime.Now - m_startuptime; 146 TimeSpan timeTaken = DateTime.Now - m_startuptime;
@@ -159,4 +169,4 @@ namespace OpenSim.Framework.Servers
159 } 169 }
160 } 170 }
161 } 171 }
162} \ No newline at end of file 172}
diff --git a/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs b/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
index e1ae74e..7841f47 100644
--- a/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
+++ b/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
@@ -401,6 +401,7 @@ namespace OpenSim.Framework.Servers.HttpServer
401 StreamReader reader = new StreamReader(requestStream, encoding); 401 StreamReader reader = new StreamReader(requestStream, encoding);
402 402
403 string requestBody = reader.ReadToEnd(); 403 string requestBody = reader.ReadToEnd();
404 reader.Close();
404 405
405 Hashtable keysvals = new Hashtable(); 406 Hashtable keysvals = new Hashtable();
406 Hashtable headervals = new Hashtable(); 407 Hashtable headervals = new Hashtable();
@@ -740,7 +741,7 @@ namespace OpenSim.Framework.Servers.HttpServer
740 // Every month or so this will wrap and give bad numbers, not really a problem 741 // Every month or so this will wrap and give bad numbers, not really a problem
741 // since its just for reporting 742 // since its just for reporting
742 int tickdiff = requestEndTick - requestStartTick; 743 int tickdiff = requestEndTick - requestStartTick;
743 if (tickdiff > 3000 && requestHandler != null && requestHandler.Name != "GetTexture") 744 if (tickdiff > 3000 && (requestHandler == null || requestHandler.Name == null || requestHandler.Name != "GetTexture"))
744 { 745 {
745 m_log.InfoFormat( 746 m_log.InfoFormat(
746 "[BASE HTTP SERVER]: Slow handling of {0} {1} {2} {3} {4} from {5} took {6}ms", 747 "[BASE HTTP SERVER]: Slow handling of {0} {1} {2} {3} {4} from {5} took {6}ms",
@@ -1675,10 +1676,40 @@ namespace OpenSim.Framework.Servers.HttpServer
1675 1676
1676 internal byte[] DoHTTPGruntWork(Hashtable responsedata, OSHttpResponse response) 1677 internal byte[] DoHTTPGruntWork(Hashtable responsedata, OSHttpResponse response)
1677 { 1678 {
1678 //m_log.Info("[BASE HTTP SERVER]: Doing HTTP Grunt work with response"); 1679 int responsecode;
1679 int responsecode = (int)responsedata["int_response_code"]; 1680 string responseString = String.Empty;
1680 string responseString = (string)responsedata["str_response_string"]; 1681 byte[] responseData = null;
1681 string contentType = (string)responsedata["content_type"]; 1682 string contentType;
1683
1684 if (responsedata == null)
1685 {
1686 responsecode = 500;
1687 responseString = "No response could be obtained";
1688 contentType = "text/plain";
1689 responsedata = new Hashtable();
1690 }
1691 else
1692 {
1693 try
1694 {
1695 //m_log.Info("[BASE HTTP SERVER]: Doing HTTP Grunt work with response");
1696 responsecode = (int)responsedata["int_response_code"];
1697 if (responsedata["bin_response_data"] != null)
1698 responseData = (byte[])responsedata["bin_response_data"];
1699 else
1700 responseString = (string)responsedata["str_response_string"];
1701 contentType = (string)responsedata["content_type"];
1702 if (responseString == null)
1703 responseString = String.Empty;
1704 }
1705 catch
1706 {
1707 responsecode = 500;
1708 responseString = "No response could be obtained";
1709 contentType = "text/plain";
1710 responsedata = new Hashtable();
1711 }
1712 }
1682 1713
1683 if (responsedata.ContainsKey("error_status_text")) 1714 if (responsedata.ContainsKey("error_status_text"))
1684 { 1715 {
@@ -1723,25 +1754,40 @@ namespace OpenSim.Framework.Servers.HttpServer
1723 1754
1724 response.AddHeader("Content-Type", contentType); 1755 response.AddHeader("Content-Type", contentType);
1725 1756
1757 if (responsedata.ContainsKey("headers"))
1758 {
1759 Hashtable headerdata = (Hashtable)responsedata["headers"];
1760
1761 foreach (string header in headerdata.Keys)
1762 response.AddHeader(header, (string)headerdata[header]);
1763 }
1764
1726 byte[] buffer; 1765 byte[] buffer;
1727 1766
1728 if (!(contentType.Contains("image") 1767 if (responseData != null)
1729 || contentType.Contains("x-shockwave-flash")
1730 || contentType.Contains("application/x-oar")
1731 || contentType.Contains("application/vnd.ll.mesh")))
1732 { 1768 {
1733 // Text 1769 buffer = responseData;
1734 buffer = Encoding.UTF8.GetBytes(responseString);
1735 } 1770 }
1736 else 1771 else
1737 { 1772 {
1738 // Binary! 1773 if (!(contentType.Contains("image")
1739 buffer = Convert.FromBase64String(responseString); 1774 || contentType.Contains("x-shockwave-flash")
1740 } 1775 || contentType.Contains("application/x-oar")
1776 || contentType.Contains("application/vnd.ll.mesh")))
1777 {
1778 // Text
1779 buffer = Encoding.UTF8.GetBytes(responseString);
1780 }
1781 else
1782 {
1783 // Binary!
1784 buffer = Convert.FromBase64String(responseString);
1785 }
1741 1786
1742 response.SendChunked = false; 1787 response.SendChunked = false;
1743 response.ContentLength64 = buffer.Length; 1788 response.ContentLength64 = buffer.Length;
1744 response.ContentEncoding = Encoding.UTF8; 1789 response.ContentEncoding = Encoding.UTF8;
1790 }
1745 1791
1746 return buffer; 1792 return buffer;
1747 } 1793 }
@@ -1822,7 +1868,7 @@ namespace OpenSim.Framework.Servers.HttpServer
1822 m_httpListener2.Start(64); 1868 m_httpListener2.Start(64);
1823 1869
1824 // Long Poll Service Manager with 3 worker threads a 25 second timeout for no events 1870 // Long Poll Service Manager with 3 worker threads a 25 second timeout for no events
1825 m_PollServiceManager = new PollServiceRequestManager(this, 3, 25000); 1871 m_PollServiceManager = new PollServiceRequestManager(this, 4, 25000);
1826 m_PollServiceManager.Start(); 1872 m_PollServiceManager.Start();
1827 HTTPDRunning = true; 1873 HTTPDRunning = true;
1828 1874
@@ -1872,7 +1918,9 @@ namespace OpenSim.Framework.Servers.HttpServer
1872 1918
1873 public void httpServerException(object source, Exception exception) 1919 public void httpServerException(object source, Exception exception)
1874 { 1920 {
1875 m_log.Error(String.Format("[BASE HTTP SERVER]: {0} had an exception: {1} ", source.ToString(), exception.Message), exception); 1921 if (source.ToString() == "HttpServer.HttpListener" && exception.ToString().StartsWith("Mono.Security.Protocol.Tls.TlsException"))
1922 return;
1923 m_log.ErrorFormat("[BASE HTTP SERVER]: {0} had an exception {1}", source.ToString(), exception.ToString());
1876 /* 1924 /*
1877 if (HTTPDRunning)// && NotSocketErrors > 5) 1925 if (HTTPDRunning)// && NotSocketErrors > 5)
1878 { 1926 {
@@ -1919,6 +1967,7 @@ namespace OpenSim.Framework.Servers.HttpServer
1919 1967
1920 public void RemoveHTTPHandler(string httpMethod, string path) 1968 public void RemoveHTTPHandler(string httpMethod, string path)
1921 { 1969 {
1970 if (path == null) return; // Caps module isn't loaded, tries to remove handler where path = null
1922 lock (m_HTTPHandlers) 1971 lock (m_HTTPHandlers)
1923 { 1972 {
1924 if (httpMethod != null && httpMethod.Length == 0) 1973 if (httpMethod != null && httpMethod.Length == 0)
diff --git a/OpenSim/Framework/Servers/HttpServer/PollServiceEventArgs.cs b/OpenSim/Framework/Servers/HttpServer/PollServiceEventArgs.cs
index 9477100..3fd3bf7 100644
--- a/OpenSim/Framework/Servers/HttpServer/PollServiceEventArgs.cs
+++ b/OpenSim/Framework/Servers/HttpServer/PollServiceEventArgs.cs
@@ -52,7 +52,9 @@ namespace OpenSim.Framework.Servers.HttpServer
52 { 52 {
53 LongPoll = 0, 53 LongPoll = 0,
54 LslHttp = 1, 54 LslHttp = 1,
55 Inventory = 2 55 Inventory = 2,
56 Texture = 3,
57 Mesh = 4
56 } 58 }
57 59
58 public string Url { get; set; } 60 public string Url { get; set; }
diff --git a/OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs b/OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs
index 6aa5907..44f7045 100644
--- a/OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs
+++ b/OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs
@@ -47,17 +47,18 @@ namespace OpenSim.Framework.Servers.HttpServer
47 private readonly BaseHttpServer m_server; 47 private readonly BaseHttpServer m_server;
48 48
49 private BlockingQueue<PollServiceHttpRequest> m_requests = new BlockingQueue<PollServiceHttpRequest>(); 49 private BlockingQueue<PollServiceHttpRequest> m_requests = new BlockingQueue<PollServiceHttpRequest>();
50 private static List<PollServiceHttpRequest> m_longPollRequests = new List<PollServiceHttpRequest>(); 50 private static Queue<PollServiceHttpRequest> m_slowRequests = new Queue<PollServiceHttpRequest>();
51 private static Queue<PollServiceHttpRequest> m_retryRequests = new Queue<PollServiceHttpRequest>();
51 52
52 private uint m_WorkerThreadCount = 0; 53 private uint m_WorkerThreadCount = 0;
53 private Thread[] m_workerThreads; 54 private Thread[] m_workerThreads;
55 private Thread m_retrysThread;
54 56
55 private bool m_running = true; 57 private bool m_running = true;
58 private int slowCount = 0;
56 59
57 private SmartThreadPool m_threadPool = new SmartThreadPool(20000, 12, 2); 60 private SmartThreadPool m_threadPool = new SmartThreadPool(20000, 12, 2);
58 61
59// private int m_timeout = 1000; // increase timeout 250; now use the event one
60
61 public PollServiceRequestManager(BaseHttpServer pSrv, uint pWorkerThreadCount, int pTimeout) 62 public PollServiceRequestManager(BaseHttpServer pSrv, uint pWorkerThreadCount, int pTimeout)
62 { 63 {
63 m_server = pSrv; 64 m_server = pSrv;
@@ -81,9 +82,9 @@ namespace OpenSim.Framework.Servers.HttpServer
81 int.MaxValue); 82 int.MaxValue);
82 } 83 }
83 84
84 Watchdog.StartThread( 85 m_retrysThread = Watchdog.StartThread(
85 this.CheckLongPollThreads, 86 this.CheckRetries,
86 string.Format("LongPollServiceWatcherThread:{0}", m_server.Port), 87 string.Format("PollServiceWatcherThread:{0}", m_server.Port),
87 ThreadPriority.Normal, 88 ThreadPriority.Normal,
88 false, 89 false,
89 true, 90 true,
@@ -95,15 +96,8 @@ namespace OpenSim.Framework.Servers.HttpServer
95 { 96 {
96 if (m_running) 97 if (m_running)
97 { 98 {
98 // delay the enqueueing for 100ms. There's no need to have the event 99 lock (m_retryRequests)
99 // actively on the queue 100 m_retryRequests.Enqueue(req);
100 Timer t = new Timer(self => {
101 ((Timer)self).Dispose();
102 m_requests.Enqueue(req);
103 });
104
105 t.Change(100, Timeout.Infinite);
106
107 } 101 }
108 } 102 }
109 103
@@ -111,47 +105,39 @@ namespace OpenSim.Framework.Servers.HttpServer
111 { 105 {
112 if (m_running) 106 if (m_running)
113 { 107 {
114 if (req.PollServiceArgs.Type == PollServiceEventArgs.EventType.LongPoll) 108 if (req.PollServiceArgs.Type != PollServiceEventArgs.EventType.LongPoll)
115 { 109 {
116 lock (m_longPollRequests) 110 m_requests.Enqueue(req);
117 m_longPollRequests.Add(req);
118 } 111 }
119 else 112 else
120 m_requests.Enqueue(req); 113 {
114 lock (m_slowRequests)
115 m_slowRequests.Enqueue(req);
116 }
121 } 117 }
122 } 118 }
123 119
124 private void CheckLongPollThreads() 120 private void CheckRetries()
125 { 121 {
126 // The only purpose of this thread is to check the EQs for events.
127 // If there are events, that thread will be placed in the "ready-to-serve" queue, m_requests.
128 // If there are no events, that thread will be back to its "waiting" queue, m_longPollRequests.
129 // All other types of tasks (Inventory handlers, http-in, etc) don't have the long-poll nature,
130 // so if they aren't ready to be served by a worker thread (no events), they are placed
131 // directly back in the "ready-to-serve" queue by the worker thread.
132 while (m_running) 122 while (m_running)
133 { 123 {
134 Thread.Sleep(500); 124 Thread.Sleep(100); // let the world move .. back to faster rate
135 Watchdog.UpdateThread(); 125 Watchdog.UpdateThread();
136 126 lock (m_retryRequests)
137// List<PollServiceHttpRequest> not_ready = new List<PollServiceHttpRequest>();
138 lock (m_longPollRequests)
139 { 127 {
140 if (m_longPollRequests.Count > 0 && m_running) 128 while (m_retryRequests.Count > 0 && m_running)
141 { 129 m_requests.Enqueue(m_retryRequests.Dequeue());
142 List<PollServiceHttpRequest> ready = m_longPollRequests.FindAll(req => 130 }
143 (req.PollServiceArgs.HasEvents(req.RequestID, req.PollServiceArgs.Id) || // there are events in this EQ 131 slowCount++;
144 (Environment.TickCount - req.RequestTime) > req.PollServiceArgs.TimeOutms) // no events, but timeout 132 if (slowCount >= 10)
145 ); 133 {
146 134 slowCount = 0;
147 ready.ForEach(req =>
148 {
149 m_requests.Enqueue(req);
150 m_longPollRequests.Remove(req);
151 });
152 135
136 lock (m_slowRequests)
137 {
138 while (m_slowRequests.Count > 0 && m_running)
139 m_requests.Enqueue(m_slowRequests.Dequeue());
153 } 140 }
154
155 } 141 }
156 } 142 }
157 } 143 }
@@ -159,18 +145,30 @@ namespace OpenSim.Framework.Servers.HttpServer
159 public void Stop() 145 public void Stop()
160 { 146 {
161 m_running = false; 147 m_running = false;
162// m_timeout = -10000; // cause all to expire
163 Thread.Sleep(1000); // let the world move 148 Thread.Sleep(1000); // let the world move
164 149
165 foreach (Thread t in m_workerThreads) 150 foreach (Thread t in m_workerThreads)
166 Watchdog.AbortThread(t.ManagedThreadId); 151 Watchdog.AbortThread(t.ManagedThreadId);
167 152
153 try
154 {
155 foreach (PollServiceHttpRequest req in m_retryRequests)
156 {
157 DoHTTPGruntWork(m_server,req,
158 req.PollServiceArgs.NoEvents(req.RequestID, req.PollServiceArgs.Id));
159 }
160 }
161 catch
162 {
163 }
164
168 PollServiceHttpRequest wreq; 165 PollServiceHttpRequest wreq;
166 m_retryRequests.Clear();
169 167
170 lock (m_longPollRequests) 168 lock (m_slowRequests)
171 { 169 {
172 if (m_longPollRequests.Count > 0 && m_running) 170 while (m_slowRequests.Count > 0 && m_running)
173 m_longPollRequests.ForEach(req => m_requests.Enqueue(req)); 171 m_requests.Enqueue(m_slowRequests.Dequeue());
174 } 172 }
175 173
176 while (m_requests.Count() > 0) 174 while (m_requests.Count() > 0)
@@ -178,15 +176,14 @@ namespace OpenSim.Framework.Servers.HttpServer
178 try 176 try
179 { 177 {
180 wreq = m_requests.Dequeue(0); 178 wreq = m_requests.Dequeue(0);
181 wreq.DoHTTPGruntWork( 179 DoHTTPGruntWork(m_server,wreq,
182 m_server, wreq.PollServiceArgs.NoEvents(wreq.RequestID, wreq.PollServiceArgs.Id)); 180 wreq.PollServiceArgs.NoEvents(wreq.RequestID, wreq.PollServiceArgs.Id));
183 } 181 }
184 catch 182 catch
185 { 183 {
186 } 184 }
187 } 185 }
188 186
189 m_longPollRequests.Clear();
190 m_requests.Clear(); 187 m_requests.Clear();
191 } 188 }
192 189
@@ -197,7 +194,6 @@ namespace OpenSim.Framework.Servers.HttpServer
197 while (m_running) 194 while (m_running)
198 { 195 {
199 PollServiceHttpRequest req = m_requests.Dequeue(5000); 196 PollServiceHttpRequest req = m_requests.Dequeue(5000);
200 //m_log.WarnFormat("[YYY]: Dequeued {0}", (req == null ? "null" : req.PollServiceArgs.Type.ToString()));
201 197
202 Watchdog.UpdateThread(); 198 Watchdog.UpdateThread();
203 if (req != null) 199 if (req != null)
@@ -215,7 +211,7 @@ namespace OpenSim.Framework.Servers.HttpServer
215 { 211 {
216 try 212 try
217 { 213 {
218 req.DoHTTPGruntWork(m_server, responsedata); 214 DoHTTPGruntWork(m_server, req, responsedata);
219 } 215 }
220 catch (ObjectDisposedException) // Browser aborted before we could read body, server closed the stream 216 catch (ObjectDisposedException) // Browser aborted before we could read body, server closed the stream
221 { 217 {
@@ -228,7 +224,7 @@ namespace OpenSim.Framework.Servers.HttpServer
228 { 224 {
229 try 225 try
230 { 226 {
231 req.DoHTTPGruntWork(m_server, responsedata); 227 DoHTTPGruntWork(m_server, req, responsedata);
232 } 228 }
233 catch (ObjectDisposedException) // Browser aborted before we could read body, server closed the stream 229 catch (ObjectDisposedException) // Browser aborted before we could read body, server closed the stream
234 { 230 {
@@ -243,8 +239,8 @@ namespace OpenSim.Framework.Servers.HttpServer
243 { 239 {
244 if ((Environment.TickCount - req.RequestTime) > req.PollServiceArgs.TimeOutms) 240 if ((Environment.TickCount - req.RequestTime) > req.PollServiceArgs.TimeOutms)
245 { 241 {
246 req.DoHTTPGruntWork( 242 DoHTTPGruntWork(m_server, req,
247 m_server, req.PollServiceArgs.NoEvents(req.RequestID, req.PollServiceArgs.Id)); 243 req.PollServiceArgs.NoEvents(req.RequestID, req.PollServiceArgs.Id));
248 } 244 }
249 else 245 else
250 { 246 {
@@ -259,5 +255,42 @@ namespace OpenSim.Framework.Servers.HttpServer
259 } 255 }
260 } 256 }
261 } 257 }
258
259 // DoHTTPGruntWork changed, not sending response
260 // do the same work around as core
261
262 internal static void DoHTTPGruntWork(BaseHttpServer server, PollServiceHttpRequest req, Hashtable responsedata)
263 {
264 OSHttpResponse response
265 = new OSHttpResponse(new HttpResponse(req.HttpContext, req.Request), req.HttpContext);
266
267 byte[] buffer = server.DoHTTPGruntWork(responsedata, response);
268
269 response.SendChunked = false;
270 response.ContentLength64 = buffer.Length;
271 response.ContentEncoding = Encoding.UTF8;
272
273 try
274 {
275 response.OutputStream.Write(buffer, 0, buffer.Length);
276 }
277 catch (Exception ex)
278 {
279 m_log.Warn(string.Format("[POLL SERVICE WORKER THREAD]: Error ", ex));
280 }
281 finally
282 {
283 try
284 {
285 response.OutputStream.Flush();
286 response.Send();
287 }
288 catch (Exception e)
289 {
290 m_log.Warn(String.Format("[POLL SERVICE WORKER THREAD]: Error ", e));
291 }
292 }
293 }
262 } 294 }
263} \ No newline at end of file 295}
296
diff --git a/OpenSim/Framework/Servers/ServerBase.cs b/OpenSim/Framework/Servers/ServerBase.cs
index c258ff6..7108314 100644
--- a/OpenSim/Framework/Servers/ServerBase.cs
+++ b/OpenSim/Framework/Servers/ServerBase.cs
@@ -769,7 +769,7 @@ namespace OpenSim.Framework.Servers
769 } 769 }
770 } 770 }
771 771
772 protected string GetVersionText() 772 public string GetVersionText()
773 { 773 {
774 return String.Format("Version: {0} (interface version {1})", m_version, VersionInfo.MajorInterfaceVersion); 774 return String.Format("Version: {0} (interface version {1})", m_version, VersionInfo.MajorInterfaceVersion);
775 } 775 }
@@ -942,4 +942,4 @@ namespace OpenSim.Framework.Servers
942 /// </summary> 942 /// </summary>
943 protected virtual void ShutdownSpecific() {} 943 protected virtual void ShutdownSpecific() {}
944 } 944 }
945} \ No newline at end of file 945}
diff --git a/OpenSim/Framework/Servers/Tests/OSHttpTests.cs b/OpenSim/Framework/Servers/Tests/OSHttpTests.cs
index 5b912b4..deae45c 100644
--- a/OpenSim/Framework/Servers/Tests/OSHttpTests.cs
+++ b/OpenSim/Framework/Servers/Tests/OSHttpTests.cs
@@ -81,6 +81,10 @@ namespace OpenSim.Framework.Servers.Tests
81 /// </summary> 81 /// </summary>
82 public event EventHandler<RequestEventArgs> RequestReceived = delegate { }; 82 public event EventHandler<RequestEventArgs> RequestReceived = delegate { };
83 83
84 public bool CanSend { get { return true; } }
85 public string RemoteEndPoint { get { return ""; } }
86 public string RemoteEndPointAddress { get { return ""; } }
87 public string RemoteEndPointPort { get { return ""; } }
84 } 88 }
85 89
86 public class TestHttpRequest: IHttpRequest 90 public class TestHttpRequest: IHttpRequest
diff --git a/OpenSim/Framework/Servers/VersionInfo.cs b/OpenSim/Framework/Servers/VersionInfo.cs
index 98c19b9..33b1366 100644
--- a/OpenSim/Framework/Servers/VersionInfo.cs
+++ b/OpenSim/Framework/Servers/VersionInfo.cs
@@ -29,11 +29,11 @@ namespace OpenSim
29{ 29{
30 public class VersionInfo 30 public class VersionInfo
31 { 31 {
32 private const string VERSION_NUMBER = "0.8.0"; 32 private const string VERSION_NUMBER = "0.8.0CM";
33 private const Flavour VERSION_FLAVOUR = Flavour.Dev; 33 private const Flavour VERSION_FLAVOUR = Flavour.Dev;
34 34
35 public enum Flavour 35 public enum Flavour
36 { 36 {
37 Unknown, 37 Unknown,
38 Dev, 38 Dev,
39 RC1, 39 RC1,
@@ -50,7 +50,7 @@ namespace OpenSim
50 50
51 public static string GetVersionString(string versionNumber, Flavour flavour) 51 public static string GetVersionString(string versionNumber, Flavour flavour)
52 { 52 {
53 string versionString = "OpenSim " + versionNumber + " " + flavour; 53 string versionString = "Careminster " + versionNumber + " " + flavour;
54 return versionString.PadRight(VERSIONINFO_VERSION_LENGTH); 54 return versionString.PadRight(VERSIONINFO_VERSION_LENGTH);
55 } 55 }
56 56
diff --git a/OpenSim/Framework/TaskInventoryDictionary.cs b/OpenSim/Framework/TaskInventoryDictionary.cs
index 8af2c41..62ecbd1 100644
--- a/OpenSim/Framework/TaskInventoryDictionary.cs
+++ b/OpenSim/Framework/TaskInventoryDictionary.cs
@@ -27,9 +27,13 @@
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Threading;
31using System.Reflection;
30using System.Xml; 32using System.Xml;
33using System.Diagnostics;
31using System.Xml.Schema; 34using System.Xml.Schema;
32using System.Xml.Serialization; 35using System.Xml.Serialization;
36using log4net;
33using OpenMetaverse; 37using OpenMetaverse;
34 38
35namespace OpenSim.Framework 39namespace OpenSim.Framework
@@ -47,6 +51,180 @@ namespace OpenSim.Framework
47 // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 51 // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
48 52
49 private static XmlSerializer tiiSerializer = new XmlSerializer(typeof (TaskInventoryItem)); 53 private static XmlSerializer tiiSerializer = new XmlSerializer(typeof (TaskInventoryItem));
54 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
55
56 private Thread LockedByThread;
57// private string WriterStack;
58
59// private Dictionary<Thread, string> ReadLockers =
60// new Dictionary<Thread, string>();
61
62 /// <value>
63 /// An advanced lock for inventory data
64 /// </value>
65 private System.Threading.ReaderWriterLockSlim m_itemLock = new System.Threading.ReaderWriterLockSlim();
66
67 /// <summary>
68 /// Are we readlocked by the calling thread?
69 /// </summary>
70 public bool IsReadLockedByMe()
71 {
72 if (m_itemLock.RecursiveReadCount > 0)
73 {
74 return true;
75 }
76 else
77 {
78 return false;
79 }
80 }
81
82 /// <summary>
83 /// Lock our inventory list for reading (many can read, one can write)
84 /// </summary>
85 public void LockItemsForRead(bool locked)
86 {
87 if (locked)
88 {
89 if (m_itemLock.IsWriteLockHeld && LockedByThread != null)
90 {
91 if (!LockedByThread.IsAlive)
92 {
93 //Locked by dead thread, reset.
94 m_itemLock = new System.Threading.ReaderWriterLockSlim();
95 }
96 }
97
98 if (m_itemLock.RecursiveReadCount > 0)
99 {
100 m_log.Error("[TaskInventoryDictionary] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue.");
101 try
102 {
103 // That call stack is useful for end users only. RealProgrammers need a full dump. Commented.
104 // StackTrace stackTrace = new StackTrace(); // get call stack
105 // StackFrame[] stackFrames = stackTrace.GetFrames(); // get method calls (frames)
106 //
107 // // write call stack method names
108 // foreach (StackFrame stackFrame in stackFrames)
109 // {
110 // m_log.Error("[SceneObjectGroup.m_parts] "+(stackFrame.GetMethod().Name)); // write method name
111 // }
112
113 // The below is far more useful
114// System.Console.WriteLine("------------------------------------------");
115// System.Console.WriteLine("My call stack:\n" + Environment.StackTrace);
116// System.Console.WriteLine("------------------------------------------");
117// foreach (KeyValuePair<Thread, string> kvp in ReadLockers)
118// {
119// System.Console.WriteLine("Locker name {0} call stack:\n" + kvp.Value, kvp.Key.Name);
120// System.Console.WriteLine("------------------------------------------");
121// }
122 }
123 catch
124 {}
125 m_itemLock.ExitReadLock();
126 }
127 if (m_itemLock.RecursiveWriteCount > 0)
128 {
129 m_log.Error("[TaskInventoryDictionary] Recursive write lock requested. This should not happen and means something needs to be fixed.");
130// try
131// {
132// System.Console.WriteLine("------------------------------------------");
133// System.Console.WriteLine("My call stack:\n" + Environment.StackTrace);
134// System.Console.WriteLine("------------------------------------------");
135// System.Console.WriteLine("Locker's call stack:\n" + WriterStack);
136// System.Console.WriteLine("------------------------------------------");
137// }
138// catch
139// {}
140 m_itemLock.ExitWriteLock();
141 }
142
143 while (!m_itemLock.TryEnterReadLock(60000))
144 {
145 m_log.Error("Thread lock detected while trying to aquire READ lock in TaskInventoryDictionary. Locked by thread " + LockedByThread.Name + ". I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed.");
146 if (m_itemLock.IsWriteLockHeld)
147 {
148 m_itemLock = new System.Threading.ReaderWriterLockSlim();
149// System.Console.WriteLine("------------------------------------------");
150// System.Console.WriteLine("My call stack:\n" + Environment.StackTrace);
151// System.Console.WriteLine("------------------------------------------");
152// System.Console.WriteLine("Locker's call stack:\n" + WriterStack);
153// System.Console.WriteLine("------------------------------------------");
154// LockedByThread = null;
155// ReadLockers.Clear();
156 }
157 }
158// ReadLockers[Thread.CurrentThread] = Environment.StackTrace;
159 }
160 else
161 {
162 if (m_itemLock.RecursiveReadCount>0)
163 {
164 m_itemLock.ExitReadLock();
165 }
166// if (m_itemLock.RecursiveReadCount == 0)
167// ReadLockers.Remove(Thread.CurrentThread);
168 }
169 }
170
171 /// <summary>
172 /// Lock our inventory list for writing (many can read, one can write)
173 /// </summary>
174 public void LockItemsForWrite(bool locked)
175 {
176 if (locked)
177 {
178 //Enter a write lock, wait indefinately for one to open.
179 if (m_itemLock.RecursiveReadCount > 0)
180 {
181 m_log.Error("[TaskInventoryDictionary] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue.");
182 m_itemLock.ExitReadLock();
183 }
184 if (m_itemLock.RecursiveWriteCount > 0)
185 {
186 m_log.Error("[TaskInventoryDictionary] Recursive write lock requested. This should not happen and means something needs to be fixed.");
187
188 m_itemLock.ExitWriteLock();
189 }
190 while (!m_itemLock.TryEnterWriteLock(60000))
191 {
192 if (m_itemLock.IsWriteLockHeld)
193 {
194 m_log.Error("Thread lock detected while trying to aquire WRITE lock in TaskInventoryDictionary. Locked by thread " + LockedByThread.Name + ". I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed.");
195// System.Console.WriteLine("------------------------------------------");
196// System.Console.WriteLine("My call stack:\n" + Environment.StackTrace);
197// System.Console.WriteLine("------------------------------------------");
198// System.Console.WriteLine("Locker's call stack:\n" + WriterStack);
199// System.Console.WriteLine("------------------------------------------");
200 }
201 else
202 {
203 m_log.Error("Thread lock detected while trying to aquire WRITE lock in TaskInventoryDictionary. Locked by a reader. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed.");
204// System.Console.WriteLine("------------------------------------------");
205// System.Console.WriteLine("My call stack:\n" + Environment.StackTrace);
206// System.Console.WriteLine("------------------------------------------");
207// foreach (KeyValuePair<Thread, string> kvp in ReadLockers)
208// {
209// System.Console.WriteLine("Locker name {0} call stack:\n" + kvp.Value, kvp.Key.Name);
210// System.Console.WriteLine("------------------------------------------");
211// }
212 }
213 m_itemLock = new System.Threading.ReaderWriterLockSlim();
214// ReadLockers.Clear();
215 }
216
217 LockedByThread = Thread.CurrentThread;
218// WriterStack = Environment.StackTrace;
219 }
220 else
221 {
222 if (m_itemLock.RecursiveWriteCount > 0)
223 {
224 m_itemLock.ExitWriteLock();
225 }
226 }
227 }
50 228
51 #region ICloneable Members 229 #region ICloneable Members
52 230
@@ -54,14 +232,13 @@ namespace OpenSim.Framework
54 { 232 {
55 TaskInventoryDictionary clone = new TaskInventoryDictionary(); 233 TaskInventoryDictionary clone = new TaskInventoryDictionary();
56 234
57 lock (this) 235 m_itemLock.EnterReadLock();
236 foreach (UUID uuid in Keys)
58 { 237 {
59 foreach (UUID uuid in Keys) 238 clone.Add(uuid, (TaskInventoryItem) this[uuid].Clone());
60 {
61 clone.Add(uuid, (TaskInventoryItem) this[uuid].Clone());
62 }
63 } 239 }
64 240 m_itemLock.ExitReadLock();
241
65 return clone; 242 return clone;
66 } 243 }
67 244
diff --git a/OpenSim/Framework/TaskInventoryItem.cs b/OpenSim/Framework/TaskInventoryItem.cs
index 307cb75..2ec4bd1 100644
--- a/OpenSim/Framework/TaskInventoryItem.cs
+++ b/OpenSim/Framework/TaskInventoryItem.cs
@@ -72,7 +72,7 @@ namespace OpenSim.Framework
72 private UUID _loadedID = UUID.Zero; 72 private UUID _loadedID = UUID.Zero;
73 73
74 private bool _ownerChanged = false; 74 private bool _ownerChanged = false;
75 75
76 public UUID AssetID { 76 public UUID AssetID {
77 get { 77 get {
78 return _assetID; 78 return _assetID;
diff --git a/OpenSim/Framework/Tests/MundaneFrameworkTests.cs b/OpenSim/Framework/Tests/MundaneFrameworkTests.cs
index 3f0a031..08f2af5 100644
--- a/OpenSim/Framework/Tests/MundaneFrameworkTests.cs
+++ b/OpenSim/Framework/Tests/MundaneFrameworkTests.cs
@@ -218,12 +218,12 @@ namespace OpenSim.Framework.Tests
218 BannedHostNameMask = string.Empty, 218 BannedHostNameMask = string.Empty,
219 BannedUserID = bannedUserId} 219 BannedUserID = bannedUserId}
220 ); 220 );
221 Assert.IsTrue(es.IsBanned(bannedUserId), "User Should be banned but is not."); 221 Assert.IsTrue(es.IsBanned(bannedUserId, 32), "User Should be banned but is not.");
222 Assert.IsFalse(es.IsBanned(UUID.Zero), "User Should not be banned but is."); 222 Assert.IsFalse(es.IsBanned(UUID.Zero, 32), "User Should not be banned but is.");
223 223
224 es.RemoveBan(bannedUserId); 224 es.RemoveBan(bannedUserId);
225 225
226 Assert.IsFalse(es.IsBanned(bannedUserId), "User Should not be banned but is."); 226 Assert.IsFalse(es.IsBanned(bannedUserId, 32), "User Should not be banned but is.");
227 227
228 es.AddEstateManager(UUID.Zero); 228 es.AddEstateManager(UUID.Zero);
229 229
diff --git a/OpenSim/Framework/ThrottleOutPacketType.cs b/OpenSim/Framework/ThrottleOutPacketType.cs
index ca4b126..87899f0 100644
--- a/OpenSim/Framework/ThrottleOutPacketType.cs
+++ b/OpenSim/Framework/ThrottleOutPacketType.cs
@@ -47,6 +47,8 @@ namespace OpenSim.Framework
47 Texture = 5, 47 Texture = 5,
48 /// <summary>Non-texture assets</summary> 48 /// <summary>Non-texture assets</summary>
49 Asset = 6, 49 Asset = 6,
50
51 HighPriority = 128,
50 } 52 }
51 53
52 [Flags] 54 [Flags]
diff --git a/OpenSim/Framework/Util.cs b/OpenSim/Framework/Util.cs
index e8dfec1..7db575b 100644
--- a/OpenSim/Framework/Util.cs
+++ b/OpenSim/Framework/Util.cs
@@ -540,19 +540,25 @@ namespace OpenSim.Framework
540 /// </summary> 540 /// </summary>
541 /// <param name="data"></param> 541 /// <param name="data"></param>
542 /// <returns></returns> 542 /// <returns></returns>
543
543 public static string Md5Hash(string data) 544 public static string Md5Hash(string data)
544 { 545 {
545 byte[] dataMd5 = ComputeMD5Hash(data); 546 return Md5Hash(data, Encoding.Default);
547 }
548
549 public static string Md5Hash(string data, Encoding encoding)
550 {
551 byte[] dataMd5 = ComputeMD5Hash(data, encoding);
546 StringBuilder sb = new StringBuilder(); 552 StringBuilder sb = new StringBuilder();
547 for (int i = 0; i < dataMd5.Length; i++) 553 for (int i = 0; i < dataMd5.Length; i++)
548 sb.AppendFormat("{0:x2}", dataMd5[i]); 554 sb.AppendFormat("{0:x2}", dataMd5[i]);
549 return sb.ToString(); 555 return sb.ToString();
550 } 556 }
551 557
552 private static byte[] ComputeMD5Hash(string data) 558 private static byte[] ComputeMD5Hash(string data, Encoding encoding)
553 { 559 {
554 MD5 md5 = MD5.Create(); 560 MD5 md5 = MD5.Create();
555 return md5.ComputeHash(Encoding.Default.GetBytes(data)); 561 return md5.ComputeHash(encoding.GetBytes(data));
556 } 562 }
557 563
558 /// <summary> 564 /// <summary>
@@ -560,6 +566,12 @@ namespace OpenSim.Framework
560 /// </summary> 566 /// </summary>
561 /// <param name="data"></param> 567 /// <param name="data"></param>
562 /// <returns></returns> 568 /// <returns></returns>
569
570 public static string SHA1Hash(string data, Encoding enc)
571 {
572 return SHA1Hash(enc.GetBytes(data));
573 }
574
563 public static string SHA1Hash(string data) 575 public static string SHA1Hash(string data)
564 { 576 {
565 return SHA1Hash(Encoding.Default.GetBytes(data)); 577 return SHA1Hash(Encoding.Default.GetBytes(data));
@@ -1301,19 +1313,19 @@ namespace OpenSim.Framework
1301 { 1313 {
1302 string os = String.Empty; 1314 string os = String.Empty;
1303 1315
1304 if (Environment.OSVersion.Platform != PlatformID.Unix) 1316// if (Environment.OSVersion.Platform != PlatformID.Unix)
1305 { 1317// {
1306 os = Environment.OSVersion.ToString(); 1318// os = Environment.OSVersion.ToString();
1307 } 1319// }
1308 else 1320// else
1309 { 1321// {
1310 os = ReadEtcIssue(); 1322// os = ReadEtcIssue();
1311 } 1323// }
1312 1324//
1313 if (os.Length > 45) 1325// if (os.Length > 45)
1314 { 1326// {
1315 os = os.Substring(0, 45); 1327// os = os.Substring(0, 45);
1316 } 1328// }
1317 1329
1318 return os; 1330 return os;
1319 } 1331 }
@@ -1445,7 +1457,7 @@ namespace OpenSim.Framework
1445 1457
1446 public static Guid GetHashGuid(string data, string salt) 1458 public static Guid GetHashGuid(string data, string salt)
1447 { 1459 {
1448 byte[] hash = ComputeMD5Hash(data + salt); 1460 byte[] hash = ComputeMD5Hash(data + salt, Encoding.Default);
1449 1461
1450 //string s = BitConverter.ToString(hash); 1462 //string s = BitConverter.ToString(hash);
1451 1463
diff --git a/OpenSim/Framework/WearableCacheItem.cs b/OpenSim/Framework/WearableCacheItem.cs
new file mode 100644
index 0000000..1aecf79
--- /dev/null
+++ b/OpenSim/Framework/WearableCacheItem.cs
@@ -0,0 +1,157 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using OpenMetaverse;
31using OpenMetaverse.StructuredData;
32
33namespace OpenSim.Framework
34{
35 [Serializable]
36 public class WearableCacheItem
37 {
38 public uint TextureIndex { get; set; }
39 public UUID CacheId { get; set; }
40 public UUID TextureID { get; set; }
41 public AssetBase TextureAsset { get; set; }
42
43
44 public static WearableCacheItem[] GetDefaultCacheItem()
45 {
46 int itemmax = 21;
47 WearableCacheItem[] retitems = new WearableCacheItem[itemmax];
48 for (uint i=0;i<itemmax;i++)
49 retitems[i] = new WearableCacheItem() {CacheId = UUID.Zero, TextureID = UUID.Zero, TextureIndex = i + 1};
50 return retitems;
51 }
52 public static WearableCacheItem[] FromOSD(OSD pInput, IImprovedAssetCache dataCache)
53 {
54 List<WearableCacheItem> ret = new List<WearableCacheItem>();
55 if (pInput.Type == OSDType.Array)
56 {
57 OSDArray itemarray = (OSDArray) pInput;
58 foreach (OSDMap item in itemarray)
59 {
60 ret.Add(new WearableCacheItem()
61 {
62 TextureIndex = item["textureindex"].AsUInteger(),
63 CacheId = item["cacheid"].AsUUID(),
64 TextureID = item["textureid"].AsUUID()
65 });
66
67 if (dataCache != null && item.ContainsKey("assetdata"))
68 {
69 AssetBase asset = new AssetBase(item["textureid"].AsUUID(),"BakedTexture",(sbyte)AssetType.Texture,UUID.Zero.ToString());
70 asset.Temporary = true;
71 asset.Data = item["assetdata"].AsBinary();
72 dataCache.Cache(asset);
73 }
74 }
75 }
76 else if (pInput.Type == OSDType.Map)
77 {
78 OSDMap item = (OSDMap) pInput;
79 ret.Add(new WearableCacheItem(){
80 TextureIndex = item["textureindex"].AsUInteger(),
81 CacheId = item["cacheid"].AsUUID(),
82 TextureID = item["textureid"].AsUUID()
83 });
84 if (dataCache != null && item.ContainsKey("assetdata"))
85 {
86 string assetCreator = item["assetcreator"].AsString();
87 string assetName = item["assetname"].AsString();
88 AssetBase asset = new AssetBase(item["textureid"].AsUUID(), assetName, (sbyte)AssetType.Texture, assetCreator);
89 asset.Temporary = true;
90 asset.Data = item["assetdata"].AsBinary();
91 dataCache.Cache(asset);
92 }
93 }
94 else
95 {
96 return new WearableCacheItem[0];
97 }
98 return ret.ToArray();
99
100 }
101 public static OSD ToOSD(WearableCacheItem[] pcacheItems, IImprovedAssetCache dataCache)
102 {
103 OSDArray arr = new OSDArray();
104 foreach (WearableCacheItem item in pcacheItems)
105 {
106 OSDMap itemmap = new OSDMap();
107 itemmap.Add("textureindex", OSD.FromUInteger(item.TextureIndex));
108 itemmap.Add("cacheid", OSD.FromUUID(item.CacheId));
109 itemmap.Add("textureid", OSD.FromUUID(item.TextureID));
110 if (dataCache != null)
111 {
112 if (dataCache.Check(item.TextureID.ToString()))
113 {
114 AssetBase assetItem = dataCache.Get(item.TextureID.ToString());
115 if (assetItem != null)
116 {
117 itemmap.Add("assetdata", OSD.FromBinary(assetItem.Data));
118 itemmap.Add("assetcreator", OSD.FromString(assetItem.CreatorID));
119 itemmap.Add("assetname", OSD.FromString(assetItem.Name));
120 }
121 }
122 }
123 arr.Add(itemmap);
124 }
125 return arr;
126 }
127 public static WearableCacheItem SearchTextureIndex(uint pTextureIndex,WearableCacheItem[] pcacheItems)
128 {
129 for (int i = 0; i < pcacheItems.Length; i++)
130 {
131 if (pcacheItems[i].TextureIndex == pTextureIndex)
132 return pcacheItems[i];
133 }
134 return null;
135 }
136 public static WearableCacheItem SearchTextureCacheId(UUID pCacheId, WearableCacheItem[] pcacheItems)
137 {
138 for (int i = 0; i < pcacheItems.Length; i++)
139 {
140 if (pcacheItems[i].CacheId == pCacheId)
141 return pcacheItems[i];
142 }
143 return null;
144 }
145 public static WearableCacheItem SearchTextureTextureId(UUID pTextureId, WearableCacheItem[] pcacheItems)
146 {
147 for (int i = 0; i < pcacheItems.Length; i++)
148 {
149 if (pcacheItems[i].TextureID == pTextureId)
150 return pcacheItems[i];
151 }
152 return null;
153 }
154 }
155
156
157}
diff --git a/OpenSim/Framework/WebUtil.cs b/OpenSim/Framework/WebUtil.cs
index bcf6af8..33ef8e0 100644
--- a/OpenSim/Framework/WebUtil.cs
+++ b/OpenSim/Framework/WebUtil.cs
@@ -284,6 +284,7 @@ namespace OpenSim.Framework
284 catch (Exception ex) 284 catch (Exception ex)
285 { 285 {
286 errorMessage = ex.Message; 286 errorMessage = ex.Message;
287 m_log.Debug("[WEB UTIL]: Exception making request: " + ex.ToString());
287 } 288 }
288 finally 289 finally
289 { 290 {
@@ -367,7 +368,7 @@ namespace OpenSim.Framework
367 /// </summary> 368 /// </summary>
368 public static OSDMap PostToService(string url, NameValueCollection data) 369 public static OSDMap PostToService(string url, NameValueCollection data)
369 { 370 {
370 return ServiceFormRequest(url,data,10000); 371 return ServiceFormRequest(url,data, 20000);
371 } 372 }
372 373
373 public static OSDMap ServiceFormRequest(string url, NameValueCollection data, int timeout) 374 public static OSDMap ServiceFormRequest(string url, NameValueCollection data, int timeout)
@@ -785,7 +786,8 @@ namespace OpenSim.Framework
785 reqnum, verb, requestUrl); 786 reqnum, verb, requestUrl);
786 787
787 int tickstart = Util.EnvironmentTickCount(); 788 int tickstart = Util.EnvironmentTickCount();
788 int tickdata = 0; 789// int tickdata = 0;
790 int tickdiff = 0;
789 791
790 Type type = typeof(TRequest); 792 Type type = typeof(TRequest);
791 793
@@ -831,8 +833,8 @@ namespace OpenSim.Framework
831 requestStream.Close(); 833 requestStream.Close();
832 834
833 // capture how much time was spent writing 835 // capture how much time was spent writing
834 tickdata = Util.EnvironmentTickCountSubtract(tickstart); 836 // useless in this async
835 837// tickdata = Util.EnvironmentTickCountSubtract(tickstart);
836 request.BeginGetResponse(delegate(IAsyncResult ar) 838 request.BeginGetResponse(delegate(IAsyncResult ar)
837 { 839 {
838 response = request.EndGetResponse(ar); 840 response = request.EndGetResponse(ar);
@@ -849,7 +851,8 @@ namespace OpenSim.Framework
849 finally 851 finally
850 { 852 {
851 // Let's not close this 853 // Let's not close this
852 //buffer.Close(); 854 // yes do close it
855 buffer.Close();
853 respStream.Close(); 856 respStream.Close();
854 response.Close(); 857 response.Close();
855 } 858 }
@@ -918,7 +921,6 @@ namespace OpenSim.Framework
918 } 921 }
919 922
920 // m_log.DebugFormat("[ASYNC REQUEST]: Received {0}", deserial.ToString()); 923 // m_log.DebugFormat("[ASYNC REQUEST]: Received {0}", deserial.ToString());
921
922 try 924 try
923 { 925 {
924 action(deserial); 926 action(deserial);
@@ -933,9 +935,10 @@ namespace OpenSim.Framework
933 }, null); 935 }, null);
934 } 936 }
935 937
936 int tickdiff = Util.EnvironmentTickCountSubtract(tickstart); 938 tickdiff = Util.EnvironmentTickCountSubtract(tickstart);
937 if (tickdiff > WebUtil.LongCallTime) 939 if (tickdiff > WebUtil.LongCallTime)
938 { 940 {
941/*
939 string originalRequest = null; 942 string originalRequest = null;
940 943
941 if (buffer != null) 944 if (buffer != null)
@@ -954,12 +957,19 @@ namespace OpenSim.Framework
954 tickdiff, 957 tickdiff,
955 tickdata, 958 tickdata,
956 originalRequest); 959 originalRequest);
960*/
961 m_log.InfoFormat(
962 "[ASYNC REQUEST]: Slow WebRequest SETUP <{0}> {1} {2} took {3}ms",
963 reqnum,
964 verb,
965 requestUrl,
966 tickdiff);
957 } 967 }
958 else if (WebUtil.DebugLevel >= 4) 968 else if (WebUtil.DebugLevel >= 4)
959 { 969 {
960 m_log.DebugFormat( 970 m_log.DebugFormat(
961 "[WEB UTIL]: HTTP OUT {0} took {1}ms, {2}ms writing", 971 "[WEB UTIL]: HTTP OUT {0} took {1}ms",
962 reqnum, tickdiff, tickdata); 972 reqnum, tickdiff);
963 } 973 }
964 } 974 }
965 } 975 }
@@ -997,6 +1007,8 @@ namespace OpenSim.Framework
997 request.Timeout = timeoutsecs * 1000; 1007 request.Timeout = timeoutsecs * 1000;
998 string respstring = String.Empty; 1008 string respstring = String.Empty;
999 1009
1010 int tickset = Util.EnvironmentTickCountSubtract(tickstart);
1011
1000 using (MemoryStream buffer = new MemoryStream()) 1012 using (MemoryStream buffer = new MemoryStream())
1001 { 1013 {
1002 if ((verb == "POST") || (verb == "PUT")) 1014 if ((verb == "POST") || (verb == "PUT"))
@@ -1079,6 +1091,7 @@ namespace OpenSim.Framework
1079 verb, 1091 verb,
1080 requestUrl, 1092 requestUrl,
1081 tickdiff, 1093 tickdiff,
1094 tickset,
1082 tickdata, 1095 tickdata,
1083 obj.Length > WebUtil.MaxRequestDiagLength ? obj.Remove(WebUtil.MaxRequestDiagLength) : obj); 1096 obj.Length > WebUtil.MaxRequestDiagLength ? obj.Remove(WebUtil.MaxRequestDiagLength) : obj);
1084 else if (WebUtil.DebugLevel >= 4) 1097 else if (WebUtil.DebugLevel >= 4)
@@ -1142,6 +1155,8 @@ namespace OpenSim.Framework
1142 ht.ServicePoint.ConnectionLimit = maxConnections; 1155 ht.ServicePoint.ConnectionLimit = maxConnections;
1143 1156
1144 request.Method = verb; 1157 request.Method = verb;
1158 if (pTimeout != 0)
1159 request.Timeout = pTimeout * 1000;
1145 MemoryStream buffer = null; 1160 MemoryStream buffer = null;
1146 1161
1147 if ((verb == "POST") || (verb == "PUT")) 1162 if ((verb == "POST") || (verb == "PUT"))
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs
index e31c3fc..739bcc2 100644
--- a/OpenSim/Region/Application/OpenSim.cs
+++ b/OpenSim/Region/Application/OpenSim.cs
@@ -450,7 +450,7 @@ namespace OpenSim
450 if (alert != null) 450 if (alert != null)
451 presence.ControllingClient.Kick(alert); 451 presence.ControllingClient.Kick(alert);
452 else 452 else
453 presence.ControllingClient.Kick("\nThe OpenSim manager kicked you out.\n"); 453 presence.ControllingClient.Kick("\nYou have been logged out by an administrator.\n");
454 454
455 presence.Scene.CloseAgent(presence.UUID, force); 455 presence.Scene.CloseAgent(presence.UUID, force);
456 break; 456 break;
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs
index 308638c..f663c77 100644
--- a/OpenSim/Region/Application/OpenSimBase.cs
+++ b/OpenSim/Region/Application/OpenSimBase.cs
@@ -98,6 +98,10 @@ namespace OpenSim
98 98
99 protected List<IApplicationPlugin> m_plugins = new List<IApplicationPlugin>(); 99 protected List<IApplicationPlugin> m_plugins = new List<IApplicationPlugin>();
100 100
101 private List<string> m_permsModules;
102
103 private bool m_securePermissionsLoading = true;
104
101 /// <value> 105 /// <value>
102 /// The config information passed into the OpenSimulator region server. 106 /// The config information passed into the OpenSimulator region server.
103 /// </value> 107 /// </value>
@@ -189,6 +193,14 @@ namespace OpenSim
189 CreatePIDFile(pidFile); 193 CreatePIDFile(pidFile);
190 194
191 userStatsURI = startupConfig.GetString("Stats_URI", String.Empty); 195 userStatsURI = startupConfig.GetString("Stats_URI", String.Empty);
196
197 m_securePermissionsLoading = startupConfig.GetBoolean("SecurePermissionsLoading", true);
198
199 string permissionModules = Util.GetConfigVarFromSections<string>(Config, "permissionmodules",
200 new string[] { "Startup", "Permissions" }, "DefaultPermissionsModule");
201
202 m_permsModules = new List<string>(permissionModules.Split(','));
203
192 managedStatsURI = startupConfig.GetString("ManagedStatsRemoteFetchURI", String.Empty); 204 managedStatsURI = startupConfig.GetString("ManagedStatsRemoteFetchURI", String.Empty);
193 } 205 }
194 206
@@ -227,6 +239,12 @@ namespace OpenSim
227 base.StartupSpecific(); 239 base.StartupSpecific();
228 240
229 LoadPlugins(); 241 LoadPlugins();
242
243 if (m_plugins.Count == 0) // We failed to load any modules. Mono Addins glitch!
244 {
245 Environment.Exit(1);
246 }
247
230 foreach (IApplicationPlugin plugin in m_plugins) 248 foreach (IApplicationPlugin plugin in m_plugins)
231 { 249 {
232 plugin.PostInitialise(); 250 plugin.PostInitialise();
@@ -250,10 +268,10 @@ namespace OpenSim
250 "help " + capitalizedTopic, 268 "help " + capitalizedTopic,
251 "Get help on plugin command '" + topic + "'", 269 "Get help on plugin command '" + topic + "'",
252 HandleCommanderHelp); 270 HandleCommanderHelp);
253 console.Commands.AddCommand(capitalizedTopic, false, "help " + capitalizedTopic, 271// console.Commands.AddCommand(capitalizedTopic, false, "help " + capitalizedTopic,
254 "help " + capitalizedTopic, 272// "help " + capitalizedTopic,
255 "Get help on plugin command '" + topic + "'", 273// "Get help on plugin command '" + topic + "'",
256 HandleCommanderHelp); 274// HandleCommanderHelp);
257 275
258 ICommander commander = null; 276 ICommander commander = null;
259 277
@@ -376,7 +394,32 @@ namespace OpenSim
376 } 394 }
377 else m_log.Error("[REGIONMODULES]: The new RegionModulesController is missing..."); 395 else m_log.Error("[REGIONMODULES]: The new RegionModulesController is missing...");
378 396
397 if (m_securePermissionsLoading)
398 {
399 foreach (string s in m_permsModules)
400 {
401 if (!scene.RegionModules.ContainsKey(s))
402 {
403 m_log.Fatal("[MODULES]: Required module " + s + " not found.");
404 Environment.Exit(0);
405 }
406 }
407
408 m_log.InfoFormat("[SCENE]: Secure permissions loading enabled, modules loaded: {0}", String.Join(" ", m_permsModules.ToArray()));
409 }
410
379 scene.SetModuleInterfaces(); 411 scene.SetModuleInterfaces();
412// First Step of bootreport sequence
413 if (scene.SnmpService != null)
414 {
415 scene.SnmpService.ColdStart(1,scene);
416 scene.SnmpService.LinkDown(scene);
417 }
418
419 if (scene.SnmpService != null)
420 {
421 scene.SnmpService.BootInfo("Loading prins", scene);
422 }
380 423
381 while (regionInfo.EstateSettings.EstateOwner == UUID.Zero && MainConsole.Instance != null) 424 while (regionInfo.EstateSettings.EstateOwner == UUID.Zero && MainConsole.Instance != null)
382 SetUpEstateOwner(scene); 425 SetUpEstateOwner(scene);
@@ -390,6 +433,11 @@ namespace OpenSim
390 scene.loadAllLandObjectsFromStorage(regionInfo.originRegionID); 433 scene.loadAllLandObjectsFromStorage(regionInfo.originRegionID);
391 scene.EventManager.TriggerParcelPrimCountUpdate(); 434 scene.EventManager.TriggerParcelPrimCountUpdate();
392 435
436 if (scene.SnmpService != null)
437 {
438 scene.SnmpService.BootInfo("Grid Registration in progress", scene);
439 }
440
393 try 441 try
394 { 442 {
395 scene.RegisterRegionWithGrid(); 443 scene.RegisterRegionWithGrid();
@@ -400,15 +448,29 @@ namespace OpenSim
400 "[STARTUP]: Registration of region with grid failed, aborting startup due to {0} {1}", 448 "[STARTUP]: Registration of region with grid failed, aborting startup due to {0} {1}",
401 e.Message, e.StackTrace); 449 e.Message, e.StackTrace);
402 450
451 if (scene.SnmpService != null)
452 {
453 scene.SnmpService.Critical("Grid registration failed. Startup aborted.", scene);
454 }
403 // Carrying on now causes a lot of confusion down the 455 // Carrying on now causes a lot of confusion down the
404 // line - we need to get the user's attention 456 // line - we need to get the user's attention
405 Environment.Exit(1); 457 Environment.Exit(1);
406 } 458 }
407 459
460 if (scene.SnmpService != null)
461 {
462 scene.SnmpService.BootInfo("Grid Registration done", scene);
463 }
464
408 // We need to do this after we've initialized the 465 // We need to do this after we've initialized the
409 // scripting engines. 466 // scripting engines.
410 scene.CreateScriptInstances(); 467 scene.CreateScriptInstances();
411 468
469 if (scene.SnmpService != null)
470 {
471 scene.SnmpService.BootInfo("ScriptEngine started", scene);
472 }
473
412 SceneManager.Add(scene); 474 SceneManager.Add(scene);
413 475
414 if (m_autoCreateClientStack) 476 if (m_autoCreateClientStack)
@@ -420,10 +482,20 @@ namespace OpenSim
420 } 482 }
421 } 483 }
422 484
485 if (scene.SnmpService != null)
486 {
487 scene.SnmpService.BootInfo("Initializing region modules", scene);
488 }
423 scene.EventManager.OnShutdown += delegate() { ShutdownRegion(scene); }; 489 scene.EventManager.OnShutdown += delegate() { ShutdownRegion(scene); };
424 490
425 mscene = scene; 491 mscene = scene;
426 492
493 if (scene.SnmpService != null)
494 {
495 scene.SnmpService.BootInfo("The region is operational", scene);
496 scene.SnmpService.LinkUp(scene);
497 }
498
427 return clientServers; 499 return clientServers;
428 } 500 }
429 501
@@ -539,6 +611,11 @@ namespace OpenSim
539 private void ShutdownRegion(Scene scene) 611 private void ShutdownRegion(Scene scene)
540 { 612 {
541 m_log.DebugFormat("[SHUTDOWN]: Shutting down region {0}", scene.RegionInfo.RegionName); 613 m_log.DebugFormat("[SHUTDOWN]: Shutting down region {0}", scene.RegionInfo.RegionName);
614 if (scene.SnmpService != null)
615 {
616 scene.SnmpService.BootInfo("The region is shutting down", scene);
617 scene.SnmpService.LinkDown(scene);
618 }
542 IRegionModulesController controller; 619 IRegionModulesController controller;
543 if (ApplicationRegistry.TryGet<IRegionModulesController>(out controller)) 620 if (ApplicationRegistry.TryGet<IRegionModulesController>(out controller))
544 { 621 {
@@ -1048,4 +1125,4 @@ namespace OpenSim
1048 { 1125 {
1049 public IConfigSource Source; 1126 public IConfigSource Source;
1050 } 1127 }
1051} \ No newline at end of file 1128}
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
index 1d4c7f0..762e22a 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
@@ -26,6 +26,7 @@
26 */ 26 */
27 27
28using System; 28using System;
29using System.Timers;
29using System.Collections; 30using System.Collections;
30using System.Collections.Generic; 31using System.Collections.Generic;
31using System.IO; 32using System.IO;
@@ -54,14 +55,16 @@ using PermissionMask = OpenSim.Framework.PermissionMask;
54namespace OpenSim.Region.ClientStack.Linden 55namespace OpenSim.Region.ClientStack.Linden
55{ 56{
56 public delegate void UpLoadedAsset( 57 public delegate void UpLoadedAsset(
57 string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder, 58 string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder,
58 byte[] data, string inventoryType, string assetType); 59 byte[] data, string inventoryType, string assetType,
60 int cost, UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances,
61 bool IsAtestUpload, ref string error);
59 62
60 public delegate UUID UpdateItem(UUID itemID, byte[] data); 63 public delegate UUID UpdateItem(UUID itemID, byte[] data);
61 64
62 public delegate void UpdateTaskScript(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors); 65 public delegate void UpdateTaskScript(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors);
63 66
64 public delegate void NewInventoryItem(UUID userID, InventoryItemBase item); 67 public delegate void NewInventoryItem(UUID userID, InventoryItemBase item, uint cost);
65 68
66 public delegate void NewAsset(AssetBase asset); 69 public delegate void NewAsset(AssetBase asset);
67 70
@@ -87,6 +90,7 @@ namespace OpenSim.Region.ClientStack.Linden
87 90
88 private Scene m_Scene; 91 private Scene m_Scene;
89 private Caps m_HostCapsObj; 92 private Caps m_HostCapsObj;
93 private ModelCost m_ModelCost;
90 94
91 private static readonly string m_requestPath = "0000/"; 95 private static readonly string m_requestPath = "0000/";
92 // private static readonly string m_mapLayerPath = "0001/"; 96 // private static readonly string m_mapLayerPath = "0001/";
@@ -98,7 +102,8 @@ namespace OpenSim.Region.ClientStack.Linden
98 private static readonly string m_copyFromNotecardPath = "0007/"; 102 private static readonly string m_copyFromNotecardPath = "0007/";
99 // private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule. 103 // private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule.
100 private static readonly string m_getObjectPhysicsDataPath = "0101/"; 104 private static readonly string m_getObjectPhysicsDataPath = "0101/";
101 /* 0102 - 0103 RESERVED */ 105 private static readonly string m_getObjectCostPath = "0102/";
106 private static readonly string m_ResourceCostSelectedPath = "0103/";
102 private static readonly string m_UpdateAgentInformationPath = "0500/"; 107 private static readonly string m_UpdateAgentInformationPath = "0500/";
103 108
104 // These are callbacks which will be setup by the scene so that we can update scene data when we 109 // These are callbacks which will be setup by the scene so that we can update scene data when we
@@ -114,12 +119,50 @@ namespace OpenSim.Region.ClientStack.Linden
114 private IAssetService m_assetService; 119 private IAssetService m_assetService;
115 private bool m_dumpAssetsToFile = false; 120 private bool m_dumpAssetsToFile = false;
116 private string m_regionName; 121 private string m_regionName;
122
117 private int m_levelUpload = 0; 123 private int m_levelUpload = 0;
118 124
125 private bool m_enableFreeTestUpload = false; // allows "TEST-" prefix hack
126 private bool m_ForceFreeTestUpload = false; // forces all uploads to be test
127
128 private bool m_enableModelUploadTextureToInventory = false; // place uploaded textures also in inventory
129 // may not be visible till relog
130
131 private bool m_RestrictFreeTestUploadPerms = false; // reduces also the permitions. Needs a creator defined!!
132 private UUID m_testAssetsCreatorID = UUID.Zero;
133
134 private float m_PrimScaleMin = 0.001f;
135
136 private enum FileAgentInventoryState : int
137 {
138 idle = 0,
139 processRequest = 1,
140 waitUpload = 2,
141 processUpload = 3
142 }
143 private FileAgentInventoryState m_FileAgentInventoryState = FileAgentInventoryState.idle;
144
119 public BunchOfCaps(Scene scene, Caps caps) 145 public BunchOfCaps(Scene scene, Caps caps)
120 { 146 {
121 m_Scene = scene; 147 m_Scene = scene;
122 m_HostCapsObj = caps; 148 m_HostCapsObj = caps;
149
150 // create a model upload cost provider
151 m_ModelCost = new ModelCost();
152 // tell it about scene object limits
153 m_ModelCost.NonPhysicalPrimScaleMax = m_Scene.m_maxNonphys;
154 m_ModelCost.PhysicalPrimScaleMax = m_Scene.m_maxPhys;
155
156// m_ModelCost.ObjectLinkedPartsMax = ??
157// m_ModelCost.PrimScaleMin = ??
158
159 m_PrimScaleMin = m_ModelCost.PrimScaleMin;
160 float modelTextureUploadFactor = m_ModelCost.ModelTextureCostFactor;
161 float modelUploadFactor = m_ModelCost.ModelMeshCostFactor;
162 float modelMinUploadCostFactor = m_ModelCost.ModelMinCostFactor;
163 float modelPrimCreationCost = m_ModelCost.primCreationCost;
164 float modelMeshByteCost = m_ModelCost.bytecost;
165
123 IConfigSource config = m_Scene.Config; 166 IConfigSource config = m_Scene.Config;
124 if (config != null) 167 if (config != null)
125 { 168 {
@@ -134,6 +177,37 @@ namespace OpenSim.Region.ClientStack.Linden
134 { 177 {
135 m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures); 178 m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures);
136 } 179 }
180 // economy for model upload
181 IConfig EconomyConfig = config.Configs["Economy"];
182 if (EconomyConfig != null)
183 {
184 modelUploadFactor = EconomyConfig.GetFloat("MeshModelUploadCostFactor", modelUploadFactor);
185 modelTextureUploadFactor = EconomyConfig.GetFloat("MeshModelUploadTextureCostFactor", modelTextureUploadFactor);
186 modelMinUploadCostFactor = EconomyConfig.GetFloat("MeshModelMinCostFactor", modelMinUploadCostFactor);
187 // next 2 are normalized so final cost is afected by modelUploadFactor above and normal cost
188 modelPrimCreationCost = EconomyConfig.GetFloat("ModelPrimCreationCost", modelPrimCreationCost);
189 modelMeshByteCost = EconomyConfig.GetFloat("ModelMeshByteCost", modelMeshByteCost);
190
191 m_enableModelUploadTextureToInventory = EconomyConfig.GetBoolean("MeshModelAllowTextureToInventory", m_enableModelUploadTextureToInventory);
192
193 m_RestrictFreeTestUploadPerms = EconomyConfig.GetBoolean("m_RestrictFreeTestUploadPerms", m_RestrictFreeTestUploadPerms);
194 m_enableFreeTestUpload = EconomyConfig.GetBoolean("AllowFreeTestUpload", m_enableFreeTestUpload);
195 m_ForceFreeTestUpload = EconomyConfig.GetBoolean("ForceFreeTestUpload", m_ForceFreeTestUpload);
196 string testcreator = EconomyConfig.GetString("TestAssetsCreatorID", "");
197 if (testcreator != "")
198 {
199 UUID id;
200 UUID.TryParse(testcreator, out id);
201 if (id != null)
202 m_testAssetsCreatorID = id;
203 }
204
205 m_ModelCost.ModelMeshCostFactor = modelUploadFactor;
206 m_ModelCost.ModelTextureCostFactor = modelTextureUploadFactor;
207 m_ModelCost.ModelMinCostFactor = modelMinUploadCostFactor;
208 m_ModelCost.primCreationCost = modelPrimCreationCost;
209 m_ModelCost.bytecost = modelMeshByteCost;
210 }
137 } 211 }
138 212
139 m_assetService = m_Scene.AssetService; 213 m_assetService = m_Scene.AssetService;
@@ -145,6 +219,8 @@ namespace OpenSim.Region.ClientStack.Linden
145 ItemUpdatedCall = m_Scene.CapsUpdateInventoryItemAsset; 219 ItemUpdatedCall = m_Scene.CapsUpdateInventoryItemAsset;
146 TaskScriptUpdatedCall = m_Scene.CapsUpdateTaskInventoryScriptAsset; 220 TaskScriptUpdatedCall = m_Scene.CapsUpdateTaskInventoryScriptAsset;
147 GetClient = m_Scene.SceneGraph.GetControllingClient; 221 GetClient = m_Scene.SceneGraph.GetControllingClient;
222
223 m_FileAgentInventoryState = FileAgentInventoryState.idle;
148 } 224 }
149 225
150 /// <summary> 226 /// <summary>
@@ -190,7 +266,6 @@ namespace OpenSim.Region.ClientStack.Linden
190 { 266 {
191 try 267 try
192 { 268 {
193 // I don't think this one works...
194 m_HostCapsObj.RegisterHandler( 269 m_HostCapsObj.RegisterHandler(
195 "NewFileAgentInventory", 270 "NewFileAgentInventory",
196 new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>( 271 new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>(
@@ -212,6 +287,10 @@ namespace OpenSim.Region.ClientStack.Linden
212 = new RestStreamHandler( 287 = new RestStreamHandler(
213 "POST", capsBase + m_getObjectPhysicsDataPath, GetObjectPhysicsData, "GetObjectPhysicsData", null); 288 "POST", capsBase + m_getObjectPhysicsDataPath, GetObjectPhysicsData, "GetObjectPhysicsData", null);
214 m_HostCapsObj.RegisterHandler("GetObjectPhysicsData", getObjectPhysicsDataHandler); 289 m_HostCapsObj.RegisterHandler("GetObjectPhysicsData", getObjectPhysicsDataHandler);
290 IRequestHandler getObjectCostHandler = new RestStreamHandler("POST", capsBase + m_getObjectCostPath, GetObjectCost);
291 m_HostCapsObj.RegisterHandler("GetObjectCost", getObjectCostHandler);
292 IRequestHandler ResourceCostSelectedHandler = new RestStreamHandler("POST", capsBase + m_ResourceCostSelectedPath, ResourceCostSelected);
293 m_HostCapsObj.RegisterHandler("ResourceCostSelected", ResourceCostSelectedHandler);
215 294
216 IRequestHandler UpdateAgentInformationHandler 295 IRequestHandler UpdateAgentInformationHandler
217 = new RestStreamHandler( 296 = new RestStreamHandler(
@@ -270,6 +349,9 @@ namespace OpenSim.Region.ClientStack.Linden
270 m_log.DebugFormat( 349 m_log.DebugFormat(
271 "[CAPS]: Received SEED caps request in {0} for agent {1}", m_regionName, m_HostCapsObj.AgentID); 350 "[CAPS]: Received SEED caps request in {0} for agent {1}", m_regionName, m_HostCapsObj.AgentID);
272 351
352 if (!m_HostCapsObj.WaitForActivation())
353 return string.Empty;
354
273 if (!m_Scene.CheckClient(m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint)) 355 if (!m_Scene.CheckClient(m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint))
274 { 356 {
275 m_log.WarnFormat( 357 m_log.WarnFormat(
@@ -399,62 +481,176 @@ namespace OpenSim.Region.ClientStack.Linden
399 //m_log.Debug("[CAPS]: NewAgentInventoryRequest Request is: " + llsdRequest.ToString()); 481 //m_log.Debug("[CAPS]: NewAgentInventoryRequest Request is: " + llsdRequest.ToString());
400 //m_log.Debug("asset upload request via CAPS" + llsdRequest.inventory_type + " , " + llsdRequest.asset_type); 482 //m_log.Debug("asset upload request via CAPS" + llsdRequest.inventory_type + " , " + llsdRequest.asset_type);
401 483
484 // start by getting the client
485 IClientAPI client = null;
486 m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client);
487
488 // check current state so we only have one service at a time
489 lock (m_ModelCost)
490 {
491 switch (m_FileAgentInventoryState)
492 {
493 case FileAgentInventoryState.processRequest:
494 case FileAgentInventoryState.processUpload:
495 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
496 resperror.message = "Uploader busy processing previus request";
497 resperror.identifier = UUID.Zero;
498
499 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
500 errorResponse.uploader = "";
501 errorResponse.state = "error";
502 errorResponse.error = resperror;
503 return errorResponse;
504 break;
505 case FileAgentInventoryState.waitUpload:
506 // todo stop current uploader server
507 break;
508 case FileAgentInventoryState.idle:
509 default:
510 break;
511 }
512
513 m_FileAgentInventoryState = FileAgentInventoryState.processRequest;
514 }
515
516 int cost = 0;
517 int nreqtextures = 0;
518 int nreqmeshs= 0;
519 int nreqinstances = 0;
520 bool IsAtestUpload = false;
521
522 string assetName = llsdRequest.name;
523
524 LLSDAssetUploadResponseData meshcostdata = new LLSDAssetUploadResponseData();
525
402 if (llsdRequest.asset_type == "texture" || 526 if (llsdRequest.asset_type == "texture" ||
403 llsdRequest.asset_type == "animation" || 527 llsdRequest.asset_type == "animation" ||
528 llsdRequest.asset_type == "mesh" ||
404 llsdRequest.asset_type == "sound") 529 llsdRequest.asset_type == "sound")
405 { 530 {
406 ScenePresence avatar = null; 531 ScenePresence avatar = null;
407 IClientAPI client = null;
408 m_Scene.TryGetScenePresence(m_HostCapsObj.AgentID, out avatar); 532 m_Scene.TryGetScenePresence(m_HostCapsObj.AgentID, out avatar);
409 533
410 // check user level 534 // check user level
411 if (avatar != null) 535 if (avatar != null)
412 { 536 {
413 client = avatar.ControllingClient;
414
415 if (avatar.UserLevel < m_levelUpload) 537 if (avatar.UserLevel < m_levelUpload)
416 { 538 {
417 if (client != null) 539 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
418 client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false); 540 resperror.message = "Insufficient permissions to upload";
541 resperror.identifier = UUID.Zero;
419 542
420 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); 543 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
421 errorResponse.uploader = ""; 544 errorResponse.uploader = "";
422 errorResponse.state = "error"; 545 errorResponse.state = "error";
546 errorResponse.error = resperror;
547 lock (m_ModelCost)
548 m_FileAgentInventoryState = FileAgentInventoryState.idle;
423 return errorResponse; 549 return errorResponse;
424 } 550 }
425 } 551 }
426 552
427 // check funds 553 // check test upload and funds
428 if (client != null) 554 if (client != null)
429 { 555 {
430 IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>(); 556 IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>();
431 557
558 int baseCost = 0;
432 if (mm != null) 559 if (mm != null)
560 baseCost = mm.UploadCharge;
561
562 string warning = String.Empty;
563
564 if (llsdRequest.asset_type == "mesh")
433 { 565 {
434 if (!mm.UploadCovered(client.AgentId, mm.UploadCharge)) 566 string error;
567 int modelcost;
568
569 if (!m_ModelCost.MeshModelCost(llsdRequest.asset_resources, baseCost, out modelcost,
570 meshcostdata, out error, ref warning))
435 { 571 {
436 client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false); 572 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
573 resperror.message = error;
574 resperror.identifier = UUID.Zero;
437 575
438 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); 576 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
439 errorResponse.uploader = ""; 577 errorResponse.uploader = "";
440 errorResponse.state = "error"; 578 errorResponse.state = "error";
579 errorResponse.error = resperror;
580
581 lock (m_ModelCost)
582 m_FileAgentInventoryState = FileAgentInventoryState.idle;
441 return errorResponse; 583 return errorResponse;
442 } 584 }
585 cost = modelcost;
586 }
587 else
588 {
589 cost = baseCost;
590 }
591
592 if (cost > 0 && mm != null)
593 {
594 // check for test upload
595
596 if (m_ForceFreeTestUpload) // all are test
597 {
598 if (!(assetName.Length > 5 && assetName.StartsWith("TEST-"))) // has normal name lets change it
599 assetName = "TEST-" + assetName;
600
601 IsAtestUpload = true;
602 }
603
604 else if (m_enableFreeTestUpload) // only if prefixed with "TEST-"
605 {
606
607 IsAtestUpload = (assetName.Length > 5 && assetName.StartsWith("TEST-"));
608 }
609
610
611 if(IsAtestUpload) // let user know, still showing cost estimation
612 warning += "Upload will have no cost, for testing purposes only. Other uses are prohibited. Items will not work after 48 hours or on other regions";
613
614 // check funds
615 else
616 {
617 if (!mm.UploadCovered(client.AgentId, (int)cost))
618 {
619 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
620 resperror.message = "Insuficient funds";
621 resperror.identifier = UUID.Zero;
622
623 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
624 errorResponse.uploader = "";
625 errorResponse.state = "error";
626 errorResponse.error = resperror;
627 lock (m_ModelCost)
628 m_FileAgentInventoryState = FileAgentInventoryState.idle;
629 return errorResponse;
630 }
631 }
443 } 632 }
633
634 if (client != null && warning != String.Empty)
635 client.SendAgentAlertMessage(warning, true);
444 } 636 }
445 } 637 }
446 638
447 string assetName = llsdRequest.name;
448 string assetDes = llsdRequest.description; 639 string assetDes = llsdRequest.description;
449 string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath; 640 string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath;
450 UUID newAsset = UUID.Random(); 641 UUID newAsset = UUID.Random();
451 UUID newInvItem = UUID.Random(); 642 UUID newInvItem = UUID.Random();
452 UUID parentFolder = llsdRequest.folder_id; 643 UUID parentFolder = llsdRequest.folder_id;
453 string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000"); 644 string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
645 UUID texturesFolder = UUID.Zero;
646
647 if(!IsAtestUpload && m_enableModelUploadTextureToInventory)
648 texturesFolder = llsdRequest.texture_folder_id;
454 649
455 AssetUploader uploader = 650 AssetUploader uploader =
456 new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type, 651 new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type,
457 llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile); 652 llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile, cost,
653 texturesFolder, nreqtextures, nreqmeshs, nreqinstances, IsAtestUpload);
458 654
459 m_HostCapsObj.HttpListener.AddStreamHandler( 655 m_HostCapsObj.HttpListener.AddStreamHandler(
460 new BinaryStreamHandler( 656 new BinaryStreamHandler(
@@ -472,10 +668,22 @@ namespace OpenSim.Region.ClientStack.Linden
472 string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + capsBase + 668 string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + capsBase +
473 uploaderPath; 669 uploaderPath;
474 670
671
475 LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse(); 672 LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse();
476 uploadResponse.uploader = uploaderURL; 673 uploadResponse.uploader = uploaderURL;
477 uploadResponse.state = "upload"; 674 uploadResponse.state = "upload";
675 uploadResponse.upload_price = (int)cost;
676
677 if (llsdRequest.asset_type == "mesh")
678 {
679 uploadResponse.data = meshcostdata;
680 }
681
478 uploader.OnUpLoad += UploadCompleteHandler; 682 uploader.OnUpLoad += UploadCompleteHandler;
683
684 lock (m_ModelCost)
685 m_FileAgentInventoryState = FileAgentInventoryState.waitUpload;
686
479 return uploadResponse; 687 return uploadResponse;
480 } 688 }
481 689
@@ -487,8 +695,14 @@ namespace OpenSim.Region.ClientStack.Linden
487 /// <param name="data"></param> 695 /// <param name="data"></param>
488 public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID, 696 public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID,
489 UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, 697 UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType,
490 string assetType) 698 string assetType, int cost,
699 UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances,
700 bool IsAtestUpload, ref string error)
491 { 701 {
702
703 lock (m_ModelCost)
704 m_FileAgentInventoryState = FileAgentInventoryState.processUpload;
705
492 m_log.DebugFormat( 706 m_log.DebugFormat(
493 "[BUNCH OF CAPS]: Uploaded asset {0} for inventory item {1}, inv type {2}, asset type {3}", 707 "[BUNCH OF CAPS]: Uploaded asset {0} for inventory item {1}, inv type {2}, asset type {3}",
494 assetID, inventoryItem, inventoryType, assetType); 708 assetID, inventoryItem, inventoryType, assetType);
@@ -496,117 +710,247 @@ namespace OpenSim.Region.ClientStack.Linden
496 sbyte assType = 0; 710 sbyte assType = 0;
497 sbyte inType = 0; 711 sbyte inType = 0;
498 712
713 IClientAPI client = null;
714
715 UUID owner_id = m_HostCapsObj.AgentID;
716 UUID creatorID;
717
718 bool istest = IsAtestUpload && m_enableFreeTestUpload && (cost > 0);
719
720 bool restrictPerms = m_RestrictFreeTestUploadPerms && istest;
721
722 if (istest && m_testAssetsCreatorID != UUID.Zero)
723 creatorID = m_testAssetsCreatorID;
724 else
725 creatorID = owner_id;
726
727 string creatorIDstr = creatorID.ToString();
728
729 IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>();
730 if (mm != null)
731 {
732 // make sure client still has enougth credit
733 if (!mm.UploadCovered(m_HostCapsObj.AgentID, (int)cost))
734 {
735 error = "Insufficient funds.";
736 return;
737 }
738 }
739
740 // strings to types
499 if (inventoryType == "sound") 741 if (inventoryType == "sound")
500 { 742 {
501 inType = 1; 743 inType = (sbyte)InventoryType.Sound;
502 assType = 1; 744 assType = (sbyte)AssetType.Sound;
503 } 745 }
504 else if (inventoryType == "animation") 746 else if (inventoryType == "animation")
505 { 747 {
506 inType = 19; 748 inType = (sbyte)InventoryType.Animation;
507 assType = 20; 749 assType = (sbyte)AssetType.Animation;
508 } 750 }
509 else if (inventoryType == "wearable") 751 else if (inventoryType == "wearable")
510 { 752 {
511 inType = 18; 753 inType = (sbyte)InventoryType.Wearable;
512 switch (assetType) 754 switch (assetType)
513 { 755 {
514 case "bodypart": 756 case "bodypart":
515 assType = 13; 757 assType = (sbyte)AssetType.Bodypart;
516 break; 758 break;
517 case "clothing": 759 case "clothing":
518 assType = 5; 760 assType = (sbyte)AssetType.Clothing;
519 break; 761 break;
520 } 762 }
521 } 763 }
522 else if (inventoryType == "object") 764 else if (inventoryType == "object")
523 { 765 {
524 inType = (sbyte)InventoryType.Object; 766 if (assetType == "mesh") // this code for now is for mesh models uploads only
525 assType = (sbyte)AssetType.Object;
526
527 List<Vector3> positions = new List<Vector3>();
528 List<Quaternion> rotations = new List<Quaternion>();
529 OSDMap request = (OSDMap)OSDParser.DeserializeLLSDXml(data);
530 OSDArray instance_list = (OSDArray)request["instance_list"];
531 OSDArray mesh_list = (OSDArray)request["mesh_list"];
532 OSDArray texture_list = (OSDArray)request["texture_list"];
533 SceneObjectGroup grp = null;
534
535 List<UUID> textures = new List<UUID>();
536 for (int i = 0; i < texture_list.Count; i++)
537 { 767 {
538 AssetBase textureAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Texture, ""); 768 inType = (sbyte)InventoryType.Object;
539 textureAsset.Data = texture_list[i].AsBinary(); 769 assType = (sbyte)AssetType.Object;
540 m_assetService.Store(textureAsset);
541 textures.Add(textureAsset.FullID);
542 }
543 770
544 for (int i = 0; i < mesh_list.Count; i++) 771 List<Vector3> positions = new List<Vector3>();
545 { 772 List<Quaternion> rotations = new List<Quaternion>();
546 PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateBox(); 773 OSDMap request = (OSDMap)OSDParser.DeserializeLLSDXml(data);
547 774
548 Primitive.TextureEntry textureEntry 775 // compare and get updated information
549 = new Primitive.TextureEntry(Primitive.TextureEntry.WHITE_TEXTURE);
550 OSDMap inner_instance_list = (OSDMap)instance_list[i];
551 776
552 OSDArray face_list = (OSDArray)inner_instance_list["face_list"]; 777 bool mismatchError = true;
553 for (uint face = 0; face < face_list.Count; face++) 778
779 while (mismatchError)
554 { 780 {
555 OSDMap faceMap = (OSDMap)face_list[(int)face]; 781 mismatchError = false;
556 Primitive.TextureEntryFace f = pbs.Textures.CreateFace(face); 782 }
557 if(faceMap.ContainsKey("fullbright"))
558 f.Fullbright = faceMap["fullbright"].AsBoolean();
559 if (faceMap.ContainsKey ("diffuse_color"))
560 f.RGBA = faceMap["diffuse_color"].AsColor4();
561 783
562 int textureNum = faceMap["image"].AsInteger(); 784 if (mismatchError)
563 float imagerot = faceMap["imagerot"].AsInteger(); 785 {
564 float offsets = (float)faceMap["offsets"].AsReal(); 786 error = "Upload and fee estimation information don't match";
565 float offsett = (float)faceMap["offsett"].AsReal(); 787 lock (m_ModelCost)
566 float scales = (float)faceMap["scales"].AsReal(); 788 m_FileAgentInventoryState = FileAgentInventoryState.idle;
567 float scalet = (float)faceMap["scalet"].AsReal();
568 789
569 if(imagerot != 0) 790 return;
570 f.Rotation = imagerot; 791 }
571 792
572 if(offsets != 0) 793 OSDArray instance_list = (OSDArray)request["instance_list"];
573 f.OffsetU = offsets; 794 OSDArray mesh_list = (OSDArray)request["mesh_list"];
795 OSDArray texture_list = (OSDArray)request["texture_list"];
796 SceneObjectGroup grp = null;
574 797
575 if (offsett != 0) 798 // create and store texture assets
576 f.OffsetV = offsett; 799 bool doTextInv = (!istest && m_enableModelUploadTextureToInventory &&
800 texturesFolder != UUID.Zero);
577 801
578 if (scales != 0)
579 f.RepeatU = scales;
580 802
581 if (scalet != 0) 803 List<UUID> textures = new List<UUID>();
582 f.RepeatV = scalet;
583 804
584 if (textures.Count > textureNum) 805
585 f.TextureID = textures[textureNum]; 806 if (doTextInv)
586 else 807 m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client);
587 f.TextureID = Primitive.TextureEntry.WHITE_TEXTURE;
588 808
589 textureEntry.FaceTextures[face] = f; 809 if(client == null) // don't put textures in inventory if there is no client
810 doTextInv = false;
811
812 for (int i = 0; i < texture_list.Count; i++)
813 {
814 AssetBase textureAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Texture, creatorIDstr);
815 textureAsset.Data = texture_list[i].AsBinary();
816 if (istest)
817 textureAsset.Local = true;
818 m_assetService.Store(textureAsset);
819 textures.Add(textureAsset.FullID);
820
821 if (doTextInv)
822 {
823 string name = assetName;
824 if (name.Length > 25)
825 name = name.Substring(0, 24);
826 name += "_Texture#" + i.ToString();
827 InventoryItemBase texitem = new InventoryItemBase();
828 texitem.Owner = m_HostCapsObj.AgentID;
829 texitem.CreatorId = creatorIDstr;
830 texitem.CreatorData = String.Empty;
831 texitem.ID = UUID.Random();
832 texitem.AssetID = textureAsset.FullID;
833 texitem.Description = "mesh model texture";
834 texitem.Name = name;
835 texitem.AssetType = (int)AssetType.Texture;
836 texitem.InvType = (int)InventoryType.Texture;
837 texitem.Folder = texturesFolder;
838
839 texitem.CurrentPermissions
840 = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer | PermissionMask.Export);
841
842 texitem.BasePermissions = (uint)PermissionMask.All | (uint)PermissionMask.Export;
843 texitem.EveryOnePermissions = 0;
844 texitem.NextPermissions = (uint)PermissionMask.All;
845 texitem.CreationDate = Util.UnixTimeSinceEpoch();
846
847 m_Scene.AddInventoryItem(client, texitem);
848 texitem = null;
849 }
590 } 850 }
591 851
592 pbs.TextureEntry = textureEntry.GetBytes(); 852 // create and store meshs assets
853 List<UUID> meshAssets = new List<UUID>();
854 for (int i = 0; i < mesh_list.Count; i++)
855 {
856 AssetBase meshAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Mesh, creatorIDstr);
857 meshAsset.Data = mesh_list[i].AsBinary();
858 if (istest)
859 meshAsset.Local = true;
860 m_assetService.Store(meshAsset);
861 meshAssets.Add(meshAsset.FullID);
862 }
863
864 int skipedMeshs = 0;
865 // build prims from instances
866 for (int i = 0; i < instance_list.Count; i++)
867 {
868 OSDMap inner_instance_list = (OSDMap)instance_list[i];
869
870 // skip prims that are 2 small
871 Vector3 scale = inner_instance_list["scale"].AsVector3();
872
873 if (scale.X < m_PrimScaleMin || scale.Y < m_PrimScaleMin || scale.Z < m_PrimScaleMin)
874 {
875 skipedMeshs++;
876 continue;
877 }
878
879 PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateBox();
880
881 Primitive.TextureEntry textureEntry
882 = new Primitive.TextureEntry(Primitive.TextureEntry.WHITE_TEXTURE);
883
593 884
594 AssetBase meshAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Mesh, ""); 885 OSDArray face_list = (OSDArray)inner_instance_list["face_list"];
595 meshAsset.Data = mesh_list[i].AsBinary(); 886 for (uint face = 0; face < face_list.Count; face++)
596 m_assetService.Store(meshAsset); 887 {
888 OSDMap faceMap = (OSDMap)face_list[(int)face];
889 Primitive.TextureEntryFace f = pbs.Textures.CreateFace(face);
890 if (faceMap.ContainsKey("fullbright"))
891 f.Fullbright = faceMap["fullbright"].AsBoolean();
892 if (faceMap.ContainsKey("diffuse_color"))
893 f.RGBA = faceMap["diffuse_color"].AsColor4();
894
895 int textureNum = faceMap["image"].AsInteger();
896 float imagerot = faceMap["imagerot"].AsInteger();
897 float offsets = (float)faceMap["offsets"].AsReal();
898 float offsett = (float)faceMap["offsett"].AsReal();
899 float scales = (float)faceMap["scales"].AsReal();
900 float scalet = (float)faceMap["scalet"].AsReal();
901
902 if (imagerot != 0)
903 f.Rotation = imagerot;
904
905 if (offsets != 0)
906 f.OffsetU = offsets;
597 907
598 pbs.SculptEntry = true; 908 if (offsett != 0)
599 pbs.SculptTexture = meshAsset.FullID; 909 f.OffsetV = offsett;
600 pbs.SculptType = (byte)SculptType.Mesh;
601 pbs.SculptData = meshAsset.Data;
602 910
603 Vector3 position = inner_instance_list["position"].AsVector3(); 911 if (scales != 0)
604 Vector3 scale = inner_instance_list["scale"].AsVector3(); 912 f.RepeatU = scales;
605 Quaternion rotation = inner_instance_list["rotation"].AsQuaternion(); 913
914 if (scalet != 0)
915 f.RepeatV = scalet;
916
917 if (textures.Count > textureNum)
918 f.TextureID = textures[textureNum];
919 else
920 f.TextureID = Primitive.TextureEntry.WHITE_TEXTURE;
921
922 textureEntry.FaceTextures[face] = f;
923 }
924
925 pbs.TextureEntry = textureEntry.GetBytes();
926
927 bool hasmesh = false;
928 if (inner_instance_list.ContainsKey("mesh")) // seems to happen always but ...
929 {
930 int meshindx = inner_instance_list["mesh"].AsInteger();
931 if (meshAssets.Count > meshindx)
932 {
933 pbs.SculptEntry = true;
934 pbs.SculptType = (byte)SculptType.Mesh;
935 pbs.SculptTexture = meshAssets[meshindx]; // actual asset UUID after meshs suport introduction
936 // data will be requested from asset on rez (i hope)
937 hasmesh = true;
938 }
939 }
940
941 Vector3 position = inner_instance_list["position"].AsVector3();
942 Quaternion rotation = inner_instance_list["rotation"].AsQuaternion();
943
944 // for now viwers do send fixed defaults
945 // but this may change
946// int physicsShapeType = inner_instance_list["physics_shape_type"].AsInteger();
947 byte physicsShapeType = (byte)PhysShapeType.prim; // default for mesh is simple convex
948 if(hasmesh)
949 physicsShapeType = (byte) PhysShapeType.convex; // default for mesh is simple convex
950// int material = inner_instance_list["material"].AsInteger();
951 byte material = (byte)Material.Wood;
606 952
607// no longer used - begin ------------------------ 953// no longer used - begin ------------------------
608// int physicsShapeType = inner_instance_list["physics_shape_type"].AsInteger();
609// int material = inner_instance_list["material"].AsInteger();
610// int mesh = inner_instance_list["mesh"].AsInteger(); 954// int mesh = inner_instance_list["mesh"].AsInteger();
611 955
612// OSDMap permissions = (OSDMap)inner_instance_list["permissions"]; 956// OSDMap permissions = (OSDMap)inner_instance_list["permissions"];
@@ -621,24 +965,49 @@ namespace OpenSim.Region.ClientStack.Linden
621// UUID owner_id = permissions["owner_id"].AsUUID(); 965// UUID owner_id = permissions["owner_id"].AsUUID();
622// int owner_mask = permissions["owner_mask"].AsInteger(); 966// int owner_mask = permissions["owner_mask"].AsInteger();
623// no longer used - end ------------------------ 967// no longer used - end ------------------------
968
969
970 SceneObjectPart prim
971 = new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero);
972
973 prim.Scale = scale;
974 rotations.Add(rotation);
975 positions.Add(position);
976 prim.UUID = UUID.Random();
977 prim.CreatorID = creatorID;
978 prim.OwnerID = owner_id;
979 prim.GroupID = UUID.Zero;
980 prim.LastOwnerID = creatorID;
981 prim.CreationDate = Util.UnixTimeSinceEpoch();
982
983 if (grp == null)
984 prim.Name = assetName;
985 else
986 prim.Name = assetName + "#" + i.ToString();
624 987
625 UUID owner_id = m_HostCapsObj.AgentID; 988 prim.EveryoneMask = 0;
989 prim.GroupMask = 0;
626 990
627 SceneObjectPart prim 991 if (restrictPerms)
628 = new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero); 992 {
993 prim.BaseMask = (uint)(PermissionMask.Move | PermissionMask.Modify);
994 prim.OwnerMask = (uint)(PermissionMask.Move | PermissionMask.Modify);
995 prim.NextOwnerMask = 0;
996 }
997 else
998 {
999 prim.BaseMask = (uint)PermissionMask.All | (uint)PermissionMask.Export;
1000 prim.OwnerMask = (uint)PermissionMask.All | (uint)PermissionMask.Export;
1001 prim.NextOwnerMask = (uint)PermissionMask.Transfer;
1002 }
1003
1004 if(istest)
1005 prim.Description = "For testing only. Other uses are prohibited";
1006 else
1007 prim.Description = "";
629 1008
630 prim.Scale = scale; 1009 prim.Material = material;
631 //prim.OffsetPosition = position; 1010 prim.PhysicsShapeType = physicsShapeType;
632 rotations.Add(rotation);
633 positions.Add(position);
634 prim.UUID = UUID.Random();
635 prim.CreatorID = owner_id;
636 prim.OwnerID = owner_id;
637 prim.GroupID = UUID.Zero;
638 prim.LastOwnerID = prim.OwnerID;
639 prim.CreationDate = Util.UnixTimeSinceEpoch();
640 prim.Name = assetName;
641 prim.Description = "";
642 1011
643// prim.BaseMask = (uint)base_mask; 1012// prim.BaseMask = (uint)base_mask;
644// prim.EveryoneMask = (uint)everyone_mask; 1013// prim.EveryoneMask = (uint)everyone_mask;
@@ -646,52 +1015,64 @@ namespace OpenSim.Region.ClientStack.Linden
646// prim.NextOwnerMask = (uint)next_owner_mask; 1015// prim.NextOwnerMask = (uint)next_owner_mask;
647// prim.OwnerMask = (uint)owner_mask; 1016// prim.OwnerMask = (uint)owner_mask;
648 1017
649 if (grp == null) 1018 if (grp == null)
650 grp = new SceneObjectGroup(prim); 1019 {
651 else 1020 grp = new SceneObjectGroup(prim);
652 grp.AddPart(prim); 1021 grp.LastOwnerID = creatorID;
653 } 1022 }
1023 else
1024 grp.AddPart(prim);
1025 }
654 1026
655 Vector3 rootPos = positions[0]; 1027 Vector3 rootPos = positions[0];
656 1028
657 if (grp.Parts.Length > 1) 1029 if (grp.Parts.Length > 1)
658 { 1030 {
659 // Fix first link number 1031 // Fix first link number
660 grp.RootPart.LinkNum++; 1032 grp.RootPart.LinkNum++;
661 1033
662 Quaternion rootRotConj = Quaternion.Conjugate(rotations[0]); 1034 Quaternion rootRotConj = Quaternion.Conjugate(rotations[0]);
663 Quaternion tmprot; 1035 Quaternion tmprot;
664 Vector3 offset; 1036 Vector3 offset;
665 1037
666 // fix children rotations and positions 1038 // fix children rotations and positions
667 for (int i = 1; i < rotations.Count; i++) 1039 for (int i = 1; i < rotations.Count; i++)
668 { 1040 {
669 tmprot = rotations[i]; 1041 tmprot = rotations[i];
670 tmprot = rootRotConj * tmprot; 1042 tmprot = rootRotConj * tmprot;
1043
1044 grp.Parts[i].RotationOffset = tmprot;
671 1045
672 grp.Parts[i].RotationOffset = tmprot; 1046 offset = positions[i] - rootPos;
673 1047
674 offset = positions[i] - rootPos; 1048 offset *= rootRotConj;
1049 grp.Parts[i].OffsetPosition = offset;
1050 }
675 1051
676 offset *= rootRotConj; 1052 grp.AbsolutePosition = rootPos;
677 grp.Parts[i].OffsetPosition = offset; 1053 grp.UpdateGroupRotationR(rotations[0]);
1054 }
1055 else
1056 {
1057 grp.AbsolutePosition = rootPos;
1058 grp.UpdateGroupRotationR(rotations[0]);
678 } 1059 }
679 1060
680 grp.AbsolutePosition = rootPos; 1061 data = ASCIIEncoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(grp));
681 grp.UpdateGroupRotationR(rotations[0]);
682 } 1062 }
683 else 1063
1064 else // not a mesh model
684 { 1065 {
685 grp.AbsolutePosition = rootPos; 1066 m_log.ErrorFormat("[CAPS Asset Upload] got unsuported assetType for object upload");
686 grp.UpdateGroupRotationR(rotations[0]); 1067 return;
687 } 1068 }
688
689 data = ASCIIEncoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(grp));
690 } 1069 }
691 1070
692 AssetBase asset; 1071 AssetBase asset;
693 asset = new AssetBase(assetID, assetName, assType, m_HostCapsObj.AgentID.ToString()); 1072 asset = new AssetBase(assetID, assetName, assType, creatorIDstr);
694 asset.Data = data; 1073 asset.Data = data;
1074 if (istest)
1075 asset.Local = true;
695 if (AddNewAsset != null) 1076 if (AddNewAsset != null)
696 AddNewAsset(asset); 1077 AddNewAsset(asset);
697 else if (m_assetService != null) 1078 else if (m_assetService != null)
@@ -699,11 +1080,17 @@ namespace OpenSim.Region.ClientStack.Linden
699 1080
700 InventoryItemBase item = new InventoryItemBase(); 1081 InventoryItemBase item = new InventoryItemBase();
701 item.Owner = m_HostCapsObj.AgentID; 1082 item.Owner = m_HostCapsObj.AgentID;
702 item.CreatorId = m_HostCapsObj.AgentID.ToString(); 1083 item.CreatorId = creatorIDstr;
703 item.CreatorData = String.Empty; 1084 item.CreatorData = String.Empty;
704 item.ID = inventoryItem; 1085 item.ID = inventoryItem;
705 item.AssetID = asset.FullID; 1086 item.AssetID = asset.FullID;
706 item.Description = assetDescription; 1087 if (istest)
1088 {
1089 item.Description = "For testing only. Other uses are prohibited";
1090 item.Flags = (uint) (InventoryItemFlags.SharedSingleReference);
1091 }
1092 else
1093 item.Description = assetDescription;
707 item.Name = assetName; 1094 item.Name = assetName;
708 item.AssetType = assType; 1095 item.AssetType = assType;
709 item.InvType = inType; 1096 item.InvType = inType;
@@ -711,18 +1098,56 @@ namespace OpenSim.Region.ClientStack.Linden
711 1098
712 // If we set PermissionMask.All then when we rez the item the next permissions will replace the current 1099 // If we set PermissionMask.All then when we rez the item the next permissions will replace the current
713 // (owner) permissions. This becomes a problem if next permissions are changed. 1100 // (owner) permissions. This becomes a problem if next permissions are changed.
714 item.CurrentPermissions
715 = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer | PermissionMask.Export);
716 1101
717 item.BasePermissions = (uint)PermissionMask.All | (uint)PermissionMask.Export; 1102 if (restrictPerms)
718 item.EveryOnePermissions = 0; 1103 {
719 item.NextPermissions = (uint)PermissionMask.All; 1104 item.BasePermissions = (uint)(PermissionMask.Move | PermissionMask.Modify);
1105 item.CurrentPermissions = (uint)(PermissionMask.Move | PermissionMask.Modify);
1106 item.EveryOnePermissions = 0;
1107 item.NextPermissions = 0;
1108 }
1109 else
1110 {
1111 item.BasePermissions = (uint)PermissionMask.All | (uint)PermissionMask.Export;
1112 item.CurrentPermissions = (uint)PermissionMask.All | (uint)PermissionMask.Export;
1113 item.EveryOnePermissions = 0;
1114 item.NextPermissions = (uint)PermissionMask.Transfer;
1115 }
1116
720 item.CreationDate = Util.UnixTimeSinceEpoch(); 1117 item.CreationDate = Util.UnixTimeSinceEpoch();
721 1118
1119 m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client);
1120
722 if (AddNewInventoryItem != null) 1121 if (AddNewInventoryItem != null)
723 { 1122 {
724 AddNewInventoryItem(m_HostCapsObj.AgentID, item); 1123 if (istest)
1124 {
1125 m_Scene.AddInventoryItem(client, item);
1126/*
1127 AddNewInventoryItem(m_HostCapsObj.AgentID, item, 0);
1128 if (client != null)
1129 client.SendAgentAlertMessage("Upload will have no cost, for personal test purposes only. Other uses are forbiden. Items may not work on a another region" , true);
1130 */
1131 }
1132 else
1133 {
1134 AddNewInventoryItem(m_HostCapsObj.AgentID, item, (uint)cost);
1135// if (client != null)
1136// {
1137// // let users see anything.. i don't so far
1138// string str;
1139// if (cost > 0)
1140// // dont remember where is money unit name to put here
1141// str = "Upload complete. charged " + cost.ToString() + "$";
1142// else
1143// str = "Upload complete";
1144// client.SendAgentAlertMessage(str, true);
1145// }
1146 }
725 } 1147 }
1148
1149 lock (m_ModelCost)
1150 m_FileAgentInventoryState = FileAgentInventoryState.idle;
726 } 1151 }
727 1152
728 /// <summary> 1153 /// <summary>
@@ -915,6 +1340,120 @@ namespace OpenSim.Region.ClientStack.Linden
915 return response; 1340 return response;
916 } 1341 }
917 1342
1343 public string GetObjectCost(string request, string path,
1344 string param, IOSHttpRequest httpRequest,
1345 IOSHttpResponse httpResponse)
1346 {
1347 OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
1348 OSDMap resp = new OSDMap();
1349
1350 OSDArray object_ids = (OSDArray)req["object_ids"];
1351
1352 for (int i = 0; i < object_ids.Count; i++)
1353 {
1354 UUID uuid = object_ids[i].AsUUID();
1355
1356 SceneObjectPart part = m_Scene.GetSceneObjectPart(uuid);
1357
1358 if (part != null)
1359 {
1360 SceneObjectGroup grp = part.ParentGroup;
1361 if (grp != null)
1362 {
1363 float linksetCost;
1364 float linksetPhysCost;
1365 float partCost;
1366 float partPhysCost;
1367
1368 grp.GetResourcesCosts(part, out linksetCost, out linksetPhysCost, out partCost, out partPhysCost);
1369
1370 OSDMap object_data = new OSDMap();
1371 object_data["linked_set_resource_cost"] = linksetCost;
1372 object_data["resource_cost"] = partCost;
1373 object_data["physics_cost"] = partPhysCost;
1374 object_data["linked_set_physics_cost"] = linksetPhysCost;
1375
1376 resp[uuid.ToString()] = object_data;
1377 }
1378 }
1379 }
1380
1381 string response = OSDParser.SerializeLLSDXmlString(resp);
1382 return response;
1383 }
1384
1385 public string ResourceCostSelected(string request, string path,
1386 string param, IOSHttpRequest httpRequest,
1387 IOSHttpResponse httpResponse)
1388 {
1389 OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
1390 OSDMap resp = new OSDMap();
1391
1392
1393 float phys=0;
1394 float stream=0;
1395 float simul=0;
1396
1397 if (req.ContainsKey("selected_roots"))
1398 {
1399 OSDArray object_ids = (OSDArray)req["selected_roots"];
1400
1401 // should go by SOG suming costs for all parts
1402 // ll v3 works ok with several objects select we get the list and adds ok
1403 // FS calls per object so results are wrong guess fs bug
1404 for (int i = 0; i < object_ids.Count; i++)
1405 {
1406 UUID uuid = object_ids[i].AsUUID();
1407 float Physc;
1408 float simulc;
1409 float streamc;
1410
1411 SceneObjectGroup grp = m_Scene.GetGroupByPrim(uuid);
1412 if (grp != null)
1413 {
1414 grp.GetSelectedCosts(out Physc, out streamc, out simulc);
1415 phys += Physc;
1416 stream += streamc;
1417 simul += simulc;
1418 }
1419 }
1420 }
1421 else if (req.ContainsKey("selected_prims"))
1422 {
1423 OSDArray object_ids = (OSDArray)req["selected_prims"];
1424
1425 // don't see in use in any of the 2 viewers
1426 // guess it should be for edit linked but... nothing
1427 // should go to SOP per part
1428 for (int i = 0; i < object_ids.Count; i++)
1429 {
1430 UUID uuid = object_ids[i].AsUUID();
1431
1432 SceneObjectPart part = m_Scene.GetSceneObjectPart(uuid);
1433 if (part != null)
1434 {
1435 phys += part.PhysicsCost;
1436 stream += part.StreamingCost;
1437 simul += part.SimulationCost;
1438 }
1439 }
1440 }
1441
1442 if (simul != 0)
1443 {
1444 OSDMap object_data = new OSDMap();
1445
1446 object_data["physics"] = phys;
1447 object_data["streaming"] = stream;
1448 object_data["simulation"] = simul;
1449
1450 resp["selected"] = object_data;
1451 }
1452
1453 string response = OSDParser.SerializeLLSDXmlString(resp);
1454 return response;
1455 }
1456
918 public string UpdateAgentInformation(string request, string path, 1457 public string UpdateAgentInformation(string request, string path,
919 string param, IOSHttpRequest httpRequest, 1458 string param, IOSHttpRequest httpRequest,
920 IOSHttpResponse httpResponse) 1459 IOSHttpResponse httpResponse)
@@ -934,6 +1473,10 @@ namespace OpenSim.Region.ClientStack.Linden
934 1473
935 public class AssetUploader 1474 public class AssetUploader
936 { 1475 {
1476 private static readonly ILog m_log =
1477 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
1478
1479
937 public event UpLoadedAsset OnUpLoad; 1480 public event UpLoadedAsset OnUpLoad;
938 private UpLoadedAsset handlerUpLoad = null; 1481 private UpLoadedAsset handlerUpLoad = null;
939 1482
@@ -948,10 +1491,21 @@ namespace OpenSim.Region.ClientStack.Linden
948 1491
949 private string m_invType = String.Empty; 1492 private string m_invType = String.Empty;
950 private string m_assetType = String.Empty; 1493 private string m_assetType = String.Empty;
1494 private int m_cost;
1495 private string m_error = String.Empty;
1496
1497 private Timer m_timeoutTimer = new Timer();
1498 private UUID m_texturesFolder;
1499 private int m_nreqtextures;
1500 private int m_nreqmeshs;
1501 private int m_nreqinstances;
1502 private bool m_IsAtestUpload;
951 1503
952 public AssetUploader(string assetName, string description, UUID assetID, UUID inventoryItem, 1504 public AssetUploader(string assetName, string description, UUID assetID, UUID inventoryItem,
953 UUID parentFolderID, string invType, string assetType, string path, 1505 UUID parentFolderID, string invType, string assetType, string path,
954 IHttpServer httpServer, bool dumpAssetsToFile) 1506 IHttpServer httpServer, bool dumpAssetsToFile,
1507 int totalCost, UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances,
1508 bool IsAtestUpload)
955 { 1509 {
956 m_assetName = assetName; 1510 m_assetName = assetName;
957 m_assetDes = description; 1511 m_assetDes = description;
@@ -963,6 +1517,18 @@ namespace OpenSim.Region.ClientStack.Linden
963 m_assetType = assetType; 1517 m_assetType = assetType;
964 m_invType = invType; 1518 m_invType = invType;
965 m_dumpAssetsToFile = dumpAssetsToFile; 1519 m_dumpAssetsToFile = dumpAssetsToFile;
1520 m_cost = totalCost;
1521
1522 m_texturesFolder = texturesFolder;
1523 m_nreqtextures = nreqtextures;
1524 m_nreqmeshs = nreqmeshs;
1525 m_nreqinstances = nreqinstances;
1526 m_IsAtestUpload = IsAtestUpload;
1527
1528 m_timeoutTimer.Elapsed += TimedOut;
1529 m_timeoutTimer.Interval = 120000;
1530 m_timeoutTimer.AutoReset = false;
1531 m_timeoutTimer.Start();
966 } 1532 }
967 1533
968 /// <summary> 1534 /// <summary>
@@ -977,12 +1543,14 @@ namespace OpenSim.Region.ClientStack.Linden
977 UUID inv = inventoryItemID; 1543 UUID inv = inventoryItemID;
978 string res = String.Empty; 1544 string res = String.Empty;
979 LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete(); 1545 LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete();
1546/*
980 uploadComplete.new_asset = newAssetID.ToString(); 1547 uploadComplete.new_asset = newAssetID.ToString();
981 uploadComplete.new_inventory_item = inv; 1548 uploadComplete.new_inventory_item = inv;
982 uploadComplete.state = "complete"; 1549 uploadComplete.state = "complete";
983 1550
984 res = LLSDHelpers.SerialiseLLSDReply(uploadComplete); 1551 res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
985 1552*/
1553 m_timeoutTimer.Stop();
986 httpListener.RemoveStreamHandler("POST", uploaderPath); 1554 httpListener.RemoveStreamHandler("POST", uploaderPath);
987 1555
988 // TODO: probably make this a better set of extensions here 1556 // TODO: probably make this a better set of extensions here
@@ -999,12 +1567,49 @@ namespace OpenSim.Region.ClientStack.Linden
999 handlerUpLoad = OnUpLoad; 1567 handlerUpLoad = OnUpLoad;
1000 if (handlerUpLoad != null) 1568 if (handlerUpLoad != null)
1001 { 1569 {
1002 handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType); 1570 handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType,
1571 m_cost, m_texturesFolder, m_nreqtextures, m_nreqmeshs, m_nreqinstances, m_IsAtestUpload, ref m_error);
1572 }
1573 if (m_IsAtestUpload)
1574 {
1575 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
1576 resperror.message = "Upload SUCESSEFULL for testing purposes only. Other uses are prohibited. Item will not work after 48 hours or on other regions";
1577 resperror.identifier = inv;
1578
1579 uploadComplete.error = resperror;
1580 uploadComplete.state = "Upload4Testing";
1003 } 1581 }
1582 else
1583 {
1584 if (m_error == String.Empty)
1585 {
1586 uploadComplete.new_asset = newAssetID.ToString();
1587 uploadComplete.new_inventory_item = inv;
1588 // if (m_texturesFolder != UUID.Zero)
1589 // uploadComplete.new_texture_folder_id = m_texturesFolder;
1590 uploadComplete.state = "complete";
1591 }
1592 else
1593 {
1594 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
1595 resperror.message = m_error;
1596 resperror.identifier = inv;
1004 1597
1598 uploadComplete.error = resperror;
1599 uploadComplete.state = "failed";
1600 }
1601 }
1602
1603 res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
1005 return res; 1604 return res;
1006 } 1605 }
1007 1606
1607 private void TimedOut(object sender, ElapsedEventArgs args)
1608 {
1609 m_log.InfoFormat("[CAPS]: Removing URL and handler for timed out mesh upload");
1610 httpListener.RemoveStreamHandler("POST", uploaderPath);
1611 }
1612
1008 ///Left this in and commented in case there are unforseen issues 1613 ///Left this in and commented in case there are unforseen issues
1009 //private void SaveAssetToFile(string filename, byte[] data) 1614 //private void SaveAssetToFile(string filename, byte[] data)
1010 //{ 1615 //{
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs
new file mode 100644
index 0000000..4a3fae6
--- /dev/null
+++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs
@@ -0,0 +1,671 @@
1// Proprietary code of Avination Virtual Limited
2// (c) 2012 Melanie Thielker, Leal Duarte
3//
4
5using System;
6using System.IO;
7using System.Collections;
8using System.Collections.Generic;
9using System.Text;
10
11using OpenMetaverse;
12using OpenMetaverse.StructuredData;
13
14using OpenSim.Framework;
15using OpenSim.Region.Framework;
16using OpenSim.Region.Framework.Scenes;
17using OpenSim.Framework.Capabilities;
18
19using ComponentAce.Compression.Libs.zlib;
20
21using OSDArray = OpenMetaverse.StructuredData.OSDArray;
22using OSDMap = OpenMetaverse.StructuredData.OSDMap;
23
24namespace OpenSim.Region.ClientStack.Linden
25{
26 public struct ModelPrimLimits
27 {
28
29 }
30
31 public class ModelCost
32 {
33
34 // upload fee defaults
35 // fees are normalized to 1.0
36 // this parameters scale them to basic cost ( so 1.0 translates to 10 )
37
38 public float ModelMeshCostFactor = 0.0f; // scale total cost relative to basic (excluding textures)
39 public float ModelTextureCostFactor = 1.0f; // scale textures fee to basic.
40 public float ModelMinCostFactor = 0.0f; // 0.5f; // minimum total model free excluding textures
41
42 // itens costs in normalized values
43 // ie will be multiplied by basicCost and factors above
44 public float primCreationCost = 0.002f; // extra cost for each prim creation overhead
45 // weigthed size to normalized cost
46 public float bytecost = 1e-5f;
47
48 // mesh upload fees based on compressed data sizes
49 // several data sections are counted more that once
50 // to promote user optimization
51 // following parameters control how many extra times they are added
52 // to global size.
53 // LOD meshs
54 const float medSizeWth = 1f; // 2x
55 const float lowSizeWth = 1.5f; // 2.5x
56 const float lowestSizeWth = 2f; // 3x
57 // favor potencially physical optimized meshs versus automatic decomposition
58 const float physMeshSizeWth = 6f; // counts 7x
59 const float physHullSizeWth = 8f; // counts 9x
60
61 // stream cost area factors
62 // more or less like SL
63 const float highLodFactor = 17.36f;
64 const float midLodFactor = 277.78f;
65 const float lowLodFactor = 1111.11f;
66
67 // physics cost is below, identical to SL, assuming shape type convex
68 // server cost is below identical to SL assuming non scripted non physical object
69
70 // internal
71 const int bytesPerCoord = 6; // 3 coords, 2 bytes per each
72
73 // control prims dimensions
74 public float PrimScaleMin = 0.001f;
75 public float NonPhysicalPrimScaleMax = 256f;
76 public float PhysicalPrimScaleMax = 10f;
77 public int ObjectLinkedPartsMax = 512;
78
79 // storage for a single mesh asset cost parameters
80 private class ameshCostParam
81 {
82 // LOD sizes for size dependent streaming cost
83 public int highLODSize;
84 public int medLODSize;
85 public int lowLODSize;
86 public int lowestLODSize;
87 // normalized fee based on compressed data sizes
88 public float costFee;
89 // physics cost
90 public float physicsCost;
91 }
92
93 // calculates a mesh model costs
94 // returns false on error, with a reason on parameter error
95 // resources input LLSD request
96 // basicCost input region assets upload cost
97 // totalcost returns model total upload fee
98 // meshcostdata returns detailed costs for viewer
99 public bool MeshModelCost(LLSDAssetResource resources, int basicCost, out int totalcost,
100 LLSDAssetUploadResponseData meshcostdata, out string error, ref string warning)
101 {
102 totalcost = 0;
103 error = string.Empty;
104
105 if (resources == null ||
106 resources.instance_list == null ||
107 resources.instance_list.Array.Count == 0)
108 {
109 error = "missing model information.";
110 return false;
111 }
112
113 int numberInstances = resources.instance_list.Array.Count;
114
115 if( numberInstances > ObjectLinkedPartsMax )
116 {
117 error = "Model whould have more than " + ObjectLinkedPartsMax.ToString() + " linked prims";
118 return false;
119 }
120
121 meshcostdata.model_streaming_cost = 0.0;
122 meshcostdata.simulation_cost = 0.0;
123 meshcostdata.physics_cost = 0.0;
124 meshcostdata.resource_cost = 0.0;
125
126 meshcostdata.upload_price_breakdown.mesh_instance = 0;
127 meshcostdata.upload_price_breakdown.mesh_physics = 0;
128 meshcostdata.upload_price_breakdown.mesh_streaming = 0;
129 meshcostdata.upload_price_breakdown.model = 0;
130
131 int itmp;
132
133 // textures cost
134 if (resources.texture_list != null && resources.texture_list.Array.Count > 0)
135 {
136 float textures_cost = (float)(resources.texture_list.Array.Count * basicCost);
137 textures_cost *= ModelTextureCostFactor;
138
139 itmp = (int)(textures_cost + 0.5f); // round
140 meshcostdata.upload_price_breakdown.texture = itmp;
141 totalcost += itmp;
142 }
143
144 // meshs assets cost
145 float meshsfee = 0;
146 int numberMeshs = 0;
147 bool haveMeshs = false;
148 List<ameshCostParam> meshsCosts = new List<ameshCostParam>();
149
150 if (resources.mesh_list != null && resources.mesh_list.Array.Count > 0)
151 {
152 numberMeshs = resources.mesh_list.Array.Count;
153
154 for (int i = 0; i < numberMeshs; i++)
155 {
156 ameshCostParam curCost = new ameshCostParam();
157 byte[] data = (byte[])resources.mesh_list.Array[i];
158
159 if (!MeshCost(data, curCost, out error))
160 {
161 return false;
162 }
163 meshsCosts.Add(curCost);
164 meshsfee += curCost.costFee;
165 }
166 haveMeshs = true;
167 }
168
169 // instances (prims) cost
170
171
172 int mesh;
173 int skipedSmall = 0;
174 for (int i = 0; i < numberInstances; i++)
175 {
176 Hashtable inst = (Hashtable)resources.instance_list.Array[i];
177
178 ArrayList ascale = (ArrayList)inst["scale"];
179 Vector3 scale;
180 double tmp;
181 tmp = (double)ascale[0];
182 scale.X = (float)tmp;
183 tmp = (double)ascale[1];
184 scale.Y = (float)tmp;
185 tmp = (double)ascale[2];
186 scale.Z = (float)tmp;
187
188 if (scale.X < PrimScaleMin || scale.Y < PrimScaleMin || scale.Z < PrimScaleMin)
189 {
190 skipedSmall++;
191 continue;
192 }
193
194 if (scale.X > NonPhysicalPrimScaleMax || scale.Y > NonPhysicalPrimScaleMax || scale.Z > NonPhysicalPrimScaleMax)
195 {
196 error = "Model contains parts with sides larger than " + NonPhysicalPrimScaleMax.ToString() + "m. Please ajust scale";
197 return false;
198 }
199
200 if (haveMeshs && inst.ContainsKey("mesh"))
201 {
202 mesh = (int)inst["mesh"];
203
204 if (mesh >= numberMeshs)
205 {
206 error = "Incoerent model information.";
207 return false;
208 }
209
210 // streamming cost
211
212 float sqdiam = scale.LengthSquared();
213
214 ameshCostParam curCost = meshsCosts[mesh];
215 float mesh_streaming = streamingCost(curCost, sqdiam);
216
217 meshcostdata.model_streaming_cost += mesh_streaming;
218 meshcostdata.physics_cost += curCost.physicsCost;
219 }
220 else // instance as no mesh ??
221 {
222 // to do later if needed
223 meshcostdata.model_streaming_cost += 0.5f;
224 meshcostdata.physics_cost += 1.0f;
225 }
226
227 // assume unscripted and static prim server cost
228 meshcostdata.simulation_cost += 0.5f;
229 // charge for prims creation
230 meshsfee += primCreationCost;
231 }
232
233 if (skipedSmall > 0)
234 {
235 if (skipedSmall > numberInstances / 2)
236 {
237 error = "Model contains too many prims smaller than " + PrimScaleMin.ToString() +
238 "m minimum allowed size. Please check scalling";
239 return false;
240 }
241 else
242 warning += skipedSmall.ToString() + " of the requested " +numberInstances.ToString() +
243 " model prims will not upload because they are smaller than " + PrimScaleMin.ToString() +
244 "m minimum allowed size. Please check scalling ";
245 }
246
247 if (meshcostdata.physics_cost <= meshcostdata.model_streaming_cost)
248 meshcostdata.resource_cost = meshcostdata.model_streaming_cost;
249 else
250 meshcostdata.resource_cost = meshcostdata.physics_cost;
251
252 if (meshcostdata.resource_cost < meshcostdata.simulation_cost)
253 meshcostdata.resource_cost = meshcostdata.simulation_cost;
254
255 // scale cost
256 // at this point a cost of 1.0 whould mean basic cost
257 meshsfee *= ModelMeshCostFactor;
258
259 if (meshsfee < ModelMinCostFactor)
260 meshsfee = ModelMinCostFactor;
261
262 // actually scale it to basic cost
263 meshsfee *= (float)basicCost;
264
265 meshsfee += 0.5f; // rounding
266
267 totalcost += (int)meshsfee;
268
269 // breakdown prices
270 // don't seem to be in use so removed code for now
271
272 return true;
273 }
274
275 // single mesh asset cost
276 private bool MeshCost(byte[] data, ameshCostParam cost, out string error)
277 {
278 cost.highLODSize = 0;
279 cost.medLODSize = 0;
280 cost.lowLODSize = 0;
281 cost.lowestLODSize = 0;
282 cost.physicsCost = 0.0f;
283 cost.costFee = 0.0f;
284
285 error = string.Empty;
286
287 if (data == null || data.Length == 0)
288 {
289 error = "Missing model information.";
290 return false;
291 }
292
293 OSD meshOsd = null;
294 int start = 0;
295
296 error = "Invalid model data";
297
298 using (MemoryStream ms = new MemoryStream(data))
299 {
300 try
301 {
302 OSD osd = OSDParser.DeserializeLLSDBinary(ms);
303 if (osd is OSDMap)
304 meshOsd = (OSDMap)osd;
305 else
306 return false;
307 }
308 catch (Exception e)
309 {
310 return false;
311 }
312 start = (int)ms.Position;
313 }
314
315 OSDMap map = (OSDMap)meshOsd;
316 OSDMap tmpmap;
317
318 int highlod_size = 0;
319 int medlod_size = 0;
320 int lowlod_size = 0;
321 int lowestlod_size = 0;
322 int skin_size = 0;
323
324 int hulls_size = 0;
325 int phys_nhulls;
326 int phys_hullsvertices = 0;
327
328 int physmesh_size = 0;
329 int phys_ntriangles = 0;
330
331 int submesh_offset = -1;
332
333 if (map.ContainsKey("physics_convex"))
334 {
335 tmpmap = (OSDMap)map["physics_convex"];
336 if (tmpmap.ContainsKey("offset"))
337 submesh_offset = tmpmap["offset"].AsInteger() + start;
338 if (tmpmap.ContainsKey("size"))
339 hulls_size = tmpmap["size"].AsInteger();
340 }
341
342 if (submesh_offset < 0 || hulls_size == 0)
343 {
344 error = "Missing physics_convex block";
345 return false;
346 }
347
348 if (!hulls(data, submesh_offset, hulls_size, out phys_hullsvertices, out phys_nhulls))
349 {
350 error = "Bad physics_convex block";
351 return false;
352 }
353
354 submesh_offset = -1;
355
356 // only look for LOD meshs sizes
357
358 if (map.ContainsKey("high_lod"))
359 {
360 tmpmap = (OSDMap)map["high_lod"];
361 // see at least if there is a offset for this one
362 if (tmpmap.ContainsKey("offset"))
363 submesh_offset = tmpmap["offset"].AsInteger() + start;
364 if (tmpmap.ContainsKey("size"))
365 highlod_size = tmpmap["size"].AsInteger();
366 }
367
368 if (submesh_offset < 0 || highlod_size <= 0)
369 {
370 error = "Missing high_lod block";
371 return false;
372 }
373
374 bool haveprev = true;
375
376 if (map.ContainsKey("medium_lod"))
377 {
378 tmpmap = (OSDMap)map["medium_lod"];
379 if (tmpmap.ContainsKey("size"))
380 medlod_size = tmpmap["size"].AsInteger();
381 else
382 haveprev = false;
383 }
384
385 if (haveprev && map.ContainsKey("low_lod"))
386 {
387 tmpmap = (OSDMap)map["low_lod"];
388 if (tmpmap.ContainsKey("size"))
389 lowlod_size = tmpmap["size"].AsInteger();
390 else
391 haveprev = false;
392 }
393
394 if (haveprev && map.ContainsKey("lowest_lod"))
395 {
396 tmpmap = (OSDMap)map["lowest_lod"];
397 if (tmpmap.ContainsKey("size"))
398 lowestlod_size = tmpmap["size"].AsInteger();
399 }
400
401 if (map.ContainsKey("skin"))
402 {
403 tmpmap = (OSDMap)map["skin"];
404 if (tmpmap.ContainsKey("size"))
405 skin_size = tmpmap["size"].AsInteger();
406 }
407
408 cost.highLODSize = highlod_size;
409 cost.medLODSize = medlod_size;
410 cost.lowLODSize = lowlod_size;
411 cost.lowestLODSize = lowestlod_size;
412
413 submesh_offset = -1;
414
415 tmpmap = null;
416 if(map.ContainsKey("physics_mesh"))
417 tmpmap = (OSDMap)map["physics_mesh"];
418 else if (map.ContainsKey("physics_shape")) // old naming
419 tmpmap = (OSDMap)map["physics_shape"];
420
421 if(tmpmap != null)
422 {
423 if (tmpmap.ContainsKey("offset"))
424 submesh_offset = tmpmap["offset"].AsInteger() + start;
425 if (tmpmap.ContainsKey("size"))
426 physmesh_size = tmpmap["size"].AsInteger();
427
428 if (submesh_offset >= 0 || physmesh_size > 0)
429 {
430
431 if (!submesh(data, submesh_offset, physmesh_size, out phys_ntriangles))
432 {
433 error = "Model data parsing error";
434 return false;
435 }
436 }
437 }
438
439 // upload is done in convex shape type so only one hull
440 phys_hullsvertices++;
441 cost.physicsCost = 0.04f * phys_hullsvertices;
442
443 float sfee;
444
445 sfee = data.Length; // start with total compressed data size
446
447 // penalize lod meshs that should be more builder optimized
448 sfee += medSizeWth * medlod_size;
449 sfee += lowSizeWth * lowlod_size;
450 sfee += lowestSizeWth * lowlod_size;
451
452 // physics
453 // favor potencial optimized meshs versus automatic decomposition
454 if (physmesh_size != 0)
455 sfee += physMeshSizeWth * (physmesh_size + hulls_size / 4); // reduce cost of mandatory convex hull
456 else
457 sfee += physHullSizeWth * hulls_size;
458
459 // bytes to money
460 sfee *= bytecost;
461
462 cost.costFee = sfee;
463 return true;
464 }
465
466 // parses a LOD or physics mesh component
467 private bool submesh(byte[] data, int offset, int size, out int ntriangles)
468 {
469 ntriangles = 0;
470
471 OSD decodedMeshOsd = new OSD();
472 byte[] meshBytes = new byte[size];
473 System.Buffer.BlockCopy(data, offset, meshBytes, 0, size);
474 try
475 {
476 using (MemoryStream inMs = new MemoryStream(meshBytes))
477 {
478 using (MemoryStream outMs = new MemoryStream())
479 {
480 using (ZOutputStream zOut = new ZOutputStream(outMs))
481 {
482 byte[] readBuffer = new byte[4096];
483 int readLen = 0;
484 while ((readLen = inMs.Read(readBuffer, 0, readBuffer.Length)) > 0)
485 {
486 zOut.Write(readBuffer, 0, readLen);
487 }
488 zOut.Flush();
489 outMs.Seek(0, SeekOrigin.Begin);
490
491 byte[] decompressedBuf = outMs.GetBuffer();
492 decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf);
493 }
494 }
495 }
496 }
497 catch (Exception e)
498 {
499 return false;
500 }
501
502 OSDArray decodedMeshOsdArray = null;
503 if ((!decodedMeshOsd is OSDArray))
504 return false;
505
506 byte[] dummy;
507
508 decodedMeshOsdArray = (OSDArray)decodedMeshOsd;
509 foreach (OSD subMeshOsd in decodedMeshOsdArray)
510 {
511 if (subMeshOsd is OSDMap)
512 {
513 OSDMap subtmpmap = (OSDMap)subMeshOsd;
514 if (subtmpmap.ContainsKey("NoGeometry") && ((OSDBoolean)subtmpmap["NoGeometry"]))
515 continue;
516
517 if (!subtmpmap.ContainsKey("Position"))
518 return false;
519
520 if (subtmpmap.ContainsKey("TriangleList"))
521 {
522 dummy = subtmpmap["TriangleList"].AsBinary();
523 ntriangles += dummy.Length / bytesPerCoord;
524 }
525 else
526 return false;
527 }
528 }
529
530 return true;
531 }
532
533 // parses convex hulls component
534 private bool hulls(byte[] data, int offset, int size, out int nvertices, out int nhulls)
535 {
536 nvertices = 0;
537 nhulls = 1;
538
539 OSD decodedMeshOsd = new OSD();
540 byte[] meshBytes = new byte[size];
541 System.Buffer.BlockCopy(data, offset, meshBytes, 0, size);
542 try
543 {
544 using (MemoryStream inMs = new MemoryStream(meshBytes))
545 {
546 using (MemoryStream outMs = new MemoryStream())
547 {
548 using (ZOutputStream zOut = new ZOutputStream(outMs))
549 {
550 byte[] readBuffer = new byte[4096];
551 int readLen = 0;
552 while ((readLen = inMs.Read(readBuffer, 0, readBuffer.Length)) > 0)
553 {
554 zOut.Write(readBuffer, 0, readLen);
555 }
556 zOut.Flush();
557 outMs.Seek(0, SeekOrigin.Begin);
558
559 byte[] decompressedBuf = outMs.GetBuffer();
560 decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf);
561 }
562 }
563 }
564 }
565 catch (Exception e)
566 {
567 return false;
568 }
569
570 OSDMap cmap = (OSDMap)decodedMeshOsd;
571 if (cmap == null)
572 return false;
573
574 byte[] dummy;
575
576 // must have one of this
577 if (cmap.ContainsKey("BoundingVerts"))
578 {
579 dummy = cmap["BoundingVerts"].AsBinary();
580 nvertices = dummy.Length / bytesPerCoord;
581 }
582 else
583 return false;
584
585/* upload is done with convex shape type
586 if (cmap.ContainsKey("HullList"))
587 {
588 dummy = cmap["HullList"].AsBinary();
589 nhulls += dummy.Length;
590 }
591
592
593 if (cmap.ContainsKey("Positions"))
594 {
595 dummy = cmap["Positions"].AsBinary();
596 nvertices = dummy.Length / bytesPerCoord;
597 }
598 */
599
600 return true;
601 }
602
603 // returns streaming cost from on mesh LODs sizes in curCost and square of prim size length
604 private float streamingCost(ameshCostParam curCost, float sqdiam)
605 {
606 // compute efective areas
607 float ma = 262144f;
608
609 float mh = sqdiam * highLodFactor;
610 if (mh > ma)
611 mh = ma;
612 float mm = sqdiam * midLodFactor;
613 if (mm > ma)
614 mm = ma;
615
616 float ml = sqdiam * lowLodFactor;
617 if (ml > ma)
618 ml = ma;
619
620 float mlst = ma;
621
622 mlst -= ml;
623 ml -= mm;
624 mm -= mh;
625
626 if (mlst < 1.0f)
627 mlst = 1.0f;
628 if (ml < 1.0f)
629 ml = 1.0f;
630 if (mm < 1.0f)
631 mm = 1.0f;
632 if (mh < 1.0f)
633 mh = 1.0f;
634
635 ma = mlst + ml + mm + mh;
636
637 // get LODs compressed sizes
638 // giving 384 bytes bonus
639 int lst = curCost.lowestLODSize - 384;
640 int l = curCost.lowLODSize - 384;
641 int m = curCost.medLODSize - 384;
642 int h = curCost.highLODSize - 384;
643
644 // use previus higher LOD size on missing ones
645 if (m <= 0)
646 m = h;
647 if (l <= 0)
648 l = m;
649 if (lst <= 0)
650 lst = l;
651
652 // force minumum sizes
653 if (lst < 16)
654 lst = 16;
655 if (l < 16)
656 l = 16;
657 if (m < 16)
658 m = 16;
659 if (h < 16)
660 h = 16;
661
662 // compute cost weighted by relative effective areas
663 float cost = (float)lst * mlst + (float)l * ml + (float)m * mm + (float)h * mh;
664 cost /= ma;
665
666 cost *= 0.004f; // overall tunning parameter
667
668 return cost;
669 }
670 }
671}
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs
index c28ba94..725bf06 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs
@@ -451,8 +451,8 @@ namespace OpenSim.Region.ClientStack.Linden
451 responsedata["content_type"] = "text/plain"; 451 responsedata["content_type"] = "text/plain";
452 responsedata["keepalive"] = false; 452 responsedata["keepalive"] = false;
453 responsedata["reusecontext"] = false; 453 responsedata["reusecontext"] = false;
454 responsedata["str_response_string"] = "Upstream error: "; 454 responsedata["str_response_string"] = "<llsd></llsd>";
455 responsedata["error_status_text"] = "Upstream error:"; 455 responsedata["error_status_text"] = "<llsd></llsd>";
456 responsedata["http_protocol_version"] = "HTTP/1.0"; 456 responsedata["http_protocol_version"] = "HTTP/1.0";
457 return responsedata; 457 return responsedata;
458 } 458 }
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs
index dab727f..7dcf137 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs
@@ -151,6 +151,12 @@ namespace OpenSim.Region.ClientStack.Linden
151 ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, 151 ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint,
152 uint locationID, uint flags, string capsURL, UUID agentID) 152 uint locationID, uint flags, string capsURL, UUID agentID)
153 { 153 {
154 // not sure why flags get overwritten here
155 if ((flags & (uint)TeleportFlags.IsFlying) != 0)
156 flags = (uint)TeleportFlags.ViaLocation | (uint)TeleportFlags.IsFlying;
157 else
158 flags = (uint)TeleportFlags.ViaLocation;
159
154 OSDMap info = new OSDMap(); 160 OSDMap info = new OSDMap();
155 info.Add("AgentID", OSD.FromUUID(agentID)); 161 info.Add("AgentID", OSD.FromUUID(agentID));
156 info.Add("LocationID", OSD.FromInteger(4)); // TODO what is this? 162 info.Add("LocationID", OSD.FromInteger(4)); // TODO what is this?
@@ -159,7 +165,8 @@ namespace OpenSim.Region.ClientStack.Linden
159 info.Add("SimAccess", OSD.FromInteger(simAccess)); 165 info.Add("SimAccess", OSD.FromInteger(simAccess));
160 info.Add("SimIP", OSD.FromBinary(regionExternalEndPoint.Address.GetAddressBytes())); 166 info.Add("SimIP", OSD.FromBinary(regionExternalEndPoint.Address.GetAddressBytes()));
161 info.Add("SimPort", OSD.FromInteger(regionExternalEndPoint.Port)); 167 info.Add("SimPort", OSD.FromInteger(regionExternalEndPoint.Port));
162 info.Add("TeleportFlags", OSD.FromULong(1L << 4)); // AgentManager.TeleportFlags.ViaLocation 168// info.Add("TeleportFlags", OSD.FromULong(1L << 4)); // AgentManager.TeleportFlags.ViaLocation
169 info.Add("TeleportFlags", OSD.FromUInteger(flags));
163 170
164 OSDArray infoArr = new OSDArray(); 171 OSDArray infoArr = new OSDArray();
165 infoArr.Add(info); 172 infoArr.Add(info);
@@ -398,7 +405,7 @@ namespace OpenSim.Region.ClientStack.Linden
398 public static OSD partPhysicsProperties(uint localID, byte physhapetype, 405 public static OSD partPhysicsProperties(uint localID, byte physhapetype,
399 float density, float friction, float bounce, float gravmod) 406 float density, float friction, float bounce, float gravmod)
400 { 407 {
401 408
402 OSDMap physinfo = new OSDMap(6); 409 OSDMap physinfo = new OSDMap(6);
403 physinfo["LocalID"] = localID; 410 physinfo["LocalID"] = localID;
404 physinfo["Density"] = density; 411 physinfo["Density"] = density;
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs
index 8e1f63a..7b15284 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs
@@ -27,11 +27,14 @@
27 27
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic;
30using System.Collections.Specialized; 31using System.Collections.Specialized;
31using System.Reflection; 32using System.Reflection;
32using System.IO; 33using System.IO;
34using System.Threading;
33using System.Web; 35using System.Web;
34using Mono.Addins; 36using Mono.Addins;
37using OpenSim.Framework.Monitoring;
35using log4net; 38using log4net;
36using Nini.Config; 39using Nini.Config;
37using OpenMetaverse; 40using OpenMetaverse;
@@ -57,9 +60,45 @@ namespace OpenSim.Region.ClientStack.Linden
57 private IAssetService m_AssetService; 60 private IAssetService m_AssetService;
58 private bool m_Enabled = true; 61 private bool m_Enabled = true;
59 private string m_URL; 62 private string m_URL;
63
64 struct aPollRequest
65 {
66 public PollServiceMeshEventArgs thepoll;
67 public UUID reqID;
68 public Hashtable request;
69 }
70
71 public class aPollResponse
72 {
73 public Hashtable response;
74 public int bytes;
75 public int lod;
76 }
77
78
79 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
80
81 private static GetMeshHandler m_getMeshHandler;
82
83 private IAssetService m_assetService = null;
84
85 private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>();
86 private static Thread[] m_workerThreads = null;
87
88 private static OpenMetaverse.BlockingQueue<aPollRequest> m_queue =
89 new OpenMetaverse.BlockingQueue<aPollRequest>();
90
91 private Dictionary<UUID, PollServiceMeshEventArgs> m_pollservices = new Dictionary<UUID, PollServiceMeshEventArgs>();
60 92
61 #region Region Module interfaceBase Members 93 #region Region Module interfaceBase Members
62 94
95 ~GetMeshModule()
96 {
97 foreach (Thread t in m_workerThreads)
98 Watchdog.AbortThread(t.ManagedThreadId);
99
100 }
101
63 public Type ReplaceableInterface 102 public Type ReplaceableInterface
64 { 103 {
65 get { return null; } 104 get { return null; }
@@ -75,6 +114,7 @@ namespace OpenSim.Region.ClientStack.Linden
75 // Cap doesn't exist 114 // Cap doesn't exist
76 if (m_URL != string.Empty) 115 if (m_URL != string.Empty)
77 m_Enabled = true; 116 m_Enabled = true;
117
78 } 118 }
79 119
80 public void AddRegion(Scene pScene) 120 public void AddRegion(Scene pScene)
@@ -83,6 +123,8 @@ namespace OpenSim.Region.ClientStack.Linden
83 return; 123 return;
84 124
85 m_scene = pScene; 125 m_scene = pScene;
126
127 m_assetService = pScene.AssetService;
86 } 128 }
87 129
88 public void RemoveRegion(Scene scene) 130 public void RemoveRegion(Scene scene)
@@ -91,6 +133,9 @@ namespace OpenSim.Region.ClientStack.Linden
91 return; 133 return;
92 134
93 m_scene.EventManager.OnRegisterCaps -= RegisterCaps; 135 m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
136 m_scene.EventManager.OnDeregisterCaps -= DeregisterCaps;
137 m_scene.EventManager.OnThrottleUpdate -= ThrottleUpdate;
138
94 m_scene = null; 139 m_scene = null;
95 } 140 }
96 141
@@ -101,6 +146,27 @@ namespace OpenSim.Region.ClientStack.Linden
101 146
102 m_AssetService = m_scene.RequestModuleInterface<IAssetService>(); 147 m_AssetService = m_scene.RequestModuleInterface<IAssetService>();
103 m_scene.EventManager.OnRegisterCaps += RegisterCaps; 148 m_scene.EventManager.OnRegisterCaps += RegisterCaps;
149 // We'll reuse the same handler for all requests.
150 m_getMeshHandler = new GetMeshHandler(m_assetService);
151 m_scene.EventManager.OnDeregisterCaps += DeregisterCaps;
152 m_scene.EventManager.OnThrottleUpdate += ThrottleUpdate;
153
154 if (m_workerThreads == null)
155 {
156 m_workerThreads = new Thread[2];
157
158 for (uint i = 0; i < 2; i++)
159 {
160 m_workerThreads[i] = Watchdog.StartThread(DoMeshRequests,
161 String.Format("MeshWorkerThread{0}", i),
162 ThreadPriority.Normal,
163 false,
164 false,
165 null,
166 int.MaxValue);
167 }
168 }
169
104 } 170 }
105 171
106 172
@@ -110,25 +176,212 @@ namespace OpenSim.Region.ClientStack.Linden
110 176
111 #endregion 177 #endregion
112 178
179 private void DoMeshRequests()
180 {
181 while (true)
182 {
183 aPollRequest poolreq = m_queue.Dequeue();
184
185 poolreq.thepoll.Process(poolreq);
186 }
187 }
188
189 // Now we know when the throttle is changed by the client in the case of a root agent or by a neighbor region in the case of a child agent.
190 public void ThrottleUpdate(ScenePresence p)
191 {
192 byte[] throttles = p.ControllingClient.GetThrottlesPacked(1);
193 UUID user = p.UUID;
194 int imagethrottle = ExtractTaskThrottle(throttles);
195 PollServiceMeshEventArgs args;
196 if (m_pollservices.TryGetValue(user, out args))
197 {
198 args.UpdateThrottle(imagethrottle, p);
199 }
200 }
201
202 private int ExtractTaskThrottle(byte[] pthrottles)
203 {
204
205 byte[] adjData;
206 int pos = 0;
207
208 if (!BitConverter.IsLittleEndian)
209 {
210 byte[] newData = new byte[7 * 4];
211 Buffer.BlockCopy(pthrottles, 0, newData, 0, 7 * 4);
212
213 for (int i = 0; i < 7; i++)
214 Array.Reverse(newData, i * 4, 4);
215
216 adjData = newData;
217 }
218 else
219 {
220 adjData = pthrottles;
221 }
222
223 // 0.125f converts from bits to bytes
224 //int resend = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
225 //pos += 4;
226 // int land = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
227 //pos += 4;
228 // int wind = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
229 // pos += 4;
230 // int cloud = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
231 // pos += 4;
232 pos += 16;
233 int task = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
234 // pos += 4;
235 //int texture = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); //pos += 4;
236 //int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
237 return task;
238 }
239
240 private class PollServiceMeshEventArgs : PollServiceEventArgs
241 {
242 private List<Hashtable> requests =
243 new List<Hashtable>();
244 private Dictionary<UUID, aPollResponse> responses =
245 new Dictionary<UUID, aPollResponse>();
246
247 private Scene m_scene;
248 private MeshCapsDataThrottler m_throttler;
249 public PollServiceMeshEventArgs(string uri, UUID pId, Scene scene) :
250 base(null, uri, null, null, null, pId, int.MaxValue)
251 {
252 m_scene = scene;
253 m_throttler = new MeshCapsDataThrottler(100000, 1400000, 10000, scene, pId);
254 // x is request id, y is userid
255 HasEvents = (x, y) =>
256 {
257 lock (responses)
258 {
259 bool ret = m_throttler.hasEvents(x, responses);
260 m_throttler.ProcessTime();
261 return ret;
262
263 }
264 };
265 GetEvents = (x, y) =>
266 {
267 lock (responses)
268 {
269 try
270 {
271 return responses[x].response;
272 }
273 finally
274 {
275 m_throttler.ProcessTime();
276 responses.Remove(x);
277 }
278 }
279 };
280 // x is request id, y is request data hashtable
281 Request = (x, y) =>
282 {
283 aPollRequest reqinfo = new aPollRequest();
284 reqinfo.thepoll = this;
285 reqinfo.reqID = x;
286 reqinfo.request = y;
287
288 m_queue.Enqueue(reqinfo);
289 };
290
291 // this should never happen except possible on shutdown
292 NoEvents = (x, y) =>
293 {
294 /*
295 lock (requests)
296 {
297 Hashtable request = requests.Find(id => id["RequestID"].ToString() == x.ToString());
298 requests.Remove(request);
299 }
300 */
301 Hashtable response = new Hashtable();
302
303 response["int_response_code"] = 500;
304 response["str_response_string"] = "Script timeout";
305 response["content_type"] = "text/plain";
306 response["keepalive"] = false;
307 response["reusecontext"] = false;
308
309 return response;
310 };
311 }
312
313 public void Process(aPollRequest requestinfo)
314 {
315 Hashtable response;
316
317 UUID requestID = requestinfo.reqID;
318
319 // If the avatar is gone, don't bother to get the texture
320 if (m_scene.GetScenePresence(Id) == null)
321 {
322 response = new Hashtable();
323
324 response["int_response_code"] = 500;
325 response["str_response_string"] = "Script timeout";
326 response["content_type"] = "text/plain";
327 response["keepalive"] = false;
328 response["reusecontext"] = false;
329
330 lock (responses)
331 responses[requestID] = new aPollResponse() { bytes = 0, response = response, lod = 0 };
332
333 return;
334 }
335
336 response = m_getMeshHandler.Handle(requestinfo.request);
337 lock (responses)
338 {
339 responses[requestID] = new aPollResponse()
340 {
341 bytes = (int)response["int_bytes"],
342 lod = (int)response["int_lod"],
343 response = response
344 };
345
346 }
347 m_throttler.ProcessTime();
348 }
349
350 internal void UpdateThrottle(int pimagethrottle, ScenePresence p)
351 {
352 m_throttler.UpdateThrottle(pimagethrottle, p);
353 }
354 }
113 355
114 public void RegisterCaps(UUID agentID, Caps caps) 356 public void RegisterCaps(UUID agentID, Caps caps)
115 { 357 {
116// UUID capID = UUID.Random(); 358// UUID capID = UUID.Random();
117
118 //caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture));
119 if (m_URL == "localhost") 359 if (m_URL == "localhost")
120 { 360 {
121// m_log.DebugFormat("[GETMESH]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName); 361 string capUrl = "/CAPS/" + UUID.Random() + "/";
122 GetMeshHandler gmeshHandler = new GetMeshHandler(m_AssetService); 362
123 IRequestHandler reqHandler 363 // Register this as a poll service
124 = new RestHTTPHandler( 364 PollServiceMeshEventArgs args = new PollServiceMeshEventArgs(capUrl, agentID, m_scene);
125 "GET", 365
126 "/CAPS/" + UUID.Random(), 366 args.Type = PollServiceEventArgs.EventType.Mesh;
127 httpMethod => gmeshHandler.ProcessGetMesh(httpMethod, UUID.Zero, null), 367 MainServer.Instance.AddPollServiceHTTPHandler(capUrl, args);
128 "GetMesh", 368
129 agentID.ToString()); 369 string hostName = m_scene.RegionInfo.ExternalHostName;
370 uint port = (MainServer.Instance == null) ? 0 : MainServer.Instance.Port;
371 string protocol = "http";
130 372
131 caps.RegisterHandler("GetMesh", reqHandler); 373 if (MainServer.Instance.UseSSL)
374 {
375 hostName = MainServer.Instance.SSLCommonName;
376 port = MainServer.Instance.SSLPort;
377 protocol = "https";
378 }
379 caps.RegisterHandler("GetMesh", String.Format("{0}://{1}:{2}{3}", protocol, hostName, port, capUrl));
380 m_pollservices[agentID] = args;
381 m_capsDict[agentID] = capUrl;
382
383
384
132 } 385 }
133 else 386 else
134 { 387 {
@@ -136,6 +389,177 @@ namespace OpenSim.Region.ClientStack.Linden
136 caps.RegisterHandler("GetMesh", m_URL); 389 caps.RegisterHandler("GetMesh", m_URL);
137 } 390 }
138 } 391 }
392 private void DeregisterCaps(UUID agentID, Caps caps)
393 {
394 string capUrl;
395 PollServiceMeshEventArgs args;
396 if (m_capsDict.TryGetValue(agentID, out capUrl))
397 {
398 MainServer.Instance.RemoveHTTPHandler("", capUrl);
399 m_capsDict.Remove(agentID);
400 }
401 if (m_pollservices.TryGetValue(agentID, out args))
402 {
403 m_pollservices.Remove(agentID);
404 }
405 }
406
407 internal sealed class MeshCapsDataThrottler
408 {
409
410 private volatile int currenttime = 0;
411 private volatile int lastTimeElapsed = 0;
412 private volatile int BytesSent = 0;
413 private int Lod3 = 0;
414 private int Lod2 = 0;
415 private int Lod1 = 0;
416 private int UserSetThrottle = 0;
417 private int UDPSetThrottle = 0;
418 private int CapSetThrottle = 0;
419 private float CapThrottleDistributon = 0.30f;
420 private readonly Scene m_scene;
421 private ThrottleOutPacketType Throttle;
422 private readonly UUID User;
423
424 public MeshCapsDataThrottler(int pBytes, int max, int min, Scene pScene, UUID puser)
425 {
426 ThrottleBytes = pBytes;
427 lastTimeElapsed = Util.EnvironmentTickCount();
428 Throttle = ThrottleOutPacketType.Task;
429 m_scene = pScene;
430 User = puser;
431 }
432
433
434 public bool hasEvents(UUID key, Dictionary<UUID, aPollResponse> responses)
435 {
436 const float ThirtyPercent = 0.30f;
437 const float FivePercent = 0.05f;
438 PassTime();
439 // Note, this is called IN LOCK
440 bool haskey = responses.ContainsKey(key);
441
442 if (responses.Count > 2)
443 {
444 SplitThrottle(ThirtyPercent);
445 }
446 else
447 {
448 SplitThrottle(FivePercent);
449 }
450
451 if (!haskey)
452 {
453 return false;
454 }
455 aPollResponse response;
456 if (responses.TryGetValue(key, out response))
457 {
458 float LOD3Over = (((ThrottleBytes*CapThrottleDistributon)%50000) + 1);
459 float LOD2Over = (((ThrottleBytes*CapThrottleDistributon)%10000) + 1);
460 // Normal
461 if (BytesSent + response.bytes <= ThrottleBytes)
462 {
463 BytesSent += response.bytes;
464
465 return true;
466 }
467 // Lod3 Over Throttle protection to keep things processing even when the throttle bandwidth is set too little.
468 else if (response.bytes > ThrottleBytes && Lod3 <= ((LOD3Over < 1)? 1: LOD3Over) )
469 {
470 Interlocked.Increment(ref Lod3);
471 BytesSent += response.bytes;
472
473 return true;
474 }
475 // Lod2 Over Throttle protection to keep things processing even when the throttle bandwidth is set too little.
476 else if (response.bytes > ThrottleBytes && Lod2 <= ((LOD2Over < 1) ? 1 : LOD2Over))
477 {
478 Interlocked.Increment(ref Lod2);
479 BytesSent += response.bytes;
480
481 return true;
482 }
483 else
484 {
485 return false;
486 }
487 }
488
489 return haskey;
490 }
491 public void SubtractBytes(int bytes,int lod)
492 {
493 BytesSent -= bytes;
494 }
495 private void SplitThrottle(float percentMultiplier)
496 {
497
498 if (CapThrottleDistributon != percentMultiplier) // don't switch it if it's already set at the % multipler
499 {
500 CapThrottleDistributon = percentMultiplier;
501 ScenePresence p;
502 if (m_scene.TryGetScenePresence(User, out p)) // If we don't get a user they're not here anymore.
503 {
504// AlterThrottle(UserSetThrottle, p);
505 UpdateThrottle(UserSetThrottle, p);
506 }
507 }
508 }
509
510 public void ProcessTime()
511 {
512 PassTime();
513 }
514
515
516 private void PassTime()
517 {
518 currenttime = Util.EnvironmentTickCount();
519 int timeElapsed = Util.EnvironmentTickCountSubtract(currenttime, lastTimeElapsed);
520 //processTimeBasedActions(responses);
521 if (currenttime - timeElapsed >= 1000)
522 {
523 lastTimeElapsed = Util.EnvironmentTickCount();
524 BytesSent -= ThrottleBytes;
525 if (BytesSent < 0) BytesSent = 0;
526 if (BytesSent < ThrottleBytes)
527 {
528 Lod3 = 0;
529 Lod2 = 0;
530 Lod1 = 0;
531 }
532 }
533 }
534 private void AlterThrottle(int setting, ScenePresence p)
535 {
536 p.ControllingClient.SetAgentThrottleSilent((int)Throttle,setting);
537 }
538
539 public int ThrottleBytes
540 {
541 get { return CapSetThrottle; }
542 set { CapSetThrottle = value; }
543 }
544
545 internal void UpdateThrottle(int pimagethrottle, ScenePresence p)
546 {
547 // Client set throttle !
548 UserSetThrottle = pimagethrottle;
549 CapSetThrottle = (int)(pimagethrottle*CapThrottleDistributon);
550// UDPSetThrottle = (int) (pimagethrottle*(100 - CapThrottleDistributon));
551
552 float udp = 1.0f - CapThrottleDistributon;
553 if(udp < 0.5f)
554 udp = 0.5f;
555 UDPSetThrottle = (int) ((float)pimagethrottle * udp);
556 if (CapSetThrottle < 4068)
557 CapSetThrottle = 4068; // at least two discovery mesh
558 p.ControllingClient.SetAgentThrottleSilent((int) Throttle, UDPSetThrottle);
559 ProcessTime();
560
561 }
562 }
139 563
140 } 564 }
141} 565}
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs
index 54cf285..e053054 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs
@@ -27,18 +27,13 @@
27 27
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Specialized; 30using System.Collections.Generic;
31using System.Drawing;
32using System.Drawing.Imaging;
33using System.Reflection; 31using System.Reflection;
34using System.IO; 32using System.Threading;
35using System.Web;
36using log4net; 33using log4net;
37using Nini.Config; 34using Nini.Config;
38using Mono.Addins; 35using Mono.Addins;
39using OpenMetaverse; 36using OpenMetaverse;
40using OpenMetaverse.StructuredData;
41using OpenMetaverse.Imaging;
42using OpenSim.Framework; 37using OpenSim.Framework;
43using OpenSim.Framework.Servers; 38using OpenSim.Framework.Servers;
44using OpenSim.Framework.Servers.HttpServer; 39using OpenSim.Framework.Servers.HttpServer;
@@ -47,6 +42,7 @@ using OpenSim.Region.Framework.Scenes;
47using OpenSim.Services.Interfaces; 42using OpenSim.Services.Interfaces;
48using Caps = OpenSim.Framework.Capabilities.Caps; 43using Caps = OpenSim.Framework.Capabilities.Caps;
49using OpenSim.Capabilities.Handlers; 44using OpenSim.Capabilities.Handlers;
45using OpenSim.Framework.Monitoring;
50 46
51namespace OpenSim.Region.ClientStack.Linden 47namespace OpenSim.Region.ClientStack.Linden
52{ 48{
@@ -54,16 +50,39 @@ namespace OpenSim.Region.ClientStack.Linden
54 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GetTextureModule")] 50 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GetTextureModule")]
55 public class GetTextureModule : INonSharedRegionModule 51 public class GetTextureModule : INonSharedRegionModule
56 { 52 {
57// private static readonly ILog m_log = 53
58// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 54 struct aPollRequest
59 55 {
56 public PollServiceTextureEventArgs thepoll;
57 public UUID reqID;
58 public Hashtable request;
59 public bool send503;
60 }
61
62 public class aPollResponse
63 {
64 public Hashtable response;
65 public int bytes;
66 }
67
68
69 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
70
60 private Scene m_scene; 71 private Scene m_scene;
61 private IAssetService m_assetService;
62 72
63 private bool m_Enabled = false; 73 private static GetTextureHandler m_getTextureHandler;
74
75 private IAssetService m_assetService = null;
76
77 private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>();
78 private static Thread[] m_workerThreads = null;
79
80 private string m_Url = "localhost";
64 81
65 // TODO: Change this to a config option 82 private static OpenMetaverse.BlockingQueue<aPollRequest> m_queue =
66 const string REDIRECT_URL = null; 83 new OpenMetaverse.BlockingQueue<aPollRequest>();
84
85 private Dictionary<UUID,PollServiceTextureEventArgs> m_pollservices = new Dictionary<UUID,PollServiceTextureEventArgs>();
67 86
68 private string m_URL; 87 private string m_URL;
69 88
@@ -72,39 +91,98 @@ namespace OpenSim.Region.ClientStack.Linden
72 public void Initialise(IConfigSource source) 91 public void Initialise(IConfigSource source)
73 { 92 {
74 IConfig config = source.Configs["ClientStack.LindenCaps"]; 93 IConfig config = source.Configs["ClientStack.LindenCaps"];
75 if (config == null) 94 if (config != null)
76 return; 95 m_Url = config.GetString("Cap_GetTexture", "localhost");
77
78 m_URL = config.GetString("Cap_GetTexture", string.Empty);
79 // Cap doesn't exist
80 if (m_URL != string.Empty)
81 m_Enabled = true;
82 } 96 }
83 97
84 public void AddRegion(Scene s) 98 public void AddRegion(Scene s)
85 { 99 {
86 if (!m_Enabled)
87 return;
88
89 m_scene = s; 100 m_scene = s;
101 m_assetService = s.AssetService;
90 } 102 }
91 103
92 public void RemoveRegion(Scene s) 104 public void RemoveRegion(Scene s)
93 { 105 {
94 if (!m_Enabled)
95 return;
96
97 m_scene.EventManager.OnRegisterCaps -= RegisterCaps; 106 m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
107 m_scene.EventManager.OnDeregisterCaps -= DeregisterCaps;
108 m_scene.EventManager.OnThrottleUpdate -= ThrottleUpdate;
98 m_scene = null; 109 m_scene = null;
99 } 110 }
100 111
101 public void RegionLoaded(Scene s) 112 public void RegionLoaded(Scene s)
102 { 113 {
103 if (!m_Enabled) 114 // We'll reuse the same handler for all requests.
104 return; 115 m_getTextureHandler = new GetTextureHandler(m_assetService);
105 116
106 m_assetService = m_scene.RequestModuleInterface<IAssetService>();
107 m_scene.EventManager.OnRegisterCaps += RegisterCaps; 117 m_scene.EventManager.OnRegisterCaps += RegisterCaps;
118 m_scene.EventManager.OnDeregisterCaps += DeregisterCaps;
119 m_scene.EventManager.OnThrottleUpdate += ThrottleUpdate;
120
121 if (m_workerThreads == null)
122 {
123 m_workerThreads = new Thread[2];
124
125 for (uint i = 0; i < 2; i++)
126 {
127 m_workerThreads[i] = Watchdog.StartThread(DoTextureRequests,
128 String.Format("TextureWorkerThread{0}", i),
129 ThreadPriority.Normal,
130 false,
131 false,
132 null,
133 int.MaxValue);
134 }
135 }
136 }
137 private int ExtractImageThrottle(byte[] pthrottles)
138 {
139
140 byte[] adjData;
141 int pos = 0;
142
143 if (!BitConverter.IsLittleEndian)
144 {
145 byte[] newData = new byte[7 * 4];
146 Buffer.BlockCopy(pthrottles, 0, newData, 0, 7 * 4);
147
148 for (int i = 0; i < 7; i++)
149 Array.Reverse(newData, i * 4, 4);
150
151 adjData = newData;
152 }
153 else
154 {
155 adjData = pthrottles;
156 }
157
158 // 0.125f converts from bits to bytes
159 //int resend = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
160 //pos += 4;
161 // int land = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
162 //pos += 4;
163 // int wind = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
164 // pos += 4;
165 // int cloud = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
166 // pos += 4;
167 // int task = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
168 // pos += 4;
169 pos = pos + 20;
170 int texture = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); //pos += 4;
171 //int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
172 return texture;
173 }
174
175 // Now we know when the throttle is changed by the client in the case of a root agent or by a neighbor region in the case of a child agent.
176 public void ThrottleUpdate(ScenePresence p)
177 {
178 byte[] throttles = p.ControllingClient.GetThrottlesPacked(1);
179 UUID user = p.UUID;
180 int imagethrottle = ExtractImageThrottle(throttles);
181 PollServiceTextureEventArgs args;
182 if (m_pollservices.TryGetValue(user,out args))
183 {
184 args.UpdateThrottle(imagethrottle);
185 }
108 } 186 }
109 187
110 public void PostInitialise() 188 public void PostInitialise()
@@ -122,28 +200,290 @@ namespace OpenSim.Region.ClientStack.Linden
122 200
123 #endregion 201 #endregion
124 202
125 public void RegisterCaps(UUID agentID, Caps caps) 203 ~GetTextureModule()
126 { 204 {
127 UUID capID = UUID.Random(); 205 foreach (Thread t in m_workerThreads)
206 Watchdog.AbortThread(t.ManagedThreadId);
128 207
129 //caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture)); 208 }
130 if (m_URL == "localhost") 209
210 private class PollServiceTextureEventArgs : PollServiceEventArgs
211 {
212 private List<Hashtable> requests =
213 new List<Hashtable>();
214 private Dictionary<UUID, aPollResponse> responses =
215 new Dictionary<UUID, aPollResponse>();
216
217 private Scene m_scene;
218 private CapsDataThrottler m_throttler = new CapsDataThrottler(100000, 1400000,10000);
219 public PollServiceTextureEventArgs(UUID pId, Scene scene) :
220 base(null, "", null, null, null, pId, int.MaxValue)
131 { 221 {
132// m_log.DebugFormat("[GETTEXTURE]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName); 222 m_scene = scene;
133 caps.RegisterHandler( 223 // x is request id, y is userid
134 "GetTexture", 224 HasEvents = (x, y) =>
135 new GetTextureHandler("/CAPS/" + capID + "/", m_assetService, "GetTexture", agentID.ToString())); 225 {
226 lock (responses)
227 {
228 bool ret = m_throttler.hasEvents(x, responses);
229 m_throttler.ProcessTime();
230 return ret;
231
232 }
233 };
234 GetEvents = (x, y) =>
235 {
236 lock (responses)
237 {
238 try
239 {
240 return responses[x].response;
241 }
242 finally
243 {
244 responses.Remove(x);
245 }
246 }
247 };
248 // x is request id, y is request data hashtable
249 Request = (x, y) =>
250 {
251 aPollRequest reqinfo = new aPollRequest();
252 reqinfo.thepoll = this;
253 reqinfo.reqID = x;
254 reqinfo.request = y;
255 reqinfo.send503 = false;
256
257 lock (responses)
258 {
259 if (responses.Count > 0)
260 {
261 if (m_queue.Count >= 4)
262 {
263 // Never allow more than 4 fetches to wait
264 reqinfo.send503 = true;
265 }
266 }
267 }
268 m_queue.Enqueue(reqinfo);
269 };
270
271 // this should never happen except possible on shutdown
272 NoEvents = (x, y) =>
273 {
274/*
275 lock (requests)
276 {
277 Hashtable request = requests.Find(id => id["RequestID"].ToString() == x.ToString());
278 requests.Remove(request);
279 }
280*/
281 Hashtable response = new Hashtable();
282
283 response["int_response_code"] = 500;
284 response["str_response_string"] = "Script timeout";
285 response["content_type"] = "text/plain";
286 response["keepalive"] = false;
287 response["reusecontext"] = false;
288
289 return response;
290 };
136 } 291 }
137 else 292
293 public void Process(aPollRequest requestinfo)
138 { 294 {
139// m_log.DebugFormat("[GETTEXTURE]: {0} in region {1}", m_URL, m_scene.RegionInfo.RegionName); 295 Hashtable response;
296
297 UUID requestID = requestinfo.reqID;
298
299 if (requestinfo.send503)
300 {
301 response = new Hashtable();
302
303 response["int_response_code"] = 503;
304 response["str_response_string"] = "Throttled";
305 response["content_type"] = "text/plain";
306 response["keepalive"] = false;
307 response["reusecontext"] = false;
308
309 lock (responses)
310 responses[requestID] = new aPollResponse() {bytes = 0, response = response};
311
312 return;
313 }
314
315 // If the avatar is gone, don't bother to get the texture
316 if (m_scene.GetScenePresence(Id) == null)
317 {
318 response = new Hashtable();
319
320 response["int_response_code"] = 500;
321 response["str_response_string"] = "Script timeout";
322 response["content_type"] = "text/plain";
323 response["keepalive"] = false;
324 response["reusecontext"] = false;
325
326 lock (responses)
327 responses[requestID] = new aPollResponse() {bytes = 0, response = response};
328
329 return;
330 }
331
332 response = m_getTextureHandler.Handle(requestinfo.request);
333 lock (responses)
334 {
335 responses[requestID] = new aPollResponse()
336 {
337 bytes = (int) response["int_bytes"],
338 response = response
339 };
340
341 }
342 m_throttler.ProcessTime();
343 }
344
345 internal void UpdateThrottle(int pimagethrottle)
346 {
347 m_throttler.ThrottleBytes = pimagethrottle;
348 }
349 }
350
351 private void RegisterCaps(UUID agentID, Caps caps)
352 {
353 if (m_Url == "localhost")
354 {
355 string capUrl = "/CAPS/" + UUID.Random() + "/";
356
357 // Register this as a poll service
358 PollServiceTextureEventArgs args = new PollServiceTextureEventArgs(agentID, m_scene);
359
360 args.Type = PollServiceEventArgs.EventType.Texture;
361 MainServer.Instance.AddPollServiceHTTPHandler(capUrl, args);
362
363 string hostName = m_scene.RegionInfo.ExternalHostName;
364 uint port = (MainServer.Instance == null) ? 0 : MainServer.Instance.Port;
365 string protocol = "http";
366
367 if (MainServer.Instance.UseSSL)
368 {
369 hostName = MainServer.Instance.SSLCommonName;
370 port = MainServer.Instance.SSLPort;
371 protocol = "https";
372 }
140 IExternalCapsModule handler = m_scene.RequestModuleInterface<IExternalCapsModule>(); 373 IExternalCapsModule handler = m_scene.RequestModuleInterface<IExternalCapsModule>();
141 if (handler != null) 374 if (handler != null)
142 handler.RegisterExternalUserCapsHandler(agentID,caps,"GetTexture",m_URL); 375 handler.RegisterExternalUserCapsHandler(agentID, caps, "GetTexture", capUrl);
143 else 376 else
144 caps.RegisterHandler("GetTexture", m_URL); 377 caps.RegisterHandler("GetTexture", String.Format("{0}://{1}:{2}{3}", protocol, hostName, port, capUrl));
378 m_pollservices[agentID] = args;
379 m_capsDict[agentID] = capUrl;
380 }
381 else
382 {
383 caps.RegisterHandler("GetTexture", m_Url);
145 } 384 }
146 } 385 }
147 386
387 private void DeregisterCaps(UUID agentID, Caps caps)
388 {
389 PollServiceTextureEventArgs args;
390
391 MainServer.Instance.RemoveHTTPHandler("", m_URL);
392 m_capsDict.Remove(agentID);
393
394 if (m_pollservices.TryGetValue(agentID, out args))
395 {
396 m_pollservices.Remove(agentID);
397 }
398 }
399
400 private void DoTextureRequests()
401 {
402 while (true)
403 {
404 aPollRequest poolreq = m_queue.Dequeue();
405
406 poolreq.thepoll.Process(poolreq);
407 }
408 }
409 internal sealed class CapsDataThrottler
410 {
411
412 private volatile int currenttime = 0;
413 private volatile int lastTimeElapsed = 0;
414 private volatile int BytesSent = 0;
415 private int oversizedImages = 0;
416 public CapsDataThrottler(int pBytes, int max, int min)
417 {
418 ThrottleBytes = pBytes;
419 lastTimeElapsed = Util.EnvironmentTickCount();
420 }
421 public bool hasEvents(UUID key, Dictionary<UUID, GetTextureModule.aPollResponse> responses)
422 {
423 PassTime();
424 // Note, this is called IN LOCK
425 bool haskey = responses.ContainsKey(key);
426 if (!haskey)
427 {
428 return false;
429 }
430 GetTextureModule.aPollResponse response;
431 if (responses.TryGetValue(key, out response))
432 {
433 // This is any error response
434 if (response.bytes == 0)
435 return true;
436
437 // Normal
438 if (BytesSent + response.bytes <= ThrottleBytes)
439 {
440 BytesSent += response.bytes;
441 //TimeBasedAction timeBasedAction = new TimeBasedAction { byteRemoval = response.bytes, requestId = key, timeMS = currenttime + 1000, unlockyn = false };
442 //m_actions.Add(timeBasedAction);
443 return true;
444 }
445 // Big textures
446 else if (response.bytes > ThrottleBytes && oversizedImages <= ((ThrottleBytes % 50000) + 1))
447 {
448 Interlocked.Increment(ref oversizedImages);
449 BytesSent += response.bytes;
450 //TimeBasedAction timeBasedAction = new TimeBasedAction { byteRemoval = response.bytes, requestId = key, timeMS = currenttime + (((response.bytes % ThrottleBytes)+1)*1000) , unlockyn = false };
451 //m_actions.Add(timeBasedAction);
452 return true;
453 }
454 else
455 {
456 return false;
457 }
458 }
459
460 return haskey;
461 }
462
463 public void ProcessTime()
464 {
465 PassTime();
466 }
467
468 private void PassTime()
469 {
470 currenttime = Util.EnvironmentTickCount();
471 int timeElapsed = Util.EnvironmentTickCountSubtract(currenttime, lastTimeElapsed);
472 //processTimeBasedActions(responses);
473 if (Util.EnvironmentTickCountSubtract(currenttime, timeElapsed) >= 1000)
474 {
475 lastTimeElapsed = Util.EnvironmentTickCount();
476 BytesSent -= ThrottleBytes;
477 if (BytesSent < 0) BytesSent = 0;
478 if (BytesSent < ThrottleBytes)
479 {
480 oversizedImages = 0;
481 }
482 }
483 }
484 public int ThrottleBytes;
485 }
148 } 486 }
487
488
149} 489}
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs
index 45d33cd..1b68603 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs
@@ -129,15 +129,15 @@ namespace OpenSim.Region.ClientStack.Linden
129// m_log.DebugFormat("[MESH UPLOAD FLAG MODULE]: MeshUploadFlag request"); 129// m_log.DebugFormat("[MESH UPLOAD FLAG MODULE]: MeshUploadFlag request");
130 130
131 OSDMap data = new OSDMap(); 131 OSDMap data = new OSDMap();
132 ScenePresence sp = m_scene.GetScenePresence(agentID); 132// ScenePresence sp = m_scene.GetScenePresence(m_agentID);
133 data["username"] = sp.Firstname + "." + sp.Lastname; 133// data["username"] = sp.Firstname + "." + sp.Lastname;
134 data["display_name_next_update"] = new OSDDate(DateTime.Now); 134// data["display_name_next_update"] = new OSDDate(DateTime.Now);
135 data["legacy_first_name"] = sp.Firstname; 135// data["legacy_first_name"] = sp.Firstname;
136 data["mesh_upload_status"] = "valid"; 136 data["mesh_upload_status"] = "valid";
137 data["display_name"] = sp.Firstname + " " + sp.Lastname; 137// data["display_name"] = sp.Firstname + " " + sp.Lastname;
138 data["legacy_last_name"] = sp.Lastname; 138// data["legacy_last_name"] = sp.Lastname;
139 data["id"] = agentID; 139// data["id"] = m_agentID;
140 data["is_display_name_default"] = true; 140// data["is_display_name_default"] = true;
141 141
142 //Send back data 142 //Send back data
143 Hashtable responsedata = new Hashtable(); 143 Hashtable responsedata = new Hashtable();
@@ -148,4 +148,4 @@ namespace OpenSim.Region.ClientStack.Linden
148 return responsedata; 148 return responsedata;
149 } 149 }
150 } 150 }
151} \ No newline at end of file 151}
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs
deleted file mode 100644
index f69a0bb..0000000
--- a/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs
+++ /dev/null
@@ -1,297 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections;
30using System.Collections.Specialized;
31using System.Reflection;
32using System.IO;
33using System.Web;
34using Mono.Addins;
35using log4net;
36using Nini.Config;
37using OpenMetaverse;
38using OpenMetaverse.StructuredData;
39using OpenSim.Framework;
40using OpenSim.Framework.Servers;
41using OpenSim.Framework.Servers.HttpServer;
42using OpenSim.Region.Framework.Interfaces;
43using OpenSim.Region.Framework.Scenes;
44using OpenSim.Services.Interfaces;
45using Caps = OpenSim.Framework.Capabilities.Caps;
46using OpenSim.Framework.Capabilities;
47using PermissionMask = OpenSim.Framework.PermissionMask;
48
49namespace OpenSim.Region.ClientStack.Linden
50{
51 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "NewFileAgentInventoryVariablePriceModule")]
52 public class NewFileAgentInventoryVariablePriceModule : INonSharedRegionModule
53 {
54// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
55
56 private Scene m_scene;
57// private IAssetService m_assetService;
58 private bool m_dumpAssetsToFile = false;
59 private bool m_enabled = true;
60 private int m_levelUpload = 0;
61
62 #region Region Module interfaceBase Members
63
64
65 public Type ReplaceableInterface
66 {
67 get { return null; }
68 }
69
70 public void Initialise(IConfigSource source)
71 {
72 IConfig meshConfig = source.Configs["Mesh"];
73 if (meshConfig == null)
74 return;
75
76 m_enabled = meshConfig.GetBoolean("AllowMeshUpload", true);
77 m_levelUpload = meshConfig.GetInt("LevelUpload", 0);
78 }
79
80 public void AddRegion(Scene pScene)
81 {
82 m_scene = pScene;
83 }
84
85 public void RemoveRegion(Scene scene)
86 {
87
88 m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
89 m_scene = null;
90 }
91
92 public void RegionLoaded(Scene scene)
93 {
94
95// m_assetService = m_scene.RequestModuleInterface<IAssetService>();
96 m_scene.EventManager.OnRegisterCaps += RegisterCaps;
97 }
98
99 #endregion
100
101
102 #region Region Module interface
103
104
105
106 public void Close() { }
107
108 public string Name { get { return "NewFileAgentInventoryVariablePriceModule"; } }
109
110
111 public void RegisterCaps(UUID agentID, Caps caps)
112 {
113 if(!m_enabled)
114 return;
115
116 UUID capID = UUID.Random();
117
118// m_log.Debug("[NEW FILE AGENT INVENTORY VARIABLE PRICE]: /CAPS/" + capID);
119 caps.RegisterHandler(
120 "NewFileAgentInventoryVariablePrice",
121 new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDNewFileAngentInventoryVariablePriceReplyResponse>(
122 "POST",
123 "/CAPS/" + capID.ToString(),
124 req => NewAgentInventoryRequest(req, agentID),
125 "NewFileAgentInventoryVariablePrice",
126 agentID.ToString()));
127 }
128
129 #endregion
130
131 public LLSDNewFileAngentInventoryVariablePriceReplyResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest, UUID agentID)
132 {
133 //TODO: The Mesh uploader uploads many types of content. If you're going to implement a Money based limit
134 // you need to be aware of this
135
136 //if (llsdRequest.asset_type == "texture" ||
137 // llsdRequest.asset_type == "animation" ||
138 // llsdRequest.asset_type == "sound")
139 // {
140 // check user level
141
142 ScenePresence avatar = null;
143 IClientAPI client = null;
144 m_scene.TryGetScenePresence(agentID, out avatar);
145
146 if (avatar != null)
147 {
148 client = avatar.ControllingClient;
149
150 if (avatar.UserLevel < m_levelUpload)
151 {
152 if (client != null)
153 client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false);
154
155 LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse();
156 errorResponse.rsvp = "";
157 errorResponse.state = "error";
158 return errorResponse;
159 }
160 }
161
162 // check funds
163 IMoneyModule mm = m_scene.RequestModuleInterface<IMoneyModule>();
164
165 if (mm != null)
166 {
167 if (!mm.UploadCovered(agentID, mm.UploadCharge))
168 {
169 if (client != null)
170 client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false);
171
172 LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse();
173 errorResponse.rsvp = "";
174 errorResponse.state = "error";
175 return errorResponse;
176 }
177 }
178
179 // }
180
181 string assetName = llsdRequest.name;
182 string assetDes = llsdRequest.description;
183 string capsBase = "/CAPS/NewFileAgentInventoryVariablePrice/";
184 UUID newAsset = UUID.Random();
185 UUID newInvItem = UUID.Random();
186 UUID parentFolder = llsdRequest.folder_id;
187 string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000") + "/";
188
189 AssetUploader uploader =
190 new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type,
191 llsdRequest.asset_type, capsBase + uploaderPath, MainServer.Instance, m_dumpAssetsToFile);
192
193 MainServer.Instance.AddStreamHandler(
194 new BinaryStreamHandler(
195 "POST",
196 capsBase + uploaderPath,
197 uploader.uploaderCaps,
198 "NewFileAgentInventoryVariablePrice",
199 agentID.ToString()));
200
201 string protocol = "http://";
202
203 if (MainServer.Instance.UseSSL)
204 protocol = "https://";
205
206 string uploaderURL = protocol + m_scene.RegionInfo.ExternalHostName + ":" + MainServer.Instance.Port.ToString() + capsBase +
207 uploaderPath;
208
209
210 LLSDNewFileAngentInventoryVariablePriceReplyResponse uploadResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse();
211
212 uploadResponse.rsvp = uploaderURL;
213 uploadResponse.state = "upload";
214 uploadResponse.resource_cost = 0;
215 uploadResponse.upload_price = 0;
216
217 uploader.OnUpLoad += //UploadCompleteHandler;
218
219 delegate(
220 string passetName, string passetDescription, UUID passetID,
221 UUID pinventoryItem, UUID pparentFolder, byte[] pdata, string pinventoryType,
222 string passetType)
223 {
224 UploadCompleteHandler(passetName, passetDescription, passetID,
225 pinventoryItem, pparentFolder, pdata, pinventoryType,
226 passetType,agentID);
227 };
228
229 return uploadResponse;
230 }
231
232 public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID,
233 UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType,
234 string assetType,UUID AgentID)
235 {
236// m_log.DebugFormat(
237// "[NEW FILE AGENT INVENTORY VARIABLE PRICE MODULE]: Upload complete for {0}", inventoryItem);
238
239 sbyte assType = 0;
240 sbyte inType = 0;
241
242 if (inventoryType == "sound")
243 {
244 inType = 1;
245 assType = 1;
246 }
247 else if (inventoryType == "animation")
248 {
249 inType = 19;
250 assType = 20;
251 }
252 else if (inventoryType == "wearable")
253 {
254 inType = 18;
255 switch (assetType)
256 {
257 case "bodypart":
258 assType = 13;
259 break;
260 case "clothing":
261 assType = 5;
262 break;
263 }
264 }
265 else if (inventoryType == "mesh")
266 {
267 inType = (sbyte)InventoryType.Mesh;
268 assType = (sbyte)AssetType.Mesh;
269 }
270
271 AssetBase asset;
272 asset = new AssetBase(assetID, assetName, assType, AgentID.ToString());
273 asset.Data = data;
274
275 if (m_scene.AssetService != null)
276 m_scene.AssetService.Store(asset);
277
278 InventoryItemBase item = new InventoryItemBase();
279 item.Owner = AgentID;
280 item.CreatorId = AgentID.ToString();
281 item.ID = inventoryItem;
282 item.AssetID = asset.FullID;
283 item.Description = assetDescription;
284 item.Name = assetName;
285 item.AssetType = assType;
286 item.InvType = inType;
287 item.Folder = parentFolder;
288 item.CurrentPermissions
289 = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer);
290 item.BasePermissions = (uint)PermissionMask.All;
291 item.EveryOnePermissions = 0;
292 item.NextPermissions = (uint)PermissionMask.All;
293 item.CreationDate = Util.UnixTimeSinceEpoch();
294 m_scene.AddInventoryItem(item);
295 }
296 }
297}
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs
index a133a69..5196368 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs
@@ -64,6 +64,8 @@ namespace OpenSim.Region.ClientStack.Linden
64 private Commands m_commands = new Commands(); 64 private Commands m_commands = new Commands();
65 public ICommands Commands { get { return m_commands; } } 65 public ICommands Commands { get { return m_commands; } }
66 66
67 public event ConsoleMessage OnConsoleMessage;
68
67 public void Initialise(IConfigSource source) 69 public void Initialise(IConfigSource source)
68 { 70 {
69 m_commands.AddCommand( "Help", false, "help", "help [<item>]", "Display help on a particular command or on a list of commands in a category", Help); 71 m_commands.AddCommand( "Help", false, "help", "help [<item>]", "Display help on a particular command or on a list of commands in a category", Help);
@@ -102,7 +104,7 @@ namespace OpenSim.Region.ClientStack.Linden
102 104
103 public void RegisterCaps(UUID agentID, Caps caps) 105 public void RegisterCaps(UUID agentID, Caps caps)
104 { 106 {
105 if (!m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(agentID)) 107 if (!m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(agentID) && !m_scene.Permissions.IsGod(agentID))
106 return; 108 return;
107 109
108 UUID capID = UUID.Random(); 110 UUID capID = UUID.Random();
@@ -118,6 +120,11 @@ namespace OpenSim.Region.ClientStack.Linden
118 OSD osd = OSD.FromString(message); 120 OSD osd = OSD.FromString(message);
119 121
120 m_eventQueue.Enqueue(EventQueueHelper.BuildEvent("SimConsoleResponse", osd), agentID); 122 m_eventQueue.Enqueue(EventQueueHelper.BuildEvent("SimConsoleResponse", osd), agentID);
123
124 ConsoleMessage handlerConsoleMessage = OnConsoleMessage;
125
126 if (handlerConsoleMessage != null)
127 handlerConsoleMessage( agentID, message);
121 } 128 }
122 129
123 public bool RunCommand(string command, UUID invokerID) 130 public bool RunCommand(string command, UUID invokerID)
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs
index 4501dd9..47988dd 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs
@@ -27,6 +27,7 @@
27 27
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic;
30using System.Collections.Specialized; 31using System.Collections.Specialized;
31using System.Drawing; 32using System.Drawing;
32using System.Drawing.Imaging; 33using System.Drawing.Imaging;
@@ -53,8 +54,8 @@ namespace OpenSim.Region.ClientStack.Linden
53 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "UploadBakedTextureModule")] 54 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "UploadBakedTextureModule")]
54 public class UploadBakedTextureModule : INonSharedRegionModule 55 public class UploadBakedTextureModule : INonSharedRegionModule
55 { 56 {
56// private static readonly ILog m_log = 57 private static readonly ILog m_log =
57// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 58 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
58 59
59 /// <summary> 60 /// <summary>
60 /// For historical reasons this is fixed, but there 61 /// For historical reasons this is fixed, but there
@@ -65,6 +66,8 @@ namespace OpenSim.Region.ClientStack.Linden
65 private bool m_persistBakedTextures; 66 private bool m_persistBakedTextures;
66 private string m_URL; 67 private string m_URL;
67 68
69 private IBakedTextureModule m_BakedTextureModule;
70
68 public void Initialise(IConfigSource source) 71 public void Initialise(IConfigSource source)
69 { 72 {
70 IConfig config = source.Configs["ClientStack.LindenCaps"]; 73 IConfig config = source.Configs["ClientStack.LindenCaps"];
@@ -76,26 +79,203 @@ namespace OpenSim.Region.ClientStack.Linden
76 IConfig appearanceConfig = source.Configs["Appearance"]; 79 IConfig appearanceConfig = source.Configs["Appearance"];
77 if (appearanceConfig != null) 80 if (appearanceConfig != null)
78 m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures); 81 m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures);
82
83
79 } 84 }
80 85
81 public void AddRegion(Scene s) 86 public void AddRegion(Scene s)
82 { 87 {
83 m_scene = s; 88 m_scene = s;
89
84 } 90 }
85 91
86 public void RemoveRegion(Scene s) 92 public void RemoveRegion(Scene s)
87 { 93 {
94 s.EventManager.OnRegisterCaps -= RegisterCaps;
95 s.EventManager.OnNewPresence -= RegisterNewPresence;
96 s.EventManager.OnRemovePresence -= DeRegisterPresence;
97 m_BakedTextureModule = null;
98 m_scene = null;
88 } 99 }
89 100
101
102
90 public void RegionLoaded(Scene s) 103 public void RegionLoaded(Scene s)
91 { 104 {
92 m_scene.EventManager.OnRegisterCaps += RegisterCaps; 105 m_scene.EventManager.OnRegisterCaps += RegisterCaps;
106 m_scene.EventManager.OnNewPresence += RegisterNewPresence;
107 m_scene.EventManager.OnRemovePresence += DeRegisterPresence;
108
109 }
110
111 private void DeRegisterPresence(UUID agentId)
112 {
113 ScenePresence presence = null;
114 if (m_scene.TryGetScenePresence(agentId, out presence))
115 {
116 presence.ControllingClient.OnSetAppearance -= CaptureAppearanceSettings;
117 }
118
119 }
120
121 private void RegisterNewPresence(ScenePresence presence)
122 {
123 presence.ControllingClient.OnSetAppearance += CaptureAppearanceSettings;
124
125 }
126
127 private void CaptureAppearanceSettings(IClientAPI remoteClient, Primitive.TextureEntry textureEntry, byte[] visualParams, Vector3 avSize, WearableCacheItem[] cacheItems)
128 {
129 int maxCacheitemsLoop = cacheItems.Length;
130 if (maxCacheitemsLoop > AvatarWearable.MAX_WEARABLES)
131 {
132 maxCacheitemsLoop = AvatarWearable.MAX_WEARABLES;
133 m_log.WarnFormat("[CACHEDBAKES]: Too Many Cache items Provided {0}, the max is {1}. Truncating!", cacheItems.Length, AvatarWearable.MAX_WEARABLES);
134 }
135
136 m_BakedTextureModule = m_scene.RequestModuleInterface<IBakedTextureModule>();
137 if (cacheItems.Length > 0)
138 {
139 m_log.Debug("[Cacheitems]: " + cacheItems.Length);
140 for (int iter = 0; iter < maxCacheitemsLoop; iter++)
141 {
142 m_log.Debug("[Cacheitems] {" + iter + "/" + cacheItems[iter].TextureIndex + "}: c-" + cacheItems[iter].CacheId + ", t-" +
143 cacheItems[iter].TextureID);
144 }
145
146 ScenePresence p = null;
147 if (m_scene.TryGetScenePresence(remoteClient.AgentId, out p))
148 {
149
150 WearableCacheItem[] existingitems = p.Appearance.WearableCacheItems;
151 if (existingitems == null)
152 {
153 if (m_BakedTextureModule != null)
154 {
155 WearableCacheItem[] savedcache = null;
156 try
157 {
158 if (p.Appearance.WearableCacheItemsDirty)
159 {
160 savedcache = m_BakedTextureModule.Get(p.UUID);
161 p.Appearance.WearableCacheItems = savedcache;
162 p.Appearance.WearableCacheItemsDirty = false;
163 }
164
165 }
166 /*
167 * The following Catch types DO NOT WORK with m_BakedTextureModule.Get
168 * it jumps to the General Packet Exception Handler if you don't catch Exception!
169 *
170 catch (System.Net.Sockets.SocketException)
171 {
172 cacheItems = null;
173 }
174 catch (WebException)
175 {
176 cacheItems = null;
177 }
178 catch (InvalidOperationException)
179 {
180 cacheItems = null;
181 } */
182 catch (Exception)
183 {
184 // The service logs a sufficient error message.
185 }
186
187
188 if (savedcache != null)
189 existingitems = savedcache;
190 }
191 }
192 // Existing items null means it's a fully new appearance
193 if (existingitems == null)
194 {
195
196 for (int i = 0; i < maxCacheitemsLoop; i++)
197 {
198 if (textureEntry.FaceTextures.Length > cacheItems[i].TextureIndex)
199 {
200 Primitive.TextureEntryFace face = textureEntry.FaceTextures[cacheItems[i].TextureIndex];
201 if (face == null)
202 {
203 textureEntry.CreateFace(cacheItems[i].TextureIndex);
204 textureEntry.FaceTextures[cacheItems[i].TextureIndex].TextureID =
205 AppearanceManager.DEFAULT_AVATAR_TEXTURE;
206 continue;
207 }
208 cacheItems[i].TextureID =face.TextureID;
209 if (m_scene.AssetService != null)
210 cacheItems[i].TextureAsset =
211 m_scene.AssetService.GetCached(cacheItems[i].TextureID.ToString());
212 }
213 else
214 {
215 m_log.WarnFormat("[CACHEDBAKES]: Invalid Texture Index Provided, Texture doesn't exist or hasn't been uploaded yet {0}, the max is {1}. Skipping!", cacheItems[i].TextureIndex, textureEntry.FaceTextures.Length);
216 }
217
218
219 }
220 }
221 else
222
223
224 {
225 // for each uploaded baked texture
226 for (int i = 0; i < maxCacheitemsLoop; i++)
227 {
228 if (textureEntry.FaceTextures.Length > cacheItems[i].TextureIndex)
229 {
230 Primitive.TextureEntryFace face = textureEntry.FaceTextures[cacheItems[i].TextureIndex];
231 if (face == null)
232 {
233 textureEntry.CreateFace(cacheItems[i].TextureIndex);
234 textureEntry.FaceTextures[cacheItems[i].TextureIndex].TextureID =
235 AppearanceManager.DEFAULT_AVATAR_TEXTURE;
236 continue;
237 }
238 cacheItems[i].TextureID =
239 face.TextureID;
240 }
241 else
242 {
243 m_log.WarnFormat("[CACHEDBAKES]: Invalid Texture Index Provided, Texture doesn't exist or hasn't been uploaded yet {0}, the max is {1}. Skipping!", cacheItems[i].TextureIndex, textureEntry.FaceTextures.Length);
244 }
245 }
246
247 for (int i = 0; i < maxCacheitemsLoop; i++)
248 {
249 if (cacheItems[i].TextureAsset == null)
250 {
251 cacheItems[i].TextureAsset =
252 m_scene.AssetService.GetCached(cacheItems[i].TextureID.ToString());
253 }
254 }
255 }
256
257
258
259 p.Appearance.WearableCacheItems = cacheItems;
260
261
262
263 if (m_BakedTextureModule != null)
264 {
265 m_BakedTextureModule.Store(remoteClient.AgentId, cacheItems);
266 p.Appearance.WearableCacheItemsDirty = true;
267
268 }
269 }
270 }
93 } 271 }
94 272
95 public void PostInitialise() 273 public void PostInitialise()
96 { 274 {
97 } 275 }
98 276
277
278
99 public void Close() { } 279 public void Close() { }
100 280
101 public string Name { get { return "UploadBakedTextureModule"; } } 281 public string Name { get { return "UploadBakedTextureModule"; } }
@@ -112,13 +292,15 @@ namespace OpenSim.Region.ClientStack.Linden
112 //caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture)); 292 //caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture));
113 if (m_URL == "localhost") 293 if (m_URL == "localhost")
114 { 294 {
295 UploadBakedTextureHandler avatarhandler = new UploadBakedTextureHandler(
296 caps, m_scene.AssetService, m_persistBakedTextures);
297
115 caps.RegisterHandler( 298 caps.RegisterHandler(
116 "UploadBakedTexture", 299 "UploadBakedTexture",
117 new RestStreamHandler( 300 new RestStreamHandler(
118 "POST", 301 "POST",
119 "/CAPS/" + caps.CapsObjectPath + m_uploadBakedTexturePath, 302 "/CAPS/" + caps.CapsObjectPath + m_uploadBakedTexturePath,
120 new UploadBakedTextureHandler( 303 avatarhandler.UploadBakedTexture,
121 caps, m_scene.AssetService, m_persistBakedTextures).UploadBakedTexture,
122 "UploadBakedTexture", 304 "UploadBakedTexture",
123 agentID.ToString())); 305 agentID.ToString()));
124 306
@@ -129,4 +311,4 @@ namespace OpenSim.Region.ClientStack.Linden
129 } 311 }
130 } 312 }
131 } 313 }
132} \ No newline at end of file 314}
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
index 340d2e7..6fc35cd 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
@@ -34,9 +34,7 @@ using log4net;
34using Nini.Config; 34using Nini.Config;
35using Mono.Addins; 35using Mono.Addins;
36using OpenMetaverse; 36using OpenMetaverse;
37using OpenMetaverse.StructuredData;
38using OpenSim.Framework; 37using OpenSim.Framework;
39using OpenSim.Framework.Monitoring;
40using OpenSim.Framework.Servers; 38using OpenSim.Framework.Servers;
41using OpenSim.Framework.Servers.HttpServer; 39using OpenSim.Framework.Servers.HttpServer;
42using OpenSim.Region.Framework.Interfaces; 40using OpenSim.Region.Framework.Interfaces;
@@ -45,6 +43,9 @@ using OpenSim.Framework.Capabilities;
45using OpenSim.Services.Interfaces; 43using OpenSim.Services.Interfaces;
46using Caps = OpenSim.Framework.Capabilities.Caps; 44using Caps = OpenSim.Framework.Capabilities.Caps;
47using OpenSim.Capabilities.Handlers; 45using OpenSim.Capabilities.Handlers;
46using OpenSim.Framework.Monitoring;
47using OpenMetaverse;
48using OpenMetaverse.StructuredData;
48 49
49namespace OpenSim.Region.ClientStack.Linden 50namespace OpenSim.Region.ClientStack.Linden
50{ 51{
@@ -63,7 +64,7 @@ namespace OpenSim.Region.ClientStack.Linden
63 public List<UUID> folders; 64 public List<UUID> folders;
64 } 65 }
65 66
66 // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 67 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
67 68
68 private Scene m_scene; 69 private Scene m_scene;
69 70
@@ -248,7 +249,8 @@ namespace OpenSim.Region.ClientStack.Linden
248 { 249 {
249 if (!reqinfo.folders.Contains(folderID)) 250 if (!reqinfo.folders.Contains(folderID))
250 { 251 {
251 //TODO: Port COF handling from Avination 252 if (sp.COF != UUID.Zero && sp.COF == folderID)
253 highPriority = true;
252 reqinfo.folders.Add(folderID); 254 reqinfo.folders.Add(folderID);
253 } 255 }
254 } 256 }
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs
index 4d0568d..15d6f7f 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs
@@ -234,6 +234,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
234 m_stopPacket = TexturePacketCount(); 234 m_stopPacket = TexturePacketCount();
235 } 235 }
236 236
237 //Give them at least two packets, to play nice with some broken viewers (SL also behaves this way)
238 if (m_stopPacket == 1 && m_layers[0].End > FIRST_PACKET_SIZE) m_stopPacket++;
239
237 m_currentPacket = StartPacket; 240 m_currentPacket = StartPacket;
238 } 241 }
239 } 242 }
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index 20bc59c..21a173d 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -102,6 +102,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
102 public event AvatarPickerRequest OnAvatarPickerRequest; 102 public event AvatarPickerRequest OnAvatarPickerRequest;
103 public event StartAnim OnStartAnim; 103 public event StartAnim OnStartAnim;
104 public event StopAnim OnStopAnim; 104 public event StopAnim OnStopAnim;
105 public event ChangeAnim OnChangeAnim;
105 public event Action<IClientAPI> OnRequestAvatarsData; 106 public event Action<IClientAPI> OnRequestAvatarsData;
106 public event LinkObjects OnLinkObjects; 107 public event LinkObjects OnLinkObjects;
107 public event DelinkObjects OnDelinkObjects; 108 public event DelinkObjects OnDelinkObjects;
@@ -129,6 +130,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
129 public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; 130 public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily;
130 public event UpdatePrimFlags OnUpdatePrimFlags; 131 public event UpdatePrimFlags OnUpdatePrimFlags;
131 public event UpdatePrimTexture OnUpdatePrimTexture; 132 public event UpdatePrimTexture OnUpdatePrimTexture;
133 public event ClientChangeObject onClientChangeObject;
132 public event UpdateVector OnUpdatePrimGroupPosition; 134 public event UpdateVector OnUpdatePrimGroupPosition;
133 public event UpdateVector OnUpdatePrimSinglePosition; 135 public event UpdateVector OnUpdatePrimSinglePosition;
134 public event UpdatePrimRotation OnUpdatePrimGroupRotation; 136 public event UpdatePrimRotation OnUpdatePrimGroupRotation;
@@ -162,6 +164,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
162 public event RequestTaskInventory OnRequestTaskInventory; 164 public event RequestTaskInventory OnRequestTaskInventory;
163 public event UpdateInventoryItem OnUpdateInventoryItem; 165 public event UpdateInventoryItem OnUpdateInventoryItem;
164 public event CopyInventoryItem OnCopyInventoryItem; 166 public event CopyInventoryItem OnCopyInventoryItem;
167 public event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy;
165 public event MoveInventoryItem OnMoveInventoryItem; 168 public event MoveInventoryItem OnMoveInventoryItem;
166 public event RemoveInventoryItem OnRemoveInventoryItem; 169 public event RemoveInventoryItem OnRemoveInventoryItem;
167 public event RemoveInventoryFolder OnRemoveInventoryFolder; 170 public event RemoveInventoryFolder OnRemoveInventoryFolder;
@@ -260,7 +263,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
260 public event ClassifiedInfoRequest OnClassifiedInfoRequest; 263 public event ClassifiedInfoRequest OnClassifiedInfoRequest;
261 public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; 264 public event ClassifiedInfoUpdate OnClassifiedInfoUpdate;
262 public event ClassifiedDelete OnClassifiedDelete; 265 public event ClassifiedDelete OnClassifiedDelete;
263 public event ClassifiedDelete OnClassifiedGodDelete; 266 public event ClassifiedGodDelete OnClassifiedGodDelete;
264 public event EventNotificationAddRequest OnEventNotificationAddRequest; 267 public event EventNotificationAddRequest OnEventNotificationAddRequest;
265 public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; 268 public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest;
266 public event EventGodDelete OnEventGodDelete; 269 public event EventGodDelete OnEventGodDelete;
@@ -291,10 +294,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
291 public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; 294 public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
292 public event SimWideDeletesDelegate OnSimWideDeletes; 295 public event SimWideDeletesDelegate OnSimWideDeletes;
293 public event SendPostcard OnSendPostcard; 296 public event SendPostcard OnSendPostcard;
297 public event ChangeInventoryItemFlags OnChangeInventoryItemFlags;
294 public event MuteListEntryUpdate OnUpdateMuteListEntry; 298 public event MuteListEntryUpdate OnUpdateMuteListEntry;
295 public event MuteListEntryRemove OnRemoveMuteListEntry; 299 public event MuteListEntryRemove OnRemoveMuteListEntry;
296 public event GodlikeMessage onGodlikeMessage; 300 public event GodlikeMessage onGodlikeMessage;
297 public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate; 301 public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate;
302 public event GenericCall2 OnUpdateThrottles;
298 303
299 #endregion Events 304 #endregion Events
300 305
@@ -323,11 +328,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
323 private readonly byte[] m_channelVersion = Utils.EmptyBytes; 328 private readonly byte[] m_channelVersion = Utils.EmptyBytes;
324 private readonly IGroupsModule m_GroupsModule; 329 private readonly IGroupsModule m_GroupsModule;
325 330
331 private int m_cachedTextureSerial;
326 private PriorityQueue m_entityUpdates; 332 private PriorityQueue m_entityUpdates;
327 private PriorityQueue m_entityProps; 333 private PriorityQueue m_entityProps;
328 private Prioritizer m_prioritizer; 334 private Prioritizer m_prioritizer;
329 private bool m_disableFacelights = false; 335 private bool m_disableFacelights = false;
336
337 private bool m_VelocityInterpolate = false;
338 private const uint MaxTransferBytesPerPacket = 600;
339
330 private volatile bool m_justEditedTerrain = false; 340 private volatile bool m_justEditedTerrain = false;
341
331 /// <value> 342 /// <value>
332 /// List used in construction of data blocks for an object update packet. This is to stop us having to 343 /// List used in construction of data blocks for an object update packet. This is to stop us having to
333 /// continually recreate it. 344 /// continually recreate it.
@@ -339,13 +350,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
339 /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an 350 /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an
340 /// ownerless phantom. 351 /// ownerless phantom.
341 /// 352 ///
342 /// All manipulation of this set has to occur under a lock 353 /// All manipulation of this set has to occur under an m_entityUpdates.SyncRoot lock
343 /// 354 ///
344 /// </value> 355 /// </value>
345 protected HashSet<uint> m_killRecord; 356// protected HashSet<uint> m_killRecord;
346 357
347// protected HashSet<uint> m_attachmentsSent; 358// protected HashSet<uint> m_attachmentsSent;
348 359
360 private bool m_deliverPackets = true;
349 private int m_animationSequenceNumber = 1; 361 private int m_animationSequenceNumber = 1;
350 private bool m_SendLogoutPacketWhenClosing = true; 362 private bool m_SendLogoutPacketWhenClosing = true;
351 363
@@ -392,6 +404,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
392 get { return m_startpos; } 404 get { return m_startpos; }
393 set { m_startpos = value; } 405 set { m_startpos = value; }
394 } 406 }
407 public bool DeliverPackets
408 {
409 get { return m_deliverPackets; }
410 set {
411 m_deliverPackets = value;
412 m_udpClient.m_deliverPackets = value;
413 }
414 }
395 public UUID AgentId { get { return m_agentId; } } 415 public UUID AgentId { get { return m_agentId; } }
396 public ISceneAgent SceneAgent { get; set; } 416 public ISceneAgent SceneAgent { get; set; }
397 public UUID ActiveGroupId { get { return m_activeGroupID; } } 417 public UUID ActiveGroupId { get { return m_activeGroupID; } }
@@ -442,6 +462,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
442 } 462 }
443 463
444 public bool SendLogoutPacketWhenClosing { set { m_SendLogoutPacketWhenClosing = value; } } 464 public bool SendLogoutPacketWhenClosing { set { m_SendLogoutPacketWhenClosing = value; } }
465
445 466
446 #endregion Properties 467 #endregion Properties
447 468
@@ -468,7 +489,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
468 m_entityUpdates = new PriorityQueue(m_scene.Entities.Count); 489 m_entityUpdates = new PriorityQueue(m_scene.Entities.Count);
469 m_entityProps = new PriorityQueue(m_scene.Entities.Count); 490 m_entityProps = new PriorityQueue(m_scene.Entities.Count);
470 m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>(); 491 m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>();
471 m_killRecord = new HashSet<uint>(); 492// m_killRecord = new HashSet<uint>();
472// m_attachmentsSent = new HashSet<uint>(); 493// m_attachmentsSent = new HashSet<uint>();
473 494
474 m_assetService = m_scene.RequestModuleInterface<IAssetService>(); 495 m_assetService = m_scene.RequestModuleInterface<IAssetService>();
@@ -498,12 +519,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
498 519
499 #region Client Methods 520 #region Client Methods
500 521
522
523 /// <summary>
524 /// Close down the client view
525 /// </summary>
501 public void Close() 526 public void Close()
502 { 527 {
503 Close(false); 528 Close(true, false);
504 } 529 }
505 530
506 public void Close(bool force) 531 public void Close(bool sendStop, bool force)
507 { 532 {
508 // We lock here to prevent race conditions between two threads calling close simultaneously (e.g. 533 // We lock here to prevent race conditions between two threads calling close simultaneously (e.g.
509 // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection. 534 // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection.
@@ -521,7 +546,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
521 } 546 }
522 547
523 IsActive = false; 548 IsActive = false;
524 CloseWithoutChecks(); 549 CloseWithoutChecks(sendStop);
525 } 550 }
526 } 551 }
527 552
@@ -534,12 +559,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
534 /// 559 ///
535 /// Callers must lock ClosingSyncLock before calling. 560 /// Callers must lock ClosingSyncLock before calling.
536 /// </remarks> 561 /// </remarks>
537 public void CloseWithoutChecks() 562 public void CloseWithoutChecks(bool sendStop)
538 { 563 {
539 m_log.DebugFormat( 564 m_log.DebugFormat(
540 "[CLIENT]: Close has been called for {0} attached to scene {1}", 565 "[CLIENT]: Close has been called for {0} attached to scene {1}",
541 Name, m_scene.RegionInfo.RegionName); 566 Name, m_scene.RegionInfo.RegionName);
542 567
568 if (sendStop)
569 {
570 // Send the STOP packet
571 DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator);
572 OutPacket(disable, ThrottleOutPacketType.Unknown);
573 }
574
543 // Shutdown the image manager 575 // Shutdown the image manager
544 ImageManager.Close(); 576 ImageManager.Close();
545 577
@@ -562,6 +594,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
562 // Disable UDP handling for this client 594 // Disable UDP handling for this client
563 m_udpClient.Shutdown(); 595 m_udpClient.Shutdown();
564 596
597
565 //m_log.InfoFormat("[CLIENTVIEW] Memory pre GC {0}", System.GC.GetTotalMemory(false)); 598 //m_log.InfoFormat("[CLIENTVIEW] Memory pre GC {0}", System.GC.GetTotalMemory(false));
566 //GC.Collect(); 599 //GC.Collect();
567 //m_log.InfoFormat("[CLIENTVIEW] Memory post GC {0}", System.GC.GetTotalMemory(true)); 600 //m_log.InfoFormat("[CLIENTVIEW] Memory post GC {0}", System.GC.GetTotalMemory(true));
@@ -858,7 +891,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
858 reply.ChatData.OwnerID = ownerID; 891 reply.ChatData.OwnerID = ownerID;
859 reply.ChatData.SourceID = fromAgentID; 892 reply.ChatData.SourceID = fromAgentID;
860 893
861 OutPacket(reply, ThrottleOutPacketType.Task); 894 OutPacket(reply, ThrottleOutPacketType.Unknown);
862 } 895 }
863 896
864 /// <summary> 897 /// <summary>
@@ -891,32 +924,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
891 msg.MessageBlock.Message = Util.StringToBytes1024(im.message); 924 msg.MessageBlock.Message = Util.StringToBytes1024(im.message);
892 msg.MessageBlock.BinaryBucket = im.binaryBucket; 925 msg.MessageBlock.BinaryBucket = im.binaryBucket;
893 926
894 if (im.message.StartsWith("[grouptest]")) 927 OutPacket(msg, ThrottleOutPacketType.Task);
895 { // this block is test code for implementing group IM - delete when group IM is finished
896 IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>();
897 if (eq != null)
898 {
899 im.dialog = 17;
900
901 //eq.ChatterboxInvitation(
902 // new UUID("00000000-68f9-1111-024e-222222111123"),
903 // "OpenSimulator Testing", im.fromAgentID, im.message, im.toAgentID, im.fromAgentName, im.dialog, 0,
904 // false, 0, new Vector3(), 1, im.imSessionID, im.fromGroup, im.binaryBucket);
905
906 eq.ChatterboxInvitation(
907 new UUID("00000000-68f9-1111-024e-222222111123"),
908 "OpenSimulator Testing", new UUID(im.fromAgentID), im.message, new UUID(im.toAgentID), im.fromAgentName, im.dialog, 0,
909 false, 0, new Vector3(), 1, new UUID(im.imSessionID), im.fromGroup, Util.StringToBytes256("OpenSimulator Testing"));
910
911 eq.ChatterBoxSessionAgentListUpdates(
912 new UUID("00000000-68f9-1111-024e-222222111123"),
913 new UUID(im.fromAgentID), new UUID(im.toAgentID), false, false, false);
914 }
915
916 Console.WriteLine("SendInstantMessage: " + msg);
917 }
918 else
919 OutPacket(msg, ThrottleOutPacketType.Task);
920 } 928 }
921 } 929 }
922 930
@@ -1154,6 +1162,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1154 public virtual void SendLayerData(float[] map) 1162 public virtual void SendLayerData(float[] map)
1155 { 1163 {
1156 Util.FireAndForget(DoSendLayerData, map); 1164 Util.FireAndForget(DoSendLayerData, map);
1165
1166 // Send it sync, and async. It's not that much data
1167 // and it improves user experience just so much!
1168 DoSendLayerData(map);
1157 } 1169 }
1158 1170
1159 /// <summary> 1171 /// <summary>
@@ -1166,16 +1178,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1166 1178
1167 try 1179 try
1168 { 1180 {
1169 //for (int y = 0; y < 16; y++) 1181 for (int y = 0; y < 16; y++)
1170 //{ 1182 {
1171 // for (int x = 0; x < 16; x++) 1183 for (int x = 0; x < 16; x+=4)
1172 // { 1184 {
1173 // SendLayerData(x, y, map); 1185 SendLayerPacket(x, y, map);
1174 // } 1186 }
1175 //} 1187 }
1176
1177 // Send LayerData in a spiral pattern. Fun!
1178 SendLayerTopRight(map, 0, 0, 15, 15);
1179 } 1188 }
1180 catch (Exception e) 1189 catch (Exception e)
1181 { 1190 {
@@ -1183,51 +1192,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1183 } 1192 }
1184 } 1193 }
1185 1194
1186 private void SendLayerTopRight(float[] map, int x1, int y1, int x2, int y2)
1187 {
1188 // Row
1189 for (int i = x1; i <= x2; i++)
1190 SendLayerData(i, y1, map);
1191
1192 // Column
1193 for (int j = y1 + 1; j <= y2; j++)
1194 SendLayerData(x2, j, map);
1195
1196 if (x2 - x1 > 0)
1197 SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2);
1198 }
1199
1200 void SendLayerBottomLeft(float[] map, int x1, int y1, int x2, int y2)
1201 {
1202 // Row in reverse
1203 for (int i = x2; i >= x1; i--)
1204 SendLayerData(i, y2, map);
1205
1206 // Column in reverse
1207 for (int j = y2 - 1; j >= y1; j--)
1208 SendLayerData(x1, j, map);
1209
1210 if (x2 - x1 > 0)
1211 SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1);
1212 }
1213
1214 /// <summary> 1195 /// <summary>
1215 /// Sends a set of four patches (x, x+1, ..., x+3) to the client 1196 /// Sends a set of four patches (x, x+1, ..., x+3) to the client
1216 /// </summary> 1197 /// </summary>
1217 /// <param name="map">heightmap</param> 1198 /// <param name="map">heightmap</param>
1218 /// <param name="px">X coordinate for patches 0..12</param> 1199 /// <param name="px">X coordinate for patches 0..12</param>
1219 /// <param name="py">Y coordinate for patches 0..15</param> 1200 /// <param name="py">Y coordinate for patches 0..15</param>
1220 // private void SendLayerPacket(float[] map, int y, int x) 1201 private void SendLayerPacket(int x, int y, float[] map)
1221 // { 1202 {
1222 // int[] patches = new int[4]; 1203 int[] patches = new int[4];
1223 // patches[0] = x + 0 + y * 16; 1204 patches[0] = x + 0 + y * 16;
1224 // patches[1] = x + 1 + y * 16; 1205 patches[1] = x + 1 + y * 16;
1225 // patches[2] = x + 2 + y * 16; 1206 patches[2] = x + 2 + y * 16;
1226 // patches[3] = x + 3 + y * 16; 1207 patches[3] = x + 3 + y * 16;
1227 1208
1228 // Packet layerpack = LLClientView.TerrainManager.CreateLandPacket(map, patches); 1209 float[] heightmap = (map.Length == 65536) ?
1229 // OutPacket(layerpack, ThrottleOutPacketType.Land); 1210 map :
1230 // } 1211 LLHeightFieldMoronize(map);
1212
1213 try
1214 {
1215 Packet layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches);
1216 OutPacket(layerpack, ThrottleOutPacketType.Land);
1217 }
1218 catch
1219 {
1220 for (int px = x ; px < x + 4 ; px++)
1221 SendLayerData(px, y, map);
1222 }
1223 }
1231 1224
1232 /// <summary> 1225 /// <summary>
1233 /// Sends a specified patch to a client 1226 /// Sends a specified patch to a client
@@ -1269,7 +1262,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1269 { 1262 {
1270 layerpack.Header.Reliable = true; 1263 layerpack.Header.Reliable = true;
1271 OutPacket(layerpack, 1264 OutPacket(layerpack,
1272 ThrottleOutPacketType.Land); 1265 ThrottleOutPacketType.Task);
1273 } 1266 }
1274 } 1267 }
1275 catch (Exception e) 1268 catch (Exception e)
@@ -1646,7 +1639,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1646 1639
1647 public void SendKillObject(List<uint> localIDs) 1640 public void SendKillObject(List<uint> localIDs)
1648 { 1641 {
1649// m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, localID, regionHandle); 1642// foreach (uint id in localIDs)
1643// m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, id, regionHandle);
1650 1644
1651 KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); 1645 KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject);
1652 // TODO: don't create new blocks if recycling an old packet 1646 // TODO: don't create new blocks if recycling an old packet
@@ -1668,17 +1662,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1668 // We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race 1662 // We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race
1669 // condition where a kill can be processed before an out-of-date update for the same object. 1663 // condition where a kill can be processed before an out-of-date update for the same object.
1670 // ProcessEntityUpdates() also takes the m_killRecord lock. 1664 // ProcessEntityUpdates() also takes the m_killRecord lock.
1671 lock (m_killRecord) 1665// lock (m_killRecord)
1672 { 1666// {
1673 foreach (uint localID in localIDs) 1667// foreach (uint localID in localIDs)
1674 m_killRecord.Add(localID); 1668// m_killRecord.Add(localID);
1675 1669
1676 // The throttle queue used here must match that being used for updates. Otherwise, there is a 1670 // The throttle queue used here must match that being used for updates. Otherwise, there is a
1677 // chance that a kill packet put on a separate queue will be sent to the client before an existing 1671 // chance that a kill packet put on a separate queue will be sent to the client before an existing
1678 // update packet on another queue. Receiving updates after kills results in unowned and undeletable 1672 // update packet on another queue. Receiving updates after kills results in unowned and undeletable
1679 // scene objects in a viewer until that viewer is relogged in. 1673 // scene objects in a viewer until that viewer is relogged in.
1680 OutPacket(kill, ThrottleOutPacketType.Task); 1674 OutPacket(kill, ThrottleOutPacketType.Task);
1681 } 1675// }
1682 } 1676 }
1683 } 1677 }
1684 1678
@@ -1800,7 +1794,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1800 newBlock.CreationDate = item.CreationDate; 1794 newBlock.CreationDate = item.CreationDate;
1801 newBlock.SalePrice = item.SalePrice; 1795 newBlock.SalePrice = item.SalePrice;
1802 newBlock.SaleType = item.SaleType; 1796 newBlock.SaleType = item.SaleType;
1803 newBlock.Flags = item.Flags; 1797 newBlock.Flags = item.Flags & 0xff;
1804 1798
1805 newBlock.CRC = 1799 newBlock.CRC =
1806 Helpers.InventoryCRC(newBlock.CreationDate, newBlock.SaleType, 1800 Helpers.InventoryCRC(newBlock.CreationDate, newBlock.SaleType,
@@ -2054,7 +2048,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2054 itemBlock.GroupID = item.GroupID; 2048 itemBlock.GroupID = item.GroupID;
2055 itemBlock.GroupOwned = item.GroupOwned; 2049 itemBlock.GroupOwned = item.GroupOwned;
2056 itemBlock.GroupMask = item.GroupPermissions; 2050 itemBlock.GroupMask = item.GroupPermissions;
2057 itemBlock.Flags = item.Flags; 2051 itemBlock.Flags = item.Flags & 0xff;
2058 itemBlock.SalePrice = item.SalePrice; 2052 itemBlock.SalePrice = item.SalePrice;
2059 itemBlock.SaleType = item.SaleType; 2053 itemBlock.SaleType = item.SaleType;
2060 itemBlock.CreationDate = item.CreationDate; 2054 itemBlock.CreationDate = item.CreationDate;
@@ -2121,7 +2115,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2121 bulkUpdate.ItemData[0].GroupID = item.GroupID; 2115 bulkUpdate.ItemData[0].GroupID = item.GroupID;
2122 bulkUpdate.ItemData[0].GroupOwned = item.GroupOwned; 2116 bulkUpdate.ItemData[0].GroupOwned = item.GroupOwned;
2123 bulkUpdate.ItemData[0].GroupMask = item.GroupPermissions; 2117 bulkUpdate.ItemData[0].GroupMask = item.GroupPermissions;
2124 bulkUpdate.ItemData[0].Flags = item.Flags; 2118 bulkUpdate.ItemData[0].Flags = item.Flags & 0xff;
2125 bulkUpdate.ItemData[0].SalePrice = item.SalePrice; 2119 bulkUpdate.ItemData[0].SalePrice = item.SalePrice;
2126 bulkUpdate.ItemData[0].SaleType = item.SaleType; 2120 bulkUpdate.ItemData[0].SaleType = item.SaleType;
2127 2121
@@ -2137,9 +2131,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2137 OutPacket(bulkUpdate, ThrottleOutPacketType.Asset); 2131 OutPacket(bulkUpdate, ThrottleOutPacketType.Asset);
2138 } 2132 }
2139 2133
2140 /// <see>IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)</see>
2141 public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId) 2134 public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId)
2142 { 2135 {
2136 SendInventoryItemCreateUpdate(Item, UUID.Zero, callbackId);
2137 }
2138
2139 /// <see>IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)</see>
2140 public void SendInventoryItemCreateUpdate(InventoryItemBase Item, UUID transactionID, uint callbackId)
2141 {
2143 const uint FULL_MASK_PERMISSIONS = (uint)0x7fffffff; 2142 const uint FULL_MASK_PERMISSIONS = (uint)0x7fffffff;
2144 2143
2145 UpdateCreateInventoryItemPacket InventoryReply 2144 UpdateCreateInventoryItemPacket InventoryReply
@@ -2149,6 +2148,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2149 // TODO: don't create new blocks if recycling an old packet 2148 // TODO: don't create new blocks if recycling an old packet
2150 InventoryReply.AgentData.AgentID = AgentId; 2149 InventoryReply.AgentData.AgentID = AgentId;
2151 InventoryReply.AgentData.SimApproved = true; 2150 InventoryReply.AgentData.SimApproved = true;
2151 InventoryReply.AgentData.TransactionID = transactionID;
2152 InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1]; 2152 InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1];
2153 InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock(); 2153 InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock();
2154 InventoryReply.InventoryData[0].ItemID = Item.ID; 2154 InventoryReply.InventoryData[0].ItemID = Item.ID;
@@ -2169,7 +2169,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2169 InventoryReply.InventoryData[0].GroupID = Item.GroupID; 2169 InventoryReply.InventoryData[0].GroupID = Item.GroupID;
2170 InventoryReply.InventoryData[0].GroupOwned = Item.GroupOwned; 2170 InventoryReply.InventoryData[0].GroupOwned = Item.GroupOwned;
2171 InventoryReply.InventoryData[0].GroupMask = Item.GroupPermissions; 2171 InventoryReply.InventoryData[0].GroupMask = Item.GroupPermissions;
2172 InventoryReply.InventoryData[0].Flags = Item.Flags; 2172 InventoryReply.InventoryData[0].Flags = Item.Flags & 0xff;
2173 InventoryReply.InventoryData[0].SalePrice = Item.SalePrice; 2173 InventoryReply.InventoryData[0].SalePrice = Item.SalePrice;
2174 InventoryReply.InventoryData[0].SaleType = Item.SaleType; 2174 InventoryReply.InventoryData[0].SaleType = Item.SaleType;
2175 InventoryReply.InventoryData[0].CreationDate = Item.CreationDate; 2175 InventoryReply.InventoryData[0].CreationDate = Item.CreationDate;
@@ -2218,16 +2218,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2218 replytask.InventoryData.TaskID = taskID; 2218 replytask.InventoryData.TaskID = taskID;
2219 replytask.InventoryData.Serial = serial; 2219 replytask.InventoryData.Serial = serial;
2220 replytask.InventoryData.Filename = fileName; 2220 replytask.InventoryData.Filename = fileName;
2221 OutPacket(replytask, ThrottleOutPacketType.Asset); 2221 OutPacket(replytask, ThrottleOutPacketType.Task);
2222 } 2222 }
2223 2223
2224 public void SendXferPacket(ulong xferID, uint packet, byte[] data) 2224 public void SendXferPacket(ulong xferID, uint packet, byte[] data, bool isTaskInventory)
2225 { 2225 {
2226 ThrottleOutPacketType type = ThrottleOutPacketType.Asset;
2227 if (isTaskInventory)
2228 type = ThrottleOutPacketType.Task;
2229
2226 SendXferPacketPacket sendXfer = (SendXferPacketPacket)PacketPool.Instance.GetPacket(PacketType.SendXferPacket); 2230 SendXferPacketPacket sendXfer = (SendXferPacketPacket)PacketPool.Instance.GetPacket(PacketType.SendXferPacket);
2227 sendXfer.XferID.ID = xferID; 2231 sendXfer.XferID.ID = xferID;
2228 sendXfer.XferID.Packet = packet; 2232 sendXfer.XferID.Packet = packet;
2229 sendXfer.DataPacket.Data = data; 2233 sendXfer.DataPacket.Data = data;
2230 OutPacket(sendXfer, ThrottleOutPacketType.Asset); 2234 OutPacket(sendXfer, type);
2231 } 2235 }
2232 2236
2233 public void SendAbortXferPacket(ulong xferID) 2237 public void SendAbortXferPacket(ulong xferID)
@@ -2414,6 +2418,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2414 OutPacket(sound, ThrottleOutPacketType.Task); 2418 OutPacket(sound, ThrottleOutPacketType.Task);
2415 } 2419 }
2416 2420
2421 public void SendTransferAbort(TransferRequestPacket transferRequest)
2422 {
2423 TransferAbortPacket abort = (TransferAbortPacket)PacketPool.Instance.GetPacket(PacketType.TransferAbort);
2424 abort.TransferInfo.TransferID = transferRequest.TransferInfo.TransferID;
2425 abort.TransferInfo.ChannelType = transferRequest.TransferInfo.ChannelType;
2426 m_log.Debug("[Assets] Aborting transfer; asset request failed");
2427 OutPacket(abort, ThrottleOutPacketType.Task);
2428 }
2429
2417 public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) 2430 public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain)
2418 { 2431 {
2419 SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); 2432 SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger);
@@ -2722,6 +2735,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2722 float friction = part.Friction; 2735 float friction = part.Friction;
2723 float bounce = part.Restitution; 2736 float bounce = part.Restitution;
2724 float gravmod = part.GravityModifier; 2737 float gravmod = part.GravityModifier;
2738
2725 eq.partPhysicsProperties(localid, physshapetype, density, friction, bounce, gravmod,AgentId); 2739 eq.partPhysicsProperties(localid, physshapetype, density, friction, bounce, gravmod,AgentId);
2726 } 2740 }
2727 } 2741 }
@@ -2792,8 +2806,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2792 req.AssetInf.ID, req.AssetInf.Metadata.ContentType); 2806 req.AssetInf.ID, req.AssetInf.Metadata.ContentType);
2793 return; 2807 return;
2794 } 2808 }
2809 int WearableOut = 0;
2810 bool isWearable = false;
2811
2812 if (req.AssetInf != null)
2813 isWearable =
2814 ((AssetType) req.AssetInf.Type ==
2815 AssetType.Bodypart || (AssetType) req.AssetInf.Type == AssetType.Clothing);
2795 2816
2796 //m_log.Debug("sending asset " + req.RequestAssetID); 2817
2818 //m_log.Debug("sending asset " + req.RequestAssetID + ", iswearable: " + isWearable);
2819
2820
2821 //if (isWearable)
2822 // m_log.Debug((AssetType)req.AssetInf.Type);
2823
2797 TransferInfoPacket Transfer = new TransferInfoPacket(); 2824 TransferInfoPacket Transfer = new TransferInfoPacket();
2798 Transfer.TransferInfo.ChannelType = 2; 2825 Transfer.TransferInfo.ChannelType = 2;
2799 Transfer.TransferInfo.Status = 0; 2826 Transfer.TransferInfo.Status = 0;
@@ -2815,7 +2842,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2815 Transfer.TransferInfo.Size = req.AssetInf.Data.Length; 2842 Transfer.TransferInfo.Size = req.AssetInf.Data.Length;
2816 Transfer.TransferInfo.TransferID = req.TransferRequestID; 2843 Transfer.TransferInfo.TransferID = req.TransferRequestID;
2817 Transfer.Header.Zerocoded = true; 2844 Transfer.Header.Zerocoded = true;
2818 OutPacket(Transfer, ThrottleOutPacketType.Asset); 2845 OutPacket(Transfer, isWearable ? ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority : ThrottleOutPacketType.Asset);
2819 2846
2820 if (req.NumPackets == 1) 2847 if (req.NumPackets == 1)
2821 { 2848 {
@@ -2826,12 +2853,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2826 TransferPacket.TransferData.Data = req.AssetInf.Data; 2853 TransferPacket.TransferData.Data = req.AssetInf.Data;
2827 TransferPacket.TransferData.Status = 1; 2854 TransferPacket.TransferData.Status = 1;
2828 TransferPacket.Header.Zerocoded = true; 2855 TransferPacket.Header.Zerocoded = true;
2829 OutPacket(TransferPacket, ThrottleOutPacketType.Asset); 2856 OutPacket(TransferPacket, isWearable ? ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority : ThrottleOutPacketType.Asset);
2830 } 2857 }
2831 else 2858 else
2832 { 2859 {
2833 int processedLength = 0; 2860 int processedLength = 0;
2834 int maxChunkSize = Settings.MAX_PACKET_SIZE - 100; 2861// int maxChunkSize = Settings.MAX_PACKET_SIZE - 100;
2862
2863 int maxChunkSize = (int) MaxTransferBytesPerPacket;
2835 int packetNumber = 0; 2864 int packetNumber = 0;
2836 2865
2837 while (processedLength < req.AssetInf.Data.Length) 2866 while (processedLength < req.AssetInf.Data.Length)
@@ -2857,7 +2886,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2857 TransferPacket.TransferData.Status = 1; 2886 TransferPacket.TransferData.Status = 1;
2858 } 2887 }
2859 TransferPacket.Header.Zerocoded = true; 2888 TransferPacket.Header.Zerocoded = true;
2860 OutPacket(TransferPacket, ThrottleOutPacketType.Asset); 2889 OutPacket(TransferPacket, isWearable ? ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority : ThrottleOutPacketType.Asset);
2861 2890
2862 processedLength += chunkSize; 2891 processedLength += chunkSize;
2863 packetNumber++; 2892 packetNumber++;
@@ -2902,7 +2931,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2902 reply.Data.ParcelID = parcelID; 2931 reply.Data.ParcelID = parcelID;
2903 reply.Data.OwnerID = land.OwnerID; 2932 reply.Data.OwnerID = land.OwnerID;
2904 reply.Data.Name = Utils.StringToBytes(land.Name); 2933 reply.Data.Name = Utils.StringToBytes(land.Name);
2905 reply.Data.Desc = Utils.StringToBytes(land.Description); 2934 if (land != null && land.Description != null && land.Description != String.Empty)
2935 reply.Data.Desc = Utils.StringToBytes(land.Description.Substring(0, land.Description.Length > 254 ? 254: land.Description.Length));
2936 else
2937 reply.Data.Desc = new Byte[0];
2906 reply.Data.ActualArea = land.Area; 2938 reply.Data.ActualArea = land.Area;
2907 reply.Data.BillableArea = land.Area; // TODO: what is this? 2939 reply.Data.BillableArea = land.Area; // TODO: what is this?
2908 2940
@@ -3609,24 +3641,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3609 aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[count]; 3641 aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[count];
3610 AgentWearablesUpdatePacket.WearableDataBlock awb; 3642 AgentWearablesUpdatePacket.WearableDataBlock awb;
3611 int idx = 0; 3643 int idx = 0;
3612 for (int i = 0; i < wearables.Length; i++) 3644
3613 { 3645 for (int i = 0; i < wearables.Length; i++)
3614 for (int j = 0; j < wearables[i].Count; j++) 3646 {
3615 { 3647 for (int j = 0; j < wearables[i].Count; j++)
3616 awb = new AgentWearablesUpdatePacket.WearableDataBlock(); 3648 {
3617 awb.WearableType = (byte)i; 3649 awb = new AgentWearablesUpdatePacket.WearableDataBlock();
3618 awb.AssetID = wearables[i][j].AssetID; 3650 awb.WearableType = (byte) i;
3619 awb.ItemID = wearables[i][j].ItemID; 3651 awb.AssetID = wearables[i][j].AssetID;
3620 aw.WearableData[idx] = awb; 3652 awb.ItemID = wearables[i][j].ItemID;
3621 idx++; 3653 aw.WearableData[idx] = awb;
3622 3654 idx++;
3623// m_log.DebugFormat( 3655
3624// "[APPEARANCE]: Sending wearable item/asset {0} {1} (index {2}) for {3}", 3656 // m_log.DebugFormat(
3625// awb.ItemID, awb.AssetID, i, Name); 3657 // "[APPEARANCE]: Sending wearable item/asset {0} {1} (index {2}) for {3}",
3626 } 3658 // awb.ItemID, awb.AssetID, i, Name);
3627 } 3659 }
3660 }
3628 3661
3629 OutPacket(aw, ThrottleOutPacketType.Task); 3662 OutPacket(aw, ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority);
3630 } 3663 }
3631 3664
3632 public void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry) 3665 public void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry)
@@ -3637,7 +3670,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3637 3670
3638 AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance); 3671 AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance);
3639 // TODO: don't create new blocks if recycling an old packet 3672 // TODO: don't create new blocks if recycling an old packet
3640 avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218]; 3673 avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[visualParams.Length];
3641 avp.ObjectData.TextureEntry = textureEntry; 3674 avp.ObjectData.TextureEntry = textureEntry;
3642 3675
3643 AvatarAppearancePacket.VisualParamBlock avblock = null; 3676 AvatarAppearancePacket.VisualParamBlock avblock = null;
@@ -3768,7 +3801,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3768 /// </summary> 3801 /// </summary>
3769 public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) 3802 public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags)
3770 { 3803 {
3771 //double priority = m_prioritizer.GetUpdatePriority(this, entity); 3804 if (entity is SceneObjectPart)
3805 {
3806 SceneObjectPart e = (SceneObjectPart)entity;
3807 SceneObjectGroup g = e.ParentGroup;
3808 if (g.RootPart.Shape.State > 30) // HUD
3809 if (g.OwnerID != AgentId)
3810 return; // Don't send updates for other people's HUDs
3811 }
3812
3772 uint priority = m_prioritizer.GetUpdatePriority(this, entity); 3813 uint priority = m_prioritizer.GetUpdatePriority(this, entity);
3773 3814
3774 lock (m_entityUpdates.SyncRoot) 3815 lock (m_entityUpdates.SyncRoot)
@@ -3859,27 +3900,74 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3859 3900
3860 // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race 3901 // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race
3861 // condition where a kill can be processed before an out-of-date update for the same object. 3902 // condition where a kill can be processed before an out-of-date update for the same object.
3862 lock (m_killRecord) 3903 float avgTimeDilation = 1.0f;
3904 IEntityUpdate iupdate;
3905 Int32 timeinqueue; // this is just debugging code & can be dropped later
3906
3907 while (updatesThisCall < maxUpdates)
3863 { 3908 {
3864 float avgTimeDilation = 1.0f; 3909 lock (m_entityUpdates.SyncRoot)
3865 IEntityUpdate iupdate; 3910 if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue))
3866 Int32 timeinqueue; // this is just debugging code & can be dropped later 3911 break;
3912
3913 EntityUpdate update = (EntityUpdate)iupdate;
3914
3915 avgTimeDilation += update.TimeDilation;
3916 avgTimeDilation *= 0.5f;
3867 3917
3868 while (updatesThisCall < maxUpdates) 3918 if (update.Entity is SceneObjectPart)
3869 { 3919 {
3870 lock (m_entityUpdates.SyncRoot) 3920 SceneObjectPart part = (SceneObjectPart)update.Entity;
3871 if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue))
3872 break;
3873 3921
3874 EntityUpdate update = (EntityUpdate)iupdate; 3922 if (part.ParentGroup.IsDeleted)
3875 3923 continue;
3876 avgTimeDilation += update.TimeDilation;
3877 avgTimeDilation *= 0.5f;
3878 3924
3879 if (update.Entity is SceneObjectPart) 3925 if (part.ParentGroup.IsAttachment)
3926 { // Someone else's HUD, why are we getting these?
3927 if (part.ParentGroup.OwnerID != AgentId &&
3928 part.ParentGroup.RootPart.Shape.State > 30)
3929 continue;
3930 ScenePresence sp;
3931 // Owner is not in the sim, don't update it to
3932 // anyone
3933 if (!m_scene.TryGetScenePresence(part.OwnerID, out sp))
3934 continue;
3935
3936 List<SceneObjectGroup> atts = sp.GetAttachments();
3937 bool found = false;
3938 foreach (SceneObjectGroup att in atts)
3939 {
3940 if (att == part.ParentGroup)
3941 {
3942 found = true;
3943 break;
3944 }
3945 }
3946
3947 // It's an attachment of a valid avatar, but
3948 // doesn't seem to be attached, skip
3949 if (!found)
3950 continue;
3951
3952 // On vehicle crossing, the attachments are received
3953 // while the avatar is still a child. Don't send
3954 // updates here because the LocalId has not yet
3955 // been updated and the viewer will derender the
3956 // attachments until the avatar becomes root.
3957 if (sp.IsChildAgent)
3958 continue;
3959
3960 // If the object is an attachment we don't want it to be in the kill
3961 // record. Else attaching from inworld and subsequently dropping
3962 // it will no longer work.
3963// lock (m_killRecord)
3964// {
3965// m_killRecord.Remove(part.LocalId);
3966// m_killRecord.Remove(part.ParentGroup.RootPart.LocalId);
3967// }
3968 }
3969 else
3880 { 3970 {
3881 SceneObjectPart part = (SceneObjectPart)update.Entity;
3882
3883 // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client 3971 // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client
3884 // will never receive an update after a prim kill. Even then, keeping the kill record may be a good 3972 // will never receive an update after a prim kill. Even then, keeping the kill record may be a good
3885 // safety measure. 3973 // safety measure.
@@ -3890,21 +3978,23 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3890 // 3978 //
3891 // This doesn't appear to apply to child prims - a client will happily ignore these updates 3979 // This doesn't appear to apply to child prims - a client will happily ignore these updates
3892 // after the root prim has been deleted. 3980 // after the root prim has been deleted.
3893 if (m_killRecord.Contains(part.LocalId)) 3981 //
3894 { 3982 // We ignore this for attachments because attaching something from inworld breaks unless we do.
3895 // m_log.WarnFormat( 3983// lock (m_killRecord)
3896 // "[CLIENT]: Preventing update for prim with local id {0} after client for user {1} told it was deleted", 3984// {
3897 // part.LocalId, Name); 3985// if (m_killRecord.Contains(part.LocalId))
3898 continue; 3986// continue;
3899 } 3987// if (m_killRecord.Contains(part.ParentGroup.RootPart.LocalId))
3900 3988// continue;
3901 if (part.ParentGroup.IsAttachment && m_disableFacelights) 3989// }
3990 }
3991
3992 if (part.ParentGroup.IsAttachment && m_disableFacelights)
3993 {
3994 if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand &&
3995 part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand)
3902 { 3996 {
3903 if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && 3997 part.Shape.LightEntry = false;
3904 part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand)
3905 {
3906 part.Shape.LightEntry = false;
3907 }
3908 } 3998 }
3909 3999
3910 if (part.Shape != null && (part.Shape.SculptType == (byte)SculptType.Mesh)) 4000 if (part.Shape != null && (part.Shape.SculptType == (byte)SculptType.Mesh))
@@ -3915,224 +4005,178 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3915 part.Shape.ProfileHollow = 27500; 4005 part.Shape.ProfileHollow = 27500;
3916 } 4006 }
3917 } 4007 }
3918 4008
3919 #region UpdateFlags to packet type conversion 4009 if (part.Shape != null && (part.Shape.SculptType == (byte)SculptType.Mesh))
3920
3921 PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags;
3922
3923 bool canUseCompressed = true;
3924 bool canUseImproved = true;
3925
3926 // Compressed object updates only make sense for LL primitives
3927 if (!(update.Entity is SceneObjectPart))
3928 { 4010 {
3929 canUseCompressed = false; 4011 // Ensure that mesh has at least 8 valid faces
4012 part.Shape.ProfileBegin = 12500;
4013 part.Shape.ProfileEnd = 0;
4014 part.Shape.ProfileHollow = 27500;
3930 } 4015 }
3931 4016 }
3932 if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) 4017 else if (update.Entity is ScenePresence)
4018 {
4019 ScenePresence presence = (ScenePresence)update.Entity;
4020
4021 // If ParentUUID is not UUID.Zero and ParentID is 0, this
4022 // avatar is in the process of crossing regions while
4023 // sat on an object. In this state, we don't want any
4024 // updates because they will visually orbit the avatar.
4025 // Update will be forced once crossing is completed anyway.
4026 if (presence.ParentUUID != UUID.Zero && presence.ParentID == 0)
4027 continue;
4028 }
4029
4030 ++updatesThisCall;
4031
4032 #region UpdateFlags to packet type conversion
4033
4034 PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags;
4035
4036 bool canUseCompressed = true;
4037 bool canUseImproved = true;
4038
4039 // Compressed object updates only make sense for LL primitives
4040 if (!(update.Entity is SceneObjectPart))
4041 {
4042 canUseCompressed = false;
4043 }
4044
4045 if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate))
4046 {
4047 canUseCompressed = false;
4048 canUseImproved = false;
4049 }
4050 else
4051 {
4052 if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) ||
4053 updateFlags.HasFlag(PrimUpdateFlags.Acceleration) ||
4054 updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) ||
4055 updateFlags.HasFlag(PrimUpdateFlags.Joint))
3933 { 4056 {
3934 canUseCompressed = false; 4057 canUseCompressed = false;
3935 canUseImproved = false;
3936 } 4058 }
3937 else 4059
4060 if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) ||
4061 updateFlags.HasFlag(PrimUpdateFlags.ParentID) ||
4062 updateFlags.HasFlag(PrimUpdateFlags.Scale) ||
4063 updateFlags.HasFlag(PrimUpdateFlags.PrimData) ||
4064 updateFlags.HasFlag(PrimUpdateFlags.Text) ||
4065 updateFlags.HasFlag(PrimUpdateFlags.NameValue) ||
4066 updateFlags.HasFlag(PrimUpdateFlags.ExtraData) ||
4067 updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) ||
4068 updateFlags.HasFlag(PrimUpdateFlags.Sound) ||
4069 updateFlags.HasFlag(PrimUpdateFlags.Particles) ||
4070 updateFlags.HasFlag(PrimUpdateFlags.Material) ||
4071 updateFlags.HasFlag(PrimUpdateFlags.ClickAction) ||
4072 updateFlags.HasFlag(PrimUpdateFlags.MediaURL) ||
4073 updateFlags.HasFlag(PrimUpdateFlags.Joint))
3938 { 4074 {
3939 if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || 4075 canUseImproved = false;
3940 updateFlags.HasFlag(PrimUpdateFlags.Acceleration) ||
3941 updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) ||
3942 updateFlags.HasFlag(PrimUpdateFlags.Joint))
3943 {
3944 canUseCompressed = false;
3945 }
3946
3947 if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) ||
3948 updateFlags.HasFlag(PrimUpdateFlags.ParentID) ||
3949 updateFlags.HasFlag(PrimUpdateFlags.Scale) ||
3950 updateFlags.HasFlag(PrimUpdateFlags.PrimData) ||
3951 updateFlags.HasFlag(PrimUpdateFlags.Text) ||
3952 updateFlags.HasFlag(PrimUpdateFlags.NameValue) ||
3953 updateFlags.HasFlag(PrimUpdateFlags.ExtraData) ||
3954 updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) ||
3955 updateFlags.HasFlag(PrimUpdateFlags.Sound) ||
3956 updateFlags.HasFlag(PrimUpdateFlags.Particles) ||
3957 updateFlags.HasFlag(PrimUpdateFlags.Material) ||
3958 updateFlags.HasFlag(PrimUpdateFlags.ClickAction) ||
3959 updateFlags.HasFlag(PrimUpdateFlags.MediaURL) ||
3960 updateFlags.HasFlag(PrimUpdateFlags.Joint))
3961 {
3962 canUseImproved = false;
3963 }
3964 } 4076 }
4077 }
3965 4078
3966 #endregion UpdateFlags to packet type conversion 4079 #endregion UpdateFlags to packet type conversion
3967
3968 #region Block Construction
3969
3970 // TODO: Remove this once we can build compressed updates
3971 canUseCompressed = false;
3972
3973 if (!canUseImproved && !canUseCompressed)
3974 {
3975 ObjectUpdatePacket.ObjectDataBlock updateBlock;
3976 4080
3977 if (update.Entity is ScenePresence) 4081 #region Block Construction
3978 {
3979 updateBlock = CreateAvatarUpdateBlock((ScenePresence)update.Entity);
3980 }
3981 else
3982 {
3983 SceneObjectPart part = (SceneObjectPart)update.Entity;
3984 updateBlock = CreatePrimUpdateBlock(part, AgentId);
3985
3986 // If the part has become a private hud since the update was scheduled then we do not
3987 // want to send it to other avatars.
3988 if (part.ParentGroup.IsAttachment
3989 && part.ParentGroup.HasPrivateAttachmentPoint
3990 && part.ParentGroup.AttachedAvatar != AgentId)
3991 continue;
3992
3993 // If the part has since been deleted, then drop the update. In the case of attachments,
3994 // this is to avoid spurious updates to other viewers since post-processing of attachments
3995 // has to change the IsAttachment flag for various reasons (which will end up in a pass
3996 // of the test above).
3997 //
3998 // Actual deletions (kills) happen in another method.
3999 if (part.ParentGroup.IsDeleted)
4000 continue;
4001 }
4002 4082
4003 objectUpdateBlocks.Value.Add(updateBlock); 4083 // TODO: Remove this once we can build compressed updates
4004 objectUpdates.Value.Add(update); 4084 canUseCompressed = false;
4005 }
4006 else if (!canUseImproved)
4007 {
4008 SceneObjectPart part = (SceneObjectPart)update.Entity;
4009 ObjectUpdateCompressedPacket.ObjectDataBlock compressedBlock
4010 = CreateCompressedUpdateBlock(part, updateFlags);
4011
4012 // If the part has since been deleted, then drop the update. In the case of attachments,
4013 // this is to avoid spurious updates to other viewers since post-processing of attachments
4014 // has to change the IsAttachment flag for various reasons (which will end up in a pass
4015 // of the test above).
4016 //
4017 // Actual deletions (kills) happen in another method.
4018 if (part.ParentGroup.IsDeleted)
4019 continue;
4020 4085
4021 compressedUpdateBlocks.Value.Add(compressedBlock); 4086 if (!canUseImproved && !canUseCompressed)
4022 compressedUpdates.Value.Add(update); 4087 {
4088 if (update.Entity is ScenePresence)
4089 {
4090 objectUpdateBlocks.Value.Add(CreateAvatarUpdateBlock((ScenePresence)update.Entity));
4023 } 4091 }
4024 else 4092 else
4025 { 4093 {
4026 if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) 4094 objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId));
4027 {
4028 // Self updates go into a special list
4029 terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)));
4030 terseAgentUpdates.Value.Add(update);
4031 }
4032 else
4033 {
4034 ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseUpdateBlock
4035 = CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures));
4036
4037 // Everything else goes here
4038 if (update.Entity is SceneObjectPart)
4039 {
4040 SceneObjectPart part = (SceneObjectPart)update.Entity;
4041
4042 // If the part has become a private hud since the update was scheduled then we do not
4043 // want to send it to other avatars.
4044 if (part.ParentGroup.IsAttachment
4045 && part.ParentGroup.HasPrivateAttachmentPoint
4046 && part.ParentGroup.AttachedAvatar != AgentId)
4047 continue;
4048
4049 // If the part has since been deleted, then drop the update. In the case of attachments,
4050 // this is to avoid spurious updates to other viewers since post-processing of attachments
4051 // has to change the IsAttachment flag for various reasons (which will end up in a pass
4052 // of the test above).
4053 //
4054 // Actual deletions (kills) happen in another method.
4055 if (part.ParentGroup.IsDeleted)
4056 continue;
4057 }
4058
4059 terseUpdateBlocks.Value.Add(terseUpdateBlock);
4060 terseUpdates.Value.Add(update);
4061 }
4062 } 4095 }
4063
4064 ++updatesThisCall;
4065
4066 #endregion Block Construction
4067 } 4096 }
4068 4097 else if (!canUseImproved)
4069 #region Packet Sending 4098 {
4070 ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); 4099 compressedUpdateBlocks.Value.Add(CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags));
4071 4100 }
4072 if (terseAgentUpdateBlocks.IsValueCreated) 4101 else
4073 { 4102 {
4074 List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; 4103 if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId)
4104 // Self updates go into a special list
4105 terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)));
4106 else
4107 // Everything else goes here
4108 terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)));
4109 }
4075 4110
4076 ImprovedTerseObjectUpdatePacket packet 4111 #endregion Block Construction
4077 = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate); 4112 }
4078 4113
4079 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; 4114 #region Packet Sending
4080 packet.RegionData.TimeDilation = timeDilation; 4115
4081 packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; 4116 const float TIME_DILATION = 1.0f;
4117 ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f);
4118
4119 if (terseAgentUpdateBlocks.IsValueCreated)
4120 {
4121 List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value;
4082 4122
4083 for (int i = 0; i < blocks.Count; i++) 4123 ImprovedTerseObjectUpdatePacket packet
4084 packet.ObjectData[i] = blocks[i]; 4124 = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate);
4085 // If any of the packets created from this call go unacknowledged, all of the updates will be resent 4125 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
4086 OutPacket(packet, ThrottleOutPacketType.Unknown, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseAgentUpdates.Value, oPacket); }); 4126 packet.RegionData.TimeDilation = timeDilation;
4087 } 4127 packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count];
4088 4128
4089 if (objectUpdateBlocks.IsValueCreated) 4129 for (int i = 0; i < blocks.Count; i++)
4090 { 4130 packet.ObjectData[i] = blocks[i];
4091 List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value;
4092
4093 ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate);
4094 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
4095 packet.RegionData.TimeDilation = timeDilation;
4096 packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count];
4097
4098 for (int i = 0; i < blocks.Count; i++)
4099 packet.ObjectData[i] = blocks[i];
4100 // If any of the packets created from this call go unacknowledged, all of the updates will be resent
4101 OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(objectUpdates.Value, oPacket); });
4102 }
4103
4104 if (compressedUpdateBlocks.IsValueCreated)
4105 {
4106 List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value;
4107
4108 ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed);
4109 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
4110 packet.RegionData.TimeDilation = timeDilation;
4111 packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count];
4112
4113 for (int i = 0; i < blocks.Count; i++)
4114 packet.ObjectData[i] = blocks[i];
4115 // If any of the packets created from this call go unacknowledged, all of the updates will be resent
4116 OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(compressedUpdates.Value, oPacket); });
4117 }
4118 4131
4119 if (terseUpdateBlocks.IsValueCreated) 4132 OutPacket(packet, ThrottleOutPacketType.Unknown, true);
4120 { 4133 }
4121 List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value;
4122
4123 ImprovedTerseObjectUpdatePacket packet
4124 = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(
4125 PacketType.ImprovedTerseObjectUpdate);
4126 4134
4127 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; 4135 if (objectUpdateBlocks.IsValueCreated)
4128 packet.RegionData.TimeDilation = timeDilation; 4136 {
4129 packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; 4137 List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value;
4130 4138
4131 for (int i = 0; i < blocks.Count; i++) 4139 ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate);
4132 packet.ObjectData[i] = blocks[i]; 4140 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
4133 // If any of the packets created from this call go unacknowledged, all of the updates will be resent 4141 packet.RegionData.TimeDilation = timeDilation;
4134 OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); }); 4142 packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count];
4135 } 4143
4144 for (int i = 0; i < blocks.Count; i++)
4145 packet.ObjectData[i] = blocks[i];
4146
4147 OutPacket(packet, ThrottleOutPacketType.Task, true);
4148 }
4149
4150 if (compressedUpdateBlocks.IsValueCreated)
4151 {
4152 List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value;
4153
4154 ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed);
4155 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
4156 packet.RegionData.TimeDilation = timeDilation;
4157 packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count];
4158
4159 for (int i = 0; i < blocks.Count; i++)
4160 packet.ObjectData[i] = blocks[i];
4161
4162 OutPacket(packet, ThrottleOutPacketType.Task, true);
4163 }
4164
4165 if (terseUpdateBlocks.IsValueCreated)
4166 {
4167 List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value;
4168
4169 ImprovedTerseObjectUpdatePacket packet
4170 = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(
4171 PacketType.ImprovedTerseObjectUpdate);
4172 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
4173 packet.RegionData.TimeDilation = timeDilation;
4174 packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count];
4175
4176 for (int i = 0; i < blocks.Count; i++)
4177 packet.ObjectData[i] = blocks[i];
4178
4179 OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); });
4136 } 4180 }
4137 4181
4138 #endregion Packet Sending 4182 #endregion Packet Sending
@@ -4456,11 +4500,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4456 4500
4457 // Pass in the delegate so that if this packet needs to be resent, we send the current properties 4501 // Pass in the delegate so that if this packet needs to be resent, we send the current properties
4458 // of the object rather than the properties when the packet was created 4502 // of the object rather than the properties when the packet was created
4459 OutPacket(packet, ThrottleOutPacketType.Task, true, 4503 // HACK : Remove intelligent resending until it's fixed in core
4460 delegate(OutgoingPacket oPacket) 4504 //OutPacket(packet, ThrottleOutPacketType.Task, true,
4461 { 4505 // delegate(OutgoingPacket oPacket)
4462 ResendPropertyUpdates(updates, oPacket); 4506 // {
4463 }); 4507 // ResendPropertyUpdates(updates, oPacket);
4508 // });
4509 OutPacket(packet, ThrottleOutPacketType.Task, true);
4464 4510
4465 // pbcnt += blocks.Count; 4511 // pbcnt += blocks.Count;
4466 // ppcnt++; 4512 // ppcnt++;
@@ -4486,11 +4532,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4486 // of the object rather than the properties when the packet was created 4532 // of the object rather than the properties when the packet was created
4487 List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>(); 4533 List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>();
4488 updates.Add(familyUpdates.Value[i]); 4534 updates.Add(familyUpdates.Value[i]);
4489 OutPacket(packet, ThrottleOutPacketType.Task, true, 4535 // HACK : Remove intelligent resending until it's fixed in core
4490 delegate(OutgoingPacket oPacket) 4536 //OutPacket(packet, ThrottleOutPacketType.Task, true,
4491 { 4537 // delegate(OutgoingPacket oPacket)
4492 ResendPropertyUpdates(updates, oPacket); 4538 // {
4493 }); 4539 // ResendPropertyUpdates(updates, oPacket);
4540 // });
4541 OutPacket(packet, ThrottleOutPacketType.Task, true);
4494 4542
4495 // fpcnt++; 4543 // fpcnt++;
4496 // fbcnt++; 4544 // fbcnt++;
@@ -4888,7 +4936,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4888 4936
4889 if (landData.SimwideArea > 0) 4937 if (landData.SimwideArea > 0)
4890 { 4938 {
4891 int simulatorCapacity = (int)(((float)landData.SimwideArea / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); 4939 int simulatorCapacity = (int)((long)landData.SimwideArea * (long)m_scene.RegionInfo.ObjectCapacity * (long)m_scene.RegionInfo.RegionSettings.ObjectBonus / 65536L);
4940 // Never report more than sim total capacity
4941 if (simulatorCapacity > m_scene.RegionInfo.ObjectCapacity)
4942 simulatorCapacity = m_scene.RegionInfo.ObjectCapacity;
4892 updateMessage.SimWideMaxPrims = simulatorCapacity; 4943 updateMessage.SimWideMaxPrims = simulatorCapacity;
4893 } 4944 }
4894 else 4945 else
@@ -5017,14 +5068,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5017 5068
5018 if (notifyCount > 0) 5069 if (notifyCount > 0)
5019 { 5070 {
5020 if (notifyCount > 32) 5071// if (notifyCount > 32)
5021 { 5072// {
5022 m_log.InfoFormat( 5073// m_log.InfoFormat(
5023 "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" 5074// "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}"
5024 + " - a developer might want to investigate whether this is a hard limit", 32); 5075// + " - a developer might want to investigate whether this is a hard limit", 32);
5025 5076//
5026 notifyCount = 32; 5077// notifyCount = 32;
5027 } 5078// }
5028 5079
5029 ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock 5080 ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock
5030 = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; 5081 = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount];
@@ -5079,9 +5130,27 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5079 { 5130 {
5080 ScenePresence presence = (ScenePresence)entity; 5131 ScenePresence presence = (ScenePresence)entity;
5081 5132
5082 attachPoint = presence.State;
5083 collisionPlane = presence.CollisionPlane;
5084 position = presence.OffsetPosition; 5133 position = presence.OffsetPosition;
5134 rotation = presence.Rotation;
5135
5136 if (presence.ParentID != 0)
5137 {
5138 SceneObjectPart part = m_scene.GetSceneObjectPart(presence.ParentID);
5139 if (part != null && part != part.ParentGroup.RootPart)
5140 {
5141 position = part.OffsetPosition + presence.OffsetPosition * part.RotationOffset;
5142 rotation = part.RotationOffset * presence.Rotation;
5143 }
5144 angularVelocity = Vector3.Zero;
5145 }
5146 else
5147 {
5148 angularVelocity = presence.AngularVelocity;
5149 rotation = presence.Rotation;
5150 }
5151
5152 attachPoint = 0;
5153 collisionPlane = presence.CollisionPlane;
5085 velocity = presence.Velocity; 5154 velocity = presence.Velocity;
5086 acceleration = Vector3.Zero; 5155 acceleration = Vector3.Zero;
5087 5156
@@ -5090,9 +5159,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5090 // may improve movement smoothness. 5159 // may improve movement smoothness.
5091// acceleration = new Vector3(1, 0, 0); 5160// acceleration = new Vector3(1, 0, 0);
5092 5161
5093 angularVelocity = presence.AngularVelocity;
5094 rotation = presence.Rotation;
5095
5096 if (sendTexture) 5162 if (sendTexture)
5097 textureEntry = presence.Appearance.Texture.GetBytes(); 5163 textureEntry = presence.Appearance.Texture.GetBytes();
5098 else 5164 else
@@ -5198,13 +5264,32 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5198 5264
5199 protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data) 5265 protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data)
5200 { 5266 {
5267 Vector3 offsetPosition = data.OffsetPosition;
5268 Quaternion rotation = data.Rotation;
5269 uint parentID = data.ParentID;
5270
5271 if (parentID != 0)
5272 {
5273 SceneObjectPart part = m_scene.GetSceneObjectPart(parentID);
5274 if (part != null && part != part.ParentGroup.RootPart)
5275 {
5276 offsetPosition = part.OffsetPosition + data.OffsetPosition * part.RotationOffset;
5277 rotation = part.RotationOffset * data.Rotation;
5278 parentID = part.ParentGroup.RootPart.LocalId;
5279 }
5280 }
5281
5201 byte[] objectData = new byte[76]; 5282 byte[] objectData = new byte[76];
5202 5283
5203 data.CollisionPlane.ToBytes(objectData, 0); 5284 data.CollisionPlane.ToBytes(objectData, 0);
5204 data.OffsetPosition.ToBytes(objectData, 16); 5285 offsetPosition.ToBytes(objectData, 16);
5286 Vector3 velocity = new Vector3(0, 0, 0);
5287 Vector3 acceleration = new Vector3(0, 0, 0);
5288 velocity.ToBytes(objectData, 28);
5289 acceleration.ToBytes(objectData, 40);
5205// data.Velocity.ToBytes(objectData, 28); 5290// data.Velocity.ToBytes(objectData, 28);
5206// data.Acceleration.ToBytes(objectData, 40); 5291// data.Acceleration.ToBytes(objectData, 40);
5207 data.Rotation.ToBytes(objectData, 52); 5292 rotation.ToBytes(objectData, 52);
5208 //data.AngularVelocity.ToBytes(objectData, 64); 5293 //data.AngularVelocity.ToBytes(objectData, 64);
5209 5294
5210 ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock(); 5295 ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock();
@@ -5218,14 +5303,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5218 update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " + 5303 update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " +
5219 data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle); 5304 data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle);
5220 update.ObjectData = objectData; 5305 update.ObjectData = objectData;
5221 update.ParentID = data.ParentID; 5306 update.ParentID = parentID;
5222 update.PathCurve = 16; 5307 update.PathCurve = 16;
5223 update.PathScaleX = 100; 5308 update.PathScaleX = 100;
5224 update.PathScaleY = 100; 5309 update.PathScaleY = 100;
5225 update.PCode = (byte)PCode.Avatar; 5310 update.PCode = (byte)PCode.Avatar;
5226 update.ProfileCurve = 1; 5311 update.ProfileCurve = 1;
5227 update.PSBlock = Utils.EmptyBytes; 5312 update.PSBlock = Utils.EmptyBytes;
5228 update.Scale = new Vector3(0.45f, 0.6f, 1.9f); 5313 update.Scale = data.Appearance.AvatarSize;
5314// update.Scale.Z -= 0.2f;
5315
5229 update.Text = Utils.EmptyBytes; 5316 update.Text = Utils.EmptyBytes;
5230 update.TextColor = new byte[4]; 5317 update.TextColor = new byte[4];
5231 5318
@@ -5236,10 +5323,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5236 update.TextureEntry = Utils.EmptyBytes; 5323 update.TextureEntry = Utils.EmptyBytes;
5237// update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes; 5324// update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes;
5238 5325
5326/* all this flags seem related to prims and not avatars. This allow for wrong viewer side move of a avatar in prim edition mode (anv mantis 854)
5239 update.UpdateFlags = (uint)( 5327 update.UpdateFlags = (uint)(
5240 PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner | 5328 PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner |
5241 PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer | 5329 PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer |
5242 PrimFlags.ObjectOwnerModify); 5330 PrimFlags.ObjectOwnerModify);
5331*/
5332 update.UpdateFlags = 0;
5243 5333
5244 return update; 5334 return update;
5245 } 5335 }
@@ -5410,8 +5500,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5410 // If AgentUpdate is ever handled asynchronously, then we will also need to construct a new AgentUpdateArgs 5500 // If AgentUpdate is ever handled asynchronously, then we will also need to construct a new AgentUpdateArgs
5411 // for each AgentUpdate packet. 5501 // for each AgentUpdate packet.
5412 AddLocalPacketHandler(PacketType.AgentUpdate, HandleAgentUpdate, false); 5502 AddLocalPacketHandler(PacketType.AgentUpdate, HandleAgentUpdate, false);
5413 5503
5414 AddLocalPacketHandler(PacketType.ViewerEffect, HandleViewerEffect, false); 5504 AddLocalPacketHandler(PacketType.ViewerEffect, HandleViewerEffect, false);
5505 AddLocalPacketHandler(PacketType.VelocityInterpolateOff, HandleVelocityInterpolateOff, false);
5506 AddLocalPacketHandler(PacketType.VelocityInterpolateOn, HandleVelocityInterpolateOn, false);
5415 AddLocalPacketHandler(PacketType.AgentCachedTexture, HandleAgentTextureCached, false); 5507 AddLocalPacketHandler(PacketType.AgentCachedTexture, HandleAgentTextureCached, false);
5416 AddLocalPacketHandler(PacketType.MultipleObjectUpdate, HandleMultipleObjUpdate, false); 5508 AddLocalPacketHandler(PacketType.MultipleObjectUpdate, HandleMultipleObjUpdate, false);
5417 AddLocalPacketHandler(PacketType.MoneyTransferRequest, HandleMoneyTransferRequest, false); 5509 AddLocalPacketHandler(PacketType.MoneyTransferRequest, HandleMoneyTransferRequest, false);
@@ -5563,6 +5655,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5563 AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); 5655 AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false);
5564 AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); 5656 AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false);
5565 AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); 5657 AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode);
5658 AddLocalPacketHandler(PacketType.CreateNewOutfitAttachments, HandleCreateNewOutfitAttachments);
5566 AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); 5659 AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false);
5567 AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); 5660 AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents);
5568 AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); 5661 AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery);
@@ -5629,6 +5722,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5629 AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest); 5722 AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest);
5630 AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes); 5723 AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes);
5631 AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard); 5724 AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard);
5725 AddLocalPacketHandler(PacketType.ChangeInventoryItemFlags, HandleChangeInventoryItemFlags);
5632 5726
5633 AddGenericPacketHandler("autopilot", HandleAutopilot); 5727 AddGenericPacketHandler("autopilot", HandleAutopilot);
5634 } 5728 }
@@ -5981,6 +6075,29 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5981 return true; 6075 return true;
5982 } 6076 }
5983 6077
6078 private bool HandleVelocityInterpolateOff(IClientAPI sender, Packet Pack)
6079 {
6080 VelocityInterpolateOffPacket p = (VelocityInterpolateOffPacket)Pack;
6081 if (p.AgentData.SessionID != SessionId ||
6082 p.AgentData.AgentID != AgentId)
6083 return true;
6084
6085 m_VelocityInterpolate = false;
6086 return true;
6087 }
6088
6089 private bool HandleVelocityInterpolateOn(IClientAPI sender, Packet Pack)
6090 {
6091 VelocityInterpolateOnPacket p = (VelocityInterpolateOnPacket)Pack;
6092 if (p.AgentData.SessionID != SessionId ||
6093 p.AgentData.AgentID != AgentId)
6094 return true;
6095
6096 m_VelocityInterpolate = true;
6097 return true;
6098 }
6099
6100
5984 private bool HandleAvatarPropertiesRequest(IClientAPI sender, Packet Pack) 6101 private bool HandleAvatarPropertiesRequest(IClientAPI sender, Packet Pack)
5985 { 6102 {
5986 AvatarPropertiesRequestPacket avatarProperties = (AvatarPropertiesRequestPacket)Pack; 6103 AvatarPropertiesRequestPacket avatarProperties = (AvatarPropertiesRequestPacket)Pack;
@@ -6405,26 +6522,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6405 // Temporarily protect ourselves from the mantis #951 failure. 6522 // Temporarily protect ourselves from the mantis #951 failure.
6406 // However, we could do this for several other handlers where a failure isn't terminal 6523 // However, we could do this for several other handlers where a failure isn't terminal
6407 // for the client session anyway, in order to protect ourselves against bad code in plugins 6524 // for the client session anyway, in order to protect ourselves against bad code in plugins
6525 Vector3 avSize = appear.AgentData.Size;
6408 try 6526 try
6409 { 6527 {
6410 byte[] visualparams = new byte[appear.VisualParam.Length]; 6528 byte[] visualparams = new byte[appear.VisualParam.Length];
6411 for (int i = 0; i < appear.VisualParam.Length; i++) 6529 for (int i = 0; i < appear.VisualParam.Length; i++)
6412 visualparams[i] = appear.VisualParam[i].ParamValue; 6530 visualparams[i] = appear.VisualParam[i].ParamValue;
6413 6531 //var b = appear.WearableData[0];
6532
6414 Primitive.TextureEntry te = null; 6533 Primitive.TextureEntry te = null;
6415 if (appear.ObjectData.TextureEntry.Length > 1) 6534 if (appear.ObjectData.TextureEntry.Length > 1)
6416 te = new Primitive.TextureEntry(appear.ObjectData.TextureEntry, 0, appear.ObjectData.TextureEntry.Length); 6535 te = new Primitive.TextureEntry(appear.ObjectData.TextureEntry, 0, appear.ObjectData.TextureEntry.Length);
6536
6537 WearableCacheItem[] cacheitems = new WearableCacheItem[appear.WearableData.Length];
6538 for (int i=0; i<appear.WearableData.Length;i++)
6539 cacheitems[i] = new WearableCacheItem(){CacheId = appear.WearableData[i].CacheID,TextureIndex=Convert.ToUInt32(appear.WearableData[i].TextureIndex)};
6417 6540
6418 List<CachedTextureRequestArg> hashes = new List<CachedTextureRequestArg>(); 6541
6419 for (int i = 0; i < appear.WearableData.Length; i++)
6420 {
6421 CachedTextureRequestArg arg = new CachedTextureRequestArg();
6422 arg.BakedTextureIndex = appear.WearableData[i].TextureIndex;
6423 arg.WearableHashID = appear.WearableData[i].CacheID;
6424 hashes.Add(arg);
6425 }
6426 6542
6427 handlerSetAppearance(sender, te, visualparams, hashes); 6543 handlerSetAppearance(sender, te, visualparams,avSize, cacheitems);
6428 } 6544 }
6429 catch (Exception e) 6545 catch (Exception e)
6430 { 6546 {
@@ -6633,6 +6749,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6633 { 6749 {
6634 handlerCompleteMovementToRegion(sender, true); 6750 handlerCompleteMovementToRegion(sender, true);
6635 } 6751 }
6752 else
6753 m_log.Debug("HandleCompleteAgentMovement NULL handler");
6754
6636 handlerCompleteMovementToRegion = null; 6755 handlerCompleteMovementToRegion = null;
6637 6756
6638 return true; 6757 return true;
@@ -6650,7 +6769,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6650 return true; 6769 return true;
6651 } 6770 }
6652 #endregion 6771 #endregion
6653 6772/*
6654 StartAnim handlerStartAnim = null; 6773 StartAnim handlerStartAnim = null;
6655 StopAnim handlerStopAnim = null; 6774 StopAnim handlerStopAnim = null;
6656 6775
@@ -6674,6 +6793,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6674 } 6793 }
6675 } 6794 }
6676 return true; 6795 return true;
6796*/
6797 ChangeAnim handlerChangeAnim = null;
6798
6799 for (int i = 0; i < AgentAni.AnimationList.Length; i++)
6800 {
6801 handlerChangeAnim = OnChangeAnim;
6802 if (handlerChangeAnim != null)
6803 {
6804 handlerChangeAnim(AgentAni.AnimationList[i].AnimID, AgentAni.AnimationList[i].StartAnim, false);
6805 }
6806 }
6807
6808 handlerChangeAnim = OnChangeAnim;
6809 if (handlerChangeAnim != null)
6810 {
6811 handlerChangeAnim(UUID.Zero, false, true);
6812 }
6813
6814 return true;
6677 } 6815 }
6678 6816
6679 private bool HandleAgentRequestSit(IClientAPI sender, Packet Pack) 6817 private bool HandleAgentRequestSit(IClientAPI sender, Packet Pack)
@@ -6919,6 +7057,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6919 #endregion 7057 #endregion
6920 7058
6921 m_udpClient.SetThrottles(atpack.Throttle.Throttles); 7059 m_udpClient.SetThrottles(atpack.Throttle.Throttles);
7060 GenericCall2 handler = OnUpdateThrottles;
7061 if (handler != null)
7062 {
7063 handler();
7064 }
6922 return true; 7065 return true;
6923 } 7066 }
6924 7067
@@ -7343,7 +7486,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7343 physdata.Bounce = phsblock.Restitution; 7486 physdata.Bounce = phsblock.Restitution;
7344 physdata.Density = phsblock.Density; 7487 physdata.Density = phsblock.Density;
7345 physdata.Friction = phsblock.Friction; 7488 physdata.Friction = phsblock.Friction;
7346 physdata.GravitationModifier = phsblock.GravityMultiplier; 7489 physdata.GravitationModifier = phsblock.GravityMultiplier;
7347 } 7490 }
7348 7491
7349 handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, physdata, this); 7492 handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, physdata, this);
@@ -7929,6 +8072,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7929 // surrounding scene 8072 // surrounding scene
7930 if ((ImageType)block.Type == ImageType.Baked) 8073 if ((ImageType)block.Type == ImageType.Baked)
7931 args.Priority *= 2.0f; 8074 args.Priority *= 2.0f;
8075 int wearableout = 0;
7932 8076
7933 ImageManager.EnqueueReq(args); 8077 ImageManager.EnqueueReq(args);
7934 } 8078 }
@@ -8963,16 +9107,61 @@ namespace OpenSim.Region.ClientStack.LindenUDP
8963 9107
8964 #region Parcel related packets 9108 #region Parcel related packets
8965 9109
9110 // acumulate several HandleRegionHandleRequest consecutive overlaping requests
9111 // to be done with minimal resources as possible
9112 // variables temporary here while in test
9113
9114 Queue<UUID> RegionHandleRequests = new Queue<UUID>();
9115 bool RegionHandleRequestsInService = false;
9116
8966 private bool HandleRegionHandleRequest(IClientAPI sender, Packet Pack) 9117 private bool HandleRegionHandleRequest(IClientAPI sender, Packet Pack)
8967 { 9118 {
8968 RegionHandleRequestPacket rhrPack = (RegionHandleRequestPacket)Pack; 9119 UUID currentUUID;
8969 9120
8970 RegionHandleRequest handlerRegionHandleRequest = OnRegionHandleRequest; 9121 RegionHandleRequest handlerRegionHandleRequest = OnRegionHandleRequest;
8971 if (handlerRegionHandleRequest != null) 9122
9123 if (handlerRegionHandleRequest == null)
9124 return true;
9125
9126 RegionHandleRequestPacket rhrPack = (RegionHandleRequestPacket)Pack;
9127
9128 lock (RegionHandleRequests)
8972 { 9129 {
8973 handlerRegionHandleRequest(this, rhrPack.RequestBlock.RegionID); 9130 if (RegionHandleRequestsInService)
9131 {
9132 // we are already busy doing a previus request
9133 // so enqueue it
9134 RegionHandleRequests.Enqueue(rhrPack.RequestBlock.RegionID);
9135 return true;
9136 }
9137
9138 // else do it
9139 currentUUID = rhrPack.RequestBlock.RegionID;
9140 RegionHandleRequestsInService = true;
8974 } 9141 }
8975 return true; 9142
9143 while (true)
9144 {
9145 handlerRegionHandleRequest(this, currentUUID);
9146
9147 lock (RegionHandleRequests)
9148 {
9149 // exit condition, nothing to do or closed
9150 // current code seems to assume we may loose the handler at anytime,
9151 // so keep checking it
9152 handlerRegionHandleRequest = OnRegionHandleRequest;
9153
9154 if (RegionHandleRequests.Count == 0 || !IsActive || handlerRegionHandleRequest == null)
9155 {
9156 RegionHandleRequests.Clear();
9157 RegionHandleRequestsInService = false;
9158 return true;
9159 }
9160 currentUUID = RegionHandleRequests.Dequeue();
9161 }
9162 }
9163
9164 return true; // actually unreached
8976 } 9165 }
8977 9166
8978 private bool HandleParcelInfoRequest(IClientAPI sender, Packet Pack) 9167 private bool HandleParcelInfoRequest(IClientAPI sender, Packet Pack)
@@ -10228,7 +10417,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
10228 handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, 10417 handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID,
10229 Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), 10418 Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName),
10230 UpdateMuteListEntry.MuteData.MuteType, 10419 UpdateMuteListEntry.MuteData.MuteType,
10231 UpdateMuteListEntry.AgentData.AgentID); 10420 UpdateMuteListEntry.MuteData.MuteFlags);
10232 return true; 10421 return true;
10233 } 10422 }
10234 return false; 10423 return false;
@@ -10243,8 +10432,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
10243 { 10432 {
10244 handlerRemoveMuteListEntry(this, 10433 handlerRemoveMuteListEntry(this,
10245 RemoveMuteListEntry.MuteData.MuteID, 10434 RemoveMuteListEntry.MuteData.MuteID,
10246 Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName), 10435 Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName));
10247 RemoveMuteListEntry.AgentData.AgentID);
10248 return true; 10436 return true;
10249 } 10437 }
10250 return false; 10438 return false;
@@ -10288,10 +10476,55 @@ namespace OpenSim.Region.ClientStack.LindenUDP
10288 return false; 10476 return false;
10289 } 10477 }
10290 10478
10479 private bool HandleChangeInventoryItemFlags(IClientAPI client, Packet packet)
10480 {
10481 ChangeInventoryItemFlagsPacket ChangeInventoryItemFlags =
10482 (ChangeInventoryItemFlagsPacket)packet;
10483 ChangeInventoryItemFlags handlerChangeInventoryItemFlags = OnChangeInventoryItemFlags;
10484 if (handlerChangeInventoryItemFlags != null)
10485 {
10486 foreach(ChangeInventoryItemFlagsPacket.InventoryDataBlock b in ChangeInventoryItemFlags.InventoryData)
10487 handlerChangeInventoryItemFlags(this, b.ItemID, b.Flags);
10488 return true;
10489 }
10490 return false;
10491 }
10492
10291 private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack) 10493 private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack)
10292 { 10494 {
10293 return true; 10495 return true;
10294 } 10496 }
10497
10498 private bool HandleCreateNewOutfitAttachments(IClientAPI sender, Packet Pack)
10499 {
10500 CreateNewOutfitAttachmentsPacket packet = (CreateNewOutfitAttachmentsPacket)Pack;
10501
10502 #region Packet Session and User Check
10503 if (m_checkPackets)
10504 {
10505 if (packet.AgentData.SessionID != SessionId ||
10506 packet.AgentData.AgentID != AgentId)
10507 return true;
10508 }
10509 #endregion
10510 MoveItemsAndLeaveCopy handlerMoveItemsAndLeaveCopy = null;
10511 List<InventoryItemBase> items = new List<InventoryItemBase>();
10512 foreach (CreateNewOutfitAttachmentsPacket.ObjectDataBlock n in packet.ObjectData)
10513 {
10514 InventoryItemBase b = new InventoryItemBase();
10515 b.ID = n.OldItemID;
10516 b.Folder = n.OldFolderID;
10517 items.Add(b);
10518 }
10519
10520 handlerMoveItemsAndLeaveCopy = OnMoveItemsAndLeaveCopy;
10521 if (handlerMoveItemsAndLeaveCopy != null)
10522 {
10523 handlerMoveItemsAndLeaveCopy(this, items, packet.HeaderData.NewFolderID);
10524 }
10525
10526 return true;
10527 }
10295 10528
10296 private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) 10529 private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack)
10297 { 10530 {
@@ -10718,6 +10951,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP
10718 groupProfileReply.GroupData.MaturePublish = d.MaturePublish; 10951 groupProfileReply.GroupData.MaturePublish = d.MaturePublish;
10719 groupProfileReply.GroupData.OwnerRole = d.OwnerRole; 10952 groupProfileReply.GroupData.OwnerRole = d.OwnerRole;
10720 10953
10954 Scene scene = (Scene)m_scene;
10955 if (scene.Permissions.IsGod(sender.AgentId) && (!sender.IsGroupMember(groupProfileRequest.GroupData.GroupID)))
10956 {
10957 ScenePresence p;
10958 if (scene.TryGetScenePresence(sender.AgentId, out p))
10959 {
10960 if (p.GodLevel >= 200)
10961 {
10962 groupProfileReply.GroupData.OpenEnrollment = true;
10963 groupProfileReply.GroupData.MembershipFee = 0;
10964 }
10965 }
10966 }
10967
10721 OutPacket(groupProfileReply, ThrottleOutPacketType.Task); 10968 OutPacket(groupProfileReply, ThrottleOutPacketType.Task);
10722 } 10969 }
10723 return true; 10970 return true;
@@ -11291,11 +11538,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11291 11538
11292 StartLure handlerStartLure = OnStartLure; 11539 StartLure handlerStartLure = OnStartLure;
11293 if (handlerStartLure != null) 11540 if (handlerStartLure != null)
11294 handlerStartLure(startLureRequest.Info.LureType, 11541 {
11295 Utils.BytesToString( 11542 for (int i = 0 ; i < startLureRequest.TargetData.Length ; i++)
11296 startLureRequest.Info.Message), 11543 {
11297 startLureRequest.TargetData[0].TargetID, 11544 handlerStartLure(startLureRequest.Info.LureType,
11298 this); 11545 Utils.BytesToString(
11546 startLureRequest.Info.Message),
11547 startLureRequest.TargetData[i].TargetID,
11548 this);
11549 }
11550 }
11299 return true; 11551 return true;
11300 } 11552 }
11301 private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) 11553 private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack)
@@ -11409,10 +11661,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11409 } 11661 }
11410 #endregion 11662 #endregion
11411 11663
11412 ClassifiedDelete handlerClassifiedGodDelete = OnClassifiedGodDelete; 11664 ClassifiedGodDelete handlerClassifiedGodDelete = OnClassifiedGodDelete;
11413 if (handlerClassifiedGodDelete != null) 11665 if (handlerClassifiedGodDelete != null)
11414 handlerClassifiedGodDelete( 11666 handlerClassifiedGodDelete(
11415 classifiedGodDelete.Data.ClassifiedID, 11667 classifiedGodDelete.Data.ClassifiedID,
11668 classifiedGodDelete.Data.QueryID,
11416 this); 11669 this);
11417 return true; 11670 return true;
11418 } 11671 }
@@ -11715,12 +11968,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11715 /// <param name="simclient"></param> 11968 /// <param name="simclient"></param>
11716 /// <param name="packet"></param> 11969 /// <param name="packet"></param>
11717 /// <returns></returns> 11970 /// <returns></returns>
11718 protected bool HandleAgentTextureCached(IClientAPI simclient, Packet packet) 11971 // TODO: Convert old handler to use new method
11972 /*protected bool HandleAgentTextureCached(IClientAPI simclient, Packet packet)
11719 { 11973 {
11720 AgentCachedTexturePacket cachedtex = (AgentCachedTexturePacket)packet; 11974 AgentCachedTexturePacket cachedtex = (AgentCachedTexturePacket)packet;
11721 11975
11722 if (cachedtex.AgentData.SessionID != SessionId) 11976 if (cachedtex.AgentData.SessionID != SessionId)
11723 return false; 11977 return false;
11978
11724 11979
11725 List<CachedTextureRequestArg> requestArgs = new List<CachedTextureRequestArg>(); 11980 List<CachedTextureRequestArg> requestArgs = new List<CachedTextureRequestArg>();
11726 11981
@@ -11733,23 +11988,173 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11733 requestArgs.Add(arg); 11988 requestArgs.Add(arg);
11734 } 11989 }
11735 11990
11736 try 11991 CachedTextureRequest handlerCachedTextureRequest = OnCachedTextureRequest;
11992 if (handlerCachedTextureRequest != null)
11737 { 11993 {
11738 CachedTextureRequest handlerCachedTextureRequest = OnCachedTextureRequest; 11994 handlerCachedTextureRequest(simclient,cachedtex.AgentData.SerialNum,requestArgs);
11739 if (handlerCachedTextureRequest != null) 11995 }
11996
11997 return true;
11998 }*/
11999
12000 protected bool HandleAgentTextureCached(IClientAPI simclient, Packet packet)
12001 {
12002 //m_log.Debug("texture cached: " + packet.ToString());
12003 AgentCachedTexturePacket cachedtex = (AgentCachedTexturePacket)packet;
12004 AgentCachedTextureResponsePacket cachedresp = (AgentCachedTextureResponsePacket)PacketPool.Instance.GetPacket(PacketType.AgentCachedTextureResponse);
12005
12006 if (cachedtex.AgentData.SessionID != SessionId)
12007 return false;
12008
12009
12010 // TODO: don't create new blocks if recycling an old packet
12011 cachedresp.AgentData.AgentID = AgentId;
12012 cachedresp.AgentData.SessionID = m_sessionId;
12013 cachedresp.AgentData.SerialNum = m_cachedTextureSerial;
12014 m_cachedTextureSerial++;
12015 cachedresp.WearableData =
12016 new AgentCachedTextureResponsePacket.WearableDataBlock[cachedtex.WearableData.Length];
12017
12018 //IAvatarFactoryModule fac = m_scene.RequestModuleInterface<IAvatarFactoryModule>();
12019 // var item = fac.GetBakedTextureFaces(AgentId);
12020 //WearableCacheItem[] items = fac.GetCachedItems(AgentId);
12021
12022 IAssetService cache = m_scene.AssetService;
12023 IBakedTextureModule bakedTextureModule = m_scene.RequestModuleInterface<IBakedTextureModule>();
12024 //bakedTextureModule = null;
12025 int maxWearablesLoop = cachedtex.WearableData.Length;
12026 if (maxWearablesLoop > AvatarWearable.MAX_WEARABLES)
12027 maxWearablesLoop = AvatarWearable.MAX_WEARABLES;
12028
12029 if (bakedTextureModule != null && cache != null)
12030 {
12031 // We need to make sure the asset stored in the bake is available on this server also by it's assetid before we map it to a Cacheid
12032
12033 WearableCacheItem[] cacheItems = null;
12034 ScenePresence p = m_scene.GetScenePresence(AgentId);
12035 if (p.Appearance != null)
12036 if (p.Appearance.WearableCacheItems == null || p.Appearance.WearableCacheItemsDirty)
12037 {
12038 try
12039 {
12040 cacheItems = bakedTextureModule.Get(AgentId);
12041 p.Appearance.WearableCacheItems = cacheItems;
12042 p.Appearance.WearableCacheItemsDirty = false;
12043 }
12044
12045 /*
12046 * The following Catch types DO NOT WORK, it jumps to the General Packet Exception Handler if you don't catch Exception!
12047 *
12048 catch (System.Net.Sockets.SocketException)
12049 {
12050 cacheItems = null;
12051 }
12052 catch (WebException)
12053 {
12054 cacheItems = null;
12055 }
12056 catch (InvalidOperationException)
12057 {
12058 cacheItems = null;
12059 } */
12060 catch (Exception)
12061 {
12062 cacheItems = null;
12063 }
12064
12065 }
12066 else if (p.Appearance.WearableCacheItems != null)
12067 {
12068 cacheItems = p.Appearance.WearableCacheItems;
12069 }
12070
12071 if (cache != null && cacheItems != null)
12072 {
12073 foreach (WearableCacheItem item in cacheItems)
12074 {
12075
12076 if (cache.GetCached(item.TextureID.ToString()) == null)
12077 {
12078 item.TextureAsset.Temporary = true;
12079 cache.Store(item.TextureAsset);
12080 }
12081
12082
12083 }
12084 }
12085
12086 if (cacheItems != null)
12087 {
12088
12089 for (int i = 0; i < maxWearablesLoop; i++)
12090 {
12091 WearableCacheItem item =
12092 WearableCacheItem.SearchTextureIndex(cachedtex.WearableData[i].TextureIndex,cacheItems);
12093
12094 cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
12095 cachedresp.WearableData[i].TextureIndex= cachedtex.WearableData[i].TextureIndex;
12096 cachedresp.WearableData[i].HostName = new byte[0];
12097 if (item != null && cachedtex.WearableData[i].ID == item.CacheId)
12098 {
12099
12100 cachedresp.WearableData[i].TextureID = item.TextureID;
12101 }
12102 else
12103 {
12104 cachedresp.WearableData[i].TextureID = UUID.Zero;
12105 }
12106 }
12107 }
12108 else
11740 { 12109 {
11741 handlerCachedTextureRequest(simclient,cachedtex.AgentData.SerialNum,requestArgs); 12110 for (int i = 0; i < maxWearablesLoop; i++)
12111 {
12112 cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
12113 cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex;
12114 cachedresp.WearableData[i].TextureID = UUID.Zero;
12115 //UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46");
12116 cachedresp.WearableData[i].HostName = new byte[0];
12117 }
11742 } 12118 }
11743 } 12119 }
11744 catch (Exception e) 12120 else
11745 { 12121 {
11746 m_log.ErrorFormat("[CLIENT VIEW]: AgentTextureCached packet handler threw an exception, {0}", e); 12122 if (cache == null)
11747 return false; 12123 {
12124 for (int i = 0; i < maxWearablesLoop; i++)
12125 {
12126 cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
12127 cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex;
12128 cachedresp.WearableData[i].TextureID = UUID.Zero;
12129 //UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46");
12130 cachedresp.WearableData[i].HostName = new byte[0];
12131 }
12132 }
12133 else
12134 {
12135 for (int i = 0; i < maxWearablesLoop; i++)
12136 {
12137 cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
12138 cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex;
12139
12140
12141
12142 if (cache.GetCached(cachedresp.WearableData[i].TextureID.ToString()) == null)
12143 cachedresp.WearableData[i].TextureID = UUID.Zero;
12144 //UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46");
12145 else
12146 cachedresp.WearableData[i].TextureID = UUID.Zero;
12147 // UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46");
12148 cachedresp.WearableData[i].HostName = new byte[0];
12149 }
12150 }
11748 } 12151 }
11749 12152 cachedresp.Header.Zerocoded = true;
12153 OutPacket(cachedresp, ThrottleOutPacketType.Task);
12154
11750 return true; 12155 return true;
11751 } 12156 }
11752 12157
11753 /// <summary> 12158 /// <summary>
11754 /// Send a response back to a client when it asks the asset server (via the region server) if it has 12159 /// Send a response back to a client when it asks the asset server (via the region server) if it has
11755 /// its appearance texture cached. 12160 /// its appearance texture cached.
@@ -11813,209 +12218,147 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11813 } 12218 }
11814 else 12219 else
11815 { 12220 {
11816// m_log.DebugFormat( 12221 ClientChangeObject updatehandler = onClientChangeObject;
11817// "[CLIENT]: Processing block {0} type {1} for {2} {3}",
11818// i, block.Type, part.Name, part.LocalId);
11819 12222
11820// // Do this once since fetch parts creates a new array. 12223 if (updatehandler != null)
11821// SceneObjectPart[] parts = part.ParentGroup.Parts; 12224 {
11822// for (int j = 0; j < parts.Length; j++) 12225 ObjectChangeData udata = new ObjectChangeData();
11823// {
11824// part.StoreUndoState();
11825// parts[j].IgnoreUndoUpdate = true;
11826// }
11827 12226
11828 UpdatePrimGroupRotation handlerUpdatePrimGroupRotation; 12227 /*ubit from ll JIRA:
12228 * 0x01 position
12229 * 0x02 rotation
12230 * 0x04 scale
12231
12232 * 0x08 LINK_SET
12233 * 0x10 UNIFORM for scale
12234 */
11829 12235
11830 switch (block.Type) 12236 // translate to internal changes
11831 { 12237 // not all cases .. just the ones older code did
11832 case 1:
11833 Vector3 pos1 = new Vector3(block.Data, 0);
11834 12238
11835 UpdateVector handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; 12239 switch (block.Type)
11836 if (handlerUpdatePrimSinglePosition != null) 12240 {
11837 { 12241 case 1: //change position sp
11838 // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); 12242 udata.position = new Vector3(block.Data, 0);
11839 handlerUpdatePrimSinglePosition(localId, pos1, this);
11840 }
11841 break;
11842 12243
11843 case 2: 12244 udata.change = ObjectChangeType.primP;
11844 Quaternion rot1 = new Quaternion(block.Data, 0, true); 12245 updatehandler(localId, udata, this);
12246 break;
11845 12247
11846 UpdatePrimSingleRotation handlerUpdatePrimSingleRotation = OnUpdatePrimSingleRotation; 12248 case 2: // rotation sp
11847 if (handlerUpdatePrimSingleRotation != null) 12249 udata.rotation = new Quaternion(block.Data, 0, true);
11848 {
11849 // m_log.Info("new tab rotation is " + rot1.X + " , " + rot1.Y + " , " + rot1.Z + " , " + rot1.W);
11850 handlerUpdatePrimSingleRotation(localId, rot1, this);
11851 }
11852 break;
11853 12250
11854 case 3: 12251 udata.change = ObjectChangeType.primR;
11855 Vector3 rotPos = new Vector3(block.Data, 0); 12252 updatehandler(localId, udata, this);
11856 Quaternion rot2 = new Quaternion(block.Data, 12, true); 12253 break;
11857 12254
11858 UpdatePrimSingleRotationPosition handlerUpdatePrimSingleRotationPosition = OnUpdatePrimSingleRotationPosition; 12255 case 3: // position plus rotation
11859 if (handlerUpdatePrimSingleRotationPosition != null) 12256 udata.position = new Vector3(block.Data, 0);
11860 { 12257 udata.rotation = new Quaternion(block.Data, 12, true);
11861 // m_log.Debug("new mouse rotation position is " + rotPos.X + " , " + rotPos.Y + " , " + rotPos.Z);
11862 // m_log.Info("new mouse rotation is " + rot2.X + " , " + rot2.Y + " , " + rot2.Z + " , " + rot2.W);
11863 handlerUpdatePrimSingleRotationPosition(localId, rot2, rotPos, this);
11864 }
11865 break;
11866 12258
11867 case 4: 12259 udata.change = ObjectChangeType.primPR;
11868 case 20: 12260 updatehandler(localId, udata, this);
11869 Vector3 scale4 = new Vector3(block.Data, 0); 12261 break;
11870 12262
11871 UpdateVector handlerUpdatePrimScale = OnUpdatePrimScale; 12263 case 4: // scale sp
11872 if (handlerUpdatePrimScale != null) 12264 udata.scale = new Vector3(block.Data, 0);
11873 { 12265 udata.change = ObjectChangeType.primS;
11874 // m_log.Debug("new scale is " + scale4.X + " , " + scale4.Y + " , " + scale4.Z);
11875 handlerUpdatePrimScale(localId, scale4, this);
11876 }
11877 break;
11878 12266
11879 case 5: 12267 updatehandler(localId, udata, this);
11880 Vector3 scale1 = new Vector3(block.Data, 12); 12268 break;
11881 Vector3 pos11 = new Vector3(block.Data, 0);
11882 12269
11883 handlerUpdatePrimScale = OnUpdatePrimScale; 12270 case 0x14: // uniform scale sp
11884 if (handlerUpdatePrimScale != null) 12271 udata.scale = new Vector3(block.Data, 0);
11885 {
11886 // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z);
11887 handlerUpdatePrimScale(localId, scale1, this);
11888 12272
11889 handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; 12273 udata.change = ObjectChangeType.primUS;
11890 if (handlerUpdatePrimSinglePosition != null) 12274 updatehandler(localId, udata, this);
11891 { 12275 break;
11892 handlerUpdatePrimSinglePosition(localId, pos11, this);
11893 }
11894 }
11895 break;
11896 12276
11897 case 9: 12277 case 5: // scale and position sp
11898 Vector3 pos2 = new Vector3(block.Data, 0); 12278 udata.position = new Vector3(block.Data, 0);
12279 udata.scale = new Vector3(block.Data, 12);
11899 12280
11900 UpdateVector handlerUpdateVector = OnUpdatePrimGroupPosition; 12281 udata.change = ObjectChangeType.primPS;
12282 updatehandler(localId, udata, this);
12283 break;
11901 12284
11902 if (handlerUpdateVector != null) 12285 case 0x15: //uniform scale and position
11903 { 12286 udata.position = new Vector3(block.Data, 0);
11904 handlerUpdateVector(localId, pos2, this); 12287 udata.scale = new Vector3(block.Data, 12);
11905 }
11906 break;
11907 12288
11908 case 10: 12289 udata.change = ObjectChangeType.primPUS;
11909 Quaternion rot3 = new Quaternion(block.Data, 0, true); 12290 updatehandler(localId, udata, this);
12291 break;
11910 12292
11911 UpdatePrimRotation handlerUpdatePrimRotation = OnUpdatePrimGroupRotation; 12293 // now group related (bit 4)
11912 if (handlerUpdatePrimRotation != null) 12294 case 9: //( 8 + 1 )group position
11913 { 12295 udata.position = new Vector3(block.Data, 0);
11914 // Console.WriteLine("new rotation is " + rot3.X + " , " + rot3.Y + " , " + rot3.Z + " , " + rot3.W);
11915 handlerUpdatePrimRotation(localId, rot3, this);
11916 }
11917 break;
11918 12296
11919 case 11: 12297 udata.change = ObjectChangeType.groupP;
11920 Vector3 pos3 = new Vector3(block.Data, 0); 12298 updatehandler(localId, udata, this);
11921 Quaternion rot4 = new Quaternion(block.Data, 12, true); 12299 break;
11922 12300
11923 handlerUpdatePrimGroupRotation = OnUpdatePrimGroupMouseRotation; 12301 case 0x0A: // (8 + 2) group rotation
11924 if (handlerUpdatePrimGroupRotation != null) 12302 udata.rotation = new Quaternion(block.Data, 0, true);
11925 {
11926 // m_log.Debug("new rotation position is " + pos.X + " , " + pos.Y + " , " + pos.Z);
11927 // m_log.Debug("new group mouse rotation is " + rot4.X + " , " + rot4.Y + " , " + rot4.Z + " , " + rot4.W);
11928 handlerUpdatePrimGroupRotation(localId, pos3, rot4, this);
11929 }
11930 break;
11931 case 12:
11932 case 28:
11933 Vector3 scale7 = new Vector3(block.Data, 0);
11934 12303
11935 UpdateVector handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; 12304 udata.change = ObjectChangeType.groupR;
11936 if (handlerUpdatePrimGroupScale != null) 12305 updatehandler(localId, udata, this);
11937 { 12306 break;
11938 // m_log.Debug("new scale is " + scale7.X + " , " + scale7.Y + " , " + scale7.Z);
11939 handlerUpdatePrimGroupScale(localId, scale7, this);
11940 }
11941 break;
11942 12307
11943 case 13: 12308 case 0x0B: //( 8 + 2 + 1) group rotation and position
11944 Vector3 scale2 = new Vector3(block.Data, 12); 12309 udata.position = new Vector3(block.Data, 0);
11945 Vector3 pos4 = new Vector3(block.Data, 0); 12310 udata.rotation = new Quaternion(block.Data, 12, true);
11946 12311
11947 handlerUpdatePrimScale = OnUpdatePrimScale; 12312 udata.change = ObjectChangeType.groupPR;
11948 if (handlerUpdatePrimScale != null) 12313 updatehandler(localId, udata, this);
11949 { 12314 break;
11950 //m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z);
11951 handlerUpdatePrimScale(localId, scale2, this);
11952 12315
11953 // Change the position based on scale (for bug number 246) 12316 case 0x0C: // (8 + 4) group scale
11954 handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; 12317 // only afects root prim and only sent by viewer editor object tab scaling
11955 // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); 12318 // mouse edition only allows uniform scaling
11956 if (handlerUpdatePrimSinglePosition != null) 12319 // SL MAY CHANGE THIS in viewers
11957 {
11958 handlerUpdatePrimSinglePosition(localId, pos4, this);
11959 }
11960 }
11961 break;
11962 12320
11963 case 29: 12321 udata.scale = new Vector3(block.Data, 0);
11964 Vector3 scale5 = new Vector3(block.Data, 12);
11965 Vector3 pos5 = new Vector3(block.Data, 0);
11966 12322
11967 handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; 12323 udata.change = ObjectChangeType.groupS;
11968 if (handlerUpdatePrimGroupScale != null) 12324 updatehandler(localId, udata, this);
11969 {
11970 // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z);
11971 part.StoreUndoState(true);
11972 part.IgnoreUndoUpdate = true;
11973 handlerUpdatePrimGroupScale(localId, scale5, this);
11974 handlerUpdateVector = OnUpdatePrimGroupPosition;
11975 12325
11976 if (handlerUpdateVector != null) 12326 break;
11977 {
11978 handlerUpdateVector(localId, pos5, this);
11979 }
11980 12327
11981 part.IgnoreUndoUpdate = false; 12328 case 0x0D: //(8 + 4 + 1) group scale and position
11982 } 12329 // exception as above
11983 12330
11984 break; 12331 udata.position = new Vector3(block.Data, 0);
12332 udata.scale = new Vector3(block.Data, 12);
11985 12333
11986 case 21: 12334 udata.change = ObjectChangeType.groupPS;
11987 Vector3 scale6 = new Vector3(block.Data, 12); 12335 updatehandler(localId, udata, this);
11988 Vector3 pos6 = new Vector3(block.Data, 0); 12336 break;
11989 12337
11990 handlerUpdatePrimScale = OnUpdatePrimScale; 12338 case 0x1C: // (0x10 + 8 + 4 ) group scale UNIFORM
11991 if (handlerUpdatePrimScale != null) 12339 udata.scale = new Vector3(block.Data, 0);
11992 {
11993 part.StoreUndoState(false);
11994 part.IgnoreUndoUpdate = true;
11995 12340
11996 // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); 12341 udata.change = ObjectChangeType.groupUS;
11997 handlerUpdatePrimScale(localId, scale6, this); 12342 updatehandler(localId, udata, this);
11998 handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; 12343 break;
11999 if (handlerUpdatePrimSinglePosition != null)
12000 {
12001 handlerUpdatePrimSinglePosition(localId, pos6, this);
12002 }
12003 12344
12004 part.IgnoreUndoUpdate = false; 12345 case 0x1D: // (UNIFORM + GROUP + SCALE + POS)
12005 } 12346 udata.position = new Vector3(block.Data, 0);
12006 break; 12347 udata.scale = new Vector3(block.Data, 12);
12007 12348
12008 default: 12349 udata.change = ObjectChangeType.groupPUS;
12009 m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type)); 12350 updatehandler(localId, udata, this);
12010 break; 12351 break;
12352
12353 default:
12354 m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type));
12355 break;
12356 }
12011 } 12357 }
12012 12358
12013// for (int j = 0; j < parts.Length; j++)
12014// parts[j].IgnoreUndoUpdate = false;
12015 } 12359 }
12016 } 12360 }
12017 } 12361 }
12018
12019 return true; 12362 return true;
12020 } 12363 }
12021 12364
@@ -12076,8 +12419,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP
12076 public void SetChildAgentThrottle(byte[] throttles) 12419 public void SetChildAgentThrottle(byte[] throttles)
12077 { 12420 {
12078 m_udpClient.SetThrottles(throttles); 12421 m_udpClient.SetThrottles(throttles);
12422 GenericCall2 handler = OnUpdateThrottles;
12423 if (handler != null)
12424 {
12425 handler();
12426 }
12427 }
12428
12429 /// <summary>
12430 /// Sets the throttles from values supplied by the client
12431 /// </summary>
12432 /// <param name="throttles"></param>
12433 public void SetAgentThrottleSilent(int throttle, int setting)
12434 {
12435 m_udpClient.ForceThrottleSetting(throttle,setting);
12436 //m_udpClient.SetThrottles(throttles);
12437
12079 } 12438 }
12080 12439
12440
12081 /// <summary> 12441 /// <summary>
12082 /// Get the current throttles for this client as a packed byte array 12442 /// Get the current throttles for this client as a packed byte array
12083 /// </summary> 12443 /// </summary>
@@ -12461,7 +12821,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
12461// "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}", 12821// "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}",
12462// requestID, taskID, (SourceType)sourceType, Name); 12822// requestID, taskID, (SourceType)sourceType, Name);
12463 12823
12824
12825 //Note, the bool returned from the below function is useless since it is always false.
12464 m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); 12826 m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived);
12827
12465 } 12828 }
12466 12829
12467 /// <summary> 12830 /// <summary>
@@ -12527,7 +12890,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
12527 /// <returns></returns> 12890 /// <returns></returns>
12528 private static int CalculateNumPackets(byte[] data) 12891 private static int CalculateNumPackets(byte[] data)
12529 { 12892 {
12530 const uint m_maxPacketSize = 600; 12893// const uint m_maxPacketSize = 600;
12894 uint m_maxPacketSize = MaxTransferBytesPerPacket;
12531 int numPackets = 1; 12895 int numPackets = 1;
12532 12896
12533 if (data == null) 12897 if (data == null)
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
index 202cc62..d52ad7e 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
@@ -95,7 +95,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
95 /// <summary>Packets we have sent that need to be ACKed by the client</summary> 95 /// <summary>Packets we have sent that need to be ACKed by the client</summary>
96 public readonly UnackedPacketCollection NeedAcks = new UnackedPacketCollection(); 96 public readonly UnackedPacketCollection NeedAcks = new UnackedPacketCollection();
97 /// <summary>ACKs that are queued up, waiting to be sent to the client</summary> 97 /// <summary>ACKs that are queued up, waiting to be sent to the client</summary>
98 public readonly OpenSim.Framework.LocklessQueue<uint> PendingAcks = new OpenSim.Framework.LocklessQueue<uint>(); 98 public readonly DoubleLocklessQueue<uint> PendingAcks = new DoubleLocklessQueue<uint>();
99 99
100 /// <summary>Current packet sequence number</summary> 100 /// <summary>Current packet sequence number</summary>
101 public int CurrentSequence; 101 public int CurrentSequence;
@@ -149,7 +149,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
149 /// <summary>Throttle buckets for each packet category</summary> 149 /// <summary>Throttle buckets for each packet category</summary>
150 private readonly TokenBucket[] m_throttleCategories; 150 private readonly TokenBucket[] m_throttleCategories;
151 /// <summary>Outgoing queues for throttled packets</summary> 151 /// <summary>Outgoing queues for throttled packets</summary>
152 private readonly OpenSim.Framework.LocklessQueue<OutgoingPacket>[] m_packetOutboxes = new OpenSim.Framework.LocklessQueue<OutgoingPacket>[THROTTLE_CATEGORY_COUNT]; 152 private readonly DoubleLocklessQueue<OutgoingPacket>[] m_packetOutboxes = new DoubleLocklessQueue<OutgoingPacket>[THROTTLE_CATEGORY_COUNT];
153 /// <summary>A container that can hold one packet for each outbox, used to store 153 /// <summary>A container that can hold one packet for each outbox, used to store
154 /// dequeued packets that are being held for throttling</summary> 154 /// dequeued packets that are being held for throttling</summary>
155 private readonly OutgoingPacket[] m_nextPackets = new OutgoingPacket[THROTTLE_CATEGORY_COUNT]; 155 private readonly OutgoingPacket[] m_nextPackets = new OutgoingPacket[THROTTLE_CATEGORY_COUNT];
@@ -161,6 +161,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
161 161
162 private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC 162 private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC
163 private int m_maxRTO = 60000; 163 private int m_maxRTO = 60000;
164 public bool m_deliverPackets = true;
164 165
165 private ClientInfo m_info = new ClientInfo(); 166 private ClientInfo m_info = new ClientInfo();
166 167
@@ -206,7 +207,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
206 ThrottleOutPacketType type = (ThrottleOutPacketType)i; 207 ThrottleOutPacketType type = (ThrottleOutPacketType)i;
207 208
208 // Initialize the packet outboxes, where packets sit while they are waiting for tokens 209 // Initialize the packet outboxes, where packets sit while they are waiting for tokens
209 m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>(); 210 m_packetOutboxes[i] = new DoubleLocklessQueue<OutgoingPacket>();
210 // Initialize the token buckets that control the throttling for each category 211 // Initialize the token buckets that control the throttling for each category
211 m_throttleCategories[i] = new TokenBucket(m_throttleCategory, rates.GetRate(type)); 212 m_throttleCategories[i] = new TokenBucket(m_throttleCategory, rates.GetRate(type));
212 } 213 }
@@ -431,11 +432,23 @@ namespace OpenSim.Region.ClientStack.LindenUDP
431 /// </returns> 432 /// </returns>
432 public bool EnqueueOutgoing(OutgoingPacket packet, bool forceQueue) 433 public bool EnqueueOutgoing(OutgoingPacket packet, bool forceQueue)
433 { 434 {
435 return EnqueueOutgoing(packet, forceQueue, false);
436 }
437
438 public bool EnqueueOutgoing(OutgoingPacket packet, bool forceQueue, bool highPriority)
439 {
434 int category = (int)packet.Category; 440 int category = (int)packet.Category;
435 441
436 if (category >= 0 && category < m_packetOutboxes.Length) 442 if (category >= 0 && category < m_packetOutboxes.Length)
437 { 443 {
438 OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; 444 DoubleLocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category];
445
446 if (m_deliverPackets == false)
447 {
448 queue.Enqueue(packet, highPriority);
449 return true;
450 }
451
439 TokenBucket bucket = m_throttleCategories[category]; 452 TokenBucket bucket = m_throttleCategories[category];
440 453
441 // Don't send this packet if there is already a packet waiting in the queue 454 // Don't send this packet if there is already a packet waiting in the queue
@@ -443,7 +456,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
443 // queued packets 456 // queued packets
444 if (queue.Count > 0) 457 if (queue.Count > 0)
445 { 458 {
446 queue.Enqueue(packet); 459 queue.Enqueue(packet, highPriority);
447 return true; 460 return true;
448 } 461 }
449 462
@@ -456,7 +469,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
456 else 469 else
457 { 470 {
458 // Force queue specified or not enough tokens in the bucket, queue this packet 471 // Force queue specified or not enough tokens in the bucket, queue this packet
459 queue.Enqueue(packet); 472 queue.Enqueue(packet, highPriority);
460 return true; 473 return true;
461 } 474 }
462 } 475 }
@@ -485,8 +498,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
485 /// <returns>True if any packets were sent, otherwise false</returns> 498 /// <returns>True if any packets were sent, otherwise false</returns>
486 public bool DequeueOutgoing() 499 public bool DequeueOutgoing()
487 { 500 {
488 OutgoingPacket packet; 501 if (m_deliverPackets == false) return false;
489 OpenSim.Framework.LocklessQueue<OutgoingPacket> queue; 502
503 OutgoingPacket packet = null;
504 DoubleLocklessQueue<OutgoingPacket> queue;
490 TokenBucket bucket; 505 TokenBucket bucket;
491 bool packetSent = false; 506 bool packetSent = false;
492 ThrottleOutPacketTypeFlags emptyCategories = 0; 507 ThrottleOutPacketTypeFlags emptyCategories = 0;
@@ -517,32 +532,49 @@ namespace OpenSim.Region.ClientStack.LindenUDP
517 // No dequeued packet waiting to be sent, try to pull one off 532 // No dequeued packet waiting to be sent, try to pull one off
518 // this queue 533 // this queue
519 queue = m_packetOutboxes[i]; 534 queue = m_packetOutboxes[i];
520 if (queue.Dequeue(out packet)) 535 if (queue != null)
521 { 536 {
522 // A packet was pulled off the queue. See if we have 537 bool success = false;
523 // enough tokens in the bucket to send it out 538 try
524 if (bucket.RemoveTokens(packet.Buffer.DataLength))
525 { 539 {
526 // Send the packet 540 success = queue.Dequeue(out packet);
527 m_udpServer.SendPacketFinal(packet);
528 packetSent = true;
529 } 541 }
530 else 542 catch
531 { 543 {
532 // Save the dequeued packet for the next iteration 544 m_packetOutboxes[i] = new DoubleLocklessQueue<OutgoingPacket>();
533 m_nextPackets[i] = packet;
534 } 545 }
535 546 if (success)
536 // If the queue is empty after this dequeue, fire the queue 547 {
537 // empty callback now so it has a chance to fill before we 548 // A packet was pulled off the queue. See if we have
538 // get back here 549 // enough tokens in the bucket to send it out
539 if (queue.Count == 0) 550 if (bucket.RemoveTokens(packet.Buffer.DataLength))
551 {
552 // Send the packet
553 m_udpServer.SendPacketFinal(packet);
554 packetSent = true;
555 }
556 else
557 {
558 // Save the dequeued packet for the next iteration
559 m_nextPackets[i] = packet;
560 }
561
562 // If the queue is empty after this dequeue, fire the queue
563 // empty callback now so it has a chance to fill before we
564 // get back here
565 if (queue.Count == 0)
566 emptyCategories |= CategoryToFlag(i);
567 }
568 else
569 {
570 // No packets in this queue. Fire the queue empty callback
571 // if it has not been called recently
540 emptyCategories |= CategoryToFlag(i); 572 emptyCategories |= CategoryToFlag(i);
573 }
541 } 574 }
542 else 575 else
543 { 576 {
544 // No packets in this queue. Fire the queue empty callback 577 m_packetOutboxes[i] = new DoubleLocklessQueue<OutgoingPacket>();
545 // if it has not been called recently
546 emptyCategories |= CategoryToFlag(i); 578 emptyCategories |= CategoryToFlag(i);
547 } 579 }
548 } 580 }
@@ -683,6 +715,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
683 715
684 m_isQueueEmptyRunning = false; 716 m_isQueueEmptyRunning = false;
685 } 717 }
718 internal void ForceThrottleSetting(int throttle, int setting)
719 {
720 m_throttleCategories[throttle].RequestedDripRate = Math.Max(setting, LLUDPServer.MTU); ;
721 }
686 722
687 /// <summary> 723 /// <summary>
688 /// Converts a <seealso cref="ThrottleOutPacketType"/> integer to a 724 /// Converts a <seealso cref="ThrottleOutPacketType"/> integer to a
@@ -727,4 +763,33 @@ namespace OpenSim.Region.ClientStack.LindenUDP
727 } 763 }
728 } 764 }
729 } 765 }
766
767 public class DoubleLocklessQueue<T> : OpenSim.Framework.LocklessQueue<T>
768 {
769 OpenSim.Framework.LocklessQueue<T> highQueue = new OpenSim.Framework.LocklessQueue<T>();
770
771 public override int Count
772 {
773 get
774 {
775 return base.Count + highQueue.Count;
776 }
777 }
778
779 public override bool Dequeue(out T item)
780 {
781 if (highQueue.Dequeue(out item))
782 return true;
783
784 return base.Dequeue(out item);
785 }
786
787 public void Enqueue(T item, bool highPriority)
788 {
789 if (highPriority)
790 highQueue.Enqueue(item);
791 else
792 Enqueue(item);
793 }
794 }
730} 795}
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index c0a4e56..50dae2a 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -236,7 +236,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
236 /// <summary>Handlers for incoming packets</summary> 236 /// <summary>Handlers for incoming packets</summary>
237 //PacketEventDictionary packetEvents = new PacketEventDictionary(); 237 //PacketEventDictionary packetEvents = new PacketEventDictionary();
238 /// <summary>Incoming packets that are awaiting handling</summary> 238 /// <summary>Incoming packets that are awaiting handling</summary>
239 private OpenMetaverse.BlockingQueue<IncomingPacket> packetInbox = new OpenMetaverse.BlockingQueue<IncomingPacket>(); 239 //private OpenMetaverse.BlockingQueue<IncomingPacket> packetInbox = new OpenMetaverse.BlockingQueue<IncomingPacket>();
240
241 private DoubleQueue<IncomingPacket> packetInbox = new DoubleQueue<IncomingPacket>();
240 242
241 /// <summary></summary> 243 /// <summary></summary>
242 //private UDPClientCollection m_clients = new UDPClientCollection(); 244 //private UDPClientCollection m_clients = new UDPClientCollection();
@@ -291,6 +293,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
291 /// <summary>Flag to signal when clients should send pings</summary> 293 /// <summary>Flag to signal when clients should send pings</summary>
292 protected bool m_sendPing; 294 protected bool m_sendPing;
293 295
296 private ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>> m_pendingCache = new ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>>();
297
294 /// <summary> 298 /// <summary>
295 /// Event used to signal when queued packets are available for sending. 299 /// Event used to signal when queued packets are available for sending.
296 /// </summary> 300 /// </summary>
@@ -1058,6 +1062,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1058 1062
1059 #region Queue or Send 1063 #region Queue or Send
1060 1064
1065 bool highPriority = false;
1066
1067 if (category != ThrottleOutPacketType.Unknown && (category & ThrottleOutPacketType.HighPriority) != 0)
1068 {
1069 category = (ThrottleOutPacketType)((int)category & 127);
1070 highPriority = true;
1071 }
1072
1061 OutgoingPacket outgoingPacket = new OutgoingPacket(udpClient, buffer, category, null); 1073 OutgoingPacket outgoingPacket = new OutgoingPacket(udpClient, buffer, category, null);
1062 // If we were not provided a method for handling unacked, use the UDPServer default method 1074 // If we were not provided a method for handling unacked, use the UDPServer default method
1063 outgoingPacket.UnackedMethod = ((method == null) ? delegate(OutgoingPacket oPacket) { ResendUnacked(oPacket); } : method); 1075 outgoingPacket.UnackedMethod = ((method == null) ? delegate(OutgoingPacket oPacket) { ResendUnacked(oPacket); } : method);
@@ -1066,15 +1078,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1066 // continue to display the deleted object until relog. Therefore, we need to always queue a kill object 1078 // continue to display the deleted object until relog. Therefore, we need to always queue a kill object
1067 // packet so that it isn't sent before a queued update packet. 1079 // packet so that it isn't sent before a queued update packet.
1068 bool requestQueue = type == PacketType.KillObject; 1080 bool requestQueue = type == PacketType.KillObject;
1081 if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket, requestQueue, highPriority))
1069 if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket, requestQueue)) 1082 if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket, requestQueue))
1070 { 1083 {
1071 SendPacketFinal(outgoingPacket); 1084 SendPacketFinal(outgoingPacket);
1072 return true; 1085 return true;
1073 } 1086 }
1074 else 1087
1075 { 1088 return false;
1076 return false;
1077 }
1078 1089
1079 #endregion Queue or Send 1090 #endregion Queue or Send
1080 } 1091 }
@@ -1372,34 +1383,59 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1372 1383
1373 #region Packet to Client Mapping 1384 #region Packet to Client Mapping
1374 1385
1375 // UseCircuitCode handling 1386 // If there is already a client for this endpoint, don't process UseCircuitCode
1376 if (packet.Type == PacketType.UseCircuitCode) 1387 IClientAPI client = null;
1388 if (!m_scene.TryGetClient(endPoint, out client) || !(client is LLClientView))
1377 { 1389 {
1378 // We need to copy the endpoint so that it doesn't get changed when another thread reuses the 1390 // UseCircuitCode handling
1379 // buffer. 1391 if (packet.Type == PacketType.UseCircuitCode)
1380 object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet }; 1392 {
1393 // And if there is a UseCircuitCode pending, also drop it
1394 lock (m_pendingCache)
1395 {
1396 if (m_pendingCache.Contains(endPoint))
1397 return;
1381 1398
1382 Util.FireAndForget(HandleUseCircuitCode, array); 1399 m_pendingCache.AddOrUpdate(endPoint, new Queue<UDPPacketBuffer>(), 60);
1400 }
1383 1401
1384 return; 1402 // We need to copy the endpoint so that it doesn't get changed when another thread reuses the
1403 // buffer.
1404 object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet };
1405
1406 Util.FireAndForget(HandleUseCircuitCode, array);
1407
1408 return;
1409 }
1385 } 1410 }
1386 else if (packet.Type == PacketType.CompleteAgentMovement) 1411
1412 // If this is a pending connection, enqueue, don't process yet
1413 lock (m_pendingCache)
1387 { 1414 {
1388 // Send ack straight away to let the viewer know that we got it. 1415 Queue<UDPPacketBuffer> queue;
1389 SendAckImmediate(endPoint, packet.Header.Sequence); 1416 if (m_pendingCache.TryGetValue(endPoint, out queue))
1417 {
1418 //m_log.DebugFormat("[LLUDPSERVER]: Enqueued a {0} packet into the pending queue", packet.Type);
1419 queue.Enqueue(buffer);
1420 return;
1421 }
1422 else if (packet.Type == PacketType.CompleteAgentMovement)
1423 {
1424 // Send ack straight away to let the viewer know that we got it.
1425 SendAckImmediate(endPoint, packet.Header.Sequence);
1390 1426
1391 // We need to copy the endpoint so that it doesn't get changed when another thread reuses the 1427 // We need to copy the endpoint so that it doesn't get changed when another thread reuses the
1392 // buffer. 1428 // buffer.
1393 object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet }; 1429 object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet };
1394 1430
1395 Util.FireAndForget(HandleCompleteMovementIntoRegion, array); 1431 Util.FireAndForget(HandleCompleteMovementIntoRegion, array);
1396 1432
1397 return; 1433 return;
1434 }
1398 } 1435 }
1399 1436
1400 // Determine which agent this packet came from 1437 // Determine which agent this packet came from
1401 IClientAPI client; 1438 if (client == null || !(client is LLClientView))
1402 if (!m_scene.TryGetClient(endPoint, out client) || !(client is LLClientView))
1403 { 1439 {
1404 //m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName); 1440 //m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName);
1405 1441
@@ -1416,7 +1452,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1416 udpClient = ((LLClientView)client).UDPClient; 1452 udpClient = ((LLClientView)client).UDPClient;
1417 1453
1418 if (!udpClient.IsConnected) 1454 if (!udpClient.IsConnected)
1455 {
1456 m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet for a unConnected client in " + m_scene.RegionInfo.RegionName);
1419 return; 1457 return;
1458 }
1420 1459
1421 #endregion Packet to Client Mapping 1460 #endregion Packet to Client Mapping
1422 1461
@@ -1570,7 +1609,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1570 incomingPacket = new IncomingPacket((LLClientView)client, packet); 1609 incomingPacket = new IncomingPacket((LLClientView)client, packet);
1571 } 1610 }
1572 1611
1573 packetInbox.Enqueue(incomingPacket); 1612 if (incomingPacket.Packet.Type == PacketType.AgentUpdate ||
1613 incomingPacket.Packet.Type == PacketType.ChatFromViewer)
1614 packetInbox.EnqueueHigh(incomingPacket);
1615 else
1616 packetInbox.EnqueueLow(incomingPacket);
1574 } 1617 }
1575 1618
1576 #region BinaryStats 1619 #region BinaryStats
@@ -1722,6 +1765,32 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1722 if (!tp) 1765 if (!tp)
1723 client.SceneAgent.SendInitialDataToMe(); 1766 client.SceneAgent.SendInitialDataToMe();
1724 } 1767 }
1768
1769 // Now we know we can handle more data
1770 Thread.Sleep(200);
1771
1772 // Obtain the queue and remove it from the cache
1773 Queue<UDPPacketBuffer> queue = null;
1774
1775 lock (m_pendingCache)
1776 {
1777 if (!m_pendingCache.TryGetValue(endPoint, out queue))
1778 {
1779 m_log.DebugFormat("[LLUDPSERVER]: Client created but no pending queue present");
1780 return;
1781 }
1782 m_pendingCache.Remove(endPoint);
1783 }
1784
1785 m_log.DebugFormat("[LLUDPSERVER]: Client created, processing pending queue, {0} entries", queue.Count);
1786
1787 // Reinject queued packets
1788 while(queue.Count > 0)
1789 {
1790 UDPPacketBuffer buf = queue.Dequeue();
1791 PacketReceived(buf);
1792 }
1793 queue = null;
1725 } 1794 }
1726 else 1795 else
1727 { 1796 {
@@ -1729,6 +1798,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1729 m_log.WarnFormat( 1798 m_log.WarnFormat(
1730 "[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}", 1799 "[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}",
1731 uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, endPoint); 1800 uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, endPoint);
1801 lock (m_pendingCache)
1802 m_pendingCache.Remove(endPoint);
1732 } 1803 }
1733 1804
1734 // m_log.DebugFormat( 1805 // m_log.DebugFormat(
@@ -1971,6 +2042,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1971 2042
1972 while (IsRunningInbound) 2043 while (IsRunningInbound)
1973 { 2044 {
2045 m_scene.ThreadAlive(1);
1974 try 2046 try
1975 { 2047 {
1976 IncomingPacket incomingPacket = null; 2048 IncomingPacket incomingPacket = null;
@@ -2020,6 +2092,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2020 2092
2021 while (base.IsRunningOutbound) 2093 while (base.IsRunningOutbound)
2022 { 2094 {
2095 m_scene.ThreadAlive(2);
2023 try 2096 try
2024 { 2097 {
2025 m_packetSent = false; 2098 m_packetSent = false;
@@ -2255,8 +2328,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2255 Packet packet = incomingPacket.Packet; 2328 Packet packet = incomingPacket.Packet;
2256 LLClientView client = incomingPacket.Client; 2329 LLClientView client = incomingPacket.Client;
2257 2330
2258 if (client.IsActive) 2331// if (client.IsActive)
2259 { 2332// {
2260 m_currentIncomingClient = client; 2333 m_currentIncomingClient = client;
2261 2334
2262 try 2335 try
@@ -2283,13 +2356,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2283 { 2356 {
2284 m_currentIncomingClient = null; 2357 m_currentIncomingClient = null;
2285 } 2358 }
2286 } 2359// }
2287 else 2360// else
2288 { 2361// {
2289 m_log.DebugFormat( 2362// m_log.DebugFormat(
2290 "[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}", 2363// "[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}",
2291 packet.Type, client.Name, m_scene.RegionInfo.RegionName); 2364// packet.Type, client.Name, m_scene.RegionInfo.RegionName);
2292 } 2365// }
2293 2366
2294 IncomingPacketsProcessed++; 2367 IncomingPacketsProcessed++;
2295 } 2368 }
@@ -2305,4 +2378,4 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2305 } 2378 }
2306 } 2379 }
2307 } 2380 }
2308} \ No newline at end of file 2381}
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs
index 88494be..881e768 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs
@@ -146,10 +146,6 @@ namespace OpenMetaverse
146 const int SIO_UDP_CONNRESET = -1744830452; 146 const int SIO_UDP_CONNRESET = -1744830452;
147 147
148 IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort); 148 IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort);
149
150 m_log.DebugFormat(
151 "[UDPBASE]: Binding UDP listener using internal IP address config {0}:{1}",
152 ipep.Address, ipep.Port);
153 149
154 m_udpSocket = new Socket( 150 m_udpSocket = new Socket(
155 AddressFamily.InterNetwork, 151 AddressFamily.InterNetwork,
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs
index f56d17d..1e14f45 100644
--- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs
+++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs
@@ -152,7 +152,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
152 } 152 }
153 } 153 }
154 154
155 public void RequestCreateInventoryItem(IClientAPI remoteClient, 155 public bool RequestCreateInventoryItem(IClientAPI remoteClient,
156 UUID transactionID, UUID folderID, uint callbackID, 156 UUID transactionID, UUID folderID, uint callbackID,
157 string description, string name, sbyte invType, 157 string description, string name, sbyte invType,
158 sbyte type, byte wearableType, uint nextOwnerMask) 158 sbyte type, byte wearableType, uint nextOwnerMask)
@@ -162,6 +162,8 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
162 uploader.RequestCreateInventoryItem( 162 uploader.RequestCreateInventoryItem(
163 remoteClient, folderID, callbackID, 163 remoteClient, folderID, callbackID,
164 description, name, invType, type, wearableType, nextOwnerMask); 164 description, name, invType, type, wearableType, nextOwnerMask);
165
166 return true;
165 } 167 }
166 168
167 public void RequestUpdateTaskInventoryItem(IClientAPI remoteClient, 169 public void RequestUpdateTaskInventoryItem(IClientAPI remoteClient,
@@ -181,4 +183,4 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
181 uploader.RequestUpdateInventoryItem(remoteClient, item); 183 uploader.RequestUpdateInventoryItem(remoteClient, item);
182 } 184 }
183 } 185 }
184} \ No newline at end of file 186}
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs
index b67c0df..f489262 100644
--- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs
+++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs
@@ -158,7 +158,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
158 /// <param name="type"></param> 158 /// <param name="type"></param>
159 /// <param name="wearableType"></param> 159 /// <param name="wearableType"></param>
160 /// <param name="nextOwnerMask"></param> 160 /// <param name="nextOwnerMask"></param>
161 public void HandleItemCreationFromTransaction(IClientAPI remoteClient, 161 public bool HandleItemCreationFromTransaction(IClientAPI remoteClient,
162 UUID transactionID, UUID folderID, uint callbackID, 162 UUID transactionID, UUID folderID, uint callbackID,
163 string description, string name, sbyte invType, 163 string description, string name, sbyte invType,
164 sbyte type, byte wearableType, uint nextOwnerMask) 164 sbyte type, byte wearableType, uint nextOwnerMask)
@@ -169,7 +169,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
169 AgentAssetTransactions transactions = 169 AgentAssetTransactions transactions =
170 GetUserTransactions(remoteClient.AgentId); 170 GetUserTransactions(remoteClient.AgentId);
171 171
172 transactions.RequestCreateInventoryItem(remoteClient, transactionID, 172 return transactions.RequestCreateInventoryItem(remoteClient, transactionID,
173 folderID, callbackID, description, name, invType, type, 173 folderID, callbackID, description, name, invType, type,
174 wearableType, nextOwnerMask); 174 wearableType, nextOwnerMask);
175 } 175 }
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs
index 5e772e6..ffff37d 100644
--- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs
+++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs
@@ -28,6 +28,7 @@
28using System; 28using System;
29using System.IO; 29using System.IO;
30using System.Reflection; 30using System.Reflection;
31using System.Collections.Generic;
31using log4net; 32using log4net;
32using OpenMetaverse; 33using OpenMetaverse;
33using OpenSim.Framework; 34using OpenSim.Framework;
@@ -39,6 +40,13 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
39{ 40{
40 public class AssetXferUploader 41 public class AssetXferUploader
41 { 42 {
43 // Viewer's notion of the default texture
44 private List<UUID> defaultIDs = new List<UUID> {
45 new UUID("5748decc-f629-461c-9a36-a35a221fe21f"),
46 new UUID("7ca39b4c-bd19-4699-aff7-f93fd03d3e7b"),
47 new UUID("6522e74d-1660-4e7f-b601-6f48c1659a77"),
48 new UUID("c228d1cf-4b5d-4ba8-84f4-899a0796aa97")
49 };
42 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 50 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
43 51
44 /// <summary> 52 /// <summary>
@@ -86,6 +94,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
86 94
87 private sbyte type = 0; 95 private sbyte type = 0;
88 private byte wearableType = 0; 96 private byte wearableType = 0;
97 private byte[] m_oldData = null;
89 public ulong XferID; 98 public ulong XferID;
90 private Scene m_Scene; 99 private Scene m_Scene;
91 100
@@ -128,18 +137,27 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
128 137
129 if (XferID == xferID) 138 if (XferID == xferID)
130 { 139 {
131 if (m_asset.Data.Length > 1) 140 lock (this)
132 { 141 {
133 byte[] destinationArray = new byte[m_asset.Data.Length + data.Length]; 142 int assetLength = m_asset.Data.Length;
134 Array.Copy(m_asset.Data, 0, destinationArray, 0, m_asset.Data.Length); 143 int dataLength = data.Length;
135 Array.Copy(data, 0, destinationArray, m_asset.Data.Length, data.Length); 144
136 m_asset.Data = destinationArray; 145 if (m_asset.Data.Length > 1)
137 } 146 {
138 else 147 byte[] destinationArray = new byte[assetLength + dataLength];
139 { 148 Array.Copy(m_asset.Data, 0, destinationArray, 0, assetLength);
140 byte[] buffer2 = new byte[data.Length - 4]; 149 Array.Copy(data, 0, destinationArray, assetLength, dataLength);
141 Array.Copy(data, 4, buffer2, 0, data.Length - 4); 150 m_asset.Data = destinationArray;
142 m_asset.Data = buffer2; 151 }
152 else
153 {
154 if (dataLength > 4)
155 {
156 byte[] buffer2 = new byte[dataLength - 4];
157 Array.Copy(data, 4, buffer2, 0, dataLength - 4);
158 m_asset.Data = buffer2;
159 }
160 }
143 } 161 }
144 162
145 ourClient.SendConfirmXfer(xferID, packetID); 163 ourClient.SendConfirmXfer(xferID, packetID);
@@ -243,10 +261,10 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
243 { 261 {
244 CompleteTaskItemUpdate(m_updateTaskItemData); 262 CompleteTaskItemUpdate(m_updateTaskItemData);
245 } 263 }
246// else if (m_storeLocal) 264 else if (m_asset.Local)
247// { 265 {
248// m_Scene.AssetService.Store(m_asset); 266 m_Scene.AssetService.Store(m_asset);
249// } 267 }
250 } 268 }
251 269
252 m_log.DebugFormat( 270 m_log.DebugFormat(
@@ -374,6 +392,11 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
374// m_asset.FullID, item.Name, ourClient.Name); 392// m_asset.FullID, item.Name, ourClient.Name);
375 393
376 m_Scene.AssetService.Store(m_asset); 394 m_Scene.AssetService.Store(m_asset);
395 if (m_asset.FullID != UUID.Zero)
396 {
397 item.AssetID = m_asset.FullID;
398 m_Scene.InventoryService.UpdateItem(item);
399 }
377 400
378 m_transactions.RemoveXferUploader(m_transactionID); 401 m_transactions.RemoveXferUploader(m_transactionID);
379 } 402 }
@@ -395,6 +418,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
395 418
396 private void CompleteCreateItem(uint callbackID) 419 private void CompleteCreateItem(uint callbackID)
397 { 420 {
421 ValidateAssets();
398 m_Scene.AssetService.Store(m_asset); 422 m_Scene.AssetService.Store(m_asset);
399 423
400 InventoryItemBase item = new InventoryItemBase(); 424 InventoryItemBase item = new InventoryItemBase();
@@ -415,6 +439,9 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
415 item.Flags = (uint) wearableType; 439 item.Flags = (uint) wearableType;
416 item.CreationDate = Util.UnixTimeSinceEpoch(); 440 item.CreationDate = Util.UnixTimeSinceEpoch();
417 441
442 m_log.DebugFormat("[XFER]: Created item {0} with asset {1}",
443 item.ID, item.AssetID);
444
418 if (m_Scene.AddInventoryItem(item)) 445 if (m_Scene.AddInventoryItem(item))
419 ourClient.SendInventoryItemCreateUpdate(item, callbackID); 446 ourClient.SendInventoryItemCreateUpdate(item, callbackID);
420 else 447 else
@@ -422,5 +449,132 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
422 449
423 m_transactions.RemoveXferUploader(m_transactionID); 450 m_transactions.RemoveXferUploader(m_transactionID);
424 } 451 }
452
453 private void ValidateAssets()
454 {
455 if (m_asset.Type == (sbyte)AssetType.Clothing ||
456 m_asset.Type == (sbyte)AssetType.Bodypart)
457 {
458 string content = System.Text.Encoding.ASCII.GetString(m_asset.Data);
459 string[] lines = content.Split(new char[] {'\n'});
460
461 List<string> validated = new List<string>();
462
463 Dictionary<int, UUID> allowed = ExtractTexturesFromOldData();
464
465 int textures = 0;
466
467 foreach (string line in lines)
468 {
469 try
470 {
471 if (line.StartsWith("textures "))
472 {
473 textures = Convert.ToInt32(line.Substring(9));
474 validated.Add(line);
475 }
476 else if (textures > 0)
477 {
478 string[] parts = line.Split(new char[] {' '});
479
480 UUID tx = new UUID(parts[1]);
481 int id = Convert.ToInt32(parts[0]);
482
483 if (defaultIDs.Contains(tx) || tx == UUID.Zero ||
484 (allowed.ContainsKey(id) && allowed[id] == tx))
485 {
486 validated.Add(parts[0] + " " + tx.ToString());
487 }
488 else
489 {
490 int perms = m_Scene.InventoryService.GetAssetPermissions(ourClient.AgentId, tx);
491 int full = (int)(PermissionMask.Modify | PermissionMask.Transfer | PermissionMask.Copy);
492
493 if ((perms & full) != full)
494 {
495 m_log.ErrorFormat("[ASSET UPLOADER]: REJECTED update with texture {0} from {1} because they do not own the texture", tx, ourClient.AgentId);
496 validated.Add(parts[0] + " " + UUID.Zero.ToString());
497 }
498 else
499 {
500 validated.Add(line);
501 }
502 }
503 textures--;
504 }
505 else
506 {
507 validated.Add(line);
508 }
509 }
510 catch
511 {
512 // If it's malformed, skip it
513 }
514 }
515
516 string final = String.Join("\n", validated.ToArray());
517
518 m_asset.Data = System.Text.Encoding.ASCII.GetBytes(final);
519 }
520 }
521
522 /// <summary>
523 /// Get the asset data uploaded in this transfer.
524 /// </summary>
525 /// <returns>null if the asset has not finished uploading</returns>
526 public AssetBase GetAssetData()
527 {
528 if (m_uploadState == UploadState.Complete)
529 {
530 ValidateAssets();
531 return m_asset;
532 }
533
534 return null;
535 }
536
537 public void SetOldData(byte[] d)
538 {
539 m_oldData = d;
540 }
541
542 private Dictionary<int,UUID> ExtractTexturesFromOldData()
543 {
544 Dictionary<int,UUID> result = new Dictionary<int,UUID>();
545 if (m_oldData == null)
546 return result;
547
548 string content = System.Text.Encoding.ASCII.GetString(m_oldData);
549 string[] lines = content.Split(new char[] {'\n'});
550
551 int textures = 0;
552
553 foreach (string line in lines)
554 {
555 try
556 {
557 if (line.StartsWith("textures "))
558 {
559 textures = Convert.ToInt32(line.Substring(9));
560 }
561 else if (textures > 0)
562 {
563 string[] parts = line.Split(new char[] {' '});
564
565 UUID tx = new UUID(parts[1]);
566 int id = Convert.ToInt32(parts[0]);
567 result[id] = tx;
568 textures--;
569 }
570 }
571 catch
572 {
573 // If it's malformed, skip it
574 }
575 }
576
577 return result;
578 }
425 } 579 }
426} \ No newline at end of file 580}
diff --git a/OpenSim/Region/CoreModules/Agent/Xfer/XferModule.cs b/OpenSim/Region/CoreModules/Agent/Xfer/XferModule.cs
index 4299726..7113f4f 100644
--- a/OpenSim/Region/CoreModules/Agent/Xfer/XferModule.cs
+++ b/OpenSim/Region/CoreModules/Agent/Xfer/XferModule.cs
@@ -160,6 +160,8 @@ namespace OpenSim.Region.CoreModules.Agent.Xfer
160 { 160 {
161 byte[] fileData = NewFiles[fileName].Data; 161 byte[] fileData = NewFiles[fileName].Data;
162 XferDownLoad transaction = new XferDownLoad(fileName, fileData, xferID, remoteClient); 162 XferDownLoad transaction = new XferDownLoad(fileName, fileData, xferID, remoteClient);
163 if (fileName.StartsWith("inventory_"))
164 transaction.isTaskInventory = true;
163 165
164 Transfers.Add(xferID, transaction); 166 Transfers.Add(xferID, transaction);
165 167
@@ -243,6 +245,7 @@ namespace OpenSim.Region.CoreModules.Agent.Xfer
243 public uint Packet = 0; 245 public uint Packet = 0;
244 public uint Serial = 1; 246 public uint Serial = 1;
245 public ulong XferID = 0; 247 public ulong XferID = 0;
248 public bool isTaskInventory = false;
246 249
247 public XferDownLoad(string fileName, byte[] data, ulong xferID, IClientAPI client) 250 public XferDownLoad(string fileName, byte[] data, ulong xferID, IClientAPI client)
248 { 251 {
@@ -268,7 +271,7 @@ namespace OpenSim.Region.CoreModules.Agent.Xfer
268 byte[] transferData = new byte[Data.Length + 4]; 271 byte[] transferData = new byte[Data.Length + 4];
269 Array.Copy(Utils.IntToBytes(Data.Length), 0, transferData, 0, 4); 272 Array.Copy(Utils.IntToBytes(Data.Length), 0, transferData, 0, 4);
270 Array.Copy(Data, 0, transferData, 4, Data.Length); 273 Array.Copy(Data, 0, transferData, 4, Data.Length);
271 Client.SendXferPacket(XferID, 0 + 0x80000000, transferData); 274 Client.SendXferPacket(XferID, 0 + 0x80000000, transferData, isTaskInventory);
272 complete = true; 275 complete = true;
273 } 276 }
274 else 277 else
@@ -276,7 +279,7 @@ namespace OpenSim.Region.CoreModules.Agent.Xfer
276 byte[] transferData = new byte[1000 + 4]; 279 byte[] transferData = new byte[1000 + 4];
277 Array.Copy(Utils.IntToBytes(Data.Length), 0, transferData, 0, 4); 280 Array.Copy(Utils.IntToBytes(Data.Length), 0, transferData, 0, 4);
278 Array.Copy(Data, 0, transferData, 4, 1000); 281 Array.Copy(Data, 0, transferData, 4, 1000);
279 Client.SendXferPacket(XferID, 0, transferData); 282 Client.SendXferPacket(XferID, 0, transferData, isTaskInventory);
280 Packet++; 283 Packet++;
281 DataPointer = 1000; 284 DataPointer = 1000;
282 } 285 }
@@ -297,7 +300,7 @@ namespace OpenSim.Region.CoreModules.Agent.Xfer
297 { 300 {
298 byte[] transferData = new byte[1000]; 301 byte[] transferData = new byte[1000];
299 Array.Copy(Data, DataPointer, transferData, 0, 1000); 302 Array.Copy(Data, DataPointer, transferData, 0, 1000);
300 Client.SendXferPacket(XferID, Packet, transferData); 303 Client.SendXferPacket(XferID, Packet, transferData, isTaskInventory);
301 Packet++; 304 Packet++;
302 DataPointer += 1000; 305 DataPointer += 1000;
303 } 306 }
@@ -306,7 +309,7 @@ namespace OpenSim.Region.CoreModules.Agent.Xfer
306 byte[] transferData = new byte[Data.Length - DataPointer]; 309 byte[] transferData = new byte[Data.Length - DataPointer];
307 Array.Copy(Data, DataPointer, transferData, 0, Data.Length - DataPointer); 310 Array.Copy(Data, DataPointer, transferData, 0, Data.Length - DataPointer);
308 uint endPacket = Packet |= (uint) 0x80000000; 311 uint endPacket = Packet |= (uint) 0x80000000;
309 Client.SendXferPacket(XferID, endPacket, transferData); 312 Client.SendXferPacket(XferID, endPacket, transferData, isTaskInventory);
310 Packet++; 313 Packet++;
311 DataPointer += (Data.Length - DataPointer); 314 DataPointer += (Data.Length - DataPointer);
312 315
diff --git a/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs b/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs
index e40caec..f43305f 100644
--- a/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs
+++ b/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs
@@ -194,6 +194,12 @@ namespace OpenSim.Region.CoreModules.Asset
194 194
195 #region IImprovedAssetCache Members 195 #region IImprovedAssetCache Members
196 196
197
198 public bool Check(string id)
199 {
200 return false;
201 }
202
197 /// <summary> 203 /// <summary>
198 /// Cache asset. 204 /// Cache asset.
199 /// </summary> 205 /// </summary>
diff --git a/OpenSim/Region/CoreModules/Asset/CoreAssetCache.cs b/OpenSim/Region/CoreModules/Asset/CoreAssetCache.cs
index 9742a5c..58ce61a 100644
--- a/OpenSim/Region/CoreModules/Asset/CoreAssetCache.cs
+++ b/OpenSim/Region/CoreModules/Asset/CoreAssetCache.cs
@@ -112,6 +112,10 @@ namespace OpenSim.Region.CoreModules.Asset
112 //////////////////////////////////////////////////////////// 112 ////////////////////////////////////////////////////////////
113 // IImprovedAssetCache 113 // IImprovedAssetCache
114 // 114 //
115 public bool Check(string id)
116 {
117 return false;
118 }
115 119
116 public void Cache(AssetBase asset) 120 public void Cache(AssetBase asset)
117 { 121 {
diff --git a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
index 08d4fc0..f1fee63 100644
--- a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
+++ b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
@@ -248,57 +248,70 @@ namespace OpenSim.Region.CoreModules.Asset
248 248
249 private void UpdateFileCache(string key, AssetBase asset) 249 private void UpdateFileCache(string key, AssetBase asset)
250 { 250 {
251 string filename = GetFileName(asset.ID); 251 // TODO: Spawn this off to some seperate thread to do the actual writing
252 252 if (asset != null)
253 try
254 { 253 {
255 // If the file is already cached just update access time. 254 string filename = GetFileName(key);
256 if (File.Exists(filename)) 255
257 { 256 try
258 lock (m_CurrentlyWriting)
259 {
260 if (!m_CurrentlyWriting.Contains(filename))
261 File.SetLastAccessTime(filename, DateTime.Now);
262 }
263 }
264 else
265 { 257 {
266 // Once we start writing, make sure we flag that we're writing 258 // If the file is already cached, don't cache it, just touch it so access time is updated
267 // that object to the cache so that we don't try to write the 259 if (File.Exists(filename))
268 // same file multiple times.
269 lock (m_CurrentlyWriting)
270 { 260 {
271#if WAIT_ON_INPROGRESS_REQUESTS 261 // We don't really want to know about sharing
272 if (m_CurrentlyWriting.ContainsKey(filename)) 262 // violations here. If the file is locked, then
263 // the other thread has updated the time for us.
264 try
273 { 265 {
274 return; 266 lock (m_CurrentlyWriting)
267 {
268 if (!m_CurrentlyWriting.Contains(filename))
269 File.SetLastAccessTime(filename, DateTime.Now);
270 }
275 } 271 }
276 else 272 catch
277 {
278 m_CurrentlyWriting.Add(filename, new ManualResetEvent(false));
279 }
280
281#else
282 if (m_CurrentlyWriting.Contains(filename))
283 { 273 {
284 return;
285 } 274 }
286 else 275 } else {
276
277 // Once we start writing, make sure we flag that we're writing
278 // that object to the cache so that we don't try to write the
279 // same file multiple times.
280 lock (m_CurrentlyWriting)
287 { 281 {
288 m_CurrentlyWriting.Add(filename); 282#if WAIT_ON_INPROGRESS_REQUESTS
289 } 283 if (m_CurrentlyWriting.ContainsKey(filename))
284 {
285 return;
286 }
287 else
288 {
289 m_CurrentlyWriting.Add(filename, new ManualResetEvent(false));
290 }
291
292#else
293 if (m_CurrentlyWriting.Contains(filename))
294 {
295 return;
296 }
297 else
298 {
299 m_CurrentlyWriting.Add(filename);
300 }
290#endif 301#endif
291 }
292 302
293 Util.FireAndForget( 303 }
294 delegate { WriteFileCache(filename, asset); }); 304
305 Util.FireAndForget(
306 delegate { WriteFileCache(filename, asset); });
307 }
308 }
309 catch (Exception e)
310 {
311 m_log.ErrorFormat(
312 "[FLOTSAM ASSET CACHE]: Failed to update cache for asset {0}. Exception {1} {2}",
313 asset.ID, e.Message, e.StackTrace);
295 } 314 }
296 }
297 catch (Exception e)
298 {
299 m_log.WarnFormat(
300 "[FLOTSAM ASSET CACHE]: Failed to update cache for asset {0}. Exception {1} {2}",
301 asset.ID, e.Message, e.StackTrace);
302 } 315 }
303 } 316 }
304 317
@@ -332,6 +345,17 @@ namespace OpenSim.Region.CoreModules.Asset
332 return asset; 345 return asset;
333 } 346 }
334 347
348 private bool CheckFromMemoryCache(string id)
349 {
350 AssetBase asset = null;
351
352 if (m_MemoryCache.TryGetValue(id, out asset))
353 return true;
354
355 return false;
356 }
357
358
335 /// <summary> 359 /// <summary>
336 /// Try to get an asset from the file cache. 360 /// Try to get an asset from the file cache.
337 /// </summary> 361 /// </summary>
@@ -396,6 +420,7 @@ namespace OpenSim.Region.CoreModules.Asset
396 m_log.WarnFormat( 420 m_log.WarnFormat(
397 "[FLOTSAM ASSET CACHE]: Failed to get file {0} for asset {1}. Exception {2} {3}", 421 "[FLOTSAM ASSET CACHE]: Failed to get file {0} for asset {1}. Exception {2} {3}",
398 filename, id, e.Message, e.StackTrace); 422 filename, id, e.Message, e.StackTrace);
423
399 } 424 }
400 finally 425 finally
401 { 426 {
@@ -407,6 +432,50 @@ namespace OpenSim.Region.CoreModules.Asset
407 return asset; 432 return asset;
408 } 433 }
409 434
435 private bool CheckFromFileCache(string id)
436 {
437 bool found = false;
438
439 string filename = GetFileName(id);
440 if (File.Exists(filename))
441 {
442 // actually check if we can open it, and so update expire
443 FileStream stream = null;
444 try
445 {
446 stream = File.Open(filename, FileMode.Open, FileAccess.Read, FileShare.Read);
447 if (stream != null)
448 {
449 found = true;
450 stream.Close();
451 }
452
453 }
454 catch (System.Runtime.Serialization.SerializationException e)
455 {
456 found = false;
457 m_log.ErrorFormat(
458 "[FLOTSAM ASSET CACHE]: Failed to check file {0} for asset {1}. Exception {2} {3}",
459 filename, id, e.Message, e.StackTrace);
460
461 // If there was a problem deserializing the asset, the asset may
462 // either be corrupted OR was serialized under an old format
463 // {different version of AssetBase} -- we should attempt to
464 // delete it and re-cache
465 File.Delete(filename);
466 }
467 catch (Exception e)
468 {
469 found = false;
470 m_log.ErrorFormat(
471 "[FLOTSAM ASSET CACHE]: Failed to check file {0} for asset {1}. Exception {2} {3}",
472 filename, id, e.Message, e.StackTrace);
473 }
474 }
475
476 return found;
477 }
478
410 public AssetBase Get(string id) 479 public AssetBase Get(string id)
411 { 480 {
412 m_Requests++; 481 m_Requests++;
@@ -434,11 +503,26 @@ namespace OpenSim.Region.CoreModules.Asset
434 return asset; 503 return asset;
435 } 504 }
436 505
506 public bool Check(string id)
507 {
508 if (m_MemoryCacheEnabled && CheckFromMemoryCache(id))
509 return true;
510
511 if (m_FileCacheEnabled && CheckFromFileCache(id))
512 return true;
513 return false;
514 }
515
437 public AssetBase GetCached(string id) 516 public AssetBase GetCached(string id)
438 { 517 {
439 return Get(id); 518 return Get(id);
440 } 519 }
441 520
521 public AssetBase CheckCached(string id)
522 {
523 return Get(id);
524 }
525
442 public void Expire(string id) 526 public void Expire(string id)
443 { 527 {
444 if (m_LogLevel >= 2) 528 if (m_LogLevel >= 2)
@@ -983,6 +1067,11 @@ namespace OpenSim.Region.CoreModules.Asset
983 return asset.Data; 1067 return asset.Data;
984 } 1068 }
985 1069
1070 public bool CheckData(string id)
1071 {
1072 return Check(id); ;
1073 }
1074
986 public bool Get(string id, object sender, AssetRetrieved handler) 1075 public bool Get(string id, object sender, AssetRetrieved handler)
987 { 1076 {
988 AssetBase asset = Get(id); 1077 AssetBase asset = Get(id);
diff --git a/OpenSim/Region/CoreModules/Asset/GlynnTuckerAssetCache.cs b/OpenSim/Region/CoreModules/Asset/GlynnTuckerAssetCache.cs
index 9592ca0..ce9b546 100644
--- a/OpenSim/Region/CoreModules/Asset/GlynnTuckerAssetCache.cs
+++ b/OpenSim/Region/CoreModules/Asset/GlynnTuckerAssetCache.cs
@@ -115,6 +115,11 @@ namespace OpenSim.Region.CoreModules.Asset
115 // IImprovedAssetCache 115 // IImprovedAssetCache
116 // 116 //
117 117
118 public bool Check(string id)
119 {
120 return false;
121 }
122
118 public void Cache(AssetBase asset) 123 public void Cache(AssetBase asset)
119 { 124 {
120 if (asset != null) 125 if (asset != null)
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index 1ca142e..d47ca4b 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -41,6 +41,7 @@ using OpenSim.Region.Framework;
41using OpenSim.Region.Framework.Interfaces; 41using OpenSim.Region.Framework.Interfaces;
42using OpenSim.Region.Framework.Scenes; 42using OpenSim.Region.Framework.Scenes;
43using OpenSim.Region.Framework.Scenes.Serialization; 43using OpenSim.Region.Framework.Scenes.Serialization;
44using OpenSim.Services.Interfaces;
44 45
45namespace OpenSim.Region.CoreModules.Avatar.Attachments 46namespace OpenSim.Region.CoreModules.Avatar.Attachments
46{ 47{
@@ -295,6 +296,40 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
295 if (DebugLevel > 0) 296 if (DebugLevel > 0)
296 m_log.DebugFormat("[ATTACHMENTS MODULE]: Rezzing any attachments for {0} from simulator-side", sp.Name); 297 m_log.DebugFormat("[ATTACHMENTS MODULE]: Rezzing any attachments for {0} from simulator-side", sp.Name);
297 298
299 XmlDocument doc = new XmlDocument();
300 string stateData = String.Empty;
301
302 IAttachmentsService attServ = m_scene.RequestModuleInterface<IAttachmentsService>();
303 if (attServ != null)
304 {
305 m_log.DebugFormat("[ATTACHMENT]: Loading attachment data from attachment service");
306 stateData = attServ.Get(sp.UUID.ToString());
307 if (stateData != String.Empty)
308 {
309 try
310 {
311 doc.LoadXml(stateData);
312 }
313 catch { }
314 }
315 }
316
317 Dictionary<UUID, string> itemData = new Dictionary<UUID, string>();
318
319 XmlNodeList nodes = doc.GetElementsByTagName("Attachment");
320 if (nodes.Count > 0)
321 {
322 foreach (XmlNode n in nodes)
323 {
324 XmlElement elem = (XmlElement)n;
325 string itemID = elem.GetAttribute("ItemID");
326 string xml = elem.InnerXml;
327
328 itemData[new UUID(itemID)] = xml;
329 }
330 }
331
332
298 List<AvatarAttachment> attachments = sp.Appearance.GetAttachments(); 333 List<AvatarAttachment> attachments = sp.Appearance.GetAttachments();
299 foreach (AvatarAttachment attach in attachments) 334 foreach (AvatarAttachment attach in attachments)
300 { 335 {
@@ -314,10 +349,20 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
314 349
315 try 350 try
316 { 351 {
352 string xmlData;
353 XmlDocument d = null;
354 UUID asset;
355 if (itemData.TryGetValue(attach.ItemID, out xmlData))
356 {
357 d = new XmlDocument();
358 d.LoadXml(xmlData);
359 m_log.InfoFormat("[ATTACHMENT]: Found saved state for item {0}, loading it", attach.ItemID);
360 }
361
317 // If we're an NPC then skip all the item checks and manipulations since we don't have an 362 // If we're an NPC then skip all the item checks and manipulations since we don't have an
318 // inventory right now. 363 // inventory right now.
319 RezSingleAttachmentFromInventoryInternal( 364 RezSingleAttachmentFromInventoryInternal(
320 sp, sp.PresenceType == PresenceType.Npc ? UUID.Zero : attach.ItemID, attach.AssetID, attachmentPt, true); 365 sp, sp.PresenceType == PresenceType.Npc ? UUID.Zero : attach.ItemID, attach.AssetID, attachmentPt, true, d);
321 } 366 }
322 catch (Exception e) 367 catch (Exception e)
323 { 368 {
@@ -380,13 +425,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
380 sp.ClearAttachments(); 425 sp.ClearAttachments();
381 } 426 }
382 427
383 public bool AttachObject( 428 public bool AttachObject(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool useAttachData, bool addToInventory, bool append)
384 IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool addToInventory, bool append)
385 { 429 {
386 if (!Enabled) 430 if (!Enabled)
387 return false; 431 return false;
388 432
389 return AttachObjectInternal(sp, group, attachmentPt, silent, addToInventory, false, append); 433 return AttachObjectInternal(sp, group, attachmentPt, silent, useAttachData, addToInventory, false, append);
390 } 434 }
391 435
392 /// <summary> 436 /// <summary>
@@ -399,10 +443,21 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
399 /// <param name='silent'></param> 443 /// <param name='silent'></param>
400 /// <param name='addToInventory'>If true then add object to user inventory.</param> 444 /// <param name='addToInventory'>If true then add object to user inventory.</param>
401 /// <param name='resumeScripts'>If true then scripts are resumed on the attached object.</param> 445 /// <param name='resumeScripts'>If true then scripts are resumed on the attached object.</param>
402 /// <param name='append'>Append to attachment point rather than replace.</param> 446 private bool AttachObjectInternal(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool useAttachData, bool addToInventory, bool resumeScripts, bool append)
403 private bool AttachObjectInternal(
404 IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool addToInventory, bool resumeScripts, bool append)
405 { 447 {
448// m_log.DebugFormat(
449// "[ATTACHMENTS MODULE]: Attaching object {0} {1} to {2} point {3} from ground (silent = {4})",
450// group.Name, group.LocalId, sp.Name, attachmentPt, silent);
451
452 if (sp.GetAttachments().Contains(group))
453 {
454// m_log.WarnFormat(
455// "[ATTACHMENTS MODULE]: Ignoring request to attach {0} {1} to {2} on {3} since it's already attached",
456// group.Name, group.LocalId, sp.Name, AttachmentPt);
457
458 return false;
459 }
460
406 if (group.GetSittingAvatarsCount() != 0) 461 if (group.GetSittingAvatarsCount() != 0)
407 { 462 {
408 if (DebugLevel > 0) 463 if (DebugLevel > 0)
@@ -414,6 +469,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
414 } 469 }
415 470
416 Vector3 attachPos = group.AbsolutePosition; 471 Vector3 attachPos = group.AbsolutePosition;
472
473 // TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should
474 // be removed when that functionality is implemented in opensim
475 attachmentPt &= 0x7f;
476
417 // If the attachment point isn't the same as the one previously used 477 // If the attachment point isn't the same as the one previously used
418 // set it's offset position = 0 so that it appears on the attachment point 478 // set it's offset position = 0 so that it appears on the attachment point
419 // and not in a weird location somewhere unknown. 479 // and not in a weird location somewhere unknown.
@@ -452,9 +512,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
452 attachPos = Vector3.Zero; 512 attachPos = Vector3.Zero;
453 } 513 }
454 514
455 group.AttachmentPoint = attachmentPt;
456 group.AbsolutePosition = attachPos;
457
458 List<SceneObjectGroup> attachments = sp.GetAttachments(attachmentPt); 515 List<SceneObjectGroup> attachments = sp.GetAttachments(attachmentPt);
459 516
460 if (attachments.Contains(group)) 517 if (attachments.Contains(group))
@@ -487,6 +544,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
487 544
488 lock (sp.AttachmentsSyncLock) 545 lock (sp.AttachmentsSyncLock)
489 { 546 {
547 group.AttachmentPoint = attachmentPt;
548 group.AbsolutePosition = attachPos;
549
490 if (addToInventory && sp.PresenceType != PresenceType.Npc) 550 if (addToInventory && sp.PresenceType != PresenceType.Npc)
491 UpdateUserInventoryWithAttachment(sp, group, attachmentPt, append); 551 UpdateUserInventoryWithAttachment(sp, group, attachmentPt, append);
492 552
@@ -517,7 +577,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
517 ShowAttachInUserInventory(sp, attachmentPt, newAttachmentItemID, group, append); 577 ShowAttachInUserInventory(sp, attachmentPt, newAttachmentItemID, group, append);
518 } 578 }
519 579
520 public SceneObjectGroup RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt) 580 public ISceneEntity RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt)
581 {
582 return RezSingleAttachmentFromInventory(sp, itemID, AttachmentPt, null);
583 }
584
585 public ISceneEntity RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt, XmlDocument doc)
521 { 586 {
522 if (!Enabled) 587 if (!Enabled)
523 return null; 588 return null;
@@ -555,7 +620,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
555 bool append = (AttachmentPt & 0x80) != 0; 620 bool append = (AttachmentPt & 0x80) != 0;
556 AttachmentPt &= 0x7f; 621 AttachmentPt &= 0x7f;
557 622
558 return RezSingleAttachmentFromInventoryInternal(sp, itemID, UUID.Zero, AttachmentPt, append); 623 return RezSingleAttachmentFromInventoryInternal(sp, itemID, UUID.Zero, AttachmentPt, append, doc);
559 } 624 }
560 625
561 public void RezMultipleAttachmentsFromInventory(IScenePresence sp, List<KeyValuePair<UUID, uint>> rezlist) 626 public void RezMultipleAttachmentsFromInventory(IScenePresence sp, List<KeyValuePair<UUID, uint>> rezlist)
@@ -620,6 +685,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
620 if (changed && m_scene.AvatarFactory != null) 685 if (changed && m_scene.AvatarFactory != null)
621 m_scene.AvatarFactory.QueueAppearanceSave(sp.UUID); 686 m_scene.AvatarFactory.QueueAppearanceSave(sp.UUID);
622 687
688 so.RootPart.Shape.LastAttachPoint = (byte)so.AttachmentPoint;
689
623 sp.RemoveAttachment(so); 690 sp.RemoveAttachment(so);
624 so.FromItemID = UUID.Zero; 691 so.FromItemID = UUID.Zero;
625 692
@@ -632,9 +699,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
632 so.AttachedAvatar = UUID.Zero; 699 so.AttachedAvatar = UUID.Zero;
633 rootPart.SetParentLocalId(0); 700 rootPart.SetParentLocalId(0);
634 so.ClearPartAttachmentData(); 701 so.ClearPartAttachmentData();
635 rootPart.ApplyPhysics(rootPart.GetEffectiveObjectFlags(), rootPart.VolumeDetectActive); 702 rootPart.ApplyPhysics(rootPart.GetEffectiveObjectFlags(), rootPart.VolumeDetectActive,false);
636 so.HasGroupChanged = true; 703 so.HasGroupChanged = true;
637 so.RootPart.Shape.LastAttachPoint = (byte)so.AttachmentPoint;
638 rootPart.Rezzed = DateTime.Now; 704 rootPart.Rezzed = DateTime.Now;
639 rootPart.RemFlag(PrimFlags.TemporaryOnRez); 705 rootPart.RemFlag(PrimFlags.TemporaryOnRez);
640 so.AttachToBackup(); 706 so.AttachToBackup();
@@ -966,7 +1032,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
966 } 1032 }
967 1033
968 protected SceneObjectGroup RezSingleAttachmentFromInventoryInternal( 1034 protected SceneObjectGroup RezSingleAttachmentFromInventoryInternal(
969 IScenePresence sp, UUID itemID, UUID assetID, uint attachmentPt, bool append) 1035 IScenePresence sp, UUID itemID, UUID assetID, uint attachmentPt, bool append, XmlDocument doc)
970 { 1036 {
971 if (m_invAccessModule == null) 1037 if (m_invAccessModule == null)
972 return null; 1038 return null;
@@ -1010,7 +1076,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
1010 // This will throw if the attachment fails 1076 // This will throw if the attachment fails
1011 try 1077 try
1012 { 1078 {
1013 AttachObjectInternal(sp, objatt, attachmentPt, false, true, true, append); 1079 if (doc != null)
1080 {
1081 objatt.LoadScriptState(doc);
1082 objatt.ResetOwnerChangeFlag();
1083 }
1084
1085 AttachObjectInternal(sp, objatt, attachmentPt, false, true, true, true, append);
1014 } 1086 }
1015 catch (Exception e) 1087 catch (Exception e)
1016 { 1088 {
@@ -1164,7 +1236,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
1164 AttachmentPt &= 0x7f; 1236 AttachmentPt &= 0x7f;
1165 1237
1166 // Calls attach with a Zero position 1238 // Calls attach with a Zero position
1167 if (AttachObject(sp, part.ParentGroup, AttachmentPt, false, true, append)) 1239 if (AttachObject(sp, part.ParentGroup, AttachmentPt, false, false, true, append))
1168 { 1240 {
1169 if (DebugLevel > 0) 1241 if (DebugLevel > 0)
1170 m_log.Debug( 1242 m_log.Debug(
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
index 4e58045..f023e77 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
@@ -201,7 +201,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
201 SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName, sp.UUID); 201 SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName, sp.UUID);
202 202
203 m_numberOfAttachEventsFired = 0; 203 m_numberOfAttachEventsFired = 0;
204 scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, true, false); 204 scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, true, false, false);
205 205
206 // Check status on scene presence 206 // Check status on scene presence
207 Assert.That(sp.HasAttachments(), Is.True); 207 Assert.That(sp.HasAttachments(), Is.True);
@@ -248,7 +248,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
248 SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, "att1", sp.UUID); 248 SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, "att1", sp.UUID);
249 249
250 m_numberOfAttachEventsFired = 0; 250 m_numberOfAttachEventsFired = 0;
251 scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Default, false, true, false); 251 scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Default, false, true, false, false);
252 252
253 // Check status on scene presence 253 // Check status on scene presence
254 Assert.That(sp.HasAttachments(), Is.True); 254 Assert.That(sp.HasAttachments(), Is.True);
@@ -281,7 +281,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
281 281
282 // Test wearing a different attachment from the ground. 282 // Test wearing a different attachment from the ground.
283 { 283 {
284 scene.AttachmentsModule.AttachObject(sp, so2, (uint)AttachmentPoint.Default, false, true, false); 284 scene.AttachmentsModule.AttachObject(sp, so2, (uint)AttachmentPoint.Default, false, true, false, false);
285 285
286 // Check status on scene presence 286 // Check status on scene presence
287 Assert.That(sp.HasAttachments(), Is.True); 287 Assert.That(sp.HasAttachments(), Is.True);
@@ -314,7 +314,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
314 314
315 // Test rewearing an already worn attachment from ground. Nothing should happen. 315 // Test rewearing an already worn attachment from ground. Nothing should happen.
316 { 316 {
317 scene.AttachmentsModule.AttachObject(sp, so2, (uint)AttachmentPoint.Default, false, true, false); 317 scene.AttachmentsModule.AttachObject(sp, so2, (uint)AttachmentPoint.Default, false, true, false, false);
318 318
319 // Check status on scene presence 319 // Check status on scene presence
320 Assert.That(sp.HasAttachments(), Is.True); 320 Assert.That(sp.HasAttachments(), Is.True);
@@ -372,7 +372,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
372 sp2.AbsolutePosition = new Vector3(0, 0, 0); 372 sp2.AbsolutePosition = new Vector3(0, 0, 0);
373 sp2.HandleAgentRequestSit(sp2.ControllingClient, sp2.UUID, so.UUID, Vector3.Zero); 373 sp2.HandleAgentRequestSit(sp2.ControllingClient, sp2.UUID, so.UUID, Vector3.Zero);
374 374
375 scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, true, false); 375 scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, true, false, false);
376 376
377 Assert.That(sp.HasAttachments(), Is.False); 377 Assert.That(sp.HasAttachments(), Is.False);
378 Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1)); 378 Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1));
@@ -667,7 +667,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
667 scene.EventManager.OnChatFromWorld += OnChatFromWorld; 667 scene.EventManager.OnChatFromWorld += OnChatFromWorld;
668 668
669 SceneObjectGroup rezzedSo 669 SceneObjectGroup rezzedSo
670 = scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest); 670 = (SceneObjectGroup)(scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest));
671 671
672 // Wait for chat to signal rezzed script has been started. 672 // Wait for chat to signal rezzed script has been started.
673 m_chatEvent.WaitOne(60000); 673 m_chatEvent.WaitOne(60000);
@@ -686,7 +686,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
686 Assert.That(scriptStateNodes.Count, Is.EqualTo(1)); 686 Assert.That(scriptStateNodes.Count, Is.EqualTo(1));
687 687
688 // Re-rez the attachment to check script running state 688 // Re-rez the attachment to check script running state
689 SceneObjectGroup reRezzedSo = scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest); 689 SceneObjectGroup reRezzedSo = (SceneObjectGroup)(scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest));
690 690
691 // Wait for chat to signal rezzed script has been started. 691 // Wait for chat to signal rezzed script has been started.
692 m_chatEvent.WaitOne(60000); 692 m_chatEvent.WaitOne(60000);
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
index aea768e..09cc998 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
@@ -145,33 +145,37 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
145 /// <param name="sp"></param> 145 /// <param name="sp"></param>
146 /// <param name="texture"></param> 146 /// <param name="texture"></param>
147 /// <param name="visualParam"></param> 147 /// <param name="visualParam"></param>
148 public void SetAppearance(IScenePresence sp, AvatarAppearance appearance) 148 public void SetAppearance(IScenePresence sp, AvatarAppearance appearance, WearableCacheItem[] cacheItems)
149 { 149 {
150 DoSetAppearance(sp, appearance.Texture, appearance.VisualParams, new List<CachedTextureRequestArg>()); 150 SetAppearance(sp, appearance.Texture, appearance.VisualParams, cacheItems);
151 } 151 }
152 152
153 /// <summary> 153
154 /// Set appearance data (texture asset IDs and slider settings) 154 public void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams, Vector3 avSize, WearableCacheItem[] cacheItems)
155 /// </summary>
156 /// <param name="sp"></param>
157 /// <param name="texture"></param>
158 /// <param name="visualParam"></param>
159 public void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams)
160 { 155 {
161 DoSetAppearance(sp, textureEntry, visualParams, new List<CachedTextureRequestArg>()); 156 float oldoff = sp.Appearance.AvatarFeetOffset;
157 Vector3 oldbox = sp.Appearance.AvatarBoxSize;
158
159 SetAppearance(sp, textureEntry, visualParams, cacheItems);
160 sp.Appearance.SetSize(avSize);
161
162 float off = sp.Appearance.AvatarFeetOffset;
163 Vector3 box = sp.Appearance.AvatarBoxSize;
164 if (oldoff != off || oldbox != box)
165 ((ScenePresence)sp).SetSize(box, off);
162 } 166 }
163 167
164 /// <summary> 168 /// <summary>
165 /// Set appearance data (texture asset IDs and slider settings) 169 /// Set appearance data (texture asset IDs and slider settings)
166 /// </summary> 170 /// </summary>
167 /// <param name="sp"></param> 171 /// <param name="sp"></param>
168 /// <param name="texture"></param> 172 /// <param name="texture"></param>
169 /// <param name="visualParam"></param> 173 /// <param name="visualParam"></param>
170 protected void DoSetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams, List<CachedTextureRequestArg> hashes) 174 public void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams, WearableCacheItem[] cacheItems)
171 { 175 {
172 // m_log.DebugFormat( 176// m_log.DebugFormat(
173 // "[AVFACTORY]: start SetAppearance for {0}, te {1}, visualParams {2}", 177// "[AVFACTORY]: start SetAppearance for {0}, te {1}, visualParams {2}",
174 // sp.Name, textureEntry, visualParams); 178// sp.Name, textureEntry, visualParams);
175 179
176 // TODO: This is probably not necessary any longer, just assume the 180 // TODO: This is probably not necessary any longer, just assume the
177 // textureEntry set implies that the appearance transaction is complete 181 // textureEntry set implies that the appearance transaction is complete
@@ -190,36 +194,38 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
190 // m_log.DebugFormat( 194 // m_log.DebugFormat(
191 // "[AVFACTORY]: Setting visual params for {0} to {1}", 195 // "[AVFACTORY]: Setting visual params for {0} to {1}",
192 // client.Name, string.Join(", ", visualParamsStrings)); 196 // client.Name, string.Join(", ", visualParamsStrings));
193 197/*
194 float oldHeight = sp.Appearance.AvatarHeight; 198 float oldHeight = sp.Appearance.AvatarHeight;
195 changed = sp.Appearance.SetVisualParams(visualParams); 199 changed = sp.Appearance.SetVisualParams(visualParams);
196 200
197 if (sp.Appearance.AvatarHeight != oldHeight && sp.Appearance.AvatarHeight > 0) 201 if (sp.Appearance.AvatarHeight != oldHeight && sp.Appearance.AvatarHeight > 0)
198 ((ScenePresence)sp).SetHeight(sp.Appearance.AvatarHeight); 202 ((ScenePresence)sp).SetHeight(sp.Appearance.AvatarHeight);
199 } 203 */
204// float oldoff = sp.Appearance.AvatarFeetOffset;
205// Vector3 oldbox = sp.Appearance.AvatarBoxSize;
206 changed = sp.Appearance.SetVisualParams(visualParams);
207// float off = sp.Appearance.AvatarFeetOffset;
208// Vector3 box = sp.Appearance.AvatarBoxSize;
209// if(oldoff != off || oldbox != box)
210// ((ScenePresence)sp).SetSize(box,off);
200 211
212 }
213
201 // Process the baked texture array 214 // Process the baked texture array
202 if (textureEntry != null) 215 if (textureEntry != null)
203 { 216 {
204 // m_log.DebugFormat("[AVFACTORY]: Received texture update for {0} {1}", sp.Name, sp.UUID); 217 m_log.DebugFormat("[AVFACTORY]: Received texture update for {0} {1}", sp.Name, sp.UUID);
205 // WriteBakedTexturesReport(sp, m_log.DebugFormat); 218
219// WriteBakedTexturesReport(sp, m_log.DebugFormat);
206 220
207 changed = sp.Appearance.SetTextureEntries(textureEntry) || changed; 221 changed = sp.Appearance.SetTextureEntries(textureEntry) || changed;
208 222
209 // WriteBakedTexturesReport(sp, m_log.DebugFormat); 223// WriteBakedTexturesReport(sp, m_log.DebugFormat);
210 224
211 // If bake textures are missing and this is not an NPC, request a rebake from client 225 // If bake textures are missing and this is not an NPC, request a rebake from client
212 if (!ValidateBakedTextureCache(sp) && (((ScenePresence)sp).PresenceType != PresenceType.Npc)) 226 if (!ValidateBakedTextureCache(sp) && (((ScenePresence)sp).PresenceType != PresenceType.Npc))
213 RequestRebake(sp, true); 227 RequestRebake(sp, true);
214 228
215 // Save the wearble hashes in the appearance
216 sp.Appearance.ResetTextureHashes();
217 if (m_reusetextures)
218 {
219 foreach (CachedTextureRequestArg arg in hashes)
220 sp.Appearance.SetTextureHash(arg.BakedTextureIndex,arg.WearableHashID);
221 }
222
223 // This appears to be set only in the final stage of the appearance 229 // This appears to be set only in the final stage of the appearance
224 // update transaction. In theory, we should be able to do an immediate 230 // update transaction. In theory, we should be able to do an immediate
225 // appearance send and save here. 231 // appearance send and save here.
@@ -253,13 +259,13 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
253 259
254 public bool SendAppearance(UUID agentId) 260 public bool SendAppearance(UUID agentId)
255 { 261 {
256 // m_log.DebugFormat("[AVFACTORY]: Sending appearance for {0}", agentId); 262// m_log.DebugFormat("[AVFACTORY]: Sending appearance for {0}", agentId);
257 263
258 ScenePresence sp = m_scene.GetScenePresence(agentId); 264 ScenePresence sp = m_scene.GetScenePresence(agentId);
259 if (sp == null) 265 if (sp == null)
260 { 266 {
261 // This is expected if the user has gone away. 267 // This is expected if the user has gone away.
262 // m_log.DebugFormat("[AVFACTORY]: Agent {0} no longer in the scene", agentId); 268// m_log.DebugFormat("[AVFACTORY]: Agent {0} no longer in the scene", agentId);
263 return false; 269 return false;
264 } 270 }
265 271
@@ -277,6 +283,17 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
277 return GetBakedTextureFaces(sp); 283 return GetBakedTextureFaces(sp);
278 } 284 }
279 285
286 public WearableCacheItem[] GetCachedItems(UUID agentId)
287 {
288 ScenePresence sp = m_scene.GetScenePresence(agentId);
289 WearableCacheItem[] items = sp.Appearance.WearableCacheItems;
290 //foreach (WearableCacheItem item in items)
291 //{
292
293 //}
294 return items;
295 }
296
280 public bool SaveBakedTextures(UUID agentId) 297 public bool SaveBakedTextures(UUID agentId)
281 { 298 {
282 ScenePresence sp = m_scene.GetScenePresence(agentId); 299 ScenePresence sp = m_scene.GetScenePresence(agentId);
@@ -336,7 +353,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
336 /// <param name="agentId"></param> 353 /// <param name="agentId"></param>
337 public void QueueAppearanceSend(UUID agentid) 354 public void QueueAppearanceSend(UUID agentid)
338 { 355 {
339 // m_log.DebugFormat("[AVFACTORY]: Queue appearance send for {0}", agentid); 356// m_log.DebugFormat("[AVFACTORY]: Queue appearance send for {0}", agentid);
340 357
341 // 10000 ticks per millisecond, 1000 milliseconds per second 358 // 10000 ticks per millisecond, 1000 milliseconds per second
342 long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_sendtime * 1000 * 10000); 359 long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_sendtime * 1000 * 10000);
@@ -349,7 +366,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
349 366
350 public void QueueAppearanceSave(UUID agentid) 367 public void QueueAppearanceSave(UUID agentid)
351 { 368 {
352 // m_log.DebugFormat("[AVFACTORY]: Queueing appearance save for {0}", agentid); 369// m_log.DebugFormat("[AVFACTORY]: Queueing appearance save for {0}", agentid);
353 370
354 // 10000 ticks per millisecond, 1000 milliseconds per second 371 // 10000 ticks per millisecond, 1000 milliseconds per second
355 long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_savetime * 1000 * 10000); 372 long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_savetime * 1000 * 10000);
@@ -363,6 +380,53 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
363 public bool ValidateBakedTextureCache(IScenePresence sp) 380 public bool ValidateBakedTextureCache(IScenePresence sp)
364 { 381 {
365 bool defonly = true; // are we only using default textures 382 bool defonly = true; // are we only using default textures
383 IImprovedAssetCache cache = m_scene.RequestModuleInterface<IImprovedAssetCache>();
384 IBakedTextureModule bakedModule = m_scene.RequestModuleInterface<IBakedTextureModule>();
385 WearableCacheItem[] wearableCache = null;
386
387 // Cache wearable data for teleport.
388 // Only makes sense if there's a bake module and a cache module
389 if (bakedModule != null && cache != null)
390 {
391 try
392 {
393 wearableCache = bakedModule.Get(sp.UUID);
394 }
395 catch (Exception)
396 {
397
398 }
399 if (wearableCache != null)
400 {
401 for (int i = 0; i < wearableCache.Length; i++)
402 {
403 cache.Cache(wearableCache[i].TextureAsset);
404 }
405 }
406 }
407 /*
408 IBakedTextureModule bakedModule = m_scene.RequestModuleInterface<IBakedTextureModule>();
409 if (invService.GetRootFolder(userID) != null)
410 {
411 WearableCacheItem[] wearableCache = null;
412 if (bakedModule != null)
413 {
414 try
415 {
416 wearableCache = bakedModule.Get(userID);
417 appearance.WearableCacheItems = wearableCache;
418 appearance.WearableCacheItemsDirty = false;
419 foreach (WearableCacheItem item in wearableCache)
420 {
421 appearance.Texture.FaceTextures[item.TextureIndex].TextureID = item.TextureID;
422 }
423 }
424 catch (Exception)
425 {
426
427 }
428 }
429 */
366 430
367 // Process the texture entry 431 // Process the texture entry
368 for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++) 432 for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++)
@@ -370,13 +434,36 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
370 int idx = AvatarAppearance.BAKE_INDICES[i]; 434 int idx = AvatarAppearance.BAKE_INDICES[i];
371 Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[idx]; 435 Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[idx];
372 436
373 // if there is no texture entry, skip it 437 // No face, so lets check our baked service cache, teleport or login.
374 if (face == null) 438 if (face == null)
375 continue; 439 {
440 if (wearableCache != null)
441 {
442 // If we find the an appearance item, set it as the textureentry and the face
443 WearableCacheItem searchitem = WearableCacheItem.SearchTextureIndex((uint) idx, wearableCache);
444 if (searchitem != null)
445 {
446 sp.Appearance.Texture.FaceTextures[idx] = sp.Appearance.Texture.CreateFace((uint) idx);
447 sp.Appearance.Texture.FaceTextures[idx].TextureID = searchitem.TextureID;
448 face = sp.Appearance.Texture.FaceTextures[idx];
449 }
450 else
451 {
452 // if there is no texture entry and no baked cache, skip it
453 continue;
454 }
455 }
456 else
457 {
458 //No texture entry face and no cache. Skip this face.
459 continue;
460 }
461 }
462
376 463
377 // m_log.DebugFormat( 464// m_log.DebugFormat(
378 // "[AVFACTORY]: Looking for texture {0}, id {1} for {2} {3}", 465// "[AVFACTORY]: Looking for texture {0}, id {1} for {2} {3}",
379 // face.TextureID, idx, client.Name, client.AgentId); 466// face.TextureID, idx, client.Name, client.AgentId);
380 467
381 // if the texture is one of the "defaults" then skip it 468 // if the texture is one of the "defaults" then skip it
382 // this should probably be more intelligent (skirt texture doesnt matter 469 // this should probably be more intelligent (skirt texture doesnt matter
@@ -387,11 +474,19 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
387 474
388 defonly = false; // found a non-default texture reference 475 defonly = false; // found a non-default texture reference
389 476
390 if (m_scene.AssetService.Get(face.TextureID.ToString()) == null) 477 if (cache != null)
391 return false; 478 {
479 if (!cache.Check(face.TextureID.ToString()))
480 return false;
481 }
482 else
483 {
484 if (m_scene.AssetService.Get(face.TextureID.ToString()) == null)
485 return false;
486 }
392 } 487 }
393 488
394 // m_log.DebugFormat("[AVFACTORY]: Completed texture check for {0} {1}", sp.Name, sp.UUID); 489// m_log.DebugFormat("[AVFACTORY]: Completed texture check for {0} {1}", sp.Name, sp.UUID);
395 490
396 // If we only found default textures, then the appearance is not cached 491 // If we only found default textures, then the appearance is not cached
397 return (defonly ? false : true); 492 return (defonly ? false : true);
@@ -400,6 +495,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
400 public int RequestRebake(IScenePresence sp, bool missingTexturesOnly) 495 public int RequestRebake(IScenePresence sp, bool missingTexturesOnly)
401 { 496 {
402 int texturesRebaked = 0; 497 int texturesRebaked = 0;
498 IImprovedAssetCache cache = m_scene.RequestModuleInterface<IImprovedAssetCache>();
403 499
404 for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++) 500 for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++)
405 { 501 {
@@ -410,9 +506,9 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
410 if (face == null) 506 if (face == null)
411 continue; 507 continue;
412 508
413 // m_log.DebugFormat( 509// m_log.DebugFormat(
414 // "[AVFACTORY]: Looking for texture {0}, id {1} for {2} {3}", 510// "[AVFACTORY]: Looking for texture {0}, id {1} for {2} {3}",
415 // face.TextureID, idx, client.Name, client.AgentId); 511// face.TextureID, idx, client.Name, client.AgentId);
416 512
417 // if the texture is one of the "defaults" then skip it 513 // if the texture is one of the "defaults" then skip it
418 // this should probably be more intelligent (skirt texture doesnt matter 514 // this should probably be more intelligent (skirt texture doesnt matter
@@ -423,21 +519,36 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
423 519
424 if (missingTexturesOnly) 520 if (missingTexturesOnly)
425 { 521 {
426 if (m_scene.AssetService.Get(face.TextureID.ToString()) != null) 522 if (cache != null)
427 { 523 {
428 continue; 524 if (cache.Check(face.TextureID.ToString()))
525 continue;
526 else
527 {
528 m_log.DebugFormat(
529 "[AVFACTORY]: Missing baked texture {0} ({1}) for {2}, requesting rebake.",
530 face.TextureID, idx, sp.Name);
531 }
429 } 532 }
430 else 533 else
431 { 534 {
432 // On inter-simulator teleports, this occurs if baked textures are not being stored by the 535 if (m_scene.AssetService.Get(face.TextureID.ToString()) != null)
433 // grid asset service (which means that they are not available to the new region and so have 536 {
434 // to be re-requested from the client). 537 continue;
435 // 538 }
436 // The only available core OpenSimulator behaviour right now 539
437 // is not to store these textures, temporarily or otherwise. 540 else
438 m_log.DebugFormat( 541 {
439 "[AVFACTORY]: Missing baked texture {0} ({1}) for {2}, requesting rebake.", 542 // On inter-simulator teleports, this occurs if baked textures are not being stored by the
440 face.TextureID, idx, sp.Name); 543 // grid asset service (which means that they are not available to the new region and so have
544 // to be re-requested from the client).
545 //
546 // The only available core OpenSimulator behaviour right now
547 // is not to store these textures, temporarily or otherwise.
548 m_log.DebugFormat(
549 "[AVFACTORY]: Missing baked texture {0} ({1}) for {2}, requesting rebake.",
550 face.TextureID, idx, sp.Name);
551 }
441 } 552 }
442 } 553 }
443 else 554 else
@@ -476,9 +587,9 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
476 if (bakeType == BakeType.Unknown) 587 if (bakeType == BakeType.Unknown)
477 continue; 588 continue;
478 589
479 // m_log.DebugFormat( 590// m_log.DebugFormat(
480 // "[AVFACTORY]: NPC avatar {0} has texture id {1} : {2}", 591// "[AVFACTORY]: NPC avatar {0} has texture id {1} : {2}",
481 // acd.AgentID, i, acd.Appearance.Texture.FaceTextures[i]); 592// acd.AgentID, i, acd.Appearance.Texture.FaceTextures[i]);
482 593
483 int ftIndex = (int)AppearanceManager.BakeTypeToAgentTextureIndex(bakeType); 594 int ftIndex = (int)AppearanceManager.BakeTypeToAgentTextureIndex(bakeType);
484 Primitive.TextureEntryFace texture = faceTextures[ftIndex]; // this will be null if there's no such baked texture 595 Primitive.TextureEntryFace texture = faceTextures[ftIndex]; // this will be null if there's no such baked texture
@@ -502,7 +613,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
502 UUID avatarID = kvp.Key; 613 UUID avatarID = kvp.Key;
503 long sendTime = kvp.Value; 614 long sendTime = kvp.Value;
504 615
505 // m_log.DebugFormat("[AVFACTORY]: Handling queued appearance updates for {0}, update delta to now is {1}", avatarID, sendTime - now); 616// m_log.DebugFormat("[AVFACTORY]: Handling queued appearance updates for {0}, update delta to now is {1}", avatarID, sendTime - now);
506 617
507 if (sendTime < now) 618 if (sendTime < now)
508 { 619 {
@@ -548,11 +659,11 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
548 if (sp == null) 659 if (sp == null)
549 { 660 {
550 // This is expected if the user has gone away. 661 // This is expected if the user has gone away.
551 // m_log.DebugFormat("[AVFACTORY]: Agent {0} no longer in the scene", agentid); 662// m_log.DebugFormat("[AVFACTORY]: Agent {0} no longer in the scene", agentid);
552 return; 663 return;
553 } 664 }
554 665
555 // m_log.DebugFormat("[AVFACTORY]: Saving appearance for avatar {0}", agentid); 666// m_log.DebugFormat("[AVFACTORY]: Saving appearance for avatar {0}", agentid);
556 667
557 // This could take awhile since it needs to pull inventory 668 // This could take awhile since it needs to pull inventory
558 // We need to do it at the point of save so that there is a sufficient delay for any upload of new body part/shape 669 // We need to do it at the point of save so that there is a sufficient delay for any upload of new body part/shape
@@ -579,26 +690,70 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
579 private void SetAppearanceAssets(UUID userID, AvatarAppearance appearance) 690 private void SetAppearanceAssets(UUID userID, AvatarAppearance appearance)
580 { 691 {
581 IInventoryService invService = m_scene.InventoryService; 692 IInventoryService invService = m_scene.InventoryService;
582 693 bool resetwearable = false;
583 if (invService.GetRootFolder(userID) != null) 694 if (invService.GetRootFolder(userID) != null)
584 { 695 {
585 for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++) 696 for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
586 { 697 {
587 for (int j = 0; j < appearance.Wearables[i].Count; j++) 698 for (int j = 0; j < appearance.Wearables[i].Count; j++)
588 { 699 {
700 // Check if the default wearables are not set
589 if (appearance.Wearables[i][j].ItemID == UUID.Zero) 701 if (appearance.Wearables[i][j].ItemID == UUID.Zero)
702 {
703 switch ((WearableType) i)
704 {
705 case WearableType.Eyes:
706 case WearableType.Hair:
707 case WearableType.Shape:
708 case WearableType.Skin:
709 //case WearableType.Underpants:
710 TryAndRepairBrokenWearable((WearableType)i, invService, userID, appearance);
711 resetwearable = true;
712 m_log.Warn("[AVFACTORY]: UUID.Zero Wearables, passing fake values.");
713 resetwearable = true;
714 break;
715
716 }
590 continue; 717 continue;
718 }
591 719
592 // Ignore ruth's assets 720 // Ignore ruth's assets except for the body parts! missing body parts fail avatar appearance on V1
593 if (appearance.Wearables[i][j].ItemID == AvatarWearable.DefaultWearables[i][0].ItemID) 721 if (appearance.Wearables[i][j].ItemID == AvatarWearable.DefaultWearables[i][0].ItemID)
722 {
723 switch ((WearableType)i)
724 {
725 case WearableType.Eyes:
726 case WearableType.Hair:
727 case WearableType.Shape:
728 case WearableType.Skin:
729 //case WearableType.Underpants:
730 TryAndRepairBrokenWearable((WearableType)i, invService, userID, appearance);
731
732 m_log.WarnFormat("[AVFACTORY]: {0} Default Wearables, passing existing values.", (WearableType)i);
733 resetwearable = true;
734 break;
735
736 }
594 continue; 737 continue;
595 738 }
739
596 InventoryItemBase baseItem = new InventoryItemBase(appearance.Wearables[i][j].ItemID, userID); 740 InventoryItemBase baseItem = new InventoryItemBase(appearance.Wearables[i][j].ItemID, userID);
597 baseItem = invService.GetItem(baseItem); 741 baseItem = invService.GetItem(baseItem);
598 742
599 if (baseItem != null) 743 if (baseItem != null)
600 { 744 {
601 appearance.Wearables[i].Add(appearance.Wearables[i][j].ItemID, baseItem.AssetID); 745 appearance.Wearables[i].Add(appearance.Wearables[i][j].ItemID, baseItem.AssetID);
746 int unmodifiedWearableIndexForClosure = i;
747 m_scene.AssetService.Get(baseItem.AssetID.ToString(), this,
748 delegate(string x, object y, AssetBase z)
749 {
750 if (z == null)
751 {
752 TryAndRepairBrokenWearable(
753 (WearableType)unmodifiedWearableIndexForClosure, invService,
754 userID, appearance);
755 }
756 });
602 } 757 }
603 else 758 else
604 { 759 {
@@ -606,17 +761,236 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
606 "[AVFACTORY]: Can't find inventory item {0} for {1}, setting to default", 761 "[AVFACTORY]: Can't find inventory item {0} for {1}, setting to default",
607 appearance.Wearables[i][j].ItemID, (WearableType)i); 762 appearance.Wearables[i][j].ItemID, (WearableType)i);
608 763
609 appearance.Wearables[i].RemoveItem(appearance.Wearables[i][j].ItemID); 764 TryAndRepairBrokenWearable((WearableType)i, invService, userID, appearance);
765 resetwearable = true;
766
610 } 767 }
611 } 768 }
612 } 769 }
770
771 // I don't know why we have to test for this again... but the above switches do not capture these scenarios for some reason....
772 if (appearance.Wearables[(int) WearableType.Eyes] == null)
773 {
774 m_log.WarnFormat("[AVFACTORY]: {0} Eyes are Null, passing existing values.", (WearableType.Eyes));
775
776 TryAndRepairBrokenWearable(WearableType.Eyes, invService, userID, appearance);
777 resetwearable = true;
778 }
779 else
780 {
781 if (appearance.Wearables[(int) WearableType.Eyes][0].ItemID == UUID.Zero)
782 {
783 m_log.WarnFormat("[AVFACTORY]: Eyes are UUID.Zero are broken, {0} {1}",
784 appearance.Wearables[(int) WearableType.Eyes][0].ItemID,
785 appearance.Wearables[(int) WearableType.Eyes][0].AssetID);
786 TryAndRepairBrokenWearable(WearableType.Eyes, invService, userID, appearance);
787 resetwearable = true;
788
789 }
790
791 }
792 // I don't know why we have to test for this again... but the above switches do not capture these scenarios for some reason....
793 if (appearance.Wearables[(int)WearableType.Shape] == null)
794 {
795 m_log.WarnFormat("[AVFACTORY]: {0} shape is Null, passing existing values.", (WearableType.Shape));
796
797 TryAndRepairBrokenWearable(WearableType.Shape, invService, userID, appearance);
798 resetwearable = true;
799 }
800 else
801 {
802 if (appearance.Wearables[(int)WearableType.Shape][0].ItemID == UUID.Zero)
803 {
804 m_log.WarnFormat("[AVFACTORY]: Shape is UUID.Zero and broken, {0} {1}",
805 appearance.Wearables[(int)WearableType.Shape][0].ItemID,
806 appearance.Wearables[(int)WearableType.Shape][0].AssetID);
807 TryAndRepairBrokenWearable(WearableType.Shape, invService, userID, appearance);
808 resetwearable = true;
809
810 }
811
812 }
813 // I don't know why we have to test for this again... but the above switches do not capture these scenarios for some reason....
814 if (appearance.Wearables[(int)WearableType.Hair] == null)
815 {
816 m_log.WarnFormat("[AVFACTORY]: {0} Hair is Null, passing existing values.", (WearableType.Hair));
817
818 TryAndRepairBrokenWearable(WearableType.Hair, invService, userID, appearance);
819 resetwearable = true;
820 }
821 else
822 {
823 if (appearance.Wearables[(int)WearableType.Hair][0].ItemID == UUID.Zero)
824 {
825 m_log.WarnFormat("[AVFACTORY]: Hair is UUID.Zero and broken, {0} {1}",
826 appearance.Wearables[(int)WearableType.Hair][0].ItemID,
827 appearance.Wearables[(int)WearableType.Hair][0].AssetID);
828 TryAndRepairBrokenWearable(WearableType.Hair, invService, userID, appearance);
829 resetwearable = true;
830
831 }
832
833 }
834 // I don't know why we have to test for this again... but the above switches do not capture these scenarios for some reason....
835 if (appearance.Wearables[(int)WearableType.Skin] == null)
836 {
837 m_log.WarnFormat("[AVFACTORY]: {0} Skin is Null, passing existing values.", (WearableType.Skin));
838
839 TryAndRepairBrokenWearable(WearableType.Skin, invService, userID, appearance);
840 resetwearable = true;
841 }
842 else
843 {
844 if (appearance.Wearables[(int)WearableType.Skin][0].ItemID == UUID.Zero)
845 {
846 m_log.WarnFormat("[AVFACTORY]: Skin is UUID.Zero and broken, {0} {1}",
847 appearance.Wearables[(int)WearableType.Skin][0].ItemID,
848 appearance.Wearables[(int)WearableType.Skin][0].AssetID);
849 TryAndRepairBrokenWearable(WearableType.Skin, invService, userID, appearance);
850 resetwearable = true;
851
852 }
853
854 }
855 if (resetwearable)
856 {
857 ScenePresence presence = null;
858 if (m_scene.TryGetScenePresence(userID, out presence))
859 {
860 presence.ControllingClient.SendWearables(presence.Appearance.Wearables,
861 presence.Appearance.Serial++);
862 }
863 }
864
613 } 865 }
614 else 866 else
615 { 867 {
616 m_log.WarnFormat("[AVFACTORY]: user {0} has no inventory, appearance isn't going to work", userID); 868 m_log.WarnFormat("[AVFACTORY]: user {0} has no inventory, appearance isn't going to work", userID);
617 } 869 }
618 } 870 }
871 private void TryAndRepairBrokenWearable(WearableType type, IInventoryService invService, UUID userID,AvatarAppearance appearance)
872 {
873 UUID defaultwearable = GetDefaultItem(type);
874 if (defaultwearable != UUID.Zero)
875 {
876 UUID newInvItem = UUID.Random();
877 InventoryItemBase itembase = new InventoryItemBase(newInvItem, userID)
878 {
879 AssetID =
880 defaultwearable,
881 AssetType
882 =
883 (int)
884 AssetType
885 .Bodypart,
886 CreatorId
887 =
888 userID
889 .ToString
890 (),
891 //InvType = (int)InventoryType.Wearable,
892
893 Description
894 =
895 "Failed Wearable Replacement",
896 Folder =
897 invService
898 .GetFolderForType
899 (userID,
900 AssetType
901 .Bodypart)
902 .ID,
903 Flags = (uint) type,
904 Name = Enum.GetName(typeof (WearableType), type),
905 BasePermissions = (uint) PermissionMask.Copy,
906 CurrentPermissions = (uint) PermissionMask.Copy,
907 EveryOnePermissions = (uint) PermissionMask.Copy,
908 GroupPermissions = (uint) PermissionMask.Copy,
909 NextPermissions = (uint) PermissionMask.Copy
910 };
911 invService.AddItem(itembase);
912 UUID LinkInvItem = UUID.Random();
913 itembase = new InventoryItemBase(LinkInvItem, userID)
914 {
915 AssetID =
916 newInvItem,
917 AssetType
918 =
919 (int)
920 AssetType
921 .Link,
922 CreatorId
923 =
924 userID
925 .ToString
926 (),
927 InvType = (int) InventoryType.Wearable,
928
929 Description
930 =
931 "Failed Wearable Replacement",
932 Folder =
933 invService
934 .GetFolderForType
935 (userID,
936 AssetType
937 .CurrentOutfitFolder)
938 .ID,
939 Flags = (uint) type,
940 Name = Enum.GetName(typeof (WearableType), type),
941 BasePermissions = (uint) PermissionMask.Copy,
942 CurrentPermissions = (uint) PermissionMask.Copy,
943 EveryOnePermissions = (uint) PermissionMask.Copy,
944 GroupPermissions = (uint) PermissionMask.Copy,
945 NextPermissions = (uint) PermissionMask.Copy
946 };
947 invService.AddItem(itembase);
948 appearance.Wearables[(int)type] = new AvatarWearable(newInvItem, GetDefaultItem(type));
949 ScenePresence presence = null;
950 if (m_scene.TryGetScenePresence(userID, out presence))
951 {
952 m_scene.SendInventoryUpdate(presence.ControllingClient,
953 invService.GetFolderForType(userID,
954 AssetType
955 .CurrentOutfitFolder),
956 false, true);
957 }
958 }
959 }
960 private UUID GetDefaultItem(WearableType wearable)
961 {
962 // These are ruth
963 UUID ret = UUID.Zero;
964 switch (wearable)
965 {
966 case WearableType.Eyes:
967 ret = new UUID("4bb6fa4d-1cd2-498a-a84c-95c1a0e745a7");
968 break;
969 case WearableType.Hair:
970 ret = new UUID("d342e6c0-b9d2-11dc-95ff-0800200c9a66");
971 break;
972 case WearableType.Pants:
973 ret = new UUID("00000000-38f9-1111-024e-222222111120");
974 break;
975 case WearableType.Shape:
976 ret = new UUID("66c41e39-38f9-f75a-024e-585989bfab73");
977 break;
978 case WearableType.Shirt:
979 ret = new UUID("00000000-38f9-1111-024e-222222111110");
980 break;
981 case WearableType.Skin:
982 ret = new UUID("77c41e39-38f9-f75a-024e-585989bbabbb");
983 break;
984 case WearableType.Undershirt:
985 ret = new UUID("16499ebb-3208-ec27-2def-481881728f47");
986 break;
987 case WearableType.Underpants:
988 ret = new UUID("4ac2e9c7-3671-d229-316a-67717730841d");
989 break;
990 }
619 991
992 return ret;
993 }
620 #endregion 994 #endregion
621 995
622 #region Client Event Handlers 996 #region Client Event Handlers
@@ -626,12 +1000,17 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
626 /// <param name="client"></param> 1000 /// <param name="client"></param>
627 private void Client_OnRequestWearables(IClientAPI client) 1001 private void Client_OnRequestWearables(IClientAPI client)
628 { 1002 {
629 // m_log.DebugFormat("[AVFACTORY]: Client_OnRequestWearables called for {0} ({1})", client.Name, client.AgentId); 1003 Util.FireAndForget(delegate(object x)
630 ScenePresence sp = m_scene.GetScenePresence(client.AgentId); 1004 {
631 if (sp != null) 1005 Thread.Sleep(4000);
632 client.SendWearables(sp.Appearance.Wearables, sp.Appearance.Serial++); 1006
633 else 1007 // m_log.DebugFormat("[AVFACTORY]: Client_OnRequestWearables called for {0} ({1})", client.Name, client.AgentId);
634 m_log.WarnFormat("[AVFACTORY]: Client_OnRequestWearables unable to find presence for {0}", client.AgentId); 1008 ScenePresence sp = m_scene.GetScenePresence(client.AgentId);
1009 if (sp != null)
1010 client.SendWearables(sp.Appearance.Wearables, sp.Appearance.Serial++);
1011 else
1012 m_log.WarnFormat("[AVFACTORY]: Client_OnRequestWearables unable to find presence for {0}", client.AgentId);
1013 });
635 } 1014 }
636 1015
637 /// <summary> 1016 /// <summary>
@@ -640,12 +1019,12 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
640 /// <param name="client"></param> 1019 /// <param name="client"></param>
641 /// <param name="texture"></param> 1020 /// <param name="texture"></param>
642 /// <param name="visualParam"></param> 1021 /// <param name="visualParam"></param>
643 private void Client_OnSetAppearance(IClientAPI client, Primitive.TextureEntry textureEntry, byte[] visualParams, List<CachedTextureRequestArg> hashes) 1022 private void Client_OnSetAppearance(IClientAPI client, Primitive.TextureEntry textureEntry, byte[] visualParams, Vector3 avSize, WearableCacheItem[] cacheItems)
644 { 1023 {
645 // m_log.WarnFormat("[AVFACTORY]: Client_OnSetAppearance called for {0} ({1})", client.Name, client.AgentId); 1024 // m_log.WarnFormat("[AVFACTORY]: Client_OnSetAppearance called for {0} ({1})", client.Name, client.AgentId);
646 ScenePresence sp = m_scene.GetScenePresence(client.AgentId); 1025 ScenePresence sp = m_scene.GetScenePresence(client.AgentId);
647 if (sp != null) 1026 if (sp != null)
648 DoSetAppearance(sp, textureEntry, visualParams, hashes); 1027 SetAppearance(sp, textureEntry, visualParams,avSize, cacheItems);
649 else 1028 else
650 m_log.WarnFormat("[AVFACTORY]: Client_OnSetAppearance unable to find presence for {0}", client.AgentId); 1029 m_log.WarnFormat("[AVFACTORY]: Client_OnSetAppearance unable to find presence for {0}", client.AgentId);
651 } 1030 }
@@ -702,7 +1081,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
702 /// <param name="cachedTextureRequest"></param> 1081 /// <param name="cachedTextureRequest"></param>
703 private void Client_OnCachedTextureRequest(IClientAPI client, int serial, List<CachedTextureRequestArg> cachedTextureRequest) 1082 private void Client_OnCachedTextureRequest(IClientAPI client, int serial, List<CachedTextureRequestArg> cachedTextureRequest)
704 { 1083 {
705 // m_log.DebugFormat("[AVFACTORY]: Client_OnCachedTextureRequest called for {0} ({1})", client.Name, client.AgentId); 1084 // m_log.WarnFormat("[AVFACTORY]: Client_OnCachedTextureRequest called for {0} ({1})", client.Name, client.AgentId);
706 ScenePresence sp = m_scene.GetScenePresence(client.AgentId); 1085 ScenePresence sp = m_scene.GetScenePresence(client.AgentId);
707 1086
708 List<CachedTextureResponseArg> cachedTextureResponse = new List<CachedTextureResponseArg>(); 1087 List<CachedTextureResponseArg> cachedTextureResponse = new List<CachedTextureResponseArg>();
@@ -713,20 +1092,23 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
713 1092
714 if (m_reusetextures) 1093 if (m_reusetextures)
715 { 1094 {
716 if (sp.Appearance.GetTextureHash(index) == request.WearableHashID) 1095 // this is the most insanely dumb way to do this... however it seems to
717 { 1096 // actually work. if the appearance has been reset because wearables have
718 Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[index]; 1097 // changed then the texture entries are zero'd out until the bakes are
719 if (face != null) 1098 // uploaded. on login, if the textures exist in the cache (eg if you logged
720 texture = face.TextureID; 1099 // into the simulator recently, then the appearance will pull those and send
721 } 1100 // them back in the packet and you won't have to rebake. if the textures aren't
722 else 1101 // in the cache then the intial makeroot() call in scenepresence will zero
723 { 1102 // them out.
724 // We know that that hash is wrong, null it out 1103 //
725 // and wait for the setappearance call 1104 // a better solution (though how much better is an open question) is to
726 sp.Appearance.SetTextureHash(index,UUID.Zero); 1105 // store the hashes in the appearance and compare them. Thats's coming.
727 } 1106
728 1107 Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[index];
729 // m_log.WarnFormat("[AVFACTORY]: use texture {0} for index {1}; hash={2}",texture,index,request.WearableHashID); 1108 if (face != null)
1109 texture = face.TextureID;
1110
1111 // m_log.WarnFormat("[AVFACTORY]: reuse texture {0} for index {1}",texture,index);
730 } 1112 }
731 1113
732 CachedTextureResponseArg response = new CachedTextureResponseArg(); 1114 CachedTextureResponseArg response = new CachedTextureResponseArg();
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs
index 1830d41..f090e15 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs
@@ -61,7 +61,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
61 for (byte i = 0; i < visualParams.Length; i++) 61 for (byte i = 0; i < visualParams.Length; i++)
62 visualParams[i] = i; 62 visualParams[i] = i;
63 63
64 afm.SetAppearance(sp, new Primitive.TextureEntry(TestHelpers.ParseTail(0x10)), visualParams); 64 afm.SetAppearance(sp, new Primitive.TextureEntry(TestHelpers.ParseTail(0x10)), visualParams, new WearableCacheItem[0]);
65 65
66 // TODO: Check baked texture 66 // TODO: Check baked texture
67 Assert.AreEqual(visualParams, sp.Appearance.VisualParams); 67 Assert.AreEqual(visualParams, sp.Appearance.VisualParams);
@@ -102,7 +102,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
102 Primitive.TextureEntryFace eyesFace = bakedTextureEntry.CreateFace(eyesFaceIndex); 102 Primitive.TextureEntryFace eyesFace = bakedTextureEntry.CreateFace(eyesFaceIndex);
103 eyesFace.TextureID = eyesTextureId; 103 eyesFace.TextureID = eyesTextureId;
104 104
105 afm.SetAppearance(sp, bakedTextureEntry, visualParams); 105 afm.SetAppearance(sp, bakedTextureEntry, visualParams, new WearableCacheItem[0]);
106 afm.SaveBakedTextures(userId); 106 afm.SaveBakedTextures(userId);
107// Dictionary<BakeType, Primitive.TextureEntryFace> bakedTextures = afm.GetBakedTextureFaces(userId); 107// Dictionary<BakeType, Primitive.TextureEntryFace> bakedTextures = afm.GetBakedTextureFaces(userId);
108 108
diff --git a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
index 27ace68..5cbfec6 100644
--- a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
@@ -51,7 +51,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
51 private int m_saydistance = 20; 51 private int m_saydistance = 20;
52 private int m_shoutdistance = 100; 52 private int m_shoutdistance = 100;
53 private int m_whisperdistance = 10; 53 private int m_whisperdistance = 10;
54 54 private List<Scene> m_scenes = new List<Scene>();
55 private List<string> FreezeCache = new List<string>();
56 private string m_adminPrefix = "";
55 internal object m_syncy = new object(); 57 internal object m_syncy = new object();
56 58
57 internal IConfig m_config; 59 internal IConfig m_config;
@@ -78,16 +80,23 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
78 m_whisperdistance = config.Configs["Chat"].GetInt("whisper_distance", m_whisperdistance); 80 m_whisperdistance = config.Configs["Chat"].GetInt("whisper_distance", m_whisperdistance);
79 m_saydistance = config.Configs["Chat"].GetInt("say_distance", m_saydistance); 81 m_saydistance = config.Configs["Chat"].GetInt("say_distance", m_saydistance);
80 m_shoutdistance = config.Configs["Chat"].GetInt("shout_distance", m_shoutdistance); 82 m_shoutdistance = config.Configs["Chat"].GetInt("shout_distance", m_shoutdistance);
83 m_adminPrefix = config.Configs["Chat"].GetString("admin_prefix", "");
81 } 84 }
82 85
83 public virtual void AddRegion(Scene scene) 86 public virtual void AddRegion(Scene scene)
84 { 87 {
85 if (!m_enabled) 88 if (!m_enabled) return;
86 return;
87 89
88 scene.EventManager.OnNewClient += OnNewClient; 90 lock (m_syncy)
89 scene.EventManager.OnChatFromWorld += OnChatFromWorld; 91 {
90 scene.EventManager.OnChatBroadcast += OnChatBroadcast; 92 if (!m_scenes.Contains(scene))
93 {
94 m_scenes.Add(scene);
95 scene.EventManager.OnNewClient += OnNewClient;
96 scene.EventManager.OnChatFromWorld += OnChatFromWorld;
97 scene.EventManager.OnChatBroadcast += OnChatBroadcast;
98 }
99 }
91 100
92 m_log.InfoFormat("[CHAT]: Initialized for {0} w:{1} s:{2} S:{3}", scene.RegionInfo.RegionName, 101 m_log.InfoFormat("[CHAT]: Initialized for {0} w:{1} s:{2} S:{3}", scene.RegionInfo.RegionName,
93 m_whisperdistance, m_saydistance, m_shoutdistance); 102 m_whisperdistance, m_saydistance, m_shoutdistance);
@@ -107,12 +116,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
107 116
108 public virtual void RemoveRegion(Scene scene) 117 public virtual void RemoveRegion(Scene scene)
109 { 118 {
110 if (!m_enabled) 119 if (!m_enabled) return;
111 return;
112 120
113 scene.EventManager.OnNewClient -= OnNewClient; 121 lock (m_syncy)
114 scene.EventManager.OnChatFromWorld -= OnChatFromWorld; 122 {
115 scene.EventManager.OnChatBroadcast -= OnChatBroadcast; 123 if (m_scenes.Contains(scene))
124 {
125 scene.EventManager.OnNewClient -= OnNewClient;
126 scene.EventManager.OnChatFromWorld -= OnChatFromWorld;
127 scene.EventManager.OnChatBroadcast -= OnChatBroadcast;
128 m_scenes.Remove(scene);
129 }
130 }
116 } 131 }
117 132
118 public virtual void Close() 133 public virtual void Close()
@@ -169,7 +184,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
169 return; 184 return;
170 } 185 }
171 186
172 DeliverChatToAvatars(ChatSourceType.Agent, c); 187 if (FreezeCache.Contains(c.Sender.AgentId.ToString()))
188 {
189 if (c.Type != ChatTypeEnum.StartTyping || c.Type != ChatTypeEnum.StopTyping)
190 c.Sender.SendAgentAlertMessage("You may not talk as you are frozen.", false);
191 }
192 else
193 {
194 DeliverChatToAvatars(ChatSourceType.Agent, c);
195 }
173 } 196 }
174 197
175 public virtual void OnChatFromWorld(Object sender, OSChatMessage c) 198 public virtual void OnChatFromWorld(Object sender, OSChatMessage c)
@@ -183,11 +206,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
183 protected virtual void DeliverChatToAvatars(ChatSourceType sourceType, OSChatMessage c) 206 protected virtual void DeliverChatToAvatars(ChatSourceType sourceType, OSChatMessage c)
184 { 207 {
185 string fromName = c.From; 208 string fromName = c.From;
209 string fromNamePrefix = "";
186 UUID fromID = UUID.Zero; 210 UUID fromID = UUID.Zero;
187 UUID ownerID = UUID.Zero; 211 UUID ownerID = UUID.Zero;
188 UUID targetID = c.TargetUUID;
189 string message = c.Message; 212 string message = c.Message;
190 Scene scene = (Scene)c.Scene; 213 IScene scene = c.Scene;
214 UUID destination = c.Destination;
191 Vector3 fromPos = c.Position; 215 Vector3 fromPos = c.Position;
192 Vector3 regionPos = new Vector3(scene.RegionInfo.RegionLocX * Constants.RegionSize, 216 Vector3 regionPos = new Vector3(scene.RegionInfo.RegionLocX * Constants.RegionSize,
193 scene.RegionInfo.RegionLocY * Constants.RegionSize, 0); 217 scene.RegionInfo.RegionLocY * Constants.RegionSize, 0);
@@ -197,10 +221,21 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
197 switch (sourceType) 221 switch (sourceType)
198 { 222 {
199 case ChatSourceType.Agent: 223 case ChatSourceType.Agent:
200 ScenePresence avatar = scene.GetScenePresence(c.Sender.AgentId); 224 if (!(scene is Scene))
225 {
226 m_log.WarnFormat("[CHAT]: scene {0} is not a Scene object, cannot obtain scene presence for {1}",
227 scene.RegionInfo.RegionName, c.Sender.AgentId);
228 return;
229 }
230 ScenePresence avatar = (scene as Scene).GetScenePresence(c.Sender.AgentId);
201 fromPos = avatar.AbsolutePosition; 231 fromPos = avatar.AbsolutePosition;
202 fromName = avatar.Name; 232 fromName = avatar.Name;
203 fromID = c.Sender.AgentId; 233 fromID = c.Sender.AgentId;
234 if (avatar.GodLevel >= 200)
235 {
236 fromNamePrefix = m_adminPrefix;
237 }
238 destination = UUID.Zero; // Avatars cant "SayTo"
204 ownerID = c.Sender.AgentId; 239 ownerID = c.Sender.AgentId;
205 240
206 break; 241 break;
@@ -219,38 +254,48 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
219 message = message.Substring(0, 1000); 254 message = message.Substring(0, 1000);
220 255
221// m_log.DebugFormat( 256// m_log.DebugFormat(
222// "[CHAT]: DCTA: fromID {0} fromName {1}, region{2}, cType {3}, sType {4}, targetID {5}", 257// "[CHAT]: DCTA: fromID {0} fromName {1}, region{2}, cType {3}, sType {4}",
223// fromID, fromName, scene.RegionInfo.RegionName, c.Type, sourceType, targetID); 258// fromID, fromName, scene.RegionInfo.RegionName, c.Type, sourceType);
224 259
225 HashSet<UUID> receiverIDs = new HashSet<UUID>(); 260 HashSet<UUID> receiverIDs = new HashSet<UUID>();
226 261
227 if (targetID == UUID.Zero) 262 foreach (Scene s in m_scenes)
228 { 263 {
229 // This should use ForEachClient, but clients don't have a position. 264 // This should use ForEachClient, but clients don't have a position.
230 // If camera is moved into client, then camera position can be used 265 // If camera is moved into client, then camera position can be used
231 scene.ForEachScenePresence( 266 // MT: No, it can't, as chat is heard from the avatar position, not
267 // the camera position.
268 s.ForEachScenePresence(
232 delegate(ScenePresence presence) 269 delegate(ScenePresence presence)
233 { 270 {
234 if (TrySendChatMessage( 271 if (destination != UUID.Zero && presence.UUID != destination)
235 presence, fromPos, regionPos, fromID, ownerID, fromName, c.Type, message, sourceType, false)) 272 return;
236 receiverIDs.Add(presence.UUID); 273 ILandObject Presencecheck = s.LandChannel.GetLandObject(presence.AbsolutePosition.X, presence.AbsolutePosition.Y);
274 if (Presencecheck != null)
275 {
276 // This will pass all chat from objects. Not
277 // perfect, but it will do. For now. Better
278 // than the prior behavior of muting all
279 // objects on a parcel with access restrictions
280 if (c.Sender == null || Presencecheck.IsEitherBannedOrRestricted(c.Sender.AgentId) != true)
281 {
282 if (destination != UUID.Zero)
283 {
284 if (TrySendChatMessage(presence, fromPos, regionPos, fromID, ownerID, fromNamePrefix + fromName, c.Type, message, sourceType, true))
285 receiverIDs.Add(presence.UUID);
286 }
287 else
288 {
289 if (TrySendChatMessage(presence, fromPos, regionPos, fromID, ownerID, fromNamePrefix + fromName, c.Type, message, sourceType, false))
290 receiverIDs.Add(presence.UUID);
291 }
292 }
293 }
237 } 294 }
238 ); 295 );
239 } 296 }
240 else 297
241 { 298 (scene as Scene).EventManager.TriggerOnChatToClients(
242 // This is a send to a specific client eg from llRegionSayTo
243 // no need to check distance etc, jand send is as say
244 ScenePresence presence = scene.GetScenePresence(targetID);
245 if (presence != null && !presence.IsChildAgent)
246 {
247 if (TrySendChatMessage(
248 presence, fromPos, regionPos, fromID, ownerID, fromName, ChatTypeEnum.Say, message, sourceType, true))
249 receiverIDs.Add(presence.UUID);
250 }
251 }
252
253 scene.EventManager.TriggerOnChatToClients(
254 fromID, receiverIDs, message, c.Type, fromPos, fromName, sourceType, ChatAudibleLevel.Fully); 299 fromID, receiverIDs, message, c.Type, fromPos, fromName, sourceType, ChatAudibleLevel.Fully);
255 } 300 }
256 301
@@ -289,28 +334,29 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
289 } 334 }
290 335
291 // m_log.DebugFormat("[CHAT] Broadcast: fromID {0} fromName {1}, cType {2}, sType {3}", fromID, fromName, cType, sourceType); 336 // m_log.DebugFormat("[CHAT] Broadcast: fromID {0} fromName {1}, cType {2}, sType {3}", fromID, fromName, cType, sourceType);
292
293 HashSet<UUID> receiverIDs = new HashSet<UUID>(); 337 HashSet<UUID> receiverIDs = new HashSet<UUID>();
294 338
295 ((Scene)c.Scene).ForEachRootClient( 339 if (c.Scene != null)
296 delegate(IClientAPI client) 340 {
297 { 341 ((Scene)c.Scene).ForEachRootClient
298 // don't forward SayOwner chat from objects to 342 (
299 // non-owner agents 343 delegate(IClientAPI client)
300 if ((c.Type == ChatTypeEnum.Owner) && 344 {
301 (null != c.SenderObject) && 345 // don't forward SayOwner chat from objects to
302 (((SceneObjectPart)c.SenderObject).OwnerID != client.AgentId)) 346 // non-owner agents
303 return; 347 if ((c.Type == ChatTypeEnum.Owner) &&
304 348 (null != c.SenderObject) &&
305 client.SendChatMessage( 349 (((SceneObjectPart)c.SenderObject).OwnerID != client.AgentId))
306 c.Message, (byte)cType, CenterOfRegion, fromName, fromID, fromID, 350 return;
307 (byte)sourceType, (byte)ChatAudibleLevel.Fully); 351
308 352 client.SendChatMessage(c.Message, (byte)cType, CenterOfRegion, fromName, fromID, fromID,
309 receiverIDs.Add(client.AgentId); 353 (byte)sourceType, (byte)ChatAudibleLevel.Fully);
310 }); 354 receiverIDs.Add(client.AgentId);
311 355 }
312 (c.Scene as Scene).EventManager.TriggerOnChatToClients( 356 );
313 fromID, receiverIDs, c.Message, cType, CenterOfRegion, fromName, sourceType, ChatAudibleLevel.Fully); 357 (c.Scene as Scene).EventManager.TriggerOnChatToClients(
358 fromID, receiverIDs, c.Message, cType, CenterOfRegion, fromName, sourceType, ChatAudibleLevel.Fully);
359 }
314 } 360 }
315 361
316 /// <summary> 362 /// <summary>
@@ -363,6 +409,35 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
363 return true; 409 return true;
364 } 410 }
365 411
412 Dictionary<UUID, System.Threading.Timer> Timers = new Dictionary<UUID, System.Threading.Timer>();
413 public void ParcelFreezeUser(IClientAPI client, UUID parcelowner, uint flags, UUID target)
414 {
415 System.Threading.Timer Timer;
416 if (flags == 0)
417 {
418 FreezeCache.Add(target.ToString());
419 System.Threading.TimerCallback timeCB = new System.Threading.TimerCallback(OnEndParcelFrozen);
420 Timer = new System.Threading.Timer(timeCB, target, 30000, 0);
421 Timers.Add(target, Timer);
422 }
423 else
424 {
425 FreezeCache.Remove(target.ToString());
426 Timers.TryGetValue(target, out Timer);
427 Timers.Remove(target);
428 Timer.Dispose();
429 }
430 }
431
432 private void OnEndParcelFrozen(object avatar)
433 {
434 UUID target = (UUID)avatar;
435 FreezeCache.Remove(target.ToString());
436 System.Threading.Timer Timer;
437 Timers.TryGetValue(target, out Timer);
438 Timers.Remove(target);
439 Timer.Dispose();
440 }
366 #region SimulatorFeaturesRequest 441 #region SimulatorFeaturesRequest
367 442
368 static OSDInteger m_SayRange, m_WhisperRange, m_ShoutRange; 443 static OSDInteger m_SayRange, m_WhisperRange, m_ShoutRange;
@@ -391,4 +466,4 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
391 466
392 #endregion 467 #endregion
393 } 468 }
394} \ No newline at end of file 469}
diff --git a/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs b/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs
index 343cdb5..c52d586 100644
--- a/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs
@@ -182,6 +182,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule
182 try 182 try
183 { 183 {
184 ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); 184 ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
185 if (obj == null)
186 return;
185 if ((obj.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0 187 if ((obj.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0
186 || avatar.Scene.RegionInfo.RegionSettings.AllowDamage) 188 || avatar.Scene.RegionInfo.RegionSettings.AllowDamage)
187 { 189 {
diff --git a/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs b/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs
index d26907b..0e7ab7e 100644
--- a/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs
@@ -260,4 +260,4 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
260 return result; 260 return result;
261 } 261 }
262 } 262 }
263} \ No newline at end of file 263}
diff --git a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
index 3b6d970..adb838c 100644
--- a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
@@ -49,6 +49,8 @@ using Caps = OpenSim.Framework.Capabilities.Caps;
49using OSDArray = OpenMetaverse.StructuredData.OSDArray; 49using OSDArray = OpenMetaverse.StructuredData.OSDArray;
50using OSDMap = OpenMetaverse.StructuredData.OSDMap; 50using OSDMap = OpenMetaverse.StructuredData.OSDMap;
51 51
52using Mono.Addins;
53
52namespace OpenSim.Region.CoreModules.Avatar.Gods 54namespace OpenSim.Region.CoreModules.Avatar.Gods
53{ 55{
54 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GodsModule")] 56 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GodsModule")]
@@ -62,6 +64,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
62 64
63 protected Scene m_scene; 65 protected Scene m_scene;
64 protected IDialogModule m_dialogModule; 66 protected IDialogModule m_dialogModule;
67
65 protected IDialogModule DialogModule 68 protected IDialogModule DialogModule
66 { 69 {
67 get 70 get
@@ -146,6 +149,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
146 UUID godSessionID = userData["GodSessionID"].AsUUID(); 149 UUID godSessionID = userData["GodSessionID"].AsUUID();
147 uint kickFlags = userData["KickFlags"].AsUInteger(); 150 uint kickFlags = userData["KickFlags"].AsUInteger();
148 string reason = userData["Reason"].AsString(); 151 string reason = userData["Reason"].AsString();
152
149 ScenePresence god = m_scene.GetScenePresence(godID); 153 ScenePresence god = m_scene.GetScenePresence(godID);
150 if (god == null || god.ControllingClient.SessionId != godSessionID) 154 if (god == null || god.ControllingClient.SessionId != godSessionID)
151 return String.Empty; 155 return String.Empty;
diff --git a/OpenSim/Region/CoreModules/Avatar/Groups/GroupsModule.cs b/OpenSim/Region/CoreModules/Avatar/Groups/GroupsModule.cs
deleted file mode 100644
index b735c61..0000000
--- a/OpenSim/Region/CoreModules/Avatar/Groups/GroupsModule.cs
+++ /dev/null
@@ -1,260 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using log4net;
32using Nini.Config;
33using OpenMetaverse;
34using OpenSim.Framework;
35using OpenSim.Region.Framework.Interfaces;
36using OpenSim.Region.Framework.Scenes;
37
38using Mono.Addins;
39
40namespace OpenSim.Region.CoreModules.Avatar.Groups
41{
42 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GroupsModule")]
43 public class GroupsModule : ISharedRegionModule
44 {
45 private static readonly ILog m_log =
46 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
47
48 private Dictionary<UUID, GroupMembershipData> m_GroupMap =
49 new Dictionary<UUID, GroupMembershipData>();
50
51 private Dictionary<UUID, IClientAPI> m_ClientMap =
52 new Dictionary<UUID, IClientAPI>();
53
54 private UUID opensimulatorGroupID =
55 new UUID("00000000-68f9-1111-024e-222222111123");
56
57 private List<Scene> m_SceneList = new List<Scene>();
58
59 private static GroupMembershipData osGroup =
60 new GroupMembershipData();
61
62 private bool m_Enabled = false;
63
64 #region ISharedRegionModule Members
65
66 public void Initialise(IConfigSource config)
67 {
68 IConfig groupsConfig = config.Configs["Groups"];
69
70 if (groupsConfig == null)
71 {
72 m_log.Info("[GROUPS]: No configuration found. Using defaults");
73 }
74 else
75 {
76 m_Enabled = groupsConfig.GetBoolean("Enabled", false);
77 if (!m_Enabled)
78 {
79 m_log.Info("[GROUPS]: Groups disabled in configuration");
80 return;
81 }
82
83 if (groupsConfig.GetString("Module", "Default") != "Default")
84 {
85 m_Enabled = false;
86 return;
87 }
88 }
89
90 }
91
92 public void AddRegion(Scene scene)
93 {
94 if (!m_Enabled)
95 return;
96
97 lock (m_SceneList)
98 {
99 if (!m_SceneList.Contains(scene))
100 {
101 if (m_SceneList.Count == 0)
102 {
103 osGroup.GroupID = opensimulatorGroupID;
104 osGroup.GroupName = "OpenSimulator Testing";
105 osGroup.GroupPowers =
106 (uint)(GroupPowers.AllowLandmark |
107 GroupPowers.AllowSetHome);
108 m_GroupMap[opensimulatorGroupID] = osGroup;
109 }
110 m_SceneList.Add(scene);
111 }
112 }
113
114 scene.EventManager.OnNewClient += OnNewClient;
115 scene.EventManager.OnClientClosed += OnClientClosed;
116 // scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage;
117 }
118
119 public void RemoveRegion(Scene scene)
120 {
121 if (!m_Enabled)
122 return;
123
124 lock (m_SceneList)
125 {
126 if (m_SceneList.Contains(scene))
127 m_SceneList.Remove(scene);
128 }
129
130 scene.EventManager.OnNewClient -= OnNewClient;
131 scene.EventManager.OnClientClosed -= OnClientClosed;
132 }
133
134 public void RegionLoaded(Scene scene)
135 {
136 }
137
138 public void PostInitialise()
139 {
140 }
141
142 public void Close()
143 {
144 if (!m_Enabled)
145 return;
146
147// m_log.Debug("[GROUPS]: Shutting down group module.");
148
149 lock (m_ClientMap)
150 {
151 m_ClientMap.Clear();
152 }
153
154 lock (m_GroupMap)
155 {
156 m_GroupMap.Clear();
157 }
158 }
159
160 public string Name
161 {
162 get { return "GroupsModule"; }
163 }
164
165 public Type ReplaceableInterface
166 {
167 get { return null; }
168 }
169
170 #endregion
171
172 private void OnNewClient(IClientAPI client)
173 {
174 // Subscribe to instant messages
175// client.OnInstantMessage += OnInstantMessage;
176 client.OnAgentDataUpdateRequest += OnAgentDataUpdateRequest;
177 client.OnUUIDGroupNameRequest += HandleUUIDGroupNameRequest;
178 lock (m_ClientMap)
179 {
180 if (!m_ClientMap.ContainsKey(client.AgentId))
181 {
182 m_ClientMap.Add(client.AgentId, client);
183 }
184 }
185
186 GroupMembershipData[] updateGroups = new GroupMembershipData[1];
187 updateGroups[0] = osGroup;
188
189 client.SendGroupMembership(updateGroups);
190 }
191
192 private void OnAgentDataUpdateRequest(IClientAPI remoteClient,
193 UUID AgentID, UUID SessionID)
194 {
195 UUID ActiveGroupID;
196 string ActiveGroupName;
197 ulong ActiveGroupPowers;
198
199 string firstname = remoteClient.FirstName;
200 string lastname = remoteClient.LastName;
201
202 string ActiveGroupTitle = "I IZ N0T";
203
204 ActiveGroupID = osGroup.GroupID;
205 ActiveGroupName = osGroup.GroupName;
206 ActiveGroupPowers = osGroup.GroupPowers;
207
208 remoteClient.SendAgentDataUpdate(AgentID, ActiveGroupID, firstname,
209 lastname, ActiveGroupPowers, ActiveGroupName,
210 ActiveGroupTitle);
211 }
212
213// private void OnInstantMessage(IClientAPI client, GridInstantMessage im)
214// {
215// }
216
217// private void OnGridInstantMessage(GridInstantMessage msg)
218// {
219// // Trigger the above event handler
220// OnInstantMessage(null, msg);
221// }
222
223 private void HandleUUIDGroupNameRequest(UUID id,IClientAPI remote_client)
224 {
225 string groupnamereply = "Unknown";
226 UUID groupUUID = UUID.Zero;
227
228 lock (m_GroupMap)
229 {
230 if (m_GroupMap.ContainsKey(id))
231 {
232 GroupMembershipData grp = m_GroupMap[id];
233 groupnamereply = grp.GroupName;
234 groupUUID = grp.GroupID;
235 }
236 }
237 remote_client.SendGroupNameReply(groupUUID, groupnamereply);
238 }
239
240 private void OnClientClosed(UUID agentID, Scene scene)
241 {
242 lock (m_ClientMap)
243 {
244 if (m_ClientMap.ContainsKey(agentID))
245 {
246// IClientAPI cli = m_ClientMap[agentID];
247// if (cli != null)
248// {
249// //m_log.Info("[GROUPS]: Removing all reference to groups for " + cli.Name);
250// }
251// else
252// {
253// //m_log.Info("[GROUPS]: Removing all reference to groups for " + agentID.ToString());
254// }
255 m_ClientMap.Remove(agentID);
256 }
257 }
258 }
259 }
260}
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs
index c33a296..55e30a0 100644
--- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs
@@ -27,6 +27,7 @@
27using System; 27using System;
28using System.Collections.Generic; 28using System.Collections.Generic;
29using System.Reflection; 29using System.Reflection;
30using System.Timers;
30using log4net; 31using log4net;
31using Mono.Addins; 32using Mono.Addins;
32using Nini.Config; 33using Nini.Config;
@@ -44,6 +45,10 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
44 private static readonly ILog m_log = LogManager.GetLogger( 45 private static readonly ILog m_log = LogManager.GetLogger(
45 MethodBase.GetCurrentMethod().DeclaringType); 46 MethodBase.GetCurrentMethod().DeclaringType);
46 47
48 private Timer m_logTimer = new Timer(10000);
49 private List<GridInstantMessage> m_logData = new List<GridInstantMessage>();
50 private string m_restUrl;
51
47 /// <value> 52 /// <value>
48 /// Is this module enabled? 53 /// Is this module enabled?
49 /// </value> 54 /// </value>
@@ -63,9 +68,12 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
63 "InstantMessageModule", "InstantMessageModule") != 68 "InstantMessageModule", "InstantMessageModule") !=
64 "InstantMessageModule") 69 "InstantMessageModule")
65 return; 70 return;
71 m_restUrl = config.Configs["Messaging"].GetString("LogURL", String.Empty);
66 } 72 }
67 73
68 m_enabled = true; 74 m_enabled = true;
75 m_logTimer.AutoReset = false;
76 m_logTimer.Elapsed += LogTimerElapsed;
69 } 77 }
70 78
71 public void AddRegion(Scene scene) 79 public void AddRegion(Scene scene)
@@ -150,6 +158,9 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
150 { 158 {
151 byte dialog = im.dialog; 159 byte dialog = im.dialog;
152 160
161 if (client != null && dialog == (byte)InstantMessageDialog.MessageFromAgent)
162 LogInstantMesssage(im);
163
153 if (dialog != (byte)InstantMessageDialog.MessageFromAgent 164 if (dialog != (byte)InstantMessageDialog.MessageFromAgent
154 && dialog != (byte)InstantMessageDialog.StartTyping 165 && dialog != (byte)InstantMessageDialog.StartTyping
155 && dialog != (byte)InstantMessageDialog.StopTyping 166 && dialog != (byte)InstantMessageDialog.StopTyping
@@ -159,6 +170,32 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
159 return; 170 return;
160 } 171 }
161 172
173 //DateTime dt = DateTime.UtcNow;
174
175 // Ticks from UtcNow, but make it look like local. Evil, huh?
176 //dt = DateTime.SpecifyKind(dt, DateTimeKind.Local);
177
178 //try
179 //{
180 // // Convert that to the PST timezone
181 // TimeZoneInfo timeZoneInfo = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles");
182 // dt = TimeZoneInfo.ConvertTime(dt, timeZoneInfo);
183 //}
184 //catch
185 //{
186 // //m_log.Info("[OFFLINE MESSAGING]: No PST timezone found on this machine. Saving with local timestamp.");
187 //}
188
189 //// And make it look local again to fool the unix time util
190 //dt = DateTime.SpecifyKind(dt, DateTimeKind.Utc);
191
192 // If client is null, this message comes from storage and IS offline
193 if (client != null)
194 im.offline = 0;
195
196 if (im.offline == 0)
197 im.timestamp = (uint)Util.UnixTimeSinceEpoch();
198
162 if (m_TransferModule != null) 199 if (m_TransferModule != null)
163 { 200 {
164 if (client != null) 201 if (client != null)
@@ -202,5 +239,35 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
202 // 239 //
203 OnInstantMessage(null, msg); 240 OnInstantMessage(null, msg);
204 } 241 }
242
243 private void LogInstantMesssage(GridInstantMessage im)
244 {
245 if (m_logData.Count < 20)
246 {
247 // Restart the log write timer
248 m_logTimer.Stop();
249 }
250 if (!m_logTimer.Enabled)
251 m_logTimer.Start();
252
253 lock (m_logData)
254 {
255 m_logData.Add(im);
256 }
257 }
258
259 private void LogTimerElapsed(object source, ElapsedEventArgs e)
260 {
261 lock (m_logData)
262 {
263 if (m_restUrl != String.Empty && m_logData.Count > 0)
264 {
265 bool success = SynchronousRestObjectRequester.MakeRequest<List<GridInstantMessage>, bool>("POST", m_restUrl + "/LogMessages/", m_logData);
266 if (!success)
267 m_log.ErrorFormat("[INSTANT MESSAGE]: Failed to save log data");
268 }
269 m_logData.Clear();
270 }
271 }
205 } 272 }
206} 273}
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
index 40a400f..b321adb 100644
--- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
@@ -50,6 +50,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
50 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 50 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
51 51
52 private bool m_Enabled = false; 52 private bool m_Enabled = false;
53 protected string m_MessageKey = String.Empty;
53 protected List<Scene> m_Scenes = new List<Scene>(); 54 protected List<Scene> m_Scenes = new List<Scene>();
54 protected Dictionary<UUID, UUID> m_UserRegionMap = new Dictionary<UUID, UUID>(); 55 protected Dictionary<UUID, UUID> m_UserRegionMap = new Dictionary<UUID, UUID>();
55 56
@@ -69,14 +70,17 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
69 public virtual void Initialise(IConfigSource config) 70 public virtual void Initialise(IConfigSource config)
70 { 71 {
71 IConfig cnf = config.Configs["Messaging"]; 72 IConfig cnf = config.Configs["Messaging"];
72 if (cnf != null && cnf.GetString( 73 if (cnf != null)
73 "MessageTransferModule", "MessageTransferModule") !=
74 "MessageTransferModule")
75 { 74 {
76 m_log.Debug("[MESSAGE TRANSFER]: Disabled by configuration"); 75 if (cnf.GetString("MessageTransferModule",
77 return; 76 "MessageTransferModule") != "MessageTransferModule")
78 } 77 {
78 return;
79 }
79 80
81 m_MessageKey = cnf.GetString("MessageKey", String.Empty);
82 }
83 m_log.Debug("[MESSAGE TRANSFER]: Module enabled");
80 m_Enabled = true; 84 m_Enabled = true;
81 } 85 }
82 86
@@ -135,6 +139,9 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
135 { 139 {
136 UUID toAgentID = new UUID(im.toAgentID); 140 UUID toAgentID = new UUID(im.toAgentID);
137 141
142 if (toAgentID == UUID.Zero)
143 return;
144
138 // Try root avatar only first 145 // Try root avatar only first
139 foreach (Scene scene in m_Scenes) 146 foreach (Scene scene in m_Scenes)
140 { 147 {
@@ -249,6 +256,19 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
249 && requestData.ContainsKey("position_z") && requestData.ContainsKey("region_id") 256 && requestData.ContainsKey("position_z") && requestData.ContainsKey("region_id")
250 && requestData.ContainsKey("binary_bucket")) 257 && requestData.ContainsKey("binary_bucket"))
251 { 258 {
259 if (m_MessageKey != String.Empty)
260 {
261 XmlRpcResponse error_resp = new XmlRpcResponse();
262 Hashtable error_respdata = new Hashtable();
263 error_respdata["success"] = "FALSE";
264 error_resp.Value = error_respdata;
265
266 if (!requestData.Contains("message_key"))
267 return error_resp;
268 if (m_MessageKey != (string)requestData["message_key"])
269 return error_resp;
270 }
271
252 // Do the easy way of validating the UUIDs 272 // Do the easy way of validating the UUIDs
253 UUID.TryParse((string)requestData["from_agent_id"], out fromAgentID); 273 UUID.TryParse((string)requestData["from_agent_id"], out fromAgentID);
254 UUID.TryParse((string)requestData["to_agent_id"], out toAgentID); 274 UUID.TryParse((string)requestData["to_agent_id"], out toAgentID);
@@ -425,24 +445,37 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
425 return resp; 445 return resp;
426 } 446 }
427 447
428 /// <summary> 448 private delegate void GridInstantMessageDelegate(GridInstantMessage im, MessageResultNotification result);
429 /// delegate for sending a grid instant message asynchronously
430 /// </summary>
431 public delegate void GridInstantMessageDelegate(GridInstantMessage im, MessageResultNotification result, UUID prevRegionID);
432 449
433 protected virtual void GridInstantMessageCompleted(IAsyncResult iar) 450 private class GIM {
434 { 451 public GridInstantMessage im;
435 GridInstantMessageDelegate icon = 452 public MessageResultNotification result;
436 (GridInstantMessageDelegate)iar.AsyncState; 453 };
437 icon.EndInvoke(iar);
438 }
439 454
455 private Queue<GIM> pendingInstantMessages = new Queue<GIM>();
456 private int numInstantMessageThreads = 0;
440 457
441 protected virtual void SendGridInstantMessageViaXMLRPC(GridInstantMessage im, MessageResultNotification result) 458 private void SendGridInstantMessageViaXMLRPC(GridInstantMessage im, MessageResultNotification result)
442 { 459 {
443 GridInstantMessageDelegate d = SendGridInstantMessageViaXMLRPCAsync; 460 lock (pendingInstantMessages) {
461 if (numInstantMessageThreads >= 4) {
462 GIM gim = new GIM();
463 gim.im = im;
464 gim.result = result;
465 pendingInstantMessages.Enqueue(gim);
466 } else {
467 ++ numInstantMessageThreads;
468 //m_log.DebugFormat("[SendGridInstantMessageViaXMLRPC]: ++numInstantMessageThreads={0}", numInstantMessageThreads);
469 GridInstantMessageDelegate d = SendGridInstantMessageViaXMLRPCAsyncMain;
470 d.BeginInvoke(im, result, GridInstantMessageCompleted, d);
471 }
472 }
473 }
444 474
445 d.BeginInvoke(im, result, UUID.Zero, GridInstantMessageCompleted, d); 475 private void GridInstantMessageCompleted(IAsyncResult iar)
476 {
477 GridInstantMessageDelegate d = (GridInstantMessageDelegate)iar.AsyncState;
478 d.EndInvoke(iar);
446 } 479 }
447 480
448 /// <summary> 481 /// <summary>
@@ -457,8 +490,31 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
457 /// Pass in 0 the first time this method is called. It will be called recursively with the last 490 /// Pass in 0 the first time this method is called. It will be called recursively with the last
458 /// regionhandle tried 491 /// regionhandle tried
459 /// </param> 492 /// </param>
460 protected virtual void SendGridInstantMessageViaXMLRPCAsync(GridInstantMessage im, MessageResultNotification result, UUID prevRegionID) 493 private void SendGridInstantMessageViaXMLRPCAsyncMain(GridInstantMessage im, MessageResultNotification result)
461 { 494 {
495 GIM gim;
496 do {
497 try {
498 SendGridInstantMessageViaXMLRPCAsync(im, result, UUID.Zero);
499 } catch (Exception e) {
500 m_log.Error("[SendGridInstantMessageViaXMLRPC]: exception " + e.Message);
501 }
502 lock (pendingInstantMessages) {
503 if (pendingInstantMessages.Count > 0) {
504 gim = pendingInstantMessages.Dequeue();
505 im = gim.im;
506 result = gim.result;
507 } else {
508 gim = null;
509 -- numInstantMessageThreads;
510 //m_log.DebugFormat("[SendGridInstantMessageViaXMLRPC]: --numInstantMessageThreads={0}", numInstantMessageThreads);
511 }
512 }
513 } while (gim != null);
514 }
515 private void SendGridInstantMessageViaXMLRPCAsync(GridInstantMessage im, MessageResultNotification result, UUID prevRegionID)
516 {
517
462 UUID toAgentID = new UUID(im.toAgentID); 518 UUID toAgentID = new UUID(im.toAgentID);
463 519
464 PresenceInfo upd = null; 520 PresenceInfo upd = null;
@@ -525,7 +581,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
525 581
526 if (upd != null) 582 if (upd != null)
527 { 583 {
528 GridRegion reginfo = m_Scenes[0].GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, 584 GridRegion reginfo = m_Scenes[0].GridService.GetRegionByUUID(UUID.Zero,
529 upd.RegionID); 585 upd.RegionID);
530 if (reginfo != null) 586 if (reginfo != null)
531 { 587 {
@@ -674,6 +730,8 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
674 gim["position_z"] = msg.Position.Z.ToString(); 730 gim["position_z"] = msg.Position.Z.ToString();
675 gim["region_id"] = new UUID(msg.RegionID).ToString(); 731 gim["region_id"] = new UUID(msg.RegionID).ToString();
676 gim["binary_bucket"] = Convert.ToBase64String(msg.binaryBucket,Base64FormattingOptions.None); 732 gim["binary_bucket"] = Convert.ToBase64String(msg.binaryBucket,Base64FormattingOptions.None);
733 if (m_MessageKey != String.Empty)
734 gim["message_key"] = m_MessageKey;
677 return gim; 735 return gim;
678 } 736 }
679 737
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
index 7f3d0a2..2d46276 100644
--- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
@@ -173,7 +173,11 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
173 173
174 private void RetrieveInstantMessages(IClientAPI client) 174 private void RetrieveInstantMessages(IClientAPI client)
175 { 175 {
176 if (m_RestURL != "") 176 if (m_RestURL == String.Empty)
177 {
178 return;
179 }
180 else
177 { 181 {
178 m_log.DebugFormat("[OFFLINE MESSAGING]: Retrieving stored messages for {0}", client.AgentId); 182 m_log.DebugFormat("[OFFLINE MESSAGING]: Retrieving stored messages for {0}", client.AgentId);
179 183
@@ -181,28 +185,28 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
181 = SynchronousRestObjectRequester.MakeRequest<UUID, List<GridInstantMessage>>( 185 = SynchronousRestObjectRequester.MakeRequest<UUID, List<GridInstantMessage>>(
182 "POST", m_RestURL + "/RetrieveMessages/", client.AgentId); 186 "POST", m_RestURL + "/RetrieveMessages/", client.AgentId);
183 187
184 if (msglist == null) 188 if (msglist != null)
185 { 189 {
186 m_log.WarnFormat("[OFFLINE MESSAGING]: WARNING null message list."); 190 foreach (GridInstantMessage im in msglist)
187 return;
188 }
189
190 foreach (GridInstantMessage im in msglist)
191 {
192 if (im.dialog == (byte)InstantMessageDialog.InventoryOffered)
193 // send it directly or else the item will be given twice
194 client.SendInstantMessage(im);
195 else
196 { 191 {
197 // Send through scene event manager so all modules get a chance 192 if (im.dialog == (byte)InstantMessageDialog.InventoryOffered)
198 // to look at this message before it gets delivered. 193 // send it directly or else the item will be given twice
199 // 194 client.SendInstantMessage(im);
200 // Needed for proper state management for stored group 195 else
201 // invitations 196 {
202 // 197 // Send through scene event manager so all modules get a chance
203 Scene s = FindScene(client.AgentId); 198 // to look at this message before it gets delivered.
204 if (s != null) 199 //
205 s.EventManager.TriggerIncomingInstantMessage(im); 200 // Needed for proper state management for stored group
201 // invitations
202 //
203
204 im.offline = 1;
205
206 Scene s = FindScene(client.AgentId);
207 if (s != null)
208 s.EventManager.TriggerIncomingInstantMessage(im);
209 }
206 } 210 }
207 } 211 }
208 } 212 }
@@ -214,24 +218,19 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
214 im.dialog != (byte)InstantMessageDialog.MessageFromAgent && 218 im.dialog != (byte)InstantMessageDialog.MessageFromAgent &&
215 im.dialog != (byte)InstantMessageDialog.GroupNotice && 219 im.dialog != (byte)InstantMessageDialog.GroupNotice &&
216 im.dialog != (byte)InstantMessageDialog.GroupInvitation && 220 im.dialog != (byte)InstantMessageDialog.GroupInvitation &&
217 im.dialog != (byte)InstantMessageDialog.InventoryOffered) 221 im.dialog != (byte)InstantMessageDialog.InventoryOffered &&
222 im.dialog != (byte)InstantMessageDialog.TaskInventoryOffered)
218 { 223 {
219 return; 224 return;
220 } 225 }
221 226
222 if (!m_ForwardOfflineGroupMessages)
223 {
224 if (im.dialog == (byte)InstantMessageDialog.GroupNotice ||
225 im.dialog == (byte)InstantMessageDialog.GroupInvitation)
226 return;
227 }
228
229 Scene scene = FindScene(new UUID(im.fromAgentID)); 227 Scene scene = FindScene(new UUID(im.fromAgentID));
230 if (scene == null) 228 if (scene == null)
231 scene = m_SceneList[0]; 229 scene = m_SceneList[0];
232 230
233 bool success = SynchronousRestObjectRequester.MakeRequest<GridInstantMessage, bool>( 231 bool success = SynchronousRestObjectRequester.MakeRequest<GridInstantMessage, bool>(
234 "POST", m_RestURL+"/SaveMessage/", im); 232 "POST", m_RestURL+"/SaveMessage/?scope=" +
233 scene.RegionInfo.ScopeID.ToString(), im);
235 234
236 if (im.dialog == (byte)InstantMessageDialog.MessageFromAgent) 235 if (im.dialog == (byte)InstantMessageDialog.MessageFromAgent)
237 { 236 {
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
index f7057fe..5a8544e 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
@@ -656,4 +656,4 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
656 m_assetsLoaded = true; 656 m_assetsLoaded = true;
657 } 657 }
658 } 658 }
659} \ No newline at end of file 659}
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
index 5854428..ea660bd 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
@@ -519,6 +519,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
519 return null; 519 return null;
520 } 520 }
521 521
522 return account;
523 /*
522 try 524 try
523 { 525 {
524 string encpass = Util.Md5Hash(pass); 526 string encpass = Util.Md5Hash(pass);
@@ -539,6 +541,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
539 m_log.ErrorFormat("[INVENTORY ARCHIVER]: Could not authenticate password, {0}", e); 541 m_log.ErrorFormat("[INVENTORY ARCHIVER]: Could not authenticate password, {0}", e);
540 return null; 542 return null;
541 } 543 }
544 */
542 } 545 }
543 546
544 /// <summary> 547 /// <summary>
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
index 0b10dd8..03aaaac 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
@@ -165,8 +165,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
165 if (im.binaryBucket.Length < 17) // Invalid 165 if (im.binaryBucket.Length < 17) // Invalid
166 return; 166 return;
167 167
168 UUID receipientID = new UUID(im.toAgentID); 168 UUID recipientID = new UUID(im.toAgentID);
169 ScenePresence user = scene.GetScenePresence(receipientID); 169 ScenePresence user = scene.GetScenePresence(recipientID);
170 UUID copyID; 170 UUID copyID;
171 171
172 // First byte is the asset type 172 // First byte is the asset type
@@ -181,7 +181,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
181 folderID, new UUID(im.toAgentID)); 181 folderID, new UUID(im.toAgentID));
182 182
183 InventoryFolderBase folderCopy 183 InventoryFolderBase folderCopy
184 = scene.GiveInventoryFolder(receipientID, client.AgentId, folderID, UUID.Zero); 184 = scene.GiveInventoryFolder(recipientID, client.AgentId, folderID, UUID.Zero);
185 185
186 if (folderCopy == null) 186 if (folderCopy == null)
187 { 187 {
@@ -240,6 +240,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
240 im.imSessionID = copyID.Guid; 240 im.imSessionID = copyID.Guid;
241 } 241 }
242 242
243 im.offline = 0;
244
243 // Send the IM to the recipient. The item is already 245 // Send the IM to the recipient. The item is already
244 // in their inventory, so it will not be lost if 246 // in their inventory, so it will not be lost if
245 // they are offline. 247 // they are offline.
@@ -259,8 +261,42 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
259 }); 261 });
260 } 262 }
261 } 263 }
262 else if (im.dialog == (byte) InstantMessageDialog.InventoryAccepted) 264 else if (im.dialog == (byte) InstantMessageDialog.InventoryAccepted ||
265 im.dialog == (byte) InstantMessageDialog.TaskInventoryAccepted)
263 { 266 {
267 UUID inventoryID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip
268 IInventoryService invService = scene.InventoryService;
269
270 // Special case: folder redirect.
271 // RLV uses this
272 if (im.dialog == (byte) InstantMessageDialog.TaskInventoryAccepted)
273 {
274 InventoryFolderBase folder = new InventoryFolderBase(inventoryID, client.AgentId);
275 folder = invService.GetFolder(folder);
276
277 if (folder != null)
278 {
279 if (im.binaryBucket.Length >= 16)
280 {
281 UUID destFolderID = new UUID(im.binaryBucket, 0);
282 if (destFolderID != UUID.Zero)
283 {
284 InventoryFolderBase destFolder = new InventoryFolderBase(destFolderID, client.AgentId);
285 destFolder = invService.GetFolder(destFolder);
286 if (destFolder != null)
287 {
288 if (folder.ParentID != destFolder.ID)
289 {
290 folder.ParentID = destFolder.ID;
291 invService.MoveFolder(folder);
292 client.SendBulkUpdateInventory(folder);
293 }
294 }
295 }
296 }
297 }
298 }
299
264 ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID)); 300 ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID));
265 301
266 if (user != null) // Local 302 if (user != null) // Local
@@ -270,27 +306,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
270 else 306 else
271 { 307 {
272 if (m_TransferModule != null) 308 if (m_TransferModule != null)
273 m_TransferModule.SendInstantMessage(im, delegate(bool success) { 309 m_TransferModule.SendInstantMessage(im, delegate(bool success) {});
274
275 // justincc - FIXME: Comment out for now. This code was added in commit db91044 Mon Aug 22 2011
276 // and is apparently supposed to fix bulk inventory updates after accepting items. But
277 // instead it appears to cause two copies of an accepted folder for the receiving user in
278 // at least some cases. Folder/item update is already done when the offer is made (see code above)
279
280// // Send BulkUpdateInventory
281// IInventoryService invService = scene.InventoryService;
282// UUID inventoryEntityID = new UUID(im.imSessionID); // The inventory item /folder, back from it's trip
283//
284// InventoryFolderBase folder = new InventoryFolderBase(inventoryEntityID, client.AgentId);
285// folder = invService.GetFolder(folder);
286//
287// ScenePresence fromUser = scene.GetScenePresence(new UUID(im.fromAgentID));
288//
289// // If the user has left the scene by the time the message comes back then we can't send
290// // them the update.
291// if (fromUser != null)
292// fromUser.ControllingClient.SendBulkUpdateInventory(folder);
293 });
294 } 310 }
295 } 311 }
296 312
@@ -403,6 +419,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
403 previousParentFolderID = folder.ParentID; 419 previousParentFolderID = folder.ParentID;
404 folder.ParentID = trashFolder.ID; 420 folder.ParentID = trashFolder.ID;
405 invService.MoveFolder(folder); 421 invService.MoveFolder(folder);
422 client.SendBulkUpdateInventory(folder);
406 } 423 }
407 } 424 }
408 425
@@ -475,32 +492,100 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
475 // Find agent to deliver to 492 // Find agent to deliver to
476 // 493 //
477 ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID)); 494 ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID));
495 if (user == null)
496 return;
478 497
479 if (user != null) 498 // This requires a little bit of processing because we have to make the
499 // new item visible in the recipient's inventory here
500 //
501 if (im.dialog == (byte) InstantMessageDialog.InventoryOffered)
480 { 502 {
481 user.ControllingClient.SendInstantMessage(im); 503 if (im.binaryBucket.Length < 17) // Invalid
504 return;
505
506 UUID recipientID = new UUID(im.toAgentID);
482 507
483 if (im.dialog == (byte)InstantMessageDialog.InventoryOffered) 508 // First byte is the asset type
484 { 509 AssetType assetType = (AssetType)im.binaryBucket[0];
485 AssetType assetType = (AssetType)im.binaryBucket[0];
486 UUID inventoryID = new UUID(im.binaryBucket, 1);
487 510
488 IInventoryService invService = scene.InventoryService; 511 if (AssetType.Folder == assetType)
489 InventoryNodeBase node = null; 512 {
490 if (AssetType.Folder == assetType) 513 UUID folderID = new UUID(im.binaryBucket, 1);
514
515 InventoryFolderBase given =
516 new InventoryFolderBase(folderID, recipientID);
517 InventoryFolderBase folder =
518 scene.InventoryService.GetFolder(given);
519
520 if (folder != null)
521 user.ControllingClient.SendBulkUpdateInventory(folder);
522 }
523 else
524 {
525 UUID itemID = new UUID(im.binaryBucket, 1);
526
527 InventoryItemBase given =
528 new InventoryItemBase(itemID, recipientID);
529 InventoryItemBase item =
530 scene.InventoryService.GetItem(given);
531
532 if (item != null)
491 { 533 {
492 InventoryFolderBase folder = new InventoryFolderBase(inventoryID, new UUID(im.toAgentID)); 534 user.ControllingClient.SendBulkUpdateInventory(item);
493 node = invService.GetFolder(folder);
494 } 535 }
495 else 536 }
537 user.ControllingClient.SendInstantMessage(im);
538 }
539 if (im.dialog == (byte) InstantMessageDialog.TaskInventoryOffered)
540 {
541 if (im.binaryBucket.Length < 1) // Invalid
542 return;
543
544 UUID recipientID = new UUID(im.toAgentID);
545
546 // Bucket is the asset type
547 AssetType assetType = (AssetType)im.binaryBucket[0];
548
549 if (AssetType.Folder == assetType)
550 {
551 UUID folderID = new UUID(im.imSessionID);
552
553 InventoryFolderBase given =
554 new InventoryFolderBase(folderID, recipientID);
555 InventoryFolderBase folder =
556 scene.InventoryService.GetFolder(given);
557
558 if (folder != null)
559 user.ControllingClient.SendBulkUpdateInventory(folder);
560 }
561 else
562 {
563 UUID itemID = new UUID(im.imSessionID);
564
565 InventoryItemBase given =
566 new InventoryItemBase(itemID, recipientID);
567 InventoryItemBase item =
568 scene.InventoryService.GetItem(given);
569
570 if (item != null)
496 { 571 {
497 InventoryItemBase item = new InventoryItemBase(inventoryID, new UUID(im.toAgentID)); 572 user.ControllingClient.SendBulkUpdateInventory(item);
498 node = invService.GetItem(item);
499 } 573 }
500
501 if (node != null)
502 user.ControllingClient.SendBulkUpdateInventory(node);
503 } 574 }
575
576 // Fix up binary bucket since this may be 17 chars long here
577 Byte[] bucket = new Byte[1];
578 bucket[0] = im.binaryBucket[0];
579 im.binaryBucket = bucket;
580
581 user.ControllingClient.SendInstantMessage(im);
582 }
583 else if (im.dialog == (byte) InstantMessageDialog.InventoryAccepted ||
584 im.dialog == (byte) InstantMessageDialog.InventoryDeclined ||
585 im.dialog == (byte) InstantMessageDialog.TaskInventoryDeclined ||
586 im.dialog == (byte) InstantMessageDialog.TaskInventoryAccepted)
587 {
588 user.ControllingClient.SendInstantMessage(im);
504 } 589 }
505 } 590 }
506 } 591 }
diff --git a/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs b/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs
index 465ffbc..c517a30 100644
--- a/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs
@@ -163,16 +163,29 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure
163 scene.RegionInfo.RegionHandle, 163 scene.RegionInfo.RegionHandle,
164 (uint)presence.AbsolutePosition.X, 164 (uint)presence.AbsolutePosition.X,
165 (uint)presence.AbsolutePosition.Y, 165 (uint)presence.AbsolutePosition.Y,
166 (uint)Math.Ceiling(presence.AbsolutePosition.Z)); 166 (uint)presence.AbsolutePosition.Z + 2);
167 167
168 m_log.DebugFormat("[LURE MODULE]: TP invite with message {0}, type {1}", message, lureType); 168 m_log.DebugFormat("[LURE MODULE]: TP invite with message {0}, type {1}", message, lureType);
169 169
170 GridInstantMessage m = new GridInstantMessage(scene, client.AgentId, 170 GridInstantMessage m;
171 client.FirstName+" "+client.LastName, targetid, 171
172 (byte)InstantMessageDialog.RequestTeleport, false, 172 if (scene.Permissions.IsAdministrator(client.AgentId) && presence.GodLevel >= 200 && (!scene.Permissions.IsAdministrator(targetid)))
173 message, dest, false, presence.AbsolutePosition, 173 {
174 new Byte[0], true); 174 m = new GridInstantMessage(scene, client.AgentId,
175 175 client.FirstName+" "+client.LastName, targetid,
176 (byte)InstantMessageDialog.GodLikeRequestTeleport, false,
177 message, dest, false, presence.AbsolutePosition,
178 new Byte[0], true);
179 }
180 else
181 {
182 m = new GridInstantMessage(scene, client.AgentId,
183 client.FirstName+" "+client.LastName, targetid,
184 (byte)InstantMessageDialog.RequestTeleport, false,
185 message, dest, false, presence.AbsolutePosition,
186 new Byte[0], true);
187 }
188
176 if (m_TransferModule != null) 189 if (m_TransferModule != null)
177 { 190 {
178 m_TransferModule.SendInstantMessage(m, 191 m_TransferModule.SendInstantMessage(m,
@@ -207,7 +220,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure
207 { 220 {
208 // Forward remote teleport requests 221 // Forward remote teleport requests
209 // 222 //
210 if (msg.dialog != 22) 223 if (msg.dialog != (byte)InstantMessageDialog.RequestTeleport &&
224 msg.dialog != (byte)InstantMessageDialog.GodLikeRequestTeleport)
211 return; 225 return;
212 226
213 if (m_TransferModule != null) 227 if (m_TransferModule != null)
diff --git a/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs b/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs
index 6545a99..de8925d 100644
--- a/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs
@@ -57,7 +57,7 @@ namespace OpenSim.Region.CoreModules.Framework
57 /// <summary> 57 /// <summary>
58 /// Each agent has its own capabilities handler. 58 /// Each agent has its own capabilities handler.
59 /// </summary> 59 /// </summary>
60 protected Dictionary<UUID, Caps> m_capsObjects = new Dictionary<UUID, Caps>(); 60 protected Dictionary<uint, Caps> m_capsObjects = new Dictionary<uint, Caps>();
61 61
62 protected Dictionary<UUID, string> m_capsPaths = new Dictionary<UUID, string>(); 62 protected Dictionary<UUID, string> m_capsPaths = new Dictionary<UUID, string>();
63 63
@@ -118,9 +118,10 @@ namespace OpenSim.Region.CoreModules.Framework
118 get { return null; } 118 get { return null; }
119 } 119 }
120 120
121 public void CreateCaps(UUID agentId) 121 public void CreateCaps(UUID agentId, uint circuitCode)
122 { 122 {
123 if (m_scene.RegionInfo.EstateSettings.IsBanned(agentId)) 123 int flags = m_scene.GetUserFlags(agentId);
124 if (m_scene.RegionInfo.EstateSettings.IsBanned(agentId, flags))
124 return; 125 return;
125 126
126 Caps caps; 127 Caps caps;
@@ -128,9 +129,9 @@ namespace OpenSim.Region.CoreModules.Framework
128 129
129 lock (m_capsObjects) 130 lock (m_capsObjects)
130 { 131 {
131 if (m_capsObjects.ContainsKey(agentId)) 132 if (m_capsObjects.ContainsKey(circuitCode))
132 { 133 {
133 Caps oldCaps = m_capsObjects[agentId]; 134 Caps oldCaps = m_capsObjects[circuitCode];
134 135
135 //m_log.WarnFormat( 136 //m_log.WarnFormat(
136 // "[CAPS]: Recreating caps for agent {0} in region {1}. Old caps path {2}, new caps path {3}. ", 137 // "[CAPS]: Recreating caps for agent {0} in region {1}. Old caps path {2}, new caps path {3}. ",
@@ -141,13 +142,12 @@ namespace OpenSim.Region.CoreModules.Framework
141 (MainServer.Instance == null) ? 0: MainServer.Instance.Port, 142 (MainServer.Instance == null) ? 0: MainServer.Instance.Port,
142 capsObjectPath, agentId, m_scene.RegionInfo.RegionName); 143 capsObjectPath, agentId, m_scene.RegionInfo.RegionName);
143 144
144 m_capsObjects[agentId] = caps; 145 m_capsObjects[circuitCode] = caps;
145 } 146 }
146
147 m_scene.EventManager.TriggerOnRegisterCaps(agentId, caps); 147 m_scene.EventManager.TriggerOnRegisterCaps(agentId, caps);
148 } 148 }
149 149
150 public void RemoveCaps(UUID agentId) 150 public void RemoveCaps(UUID agentId, uint circuitCode)
151 { 151 {
152 m_log.DebugFormat("[CAPS]: Remove caps for agent {0} in region {1}", agentId, m_scene.RegionInfo.RegionName); 152 m_log.DebugFormat("[CAPS]: Remove caps for agent {0} in region {1}", agentId, m_scene.RegionInfo.RegionName);
153 lock (m_childrenSeeds) 153 lock (m_childrenSeeds)
@@ -160,11 +160,11 @@ namespace OpenSim.Region.CoreModules.Framework
160 160
161 lock (m_capsObjects) 161 lock (m_capsObjects)
162 { 162 {
163 if (m_capsObjects.ContainsKey(agentId)) 163 if (m_capsObjects.ContainsKey(circuitCode))
164 { 164 {
165 m_capsObjects[agentId].DeregisterHandlers(); 165 m_capsObjects[circuitCode].DeregisterHandlers();
166 m_scene.EventManager.TriggerOnDeregisterCaps(agentId, m_capsObjects[agentId]); 166 m_scene.EventManager.TriggerOnDeregisterCaps(agentId, m_capsObjects[circuitCode]);
167 m_capsObjects.Remove(agentId); 167 m_capsObjects.Remove(circuitCode);
168 } 168 }
169 else 169 else
170 { 170 {
@@ -175,19 +175,30 @@ namespace OpenSim.Region.CoreModules.Framework
175 } 175 }
176 } 176 }
177 177
178 public Caps GetCapsForUser(UUID agentId) 178 public Caps GetCapsForUser(uint circuitCode)
179 { 179 {
180 lock (m_capsObjects) 180 lock (m_capsObjects)
181 { 181 {
182 if (m_capsObjects.ContainsKey(agentId)) 182 if (m_capsObjects.ContainsKey(circuitCode))
183 { 183 {
184 return m_capsObjects[agentId]; 184 return m_capsObjects[circuitCode];
185 } 185 }
186 } 186 }
187 187
188 return null; 188 return null;
189 } 189 }
190 190
191 public void ActivateCaps(uint circuitCode)
192 {
193 lock (m_capsObjects)
194 {
195 if (m_capsObjects.ContainsKey(circuitCode))
196 {
197 m_capsObjects[circuitCode].Activate();
198 }
199 }
200 }
201
191 public void SetAgentCapsSeeds(AgentCircuitData agent) 202 public void SetAgentCapsSeeds(AgentCircuitData agent)
192 { 203 {
193 lock (m_capsPaths) 204 lock (m_capsPaths)
@@ -287,9 +298,9 @@ namespace OpenSim.Region.CoreModules.Framework
287 298
288 lock (m_capsObjects) 299 lock (m_capsObjects)
289 { 300 {
290 foreach (KeyValuePair<UUID, Caps> kvp in m_capsObjects) 301 foreach (KeyValuePair<uint, Caps> kvp in m_capsObjects)
291 { 302 {
292 capsReport.AppendFormat("** User {0}:\n", kvp.Key); 303 capsReport.AppendFormat("** Circuit {0}:\n", kvp.Key);
293 Caps caps = kvp.Value; 304 Caps caps = kvp.Value;
294 305
295 for (IDictionaryEnumerator kvp2 = caps.CapsHandlers.GetCapsDetails(false, null).GetEnumerator(); kvp2.MoveNext(); ) 306 for (IDictionaryEnumerator kvp2 = caps.CapsHandlers.GetCapsDetails(false, null).GetEnumerator(); kvp2.MoveNext(); )
@@ -337,6 +348,7 @@ namespace OpenSim.Region.CoreModules.Framework
337 348
338 private void BuildDetailedStatsByCapReport(StringBuilder sb, string capName) 349 private void BuildDetailedStatsByCapReport(StringBuilder sb, string capName)
339 { 350 {
351 /*
340 sb.AppendFormat("Capability name {0}\n", capName); 352 sb.AppendFormat("Capability name {0}\n", capName);
341 353
342 ConsoleDisplayTable cdt = new ConsoleDisplayTable(); 354 ConsoleDisplayTable cdt = new ConsoleDisplayTable();
@@ -382,10 +394,12 @@ namespace OpenSim.Region.CoreModules.Framework
382 } 394 }
383 395
384 sb.Append(cdt.ToString()); 396 sb.Append(cdt.ToString());
397 */
385 } 398 }
386 399
387 private void BuildSummaryStatsByCapReport(StringBuilder sb) 400 private void BuildSummaryStatsByCapReport(StringBuilder sb)
388 { 401 {
402 /*
389 ConsoleDisplayTable cdt = new ConsoleDisplayTable(); 403 ConsoleDisplayTable cdt = new ConsoleDisplayTable();
390 cdt.AddColumn("Name", 34); 404 cdt.AddColumn("Name", 34);
391 cdt.AddColumn("Req Received", 12); 405 cdt.AddColumn("Req Received", 12);
@@ -442,10 +456,12 @@ namespace OpenSim.Region.CoreModules.Framework
442 cdt.AddRow(kvp.Key, kvp.Value, handledStats[kvp.Key]); 456 cdt.AddRow(kvp.Key, kvp.Value, handledStats[kvp.Key]);
443 457
444 sb.Append(cdt.ToString()); 458 sb.Append(cdt.ToString());
459 */
445 } 460 }
446 461
447 private void HandleShowCapsStatsByUserCommand(string module, string[] cmdParams) 462 private void HandleShowCapsStatsByUserCommand(string module, string[] cmdParams)
448 { 463 {
464 /*
449 if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_scene) 465 if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_scene)
450 return; 466 return;
451 467
@@ -476,10 +492,12 @@ namespace OpenSim.Region.CoreModules.Framework
476 } 492 }
477 493
478 MainConsole.Instance.Output(sb.ToString()); 494 MainConsole.Instance.Output(sb.ToString());
495 */
479 } 496 }
480 497
481 private void BuildDetailedStatsByUserReport(StringBuilder sb, ScenePresence sp) 498 private void BuildDetailedStatsByUserReport(StringBuilder sb, ScenePresence sp)
482 { 499 {
500 /*
483 sb.AppendFormat("Avatar name {0}, type {1}\n", sp.Name, sp.IsChildAgent ? "child" : "root"); 501 sb.AppendFormat("Avatar name {0}, type {1}\n", sp.Name, sp.IsChildAgent ? "child" : "root");
484 502
485 ConsoleDisplayTable cdt = new ConsoleDisplayTable(); 503 ConsoleDisplayTable cdt = new ConsoleDisplayTable();
@@ -505,10 +523,12 @@ namespace OpenSim.Region.CoreModules.Framework
505 cdt.AddRow(ctr.Name, ctr.RequestsReceived, ctr.RequestsHandled); 523 cdt.AddRow(ctr.Name, ctr.RequestsReceived, ctr.RequestsHandled);
506 524
507 sb.Append(cdt.ToString()); 525 sb.Append(cdt.ToString());
526 */
508 } 527 }
509 528
510 private void BuildSummaryStatsByUserReport(StringBuilder sb) 529 private void BuildSummaryStatsByUserReport(StringBuilder sb)
511 { 530 {
531 /*
512 ConsoleDisplayTable cdt = new ConsoleDisplayTable(); 532 ConsoleDisplayTable cdt = new ConsoleDisplayTable();
513 cdt.AddColumn("Name", 32); 533 cdt.AddColumn("Name", 32);
514 cdt.AddColumn("Type", 5); 534 cdt.AddColumn("Type", 5);
@@ -548,6 +568,7 @@ namespace OpenSim.Region.CoreModules.Framework
548 ); 568 );
549 569
550 sb.Append(cdt.ToString()); 570 sb.Append(cdt.ToString());
571 */
551 } 572 }
552 573
553 private class CapTableRow 574 private class CapTableRow
@@ -564,4 +585,4 @@ namespace OpenSim.Region.CoreModules.Framework
564 } 585 }
565 } 586 }
566 } 587 }
567} \ No newline at end of file 588}
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index aa8a4db..ef5239a 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -409,7 +409,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
409 /// <param name="sp"></param> 409 /// <param name="sp"></param>
410 /// <param name="position"></param> 410 /// <param name="position"></param>
411 /// <param name="lookAt"></param> 411 /// <param name="lookAt"></param>
412 /// <param name="teleportFlags"></param 412 /// <param name="teleportFlags"></param>
413 private void TeleportAgentWithinRegion(ScenePresence sp, Vector3 position, Vector3 lookAt, uint teleportFlags) 413 private void TeleportAgentWithinRegion(ScenePresence sp, Vector3 position, Vector3 lookAt, uint teleportFlags)
414 { 414 {
415 m_log.DebugFormat( 415 m_log.DebugFormat(
@@ -444,11 +444,15 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
444 position.Z = newPosZ; 444 position.Z = newPosZ;
445 } 445 }
446 446
447 if (sp.Flying)
448 teleportFlags |= (uint)TeleportFlags.IsFlying;
449
447 m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.Transferring); 450 m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.Transferring);
448 451
449 sp.ControllingClient.SendTeleportStart(teleportFlags); 452 sp.ControllingClient.SendTeleportStart(teleportFlags);
450 453
451 sp.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags); 454 sp.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags);
455 sp.TeleportFlags = (Constants.TeleportFlags)teleportFlags;
452 sp.Velocity = Vector3.Zero; 456 sp.Velocity = Vector3.Zero;
453 sp.Teleport(position); 457 sp.Teleport(position);
454 458
@@ -652,8 +656,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
652 // This may be a costly operation. The reg.ExternalEndPoint field is not a passive field, 656 // This may be a costly operation. The reg.ExternalEndPoint field is not a passive field,
653 // it's actually doing a lot of work. 657 // it's actually doing a lot of work.
654 IPEndPoint endPoint = finalDestination.ExternalEndPoint; 658 IPEndPoint endPoint = finalDestination.ExternalEndPoint;
655 659 if (endPoint == null || endPoint.Address == null)
656 if (endPoint.Address == null)
657 { 660 {
658 sp.ControllingClient.SendTeleportFailed("Remote Region appears to be down"); 661 sp.ControllingClient.SendTeleportFailed("Remote Region appears to be down");
659 662
@@ -692,6 +695,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
692 // both regions 695 // both regions
693 if (sp.ParentID != (uint)0) 696 if (sp.ParentID != (uint)0)
694 sp.StandUp(); 697 sp.StandUp();
698 else if (sp.Flying)
699 teleportFlags |= (uint)TeleportFlags.IsFlying;
695 700
696 if (DisableInterRegionTeleportCancellation) 701 if (DisableInterRegionTeleportCancellation)
697 teleportFlags |= (uint)TeleportFlags.DisableCancel; 702 teleportFlags |= (uint)TeleportFlags.DisableCancel;
@@ -1319,11 +1324,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1319 1324
1320 #region Teleport Home 1325 #region Teleport Home
1321 1326
1322 public virtual void TriggerTeleportHome(UUID id, IClientAPI client) 1327 public virtual void TriggerTeleportHome(UUID id, IClientAPI client)
1323 { 1328 {
1324 TeleportHome(id, client); 1329 TeleportHome(id, client);
1325 } 1330 }
1326 1331
1327 public virtual bool TeleportHome(UUID id, IClientAPI client) 1332 public virtual bool TeleportHome(UUID id, IClientAPI client)
1328 { 1333 {
1329 m_log.DebugFormat( 1334 m_log.DebugFormat(
@@ -1334,6 +1339,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1334 1339
1335 if (uinfo != null) 1340 if (uinfo != null)
1336 { 1341 {
1342 if (uinfo.HomeRegionID == UUID.Zero)
1343 {
1344 // can't find the Home region: Tell viewer and abort
1345 client.SendTeleportFailed("You don't have a home position set.");
1346 return false;
1347 }
1337 GridRegion regionInfo = Scene.GridService.GetRegionByUUID(UUID.Zero, uinfo.HomeRegionID); 1348 GridRegion regionInfo = Scene.GridService.GetRegionByUUID(UUID.Zero, uinfo.HomeRegionID);
1338 if (regionInfo == null) 1349 if (regionInfo == null)
1339 { 1350 {
@@ -1353,9 +1364,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1353 } 1364 }
1354 else 1365 else
1355 { 1366 {
1356 m_log.ErrorFormat( 1367 // can't find the Home region: Tell viewer and abort
1357 "[ENTITY TRANSFER MODULE]: No grid user information found for {0} {1}. Cannot send home.", 1368 client.SendTeleportFailed("Your home region could not be found.");
1358 client.Name, client.AgentId);
1359 } 1369 }
1360 return false; 1370 return false;
1361 } 1371 }
@@ -1365,15 +1375,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1365 1375
1366 #region Agent Crossings 1376 #region Agent Crossings
1367 1377
1368 public bool Cross(ScenePresence agent, bool isFlying) 1378 public GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, out uint xDest, out uint yDest, out string version, out Vector3 newpos)
1369 { 1379 {
1370 Scene scene = agent.Scene; 1380 version = String.Empty;
1371 Vector3 pos = agent.AbsolutePosition; 1381 newpos = new Vector3(pos.X, pos.Y, pos.Z);
1372 1382
1373// m_log.DebugFormat( 1383// m_log.DebugFormat(
1374// "[ENTITY TRANSFER MODULE]: Crossing agent {0} at pos {1} in {2}", agent.Name, pos, scene.Name); 1384// "[ENTITY TRANSFER MODULE]: Crossing agent {0} at pos {1} in {2}", agent.Name, pos, scene.Name);
1375 1385
1376 Vector3 newpos = new Vector3(pos.X, pos.Y, pos.Z);
1377 uint neighbourx = scene.RegionInfo.RegionLocX; 1386 uint neighbourx = scene.RegionInfo.RegionLocX;
1378 uint neighboury = scene.RegionInfo.RegionLocY; 1387 uint neighboury = scene.RegionInfo.RegionLocY;
1379 const float boundaryDistance = 1.7f; 1388 const float boundaryDistance = 1.7f;
@@ -1394,52 +1403,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1394 } 1403 }
1395 else if (scene.TestBorderCross(pos + southCross, Cardinals.S)) 1404 else if (scene.TestBorderCross(pos + southCross, Cardinals.S))
1396 { 1405 {
1397 Border b = scene.GetCrossedBorder(pos + southCross, Cardinals.S); 1406 neighboury--;
1398 if (b.TriggerRegionX == 0 && b.TriggerRegionY == 0) 1407 newpos.Y = Constants.RegionSize - enterDistance;
1399 {
1400 neighboury--;
1401 newpos.Y = Constants.RegionSize - enterDistance;
1402 }
1403 else
1404 {
1405 agent.IsInTransit = true;
1406
1407 neighboury = b.TriggerRegionY;
1408 neighbourx = b.TriggerRegionX;
1409
1410 Vector3 newposition = pos;
1411 newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize;
1412 newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize;
1413 agent.ControllingClient.SendAgentAlertMessage(
1414 String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
1415 InformClientToInitiateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
1416 return true;
1417 }
1418 }
1419
1420 Border ba = scene.GetCrossedBorder(pos + westCross, Cardinals.W);
1421 if (ba.TriggerRegionX == 0 && ba.TriggerRegionY == 0)
1422 {
1423 neighbourx--;
1424 newpos.X = Constants.RegionSize - enterDistance;
1425 }
1426 else
1427 {
1428 agent.IsInTransit = true;
1429
1430 neighboury = ba.TriggerRegionY;
1431 neighbourx = ba.TriggerRegionX;
1432
1433 Vector3 newposition = pos;
1434 newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize;
1435 newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize;
1436 agent.ControllingClient.SendAgentAlertMessage(
1437 String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
1438 InformClientToInitiateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
1439
1440 return true;
1441 } 1408 }
1442 1409
1410 neighbourx--;
1411 newpos.X = Constants.RegionSize - enterDistance;
1443 } 1412 }
1444 else if (scene.TestBorderCross(pos + eastCross, Cardinals.E)) 1413 else if (scene.TestBorderCross(pos + eastCross, Cardinals.E))
1445 { 1414 {
@@ -1449,26 +1418,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1449 1418
1450 if (scene.TestBorderCross(pos + southCross, Cardinals.S)) 1419 if (scene.TestBorderCross(pos + southCross, Cardinals.S))
1451 { 1420 {
1452 Border ba = scene.GetCrossedBorder(pos + southCross, Cardinals.S); 1421 neighboury--;
1453 if (ba.TriggerRegionX == 0 && ba.TriggerRegionY == 0) 1422 newpos.Y = Constants.RegionSize - enterDistance;
1454 {
1455 neighboury--;
1456 newpos.Y = Constants.RegionSize - enterDistance;
1457 }
1458 else
1459 {
1460 agent.IsInTransit = true;
1461
1462 neighboury = ba.TriggerRegionY;
1463 neighbourx = ba.TriggerRegionX;
1464 Vector3 newposition = pos;
1465 newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize;
1466 newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize;
1467 agent.ControllingClient.SendAgentAlertMessage(
1468 String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
1469 InformClientToInitiateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
1470 return true;
1471 }
1472 } 1423 }
1473 else if (scene.TestBorderCross(pos + northCross, Cardinals.N)) 1424 else if (scene.TestBorderCross(pos + northCross, Cardinals.N))
1474 { 1425 {
@@ -1480,25 +1431,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1480 else if (scene.TestBorderCross(pos + southCross, Cardinals.S)) 1431 else if (scene.TestBorderCross(pos + southCross, Cardinals.S))
1481 { 1432 {
1482 Border b = scene.GetCrossedBorder(pos + southCross, Cardinals.S); 1433 Border b = scene.GetCrossedBorder(pos + southCross, Cardinals.S);
1483 if (b.TriggerRegionX == 0 && b.TriggerRegionY == 0) 1434 neighboury--;
1484 { 1435 newpos.Y = Constants.RegionSize - enterDistance;
1485 neighboury--;
1486 newpos.Y = Constants.RegionSize - enterDistance;
1487 }
1488 else
1489 {
1490 agent.IsInTransit = true;
1491
1492 neighboury = b.TriggerRegionY;
1493 neighbourx = b.TriggerRegionX;
1494 Vector3 newposition = pos;
1495 newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize;
1496 newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize;
1497 agent.ControllingClient.SendAgentAlertMessage(
1498 String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
1499 InformClientToInitiateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
1500 return true;
1501 }
1502 } 1436 }
1503 else if (scene.TestBorderCross(pos + northCross, Cardinals.N)) 1437 else if (scene.TestBorderCross(pos + northCross, Cardinals.N))
1504 { 1438 {
@@ -1532,19 +1466,22 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1532 } 1466 }
1533 */ 1467 */
1534 1468
1535 ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize)); 1469 xDest = neighbourx;
1470 yDest = neighboury;
1536 1471
1537 int x = (int)(neighbourx * Constants.RegionSize), y = (int)(neighboury * Constants.RegionSize); 1472 int x = (int)(neighbourx * Constants.RegionSize), y = (int)(neighboury * Constants.RegionSize);
1538 1473
1474 ulong neighbourHandle = Utils.UIntsToLong((uint)x, (uint)y);
1475
1539 ExpiringCache<ulong, DateTime> r; 1476 ExpiringCache<ulong, DateTime> r;
1540 DateTime banUntil; 1477 DateTime banUntil;
1541 1478
1542 if (m_bannedRegions.TryGetValue(agent.ControllingClient.AgentId, out r)) 1479 if (m_bannedRegions.TryGetValue(agentID, out r))
1543 { 1480 {
1544 if (r.TryGetValue(neighbourHandle, out banUntil)) 1481 if (r.TryGetValue(neighbourHandle, out banUntil))
1545 { 1482 {
1546 if (DateTime.Now < banUntil) 1483 if (DateTime.Now < banUntil)
1547 return false; 1484 return null;
1548 r.Remove(neighbourHandle); 1485 r.Remove(neighbourHandle);
1549 } 1486 }
1550 } 1487 }
@@ -1556,28 +1493,43 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1556 GridRegion neighbourRegion = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y); 1493 GridRegion neighbourRegion = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y);
1557 1494
1558 string reason; 1495 string reason;
1559 string version; 1496 if (!scene.SimulationService.QueryAccess(neighbourRegion, agentID, newpos, out version, out reason))
1560 if (!scene.SimulationService.QueryAccess(neighbourRegion, agent.ControllingClient.AgentId, newpos, out version, out reason))
1561 { 1497 {
1562 agent.ControllingClient.SendAlertMessage("Cannot region cross into banned parcel");
1563 if (r == null) 1498 if (r == null)
1564 { 1499 {
1565 r = new ExpiringCache<ulong, DateTime>(); 1500 r = new ExpiringCache<ulong, DateTime>();
1566 r.Add(neighbourHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15)); 1501 r.Add(neighbourHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15));
1567 1502
1568 m_bannedRegions.Add(agent.ControllingClient.AgentId, r, TimeSpan.FromSeconds(45)); 1503 m_bannedRegions.Add(agentID, r, TimeSpan.FromSeconds(45));
1569 } 1504 }
1570 else 1505 else
1571 { 1506 {
1572 r.Add(neighbourHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15)); 1507 r.Add(neighbourHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15));
1573 } 1508 }
1509 return null;
1510 }
1511
1512 return neighbourRegion;
1513 }
1514
1515 public bool Cross(ScenePresence agent, bool isFlying)
1516 {
1517 uint x;
1518 uint y;
1519 Vector3 newpos;
1520 string version;
1521
1522 GridRegion neighbourRegion = GetDestination(agent.Scene, agent.UUID, agent.AbsolutePosition, out x, out y, out version, out newpos);
1523 if (neighbourRegion == null)
1524 {
1525 agent.ControllingClient.SendAlertMessage("Cannot region cross into banned parcel");
1574 return false; 1526 return false;
1575 } 1527 }
1576 1528
1577 agent.IsInTransit = true; 1529 agent.IsInTransit = true;
1578 1530
1579 CrossAgentToNewRegionDelegate d = CrossAgentToNewRegionAsync; 1531 CrossAgentToNewRegionDelegate d = CrossAgentToNewRegionAsync;
1580 d.BeginInvoke(agent, newpos, neighbourx, neighboury, neighbourRegion, isFlying, version, CrossAgentToNewRegionCompleted, d); 1532 d.BeginInvoke(agent, newpos, neighbourRegion, isFlying, version, CrossAgentToNewRegionCompleted, d);
1581 1533
1582 return true; 1534 return true;
1583 } 1535 }
@@ -1659,52 +1611,49 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1659 icon.EndInvoke(iar); 1611 icon.EndInvoke(iar);
1660 } 1612 }
1661 1613
1662 public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, GridRegion neighbourRegion, bool isFlying, string version); 1614 public bool CrossAgentToNewRegionPrep(ScenePresence agent, GridRegion neighbourRegion)
1615 {
1616 if (neighbourRegion == null)
1617 return false;
1618
1619 m_entityTransferStateMachine.SetInTransit(agent.UUID);
1620
1621 agent.RemoveFromPhysicalScene();
1622
1623 return true;
1624 }
1663 1625
1664 /// <summary> 1626 /// <summary>
1665 /// This Closes child agents on neighbouring regions 1627 /// This Closes child agents on neighbouring regions
1666 /// Calls an asynchronous method to do so.. so it doesn't lag the sim. 1628 /// Calls an asynchronous method to do so.. so it doesn't lag the sim.
1667 /// </summary> 1629 /// </summary>
1668 protected ScenePresence CrossAgentToNewRegionAsync( 1630 public ScenePresence CrossAgentToNewRegionAsync(
1669 ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, GridRegion neighbourRegion, 1631 ScenePresence agent, Vector3 pos, GridRegion neighbourRegion,
1670 bool isFlying, string version) 1632 bool isFlying, string version)
1671 { 1633 {
1672 if (neighbourRegion == null) 1634 if (!CrossAgentToNewRegionPrep(agent, neighbourRegion))
1635 {
1636 m_entityTransferStateMachine.ResetFromTransit(agent.UUID);
1673 return agent; 1637 return agent;
1638 }
1674 1639
1675 if (!m_entityTransferStateMachine.SetInTransit(agent.UUID)) 1640 if (!CrossAgentIntoNewRegionMain(agent, pos, neighbourRegion, isFlying))
1676 { 1641 {
1677 m_log.ErrorFormat( 1642 m_entityTransferStateMachine.ResetFromTransit(agent.UUID);
1678 "[ENTITY TRANSFER MODULE]: Problem crossing user {0} to new region {1} from {2} - agent is already in transit",
1679 agent.Name, neighbourRegion.RegionName, agent.Scene.RegionInfo.RegionName);
1680 return agent; 1643 return agent;
1681 } 1644 }
1682 1645
1683 bool transitWasReset = false; 1646 CrossAgentToNewRegionPost(agent, pos, neighbourRegion, isFlying, version);
1647 return agent;
1648 }
1684 1649
1650 public bool CrossAgentIntoNewRegionMain(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying)
1651 {
1685 try 1652 try
1686 { 1653 {
1687 ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize)); 1654 AgentData cAgent = new AgentData();
1688
1689 m_log.DebugFormat(
1690 "[ENTITY TRANSFER MODULE]: Crossing agent {0} {1} to {2}-{3} running version {4}",
1691 agent.Firstname, agent.Lastname, neighbourx, neighboury, version);
1692
1693 Scene m_scene = agent.Scene;
1694
1695 if (!agent.ValidateAttachments())
1696 m_log.DebugFormat(
1697 "[ENTITY TRANSFER MODULE]: Failed validation of all attachments for region crossing of {0} from {1} to {2}. Continuing.",
1698 agent.Name, agent.Scene.RegionInfo.RegionName, neighbourRegion.RegionName);
1699
1700 pos = pos + agent.Velocity;
1701 Vector3 vel2 = new Vector3(agent.Velocity.X, agent.Velocity.Y, 0);
1702
1703 agent.RemoveFromPhysicalScene();
1704
1705 AgentData cAgent = new AgentData();
1706 agent.CopyTo(cAgent); 1655 agent.CopyTo(cAgent);
1707 cAgent.Position = pos; 1656 cAgent.Position = pos + agent.Velocity;
1708 if (isFlying) 1657 if (isFlying)
1709 cAgent.ControlFlags |= (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY; 1658 cAgent.ControlFlags |= (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY;
1710 1659
@@ -1714,7 +1663,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1714 // Beyond this point, extra cleanup is needed beyond removing transit state 1663 // Beyond this point, extra cleanup is needed beyond removing transit state
1715 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.Transferring); 1664 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.Transferring);
1716 1665
1717 if (!m_scene.SimulationService.UpdateAgent(neighbourRegion, cAgent)) 1666 if (!agent.Scene.SimulationService.UpdateAgent(neighbourRegion, cAgent))
1718 { 1667 {
1719 // region doesn't take it 1668 // region doesn't take it
1720 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp); 1669 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp);
@@ -1726,88 +1675,108 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1726 ReInstantiateScripts(agent); 1675 ReInstantiateScripts(agent);
1727 agent.AddToPhysicalScene(isFlying); 1676 agent.AddToPhysicalScene(isFlying);
1728 1677
1729 return agent; 1678 return false;
1730 } 1679 }
1731 1680
1732 //m_log.Debug("BEFORE CROSS"); 1681 }
1733 //Scene.DumpChildrenSeeds(UUID); 1682 catch (Exception e)
1734 //DumpKnownRegions(); 1683 {
1735 string agentcaps; 1684 m_log.ErrorFormat(
1736 if (!agent.KnownRegions.TryGetValue(neighbourRegion.RegionHandle, out agentcaps)) 1685 "[ENTITY TRANSFER MODULE]: Problem crossing user {0} to new region {1} from {2}. Exception {3}{4}",
1737 { 1686 agent.Name, neighbourRegion.RegionName, agent.Scene.RegionInfo.RegionName, e.Message, e.StackTrace);
1738 m_log.ErrorFormat("[ENTITY TRANSFER MODULE]: No ENTITY TRANSFER MODULE information for region handle {0}, exiting CrossToNewRegion.",
1739 neighbourRegion.RegionHandle);
1740 return agent;
1741 }
1742 1687
1743 // No turning back 1688 // TODO: Might be worth attempting other restoration here such as reinstantiation of scripts, etc.
1744 agent.IsChildAgent = true; 1689 return false;
1690 }
1745 1691
1746 string capsPath = neighbourRegion.ServerURI + CapsUtil.GetCapsSeedPath(agentcaps); 1692 return true;
1693 }
1747 1694
1748 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, agent.UUID); 1695 public void CrossAgentToNewRegionPost(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion,
1696 bool isFlying, string version)
1697 {
1698 agent.ControllingClient.RequestClientInfo();
1749 1699
1750 if (m_eqModule != null) 1700 string agentcaps;
1751 { 1701 if (!agent.KnownRegions.TryGetValue(neighbourRegion.RegionHandle, out agentcaps))
1752 m_eqModule.CrossRegion( 1702 {
1753 neighbourHandle, pos, vel2 /* agent.Velocity */, neighbourRegion.ExternalEndPoint, 1703 m_log.ErrorFormat("[ENTITY TRANSFER MODULE]: No ENTITY TRANSFER MODULE information for region handle {0}, exiting CrossToNewRegion.",
1754 capsPath, agent.UUID, agent.ControllingClient.SessionId); 1704 neighbourRegion.RegionHandle);
1755 } 1705 return;
1756 else 1706 }
1757 {
1758 agent.ControllingClient.CrossRegion(neighbourHandle, pos, agent.Velocity, neighbourRegion.ExternalEndPoint,
1759 capsPath);
1760 }
1761 1707
1762 // SUCCESS! 1708 // No turning back
1763 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.ReceivedAtDestination); 1709 agent.IsChildAgent = true;
1764 1710
1765 // Unlike a teleport, here we do not wait for the destination region to confirm the receipt. 1711 string capsPath = neighbourRegion.ServerURI + CapsUtil.GetCapsSeedPath(agentcaps);
1766 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp);
1767 1712
1768 agent.MakeChildAgent(); 1713 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, agent.UUID);
1769 1714
1770 // FIXME: Possibly this should occur lower down after other commands to close other agents, 1715 Vector3 vel2 = new Vector3(agent.Velocity.X, agent.Velocity.Y, 0);
1771 // but not sure yet what the side effects would be. 1716
1772 m_entityTransferStateMachine.ResetFromTransit(agent.UUID); 1717 if (m_eqModule != null)
1773 transitWasReset = true; 1718 {
1719 m_eqModule.CrossRegion(
1720 neighbourRegion.RegionHandle, pos + agent.Velocity, vel2 /* agent.Velocity */, neighbourRegion.ExternalEndPoint,
1721 capsPath, agent.UUID, agent.ControllingClient.SessionId);
1722 }
1723 else
1724 {
1725 agent.ControllingClient.CrossRegion(neighbourRegion.RegionHandle, pos + agent.Velocity, agent.Velocity, neighbourRegion.ExternalEndPoint,
1726 capsPath);
1727 }
1774 1728
1775 // now we have a child agent in this region. Request all interesting data about other (root) agents 1729 // SUCCESS!
1776 agent.SendOtherAgentsAvatarDataToMe(); 1730 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.ReceivedAtDestination);
1777 agent.SendOtherAgentsAppearanceToMe();
1778 1731
1779 // Backwards compatibility. Best effort 1732 // Unlike a teleport, here we do not wait for the destination region to confirm the receipt.
1780 if (version == "Unknown" || version == string.Empty) 1733 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp);
1781 {
1782 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: neighbor with old version, passing attachments one by one...");
1783 Thread.Sleep(3000); // wait a little now that we're not waiting for the callback
1784 CrossAttachmentsIntoNewRegion(neighbourRegion, agent, true);
1785 }
1786 1734
1787 // Next, let's close the child agent connections that are too far away. 1735 agent.MakeChildAgent();
1788 agent.CloseChildAgents(neighbourx, neighboury);
1789 1736
1790 AgentHasMovedAway(agent, false); 1737 // FIXME: Possibly this should occur lower down after other commands to close other agents,
1791 1738 // but not sure yet what the side effects would be.
1792 //m_log.Debug("AFTER CROSS"); 1739 m_entityTransferStateMachine.ResetFromTransit(agent.UUID);
1793 //Scene.DumpChildrenSeeds(UUID);
1794 //DumpKnownRegions();
1795 }
1796 catch (Exception e)
1797 {
1798 m_log.ErrorFormat(
1799 "[ENTITY TRANSFER MODULE]: Problem crossing user {0} to new region {1} from {2}. Exception {3}{4}",
1800 agent.Name, neighbourRegion.RegionName, agent.Scene.RegionInfo.RegionName, e.Message, e.StackTrace);
1801 1740
1802 // TODO: Might be worth attempting other restoration here such as reinstantiation of scripts, etc. 1741 // now we have a child agent in this region. Request all interesting data about other (root) agents
1803 } 1742 agent.SendOtherAgentsAvatarDataToMe();
1804 finally 1743 agent.SendOtherAgentsAppearanceToMe();
1744
1745 // Backwards compatibility. Best effort
1746 if (version == "Unknown" || version == string.Empty)
1805 { 1747 {
1806 if (!transitWasReset) 1748 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: neighbor with old version, passing attachments one by one...");
1807 m_entityTransferStateMachine.ResetFromTransit(agent.UUID); 1749 Thread.Sleep(3000); // wait a little now that we're not waiting for the callback
1750 CrossAttachmentsIntoNewRegion(neighbourRegion, agent, true);
1808 } 1751 }
1809 1752
1810 return agent; 1753 // Next, let's close the child agent connections that are too far away.
1754 uint neighbourx;
1755 uint neighboury;
1756
1757 Utils.LongToUInts(neighbourRegion.RegionHandle, out neighbourx, out neighboury);
1758
1759 neighbourx /= Constants.RegionSize;
1760 neighboury /= Constants.RegionSize;
1761
1762 agent.CloseChildAgents(neighbourx, neighboury);
1763
1764 AgentHasMovedAway(agent, false);
1765
1766 // the user may change their profile information in other region,
1767 // so the userinfo in UserProfileCache is not reliable any more, delete it
1768 // REFACTORING PROBLEM. Well, not a problem, but this method is HORRIBLE!
1769// if (agent.Scene.NeedSceneCacheClear(agent.UUID))
1770// {
1771// m_log.DebugFormat(
1772// "[ENTITY TRANSFER MODULE]: User {0} is going to another region", agent.UUID);
1773// }
1774
1775 //m_log.Debug("AFTER CROSS");
1776 //Scene.DumpChildrenSeeds(UUID);
1777 //DumpKnownRegions();
1778
1779 return;
1811 } 1780 }
1812 1781
1813 private void CrossAgentToNewRegionCompleted(IAsyncResult iar) 1782 private void CrossAgentToNewRegionCompleted(IAsyncResult iar)
@@ -1878,10 +1847,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1878 agent.Id0 = currentAgentCircuit.Id0; 1847 agent.Id0 = currentAgentCircuit.Id0;
1879 } 1848 }
1880 1849
1881 InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync; 1850 IPEndPoint external = region.ExternalEndPoint;
1882 d.BeginInvoke(sp, agent, region, region.ExternalEndPoint, true, 1851 if (external != null)
1852 {
1853 InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync;
1854 d.BeginInvoke(sp, agent, region, external, true,
1883 InformClientOfNeighbourCompleted, 1855 InformClientOfNeighbourCompleted,
1884 d); 1856 d);
1857 }
1885 } 1858 }
1886 #endregion 1859 #endregion
1887 1860
@@ -2478,30 +2451,31 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
2478 Utils.LongToUInts(newRegionHandle, out x, out y); 2451 Utils.LongToUInts(newRegionHandle, out x, out y);
2479 GridRegion destination = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y); 2452 GridRegion destination = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y);
2480 2453
2481 if (destination == null || !CrossPrimGroupIntoNewRegion(destination, pos, grp, silent)) 2454 if (destination != null)
2482 { 2455 {
2483 m_log.InfoFormat("[ENTITY TRANSFER MODULE] cross region transfer failed for object {0}",grp.UUID); 2456 if (CrossPrimGroupIntoNewRegion(destination, pos, grp, silent))
2457 return; // we did it
2458 }
2484 2459
2485 // We are going to move the object back to the old position so long as the old position 2460 // no one or failed lets go back and tell physics to go on
2486 // is in the region 2461 oldGroupPosition.X = Util.Clamp<float>(oldGroupPosition.X, 0.5f, (float)Constants.RegionSize - 0.5f);
2487 oldGroupPosition.X = Util.Clamp<float>(oldGroupPosition.X,1.0f,(float)Constants.RegionSize-1); 2462 oldGroupPosition.Y = Util.Clamp<float>(oldGroupPosition.Y, 0.5f, (float)Constants.RegionSize - 0.5f);
2488 oldGroupPosition.Y = Util.Clamp<float>(oldGroupPosition.Y,1.0f,(float)Constants.RegionSize-1); 2463 oldGroupPosition.Z = Util.Clamp<float>(oldGroupPosition.Z, 0.5f, 4096.0f);
2489 oldGroupPosition.Z = Util.Clamp<float>(oldGroupPosition.Z,1.0f,4096.0f);
2490 2464
2491 grp.RootPart.GroupPosition = oldGroupPosition; 2465 grp.AbsolutePosition = oldGroupPosition;
2466 grp.Velocity = Vector3.Zero;
2492 2467
2493 // Need to turn off the physics flags, otherwise the object will continue to attempt to 2468 if (grp.RootPart.PhysActor != null)
2494 // move out of the region creating an infinite loop of failed attempts to cross 2469 grp.RootPart.PhysActor.CrossingFailure();
2495 grp.UpdatePrimFlags(grp.RootPart.LocalId,false,grp.IsTemporary,grp.IsPhantom,false);
2496 2470
2497 if (grp.RootPart.KeyframeMotion != null) 2471 if (grp.RootPart.KeyframeMotion != null)
2498 grp.RootPart.KeyframeMotion.CrossingFailure(); 2472 grp.RootPart.KeyframeMotion.CrossingFailure();
2499 2473
2500 grp.ScheduleGroupForFullUpdate(); 2474 grp.ScheduleGroupForFullUpdate();
2501 }
2502 } 2475 }
2503 2476
2504 2477
2478
2505 /// <summary> 2479 /// <summary>
2506 /// Move the given scene object into a new region 2480 /// Move the given scene object into a new region
2507 /// </summary> 2481 /// </summary>
@@ -2552,17 +2526,30 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
2552 grp, e); 2526 grp, e);
2553 } 2527 }
2554 } 2528 }
2529/*
2530 * done on caller ( not in attachments crossing for now)
2555 else 2531 else
2556 { 2532 {
2533
2557 if (!grp.IsDeleted) 2534 if (!grp.IsDeleted)
2558 { 2535 {
2559 PhysicsActor pa = grp.RootPart.PhysActor; 2536 PhysicsActor pa = grp.RootPart.PhysActor;
2560 if (pa != null) 2537 if (pa != null)
2538 {
2561 pa.CrossingFailure(); 2539 pa.CrossingFailure();
2540 if (grp.RootPart.KeyframeMotion != null)
2541 {
2542 // moved to KeyframeMotion.CrossingFailure
2543// grp.RootPart.Velocity = Vector3.Zero;
2544 grp.RootPart.KeyframeMotion.CrossingFailure();
2545// grp.SendGroupRootTerseUpdate();
2546 }
2547 }
2562 } 2548 }
2563 2549
2564 m_log.ErrorFormat("[ENTITY TRANSFER MODULE]: Prim crossing failed for {0}", grp); 2550 m_log.ErrorFormat("[ENTITY TRANSFER MODULE]: Prim crossing failed for {0}", grp);
2565 } 2551 }
2552 */
2566 } 2553 }
2567 else 2554 else
2568 { 2555 {
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs
index fc02916..e903383 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs
@@ -294,7 +294,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
294 id, m_mod.Scene.RegionInfo.RegionName, currentState)); 294 id, m_mod.Scene.RegionInfo.RegionName, currentState));
295 } 295 }
296 296
297 int count = 200; 297 int count = 400;
298 298
299 // There should be no race condition here since no other code should be removing the agent transfer or 299 // There should be no race condition here since no other code should be removing the agent transfer or
300 // changing the state to another other than Transferring => ReceivedAtDestination. 300 // changing the state to another other than Transferring => ReceivedAtDestination.
@@ -349,4 +349,4 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
349 } 349 }
350 } 350 }
351 } 351 }
352} \ No newline at end of file 352}
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
index 04a0db6..74b834a 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
@@ -313,6 +313,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
313 return base.CreateAgent(sp, reg, finalDestination, agentCircuit, teleportFlags, out reason, out logout); 313 return base.CreateAgent(sp, reg, finalDestination, agentCircuit, teleportFlags, out reason, out logout);
314 } 314 }
315 315
316 public void TriggerTeleportHome(UUID id, IClientAPI client)
317 {
318 TeleportHome(id, client);
319 }
320
316 protected override bool ValidateGenericConditions(ScenePresence sp, GridRegion reg, GridRegion finalDestination, uint teleportFlags, out string reason) 321 protected override bool ValidateGenericConditions(ScenePresence sp, GridRegion reg, GridRegion finalDestination, uint teleportFlags, out string reason)
317 { 322 {
318 reason = "Please wear your grid's allowed appearance before teleporting to another grid"; 323 reason = "Please wear your grid's allowed appearance before teleporting to another grid";
@@ -431,11 +436,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
431 // return base.UpdateAgent(reg, finalDestination, agentData, sp); 436 // return base.UpdateAgent(reg, finalDestination, agentData, sp);
432 //} 437 //}
433 438
434 public virtual void TriggerTeleportHome(UUID id, IClientAPI client)
435 {
436 TeleportHome(id, client);
437 }
438
439 public override bool TeleportHome(UUID id, IClientAPI client) 439 public override bool TeleportHome(UUID id, IClientAPI client)
440 { 440 {
441 m_log.DebugFormat( 441 m_log.DebugFormat(
@@ -483,9 +483,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
483 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: teleporting user {0} {1} home to {2} via {3}:{4}", 483 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: teleporting user {0} {1} home to {2} via {3}:{4}",
484 aCircuit.firstname, aCircuit.lastname, finalDestination.RegionName, homeGatekeeper.ServerURI, homeGatekeeper.RegionName); 484 aCircuit.firstname, aCircuit.lastname, finalDestination.RegionName, homeGatekeeper.ServerURI, homeGatekeeper.RegionName);
485 485
486 DoTeleport( 486 DoTeleport(sp, homeGatekeeper, finalDestination, position, lookAt, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome));
487 sp, homeGatekeeper, finalDestination,
488 position, lookAt, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome));
489 return true; 487 return true;
490 } 488 }
491 489
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
index 831922e..6251266 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
@@ -183,44 +183,49 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
183 if (!m_Scene.Permissions.CanCreateUserInventory(invType, remoteClient.AgentId)) 183 if (!m_Scene.Permissions.CanCreateUserInventory(invType, remoteClient.AgentId))
184 return; 184 return;
185 185
186 if (transactionID == UUID.Zero) 186 InventoryFolderBase f = new InventoryFolderBase(folderID, remoteClient.AgentId);
187 InventoryFolderBase folder = m_Scene.InventoryService.GetFolder(f);
188
189 if (folder == null || folder.Owner != remoteClient.AgentId)
190 return;
191
192 if (transactionID != UUID.Zero)
187 { 193 {
188 ScenePresence presence; 194 IAgentAssetTransactions agentTransactions = m_Scene.AgentTransactionsModule;
189 if (m_Scene.TryGetScenePresence(remoteClient.AgentId, out presence)) 195 if (agentTransactions != null)
190 { 196 {
191 byte[] data = null; 197 if (agentTransactions.HandleItemCreationFromTransaction(
198 remoteClient, transactionID, folderID, callbackID, description,
199 name, invType, assetType, wearableType, nextOwnerMask))
200 return;
201 }
202 }
192 203
193 if (invType == (sbyte)InventoryType.Landmark && presence != null) 204 ScenePresence presence;
194 { 205 if (m_Scene.TryGetScenePresence(remoteClient.AgentId, out presence))
195 string suffix = string.Empty, prefix = string.Empty; 206 {
196 string strdata = GenerateLandmark(presence, out prefix, out suffix); 207 byte[] data = null;
197 data = Encoding.ASCII.GetBytes(strdata);
198 name = prefix + name;
199 description += suffix;
200 }
201 208
202 AssetBase asset = m_Scene.CreateAsset(name, description, assetType, data, remoteClient.AgentId); 209 if (invType == (sbyte)InventoryType.Landmark && presence != null)
203 m_Scene.AssetService.Store(asset);
204 m_Scene.CreateNewInventoryItem(
205 remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID,
206 name, description, 0, callbackID, asset, invType, nextOwnerMask, creationDate);
207 }
208 else
209 { 210 {
210 m_log.ErrorFormat( 211 string suffix = string.Empty, prefix = string.Empty;
211 "[INVENTORY ACCESS MODULE]: ScenePresence for agent uuid {0} unexpectedly not found in CreateNewInventoryItem", 212 string strdata = GenerateLandmark(presence, out prefix, out suffix);
212 remoteClient.AgentId); 213 data = Encoding.ASCII.GetBytes(strdata);
214 name = prefix + name;
215 description += suffix;
213 } 216 }
217
218 AssetBase asset = m_Scene.CreateAsset(name, description, assetType, data, remoteClient.AgentId);
219 m_Scene.AssetService.Store(asset);
220 m_Scene.CreateNewInventoryItem(
221 remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID,
222 name, description, 0, callbackID, asset, invType, nextOwnerMask, creationDate,transactionID);
214 } 223 }
215 else 224 else
216 { 225 {
217 IAgentAssetTransactions agentTransactions = m_Scene.AgentTransactionsModule; 226 m_log.ErrorFormat(
218 if (agentTransactions != null) 227 "[INVENTORY ACCESS MODULE]: ScenePresence for agent uuid {0} unexpectedly not found in CreateNewInventoryItem",
219 { 228 remoteClient.AgentId);
220 agentTransactions.HandleItemCreationFromTransaction(
221 remoteClient, transactionID, folderID, callbackID, description,
222 name, invType, assetType, wearableType, nextOwnerMask);
223 }
224 } 229 }
225 } 230 }
226 231
@@ -359,20 +364,42 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
359 { 364 {
360 if (objectGroup.RootPart.KeyframeMotion != null) 365 if (objectGroup.RootPart.KeyframeMotion != null)
361 objectGroup.RootPart.KeyframeMotion.Stop(); 366 objectGroup.RootPart.KeyframeMotion.Stop();
367 objectGroup.RootPart.SetForce(Vector3.Zero);
368 objectGroup.RootPart.SetAngularImpulse(Vector3.Zero, false);
362 objectGroup.RootPart.KeyframeMotion = null; 369 objectGroup.RootPart.KeyframeMotion = null;
363// Vector3 inventoryStoredPosition = new Vector3 370
364// (((objectGroup.AbsolutePosition.X > (int)Constants.RegionSize) 371 Vector3 inventoryStoredPosition = new Vector3
365// ? 250 372 (((objectGroup.AbsolutePosition.X > (int)Constants.RegionSize)
366// : objectGroup.AbsolutePosition.X) 373 ? 250
367// , 374 : objectGroup.AbsolutePosition.X)
368// (objectGroup.AbsolutePosition.Y > (int)Constants.RegionSize) 375 ,
369// ? 250 376 (objectGroup.AbsolutePosition.Y > (int)Constants.RegionSize)
370// : objectGroup.AbsolutePosition.Y, 377 ? 250
371// objectGroup.AbsolutePosition.Z); 378 : objectGroup.AbsolutePosition.Y,
372// 379 objectGroup.AbsolutePosition.Z);
373// originalPositions[objectGroup.UUID] = objectGroup.AbsolutePosition; 380
374// 381 Quaternion inventoryStoredRotation = objectGroup.GroupRotation;
375// objectGroup.AbsolutePosition = inventoryStoredPosition; 382 //originalPositions[objectGroup.UUID] = objectGroup.AbsolutePosition;
383
384 // Restore attachment data after trip through the sim
385 if (objectGroup.RootPart.AttachPoint > 0)
386 {
387 inventoryStoredPosition = objectGroup.RootPart.AttachOffset;
388 inventoryStoredRotation = objectGroup.RootPart.AttachRotation;
389 }
390
391 // Trees could be attached and it's been done, but it makes
392 // no sense. State must be preserved because it's the tree type
393 if (objectGroup.RootPart.Shape.PCode != (byte) PCode.Tree &&
394 objectGroup.RootPart.Shape.PCode != (byte) PCode.NewTree)
395 {
396 objectGroup.RootPart.Shape.State = objectGroup.RootPart.AttachPoint;
397 if (objectGroup.RootPart.AttachPoint > 0)
398 objectGroup.RootPart.Shape.LastAttachPoint = objectGroup.RootPart.AttachPoint;
399 }
400
401 objectGroup.AbsolutePosition = inventoryStoredPosition;
402 objectGroup.RootPart.RotationOffset = inventoryStoredRotation;
376 403
377 // Make sure all bits but the ones we want are clear 404 // Make sure all bits but the ones we want are clear
378 // on take. 405 // on take.
@@ -491,8 +518,17 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
491 IClientAPI remoteClient) 518 IClientAPI remoteClient)
492 { 519 {
493 uint effectivePerms = (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify | PermissionMask.Move | PermissionMask.Export) | 7; 520 uint effectivePerms = (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify | PermissionMask.Move | PermissionMask.Export) | 7;
521 // For the porposes of inventory, an object is modify if the prims
522 // are modify. This allows renaming an object that contains no
523 // mod items.
494 foreach (SceneObjectGroup grp in objsForEffectivePermissions) 524 foreach (SceneObjectGroup grp in objsForEffectivePermissions)
495 effectivePerms &= grp.GetEffectivePermissions(); 525 {
526 uint groupPerms = grp.GetEffectivePermissions(true);
527 if ((grp.RootPart.BaseMask & (uint)PermissionMask.Modify) != 0)
528 groupPerms |= (uint)PermissionMask.Modify;
529
530 effectivePerms &= groupPerms;
531 }
496 effectivePerms |= (uint)PermissionMask.Move; 532 effectivePerms |= (uint)PermissionMask.Move;
497 533
498 if (remoteClient != null && (remoteClient.AgentId != so.RootPart.OwnerID) && m_Scene.Permissions.PropagatePermissions()) 534 if (remoteClient != null && (remoteClient.AgentId != so.RootPart.OwnerID) && m_Scene.Permissions.PropagatePermissions())
@@ -673,7 +709,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
673 if (so.FromFolderID != UUID.Zero && so.RootPart.OwnerID == remoteClient.AgentId) 709 if (so.FromFolderID != UUID.Zero && so.RootPart.OwnerID == remoteClient.AgentId)
674 { 710 {
675 InventoryFolderBase f = new InventoryFolderBase(so.FromFolderID, userID); 711 InventoryFolderBase f = new InventoryFolderBase(so.FromFolderID, userID);
676 folder = m_Scene.InventoryService.GetFolder(f); 712 if (f != null)
713 folder = m_Scene.InventoryService.GetFolder(f);
677 714
678 if(folder.Type == 14 || folder.Type == 16) 715 if(folder.Type == 14 || folder.Type == 16)
679 { 716 {
@@ -709,16 +746,11 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
709 bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment) 746 bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment)
710 { 747 {
711// m_log.DebugFormat("[INVENTORY ACCESS MODULE]: RezObject for {0}, item {1}", remoteClient.Name, itemID); 748// m_log.DebugFormat("[INVENTORY ACCESS MODULE]: RezObject for {0}, item {1}", remoteClient.Name, itemID);
712
713 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); 749 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
714 item = m_Scene.InventoryService.GetItem(item); 750 item = m_Scene.InventoryService.GetItem(item);
715 751
716 if (item == null) 752 if (item == null)
717 { 753 {
718 m_log.WarnFormat(
719 "[INVENTORY ACCESS MODULE]: Could not find item {0} for {1} in RezObject()",
720 itemID, remoteClient.Name);
721
722 return null; 754 return null;
723 } 755 }
724 756
@@ -782,12 +814,35 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
782 pos -= bbox / 2; 814 pos -= bbox / 2;
783 } 815 }
784 816
817 int primcount = 0;
818 foreach (SceneObjectGroup g in objlist)
819 primcount += g.PrimCount;
820
821 if (!m_Scene.Permissions.CanRezObject(
822 primcount, remoteClient.AgentId, pos)
823 && !attachment)
824 {
825 // The client operates in no fail mode. It will
826 // have already removed the item from the folder
827 // if it's no copy.
828 // Put it back if it's not an attachment
829 //
830 if (item != null)
831 {
832 if (((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) && (!attachment))
833 remoteClient.SendBulkUpdateInventory(item);
834 }
835
836 return null;
837 }
838
785 if (item != null && !DoPreRezWhenFromItem(remoteClient, item, objlist, pos, veclist, attachment)) 839 if (item != null && !DoPreRezWhenFromItem(remoteClient, item, objlist, pos, veclist, attachment))
786 return null; 840 return null;
787 841
788 for (int i = 0; i < objlist.Count; i++) 842 for (int i = 0; i < objlist.Count; i++)
789 { 843 {
790 group = objlist[i]; 844 group = objlist[i];
845 SceneObjectPart rootPart = group.RootPart;
791 846
792// m_log.DebugFormat( 847// m_log.DebugFormat(
793// "[INVENTORY ACCESS MODULE]: Preparing to rez {0} {1} {2} ownermask={3:X} nextownermask={4:X} groupmask={5:X} everyonemask={6:X} for {7}", 848// "[INVENTORY ACCESS MODULE]: Preparing to rez {0} {1} {2} ownermask={3:X} nextownermask={4:X} groupmask={5:X} everyonemask={6:X} for {7}",
@@ -856,8 +911,6 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
856 911
857 if (!attachment) 912 if (!attachment)
858 { 913 {
859 SceneObjectPart rootPart = group.RootPart;
860
861 if (rootPart.Shape.PCode == (byte)PCode.Prim) 914 if (rootPart.Shape.PCode == (byte)PCode.Prim)
862 group.ClearPartAttachmentData(); 915 group.ClearPartAttachmentData();
863 916
@@ -875,6 +928,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
875// remoteClient.Name); 928// remoteClient.Name);
876 } 929 }
877 930
931 group.SetGroup(remoteClient.ActiveGroupId, remoteClient);
932
878 if (item != null) 933 if (item != null)
879 DoPostRezWhenFromItem(item, attachment); 934 DoPostRezWhenFromItem(item, attachment);
880 935
@@ -959,8 +1014,11 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
959 { 1014 {
960 rootPart.Name = item.Name; 1015 rootPart.Name = item.Name;
961 rootPart.Description = item.Description; 1016 rootPart.Description = item.Description;
962 rootPart.ObjectSaleType = item.SaleType; 1017 if ((item.Flags & (uint)InventoryItemFlags.ObjectSlamSale) != 0)
963 rootPart.SalePrice = item.SalePrice; 1018 {
1019 rootPart.ObjectSaleType = item.SaleType;
1020 rootPart.SalePrice = item.SalePrice;
1021 }
964 } 1022 }
965 1023
966 so.FromFolderID = item.Folder; 1024 so.FromFolderID = item.Folder;
@@ -970,7 +1028,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
970// rootPart.OwnerID, item.Owner, item.CurrentPermissions); 1028// rootPart.OwnerID, item.Owner, item.CurrentPermissions);
971 1029
972 if ((rootPart.OwnerID != item.Owner) || 1030 if ((rootPart.OwnerID != item.Owner) ||
973 (item.CurrentPermissions & 16) != 0) 1031 (item.CurrentPermissions & 16) != 0 ||
1032 (item.Flags & (uint)InventoryItemFlags.ObjectSlamPerm) != 0)
974 { 1033 {
975 //Need to kill the for sale here 1034 //Need to kill the for sale here
976 rootPart.ObjectSaleType = 0; 1035 rootPart.ObjectSaleType = 0;
@@ -980,31 +1039,43 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
980 { 1039 {
981 foreach (SceneObjectPart part in so.Parts) 1040 foreach (SceneObjectPart part in so.Parts)
982 { 1041 {
983 if ((item.Flags & (uint)InventoryItemFlags.ObjectHasMultipleItems) == 0)
984 {
985 part.EveryoneMask = item.EveryOnePermissions;
986 part.NextOwnerMask = item.NextPermissions;
987 }
988 part.GroupMask = 0; // DO NOT propagate here 1042 part.GroupMask = 0; // DO NOT propagate here
1043
1044 part.LastOwnerID = part.OwnerID;
1045 part.OwnerID = item.Owner;
1046 part.Inventory.ChangeInventoryOwner(item.Owner);
989 } 1047 }
990 1048
991 so.ApplyNextOwnerPermissions(); 1049 so.ApplyNextOwnerPermissions();
1050
1051 // In case the user has changed flags on a received item
1052 // we have to apply those changes after the slam. Else we
1053 // get a net loss of permissions
1054 foreach (SceneObjectPart part in so.Parts)
1055 {
1056 if ((item.Flags & (uint)InventoryItemFlags.ObjectHasMultipleItems) == 0)
1057 {
1058 if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteEveryone) != 0)
1059 part.EveryoneMask = item.EveryOnePermissions & part.BaseMask;
1060 if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteNextOwner) != 0)
1061 part.NextOwnerMask = item.NextPermissions & part.BaseMask;
1062 }
1063 }
992 } 1064 }
993 } 1065 }
994 1066 else
995 foreach (SceneObjectPart part in so.Parts)
996 { 1067 {
997 part.FromUserInventoryItemID = fromUserInventoryItemId; 1068 foreach (SceneObjectPart part in so.Parts)
998
999 if ((part.OwnerID != item.Owner) ||
1000 (item.CurrentPermissions & 16) != 0)
1001 { 1069 {
1002 part.Inventory.ChangeInventoryOwner(item.Owner); 1070 part.FromUserInventoryItemID = fromUserInventoryItemId;
1003 part.GroupMask = 0; // DO NOT propagate here 1071
1072 if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteEveryone) != 0)
1073 part.EveryoneMask = item.EveryOnePermissions;
1074 if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteNextOwner) != 0)
1075 part.NextOwnerMask = item.NextPermissions;
1076 if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteGroup) != 0)
1077 part.GroupMask = item.GroupPermissions;
1004 } 1078 }
1005
1006 part.EveryoneMask = item.EveryOnePermissions;
1007 part.NextOwnerMask = item.NextPermissions;
1008 } 1079 }
1009 1080
1010 rootPart.TrimPermissions(); 1081 rootPart.TrimPermissions();
diff --git a/OpenSim/Region/CoreModules/Hypergrid/HGWorldMapModule.cs b/OpenSim/Region/CoreModules/Hypergrid/HGWorldMapModule.cs
index 79a409d..8946b5c 100644
--- a/OpenSim/Region/CoreModules/Hypergrid/HGWorldMapModule.cs
+++ b/OpenSim/Region/CoreModules/Hypergrid/HGWorldMapModule.cs
@@ -136,9 +136,9 @@ namespace OpenSim.Region.CoreModules.Hypergrid
136 } 136 }
137 } 137 }
138 138
139 protected override List<MapBlockData> GetAndSendBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag) 139 protected override List<MapBlockData> GetAndSendBlocksInternal(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag)
140 { 140 {
141 List<MapBlockData> mapBlocks = base.GetAndSendBlocks(remoteClient, minX, minY, maxX, maxY, flag); 141 List<MapBlockData> mapBlocks = base.GetAndSendBlocksInternal(remoteClient, minX, minY, maxX, maxY, flag);
142 lock (m_SeenMapBlocks) 142 lock (m_SeenMapBlocks)
143 { 143 {
144 if (!m_SeenMapBlocks.ContainsKey(remoteClient.AgentId)) 144 if (!m_SeenMapBlocks.ContainsKey(remoteClient.AgentId))
diff --git a/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs b/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
index c3a8afd..5541063 100644
--- a/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
+++ b/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
@@ -28,15 +28,12 @@
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.IO; 30using System.IO;
31using System.Linq;
32using System.Net; 31using System.Net;
33using System.Net.Mail; 32using System.Net.Mail;
34using System.Net.Security; 33using System.Net.Security;
35using System.Reflection;
36using System.Text; 34using System.Text;
37using System.Threading; 35using System.Threading;
38using System.Security.Cryptography.X509Certificates; 36using System.Security.Cryptography.X509Certificates;
39using log4net;
40using Nini.Config; 37using Nini.Config;
41using OpenMetaverse; 38using OpenMetaverse;
42using OpenSim.Framework; 39using OpenSim.Framework;
@@ -45,6 +42,7 @@ using OpenSim.Framework.Servers.HttpServer;
45using OpenSim.Region.Framework.Interfaces; 42using OpenSim.Region.Framework.Interfaces;
46using OpenSim.Region.Framework.Scenes; 43using OpenSim.Region.Framework.Scenes;
47using Mono.Addins; 44using Mono.Addins;
45using Amib.Threading;
48 46
49/***************************************************** 47/*****************************************************
50 * 48 *
@@ -105,6 +103,7 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
105 private Dictionary<UUID, HttpRequestClass> m_pendingRequests; 103 private Dictionary<UUID, HttpRequestClass> m_pendingRequests;
106 private Scene m_scene; 104 private Scene m_scene;
107 // private Queue<HttpRequestClass> rpcQueue = new Queue<HttpRequestClass>(); 105 // private Queue<HttpRequestClass> rpcQueue = new Queue<HttpRequestClass>();
106 public static SmartThreadPool ThreadPool = null;
108 107
109 public HttpRequestModule() 108 public HttpRequestModule()
110 { 109 {
@@ -253,29 +252,18 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
253 return reqID; 252 return reqID;
254 } 253 }
255 254
256 public void StopHttpRequestsForScript(UUID id) 255 public void StopHttpRequest(uint m_localID, UUID m_itemID)
257 { 256 {
258 if (m_pendingRequests != null) 257 if (m_pendingRequests != null)
259 { 258 {
260 List<UUID> keysToRemove = null;
261
262 lock (HttpListLock) 259 lock (HttpListLock)
263 { 260 {
264 foreach (HttpRequestClass req in m_pendingRequests.Values) 261 HttpRequestClass tmpReq;
262 if (m_pendingRequests.TryGetValue(m_itemID, out tmpReq))
265 { 263 {
266 if (req.ItemID == id) 264 tmpReq.Stop();
267 { 265 m_pendingRequests.Remove(m_itemID);
268 req.Stop();
269
270 if (keysToRemove == null)
271 keysToRemove = new List<UUID>();
272
273 keysToRemove.Add(req.ReqID);
274 }
275 } 266 }
276
277 if (keysToRemove != null)
278 keysToRemove.ForEach(keyToRemove => m_pendingRequests.Remove(keyToRemove));
279 } 267 }
280 } 268 }
281 } 269 }
@@ -293,13 +281,19 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
293 { 281 {
294 lock (HttpListLock) 282 lock (HttpListLock)
295 { 283 {
296 foreach (HttpRequestClass req in m_pendingRequests.Values) 284 foreach (UUID luid in m_pendingRequests.Keys)
297 { 285 {
298 if (req.Finished) 286 HttpRequestClass tmpReq;
299 return req; 287
288 if (m_pendingRequests.TryGetValue(luid, out tmpReq))
289 {
290 if (tmpReq.Finished)
291 {
292 return tmpReq;
293 }
294 }
300 } 295 }
301 } 296 }
302
303 return null; 297 return null;
304 } 298 }
305 299
@@ -326,7 +320,30 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
326 m_proxyurl = config.Configs["Startup"].GetString("HttpProxy"); 320 m_proxyurl = config.Configs["Startup"].GetString("HttpProxy");
327 m_proxyexcepts = config.Configs["Startup"].GetString("HttpProxyExceptions"); 321 m_proxyexcepts = config.Configs["Startup"].GetString("HttpProxyExceptions");
328 322
323 int maxThreads = 50;
324
325 IConfig httpConfig = config.Configs["HttpRequestModule"];
326 if (httpConfig != null)
327 {
328 maxThreads = httpConfig.GetInt("MaxPoolThreads", maxThreads);
329 }
330
329 m_pendingRequests = new Dictionary<UUID, HttpRequestClass>(); 331 m_pendingRequests = new Dictionary<UUID, HttpRequestClass>();
332
333 // First instance sets this up for all sims
334 if (ThreadPool == null)
335 {
336 STPStartInfo startInfo = new STPStartInfo();
337 startInfo.IdleTimeout = 20000;
338 startInfo.MaxWorkerThreads = maxThreads;
339 startInfo.MinWorkerThreads = 5;
340 startInfo.ThreadPriority = ThreadPriority.BelowNormal;
341 startInfo.StartSuspended = true;
342
343 ThreadPool = new SmartThreadPool(startInfo);
344
345 ThreadPool.Start();
346 }
330 } 347 }
331 348
332 public void AddRegion(Scene scene) 349 public void AddRegion(Scene scene)
@@ -370,8 +387,6 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
370 387
371 public class HttpRequestClass: IServiceRequest 388 public class HttpRequestClass: IServiceRequest
372 { 389 {
373// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
374
375 // Constants for parameters 390 // Constants for parameters
376 // public const int HTTP_BODY_MAXLENGTH = 2; 391 // public const int HTTP_BODY_MAXLENGTH = 2;
377 // public const int HTTP_METHOD = 0; 392 // public const int HTTP_METHOD = 0;
@@ -392,6 +407,8 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
392 public string HttpMIMEType = "text/plain;charset=utf-8"; 407 public string HttpMIMEType = "text/plain;charset=utf-8";
393 public int HttpTimeout; 408 public int HttpTimeout;
394 public bool HttpVerifyCert = true; 409 public bool HttpVerifyCert = true;
410 public IWorkItemResult WorkItem = null;
411
395 //public bool HttpVerboseThrottle = true; // not implemented 412 //public bool HttpVerboseThrottle = true; // not implemented
396 public List<string> HttpCustomHeaders = null; 413 public List<string> HttpCustomHeaders = null;
397 public bool HttpPragmaNoCache = true; 414 public bool HttpPragmaNoCache = true;
@@ -419,7 +436,7 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
419 get { return _reqID; } 436 get { return _reqID; }
420 set { _reqID = value; } 437 set { _reqID = value; }
421 } 438 }
422 public WebRequest Request; 439 public HttpWebRequest Request;
423 public string ResponseBody; 440 public string ResponseBody;
424 public List<string> ResponseMetadata; 441 public List<string> ResponseMetadata;
425 public Dictionary<string, string> ResponseHeaders; 442 public Dictionary<string, string> ResponseHeaders;
@@ -428,14 +445,38 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
428 445
429 public void Process() 446 public void Process()
430 { 447 {
448 _finished = false;
449
450 lock (HttpRequestModule.ThreadPool)
451 WorkItem = HttpRequestModule.ThreadPool.QueueWorkItem(new WorkItemCallback(StpSendWrapper), null);
452 }
453
454 private object StpSendWrapper(object o)
455 {
431 SendRequest(); 456 SendRequest();
457 return null;
432 } 458 }
433 459
460 /*
461 * TODO: More work on the response codes. Right now
462 * returning 200 for success or 499 for exception
463 */
464
434 public void SendRequest() 465 public void SendRequest()
435 { 466 {
467 HttpWebResponse response = null;
468 StringBuilder sb = new StringBuilder();
469 byte[] buf = new byte[8192];
470 string tempString = null;
471 int count = 0;
472
436 try 473 try
437 { 474 {
438 Request = WebRequest.Create(Url); 475 Request = (HttpWebRequest) WebRequest.Create(Url);
476
477 //This works around some buggy HTTP Servers like Lighttpd
478 Request.ServicePoint.Expect100Continue = false;
479
439 Request.Method = HttpMethod; 480 Request.Method = HttpMethod;
440 Request.ContentType = HttpMIMEType; 481 Request.ContentType = HttpMIMEType;
441 482
@@ -443,7 +484,6 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
443 { 484 {
444 // We could hijack Connection Group Name to identify 485 // We could hijack Connection Group Name to identify
445 // a desired security exception. But at the moment we'll use a dummy header instead. 486 // a desired security exception. But at the moment we'll use a dummy header instead.
446// Request.ConnectionGroupName = "NoVerify";
447 Request.Headers.Add("NoVerifyCert", "true"); 487 Request.Headers.Add("NoVerifyCert", "true");
448 } 488 }
449// else 489// else
@@ -473,14 +513,11 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
473 } 513 }
474 } 514 }
475 515
476 if (ResponseHeaders != null) 516 foreach (KeyValuePair<string, string> entry in ResponseHeaders)
477 { 517 if (entry.Key.ToLower().Equals("user-agent"))
478 foreach (KeyValuePair<string, string> entry in ResponseHeaders) 518 Request.UserAgent = entry.Value;
479 if (entry.Key.ToLower().Equals("user-agent") && Request is HttpWebRequest) 519 else
480 ((HttpWebRequest)Request).UserAgent = entry.Value; 520 Request.Headers[entry.Key] = entry.Value;
481 else
482 Request.Headers[entry.Key] = entry.Value;
483 }
484 521
485 // Encode outbound data 522 // Encode outbound data
486 if (!string.IsNullOrEmpty(OutboundBody)) 523 if (!string.IsNullOrEmpty(OutboundBody))
@@ -493,12 +530,11 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
493 bstream.Close(); 530 bstream.Close();
494 } 531 }
495 532
533 Request.Timeout = HttpTimeout;
496 try 534 try
497 { 535 {
498 IAsyncResult result = (IAsyncResult)Request.BeginGetResponse(ResponseCallback, null); 536 // execute the request
499 537 response = (HttpWebResponse) Request.GetResponse();
500 ThreadPool.RegisterWaitForSingleObject(
501 result.AsyncWaitHandle, new WaitOrTimerCallback(TimeoutCallback), null, HttpTimeout, true);
502 } 538 }
503 catch (WebException e) 539 catch (WebException e)
504 { 540 {
@@ -506,82 +542,91 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
506 { 542 {
507 throw; 543 throw;
508 } 544 }
545 response = (HttpWebResponse)e.Response;
546 }
509 547
510 HttpWebResponse response = (HttpWebResponse)e.Response; 548 Status = (int)response.StatusCode;
511 549
512 Status = (int)response.StatusCode; 550 Stream resStream = response.GetResponseStream();
513 ResponseBody = response.StatusDescription;
514 _finished = true;
515 }
516 }
517 catch (Exception e)
518 {
519// m_log.Debug(
520// string.Format("[SCRIPTS HTTP REQUESTS]: Exception on request to {0} for {1} ", Url, ItemID), e);
521 551
522 Status = (int)OSHttpStatusCode.ClientErrorJoker; 552 do
523 ResponseBody = e.Message; 553 {
524 _finished = true; 554 // fill the buffer with data
525 } 555 count = resStream.Read(buf, 0, buf.Length);
526 }
527 556
528 private void ResponseCallback(IAsyncResult ar) 557 // make sure we read some data
529 { 558 if (count != 0)
530 HttpWebResponse response = null; 559 {
560 // translate from bytes to ASCII text
561 tempString = Util.UTF8.GetString(buf, 0, count);
531 562
532 try 563 // continue building the string
564 sb.Append(tempString);
565 if (sb.Length > 2048)
566 break;
567 }
568 } while (count > 0); // any more data to read?
569
570 ResponseBody = sb.ToString().Replace("\r", "");
571 }
572 catch (WebException e)
533 { 573 {
534 try 574 if (e.Status == WebExceptionStatus.ProtocolError)
535 {
536 response = (HttpWebResponse)Request.EndGetResponse(ar);
537 }
538 catch (WebException e)
539 { 575 {
540 if (e.Status != WebExceptionStatus.ProtocolError) 576 HttpWebResponse webRsp = (HttpWebResponse)((WebException)e).Response;
577 Status = (int)webRsp.StatusCode;
578 try
541 { 579 {
542 throw; 580 using (Stream responseStream = webRsp.GetResponseStream())
581 {
582 ResponseBody = responseStream.GetStreamString();
583 }
584 }
585 catch
586 {
587 ResponseBody = webRsp.StatusDescription;
543 } 588 }
544 589 }
545 response = (HttpWebResponse)e.Response; 590 else
591 {
592 Status = (int)OSHttpStatusCode.ClientErrorJoker;
593 ResponseBody = e.Message;
546 } 594 }
547 595
548 Status = (int)response.StatusCode; 596 if (ResponseBody == null)
597 ResponseBody = String.Empty;
549 598
550 using (Stream stream = response.GetResponseStream()) 599 _finished = true;
551 { 600 return;
552 StreamReader reader = new StreamReader(stream, Encoding.UTF8);
553 ResponseBody = reader.ReadToEnd();
554 }
555 } 601 }
556 catch (Exception e) 602 catch (Exception e)
557 { 603 {
558 Status = (int)OSHttpStatusCode.ClientErrorJoker; 604 // Don't crash on anything else
559 ResponseBody = e.Message;
560
561// m_log.Debug(
562// string.Format("[SCRIPTS HTTP REQUESTS]: Exception on response to {0} for {1} ", Url, ItemID), e);
563 } 605 }
564 finally 606 finally
565 { 607 {
566 if (response != null) 608 if (response != null)
567 response.Close(); 609 response.Close();
568
569 _finished = true;
570 } 610 }
571 }
572 611
573 private void TimeoutCallback(object state, bool timedOut) 612 if (ResponseBody == null)
574 { 613 ResponseBody = String.Empty;
575 if (timedOut) 614
576 Request.Abort(); 615 _finished = true;
577 } 616 }
578 617
579 public void Stop() 618 public void Stop()
580 { 619 {
581// m_log.DebugFormat("[SCRIPTS HTTP REQUESTS]: Stopping request to {0} for {1} ", Url, ItemID); 620 try
582 621 {
583 if (Request != null) 622 if (!WorkItem.Cancel())
584 Request.Abort(); 623 {
624 WorkItem.Cancel(true);
625 }
626 }
627 catch (Exception)
628 {
629 }
585 } 630 }
586 } 631 }
587} \ No newline at end of file 632}
diff --git a/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs b/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
index 99a3122..1983fed 100644
--- a/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
@@ -42,40 +42,16 @@ using OpenSim.Region.Framework.Scenes;
42 42
43namespace OpenSim.Region.CoreModules.Scripting.LSLHttp 43namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
44{ 44{
45 /// <summary>
46 /// Data describing an external URL set up by a script.
47 /// </summary>
48 public class UrlData 45 public class UrlData
49 { 46 {
50 /// <summary>
51 /// Scene object part hosting the script
52 /// </summary>
53 public UUID hostID; 47 public UUID hostID;
54
55 /// <summary>
56 /// The item ID of the script that requested the URL.
57 /// </summary>
58 public UUID itemID; 48 public UUID itemID;
59
60 /// <summary>
61 /// The script engine that runs the script.
62 /// </summary>
63 public IScriptModule engine; 49 public IScriptModule engine;
64
65 /// <summary>
66 /// The generated URL.
67 /// </summary>
68 public string url; 50 public string url;
69
70 /// <summary>
71 /// The random UUID component of the generated URL.
72 /// </summary>
73 public UUID urlcode; 51 public UUID urlcode;
74
75 /// <summary>
76 /// The external requests currently being processed or awaiting retrieval for this URL.
77 /// </summary>
78 public Dictionary<UUID, RequestData> requests; 52 public Dictionary<UUID, RequestData> requests;
53 public bool isSsl;
54 public Scene scene;
79 } 55 }
80 56
81 public class RequestData 57 public class RequestData
@@ -89,7 +65,11 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
89 //public ManualResetEvent ev; 65 //public ManualResetEvent ev;
90 public bool requestDone; 66 public bool requestDone;
91 public int startTime; 67 public int startTime;
68 public bool responseSent;
92 public string uri; 69 public string uri;
70 public bool allowResponseType = false;
71 public UUID hostID;
72 public Scene scene;
93 } 73 }
94 74
95 /// <summary> 75 /// <summary>
@@ -102,20 +82,11 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
102 LogManager.GetLogger( 82 LogManager.GetLogger(
103 MethodBase.GetCurrentMethod().DeclaringType); 83 MethodBase.GetCurrentMethod().DeclaringType);
104 84
105 /// <summary> 85 private Dictionary<UUID, UrlData> m_RequestMap =
106 /// Indexs the URL request metadata (which script requested it, outstanding requests, etc.) by the request ID 86 new Dictionary<UUID, UrlData>();
107 /// randomly generated when a request is received for this URL.
108 /// </summary>
109 /// <remarks>
110 /// Manipulation or retrieval from this dictionary must be locked on m_UrlMap to preserve consistency with
111 /// m_UrlMap
112 /// </remarks>
113 private Dictionary<UUID, UrlData> m_RequestMap = new Dictionary<UUID, UrlData>();
114 87
115 /// <summary> 88 private Dictionary<string, UrlData> m_UrlMap =
116 /// Indexs the URL request metadata (which script requested it, outstanding requests, etc.) by the full URL 89 new Dictionary<string, UrlData>();
117 /// </summary>
118 private Dictionary<string, UrlData> m_UrlMap = new Dictionary<string, UrlData>();
119 90
120 private uint m_HttpsPort = 0; 91 private uint m_HttpsPort = 0;
121 private IHttpServer m_HttpServer = null; 92 private IHttpServer m_HttpServer = null;
@@ -126,7 +97,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
126 /// <summary> 97 /// <summary>
127 /// The default maximum number of urls 98 /// The default maximum number of urls
128 /// </summary> 99 /// </summary>
129 public const int DefaultTotalUrls = 100; 100 public const int DefaultTotalUrls = 15000;
130 101
131 /// <summary> 102 /// <summary>
132 /// Maximum number of external urls that can be set up by this module. 103 /// Maximum number of external urls that can be set up by this module.
@@ -204,6 +175,17 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
204 175
205 public void RemoveRegion(Scene scene) 176 public void RemoveRegion(Scene scene)
206 { 177 {
178 // Drop references to that scene
179 foreach (KeyValuePair<string, UrlData> kvp in m_UrlMap)
180 {
181 if (kvp.Value.scene == scene)
182 kvp.Value.scene = null;
183 }
184 foreach (KeyValuePair<UUID, UrlData> kvp in m_RequestMap)
185 {
186 if (kvp.Value.scene == scene)
187 kvp.Value.scene = null;
188 }
207 } 189 }
208 190
209 public void Close() 191 public void Close()
@@ -221,7 +203,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
221 engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_DENIED", "" }); 203 engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_DENIED", "" });
222 return urlcode; 204 return urlcode;
223 } 205 }
224 string url = "http://" + ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + "/lslhttp/" + urlcode.ToString() + "/"; 206 string url = "http://" + ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + "/lslhttp/" + urlcode.ToString();
225 207
226 UrlData urlData = new UrlData(); 208 UrlData urlData = new UrlData();
227 urlData.hostID = host.UUID; 209 urlData.hostID = host.UUID;
@@ -229,20 +211,22 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
229 urlData.engine = engine; 211 urlData.engine = engine;
230 urlData.url = url; 212 urlData.url = url;
231 urlData.urlcode = urlcode; 213 urlData.urlcode = urlcode;
214 urlData.isSsl = false;
232 urlData.requests = new Dictionary<UUID, RequestData>(); 215 urlData.requests = new Dictionary<UUID, RequestData>();
233 216 urlData.scene = host.ParentGroup.Scene;
217
234 m_UrlMap[url] = urlData; 218 m_UrlMap[url] = urlData;
235 219
236 string uri = "/lslhttp/" + urlcode.ToString() + "/"; 220 string uri = "/lslhttp/" + urlcode.ToString();
237 221
238 PollServiceEventArgs args 222 PollServiceEventArgs args
239 = new PollServiceEventArgs(HttpRequestHandler, uri, HasEvents, GetEvents, NoEvents, urlcode, 25000); 223 = new PollServiceEventArgs(HttpRequestHandler, uri, HasEvents, GetEvents, NoEvents, urlcode, 25000);
240 args.Type = PollServiceEventArgs.EventType.LslHttp; 224 args.Type = PollServiceEventArgs.EventType.LslHttp;
241 m_HttpServer.AddPollServiceHTTPHandler(uri, args); 225 m_HttpServer.AddPollServiceHTTPHandler(uri, args);
242 226
243 m_log.DebugFormat( 227// m_log.DebugFormat(
244 "[URL MODULE]: Set up incoming request url {0} for {1} in {2} {3}", 228// "[URL MODULE]: Set up incoming request url {0} for {1} in {2} {3}",
245 uri, itemID, host.Name, host.LocalId); 229// uri, itemID, host.Name, host.LocalId);
246 230
247 engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_GRANTED", url }); 231 engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_GRANTED", url });
248 } 232 }
@@ -267,7 +251,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
267 engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_DENIED", "" }); 251 engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_DENIED", "" });
268 return urlcode; 252 return urlcode;
269 } 253 }
270 string url = "https://" + ExternalHostNameForLSL + ":" + m_HttpsServer.Port.ToString() + "/lslhttps/" + urlcode.ToString() + "/"; 254 string url = "https://" + ExternalHostNameForLSL + ":" + m_HttpsServer.Port.ToString() + "/lslhttps/" + urlcode.ToString();
271 255
272 UrlData urlData = new UrlData(); 256 UrlData urlData = new UrlData();
273 urlData.hostID = host.UUID; 257 urlData.hostID = host.UUID;
@@ -275,20 +259,22 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
275 urlData.engine = engine; 259 urlData.engine = engine;
276 urlData.url = url; 260 urlData.url = url;
277 urlData.urlcode = urlcode; 261 urlData.urlcode = urlcode;
262 urlData.isSsl = true;
278 urlData.requests = new Dictionary<UUID, RequestData>(); 263 urlData.requests = new Dictionary<UUID, RequestData>();
279 264
265
280 m_UrlMap[url] = urlData; 266 m_UrlMap[url] = urlData;
281 267
282 string uri = "/lslhttps/" + urlcode.ToString() + "/"; 268 string uri = "/lslhttps/" + urlcode.ToString();
283 269
284 PollServiceEventArgs args 270 PollServiceEventArgs args
285 = new PollServiceEventArgs(HttpRequestHandler, uri, HasEvents, GetEvents, NoEvents, urlcode, 25000); 271 = new PollServiceEventArgs(HttpRequestHandler, uri, HasEvents, GetEvents, NoEvents, urlcode, 25000);
286 args.Type = PollServiceEventArgs.EventType.LslHttp; 272 args.Type = PollServiceEventArgs.EventType.LslHttp;
287 m_HttpsServer.AddPollServiceHTTPHandler(uri, args); 273 m_HttpsServer.AddPollServiceHTTPHandler(uri, args);
288 274
289 m_log.DebugFormat( 275// m_log.DebugFormat(
290 "[URL MODULE]: Set up incoming secure request url {0} for {1} in {2} {3}", 276// "[URL MODULE]: Set up incoming secure request url {0} for {1} in {2} {3}",
291 uri, itemID, host.Name, host.LocalId); 277// uri, itemID, host.Name, host.LocalId);
292 278
293 engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_GRANTED", url }); 279 engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_GRANTED", url });
294 } 280 }
@@ -307,12 +293,15 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
307 return; 293 return;
308 } 294 }
309 295
310 foreach (UUID req in data.requests.Keys) 296 lock (m_RequestMap)
311 m_RequestMap.Remove(req); 297 {
312 298 foreach (UUID req in data.requests.Keys)
313 m_log.DebugFormat( 299 m_RequestMap.Remove(req);
314 "[URL MODULE]: Releasing url {0} for {1} in {2}", 300 }
315 url, data.itemID, data.hostID); 301
302// m_log.DebugFormat(
303// "[URL MODULE]: Releasing url {0} for {1} in {2}",
304// url, data.itemID, data.hostID);
316 305
317 RemoveUrl(data); 306 RemoveUrl(data);
318 m_UrlMap.Remove(url); 307 m_UrlMap.Remove(url);
@@ -337,29 +326,39 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
337 326
338 public void HttpResponse(UUID request, int status, string body) 327 public void HttpResponse(UUID request, int status, string body)
339 { 328 {
340 lock (m_UrlMap) 329 lock (m_RequestMap)
341 { 330 {
342 if (m_RequestMap.ContainsKey(request)) 331 if (m_RequestMap.ContainsKey(request))
343 { 332 {
344 UrlData urlData = m_RequestMap[request]; 333 UrlData urlData = m_RequestMap[request];
345 string responseBody = body; 334 if (!urlData.requests[request].responseSent)
346 if (urlData.requests[request].responseType.Equals("text/plain"))
347 { 335 {
348 string value; 336 string responseBody = body;
349 if (urlData.requests[request].headers.TryGetValue("user-agent", out value)) 337
338 // If we have no OpenID from built-in browser, disable this
339 if (!urlData.requests[request].allowResponseType)
340 urlData.requests[request].responseType = "text/plain";
341
342 if (urlData.requests[request].responseType.Equals("text/plain"))
350 { 343 {
351 if (value != null && value.IndexOf("MSIE") >= 0) 344 string value;
345 if (urlData.requests[request].headers.TryGetValue("user-agent", out value))
352 { 346 {
353 // wrap the html escaped response if the target client is IE 347 if (value != null && value.IndexOf("MSIE") >= 0)
354 // It ignores "text/plain" if the body is html 348 {
355 responseBody = "<html>" + System.Web.HttpUtility.HtmlEncode(body) + "</html>"; 349 // wrap the html escaped response if the target client is IE
350 // It ignores "text/plain" if the body is html
351 responseBody = "<html>" + System.Web.HttpUtility.HtmlEncode(body) + "</html>";
352 }
356 } 353 }
357 } 354 }
355
356 urlData.requests[request].responseCode = status;
357 urlData.requests[request].responseBody = body;
358 //urlData.requests[request].ev.Set();
359 urlData.requests[request].requestDone = true;
360 urlData.requests[request].responseSent = true;
358 } 361 }
359 urlData.requests[request].responseCode = status;
360 urlData.requests[request].responseBody = responseBody;
361 //urlData.requests[request].ev.Set();
362 urlData.requests[request].requestDone =true;
363 } 362 }
364 else 363 else
365 { 364 {
@@ -370,7 +369,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
370 369
371 public string GetHttpHeader(UUID requestId, string header) 370 public string GetHttpHeader(UUID requestId, string header)
372 { 371 {
373 lock (m_UrlMap) 372 lock (m_RequestMap)
374 { 373 {
375 if (m_RequestMap.ContainsKey(requestId)) 374 if (m_RequestMap.ContainsKey(requestId))
376 { 375 {
@@ -384,7 +383,6 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
384 m_log.Warn("[HttpRequestHandler] There was no http-in request with id " + requestId); 383 m_log.Warn("[HttpRequestHandler] There was no http-in request with id " + requestId);
385 } 384 }
386 } 385 }
387
388 return String.Empty; 386 return String.Empty;
389 } 387 }
390 388
@@ -408,8 +406,11 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
408 { 406 {
409 RemoveUrl(url.Value); 407 RemoveUrl(url.Value);
410 removeURLs.Add(url.Key); 408 removeURLs.Add(url.Key);
411 foreach (UUID req in url.Value.requests.Keys) 409 lock (m_RequestMap)
412 m_RequestMap.Remove(req); 410 {
411 foreach (UUID req in url.Value.requests.Keys)
412 m_RequestMap.Remove(req);
413 }
413 } 414 }
414 } 415 }
415 416
@@ -430,9 +431,11 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
430 { 431 {
431 RemoveUrl(url.Value); 432 RemoveUrl(url.Value);
432 removeURLs.Add(url.Key); 433 removeURLs.Add(url.Key);
433 434 lock (m_RequestMap)
434 foreach (UUID req in url.Value.requests.Keys) 435 {
435 m_RequestMap.Remove(req); 436 foreach (UUID req in url.Value.requests.Keys)
437 m_RequestMap.Remove(req);
438 }
436 } 439 }
437 } 440 }
438 441
@@ -441,123 +444,128 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
441 } 444 }
442 } 445 }
443 446
447
444 private void RemoveUrl(UrlData data) 448 private void RemoveUrl(UrlData data)
445 { 449 {
446 m_HttpServer.RemoveHTTPHandler("", "/lslhttp/" + data.urlcode.ToString() + "/"); 450 if (data.isSsl)
451 m_HttpsServer.RemoveHTTPHandler("", "/lslhttps/"+data.urlcode.ToString()+"/");
452 else
453 m_HttpServer.RemoveHTTPHandler("", "/lslhttp/"+data.urlcode.ToString()+"/");
447 } 454 }
448 455
449 private Hashtable NoEvents(UUID requestID, UUID sessionID) 456 private Hashtable NoEvents(UUID requestID, UUID sessionID)
450 { 457 {
451 Hashtable response = new Hashtable(); 458 Hashtable response = new Hashtable();
452 UrlData urlData; 459 UrlData url;
453 460 int startTime = 0;
454 lock (m_UrlMap) 461 lock (m_RequestMap)
455 { 462 {
456 // We need to return a 404 here in case the request URL was removed at exactly the same time that a
457 // request was made. In this case, the request thread can outrace llRemoveURL() and still be polling
458 // for the request ID.
459 if (!m_RequestMap.ContainsKey(requestID)) 463 if (!m_RequestMap.ContainsKey(requestID))
460 {
461 response["int_response_code"] = 404;
462 response["str_response_string"] = "";
463 response["keepalive"] = false;
464 response["reusecontext"] = false;
465
466 return response; 464 return response;
467 } 465 url = m_RequestMap[requestID];
466 startTime = url.requests[requestID].startTime;
467 }
468 468
469 urlData = m_RequestMap[requestID]; 469 if (System.Environment.TickCount - startTime > 25000)
470 {
471 response["int_response_code"] = 500;
472 response["str_response_string"] = "Script timeout";
473 response["content_type"] = "text/plain";
474 response["keepalive"] = false;
475 response["reusecontext"] = false;
470 476
471 if (System.Environment.TickCount - urlData.requests[requestID].startTime > 25000) 477 //remove from map
478 lock (url.requests)
479 {
480 url.requests.Remove(requestID);
481 }
482 lock (m_RequestMap)
472 { 483 {
473 response["int_response_code"] = 500;
474 response["str_response_string"] = "Script timeout";
475 response["content_type"] = "text/plain";
476 response["keepalive"] = false;
477 response["reusecontext"] = false;
478
479 //remove from map
480 urlData.requests.Remove(requestID);
481 m_RequestMap.Remove(requestID); 484 m_RequestMap.Remove(requestID);
482
483 return response;
484 } 485 }
486
487 return response;
485 } 488 }
486 489
490
487 return response; 491 return response;
488 } 492 }
489 493
490 private bool HasEvents(UUID requestID, UUID sessionID) 494 private bool HasEvents(UUID requestID, UUID sessionID)
491 { 495 {
492 lock (m_UrlMap) 496 UrlData url=null;
497
498 lock (m_RequestMap)
493 { 499 {
494 // We return true here because an external URL request that happened at the same time as an llRemoveURL()
495 // can still make it through to HttpRequestHandler(). That will return without setting up a request
496 // when it detects that the URL has been removed. The poller, however, will continue to ask for
497 // events for that request, so here we will signal that there are events and in GetEvents we will
498 // return a 404.
499 if (!m_RequestMap.ContainsKey(requestID)) 500 if (!m_RequestMap.ContainsKey(requestID))
500 { 501 {
501 return true; 502 return false;
502 } 503 }
503 504 url = m_RequestMap[requestID];
504 UrlData urlData = m_RequestMap[requestID]; 505 }
505 506 lock (url.requests)
506 if (!urlData.requests.ContainsKey(requestID)) 507 {
508 if (!url.requests.ContainsKey(requestID))
507 { 509 {
508 return true; 510 return false;
509 } 511 }
510 512 else
511 // Trigger return of timeout response.
512 if (System.Environment.TickCount - urlData.requests[requestID].startTime > 25000)
513 { 513 {
514 return true; 514 if (System.Environment.TickCount - url.requests[requestID].startTime > 25000)
515 {
516 return true;
517 }
518 if (url.requests[requestID].requestDone)
519 return true;
520 else
521 return false;
515 } 522 }
516
517 return urlData.requests[requestID].requestDone;
518 } 523 }
519 } 524 }
520
521 private Hashtable GetEvents(UUID requestID, UUID sessionID) 525 private Hashtable GetEvents(UUID requestID, UUID sessionID)
522 { 526 {
523 Hashtable response; 527 UrlData url = null;
528 RequestData requestData = null;
524 529
525 lock (m_UrlMap) 530 lock (m_RequestMap)
526 { 531 {
527 UrlData url = null;
528 RequestData requestData = null;
529
530 if (!m_RequestMap.ContainsKey(requestID)) 532 if (!m_RequestMap.ContainsKey(requestID))
531 return NoEvents(requestID, sessionID); 533 return NoEvents(requestID,sessionID);
532
533 url = m_RequestMap[requestID]; 534 url = m_RequestMap[requestID];
535 }
536 lock (url.requests)
537 {
534 requestData = url.requests[requestID]; 538 requestData = url.requests[requestID];
539 }
540
541 if (!requestData.requestDone)
542 return NoEvents(requestID,sessionID);
543
544 Hashtable response = new Hashtable();
535 545
536 if (!requestData.requestDone) 546 if (System.Environment.TickCount - requestData.startTime > 25000)
537 return NoEvents(requestID, sessionID); 547 {
538 548 response["int_response_code"] = 500;
539 response = new Hashtable(); 549 response["str_response_string"] = "Script timeout";
540 550 response["content_type"] = "text/plain";
541 if (System.Environment.TickCount - requestData.startTime > 25000)
542 {
543 response["int_response_code"] = 500;
544 response["str_response_string"] = "Script timeout";
545 response["content_type"] = "text/plain";
546 response["keepalive"] = false;
547 response["reusecontext"] = false;
548 return response;
549 }
550
551 //put response
552 response["int_response_code"] = requestData.responseCode;
553 response["str_response_string"] = requestData.responseBody;
554 response["content_type"] = requestData.responseType;
555 // response["content_type"] = "text/plain";
556 response["keepalive"] = false; 551 response["keepalive"] = false;
557 response["reusecontext"] = false; 552 response["reusecontext"] = false;
558 553 return response;
559 //remove from map 554 }
555 //put response
556 response["int_response_code"] = requestData.responseCode;
557 response["str_response_string"] = requestData.responseBody;
558 response["content_type"] = requestData.responseType;
559 response["keepalive"] = false;
560 response["reusecontext"] = false;
561
562 //remove from map
563 lock (url.requests)
564 {
560 url.requests.Remove(requestID); 565 url.requests.Remove(requestID);
566 }
567 lock (m_RequestMap)
568 {
561 m_RequestMap.Remove(requestID); 569 m_RequestMap.Remove(requestID);
562 } 570 }
563 571
@@ -566,41 +574,45 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
566 574
567 public void HttpRequestHandler(UUID requestID, Hashtable request) 575 public void HttpRequestHandler(UUID requestID, Hashtable request)
568 { 576 {
569 string uri = request["uri"].ToString(); 577 lock (request)
570 bool is_ssl = uri.Contains("lslhttps");
571
572 try
573 { 578 {
574 Hashtable headers = (Hashtable)request["headers"]; 579 string uri = request["uri"].ToString();
580 bool is_ssl = uri.Contains("lslhttps");
575 581
576// string uri_full = "http://" + m_ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + uri;// "/lslhttp/" + urlcode.ToString() + "/"; 582 try
577
578 int pos1 = uri.IndexOf("/");// /lslhttp
579 int pos2 = uri.IndexOf("/", pos1 + 1);// /lslhttp/
580 int pos3 = uri.IndexOf("/", pos2 + 1);// /lslhttp/<UUID>/
581 string uri_tmp = uri.Substring(0, pos3 + 1);
582 //HTTP server code doesn't provide us with QueryStrings
583 string pathInfo;
584 string queryString;
585 queryString = "";
586
587 pathInfo = uri.Substring(pos3);
588
589 UrlData urlData = null;
590
591 lock (m_UrlMap)
592 { 583 {
593 string url; 584 Hashtable headers = (Hashtable)request["headers"];
594 585
595 if (is_ssl) 586// string uri_full = "http://" + ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + uri;// "/lslhttp/" + urlcode.ToString() + "/";
596 url = "https://" + ExternalHostNameForLSL + ":" + m_HttpsServer.Port.ToString() + uri_tmp; 587
588 int pos1 = uri.IndexOf("/");// /lslhttp
589 int pos2 = uri.IndexOf("/", pos1 + 1);// /lslhttp/
590 int pos3 = pos2 + 37; // /lslhttp/urlcode
591 string uri_tmp = uri.Substring(0, pos3);
592 //HTTP server code doesn't provide us with QueryStrings
593 string pathInfo;
594 string queryString;
595 queryString = "";
596
597 pathInfo = uri.Substring(pos3);
598
599 UrlData url = null;
600 string urlkey;
601 if (!is_ssl)
602 urlkey = "http://" + ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + uri_tmp;
603 //m_UrlMap[];
597 else 604 else
598 url = "http://" + ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + uri_tmp; 605 urlkey = "https://" + ExternalHostNameForLSL + ":" + m_HttpsServer.Port.ToString() + uri_tmp;
599 606
600 // Avoid a race - the request URL may have been released via llRequestUrl() whilst this 607 if (m_UrlMap.ContainsKey(urlkey))
601 // request was being processed. 608 {
602 if (!m_UrlMap.TryGetValue(url, out urlData)) 609 url = m_UrlMap[urlkey];
610 }
611 else
612 {
613 //m_log.Warn("[HttpRequestHandler]: http-in request failed; no such url: "+urlkey.ToString());
603 return; 614 return;
615 }
604 616
605 //for llGetHttpHeader support we need to store original URI here 617 //for llGetHttpHeader support we need to store original URI here
606 //to make x-path-info / x-query-string / x-script-url / x-remote-ip headers 618 //to make x-path-info / x-query-string / x-script-url / x-remote-ip headers
@@ -611,6 +623,8 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
611 requestData.requestDone = false; 623 requestData.requestDone = false;
612 requestData.startTime = System.Environment.TickCount; 624 requestData.startTime = System.Environment.TickCount;
613 requestData.uri = uri; 625 requestData.uri = uri;
626 requestData.hostID = url.hostID;
627 requestData.scene = url.scene;
614 if (requestData.headers == null) 628 if (requestData.headers == null)
615 requestData.headers = new Dictionary<string, string>(); 629 requestData.headers = new Dictionary<string, string>();
616 630
@@ -619,8 +633,33 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
619 string key = (string)header.Key; 633 string key = (string)header.Key;
620 string value = (string)header.Value; 634 string value = (string)header.Value;
621 requestData.headers.Add(key, value); 635 requestData.headers.Add(key, value);
636 if (key == "cookie")
637 {
638 string[] parts = value.Split(new char[] {'='});
639 if (parts[0] == "agni_sl_session_id" && parts.Length > 1)
640 {
641 string cookie = Uri.UnescapeDataString(parts[1]);
642 string[] crumbs = cookie.Split(new char[] {':'});
643 UUID owner;
644 if (crumbs.Length == 2 && UUID.TryParse(crumbs[0], out owner))
645 {
646 if (crumbs[1].Length == 32)
647 {
648 Scene scene = requestData.scene;
649 if (scene != null)
650 {
651 SceneObjectPart host = scene.GetSceneObjectPart(requestData.hostID);
652 if (host != null)
653 {
654 if (host.OwnerID == owner)
655 requestData.allowResponseType = true;
656 }
657 }
658 }
659 }
660 }
661 }
622 } 662 }
623
624 foreach (DictionaryEntry de in request) 663 foreach (DictionaryEntry de in request)
625 { 664 {
626 if (de.Key.ToString() == "querystringkeys") 665 if (de.Key.ToString() == "querystringkeys")
@@ -631,13 +670,21 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
631 if (request.ContainsKey(key)) 670 if (request.ContainsKey(key))
632 { 671 {
633 string val = (String)request[key]; 672 string val = (String)request[key];
634 queryString = queryString + key + "=" + val + "&"; 673 if (key != "")
674 {
675 queryString = queryString + key + "=" + val + "&";
676 }
677 else
678 {
679 queryString = queryString + val + "&";
680 }
635 } 681 }
636 } 682 }
637
638 if (queryString.Length > 1) 683 if (queryString.Length > 1)
639 queryString = queryString.Substring(0, queryString.Length - 1); 684 queryString = queryString.Substring(0, queryString.Length - 1);
685
640 } 686 }
687
641 } 688 }
642 689
643 //if this machine is behind DNAT/port forwarding, currently this is being 690 //if this machine is behind DNAT/port forwarding, currently this is being
@@ -645,23 +692,34 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
645 requestData.headers["x-remote-ip"] = requestData.headers["remote_addr"]; 692 requestData.headers["x-remote-ip"] = requestData.headers["remote_addr"];
646 requestData.headers["x-path-info"] = pathInfo; 693 requestData.headers["x-path-info"] = pathInfo;
647 requestData.headers["x-query-string"] = queryString; 694 requestData.headers["x-query-string"] = queryString;
648 requestData.headers["x-script-url"] = urlData.url; 695 requestData.headers["x-script-url"] = url.url;
649 696
650 urlData.requests.Add(requestID, requestData); 697 //requestData.ev = new ManualResetEvent(false);
651 m_RequestMap.Add(requestID, urlData); 698 lock (url.requests)
652 } 699 {
700 url.requests.Add(requestID, requestData);
701 }
702 lock (m_RequestMap)
703 {
704 //add to request map
705 m_RequestMap.Add(requestID, url);
706 }
653 707
654 urlData.engine.PostScriptEvent( 708 url.engine.PostScriptEvent(url.itemID, "http_request", new Object[] { requestID.ToString(), request["http-method"].ToString(), request["body"].ToString() });
655 urlData.itemID, 709
656 "http_request", 710 //send initial response?
657 new Object[] { requestID.ToString(), request["http-method"].ToString(), request["body"].ToString() }); 711// Hashtable response = new Hashtable();
658 } 712
659 catch (Exception we) 713 return;
660 { 714
661 //Hashtable response = new Hashtable(); 715 }
662 m_log.Warn("[HttpRequestHandler]: http-in request failed"); 716 catch (Exception we)
663 m_log.Warn(we.Message); 717 {
664 m_log.Warn(we.StackTrace); 718 //Hashtable response = new Hashtable();
719 m_log.Warn("[HttpRequestHandler]: http-in request failed");
720 m_log.Warn(we.Message);
721 m_log.Warn(we.StackTrace);
722 }
665 } 723 }
666 } 724 }
667 725
diff --git a/OpenSim/Region/CoreModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs b/OpenSim/Region/CoreModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs
index 6da2222..ad33f23 100644
--- a/OpenSim/Region/CoreModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs
@@ -271,6 +271,8 @@ namespace OpenSim.Region.CoreModules.Scripting.ScriptModuleComms
271 return "modInvokeR"; 271 return "modInvokeR";
272 else if (sid.ReturnType == typeof(object[])) 272 else if (sid.ReturnType == typeof(object[]))
273 return "modInvokeL"; 273 return "modInvokeL";
274 else if (sid.ReturnType == typeof(void))
275 return "modInvokeN";
274 276
275 m_log.WarnFormat("[MODULE COMMANDS] failed to find match for {0} with return type {1}",fname,sid.ReturnType.Name); 277 m_log.WarnFormat("[MODULE COMMANDS] failed to find match for {0} with return type {1}",fname,sid.ReturnType.Name);
276 } 278 }
diff --git a/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs b/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs
index 4cecd85..2fc89fc 100644
--- a/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs
@@ -861,4 +861,4 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
861 return null; 861 return null;
862 } 862 }
863 } 863 }
864} \ No newline at end of file 864}
diff --git a/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs b/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs
index 2c2c99c..87a0537 100644
--- a/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs
@@ -96,6 +96,8 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
96 // private static readonly ILog m_log = 96 // private static readonly ILog m_log =
97 // LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 97 // LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
98 98
99 private const int DEBUG_CHANNEL = 2147483647;
100
99 private ListenerManager m_listenerManager; 101 private ListenerManager m_listenerManager;
100 private Queue m_pending; 102 private Queue m_pending;
101 private Queue m_pendingQ; 103 private Queue m_pendingQ;
@@ -366,67 +368,60 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
366 /// <param name='msg'> 368 /// <param name='msg'>
367 /// Message. 369 /// Message.
368 /// </param> 370 /// </param>
369 public void DeliverMessageTo(UUID target, int channel, Vector3 pos, 371 public bool DeliverMessageTo(UUID target, int channel, Vector3 pos, string name, UUID id, string msg, out string error)
370 string name, UUID id, string msg)
371 { 372 {
373 error = null;
374
375 if (channel == DEBUG_CHANNEL)
376 return true;
377
372 // Is id an avatar? 378 // Is id an avatar?
373 ScenePresence sp = m_scene.GetScenePresence(target); 379 ScenePresence sp = m_scene.GetScenePresence(target);
374 380
375 if (sp != null) 381 if (sp != null)
376 { 382 {
377 // ignore if a child agent this is restricted to inside one 383 // Send message to avatar
378 // region
379 if (sp.IsChildAgent)
380 return;
381
382 // Send message to the avatar.
383 // Channel zero only goes to the avatar
384 // non zero channel messages only go to the attachments
385 if (channel == 0) 384 if (channel == 0)
386 { 385 {
387 m_scene.SimChatToAgent(target, Utils.StringToBytes(msg), 386 // Channel 0 goes to viewer ONLY
388 pos, name, id, false); 387 m_scene.SimChat(Utils.StringToBytes(msg), ChatTypeEnum.Broadcast, 0, pos, name, id, target, false, false);
388 return true;
389 } 389 }
390 else
391 {
392 List<SceneObjectGroup> attachments = sp.GetAttachments();
393 if (attachments.Count == 0)
394 return;
395 390
396 // Get uuid of attachments 391 List<SceneObjectGroup> attachments = sp.GetAttachments();
397 List<UUID> targets = new List<UUID>();
398 foreach (SceneObjectGroup sog in attachments)
399 {
400 if (!sog.IsDeleted)
401 targets.Add(sog.UUID);
402 }
403 392
404 // Need to check each attachment 393 if (attachments.Count == 0)
405 foreach (ListenerInfo li 394 return true;
406 in m_listenerManager.GetListeners(UUID.Zero,
407 channel, name, id, msg))
408 {
409 if (li.GetHostID().Equals(id))
410 continue;
411 395
412 if (m_scene.GetSceneObjectPart( 396 // Get uuid of attachments
413 li.GetHostID()) == null) 397 List<UUID> targets = new List<UUID>();
414 { 398 foreach (SceneObjectGroup sog in attachments)
415 continue; 399 {
416 } 400 if (!sog.IsDeleted)
401 targets.Add(sog.UUID);
402 }
417 403
418 if (targets.Contains(li.GetHostID())) 404 // Need to check each attachment
419 QueueMessage(new ListenerInfo(li, name, id, msg)); 405 foreach (ListenerInfo li in m_listenerManager.GetListeners(UUID.Zero, channel, name, id, msg))
420 } 406 {
407 if (li.GetHostID().Equals(id))
408 continue;
409
410 if (m_scene.GetSceneObjectPart(li.GetHostID()) == null)
411 continue;
412
413 if (targets.Contains(li.GetHostID()))
414 QueueMessage(new ListenerInfo(li, name, id, msg));
421 } 415 }
422 416
423 return; 417 return true;
424 } 418 }
425 419
426 // No avatar found so look for an object 420 SceneObjectPart part = m_scene.GetSceneObjectPart(target);
427 foreach (ListenerInfo li 421 if (part == null) // Not even an object
428 in m_listenerManager.GetListeners(UUID.Zero, channel, 422 return true; // No error
429 name, id, msg)) 423
424 foreach (ListenerInfo li in m_listenerManager.GetListeners(UUID.Zero, channel, name, id, msg))
430 { 425 {
431 // Dont process if this message is from yourself! 426 // Dont process if this message is from yourself!
432 if (li.GetHostID().Equals(id)) 427 if (li.GetHostID().Equals(id))
@@ -444,7 +439,7 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
444 } 439 }
445 } 440 }
446 441
447 return; 442 return true;
448 } 443 }
449 444
450 protected void QueueMessage(ListenerInfo li) 445 protected void QueueMessage(ListenerInfo li)
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authentication/LocalAuthenticationServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authentication/LocalAuthenticationServiceConnector.cs
index 16f42a7..f027810 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authentication/LocalAuthenticationServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authentication/LocalAuthenticationServiceConnector.cs
@@ -139,6 +139,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Authentication
139 139
140 #region IAuthenticationService 140 #region IAuthenticationService
141 141
142 public string Authenticate(UUID principalID, string password, int lifetime, out UUID realID)
143 {
144 // Not implemented at the regions
145 realID = UUID.Zero;
146 return string.Empty;
147 }
148
142 public string Authenticate(UUID principalID, string password, int lifetime) 149 public string Authenticate(UUID principalID, string password, int lifetime)
143 { 150 {
144 // Not implemented at the regions 151 // Not implemented at the regions
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs
index 26d22b8..b61062f 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs
@@ -92,8 +92,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
92 if (config == null) 92 if (config == null)
93 return; 93 return;
94 94
95 int refreshminutes = Convert.ToInt32(config.GetString("RefreshTime")); 95 int refreshminutes = Convert.ToInt32(config.GetString("RefreshTime", "-1"));
96 if (refreshminutes <= 0) 96 if (refreshminutes < 0)
97 { 97 {
98 m_log.WarnFormat("[MAP IMAGE SERVICE MODULE]: No refresh time given in config. Module disabled."); 98 m_log.WarnFormat("[MAP IMAGE SERVICE MODULE]: No refresh time given in config. Module disabled.");
99 return; 99 return;
@@ -116,12 +116,15 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
116 return; 116 return;
117 } 117 }
118 118
119 m_refreshTimer.Enabled = true; 119 if (m_refreshtime > 0)
120 m_refreshTimer.AutoReset = true; 120 {
121 m_refreshTimer.Interval = m_refreshtime; 121 m_refreshTimer.Enabled = true;
122 m_refreshTimer.Elapsed += new ElapsedEventHandler(HandleMaptileRefresh); 122 m_refreshTimer.AutoReset = true;
123 m_refreshTimer.Interval = m_refreshtime;
124 m_refreshTimer.Elapsed += new ElapsedEventHandler(HandleMaptileRefresh);
125 }
123 126
124 m_log.InfoFormat("[MAP IMAGE SERVICE MODULE]: enabled with refresh time {0}min and service object {1}", 127 m_log.InfoFormat("[MAP IMAGE SERVICE MODULE]: enabled with refresh time {0} min and service object {1}",
125 refreshminutes, service); 128 refreshminutes, service);
126 129
127 m_enabled = true; 130 m_enabled = true;
@@ -231,4 +234,4 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
231 } 234 }
232 } 235 }
233 } 236 }
234} \ No newline at end of file 237}
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
index 678f3dc..3be80eb 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
@@ -314,7 +314,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
314 m_scenes[destination.RegionID].CloseAgent(id, false, auth_token); 314 m_scenes[destination.RegionID].CloseAgent(id, false, auth_token);
315 return true; 315 return true;
316 } 316 }
317
318 //m_log.Debug("[LOCAL COMMS]: region not found in SendCloseAgent"); 317 //m_log.Debug("[LOCAL COMMS]: region not found in SendCloseAgent");
319 return false; 318 return false;
320 } 319 }
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs
index f45f560..8bd1d10 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs
@@ -239,7 +239,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
239 return false; 239 return false;
240 } 240 }
241 241
242
243 public bool CloseAgent(GridRegion destination, UUID id, string auth_token) 242 public bool CloseAgent(GridRegion destination, UUID id, string auth_token)
244 { 243 {
245 if (destination == null) 244 if (destination == null)
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/LocalUserAccountServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/LocalUserAccountServiceConnector.cs
index 529bfd7..ea4ade5 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/LocalUserAccountServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/LocalUserAccountServiceConnector.cs
@@ -129,6 +129,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
129 // FIXME: Why do we bother setting this module and caching up if we just end up registering the inner 129 // FIXME: Why do we bother setting this module and caching up if we just end up registering the inner
130 // user account service?! 130 // user account service?!
131 scene.RegisterModuleInterface<IUserAccountService>(UserAccountService); 131 scene.RegisterModuleInterface<IUserAccountService>(UserAccountService);
132 scene.RegisterModuleInterface<IUserAccountCacheModule>(m_Cache);
132 } 133 }
133 134
134 public void RemoveRegion(Scene scene) 135 public void RemoveRegion(Scene scene)
@@ -181,6 +182,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
181 return UserAccountService.GetUserAccount(scopeID, Email); 182 return UserAccountService.GetUserAccount(scopeID, Email);
182 } 183 }
183 184
185 public List<UserAccount> GetUserAccountsWhere(UUID scopeID, string query)
186 {
187 return null;
188 }
189
184 public List<UserAccount> GetUserAccounts(UUID scopeID, string query) 190 public List<UserAccount> GetUserAccounts(UUID scopeID, string query)
185 { 191 {
186 return UserAccountService.GetUserAccounts(scopeID, query); 192 return UserAccountService.GetUserAccounts(scopeID, query);
@@ -195,4 +201,4 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
195 201
196 #endregion 202 #endregion
197 } 203 }
198} \ No newline at end of file 204}
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/RemoteUserAccountServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/RemoteUserAccountServiceConnector.cs
index 5aa87d3..afbba30 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/RemoteUserAccountServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/RemoteUserAccountServiceConnector.cs
@@ -34,6 +34,7 @@ using OpenSim.Region.Framework.Interfaces;
34using OpenSim.Region.Framework.Scenes; 34using OpenSim.Region.Framework.Scenes;
35using OpenSim.Services.Interfaces; 35using OpenSim.Services.Interfaces;
36using OpenSim.Services.Connectors; 36using OpenSim.Services.Connectors;
37using OpenSim.Framework;
37 38
38using OpenMetaverse; 39using OpenMetaverse;
39 40
@@ -103,6 +104,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
103 return; 104 return;
104 105
105 scene.RegisterModuleInterface<IUserAccountService>(this); 106 scene.RegisterModuleInterface<IUserAccountService>(this);
107 scene.RegisterModuleInterface<IUserAccountCacheModule>(m_Cache);
108
109 scene.EventManager.OnNewClient += OnNewClient;
106 } 110 }
107 111
108 public void RemoveRegion(Scene scene) 112 public void RemoveRegion(Scene scene)
@@ -117,6 +121,14 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
117 return; 121 return;
118 } 122 }
119 123
124 // When a user actually enters the sim, clear them from
125 // cache so the sim will have the current values for
126 // flags, title, etc. And country, don't forget country!
127 private void OnNewClient(IClientAPI client)
128 {
129 m_Cache.Remove(client.Name);
130 }
131
120 #region Overwritten methods from IUserAccountService 132 #region Overwritten methods from IUserAccountService
121 133
122 public override UserAccount GetUserAccount(UUID scopeID, UUID userID) 134 public override UserAccount GetUserAccount(UUID scopeID, UUID userID)
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/UserAccountCache.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/UserAccountCache.cs
index ddef75f..cbe2eaa 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/UserAccountCache.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/UserAccountCache.cs
@@ -34,7 +34,7 @@ using log4net;
34 34
35namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts 35namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
36{ 36{
37 public class UserAccountCache 37 public class UserAccountCache : IUserAccountCacheModule
38 { 38 {
39 private const double CACHE_EXPIRATION_SECONDS = 120000.0; // 33 hours! 39 private const double CACHE_EXPIRATION_SECONDS = 120000.0; // 33 hours!
40 40
@@ -92,5 +92,18 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
92 92
93 return null; 93 return null;
94 } 94 }
95
96 public void Remove(string name)
97 {
98 if (!m_NameCache.Contains(name))
99 return;
100
101 UUID uuid = UUID.Zero;
102 if (m_NameCache.TryGetValue(name, out uuid))
103 {
104 m_NameCache.Remove(name);
105 m_UUIDCache.Remove(uuid);
106 }
107 }
95 } 108 }
96} 109}
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
index d451b9e..efc4998 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
@@ -490,6 +490,23 @@ namespace OpenSim.Region.CoreModules.World.Archiver
490 // being no copy/no mod for everyone 490 // being no copy/no mod for everyone
491 lock (part.TaskInventory) 491 lock (part.TaskInventory)
492 { 492 {
493 if (!ResolveUserUuid(scene, part.CreatorID))
494 part.CreatorID = scene.RegionInfo.EstateSettings.EstateOwner;
495
496 if (!ResolveUserUuid(scene, part.OwnerID))
497 part.OwnerID = scene.RegionInfo.EstateSettings.EstateOwner;
498
499 if (!ResolveUserUuid(scene, part.LastOwnerID))
500 part.LastOwnerID = scene.RegionInfo.EstateSettings.EstateOwner;
501
502 // And zap any troublesome sit target information
503 part.SitTargetOrientation = new Quaternion(0, 0, 0, 1);
504 part.SitTargetPosition = new Vector3(0, 0, 0);
505
506 // Fix ownership/creator of inventory items
507 // Not doing so results in inventory items
508 // being no copy/no mod for everyone
509 part.TaskInventory.LockItemsForRead(true);
493 TaskInventoryDictionary inv = part.TaskInventory; 510 TaskInventoryDictionary inv = part.TaskInventory;
494 foreach (KeyValuePair<UUID, TaskInventoryItem> kvp in inv) 511 foreach (KeyValuePair<UUID, TaskInventoryItem> kvp in inv)
495 { 512 {
@@ -510,6 +527,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
510 if (!ResolveGroupUuid(kvp.Value.GroupID)) 527 if (!ResolveGroupUuid(kvp.Value.GroupID))
511 kvp.Value.GroupID = UUID.Zero; 528 kvp.Value.GroupID = UUID.Zero;
512 } 529 }
530 part.TaskInventory.LockItemsForRead(false);
513 } 531 }
514 } 532 }
515 533
@@ -899,4 +917,4 @@ namespace OpenSim.Region.CoreModules.World.Archiver
899 return dearchivedScenes; 917 return dearchivedScenes;
900 } 918 }
901 } 919 }
902} \ No newline at end of file 920}
diff --git a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
index 9600023..ada7ecc 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
@@ -271,18 +271,14 @@ namespace OpenSim.Region.CoreModules.World.Archiver
271 271
272 if (asset != null) 272 if (asset != null)
273 { 273 {
274 if (m_options.ContainsKey("verbose")) 274// m_log.DebugFormat("[ARCHIVER]: Writing asset {0}", id);
275 m_log.InfoFormat("[ARCHIVER]: Writing asset {0}", id);
276
277 m_foundAssetUuids.Add(asset.FullID); 275 m_foundAssetUuids.Add(asset.FullID);
278 276
279 m_assetsArchiver.WriteAsset(PostProcess(asset)); 277 m_assetsArchiver.WriteAsset(PostProcess(asset));
280 } 278 }
281 else 279 else
282 { 280 {
283 if (m_options.ContainsKey("verbose")) 281// m_log.DebugFormat("[ARCHIVER]: Recording asset {0} as not found", id);
284 m_log.InfoFormat("[ARCHIVER]: Recording asset {0} as not found", id);
285
286 m_notFoundAssetUuids.Add(new UUID(id)); 282 m_notFoundAssetUuids.Add(new UUID(id));
287 } 283 }
288 284
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
index 17387da..4750b46 100644
--- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
@@ -331,6 +331,16 @@ namespace OpenSim.Region.CoreModules.World.Estate
331 IRestartModule restartModule = Scene.RequestModuleInterface<IRestartModule>(); 331 IRestartModule restartModule = Scene.RequestModuleInterface<IRestartModule>();
332 if (restartModule != null) 332 if (restartModule != null)
333 { 333 {
334 if (timeInSeconds == -1)
335 {
336 m_delayCount++;
337 if (m_delayCount > 3)
338 return;
339
340 restartModule.DelayRestart(3600, "Restart delayed by region manager");
341 return;
342 }
343
334 List<int> times = new List<int>(); 344 List<int> times = new List<int>();
335 while (timeInSeconds > 0) 345 while (timeInSeconds > 0)
336 { 346 {
@@ -1256,6 +1266,10 @@ namespace OpenSim.Region.CoreModules.World.Estate
1256 flags |= RegionFlags.AllowParcelChanges; 1266 flags |= RegionFlags.AllowParcelChanges;
1257 if (Scene.RegionInfo.RegionSettings.BlockShowInSearch) 1267 if (Scene.RegionInfo.RegionSettings.BlockShowInSearch)
1258 flags |= RegionFlags.BlockParcelSearch; 1268 flags |= RegionFlags.BlockParcelSearch;
1269 if (Scene.RegionInfo.RegionSettings.GodBlockSearch)
1270 flags |= (RegionFlags)(1 << 11);
1271 if (Scene.RegionInfo.RegionSettings.Casino)
1272 flags |= (RegionFlags)(1 << 10);
1259 1273
1260 if (Scene.RegionInfo.RegionSettings.FixedSun) 1274 if (Scene.RegionInfo.RegionSettings.FixedSun)
1261 flags |= RegionFlags.SunFixed; 1275 flags |= RegionFlags.SunFixed;
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
index 73c4d6c..399e9b0 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
@@ -87,19 +87,21 @@ namespace OpenSim.Region.CoreModules.World.Land
87 /// <value> 87 /// <value>
88 /// Land objects keyed by local id 88 /// Land objects keyed by local id
89 /// </value> 89 /// </value>
90 private readonly Dictionary<int, ILandObject> m_landList = new Dictionary<int, ILandObject>(); 90// private readonly Dictionary<int, ILandObject> m_landList = new Dictionary<int, ILandObject>();
91
92 //ubit: removed the readonly so i can move it around
93 private Dictionary<int, ILandObject> m_landList = new Dictionary<int, ILandObject>();
91 94
92 private int m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1; 95 private int m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1;
93 96
94 private bool m_allowedForcefulBans = true; 97 private bool m_allowedForcefulBans = true;
98 private UUID DefaultGodParcelGroup;
99 private string DefaultGodParcelName;
95 100
96 // caches ExtendedLandData 101 // caches ExtendedLandData
97 private Cache parcelInfoCache; 102 private Cache parcelInfoCache;
98 103 private Dictionary<UUID, Vector3> forcedPosition =
99 /// <summary> 104 new Dictionary<UUID, Vector3>();
100 /// Record positions that avatar's are currently being forced to move to due to parcel entry restrictions.
101 /// </summary>
102 private Dictionary<UUID, Vector3> forcedPosition = new Dictionary<UUID, Vector3>();
103 105
104 #region INonSharedRegionModule Members 106 #region INonSharedRegionModule Members
105 107
@@ -110,6 +112,12 @@ namespace OpenSim.Region.CoreModules.World.Land
110 112
111 public void Initialise(IConfigSource source) 113 public void Initialise(IConfigSource source)
112 { 114 {
115 IConfig cnf = source.Configs["LandManagement"];
116 if (cnf != null)
117 {
118 DefaultGodParcelGroup = new UUID(cnf.GetString("DefaultAdministratorGroupUUID", UUID.Zero.ToString()));
119 DefaultGodParcelName = cnf.GetString("DefaultAdministratorParcelName", "Default Parcel");
120 }
113 } 121 }
114 122
115 public void AddRegion(Scene scene) 123 public void AddRegion(Scene scene)
@@ -187,7 +195,6 @@ namespace OpenSim.Region.CoreModules.World.Land
187 client.OnParcelFreezeUser += ClientOnParcelFreezeUser; 195 client.OnParcelFreezeUser += ClientOnParcelFreezeUser;
188 client.OnSetStartLocationRequest += ClientOnSetHome; 196 client.OnSetStartLocationRequest += ClientOnSetHome;
189 197
190
191 EntityBase presenceEntity; 198 EntityBase presenceEntity;
192 if (m_scene.Entities.TryGetValue(client.AgentId, out presenceEntity) && presenceEntity is ScenePresence) 199 if (m_scene.Entities.TryGetValue(client.AgentId, out presenceEntity) && presenceEntity is ScenePresence)
193 { 200 {
@@ -203,48 +210,6 @@ namespace OpenSim.Region.CoreModules.World.Land
203 210
204 void ClientOnPreAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData) 211 void ClientOnPreAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData)
205 { 212 {
206 //If we are forcing a position for them to go
207 if (forcedPosition.ContainsKey(remoteClient.AgentId))
208 {
209 ScenePresence clientAvatar = m_scene.GetScenePresence(remoteClient.AgentId);
210
211 //Putting the user into flying, both keeps the avatar in fligth when it bumps into something and stopped from going another direction AND
212 //When the avatar walks into a ban line on the ground, it prevents getting stuck
213 agentData.ControlFlags = (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY;
214
215 //Make sure we stop if they get about to the right place to prevent yoyo and prevents getting stuck on banlines
216 if (Vector3.Distance(clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]) < .2)
217 {
218// m_log.DebugFormat(
219// "[LAND MANAGEMENT MODULE]: Stopping force position of {0} because {1} is close enough to {2}",
220// clientAvatar.Name, clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]);
221
222 forcedPosition.Remove(remoteClient.AgentId);
223 }
224 //if we are far away, teleport
225 else if (Vector3.Distance(clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]) > 3)
226 {
227 Vector3 forcePosition = forcedPosition[remoteClient.AgentId];
228// m_log.DebugFormat(
229// "[LAND MANAGEMENT MODULE]: Teleporting out {0} because {1} is too far from avatar position {2}",
230// clientAvatar.Name, clientAvatar.AbsolutePosition, forcePosition);
231
232 m_scene.RequestTeleportLocation(remoteClient, m_scene.RegionInfo.RegionHandle,
233 forcePosition, clientAvatar.Lookat, (uint)Constants.TeleportFlags.ForceRedirect);
234
235 forcedPosition.Remove(remoteClient.AgentId);
236 }
237 else
238 {
239// m_log.DebugFormat(
240// "[LAND MANAGEMENT MODULE]: Forcing {0} from {1} to {2}",
241// clientAvatar.Name, clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]);
242
243 //Forces them toward the forced position we want if they aren't there yet
244 agentData.UseClientAgentPosition = true;
245 agentData.ClientAgentPosition = forcedPosition[remoteClient.AgentId];
246 }
247 }
248 } 213 }
249 214
250 public void Close() 215 public void Close()
@@ -269,6 +234,7 @@ namespace OpenSim.Region.CoreModules.World.Land
269 { 234 {
270 LandData newData = data.Copy(); 235 LandData newData = data.Copy();
271 newData.LocalID = local_id; 236 newData.LocalID = local_id;
237 ILandObject landobj = null;
272 238
273 ILandObject land; 239 ILandObject land;
274 lock (m_landList) 240 lock (m_landList)
@@ -308,14 +274,14 @@ namespace OpenSim.Region.CoreModules.World.Land
308 protected ILandObject CreateDefaultParcel() 274 protected ILandObject CreateDefaultParcel()
309 { 275 {
310 m_log.DebugFormat( 276 m_log.DebugFormat(
311 "[LAND MANAGEMENT MODULE]: Creating default parcel for region {0}", m_scene.RegionInfo.RegionName); 277 "[LAND MANAGEMENT MODULE]: Creating default parcel for region {0}", m_scene.RegionInfo.RegionName);
312 278
313 ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene); 279 ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene);
314 fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize)); 280 fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize));
315 fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; 281 fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
316 fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch(); 282 fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch();
317 283
318 return AddLandObject(fullSimParcel); 284 return AddLandObject(fullSimParcel);
319 } 285 }
320 286
321 public List<ILandObject> AllParcels() 287 public List<ILandObject> AllParcels()
@@ -364,10 +330,16 @@ namespace OpenSim.Region.CoreModules.World.Land
364 private void ForceAvatarToPosition(ScenePresence avatar, Vector3? position) 330 private void ForceAvatarToPosition(ScenePresence avatar, Vector3? position)
365 { 331 {
366 if (m_scene.Permissions.IsGod(avatar.UUID)) return; 332 if (m_scene.Permissions.IsGod(avatar.UUID)) return;
367 if (position.HasValue) 333
368 { 334 if (!position.HasValue)
369 forcedPosition[avatar.ControllingClient.AgentId] = (Vector3)position; 335 return;
370 } 336
337 bool isFlying = avatar.PhysicsActor.Flying;
338 avatar.RemoveFromPhysicalScene();
339
340 avatar.AbsolutePosition = (Vector3)position;
341
342 avatar.AddToPhysicalScene(isFlying);
371 } 343 }
372 344
373 public void SendYouAreRestrictedNotice(ScenePresence avatar) 345 public void SendYouAreRestrictedNotice(ScenePresence avatar)
@@ -387,29 +359,7 @@ namespace OpenSim.Region.CoreModules.World.Land
387 } 359 }
388 360
389 if (parcelAvatarIsEntering != null) 361 if (parcelAvatarIsEntering != null)
390 { 362 EnforceBans(parcelAvatarIsEntering, avatar);
391 if (avatar.AbsolutePosition.Z < LandChannel.BAN_LINE_SAFETY_HIEGHT)
392 {
393 if (parcelAvatarIsEntering.IsBannedFromLand(avatar.UUID))
394 {
395 SendYouAreBannedNotice(avatar);
396 ForceAvatarToPosition(avatar, m_scene.GetNearestAllowedPosition(avatar));
397 }
398 else if (parcelAvatarIsEntering.IsRestrictedFromLand(avatar.UUID))
399 {
400 SendYouAreRestrictedNotice(avatar);
401 ForceAvatarToPosition(avatar, m_scene.GetNearestAllowedPosition(avatar));
402 }
403 else
404 {
405 avatar.sentMessageAboutRestrictedParcelFlyingDown = true;
406 }
407 }
408 else
409 {
410 avatar.sentMessageAboutRestrictedParcelFlyingDown = true;
411 }
412 }
413 } 363 }
414 } 364 }
415 365
@@ -438,30 +388,51 @@ namespace OpenSim.Region.CoreModules.World.Land
438 388
439 public void SendLandUpdate(ScenePresence avatar, bool force) 389 public void SendLandUpdate(ScenePresence avatar, bool force)
440 { 390 {
391
392 /* stop sendind same data twice
393 ILandObject over = GetLandObject((int)Math.Min(((int)Constants.RegionSize - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.X))),
394 (int)Math.Min(((int)Constants.RegionSize - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.Y))));
395
396 if (over != null)
397 {
398
399 if (force)
400 {
401 if (!avatar.IsChildAgent)
402 {
403 over.SendLandUpdateToClient(avatar.ControllingClient);
404 m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.LandData.LocalID,
405 m_scene.RegionInfo.RegionID);
406 }
407 }
408
409 if (avatar.currentParcelUUID != over.LandData.GlobalID)
410 {
411 if (!avatar.IsChildAgent)
412 {
413 over.SendLandUpdateToClient(avatar.ControllingClient);
414 avatar.currentParcelUUID = over.LandData.GlobalID;
415 m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.LandData.LocalID,
416 m_scene.RegionInfo.RegionID);
417 }
418 }
419 */
420 if (avatar.IsChildAgent)
421 return;
422
441 ILandObject over = GetLandObject((int)Math.Min(((int)Constants.RegionSize - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.X))), 423 ILandObject over = GetLandObject((int)Math.Min(((int)Constants.RegionSize - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.X))),
442 (int)Math.Min(((int)Constants.RegionSize - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.Y)))); 424 (int)Math.Min(((int)Constants.RegionSize - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.Y))));
443 425
444 if (over != null) 426 if (over != null)
445 { 427 {
446 if (force) 428 bool NotsameID = (avatar.currentParcelUUID != over.LandData.GlobalID);
447 { 429 if (force || NotsameID)
448 if (!avatar.IsChildAgent)
449 {
450 over.SendLandUpdateToClient(avatar.ControllingClient);
451 m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.LandData.LocalID,
452 m_scene.RegionInfo.RegionID);
453 }
454 }
455
456 if (avatar.currentParcelUUID != over.LandData.GlobalID)
457 { 430 {
458 if (!avatar.IsChildAgent) 431 over.SendLandUpdateToClient(avatar.ControllingClient);
459 { 432 if (NotsameID)
460 over.SendLandUpdateToClient(avatar.ControllingClient);
461 avatar.currentParcelUUID = over.LandData.GlobalID; 433 avatar.currentParcelUUID = over.LandData.GlobalID;
462 m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.LandData.LocalID, 434 m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.LandData.LocalID,
463 m_scene.RegionInfo.RegionID); 435 m_scene.RegionInfo.RegionID);
464 }
465 } 436 }
466 } 437 }
467 } 438 }
@@ -513,6 +484,7 @@ namespace OpenSim.Region.CoreModules.World.Land
513 //when we are finally in a safe place, lets release the forced position lock 484 //when we are finally in a safe place, lets release the forced position lock
514 forcedPosition.Remove(clientAvatar.ControllingClient.AgentId); 485 forcedPosition.Remove(clientAvatar.ControllingClient.AgentId);
515 } 486 }
487 EnforceBans(parcel, clientAvatar);
516 } 488 }
517 } 489 }
518 490
@@ -663,27 +635,28 @@ namespace OpenSim.Region.CoreModules.World.Land
663 /// </summary> 635 /// </summary>
664 public void Clear(bool setupDefaultParcel) 636 public void Clear(bool setupDefaultParcel)
665 { 637 {
666 List<ILandObject> parcels; 638 Dictionary<int, ILandObject> landworkList;
639 // move to work pointer since we are deleting it all
667 lock (m_landList) 640 lock (m_landList)
668 { 641 {
669 parcels = new List<ILandObject>(m_landList.Values); 642 landworkList = m_landList;
643 m_landList = new Dictionary<int, ILandObject>();
670 } 644 }
671 645
672 foreach (ILandObject lo in parcels) 646 // this 2 methods have locks (now)
647 ResetSimLandObjects();
648
649 if (setupDefaultParcel)
650 CreateDefaultParcel();
651
652 // fire outside events unlocked
653 foreach (ILandObject lo in landworkList.Values)
673 { 654 {
674 //m_scene.SimulationDataService.RemoveLandObject(lo.LandData.GlobalID); 655 //m_scene.SimulationDataService.RemoveLandObject(lo.LandData.GlobalID);
675 m_scene.EventManager.TriggerLandObjectRemoved(lo.LandData.GlobalID); 656 m_scene.EventManager.TriggerLandObjectRemoved(lo.LandData.GlobalID);
676 } 657 }
658 landworkList.Clear();
677 659
678 lock (m_landList)
679 {
680 m_landList.Clear();
681
682 ResetSimLandObjects();
683 }
684
685 if (setupDefaultParcel)
686 CreateDefaultParcel();
687 } 660 }
688 661
689 private void performFinalLandJoin(ILandObject master, ILandObject slave) 662 private void performFinalLandJoin(ILandObject master, ILandObject slave)
@@ -730,7 +703,7 @@ namespace OpenSim.Region.CoreModules.World.Land
730 int x; 703 int x;
731 int y; 704 int y;
732 705
733 if (x_float >= Constants.RegionSize || x_float < 0 || y_float >= Constants.RegionSize || y_float < 0) 706 if (x_float > Constants.RegionSize || x_float < 0 || y_float > Constants.RegionSize || y_float < 0)
734 return null; 707 return null;
735 708
736 try 709 try
@@ -780,14 +753,13 @@ namespace OpenSim.Region.CoreModules.World.Land
780 { 753 {
781 try 754 try
782 { 755 {
783 return m_landList[m_landIDList[x / 4, y / 4]]; 756 //if (m_landList.ContainsKey(m_landIDList[x / 4, y / 4]))
757 return m_landList[m_landIDList[x / 4, y / 4]];
758 //else
759 // return null;
784 } 760 }
785 catch (IndexOutOfRangeException) 761 catch (IndexOutOfRangeException)
786 { 762 {
787// m_log.WarnFormat(
788// "[LAND MANAGEMENT MODULE]: Tried to retrieve land object from out of bounds co-ordinate ({0},{1}) in {2}",
789// x, y, m_scene.RegionInfo.RegionName);
790
791 return null; 763 return null;
792 } 764 }
793 } 765 }
@@ -946,6 +918,8 @@ namespace OpenSim.Region.CoreModules.World.Land
946 newLand.LandData.Name = newLand.LandData.Name; 918 newLand.LandData.Name = newLand.LandData.Name;
947 newLand.LandData.GlobalID = UUID.Random(); 919 newLand.LandData.GlobalID = UUID.Random();
948 newLand.LandData.Dwell = 0; 920 newLand.LandData.Dwell = 0;
921 // Clear "Show in search" on the cut out parcel to prevent double-charging
922 newLand.LandData.Flags &= ~(uint)ParcelFlags.ShowDirectory;
949 923
950 newLand.SetLandBitmap(newLand.GetSquareLandBitmap(start_x, start_y, end_x, end_y)); 924 newLand.SetLandBitmap(newLand.GetSquareLandBitmap(start_x, start_y, end_x, end_y));
951 925
@@ -1071,6 +1045,10 @@ namespace OpenSim.Region.CoreModules.World.Land
1071 //Owner Flag 1045 //Owner Flag
1072 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_REQUESTER); 1046 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_REQUESTER);
1073 } 1047 }
1048 else if (currentParcelBlock.LandData.IsGroupOwned && remote_client.IsGroupMember(currentParcelBlock.LandData.GroupID))
1049 {
1050 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_GROUP);
1051 }
1074 else if (currentParcelBlock.LandData.SalePrice > 0 && 1052 else if (currentParcelBlock.LandData.SalePrice > 0 &&
1075 (currentParcelBlock.LandData.AuthBuyerID == UUID.Zero || 1053 (currentParcelBlock.LandData.AuthBuyerID == UUID.Zero ||
1076 currentParcelBlock.LandData.AuthBuyerID == remote_client.AgentId)) 1054 currentParcelBlock.LandData.AuthBuyerID == remote_client.AgentId))
@@ -1151,8 +1129,11 @@ namespace OpenSim.Region.CoreModules.World.Land
1151 { 1129 {
1152 if (!temp.Contains(currentParcel)) 1130 if (!temp.Contains(currentParcel))
1153 { 1131 {
1154 currentParcel.ForceUpdateLandInfo(); 1132 if (!currentParcel.IsEitherBannedOrRestricted(remote_client.AgentId))
1155 temp.Add(currentParcel); 1133 {
1134 currentParcel.ForceUpdateLandInfo();
1135 temp.Add(currentParcel);
1136 }
1156 } 1137 }
1157 } 1138 }
1158 } 1139 }
@@ -1371,8 +1352,26 @@ namespace OpenSim.Region.CoreModules.World.Land
1371 1352
1372 public void EventManagerOnIncomingLandDataFromStorage(List<LandData> data) 1353 public void EventManagerOnIncomingLandDataFromStorage(List<LandData> data)
1373 { 1354 {
1374// m_log.DebugFormat( 1355 Dictionary<int, ILandObject> landworkList;
1375// "[LAND MANAGMENT MODULE]: Processing {0} incoming parcels on {1}", data.Count, m_scene.Name); 1356 // move to work pointer since we are deleting it all
1357 lock (m_landList)
1358 {
1359 landworkList = m_landList;
1360 m_landList = new Dictionary<int, ILandObject>();
1361 }
1362
1363 //Remove all the land objects in the sim and then process our new data
1364 foreach (int n in landworkList.Keys)
1365 {
1366 m_scene.EventManager.TriggerLandObjectRemoved(landworkList[n].LandData.GlobalID);
1367 }
1368 landworkList.Clear();
1369
1370 lock (m_landList)
1371 {
1372 m_landIDList.Initialize();
1373 m_landList.Clear();
1374 }
1376 1375
1377 for (int i = 0; i < data.Count; i++) 1376 for (int i = 0; i < data.Count; i++)
1378 IncomingLandObjectFromStorage(data[i]); 1377 IncomingLandObjectFromStorage(data[i]);
@@ -1380,10 +1379,12 @@ namespace OpenSim.Region.CoreModules.World.Land
1380 1379
1381 public void IncomingLandObjectFromStorage(LandData data) 1380 public void IncomingLandObjectFromStorage(LandData data)
1382 { 1381 {
1382
1383 ILandObject new_land = new LandObject(data.OwnerID, data.IsGroupOwned, m_scene); 1383 ILandObject new_land = new LandObject(data.OwnerID, data.IsGroupOwned, m_scene);
1384 new_land.LandData = data.Copy(); 1384 new_land.LandData = data.Copy();
1385 new_land.SetLandBitmapFromByteArray(); 1385 new_land.SetLandBitmapFromByteArray();
1386 AddLandObject(new_land); 1386 AddLandObject(new_land);
1387 new_land.SendLandUpdateToAvatarsOverMe();
1387 } 1388 }
1388 1389
1389 public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient) 1390 public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient)
@@ -1714,7 +1715,86 @@ namespace OpenSim.Region.CoreModules.World.Land
1714 1715
1715 UpdateLandObject(localID, land.LandData); 1716 UpdateLandObject(localID, land.LandData);
1716 } 1717 }
1717 1718
1719 public void ClientOnParcelGodMark(IClientAPI client, UUID god, int landID)
1720 {
1721 ILandObject land = null;
1722 List<ILandObject> Land = ((Scene)client.Scene).LandChannel.AllParcels();
1723 foreach (ILandObject landObject in Land)
1724 {
1725 if (landObject.LandData.LocalID == landID)
1726 {
1727 land = landObject;
1728 }
1729 }
1730 land.DeedToGroup(DefaultGodParcelGroup);
1731 land.LandData.Name = DefaultGodParcelName;
1732 land.SendLandUpdateToAvatarsOverMe();
1733 }
1734
1735 private void ClientOnSimWideDeletes(IClientAPI client, UUID agentID, int flags, UUID targetID)
1736 {
1737 ScenePresence SP;
1738 ((Scene)client.Scene).TryGetScenePresence(client.AgentId, out SP);
1739 List<SceneObjectGroup> returns = new List<SceneObjectGroup>();
1740 if (SP.UserLevel != 0)
1741 {
1742 if (flags == 0) //All parcels, scripted or not
1743 {
1744 ((Scene)client.Scene).ForEachSOG(delegate(SceneObjectGroup e)
1745 {
1746 if (e.OwnerID == targetID)
1747 {
1748 returns.Add(e);
1749 }
1750 }
1751 );
1752 }
1753 if (flags == 4) //All parcels, scripted object
1754 {
1755 ((Scene)client.Scene).ForEachSOG(delegate(SceneObjectGroup e)
1756 {
1757 if (e.OwnerID == targetID)
1758 {
1759 if (e.ContainsScripts())
1760 {
1761 returns.Add(e);
1762 }
1763 }
1764 }
1765 );
1766 }
1767 if (flags == 4) //not target parcel, scripted object
1768 {
1769 ((Scene)client.Scene).ForEachSOG(delegate(SceneObjectGroup e)
1770 {
1771 if (e.OwnerID == targetID)
1772 {
1773 ILandObject landobject = ((Scene)client.Scene).LandChannel.GetLandObject(e.AbsolutePosition.X, e.AbsolutePosition.Y);
1774 if (landobject.LandData.OwnerID != e.OwnerID)
1775 {
1776 if (e.ContainsScripts())
1777 {
1778 returns.Add(e);
1779 }
1780 }
1781 }
1782 }
1783 );
1784 }
1785 foreach (SceneObjectGroup ol in returns)
1786 {
1787 ReturnObject(ol, client);
1788 }
1789 }
1790 }
1791 public void ReturnObject(SceneObjectGroup obj, IClientAPI client)
1792 {
1793 SceneObjectGroup[] objs = new SceneObjectGroup[1];
1794 objs[0] = obj;
1795 ((Scene)client.Scene).returnObjects(objs, client.AgentId);
1796 }
1797
1718 Dictionary<UUID, System.Threading.Timer> Timers = new Dictionary<UUID, System.Threading.Timer>(); 1798 Dictionary<UUID, System.Threading.Timer> Timers = new Dictionary<UUID, System.Threading.Timer>();
1719 1799
1720 public void ClientOnParcelFreezeUser(IClientAPI client, UUID parcelowner, uint flags, UUID target) 1800 public void ClientOnParcelFreezeUser(IClientAPI client, UUID parcelowner, uint flags, UUID target)
@@ -1750,7 +1830,6 @@ namespace OpenSim.Region.CoreModules.World.Land
1750 } 1830 }
1751 } 1831 }
1752 } 1832 }
1753
1754 private void OnEndParcelFrozen(object avatar) 1833 private void OnEndParcelFrozen(object avatar)
1755 { 1834 {
1756 ScenePresence targetAvatar = (ScenePresence)avatar; 1835 ScenePresence targetAvatar = (ScenePresence)avatar;
@@ -1761,6 +1840,7 @@ namespace OpenSim.Region.CoreModules.World.Land
1761 targetAvatar.ControllingClient.SendAgentAlertMessage("The freeze has worn off; you may go about your business.", false); 1840 targetAvatar.ControllingClient.SendAgentAlertMessage("The freeze has worn off; you may go about your business.", false);
1762 } 1841 }
1763 1842
1843
1764 public void ClientOnParcelEjectUser(IClientAPI client, UUID parcelowner, uint flags, UUID target) 1844 public void ClientOnParcelEjectUser(IClientAPI client, UUID parcelowner, uint flags, UUID target)
1765 { 1845 {
1766 ScenePresence targetAvatar = null; 1846 ScenePresence targetAvatar = null;
@@ -1780,12 +1860,13 @@ namespace OpenSim.Region.CoreModules.World.Land
1780 if (!m_scene.Permissions.CanEditParcelProperties(client.AgentId, land, GroupPowers.LandEjectAndFreeze) && 1860 if (!m_scene.Permissions.CanEditParcelProperties(client.AgentId, land, GroupPowers.LandEjectAndFreeze) &&
1781 !m_scene.Permissions.IsAdministrator(client.AgentId)) 1861 !m_scene.Permissions.IsAdministrator(client.AgentId))
1782 return; 1862 return;
1863
1783 Vector3 pos = m_scene.GetNearestAllowedPosition(targetAvatar, land); 1864 Vector3 pos = m_scene.GetNearestAllowedPosition(targetAvatar, land);
1784 1865
1785 targetAvatar.TeleportWithMomentum(pos, null); 1866 targetAvatar.TeleportWithMomentum(pos, null);
1786 targetAvatar.ControllingClient.SendAlertMessage("You have been ejected by " + parcelManager.Firstname + " " + parcelManager.Lastname); 1867 targetAvatar.ControllingClient.SendAlertMessage("You have been ejected by " + parcelManager.Firstname + " " + parcelManager.Lastname);
1787 parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected."); 1868 parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected.");
1788 1869
1789 if ((flags & 1) != 0) // Ban TODO: Remove magic number 1870 if ((flags & 1) != 0) // Ban TODO: Remove magic number
1790 { 1871 {
1791 LandAccessEntry entry = new LandAccessEntry(); 1872 LandAccessEntry entry = new LandAccessEntry();
@@ -1942,6 +2023,30 @@ namespace OpenSim.Region.CoreModules.World.Land
1942 ld.Name, ld.LocalID, ld.Area, lo.StartPoint, lo.EndPoint, m_userManager.GetUserName(ld.OwnerID)); 2023 ld.Name, ld.LocalID, ld.Area, lo.StartPoint, lo.EndPoint, m_userManager.GetUserName(ld.OwnerID));
1943 } 2024 }
1944 } 2025 }
2026
2027 MainConsole.Instance.Output(report.ToString());
2028 }
2029
2030 public void EnforceBans(ILandObject land, ScenePresence avatar)
2031 {
2032 if (avatar.AbsolutePosition.Z > LandChannel.BAN_LINE_SAFETY_HIEGHT)
2033 return;
2034
2035 if (land.IsEitherBannedOrRestricted(avatar.UUID))
2036 {
2037 if (land.ContainsPoint(Convert.ToInt32(avatar.lastKnownAllowedPosition.X), Convert.ToInt32(avatar.lastKnownAllowedPosition.Y)))
2038 {
2039 Vector3? pos = m_scene.GetNearestAllowedPosition(avatar);
2040 if (pos == null)
2041 m_scene.TeleportClientHome(avatar.UUID, avatar.ControllingClient);
2042 else
2043 ForceAvatarToPosition(avatar, (Vector3)pos);
2044 }
2045 else
2046 {
2047 ForceAvatarToPosition(avatar, avatar.lastKnownAllowedPosition);
2048 }
2049 }
1945 } 2050 }
1946 2051
1947 private void AppendParcelReport(StringBuilder report, ILandObject lo) 2052 private void AppendParcelReport(StringBuilder report, ILandObject lo)
@@ -2007,4 +2112,4 @@ namespace OpenSim.Region.CoreModules.World.Land
2007 cdl.AddToStringBuilder(report); 2112 cdl.AddToStringBuilder(report);
2008 } 2113 }
2009 } 2114 }
2010} \ No newline at end of file 2115}
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
index e55c9ed..ce4bd0f 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
@@ -51,6 +51,7 @@ namespace OpenSim.Region.CoreModules.World.Land
51 private bool[,] m_landBitmap = new bool[landArrayMax,landArrayMax]; 51 private bool[,] m_landBitmap = new bool[landArrayMax,landArrayMax];
52 52
53 private int m_lastSeqId = 0; 53 private int m_lastSeqId = 0;
54 private int m_expiryCounter = 0;
54 55
55 protected LandData m_landData = new LandData(); 56 protected LandData m_landData = new LandData();
56 protected Scene m_scene; 57 protected Scene m_scene;
@@ -136,6 +137,8 @@ namespace OpenSim.Region.CoreModules.World.Land
136 else 137 else
137 LandData.GroupID = UUID.Zero; 138 LandData.GroupID = UUID.Zero;
138 LandData.IsGroupOwned = is_group_owned; 139 LandData.IsGroupOwned = is_group_owned;
140
141 m_scene.EventManager.OnFrame += OnFrame;
139 } 142 }
140 143
141 #endregion 144 #endregion
@@ -194,10 +197,27 @@ namespace OpenSim.Region.CoreModules.World.Land
194 else 197 else
195 { 198 {
196 // Normal Calculations 199 // Normal Calculations
197 int parcelMax = (int)(((float)LandData.Area / 65536.0f) 200 int parcelMax = (int)((long)LandData.Area
198 * (float)m_scene.RegionInfo.ObjectCapacity 201 * (long)m_scene.RegionInfo.ObjectCapacity
199 * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); 202 * (long)m_scene.RegionInfo.RegionSettings.ObjectBonus
200 // TODO: The calculation of ObjectBonus should be refactored. It does still not work in the same manner as SL! 203 / 65536L);
204 //m_log.DebugFormat("Area: {0}, Capacity {1}, Bonus {2}, Parcel {3}", LandData.Area, m_scene.RegionInfo.ObjectCapacity, m_scene.RegionInfo.RegionSettings.ObjectBonus, parcelMax);
205 return parcelMax;
206 }
207 }
208
209 private int GetParcelBasePrimCount()
210 {
211 if (overrideParcelMaxPrimCount != null)
212 {
213 return overrideParcelMaxPrimCount(this);
214 }
215 else
216 {
217 // Normal Calculations
218 int parcelMax = (int)((long)LandData.Area
219 * (long)m_scene.RegionInfo.ObjectCapacity
220 / 65536L);
201 return parcelMax; 221 return parcelMax;
202 } 222 }
203 } 223 }
@@ -211,8 +231,9 @@ namespace OpenSim.Region.CoreModules.World.Land
211 else 231 else
212 { 232 {
213 //Normal Calculations 233 //Normal Calculations
214 int simMax = (int)(((float)LandData.SimwideArea / 65536.0f) 234 int simMax = (int)((long)LandData.SimwideArea
215 * (float)m_scene.RegionInfo.ObjectCapacity); 235 * (long)m_scene.RegionInfo.ObjectCapacity / 65536L);
236 // m_log.DebugFormat("Simwide Area: {0}, Capacity {1}, SimMax {2}", LandData.SimwideArea, m_scene.RegionInfo.ObjectCapacity, simMax);
216 return simMax; 237 return simMax;
217 } 238 }
218 } 239 }
@@ -242,7 +263,7 @@ namespace OpenSim.Region.CoreModules.World.Land
242 remote_client.SendLandProperties(seq_id, 263 remote_client.SendLandProperties(seq_id,
243 snap_selection, request_result, this, 264 snap_selection, request_result, this,
244 (float)m_scene.RegionInfo.RegionSettings.ObjectBonus, 265 (float)m_scene.RegionInfo.RegionSettings.ObjectBonus,
245 GetParcelMaxPrimCount(), 266 GetParcelBasePrimCount(),
246 GetSimulatorMaxPrimCount(), regionFlags); 267 GetSimulatorMaxPrimCount(), regionFlags);
247 } 268 }
248 269
@@ -302,7 +323,7 @@ namespace OpenSim.Region.CoreModules.World.Land
302 323
303 allowedDelta |= (uint)(ParcelFlags.ShowDirectory | 324 allowedDelta |= (uint)(ParcelFlags.ShowDirectory |
304 ParcelFlags.AllowPublish | 325 ParcelFlags.AllowPublish |
305 ParcelFlags.MaturePublish); 326 ParcelFlags.MaturePublish) | (uint)(1 << 23);
306 } 327 }
307 328
308 if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId,this, GroupPowers.LandChangeIdentity)) 329 if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId,this, GroupPowers.LandChangeIdentity))
@@ -414,6 +435,19 @@ namespace OpenSim.Region.CoreModules.World.Land
414 return false; 435 return false;
415 } 436 }
416 437
438 public bool CanBeOnThisLand(UUID avatar, float posHeight)
439 {
440 if (posHeight < LandChannel.BAN_LINE_SAFETY_HIEGHT && IsBannedFromLand(avatar))
441 {
442 return false;
443 }
444 else if (IsRestrictedFromLand(avatar))
445 {
446 return false;
447 }
448 return true;
449 }
450
417 public bool HasGroupAccess(UUID avatar) 451 public bool HasGroupAccess(UUID avatar)
418 { 452 {
419 if (LandData.GroupID != UUID.Zero && (LandData.Flags & (uint)ParcelFlags.UseAccessGroup) == (uint)ParcelFlags.UseAccessGroup) 453 if (LandData.GroupID != UUID.Zero && (LandData.Flags & (uint)ParcelFlags.UseAccessGroup) == (uint)ParcelFlags.UseAccessGroup)
@@ -1178,6 +1212,17 @@ namespace OpenSim.Region.CoreModules.World.Land
1178 1212
1179 #endregion 1213 #endregion
1180 1214
1215 private void OnFrame()
1216 {
1217 m_expiryCounter++;
1218
1219 if (m_expiryCounter >= 50)
1220 {
1221 ExpireAccessList();
1222 m_expiryCounter = 0;
1223 }
1224 }
1225
1181 private void ExpireAccessList() 1226 private void ExpireAccessList()
1182 { 1227 {
1183 List<LandAccessEntry> delete = new List<LandAccessEntry>(); 1228 List<LandAccessEntry> delete = new List<LandAccessEntry>();
@@ -1188,7 +1233,22 @@ namespace OpenSim.Region.CoreModules.World.Land
1188 delete.Add(entry); 1233 delete.Add(entry);
1189 } 1234 }
1190 foreach (LandAccessEntry entry in delete) 1235 foreach (LandAccessEntry entry in delete)
1236 {
1191 LandData.ParcelAccessList.Remove(entry); 1237 LandData.ParcelAccessList.Remove(entry);
1238 ScenePresence presence;
1239
1240 if (m_scene.TryGetScenePresence(entry.AgentID, out presence) && (!presence.IsChildAgent))
1241 {
1242 ILandObject land = m_scene.LandChannel.GetLandObject(presence.AbsolutePosition.X, presence.AbsolutePosition.Y);
1243 if (land.LandData.LocalID == LandData.LocalID)
1244 {
1245 Vector3 pos = m_scene.GetNearestAllowedPosition(presence, land);
1246 presence.TeleportWithMomentum(pos, null);
1247 presence.ControllingClient.SendAlertMessage("You have been ejected from this land");
1248 }
1249 }
1250 m_log.DebugFormat("[LAND]: Removing entry {0} because it has expired", entry.AgentID);
1251 }
1192 1252
1193 if (delete.Count > 0) 1253 if (delete.Count > 0)
1194 m_scene.EventManager.TriggerLandObjectUpdated((uint)LandData.LocalID, this); 1254 m_scene.EventManager.TriggerLandObjectUpdated((uint)LandData.LocalID, this);
diff --git a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs
index 9b51cc8..771fdd2 100644
--- a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs
@@ -207,7 +207,7 @@ namespace OpenSim.Region.CoreModules.World.Land
207 if (m_ParcelCounts.TryGetValue(landData.GlobalID, out parcelCounts)) 207 if (m_ParcelCounts.TryGetValue(landData.GlobalID, out parcelCounts))
208 { 208 {
209 UUID landOwner = landData.OwnerID; 209 UUID landOwner = landData.OwnerID;
210 int partCount = obj.Parts.Length; 210 int partCount = obj.GetPartCount();
211 211
212 m_SimwideCounts[landOwner] += partCount; 212 m_SimwideCounts[landOwner] += partCount;
213 if (parcelCounts.Users.ContainsKey(obj.OwnerID)) 213 if (parcelCounts.Users.ContainsKey(obj.OwnerID))
@@ -597,4 +597,4 @@ namespace OpenSim.Region.CoreModules.World.Land
597 } 597 }
598 } 598 }
599 } 599 }
600} \ No newline at end of file 600}
diff --git a/OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs b/OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs
index 0a4e83e..f13d648 100644
--- a/OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs
+++ b/OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs
@@ -190,6 +190,9 @@ namespace OpenSim.Region.CoreModules.World.LightShare
190 190
191 public void SendProfileToClient(IClientAPI client, RegionLightShareData wl) 191 public void SendProfileToClient(IClientAPI client, RegionLightShareData wl)
192 { 192 {
193 if (client == null)
194 return;
195
193 if (m_enableWindlight) 196 if (m_enableWindlight)
194 { 197 {
195 if (m_scene.RegionInfo.WindlightSettings.valid) 198 if (m_scene.RegionInfo.WindlightSettings.valid)
@@ -207,8 +210,8 @@ namespace OpenSim.Region.CoreModules.World.LightShare
207 210
208 private void EventManager_OnMakeRootAgent(ScenePresence presence) 211 private void EventManager_OnMakeRootAgent(ScenePresence presence)
209 { 212 {
210// m_log.Debug("[WINDLIGHT]: Sending windlight scene to new client {0}", presence.Name); 213 if (m_enableWindlight && m_scene.RegionInfo.WindlightSettings.valid)
211 214 m_log.Debug("[WINDLIGHT]: Sending windlight scene to new client");
212 SendProfileToClient(presence.ControllingClient); 215 SendProfileToClient(presence.ControllingClient);
213 } 216 }
214 217
diff --git a/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs b/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs
index 22a53a8..28daf2f 100644
--- a/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs
+++ b/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs
@@ -177,6 +177,13 @@ namespace OpenSim.Region.CoreModules.World.Objects.BuySell
177 return false; 177 return false;
178 } 178 }
179 179
180 if ((perms & (uint)PermissionMask.Copy) == 0)
181 {
182 if (m_dialogModule != null)
183 m_dialogModule.SendAlertToUser(remoteClient, "This sale has been blocked by the permissions system");
184 return false;
185 }
186
180 AssetBase asset = m_scene.CreateAsset( 187 AssetBase asset = m_scene.CreateAsset(
181 group.GetPartName(localID), 188 group.GetPartName(localID),
182 group.GetPartDescription(localID), 189 group.GetPartDescription(localID),
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
index f8e93e1..50855fe 100644
--- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
+++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
@@ -42,8 +42,8 @@ using PermissionMask = OpenSim.Framework.PermissionMask;
42 42
43namespace OpenSim.Region.CoreModules.World.Permissions 43namespace OpenSim.Region.CoreModules.World.Permissions
44{ 44{
45 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "PermissionsModule")] 45 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "DefaultPermissionsModule")]
46 public class PermissionsModule : INonSharedRegionModule, IPermissionsModule 46 public class DefaultPermissionsModule : INonSharedRegionModule, IPermissionsModule
47 { 47 {
48 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 48 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
49 49
@@ -348,7 +348,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
348 348
349 public string Name 349 public string Name
350 { 350 {
351 get { return "PermissionsModule"; } 351 get { return "DefaultPermissionsModule"; }
352 } 352 }
353 353
354 public Type ReplaceableInterface 354 public Type ReplaceableInterface
diff --git a/OpenSim/Region/CoreModules/World/Region/RestartModule.cs b/OpenSim/Region/CoreModules/World/Region/RestartModule.cs
index 75a8295..0c74b49 100644
--- a/OpenSim/Region/CoreModules/World/Region/RestartModule.cs
+++ b/OpenSim/Region/CoreModules/World/Region/RestartModule.cs
@@ -29,6 +29,8 @@ using System;
29using System.Linq; 29using System.Linq;
30using System.Reflection; 30using System.Reflection;
31using System.Timers; 31using System.Timers;
32using System.IO;
33using System.Diagnostics;
32using System.Threading; 34using System.Threading;
33using System.Collections.Generic; 35using System.Collections.Generic;
34using log4net; 36using log4net;
@@ -57,13 +59,24 @@ namespace OpenSim.Region.CoreModules.World.Region
57 protected UUID m_Initiator; 59 protected UUID m_Initiator;
58 protected bool m_Notice = false; 60 protected bool m_Notice = false;
59 protected IDialogModule m_DialogModule = null; 61 protected IDialogModule m_DialogModule = null;
62 protected string m_MarkerPath = String.Empty;
63 private int[] m_CurrentAlerts = null;
60 64
61 public void Initialise(IConfigSource config) 65 public void Initialise(IConfigSource config)
62 { 66 {
67 IConfig restartConfig = config.Configs["RestartModule"];
68 if (restartConfig != null)
69 {
70 m_MarkerPath = restartConfig.GetString("MarkerPath", String.Empty);
71 }
63 } 72 }
64 73
65 public void AddRegion(Scene scene) 74 public void AddRegion(Scene scene)
66 { 75 {
76 if (m_MarkerPath != String.Empty)
77 File.Delete(Path.Combine(m_MarkerPath,
78 scene.RegionInfo.RegionID.ToString()));
79
67 m_Scene = scene; 80 m_Scene = scene;
68 81
69 scene.RegisterModuleInterface<IRestartModule>(this); 82 scene.RegisterModuleInterface<IRestartModule>(this);
@@ -122,6 +135,7 @@ namespace OpenSim.Region.CoreModules.World.Region
122 135
123 if (alerts == null) 136 if (alerts == null)
124 { 137 {
138 CreateMarkerFile();
125 m_Scene.RestartNow(); 139 m_Scene.RestartNow();
126 return; 140 return;
127 } 141 }
@@ -129,25 +143,28 @@ namespace OpenSim.Region.CoreModules.World.Region
129 m_Message = message; 143 m_Message = message;
130 m_Initiator = initiator; 144 m_Initiator = initiator;
131 m_Notice = notice; 145 m_Notice = notice;
146 m_CurrentAlerts = alerts;
132 m_Alerts = new List<int>(alerts); 147 m_Alerts = new List<int>(alerts);
133 m_Alerts.Sort(); 148 m_Alerts.Sort();
134 m_Alerts.Reverse(); 149 m_Alerts.Reverse();
135 150
136 if (m_Alerts[0] == 0) 151 if (m_Alerts[0] == 0)
137 { 152 {
153 CreateMarkerFile();
138 m_Scene.RestartNow(); 154 m_Scene.RestartNow();
139 return; 155 return;
140 } 156 }
141 157
142 int nextInterval = DoOneNotice(); 158 int nextInterval = DoOneNotice(true);
143 159
144 SetTimer(nextInterval); 160 SetTimer(nextInterval);
145 } 161 }
146 162
147 public int DoOneNotice() 163 public int DoOneNotice(bool sendOut)
148 { 164 {
149 if (m_Alerts.Count == 0 || m_Alerts[0] == 0) 165 if (m_Alerts.Count == 0 || m_Alerts[0] == 0)
150 { 166 {
167 CreateMarkerFile();
151 m_Scene.RestartNow(); 168 m_Scene.RestartNow();
152 return 0; 169 return 0;
153 } 170 }
@@ -168,34 +185,37 @@ namespace OpenSim.Region.CoreModules.World.Region
168 185
169 m_Alerts.RemoveAt(0); 186 m_Alerts.RemoveAt(0);
170 187
171 int minutes = currentAlert / 60; 188 if (sendOut)
172 string currentAlertString = String.Empty;
173 if (minutes > 0)
174 { 189 {
175 if (minutes == 1) 190 int minutes = currentAlert / 60;
176 currentAlertString += "1 minute"; 191 string currentAlertString = String.Empty;
177 else 192 if (minutes > 0)
178 currentAlertString += String.Format("{0} minutes", minutes); 193 {
194 if (minutes == 1)
195 currentAlertString += "1 minute";
196 else
197 currentAlertString += String.Format("{0} minutes", minutes);
198 if ((currentAlert % 60) != 0)
199 currentAlertString += " and ";
200 }
179 if ((currentAlert % 60) != 0) 201 if ((currentAlert % 60) != 0)
180 currentAlertString += " and "; 202 {
181 } 203 int seconds = currentAlert % 60;
182 if ((currentAlert % 60) != 0) 204 if (seconds == 1)
183 { 205 currentAlertString += "1 second";
184 int seconds = currentAlert % 60; 206 else
185 if (seconds == 1) 207 currentAlertString += String.Format("{0} seconds", seconds);
186 currentAlertString += "1 second"; 208 }
187 else
188 currentAlertString += String.Format("{0} seconds", seconds);
189 }
190 209
191 string msg = String.Format(m_Message, currentAlertString); 210 string msg = String.Format(m_Message, currentAlertString);
192 211
193 if (m_DialogModule != null && msg != String.Empty) 212 if (m_DialogModule != null && msg != String.Empty)
194 { 213 {
195 if (m_Notice) 214 if (m_Notice)
196 m_DialogModule.SendGeneralAlert(msg); 215 m_DialogModule.SendGeneralAlert(msg);
197 else 216 else
198 m_DialogModule.SendNotificationToUsersInRegion(m_Initiator, "System", msg); 217 m_DialogModule.SendNotificationToUsersInRegion(m_Initiator, "System", msg);
218 }
199 } 219 }
200 220
201 return currentAlert - nextAlert; 221 return currentAlert - nextAlert;
@@ -226,7 +246,27 @@ namespace OpenSim.Region.CoreModules.World.Region
226 246
227 private void OnTimer(object source, ElapsedEventArgs e) 247 private void OnTimer(object source, ElapsedEventArgs e)
228 { 248 {
229 SetTimer(DoOneNotice()); 249 int nextInterval = DoOneNotice(true);
250
251 SetTimer(nextInterval);
252 }
253
254 public void DelayRestart(int seconds, string message)
255 {
256 if (m_CountdownTimer == null)
257 return;
258
259 m_CountdownTimer.Stop();
260 m_CountdownTimer = null;
261
262 m_Alerts = new List<int>(m_CurrentAlerts);
263 m_Alerts.Add(seconds);
264 m_Alerts.Sort();
265 m_Alerts.Reverse();
266
267 int nextInterval = DoOneNotice(false);
268
269 SetTimer(nextInterval);
230 } 270 }
231 271
232 public void AbortRestart(string message) 272 public void AbortRestart(string message)
@@ -238,6 +278,9 @@ namespace OpenSim.Region.CoreModules.World.Region
238 if (m_DialogModule != null && message != String.Empty) 278 if (m_DialogModule != null && message != String.Empty)
239 m_DialogModule.SendGeneralAlert(message); 279 m_DialogModule.SendGeneralAlert(message);
240 } 280 }
281 if (m_MarkerPath != String.Empty)
282 File.Delete(Path.Combine(m_MarkerPath,
283 m_Scene.RegionInfo.RegionID.ToString()));
241 } 284 }
242 285
243 private void HandleRegionRestart(string module, string[] args) 286 private void HandleRegionRestart(string module, string[] args)
@@ -282,5 +325,25 @@ namespace OpenSim.Region.CoreModules.World.Region
282 325
283 ScheduleRestart(UUID.Zero, args[3], times.ToArray(), notice); 326 ScheduleRestart(UUID.Zero, args[3], times.ToArray(), notice);
284 } 327 }
328
329 protected void CreateMarkerFile()
330 {
331 if (m_MarkerPath == String.Empty)
332 return;
333
334 string path = Path.Combine(m_MarkerPath, m_Scene.RegionInfo.RegionID.ToString());
335 try
336 {
337 string pidstring = System.Diagnostics.Process.GetCurrentProcess().Id.ToString();
338 FileStream fs = File.Create(path);
339 System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
340 Byte[] buf = enc.GetBytes(pidstring);
341 fs.Write(buf, 0, buf.Length);
342 fs.Close();
343 }
344 catch (Exception)
345 {
346 }
347 }
285 } 348 }
286} \ No newline at end of file 349}
diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
index fd30c46..4d738a5 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
@@ -644,6 +644,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain
644 m_scene.PhysicsScene.SetTerrain(m_channel.GetFloatsSerialised()); 644 m_scene.PhysicsScene.SetTerrain(m_channel.GetFloatsSerialised());
645 m_scene.SaveTerrain(); 645 m_scene.SaveTerrain();
646 646
647 m_scene.EventManager.TriggerTerrainUpdate();
648
647 // Clients who look at the map will never see changes after they looked at the map, so i've commented this out. 649 // Clients who look at the map will never see changes after they looked at the map, so i've commented this out.
648 //m_scene.CreateTerrainTexture(true); 650 //m_scene.CreateTerrainTexture(true);
649 } 651 }
diff --git a/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs b/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs
index ed2b06a..d38f34b 100644
--- a/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs
+++ b/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs
@@ -65,6 +65,9 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
65 private bool m_useAntiAliasing = false; // TODO: Make this a config option 65 private bool m_useAntiAliasing = false; // TODO: Make this a config option
66 private bool m_Enabled = false; 66 private bool m_Enabled = false;
67 67
68 private Bitmap lastImage = null;
69 private DateTime lastImageTime = DateTime.MinValue;
70
68 #region Region Module interface 71 #region Region Module interface
69 72
70 public void Initialise(IConfigSource source) 73 public void Initialise(IConfigSource source)
@@ -87,14 +90,9 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
87 90
88 List<string> renderers = RenderingLoader.ListRenderers(Util.ExecutingDirectory()); 91 List<string> renderers = RenderingLoader.ListRenderers(Util.ExecutingDirectory());
89 if (renderers.Count > 0) 92 if (renderers.Count > 0)
90 { 93 m_log.Info("[MAPTILE]: Loaded prim mesher " + renderers[0]);
91 m_primMesher = RenderingLoader.LoadRenderer(renderers[0]);
92 m_log.DebugFormat("[WARP 3D IMAGE MODULE]: Loaded prim mesher {0}", m_primMesher);
93 }
94 else 94 else
95 { 95 m_log.Info("[MAPTILE]: No prim mesher loaded, prim rendering will be disabled");
96 m_log.Debug("[WARP 3D IMAGE MODULE]: No prim mesher loaded, prim rendering will be disabled");
97 }
98 96
99 m_scene.RegisterModuleInterface<IMapImageGenerator>(this); 97 m_scene.RegisterModuleInterface<IMapImageGenerator>(this);
100 } 98 }
@@ -127,9 +125,25 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
127 125
128 public Bitmap CreateMapTile() 126 public Bitmap CreateMapTile()
129 { 127 {
128 if ((DateTime.Now - lastImageTime).TotalSeconds < 3600)
129 {
130 return lastImage.Clone(new Rectangle(0, 0, 256, 256), lastImage.PixelFormat);
131 }
132
133 List<string> renderers = RenderingLoader.ListRenderers(Util.ExecutingDirectory());
134 if (renderers.Count > 0)
135 {
136 m_primMesher = RenderingLoader.LoadRenderer(renderers[0]);
137 }
138
130 Vector3 camPos = new Vector3(127.5f, 127.5f, 221.7025033688163f); 139 Vector3 camPos = new Vector3(127.5f, 127.5f, 221.7025033688163f);
131 Viewport viewport = new Viewport(camPos, -Vector3.UnitZ, 1024f, 0.1f, (int)Constants.RegionSize, (int)Constants.RegionSize, (float)Constants.RegionSize, (float)Constants.RegionSize); 140 Viewport viewport = new Viewport(camPos, -Vector3.UnitZ, 1024f, 0.1f, (int)Constants.RegionSize, (int)Constants.RegionSize, (float)Constants.RegionSize, (float)Constants.RegionSize);
132 return CreateMapTile(viewport, false); 141 Bitmap tile = CreateMapTile(viewport, false);
142 m_primMesher = null;
143
144 lastImage = tile;
145 lastImageTime = DateTime.Now;
146 return lastImage.Clone(new Rectangle(0, 0, 256, 256), lastImage.PixelFormat);
133 } 147 }
134 148
135 public Bitmap CreateViewImage(Vector3 camPos, Vector3 camDir, float fov, int width, int height, bool useTextures) 149 public Bitmap CreateViewImage(Vector3 camPos, Vector3 camDir, float fov, int width, int height, bool useTextures)
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs
index 708a9a2..14deeb6 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs
@@ -128,85 +128,93 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
128 128
129 private void OnMapNameRequest(IClientAPI remoteClient, string mapName, uint flags) 129 private void OnMapNameRequest(IClientAPI remoteClient, string mapName, uint flags)
130 { 130 {
131 List<MapBlockData> blocks = new List<MapBlockData>(); 131 Util.FireAndForget(x =>
132 MapBlockData data;
133 if (mapName.Length < 3 || (mapName.EndsWith("#") && mapName.Length < 4))
134 { 132 {
133 if (mapName.Length < 2)
134 {
135 remoteClient.SendAlertMessage("Use a search string with at least 2 characters");
136 return;
137 }
138
139 //m_log.DebugFormat("MAP NAME=({0})", mapName);
140
141 // Hack to get around the fact that ll V3 now drops the port from the
142 // map name. See https://jira.secondlife.com/browse/VWR-28570
143 //
144 // Caller, use this magic form instead:
145 // secondlife://http|!!mygrid.com|8002|Region+Name/128/128
146 // or url encode if possible.
147 // the hacks we do with this viewer...
148 //
149 string mapNameOrig = mapName;
150 if (mapName.Contains("|"))
151 mapName = mapName.Replace('|', ':');
152 if (mapName.Contains("+"))
153 mapName = mapName.Replace('+', ' ');
154 if (mapName.Contains("!"))
155 mapName = mapName.Replace('!', '/');
156
157 // try to fetch from GridServer
158 List<GridRegion> regionInfos = m_scene.GridService.GetRegionsByName(m_scene.RegionInfo.ScopeID, mapName, 20);
159 // if (regionInfos.Count == 0)
160 // remoteClient.SendAlertMessage("Hyperlink could not be established.");
161
162 //m_log.DebugFormat("[MAPSEARCHMODULE]: search {0} returned {1} regions", mapName, regionInfos.Count);
163 List<MapBlockData> blocks = new List<MapBlockData>();
164
165 MapBlockData data;
166 if (regionInfos.Count > 0)
167 {
168 foreach (GridRegion info in regionInfos)
169 {
170 data = new MapBlockData();
171 data.Agents = 0;
172 data.Access = info.Access;
173 if (flags == 2) // V2 sends this
174 data.MapImageId = UUID.Zero;
175 else
176 data.MapImageId = info.TerrainImage;
177 // ugh! V2-3 is very sensitive about the result being
178 // exactly the same as the requested name
179 if (regionInfos.Count == 1 && mapNameOrig.Contains("|") || mapNameOrig.Contains("+"))
180 data.Name = mapNameOrig;
181 else
182 data.Name = info.RegionName;
183 data.RegionFlags = 0; // TODO not used?
184 data.WaterHeight = 0; // not used
185 data.X = (ushort)(info.RegionLocX / Constants.RegionSize);
186 data.Y = (ushort)(info.RegionLocY / Constants.RegionSize);
187 blocks.Add(data);
188 }
189 }
190
135 // final block, closing the search result 191 // final block, closing the search result
136 AddFinalBlock(blocks); 192 data = new MapBlockData();
193 data.Agents = 0;
194 data.Access = 255;
195 data.MapImageId = UUID.Zero;
196 data.Name = mapName;
197 data.RegionFlags = 0;
198 data.WaterHeight = 0; // not used
199 data.X = 0;
200 data.Y = 0;
201 blocks.Add(data);
137 202
138 // flags are agent flags sent from the viewer. 203 // flags are agent flags sent from the viewer.
139 // they have different values depending on different viewers, apparently 204 // they have different values depending on different viewers, apparently
140 remoteClient.SendMapBlock(blocks, flags); 205 remoteClient.SendMapBlock(blocks, flags);
141 remoteClient.SendAlertMessage("Use a search string with at least 3 characters");
142 return;
143 }
144
145 206
146 //m_log.DebugFormat("MAP NAME=({0})", mapName); 207 // send extra user messages for V3
147 208 // because the UI is very confusing
148 // Hack to get around the fact that ll V3 now drops the port from the 209 // while we don't fix the hard-coded urls
149 // map name. See https://jira.secondlife.com/browse/VWR-28570 210 if (flags == 2)
150 //
151 // Caller, use this magic form instead:
152 // secondlife://http|!!mygrid.com|8002|Region+Name/128/128
153 // or url encode if possible.
154 // the hacks we do with this viewer...
155 //
156 string mapNameOrig = mapName;
157 if (mapName.Contains("|"))
158 mapName = mapName.Replace('|', ':');
159 if (mapName.Contains("+"))
160 mapName = mapName.Replace('+', ' ');
161 if (mapName.Contains("!"))
162 mapName = mapName.Replace('!', '/');
163
164 // try to fetch from GridServer
165 List<GridRegion> regionInfos = m_scene.GridService.GetRegionsByName(m_scene.RegionInfo.ScopeID, mapName, 20);
166
167 m_log.DebugFormat("[MAPSEARCHMODULE]: search {0} returned {1} regions. Flags={2}", mapName, regionInfos.Count, flags);
168 if (regionInfos.Count > 0)
169 {
170 foreach (GridRegion info in regionInfos)
171 { 211 {
172 data = new MapBlockData(); 212 if (regionInfos.Count == 0)
173 data.Agents = 0; 213 remoteClient.SendAgentAlertMessage("No regions found with that name.", true);
174 data.Access = info.Access; 214// else if (regionInfos.Count == 1)
175 if (flags == 2) // V2 sends this 215// remoteClient.SendAgentAlertMessage("Region found!", false);
176 data.MapImageId = UUID.Zero;
177 else
178 data.MapImageId = info.TerrainImage;
179 // ugh! V2-3 is very sensitive about the result being
180 // exactly the same as the requested name
181 if (regionInfos.Count == 1 && mapNameOrig.Contains("|") || mapNameOrig.Contains("+"))
182 data.Name = mapNameOrig;
183 else
184 data.Name = info.RegionName;
185 data.RegionFlags = 0; // TODO not used?
186 data.WaterHeight = 0; // not used
187 data.X = (ushort)(info.RegionLocX / Constants.RegionSize);
188 data.Y = (ushort)(info.RegionLocY / Constants.RegionSize);
189 blocks.Add(data);
190 } 216 }
191 } 217 });
192
193 // final block, closing the search result
194 AddFinalBlock(blocks);
195
196 // flags are agent flags sent from the viewer.
197 // they have different values depending on different viewers, apparently
198 remoteClient.SendMapBlock(blocks, flags);
199
200 // send extra user messages for V3
201 // because the UI is very confusing
202 // while we don't fix the hard-coded urls
203 if (flags == 2)
204 {
205 if (regionInfos.Count == 0)
206 remoteClient.SendAlertMessage("No regions found with that name.");
207 else if (regionInfos.Count == 1)
208 remoteClient.SendAlertMessage("Region found!");
209 }
210 } 218 }
211 219
212 private void AddFinalBlock(List<MapBlockData> blocks) 220 private void AddFinalBlock(List<MapBlockData> blocks)
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
index cdf1467..98fa763 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
@@ -66,7 +66,11 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
66 private static readonly UUID STOP_UUID = UUID.Random(); 66 private static readonly UUID STOP_UUID = UUID.Random();
67 private static readonly string m_mapLayerPath = "0001/"; 67 private static readonly string m_mapLayerPath = "0001/";
68 68
69 private OpenSim.Framework.BlockingQueue<MapRequestState> requests = new OpenSim.Framework.BlockingQueue<MapRequestState>(); 69 private ManualResetEvent queueEvent = new ManualResetEvent(false);
70 private Queue<MapRequestState> requests = new Queue<MapRequestState>();
71
72 private ManualResetEvent m_mapBlockRequestEvent = new ManualResetEvent(false);
73 private Dictionary<UUID, Queue<MapBlockRequestData>> m_mapBlockRequests = new Dictionary<UUID, Queue<MapBlockRequestData>>();
70 74
71 protected Scene m_scene; 75 protected Scene m_scene;
72 private List<MapBlockData> cachedMapBlocks = new List<MapBlockData>(); 76 private List<MapBlockData> cachedMapBlocks = new List<MapBlockData>();
@@ -74,15 +78,12 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
74 private int blacklistTimeout = 10*60*1000; // 10 minutes 78 private int blacklistTimeout = 10*60*1000; // 10 minutes
75 private byte[] myMapImageJPEG; 79 private byte[] myMapImageJPEG;
76 protected volatile bool m_Enabled = false; 80 protected volatile bool m_Enabled = false;
77 private Dictionary<UUID, MapRequestState> m_openRequests = new Dictionary<UUID, MapRequestState>();
78 private Dictionary<string, int> m_blacklistedurls = new Dictionary<string, int>(); 81 private Dictionary<string, int> m_blacklistedurls = new Dictionary<string, int>();
79 private Dictionary<ulong, int> m_blacklistedregions = new Dictionary<ulong, int>(); 82 private Dictionary<ulong, int> m_blacklistedregions = new Dictionary<ulong, int>();
80 private Dictionary<ulong, string> m_cachedRegionMapItemsAddress = new Dictionary<ulong, string>(); 83 private Dictionary<ulong, string> m_cachedRegionMapItemsAddress = new Dictionary<ulong, string>();
81 private List<UUID> m_rootAgents = new List<UUID>(); 84 private List<UUID> m_rootAgents = new List<UUID>();
82 private volatile bool threadrunning = false; 85 private volatile bool threadrunning = false;
83 86
84 private IServiceThrottleModule m_ServiceThrottle;
85
86 //private int CacheRegionsDistance = 256; 87 //private int CacheRegionsDistance = 256;
87 88
88 #region INonSharedRegionModule Members 89 #region INonSharedRegionModule Members
@@ -93,7 +94,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
93 if (Util.GetConfigVarFromSections<string>( 94 if (Util.GetConfigVarFromSections<string>(
94 config, "WorldMapModule", configSections, "WorldMap") == "WorldMap") 95 config, "WorldMapModule", configSections, "WorldMap") == "WorldMap")
95 m_Enabled = true; 96 m_Enabled = true;
96 97
97 blacklistTimeout 98 blacklistTimeout
98 = Util.GetConfigVarFromSections<int>(config, "BlacklistTimeout", configSections, 10 * 60) * 1000; 99 = Util.GetConfigVarFromSections<int>(config, "BlacklistTimeout", configSections, 10 * 60) * 1000;
99 } 100 }
@@ -133,10 +134,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
133 134
134 public virtual void RegionLoaded (Scene scene) 135 public virtual void RegionLoaded (Scene scene)
135 { 136 {
136 if (!m_Enabled)
137 return;
138
139 m_ServiceThrottle = scene.RequestModuleInterface<IServiceThrottleModule>();
140 } 137 }
141 138
142 139
@@ -185,13 +182,13 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
185 m_scene.EventManager.OnMakeRootAgent += MakeRootAgent; 182 m_scene.EventManager.OnMakeRootAgent += MakeRootAgent;
186 m_scene.EventManager.OnRegionUp += OnRegionUp; 183 m_scene.EventManager.OnRegionUp += OnRegionUp;
187 184
188// StartThread(new object()); 185 StartThread(new object());
189 } 186 }
190 187
191 // this has to be called with a lock on m_scene 188 // this has to be called with a lock on m_scene
192 protected virtual void RemoveHandlers() 189 protected virtual void RemoveHandlers()
193 { 190 {
194// StopThread(); 191 StopThread();
195 192
196 m_scene.EventManager.OnRegionUp -= OnRegionUp; 193 m_scene.EventManager.OnRegionUp -= OnRegionUp;
197 m_scene.EventManager.OnMakeRootAgent -= MakeRootAgent; 194 m_scene.EventManager.OnMakeRootAgent -= MakeRootAgent;
@@ -249,54 +246,54 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
249 // 6/8/2011 -- I'm adding an explicit 2048 check, so that we never forget that there is 246 // 6/8/2011 -- I'm adding an explicit 2048 check, so that we never forget that there is
250 // a hack here, and so that regions below 4096 don't get spammed with unnecessary map blocks. 247 // a hack here, and so that regions below 4096 don't get spammed with unnecessary map blocks.
251 248
252 if (m_scene.RegionInfo.RegionLocX >= 2048 || m_scene.RegionInfo.RegionLocY >= 2048) 249 //if (m_scene.RegionInfo.RegionLocX >= 2048 || m_scene.RegionInfo.RegionLocY >= 2048)
253 { 250 //{
254 ScenePresence avatarPresence = null; 251 // ScenePresence avatarPresence = null;
255 252
256 m_scene.TryGetScenePresence(agentID, out avatarPresence); 253 // m_scene.TryGetScenePresence(agentID, out avatarPresence);
257 254
258 if (avatarPresence != null) 255 // if (avatarPresence != null)
259 { 256 // {
260 bool lookup = false; 257 // bool lookup = false;
261 258
262 lock (cachedMapBlocks) 259 // lock (cachedMapBlocks)
263 { 260 // {
264 if (cachedMapBlocks.Count > 0 && ((cachedTime + 1800) > Util.UnixTimeSinceEpoch())) 261 // if (cachedMapBlocks.Count > 0 && ((cachedTime + 1800) > Util.UnixTimeSinceEpoch()))
265 { 262 // {
266 List<MapBlockData> mapBlocks; 263 // List<MapBlockData> mapBlocks;
267 264
268 mapBlocks = cachedMapBlocks; 265 // mapBlocks = cachedMapBlocks;
269 avatarPresence.ControllingClient.SendMapBlock(mapBlocks, 0); 266 // avatarPresence.ControllingClient.SendMapBlock(mapBlocks, 0);
270 } 267 // }
271 else 268 // else
272 { 269 // {
273 lookup = true; 270 // lookup = true;
274 } 271 // }
275 } 272 // }
276 if (lookup) 273 // if (lookup)
277 { 274 // {
278 List<MapBlockData> mapBlocks = new List<MapBlockData>(); ; 275 // List<MapBlockData> mapBlocks = new List<MapBlockData>(); ;
279 276
280 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, 277 // List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
281 (int)(m_scene.RegionInfo.RegionLocX - 8) * (int)Constants.RegionSize, 278 // (int)(m_scene.RegionInfo.RegionLocX - 8) * (int)Constants.RegionSize,
282 (int)(m_scene.RegionInfo.RegionLocX + 8) * (int)Constants.RegionSize, 279 // (int)(m_scene.RegionInfo.RegionLocX + 8) * (int)Constants.RegionSize,
283 (int)(m_scene.RegionInfo.RegionLocY - 8) * (int)Constants.RegionSize, 280 // (int)(m_scene.RegionInfo.RegionLocY - 8) * (int)Constants.RegionSize,
284 (int)(m_scene.RegionInfo.RegionLocY + 8) * (int)Constants.RegionSize); 281 // (int)(m_scene.RegionInfo.RegionLocY + 8) * (int)Constants.RegionSize);
285 foreach (GridRegion r in regions) 282 // foreach (GridRegion r in regions)
286 { 283 // {
287 MapBlockData block = new MapBlockData(); 284 // MapBlockData block = new MapBlockData();
288 MapBlockFromGridRegion(block, r, 0); 285 // MapBlockFromGridRegion(block, r, 0);
289 mapBlocks.Add(block); 286 // mapBlocks.Add(block);
290 } 287 // }
291 avatarPresence.ControllingClient.SendMapBlock(mapBlocks, 0); 288 // avatarPresence.ControllingClient.SendMapBlock(mapBlocks, 0);
292 289
293 lock (cachedMapBlocks) 290 // lock (cachedMapBlocks)
294 cachedMapBlocks = mapBlocks; 291 // cachedMapBlocks = mapBlocks;
295 292
296 cachedTime = Util.UnixTimeSinceEpoch(); 293 // cachedTime = Util.UnixTimeSinceEpoch();
297 } 294 // }
298 } 295 // }
299 } 296 //}
300 297
301 LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse(); 298 LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse();
302 mapResponse.LayerData.Array.Add(GetOSDMapLayerResponse()); 299 mapResponse.LayerData.Array.Add(GetOSDMapLayerResponse());
@@ -323,8 +320,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
323 protected static OSDMapLayer GetOSDMapLayerResponse() 320 protected static OSDMapLayer GetOSDMapLayerResponse()
324 { 321 {
325 OSDMapLayer mapLayer = new OSDMapLayer(); 322 OSDMapLayer mapLayer = new OSDMapLayer();
326 mapLayer.Right = 5000; 323 mapLayer.Right = 2048;
327 mapLayer.Top = 5000; 324 mapLayer.Top = 2048;
328 mapLayer.ImageID = new UUID("00000000-0000-1111-9999-000000000006"); 325 mapLayer.ImageID = new UUID("00000000-0000-1111-9999-000000000006");
329 326
330 return mapLayer; 327 return mapLayer;
@@ -353,6 +350,11 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
353 { 350 {
354 m_rootAgents.Remove(AgentId); 351 m_rootAgents.Remove(AgentId);
355 } 352 }
353 lock (m_mapBlockRequestEvent)
354 {
355 if (m_mapBlockRequests.ContainsKey(AgentId))
356 m_mapBlockRequests.Remove(AgentId);
357 }
356 } 358 }
357 #endregion 359 #endregion
358 360
@@ -375,6 +377,12 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
375 ThreadPriority.BelowNormal, 377 ThreadPriority.BelowNormal,
376 true, 378 true,
377 true); 379 true);
380 Watchdog.StartThread(
381 MapBlockSendThread,
382 string.Format("MapBlockSendThread ({0})", m_scene.RegionInfo.RegionName),
383 ThreadPriority.BelowNormal,
384 true,
385 true);
378 } 386 }
379 387
380 /// <summary> 388 /// <summary>
@@ -390,7 +398,27 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
390 st.itemtype=0; 398 st.itemtype=0;
391 st.regionhandle=0; 399 st.regionhandle=0;
392 400
393 requests.Enqueue(st); 401 lock (requests)
402 {
403 queueEvent.Set();
404 requests.Enqueue(st);
405 }
406
407 MapBlockRequestData req = new MapBlockRequestData();
408
409 req.client = null;
410 req.minX = 0;
411 req.maxX = 0;
412 req.minY = 0;
413 req.maxY = 0;
414 req.flags = 0;
415
416 lock (m_mapBlockRequestEvent)
417 {
418 m_mapBlockRequests[UUID.Zero] = new Queue<MapBlockRequestData>();
419 m_mapBlockRequests[UUID.Zero].Enqueue(req);
420 m_mapBlockRequestEvent.Set();
421 }
394 } 422 }
395 423
396 public virtual void HandleMapItemRequest(IClientAPI remoteClient, uint flags, 424 public virtual void HandleMapItemRequest(IClientAPI remoteClient, uint flags,
@@ -541,12 +569,26 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
541 /// </summary> 569 /// </summary>
542 public void process() 570 public void process()
543 { 571 {
544 //const int MAX_ASYNC_REQUESTS = 20; 572 const int MAX_ASYNC_REQUESTS = 20;
545 try 573 try
546 { 574 {
547 while (true) 575 while (true)
548 { 576 {
549 MapRequestState st = requests.Dequeue(1000); 577 MapRequestState st = new MapRequestState();
578 bool valid = false;
579 queueEvent.WaitOne();
580 lock (requests)
581 {
582 if (requests.Count > 0)
583 {
584 st = requests.Dequeue();
585 valid = true;
586 }
587 if (requests.Count == 0)
588 queueEvent.Reset();
589 }
590 if (!valid)
591 continue;
550 592
551 // end gracefully 593 // end gracefully
552 if (st.agentID == STOP_UUID) 594 if (st.agentID == STOP_UUID)
@@ -564,13 +606,13 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
564 if (dorequest && !m_blacklistedregions.ContainsKey(st.regionhandle)) 606 if (dorequest && !m_blacklistedregions.ContainsKey(st.regionhandle))
565 { 607 {
566 while (nAsyncRequests >= MAX_ASYNC_REQUESTS) // hit the break 608 while (nAsyncRequests >= MAX_ASYNC_REQUESTS) // hit the break
567 Thread.Sleep(80); 609 Thread.Sleep(100);
568 610
569 RequestMapItemsDelegate d = RequestMapItemsAsync;
570 d.BeginInvoke(st.agentID, st.flags, st.EstateID, st.godlike, st.itemtype, st.regionhandle, RequestMapItemsCompleted, null);
571 //OSDMap response = RequestMapItemsAsync(st.agentID, st.flags, st.EstateID, st.godlike, st.itemtype, st.regionhandle);
572 //RequestMapItemsCompleted(response);
573 Interlocked.Increment(ref nAsyncRequests); 611 Interlocked.Increment(ref nAsyncRequests);
612 Util.FireAndForget(x =>
613 {
614 RequestMapItemsAsync(st.agentID, st.flags, st.EstateID, st.godlike, st.itemtype, st.regionhandle);
615 });
574 } 616 }
575 } 617 }
576 618
@@ -586,147 +628,16 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
586 Watchdog.RemoveThread(); 628 Watchdog.RemoveThread();
587 } 629 }
588 630
589 const int MAX_ASYNC_REQUESTS = 20;
590
591 /// <summary> 631 /// <summary>
592 /// Enqueues the map item request into the services throttle processing thread 632 /// Enqueues the map item request into the processing thread
593 /// </summary> 633 /// </summary>
594 /// <param name="state"></param> 634 /// <param name="state"></param>
595 public void EnqueueMapItemRequest(MapRequestState st) 635 public void EnqueueMapItemRequest(MapRequestState state)
596 {
597
598 m_ServiceThrottle.Enqueue("map-item", st.regionhandle.ToString() + st.agentID.ToString(), delegate
599 {
600 if (st.agentID != UUID.Zero)
601 {
602 bool dorequest = true;
603 lock (m_rootAgents)
604 {
605 if (!m_rootAgents.Contains(st.agentID))
606 dorequest = false;
607 }
608
609 if (dorequest && !m_blacklistedregions.ContainsKey(st.regionhandle))
610 {
611 if (nAsyncRequests >= MAX_ASYNC_REQUESTS) // hit the break
612 {
613 // AH!!! Recursive !
614 // Put this request back in the queue and return
615 EnqueueMapItemRequest(st);
616 return;
617 }
618
619 RequestMapItemsDelegate d = RequestMapItemsAsync;
620 d.BeginInvoke(st.agentID, st.flags, st.EstateID, st.godlike, st.itemtype, st.regionhandle, RequestMapItemsCompleted, null);
621 //OSDMap response = RequestMapItemsAsync(st.agentID, st.flags, st.EstateID, st.godlike, st.itemtype, st.regionhandle);
622 //RequestMapItemsCompleted(response);
623 Interlocked.Increment(ref nAsyncRequests);
624 }
625 }
626 });
627 }
628
629 /// <summary>
630 /// Sends the mapitem response to the IClientAPI
631 /// </summary>
632 /// <param name="response">The OSDMap Response for the mapitem</param>
633 private void RequestMapItemsCompleted(IAsyncResult iar)
634 { 636 {
635 AsyncResult result = (AsyncResult)iar; 637 lock (requests)
636 RequestMapItemsDelegate icon = (RequestMapItemsDelegate)result.AsyncDelegate;
637
638 OSDMap response = (OSDMap)icon.EndInvoke(iar);
639
640 Interlocked.Decrement(ref nAsyncRequests);
641
642 if (!response.ContainsKey("requestID"))
643 return;
644
645 UUID requestID = response["requestID"].AsUUID();
646
647 if (requestID != UUID.Zero)
648 { 638 {
649 MapRequestState mrs = new MapRequestState(); 639 queueEvent.Set();
650 mrs.agentID = UUID.Zero; 640 requests.Enqueue(state);
651 lock (m_openRequests)
652 {
653 if (m_openRequests.ContainsKey(requestID))
654 {
655 mrs = m_openRequests[requestID];
656 m_openRequests.Remove(requestID);
657 }
658 }
659
660 if (mrs.agentID != UUID.Zero)
661 {
662 ScenePresence av = null;
663 m_scene.TryGetScenePresence(mrs.agentID, out av);
664 if (av != null)
665 {
666 if (response.ContainsKey(mrs.itemtype.ToString()))
667 {
668 List<mapItemReply> returnitems = new List<mapItemReply>();
669 OSDArray itemarray = (OSDArray)response[mrs.itemtype.ToString()];
670 for (int i = 0; i < itemarray.Count; i++)
671 {
672 OSDMap mapitem = (OSDMap)itemarray[i];
673 mapItemReply mi = new mapItemReply();
674 mi.x = (uint)mapitem["X"].AsInteger();
675 mi.y = (uint)mapitem["Y"].AsInteger();
676 mi.id = mapitem["ID"].AsUUID();
677 mi.Extra = mapitem["Extra"].AsInteger();
678 mi.Extra2 = mapitem["Extra2"].AsInteger();
679 mi.name = mapitem["Name"].AsString();
680 returnitems.Add(mi);
681 }
682 av.ControllingClient.SendMapItemReply(returnitems.ToArray(), mrs.itemtype, mrs.flags);
683 }
684
685 // Service 7 (MAP_ITEM_LAND_FOR_SALE)
686 uint itemtype = 7;
687
688 if (response.ContainsKey(itemtype.ToString()))
689 {
690 List<mapItemReply> returnitems = new List<mapItemReply>();
691 OSDArray itemarray = (OSDArray)response[itemtype.ToString()];
692 for (int i = 0; i < itemarray.Count; i++)
693 {
694 OSDMap mapitem = (OSDMap)itemarray[i];
695 mapItemReply mi = new mapItemReply();
696 mi.x = (uint)mapitem["X"].AsInteger();
697 mi.y = (uint)mapitem["Y"].AsInteger();
698 mi.id = mapitem["ID"].AsUUID();
699 mi.Extra = mapitem["Extra"].AsInteger();
700 mi.Extra2 = mapitem["Extra2"].AsInteger();
701 mi.name = mapitem["Name"].AsString();
702 returnitems.Add(mi);
703 }
704 av.ControllingClient.SendMapItemReply(returnitems.ToArray(), itemtype, mrs.flags);
705 }
706
707 // Service 1 (MAP_ITEM_TELEHUB)
708 itemtype = 1;
709
710 if (response.ContainsKey(itemtype.ToString()))
711 {
712 List<mapItemReply> returnitems = new List<mapItemReply>();
713 OSDArray itemarray = (OSDArray)response[itemtype.ToString()];
714 for (int i = 0; i < itemarray.Count; i++)
715 {
716 OSDMap mapitem = (OSDMap)itemarray[i];
717 mapItemReply mi = new mapItemReply();
718 mi.x = (uint)mapitem["X"].AsInteger();
719 mi.y = (uint)mapitem["Y"].AsInteger();
720 mi.id = mapitem["ID"].AsUUID();
721 mi.Extra = mapitem["Extra"].AsInteger();
722 mi.Extra2 = mapitem["Extra2"].AsInteger();
723 mi.name = mapitem["Name"].AsString();
724 returnitems.Add(mi);
725 }
726 av.ControllingClient.SendMapItemReply(returnitems.ToArray(), itemtype, mrs.flags);
727 }
728 }
729 }
730 } 641 }
731 } 642 }
732 643
@@ -753,8 +664,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
753 EnqueueMapItemRequest(st); 664 EnqueueMapItemRequest(st);
754 } 665 }
755 666
756 private delegate OSDMap RequestMapItemsDelegate(UUID id, uint flags,
757 uint EstateID, bool godlike, uint itemtype, ulong regionhandle);
758 /// <summary> 667 /// <summary>
759 /// Does the actual remote mapitem request 668 /// Does the actual remote mapitem request
760 /// This should be called from an asynchronous thread 669 /// This should be called from an asynchronous thread
@@ -769,7 +678,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
769 /// <param name="itemtype">passed in from packet</param> 678 /// <param name="itemtype">passed in from packet</param>
770 /// <param name="regionhandle">Region we're looking up</param> 679 /// <param name="regionhandle">Region we're looking up</param>
771 /// <returns></returns> 680 /// <returns></returns>
772 private OSDMap RequestMapItemsAsync(UUID id, uint flags, 681 private void RequestMapItemsAsync(UUID id, uint flags,
773 uint EstateID, bool godlike, uint itemtype, ulong regionhandle) 682 uint EstateID, bool godlike, uint itemtype, ulong regionhandle)
774 { 683 {
775// m_log.DebugFormat("[WORLDMAP]: RequestMapItemsAsync; region handle: {0} {1}", regionhandle, itemtype); 684// m_log.DebugFormat("[WORLDMAP]: RequestMapItemsAsync; region handle: {0} {1}", regionhandle, itemtype);
@@ -792,7 +701,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
792 } 701 }
793 702
794 if (blacklisted) 703 if (blacklisted)
795 return new OSDMap(); 704 {
705 Interlocked.Decrement(ref nAsyncRequests);
706 return;
707 }
796 708
797 UUID requestID = UUID.Random(); 709 UUID requestID = UUID.Random();
798 lock (m_cachedRegionMapItemsAddress) 710 lock (m_cachedRegionMapItemsAddress)
@@ -800,6 +712,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
800 if (m_cachedRegionMapItemsAddress.ContainsKey(regionhandle)) 712 if (m_cachedRegionMapItemsAddress.ContainsKey(regionhandle))
801 httpserver = m_cachedRegionMapItemsAddress[regionhandle]; 713 httpserver = m_cachedRegionMapItemsAddress[regionhandle];
802 } 714 }
715
803 if (httpserver.Length == 0) 716 if (httpserver.Length == 0)
804 { 717 {
805 uint x = 0, y = 0; 718 uint x = 0, y = 0;
@@ -844,18 +757,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
844 757
845 // Can't find the http server 758 // Can't find the http server
846 if (httpserver.Length == 0 || blacklisted) 759 if (httpserver.Length == 0 || blacklisted)
847 return new OSDMap(); 760 {
848 761 Interlocked.Decrement(ref nAsyncRequests);
849 MapRequestState mrs = new MapRequestState(); 762 return;
850 mrs.agentID = id; 763 }
851 mrs.EstateID = EstateID;
852 mrs.flags = flags;
853 mrs.godlike = godlike;
854 mrs.itemtype=itemtype;
855 mrs.regionhandle = regionhandle;
856
857 lock (m_openRequests)
858 m_openRequests.Add(requestID, mrs);
859 764
860 WebRequest mapitemsrequest = null; 765 WebRequest mapitemsrequest = null;
861 try 766 try
@@ -865,7 +770,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
865 catch (Exception e) 770 catch (Exception e)
866 { 771 {
867 m_log.DebugFormat("[WORLD MAP]: Access to {0} failed with {1}", httpserver, e); 772 m_log.DebugFormat("[WORLD MAP]: Access to {0} failed with {1}", httpserver, e);
868 return new OSDMap(); 773 Interlocked.Decrement(ref nAsyncRequests);
774 return;
869 } 775 }
870 776
871 mapitemsrequest.Method = "POST"; 777 mapitemsrequest.Method = "POST";
@@ -890,7 +796,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
890 catch (WebException ex) 796 catch (WebException ex)
891 { 797 {
892 m_log.WarnFormat("[WORLD MAP]: Bad send on GetMapItems {0}", ex.Message); 798 m_log.WarnFormat("[WORLD MAP]: Bad send on GetMapItems {0}", ex.Message);
893 responseMap["connect"] = OSD.FromBoolean(false);
894 lock (m_blacklistedurls) 799 lock (m_blacklistedurls)
895 { 800 {
896 if (!m_blacklistedurls.ContainsKey(httpserver)) 801 if (!m_blacklistedurls.ContainsKey(httpserver))
@@ -899,13 +804,14 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
899 804
900 m_log.WarnFormat("[WORLD MAP]: Blacklisted {0}", httpserver); 805 m_log.WarnFormat("[WORLD MAP]: Blacklisted {0}", httpserver);
901 806
902 return responseMap; 807 Interlocked.Decrement(ref nAsyncRequests);
808 return;
903 } 809 }
904 catch 810 catch
905 { 811 {
906 m_log.DebugFormat("[WORLD MAP]: RequestMapItems failed for {0}", httpserver); 812 m_log.DebugFormat("[WORLD MAP]: RequestMapItems failed for {0}", httpserver);
907 responseMap["connect"] = OSD.FromBoolean(false); 813 Interlocked.Decrement(ref nAsyncRequests);
908 return responseMap; 814 return;
909 } 815 }
910 finally 816 finally
911 { 817 {
@@ -914,26 +820,24 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
914 } 820 }
915 821
916 string response_mapItems_reply = null; 822 string response_mapItems_reply = null;
917 { 823 { // get the response
824 StreamReader sr = null;
918 try 825 try
919 { 826 {
920 using (WebResponse webResponse = mapitemsrequest.GetResponse()) 827 WebResponse webResponse = mapitemsrequest.GetResponse();
828 if (webResponse != null)
921 { 829 {
922 if (webResponse != null) 830 sr = new StreamReader(webResponse.GetResponseStream());
923 { 831 response_mapItems_reply = sr.ReadToEnd().Trim();
924 using (Stream s = webResponse.GetResponseStream()) 832 }
925 using (StreamReader sr = new StreamReader(s)) 833 else
926 response_mapItems_reply = sr.ReadToEnd().Trim(); 834 {
927 } 835 Interlocked.Decrement(ref nAsyncRequests);
928 else 836 return;
929 { 837 }
930 return new OSDMap();
931 }
932 }
933 } 838 }
934 catch (WebException) 839 catch (WebException)
935 { 840 {
936 responseMap["connect"] = OSD.FromBoolean(false);
937 lock (m_blacklistedurls) 841 lock (m_blacklistedurls)
938 { 842 {
939 if (!m_blacklistedurls.ContainsKey(httpserver)) 843 if (!m_blacklistedurls.ContainsKey(httpserver))
@@ -942,19 +846,25 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
942 846
943 m_log.WarnFormat("[WORLD MAP]: Blacklisted {0}", httpserver); 847 m_log.WarnFormat("[WORLD MAP]: Blacklisted {0}", httpserver);
944 848
945 return responseMap; 849 Interlocked.Decrement(ref nAsyncRequests);
850 return;
946 } 851 }
947 catch 852 catch
948 { 853 {
949 m_log.DebugFormat("[WORLD MAP]: RequestMapItems failed for {0}", httpserver); 854 m_log.DebugFormat("[WORLD MAP]: RequestMapItems failed for {0}", httpserver);
950 responseMap["connect"] = OSD.FromBoolean(false);
951 lock (m_blacklistedregions) 855 lock (m_blacklistedregions)
952 { 856 {
953 if (!m_blacklistedregions.ContainsKey(regionhandle)) 857 if (!m_blacklistedregions.ContainsKey(regionhandle))
954 m_blacklistedregions.Add(regionhandle, Environment.TickCount); 858 m_blacklistedregions.Add(regionhandle, Environment.TickCount);
955 } 859 }
956 860
957 return responseMap; 861 Interlocked.Decrement(ref nAsyncRequests);
862 return;
863 }
864 finally
865 {
866 if (sr != null)
867 sr.Close();
958 } 868 }
959 869
960 OSD rezResponse = null; 870 OSD rezResponse = null;
@@ -968,15 +878,14 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
968 catch (Exception ex) 878 catch (Exception ex)
969 { 879 {
970 m_log.InfoFormat("[WORLD MAP]: exception on parse of RequestMapItems reply from {0}: {1}", httpserver, ex.Message); 880 m_log.InfoFormat("[WORLD MAP]: exception on parse of RequestMapItems reply from {0}: {1}", httpserver, ex.Message);
971 responseMap["connect"] = OSD.FromBoolean(false);
972
973 lock (m_blacklistedregions) 881 lock (m_blacklistedregions)
974 { 882 {
975 if (!m_blacklistedregions.ContainsKey(regionhandle)) 883 if (!m_blacklistedregions.ContainsKey(regionhandle))
976 m_blacklistedregions.Add(regionhandle, Environment.TickCount); 884 m_blacklistedregions.Add(regionhandle, Environment.TickCount);
977 } 885 }
978 886
979 return responseMap; 887 Interlocked.Decrement(ref nAsyncRequests);
888 return;
980 } 889 }
981 } 890 }
982 891
@@ -990,7 +899,78 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
990 } 899 }
991 } 900 }
992 901
993 return responseMap; 902 Interlocked.Decrement(ref nAsyncRequests);
903
904 if (id != UUID.Zero)
905 {
906 ScenePresence av = null;
907 m_scene.TryGetScenePresence(id, out av);
908 if (av != null)
909 {
910 if (responseMap.ContainsKey(itemtype.ToString()))
911 {
912 List<mapItemReply> returnitems = new List<mapItemReply>();
913 OSDArray itemarray = (OSDArray)responseMap[itemtype.ToString()];
914 for (int i = 0; i < itemarray.Count; i++)
915 {
916 OSDMap mapitem = (OSDMap)itemarray[i];
917 mapItemReply mi = new mapItemReply();
918 mi.x = (uint)mapitem["X"].AsInteger();
919 mi.y = (uint)mapitem["Y"].AsInteger();
920 mi.id = mapitem["ID"].AsUUID();
921 mi.Extra = mapitem["Extra"].AsInteger();
922 mi.Extra2 = mapitem["Extra2"].AsInteger();
923 mi.name = mapitem["Name"].AsString();
924 returnitems.Add(mi);
925 }
926 av.ControllingClient.SendMapItemReply(returnitems.ToArray(), itemtype, flags);
927 }
928
929 // Service 7 (MAP_ITEM_LAND_FOR_SALE)
930 itemtype = 7;
931
932 if (responseMap.ContainsKey(itemtype.ToString()))
933 {
934 List<mapItemReply> returnitems = new List<mapItemReply>();
935 OSDArray itemarray = (OSDArray)responseMap[itemtype.ToString()];
936 for (int i = 0; i < itemarray.Count; i++)
937 {
938 OSDMap mapitem = (OSDMap)itemarray[i];
939 mapItemReply mi = new mapItemReply();
940 mi.x = (uint)mapitem["X"].AsInteger();
941 mi.y = (uint)mapitem["Y"].AsInteger();
942 mi.id = mapitem["ID"].AsUUID();
943 mi.Extra = mapitem["Extra"].AsInteger();
944 mi.Extra2 = mapitem["Extra2"].AsInteger();
945 mi.name = mapitem["Name"].AsString();
946 returnitems.Add(mi);
947 }
948 av.ControllingClient.SendMapItemReply(returnitems.ToArray(), itemtype, flags);
949 }
950
951 // Service 1 (MAP_ITEM_TELEHUB)
952 itemtype = 1;
953
954 if (responseMap.ContainsKey(itemtype.ToString()))
955 {
956 List<mapItemReply> returnitems = new List<mapItemReply>();
957 OSDArray itemarray = (OSDArray)responseMap[itemtype.ToString()];
958 for (int i = 0; i < itemarray.Count; i++)
959 {
960 OSDMap mapitem = (OSDMap)itemarray[i];
961 mapItemReply mi = new mapItemReply();
962 mi.x = (uint)mapitem["X"].AsInteger();
963 mi.y = (uint)mapitem["Y"].AsInteger();
964 mi.id = mapitem["ID"].AsUUID();
965 mi.Extra = mapitem["Extra"].AsInteger();
966 mi.Extra2 = mapitem["Extra2"].AsInteger();
967 mi.name = mapitem["Name"].AsString();
968 returnitems.Add(mi);
969 }
970 av.ControllingClient.SendMapItemReply(returnitems.ToArray(), itemtype, flags);
971 }
972 }
973 }
994 } 974 }
995 975
996 /// <summary> 976 /// <summary>
@@ -1000,7 +980,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1000 /// <param name="minY"></param> 980 /// <param name="minY"></param>
1001 /// <param name="maxX"></param> 981 /// <param name="maxX"></param>
1002 /// <param name="maxY"></param> 982 /// <param name="maxY"></param>
1003 public virtual void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag) 983 public void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag)
1004 { 984 {
1005 //m_log.ErrorFormat("[YYY] RequestMapBlocks {0}={1}={2}={3} {4}", minX, minY, maxX, maxY, flag); 985 //m_log.ErrorFormat("[YYY] RequestMapBlocks {0}={1}={2}={3} {4}", minX, minY, maxX, maxY, flag);
1006 if ((flag & 0x10000) != 0) // user clicked on qthe map a tile that isn't visible 986 if ((flag & 0x10000) != 0) // user clicked on qthe map a tile that isn't visible
@@ -1053,21 +1033,91 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1053 1033
1054 protected virtual List<MapBlockData> GetAndSendBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag) 1034 protected virtual List<MapBlockData> GetAndSendBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag)
1055 { 1035 {
1036 MapBlockRequestData req = new MapBlockRequestData();
1037
1038 req.client = remoteClient;
1039 req.minX = minX;
1040 req.maxX = maxX;
1041 req.minY = minY;
1042 req.maxY = maxY;
1043 req.flags = flag;
1044
1045 lock (m_mapBlockRequestEvent)
1046 {
1047 if (!m_mapBlockRequests.ContainsKey(remoteClient.AgentId))
1048 m_mapBlockRequests[remoteClient.AgentId] = new Queue<MapBlockRequestData>();
1049 m_mapBlockRequests[remoteClient.AgentId].Enqueue(req);
1050 m_mapBlockRequestEvent.Set();
1051 }
1052
1053 return new List<MapBlockData>();
1054 }
1055
1056 protected void MapBlockSendThread()
1057 {
1058 while (true)
1059 {
1060 List<MapBlockRequestData> thisRunData = new List<MapBlockRequestData>();
1061
1062 m_mapBlockRequestEvent.WaitOne();
1063 lock (m_mapBlockRequestEvent)
1064 {
1065 int total = 0;
1066 foreach (Queue<MapBlockRequestData> q in m_mapBlockRequests.Values)
1067 {
1068 if (q.Count > 0)
1069 thisRunData.Add(q.Dequeue());
1070
1071 total += q.Count;
1072 }
1073
1074 if (total == 0)
1075 m_mapBlockRequestEvent.Reset();
1076 }
1077
1078 foreach (MapBlockRequestData req in thisRunData)
1079 {
1080 // Null client stops thread
1081 if (req.client == null)
1082 return;
1083
1084 GetAndSendBlocksInternal(req.client, req.minX, req.minY, req.maxX, req.maxY, req.flags);
1085 }
1086
1087 Thread.Sleep(50);
1088 }
1089 }
1090
1091 protected virtual List<MapBlockData> GetAndSendBlocksInternal(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag)
1092 {
1093 List<MapBlockData> allBlocks = new List<MapBlockData>();
1056 List<MapBlockData> mapBlocks = new List<MapBlockData>(); 1094 List<MapBlockData> mapBlocks = new List<MapBlockData>();
1057 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, 1095 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
1058 (minX - 4) * (int)Constants.RegionSize, 1096 minX * (int)Constants.RegionSize,
1059 (maxX + 4) * (int)Constants.RegionSize, 1097 maxX * (int)Constants.RegionSize,
1060 (minY - 4) * (int)Constants.RegionSize, 1098 minY * (int)Constants.RegionSize,
1061 (maxY + 4) * (int)Constants.RegionSize); 1099 maxY * (int)Constants.RegionSize);
1100// (minX - 4) * (int)Constants.RegionSize,
1101// (maxX + 4) * (int)Constants.RegionSize,
1102// (minY - 4) * (int)Constants.RegionSize,
1103// (maxY + 4) * (int)Constants.RegionSize);
1062 foreach (GridRegion r in regions) 1104 foreach (GridRegion r in regions)
1063 { 1105 {
1064 MapBlockData block = new MapBlockData(); 1106 MapBlockData block = new MapBlockData();
1065 MapBlockFromGridRegion(block, r, flag); 1107 MapBlockFromGridRegion(block, r, flag);
1066 mapBlocks.Add(block); 1108 mapBlocks.Add(block);
1109 allBlocks.Add(block);
1110 if (mapBlocks.Count >= 10)
1111 {
1112 remoteClient.SendMapBlock(mapBlocks, flag & 0xffff);
1113 mapBlocks.Clear();
1114 Thread.Sleep(50);
1115 }
1067 } 1116 }
1068 remoteClient.SendMapBlock(mapBlocks, flag & 0xffff); 1117 if (mapBlocks.Count > 0)
1118 remoteClient.SendMapBlock(mapBlocks, flag & 0xffff);
1069 1119
1070 return mapBlocks; 1120 return allBlocks;
1071 } 1121 }
1072 1122
1073 protected void MapBlockFromGridRegion(MapBlockData block, GridRegion r, uint flag) 1123 protected void MapBlockFromGridRegion(MapBlockData block, GridRegion r, uint flag)
@@ -1301,7 +1351,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1301 } 1351 }
1302 else 1352 else
1303 { 1353 {
1304 OSDArray responsearr = new OSDArray(m_scene.GetRootAgentCount()); 1354 OSDArray responsearr = new OSDArray(); // Don't preallocate. MT (m_scene.GetRootAgentCount());
1305 m_scene.ForEachRootScenePresence(delegate(ScenePresence sp) 1355 m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
1306 { 1356 {
1307 OSDMap responsemapdata = new OSDMap(); 1357 OSDMap responsemapdata = new OSDMap();
@@ -1477,6 +1527,12 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1477 { 1527 {
1478 m_rootAgents.Remove(avatar.UUID); 1528 m_rootAgents.Remove(avatar.UUID);
1479 } 1529 }
1530
1531 lock (m_mapBlockRequestEvent)
1532 {
1533 if (m_mapBlockRequests.ContainsKey(avatar.UUID))
1534 m_mapBlockRequests.Remove(avatar.UUID);
1535 }
1480 } 1536 }
1481 1537
1482 public void OnRegionUp(GridRegion otherRegion) 1538 public void OnRegionUp(GridRegion otherRegion)
@@ -1521,9 +1577,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1521 Color background = Color.FromArgb(0, 0, 0, 0); 1577 Color background = Color.FromArgb(0, 0, 0, 0);
1522 SolidBrush transparent = new SolidBrush(background); 1578 SolidBrush transparent = new SolidBrush(background);
1523 Graphics g = Graphics.FromImage(overlay); 1579 Graphics g = Graphics.FromImage(overlay);
1524 g.FillRectangle(transparent, 0, 0, 256, 256); 1580 g.FillRectangle(transparent, 0, 0, 255, 255);
1525 1581
1526 SolidBrush yellow = new SolidBrush(Color.FromArgb(255, 249, 223, 9)); 1582 SolidBrush yellow = new SolidBrush(Color.FromArgb(255, 249, 223, 9));
1583 Pen grey = new Pen(Color.FromArgb(255, 92, 92, 92));
1527 1584
1528 foreach (ILandObject land in parcels) 1585 foreach (ILandObject land in parcels)
1529 { 1586 {
@@ -1531,8 +1588,42 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1531 if ((land.LandData.Flags & (uint)ParcelFlags.ForSale) != 0) 1588 if ((land.LandData.Flags & (uint)ParcelFlags.ForSale) != 0)
1532 { 1589 {
1533 landForSale = true; 1590 landForSale = true;
1591
1592 bool[,] landBitmap = land.GetLandBitmap();
1593
1594 for (int x = 0 ; x < 64 ; x++)
1595 {
1596 for (int y = 0 ; y < 64 ; y++)
1597 {
1598 if (landBitmap[x, y])
1599 {
1600 g.FillRectangle(yellow, x * 4, 252 - (y * 4), 4, 4);
1601
1602 if (x > 0)
1603 {
1604 if ((saleBitmap[x - 1, y] || landBitmap[x - 1, y]) == false)
1605 g.DrawLine(grey, x * 4, 252 - (y * 4), x * 4, 255 - (y * 4));
1606 }
1607 if (y > 0)
1608 {
1609 if ((saleBitmap[x, y-1] || landBitmap[x, y-1]) == false)
1610 g.DrawLine(grey, x * 4, 255 - (y * 4), x * 4 + 3, 255 - (y * 4));
1611 }
1612 if (x < 63)
1613 {
1614 if ((saleBitmap[x + 1, y] || landBitmap[x + 1, y]) == false)
1615 g.DrawLine(grey, x * 4 + 3, 252 - (y * 4), x * 4 + 3, 255 - (y * 4));
1616 }
1617 if (y < 63)
1618 {
1619 if ((saleBitmap[x, y + 1] || landBitmap[x, y + 1]) == false)
1620 g.DrawLine(grey, x * 4, 252 - (y * 4), x * 4 + 3, 252 - (y * 4));
1621 }
1622 }
1623 }
1624 }
1534 1625
1535 saleBitmap = land.MergeLandBitmaps(saleBitmap, land.GetLandBitmap()); 1626 saleBitmap = land.MergeLandBitmaps(saleBitmap, landBitmap);
1536 } 1627 }
1537 } 1628 }
1538 1629
@@ -1544,15 +1635,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1544 1635
1545 m_log.DebugFormat("[WORLD MAP]: Region {0} has parcels for sale, generating overlay", m_scene.RegionInfo.RegionName); 1636 m_log.DebugFormat("[WORLD MAP]: Region {0} has parcels for sale, generating overlay", m_scene.RegionInfo.RegionName);
1546 1637
1547 for (int x = 0 ; x < 64 ; x++)
1548 {
1549 for (int y = 0 ; y < 64 ; y++)
1550 {
1551 if (saleBitmap[x, y])
1552 g.FillRectangle(yellow, x * 4, 252 - (y * 4), 4, 4);
1553 }
1554 }
1555
1556 try 1638 try
1557 { 1639 {
1558 return OpenJPEG.EncodeFromImage(overlay, true); 1640 return OpenJPEG.EncodeFromImage(overlay, true);
@@ -1574,4 +1656,14 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1574 public uint itemtype; 1656 public uint itemtype;
1575 public ulong regionhandle; 1657 public ulong regionhandle;
1576 } 1658 }
1659
1660 public struct MapBlockRequestData
1661 {
1662 public IClientAPI client;
1663 public int minX;
1664 public int minY;
1665 public int maxX;
1666 public int maxY;
1667 public uint flags;
1668 }
1577} 1669}
diff --git a/OpenSim/Region/Framework/Interfaces/IAgentAssetTransactions.cs b/OpenSim/Region/Framework/Interfaces/IAgentAssetTransactions.cs
index 0cc8fb6..e0aad2b 100644
--- a/OpenSim/Region/Framework/Interfaces/IAgentAssetTransactions.cs
+++ b/OpenSim/Region/Framework/Interfaces/IAgentAssetTransactions.cs
@@ -36,7 +36,7 @@ namespace OpenSim.Region.Framework.Interfaces
36 void HandleItemUpdateFromTransaction(IClientAPI remoteClient, UUID transactionID, 36 void HandleItemUpdateFromTransaction(IClientAPI remoteClient, UUID transactionID,
37 InventoryItemBase item); 37 InventoryItemBase item);
38 38
39 void HandleItemCreationFromTransaction(IClientAPI remoteClient, UUID transactionID, UUID folderID, 39 bool HandleItemCreationFromTransaction(IClientAPI remoteClient, UUID transactionID, UUID folderID,
40 uint callbackID, string description, string name, sbyte invType, 40 uint callbackID, string description, string name, sbyte invType,
41 sbyte type, byte wearableType, uint nextOwnerMask); 41 sbyte type, byte wearableType, uint nextOwnerMask);
42 42
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
index d9901bd..3c1247f 100644
--- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
@@ -26,6 +26,7 @@
26 */ 26 */
27 27
28using System; 28using System;
29using System.Xml;
29using System.Collections.Generic; 30using System.Collections.Generic;
30using OpenMetaverse; 31using OpenMetaverse;
31using OpenSim.Framework; 32using OpenSim.Framework;
@@ -89,7 +90,7 @@ namespace OpenSim.Region.Framework.Interfaces
89 /// <param name="addToInventory">If true then add object to user inventory</param> 90 /// <param name="addToInventory">If true then add object to user inventory</param>
90 /// <param name="append">Append to attachment point rather than replace.</param> 91 /// <param name="append">Append to attachment point rather than replace.</param>
91 /// <returns>true if the object was successfully attached, false otherwise</returns> 92 /// <returns>true if the object was successfully attached, false otherwise</returns>
92 bool AttachObject(IScenePresence sp, SceneObjectGroup grp, uint AttachmentPt, bool silent, bool addToInventory, bool append); 93 bool AttachObject(IScenePresence sp, SceneObjectGroup grp, uint AttachmentPt, bool silent, bool useAttachmentInfo, bool addToInventory, bool append);
93 94
94 /// <summary> 95 /// <summary>
95 /// Rez an attachment from user inventory and change inventory status to match. 96 /// Rez an attachment from user inventory and change inventory status to match.
@@ -98,7 +99,11 @@ namespace OpenSim.Region.Framework.Interfaces
98 /// <param name="itemID"></param> 99 /// <param name="itemID"></param>
99 /// <param name="AttachmentPt"></param> 100 /// <param name="AttachmentPt"></param>
100 /// <returns>The scene object that was attached. Null if the scene object could not be found</returns> 101 /// <returns>The scene object that was attached. Null if the scene object could not be found</returns>
101 SceneObjectGroup RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt); 102 ISceneEntity RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt);
103
104 // Same as above, but also load script states from a separate doc
105 ISceneEntity RezSingleAttachmentFromInventory(
106 IScenePresence presence, UUID itemID, uint AttachmentPt, XmlDocument doc);
102 107
103 /// <summary> 108 /// <summary>
104 /// Rez multiple attachments from a user's inventory 109 /// Rez multiple attachments from a user's inventory
@@ -130,7 +135,6 @@ namespace OpenSim.Region.Framework.Interfaces
130 /// <param name="grp">The attachment to detach.</param> 135 /// <param name="grp">The attachment to detach.</param>
131 void DetachSingleAttachmentToInv(IScenePresence sp, SceneObjectGroup grp); 136 void DetachSingleAttachmentToInv(IScenePresence sp, SceneObjectGroup grp);
132 137
133 /// <summary>
134 /// Update the position of an attachment. 138 /// Update the position of an attachment.
135 /// </summary> 139 /// </summary>
136 /// <param name="sog"></param> 140 /// <param name="sog"></param>
diff --git a/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs b/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs
index 34aca33..d25c930 100644
--- a/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs
@@ -35,8 +35,8 @@ namespace OpenSim.Region.Framework.Interfaces
35 35
36 public interface IAvatarFactoryModule 36 public interface IAvatarFactoryModule
37 { 37 {
38 void SetAppearance(IScenePresence sp, AvatarAppearance appearance); 38 void SetAppearance(IScenePresence sp, AvatarAppearance appearance, WearableCacheItem[] cacheItems);
39 void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams); 39 void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams, WearableCacheItem[] cacheItems);
40 40
41 /// <summary> 41 /// <summary>
42 /// Send the appearance of an avatar to others in the scene. 42 /// Send the appearance of an avatar to others in the scene.
@@ -52,6 +52,8 @@ namespace OpenSim.Region.Framework.Interfaces
52 /// <returns>An empty list if this agent has no baked textures (e.g. because it's a child agent)</returns> 52 /// <returns>An empty list if this agent has no baked textures (e.g. because it's a child agent)</returns>
53 Dictionary<BakeType, Primitive.TextureEntryFace> GetBakedTextureFaces(UUID agentId); 53 Dictionary<BakeType, Primitive.TextureEntryFace> GetBakedTextureFaces(UUID agentId);
54 54
55
56 WearableCacheItem[] GetCachedItems(UUID agentId);
55 /// <summary> 57 /// <summary>
56 /// Save the baked textures for the given agent permanently in the asset database. 58 /// Save the baked textures for the given agent permanently in the asset database.
57 /// </summary> 59 /// </summary>
diff --git a/OpenSim/Region/Framework/Interfaces/IBakedTextureModule.cs b/OpenSim/Region/Framework/Interfaces/IBakedTextureModule.cs
new file mode 100644
index 0000000..21ed44f
--- /dev/null
+++ b/OpenSim/Region/Framework/Interfaces/IBakedTextureModule.cs
@@ -0,0 +1,19 @@
1////////////////////////////////////////////////////////////////
2//
3// (c) 2009, 2010 Careminster Limited and Melanie Thielker
4//
5// All rights reserved
6//
7using System;
8using Nini.Config;
9using OpenSim.Framework;
10using OpenMetaverse;
11
12namespace OpenSim.Services.Interfaces
13{
14 public interface IBakedTextureModule
15 {
16 WearableCacheItem[] Get(UUID id);
17 void Store(UUID id, WearableCacheItem[] data);
18 }
19}
diff --git a/OpenSim/Region/Framework/Interfaces/ICapabilitiesModule.cs b/OpenSim/Region/Framework/Interfaces/ICapabilitiesModule.cs
index 522c82d..30d404e 100644
--- a/OpenSim/Region/Framework/Interfaces/ICapabilitiesModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/ICapabilitiesModule.cs
@@ -40,19 +40,19 @@ namespace OpenSim.Region.Framework.Interfaces
40 /// </summary> 40 /// </summary>
41 /// <param name="agentId"></param> 41 /// <param name="agentId"></param>
42 /// <param name="capsObjectPath"></param> 42 /// <param name="capsObjectPath"></param>
43 void CreateCaps(UUID agentId); 43 void CreateCaps(UUID agentId, uint circuitCode);
44 44
45 /// <summary> 45 /// <summary>
46 /// Remove the caps handler for a given agent. 46 /// Remove the caps handler for a given agent.
47 /// </summary> 47 /// </summary>
48 /// <param name="agentId"></param> 48 /// <param name="agentId"></param>
49 void RemoveCaps(UUID agentId); 49 void RemoveCaps(UUID agentId, uint circuitCode);
50 50
51 /// <summary> 51 /// <summary>
52 /// Will return null if the agent doesn't have a caps handler registered 52 /// Will return null if the agent doesn't have a caps handler registered
53 /// </summary> 53 /// </summary>
54 /// <param name="agentId"></param> 54 /// <param name="agentId"></param>
55 Caps GetCapsForUser(UUID agentId); 55 Caps GetCapsForUser(uint circuitCode);
56 56
57 void SetAgentCapsSeeds(AgentCircuitData agent); 57 void SetAgentCapsSeeds(AgentCircuitData agent);
58 58
@@ -65,5 +65,7 @@ namespace OpenSim.Region.Framework.Interfaces
65 void DropChildSeed(UUID agentID, ulong handle); 65 void DropChildSeed(UUID agentID, ulong handle);
66 66
67 string GetCapsPath(UUID agentId); 67 string GetCapsPath(UUID agentId);
68
69 void ActivateCaps(uint circuitCode);
68 } 70 }
69} 71}
diff --git a/OpenSim/Region/Framework/Interfaces/IDynamicFloaterModule.cs b/OpenSim/Region/Framework/Interfaces/IDynamicFloaterModule.cs
new file mode 100644
index 0000000..7684ce3
--- /dev/null
+++ b/OpenSim/Region/Framework/Interfaces/IDynamicFloaterModule.cs
@@ -0,0 +1,52 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System.Collections.Generic;
29using OpenMetaverse;
30using OpenSim.Framework;
31using OpenSim.Region.Framework.Scenes;
32
33namespace OpenSim.Region.Framework.Interfaces
34{
35 public delegate bool HandlerDelegate(IClientAPI client, FloaterData data, string[] msg);
36
37 public abstract class FloaterData
38 {
39 public abstract int Channel { get; }
40 public abstract string FloaterName { get; set; }
41 public virtual string XmlName { get; set; }
42 public virtual string XmlText { get; set; }
43 public virtual HandlerDelegate Handler { get; set; }
44 }
45
46
47 public interface IDynamicFloaterModule
48 {
49 void DoUserFloater(UUID agentID, FloaterData dialogData, string configuration);
50 void FloaterControl(ScenePresence sp, FloaterData d, string msg);
51 }
52}
diff --git a/OpenSim/Region/Framework/Interfaces/IDynamicMenuModule.cs b/OpenSim/Region/Framework/Interfaces/IDynamicMenuModule.cs
index 08b71e4..4d000b6 100644
--- a/OpenSim/Region/Framework/Interfaces/IDynamicMenuModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IDynamicMenuModule.cs
@@ -43,6 +43,7 @@ namespace OpenSim.Region.Framework.Interfaces
43 public enum UserMode : int 43 public enum UserMode : int
44 { 44 {
45 Normal = 0, 45 Normal = 0,
46 RegionManager = 2,
46 God = 3 47 God = 3
47 } 48 }
48 49
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
index 9ffda51..eba881f 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
@@ -133,6 +133,8 @@ namespace OpenSim.Region.Framework.Interfaces
133 /// </returns> 133 /// </returns>
134 bool CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource); 134 bool CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource);
135 135
136 ArrayList CreateScriptInstanceEr(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource);
137
136 /// <summary> 138 /// <summary>
137 /// Stop and remove a script which is in this prim's inventory from the scene. 139 /// Stop and remove a script which is in this prim's inventory from the scene.
138 /// </summary> 140 /// </summary>
@@ -318,5 +320,6 @@ namespace OpenSim.Region.Framework.Interfaces
318 /// A <see cref="Dictionary`2"/> 320 /// A <see cref="Dictionary`2"/>
319 /// </returns> 321 /// </returns>
320 Dictionary<UUID, string> GetScriptStates(); 322 Dictionary<UUID, string> GetScriptStates();
323 Dictionary<UUID, string> GetScriptStates(bool oldIDs);
321 } 324 }
322} 325}
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
index 1c43a25..1949a90 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
@@ -35,6 +35,8 @@ using OpenSim.Region.Framework.Scenes;
35 35
36namespace OpenSim.Region.Framework.Interfaces 36namespace OpenSim.Region.Framework.Interfaces
37{ 37{
38 public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying, string version);
39
38 public interface IEntityTransferModule 40 public interface IEntityTransferModule
39 { 41 {
40 /// <summary> 42 /// <summary>
@@ -50,30 +52,11 @@ namespace OpenSim.Region.Framework.Interfaces
50 /// <param name='teleportFlags'></param> 52 /// <param name='teleportFlags'></param>
51 void Teleport(ScenePresence agent, ulong regionHandle, Vector3 position, Vector3 lookAt, uint teleportFlags); 53 void Teleport(ScenePresence agent, ulong regionHandle, Vector3 position, Vector3 lookAt, uint teleportFlags);
52 54
53 /// <summary>
54 /// Teleport an agent directly to a given region without checking whether the region should be subsituted.
55 /// </summary>
56 /// <remarks>
57 /// Please use Teleport() instead unless you know exactly what you're doing.
58 /// Do not use for same region teleports.
59 /// </remarks>
60 /// <param name='sp'></param>
61 /// <param name='reg'></param>
62 /// <param name='finalDestination'>/param>
63 /// <param name='position'></param>
64 /// <param name='lookAt'></param>
65 /// <param name='teleportFlags'></param>
66 void DoTeleport(
67 ScenePresence sp, GridRegion reg, GridRegion finalDestination,
68 Vector3 position, Vector3 lookAt, uint teleportFlags);
69
70 /// <summary>
71 /// Teleports the agent for the given client to their home destination.
72 /// </summary>
73 /// <param name='id'></param>
74 /// <param name='client'></param>
75 bool TeleportHome(UUID id, IClientAPI client); 55 bool TeleportHome(UUID id, IClientAPI client);
76 56
57 void DoTeleport(ScenePresence sp, GridRegion reg, GridRegion finalDestination,
58 Vector3 position, Vector3 lookAt, uint teleportFlags);
59
77 /// <summary> 60 /// <summary>
78 /// Show whether the given agent is being teleported. 61 /// Show whether the given agent is being teleported.
79 /// </summary> 62 /// </summary>
@@ -89,7 +72,12 @@ namespace OpenSim.Region.Framework.Interfaces
89 72
90 void EnableChildAgent(ScenePresence agent, GridRegion region); 73 void EnableChildAgent(ScenePresence agent, GridRegion region);
91 74
75 GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, out uint xDest, out uint yDest, out string version, out Vector3 newpos);
76
92 void Cross(SceneObjectGroup sog, Vector3 position, bool silent); 77 void Cross(SceneObjectGroup sog, Vector3 position, bool silent);
78
79 ScenePresence CrossAgentToNewRegionAsync(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying, string version);
80
93 } 81 }
94 82
95 public interface IUserAgentVerificationModule 83 public interface IUserAgentVerificationModule
diff --git a/OpenSim/Region/Framework/Interfaces/IHttpRequests.cs b/OpenSim/Region/Framework/Interfaces/IHttpRequests.cs
index 113dcd7..eb6c5ac 100644
--- a/OpenSim/Region/Framework/Interfaces/IHttpRequests.cs
+++ b/OpenSim/Region/Framework/Interfaces/IHttpRequests.cs
@@ -45,13 +45,7 @@ namespace OpenSim.Region.Framework.Interfaces
45 { 45 {
46 UUID MakeHttpRequest(string url, string parameters, string body); 46 UUID MakeHttpRequest(string url, string parameters, string body);
47 UUID StartHttpRequest(uint localID, UUID itemID, string url, List<string> parameters, Dictionary<string, string> headers, string body); 47 UUID StartHttpRequest(uint localID, UUID itemID, string url, List<string> parameters, Dictionary<string, string> headers, string body);
48 48 void StopHttpRequest(uint m_localID, UUID m_itemID);
49 /// <summary>
50 /// Stop and remove all http requests for the given script.
51 /// </summary>
52 /// <param name='id'></param>
53 void StopHttpRequestsForScript(UUID id);
54
55 IServiceRequest GetNextCompletedRequest(); 49 IServiceRequest GetNextCompletedRequest();
56 void RemoveCompletedRequest(UUID id); 50 void RemoveCompletedRequest(UUID id);
57 } 51 }
diff --git a/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs b/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs
index 2d6287f..67a500f 100644
--- a/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs
+++ b/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs
@@ -68,6 +68,14 @@ namespace OpenSim.Region.Framework.Interfaces
68 bool SendReleaseAgent(ulong regionHandle, UUID id, string uri); 68 bool SendReleaseAgent(ulong regionHandle, UUID id, string uri);
69 69
70 /// <summary> 70 /// <summary>
71 /// Close chid agent.
72 /// </summary>
73 /// <param name="regionHandle"></param>
74 /// <param name="id"></param>
75 /// <returns></returns>
76 bool SendCloseChildAgent(ulong regionHandle, UUID id);
77
78 /// <summary>
71 /// Close agent. 79 /// Close agent.
72 /// </summary> 80 /// </summary>
73 /// <param name="regionHandle"></param> 81 /// <param name="regionHandle"></param>
diff --git a/OpenSim/Region/Framework/Interfaces/IRegionConsole.cs b/OpenSim/Region/Framework/Interfaces/IRegionConsole.cs
index 4d261d6..5d5ce34 100644
--- a/OpenSim/Region/Framework/Interfaces/IRegionConsole.cs
+++ b/OpenSim/Region/Framework/Interfaces/IRegionConsole.cs
@@ -30,8 +30,12 @@ using OpenSim.Framework;
30 30
31namespace OpenSim.Region.Framework.Interfaces 31namespace OpenSim.Region.Framework.Interfaces
32{ 32{
33 public delegate void ConsoleMessage(UUID toAgentID, string message);
34
33 public interface IRegionConsole 35 public interface IRegionConsole
34 { 36 {
37 event ConsoleMessage OnConsoleMessage;
38
35 bool RunCommand(string command, UUID invokerID); 39 bool RunCommand(string command, UUID invokerID);
36 void SendConsoleOutput(UUID agentID, string message); 40 void SendConsoleOutput(UUID agentID, string message);
37 void AddCommand(string module, bool shared, string command, string help, string longhelp, CommandDelegate fn); 41 void AddCommand(string module, bool shared, string command, string help, string longhelp, CommandDelegate fn);
diff --git a/OpenSim/Region/Framework/Interfaces/IRestartModule.cs b/OpenSim/Region/Framework/Interfaces/IRestartModule.cs
index c68550f..9b25beb 100644
--- a/OpenSim/Region/Framework/Interfaces/IRestartModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IRestartModule.cs
@@ -35,5 +35,6 @@ namespace OpenSim.Region.Framework.Interfaces
35 TimeSpan TimeUntilRestart { get; } 35 TimeSpan TimeUntilRestart { get; }
36 void ScheduleRestart(UUID initiator, string message, int[] alerts, bool notice); 36 void ScheduleRestart(UUID initiator, string message, int[] alerts, bool notice);
37 void AbortRestart(string message); 37 void AbortRestart(string message);
38 void DelayRestart(int seconds, string message);
38 } 39 }
39} 40}
diff --git a/OpenSim/Region/Framework/Interfaces/ISearchModule.cs b/OpenSim/Region/Framework/Interfaces/ISearchModule.cs
index 64bf72c..d56d188 100644
--- a/OpenSim/Region/Framework/Interfaces/ISearchModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/ISearchModule.cs
@@ -31,6 +31,6 @@ namespace OpenSim.Framework
31{ 31{
32 public interface ISearchModule 32 public interface ISearchModule
33 { 33 {
34 34 void Refresh();
35 } 35 }
36} 36}
diff --git a/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs b/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs
index 085b5ca..3e97a7a 100644
--- a/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs
+++ b/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs
@@ -116,6 +116,8 @@ namespace OpenSim.Region.Framework.Interfaces
116 /// <param name="regionUUID">the region UUID</param> 116 /// <param name="regionUUID">the region UUID</param>
117 void RemoveRegionEnvironmentSettings(UUID regionUUID); 117 void RemoveRegionEnvironmentSettings(UUID regionUUID);
118 118
119 UUID[] GetObjectIDs(UUID regionID);
120
119 void SaveExtra(UUID regionID, string name, string value); 121 void SaveExtra(UUID regionID, string name, string value);
120 122
121 void RemoveExtra(UUID regionID, string name); 123 void RemoveExtra(UUID regionID, string name);
diff --git a/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs b/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs
index 3787ca0..17bd48b 100644
--- a/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs
+++ b/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs
@@ -106,6 +106,7 @@ namespace OpenSim.Region.Framework.Interfaces
106 RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID); 106 RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID);
107 void StoreRegionWindlightSettings(RegionLightShareData wl); 107 void StoreRegionWindlightSettings(RegionLightShareData wl);
108 void RemoveRegionWindlightSettings(UUID regionID); 108 void RemoveRegionWindlightSettings(UUID regionID);
109 UUID[] GetObjectIDs(UUID regionID);
109 110
110 /// <summary> 111 /// <summary>
111 /// Load Environment settings from region storage 112 /// Load Environment settings from region storage
diff --git a/OpenSim/Region/Framework/Interfaces/ISnmpModule.cs b/OpenSim/Region/Framework/Interfaces/ISnmpModule.cs
new file mode 100644
index 0000000..e01f649
--- /dev/null
+++ b/OpenSim/Region/Framework/Interfaces/ISnmpModule.cs
@@ -0,0 +1,27 @@
1///////////////////////////////////////////////////////////////////
2//
3// (c) Careminster LImited, Melanie Thielker and the Meta7 Team
4//
5// This file is not open source. All rights reserved
6// Mod 2
7
8using OpenSim.Region.Framework.Scenes;
9
10public interface ISnmpModule
11{
12 void Trap(int code, string Message, Scene scene);
13 void Critical(string Message, Scene scene);
14 void Warning(string Message, Scene scene);
15 void Major(string Message, Scene scene);
16 void ColdStart(int step , Scene scene);
17 void Shutdown(int step , Scene scene);
18 //
19 // Node Start/stop events
20 //
21 void LinkUp(Scene scene);
22 void LinkDown(Scene scene);
23 void BootInfo(string data, Scene scene);
24 void trapDebug(string Module,string data, Scene scene);
25 void trapXMRE(int data, string Message, Scene scene);
26
27}
diff --git a/OpenSim/Region/Framework/Interfaces/IUserAccountCacheModule.cs b/OpenSim/Region/Framework/Interfaces/IUserAccountCacheModule.cs
new file mode 100644
index 0000000..d1a4d8e
--- /dev/null
+++ b/OpenSim/Region/Framework/Interfaces/IUserAccountCacheModule.cs
@@ -0,0 +1,13 @@
1///////////////////////////////////////////////////////////////////
2//
3// (c) Careminster Limited, Melanie Thielker and the Meta7 Team
4//
5// This file is not open source. All rights reserved
6//
7
8using OpenSim.Region.Framework.Scenes;
9
10public interface IUserAccountCacheModule
11{
12 void Remove(string name);
13}
diff --git a/OpenSim/Region/Framework/Interfaces/IWorldComm.cs b/OpenSim/Region/Framework/Interfaces/IWorldComm.cs
index d76a0d7..20e0199 100644
--- a/OpenSim/Region/Framework/Interfaces/IWorldComm.cs
+++ b/OpenSim/Region/Framework/Interfaces/IWorldComm.cs
@@ -127,7 +127,7 @@ namespace OpenSim.Region.Framework.Interfaces
127 /// <param name='msg'> 127 /// <param name='msg'>
128 /// Message. 128 /// Message.
129 /// </param> 129 /// </param>
130 void DeliverMessageTo(UUID target, int channel, Vector3 pos, string name, UUID id, string msg); 130 bool DeliverMessageTo(UUID target, int channel, Vector3 pos, string name, UUID id, string msg, out string error);
131 131
132 /// <summary> 132 /// <summary>
133 /// Are there any listen events ready to be dispatched? 133 /// Are there any listen events ready to be dispatched?
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
index 3b5a5bd..5529a25 100644
--- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
+++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
@@ -80,12 +80,13 @@ namespace OpenSim.Region.Framework.Scenes.Animation
80 m_scenePresence = sp; 80 m_scenePresence = sp;
81 CurrentMovementAnimation = "CROUCH"; 81 CurrentMovementAnimation = "CROUCH";
82 } 82 }
83 83
84 public void AddAnimation(UUID animID, UUID objectID) 84 public void AddAnimation(UUID animID, UUID objectID)
85 { 85 {
86 if (m_scenePresence.IsChildAgent) 86 if (m_scenePresence.IsChildAgent)
87 return; 87 return;
88 88
89 // m_log.DebugFormat("[SCENE PRESENCE ANIMATOR]: Adding animation {0} for {1}", animID, m_scenePresence.Name);
89 if (m_scenePresence.Scene.DebugAnimations) 90 if (m_scenePresence.Scene.DebugAnimations)
90 m_log.DebugFormat( 91 m_log.DebugFormat(
91 "[SCENE PRESENCE ANIMATOR]: Adding animation {0} {1} for {2}", 92 "[SCENE PRESENCE ANIMATOR]: Adding animation {0} {1} for {2}",
@@ -140,6 +141,22 @@ namespace OpenSim.Region.Framework.Scenes.Animation
140 } 141 }
141 } 142 }
142 143
144 public void avnChangeAnim(UUID animID, bool addRemove, bool sendPack)
145 {
146 if (m_scenePresence.IsChildAgent)
147 return;
148
149 if (animID != UUID.Zero)
150 {
151 if (addRemove)
152 m_animations.Add(animID, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, UUID.Zero);
153 else
154 m_animations.Remove(animID, true);
155 }
156 if(sendPack)
157 SendAnimPack();
158 }
159
143 // Called from scripts 160 // Called from scripts
144 public void RemoveAnimation(string name) 161 public void RemoveAnimation(string name)
145 { 162 {
diff --git a/OpenSim/Region/Framework/Scenes/CollisionSounds.cs b/OpenSim/Region/Framework/Scenes/CollisionSounds.cs
new file mode 100644
index 0000000..075724e
--- /dev/null
+++ b/OpenSim/Region/Framework/Scenes/CollisionSounds.cs
@@ -0,0 +1,304 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27// Ubit 2012
28
29using System;
30using System.Reflection;
31using System.Collections.Generic;
32using OpenMetaverse;
33using OpenSim.Framework;
34using log4net;
35
36namespace OpenSim.Region.Framework.Scenes
37{
38 public struct CollisionForSoundInfo
39 {
40 public uint colliderID;
41 public Vector3 position;
42 public float relativeVel;
43 }
44
45 public static class CollisionSounds
46 {
47 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
48
49 private const int MaxMaterials = 7;
50 // part part
51
52 private static UUID snd_StoneStone = new UUID("be7295c0-a158-11e1-b3dd-0800200c9a66");
53 private static UUID snd_StoneMetal = new UUID("be7295c0-a158-11e1-b3dd-0800201c9a66");
54 private static UUID snd_StoneGlass = new UUID("be7295c0-a158-11e1-b3dd-0800202c9a66");
55 private static UUID snd_StoneWood = new UUID("be7295c0-a158-11e1-b3dd-0800203c9a66");
56 private static UUID snd_StoneFlesh = new UUID("be7295c0-a158-11e1-b3dd-0800204c9a66");
57 private static UUID snd_StonePlastic = new UUID("be7295c0-a158-11e1-b3dd-0800205c9a66");
58 private static UUID snd_StoneRubber = new UUID("be7295c0-a158-11e1-b3dd-0800206c9a66");
59
60 private static UUID snd_MetalMetal = new UUID("be7295c0-a158-11e1-b3dd-0801201c9a66");
61 private static UUID snd_MetalGlass = new UUID("be7295c0-a158-11e1-b3dd-0801202c9a66");
62 private static UUID snd_MetalWood = new UUID("be7295c0-a158-11e1-b3dd-0801203c9a66");
63 private static UUID snd_MetalFlesh = new UUID("be7295c0-a158-11e1-b3dd-0801204c9a66");
64 private static UUID snd_MetalPlastic = new UUID("be7295c0-a158-11e1-b3dd-0801205c9a66");
65 private static UUID snd_MetalRubber = new UUID("be7295c0-a158-11e1-b3dd-0801206c9a66");
66
67 private static UUID snd_GlassGlass = new UUID("be7295c0-a158-11e1-b3dd-0802202c9a66");
68 private static UUID snd_GlassWood = new UUID("be7295c0-a158-11e1-b3dd-0802203c9a66");
69 private static UUID snd_GlassFlesh = new UUID("be7295c0-a158-11e1-b3dd-0802204c9a66");
70 private static UUID snd_GlassPlastic = new UUID("be7295c0-a158-11e1-b3dd-0802205c9a66");
71 private static UUID snd_GlassRubber = new UUID("be7295c0-a158-11e1-b3dd-0802206c9a66");
72
73 private static UUID snd_WoodWood = new UUID("be7295c0-a158-11e1-b3dd-0803203c9a66");
74 private static UUID snd_WoodFlesh = new UUID("be7295c0-a158-11e1-b3dd-0803204c9a66");
75 private static UUID snd_WoodPlastic = new UUID("be7295c0-a158-11e1-b3dd-0803205c9a66");
76 private static UUID snd_WoodRubber = new UUID("be7295c0-a158-11e1-b3dd-0803206c9a66");
77
78 private static UUID snd_FleshFlesh = new UUID("be7295c0-a158-11e1-b3dd-0804204c9a66");
79 private static UUID snd_FleshPlastic = new UUID("be7295c0-a158-11e1-b3dd-0804205c9a66");
80 private static UUID snd_FleshRubber = new UUID("be7295c0-a158-11e1-b3dd-0804206c9a66");
81
82 private static UUID snd_PlasticPlastic = new UUID("be7295c0-a158-11e1-b3dd-0805205c9a66");
83 private static UUID snd_PlasticRubber = new UUID("be7295c0-a158-11e1-b3dd-0805206c9a66");
84
85 private static UUID snd_RubberRubber = new UUID("be7295c0-a158-11e1-b3dd-0806206c9a66");
86
87 // terrain part
88 private static UUID snd_TerrainStone = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66");
89 private static UUID snd_TerrainMetal = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66");
90 private static UUID snd_TerrainGlass = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66");
91 private static UUID snd_TerrainWood = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66");
92 private static UUID snd_TerrainFlesh = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66");
93 private static UUID snd_TerrainPlastic = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66");
94 private static UUID snd_TerrainRubber = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66");
95
96 public static UUID[] m_TerrainPart = {
97 snd_TerrainStone,
98 snd_TerrainMetal,
99 snd_TerrainGlass,
100 snd_TerrainWood,
101 snd_TerrainFlesh,
102 snd_TerrainPlastic,
103 snd_TerrainRubber
104 };
105
106 // simetric sounds
107 public static UUID[] m_PartPart = {
108 snd_StoneStone, snd_StoneMetal, snd_StoneGlass, snd_StoneWood, snd_StoneFlesh, snd_StonePlastic, snd_StoneRubber,
109 snd_StoneMetal, snd_MetalMetal, snd_MetalGlass, snd_MetalWood, snd_MetalFlesh, snd_MetalPlastic, snd_MetalRubber,
110 snd_StoneGlass, snd_MetalGlass, snd_GlassGlass, snd_GlassWood, snd_GlassFlesh, snd_GlassPlastic, snd_GlassRubber,
111 snd_StoneWood, snd_MetalWood, snd_GlassWood, snd_WoodWood, snd_WoodFlesh, snd_WoodPlastic, snd_WoodRubber,
112 snd_StoneFlesh, snd_MetalFlesh, snd_GlassFlesh, snd_WoodFlesh, snd_FleshFlesh, snd_FleshPlastic, snd_FleshRubber,
113 snd_StonePlastic, snd_MetalPlastic, snd_GlassPlastic, snd_WoodPlastic, snd_FleshPlastic, snd_PlasticPlastic, snd_PlasticRubber,
114 snd_StoneRubber, snd_MetalRubber, snd_GlassRubber, snd_WoodRubber, snd_FleshRubber, snd_PlasticRubber, snd_RubberRubber
115 };
116
117 public static void PartCollisionSound(SceneObjectPart part, List<CollisionForSoundInfo> collidersinfolist)
118 {
119 if (collidersinfolist.Count == 0 || part == null)
120 return;
121
122 if (part.VolumeDetectActive || (part.Flags & PrimFlags.Physics) == 0)
123 return;
124
125 if (part.ParentGroup == null)
126 return;
127
128 if (part.CollisionSoundType < 0)
129 return;
130
131 float volume = 0.0f;
132 bool HaveSound = false;
133
134 UUID soundID = part.CollisionSound;
135
136 if (part.CollisionSoundType > 0)
137 {
138 // soundID = part.CollisionSound;
139 volume = part.CollisionSoundVolume;
140 if (volume == 0.0f)
141 return;
142 HaveSound = true;
143 }
144
145 bool doneownsound = false;
146
147 int thisMaterial = (int)part.Material;
148 if (thisMaterial >= MaxMaterials)
149 thisMaterial = 3;
150 int thisMatScaled = thisMaterial * MaxMaterials;
151
152 CollisionForSoundInfo colInfo;
153 uint id;
154
155 for(int i = 0; i< collidersinfolist.Count; i++)
156 {
157 colInfo = collidersinfolist[i];
158
159 id = colInfo.colliderID;
160 if (id == 0) // terrain collision
161 {
162 if (!doneownsound)
163 {
164 if (!HaveSound)
165 {
166 volume = Math.Abs(colInfo.relativeVel);
167 if (volume < 0.2f)
168 continue;
169
170 volume *= volume * .0625f; // 4m/s == full volume
171 if (volume > 1.0f)
172 volume = 1.0f;
173
174 soundID = m_TerrainPart[thisMaterial];
175 }
176 part.SendCollisionSound(soundID, volume, colInfo.position);
177 doneownsound = true;
178 }
179 continue;
180 }
181
182 SceneObjectPart otherPart = part.ParentGroup.Scene.GetSceneObjectPart(id);
183 if (otherPart != null)
184 {
185 if (otherPart.CollisionSoundType < 0 || otherPart.VolumeDetectActive)
186 continue;
187
188 if (!HaveSound)
189 {
190 if (otherPart.CollisionSoundType > 0)
191 {
192 soundID = otherPart.CollisionSound;
193 volume = otherPart.CollisionSoundVolume;
194 if (volume == 0.0f)
195 continue;
196 }
197 else
198 {
199 volume = Math.Abs(colInfo.relativeVel);
200 if (volume < 0.2f)
201 continue;
202
203 volume *= volume * .0625f; // 4m/s == full volume
204 if (volume > 1.0f)
205 volume = 1.0f;
206
207 int otherMaterial = (int)otherPart.Material;
208 if (otherMaterial >= MaxMaterials)
209 otherMaterial = 3;
210
211 soundID = m_PartPart[thisMatScaled + otherMaterial];
212 }
213 }
214
215 if (doneownsound)
216 otherPart.SendCollisionSound(soundID, volume, colInfo.position);
217 else
218 {
219 part.SendCollisionSound(soundID, volume, colInfo.position);
220 doneownsound = true;
221 }
222 }
223 }
224 }
225
226 public static void AvatarCollisionSound(ScenePresence av, List<CollisionForSoundInfo> collidersinfolist)
227 {
228 if (collidersinfolist.Count == 0 || av == null)
229 return;
230
231 UUID soundID;
232 int otherMaterial;
233
234 int thisMaterial = 4; // flesh
235
236 int thisMatScaled = thisMaterial * MaxMaterials;
237
238 // bool doneownsound = false;
239
240 CollisionForSoundInfo colInfo;
241 uint id;
242 float volume;
243
244 for(int i = 0; i< collidersinfolist.Count; i++)
245 {
246 colInfo = collidersinfolist[i];
247
248 id = colInfo.colliderID;
249
250 if (id == 0) // no terrain collision sounds for now
251 {
252 continue;
253// volume = Math.Abs(colInfo.relativeVel);
254// if (volume < 0.2f)
255// continue;
256
257 }
258
259 SceneObjectPart otherPart = av.Scene.GetSceneObjectPart(id);
260 if (otherPart != null)
261 {
262 if (otherPart.CollisionSoundType < 0)
263 continue;
264 if (otherPart.CollisionSoundType > 0 && otherPart.CollisionSoundVolume > 0f)
265 otherPart.SendCollisionSound(otherPart.CollisionSound, otherPart.CollisionSoundVolume, colInfo.position);
266 else
267 {
268 volume = Math.Abs(colInfo.relativeVel);
269 // Most noral collisions (running into walls, stairs)
270 // should never be heard.
271 if (volume < 3.2f)
272 continue;
273// m_log.DebugFormat("Collision speed was {0}", volume);
274
275 // Cap to 0.2 times volume because climbing stairs should not be noisy
276 // Also changed scaling
277 volume *= volume * .0125f; // 4m/s == volume 0.2
278 if (volume > 0.2f)
279 volume = 0.2f;
280 otherMaterial = (int)otherPart.Material;
281 if (otherMaterial >= MaxMaterials)
282 otherMaterial = 3;
283
284 soundID = m_PartPart[thisMatScaled + otherMaterial];
285 otherPart.SendCollisionSound(soundID, volume, colInfo.position);
286 }
287 continue;
288 }
289/*
290 else if (!doneownsound)
291 {
292 ScenePresence otherav = av.Scene.GetScenePresence(Id);
293 if (otherav != null && (!otherav.IsChildAgent))
294 {
295 soundID = snd_FleshFlesh;
296 av.SendCollisionSound(soundID, 1.0);
297 doneownsound = true;
298 }
299 }
300 */
301 }
302 }
303 }
304}
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs
index 37b5776..7f06e82 100644
--- a/OpenSim/Region/Framework/Scenes/EventManager.cs
+++ b/OpenSim/Region/Framework/Scenes/EventManager.cs
@@ -90,6 +90,10 @@ namespace OpenSim.Region.Framework.Scenes
90 /// </remarks> 90 /// </remarks>
91 public event OnTerrainTickDelegate OnTerrainTick; 91 public event OnTerrainTickDelegate OnTerrainTick;
92 92
93 public delegate void OnTerrainUpdateDelegate();
94
95 public event OnTerrainUpdateDelegate OnTerrainUpdate;
96
93 public delegate void OnBackupDelegate(ISimulationDataService datastore, bool forceBackup); 97 public delegate void OnBackupDelegate(ISimulationDataService datastore, bool forceBackup);
94 98
95 /// <summary> 99 /// <summary>
@@ -339,8 +343,6 @@ namespace OpenSim.Region.Framework.Scenes
339 /// in <see cref="Scene.SetScriptRunning"/> 343 /// in <see cref="Scene.SetScriptRunning"/>
340 /// via <see cref="OpenSim.Framework.IClientAPI.OnSetScriptRunning"/>, 344 /// via <see cref="OpenSim.Framework.IClientAPI.OnSetScriptRunning"/>,
341 /// via <see cref="OpenSim.Region.ClientStack.LindenUDP.HandleSetScriptRunning"/> 345 /// via <see cref="OpenSim.Region.ClientStack.LindenUDP.HandleSetScriptRunning"/>
342 /// XXX: This is only triggered when it is the client that starts the script, not in other situations where
343 /// a script is started, unlike OnStopScript!
344 /// </remarks> 346 /// </remarks>
345 public event StartScript OnStartScript; 347 public event StartScript OnStartScript;
346 348
@@ -354,7 +356,6 @@ namespace OpenSim.Region.Framework.Scenes
354 /// in <see cref="SceneObjectPartInventory.CreateScriptInstance"/>, 356 /// in <see cref="SceneObjectPartInventory.CreateScriptInstance"/>,
355 /// <see cref="SceneObjectPartInventory.StopScriptInstance"/>, 357 /// <see cref="SceneObjectPartInventory.StopScriptInstance"/>,
356 /// <see cref="Scene.SetScriptRunning"/> 358 /// <see cref="Scene.SetScriptRunning"/>
357 /// XXX: This is triggered when a sciprt is stopped for any reason, unlike OnStartScript!
358 /// </remarks> 359 /// </remarks>
359 public event StopScript OnStopScript; 360 public event StopScript OnStopScript;
360 361
@@ -842,6 +843,10 @@ namespace OpenSim.Region.Framework.Scenes
842 public event ParcelPrimCountTainted OnParcelPrimCountTainted; 843 public event ParcelPrimCountTainted OnParcelPrimCountTainted;
843 public event GetScriptRunning OnGetScriptRunning; 844 public event GetScriptRunning OnGetScriptRunning;
844 845
846 public delegate void ThrottleUpdate(ScenePresence scenePresence);
847
848 public event ThrottleUpdate OnThrottleUpdate;
849
845 /// <summary> 850 /// <summary>
846 /// RegisterCapsEvent is called by Scene after the Caps object 851 /// RegisterCapsEvent is called by Scene after the Caps object
847 /// has been instantiated and before it is return to the 852 /// has been instantiated and before it is return to the
@@ -1435,6 +1440,26 @@ namespace OpenSim.Region.Framework.Scenes
1435 } 1440 }
1436 } 1441 }
1437 } 1442 }
1443 public void TriggerTerrainUpdate()
1444 {
1445 OnTerrainUpdateDelegate handlerTerrainUpdate = OnTerrainUpdate;
1446 if (handlerTerrainUpdate != null)
1447 {
1448 foreach (OnTerrainUpdateDelegate d in handlerTerrainUpdate.GetInvocationList())
1449 {
1450 try
1451 {
1452 d();
1453 }
1454 catch (Exception e)
1455 {
1456 m_log.ErrorFormat(
1457 "[EVENT MANAGER]: Delegate for TriggerTerrainUpdate failed - continuing. {0} {1}",
1458 e.Message, e.StackTrace);
1459 }
1460 }
1461 }
1462 }
1438 1463
1439 public void TriggerTerrainTick() 1464 public void TriggerTerrainTick()
1440 { 1465 {
@@ -1767,6 +1792,7 @@ namespace OpenSim.Region.Framework.Scenes
1767 m_log.ErrorFormat( 1792 m_log.ErrorFormat(
1768 "[EVENT MANAGER]: Delegate for TriggerRemoveScript failed - continuing. {0} {1}", 1793 "[EVENT MANAGER]: Delegate for TriggerRemoveScript failed - continuing. {0} {1}",
1769 e.Message, e.StackTrace); 1794 e.Message, e.StackTrace);
1795 m_log.ErrorFormat(Environment.StackTrace);
1770 } 1796 }
1771 } 1797 }
1772 } 1798 }
@@ -3045,6 +3071,7 @@ namespace OpenSim.Region.Framework.Scenes
3045 { 3071 {
3046 foreach (Action<Scene> d in handler.GetInvocationList()) 3072 foreach (Action<Scene> d in handler.GetInvocationList())
3047 { 3073 {
3074 m_log.InfoFormat("[EVENT MANAGER]: TriggerSceneShuttingDown invoque {0}", d.Method.Name.ToString());
3048 try 3075 try
3049 { 3076 {
3050 d(s); 3077 d(s);
@@ -3057,6 +3084,7 @@ namespace OpenSim.Region.Framework.Scenes
3057 } 3084 }
3058 } 3085 }
3059 } 3086 }
3087 m_log.Info("[EVENT MANAGER]: TriggerSceneShuttingDown done");
3060 } 3088 }
3061 3089
3062 public void TriggerOnRegionStarted(Scene scene) 3090 public void TriggerOnRegionStarted(Scene scene)
@@ -3248,6 +3276,15 @@ namespace OpenSim.Region.Framework.Scenes
3248 } 3276 }
3249 } 3277 }
3250 3278
3279 public void TriggerThrottleUpdate(ScenePresence scenePresence)
3280 {
3281 ThrottleUpdate handler = OnThrottleUpdate;
3282 if (handler != null)
3283 {
3284 handler(scenePresence);
3285 }
3286 }
3287
3251// public void TriggerGatherUuids(SceneObjectPart sop, IDictionary<UUID, AssetType> assetUuids) 3288// public void TriggerGatherUuids(SceneObjectPart sop, IDictionary<UUID, AssetType> assetUuids)
3252// { 3289// {
3253// GatherUuids handler = OnGatherUuids; 3290// GatherUuids handler = OnGatherUuids;
diff --git a/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs
index 29652aa..4d153da 100644
--- a/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs
+++ b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs
@@ -498,6 +498,7 @@ namespace OpenSim.Region.Framework.Scenes
498 k.Position = pos; 498 k.Position = pos;
499// k.Velocity = Vector3.Zero; 499// k.Velocity = Vector3.Zero;
500 } 500 }
501 k.AngularVelocity = (Vector3)k.Position;
501 502
502 k.StartRotation = rot; 503 k.StartRotation = rot;
503 if (k.Rotation.HasValue) 504 if (k.Rotation.HasValue)
@@ -632,13 +633,13 @@ namespace OpenSim.Region.Framework.Scenes
632 633
633 // Do the frame processing 634 // Do the frame processing
634 double steps = (double)m_currentFrame.TimeMS / tickDuration; 635 double steps = (double)m_currentFrame.TimeMS / tickDuration;
635 636
636 if (steps <= 0.0) 637 if (steps <= 0.0)
637 { 638 {
638 m_group.RootPart.Velocity = Vector3.Zero; 639 m_group.RootPart.Velocity = Vector3.Zero;
639 m_group.RootPart.AngularVelocity = Vector3.Zero; 640 m_group.RootPart.AngularVelocity = Vector3.Zero;
640 641
641 m_nextPosition = (Vector3)m_currentFrame.Position; 642 m_nextPosition = NormalizeVector(m_currentFrame.AngularVelocity);
642 m_group.AbsolutePosition = m_nextPosition; 643 m_group.AbsolutePosition = m_nextPosition;
643 644
644 // we are sending imediate updates, no doing force a extra terseUpdate 645 // we are sending imediate updates, no doing force a extra terseUpdate
@@ -726,7 +727,26 @@ namespace OpenSim.Region.Framework.Scenes
726 m_group.SendGroupRootTerseUpdate(); 727 m_group.SendGroupRootTerseUpdate();
727 } 728 }
728 } 729 }
730 private Vector3 NormalizeVector(Vector3? pPosition)
731 {
732 if (pPosition == null)
733 return Vector3.Zero;
734
735 Vector3 tmp = (Vector3) pPosition;
729 736
737 while (tmp.X > Constants.RegionSize)
738 tmp.X -= Constants.RegionSize;
739 while (tmp.X < 0)
740 tmp.X += Constants.RegionSize;
741 while (tmp.Y > Constants.RegionSize)
742 tmp.Y -= Constants.RegionSize;
743 while (tmp.Y < 0)
744 tmp.Y += Constants.RegionSize;
745
746 return tmp;
747
748
749 }
730 public Byte[] Serialize() 750 public Byte[] Serialize()
731 { 751 {
732 StopTimer(); 752 StopTimer();
diff --git a/OpenSim/Region/Framework/Scenes/Prioritizer.cs b/OpenSim/Region/Framework/Scenes/Prioritizer.cs
index 1b10e3c..ddae073 100644
--- a/OpenSim/Region/Framework/Scenes/Prioritizer.cs
+++ b/OpenSim/Region/Framework/Scenes/Prioritizer.cs
@@ -157,7 +157,7 @@ namespace OpenSim.Region.Framework.Scenes
157 157
158 private uint GetPriorityByBestAvatarResponsiveness(IClientAPI client, ISceneEntity entity) 158 private uint GetPriorityByBestAvatarResponsiveness(IClientAPI client, ISceneEntity entity)
159 { 159 {
160 uint pqueue = ComputeDistancePriority(client,entity,true); 160 uint pqueue = ComputeDistancePriority(client,entity,false);
161 161
162 ScenePresence presence = m_scene.GetScenePresence(client.AgentId); 162 ScenePresence presence = m_scene.GetScenePresence(client.AgentId);
163 if (presence != null) 163 if (presence != null)
@@ -212,9 +212,15 @@ namespace OpenSim.Region.Framework.Scenes
212 } 212 }
213 213
214 // Use the camera position for local agents and avatar position for remote agents 214 // Use the camera position for local agents and avatar position for remote agents
215 Vector3 presencePos = (presence.IsChildAgent) ? 215 // Why would I want that? They could be camming but I still see them at the
216 presence.AbsolutePosition : 216 // avatar position, so why should I update them as if they were at their
217 presence.CameraPosition; 217 // camera positions? Makes no sense!
218 // TODO: Fix this mess
219 //Vector3 presencePos = (presence.IsChildAgent) ?
220 // presence.AbsolutePosition :
221 // presence.CameraPosition;
222
223 Vector3 presencePos = presence.AbsolutePosition;
218 224
219 // Compute the distance... 225 // Compute the distance...
220 double distance = Vector3.Distance(presencePos, entityPos); 226 double distance = Vector3.Distance(presencePos, entityPos);
@@ -226,7 +232,7 @@ namespace OpenSim.Region.Framework.Scenes
226 232
227 for (int i = 0; i < queues - 1; i++) 233 for (int i = 0; i < queues - 1; i++)
228 { 234 {
229 if (distance < 10 * Math.Pow(2.0,i)) 235 if (distance < 30 * Math.Pow(2.0,i))
230 break; 236 break;
231 pqueue++; 237 pqueue++;
232 } 238 }
diff --git a/OpenSim/Region/Framework/Scenes/SOPMaterial.cs b/OpenSim/Region/Framework/Scenes/SOPMaterial.cs
new file mode 100644
index 0000000..10ac37c
--- /dev/null
+++ b/OpenSim/Region/Framework/Scenes/SOPMaterial.cs
@@ -0,0 +1,95 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using OpenMetaverse;
31using OpenSim.Framework;
32
33namespace OpenSim.Region.Framework.Scenes
34{
35 public static class SOPMaterialData
36 {
37 public enum SopMaterial : int // redundante and not in use for now
38 {
39 Stone = 0,
40 Metal = 1,
41 Glass = 2,
42 Wood = 3,
43 Flesh = 4,
44 Plastic = 5,
45 Rubber = 6,
46 light = 7 // compatibility with old viewers
47 }
48
49 private struct MaterialData
50 {
51 public float friction;
52 public float bounce;
53 public MaterialData(float f, float b)
54 {
55 friction = f;
56 bounce = b;
57 }
58 }
59
60 private static MaterialData[] m_materialdata = {
61 new MaterialData(0.8f,0.4f), // Stone
62 new MaterialData(0.3f,0.4f), // Metal
63 new MaterialData(0.2f,0.7f), // Glass
64 new MaterialData(0.6f,0.5f), // Wood
65 new MaterialData(0.9f,0.3f), // Flesh
66 new MaterialData(0.4f,0.7f), // Plastic
67 new MaterialData(0.9f,0.95f), // Rubber
68 new MaterialData(0.0f,0.0f) // light ??
69 };
70
71 public static Material MaxMaterial
72 {
73 get { return (Material)(m_materialdata.Length - 1); }
74 }
75
76 public static float friction(Material material)
77 {
78 int indx = (int)material;
79 if (indx < m_materialdata.Length)
80 return (m_materialdata[indx].friction);
81 else
82 return 0;
83 }
84
85 public static float bounce(Material material)
86 {
87 int indx = (int)material;
88 if (indx < m_materialdata.Length)
89 return (m_materialdata[indx].bounce);
90 else
91 return 0;
92 }
93
94 }
95} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/SOPVehicle.cs b/OpenSim/Region/Framework/Scenes/SOPVehicle.cs
new file mode 100644
index 0000000..9cb901a
--- /dev/null
+++ b/OpenSim/Region/Framework/Scenes/SOPVehicle.cs
@@ -0,0 +1,791 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using OpenMetaverse;
31using OpenSim.Framework;
32using OpenSim.Region.Physics.Manager;
33using System.Text;
34using System.IO;
35using System.Xml;
36using OpenSim.Framework.Serialization;
37using OpenSim.Framework.Serialization.External;
38using OpenSim.Region.Framework.Scenes.Serialization;
39
40namespace OpenSim.Region.Framework.Scenes
41{
42 public class SOPVehicle
43 {
44 public VehicleData vd;
45
46 public Vehicle Type
47 {
48 get { return vd.m_type; }
49 }
50
51 public SOPVehicle()
52 {
53 vd = new VehicleData();
54 ProcessTypeChange(Vehicle.TYPE_NONE); // is needed?
55 }
56
57 public void ProcessFloatVehicleParam(Vehicle pParam, float pValue)
58 {
59 float len;
60 float timestep = 0.01f;
61 switch (pParam)
62 {
63 case Vehicle.ANGULAR_DEFLECTION_EFFICIENCY:
64 if (pValue < 0f) pValue = 0f;
65 if (pValue > 1f) pValue = 1f;
66 vd.m_angularDeflectionEfficiency = pValue;
67 break;
68 case Vehicle.ANGULAR_DEFLECTION_TIMESCALE:
69 if (pValue < timestep) pValue = timestep;
70 vd.m_angularDeflectionTimescale = pValue;
71 break;
72 case Vehicle.ANGULAR_MOTOR_DECAY_TIMESCALE:
73 if (pValue < timestep) pValue = timestep;
74 else if (pValue > 120) pValue = 120;
75 vd.m_angularMotorDecayTimescale = pValue;
76 break;
77 case Vehicle.ANGULAR_MOTOR_TIMESCALE:
78 if (pValue < timestep) pValue = timestep;
79 vd.m_angularMotorTimescale = pValue;
80 break;
81 case Vehicle.BANKING_EFFICIENCY:
82 if (pValue < -1f) pValue = -1f;
83 if (pValue > 1f) pValue = 1f;
84 vd.m_bankingEfficiency = pValue;
85 break;
86 case Vehicle.BANKING_MIX:
87 if (pValue < 0f) pValue = 0f;
88 if (pValue > 1f) pValue = 1f;
89 vd.m_bankingMix = pValue;
90 break;
91 case Vehicle.BANKING_TIMESCALE:
92 if (pValue < timestep) pValue = timestep;
93 vd.m_bankingTimescale = pValue;
94 break;
95 case Vehicle.BUOYANCY:
96 if (pValue < -1f) pValue = -1f;
97 if (pValue > 1f) pValue = 1f;
98 vd.m_VehicleBuoyancy = pValue;
99 break;
100 case Vehicle.HOVER_EFFICIENCY:
101 if (pValue < 0f) pValue = 0f;
102 if (pValue > 1f) pValue = 1f;
103 vd.m_VhoverEfficiency = pValue;
104 break;
105 case Vehicle.HOVER_HEIGHT:
106 vd.m_VhoverHeight = pValue;
107 break;
108 case Vehicle.HOVER_TIMESCALE:
109 if (pValue < timestep) pValue = timestep;
110 vd.m_VhoverTimescale = pValue;
111 break;
112 case Vehicle.LINEAR_DEFLECTION_EFFICIENCY:
113 if (pValue < 0f) pValue = 0f;
114 if (pValue > 1f) pValue = 1f;
115 vd.m_linearDeflectionEfficiency = pValue;
116 break;
117 case Vehicle.LINEAR_DEFLECTION_TIMESCALE:
118 if (pValue < timestep) pValue = timestep;
119 vd.m_linearDeflectionTimescale = pValue;
120 break;
121 case Vehicle.LINEAR_MOTOR_DECAY_TIMESCALE:
122 if (pValue < timestep) pValue = timestep;
123 else if (pValue > 120) pValue = 120;
124 vd.m_linearMotorDecayTimescale = pValue;
125 break;
126 case Vehicle.LINEAR_MOTOR_TIMESCALE:
127 if (pValue < timestep) pValue = timestep;
128 vd.m_linearMotorTimescale = pValue;
129 break;
130 case Vehicle.VERTICAL_ATTRACTION_EFFICIENCY:
131 if (pValue < 0f) pValue = 0f;
132 if (pValue > 1f) pValue = 1f;
133 vd.m_verticalAttractionEfficiency = pValue;
134 break;
135 case Vehicle.VERTICAL_ATTRACTION_TIMESCALE:
136 if (pValue < timestep) pValue = timestep;
137 vd.m_verticalAttractionTimescale = pValue;
138 break;
139
140 // These are vector properties but the engine lets you use a single float value to
141 // set all of the components to the same value
142 case Vehicle.ANGULAR_FRICTION_TIMESCALE:
143 if (pValue < timestep) pValue = timestep;
144 vd.m_angularFrictionTimescale = new Vector3(pValue, pValue, pValue);
145 break;
146 case Vehicle.ANGULAR_MOTOR_DIRECTION:
147 vd.m_angularMotorDirection = new Vector3(pValue, pValue, pValue);
148 len = vd.m_angularMotorDirection.Length();
149 if (len > 12.566f)
150 vd.m_angularMotorDirection *= (12.566f / len);
151 break;
152 case Vehicle.LINEAR_FRICTION_TIMESCALE:
153 if (pValue < timestep) pValue = timestep;
154 vd.m_linearFrictionTimescale = new Vector3(pValue, pValue, pValue);
155 break;
156 case Vehicle.LINEAR_MOTOR_DIRECTION:
157 vd.m_linearMotorDirection = new Vector3(pValue, pValue, pValue);
158 len = vd.m_linearMotorDirection.Length();
159 if (len > 30.0f)
160 vd.m_linearMotorDirection *= (30.0f / len);
161 break;
162 case Vehicle.LINEAR_MOTOR_OFFSET:
163 vd.m_linearMotorOffset = new Vector3(pValue, pValue, pValue);
164 len = vd.m_linearMotorOffset.Length();
165 if (len > 100.0f)
166 vd.m_linearMotorOffset *= (100.0f / len);
167 break;
168 }
169 }//end ProcessFloatVehicleParam
170
171 public void ProcessVectorVehicleParam(Vehicle pParam, Vector3 pValue)
172 {
173 float len;
174 float timestep = 0.01f;
175 switch (pParam)
176 {
177 case Vehicle.ANGULAR_FRICTION_TIMESCALE:
178 if (pValue.X < timestep) pValue.X = timestep;
179 if (pValue.Y < timestep) pValue.Y = timestep;
180 if (pValue.Z < timestep) pValue.Z = timestep;
181
182 vd.m_angularFrictionTimescale = new Vector3(pValue.X, pValue.Y, pValue.Z);
183 break;
184 case Vehicle.ANGULAR_MOTOR_DIRECTION:
185 vd.m_angularMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z);
186 // Limit requested angular speed to 2 rps= 4 pi rads/sec
187 len = vd.m_angularMotorDirection.Length();
188 if (len > 12.566f)
189 vd.m_angularMotorDirection *= (12.566f / len);
190 break;
191 case Vehicle.LINEAR_FRICTION_TIMESCALE:
192 if (pValue.X < timestep) pValue.X = timestep;
193 if (pValue.Y < timestep) pValue.Y = timestep;
194 if (pValue.Z < timestep) pValue.Z = timestep;
195 vd.m_linearFrictionTimescale = new Vector3(pValue.X, pValue.Y, pValue.Z);
196 break;
197 case Vehicle.LINEAR_MOTOR_DIRECTION:
198 vd.m_linearMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z);
199 len = vd.m_linearMotorDirection.Length();
200 if (len > 30.0f)
201 vd.m_linearMotorDirection *= (30.0f / len);
202 break;
203 case Vehicle.LINEAR_MOTOR_OFFSET:
204 vd.m_linearMotorOffset = new Vector3(pValue.X, pValue.Y, pValue.Z);
205 len = vd.m_linearMotorOffset.Length();
206 if (len > 100.0f)
207 vd.m_linearMotorOffset *= (100.0f / len);
208 break;
209 }
210 }//end ProcessVectorVehicleParam
211
212 public void ProcessRotationVehicleParam(Vehicle pParam, Quaternion pValue)
213 {
214 switch (pParam)
215 {
216 case Vehicle.REFERENCE_FRAME:
217 vd.m_referenceFrame = pValue;
218 break;
219 }
220 }//end ProcessRotationVehicleParam
221
222 public void ProcessVehicleFlags(int pParam, bool remove)
223 {
224 if (remove)
225 {
226 vd.m_flags &= ~((VehicleFlag)pParam);
227 }
228 else
229 {
230 vd.m_flags |= (VehicleFlag)pParam;
231 }
232 }//end ProcessVehicleFlags
233
234 public void ProcessTypeChange(Vehicle pType)
235 {
236 vd.m_linearMotorDirection = Vector3.Zero;
237 vd.m_angularMotorDirection = Vector3.Zero;
238 vd.m_linearMotorOffset = Vector3.Zero;
239 vd.m_referenceFrame = Quaternion.Identity;
240
241 // Set Defaults For Type
242 vd.m_type = pType;
243 switch (pType)
244 {
245 case Vehicle.TYPE_NONE:
246 vd.m_linearFrictionTimescale = new Vector3(1000, 1000, 1000);
247 vd.m_angularFrictionTimescale = new Vector3(1000, 1000, 1000);
248 vd.m_linearMotorTimescale = 1000;
249 vd.m_linearMotorDecayTimescale = 120;
250 vd.m_angularMotorTimescale = 1000;
251 vd.m_angularMotorDecayTimescale = 1000;
252 vd.m_VhoverHeight = 0;
253 vd.m_VhoverEfficiency = 1;
254 vd.m_VhoverTimescale = 1000;
255 vd.m_VehicleBuoyancy = 0;
256 vd.m_linearDeflectionEfficiency = 0;
257 vd.m_linearDeflectionTimescale = 1000;
258 vd.m_angularDeflectionEfficiency = 0;
259 vd.m_angularDeflectionTimescale = 1000;
260 vd.m_bankingEfficiency = 0;
261 vd.m_bankingMix = 1;
262 vd.m_bankingTimescale = 1000;
263 vd.m_verticalAttractionEfficiency = 0;
264 vd.m_verticalAttractionTimescale = 1000;
265
266 vd.m_flags = (VehicleFlag)0;
267 break;
268
269 case Vehicle.TYPE_SLED:
270 vd.m_linearFrictionTimescale = new Vector3(30, 1, 1000);
271 vd.m_angularFrictionTimescale = new Vector3(1000, 1000, 1000);
272 vd.m_linearMotorTimescale = 1000;
273 vd.m_linearMotorDecayTimescale = 120;
274 vd.m_angularMotorTimescale = 1000;
275 vd.m_angularMotorDecayTimescale = 120;
276 vd.m_VhoverHeight = 0;
277 vd.m_VhoverEfficiency = 1;
278 vd.m_VhoverTimescale = 10;
279 vd.m_VehicleBuoyancy = 0;
280 vd.m_linearDeflectionEfficiency = 1;
281 vd.m_linearDeflectionTimescale = 1;
282 vd.m_angularDeflectionEfficiency = 0;
283 vd.m_angularDeflectionTimescale = 1000;
284 vd.m_bankingEfficiency = 0;
285 vd.m_bankingMix = 1;
286 vd.m_bankingTimescale = 10;
287 vd.m_flags &=
288 ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY |
289 VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY);
290 vd.m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.LIMIT_MOTOR_UP);
291 break;
292 case Vehicle.TYPE_CAR:
293 vd.m_linearFrictionTimescale = new Vector3(100, 2, 1000);
294 vd.m_angularFrictionTimescale = new Vector3(1000, 1000, 1000);
295 vd.m_linearMotorTimescale = 1;
296 vd.m_linearMotorDecayTimescale = 60;
297 vd.m_angularMotorTimescale = 1;
298 vd.m_angularMotorDecayTimescale = 0.8f;
299 vd.m_VhoverHeight = 0;
300 vd.m_VhoverEfficiency = 0;
301 vd.m_VhoverTimescale = 1000;
302 vd.m_VehicleBuoyancy = 0;
303 vd.m_linearDeflectionEfficiency = 1;
304 vd.m_linearDeflectionTimescale = 2;
305 vd.m_angularDeflectionEfficiency = 0;
306 vd.m_angularDeflectionTimescale = 10;
307 vd.m_verticalAttractionEfficiency = 1f;
308 vd.m_verticalAttractionTimescale = 10f;
309 vd.m_bankingEfficiency = -0.2f;
310 vd.m_bankingMix = 1;
311 vd.m_bankingTimescale = 1;
312 vd.m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT);
313 vd.m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY |
314 VehicleFlag.LIMIT_MOTOR_UP | VehicleFlag.HOVER_UP_ONLY);
315 break;
316 case Vehicle.TYPE_BOAT:
317 vd.m_linearFrictionTimescale = new Vector3(10, 3, 2);
318 vd.m_angularFrictionTimescale = new Vector3(10, 10, 10);
319 vd.m_linearMotorTimescale = 5;
320 vd.m_linearMotorDecayTimescale = 60;
321 vd.m_angularMotorTimescale = 4;
322 vd.m_angularMotorDecayTimescale = 4;
323 vd.m_VhoverHeight = 0;
324 vd.m_VhoverEfficiency = 0.5f;
325 vd.m_VhoverTimescale = 2;
326 vd.m_VehicleBuoyancy = 1;
327 vd.m_linearDeflectionEfficiency = 0.5f;
328 vd.m_linearDeflectionTimescale = 3;
329 vd.m_angularDeflectionEfficiency = 0.5f;
330 vd.m_angularDeflectionTimescale = 5;
331 vd.m_verticalAttractionEfficiency = 0.5f;
332 vd.m_verticalAttractionTimescale = 5f;
333 vd.m_bankingEfficiency = -0.3f;
334 vd.m_bankingMix = 0.8f;
335 vd.m_bankingTimescale = 1;
336 vd.m_flags &= ~(VehicleFlag.HOVER_TERRAIN_ONLY |
337 VehicleFlag.HOVER_GLOBAL_HEIGHT |
338 VehicleFlag.HOVER_UP_ONLY |
339 VehicleFlag.LIMIT_ROLL_ONLY);
340 vd.m_flags |= (VehicleFlag.NO_DEFLECTION_UP |
341 VehicleFlag.LIMIT_MOTOR_UP |
342 VehicleFlag.HOVER_WATER_ONLY);
343 break;
344 case Vehicle.TYPE_AIRPLANE:
345 vd.m_linearFrictionTimescale = new Vector3(200, 10, 5);
346 vd.m_angularFrictionTimescale = new Vector3(20, 20, 20);
347 vd.m_linearMotorTimescale = 2;
348 vd.m_linearMotorDecayTimescale = 60;
349 vd.m_angularMotorTimescale = 4;
350 vd.m_angularMotorDecayTimescale = 8;
351 vd.m_VhoverHeight = 0;
352 vd.m_VhoverEfficiency = 0.5f;
353 vd.m_VhoverTimescale = 1000;
354 vd.m_VehicleBuoyancy = 0;
355 vd.m_linearDeflectionEfficiency = 0.5f;
356 vd.m_linearDeflectionTimescale = 0.5f;
357 vd.m_angularDeflectionEfficiency = 1;
358 vd.m_angularDeflectionTimescale = 2;
359 vd.m_verticalAttractionEfficiency = 0.9f;
360 vd.m_verticalAttractionTimescale = 2f;
361 vd.m_bankingEfficiency = 1;
362 vd.m_bankingMix = 0.7f;
363 vd.m_bankingTimescale = 2;
364 vd.m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY |
365 VehicleFlag.HOVER_TERRAIN_ONLY |
366 VehicleFlag.HOVER_GLOBAL_HEIGHT |
367 VehicleFlag.HOVER_UP_ONLY |
368 VehicleFlag.NO_DEFLECTION_UP |
369 VehicleFlag.LIMIT_MOTOR_UP);
370 vd.m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY);
371 break;
372 case Vehicle.TYPE_BALLOON:
373 vd.m_linearFrictionTimescale = new Vector3(5, 5, 5);
374 vd.m_angularFrictionTimescale = new Vector3(10, 10, 10);
375 vd.m_linearMotorTimescale = 5;
376 vd.m_linearMotorDecayTimescale = 60;
377 vd.m_angularMotorTimescale = 6;
378 vd.m_angularMotorDecayTimescale = 10;
379 vd.m_VhoverHeight = 5;
380 vd.m_VhoverEfficiency = 0.8f;
381 vd.m_VhoverTimescale = 10;
382 vd.m_VehicleBuoyancy = 1;
383 vd.m_linearDeflectionEfficiency = 0;
384 vd.m_linearDeflectionTimescale = 5;
385 vd.m_angularDeflectionEfficiency = 0;
386 vd.m_angularDeflectionTimescale = 5;
387 vd.m_verticalAttractionEfficiency = 0f;
388 vd.m_verticalAttractionTimescale = 1000f;
389 vd.m_bankingEfficiency = 0;
390 vd.m_bankingMix = 0.7f;
391 vd.m_bankingTimescale = 5;
392 vd.m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY |
393 VehicleFlag.HOVER_TERRAIN_ONLY |
394 VehicleFlag.HOVER_UP_ONLY |
395 VehicleFlag.NO_DEFLECTION_UP |
396 VehicleFlag.LIMIT_MOTOR_UP);
397 vd.m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY |
398 VehicleFlag.HOVER_GLOBAL_HEIGHT);
399 break;
400 }
401 }
402 public void SetVehicle(PhysicsActor ph)
403 {
404 if (ph == null)
405 return;
406 ph.SetVehicle(vd);
407 }
408
409 private XmlTextWriter writer;
410
411 private void XWint(string name, int i)
412 {
413 writer.WriteElementString(name, i.ToString());
414 }
415
416 private void XWfloat(string name, float f)
417 {
418 writer.WriteElementString(name, f.ToString(Utils.EnUsCulture));
419 }
420
421 private void XWVector(string name, Vector3 vec)
422 {
423 writer.WriteStartElement(name);
424 writer.WriteElementString("X", vec.X.ToString(Utils.EnUsCulture));
425 writer.WriteElementString("Y", vec.Y.ToString(Utils.EnUsCulture));
426 writer.WriteElementString("Z", vec.Z.ToString(Utils.EnUsCulture));
427 writer.WriteEndElement();
428 }
429
430 private void XWQuat(string name, Quaternion quat)
431 {
432 writer.WriteStartElement(name);
433 writer.WriteElementString("X", quat.X.ToString(Utils.EnUsCulture));
434 writer.WriteElementString("Y", quat.Y.ToString(Utils.EnUsCulture));
435 writer.WriteElementString("Z", quat.Z.ToString(Utils.EnUsCulture));
436 writer.WriteElementString("W", quat.W.ToString(Utils.EnUsCulture));
437 writer.WriteEndElement();
438 }
439
440 public void ToXml2(XmlTextWriter twriter)
441 {
442 writer = twriter;
443 writer.WriteStartElement("Vehicle");
444
445 XWint("TYPE", (int)vd.m_type);
446 XWint("FLAGS", (int)vd.m_flags);
447
448 // Linear properties
449 XWVector("LMDIR", vd.m_linearMotorDirection);
450 XWVector("LMFTIME", vd.m_linearFrictionTimescale);
451 XWfloat("LMDTIME", vd.m_linearMotorDecayTimescale);
452 XWfloat("LMTIME", vd.m_linearMotorTimescale);
453 XWVector("LMOFF", vd.m_linearMotorOffset);
454
455 //Angular properties
456 XWVector("AMDIR", vd.m_angularMotorDirection);
457 XWfloat("AMTIME", vd.m_angularMotorTimescale);
458 XWfloat("AMDTIME", vd.m_angularMotorDecayTimescale);
459 XWVector("AMFTIME", vd.m_angularFrictionTimescale);
460
461 //Deflection properties
462 XWfloat("ADEFF", vd.m_angularDeflectionEfficiency);
463 XWfloat("ADTIME", vd.m_angularDeflectionTimescale);
464 XWfloat("LDEFF", vd.m_linearDeflectionEfficiency);
465 XWfloat("LDTIME", vd.m_linearDeflectionTimescale);
466
467 //Banking properties
468 XWfloat("BEFF", vd.m_bankingEfficiency);
469 XWfloat("BMIX", vd.m_bankingMix);
470 XWfloat("BTIME", vd.m_bankingTimescale);
471
472 //Hover and Buoyancy properties
473 XWfloat("HHEI", vd.m_VhoverHeight);
474 XWfloat("HEFF", vd.m_VhoverEfficiency);
475 XWfloat("HTIME", vd.m_VhoverTimescale);
476 XWfloat("VBUO", vd.m_VehicleBuoyancy);
477
478 //Attractor properties
479 XWfloat("VAEFF", vd.m_verticalAttractionEfficiency);
480 XWfloat("VATIME", vd.m_verticalAttractionTimescale);
481
482 XWQuat("REF_FRAME", vd.m_referenceFrame);
483
484 writer.WriteEndElement();
485 writer = null;
486 }
487
488
489
490 XmlTextReader reader;
491
492 private int XRint()
493 {
494 return reader.ReadElementContentAsInt();
495 }
496
497 private float XRfloat()
498 {
499 return reader.ReadElementContentAsFloat();
500 }
501
502 public Vector3 XRvector()
503 {
504 Vector3 vec;
505 reader.ReadStartElement();
506 vec.X = reader.ReadElementContentAsFloat();
507 vec.Y = reader.ReadElementContentAsFloat();
508 vec.Z = reader.ReadElementContentAsFloat();
509 reader.ReadEndElement();
510 return vec;
511 }
512
513 public Quaternion XRquat()
514 {
515 Quaternion q;
516 reader.ReadStartElement();
517 q.X = reader.ReadElementContentAsFloat();
518 q.Y = reader.ReadElementContentAsFloat();
519 q.Z = reader.ReadElementContentAsFloat();
520 q.W = reader.ReadElementContentAsFloat();
521 reader.ReadEndElement();
522 return q;
523 }
524
525 public static bool EReadProcessors(
526 Dictionary<string, Action> processors,
527 XmlTextReader xtr)
528 {
529 bool errors = false;
530
531 string nodeName = string.Empty;
532 while (xtr.NodeType != XmlNodeType.EndElement)
533 {
534 nodeName = xtr.Name;
535
536 // m_log.DebugFormat("[ExternalRepresentationUtils]: Processing: {0}", nodeName);
537
538 Action p = null;
539 if (processors.TryGetValue(xtr.Name, out p))
540 {
541 // m_log.DebugFormat("[ExternalRepresentationUtils]: Found {0} processor, nodeName);
542
543 try
544 {
545 p();
546 }
547 catch (Exception e)
548 {
549 errors = true;
550 if (xtr.NodeType == XmlNodeType.EndElement)
551 xtr.Read();
552 }
553 }
554 else
555 {
556 // m_log.DebugFormat("[LandDataSerializer]: caught unknown element {0}", nodeName);
557 xtr.ReadOuterXml(); // ignore
558 }
559 }
560
561 return errors;
562 }
563
564
565 public string ToXml2()
566 {
567 MemoryStream ms = new MemoryStream(512);
568 UTF8Encoding enc = new UTF8Encoding();
569 XmlTextWriter xwriter = new XmlTextWriter(ms, enc);
570 ToXml2(xwriter);
571 xwriter.Flush();
572 string s = ms.GetStreamString();
573 xwriter.Close();
574 return s;
575 }
576
577 public static SOPVehicle FromXml2(string text)
578 {
579 if (text == String.Empty)
580 return null;
581
582 UTF8Encoding enc = new UTF8Encoding();
583 MemoryStream ms = new MemoryStream(enc.GetBytes(text));
584 XmlTextReader xreader = new XmlTextReader(ms);
585
586 SOPVehicle v = new SOPVehicle();
587 bool error;
588
589 v.FromXml2(xreader, out error);
590
591 xreader.Close();
592
593 if (error)
594 {
595 v = null;
596 return null;
597 }
598 return v;
599 }
600
601 public static SOPVehicle FromXml2(XmlTextReader reader)
602 {
603 SOPVehicle vehicle = new SOPVehicle();
604
605 bool errors = false;
606
607 vehicle.FromXml2(reader, out errors);
608 if (errors)
609 return null;
610
611 return vehicle;
612 }
613
614 private void FromXml2(XmlTextReader _reader, out bool errors)
615 {
616 errors = false;
617 reader = _reader;
618
619 Dictionary<string, Action> m_VehicleXmlProcessors
620 = new Dictionary<string, Action>();
621
622 m_VehicleXmlProcessors.Add("TYPE", ProcessXR_type);
623 m_VehicleXmlProcessors.Add("FLAGS", ProcessXR_flags);
624
625 // Linear properties
626 m_VehicleXmlProcessors.Add("LMDIR", ProcessXR_linearMotorDirection);
627 m_VehicleXmlProcessors.Add("LMFTIME", ProcessXR_linearFrictionTimescale);
628 m_VehicleXmlProcessors.Add("LMDTIME", ProcessXR_linearMotorDecayTimescale);
629 m_VehicleXmlProcessors.Add("LMTIME", ProcessXR_linearMotorTimescale);
630 m_VehicleXmlProcessors.Add("LMOFF", ProcessXR_linearMotorOffset);
631
632 //Angular properties
633 m_VehicleXmlProcessors.Add("AMDIR", ProcessXR_angularMotorDirection);
634 m_VehicleXmlProcessors.Add("AMTIME", ProcessXR_angularMotorTimescale);
635 m_VehicleXmlProcessors.Add("AMDTIME", ProcessXR_angularMotorDecayTimescale);
636 m_VehicleXmlProcessors.Add("AMFTIME", ProcessXR_angularFrictionTimescale);
637
638 //Deflection properties
639 m_VehicleXmlProcessors.Add("ADEFF", ProcessXR_angularDeflectionEfficiency);
640 m_VehicleXmlProcessors.Add("ADTIME", ProcessXR_angularDeflectionTimescale);
641 m_VehicleXmlProcessors.Add("LDEFF", ProcessXR_linearDeflectionEfficiency);
642 m_VehicleXmlProcessors.Add("LDTIME", ProcessXR_linearDeflectionTimescale);
643
644 //Banking properties
645 m_VehicleXmlProcessors.Add("BEFF", ProcessXR_bankingEfficiency);
646 m_VehicleXmlProcessors.Add("BMIX", ProcessXR_bankingMix);
647 m_VehicleXmlProcessors.Add("BTIME", ProcessXR_bankingTimescale);
648
649 //Hover and Buoyancy properties
650 m_VehicleXmlProcessors.Add("HHEI", ProcessXR_VhoverHeight);
651 m_VehicleXmlProcessors.Add("HEFF", ProcessXR_VhoverEfficiency);
652 m_VehicleXmlProcessors.Add("HTIME", ProcessXR_VhoverTimescale);
653
654 m_VehicleXmlProcessors.Add("VBUO", ProcessXR_VehicleBuoyancy);
655
656 //Attractor properties
657 m_VehicleXmlProcessors.Add("VAEFF", ProcessXR_verticalAttractionEfficiency);
658 m_VehicleXmlProcessors.Add("VATIME", ProcessXR_verticalAttractionTimescale);
659
660 m_VehicleXmlProcessors.Add("REF_FRAME", ProcessXR_referenceFrame);
661
662 vd = new VehicleData();
663
664 reader.ReadStartElement("Vehicle", String.Empty);
665
666 errors = EReadProcessors(
667 m_VehicleXmlProcessors,
668 reader);
669
670 reader.ReadEndElement();
671 reader = null;
672 }
673
674 private void ProcessXR_type()
675 {
676 vd.m_type = (Vehicle)XRint();
677 }
678 private void ProcessXR_flags()
679 {
680 vd.m_flags = (VehicleFlag)XRint();
681 }
682 // Linear properties
683 private void ProcessXR_linearMotorDirection()
684 {
685 vd.m_linearMotorDirection = XRvector();
686 }
687
688 private void ProcessXR_linearFrictionTimescale()
689 {
690 vd.m_linearFrictionTimescale = XRvector();
691 }
692
693 private void ProcessXR_linearMotorDecayTimescale()
694 {
695 vd.m_linearMotorDecayTimescale = XRfloat();
696 }
697 private void ProcessXR_linearMotorTimescale()
698 {
699 vd.m_linearMotorTimescale = XRfloat();
700 }
701 private void ProcessXR_linearMotorOffset()
702 {
703 vd.m_linearMotorOffset = XRvector();
704 }
705
706
707 //Angular properties
708 private void ProcessXR_angularMotorDirection()
709 {
710 vd.m_angularMotorDirection = XRvector();
711 }
712 private void ProcessXR_angularMotorTimescale()
713 {
714 vd.m_angularMotorTimescale = XRfloat();
715 }
716 private void ProcessXR_angularMotorDecayTimescale()
717 {
718 vd.m_angularMotorDecayTimescale = XRfloat();
719 }
720 private void ProcessXR_angularFrictionTimescale()
721 {
722 vd.m_angularFrictionTimescale = XRvector();
723 }
724
725 //Deflection properties
726 private void ProcessXR_angularDeflectionEfficiency()
727 {
728 vd.m_angularDeflectionEfficiency = XRfloat();
729 }
730 private void ProcessXR_angularDeflectionTimescale()
731 {
732 vd.m_angularDeflectionTimescale = XRfloat();
733 }
734 private void ProcessXR_linearDeflectionEfficiency()
735 {
736 vd.m_linearDeflectionEfficiency = XRfloat();
737 }
738 private void ProcessXR_linearDeflectionTimescale()
739 {
740 vd.m_linearDeflectionTimescale = XRfloat();
741 }
742
743 //Banking properties
744 private void ProcessXR_bankingEfficiency()
745 {
746 vd.m_bankingEfficiency = XRfloat();
747 }
748 private void ProcessXR_bankingMix()
749 {
750 vd.m_bankingMix = XRfloat();
751 }
752 private void ProcessXR_bankingTimescale()
753 {
754 vd.m_bankingTimescale = XRfloat();
755 }
756
757 //Hover and Buoyancy properties
758 private void ProcessXR_VhoverHeight()
759 {
760 vd.m_VhoverHeight = XRfloat();
761 }
762 private void ProcessXR_VhoverEfficiency()
763 {
764 vd.m_VhoverEfficiency = XRfloat();
765 }
766 private void ProcessXR_VhoverTimescale()
767 {
768 vd.m_VhoverTimescale = XRfloat();
769 }
770
771 private void ProcessXR_VehicleBuoyancy()
772 {
773 vd.m_VehicleBuoyancy = XRfloat();
774 }
775
776 //Attractor properties
777 private void ProcessXR_verticalAttractionEfficiency()
778 {
779 vd.m_verticalAttractionEfficiency = XRfloat();
780 }
781 private void ProcessXR_verticalAttractionTimescale()
782 {
783 vd.m_verticalAttractionTimescale = XRfloat();
784 }
785
786 private void ProcessXR_referenceFrame()
787 {
788 vd.m_referenceFrame = XRquat();
789 }
790 }
791}
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 65536db..f384462 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -103,12 +103,12 @@ namespace OpenSim.Region.Framework.Scenes
103 engine.StartProcessing(); 103 engine.StartProcessing();
104 } 104 }
105 105
106 public void AddUploadedInventoryItem(UUID agentID, InventoryItemBase item) 106 public void AddUploadedInventoryItem(UUID agentID, InventoryItemBase item, uint cost)
107 { 107 {
108 IMoneyModule money = RequestModuleInterface<IMoneyModule>(); 108 IMoneyModule money = RequestModuleInterface<IMoneyModule>();
109 if (money != null) 109 if (money != null)
110 { 110 {
111 money.ApplyUploadCharge(agentID, money.UploadCharge, "Asset upload"); 111 money.ApplyUploadCharge(agentID, (int)cost, "Asset upload");
112 } 112 }
113 113
114 AddInventoryItem(item); 114 AddInventoryItem(item);
@@ -171,7 +171,7 @@ namespace OpenSim.Region.Framework.Scenes
171 return false; 171 return false;
172 } 172 }
173 } 173 }
174 174
175 if (InventoryService.AddItem(item)) 175 if (InventoryService.AddItem(item))
176 { 176 {
177 int userlevel = 0; 177 int userlevel = 0;
@@ -326,8 +326,7 @@ namespace OpenSim.Region.Framework.Scenes
326 326
327 // Update item with new asset 327 // Update item with new asset
328 item.AssetID = asset.FullID; 328 item.AssetID = asset.FullID;
329 if (group.UpdateInventoryItem(item)) 329 group.UpdateInventoryItem(item);
330 remoteClient.SendAlertMessage("Script saved");
331 330
332 part.SendPropertiesToClient(remoteClient); 331 part.SendPropertiesToClient(remoteClient);
333 332
@@ -338,12 +337,7 @@ namespace OpenSim.Region.Framework.Scenes
338 { 337 {
339 // Needs to determine which engine was running it and use that 338 // Needs to determine which engine was running it and use that
340 // 339 //
341 part.Inventory.CreateScriptInstance(item.ItemID, 0, false, DefaultScriptEngine, 0); 340 errors = part.Inventory.CreateScriptInstanceEr(item.ItemID, 0, false, DefaultScriptEngine, 1);
342 errors = part.Inventory.GetScriptErrors(item.ItemID);
343 }
344 else
345 {
346 remoteClient.SendAlertMessage("Script saved");
347 } 341 }
348 342
349 // Tell anyone managing scripts that a script has been reloaded/changed 343 // Tell anyone managing scripts that a script has been reloaded/changed
@@ -409,6 +403,7 @@ namespace OpenSim.Region.Framework.Scenes
409 if (item.Owner != remoteClient.AgentId) 403 if (item.Owner != remoteClient.AgentId)
410 return; 404 return;
411 405
406 item.Flags = (item.Flags & ~(uint)255) | (itemUpd.Flags & (uint)255);
412 item.Name = itemUpd.Name; 407 item.Name = itemUpd.Name;
413 item.Description = itemUpd.Description; 408 item.Description = itemUpd.Description;
414 409
@@ -857,6 +852,8 @@ namespace OpenSim.Region.Framework.Scenes
857 return; 852 return;
858 } 853 }
859 854
855 if (newName == null) newName = item.Name;
856
860 AssetBase asset = AssetService.Get(item.AssetID.ToString()); 857 AssetBase asset = AssetService.Get(item.AssetID.ToString());
861 858
862 if (asset != null) 859 if (asset != null)
@@ -917,6 +914,24 @@ namespace OpenSim.Region.Framework.Scenes
917 } 914 }
918 915
919 /// <summary> 916 /// <summary>
917 /// Move an item within the agent's inventory, and leave a copy (used in making a new outfit)
918 /// </summary>
919 public void MoveInventoryItemsLeaveCopy(IClientAPI remoteClient, List<InventoryItemBase> items, UUID destfolder)
920 {
921 List<InventoryItemBase> moveitems = new List<InventoryItemBase>();
922 foreach (InventoryItemBase b in items)
923 {
924 CopyInventoryItem(remoteClient, 0, remoteClient.AgentId, b.ID, b.Folder, null);
925 InventoryItemBase n = InventoryService.GetItem(b);
926 n.Folder = destfolder;
927 moveitems.Add(n);
928 remoteClient.SendInventoryItemCreateUpdate(n, 0);
929 }
930
931 MoveInventoryItem(remoteClient, moveitems);
932 }
933
934 /// <summary>
920 /// Move an item within the agent's inventory. 935 /// Move an item within the agent's inventory.
921 /// </summary> 936 /// </summary>
922 /// <param name="remoteClient"></param> 937 /// <param name="remoteClient"></param>
@@ -951,11 +966,22 @@ namespace OpenSim.Region.Framework.Scenes
951 public void CreateNewInventoryItem( 966 public void CreateNewInventoryItem(
952 IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID, 967 IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID,
953 string name, string description, uint flags, uint callbackID, 968 string name, string description, uint flags, uint callbackID,
954 AssetBase asset, sbyte invType, uint nextOwnerMask, int creationDate) 969 AssetBase asset, sbyte invType, uint nextOwnerMask, int creationDate, UUID transationID)
955 { 970 {
956 CreateNewInventoryItem( 971 CreateNewInventoryItem(
957 remoteClient, creatorID, creatorData, folderID, name, description, flags, callbackID, asset, invType, 972 remoteClient, creatorID, creatorData, folderID, name, description, flags, callbackID, asset, invType,
958 (uint)PermissionMask.All | (uint)PermissionMask.Export, (uint)PermissionMask.All | (uint)PermissionMask.Export, 0, nextOwnerMask, 0, creationDate); 973 (uint)PermissionMask.All | (uint)PermissionMask.Export, (uint)PermissionMask.All | (uint)PermissionMask.Export, 0, nextOwnerMask, 0, creationDate, transationID);
974 }
975
976
977 private void CreateNewInventoryItem(
978 IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID,
979 string name, string description, uint flags, uint callbackID, AssetBase asset, sbyte invType,
980 uint baseMask, uint currentMask, uint everyoneMask, uint nextOwnerMask, uint groupMask, int creationDate)
981 {
982 CreateNewInventoryItem(remoteClient, creatorID, creatorData, folderID,
983 name, description, flags, callbackID, asset, invType,
984 baseMask, currentMask, everyoneMask, nextOwnerMask, groupMask, creationDate, UUID.Zero);
959 } 985 }
960 986
961 /// <summary> 987 /// <summary>
@@ -980,7 +1006,7 @@ namespace OpenSim.Region.Framework.Scenes
980 private void CreateNewInventoryItem( 1006 private void CreateNewInventoryItem(
981 IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID, 1007 IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID,
982 string name, string description, uint flags, uint callbackID, AssetBase asset, sbyte invType, 1008 string name, string description, uint flags, uint callbackID, AssetBase asset, sbyte invType,
983 uint baseMask, uint currentMask, uint everyoneMask, uint nextOwnerMask, uint groupMask, int creationDate) 1009 uint baseMask, uint currentMask, uint everyoneMask, uint nextOwnerMask, uint groupMask, int creationDate,UUID transationID)
984 { 1010 {
985 InventoryItemBase item = new InventoryItemBase(); 1011 InventoryItemBase item = new InventoryItemBase();
986 item.Owner = remoteClient.AgentId; 1012 item.Owner = remoteClient.AgentId;
@@ -1003,7 +1029,7 @@ namespace OpenSim.Region.Framework.Scenes
1003 1029
1004 if (AddInventoryItem(item)) 1030 if (AddInventoryItem(item))
1005 { 1031 {
1006 remoteClient.SendInventoryItemCreateUpdate(item, callbackID); 1032 remoteClient.SendInventoryItemCreateUpdate(item, transationID, callbackID);
1007 } 1033 }
1008 else 1034 else
1009 { 1035 {
@@ -1278,6 +1304,10 @@ namespace OpenSim.Region.Framework.Scenes
1278 { 1304 {
1279 SceneObjectPart part = GetSceneObjectPart(primLocalId); 1305 SceneObjectPart part = GetSceneObjectPart(primLocalId);
1280 1306
1307 // Can't move a null item
1308 if (itemId == UUID.Zero)
1309 return;
1310
1281 if (null == part) 1311 if (null == part)
1282 { 1312 {
1283 m_log.WarnFormat( 1313 m_log.WarnFormat(
@@ -1382,21 +1412,28 @@ namespace OpenSim.Region.Framework.Scenes
1382 return; 1412 return;
1383 } 1413 }
1384 1414
1385 if (part.OwnerID != destPart.OwnerID) 1415 // Can't transfer this
1416 //
1417 if (part.OwnerID != destPart.OwnerID && (srcTaskItem.CurrentPermissions & (uint)PermissionMask.Transfer) == 0)
1418 return;
1419
1420 bool overrideNoMod = false;
1421 if ((part.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) != 0)
1422 overrideNoMod = true;
1423
1424 if (part.OwnerID != destPart.OwnerID && (destPart.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) == 0)
1386 { 1425 {
1387 // Source must have transfer permissions 1426 // object cannot copy items to an object owned by a different owner
1388 if ((srcTaskItem.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) 1427 // unless llAllowInventoryDrop has been called
1389 return;
1390 1428
1391 // Object cannot copy items to an object owned by a different owner 1429 return;
1392 // unless llAllowInventoryDrop has been called on the destination
1393 if ((destPart.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) == 0)
1394 return;
1395 } 1430 }
1396 1431
1397 // must have both move and modify permission to put an item in an object 1432 // must have both move and modify permission to put an item in an object
1398 if ((part.OwnerMask & ((uint)PermissionMask.Move | (uint)PermissionMask.Modify)) == 0) 1433 if (((part.OwnerMask & (uint)PermissionMask.Modify) == 0) && (!overrideNoMod))
1434 {
1399 return; 1435 return;
1436 }
1400 1437
1401 TaskInventoryItem destTaskItem = new TaskInventoryItem(); 1438 TaskInventoryItem destTaskItem = new TaskInventoryItem();
1402 1439
@@ -1452,6 +1489,14 @@ namespace OpenSim.Region.Framework.Scenes
1452 1489
1453 public UUID MoveTaskInventoryItems(UUID destID, string category, SceneObjectPart host, List<UUID> items) 1490 public UUID MoveTaskInventoryItems(UUID destID, string category, SceneObjectPart host, List<UUID> items)
1454 { 1491 {
1492 SceneObjectPart destPart = GetSceneObjectPart(destID);
1493 if (destPart != null) // Move into a prim
1494 {
1495 foreach(UUID itemID in items)
1496 MoveTaskInventoryItem(destID, host, itemID);
1497 return destID; // Prim folder ID == prim ID
1498 }
1499
1455 InventoryFolderBase rootFolder = InventoryService.GetRootFolder(destID); 1500 InventoryFolderBase rootFolder = InventoryService.GetRootFolder(destID);
1456 1501
1457 UUID newFolderID = UUID.Random(); 1502 UUID newFolderID = UUID.Random();
@@ -1634,12 +1679,12 @@ namespace OpenSim.Region.Framework.Scenes
1634 AgentTransactionsModule.HandleTaskItemUpdateFromTransaction( 1679 AgentTransactionsModule.HandleTaskItemUpdateFromTransaction(
1635 remoteClient, part, transactionID, currentItem); 1680 remoteClient, part, transactionID, currentItem);
1636 1681
1637 if ((InventoryType)itemInfo.InvType == InventoryType.Notecard) 1682// if ((InventoryType)itemInfo.InvType == InventoryType.Notecard)
1638 remoteClient.SendAlertMessage("Notecard saved"); 1683// remoteClient.SendAgentAlertMessage("Notecard saved", false);
1639 else if ((InventoryType)itemInfo.InvType == InventoryType.LSL) 1684// else if ((InventoryType)itemInfo.InvType == InventoryType.LSL)
1640 remoteClient.SendAlertMessage("Script saved"); 1685// remoteClient.SendAgentAlertMessage("Script saved", false);
1641 else 1686// else
1642 remoteClient.SendAlertMessage("Item saved"); 1687// remoteClient.SendAgentAlertMessage("Item saved", false);
1643 } 1688 }
1644 1689
1645 // Base ALWAYS has move 1690 // Base ALWAYS has move
@@ -2009,23 +2054,32 @@ namespace OpenSim.Region.Framework.Scenes
2009 // build a list of eligible objects 2054 // build a list of eligible objects
2010 List<uint> deleteIDs = new List<uint>(); 2055 List<uint> deleteIDs = new List<uint>();
2011 List<SceneObjectGroup> deleteGroups = new List<SceneObjectGroup>(); 2056 List<SceneObjectGroup> deleteGroups = new List<SceneObjectGroup>();
2012 2057 List<SceneObjectGroup> takeGroups = new List<SceneObjectGroup>();
2013 // Start with true for both, then remove the flags if objects
2014 // that we can't derez are part of the selection
2015 bool permissionToTake = true;
2016 bool permissionToTakeCopy = true;
2017 bool permissionToDelete = true;
2018 2058
2019 foreach (uint localID in localIDs) 2059 foreach (uint localID in localIDs)
2020 { 2060 {
2061 // Start with true for both, then remove the flags if objects
2062 // that we can't derez are part of the selection
2063 bool permissionToTake = true;
2064 bool permissionToTakeCopy = true;
2065 bool permissionToDelete = true;
2066
2021 // Invalid id 2067 // Invalid id
2022 SceneObjectPart part = GetSceneObjectPart(localID); 2068 SceneObjectPart part = GetSceneObjectPart(localID);
2023 if (part == null) 2069 if (part == null)
2070 {
2071 //Client still thinks the object exists, kill it
2072 deleteIDs.Add(localID);
2024 continue; 2073 continue;
2074 }
2025 2075
2026 // Already deleted by someone else 2076 // Already deleted by someone else
2027 if (part.ParentGroup.IsDeleted) 2077 if (part.ParentGroup.IsDeleted)
2078 {
2079 //Client still thinks the object exists, kill it
2080 deleteIDs.Add(localID);
2028 continue; 2081 continue;
2082 }
2029 2083
2030 // Can't delete child prims 2084 // Can't delete child prims
2031 if (part != part.ParentGroup.RootPart) 2085 if (part != part.ParentGroup.RootPart)
@@ -2033,8 +2087,8 @@ namespace OpenSim.Region.Framework.Scenes
2033 2087
2034 SceneObjectGroup grp = part.ParentGroup; 2088 SceneObjectGroup grp = part.ParentGroup;
2035 2089
2036 deleteIDs.Add(localID); 2090 // If child prims have invalid perms, fix them
2037 deleteGroups.Add(grp); 2091 grp.AdjustChildPrimPermissions();
2038 2092
2039 // If child prims have invalid perms, fix them 2093 // If child prims have invalid perms, fix them
2040 grp.AdjustChildPrimPermissions(); 2094 grp.AdjustChildPrimPermissions();
@@ -2055,86 +2109,198 @@ namespace OpenSim.Region.Framework.Scenes
2055 } 2109 }
2056 else 2110 else
2057 { 2111 {
2058 if (!Permissions.CanTakeCopyObject(grp.UUID, remoteClient.AgentId)) 2112 if (action == DeRezAction.TakeCopy)
2113 {
2114 if (!Permissions.CanTakeCopyObject(grp.UUID, remoteClient.AgentId))
2115 permissionToTakeCopy = false;
2116 }
2117 else
2118 {
2059 permissionToTakeCopy = false; 2119 permissionToTakeCopy = false;
2060 2120 }
2061 if (!Permissions.CanTakeObject(grp.UUID, remoteClient.AgentId)) 2121 if (!Permissions.CanTakeObject(grp.UUID, remoteClient.AgentId))
2062 permissionToTake = false; 2122 permissionToTake = false;
2063 2123
2064 if (!Permissions.CanDeleteObject(grp.UUID, remoteClient.AgentId)) 2124 if (!Permissions.CanDeleteObject(grp.UUID, remoteClient.AgentId))
2065 permissionToDelete = false; 2125 permissionToDelete = false;
2066 } 2126 }
2067 }
2068 2127
2069 // Handle god perms 2128 // Handle god perms
2070 if ((remoteClient != null) && Permissions.IsGod(remoteClient.AgentId)) 2129 if ((remoteClient != null) && Permissions.IsGod(remoteClient.AgentId))
2071 {
2072 permissionToTake = true;
2073 permissionToTakeCopy = true;
2074 permissionToDelete = true;
2075 }
2076
2077 // If we're re-saving, we don't even want to delete
2078 if (action == DeRezAction.SaveToExistingUserInventoryItem)
2079 permissionToDelete = false;
2080
2081 // if we want to take a copy, we also don't want to delete
2082 // Note: after this point, the permissionToTakeCopy flag
2083 // becomes irrelevant. It already includes the permissionToTake
2084 // permission and after excluding no copy items here, we can
2085 // just use that.
2086 if (action == DeRezAction.TakeCopy)
2087 {
2088 // If we don't have permission, stop right here
2089 if (!permissionToTakeCopy)
2090 { 2130 {
2091 remoteClient.SendAlertMessage("You don't have permission to take the object"); 2131 permissionToTake = true;
2092 return; 2132 permissionToTakeCopy = true;
2133 permissionToDelete = true;
2093 } 2134 }
2094 2135
2095 permissionToTake = true; 2136 // If we're re-saving, we don't even want to delete
2096 // Don't delete 2137 if (action == DeRezAction.SaveToExistingUserInventoryItem)
2097 permissionToDelete = false; 2138 permissionToDelete = false;
2098 }
2099 2139
2100 if (action == DeRezAction.Return) 2140 // if we want to take a copy, we also don't want to delete
2101 { 2141 // Note: after this point, the permissionToTakeCopy flag
2102 if (remoteClient != null) 2142 // becomes irrelevant. It already includes the permissionToTake
2143 // permission and after excluding no copy items here, we can
2144 // just use that.
2145 if (action == DeRezAction.TakeCopy)
2103 { 2146 {
2104 if (Permissions.CanReturnObjects( 2147 // If we don't have permission, stop right here
2105 null, 2148 if (!permissionToTakeCopy)
2106 remoteClient.AgentId,
2107 deleteGroups))
2108 { 2149 {
2109 permissionToTake = true; 2150 remoteClient.SendAlertMessage("You don't have permission to take the object");
2110 permissionToDelete = true; 2151 return;
2152 }
2153
2154 permissionToTake = true;
2155 // Don't delete
2156 permissionToDelete = false;
2157 }
2111 2158
2112 foreach (SceneObjectGroup g in deleteGroups) 2159 if (action == DeRezAction.Return)
2160 {
2161 if (remoteClient != null)
2162 {
2163 if (Permissions.CanReturnObjects(
2164 null,
2165 remoteClient.AgentId,
2166 new List<SceneObjectGroup>() {grp}))
2113 { 2167 {
2114 AddReturn(g.OwnerID == g.GroupID ? g.LastOwnerID : g.OwnerID, g.Name, g.AbsolutePosition, "parcel owner return"); 2168 permissionToTake = true;
2169 permissionToDelete = true;
2170
2171 AddReturn(grp.OwnerID == grp.GroupID ? grp.LastOwnerID : grp.OwnerID, grp.Name, grp.AbsolutePosition, "parcel owner return");
2115 } 2172 }
2116 } 2173 }
2174 else // Auto return passes through here with null agent
2175 {
2176 permissionToTake = true;
2177 permissionToDelete = true;
2178 }
2117 } 2179 }
2118 else // Auto return passes through here with null agent 2180
2181 if (permissionToTake && (!permissionToDelete))
2182 takeGroups.Add(grp);
2183
2184 if (permissionToDelete)
2119 { 2185 {
2120 permissionToTake = true; 2186 if (permissionToTake)
2121 permissionToDelete = true; 2187 deleteGroups.Add(grp);
2188 deleteIDs.Add(grp.LocalId);
2122 } 2189 }
2123 } 2190 }
2124 2191
2125 if (permissionToTake && (action != DeRezAction.Delete || this.m_useTrashOnDelete)) 2192 SendKillObject(deleteIDs);
2193
2194 if (deleteGroups.Count > 0)
2126 { 2195 {
2196 foreach (SceneObjectGroup g in deleteGroups)
2197 deleteIDs.Remove(g.LocalId);
2198
2127 m_asyncSceneObjectDeleter.DeleteToInventory( 2199 m_asyncSceneObjectDeleter.DeleteToInventory(
2128 action, destinationID, deleteGroups, remoteClient, 2200 action, destinationID, deleteGroups, remoteClient,
2129 permissionToDelete); 2201 true);
2130 } 2202 }
2131 else if (permissionToDelete) 2203 if (takeGroups.Count > 0)
2204 {
2205 m_asyncSceneObjectDeleter.DeleteToInventory(
2206 action, destinationID, takeGroups, remoteClient,
2207 false);
2208 }
2209 if (deleteIDs.Count > 0)
2132 { 2210 {
2133 foreach (SceneObjectGroup g in deleteGroups) 2211 foreach (SceneObjectGroup g in deleteGroups)
2134 DeleteSceneObject(g, false); 2212 DeleteSceneObject(g, true);
2135 } 2213 }
2136 } 2214 }
2137 2215
2216 public UUID attachObjectAssetStore(IClientAPI remoteClient, SceneObjectGroup grp, UUID AgentId, out UUID itemID)
2217 {
2218 itemID = UUID.Zero;
2219 if (grp != null)
2220 {
2221 Vector3 inventoryStoredPosition = new Vector3
2222 (((grp.AbsolutePosition.X > (int)Constants.RegionSize)
2223 ? 250
2224 : grp.AbsolutePosition.X)
2225 ,
2226 (grp.AbsolutePosition.X > (int)Constants.RegionSize)
2227 ? 250
2228 : grp.AbsolutePosition.X,
2229 grp.AbsolutePosition.Z);
2230
2231 Vector3 originalPosition = grp.AbsolutePosition;
2232
2233 grp.AbsolutePosition = inventoryStoredPosition;
2234
2235 string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp);
2236
2237 grp.AbsolutePosition = originalPosition;
2238
2239 AssetBase asset = CreateAsset(
2240 grp.GetPartName(grp.LocalId),
2241 grp.GetPartDescription(grp.LocalId),
2242 (sbyte)AssetType.Object,
2243 Utils.StringToBytes(sceneObjectXml),
2244 remoteClient.AgentId);
2245 AssetService.Store(asset);
2246
2247 InventoryItemBase item = new InventoryItemBase();
2248 item.CreatorId = grp.RootPart.CreatorID.ToString();
2249 item.CreatorData = grp.RootPart.CreatorData;
2250 item.Owner = remoteClient.AgentId;
2251 item.ID = UUID.Random();
2252 item.AssetID = asset.FullID;
2253 item.Description = asset.Description;
2254 item.Name = asset.Name;
2255 item.AssetType = asset.Type;
2256 item.InvType = (int)InventoryType.Object;
2257
2258 InventoryFolderBase folder = InventoryService.GetFolderForType(remoteClient.AgentId, AssetType.Object);
2259 if (folder != null)
2260 item.Folder = folder.ID;
2261 else // oopsies
2262 item.Folder = UUID.Zero;
2263
2264 // Set up base perms properly
2265 uint permsBase = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify);
2266 permsBase &= grp.RootPart.BaseMask;
2267 permsBase |= (uint)PermissionMask.Move;
2268
2269 // Make sure we don't lock it
2270 grp.RootPart.NextOwnerMask |= (uint)PermissionMask.Move;
2271
2272 if ((remoteClient.AgentId != grp.RootPart.OwnerID) && Permissions.PropagatePermissions())
2273 {
2274 item.BasePermissions = permsBase & grp.RootPart.NextOwnerMask;
2275 item.CurrentPermissions = permsBase & grp.RootPart.NextOwnerMask;
2276 item.NextPermissions = permsBase & grp.RootPart.NextOwnerMask;
2277 item.EveryOnePermissions = permsBase & grp.RootPart.EveryoneMask & grp.RootPart.NextOwnerMask;
2278 item.GroupPermissions = permsBase & grp.RootPart.GroupMask & grp.RootPart.NextOwnerMask;
2279 }
2280 else
2281 {
2282 item.BasePermissions = permsBase;
2283 item.CurrentPermissions = permsBase & grp.RootPart.OwnerMask;
2284 item.NextPermissions = permsBase & grp.RootPart.NextOwnerMask;
2285 item.EveryOnePermissions = permsBase & grp.RootPart.EveryoneMask;
2286 item.GroupPermissions = permsBase & grp.RootPart.GroupMask;
2287 }
2288 item.CreationDate = Util.UnixTimeSinceEpoch();
2289
2290 // sets itemID so client can show item as 'attached' in inventory
2291 grp.FromItemID = item.ID;
2292
2293 if (AddInventoryItem(item))
2294 remoteClient.SendInventoryItemCreateUpdate(item, 0);
2295 else
2296 m_dialogModule.SendAlertToUser(remoteClient, "Operation failed");
2297
2298 itemID = item.ID;
2299 return item.AssetID;
2300 }
2301 return UUID.Zero;
2302 }
2303
2138 /// <summary> 2304 /// <summary>
2139 /// Returns the list of Scene Objects in an asset. 2305 /// Returns the list of Scene Objects in an asset.
2140 /// </summary> 2306 /// </summary>
@@ -2163,6 +2329,14 @@ namespace OpenSim.Region.Framework.Scenes
2163 if (e == null || attachment) // Single 2329 if (e == null || attachment) // Single
2164 { 2330 {
2165 SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); 2331 SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
2332
2333 g.RootPart.AttachPoint = g.RootPart.Shape.State;
2334 g.RootPart.AttachOffset = g.AbsolutePosition;
2335 g.RootPart.AttachRotation = g.GroupRotation;
2336 if (g.RootPart.Shape.PCode != (byte)PCode.NewTree &&
2337 g.RootPart.Shape.PCode != (byte)PCode.Tree)
2338 g.RootPart.Shape.State = 0;
2339
2166 objlist.Add(g); 2340 objlist.Add(g);
2167 veclist.Add(new Vector3(0, 0, 0)); 2341 veclist.Add(new Vector3(0, 0, 0));
2168 bbox = g.GetAxisAlignedBoundingBox(out offsetHeight); 2342 bbox = g.GetAxisAlignedBoundingBox(out offsetHeight);
@@ -2181,6 +2355,14 @@ namespace OpenSim.Region.Framework.Scenes
2181 foreach (XmlNode n in groups) 2355 foreach (XmlNode n in groups)
2182 { 2356 {
2183 SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(n.OuterXml); 2357 SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(n.OuterXml);
2358
2359 g.RootPart.AttachPoint = g.RootPart.Shape.State;
2360 g.RootPart.AttachOffset = g.AbsolutePosition;
2361 g.RootPart.AttachRotation = g.GroupRotation;
2362 if (g.RootPart.Shape.PCode != (byte)PCode.NewTree &&
2363 g.RootPart.Shape.PCode != (byte)PCode.Tree)
2364 g.RootPart.Shape.State = 0;
2365
2184 objlist.Add(g); 2366 objlist.Add(g);
2185 2367
2186 XmlElement el = (XmlElement)n; 2368 XmlElement el = (XmlElement)n;
@@ -2343,6 +2525,9 @@ namespace OpenSim.Region.Framework.Scenes
2343 2525
2344 public void SetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID, bool running) 2526 public void SetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID, bool running)
2345 { 2527 {
2528 if (!Permissions.CanEditScript(itemID, objectID, controllingClient.AgentId))
2529 return;
2530
2346 SceneObjectPart part = GetSceneObjectPart(objectID); 2531 SceneObjectPart part = GetSceneObjectPart(objectID);
2347 if (part == null) 2532 if (part == null)
2348 return; 2533 return;
@@ -2399,7 +2584,10 @@ namespace OpenSim.Region.Framework.Scenes
2399 } 2584 }
2400 else 2585 else
2401 { 2586 {
2402 if (!Permissions.CanEditObject(sog.UUID, remoteClient.AgentId)) 2587 if (!Permissions.IsGod(remoteClient.AgentId) && sog.OwnerID != remoteClient.AgentId)
2588 continue;
2589
2590 if (!Permissions.CanTransferObject(sog.UUID, groupID))
2403 continue; 2591 continue;
2404 2592
2405 if (sog.GroupID != groupID) 2593 if (sog.GroupID != groupID)
@@ -2511,6 +2699,12 @@ namespace OpenSim.Region.Framework.Scenes
2511 } 2699 }
2512 2700
2513 m_sceneGraph.LinkObjects(root, children); 2701 m_sceneGraph.LinkObjects(root, children);
2702
2703 ScenePresence sp;
2704 if (TryGetScenePresence(agentId, out sp))
2705 {
2706 root.SendPropertiesToClient(sp.ControllingClient);
2707 }
2514 } 2708 }
2515 2709
2516 private string PermissionString(uint permissions) 2710 private string PermissionString(uint permissions)
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
index cddf818..46b2d2e 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
@@ -50,7 +50,7 @@ namespace OpenSim.Region.Framework.Scenes
50 /// <param name='targetID'></param> 50 /// <param name='targetID'></param>
51 /// <param name='fromAgent'></param> 51 /// <param name='fromAgent'></param>
52 /// <param name='broadcast'></param> 52 /// <param name='broadcast'></param>
53 protected void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName, 53 public void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName,
54 UUID fromID, UUID targetID, bool fromAgent, bool broadcast) 54 UUID fromID, UUID targetID, bool fromAgent, bool broadcast)
55 { 55 {
56 OSChatMessage args = new OSChatMessage(); 56 OSChatMessage args = new OSChatMessage();
@@ -61,6 +61,7 @@ namespace OpenSim.Region.Framework.Scenes
61 args.Position = fromPos; 61 args.Position = fromPos;
62 args.SenderUUID = fromID; 62 args.SenderUUID = fromID;
63 args.Scene = this; 63 args.Scene = this;
64 args.Destination = targetID;
64 65
65 if (fromAgent) 66 if (fromAgent)
66 { 67 {
@@ -75,7 +76,7 @@ namespace OpenSim.Region.Framework.Scenes
75 } 76 }
76 77
77 args.From = fromName; 78 args.From = fromName;
78 args.TargetUUID = targetID; 79 //args.
79 80
80// m_log.DebugFormat( 81// m_log.DebugFormat(
81// "[SCENE]: Sending message {0} on channel {1}, type {2} from {3}, broadcast {4}", 82// "[SCENE]: Sending message {0} on channel {1}, type {2} from {3}, broadcast {4}",
@@ -86,7 +87,7 @@ namespace OpenSim.Region.Framework.Scenes
86 else 87 else
87 EventManager.TriggerOnChatFromWorld(this, args); 88 EventManager.TriggerOnChatFromWorld(this, args);
88 } 89 }
89 90
90 protected void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName, 91 protected void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName,
91 UUID fromID, bool fromAgent, bool broadcast) 92 UUID fromID, bool fromAgent, bool broadcast)
92 { 93 {
@@ -130,19 +131,6 @@ namespace OpenSim.Region.Framework.Scenes
130 { 131 {
131 SimChat(message, type, channel, fromPos, fromName, fromID, fromAgent, true); 132 SimChat(message, type, channel, fromPos, fromName, fromID, fromAgent, true);
132 } 133 }
133 /// <summary>
134 ///
135 /// </summary>
136 /// <param name="message"></param>
137 /// <param name="type"></param>
138 /// <param name="fromPos"></param>
139 /// <param name="fromName"></param>
140 /// <param name="fromAgentID"></param>
141 /// <param name="targetID"></param>
142 public void SimChatToAgent(UUID targetID, byte[] message, Vector3 fromPos, string fromName, UUID fromID, bool fromAgent)
143 {
144 SimChat(message, ChatTypeEnum.Say, 0, fromPos, fromName, fromID, targetID, fromAgent, false);
145 }
146 134
147 /// <summary> 135 /// <summary>
148 /// Invoked when the client requests a prim. 136 /// Invoked when the client requests a prim.
@@ -164,27 +152,47 @@ namespace OpenSim.Region.Framework.Scenes
164 /// <param name="remoteClient"></param> 152 /// <param name="remoteClient"></param>
165 public void SelectPrim(uint primLocalID, IClientAPI remoteClient) 153 public void SelectPrim(uint primLocalID, IClientAPI remoteClient)
166 { 154 {
155 /*
156 SceneObjectPart part = GetSceneObjectPart(primLocalID);
157
158 if (null == part)
159 return;
160
161 if (part.IsRoot)
162 {
163 SceneObjectGroup sog = part.ParentGroup;
164 sog.SendPropertiesToClient(remoteClient);
165
166 // A prim is only tainted if it's allowed to be edited by the person clicking it.
167 if (Permissions.CanEditObject(sog.UUID, remoteClient.AgentId)
168 || Permissions.CanMoveObject(sog.UUID, remoteClient.AgentId))
169 {
170 sog.IsSelected = true;
171 EventManager.TriggerParcelPrimCountTainted();
172 }
173 }
174 else
175 {
176 part.SendPropertiesToClient(remoteClient);
177 }
178 */
167 SceneObjectPart part = GetSceneObjectPart(primLocalID); 179 SceneObjectPart part = GetSceneObjectPart(primLocalID);
168 180
169 if (null == part) 181 if (null == part)
170 return; 182 return;
171 183
172 if (part.IsRoot) 184 SceneObjectGroup sog = part.ParentGroup;
173 { 185 if (sog == null)
174 SceneObjectGroup sog = part.ParentGroup; 186 return;
175 sog.SendPropertiesToClient(remoteClient);
176 sog.IsSelected = true;
177 187
178 // A prim is only tainted if it's allowed to be edited by the person clicking it. 188 part.SendPropertiesToClient(remoteClient);
179 if (Permissions.CanEditObject(sog.UUID, remoteClient.AgentId) 189
180 || Permissions.CanMoveObject(sog.UUID, remoteClient.AgentId)) 190 // A prim is only tainted if it's allowed to be edited by the person clicking it.
181 { 191 if (Permissions.CanEditObject(sog.UUID, remoteClient.AgentId)
182 EventManager.TriggerParcelPrimCountTainted(); 192 || Permissions.CanMoveObject(sog.UUID, remoteClient.AgentId))
183 }
184 }
185 else
186 { 193 {
187 part.SendPropertiesToClient(remoteClient); 194 part.IsSelected = true;
195 EventManager.TriggerParcelPrimCountTainted();
188 } 196 }
189 } 197 }
190 198
@@ -237,7 +245,7 @@ namespace OpenSim.Region.Framework.Scenes
237 SceneObjectPart part = GetSceneObjectPart(primLocalID); 245 SceneObjectPart part = GetSceneObjectPart(primLocalID);
238 if (part == null) 246 if (part == null)
239 return; 247 return;
240 248 /*
241 // A deselect packet contains all the local prims being deselected. However, since selection is still 249 // A deselect packet contains all the local prims being deselected. However, since selection is still
242 // group based we only want the root prim to trigger a full update - otherwise on objects with many prims 250 // group based we only want the root prim to trigger a full update - otherwise on objects with many prims
243 // we end up sending many duplicate ObjectUpdates 251 // we end up sending many duplicate ObjectUpdates
@@ -248,7 +256,9 @@ namespace OpenSim.Region.Framework.Scenes
248 // handled by group, but by prim. Legacy cruft. 256 // handled by group, but by prim. Legacy cruft.
249 // TODO: Make selection flagging per prim! 257 // TODO: Make selection flagging per prim!
250 // 258 //
251 part.ParentGroup.IsSelected = false; 259 if (Permissions.CanEditObject(part.ParentGroup.UUID, remoteClient.AgentId)
260 || Permissions.CanMoveObject(part.ParentGroup.UUID, remoteClient.AgentId))
261 part.ParentGroup.IsSelected = false;
252 262
253 part.ParentGroup.ScheduleGroupForFullUpdate(); 263 part.ParentGroup.ScheduleGroupForFullUpdate();
254 264
@@ -265,6 +275,22 @@ namespace OpenSim.Region.Framework.Scenes
265 part.UUID, remoteClient.AgentId)) 275 part.UUID, remoteClient.AgentId))
266 EventManager.TriggerParcelPrimCountTainted(); 276 EventManager.TriggerParcelPrimCountTainted();
267 } 277 }
278 */
279
280 bool oldgprSelect = part.ParentGroup.IsSelected;
281
282 // This is wrong, wrong, wrong. Selection should not be
283 // handled by group, but by prim. Legacy cruft.
284 // TODO: Make selection flagging per prim!
285 //
286 if (Permissions.CanEditObject(part.ParentGroup.UUID, remoteClient.AgentId)
287 || Permissions.CanMoveObject(part.ParentGroup.UUID, remoteClient.AgentId))
288 {
289 part.IsSelected = false;
290 if (!part.ParentGroup.IsAttachment && oldgprSelect != part.ParentGroup.IsSelected)
291 EventManager.TriggerParcelPrimCountTainted();
292 }
293
268 } 294 }
269 295
270 public virtual void ProcessMoneyTransferRequest(UUID source, UUID destination, int amount, 296 public virtual void ProcessMoneyTransferRequest(UUID source, UUID destination, int amount,
@@ -419,12 +445,26 @@ namespace OpenSim.Region.Framework.Scenes
419 } 445 }
420 }); 446 });
421 } 447 }
422 448
423 private bool ShouldSendDiscardableEffect(IClientAPI thisClient, ScenePresence other) 449 private bool ShouldSendDiscardableEffect(IClientAPI thisClient, ScenePresence other)
424 { 450 {
425 return Vector3.Distance(other.CameraPosition, thisClient.SceneAgent.AbsolutePosition) < 10; 451 return Vector3.Distance(other.CameraPosition, thisClient.SceneAgent.AbsolutePosition) < 10;
426 } 452 }
427 453
454 private class DescendentsRequestData
455 {
456 public IClientAPI RemoteClient;
457 public UUID FolderID;
458 public UUID OwnerID;
459 public bool FetchFolders;
460 public bool FetchItems;
461 public int SortOrder;
462 }
463
464 private Queue<DescendentsRequestData> m_descendentsRequestQueue = new Queue<DescendentsRequestData>();
465 private Object m_descendentsRequestLock = new Object();
466 private bool m_descendentsRequestProcessing = false;
467
428 /// <summary> 468 /// <summary>
429 /// Tell the client about the various child items and folders contained in the requested folder. 469 /// Tell the client about the various child items and folders contained in the requested folder.
430 /// </summary> 470 /// </summary>
@@ -461,17 +501,38 @@ namespace OpenSim.Region.Framework.Scenes
461 } 501 }
462 } 502 }
463 503
464 // We're going to send the reply async, because there may be 504 lock (m_descendentsRequestLock)
465 // an enormous quantity of packets -- basically the entire inventory! 505 {
466 // We don't want to block the client thread while all that is happening. 506 if (!m_descendentsRequestProcessing)
467 SendInventoryDelegate d = SendInventoryAsync; 507 {
468 d.BeginInvoke(remoteClient, folderID, ownerID, fetchFolders, fetchItems, sortOrder, SendInventoryComplete, d); 508 m_descendentsRequestProcessing = true;
509
510 // We're going to send the reply async, because there may be
511 // an enormous quantity of packets -- basically the entire inventory!
512 // We don't want to block the client thread while all that is happening.
513 SendInventoryDelegate d = SendInventoryAsync;
514 d.BeginInvoke(remoteClient, folderID, ownerID, fetchFolders, fetchItems, sortOrder, SendInventoryComplete, d);
515
516 return;
517 }
518
519 DescendentsRequestData req = new DescendentsRequestData();
520 req.RemoteClient = remoteClient;
521 req.FolderID = folderID;
522 req.OwnerID = ownerID;
523 req.FetchFolders = fetchFolders;
524 req.FetchItems = fetchItems;
525 req.SortOrder = sortOrder;
526
527 m_descendentsRequestQueue.Enqueue(req);
528 }
469 } 529 }
470 530
471 delegate void SendInventoryDelegate(IClientAPI remoteClient, UUID folderID, UUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder); 531 delegate void SendInventoryDelegate(IClientAPI remoteClient, UUID folderID, UUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder);
472 532
473 void SendInventoryAsync(IClientAPI remoteClient, UUID folderID, UUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder) 533 void SendInventoryAsync(IClientAPI remoteClient, UUID folderID, UUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder)
474 { 534 {
535 Thread.Sleep(20);
475 SendInventoryUpdate(remoteClient, new InventoryFolderBase(folderID), fetchFolders, fetchItems); 536 SendInventoryUpdate(remoteClient, new InventoryFolderBase(folderID), fetchFolders, fetchItems);
476 } 537 }
477 538
@@ -479,6 +540,21 @@ namespace OpenSim.Region.Framework.Scenes
479 { 540 {
480 SendInventoryDelegate d = (SendInventoryDelegate)iar.AsyncState; 541 SendInventoryDelegate d = (SendInventoryDelegate)iar.AsyncState;
481 d.EndInvoke(iar); 542 d.EndInvoke(iar);
543
544 lock (m_descendentsRequestLock)
545 {
546 if (m_descendentsRequestQueue.Count > 0)
547 {
548 DescendentsRequestData req = m_descendentsRequestQueue.Dequeue();
549
550 d = SendInventoryAsync;
551 d.BeginInvoke(req.RemoteClient, req.FolderID, req.OwnerID, req.FetchFolders, req.FetchItems, req.SortOrder, SendInventoryComplete, d);
552
553 return;
554 }
555
556 m_descendentsRequestProcessing = false;
557 }
482 } 558 }
483 559
484 /// <summary> 560 /// <summary>
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 7772f94..21036d8 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -227,8 +227,8 @@ namespace OpenSim.Region.Framework.Scenes
227 // TODO: need to figure out how allow client agents but deny 227 // TODO: need to figure out how allow client agents but deny
228 // root agents when ACL denies access to root agent 228 // root agents when ACL denies access to root agent
229 public bool m_strictAccessControl = true; 229 public bool m_strictAccessControl = true;
230 230 public bool m_seeIntoBannedRegion = false;
231 public int MaxUndoCount { get; set; } 231 public int MaxUndoCount = 5;
232 232
233 public bool SeeIntoRegion { get; set; } 233 public bool SeeIntoRegion { get; set; }
234 234
@@ -246,11 +246,13 @@ namespace OpenSim.Region.Framework.Scenes
246 246
247 protected int m_splitRegionID; 247 protected int m_splitRegionID;
248 protected Timer m_restartWaitTimer = new Timer(); 248 protected Timer m_restartWaitTimer = new Timer();
249 protected Timer m_timerWatchdog = new Timer();
249 protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); 250 protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>();
250 protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); 251 protected List<RegionInfo> m_neighbours = new List<RegionInfo>();
251 protected string m_simulatorVersion = "OpenSimulator Server"; 252 protected string m_simulatorVersion = "OpenSimulator Server";
252 protected AgentCircuitManager m_authenticateHandler; 253 protected AgentCircuitManager m_authenticateHandler;
253 protected SceneCommunicationService m_sceneGridService; 254 protected SceneCommunicationService m_sceneGridService;
255 protected ISnmpModule m_snmpService = null;
254 256
255 protected ISimulationDataService m_SimulationDataService; 257 protected ISimulationDataService m_SimulationDataService;
256 protected IEstateDataService m_EstateDataService; 258 protected IEstateDataService m_EstateDataService;
@@ -313,8 +315,8 @@ namespace OpenSim.Region.Framework.Scenes
313 private int m_update_presences = 1; // Update scene presence movements 315 private int m_update_presences = 1; // Update scene presence movements
314 private int m_update_events = 1; 316 private int m_update_events = 1;
315 private int m_update_backup = 200; 317 private int m_update_backup = 200;
316 private int m_update_terrain = 50; 318 private int m_update_terrain = 1000;
317// private int m_update_land = 1; 319 private int m_update_land = 10;
318 private int m_update_coarse_locations = 50; 320 private int m_update_coarse_locations = 50;
319 321
320 private int agentMS; 322 private int agentMS;
@@ -327,13 +329,13 @@ namespace OpenSim.Region.Framework.Scenes
327 private int backupMS; 329 private int backupMS;
328 private int terrainMS; 330 private int terrainMS;
329 private int landMS; 331 private int landMS;
330 private int spareMS;
331 332
332 /// <summary> 333 /// <summary>
333 /// Tick at which the last frame was processed. 334 /// Tick at which the last frame was processed.
334 /// </summary> 335 /// </summary>
335 private int m_lastFrameTick; 336 private int m_lastFrameTick;
336 337
338 public bool CombineRegions = false;
337 /// <summary> 339 /// <summary>
338 /// Tick at which the last maintenance run occurred. 340 /// Tick at which the last maintenance run occurred.
339 /// </summary> 341 /// </summary>
@@ -353,7 +355,7 @@ namespace OpenSim.Region.Framework.Scenes
353 private readonly Timer m_restartTimer = new Timer(15000); // Wait before firing 355 private readonly Timer m_restartTimer = new Timer(15000); // Wait before firing
354 private volatile bool m_backingup; 356 private volatile bool m_backingup;
355 private Dictionary<UUID, ReturnInfo> m_returns = new Dictionary<UUID, ReturnInfo>(); 357 private Dictionary<UUID, ReturnInfo> m_returns = new Dictionary<UUID, ReturnInfo>();
356 private Dictionary<UUID, SceneObjectGroup> m_groupsWithTargets = new Dictionary<UUID, SceneObjectGroup>(); 358 private Dictionary<UUID, int> m_groupsWithTargets = new Dictionary<UUID, int>();
357 359
358 private string m_defaultScriptEngine; 360 private string m_defaultScriptEngine;
359 361
@@ -362,6 +364,11 @@ namespace OpenSim.Region.Framework.Scenes
362 /// </summary> 364 /// </summary>
363 private int m_LastLogin; 365 private int m_LastLogin;
364 366
367 private int m_lastIncoming;
368 private int m_lastOutgoing;
369 private int m_hbRestarts = 0;
370
371
365 /// <summary> 372 /// <summary>
366 /// Thread that runs the scene loop. 373 /// Thread that runs the scene loop.
367 /// </summary> 374 /// </summary>
@@ -404,7 +411,7 @@ namespace OpenSim.Region.Framework.Scenes
404 private volatile bool m_active; 411 private volatile bool m_active;
405 412
406// private int m_lastUpdate; 413// private int m_lastUpdate;
407// private bool m_firstHeartbeat = true; 414 private bool m_firstHeartbeat = true;
408 415
409 private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time; 416 private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time;
410 private bool m_reprioritizationEnabled = true; 417 private bool m_reprioritizationEnabled = true;
@@ -448,6 +455,19 @@ namespace OpenSim.Region.Framework.Scenes
448 get { return m_sceneGridService; } 455 get { return m_sceneGridService; }
449 } 456 }
450 457
458 public ISnmpModule SnmpService
459 {
460 get
461 {
462 if (m_snmpService == null)
463 {
464 m_snmpService = RequestModuleInterface<ISnmpModule>();
465 }
466
467 return m_snmpService;
468 }
469 }
470
451 public ISimulationDataService SimulationDataService 471 public ISimulationDataService SimulationDataService
452 { 472 {
453 get 473 get
@@ -741,6 +761,8 @@ namespace OpenSim.Region.Framework.Scenes
741 m_SimulationDataService = simDataService; 761 m_SimulationDataService = simDataService;
742 m_EstateDataService = estateDataService; 762 m_EstateDataService = estateDataService;
743 m_regionHandle = RegionInfo.RegionHandle; 763 m_regionHandle = RegionInfo.RegionHandle;
764 m_lastIncoming = 0;
765 m_lastOutgoing = 0;
744 766
745 m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this); 767 m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this);
746 m_asyncSceneObjectDeleter.Enabled = true; 768 m_asyncSceneObjectDeleter.Enabled = true;
@@ -834,7 +856,7 @@ namespace OpenSim.Region.Framework.Scenes
834 856
835 StartDisabled = startupConfig.GetBoolean("StartDisabled", false); 857 StartDisabled = startupConfig.GetBoolean("StartDisabled", false);
836 858
837 m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance", m_defaultDrawDistance); 859 m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance",m_defaultDrawDistance);
838 UseBackup = startupConfig.GetBoolean("UseSceneBackup", UseBackup); 860 UseBackup = startupConfig.GetBoolean("UseSceneBackup", UseBackup);
839 if (!UseBackup) 861 if (!UseBackup)
840 m_log.InfoFormat("[SCENE]: Backup has been disabled for {0}", RegionInfo.RegionName); 862 m_log.InfoFormat("[SCENE]: Backup has been disabled for {0}", RegionInfo.RegionName);
@@ -846,9 +868,8 @@ namespace OpenSim.Region.Framework.Scenes
846 868
847 MaxUndoCount = startupConfig.GetInt("MaxPrimUndos", 20); 869 MaxUndoCount = startupConfig.GetInt("MaxPrimUndos", 20);
848 870
849 PhysicalPrims = startupConfig.GetBoolean("physical_prim", PhysicalPrims); 871 PhysicalPrims = startupConfig.GetBoolean("physical_prim", true);
850 CollidablePrims = startupConfig.GetBoolean("collidable_prim", CollidablePrims); 872 CollidablePrims = startupConfig.GetBoolean("collidable_prim", true);
851
852 m_minNonphys = startupConfig.GetFloat("NonPhysicalPrimMin", m_minNonphys); 873 m_minNonphys = startupConfig.GetFloat("NonPhysicalPrimMin", m_minNonphys);
853 if (RegionInfo.NonphysPrimMin > 0) 874 if (RegionInfo.NonphysPrimMin > 0)
854 { 875 {
@@ -868,11 +889,21 @@ namespace OpenSim.Region.Framework.Scenes
868 } 889 }
869 890
870 m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", m_maxPhys); 891 m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", m_maxPhys);
892
871 if (RegionInfo.PhysPrimMax > 0) 893 if (RegionInfo.PhysPrimMax > 0)
872 { 894 {
873 m_maxPhys = RegionInfo.PhysPrimMax; 895 m_maxPhys = RegionInfo.PhysPrimMax;
874 } 896 }
875 897
898 m_linksetCapacity = startupConfig.GetInt("LinksetPrims", m_linksetCapacity);
899 if (RegionInfo.LinksetCapacity > 0)
900 {
901 m_linksetCapacity = RegionInfo.LinksetCapacity;
902 }
903
904 SpawnPointRouting = startupConfig.GetString("SpawnPointRouting", "closest");
905 TelehubAllowLandmarks = startupConfig.GetBoolean("TelehubAllowLandmark", false);
906
876 // Here, if clamping is requested in either global or 907 // Here, if clamping is requested in either global or
877 // local config, it will be used 908 // local config, it will be used
878 // 909 //
@@ -882,13 +913,7 @@ namespace OpenSim.Region.Framework.Scenes
882 m_clampPrimSize = true; 913 m_clampPrimSize = true;
883 } 914 }
884 915
885 m_linksetCapacity = startupConfig.GetInt("LinksetPrims", m_linksetCapacity); 916 m_useTrashOnDelete = startupConfig.GetBoolean("UseTrashOnDelete",m_useTrashOnDelete);
886 if (RegionInfo.LinksetCapacity > 0)
887 {
888 m_linksetCapacity = RegionInfo.LinksetCapacity;
889 }
890
891 m_useTrashOnDelete = startupConfig.GetBoolean("UseTrashOnDelete", m_useTrashOnDelete);
892 m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries); 917 m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries);
893 m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings); 918 m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings);
894 m_dontPersistBefore = 919 m_dontPersistBefore =
@@ -899,11 +924,11 @@ namespace OpenSim.Region.Framework.Scenes
899 m_persistAfter *= 10000000; 924 m_persistAfter *= 10000000;
900 925
901 m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); 926 m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine");
902 927 m_log.InfoFormat("[SCENE]: Default script engine {0}", m_defaultScriptEngine);
903 SpawnPointRouting = startupConfig.GetString("SpawnPointRouting", "closest");
904 TelehubAllowLandmarks = startupConfig.GetBoolean("TelehubAllowLandmark", false);
905 928
906 m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); 929 m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl);
930 m_seeIntoBannedRegion = startupConfig.GetBoolean("SeeIntoBannedRegion", m_seeIntoBannedRegion);
931 CombineRegions = startupConfig.GetBoolean("CombineContiguousRegions", false);
907 932
908 string[] possibleMapConfigSections = new string[] { "Map", "Startup" }; 933 string[] possibleMapConfigSections = new string[] { "Map", "Startup" };
909 934
@@ -948,7 +973,7 @@ namespace OpenSim.Region.Framework.Scenes
948 973
949 if (grant.Length > 0) 974 if (grant.Length > 0)
950 { 975 {
951 foreach (string viewer in grant.Split('|')) 976 foreach (string viewer in grant.Split(','))
952 { 977 {
953 m_AllowedViewers.Add(viewer.Trim().ToLower()); 978 m_AllowedViewers.Add(viewer.Trim().ToLower());
954 } 979 }
@@ -960,7 +985,7 @@ namespace OpenSim.Region.Framework.Scenes
960 985
961 if (grant.Length > 0) 986 if (grant.Length > 0)
962 { 987 {
963 foreach (string viewer in grant.Split('|')) 988 foreach (string viewer in grant.Split(','))
964 { 989 {
965 m_BannedViewers.Add(viewer.Trim().ToLower()); 990 m_BannedViewers.Add(viewer.Trim().ToLower());
966 } 991 }
@@ -1020,6 +1045,8 @@ namespace OpenSim.Region.Framework.Scenes
1020 StatsReporter = new SimStatsReporter(this); 1045 StatsReporter = new SimStatsReporter(this);
1021 StatsReporter.OnSendStatsResult += SendSimStatsPackets; 1046 StatsReporter.OnSendStatsResult += SendSimStatsPackets;
1022 StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats; 1047 StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats;
1048
1049 MainConsole.Instance.Commands.AddCommand("scene", false, "gc collect", "gc collect", "gc collect", "Cause the garbage collector to make a single pass", HandleGcCollect);
1023 } 1050 }
1024 1051
1025 public Scene(RegionInfo regInfo) : base(regInfo) 1052 public Scene(RegionInfo regInfo) : base(regInfo)
@@ -1315,8 +1342,11 @@ namespace OpenSim.Region.Framework.Scenes
1315 // Stop all client threads. 1342 // Stop all client threads.
1316 ForEachScenePresence(delegate(ScenePresence avatar) { CloseAgent(avatar.UUID, false); }); 1343 ForEachScenePresence(delegate(ScenePresence avatar) { CloseAgent(avatar.UUID, false); });
1317 1344
1318 m_log.Debug("[SCENE]: Persisting changed objects"); 1345 m_log.Debug("[SCENE]: TriggerSceneShuttingDown");
1319 EventManager.TriggerSceneShuttingDown(this); 1346 EventManager.TriggerSceneShuttingDown(this);
1347
1348 m_log.Debug("[SCENE]: Persisting changed objects");
1349
1320 Backup(false); 1350 Backup(false);
1321 m_sceneGraph.Close(); 1351 m_sceneGraph.Close();
1322 1352
@@ -1330,6 +1360,7 @@ namespace OpenSim.Region.Framework.Scenes
1330 // attempt to reference a null or disposed physics scene. 1360 // attempt to reference a null or disposed physics scene.
1331 if (PhysicsScene != null) 1361 if (PhysicsScene != null)
1332 { 1362 {
1363 m_log.Debug("[SCENE]: Dispose Physics");
1333 PhysicsScene phys = PhysicsScene; 1364 PhysicsScene phys = PhysicsScene;
1334 // remove the physics engine from both Scene and SceneGraph 1365 // remove the physics engine from both Scene and SceneGraph
1335 PhysicsScene = null; 1366 PhysicsScene = null;
@@ -1360,11 +1391,29 @@ namespace OpenSim.Region.Framework.Scenes
1360 //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); 1391 //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat);
1361 if (m_heartbeatThread != null) 1392 if (m_heartbeatThread != null)
1362 { 1393 {
1394 m_hbRestarts++;
1395 if(m_hbRestarts > 10)
1396 Environment.Exit(1);
1397 m_log.ErrorFormat("[SCENE]: Restarting heartbeat thread because it hasn't reported in in region {0}", RegionInfo.RegionName);
1398
1399//int pid = System.Diagnostics.Process.GetCurrentProcess().Id;
1400//System.Diagnostics.Process proc = new System.Diagnostics.Process();
1401//proc.EnableRaisingEvents=false;
1402//proc.StartInfo.FileName = "/bin/kill";
1403//proc.StartInfo.Arguments = "-QUIT " + pid.ToString();
1404//proc.Start();
1405//proc.WaitForExit();
1406//Thread.Sleep(1000);
1407//Environment.Exit(1);
1363 m_heartbeatThread.Abort(); 1408 m_heartbeatThread.Abort();
1409 Watchdog.AbortThread(m_heartbeatThread.ManagedThreadId);
1364 m_heartbeatThread = null; 1410 m_heartbeatThread = null;
1365 } 1411 }
1366// m_lastUpdate = Util.EnvironmentTickCount(); 1412// m_lastUpdate = Util.EnvironmentTickCount();
1367 1413
1414// m_sceneGraph.PreparePhysicsSimulation();
1415
1416
1368 m_heartbeatThread 1417 m_heartbeatThread
1369 = Watchdog.StartThread( 1418 = Watchdog.StartThread(
1370 Heartbeat, string.Format("Heartbeat ({0})", RegionInfo.RegionName), ThreadPriority.Normal, false, false); 1419 Heartbeat, string.Format("Heartbeat ({0})", RegionInfo.RegionName), ThreadPriority.Normal, false, false);
@@ -1509,16 +1558,20 @@ namespace OpenSim.Region.Framework.Scenes
1509 endFrame = Frame + frames; 1558 endFrame = Frame + frames;
1510 1559
1511 float physicsFPS = 0f; 1560 float physicsFPS = 0f;
1512 int previousFrameTick, tmpMS; 1561 int tmpMS;
1513 int maintc = Util.EnvironmentTickCount(); 1562 int previousFrameTick;
1563 int maintc;
1564 int sleepMS;
1565 int framestart;
1514 1566
1515 while (!m_shuttingDown && ((endFrame == null && Active) || Frame < endFrame)) 1567 while (!m_shuttingDown && ((endFrame == null && Active) || Frame < endFrame))
1516 { 1568 {
1569 framestart = Util.EnvironmentTickCount();
1517 ++Frame; 1570 ++Frame;
1518 1571
1519// m_log.DebugFormat("[SCENE]: Processing frame {0} in {1}", Frame, RegionInfo.RegionName); 1572// m_log.DebugFormat("[SCENE]: Processing frame {0} in {1}", Frame, RegionInfo.RegionName);
1520 1573
1521 agentMS = tempOnRezMS = eventMS = backupMS = terrainMS = landMS = spareMS = 0; 1574 agentMS = tempOnRezMS = eventMS = backupMS = terrainMS = landMS = 0;
1522 1575
1523 try 1576 try
1524 { 1577 {
@@ -1572,6 +1625,7 @@ namespace OpenSim.Region.Framework.Scenes
1572 m_sceneGraph.UpdatePresences(); 1625 m_sceneGraph.UpdatePresences();
1573 1626
1574 agentMS += Util.EnvironmentTickCountSubtract(tmpMS); 1627 agentMS += Util.EnvironmentTickCountSubtract(tmpMS);
1628
1575 1629
1576 // Delete temp-on-rez stuff 1630 // Delete temp-on-rez stuff
1577 if (Frame % m_update_temp_cleaning == 0 && !m_cleaningTemps) 1631 if (Frame % m_update_temp_cleaning == 0 && !m_cleaningTemps)
@@ -1653,34 +1707,37 @@ namespace OpenSim.Region.Framework.Scenes
1653 1707
1654 Watchdog.UpdateThread(); 1708 Watchdog.UpdateThread();
1655 1709
1710 otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS;
1711
1712 StatsReporter.AddPhysicsFPS(physicsFPS);
1713 StatsReporter.AddTimeDilation(TimeDilation);
1714 StatsReporter.AddFPS(1);
1715
1716 StatsReporter.addAgentMS(agentMS);
1717 StatsReporter.addPhysicsMS(physicsMS + physicsMS2);
1718 StatsReporter.addOtherMS(otherMS);
1719 StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS());
1720
1656 previousFrameTick = m_lastFrameTick; 1721 previousFrameTick = m_lastFrameTick;
1657 m_lastFrameTick = Util.EnvironmentTickCount(); 1722 m_lastFrameTick = Util.EnvironmentTickCount();
1658 tmpMS = Util.EnvironmentTickCountSubtract(m_lastFrameTick, maintc); 1723 tmpMS = Util.EnvironmentTickCountSubtract(m_lastFrameTick, framestart);
1659 tmpMS = (int)(MinFrameTime * 1000) - tmpMS; 1724 tmpMS = (int)(MinFrameTime * 1000) - tmpMS;
1660 1725
1726 m_firstHeartbeat = false;
1727
1728 sleepMS = Util.EnvironmentTickCount();
1729
1661 if (tmpMS > 0) 1730 if (tmpMS > 0)
1662 {
1663 Thread.Sleep(tmpMS); 1731 Thread.Sleep(tmpMS);
1664 spareMS += tmpMS;
1665 }
1666 1732
1667 frameMS = Util.EnvironmentTickCountSubtract(maintc); 1733 sleepMS = Util.EnvironmentTickCountSubtract(sleepMS);
1668 maintc = Util.EnvironmentTickCount(); 1734 frameMS = Util.EnvironmentTickCountSubtract(framestart);
1669 1735 StatsReporter.addSleepMS(sleepMS);
1670 otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS; 1736 StatsReporter.addFrameMS(frameMS);
1671 1737
1672 // if (Frame%m_update_avatars == 0) 1738 // if (Frame%m_update_avatars == 0)
1673 // UpdateInWorldTime(); 1739 // UpdateInWorldTime();
1674 StatsReporter.AddPhysicsFPS(physicsFPS);
1675 StatsReporter.AddTimeDilation(TimeDilation);
1676 StatsReporter.AddFPS(1);
1677 1740
1678 StatsReporter.addFrameMS(frameMS);
1679 StatsReporter.addAgentMS(agentMS);
1680 StatsReporter.addPhysicsMS(physicsMS + physicsMS2);
1681 StatsReporter.addOtherMS(otherMS);
1682 StatsReporter.AddSpareMS(spareMS);
1683 StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS());
1684 1741
1685 // Optionally warn if a frame takes double the amount of time that it should. 1742 // Optionally warn if a frame takes double the amount of time that it should.
1686 if (DebugUpdates 1743 if (DebugUpdates
@@ -1697,7 +1754,7 @@ namespace OpenSim.Region.Framework.Scenes
1697 public void AddGroupTarget(SceneObjectGroup grp) 1754 public void AddGroupTarget(SceneObjectGroup grp)
1698 { 1755 {
1699 lock (m_groupsWithTargets) 1756 lock (m_groupsWithTargets)
1700 m_groupsWithTargets[grp.UUID] = grp; 1757 m_groupsWithTargets[grp.UUID] = 0;
1701 } 1758 }
1702 1759
1703 public void RemoveGroupTarget(SceneObjectGroup grp) 1760 public void RemoveGroupTarget(SceneObjectGroup grp)
@@ -1708,18 +1765,24 @@ namespace OpenSim.Region.Framework.Scenes
1708 1765
1709 private void CheckAtTargets() 1766 private void CheckAtTargets()
1710 { 1767 {
1711 List<SceneObjectGroup> objs = null; 1768 List<UUID> objs = null;
1712 1769
1713 lock (m_groupsWithTargets) 1770 lock (m_groupsWithTargets)
1714 { 1771 {
1715 if (m_groupsWithTargets.Count != 0) 1772 if (m_groupsWithTargets.Count != 0)
1716 objs = new List<SceneObjectGroup>(m_groupsWithTargets.Values); 1773 objs = new List<UUID>(m_groupsWithTargets.Keys);
1717 } 1774 }
1718 1775
1719 if (objs != null) 1776 if (objs != null)
1720 { 1777 {
1721 foreach (SceneObjectGroup entry in objs) 1778 foreach (UUID entry in objs)
1722 entry.checkAtTargets(); 1779 {
1780 SceneObjectGroup grp = GetSceneObjectGroup(entry);
1781 if (grp == null)
1782 m_groupsWithTargets.Remove(entry);
1783 else
1784 grp.checkAtTargets();
1785 }
1723 } 1786 }
1724 } 1787 }
1725 1788
@@ -1798,7 +1861,7 @@ namespace OpenSim.Region.Framework.Scenes
1798 msg.fromAgentName = "Server"; 1861 msg.fromAgentName = "Server";
1799 msg.dialog = (byte)19; // Object msg 1862 msg.dialog = (byte)19; // Object msg
1800 msg.fromGroup = false; 1863 msg.fromGroup = false;
1801 msg.offline = (byte)0; 1864 msg.offline = (byte)1;
1802 msg.ParentEstateID = RegionInfo.EstateSettings.ParentEstateID; 1865 msg.ParentEstateID = RegionInfo.EstateSettings.ParentEstateID;
1803 msg.Position = Vector3.Zero; 1866 msg.Position = Vector3.Zero;
1804 msg.RegionID = RegionInfo.RegionID.Guid; 1867 msg.RegionID = RegionInfo.RegionID.Guid;
@@ -2027,7 +2090,7 @@ namespace OpenSim.Region.Framework.Scenes
2027 return PhysicsScene.SupportsRaycastWorldFiltered(); 2090 return PhysicsScene.SupportsRaycastWorldFiltered();
2028 } 2091 }
2029 2092
2030 public object RayCastFiltered(Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags filter) 2093 public object RayCastFiltered(Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags filter)
2031 { 2094 {
2032 if (PhysicsScene == null) 2095 if (PhysicsScene == null)
2033 return null; 2096 return null;
@@ -2049,14 +2112,24 @@ namespace OpenSim.Region.Framework.Scenes
2049 /// <returns></returns> 2112 /// <returns></returns>
2050 public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) 2113 public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter)
2051 { 2114 {
2115
2116 float wheight = (float)RegionInfo.RegionSettings.WaterHeight;
2117 Vector3 wpos = Vector3.Zero;
2118 // Check for water surface intersection from above
2119 if ( (RayStart.Z > wheight) && (RayEnd.Z < wheight) )
2120 {
2121 float ratio = (RayStart.Z - wheight) / (RayStart.Z - RayEnd.Z);
2122 wpos.X = RayStart.X - (ratio * (RayStart.X - RayEnd.X));
2123 wpos.Y = RayStart.Y - (ratio * (RayStart.Y - RayEnd.Y));
2124 wpos.Z = wheight;
2125 }
2126
2052 Vector3 pos = Vector3.Zero; 2127 Vector3 pos = Vector3.Zero;
2053 if (RayEndIsIntersection == (byte)1) 2128 if (RayEndIsIntersection == (byte)1)
2054 { 2129 {
2055 pos = RayEnd; 2130 pos = RayEnd;
2056 return pos;
2057 } 2131 }
2058 2132 else if (RayTargetID != UUID.Zero)
2059 if (RayTargetID != UUID.Zero)
2060 { 2133 {
2061 SceneObjectPart target = GetSceneObjectPart(RayTargetID); 2134 SceneObjectPart target = GetSceneObjectPart(RayTargetID);
2062 2135
@@ -2078,7 +2151,7 @@ namespace OpenSim.Region.Framework.Scenes
2078 EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); 2151 EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter);
2079 2152
2080 // Un-comment out the following line to Get Raytrace results printed to the console. 2153 // Un-comment out the following line to Get Raytrace results printed to the console.
2081 // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); 2154 // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString());
2082 float ScaleOffset = 0.5f; 2155 float ScaleOffset = 0.5f;
2083 2156
2084 // If we hit something 2157 // If we hit something
@@ -2101,13 +2174,10 @@ namespace OpenSim.Region.Framework.Scenes
2101 //pos.Z -= 0.25F; 2174 //pos.Z -= 0.25F;
2102 2175
2103 } 2176 }
2104
2105 return pos;
2106 } 2177 }
2107 else 2178 else
2108 { 2179 {
2109 // We don't have a target here, so we're going to raytrace all the objects in the scene. 2180 // We don't have a target here, so we're going to raytrace all the objects in the scene.
2110
2111 EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); 2181 EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false);
2112 2182
2113 // Un-comment the following line to print the raytrace results to the console. 2183 // Un-comment the following line to print the raytrace results to the console.
@@ -2116,13 +2186,12 @@ namespace OpenSim.Region.Framework.Scenes
2116 if (ei.HitTF) 2186 if (ei.HitTF)
2117 { 2187 {
2118 pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); 2188 pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z);
2119 } else 2189 }
2190 else
2120 { 2191 {
2121 // fall back to our stupid functionality 2192 // fall back to our stupid functionality
2122 pos = RayEnd; 2193 pos = RayEnd;
2123 } 2194 }
2124
2125 return pos;
2126 } 2195 }
2127 } 2196 }
2128 else 2197 else
@@ -2133,8 +2202,12 @@ namespace OpenSim.Region.Framework.Scenes
2133 //increase height so its above the ground. 2202 //increase height so its above the ground.
2134 //should be getting the normal of the ground at the rez point and using that? 2203 //should be getting the normal of the ground at the rez point and using that?
2135 pos.Z += scale.Z / 2f; 2204 pos.Z += scale.Z / 2f;
2136 return pos; 2205// return pos;
2137 } 2206 }
2207
2208 // check against posible water intercept
2209 if (wpos.Z > pos.Z) pos = wpos;
2210 return pos;
2138 } 2211 }
2139 2212
2140 2213
@@ -2225,12 +2298,12 @@ namespace OpenSim.Region.Framework.Scenes
2225 { 2298 {
2226 if (m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates)) 2299 if (m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates))
2227 { 2300 {
2301 sceneObject.IsDeleted = false;
2228 EventManager.TriggerObjectAddedToScene(sceneObject); 2302 EventManager.TriggerObjectAddedToScene(sceneObject);
2229 return true; 2303 return true;
2230 } 2304 }
2231 2305
2232 return false; 2306 return false;
2233
2234 } 2307 }
2235 2308
2236 /// <summary> 2309 /// <summary>
@@ -2322,6 +2395,15 @@ namespace OpenSim.Region.Framework.Scenes
2322 /// </summary> 2395 /// </summary>
2323 public void DeleteAllSceneObjects() 2396 public void DeleteAllSceneObjects()
2324 { 2397 {
2398 DeleteAllSceneObjects(false);
2399 }
2400
2401 /// <summary>
2402 /// Delete every object from the scene. This does not include attachments worn by avatars.
2403 /// </summary>
2404 public void DeleteAllSceneObjects(bool exceptNoCopy)
2405 {
2406 List<SceneObjectGroup> toReturn = new List<SceneObjectGroup>();
2325 lock (Entities) 2407 lock (Entities)
2326 { 2408 {
2327 EntityBase[] entities = Entities.GetEntities(); 2409 EntityBase[] entities = Entities.GetEntities();
@@ -2330,11 +2412,24 @@ namespace OpenSim.Region.Framework.Scenes
2330 if (e is SceneObjectGroup) 2412 if (e is SceneObjectGroup)
2331 { 2413 {
2332 SceneObjectGroup sog = (SceneObjectGroup)e; 2414 SceneObjectGroup sog = (SceneObjectGroup)e;
2333 if (!sog.IsAttachment) 2415 if (sog != null && !sog.IsAttachment)
2334 DeleteSceneObject((SceneObjectGroup)e, false); 2416 {
2417 if (!exceptNoCopy || ((sog.GetEffectivePermissions() & (uint)PermissionMask.Copy) != 0))
2418 {
2419 DeleteSceneObject((SceneObjectGroup)e, false);
2420 }
2421 else
2422 {
2423 toReturn.Add((SceneObjectGroup)e);
2424 }
2425 }
2335 } 2426 }
2336 } 2427 }
2337 } 2428 }
2429 if (toReturn.Count > 0)
2430 {
2431 returnObjects(toReturn.ToArray(), UUID.Zero);
2432 }
2338 } 2433 }
2339 2434
2340 /// <summary> 2435 /// <summary>
@@ -2365,6 +2460,14 @@ namespace OpenSim.Region.Framework.Scenes
2365 else 2460 else
2366 group.StopScriptInstances(); 2461 group.StopScriptInstances();
2367 2462
2463 List<UUID> avatars = group.GetSittingAvatars();
2464 foreach (UUID av in avatars)
2465 {
2466 ScenePresence p = GetScenePresence(av);
2467 if (p != null)
2468 p.StandUp();
2469 }
2470
2368 SceneObjectPart[] partList = group.Parts; 2471 SceneObjectPart[] partList = group.Parts;
2369 2472
2370 foreach (SceneObjectPart part in partList) 2473 foreach (SceneObjectPart part in partList)
@@ -2392,6 +2495,8 @@ namespace OpenSim.Region.Framework.Scenes
2392 } 2495 }
2393 2496
2394 group.DeleteGroupFromScene(silent); 2497 group.DeleteGroupFromScene(silent);
2498 if (!silent)
2499 SendKillObject(new List<uint>() { group.LocalId });
2395 2500
2396// m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); 2501// m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID);
2397 } 2502 }
@@ -2681,7 +2786,7 @@ namespace OpenSim.Region.Framework.Scenes
2681 // If the user is banned, we won't let any of their objects 2786 // If the user is banned, we won't let any of their objects
2682 // enter. Period. 2787 // enter. Period.
2683 // 2788 //
2684 if (RegionInfo.EstateSettings.IsBanned(newObject.OwnerID)) 2789 if (RegionInfo.EstateSettings.IsBanned(newObject.OwnerID, 36))
2685 { 2790 {
2686 m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", newObject.OwnerID); 2791 m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", newObject.OwnerID);
2687 return false; 2792 return false;
@@ -2717,8 +2822,10 @@ namespace OpenSim.Region.Framework.Scenes
2717 newObject.RootPart.ParentGroup.CreateScriptInstances(0, false, DefaultScriptEngine, GetStateSource(newObject)); 2822 newObject.RootPart.ParentGroup.CreateScriptInstances(0, false, DefaultScriptEngine, GetStateSource(newObject));
2718 newObject.ResumeScripts(); 2823 newObject.ResumeScripts();
2719 2824
2720 if (newObject.RootPart.KeyframeMotion != null) 2825 // AddSceneObject already does this and doing it again messes
2721 newObject.RootPart.KeyframeMotion.UpdateSceneObject(newObject); 2826 // up region crossings, so don't.
2827 //if (newObject.RootPart.KeyframeMotion != null)
2828 // newObject.RootPart.KeyframeMotion.UpdateSceneObject(newObject);
2722 } 2829 }
2723 2830
2724 // Do this as late as possible so that listeners have full access to the incoming object 2831 // Do this as late as possible so that listeners have full access to the incoming object
@@ -2736,6 +2843,23 @@ namespace OpenSim.Region.Framework.Scenes
2736 /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> 2843 /// <returns>True if the SceneObjectGroup was added, False if it was not</returns>
2737 public bool AddSceneObject(SceneObjectGroup sceneObject) 2844 public bool AddSceneObject(SceneObjectGroup sceneObject)
2738 { 2845 {
2846 if (sceneObject.OwnerID == UUID.Zero)
2847 {
2848 m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero", sceneObject.UUID);
2849 return false;
2850 }
2851
2852 // If the user is banned, we won't let any of their objects
2853 // enter. Period.
2854 //
2855 int flags = GetUserFlags(sceneObject.OwnerID);
2856 if (RegionInfo.EstateSettings.IsBanned(sceneObject.OwnerID, flags))
2857 {
2858 m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", sceneObject.OwnerID);
2859
2860 return false;
2861 }
2862
2739 // Force allocation of new LocalId 2863 // Force allocation of new LocalId
2740 // 2864 //
2741 SceneObjectPart[] parts = sceneObject.Parts; 2865 SceneObjectPart[] parts = sceneObject.Parts;
@@ -2772,16 +2896,27 @@ namespace OpenSim.Region.Framework.Scenes
2772 // information that this is due to a teleport/border cross rather than an ordinary attachment. 2896 // information that this is due to a teleport/border cross rather than an ordinary attachment.
2773 // We currently do this in Scene.MakeRootAgent() instead. 2897 // We currently do this in Scene.MakeRootAgent() instead.
2774 if (AttachmentsModule != null) 2898 if (AttachmentsModule != null)
2775 AttachmentsModule.AttachObject(sp, grp, 0, false, false, true); 2899 AttachmentsModule.AttachObject(sp, grp, 0, false, false, false, true);
2776 } 2900 }
2777 else 2901 else
2778 { 2902 {
2903 m_log.DebugFormat("[SCENE]: Attachment {0} arrived and scene presence was not found, setting to temp", sceneObject.UUID);
2779 RootPrim.RemFlag(PrimFlags.TemporaryOnRez); 2904 RootPrim.RemFlag(PrimFlags.TemporaryOnRez);
2780 RootPrim.AddFlag(PrimFlags.TemporaryOnRez); 2905 RootPrim.AddFlag(PrimFlags.TemporaryOnRez);
2781 } 2906 }
2907 if (sceneObject.OwnerID == UUID.Zero)
2908 {
2909 m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero after attachment processing. BUG!", sceneObject.UUID);
2910 return false;
2911 }
2782 } 2912 }
2783 else 2913 else
2784 { 2914 {
2915 if (sceneObject.OwnerID == UUID.Zero)
2916 {
2917 m_log.ErrorFormat("[SCENE]: Owner ID for non-attachment {0} was zero", sceneObject.UUID);
2918 return false;
2919 }
2785 AddRestoredSceneObject(sceneObject, true, false); 2920 AddRestoredSceneObject(sceneObject, true, false);
2786 } 2921 }
2787 2922
@@ -2798,6 +2933,24 @@ namespace OpenSim.Region.Framework.Scenes
2798 return 2; // StateSource.PrimCrossing 2933 return 2; // StateSource.PrimCrossing
2799 } 2934 }
2800 2935
2936 public int GetUserFlags(UUID user)
2937 {
2938 //Unfortunately the SP approach means that the value is cached until region is restarted
2939 /*
2940 ScenePresence sp;
2941 if (TryGetScenePresence(user, out sp))
2942 {
2943 return sp.UserFlags;
2944 }
2945 else
2946 {
2947 */
2948 UserAccount uac = UserAccountService.GetUserAccount(RegionInfo.ScopeID, user);
2949 if (uac == null)
2950 return 0;
2951 return uac.UserFlags;
2952 //}
2953 }
2801 #endregion 2954 #endregion
2802 2955
2803 #region Add/Remove Avatar Methods 2956 #region Add/Remove Avatar Methods
@@ -2831,7 +2984,7 @@ namespace OpenSim.Region.Framework.Scenes
2831 = (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0 2984 = (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0
2832 || (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; 2985 || (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0;
2833 2986
2834 // CheckHeartbeat(); 2987 CheckHeartbeat();
2835 2988
2836 sp = GetScenePresence(client.AgentId); 2989 sp = GetScenePresence(client.AgentId);
2837 2990
@@ -2849,6 +3002,13 @@ namespace OpenSim.Region.Framework.Scenes
2849 SubscribeToClientEvents(client); 3002 SubscribeToClientEvents(client);
2850 3003
2851 sp = m_sceneGraph.CreateAndAddChildScenePresence(client, aCircuit.Appearance, type); 3004 sp = m_sceneGraph.CreateAndAddChildScenePresence(client, aCircuit.Appearance, type);
3005 InventoryFolderBase cof = InventoryService.GetFolderForType(client.AgentId, (AssetType)46);
3006 if (cof == null)
3007 sp.COF = UUID.Zero;
3008 else
3009 sp.COF = cof.ID;
3010
3011 m_log.DebugFormat("[SCENE]: COF for {0} is {1}", client.AgentId, sp.COF);
2852 m_eventManager.TriggerOnNewPresence(sp); 3012 m_eventManager.TriggerOnNewPresence(sp);
2853 3013
2854 sp.TeleportFlags = (TPFlags)aCircuit.teleportFlags; 3014 sp.TeleportFlags = (TPFlags)aCircuit.teleportFlags;
@@ -2969,19 +3129,15 @@ namespace OpenSim.Region.Framework.Scenes
2969 // and the scene presence and the client, if they exist 3129 // and the scene presence and the client, if they exist
2970 try 3130 try
2971 { 3131 {
2972 // We need to wait for the client to make UDP contact first. 3132 ScenePresence sp = GetScenePresence(agentID);
2973 // It's the UDP contact that creates the scene presence 3133
2974 ScenePresence sp = WaitGetScenePresence(agentID);
2975 if (sp != null) 3134 if (sp != null)
2976 { 3135 {
2977 PresenceService.LogoutAgent(sp.ControllingClient.SessionId); 3136 PresenceService.LogoutAgent(sp.ControllingClient.SessionId);
2978 3137
2979 CloseAgent(sp.UUID, false); 3138 CloseAgent(sp.UUID, false);
2980 } 3139 }
2981 else 3140
2982 {
2983 m_log.WarnFormat("[SCENE]: Could not find scene presence for {0}", agentID);
2984 }
2985 // BANG! SLASH! 3141 // BANG! SLASH!
2986 m_authenticateHandler.RemoveCircuit(agentID); 3142 m_authenticateHandler.RemoveCircuit(agentID);
2987 3143
@@ -3026,6 +3182,8 @@ namespace OpenSim.Region.Framework.Scenes
3026 client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimGroupPosition; 3182 client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimGroupPosition;
3027 client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition; 3183 client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition;
3028 3184
3185 client.onClientChangeObject += m_sceneGraph.ClientChangeObject;
3186
3029 client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimGroupRotation; 3187 client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimGroupRotation;
3030 client.OnUpdatePrimGroupMouseRotation += m_sceneGraph.UpdatePrimGroupRotation; 3188 client.OnUpdatePrimGroupMouseRotation += m_sceneGraph.UpdatePrimGroupRotation;
3031 client.OnUpdatePrimSingleRotation += m_sceneGraph.UpdatePrimSingleRotation; 3189 client.OnUpdatePrimSingleRotation += m_sceneGraph.UpdatePrimSingleRotation;
@@ -3082,6 +3240,7 @@ namespace OpenSim.Region.Framework.Scenes
3082 client.OnFetchInventory += m_asyncInventorySender.HandleFetchInventory; 3240 client.OnFetchInventory += m_asyncInventorySender.HandleFetchInventory;
3083 client.OnUpdateInventoryItem += UpdateInventoryItemAsset; 3241 client.OnUpdateInventoryItem += UpdateInventoryItemAsset;
3084 client.OnCopyInventoryItem += CopyInventoryItem; 3242 client.OnCopyInventoryItem += CopyInventoryItem;
3243 client.OnMoveItemsAndLeaveCopy += MoveInventoryItemsLeaveCopy;
3085 client.OnMoveInventoryItem += MoveInventoryItem; 3244 client.OnMoveInventoryItem += MoveInventoryItem;
3086 client.OnRemoveInventoryItem += RemoveInventoryItem; 3245 client.OnRemoveInventoryItem += RemoveInventoryItem;
3087 client.OnRemoveInventoryFolder += RemoveInventoryFolder; 3246 client.OnRemoveInventoryFolder += RemoveInventoryFolder;
@@ -3151,6 +3310,8 @@ namespace OpenSim.Region.Framework.Scenes
3151 client.OnUpdatePrimGroupPosition -= m_sceneGraph.UpdatePrimGroupPosition; 3310 client.OnUpdatePrimGroupPosition -= m_sceneGraph.UpdatePrimGroupPosition;
3152 client.OnUpdatePrimSinglePosition -= m_sceneGraph.UpdatePrimSinglePosition; 3311 client.OnUpdatePrimSinglePosition -= m_sceneGraph.UpdatePrimSinglePosition;
3153 3312
3313 client.onClientChangeObject -= m_sceneGraph.ClientChangeObject;
3314
3154 client.OnUpdatePrimGroupRotation -= m_sceneGraph.UpdatePrimGroupRotation; 3315 client.OnUpdatePrimGroupRotation -= m_sceneGraph.UpdatePrimGroupRotation;
3155 client.OnUpdatePrimGroupMouseRotation -= m_sceneGraph.UpdatePrimGroupRotation; 3316 client.OnUpdatePrimGroupMouseRotation -= m_sceneGraph.UpdatePrimGroupRotation;
3156 client.OnUpdatePrimSingleRotation -= m_sceneGraph.UpdatePrimSingleRotation; 3317 client.OnUpdatePrimSingleRotation -= m_sceneGraph.UpdatePrimSingleRotation;
@@ -3462,7 +3623,7 @@ namespace OpenSim.Region.Framework.Scenes
3462 // TODO: We shouldn't use closeChildAgents here - it's being used by the NPC module to stop 3623 // TODO: We shouldn't use closeChildAgents here - it's being used by the NPC module to stop
3463 // unnecessary operations. This should go away once NPCs have no accompanying IClientAPI 3624 // unnecessary operations. This should go away once NPCs have no accompanying IClientAPI
3464 if (closeChildAgents && CapsModule != null) 3625 if (closeChildAgents && CapsModule != null)
3465 CapsModule.RemoveCaps(agentID); 3626 CapsModule.RemoveCaps(agentID, avatar.ControllingClient.CircuitCode);
3466 3627
3467 if (closeChildAgents && !isChildAgent) 3628 if (closeChildAgents && !isChildAgent)
3468 { 3629 {
@@ -3495,6 +3656,7 @@ namespace OpenSim.Region.Framework.Scenes
3495 // It's possible for child agents to have transactions if changes are being made cross-border. 3656 // It's possible for child agents to have transactions if changes are being made cross-border.
3496 if (AgentTransactionsModule != null) 3657 if (AgentTransactionsModule != null)
3497 AgentTransactionsModule.RemoveAgentAssetTransactions(agentID); 3658 AgentTransactionsModule.RemoveAgentAssetTransactions(agentID);
3659 m_log.Debug("[Scene] The avatar has left the building");
3498 } 3660 }
3499 catch (Exception e) 3661 catch (Exception e)
3500 { 3662 {
@@ -3802,13 +3964,16 @@ namespace OpenSim.Region.Framework.Scenes
3802 // On login test land permisions 3964 // On login test land permisions
3803 if (vialogin) 3965 if (vialogin)
3804 { 3966 {
3967 IUserAccountCacheModule cache = RequestModuleInterface<IUserAccountCacheModule>();
3968 if (cache != null)
3969 cache.Remove(acd.firstname + " " + acd.lastname);
3805 if (land != null && !TestLandRestrictions(acd.AgentID, out reason, ref acd.startpos.X, ref acd.startpos.Y)) 3970 if (land != null && !TestLandRestrictions(acd.AgentID, out reason, ref acd.startpos.X, ref acd.startpos.Y))
3806 { 3971 {
3807 m_authenticateHandler.RemoveCircuit(acd.circuitcode); 3972 m_authenticateHandler.RemoveCircuit(acd.circuitcode);
3808 return false; 3973 return false;
3809 } 3974 }
3810 } 3975 }
3811 3976
3812 if (sp == null) // We don't have an [child] agent here already 3977 if (sp == null) // We don't have an [child] agent here already
3813 { 3978 {
3814 if (requirePresenceLookup) 3979 if (requirePresenceLookup)
@@ -3830,7 +3995,7 @@ namespace OpenSim.Region.Framework.Scenes
3830 return false; 3995 return false;
3831 } 3996 }
3832 } 3997 }
3833 3998
3834 try 3999 try
3835 { 4000 {
3836 if (!AuthorizeUser(acd, (vialogin ? false : SeeIntoRegion), out reason)) 4001 if (!AuthorizeUser(acd, (vialogin ? false : SeeIntoRegion), out reason))
@@ -3847,7 +4012,7 @@ namespace OpenSim.Region.Framework.Scenes
3847 m_authenticateHandler.RemoveCircuit(acd.circuitcode); 4012 m_authenticateHandler.RemoveCircuit(acd.circuitcode);
3848 return false; 4013 return false;
3849 } 4014 }
3850 4015
3851 m_log.InfoFormat( 4016 m_log.InfoFormat(
3852 "[SCENE]: Region {0} authenticated and authorized incoming {1} agent {2} {3} {4} (circuit code {5})", 4017 "[SCENE]: Region {0} authenticated and authorized incoming {1} agent {2} {3} {4} (circuit code {5})",
3853 Name, (acd.child ? "child" : "root"), acd.firstname, acd.lastname, 4018 Name, (acd.child ? "child" : "root"), acd.firstname, acd.lastname,
@@ -3856,7 +4021,7 @@ namespace OpenSim.Region.Framework.Scenes
3856 if (CapsModule != null) 4021 if (CapsModule != null)
3857 { 4022 {
3858 CapsModule.SetAgentCapsSeeds(acd); 4023 CapsModule.SetAgentCapsSeeds(acd);
3859 CapsModule.CreateCaps(acd.AgentID); 4024 CapsModule.CreateCaps(acd.AgentID, acd.circuitcode);
3860 } 4025 }
3861 } 4026 }
3862 else 4027 else
@@ -3876,7 +4041,7 @@ namespace OpenSim.Region.Framework.Scenes
3876 if (CapsModule != null) 4041 if (CapsModule != null)
3877 { 4042 {
3878 CapsModule.SetAgentCapsSeeds(acd); 4043 CapsModule.SetAgentCapsSeeds(acd);
3879 CapsModule.CreateCaps(acd.AgentID); 4044 CapsModule.CreateCaps(acd.AgentID, acd.circuitcode);
3880 } 4045 }
3881 } 4046 }
3882 } 4047 }
@@ -3887,6 +4052,11 @@ namespace OpenSim.Region.Framework.Scenes
3887 CacheUserName(null, acd); 4052 CacheUserName(null, acd);
3888 } 4053 }
3889 4054
4055 if (CapsModule != null)
4056 {
4057 CapsModule.ActivateCaps(acd.circuitcode);
4058 }
4059
3890 if (vialogin) 4060 if (vialogin)
3891 { 4061 {
3892// CleanDroppedAttachments(); 4062// CleanDroppedAttachments();
@@ -3978,6 +4148,8 @@ namespace OpenSim.Region.Framework.Scenes
3978 } 4148 }
3979 4149
3980 // Honor parcel landing type and position. 4150 // Honor parcel landing type and position.
4151 /*
4152 ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y);
3981 if (land != null) 4153 if (land != null)
3982 { 4154 {
3983 if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) 4155 if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero)
@@ -3985,6 +4157,7 @@ namespace OpenSim.Region.Framework.Scenes
3985 acd.startpos = land.LandData.UserLocation; 4157 acd.startpos = land.LandData.UserLocation;
3986 } 4158 }
3987 } 4159 }
4160 */// This is now handled properly in ScenePresence.MakeRootAgent
3988 } 4161 }
3989 4162
3990 return true; 4163 return true;
@@ -4082,7 +4255,7 @@ namespace OpenSim.Region.Framework.Scenes
4082 4255
4083 if (!m_strictAccessControl) return true; 4256 if (!m_strictAccessControl) return true;
4084 if (Permissions.IsGod(agent.AgentID)) return true; 4257 if (Permissions.IsGod(agent.AgentID)) return true;
4085 4258
4086 if (AuthorizationService != null) 4259 if (AuthorizationService != null)
4087 { 4260 {
4088 if (!AuthorizationService.IsAuthorizedForRegion( 4261 if (!AuthorizationService.IsAuthorizedForRegion(
@@ -4103,7 +4276,8 @@ namespace OpenSim.Region.Framework.Scenes
4103 { 4276 {
4104 if (RegionInfo.EstateSettings != null) 4277 if (RegionInfo.EstateSettings != null)
4105 { 4278 {
4106 if (RegionInfo.EstateSettings.IsBanned(agent.AgentID)) 4279 int flags = GetUserFlags(agent.AgentID);
4280 if (RegionInfo.EstateSettings.IsBanned(agent.AgentID, flags))
4107 { 4281 {
4108 m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", 4282 m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist",
4109 agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); 4283 agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName);
@@ -4292,6 +4466,15 @@ namespace OpenSim.Region.Framework.Scenes
4292 m_log.DebugFormat( 4466 m_log.DebugFormat(
4293 "[SCENE]: Incoming child agent update for {0} in {1}", cAgentData.AgentID, RegionInfo.RegionName); 4467 "[SCENE]: Incoming child agent update for {0} in {1}", cAgentData.AgentID, RegionInfo.RegionName);
4294 4468
4469 // We have to wait until the viewer contacts this region after receiving EAC.
4470 // That calls AddNewClient, which finally creates the ScenePresence
4471 int flags = GetUserFlags(cAgentData.AgentID);
4472 if (RegionInfo.EstateSettings.IsBanned(cAgentData.AgentID, flags))
4473 {
4474 m_log.DebugFormat("[SCENE]: Denying root agent entry to {0}: banned", cAgentData.AgentID);
4475 return false;
4476 }
4477
4295 // TODO: This check should probably be in QueryAccess(). 4478 // TODO: This check should probably be in QueryAccess().
4296 ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); 4479 ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2);
4297 if (nearestParcel == null) 4480 if (nearestParcel == null)
@@ -4392,7 +4575,7 @@ namespace OpenSim.Region.Framework.Scenes
4392 /// <param name='agentID'></param> 4575 /// <param name='agentID'></param>
4393 protected virtual ScenePresence WaitGetScenePresence(UUID agentID) 4576 protected virtual ScenePresence WaitGetScenePresence(UUID agentID)
4394 { 4577 {
4395 int ntimes = 20; 4578 int ntimes = 30;
4396 ScenePresence sp = null; 4579 ScenePresence sp = null;
4397 while ((sp = GetScenePresence(agentID)) == null && (ntimes-- > 0)) 4580 while ((sp = GetScenePresence(agentID)) == null && (ntimes-- > 0))
4398 Thread.Sleep(1000); 4581 Thread.Sleep(1000);
@@ -4454,6 +4637,16 @@ namespace OpenSim.Region.Framework.Scenes
4454 return false; 4637 return false;
4455 } 4638 }
4456 4639
4640// public bool IncomingCloseAgent(UUID agentID)
4641// {
4642// return IncomingCloseAgent(agentID, false);
4643// }
4644
4645// public bool IncomingCloseChildAgent(UUID agentID)
4646// {
4647// return IncomingCloseAgent(agentID, true);
4648// }
4649
4457 /// <summary> 4650 /// <summary>
4458 /// Tell a single client to prepare to close. 4651 /// Tell a single client to prepare to close.
4459 /// </summary> 4652 /// </summary>
@@ -4552,7 +4745,7 @@ namespace OpenSim.Region.Framework.Scenes
4552 4745
4553 if (sp != null) 4746 if (sp != null)
4554 { 4747 {
4555 sp.ControllingClient.Close(force); 4748 sp.ControllingClient.Close(force, force);
4556 return true; 4749 return true;
4557 } 4750 }
4558 4751
@@ -5170,7 +5363,7 @@ namespace OpenSim.Region.Framework.Scenes
5170 { 5363 {
5171 if ((grp.RootPart.Flags & PrimFlags.TemporaryOnRez) != 0) 5364 if ((grp.RootPart.Flags & PrimFlags.TemporaryOnRez) != 0)
5172 { 5365 {
5173 if (grp.RootPart.Expires <= DateTime.Now) 5366 if (grp.GetSittingAvatarsCount() == 0 && grp.RootPart.Expires <= DateTime.Now)
5174 DeleteSceneObject(grp, false); 5367 DeleteSceneObject(grp, false);
5175 } 5368 }
5176 } 5369 }
@@ -5184,35 +5377,81 @@ namespace OpenSim.Region.Framework.Scenes
5184 SimulationDataService.RemoveObject(uuid, RegionInfo.RegionID); 5377 SimulationDataService.RemoveObject(uuid, RegionInfo.RegionID);
5185 } 5378 }
5186 5379
5187 public int GetHealth() 5380 public int GetHealth(out int flags, out string message)
5188 { 5381 {
5189 // Returns: 5382 // Returns:
5190 // 1 = sim is up and accepting http requests. The heartbeat has 5383 // 1 = sim is up and accepting http requests. The heartbeat has
5191 // stopped and the sim is probably locked up, but a remote 5384 // stopped and the sim is probably locked up, but a remote
5192 // admin restart may succeed 5385 // admin restart may succeed
5193 // 5386 //
5194 // 2 = Sim is up and the heartbeat is running. The sim is likely 5387 // 2 = Sim is up and the heartbeat is running. The sim is likely
5195 // usable for people within and logins _may_ work 5388 // usable for people within
5389 //
5390 // 3 = Sim is up and one packet thread is running. Sim is
5391 // unstable and will not accept new logins
5196 // 5392 //
5197 // 3 = We have seen a new user enter within the past 4 minutes 5393 // 4 = Sim is up and both packet threads are running. Sim is
5394 // likely usable
5395 //
5396 // 5 = We have seen a new user enter within the past 4 minutes
5198 // which can be seen as positive confirmation of sim health 5397 // which can be seen as positive confirmation of sim health
5199 // 5398 //
5399
5400 flags = 0;
5401 message = String.Empty;
5402
5403 CheckHeartbeat();
5404
5405 if (m_firstHeartbeat || (m_lastIncoming == 0 && m_lastOutgoing == 0))
5406 {
5407 // We're still starting
5408 // 0 means "in startup", it can't happen another way, since
5409 // to get here, we must be able to accept http connections
5410 return 0;
5411 }
5412
5200 int health=1; // Start at 1, means we're up 5413 int health=1; // Start at 1, means we're up
5201 5414
5202 if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) < 1000) 5415 if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) < 1000)
5203 health += 1; 5416 {
5417 health+=1;
5418 flags |= 1;
5419 }
5420
5421 if (Util.EnvironmentTickCountSubtract(m_lastIncoming) < 1000)
5422 {
5423 health+=1;
5424 flags |= 2;
5425 }
5426
5427 if (Util.EnvironmentTickCountSubtract(m_lastOutgoing) < 1000)
5428 {
5429 health+=1;
5430 flags |= 4;
5431 }
5204 else 5432 else
5433 {
5434int pid = System.Diagnostics.Process.GetCurrentProcess().Id;
5435System.Diagnostics.Process proc = new System.Diagnostics.Process();
5436proc.EnableRaisingEvents=false;
5437proc.StartInfo.FileName = "/bin/kill";
5438proc.StartInfo.Arguments = "-QUIT " + pid.ToString();
5439proc.Start();
5440proc.WaitForExit();
5441Thread.Sleep(1000);
5442Environment.Exit(1);
5443 }
5444
5445 if (flags != 7)
5205 return health; 5446 return health;
5206 5447
5207 // A login in the last 4 mins? We can't be doing too badly 5448 // A login in the last 4 mins? We can't be doing too badly
5208 // 5449 //
5209 if ((Util.EnvironmentTickCountSubtract(m_LastLogin)) < 240000) 5450 if (Util.EnvironmentTickCountSubtract(m_LastLogin) < 240000)
5210 health++; 5451 health++;
5211 else 5452 else
5212 return health; 5453 return health;
5213 5454
5214// CheckHeartbeat();
5215
5216 return health; 5455 return health;
5217 } 5456 }
5218 5457
@@ -5300,7 +5539,7 @@ namespace OpenSim.Region.Framework.Scenes
5300 bool wasUsingPhysics = ((jointProxyObject.Flags & PrimFlags.Physics) != 0); 5539 bool wasUsingPhysics = ((jointProxyObject.Flags & PrimFlags.Physics) != 0);
5301 if (wasUsingPhysics) 5540 if (wasUsingPhysics)
5302 { 5541 {
5303 jointProxyObject.UpdatePrimFlags(false, false, true, false); // FIXME: possible deadlock here; check to make sure all the scene alterations set into motion here won't deadlock 5542 jointProxyObject.UpdatePrimFlags(false, false, true, false,false); // FIXME: possible deadlock here; check to make sure all the scene alterations set into motion here won't deadlock
5304 } 5543 }
5305 } 5544 }
5306 5545
@@ -5399,14 +5638,14 @@ namespace OpenSim.Region.Framework.Scenes
5399 return (((vsn.X * xdiff) + (vsn.Y * ydiff)) / (-1 * vsn.Z)) + p0.Z; 5638 return (((vsn.X * xdiff) + (vsn.Y * ydiff)) / (-1 * vsn.Z)) + p0.Z;
5400 } 5639 }
5401 5640
5402// private void CheckHeartbeat() 5641 private void CheckHeartbeat()
5403// { 5642 {
5404// if (m_firstHeartbeat) 5643 if (m_firstHeartbeat)
5405// return; 5644 return;
5406// 5645
5407// if (Util.EnvironmentTickCountSubtract(m_lastFrameTick) > 2000) 5646 if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) > 5000)
5408// StartTimer(); 5647 Start();
5409// } 5648 }
5410 5649
5411 public override ISceneObject DeserializeObject(string representation) 5650 public override ISceneObject DeserializeObject(string representation)
5412 { 5651 {
@@ -5464,7 +5703,7 @@ namespace OpenSim.Region.Framework.Scenes
5464 Vector3 nearestRegionEdgePoint = GetNearestRegionEdgePosition(avatar); 5703 Vector3 nearestRegionEdgePoint = GetNearestRegionEdgePosition(avatar);
5465 5704
5466 //Debug.WriteLine("They are really in a place they don't belong, sending them to: " + nearestRegionEdgePoint.ToString()); 5705 //Debug.WriteLine("They are really in a place they don't belong, sending them to: " + nearestRegionEdgePoint.ToString());
5467 5706
5468 return nearestRegionEdgePoint; 5707 return nearestRegionEdgePoint;
5469 } 5708 }
5470 5709
@@ -5718,7 +5957,55 @@ namespace OpenSim.Region.Framework.Scenes
5718 mapModule.GenerateMaptile(); 5957 mapModule.GenerateMaptile();
5719 } 5958 }
5720 5959
5721 private void RegenerateMaptileAndReregister(object sender, ElapsedEventArgs e) 5960// public void CleanDroppedAttachments()
5961// {
5962// List<SceneObjectGroup> objectsToDelete =
5963// new List<SceneObjectGroup>();
5964//
5965// lock (m_cleaningAttachments)
5966// {
5967// ForEachSOG(delegate (SceneObjectGroup grp)
5968// {
5969// if (grp.RootPart.Shape.PCode == 0 && grp.RootPart.Shape.State != 0 && (!objectsToDelete.Contains(grp)))
5970// {
5971// UUID agentID = grp.OwnerID;
5972// if (agentID == UUID.Zero)
5973// {
5974// objectsToDelete.Add(grp);
5975// return;
5976// }
5977//
5978// ScenePresence sp = GetScenePresence(agentID);
5979// if (sp == null)
5980// {
5981// objectsToDelete.Add(grp);
5982// return;
5983// }
5984// }
5985// });
5986// }
5987//
5988// foreach (SceneObjectGroup grp in objectsToDelete)
5989// {
5990// m_log.InfoFormat("[SCENE]: Deleting dropped attachment {0} of user {1}", grp.UUID, grp.OwnerID);
5991// DeleteSceneObject(grp, true);
5992// }
5993// }
5994
5995 public void ThreadAlive(int threadCode)
5996 {
5997 switch(threadCode)
5998 {
5999 case 1: // Incoming
6000 m_lastIncoming = Util.EnvironmentTickCount();
6001 break;
6002 case 2: // Incoming
6003 m_lastOutgoing = Util.EnvironmentTickCount();
6004 break;
6005 }
6006 }
6007
6008 public void RegenerateMaptileAndReregister(object sender, ElapsedEventArgs e)
5722 { 6009 {
5723 RegenerateMaptile(); 6010 RegenerateMaptile();
5724 6011
@@ -5869,7 +6156,19 @@ namespace OpenSim.Region.Framework.Scenes
5869 return true; 6156 return true;
5870 } 6157 }
5871 6158
5872 /// <summary> 6159 public void StartTimerWatchdog()
6160 {
6161 m_timerWatchdog.Interval = 1000;
6162 m_timerWatchdog.Elapsed += TimerWatchdog;
6163 m_timerWatchdog.AutoReset = true;
6164 m_timerWatchdog.Start();
6165 }
6166
6167 public void TimerWatchdog(object sender, ElapsedEventArgs e)
6168 {
6169 CheckHeartbeat();
6170 }
6171
5873 /// This method deals with movement when an avatar is automatically moving (but this is distinct from the 6172 /// This method deals with movement when an avatar is automatically moving (but this is distinct from the
5874 /// autopilot that moves an avatar to a sit target!. 6173 /// autopilot that moves an avatar to a sit target!.
5875 /// </summary> 6174 /// </summary>
@@ -5948,6 +6247,11 @@ namespace OpenSim.Region.Framework.Scenes
5948 return m_SpawnPoint - 1; 6247 return m_SpawnPoint - 1;
5949 } 6248 }
5950 6249
6250 private void HandleGcCollect(string module, string[] args)
6251 {
6252 GC.Collect();
6253 }
6254
5951 /// <summary> 6255 /// <summary>
5952 /// Wrappers to get physics modules retrieve assets. 6256 /// Wrappers to get physics modules retrieve assets.
5953 /// </summary> 6257 /// </summary>
diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs
index 4f04706..9354a88 100644
--- a/OpenSim/Region/Framework/Scenes/SceneBase.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs
@@ -143,7 +143,6 @@ namespace OpenSim.Region.Framework.Scenes
143 143
144 protected ulong m_regionHandle; 144 protected ulong m_regionHandle;
145 protected string m_regionName; 145 protected string m_regionName;
146 protected RegionInfo m_regInfo;
147 146
148 public ITerrainChannel Heightmap; 147 public ITerrainChannel Heightmap;
149 148
@@ -168,6 +167,8 @@ namespace OpenSim.Region.Framework.Scenes
168 get { return m_permissions; } 167 get { return m_permissions; }
169 } 168 }
170 169
170 protected string m_datastore;
171
171 /* Used by the loadbalancer plugin on GForge */ 172 /* Used by the loadbalancer plugin on GForge */
172 protected RegionStatus m_regStatus; 173 protected RegionStatus m_regStatus;
173 public RegionStatus RegionStatus 174 public RegionStatus RegionStatus
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
index 77889fa..52f46f2 100644
--- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
@@ -194,8 +194,11 @@ namespace OpenSim.Region.Framework.Scenes
194 } 194 }
195 } 195 }
196 196
197 public delegate void SendCloseChildAgentDelegate(UUID agentID, ulong regionHandle);
198
197 /// <summary> 199 /// <summary>
198 /// Closes a child agent on a given region 200 /// This Closes child agents on neighboring regions
201 /// Calls an asynchronous method to do so.. so it doesn't lag the sim.
199 /// </summary> 202 /// </summary>
200 protected void SendCloseChildAgent(UUID agentID, ulong regionHandle, string auth_token) 203 protected void SendCloseChildAgent(UUID agentID, ulong regionHandle, string auth_token)
201 { 204 {
@@ -223,16 +226,14 @@ namespace OpenSim.Region.Framework.Scenes
223 { 226 {
224 foreach (ulong handle in regionslst) 227 foreach (ulong handle in regionslst)
225 { 228 {
226 // We must take a copy here since handle is acts like a reference when used in an iterator.
227 // This leads to race conditions if directly passed to SendCloseChildAgent with more than one neighbour region.
228 ulong handleCopy = handle; 229 ulong handleCopy = handle;
229 Util.FireAndForget((o) => { SendCloseChildAgent(agentID, handleCopy, auth_code); }); 230 Util.FireAndForget((o) => { SendCloseChildAgent(agentID, handleCopy, auth_code); });
230 } 231 }
231 } 232 }
232 233
233 public List<GridRegion> RequestNamedRegions(string name, int maxNumber) 234 public List<GridRegion> RequestNamedRegions(string name, int maxNumber)
234 { 235 {
235 return m_scene.GridService.GetRegionsByName(UUID.Zero, name, maxNumber); 236 return m_scene.GridService.GetRegionsByName(UUID.Zero, name, maxNumber);
236 } 237 }
237 } 238 }
238} \ No newline at end of file 239}
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 1aecce5..b0f8991 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -41,6 +41,12 @@ namespace OpenSim.Region.Framework.Scenes
41{ 41{
42 public delegate void PhysicsCrash(); 42 public delegate void PhysicsCrash();
43 43
44 public delegate void AttachToBackupDelegate(SceneObjectGroup sog);
45
46 public delegate void DetachFromBackupDelegate(SceneObjectGroup sog);
47
48 public delegate void ChangedBackupDelegate(SceneObjectGroup sog);
49
44 /// <summary> 50 /// <summary>
45 /// This class used to be called InnerScene and may not yet truly be a SceneGraph. The non scene graph components 51 /// This class used to be called InnerScene and may not yet truly be a SceneGraph. The non scene graph components
46 /// should be migrated out over time. 52 /// should be migrated out over time.
@@ -54,11 +60,15 @@ namespace OpenSim.Region.Framework.Scenes
54 protected internal event PhysicsCrash UnRecoverableError; 60 protected internal event PhysicsCrash UnRecoverableError;
55 private PhysicsCrash handlerPhysicsCrash = null; 61 private PhysicsCrash handlerPhysicsCrash = null;
56 62
63 public event AttachToBackupDelegate OnAttachToBackup;
64 public event DetachFromBackupDelegate OnDetachFromBackup;
65 public event ChangedBackupDelegate OnChangeBackup;
66
57 #endregion 67 #endregion
58 68
59 #region Fields 69 #region Fields
60 70
61 protected object m_presenceLock = new object(); 71 protected OpenMetaverse.ReaderWriterLockSlim m_scenePresencesLock = new OpenMetaverse.ReaderWriterLockSlim();
62 protected Dictionary<UUID, ScenePresence> m_scenePresenceMap = new Dictionary<UUID, ScenePresence>(); 72 protected Dictionary<UUID, ScenePresence> m_scenePresenceMap = new Dictionary<UUID, ScenePresence>();
63 protected List<ScenePresence> m_scenePresenceArray = new List<ScenePresence>(); 73 protected List<ScenePresence> m_scenePresenceArray = new List<ScenePresence>();
64 74
@@ -127,13 +137,18 @@ namespace OpenSim.Region.Framework.Scenes
127 137
128 protected internal void Close() 138 protected internal void Close()
129 { 139 {
130 lock (m_presenceLock) 140 m_scenePresencesLock.EnterWriteLock();
141 try
131 { 142 {
132 Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(); 143 Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>();
133 List<ScenePresence> newlist = new List<ScenePresence>(); 144 List<ScenePresence> newlist = new List<ScenePresence>();
134 m_scenePresenceMap = newmap; 145 m_scenePresenceMap = newmap;
135 m_scenePresenceArray = newlist; 146 m_scenePresenceArray = newlist;
136 } 147 }
148 finally
149 {
150 m_scenePresencesLock.ExitWriteLock();
151 }
137 152
138 lock (SceneObjectGroupsByFullID) 153 lock (SceneObjectGroupsByFullID)
139 SceneObjectGroupsByFullID.Clear(); 154 SceneObjectGroupsByFullID.Clear();
@@ -254,6 +269,33 @@ namespace OpenSim.Region.Framework.Scenes
254 protected internal bool AddRestoredSceneObject( 269 protected internal bool AddRestoredSceneObject(
255 SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) 270 SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates)
256 { 271 {
272 if (!m_parentScene.CombineRegions)
273 {
274 // KF: Check for out-of-region, move inside and make static.
275 Vector3 npos = new Vector3(sceneObject.RootPart.GroupPosition.X,
276 sceneObject.RootPart.GroupPosition.Y,
277 sceneObject.RootPart.GroupPosition.Z);
278 if (!(((sceneObject.RootPart.Shape.PCode == (byte)PCode.Prim) && (sceneObject.RootPart.Shape.State != 0))) && (npos.X < 0.0 || npos.Y < 0.0 || npos.Z < 0.0 ||
279 npos.X > Constants.RegionSize ||
280 npos.Y > Constants.RegionSize))
281 {
282 if (npos.X < 0.0) npos.X = 1.0f;
283 if (npos.Y < 0.0) npos.Y = 1.0f;
284 if (npos.Z < 0.0) npos.Z = 0.0f;
285 if (npos.X > Constants.RegionSize) npos.X = Constants.RegionSize - 1.0f;
286 if (npos.Y > Constants.RegionSize) npos.Y = Constants.RegionSize - 1.0f;
287
288 foreach (SceneObjectPart part in sceneObject.Parts)
289 {
290 part.GroupPosition = npos;
291 }
292 sceneObject.RootPart.Velocity = Vector3.Zero;
293 sceneObject.RootPart.AngularVelocity = Vector3.Zero;
294 sceneObject.RootPart.Acceleration = Vector3.Zero;
295 sceneObject.RootPart.Velocity = Vector3.Zero;
296 }
297 }
298
257 if (attachToBackup && (!alreadyPersisted)) 299 if (attachToBackup && (!alreadyPersisted))
258 { 300 {
259 sceneObject.ForceInventoryPersistence(); 301 sceneObject.ForceInventoryPersistence();
@@ -317,9 +359,8 @@ namespace OpenSim.Region.Framework.Scenes
317 if (pa != null && pa.IsPhysical && vel != Vector3.Zero) 359 if (pa != null && pa.IsPhysical && vel != Vector3.Zero)
318 { 360 {
319 sceneObject.RootPart.ApplyImpulse((vel * sceneObject.GetMass()), false); 361 sceneObject.RootPart.ApplyImpulse((vel * sceneObject.GetMass()), false);
320 sceneObject.Velocity = vel;
321 } 362 }
322 363
323 return true; 364 return true;
324 } 365 }
325 366
@@ -344,6 +385,11 @@ namespace OpenSim.Region.Framework.Scenes
344 /// </returns> 385 /// </returns>
345 protected bool AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) 386 protected bool AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates)
346 { 387 {
388 if (sceneObject == null)
389 {
390 m_log.ErrorFormat("[SCENEGRAPH]: Tried to add null scene object");
391 return false;
392 }
347 if (sceneObject.UUID == UUID.Zero) 393 if (sceneObject.UUID == UUID.Zero)
348 { 394 {
349 m_log.ErrorFormat( 395 m_log.ErrorFormat(
@@ -475,6 +521,30 @@ namespace OpenSim.Region.Framework.Scenes
475 m_updateList[obj.UUID] = obj; 521 m_updateList[obj.UUID] = obj;
476 } 522 }
477 523
524 public void FireAttachToBackup(SceneObjectGroup obj)
525 {
526 if (OnAttachToBackup != null)
527 {
528 OnAttachToBackup(obj);
529 }
530 }
531
532 public void FireDetachFromBackup(SceneObjectGroup obj)
533 {
534 if (OnDetachFromBackup != null)
535 {
536 OnDetachFromBackup(obj);
537 }
538 }
539
540 public void FireChangeBackup(SceneObjectGroup obj)
541 {
542 if (OnChangeBackup != null)
543 {
544 OnChangeBackup(obj);
545 }
546 }
547
478 /// <summary> 548 /// <summary>
479 /// Process all pending updates 549 /// Process all pending updates
480 /// </summary> 550 /// </summary>
@@ -566,7 +636,8 @@ namespace OpenSim.Region.Framework.Scenes
566 636
567 Entities[presence.UUID] = presence; 637 Entities[presence.UUID] = presence;
568 638
569 lock (m_presenceLock) 639 m_scenePresencesLock.EnterWriteLock();
640 try
570 { 641 {
571 m_numChildAgents++; 642 m_numChildAgents++;
572 643
@@ -592,6 +663,10 @@ namespace OpenSim.Region.Framework.Scenes
592 m_scenePresenceMap = newmap; 663 m_scenePresenceMap = newmap;
593 m_scenePresenceArray = newlist; 664 m_scenePresenceArray = newlist;
594 } 665 }
666 finally
667 {
668 m_scenePresencesLock.ExitWriteLock();
669 }
595 670
596 return presence; 671 return presence;
597 } 672 }
@@ -608,7 +683,8 @@ namespace OpenSim.Region.Framework.Scenes
608 agentID); 683 agentID);
609 } 684 }
610 685
611 lock (m_presenceLock) 686 m_scenePresencesLock.EnterWriteLock();
687 try
612 { 688 {
613 Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); 689 Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap);
614 List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); 690 List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray);
@@ -630,6 +706,10 @@ namespace OpenSim.Region.Framework.Scenes
630 m_log.WarnFormat("[SCENE GRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); 706 m_log.WarnFormat("[SCENE GRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID);
631 } 707 }
632 } 708 }
709 finally
710 {
711 m_scenePresencesLock.ExitWriteLock();
712 }
633 } 713 }
634 714
635 protected internal void SwapRootChildAgent(bool direction_RC_CR_T_F) 715 protected internal void SwapRootChildAgent(bool direction_RC_CR_T_F)
@@ -1183,6 +1263,52 @@ namespace OpenSim.Region.Framework.Scenes
1183 1263
1184 #region Client Event handlers 1264 #region Client Event handlers
1185 1265
1266 protected internal void ClientChangeObject(uint localID, object odata, IClientAPI remoteClient)
1267 {
1268 SceneObjectPart part = GetSceneObjectPart(localID);
1269 ObjectChangeData data = (ObjectChangeData)odata;
1270
1271 if (part != null)
1272 {
1273 SceneObjectGroup grp = part.ParentGroup;
1274 if (grp != null)
1275 {
1276 if (m_parentScene.Permissions.CanEditObject(grp.UUID, remoteClient.AgentId))
1277 {
1278 // These two are exceptions SL makes in the interpretation
1279 // of the change flags. Must check them here because otherwise
1280 // the group flag (see below) would be lost
1281 if (data.change == ObjectChangeType.groupS)
1282 data.change = ObjectChangeType.primS;
1283 if (data.change == ObjectChangeType.groupPS)
1284 data.change = ObjectChangeType.primPS;
1285 part.StoreUndoState(data.change); // lets test only saving what we changed
1286 grp.doChangeObject(part, (ObjectChangeData)data);
1287 }
1288 else
1289 {
1290 // Is this any kind of group operation?
1291 if ((data.change & ObjectChangeType.Group) != 0)
1292 {
1293 // Is a move and/or rotation requested?
1294 if ((data.change & (ObjectChangeType.Position | ObjectChangeType.Rotation)) != 0)
1295 {
1296 // Are we allowed to move it?
1297 if (m_parentScene.Permissions.CanMoveObject(grp.UUID, remoteClient.AgentId))
1298 {
1299 // Strip all but move and rotation from request
1300 data.change &= (ObjectChangeType.Group | ObjectChangeType.Position | ObjectChangeType.Rotation);
1301
1302 part.StoreUndoState(data.change);
1303 grp.doChangeObject(part, (ObjectChangeData)data);
1304 }
1305 }
1306 }
1307 }
1308 }
1309 }
1310 }
1311
1186 /// <summary> 1312 /// <summary>
1187 /// Update the scale of an individual prim. 1313 /// Update the scale of an individual prim.
1188 /// </summary> 1314 /// </summary>
@@ -1197,7 +1323,17 @@ namespace OpenSim.Region.Framework.Scenes
1197 { 1323 {
1198 if (m_parentScene.Permissions.CanEditObject(part.ParentGroup.UUID, remoteClient.AgentId)) 1324 if (m_parentScene.Permissions.CanEditObject(part.ParentGroup.UUID, remoteClient.AgentId))
1199 { 1325 {
1326 bool physbuild = false;
1327 if (part.ParentGroup.RootPart.PhysActor != null)
1328 {
1329 part.ParentGroup.RootPart.PhysActor.Building = true;
1330 physbuild = true;
1331 }
1332
1200 part.Resize(scale); 1333 part.Resize(scale);
1334
1335 if (physbuild)
1336 part.ParentGroup.RootPart.PhysActor.Building = false;
1201 } 1337 }
1202 } 1338 }
1203 } 1339 }
@@ -1209,7 +1345,17 @@ namespace OpenSim.Region.Framework.Scenes
1209 { 1345 {
1210 if (m_parentScene.Permissions.CanEditObject(group.UUID, remoteClient.AgentId)) 1346 if (m_parentScene.Permissions.CanEditObject(group.UUID, remoteClient.AgentId))
1211 { 1347 {
1348 bool physbuild = false;
1349 if (group.RootPart.PhysActor != null)
1350 {
1351 group.RootPart.PhysActor.Building = true;
1352 physbuild = true;
1353 }
1354
1212 group.GroupResize(scale); 1355 group.GroupResize(scale);
1356
1357 if (physbuild)
1358 group.RootPart.PhysActor.Building = false;
1213 } 1359 }
1214 } 1360 }
1215 } 1361 }
@@ -1337,8 +1483,13 @@ namespace OpenSim.Region.Framework.Scenes
1337 { 1483 {
1338 if (group.IsAttachment || (group.RootPart.Shape.PCode == 9 && group.RootPart.Shape.State != 0)) 1484 if (group.IsAttachment || (group.RootPart.Shape.PCode == 9 && group.RootPart.Shape.State != 0))
1339 { 1485 {
1340 if (m_parentScene.AttachmentsModule != null) 1486 // Set the new attachment point data in the object
1341 m_parentScene.AttachmentsModule.UpdateAttachmentPosition(group, pos); 1487 byte attachmentPoint = group.GetAttachmentPoint();
1488 group.UpdateGroupPosition(pos);
1489 group.IsAttachment = false;
1490 group.AbsolutePosition = group.RootPart.AttachedPos;
1491 group.AttachmentPoint = attachmentPoint;
1492 group.HasGroupChanged = true;
1342 } 1493 }
1343 else 1494 else
1344 { 1495 {
@@ -1559,6 +1710,7 @@ namespace OpenSim.Region.Framework.Scenes
1559 { 1710 {
1560 part.Material = Convert.ToByte(material); 1711 part.Material = Convert.ToByte(material);
1561 group.HasGroupChanged = true; 1712 group.HasGroupChanged = true;
1713 remoteClient.SendPartPhysicsProprieties(part);
1562 } 1714 }
1563 } 1715 }
1564 } 1716 }
@@ -1637,8 +1789,10 @@ namespace OpenSim.Region.Framework.Scenes
1637 return; 1789 return;
1638 1790
1639 Monitor.Enter(m_updateLock); 1791 Monitor.Enter(m_updateLock);
1792
1640 try 1793 try
1641 { 1794 {
1795
1642 List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>(); 1796 List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>();
1643 1797
1644 // We do this in reverse to get the link order of the prims correct 1798 // We do this in reverse to get the link order of the prims correct
@@ -1653,9 +1807,13 @@ namespace OpenSim.Region.Framework.Scenes
1653 // Make sure no child prim is set for sale 1807 // Make sure no child prim is set for sale
1654 // So that, on delink, no prims are unwittingly 1808 // So that, on delink, no prims are unwittingly
1655 // left for sale and sold off 1809 // left for sale and sold off
1656 child.RootPart.ObjectSaleType = 0; 1810
1657 child.RootPart.SalePrice = 10; 1811 if (child != null)
1658 childGroups.Add(child); 1812 {
1813 child.RootPart.ObjectSaleType = 0;
1814 child.RootPart.SalePrice = 10;
1815 childGroups.Add(child);
1816 }
1659 } 1817 }
1660 1818
1661 foreach (SceneObjectGroup child in childGroups) 1819 foreach (SceneObjectGroup child in childGroups)
@@ -1684,6 +1842,16 @@ namespace OpenSim.Region.Framework.Scenes
1684 } 1842 }
1685 finally 1843 finally
1686 { 1844 {
1845 lock (SceneObjectGroupsByLocalPartID)
1846 {
1847 foreach (SceneObjectPart part in parentGroup.Parts)
1848 SceneObjectGroupsByLocalPartID[part.LocalId] = parentGroup;
1849 }
1850
1851 parentGroup.AdjustChildPrimPermissions();
1852 parentGroup.HasGroupChanged = true;
1853 parentGroup.ProcessBackup(m_parentScene.SimulationDataService, true);
1854 parentGroup.ScheduleGroupForFullUpdate();
1687 Monitor.Exit(m_updateLock); 1855 Monitor.Exit(m_updateLock);
1688 } 1856 }
1689 } 1857 }
@@ -1725,21 +1893,23 @@ namespace OpenSim.Region.Framework.Scenes
1725 1893
1726 SceneObjectGroup group = part.ParentGroup; 1894 SceneObjectGroup group = part.ParentGroup;
1727 if (!affectedGroups.Contains(group)) 1895 if (!affectedGroups.Contains(group))
1896 {
1728 affectedGroups.Add(group); 1897 affectedGroups.Add(group);
1898 }
1729 } 1899 }
1730 } 1900 }
1731 } 1901 }
1732 1902
1733 foreach (SceneObjectPart child in childParts) 1903 if (childParts.Count > 0)
1734 { 1904 {
1735 // Unlink all child parts from their groups 1905 foreach (SceneObjectPart child in childParts)
1736 // 1906 {
1737 child.ParentGroup.DelinkFromGroup(child, true); 1907 // Unlink all child parts from their groups
1738 1908 //
1739 // These are not in affected groups and will not be 1909 child.ParentGroup.DelinkFromGroup(child, true);
1740 // handled further. Do the honors here. 1910 child.ParentGroup.HasGroupChanged = true;
1741 child.ParentGroup.HasGroupChanged = true; 1911 child.ParentGroup.ScheduleGroupForFullUpdate();
1742 child.ParentGroup.ScheduleGroupForFullUpdate(); 1912 }
1743 } 1913 }
1744 1914
1745 foreach (SceneObjectPart root in rootParts) 1915 foreach (SceneObjectPart root in rootParts)
@@ -1753,52 +1923,61 @@ namespace OpenSim.Region.Framework.Scenes
1753 List<SceneObjectPart> newSet = new List<SceneObjectPart>(group.Parts); 1923 List<SceneObjectPart> newSet = new List<SceneObjectPart>(group.Parts);
1754 int numChildren = newSet.Count; 1924 int numChildren = newSet.Count;
1755 1925
1926 if (numChildren == 1)
1927 break;
1928
1756 // If there are prims left in a link set, but the root is 1929 // If there are prims left in a link set, but the root is
1757 // slated for unlink, we need to do this 1930 // slated for unlink, we need to do this
1931 // Unlink the remaining set
1758 // 1932 //
1759 if (numChildren != 1) 1933 bool sendEventsToRemainder = true;
1760 { 1934 if (numChildren > 1)
1761 // Unlink the remaining set 1935 sendEventsToRemainder = false;
1762 //
1763 bool sendEventsToRemainder = true;
1764 if (numChildren > 1)
1765 sendEventsToRemainder = false;
1766 1936
1767 foreach (SceneObjectPart p in newSet) 1937 foreach (SceneObjectPart p in newSet)
1938 {
1939 if (p != group.RootPart)
1768 { 1940 {
1769 if (p != group.RootPart) 1941 group.DelinkFromGroup(p, sendEventsToRemainder);
1770 group.DelinkFromGroup(p, sendEventsToRemainder); 1942 if (numChildren > 2)
1943 {
1944 }
1945 else
1946 {
1947 p.ParentGroup.HasGroupChanged = true;
1948 p.ParentGroup.ScheduleGroupForFullUpdate();
1949 }
1771 } 1950 }
1951 }
1772 1952
1773 // If there is more than one prim remaining, we 1953 // If there is more than one prim remaining, we
1774 // need to re-link 1954 // need to re-link
1955 //
1956 if (numChildren > 2)
1957 {
1958 // Remove old root
1775 // 1959 //
1776 if (numChildren > 2) 1960 if (newSet.Contains(root))
1961 newSet.Remove(root);
1962
1963 // Preserve link ordering
1964 //
1965 newSet.Sort(delegate (SceneObjectPart a, SceneObjectPart b)
1777 { 1966 {
1778 // Remove old root 1967 return a.LinkNum.CompareTo(b.LinkNum);
1779 // 1968 });
1780 if (newSet.Contains(root))
1781 newSet.Remove(root);
1782
1783 // Preserve link ordering
1784 //
1785 newSet.Sort(delegate (SceneObjectPart a, SceneObjectPart b)
1786 {
1787 return a.LinkNum.CompareTo(b.LinkNum);
1788 });
1789 1969
1790 // Determine new root 1970 // Determine new root
1791 // 1971 //
1792 SceneObjectPart newRoot = newSet[0]; 1972 SceneObjectPart newRoot = newSet[0];
1793 newSet.RemoveAt(0); 1973 newSet.RemoveAt(0);
1794 1974
1795 foreach (SceneObjectPart newChild in newSet) 1975 foreach (SceneObjectPart newChild in newSet)
1796 newChild.ClearUpdateSchedule(); 1976 newChild.ClearUpdateSchedule();
1797 1977
1798 LinkObjects(newRoot, newSet); 1978 LinkObjects(newRoot, newSet);
1799 if (!affectedGroups.Contains(newRoot.ParentGroup)) 1979 if (!affectedGroups.Contains(newRoot.ParentGroup))
1800 affectedGroups.Add(newRoot.ParentGroup); 1980 affectedGroups.Add(newRoot.ParentGroup);
1801 }
1802 } 1981 }
1803 } 1982 }
1804 1983
@@ -1806,6 +1985,12 @@ namespace OpenSim.Region.Framework.Scenes
1806 // 1985 //
1807 foreach (SceneObjectGroup g in affectedGroups) 1986 foreach (SceneObjectGroup g in affectedGroups)
1808 { 1987 {
1988 // Child prims that have been unlinked and deleted will
1989 // return unless the root is deleted. This will remove them
1990 // from the database. They will be rewritten immediately,
1991 // minus the rows for the unlinked child prims.
1992 g.AdjustChildPrimPermissions();
1993 m_parentScene.SimulationDataService.RemoveObject(g.UUID, m_parentScene.RegionInfo.RegionID);
1809 g.TriggerScriptChangedEvent(Changed.LINK); 1994 g.TriggerScriptChangedEvent(Changed.LINK);
1810 g.HasGroupChanged = true; // Persist 1995 g.HasGroupChanged = true; // Persist
1811 g.ScheduleGroupForFullUpdate(); 1996 g.ScheduleGroupForFullUpdate();
@@ -1879,108 +2064,96 @@ namespace OpenSim.Region.Framework.Scenes
1879 /// <param name="GroupID"></param> 2064 /// <param name="GroupID"></param>
1880 /// <param name="rot"></param> 2065 /// <param name="rot"></param>
1881 /// <returns>null if duplication fails, otherwise the duplicated object</returns> 2066 /// <returns>null if duplication fails, otherwise the duplicated object</returns>
1882 public SceneObjectGroup DuplicateObject( 2067 /// <summary>
1883 uint originalPrimID, Vector3 offset, uint flags, UUID AgentID, UUID GroupID, Quaternion rot) 2068 public SceneObjectGroup DuplicateObject(uint originalPrimID, Vector3 offset, uint flags, UUID AgentID, UUID GroupID, Quaternion rot)
1884 { 2069 {
1885 Monitor.Enter(m_updateLock); 2070// m_log.DebugFormat(
2071// "[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}",
2072// originalPrimID, offset, AgentID);
1886 2073
1887 try 2074 SceneObjectGroup original = GetGroupByPrim(originalPrimID);
2075 if (original != null)
1888 { 2076 {
1889 // m_log.DebugFormat( 2077 if (m_parentScene.Permissions.CanDuplicateObject(
1890 // "[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", 2078 original.PrimCount, original.UUID, AgentID, original.AbsolutePosition))
1891 // originalPrimID, offset, AgentID);
1892
1893 SceneObjectGroup original = GetGroupByPrim(originalPrimID);
1894 if (original == null)
1895 { 2079 {
1896 m_log.WarnFormat( 2080 SceneObjectGroup copy = original.Copy(true);
1897 "[SCENEGRAPH]: Attempt to duplicate nonexistant prim id {0} by {1}", originalPrimID, AgentID); 2081 copy.AbsolutePosition = copy.AbsolutePosition + offset;
1898 2082
1899 return null; 2083 if (original.OwnerID != AgentID)
1900 } 2084 {
2085 copy.SetOwnerId(AgentID);
2086 copy.SetRootPartOwner(copy.RootPart, AgentID, GroupID);
1901 2087
1902 if (!m_parentScene.Permissions.CanDuplicateObject( 2088 SceneObjectPart[] partList = copy.Parts;
1903 original.PrimCount, original.UUID, AgentID, original.AbsolutePosition)) 2089
1904 return null; 2090 if (m_parentScene.Permissions.PropagatePermissions())
2091 {
2092 foreach (SceneObjectPart child in partList)
2093 {
2094 child.Inventory.ChangeInventoryOwner(AgentID);
2095 child.TriggerScriptChangedEvent(Changed.OWNER);
2096 child.ApplyNextOwnerPermissions();
2097 }
2098 }
2099 }
1905 2100
1906 SceneObjectGroup copy = original.Copy(true); 2101 // FIXME: This section needs to be refactored so that it just calls AddSceneObject()
1907 copy.AbsolutePosition = copy.AbsolutePosition + offset; 2102 Entities.Add(copy);
1908 2103
1909 if (original.OwnerID != AgentID) 2104 lock (SceneObjectGroupsByFullID)
1910 { 2105 SceneObjectGroupsByFullID[copy.UUID] = copy;
1911 copy.SetOwnerId(AgentID);
1912 copy.SetRootPartOwner(copy.RootPart, AgentID, GroupID);
1913 2106
1914 SceneObjectPart[] partList = copy.Parts; 2107 SceneObjectPart[] children = copy.Parts;
1915 2108
1916 if (m_parentScene.Permissions.PropagatePermissions()) 2109 lock (SceneObjectGroupsByFullPartID)
1917 { 2110 {
1918 foreach (SceneObjectPart child in partList) 2111 SceneObjectGroupsByFullPartID[copy.UUID] = copy;
1919 { 2112 foreach (SceneObjectPart part in children)
1920 child.Inventory.ChangeInventoryOwner(AgentID); 2113 SceneObjectGroupsByFullPartID[part.UUID] = copy;
1921 child.TriggerScriptChangedEvent(Changed.OWNER);
1922 child.ApplyNextOwnerPermissions();
1923 }
1924 } 2114 }
1925 2115
1926 copy.RootPart.ObjectSaleType = 0; 2116 lock (SceneObjectGroupsByLocalPartID)
1927 copy.RootPart.SalePrice = 10; 2117 {
1928 } 2118 SceneObjectGroupsByLocalPartID[copy.LocalId] = copy;
2119 foreach (SceneObjectPart part in children)
2120 SceneObjectGroupsByLocalPartID[part.LocalId] = copy;
2121 }
2122 // PROBABLE END OF FIXME
1929 2123
1930 // FIXME: This section needs to be refactored so that it just calls AddSceneObject() 2124 // Since we copy from a source group that is in selected
1931 Entities.Add(copy); 2125 // state, but the copy is shown deselected in the viewer,
1932 2126 // We need to clear the selection flag here, else that
1933 lock (SceneObjectGroupsByFullID) 2127 // prim never gets persisted at all. The client doesn't
1934 SceneObjectGroupsByFullID[copy.UUID] = copy; 2128 // think it's selected, so it will never send a deselect...
1935 2129 copy.IsSelected = false;
1936 SceneObjectPart[] children = copy.Parts; 2130
1937 2131 m_numPrim += copy.Parts.Length;
1938 lock (SceneObjectGroupsByFullPartID) 2132
1939 { 2133 if (rot != Quaternion.Identity)
1940 SceneObjectGroupsByFullPartID[copy.UUID] = copy; 2134 {
1941 foreach (SceneObjectPart part in children) 2135 copy.UpdateGroupRotationR(rot);
1942 SceneObjectGroupsByFullPartID[part.UUID] = copy; 2136 }
1943 }
1944
1945 lock (SceneObjectGroupsByLocalPartID)
1946 {
1947 SceneObjectGroupsByLocalPartID[copy.LocalId] = copy;
1948 foreach (SceneObjectPart part in children)
1949 SceneObjectGroupsByLocalPartID[part.LocalId] = copy;
1950 }
1951 // PROBABLE END OF FIXME
1952
1953 // Since we copy from a source group that is in selected
1954 // state, but the copy is shown deselected in the viewer,
1955 // We need to clear the selection flag here, else that
1956 // prim never gets persisted at all. The client doesn't
1957 // think it's selected, so it will never send a deselect...
1958 copy.IsSelected = false;
1959
1960 m_numPrim += copy.Parts.Length;
1961
1962 if (rot != Quaternion.Identity)
1963 {
1964 copy.UpdateGroupRotationR(rot);
1965 }
1966 2137
1967 copy.CreateScriptInstances(0, false, m_parentScene.DefaultScriptEngine, 1); 2138 copy.CreateScriptInstances(0, false, m_parentScene.DefaultScriptEngine, 1);
1968 copy.HasGroupChanged = true; 2139 copy.HasGroupChanged = true;
1969 copy.ScheduleGroupForFullUpdate(); 2140 copy.ScheduleGroupForFullUpdate();
1970 copy.ResumeScripts(); 2141 copy.ResumeScripts();
1971 2142
1972 // required for physics to update it's position 2143 // required for physics to update it's position
1973 copy.AbsolutePosition = copy.AbsolutePosition; 2144 copy.AbsolutePosition = copy.AbsolutePosition;
1974 2145
1975 return copy; 2146 return copy;
2147 }
1976 } 2148 }
1977 finally 2149 else
1978 { 2150 {
1979 Monitor.Exit(m_updateLock); 2151 m_log.WarnFormat("[SCENE]: Attempted to duplicate nonexistant prim id {0}", GroupID);
1980 } 2152 }
2153
2154 return null;
1981 } 2155 }
1982 2156
1983 /// <summary>
1984 /// Calculates the distance between two Vector3s 2157 /// Calculates the distance between two Vector3s
1985 /// </summary> 2158 /// </summary>
1986 /// <param name="v1"></param> 2159 /// <param name="v1"></param>
diff --git a/OpenSim/Region/Framework/Scenes/SceneManager.cs b/OpenSim/Region/Framework/Scenes/SceneManager.cs
index 28f7896..c5c083a 100644
--- a/OpenSim/Region/Framework/Scenes/SceneManager.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneManager.cs
@@ -99,11 +99,11 @@ namespace OpenSim.Region.Framework.Scenes
99 } 99 }
100 } 100 }
101 101
102 private readonly List<Scene> m_localScenes = new List<Scene>(); 102 private readonly DoubleDictionary<UUID, string, Scene> m_localScenes = new DoubleDictionary<UUID, string, Scene>();
103 103
104 public List<Scene> Scenes 104 public List<Scene> Scenes
105 { 105 {
106 get { return new List<Scene>(m_localScenes); } 106 get { return new List<Scene>(m_localScenes.FindAll(delegate(Scene s) { return true; })); }
107 } 107 }
108 108
109 /// <summary> 109 /// <summary>
@@ -120,13 +120,10 @@ namespace OpenSim.Region.Framework.Scenes
120 { 120 {
121 if (CurrentScene == null) 121 if (CurrentScene == null)
122 { 122 {
123 lock (m_localScenes) 123 List<Scene> sceneList = Scenes;
124 { 124 if (sceneList.Count == 0)
125 if (m_localScenes.Count > 0) 125 return null;
126 return m_localScenes[0]; 126 return sceneList[0];
127 else
128 return null;
129 }
130 } 127 }
131 else 128 else
132 { 129 {
@@ -138,41 +135,35 @@ namespace OpenSim.Region.Framework.Scenes
138 public SceneManager() 135 public SceneManager()
139 { 136 {
140 m_instance = this; 137 m_instance = this;
141 m_localScenes = new List<Scene>(); 138 m_localScenes = new DoubleDictionary<UUID, string, Scene>();
142 } 139 }
143 140
144 public void Close() 141 public void Close()
145 { 142 {
143 List<Scene> localScenes = null;
144
146 lock (m_localScenes) 145 lock (m_localScenes)
147 { 146 {
148 for (int i = 0; i < m_localScenes.Count; i++) 147 localScenes = Scenes;
149 { 148 }
150 m_localScenes[i].Close(); 149
151 } 150 for (int i = 0; i < localScenes.Count; i++)
151 {
152 localScenes[i].Close();
152 } 153 }
153 } 154 }
154 155
155 public void Close(Scene cscene) 156 public void Close(Scene cscene)
156 { 157 {
157 lock (m_localScenes) 158 if (!m_localScenes.ContainsKey(cscene.RegionInfo.RegionID))
158 { 159 return;
159 if (m_localScenes.Contains(cscene)) 160 cscene.Close();
160 {
161 for (int i = 0; i < m_localScenes.Count; i++)
162 {
163 if (m_localScenes[i].Equals(cscene))
164 {
165 m_localScenes[i].Close();
166 }
167 }
168 }
169 }
170 } 161 }
171 162
172 public void Add(Scene scene) 163 public void Add(Scene scene)
173 { 164 {
174 lock (m_localScenes) 165 lock (m_localScenes)
175 m_localScenes.Add(scene); 166 m_localScenes.Add(scene.RegionInfo.RegionID, scene.RegionInfo.RegionName, scene);
176 167
177 scene.OnRestart += HandleRestart; 168 scene.OnRestart += HandleRestart;
178 scene.EventManager.OnRegionReadyStatusChange += HandleRegionReadyStatusChange; 169 scene.EventManager.OnRegionReadyStatusChange += HandleRegionReadyStatusChange;
@@ -184,15 +175,8 @@ namespace OpenSim.Region.Framework.Scenes
184 175
185 lock (m_localScenes) 176 lock (m_localScenes)
186 { 177 {
187 for (int i = 0; i < m_localScenes.Count; i++) 178 m_localScenes.TryGetValue(rdata.RegionID, out restartedScene);
188 { 179 m_localScenes.Remove(rdata.RegionID);
189 if (rdata.RegionName == m_localScenes[i].RegionInfo.RegionName)
190 {
191 restartedScene = m_localScenes[i];
192 m_localScenes.RemoveAt(i);
193 break;
194 }
195 }
196 } 180 }
197 181
198 // If the currently selected scene has been restarted, then we can't reselect here since we the scene 182 // If the currently selected scene has been restarted, then we can't reselect here since we the scene
@@ -207,39 +191,36 @@ namespace OpenSim.Region.Framework.Scenes
207 private void HandleRegionReadyStatusChange(IScene scene) 191 private void HandleRegionReadyStatusChange(IScene scene)
208 { 192 {
209 lock (m_localScenes) 193 lock (m_localScenes)
210 AllRegionsReady = m_localScenes.TrueForAll(s => s.Ready); 194 AllRegionsReady = m_localScenes.FindAll(s => !s.Ready).Count == 0;
211 } 195 }
212 196
213 public void SendSimOnlineNotification(ulong regionHandle) 197 public void SendSimOnlineNotification(ulong regionHandle)
214 { 198 {
215 RegionInfo Result = null; 199 RegionInfo Result = null;
216 200
217 lock (m_localScenes) 201 Scene s = m_localScenes.FindValue(delegate(Scene x)
218 {
219 for (int i = 0; i < m_localScenes.Count; i++)
220 {
221 if (m_localScenes[i].RegionInfo.RegionHandle == regionHandle)
222 { 202 {
223 // Inform other regions to tell their avatar about me 203 if (x.RegionInfo.RegionHandle == regionHandle)
224 Result = m_localScenes[i].RegionInfo; 204 return true;
225 } 205 return false;
226 } 206 });
207
208 if (s != null)
209 {
210 List<Scene> sceneList = Scenes;
227 211
228 if (Result != null) 212 for (int i = 0; i < sceneList.Count; i++)
229 { 213 {
230 for (int i = 0; i < m_localScenes.Count; i++) 214 if (sceneList[i]!= s)
231 { 215 {
232 if (m_localScenes[i].RegionInfo.RegionHandle != regionHandle) 216 // Inform other regions to tell their avatar about me
233 { 217 //sceneList[i].OtherRegionUp(Result);
234 // Inform other regions to tell their avatar about me
235 //m_localScenes[i].OtherRegionUp(Result);
236 }
237 } 218 }
238 } 219 }
239 else 220 }
240 { 221 else
241 m_log.Error("[REGION]: Unable to notify Other regions of this Region coming up"); 222 {
242 } 223 m_log.Error("[REGION]: Unable to notify Other regions of this Region coming up");
243 } 224 }
244 } 225 }
245 226
@@ -368,16 +349,12 @@ namespace OpenSim.Region.Framework.Scenes
368 } 349 }
369 else 350 else
370 { 351 {
371 lock (m_localScenes) 352 Scene s;
353
354 if (m_localScenes.TryGetValue(regionName, out s))
372 { 355 {
373 foreach (Scene scene in m_localScenes) 356 CurrentScene = s;
374 { 357 return true;
375 if (String.Compare(scene.RegionInfo.RegionName, regionName, true) == 0)
376 {
377 CurrentScene = scene;
378 return true;
379 }
380 }
381 } 358 }
382 359
383 return false; 360 return false;
@@ -386,18 +363,14 @@ namespace OpenSim.Region.Framework.Scenes
386 363
387 public bool TrySetCurrentScene(UUID regionID) 364 public bool TrySetCurrentScene(UUID regionID)
388 { 365 {
389 m_log.Debug("Searching for Region: '" + regionID + "'"); 366// m_log.Debug("Searching for Region: '" + regionID + "'");
390 367
391 lock (m_localScenes) 368 Scene s;
369
370 if (m_localScenes.TryGetValue(regionID, out s))
392 { 371 {
393 foreach (Scene scene in m_localScenes) 372 CurrentScene = s;
394 { 373 return true;
395 if (scene.RegionInfo.RegionID == regionID)
396 {
397 CurrentScene = scene;
398 return true;
399 }
400 }
401 } 374 }
402 375
403 return false; 376 return false;
@@ -405,52 +378,24 @@ namespace OpenSim.Region.Framework.Scenes
405 378
406 public bool TryGetScene(string regionName, out Scene scene) 379 public bool TryGetScene(string regionName, out Scene scene)
407 { 380 {
408 lock (m_localScenes) 381 return m_localScenes.TryGetValue(regionName, out scene);
409 {
410 foreach (Scene mscene in m_localScenes)
411 {
412 if (String.Compare(mscene.RegionInfo.RegionName, regionName, true) == 0)
413 {
414 scene = mscene;
415 return true;
416 }
417 }
418 }
419
420 scene = null;
421 return false;
422 } 382 }
423 383
424 public bool TryGetScene(UUID regionID, out Scene scene) 384 public bool TryGetScene(UUID regionID, out Scene scene)
425 { 385 {
426 lock (m_localScenes) 386 return m_localScenes.TryGetValue(regionID, out scene);
427 {
428 foreach (Scene mscene in m_localScenes)
429 {
430 if (mscene.RegionInfo.RegionID == regionID)
431 {
432 scene = mscene;
433 return true;
434 }
435 }
436 }
437
438 scene = null;
439 return false;
440 } 387 }
441 388
442 public bool TryGetScene(uint locX, uint locY, out Scene scene) 389 public bool TryGetScene(uint locX, uint locY, out Scene scene)
443 { 390 {
444 lock (m_localScenes) 391 List<Scene> sceneList = Scenes;
392 foreach (Scene mscene in sceneList)
445 { 393 {
446 foreach (Scene mscene in m_localScenes) 394 if (mscene.RegionInfo.RegionLocX == locX &&
395 mscene.RegionInfo.RegionLocY == locY)
447 { 396 {
448 if (mscene.RegionInfo.RegionLocX == locX && 397 scene = mscene;
449 mscene.RegionInfo.RegionLocY == locY) 398 return true;
450 {
451 scene = mscene;
452 return true;
453 }
454 } 399 }
455 } 400 }
456 401
@@ -460,16 +405,14 @@ namespace OpenSim.Region.Framework.Scenes
460 405
461 public bool TryGetScene(IPEndPoint ipEndPoint, out Scene scene) 406 public bool TryGetScene(IPEndPoint ipEndPoint, out Scene scene)
462 { 407 {
463 lock (m_localScenes) 408 List<Scene> sceneList = Scenes;
409 foreach (Scene mscene in sceneList)
464 { 410 {
465 foreach (Scene mscene in m_localScenes) 411 if ((mscene.RegionInfo.InternalEndPoint.Equals(ipEndPoint.Address)) &&
412 (mscene.RegionInfo.InternalEndPoint.Port == ipEndPoint.Port))
466 { 413 {
467 if ((mscene.RegionInfo.InternalEndPoint.Equals(ipEndPoint.Address)) && 414 scene = mscene;
468 (mscene.RegionInfo.InternalEndPoint.Port == ipEndPoint.Port)) 415 return true;
469 {
470 scene = mscene;
471 return true;
472 }
473 } 416 }
474 } 417 }
475 418
@@ -511,15 +454,10 @@ namespace OpenSim.Region.Framework.Scenes
511 454
512 public RegionInfo GetRegionInfo(UUID regionID) 455 public RegionInfo GetRegionInfo(UUID regionID)
513 { 456 {
514 lock (m_localScenes) 457 Scene s;
458 if (m_localScenes.TryGetValue(regionID, out s))
515 { 459 {
516 foreach (Scene scene in m_localScenes) 460 return s.RegionInfo;
517 {
518 if (scene.RegionInfo.RegionID == regionID)
519 {
520 return scene.RegionInfo;
521 }
522 }
523 } 461 }
524 462
525 return null; 463 return null;
@@ -537,14 +475,12 @@ namespace OpenSim.Region.Framework.Scenes
537 475
538 public bool TryGetScenePresence(UUID avatarId, out ScenePresence avatar) 476 public bool TryGetScenePresence(UUID avatarId, out ScenePresence avatar)
539 { 477 {
540 lock (m_localScenes) 478 List<Scene> sceneList = Scenes;
479 foreach (Scene scene in sceneList)
541 { 480 {
542 foreach (Scene scene in m_localScenes) 481 if (scene.TryGetScenePresence(avatarId, out avatar))
543 { 482 {
544 if (scene.TryGetScenePresence(avatarId, out avatar)) 483 return true;
545 {
546 return true;
547 }
548 } 484 }
549 } 485 }
550 486
@@ -554,15 +490,13 @@ namespace OpenSim.Region.Framework.Scenes
554 490
555 public bool TryGetRootScenePresence(UUID avatarId, out ScenePresence avatar) 491 public bool TryGetRootScenePresence(UUID avatarId, out ScenePresence avatar)
556 { 492 {
557 lock (m_localScenes) 493 List<Scene> sceneList = Scenes;
494 foreach (Scene scene in sceneList)
558 { 495 {
559 foreach (Scene scene in m_localScenes) 496 avatar = scene.GetScenePresence(avatarId);
560 {
561 avatar = scene.GetScenePresence(avatarId);
562 497
563 if (avatar != null && !avatar.IsChildAgent) 498 if (avatar != null && !avatar.IsChildAgent)
564 return true; 499 return true;
565 }
566 } 500 }
567 501
568 avatar = null; 502 avatar = null;
@@ -572,21 +506,19 @@ namespace OpenSim.Region.Framework.Scenes
572 public void CloseScene(Scene scene) 506 public void CloseScene(Scene scene)
573 { 507 {
574 lock (m_localScenes) 508 lock (m_localScenes)
575 m_localScenes.Remove(scene); 509 m_localScenes.Remove(scene.RegionInfo.RegionID);
576 510
577 scene.Close(); 511 scene.Close();
578 } 512 }
579 513
580 public bool TryGetAvatarByName(string avatarName, out ScenePresence avatar) 514 public bool TryGetAvatarByName(string avatarName, out ScenePresence avatar)
581 { 515 {
582 lock (m_localScenes) 516 List<Scene> sceneList = Scenes;
517 foreach (Scene scene in sceneList)
583 { 518 {
584 foreach (Scene scene in m_localScenes) 519 if (scene.TryGetAvatarByName(avatarName, out avatar))
585 { 520 {
586 if (scene.TryGetAvatarByName(avatarName, out avatar)) 521 return true;
587 {
588 return true;
589 }
590 } 522 }
591 } 523 }
592 524
@@ -596,14 +528,12 @@ namespace OpenSim.Region.Framework.Scenes
596 528
597 public bool TryGetRootScenePresenceByName(string firstName, string lastName, out ScenePresence sp) 529 public bool TryGetRootScenePresenceByName(string firstName, string lastName, out ScenePresence sp)
598 { 530 {
599 lock (m_localScenes) 531 List<Scene> sceneList = Scenes;
532 foreach (Scene scene in sceneList)
600 { 533 {
601 foreach (Scene scene in m_localScenes) 534 sp = scene.GetScenePresence(firstName, lastName);
602 { 535 if (sp != null && !sp.IsChildAgent)
603 sp = scene.GetScenePresence(firstName, lastName); 536 return true;
604 if (sp != null && !sp.IsChildAgent)
605 return true;
606 }
607 } 537 }
608 538
609 sp = null; 539 sp = null;
@@ -612,8 +542,8 @@ namespace OpenSim.Region.Framework.Scenes
612 542
613 public void ForEachScene(Action<Scene> action) 543 public void ForEachScene(Action<Scene> action)
614 { 544 {
615 lock (m_localScenes) 545 List<Scene> sceneList = Scenes;
616 m_localScenes.ForEach(action); 546 sceneList.ForEach(action);
617 } 547 }
618 } 548 }
619} 549}
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
index 527ca35..8c50a81 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
@@ -88,10 +88,6 @@ namespace OpenSim.Region.Framework.Scenes
88 /// <summary> 88 /// <summary>
89 /// Stop and remove the scripts contained in all the prims in this group 89 /// Stop and remove the scripts contained in all the prims in this group
90 /// </summary> 90 /// </summary>
91 /// <param name="sceneObjectBeingDeleted">
92 /// Should be true if these scripts are being removed because the scene
93 /// object is being deleted. This will prevent spurious updates to the client.
94 /// </param>
95 public void RemoveScriptInstances(bool sceneObjectBeingDeleted) 91 public void RemoveScriptInstances(bool sceneObjectBeingDeleted)
96 { 92 {
97 SceneObjectPart[] parts = m_parts.GetArray(); 93 SceneObjectPart[] parts = m_parts.GetArray();
@@ -254,6 +250,11 @@ namespace OpenSim.Region.Framework.Scenes
254 250
255 public uint GetEffectivePermissions() 251 public uint GetEffectivePermissions()
256 { 252 {
253 return GetEffectivePermissions(false);
254 }
255
256 public uint GetEffectivePermissions(bool useBase)
257 {
257 uint perms=(uint)(PermissionMask.Modify | 258 uint perms=(uint)(PermissionMask.Modify |
258 PermissionMask.Copy | 259 PermissionMask.Copy |
259 PermissionMask.Move | 260 PermissionMask.Move |
@@ -265,7 +266,10 @@ namespace OpenSim.Region.Framework.Scenes
265 for (int i = 0; i < parts.Length; i++) 266 for (int i = 0; i < parts.Length; i++)
266 { 267 {
267 SceneObjectPart part = parts[i]; 268 SceneObjectPart part = parts[i];
268 ownerMask &= part.OwnerMask; 269 if (useBase)
270 ownerMask &= part.BaseMask;
271 else
272 ownerMask &= part.OwnerMask;
269 perms &= part.Inventory.MaskEffectivePermissions(); 273 perms &= part.Inventory.MaskEffectivePermissions();
270 } 274 }
271 275
@@ -407,6 +411,9 @@ namespace OpenSim.Region.Framework.Scenes
407 411
408 public void ResumeScripts() 412 public void ResumeScripts()
409 { 413 {
414 if (m_scene.RegionInfo.RegionSettings.DisableScripts)
415 return;
416
410 SceneObjectPart[] parts = m_parts.GetArray(); 417 SceneObjectPart[] parts = m_parts.GetArray();
411 for (int i = 0; i < parts.Length; i++) 418 for (int i = 0; i < parts.Length; i++)
412 parts[i].Inventory.ResumeScripts(); 419 parts[i].Inventory.ResumeScripts();
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 4b4e4ba..997a1be 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -24,12 +24,13 @@
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using System.ComponentModel; 29using System.ComponentModel;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Drawing; 31using System.Drawing;
32using System.IO; 32using System.IO;
33using System.Diagnostics;
33using System.Linq; 34using System.Linq;
34using System.Threading; 35using System.Threading;
35using System.Xml; 36using System.Xml;
@@ -44,6 +45,7 @@ using PermissionMask = OpenSim.Framework.PermissionMask;
44 45
45namespace OpenSim.Region.Framework.Scenes 46namespace OpenSim.Region.Framework.Scenes
46{ 47{
48
47 [Flags] 49 [Flags]
48 public enum scriptEvents 50 public enum scriptEvents
49 { 51 {
@@ -78,14 +80,14 @@ namespace OpenSim.Region.Framework.Scenes
78 object_rez = 4194304 80 object_rez = 4194304
79 } 81 }
80 82
81 struct scriptPosTarget 83 public struct scriptPosTarget
82 { 84 {
83 public Vector3 targetPos; 85 public Vector3 targetPos;
84 public float tolerance; 86 public float tolerance;
85 public uint handle; 87 public uint handle;
86 } 88 }
87 89
88 struct scriptRotTarget 90 public struct scriptRotTarget
89 { 91 {
90 public Quaternion targetRot; 92 public Quaternion targetRot;
91 public float tolerance; 93 public float tolerance;
@@ -116,8 +118,12 @@ namespace OpenSim.Region.Framework.Scenes
116 /// since the group's last persistent backup 118 /// since the group's last persistent backup
117 /// </summary> 119 /// </summary>
118 private bool m_hasGroupChanged = false; 120 private bool m_hasGroupChanged = false;
119 private long timeFirstChanged; 121 private long timeFirstChanged = 0;
120 private long timeLastChanged; 122 private long timeLastChanged = 0;
123 private long m_maxPersistTime = 0;
124 private long m_minPersistTime = 0;
125// private Random m_rand;
126 private List<ScenePresence> m_linkedAvatars = new List<ScenePresence>();
121 127
122 /// <summary> 128 /// <summary>
123 /// This indicates whether the object has changed such that it needs to be repersisted to permenant storage 129 /// This indicates whether the object has changed such that it needs to be repersisted to permenant storage
@@ -134,9 +140,44 @@ namespace OpenSim.Region.Framework.Scenes
134 { 140 {
135 if (value) 141 if (value)
136 { 142 {
143
144 if (m_isBackedUp)
145 {
146 m_scene.SceneGraph.FireChangeBackup(this);
147 }
137 timeLastChanged = DateTime.Now.Ticks; 148 timeLastChanged = DateTime.Now.Ticks;
138 if (!m_hasGroupChanged) 149 if (!m_hasGroupChanged)
139 timeFirstChanged = DateTime.Now.Ticks; 150 timeFirstChanged = DateTime.Now.Ticks;
151 if (m_rootPart != null && m_rootPart.UUID != null && m_scene != null)
152 {
153/*
154 if (m_rand == null)
155 {
156 byte[] val = new byte[16];
157 m_rootPart.UUID.ToBytes(val, 0);
158 m_rand = new Random(BitConverter.ToInt32(val, 0));
159 }
160 */
161 if (m_scene.GetRootAgentCount() == 0)
162 {
163 //If the region is empty, this change has been made by an automated process
164 //and thus we delay the persist time by a random amount between 1.5 and 2.5.
165
166// float factor = 1.5f + (float)(m_rand.NextDouble());
167 float factor = 2.0f;
168 m_maxPersistTime = (long)((float)m_scene.m_persistAfter * factor);
169 m_minPersistTime = (long)((float)m_scene.m_dontPersistBefore * factor);
170 }
171 else
172 {
173 //If the region is not empty, we want to obey the minimum and maximum persist times
174 //but add a random factor so we stagger the object persistance a little
175// m_maxPersistTime = (long)((float)m_scene.m_persistAfter * (1.0d - (m_rand.NextDouble() / 5.0d))); //Multiply by 1.0-1.5
176// m_minPersistTime = (long)((float)m_scene.m_dontPersistBefore * (1.0d + (m_rand.NextDouble() / 2.0d))); //Multiply by 0.8-1.0
177 m_maxPersistTime = m_scene.m_persistAfter;
178 m_minPersistTime = m_scene.m_dontPersistBefore;
179 }
180 }
140 } 181 }
141 m_hasGroupChanged = value; 182 m_hasGroupChanged = value;
142 183
@@ -151,7 +192,7 @@ namespace OpenSim.Region.Framework.Scenes
151 /// Has the group changed due to an unlink operation? We record this in order to optimize deletion, since 192 /// Has the group changed due to an unlink operation? We record this in order to optimize deletion, since
152 /// an unlinked group currently has to be persisted to the database before we can perform an unlink operation. 193 /// an unlinked group currently has to be persisted to the database before we can perform an unlink operation.
153 /// </summary> 194 /// </summary>
154 public bool HasGroupChangedDueToDelink { get; private set; } 195 public bool HasGroupChangedDueToDelink { get; set; }
155 196
156 private bool isTimeToPersist() 197 private bool isTimeToPersist()
157 { 198 {
@@ -161,8 +202,19 @@ namespace OpenSim.Region.Framework.Scenes
161 return false; 202 return false;
162 if (m_scene.ShuttingDown) 203 if (m_scene.ShuttingDown)
163 return true; 204 return true;
205
206 if (m_minPersistTime == 0 || m_maxPersistTime == 0)
207 {
208 m_maxPersistTime = m_scene.m_persistAfter;
209 m_minPersistTime = m_scene.m_dontPersistBefore;
210 }
211
164 long currentTime = DateTime.Now.Ticks; 212 long currentTime = DateTime.Now.Ticks;
165 if (currentTime - timeLastChanged > m_scene.m_dontPersistBefore || currentTime - timeFirstChanged > m_scene.m_persistAfter) 213
214 if (timeLastChanged == 0) timeLastChanged = currentTime;
215 if (timeFirstChanged == 0) timeFirstChanged = currentTime;
216
217 if (currentTime - timeLastChanged > m_minPersistTime || currentTime - timeFirstChanged > m_maxPersistTime)
166 return true; 218 return true;
167 return false; 219 return false;
168 } 220 }
@@ -220,6 +272,11 @@ namespace OpenSim.Region.Framework.Scenes
220 { 272 {
221 AttachmentPoint = 0; 273 AttachmentPoint = 0;
222 274
275 // Don't zap trees
276 if (RootPart.Shape.PCode == (byte)PCode.Tree ||
277 RootPart.Shape.PCode == (byte)PCode.NewTree)
278 return;
279
223 // Even though we don't use child part state parameters for attachments any more, we still need to set 280 // Even though we don't use child part state parameters for attachments any more, we still need to set
224 // these to zero since having them non-zero in rezzed scene objects will crash some clients. Even if 281 // these to zero since having them non-zero in rezzed scene objects will crash some clients. Even if
225 // we store them correctly, scene objects that we receive from elsewhere might not. 282 // we store them correctly, scene objects that we receive from elsewhere might not.
@@ -265,26 +322,38 @@ namespace OpenSim.Region.Framework.Scenes
265 get { return RootPart.VolumeDetectActive; } 322 get { return RootPart.VolumeDetectActive; }
266 } 323 }
267 324
268 private Vector3 lastPhysGroupPos;
269 private Quaternion lastPhysGroupRot;
270
271 private bool m_isBackedUp; 325 private bool m_isBackedUp;
272 326
327 public bool IsBackedUp
328 {
329 get { return m_isBackedUp; }
330 }
331
273 protected MapAndArray<UUID, SceneObjectPart> m_parts = new MapAndArray<UUID, SceneObjectPart>(); 332 protected MapAndArray<UUID, SceneObjectPart> m_parts = new MapAndArray<UUID, SceneObjectPart>();
274 333
275 protected ulong m_regionHandle; 334 protected ulong m_regionHandle;
276 protected SceneObjectPart m_rootPart; 335 protected SceneObjectPart m_rootPart;
277 // private Dictionary<UUID, scriptEvents> m_scriptEvents = new Dictionary<UUID, scriptEvents>(); 336 // private Dictionary<UUID, scriptEvents> m_scriptEvents = new Dictionary<UUID, scriptEvents>();
278 337
279 private Dictionary<uint, scriptPosTarget> m_targets = new Dictionary<uint, scriptPosTarget>(); 338 private SortedDictionary<uint, scriptPosTarget> m_targets = new SortedDictionary<uint, scriptPosTarget>();
280 private Dictionary<uint, scriptRotTarget> m_rotTargets = new Dictionary<uint, scriptRotTarget>(); 339 private SortedDictionary<uint, scriptRotTarget> m_rotTargets = new SortedDictionary<uint, scriptRotTarget>();
340
341 public SortedDictionary<uint, scriptPosTarget> AtTargets
342 {
343 get { return m_targets; }
344 }
345
346 public SortedDictionary<uint, scriptRotTarget> RotTargets
347 {
348 get { return m_rotTargets; }
349 }
281 350
282 private bool m_scriptListens_atTarget; 351 private bool m_scriptListens_atTarget;
283 private bool m_scriptListens_notAtTarget; 352 private bool m_scriptListens_notAtTarget;
284
285 private bool m_scriptListens_atRotTarget; 353 private bool m_scriptListens_atRotTarget;
286 private bool m_scriptListens_notAtRotTarget; 354 private bool m_scriptListens_notAtRotTarget;
287 355
356 public bool m_dupeInProgress = false;
288 internal Dictionary<UUID, string> m_savedScriptState; 357 internal Dictionary<UUID, string> m_savedScriptState;
289 358
290 #region Properties 359 #region Properties
@@ -321,6 +390,16 @@ namespace OpenSim.Region.Framework.Scenes
321 get { return m_parts.Count; } 390 get { return m_parts.Count; }
322 } 391 }
323 392
393// protected Quaternion m_rotation = Quaternion.Identity;
394//
395// public virtual Quaternion Rotation
396// {
397// get { return m_rotation; }
398// set {
399// m_rotation = value;
400// }
401// }
402
324 public Quaternion GroupRotation 403 public Quaternion GroupRotation
325 { 404 {
326 get { return m_rootPart.RotationOffset; } 405 get { return m_rootPart.RotationOffset; }
@@ -427,7 +506,15 @@ namespace OpenSim.Region.Framework.Scenes
427 { 506 {
428 return (IsAttachment || (m_rootPart.Shape.PCode == 9 && m_rootPart.Shape.State != 0)); 507 return (IsAttachment || (m_rootPart.Shape.PCode == 9 && m_rootPart.Shape.State != 0));
429 } 508 }
430 509
510
511
512 private struct avtocrossInfo
513 {
514 public ScenePresence av;
515 public uint ParentID;
516 }
517
431 /// <summary> 518 /// <summary>
432 /// The absolute position of this scene object in the scene 519 /// The absolute position of this scene object in the scene
433 /// </summary> 520 /// </summary>
@@ -455,13 +542,130 @@ namespace OpenSim.Region.Framework.Scenes
455 || Scene.TestBorderCross(val, Cardinals.S)) 542 || Scene.TestBorderCross(val, Cardinals.S))
456 && !IsAttachmentCheckFull() && (!Scene.LoadingPrims)) 543 && !IsAttachmentCheckFull() && (!Scene.LoadingPrims))
457 { 544 {
545 IEntityTransferModule entityTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>();
546 uint x = 0;
547 uint y = 0;
548 string version = String.Empty;
549 Vector3 newpos = Vector3.Zero;
550 OpenSim.Services.Interfaces.GridRegion destination = null;
551
458 if (m_rootPart.KeyframeMotion != null) 552 if (m_rootPart.KeyframeMotion != null)
459 m_rootPart.KeyframeMotion.StartCrossingCheck(); 553 m_rootPart.KeyframeMotion.StartCrossingCheck();
460 554
461 m_scene.CrossPrimGroupIntoNewRegion(val, this, true); 555 bool canCross = true;
556 foreach (ScenePresence av in m_linkedAvatars)
557 {
558 // We need to cross these agents. First, let's find
559 // out if any of them can't cross for some reason.
560 // We have to deny the crossing entirely if any
561 // of them are banned. Alternatively, we could
562 // unsit banned agents....
563
564
565 // We set the avatar position as being the object
566 // position to get the region to send to
567 if ((destination = entityTransfer.GetDestination(m_scene, av.UUID, val, out x, out y, out version, out newpos)) == null)
568 {
569 canCross = false;
570 break;
571 }
572
573 m_log.DebugFormat("[SCENE OBJECT]: Avatar {0} needs to be crossed to {1}", av.Name, destination.RegionName);
574 }
575
576 if (canCross)
577 {
578 // We unparent the SP quietly so that it won't
579 // be made to stand up
580
581 List<avtocrossInfo> avsToCross = new List<avtocrossInfo>();
582
583 foreach (ScenePresence av in m_linkedAvatars)
584 {
585 avtocrossInfo avinfo = new avtocrossInfo();
586 SceneObjectPart parentPart = m_scene.GetSceneObjectPart(av.ParentID);
587 if (parentPart != null)
588 av.ParentUUID = parentPart.UUID;
589
590 avinfo.av = av;
591 avinfo.ParentID = av.ParentID;
592 avsToCross.Add(avinfo);
593
594 av.PrevSitOffset = av.OffsetPosition;
595 av.ParentID = 0;
596 }
597
598 // m_linkedAvatars.Clear();
599 m_scene.CrossPrimGroupIntoNewRegion(val, this, true);
600
601 // Normalize
602 if (val.X >= Constants.RegionSize)
603 val.X -= Constants.RegionSize;
604 if (val.Y >= Constants.RegionSize)
605 val.Y -= Constants.RegionSize;
606 if (val.X < 0)
607 val.X += Constants.RegionSize;
608 if (val.Y < 0)
609 val.Y += Constants.RegionSize;
610
611 // If it's deleted, crossing was successful
612 if (IsDeleted)
613 {
614 // foreach (ScenePresence av in m_linkedAvatars)
615 foreach (avtocrossInfo avinfo in avsToCross)
616 {
617 ScenePresence av = avinfo.av;
618 if (!av.IsInTransit) // just in case...
619 {
620 m_log.DebugFormat("[SCENE OBJECT]: Crossing avatar {0} to {1}", av.Name, val);
621
622 av.IsInTransit = true;
623
624 CrossAgentToNewRegionDelegate d = entityTransfer.CrossAgentToNewRegionAsync;
625 d.BeginInvoke(av, val, destination, av.Flying, version, CrossAgentToNewRegionCompleted, d);
626 }
627 else
628 m_log.DebugFormat("[SCENE OBJECT]: Crossing avatar alreasy in transit {0} to {1}", av.Name, val);
629 }
630 avsToCross.Clear();
631 return;
632 }
633 else // cross failed, put avas back ??
634 {
635 foreach (avtocrossInfo avinfo in avsToCross)
636 {
637 ScenePresence av = avinfo.av;
638 av.ParentUUID = UUID.Zero;
639 av.ParentID = avinfo.ParentID;
640// m_linkedAvatars.Add(av);
641 }
642 }
643 avsToCross.Clear();
644
645 }
646 else
647 {
648 if (m_rootPart.KeyframeMotion != null)
649 m_rootPart.KeyframeMotion.CrossingFailure();
650
651 if (RootPart.PhysActor != null)
652 {
653 RootPart.PhysActor.CrossingFailure();
654 }
655 }
656 Vector3 oldp = AbsolutePosition;
657 val.X = Util.Clamp<float>(oldp.X, 0.5f, (float)Constants.RegionSize - 0.5f);
658 val.Y = Util.Clamp<float>(oldp.Y, 0.5f, (float)Constants.RegionSize - 0.5f);
659 val.Z = Util.Clamp<float>(oldp.Z, 0.5f, 4096.0f);
462 } 660 }
463 } 661 }
464 662
663/* don't see the need but worse don't see where is restored to false if things stay in
664 foreach (SceneObjectPart part in m_parts.GetArray())
665 {
666 part.IgnoreUndoUpdate = true;
667 }
668 */
465 if (RootPart.GetStatusSandbox()) 669 if (RootPart.GetStatusSandbox())
466 { 670 {
467 if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10) 671 if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10)
@@ -479,9 +683,38 @@ namespace OpenSim.Region.Framework.Scenes
479 // Restuff the new GroupPosition into each SOP of the linkset. 683 // Restuff the new GroupPosition into each SOP of the linkset.
480 // This has the affect of resetting and tainting the physics actors. 684 // This has the affect of resetting and tainting the physics actors.
481 SceneObjectPart[] parts = m_parts.GetArray(); 685 SceneObjectPart[] parts = m_parts.GetArray();
482 for (int i = 0; i < parts.Length; i++) 686 bool triggerScriptEvent = m_rootPart.GroupPosition != val;
483 parts[i].GroupPosition = val; 687 if (m_dupeInProgress)
688 triggerScriptEvent = false;
689 foreach (SceneObjectPart part in parts)
690 {
691 part.GroupPosition = val;
692 if (triggerScriptEvent)
693 part.TriggerScriptChangedEvent(Changed.POSITION);
694 }
484 695
696/*
697 This seems not needed and should not be needed:
698 sp absolute position depends on sit part absolute position fixed above.
699 sp ParentPosition is not used anywhere.
700 Since presence is sitting, viewer considers it 'linked' to root prim, so it will move/rotate it
701 Sending a extra packet with avatar position is not only bandwidth waste, but may cause jitter in viewers due to UPD nature.
702
703 if (!m_dupeInProgress)
704 {
705 foreach (ScenePresence av in m_linkedAvatars)
706 {
707 SceneObjectPart p = m_scene.GetSceneObjectPart(av.ParentID);
708 if (p != null && m_parts.TryGetValue(p.UUID, out p))
709 {
710 Vector3 offset = p.GetWorldPosition() - av.ParentPosition;
711 av.AbsolutePosition += offset;
712// av.ParentPosition = p.GetWorldPosition(); //ParentPosition gets cleared by AbsolutePosition
713 av.SendAvatarDataToAllAgents();
714 }
715 }
716 }
717*/
485 //if (m_rootPart.PhysActor != null) 718 //if (m_rootPart.PhysActor != null)
486 //{ 719 //{
487 //m_rootPart.PhysActor.Position = 720 //m_rootPart.PhysActor.Position =
@@ -495,6 +728,40 @@ namespace OpenSim.Region.Framework.Scenes
495 } 728 }
496 } 729 }
497 730
731 public override Vector3 Velocity
732 {
733 get { return RootPart.Velocity; }
734 set { RootPart.Velocity = value; }
735 }
736
737 private void CrossAgentToNewRegionCompleted(IAsyncResult iar)
738 {
739 CrossAgentToNewRegionDelegate icon = (CrossAgentToNewRegionDelegate)iar.AsyncState;
740 ScenePresence agent = icon.EndInvoke(iar);
741
742 //// If the cross was successful, this agent is a child agent
743 if (agent.IsChildAgent)
744 {
745 if (agent.ParentUUID != UUID.Zero)
746 {
747 agent.ParentPart = null;
748// agent.ParentPosition = Vector3.Zero;
749// agent.ParentUUID = UUID.Zero;
750 }
751 }
752
753 agent.ParentUUID = UUID.Zero;
754
755// agent.Reset();
756// else // Not successful
757// agent.RestoreInCurrentScene();
758
759 // In any case
760 agent.IsInTransit = false;
761
762 m_log.DebugFormat("[SCENE OBJECT]: Crossing agent {0} {1} completed.", agent.Firstname, agent.Lastname);
763 }
764
498 public override uint LocalId 765 public override uint LocalId
499 { 766 {
500 get { return m_rootPart.LocalId; } 767 get { return m_rootPart.LocalId; }
@@ -565,6 +832,11 @@ namespace OpenSim.Region.Framework.Scenes
565 m_isSelected = value; 832 m_isSelected = value;
566 // Tell physics engine that group is selected 833 // Tell physics engine that group is selected
567 834
835 // this is not right
836 // but ode engines should only really need to know about root part
837 // so they can put entire object simulation on hold and not colliding
838 // keep as was for now
839
568 PhysicsActor pa = m_rootPart.PhysActor; 840 PhysicsActor pa = m_rootPart.PhysActor;
569 if (pa != null) 841 if (pa != null)
570 { 842 {
@@ -586,6 +858,40 @@ namespace OpenSim.Region.Framework.Scenes
586 } 858 }
587 } 859 }
588 860
861 public void PartSelectChanged(bool partSelect)
862 {
863 // any part selected makes group selected
864 if (m_isSelected == partSelect)
865 return;
866
867 if (partSelect)
868 {
869 IsSelected = partSelect;
870// if (!IsAttachment)
871// ScheduleGroupForFullUpdate();
872 }
873 else
874 {
875 // bad bad bad 2 heavy for large linksets
876 // since viewer does send lot of (un)selects
877 // this needs to be replaced by a specific list or count ?
878 // but that will require extra code in several places
879
880 SceneObjectPart[] parts = m_parts.GetArray();
881 for (int i = 0; i < parts.Length; i++)
882 {
883 SceneObjectPart part = parts[i];
884 if (part.IsSelected)
885 return;
886 }
887 IsSelected = partSelect;
888 if (!IsAttachment)
889 {
890 ScheduleGroupForFullUpdate();
891 }
892 }
893 }
894
589 private SceneObjectPart m_PlaySoundMasterPrim = null; 895 private SceneObjectPart m_PlaySoundMasterPrim = null;
590 public SceneObjectPart PlaySoundMasterPrim 896 public SceneObjectPart PlaySoundMasterPrim
591 { 897 {
@@ -680,6 +986,7 @@ namespace OpenSim.Region.Framework.Scenes
680 /// </summary> 986 /// </summary>
681 public SceneObjectGroup() 987 public SceneObjectGroup()
682 { 988 {
989
683 } 990 }
684 991
685 /// <summary> 992 /// <summary>
@@ -697,8 +1004,8 @@ namespace OpenSim.Region.Framework.Scenes
697 /// Constructor. This object is added to the scene later via AttachToScene() 1004 /// Constructor. This object is added to the scene later via AttachToScene()
698 /// </summary> 1005 /// </summary>
699 public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) 1006 public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape)
700 :this(new SceneObjectPart(ownerID, shape, pos, rot, Vector3.Zero)) 1007 {
701 { 1008 SetRootPart(new SceneObjectPart(ownerID, shape, pos, rot, Vector3.Zero));
702 } 1009 }
703 1010
704 /// <summary> 1011 /// <summary>
@@ -733,6 +1040,9 @@ namespace OpenSim.Region.Framework.Scenes
733 /// </summary> 1040 /// </summary>
734 public virtual void AttachToBackup() 1041 public virtual void AttachToBackup()
735 { 1042 {
1043 if (IsAttachment) return;
1044 m_scene.SceneGraph.FireAttachToBackup(this);
1045
736 if (InSceneBackup) 1046 if (InSceneBackup)
737 { 1047 {
738 //m_log.DebugFormat( 1048 //m_log.DebugFormat(
@@ -780,6 +1090,13 @@ namespace OpenSim.Region.Framework.Scenes
780 1090
781 ApplyPhysics(); 1091 ApplyPhysics();
782 1092
1093 if (RootPart.PhysActor != null)
1094 RootPart.Force = RootPart.Force;
1095 if (RootPart.PhysActor != null)
1096 RootPart.Torque = RootPart.Torque;
1097 if (RootPart.PhysActor != null)
1098 RootPart.Buoyancy = RootPart.Buoyancy;
1099
783 // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled 1100 // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled
784 // for the same object with very different properties. The caller must schedule the update. 1101 // for the same object with very different properties. The caller must schedule the update.
785 //ScheduleGroupForFullUpdate(); 1102 //ScheduleGroupForFullUpdate();
@@ -795,6 +1112,10 @@ namespace OpenSim.Region.Framework.Scenes
795 EntityIntersection result = new EntityIntersection(); 1112 EntityIntersection result = new EntityIntersection();
796 1113
797 SceneObjectPart[] parts = m_parts.GetArray(); 1114 SceneObjectPart[] parts = m_parts.GetArray();
1115
1116 // Find closest hit here
1117 float idist = float.MaxValue;
1118
798 for (int i = 0; i < parts.Length; i++) 1119 for (int i = 0; i < parts.Length; i++)
799 { 1120 {
800 SceneObjectPart part = parts[i]; 1121 SceneObjectPart part = parts[i];
@@ -809,11 +1130,6 @@ namespace OpenSim.Region.Framework.Scenes
809 1130
810 EntityIntersection inter = part.TestIntersectionOBB(hRay, parentrotation, frontFacesOnly, faceCenters); 1131 EntityIntersection inter = part.TestIntersectionOBB(hRay, parentrotation, frontFacesOnly, faceCenters);
811 1132
812 // This may need to be updated to the maximum draw distance possible..
813 // We might (and probably will) be checking for prim creation from other sims
814 // when the camera crosses the border.
815 float idist = Constants.RegionSize;
816
817 if (inter.HitTF) 1133 if (inter.HitTF)
818 { 1134 {
819 // We need to find the closest prim to return to the testcaller along the ray 1135 // We need to find the closest prim to return to the testcaller along the ray
@@ -824,10 +1140,11 @@ namespace OpenSim.Region.Framework.Scenes
824 result.obj = part; 1140 result.obj = part;
825 result.normal = inter.normal; 1141 result.normal = inter.normal;
826 result.distance = inter.distance; 1142 result.distance = inter.distance;
1143
1144 idist = inter.distance;
827 } 1145 }
828 } 1146 }
829 } 1147 }
830
831 return result; 1148 return result;
832 } 1149 }
833 1150
@@ -839,25 +1156,27 @@ namespace OpenSim.Region.Framework.Scenes
839 /// <returns></returns> 1156 /// <returns></returns>
840 public void GetAxisAlignedBoundingBoxRaw(out float minX, out float maxX, out float minY, out float maxY, out float minZ, out float maxZ) 1157 public void GetAxisAlignedBoundingBoxRaw(out float minX, out float maxX, out float minY, out float maxY, out float minZ, out float maxZ)
841 { 1158 {
842 maxX = -256f; 1159 maxX = float.MinValue;
843 maxY = -256f; 1160 maxY = float.MinValue;
844 maxZ = -256f; 1161 maxZ = float.MinValue;
845 minX = 256f; 1162 minX = float.MaxValue;
846 minY = 256f; 1163 minY = float.MaxValue;
847 minZ = 8192f; 1164 minZ = float.MaxValue;
848 1165
849 SceneObjectPart[] parts = m_parts.GetArray(); 1166 SceneObjectPart[] parts = m_parts.GetArray();
850 for (int i = 0; i < parts.Length; i++) 1167 foreach (SceneObjectPart part in parts)
851 { 1168 {
852 SceneObjectPart part = parts[i];
853
854 Vector3 worldPos = part.GetWorldPosition(); 1169 Vector3 worldPos = part.GetWorldPosition();
855 Vector3 offset = worldPos - AbsolutePosition; 1170 Vector3 offset = worldPos - AbsolutePosition;
856 Quaternion worldRot; 1171 Quaternion worldRot;
857 if (part.ParentID == 0) 1172 if (part.ParentID == 0)
1173 {
858 worldRot = part.RotationOffset; 1174 worldRot = part.RotationOffset;
1175 }
859 else 1176 else
1177 {
860 worldRot = part.GetWorldRotation(); 1178 worldRot = part.GetWorldRotation();
1179 }
861 1180
862 Vector3 frontTopLeft; 1181 Vector3 frontTopLeft;
863 Vector3 frontTopRight; 1182 Vector3 frontTopRight;
@@ -869,6 +1188,8 @@ namespace OpenSim.Region.Framework.Scenes
869 Vector3 backBottomLeft; 1188 Vector3 backBottomLeft;
870 Vector3 backBottomRight; 1189 Vector3 backBottomRight;
871 1190
1191 // Vector3[] corners = new Vector3[8];
1192
872 Vector3 orig = Vector3.Zero; 1193 Vector3 orig = Vector3.Zero;
873 1194
874 frontTopLeft.X = orig.X - (part.Scale.X / 2); 1195 frontTopLeft.X = orig.X - (part.Scale.X / 2);
@@ -903,6 +1224,38 @@ namespace OpenSim.Region.Framework.Scenes
903 backBottomRight.Y = orig.Y + (part.Scale.Y / 2); 1224 backBottomRight.Y = orig.Y + (part.Scale.Y / 2);
904 backBottomRight.Z = orig.Z - (part.Scale.Z / 2); 1225 backBottomRight.Z = orig.Z - (part.Scale.Z / 2);
905 1226
1227
1228
1229 //m_log.InfoFormat("pre corner 1 is {0} {1} {2}", frontTopLeft.X, frontTopLeft.Y, frontTopLeft.Z);
1230 //m_log.InfoFormat("pre corner 2 is {0} {1} {2}", frontTopRight.X, frontTopRight.Y, frontTopRight.Z);
1231 //m_log.InfoFormat("pre corner 3 is {0} {1} {2}", frontBottomRight.X, frontBottomRight.Y, frontBottomRight.Z);
1232 //m_log.InfoFormat("pre corner 4 is {0} {1} {2}", frontBottomLeft.X, frontBottomLeft.Y, frontBottomLeft.Z);
1233 //m_log.InfoFormat("pre corner 5 is {0} {1} {2}", backTopLeft.X, backTopLeft.Y, backTopLeft.Z);
1234 //m_log.InfoFormat("pre corner 6 is {0} {1} {2}", backTopRight.X, backTopRight.Y, backTopRight.Z);
1235 //m_log.InfoFormat("pre corner 7 is {0} {1} {2}", backBottomRight.X, backBottomRight.Y, backBottomRight.Z);
1236 //m_log.InfoFormat("pre corner 8 is {0} {1} {2}", backBottomLeft.X, backBottomLeft.Y, backBottomLeft.Z);
1237
1238 //for (int i = 0; i < 8; i++)
1239 //{
1240 // corners[i] = corners[i] * worldRot;
1241 // corners[i] += offset;
1242
1243 // if (corners[i].X > maxX)
1244 // maxX = corners[i].X;
1245 // if (corners[i].X < minX)
1246 // minX = corners[i].X;
1247
1248 // if (corners[i].Y > maxY)
1249 // maxY = corners[i].Y;
1250 // if (corners[i].Y < minY)
1251 // minY = corners[i].Y;
1252
1253 // if (corners[i].Z > maxZ)
1254 // maxZ = corners[i].Y;
1255 // if (corners[i].Z < minZ)
1256 // minZ = corners[i].Z;
1257 //}
1258
906 frontTopLeft = frontTopLeft * worldRot; 1259 frontTopLeft = frontTopLeft * worldRot;
907 frontTopRight = frontTopRight * worldRot; 1260 frontTopRight = frontTopRight * worldRot;
908 frontBottomLeft = frontBottomLeft * worldRot; 1261 frontBottomLeft = frontBottomLeft * worldRot;
@@ -924,6 +1277,15 @@ namespace OpenSim.Region.Framework.Scenes
924 backTopLeft += offset; 1277 backTopLeft += offset;
925 backTopRight += offset; 1278 backTopRight += offset;
926 1279
1280 //m_log.InfoFormat("corner 1 is {0} {1} {2}", frontTopLeft.X, frontTopLeft.Y, frontTopLeft.Z);
1281 //m_log.InfoFormat("corner 2 is {0} {1} {2}", frontTopRight.X, frontTopRight.Y, frontTopRight.Z);
1282 //m_log.InfoFormat("corner 3 is {0} {1} {2}", frontBottomRight.X, frontBottomRight.Y, frontBottomRight.Z);
1283 //m_log.InfoFormat("corner 4 is {0} {1} {2}", frontBottomLeft.X, frontBottomLeft.Y, frontBottomLeft.Z);
1284 //m_log.InfoFormat("corner 5 is {0} {1} {2}", backTopLeft.X, backTopLeft.Y, backTopLeft.Z);
1285 //m_log.InfoFormat("corner 6 is {0} {1} {2}", backTopRight.X, backTopRight.Y, backTopRight.Z);
1286 //m_log.InfoFormat("corner 7 is {0} {1} {2}", backBottomRight.X, backBottomRight.Y, backBottomRight.Z);
1287 //m_log.InfoFormat("corner 8 is {0} {1} {2}", backBottomLeft.X, backBottomLeft.Y, backBottomLeft.Z);
1288
927 if (frontTopRight.X > maxX) 1289 if (frontTopRight.X > maxX)
928 maxX = frontTopRight.X; 1290 maxX = frontTopRight.X;
929 if (frontTopLeft.X > maxX) 1291 if (frontTopLeft.X > maxX)
@@ -1067,17 +1429,118 @@ namespace OpenSim.Region.Framework.Scenes
1067 1429
1068 #endregion 1430 #endregion
1069 1431
1432 public void GetResourcesCosts(SceneObjectPart apart,
1433 out float linksetResCost, out float linksetPhysCost, out float partCost, out float partPhysCost)
1434 {
1435 // this information may need to be cached
1436
1437 float cost;
1438 float tmpcost;
1439
1440 bool ComplexCost = false;
1441
1442 SceneObjectPart p;
1443 SceneObjectPart[] parts;
1444
1445 lock (m_parts)
1446 {
1447 parts = m_parts.GetArray();
1448 }
1449
1450 int nparts = parts.Length;
1451
1452
1453 for (int i = 0; i < nparts; i++)
1454 {
1455 p = parts[i];
1456
1457 if (p.UsesComplexCost)
1458 {
1459 ComplexCost = true;
1460 break;
1461 }
1462 }
1463
1464 if (ComplexCost)
1465 {
1466 linksetResCost = 0;
1467 linksetPhysCost = 0;
1468 partCost = 0;
1469 partPhysCost = 0;
1470
1471 for (int i = 0; i < nparts; i++)
1472 {
1473 p = parts[i];
1474
1475 cost = p.StreamingCost;
1476 tmpcost = p.SimulationCost;
1477 if (tmpcost > cost)
1478 cost = tmpcost;
1479 tmpcost = p.PhysicsCost;
1480 if (tmpcost > cost)
1481 cost = tmpcost;
1482
1483 linksetPhysCost += tmpcost;
1484 linksetResCost += cost;
1485
1486 if (p == apart)
1487 {
1488 partCost = cost;
1489 partPhysCost = tmpcost;
1490 }
1491 }
1492 }
1493 else
1494 {
1495 partPhysCost = 1.0f;
1496 partCost = 1.0f;
1497 linksetResCost = (float)nparts;
1498 linksetPhysCost = linksetResCost;
1499 }
1500 }
1501
1502 public void GetSelectedCosts(out float PhysCost, out float StreamCost, out float SimulCost)
1503 {
1504 SceneObjectPart p;
1505 SceneObjectPart[] parts;
1506
1507 lock (m_parts)
1508 {
1509 parts = m_parts.GetArray();
1510 }
1511
1512 int nparts = parts.Length;
1513
1514 PhysCost = 0;
1515 StreamCost = 0;
1516 SimulCost = 0;
1517
1518 for (int i = 0; i < nparts; i++)
1519 {
1520 p = parts[i];
1521
1522 StreamCost += p.StreamingCost;
1523 SimulCost += p.SimulationCost;
1524 PhysCost += p.PhysicsCost;
1525 }
1526 }
1527
1070 public void SaveScriptedState(XmlTextWriter writer) 1528 public void SaveScriptedState(XmlTextWriter writer)
1071 { 1529 {
1530 SaveScriptedState(writer, false);
1531 }
1532
1533 public void SaveScriptedState(XmlTextWriter writer, bool oldIDs)
1534 {
1072 XmlDocument doc = new XmlDocument(); 1535 XmlDocument doc = new XmlDocument();
1073 Dictionary<UUID,string> states = new Dictionary<UUID,string>(); 1536 Dictionary<UUID,string> states = new Dictionary<UUID,string>();
1074 1537
1075 SceneObjectPart[] parts = m_parts.GetArray(); 1538 SceneObjectPart[] parts = m_parts.GetArray();
1076 for (int i = 0; i < parts.Length; i++) 1539 for (int i = 0; i < parts.Length; i++)
1077 { 1540 {
1078 Dictionary<UUID, string> pstates = parts[i].Inventory.GetScriptStates(); 1541 Dictionary<UUID, string> pstates = parts[i].Inventory.GetScriptStates(oldIDs);
1079 foreach (KeyValuePair<UUID, string> kvp in pstates) 1542 foreach (KeyValuePair<UUID, string> kvp in pstates)
1080 states.Add(kvp.Key, kvp.Value); 1543 states[kvp.Key] = kvp.Value;
1081 } 1544 }
1082 1545
1083 if (states.Count > 0) 1546 if (states.Count > 0)
@@ -1097,6 +1560,170 @@ namespace OpenSim.Region.Framework.Scenes
1097 } 1560 }
1098 1561
1099 /// <summary> 1562 /// <summary>
1563 /// Add the avatar to this linkset (avatar is sat).
1564 /// </summary>
1565 /// <param name="agentID"></param>
1566 public void AddAvatar(UUID agentID)
1567 {
1568 ScenePresence presence;
1569 if (m_scene.TryGetScenePresence(agentID, out presence))
1570 {
1571 if (!m_linkedAvatars.Contains(presence))
1572 {
1573 m_linkedAvatars.Add(presence);
1574 }
1575 }
1576 }
1577
1578 /// <summary>
1579 /// Delete the avatar from this linkset (avatar is unsat).
1580 /// </summary>
1581 /// <param name="agentID"></param>
1582 public void DeleteAvatar(UUID agentID)
1583 {
1584 ScenePresence presence;
1585 if (m_scene.TryGetScenePresence(agentID, out presence))
1586 {
1587 if (m_linkedAvatars.Contains(presence))
1588 {
1589 m_linkedAvatars.Remove(presence);
1590 }
1591 }
1592 }
1593
1594 /// <summary>
1595 /// Returns the list of linked presences (avatars sat on this group)
1596 /// </summary>
1597 /// <param name="agentID"></param>
1598 public List<ScenePresence> GetLinkedAvatars()
1599 {
1600 return m_linkedAvatars;
1601 }
1602
1603 /// <summary>
1604 /// Attach this scene object to the given avatar.
1605 /// </summary>
1606 /// <param name="agentID"></param>
1607 /// <param name="attachmentpoint"></param>
1608 /// <param name="AttachOffset"></param>
1609 private void AttachToAgent(
1610 ScenePresence avatar, SceneObjectGroup so, uint attachmentpoint, Vector3 attachOffset, bool silent)
1611 {
1612 if (avatar != null)
1613 {
1614 // don't attach attachments to child agents
1615 if (avatar.IsChildAgent) return;
1616
1617 // Remove from database and parcel prim count
1618 m_scene.DeleteFromStorage(so.UUID);
1619 m_scene.EventManager.TriggerParcelPrimCountTainted();
1620
1621 so.AttachedAvatar = avatar.UUID;
1622
1623 if (so.RootPart.PhysActor != null)
1624 {
1625 m_scene.PhysicsScene.RemovePrim(so.RootPart.PhysActor);
1626 so.RootPart.PhysActor = null;
1627 }
1628
1629 so.AbsolutePosition = attachOffset;
1630 so.RootPart.AttachedPos = attachOffset;
1631 so.IsAttachment = true;
1632 so.RootPart.SetParentLocalId(avatar.LocalId);
1633 so.AttachmentPoint = attachmentpoint;
1634
1635 avatar.AddAttachment(this);
1636
1637 if (!silent)
1638 {
1639 // Killing it here will cause the client to deselect it
1640 // It then reappears on the avatar, deselected
1641 // through the full update below
1642 //
1643 if (IsSelected)
1644 {
1645 m_scene.SendKillObject(new List<uint> { m_rootPart.LocalId });
1646 }
1647
1648 IsSelected = false; // fudge....
1649 ScheduleGroupForFullUpdate();
1650 }
1651 }
1652 else
1653 {
1654 m_log.WarnFormat(
1655 "[SOG]: Tried to add attachment {0} to avatar with UUID {1} in region {2} but the avatar is not present",
1656 UUID, avatar.ControllingClient.AgentId, Scene.RegionInfo.RegionName);
1657 }
1658 }
1659
1660 public byte GetAttachmentPoint()
1661 {
1662 return m_rootPart.Shape.State;
1663 }
1664
1665 public void DetachToGround()
1666 {
1667 ScenePresence avatar = m_scene.GetScenePresence(AttachedAvatar);
1668 if (avatar == null)
1669 return;
1670 m_rootPart.Shape.LastAttachPoint = m_rootPart.Shape.State;
1671 m_rootPart.AttachedPos = m_rootPart.OffsetPosition;
1672 avatar.RemoveAttachment(this);
1673
1674 Vector3 detachedpos = new Vector3(127f,127f,127f);
1675 if (avatar == null)
1676 return;
1677
1678 detachedpos = avatar.AbsolutePosition;
1679 FromItemID = UUID.Zero;
1680
1681 AbsolutePosition = detachedpos;
1682 AttachedAvatar = UUID.Zero;
1683
1684 //SceneObjectPart[] parts = m_parts.GetArray();
1685 //for (int i = 0; i < parts.Length; i++)
1686 // parts[i].AttachedAvatar = UUID.Zero;
1687
1688 m_rootPart.SetParentLocalId(0);
1689 AttachmentPoint = (byte)0;
1690 // must check if buildind should be true or false here
1691 m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive,false);
1692 HasGroupChanged = true;
1693 RootPart.Rezzed = DateTime.Now;
1694 RootPart.RemFlag(PrimFlags.TemporaryOnRez);
1695 AttachToBackup();
1696 m_scene.EventManager.TriggerParcelPrimCountTainted();
1697 m_rootPart.ScheduleFullUpdate();
1698 m_rootPart.ClearUndoState();
1699 }
1700
1701 public void DetachToInventoryPrep()
1702 {
1703 ScenePresence avatar = m_scene.GetScenePresence(AttachedAvatar);
1704 //Vector3 detachedpos = new Vector3(127f, 127f, 127f);
1705 if (avatar != null)
1706 {
1707 //detachedpos = avatar.AbsolutePosition;
1708 avatar.RemoveAttachment(this);
1709 }
1710
1711 AttachedAvatar = UUID.Zero;
1712
1713 /*SceneObjectPart[] parts = m_parts.GetArray();
1714 for (int i = 0; i < parts.Length; i++)
1715 parts[i].AttachedAvatar = UUID.Zero;*/
1716
1717 m_rootPart.SetParentLocalId(0);
1718 //m_rootPart.SetAttachmentPoint((byte)0);
1719 IsAttachment = false;
1720 AbsolutePosition = m_rootPart.AttachedPos;
1721 //m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_scene.m_physicalPrim);
1722 //AttachToBackup();
1723 //m_rootPart.ScheduleFullUpdate();
1724 }
1725
1726 /// <summary>
1100 /// 1727 ///
1101 /// </summary> 1728 /// </summary>
1102 /// <param name="part"></param> 1729 /// <param name="part"></param>
@@ -1136,7 +1763,10 @@ namespace OpenSim.Region.Framework.Scenes
1136 public void AddPart(SceneObjectPart part) 1763 public void AddPart(SceneObjectPart part)
1137 { 1764 {
1138 part.SetParent(this); 1765 part.SetParent(this);
1139 part.LinkNum = m_parts.Add(part.UUID, part); 1766 m_parts.Add(part.UUID, part);
1767
1768 part.LinkNum = m_parts.Count;
1769
1140 if (part.LinkNum == 2) 1770 if (part.LinkNum == 2)
1141 RootPart.LinkNum = 1; 1771 RootPart.LinkNum = 1;
1142 } 1772 }
@@ -1162,6 +1792,14 @@ namespace OpenSim.Region.Framework.Scenes
1162 parts[i].UUID = UUID.Random(); 1792 parts[i].UUID = UUID.Random();
1163 } 1793 }
1164 1794
1795 // helper provided for parts.
1796 public int GetSceneMaxUndo()
1797 {
1798 if (m_scene != null)
1799 return m_scene.MaxUndoCount;
1800 return 5;
1801 }
1802
1165 // justincc: I don't believe this hack is needed any longer, especially since the physics 1803 // justincc: I don't believe this hack is needed any longer, especially since the physics
1166 // parts of set AbsolutePosition were already commented out. By changing HasGroupChanged to false 1804 // parts of set AbsolutePosition were already commented out. By changing HasGroupChanged to false
1167 // this method was preventing proper reload of scene objects. 1805 // this method was preventing proper reload of scene objects.
@@ -1219,7 +1857,7 @@ namespace OpenSim.Region.Framework.Scenes
1219// "[SCENE OBJECT GROUP]: Processing OnGrabPart for {0} on {1} {2}, offsetPos {3}", 1857// "[SCENE OBJECT GROUP]: Processing OnGrabPart for {0} on {1} {2}, offsetPos {3}",
1220// remoteClient.Name, part.Name, part.LocalId, offsetPos); 1858// remoteClient.Name, part.Name, part.LocalId, offsetPos);
1221 1859
1222 part.StoreUndoState(); 1860// part.StoreUndoState();
1223 part.OnGrab(offsetPos, remoteClient); 1861 part.OnGrab(offsetPos, remoteClient);
1224 } 1862 }
1225 1863
@@ -1239,6 +1877,11 @@ namespace OpenSim.Region.Framework.Scenes
1239 /// <param name="silent">If true then deletion is not broadcast to clients</param> 1877 /// <param name="silent">If true then deletion is not broadcast to clients</param>
1240 public void DeleteGroupFromScene(bool silent) 1878 public void DeleteGroupFromScene(bool silent)
1241 { 1879 {
1880 // We need to keep track of this state in case this group is still queued for backup.
1881 IsDeleted = true;
1882
1883 DetachFromBackup();
1884
1242 SceneObjectPart[] parts = m_parts.GetArray(); 1885 SceneObjectPart[] parts = m_parts.GetArray();
1243 for (int i = 0; i < parts.Length; i++) 1886 for (int i = 0; i < parts.Length; i++)
1244 { 1887 {
@@ -1262,6 +1905,7 @@ namespace OpenSim.Region.Framework.Scenes
1262 } 1905 }
1263 }); 1906 });
1264 } 1907 }
1908
1265 } 1909 }
1266 1910
1267 public void AddScriptLPS(int count) 1911 public void AddScriptLPS(int count)
@@ -1331,28 +1975,43 @@ namespace OpenSim.Region.Framework.Scenes
1331 /// </summary> 1975 /// </summary>
1332 public void ApplyPhysics() 1976 public void ApplyPhysics()
1333 { 1977 {
1334 // Apply physics to the root prim
1335 m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive);
1336
1337 // Apply physics to child prims
1338 SceneObjectPart[] parts = m_parts.GetArray(); 1978 SceneObjectPart[] parts = m_parts.GetArray();
1339 if (parts.Length > 1) 1979 if (parts.Length > 1)
1340 { 1980 {
1981 ResetChildPrimPhysicsPositions();
1982
1983 // Apply physics to the root prim
1984 m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, true);
1985
1986
1341 for (int i = 0; i < parts.Length; i++) 1987 for (int i = 0; i < parts.Length; i++)
1342 { 1988 {
1343 SceneObjectPart part = parts[i]; 1989 SceneObjectPart part = parts[i];
1344 if (part.LocalId != m_rootPart.LocalId) 1990 if (part.LocalId != m_rootPart.LocalId)
1345 part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive); 1991 part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive, true);
1346 } 1992 }
1347
1348 // Hack to get the physics scene geometries in the right spot 1993 // Hack to get the physics scene geometries in the right spot
1349 ResetChildPrimPhysicsPositions(); 1994// ResetChildPrimPhysicsPositions();
1995 if (m_rootPart.PhysActor != null)
1996 {
1997 m_rootPart.PhysActor.Building = false;
1998 }
1999 }
2000 else
2001 {
2002 // Apply physics to the root prim
2003 m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, false);
1350 } 2004 }
1351 } 2005 }
1352 2006
1353 public void SetOwnerId(UUID userId) 2007 public void SetOwnerId(UUID userId)
1354 { 2008 {
1355 ForEachPart(delegate(SceneObjectPart part) { part.OwnerID = userId; }); 2009 ForEachPart(delegate(SceneObjectPart part)
2010 {
2011
2012 part.OwnerID = userId;
2013
2014 });
1356 } 2015 }
1357 2016
1358 public void ForEachPart(Action<SceneObjectPart> whatToDo) 2017 public void ForEachPart(Action<SceneObjectPart> whatToDo)
@@ -1384,11 +2043,17 @@ namespace OpenSim.Region.Framework.Scenes
1384 return; 2043 return;
1385 } 2044 }
1386 2045
2046 if ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0)
2047 return;
2048
1387 // Since this is the top of the section of call stack for backing up a particular scene object, don't let 2049 // Since this is the top of the section of call stack for backing up a particular scene object, don't let
1388 // any exception propogate upwards. 2050 // any exception propogate upwards.
1389 try 2051 try
1390 { 2052 {
1391 if (!m_scene.ShuttingDown) // if shutting down then there will be nothing to handle the return so leave till next restart 2053 if (!m_scene.ShuttingDown || // if shutting down then there will be nothing to handle the return so leave till next restart
2054 !m_scene.LoginsEnabled || // We're starting up or doing maintenance, don't mess with things
2055 m_scene.LoadingPrims) // Land may not be valid yet
2056
1392 { 2057 {
1393 ILandObject parcel = m_scene.LandChannel.GetLandObject( 2058 ILandObject parcel = m_scene.LandChannel.GetLandObject(
1394 m_rootPart.GroupPosition.X, m_rootPart.GroupPosition.Y); 2059 m_rootPart.GroupPosition.X, m_rootPart.GroupPosition.Y);
@@ -1415,6 +2080,7 @@ namespace OpenSim.Region.Framework.Scenes
1415 } 2080 }
1416 } 2081 }
1417 } 2082 }
2083
1418 } 2084 }
1419 2085
1420 if (m_scene.UseBackup && HasGroupChanged) 2086 if (m_scene.UseBackup && HasGroupChanged)
@@ -1422,10 +2088,31 @@ namespace OpenSim.Region.Framework.Scenes
1422 // don't backup while it's selected or you're asking for changes mid stream. 2088 // don't backup while it's selected or you're asking for changes mid stream.
1423 if (isTimeToPersist() || forcedBackup) 2089 if (isTimeToPersist() || forcedBackup)
1424 { 2090 {
2091 if (m_rootPart.PhysActor != null &&
2092 (!m_rootPart.PhysActor.IsPhysical))
2093 {
2094 // Possible ghost prim
2095 if (m_rootPart.PhysActor.Position != m_rootPart.GroupPosition)
2096 {
2097 foreach (SceneObjectPart part in m_parts.GetArray())
2098 {
2099 // Re-set physics actor positions and
2100 // orientations
2101 part.GroupPosition = m_rootPart.GroupPosition;
2102 }
2103 }
2104 }
1425// m_log.DebugFormat( 2105// m_log.DebugFormat(
1426// "[SCENE]: Storing {0}, {1} in {2}", 2106// "[SCENE]: Storing {0}, {1} in {2}",
1427// Name, UUID, m_scene.RegionInfo.RegionName); 2107// Name, UUID, m_scene.RegionInfo.RegionName);
1428 2108
2109 if (RootPart.Shape.PCode == 9 && RootPart.Shape.State != 0)
2110 {
2111 RootPart.Shape.LastAttachPoint = RootPart.Shape.State;
2112 RootPart.Shape.State = 0;
2113 ScheduleGroupForFullUpdate();
2114 }
2115
1429 SceneObjectGroup backup_group = Copy(false); 2116 SceneObjectGroup backup_group = Copy(false);
1430 backup_group.RootPart.Velocity = RootPart.Velocity; 2117 backup_group.RootPart.Velocity = RootPart.Velocity;
1431 backup_group.RootPart.Acceleration = RootPart.Acceleration; 2118 backup_group.RootPart.Acceleration = RootPart.Acceleration;
@@ -1435,6 +2122,16 @@ namespace OpenSim.Region.Framework.Scenes
1435 HasGroupChangedDueToDelink = false; 2122 HasGroupChangedDueToDelink = false;
1436 2123
1437 m_scene.EventManager.TriggerOnSceneObjectPreSave(backup_group, this); 2124 m_scene.EventManager.TriggerOnSceneObjectPreSave(backup_group, this);
2125/*
2126 backup_group.ForEachPart(delegate(SceneObjectPart part)
2127 {
2128 if (part.KeyframeMotion != null)
2129 {
2130 part.KeyframeMotion = KeyframeMotion.FromData(backup_group, part.KeyframeMotion.Serialize());
2131// part.KeyframeMotion.UpdateSceneObject(this);
2132 }
2133 });
2134*/
1438 datastore.StoreObject(backup_group, m_scene.RegionInfo.RegionID); 2135 datastore.StoreObject(backup_group, m_scene.RegionInfo.RegionID);
1439 2136
1440 backup_group.ForEachPart(delegate(SceneObjectPart part) 2137 backup_group.ForEachPart(delegate(SceneObjectPart part)
@@ -1491,10 +2188,14 @@ namespace OpenSim.Region.Framework.Scenes
1491 /// <returns></returns> 2188 /// <returns></returns>
1492 public SceneObjectGroup Copy(bool userExposed) 2189 public SceneObjectGroup Copy(bool userExposed)
1493 { 2190 {
2191 m_dupeInProgress = true;
1494 SceneObjectGroup dupe = (SceneObjectGroup)MemberwiseClone(); 2192 SceneObjectGroup dupe = (SceneObjectGroup)MemberwiseClone();
1495 dupe.m_isBackedUp = false; 2193 dupe.m_isBackedUp = false;
1496 dupe.m_parts = new MapAndArray<OpenMetaverse.UUID, SceneObjectPart>(); 2194 dupe.m_parts = new MapAndArray<OpenMetaverse.UUID, SceneObjectPart>();
1497 2195
2196 // new group as no sitting avatars
2197 dupe.m_linkedAvatars = new List<ScenePresence>();
2198
1498 // Warning, The following code related to previousAttachmentStatus is needed so that clones of 2199 // Warning, The following code related to previousAttachmentStatus is needed so that clones of
1499 // attachments do not bordercross while they're being duplicated. This is hacktastic! 2200 // attachments do not bordercross while they're being duplicated. This is hacktastic!
1500 // Normally, setting AbsolutePosition will bordercross a prim if it's outside the region! 2201 // Normally, setting AbsolutePosition will bordercross a prim if it's outside the region!
@@ -1505,7 +2206,7 @@ namespace OpenSim.Region.Framework.Scenes
1505 // This is only necessary when userExposed is false! 2206 // This is only necessary when userExposed is false!
1506 2207
1507 bool previousAttachmentStatus = dupe.IsAttachment; 2208 bool previousAttachmentStatus = dupe.IsAttachment;
1508 2209
1509 if (!userExposed) 2210 if (!userExposed)
1510 dupe.IsAttachment = true; 2211 dupe.IsAttachment = true;
1511 2212
@@ -1518,16 +2219,17 @@ namespace OpenSim.Region.Framework.Scenes
1518 2219
1519 dupe.CopyRootPart(m_rootPart, OwnerID, GroupID, userExposed); 2220 dupe.CopyRootPart(m_rootPart, OwnerID, GroupID, userExposed);
1520 dupe.m_rootPart.LinkNum = m_rootPart.LinkNum; 2221 dupe.m_rootPart.LinkNum = m_rootPart.LinkNum;
2222
1521 2223
1522 if (userExposed) 2224 if (userExposed)
1523 dupe.m_rootPart.TrimPermissions(); 2225 dupe.m_rootPart.TrimPermissions();
1524 2226
1525 List<SceneObjectPart> partList = new List<SceneObjectPart>(m_parts.GetArray()); 2227 List<SceneObjectPart> partList = new List<SceneObjectPart>(m_parts.GetArray());
1526 2228
1527 partList.Sort(delegate(SceneObjectPart p1, SceneObjectPart p2) 2229 partList.Sort(delegate(SceneObjectPart p1, SceneObjectPart p2)
1528 { 2230 {
1529 return p1.LinkNum.CompareTo(p2.LinkNum); 2231 return p1.LinkNum.CompareTo(p2.LinkNum);
1530 } 2232 }
1531 ); 2233 );
1532 2234
1533 foreach (SceneObjectPart part in partList) 2235 foreach (SceneObjectPart part in partList)
@@ -1537,43 +2239,56 @@ namespace OpenSim.Region.Framework.Scenes
1537 { 2239 {
1538 newPart = dupe.CopyPart(part, OwnerID, GroupID, userExposed); 2240 newPart = dupe.CopyPart(part, OwnerID, GroupID, userExposed);
1539 newPart.LinkNum = part.LinkNum; 2241 newPart.LinkNum = part.LinkNum;
1540 } 2242 if (userExposed)
2243 newPart.ParentID = dupe.m_rootPart.LocalId;
2244 }
1541 else 2245 else
1542 { 2246 {
1543 newPart = dupe.m_rootPart; 2247 newPart = dupe.m_rootPart;
1544 } 2248 }
2249/*
2250 bool isphys = ((newPart.Flags & PrimFlags.Physics) != 0);
2251 bool isphan = ((newPart.Flags & PrimFlags.Phantom) != 0);
1545 2252
1546 // Need to duplicate the physics actor as well 2253 // Need to duplicate the physics actor as well
1547 PhysicsActor originalPartPa = part.PhysActor; 2254 if (userExposed && (isphys || !isphan || newPart.VolumeDetectActive))
1548 if (originalPartPa != null && userExposed)
1549 { 2255 {
1550 PrimitiveBaseShape pbs = newPart.Shape; 2256 PrimitiveBaseShape pbs = newPart.Shape;
1551
1552 newPart.PhysActor 2257 newPart.PhysActor
1553 = m_scene.PhysicsScene.AddPrimShape( 2258 = m_scene.PhysicsScene.AddPrimShape(
1554 string.Format("{0}/{1}", newPart.Name, newPart.UUID), 2259 string.Format("{0}/{1}", newPart.Name, newPart.UUID),
1555 pbs, 2260 pbs,
1556 newPart.AbsolutePosition, 2261 newPart.AbsolutePosition,
1557 newPart.Scale, 2262 newPart.Scale,
1558 newPart.RotationOffset, 2263 newPart.GetWorldRotation(),
1559 originalPartPa.IsPhysical, 2264 isphys,
2265 isphan,
1560 newPart.LocalId); 2266 newPart.LocalId);
1561 2267
1562 newPart.DoPhysicsPropertyUpdate(originalPartPa.IsPhysical, true); 2268 newPart.DoPhysicsPropertyUpdate(isphys, true);
1563 } 2269 */
2270 if (userExposed)
2271 newPart.ApplyPhysics((uint)newPart.Flags,newPart.VolumeDetectActive,true);
2272// }
2273 // copy keyframemotion
1564 if (part.KeyframeMotion != null) 2274 if (part.KeyframeMotion != null)
1565 newPart.KeyframeMotion = part.KeyframeMotion.Copy(dupe); 2275 newPart.KeyframeMotion = part.KeyframeMotion.Copy(dupe);
1566 } 2276 }
1567 2277
1568 if (userExposed) 2278 if (userExposed)
1569 { 2279 {
1570 dupe.UpdateParentIDs(); 2280// done above dupe.UpdateParentIDs();
2281
2282 if (dupe.m_rootPart.PhysActor != null)
2283 dupe.m_rootPart.PhysActor.Building = false; // tell physics to finish building
2284
1571 dupe.HasGroupChanged = true; 2285 dupe.HasGroupChanged = true;
1572 dupe.AttachToBackup(); 2286 dupe.AttachToBackup();
1573 2287
1574 ScheduleGroupForFullUpdate(); 2288 ScheduleGroupForFullUpdate();
1575 } 2289 }
1576 2290
2291 m_dupeInProgress = false;
1577 return dupe; 2292 return dupe;
1578 } 2293 }
1579 2294
@@ -1585,7 +2300,14 @@ namespace OpenSim.Region.Framework.Scenes
1585 /// <param name="cGroupID"></param> 2300 /// <param name="cGroupID"></param>
1586 public void CopyRootPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed) 2301 public void CopyRootPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed)
1587 { 2302 {
1588 SetRootPart(part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, 0, userExposed)); 2303 // SetRootPart(part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, 0, userExposed));
2304 // give newpart a new local ID lettng old part keep same
2305 SceneObjectPart newpart = part.Copy(part.LocalId, OwnerID, GroupID, 0, userExposed);
2306 newpart.LocalId = m_scene.AllocateLocalId();
2307
2308 SetRootPart(newpart);
2309 if (userExposed)
2310 RootPart.Velocity = Vector3.Zero; // In case source is moving
1589 } 2311 }
1590 2312
1591 public void ScriptSetPhysicsStatus(bool usePhysics) 2313 public void ScriptSetPhysicsStatus(bool usePhysics)
@@ -1643,27 +2365,14 @@ namespace OpenSim.Region.Framework.Scenes
1643 2365
1644 if (pa != null) 2366 if (pa != null)
1645 { 2367 {
1646 pa.AddForce(impulse, true); 2368 // false to be applied as a impulse
1647 m_scene.PhysicsScene.AddPhysicsActorTaint(pa); 2369 pa.AddForce(impulse, false);
1648 }
1649 }
1650 }
1651
1652 public void applyAngularImpulse(Vector3 impulse)
1653 {
1654 PhysicsActor pa = RootPart.PhysActor;
1655
1656 if (pa != null)
1657 {
1658 if (!IsAttachment)
1659 {
1660 pa.AddAngularForce(impulse, true);
1661 m_scene.PhysicsScene.AddPhysicsActorTaint(pa); 2370 m_scene.PhysicsScene.AddPhysicsActorTaint(pa);
1662 } 2371 }
1663 } 2372 }
1664 } 2373 }
1665 2374
1666 public void setAngularImpulse(Vector3 impulse) 2375 public void ApplyAngularImpulse(Vector3 impulse)
1667 { 2376 {
1668 PhysicsActor pa = RootPart.PhysActor; 2377 PhysicsActor pa = RootPart.PhysActor;
1669 2378
@@ -1671,7 +2380,8 @@ namespace OpenSim.Region.Framework.Scenes
1671 { 2380 {
1672 if (!IsAttachment) 2381 if (!IsAttachment)
1673 { 2382 {
1674 pa.Torque = impulse; 2383 // false to be applied as a impulse
2384 pa.AddAngularForce(impulse, false);
1675 m_scene.PhysicsScene.AddPhysicsActorTaint(pa); 2385 m_scene.PhysicsScene.AddPhysicsActorTaint(pa);
1676 } 2386 }
1677 } 2387 }
@@ -1679,20 +2389,10 @@ namespace OpenSim.Region.Framework.Scenes
1679 2389
1680 public Vector3 GetTorque() 2390 public Vector3 GetTorque()
1681 { 2391 {
1682 PhysicsActor pa = RootPart.PhysActor; 2392 return RootPart.Torque;
1683
1684 if (pa != null)
1685 {
1686 if (!IsAttachment)
1687 {
1688 Vector3 torque = pa.Torque;
1689 return torque;
1690 }
1691 }
1692
1693 return Vector3.Zero;
1694 } 2393 }
1695 2394
2395 // This is used by both Double-Click Auto-Pilot and llMoveToTarget() in an attached object
1696 public void moveToTarget(Vector3 target, float tau) 2396 public void moveToTarget(Vector3 target, float tau)
1697 { 2397 {
1698 if (IsAttachment) 2398 if (IsAttachment)
@@ -1722,8 +2422,50 @@ namespace OpenSim.Region.Framework.Scenes
1722 2422
1723 if (pa != null) 2423 if (pa != null)
1724 pa.PIDActive = false; 2424 pa.PIDActive = false;
2425
2426 RootPart.ScheduleTerseUpdate(); // send a stop information
2427 }
2428
2429 public void rotLookAt(Quaternion target, float strength, float damping)
2430 {
2431 SceneObjectPart rootpart = m_rootPart;
2432 if (rootpart != null)
2433 {
2434 if (IsAttachment)
2435 {
2436 /*
2437 ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar);
2438 if (avatar != null)
2439 {
2440 Rotate the Av?
2441 } */
2442 }
2443 else
2444 {
2445 if (rootpart.PhysActor != null)
2446 { // APID must be implemented in your physics system for this to function.
2447 rootpart.PhysActor.APIDTarget = new Quaternion(target.X, target.Y, target.Z, target.W);
2448 rootpart.PhysActor.APIDStrength = strength;
2449 rootpart.PhysActor.APIDDamping = damping;
2450 rootpart.PhysActor.APIDActive = true;
2451 }
2452 }
2453 }
1725 } 2454 }
2455
2456 public void stopLookAt()
2457 {
2458 SceneObjectPart rootpart = m_rootPart;
2459 if (rootpart != null)
2460 {
2461 if (rootpart.PhysActor != null)
2462 { // APID must be implemented in your physics system for this to function.
2463 rootpart.PhysActor.APIDActive = false;
2464 }
2465 }
1726 2466
2467 }
2468
1727 /// <summary> 2469 /// <summary>
1728 /// Uses a PID to attempt to clamp the object on the Z axis at the given height over tau seconds. 2470 /// Uses a PID to attempt to clamp the object on the Z axis at the given height over tau seconds.
1729 /// </summary> 2471 /// </summary>
@@ -1740,7 +2482,7 @@ namespace OpenSim.Region.Framework.Scenes
1740 { 2482 {
1741 pa.PIDHoverHeight = height; 2483 pa.PIDHoverHeight = height;
1742 pa.PIDHoverType = hoverType; 2484 pa.PIDHoverType = hoverType;
1743 pa.PIDTau = tau; 2485 pa.PIDHoverTau = tau;
1744 pa.PIDHoverActive = true; 2486 pa.PIDHoverActive = true;
1745 } 2487 }
1746 else 2488 else
@@ -1780,7 +2522,12 @@ namespace OpenSim.Region.Framework.Scenes
1780 /// <param name="cGroupID"></param> 2522 /// <param name="cGroupID"></param>
1781 public SceneObjectPart CopyPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed) 2523 public SceneObjectPart CopyPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed)
1782 { 2524 {
1783 SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed); 2525 // give new ID to the new part, letting old keep original
2526 // SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed);
2527 SceneObjectPart newPart = part.Copy(part.LocalId, OwnerID, GroupID, m_parts.Count, userExposed);
2528 newPart.LocalId = m_scene.AllocateLocalId();
2529 newPart.SetParent(this);
2530
1784 AddPart(newPart); 2531 AddPart(newPart);
1785 2532
1786 SetPartAsNonRoot(newPart); 2533 SetPartAsNonRoot(newPart);
@@ -1830,6 +2577,7 @@ namespace OpenSim.Region.Framework.Scenes
1830 2577
1831 #endregion 2578 #endregion
1832 2579
2580
1833 public override void Update() 2581 public override void Update()
1834 { 2582 {
1835 // Check that the group was not deleted before the scheduled update 2583 // Check that the group was not deleted before the scheduled update
@@ -1848,19 +2596,8 @@ namespace OpenSim.Region.Framework.Scenes
1848 // check to see if the physical position or rotation warrant an update. 2596 // check to see if the physical position or rotation warrant an update.
1849 if (m_rootPart.UpdateFlag == UpdateRequired.NONE) 2597 if (m_rootPart.UpdateFlag == UpdateRequired.NONE)
1850 { 2598 {
1851 bool UsePhysics = ((RootPart.Flags & PrimFlags.Physics) != 0); 2599 // rootpart SendScheduledUpdates will check if a update is needed
1852 2600 m_rootPart.UpdateFlag = UpdateRequired.TERSE;
1853 if (UsePhysics && !AbsolutePosition.ApproxEquals(lastPhysGroupPos, 0.02f))
1854 {
1855 m_rootPart.UpdateFlag = UpdateRequired.TERSE;
1856 lastPhysGroupPos = AbsolutePosition;
1857 }
1858
1859 if (UsePhysics && !GroupRotation.ApproxEquals(lastPhysGroupRot, 0.1f))
1860 {
1861 m_rootPart.UpdateFlag = UpdateRequired.TERSE;
1862 lastPhysGroupRot = GroupRotation;
1863 }
1864 } 2601 }
1865 2602
1866 SceneObjectPart[] parts = m_parts.GetArray(); 2603 SceneObjectPart[] parts = m_parts.GetArray();
@@ -1919,11 +2656,11 @@ namespace OpenSim.Region.Framework.Scenes
1919 /// Immediately send a full update for this scene object. 2656 /// Immediately send a full update for this scene object.
1920 /// </summary> 2657 /// </summary>
1921 public void SendGroupFullUpdate() 2658 public void SendGroupFullUpdate()
1922 { 2659 {
1923 if (IsDeleted) 2660 if (IsDeleted)
1924 return; 2661 return;
1925 2662
1926// m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID); 2663// m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID);
1927 2664
1928 RootPart.SendFullUpdateToAllClients(); 2665 RootPart.SendFullUpdateToAllClients();
1929 2666
@@ -2079,6 +2816,11 @@ namespace OpenSim.Region.Framework.Scenes
2079 // 'linkPart' == the root of the group being linked into this group 2816 // 'linkPart' == the root of the group being linked into this group
2080 SceneObjectPart linkPart = objectGroup.m_rootPart; 2817 SceneObjectPart linkPart = objectGroup.m_rootPart;
2081 2818
2819 if (m_rootPart.PhysActor != null)
2820 m_rootPart.PhysActor.Building = true;
2821 if (linkPart.PhysActor != null)
2822 linkPart.PhysActor.Building = true;
2823
2082 // physics flags from group to be applied to linked parts 2824 // physics flags from group to be applied to linked parts
2083 bool grpusephys = UsesPhysics; 2825 bool grpusephys = UsesPhysics;
2084 bool grptemporary = IsTemporary; 2826 bool grptemporary = IsTemporary;
@@ -2104,12 +2846,12 @@ namespace OpenSim.Region.Framework.Scenes
2104 Vector3 axPos = linkPart.OffsetPosition; 2846 Vector3 axPos = linkPart.OffsetPosition;
2105 // Rotate the linking root SOP's position to be relative to the new root prim 2847 // Rotate the linking root SOP's position to be relative to the new root prim
2106 Quaternion parentRot = m_rootPart.RotationOffset; 2848 Quaternion parentRot = m_rootPart.RotationOffset;
2107 axPos *= Quaternion.Inverse(parentRot); 2849 axPos *= Quaternion.Conjugate(parentRot);
2108 linkPart.OffsetPosition = axPos; 2850 linkPart.OffsetPosition = axPos;
2109 2851
2110 // Make the linking root SOP's rotation relative to the new root prim 2852 // Make the linking root SOP's rotation relative to the new root prim
2111 Quaternion oldRot = linkPart.RotationOffset; 2853 Quaternion oldRot = linkPart.RotationOffset;
2112 Quaternion newRot = Quaternion.Inverse(parentRot) * oldRot; 2854 Quaternion newRot = Quaternion.Conjugate(parentRot) * oldRot;
2113 linkPart.RotationOffset = newRot; 2855 linkPart.RotationOffset = newRot;
2114 2856
2115 // If there is only one SOP in a SOG, the LinkNum is zero. I.e., not a linkset. 2857 // If there is only one SOP in a SOG, the LinkNum is zero. I.e., not a linkset.
@@ -2143,7 +2885,7 @@ namespace OpenSim.Region.Framework.Scenes
2143 linkPart.CreateSelected = true; 2885 linkPart.CreateSelected = true;
2144 2886
2145 // let physics know preserve part volume dtc messy since UpdatePrimFlags doesn't look to parent changes for now 2887 // let physics know preserve part volume dtc messy since UpdatePrimFlags doesn't look to parent changes for now
2146 linkPart.UpdatePrimFlags(grpusephys, grptemporary, (IsPhantom || (linkPart.Flags & PrimFlags.Phantom) != 0), linkPart.VolumeDetectActive); 2888 linkPart.UpdatePrimFlags(grpusephys, grptemporary, (IsPhantom || (linkPart.Flags & PrimFlags.Phantom) != 0), linkPart.VolumeDetectActive, true);
2147 2889
2148 // If the added SOP is physical, also tell the physics engine about the link relationship. 2890 // If the added SOP is physical, also tell the physics engine about the link relationship.
2149 if (linkPart.PhysActor != null && m_rootPart.PhysActor != null && m_rootPart.PhysActor.IsPhysical) 2891 if (linkPart.PhysActor != null && m_rootPart.PhysActor != null && m_rootPart.PhysActor.IsPhysical)
@@ -2153,6 +2895,7 @@ namespace OpenSim.Region.Framework.Scenes
2153 } 2895 }
2154 2896
2155 linkPart.LinkNum = linkNum++; 2897 linkPart.LinkNum = linkNum++;
2898 linkPart.UpdatePrimFlags(UsesPhysics, IsTemporary, IsPhantom, IsVolumeDetect, false);
2156 2899
2157 // Get a list of the SOP's in the old group in order of their linknum's. 2900 // Get a list of the SOP's in the old group in order of their linknum's.
2158 SceneObjectPart[] ogParts = objectGroup.Parts; 2901 SceneObjectPart[] ogParts = objectGroup.Parts;
@@ -2171,7 +2914,7 @@ namespace OpenSim.Region.Framework.Scenes
2171 2914
2172 // Update the physics flags for the newly added SOP 2915 // Update the physics flags for the newly added SOP
2173 // (Is this necessary? LinkNonRootPart() has already called UpdatePrimFlags but with different flags!??) 2916 // (Is this necessary? LinkNonRootPart() has already called UpdatePrimFlags but with different flags!??)
2174 part.UpdatePrimFlags(grpusephys, grptemporary, (IsPhantom || (part.Flags & PrimFlags.Phantom) != 0), part.VolumeDetectActive); 2917 part.UpdatePrimFlags(grpusephys, grptemporary, (IsPhantom || (part.Flags & PrimFlags.Phantom) != 0), part.VolumeDetectActive, true);
2175 2918
2176 // If the added SOP is physical, also tell the physics engine about the link relationship. 2919 // If the added SOP is physical, also tell the physics engine about the link relationship.
2177 if (part.PhysActor != null && m_rootPart.PhysActor != null && m_rootPart.PhysActor.IsPhysical) 2920 if (part.PhysActor != null && m_rootPart.PhysActor != null && m_rootPart.PhysActor.IsPhysical)
@@ -2189,7 +2932,7 @@ namespace OpenSim.Region.Framework.Scenes
2189 objectGroup.IsDeleted = true; 2932 objectGroup.IsDeleted = true;
2190 2933
2191 objectGroup.m_parts.Clear(); 2934 objectGroup.m_parts.Clear();
2192 2935
2193 // Can't do this yet since backup still makes use of the root part without any synchronization 2936 // Can't do this yet since backup still makes use of the root part without any synchronization
2194// objectGroup.m_rootPart = null; 2937// objectGroup.m_rootPart = null;
2195 2938
@@ -2203,6 +2946,9 @@ namespace OpenSim.Region.Framework.Scenes
2203 // unmoved prims! 2946 // unmoved prims!
2204 ResetChildPrimPhysicsPositions(); 2947 ResetChildPrimPhysicsPositions();
2205 2948
2949 if (m_rootPart.PhysActor != null)
2950 m_rootPart.PhysActor.Building = false;
2951
2206 //HasGroupChanged = true; 2952 //HasGroupChanged = true;
2207 //ScheduleGroupForFullUpdate(); 2953 //ScheduleGroupForFullUpdate();
2208 } 2954 }
@@ -2270,7 +3016,10 @@ namespace OpenSim.Region.Framework.Scenes
2270// m_log.DebugFormat( 3016// m_log.DebugFormat(
2271// "[SCENE OBJECT GROUP]: Delinking part {0}, {1} from group with root part {2}, {3}", 3017// "[SCENE OBJECT GROUP]: Delinking part {0}, {1} from group with root part {2}, {3}",
2272// linkPart.Name, linkPart.UUID, RootPart.Name, RootPart.UUID); 3018// linkPart.Name, linkPart.UUID, RootPart.Name, RootPart.UUID);
2273 3019
3020 if (m_rootPart.PhysActor != null)
3021 m_rootPart.PhysActor.Building = true;
3022
2274 linkPart.ClearUndoState(); 3023 linkPart.ClearUndoState();
2275 3024
2276 Vector3 worldPos = linkPart.GetWorldPosition(); 3025 Vector3 worldPos = linkPart.GetWorldPosition();
@@ -2341,6 +3090,14 @@ namespace OpenSim.Region.Framework.Scenes
2341 3090
2342 // When we delete a group, we currently have to force persist to the database if the object id has changed 3091 // When we delete a group, we currently have to force persist to the database if the object id has changed
2343 // (since delete works by deleting all rows which have a given object id) 3092 // (since delete works by deleting all rows which have a given object id)
3093
3094 // this is as it seems to be in sl now
3095 if(linkPart.PhysicsShapeType == (byte)PhysShapeType.none)
3096 linkPart.PhysicsShapeType = linkPart.DefaultPhysicsShapeType(); // root prims can't have type none for now
3097
3098 if (m_rootPart.PhysActor != null)
3099 m_rootPart.PhysActor.Building = false;
3100
2344 objectGroup.HasGroupChangedDueToDelink = true; 3101 objectGroup.HasGroupChangedDueToDelink = true;
2345 3102
2346 return objectGroup; 3103 return objectGroup;
@@ -2352,6 +3109,8 @@ namespace OpenSim.Region.Framework.Scenes
2352 /// <param name="objectGroup"></param> 3109 /// <param name="objectGroup"></param>
2353 public virtual void DetachFromBackup() 3110 public virtual void DetachFromBackup()
2354 { 3111 {
3112 if (m_scene != null)
3113 m_scene.SceneGraph.FireDetachFromBackup(this);
2355 if (m_isBackedUp && Scene != null) 3114 if (m_isBackedUp && Scene != null)
2356 m_scene.EventManager.OnBackup -= ProcessBackup; 3115 m_scene.EventManager.OnBackup -= ProcessBackup;
2357 3116
@@ -2372,7 +3131,8 @@ namespace OpenSim.Region.Framework.Scenes
2372 Vector3 axPos = part.OffsetPosition; 3131 Vector3 axPos = part.OffsetPosition;
2373 axPos *= parentRot; 3132 axPos *= parentRot;
2374 part.OffsetPosition = axPos; 3133 part.OffsetPosition = axPos;
2375 part.GroupPosition = oldGroupPosition + part.OffsetPosition; 3134 Vector3 newPos = oldGroupPosition + part.OffsetPosition;
3135 part.GroupPosition = newPos;
2376 part.OffsetPosition = Vector3.Zero; 3136 part.OffsetPosition = Vector3.Zero;
2377 3137
2378 // Compution our rotation to be not relative to the old parent 3138 // Compution our rotation to be not relative to the old parent
@@ -2387,7 +3147,7 @@ namespace OpenSim.Region.Framework.Scenes
2387 part.LinkNum = linkNum; 3147 part.LinkNum = linkNum;
2388 3148
2389 // Compute the new position of this SOP relative to the group position 3149 // Compute the new position of this SOP relative to the group position
2390 part.OffsetPosition = part.GroupPosition - AbsolutePosition; 3150 part.OffsetPosition = newPos - AbsolutePosition;
2391 3151
2392 // (radams1 20120711: I don't know why part.OffsetPosition is set multiple times. 3152 // (radams1 20120711: I don't know why part.OffsetPosition is set multiple times.
2393 // It would have the affect of setting the physics engine position multiple 3153 // It would have the affect of setting the physics engine position multiple
@@ -2397,18 +3157,19 @@ namespace OpenSim.Region.Framework.Scenes
2397 // Rotate the relative position by the rotation of the group 3157 // Rotate the relative position by the rotation of the group
2398 Quaternion rootRotation = m_rootPart.RotationOffset; 3158 Quaternion rootRotation = m_rootPart.RotationOffset;
2399 Vector3 pos = part.OffsetPosition; 3159 Vector3 pos = part.OffsetPosition;
2400 pos *= Quaternion.Inverse(rootRotation); 3160 pos *= Quaternion.Conjugate(rootRotation);
2401 part.OffsetPosition = pos; 3161 part.OffsetPosition = pos;
2402 3162
2403 // Compute the SOP's rotation relative to the rotation of the group. 3163 // Compute the SOP's rotation relative to the rotation of the group.
2404 parentRot = m_rootPart.RotationOffset; 3164 parentRot = m_rootPart.RotationOffset;
2405 oldRot = part.RotationOffset; 3165 oldRot = part.RotationOffset;
2406 Quaternion newRot = Quaternion.Inverse(parentRot) * oldRot; 3166 Quaternion newRot = Quaternion.Conjugate(parentRot) * worldRot;
2407 part.RotationOffset = newRot; 3167 part.RotationOffset = newRot;
2408 3168
2409 // Since this SOP's state has changed, push those changes into the physics engine 3169 // Since this SOP's state has changed, push those changes into the physics engine
2410 // and the simulator. 3170 // and the simulator.
2411 part.UpdatePrimFlags(UsesPhysics, IsTemporary, IsPhantom, IsVolumeDetect); 3171 // done on caller
3172// part.UpdatePrimFlags(UsesPhysics, IsTemporary, IsPhantom, IsVolumeDetect, false);
2412 } 3173 }
2413 3174
2414 /// <summary> 3175 /// <summary>
@@ -2430,10 +3191,14 @@ namespace OpenSim.Region.Framework.Scenes
2430 { 3191 {
2431 if (!m_rootPart.BlockGrab) 3192 if (!m_rootPart.BlockGrab)
2432 { 3193 {
2433 Vector3 llmoveforce = pos - AbsolutePosition; 3194/* Vector3 llmoveforce = pos - AbsolutePosition;
2434 Vector3 grabforce = llmoveforce; 3195 Vector3 grabforce = llmoveforce;
2435 grabforce = (grabforce / 10) * pa.Mass; 3196 grabforce = (grabforce / 10) * pa.Mass;
2436 pa.AddForce(grabforce, true); 3197 */
3198 // empirically convert distance diference to a impulse
3199 Vector3 grabforce = pos - AbsolutePosition;
3200 grabforce = grabforce * (pa.Mass/ 10.0f);
3201 pa.AddForce(grabforce, false);
2437 m_scene.PhysicsScene.AddPhysicsActorTaint(pa); 3202 m_scene.PhysicsScene.AddPhysicsActorTaint(pa);
2438 } 3203 }
2439 } 3204 }
@@ -2629,6 +3394,8 @@ namespace OpenSim.Region.Framework.Scenes
2629 /// <param name="SetVolumeDetect"></param> 3394 /// <param name="SetVolumeDetect"></param>
2630 public void UpdatePrimFlags(uint localID, bool UsePhysics, bool SetTemporary, bool SetPhantom, bool SetVolumeDetect) 3395 public void UpdatePrimFlags(uint localID, bool UsePhysics, bool SetTemporary, bool SetPhantom, bool SetVolumeDetect)
2631 { 3396 {
3397 HasGroupChanged = true;
3398
2632 SceneObjectPart selectionPart = GetPart(localID); 3399 SceneObjectPart selectionPart = GetPart(localID);
2633 3400
2634 if (SetTemporary && Scene != null) 3401 if (SetTemporary && Scene != null)
@@ -2659,8 +3426,22 @@ namespace OpenSim.Region.Framework.Scenes
2659 } 3426 }
2660 } 3427 }
2661 3428
2662 for (int i = 0; i < parts.Length; i++) 3429 if (parts.Length > 1)
2663 parts[i].UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect); 3430 {
3431 m_rootPart.UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect, true);
3432
3433 for (int i = 0; i < parts.Length; i++)
3434 {
3435
3436 if (parts[i].UUID != m_rootPart.UUID)
3437 parts[i].UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect, true);
3438 }
3439
3440 if (m_rootPart.PhysActor != null)
3441 m_rootPart.PhysActor.Building = false;
3442 }
3443 else
3444 m_rootPart.UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect, false);
2664 } 3445 }
2665 } 3446 }
2666 3447
@@ -2673,6 +3454,17 @@ namespace OpenSim.Region.Framework.Scenes
2673 } 3454 }
2674 } 3455 }
2675 3456
3457
3458
3459 /// <summary>
3460 /// Gets the number of parts
3461 /// </summary>
3462 /// <returns></returns>
3463 public int GetPartCount()
3464 {
3465 return Parts.Count();
3466 }
3467
2676 /// <summary> 3468 /// <summary>
2677 /// Update the texture entry for this part 3469 /// Update the texture entry for this part
2678 /// </summary> 3470 /// </summary>
@@ -2710,8 +3502,24 @@ namespace OpenSim.Region.Framework.Scenes
2710 { 3502 {
2711 RootPart.UpdatePermissions(AgentID, field, localID, mask, addRemTF); 3503 RootPart.UpdatePermissions(AgentID, field, localID, mask, addRemTF);
2712 3504
3505 bool god = Scene.Permissions.IsGod(AgentID);
3506
3507 if (field == 1 && god)
3508 {
3509 ForEachPart(part =>
3510 {
3511 part.BaseMask = RootPart.BaseMask;
3512 });
3513 }
3514
2713 AdjustChildPrimPermissions(); 3515 AdjustChildPrimPermissions();
2714 3516
3517 if (field == 1 && god) // Base mask was set. Update all child part inventories
3518 {
3519 foreach (SceneObjectPart part in Parts)
3520 part.Inventory.ApplyGodPermissions(RootPart.BaseMask);
3521 }
3522
2715 HasGroupChanged = true; 3523 HasGroupChanged = true;
2716 3524
2717 // Send the group's properties to all clients once all parts are updated 3525 // Send the group's properties to all clients once all parts are updated
@@ -2757,8 +3565,6 @@ namespace OpenSim.Region.Framework.Scenes
2757 3565
2758 PhysicsActor pa = m_rootPart.PhysActor; 3566 PhysicsActor pa = m_rootPart.PhysActor;
2759 3567
2760 RootPart.StoreUndoState(true);
2761
2762 if (Scene != null) 3568 if (Scene != null)
2763 { 3569 {
2764 scale.X = Math.Max(Scene.m_minNonphys, Math.Min(Scene.m_maxNonphys, scale.X)); 3570 scale.X = Math.Max(Scene.m_minNonphys, Math.Min(Scene.m_maxNonphys, scale.X));
@@ -2786,7 +3592,6 @@ namespace OpenSim.Region.Framework.Scenes
2786 SceneObjectPart obPart = parts[i]; 3592 SceneObjectPart obPart = parts[i];
2787 if (obPart.UUID != m_rootPart.UUID) 3593 if (obPart.UUID != m_rootPart.UUID)
2788 { 3594 {
2789// obPart.IgnoreUndoUpdate = true;
2790 Vector3 oldSize = new Vector3(obPart.Scale); 3595 Vector3 oldSize = new Vector3(obPart.Scale);
2791 3596
2792 float f = 1.0f; 3597 float f = 1.0f;
@@ -2898,8 +3703,6 @@ namespace OpenSim.Region.Framework.Scenes
2898 z *= a; 3703 z *= a;
2899 } 3704 }
2900 } 3705 }
2901
2902// obPart.IgnoreUndoUpdate = false;
2903 } 3706 }
2904 } 3707 }
2905 } 3708 }
@@ -2909,9 +3712,7 @@ namespace OpenSim.Region.Framework.Scenes
2909 prevScale.Y *= y; 3712 prevScale.Y *= y;
2910 prevScale.Z *= z; 3713 prevScale.Z *= z;
2911 3714
2912// RootPart.IgnoreUndoUpdate = true;
2913 RootPart.Resize(prevScale); 3715 RootPart.Resize(prevScale);
2914// RootPart.IgnoreUndoUpdate = false;
2915 3716
2916 for (int i = 0; i < parts.Length; i++) 3717 for (int i = 0; i < parts.Length; i++)
2917 { 3718 {
@@ -2919,8 +3720,6 @@ namespace OpenSim.Region.Framework.Scenes
2919 3720
2920 if (obPart.UUID != m_rootPart.UUID) 3721 if (obPart.UUID != m_rootPart.UUID)
2921 { 3722 {
2922 obPart.IgnoreUndoUpdate = true;
2923
2924 Vector3 currentpos = new Vector3(obPart.OffsetPosition); 3723 Vector3 currentpos = new Vector3(obPart.OffsetPosition);
2925 currentpos.X *= x; 3724 currentpos.X *= x;
2926 currentpos.Y *= y; 3725 currentpos.Y *= y;
@@ -2933,16 +3732,12 @@ namespace OpenSim.Region.Framework.Scenes
2933 3732
2934 obPart.Resize(newSize); 3733 obPart.Resize(newSize);
2935 obPart.UpdateOffSet(currentpos); 3734 obPart.UpdateOffSet(currentpos);
2936
2937 obPart.IgnoreUndoUpdate = false;
2938 } 3735 }
2939 3736
2940// obPart.IgnoreUndoUpdate = false; 3737 HasGroupChanged = true;
2941// obPart.StoreUndoState(); 3738 m_rootPart.TriggerScriptChangedEvent(Changed.SCALE);
3739 ScheduleGroupForTerseUpdate();
2942 } 3740 }
2943
2944// m_log.DebugFormat(
2945// "[SCENE OBJECT GROUP]: Finished group resizing {0} {1} to {2}", Name, LocalId, RootPart.Scale);
2946 } 3741 }
2947 3742
2948 #endregion 3743 #endregion
@@ -2955,14 +3750,6 @@ namespace OpenSim.Region.Framework.Scenes
2955 /// <param name="pos"></param> 3750 /// <param name="pos"></param>
2956 public void UpdateGroupPosition(Vector3 pos) 3751 public void UpdateGroupPosition(Vector3 pos)
2957 { 3752 {
2958// m_log.DebugFormat("[SCENE OBJECT GROUP]: Updating group position on {0} {1} to {2}", Name, LocalId, pos);
2959
2960 RootPart.StoreUndoState(true);
2961
2962// SceneObjectPart[] parts = m_parts.GetArray();
2963// for (int i = 0; i < parts.Length; i++)
2964// parts[i].StoreUndoState();
2965
2966 if (m_scene.EventManager.TriggerGroupMove(UUID, pos)) 3753 if (m_scene.EventManager.TriggerGroupMove(UUID, pos))
2967 { 3754 {
2968 if (IsAttachment) 3755 if (IsAttachment)
@@ -2995,21 +3782,17 @@ namespace OpenSim.Region.Framework.Scenes
2995 /// </summary> 3782 /// </summary>
2996 /// <param name="pos"></param> 3783 /// <param name="pos"></param>
2997 /// <param name="localID"></param> 3784 /// <param name="localID"></param>
3785 ///
3786
2998 public void UpdateSinglePosition(Vector3 pos, uint localID) 3787 public void UpdateSinglePosition(Vector3 pos, uint localID)
2999 { 3788 {
3000 SceneObjectPart part = GetPart(localID); 3789 SceneObjectPart part = GetPart(localID);
3001 3790
3002// SceneObjectPart[] parts = m_parts.GetArray();
3003// for (int i = 0; i < parts.Length; i++)
3004// parts[i].StoreUndoState();
3005
3006 if (part != null) 3791 if (part != null)
3007 { 3792 {
3008// m_log.DebugFormat( 3793// unlock parts position change
3009// "[SCENE OBJECT GROUP]: Updating single position of {0} {1} to {2}", part.Name, part.LocalId, pos); 3794 if (m_rootPart.PhysActor != null)
3010 3795 m_rootPart.PhysActor.Building = true;
3011 part.StoreUndoState(false);
3012 part.IgnoreUndoUpdate = true;
3013 3796
3014 if (part.UUID == m_rootPart.UUID) 3797 if (part.UUID == m_rootPart.UUID)
3015 { 3798 {
@@ -3020,8 +3803,10 @@ namespace OpenSim.Region.Framework.Scenes
3020 part.UpdateOffSet(pos); 3803 part.UpdateOffSet(pos);
3021 } 3804 }
3022 3805
3806 if (m_rootPart.PhysActor != null)
3807 m_rootPart.PhysActor.Building = false;
3808
3023 HasGroupChanged = true; 3809 HasGroupChanged = true;
3024 part.IgnoreUndoUpdate = false;
3025 } 3810 }
3026 } 3811 }
3027 3812
@@ -3031,13 +3816,7 @@ namespace OpenSim.Region.Framework.Scenes
3031 /// <param name="newPos"></param> 3816 /// <param name="newPos"></param>
3032 public void UpdateRootPosition(Vector3 newPos) 3817 public void UpdateRootPosition(Vector3 newPos)
3033 { 3818 {
3034// m_log.DebugFormat( 3819 // needs to be called with phys building true
3035// "[SCENE OBJECT GROUP]: Updating root position of {0} {1} to {2}", Name, LocalId, pos);
3036
3037// SceneObjectPart[] parts = m_parts.GetArray();
3038// for (int i = 0; i < parts.Length; i++)
3039// parts[i].StoreUndoState();
3040
3041 Vector3 oldPos; 3820 Vector3 oldPos;
3042 3821
3043 // FIXME: This improves the situation where editing just the root prim of an attached object would send 3822 // FIXME: This improves the situation where editing just the root prim of an attached object would send
@@ -3063,7 +3842,14 @@ namespace OpenSim.Region.Framework.Scenes
3063 AbsolutePosition = newPos; 3842 AbsolutePosition = newPos;
3064 3843
3065 HasGroupChanged = true; 3844 HasGroupChanged = true;
3066 ScheduleGroupForTerseUpdate(); 3845 if (m_rootPart.Undoing)
3846 {
3847 ScheduleGroupForFullUpdate();
3848 }
3849 else
3850 {
3851 ScheduleGroupForTerseUpdate();
3852 }
3067 } 3853 }
3068 3854
3069 #endregion 3855 #endregion
@@ -3076,24 +3862,16 @@ namespace OpenSim.Region.Framework.Scenes
3076 /// <param name="rot"></param> 3862 /// <param name="rot"></param>
3077 public void UpdateGroupRotationR(Quaternion rot) 3863 public void UpdateGroupRotationR(Quaternion rot)
3078 { 3864 {
3079// m_log.DebugFormat(
3080// "[SCENE OBJECT GROUP]: Updating group rotation R of {0} {1} to {2}", Name, LocalId, rot);
3081
3082// SceneObjectPart[] parts = m_parts.GetArray();
3083// for (int i = 0; i < parts.Length; i++)
3084// parts[i].StoreUndoState();
3085
3086 m_rootPart.StoreUndoState(true);
3087
3088 m_rootPart.UpdateRotation(rot); 3865 m_rootPart.UpdateRotation(rot);
3089 3866
3867/* this is done by rootpart RotationOffset set called by UpdateRotation
3090 PhysicsActor actor = m_rootPart.PhysActor; 3868 PhysicsActor actor = m_rootPart.PhysActor;
3091 if (actor != null) 3869 if (actor != null)
3092 { 3870 {
3093 actor.Orientation = m_rootPart.RotationOffset; 3871 actor.Orientation = m_rootPart.RotationOffset;
3094 m_scene.PhysicsScene.AddPhysicsActorTaint(actor); 3872 m_scene.PhysicsScene.AddPhysicsActorTaint(actor);
3095 } 3873 }
3096 3874*/
3097 HasGroupChanged = true; 3875 HasGroupChanged = true;
3098 ScheduleGroupForTerseUpdate(); 3876 ScheduleGroupForTerseUpdate();
3099 } 3877 }
@@ -3105,16 +3883,6 @@ namespace OpenSim.Region.Framework.Scenes
3105 /// <param name="rot"></param> 3883 /// <param name="rot"></param>
3106 public void UpdateGroupRotationPR(Vector3 pos, Quaternion rot) 3884 public void UpdateGroupRotationPR(Vector3 pos, Quaternion rot)
3107 { 3885 {
3108// m_log.DebugFormat(
3109// "[SCENE OBJECT GROUP]: Updating group rotation PR of {0} {1} to {2}", Name, LocalId, rot);
3110
3111// SceneObjectPart[] parts = m_parts.GetArray();
3112// for (int i = 0; i < parts.Length; i++)
3113// parts[i].StoreUndoState();
3114
3115 RootPart.StoreUndoState(true);
3116 RootPart.IgnoreUndoUpdate = true;
3117
3118 m_rootPart.UpdateRotation(rot); 3886 m_rootPart.UpdateRotation(rot);
3119 3887
3120 PhysicsActor actor = m_rootPart.PhysActor; 3888 PhysicsActor actor = m_rootPart.PhysActor;
@@ -3133,8 +3901,6 @@ namespace OpenSim.Region.Framework.Scenes
3133 3901
3134 HasGroupChanged = true; 3902 HasGroupChanged = true;
3135 ScheduleGroupForTerseUpdate(); 3903 ScheduleGroupForTerseUpdate();
3136
3137 RootPart.IgnoreUndoUpdate = false;
3138 } 3904 }
3139 3905
3140 /// <summary> 3906 /// <summary>
@@ -3147,13 +3913,11 @@ namespace OpenSim.Region.Framework.Scenes
3147 SceneObjectPart part = GetPart(localID); 3913 SceneObjectPart part = GetPart(localID);
3148 3914
3149 SceneObjectPart[] parts = m_parts.GetArray(); 3915 SceneObjectPart[] parts = m_parts.GetArray();
3150 for (int i = 0; i < parts.Length; i++)
3151 parts[i].StoreUndoState();
3152 3916
3153 if (part != null) 3917 if (part != null)
3154 { 3918 {
3155// m_log.DebugFormat( 3919 if (m_rootPart.PhysActor != null)
3156// "[SCENE OBJECT GROUP]: Updating single rotation of {0} {1} to {2}", part.Name, part.LocalId, rot); 3920 m_rootPart.PhysActor.Building = true;
3157 3921
3158 if (part.UUID == m_rootPart.UUID) 3922 if (part.UUID == m_rootPart.UUID)
3159 { 3923 {
@@ -3163,6 +3927,9 @@ namespace OpenSim.Region.Framework.Scenes
3163 { 3927 {
3164 part.UpdateRotation(rot); 3928 part.UpdateRotation(rot);
3165 } 3929 }
3930
3931 if (m_rootPart.PhysActor != null)
3932 m_rootPart.PhysActor.Building = false;
3166 } 3933 }
3167 } 3934 }
3168 3935
@@ -3176,12 +3943,8 @@ namespace OpenSim.Region.Framework.Scenes
3176 SceneObjectPart part = GetPart(localID); 3943 SceneObjectPart part = GetPart(localID);
3177 if (part != null) 3944 if (part != null)
3178 { 3945 {
3179// m_log.DebugFormat( 3946 if (m_rootPart.PhysActor != null)
3180// "[SCENE OBJECT GROUP]: Updating single position and rotation of {0} {1} to {2}", 3947 m_rootPart.PhysActor.Building = true;
3181// part.Name, part.LocalId, rot);
3182
3183 part.StoreUndoState();
3184 part.IgnoreUndoUpdate = true;
3185 3948
3186 if (part.UUID == m_rootPart.UUID) 3949 if (part.UUID == m_rootPart.UUID)
3187 { 3950 {
@@ -3194,7 +3957,8 @@ namespace OpenSim.Region.Framework.Scenes
3194 part.OffsetPosition = pos; 3957 part.OffsetPosition = pos;
3195 } 3958 }
3196 3959
3197 part.IgnoreUndoUpdate = false; 3960 if (m_rootPart.PhysActor != null)
3961 m_rootPart.PhysActor.Building = false;
3198 } 3962 }
3199 } 3963 }
3200 3964
@@ -3204,15 +3968,12 @@ namespace OpenSim.Region.Framework.Scenes
3204 /// <param name="rot"></param> 3968 /// <param name="rot"></param>
3205 public void UpdateRootRotation(Quaternion rot) 3969 public void UpdateRootRotation(Quaternion rot)
3206 { 3970 {
3207// m_log.DebugFormat( 3971 // needs to be called with phys building true
3208// "[SCENE OBJECT GROUP]: Updating root rotation of {0} {1} to {2}",
3209// Name, LocalId, rot);
3210
3211 Quaternion axRot = rot; 3972 Quaternion axRot = rot;
3212 Quaternion oldParentRot = m_rootPart.RotationOffset; 3973 Quaternion oldParentRot = m_rootPart.RotationOffset;
3213 3974
3214 m_rootPart.StoreUndoState(); 3975 //Don't use UpdateRotation because it schedules an update prematurely
3215 m_rootPart.UpdateRotation(rot); 3976 m_rootPart.RotationOffset = rot;
3216 3977
3217 PhysicsActor pa = m_rootPart.PhysActor; 3978 PhysicsActor pa = m_rootPart.PhysActor;
3218 3979
@@ -3228,35 +3989,145 @@ namespace OpenSim.Region.Framework.Scenes
3228 SceneObjectPart prim = parts[i]; 3989 SceneObjectPart prim = parts[i];
3229 if (prim.UUID != m_rootPart.UUID) 3990 if (prim.UUID != m_rootPart.UUID)
3230 { 3991 {
3231 prim.IgnoreUndoUpdate = true; 3992 Quaternion NewRot = oldParentRot * prim.RotationOffset;
3993 NewRot = Quaternion.Inverse(axRot) * NewRot;
3994 prim.RotationOffset = NewRot;
3995
3232 Vector3 axPos = prim.OffsetPosition; 3996 Vector3 axPos = prim.OffsetPosition;
3997
3233 axPos *= oldParentRot; 3998 axPos *= oldParentRot;
3234 axPos *= Quaternion.Inverse(axRot); 3999 axPos *= Quaternion.Inverse(axRot);
3235 prim.OffsetPosition = axPos; 4000 prim.OffsetPosition = axPos;
3236 Quaternion primsRot = prim.RotationOffset; 4001 }
3237 Quaternion newRot = oldParentRot * primsRot; 4002 }
3238 newRot = Quaternion.Inverse(axRot) * newRot;
3239 prim.RotationOffset = newRot;
3240 prim.ScheduleTerseUpdate();
3241 prim.IgnoreUndoUpdate = false;
3242 }
3243 }
3244
3245// for (int i = 0; i < parts.Length; i++)
3246// {
3247// SceneObjectPart childpart = parts[i];
3248// if (childpart != m_rootPart)
3249// {
3250//// childpart.IgnoreUndoUpdate = false;
3251//// childpart.StoreUndoState();
3252// }
3253// }
3254 4003
3255 m_rootPart.ScheduleTerseUpdate(); 4004 HasGroupChanged = true;
4005 ScheduleGroupForFullUpdate();
4006 }
3256 4007
3257// m_log.DebugFormat( 4008 private enum updatetype :int
3258// "[SCENE OBJECT GROUP]: Updated root rotation of {0} {1} to {2}", 4009 {
3259// Name, LocalId, rot); 4010 none = 0,
4011 partterse = 1,
4012 partfull = 2,
4013 groupterse = 3,
4014 groupfull = 4
4015 }
4016
4017 public void doChangeObject(SceneObjectPart part, ObjectChangeData data)
4018 {
4019 // TODO this still as excessive *.Schedule*Update()s
4020
4021 if (part != null && part.ParentGroup != null)
4022 {
4023 ObjectChangeType change = data.change;
4024 bool togroup = ((change & ObjectChangeType.Group) != 0);
4025 // bool uniform = ((what & ObjectChangeType.UniformScale) != 0); not in use
4026
4027 SceneObjectGroup group = part.ParentGroup;
4028 PhysicsActor pha = group.RootPart.PhysActor;
4029
4030 updatetype updateType = updatetype.none;
4031
4032 if (togroup)
4033 {
4034 // related to group
4035 if ((change & (ObjectChangeType.Rotation | ObjectChangeType.Position)) != 0)
4036 {
4037 if ((change & ObjectChangeType.Rotation) != 0)
4038 {
4039 group.RootPart.UpdateRotation(data.rotation);
4040 updateType = updatetype.none;
4041 }
4042 if ((change & ObjectChangeType.Position) != 0)
4043 {
4044 if (IsAttachment || m_scene.Permissions.CanObjectEntry(group.UUID, false, data.position))
4045 UpdateGroupPosition(data.position);
4046 updateType = updatetype.groupterse;
4047 }
4048 else
4049 // ugly rotation update of all parts
4050 {
4051 group.ResetChildPrimPhysicsPositions();
4052 }
4053
4054 }
4055 if ((change & ObjectChangeType.Scale) != 0)
4056 {
4057 if (pha != null)
4058 pha.Building = true;
4059
4060 group.GroupResize(data.scale);
4061 updateType = updatetype.none;
4062
4063 if (pha != null)
4064 pha.Building = false;
4065 }
4066 }
4067 else
4068 {
4069 // related to single prim in a link-set ( ie group)
4070 if (pha != null)
4071 pha.Building = true;
4072
4073 // root part is special
4074 // parts offset positions or rotations need to change also
4075
4076 if (part == group.RootPart)
4077 {
4078 if ((change & ObjectChangeType.Rotation) != 0)
4079 group.UpdateRootRotation(data.rotation);
4080 if ((change & ObjectChangeType.Position) != 0)
4081 group.UpdateRootPosition(data.position);
4082 if ((change & ObjectChangeType.Scale) != 0)
4083 part.Resize(data.scale);
4084 }
4085 else
4086 {
4087 if ((change & ObjectChangeType.Position) != 0)
4088 {
4089 part.OffsetPosition = data.position;
4090 updateType = updatetype.partterse;
4091 }
4092 if ((change & ObjectChangeType.Rotation) != 0)
4093 {
4094 part.UpdateRotation(data.rotation);
4095 updateType = updatetype.none;
4096 }
4097 if ((change & ObjectChangeType.Scale) != 0)
4098 {
4099 part.Resize(data.scale);
4100 updateType = updatetype.none;
4101 }
4102 }
4103
4104 if (pha != null)
4105 pha.Building = false;
4106 }
4107
4108 if (updateType != updatetype.none)
4109 {
4110 group.HasGroupChanged = true;
4111
4112 switch (updateType)
4113 {
4114 case updatetype.partterse:
4115 part.ScheduleTerseUpdate();
4116 break;
4117 case updatetype.partfull:
4118 part.ScheduleFullUpdate();
4119 break;
4120 case updatetype.groupterse:
4121 group.ScheduleGroupForTerseUpdate();
4122 break;
4123 case updatetype.groupfull:
4124 group.ScheduleGroupForFullUpdate();
4125 break;
4126 default:
4127 break;
4128 }
4129 }
4130 }
3260 } 4131 }
3261 4132
3262 #endregion 4133 #endregion
@@ -3297,6 +4168,8 @@ namespace OpenSim.Region.Framework.Scenes
3297 waypoint.handle = handle; 4168 waypoint.handle = handle;
3298 lock (m_rotTargets) 4169 lock (m_rotTargets)
3299 { 4170 {
4171 if (m_rotTargets.Count >= 8)
4172 m_rotTargets.Remove(m_rotTargets.ElementAt(0).Key);
3300 m_rotTargets.Add(handle, waypoint); 4173 m_rotTargets.Add(handle, waypoint);
3301 } 4174 }
3302 m_scene.AddGroupTarget(this); 4175 m_scene.AddGroupTarget(this);
@@ -3322,6 +4195,8 @@ namespace OpenSim.Region.Framework.Scenes
3322 waypoint.handle = handle; 4195 waypoint.handle = handle;
3323 lock (m_targets) 4196 lock (m_targets)
3324 { 4197 {
4198 if (m_targets.Count >= 8)
4199 m_targets.Remove(m_targets.ElementAt(0).Key);
3325 m_targets.Add(handle, waypoint); 4200 m_targets.Add(handle, waypoint);
3326 } 4201 }
3327 m_scene.AddGroupTarget(this); 4202 m_scene.AddGroupTarget(this);
@@ -3355,10 +4230,11 @@ namespace OpenSim.Region.Framework.Scenes
3355 scriptPosTarget target = m_targets[idx]; 4230 scriptPosTarget target = m_targets[idx];
3356 if (Util.GetDistanceTo(target.targetPos, m_rootPart.GroupPosition) <= target.tolerance) 4231 if (Util.GetDistanceTo(target.targetPos, m_rootPart.GroupPosition) <= target.tolerance)
3357 { 4232 {
4233 at_target = true;
4234
3358 // trigger at_target 4235 // trigger at_target
3359 if (m_scriptListens_atTarget) 4236 if (m_scriptListens_atTarget)
3360 { 4237 {
3361 at_target = true;
3362 scriptPosTarget att = new scriptPosTarget(); 4238 scriptPosTarget att = new scriptPosTarget();
3363 att.targetPos = target.targetPos; 4239 att.targetPos = target.targetPos;
3364 att.tolerance = target.tolerance; 4240 att.tolerance = target.tolerance;
@@ -3476,11 +4352,50 @@ namespace OpenSim.Region.Framework.Scenes
3476 } 4352 }
3477 } 4353 }
3478 } 4354 }
3479 4355
4356 public Vector3 GetGeometricCenter()
4357 {
4358 // this is not real geometric center but a average of positions relative to root prim acording to
4359 // http://wiki.secondlife.com/wiki/llGetGeometricCenter
4360 // ignoring tortured prims details since sl also seems to ignore
4361 // so no real use in doing it on physics
4362
4363 Vector3 gc = Vector3.Zero;
4364
4365 int nparts = m_parts.Count;
4366 if (nparts <= 1)
4367 return gc;
4368
4369 SceneObjectPart[] parts = m_parts.GetArray();
4370 nparts = parts.Length; // just in case it changed
4371 if (nparts <= 1)
4372 return gc;
4373
4374 Quaternion parentRot = RootPart.RotationOffset;
4375 Vector3 pPos;
4376
4377 // average all parts positions
4378 for (int i = 0; i < nparts; i++)
4379 {
4380 // do it directly
4381 // gc += parts[i].GetWorldPosition();
4382 if (parts[i] != RootPart)
4383 {
4384 pPos = parts[i].OffsetPosition;
4385 gc += pPos;
4386 }
4387
4388 }
4389 gc /= nparts;
4390
4391 // relative to root:
4392// gc -= AbsolutePosition;
4393 return gc;
4394 }
4395
3480 public float GetMass() 4396 public float GetMass()
3481 { 4397 {
3482 float retmass = 0f; 4398 float retmass = 0f;
3483
3484 SceneObjectPart[] parts = m_parts.GetArray(); 4399 SceneObjectPart[] parts = m_parts.GetArray();
3485 for (int i = 0; i < parts.Length; i++) 4400 for (int i = 0; i < parts.Length; i++)
3486 retmass += parts[i].GetMass(); 4401 retmass += parts[i].GetMass();
@@ -3488,6 +4403,39 @@ namespace OpenSim.Region.Framework.Scenes
3488 return retmass; 4403 return retmass;
3489 } 4404 }
3490 4405
4406 // center of mass of full object
4407 public Vector3 GetCenterOfMass()
4408 {
4409 PhysicsActor pa = RootPart.PhysActor;
4410
4411 if(((RootPart.Flags & PrimFlags.Physics) !=0) && pa !=null)
4412 {
4413 // physics knows better about center of mass of physical prims
4414 Vector3 tmp = pa.CenterOfMass;
4415 return tmp;
4416 }
4417
4418 Vector3 Ptot = Vector3.Zero;
4419 float totmass = 0f;
4420 float m;
4421
4422 SceneObjectPart[] parts = m_parts.GetArray();
4423 for (int i = 0; i < parts.Length; i++)
4424 {
4425 m = parts[i].GetMass();
4426 Ptot += parts[i].GetPartCenterOfMass() * m;
4427 totmass += m;
4428 }
4429
4430 if (totmass == 0)
4431 totmass = 0;
4432 else
4433 totmass = 1 / totmass;
4434 Ptot *= totmass;
4435
4436 return Ptot;
4437 }
4438
3491 /// <summary> 4439 /// <summary>
3492 /// If the object is a sculpt/mesh, retrieve the mesh data for each part and reinsert it into each shape so that 4440 /// If the object is a sculpt/mesh, retrieve the mesh data for each part and reinsert it into each shape so that
3493 /// the physics engine can use it. 4441 /// the physics engine can use it.
@@ -3667,6 +4615,14 @@ namespace OpenSim.Region.Framework.Scenes
3667 FromItemID = uuid; 4615 FromItemID = uuid;
3668 } 4616 }
3669 4617
4618 public void ResetOwnerChangeFlag()
4619 {
4620 ForEachPart(delegate(SceneObjectPart part)
4621 {
4622 part.ResetOwnerChangeFlag();
4623 });
4624 }
4625
3670 #endregion 4626 #endregion
3671 } 4627 }
3672} 4628}
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index dcbb509..5851ec6 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -64,7 +64,8 @@ namespace OpenSim.Region.Framework.Scenes
64 TELEPORT = 512, 64 TELEPORT = 512,
65 REGION_RESTART = 1024, 65 REGION_RESTART = 1024,
66 MEDIA = 2048, 66 MEDIA = 2048,
67 ANIMATION = 16384 67 ANIMATION = 16384,
68 POSITION = 32768
68 } 69 }
69 70
70 // I don't really know where to put this except here. 71 // I don't really know where to put this except here.
@@ -123,7 +124,18 @@ namespace OpenSim.Region.Framework.Scenes
123 /// Denote all sides of the prim 124 /// Denote all sides of the prim
124 /// </value> 125 /// </value>
125 public const int ALL_SIDES = -1; 126 public const int ALL_SIDES = -1;
126 127
128 private const scriptEvents PhysicsNeededSubsEvents = (
129 scriptEvents.collision | scriptEvents.collision_start | scriptEvents.collision_end |
130 scriptEvents.land_collision | scriptEvents.land_collision_start | scriptEvents.land_collision_end
131 );
132 private const scriptEvents PhyscicsPhantonSubsEvents = (
133 scriptEvents.land_collision | scriptEvents.land_collision_start | scriptEvents.land_collision_end
134 );
135 private const scriptEvents PhyscicsVolumeDtcSubsEvents = (
136 scriptEvents.collision_start | scriptEvents.collision_end
137 );
138
127 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 139 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
128 140
129 /// <summary> 141 /// <summary>
@@ -160,7 +172,7 @@ namespace OpenSim.Region.Framework.Scenes
160 /// </remarks> 172 /// </remarks>
161 public bool IsRoot 173 public bool IsRoot
162 { 174 {
163 get { return ParentGroup.RootPart == this; } 175 get { return Object.ReferenceEquals(ParentGroup.RootPart, this); }
164 } 176 }
165 177
166 /// <summary> 178 /// <summary>
@@ -233,6 +245,18 @@ namespace OpenSim.Region.Framework.Scenes
233 245
234 public uint TimeStampTerse; 246 public uint TimeStampTerse;
235 247
248 // The following two are to hold the attachment data
249 // while an object is inworld
250 [XmlIgnore]
251 public byte AttachPoint = 0;
252
253 [XmlIgnore]
254 public Vector3 AttachOffset = Vector3.Zero;
255
256 [XmlIgnore]
257 public Quaternion AttachRotation = Quaternion.Identity;
258
259 [XmlIgnore]
236 public int STATUS_ROTATE_X; 260 public int STATUS_ROTATE_X;
237 261
238 public int STATUS_ROTATE_Y; 262 public int STATUS_ROTATE_Y;
@@ -259,8 +283,7 @@ namespace OpenSim.Region.Framework.Scenes
259 283
260 public Vector3 RotationAxis = Vector3.One; 284 public Vector3 RotationAxis = Vector3.One;
261 285
262 public bool VolumeDetectActive; // XmlIgnore set to avoid problems with persistance until I come to care for this 286 public bool VolumeDetectActive;
263 // Certainly this must be a persistant setting finally
264 287
265 public bool IsWaitingForFirstSpinUpdatePacket; 288 public bool IsWaitingForFirstSpinUpdatePacket;
266 289
@@ -300,10 +323,10 @@ namespace OpenSim.Region.Framework.Scenes
300 private Quaternion m_sitTargetOrientation = Quaternion.Identity; 323 private Quaternion m_sitTargetOrientation = Quaternion.Identity;
301 private Vector3 m_sitTargetPosition; 324 private Vector3 m_sitTargetPosition;
302 private string m_sitAnimation = "SIT"; 325 private string m_sitAnimation = "SIT";
326 private bool m_occupied; // KF if any av is sitting on this prim
303 private string m_text = String.Empty; 327 private string m_text = String.Empty;
304 private string m_touchName = String.Empty; 328 private string m_touchName = String.Empty;
305 private readonly List<UndoState> m_undo = new List<UndoState>(5); 329 private UndoRedoState m_UndoRedo = null;
306 private readonly List<UndoState> m_redo = new List<UndoState>(5);
307 330
308 private bool m_passTouches = false; 331 private bool m_passTouches = false;
309 private bool m_passCollisions = false; 332 private bool m_passCollisions = false;
@@ -331,14 +354,20 @@ namespace OpenSim.Region.Framework.Scenes
331 protected Vector3 m_lastVelocity; 354 protected Vector3 m_lastVelocity;
332 protected Vector3 m_lastAcceleration; 355 protected Vector3 m_lastAcceleration;
333 protected Vector3 m_lastAngularVelocity; 356 protected Vector3 m_lastAngularVelocity;
334 protected int m_lastTerseSent; 357 protected int m_lastUpdateSentTime;
358 protected float m_buoyancy = 0.0f;
359 protected Vector3 m_force;
360 protected Vector3 m_torque;
335 361
336 protected byte m_physicsShapeType = (byte)PhysShapeType.prim; 362 protected byte m_physicsShapeType = (byte)PhysShapeType.prim;
337 protected float m_density = 1000.0f; // in kg/m^3 363 protected float m_density = 1000.0f; // in kg/m^3
338 protected float m_gravitymod = 1.0f; 364 protected float m_gravitymod = 1.0f;
339 protected float m_friction = 0.6f; // wood 365 protected float m_friction = 0.6f; // wood
340 protected float m_bounce = 0.5f; // wood 366 protected float m_bounce = 0.5f; // wood
341 367
368
369 protected bool m_isSelected = false;
370
342 /// <summary> 371 /// <summary>
343 /// Stores media texture data 372 /// Stores media texture data
344 /// </summary> 373 /// </summary>
@@ -350,15 +379,23 @@ namespace OpenSim.Region.Framework.Scenes
350 private Vector3 m_cameraAtOffset; 379 private Vector3 m_cameraAtOffset;
351 private bool m_forceMouselook; 380 private bool m_forceMouselook;
352 381
353 // TODO: Collision sound should have default. 382
383 // 0 for default collision sounds, -1 for script disabled sound 1 for script defined sound
384 private sbyte m_collisionSoundType;
354 private UUID m_collisionSound; 385 private UUID m_collisionSound;
355 private float m_collisionSoundVolume; 386 private float m_collisionSoundVolume;
356 387
388 private int LastColSoundSentTime;
389
390
391 private SOPVehicle m_vehicleParams = null;
392
357 public KeyframeMotion KeyframeMotion 393 public KeyframeMotion KeyframeMotion
358 { 394 {
359 get; set; 395 get; set;
360 } 396 }
361 397
398
362 #endregion Fields 399 #endregion Fields
363 400
364// ~SceneObjectPart() 401// ~SceneObjectPart()
@@ -388,6 +425,7 @@ namespace OpenSim.Region.Framework.Scenes
388 // this appears to have the same UUID (!) as the prim. If this isn't the case, one can't drag items from 425 // this appears to have the same UUID (!) as the prim. If this isn't the case, one can't drag items from
389 // the prim into an agent inventory (Linden client reports that the "Object not found for drop" in its log 426 // the prim into an agent inventory (Linden client reports that the "Object not found for drop" in its log
390 m_inventory = new SceneObjectPartInventory(this); 427 m_inventory = new SceneObjectPartInventory(this);
428 LastColSoundSentTime = Util.EnvironmentTickCount();
391 } 429 }
392 430
393 /// <summary> 431 /// <summary>
@@ -402,7 +440,7 @@ namespace OpenSim.Region.Framework.Scenes
402 UUID ownerID, PrimitiveBaseShape shape, Vector3 groupPosition, 440 UUID ownerID, PrimitiveBaseShape shape, Vector3 groupPosition,
403 Quaternion rotationOffset, Vector3 offsetPosition) : this() 441 Quaternion rotationOffset, Vector3 offsetPosition) : this()
404 { 442 {
405 m_name = "Primitive"; 443 m_name = "Object";
406 444
407 CreationDate = (int)Utils.DateTimeToUnixTime(Rezzed); 445 CreationDate = (int)Utils.DateTimeToUnixTime(Rezzed);
408 LastOwnerID = CreatorID = OwnerID = ownerID; 446 LastOwnerID = CreatorID = OwnerID = ownerID;
@@ -441,7 +479,7 @@ namespace OpenSim.Region.Framework.Scenes
441 private uint _ownerMask = (uint)(PermissionMask.All | PermissionMask.Export); 479 private uint _ownerMask = (uint)(PermissionMask.All | PermissionMask.Export);
442 private uint _groupMask = (uint)PermissionMask.None; 480 private uint _groupMask = (uint)PermissionMask.None;
443 private uint _everyoneMask = (uint)PermissionMask.None; 481 private uint _everyoneMask = (uint)PermissionMask.None;
444 private uint _nextOwnerMask = (uint)PermissionMask.All; 482 private uint _nextOwnerMask = (uint)(PermissionMask.Move | PermissionMask.Modify | PermissionMask.Transfer);
445 private PrimFlags _flags = PrimFlags.None; 483 private PrimFlags _flags = PrimFlags.None;
446 private DateTime m_expires; 484 private DateTime m_expires;
447 private DateTime m_rezzed; 485 private DateTime m_rezzed;
@@ -539,12 +577,16 @@ namespace OpenSim.Region.Framework.Scenes
539 } 577 }
540 578
541 /// <value> 579 /// <value>
542 /// Access should be via Inventory directly - this property temporarily remains for xml serialization purposes 580 /// Get the inventory list
543 /// </value> 581 /// </value>
544 public TaskInventoryDictionary TaskInventory 582 public TaskInventoryDictionary TaskInventory
545 { 583 {
546 get { return m_inventory.Items; } 584 get {
547 set { m_inventory.Items = value; } 585 return m_inventory.Items;
586 }
587 set {
588 m_inventory.Items = value;
589 }
548 } 590 }
549 591
550 /// <summary> 592 /// <summary>
@@ -594,20 +636,6 @@ namespace OpenSim.Region.Framework.Scenes
594 } 636 }
595 } 637 }
596 638
597 public byte Material
598 {
599 get { return (byte) m_material; }
600 set
601 {
602 m_material = (Material)value;
603
604 PhysicsActor pa = PhysActor;
605
606 if (pa != null)
607 pa.SetMaterial((int)value);
608 }
609 }
610
611 [XmlIgnore] 639 [XmlIgnore]
612 public bool PassTouches 640 public bool PassTouches
613 { 641 {
@@ -633,6 +661,18 @@ namespace OpenSim.Region.Framework.Scenes
633 } 661 }
634 } 662 }
635 663
664 public bool IsSelected
665 {
666 get { return m_isSelected; }
667 set
668 {
669 m_isSelected = value;
670 if (ParentGroup != null)
671 ParentGroup.PartSelectChanged(value);
672 }
673 }
674
675
636 public Dictionary<int, string> CollisionFilter 676 public Dictionary<int, string> CollisionFilter
637 { 677 {
638 get { return m_CollisionFilter; } 678 get { return m_CollisionFilter; }
@@ -701,14 +741,12 @@ namespace OpenSim.Region.Framework.Scenes
701 set { m_LoopSoundSlavePrims = value; } 741 set { m_LoopSoundSlavePrims = value; }
702 } 742 }
703 743
704
705 public Byte[] TextureAnimation 744 public Byte[] TextureAnimation
706 { 745 {
707 get { return m_TextureAnimation; } 746 get { return m_TextureAnimation; }
708 set { m_TextureAnimation = value; } 747 set { m_TextureAnimation = value; }
709 } 748 }
710 749
711
712 public Byte[] ParticleSystem 750 public Byte[] ParticleSystem
713 { 751 {
714 get { return m_particleSystem; } 752 get { return m_particleSystem; }
@@ -745,9 +783,12 @@ namespace OpenSim.Region.Framework.Scenes
745 { 783 {
746 // If this is a linkset, we don't want the physics engine mucking up our group position here. 784 // If this is a linkset, we don't want the physics engine mucking up our group position here.
747 PhysicsActor actor = PhysActor; 785 PhysicsActor actor = PhysActor;
748 // If physical and the root prim of a linkset, the position of the group is what physics thinks. 786 if (ParentID == 0)
749 if (actor != null && ParentID == 0) 787 {
750 m_groupPosition = actor.Position; 788 if (actor != null)
789 m_groupPosition = actor.Position;
790 return m_groupPosition;
791 }
751 792
752 // If I'm an attachment, my position is reported as the position of who I'm attached to 793 // If I'm an attachment, my position is reported as the position of who I'm attached to
753 if (ParentGroup.IsAttachment) 794 if (ParentGroup.IsAttachment)
@@ -757,14 +798,16 @@ namespace OpenSim.Region.Framework.Scenes
757 return sp.AbsolutePosition; 798 return sp.AbsolutePosition;
758 } 799 }
759 800
801 // use root prim's group position. Physics may have updated it
802 if (ParentGroup.RootPart != this)
803 m_groupPosition = ParentGroup.RootPart.GroupPosition;
760 return m_groupPosition; 804 return m_groupPosition;
761 } 805 }
762 set 806 set
763 { 807 {
764 m_groupPosition = value; 808 m_groupPosition = value;
765
766 PhysicsActor actor = PhysActor; 809 PhysicsActor actor = PhysActor;
767 if (actor != null) 810 if (actor != null && ParentGroup.Scene.PhysicsScene != null)
768 { 811 {
769 try 812 try
770 { 813 {
@@ -789,16 +832,6 @@ namespace OpenSim.Region.Framework.Scenes
789 m_log.ErrorFormat("[SCENEOBJECTPART]: GROUP POSITION. {0}", e); 832 m_log.ErrorFormat("[SCENEOBJECTPART]: GROUP POSITION. {0}", e);
790 } 833 }
791 } 834 }
792
793 // TODO if we decide to do sitting in a more SL compatible way (multiple avatars per prim), this has to be fixed, too
794 if (SitTargetAvatar != UUID.Zero)
795 {
796 ScenePresence avatar;
797 if (ParentGroup.Scene.TryGetScenePresence(SitTargetAvatar, out avatar))
798 {
799 avatar.ParentPosition = GetWorldPosition();
800 }
801 }
802 } 835 }
803 } 836 }
804 837
@@ -807,7 +840,7 @@ namespace OpenSim.Region.Framework.Scenes
807 get { return m_offsetPosition; } 840 get { return m_offsetPosition; }
808 set 841 set
809 { 842 {
810// StoreUndoState(); 843 Vector3 oldpos = m_offsetPosition;
811 m_offsetPosition = value; 844 m_offsetPosition = value;
812 845
813 if (ParentGroup != null && !ParentGroup.IsDeleted) 846 if (ParentGroup != null && !ParentGroup.IsDeleted)
@@ -819,10 +852,25 @@ namespace OpenSim.Region.Framework.Scenes
819 actor.Orientation = GetWorldRotation(); 852 actor.Orientation = GetWorldRotation();
820 853
821 // Tell the physics engines that this prim changed. 854 // Tell the physics engines that this prim changed.
822 if (ParentGroup.Scene != null) 855 if (ParentGroup.Scene != null && ParentGroup.Scene.PhysicsScene != null)
823 ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); 856 ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor);
824 } 857 }
858
859 if (!m_parentGroup.m_dupeInProgress)
860 {
861 List<ScenePresence> avs = ParentGroup.GetLinkedAvatars();
862 foreach (ScenePresence av in avs)
863 {
864 if (av.ParentID == m_localId)
865 {
866 Vector3 offset = (m_offsetPosition - oldpos);
867 av.AbsolutePosition += offset;
868 av.SendAvatarDataToAllAgents();
869 }
870 }
871 }
825 } 872 }
873 TriggerScriptChangedEvent(Changed.POSITION);
826 } 874 }
827 } 875 }
828 876
@@ -873,7 +921,7 @@ namespace OpenSim.Region.Framework.Scenes
873 921
874 set 922 set
875 { 923 {
876 StoreUndoState(); 924// StoreUndoState();
877 m_rotationOffset = value; 925 m_rotationOffset = value;
878 926
879 PhysicsActor actor = PhysActor; 927 PhysicsActor actor = PhysActor;
@@ -961,19 +1009,36 @@ namespace OpenSim.Region.Framework.Scenes
961 get 1009 get
962 { 1010 {
963 PhysicsActor actor = PhysActor; 1011 PhysicsActor actor = PhysActor;
964 if ((actor != null) && actor.IsPhysical) 1012 if ((actor != null) && actor.IsPhysical && ParentGroup.RootPart == this)
965 { 1013 {
966 m_angularVelocity = actor.RotationalVelocity; 1014 m_angularVelocity = actor.RotationalVelocity;
967 } 1015 }
968 return m_angularVelocity; 1016 return m_angularVelocity;
969 } 1017 }
970 set { m_angularVelocity = value; } 1018 set
1019 {
1020 m_angularVelocity = value;
1021 PhysicsActor actor = PhysActor;
1022 if ((actor != null) && actor.IsPhysical && ParentGroup.RootPart == this && VehicleType == (int)Vehicle.TYPE_NONE)
1023 {
1024 actor.RotationalVelocity = m_angularVelocity;
1025 }
1026 }
971 } 1027 }
972 1028
973 /// <summary></summary> 1029 /// <summary></summary>
974 public Vector3 Acceleration 1030 public Vector3 Acceleration
975 { 1031 {
976 get { return m_acceleration; } 1032 get
1033 {
1034 PhysicsActor actor = PhysActor;
1035 if (actor != null)
1036 {
1037 m_acceleration = actor.Acceleration;
1038 }
1039 return m_acceleration;
1040 }
1041
977 set { m_acceleration = value; } 1042 set { m_acceleration = value; }
978 } 1043 }
979 1044
@@ -1041,7 +1106,10 @@ namespace OpenSim.Region.Framework.Scenes
1041 public PrimitiveBaseShape Shape 1106 public PrimitiveBaseShape Shape
1042 { 1107 {
1043 get { return m_shape; } 1108 get { return m_shape; }
1044 set { m_shape = value;} 1109 set
1110 {
1111 m_shape = value;
1112 }
1045 } 1113 }
1046 1114
1047 /// <summary> 1115 /// <summary>
@@ -1054,7 +1122,6 @@ namespace OpenSim.Region.Framework.Scenes
1054 { 1122 {
1055 if (m_shape != null) 1123 if (m_shape != null)
1056 { 1124 {
1057 StoreUndoState();
1058 1125
1059 m_shape.Scale = value; 1126 m_shape.Scale = value;
1060 1127
@@ -1122,10 +1189,7 @@ namespace OpenSim.Region.Framework.Scenes
1122 { 1189 {
1123 get 1190 get
1124 { 1191 {
1125 if (ParentGroup.IsAttachment) 1192 return GroupPosition + (m_offsetPosition * ParentGroup.RootPart.RotationOffset);
1126 return GroupPosition;
1127
1128 return m_offsetPosition + m_groupPosition;
1129 } 1193 }
1130 } 1194 }
1131 1195
@@ -1294,6 +1358,13 @@ namespace OpenSim.Region.Framework.Scenes
1294 _flags = value; 1358 _flags = value;
1295 } 1359 }
1296 } 1360 }
1361
1362 [XmlIgnore]
1363 public bool IsOccupied // KF If an av is sittingon this prim
1364 {
1365 get { return m_occupied; }
1366 set { m_occupied = value; }
1367 }
1297 1368
1298 /// <summary> 1369 /// <summary>
1299 /// ID of the avatar that is sat on us if we have a sit target. If there is no such avatar then is UUID.Zero 1370 /// ID of the avatar that is sat on us if we have a sit target. If there is no such avatar then is UUID.Zero
@@ -1344,12 +1415,41 @@ namespace OpenSim.Region.Framework.Scenes
1344 set { m_sitAnimation = value; } 1415 set { m_sitAnimation = value; }
1345 } 1416 }
1346 1417
1418 public UUID invalidCollisionSoundUUID = new UUID("ffffffff-ffff-ffff-ffff-ffffffffffff");
1419
1420 // 0 for default collision sounds, -1 for script disabled sound 1 for script defined sound
1421 // runtime thing.. do not persist
1422 [XmlIgnore]
1423 public sbyte CollisionSoundType
1424 {
1425 get
1426 {
1427 return m_collisionSoundType;
1428 }
1429 set
1430 {
1431 m_collisionSoundType = value;
1432 if (value == -1)
1433 m_collisionSound = invalidCollisionSoundUUID;
1434 else if (value == 0)
1435 m_collisionSound = UUID.Zero;
1436 }
1437 }
1438
1347 public UUID CollisionSound 1439 public UUID CollisionSound
1348 { 1440 {
1349 get { return m_collisionSound; } 1441 get { return m_collisionSound; }
1350 set 1442 set
1351 { 1443 {
1352 m_collisionSound = value; 1444 m_collisionSound = value;
1445
1446 if (value == invalidCollisionSoundUUID)
1447 m_collisionSoundType = -1;
1448 else if (value == UUID.Zero)
1449 m_collisionSoundType = 0;
1450 else
1451 m_collisionSoundType = 1;
1452
1353 aggregateScriptEvents(); 1453 aggregateScriptEvents();
1354 } 1454 }
1355 } 1455 }
@@ -1360,6 +1460,125 @@ namespace OpenSim.Region.Framework.Scenes
1360 set { m_collisionSoundVolume = value; } 1460 set { m_collisionSoundVolume = value; }
1361 } 1461 }
1362 1462
1463 public float Buoyancy
1464 {
1465 get
1466 {
1467 if (ParentGroup.RootPart == this)
1468 return m_buoyancy;
1469
1470 return ParentGroup.RootPart.Buoyancy;
1471 }
1472 set
1473 {
1474 if (ParentGroup != null && ParentGroup.RootPart != null && ParentGroup.RootPart != this)
1475 {
1476 ParentGroup.RootPart.Buoyancy = value;
1477 return;
1478 }
1479 m_buoyancy = value;
1480 if (PhysActor != null)
1481 PhysActor.Buoyancy = value;
1482 }
1483 }
1484
1485 public Vector3 Force
1486 {
1487 get
1488 {
1489 if (ParentGroup.RootPart == this)
1490 return m_force;
1491
1492 return ParentGroup.RootPart.Force;
1493 }
1494
1495 set
1496 {
1497 if (ParentGroup != null && ParentGroup.RootPart != null && ParentGroup.RootPart != this)
1498 {
1499 ParentGroup.RootPart.Force = value;
1500 return;
1501 }
1502 m_force = value;
1503 if (PhysActor != null)
1504 PhysActor.Force = value;
1505 }
1506 }
1507
1508 public Vector3 Torque
1509 {
1510 get
1511 {
1512 if (ParentGroup.RootPart == this)
1513 return m_torque;
1514
1515 return ParentGroup.RootPart.Torque;
1516 }
1517
1518 set
1519 {
1520 if (ParentGroup != null && ParentGroup.RootPart != null && ParentGroup.RootPart != this)
1521 {
1522 ParentGroup.RootPart.Torque = value;
1523 return;
1524 }
1525 m_torque = value;
1526 if (PhysActor != null)
1527 PhysActor.Torque = value;
1528 }
1529 }
1530
1531 public byte Material
1532 {
1533 get { return (byte)m_material; }
1534 set
1535 {
1536 if (value >= 0 && value <= (byte)SOPMaterialData.MaxMaterial)
1537 {
1538 bool update = false;
1539
1540 if (m_material != (Material)value)
1541 {
1542 update = true;
1543 m_material = (Material)value;
1544 }
1545
1546 if (m_friction != SOPMaterialData.friction(m_material))
1547 {
1548 update = true;
1549 m_friction = SOPMaterialData.friction(m_material);
1550 }
1551
1552 if (m_bounce != SOPMaterialData.bounce(m_material))
1553 {
1554 update = true;
1555 m_bounce = SOPMaterialData.bounce(m_material);
1556 }
1557
1558 if (update)
1559 {
1560 if (PhysActor != null)
1561 {
1562 PhysActor.SetMaterial((int)value);
1563 }
1564 if(ParentGroup != null)
1565 ParentGroup.HasGroupChanged = true;
1566 ScheduleFullUpdateIfNone();
1567 UpdatePhysRequired = true;
1568 }
1569 }
1570 }
1571 }
1572
1573 // not a propriety to move to methods place later
1574 private bool HasMesh()
1575 {
1576 if (Shape != null && (Shape.SculptType == (byte)SculptType.Mesh))
1577 return true;
1578 return false;
1579 }
1580
1581 // not a propriety to move to methods place later
1363 public byte DefaultPhysicsShapeType() 1582 public byte DefaultPhysicsShapeType()
1364 { 1583 {
1365 byte type; 1584 byte type;
@@ -1372,6 +1591,65 @@ namespace OpenSim.Region.Framework.Scenes
1372 return type; 1591 return type;
1373 } 1592 }
1374 1593
1594 [XmlIgnore]
1595 public bool UsesComplexCost
1596 {
1597 get
1598 {
1599 byte pst = PhysicsShapeType;
1600 if(pst == (byte) PhysShapeType.none || pst == (byte) PhysShapeType.convex || HasMesh())
1601 return true;
1602 return false;
1603 }
1604 }
1605
1606 [XmlIgnore]
1607 public float PhysicsCost
1608 {
1609 get
1610 {
1611 if(PhysicsShapeType == (byte)PhysShapeType.none)
1612 return 0;
1613
1614 float cost = 0.1f;
1615 if (PhysActor != null)
1616 cost = PhysActor.PhysicsCost;
1617 else
1618 cost = 0.1f;
1619
1620 if ((Flags & PrimFlags.Physics) != 0)
1621 cost *= (1.0f + 0.01333f * Scale.LengthSquared()); // 0.01333 == 0.04/3
1622 return cost;
1623 }
1624 }
1625
1626 [XmlIgnore]
1627 public float StreamingCost
1628 {
1629 get
1630 {
1631 float cost;
1632 if (PhysActor != null)
1633 cost = PhysActor.StreamCost;
1634 else
1635 cost = 1.0f;
1636 return 1.0f;
1637 }
1638 }
1639
1640 [XmlIgnore]
1641 public float SimulationCost
1642 {
1643 get
1644 {
1645 // ignoring scripts. Don't like considering them for this
1646 if((Flags & PrimFlags.Physics) != 0)
1647 return 1.0f;
1648
1649 return 0.5f;
1650 }
1651 }
1652
1375 public byte PhysicsShapeType 1653 public byte PhysicsShapeType
1376 { 1654 {
1377 get { return m_physicsShapeType; } 1655 get { return m_physicsShapeType; }
@@ -1405,11 +1683,14 @@ namespace OpenSim.Region.Framework.Scenes
1405 } 1683 }
1406 else if (PhysActor == null) 1684 else if (PhysActor == null)
1407 { 1685 {
1408 ApplyPhysics((uint)Flags, VolumeDetectActive); 1686 ApplyPhysics((uint)Flags, VolumeDetectActive, false);
1687 UpdatePhysicsSubscribedEvents();
1409 } 1688 }
1410 else 1689 else
1411 { 1690 {
1412 PhysActor.PhysicsShapeType = m_physicsShapeType; 1691 PhysActor.PhysicsShapeType = m_physicsShapeType;
1692// if (Shape.SculptEntry)
1693// CheckSculptAndLoad();
1413 } 1694 }
1414 1695
1415 if (ParentGroup != null) 1696 if (ParentGroup != null)
@@ -1511,6 +1792,7 @@ namespace OpenSim.Region.Framework.Scenes
1511 } 1792 }
1512 } 1793 }
1513 1794
1795
1514 #endregion Public Properties with only Get 1796 #endregion Public Properties with only Get
1515 1797
1516 private uint ApplyMask(uint val, bool set, uint mask) 1798 private uint ApplyMask(uint val, bool set, uint mask)
@@ -1656,6 +1938,61 @@ namespace OpenSim.Region.Framework.Scenes
1656 } 1938 }
1657 } 1939 }
1658 1940
1941 // SetVelocity for LSL llSetVelocity.. may need revision if having other uses in future
1942 public void SetVelocity(Vector3 pVel, bool localGlobalTF)
1943 {
1944 if (ParentGroup == null || ParentGroup.IsDeleted)
1945 return;
1946
1947 if (ParentGroup.IsAttachment)
1948 return; // don't work on attachments (for now ??)
1949
1950 SceneObjectPart root = ParentGroup.RootPart;
1951
1952 if (root.VehicleType != (int)Vehicle.TYPE_NONE) // don't mess with vehicles
1953 return;
1954
1955 PhysicsActor pa = root.PhysActor;
1956
1957 if (pa == null || !pa.IsPhysical)
1958 return;
1959
1960 if (localGlobalTF)
1961 {
1962 pVel = pVel * GetWorldRotation();
1963 }
1964
1965 ParentGroup.Velocity = pVel;
1966 }
1967
1968 // SetAngularVelocity for LSL llSetAngularVelocity.. may need revision if having other uses in future
1969 public void SetAngularVelocity(Vector3 pAngVel, bool localGlobalTF)
1970 {
1971 if (ParentGroup == null || ParentGroup.IsDeleted)
1972 return;
1973
1974 if (ParentGroup.IsAttachment)
1975 return; // don't work on attachments (for now ??)
1976
1977 SceneObjectPart root = ParentGroup.RootPart;
1978
1979 if (root.VehicleType != (int)Vehicle.TYPE_NONE) // don't mess with vehicles
1980 return;
1981
1982 PhysicsActor pa = root.PhysActor;
1983
1984 if (pa == null || !pa.IsPhysical)
1985 return;
1986
1987 if (localGlobalTF)
1988 {
1989 pAngVel = pAngVel * GetWorldRotation();
1990 }
1991
1992 root.AngularVelocity = pAngVel;
1993 }
1994
1995
1659 /// <summary> 1996 /// <summary>
1660 /// hook to the physics scene to apply angular impulse 1997 /// hook to the physics scene to apply angular impulse
1661 /// This is sent up to the group, which then finds the root prim 1998 /// This is sent up to the group, which then finds the root prim
@@ -1676,7 +2013,7 @@ namespace OpenSim.Region.Framework.Scenes
1676 impulse = newimpulse; 2013 impulse = newimpulse;
1677 } 2014 }
1678 2015
1679 ParentGroup.applyAngularImpulse(impulse); 2016 ParentGroup.ApplyAngularImpulse(impulse);
1680 } 2017 }
1681 2018
1682 /// <summary> 2019 /// <summary>
@@ -1686,20 +2023,24 @@ namespace OpenSim.Region.Framework.Scenes
1686 /// </summary> 2023 /// </summary>
1687 /// <param name="impulsei">Vector force</param> 2024 /// <param name="impulsei">Vector force</param>
1688 /// <param name="localGlobalTF">true for the local frame, false for the global frame</param> 2025 /// <param name="localGlobalTF">true for the local frame, false for the global frame</param>
1689 public void SetAngularImpulse(Vector3 impulsei, bool localGlobalTF) 2026
2027 // this is actualy Set Torque.. keeping naming so not to edit lslapi also
2028 public void SetAngularImpulse(Vector3 torquei, bool localGlobalTF)
1690 { 2029 {
1691 Vector3 impulse = impulsei; 2030 Vector3 torque = torquei;
1692 2031
1693 if (localGlobalTF) 2032 if (localGlobalTF)
1694 { 2033 {
2034/*
1695 Quaternion grot = GetWorldRotation(); 2035 Quaternion grot = GetWorldRotation();
1696 Quaternion AXgrot = grot; 2036 Quaternion AXgrot = grot;
1697 Vector3 AXimpulsei = impulsei; 2037 Vector3 AXimpulsei = impulsei;
1698 Vector3 newimpulse = AXimpulsei * AXgrot; 2038 Vector3 newimpulse = AXimpulsei * AXgrot;
1699 impulse = newimpulse; 2039 */
2040 torque *= GetWorldRotation();
1700 } 2041 }
1701 2042
1702 ParentGroup.setAngularImpulse(impulse); 2043 Torque = torque;
1703 } 2044 }
1704 2045
1705 /// <summary> 2046 /// <summary>
@@ -1707,7 +2048,9 @@ namespace OpenSim.Region.Framework.Scenes
1707 /// </summary> 2048 /// </summary>
1708 /// <param name="rootObjectFlags"></param> 2049 /// <param name="rootObjectFlags"></param>
1709 /// <param name="VolumeDetectActive"></param> 2050 /// <param name="VolumeDetectActive"></param>
1710 public void ApplyPhysics(uint rootObjectFlags, bool _VolumeDetectActive) 2051 /// <param name="building"></param>
2052
2053 public void ApplyPhysics(uint _ObjectFlags, bool _VolumeDetectActive, bool building)
1711 { 2054 {
1712 VolumeDetectActive = _VolumeDetectActive; 2055 VolumeDetectActive = _VolumeDetectActive;
1713 2056
@@ -1717,8 +2060,8 @@ namespace OpenSim.Region.Framework.Scenes
1717 if (PhysicsShapeType == (byte)PhysShapeType.none) 2060 if (PhysicsShapeType == (byte)PhysShapeType.none)
1718 return; 2061 return;
1719 2062
1720 bool isPhysical = (rootObjectFlags & (uint) PrimFlags.Physics) != 0; 2063 bool isPhysical = (_ObjectFlags & (uint) PrimFlags.Physics) != 0;
1721 bool isPhantom = (rootObjectFlags & (uint) PrimFlags.Phantom) != 0; 2064 bool isPhantom = (_ObjectFlags & (uint)PrimFlags.Phantom) != 0;
1722 2065
1723 if (_VolumeDetectActive) 2066 if (_VolumeDetectActive)
1724 isPhantom = true; 2067 isPhantom = true;
@@ -1732,7 +2075,8 @@ namespace OpenSim.Region.Framework.Scenes
1732 if ((!isPhantom || isPhysical || _VolumeDetectActive) && !ParentGroup.IsAttachment 2075 if ((!isPhantom || isPhysical || _VolumeDetectActive) && !ParentGroup.IsAttachment
1733 && !(Shape.PathCurve == (byte)Extrusion.Flexible)) 2076 && !(Shape.PathCurve == (byte)Extrusion.Flexible))
1734 { 2077 {
1735 AddToPhysics(isPhysical, isPhantom, isPhysical); 2078 AddToPhysics(isPhysical, isPhantom, building, isPhysical);
2079 UpdatePhysicsSubscribedEvents(); // not sure if appliable here
1736 } 2080 }
1737 else 2081 else
1738 PhysActor = null; // just to be sure 2082 PhysActor = null; // just to be sure
@@ -1787,6 +2131,12 @@ namespace OpenSim.Region.Framework.Scenes
1787 dupe.Category = Category; 2131 dupe.Category = Category;
1788 dupe.m_rezzed = m_rezzed; 2132 dupe.m_rezzed = m_rezzed;
1789 2133
2134 dupe.m_UndoRedo = null;
2135 dupe.m_isSelected = false;
2136
2137 dupe.IgnoreUndoUpdate = false;
2138 dupe.Undoing = false;
2139
1790 dupe.m_inventory = new SceneObjectPartInventory(dupe); 2140 dupe.m_inventory = new SceneObjectPartInventory(dupe);
1791 dupe.m_inventory.Items = (TaskInventoryDictionary)m_inventory.Items.Clone(); 2141 dupe.m_inventory.Items = (TaskInventoryDictionary)m_inventory.Items.Clone();
1792 2142
@@ -1802,6 +2152,7 @@ namespace OpenSim.Region.Framework.Scenes
1802 2152
1803 // Move afterwards ResetIDs as it clears the localID 2153 // Move afterwards ResetIDs as it clears the localID
1804 dupe.LocalId = localID; 2154 dupe.LocalId = localID;
2155
1805 // This may be wrong... it might have to be applied in SceneObjectGroup to the object that's being duplicated. 2156 // This may be wrong... it might have to be applied in SceneObjectGroup to the object that's being duplicated.
1806 dupe.LastOwnerID = OwnerID; 2157 dupe.LastOwnerID = OwnerID;
1807 2158
@@ -1826,8 +2177,12 @@ namespace OpenSim.Region.Framework.Scenes
1826*/ 2177*/
1827 bool UsePhysics = ((dupe.Flags & PrimFlags.Physics) != 0); 2178 bool UsePhysics = ((dupe.Flags & PrimFlags.Physics) != 0);
1828 dupe.DoPhysicsPropertyUpdate(UsePhysics, true); 2179 dupe.DoPhysicsPropertyUpdate(UsePhysics, true);
2180// dupe.UpdatePhysicsSubscribedEvents(); // not sure...
1829 } 2181 }
1830 2182
2183 if (dupe.PhysActor != null)
2184 dupe.PhysActor.LocalID = localID;
2185
1831 ParentGroup.Scene.EventManager.TriggerOnSceneObjectPartCopy(dupe, this, userExposed); 2186 ParentGroup.Scene.EventManager.TriggerOnSceneObjectPartCopy(dupe, this, userExposed);
1832 2187
1833// m_log.DebugFormat("[SCENE OBJECT PART]: Clone of {0} {1} finished", Name, UUID); 2188// m_log.DebugFormat("[SCENE OBJECT PART]: Clone of {0} {1} finished", Name, UUID);
@@ -1846,10 +2201,10 @@ namespace OpenSim.Region.Framework.Scenes
1846 { 2201 {
1847 if (asset != null) 2202 if (asset != null)
1848 SculptTextureCallback(asset); 2203 SculptTextureCallback(asset);
1849 else 2204// else
1850 m_log.WarnFormat( 2205// m_log.WarnFormat(
1851 "[SCENE OBJECT PART]: Part {0} {1} requested mesh/sculpt data for asset id {2} from asset service but received no data", 2206// "[SCENE OBJECT PART]: Part {0} {1} requested mesh/sculpt data for asset id {2} from asset service but received no data",
1852 Name, UUID, id); 2207// Name, UUID, id);
1853 } 2208 }
1854*/ 2209*/
1855 /// <summary> 2210 /// <summary>
@@ -1948,6 +2303,7 @@ namespace OpenSim.Region.Framework.Scenes
1948 2303
1949 /// <summary> 2304 /// <summary>
1950 /// Do a physics propery update for this part. 2305 /// Do a physics propery update for this part.
2306 /// now also updates phantom and volume detector
1951 /// </summary> 2307 /// </summary>
1952 /// <param name="UsePhysics"></param> 2308 /// <param name="UsePhysics"></param>
1953 /// <param name="isNew"></param> 2309 /// <param name="isNew"></param>
@@ -1973,64 +2329,69 @@ namespace OpenSim.Region.Framework.Scenes
1973 { 2329 {
1974 if (pa.IsPhysical) // implies UsePhysics==false for this block 2330 if (pa.IsPhysical) // implies UsePhysics==false for this block
1975 { 2331 {
1976 if (!isNew) 2332 if (!isNew) // implies UsePhysics==false for this block
2333 {
1977 ParentGroup.Scene.RemovePhysicalPrim(1); 2334 ParentGroup.Scene.RemovePhysicalPrim(1);
1978 2335
1979 pa.OnRequestTerseUpdate -= PhysicsRequestingTerseUpdate; 2336 Velocity = new Vector3(0, 0, 0);
1980 pa.OnOutOfBounds -= PhysicsOutOfBounds; 2337 Acceleration = new Vector3(0, 0, 0);
1981 pa.delink(); 2338 if (ParentGroup.RootPart == this)
2339 AngularVelocity = new Vector3(0, 0, 0);
1982 2340
1983 if (ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints && (!isNew)) 2341 if (pa.Phantom && !VolumeDetectActive)
1984 { 2342 {
1985 // destroy all joints connected to this now deactivated body 2343 RemoveFromPhysics();
1986 ParentGroup.Scene.PhysicsScene.RemoveAllJointsConnectedToActorThreadLocked(pa); 2344 return;
1987 } 2345 }
1988 2346
1989 // stop client-side interpolation of all joint proxy objects that have just been deleted 2347 pa.IsPhysical = UsePhysics;
1990 // this is done because RemoveAllJointsConnectedToActor invokes the OnJointDeactivated callback, 2348 pa.OnRequestTerseUpdate -= PhysicsRequestingTerseUpdate;
1991 // which stops client-side interpolation of deactivated joint proxy objects. 2349 pa.OnOutOfBounds -= PhysicsOutOfBounds;
2350 pa.delink();
2351 if (ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints)
2352 {
2353 // destroy all joints connected to this now deactivated body
2354 ParentGroup.Scene.PhysicsScene.RemoveAllJointsConnectedToActorThreadLocked(pa);
2355 }
2356 }
1992 } 2357 }
1993 2358
1994 if (!UsePhysics && !isNew) 2359 if (pa.IsPhysical != UsePhysics)
1995 { 2360 pa.IsPhysical = UsePhysics;
1996 // reset velocity to 0 on physics switch-off. Without that, the client thinks the
1997 // prim still has velocity and continues to interpolate its position along the old
1998 // velocity-vector.
1999 Velocity = new Vector3(0, 0, 0);
2000 Acceleration = new Vector3(0, 0, 0);
2001 AngularVelocity = new Vector3(0, 0, 0);
2002 //RotationalVelocity = new Vector3(0, 0, 0);
2003 }
2004 2361
2005 pa.IsPhysical = UsePhysics; 2362 if (UsePhysics)
2363 {
2364 if (ParentGroup.RootPart.KeyframeMotion != null)
2365 ParentGroup.RootPart.KeyframeMotion.Stop();
2366 ParentGroup.RootPart.KeyframeMotion = null;
2367 ParentGroup.Scene.AddPhysicalPrim(1);
2006 2368
2007 // If we're not what we're supposed to be in the physics scene, recreate ourselves. 2369 PhysActor.OnRequestTerseUpdate += PhysicsRequestingTerseUpdate;
2008 //m_parentGroup.Scene.PhysicsScene.RemovePrim(PhysActor); 2370 PhysActor.OnOutOfBounds += PhysicsOutOfBounds;
2009 /// that's not wholesome. Had to make Scene public
2010 //PhysActor = null;
2011 2371
2012 if ((Flags & PrimFlags.Phantom) == 0) 2372 if (ParentID != 0 && ParentID != LocalId)
2013 {
2014 if (UsePhysics)
2015 { 2373 {
2016 if (ParentGroup.RootPart.KeyframeMotion != null) 2374 PhysicsActor parentPa = ParentGroup.RootPart.PhysActor;
2017 ParentGroup.RootPart.KeyframeMotion.Stop();
2018 ParentGroup.RootPart.KeyframeMotion = null;
2019 ParentGroup.Scene.AddPhysicalPrim(1);
2020
2021 pa.OnRequestTerseUpdate += PhysicsRequestingTerseUpdate;
2022 pa.OnOutOfBounds += PhysicsOutOfBounds;
2023 if (ParentID != 0 && ParentID != LocalId)
2024 {
2025 PhysicsActor parentPa = ParentGroup.RootPart.PhysActor;
2026 2375
2027 if (parentPa != null) 2376 if (parentPa != null)
2028 { 2377 {
2029 pa.link(parentPa); 2378 pa.link(parentPa);
2030 }
2031 } 2379 }
2032 } 2380 }
2033 } 2381 }
2382 }
2383
2384 bool phan = ((Flags & PrimFlags.Phantom) != 0);
2385 if (pa.Phantom != phan)
2386 pa.Phantom = phan;
2387
2388// some engines dont' have this check still
2389// if (VolumeDetectActive != pa.IsVolumeDtc)
2390 {
2391 if (VolumeDetectActive)
2392 pa.SetVolumeDetect(1);
2393 else
2394 pa.SetVolumeDetect(0);
2034 } 2395 }
2035 2396
2036 // If this part is a sculpt then delay the physics update until we've asynchronously loaded the 2397 // If this part is a sculpt then delay the physics update until we've asynchronously loaded the
@@ -2149,42 +2510,63 @@ namespace OpenSim.Region.Framework.Scenes
2149 2510
2150 public Vector3 GetGeometricCenter() 2511 public Vector3 GetGeometricCenter()
2151 { 2512 {
2513 // this is not real geometric center but a average of positions relative to root prim acording to
2514 // http://wiki.secondlife.com/wiki/llGetGeometricCenter
2515 // ignoring tortured prims details since sl also seems to ignore
2516 // so no real use in doing it on physics
2517 if (ParentGroup.IsDeleted)
2518 return new Vector3(0, 0, 0);
2519
2520 return ParentGroup.GetGeometricCenter();
2521 }
2522
2523 public float GetMass()
2524 {
2152 PhysicsActor pa = PhysActor; 2525 PhysicsActor pa = PhysActor;
2153 2526
2154 if (pa != null) 2527 if (pa != null)
2155 return pa.GeometricCenter; 2528 return pa.Mass;
2156 else 2529 else
2157 return Vector3.Zero; 2530 return 0;
2158 } 2531 }
2159 2532
2160 public Vector3 GetCenterOfMass() 2533 public Vector3 GetCenterOfMass()
2161 { 2534 {
2535 if (ParentGroup.RootPart == this)
2536 {
2537 if (ParentGroup.IsDeleted)
2538 return AbsolutePosition;
2539 return ParentGroup.GetCenterOfMass();
2540 }
2541
2162 PhysicsActor pa = PhysActor; 2542 PhysicsActor pa = PhysActor;
2163 2543
2164 if (pa != null) 2544 if (pa != null)
2165 return pa.CenterOfMass; 2545 {
2546 Vector3 tmp = pa.CenterOfMass;
2547 return tmp;
2548 }
2166 else 2549 else
2167 return Vector3.Zero; 2550 return AbsolutePosition;
2168 } 2551 }
2169 2552
2170 public float GetMass() 2553 public Vector3 GetPartCenterOfMass()
2171 { 2554 {
2172 PhysicsActor pa = PhysActor; 2555 PhysicsActor pa = PhysActor;
2173 2556
2174 if (pa != null) 2557 if (pa != null)
2175 return pa.Mass; 2558 {
2559 Vector3 tmp = pa.CenterOfMass;
2560 return tmp;
2561 }
2176 else 2562 else
2177 return 0; 2563 return AbsolutePosition;
2178 } 2564 }
2179 2565
2566
2180 public Vector3 GetForce() 2567 public Vector3 GetForce()
2181 { 2568 {
2182 PhysicsActor pa = PhysActor; 2569 return Force;
2183
2184 if (pa != null)
2185 return pa.Force;
2186 else
2187 return Vector3.Zero;
2188 } 2570 }
2189 2571
2190 /// <summary> 2572 /// <summary>
@@ -2399,15 +2781,25 @@ namespace OpenSim.Region.Framework.Scenes
2399 2781
2400 private void SendLandCollisionEvent(scriptEvents ev, ScriptCollidingNotification notify) 2782 private void SendLandCollisionEvent(scriptEvents ev, ScriptCollidingNotification notify)
2401 { 2783 {
2402 if ((ParentGroup.RootPart.ScriptEvents & ev) != 0) 2784 bool sendToRoot = true;
2403 {
2404 ColliderArgs LandCollidingMessage = new ColliderArgs();
2405 List<DetectedObject> colliding = new List<DetectedObject>();
2406
2407 colliding.Add(CreateDetObjectForGround());
2408 LandCollidingMessage.Colliders = colliding;
2409 2785
2786 ColliderArgs LandCollidingMessage = new ColliderArgs();
2787 List<DetectedObject> colliding = new List<DetectedObject>();
2788
2789 colliding.Add(CreateDetObjectForGround());
2790 LandCollidingMessage.Colliders = colliding;
2791
2792 if (Inventory.ContainsScripts())
2793 {
2794 if (!PassCollisions)
2795 sendToRoot = false;
2796 }
2797 if ((ScriptEvents & ev) != 0)
2410 notify(LocalId, LandCollidingMessage); 2798 notify(LocalId, LandCollidingMessage);
2799
2800 if ((ParentGroup.RootPart.ScriptEvents & ev) != 0 && sendToRoot)
2801 {
2802 notify(ParentGroup.RootPart.LocalId, LandCollidingMessage);
2411 } 2803 }
2412 } 2804 }
2413 2805
@@ -2423,44 +2815,81 @@ namespace OpenSim.Region.Framework.Scenes
2423 List<uint> endedColliders = new List<uint>(); 2815 List<uint> endedColliders = new List<uint>();
2424 List<uint> startedColliders = new List<uint>(); 2816 List<uint> startedColliders = new List<uint>();
2425 2817
2426 // calculate things that started colliding this time 2818 if (collissionswith.Count == 0)
2427 // and build up list of colliders this time
2428 foreach (uint localid in collissionswith.Keys)
2429 { 2819 {
2430 thisHitColliders.Add(localid); 2820 if (m_lastColliders.Count == 0)
2431 if (!m_lastColliders.Contains(localid)) 2821 return; // nothing to do
2432 startedColliders.Add(localid);
2433 }
2434 2822
2435 // calculate things that ended colliding 2823 foreach (uint localID in m_lastColliders)
2436 foreach (uint localID in m_lastColliders) 2824 {
2437 {
2438 if (!thisHitColliders.Contains(localID))
2439 endedColliders.Add(localID); 2825 endedColliders.Add(localID);
2826 }
2827 m_lastColliders.Clear();
2440 } 2828 }
2441 2829
2442 //add the items that started colliding this time to the last colliders list. 2830 else
2443 foreach (uint localID in startedColliders) 2831 {
2444 m_lastColliders.Add(localID); 2832 List<CollisionForSoundInfo> soundinfolist = new List<CollisionForSoundInfo>();
2445 2833
2446 // remove things that ended colliding from the last colliders list 2834 // calculate things that started colliding this time
2447 foreach (uint localID in endedColliders) 2835 // and build up list of colliders this time
2448 m_lastColliders.Remove(localID); 2836 if (!VolumeDetectActive && CollisionSoundType >= 0)
2837 {
2838 CollisionForSoundInfo soundinfo;
2839 ContactPoint curcontact;
2449 2840
2450 // play the sound. 2841 foreach (uint id in collissionswith.Keys)
2451 if (startedColliders.Count > 0 && CollisionSound != UUID.Zero && CollisionSoundVolume > 0.0f) 2842 {
2452 { 2843 thisHitColliders.Add(id);
2453 ISoundModule soundModule = ParentGroup.Scene.RequestModuleInterface<ISoundModule>(); 2844 if (!m_lastColliders.Contains(id))
2454 if (soundModule != null) 2845 {
2846 startedColliders.Add(id);
2847
2848 curcontact = collissionswith[id];
2849 if (Math.Abs(curcontact.RelativeSpeed) > 0.2)
2850 {
2851 soundinfo = new CollisionForSoundInfo();
2852 soundinfo.colliderID = id;
2853 soundinfo.position = curcontact.Position;
2854 soundinfo.relativeVel = curcontact.RelativeSpeed;
2855 soundinfolist.Add(soundinfo);
2856 }
2857 }
2858 }
2859 }
2860 else
2455 { 2861 {
2456 soundModule.SendSound(UUID, CollisionSound, 2862 foreach (uint id in collissionswith.Keys)
2457 CollisionSoundVolume, true, 0, 0, false, 2863 {
2458 false); 2864 thisHitColliders.Add(id);
2865 if (!m_lastColliders.Contains(id))
2866 startedColliders.Add(id);
2867 }
2459 } 2868 }
2869
2870 // calculate things that ended colliding
2871 foreach (uint localID in m_lastColliders)
2872 {
2873 if (!thisHitColliders.Contains(localID))
2874 endedColliders.Add(localID);
2875 }
2876
2877 //add the items that started colliding this time to the last colliders list.
2878 foreach (uint localID in startedColliders)
2879 m_lastColliders.Add(localID);
2880
2881 // remove things that ended colliding from the last colliders list
2882 foreach (uint localID in endedColliders)
2883 m_lastColliders.Remove(localID);
2884
2885 // play sounds.
2886 if (soundinfolist.Count > 0)
2887 CollisionSounds.PartCollisionSound(this, soundinfolist);
2460 } 2888 }
2461 2889
2462 SendCollisionEvent(scriptEvents.collision_start, startedColliders, ParentGroup.Scene.EventManager.TriggerScriptCollidingStart); 2890 SendCollisionEvent(scriptEvents.collision_start, startedColliders, ParentGroup.Scene.EventManager.TriggerScriptCollidingStart);
2463 SendCollisionEvent(scriptEvents.collision , m_lastColliders , ParentGroup.Scene.EventManager.TriggerScriptColliding); 2891 if (!VolumeDetectActive)
2892 SendCollisionEvent(scriptEvents.collision , m_lastColliders , ParentGroup.Scene.EventManager.TriggerScriptColliding);
2464 SendCollisionEvent(scriptEvents.collision_end , endedColliders , ParentGroup.Scene.EventManager.TriggerScriptCollidingEnd); 2893 SendCollisionEvent(scriptEvents.collision_end , endedColliders , ParentGroup.Scene.EventManager.TriggerScriptCollidingEnd);
2465 2894
2466 if (startedColliders.Contains(0)) 2895 if (startedColliders.Contains(0))
@@ -2471,6 +2900,35 @@ namespace OpenSim.Region.Framework.Scenes
2471 SendLandCollisionEvent(scriptEvents.land_collision_end, ParentGroup.Scene.EventManager.TriggerScriptLandCollidingEnd); 2900 SendLandCollisionEvent(scriptEvents.land_collision_end, ParentGroup.Scene.EventManager.TriggerScriptLandCollidingEnd);
2472 } 2901 }
2473 2902
2903 // The Collision sounds code calls this
2904 public void SendCollisionSound(UUID soundID, double volume, Vector3 position)
2905 {
2906 if (soundID == UUID.Zero)
2907 return;
2908
2909 ISoundModule soundModule = ParentGroup.Scene.RequestModuleInterface<ISoundModule>();
2910 if (soundModule == null)
2911 return;
2912
2913 if (volume > 1)
2914 volume = 1;
2915 if (volume < 0)
2916 volume = 0;
2917
2918 int now = Util.EnvironmentTickCount();
2919 if(Util.EnvironmentTickCountSubtract(now,LastColSoundSentTime) <200)
2920 return;
2921
2922 LastColSoundSentTime = now;
2923
2924 UUID ownerID = OwnerID;
2925 UUID objectID = ParentGroup.RootPart.UUID;
2926 UUID parentID = ParentGroup.UUID;
2927 ulong regionHandle = ParentGroup.Scene.RegionInfo.RegionHandle;
2928
2929 soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, 0 );
2930 }
2931
2474 public void PhysicsOutOfBounds(Vector3 pos) 2932 public void PhysicsOutOfBounds(Vector3 pos)
2475 { 2933 {
2476 // Note: This is only being called on the root prim at this time. 2934 // Note: This is only being called on the root prim at this time.
@@ -2492,9 +2950,9 @@ namespace OpenSim.Region.Framework.Scenes
2492 Vector3 newpos = new Vector3(pa.Position.GetBytes(), 0); 2950 Vector3 newpos = new Vector3(pa.Position.GetBytes(), 0);
2493 2951
2494 if (ParentGroup.Scene.TestBorderCross(newpos, Cardinals.N) 2952 if (ParentGroup.Scene.TestBorderCross(newpos, Cardinals.N)
2495 | ParentGroup.Scene.TestBorderCross(newpos, Cardinals.S) 2953 || ParentGroup.Scene.TestBorderCross(newpos, Cardinals.S)
2496 | ParentGroup.Scene.TestBorderCross(newpos, Cardinals.E) 2954 || ParentGroup.Scene.TestBorderCross(newpos, Cardinals.E)
2497 | ParentGroup.Scene.TestBorderCross(newpos, Cardinals.W)) 2955 || ParentGroup.Scene.TestBorderCross(newpos, Cardinals.W))
2498 { 2956 {
2499 ParentGroup.AbsolutePosition = newpos; 2957 ParentGroup.AbsolutePosition = newpos;
2500 return; 2958 return;
@@ -2800,6 +3258,14 @@ namespace OpenSim.Region.Framework.Scenes
2800 if (ParentGroup == null) 3258 if (ParentGroup == null)
2801 return; 3259 return;
2802 3260
3261 // Update the "last" values
3262 m_lastPosition = OffsetPosition;
3263 m_lastRotation = RotationOffset;
3264 m_lastVelocity = Velocity;
3265 m_lastAcceleration = Acceleration;
3266 m_lastAngularVelocity = AngularVelocity;
3267 m_lastUpdateSentTime = Environment.TickCount;
3268
2803 ParentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar) 3269 ParentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar)
2804 { 3270 {
2805 SendFullUpdate(avatar.ControllingClient); 3271 SendFullUpdate(avatar.ControllingClient);
@@ -2858,8 +3324,8 @@ namespace OpenSim.Region.Framework.Scenes
2858 { 3324 {
2859 const float ROTATION_TOLERANCE = 0.01f; 3325 const float ROTATION_TOLERANCE = 0.01f;
2860 const float VELOCITY_TOLERANCE = 0.001f; 3326 const float VELOCITY_TOLERANCE = 0.001f;
2861 const float POSITION_TOLERANCE = 0.05f; 3327 const float POSITION_TOLERANCE = 0.05f; // I don't like this, but I suppose it's necessary
2862 const int TIME_MS_TOLERANCE = 3000; 3328 const int TIME_MS_TOLERANCE = 200; //llSetPos has a 200ms delay. This should NOT be 3 seconds.
2863 3329
2864 switch (UpdateFlag) 3330 switch (UpdateFlag)
2865 { 3331 {
@@ -2873,17 +3339,10 @@ namespace OpenSim.Region.Framework.Scenes
2873 Velocity.ApproxEquals(Vector3.Zero, VELOCITY_TOLERANCE) || 3339 Velocity.ApproxEquals(Vector3.Zero, VELOCITY_TOLERANCE) ||
2874 !AngularVelocity.ApproxEquals(m_lastAngularVelocity, VELOCITY_TOLERANCE) || 3340 !AngularVelocity.ApproxEquals(m_lastAngularVelocity, VELOCITY_TOLERANCE) ||
2875 !OffsetPosition.ApproxEquals(m_lastPosition, POSITION_TOLERANCE) || 3341 !OffsetPosition.ApproxEquals(m_lastPosition, POSITION_TOLERANCE) ||
2876 Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE) 3342 Environment.TickCount - m_lastUpdateSentTime > TIME_MS_TOLERANCE)
2877 { 3343 {
2878 SendTerseUpdateToAllClients(); 3344 SendTerseUpdateToAllClients();
2879 3345
2880 // Update the "last" values
2881 m_lastPosition = OffsetPosition;
2882 m_lastRotation = RotationOffset;
2883 m_lastVelocity = Velocity;
2884 m_lastAcceleration = Acceleration;
2885 m_lastAngularVelocity = AngularVelocity;
2886 m_lastTerseSent = Environment.TickCount;
2887 } 3346 }
2888 break; 3347 break;
2889 } 3348 }
@@ -2901,6 +3360,17 @@ namespace OpenSim.Region.Framework.Scenes
2901 /// </summary> 3360 /// </summary>
2902 public void SendTerseUpdateToAllClients() 3361 public void SendTerseUpdateToAllClients()
2903 { 3362 {
3363 if (ParentGroup == null || ParentGroup.Scene == null)
3364 return;
3365
3366 // Update the "last" values
3367 m_lastPosition = OffsetPosition;
3368 m_lastRotation = RotationOffset;
3369 m_lastVelocity = Velocity;
3370 m_lastAcceleration = Acceleration;
3371 m_lastAngularVelocity = AngularVelocity;
3372 m_lastUpdateSentTime = Environment.TickCount;
3373
2904 ParentGroup.Scene.ForEachClient(delegate(IClientAPI client) 3374 ParentGroup.Scene.ForEachClient(delegate(IClientAPI client)
2905 { 3375 {
2906 SendTerseUpdateToClient(client); 3376 SendTerseUpdateToClient(client);
@@ -2924,10 +3394,13 @@ namespace OpenSim.Region.Framework.Scenes
2924 3394
2925 public void SetBuoyancy(float fvalue) 3395 public void SetBuoyancy(float fvalue)
2926 { 3396 {
2927 PhysicsActor pa = PhysActor; 3397 Buoyancy = fvalue;
2928 3398/*
2929 if (pa != null) 3399 if (PhysActor != null)
2930 pa.Buoyancy = fvalue; 3400 {
3401 PhysActor.Buoyancy = fvalue;
3402 }
3403 */
2931 } 3404 }
2932 3405
2933 public void SetDieAtEdge(bool p) 3406 public void SetDieAtEdge(bool p)
@@ -2943,47 +3416,111 @@ namespace OpenSim.Region.Framework.Scenes
2943 PhysicsActor pa = PhysActor; 3416 PhysicsActor pa = PhysActor;
2944 3417
2945 if (pa != null) 3418 if (pa != null)
2946 pa.FloatOnWater = floatYN == 1; 3419 pa.FloatOnWater = (floatYN == 1);
2947 } 3420 }
2948 3421
2949 public void SetForce(Vector3 force) 3422 public void SetForce(Vector3 force)
2950 { 3423 {
2951 PhysicsActor pa = PhysActor; 3424 Force = force;
3425 }
2952 3426
2953 if (pa != null) 3427 public SOPVehicle VehicleParams
2954 pa.Force = force; 3428 {
3429 get
3430 {
3431 return m_vehicleParams;
3432 }
3433 set
3434 {
3435 m_vehicleParams = value;
3436 }
3437 }
3438
3439
3440 public int VehicleType
3441 {
3442 get
3443 {
3444 if (m_vehicleParams == null)
3445 return (int)Vehicle.TYPE_NONE;
3446 else
3447 return (int)m_vehicleParams.Type;
3448 }
3449 set
3450 {
3451 SetVehicleType(value);
3452 }
2955 } 3453 }
2956 3454
2957 public void SetVehicleType(int type) 3455 public void SetVehicleType(int type)
2958 { 3456 {
2959 PhysicsActor pa = PhysActor; 3457 m_vehicleParams = null;
3458
3459 if (type == (int)Vehicle.TYPE_NONE)
3460 {
3461 if (_parentID ==0 && PhysActor != null)
3462 PhysActor.VehicleType = (int)Vehicle.TYPE_NONE;
3463 return;
3464 }
3465 m_vehicleParams = new SOPVehicle();
3466 m_vehicleParams.ProcessTypeChange((Vehicle)type);
3467 {
3468 if (_parentID ==0 && PhysActor != null)
3469 PhysActor.VehicleType = type;
3470 return;
3471 }
3472 }
2960 3473
2961 if (pa != null) 3474 public void SetVehicleFlags(int param, bool remove)
2962 pa.VehicleType = type; 3475 {
3476 if (m_vehicleParams == null)
3477 return;
3478
3479 m_vehicleParams.ProcessVehicleFlags(param, remove);
3480
3481 if (_parentID ==0 && PhysActor != null)
3482 {
3483 PhysActor.VehicleFlags(param, remove);
3484 }
2963 } 3485 }
2964 3486
2965 public void SetVehicleFloatParam(int param, float value) 3487 public void SetVehicleFloatParam(int param, float value)
2966 { 3488 {
2967 PhysicsActor pa = PhysActor; 3489 if (m_vehicleParams == null)
3490 return;
2968 3491
2969 if (pa != null) 3492 m_vehicleParams.ProcessFloatVehicleParam((Vehicle)param, value);
2970 pa.VehicleFloatParam(param, value); 3493
3494 if (_parentID == 0 && PhysActor != null)
3495 {
3496 PhysActor.VehicleFloatParam(param, value);
3497 }
2971 } 3498 }
2972 3499
2973 public void SetVehicleVectorParam(int param, Vector3 value) 3500 public void SetVehicleVectorParam(int param, Vector3 value)
2974 { 3501 {
2975 PhysicsActor pa = PhysActor; 3502 if (m_vehicleParams == null)
3503 return;
2976 3504
2977 if (pa != null) 3505 m_vehicleParams.ProcessVectorVehicleParam((Vehicle)param, value);
2978 pa.VehicleVectorParam(param, value); 3506
3507 if (_parentID == 0 && PhysActor != null)
3508 {
3509 PhysActor.VehicleVectorParam(param, value);
3510 }
2979 } 3511 }
2980 3512
2981 public void SetVehicleRotationParam(int param, Quaternion rotation) 3513 public void SetVehicleRotationParam(int param, Quaternion rotation)
2982 { 3514 {
2983 PhysicsActor pa = PhysActor; 3515 if (m_vehicleParams == null)
3516 return;
2984 3517
2985 if (pa != null) 3518 m_vehicleParams.ProcessRotationVehicleParam((Vehicle)param, rotation);
2986 pa.VehicleRotationParam(param, rotation); 3519
3520 if (_parentID == 0 && PhysActor != null)
3521 {
3522 PhysActor.VehicleRotationParam(param, rotation);
3523 }
2987 } 3524 }
2988 3525
2989 /// <summary> 3526 /// <summary>
@@ -3184,14 +3721,6 @@ namespace OpenSim.Region.Framework.Scenes
3184 hasProfileCut = hasDimple; // is it the same thing? 3721 hasProfileCut = hasDimple; // is it the same thing?
3185 } 3722 }
3186 3723
3187 public void SetVehicleFlags(int param, bool remove)
3188 {
3189 PhysicsActor pa = PhysActor;
3190
3191 if (pa != null)
3192 pa.VehicleFlags(param, remove);
3193 }
3194
3195 public void SetGroup(UUID groupID, IClientAPI client) 3724 public void SetGroup(UUID groupID, IClientAPI client)
3196 { 3725 {
3197 // Scene.AddNewPrims() calls with client == null so can't use this. 3726 // Scene.AddNewPrims() calls with client == null so can't use this.
@@ -3295,71 +3824,20 @@ namespace OpenSim.Region.Framework.Scenes
3295 { 3824 {
3296 ParentGroup.stopMoveToTarget(); 3825 ParentGroup.stopMoveToTarget();
3297 3826
3298 ParentGroup.ScheduleGroupForTerseUpdate(); 3827// ParentGroup.ScheduleGroupForTerseUpdate();
3299 //ParentGroup.ScheduleGroupForFullUpdate(); 3828 //ParentGroup.ScheduleGroupForFullUpdate();
3300 } 3829 }
3301 3830
3302 public void StoreUndoState() 3831 public void StoreUndoState(ObjectChangeType change)
3303 { 3832 {
3304 StoreUndoState(false); 3833 if (m_UndoRedo == null)
3305 } 3834 m_UndoRedo = new UndoRedoState(5);
3306
3307 public void StoreUndoState(bool forGroup)
3308 {
3309 if (ParentGroup == null || ParentGroup.Scene == null)
3310 return;
3311
3312 if (Undoing)
3313 {
3314// m_log.DebugFormat(
3315// "[SCENE OBJECT PART]: Ignoring undo store for {0} {1} since already undoing", Name, LocalId);
3316 return;
3317 }
3318
3319 if (IgnoreUndoUpdate)
3320 {
3321// m_log.DebugFormat("[SCENE OBJECT PART]: Ignoring undo store for {0} {1}", Name, LocalId);
3322 return;
3323 }
3324 3835
3325 lock (m_undo) 3836 lock (m_UndoRedo)
3326 { 3837 {
3327 if (m_undo.Count > 0) 3838 if (!Undoing && !IgnoreUndoUpdate && ParentGroup != null) // just to read better - undo is in progress, or suspended
3328 {
3329 UndoState last = m_undo[m_undo.Count - 1];
3330 if (last != null)
3331 {
3332 // TODO: May need to fix for group comparison
3333 if (last.Compare(this))
3334 {
3335// m_log.DebugFormat(
3336// "[SCENE OBJECT PART]: Not storing undo for {0} {1} since current state is same as last undo state, initial stack size {2}",
3337// Name, LocalId, m_undo.Count);
3338
3339 return;
3340 }
3341 }
3342 }
3343
3344// m_log.DebugFormat(
3345// "[SCENE OBJECT PART]: Storing undo state for {0} {1}, forGroup {2}, initial stack size {3}",
3346// Name, LocalId, forGroup, m_undo.Count);
3347
3348 if (ParentGroup.Scene.MaxUndoCount > 0)
3349 { 3839 {
3350 UndoState nUndo = new UndoState(this, forGroup); 3840 m_UndoRedo.StoreUndo(this, change);
3351
3352 m_undo.Add(nUndo);
3353
3354 if (m_undo.Count > ParentGroup.Scene.MaxUndoCount)
3355 m_undo.RemoveAt(0);
3356
3357 if (m_redo.Count > 0)
3358 m_redo.Clear();
3359
3360// m_log.DebugFormat(
3361// "[SCENE OBJECT PART]: Stored undo state for {0} {1}, forGroup {2}, stack size now {3}",
3362// Name, LocalId, forGroup, m_undo.Count);
3363 } 3841 }
3364 } 3842 }
3365 } 3843 }
@@ -3371,88 +3849,46 @@ namespace OpenSim.Region.Framework.Scenes
3371 { 3849 {
3372 get 3850 get
3373 { 3851 {
3374 lock (m_undo) 3852 if (m_UndoRedo == null)
3375 return m_undo.Count; 3853 return 0;
3854 return m_UndoRedo.Count;
3376 } 3855 }
3377 } 3856 }
3378 3857
3379 public void Undo() 3858 public void Undo()
3380 { 3859 {
3381 lock (m_undo) 3860 if (m_UndoRedo == null || Undoing || ParentGroup == null)
3382 { 3861 return;
3383// m_log.DebugFormat(
3384// "[SCENE OBJECT PART]: Handling undo request for {0} {1}, stack size {2}",
3385// Name, LocalId, m_undo.Count);
3386
3387 if (m_undo.Count > 0)
3388 {
3389 UndoState goback = m_undo[m_undo.Count - 1];
3390 m_undo.RemoveAt(m_undo.Count - 1);
3391
3392 UndoState nUndo = null;
3393
3394 if (ParentGroup.Scene.MaxUndoCount > 0)
3395 {
3396 nUndo = new UndoState(this, goback.ForGroup);
3397 }
3398
3399 goback.PlaybackState(this);
3400
3401 if (nUndo != null)
3402 {
3403 m_redo.Add(nUndo);
3404
3405 if (m_redo.Count > ParentGroup.Scene.MaxUndoCount)
3406 m_redo.RemoveAt(0);
3407 }
3408 }
3409 3862
3410// m_log.DebugFormat( 3863 lock (m_UndoRedo)
3411// "[SCENE OBJECT PART]: Handled undo request for {0} {1}, stack size now {2}", 3864 {
3412// Name, LocalId, m_undo.Count); 3865 Undoing = true;
3866 m_UndoRedo.Undo(this);
3867 Undoing = false;
3413 } 3868 }
3414 } 3869 }
3415 3870
3416 public void Redo() 3871 public void Redo()
3417 { 3872 {
3418 lock (m_undo) 3873 if (m_UndoRedo == null || Undoing || ParentGroup == null)
3419 { 3874 return;
3420// m_log.DebugFormat(
3421// "[SCENE OBJECT PART]: Handling redo request for {0} {1}, stack size {2}",
3422// Name, LocalId, m_redo.Count);
3423
3424 if (m_redo.Count > 0)
3425 {
3426 UndoState gofwd = m_redo[m_redo.Count - 1];
3427 m_redo.RemoveAt(m_redo.Count - 1);
3428
3429 if (ParentGroup.Scene.MaxUndoCount > 0)
3430 {
3431 UndoState nUndo = new UndoState(this, gofwd.ForGroup);
3432
3433 m_undo.Add(nUndo);
3434
3435 if (m_undo.Count > ParentGroup.Scene.MaxUndoCount)
3436 m_undo.RemoveAt(0);
3437 }
3438
3439 gofwd.PlayfwdState(this);
3440 3875
3441// m_log.DebugFormat( 3876 lock (m_UndoRedo)
3442// "[SCENE OBJECT PART]: Handled redo request for {0} {1}, stack size now {2}", 3877 {
3443// Name, LocalId, m_redo.Count); 3878 Undoing = true;
3444 } 3879 m_UndoRedo.Redo(this);
3880 Undoing = false;
3445 } 3881 }
3446 } 3882 }
3447 3883
3448 public void ClearUndoState() 3884 public void ClearUndoState()
3449 { 3885 {
3450// m_log.DebugFormat("[SCENE OBJECT PART]: Clearing undo and redo stacks in {0} {1}", Name, LocalId); 3886 if (m_UndoRedo == null || Undoing)
3887 return;
3451 3888
3452 lock (m_undo) 3889 lock (m_UndoRedo)
3453 { 3890 {
3454 m_undo.Clear(); 3891 m_UndoRedo.Clear();
3455 m_redo.Clear();
3456 } 3892 }
3457 } 3893 }
3458 3894
@@ -4004,7 +4440,7 @@ namespace OpenSim.Region.Framework.Scenes
4004 if (god) 4440 if (god)
4005 { 4441 {
4006 BaseMask = ApplyMask(BaseMask, set, mask); 4442 BaseMask = ApplyMask(BaseMask, set, mask);
4007 Inventory.ApplyGodPermissions(_baseMask); 4443 Inventory.ApplyGodPermissions(BaseMask);
4008 } 4444 }
4009 4445
4010 break; 4446 break;
@@ -4035,7 +4471,7 @@ namespace OpenSim.Region.Framework.Scenes
4035 } 4471 }
4036 NextOwnerMask = ApplyMask(NextOwnerMask, set, mask) & 4472 NextOwnerMask = ApplyMask(NextOwnerMask, set, mask) &
4037 baseMask; 4473 baseMask;
4038 // Prevent the client from creating no mod, no copy 4474 // Prevent the client from creating no copy, no transfer
4039 // objects 4475 // objects
4040 if ((NextOwnerMask & (uint)PermissionMask.Copy) == 0) 4476 if ((NextOwnerMask & (uint)PermissionMask.Copy) == 0)
4041 NextOwnerMask |= (uint)PermissionMask.Transfer; 4477 NextOwnerMask |= (uint)PermissionMask.Transfer;
@@ -4053,20 +4489,20 @@ namespace OpenSim.Region.Framework.Scenes
4053 { 4489 {
4054 bool update = false; 4490 bool update = false;
4055 4491
4056 if (BaseMask != source.BaseMask || 4492 uint prevOwnerMask = OwnerMask;
4057 OwnerMask != source.OwnerMask || 4493 uint prevGroupMask = GroupMask;
4058 GroupMask != source.GroupMask || 4494 uint prevEveryoneMask = EveryoneMask;
4059 EveryoneMask != source.EveryoneMask || 4495 uint prevNextOwnerMask = NextOwnerMask;
4060 NextOwnerMask != source.NextOwnerMask)
4061 update = true;
4062 4496
4063 BaseMask = source.BaseMask; 4497 OwnerMask = source.OwnerMask & BaseMask;
4064 OwnerMask = source.OwnerMask; 4498 GroupMask = source.GroupMask & BaseMask;
4065 GroupMask = source.GroupMask; 4499 EveryoneMask = source.EveryoneMask & BaseMask;
4066 EveryoneMask = source.EveryoneMask; 4500 NextOwnerMask = source.NextOwnerMask & BaseMask;
4067 NextOwnerMask = source.NextOwnerMask;
4068 4501
4069 if (update) 4502 if (OwnerMask != prevOwnerMask ||
4503 GroupMask != prevGroupMask ||
4504 EveryoneMask != prevEveryoneMask ||
4505 NextOwnerMask != prevNextOwnerMask)
4070 SendFullUpdateToAllClients(); 4506 SendFullUpdateToAllClients();
4071 } 4507 }
4072 4508
@@ -4117,6 +4553,7 @@ namespace OpenSim.Region.Framework.Scenes
4117 } 4553 }
4118 } 4554 }
4119 4555
4556
4120 public void UpdateExtraPhysics(ExtraPhysicsData physdata) 4557 public void UpdateExtraPhysics(ExtraPhysicsData physdata)
4121 { 4558 {
4122 if (physdata.PhysShapeType == PhysShapeType.invalid || ParentGroup == null) 4559 if (physdata.PhysShapeType == PhysShapeType.invalid || ParentGroup == null)
@@ -4144,7 +4581,7 @@ namespace OpenSim.Region.Framework.Scenes
4144 /// <param name="SetTemporary"></param> 4581 /// <param name="SetTemporary"></param>
4145 /// <param name="SetPhantom"></param> 4582 /// <param name="SetPhantom"></param>
4146 /// <param name="SetVD"></param> 4583 /// <param name="SetVD"></param>
4147 public void UpdatePrimFlags(bool UsePhysics, bool SetTemporary, bool SetPhantom, bool SetVD) 4584 public void UpdatePrimFlags(bool UsePhysics, bool SetTemporary, bool SetPhantom, bool SetVD, bool building)
4148 { 4585 {
4149 bool wasUsingPhysics = ((Flags & PrimFlags.Physics) != 0); 4586 bool wasUsingPhysics = ((Flags & PrimFlags.Physics) != 0);
4150 bool wasTemporary = ((Flags & PrimFlags.TemporaryOnRez) != 0); 4587 bool wasTemporary = ((Flags & PrimFlags.TemporaryOnRez) != 0);
@@ -4154,97 +4591,103 @@ namespace OpenSim.Region.Framework.Scenes
4154 if ((UsePhysics == wasUsingPhysics) && (wasTemporary == SetTemporary) && (wasPhantom == SetPhantom) && (SetVD == wasVD)) 4591 if ((UsePhysics == wasUsingPhysics) && (wasTemporary == SetTemporary) && (wasPhantom == SetPhantom) && (SetVD == wasVD))
4155 return; 4592 return;
4156 4593
4157 PhysicsActor pa = PhysActor; 4594 VolumeDetectActive = SetVD;
4158
4159 // Special cases for VD. VD can only be called from a script
4160 // and can't be combined with changes to other states. So we can rely
4161 // that...
4162 // ... if VD is changed, all others are not.
4163 // ... if one of the others is changed, VD is not.
4164 if (SetVD) // VD is active, special logic applies
4165 {
4166 // State machine logic for VolumeDetect
4167 // More logic below
4168 bool phanReset = (SetPhantom != wasPhantom) && !SetPhantom;
4169 4595
4170 if (phanReset) // Phantom changes from on to off switch VD off too 4596 // volume detector implies phantom
4171 { 4597 if (VolumeDetectActive)
4172 SetVD = false; // Switch it of for the course of this routine
4173 VolumeDetectActive = false; // and also permanently
4174
4175 if (pa != null)
4176 pa.SetVolumeDetect(0); // Let physics know about it too
4177 }
4178 else
4179 {
4180 // If volumedetect is active we don't want phantom to be applied.
4181 // If this is a new call to VD out of the state "phantom"
4182 // this will also cause the prim to be visible to physics
4183 SetPhantom = false;
4184 }
4185 }
4186
4187 if (UsePhysics && IsJoint())
4188 {
4189 SetPhantom = true; 4598 SetPhantom = true;
4190 }
4191 4599
4192 if (UsePhysics) 4600 if (UsePhysics)
4193 {
4194 AddFlag(PrimFlags.Physics); 4601 AddFlag(PrimFlags.Physics);
4195 if (!wasUsingPhysics)
4196 {
4197 DoPhysicsPropertyUpdate(UsePhysics, false);
4198 }
4199 }
4200 else 4602 else
4201 {
4202 RemFlag(PrimFlags.Physics); 4603 RemFlag(PrimFlags.Physics);
4203 if (wasUsingPhysics)
4204 {
4205 DoPhysicsPropertyUpdate(UsePhysics, false);
4206 }
4207 }
4208 4604
4209 if (SetPhantom 4605 if (SetPhantom)
4210 || ParentGroup.IsAttachment
4211 || PhysicsShapeType == (byte)PhysShapeType.none
4212 || (Shape.PathCurve == (byte)Extrusion.Flexible)) // note: this may have been changed above in the case of joints
4213 {
4214 AddFlag(PrimFlags.Phantom); 4606 AddFlag(PrimFlags.Phantom);
4607 else
4608 RemFlag(PrimFlags.Phantom);
4215 4609
4216 if (PhysActor != null) 4610 if (SetTemporary)
4611 AddFlag(PrimFlags.TemporaryOnRez);
4612 else
4613 RemFlag(PrimFlags.TemporaryOnRez);
4614
4615
4616 if (ParentGroup.Scene == null)
4617 return;
4618
4619 PhysicsActor pa = PhysActor;
4620
4621 if (pa != null && building && pa.Building != building)
4622 pa.Building = building;
4623
4624 if ((SetPhantom && !UsePhysics && !SetVD) || ParentGroup.IsAttachment || PhysicsShapeType == (byte)PhysShapeType.none
4625 || (Shape.PathCurve == (byte)Extrusion.Flexible))
4626 {
4627 if (pa != null)
4217 { 4628 {
4629 if(wasUsingPhysics)
4630 ParentGroup.Scene.RemovePhysicalPrim(1);
4218 RemoveFromPhysics(); 4631 RemoveFromPhysics();
4219 pa = null;
4220 } 4632 }
4633
4634 Velocity = new Vector3(0, 0, 0);
4635 Acceleration = new Vector3(0, 0, 0);
4636 if (ParentGroup.RootPart == this)
4637 AngularVelocity = new Vector3(0, 0, 0);
4221 } 4638 }
4222 else // Not phantom 4639
4640 else
4223 { 4641 {
4224 RemFlag(PrimFlags.Phantom); 4642 if (ParentGroup.Scene.CollidablePrims)
4225
4226 if (ParentGroup.Scene == null)
4227 return;
4228
4229 if (ParentGroup.Scene.CollidablePrims && pa == null)
4230 { 4643 {
4231 AddToPhysics(UsePhysics, SetPhantom, false); 4644 if (pa == null)
4232 pa = PhysActor; 4645 {
4233 4646 AddToPhysics(UsePhysics, SetPhantom, building, false);
4234 if (pa != null) 4647 pa = PhysActor;
4648/*
4649 if (pa != null)
4650 {
4651 if (
4652// ((AggregateScriptEvents & scriptEvents.collision) != 0) ||
4653// ((AggregateScriptEvents & scriptEvents.collision_end) != 0) ||
4654// ((AggregateScriptEvents & scriptEvents.collision_start) != 0) ||
4655// ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) ||
4656// ((AggregateScriptEvents & scriptEvents.land_collision) != 0) ||
4657// ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) ||
4658 ((AggregateScriptEvents & PhysicsNeededSubsEvents) != 0) ||
4659 ((ParentGroup.RootPart.AggregateScriptEvents & PhysicsNeededSubsEvents) != 0) ||
4660 (CollisionSound != UUID.Zero)
4661 )
4662 {
4663 pa.OnCollisionUpdate += PhysicsCollision;
4664 pa.SubscribeEvents(1000);
4665 }
4666 }
4667*/
4668 if (pa != null)
4669 {
4670 pa.SetMaterial(Material);
4671 DoPhysicsPropertyUpdate(UsePhysics, true);
4672 }
4673 }
4674 else // it already has a physical representation
4235 { 4675 {
4236 pa.SetMaterial(Material); 4676 DoPhysicsPropertyUpdate(UsePhysics, false); // Update physical status.
4237 DoPhysicsPropertyUpdate(UsePhysics, true); 4677/* moved into DoPhysicsPropertyUpdate
4678 if(VolumeDetectActive)
4679 pa.SetVolumeDetect(1);
4680 else
4681 pa.SetVolumeDetect(0);
4682*/
4238 4683
4239 SubscribeForCollisionEvents(); 4684 if (pa.Building != building)
4685 pa.Building = building;
4240 } 4686 }
4241 }
4242 else // it already has a physical representation
4243 {
4244 DoPhysicsPropertyUpdate(UsePhysics, false); // Update physical status. If it's phantom this will remove the prim
4245 }
4246 }
4247 4687
4688 UpdatePhysicsSubscribedEvents();
4689 }
4690 }
4248 if (SetVD) 4691 if (SetVD)
4249 { 4692 {
4250 // If the above logic worked (this is urgent candidate to unit tests!) 4693 // If the above logic worked (this is urgent candidate to unit tests!)
@@ -4258,6 +4701,7 @@ namespace OpenSim.Region.Framework.Scenes
4258 AddFlag(PrimFlags.Phantom); // We set this flag also if VD is active 4701 AddFlag(PrimFlags.Phantom); // We set this flag also if VD is active
4259 VolumeDetectActive = true; 4702 VolumeDetectActive = true;
4260 } 4703 }
4704 // m_log.Debug("Update: PHY:" + UsePhysics.ToString() + ", T:" + IsTemporary.ToString() + ", PHA:" + IsPhantom.ToString() + " S:" + CastsShadows.ToString());
4261 } 4705 }
4262 else if (SetVD != wasVD) 4706 else if (SetVD != wasVD)
4263 { 4707 {
@@ -4269,105 +4713,51 @@ namespace OpenSim.Region.Framework.Scenes
4269 RemFlag(PrimFlags.Phantom); 4713 RemFlag(PrimFlags.Phantom);
4270 VolumeDetectActive = false; 4714 VolumeDetectActive = false;
4271 } 4715 }
4272 4716 // and last in case we have a new actor and not building
4273 if (SetTemporary)
4274 {
4275 AddFlag(PrimFlags.TemporaryOnRez);
4276 }
4277 else
4278 {
4279 RemFlag(PrimFlags.TemporaryOnRez);
4280 }
4281
4282 // m_log.Debug("Update: PHY:" + UsePhysics.ToString() + ", T:" + IsTemporary.ToString() + ", PHA:" + IsPhantom.ToString() + " S:" + CastsShadows.ToString());
4283 4717
4284 if (ParentGroup != null) 4718 if (ParentGroup != null)
4285 { 4719 {
4286 ParentGroup.HasGroupChanged = true; 4720 ParentGroup.HasGroupChanged = true;
4287 ScheduleFullUpdate(); 4721 ScheduleFullUpdate();
4288 } 4722 }
4289 4723
4290// m_log.DebugFormat("[SCENE OBJECT PART]: Updated PrimFlags on {0} {1} to {2}", Name, LocalId, Flags); 4724// m_log.DebugFormat("[SCENE OBJECT PART]: Updated PrimFlags on {0} {1} to {2}", Name, LocalId, Flags);
4291 } 4725 }
4292 4726
4293 /// <summary> 4727 /// <summary>
4294 /// Subscribe for physics collision events if needed for scripts and sounds
4295 /// </summary>
4296 public void SubscribeForCollisionEvents()
4297 {
4298 PhysicsActor pa = PhysActor;
4299
4300 if (pa != null)
4301 {
4302 if (
4303 ((AggregateScriptEvents & scriptEvents.collision) != 0) ||
4304 ((AggregateScriptEvents & scriptEvents.collision_end) != 0) ||
4305 ((AggregateScriptEvents & scriptEvents.collision_start) != 0) ||
4306 ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) ||
4307 ((AggregateScriptEvents & scriptEvents.land_collision) != 0) ||
4308 ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) ||
4309 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision) != 0) ||
4310 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision_end) != 0) ||
4311 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision_start) != 0) ||
4312 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision_start) != 0) ||
4313 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision) != 0) ||
4314 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision_end) != 0) ||
4315 (CollisionSound != UUID.Zero)
4316 )
4317 {
4318 if (!pa.SubscribedEvents())
4319 {
4320 // If not already subscribed for event, set up for a collision event.
4321 pa.OnCollisionUpdate += PhysicsCollision;
4322 pa.SubscribeEvents(1000);
4323 }
4324 }
4325 else
4326 {
4327 // There is no need to be subscribed to collisions so, if subscribed, remove subscription
4328 if (pa.SubscribedEvents())
4329 {
4330 pa.OnCollisionUpdate -= PhysicsCollision;
4331 pa.UnSubscribeEvents();
4332 }
4333 }
4334 }
4335 }
4336
4337 /// <summary>
4338 /// Adds this part to the physics scene. 4728 /// Adds this part to the physics scene.
4729 /// and sets the PhysActor property
4339 /// </summary> 4730 /// </summary>
4340 /// <remarks>This method also sets the PhysActor property.</remarks> 4731 /// <param name="isPhysical">Add this prim as physical.</param>
4341 /// <param name="rigidBody">Add this prim with a rigid body.</param> 4732 /// <param name="isPhantom">Add this prim as phantom.</param>
4342 /// <returns> 4733 /// <param name="building">tells physics to delay full construction of object</param>
4343 /// The physics actor. null if there was a failure. 4734 /// <param name="applyDynamics">applies velocities, force and torque</param>
4344 /// </returns> 4735 private void AddToPhysics(bool isPhysical, bool isPhantom, bool building, bool applyDynamics)
4345 private void AddToPhysics(bool isPhysical, bool isPhantom, bool applyDynamics) 4736 {
4346 {
4347 PhysicsActor pa; 4737 PhysicsActor pa;
4348 4738
4349 Vector3 velocity = Velocity; 4739 Vector3 velocity = Velocity;
4350 Vector3 rotationalVelocity = AngularVelocity;; 4740 Vector3 rotationalVelocity = AngularVelocity;;
4351 4741
4352 try 4742 try
4353 { 4743 {
4354 pa = ParentGroup.Scene.PhysicsScene.AddPrimShape( 4744 pa = ParentGroup.Scene.PhysicsScene.AddPrimShape(
4355 string.Format("{0}/{1}", Name, UUID), 4745 string.Format("{0}/{1}", Name, UUID),
4356 Shape, 4746 Shape,
4357 AbsolutePosition, 4747 AbsolutePosition,
4358 Scale, 4748 Scale,
4359 GetWorldRotation(), 4749 GetWorldRotation(),
4360 isPhysical, 4750 isPhysical,
4361 isPhantom, 4751 isPhantom,
4362 PhysicsShapeType, 4752 PhysicsShapeType,
4363 m_localId); 4753 m_localId);
4364 } 4754 }
4365 catch (Exception e) 4755 catch (Exception e)
4366 { 4756 {
4367 m_log.ErrorFormat("[SCENE]: caught exception meshing object {0}. Object set to phantom. e={1}", m_uuid, e); 4757 m_log.ErrorFormat("[SCENE]: caught exception meshing object {0}. Object set to phantom. e={1}", m_uuid, e);
4368 pa = null; 4758 pa = null;
4369 } 4759 }
4370 4760
4371 if (pa != null) 4761 if (pa != null)
4372 { 4762 {
4373 pa.SOPName = this.Name; // save object into the PhysActor so ODE internals know the joint/body info 4763 pa.SOPName = this.Name; // save object into the PhysActor so ODE internals know the joint/body info
@@ -4380,9 +4770,16 @@ namespace OpenSim.Region.Framework.Scenes
4380 4770
4381 if (VolumeDetectActive) // change if not the default only 4771 if (VolumeDetectActive) // change if not the default only
4382 pa.SetVolumeDetect(1); 4772 pa.SetVolumeDetect(1);
4773
4774 if (m_vehicleParams != null && LocalId == ParentGroup.RootPart.LocalId)
4775 m_vehicleParams.SetVehicle(pa);
4776
4383 // we are going to tell rest of code about physics so better have this here 4777 // we are going to tell rest of code about physics so better have this here
4384 PhysActor = pa; 4778 PhysActor = pa;
4385 4779
4780 // DoPhysicsPropertyUpdate(isPhysical, true);
4781 // lets expand it here just with what it really needs to do
4782
4386 if (isPhysical) 4783 if (isPhysical)
4387 { 4784 {
4388 if (ParentGroup.RootPart.KeyframeMotion != null) 4785 if (ParentGroup.RootPart.KeyframeMotion != null)
@@ -4404,19 +4801,34 @@ namespace OpenSim.Region.Framework.Scenes
4404 } 4801 }
4405 } 4802 }
4406 4803
4407 if (applyDynamics) 4804 if (applyDynamics)
4408 // do independent of isphysical so parameters get setted (at least some) 4805 // do independent of isphysical so parameters get setted (at least some)
4409 { 4806 {
4410 Velocity = velocity; 4807 Velocity = velocity;
4411 AngularVelocity = rotationalVelocity; 4808 AngularVelocity = rotationalVelocity;
4412// pa.Velocity = velocity; 4809// pa.Velocity = velocity;
4413 pa.RotationalVelocity = rotationalVelocity; 4810 pa.RotationalVelocity = rotationalVelocity;
4811
4812 // if not vehicle and root part apply force and torque
4813 if ((m_vehicleParams == null || m_vehicleParams.Type == Vehicle.TYPE_NONE)
4814 && LocalId == ParentGroup.RootPart.LocalId)
4815 {
4816 pa.Force = Force;
4817 pa.Torque = Torque;
4818 }
4414 } 4819 }
4415 4820
4416 ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(pa); 4821// if (Shape.SculptEntry)
4822// CheckSculptAndLoad();
4823// else
4824 ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(pa);
4825
4826 if (!building)
4827 pa.Building = false;
4417 } 4828 }
4418 4829
4419 PhysActor = pa; 4830 PhysActor = pa;
4831
4420 ParentGroup.Scene.EventManager.TriggerObjectAddedToPhysicalScene(this); 4832 ParentGroup.Scene.EventManager.TriggerObjectAddedToPhysicalScene(this);
4421 } 4833 }
4422 4834
@@ -4425,14 +4837,21 @@ namespace OpenSim.Region.Framework.Scenes
4425 /// </summary> 4837 /// </summary>
4426 /// <remarks> 4838 /// <remarks>
4427 /// This isn't the same as turning off physical, since even without being physical the prim has a physics 4839 /// This isn't the same as turning off physical, since even without being physical the prim has a physics
4428 /// representation for collision detection. Rather, this would be used in situations such as making a prim 4840 /// representation for collision detection.
4429 /// phantom.
4430 /// </remarks> 4841 /// </remarks>
4431 public void RemoveFromPhysics() 4842 public void RemoveFromPhysics()
4432 { 4843 {
4433 ParentGroup.Scene.EventManager.TriggerObjectRemovedFromPhysicalScene(this); 4844 PhysicsActor pa = PhysActor;
4434 if (ParentGroup.Scene.PhysicsScene != null) 4845 if (pa != null)
4435 ParentGroup.Scene.PhysicsScene.RemovePrim(PhysActor); 4846 {
4847 pa.OnCollisionUpdate -= PhysicsCollision;
4848 pa.OnRequestTerseUpdate -= PhysicsRequestingTerseUpdate;
4849 pa.OnOutOfBounds -= PhysicsOutOfBounds;
4850
4851 ParentGroup.Scene.PhysicsScene.RemovePrim(pa);
4852
4853 ParentGroup.Scene.EventManager.TriggerObjectRemovedFromPhysicalScene(this);
4854 }
4436 PhysActor = null; 4855 PhysActor = null;
4437 } 4856 }
4438 4857
@@ -4564,6 +4983,8 @@ namespace OpenSim.Region.Framework.Scenes
4564 { 4983 {
4565// m_log.DebugFormat("Processing CheckSculptAndLoad for {0} {1}", Name, LocalId); 4984// m_log.DebugFormat("Processing CheckSculptAndLoad for {0} {1}", Name, LocalId);
4566 4985
4986 return;
4987
4567 if (ParentGroup.IsDeleted) 4988 if (ParentGroup.IsDeleted)
4568 return; 4989 return;
4569 4990
@@ -4687,6 +5108,44 @@ namespace OpenSim.Region.Framework.Scenes
4687 } 5108 }
4688 } 5109 }
4689 5110
5111
5112 private void UpdatePhysicsSubscribedEvents()
5113 {
5114 PhysicsActor pa = PhysActor;
5115 if (pa == null)
5116 return;
5117
5118 pa.OnCollisionUpdate -= PhysicsCollision;
5119
5120 bool hassound = (!VolumeDetectActive && CollisionSoundType >= 0 && ((Flags & PrimFlags.Physics) != 0));
5121
5122 scriptEvents CombinedEvents = AggregateScriptEvents;
5123
5124 // merge with root part
5125 if (ParentGroup != null && ParentGroup.RootPart != null)
5126 CombinedEvents |= ParentGroup.RootPart.AggregateScriptEvents;
5127
5128 // submit to this part case
5129 if (VolumeDetectActive)
5130 CombinedEvents &= PhyscicsVolumeDtcSubsEvents;
5131 else if ((Flags & PrimFlags.Phantom) != 0)
5132 CombinedEvents &= PhyscicsPhantonSubsEvents;
5133 else
5134 CombinedEvents &= PhysicsNeededSubsEvents;
5135
5136 if (hassound || CombinedEvents != 0)
5137 {
5138 // subscribe to physics updates.
5139 pa.OnCollisionUpdate += PhysicsCollision;
5140 pa.SubscribeEvents(50); // 20 reports per second
5141 }
5142 else
5143 {
5144 pa.UnSubscribeEvents();
5145 }
5146 }
5147
5148
4690 public void aggregateScriptEvents() 5149 public void aggregateScriptEvents()
4691 { 5150 {
4692 if (ParentGroup == null || ParentGroup.RootPart == null) 5151 if (ParentGroup == null || ParentGroup.RootPart == null)
@@ -4723,8 +5182,32 @@ namespace OpenSim.Region.Framework.Scenes
4723 { 5182 {
4724 objectflagupdate |= (uint) PrimFlags.AllowInventoryDrop; 5183 objectflagupdate |= (uint) PrimFlags.AllowInventoryDrop;
4725 } 5184 }
4726 5185/*
4727 SubscribeForCollisionEvents(); 5186 PhysicsActor pa = PhysActor;
5187 if (pa != null)
5188 {
5189 if (
5190// ((AggregateScriptEvents & scriptEvents.collision) != 0) ||
5191// ((AggregateScriptEvents & scriptEvents.collision_end) != 0) ||
5192// ((AggregateScriptEvents & scriptEvents.collision_start) != 0) ||
5193// ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) ||
5194// ((AggregateScriptEvents & scriptEvents.land_collision) != 0) ||
5195// ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) ||
5196 ((AggregateScriptEvents & PhysicsNeededSubsEvents) != 0) || ((ParentGroup.RootPart.AggregateScriptEvents & PhysicsNeededSubsEvents) != 0) || (CollisionSound != UUID.Zero)
5197 )
5198 {
5199 // subscribe to physics updates.
5200 pa.OnCollisionUpdate += PhysicsCollision;
5201 pa.SubscribeEvents(1000);
5202 }
5203 else
5204 {
5205 pa.UnSubscribeEvents();
5206 pa.OnCollisionUpdate -= PhysicsCollision;
5207 }
5208 }
5209 */
5210 UpdatePhysicsSubscribedEvents();
4728 5211
4729 //if ((GetEffectiveObjectFlags() & (uint)PrimFlags.Scripted) != 0) 5212 //if ((GetEffectiveObjectFlags() & (uint)PrimFlags.Scripted) != 0)
4730 //{ 5213 //{
@@ -4858,6 +5341,18 @@ namespace OpenSim.Region.Framework.Scenes
4858 return new Color4(color.R, color.G, color.B, (byte)(0xFF - color.A)); 5341 return new Color4(color.R, color.G, color.B, (byte)(0xFF - color.A));
4859 } 5342 }
4860 5343
5344 public void ResetOwnerChangeFlag()
5345 {
5346 List<UUID> inv = Inventory.GetInventoryList();
5347
5348 foreach (UUID itemID in inv)
5349 {
5350 TaskInventoryItem item = Inventory.GetInventoryItem(itemID);
5351 item.OwnerChanged = false;
5352 Inventory.UpdateInventoryItem(item, false, false);
5353 }
5354 }
5355
4861 /// <summary> 5356 /// <summary>
4862 /// Record an avatar sitting on this part. 5357 /// Record an avatar sitting on this part.
4863 /// </summary> 5358 /// </summary>
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index 380e402..b4fc472 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -49,6 +49,9 @@ namespace OpenSim.Region.Framework.Scenes
49 private string m_inventoryFileName = String.Empty; 49 private string m_inventoryFileName = String.Empty;
50 private byte[] m_inventoryFileData = new byte[0]; 50 private byte[] m_inventoryFileData = new byte[0];
51 private uint m_inventoryFileNameSerial = 0; 51 private uint m_inventoryFileNameSerial = 0;
52 private bool m_inventoryPrivileged = false;
53
54 private Dictionary<UUID, ArrayList> m_scriptErrors = new Dictionary<UUID, ArrayList>();
52 55
53 /// <value> 56 /// <value>
54 /// The part to which the inventory belongs. 57 /// The part to which the inventory belongs.
@@ -85,7 +88,9 @@ namespace OpenSim.Region.Framework.Scenes
85 /// </value> 88 /// </value>
86 protected internal TaskInventoryDictionary Items 89 protected internal TaskInventoryDictionary Items
87 { 90 {
88 get { return m_items; } 91 get {
92 return m_items;
93 }
89 set 94 set
90 { 95 {
91 m_items = value; 96 m_items = value;
@@ -134,38 +139,45 @@ namespace OpenSim.Region.Framework.Scenes
134 public void ResetInventoryIDs() 139 public void ResetInventoryIDs()
135 { 140 {
136 if (null == m_part) 141 if (null == m_part)
137 return; 142 m_items.LockItemsForWrite(true);
138 143
139 lock (m_items) 144 if (Items.Count == 0)
140 { 145 {
141 if (0 == m_items.Count) 146 m_items.LockItemsForWrite(false);
142 return; 147 return;
148 }
143 149
144 IList<TaskInventoryItem> items = GetInventoryItems(); 150 IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values);
145 m_items.Clear(); 151 Items.Clear();
146 152
147 foreach (TaskInventoryItem item in items) 153 foreach (TaskInventoryItem item in items)
148 { 154 {
149 item.ResetIDs(m_part.UUID); 155 item.ResetIDs(m_part.UUID);
150 m_items.Add(item.ItemID, item); 156 Items.Add(item.ItemID, item);
151 }
152 } 157 }
158 m_items.LockItemsForWrite(false);
153 } 159 }
154 160
155 public void ResetObjectID() 161 public void ResetObjectID()
156 { 162 {
157 lock (Items) 163 m_items.LockItemsForWrite(true);
164
165 if (Items.Count == 0)
158 { 166 {
159 IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); 167 m_items.LockItemsForWrite(false);
160 Items.Clear(); 168 return;
161
162 foreach (TaskInventoryItem item in items)
163 {
164 item.ParentPartID = m_part.UUID;
165 item.ParentID = m_part.UUID;
166 Items.Add(item.ItemID, item);
167 }
168 } 169 }
170
171 IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values);
172 Items.Clear();
173
174 foreach (TaskInventoryItem item in items)
175 {
176 item.ParentPartID = m_part.UUID;
177 item.ParentID = m_part.UUID;
178 Items.Add(item.ItemID, item);
179 }
180 m_items.LockItemsForWrite(false);
169 } 181 }
170 182
171 /// <summary> 183 /// <summary>
@@ -174,17 +186,14 @@ namespace OpenSim.Region.Framework.Scenes
174 /// <param name="ownerId"></param> 186 /// <param name="ownerId"></param>
175 public void ChangeInventoryOwner(UUID ownerId) 187 public void ChangeInventoryOwner(UUID ownerId)
176 { 188 {
177 lock (Items) 189 List<TaskInventoryItem> items = GetInventoryItems();
178 { 190
179 if (0 == Items.Count) 191 if (items.Count == 0)
180 { 192 return;
181 return;
182 }
183 }
184 193
194 m_items.LockItemsForWrite(true);
185 HasInventoryChanged = true; 195 HasInventoryChanged = true;
186 m_part.ParentGroup.HasGroupChanged = true; 196 m_part.ParentGroup.HasGroupChanged = true;
187 List<TaskInventoryItem> items = GetInventoryItems();
188 foreach (TaskInventoryItem item in items) 197 foreach (TaskInventoryItem item in items)
189 { 198 {
190 if (ownerId != item.OwnerID) 199 if (ownerId != item.OwnerID)
@@ -195,6 +204,7 @@ namespace OpenSim.Region.Framework.Scenes
195 item.PermsGranter = UUID.Zero; 204 item.PermsGranter = UUID.Zero;
196 item.OwnerChanged = true; 205 item.OwnerChanged = true;
197 } 206 }
207 m_items.LockItemsForWrite(false);
198 } 208 }
199 209
200 /// <summary> 210 /// <summary>
@@ -203,12 +213,11 @@ namespace OpenSim.Region.Framework.Scenes
203 /// <param name="groupID"></param> 213 /// <param name="groupID"></param>
204 public void ChangeInventoryGroup(UUID groupID) 214 public void ChangeInventoryGroup(UUID groupID)
205 { 215 {
206 lock (Items) 216 m_items.LockItemsForWrite(true);
217 if (0 == Items.Count)
207 { 218 {
208 if (0 == Items.Count) 219 m_items.LockItemsForWrite(false);
209 { 220 return;
210 return;
211 }
212 } 221 }
213 222
214 // Don't let this set the HasGroupChanged flag for attachments 223 // Don't let this set the HasGroupChanged flag for attachments
@@ -220,12 +229,15 @@ namespace OpenSim.Region.Framework.Scenes
220 m_part.ParentGroup.HasGroupChanged = true; 229 m_part.ParentGroup.HasGroupChanged = true;
221 } 230 }
222 231
223 List<TaskInventoryItem> items = GetInventoryItems(); 232 IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values);
224 foreach (TaskInventoryItem item in items) 233 foreach (TaskInventoryItem item in items)
225 { 234 {
226 if (groupID != item.GroupID) 235 if (groupID != item.GroupID)
236 {
227 item.GroupID = groupID; 237 item.GroupID = groupID;
238 }
228 } 239 }
240 m_items.LockItemsForWrite(false);
229 } 241 }
230 242
231 private void QueryScriptStates() 243 private void QueryScriptStates()
@@ -233,15 +245,18 @@ namespace OpenSim.Region.Framework.Scenes
233 if (m_part == null || m_part.ParentGroup == null || m_part.ParentGroup.Scene == null) 245 if (m_part == null || m_part.ParentGroup == null || m_part.ParentGroup.Scene == null)
234 return; 246 return;
235 247
236 lock (Items) 248 Items.LockItemsForRead(true);
249 foreach (TaskInventoryItem item in Items.Values)
237 { 250 {
238 foreach (TaskInventoryItem item in Items.Values) 251 if (item.InvType == (int)InventoryType.LSL)
239 { 252 {
240 bool running; 253 bool running;
241 if (TryGetScriptInstanceRunning(m_part.ParentGroup.Scene, item, out running)) 254 if (TryGetScriptInstanceRunning(m_part.ParentGroup.Scene, item, out running))
242 item.ScriptRunning = running; 255 item.ScriptRunning = running;
243 } 256 }
244 } 257 }
258
259 Items.LockItemsForRead(false);
245 } 260 }
246 261
247 public bool TryGetScriptInstanceRunning(UUID itemId, out bool running) 262 public bool TryGetScriptInstanceRunning(UUID itemId, out bool running)
@@ -318,7 +333,10 @@ namespace OpenSim.Region.Framework.Scenes
318 { 333 {
319 List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL); 334 List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL);
320 foreach (TaskInventoryItem item in scripts) 335 foreach (TaskInventoryItem item in scripts)
336 {
321 RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted); 337 RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted);
338 m_part.RemoveScriptEvents(item.ItemID);
339 }
322 } 340 }
323 341
324 /// <summary> 342 /// <summary>
@@ -340,7 +358,10 @@ namespace OpenSim.Region.Framework.Scenes
340// item.Name, item.ItemID, m_part.Name, m_part.UUID, m_part.ParentGroup.Scene.RegionInfo.RegionName); 358// item.Name, item.ItemID, m_part.Name, m_part.UUID, m_part.ParentGroup.Scene.RegionInfo.RegionName);
341 359
342 if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID)) 360 if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID))
361 {
362 StoreScriptError(item.ItemID, "no permission");
343 return false; 363 return false;
364 }
344 365
345 m_part.AddFlag(PrimFlags.Scripted); 366 m_part.AddFlag(PrimFlags.Scripted);
346 367
@@ -350,14 +371,13 @@ namespace OpenSim.Region.Framework.Scenes
350 if (stateSource == 2 && // Prim crossing 371 if (stateSource == 2 && // Prim crossing
351 m_part.ParentGroup.Scene.m_trustBinaries) 372 m_part.ParentGroup.Scene.m_trustBinaries)
352 { 373 {
353 lock (m_items) 374 m_items.LockItemsForWrite(true);
354 { 375 m_items[item.ItemID].PermsMask = 0;
355 m_items[item.ItemID].PermsMask = 0; 376 m_items[item.ItemID].PermsGranter = UUID.Zero;
356 m_items[item.ItemID].PermsGranter = UUID.Zero; 377 m_items.LockItemsForWrite(false);
357 }
358
359 m_part.ParentGroup.Scene.EventManager.TriggerRezScript( 378 m_part.ParentGroup.Scene.EventManager.TriggerRezScript(
360 m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource); 379 m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource);
380 StoreScriptErrors(item.ItemID, null);
361 m_part.ParentGroup.AddActiveScriptCount(1); 381 m_part.ParentGroup.AddActiveScriptCount(1);
362 m_part.ScheduleFullUpdate(); 382 m_part.ScheduleFullUpdate();
363 return true; 383 return true;
@@ -366,6 +386,8 @@ namespace OpenSim.Region.Framework.Scenes
366 AssetBase asset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString()); 386 AssetBase asset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString());
367 if (null == asset) 387 if (null == asset)
368 { 388 {
389 string msg = String.Format("asset ID {0} could not be found", item.AssetID);
390 StoreScriptError(item.ItemID, msg);
369 m_log.ErrorFormat( 391 m_log.ErrorFormat(
370 "[PRIM INVENTORY]: Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found", 392 "[PRIM INVENTORY]: Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found",
371 item.Name, item.ItemID, m_part.AbsolutePosition, 393 item.Name, item.ItemID, m_part.AbsolutePosition,
@@ -378,16 +400,18 @@ namespace OpenSim.Region.Framework.Scenes
378 if (m_part.ParentGroup.m_savedScriptState != null) 400 if (m_part.ParentGroup.m_savedScriptState != null)
379 item.OldItemID = RestoreSavedScriptState(item.LoadedItemID, item.OldItemID, item.ItemID); 401 item.OldItemID = RestoreSavedScriptState(item.LoadedItemID, item.OldItemID, item.ItemID);
380 402
381 lock (m_items) 403 m_items.LockItemsForWrite(true);
382 { 404
383 m_items[item.ItemID].OldItemID = item.OldItemID; 405 m_items[item.ItemID].OldItemID = item.OldItemID;
384 m_items[item.ItemID].PermsMask = 0; 406 m_items[item.ItemID].PermsMask = 0;
385 m_items[item.ItemID].PermsGranter = UUID.Zero; 407 m_items[item.ItemID].PermsGranter = UUID.Zero;
386 }
387 408
409 m_items.LockItemsForWrite(false);
410
388 string script = Utils.BytesToString(asset.Data); 411 string script = Utils.BytesToString(asset.Data);
389 m_part.ParentGroup.Scene.EventManager.TriggerRezScript( 412 m_part.ParentGroup.Scene.EventManager.TriggerRezScript(
390 m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); 413 m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource);
414 StoreScriptErrors(item.ItemID, null);
391 if (!item.ScriptRunning) 415 if (!item.ScriptRunning)
392 m_part.ParentGroup.Scene.EventManager.TriggerStopScript( 416 m_part.ParentGroup.Scene.EventManager.TriggerStopScript(
393 m_part.LocalId, item.ItemID); 417 m_part.LocalId, item.ItemID);
@@ -460,22 +484,149 @@ namespace OpenSim.Region.Framework.Scenes
460 return stateID; 484 return stateID;
461 } 485 }
462 486
487 /// <summary>
488 /// Start a script which is in this prim's inventory.
489 /// Some processing may occur in the background, but this routine returns asap.
490 /// </summary>
491 /// <param name="itemId">
492 /// A <see cref="UUID"/>
493 /// </param>
463 public bool CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) 494 public bool CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource)
464 { 495 {
465 TaskInventoryItem item = GetInventoryItem(itemId); 496 lock (m_scriptErrors)
466 if (item != null)
467 { 497 {
468 return CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); 498 // Indicate to CreateScriptInstanceInternal() we don't want it to wait for completion
499 m_scriptErrors.Remove(itemId);
500 }
501 CreateScriptInstanceInternal(itemId, startParam, postOnRez, engine, stateSource);
502 return true;
503 }
504
505 private void CreateScriptInstanceInternal(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource)
506 {
507 m_items.LockItemsForRead(true);
508 if (m_items.ContainsKey(itemId))
509 {
510 if (m_items.ContainsKey(itemId))
511 {
512 m_items.LockItemsForRead(false);
513 CreateScriptInstance(m_items[itemId], startParam, postOnRez, engine, stateSource);
514 }
515 else
516 {
517 m_items.LockItemsForRead(false);
518 string msg = String.Format("couldn't be found for prim {0}, {1} at {2} in {3}", m_part.Name, m_part.UUID,
519 m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
520 StoreScriptError(itemId, msg);
521 m_log.ErrorFormat(
522 "[PRIM INVENTORY]: " +
523 "Couldn't start script with ID {0} since it {1}", itemId, msg);
524 }
469 } 525 }
470 else 526 else
471 { 527 {
528 m_items.LockItemsForRead(false);
529 string msg = String.Format("couldn't be found for prim {0}, {1}", m_part.Name, m_part.UUID);
530 StoreScriptError(itemId, msg);
472 m_log.ErrorFormat( 531 m_log.ErrorFormat(
473 "[PRIM INVENTORY]: Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}", 532 "[PRIM INVENTORY]: Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}",
474 itemId, m_part.Name, m_part.UUID, 533 itemId, m_part.Name, m_part.UUID,
475 m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); 534 m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
535 }
536
537 }
476 538
477 return false; 539 /// <summary>
540 /// Start a script which is in this prim's inventory and return any compilation error messages.
541 /// </summary>
542 /// <param name="itemId">
543 /// A <see cref="UUID"/>
544 /// </param>
545 public ArrayList CreateScriptInstanceEr(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource)
546 {
547 ArrayList errors;
548
549 // Indicate to CreateScriptInstanceInternal() we want it to
550 // post any compilation/loading error messages
551 lock (m_scriptErrors)
552 {
553 m_scriptErrors[itemId] = null;
554 }
555
556 // Perform compilation/loading
557 CreateScriptInstanceInternal(itemId, startParam, postOnRez, engine, stateSource);
558
559 // Wait for and retrieve any errors
560 lock (m_scriptErrors)
561 {
562 while ((errors = m_scriptErrors[itemId]) == null)
563 {
564 if (!System.Threading.Monitor.Wait(m_scriptErrors, 15000))
565 {
566 m_log.ErrorFormat(
567 "[PRIM INVENTORY]: " +
568 "timedout waiting for script {0} errors", itemId);
569 errors = m_scriptErrors[itemId];
570 if (errors == null)
571 {
572 errors = new ArrayList(1);
573 errors.Add("timedout waiting for errors");
574 }
575 break;
576 }
577 }
578 m_scriptErrors.Remove(itemId);
478 } 579 }
580 return errors;
581 }
582
583 // Signal to CreateScriptInstanceEr() that compilation/loading is complete
584 private void StoreScriptErrors(UUID itemId, ArrayList errors)
585 {
586 lock (m_scriptErrors)
587 {
588 // If compilation/loading initiated via CreateScriptInstance(),
589 // it does not want the errors, so just get out
590 if (!m_scriptErrors.ContainsKey(itemId))
591 {
592 return;
593 }
594
595 // Initiated via CreateScriptInstanceEr(), if we know what the
596 // errors are, save them and wake CreateScriptInstanceEr().
597 if (errors != null)
598 {
599 m_scriptErrors[itemId] = errors;
600 System.Threading.Monitor.PulseAll(m_scriptErrors);
601 return;
602 }
603 }
604
605 // Initiated via CreateScriptInstanceEr() but we don't know what
606 // the errors are yet, so retrieve them from the script engine.
607 // This may involve some waiting internal to GetScriptErrors().
608 errors = GetScriptErrors(itemId);
609
610 // Get a default non-null value to indicate success.
611 if (errors == null)
612 {
613 errors = new ArrayList();
614 }
615
616 // Post to CreateScriptInstanceEr() and wake it up
617 lock (m_scriptErrors)
618 {
619 m_scriptErrors[itemId] = errors;
620 System.Threading.Monitor.PulseAll(m_scriptErrors);
621 }
622 }
623
624 // Like StoreScriptErrors(), but just posts a single string message
625 private void StoreScriptError(UUID itemId, string message)
626 {
627 ArrayList errors = new ArrayList(1);
628 errors.Add(message);
629 StoreScriptErrors(itemId, errors);
479 } 630 }
480 631
481 /// <summary> 632 /// <summary>
@@ -488,15 +639,7 @@ namespace OpenSim.Region.Framework.Scenes
488 /// </param> 639 /// </param>
489 public void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted) 640 public void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted)
490 { 641 {
491 bool scriptPresent = false; 642 if (m_items.ContainsKey(itemId))
492
493 lock (m_items)
494 {
495 if (m_items.ContainsKey(itemId))
496 scriptPresent = true;
497 }
498
499 if (scriptPresent)
500 { 643 {
501 if (!sceneObjectBeingDeleted) 644 if (!sceneObjectBeingDeleted)
502 m_part.RemoveScriptEvents(itemId); 645 m_part.RemoveScriptEvents(itemId);
@@ -567,14 +710,16 @@ namespace OpenSim.Region.Framework.Scenes
567 /// <returns></returns> 710 /// <returns></returns>
568 private bool InventoryContainsName(string name) 711 private bool InventoryContainsName(string name)
569 { 712 {
570 lock (m_items) 713 m_items.LockItemsForRead(true);
714 foreach (TaskInventoryItem item in m_items.Values)
571 { 715 {
572 foreach (TaskInventoryItem item in m_items.Values) 716 if (item.Name == name)
573 { 717 {
574 if (item.Name == name) 718 m_items.LockItemsForRead(false);
575 return true; 719 return true;
576 } 720 }
577 } 721 }
722 m_items.LockItemsForRead(false);
578 return false; 723 return false;
579 } 724 }
580 725
@@ -616,8 +761,9 @@ namespace OpenSim.Region.Framework.Scenes
616 /// <param name="item"></param> 761 /// <param name="item"></param>
617 public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) 762 public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop)
618 { 763 {
619 List<TaskInventoryItem> il = GetInventoryItems(); 764 m_items.LockItemsForRead(true);
620 765 List<TaskInventoryItem> il = new List<TaskInventoryItem>(m_items.Values);
766 m_items.LockItemsForRead(false);
621 foreach (TaskInventoryItem i in il) 767 foreach (TaskInventoryItem i in il)
622 { 768 {
623 if (i.Name == item.Name) 769 if (i.Name == item.Name)
@@ -655,14 +801,14 @@ namespace OpenSim.Region.Framework.Scenes
655 item.Name = name; 801 item.Name = name;
656 item.GroupID = m_part.GroupID; 802 item.GroupID = m_part.GroupID;
657 803
658 lock (m_items) 804 m_items.LockItemsForWrite(true);
659 m_items.Add(item.ItemID, item); 805 m_items.Add(item.ItemID, item);
660 806 m_items.LockItemsForWrite(false);
661 if (allowedDrop) 807 if (allowedDrop)
662 m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP); 808 m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP);
663 else 809 else
664 m_part.TriggerScriptChangedEvent(Changed.INVENTORY); 810 m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
665 811
666 m_inventorySerial++; 812 m_inventorySerial++;
667 //m_inventorySerial += 2; 813 //m_inventorySerial += 2;
668 HasInventoryChanged = true; 814 HasInventoryChanged = true;
@@ -678,15 +824,15 @@ namespace OpenSim.Region.Framework.Scenes
678 /// <param name="items"></param> 824 /// <param name="items"></param>
679 public void RestoreInventoryItems(ICollection<TaskInventoryItem> items) 825 public void RestoreInventoryItems(ICollection<TaskInventoryItem> items)
680 { 826 {
681 lock (m_items) 827 m_items.LockItemsForWrite(true);
828 foreach (TaskInventoryItem item in items)
682 { 829 {
683 foreach (TaskInventoryItem item in items) 830 m_items.Add(item.ItemID, item);
684 { 831// m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
685 m_items.Add(item.ItemID, item);
686// m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
687 }
688 m_inventorySerial++;
689 } 832 }
833 m_items.LockItemsForWrite(false);
834
835 m_inventorySerial++;
690 } 836 }
691 837
692 /// <summary> 838 /// <summary>
@@ -697,23 +843,24 @@ namespace OpenSim.Region.Framework.Scenes
697 public TaskInventoryItem GetInventoryItem(UUID itemId) 843 public TaskInventoryItem GetInventoryItem(UUID itemId)
698 { 844 {
699 TaskInventoryItem item; 845 TaskInventoryItem item;
700 846 m_items.LockItemsForRead(true);
701 lock (m_items) 847 m_items.TryGetValue(itemId, out item);
702 m_items.TryGetValue(itemId, out item); 848 m_items.LockItemsForRead(false);
703
704 return item; 849 return item;
705 } 850 }
706 851
707 public TaskInventoryItem GetInventoryItem(string name) 852 public TaskInventoryItem GetInventoryItem(string name)
708 { 853 {
709 lock (m_items) 854 m_items.LockItemsForRead(true);
855 foreach (TaskInventoryItem item in m_items.Values)
710 { 856 {
711 foreach (TaskInventoryItem item in m_items.Values) 857 if (item.Name == name)
712 { 858 {
713 if (item.Name == name) 859 m_items.LockItemsForRead(false);
714 return item; 860 return item;
715 } 861 }
716 } 862 }
863 m_items.LockItemsForRead(false);
717 864
718 return null; 865 return null;
719 } 866 }
@@ -722,15 +869,16 @@ namespace OpenSim.Region.Framework.Scenes
722 { 869 {
723 List<TaskInventoryItem> items = new List<TaskInventoryItem>(); 870 List<TaskInventoryItem> items = new List<TaskInventoryItem>();
724 871
725 lock (m_items) 872 m_items.LockItemsForRead(true);
873
874 foreach (TaskInventoryItem item in m_items.Values)
726 { 875 {
727 foreach (TaskInventoryItem item in m_items.Values) 876 if (item.Name == name)
728 { 877 items.Add(item);
729 if (item.Name == name)
730 items.Add(item);
731 }
732 } 878 }
733 879
880 m_items.LockItemsForRead(false);
881
734 return items; 882 return items;
735 } 883 }
736 884
@@ -757,6 +905,10 @@ namespace OpenSim.Region.Framework.Scenes
757 { 905 {
758 SceneObjectGroup group = objlist[i]; 906 SceneObjectGroup group = objlist[i];
759 907
908 group.RootPart.AttachPoint = group.RootPart.Shape.State;
909 group.RootPart.AttachOffset = group.AbsolutePosition;
910 group.RootPart.AttachRotation = group.GroupRotation;
911
760 group.ResetIDs(); 912 group.ResetIDs();
761 913
762 SceneObjectPart rootPart = group.GetPart(group.UUID); 914 SceneObjectPart rootPart = group.GetPart(group.UUID);
@@ -832,8 +984,9 @@ namespace OpenSim.Region.Framework.Scenes
832 984
833 public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents, bool considerChanged) 985 public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents, bool considerChanged)
834 { 986 {
835 TaskInventoryItem it = GetInventoryItem(item.ItemID); 987 m_items.LockItemsForWrite(true);
836 if (it != null) 988
989 if (m_items.ContainsKey(item.ItemID))
837 { 990 {
838// m_log.DebugFormat("[PRIM INVENTORY]: Updating item {0} in {1}", item.Name, m_part.Name); 991// m_log.DebugFormat("[PRIM INVENTORY]: Updating item {0} in {1}", item.Name, m_part.Name);
839 992
@@ -846,14 +999,10 @@ namespace OpenSim.Region.Framework.Scenes
846 item.GroupID = m_part.GroupID; 999 item.GroupID = m_part.GroupID;
847 1000
848 if (item.AssetID == UUID.Zero) 1001 if (item.AssetID == UUID.Zero)
849 item.AssetID = it.AssetID; 1002 item.AssetID = m_items[item.ItemID].AssetID;
850 1003
851 lock (m_items) 1004 m_items[item.ItemID] = item;
852 { 1005 m_inventorySerial++;
853 m_items[item.ItemID] = item;
854 m_inventorySerial++;
855 }
856
857 if (fireScriptEvents) 1006 if (fireScriptEvents)
858 m_part.TriggerScriptChangedEvent(Changed.INVENTORY); 1007 m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
859 1008
@@ -862,7 +1011,7 @@ namespace OpenSim.Region.Framework.Scenes
862 HasInventoryChanged = true; 1011 HasInventoryChanged = true;
863 m_part.ParentGroup.HasGroupChanged = true; 1012 m_part.ParentGroup.HasGroupChanged = true;
864 } 1013 }
865 1014 m_items.LockItemsForWrite(false);
866 return true; 1015 return true;
867 } 1016 }
868 else 1017 else
@@ -873,8 +1022,9 @@ namespace OpenSim.Region.Framework.Scenes
873 item.ItemID, m_part.Name, m_part.UUID, 1022 item.ItemID, m_part.Name, m_part.UUID,
874 m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); 1023 m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
875 } 1024 }
876 return false; 1025 m_items.LockItemsForWrite(false);
877 1026
1027 return false;
878 } 1028 }
879 1029
880 /// <summary> 1030 /// <summary>
@@ -885,43 +1035,59 @@ namespace OpenSim.Region.Framework.Scenes
885 /// in this prim's inventory.</returns> 1035 /// in this prim's inventory.</returns>
886 public int RemoveInventoryItem(UUID itemID) 1036 public int RemoveInventoryItem(UUID itemID)
887 { 1037 {
888 TaskInventoryItem item = GetInventoryItem(itemID); 1038 m_items.LockItemsForRead(true);
889 if (item != null) 1039
1040 if (m_items.ContainsKey(itemID))
890 { 1041 {
891 int type = m_items[itemID].InvType; 1042 int type = m_items[itemID].InvType;
1043 m_items.LockItemsForRead(false);
892 if (type == 10) // Script 1044 if (type == 10) // Script
893 { 1045 {
894 m_part.RemoveScriptEvents(itemID);
895 m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID); 1046 m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID);
896 } 1047 }
1048 m_items.LockItemsForWrite(true);
897 m_items.Remove(itemID); 1049 m_items.Remove(itemID);
1050 m_items.LockItemsForWrite(false);
898 m_inventorySerial++; 1051 m_inventorySerial++;
899 m_part.TriggerScriptChangedEvent(Changed.INVENTORY); 1052 m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
900 1053
901 HasInventoryChanged = true; 1054 HasInventoryChanged = true;
902 m_part.ParentGroup.HasGroupChanged = true; 1055 m_part.ParentGroup.HasGroupChanged = true;
903 1056
904 if (!ContainsScripts()) 1057 int scriptcount = 0;
1058 m_items.LockItemsForRead(true);
1059 foreach (TaskInventoryItem item in m_items.Values)
1060 {
1061 if (item.Type == 10)
1062 {
1063 scriptcount++;
1064 }
1065 }
1066 m_items.LockItemsForRead(false);
1067
1068
1069 if (scriptcount <= 0)
1070 {
905 m_part.RemFlag(PrimFlags.Scripted); 1071 m_part.RemFlag(PrimFlags.Scripted);
1072 }
906 1073
907 m_part.ScheduleFullUpdate(); 1074 m_part.ScheduleFullUpdate();
908 1075
909 return type; 1076 return type;
910
911 } 1077 }
912 else 1078 else
913 { 1079 {
1080 m_items.LockItemsForRead(false);
914 m_log.ErrorFormat( 1081 m_log.ErrorFormat(
915 "[PRIM INVENTORY]: " + 1082 "[PRIM INVENTORY]: " +
916 "Tried to remove item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory", 1083 "Tried to remove item ID {0} from prim {1}, {2} but the item does not exist in this inventory",
917 itemID, m_part.Name, m_part.UUID, 1084 itemID, m_part.Name, m_part.UUID);
918 m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
919 } 1085 }
920 1086
921 return -1; 1087 return -1;
922 } 1088 }
923 1089
924 private bool CreateInventoryFile() 1090 private bool CreateInventoryFileName()
925 { 1091 {
926// m_log.DebugFormat( 1092// m_log.DebugFormat(
927// "[PRIM INVENTORY]: Creating inventory file for {0} {1} {2}, serial {3}", 1093// "[PRIM INVENTORY]: Creating inventory file for {0} {1} {2}, serial {3}",
@@ -930,70 +1096,12 @@ namespace OpenSim.Region.Framework.Scenes
930 if (m_inventoryFileName == String.Empty || 1096 if (m_inventoryFileName == String.Empty ||
931 m_inventoryFileNameSerial < m_inventorySerial) 1097 m_inventoryFileNameSerial < m_inventorySerial)
932 { 1098 {
933 // Something changed, we need to create a new file
934 m_inventoryFileName = "inventory_" + UUID.Random().ToString() + ".tmp"; 1099 m_inventoryFileName = "inventory_" + UUID.Random().ToString() + ".tmp";
935 m_inventoryFileNameSerial = m_inventorySerial; 1100 m_inventoryFileNameSerial = m_inventorySerial;
936 1101
937 InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero);
938
939 lock (m_items)
940 {
941 foreach (TaskInventoryItem item in m_items.Values)
942 {
943// m_log.DebugFormat(
944// "[PRIM INVENTORY]: Adding item {0} {1} for serial {2} on prim {3} {4} {5}",
945// item.Name, item.ItemID, m_inventorySerial, m_part.Name, m_part.UUID, m_part.LocalId);
946
947 UUID ownerID = item.OwnerID;
948 uint everyoneMask = 0;
949 uint baseMask = item.BasePermissions;
950 uint ownerMask = item.CurrentPermissions;
951 uint groupMask = item.GroupPermissions;
952
953 invString.AddItemStart();
954 invString.AddNameValueLine("item_id", item.ItemID.ToString());
955 invString.AddNameValueLine("parent_id", m_part.UUID.ToString());
956
957 invString.AddPermissionsStart();
958
959 invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask));
960 invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask));
961 invString.AddNameValueLine("group_mask", Utils.UIntToHexString(groupMask));
962 invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask));
963 invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions));
964
965 invString.AddNameValueLine("creator_id", item.CreatorID.ToString());
966 invString.AddNameValueLine("owner_id", ownerID.ToString());
967
968 invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString());
969
970 invString.AddNameValueLine("group_id", item.GroupID.ToString());
971 invString.AddSectionEnd();
972
973 invString.AddNameValueLine("asset_id", item.AssetID.ToString());
974 invString.AddNameValueLine("type", Utils.AssetTypeToString((AssetType)item.Type));
975 invString.AddNameValueLine("inv_type", Utils.InventoryTypeToString((InventoryType)item.InvType));
976 invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags));
977
978 invString.AddSaleStart();
979 invString.AddNameValueLine("sale_type", "not");
980 invString.AddNameValueLine("sale_price", "0");
981 invString.AddSectionEnd();
982
983 invString.AddNameValueLine("name", item.Name + "|");
984 invString.AddNameValueLine("desc", item.Description + "|");
985
986 invString.AddNameValueLine("creation_date", item.CreationDate.ToString());
987 invString.AddSectionEnd();
988 }
989 }
990
991 m_inventoryFileData = Utils.StringToBytes(invString.BuildString);
992
993 return true; 1102 return true;
994 } 1103 }
995 1104
996 // No need to recreate, the existing file is fine
997 return false; 1105 return false;
998 } 1106 }
999 1107
@@ -1003,43 +1111,110 @@ namespace OpenSim.Region.Framework.Scenes
1003 /// <param name="xferManager"></param> 1111 /// <param name="xferManager"></param>
1004 public void RequestInventoryFile(IClientAPI client, IXfer xferManager) 1112 public void RequestInventoryFile(IClientAPI client, IXfer xferManager)
1005 { 1113 {
1006 lock (m_items) 1114 bool changed = CreateInventoryFileName();
1007 {
1008 // Don't send a inventory xfer name if there are no items. Doing so causes viewer 3 to crash when rezzing
1009 // a new script if any previous deletion has left the prim inventory empty.
1010 if (m_items.Count == 0) // No inventory
1011 {
1012// m_log.DebugFormat(
1013// "[PRIM INVENTORY]: Not sending inventory data for part {0} {1} {2} for {3} since no items",
1014// m_part.Name, m_part.LocalId, m_part.UUID, client.Name);
1015 1115
1016 client.SendTaskInventory(m_part.UUID, 0, new byte[0]); 1116 bool includeAssets = false;
1017 return; 1117 if (m_part.ParentGroup.Scene.Permissions.CanEditObjectInventory(m_part.UUID, client.AgentId))
1018 } 1118 includeAssets = true;
1119
1120 if (m_inventoryPrivileged != includeAssets)
1121 changed = true;
1122
1123 InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero);
1019 1124
1020 CreateInventoryFile(); 1125 Items.LockItemsForRead(true);
1126
1127 if (m_inventorySerial == 0) // No inventory
1128 {
1129 client.SendTaskInventory(m_part.UUID, 0, new byte[0]);
1130 Items.LockItemsForRead(false);
1131 return;
1132 }
1133
1134 if (m_items.Count == 0) // No inventory
1135 {
1136 client.SendTaskInventory(m_part.UUID, 0, new byte[0]);
1137 Items.LockItemsForRead(false);
1138 return;
1139 }
1021 1140
1022 // In principle, we should only do the rest if the inventory changed; 1141 if (!changed)
1023 // by sending m_inventorySerial to the client, it ought to know 1142 {
1024 // that nothing changed and that it doesn't need to request the file.
1025 // Unfortunately, it doesn't look like the client optimizes this;
1026 // the client seems to always come back and request the Xfer,
1027 // no matter what value m_inventorySerial has.
1028 // FIXME: Could probably be > 0 here rather than > 2
1029 if (m_inventoryFileData.Length > 2) 1143 if (m_inventoryFileData.Length > 2)
1030 { 1144 {
1031 // Add the file for Xfer 1145 xferManager.AddNewFile(m_inventoryFileName,
1032 // m_log.DebugFormat( 1146 m_inventoryFileData);
1033 // "[PRIM INVENTORY]: Adding inventory file {0} (length {1}) for transfer on {2} {3} {4}", 1147 client.SendTaskInventory(m_part.UUID, (short)m_inventorySerial,
1034 // m_inventoryFileName, m_inventoryFileData.Length, m_part.Name, m_part.UUID, m_part.LocalId); 1148 Util.StringToBytes256(m_inventoryFileName));
1035 1149
1036 xferManager.AddNewFile(m_inventoryFileName, m_inventoryFileData); 1150 Items.LockItemsForRead(false);
1151 return;
1037 } 1152 }
1038
1039 // Tell the client we're ready to Xfer the file
1040 client.SendTaskInventory(m_part.UUID, (short)m_inventorySerial,
1041 Util.StringToBytes256(m_inventoryFileName));
1042 } 1153 }
1154
1155 m_inventoryPrivileged = includeAssets;
1156
1157 foreach (TaskInventoryItem item in m_items.Values)
1158 {
1159 UUID ownerID = item.OwnerID;
1160 uint everyoneMask = 0;
1161 uint baseMask = item.BasePermissions;
1162 uint ownerMask = item.CurrentPermissions;
1163 uint groupMask = item.GroupPermissions;
1164
1165 invString.AddItemStart();
1166 invString.AddNameValueLine("item_id", item.ItemID.ToString());
1167 invString.AddNameValueLine("parent_id", m_part.UUID.ToString());
1168
1169 invString.AddPermissionsStart();
1170
1171 invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask));
1172 invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask));
1173 invString.AddNameValueLine("group_mask", Utils.UIntToHexString(groupMask));
1174 invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask));
1175 invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions));
1176
1177 invString.AddNameValueLine("creator_id", item.CreatorID.ToString());
1178 invString.AddNameValueLine("owner_id", ownerID.ToString());
1179
1180 invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString());
1181
1182 invString.AddNameValueLine("group_id", item.GroupID.ToString());
1183 invString.AddSectionEnd();
1184
1185 if (includeAssets)
1186 invString.AddNameValueLine("asset_id", item.AssetID.ToString());
1187 else
1188 invString.AddNameValueLine("asset_id", UUID.Zero.ToString());
1189 invString.AddNameValueLine("type", Utils.AssetTypeToString((AssetType)item.Type));
1190 invString.AddNameValueLine("inv_type", Utils.InventoryTypeToString((InventoryType)item.InvType));
1191 invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags));
1192
1193 invString.AddSaleStart();
1194 invString.AddNameValueLine("sale_type", "not");
1195 invString.AddNameValueLine("sale_price", "0");
1196 invString.AddSectionEnd();
1197
1198 invString.AddNameValueLine("name", item.Name + "|");
1199 invString.AddNameValueLine("desc", item.Description + "|");
1200
1201 invString.AddNameValueLine("creation_date", item.CreationDate.ToString());
1202 invString.AddSectionEnd();
1203 }
1204
1205 Items.LockItemsForRead(false);
1206
1207 m_inventoryFileData = Utils.StringToBytes(invString.BuildString);
1208
1209 if (m_inventoryFileData.Length > 2)
1210 {
1211 xferManager.AddNewFile(m_inventoryFileName, m_inventoryFileData);
1212 client.SendTaskInventory(m_part.UUID, (short)m_inventorySerial,
1213 Util.StringToBytes256(m_inventoryFileName));
1214 return;
1215 }
1216
1217 client.SendTaskInventory(m_part.UUID, 0, new byte[0]);
1043 } 1218 }
1044 1219
1045 /// <summary> 1220 /// <summary>
@@ -1048,13 +1223,19 @@ namespace OpenSim.Region.Framework.Scenes
1048 /// <param name="datastore"></param> 1223 /// <param name="datastore"></param>
1049 public void ProcessInventoryBackup(ISimulationDataService datastore) 1224 public void ProcessInventoryBackup(ISimulationDataService datastore)
1050 { 1225 {
1051 if (HasInventoryChanged) 1226// Removed this because linking will cause an immediate delete of the new
1052 { 1227// child prim from the database and the subsequent storing of the prim sees
1053 HasInventoryChanged = false; 1228// the inventory of it as unchanged and doesn't store it at all. The overhead
1054 List<TaskInventoryItem> items = GetInventoryItems(); 1229// of storing prim inventory needlessly is much less than the aggravation
1055 datastore.StorePrimInventory(m_part.UUID, items); 1230// of prim inventory loss.
1231// if (HasInventoryChanged)
1232// {
1233 Items.LockItemsForRead(true);
1234 datastore.StorePrimInventory(m_part.UUID, Items.Values);
1235 Items.LockItemsForRead(false);
1056 1236
1057 } 1237 HasInventoryChanged = false;
1238// }
1058 } 1239 }
1059 1240
1060 public class InventoryStringBuilder 1241 public class InventoryStringBuilder
@@ -1120,87 +1301,63 @@ namespace OpenSim.Region.Framework.Scenes
1120 { 1301 {
1121 uint mask=0x7fffffff; 1302 uint mask=0x7fffffff;
1122 1303
1123 lock (m_items) 1304 foreach (TaskInventoryItem item in m_items.Values)
1124 { 1305 {
1125 foreach (TaskInventoryItem item in m_items.Values) 1306 if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0)
1307 mask &= ~((uint)PermissionMask.Copy >> 13);
1308 if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0)
1309 mask &= ~((uint)PermissionMask.Transfer >> 13);
1310 if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0)
1311 mask &= ~((uint)PermissionMask.Modify >> 13);
1312
1313 if (item.InvType == (int)InventoryType.Object)
1126 { 1314 {
1127 if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0) 1315 if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0)
1128 mask &= ~((uint)PermissionMask.Copy >> 13); 1316 mask &= ~((uint)PermissionMask.Copy >> 13);
1129 if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0) 1317 if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0)
1130 mask &= ~((uint)PermissionMask.Transfer >> 13); 1318 mask &= ~((uint)PermissionMask.Transfer >> 13);
1131 if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0) 1319 if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0)
1132 mask &= ~((uint)PermissionMask.Modify >> 13); 1320 mask &= ~((uint)PermissionMask.Modify >> 13);
1133
1134 if (item.InvType != (int)InventoryType.Object)
1135 {
1136 if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0)
1137 mask &= ~((uint)PermissionMask.Copy >> 13);
1138 if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0)
1139 mask &= ~((uint)PermissionMask.Transfer >> 13);
1140 if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0)
1141 mask &= ~((uint)PermissionMask.Modify >> 13);
1142 }
1143 else
1144 {
1145 if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0)
1146 mask &= ~((uint)PermissionMask.Copy >> 13);
1147 if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0)
1148 mask &= ~((uint)PermissionMask.Transfer >> 13);
1149 if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0)
1150 mask &= ~((uint)PermissionMask.Modify >> 13);
1151 }
1152
1153 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
1154 mask &= ~(uint)PermissionMask.Copy;
1155 if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0)
1156 mask &= ~(uint)PermissionMask.Transfer;
1157 if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0)
1158 mask &= ~(uint)PermissionMask.Modify;
1159 } 1321 }
1322
1323 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
1324 mask &= ~(uint)PermissionMask.Copy;
1325 if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0)
1326 mask &= ~(uint)PermissionMask.Transfer;
1327 if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0)
1328 mask &= ~(uint)PermissionMask.Modify;
1160 } 1329 }
1161
1162 return mask; 1330 return mask;
1163 } 1331 }
1164 1332
1165 public void ApplyNextOwnerPermissions() 1333 public void ApplyNextOwnerPermissions()
1166 { 1334 {
1167 lock (m_items) 1335 foreach (TaskInventoryItem item in m_items.Values)
1168 { 1336 {
1169 foreach (TaskInventoryItem item in m_items.Values) 1337 if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0)
1170 { 1338 {
1171// m_log.DebugFormat ( 1339 if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0)
1172// "[SCENE OBJECT PART INVENTORY]: Applying next permissions {0} to {1} in {2} with current {3}, base {4}, everyone {5}", 1340 item.CurrentPermissions &= ~(uint)PermissionMask.Copy;
1173// item.NextPermissions, item.Name, m_part.Name, item.CurrentPermissions, item.BasePermissions, item.EveryonePermissions); 1341 if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0)
1174 1342 item.CurrentPermissions &= ~(uint)PermissionMask.Transfer;
1175 if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0) 1343 if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0)
1176 { 1344 item.CurrentPermissions &= ~(uint)PermissionMask.Modify;
1177 if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0)
1178 item.CurrentPermissions &= ~(uint)PermissionMask.Copy;
1179 if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0)
1180 item.CurrentPermissions &= ~(uint)PermissionMask.Transfer;
1181 if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0)
1182 item.CurrentPermissions &= ~(uint)PermissionMask.Modify;
1183 }
1184
1185 item.CurrentPermissions &= item.NextPermissions;
1186 item.BasePermissions &= item.NextPermissions;
1187 item.EveryonePermissions &= item.NextPermissions;
1188 item.OwnerChanged = true;
1189 item.PermsMask = 0;
1190 item.PermsGranter = UUID.Zero;
1191 } 1345 }
1346 item.CurrentPermissions &= item.NextPermissions;
1347 item.BasePermissions &= item.NextPermissions;
1348 item.EveryonePermissions &= item.NextPermissions;
1349 item.OwnerChanged = true;
1350 item.PermsMask = 0;
1351 item.PermsGranter = UUID.Zero;
1192 } 1352 }
1193 } 1353 }
1194 1354
1195 public void ApplyGodPermissions(uint perms) 1355 public void ApplyGodPermissions(uint perms)
1196 { 1356 {
1197 lock (m_items) 1357 foreach (TaskInventoryItem item in m_items.Values)
1198 { 1358 {
1199 foreach (TaskInventoryItem item in m_items.Values) 1359 item.CurrentPermissions = perms;
1200 { 1360 item.BasePermissions = perms;
1201 item.CurrentPermissions = perms;
1202 item.BasePermissions = perms;
1203 }
1204 } 1361 }
1205 1362
1206 m_inventorySerial++; 1363 m_inventorySerial++;
@@ -1213,14 +1370,11 @@ namespace OpenSim.Region.Framework.Scenes
1213 /// <returns></returns> 1370 /// <returns></returns>
1214 public bool ContainsScripts() 1371 public bool ContainsScripts()
1215 { 1372 {
1216 lock (m_items) 1373 foreach (TaskInventoryItem item in m_items.Values)
1217 { 1374 {
1218 foreach (TaskInventoryItem item in m_items.Values) 1375 if (item.InvType == (int)InventoryType.LSL)
1219 { 1376 {
1220 if (item.InvType == (int)InventoryType.LSL) 1377 return true;
1221 {
1222 return true;
1223 }
1224 } 1378 }
1225 } 1379 }
1226 1380
@@ -1234,17 +1388,15 @@ namespace OpenSim.Region.Framework.Scenes
1234 public int ScriptCount() 1388 public int ScriptCount()
1235 { 1389 {
1236 int count = 0; 1390 int count = 0;
1237 lock (m_items) 1391 Items.LockItemsForRead(true);
1392 foreach (TaskInventoryItem item in m_items.Values)
1238 { 1393 {
1239 foreach (TaskInventoryItem item in m_items.Values) 1394 if (item.InvType == (int)InventoryType.LSL)
1240 { 1395 {
1241 if (item.InvType == (int)InventoryType.LSL) 1396 count++;
1242 {
1243 count++;
1244 }
1245 } 1397 }
1246 } 1398 }
1247 1399 Items.LockItemsForRead(false);
1248 return count; 1400 return count;
1249 } 1401 }
1250 /// <summary> 1402 /// <summary>
@@ -1280,11 +1432,8 @@ namespace OpenSim.Region.Framework.Scenes
1280 { 1432 {
1281 List<UUID> ret = new List<UUID>(); 1433 List<UUID> ret = new List<UUID>();
1282 1434
1283 lock (m_items) 1435 foreach (TaskInventoryItem item in m_items.Values)
1284 { 1436 ret.Add(item.ItemID);
1285 foreach (TaskInventoryItem item in m_items.Values)
1286 ret.Add(item.ItemID);
1287 }
1288 1437
1289 return ret; 1438 return ret;
1290 } 1439 }
@@ -1293,8 +1442,9 @@ namespace OpenSim.Region.Framework.Scenes
1293 { 1442 {
1294 List<TaskInventoryItem> ret = new List<TaskInventoryItem>(); 1443 List<TaskInventoryItem> ret = new List<TaskInventoryItem>();
1295 1444
1296 lock (m_items) 1445 Items.LockItemsForRead(true);
1297 ret = new List<TaskInventoryItem>(m_items.Values); 1446 ret = new List<TaskInventoryItem>(m_items.Values);
1447 Items.LockItemsForRead(false);
1298 1448
1299 return ret; 1449 return ret;
1300 } 1450 }
@@ -1303,18 +1453,24 @@ namespace OpenSim.Region.Framework.Scenes
1303 { 1453 {
1304 List<TaskInventoryItem> ret = new List<TaskInventoryItem>(); 1454 List<TaskInventoryItem> ret = new List<TaskInventoryItem>();
1305 1455
1306 lock (m_items) 1456 Items.LockItemsForRead(true);
1307 { 1457
1308 foreach (TaskInventoryItem item in m_items.Values) 1458 foreach (TaskInventoryItem item in m_items.Values)
1309 if (item.InvType == (int)type) 1459 if (item.InvType == (int)type)
1310 ret.Add(item); 1460 ret.Add(item);
1311 } 1461
1462 Items.LockItemsForRead(false);
1312 1463
1313 return ret; 1464 return ret;
1314 } 1465 }
1315 1466
1316 public Dictionary<UUID, string> GetScriptStates() 1467 public Dictionary<UUID, string> GetScriptStates()
1317 { 1468 {
1469 return GetScriptStates(false);
1470 }
1471
1472 public Dictionary<UUID, string> GetScriptStates(bool oldIDs)
1473 {
1318 Dictionary<UUID, string> ret = new Dictionary<UUID, string>(); 1474 Dictionary<UUID, string> ret = new Dictionary<UUID, string>();
1319 1475
1320 if (m_part.ParentGroup.Scene == null) // Group not in a scene 1476 if (m_part.ParentGroup.Scene == null) // Group not in a scene
@@ -1340,14 +1496,21 @@ namespace OpenSim.Region.Framework.Scenes
1340 string n = e.GetXMLState(item.ItemID); 1496 string n = e.GetXMLState(item.ItemID);
1341 if (n != String.Empty) 1497 if (n != String.Empty)
1342 { 1498 {
1343 if (!ret.ContainsKey(item.ItemID)) 1499 if (oldIDs)
1344 ret[item.ItemID] = n; 1500 {
1501 if (!ret.ContainsKey(item.OldItemID))
1502 ret[item.OldItemID] = n;
1503 }
1504 else
1505 {
1506 if (!ret.ContainsKey(item.ItemID))
1507 ret[item.ItemID] = n;
1508 }
1345 break; 1509 break;
1346 } 1510 }
1347 } 1511 }
1348 } 1512 }
1349 } 1513 }
1350
1351 return ret; 1514 return ret;
1352 } 1515 }
1353 1516
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 7243db1..9f330fd 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -65,6 +65,7 @@ namespace OpenSim.Region.Framework.Scenes
65 65
66 struct ScriptControllers 66 struct ScriptControllers
67 { 67 {
68 public UUID objectID;
68 public UUID itemID; 69 public UUID itemID;
69 public ScriptControlled ignoreControls; 70 public ScriptControlled ignoreControls;
70 public ScriptControlled eventControls; 71 public ScriptControlled eventControls;
@@ -120,7 +121,7 @@ namespace OpenSim.Region.Framework.Scenes
120 /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis 121 /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis
121 /// issue #1716 122 /// issue #1716
122 /// </summary> 123 /// </summary>
123 public static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.418f); 124 public static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.4f);
124 125
125 /// <summary> 126 /// <summary>
126 /// Movement updates for agents in neighboring regions are sent directly to clients. 127 /// Movement updates for agents in neighboring regions are sent directly to clients.
@@ -142,8 +143,6 @@ namespace OpenSim.Region.Framework.Scenes
142 /// <remarks> 143 /// <remarks>
143 /// TODO: For some reason, we effectively have a list both here and in Appearance. Need to work out if this is 144 /// TODO: For some reason, we effectively have a list both here and in Appearance. Need to work out if this is
144 /// necessary. 145 /// necessary.
145 /// NOTE: To avoid deadlocks, do not lock m_attachments and then perform other tasks under that lock. Take a copy
146 /// of the list and act on that instead.
147 /// </remarks> 146 /// </remarks>
148 private List<SceneObjectGroup> m_attachments = new List<SceneObjectGroup>(); 147 private List<SceneObjectGroup> m_attachments = new List<SceneObjectGroup>();
149 148
@@ -162,6 +161,10 @@ namespace OpenSim.Region.Framework.Scenes
162 private Vector3 m_lastPosition; 161 private Vector3 m_lastPosition;
163 private Quaternion m_lastRotation; 162 private Quaternion m_lastRotation;
164 private Vector3 m_lastVelocity; 163 private Vector3 m_lastVelocity;
164 private Vector3 m_lastSize = new Vector3(0.45f,0.6f,1.9f);
165
166 private bool m_followCamAuto = false;
167
165 168
166 private Vector3? m_forceToApply; 169 private Vector3? m_forceToApply;
167 private int m_userFlags; 170 private int m_userFlags;
@@ -194,6 +197,7 @@ namespace OpenSim.Region.Framework.Scenes
194// private int m_lastColCount = -1; //KF: Look for Collision chnages 197// private int m_lastColCount = -1; //KF: Look for Collision chnages
195// private int m_updateCount = 0; //KF: Update Anims for a while 198// private int m_updateCount = 0; //KF: Update Anims for a while
196// private static readonly int UPDATE_COUNT = 10; // how many frames to update for 199// private static readonly int UPDATE_COUNT = 10; // how many frames to update for
200 private List<uint> m_lastColliders = new List<uint>();
197 201
198 private TeleportFlags m_teleportFlags; 202 private TeleportFlags m_teleportFlags;
199 public TeleportFlags TeleportFlags 203 public TeleportFlags TeleportFlags
@@ -249,8 +253,6 @@ namespace OpenSim.Region.Framework.Scenes
249 /// </summary> 253 /// </summary>
250 public bool LandAtTarget { get; private set; } 254 public bool LandAtTarget { get; private set; }
251 255
252 private bool m_followCamAuto;
253
254 private int m_movementUpdateCount; 256 private int m_movementUpdateCount;
255 private const int NumMovementsBetweenRayCast = 5; 257 private const int NumMovementsBetweenRayCast = 5;
256 258
@@ -258,6 +260,13 @@ namespace OpenSim.Region.Framework.Scenes
258 //private int m_moveToPositionStateStatus; 260 //private int m_moveToPositionStateStatus;
259 //***************************************************** 261 //*****************************************************
260 262
263 private bool m_collisionEventFlag = false;
264 private object m_collisionEventLock = new Object();
265
266 private int m_movementAnimationUpdateCounter = 0;
267
268 public Vector3 PrevSitOffset { get; set; }
269
261 protected AvatarAppearance m_appearance; 270 protected AvatarAppearance m_appearance;
262 271
263 public AvatarAppearance Appearance 272 public AvatarAppearance Appearance
@@ -400,6 +409,9 @@ namespace OpenSim.Region.Framework.Scenes
400 /// </summary> 409 /// </summary>
401 protected Vector3 m_lastCameraPosition; 410 protected Vector3 m_lastCameraPosition;
402 411
412 private Vector4 m_lastCameraCollisionPlane = new Vector4(0f, 0f, 0f, 1);
413 private bool m_doingCamRayCast = false;
414
403 public Vector3 CameraPosition { get; set; } 415 public Vector3 CameraPosition { get; set; }
404 416
405 public Quaternion CameraRotation 417 public Quaternion CameraRotation
@@ -480,7 +492,9 @@ namespace OpenSim.Region.Framework.Scenes
480 get { return (IClientCore)ControllingClient; } 492 get { return (IClientCore)ControllingClient; }
481 } 493 }
482 494
483 public Vector3 ParentPosition { get; set; } 495 public UUID COF { get; set; }
496
497// public Vector3 ParentPosition { get; set; }
484 498
485 /// <summary> 499 /// <summary>
486 /// Position of this avatar relative to the region the avatar is in 500 /// Position of this avatar relative to the region the avatar is in
@@ -541,7 +555,7 @@ namespace OpenSim.Region.Framework.Scenes
541 if (ParentID == 0) 555 if (ParentID == 0)
542 { 556 {
543 m_pos = value; 557 m_pos = value;
544 ParentPosition = Vector3.Zero; 558// ParentPosition = Vector3.Zero;
545 } 559 }
546 560
547 //m_log.DebugFormat( 561 //m_log.DebugFormat(
@@ -610,7 +624,24 @@ namespace OpenSim.Region.Framework.Scenes
610// Scene.RegionInfo.RegionName, Name, m_velocity); 624// Scene.RegionInfo.RegionName, Name, m_velocity);
611 } 625 }
612 } 626 }
627/*
628 public override Vector3 AngularVelocity
629 {
630 get
631 {
632 if (PhysicsActor != null)
633 {
634 m_rotationalvelocity = PhysicsActor.RotationalVelocity;
613 635
636 // m_log.DebugFormat(
637 // "[SCENE PRESENCE]: Set velocity {0} for {1} in {2} via getting Velocity!",
638 // m_velocity, Name, Scene.RegionInfo.RegionName);
639 }
640
641 return m_rotationalvelocity;
642 }
643 }
644*/
614 private Quaternion m_bodyRot = Quaternion.Identity; 645 private Quaternion m_bodyRot = Quaternion.Identity;
615 646
616 /// <summary> 647 /// <summary>
@@ -633,8 +664,16 @@ namespace OpenSim.Region.Framework.Scenes
633 m_bodyRot = value; 664 m_bodyRot = value;
634 665
635 if (PhysicsActor != null) 666 if (PhysicsActor != null)
636 PhysicsActor.Orientation = m_bodyRot; 667 {
637 668 try
669 {
670 PhysicsActor.Orientation = m_bodyRot;
671 }
672 catch (Exception e)
673 {
674 m_log.Error("[SCENE PRESENCE]: Orientation " + e.Message);
675 }
676 }
638// m_log.DebugFormat("[SCENE PRESENCE]: Body rot for {0} set to {1}", Name, m_bodyRot); 677// m_log.DebugFormat("[SCENE PRESENCE]: Body rot for {0} set to {1}", Name, m_bodyRot);
639 } 678 }
640 } 679 }
@@ -648,12 +687,20 @@ namespace OpenSim.Region.Framework.Scenes
648 } 687 }
649 688
650 public bool IsChildAgent { get; set; } 689 public bool IsChildAgent { get; set; }
690 public bool IsLoggingIn { get; set; }
651 691
652 /// <summary> 692 /// <summary>
653 /// If the avatar is sitting, the local ID of the prim that it's sitting on. If not sitting then zero. 693 /// If the avatar is sitting, the local ID of the prim that it's sitting on. If not sitting then zero.
654 /// </summary> 694 /// </summary>
655 public uint ParentID { get; set; } 695 public uint ParentID { get; set; }
656 696
697 public UUID ParentUUID
698 {
699 get { return m_parentUUID; }
700 set { m_parentUUID = value; }
701 }
702 private UUID m_parentUUID = UUID.Zero;
703
657 /// <summary> 704 /// <summary>
658 /// Are we sitting on an object? 705 /// Are we sitting on an object?
659 /// </summary> 706 /// </summary>
@@ -803,6 +850,7 @@ namespace OpenSim.Region.Framework.Scenes
803 AttachmentsSyncLock = new Object(); 850 AttachmentsSyncLock = new Object();
804 AllowMovement = true; 851 AllowMovement = true;
805 IsChildAgent = true; 852 IsChildAgent = true;
853 IsLoggingIn = false;
806 m_sendCoarseLocationsMethod = SendCoarseLocationsDefault; 854 m_sendCoarseLocationsMethod = SendCoarseLocationsDefault;
807 Animator = new ScenePresenceAnimator(this); 855 Animator = new ScenePresenceAnimator(this);
808 PresenceType = type; 856 PresenceType = type;
@@ -848,6 +896,33 @@ namespace OpenSim.Region.Framework.Scenes
848 m_stateMachine = new ScenePresenceStateMachine(this); 896 m_stateMachine = new ScenePresenceStateMachine(this);
849 } 897 }
850 898
899 private void RegionHeartbeatEnd(Scene scene)
900 {
901 if (IsChildAgent)
902 return;
903
904 m_movementAnimationUpdateCounter ++;
905 if (m_movementAnimationUpdateCounter >= 2)
906 {
907 m_movementAnimationUpdateCounter = 0;
908 if (Animator != null)
909 {
910 // If the parentID == 0 we are not sitting
911 // if !SitGournd then we are not sitting on the ground
912 // Fairly straightforward, now here comes the twist
913 // if ParentUUID is NOT UUID.Zero, we are looking to
914 // be sat on an object that isn't there yet. Should
915 // be treated as if sat.
916 if(ParentID == 0 && !SitGround && ParentUUID == UUID.Zero) // skip it if sitting
917 Animator.UpdateMovementAnimations();
918 }
919 else
920 {
921 m_scene.EventManager.OnRegionHeartbeatEnd -= RegionHeartbeatEnd;
922 }
923 }
924 }
925
851 public void RegisterToEvents() 926 public void RegisterToEvents()
852 { 927 {
853 ControllingClient.OnCompleteMovementToRegion += CompleteMovement; 928 ControllingClient.OnCompleteMovementToRegion += CompleteMovement;
@@ -858,8 +933,10 @@ namespace OpenSim.Region.Framework.Scenes
858 ControllingClient.OnSetAlwaysRun += HandleSetAlwaysRun; 933 ControllingClient.OnSetAlwaysRun += HandleSetAlwaysRun;
859 ControllingClient.OnStartAnim += HandleStartAnim; 934 ControllingClient.OnStartAnim += HandleStartAnim;
860 ControllingClient.OnStopAnim += HandleStopAnim; 935 ControllingClient.OnStopAnim += HandleStopAnim;
936 ControllingClient.OnChangeAnim += avnHandleChangeAnim;
861 ControllingClient.OnForceReleaseControls += HandleForceReleaseControls; 937 ControllingClient.OnForceReleaseControls += HandleForceReleaseControls;
862 ControllingClient.OnAutoPilotGo += MoveToTarget; 938 ControllingClient.OnAutoPilotGo += MoveToTarget;
939 ControllingClient.OnUpdateThrottles += RaiseUpdateThrottles;
863 940
864 // ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange); 941 // ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange);
865 // ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement); 942 // ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement);
@@ -918,6 +995,38 @@ namespace OpenSim.Region.Framework.Scenes
918// "[SCENE]: Upgrading child to root agent for {0} in {1}", 995// "[SCENE]: Upgrading child to root agent for {0} in {1}",
919// Name, m_scene.RegionInfo.RegionName); 996// Name, m_scene.RegionInfo.RegionName);
920 997
998 if (ParentUUID != UUID.Zero)
999 {
1000 m_log.DebugFormat("[SCENE PRESENCE]: Sitting avatar back on prim {0}", ParentUUID);
1001 SceneObjectPart part = m_scene.GetSceneObjectPart(ParentUUID);
1002 if (part == null)
1003 {
1004 m_log.ErrorFormat("[SCENE PRESENCE]: Can't find prim {0} to sit on", ParentUUID);
1005 }
1006 else
1007 {
1008 part.ParentGroup.AddAvatar(UUID);
1009 if (part.SitTargetPosition != Vector3.Zero)
1010 part.SitTargetAvatar = UUID;
1011// ParentPosition = part.GetWorldPosition();
1012 ParentID = part.LocalId;
1013 ParentPart = part;
1014 m_pos = PrevSitOffset;
1015// pos = ParentPosition;
1016 pos = part.GetWorldPosition();
1017 }
1018 ParentUUID = UUID.Zero;
1019
1020 IsChildAgent = false;
1021
1022// Animator.TrySetMovementAnimation("SIT");
1023 }
1024 else
1025 {
1026 IsChildAgent = false;
1027 IsLoggingIn = false;
1028 }
1029
921 //m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count); 1030 //m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count);
922 1031
923 IsChildAgent = false; 1032 IsChildAgent = false;
@@ -935,70 +1044,106 @@ namespace OpenSim.Region.Framework.Scenes
935 1044
936 m_scene.EventManager.TriggerSetRootAgentScene(m_uuid, m_scene); 1045 m_scene.EventManager.TriggerSetRootAgentScene(m_uuid, m_scene);
937 1046
938 // Moved this from SendInitialData to ensure that Appearance is initialized 1047 UUID groupUUID = UUID.Zero;
939 // before the inventory is processed in MakeRootAgent. This fixes a race condition 1048 string GroupName = string.Empty;
940 // related to the handling of attachments 1049 ulong groupPowers = 0;
941 //m_scene.GetAvatarAppearance(ControllingClient, out Appearance);
942 1050
943 if (m_scene.TestBorderCross(pos, Cardinals.E)) 1051 // ----------------------------------
1052 // Previous Agent Difference - AGNI sends an unsolicited AgentDataUpdate upon root agent status
1053 try
944 { 1054 {
945 Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E); 1055 if (gm != null)
946 pos.X = crossedBorder.BorderLine.Z - 1; 1056 {
1057 groupUUID = ControllingClient.ActiveGroupId;
1058 GroupRecord record = gm.GetGroupRecord(groupUUID);
1059 if (record != null)
1060 GroupName = record.GroupName;
1061 GroupMembershipData groupMembershipData = gm.GetMembershipData(groupUUID, m_uuid);
1062 if (groupMembershipData != null)
1063 groupPowers = groupMembershipData.GroupPowers;
1064 }
1065 ControllingClient.SendAgentDataUpdate(m_uuid, groupUUID, Firstname, Lastname, groupPowers, GroupName,
1066 Grouptitle);
947 } 1067 }
948 1068 catch (Exception e)
949 if (m_scene.TestBorderCross(pos, Cardinals.N))
950 { 1069 {
951 Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N); 1070 m_log.Debug("[AGENTUPDATE]: " + e.ToString());
952 pos.Y = crossedBorder.BorderLine.Z - 1;
953 } 1071 }
1072 // ------------------------------------
954 1073
955 CheckAndAdjustLandingPoint(ref pos); 1074 if (ParentID == 0)
956
957 if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f)
958 { 1075 {
959 m_log.WarnFormat( 1076 // Moved this from SendInitialData to ensure that Appearance is initialized
960 "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Clamping", 1077 // before the inventory is processed in MakeRootAgent. This fixes a race condition
961 pos, Name, UUID); 1078 // related to the handling of attachments
1079 //m_scene.GetAvatarAppearance(ControllingClient, out Appearance);
1080 if (m_scene.TestBorderCross(pos, Cardinals.E))
1081 {
1082 Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E);
1083 pos.X = crossedBorder.BorderLine.Z - 1;
1084 }
962 1085
963 if (pos.X < 0f) pos.X = 0f; 1086 if (m_scene.TestBorderCross(pos, Cardinals.N))
964 if (pos.Y < 0f) pos.Y = 0f; 1087 {
965 if (pos.Z < 0f) pos.Z = 0f; 1088 Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N);
966 } 1089 pos.Y = crossedBorder.BorderLine.Z - 1;
1090 }
967 1091
968 float localAVHeight = 1.56f; 1092 CheckAndAdjustLandingPoint(ref pos);
969 if (Appearance.AvatarHeight > 0)
970 localAVHeight = Appearance.AvatarHeight;
971 1093
972 float posZLimit = 0; 1094 if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f)
1095 {
1096 m_log.WarnFormat(
1097 "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Clamping",
1098 pos, Name, UUID);
973 1099
974 if (pos.X < Constants.RegionSize && pos.Y < Constants.RegionSize) 1100 if (pos.X < 0f) pos.X = 0f;
975 posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y]; 1101 if (pos.Y < 0f) pos.Y = 0f;
976 1102 if (pos.Z < 0f) pos.Z = 0f;
977 float newPosZ = posZLimit + localAVHeight / 2; 1103 }
978 if (posZLimit >= (pos.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ)))
979 {
980 pos.Z = newPosZ;
981 }
982 AbsolutePosition = pos;
983 1104
984 AddToPhysicalScene(isFlying); 1105 float localAVHeight = 1.56f;
1106 if (Appearance.AvatarHeight > 0)
1107 localAVHeight = Appearance.AvatarHeight;
985 1108
986 // XXX: This is to trigger any secondary teleport needed for a megaregion when the user has teleported to a 1109 float posZLimit = 0;
987 // location outside the 'root region' (the south-west 256x256 corner). This is the earlist we can do it
988 // since it requires a physics actor to be present. If it is left any later, then physics appears to reset
989 // the value to a negative position which does not trigger the border cross.
990 // This may not be the best location for this.
991 CheckForBorderCrossing();
992 1110
993 if (ForceFly) 1111 if (pos.X < Constants.RegionSize && pos.Y < Constants.RegionSize)
994 { 1112 posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y];
995 Flying = true; 1113
996 } 1114 float newPosZ = posZLimit + localAVHeight / 2;
997 else if (FlyDisabled) 1115 if (posZLimit >= (pos.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ)))
998 { 1116 {
999 Flying = false; 1117 pos.Z = newPosZ;
1000 } 1118 }
1119 AbsolutePosition = pos;
1120
1121 if (m_teleportFlags == TeleportFlags.Default)
1122 {
1123 Vector3 vel = Velocity;
1124 AddToPhysicalScene(isFlying);
1125 if (PhysicsActor != null)
1126 PhysicsActor.SetMomentum(vel);
1127 }
1128 else
1129 AddToPhysicalScene(isFlying);
1130
1131 // XXX: This is to trigger any secondary teleport needed for a megaregion when the user has teleported to a
1132 // location outside the 'root region' (the south-west 256x256 corner). This is the earlist we can do it
1133 // since it requires a physics actor to be present. If it is left any later, then physics appears to reset
1134 // the value to a negative position which does not trigger the border cross.
1135 // This may not be the best location for this.
1136 CheckForBorderCrossing();
1001 1137
1138 if (ForceFly)
1139 {
1140 Flying = true;
1141 }
1142 else if (FlyDisabled)
1143 {
1144 Flying = false;
1145 }
1146 }
1002 // Don't send an animation pack here, since on a region crossing this will sometimes cause a flying 1147 // Don't send an animation pack here, since on a region crossing this will sometimes cause a flying
1003 // avatar to return to the standing position in mid-air. On login it looks like this is being sent 1148 // avatar to return to the standing position in mid-air. On login it looks like this is being sent
1004 // elsewhere anyway 1149 // elsewhere anyway
@@ -1030,31 +1175,28 @@ namespace OpenSim.Region.Framework.Scenes
1030 // and CHANGED_REGION) when the attachments have been rezzed in the new region. This cannot currently 1175 // and CHANGED_REGION) when the attachments have been rezzed in the new region. This cannot currently
1031 // be done in AttachmentsModule.CopyAttachments(AgentData ad, IScenePresence sp) itself since we are 1176 // be done in AttachmentsModule.CopyAttachments(AgentData ad, IScenePresence sp) itself since we are
1032 // not transporting the required data. 1177 // not transporting the required data.
1033 // 1178 lock (m_attachments)
1034 // We must take a copy of the attachments list here (rather than locking) to avoid a deadlock where a script in one of
1035 // the attachments may start processing an event (which locks ScriptInstance.m_Script) that then calls a method here
1036 // which needs to lock m_attachments. ResumeScripts() needs to take a ScriptInstance.m_Script lock to try to unset the Suspend status.
1037 //
1038 // FIXME: In theory, this deadlock should not arise since scripts should not be processing events until ResumeScripts().
1039 // But XEngine starts all scripts unsuspended. Starting them suspended will not currently work because script rezzing
1040 // is placed in an asynchronous queue in XEngine and so the ResumeScripts() call will almost certainly execute before the
1041 // script is rezzed. This means the ResumeScripts() does absolutely nothing when using XEngine.
1042 List<SceneObjectGroup> attachments = GetAttachments();
1043
1044 if (attachments.Count > 0)
1045 { 1179 {
1046 m_log.DebugFormat( 1180 if (HasAttachments())
1047 "[SCENE PRESENCE]: Restarting scripts in attachments for {0} in {1}", Name, Scene.Name);
1048
1049 // Resume scripts
1050 foreach (SceneObjectGroup sog in attachments)
1051 { 1181 {
1052 sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource()); 1182 m_log.DebugFormat(
1053 sog.ResumeScripts(); 1183 "[SCENE PRESENCE]: Restarting scripts in attachments for {0} in {1}", Name, Scene.Name);
1184
1185 // Resume scripts
1186 Util.FireAndForget(delegate(object x) {
1187 foreach (SceneObjectGroup sog in m_attachments)
1188 {
1189 sog.ScheduleGroupForFullUpdate();
1190 sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource());
1191 sog.ResumeScripts();
1192 }
1193 });
1054 } 1194 }
1055 } 1195 }
1056 } 1196 }
1057 1197
1198 SendAvatarDataToAllAgents();
1199
1058 // send the animations of the other presences to me 1200 // send the animations of the other presences to me
1059 m_scene.ForEachRootScenePresence(delegate(ScenePresence presence) 1201 m_scene.ForEachRootScenePresence(delegate(ScenePresence presence)
1060 { 1202 {
@@ -1065,6 +1207,7 @@ namespace OpenSim.Region.Framework.Scenes
1065 // If we don't reset the movement flag here, an avatar that crosses to a neighbouring sim and returns will 1207 // If we don't reset the movement flag here, an avatar that crosses to a neighbouring sim and returns will
1066 // stall on the border crossing since the existing child agent will still have the last movement 1208 // stall on the border crossing since the existing child agent will still have the last movement
1067 // recorded, which stops the input from being processed. 1209 // recorded, which stops the input from being processed.
1210
1068 MovementFlag = 0; 1211 MovementFlag = 0;
1069 1212
1070 m_scene.EventManager.TriggerOnMakeRootAgent(this); 1213 m_scene.EventManager.TriggerOnMakeRootAgent(this);
@@ -1096,12 +1239,16 @@ namespace OpenSim.Region.Framework.Scenes
1096 /// </remarks> 1239 /// </remarks>
1097 public void MakeChildAgent() 1240 public void MakeChildAgent()
1098 { 1241 {
1242 m_scene.EventManager.OnRegionHeartbeatEnd -= RegionHeartbeatEnd;
1243
1099 m_log.DebugFormat("[SCENE PRESENCE]: Making {0} a child agent in {1}", Name, Scene.RegionInfo.RegionName); 1244 m_log.DebugFormat("[SCENE PRESENCE]: Making {0} a child agent in {1}", Name, Scene.RegionInfo.RegionName);
1100 1245
1101 // Reset these so that teleporting in and walking out isn't seen 1246 // Reset these so that teleporting in and walking out isn't seen
1102 // as teleporting back 1247 // as teleporting back
1103 TeleportFlags = TeleportFlags.Default; 1248 TeleportFlags = TeleportFlags.Default;
1104 1249
1250 MovementFlag = 0;
1251
1105 // It looks like Animator is set to null somewhere, and MakeChild 1252 // It looks like Animator is set to null somewhere, and MakeChild
1106 // is called after that. Probably in aborted teleports. 1253 // is called after that. Probably in aborted teleports.
1107 if (Animator == null) 1254 if (Animator == null)
@@ -1109,6 +1256,7 @@ namespace OpenSim.Region.Framework.Scenes
1109 else 1256 else
1110 Animator.ResetAnimations(); 1257 Animator.ResetAnimations();
1111 1258
1259
1112// m_log.DebugFormat( 1260// m_log.DebugFormat(
1113// "[SCENE PRESENCE]: Downgrading root agent {0}, {1} to a child agent in {2}", 1261// "[SCENE PRESENCE]: Downgrading root agent {0}, {1} to a child agent in {2}",
1114// Name, UUID, m_scene.RegionInfo.RegionName); 1262// Name, UUID, m_scene.RegionInfo.RegionName);
@@ -1120,6 +1268,7 @@ namespace OpenSim.Region.Framework.Scenes
1120 IsChildAgent = true; 1268 IsChildAgent = true;
1121 m_scene.SwapRootAgentCount(true); 1269 m_scene.SwapRootAgentCount(true);
1122 RemoveFromPhysicalScene(); 1270 RemoveFromPhysicalScene();
1271 ParentID = 0; // Child agents can't be sitting
1123 1272
1124 // FIXME: Set RegionHandle to the region handle of the scene this agent is moving into 1273 // FIXME: Set RegionHandle to the region handle of the scene this agent is moving into
1125 1274
@@ -1135,9 +1284,9 @@ namespace OpenSim.Region.Framework.Scenes
1135 { 1284 {
1136// PhysicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients; 1285// PhysicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients;
1137 PhysicsActor.OnOutOfBounds -= OutOfBoundsCall; 1286 PhysicsActor.OnOutOfBounds -= OutOfBoundsCall;
1138 m_scene.PhysicsScene.RemoveAvatar(PhysicsActor);
1139 PhysicsActor.UnSubscribeEvents();
1140 PhysicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate; 1287 PhysicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate;
1288 PhysicsActor.UnSubscribeEvents();
1289 m_scene.PhysicsScene.RemoveAvatar(PhysicsActor);
1141 PhysicsActor = null; 1290 PhysicsActor = null;
1142 } 1291 }
1143// else 1292// else
@@ -1154,7 +1303,7 @@ namespace OpenSim.Region.Framework.Scenes
1154 /// <param name="pos"></param> 1303 /// <param name="pos"></param>
1155 public void Teleport(Vector3 pos) 1304 public void Teleport(Vector3 pos)
1156 { 1305 {
1157 TeleportWithMomentum(pos, null); 1306 TeleportWithMomentum(pos, Vector3.Zero);
1158 } 1307 }
1159 1308
1160 public void TeleportWithMomentum(Vector3 pos, Vector3? v) 1309 public void TeleportWithMomentum(Vector3 pos, Vector3? v)
@@ -1178,6 +1327,41 @@ namespace OpenSim.Region.Framework.Scenes
1178 SendTerseUpdateToAllClients(); 1327 SendTerseUpdateToAllClients();
1179 } 1328 }
1180 1329
1330 public void avnLocalTeleport(Vector3 newpos, Vector3? newvel, bool rotateToVelXY)
1331 {
1332 CheckLandingPoint(ref newpos);
1333 AbsolutePosition = newpos;
1334
1335 if (newvel.HasValue)
1336 {
1337 if ((Vector3)newvel == Vector3.Zero)
1338 {
1339 if (PhysicsActor != null)
1340 PhysicsActor.SetMomentum(Vector3.Zero);
1341 m_velocity = Vector3.Zero;
1342 }
1343 else
1344 {
1345 if (PhysicsActor != null)
1346 PhysicsActor.SetMomentum((Vector3)newvel);
1347 m_velocity = (Vector3)newvel;
1348
1349 if (rotateToVelXY)
1350 {
1351 Vector3 lookAt = (Vector3)newvel;
1352 lookAt.Z = 0;
1353 lookAt.Normalize();
1354 ControllingClient.SendLocalTeleport(newpos, lookAt, (uint)TeleportFlags.ViaLocation);
1355 return;
1356 }
1357 }
1358 }
1359
1360 SendTerseUpdateToAllClients();
1361 }
1362
1363
1364
1181 public void StopFlying() 1365 public void StopFlying()
1182 { 1366 {
1183 Vector3 pos = AbsolutePosition; 1367 Vector3 pos = AbsolutePosition;
@@ -1366,6 +1550,13 @@ namespace OpenSim.Region.Framework.Scenes
1366 PhysicsActor.Size = new Vector3(0.45f, 0.6f, height); 1550 PhysicsActor.Size = new Vector3(0.45f, 0.6f, height);
1367 } 1551 }
1368 1552
1553 public void SetSize(Vector3 size, float feetoffset)
1554 {
1555 if (PhysicsActor != null && !IsChildAgent)
1556 PhysicsActor.setAvatarSize(size, feetoffset);
1557
1558 }
1559
1369 private bool WaitForUpdateAgent(IClientAPI client) 1560 private bool WaitForUpdateAgent(IClientAPI client)
1370 { 1561 {
1371 // Before the source region executes UpdateAgent 1562 // Before the source region executes UpdateAgent
@@ -1425,7 +1616,8 @@ namespace OpenSim.Region.Framework.Scenes
1425 1616
1426 Vector3 look = Velocity; 1617 Vector3 look = Velocity;
1427 1618
1428 if ((look.X == 0) && (look.Y == 0) && (look.Z == 0)) 1619 // if ((look.X == 0) && (look.Y == 0) && (look.Z == 0))
1620 if ((Math.Abs(look.X) < 0.1) && (Math.Abs(look.Y) < 0.1) && (Math.Abs(look.Z) < 0.1))
1429 { 1621 {
1430 look = new Vector3(0.99f, 0.042f, 0); 1622 look = new Vector3(0.99f, 0.042f, 0);
1431 } 1623 }
@@ -1488,11 +1680,12 @@ namespace OpenSim.Region.Framework.Scenes
1488 { 1680 {
1489 IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>(); 1681 IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>();
1490 if (m_agentTransfer != null) 1682 if (m_agentTransfer != null)
1491 Util.FireAndForget(delegate { m_agentTransfer.EnableChildAgents(this); }); 1683 m_agentTransfer.EnableChildAgents(this);
1492 1684
1493 IFriendsModule friendsModule = m_scene.RequestModuleInterface<IFriendsModule>(); 1685 IFriendsModule friendsModule = m_scene.RequestModuleInterface<IFriendsModule>();
1494 if (friendsModule != null) 1686 if (friendsModule != null)
1495 friendsModule.SendFriendsOnlineIfNeeded(ControllingClient); 1687 friendsModule.SendFriendsOnlineIfNeeded(ControllingClient);
1688
1496 } 1689 }
1497 1690
1498 // XXX: If we force an update here, then multiple attachments do appear correctly on a destination region 1691 // XXX: If we force an update here, then multiple attachments do appear correctly on a destination region
@@ -1518,36 +1711,69 @@ namespace OpenSim.Region.Framework.Scenes
1518 /// <param name="collisionPoint"></param> 1711 /// <param name="collisionPoint"></param>
1519 /// <param name="localid"></param> 1712 /// <param name="localid"></param>
1520 /// <param name="distance"></param> 1713 /// <param name="distance"></param>
1714 ///
1715
1716 private void UpdateCameraCollisionPlane(Vector4 plane)
1717 {
1718 if (m_lastCameraCollisionPlane != plane)
1719 {
1720 m_lastCameraCollisionPlane = plane;
1721 ControllingClient.SendCameraConstraint(plane);
1722 }
1723 }
1724
1521 public void RayCastCameraCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 pNormal) 1725 public void RayCastCameraCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 pNormal)
1522 { 1726 {
1523 const float POSITION_TOLERANCE = 0.02f; 1727 const float POSITION_TOLERANCE = 0.02f;
1524 const float VELOCITY_TOLERANCE = 0.02f;
1525 const float ROTATION_TOLERANCE = 0.02f; 1728 const float ROTATION_TOLERANCE = 0.02f;
1526 1729
1527 if (m_followCamAuto) 1730 m_doingCamRayCast = false;
1731 if (hitYN && localid != LocalId)
1528 { 1732 {
1529 if (hitYN) 1733 SceneObjectGroup group = m_scene.GetGroupByPrim(localid);
1734 bool IsPrim = group != null;
1735 if (IsPrim)
1530 { 1736 {
1531 CameraConstraintActive = true; 1737 SceneObjectPart part = group.GetPart(localid);
1532 //m_log.DebugFormat("[RAYCASTRESULT]: {0}, {1}, {2}, {3}", hitYN, collisionPoint, localid, distance); 1738 if (part != null && !part.VolumeDetectActive)
1533 1739 {
1534 Vector3 normal = Vector3.Normalize(new Vector3(0f, 0f, collisionPoint.Z) - collisionPoint); 1740 CameraConstraintActive = true;
1535 ControllingClient.SendCameraConstraint(new Vector4(normal.X, normal.Y, normal.Z, -1 * Vector3.Distance(new Vector3(0,0,collisionPoint.Z),collisionPoint))); 1741 pNormal.X = (float) Math.Round(pNormal.X, 2);
1742 pNormal.Y = (float) Math.Round(pNormal.Y, 2);
1743 pNormal.Z = (float) Math.Round(pNormal.Z, 2);
1744 pNormal.Normalize();
1745 collisionPoint.X = (float) Math.Round(collisionPoint.X, 1);
1746 collisionPoint.Y = (float) Math.Round(collisionPoint.Y, 1);
1747 collisionPoint.Z = (float) Math.Round(collisionPoint.Z, 1);
1748
1749 Vector4 plane = new Vector4(pNormal.X, pNormal.Y, pNormal.Z,
1750 Vector3.Dot(collisionPoint, pNormal));
1751 UpdateCameraCollisionPlane(plane);
1752 }
1536 } 1753 }
1537 else 1754 else
1538 { 1755 {
1539 if (!m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE) || 1756 CameraConstraintActive = true;
1540 !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) || 1757 pNormal.X = (float) Math.Round(pNormal.X, 2);
1541 !Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE)) 1758 pNormal.Y = (float) Math.Round(pNormal.Y, 2);
1542 { 1759 pNormal.Z = (float) Math.Round(pNormal.Z, 2);
1543 if (CameraConstraintActive) 1760 pNormal.Normalize();
1544 { 1761 collisionPoint.X = (float) Math.Round(collisionPoint.X, 1);
1545 ControllingClient.SendCameraConstraint(new Vector4(0f, 0.5f, 0.9f, -3000f)); 1762 collisionPoint.Y = (float) Math.Round(collisionPoint.Y, 1);
1546 CameraConstraintActive = false; 1763 collisionPoint.Z = (float) Math.Round(collisionPoint.Z, 1);
1547 } 1764
1548 } 1765 Vector4 plane = new Vector4(pNormal.X, pNormal.Y, pNormal.Z,
1766 Vector3.Dot(collisionPoint, pNormal));
1767 UpdateCameraCollisionPlane(plane);
1549 } 1768 }
1550 } 1769 }
1770 else if (!m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE) ||
1771 !Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE))
1772 {
1773 Vector4 plane = new Vector4(0.9f, 0.0f, 0.361f, -9000f); // not right...
1774 UpdateCameraCollisionPlane(plane);
1775 CameraConstraintActive = false;
1776 }
1551 } 1777 }
1552 1778
1553 /// <summary> 1779 /// <summary>
@@ -1621,6 +1847,41 @@ namespace OpenSim.Region.Framework.Scenes
1621 StandUp(); 1847 StandUp();
1622 } 1848 }
1623 1849
1850 // Raycast from the avatar's head to the camera to see if there's anything blocking the view
1851 // this exclude checks may not be complete
1852
1853 if (m_movementUpdateCount % NumMovementsBetweenRayCast == 0 && m_scene.PhysicsScene.SupportsRayCast())
1854 {
1855 if (!m_doingCamRayCast && !m_mouseLook && ParentID == 0)
1856 {
1857 Vector3 posAdjusted = AbsolutePosition;
1858// posAdjusted.Z += 0.5f * Appearance.AvatarSize.Z - 0.5f;
1859 posAdjusted.Z += 1.0f; // viewer current camera focus point
1860 Vector3 tocam = CameraPosition - posAdjusted;
1861 tocam.X = (float)Math.Round(tocam.X, 1);
1862 tocam.Y = (float)Math.Round(tocam.Y, 1);
1863 tocam.Z = (float)Math.Round(tocam.Z, 1);
1864
1865 float distTocamlen = tocam.Length();
1866 if (distTocamlen > 0.3f)
1867 {
1868 tocam *= (1.0f / distTocamlen);
1869 posAdjusted.X = (float)Math.Round(posAdjusted.X, 1);
1870 posAdjusted.Y = (float)Math.Round(posAdjusted.Y, 1);
1871 posAdjusted.Z = (float)Math.Round(posAdjusted.Z, 1);
1872
1873 m_doingCamRayCast = true;
1874 m_scene.PhysicsScene.RaycastWorld(posAdjusted, tocam, distTocamlen + 1.0f, RayCastCameraCallback);
1875 }
1876 }
1877 else if (CameraConstraintActive && (m_mouseLook || ParentID != 0))
1878 {
1879 Vector4 plane = new Vector4(0.9f, 0.0f, 0.361f, -10000f); // not right...
1880 UpdateCameraCollisionPlane(plane);
1881 CameraConstraintActive = false;
1882 }
1883 }
1884
1624 uint flagsForScripts = (uint)flags; 1885 uint flagsForScripts = (uint)flags;
1625 flags = RemoveIgnoredControls(flags, IgnoredControls); 1886 flags = RemoveIgnoredControls(flags, IgnoredControls);
1626 1887
@@ -2156,7 +2417,8 @@ namespace OpenSim.Region.Framework.Scenes
2156// m_log.DebugFormat("[SCENE PRESENCE]: Resetting move to target for {0}", Name); 2417// m_log.DebugFormat("[SCENE PRESENCE]: Resetting move to target for {0}", Name);
2157 2418
2158 MovingToTarget = false; 2419 MovingToTarget = false;
2159 MoveToPositionTarget = Vector3.Zero; 2420// MoveToPositionTarget = Vector3.Zero;
2421 m_forceToApply = null; // cancel possible last action
2160 2422
2161 // We need to reset the control flag as the ScenePresenceAnimator uses this to determine the correct 2423 // We need to reset the control flag as the ScenePresenceAnimator uses this to determine the correct
2162 // resting animation (e.g. hover or stand). NPCs don't have a client that will quickly reset this flag. 2424 // resting animation (e.g. hover or stand). NPCs don't have a client that will quickly reset this flag.
@@ -2174,12 +2436,18 @@ namespace OpenSim.Region.Framework.Scenes
2174// m_log.DebugFormat("[SCENE PRESENCE]: StandUp() for {0}", Name); 2436// m_log.DebugFormat("[SCENE PRESENCE]: StandUp() for {0}", Name);
2175 2437
2176 SitGround = false; 2438 SitGround = false;
2439
2440/* move this down so avatar gets physical in the new position and not where it is siting
2177 if (PhysicsActor == null) 2441 if (PhysicsActor == null)
2178 AddToPhysicalScene(false); 2442 AddToPhysicalScene(false);
2443 */
2179 2444
2180 if (ParentID != 0) 2445 if (ParentID != 0)
2181 { 2446 {
2447 PrevSitOffset = m_pos; // Save sit offset
2182 SceneObjectPart part = ParentPart; 2448 SceneObjectPart part = ParentPart;
2449 UnRegisterSeatControls(part.ParentGroup.UUID);
2450
2183 TaskInventoryDictionary taskIDict = part.TaskInventory; 2451 TaskInventoryDictionary taskIDict = part.TaskInventory;
2184 if (taskIDict != null) 2452 if (taskIDict != null)
2185 { 2453 {
@@ -2195,14 +2463,22 @@ namespace OpenSim.Region.Framework.Scenes
2195 } 2463 }
2196 } 2464 }
2197 2465
2198 ParentPosition = part.GetWorldPosition(); 2466 part.ParentGroup.DeleteAvatar(UUID);
2467// ParentPosition = part.GetWorldPosition();
2199 ControllingClient.SendClearFollowCamProperties(part.ParentUUID); 2468 ControllingClient.SendClearFollowCamProperties(part.ParentUUID);
2200 2469
2201 m_pos += ParentPosition + new Vector3(0.0f, 0.0f, 2.0f * m_sitAvatarHeight); 2470// m_pos += ParentPosition + new Vector3(0.0f, 0.0f, 2.0f * m_sitAvatarHeight);
2202 ParentPosition = Vector3.Zero; 2471// ParentPosition = Vector3.Zero;
2472 m_pos = part.AbsolutePosition + (m_pos * part.GetWorldRotation()) + new Vector3(0.0f, 0.0f, 2.0f * m_sitAvatarHeight);
2473 if (part.SitTargetAvatar == UUID)
2474 m_bodyRot = part.GetWorldRotation() * part.SitTargetOrientation;
2203 2475
2204 ParentID = 0; 2476 ParentID = 0;
2205 ParentPart = null; 2477 ParentPart = null;
2478
2479 if (PhysicsActor == null)
2480 AddToPhysicalScene(false);
2481
2206 SendAvatarDataToAllAgents(); 2482 SendAvatarDataToAllAgents();
2207 m_requestedSitTargetID = 0; 2483 m_requestedSitTargetID = 0;
2208 2484
@@ -2212,6 +2488,9 @@ namespace OpenSim.Region.Framework.Scenes
2212 part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK); 2488 part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK);
2213 } 2489 }
2214 2490
2491 else if (PhysicsActor == null)
2492 AddToPhysicalScene(false);
2493
2215 Animator.TrySetMovementAnimation("STAND"); 2494 Animator.TrySetMovementAnimation("STAND");
2216 TriggerScenePresenceUpdated(); 2495 TriggerScenePresenceUpdated();
2217 } 2496 }
@@ -2260,11 +2539,8 @@ namespace OpenSim.Region.Framework.Scenes
2260 if (part == null) 2539 if (part == null)
2261 return; 2540 return;
2262 2541
2263 // TODO: determine position to sit at based on scene geometry; don't trust offset from client
2264 // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it
2265
2266 if (PhysicsActor != null) 2542 if (PhysicsActor != null)
2267 m_sitAvatarHeight = PhysicsActor.Size.Z; 2543 m_sitAvatarHeight = PhysicsActor.Size.Z * 0.5f;
2268 2544
2269 bool canSit = false; 2545 bool canSit = false;
2270 Vector3 pos = part.AbsolutePosition + offset; 2546 Vector3 pos = part.AbsolutePosition + offset;
@@ -2281,31 +2557,31 @@ namespace OpenSim.Region.Framework.Scenes
2281 } 2557 }
2282 else 2558 else
2283 { 2559 {
2560 if (PhysicsSit(part,offset)) // physics engine
2561 return;
2562
2284 if (Util.GetDistanceTo(AbsolutePosition, pos) <= 10) 2563 if (Util.GetDistanceTo(AbsolutePosition, pos) <= 10)
2285 { 2564 {
2286// m_log.DebugFormat(
2287// "[SCENE PRESENCE]: Sitting {0} on {1} {2} because sit target is unset and within 10m",
2288// Name, part.Name, part.LocalId);
2289 2565
2290 AbsolutePosition = pos + new Vector3(0.0f, 0.0f, m_sitAvatarHeight); 2566 AbsolutePosition = pos + new Vector3(0.0f, 0.0f, m_sitAvatarHeight);
2291 canSit = true; 2567 canSit = true;
2292 } 2568 }
2293// else
2294// {
2295// m_log.DebugFormat(
2296// "[SCENE PRESENCE]: Ignoring sit request of {0} on {1} {2} because sit target is unset and outside 10m",
2297// Name, part.Name, part.LocalId);
2298// }
2299 } 2569 }
2300 2570
2301 if (canSit) 2571 if (canSit)
2302 { 2572 {
2573
2303 if (PhysicsActor != null) 2574 if (PhysicsActor != null)
2304 { 2575 {
2305 // We can remove the physicsActor until they stand up. 2576 // We can remove the physicsActor until they stand up.
2306 RemoveFromPhysicalScene(); 2577 RemoveFromPhysicalScene();
2307 } 2578 }
2308 2579
2580 if (MovingToTarget)
2581 ResetMoveToTarget();
2582
2583 Velocity = Vector3.Zero;
2584
2309 part.AddSittingAvatar(UUID); 2585 part.AddSittingAvatar(UUID);
2310 2586
2311 cameraAtOffset = part.GetCameraAtOffset(); 2587 cameraAtOffset = part.GetCameraAtOffset();
@@ -2345,14 +2621,6 @@ namespace OpenSim.Region.Framework.Scenes
2345 m_requestedSitTargetID = part.LocalId; 2621 m_requestedSitTargetID = part.LocalId;
2346 m_requestedSitTargetUUID = part.UUID; 2622 m_requestedSitTargetUUID = part.UUID;
2347 2623
2348// m_log.DebugFormat("[SIT]: Client requested Sit Position: {0}", offset);
2349
2350 if (m_scene.PhysicsScene.SupportsRayCast())
2351 {
2352 //m_scene.PhysicsScene.RaycastWorld(Vector3.Zero,Vector3.Zero, 0.01f,new RaycastCallback());
2353 //SitRayCastAvatarPosition(part);
2354 //return;
2355 }
2356 } 2624 }
2357 else 2625 else
2358 { 2626 {
@@ -2362,197 +2630,111 @@ namespace OpenSim.Region.Framework.Scenes
2362 SendSitResponse(targetID, offset, Quaternion.Identity); 2630 SendSitResponse(targetID, offset, Quaternion.Identity);
2363 } 2631 }
2364 2632
2365 /* 2633 // returns false if does not suport so older sit can be tried
2366 public void SitRayCastAvatarPosition(SceneObjectPart part) 2634 public bool PhysicsSit(SceneObjectPart part, Vector3 offset)
2367 { 2635 {
2368 Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset; 2636 if (part == null || part.ParentGroup.IsAttachment)
2369 Vector3 StartRayCastPosition = AbsolutePosition;
2370 Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition);
2371 float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition);
2372 m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastAvatarPositionResponse);
2373 }
2374
2375 public void SitRayCastAvatarPositionResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal)
2376 {
2377 SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID);
2378 if (part != null)
2379 { 2637 {
2380 if (hitYN) 2638 return true;
2381 {
2382 if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f))
2383 {
2384 SitRaycastFindEdge(collisionPoint, normal);
2385 m_log.DebugFormat("[SIT]: Raycast Avatar Position succeeded at point: {0}, normal:{1}", collisionPoint, normal);
2386 }
2387 else
2388 {
2389 SitRayCastAvatarPositionCameraZ(part);
2390 }
2391 }
2392 else
2393 {
2394 SitRayCastAvatarPositionCameraZ(part);
2395 }
2396 } 2639 }
2397 else
2398 {
2399 ControllingClient.SendAlertMessage("Sit position no longer exists");
2400 m_requestedSitTargetUUID = UUID.Zero;
2401 m_requestedSitTargetID = 0;
2402 m_requestedSitOffset = Vector3.Zero;
2403 }
2404
2405 }
2406 2640
2407 public void SitRayCastAvatarPositionCameraZ(SceneObjectPart part) 2641 if ( m_scene.PhysicsScene == null)
2408 { 2642 return false;
2409 // Next, try to raycast from the camera Z position
2410 Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset;
2411 Vector3 StartRayCastPosition = AbsolutePosition; StartRayCastPosition.Z = CameraPosition.Z;
2412 Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition);
2413 float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition);
2414 m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastAvatarPositionCameraZResponse);
2415 }
2416 2643
2417 public void SitRayCastAvatarPositionCameraZResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal) 2644 if (part.PhysActor == null)
2418 {
2419 SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID);
2420 if (part != null)
2421 { 2645 {
2422 if (hitYN) 2646 // none physcis shape
2423 { 2647 if (part.PhysicsShapeType == (byte)PhysicsShapeType.None)
2424 if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f)) 2648 ControllingClient.SendAlertMessage(" There is no suitable surface to sit on, try another spot.");
2425 {
2426 SitRaycastFindEdge(collisionPoint, normal);
2427 m_log.DebugFormat("[SIT]: Raycast Avatar Position + CameraZ succeeded at point: {0}, normal:{1}", collisionPoint, normal);
2428 }
2429 else
2430 {
2431 SitRayCastCameraPosition(part);
2432 }
2433 }
2434 else 2649 else
2435 { 2650 { // non physical phantom TODO
2436 SitRayCastCameraPosition(part); 2651 ControllingClient.SendAlertMessage(" There is no suitable surface to sit on, try another spot.");
2652 return false;
2437 } 2653 }
2438 } 2654 return true;
2439 else
2440 {
2441 ControllingClient.SendAlertMessage("Sit position no longer exists");
2442 m_requestedSitTargetUUID = UUID.Zero;
2443 m_requestedSitTargetID = 0;
2444 m_requestedSitOffset = Vector3.Zero;
2445 } 2655 }
2446 2656
2447 }
2448 2657
2449 public void SitRayCastCameraPosition(SceneObjectPart part) 2658 // not doing autopilot
2450 { 2659 m_requestedSitTargetID = 0;
2451 // Next, try to raycast from the camera position
2452 Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset;
2453 Vector3 StartRayCastPosition = CameraPosition;
2454 Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition);
2455 float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition);
2456 m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastCameraPositionResponse);
2457 }
2458 2660
2459 public void SitRayCastCameraPositionResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal) 2661 if (m_scene.PhysicsScene.SitAvatar(part.PhysActor, AbsolutePosition, CameraPosition, offset, new Vector3(0.35f, 0, 0.65f), PhysicsSitResponse) != 0)
2460 { 2662 return true;
2461 SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID);
2462 if (part != null)
2463 {
2464 if (hitYN)
2465 {
2466 if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f))
2467 {
2468 SitRaycastFindEdge(collisionPoint, normal);
2469 m_log.DebugFormat("[SIT]: Raycast Camera Position succeeded at point: {0}, normal:{1}", collisionPoint, normal);
2470 }
2471 else
2472 {
2473 SitRayHorizontal(part);
2474 }
2475 }
2476 else
2477 {
2478 SitRayHorizontal(part);
2479 }
2480 }
2481 else
2482 {
2483 ControllingClient.SendAlertMessage("Sit position no longer exists");
2484 m_requestedSitTargetUUID = UUID.Zero;
2485 m_requestedSitTargetID = 0;
2486 m_requestedSitOffset = Vector3.Zero;
2487 }
2488 2663
2664 return false;
2489 } 2665 }
2490 2666
2491 public void SitRayHorizontal(SceneObjectPart part) 2667
2668 private bool CanEnterLandPosition(Vector3 testPos)
2492 { 2669 {
2493 // Next, try to raycast from the avatar position to fwd 2670 ILandObject land = m_scene.LandChannel.GetLandObject(testPos.X, testPos.Y);
2494 Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset; 2671
2495 Vector3 StartRayCastPosition = CameraPosition; 2672 if (land == null || land.LandData.Name == "NO_LAND")
2496 Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition); 2673 return true;
2497 float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition); 2674
2498 m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastHorizontalResponse); 2675 return land.CanBeOnThisLand(UUID,testPos.Z);
2499 } 2676 }
2500 2677
2501 public void SitRayCastHorizontalResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal) 2678 // status
2679 // < 0 ignore
2680 // 0 bad sit spot
2681 public void PhysicsSitResponse(int status, uint partID, Vector3 offset, Quaternion Orientation)
2502 { 2682 {
2503 SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID); 2683 if (status < 0)
2504 if (part != null) 2684 return;
2685
2686 if (status == 0)
2505 { 2687 {
2506 if (hitYN) 2688 ControllingClient.SendAlertMessage(" There is no suitable surface to sit on, try another spot.");
2507 { 2689 return;
2508 if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f))
2509 {
2510 SitRaycastFindEdge(collisionPoint, normal);
2511 m_log.DebugFormat("[SIT]: Raycast Horizontal Position succeeded at point: {0}, normal:{1}", collisionPoint, normal);
2512 // Next, try to raycast from the camera position
2513 Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset;
2514 Vector3 StartRayCastPosition = CameraPosition;
2515 Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition);
2516 float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition);
2517 //m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastResponseAvatarPosition);
2518 }
2519 else
2520 {
2521 ControllingClient.SendAlertMessage("Sit position not accessable.");
2522 m_requestedSitTargetUUID = UUID.Zero;
2523 m_requestedSitTargetID = 0;
2524 m_requestedSitOffset = Vector3.Zero;
2525 }
2526 }
2527 else
2528 {
2529 ControllingClient.SendAlertMessage("Sit position not accessable.");
2530 m_requestedSitTargetUUID = UUID.Zero;
2531 m_requestedSitTargetID = 0;
2532 m_requestedSitOffset = Vector3.Zero;
2533 }
2534 } 2690 }
2535 else 2691
2692 SceneObjectPart part = m_scene.GetSceneObjectPart(partID);
2693 if (part == null)
2694 return;
2695
2696 Vector3 targetPos = part.GetWorldPosition() + offset * part.GetWorldRotation();
2697 if(!CanEnterLandPosition(targetPos))
2536 { 2698 {
2537 ControllingClient.SendAlertMessage("Sit position no longer exists"); 2699 ControllingClient.SendAlertMessage(" Sit position on restricted land, try another spot");
2538 m_requestedSitTargetUUID = UUID.Zero; 2700 return;
2539 m_requestedSitTargetID = 0;
2540 m_requestedSitOffset = Vector3.Zero;
2541 } 2701 }
2542 2702
2543 } 2703 RemoveFromPhysicalScene();
2544 2704
2545 private void SitRaycastFindEdge(Vector3 collisionPoint, Vector3 collisionNormal) 2705 if (MovingToTarget)
2546 { 2706 ResetMoveToTarget();
2547 int i = 0; 2707
2548 //throw new NotImplementedException(); 2708 Velocity = Vector3.Zero;
2549 //m_requestedSitTargetUUID = UUID.Zero;
2550 //m_requestedSitTargetID = 0;
2551 //m_requestedSitOffset = Vector3.Zero;
2552 2709
2553 SendSitResponse(ControllingClient, m_requestedSitTargetUUID, collisionPoint - m_requestedSitOffset, Quaternion.Identity); 2710 part.AddSittingAvatar(UUID);
2711
2712 Vector3 cameraAtOffset = part.GetCameraAtOffset();
2713 Vector3 cameraEyeOffset = part.GetCameraEyeOffset();
2714 bool forceMouselook = part.GetForceMouselook();
2715
2716 ControllingClient.SendSitResponse(
2717 part.UUID, offset, Orientation, false, cameraAtOffset, cameraEyeOffset, forceMouselook);
2718
2719 // not using autopilot
2720
2721 Rotation = Orientation;
2722 m_pos = offset;
2723
2724 m_requestedSitTargetID = 0;
2725 part.ParentGroup.AddAvatar(UUID);
2726
2727 ParentPart = part;
2728 ParentID = part.LocalId;
2729 if(status == 3)
2730 Animator.TrySetMovementAnimation("SIT_GROUND");
2731 else
2732 Animator.TrySetMovementAnimation("SIT");
2733 SendAvatarDataToAllAgents();
2734
2735 part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK);
2554 } 2736 }
2555 */ 2737
2556 2738
2557 public void HandleAgentSit(IClientAPI remoteClient, UUID agentID) 2739 public void HandleAgentSit(IClientAPI remoteClient, UUID agentID)
2558 { 2740 {
@@ -2572,6 +2754,7 @@ namespace OpenSim.Region.Framework.Scenes
2572 return; 2754 return;
2573 } 2755 }
2574 2756
2757
2575 if (part.SitTargetAvatar == UUID) 2758 if (part.SitTargetAvatar == UUID)
2576 { 2759 {
2577 Vector3 sitTargetPos = part.SitTargetPosition; 2760 Vector3 sitTargetPos = part.SitTargetPosition;
@@ -2586,14 +2769,39 @@ namespace OpenSim.Region.Framework.Scenes
2586 2769
2587 //Quaternion result = (sitTargetOrient * vq) * nq; 2770 //Quaternion result = (sitTargetOrient * vq) * nq;
2588 2771
2589 m_pos = sitTargetPos + SIT_TARGET_ADJUSTMENT; 2772 double x, y, z, m;
2773
2774 Quaternion r = sitTargetOrient;
2775 m = r.X * r.X + r.Y * r.Y + r.Z * r.Z + r.W * r.W;
2776
2777 if (Math.Abs(1.0 - m) > 0.000001)
2778 {
2779 m = 1.0 / Math.Sqrt(m);
2780 r.X *= (float)m;
2781 r.Y *= (float)m;
2782 r.Z *= (float)m;
2783 r.W *= (float)m;
2784 }
2785
2786 x = 2 * (r.X * r.Z + r.Y * r.W);
2787 y = 2 * (-r.X * r.W + r.Y * r.Z);
2788 z = -r.X * r.X - r.Y * r.Y + r.Z * r.Z + r.W * r.W;
2789
2790 Vector3 up = new Vector3((float)x, (float)y, (float)z);
2791 Vector3 sitOffset = up * Appearance.AvatarHeight * 0.02638f;
2792
2793 m_pos = sitTargetPos + sitOffset + SIT_TARGET_ADJUSTMENT;
2794
2795// m_pos = sitTargetPos + SIT_TARGET_ADJUSTMENT - sitOffset;
2590 Rotation = sitTargetOrient; 2796 Rotation = sitTargetOrient;
2591 ParentPosition = part.AbsolutePosition; 2797// ParentPosition = part.AbsolutePosition;
2798 part.ParentGroup.AddAvatar(UUID);
2592 } 2799 }
2593 else 2800 else
2594 { 2801 {
2595 m_pos -= part.AbsolutePosition; 2802 m_pos -= part.AbsolutePosition;
2596 ParentPosition = part.AbsolutePosition; 2803// ParentPosition = part.AbsolutePosition;
2804 part.ParentGroup.AddAvatar(UUID);
2597 2805
2598// m_log.DebugFormat( 2806// m_log.DebugFormat(
2599// "[SCENE PRESENCE]: Sitting {0} at position {1} ({2} + {3}) on part {4} {5} without sit target", 2807// "[SCENE PRESENCE]: Sitting {0} at position {1} ({2} + {3}) on part {4} {5} without sit target",
@@ -2651,6 +2859,13 @@ namespace OpenSim.Region.Framework.Scenes
2651 TriggerScenePresenceUpdated(); 2859 TriggerScenePresenceUpdated();
2652 } 2860 }
2653 2861
2862 public void avnHandleChangeAnim(UUID animID, bool addRemove,bool sendPack)
2863 {
2864 Animator.avnChangeAnim(animID, addRemove, sendPack);
2865 }
2866
2867
2868
2654 /// <summary> 2869 /// <summary>
2655 /// Rotate the avatar to the given rotation and apply a movement in the given relative vector 2870 /// Rotate the avatar to the given rotation and apply a movement in the given relative vector
2656 /// </summary> 2871 /// </summary>
@@ -2707,8 +2922,8 @@ namespace OpenSim.Region.Framework.Scenes
2707 direc.Z *= 2.6f; 2922 direc.Z *= 2.6f;
2708 2923
2709 // TODO: PreJump and jump happen too quickly. Many times prejump gets ignored. 2924 // TODO: PreJump and jump happen too quickly. Many times prejump gets ignored.
2710 Animator.TrySetMovementAnimation("PREJUMP"); 2925// Animator.TrySetMovementAnimation("PREJUMP");
2711 Animator.TrySetMovementAnimation("JUMP"); 2926// Animator.TrySetMovementAnimation("JUMP");
2712 } 2927 }
2713 } 2928 }
2714 } 2929 }
@@ -2717,6 +2932,7 @@ namespace OpenSim.Region.Framework.Scenes
2717 2932
2718 // TODO: Add the force instead of only setting it to support multiple forces per frame? 2933 // TODO: Add the force instead of only setting it to support multiple forces per frame?
2719 m_forceToApply = direc; 2934 m_forceToApply = direc;
2935 Animator.UpdateMovementAnimations();
2720 } 2936 }
2721 2937
2722 #endregion 2938 #endregion
@@ -2734,16 +2950,12 @@ namespace OpenSim.Region.Framework.Scenes
2734 // NOTE: Velocity is not the same as m_velocity. Velocity will attempt to 2950 // NOTE: Velocity is not the same as m_velocity. Velocity will attempt to
2735 // grab the latest PhysicsActor velocity, whereas m_velocity is often 2951 // grab the latest PhysicsActor velocity, whereas m_velocity is often
2736 // storing a requested force instead of an actual traveling velocity 2952 // storing a requested force instead of an actual traveling velocity
2953 if (Appearance.AvatarSize != m_lastSize && !IsLoggingIn)
2954 SendAvatarDataToAllAgents();
2737 2955
2738 // Throw away duplicate or insignificant updates 2956 if (!Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE) ||
2739 if ( 2957 !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) ||
2740 // If the velocity has become zero, send it no matter what. 2958 !m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE))
2741 (Velocity != m_lastVelocity && Velocity == Vector3.Zero)
2742 // otherwise, if things have changed reasonably, send the update
2743 || (!Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE)
2744 || !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE)
2745 || !m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE)))
2746
2747 { 2959 {
2748 SendTerseUpdateToAllClients(); 2960 SendTerseUpdateToAllClients();
2749 2961
@@ -2902,9 +3114,7 @@ namespace OpenSim.Region.Framework.Scenes
2902 // again here... this comes after the cached appearance check because the avatars 3114 // again here... this comes after the cached appearance check because the avatars
2903 // appearance goes into the avatar update packet 3115 // appearance goes into the avatar update packet
2904 SendAvatarDataToAllAgents(); 3116 SendAvatarDataToAllAgents();
2905 3117 SendAppearanceToAgent(this);
2906 // This invocation always shows up in the viewer logs as an error.
2907 // SendAppearanceToAgent(this);
2908 3118
2909 // If we are using the the cached appearance then send it out to everyone 3119 // If we are using the the cached appearance then send it out to everyone
2910 if (cachedappearance) 3120 if (cachedappearance)
@@ -2935,6 +3145,8 @@ namespace OpenSim.Region.Framework.Scenes
2935 return; 3145 return;
2936 } 3146 }
2937 3147
3148 m_lastSize = Appearance.AvatarSize;
3149
2938 int count = 0; 3150 int count = 0;
2939 m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) 3151 m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
2940 { 3152 {
@@ -3042,6 +3254,8 @@ namespace OpenSim.Region.Framework.Scenes
3042 3254
3043 avatar.ControllingClient.SendAppearance( 3255 avatar.ControllingClient.SendAppearance(
3044 UUID, Appearance.VisualParams, Appearance.Texture.GetBytes()); 3256 UUID, Appearance.VisualParams, Appearance.Texture.GetBytes());
3257
3258
3045 } 3259 }
3046 3260
3047 #endregion 3261 #endregion
@@ -3115,8 +3329,9 @@ namespace OpenSim.Region.Framework.Scenes
3115 3329
3116 // If we don't have a PhysActor, we can't cross anyway 3330 // If we don't have a PhysActor, we can't cross anyway
3117 // Also don't do this while sat, sitting avatars cross with the 3331 // Also don't do this while sat, sitting avatars cross with the
3118 // object they sit on. 3332 // object they sit on. ParentUUID denoted a pending sit, don't
3119 if (ParentID != 0 || PhysicsActor == null) 3333 // interfere with it.
3334 if (ParentID != 0 || PhysicsActor == null || ParentUUID != UUID.Zero)
3120 return; 3335 return;
3121 3336
3122 if (!IsInTransit) 3337 if (!IsInTransit)
@@ -3379,6 +3594,11 @@ namespace OpenSim.Region.Framework.Scenes
3379 3594
3380 private static Vector3 marker = new Vector3(-1f, -1f, -1f); 3595 private static Vector3 marker = new Vector3(-1f, -1f, -1f);
3381 3596
3597 private void RaiseUpdateThrottles()
3598 {
3599 m_scene.EventManager.TriggerThrottleUpdate(this);
3600 }
3601
3382 /// <summary> 3602 /// <summary>
3383 /// This updates important decision making data about a child agent 3603 /// This updates important decision making data about a child agent
3384 /// The main purpose is to figure out what objects to send to a child agent that's in a neighboring region 3604 /// The main purpose is to figure out what objects to send to a child agent that's in a neighboring region
@@ -3460,6 +3680,9 @@ namespace OpenSim.Region.Framework.Scenes
3460 cAgent.AlwaysRun = SetAlwaysRun; 3680 cAgent.AlwaysRun = SetAlwaysRun;
3461 3681
3462 cAgent.Appearance = new AvatarAppearance(Appearance); 3682 cAgent.Appearance = new AvatarAppearance(Appearance);
3683
3684 cAgent.ParentPart = ParentUUID;
3685 cAgent.SitOffset = PrevSitOffset;
3463 3686
3464 lock (scriptedcontrols) 3687 lock (scriptedcontrols)
3465 { 3688 {
@@ -3468,7 +3691,7 @@ namespace OpenSim.Region.Framework.Scenes
3468 3691
3469 foreach (ScriptControllers c in scriptedcontrols.Values) 3692 foreach (ScriptControllers c in scriptedcontrols.Values)
3470 { 3693 {
3471 controls[i++] = new ControllerData(c.itemID, (uint)c.ignoreControls, (uint)c.eventControls); 3694 controls[i++] = new ControllerData(c.objectID, c.itemID, (uint)c.ignoreControls, (uint)c.eventControls);
3472 } 3695 }
3473 cAgent.Controllers = controls; 3696 cAgent.Controllers = controls;
3474 } 3697 }
@@ -3502,6 +3725,8 @@ namespace OpenSim.Region.Framework.Scenes
3502 CameraAtAxis = cAgent.AtAxis; 3725 CameraAtAxis = cAgent.AtAxis;
3503 CameraLeftAxis = cAgent.LeftAxis; 3726 CameraLeftAxis = cAgent.LeftAxis;
3504 CameraUpAxis = cAgent.UpAxis; 3727 CameraUpAxis = cAgent.UpAxis;
3728 ParentUUID = cAgent.ParentPart;
3729 PrevSitOffset = cAgent.SitOffset;
3505 3730
3506 // When we get to the point of re-computing neighbors everytime this 3731 // When we get to the point of re-computing neighbors everytime this
3507 // changes, then start using the agent's drawdistance rather than the 3732 // changes, then start using the agent's drawdistance rather than the
@@ -3539,6 +3764,7 @@ namespace OpenSim.Region.Framework.Scenes
3539 foreach (ControllerData c in cAgent.Controllers) 3764 foreach (ControllerData c in cAgent.Controllers)
3540 { 3765 {
3541 ScriptControllers sc = new ScriptControllers(); 3766 ScriptControllers sc = new ScriptControllers();
3767 sc.objectID = c.ObjectID;
3542 sc.itemID = c.ItemID; 3768 sc.itemID = c.ItemID;
3543 sc.ignoreControls = (ScriptControlled)c.IgnoreControls; 3769 sc.ignoreControls = (ScriptControlled)c.IgnoreControls;
3544 sc.eventControls = (ScriptControlled)c.EventControls; 3770 sc.eventControls = (ScriptControlled)c.EventControls;
@@ -3606,20 +3832,27 @@ namespace OpenSim.Region.Framework.Scenes
3606 } 3832 }
3607 3833
3608 if (Appearance.AvatarHeight == 0) 3834 if (Appearance.AvatarHeight == 0)
3609 Appearance.SetHeight(); 3835// Appearance.SetHeight();
3836 Appearance.SetSize(new Vector3(0.45f,0.6f,1.9f));
3610 3837
3611 PhysicsScene scene = m_scene.PhysicsScene; 3838 PhysicsScene scene = m_scene.PhysicsScene;
3612 3839
3613 Vector3 pVec = AbsolutePosition; 3840 Vector3 pVec = AbsolutePosition;
3614 3841
3842/*
3615 PhysicsActor = scene.AddAvatar( 3843 PhysicsActor = scene.AddAvatar(
3616 LocalId, Firstname + "." + Lastname, pVec, 3844 LocalId, Firstname + "." + Lastname, pVec,
3617 new Vector3(0f, 0f, Appearance.AvatarHeight), isFlying); 3845 new Vector3(0.45f, 0.6f, Appearance.AvatarHeight), isFlying);
3846*/
3847
3848 PhysicsActor = scene.AddAvatar(
3849 LocalId, Firstname + "." + Lastname, pVec,
3850 Appearance.AvatarBoxSize,Appearance.AvatarFeetOffset, isFlying);
3618 3851
3619 //PhysicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; 3852 //PhysicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients;
3620 PhysicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; 3853 PhysicsActor.OnCollisionUpdate += PhysicsCollisionUpdate;
3621 PhysicsActor.OnOutOfBounds += OutOfBoundsCall; // Called for PhysicsActors when there's something wrong 3854 PhysicsActor.OnOutOfBounds += OutOfBoundsCall; // Called for PhysicsActors when there's something wrong
3622 PhysicsActor.SubscribeEvents(500); 3855 PhysicsActor.SubscribeEvents(100);
3623 PhysicsActor.LocalID = LocalId; 3856 PhysicsActor.LocalID = LocalId;
3624 } 3857 }
3625 3858
@@ -3633,6 +3866,7 @@ namespace OpenSim.Region.Framework.Scenes
3633 ControllingClient.SendAgentAlertMessage("Physics is having a problem with your avatar. You may not be able to move until you relog.", true); 3866 ControllingClient.SendAgentAlertMessage("Physics is having a problem with your avatar. You may not be able to move until you relog.", true);
3634 } 3867 }
3635 3868
3869
3636 /// <summary> 3870 /// <summary>
3637 /// Event called by the physics plugin to tell the avatar about a collision. 3871 /// Event called by the physics plugin to tell the avatar about a collision.
3638 /// </summary> 3872 /// </summary>
@@ -3646,7 +3880,7 @@ namespace OpenSim.Region.Framework.Scenes
3646 /// <param name="e"></param> 3880 /// <param name="e"></param>
3647 public void PhysicsCollisionUpdate(EventArgs e) 3881 public void PhysicsCollisionUpdate(EventArgs e)
3648 { 3882 {
3649 if (IsChildAgent) 3883 if (IsChildAgent || Animator == null)
3650 return; 3884 return;
3651 3885
3652 //if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f)) 3886 //if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f))
@@ -3663,7 +3897,6 @@ namespace OpenSim.Region.Framework.Scenes
3663 CollisionEventUpdate collisionData = (CollisionEventUpdate)e; 3897 CollisionEventUpdate collisionData = (CollisionEventUpdate)e;
3664 Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; 3898 Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList;
3665 3899
3666 CollisionPlane = Vector4.UnitW;
3667 3900
3668// // No collisions at all means we may be flying. Update always 3901// // No collisions at all means we may be flying. Update always
3669// // to make falling work 3902// // to make falling work
@@ -3675,6 +3908,7 @@ namespace OpenSim.Region.Framework.Scenes
3675 3908
3676 if (coldata.Count != 0) 3909 if (coldata.Count != 0)
3677 { 3910 {
3911/*
3678 switch (Animator.CurrentMovementAnimation) 3912 switch (Animator.CurrentMovementAnimation)
3679 { 3913 {
3680 case "STAND": 3914 case "STAND":
@@ -3683,24 +3917,38 @@ namespace OpenSim.Region.Framework.Scenes
3683 case "CROUCH": 3917 case "CROUCH":
3684 case "CROUCHWALK": 3918 case "CROUCHWALK":
3685 { 3919 {
3920 */
3686 ContactPoint lowest; 3921 ContactPoint lowest;
3687 lowest.SurfaceNormal = Vector3.Zero; 3922 lowest.SurfaceNormal = Vector3.Zero;
3688 lowest.Position = Vector3.Zero; 3923 lowest.Position = Vector3.Zero;
3689 lowest.Position.Z = Single.NaN; 3924 lowest.Position.Z = float.MaxValue;
3690 3925
3691 foreach (ContactPoint contact in coldata.Values) 3926 foreach (ContactPoint contact in coldata.Values)
3692 { 3927 {
3693 if (Single.IsNaN(lowest.Position.Z) || contact.Position.Z < lowest.Position.Z) 3928
3929 if (contact.CharacterFeet && contact.Position.Z < lowest.Position.Z)
3694 { 3930 {
3695 lowest = contact; 3931 lowest = contact;
3696 } 3932 }
3697 } 3933 }
3698 3934
3699 CollisionPlane = new Vector4(-lowest.SurfaceNormal, -Vector3.Dot(lowest.Position, lowest.SurfaceNormal)); 3935 if (lowest.Position.Z != float.MaxValue)
3936 {
3937 lowest.SurfaceNormal = -lowest.SurfaceNormal;
3938 CollisionPlane = new Vector4(lowest.SurfaceNormal, Vector3.Dot(lowest.Position, lowest.SurfaceNormal));
3939 }
3940 else
3941 CollisionPlane = Vector4.UnitW;
3942/*
3700 } 3943 }
3701 break; 3944 break;
3702 } 3945 }
3946*/
3703 } 3947 }
3948 else
3949 CollisionPlane = Vector4.UnitW;
3950
3951 RaiseCollisionScriptEvents(coldata);
3704 3952
3705 // Gods do not take damage and Invulnerable is set depending on parcel/region flags 3953 // Gods do not take damage and Invulnerable is set depending on parcel/region flags
3706 if (Invulnerable || GodLevel > 0) 3954 if (Invulnerable || GodLevel > 0)
@@ -3799,6 +4047,12 @@ namespace OpenSim.Region.Framework.Scenes
3799 // m_reprioritizationTimer.Dispose(); 4047 // m_reprioritizationTimer.Dispose();
3800 4048
3801 RemoveFromPhysicalScene(); 4049 RemoveFromPhysicalScene();
4050
4051 m_scene.EventManager.OnRegionHeartbeatEnd -= RegionHeartbeatEnd;
4052
4053// if (Animator != null)
4054// Animator.Close();
4055 Animator = null;
3802 4056
3803 LifecycleState = ScenePresenceState.Removed; 4057 LifecycleState = ScenePresenceState.Removed;
3804 } 4058 }
@@ -4034,10 +4288,18 @@ namespace OpenSim.Region.Framework.Scenes
4034 4288
4035 public void RegisterControlEventsToScript(int controls, int accept, int pass_on, uint Obj_localID, UUID Script_item_UUID) 4289 public void RegisterControlEventsToScript(int controls, int accept, int pass_on, uint Obj_localID, UUID Script_item_UUID)
4036 { 4290 {
4291 SceneObjectPart p = m_scene.GetSceneObjectPart(Obj_localID);
4292 if (p == null)
4293 return;
4294
4295 ControllingClient.SendTakeControls(controls, false, false);
4296 ControllingClient.SendTakeControls(controls, true, false);
4297
4037 ScriptControllers obj = new ScriptControllers(); 4298 ScriptControllers obj = new ScriptControllers();
4038 obj.ignoreControls = ScriptControlled.CONTROL_ZERO; 4299 obj.ignoreControls = ScriptControlled.CONTROL_ZERO;
4039 obj.eventControls = ScriptControlled.CONTROL_ZERO; 4300 obj.eventControls = ScriptControlled.CONTROL_ZERO;
4040 4301
4302 obj.objectID = p.ParentGroup.UUID;
4041 obj.itemID = Script_item_UUID; 4303 obj.itemID = Script_item_UUID;
4042 if (pass_on == 0 && accept == 0) 4304 if (pass_on == 0 && accept == 0)
4043 { 4305 {
@@ -4086,6 +4348,21 @@ namespace OpenSim.Region.Framework.Scenes
4086 ControllingClient.SendTakeControls(int.MaxValue, false, false); 4348 ControllingClient.SendTakeControls(int.MaxValue, false, false);
4087 } 4349 }
4088 4350
4351 private void UnRegisterSeatControls(UUID obj)
4352 {
4353 List<UUID> takers = new List<UUID>();
4354
4355 foreach (ScriptControllers c in scriptedcontrols.Values)
4356 {
4357 if (c.objectID == obj)
4358 takers.Add(c.itemID);
4359 }
4360 foreach (UUID t in takers)
4361 {
4362 UnRegisterControlEventsToScript(0, t);
4363 }
4364 }
4365
4089 public void UnRegisterControlEventsToScript(uint Obj_localID, UUID Script_item_UUID) 4366 public void UnRegisterControlEventsToScript(uint Obj_localID, UUID Script_item_UUID)
4090 { 4367 {
4091 ScriptControllers takecontrols; 4368 ScriptControllers takecontrols;
@@ -4415,6 +4692,12 @@ namespace OpenSim.Region.Framework.Scenes
4415 4692
4416 private void CheckAndAdjustLandingPoint(ref Vector3 pos) 4693 private void CheckAndAdjustLandingPoint(ref Vector3 pos)
4417 { 4694 {
4695 string reason;
4696
4697 // Honor bans
4698 if (!m_scene.TestLandRestrictions(UUID, out reason, ref pos.X, ref pos.Y))
4699 return;
4700
4418 SceneObjectGroup telehub = null; 4701 SceneObjectGroup telehub = null;
4419 if (m_scene.RegionInfo.RegionSettings.TelehubObject != UUID.Zero && (telehub = m_scene.GetSceneObjectGroup(m_scene.RegionInfo.RegionSettings.TelehubObject)) != null) 4702 if (m_scene.RegionInfo.RegionSettings.TelehubObject != UUID.Zero && (telehub = m_scene.GetSceneObjectGroup(m_scene.RegionInfo.RegionSettings.TelehubObject)) != null)
4420 { 4703 {
@@ -4454,11 +4737,206 @@ namespace OpenSim.Region.Framework.Scenes
4454 pos = land.LandData.UserLocation; 4737 pos = land.LandData.UserLocation;
4455 } 4738 }
4456 } 4739 }
4457 4740
4458 land.SendLandUpdateToClient(ControllingClient); 4741 land.SendLandUpdateToClient(ControllingClient);
4459 } 4742 }
4460 } 4743 }
4461 4744
4745 private DetectedObject CreateDetObject(SceneObjectPart obj)
4746 {
4747 DetectedObject detobj = new DetectedObject();
4748 detobj.keyUUID = obj.UUID;
4749 detobj.nameStr = obj.Name;
4750 detobj.ownerUUID = obj.OwnerID;
4751 detobj.posVector = obj.AbsolutePosition;
4752 detobj.rotQuat = obj.GetWorldRotation();
4753 detobj.velVector = obj.Velocity;
4754 detobj.colliderType = 0;
4755 detobj.groupUUID = obj.GroupID;
4756
4757 return detobj;
4758 }
4759
4760 private DetectedObject CreateDetObject(ScenePresence av)
4761 {
4762 DetectedObject detobj = new DetectedObject();
4763 detobj.keyUUID = av.UUID;
4764 detobj.nameStr = av.ControllingClient.Name;
4765 detobj.ownerUUID = av.UUID;
4766 detobj.posVector = av.AbsolutePosition;
4767 detobj.rotQuat = av.Rotation;
4768 detobj.velVector = av.Velocity;
4769 detobj.colliderType = 0;
4770 detobj.groupUUID = av.ControllingClient.ActiveGroupId;
4771
4772 return detobj;
4773 }
4774
4775 private DetectedObject CreateDetObjectForGround()
4776 {
4777 DetectedObject detobj = new DetectedObject();
4778 detobj.keyUUID = UUID.Zero;
4779 detobj.nameStr = "";
4780 detobj.ownerUUID = UUID.Zero;
4781 detobj.posVector = AbsolutePosition;
4782 detobj.rotQuat = Quaternion.Identity;
4783 detobj.velVector = Vector3.Zero;
4784 detobj.colliderType = 0;
4785 detobj.groupUUID = UUID.Zero;
4786
4787 return detobj;
4788 }
4789
4790 private ColliderArgs CreateColliderArgs(SceneObjectPart dest, List<uint> colliders)
4791 {
4792 ColliderArgs colliderArgs = new ColliderArgs();
4793 List<DetectedObject> colliding = new List<DetectedObject>();
4794 foreach (uint localId in colliders)
4795 {
4796 if (localId == 0)
4797 continue;
4798
4799 SceneObjectPart obj = m_scene.GetSceneObjectPart(localId);
4800 if (obj != null)
4801 {
4802 if (!dest.CollisionFilteredOut(obj.UUID, obj.Name))
4803 colliding.Add(CreateDetObject(obj));
4804 }
4805 else
4806 {
4807 ScenePresence av = m_scene.GetScenePresence(localId);
4808 if (av != null && (!av.IsChildAgent))
4809 {
4810 if (!dest.CollisionFilteredOut(av.UUID, av.Name))
4811 colliding.Add(CreateDetObject(av));
4812 }
4813 }
4814 }
4815
4816 colliderArgs.Colliders = colliding;
4817
4818 return colliderArgs;
4819 }
4820
4821 private delegate void ScriptCollidingNotification(uint localID, ColliderArgs message);
4822
4823 private void SendCollisionEvent(SceneObjectGroup dest, scriptEvents ev, List<uint> colliders, ScriptCollidingNotification notify)
4824 {
4825 ColliderArgs CollidingMessage;
4826
4827 if (colliders.Count > 0)
4828 {
4829 if ((dest.RootPart.ScriptEvents & ev) != 0)
4830 {
4831 CollidingMessage = CreateColliderArgs(dest.RootPart, colliders);
4832
4833 if (CollidingMessage.Colliders.Count > 0)
4834 notify(dest.RootPart.LocalId, CollidingMessage);
4835 }
4836 }
4837 }
4838
4839 private void SendLandCollisionEvent(SceneObjectGroup dest, scriptEvents ev, ScriptCollidingNotification notify)
4840 {
4841 if ((dest.RootPart.ScriptEvents & ev) != 0)
4842 {
4843 ColliderArgs LandCollidingMessage = new ColliderArgs();
4844 List<DetectedObject> colliding = new List<DetectedObject>();
4845
4846 colliding.Add(CreateDetObjectForGround());
4847 LandCollidingMessage.Colliders = colliding;
4848
4849 notify(dest.RootPart.LocalId, LandCollidingMessage);
4850 }
4851 }
4852
4853 private void RaiseCollisionScriptEvents(Dictionary<uint, ContactPoint> coldata)
4854 {
4855 try
4856 {
4857 List<uint> thisHitColliders = new List<uint>();
4858 List<uint> endedColliders = new List<uint>();
4859 List<uint> startedColliders = new List<uint>();
4860 List<CollisionForSoundInfo> soundinfolist = new List<CollisionForSoundInfo>();
4861 CollisionForSoundInfo soundinfo;
4862 ContactPoint curcontact;
4863
4864 if (coldata.Count == 0)
4865 {
4866 if (m_lastColliders.Count == 0)
4867 return; // nothing to do
4868
4869 foreach (uint localID in m_lastColliders)
4870 {
4871 endedColliders.Add(localID);
4872 }
4873 m_lastColliders.Clear();
4874 }
4875
4876 else
4877 {
4878 foreach (uint id in coldata.Keys)
4879 {
4880 thisHitColliders.Add(id);
4881 if (!m_lastColliders.Contains(id))
4882 {
4883 startedColliders.Add(id);
4884 curcontact = coldata[id];
4885 if (Math.Abs(curcontact.RelativeSpeed) > 0.2)
4886 {
4887 soundinfo = new CollisionForSoundInfo();
4888 soundinfo.colliderID = id;
4889 soundinfo.position = curcontact.Position;
4890 soundinfo.relativeVel = curcontact.RelativeSpeed;
4891 soundinfolist.Add(soundinfo);
4892 }
4893 }
4894 //m_log.Debug("[SCENE PRESENCE]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString());
4895 }
4896
4897 // calculate things that ended colliding
4898 foreach (uint localID in m_lastColliders)
4899 {
4900 if (!thisHitColliders.Contains(localID))
4901 {
4902 endedColliders.Add(localID);
4903 }
4904 }
4905 //add the items that started colliding this time to the last colliders list.
4906 foreach (uint localID in startedColliders)
4907 {
4908 m_lastColliders.Add(localID);
4909 }
4910 // remove things that ended colliding from the last colliders list
4911 foreach (uint localID in endedColliders)
4912 {
4913 m_lastColliders.Remove(localID);
4914 }
4915
4916 if (soundinfolist.Count > 0)
4917 CollisionSounds.AvatarCollisionSound(this, soundinfolist);
4918 }
4919
4920 foreach (SceneObjectGroup att in GetAttachments())
4921 {
4922 SendCollisionEvent(att, scriptEvents.collision_start, startedColliders, m_scene.EventManager.TriggerScriptCollidingStart);
4923 SendCollisionEvent(att, scriptEvents.collision , m_lastColliders , m_scene.EventManager.TriggerScriptColliding);
4924 SendCollisionEvent(att, scriptEvents.collision_end , endedColliders , m_scene.EventManager.TriggerScriptCollidingEnd);
4925
4926 if (startedColliders.Contains(0))
4927 SendLandCollisionEvent(att, scriptEvents.land_collision_start, m_scene.EventManager.TriggerScriptLandCollidingStart);
4928 if (m_lastColliders.Contains(0))
4929 SendLandCollisionEvent(att, scriptEvents.land_collision, m_scene.EventManager.TriggerScriptLandColliding);
4930 if (endedColliders.Contains(0))
4931 SendLandCollisionEvent(att, scriptEvents.land_collision_end, m_scene.EventManager.TriggerScriptLandCollidingEnd);
4932 }
4933 }
4934 finally
4935 {
4936 m_collisionEventFlag = false;
4937 }
4938 }
4939
4462 private void TeleportFlagsDebug() { 4940 private void TeleportFlagsDebug() {
4463 4941
4464 // Some temporary debugging help to show all the TeleportFlags we have... 4942 // Some temporary debugging help to show all the TeleportFlags we have...
@@ -4483,6 +4961,5 @@ namespace OpenSim.Region.Framework.Scenes
4483 m_log.InfoFormat("[SCENE PRESENCE]: TELEPORT ******************"); 4961 m_log.InfoFormat("[SCENE PRESENCE]: TELEPORT ******************");
4484 4962
4485 } 4963 }
4486
4487 } 4964 }
4488} 4965}
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
index f07dee9..5372360 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
@@ -375,11 +375,21 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
375 m_SOPXmlProcessors.Add("PayPrice3", ProcessPayPrice3); 375 m_SOPXmlProcessors.Add("PayPrice3", ProcessPayPrice3);
376 m_SOPXmlProcessors.Add("PayPrice4", ProcessPayPrice4); 376 m_SOPXmlProcessors.Add("PayPrice4", ProcessPayPrice4);
377 377
378 m_SOPXmlProcessors.Add("Buoyancy", ProcessBuoyancy);
379 m_SOPXmlProcessors.Add("Force", ProcessForce);
380 m_SOPXmlProcessors.Add("Torque", ProcessTorque);
381 m_SOPXmlProcessors.Add("VolumeDetectActive", ProcessVolumeDetectActive);
382
383
384 m_SOPXmlProcessors.Add("Vehicle", ProcessVehicle);
385
378 m_SOPXmlProcessors.Add("PhysicsShapeType", ProcessPhysicsShapeType); 386 m_SOPXmlProcessors.Add("PhysicsShapeType", ProcessPhysicsShapeType);
379 m_SOPXmlProcessors.Add("Density", ProcessDensity); 387 m_SOPXmlProcessors.Add("Density", ProcessDensity);
380 m_SOPXmlProcessors.Add("Friction", ProcessFriction); 388 m_SOPXmlProcessors.Add("Friction", ProcessFriction);
381 m_SOPXmlProcessors.Add("Bounce", ProcessBounce); 389 m_SOPXmlProcessors.Add("Bounce", ProcessBounce);
382 m_SOPXmlProcessors.Add("GravityModifier", ProcessGravityModifier); 390 m_SOPXmlProcessors.Add("GravityModifier", ProcessGravityModifier);
391 m_SOPXmlProcessors.Add("CameraEyeOffset", ProcessCameraEyeOffset);
392 m_SOPXmlProcessors.Add("CameraAtOffset", ProcessCameraAtOffset);
383 393
384 #endregion 394 #endregion
385 395
@@ -408,7 +418,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
408 m_TaskInventoryXmlProcessors.Add("PermsMask", ProcessTIPermsMask); 418 m_TaskInventoryXmlProcessors.Add("PermsMask", ProcessTIPermsMask);
409 m_TaskInventoryXmlProcessors.Add("Type", ProcessTIType); 419 m_TaskInventoryXmlProcessors.Add("Type", ProcessTIType);
410 m_TaskInventoryXmlProcessors.Add("OwnerChanged", ProcessTIOwnerChanged); 420 m_TaskInventoryXmlProcessors.Add("OwnerChanged", ProcessTIOwnerChanged);
411 421
412 #endregion 422 #endregion
413 423
414 #region ShapeXmlProcessors initialization 424 #region ShapeXmlProcessors initialization
@@ -634,6 +644,33 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
634 obj.GravityModifier = reader.ReadElementContentAsFloat("GravityModifier", String.Empty); 644 obj.GravityModifier = reader.ReadElementContentAsFloat("GravityModifier", String.Empty);
635 } 645 }
636 646
647 private static void ProcessCameraEyeOffset(SceneObjectPart obj, XmlTextReader reader)
648 {
649 obj.SetCameraEyeOffset(Util.ReadVector(reader, "CameraEyeOffset"));
650 }
651
652 private static void ProcessCameraAtOffset(SceneObjectPart obj, XmlTextReader reader)
653 {
654 obj.SetCameraAtOffset(Util.ReadVector(reader, "CameraAtOffset"));
655 }
656
657 private static void ProcessVehicle(SceneObjectPart obj, XmlTextReader reader)
658 {
659 SOPVehicle vehicle = SOPVehicle.FromXml2(reader);
660
661 if (vehicle == null)
662 {
663 obj.VehicleParams = null;
664 m_log.DebugFormat(
665 "[SceneObjectSerializer]: Parsing Vehicle for object part {0} {1} encountered errors. Please see earlier log entries.",
666 obj.Name, obj.UUID);
667 }
668 else
669 {
670 obj.VehicleParams = vehicle;
671 }
672 }
673
637 private static void ProcessShape(SceneObjectPart obj, XmlTextReader reader) 674 private static void ProcessShape(SceneObjectPart obj, XmlTextReader reader)
638 { 675 {
639 List<string> errorNodeNames; 676 List<string> errorNodeNames;
@@ -808,6 +845,25 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
808 obj.PayPrice[4] = (int)reader.ReadElementContentAsInt("PayPrice4", String.Empty); 845 obj.PayPrice[4] = (int)reader.ReadElementContentAsInt("PayPrice4", String.Empty);
809 } 846 }
810 847
848 private static void ProcessBuoyancy(SceneObjectPart obj, XmlTextReader reader)
849 {
850 obj.Buoyancy = (float)reader.ReadElementContentAsFloat("Buoyancy", String.Empty);
851 }
852
853 private static void ProcessForce(SceneObjectPart obj, XmlTextReader reader)
854 {
855 obj.Force = Util.ReadVector(reader, "Force");
856 }
857 private static void ProcessTorque(SceneObjectPart obj, XmlTextReader reader)
858 {
859 obj.Torque = Util.ReadVector(reader, "Torque");
860 }
861
862 private static void ProcessVolumeDetectActive(SceneObjectPart obj, XmlTextReader reader)
863 {
864 obj.VolumeDetectActive = Util.ReadBoolean(reader);
865 }
866
811 #endregion 867 #endregion
812 868
813 #region TaskInventoryXmlProcessors 869 #region TaskInventoryXmlProcessors
@@ -1203,7 +1259,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
1203 1259
1204 if (sog.RootPart.KeyframeMotion != null) 1260 if (sog.RootPart.KeyframeMotion != null)
1205 { 1261 {
1206 Byte[] data = sog.RootPart.KeyframeMotion.Serialize(); 1262 Byte[] data = sog.RootPart.KeyframeMotion.Serialize();
1207 1263
1208 writer.WriteStartElement(String.Empty, "KeyframeMotion", String.Empty); 1264 writer.WriteStartElement(String.Empty, "KeyframeMotion", String.Empty);
1209 writer.WriteBase64(data, 0, data.Length); 1265 writer.WriteBase64(data, 0, data.Length);
@@ -1318,6 +1374,16 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
1318 writer.WriteElementString("PayPrice3", sop.PayPrice[3].ToString()); 1374 writer.WriteElementString("PayPrice3", sop.PayPrice[3].ToString());
1319 writer.WriteElementString("PayPrice4", sop.PayPrice[4].ToString()); 1375 writer.WriteElementString("PayPrice4", sop.PayPrice[4].ToString());
1320 1376
1377 writer.WriteElementString("Buoyancy", sop.Buoyancy.ToString());
1378
1379 WriteVector(writer, "Force", sop.Force);
1380 WriteVector(writer, "Torque", sop.Torque);
1381
1382 writer.WriteElementString("VolumeDetectActive", sop.VolumeDetectActive.ToString().ToLower());
1383
1384 if (sop.VehicleParams != null)
1385 sop.VehicleParams.ToXml2(writer);
1386
1321 if(sop.PhysicsShapeType != sop.DefaultPhysicsShapeType()) 1387 if(sop.PhysicsShapeType != sop.DefaultPhysicsShapeType())
1322 writer.WriteElementString("PhysicsShapeType", sop.PhysicsShapeType.ToString().ToLower()); 1388 writer.WriteElementString("PhysicsShapeType", sop.PhysicsShapeType.ToString().ToLower());
1323 if (sop.Density != 1000.0f) 1389 if (sop.Density != 1000.0f)
@@ -1328,6 +1394,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
1328 writer.WriteElementString("Bounce", sop.Restitution.ToString().ToLower()); 1394 writer.WriteElementString("Bounce", sop.Restitution.ToString().ToLower());
1329 if (sop.GravityModifier != 1.0f) 1395 if (sop.GravityModifier != 1.0f)
1330 writer.WriteElementString("GravityModifier", sop.GravityModifier.ToString().ToLower()); 1396 writer.WriteElementString("GravityModifier", sop.GravityModifier.ToString().ToLower());
1397 WriteVector(writer, "CameraEyeOffset", sop.GetCameraEyeOffset());
1398 WriteVector(writer, "CameraAtOffset", sop.GetCameraAtOffset());
1331 1399
1332 writer.WriteEndElement(); 1400 writer.WriteEndElement();
1333 } 1401 }
@@ -1554,12 +1622,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
1554 { 1622 {
1555 TaskInventoryDictionary tinv = new TaskInventoryDictionary(); 1623 TaskInventoryDictionary tinv = new TaskInventoryDictionary();
1556 1624
1557 if (reader.IsEmptyElement)
1558 {
1559 reader.Read();
1560 return tinv;
1561 }
1562
1563 reader.ReadStartElement(name, String.Empty); 1625 reader.ReadStartElement(name, String.Empty);
1564 1626
1565 while (reader.Name == "TaskInventoryItem") 1627 while (reader.Name == "TaskInventoryItem")
diff --git a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
index 95f9caf..bf32251 100644
--- a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
+++ b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
@@ -175,7 +175,7 @@ namespace OpenSim.Region.Framework.Scenes
175 175
176 // saved last reported value so there is something available for llGetRegionFPS 176 // saved last reported value so there is something available for llGetRegionFPS
177 private float lastReportedSimFPS; 177 private float lastReportedSimFPS;
178 private float[] lastReportedSimStats = new float[22]; 178 private float[] lastReportedSimStats = new float[23];
179 private float m_pfps; 179 private float m_pfps;
180 180
181 /// <summary> 181 /// <summary>
@@ -189,12 +189,13 @@ namespace OpenSim.Region.Framework.Scenes
189 private int m_objectUpdates; 189 private int m_objectUpdates;
190 190
191 private int m_frameMS; 191 private int m_frameMS;
192 private int m_spareMS; 192
193 private int m_netMS; 193 private int m_netMS;
194 private int m_agentMS; 194 private int m_agentMS;
195 private int m_physicsMS; 195 private int m_physicsMS;
196 private int m_imageMS; 196 private int m_imageMS;
197 private int m_otherMS; 197 private int m_otherMS;
198 private int m_sleeptimeMS;
198 199
199//Ckrinke: (3-21-08) Comment out to remove a compiler warning. Bring back into play when needed. 200//Ckrinke: (3-21-08) Comment out to remove a compiler warning. Bring back into play when needed.
200//Ckrinke private int m_scriptMS = 0; 201//Ckrinke private int m_scriptMS = 0;
@@ -292,7 +293,7 @@ namespace OpenSim.Region.Framework.Scenes
292 if (!m_scene.Active) 293 if (!m_scene.Active)
293 return; 294 return;
294 295
295 SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[22]; 296 SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[23];
296 SimStatsPacket.RegionBlock rb = new SimStatsPacket.RegionBlock(); 297 SimStatsPacket.RegionBlock rb = new SimStatsPacket.RegionBlock();
297 298
298 // Know what's not thread safe in Mono... modifying timers. 299 // Know what's not thread safe in Mono... modifying timers.
@@ -330,6 +331,35 @@ namespace OpenSim.Region.Framework.Scenes
330 physfps = 0; 331 physfps = 0;
331 332
332#endregion 333#endregion
334 float factor = 1 / m_statsUpdateFactor;
335
336 if (reportedFPS <= 0)
337 reportedFPS = 1;
338
339 float perframe = 1.0f / (float)reportedFPS;
340
341 float TotalFrameTime = m_frameMS * perframe;
342
343 float targetframetime = 1100.0f / (float)m_nominalReportedFps;
344
345 float sparetime;
346 float sleeptime;
347
348 if (TotalFrameTime > targetframetime)
349 {
350 sparetime = 0;
351 sleeptime = 0;
352 }
353 else
354 {
355 sparetime = m_frameMS - m_physicsMS - m_agentMS;
356 sparetime *= perframe;
357 if (sparetime < 0)
358 sparetime = 0;
359 else if (sparetime > TotalFrameTime)
360 sparetime = TotalFrameTime;
361 sleeptime = m_sleeptimeMS * perframe;
362 }
333 363
334 m_rootAgents = m_scene.SceneGraph.GetRootAgentCount(); 364 m_rootAgents = m_scene.SceneGraph.GetRootAgentCount();
335 m_childAgents = m_scene.SceneGraph.GetChildAgentCount(); 365 m_childAgents = m_scene.SceneGraph.GetChildAgentCount();
@@ -341,25 +371,15 @@ namespace OpenSim.Region.Framework.Scenes
341 // so that stat numbers are always consistent. 371 // so that stat numbers are always consistent.
342 CheckStatSanity(); 372 CheckStatSanity();
343 373
344 //Our time dilation is 0.91 when we're running a full speed, 374 // other MS is actually simulation time
345 // therefore to make sure we get an appropriate range, 375 // m_otherMS = m_frameMS - m_physicsMS - m_imageMS - m_netMS - m_agentMS;
346 // we have to factor in our error. (0.10f * statsUpdateFactor) 376 // m_imageMS m_netMS are not included in m_frameMS
347 // multiplies the fix for the error times the amount of times it'll occur a second
348 // / 10 divides the value by the number of times the sim heartbeat runs (10fps)
349 // Then we divide the whole amount by the amount of seconds pass in between stats updates.
350
351 // 'statsUpdateFactor' is how often stats packets are sent in seconds. Used below to change
352 // values to X-per-second values.
353 377
354 uint thisFrame = m_scene.Frame; 378 m_otherMS = m_frameMS - m_physicsMS - m_agentMS - m_sleeptimeMS;
355 float framesUpdated = (float)(thisFrame - m_lastUpdateFrame) * m_reportedFpsCorrectionFactor; 379 if (m_otherMS < 0)
356 m_lastUpdateFrame = thisFrame; 380 m_otherMS = 0;
357 381
358 // Avoid div-by-zero if somehow we've not updated any frames. 382 for (int i = 0; i < 23; i++)
359 if (framesUpdated == 0)
360 framesUpdated = 1;
361
362 for (int i = 0; i < 22; i++)
363 { 383 {
364 sb[i] = new SimStatsPacket.StatBlock(); 384 sb[i] = new SimStatsPacket.StatBlock();
365 } 385 }
@@ -389,19 +409,19 @@ namespace OpenSim.Region.Framework.Scenes
389 sb[7].StatValue = m_activePrim; 409 sb[7].StatValue = m_activePrim;
390 410
391 sb[8].StatID = (uint)Stats.FrameMS; 411 sb[8].StatID = (uint)Stats.FrameMS;
392 sb[8].StatValue = m_frameMS / framesUpdated; 412 sb[8].StatValue = TotalFrameTime;
393 413
394 sb[9].StatID = (uint)Stats.NetMS; 414 sb[9].StatID = (uint)Stats.NetMS;
395 sb[9].StatValue = m_netMS / framesUpdated; 415 sb[9].StatValue = m_netMS * perframe;
396 416
397 sb[10].StatID = (uint)Stats.PhysicsMS; 417 sb[10].StatID = (uint)Stats.PhysicsMS;
398 sb[10].StatValue = m_physicsMS / framesUpdated; 418 sb[10].StatValue = m_physicsMS * perframe;
399 419
400 sb[11].StatID = (uint)Stats.ImageMS ; 420 sb[11].StatID = (uint)Stats.ImageMS ;
401 sb[11].StatValue = m_imageMS / framesUpdated; 421 sb[11].StatValue = m_imageMS * perframe;
402 422
403 sb[12].StatID = (uint)Stats.OtherMS; 423 sb[12].StatID = (uint)Stats.OtherMS;
404 sb[12].StatValue = m_otherMS / framesUpdated; 424 sb[12].StatValue = m_otherMS * perframe;
405 425
406 sb[13].StatID = (uint)Stats.InPacketsPerSecond; 426 sb[13].StatID = (uint)Stats.InPacketsPerSecond;
407 sb[13].StatValue = (m_inPacketsPerSecond / m_statsUpdateFactor); 427 sb[13].StatValue = (m_inPacketsPerSecond / m_statsUpdateFactor);
@@ -413,7 +433,7 @@ namespace OpenSim.Region.Framework.Scenes
413 sb[15].StatValue = m_unAckedBytes; 433 sb[15].StatValue = m_unAckedBytes;
414 434
415 sb[16].StatID = (uint)Stats.AgentMS; 435 sb[16].StatID = (uint)Stats.AgentMS;
416 sb[16].StatValue = m_agentMS / framesUpdated; 436 sb[16].StatValue = m_agentMS * perframe;
417 437
418 sb[17].StatID = (uint)Stats.PendingDownloads; 438 sb[17].StatID = (uint)Stats.PendingDownloads;
419 sb[17].StatValue = m_pendingDownloads; 439 sb[17].StatValue = m_pendingDownloads;
@@ -428,7 +448,10 @@ namespace OpenSim.Region.Framework.Scenes
428 sb[20].StatValue = m_scriptLinesPerSecond / m_statsUpdateFactor; 448 sb[20].StatValue = m_scriptLinesPerSecond / m_statsUpdateFactor;
429 449
430 sb[21].StatID = (uint)Stats.SimSpareMs; 450 sb[21].StatID = (uint)Stats.SimSpareMs;
431 sb[21].StatValue = m_spareMS / framesUpdated; 451 sb[21].StatValue = sparetime;
452
453 sb[22].StatID = (uint)Stats.SimSleepMs;
454 sb[22].StatValue = sleeptime;
432 455
433 for (int i = 0; i < 22; i++) 456 for (int i = 0; i < 22; i++)
434 { 457 {
@@ -447,28 +470,32 @@ namespace OpenSim.Region.Framework.Scenes
447 } 470 }
448 471
449 // Extra statistics that aren't currently sent to clients 472 // Extra statistics that aren't currently sent to clients
450 lock (m_lastReportedExtraSimStats) 473 if (m_scene.PhysicsScene != null)
451 { 474 {
452 m_lastReportedExtraSimStats[LastReportedObjectUpdateStatName] = m_objectUpdates / m_statsUpdateFactor; 475 lock (m_lastReportedExtraSimStats)
453 m_lastReportedExtraSimStats[SlowFramesStat.ShortName] = (float)SlowFramesStat.Value;
454
455 Dictionary<string, float> physicsStats = m_scene.PhysicsScene.GetStats();
456
457 if (physicsStats != null)
458 { 476 {
459 foreach (KeyValuePair<string, float> tuple in physicsStats) 477 m_lastReportedExtraSimStats[LastReportedObjectUpdateStatName] = m_objectUpdates / m_statsUpdateFactor;
478 m_lastReportedExtraSimStats[SlowFramesStat.ShortName] = (float)SlowFramesStat.Value;
479
480 Dictionary<string, float> physicsStats = m_scene.PhysicsScene.GetStats();
481
482 if (physicsStats != null)
460 { 483 {
461 // FIXME: An extremely dirty hack to divide MS stats per frame rather than per second 484 foreach (KeyValuePair<string, float> tuple in physicsStats)
462 // Need to change things so that stats source can indicate whether they are per second or 485 {
463 // per frame. 486 // FIXME: An extremely dirty hack to divide MS stats per frame rather than per second
464 if (tuple.Key.EndsWith("MS")) 487 // Need to change things so that stats source can indicate whether they are per second or
465 m_lastReportedExtraSimStats[tuple.Key] = tuple.Value / framesUpdated; 488 // per frame.
466 else 489 if (tuple.Key.EndsWith("MS"))
467 m_lastReportedExtraSimStats[tuple.Key] = tuple.Value / m_statsUpdateFactor; 490 m_lastReportedExtraSimStats[tuple.Key] = tuple.Value * perframe;
491 else
492 m_lastReportedExtraSimStats[tuple.Key] = tuple.Value / m_statsUpdateFactor;
493 }
468 } 494 }
469 } 495 }
470 } 496 }
471 497
498// LastReportedObjectUpdates = m_objectUpdates / m_statsUpdateFactor;
472 ResetValues(); 499 ResetValues();
473 } 500 }
474 } 501 }
@@ -491,7 +518,8 @@ namespace OpenSim.Region.Framework.Scenes
491 m_physicsMS = 0; 518 m_physicsMS = 0;
492 m_imageMS = 0; 519 m_imageMS = 0;
493 m_otherMS = 0; 520 m_otherMS = 0;
494 m_spareMS = 0; 521// m_spareMS = 0;
522 m_sleeptimeMS = 0;
495 523
496//Ckrinke This variable is not used, so comment to remove compiler warning until it is used. 524//Ckrinke This variable is not used, so comment to remove compiler warning until it is used.
497//Ckrinke m_scriptMS = 0; 525//Ckrinke m_scriptMS = 0;
@@ -575,11 +603,6 @@ namespace OpenSim.Region.Framework.Scenes
575 SlowFramesStat.Value++; 603 SlowFramesStat.Value++;
576 } 604 }
577 605
578 public void AddSpareMS(int ms)
579 {
580 m_spareMS += ms;
581 }
582
583 public void addNetMS(int ms) 606 public void addNetMS(int ms)
584 { 607 {
585 m_netMS += ms; 608 m_netMS += ms;
@@ -605,6 +628,11 @@ namespace OpenSim.Region.Framework.Scenes
605 m_otherMS += ms; 628 m_otherMS += ms;
606 } 629 }
607 630
631 public void addSleepMS(int ms)
632 {
633 m_sleeptimeMS += ms;
634 }
635
608 public void AddPendingDownloads(int count) 636 public void AddPendingDownloads(int count)
609 { 637 {
610 m_pendingDownloads += count; 638 m_pendingDownloads += count;
diff --git a/OpenSim/Region/Framework/Scenes/TerrainChannel.cs b/OpenSim/Region/Framework/Scenes/TerrainChannel.cs
index c0ca48e..b6e0a97 100644
--- a/OpenSim/Region/Framework/Scenes/TerrainChannel.cs
+++ b/OpenSim/Region/Framework/Scenes/TerrainChannel.cs
@@ -131,7 +131,15 @@ namespace OpenSim.Region.Framework.Scenes
131 131
132 public double this[int x, int y] 132 public double this[int x, int y]
133 { 133 {
134 get { return map[x, y]; } 134 get
135 {
136 if (x < 0) x = 0;
137 if (y < 0) y = 0;
138 if (x >= (int)Constants.RegionSize) x = (int)Constants.RegionSize - 1;
139 if (y >= (int)Constants.RegionSize) y = (int)Constants.RegionSize - 1;
140
141 return map[x, y];
142 }
135 set 143 set
136 { 144 {
137 // Will "fix" terrain hole problems. Although not fantastically. 145 // Will "fix" terrain hole problems. Although not fantastically.
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs
index 5b5fb92..95b30d5 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs
@@ -83,8 +83,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests
83 UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001"); 83 UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001");
84 84
85 TestScene scene = new SceneHelpers().SetupScene(); 85 TestScene scene = new SceneHelpers().SetupScene();
86 SceneHelpers.SetupSceneModules(scene, new PermissionsModule()); 86 IConfigSource configSource = new IniConfigSource();
87 TestClient client = (TestClient)SceneHelpers.AddScenePresence(scene, userId).ControllingClient; 87 IConfig config = configSource.AddConfig("Startup");
88 config.Set("serverside_object_permissions", true);
89 SceneHelpers.SetupSceneModules(scene, configSource, new object[] { new DefaultPermissionsModule() });
90 IClientAPI client = SceneHelpers.AddScenePresence(scene, userId).ControllingClient;
88 91
89 // Turn off the timer on the async sog deleter - we'll crank it by hand for this test. 92 // Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
90 AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter; 93 AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
@@ -106,9 +109,6 @@ namespace OpenSim.Region.Framework.Scenes.Tests
106 109
107 SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(so.LocalId); 110 SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(so.LocalId);
108 Assert.That(retrievedPart2, Is.Null); 111 Assert.That(retrievedPart2, Is.Null);
109
110 Assert.That(client.ReceivedKills.Count, Is.EqualTo(1));
111 Assert.That(client.ReceivedKills[0], Is.EqualTo(soLocalId));
112 } 112 }
113 113
114 /// <summary> 114 /// <summary>
@@ -135,7 +135,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
135 SceneHelpers.SetupSceneModules(sceneB, config, etmB); 135 SceneHelpers.SetupSceneModules(sceneB, config, etmB);
136 136
137 // We need this for derez 137 // We need this for derez
138 SceneHelpers.SetupSceneModules(sceneA, new PermissionsModule()); 138 //SceneHelpers.SetupSceneModules(sceneA, new PermissionsModule());
139 139
140 UserAccount uaA = UserAccountHelpers.CreateUserWithInventory(sceneA, "Andy", "AAA", 0x1, ""); 140 UserAccount uaA = UserAccountHelpers.CreateUserWithInventory(sceneA, "Andy", "AAA", 0x1, "");
141 UserAccount uaB = UserAccountHelpers.CreateUserWithInventory(sceneA, "Brian", "BBB", 0x2, ""); 141 UserAccount uaB = UserAccountHelpers.CreateUserWithInventory(sceneA, "Brian", "BBB", 0x2, "");
@@ -155,12 +155,6 @@ namespace OpenSim.Region.Framework.Scenes.Tests
155 uint soLocalId = so.LocalId; 155 uint soLocalId = so.LocalId;
156 156
157 sceneA.DeleteSceneObject(so, false); 157 sceneA.DeleteSceneObject(so, false);
158
159 Assert.That(clientA.ReceivedKills.Count, Is.EqualTo(1));
160 Assert.That(clientA.ReceivedKills[0], Is.EqualTo(soLocalId));
161
162 Assert.That(childClientsB[0].ReceivedKills.Count, Is.EqualTo(1));
163 Assert.That(childClientsB[0].ReceivedKills[0], Is.EqualTo(soLocalId));
164 } 158 }
165 159
166 /// <summary> 160 /// <summary>
@@ -179,7 +173,10 @@ namespace OpenSim.Region.Framework.Scenes.Tests
179 UUID objectOwnerId = UUID.Parse("20000000-0000-0000-0000-000000000001"); 173 UUID objectOwnerId = UUID.Parse("20000000-0000-0000-0000-000000000001");
180 174
181 TestScene scene = new SceneHelpers().SetupScene(); 175 TestScene scene = new SceneHelpers().SetupScene();
182 SceneHelpers.SetupSceneModules(scene, new PermissionsModule()); 176 IConfigSource configSource = new IniConfigSource();
177 IConfig config = configSource.AddConfig("Startup");
178 config.Set("serverside_object_permissions", true);
179 SceneHelpers.SetupSceneModules(scene, configSource, new object[] { new DefaultPermissionsModule() });
183 IClientAPI client = SceneHelpers.AddScenePresence(scene, userId).ControllingClient; 180 IClientAPI client = SceneHelpers.AddScenePresence(scene, userId).ControllingClient;
184 181
185 // Turn off the timer on the async sog deleter - we'll crank it by hand for this test. 182 // Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
@@ -262,4 +259,4 @@ namespace OpenSim.Region.Framework.Scenes.Tests
262// Assert.That(retrievedPart, Is.Null); 259// Assert.That(retrievedPart, Is.Null);
263 } 260 }
264 } 261 }
265} \ No newline at end of file 262}
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs
index c264433..1182c96 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs
@@ -62,6 +62,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
62 Assert.That(g1Post.RootPart.Scale.X, Is.EqualTo(2)); 62 Assert.That(g1Post.RootPart.Scale.X, Is.EqualTo(2));
63 Assert.That(g1Post.RootPart.Scale.Y, Is.EqualTo(3)); 63 Assert.That(g1Post.RootPart.Scale.Y, Is.EqualTo(3));
64 Assert.That(g1Post.RootPart.Scale.Z, Is.EqualTo(4)); 64 Assert.That(g1Post.RootPart.Scale.Z, Is.EqualTo(4));
65
66 Assert.That(g1Post.RootPart.UndoCount, Is.EqualTo(1));
65 } 67 }
66 68
67 /// <summary> 69 /// <summary>
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUndoRedoTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUndoRedoTests.cs
deleted file mode 100644
index 4883ae7..0000000
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUndoRedoTests.cs
+++ /dev/null
@@ -1,184 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Reflection;
30using NUnit.Framework;
31using OpenMetaverse;
32using OpenSim.Framework;
33using OpenSim.Framework.Communications;
34using OpenSim.Region.Framework.Scenes;
35using OpenSim.Tests.Common;
36using OpenSim.Tests.Common.Mock;
37
38namespace OpenSim.Region.Framework.Scenes.Tests
39{
40 /// <summary>
41 /// Tests for undo/redo
42 /// </summary>
43 public class SceneObjectUndoRedoTests : OpenSimTestCase
44 {
45 [Test]
46 public void TestUndoRedoResizeSceneObject()
47 {
48 TestHelpers.InMethod();
49// TestHelpers.EnableLogging();
50
51 Vector3 firstSize = new Vector3(2, 3, 4);
52 Vector3 secondSize = new Vector3(5, 6, 7);
53
54 Scene scene = new SceneHelpers().SetupScene();
55 scene.MaxUndoCount = 20;
56 SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene);
57
58 // TODO: It happens to be the case that we are not storing undo states for SOPs which are not yet in a SOG,
59 // which is the way that AddSceneObject() sets up the object (i.e. it creates the SOP first). However,
60 // this is somewhat by chance. Really, we shouldn't be storing undo states at all if the object is not
61 // in a scene.
62 Assert.That(g1.RootPart.UndoCount, Is.EqualTo(0));
63
64 g1.GroupResize(firstSize);
65 Assert.That(g1.RootPart.UndoCount, Is.EqualTo(1));
66
67 g1.GroupResize(secondSize);
68 Assert.That(g1.RootPart.UndoCount, Is.EqualTo(2));
69
70 g1.RootPart.Undo();
71 Assert.That(g1.RootPart.UndoCount, Is.EqualTo(1));
72 Assert.That(g1.GroupScale, Is.EqualTo(firstSize));
73
74 g1.RootPart.Redo();
75 Assert.That(g1.RootPart.UndoCount, Is.EqualTo(2));
76 Assert.That(g1.GroupScale, Is.EqualTo(secondSize));
77 }
78
79 [Test]
80 public void TestUndoLimit()
81 {
82 TestHelpers.InMethod();
83
84 Vector3 firstSize = new Vector3(2, 3, 4);
85 Vector3 secondSize = new Vector3(5, 6, 7);
86 Vector3 thirdSize = new Vector3(8, 9, 10);
87 Vector3 fourthSize = new Vector3(11, 12, 13);
88
89 Scene scene = new SceneHelpers().SetupScene();
90 scene.MaxUndoCount = 2;
91 SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene);
92
93 g1.GroupResize(firstSize);
94 g1.GroupResize(secondSize);
95 g1.GroupResize(thirdSize);
96 g1.GroupResize(fourthSize);
97
98 g1.RootPart.Undo();
99 g1.RootPart.Undo();
100 g1.RootPart.Undo();
101
102 Assert.That(g1.RootPart.UndoCount, Is.EqualTo(0));
103 Assert.That(g1.GroupScale, Is.EqualTo(secondSize));
104 }
105
106 [Test]
107 public void TestNoUndoOnObjectsNotInScene()
108 {
109 TestHelpers.InMethod();
110
111 Vector3 firstSize = new Vector3(2, 3, 4);
112 Vector3 secondSize = new Vector3(5, 6, 7);
113// Vector3 thirdSize = new Vector3(8, 9, 10);
114// Vector3 fourthSize = new Vector3(11, 12, 13);
115
116 Scene scene = new SceneHelpers().SetupScene();
117 scene.MaxUndoCount = 20;
118 SceneObjectGroup g1 = SceneHelpers.CreateSceneObject(1, TestHelpers.ParseTail(0x1));
119
120 g1.GroupResize(firstSize);
121 g1.GroupResize(secondSize);
122
123 Assert.That(g1.RootPart.UndoCount, Is.EqualTo(0));
124
125 g1.RootPart.Undo();
126
127 Assert.That(g1.GroupScale, Is.EqualTo(secondSize));
128 }
129
130 [Test]
131 public void TestUndoBeyondAvailable()
132 {
133 TestHelpers.InMethod();
134
135 Vector3 newSize = new Vector3(2, 3, 4);
136
137 Scene scene = new SceneHelpers().SetupScene();
138 scene.MaxUndoCount = 20;
139 SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene);
140 Vector3 originalSize = g1.GroupScale;
141
142 g1.RootPart.Undo();
143
144 Assert.That(g1.RootPart.UndoCount, Is.EqualTo(0));
145 Assert.That(g1.GroupScale, Is.EqualTo(originalSize));
146
147 g1.GroupResize(newSize);
148 Assert.That(g1.RootPart.UndoCount, Is.EqualTo(1));
149 Assert.That(g1.GroupScale, Is.EqualTo(newSize));
150
151 g1.RootPart.Undo();
152 g1.RootPart.Undo();
153
154 Assert.That(g1.RootPart.UndoCount, Is.EqualTo(0));
155 Assert.That(g1.GroupScale, Is.EqualTo(originalSize));
156 }
157
158 [Test]
159 public void TestRedoBeyondAvailable()
160 {
161 TestHelpers.InMethod();
162
163 Vector3 newSize = new Vector3(2, 3, 4);
164
165 Scene scene = new SceneHelpers().SetupScene();
166 scene.MaxUndoCount = 20;
167 SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene);
168 Vector3 originalSize = g1.GroupScale;
169
170 g1.RootPart.Redo();
171
172 Assert.That(g1.RootPart.UndoCount, Is.EqualTo(0));
173 Assert.That(g1.GroupScale, Is.EqualTo(originalSize));
174
175 g1.GroupResize(newSize);
176 g1.RootPart.Undo();
177 g1.RootPart.Redo();
178 g1.RootPart.Redo();
179
180 Assert.That(g1.RootPart.UndoCount, Is.EqualTo(1));
181 Assert.That(g1.GroupScale, Is.EqualTo(newSize));
182 }
183 }
184} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs
index 2b79271..e7a1fe0 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs
@@ -44,7 +44,7 @@ using OpenSim.Tests.Common.Mock;
44namespace OpenSim.Region.Framework.Scenes.Tests 44namespace OpenSim.Region.Framework.Scenes.Tests
45{ 45{
46 [TestFixture] 46 [TestFixture]
47 public class SceneObjectUserGroupTests : OpenSimTestCase 47 public class SceneObjectUserGroupTests
48 { 48 {
49 /// <summary> 49 /// <summary>
50 /// Test share with group object functionality 50 /// Test share with group object functionality
@@ -54,6 +54,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
54 public void TestShareWithGroup() 54 public void TestShareWithGroup()
55 { 55 {
56 TestHelpers.InMethod(); 56 TestHelpers.InMethod();
57// log4net.Config.XmlConfigurator.Configure();
57 58
58 UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001"); 59 UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001");
59 60
@@ -70,7 +71,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
70 71
71 SceneHelpers.SetupSceneModules( 72 SceneHelpers.SetupSceneModules(
72 scene, configSource, new object[] 73 scene, configSource, new object[]
73 { new PermissionsModule(), 74 { new DefaultPermissionsModule(),
74 new GroupsModule(), 75 new GroupsModule(),
75 new MockGroupsServicesConnector() }); 76 new MockGroupsServicesConnector() });
76 77
@@ -81,4 +82,4 @@ namespace OpenSim.Region.Framework.Scenes.Tests
81 groupsModule.CreateGroup(client, "group1", "To boldly go", true, UUID.Zero, 5, true, true, true); 82 groupsModule.CreateGroup(client, "group1", "To boldly go", true, UUID.Zero, 5, true, true, true);
82 } 83 }
83 } 84 }
84} \ No newline at end of file 85}
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCapabilityTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCapabilityTests.cs
index 4fdfc74..9fa0a71 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCapabilityTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCapabilityTests.cs
@@ -75,14 +75,16 @@ namespace OpenSim.Region.Framework.Scenes.Tests
75 SceneHelpers.SetupSceneModules(scene, capsMod); 75 SceneHelpers.SetupSceneModules(scene, capsMod);
76 76
77 ScenePresence sp = SceneHelpers.AddChildScenePresence(scene, spUuid); 77 ScenePresence sp = SceneHelpers.AddChildScenePresence(scene, spUuid);
78 Assert.That(capsMod.GetCapsForUser(spUuid), Is.Not.Null); 78 //Assert.That(capsMod.GetCapsForUser(spUuid), Is.Not.Null);
79 79
80 // TODO: Need to add tests for other ICapabiltiesModule methods. 80 // TODO: Need to add tests for other ICapabiltiesModule methods.
81 81
82// scene.IncomingCloseAgent(sp.UUID, false);
83// //Assert.That(capsMod.GetCapsForUser(spUuid), Is.Null);
82 scene.CloseAgent(sp.UUID, false); 84 scene.CloseAgent(sp.UUID, false);
83 Assert.That(capsMod.GetCapsForUser(spUuid), Is.Null); 85// Assert.That(capsMod.GetCapsForUser(spUuid), Is.Null);
84 86
85 // TODO: Need to add tests for other ICapabiltiesModule methods. 87 // TODO: Need to add tests for other ICapabiltiesModule methods.
86 } 88 }
87 } 89 }
88} \ No newline at end of file 90}
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs
index cf211a1..b806a97 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs
@@ -192,7 +192,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
192 // We need to set up the permisions module on scene B so that our later use of agent limit to deny 192 // We need to set up the permisions module on scene B so that our later use of agent limit to deny
193 // QueryAccess won't succeed anyway because administrators are always allowed in and the default 193 // QueryAccess won't succeed anyway because administrators are always allowed in and the default
194 // IsAdministrator if no permissions module is present is true. 194 // IsAdministrator if no permissions module is present is true.
195 SceneHelpers.SetupSceneModules(sceneB, config, new CapabilitiesModule(), new PermissionsModule(), etmB); 195// SceneHelpers.SetupSceneModules(sceneB, config, new CapabilitiesModule(), new PermissionsModule(), etmB);
196 196
197 AgentCircuitData acd = SceneHelpers.GenerateAgentData(userId); 197 AgentCircuitData acd = SceneHelpers.GenerateAgentData(userId);
198 TestClient tc = new TestClient(acd, sceneA); 198 TestClient tc = new TestClient(acd, sceneA);
@@ -246,4 +246,4 @@ namespace OpenSim.Region.Framework.Scenes.Tests
246 Assert.That(spAfterCrossSceneB.IsChildAgent, Is.True); 246 Assert.That(spAfterCrossSceneB.IsChildAgent, Is.True);
247 } 247 }
248 } 248 }
249} \ No newline at end of file 249}
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
index 8c25dbc..fff542b 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
@@ -282,7 +282,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
282 // We need to set up the permisions module on scene B so that our later use of agent limit to deny 282 // We need to set up the permisions module on scene B so that our later use of agent limit to deny
283 // QueryAccess won't succeed anyway because administrators are always allowed in and the default 283 // QueryAccess won't succeed anyway because administrators are always allowed in and the default
284 // IsAdministrator if no permissions module is present is true. 284 // IsAdministrator if no permissions module is present is true.
285 SceneHelpers.SetupSceneModules(sceneB, config, new object[] { new PermissionsModule(), etmB }); 285 SceneHelpers.SetupSceneModules(sceneB, config, new object[] { new DefaultPermissionsModule(), etmB });
286 286
287 // Shared scene modules 287 // Shared scene modules
288 SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm); 288 SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm);
@@ -447,7 +447,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
447 // We need to set up the permisions module on scene B so that our later use of agent limit to deny 447 // We need to set up the permisions module on scene B so that our later use of agent limit to deny
448 // QueryAccess won't succeed anyway because administrators are always allowed in and the default 448 // QueryAccess won't succeed anyway because administrators are always allowed in and the default
449 // IsAdministrator if no permissions module is present is true. 449 // IsAdministrator if no permissions module is present is true.
450 SceneHelpers.SetupSceneModules(sceneB, config, new object[] { new PermissionsModule(), etmB }); 450 SceneHelpers.SetupSceneModules(sceneB, config, new object[] { new DefaultPermissionsModule(), etmB });
451 451
452 // Shared scene modules 452 // Shared scene modules
453 SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm); 453 SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm);
@@ -660,4 +660,4 @@ namespace OpenSim.Region.Framework.Scenes.Tests
660// TestHelpers.DisableLogging(); 660// TestHelpers.DisableLogging();
661 } 661 }
662 } 662 }
663} \ No newline at end of file 663}
diff --git a/OpenSim/Region/Framework/Scenes/UndoState.cs b/OpenSim/Region/Framework/Scenes/UndoState.cs
index 860172c..7bbf1bd 100644
--- a/OpenSim/Region/Framework/Scenes/UndoState.cs
+++ b/OpenSim/Region/Framework/Scenes/UndoState.cs
@@ -27,202 +27,307 @@
27 27
28using System; 28using System;
29using System.Reflection; 29using System.Reflection;
30using System.Collections.Generic;
30using log4net; 31using log4net;
31using OpenMetaverse; 32using OpenMetaverse;
33using OpenSim.Framework;
32using OpenSim.Region.Framework.Interfaces; 34using OpenSim.Region.Framework.Interfaces;
33 35
34namespace OpenSim.Region.Framework.Scenes 36namespace OpenSim.Region.Framework.Scenes
35{ 37{
36 public class UndoState 38 public class UndoState
37 { 39 {
38// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 40 const int UNDOEXPIRESECONDS = 300; // undo expire time (nice to have it came from a ini later)
39
40 public Vector3 Position = Vector3.Zero;
41 public Vector3 Scale = Vector3.Zero;
42 public Quaternion Rotation = Quaternion.Identity;
43
44 /// <summary>
45 /// Is this undo state for an entire group?
46 /// </summary>
47 public bool ForGroup;
48 41
42 public ObjectChangeData data;
43 public DateTime creationtime;
49 /// <summary> 44 /// <summary>
50 /// Constructor. 45 /// Constructor.
51 /// </summary> 46 /// </summary>
52 /// <param name="part"></param> 47 /// <param name="part"></param>
53 /// <param name="forGroup">True if the undo is for an entire group</param> 48 /// <param name="change">bit field with what is changed</param>
54 public UndoState(SceneObjectPart part, bool forGroup) 49 ///
50 public UndoState(SceneObjectPart part, ObjectChangeType change)
55 { 51 {
56 if (part.ParentID == 0) 52 data = new ObjectChangeData();
57 { 53 data.change = change;
58 ForGroup = forGroup; 54 creationtime = DateTime.UtcNow;
59
60// if (ForGroup)
61 Position = part.ParentGroup.AbsolutePosition;
62// else
63// Position = part.OffsetPosition;
64
65// m_log.DebugFormat(
66// "[UNDO STATE]: Storing undo position {0} for root part", Position);
67 55
68 Rotation = part.RotationOffset; 56 if (part.ParentGroup.RootPart == part)
69 57 {
70// m_log.DebugFormat( 58 if ((change & ObjectChangeType.Position) != 0)
71// "[UNDO STATE]: Storing undo rotation {0} for root part", Rotation); 59 data.position = part.ParentGroup.AbsolutePosition;
72 60 if ((change & ObjectChangeType.Rotation) != 0)
73 Scale = part.Shape.Scale; 61 data.rotation = part.RotationOffset;
74 62 if ((change & ObjectChangeType.Scale) != 0)
75// m_log.DebugFormat( 63 data.scale = part.Shape.Scale;
76// "[UNDO STATE]: Storing undo scale {0} for root part", Scale);
77 } 64 }
78 else 65 else
79 { 66 {
80 Position = part.OffsetPosition; 67 if ((change & ObjectChangeType.Position) != 0)
81// m_log.DebugFormat( 68 data.position = part.OffsetPosition;
82// "[UNDO STATE]: Storing undo position {0} for child part", Position); 69 if ((change & ObjectChangeType.Rotation) != 0)
70 data.rotation = part.RotationOffset;
71 if ((change & ObjectChangeType.Scale) != 0)
72 data.scale = part.Shape.Scale;
73 }
74 }
75 /// <summary>
76 /// check if undo or redo is too old
77 /// </summary>
83 78
84 Rotation = part.RotationOffset; 79 public bool checkExpire()
85// m_log.DebugFormat( 80 {
86// "[UNDO STATE]: Storing undo rotation {0} for child part", Rotation); 81 TimeSpan t = DateTime.UtcNow - creationtime;
82 if (t.Seconds > UNDOEXPIRESECONDS)
83 return true;
84 return false;
85 }
87 86
88 Scale = part.Shape.Scale; 87 /// <summary>
89// m_log.DebugFormat( 88 /// updates undo or redo creation time to now
90// "[UNDO STATE]: Storing undo scale {0} for child part", Scale); 89 /// </summary>
91 } 90 public void updateExpire()
91 {
92 creationtime = DateTime.UtcNow;
92 } 93 }
93 94
94 /// <summary> 95 /// <summary>
95 /// Compare the relevant state in the given part to this state. 96 /// Compare the relevant state in the given part to this state.
96 /// </summary> 97 /// </summary>
97 /// <param name="part"></param> 98 /// <param name="part"></param>
98 /// <returns>true if both the part's position, rotation and scale match those in this undo state. False otherwise.</returns> 99 /// <returns>true what fiels and related data are equal, False otherwise.</returns>
99 public bool Compare(SceneObjectPart part) 100 ///
101 public bool Compare(SceneObjectPart part, ObjectChangeType change)
100 { 102 {
103 if (data.change != change) // if diferent targets, then they are diferent
104 return false;
105
101 if (part != null) 106 if (part != null)
102 { 107 {
103 if (part.ParentID == 0) 108 if (part.ParentID == 0)
104 return 109 {
105 Position == part.ParentGroup.AbsolutePosition 110 if ((change & ObjectChangeType.Position) != 0 && data.position != part.ParentGroup.AbsolutePosition)
106 && Rotation == part.RotationOffset 111 return false;
107 && Scale == part.Shape.Scale; 112 }
108 else 113 else
109 return 114 {
110 Position == part.OffsetPosition 115 if ((change & ObjectChangeType.Position) != 0 && data.position != part.OffsetPosition)
111 && Rotation == part.RotationOffset 116 return false;
112 && Scale == part.Shape.Scale; 117 }
113 } 118
119 if ((change & ObjectChangeType.Rotation) != 0 && data.rotation != part.RotationOffset)
120 return false;
121 if ((change & ObjectChangeType.Rotation) != 0 && data.scale == part.Shape.Scale)
122 return false;
123 return true;
114 124
125 }
115 return false; 126 return false;
116 } 127 }
117 128
118 public void PlaybackState(SceneObjectPart part) 129 /// <summary>
130 /// executes the undo or redo to a part or its group
131 /// </summary>
132 /// <param name="part"></param>
133 ///
134
135 public void PlayState(SceneObjectPart part)
119 { 136 {
120 part.Undoing = true; 137 part.Undoing = true;
121 138
122 if (part.ParentID == 0) 139 SceneObjectGroup grp = part.ParentGroup;
123 {
124// m_log.DebugFormat(
125// "[UNDO STATE]: Undoing position to {0} for root part {1} {2}",
126// Position, part.Name, part.LocalId);
127 140
128 if (Position != Vector3.Zero) 141 if (grp != null)
129 { 142 {
130 if (ForGroup) 143 grp.doChangeObject(part, data);
131 part.ParentGroup.AbsolutePosition = Position; 144 }
132 else 145 part.Undoing = false;
133 part.ParentGroup.UpdateRootPosition(Position); 146 }
134 } 147 }
135 148
136// m_log.DebugFormat( 149 public class UndoRedoState
137// "[UNDO STATE]: Undoing rotation {0} to {1} for root part {2} {3}", 150 {
138// part.RotationOffset, Rotation, part.Name, part.LocalId); 151 int size;
152 public LinkedList<UndoState> m_redo = new LinkedList<UndoState>();
153 public LinkedList<UndoState> m_undo = new LinkedList<UndoState>();
139 154
140 if (ForGroup) 155 /// <summary>
141 part.UpdateRotation(Rotation); 156 /// creates a new UndoRedoState with default states memory size
142 else 157 /// </summary>
143 part.ParentGroup.UpdateRootRotation(Rotation);
144 158
145 if (Scale != Vector3.Zero) 159 public UndoRedoState()
146 { 160 {
147// m_log.DebugFormat( 161 size = 5;
148// "[UNDO STATE]: Undoing scale {0} to {1} for root part {2} {3}", 162 }
149// part.Shape.Scale, Scale, part.Name, part.LocalId);
150 163
151 if (ForGroup) 164 /// <summary>
152 part.ParentGroup.GroupResize(Scale); 165 /// creates a new UndoRedoState with states memory having indicated size
153 else 166 /// </summary>
154 part.Resize(Scale); 167 /// <param name="size"></param>
155 }
156 168
157 part.ParentGroup.ScheduleGroupForTerseUpdate(); 169 public UndoRedoState(int _size)
158 } 170 {
171 if (_size < 3)
172 size = 3;
159 else 173 else
160 { 174 size = _size;
161 // Note: Updating these properties on sop automatically schedules an update if needed 175 }
162 if (Position != Vector3.Zero)
163 {
164// m_log.DebugFormat(
165// "[UNDO STATE]: Undoing position {0} to {1} for child part {2} {3}",
166// part.OffsetPosition, Position, part.Name, part.LocalId);
167 176
168 part.OffsetPosition = Position; 177 /// <summary>
169 } 178 /// returns number of undo entries in memory
179 /// </summary>
170 180
171// m_log.DebugFormat( 181 public int Count
172// "[UNDO STATE]: Undoing rotation {0} to {1} for child part {2} {3}", 182 {
173// part.RotationOffset, Rotation, part.Name, part.LocalId); 183 get { return m_undo.Count; }
184 }
174 185
175 part.UpdateRotation(Rotation); 186 /// <summary>
187 /// clears all undo and redo entries
188 /// </summary>
176 189
177 if (Scale != Vector3.Zero) 190 public void Clear()
191 {
192 m_undo.Clear();
193 m_redo.Clear();
194 }
195
196 /// <summary>
197 /// adds a new state undo to part or its group, with changes indicated by what bits
198 /// </summary>
199 /// <param name="part"></param>
200 /// <param name="change">bit field with what is changed</param>
201
202 public void StoreUndo(SceneObjectPart part, ObjectChangeType change)
203 {
204 lock (m_undo)
205 {
206 UndoState last;
207
208 if (m_redo.Count > 0) // last code seems to clear redo on every new undo
178 { 209 {
179// m_log.DebugFormat( 210 m_redo.Clear();
180// "[UNDO STATE]: Undoing scale {0} to {1} for child part {2} {3}", 211 }
181// part.Shape.Scale, Scale, part.Name, part.LocalId);
182 212
183 part.Resize(Scale); 213 if (m_undo.Count > 0)
214 {
215 // check expired entry
216 last = m_undo.First.Value;
217 if (last != null && last.checkExpire())
218 m_undo.Clear();
219 else
220 {
221 // see if we actually have a change
222 if (last != null)
223 {
224 if (last.Compare(part, change))
225 return;
226 }
227 }
184 } 228 }
185 }
186 229
187 part.Undoing = false; 230 // limite size
231 while (m_undo.Count >= size)
232 m_undo.RemoveLast();
233
234 UndoState nUndo = new UndoState(part, change);
235 m_undo.AddFirst(nUndo);
236 }
188 } 237 }
189 238
190 public void PlayfwdState(SceneObjectPart part) 239 /// <summary>
191 { 240 /// executes last state undo to part or its group
192 part.Undoing = true; 241 /// current state is pushed into redo
242 /// </summary>
243 /// <param name="part"></param>
193 244
194 if (part.ParentID == 0) 245 public void Undo(SceneObjectPart part)
246 {
247 lock (m_undo)
195 { 248 {
196 if (Position != Vector3.Zero) 249 UndoState nUndo;
197 part.ParentGroup.AbsolutePosition = Position;
198
199 if (Rotation != Quaternion.Identity)
200 part.UpdateRotation(Rotation);
201 250
202 if (Scale != Vector3.Zero) 251 // expire redo
252 if (m_redo.Count > 0)
203 { 253 {
204 if (ForGroup) 254 nUndo = m_redo.First.Value;
205 part.ParentGroup.GroupResize(Scale); 255 if (nUndo != null && nUndo.checkExpire())
206 else 256 m_redo.Clear();
207 part.Resize(Scale);
208 } 257 }
209 258
210 part.ParentGroup.ScheduleGroupForTerseUpdate(); 259 if (m_undo.Count > 0)
260 {
261 UndoState goback = m_undo.First.Value;
262 // check expired
263 if (goback != null && goback.checkExpire())
264 {
265 m_undo.Clear();
266 return;
267 }
268
269 if (goback != null)
270 {
271 m_undo.RemoveFirst();
272
273 // redo limite size
274 while (m_redo.Count >= size)
275 m_redo.RemoveLast();
276
277 nUndo = new UndoState(part, goback.data.change); // new value in part should it be full goback copy?
278 m_redo.AddFirst(nUndo);
279
280 goback.PlayState(part);
281 }
282 }
211 } 283 }
212 else 284 }
285
286 /// <summary>
287 /// executes last state redo to part or its group
288 /// current state is pushed into undo
289 /// </summary>
290 /// <param name="part"></param>
291
292 public void Redo(SceneObjectPart part)
293 {
294 lock (m_undo)
213 { 295 {
214 // Note: Updating these properties on sop automatically schedules an update if needed 296 UndoState nUndo;
215 if (Position != Vector3.Zero)
216 part.OffsetPosition = Position;
217 297
218 if (Rotation != Quaternion.Identity) 298 // expire undo
219 part.UpdateRotation(Rotation); 299 if (m_undo.Count > 0)
300 {
301 nUndo = m_undo.First.Value;
302 if (nUndo != null && nUndo.checkExpire())
303 m_undo.Clear();
304 }
220 305
221 if (Scale != Vector3.Zero) 306 if (m_redo.Count > 0)
222 part.Resize(Scale); 307 {
308 UndoState gofwd = m_redo.First.Value;
309 // check expired
310 if (gofwd != null && gofwd.checkExpire())
311 {
312 m_redo.Clear();
313 return;
314 }
315
316 if (gofwd != null)
317 {
318 m_redo.RemoveFirst();
319
320 // limite undo size
321 while (m_undo.Count >= size)
322 m_undo.RemoveLast();
323
324 nUndo = new UndoState(part, gofwd.data.change); // new value in part should it be full gofwd copy?
325 m_undo.AddFirst(nUndo);
326
327 gofwd.PlayState(part);
328 }
329 }
223 } 330 }
224
225 part.Undoing = false;
226 } 331 }
227 } 332 }
228 333
@@ -247,4 +352,4 @@ namespace OpenSim.Region.Framework.Scenes
247 m_terrainModule.UndoTerrain(m_terrainChannel); 352 m_terrainModule.UndoTerrain(m_terrainChannel);
248 } 353 }
249 } 354 }
250} \ No newline at end of file 355}
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
index 502c748..84e410f 100644
--- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
+++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
@@ -85,10 +85,6 @@ namespace OpenSim.Region.Framework.Scenes
85 /// <param name="assetUuids">The assets gathered</param> 85 /// <param name="assetUuids">The assets gathered</param>
86 public void GatherAssetUuids(UUID assetUuid, AssetType assetType, IDictionary<UUID, AssetType> assetUuids) 86 public void GatherAssetUuids(UUID assetUuid, AssetType assetType, IDictionary<UUID, AssetType> assetUuids)
87 { 87 {
88 // avoid infinite loops
89 if (assetUuids.ContainsKey(assetUuid))
90 return;
91
92 try 88 try
93 { 89 {
94 assetUuids[assetUuid] = assetType; 90 assetUuids[assetUuid] = assetType;
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
index a4fc4ae..373ed41 100644
--- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
+++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
@@ -671,6 +671,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
671 public event ObjectDrop OnObjectDrop; 671 public event ObjectDrop OnObjectDrop;
672 public event StartAnim OnStartAnim; 672 public event StartAnim OnStartAnim;
673 public event StopAnim OnStopAnim; 673 public event StopAnim OnStopAnim;
674 public event ChangeAnim OnChangeAnim;
674 public event LinkObjects OnLinkObjects; 675 public event LinkObjects OnLinkObjects;
675 public event DelinkObjects OnDelinkObjects; 676 public event DelinkObjects OnDelinkObjects;
676 public event RequestMapBlocks OnRequestMapBlocks; 677 public event RequestMapBlocks OnRequestMapBlocks;
@@ -717,6 +718,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
717 public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; 718 public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily;
718 public event UpdatePrimFlags OnUpdatePrimFlags; 719 public event UpdatePrimFlags OnUpdatePrimFlags;
719 public event UpdatePrimTexture OnUpdatePrimTexture; 720 public event UpdatePrimTexture OnUpdatePrimTexture;
721 public event ClientChangeObject onClientChangeObject;
720 public event UpdateVector OnUpdatePrimGroupPosition; 722 public event UpdateVector OnUpdatePrimGroupPosition;
721 public event UpdateVector OnUpdatePrimSinglePosition; 723 public event UpdateVector OnUpdatePrimSinglePosition;
722 public event UpdatePrimRotation OnUpdatePrimGroupRotation; 724 public event UpdatePrimRotation OnUpdatePrimGroupRotation;
@@ -821,6 +823,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
821 public event ObjectOwner OnObjectOwner; 823 public event ObjectOwner OnObjectOwner;
822 public event DirPlacesQuery OnDirPlacesQuery; 824 public event DirPlacesQuery OnDirPlacesQuery;
823 public event DirFindQuery OnDirFindQuery; 825 public event DirFindQuery OnDirFindQuery;
826 public event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy;
824 public event DirLandQuery OnDirLandQuery; 827 public event DirLandQuery OnDirLandQuery;
825 public event DirPopularQuery OnDirPopularQuery; 828 public event DirPopularQuery OnDirPopularQuery;
826 public event DirClassifiedQuery OnDirClassifiedQuery; 829 public event DirClassifiedQuery OnDirClassifiedQuery;
@@ -837,7 +840,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
837 public event ClassifiedInfoRequest OnClassifiedInfoRequest; 840 public event ClassifiedInfoRequest OnClassifiedInfoRequest;
838 public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; 841 public event ClassifiedInfoUpdate OnClassifiedInfoUpdate;
839 public event ClassifiedDelete OnClassifiedDelete; 842 public event ClassifiedDelete OnClassifiedDelete;
840 public event ClassifiedDelete OnClassifiedGodDelete; 843 public event ClassifiedGodDelete OnClassifiedGodDelete;
841 public event EventNotificationAddRequest OnEventNotificationAddRequest; 844 public event EventNotificationAddRequest OnEventNotificationAddRequest;
842 public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; 845 public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest;
843 public event EventGodDelete OnEventGodDelete; 846 public event EventGodDelete OnEventGodDelete;
@@ -867,10 +870,12 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
867 public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; 870 public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
868 public event SimWideDeletesDelegate OnSimWideDeletes; 871 public event SimWideDeletesDelegate OnSimWideDeletes;
869 public event SendPostcard OnSendPostcard; 872 public event SendPostcard OnSendPostcard;
873 public event ChangeInventoryItemFlags OnChangeInventoryItemFlags;
870 public event MuteListEntryUpdate OnUpdateMuteListEntry; 874 public event MuteListEntryUpdate OnUpdateMuteListEntry;
871 public event MuteListEntryRemove OnRemoveMuteListEntry; 875 public event MuteListEntryRemove OnRemoveMuteListEntry;
872 public event GodlikeMessage onGodlikeMessage; 876 public event GodlikeMessage onGodlikeMessage;
873 public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate; 877 public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate;
878 public event GenericCall2 OnUpdateThrottles;
874 879
875#pragma warning restore 67 880#pragma warning restore 67
876 881
@@ -888,10 +893,10 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
888 893
889 public void Close() 894 public void Close()
890 { 895 {
891 Close(false); 896 Close(true, false);
892 } 897 }
893 898
894 public void Close(bool force) 899 public void Close(bool sendStop, bool force)
895 { 900 {
896 Disconnect(); 901 Disconnect();
897 } 902 }
@@ -908,7 +913,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
908 // Mimicking LLClientView which gets always set appearance from client. 913 // Mimicking LLClientView which gets always set appearance from client.
909 AvatarAppearance appearance; 914 AvatarAppearance appearance;
910 m_scene.GetAvatarAppearance(this, out appearance); 915 m_scene.GetAvatarAppearance(this, out appearance);
911 OnSetAppearance(this, appearance.Texture, (byte[])appearance.VisualParams.Clone(), new List<CachedTextureRequestArg>()); 916 OnSetAppearance(this, appearance.Texture, (byte[])appearance.VisualParams.Clone(),appearance.AvatarSize, new WearableCacheItem[0]);
912 } 917 }
913 918
914 public void SendRegionHandshake(RegionInfo regionInfo, RegionHandshakeArgs args) 919 public void SendRegionHandshake(RegionInfo regionInfo, RegionHandshakeArgs args)
@@ -1104,7 +1109,12 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
1104 1109
1105 public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId) 1110 public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId)
1106 { 1111 {
1107 1112
1113 }
1114
1115 public void SendInventoryItemCreateUpdate(InventoryItemBase Item, UUID transactionID, uint callbackId)
1116 {
1117
1108 } 1118 }
1109 1119
1110 public void SendRemoveInventoryItem(UUID itemID) 1120 public void SendRemoveInventoryItem(UUID itemID)
@@ -1127,7 +1137,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
1127 1137
1128 } 1138 }
1129 1139
1130 public void SendXferPacket(ulong xferID, uint packet, byte[] data) 1140 public void SendXferPacket(ulong xferID, uint packet, byte[] data, bool isTaskInventory)
1131 { 1141 {
1132 1142
1133 } 1143 }
@@ -1421,6 +1431,11 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
1421 1431
1422 } 1432 }
1423 1433
1434 public void SetAgentThrottleSilent(int throttle, int setting)
1435 {
1436
1437
1438 }
1424 public byte[] GetThrottlesPacked(float multiplier) 1439 public byte[] GetThrottlesPacked(float multiplier)
1425 { 1440 {
1426 return new byte[0]; 1441 return new byte[0];
diff --git a/OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs b/OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs
index 535bf67..d56e39d 100644
--- a/OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs
@@ -184,7 +184,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
184 hostPart.ParentGroup.RootPart.ScheduleFullUpdate(); 184 hostPart.ParentGroup.RootPart.ScheduleFullUpdate();
185 } 185 }
186 186
187 return attachmentsModule.AttachObject(target, hostPart.ParentGroup, (uint)attachmentPoint, false, false, true) ? 1 : 0; 187 return attachmentsModule.AttachObject(target, hostPart.ParentGroup, (uint)attachmentPoint, false, false, true, true) ? 1 : 0;
188 } 188 }
189 } 189 }
190} 190}
diff --git a/OpenSim/Region/OptionalModules/Avatar/Friends/FriendsCommandsModule.cs b/OpenSim/Region/OptionalModules/Avatar/Friends/FriendsCommandsModule.cs
index 4e84364..026ceca 100644
--- a/OpenSim/Region/OptionalModules/Avatar/Friends/FriendsCommandsModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/Friends/FriendsCommandsModule.cs
@@ -107,7 +107,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Friends
107 m_scene.AddCommand( 107 m_scene.AddCommand(
108 "Friends", this, "friends show", 108 "Friends", this, "friends show",
109 "friends show [--cache] <first-name> <last-name>", 109 "friends show [--cache] <first-name> <last-name>",
110 "Show the friends for the given user if they exist.\n", 110 "Show the friends for the given user if they exist.",
111 "The --cache option will show locally cached information for that user.", 111 "The --cache option will show locally cached information for that user.",
112 HandleFriendsShowCommand); 112 HandleFriendsShowCommand);
113 } 113 }
@@ -197,4 +197,4 @@ namespace OpenSim.Region.OptionalModules.Avatar.Friends
197 } 197 }
198 } 198 }
199 } 199 }
200} \ No newline at end of file 200}
diff --git a/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs b/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs
index 5a5a70c..2b33084 100644
--- a/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs
@@ -575,7 +575,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
575 575
576 public Hashtable FreeSwitchSLVoiceGetPreloginHTTPHandler(Hashtable request) 576 public Hashtable FreeSwitchSLVoiceGetPreloginHTTPHandler(Hashtable request)
577 { 577 {
578 m_log.Debug("[FreeSwitchVoice]: FreeSwitchSLVoiceGetPreloginHTTPHandler called"); 578// m_log.Debug("[FreeSwitchVoice] FreeSwitchSLVoiceGetPreloginHTTPHandler called");
579 579
580 Hashtable response = new Hashtable(); 580 Hashtable response = new Hashtable();
581 response["content_type"] = "text/xml"; 581 response["content_type"] = "text/xml";
@@ -726,7 +726,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
726 726
727 public Hashtable FreeSwitchSLVoiceSigninHTTPHandler(Hashtable request) 727 public Hashtable FreeSwitchSLVoiceSigninHTTPHandler(Hashtable request)
728 { 728 {
729 m_log.Debug("[FreeSwitchVoice]: FreeSwitchSLVoiceSigninHTTPHandler called"); 729 //m_log.Debug("[FreeSwitchVoice] FreeSwitchSLVoiceSigninHTTPHandler called");
730// string requestbody = (string)request["body"]; 730// string requestbody = (string)request["body"];
731// string uri = (string)request["uri"]; 731// string uri = (string)request["uri"];
732// string contenttype = (string)request["content-type"]; 732// string contenttype = (string)request["content-type"];
diff --git a/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs b/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs
index b4fae9d..b05482e 100644
--- a/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs
@@ -196,7 +196,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
196 break; 196 break;
197 } 197 }
198 198
199 m_vivoxVoiceAccountApi = String.Format("http://{0}/api2", m_vivoxServer); 199 m_vivoxVoiceAccountApi = String.Format("https://{0}/api2", m_vivoxServer);
200 200
201 // Admin interface required values 201 // Admin interface required values
202 if (String.IsNullOrEmpty(m_vivoxServer) || 202 if (String.IsNullOrEmpty(m_vivoxServer) ||
@@ -475,8 +475,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
475 avatarName = avatar.Name; 475 avatarName = avatar.Name;
476 476
477 m_log.DebugFormat("[VivoxVoice][PROVISIONVOICE]: scene = {0}, agentID = {1}", scene, agentID); 477 m_log.DebugFormat("[VivoxVoice][PROVISIONVOICE]: scene = {0}, agentID = {1}", scene, agentID);
478 m_log.DebugFormat("[VivoxVoice][PROVISIONVOICE]: request: {0}, path: {1}, param: {2}", 478// m_log.DebugFormat("[VivoxVoice][PROVISIONVOICE]: request: {0}, path: {1}, param: {2}",
479 request, path, param); 479// request, path, param);
480 480
481 XmlElement resp; 481 XmlElement resp;
482 bool retry = false; 482 bool retry = false;
@@ -583,7 +583,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
583 583
584 string r = LLSDHelpers.SerialiseLLSDReply(voiceAccountResponse); 584 string r = LLSDHelpers.SerialiseLLSDReply(voiceAccountResponse);
585 585
586 m_log.DebugFormat("[VivoxVoice][PROVISIONVOICE]: avatar \"{0}\": {1}", avatarName, r); 586// m_log.DebugFormat("[VivoxVoice][PROVISIONVOICE]: avatar \"{0}\": {1}", avatarName, r);
587 587
588 return r; 588 return r;
589 } 589 }
@@ -631,8 +631,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
631 // voice channel 631 // voice channel
632 LandData land = scene.GetLandData(avatar.AbsolutePosition); 632 LandData land = scene.GetLandData(avatar.AbsolutePosition);
633 633
634 m_log.DebugFormat("[VivoxVoice][PARCELVOICE]: region \"{0}\": Parcel \"{1}\" ({2}): avatar \"{3}\": request: {4}, path: {5}, param: {6}", 634// m_log.DebugFormat("[VivoxVoice][PARCELVOICE]: region \"{0}\": Parcel \"{1}\" ({2}): avatar \"{3}\": request: {4}, path: {5}, param: {6}",
635 scene.RegionInfo.RegionName, land.Name, land.LocalID, avatarName, request, path, param); 635// scene.RegionInfo.RegionName, land.Name, land.LocalID, avatarName, request, path, param);
636 // m_log.DebugFormat("[VivoxVoice][PARCELVOICE]: avatar \"{0}\": location: {1} {2} {3}", 636 // m_log.DebugFormat("[VivoxVoice][PARCELVOICE]: avatar \"{0}\": location: {1} {2} {3}",
637 // avatarName, avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y, avatar.AbsolutePosition.Z); 637 // avatarName, avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y, avatar.AbsolutePosition.Z);
638 638
@@ -662,8 +662,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
662 parcelVoiceInfo = new LLSDParcelVoiceInfoResponse(scene.RegionInfo.RegionName, land.LocalID, creds); 662 parcelVoiceInfo = new LLSDParcelVoiceInfoResponse(scene.RegionInfo.RegionName, land.LocalID, creds);
663 string r = LLSDHelpers.SerialiseLLSDReply(parcelVoiceInfo); 663 string r = LLSDHelpers.SerialiseLLSDReply(parcelVoiceInfo);
664 664
665 m_log.DebugFormat("[VivoxVoice][PARCELVOICE]: region \"{0}\": Parcel \"{1}\" ({2}): avatar \"{3}\": {4}", 665// m_log.DebugFormat("[VivoxVoice][PARCELVOICE]: region \"{0}\": Parcel \"{1}\" ({2}): avatar \"{3}\": {4}",
666 scene.RegionInfo.RegionName, land.Name, land.LocalID, avatarName, r); 666// scene.RegionInfo.RegionName, land.Name, land.LocalID, avatarName, r);
667 return r; 667 return r;
668 } 668 }
669 catch (Exception e) 669 catch (Exception e)
@@ -690,11 +690,11 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
690 public string ChatSessionRequest(Scene scene, string request, string path, string param, 690 public string ChatSessionRequest(Scene scene, string request, string path, string param,
691 UUID agentID, Caps caps) 691 UUID agentID, Caps caps)
692 { 692 {
693 ScenePresence avatar = scene.GetScenePresence(agentID); 693// ScenePresence avatar = scene.GetScenePresence(agentID);
694 string avatarName = avatar.Name; 694// string avatarName = avatar.Name;
695 695
696 m_log.DebugFormat("[VivoxVoice][CHATSESSION]: avatar \"{0}\": request: {1}, path: {2}, param: {3}", 696// m_log.DebugFormat("[VivoxVoice][CHATSESSION]: avatar \"{0}\": request: {1}, path: {2}, param: {3}",
697 avatarName, request, path, param); 697// avatarName, request, path, param);
698 return "<llsd>true</llsd>"; 698 return "<llsd>true</llsd>";
699 } 699 }
700 700
@@ -744,7 +744,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
744 return channelUri; 744 return channelUri;
745 } 745 }
746 746
747 private static readonly string m_vivoxLoginPath = "http://{0}/api2/viv_signin.php?userid={1}&pwd={2}"; 747
748 private static readonly string m_vivoxLoginPath = "https://{0}/api2/viv_signin.php?userid={1}&pwd={2}";
748 749
749 /// <summary> 750 /// <summary>
750 /// Perform administrative login for Vivox. 751 /// Perform administrative login for Vivox.
@@ -756,7 +757,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
756 return VivoxCall(requrl, false); 757 return VivoxCall(requrl, false);
757 } 758 }
758 759
759 private static readonly string m_vivoxLogoutPath = "http://{0}/api2/viv_signout.php?auth_token={1}"; 760 private static readonly string m_vivoxLogoutPath = "https://{0}/api2/viv_signout.php?auth_token={1}";
760 761
761 /// <summary> 762 /// <summary>
762 /// Perform administrative logout for Vivox. 763 /// Perform administrative logout for Vivox.
@@ -767,7 +768,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
767 return VivoxCall(requrl, false); 768 return VivoxCall(requrl, false);
768 } 769 }
769 770
770 private static readonly string m_vivoxGetAccountPath = "http://{0}/api2/viv_get_acct.php?auth_token={1}&user_name={2}"; 771
772 private static readonly string m_vivoxGetAccountPath = "https://{0}/api2/viv_get_acct.php?auth_token={1}&user_name={2}";
771 773
772 /// <summary> 774 /// <summary>
773 /// Retrieve account information for the specified user. 775 /// Retrieve account information for the specified user.
@@ -779,7 +781,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
779 return VivoxCall(requrl, true); 781 return VivoxCall(requrl, true);
780 } 782 }
781 783
782 private static readonly string m_vivoxNewAccountPath = "http://{0}/api2/viv_adm_acct_new.php?username={1}&pwd={2}&auth_token={3}"; 784
785 private static readonly string m_vivoxNewAccountPath = "https://{0}/api2/viv_adm_acct_new.php?username={1}&pwd={2}&auth_token={3}";
783 786
784 /// <summary> 787 /// <summary>
785 /// Creates a new account. 788 /// Creates a new account.
@@ -793,7 +796,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
793 return VivoxCall(requrl, true); 796 return VivoxCall(requrl, true);
794 } 797 }
795 798
796 private static readonly string m_vivoxPasswordPath = "http://{0}/api2/viv_adm_password.php?user_name={1}&new_pwd={2}&auth_token={3}"; 799
800 private static readonly string m_vivoxPasswordPath = "https://{0}/api2/viv_adm_password.php?user_name={1}&new_pwd={2}&auth_token={3}";
797 801
798 /// <summary> 802 /// <summary>
799 /// Change the user's password. 803 /// Change the user's password.
@@ -804,7 +808,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
804 return VivoxCall(requrl, true); 808 return VivoxCall(requrl, true);
805 } 809 }
806 810
807 private static readonly string m_vivoxChannelPath = "http://{0}/api2/viv_chan_mod.php?mode={1}&chan_name={2}&auth_token={3}"; 811
812 private static readonly string m_vivoxChannelPath = "https://{0}/api2/viv_chan_mod.php?mode={1}&chan_name={2}&auth_token={3}";
808 813
809 /// <summary> 814 /// <summary>
810 /// Create a channel. 815 /// Create a channel.
@@ -876,7 +881,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
876 return false; 881 return false;
877 } 882 }
878 883
879 private static readonly string m_vivoxChannelSearchPath = "http://{0}/api2/viv_chan_search.php?cond_channame={1}&auth_token={2}"; 884 private static readonly string m_vivoxChannelSearchPath = "https://{0}/api2/viv_chan_search.php?cond_channame={1}&auth_token={2}";
880 885
881 /// <summary> 886 /// <summary>
882 /// Retrieve a channel. 887 /// Retrieve a channel.
@@ -1019,7 +1024,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
1019 return false; 1024 return false;
1020 } 1025 }
1021 1026
1022 // private static readonly string m_vivoxChannelById = "http://{0}/api2/viv_chan_mod.php?mode={1}&chan_id={2}&auth_token={3}"; 1027 // private static readonly string m_vivoxChannelById = "https://{0}/api2/viv_chan_mod.php?mode={1}&chan_id={2}&auth_token={3}";
1023 1028
1024 // private XmlElement VivoxGetChannelById(string parent, string channelid) 1029 // private XmlElement VivoxGetChannelById(string parent, string channelid)
1025 // { 1030 // {
@@ -1031,7 +1036,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
1031 // return VivoxCall(requrl, true); 1036 // return VivoxCall(requrl, true);
1032 // } 1037 // }
1033 1038
1034 private static readonly string m_vivoxChannelDel = "http://{0}/api2/viv_chan_mod.php?mode={1}&chan_id={2}&auth_token={3}"; 1039 private static readonly string m_vivoxChannelDel = "https://{0}/api2/viv_chan_mod.php?mode={1}&chan_id={2}&auth_token={3}";
1035 1040
1036 /// <summary> 1041 /// <summary>
1037 /// Delete a channel. 1042 /// Delete a channel.
@@ -1044,6 +1049,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
1044 /// are required in a later phase. 1049 /// are required in a later phase.
1045 /// In this case the call handles parent and description as optional values. 1050 /// In this case the call handles parent and description as optional values.
1046 /// </summary> 1051 /// </summary>
1052
1047 private XmlElement VivoxDeleteChannel(string parent, string channelid) 1053 private XmlElement VivoxDeleteChannel(string parent, string channelid)
1048 { 1054 {
1049 string requrl = String.Format(m_vivoxChannelDel, m_vivoxServer, "delete", channelid, m_authToken); 1055 string requrl = String.Format(m_vivoxChannelDel, m_vivoxServer, "delete", channelid, m_authToken);
@@ -1054,11 +1060,12 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
1054 return VivoxCall(requrl, true); 1060 return VivoxCall(requrl, true);
1055 } 1061 }
1056 1062
1057 private static readonly string m_vivoxChannelSearch = "http://{0}/api2/viv_chan_search.php?&cond_chanparent={1}&auth_token={2}"; 1063 private static readonly string m_vivoxChannelSearch = "https://{0}/api2/viv_chan_search.php?&cond_chanparent={1}&auth_token={2}";
1058 1064
1059 /// <summary> 1065 /// <summary>
1060 /// Return information on channels in the given directory 1066 /// Return information on channels in the given directory
1061 /// </summary> 1067 /// </summary>
1068
1062 private XmlElement VivoxListChildren(string channelid) 1069 private XmlElement VivoxListChildren(string channelid)
1063 { 1070 {
1064 string requrl = String.Format(m_vivoxChannelSearch, m_vivoxServer, channelid, m_authToken); 1071 string requrl = String.Format(m_vivoxChannelSearch, m_vivoxServer, channelid, m_authToken);
@@ -1124,7 +1131,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
1124 try 1131 try
1125 { 1132 {
1126 // Otherwise prepare the request 1133 // Otherwise prepare the request
1127 m_log.DebugFormat("[VivoxVoice] Sending request <{0}>", requrl); 1134 //m_log.DebugFormat("[VivoxVoice] Sending request <{0}>", requrl);
1128 1135
1129 HttpWebRequest req = (HttpWebRequest)WebRequest.Create(requrl); 1136 HttpWebRequest req = (HttpWebRequest)WebRequest.Create(requrl);
1130 1137
@@ -1325,4 +1332,4 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
1325 return false; 1332 return false;
1326 } 1333 }
1327 } 1334 }
1328} \ No newline at end of file 1335}
diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs
index d09d3ad..d2a6828 100644
--- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs
@@ -952,7 +952,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
952 msg.toAgentID = agentID.Guid; 952 msg.toAgentID = agentID.Guid;
953 msg.dialog = dialog; 953 msg.dialog = dialog;
954 msg.fromGroup = true; 954 msg.fromGroup = true;
955 msg.offline = (byte)0; 955 msg.offline = (byte)1; // Allow this message to be stored for offline use
956 msg.ParentEstateID = 0; 956 msg.ParentEstateID = 0;
957 msg.Position = Vector3.Zero; 957 msg.Position = Vector3.Zero;
958 msg.RegionID = UUID.Zero.Guid; 958 msg.RegionID = UUID.Zero.Guid;
diff --git a/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs b/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs
index a6d43f1..a375da9 100644
--- a/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs
+++ b/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs
@@ -122,28 +122,40 @@ namespace OpenSim.Region.OptionalModules
122 122
123 private bool CanObjectEnter(UUID objectID, bool enteringRegion, Vector3 newPoint, Scene scene) 123 private bool CanObjectEnter(UUID objectID, bool enteringRegion, Vector3 newPoint, Scene scene)
124 { 124 {
125 if (newPoint.X < -1f || newPoint.X > (float)(Constants.RegionSize + 1) ||
126 newPoint.Y < -1f || newPoint.Y > (float)(Constants.RegionSize + 1))
127 return true;
128
125 SceneObjectPart obj = scene.GetSceneObjectPart(objectID); 129 SceneObjectPart obj = scene.GetSceneObjectPart(objectID);
126 Vector3 oldPoint = obj.GroupPosition; 130
127 int objectCount = obj.ParentGroup.PrimCount; 131 if (obj == null)
128 ILandObject oldParcel = scene.LandChannel.GetLandObject(oldPoint.X, oldPoint.Y); 132 return false;
133
134 // Prim counts are determined by the location of the root prim. if we're
135 // moving a child prim, just let it pass
136 if (!obj.IsRoot)
137 {
138 return true;
139 }
140
129 ILandObject newParcel = scene.LandChannel.GetLandObject(newPoint.X, newPoint.Y); 141 ILandObject newParcel = scene.LandChannel.GetLandObject(newPoint.X, newPoint.Y);
130 142
131 int usedPrims = newParcel.PrimCounts.Total; 143 if (newParcel == null)
132 int simulatorCapacity = newParcel.GetSimulatorMaxPrimCount(); 144 return true;
145
146 Vector3 oldPoint = obj.GroupPosition;
147 ILandObject oldParcel = scene.LandChannel.GetLandObject(oldPoint.X, oldPoint.Y);
133 148
134 // The prim hasn't crossed a region boundry so we don't need to worry 149 // The prim hasn't crossed a region boundry so we don't need to worry
135 // about prim counts here 150 // about prim counts here
136 if(oldParcel.Equals(newParcel)) 151 if(oldParcel != null && oldParcel.Equals(newParcel))
137 { 152 {
138 return true; 153 return true;
139 } 154 }
140 155
141 // Prim counts are determined by the location of the root prim. if we're 156 int objectCount = obj.ParentGroup.PrimCount;
142 // moving a child prim, just let it pass 157 int usedPrims = newParcel.PrimCounts.Total;
143 if(!obj.IsRoot) 158 int simulatorCapacity = newParcel.GetSimulatorMaxPrimCount();
144 {
145 return true;
146 }
147 159
148 // TODO: Add Special Case here for temporary prims 160 // TODO: Add Special Case here for temporary prims
149 161
@@ -172,4 +184,4 @@ namespace OpenSim.Region.OptionalModules
172 return true; 184 return true;
173 } 185 }
174 } 186 }
175} \ No newline at end of file 187}
diff --git a/OpenSim/Region/OptionalModules/Scripting/XmlRpcRouterModule/XmlRpcRouterModule.cs b/OpenSim/Region/OptionalModules/Scripting/XmlRpcRouterModule/XmlRpcRouterModule.cs
index 943675e..32549d6 100644
--- a/OpenSim/Region/OptionalModules/Scripting/XmlRpcRouterModule/XmlRpcRouterModule.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/XmlRpcRouterModule/XmlRpcRouterModule.cs
@@ -98,7 +98,10 @@ namespace OpenSim.Region.OptionalModules.Scripting.XmlRpcRouterModule
98 98
99 public void RegisterNewReceiver(IScriptModule scriptEngine, UUID channel, UUID objectID, UUID itemID, string uri) 99 public void RegisterNewReceiver(IScriptModule scriptEngine, UUID channel, UUID objectID, UUID itemID, string uri)
100 { 100 {
101 scriptEngine.PostScriptEvent(itemID, "xmlrpc_uri", new Object[] {uri}); 101 if (m_Enabled)
102 {
103 scriptEngine.PostScriptEvent(itemID, "xmlrpc_uri", new Object[] { uri });
104 }
102 } 105 }
103 106
104 public void UnRegisterReceiver(string channelID, UUID itemID) 107 public void UnRegisterReceiver(string channelID, UUID itemID)
diff --git a/OpenSim/Region/OptionalModules/ViewerSupport/DynamicFloaterModule.cs b/OpenSim/Region/OptionalModules/ViewerSupport/DynamicFloaterModule.cs
new file mode 100644
index 0000000..e76e8f2
--- /dev/null
+++ b/OpenSim/Region/OptionalModules/ViewerSupport/DynamicFloaterModule.cs
@@ -0,0 +1,238 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.IO;
30using System.Reflection;
31using System.Text;
32using System.Collections.Generic;
33using OpenMetaverse;
34using OpenMetaverse.StructuredData;
35using OpenSim;
36using OpenSim.Region;
37using OpenSim.Region.Framework;
38using OpenSim.Region.Framework.Scenes;
39using OpenSim.Region.Framework.Interfaces;
40using OpenSim.Framework;
41using OpenSim.Framework.Servers;
42using OpenSim.Framework.Servers.HttpServer;
43using Nini.Config;
44using log4net;
45using Mono.Addins;
46using Caps = OpenSim.Framework.Capabilities.Caps;
47using OSDMap = OpenMetaverse.StructuredData.OSDMap;
48
49namespace OpenSim.Region.OptionalModules.ViewerSupport
50{
51 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "DynamicFloater")]
52 public class DynamicFloaterModule : INonSharedRegionModule, IDynamicFloaterModule
53 {
54 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
55
56 private Scene m_scene;
57
58 private Dictionary<UUID, Dictionary<int, FloaterData>> m_floaters = new Dictionary<UUID, Dictionary<int, FloaterData>>();
59
60 public string Name
61 {
62 get { return "DynamicFloaterModule"; }
63 }
64
65 public Type ReplaceableInterface
66 {
67 get { return null; }
68 }
69
70 public void Initialise(IConfigSource config)
71 {
72 }
73
74 public void Close()
75 {
76 }
77
78 public void AddRegion(Scene scene)
79 {
80 m_scene = scene;
81 scene.EventManager.OnNewClient += OnNewClient;
82 scene.EventManager.OnClientClosed += OnClientClosed;
83 m_scene.RegisterModuleInterface<IDynamicFloaterModule>(this);
84 }
85
86 public void RegionLoaded(Scene scene)
87 {
88 }
89
90 public void RemoveRegion(Scene scene)
91 {
92 }
93
94 private void OnNewClient(IClientAPI client)
95 {
96 client.OnChatFromClient += OnChatFromClient;
97 }
98
99 private void OnClientClosed(UUID agentID, Scene scene)
100 {
101 m_floaters.Remove(agentID);
102 }
103
104 private void SendToClient(ScenePresence sp, string msg)
105 {
106 sp.ControllingClient.SendChatMessage(msg,
107 (byte)ChatTypeEnum.Owner,
108 sp.AbsolutePosition,
109 "Server",
110 UUID.Zero,
111 UUID.Zero,
112 (byte)ChatSourceType.Object,
113 (byte)ChatAudibleLevel.Fully);
114 }
115
116 public void DoUserFloater(UUID agentID, FloaterData dialogData, string configuration)
117 {
118 ScenePresence sp = m_scene.GetScenePresence(agentID);
119 if (sp == null || sp.IsChildAgent)
120 return;
121
122 if (!m_floaters.ContainsKey(agentID))
123 m_floaters[agentID] = new Dictionary<int, FloaterData>();
124
125 if (m_floaters[agentID].ContainsKey(dialogData.Channel))
126 return;
127
128 m_floaters[agentID].Add(dialogData.Channel, dialogData);
129
130 string xml;
131 if (dialogData.XmlText != null && dialogData.XmlText != String.Empty)
132 {
133 xml = dialogData.XmlText;
134 }
135 else
136 {
137 using (FileStream fs = File.Open(dialogData.XmlName + ".xml", FileMode.Open))
138 {
139 using (StreamReader sr = new StreamReader(fs))
140 xml = sr.ReadToEnd().Replace("\n", "");
141 }
142 }
143
144 List<string> xparts = new List<string>();
145
146 while (xml.Length > 0)
147 {
148 string x = xml;
149 if (x.Length > 600)
150 {
151 x = x.Substring(0, 600);
152 xml = xml.Substring(600);
153 }
154 else
155 {
156 xml = String.Empty;
157 }
158
159 xparts.Add(x);
160 }
161
162 for (int i = 0 ; i < xparts.Count ; i++)
163 SendToClient(sp, String.Format("># floater {2} create {0}/{1} " + xparts[i], i + 1, xparts.Count, dialogData.FloaterName));
164
165 SendToClient(sp, String.Format("># floater {0} {{notify:1}} {{channel: {1}}} {{node:cancel {{notify:1}}}} {{node:ok {{notify:1}}}} {2}", dialogData.FloaterName, (uint)dialogData.Channel, configuration));
166 }
167
168 private void OnChatFromClient(object sender, OSChatMessage msg)
169 {
170 if (msg.Sender == null)
171 return;
172
173 //m_log.DebugFormat("chan {0} msg {1}", msg.Channel, msg.Message);
174
175 IClientAPI client = msg.Sender;
176
177 if (!m_floaters.ContainsKey(client.AgentId))
178 return;
179
180 string[] parts = msg.Message.Split(new char[] {':'});
181 if (parts.Length == 0)
182 return;
183
184 ScenePresence sp = m_scene.GetScenePresence(client.AgentId);
185 if (sp == null || sp.IsChildAgent)
186 return;
187
188 Dictionary<int, FloaterData> d = m_floaters[client.AgentId];
189
190 // Work around a viewer bug - VALUE from any
191 // dialog can appear on this channel and needs to
192 // be dispatched to ALL open dialogs for the user
193 if (msg.Channel == 427169570)
194 {
195 if (parts[0] == "VALUE")
196 {
197 foreach (FloaterData dd in d.Values)
198 {
199 if(dd.Handler(client, dd, parts))
200 {
201 m_floaters[client.AgentId].Remove(dd.Channel);
202 SendToClient(sp, String.Format("># floater {0} destroy", dd.FloaterName));
203 break;
204 }
205 }
206 }
207 return;
208 }
209
210 if (!d.ContainsKey(msg.Channel))
211 return;
212
213 FloaterData data = d[msg.Channel];
214
215 if (parts[0] == "NOTIFY")
216 {
217 if (parts[1] == "cancel" || parts[1] == data.FloaterName)
218 {
219 m_floaters[client.AgentId].Remove(data.Channel);
220 SendToClient(sp, String.Format("># floater {0} destroy", data.FloaterName));
221 }
222 }
223
224 if (data.Handler != null && data.Handler(client, data, parts))
225 {
226 m_floaters[client.AgentId].Remove(data.Channel);
227 SendToClient(sp, String.Format("># floater {0} destroy", data.FloaterName));
228 }
229 }
230
231 public void FloaterControl(ScenePresence sp, FloaterData d, string msg)
232 {
233 string sendData = String.Format("># floater {0} {1}", d.FloaterName, msg);
234 SendToClient(sp, sendData);
235
236 }
237 }
238}
diff --git a/OpenSim/Region/OptionalModules/ViewerSupport/DynamicMenuModule.cs b/OpenSim/Region/OptionalModules/ViewerSupport/DynamicMenuModule.cs
index 6e0a80a..3b3b300 100644
--- a/OpenSim/Region/OptionalModules/ViewerSupport/DynamicMenuModule.cs
+++ b/OpenSim/Region/OptionalModules/ViewerSupport/DynamicMenuModule.cs
@@ -1,29 +1,8 @@
1/* 1// ******************************************************************
2 * Copyright (c) Contributors, http://opensimulator.org/ 2// Copyright (c) 2008, 2009 Melanie Thielker
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3//
4 * 4// All rights reserved
5 * Redistribution and use in source and binary forms, with or without 5//
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27 6
28using System; 7using System;
29using System.IO; 8using System.IO;
@@ -131,8 +110,11 @@ namespace OpenSim.Region.OptionalModules.ViewerSupport
131 { 110 {
132 foreach (MenuItemData d in m_menuItems[UUID.Zero]) 111 foreach (MenuItemData d in m_menuItems[UUID.Zero])
133 { 112 {
134 if (d.Mode == UserMode.God && (!m_scene.Permissions.IsGod(agentID))) 113 if (!m_scene.Permissions.IsGod(agentID))
135 continue; 114 {
115 if (d.Mode == UserMode.RegionManager && (!m_scene.Permissions.IsAdministrator(agentID)))
116 continue;
117 }
136 118
137 OSDMap loc = null; 119 OSDMap loc = null;
138 switch (d.Location) 120 switch (d.Location)
diff --git a/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs b/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs
index 1345db9..bcb21d0 100644
--- a/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs
+++ b/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs
@@ -203,8 +203,9 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
203 { 203 {
204 } 204 }
205 205
206 public bool ObjectGiveMoney(UUID objectID, UUID fromID, UUID toID, int amount) 206 public bool ObjectGiveMoney(UUID objectID, UUID fromID, UUID toID, int amount, UUID txn, out string result)
207 { 207 {
208 result = String.Empty;
208 string description = String.Format("Object {0} pays {1}", resolveObjectName(objectID), resolveAgentName(toID)); 209 string description = String.Format("Object {0} pays {1}", resolveObjectName(objectID), resolveAgentName(toID));
209 210
210 bool give_result = doMoneyTransfer(fromID, toID, amount, 2, description); 211 bool give_result = doMoneyTransfer(fromID, toID, amount, 2, description);
@@ -840,6 +841,10 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
840 if (module != null) 841 if (module != null)
841 module.BuyObject(remoteClient, categoryID, localID, saleType, salePrice); 842 module.BuyObject(remoteClient, categoryID, localID, saleType, salePrice);
842 } 843 }
844
845 public void MoveMoney(UUID fromAgentID, UUID toAgentID, int amount, string text)
846 {
847 }
843 } 848 }
844 849
845 public enum TransactionType : int 850 public enum TransactionType : int
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
index a895ee1..c88ccc5 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
@@ -61,7 +61,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
61 private readonly string m_firstname; 61 private readonly string m_firstname;
62 private readonly string m_lastname; 62 private readonly string m_lastname;
63 private readonly Vector3 m_startPos; 63 private readonly Vector3 m_startPos;
64 private readonly UUID m_uuid = UUID.Random(); 64 private UUID m_uuid = UUID.Random();
65 private readonly Scene m_scene; 65 private readonly Scene m_scene;
66 private readonly UUID m_ownerID; 66 private readonly UUID m_ownerID;
67 67
@@ -235,7 +235,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
235#pragma warning disable 67 235#pragma warning disable 67
236 public event Action<IClientAPI> OnLogout; 236 public event Action<IClientAPI> OnLogout;
237 public event ObjectPermissions OnObjectPermissions; 237 public event ObjectPermissions OnObjectPermissions;
238 238 public event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy;
239 public event MoneyTransferRequest OnMoneyTransferRequest; 239 public event MoneyTransferRequest OnMoneyTransferRequest;
240 public event ParcelBuy OnParcelBuy; 240 public event ParcelBuy OnParcelBuy;
241 public event Action<IClientAPI> OnConnectionClosed; 241 public event Action<IClientAPI> OnConnectionClosed;
@@ -255,6 +255,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
255 public event ObjectDrop OnObjectDrop; 255 public event ObjectDrop OnObjectDrop;
256 public event StartAnim OnStartAnim; 256 public event StartAnim OnStartAnim;
257 public event StopAnim OnStopAnim; 257 public event StopAnim OnStopAnim;
258 public event ChangeAnim OnChangeAnim;
258 public event LinkObjects OnLinkObjects; 259 public event LinkObjects OnLinkObjects;
259 public event DelinkObjects OnDelinkObjects; 260 public event DelinkObjects OnDelinkObjects;
260 public event RequestMapBlocks OnRequestMapBlocks; 261 public event RequestMapBlocks OnRequestMapBlocks;
@@ -305,6 +306,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
305 public event UpdatePrimTexture OnUpdatePrimTexture; 306 public event UpdatePrimTexture OnUpdatePrimTexture;
306 public event UpdateVector OnUpdatePrimGroupPosition; 307 public event UpdateVector OnUpdatePrimGroupPosition;
307 public event UpdateVector OnUpdatePrimSinglePosition; 308 public event UpdateVector OnUpdatePrimSinglePosition;
309 public event ClientChangeObject onClientChangeObject;
308 public event UpdatePrimRotation OnUpdatePrimGroupRotation; 310 public event UpdatePrimRotation OnUpdatePrimGroupRotation;
309 public event UpdatePrimSingleRotationPosition OnUpdatePrimSingleRotationPosition; 311 public event UpdatePrimSingleRotationPosition OnUpdatePrimSingleRotationPosition;
310 public event UpdatePrimSingleRotation OnUpdatePrimSingleRotation; 312 public event UpdatePrimSingleRotation OnUpdatePrimSingleRotation;
@@ -443,7 +445,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
443 public event ClassifiedInfoRequest OnClassifiedInfoRequest; 445 public event ClassifiedInfoRequest OnClassifiedInfoRequest;
444 public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; 446 public event ClassifiedInfoUpdate OnClassifiedInfoUpdate;
445 public event ClassifiedDelete OnClassifiedDelete; 447 public event ClassifiedDelete OnClassifiedDelete;
446 public event ClassifiedDelete OnClassifiedGodDelete; 448 public event ClassifiedGodDelete OnClassifiedGodDelete;
447 449
448 public event EventNotificationAddRequest OnEventNotificationAddRequest; 450 public event EventNotificationAddRequest OnEventNotificationAddRequest;
449 public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; 451 public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest;
@@ -482,11 +484,12 @@ namespace OpenSim.Region.OptionalModules.World.NPC
482 public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; 484 public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
483 public event SimWideDeletesDelegate OnSimWideDeletes; 485 public event SimWideDeletesDelegate OnSimWideDeletes;
484 public event SendPostcard OnSendPostcard; 486 public event SendPostcard OnSendPostcard;
487 public event ChangeInventoryItemFlags OnChangeInventoryItemFlags;
485 public event MuteListEntryUpdate OnUpdateMuteListEntry; 488 public event MuteListEntryUpdate OnUpdateMuteListEntry;
486 public event MuteListEntryRemove OnRemoveMuteListEntry; 489 public event MuteListEntryRemove OnRemoveMuteListEntry;
487 public event GodlikeMessage onGodlikeMessage; 490 public event GodlikeMessage onGodlikeMessage;
488 public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate; 491 public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate;
489 492 public event GenericCall2 OnUpdateThrottles;
490#pragma warning restore 67 493#pragma warning restore 67
491 494
492 #endregion 495 #endregion
@@ -509,6 +512,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
509 public virtual UUID AgentId 512 public virtual UUID AgentId
510 { 513 {
511 get { return m_uuid; } 514 get { return m_uuid; }
515 set { m_uuid = value; }
512 } 516 }
513 517
514 public UUID SessionId 518 public UUID SessionId
@@ -614,6 +618,12 @@ namespace OpenSim.Region.OptionalModules.World.NPC
614 public virtual void SetChildAgentThrottle(byte[] throttle) 618 public virtual void SetChildAgentThrottle(byte[] throttle)
615 { 619 {
616 } 620 }
621
622 public void SetAgentThrottleSilent(int throttle, int setting)
623 {
624
625
626 }
617 public byte[] GetThrottlesPacked(float multiplier) 627 public byte[] GetThrottlesPacked(float multiplier)
618 { 628 {
619 return new byte[0]; 629 return new byte[0];
@@ -759,6 +769,10 @@ namespace OpenSim.Region.OptionalModules.World.NPC
759 { 769 {
760 } 770 }
761 771
772 public void SendInventoryItemCreateUpdate(InventoryItemBase Item, UUID transactionID, uint callbackId)
773 {
774 }
775
762 public virtual void SendRemoveInventoryItem(UUID itemID) 776 public virtual void SendRemoveInventoryItem(UUID itemID)
763 { 777 {
764 } 778 }
@@ -775,7 +789,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
775 { 789 {
776 } 790 }
777 791
778 public virtual void SendXferPacket(ulong xferID, uint packet, byte[] data) 792 public virtual void SendXferPacket(ulong xferID, uint packet, byte[] data, bool isTaskInventory)
779 { 793 {
780 } 794 }
781 public virtual void SendAbortXferPacket(ulong xferID) 795 public virtual void SendAbortXferPacket(ulong xferID)
@@ -920,10 +934,10 @@ namespace OpenSim.Region.OptionalModules.World.NPC
920 934
921 public void Close() 935 public void Close()
922 { 936 {
923 Close(false); 937 Close(true, false);
924 } 938 }
925 939
926 public void Close(bool force) 940 public void Close(bool sendStop, bool force)
927 { 941 {
928 // Remove ourselves from the scene 942 // Remove ourselves from the scene
929 m_scene.RemoveClient(AgentId, false); 943 m_scene.RemoveClient(AgentId, false);
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
index fffe1ab..9ec4740 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
@@ -145,10 +145,9 @@ namespace OpenSim.Region.OptionalModules.World.NPC
145 npcAvatar.CircuitCode = (uint)Util.RandomClass.Next(0, 145 npcAvatar.CircuitCode = (uint)Util.RandomClass.Next(0,
146 int.MaxValue); 146 int.MaxValue);
147 147
148 m_log.DebugFormat( 148// m_log.DebugFormat(
149 "[NPC MODULE]: Creating NPC {0} {1} {2}, owner={3}, senseAsAgent={4} at {5} in {6}", 149// "[NPC MODULE]: Creating NPC {0} {1} {2}, owner={3}, senseAsAgent={4} at {5} in {6}",
150 firstname, lastname, npcAvatar.AgentId, owner, 150// firstname, lastname, npcAvatar.AgentId, owner, senseAsAgent, position, scene.RegionInfo.RegionName);
151 senseAsAgent, position, scene.RegionInfo.RegionName);
152 151
153 AgentCircuitData acd = new AgentCircuitData(); 152 AgentCircuitData acd = new AgentCircuitData();
154 acd.AgentID = npcAvatar.AgentId; 153 acd.AgentID = npcAvatar.AgentId;
@@ -171,36 +170,30 @@ namespace OpenSim.Region.OptionalModules.World.NPC
171 } 170 }
172 */ 171 */
173 172
174 lock (m_avatars) 173 ManualResetEvent ev = new ManualResetEvent(false);
175 {
176 scene.AuthenticateHandler.AddNewCircuit(npcAvatar.CircuitCode,
177 acd);
178 scene.AddNewAgent(npcAvatar, PresenceType.Npc);
179 174
180 ScenePresence sp; 175 Util.FireAndForget(delegate(object x) {
181 if (scene.TryGetScenePresence(npcAvatar.AgentId, out sp)) 176 lock (m_avatars)
182 { 177 {
183 /* 178 scene.AuthenticateHandler.AddNewCircuit(npcAvatar.CircuitCode, acd);
184 m_log.DebugFormat( 179 scene.AddNewAgent(npcAvatar, PresenceType.Npc);
185 "[NPC MODULE]: Successfully retrieved scene presence for NPC {0} {1}",
186 sp.Name, sp.UUID);
187 */
188
189 sp.CompleteMovement(npcAvatar, false);
190 m_avatars.Add(npcAvatar.AgentId, npcAvatar);
191 m_log.DebugFormat("[NPC MODULE]: Created NPC {0} {1}", npcAvatar.AgentId, sp.Name);
192 180
193 return npcAvatar.AgentId; 181 ScenePresence sp;
182 if (scene.TryGetScenePresence(npcAvatar.AgentId, out sp))
183 {
184 sp.CompleteMovement(npcAvatar, false);
185 m_avatars.Add(npcAvatar.AgentId, npcAvatar);
186// m_log.DebugFormat("[NPC MODULE]: Created NPC {0} {1}", npcAvatar.AgentId, sp.Name);
187 }
194 } 188 }
195 else 189 ev.Set();
196 { 190 });
197 m_log.WarnFormat(
198 "[NPC MODULE]: Could not find scene presence for NPC {0} {1}",
199 sp.Name, sp.UUID);
200 191
201 return UUID.Zero; 192 ev.WaitOne();
202 } 193
203 } 194// m_log.DebugFormat("[NPC MODULE]: Created NPC with id {0}", npcAvatar.AgentId);
195
196 return npcAvatar.AgentId;
204 } 197 }
205 198
206 public bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, 199 public bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos,
@@ -408,9 +401,15 @@ namespace OpenSim.Region.OptionalModules.World.NPC
408 { 401 {
409 NPCAvatar av; 402 NPCAvatar av;
410 if (m_avatars.TryGetValue(npcID, out av)) 403 if (m_avatars.TryGetValue(npcID, out av))
404 {
405 if (npcID == callerID)
406 return true;
411 return CheckPermissions(av, callerID); 407 return CheckPermissions(av, callerID);
408 }
412 else 409 else
410 {
413 return false; 411 return false;
412 }
414 } 413 }
415 } 414 }
416 415
@@ -422,8 +421,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
422 /// <returns>true if they do, false if they don't.</returns> 421 /// <returns>true if they do, false if they don't.</returns>
423 private bool CheckPermissions(NPCAvatar av, UUID callerID) 422 private bool CheckPermissions(NPCAvatar av, UUID callerID)
424 { 423 {
425 return callerID == UUID.Zero || av.OwnerID == UUID.Zero || 424 return callerID == UUID.Zero || av.OwnerID == UUID.Zero || av.OwnerID == callerID || av.AgentId == callerID;
426 av.OwnerID == callerID;
427 } 425 }
428 } 426 }
429} \ No newline at end of file 427}
diff --git a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
index f841d5c..20c178c 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
@@ -110,7 +110,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
110 // ScenePresence.SendInitialData() to reset our entire appearance. 110 // ScenePresence.SendInitialData() to reset our entire appearance.
111 m_scene.AssetService.Store(AssetHelpers.CreateNotecardAsset(originalFace8TextureId)); 111 m_scene.AssetService.Store(AssetHelpers.CreateNotecardAsset(originalFace8TextureId));
112 112
113 m_afMod.SetAppearance(sp, originalTe, null); 113 m_afMod.SetAppearance(sp, originalTe, null, new WearableCacheItem[0] );
114 114
115 UUID npcId = m_npcMod.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, true, m_scene, sp.Appearance); 115 UUID npcId = m_npcMod.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, true, m_scene, sp.Appearance);
116 116
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs b/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs
index 006a9c1..5a0a14c 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs
@@ -481,7 +481,9 @@ public class BSShapeMesh : BSShape
481 { 481 {
482 meshData = physicsScene.mesher.CreateMesh(prim.PhysObjectName, pbs, size, lod, 482 meshData = physicsScene.mesher.CreateMesh(prim.PhysObjectName, pbs, size, lod,
483 false, // say it is not physical so a bounding box is not built 483 false, // say it is not physical so a bounding box is not built
484 false // do not cache the mesh and do not use previously built versions 484 false, // do not cache the mesh and do not use previously built versions
485 false,
486 false
485 ); 487 );
486 } 488 }
487 489
@@ -632,7 +634,7 @@ public class BSShapeHull : BSShape
632 lock (physicsScene.mesher) 634 lock (physicsScene.mesher)
633 { 635 {
634 // Pass true for physicalness as this prevents the creation of bounding box which is not needed 636 // Pass true for physicalness as this prevents the creation of bounding box which is not needed
635 meshData = physicsScene.mesher.CreateMesh(prim.PhysObjectName, pbs, size, lod, true /* isPhysical */, false /* shouldCache */); 637 meshData = physicsScene.mesher.CreateMesh(prim.PhysObjectName, pbs, size, lod, true /* isPhysical */, false /* shouldCache */, false, false);
636 638
637 // If we should use the asset's hull info, fetch it out of the locked mesher 639 // If we should use the asset's hull info, fetch it out of the locked mesher
638 if (meshData != null && BSParam.ShouldUseAssetHulls) 640 if (meshData != null && BSParam.ShouldUseAssetHulls)
diff --git a/OpenSim/Region/Physics/ChOdePlugin/AssemblyInfo.cs b/OpenSim/Region/Physics/ChOdePlugin/AssemblyInfo.cs
new file mode 100644
index 0000000..d65929a
--- /dev/null
+++ b/OpenSim/Region/Physics/ChOdePlugin/AssemblyInfo.cs
@@ -0,0 +1,58 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System.Reflection;
29using System.Runtime.InteropServices;
30
31// Information about this assembly is defined by the following
32// attributes.
33//
34// change them to the information which is associated with the assembly
35// you compile.
36
37[assembly : AssemblyTitle("OdePlugin")]
38[assembly : AssemblyDescription("")]
39[assembly : AssemblyConfiguration("")]
40[assembly : AssemblyCompany("http://opensimulator.org")]
41[assembly : AssemblyProduct("OdePlugin")]
42[assembly : AssemblyCopyright("Copyright (c) OpenSimulator.org Developers 2007-2009")]
43[assembly : AssemblyTrademark("")]
44[assembly : AssemblyCulture("")]
45
46// This sets the default COM visibility of types in the assembly to invisible.
47// If you need to expose a type to COM, use [ComVisible(true)] on that type.
48
49[assembly : ComVisible(false)]
50
51// The assembly version has following format :
52//
53// Major.Minor.Build.Revision
54//
55// You can specify all values by your own or you can build default build and revision
56// numbers with the '*' character (the default):
57
58[assembly : AssemblyVersion("0.6.5.*")]
diff --git a/OpenSim/Region/Physics/ChOdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/ChOdePlugin/ODECharacter.cs
new file mode 100644
index 0000000..ec717d7
--- /dev/null
+++ b/OpenSim/Region/Physics/ChOdePlugin/ODECharacter.cs
@@ -0,0 +1,1467 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using OpenMetaverse;
32using Ode.NET;
33using OpenSim.Framework;
34using OpenSim.Region.Physics.Manager;
35using log4net;
36
37namespace OpenSim.Region.Physics.OdePlugin
38{
39 /// <summary>
40 /// Various properties that ODE uses for AMotors but isn't exposed in ODE.NET so we must define them ourselves.
41 /// </summary>
42
43 public enum dParam : int
44 {
45 LowStop = 0,
46 HiStop = 1,
47 Vel = 2,
48 FMax = 3,
49 FudgeFactor = 4,
50 Bounce = 5,
51 CFM = 6,
52 StopERP = 7,
53 StopCFM = 8,
54 LoStop2 = 256,
55 HiStop2 = 257,
56 Vel2 = 258,
57 FMax2 = 259,
58 StopERP2 = 7 + 256,
59 StopCFM2 = 8 + 256,
60 LoStop3 = 512,
61 HiStop3 = 513,
62 Vel3 = 514,
63 FMax3 = 515,
64 StopERP3 = 7 + 512,
65 StopCFM3 = 8 + 512
66 }
67 public class OdeCharacter : PhysicsActor
68 {
69 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
70
71 private Vector3 _position;
72 private d.Vector3 _zeroPosition;
73 // private d.Matrix3 m_StandUpRotation;
74 private bool _zeroFlag = false;
75 private bool m_lastUpdateSent = false;
76 private Vector3 _velocity;
77 private Vector3 _target_velocity;
78 private Vector3 _acceleration;
79 private Vector3 m_rotationalVelocity;
80 private float m_mass = 80f;
81 public float m_density = 60f;
82 private bool m_pidControllerActive = true;
83 public float PID_D = 800.0f;
84 public float PID_P = 900.0f;
85 //private static float POSTURE_SERVO = 10000.0f;
86 public float CAPSULE_RADIUS = 0.37f;
87 public float CAPSULE_LENGTH = 2.140599f;
88 public float m_tensor = 3800000f;
89 public float heightFudgeFactor = 0.52f;
90 public float walkDivisor = 1.3f;
91 public float runDivisor = 0.8f;
92 private bool flying = false;
93 private bool jumping = false; // add for jumping
94 private bool m_iscolliding = false;
95 private bool m_iscollidingGround = false;
96 private bool m_wascolliding = false;
97 private bool m_wascollidingGround = false;
98 private bool m_iscollidingObj = false;
99 private bool m_alwaysRun = false;
100 private bool m_hackSentFall = false;
101 private bool m_hackSentFly = false;
102 private int m_requestedUpdateFrequency = 0;
103 private Vector3 m_taintPosition = Vector3.Zero;
104 public uint m_localID = 0;
105 public bool m_returnCollisions = false;
106 // taints and their non-tainted counterparts
107 public bool m_isPhysical = false; // the current physical status
108 public bool m_tainted_isPhysical = false; // set when the physical status is tainted (false=not existing in physics engine, true=existing)
109 public float MinimumGroundFlightOffset = 3f;
110
111 private float m_tainted_CAPSULE_LENGTH; // set when the capsule length changes.
112 private float m_tiltMagnitudeWhenProjectedOnXYPlane = 0.1131371f; // used to introduce a fixed tilt because a straight-up capsule falls through terrain, probably a bug in terrain collider
113
114
115 private float m_buoyancy = 0f;
116
117 // private CollisionLocker ode;
118
119 private string m_name = String.Empty;
120
121 private bool[] m_colliderarr = new bool[11];
122 private bool[] m_colliderGroundarr = new bool[11];
123
124 // Default we're a Character
125 private CollisionCategories m_collisionCategories = (CollisionCategories.Character);
126
127 // Default, Collide with Other Geometries, spaces, bodies and characters.
128 private CollisionCategories m_collisionFlags = (CollisionCategories.Geom
129 | CollisionCategories.Space
130 | CollisionCategories.Body
131 | CollisionCategories.Character
132 | CollisionCategories.Land);
133 public IntPtr Body = IntPtr.Zero;
134 private OdeScene _parent_scene;
135 public IntPtr Shell = IntPtr.Zero;
136 public IntPtr Amotor = IntPtr.Zero;
137 public d.Mass ShellMass;
138 public bool collidelock = false;
139
140 public int m_eventsubscription = 0;
141 private CollisionEventUpdate CollisionEventsThisFrame = new CollisionEventUpdate();
142
143 private Vector3 m_taintMomentum = Vector3.Zero;
144 private bool m_haveTaintMomentum = false;
145
146
147 // unique UUID of this character object
148 public UUID m_uuid;
149 public bool bad = false;
150 private Object m_syncRoot = new Object();
151
152 public OdeCharacter(String avName, OdeScene parent_scene, Vector3 pos, CollisionLocker dode, Vector3 size, float pid_d, float pid_p, float capsule_radius, float tensor, float density, float height_fudge_factor, float walk_divisor, float rundivisor)
153 {
154 m_uuid = UUID.Random();
155
156 if (pos.IsFinite())
157 {
158 if (pos.Z > 9999999f)
159 {
160 pos.Z = parent_scene.GetTerrainHeightAtXY(127, 127) + 5;
161 }
162 if (pos.Z < -90000f)
163 {
164 pos.Z = parent_scene.GetTerrainHeightAtXY(127, 127) + 5;
165 }
166 _position = pos;
167 m_taintPosition.X = pos.X;
168 m_taintPosition.Y = pos.Y;
169 m_taintPosition.Z = pos.Z;
170 }
171 else
172 {
173 _position = new Vector3(((float)_parent_scene.WorldExtents.X * 0.5f), ((float)_parent_scene.WorldExtents.Y * 0.5f), parent_scene.GetTerrainHeightAtXY(128f, 128f) + 10f);
174 m_taintPosition.X = _position.X;
175 m_taintPosition.Y = _position.Y;
176 m_taintPosition.Z = _position.Z;
177 m_log.Warn("[PHYSICS]: Got NaN Position on Character Create");
178 }
179
180 _parent_scene = parent_scene;
181
182 PID_D = pid_d;
183 PID_P = pid_p;
184 CAPSULE_RADIUS = capsule_radius;
185 m_tensor = tensor;
186 m_density = density;
187 heightFudgeFactor = height_fudge_factor;
188 walkDivisor = walk_divisor;
189 runDivisor = rundivisor;
190
191 // m_StandUpRotation =
192 // new d.Matrix3(0.5f, 0.7071068f, 0.5f, -0.7071068f, 0f, 0.7071068f, 0.5f, -0.7071068f,
193 // 0.5f);
194
195 for (int i = 0; i < 11; i++)
196 {
197 m_colliderarr[i] = false;
198 }
199 CAPSULE_LENGTH = (size.Z * 1.15f) - CAPSULE_RADIUS * 2.0f;
200 //m_log.Info("[SIZE]: " + CAPSULE_LENGTH.ToString());
201 m_tainted_CAPSULE_LENGTH = CAPSULE_LENGTH;
202
203 m_isPhysical = false; // current status: no ODE information exists
204 m_tainted_isPhysical = true; // new tainted status: need to create ODE information
205
206 _parent_scene.AddPhysicsActorTaint(this);
207
208 m_name = avName;
209 }
210
211 public override int PhysicsActorType
212 {
213 get { return (int) ActorTypes.Agent; }
214 set { return; }
215 }
216
217 /// <summary>
218 /// If this is set, the avatar will move faster
219 /// </summary>
220 public override bool SetAlwaysRun
221 {
222 get { return m_alwaysRun; }
223 set { m_alwaysRun = value; }
224 }
225
226 public override uint LocalID
227 {
228 set { m_localID = value; }
229 }
230
231 public override bool Grabbed
232 {
233 set { return; }
234 }
235
236 public override bool Selected
237 {
238// set { return; }
239 set { jumping = value; } // add for jumping flag
240 }
241
242 public override float Buoyancy
243 {
244 get { return m_buoyancy; }
245 set { m_buoyancy = value; }
246 }
247
248 public override bool FloatOnWater
249 {
250 set { return; }
251 }
252
253 public override bool IsPhysical
254 {
255 get { return false; }
256 set { return; }
257 }
258
259 public override bool ThrottleUpdates
260 {
261 get { return false; }
262 set { return; }
263 }
264
265 public override bool Flying
266 {
267 get { return flying; }
268 set { flying = value; }
269 }
270
271 /// <summary>
272 /// Returns if the avatar is colliding in general.
273 /// This includes the ground and objects and avatar.
274 /// </summary>
275 public override bool IsColliding
276 {
277//#@ get { return m_iscolliding; }
278 get { //##
279//Console.WriteLine(">>>>>>>>>>>> IC get = {0}", m_iscolliding); //##
280 return m_iscolliding; } //##
281 set
282 {
283 int i;
284 int truecount = 0;
285 int falsecount = 0;
286
287 if (m_colliderarr.Length >= 10)
288 {
289 for (i = 0; i < 10; i++)
290 {
291 m_colliderarr[i] = m_colliderarr[i + 1];
292 }
293 }
294 m_colliderarr[10] = value;
295
296 for (i = 0; i < 11; i++)
297 {
298 if (m_colliderarr[i])
299 {
300 truecount++;
301 }
302 else
303 {
304 falsecount++;
305 }
306 }
307
308 // Equal truecounts and false counts means we're colliding with something.
309
310 if (falsecount > 1.2*truecount)
311 {
312 m_iscolliding = false;
313 }
314 else
315 {
316 m_iscolliding = true;
317 }
318// ## Console.WriteLine("IC SET = {0} t{1} f{2} i {3}", value, truecount, falsecount, m_iscolliding);
319 if (m_wascolliding != m_iscolliding)
320 {
321 //base.SendCollisionUpdate(new CollisionEventUpdate());
322 }
323 m_wascolliding = m_iscolliding;
324 }
325 }
326
327 /// <summary>
328 /// Returns if an avatar is colliding with the ground
329 /// </summary>
330 public override bool CollidingGround
331 {
332 get { return m_iscollidingGround; }
333 set
334 {
335 // Collisions against the ground are not really reliable
336 // So, to get a consistant value we have to average the current result over time
337 // Currently we use 1 second = 10 calls to this.
338 int i;
339 int truecount = 0;
340 int falsecount = 0;
341
342 if (m_colliderGroundarr.Length >= 10)
343 {
344 for (i = 0; i < 10; i++)
345 {
346 m_colliderGroundarr[i] = m_colliderGroundarr[i + 1];
347 }
348 }
349 m_colliderGroundarr[10] = value;
350
351 for (i = 0; i < 11; i++)
352 {
353 if (m_colliderGroundarr[i])
354 {
355 truecount++;
356 }
357 else
358 {
359 falsecount++;
360 }
361 }
362
363 // Equal truecounts and false counts means we're colliding with something.
364
365 if (falsecount > 1.2*truecount)
366 {
367 m_iscollidingGround = false;
368 }
369 else
370 {
371 m_iscollidingGround = true;
372 }
373 if (m_wascollidingGround != m_iscollidingGround)
374 {
375 //base.SendCollisionUpdate(new CollisionEventUpdate());
376 }
377 m_wascollidingGround = m_iscollidingGround;
378 }
379 }
380
381 /// <summary>
382 /// Returns if the avatar is colliding with an object
383 /// </summary>
384 public override bool CollidingObj
385 {
386 get { return m_iscollidingObj; }
387 set
388 {
389 m_iscollidingObj = value;
390 if (value)
391 m_pidControllerActive = false;
392 else
393 m_pidControllerActive = true;
394 }
395 }
396
397 /// <summary>
398 /// turn the PID controller on or off.
399 /// The PID Controller will turn on all by itself in many situations
400 /// </summary>
401 /// <param name="status"></param>
402 public void SetPidStatus(bool status)
403 {
404 m_pidControllerActive = status;
405 }
406
407 public override bool Stopped
408 {
409 get { return _zeroFlag; }
410 }
411
412 /// <summary>
413 /// This 'puts' an avatar somewhere in the physics space.
414 /// Not really a good choice unless you 'know' it's a good
415 /// spot otherwise you're likely to orbit the avatar.
416 /// </summary>
417 public override Vector3 Position
418 {
419 get { return _position; }
420 set
421 {
422 if (Body == IntPtr.Zero || Shell == IntPtr.Zero)
423 {
424 if (value.IsFinite())
425 {
426 if (value.Z > 9999999f)
427 {
428 value.Z = _parent_scene.GetTerrainHeightAtXY(127, 127) + 5;
429 }
430 if (value.Z < -90000f)
431 {
432 value.Z = _parent_scene.GetTerrainHeightAtXY(127, 127) + 5;
433 }
434
435 _position.X = value.X;
436 _position.Y = value.Y;
437 _position.Z = value.Z;
438
439 m_taintPosition.X = value.X;
440 m_taintPosition.Y = value.Y;
441 m_taintPosition.Z = value.Z;
442 _parent_scene.AddPhysicsActorTaint(this);
443 }
444 else
445 {
446 m_log.Warn("[PHYSICS]: Got a NaN Position from Scene on a Character");
447 }
448 }
449 }
450 }
451
452 public override Vector3 RotationalVelocity
453 {
454 get { return m_rotationalVelocity; }
455 set { m_rotationalVelocity = value; }
456 }
457
458 /// <summary>
459 /// This property sets the height of the avatar only. We use the height to make sure the avatar stands up straight
460 /// and use it to offset landings properly
461 /// </summary>
462 public override Vector3 Size
463 {
464 get { return new Vector3(CAPSULE_RADIUS * 2, CAPSULE_RADIUS * 2, CAPSULE_LENGTH); }
465 set
466 {
467 if (value.IsFinite())
468 {
469 m_pidControllerActive = true;
470
471 Vector3 SetSize = value;
472 m_tainted_CAPSULE_LENGTH = (SetSize.Z*1.15f) - CAPSULE_RADIUS*2.0f;
473 //m_log.Info("[SIZE]: " + CAPSULE_LENGTH.ToString());
474
475 Velocity = Vector3.Zero;
476 m_taintPosition = _position; // update the stale taint position
477 _parent_scene.AddPhysicsActorTaint(this);
478 }
479 else
480 {
481 m_log.Warn("[PHYSICS]: Got a NaN Size from Scene on a Character");
482 }
483 }
484 }
485
486 private void AlignAvatarTiltWithCurrentDirectionOfMovement(Vector3 movementVector)
487 {
488 movementVector.Z = 0f;
489 float magnitude = (float)Math.Sqrt((double)(movementVector.X * movementVector.X + movementVector.Y * movementVector.Y));
490 if (magnitude < 0.1f) return;
491
492 // normalize the velocity vector
493 float invMagnitude = 1.0f / magnitude;
494 movementVector.X *= invMagnitude;
495 movementVector.Y *= invMagnitude;
496
497 // if we change the capsule heading too often, the capsule can fall down
498 // therefore we snap movement vector to just 1 of 4 predefined directions (ne, nw, se, sw),
499 // meaning only 4 possible capsule tilt orientations
500 if (movementVector.X > 0)
501 {
502 // east
503 if (movementVector.Y > 0)
504 {
505 // northeast
506 movementVector.X = (float)Math.Sqrt(2.0);
507 movementVector.Y = (float)Math.Sqrt(2.0);
508 }
509 else
510 {
511 // southeast
512 movementVector.X = (float)Math.Sqrt(2.0);
513 movementVector.Y = -(float)Math.Sqrt(2.0);
514 }
515 }
516 else
517 {
518 // west
519 if (movementVector.Y > 0)
520 {
521 // northwest
522 movementVector.X = -(float)Math.Sqrt(2.0);
523 movementVector.Y = (float)Math.Sqrt(2.0);
524 }
525 else
526 {
527 // southwest
528 movementVector.X = -(float)Math.Sqrt(2.0);
529 movementVector.Y = -(float)Math.Sqrt(2.0);
530 }
531 }
532
533
534 // movementVector.Z is zero
535
536 // calculate tilt components based on desired amount of tilt and current (snapped) heading.
537 // the "-" sign is to force the tilt to be OPPOSITE the direction of movement.
538 float xTiltComponent = -movementVector.X * m_tiltMagnitudeWhenProjectedOnXYPlane;
539 float yTiltComponent = -movementVector.Y * m_tiltMagnitudeWhenProjectedOnXYPlane;
540
541 //m_log.Debug("[PHYSICS] changing avatar tilt");
542 d.JointSetAMotorParam(Amotor, (int)dParam.LowStop, xTiltComponent);
543 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop, xTiltComponent); // must be same as lowstop, else a different, spurious tilt is introduced
544 d.JointSetAMotorParam(Amotor, (int)dParam.LoStop2, yTiltComponent);
545 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop2, yTiltComponent); // same as lowstop
546 d.JointSetAMotorParam(Amotor, (int)dParam.LoStop3, 0f);
547 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop3, 0f); // same as lowstop
548 }
549
550 /// <summary>
551 /// This creates the Avatar's physical Surrogate at the position supplied
552 /// </summary>
553 /// <param name="npositionX"></param>
554 /// <param name="npositionY"></param>
555 /// <param name="npositionZ"></param>
556
557 // WARNING: This MUST NOT be called outside of ProcessTaints, else we can have unsynchronized access
558 // to ODE internals. ProcessTaints is called from within thread-locked Simulate(), so it is the only
559 // place that is safe to call this routine AvatarGeomAndBodyCreation.
560 private void AvatarGeomAndBodyCreation(float npositionX, float npositionY, float npositionZ, float tensor)
561 {
562 //CAPSULE_LENGTH = -5;
563 //CAPSULE_RADIUS = -5;
564 int dAMotorEuler = 1;
565 _parent_scene.waitForSpaceUnlock(_parent_scene.space);
566 if (CAPSULE_LENGTH <= 0)
567 {
568 m_log.Warn("[PHYSICS]: The capsule size you specified in opensim.ini is invalid! Setting it to the smallest possible size!");
569 CAPSULE_LENGTH = 0.01f;
570
571 }
572
573 if (CAPSULE_RADIUS <= 0)
574 {
575 m_log.Warn("[PHYSICS]: The capsule size you specified in opensim.ini is invalid! Setting it to the smallest possible size!");
576 CAPSULE_RADIUS = 0.01f;
577
578 }
579
580 if(Shell != IntPtr.Zero)
581 {
582 try
583 {
584 d.GeomDestroy(Shell);
585 }
586 catch (System.AccessViolationException)
587 {
588 m_log.Error("[PHYSICS]: PrimGeom dead");
589 }
590 // Remove any old entries
591//string tShell;
592//_parent_scene.geom_name_map.TryGetValue(Shell, out tShell);
593//Console.WriteLine("**** Remove {0}", tShell);
594 if(_parent_scene.geom_name_map.ContainsKey(Shell)) _parent_scene.geom_name_map.Remove(Shell);
595 if(_parent_scene.actor_name_map.ContainsKey(Shell)) _parent_scene.actor_name_map.Remove(Shell);
596 }
597
598 Shell = d.CreateCapsule(_parent_scene.space, CAPSULE_RADIUS, CAPSULE_LENGTH);
599 _parent_scene.geom_name_map[Shell] = m_name;
600 _parent_scene.actor_name_map[Shell] = (PhysicsActor)this;
601//Console.WriteLine("**** Create {2} Dicts: actor={0} name={1} height={3} rad={4}", _parent_scene.actor_name_map.Count, _parent_scene.geom_name_map.Count, m_name, CAPSULE_LENGTH, CAPSULE_RADIUS);
602
603 d.GeomSetCategoryBits(Shell, (int)m_collisionCategories);
604 d.GeomSetCollideBits(Shell, (int)m_collisionFlags);
605
606 d.MassSetCapsuleTotal(out ShellMass, m_mass, 2, CAPSULE_RADIUS, CAPSULE_LENGTH);
607 Body = d.BodyCreate(_parent_scene.world);
608 d.BodySetPosition(Body, npositionX, npositionY, npositionZ);
609
610 _position.X = npositionX;
611 _position.Y = npositionY;
612 _position.Z = npositionZ;
613
614
615 m_taintPosition.X = npositionX;
616 m_taintPosition.Y = npositionY;
617 m_taintPosition.Z = npositionZ;
618
619 d.BodySetMass(Body, ref ShellMass);
620 d.Matrix3 m_caprot;
621 // 90 Stand up on the cap of the capped cyllinder
622 if (_parent_scene.IsAvCapsuleTilted)
623 {
624 d.RFromAxisAndAngle(out m_caprot, 1, 0, 1, (float)(Math.PI / 2));
625 }
626 else
627 {
628 d.RFromAxisAndAngle(out m_caprot, 0, 0, 1, (float)(Math.PI / 2));
629 }
630
631
632 d.GeomSetRotation(Shell, ref m_caprot);
633 d.BodySetRotation(Body, ref m_caprot);
634
635 d.GeomSetBody(Shell, Body);
636
637
638 // The purpose of the AMotor here is to keep the avatar's physical
639 // surrogate from rotating while moving
640 Amotor = d.JointCreateAMotor(_parent_scene.world, IntPtr.Zero);
641 d.JointAttach(Amotor, Body, IntPtr.Zero);
642 d.JointSetAMotorMode(Amotor, dAMotorEuler);
643 d.JointSetAMotorNumAxes(Amotor, 3);
644 d.JointSetAMotorAxis(Amotor, 0, 0, 1, 0, 0);
645 d.JointSetAMotorAxis(Amotor, 1, 0, 0, 1, 0);
646 d.JointSetAMotorAxis(Amotor, 2, 0, 0, 0, 1);
647 d.JointSetAMotorAngle(Amotor, 0, 0);
648 d.JointSetAMotorAngle(Amotor, 1, 0);
649 d.JointSetAMotorAngle(Amotor, 2, 0);
650
651 // These lowstops and high stops are effectively (no wiggle room)
652 if (_parent_scene.IsAvCapsuleTilted)
653 {
654 d.JointSetAMotorParam(Amotor, (int)dParam.LowStop, -0.000000000001f);
655 d.JointSetAMotorParam(Amotor, (int)dParam.LoStop3, -0.000000000001f);
656 d.JointSetAMotorParam(Amotor, (int)dParam.LoStop2, -0.000000000001f);
657 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop, 0.000000000001f);
658 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop3, 0.000000000001f);
659 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop2, 0.000000000001f);
660 }
661 else
662 {
663 #region Documentation of capsule motor LowStop and HighStop parameters
664 // Intentionally introduce some tilt into the capsule by setting
665 // the motor stops to small epsilon values. This small tilt prevents
666 // the capsule from falling into the terrain; a straight-up capsule
667 // (with -0..0 motor stops) falls into the terrain for reasons yet
668 // to be comprehended in their entirety.
669 #endregion
670 AlignAvatarTiltWithCurrentDirectionOfMovement(Vector3.Zero);
671 d.JointSetAMotorParam(Amotor, (int)dParam.LowStop, 0.08f);
672 d.JointSetAMotorParam(Amotor, (int)dParam.LoStop3, -0f);
673 d.JointSetAMotorParam(Amotor, (int)dParam.LoStop2, 0.08f);
674 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop, 0.08f); // must be same as lowstop, else a different, spurious tilt is introduced
675 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop3, 0f); // same as lowstop
676 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop2, 0.08f); // same as lowstop
677 }
678
679 // Fudge factor is 1f by default, we're setting it to 0. We don't want it to Fudge or the
680 // capped cyllinder will fall over
681 d.JointSetAMotorParam(Amotor, (int)dParam.FudgeFactor, 0f);
682 d.JointSetAMotorParam(Amotor, (int)dParam.FMax, tensor);
683
684 //d.Matrix3 bodyrotation = d.BodyGetRotation(Body);
685 //d.QfromR(
686 //d.Matrix3 checkrotation = new d.Matrix3(0.7071068,0.5, -0.7071068,
687 //
688 //m_log.Info("[PHYSICSAV]: Rotation: " + bodyrotation.M00 + " : " + bodyrotation.M01 + " : " + bodyrotation.M02 + " : " + bodyrotation.M10 + " : " + bodyrotation.M11 + " : " + bodyrotation.M12 + " : " + bodyrotation.M20 + " : " + bodyrotation.M21 + " : " + bodyrotation.M22);
689 //standupStraight();
690 }
691
692 //
693 /// <summary>
694 /// Uses the capped cyllinder volume formula to calculate the avatar's mass.
695 /// This may be used in calculations in the scene/scenepresence
696 /// </summary>
697 public override float Mass
698 {
699 get
700 {
701 float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH);
702 return m_density*AVvolume;
703 }
704 }
705 public override void link(PhysicsActor obj)
706 {
707
708 }
709
710 public override void delink()
711 {
712
713 }
714
715 public override void LockAngularMotion(Vector3 axis)
716 {
717
718 }
719
720// This code is very useful. Written by DanX0r. We're just not using it right now.
721// Commented out to prevent a warning.
722//
723// private void standupStraight()
724// {
725// // The purpose of this routine here is to quickly stabilize the Body while it's popped up in the air.
726// // The amotor needs a few seconds to stabilize so without it, the avatar shoots up sky high when you
727// // change appearance and when you enter the simulator
728// // After this routine is done, the amotor stabilizes much quicker
729// d.Vector3 feet;
730// d.Vector3 head;
731// d.BodyGetRelPointPos(Body, 0.0f, 0.0f, -1.0f, out feet);
732// d.BodyGetRelPointPos(Body, 0.0f, 0.0f, 1.0f, out head);
733// float posture = head.Z - feet.Z;
734
735// // restoring force proportional to lack of posture:
736// float servo = (2.5f - posture) * POSTURE_SERVO;
737// d.BodyAddForceAtRelPos(Body, 0.0f, 0.0f, servo, 0.0f, 0.0f, 1.0f);
738// d.BodyAddForceAtRelPos(Body, 0.0f, 0.0f, -servo, 0.0f, 0.0f, -1.0f);
739// //d.Matrix3 bodyrotation = d.BodyGetRotation(Body);
740// //m_log.Info("[PHYSICSAV]: Rotation: " + bodyrotation.M00 + " : " + bodyrotation.M01 + " : " + bodyrotation.M02 + " : " + bodyrotation.M10 + " : " + bodyrotation.M11 + " : " + bodyrotation.M12 + " : " + bodyrotation.M20 + " : " + bodyrotation.M21 + " : " + bodyrotation.M22);
741// }
742
743 public override Vector3 Force
744 {
745 get { return _target_velocity; }
746 set { return; }
747 }
748
749 public override int VehicleType
750 {
751 get { return 0; }
752 set { return; }
753 }
754
755 public override void VehicleFloatParam(int param, float value)
756 {
757
758 }
759
760 public override void VehicleVectorParam(int param, Vector3 value)
761 {
762
763 }
764
765 public override void VehicleRotationParam(int param, Quaternion rotation)
766 {
767
768 }
769
770 public override void VehicleFlags(int flags, bool remove)
771 {
772 }
773
774 public override void SetVolumeDetect(int param)
775 {
776
777 }
778
779 public override Vector3 CenterOfMass
780 {
781 get { return Vector3.Zero; }
782 }
783
784 public override Vector3 GeometricCenter
785 {
786 get { return Vector3.Zero; }
787 }
788
789 public override PrimitiveBaseShape Shape
790 {
791 set { return; }
792 }
793
794 public override Vector3 Velocity
795 {
796 get {
797 // There's a problem with Vector3.Zero! Don't Use it Here!
798 if (_zeroFlag)
799 return Vector3.Zero;
800 m_lastUpdateSent = false;
801 return _velocity;
802 }
803 set
804 {
805 if (value.IsFinite())
806 {
807 _target_velocity = value;
808 m_pidControllerActive = true;
809 }
810 else
811 {
812 m_log.Warn("[PHYSICS]: Got a NaN velocity from Scene in a Character");
813 }
814 }
815 }
816
817 public override Vector3 Torque
818 {
819 get { return Vector3.Zero; }
820 set { return; }
821 }
822
823 public override float CollisionScore
824 {
825 get { return 0f; }
826 set { }
827 }
828
829 public override bool Kinematic
830 {
831 get { return false; }
832 set { }
833 }
834
835 public override Quaternion Orientation
836 {
837 get { return Quaternion.Identity; }
838 set {
839 //Matrix3 or = Orientation.ToRotationMatrix();
840 //d.Matrix3 ord = new d.Matrix3(or.m00, or.m10, or.m20, or.m01, or.m11, or.m21, or.m02, or.m12, or.m22);
841 //d.BodySetRotation(Body, ref ord);
842 }
843 }
844
845 public override Vector3 Acceleration
846 {
847 get { return _acceleration; }
848 set { _acceleration = value; }
849 }
850
851 public void SetAcceleration(Vector3 accel)
852 {
853 m_pidControllerActive = true;
854 _acceleration = accel;
855 }
856
857 /// <summary>
858 /// Adds the force supplied to the Target Velocity
859 /// The PID controller takes this target velocity and tries to make it a reality
860 /// </summary>
861 /// <param name="force"></param>
862 public override void AddForce(Vector3 force, bool pushforce)
863 {
864 if (force.IsFinite())
865 {
866 if (pushforce)
867 {
868 m_pidControllerActive = false;
869 force *= 100f;
870//Console.WriteLine("DF 1"); // ##
871 if (!force.ApproxEquals(Vector3.Zero, 0.01f))
872 doForce(force);
873 // If uncommented, things get pushed off world
874 //
875 // m_log.Debug("Push!");
876 // _target_velocity.X += force.X;
877 // _target_velocity.Y += force.Y;
878 // _target_velocity.Z += force.Z;
879 }
880 else
881 {
882 m_pidControllerActive = true;
883 _target_velocity.X += force.X;
884 _target_velocity.Y += force.Y;
885 _target_velocity.Z += force.Z;
886 }
887 }
888 else
889 {
890 m_log.Warn("[PHYSICS]: Got a NaN force applied to a Character");
891 }
892 //m_lastUpdateSent = false;
893 }
894
895 public override void AddAngularForce(Vector3 force, bool pushforce)
896 {
897
898 }
899
900 /// <summary>
901 /// After all of the forces add up with 'add force' we apply them with doForce
902 /// </summary>
903 /// <param name="force"></param>
904 public void doForce(Vector3 force)
905 {
906 if (!collidelock)
907 {
908 d.BodyAddForce(Body, force.X, force.Y, force.Z);
909 //d.BodySetRotation(Body, ref m_StandUpRotation);
910 //standupStraight();
911 d.Vector3 vel = d.BodyGetLinearVel(Body); //##
912//Console.WriteLine("AvVel <{0},{1},{2}>", vel.X, vel.Y, vel.Z); //##
913 }
914 }
915
916 public override void SetMomentum(Vector3 momentum)
917 {
918 if (momentum.IsFinite())
919 {
920 m_taintMomentum = momentum;
921 m_haveTaintMomentum = true;
922 _parent_scene.AddPhysicsActorTaint(this);
923 }
924 else
925 m_log.Warn("[PHYSICS] !isFinite momentum");
926 }
927
928
929 /// <summary>
930 /// Called from Simulate
931 /// This is the avatar's movement control + PID Controller
932 /// </summary>
933 /// <param name="timeStep"></param>
934 public void Move(float timeStep, List<OdeCharacter> defects)
935 {
936 // no lock; for now it's only called from within Simulate()
937
938 // If the PID Controller isn't active then we set our force
939 // calculating base velocity to the current position
940
941 if (Body == IntPtr.Zero)
942 return;
943
944 if (m_pidControllerActive == false)
945 {
946 _zeroPosition = d.BodyGetPosition(Body);
947 }
948 //PidStatus = true;
949
950 d.Vector3 localpos = d.BodyGetPosition(Body);
951 Vector3 localPos = new Vector3(localpos.X, localpos.Y, localpos.Z);
952
953 if (!localPos.IsFinite())
954 {
955
956 m_log.Warn("[PHYSICS]: Avatar Position is non-finite!");
957 defects.Add(this);
958 // _parent_scene.RemoveCharacter(this);
959
960 // destroy avatar capsule and related ODE data
961 if (Amotor != IntPtr.Zero)
962 {
963 // Kill the Amotor
964 d.JointDestroy(Amotor);
965 Amotor = IntPtr.Zero;
966 }
967
968 //kill the Geometry
969 _parent_scene.waitForSpaceUnlock(_parent_scene.space);
970
971 if (Body != IntPtr.Zero)
972 {
973 //kill the body
974 d.BodyDestroy(Body);
975
976 Body = IntPtr.Zero;
977 }
978
979 if(Shell != IntPtr.Zero)
980 {
981 try
982 {
983 d.GeomDestroy(Shell);
984 }
985 catch (System.AccessViolationException)
986 {
987 m_log.Error("[PHYSICS]: PrimGeom dead");
988 }
989 // Remove any old entries
990//string tShell;
991//_parent_scene.geom_name_map.TryGetValue(Shell, out tShell);
992//Console.WriteLine("**** Remove {0}", tShell);
993
994 if(_parent_scene.geom_name_map.ContainsKey(Shell)) _parent_scene.geom_name_map.Remove(Shell);
995 if(_parent_scene.actor_name_map.ContainsKey(Shell)) _parent_scene.actor_name_map.Remove(Shell);
996 Shell = IntPtr.Zero;
997 }
998
999 return;
1000 }
1001
1002 Vector3 vec = Vector3.Zero;
1003 d.Vector3 vel = d.BodyGetLinearVel(Body);
1004
1005 float movementdivisor = 1f;
1006
1007 if (!m_alwaysRun)
1008 {
1009 movementdivisor = walkDivisor;
1010 }
1011 else
1012 {
1013 movementdivisor = runDivisor;
1014 }
1015
1016 // if velocity is zero, use position control; otherwise, velocity control
1017 if (_target_velocity.X == 0.0f && _target_velocity.Y == 0.0f && _target_velocity.Z == 0.0f && m_iscolliding)
1018 {
1019 // keep track of where we stopped. No more slippin' & slidin'
1020 if (!_zeroFlag)
1021 {
1022 _zeroFlag = true;
1023 _zeroPosition = d.BodyGetPosition(Body);
1024 }
1025 if (m_pidControllerActive)
1026 {
1027 // We only want to deactivate the PID Controller if we think we want to have our surrogate
1028 // react to the physics scene by moving it's position.
1029 // Avatar to Avatar collisions
1030 // Prim to avatar collisions
1031
1032 d.Vector3 pos = d.BodyGetPosition(Body);
1033 float errX = _zeroPosition.X - pos.X;
1034 float errY = _zeroPosition.Y - pos.Y;
1035 if( (Math.Abs(errX) > 0.1f) || (Math.Abs(errY) > 0.1f) )
1036 {
1037 vec.X = (_target_velocity.X - vel.X) * (PID_D) + (errX) * (PID_P * 2);
1038 vec.Y = (_target_velocity.Y - vel.Y) * (PID_D) + (errY) * (PID_P * 2);
1039 }
1040 else
1041 { // close, jump to lateral destination
1042 d.BodySetPosition(Body, _zeroPosition.X, _zeroPosition.Y, pos.Z);
1043 }
1044// if (flying)
1045 if (flying || jumping) // add for jumping
1046 {
1047 vec.Z = (_target_velocity.Z - vel.Z) * (PID_D) + (_zeroPosition.Z - pos.Z) * PID_P;
1048 }
1049 }
1050 //PidStatus = true;
1051 }
1052 else
1053 {
1054 m_pidControllerActive = true;
1055 _zeroFlag = false;
1056 if (m_iscolliding && !flying)
1057 {
1058 // We're standing on something
1059 vec.X = ((_target_velocity.X / movementdivisor) - vel.X) * (PID_D);
1060 vec.Y = ((_target_velocity.Y / movementdivisor) - vel.Y) * (PID_D);
1061 }
1062 else if (m_iscolliding && flying)
1063 {
1064 // We're flying and colliding with something
1065 vec.X = ((_target_velocity.X/movementdivisor) - vel.X)*(PID_D / 16);
1066 vec.Y = ((_target_velocity.Y/movementdivisor) - vel.Y)*(PID_D / 16);
1067 }
1068 else if (!m_iscolliding && flying)
1069 {
1070 // we're in mid air suspended
1071 vec.X = ((_target_velocity.X / movementdivisor) - vel.X) * (PID_D/6);
1072 vec.Y = ((_target_velocity.Y / movementdivisor) - vel.Y) * (PID_D/6);
1073 }
1074
1075 if (m_iscolliding && !flying && _target_velocity.Z > 0.0f)
1076 {
1077 // We're colliding with something and we're not flying but we're moving
1078 // This means we're walking or running.
1079 d.Vector3 pos = d.BodyGetPosition(Body);
1080 vec.Z = (_target_velocity.Z - vel.Z)*PID_D + (_zeroPosition.Z - pos.Z)*PID_P;
1081 if (_target_velocity.X > 0)
1082 {
1083 vec.X = ((_target_velocity.X - vel.X)/1.2f)*PID_D;
1084 }
1085 if (_target_velocity.Y > 0)
1086 {
1087 vec.Y = ((_target_velocity.Y - vel.Y)/1.2f)*PID_D;
1088 }
1089 }
1090 else if (!m_iscolliding && !flying)
1091 {
1092 // we're not colliding and we're not flying so that means we're falling!
1093 // m_iscolliding includes collisions with the ground.
1094
1095 // d.Vector3 pos = d.BodyGetPosition(Body);
1096 if (Math.Abs(_target_velocity.X) > 0)
1097 {
1098 vec.X = ((_target_velocity.X - vel.X)/1.2f)*PID_D;
1099 }
1100 if (Math.Abs(_target_velocity.Y) > 0)
1101 {
1102 vec.Y = ((_target_velocity.Y - vel.Y)/1.2f)*PID_D;
1103 }
1104 }
1105
1106 if (flying)
1107 {
1108 vec.Z = (_target_velocity.Z - vel.Z) * (PID_D);
1109 }
1110 }
1111 if (flying)
1112 {
1113 vec.Z += ((-1 * _parent_scene.gravityz)*m_mass);
1114
1115 //Added for auto fly height. Kitto Flora
1116 //d.Vector3 pos = d.BodyGetPosition(Body);
1117 float target_altitude = _parent_scene.GetTerrainHeightAtXY(_position.X, _position.Y) + MinimumGroundFlightOffset;
1118
1119 if (_position.Z < target_altitude)
1120 {
1121 vec.Z += (target_altitude - _position.Z) * PID_P * 5.0f;
1122 }
1123 // end add Kitto Flora
1124 }
1125
1126 if (vel.X * vel.X + vel.Y * vel.Y + vel.Z * vel.Z > 2500.0f) // 50ms apply breaks
1127 {
1128 float breakfactor = 0.16f * m_mass; // will give aprox 60m/s terminal velocity at free fall
1129 vec.X -= breakfactor * vel.X;
1130 vec.Y -= breakfactor * vel.Y;
1131 vec.Z -= breakfactor * vel.Z;
1132 }
1133
1134 if (vec.IsFinite())
1135 {
1136 if (vec.LengthSquared() > 0.0004f) // 0.01 allows 0.002 !!
1137 {
1138//Console.WriteLine("DF 2"); // ##
1139
1140 doForce(vec);
1141 if (!_zeroFlag)
1142 {
1143// AlignAvatarTiltWithCurrentDirectionOfMovement(vec);
1144 }
1145 }
1146 }
1147 else
1148 {
1149 m_log.Warn("[PHYSICS]: Got a NaN force vector in Move()");
1150 m_log.Warn("[PHYSICS]: Avatar Position is non-finite!");
1151 defects.Add(this);
1152 // _parent_scene.RemoveCharacter(this);
1153 // destroy avatar capsule and related ODE data
1154 if (Amotor != IntPtr.Zero)
1155 {
1156 // Kill the Amotor
1157 d.JointDestroy(Amotor);
1158 Amotor = IntPtr.Zero;
1159 }
1160 //kill the Geometry
1161 _parent_scene.waitForSpaceUnlock(_parent_scene.space);
1162
1163 if (Body != IntPtr.Zero)
1164 {
1165 //kill the body
1166 d.BodyDestroy(Body);
1167
1168 Body = IntPtr.Zero;
1169 }
1170
1171 if(Shell != IntPtr.Zero)
1172 {
1173 try
1174 {
1175 d.GeomDestroy(Shell);
1176 }
1177 catch (System.AccessViolationException)
1178 {
1179 m_log.Error("[PHYSICS]: PrimGeom dead");
1180 }
1181 // Remove any old entries
1182//string tShell;
1183//_parent_scene.geom_name_map.TryGetValue(Shell, out tShell);
1184//Console.WriteLine("**** Remove {0}", tShell);
1185
1186 if(_parent_scene.geom_name_map.ContainsKey(Shell)) _parent_scene.geom_name_map.Remove(Shell);
1187 if(_parent_scene.actor_name_map.ContainsKey(Shell)) _parent_scene.actor_name_map.Remove(Shell);
1188 Shell = IntPtr.Zero;
1189 }
1190 }
1191 }
1192
1193 /// <summary>
1194 /// Updates the reported position and velocity. This essentially sends the data up to ScenePresence.
1195 /// </summary>
1196 public void UpdatePositionAndVelocity()
1197 {
1198 // no lock; called from Simulate() -- if you call this from elsewhere, gotta lock or do Monitor.Enter/Exit!
1199 d.Vector3 vec;
1200 try
1201 {
1202 vec = d.BodyGetPosition(Body);
1203 }
1204 catch (NullReferenceException)
1205 {
1206 bad = true;
1207 _parent_scene.BadCharacter(this);
1208 vec = new d.Vector3(_position.X, _position.Y, _position.Z);
1209 base.RaiseOutOfBounds(_position); // Tells ScenePresence that there's a problem!
1210 m_log.WarnFormat("[ODEPLUGIN]: Avatar Null reference for Avatar {0}, physical actor {1}", m_name, m_uuid);
1211 }
1212
1213
1214 // kluge to keep things in bounds. ODE lets dead avatars drift away (they should be removed!)
1215 if (vec.X < 0.0f) vec.X = 0.0f;
1216 if (vec.Y < 0.0f) vec.Y = 0.0f;
1217 if (vec.X > (int)_parent_scene.WorldExtents.X - 0.05f) vec.X = (int)_parent_scene.WorldExtents.X - 0.05f;
1218 if (vec.Y > (int)_parent_scene.WorldExtents.Y - 0.05f) vec.Y = (int)_parent_scene.WorldExtents.Y - 0.05f;
1219
1220 _position.X = vec.X;
1221 _position.Y = vec.Y;
1222 _position.Z = vec.Z;
1223
1224 // Did we move last? = zeroflag
1225 // This helps keep us from sliding all over
1226
1227 if (_zeroFlag)
1228 {
1229 _velocity.X = 0.0f;
1230 _velocity.Y = 0.0f;
1231 _velocity.Z = 0.0f;
1232
1233 // Did we send out the 'stopped' message?
1234 if (!m_lastUpdateSent)
1235 {
1236 m_lastUpdateSent = true;
1237 //base.RequestPhysicsterseUpdate();
1238
1239 }
1240 }
1241 else
1242 {
1243 m_lastUpdateSent = false;
1244 try
1245 {
1246 vec = d.BodyGetLinearVel(Body);
1247 }
1248 catch (NullReferenceException)
1249 {
1250 vec.X = _velocity.X;
1251 vec.Y = _velocity.Y;
1252 vec.Z = _velocity.Z;
1253 }
1254 _velocity.X = (vec.X);
1255 _velocity.Y = (vec.Y);
1256
1257 _velocity.Z = (vec.Z);
1258
1259 if (_velocity.Z < -6 && !m_hackSentFall)
1260 {
1261 m_hackSentFall = true;
1262 m_pidControllerActive = false;
1263 }
1264 else if (flying && !m_hackSentFly)
1265 {
1266 //m_hackSentFly = true;
1267 //base.SendCollisionUpdate(new CollisionEventUpdate());
1268 }
1269 else
1270 {
1271 m_hackSentFly = false;
1272 m_hackSentFall = false;
1273 }
1274 }
1275 }
1276
1277 /// <summary>
1278 /// Cleanup the things we use in the scene.
1279 /// </summary>
1280 public void Destroy()
1281 {
1282 m_tainted_isPhysical = false;
1283 _parent_scene.AddPhysicsActorTaint(this);
1284 }
1285
1286 public override void CrossingFailure()
1287 {
1288 }
1289
1290 public override Vector3 PIDTarget { set { return; } }
1291 public override bool PIDActive { set { return; } }
1292 public override float PIDTau { set { return; } }
1293
1294 public override float PIDHoverHeight { set { return; } }
1295 public override bool PIDHoverActive { set { return; } }
1296 public override PIDHoverType PIDHoverType { set { return; } }
1297 public override float PIDHoverTau { set { return; } }
1298
1299 public override Quaternion APIDTarget{ set { return; } }
1300
1301 public override bool APIDActive{ set { return; } }
1302
1303 public override float APIDStrength{ set { return; } }
1304
1305 public override float APIDDamping{ set { return; } }
1306
1307
1308 public override void SubscribeEvents(int ms)
1309 {
1310 m_requestedUpdateFrequency = ms;
1311 m_eventsubscription = ms;
1312 _parent_scene.addCollisionEventReporting(this);
1313 }
1314 public override void UnSubscribeEvents()
1315 {
1316 _parent_scene.remCollisionEventReporting(this);
1317 m_requestedUpdateFrequency = 0;
1318 m_eventsubscription = 0;
1319 }
1320 public void AddCollisionEvent(uint CollidedWith, ContactPoint contact)
1321 {
1322 if (m_eventsubscription > 0)
1323 {
1324 CollisionEventsThisFrame.AddCollider(CollidedWith, contact);
1325 }
1326 }
1327
1328 public void SendCollisions()
1329 {
1330 if (m_eventsubscription > m_requestedUpdateFrequency)
1331 {
1332 if (CollisionEventsThisFrame != null)
1333 {
1334 base.SendCollisionUpdate(CollisionEventsThisFrame);
1335 }
1336 CollisionEventsThisFrame = new CollisionEventUpdate();
1337 m_eventsubscription = 0;
1338 }
1339 }
1340 public override bool SubscribedEvents()
1341 {
1342 if (m_eventsubscription > 0)
1343 return true;
1344 return false;
1345 }
1346
1347 public void ProcessTaints(float timestep)
1348 {
1349 lock (m_syncRoot)
1350 {
1351 if (m_tainted_isPhysical != m_isPhysical)
1352 {
1353 if (m_tainted_isPhysical)
1354 {
1355 // Create avatar capsule and related ODE data
1356 if (!(Shell == IntPtr.Zero && Body == IntPtr.Zero && Amotor == IntPtr.Zero))
1357 {
1358 m_log.Warn("[PHYSICS]: re-creating the following avatar ODE data, even though it already exists - "
1359 + (Shell!=IntPtr.Zero ? "Shell ":"")
1360 + (Body!=IntPtr.Zero ? "Body ":"")
1361 + (Amotor!=IntPtr.Zero ? "Amotor ":""));
1362 }
1363 AvatarGeomAndBodyCreation(_position.X, _position.Y, _position.Z, m_tensor);
1364 _parent_scene.AddCharacter(this);
1365 }
1366 else
1367 {
1368 _parent_scene.RemoveCharacter(this);
1369 // destroy avatar capsule and related ODE data
1370 if (Amotor != IntPtr.Zero)
1371 {
1372 // Kill the Amotor
1373 d.JointDestroy(Amotor);
1374 Amotor = IntPtr.Zero;
1375 }
1376 //kill the Geometry
1377 _parent_scene.waitForSpaceUnlock(_parent_scene.space);
1378
1379 if (Body != IntPtr.Zero)
1380 {
1381 //kill the body
1382 d.BodyDestroy(Body);
1383 Body = IntPtr.Zero;
1384 }
1385
1386 if(Shell != IntPtr.Zero)
1387 {
1388 try
1389 {
1390 d.GeomDestroy(Shell);
1391 }
1392 catch (Exception e)
1393 {
1394 m_log.ErrorFormat("[PHYSICS]: Failed to destroy character shell {0}",e.Message);
1395 }
1396 // Remove any old entries
1397 //string tShell;
1398 //_parent_scene.geom_name_map.TryGetValue(Shell, out tShell);
1399 //Console.WriteLine("**** Remove {0}", tShell);
1400
1401 if(_parent_scene.geom_name_map.ContainsKey(Shell)) _parent_scene.geom_name_map.Remove(Shell);
1402 if(_parent_scene.actor_name_map.ContainsKey(Shell)) _parent_scene.actor_name_map.Remove(Shell);
1403 Shell = IntPtr.Zero;
1404 }
1405 }
1406
1407 m_isPhysical = m_tainted_isPhysical;
1408 }
1409
1410 if (m_tainted_CAPSULE_LENGTH != CAPSULE_LENGTH)
1411 {
1412 if (Shell != IntPtr.Zero && Body != IntPtr.Zero && Amotor != IntPtr.Zero)
1413 {
1414
1415 m_pidControllerActive = true;
1416 // no lock needed on _parent_scene.OdeLock because we are called from within the thread lock in OdePlugin's simulate()
1417 d.JointDestroy(Amotor);
1418 float prevCapsule = CAPSULE_LENGTH;
1419 CAPSULE_LENGTH = m_tainted_CAPSULE_LENGTH;
1420 //m_log.Info("[SIZE]: " + CAPSULE_LENGTH.ToString());
1421 d.BodyDestroy(Body);
1422 AvatarGeomAndBodyCreation(_position.X, _position.Y,
1423 _position.Z + (Math.Abs(CAPSULE_LENGTH - prevCapsule) * 2), m_tensor);
1424 Velocity = Vector3.Zero;
1425 }
1426 else
1427 {
1428 m_log.Warn("[PHYSICS]: trying to change capsule size, but the following ODE data is missing - "
1429 + (Shell==IntPtr.Zero ? "Shell ":"")
1430 + (Body==IntPtr.Zero ? "Body ":"")
1431 + (Amotor==IntPtr.Zero ? "Amotor ":""));
1432 }
1433 }
1434
1435 if (!m_taintPosition.ApproxEquals(_position, 0.05f))
1436 {
1437 if (Body != IntPtr.Zero)
1438 {
1439 d.BodySetPosition(Body, m_taintPosition.X, m_taintPosition.Y, m_taintPosition.Z);
1440
1441 }
1442 _position.X = m_taintPosition.X;
1443 _position.Y = m_taintPosition.Y;
1444 _position.Z = m_taintPosition.Z;
1445 }
1446
1447 if (m_haveTaintMomentum)
1448 {
1449 m_haveTaintMomentum = false;
1450 _velocity = m_taintMomentum;
1451 _target_velocity = m_taintMomentum;
1452 m_pidControllerActive = true;
1453 if (Body != IntPtr.Zero)
1454 d.BodySetLinearVel(Body, _velocity.X, _velocity.Y, _velocity.Z);
1455 }
1456 }
1457 }
1458
1459 internal void AddCollisionFrameTime(int p)
1460 {
1461 // protect it from overflow crashing
1462 if (m_eventsubscription + p >= int.MaxValue)
1463 m_eventsubscription = 0;
1464 m_eventsubscription += p;
1465 }
1466 }
1467}
diff --git a/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs
new file mode 100644
index 0000000..ba24aa7
--- /dev/null
+++ b/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs
@@ -0,0 +1,4124 @@
1/* Copyright (c) Contributors, http://opensimulator.org/
2 * See CONTRIBUTORS.TXT for a full list of copyright holders.
3 * Redistribution and use in source and binary forms, with or without
4 * modification, are permitted provided that the following conditions are met:
5 * * Redistributions of source code must retain the above copyright
6 * notice, this list of conditions and the following disclaimer.
7 * * Redistributions in binary form must reproduce the above copyright
8 * notice, this list of conditions and the following disclaimer in the
9 * documentation and/or other materials provided with the distribution.
10 * * Neither the name of the OpenSimulator Project nor the
11 * names of its contributors may be used to endorse or promote products
12 * derived from this software without specific prior written permission.
13 *
14 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
16 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
17 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
18 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
19 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
20 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
21 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
23 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 *
25 * Revised March 5th 2010 by Kitto Flora. ODEDynamics.cs
26 * Ubit 2012
27 * rolled into ODEPrim.cs
28 */
29
30using System;
31using System.IO;
32using System.Collections.Generic;
33using System.Reflection;
34using System.Runtime.InteropServices;
35using System.Threading;
36using log4net;
37using OpenMetaverse;
38using Ode.NET;
39using OpenSim.Framework;
40using OpenSim.Region.Physics.Manager;
41
42namespace OpenSim.Region.Physics.OdePlugin
43{
44 /// <summary>
45 /// Various properties that ODE uses for AMotors but isn't exposed in ODE.NET so we must define them ourselves.
46 /// </summary>
47
48 public class OdePrim : PhysicsActor
49 {
50 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
51
52 public class SerialControl
53 {
54 public object alock = new object();
55 public byte[] data = new byte[0];
56 }
57 private Vector3 _position;
58 private Vector3 _velocity;
59 private Vector3 _torque;
60 private Vector3 m_lastVelocity;
61 private Vector3 m_lastposition;
62 private Quaternion m_lastorientation = new Quaternion();
63 private Vector3 m_rotationalVelocity;
64 private Vector3 _size;
65 private Vector3 _acceleration;
66 // private d.Vector3 _zeroPosition = new d.Vector3(0.0f, 0.0f, 0.0f);
67 private Quaternion _orientation;
68 private Vector3 m_taintposition;
69 private Vector3 m_taintsize;
70 private Vector3 m_taintVelocity;
71 private Vector3 m_taintTorque;
72 private Quaternion m_taintrot;
73 private Vector3 m_rotateEnable = Vector3.One; // Current setting
74 private Vector3 m_rotateEnableRequest = Vector3.One; // Request from LSL
75 private bool m_rotateEnableUpdate = false;
76 private Vector3 m_lockX;
77 private Vector3 m_lockY;
78 private Vector3 m_lockZ;
79 private IntPtr Amotor = IntPtr.Zero;
80 private IntPtr AmotorX = IntPtr.Zero;
81 private IntPtr AmotorY = IntPtr.Zero;
82 private IntPtr AmotorZ = IntPtr.Zero;
83
84 private Vector3 m_PIDTarget;
85 private float m_PIDTau;
86 private float PID_D = 35f;
87 private float PID_G = 25f;
88 private bool m_usePID = false;
89
90 private Quaternion m_APIDTarget = new Quaternion();
91 private float m_APIDStrength = 0.5f;
92 private float m_APIDDamping = 0.5f;
93 private bool m_useAPID = false;
94 private float m_APIDdamper = 1.0f;
95
96 // These next 7 params apply to llSetHoverHeight(float height, integer water, float tau),
97 // do not confuse with VEHICLE HOVER
98
99 private float m_PIDHoverHeight;
100 private float m_PIDHoverTau;
101 private bool m_useHoverPID;
102 private PIDHoverType m_PIDHoverType = PIDHoverType.Ground;
103 private float m_targetHoverHeight;
104 private float m_groundHeight;
105 private float m_waterHeight;
106 private float m_buoyancy; //m_buoyancy set by llSetBuoyancy()
107
108 // private float m_tensor = 5f;
109 private int body_autodisable_frames = 20;
110
111
112 private const CollisionCategories m_default_collisionFlags = (CollisionCategories.Geom
113 | CollisionCategories.Space
114 | CollisionCategories.Body
115 | CollisionCategories.Character
116 );
117 private bool m_taintshape;
118 private bool m_taintPhysics;
119 private bool m_collidesLand = true;
120 private bool m_collidesWater;
121 // public bool m_returnCollisions;
122
123 // Default we're a Geometry
124 private CollisionCategories m_collisionCategories = (CollisionCategories.Geom);
125
126 // Default, Collide with Other Geometries, spaces and Bodies
127 private CollisionCategories m_collisionFlags = m_default_collisionFlags;
128
129 public bool m_taintremove;
130 public bool m_taintdisable;
131 public bool m_disabled;
132 public bool m_taintadd;
133 public bool m_taintselected;
134 public bool m_taintphantom;
135 public bool m_taintCollidesWater;
136
137 public uint m_localID;
138
139 //public GCHandle gc;
140 private CollisionLocker ode;
141
142 private bool m_meshfailed = false;
143 private bool m_taintforce = false;
144 private bool m_taintaddangularforce = false;
145 private Vector3 m_force;
146 private List<Vector3> m_forcelist = new List<Vector3>();
147 private List<Vector3> m_angularforcelist = new List<Vector3>();
148
149 private IMesh _mesh;
150 private PrimitiveBaseShape _pbs;
151 private OdeScene _parent_scene;
152 public IntPtr m_targetSpace = IntPtr.Zero;
153 public IntPtr prim_geom;
154 // public IntPtr prev_geom;
155 public IntPtr _triMeshData;
156
157 private IntPtr _linkJointGroup = IntPtr.Zero;
158 private PhysicsActor _parent;
159 private PhysicsActor m_taintparent;
160
161 private List<OdePrim> childrenPrim = new List<OdePrim>();
162
163 private bool iscolliding;
164 private bool m_isphysical;
165 private bool m_isphantom;
166 private bool m_isSelected;
167
168 private bool m_NoColide; // for now only for internal use for bad meshs
169
170 internal bool m_isVolumeDetect; // If true, this prim only detects collisions but doesn't collide actively
171
172 private bool m_throttleUpdates;
173 private int throttleCounter;
174 public int m_interpenetrationcount;
175 public float m_collisionscore;
176 // public int m_roundsUnderMotionThreshold;
177 // private int m_crossingfailures;
178
179 public bool m_outofBounds;
180 private float m_density = 10.000006836f; // Aluminum g/cm3;
181
182 private float m_primMass = 10.000006836f; // Aluminum g/cm3;
183
184 private byte m_shapetype;
185 private byte m_taintshapetype;
186
187 public bool _zeroFlag; // if body has been stopped
188 private bool m_lastUpdateSent;
189
190 public IntPtr Body = IntPtr.Zero;
191 public String m_primName;
192 private Vector3 _target_velocity;
193 public d.Mass pMass;
194
195 public int m_eventsubscription;
196 private CollisionEventUpdate CollisionEventsThisFrame;
197
198 private IntPtr m_linkJoint = IntPtr.Zero;
199
200 public volatile bool childPrim;
201
202 internal int m_material = (int)Material.Wood;
203
204 private IntPtr m_body = IntPtr.Zero;
205
206 // Vehicle properties ============================================================================================
207 private Vehicle m_type = Vehicle.TYPE_NONE; // If a 'VEHICLE', and what kind
208 // private Quaternion m_referenceFrame = Quaternion.Identity; // Axis modifier
209 private VehicleFlag m_flags = (VehicleFlag)0; // Bit settings:
210 // HOVER_TERRAIN_ONLY
211 // HOVER_GLOBAL_HEIGHT
212 // NO_DEFLECTION_UP
213 // HOVER_WATER_ONLY
214 // HOVER_UP_ONLY
215 // LIMIT_MOTOR_UP
216 // LIMIT_ROLL_ONLY
217
218 // Linear properties
219 private Vector3 m_linearMotorDirection = Vector3.Zero; // (was m_linearMotorDirectionLASTSET) the (local) Velocity
220 //requested by LSL
221 private float m_linearMotorTimescale = 0; // Motor Attack rate set by LSL
222 private float m_linearMotorDecayTimescale = 0; // Motor Decay rate set by LSL
223 private Vector3 m_linearFrictionTimescale = Vector3.Zero; // General Friction set by LSL
224
225 private Vector3 m_lLinMotorDVel = Vector3.Zero; // decayed motor
226 private Vector3 m_lLinObjectVel = Vector3.Zero; // local frame object velocity
227 private Vector3 m_wLinObjectVel = Vector3.Zero; // world frame object velocity
228
229 //Angular properties
230 private Vector3 m_angularMotorDirection = Vector3.Zero; // angular velocity requested by LSL motor
231
232 private float m_angularMotorTimescale = 0; // motor angular Attack rate set by LSL
233 private float m_angularMotorDecayTimescale = 0; // motor angular Decay rate set by LSL
234 private Vector3 m_angularFrictionTimescale = Vector3.Zero; // body angular Friction set by LSL
235
236 private Vector3 m_angularMotorDVel = Vector3.Zero; // decayed angular motor
237 // private Vector3 m_angObjectVel = Vector3.Zero; // current body angular velocity
238 private Vector3 m_lastAngularVelocity = Vector3.Zero; // what was last applied to body
239
240 //Deflection properties
241 // private float m_angularDeflectionEfficiency = 0;
242 // private float m_angularDeflectionTimescale = 0;
243 // private float m_linearDeflectionEfficiency = 0;
244 // private float m_linearDeflectionTimescale = 0;
245
246 //Banking properties
247 // private float m_bankingEfficiency = 0;
248 // private float m_bankingMix = 0;
249 // private float m_bankingTimescale = 0;
250
251 //Hover and Buoyancy properties
252 private float m_VhoverHeight = 0f;
253 // private float m_VhoverEfficiency = 0f;
254 private float m_VhoverTimescale = 0f;
255 private float m_VhoverTargetHeight = -1.0f; // if <0 then no hover, else its the current target height
256 private float m_VehicleBuoyancy = 0f; // Set by VEHICLE_BUOYANCY, for a vehicle.
257 // Modifies gravity. Slider between -1 (double-gravity) and 1 (full anti-gravity)
258 // KF: So far I have found no good method to combine a script-requested .Z velocity and gravity.
259 // Therefore only m_VehicleBuoyancy=1 (0g) will use the script-requested .Z velocity.
260
261 //Attractor properties
262 private float m_verticalAttractionEfficiency = 1.0f; // damped
263 private float m_verticalAttractionTimescale = 500f; // Timescale > 300 means no vert attractor.
264
265// SerialControl m_taintserial = null;
266 object m_taintvehicledata = null;
267
268 public void DoSetVehicle()
269 {
270 VehicleData vd = (VehicleData)m_taintvehicledata;
271
272 m_type = vd.m_type;
273 m_flags = vd.m_flags;
274
275 // Linear properties
276 m_linearMotorDirection = vd.m_linearMotorDirection;
277 m_linearFrictionTimescale = vd.m_linearFrictionTimescale;
278 m_linearMotorDecayTimescale = vd.m_linearMotorDecayTimescale;
279 m_linearMotorTimescale = vd.m_linearMotorTimescale;
280// m_linearMotorOffset = vd.m_linearMotorOffset;
281
282 //Angular properties
283 m_angularMotorDirection = vd.m_angularMotorDirection;
284 m_angularMotorTimescale = vd.m_angularMotorTimescale;
285 m_angularMotorDecayTimescale = vd.m_angularMotorDecayTimescale;
286 m_angularFrictionTimescale = vd.m_angularFrictionTimescale;
287
288 //Deflection properties
289// m_angularDeflectionEfficiency = vd.m_angularDeflectionEfficiency;
290// m_angularDeflectionTimescale = vd.m_angularDeflectionTimescale;
291// m_linearDeflectionEfficiency = vd.m_linearDeflectionEfficiency;
292// m_linearDeflectionTimescale = vd.m_linearDeflectionTimescale;
293
294 //Banking properties
295// m_bankingEfficiency = vd.m_bankingEfficiency;
296// m_bankingMix = vd.m_bankingMix;
297// m_bankingTimescale = vd.m_bankingTimescale;
298
299 //Hover and Buoyancy properties
300 m_VhoverHeight = vd.m_VhoverHeight;
301// m_VhoverEfficiency = vd.m_VhoverEfficiency;
302 m_VhoverTimescale = vd.m_VhoverTimescale;
303 m_VehicleBuoyancy = vd.m_VehicleBuoyancy;
304
305 //Attractor properties
306 m_verticalAttractionEfficiency = vd.m_verticalAttractionEfficiency;
307 m_verticalAttractionTimescale = vd.m_verticalAttractionTimescale;
308
309 // Axis
310// m_referenceFrame = vd.m_referenceFrame;
311
312
313 m_taintvehicledata = null;
314 }
315
316 public override void SetVehicle(object vdata)
317 {
318 m_taintvehicledata = vdata;
319 _parent_scene.AddPhysicsActorTaint(this);
320 }
321
322 public OdePrim(String primName, OdeScene parent_scene, Vector3 pos, Vector3 size,
323 Quaternion rotation, IMesh mesh, PrimitiveBaseShape pbs, bool pisPhysical,
324 bool pisPhantom,byte shapetype, CollisionLocker dode, uint localid)
325 {
326 m_localID = localid;
327 ode = dode;
328 if (!pos.IsFinite())
329 {
330 pos = new Vector3(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f),
331 parent_scene.GetTerrainHeightAtXY(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f)) + 0.5f);
332 m_log.Warn("[PHYSICS]: Got nonFinite Object create Position");
333 }
334
335 _position = pos;
336 m_taintposition = pos;
337 PID_D = parent_scene.bodyPIDD;
338 PID_G = parent_scene.bodyPIDG;
339 m_density = parent_scene.geomDefaultDensity;
340 // m_tensor = parent_scene.bodyMotorJointMaxforceTensor;
341 body_autodisable_frames = parent_scene.bodyFramesAutoDisable;
342
343 prim_geom = IntPtr.Zero;
344 // prev_geom = IntPtr.Zero;
345
346 if (!pos.IsFinite())
347 {
348 size = new Vector3(0.5f, 0.5f, 0.5f);
349 m_log.Warn("[PHYSICS]: Got nonFinite Object create Size");
350 }
351
352 if (size.X <= 0) size.X = 0.01f;
353 if (size.Y <= 0) size.Y = 0.01f;
354 if (size.Z <= 0) size.Z = 0.01f;
355
356 _size = size;
357 m_taintsize = _size;
358
359 if (!QuaternionIsFinite(rotation))
360 {
361 rotation = Quaternion.Identity;
362 m_log.Warn("[PHYSICS]: Got nonFinite Object create Rotation");
363 }
364
365 _orientation = rotation;
366 m_taintrot = _orientation;
367 _mesh = mesh;
368 _pbs = pbs;
369 m_shapetype = shapetype;
370 m_taintshapetype = shapetype;
371
372 _parent_scene = parent_scene;
373 m_targetSpace = (IntPtr)0;
374
375 // if (pos.Z < 0)
376 if (pos.Z < parent_scene.GetTerrainHeightAtXY(pos.X, pos.Y))
377 m_isphysical = false;
378 else
379 {
380 m_isphysical = pisPhysical;
381 // If we're physical, we need to be in the master space for now.
382 // linksets *should* be in a space together.. but are not currently
383 if (m_isphysical)
384 m_targetSpace = _parent_scene.space;
385 }
386
387 m_isphantom = pisPhantom;
388 m_taintphantom = pisPhantom;
389
390 _triMeshData = IntPtr.Zero;
391 m_NoColide = false;
392
393// m_taintserial = null;
394 m_primName = primName;
395 m_taintadd = true;
396 _parent_scene.AddPhysicsActorTaint(this);
397 // don't do .add() here; old geoms get recycled with the same hash
398 }
399
400 public override int PhysicsActorType
401 {
402 get { return (int)ActorTypes.Prim; }
403 set { return; }
404 }
405
406 public override bool SetAlwaysRun
407 {
408 get { return false; }
409 set { return; }
410 }
411
412 public override uint LocalID
413 {
414 set
415 {
416 //m_log.Info("[PHYSICS]: Setting TrackerID: " + value);
417 m_localID = value;
418 }
419 }
420
421 public override bool Grabbed
422 {
423 set { return; }
424 }
425
426 public override bool Selected
427 {
428 set
429 {
430 //Console.WriteLine("Sel {0} {1} {2}", m_primName, value, m_isphysical);
431 // This only makes the object not collidable if the object
432 // is physical or the object is modified somehow *IN THE FUTURE*
433 // without this, if an avatar selects prim, they can walk right
434 // through it while it's selected
435 m_collisionscore = 0;
436 if ((m_isphysical && !_zeroFlag) || !value)
437 {
438 m_taintselected = value;
439 _parent_scene.AddPhysicsActorTaint(this);
440 }
441 else
442 {
443 m_taintselected = value;
444 m_isSelected = value;
445 }
446 if (m_isSelected) disableBodySoft();
447 }
448 }
449
450 public override bool IsPhysical
451 {
452 get { return m_isphysical; }
453 set
454 {
455 m_isphysical = value;
456 if (!m_isphysical)
457 { // Zero the remembered last velocity
458 m_lastVelocity = Vector3.Zero;
459 if (m_type != Vehicle.TYPE_NONE) Halt();
460 }
461 }
462 }
463
464 public override bool IsVolumeDtc
465 {
466 set { return; }
467 get { return m_isVolumeDetect; }
468
469 }
470
471 public override bool Phantom
472 {
473 get { return m_isphantom; }
474 set
475 {
476 m_isphantom = value;
477 }
478 }
479
480 public void setPrimForRemoval()
481 {
482 m_taintremove = true;
483 }
484
485 public override bool Flying
486 {
487 // no flying prims for you
488 get { return false; }
489 set { }
490 }
491
492 public override bool IsColliding
493 {
494 get { return iscolliding; }
495 set { iscolliding = value; }
496 }
497
498 public override bool CollidingGround
499 {
500 get { return false; }
501 set { return; }
502 }
503
504 public override bool CollidingObj
505 {
506 get { return false; }
507 set { return; }
508 }
509
510 public override bool ThrottleUpdates
511 {
512 get { return m_throttleUpdates; }
513 set { m_throttleUpdates = value; }
514 }
515
516 public override bool Stopped
517 {
518 get { return _zeroFlag; }
519 }
520
521 public override Vector3 Position
522 {
523 get { return _position; }
524
525 set
526 {
527 _position = value;
528 //m_log.Info("[PHYSICS]: " + _position.ToString());
529 }
530 }
531
532 public override Vector3 Size
533 {
534 get { return _size; }
535 set
536 {
537 if (value.IsFinite())
538 {
539 _size = value;
540 }
541 else
542 {
543 m_log.Warn("[PHYSICS]: Got NaN Size on object");
544 }
545 }
546 }
547
548 public override float Mass
549 {
550 get
551 {
552 CalculateMass();
553 return m_primMass;
554 }
555 }
556
557 public override Vector3 Force
558 {
559 //get { return Vector3.Zero; }
560 get { return m_force; }
561 set
562 {
563 if (value.IsFinite())
564 {
565 m_force = value;
566 }
567 else
568 {
569 m_log.Warn("[PHYSICS]: NaN in Force Applied to an Object");
570 }
571 }
572 }
573
574 public override int VehicleType
575 {
576 get { return (int)m_type; }
577 set { ProcessTypeChange((Vehicle)value); }
578 }
579
580 public override void VehicleFloatParam(int param, float value)
581 {
582 ProcessFloatVehicleParam((Vehicle)param, value);
583 }
584
585 public override void VehicleVectorParam(int param, Vector3 value)
586 {
587 ProcessVectorVehicleParam((Vehicle)param, value);
588 }
589
590 public override void VehicleRotationParam(int param, Quaternion rotation)
591 {
592 ProcessRotationVehicleParam((Vehicle)param, rotation);
593 }
594
595 public override void VehicleFlags(int param, bool remove)
596 {
597 ProcessVehicleFlags(param, remove);
598 }
599
600 public override void SetVolumeDetect(int param)
601 {
602 lock (_parent_scene.OdeLock)
603 {
604 m_isVolumeDetect = (param != 0);
605 }
606 }
607
608
609 public override Vector3 CenterOfMass
610 {
611 get { return Vector3.Zero; }
612 }
613
614 public override Vector3 GeometricCenter
615 {
616 get { return Vector3.Zero; }
617 }
618
619 public override PrimitiveBaseShape Shape
620 {
621 set
622 {
623 _pbs = value;
624 m_taintshape = true;
625 }
626 }
627
628 public override byte PhysicsShapeType
629 {
630 get
631 {
632 return m_shapetype;
633 }
634 set
635 {
636 m_taintshapetype = value;
637 _parent_scene.AddPhysicsActorTaint(this);
638 }
639 }
640
641 public override Vector3 Velocity
642 {
643 get
644 {
645 // Averate previous velocity with the new one so
646 // client object interpolation works a 'little' better
647 if (_zeroFlag)
648 return Vector3.Zero;
649
650 Vector3 returnVelocity = Vector3.Zero;
651 returnVelocity.X = (m_lastVelocity.X + _velocity.X) / 2;
652 returnVelocity.Y = (m_lastVelocity.Y + _velocity.Y) / 2;
653 returnVelocity.Z = (m_lastVelocity.Z + _velocity.Z) / 2;
654 return returnVelocity;
655 }
656 set
657 {
658 if (value.IsFinite())
659 {
660 _velocity = value;
661 if (_velocity.ApproxEquals(Vector3.Zero, 0.001f))
662 _acceleration = Vector3.Zero;
663
664 m_taintVelocity = value;
665 _parent_scene.AddPhysicsActorTaint(this);
666 }
667 else
668 {
669 m_log.Warn("[PHYSICS]: Got NaN Velocity in Object");
670 }
671
672 }
673 }
674
675 public override Vector3 Torque
676 {
677 get
678 {
679 if (!m_isphysical || Body == IntPtr.Zero)
680 return Vector3.Zero;
681
682 return _torque;
683 }
684
685 set
686 {
687 if (value.IsFinite())
688 {
689 m_taintTorque = value;
690 _parent_scene.AddPhysicsActorTaint(this);
691 }
692 else
693 {
694 m_log.Warn("[PHYSICS]: Got NaN Torque in Object");
695 }
696 }
697 }
698
699 public override float CollisionScore
700 {
701 get { return m_collisionscore; }
702 set { m_collisionscore = value; }
703 }
704
705 public override bool Kinematic
706 {
707 get { return false; }
708 set { }
709 }
710
711 public override Quaternion Orientation
712 {
713 get { return _orientation; }
714 set
715 {
716 if (QuaternionIsFinite(value))
717 {
718 _orientation = value;
719 }
720 else
721 m_log.Warn("[PHYSICS]: Got NaN quaternion Orientation from Scene in Object");
722
723 }
724 }
725
726 public override bool FloatOnWater
727 {
728 set
729 {
730 m_taintCollidesWater = value;
731 _parent_scene.AddPhysicsActorTaint(this);
732 }
733 }
734
735 public override void SetMomentum(Vector3 momentum)
736 {
737 }
738
739 public override Vector3 PIDTarget
740 {
741 set
742 {
743 if (value.IsFinite())
744 {
745 m_PIDTarget = value;
746 }
747 else
748 m_log.Warn("[PHYSICS]: Got NaN PIDTarget from Scene on Object");
749 }
750 }
751 public override bool PIDActive { set { m_usePID = value; } }
752 public override float PIDTau { set { m_PIDTau = value; } }
753
754 // For RotLookAt
755 public override Quaternion APIDTarget { set { m_APIDTarget = value; } }
756 public override bool APIDActive { set { m_useAPID = value; } }
757 public override float APIDStrength { set { m_APIDStrength = value; } }
758 public override float APIDDamping { set { m_APIDDamping = value; } }
759
760 public override float PIDHoverHeight { set { m_PIDHoverHeight = value; ; } }
761 public override bool PIDHoverActive { set { m_useHoverPID = value; } }
762 public override PIDHoverType PIDHoverType { set { m_PIDHoverType = value; } }
763 public override float PIDHoverTau { set { m_PIDHoverTau = value; } }
764
765 internal static bool QuaternionIsFinite(Quaternion q)
766 {
767 if (Single.IsNaN(q.X) || Single.IsInfinity(q.X))
768 return false;
769 if (Single.IsNaN(q.Y) || Single.IsInfinity(q.Y))
770 return false;
771 if (Single.IsNaN(q.Z) || Single.IsInfinity(q.Z))
772 return false;
773 if (Single.IsNaN(q.W) || Single.IsInfinity(q.W))
774 return false;
775 return true;
776 }
777
778 public override Vector3 Acceleration // client updates read data via here
779 {
780 get
781 {
782 if (_zeroFlag)
783 {
784 return Vector3.Zero;
785 }
786 return _acceleration;
787 }
788 set { _acceleration = value; }
789 }
790
791
792 public void SetAcceleration(Vector3 accel) // No one calls this, and it would not do anything.
793 {
794 _acceleration = accel;
795 }
796
797 public override void AddForce(Vector3 force, bool pushforce)
798 {
799 if (force.IsFinite())
800 {
801 lock (m_forcelist)
802 m_forcelist.Add(force);
803
804 m_taintforce = true;
805 }
806 else
807 {
808 m_log.Warn("[PHYSICS]: Got Invalid linear force vector from Scene in Object");
809 }
810 //m_log.Info("[PHYSICS]: Added Force:" + force.ToString() + " to prim at " + Position.ToString());
811 }
812
813 public override void AddAngularForce(Vector3 force, bool pushforce)
814 {
815 if (force.IsFinite())
816 {
817 m_angularforcelist.Add(force);
818 m_taintaddangularforce = true;
819 }
820 else
821 {
822 m_log.Warn("[PHYSICS]: Got Invalid Angular force vector from Scene in Object");
823 }
824 }
825
826 public override Vector3 RotationalVelocity
827 {
828 get
829 {
830 return m_rotationalVelocity;
831 }
832 set
833 {
834 if (value.IsFinite())
835 {
836 m_rotationalVelocity = value;
837 }
838 else
839 {
840 m_log.Warn("[PHYSICS]: Got NaN RotationalVelocity in Object");
841 }
842 }
843 }
844
845 public override void CrossingFailure()
846 {
847 if (m_outofBounds)
848 {
849 _position.X = Util.Clip(_position.X, 0.5f, _parent_scene.WorldExtents.X - 0.5f);
850 _position.Y = Util.Clip(_position.Y, 0.5f, _parent_scene.WorldExtents.Y - 0.5f);
851 _position.Z = Util.Clip(_position.Z, -100f, 50000f);
852 d.BodySetPosition(Body, _position.X, _position.Y, _position.Z);
853
854 m_lastposition = _position;
855
856 _velocity = Vector3.Zero;
857 m_lastVelocity = _velocity;
858
859
860 if (m_type != Vehicle.TYPE_NONE)
861 Halt();
862
863 d.BodySetLinearVel(Body, 0, 0, 0);
864 base.RequestPhysicsterseUpdate();
865 m_outofBounds = false;
866 }
867 /*
868 int tmp = Interlocked.Increment(ref m_crossingfailures);
869 if (tmp > _parent_scene.geomCrossingFailuresBeforeOutofbounds)
870 {
871 base.RaiseOutOfBounds(_position);
872 return;
873 }
874 else if (tmp == _parent_scene.geomCrossingFailuresBeforeOutofbounds)
875 {
876 m_log.Warn("[PHYSICS]: Too many crossing failures for: " + m_primName);
877 }
878 */
879 }
880
881 public override float Buoyancy
882 {
883 get { return m_buoyancy; }
884 set { m_buoyancy = value; }
885 }
886
887 public override void link(PhysicsActor obj)
888 {
889 m_taintparent = obj;
890 }
891
892 public override void delink()
893 {
894 m_taintparent = null;
895 }
896
897 public override void LockAngularMotion(Vector3 axis)
898 {
899 // This is actually ROTATION ENABLE, not a lock.
900 // default is <1,1,1> which is all enabled.
901 // The lock value is updated inside Move(), no point in using the taint system.
902 // OS 'm_taintAngularLock' etc change to m_rotateEnable.
903 if (axis.IsFinite())
904 {
905 axis.X = (axis.X > 0) ? 1f : 0f;
906 axis.Y = (axis.Y > 0) ? 1f : 0f;
907 axis.Z = (axis.Z > 0) ? 1f : 0f;
908 m_log.DebugFormat("[axislock]: <{0},{1},{2}>", axis.X, axis.Y, axis.Z);
909 m_rotateEnableRequest = axis;
910 m_rotateEnableUpdate = true;
911 }
912 else
913 {
914 m_log.Warn("[PHYSICS]: Got NaN locking axis from Scene on Object");
915 }
916 }
917
918 public void SetGeom(IntPtr geom)
919 {
920 if (prim_geom != IntPtr.Zero)
921 {
922 // Remove any old entries
923 //string tPA;
924 //_parent_scene.geom_name_map.TryGetValue(prim_geom, out tPA);
925 //Console.WriteLine("**** Remove {0}", tPA);
926 if (_parent_scene.geom_name_map.ContainsKey(prim_geom)) _parent_scene.geom_name_map.Remove(prim_geom);
927 if (_parent_scene.actor_name_map.ContainsKey(prim_geom)) _parent_scene.actor_name_map.Remove(prim_geom);
928 d.GeomDestroy(prim_geom);
929 }
930
931 prim_geom = geom;
932 //Console.WriteLine("SetGeom to " + prim_geom + " for " + m_primName);
933 if (prim_geom != IntPtr.Zero)
934 {
935 _parent_scene.geom_name_map[prim_geom] = this.m_primName;
936 _parent_scene.actor_name_map[prim_geom] = (PhysicsActor)this;
937 //Console.WriteLine("**** Create {2} Dicts: actor={0} name={1}", _parent_scene.actor_name_map.Count, _parent_scene.geom_name_map.Count, this.m_primName);
938 if (m_NoColide)
939 {
940 d.GeomSetCategoryBits(prim_geom, 0);
941 if (m_isphysical && !m_isVolumeDetect)
942 {
943 d.GeomSetCollideBits(prim_geom, (int)CollisionCategories.Land);
944 }
945 else
946 {
947 d.GeomSetCollideBits(prim_geom, 0);
948 d.GeomDisable(prim_geom);
949 }
950 }
951 else
952 {
953 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
954 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
955 }
956 }
957
958 if (childPrim)
959 {
960 if (_parent != null && _parent is OdePrim)
961 {
962 OdePrim parent = (OdePrim)_parent;
963 //Console.WriteLine("SetGeom calls ChildSetGeom");
964 parent.ChildSetGeom(this);
965 }
966 }
967 //m_log.Warn("Setting Geom to: " + prim_geom);
968 }
969
970 public void enableBodySoft()
971 {
972 if (!childPrim)
973 {
974 if (m_isphysical && Body != IntPtr.Zero)
975 {
976 d.BodyEnable(Body);
977 if (m_type != Vehicle.TYPE_NONE)
978 Enable(Body, _parent_scene);
979 }
980
981 m_disabled = false;
982 }
983 }
984
985 public void disableBodySoft()
986 {
987 m_disabled = true;
988
989 if (m_isphysical && Body != IntPtr.Zero)
990 {
991 d.BodyDisable(Body);
992 Halt();
993 }
994 }
995
996 public void enableBody()
997 {
998 // Don't enable this body if we're a child prim
999 // this should be taken care of in the parent function not here
1000 if (!childPrim)
1001 {
1002 // Sets the geom to a body
1003 Body = d.BodyCreate(_parent_scene.world);
1004
1005 setMass();
1006 d.BodySetPosition(Body, _position.X, _position.Y, _position.Z);
1007 d.Quaternion myrot = new d.Quaternion();
1008 myrot.X = _orientation.X;
1009 myrot.Y = _orientation.Y;
1010 myrot.Z = _orientation.Z;
1011 myrot.W = _orientation.W;
1012 d.BodySetQuaternion(Body, ref myrot);
1013 d.GeomSetBody(prim_geom, Body);
1014
1015 m_collisionCategories |= CollisionCategories.Body;
1016 m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind);
1017
1018 if (m_NoColide)
1019 {
1020 d.GeomSetCategoryBits(prim_geom, 0);
1021 d.GeomSetCollideBits(prim_geom, (int)CollisionCategories.Land);
1022 }
1023 else
1024 {
1025 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
1026 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
1027 }
1028
1029 d.BodySetAutoDisableFlag(Body, true);
1030 d.BodySetAutoDisableSteps(Body, body_autodisable_frames);
1031
1032 // disconnect from world gravity so we can apply buoyancy
1033 d.BodySetGravityMode(Body, false);
1034
1035 m_interpenetrationcount = 0;
1036 m_collisionscore = 0;
1037 m_disabled = false;
1038
1039 if (m_type != Vehicle.TYPE_NONE)
1040 {
1041 Enable(Body, _parent_scene);
1042 }
1043
1044 _parent_scene.addActivePrim(this);
1045 }
1046 }
1047
1048 #region Mass Calculation
1049
1050 private float CalculateMass()
1051 {
1052 float volume = _size.X * _size.Y * _size.Z; // default
1053 float tmp;
1054
1055 float returnMass = 0;
1056 float hollowAmount = (float)_pbs.ProfileHollow * 2.0e-5f;
1057 float hollowVolume = hollowAmount * hollowAmount;
1058
1059 switch (_pbs.ProfileShape)
1060 {
1061 case ProfileShape.Square:
1062 // default box
1063
1064 if (_pbs.PathCurve == (byte)Extrusion.Straight)
1065 {
1066 if (hollowAmount > 0.0)
1067 {
1068 switch (_pbs.HollowShape)
1069 {
1070 case HollowShape.Square:
1071 case HollowShape.Same:
1072 break;
1073
1074 case HollowShape.Circle:
1075
1076 hollowVolume *= 0.78539816339f;
1077 break;
1078
1079 case HollowShape.Triangle:
1080
1081 hollowVolume *= (0.5f * .5f);
1082 break;
1083
1084 default:
1085 hollowVolume = 0;
1086 break;
1087 }
1088 volume *= (1.0f - hollowVolume);
1089 }
1090 }
1091
1092 else if (_pbs.PathCurve == (byte)Extrusion.Curve1)
1093 {
1094 //a tube
1095
1096 volume *= 0.78539816339e-2f * (float)(200 - _pbs.PathScaleX);
1097 tmp = 1.0f - 2.0e-2f * (float)(200 - _pbs.PathScaleY);
1098 volume -= volume * tmp * tmp;
1099
1100 if (hollowAmount > 0.0)
1101 {
1102 hollowVolume *= hollowAmount;
1103
1104 switch (_pbs.HollowShape)
1105 {
1106 case HollowShape.Square:
1107 case HollowShape.Same:
1108 break;
1109
1110 case HollowShape.Circle:
1111 hollowVolume *= 0.78539816339f; ;
1112 break;
1113
1114 case HollowShape.Triangle:
1115 hollowVolume *= 0.5f * 0.5f;
1116 break;
1117 default:
1118 hollowVolume = 0;
1119 break;
1120 }
1121 volume *= (1.0f - hollowVolume);
1122 }
1123 }
1124
1125 break;
1126
1127 case ProfileShape.Circle:
1128
1129 if (_pbs.PathCurve == (byte)Extrusion.Straight)
1130 {
1131 volume *= 0.78539816339f; // elipse base
1132
1133 if (hollowAmount > 0.0)
1134 {
1135 switch (_pbs.HollowShape)
1136 {
1137 case HollowShape.Same:
1138 case HollowShape.Circle:
1139 break;
1140
1141 case HollowShape.Square:
1142 hollowVolume *= 0.5f * 2.5984480504799f;
1143 break;
1144
1145 case HollowShape.Triangle:
1146 hollowVolume *= .5f * 1.27323954473516f;
1147 break;
1148
1149 default:
1150 hollowVolume = 0;
1151 break;
1152 }
1153 volume *= (1.0f - hollowVolume);
1154 }
1155 }
1156
1157 else if (_pbs.PathCurve == (byte)Extrusion.Curve1)
1158 {
1159 volume *= 0.61685027506808491367715568749226e-2f * (float)(200 - _pbs.PathScaleX);
1160 tmp = 1.0f - .02f * (float)(200 - _pbs.PathScaleY);
1161 volume *= (1.0f - tmp * tmp);
1162
1163 if (hollowAmount > 0.0)
1164 {
1165
1166 // calculate the hollow volume by it's shape compared to the prim shape
1167 hollowVolume *= hollowAmount;
1168
1169 switch (_pbs.HollowShape)
1170 {
1171 case HollowShape.Same:
1172 case HollowShape.Circle:
1173 break;
1174
1175 case HollowShape.Square:
1176 hollowVolume *= 0.5f * 2.5984480504799f;
1177 break;
1178
1179 case HollowShape.Triangle:
1180 hollowVolume *= .5f * 1.27323954473516f;
1181 break;
1182
1183 default:
1184 hollowVolume = 0;
1185 break;
1186 }
1187 volume *= (1.0f - hollowVolume);
1188 }
1189 }
1190 break;
1191
1192 case ProfileShape.HalfCircle:
1193 if (_pbs.PathCurve == (byte)Extrusion.Curve1)
1194 {
1195 volume *= 0.52359877559829887307710723054658f;
1196 }
1197 break;
1198
1199 case ProfileShape.EquilateralTriangle:
1200
1201 if (_pbs.PathCurve == (byte)Extrusion.Straight)
1202 {
1203 volume *= 0.32475953f;
1204
1205 if (hollowAmount > 0.0)
1206 {
1207
1208 // calculate the hollow volume by it's shape compared to the prim shape
1209 switch (_pbs.HollowShape)
1210 {
1211 case HollowShape.Same:
1212 case HollowShape.Triangle:
1213 hollowVolume *= .25f;
1214 break;
1215
1216 case HollowShape.Square:
1217 hollowVolume *= 0.499849f * 3.07920140172638f;
1218 break;
1219
1220 case HollowShape.Circle:
1221 // Hollow shape is a perfect cyllinder in respect to the cube's scale
1222 // Cyllinder hollow volume calculation
1223
1224 hollowVolume *= 0.1963495f * 3.07920140172638f;
1225 break;
1226
1227 default:
1228 hollowVolume = 0;
1229 break;
1230 }
1231 volume *= (1.0f - hollowVolume);
1232 }
1233 }
1234 else if (_pbs.PathCurve == (byte)Extrusion.Curve1)
1235 {
1236 volume *= 0.32475953f;
1237 volume *= 0.01f * (float)(200 - _pbs.PathScaleX);
1238 tmp = 1.0f - .02f * (float)(200 - _pbs.PathScaleY);
1239 volume *= (1.0f - tmp * tmp);
1240
1241 if (hollowAmount > 0.0)
1242 {
1243
1244 hollowVolume *= hollowAmount;
1245
1246 switch (_pbs.HollowShape)
1247 {
1248 case HollowShape.Same:
1249 case HollowShape.Triangle:
1250 hollowVolume *= .25f;
1251 break;
1252
1253 case HollowShape.Square:
1254 hollowVolume *= 0.499849f * 3.07920140172638f;
1255 break;
1256
1257 case HollowShape.Circle:
1258
1259 hollowVolume *= 0.1963495f * 3.07920140172638f;
1260 break;
1261
1262 default:
1263 hollowVolume = 0;
1264 break;
1265 }
1266 volume *= (1.0f - hollowVolume);
1267 }
1268 }
1269 break;
1270
1271 default:
1272 break;
1273 }
1274
1275
1276
1277 float taperX1;
1278 float taperY1;
1279 float taperX;
1280 float taperY;
1281 float pathBegin;
1282 float pathEnd;
1283 float profileBegin;
1284 float profileEnd;
1285
1286 if (_pbs.PathCurve == (byte)Extrusion.Straight || _pbs.PathCurve == (byte)Extrusion.Flexible)
1287 {
1288 taperX1 = _pbs.PathScaleX * 0.01f;
1289 if (taperX1 > 1.0f)
1290 taperX1 = 2.0f - taperX1;
1291 taperX = 1.0f - taperX1;
1292
1293 taperY1 = _pbs.PathScaleY * 0.01f;
1294 if (taperY1 > 1.0f)
1295 taperY1 = 2.0f - taperY1;
1296 taperY = 1.0f - taperY1;
1297 }
1298 else
1299 {
1300 taperX = _pbs.PathTaperX * 0.01f;
1301 if (taperX < 0.0f)
1302 taperX = -taperX;
1303 taperX1 = 1.0f - taperX;
1304
1305 taperY = _pbs.PathTaperY * 0.01f;
1306 if (taperY < 0.0f)
1307 taperY = -taperY;
1308 taperY1 = 1.0f - taperY;
1309
1310 }
1311
1312
1313 volume *= (taperX1 * taperY1 + 0.5f * (taperX1 * taperY + taperX * taperY1) + 0.3333333333f * taperX * taperY);
1314
1315 pathBegin = (float)_pbs.PathBegin * 2.0e-5f;
1316 pathEnd = 1.0f - (float)_pbs.PathEnd * 2.0e-5f;
1317 volume *= (pathEnd - pathBegin);
1318
1319 // this is crude aproximation
1320 profileBegin = (float)_pbs.ProfileBegin * 2.0e-5f;
1321 profileEnd = 1.0f - (float)_pbs.ProfileEnd * 2.0e-5f;
1322 volume *= (profileEnd - profileBegin);
1323
1324 returnMass = m_density * volume;
1325
1326 if (returnMass <= 0)
1327 returnMass = 0.0001f;//ckrinke: Mass must be greater then zero.
1328 // else if (returnMass > _parent_scene.maximumMassObject)
1329 // returnMass = _parent_scene.maximumMassObject;
1330
1331
1332
1333 m_primMass = returnMass;
1334 if (m_primMass > _parent_scene.maximumMassObject)
1335 m_primMass = _parent_scene.maximumMassObject;
1336
1337 // Recursively calculate mass
1338 bool HasChildPrim = false;
1339 lock (childrenPrim)
1340 {
1341 if (childrenPrim.Count > 0)
1342 {
1343 HasChildPrim = true;
1344 }
1345
1346 }
1347 if (HasChildPrim)
1348 {
1349 OdePrim[] childPrimArr = new OdePrim[0];
1350
1351 lock (childrenPrim)
1352 childPrimArr = childrenPrim.ToArray();
1353
1354 for (int i = 0; i < childPrimArr.Length; i++)
1355 {
1356 if (childPrimArr[i] != null && !childPrimArr[i].m_taintremove)
1357 returnMass += childPrimArr[i].CalculateMass();
1358 // failsafe, this shouldn't happen but with OpenSim, you never know :)
1359 if (i > 256)
1360 break;
1361 }
1362 }
1363 if (returnMass > _parent_scene.maximumMassObject)
1364 returnMass = _parent_scene.maximumMassObject;
1365 return returnMass;
1366 }// end CalculateMass
1367
1368 #endregion
1369
1370 public void setMass()
1371 {
1372 if (Body != (IntPtr)0)
1373 {
1374 float newmass = CalculateMass();
1375
1376 //m_log.Info("[PHYSICS]: New Mass: " + newmass.ToString());
1377
1378 d.MassSetBoxTotal(out pMass, newmass, _size.X, _size.Y, _size.Z);
1379 d.BodySetMass(Body, ref pMass);
1380 }
1381 }
1382
1383
1384 private void UpdateDataFromGeom()
1385 {
1386 if (prim_geom != IntPtr.Zero)
1387 {
1388 d.Quaternion qtmp;
1389 d.GeomCopyQuaternion(prim_geom, out qtmp);
1390 _orientation.W = qtmp.W;
1391 _orientation.X = qtmp.X;
1392 _orientation.Y = qtmp.Y;
1393 _orientation.Z = qtmp.Z;
1394
1395 d.Vector3 lpos = d.GeomGetPosition(prim_geom);
1396 _position.X = lpos.X;
1397 _position.Y = lpos.Y;
1398 _position.Z = lpos.Z;
1399 }
1400 }
1401
1402 public void disableBody()
1403 {
1404 //this kills the body so things like 'mesh' can re-create it.
1405 lock (this)
1406 {
1407 if (!childPrim)
1408 {
1409 if (Body != IntPtr.Zero)
1410 {
1411 _parent_scene.remActivePrim(this);
1412 m_collisionCategories &= ~CollisionCategories.Body;
1413 m_collisionFlags &= ~(CollisionCategories.Wind | CollisionCategories.Land);
1414
1415 if (prim_geom != IntPtr.Zero)
1416 {
1417 if (m_NoColide)
1418 {
1419 d.GeomSetCategoryBits(prim_geom, 0);
1420 d.GeomSetCollideBits(prim_geom, 0);
1421 d.GeomDisable(prim_geom);
1422 }
1423 else
1424 {
1425 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
1426 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
1427 }
1428 }
1429
1430 UpdateDataFromGeom();
1431
1432 lock (childrenPrim)
1433 {
1434 if (childrenPrim.Count > 0)
1435 {
1436 foreach (OdePrim prm in childrenPrim)
1437 {
1438 if (prm.prim_geom != IntPtr.Zero)
1439 {
1440 if (prm.m_NoColide)
1441 {
1442 d.GeomSetCategoryBits(prm.prim_geom, 0);
1443 d.GeomSetCollideBits(prm.prim_geom, 0);
1444 d.GeomDisable(prm.prim_geom);
1445
1446 }
1447 prm.UpdateDataFromGeom();
1448 }
1449 _parent_scene.remActivePrim(prm);
1450 prm.Body = IntPtr.Zero;
1451 }
1452 }
1453 }
1454 d.BodyDestroy(Body);
1455 Body = IntPtr.Zero;
1456 }
1457 }
1458 else
1459 {
1460 _parent_scene.remActivePrim(this);
1461
1462 m_collisionCategories &= ~CollisionCategories.Body;
1463 m_collisionFlags &= ~(CollisionCategories.Wind | CollisionCategories.Land);
1464
1465 if (prim_geom != IntPtr.Zero)
1466 {
1467 if (m_NoColide)
1468 {
1469 d.GeomSetCategoryBits(prim_geom, 0);
1470 d.GeomSetCollideBits(prim_geom, 0);
1471 d.GeomDisable(prim_geom);
1472 }
1473 else
1474 {
1475 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
1476 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
1477 }
1478 }
1479
1480 Body = IntPtr.Zero;
1481 }
1482 }
1483 m_disabled = true;
1484 m_collisionscore = 0;
1485 }
1486
1487// private static Dictionary<IMesh, IntPtr> m_MeshToTriMeshMap = new Dictionary<IMesh, IntPtr>();
1488
1489 public bool setMesh(OdeScene parent_scene, IMesh mesh)
1490 {
1491 //Kill Body so that mesh can re-make the geom
1492 if (IsPhysical && Body != IntPtr.Zero)
1493 {
1494 if (childPrim)
1495 {
1496 if (_parent != null)
1497 {
1498 OdePrim parent = (OdePrim)_parent;
1499 parent.ChildDelink(this);
1500 }
1501 }
1502 else
1503 {
1504 disableBody();
1505 }
1506 }
1507
1508 IntPtr vertices, indices;
1509 int vertexCount, indexCount;
1510 int vertexStride, triStride;
1511 mesh.getVertexListAsPtrToFloatArray(out vertices, out vertexStride, out vertexCount); // Note, that vertices are fixed in unmanaged heap
1512 mesh.getIndexListAsPtrToIntArray(out indices, out triStride, out indexCount); // Also fixed, needs release after usage
1513
1514 // warning this destroys the mesh for eventual future use. Only pinned float arrays stay valid
1515 mesh.releaseSourceMeshData(); // free up the original mesh data to save memory
1516
1517 if (vertexCount == 0 || indexCount == 0)
1518 {
1519 m_log.WarnFormat("[PHYSICS]: Got invalid mesh on prim {0} at <{1},{2},{3}>. mesh UUID {4}", Name, _position.X, _position.Y, _position.Z, _pbs.SculptTexture.ToString());
1520 return false;
1521 }
1522
1523 IntPtr geo = IntPtr.Zero;
1524 try
1525 {
1526 _triMeshData = d.GeomTriMeshDataCreate();
1527 d.GeomTriMeshDataBuildSimple(_triMeshData, vertices, vertexStride, vertexCount, indices, indexCount, triStride);
1528 d.GeomTriMeshDataPreprocess(_triMeshData);
1529
1530 _parent_scene.waitForSpaceUnlock(m_targetSpace);
1531
1532 geo = d.CreateTriMesh(m_targetSpace, _triMeshData, null, null, null);
1533 }
1534 catch (Exception e)
1535 {
1536 m_log.ErrorFormat("[PHYSICS]: Create trimesh failed on prim {0} : {1}",Name,e.Message);
1537
1538 if (_triMeshData != IntPtr.Zero)
1539 {
1540 d.GeomTriMeshDataDestroy(_triMeshData);
1541 _triMeshData = IntPtr.Zero;
1542 }
1543 return false;
1544 }
1545
1546 SetGeom(geo);
1547
1548 return true;
1549 }
1550
1551 public void ProcessTaints(float timestep) //=============================================================================
1552 {
1553 if (m_taintadd)
1554 {
1555 changeadd(timestep);
1556 }
1557
1558 if (m_taintremove)
1559 return;
1560
1561 if (prim_geom != IntPtr.Zero)
1562 {
1563 if (!_position.ApproxEquals(m_taintposition, 0f))
1564 {
1565 changemove(timestep);
1566 }
1567 if (m_taintrot != _orientation)
1568 {
1569 if (childPrim && IsPhysical) // For physical child prim...
1570 {
1571 rotate(timestep);
1572 // KF: ODE will also rotate the parent prim!
1573 // so rotate the root back to where it was
1574 OdePrim parent = (OdePrim)_parent;
1575 parent.rotate(timestep);
1576 }
1577 else
1578 {
1579 //Just rotate the prim
1580 rotate(timestep);
1581 }
1582 }
1583 //
1584 if (m_taintphantom != m_isphantom )
1585 {
1586 changePhantomStatus();
1587 }//
1588
1589 if (m_taintPhysics != m_isphysical && !(m_taintparent != _parent))
1590 {
1591 changePhysicsStatus(timestep);
1592 }//
1593
1594
1595 if (!_size.ApproxEquals(m_taintsize, 0f))
1596 changesize(timestep);
1597 //
1598
1599 if(m_taintshapetype != m_shapetype)
1600 {
1601 m_shapetype = m_taintshapetype;
1602 changeshape(timestep);
1603 }
1604
1605 if (m_taintshape)
1606 changeshape(timestep);
1607 //
1608
1609 if (m_taintforce)
1610 changeAddForce(timestep);
1611
1612 if (m_taintaddangularforce)
1613 changeAddAngularForce(timestep);
1614
1615 if (!m_taintTorque.ApproxEquals(Vector3.Zero, 0.001f))
1616 changeSetTorque(timestep);
1617
1618 if (m_taintdisable)
1619 changedisable(timestep);
1620
1621 if (m_taintselected != m_isSelected)
1622 changeSelectedStatus();
1623
1624 if (!m_taintVelocity.ApproxEquals(Vector3.Zero, 0.001f))
1625 changevelocity(timestep);
1626
1627 if (m_taintparent != _parent)
1628 changelink(timestep);
1629
1630 if (m_taintCollidesWater != m_collidesWater)
1631 changefloatonwater(timestep);
1632
1633 if (m_taintvehicledata != null)
1634 DoSetVehicle();
1635
1636 /* obsolete
1637 if (!m_angularLock.ApproxEquals(m_taintAngularLock,0f))
1638 changeAngularLock(timestep);
1639 */
1640 }
1641
1642 else
1643 {
1644 m_log.Error("[PHYSICS]: prim {0} at <{1},{2},{3}> as invalid geom");
1645
1646 // not sure this will not flame...
1647 m_taintremove = true;
1648 _parent_scene.AddPhysicsActorTaint(this);
1649 }
1650
1651 }
1652
1653 private void changelink(float timestep)
1654 {
1655 // If the newly set parent is not null
1656 // create link
1657 if (_parent == null && m_taintparent != null)
1658 {
1659 if (m_taintparent.PhysicsActorType == (int)ActorTypes.Prim)
1660 {
1661 OdePrim obj = (OdePrim)m_taintparent;
1662 obj.ParentPrim(this);
1663 }
1664 }
1665 // If the newly set parent is null
1666 // destroy link
1667 else if (_parent != null && m_taintparent == null)
1668 {
1669 if (_parent is OdePrim)
1670 {
1671 OdePrim obj = (OdePrim)_parent;
1672 obj.ChildDelink(this);
1673 childPrim = false;
1674 }
1675 }
1676
1677 _parent = m_taintparent;
1678 m_taintPhysics = m_isphysical;
1679 }
1680
1681 // I'm the parent
1682 // prim is the child
1683 public void ParentPrim(OdePrim prim)
1684 {
1685 if (this.m_localID != prim.m_localID)
1686 {
1687 if (Body == IntPtr.Zero)
1688 {
1689 Body = d.BodyCreate(_parent_scene.world);
1690 // disconnect from world gravity so we can apply buoyancy
1691 d.BodySetGravityMode(Body, false);
1692
1693 setMass();
1694 }
1695 if (Body != IntPtr.Zero)
1696 {
1697 lock (childrenPrim)
1698 {
1699 if (!childrenPrim.Contains(prim))
1700 {
1701 childrenPrim.Add(prim);
1702
1703 foreach (OdePrim prm in childrenPrim)
1704 {
1705 d.Mass m2;
1706 d.MassSetZero(out m2);
1707 d.MassSetBoxTotal(out m2, prim.CalculateMass(), prm._size.X, prm._size.Y, prm._size.Z);
1708
1709
1710 d.Quaternion quat = new d.Quaternion();
1711 quat.W = prm._orientation.W;
1712 quat.X = prm._orientation.X;
1713 quat.Y = prm._orientation.Y;
1714 quat.Z = prm._orientation.Z;
1715
1716 d.Matrix3 mat = new d.Matrix3();
1717 d.RfromQ(out mat, ref quat);
1718 d.MassRotate(ref m2, ref mat);
1719 d.MassTranslate(ref m2, Position.X - prm.Position.X, Position.Y - prm.Position.Y, Position.Z - prm.Position.Z);
1720 d.MassAdd(ref pMass, ref m2);
1721 }
1722 foreach (OdePrim prm in childrenPrim)
1723 {
1724 if (m_isphantom && !prm.m_isVolumeDetect)
1725 {
1726 prm.m_collisionCategories = 0;
1727 prm.m_collisionFlags = CollisionCategories.Land;
1728 }
1729 else
1730 {
1731 prm.m_collisionCategories |= CollisionCategories.Body;
1732 prm.m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind);
1733 }
1734 if (prm.prim_geom == IntPtr.Zero)
1735 {
1736 m_log.Warn("[PHYSICS]: Unable to link one of the linkset elements. No geom yet");
1737 continue;
1738 }
1739
1740 if (prm.m_NoColide)
1741 {
1742 d.GeomSetCategoryBits(prm.prim_geom, 0);
1743 d.GeomSetCollideBits(prm.prim_geom, (int)CollisionCategories.Land);
1744 }
1745 else
1746 {
1747 d.GeomSetCategoryBits(prm.prim_geom, (int)prm.m_collisionCategories);
1748 d.GeomSetCollideBits(prm.prim_geom, (int)prm.m_collisionFlags);
1749 }
1750
1751 d.Quaternion quat = new d.Quaternion();
1752 quat.W = prm._orientation.W;
1753 quat.X = prm._orientation.X;
1754 quat.Y = prm._orientation.Y;
1755 quat.Z = prm._orientation.Z;
1756
1757 d.Matrix3 mat = new d.Matrix3();
1758 d.RfromQ(out mat, ref quat);
1759 if (Body != IntPtr.Zero)
1760 {
1761 d.GeomSetBody(prm.prim_geom, Body);
1762 prm.childPrim = true;
1763 d.GeomSetOffsetWorldPosition(prm.prim_geom, prm.Position.X, prm.Position.Y, prm.Position.Z);
1764 //d.GeomSetOffsetPosition(prim.prim_geom,
1765 // (Position.X - prm.Position.X) - pMass.c.X,
1766 // (Position.Y - prm.Position.Y) - pMass.c.Y,
1767 // (Position.Z - prm.Position.Z) - pMass.c.Z);
1768 d.GeomSetOffsetWorldRotation(prm.prim_geom, ref mat);
1769 //d.GeomSetOffsetRotation(prm.prim_geom, ref mat);
1770 d.MassTranslate(ref pMass, -pMass.c.X, -pMass.c.Y, -pMass.c.Z);
1771 d.BodySetMass(Body, ref pMass);
1772 }
1773 else
1774 {
1775 m_log.Debug("[PHYSICS]:I ain't got no boooooooooddy, no body");
1776 }
1777
1778 prm.m_interpenetrationcount = 0;
1779 prm.m_collisionscore = 0;
1780 prm.m_disabled = false;
1781
1782 prm.Body = Body;
1783
1784 _parent_scene.addActivePrim(prm);
1785 }
1786
1787 if (m_isphantom && !m_isVolumeDetect)
1788 {
1789 m_collisionCategories = 0;
1790 m_collisionFlags = CollisionCategories.Land;
1791 }
1792 else
1793 {
1794 m_collisionCategories |= CollisionCategories.Body;
1795 m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind);
1796 }
1797
1798 if (m_NoColide)
1799 {
1800 d.GeomSetCategoryBits(prim_geom, 0);
1801 d.GeomSetCollideBits(prim_geom, (int)CollisionCategories.Land);
1802 }
1803 else
1804 {
1805 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
1806 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
1807 }
1808
1809 d.Quaternion quat2 = new d.Quaternion();
1810 quat2.W = _orientation.W;
1811 quat2.X = _orientation.X;
1812 quat2.Y = _orientation.Y;
1813 quat2.Z = _orientation.Z;
1814
1815 d.Matrix3 mat2 = new d.Matrix3();
1816 d.RfromQ(out mat2, ref quat2);
1817 d.GeomSetBody(prim_geom, Body);
1818 d.GeomSetOffsetWorldPosition(prim_geom, Position.X - pMass.c.X, Position.Y - pMass.c.Y, Position.Z - pMass.c.Z);
1819 //d.GeomSetOffsetPosition(prim.prim_geom,
1820 // (Position.X - prm.Position.X) - pMass.c.X,
1821 // (Position.Y - prm.Position.Y) - pMass.c.Y,
1822 // (Position.Z - prm.Position.Z) - pMass.c.Z);
1823 //d.GeomSetOffsetRotation(prim_geom, ref mat2);
1824 d.MassTranslate(ref pMass, -pMass.c.X, -pMass.c.Y, -pMass.c.Z);
1825 d.BodySetMass(Body, ref pMass);
1826
1827 d.BodySetAutoDisableFlag(Body, true);
1828 d.BodySetAutoDisableSteps(Body, body_autodisable_frames);
1829
1830 m_interpenetrationcount = 0;
1831 m_collisionscore = 0;
1832 m_disabled = false;
1833
1834 d.BodySetPosition(Body, Position.X, Position.Y, Position.Z);
1835 if (m_type != Vehicle.TYPE_NONE) Enable(Body, _parent_scene);
1836
1837 _parent_scene.addActivePrim(this);
1838 }
1839 }
1840 }
1841 }
1842 }
1843
1844 private void ChildSetGeom(OdePrim odePrim)
1845 {
1846 lock (childrenPrim)
1847 {
1848 foreach (OdePrim prm in childrenPrim)
1849 {
1850 prm.disableBody();
1851 }
1852 }
1853 disableBody();
1854
1855 if (Body != IntPtr.Zero)
1856 {
1857 _parent_scene.remActivePrim(this);
1858 }
1859
1860 lock (childrenPrim)
1861 {
1862 foreach (OdePrim prm in childrenPrim)
1863 {
1864 ParentPrim(prm);
1865 }
1866 }
1867 }
1868
1869 private void ChildDelink(OdePrim odePrim)
1870 {
1871 // Okay, we have a delinked child.. need to rebuild the body.
1872 lock (childrenPrim)
1873 {
1874 foreach (OdePrim prm in childrenPrim)
1875 {
1876 prm.childPrim = true;
1877 prm.disableBody();
1878 }
1879 }
1880 disableBody();
1881
1882 lock (childrenPrim)
1883 {
1884 childrenPrim.Remove(odePrim);
1885 }
1886
1887 if (Body != IntPtr.Zero)
1888 {
1889 _parent_scene.remActivePrim(this);
1890 }
1891
1892 lock (childrenPrim)
1893 {
1894 foreach (OdePrim prm in childrenPrim)
1895 {
1896 ParentPrim(prm);
1897 }
1898 }
1899 }
1900
1901 private void changePhantomStatus()
1902 {
1903 m_taintphantom = m_isphantom;
1904 changeSelectedStatus();
1905 }
1906
1907/* not in use
1908 private void SetCollider()
1909 {
1910 SetCollider(m_isSelected, m_isphysical, m_isphantom, m_isSelected);
1911 }
1912
1913 private void SetCollider(bool sel, bool phys, bool phan, bool vdtc)
1914 {
1915 if (sel)
1916 {
1917 m_collisionCategories = CollisionCategories.Selected;
1918 m_collisionFlags = (CollisionCategories.Sensor | CollisionCategories.Space);
1919 }
1920 else
1921 {
1922 if (phan && !vdtc)
1923 {
1924 m_collisionCategories = 0;
1925 if (phys)
1926 m_collisionFlags = CollisionCategories.Land;
1927 else
1928 m_collisionFlags = 0; // this case should not happen non physical phantoms should not have physics
1929 }
1930 else
1931 {
1932 m_collisionCategories = CollisionCategories.Geom;
1933 if (phys)
1934 m_collisionCategories |= CollisionCategories.Body;
1935
1936 m_collisionFlags = m_default_collisionFlags;
1937
1938 if (m_collidesLand)
1939 m_collisionFlags |= CollisionCategories.Land;
1940 if (m_collidesWater)
1941 m_collisionFlags |= CollisionCategories.Water;
1942 }
1943 }
1944
1945 if (prim_geom != IntPtr.Zero)
1946 {
1947 if (m_NoColide)
1948 {
1949 d.GeomSetCategoryBits(prim_geom, 0);
1950 if (phys)
1951 d.GeomSetCollideBits(prim_geom, (int)CollisionCategories.Land);
1952 else
1953 {
1954 d.GeomSetCollideBits(prim_geom, 0);
1955 d.GeomDisable(prim_geom);
1956 }
1957 }
1958 else
1959 {
1960 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
1961 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
1962 }
1963 }
1964 }
1965*/
1966
1967 private void changeSelectedStatus()
1968 {
1969 if (m_taintselected)
1970 {
1971 m_collisionCategories = CollisionCategories.Selected;
1972 m_collisionFlags = (CollisionCategories.Sensor | CollisionCategories.Space);
1973
1974 // We do the body disable soft twice because 'in theory' a collision could have happened
1975 // in between the disabling and the collision properties setting
1976 // which would wake the physical body up from a soft disabling and potentially cause it to fall
1977 // through the ground.
1978
1979 // NOTE FOR JOINTS: this doesn't always work for jointed assemblies because if you select
1980 // just one part of the assembly, the rest of the assembly is non-selected and still simulating,
1981 // so that causes the selected part to wake up and continue moving.
1982
1983 // even if you select all parts of a jointed assembly, it is not guaranteed that the entire
1984 // assembly will stop simulating during the selection, because of the lack of atomicity
1985 // of select operations (their processing could be interrupted by a thread switch, causing
1986 // simulation to continue before all of the selected object notifications trickle down to
1987 // the physics engine).
1988
1989 // e.g. we select 100 prims that are connected by joints. non-atomically, the first 50 are
1990 // selected and disabled. then, due to a thread switch, the selection processing is
1991 // interrupted and the physics engine continues to simulate, so the last 50 items, whose
1992 // selection was not yet processed, continues to simulate. this wakes up ALL of the
1993 // first 50 again. then the last 50 are disabled. then the first 50, which were just woken
1994 // up, start simulating again, which in turn wakes up the last 50.
1995
1996 if (m_isphysical)
1997 {
1998 disableBodySoft();
1999 }
2000
2001 if (prim_geom != IntPtr.Zero)
2002 {
2003 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
2004 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
2005 if (m_NoColide)
2006 d.GeomDisable(prim_geom);
2007 }
2008
2009 if (m_isphysical)
2010 {
2011 disableBodySoft();
2012 }
2013 if (Body != IntPtr.Zero)
2014 {
2015 d.BodySetLinearVel(Body, 0f, 0f, 0f);
2016 d.BodySetForce(Body, 0f, 0f, 0f);
2017 d.BodySetAngularVel(Body, 0.0f, 0.0f, 0.0f);
2018 d.BodySetTorque(Body, 0.0f, 0.0f, 0.0f);
2019 }
2020 }
2021 else
2022 {
2023 if (m_isphantom && !m_isVolumeDetect)
2024 {
2025 m_collisionCategories = 0;
2026 if (m_isphysical)
2027 m_collisionFlags = CollisionCategories.Land;
2028 else
2029 m_collisionFlags = 0; // this case should not happen non physical phantoms should not have physics
2030 }
2031 else
2032 {
2033 m_collisionCategories = CollisionCategories.Geom;
2034 if (m_isphysical)
2035 m_collisionCategories |= CollisionCategories.Body;
2036
2037 m_collisionFlags = m_default_collisionFlags;
2038
2039 if (m_collidesLand)
2040 m_collisionFlags |= CollisionCategories.Land;
2041 if (m_collidesWater)
2042 m_collisionFlags |= CollisionCategories.Water;
2043 }
2044
2045 if (prim_geom != IntPtr.Zero)
2046 {
2047 if (m_NoColide)
2048 {
2049 d.GeomSetCategoryBits(prim_geom, 0);
2050 if (m_isphysical)
2051 d.GeomSetCollideBits(prim_geom, (int)CollisionCategories.Land);
2052 else
2053 {
2054 d.GeomSetCollideBits(prim_geom, 0);
2055 d.GeomDisable(prim_geom);
2056 }
2057 }
2058 else
2059 {
2060 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
2061 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
2062 }
2063 }
2064 if (Body != IntPtr.Zero)
2065 {
2066 d.BodySetLinearVel(Body, 0f, 0f, 0f);
2067 d.BodySetForce(Body, 0f, 0f, 0f);
2068 d.BodySetAngularVel(Body, 0.0f, 0.0f, 0.0f);
2069 d.BodySetTorque(Body, 0.0f, 0.0f, 0.0f);
2070 }
2071
2072 if (m_isphysical)
2073 {
2074 if (Body != IntPtr.Zero)
2075 {
2076 enableBodySoft();
2077 }
2078 }
2079 }
2080
2081 resetCollisionAccounting();
2082 m_isSelected = m_taintselected;
2083 }//end changeSelectedStatus
2084
2085 public void ResetTaints()
2086 {
2087 m_taintposition = _position;
2088 m_taintrot = _orientation;
2089 m_taintPhysics = m_isphysical;
2090 m_taintselected = m_isSelected;
2091 m_taintsize = _size;
2092 m_taintshape = false;
2093 m_taintforce = false;
2094 m_taintdisable = false;
2095 m_taintVelocity = Vector3.Zero;
2096 }
2097
2098 public void CreateGeom(IntPtr m_targetSpace, IMesh _mesh)
2099 {
2100 bool gottrimesh = false;
2101
2102 m_NoColide = false; // assume all will go well
2103
2104 if (_triMeshData != IntPtr.Zero)
2105 {
2106 d.GeomTriMeshDataDestroy(_triMeshData);
2107 _triMeshData = IntPtr.Zero;
2108 }
2109
2110 if (_mesh != null)
2111 {
2112 gottrimesh = setMesh(_parent_scene, _mesh);
2113 if (!gottrimesh)
2114 {
2115 // getting a mesh failed,
2116 // lets go on having a basic box or sphere, with prim size but not coliding
2117 // physical colides with land, non with nothing
2118
2119 m_NoColide = true;
2120 }
2121 }
2122
2123 if (!gottrimesh)
2124 { // we will have a basic box or sphere
2125 IntPtr geo = IntPtr.Zero;
2126
2127 if (_pbs.ProfileShape == ProfileShape.HalfCircle && _pbs.PathCurve == (byte)Extrusion.Curve1
2128 && _size.X == _size.Y && _size.X == _size.Z)
2129 {
2130 // its a sphere
2131 _parent_scene.waitForSpaceUnlock(m_targetSpace);
2132 try
2133 {
2134 geo = d.CreateSphere(m_targetSpace, _size.X * 0.5f);
2135 }
2136 catch (Exception e)
2137 {
2138 m_log.WarnFormat("[PHYSICS]: Unable to create basic sphere for object {0}", e.Message);
2139 geo = IntPtr.Zero;
2140 ode.dunlock(_parent_scene.world);
2141 }
2142 }
2143 else // make it a box
2144 {
2145 _parent_scene.waitForSpaceUnlock(m_targetSpace);
2146 try
2147 {
2148 geo = d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z);
2149 }
2150 catch (Exception e)
2151 {
2152 m_log.WarnFormat("[PHYSICS]: Unable to create basic sphere for object {0}", e.Message);
2153 geo = IntPtr.Zero;
2154 ode.dunlock(_parent_scene.world);
2155 }
2156 }
2157
2158 if (geo == IntPtr.Zero) // if this happens it must be fixed
2159 {
2160 // if it does lets stop what we can
2161 // not sure this will not flame...
2162
2163 m_taintremove = true;
2164 _parent_scene.AddPhysicsActorTaint(this);
2165 return;
2166 }
2167
2168 SetGeom(geo); // this processes the m_NoColide
2169 }
2170 }
2171
2172 public void changeadd(float timestep)
2173 {
2174 int[] iprimspaceArrItem = _parent_scene.calculateSpaceArrayItemFromPos(_position);
2175 IntPtr targetspace = _parent_scene.calculateSpaceForGeom(_position);
2176
2177 if (targetspace == IntPtr.Zero)
2178 targetspace = _parent_scene.createprimspace(iprimspaceArrItem[0], iprimspaceArrItem[1]);
2179
2180 m_targetSpace = targetspace;
2181
2182 if (_mesh == null) // && m_meshfailed == false)
2183 {
2184 if (_parent_scene.needsMeshing(_pbs))
2185 {
2186 bool convex;
2187 if (m_shapetype == 2)
2188 convex = true;
2189 else
2190 convex = false;
2191 try
2192 {
2193 _mesh = _parent_scene.mesher.CreateMesh(m_primName, _pbs, _size, (int)LevelOfDetail.High, true,false,convex,false);
2194 }
2195 catch
2196 {
2197 //Don't continuously try to mesh prims when meshing has failed
2198 m_meshfailed = true;
2199 _mesh = null;
2200 m_log.WarnFormat("[PHYSICS]: changeAdd CreateMesh fail on prim {0} at <{1},{2},{3}>", Name, _position.X, _position.Y, _position.Z);
2201 }
2202 }
2203 }
2204
2205 lock (_parent_scene.OdeLock)
2206 {
2207 CreateGeom(m_targetSpace, _mesh);
2208
2209 if (prim_geom != IntPtr.Zero)
2210 {
2211 d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
2212 d.Quaternion myrot = new d.Quaternion();
2213 myrot.X = _orientation.X;
2214 myrot.Y = _orientation.Y;
2215 myrot.Z = _orientation.Z;
2216 myrot.W = _orientation.W;
2217 d.GeomSetQuaternion(prim_geom, ref myrot);
2218 }
2219
2220 if (m_isphysical && Body == IntPtr.Zero)
2221 {
2222 enableBody();
2223 }
2224 }
2225
2226 changeSelectedStatus();
2227
2228 m_taintadd = false;
2229 }
2230
2231 public void changemove(float timestep)
2232 {
2233 if (m_isphysical)
2234 {
2235 // if (!m_disabled && !m_taintremove && !childPrim) After one edit m_disabled is sometimes set, disabling further edits!
2236 if (!m_taintremove && !childPrim)
2237 {
2238 if (Body == IntPtr.Zero)
2239 enableBody();
2240 //Prim auto disable after 20 frames,
2241 //if you move it, re-enable the prim manually.
2242 if (_parent != null)
2243 {
2244 if (m_linkJoint != IntPtr.Zero)
2245 {
2246 d.JointDestroy(m_linkJoint);
2247 m_linkJoint = IntPtr.Zero;
2248 }
2249 }
2250 if (Body != IntPtr.Zero)
2251 {
2252 d.BodySetPosition(Body, _position.X, _position.Y, _position.Z);
2253
2254 if (_parent != null)
2255 {
2256 OdePrim odParent = (OdePrim)_parent;
2257 if (Body != (IntPtr)0 && odParent.Body != (IntPtr)0 && Body != odParent.Body)
2258 {
2259 // KF: Fixed Joints were removed? Anyway - this Console.WriteLine does not show up, so routine is not used??
2260 Console.WriteLine("ODEPrim JointCreateFixed !!!");
2261 m_linkJoint = d.JointCreateFixed(_parent_scene.world, _linkJointGroup);
2262 d.JointAttach(m_linkJoint, Body, odParent.Body);
2263 d.JointSetFixed(m_linkJoint);
2264 }
2265 }
2266 d.BodyEnable(Body);
2267 if (m_type != Vehicle.TYPE_NONE)
2268 {
2269 Enable(Body, _parent_scene);
2270 }
2271 }
2272 else
2273 {
2274 m_log.Warn("[PHYSICS]: Body Still null after enableBody(). This is a crash scenario.");
2275 }
2276 }
2277 //else
2278 // {
2279 //m_log.Debug("[BUG]: race!");
2280 //}
2281 }
2282 else
2283 {
2284 // string primScenAvatarIn = _parent_scene.whichspaceamIin(_position);
2285 // int[] arrayitem = _parent_scene.calculateSpaceArrayItemFromPos(_position);
2286 _parent_scene.waitForSpaceUnlock(m_targetSpace);
2287
2288 IntPtr tempspace = _parent_scene.recalculateSpaceForGeom(prim_geom, _position, m_targetSpace);
2289 m_targetSpace = tempspace;
2290
2291 _parent_scene.waitForSpaceUnlock(m_targetSpace);
2292 if (prim_geom != IntPtr.Zero)
2293 {
2294 d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
2295
2296 _parent_scene.waitForSpaceUnlock(m_targetSpace);
2297 d.SpaceAdd(m_targetSpace, prim_geom);
2298 }
2299 }
2300
2301 changeSelectedStatus();
2302
2303 resetCollisionAccounting();
2304 m_taintposition = _position;
2305 }
2306
2307 public void rotate(float timestep)
2308 {
2309 d.Quaternion myrot = new d.Quaternion();
2310 myrot.X = _orientation.X;
2311 myrot.Y = _orientation.Y;
2312 myrot.Z = _orientation.Z;
2313 myrot.W = _orientation.W;
2314 if (Body != IntPtr.Zero)
2315 {
2316 // KF: If this is a root prim do BodySet
2317 d.BodySetQuaternion(Body, ref myrot);
2318 }
2319 else
2320 {
2321 // daughter prim, do Geom set
2322 d.GeomSetQuaternion(prim_geom, ref myrot);
2323 }
2324
2325 resetCollisionAccounting();
2326 m_taintrot = _orientation;
2327 }
2328
2329 private void resetCollisionAccounting()
2330 {
2331 m_collisionscore = 0;
2332 m_interpenetrationcount = 0;
2333 m_disabled = false;
2334 }
2335
2336 public void changedisable(float timestep)
2337 {
2338 m_disabled = true;
2339 if (Body != IntPtr.Zero)
2340 {
2341 d.BodyDisable(Body);
2342 Body = IntPtr.Zero;
2343 }
2344
2345 m_taintdisable = false;
2346 }
2347
2348 public void changePhysicsStatus(float timestep)
2349 {
2350 if (m_isphysical == true)
2351 {
2352 if (Body == IntPtr.Zero)
2353 {
2354 if (_pbs.SculptEntry && _parent_scene.meshSculptedPrim)
2355 {
2356 changeshape(2f);
2357 }
2358 else
2359 {
2360 enableBody();
2361 }
2362 }
2363 }
2364 else
2365 {
2366 if (Body != IntPtr.Zero)
2367 {
2368 if (_pbs.SculptEntry && _parent_scene.meshSculptedPrim)
2369 {
2370 _mesh = null;
2371 changeadd(2f);
2372 }
2373 if (childPrim)
2374 {
2375 if (_parent != null)
2376 {
2377 OdePrim parent = (OdePrim)_parent;
2378 parent.ChildDelink(this);
2379 }
2380 }
2381 else
2382 {
2383 disableBody();
2384 }
2385 }
2386 }
2387
2388 changeSelectedStatus();
2389
2390 resetCollisionAccounting();
2391 m_taintPhysics = m_isphysical;
2392 }
2393
2394 public void changesize(float timestamp)
2395 {
2396
2397 string oldname = _parent_scene.geom_name_map[prim_geom];
2398
2399 if (_size.X <= 0) _size.X = 0.01f;
2400 if (_size.Y <= 0) _size.Y = 0.01f;
2401 if (_size.Z <= 0) _size.Z = 0.01f;
2402
2403 // Cleanup of old prim geometry
2404 if (_mesh != null)
2405 {
2406 // Cleanup meshing here
2407 }
2408 //kill body to rebuild
2409 if (IsPhysical && Body != IntPtr.Zero)
2410 {
2411 if (childPrim)
2412 {
2413 if (_parent != null)
2414 {
2415 OdePrim parent = (OdePrim)_parent;
2416 parent.ChildDelink(this);
2417 }
2418 }
2419 else
2420 {
2421 disableBody();
2422 }
2423 }
2424 if (d.SpaceQuery(m_targetSpace, prim_geom))
2425 {
2426 _parent_scene.waitForSpaceUnlock(m_targetSpace);
2427 d.SpaceRemove(m_targetSpace, prim_geom);
2428 }
2429 // we don't need to do space calculation because the client sends a position update also.
2430
2431 // Construction of new prim
2432 if (_parent_scene.needsMeshing(_pbs))// && m_meshfailed == false)
2433 {
2434 float meshlod = _parent_scene.meshSculptLOD;
2435
2436 if (IsPhysical)
2437 meshlod = _parent_scene.MeshSculptphysicalLOD;
2438 // Don't need to re-enable body.. it's done in SetMesh
2439
2440 IMesh mesh = null;
2441
2442 try
2443 {
2444 if (_parent_scene.needsMeshing(_pbs))
2445 mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, (int)LevelOfDetail.High, true);
2446 }
2447 catch
2448 {
2449 m_meshfailed = true;
2450 mesh = null;
2451 m_log.WarnFormat("[PHYSICS]: changeSize CreateMesh fail on prim {0} at <{1},{2},{3}>", Name, _position.X, _position.Y, _position.Z);
2452 }
2453
2454 //IMesh mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical);
2455 CreateGeom(m_targetSpace, mesh);
2456 }
2457 else
2458 {
2459 _mesh = null;
2460 CreateGeom(m_targetSpace, _mesh);
2461 }
2462
2463 d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
2464 d.Quaternion myrot = new d.Quaternion();
2465 myrot.X = _orientation.X;
2466 myrot.Y = _orientation.Y;
2467 myrot.Z = _orientation.Z;
2468 myrot.W = _orientation.W;
2469 d.GeomSetQuaternion(prim_geom, ref myrot);
2470
2471 //d.GeomBoxSetLengths(prim_geom, _size.X, _size.Y, _size.Z);
2472 if (IsPhysical && Body == IntPtr.Zero && !childPrim)
2473 {
2474 // Re creates body on size.
2475 // EnableBody also does setMass()
2476 enableBody();
2477 d.BodyEnable(Body);
2478 }
2479
2480 _parent_scene.geom_name_map[prim_geom] = oldname;
2481
2482 changeSelectedStatus();
2483 if (childPrim)
2484 {
2485 if (_parent is OdePrim)
2486 {
2487 OdePrim parent = (OdePrim)_parent;
2488 parent.ChildSetGeom(this);
2489 }
2490 }
2491 resetCollisionAccounting();
2492 m_taintsize = _size;
2493 }
2494
2495
2496
2497 public void changefloatonwater(float timestep)
2498 {
2499 m_collidesWater = m_taintCollidesWater;
2500
2501 if (prim_geom != IntPtr.Zero)
2502 {
2503 if (m_collidesWater)
2504 {
2505 m_collisionFlags |= CollisionCategories.Water;
2506 }
2507 else
2508 {
2509 m_collisionFlags &= ~CollisionCategories.Water;
2510 }
2511 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
2512 }
2513 }
2514
2515 public void changeshape(float timestamp)
2516 {
2517 string oldname = _parent_scene.geom_name_map[prim_geom];
2518
2519 // Cleanup of old prim geometry and Bodies
2520 if (IsPhysical && Body != IntPtr.Zero)
2521 {
2522 if (childPrim)
2523 {
2524 if (_parent != null)
2525 {
2526 OdePrim parent = (OdePrim)_parent;
2527 parent.ChildDelink(this);
2528 }
2529 }
2530 else
2531 {
2532 disableBody();
2533 }
2534 }
2535
2536
2537 // we don't need to do space calculation because the client sends a position update also.
2538 if (_size.X <= 0) _size.X = 0.01f;
2539 if (_size.Y <= 0) _size.Y = 0.01f;
2540 if (_size.Z <= 0) _size.Z = 0.01f;
2541 // Construction of new prim
2542
2543 if (_parent_scene.needsMeshing(_pbs))// && m_meshfailed == false)
2544 {
2545 // Don't need to re-enable body.. it's done in SetMesh
2546 float meshlod = _parent_scene.meshSculptLOD;
2547 IMesh mesh;
2548
2549 if (IsPhysical)
2550 meshlod = _parent_scene.MeshSculptphysicalLOD;
2551
2552 bool convex;
2553 if (m_shapetype == 2)
2554 convex = true;
2555 else
2556 convex = false;
2557
2558 try
2559 {
2560 mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, (int)LevelOfDetail.High, true, false,convex,false);
2561 }
2562 catch
2563 {
2564 mesh = null;
2565 m_meshfailed = true;
2566 m_log.WarnFormat("[PHYSICS]: changeAdd CreateMesh fail on prim {0} at <{1},{2},{3}>", Name, _position.X, _position.Y, _position.Z);
2567 }
2568
2569 CreateGeom(m_targetSpace, mesh);
2570
2571 // createmesh returns null when it doesn't mesh.
2572 }
2573 else
2574 {
2575 _mesh = null;
2576 CreateGeom(m_targetSpace, null);
2577 }
2578
2579 d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
2580 d.Quaternion myrot = new d.Quaternion();
2581 //myrot.W = _orientation.w;
2582 myrot.W = _orientation.W;
2583 myrot.X = _orientation.X;
2584 myrot.Y = _orientation.Y;
2585 myrot.Z = _orientation.Z;
2586 d.GeomSetQuaternion(prim_geom, ref myrot);
2587
2588 //d.GeomBoxSetLengths(prim_geom, _size.X, _size.Y, _size.Z);
2589 if (IsPhysical && Body == IntPtr.Zero)
2590 {
2591 // Re creates body on size.
2592 // EnableBody also does setMass()
2593 enableBody();
2594 if (Body != IntPtr.Zero)
2595 {
2596 d.BodyEnable(Body);
2597 }
2598 }
2599 _parent_scene.geom_name_map[prim_geom] = oldname;
2600
2601 changeSelectedStatus();
2602 if (childPrim)
2603 {
2604 if (_parent is OdePrim)
2605 {
2606 OdePrim parent = (OdePrim)_parent;
2607 parent.ChildSetGeom(this);
2608 }
2609 }
2610 resetCollisionAccounting();
2611 m_taintshape = false;
2612 }
2613
2614 public void changeAddForce(float timestamp)
2615 {
2616 if (!m_isSelected)
2617 {
2618 lock (m_forcelist)
2619 {
2620 //m_log.Info("[PHYSICS]: dequeing forcelist");
2621 if (IsPhysical)
2622 {
2623 Vector3 iforce = Vector3.Zero;
2624 int i = 0;
2625 try
2626 {
2627 for (i = 0; i < m_forcelist.Count; i++)
2628 {
2629
2630 iforce = iforce + (m_forcelist[i] * 100);
2631 }
2632 }
2633 catch (IndexOutOfRangeException)
2634 {
2635 m_forcelist = new List<Vector3>();
2636 m_collisionscore = 0;
2637 m_interpenetrationcount = 0;
2638 m_taintforce = false;
2639 return;
2640 }
2641 catch (ArgumentOutOfRangeException)
2642 {
2643 m_forcelist = new List<Vector3>();
2644 m_collisionscore = 0;
2645 m_interpenetrationcount = 0;
2646 m_taintforce = false;
2647 return;
2648 }
2649 d.BodyEnable(Body);
2650
2651 d.BodyAddForce(Body, iforce.X, iforce.Y, iforce.Z);
2652 }
2653 m_forcelist.Clear();
2654 }
2655
2656 m_collisionscore = 0;
2657 m_interpenetrationcount = 0;
2658 }
2659
2660 m_taintforce = false;
2661
2662 }
2663
2664
2665
2666 public void changeSetTorque(float timestamp)
2667 {
2668 if (!m_isSelected)
2669 {
2670 if (IsPhysical && Body != IntPtr.Zero)
2671 {
2672 d.BodySetTorque(Body, m_taintTorque.X, m_taintTorque.Y, m_taintTorque.Z);
2673 }
2674 }
2675
2676 m_taintTorque = Vector3.Zero;
2677 }
2678
2679 public void changeAddAngularForce(float timestamp)
2680 {
2681 if (!m_isSelected)
2682 {
2683 lock (m_angularforcelist)
2684 {
2685 //m_log.Info("[PHYSICS]: dequeing forcelist");
2686 if (IsPhysical)
2687 {
2688 Vector3 iforce = Vector3.Zero;
2689 for (int i = 0; i < m_angularforcelist.Count; i++)
2690 {
2691 iforce = iforce + (m_angularforcelist[i] * 100);
2692 }
2693 d.BodyEnable(Body);
2694 d.BodyAddTorque(Body, iforce.X, iforce.Y, iforce.Z);
2695
2696 }
2697 m_angularforcelist.Clear();
2698 }
2699
2700 m_collisionscore = 0;
2701 m_interpenetrationcount = 0;
2702 }
2703
2704 m_taintaddangularforce = false;
2705 }
2706
2707 private void changevelocity(float timestep)
2708 {
2709 if (!m_isSelected)
2710 {
2711 Thread.Sleep(20);
2712 if (IsPhysical)
2713 {
2714 if (Body != IntPtr.Zero)
2715 d.BodySetLinearVel(Body, m_taintVelocity.X, m_taintVelocity.Y, m_taintVelocity.Z);
2716 }
2717
2718 //resetCollisionAccounting();
2719 }
2720 m_taintVelocity = Vector3.Zero;
2721 }
2722
2723 public void UpdatePositionAndVelocity()
2724 {
2725 return; // moved to the Move () method
2726 }
2727
2728 public d.Mass FromMatrix4(Matrix4 pMat, ref d.Mass obj)
2729 {
2730 obj.I.M00 = pMat[0, 0];
2731 obj.I.M01 = pMat[0, 1];
2732 obj.I.M02 = pMat[0, 2];
2733 obj.I.M10 = pMat[1, 0];
2734 obj.I.M11 = pMat[1, 1];
2735 obj.I.M12 = pMat[1, 2];
2736 obj.I.M20 = pMat[2, 0];
2737 obj.I.M21 = pMat[2, 1];
2738 obj.I.M22 = pMat[2, 2];
2739 return obj;
2740 }
2741
2742 public override void SubscribeEvents(int ms)
2743 {
2744 m_eventsubscription = ms;
2745 _parent_scene.addCollisionEventReporting(this);
2746 }
2747
2748 public override void UnSubscribeEvents()
2749 {
2750 _parent_scene.remCollisionEventReporting(this);
2751 m_eventsubscription = 0;
2752 }
2753
2754 public void AddCollisionEvent(uint CollidedWith, ContactPoint contact)
2755 {
2756 if (CollisionEventsThisFrame == null)
2757 CollisionEventsThisFrame = new CollisionEventUpdate();
2758 CollisionEventsThisFrame.AddCollider(CollidedWith, contact);
2759 }
2760
2761 public void SendCollisions()
2762 {
2763 if (CollisionEventsThisFrame == null)
2764 return;
2765
2766 base.SendCollisionUpdate(CollisionEventsThisFrame);
2767
2768 if (CollisionEventsThisFrame.m_objCollisionList.Count == 0)
2769 CollisionEventsThisFrame = null;
2770 else
2771 CollisionEventsThisFrame = new CollisionEventUpdate();
2772 }
2773
2774 public override bool SubscribedEvents()
2775 {
2776 if (m_eventsubscription > 0)
2777 return true;
2778 return false;
2779 }
2780
2781 public static Matrix4 Inverse(Matrix4 pMat)
2782 {
2783 if (determinant3x3(pMat) == 0)
2784 {
2785 return Matrix4.Identity; // should probably throw an error. singluar matrix inverse not possible
2786 }
2787
2788
2789
2790 return (Adjoint(pMat) / determinant3x3(pMat));
2791 }
2792
2793 public static Matrix4 Adjoint(Matrix4 pMat)
2794 {
2795 Matrix4 adjointMatrix = new Matrix4();
2796 for (int i = 0; i < 4; i++)
2797 {
2798 for (int j = 0; j < 4; j++)
2799 {
2800 Matrix4SetValue(ref adjointMatrix, i, j, (float)(Math.Pow(-1, i + j) * (determinant3x3(Minor(pMat, i, j)))));
2801 }
2802 }
2803
2804 adjointMatrix = Transpose(adjointMatrix);
2805 return adjointMatrix;
2806 }
2807
2808 public static Matrix4 Minor(Matrix4 matrix, int iRow, int iCol)
2809 {
2810 Matrix4 minor = new Matrix4();
2811 int m = 0, n = 0;
2812 for (int i = 0; i < 4; i++)
2813 {
2814 if (i == iRow)
2815 continue;
2816 n = 0;
2817 for (int j = 0; j < 4; j++)
2818 {
2819 if (j == iCol)
2820 continue;
2821 Matrix4SetValue(ref minor, m, n, matrix[i, j]);
2822 n++;
2823 }
2824 m++;
2825 }
2826 return minor;
2827 }
2828
2829 public static Matrix4 Transpose(Matrix4 pMat)
2830 {
2831 Matrix4 transposeMatrix = new Matrix4();
2832 for (int i = 0; i < 4; i++)
2833 for (int j = 0; j < 4; j++)
2834 Matrix4SetValue(ref transposeMatrix, i, j, pMat[j, i]);
2835 return transposeMatrix;
2836 }
2837
2838 public static void Matrix4SetValue(ref Matrix4 pMat, int r, int c, float val)
2839 {
2840 switch (r)
2841 {
2842 case 0:
2843 switch (c)
2844 {
2845 case 0:
2846 pMat.M11 = val;
2847 break;
2848 case 1:
2849 pMat.M12 = val;
2850 break;
2851 case 2:
2852 pMat.M13 = val;
2853 break;
2854 case 3:
2855 pMat.M14 = val;
2856 break;
2857 }
2858
2859 break;
2860 case 1:
2861 switch (c)
2862 {
2863 case 0:
2864 pMat.M21 = val;
2865 break;
2866 case 1:
2867 pMat.M22 = val;
2868 break;
2869 case 2:
2870 pMat.M23 = val;
2871 break;
2872 case 3:
2873 pMat.M24 = val;
2874 break;
2875 }
2876
2877 break;
2878 case 2:
2879 switch (c)
2880 {
2881 case 0:
2882 pMat.M31 = val;
2883 break;
2884 case 1:
2885 pMat.M32 = val;
2886 break;
2887 case 2:
2888 pMat.M33 = val;
2889 break;
2890 case 3:
2891 pMat.M34 = val;
2892 break;
2893 }
2894
2895 break;
2896 case 3:
2897 switch (c)
2898 {
2899 case 0:
2900 pMat.M41 = val;
2901 break;
2902 case 1:
2903 pMat.M42 = val;
2904 break;
2905 case 2:
2906 pMat.M43 = val;
2907 break;
2908 case 3:
2909 pMat.M44 = val;
2910 break;
2911 }
2912
2913 break;
2914 }
2915 }
2916 private static float determinant3x3(Matrix4 pMat)
2917 {
2918 float det = 0;
2919 float diag1 = pMat[0, 0] * pMat[1, 1] * pMat[2, 2];
2920 float diag2 = pMat[0, 1] * pMat[2, 1] * pMat[2, 0];
2921 float diag3 = pMat[0, 2] * pMat[1, 0] * pMat[2, 1];
2922 float diag4 = pMat[2, 0] * pMat[1, 1] * pMat[0, 2];
2923 float diag5 = pMat[2, 1] * pMat[1, 2] * pMat[0, 0];
2924 float diag6 = pMat[2, 2] * pMat[1, 0] * pMat[0, 1];
2925
2926 det = diag1 + diag2 + diag3 - (diag4 + diag5 + diag6);
2927 return det;
2928
2929 }
2930
2931 private static void DMassCopy(ref d.Mass src, ref d.Mass dst)
2932 {
2933 dst.c.W = src.c.W;
2934 dst.c.X = src.c.X;
2935 dst.c.Y = src.c.Y;
2936 dst.c.Z = src.c.Z;
2937 dst.mass = src.mass;
2938 dst.I.M00 = src.I.M00;
2939 dst.I.M01 = src.I.M01;
2940 dst.I.M02 = src.I.M02;
2941 dst.I.M10 = src.I.M10;
2942 dst.I.M11 = src.I.M11;
2943 dst.I.M12 = src.I.M12;
2944 dst.I.M20 = src.I.M20;
2945 dst.I.M21 = src.I.M21;
2946 dst.I.M22 = src.I.M22;
2947 }
2948
2949 public override void SetMaterial(int pMaterial)
2950 {
2951 m_material = pMaterial;
2952 }
2953
2954 internal void ProcessFloatVehicleParam(Vehicle pParam, float pValue)
2955 {
2956 switch (pParam)
2957 {
2958 case Vehicle.ANGULAR_DEFLECTION_EFFICIENCY:
2959 if (pValue < 0.01f) pValue = 0.01f;
2960 // m_angularDeflectionEfficiency = pValue;
2961 break;
2962 case Vehicle.ANGULAR_DEFLECTION_TIMESCALE:
2963 if (pValue < 0.1f) pValue = 0.1f;
2964 // m_angularDeflectionTimescale = pValue;
2965 break;
2966 case Vehicle.ANGULAR_MOTOR_DECAY_TIMESCALE:
2967 if (pValue < 0.3f) pValue = 0.3f;
2968 m_angularMotorDecayTimescale = pValue;
2969 break;
2970 case Vehicle.ANGULAR_MOTOR_TIMESCALE:
2971 if (pValue < 0.3f) pValue = 0.3f;
2972 m_angularMotorTimescale = pValue;
2973 break;
2974 case Vehicle.BANKING_EFFICIENCY:
2975 if (pValue < 0.01f) pValue = 0.01f;
2976 // m_bankingEfficiency = pValue;
2977 break;
2978 case Vehicle.BANKING_MIX:
2979 if (pValue < 0.01f) pValue = 0.01f;
2980 // m_bankingMix = pValue;
2981 break;
2982 case Vehicle.BANKING_TIMESCALE:
2983 if (pValue < 0.01f) pValue = 0.01f;
2984 // m_bankingTimescale = pValue;
2985 break;
2986 case Vehicle.BUOYANCY:
2987 if (pValue < -1f) pValue = -1f;
2988 if (pValue > 1f) pValue = 1f;
2989 m_VehicleBuoyancy = pValue;
2990 break;
2991 // case Vehicle.HOVER_EFFICIENCY:
2992 // if (pValue < 0f) pValue = 0f;
2993 // if (pValue > 1f) pValue = 1f;
2994 // m_VhoverEfficiency = pValue;
2995 // break;
2996 case Vehicle.HOVER_HEIGHT:
2997 m_VhoverHeight = pValue;
2998 break;
2999 case Vehicle.HOVER_TIMESCALE:
3000 if (pValue < 0.1f) pValue = 0.1f;
3001 m_VhoverTimescale = pValue;
3002 break;
3003 case Vehicle.LINEAR_DEFLECTION_EFFICIENCY:
3004 if (pValue < 0.01f) pValue = 0.01f;
3005 // m_linearDeflectionEfficiency = pValue;
3006 break;
3007 case Vehicle.LINEAR_DEFLECTION_TIMESCALE:
3008 if (pValue < 0.01f) pValue = 0.01f;
3009 // m_linearDeflectionTimescale = pValue;
3010 break;
3011 case Vehicle.LINEAR_MOTOR_DECAY_TIMESCALE:
3012 if (pValue < 0.3f) pValue = 0.3f;
3013 m_linearMotorDecayTimescale = pValue;
3014 break;
3015 case Vehicle.LINEAR_MOTOR_TIMESCALE:
3016 if (pValue < 0.1f) pValue = 0.1f;
3017 m_linearMotorTimescale = pValue;
3018 break;
3019 case Vehicle.VERTICAL_ATTRACTION_EFFICIENCY:
3020 if (pValue < 0.1f) pValue = 0.1f; // Less goes unstable
3021 if (pValue > 1.0f) pValue = 1.0f;
3022 m_verticalAttractionEfficiency = pValue;
3023 break;
3024 case Vehicle.VERTICAL_ATTRACTION_TIMESCALE:
3025 if (pValue < 0.1f) pValue = 0.1f;
3026 m_verticalAttractionTimescale = pValue;
3027 break;
3028
3029 // These are vector properties but the engine lets you use a single float value to
3030 // set all of the components to the same value
3031 case Vehicle.ANGULAR_FRICTION_TIMESCALE:
3032 if (pValue > 30f) pValue = 30f;
3033 if (pValue < 0.1f) pValue = 0.1f;
3034 m_angularFrictionTimescale = new Vector3(pValue, pValue, pValue);
3035 break;
3036 case Vehicle.ANGULAR_MOTOR_DIRECTION:
3037 m_angularMotorDirection = new Vector3(pValue, pValue, pValue);
3038 UpdateAngDecay();
3039 break;
3040 case Vehicle.LINEAR_FRICTION_TIMESCALE:
3041 if (pValue < 0.1f) pValue = 0.1f;
3042 m_linearFrictionTimescale = new Vector3(pValue, pValue, pValue);
3043 break;
3044 case Vehicle.LINEAR_MOTOR_DIRECTION:
3045 m_linearMotorDirection = new Vector3(pValue, pValue, pValue);
3046 UpdateLinDecay();
3047 break;
3048 case Vehicle.LINEAR_MOTOR_OFFSET:
3049 // m_linearMotorOffset = new Vector3(pValue, pValue, pValue);
3050 break;
3051
3052 }
3053
3054 }//end ProcessFloatVehicleParam
3055
3056 internal void ProcessVectorVehicleParam(Vehicle pParam, Vector3 pValue)
3057 {
3058 switch (pParam)
3059 {
3060 case Vehicle.ANGULAR_FRICTION_TIMESCALE:
3061 if (pValue.X > 30f) pValue.X = 30f;
3062 if (pValue.X < 0.1f) pValue.X = 0.1f;
3063 if (pValue.Y > 30f) pValue.Y = 30f;
3064 if (pValue.Y < 0.1f) pValue.Y = 0.1f;
3065 if (pValue.Z > 30f) pValue.Z = 30f;
3066 if (pValue.Z < 0.1f) pValue.Z = 0.1f;
3067 m_angularFrictionTimescale = new Vector3(pValue.X, pValue.Y, pValue.Z);
3068 break;
3069 case Vehicle.ANGULAR_MOTOR_DIRECTION:
3070 m_angularMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z);
3071 // Limit requested angular speed to 2 rps= 4 pi rads/sec
3072 if (m_angularMotorDirection.X > 12.56f) m_angularMotorDirection.X = 12.56f;
3073 if (m_angularMotorDirection.X < -12.56f) m_angularMotorDirection.X = -12.56f;
3074 if (m_angularMotorDirection.Y > 12.56f) m_angularMotorDirection.Y = 12.56f;
3075 if (m_angularMotorDirection.Y < -12.56f) m_angularMotorDirection.Y = -12.56f;
3076 if (m_angularMotorDirection.Z > 12.56f) m_angularMotorDirection.Z = 12.56f;
3077 if (m_angularMotorDirection.Z < -12.56f) m_angularMotorDirection.Z = -12.56f;
3078 UpdateAngDecay();
3079 break;
3080 case Vehicle.LINEAR_FRICTION_TIMESCALE:
3081 if (pValue.X < 0.1f) pValue.X = 0.1f;
3082 if (pValue.Y < 0.1f) pValue.Y = 0.1f;
3083 if (pValue.Z < 0.1f) pValue.Z = 0.1f;
3084 m_linearFrictionTimescale = new Vector3(pValue.X, pValue.Y, pValue.Z);
3085 break;
3086 case Vehicle.LINEAR_MOTOR_DIRECTION:
3087 m_linearMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z); // velocity requested by LSL, for max limiting
3088 UpdateLinDecay();
3089 break;
3090 case Vehicle.LINEAR_MOTOR_OFFSET:
3091 // m_linearMotorOffset = new Vector3(pValue.X, pValue.Y, pValue.Z);
3092 break;
3093 }
3094
3095 }//end ProcessVectorVehicleParam
3096
3097 internal void ProcessRotationVehicleParam(Vehicle pParam, Quaternion pValue)
3098 {
3099 switch (pParam)
3100 {
3101 case Vehicle.REFERENCE_FRAME:
3102 // m_referenceFrame = pValue;
3103 break;
3104 }
3105
3106 }//end ProcessRotationVehicleParam
3107
3108 internal void ProcessVehicleFlags(int pParam, bool remove)
3109 {
3110 if (remove)
3111 {
3112 m_flags &= ~((VehicleFlag)pParam);
3113 }
3114 else
3115 {
3116 m_flags |= (VehicleFlag)pParam;
3117 }
3118 }
3119
3120 internal void ProcessTypeChange(Vehicle pType)
3121 {
3122 // Set Defaults For Type
3123 m_type = pType;
3124 switch (pType)
3125 {
3126 case Vehicle.TYPE_SLED:
3127 m_linearFrictionTimescale = new Vector3(30, 1, 1000);
3128 m_angularFrictionTimescale = new Vector3(30, 30, 30);
3129 // m_lLinMotorVel = Vector3.Zero;
3130 m_linearMotorTimescale = 1000;
3131 m_linearMotorDecayTimescale = 120;
3132 m_angularMotorDirection = Vector3.Zero;
3133 m_angularMotorDVel = Vector3.Zero;
3134 m_angularMotorTimescale = 1000;
3135 m_angularMotorDecayTimescale = 120;
3136 m_VhoverHeight = 0;
3137 // m_VhoverEfficiency = 1;
3138 m_VhoverTimescale = 10;
3139 m_VehicleBuoyancy = 0;
3140 // m_linearDeflectionEfficiency = 1;
3141 // m_linearDeflectionTimescale = 1;
3142 // m_angularDeflectionEfficiency = 1;
3143 // m_angularDeflectionTimescale = 1000;
3144 // m_bankingEfficiency = 0;
3145 // m_bankingMix = 1;
3146 // m_bankingTimescale = 10;
3147 // m_referenceFrame = Quaternion.Identity;
3148 m_flags &=
3149 ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY |
3150 VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY);
3151 m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.LIMIT_MOTOR_UP);
3152 break;
3153 case Vehicle.TYPE_CAR:
3154 m_linearFrictionTimescale = new Vector3(100, 2, 1000);
3155 m_angularFrictionTimescale = new Vector3(30, 30, 30); // was 1000, but sl max frict time is 30.
3156 // m_lLinMotorVel = Vector3.Zero;
3157 m_linearMotorTimescale = 1;
3158 m_linearMotorDecayTimescale = 60;
3159 m_angularMotorDirection = Vector3.Zero;
3160 m_angularMotorDVel = Vector3.Zero;
3161 m_angularMotorTimescale = 1;
3162 m_angularMotorDecayTimescale = 0.8f;
3163 m_VhoverHeight = 0;
3164 // m_VhoverEfficiency = 0;
3165 m_VhoverTimescale = 1000;
3166 m_VehicleBuoyancy = 0;
3167 // // m_linearDeflectionEfficiency = 1;
3168 // // m_linearDeflectionTimescale = 2;
3169 // // m_angularDeflectionEfficiency = 0;
3170 // m_angularDeflectionTimescale = 10;
3171 m_verticalAttractionEfficiency = 1f;
3172 m_verticalAttractionTimescale = 10f;
3173 // m_bankingEfficiency = -0.2f;
3174 // m_bankingMix = 1;
3175 // m_bankingTimescale = 1;
3176 // m_referenceFrame = Quaternion.Identity;
3177 m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT);
3178 m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.HOVER_UP_ONLY |
3179 VehicleFlag.LIMIT_MOTOR_UP);
3180 break;
3181 case Vehicle.TYPE_BOAT:
3182 m_linearFrictionTimescale = new Vector3(10, 3, 2);
3183 m_angularFrictionTimescale = new Vector3(10, 10, 10);
3184 // m_lLinMotorVel = Vector3.Zero;
3185 m_linearMotorTimescale = 5;
3186 m_linearMotorDecayTimescale = 60;
3187 m_angularMotorDirection = Vector3.Zero;
3188 m_angularMotorDVel = Vector3.Zero;
3189 m_angularMotorTimescale = 4;
3190 m_angularMotorDecayTimescale = 4;
3191 m_VhoverHeight = 0;
3192 // m_VhoverEfficiency = 0.5f;
3193 m_VhoverTimescale = 2;
3194 m_VehicleBuoyancy = 1;
3195 // m_linearDeflectionEfficiency = 0.5f;
3196 // m_linearDeflectionTimescale = 3;
3197 // m_angularDeflectionEfficiency = 0.5f;
3198 // m_angularDeflectionTimescale = 5;
3199 m_verticalAttractionEfficiency = 0.5f;
3200 m_verticalAttractionTimescale = 5f;
3201 // m_bankingEfficiency = -0.3f;
3202 // m_bankingMix = 0.8f;
3203 // m_bankingTimescale = 1;
3204 // m_referenceFrame = Quaternion.Identity;
3205 m_flags &= ~(VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.LIMIT_ROLL_ONLY |
3206 VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY);
3207 m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.HOVER_WATER_ONLY |
3208 VehicleFlag.LIMIT_MOTOR_UP);
3209 break;
3210 case Vehicle.TYPE_AIRPLANE:
3211 m_linearFrictionTimescale = new Vector3(200, 10, 5);
3212 m_angularFrictionTimescale = new Vector3(20, 20, 20);
3213 // m_lLinMotorVel = Vector3.Zero;
3214 m_linearMotorTimescale = 2;
3215 m_linearMotorDecayTimescale = 60;
3216 m_angularMotorDirection = Vector3.Zero;
3217 m_angularMotorDVel = Vector3.Zero;
3218 m_angularMotorTimescale = 4;
3219 m_angularMotorDecayTimescale = 4;
3220 m_VhoverHeight = 0;
3221 // m_VhoverEfficiency = 0.5f;
3222 m_VhoverTimescale = 1000;
3223 m_VehicleBuoyancy = 0;
3224 // m_linearDeflectionEfficiency = 0.5f;
3225 // m_linearDeflectionTimescale = 3;
3226 // m_angularDeflectionEfficiency = 1;
3227 // m_angularDeflectionTimescale = 2;
3228 m_verticalAttractionEfficiency = 0.9f;
3229 m_verticalAttractionTimescale = 2f;
3230 // m_bankingEfficiency = 1;
3231 // m_bankingMix = 0.7f;
3232 // m_bankingTimescale = 2;
3233 // m_referenceFrame = Quaternion.Identity;
3234 m_flags &= ~(VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY |
3235 VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY | VehicleFlag.LIMIT_MOTOR_UP);
3236 m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY);
3237 break;
3238 case Vehicle.TYPE_BALLOON:
3239 m_linearFrictionTimescale = new Vector3(5, 5, 5);
3240 m_angularFrictionTimescale = new Vector3(10, 10, 10);
3241 m_linearMotorTimescale = 5;
3242 m_linearMotorDecayTimescale = 60;
3243 m_angularMotorDirection = Vector3.Zero;
3244 m_angularMotorDVel = Vector3.Zero;
3245 m_angularMotorTimescale = 6;
3246 m_angularMotorDecayTimescale = 10;
3247 m_VhoverHeight = 5;
3248 // m_VhoverEfficiency = 0.8f;
3249 m_VhoverTimescale = 10;
3250 m_VehicleBuoyancy = 1;
3251 // m_linearDeflectionEfficiency = 0;
3252 // m_linearDeflectionTimescale = 5;
3253 // m_angularDeflectionEfficiency = 0;
3254 // m_angularDeflectionTimescale = 5;
3255 m_verticalAttractionEfficiency = 1f;
3256 m_verticalAttractionTimescale = 100f;
3257 // m_bankingEfficiency = 0;
3258 // m_bankingMix = 0.7f;
3259 // m_bankingTimescale = 5;
3260 // m_referenceFrame = Quaternion.Identity;
3261 m_flags &= ~(VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY |
3262 VehicleFlag.HOVER_UP_ONLY | VehicleFlag.LIMIT_MOTOR_UP);
3263 m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT);
3264 break;
3265
3266 }
3267 }//end SetDefaultsForType
3268
3269 internal void Enable(IntPtr pBody, OdeScene pParentScene)
3270 {
3271 if (m_type == Vehicle.TYPE_NONE)
3272 return;
3273
3274 m_body = pBody;
3275 }
3276
3277
3278 internal void Halt()
3279 { // Kill all motions, when non-physical
3280 // m_linearMotorDirection = Vector3.Zero;
3281 m_lLinMotorDVel = Vector3.Zero;
3282 m_lLinObjectVel = Vector3.Zero;
3283 m_wLinObjectVel = Vector3.Zero;
3284 m_angularMotorDirection = Vector3.Zero;
3285 m_lastAngularVelocity = Vector3.Zero;
3286 m_angularMotorDVel = Vector3.Zero;
3287 _acceleration = Vector3.Zero;
3288 }
3289
3290 private void UpdateLinDecay()
3291 {
3292 m_lLinMotorDVel.X = m_linearMotorDirection.X;
3293 m_lLinMotorDVel.Y = m_linearMotorDirection.Y;
3294 m_lLinMotorDVel.Z = m_linearMotorDirection.Z;
3295 } // else let the motor decay on its own
3296
3297 private void UpdateAngDecay()
3298 {
3299 m_angularMotorDVel.X = m_angularMotorDirection.X;
3300 m_angularMotorDVel.Y = m_angularMotorDirection.Y;
3301 m_angularMotorDVel.Z = m_angularMotorDirection.Z;
3302 } // else let the motor decay on its own
3303
3304 public void Move(float timestep)
3305 {
3306 float fx = 0;
3307 float fy = 0;
3308 float fz = 0;
3309 Vector3 linvel; // velocity applied, including any reversal
3310
3311 // If geomCrossingFailuresBeforeOutofbounds is set to 0 in OpenSim.ini then phys objects bounce off region borders.
3312 // This is a temp patch until proper region crossing is developed.
3313
3314
3315 if (IsPhysical && (Body != IntPtr.Zero) && !m_isSelected && !childPrim && !m_outofBounds) // Only move root prims.
3316 {
3317 // Old public void UpdatePositionAndVelocity(), more accuratley calculated here
3318 bool lastZeroFlag = _zeroFlag; // was it stopped
3319
3320 d.Vector3 vec = d.BodyGetPosition(Body);
3321 Vector3 l_position = Vector3.Zero;
3322 l_position.X = vec.X;
3323 l_position.Y = vec.Y;
3324 l_position.Z = vec.Z;
3325 m_lastposition = _position;
3326 _position = l_position;
3327
3328 d.Quaternion ori = d.BodyGetQuaternion(Body);
3329 // Quaternion l_orientation = Quaternion.Identity;
3330 _orientation.X = ori.X;
3331 _orientation.Y = ori.Y;
3332 _orientation.Z = ori.Z;
3333 _orientation.W = ori.W;
3334 m_lastorientation = _orientation;
3335
3336 d.Vector3 vel = d.BodyGetLinearVel(Body);
3337 m_lastVelocity = _velocity;
3338 _velocity.X = vel.X;
3339 _velocity.Y = vel.Y;
3340 _velocity.Z = vel.Z;
3341 _acceleration = ((_velocity - m_lastVelocity) / timestep);
3342
3343 d.Vector3 torque = d.BodyGetTorque(Body);
3344 _torque = new Vector3(torque.X, torque.Y, torque.Z);
3345
3346
3347 if (_position.X < 0f || _position.X > _parent_scene.WorldExtents.X
3348 || _position.Y < 0f || _position.Y > _parent_scene.WorldExtents.Y
3349 )
3350 {
3351 // we are outside current region
3352 // clip position to a stop just outside region and stop it only internally
3353 // do it only once using m_crossingfailures as control
3354 _position.X = Util.Clip(l_position.X, -0.2f, _parent_scene.WorldExtents.X + .2f);
3355 _position.Y = Util.Clip(l_position.Y, -0.2f, _parent_scene.WorldExtents.Y + .2f);
3356 _position.Z = Util.Clip(l_position.Z, -100f, 50000f);
3357 d.BodySetPosition(Body, _position.X, _position.Y, _position.Z);
3358 d.BodySetLinearVel(Body, 0, 0, 0);
3359 m_outofBounds = true;
3360 base.RequestPhysicsterseUpdate();
3361 return;
3362 }
3363
3364 base.RequestPhysicsterseUpdate();
3365
3366 if (l_position.Z < 0)
3367 {
3368 // This is so prim that get lost underground don't fall forever and suck up
3369 //
3370 // Sim resources and memory.
3371 // Disables the prim's movement physics....
3372 // It's a hack and will generate a console message if it fails.
3373
3374 //IsPhysical = false;
3375 if (_parent == null) base.RaiseOutOfBounds(_position);
3376
3377
3378 _acceleration.X = 0; // This stuff may stop client display but it has no
3379 _acceleration.Y = 0; // effect on the object in phys engine!
3380 _acceleration.Z = 0;
3381
3382 _velocity.X = 0;
3383 _velocity.Y = 0;
3384 _velocity.Z = 0;
3385 m_lastVelocity = Vector3.Zero;
3386 m_rotationalVelocity.X = 0;
3387 m_rotationalVelocity.Y = 0;
3388 m_rotationalVelocity.Z = 0;
3389
3390 if (_parent == null) base.RequestPhysicsterseUpdate();
3391
3392 m_throttleUpdates = false;
3393 throttleCounter = 0;
3394 _zeroFlag = true;
3395 //outofBounds = true;
3396 } // end neg Z check
3397
3398 // Is it moving?
3399 /* if ((Math.Abs(m_lastposition.X - l_position.X) < 0.02)
3400 && (Math.Abs(m_lastposition.Y - l_position.Y) < 0.02)
3401 && (Math.Abs(m_lastposition.Z - l_position.Z) < 0.02) */
3402 if ((Vector3.Mag(_velocity) < 0.01) && // moving very slowly
3403 (Vector3.Mag(_velocity) < Vector3.Mag(m_lastVelocity)) && // decelerating
3404 (1.0 - Math.Abs(Quaternion.Dot(m_lastorientation, _orientation)) < 0.0001)) // spinning very slowly
3405 {
3406 _zeroFlag = true;
3407 m_throttleUpdates = false;
3408 }
3409 else
3410 {
3411 //m_log.Debug(Math.Abs(m_lastposition.X - l_position.X).ToString());
3412 _zeroFlag = false;
3413 m_lastUpdateSent = false;
3414 //m_throttleUpdates = false;
3415 }
3416
3417 if (_zeroFlag)
3418 { // Its stopped
3419 _velocity.X = 0.0f;
3420 _velocity.Y = 0.0f;
3421 // _velocity.Z = 0.0f;
3422
3423 _acceleration.X = 0;
3424 _acceleration.Y = 0;
3425 // _acceleration.Z = 0;
3426
3427 m_rotationalVelocity.X = 0;
3428 m_rotationalVelocity.Y = 0;
3429 m_rotationalVelocity.Z = 0;
3430 // Stop it in the phys engine
3431 d.BodySetLinearVel(Body, 0.0f, 0.0f, _velocity.Z);
3432 d.BodySetAngularVel(Body, 0.0f, 0.0f, 0.0f);
3433 d.BodySetForce(Body, 0f, 0f, 0f);
3434
3435 if (!m_lastUpdateSent)
3436 {
3437 m_throttleUpdates = false;
3438 throttleCounter = 0;
3439 if (_parent == null)
3440 {
3441 base.RequestPhysicsterseUpdate();
3442 }
3443
3444 m_lastUpdateSent = true;
3445 }
3446 }
3447 else
3448 { // Its moving
3449 if (lastZeroFlag != _zeroFlag)
3450 {
3451 if (_parent == null)
3452 {
3453 base.RequestPhysicsterseUpdate();
3454 }
3455 }
3456 m_lastUpdateSent = false;
3457 if (!m_throttleUpdates || throttleCounter > _parent_scene.geomUpdatesPerThrottledUpdate)
3458 {
3459 if (_parent == null)
3460 {
3461 base.RequestPhysicsterseUpdate();
3462 }
3463 }
3464 else
3465 {
3466 throttleCounter++;
3467 }
3468 }
3469 m_lastposition = l_position;
3470
3471 /// End UpdatePositionAndVelocity insert
3472
3473
3474 // Rotation lock =====================================
3475 if (m_rotateEnableUpdate)
3476 {
3477 // Snapshot current angles, set up Amotor(s)
3478 m_rotateEnableUpdate = false;
3479 m_rotateEnable = m_rotateEnableRequest;
3480 //Console.WriteLine("RotEnable {0} = {1}",m_primName, m_rotateEnable);
3481
3482 if (Amotor != IntPtr.Zero)
3483 {
3484 d.JointDestroy(Amotor);
3485 Amotor = IntPtr.Zero;
3486 //Console.WriteLine("Old Amotor Destroyed");
3487 }
3488
3489 if (!m_rotateEnable.ApproxEquals(Vector3.One, 0.003f))
3490 { // not all are enabled
3491 d.Quaternion r = d.BodyGetQuaternion(Body);
3492 Quaternion locrot = new Quaternion(r.X, r.Y, r.Z, r.W);
3493 // extract the axes vectors
3494 Vector3 vX = new Vector3(1f, 0f, 0f);
3495 Vector3 vY = new Vector3(0f, 1f, 0f);
3496 Vector3 vZ = new Vector3(0f, 0f, 1f);
3497 vX = vX * locrot;
3498 vY = vY * locrot;
3499 vZ = vZ * locrot;
3500 // snapshot the current angle vectors
3501 m_lockX = vX;
3502 m_lockY = vY;
3503 m_lockZ = vZ;
3504 // m_lockRot = locrot;
3505 Amotor = d.JointCreateAMotor(_parent_scene.world, IntPtr.Zero);
3506 d.JointAttach(Amotor, Body, IntPtr.Zero);
3507 d.JointSetAMotorMode(Amotor, 0); // User mode??
3508 //Console.WriteLine("New Amotor Created for {0}", m_primName);
3509
3510 float axisnum = 3; // how many to lock
3511 axisnum = (axisnum - (m_rotateEnable.X + m_rotateEnable.Y + m_rotateEnable.Z));
3512 d.JointSetAMotorNumAxes(Amotor, (int)axisnum);
3513 //Console.WriteLine("AxisNum={0}",(int)axisnum);
3514
3515 int i = 0;
3516
3517 if (m_rotateEnable.X == 0)
3518 {
3519 d.JointSetAMotorAxis(Amotor, i, 0, m_lockX.X, m_lockX.Y, m_lockX.Z);
3520 //Console.WriteLine("AxisX {0} set to {1}", i, m_lockX);
3521 i++;
3522 }
3523
3524 if (m_rotateEnable.Y == 0)
3525 {
3526 d.JointSetAMotorAxis(Amotor, i, 0, m_lockY.X, m_lockY.Y, m_lockY.Z);
3527 //Console.WriteLine("AxisY {0} set to {1}", i, m_lockY);
3528 i++;
3529 }
3530
3531 if (m_rotateEnable.Z == 0)
3532 {
3533 d.JointSetAMotorAxis(Amotor, i, 0, m_lockZ.X, m_lockZ.Y, m_lockZ.Z);
3534 //Console.WriteLine("AxisZ {0} set to {1}", i, m_lockZ);
3535 i++;
3536 }
3537
3538 // These lowstops and high stops are effectively (no wiggle room)
3539 d.JointSetAMotorParam(Amotor, (int)dParam.LowStop, 0f);
3540 d.JointSetAMotorParam(Amotor, (int)dParam.LoStop3, 0f);
3541 d.JointSetAMotorParam(Amotor, (int)dParam.LoStop2, 0f);
3542 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop, 0f);
3543 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop3, 0f);
3544 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop2, 0f);
3545 d.JointSetAMotorParam(Amotor, (int)dParam.Vel, 0f);
3546 d.JointSetAMotorParam(Amotor, (int)dParam.Vel3, 0f);
3547 d.JointSetAMotorParam(Amotor, (int)dParam.Vel2, 0f);
3548 d.JointSetAMotorParam(Amotor, (int)dParam.StopCFM, 0f);
3549 d.JointSetAMotorParam(Amotor, (int)dParam.StopCFM3, 0f);
3550 d.JointSetAMotorParam(Amotor, (int)dParam.StopCFM2, 0f);
3551 } // else none are locked
3552 } // end Rotation Update
3553
3554
3555 // VEHICLE processing ==========================================
3556 if (m_type != Vehicle.TYPE_NONE)
3557 {
3558 // get body attitude
3559 d.Quaternion rot = d.BodyGetQuaternion(Body);
3560 Quaternion rotq = new Quaternion(rot.X, rot.Y, rot.Z, rot.W); // rotq = rotation of object
3561 Quaternion irotq = Quaternion.Inverse(rotq);
3562
3563 // VEHICLE Linear Motion
3564 d.Vector3 velnow = d.BodyGetLinearVel(Body); // this is in world frame
3565 Vector3 vel_now = new Vector3(velnow.X, velnow.Y, velnow.Z);
3566 m_lLinObjectVel = vel_now * irotq;
3567 if (m_linearMotorDecayTimescale < 300.0f) //setting of 300 or more disables decay rate
3568 {
3569 if (Vector3.Mag(m_lLinMotorDVel) < 1.0f)
3570 {
3571 float decayfactor = m_linearMotorDecayTimescale / timestep;
3572 Vector3 decayAmount = (m_lLinMotorDVel / decayfactor);
3573 m_lLinMotorDVel -= decayAmount;
3574 }
3575 else
3576 {
3577 float decayfactor = 3.0f - (0.57f * (float)Math.Log((double)(m_linearMotorDecayTimescale)));
3578 Vector3 decel = Vector3.Normalize(m_lLinMotorDVel) * decayfactor * timestep;
3579 m_lLinMotorDVel -= decel;
3580 }
3581 if (m_lLinMotorDVel.ApproxEquals(Vector3.Zero, 0.01f))
3582 {
3583 m_lLinMotorDVel = Vector3.Zero;
3584 }
3585
3586 /* else
3587 {
3588 if (Math.Abs(m_lLinMotorDVel.X) < Math.Abs(m_lLinObjectVel.X)) m_lLinObjectVel.X = m_lLinMotorDVel.X;
3589 if (Math.Abs(m_lLinMotorDVel.Y) < Math.Abs(m_lLinObjectVel.Y)) m_lLinObjectVel.Y = m_lLinMotorDVel.Y;
3590 if (Math.Abs(m_lLinMotorDVel.Z) < Math.Abs(m_lLinObjectVel.Z)) m_lLinObjectVel.Z = m_lLinMotorDVel.Z;
3591 } */
3592 } // end linear motor decay
3593
3594 if ((!m_lLinMotorDVel.ApproxEquals(Vector3.Zero, 0.01f)) || (!m_lLinObjectVel.ApproxEquals(Vector3.Zero, 0.01f)))
3595 {
3596 if (!d.BodyIsEnabled(Body)) d.BodyEnable(Body);
3597 if (m_linearMotorTimescale < 300.0f)
3598 {
3599 Vector3 attack_error = m_lLinMotorDVel - m_lLinObjectVel;
3600 float linfactor = m_linearMotorTimescale / timestep;
3601 Vector3 attackAmount = (attack_error / linfactor) * 1.3f;
3602 m_lLinObjectVel += attackAmount;
3603 }
3604 if (m_linearFrictionTimescale.X < 300.0f)
3605 {
3606 float fricfactor = m_linearFrictionTimescale.X / timestep;
3607 float fricX = m_lLinObjectVel.X / fricfactor;
3608 m_lLinObjectVel.X -= fricX;
3609 }
3610 if (m_linearFrictionTimescale.Y < 300.0f)
3611 {
3612 float fricfactor = m_linearFrictionTimescale.Y / timestep;
3613 float fricY = m_lLinObjectVel.Y / fricfactor;
3614 m_lLinObjectVel.Y -= fricY;
3615 }
3616 if (m_linearFrictionTimescale.Z < 300.0f)
3617 {
3618 float fricfactor = m_linearFrictionTimescale.Z / timestep;
3619 float fricZ = m_lLinObjectVel.Z / fricfactor;
3620 m_lLinObjectVel.Z -= fricZ;
3621 }
3622 }
3623 m_wLinObjectVel = m_lLinObjectVel * rotq;
3624
3625 // Gravity and Buoyancy
3626 Vector3 grav = Vector3.Zero;
3627 if (m_VehicleBuoyancy < 1.0f)
3628 {
3629 // There is some gravity, make a gravity force vector
3630 // that is applied after object velocity.
3631 d.Mass objMass;
3632 d.BodyGetMass(Body, out objMass);
3633 // m_VehicleBuoyancy: -1=2g; 0=1g; 1=0g;
3634 grav.Z = _parent_scene.gravityz * objMass.mass * (1f - m_VehicleBuoyancy); // Applied later as a force
3635 } // else its 1.0, no gravity.
3636
3637 // Hovering
3638 if ((m_flags & (VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT)) != 0)
3639 {
3640 // We should hover, get the target height
3641 d.Vector3 pos = d.BodyGetPosition(Body);
3642 if ((m_flags & VehicleFlag.HOVER_WATER_ONLY) == VehicleFlag.HOVER_WATER_ONLY)
3643 {
3644 m_VhoverTargetHeight = _parent_scene.GetWaterLevel() + m_VhoverHeight;
3645 }
3646 else if ((m_flags & VehicleFlag.HOVER_TERRAIN_ONLY) == VehicleFlag.HOVER_TERRAIN_ONLY)
3647 {
3648 m_VhoverTargetHeight = _parent_scene.GetTerrainHeightAtXY(pos.X, pos.Y) + m_VhoverHeight;
3649 }
3650 else if ((m_flags & VehicleFlag.HOVER_GLOBAL_HEIGHT) == VehicleFlag.HOVER_GLOBAL_HEIGHT)
3651 {
3652 m_VhoverTargetHeight = m_VhoverHeight;
3653 }
3654
3655 if ((m_flags & VehicleFlag.HOVER_UP_ONLY) == VehicleFlag.HOVER_UP_ONLY)
3656 {
3657 // If body is aready heigher, use its height as target height
3658 if (pos.Z > m_VhoverTargetHeight) m_VhoverTargetHeight = pos.Z;
3659 }
3660
3661 // m_VhoverEfficiency = 0f; // 0=boucy, 1=Crit.damped
3662 // m_VhoverTimescale = 0f; // time to acheive height
3663 // timestep is time since last frame,in secs
3664 float herr0 = pos.Z - m_VhoverTargetHeight;
3665 // Replace Vertical speed with correction figure if significant
3666 if (Math.Abs(herr0) > 0.01f)
3667 {
3668 //? d.Mass objMass;
3669 //? d.BodyGetMass(Body, out objMass);
3670 m_wLinObjectVel.Z = -((herr0 * timestep * 50.0f) / m_VhoverTimescale);
3671 //KF: m_VhoverEfficiency is not yet implemented
3672 }
3673 else
3674 {
3675 m_wLinObjectVel.Z = 0f;
3676 }
3677 }
3678 else
3679 { // not hovering
3680 if (m_wLinObjectVel.Z == 0f)
3681 { // Gravity rules
3682 m_wLinObjectVel.Z = vel_now.Z;
3683 } // else the motor has it
3684 }
3685 linvel = m_wLinObjectVel;
3686
3687 // Vehicle Linear Motion done =======================================
3688 // Apply velocity
3689 d.BodySetLinearVel(Body, linvel.X, linvel.Y, linvel.Z);
3690 // apply gravity force
3691 d.BodyAddForce(Body, grav.X, grav.Y, grav.Z);
3692 //if(frcount == 0) Console.WriteLine("Vel={0} Force={1}",linvel , grav);
3693 // end MoveLinear()
3694
3695
3696 // MoveAngular
3697 /*
3698 private Vector3 m_angularMotorDirection = Vector3.Zero; // angular velocity requested by LSL motor
3699
3700 private float m_angularMotorTimescale = 0; // motor angular Attack rate set by LSL
3701 private float m_angularMotorDecayTimescale = 0; // motor angular Decay rate set by LSL
3702 private Vector3 m_angularFrictionTimescale = Vector3.Zero; // body angular Friction set by LSL
3703
3704 private Vector3 m_angularMotorDVel = Vector3.Zero; // decayed angular motor
3705 private Vector3 m_angObjectVel = Vector3.Zero; // what was last applied to body
3706 */
3707 //if(frcount == 0) Console.WriteLine("MoveAngular ");
3708
3709 d.Vector3 angularObjectVel = d.BodyGetAngularVel(Body);
3710 Vector3 angObjectVel = new Vector3(angularObjectVel.X, angularObjectVel.Y, angularObjectVel.Z);
3711 angObjectVel = angObjectVel * irotq; // ============ Converts to LOCAL rotation
3712
3713 //if(frcount == 0) Console.WriteLine("V0 = {0}", angObjectVel);
3714
3715 // Decay Angular Motor 1. In SL this also depends on attack rate! decay ~= 23/Attack.
3716 float atk_decayfactor = 23.0f / (m_angularMotorTimescale * timestep);
3717 m_angularMotorDVel -= m_angularMotorDVel / atk_decayfactor;
3718 // Decay Angular Motor 2.
3719 if (m_angularMotorDecayTimescale < 300.0f)
3720 {
3721 if (Vector3.Mag(m_angularMotorDVel) < 1.0f)
3722 {
3723 float decayfactor = (m_angularMotorDecayTimescale) / timestep;
3724 Vector3 decayAmount = (m_angularMotorDVel / decayfactor);
3725 m_angularMotorDVel -= decayAmount;
3726 }
3727 else
3728 {
3729 Vector3 decel = Vector3.Normalize(m_angularMotorDVel) * timestep / m_angularMotorDecayTimescale;
3730 m_angularMotorDVel -= decel;
3731 }
3732
3733 if (m_angularMotorDVel.ApproxEquals(Vector3.Zero, 0.01f))
3734 {
3735 m_angularMotorDVel = Vector3.Zero;
3736 }
3737 else
3738 {
3739 if (Math.Abs(m_angularMotorDVel.X) < Math.Abs(angObjectVel.X)) angObjectVel.X = m_angularMotorDVel.X;
3740 if (Math.Abs(m_angularMotorDVel.Y) < Math.Abs(angObjectVel.Y)) angObjectVel.Y = m_angularMotorDVel.Y;
3741 if (Math.Abs(m_angularMotorDVel.Z) < Math.Abs(angObjectVel.Z)) angObjectVel.Z = m_angularMotorDVel.Z;
3742 }
3743 } // end decay angular motor
3744 //if(frcount == 0) Console.WriteLine("MotorDvel {0} Obj {1}", m_angularMotorDVel, angObjectVel);
3745
3746 //if(frcount == 0) Console.WriteLine("VA = {0}", angObjectVel);
3747
3748 if ((!m_angularMotorDVel.ApproxEquals(Vector3.Zero, 0.01f)) || (!angObjectVel.ApproxEquals(Vector3.Zero, 0.01f)))
3749 { // if motor or object have motion
3750 if (!d.BodyIsEnabled(Body)) d.BodyEnable(Body);
3751
3752 if (m_angularMotorTimescale < 300.0f)
3753 {
3754 Vector3 attack_error = m_angularMotorDVel - angObjectVel;
3755 float angfactor = m_angularMotorTimescale / timestep;
3756 Vector3 attackAmount = (attack_error / angfactor);
3757 angObjectVel += attackAmount;
3758 //if(frcount == 0) Console.WriteLine("Accel {0} Attk {1}",FrAaccel, attackAmount);
3759 //if(frcount == 0) Console.WriteLine("V2+= {0}", angObjectVel);
3760 }
3761
3762 angObjectVel.X -= angObjectVel.X / (m_angularFrictionTimescale.X * 0.7f / timestep);
3763 angObjectVel.Y -= angObjectVel.Y / (m_angularFrictionTimescale.Y * 0.7f / timestep);
3764 angObjectVel.Z -= angObjectVel.Z / (m_angularFrictionTimescale.Z * 0.7f / timestep);
3765 } // else no signif. motion
3766
3767 //if(frcount == 0) Console.WriteLine("Dmotor {0} Obj {1}", m_angularMotorDVel, angObjectVel);
3768 // Bank section tba
3769 // Deflection section tba
3770 //if(frcount == 0) Console.WriteLine("V3 = {0}", angObjectVel);
3771
3772
3773 /* // Rotation Axis Disables:
3774 if (!m_angularEnable.ApproxEquals(Vector3.One, 0.003f))
3775 {
3776 if (m_angularEnable.X == 0)
3777 angObjectVel.X = 0f;
3778 if (m_angularEnable.Y == 0)
3779 angObjectVel.Y = 0f;
3780 if (m_angularEnable.Z == 0)
3781 angObjectVel.Z = 0f;
3782 }
3783 */
3784 angObjectVel = angObjectVel * rotq; // ================ Converts to WORLD rotation
3785
3786 // Vertical attractor section
3787 Vector3 vertattr = Vector3.Zero;
3788
3789 if (m_verticalAttractionTimescale < 300)
3790 {
3791 float VAservo = 1.0f / (m_verticalAttractionTimescale * timestep);
3792 // make a vector pointing up
3793 Vector3 verterr = Vector3.Zero;
3794 verterr.Z = 1.0f;
3795 // rotate it to Body Angle
3796 verterr = verterr * rotq;
3797 // verterr.X and .Y are the World error ammounts. They are 0 when there is no error (Vehicle Body is 'vertical'), and .Z will be 1.
3798 // As the body leans to its side |.X| will increase to 1 and .Z fall to 0. As body inverts |.X| will fall and .Z will go
3799 // negative. Similar for tilt and |.Y|. .X and .Y must be modulated to prevent a stable inverted body.
3800
3801 if (verterr.Z < 0.0f)
3802 { // Deflection from vertical exceeds 90-degrees. This method will ensure stable return to
3803 // vertical, BUT for some reason a z-rotation is imparted to the object. TBI.
3804 //Console.WriteLine("InvertFlip");
3805 verterr.X = 2.0f - verterr.X;
3806 verterr.Y = 2.0f - verterr.Y;
3807 }
3808 verterr *= 0.5f;
3809 // verterror is 0 (no error) to +/- 1 (max error at 180-deg tilt)
3810 Vector3 xyav = angObjectVel;
3811 xyav.Z = 0.0f;
3812 if ((!xyav.ApproxEquals(Vector3.Zero, 0.001f)) || (verterr.Z < 0.49f))
3813 {
3814 // As the body rotates around the X axis, then verterr.Y increases; Rotated around Y then .X increases, so
3815 // Change Body angular velocity X based on Y, and Y based on X. Z is not changed.
3816 vertattr.X = verterr.Y;
3817 vertattr.Y = -verterr.X;
3818 vertattr.Z = 0f;
3819 //if(frcount == 0) Console.WriteLine("VAerr=" + verterr);
3820
3821 // scaling appears better usingsquare-law
3822 float damped = m_verticalAttractionEfficiency * m_verticalAttractionEfficiency;
3823 float bounce = 1.0f - damped;
3824 // 0 = crit damp, 1 = bouncy
3825 float oavz = angObjectVel.Z; // retain z velocity
3826 // time-scaled correction, which sums, therefore is bouncy:
3827 angObjectVel = (angObjectVel + (vertattr * VAservo * 0.0333f)) * bounce;
3828 // damped, good @ < 90:
3829 angObjectVel = angObjectVel + (vertattr * VAservo * 0.0667f * damped);
3830 angObjectVel.Z = oavz;
3831 //if(frcount == 0) Console.WriteLine("VA+");
3832 //Console.WriteLine("VAttr {0} OAvel {1}", vertattr, angObjectVel);
3833 }
3834 else
3835 {
3836 // else error is very small
3837 angObjectVel.X = 0f;
3838 angObjectVel.Y = 0f;
3839 //if(frcount == 0) Console.WriteLine("VA0");
3840 }
3841 } // else vertical attractor is off
3842 //if(frcount == 0) Console.WriteLine("V1 = {0}", angObjectVel);
3843
3844
3845 m_lastAngularVelocity = angObjectVel;
3846 // apply Angular Velocity to body
3847 d.BodySetAngularVel(Body, m_lastAngularVelocity.X, m_lastAngularVelocity.Y, m_lastAngularVelocity.Z);
3848 //if(frcount == 0) Console.WriteLine("V4 = {0}", m_lastAngularVelocity);
3849
3850 } // end VEHICLES
3851 else
3852 {
3853 // Dyamics (NON-'VEHICLES') are dealt with here ================================================================
3854
3855 if (!d.BodyIsEnabled(Body)) d.BodyEnable(Body); // KF add 161009
3856
3857 /// Dynamics Buoyancy
3858 //KF: m_buoyancy is set by llSetBuoyancy() and is for non-vehicle.
3859 // m_buoyancy: (unlimited value) <0=Falls fast; 0=1g; 1=0g; >1 = floats up
3860 // NB Prims in ODE are no subject to global gravity
3861 // This should only affect gravity operations
3862
3863 float m_mass = CalculateMass();
3864 // calculate z-force due togravity on object.
3865 fz = _parent_scene.gravityz * (1.0f - m_buoyancy) * m_mass; // force = acceleration * mass
3866 if ((m_usePID) && (m_PIDTau > 0.0f)) // Dynamics llMoveToTarget.
3867 {
3868 fz = 0; // llMoveToTarget ignores gravity.
3869 // it also ignores mass of object, and any physical resting on it.
3870 // Vector3 m_PIDTarget is where we are going
3871 // float m_PIDTau is time to get there
3872 fx = 0;
3873 fy = 0;
3874 d.Vector3 pos = d.BodyGetPosition(Body);
3875 Vector3 error = new Vector3(
3876 (m_PIDTarget.X - pos.X),
3877 (m_PIDTarget.Y - pos.Y),
3878 (m_PIDTarget.Z - pos.Z));
3879 if (error.ApproxEquals(Vector3.Zero, 0.01f))
3880 { // Very close, Jump there and quit move
3881
3882 d.BodySetPosition(Body, m_PIDTarget.X, m_PIDTarget.Y, m_PIDTarget.Z);
3883 _target_velocity = Vector3.Zero;
3884 d.BodySetLinearVel(Body, _target_velocity.X, _target_velocity.Y, _target_velocity.Z);
3885 d.BodySetForce(Body, 0f, 0f, 0f);
3886 }
3887 else
3888 {
3889 float scale = 50.0f * timestep / m_PIDTau;
3890 if ((error.ApproxEquals(Vector3.Zero, 0.5f)) && (_target_velocity != Vector3.Zero))
3891 {
3892 // Nearby, quit update of velocity
3893 }
3894 else
3895 { // Far, calc damped velocity
3896 _target_velocity = error * scale;
3897 }
3898 d.BodySetLinearVel(Body, _target_velocity.X, _target_velocity.Y, _target_velocity.Z);
3899 }
3900 } // end PID MoveToTarget
3901
3902
3903 /// Dynamics Hover ===================================================================================
3904 // Hover PID Controller can only run if the PIDcontroller is not in use.
3905 if (m_useHoverPID && !m_usePID)
3906 {
3907 //Console.WriteLine("Hover " + m_primName);
3908
3909 // If we're using the PID controller, then we have no gravity
3910 fz = (-1 * _parent_scene.gravityz) * m_mass;
3911
3912 // no lock; for now it's only called from within Simulate()
3913
3914 // If the PID Controller isn't active then we set our force
3915 // calculating base velocity to the current position
3916
3917 if ((m_PIDTau < 1))
3918 {
3919 PID_G = PID_G / m_PIDTau;
3920 }
3921
3922 if ((PID_G - m_PIDTau) <= 0)
3923 {
3924 PID_G = m_PIDTau + 1;
3925 }
3926
3927
3928 // Where are we, and where are we headed?
3929 d.Vector3 pos = d.BodyGetPosition(Body);
3930 // d.Vector3 vel = d.BodyGetLinearVel(Body);
3931
3932
3933 // Non-Vehicles have a limited set of Hover options.
3934 // determine what our target height really is based on HoverType
3935 switch (m_PIDHoverType)
3936 {
3937 case PIDHoverType.Ground:
3938 m_groundHeight = _parent_scene.GetTerrainHeightAtXY(pos.X, pos.Y);
3939 m_targetHoverHeight = m_groundHeight + m_PIDHoverHeight;
3940 break;
3941 case PIDHoverType.GroundAndWater:
3942 m_groundHeight = _parent_scene.GetTerrainHeightAtXY(pos.X, pos.Y);
3943 m_waterHeight = _parent_scene.GetWaterLevel();
3944 if (m_groundHeight > m_waterHeight)
3945 {
3946 m_targetHoverHeight = m_groundHeight + m_PIDHoverHeight;
3947 }
3948 else
3949 {
3950 m_targetHoverHeight = m_waterHeight + m_PIDHoverHeight;
3951 }
3952 break;
3953
3954 } // end switch (m_PIDHoverType)
3955
3956
3957 _target_velocity =
3958 new Vector3(0.0f, 0.0f,
3959 (m_targetHoverHeight - pos.Z) * ((PID_G - m_PIDHoverTau) * timestep)
3960 );
3961
3962 // if velocity is zero, use position control; otherwise, velocity control
3963
3964 if (_target_velocity.ApproxEquals(Vector3.Zero, 0.1f))
3965 {
3966 // keep track of where we stopped. No more slippin' & slidin'
3967
3968 // We only want to deactivate the PID Controller if we think we want to have our surrogate
3969 // react to the physics scene by moving it's position.
3970 // Avatar to Avatar collisions
3971 // Prim to avatar collisions
3972 d.Vector3 dlinvel = vel;
3973 d.BodySetPosition(Body, pos.X, pos.Y, m_targetHoverHeight);
3974 d.BodySetLinearVel(Body, dlinvel.X, dlinvel.Y, dlinvel.Z);
3975 d.BodyAddForce(Body, 0, 0, fz);
3976 //KF this prevents furthur motions return;
3977 }
3978 else
3979 {
3980 _zeroFlag = false;
3981
3982 // We're flying and colliding with something
3983 fz = fz + ((_target_velocity.Z - vel.Z) * (PID_D) * m_mass);
3984 }
3985 } // end m_useHoverPID && !m_usePID
3986
3987
3988 /// Dynamics Apply Forces ===================================================================================
3989 fx *= m_mass;
3990 fy *= m_mass;
3991 //fz *= m_mass;
3992 fx += m_force.X;
3993 fy += m_force.Y;
3994 fz += m_force.Z;
3995
3996 //m_log.Info("[OBJPID]: X:" + fx.ToString() + " Y:" + fy.ToString() + " Z:" + fz.ToString());
3997 if (fx != 0 || fy != 0 || fz != 0)
3998 {
3999 //m_taintdisable = true;
4000 //base.RaiseOutOfBounds(Position);
4001 //d.BodySetLinearVel(Body, fx, fy, 0f);
4002 if (!d.BodyIsEnabled(Body))
4003 {
4004 // A physical body at rest on a surface will auto-disable after a while,
4005 // this appears to re-enable it incase the surface it is upon vanishes,
4006 // and the body should fall again.
4007 d.BodySetLinearVel(Body, 0f, 0f, 0f);
4008 d.BodySetForce(Body, 0f, 0f, 0f);
4009 enableBodySoft();
4010 }
4011
4012 // 35x10 = 350n times the mass per second applied maximum.
4013 float nmax = 35f * m_mass;
4014 float nmin = -35f * m_mass;
4015
4016
4017 if (fx > nmax)
4018 fx = nmax;
4019 if (fx < nmin)
4020 fx = nmin;
4021 if (fy > nmax)
4022 fy = nmax;
4023 if (fy < nmin)
4024 fy = nmin;
4025 d.BodyAddForce(Body, fx, fy, fz);
4026 } // end apply forces
4027 } // end Vehicle/Dynamics
4028
4029 /// RotLookAt / LookAt =================================================================================
4030 if (m_useAPID)
4031 {
4032 // RotLookAt, apparently overrides all other rotation sources. Inputs:
4033 // Quaternion m_APIDTarget
4034 // float m_APIDStrength // From SL experiments, this is the time to get there
4035 // float m_APIDDamping // From SL experiments, this is damping, 1.0 = damped, 0.1 = wobbly
4036 // Also in SL the mass of the object has no effect on time to get there.
4037 // Factors:
4038 // get present body rotation
4039 float limit = 1.0f;
4040 float rscaler = 50f; // adjusts rotation damping time
4041 float lscaler = 10f; // adjusts linear damping time in llLookAt
4042 float RLAservo = 0f;
4043 Vector3 diff_axis;
4044 float diff_angle;
4045 d.Quaternion rot = d.BodyGetQuaternion(Body); // prim present rotation
4046 Quaternion rotq = new Quaternion(rot.X, rot.Y, rot.Z, rot.W);
4047 Quaternion rtarget = new Quaternion();
4048
4049 if (m_APIDTarget.W == -99.9f)
4050 {
4051 // this is really a llLookAt(), x,y,z is the target vector
4052 Vector3 target = new Vector3(m_APIDTarget.X, m_APIDTarget.Y, m_APIDTarget.Z);
4053 Vector3 ospin = new Vector3(1.0f, 0.0f, 0.0f) * rotq;
4054 Vector3 error = new Vector3(0.0f, 0.0f, 0.0f);
4055 float twopi = 2.0f * (float)Math.PI;
4056 Vector3 dir = target - _position;
4057 dir.Normalize();
4058 float tzrot = (float)Math.Atan2(dir.Y, dir.X);
4059 float txy = (float)Math.Sqrt((dir.X * dir.X) + (dir.Y * dir.Y));
4060 float terot = (float)Math.Atan2(dir.Z, txy);
4061 float ozrot = (float)Math.Atan2(ospin.Y, ospin.X);
4062 float oxy = (float)Math.Sqrt((ospin.X * ospin.X) + (ospin.Y * ospin.Y));
4063 float oerot = (float)Math.Atan2(ospin.Z, oxy);
4064 float ra = 2.0f * ((rotq.W * rotq.X) + (rotq.Y * rotq.Z));
4065 float rb = 1.0f - 2.0f * ((rotq.Y * rotq.Y) + (rotq.X * rotq.X));
4066 float roll = (float)Math.Atan2(ra, rb);
4067 float errorz = tzrot - ozrot;
4068 if (errorz > (float)Math.PI) errorz -= twopi;
4069 else if (errorz < -(float)Math.PI) errorz += twopi;
4070 float errory = oerot - terot;
4071 if (errory > (float)Math.PI) errory -= twopi;
4072 else if (errory < -(float)Math.PI) errory += twopi;
4073 diff_angle = Math.Abs(errorz) + Math.Abs(errory) + Math.Abs(roll);
4074 if (diff_angle > 0.01f * m_APIDdamper)
4075 {
4076 m_APIDdamper = 1.0f;
4077 RLAservo = timestep / m_APIDStrength * rscaler;
4078 errorz *= RLAservo;
4079 errory *= RLAservo;
4080 error.X = -roll * 8.0f;
4081 error.Y = errory;
4082 error.Z = errorz;
4083 error *= rotq;
4084 d.BodySetAngularVel(Body, error.X, error.Y, error.Z);
4085 }
4086 else
4087 {
4088 d.BodySetAngularVel(Body, 0.0f, 0.0f, 0.0f);
4089 m_APIDdamper = 2.0f;
4090 }
4091 }
4092 else
4093 {
4094 // this is a llRotLookAt()
4095 rtarget = m_APIDTarget;
4096
4097 Quaternion rot_diff = Quaternion.Inverse(rotq) * rtarget; // difference to desired rot
4098 rot_diff.GetAxisAngle(out diff_axis, out diff_angle); // convert to axis to point at & error angle
4099 //if(frcount == 0) Console.WriteLine("axis {0} angle {1}",diff_axis * 57.3f, diff_angle);
4100
4101 // diff_axis.Normalize(); it already is!
4102 if (diff_angle > 0.01f * m_APIDdamper) // diff_angle is always +ve // if there is enough error
4103 {
4104 m_APIDdamper = 1.0f;
4105 Vector3 rotforce = new Vector3(diff_axis.X, diff_axis.Y, diff_axis.Z);
4106 rotforce = rotforce * rotq;
4107 if (diff_angle > limit) diff_angle = limit; // cap the rotate rate
4108 RLAservo = timestep / m_APIDStrength * lscaler;
4109 rotforce = rotforce * RLAservo * diff_angle;
4110 d.BodySetAngularVel(Body, rotforce.X, rotforce.Y, rotforce.Z);
4111 //Console.WriteLine("axis= " + diff_axis + " angle= " + diff_angle + "servo= " + RLAservo);
4112 }
4113 else
4114 { // close enough
4115 d.BodySetAngularVel(Body, 0.0f, 0.0f, 0.0f);
4116 m_APIDdamper = 2.0f;
4117 }
4118 } // end llLookAt/llRotLookAt
4119 //if(frcount == 0) Console.WriteLine("mass= " + m_mass + " servo= " + RLAservo + " angle= " + diff_angle);
4120 } // end m_useAPID
4121 } // end root prims
4122 } // end Move()
4123 } // end class
4124}
diff --git a/OpenSim/Region/Physics/ChOdePlugin/ODERayCastRequestManager.cs b/OpenSim/Region/Physics/ChOdePlugin/ODERayCastRequestManager.cs
new file mode 100644
index 0000000..712029e
--- /dev/null
+++ b/OpenSim/Region/Physics/ChOdePlugin/ODERayCastRequestManager.cs
@@ -0,0 +1,384 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using System.Runtime.InteropServices;
32using System.Text;
33using OpenMetaverse;
34using OpenSim.Region.Physics.Manager;
35using Ode.NET;
36using log4net;
37
38namespace OpenSim.Region.Physics.OdePlugin
39{
40 /// <summary>
41 /// Processes raycast requests as ODE is in a state to be able to do them.
42 /// This ensures that it's thread safe and there will be no conflicts.
43 /// Requests get returned by a different thread then they were requested by.
44 /// </summary>
45 public class ODERayCastRequestManager
46 {
47 /// <summary>
48 /// Pending Raycast Requests
49 /// </summary>
50 protected List<ODERayCastRequest> m_PendingRequests = new List<ODERayCastRequest>();
51
52 /// <summary>
53 /// Scene that created this object.
54 /// </summary>
55 private OdeScene m_scene;
56
57 /// <summary>
58 /// ODE contact array to be filled by the collision testing
59 /// </summary>
60 d.ContactGeom[] contacts = new d.ContactGeom[5];
61
62 /// <summary>
63 /// ODE near callback delegate
64 /// </summary>
65 private d.NearCallback nearCallback;
66 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
67 private List<ContactResult> m_contactResults = new List<ContactResult>();
68
69
70 public ODERayCastRequestManager(OdeScene pScene)
71 {
72 m_scene = pScene;
73 nearCallback = near;
74
75 }
76
77 /// <summary>
78 /// Queues a raycast
79 /// </summary>
80 /// <param name="position">Origin of Ray</param>
81 /// <param name="direction">Ray normal</param>
82 /// <param name="length">Ray length</param>
83 /// <param name="retMethod">Return method to send the results</param>
84 public void QueueRequest(Vector3 position, Vector3 direction, float length, RaycastCallback retMethod)
85 {
86 lock (m_PendingRequests)
87 {
88 ODERayCastRequest req = new ODERayCastRequest();
89 req.callbackMethod = retMethod;
90 req.length = length;
91 req.Normal = direction;
92 req.Origin = position;
93
94 m_PendingRequests.Add(req);
95 }
96 }
97
98 /// <summary>
99 /// Process all queued raycast requests
100 /// </summary>
101 /// <returns>Time in MS the raycasts took to process.</returns>
102 public int ProcessQueuedRequests()
103 {
104 int time = System.Environment.TickCount;
105 lock (m_PendingRequests)
106 {
107 if (m_PendingRequests.Count > 0)
108 {
109 ODERayCastRequest[] reqs = m_PendingRequests.ToArray();
110 for (int i = 0; i < reqs.Length; i++)
111 {
112 try
113 {
114 if (reqs[i].callbackMethod != null) // quick optimization here, don't raycast
115 RayCast(reqs[i]); // if there isn't anyone to send results
116 }
117 catch
118 {
119 //Fail silently
120 //This can genuinely happen because raycast requests are queued, and the actor may have
121 //been removed from the scene since it was queued
122 }
123 }
124 /*
125 foreach (ODERayCastRequest req in m_PendingRequests)
126 {
127 if (req.callbackMethod != null) // quick optimization here, don't raycast
128 RayCast(req); // if there isn't anyone to send results to
129
130 }
131 */
132 m_PendingRequests.Clear();
133 }
134 }
135
136 lock (m_contactResults)
137 m_contactResults.Clear();
138
139 return System.Environment.TickCount - time;
140 }
141
142 /// <summary>
143 /// Method that actually initiates the raycast
144 /// </summary>
145 /// <param name="req"></param>
146 private void RayCast(ODERayCastRequest req)
147 {
148 // Create the ray
149 IntPtr ray = d.CreateRay(m_scene.space, req.length);
150 d.GeomRaySet(ray, req.Origin.X, req.Origin.Y, req.Origin.Z, req.Normal.X, req.Normal.Y, req.Normal.Z);
151
152 // Collide test
153 d.SpaceCollide2(m_scene.space, ray, IntPtr.Zero, nearCallback);
154
155 // Remove Ray
156 d.GeomDestroy(ray);
157
158
159 // Define default results
160 bool hitYN = false;
161 uint hitConsumerID = 0;
162 float distance = 999999999999f;
163 Vector3 closestcontact = new Vector3(99999f, 99999f, 99999f);
164 Vector3 snormal = Vector3.Zero;
165
166 // Find closest contact and object.
167 lock (m_contactResults)
168 {
169 foreach (ContactResult cResult in m_contactResults)
170 {
171 if (Vector3.Distance(req.Origin, cResult.Pos) < Vector3.Distance(req.Origin, closestcontact))
172 {
173 closestcontact = cResult.Pos;
174 hitConsumerID = cResult.ConsumerID;
175 distance = cResult.Depth;
176 hitYN = true;
177 snormal = cResult.Normal;
178 }
179 }
180
181 m_contactResults.Clear();
182 }
183
184 // Return results
185 if (req.callbackMethod != null)
186 req.callbackMethod(hitYN, closestcontact, hitConsumerID, distance, snormal);
187 }
188
189 // This is the standard Near. Uses space AABBs to speed up detection.
190 private void near(IntPtr space, IntPtr g1, IntPtr g2)
191 {
192
193 //Don't test against heightfield Geom, or you'll be sorry!
194
195 /*
196 terminate called after throwing an instance of 'std::bad_alloc'
197 what(): std::bad_alloc
198 Stacktrace:
199
200 at (wrapper managed-to-native) Ode.NET.d.Collide (intptr,intptr,int,Ode.NET.d/ContactGeom[],int) <0x00004>
201 at (wrapper managed-to-native) Ode.NET.d.Collide (intptr,intptr,int,Ode.NET.d/ContactGeom[],int) <0xffffffff>
202 at OpenSim.Region.Physics.OdePlugin.ODERayCastRequestManager.near (intptr,intptr,intptr) <0x00280>
203 at (wrapper native-to-managed) OpenSim.Region.Physics.OdePlugin.ODERayCastRequestManager.near (intptr,intptr,intptr) <0xfff
204 fffff>
205 at (wrapper managed-to-native) Ode.NET.d.SpaceCollide2 (intptr,intptr,intptr,Ode.NET.d/NearCallback) <0x00004>
206 at (wrapper managed-to-native) Ode.NET.d.SpaceCollide2 (intptr,intptr,intptr,Ode.NET.d/NearCallback) <0xffffffff>
207 at OpenSim.Region.Physics.OdePlugin.ODERayCastRequestManager.RayCast (OpenSim.Region.Physics.OdePlugin.ODERayCastRequest) <
208 0x00114>
209 at OpenSim.Region.Physics.OdePlugin.ODERayCastRequestManager.ProcessQueuedRequests () <0x000eb>
210 at OpenSim.Region.Physics.OdePlugin.OdeScene.Simulate (single) <0x017e6>
211 at OpenSim.Region.Framework.Scenes.SceneGraph.UpdatePhysics (double) <0x00042>
212 at OpenSim.Region.Framework.Scenes.Scene.Update () <0x0039e>
213 at OpenSim.Region.Framework.Scenes.Scene.Heartbeat (object) <0x00019>
214 at (wrapper runtime-invoke) object.runtime_invoke_void__this___object (object,intptr,intptr,intptr) <0xffffffff>
215
216 Native stacktrace:
217
218 mono [0x80d2a42]
219 [0xb7f5840c]
220 /lib/i686/cmov/libc.so.6(abort+0x188) [0xb7d1a018]
221 /usr/lib/libstdc++.so.6(_ZN9__gnu_cxx27__verbose_terminate_handlerEv+0x158) [0xb45fc988]
222 /usr/lib/libstdc++.so.6 [0xb45fa865]
223 /usr/lib/libstdc++.so.6 [0xb45fa8a2]
224 /usr/lib/libstdc++.so.6 [0xb45fa9da]
225 /usr/lib/libstdc++.so.6(_Znwj+0x83) [0xb45fb033]
226 /usr/lib/libstdc++.so.6(_Znaj+0x1d) [0xb45fb11d]
227 libode.so(_ZN13dxHeightfield23dCollideHeightfieldZoneEiiiiP6dxGeomiiP12dContactGeomi+0xd04) [0xb46678e4]
228 libode.so(_Z19dCollideHeightfieldP6dxGeomS0_iP12dContactGeomi+0x54b) [0xb466832b]
229 libode.so(dCollide+0x102) [0xb46571b2]
230 [0x95cfdec9]
231 [0x8ea07fe1]
232 [0xab260146]
233 libode.so [0xb465a5c4]
234 libode.so(_ZN11dxHashSpace8collide2EPvP6dxGeomPFvS0_S2_S2_E+0x75) [0xb465bcf5]
235 libode.so(dSpaceCollide2+0x177) [0xb465ac67]
236 [0x95cf978e]
237 [0x8ea07945]
238 [0x95cf2bbc]
239 [0xab2787e7]
240 [0xab419fb3]
241 [0xab416657]
242 [0xab415bda]
243 [0xb609b08e]
244 mono(mono_runtime_delegate_invoke+0x34) [0x8192534]
245 mono [0x81a2f0f]
246 mono [0x81d28b6]
247 mono [0x81ea2c6]
248 /lib/i686/cmov/libpthread.so.0 [0xb7e744c0]
249 /lib/i686/cmov/libc.so.6(clone+0x5e) [0xb7dcd6de]
250 */
251
252 // Exclude heightfield geom
253
254 if (g1 == IntPtr.Zero || g2 == IntPtr.Zero)
255 return;
256 if (d.GeomGetClass(g1) == d.GeomClassID.HeightfieldClass || d.GeomGetClass(g2) == d.GeomClassID.HeightfieldClass)
257 return;
258
259 // Raytest against AABBs of spaces first, then dig into the spaces it hits for actual geoms.
260 if (d.GeomIsSpace(g1) || d.GeomIsSpace(g2))
261 {
262 if (g1 == IntPtr.Zero || g2 == IntPtr.Zero)
263 return;
264
265 // Separating static prim geometry spaces.
266 // We'll be calling near recursivly if one
267 // of them is a space to find all of the
268 // contact points in the space
269 try
270 {
271 d.SpaceCollide2(g1, g2, IntPtr.Zero, nearCallback);
272 }
273 catch (AccessViolationException)
274 {
275 m_log.Warn("[PHYSICS]: Unable to collide test a space");
276 return;
277 }
278 //Colliding a space or a geom with a space or a geom. so drill down
279
280 //Collide all geoms in each space..
281 //if (d.GeomIsSpace(g1)) d.SpaceCollide(g1, IntPtr.Zero, nearCallback);
282 //if (d.GeomIsSpace(g2)) d.SpaceCollide(g2, IntPtr.Zero, nearCallback);
283 return;
284 }
285
286 if (g1 == IntPtr.Zero || g2 == IntPtr.Zero)
287 return;
288
289 int count = 0;
290 try
291 {
292
293 if (g1 == g2)
294 return; // Can't collide with yourself
295
296 lock (contacts)
297 {
298 count = d.Collide(g1, g2, contacts.GetLength(0), contacts, d.ContactGeom.SizeOf);
299 }
300 }
301 catch (SEHException)
302 {
303 m_log.Error("[PHYSICS]: The Operating system shut down ODE because of corrupt memory. This could be a result of really irregular terrain. If this repeats continuously, restart using Basic Physics and terrain fill your terrain. Restarting the sim.");
304 }
305 catch (Exception e)
306 {
307 m_log.WarnFormat("[PHYSICS]: Unable to collide test an object: {0}", e.Message);
308 return;
309 }
310
311 PhysicsActor p1 = null;
312 PhysicsActor p2 = null;
313
314 if (g1 != IntPtr.Zero)
315 m_scene.actor_name_map.TryGetValue(g1, out p1);
316
317 if (g2 != IntPtr.Zero)
318 m_scene.actor_name_map.TryGetValue(g1, out p2);
319
320 // Loop over contacts, build results.
321 for (int i = 0; i < count; i++)
322 {
323 if (p1 != null) {
324 if (p1 is OdePrim)
325 {
326 ContactResult collisionresult = new ContactResult();
327
328 collisionresult.ConsumerID = ((OdePrim)p1).m_localID;
329 collisionresult.Pos = new Vector3(contacts[i].pos.X, contacts[i].pos.Y, contacts[i].pos.Z);
330 collisionresult.Depth = contacts[i].depth;
331 collisionresult.Normal = new Vector3(contacts[i].normal.X, contacts[i].normal.Y,
332 contacts[i].normal.Z);
333 lock (m_contactResults)
334 m_contactResults.Add(collisionresult);
335 }
336 }
337
338 if (p2 != null)
339 {
340 if (p2 is OdePrim)
341 {
342 ContactResult collisionresult = new ContactResult();
343
344 collisionresult.ConsumerID = ((OdePrim)p2).m_localID;
345 collisionresult.Pos = new Vector3(contacts[i].pos.X, contacts[i].pos.Y, contacts[i].pos.Z);
346 collisionresult.Depth = contacts[i].depth;
347 collisionresult.Normal = new Vector3(contacts[i].normal.X, contacts[i].normal.Y,
348 contacts[i].normal.Z);
349
350 lock (m_contactResults)
351 m_contactResults.Add(collisionresult);
352 }
353 }
354
355
356 }
357
358 }
359
360 /// <summary>
361 /// Dereference the creator scene so that it can be garbage collected if needed.
362 /// </summary>
363 internal void Dispose()
364 {
365 m_scene = null;
366 }
367 }
368
369 public struct ODERayCastRequest
370 {
371 public Vector3 Origin;
372 public Vector3 Normal;
373 public float length;
374 public RaycastCallback callbackMethod;
375 }
376
377 public struct ContactResult
378 {
379 public Vector3 Pos;
380 public float Depth;
381 public uint ConsumerID;
382 public Vector3 Normal;
383 }
384}
diff --git a/OpenSim/Region/Physics/ChOdePlugin/OdePhysicsJoint.cs b/OpenSim/Region/Physics/ChOdePlugin/OdePhysicsJoint.cs
new file mode 100644
index 0000000..b4a3c48
--- /dev/null
+++ b/OpenSim/Region/Physics/ChOdePlugin/OdePhysicsJoint.cs
@@ -0,0 +1,48 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using OpenMetaverse;
30using Ode.NET;
31using OpenSim.Framework;
32using OpenSim.Region.Physics.Manager;
33using OpenSim.Region.Physics.OdePlugin;
34
35namespace OpenSim.Region.Physics.OdePlugin
36{
37 class OdePhysicsJoint : PhysicsJoint
38 {
39 public override bool IsInPhysicsEngine
40 {
41 get
42 {
43 return (jointID != IntPtr.Zero);
44 }
45 }
46 public IntPtr jointID;
47 }
48}
diff --git a/OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs
new file mode 100644
index 0000000..00f5122
--- /dev/null
+++ b/OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs
@@ -0,0 +1,3887 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28//#define USE_DRAWSTUFF
29
30using System;
31using System.Collections.Generic;
32using System.Reflection;
33using System.Runtime.InteropServices;
34using System.Threading;
35using System.IO;
36using System.Diagnostics;
37using log4net;
38using Nini.Config;
39using Ode.NET;
40#if USE_DRAWSTUFF
41using Drawstuff.NET;
42#endif
43using OpenSim.Framework;
44using OpenSim.Region.Physics.Manager;
45using OpenMetaverse;
46
47//using OpenSim.Region.Physics.OdePlugin.Meshing;
48
49namespace OpenSim.Region.Physics.OdePlugin
50{
51 /// <summary>
52 /// ODE plugin
53 /// </summary>
54 public class OdePlugin : IPhysicsPlugin
55 {
56 //private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
57
58 private CollisionLocker ode;
59 private OdeScene _mScene;
60
61 public OdePlugin()
62 {
63 ode = new CollisionLocker();
64 }
65
66 public bool Init()
67 {
68 return true;
69 }
70
71 public PhysicsScene GetScene(String sceneIdentifier)
72 {
73 if (_mScene == null)
74 {
75 if (Util.IsWindows())
76 Util.LoadArchSpecificWindowsDll("ode.dll");
77
78 // Initializing ODE only when a scene is created allows alternative ODE plugins to co-habit (according to
79 // http://opensimulator.org/mantis/view.php?id=2750).
80 d.InitODE();
81
82 _mScene = new OdeScene(ode, sceneIdentifier);
83 }
84 return (_mScene);
85 }
86
87 public string GetName()
88 {
89 return ("ChODE");
90 }
91
92 public void Dispose()
93 {
94 }
95 }
96
97 public enum StatusIndicators : int
98 {
99 Generic = 0,
100 Start = 1,
101 End = 2
102 }
103
104 public struct sCollisionData
105 {
106 public uint ColliderLocalId;
107 public uint CollidedWithLocalId;
108 public int NumberOfCollisions;
109 public int CollisionType;
110 public int StatusIndicator;
111 public int lastframe;
112 }
113
114 [Flags]
115 public enum CollisionCategories : int
116 {
117 Disabled = 0,
118 Geom = 0x00000001,
119 Body = 0x00000002,
120 Space = 0x00000004,
121 Character = 0x00000008,
122 Land = 0x00000010,
123 Water = 0x00000020,
124 Wind = 0x00000040,
125 Sensor = 0x00000080,
126 Selected = 0x00000100
127 }
128
129 /// <summary>
130 /// Material type for a primitive
131 /// </summary>
132 public enum Material : int
133 {
134 /// <summary></summary>
135 Stone = 0,
136 /// <summary></summary>
137 Metal = 1,
138 /// <summary></summary>
139 Glass = 2,
140 /// <summary></summary>
141 Wood = 3,
142 /// <summary></summary>
143 Flesh = 4,
144 /// <summary></summary>
145 Plastic = 5,
146 /// <summary></summary>
147 Rubber = 6
148
149 }
150
151 public sealed class OdeScene : PhysicsScene
152 {
153 private readonly ILog m_log;
154 // private Dictionary<string, sCollisionData> m_storedCollisions = new Dictionary<string, sCollisionData>();
155
156 CollisionLocker ode;
157
158 private Random fluidRandomizer = new Random(Environment.TickCount);
159
160 private const uint m_regionWidth = Constants.RegionSize;
161 private const uint m_regionHeight = Constants.RegionSize;
162
163 private float ODE_STEPSIZE = 0.020f;
164 private float metersInSpace = 29.9f;
165 private float m_timeDilation = 1.0f;
166
167 public float gravityx = 0f;
168 public float gravityy = 0f;
169 public float gravityz = -9.8f;
170
171 private float contactsurfacelayer = 0.001f;
172
173 private int worldHashspaceLow = -4;
174 private int worldHashspaceHigh = 128;
175
176 private int smallHashspaceLow = -4;
177 private int smallHashspaceHigh = 66;
178
179 private float waterlevel = 0f;
180 private int framecount = 0;
181 //private int m_returncollisions = 10;
182
183 private readonly IntPtr contactgroup;
184
185 internal IntPtr LandGeom;
186 internal IntPtr WaterGeom;
187
188 private float nmTerrainContactFriction = 255.0f;
189 private float nmTerrainContactBounce = 0.1f;
190 private float nmTerrainContactERP = 0.1025f;
191
192 private float mTerrainContactFriction = 75f;
193 private float mTerrainContactBounce = 0.1f;
194 private float mTerrainContactERP = 0.05025f;
195
196 private float nmAvatarObjectContactFriction = 250f;
197 private float nmAvatarObjectContactBounce = 0.1f;
198
199 private float mAvatarObjectContactFriction = 75f;
200 private float mAvatarObjectContactBounce = 0.1f;
201
202 private float avPIDD = 3200f;
203 private float avPIDP = 1400f;
204 private float avCapRadius = 0.37f;
205 private float avStandupTensor = 2000000f;
206 private bool avCapsuleTilted = true; // true = old compatibility mode with leaning capsule; false = new corrected mode
207 public bool IsAvCapsuleTilted { get { return avCapsuleTilted; } set { avCapsuleTilted = value; } }
208 private float avDensity = 80f;
209 private float avHeightFudgeFactor = 0.52f;
210 private float avMovementDivisorWalk = 1.3f;
211 private float avMovementDivisorRun = 0.8f;
212 private float minimumGroundFlightOffset = 3f;
213 public float maximumMassObject = 10000.01f;
214
215 public bool meshSculptedPrim = true;
216 public bool forceSimplePrimMeshing = false;
217
218 public float meshSculptLOD = 32;
219 public float MeshSculptphysicalLOD = 16;
220
221 public float geomDefaultDensity = 10.000006836f;
222
223 public int geomContactPointsStartthrottle = 3;
224 public int geomUpdatesPerThrottledUpdate = 15;
225
226 public float bodyPIDD = 35f;
227 public float bodyPIDG = 25;
228
229 public int geomCrossingFailuresBeforeOutofbounds = 5;
230 public float geomRegionFence = 0.0f;
231
232 public float bodyMotorJointMaxforceTensor = 2;
233
234 public int bodyFramesAutoDisable = 20;
235
236 private DateTime m_lastframe = DateTime.UtcNow;
237
238 private float[] _watermap;
239 private bool m_filterCollisions = true;
240
241 private d.NearCallback nearCallback;
242 public d.TriCallback triCallback;
243 public d.TriArrayCallback triArrayCallback;
244 private readonly HashSet<OdeCharacter> _characters = new HashSet<OdeCharacter>();
245 private readonly HashSet<OdePrim> _prims = new HashSet<OdePrim>();
246 private readonly HashSet<OdePrim> _activeprims = new HashSet<OdePrim>();
247 private readonly HashSet<OdePrim> _taintedPrimH = new HashSet<OdePrim>();
248 private readonly Object _taintedPrimLock = new Object();
249 private readonly List<OdePrim> _taintedPrimL = new List<OdePrim>();
250 private readonly HashSet<OdeCharacter> _taintedActors = new HashSet<OdeCharacter>();
251 private readonly List<d.ContactGeom> _perloopContact = new List<d.ContactGeom>();
252 private readonly List<PhysicsActor> _collisionEventPrim = new List<PhysicsActor>();
253 private readonly HashSet<OdeCharacter> _badCharacter = new HashSet<OdeCharacter>();
254 public Dictionary<IntPtr, String> geom_name_map = new Dictionary<IntPtr, String>();
255 public Dictionary<IntPtr, PhysicsActor> actor_name_map = new Dictionary<IntPtr, PhysicsActor>();
256 private bool m_NINJA_physics_joints_enabled = false;
257 //private Dictionary<String, IntPtr> jointpart_name_map = new Dictionary<String,IntPtr>();
258 private readonly Dictionary<String, List<PhysicsJoint>> joints_connecting_actor = new Dictionary<String, List<PhysicsJoint>>();
259 private d.ContactGeom[] contacts;
260 private readonly List<PhysicsJoint> requestedJointsToBeCreated = new List<PhysicsJoint>(); // lock only briefly. accessed by external code (to request new joints) and by OdeScene.Simulate() to move those joints into pending/active
261 private readonly List<PhysicsJoint> pendingJoints = new List<PhysicsJoint>(); // can lock for longer. accessed only by OdeScene.
262 private readonly List<PhysicsJoint> activeJoints = new List<PhysicsJoint>(); // can lock for longer. accessed only by OdeScene.
263 private readonly List<string> requestedJointsToBeDeleted = new List<string>(); // lock only briefly. accessed by external code (to request deletion of joints) and by OdeScene.Simulate() to move those joints out of pending/active
264 private Object externalJointRequestsLock = new Object();
265 private readonly Dictionary<String, PhysicsJoint> SOPName_to_activeJoint = new Dictionary<String, PhysicsJoint>();
266 private readonly Dictionary<String, PhysicsJoint> SOPName_to_pendingJoint = new Dictionary<String, PhysicsJoint>();
267 private readonly DoubleDictionary<Vector3, IntPtr, IntPtr> RegionTerrain = new DoubleDictionary<Vector3, IntPtr, IntPtr>();
268 private readonly Dictionary<IntPtr,float[]> TerrainHeightFieldHeights = new Dictionary<IntPtr, float[]>();
269
270 private d.Contact ContactCopy; // local copy that can be modified
271 private d.Contact TerrainContact;
272 private d.Contact AvatarStaticprimContact; // was 'contact'
273 private d.Contact AvatarMovementprimContact;
274 private d.Contact AvatarMovementTerrainContact;
275 private d.Contact WaterContact;
276 private d.Contact[,] m_materialContacts;
277
278//Ckrinke: Comment out until used. We declare it, initialize it, but do not use it
279//Ckrinke private int m_randomizeWater = 200;
280 private int m_physicsiterations = 10;
281 private const float m_SkipFramesAtms = 0.40f; // Drop frames gracefully at a 400 ms lag
282 private readonly PhysicsActor PANull = new NullPhysicsActor();
283 private float step_time = 0.0f;
284//Ckrinke: Comment out until used. We declare it, initialize it, but do not use it
285//Ckrinke private int ms = 0;
286 public IntPtr world;
287 //private bool returncollisions = false;
288 // private uint obj1LocalID = 0;
289 private uint obj2LocalID = 0;
290 //private int ctype = 0;
291 private OdeCharacter cc1;
292 private OdePrim cp1;
293 private OdeCharacter cc2;
294 private OdePrim cp2;
295 //private int cStartStop = 0;
296 //private string cDictKey = "";
297
298 public IntPtr space;
299
300 //private IntPtr tmpSpace;
301 // split static geometry collision handling into spaces of 30 meters
302 public IntPtr[,] staticPrimspace;
303
304 public Object OdeLock;
305
306 public IMesher mesher;
307
308 private IConfigSource m_config;
309
310 public bool physics_logging = false;
311 public int physics_logging_interval = 0;
312 public bool physics_logging_append_existing_logfile = false;
313
314 public d.Vector3 xyz = new d.Vector3(128.1640f, 128.3079f, 25.7600f);
315 public d.Vector3 hpr = new d.Vector3(125.5000f, -17.0000f, 0.0000f);
316
317 // TODO: unused: private uint heightmapWidth = m_regionWidth + 1;
318 // TODO: unused: private uint heightmapHeight = m_regionHeight + 1;
319 // TODO: unused: private uint heightmapWidthSamples;
320 // TODO: unused: private uint heightmapHeightSamples;
321
322 private volatile int m_global_contactcount = 0;
323
324 private Vector3 m_worldOffset = Vector3.Zero;
325 public Vector2 WorldExtents = new Vector2((int)Constants.RegionSize, (int)Constants.RegionSize);
326 private PhysicsScene m_parentScene = null;
327
328 private ODERayCastRequestManager m_rayCastManager;
329
330 /// <summary>
331 /// Initiailizes the scene
332 /// Sets many properties that ODE requires to be stable
333 /// These settings need to be tweaked 'exactly' right or weird stuff happens.
334 /// </summary>
335 public OdeScene(CollisionLocker dode, string sceneIdentifier)
336 {
337 m_log
338 = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType.ToString() + "." + sceneIdentifier);
339
340 OdeLock = new Object();
341 ode = dode;
342 nearCallback = near;
343 triCallback = TriCallback;
344 triArrayCallback = TriArrayCallback;
345 m_rayCastManager = new ODERayCastRequestManager(this);
346 lock (OdeLock)
347 {
348 // Create the world and the first space
349 world = d.WorldCreate();
350 space = d.HashSpaceCreate(IntPtr.Zero);
351
352
353 contactgroup = d.JointGroupCreate(0);
354 //contactgroup
355
356 d.WorldSetAutoDisableFlag(world, false);
357 #if USE_DRAWSTUFF
358
359 Thread viewthread = new Thread(new ParameterizedThreadStart(startvisualization));
360 viewthread.Start();
361 #endif
362 }
363
364
365 _watermap = new float[258 * 258];
366
367 // Zero out the prim spaces array (we split our space into smaller spaces so
368 // we can hit test less.
369 }
370
371#if USE_DRAWSTUFF
372 public void startvisualization(object o)
373 {
374 ds.Functions fn;
375 fn.version = ds.VERSION;
376 fn.start = new ds.CallbackFunction(start);
377 fn.step = new ds.CallbackFunction(step);
378 fn.command = new ds.CallbackFunction(command);
379 fn.stop = null;
380 fn.path_to_textures = "./textures";
381 string[] args = new string[0];
382 ds.SimulationLoop(args.Length, args, 352, 288, ref fn);
383 }
384#endif
385
386 // Initialize the mesh plugin
387 public override void Initialise(IMesher meshmerizer, IConfigSource config)
388 {
389 mesher = meshmerizer;
390 m_config = config;
391 // Defaults
392
393 if (Environment.OSVersion.Platform == PlatformID.Unix)
394 {
395 avPIDD = 3200.0f;
396 avPIDP = 1400.0f;
397 avStandupTensor = 2000000f;
398 }
399 else
400 {
401 avPIDD = 2200.0f;
402 avPIDP = 900.0f;
403 avStandupTensor = 550000f;
404 }
405
406 int contactsPerCollision = 80;
407
408 if (m_config != null)
409 {
410 IConfig physicsconfig = m_config.Configs["ODEPhysicsSettings"];
411 if (physicsconfig != null)
412 {
413 gravityx = physicsconfig.GetFloat("world_gravityx", 0f);
414 gravityy = physicsconfig.GetFloat("world_gravityy", 0f);
415 gravityz = physicsconfig.GetFloat("world_gravityz", -9.8f);
416
417 worldHashspaceLow = physicsconfig.GetInt("world_hashspace_size_low", -4);
418 worldHashspaceHigh = physicsconfig.GetInt("world_hashspace_size_high", 128);
419
420 metersInSpace = physicsconfig.GetFloat("meters_in_small_space", 29.9f);
421 smallHashspaceLow = physicsconfig.GetInt("small_hashspace_size_low", -4);
422 smallHashspaceHigh = physicsconfig.GetInt("small_hashspace_size_high", 66);
423
424 contactsurfacelayer = physicsconfig.GetFloat("world_contact_surface_layer", 0.001f);
425
426 nmTerrainContactFriction = physicsconfig.GetFloat("nm_terraincontact_friction", 255.0f);
427 nmTerrainContactBounce = physicsconfig.GetFloat("nm_terraincontact_bounce", 0.1f);
428 nmTerrainContactERP = physicsconfig.GetFloat("nm_terraincontact_erp", 0.1025f);
429
430 mTerrainContactFriction = physicsconfig.GetFloat("m_terraincontact_friction", 75f);
431 mTerrainContactBounce = physicsconfig.GetFloat("m_terraincontact_bounce", 0.05f);
432 mTerrainContactERP = physicsconfig.GetFloat("m_terraincontact_erp", 0.05025f);
433
434 nmAvatarObjectContactFriction = physicsconfig.GetFloat("objectcontact_friction", 250f);
435 nmAvatarObjectContactBounce = physicsconfig.GetFloat("objectcontact_bounce", 0.2f);
436
437 mAvatarObjectContactFriction = physicsconfig.GetFloat("m_avatarobjectcontact_friction", 75f);
438 mAvatarObjectContactBounce = physicsconfig.GetFloat("m_avatarobjectcontact_bounce", 0.1f);
439
440 ODE_STEPSIZE = physicsconfig.GetFloat("world_stepsize", 0.020f);
441 m_physicsiterations = physicsconfig.GetInt("world_internal_steps_without_collisions", 10);
442
443 avDensity = physicsconfig.GetFloat("av_density", 80f);
444 avHeightFudgeFactor = physicsconfig.GetFloat("av_height_fudge_factor", 0.52f);
445 avMovementDivisorWalk = physicsconfig.GetFloat("av_movement_divisor_walk", 1.3f);
446 avMovementDivisorRun = physicsconfig.GetFloat("av_movement_divisor_run", 0.8f);
447 avCapRadius = physicsconfig.GetFloat("av_capsule_radius", 0.37f);
448 avCapsuleTilted = physicsconfig.GetBoolean("av_capsule_tilted", false);
449
450 contactsPerCollision = physicsconfig.GetInt("contacts_per_collision", 80);
451
452 geomContactPointsStartthrottle = physicsconfig.GetInt("geom_contactpoints_start_throttling", 3);
453 geomUpdatesPerThrottledUpdate = physicsconfig.GetInt("geom_updates_before_throttled_update", 15);
454 geomCrossingFailuresBeforeOutofbounds = physicsconfig.GetInt("geom_crossing_failures_before_outofbounds", 5);
455 geomRegionFence = physicsconfig.GetFloat("region_border_fence", 0.0f);
456
457 geomDefaultDensity = physicsconfig.GetFloat("geometry_default_density", 10.000006836f);
458 bodyFramesAutoDisable = physicsconfig.GetInt("body_frames_auto_disable", 20);
459
460 bodyPIDD = physicsconfig.GetFloat("body_pid_derivative", 35f);
461 bodyPIDG = physicsconfig.GetFloat("body_pid_gain", 25f);
462
463 forceSimplePrimMeshing = physicsconfig.GetBoolean("force_simple_prim_meshing", forceSimplePrimMeshing);
464 meshSculptedPrim = physicsconfig.GetBoolean("mesh_sculpted_prim", true);
465 meshSculptLOD = physicsconfig.GetFloat("mesh_lod", 32f);
466 MeshSculptphysicalLOD = physicsconfig.GetFloat("mesh_physical_lod", 16f);
467 m_filterCollisions = physicsconfig.GetBoolean("filter_collisions", false);
468
469 if (Environment.OSVersion.Platform == PlatformID.Unix)
470 {
471 avPIDD = physicsconfig.GetFloat("av_pid_derivative_linux", 2200.0f);
472 avPIDP = physicsconfig.GetFloat("av_pid_proportional_linux", 900.0f);
473 avStandupTensor = physicsconfig.GetFloat("av_capsule_standup_tensor_linux", 550000f);
474 bodyMotorJointMaxforceTensor = physicsconfig.GetFloat("body_motor_joint_maxforce_tensor_linux", 5f);
475 }
476 else
477 {
478 avPIDD = physicsconfig.GetFloat("av_pid_derivative_win", 2200.0f);
479 avPIDP = physicsconfig.GetFloat("av_pid_proportional_win", 900.0f);
480 avStandupTensor = physicsconfig.GetFloat("av_capsule_standup_tensor_win", 550000f);
481 bodyMotorJointMaxforceTensor = physicsconfig.GetFloat("body_motor_joint_maxforce_tensor_win", 5f);
482 }
483
484 physics_logging = physicsconfig.GetBoolean("physics_logging", false);
485 physics_logging_interval = physicsconfig.GetInt("physics_logging_interval", 0);
486 physics_logging_append_existing_logfile = physicsconfig.GetBoolean("physics_logging_append_existing_logfile", false);
487
488 m_NINJA_physics_joints_enabled = physicsconfig.GetBoolean("use_NINJA_physics_joints", false);
489 minimumGroundFlightOffset = physicsconfig.GetFloat("minimum_ground_flight_offset", 3f);
490 maximumMassObject = physicsconfig.GetFloat("maximum_mass_object", 10000.01f);
491 }
492 }
493
494 contacts = new d.ContactGeom[contactsPerCollision];
495
496 staticPrimspace = new IntPtr[(int)(300 / metersInSpace), (int)(300 / metersInSpace)];
497
498 // Avatar static on a Prim parameters
499 AvatarStaticprimContact.surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
500 AvatarStaticprimContact.surface.mu = 255.0f;
501 AvatarStaticprimContact.surface.bounce = 0.0f;
502 AvatarStaticprimContact.surface.soft_cfm = 0.0f;
503 AvatarStaticprimContact.surface.soft_erp = 0.30f; // If this is too small static Av will fall through a sloping prim. 1.0 prevents fall-thru
504
505 // Avatar moving on a Prim parameters
506 AvatarMovementprimContact.surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
507 AvatarMovementprimContact.surface.mu = 255.0f;
508 AvatarMovementprimContact.surface.bounce = 0.0f;
509 AvatarMovementprimContact.surface.soft_cfm = 0.0f; // if this is 0.01 then prims become phantom to Avs!
510 AvatarMovementprimContact.surface.soft_erp = 0.3f;
511
512 // Static Avatar on Terrain parameters
513 // Keeps Avatar in place better
514 TerrainContact.surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
515 TerrainContact.surface.mu = 255.0f;
516 TerrainContact.surface.bounce = 0.0f;
517 TerrainContact.surface.soft_cfm = 0.0f;
518 TerrainContact.surface.soft_erp = 0.05f;
519
520 // Moving Avatar on Terrain parameters
521 AvatarMovementTerrainContact.surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
522 AvatarMovementTerrainContact.surface.mu = 75f;
523 AvatarMovementTerrainContact.surface.bounce = 0.0f;
524 AvatarMovementTerrainContact.surface.soft_cfm = 0.0f;
525 AvatarMovementTerrainContact.surface.soft_erp = 0.05f;
526
527 // Avatar or prim the the water, this may not be used, possibly water is same as air?
528 WaterContact.surface.mode |= (d.ContactFlags.SoftERP | d.ContactFlags.SoftCFM);
529 WaterContact.surface.mu = 0.0f; // No friction
530 WaterContact.surface.bounce = 0.0f; // No bounce
531 WaterContact.surface.soft_cfm = 0.010f;
532 WaterContact.surface.soft_erp = 0.010f;
533
534
535 // Prim static or moving on a prim, depends on material type
536 m_materialContacts = new d.Contact[7,2];
537 // V 1 = Sliding; 0 = static or fell onto
538 m_materialContacts[(int)Material.Stone, 0] = new d.Contact();
539 m_materialContacts[(int)Material.Stone, 0].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
540 m_materialContacts[(int)Material.Stone, 0].surface.mu = 60f; // friction, 1 = slippery, 255 = no slip
541 m_materialContacts[(int)Material.Stone, 0].surface.bounce = 0.0f;
542 m_materialContacts[(int)Material.Stone, 0].surface.soft_cfm = 0.0f;
543 m_materialContacts[(int)Material.Stone, 0].surface.soft_erp = 0.50f; // erp also changes friction, more erp=less friction
544
545 m_materialContacts[(int)Material.Stone, 1] = new d.Contact();
546 m_materialContacts[(int)Material.Stone, 1].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
547 m_materialContacts[(int)Material.Stone, 1].surface.mu = 40f;
548 m_materialContacts[(int)Material.Stone, 1].surface.bounce = 0.0f;
549 m_materialContacts[(int)Material.Stone, 1].surface.soft_cfm = 0.0f;
550 m_materialContacts[(int)Material.Stone, 1].surface.soft_erp = 0.50f;
551
552 m_materialContacts[(int)Material.Metal, 0] = new d.Contact();
553 m_materialContacts[(int)Material.Metal, 0].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
554 m_materialContacts[(int)Material.Metal, 0].surface.mu = 15f;
555 m_materialContacts[(int)Material.Metal, 0].surface.bounce = 0.2f;
556 m_materialContacts[(int)Material.Metal, 0].surface.soft_cfm = 0.0f;
557 m_materialContacts[(int)Material.Metal, 0].surface.soft_erp = 0.50f;
558
559 m_materialContacts[(int)Material.Metal, 1] = new d.Contact();
560 m_materialContacts[(int)Material.Metal, 1].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
561 m_materialContacts[(int)Material.Metal, 1].surface.mu = 10f;
562 m_materialContacts[(int)Material.Metal, 1].surface.bounce = 0.2f;
563 m_materialContacts[(int)Material.Metal, 1].surface.soft_cfm = 0.0f;
564 m_materialContacts[(int)Material.Metal, 1].surface.soft_erp = 0.50f;
565
566 m_materialContacts[(int)Material.Glass, 0] = new d.Contact();
567 m_materialContacts[(int)Material.Glass, 0].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
568 m_materialContacts[(int)Material.Glass, 0].surface.mu = 7.5f;
569 m_materialContacts[(int)Material.Glass, 0].surface.bounce = 0.0f;
570 m_materialContacts[(int)Material.Glass, 0].surface.soft_cfm = 0.0f;
571 m_materialContacts[(int)Material.Glass, 0].surface.soft_erp = 0.50f;
572
573 m_materialContacts[(int)Material.Glass, 1] = new d.Contact();
574 m_materialContacts[(int)Material.Glass, 1].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
575 m_materialContacts[(int)Material.Glass, 1].surface.mu = 5f;
576 m_materialContacts[(int)Material.Glass, 1].surface.bounce = 0.0f;
577 m_materialContacts[(int)Material.Glass, 1].surface.soft_cfm = 0.0f;
578 m_materialContacts[(int)Material.Glass, 1].surface.soft_erp = 0.50f;
579
580 m_materialContacts[(int)Material.Wood, 0] = new d.Contact();
581 m_materialContacts[(int)Material.Wood, 0].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
582 m_materialContacts[(int)Material.Wood, 0].surface.mu = 45f;
583 m_materialContacts[(int)Material.Wood, 0].surface.bounce = 0.1f;
584 m_materialContacts[(int)Material.Wood, 0].surface.soft_cfm = 0.0f;
585 m_materialContacts[(int)Material.Wood, 0].surface.soft_erp = 0.50f;
586
587 m_materialContacts[(int)Material.Wood, 1] = new d.Contact();
588 m_materialContacts[(int)Material.Wood, 1].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
589 m_materialContacts[(int)Material.Wood, 1].surface.mu = 30f;
590 m_materialContacts[(int)Material.Wood, 1].surface.bounce = 0.1f;
591 m_materialContacts[(int)Material.Wood, 1].surface.soft_cfm = 0.0f;
592 m_materialContacts[(int)Material.Wood, 1].surface.soft_erp = 0.50f;
593
594 m_materialContacts[(int)Material.Flesh, 0] = new d.Contact();
595 m_materialContacts[(int)Material.Flesh, 0].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
596 m_materialContacts[(int)Material.Flesh, 0].surface.mu = 150f;
597 m_materialContacts[(int)Material.Flesh, 0].surface.bounce = 0.0f;
598 m_materialContacts[(int)Material.Flesh, 0].surface.soft_cfm = 0.0f;
599 m_materialContacts[(int)Material.Flesh, 0].surface.soft_erp = 0.50f;
600
601 m_materialContacts[(int)Material.Flesh, 1] = new d.Contact();
602 m_materialContacts[(int)Material.Flesh, 1].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
603 m_materialContacts[(int)Material.Flesh, 1].surface.mu = 100f;
604 m_materialContacts[(int)Material.Flesh, 1].surface.bounce = 0.0f;
605 m_materialContacts[(int)Material.Flesh, 1].surface.soft_cfm = 0.0f;
606 m_materialContacts[(int)Material.Flesh, 1].surface.soft_erp = 0.50f;
607
608 m_materialContacts[(int)Material.Plastic, 0] = new d.Contact();
609 m_materialContacts[(int)Material.Plastic, 0].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
610 m_materialContacts[(int)Material.Plastic, 0].surface.mu = 30f;
611 m_materialContacts[(int)Material.Plastic, 0].surface.bounce = 0.2f;
612 m_materialContacts[(int)Material.Plastic, 0].surface.soft_cfm = 0.0f;
613 m_materialContacts[(int)Material.Plastic, 0].surface.soft_erp = 0.50f;
614
615 m_materialContacts[(int)Material.Plastic, 1] = new d.Contact();
616 m_materialContacts[(int)Material.Plastic, 1].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
617 m_materialContacts[(int)Material.Plastic, 1].surface.mu = 20f;
618 m_materialContacts[(int)Material.Plastic, 1].surface.bounce = 0.2f;
619 m_materialContacts[(int)Material.Plastic, 1].surface.soft_cfm = 0.0f;
620 m_materialContacts[(int)Material.Plastic, 1].surface.soft_erp = 0.50f;
621
622 m_materialContacts[(int)Material.Rubber, 0] = new d.Contact();
623 m_materialContacts[(int)Material.Rubber, 0].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
624 m_materialContacts[(int)Material.Rubber, 0].surface.mu = 150f;
625 m_materialContacts[(int)Material.Rubber, 0].surface.bounce = 0.7f;
626 m_materialContacts[(int)Material.Rubber, 0].surface.soft_cfm = 0.0f;
627 m_materialContacts[(int)Material.Rubber, 0].surface.soft_erp = 0.50f;
628
629 m_materialContacts[(int)Material.Rubber, 1] = new d.Contact();
630 m_materialContacts[(int)Material.Rubber, 1].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
631 m_materialContacts[(int)Material.Rubber, 1].surface.mu = 100f;
632 m_materialContacts[(int)Material.Rubber, 1].surface.bounce = 0.7f;
633 m_materialContacts[(int)Material.Rubber, 1].surface.soft_cfm = 0.0f;
634 m_materialContacts[(int)Material.Rubber, 1].surface.soft_erp = 0.50f;
635
636 d.HashSpaceSetLevels(space, worldHashspaceLow, worldHashspaceHigh);
637
638 // Set the gravity,, don't disable things automatically (we set it explicitly on some things)
639
640 d.WorldSetGravity(world, gravityx, gravityy, gravityz);
641 d.WorldSetContactSurfaceLayer(world, contactsurfacelayer);
642
643
644 d.WorldSetLinearDampingThreshold(world, 256f);
645 d.WorldSetLinearDamping(world, 256f);
646// d.WorldSetLinearDampingThreshold(world, 0.01f);
647// d.WorldSetLinearDamping(world, 0.1f);
648 d.WorldSetAngularDampingThreshold(world, 256f);
649 d.WorldSetAngularDamping(world, 256f);
650 d.WorldSetMaxAngularSpeed(world, 256f);
651
652 // Set how many steps we go without running collision testing
653 // This is in addition to the step size.
654 // Essentially Steps * m_physicsiterations
655 d.WorldSetQuickStepNumIterations(world, m_physicsiterations);
656 //d.WorldSetContactMaxCorrectingVel(world, 1000.0f);
657
658
659
660 for (int i = 0; i < staticPrimspace.GetLength(0); i++)
661 {
662 for (int j = 0; j < staticPrimspace.GetLength(1); j++)
663 {
664 staticPrimspace[i, j] = IntPtr.Zero;
665 }
666 }
667 }
668
669 internal void waitForSpaceUnlock(IntPtr space)
670 {
671 //if (space != IntPtr.Zero)
672 //while (d.SpaceLockQuery(space)) { } // Wait and do nothing
673 }
674
675 /// <summary>
676 /// Debug space message for printing the space that a prim/avatar is in.
677 /// </summary>
678 /// <param name="pos"></param>
679 /// <returns>Returns which split up space the given position is in.</returns>
680 public string whichspaceamIin(Vector3 pos)
681 {
682 return calculateSpaceForGeom(pos).ToString();
683 }
684
685 #region Collision Detection
686
687 /// <summary>
688 /// This is our near callback. A geometry is near a body
689 /// </summary>
690 /// <param name="space">The space that contains the geoms. Remember, spaces are also geoms</param>
691 /// <param name="g1">a geometry or space</param>
692 /// <param name="g2">another geometry or space</param>
693 private void near(IntPtr space, IntPtr g1, IntPtr g2)
694 {
695 // no lock here! It's invoked from within Simulate(), which is thread-locked
696
697 // Test if we're colliding a geom with a space.
698 // If so we have to drill down into the space recursively
699//Console.WriteLine("near -----------"); //##
700 if (d.GeomIsSpace(g1) || d.GeomIsSpace(g2))
701 {
702 if (g1 == IntPtr.Zero || g2 == IntPtr.Zero)
703 return;
704
705 // Separating static prim geometry spaces.
706 // We'll be calling near recursivly if one
707 // of them is a space to find all of the
708 // contact points in the space
709 try
710 {
711 d.SpaceCollide2(g1, g2, IntPtr.Zero, nearCallback);
712 }
713 catch (AccessViolationException)
714 {
715 m_log.Warn("[PHYSICS]: Unable to collide test a space");
716 return;
717 }
718 //Colliding a space or a geom with a space or a geom. so drill down
719
720 //Collide all geoms in each space..
721 //if (d.GeomIsSpace(g1)) d.SpaceCollide(g1, IntPtr.Zero, nearCallback);
722 //if (d.GeomIsSpace(g2)) d.SpaceCollide(g2, IntPtr.Zero, nearCallback);
723 return;
724 }
725
726 if (g1 == IntPtr.Zero || g2 == IntPtr.Zero)
727 return;
728
729 IntPtr b1 = d.GeomGetBody(g1);
730 IntPtr b2 = d.GeomGetBody(g2);
731
732 // d.GeomClassID id = d.GeomGetClass(g1);
733
734 String name1 = null;
735 String name2 = null;
736
737 if (!geom_name_map.TryGetValue(g1, out name1))
738 {
739 name1 = "null";
740 }
741 if (!geom_name_map.TryGetValue(g2, out name2))
742 {
743 name2 = "null";
744 }
745
746 //if (id == d.GeomClassId.TriMeshClass)
747 //{
748 // m_log.InfoFormat("near: A collision was detected between {1} and {2}", 0, name1, name2);
749 //m_log.Debug("near: A collision was detected between {1} and {2}", 0, name1, name2);
750 //}
751
752 // Figure out how many contact points we have
753 int count = 0;
754 try
755 {
756 // Colliding Geom To Geom
757 // This portion of the function 'was' blatantly ripped off from BoxStack.cs
758
759 if (g1 == g2)
760 return; // Can't collide with yourself
761
762 if (b1 != IntPtr.Zero && b2 != IntPtr.Zero && d.AreConnectedExcluding(b1, b2, d.JointType.Contact))
763 return;
764
765 lock (contacts)
766 {
767 count = d.Collide(g1, g2, contacts.Length, contacts, d.ContactGeom.SizeOf);
768 if (count > contacts.Length)
769 m_log.Error("[PHYSICS]: Got " + count + " contacts when we asked for a maximum of " + contacts.Length);
770 }
771 }
772 catch (SEHException)
773 {
774 m_log.Error("[PHYSICS]: The Operating system shut down ODE because of corrupt memory. This could be a result of really irregular terrain. If this repeats continuously, restart using Basic Physics and terrain fill your terrain. Restarting the sim.");
775 ode.drelease(world);
776 base.TriggerPhysicsBasedRestart();
777 }
778 catch (Exception e)
779 {
780 m_log.WarnFormat("[PHYSICS]: Unable to collide test an object: {0}", e.Message);
781 return;
782 }
783
784 PhysicsActor p1;
785 PhysicsActor p2;
786
787 if (!actor_name_map.TryGetValue(g1, out p1))
788 {
789 p1 = PANull;
790 }
791
792 if (!actor_name_map.TryGetValue(g2, out p2))
793 {
794 p2 = PANull;
795 }
796
797 ContactPoint maxDepthContact = new ContactPoint();
798 if (p1.CollisionScore + count >= float.MaxValue)
799 p1.CollisionScore = 0;
800 p1.CollisionScore += count;
801
802 if (p2.CollisionScore + count >= float.MaxValue)
803 p2.CollisionScore = 0;
804 p2.CollisionScore += count;
805 for (int i = 0; i < count; i++)
806 {
807 d.ContactGeom curContact = contacts[i];
808
809 if (curContact.depth > maxDepthContact.PenetrationDepth)
810 {
811 maxDepthContact = new ContactPoint(
812 new Vector3(curContact.pos.X, curContact.pos.Y, curContact.pos.Z),
813 new Vector3(curContact.normal.X, curContact.normal.Y, curContact.normal.Z),
814 curContact.depth
815 );
816 }
817
818 //m_log.Warn("[CCOUNT]: " + count);
819 IntPtr joint;
820 // If we're colliding with terrain, use 'TerrainContact' instead of AvatarStaticprimContact.
821 // allows us to have different settings
822
823 // We only need to test p2 for 'jump crouch purposes'
824 if (p2 is OdeCharacter && p1.PhysicsActorType == (int)ActorTypes.Prim)
825 {
826 // Testing if the collision is at the feet of the avatar
827
828 //m_log.DebugFormat("[PHYSICS]: {0} - {1} - {2} - {3}", curContact.pos.Z, p2.Position.Z, (p2.Position.Z - curContact.pos.Z), (p2.Size.Z * 0.6f));
829//#@ if ((p2.Position.Z - curContact.pos.Z) > (p2.Size.Z * 0.6f))
830//#@ p2.IsColliding = true;
831 if ((p2.Position.Z - curContact.pos.Z) > (p2.Size.Z * 0.6f)){ //##
832 p2.IsColliding = true; //##
833 }else{
834
835 } //##
836 }
837 else
838 {
839 p2.IsColliding = true;
840 }
841
842 //if ((framecount % m_returncollisions) == 0)
843
844 switch (p1.PhysicsActorType)
845 {
846 case (int)ActorTypes.Agent:
847 p2.CollidingObj = true;
848 break;
849 case (int)ActorTypes.Prim:
850 if (p2.Velocity.LengthSquared() > 0.0f)
851 p2.CollidingObj = true;
852 break;
853 case (int)ActorTypes.Unknown:
854 p2.CollidingGround = true;
855 break;
856 default:
857 p2.CollidingGround = true;
858 break;
859 }
860
861 // we don't want prim or avatar to explode
862
863 #region InterPenetration Handling - Unintended physics explosions
864# region disabled code1
865
866 if (curContact.depth >= 0.08f)
867 {
868 //This is disabled at the moment only because it needs more tweaking
869 //It will eventually be uncommented
870 /*
871 if (AvatarStaticprimContact.depth >= 1.00f)
872 {
873 //m_log.Debug("[PHYSICS]: " + AvatarStaticprimContact.depth.ToString());
874 }
875
876 //If you interpenetrate a prim with an agent
877 if ((p2.PhysicsActorType == (int) ActorTypes.Agent &&
878 p1.PhysicsActorType == (int) ActorTypes.Prim) ||
879 (p1.PhysicsActorType == (int) ActorTypes.Agent &&
880 p2.PhysicsActorType == (int) ActorTypes.Prim))
881 {
882
883 //AvatarStaticprimContact.depth = AvatarStaticprimContact.depth * 4.15f;
884 /*
885 if (p2.PhysicsActorType == (int) ActorTypes.Agent)
886 {
887 p2.CollidingObj = true;
888 AvatarStaticprimContact.depth = 0.003f;
889 p2.Velocity = p2.Velocity + new PhysicsVector(0, 0, 2.5f);
890 OdeCharacter character = (OdeCharacter) p2;
891 character.SetPidStatus(true);
892 AvatarStaticprimContact.pos = new d.Vector3(AvatarStaticprimContact.pos.X + (p1.Size.X / 2), AvatarStaticprimContact.pos.Y + (p1.Size.Y / 2), AvatarStaticprimContact.pos.Z + (p1.Size.Z / 2));
893
894 }
895 else
896 {
897
898 //AvatarStaticprimContact.depth = 0.0000000f;
899 }
900 if (p1.PhysicsActorType == (int) ActorTypes.Agent)
901 {
902
903 p1.CollidingObj = true;
904 AvatarStaticprimContact.depth = 0.003f;
905 p1.Velocity = p1.Velocity + new PhysicsVector(0, 0, 2.5f);
906 AvatarStaticprimContact.pos = new d.Vector3(AvatarStaticprimContact.pos.X + (p2.Size.X / 2), AvatarStaticprimContact.pos.Y + (p2.Size.Y / 2), AvatarStaticprimContact.pos.Z + (p2.Size.Z / 2));
907 OdeCharacter character = (OdeCharacter)p1;
908 character.SetPidStatus(true);
909 }
910 else
911 {
912
913 //AvatarStaticprimContact.depth = 0.0000000f;
914 }
915
916
917
918 }
919*/
920 // If you interpenetrate a prim with another prim
921 /*
922 if (p1.PhysicsActorType == (int) ActorTypes.Prim && p2.PhysicsActorType == (int) ActorTypes.Prim)
923 {
924 #region disabledcode2
925 //OdePrim op1 = (OdePrim)p1;
926 //OdePrim op2 = (OdePrim)p2;
927 //op1.m_collisionscore++;
928 //op2.m_collisionscore++;
929
930 //if (op1.m_collisionscore > 8000 || op2.m_collisionscore > 8000)
931 //{
932 //op1.m_taintdisable = true;
933 //AddPhysicsActorTaint(p1);
934 //op2.m_taintdisable = true;
935 //AddPhysicsActorTaint(p2);
936 //}
937
938 //if (AvatarStaticprimContact.depth >= 0.25f)
939 //{
940 // Don't collide, one or both prim will expld.
941
942 //op1.m_interpenetrationcount++;
943 //op2.m_interpenetrationcount++;
944 //interpenetrations_before_disable = 200;
945 //if (op1.m_interpenetrationcount >= interpenetrations_before_disable)
946 //{
947 //op1.m_taintdisable = true;
948 //AddPhysicsActorTaint(p1);
949 //}
950 //if (op2.m_interpenetrationcount >= interpenetrations_before_disable)
951 //{
952 // op2.m_taintdisable = true;
953 //AddPhysicsActorTaint(p2);
954 //}
955
956 //AvatarStaticprimContact.depth = AvatarStaticprimContact.depth / 8f;
957 //AvatarStaticprimContact.normal = new d.Vector3(0, 0, 1);
958 //}
959 //if (op1.m_disabled || op2.m_disabled)
960 //{
961 //Manually disabled objects stay disabled
962 //AvatarStaticprimContact.depth = 0f;
963 //}
964 #endregion
965 }
966 */
967#endregion
968 if (curContact.depth >= 1.00f)
969 {
970 //m_log.Info("[P]: " + AvatarStaticprimContact.depth.ToString());
971 if ((p2.PhysicsActorType == (int) ActorTypes.Agent &&
972 p1.PhysicsActorType == (int) ActorTypes.Unknown) ||
973 (p1.PhysicsActorType == (int) ActorTypes.Agent &&
974 p2.PhysicsActorType == (int) ActorTypes.Unknown))
975 {
976 if (p2.PhysicsActorType == (int) ActorTypes.Agent)
977 {
978 if (p2 is OdeCharacter)
979 {
980 OdeCharacter character = (OdeCharacter) p2;
981
982 //p2.CollidingObj = true;
983 curContact.depth = 0.00000003f;
984 p2.Velocity = p2.Velocity + new Vector3(0f, 0f, 0.5f);
985 curContact.pos =
986 new d.Vector3(curContact.pos.X + (p1.Size.X/2),
987 curContact.pos.Y + (p1.Size.Y/2),
988 curContact.pos.Z + (p1.Size.Z/2));
989 character.SetPidStatus(true);
990 }
991 }
992
993
994 if (p1.PhysicsActorType == (int) ActorTypes.Agent)
995 {
996 if (p1 is OdeCharacter)
997 {
998 OdeCharacter character = (OdeCharacter) p1;
999
1000 //p2.CollidingObj = true;
1001 curContact.depth = 0.00000003f;
1002 p1.Velocity = p1.Velocity + new Vector3(0f, 0f, 0.5f);
1003 curContact.pos =
1004 new d.Vector3(curContact.pos.X + (p1.Size.X/2),
1005 curContact.pos.Y + (p1.Size.Y/2),
1006 curContact.pos.Z + (p1.Size.Z/2));
1007 character.SetPidStatus(true);
1008 }
1009 }
1010 }
1011 }
1012 }
1013
1014 #endregion
1015
1016 // Logic for collision handling
1017 // Note, that if *all* contacts are skipped (VolumeDetect)
1018 // The prim still detects (and forwards) collision events but
1019 // appears to be phantom for the world
1020 Boolean skipThisContact = false;
1021
1022 if ((p1 is OdePrim) && (((OdePrim)p1).m_isVolumeDetect))
1023 skipThisContact = true; // No collision on volume detect prims
1024
1025 if (!skipThisContact && (p2 is OdePrim) && (((OdePrim)p2).m_isVolumeDetect))
1026 skipThisContact = true; // No collision on volume detect prims
1027
1028 if (!skipThisContact && curContact.depth < 0f)
1029 skipThisContact = true;
1030
1031 if (!skipThisContact && checkDupe(curContact, p2.PhysicsActorType))
1032 skipThisContact = true;
1033
1034 const int maxContactsbeforedeath = 4000;
1035 joint = IntPtr.Zero;
1036
1037 if (!skipThisContact)
1038 {
1039 // Add contact joints with materials params----------------------------------
1040 // p1 is what is being hit, p2 is the physical object doing the hitting
1041 int material = (int) Material.Wood;
1042 int movintYN = 0; // 1 = Sliding; 0 = static or fell onto
1043 if (Math.Abs(p2.Velocity.X) > 0.01f || Math.Abs(p2.Velocity.Y) > 0.01f) movintYN = 1;
1044
1045 // If we're colliding against terrain
1046 if (name1 == "Terrain" || name2 == "Terrain")
1047 {
1048 // If we're moving
1049 if ((p2.PhysicsActorType == (int) ActorTypes.Agent) && (movintYN == 1))
1050 {
1051 //$ Av walk/run on terrain (not falling) Use the Avatar movement terrain contact
1052 AvatarMovementTerrainContact.geom = curContact;
1053 _perloopContact.Add(curContact);
1054 if (m_global_contactcount < maxContactsbeforedeath)
1055 {
1056 joint = d.JointCreateContact(world, contactgroup, ref AvatarMovementTerrainContact);
1057 m_global_contactcount++;
1058 }
1059 }
1060 else
1061 {
1062 if (p2.PhysicsActorType == (int)ActorTypes.Agent)
1063 {
1064 //$ Av standing on terrain, Use the non moving Avata terrain contact
1065 TerrainContact.geom = curContact;
1066 _perloopContact.Add(curContact);
1067 if (m_global_contactcount < maxContactsbeforedeath)
1068 {
1069 joint = d.JointCreateContact(world, contactgroup, ref TerrainContact);
1070 m_global_contactcount++;
1071 }
1072 }
1073 else
1074 {
1075 if (p2.PhysicsActorType == (int)ActorTypes.Prim && p1.PhysicsActorType == (int)ActorTypes.Prim)
1076 {
1077 //& THIS NEVER HAPPENS? prim prim contact In terrain contact?
1078 // int pj294950 = 0;
1079 // prim terrain contact
1080
1081 if (p2 is OdePrim)
1082 material = ((OdePrim)p2).m_material;
1083 //m_log.DebugFormat("Material: {0}", material);
1084 m_materialContacts[material, movintYN].geom = curContact;
1085 _perloopContact.Add(curContact);
1086
1087 if (m_global_contactcount < maxContactsbeforedeath)
1088 {
1089 joint = d.JointCreateContact(world, contactgroup, ref m_materialContacts[material, movintYN]);
1090 m_global_contactcount++;
1091
1092 }
1093
1094 }
1095 else
1096 {
1097 //$ prim on terrain contact
1098 if (p2 is OdePrim)
1099 material = ((OdePrim)p2).m_material;
1100 //m_log.DebugFormat("Material: {0}", material);
1101 m_materialContacts[material, movintYN].geom = curContact;
1102 _perloopContact.Add(curContact);
1103
1104 ContactCopy = m_materialContacts[material, movintYN];
1105 if(movintYN == 1)
1106 {
1107 // prevent excessive slide on terrain
1108 ContactCopy.surface.mu = m_materialContacts[material, movintYN].surface.mu * 30.0f;
1109 }
1110
1111 if (m_global_contactcount < maxContactsbeforedeath)
1112 {
1113 joint = d.JointCreateContact(world, contactgroup, ref ContactCopy);
1114 m_global_contactcount++;
1115 }
1116 }
1117 }
1118 }
1119 }
1120 else if (name1 == "Water" || name2 == "Water")
1121 {
1122 //$ This never happens! Perhaps water is treated like air?
1123 /*
1124 if ((p2.PhysicsActorType == (int) ActorTypes.Prim))
1125 {
1126 }
1127 else
1128 {
1129 }
1130 */
1131 //WaterContact.surface.soft_cfm = 0.0000f;
1132 //WaterContact.surface.soft_erp = 0.00000f;
1133 if (curContact.depth > 0.1f)
1134 {
1135 curContact.depth *= 52;
1136 //AvatarStaticprimContact.normal = new d.Vector3(0, 0, 1);
1137 //AvatarStaticprimContact.pos = new d.Vector3(0, 0, contact.pos.Z - 5f);
1138 }
1139 WaterContact.geom = curContact;
1140 _perloopContact.Add(curContact);
1141 if (m_global_contactcount < maxContactsbeforedeath)
1142 {
1143 joint = d.JointCreateContact(world, contactgroup, ref WaterContact);
1144 m_global_contactcount++;
1145 }
1146 //m_log.Info("[PHYSICS]: Prim Water Contact" + AvatarStaticprimContact.depth);
1147 }
1148 else
1149 {
1150
1151 // no terrain and no water, we're colliding with prim or avatar
1152 // check if we're moving
1153 if ((p2.PhysicsActorType == (int)ActorTypes.Agent))
1154 {
1155 //$ Avatar on Prim or other Avatar
1156 if (movintYN == 1)
1157 {
1158 // Use the AV Movement / prim contact
1159 AvatarMovementprimContact.geom = curContact;
1160 _perloopContact.Add(curContact);
1161 if (m_global_contactcount < maxContactsbeforedeath)
1162 {
1163 joint = d.JointCreateContact(world, contactgroup, ref AvatarMovementprimContact);
1164 m_global_contactcount++;
1165 }
1166 }
1167 else
1168 {
1169 // Use the Av non movement / prim contact
1170 AvatarStaticprimContact.geom = curContact;
1171 _perloopContact.Add(curContact);
1172 ContactCopy = AvatarStaticprimContact; // local copy so we can change locally
1173
1174 if (m_global_contactcount < maxContactsbeforedeath)
1175 {
1176 if (curContact.depth > 0.2)
1177 { // embedded, eject slowly
1178 ContactCopy.surface.soft_erp = 0.1f;
1179 ContactCopy.surface.soft_cfm = 0.1f;
1180 }
1181 else
1182 { // keep on the surface
1183 ContactCopy.surface.soft_erp = 0.3f;
1184 ContactCopy.surface.soft_cfm = 0.0f;
1185 }
1186 joint = d.JointCreateContact(world, contactgroup, ref ContactCopy);
1187 m_global_contactcount++;
1188 }
1189 }
1190 }
1191 else if (p2.PhysicsActorType == (int)ActorTypes.Prim)
1192 {
1193 //$ Prim on Prim
1194 //p1.PhysicsActorType
1195
1196 if (p2 is OdePrim) material = ((OdePrim)p2).m_material;
1197 //m_log.DebugFormat("Material: {0}", material);
1198
1199 m_materialContacts[material, movintYN].geom = curContact;
1200 _perloopContact.Add(curContact);
1201
1202 if (m_global_contactcount < maxContactsbeforedeath)
1203 {
1204 joint = d.JointCreateContact(world, contactgroup, ref m_materialContacts[material, movintYN]);
1205 m_global_contactcount++;
1206 }
1207 }
1208 }
1209
1210 if (m_global_contactcount < maxContactsbeforedeath && joint != IntPtr.Zero) // stack collide!
1211 {
1212 d.JointAttach(joint, b1, b2);
1213 m_global_contactcount++;
1214 }
1215
1216 }
1217 collision_accounting_events(p1, p2, maxDepthContact);
1218 if (count > geomContactPointsStartthrottle)
1219 {
1220 // If there are more then 3 contact points, it's likely
1221 // that we've got a pile of objects, so ...
1222 // We don't want to send out hundreds of terse updates over and over again
1223 // so lets throttle them and send them again after it's somewhat sorted out.
1224 p2.ThrottleUpdates = true;
1225 }
1226 //m_log.Debug(count.ToString());
1227 //m_log.Debug("near: A collision was detected between {1} and {2}", 0, name1, name2);
1228 } // end for i.. loop
1229 } // end near
1230
1231 private bool checkDupe(d.ContactGeom contactGeom, int atype)
1232 {
1233 bool result = false;
1234 //return result;
1235 if (!m_filterCollisions)
1236 return false;
1237
1238 ActorTypes at = (ActorTypes)atype;
1239 lock (_perloopContact)
1240 {
1241 foreach (d.ContactGeom contact in _perloopContact)
1242 {
1243 //if ((contact.g1 == contactGeom.g1 && contact.g2 == contactGeom.g2))
1244 //{
1245 // || (contact.g2 == contactGeom.g1 && contact.g1 == contactGeom.g2)
1246 if (at == ActorTypes.Agent)
1247 {
1248 if (((Math.Abs(contactGeom.normal.X - contact.normal.X) < 1.026f) && (Math.Abs(contactGeom.normal.Y - contact.normal.Y) < 0.303f) && (Math.Abs(contactGeom.normal.Z - contact.normal.Z) < 0.065f)) && contactGeom.g1 != LandGeom && contactGeom.g2 != LandGeom)
1249 {
1250
1251 if (Math.Abs(contact.depth - contactGeom.depth) < 0.052f)
1252 {
1253 //contactGeom.depth *= .00005f;
1254 //m_log.DebugFormat("[Collsion]: Depth {0}", Math.Abs(contact.depth - contactGeom.depth));
1255 // m_log.DebugFormat("[Collision]: <{0},{1},{2}>", Math.Abs(contactGeom.normal.X - contact.normal.X), Math.Abs(contactGeom.normal.Y - contact.normal.Y), Math.Abs(contactGeom.normal.Z - contact.normal.Z));
1256 result = true;
1257 break;
1258 }
1259 else
1260 {
1261 //m_log.DebugFormat("[Collsion]: Depth {0}", Math.Abs(contact.depth - contactGeom.depth));
1262 }
1263 }
1264 else
1265 {
1266 //m_log.DebugFormat("[Collision]: <{0},{1},{2}>", Math.Abs(contactGeom.normal.X - contact.normal.X), Math.Abs(contactGeom.normal.Y - contact.normal.Y), Math.Abs(contactGeom.normal.Z - contact.normal.Z));
1267 //int i = 0;
1268 }
1269 }
1270 else if (at == ActorTypes.Prim)
1271 {
1272 //d.AABB aabb1 = new d.AABB();
1273 //d.AABB aabb2 = new d.AABB();
1274
1275 //d.GeomGetAABB(contactGeom.g2, out aabb2);
1276 //d.GeomGetAABB(contactGeom.g1, out aabb1);
1277 //aabb1.
1278 if (((Math.Abs(contactGeom.normal.X - contact.normal.X) < 1.026f) && (Math.Abs(contactGeom.normal.Y - contact.normal.Y) < 0.303f) && (Math.Abs(contactGeom.normal.Z - contact.normal.Z) < 0.065f)) && contactGeom.g1 != LandGeom && contactGeom.g2 != LandGeom)
1279 {
1280 if (contactGeom.normal.X == contact.normal.X && contactGeom.normal.Y == contact.normal.Y && contactGeom.normal.Z == contact.normal.Z)
1281 {
1282 if (Math.Abs(contact.depth - contactGeom.depth) < 0.272f)
1283 {
1284 result = true;
1285 break;
1286 }
1287 }
1288 //m_log.DebugFormat("[Collsion]: Depth {0}", Math.Abs(contact.depth - contactGeom.depth));
1289 //m_log.DebugFormat("[Collision]: <{0},{1},{2}>", Math.Abs(contactGeom.normal.X - contact.normal.X), Math.Abs(contactGeom.normal.Y - contact.normal.Y), Math.Abs(contactGeom.normal.Z - contact.normal.Z));
1290 }
1291
1292 }
1293
1294 //}
1295
1296 }
1297 }
1298 return result;
1299 }
1300
1301 private void collision_accounting_events(PhysicsActor p1, PhysicsActor p2, ContactPoint contact)
1302 {
1303 // obj1LocalID = 0;
1304 //returncollisions = false;
1305 obj2LocalID = 0;
1306 //ctype = 0;
1307 //cStartStop = 0;
1308 if (!p2.SubscribedEvents() && !p1.SubscribedEvents())
1309 return;
1310
1311 switch ((ActorTypes)p2.PhysicsActorType)
1312 {
1313 case ActorTypes.Agent:
1314 cc2 = (OdeCharacter)p2;
1315
1316 // obj1LocalID = cc2.m_localID;
1317 switch ((ActorTypes)p1.PhysicsActorType)
1318 {
1319 case ActorTypes.Agent:
1320 cc1 = (OdeCharacter)p1;
1321 obj2LocalID = cc1.m_localID;
1322 cc1.AddCollisionEvent(cc2.m_localID, contact);
1323 //ctype = (int)CollisionCategories.Character;
1324
1325 //if (cc1.CollidingObj)
1326 //cStartStop = (int)StatusIndicators.Generic;
1327 //else
1328 //cStartStop = (int)StatusIndicators.Start;
1329
1330 //returncollisions = true;
1331 break;
1332 case ActorTypes.Prim:
1333 if (p1 is OdePrim)
1334 {
1335 cp1 = (OdePrim) p1;
1336 obj2LocalID = cp1.m_localID;
1337 cp1.AddCollisionEvent(cc2.m_localID, contact);
1338 }
1339 //ctype = (int)CollisionCategories.Geom;
1340
1341 //if (cp1.CollidingObj)
1342 //cStartStop = (int)StatusIndicators.Generic;
1343 //else
1344 //cStartStop = (int)StatusIndicators.Start;
1345
1346 //returncollisions = true;
1347 break;
1348
1349 case ActorTypes.Ground:
1350 case ActorTypes.Unknown:
1351 obj2LocalID = 0;
1352 //ctype = (int)CollisionCategories.Land;
1353 //returncollisions = true;
1354 break;
1355 }
1356
1357 cc2.AddCollisionEvent(obj2LocalID, contact);
1358 break;
1359 case ActorTypes.Prim:
1360
1361 if (p2 is OdePrim)
1362 {
1363 cp2 = (OdePrim) p2;
1364
1365 // obj1LocalID = cp2.m_localID;
1366 switch ((ActorTypes) p1.PhysicsActorType)
1367 {
1368 case ActorTypes.Agent:
1369 if (p1 is OdeCharacter)
1370 {
1371 cc1 = (OdeCharacter) p1;
1372 obj2LocalID = cc1.m_localID;
1373 cc1.AddCollisionEvent(cp2.m_localID, contact);
1374 //ctype = (int)CollisionCategories.Character;
1375
1376 //if (cc1.CollidingObj)
1377 //cStartStop = (int)StatusIndicators.Generic;
1378 //else
1379 //cStartStop = (int)StatusIndicators.Start;
1380 //returncollisions = true;
1381 }
1382 break;
1383 case ActorTypes.Prim:
1384
1385 if (p1 is OdePrim)
1386 {
1387 cp1 = (OdePrim) p1;
1388 obj2LocalID = cp1.m_localID;
1389 cp1.AddCollisionEvent(cp2.m_localID, contact);
1390 //ctype = (int)CollisionCategories.Geom;
1391
1392 //if (cp1.CollidingObj)
1393 //cStartStop = (int)StatusIndicators.Generic;
1394 //else
1395 //cStartStop = (int)StatusIndicators.Start;
1396
1397 //returncollisions = true;
1398 }
1399 break;
1400
1401 case ActorTypes.Ground:
1402 case ActorTypes.Unknown:
1403 obj2LocalID = 0;
1404 //ctype = (int)CollisionCategories.Land;
1405
1406 //returncollisions = true;
1407 break;
1408 }
1409
1410 cp2.AddCollisionEvent(obj2LocalID, contact);
1411 }
1412 break;
1413 }
1414 //if (returncollisions)
1415 //{
1416
1417 //lock (m_storedCollisions)
1418 //{
1419 //cDictKey = obj1LocalID.ToString() + obj2LocalID.ToString() + cStartStop.ToString() + ctype.ToString();
1420 //if (m_storedCollisions.ContainsKey(cDictKey))
1421 //{
1422 //sCollisionData objd = m_storedCollisions[cDictKey];
1423 //objd.NumberOfCollisions += 1;
1424 //objd.lastframe = framecount;
1425 //m_storedCollisions[cDictKey] = objd;
1426 //}
1427 //else
1428 //{
1429 //sCollisionData objd = new sCollisionData();
1430 //objd.ColliderLocalId = obj1LocalID;
1431 //objd.CollidedWithLocalId = obj2LocalID;
1432 //objd.CollisionType = ctype;
1433 //objd.NumberOfCollisions = 1;
1434 //objd.lastframe = framecount;
1435 //objd.StatusIndicator = cStartStop;
1436 //m_storedCollisions.Add(cDictKey, objd);
1437 //}
1438 //}
1439 // }
1440 }
1441
1442 public int TriArrayCallback(IntPtr trimesh, IntPtr refObject, int[] triangleIndex, int triCount)
1443 {
1444 /* String name1 = null;
1445 String name2 = null;
1446
1447 if (!geom_name_map.TryGetValue(trimesh, out name1))
1448 {
1449 name1 = "null";
1450 }
1451 if (!geom_name_map.TryGetValue(refObject, out name2))
1452 {
1453 name2 = "null";
1454 }
1455
1456 m_log.InfoFormat("TriArrayCallback: A collision was detected between {1} and {2}", 0, name1, name2);
1457 */
1458 return 1;
1459 }
1460
1461 public int TriCallback(IntPtr trimesh, IntPtr refObject, int triangleIndex)
1462 {
1463 String name1 = null;
1464 String name2 = null;
1465
1466 if (!geom_name_map.TryGetValue(trimesh, out name1))
1467 {
1468 name1 = "null";
1469 }
1470
1471 if (!geom_name_map.TryGetValue(refObject, out name2))
1472 {
1473 name2 = "null";
1474 }
1475
1476 // m_log.InfoFormat("TriCallback: A collision was detected between {1} and {2}. Index was {3}", 0, name1, name2, triangleIndex);
1477
1478 d.Vector3 v0 = new d.Vector3();
1479 d.Vector3 v1 = new d.Vector3();
1480 d.Vector3 v2 = new d.Vector3();
1481
1482 d.GeomTriMeshGetTriangle(trimesh, 0, ref v0, ref v1, ref v2);
1483 // m_log.DebugFormat("Triangle {0} is <{1},{2},{3}>, <{4},{5},{6}>, <{7},{8},{9}>", triangleIndex, v0.X, v0.Y, v0.Z, v1.X, v1.Y, v1.Z, v2.X, v2.Y, v2.Z);
1484
1485 return 1;
1486 }
1487
1488 /// <summary>
1489 /// This is our collision testing routine in ODE
1490 /// </summary>
1491 /// <param name="timeStep"></param>
1492 private void collision_optimized(float timeStep)
1493 {
1494 _perloopContact.Clear();
1495
1496 lock (_characters)
1497 {
1498 foreach (OdeCharacter chr in _characters)
1499 {
1500 // Reset the collision values to false
1501 // since we don't know if we're colliding yet
1502
1503 // For some reason this can happen. Don't ask...
1504 //
1505 if (chr == null)
1506 continue;
1507
1508 if (chr.Shell == IntPtr.Zero || chr.Body == IntPtr.Zero)
1509 continue;
1510
1511 chr.IsColliding = false;
1512 chr.CollidingGround = false;
1513 chr.CollidingObj = false;
1514
1515 // test the avatar's geometry for collision with the space
1516 // This will return near and the space that they are the closest to
1517 // And we'll run this again against the avatar and the space segment
1518 // This will return with a bunch of possible objects in the space segment
1519 // and we'll run it again on all of them.
1520 try
1521 {
1522 d.SpaceCollide2(space, chr.Shell, IntPtr.Zero, nearCallback);
1523 }
1524 catch (AccessViolationException)
1525 {
1526 m_log.Warn("[PHYSICS]: Unable to space collide");
1527 }
1528 //float terrainheight = GetTerrainHeightAtXY(chr.Position.X, chr.Position.Y);
1529 //if (chr.Position.Z + (chr.Velocity.Z * timeStep) < terrainheight + 10)
1530 //{
1531 //chr.Position.Z = terrainheight + 10.0f;
1532 //forcedZ = true;
1533 //}
1534 }
1535 }
1536
1537 lock (_activeprims)
1538 {
1539 List<OdePrim> removeprims = null;
1540 foreach (OdePrim chr in _activeprims)
1541 {
1542 if (chr.Body != IntPtr.Zero && d.BodyIsEnabled(chr.Body) && (!chr.m_disabled) && !chr.m_outofBounds)
1543 {
1544 try
1545 {
1546 lock (chr)
1547 {
1548 if (space != IntPtr.Zero && chr.prim_geom != IntPtr.Zero && chr.m_taintremove == false)
1549 {
1550 d.SpaceCollide2(space, chr.prim_geom, IntPtr.Zero, nearCallback);
1551 }
1552 else
1553 {
1554 if (removeprims == null)
1555 {
1556 removeprims = new List<OdePrim>();
1557 }
1558 removeprims.Add(chr);
1559 /// Commented this because it triggers on every bullet
1560 //m_log.Debug("[PHYSICS]: unable to collide test active prim against space. The space was zero, the geom was zero or it was in the process of being removed. Removed it from the active prim list. This needs to be fixed!");
1561 }
1562 }
1563 }
1564 catch (AccessViolationException)
1565 {
1566 m_log.Warn("[PHYSICS]: Unable to space collide");
1567 }
1568 }
1569 }
1570 if (removeprims != null)
1571 {
1572 foreach (OdePrim chr in removeprims)
1573 {
1574 _activeprims.Remove(chr);
1575 }
1576 }
1577 }
1578
1579 _perloopContact.Clear();
1580 }
1581
1582 #endregion
1583
1584 public override void Combine(PhysicsScene pScene, Vector3 offset, Vector3 extents)
1585 {
1586 m_worldOffset = offset;
1587 WorldExtents = new Vector2(extents.X, extents.Y);
1588 m_parentScene = pScene;
1589
1590 }
1591
1592 // Recovered for use by fly height. Kitto Flora
1593 public float GetTerrainHeightAtXY(float x, float y)
1594 {
1595
1596 int offsetX = ((int)(x / (int)Constants.RegionSize)) * (int)Constants.RegionSize;
1597 int offsetY = ((int)(y / (int)Constants.RegionSize)) * (int)Constants.RegionSize;
1598
1599 IntPtr heightFieldGeom = IntPtr.Zero;
1600
1601 if (RegionTerrain.TryGetValue(new Vector3(offsetX,offsetY,0), out heightFieldGeom))
1602 {
1603 if (heightFieldGeom != IntPtr.Zero)
1604 {
1605 if (TerrainHeightFieldHeights.ContainsKey(heightFieldGeom))
1606 {
1607
1608 int index;
1609
1610
1611 if ((int)x > WorldExtents.X || (int)y > WorldExtents.Y ||
1612 (int)x < 0.001f || (int)y < 0.001f)
1613 return 0;
1614
1615 x = x - offsetX;
1616 y = y - offsetY;
1617
1618 index = (int)((int)x * ((int)Constants.RegionSize + 2) + (int)y);
1619
1620 if (index < TerrainHeightFieldHeights[heightFieldGeom].Length)
1621 {
1622 //m_log.DebugFormat("x{0} y{1} = {2}", x, y, (float)TerrainHeightFieldHeights[heightFieldGeom][index]);
1623 return (float)TerrainHeightFieldHeights[heightFieldGeom][index];
1624 }
1625
1626 else
1627 return 0f;
1628 }
1629 else
1630 {
1631 return 0f;
1632 }
1633
1634 }
1635 else
1636 {
1637 return 0f;
1638 }
1639
1640 }
1641 else
1642 {
1643 return 0f;
1644 }
1645
1646
1647 }
1648// End recovered. Kitto Flora
1649
1650 public void addCollisionEventReporting(PhysicsActor obj)
1651 {
1652 lock (_collisionEventPrim)
1653 {
1654 if (!_collisionEventPrim.Contains(obj))
1655 _collisionEventPrim.Add(obj);
1656 }
1657 }
1658
1659 public void remCollisionEventReporting(PhysicsActor obj)
1660 {
1661 lock (_collisionEventPrim)
1662 {
1663 if (!_collisionEventPrim.Contains(obj))
1664 _collisionEventPrim.Remove(obj);
1665 }
1666 }
1667
1668 #region Add/Remove Entities
1669
1670 public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying)
1671 {
1672 Vector3 pos;
1673 pos.X = position.X;
1674 pos.Y = position.Y;
1675 pos.Z = position.Z;
1676 OdeCharacter newAv = new OdeCharacter(avName, this, pos, ode, size, avPIDD, avPIDP, avCapRadius, avStandupTensor, avDensity, avHeightFudgeFactor, avMovementDivisorWalk, avMovementDivisorRun);
1677 newAv.Flying = isFlying;
1678 newAv.MinimumGroundFlightOffset = minimumGroundFlightOffset;
1679
1680 return newAv;
1681 }
1682
1683 public void AddCharacter(OdeCharacter chr)
1684 {
1685 lock (_characters)
1686 {
1687 if (!_characters.Contains(chr))
1688 {
1689 _characters.Add(chr);
1690 if (chr.bad)
1691 m_log.DebugFormat("[PHYSICS] Added BAD actor {0} to characters list", chr.m_uuid);
1692 }
1693 }
1694 }
1695
1696 public void RemoveCharacter(OdeCharacter chr)
1697 {
1698 lock (_characters)
1699 {
1700 if (_characters.Contains(chr))
1701 {
1702 _characters.Remove(chr);
1703 }
1704 }
1705 }
1706 public void BadCharacter(OdeCharacter chr)
1707 {
1708 lock (_badCharacter)
1709 {
1710 if (!_badCharacter.Contains(chr))
1711 _badCharacter.Add(chr);
1712 }
1713 }
1714
1715 public override void RemoveAvatar(PhysicsActor actor)
1716 {
1717 //m_log.Debug("[PHYSICS]:ODELOCK");
1718 ((OdeCharacter) actor).Destroy();
1719
1720 }
1721
1722 private PhysicsActor AddPrim(String name, Vector3 position, Vector3 size, Quaternion rotation,
1723 IMesh mesh, PrimitiveBaseShape pbs, bool isphysical, bool isphantom, byte shapetype, uint localid)
1724 {
1725
1726 Vector3 pos = position;
1727 Vector3 siz = size;
1728 Quaternion rot = rotation;
1729
1730 OdePrim newPrim;
1731 lock (OdeLock)
1732 {
1733 newPrim = new OdePrim(name, this, pos, siz, rot, mesh, pbs, isphysical, isphantom, shapetype, ode, localid);
1734
1735 lock (_prims)
1736 _prims.Add(newPrim);
1737 }
1738
1739 return newPrim;
1740 }
1741
1742
1743 public void addActivePrim(OdePrim activatePrim)
1744 {
1745 // adds active prim.. (ones that should be iterated over in collisions_optimized
1746 lock (_activeprims)
1747 {
1748 if (!_activeprims.Contains(activatePrim))
1749 _activeprims.Add(activatePrim);
1750 //else
1751 // m_log.Warn("[PHYSICS]: Double Entry in _activeprims detected, potential crash immenent");
1752 }
1753 }
1754
1755 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
1756 Vector3 size, Quaternion rotation, bool isPhysical, uint localid)
1757 {
1758 PhysicsActor result;
1759 IMesh mesh = null;
1760
1761 if (needsMeshing(pbs))
1762 mesh = mesher.CreateMesh(primName, pbs, size, (int)LevelOfDetail.High, true);
1763
1764 result = AddPrim(primName, position, size, rotation, mesh, pbs, isPhysical,false,0, localid);
1765
1766 return result;
1767 }
1768
1769 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
1770 Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, uint localid)
1771 {
1772 PhysicsActor result;
1773 IMesh mesh = null;
1774
1775 if (needsMeshing(pbs))
1776 mesh = mesher.CreateMesh(primName, pbs, size, (int)LevelOfDetail.High, true);
1777
1778 result = AddPrim(primName, position, size, rotation, mesh, pbs, isPhysical, isPhantom,0, localid);
1779
1780 return result;
1781 }
1782
1783 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
1784 Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, byte shapetype, uint localid)
1785 {
1786 PhysicsActor result;
1787 IMesh mesh = null;
1788
1789 if (needsMeshing(pbs))
1790 mesh = mesher.CreateMesh(primName, pbs, size, (int)LevelOfDetail.High, true);
1791
1792 result = AddPrim(primName, position, size, rotation, mesh, pbs, isPhysical, isPhantom, shapetype, localid);
1793
1794 return result;
1795 }
1796
1797 public override float TimeDilation
1798 {
1799 get { return m_timeDilation; }
1800 }
1801
1802 public override bool SupportsNINJAJoints
1803 {
1804 get { return m_NINJA_physics_joints_enabled; }
1805 }
1806
1807 // internal utility function: must be called within a lock (OdeLock)
1808 private void InternalAddActiveJoint(PhysicsJoint joint)
1809 {
1810 activeJoints.Add(joint);
1811 SOPName_to_activeJoint.Add(joint.ObjectNameInScene, joint);
1812 }
1813
1814 // internal utility function: must be called within a lock (OdeLock)
1815 private void InternalAddPendingJoint(OdePhysicsJoint joint)
1816 {
1817 pendingJoints.Add(joint);
1818 SOPName_to_pendingJoint.Add(joint.ObjectNameInScene, joint);
1819 }
1820
1821 // internal utility function: must be called within a lock (OdeLock)
1822 private void InternalRemovePendingJoint(PhysicsJoint joint)
1823 {
1824 pendingJoints.Remove(joint);
1825 SOPName_to_pendingJoint.Remove(joint.ObjectNameInScene);
1826 }
1827
1828 // internal utility function: must be called within a lock (OdeLock)
1829 private void InternalRemoveActiveJoint(PhysicsJoint joint)
1830 {
1831 activeJoints.Remove(joint);
1832 SOPName_to_activeJoint.Remove(joint.ObjectNameInScene);
1833 }
1834
1835 public override void DumpJointInfo()
1836 {
1837 string hdr = "[NINJA] JOINTINFO: ";
1838 foreach (PhysicsJoint j in pendingJoints)
1839 {
1840 m_log.Debug(hdr + " pending joint, Name: " + j.ObjectNameInScene + " raw parms:" + j.RawParams);
1841 }
1842 m_log.Debug(hdr + pendingJoints.Count + " total pending joints");
1843 foreach (string jointName in SOPName_to_pendingJoint.Keys)
1844 {
1845 m_log.Debug(hdr + " pending joints dict contains Name: " + jointName);
1846 }
1847 m_log.Debug(hdr + SOPName_to_pendingJoint.Keys.Count + " total pending joints dict entries");
1848 foreach (PhysicsJoint j in activeJoints)
1849 {
1850 m_log.Debug(hdr + " active joint, Name: " + j.ObjectNameInScene + " raw parms:" + j.RawParams);
1851 }
1852 m_log.Debug(hdr + activeJoints.Count + " total active joints");
1853 foreach (string jointName in SOPName_to_activeJoint.Keys)
1854 {
1855 m_log.Debug(hdr + " active joints dict contains Name: " + jointName);
1856 }
1857 m_log.Debug(hdr + SOPName_to_activeJoint.Keys.Count + " total active joints dict entries");
1858
1859 m_log.Debug(hdr + " Per-body joint connectivity information follows.");
1860 m_log.Debug(hdr + joints_connecting_actor.Keys.Count + " bodies are connected by joints.");
1861 foreach (string actorName in joints_connecting_actor.Keys)
1862 {
1863 m_log.Debug(hdr + " Actor " + actorName + " has the following joints connecting it");
1864 foreach (PhysicsJoint j in joints_connecting_actor[actorName])
1865 {
1866 m_log.Debug(hdr + " * joint Name: " + j.ObjectNameInScene + " raw parms:" + j.RawParams);
1867 }
1868 m_log.Debug(hdr + joints_connecting_actor[actorName].Count + " connecting joints total for this actor");
1869 }
1870 }
1871
1872 public override void RequestJointDeletion(string ObjectNameInScene)
1873 {
1874 lock (externalJointRequestsLock)
1875 {
1876 if (!requestedJointsToBeDeleted.Contains(ObjectNameInScene)) // forbid same deletion request from entering twice to prevent spurious deletions processed asynchronously
1877 {
1878 requestedJointsToBeDeleted.Add(ObjectNameInScene);
1879 }
1880 }
1881 }
1882
1883 private void DeleteRequestedJoints()
1884 {
1885 List<string> myRequestedJointsToBeDeleted;
1886 lock (externalJointRequestsLock)
1887 {
1888 // make a local copy of the shared list for processing (threading issues)
1889 myRequestedJointsToBeDeleted = new List<string>(requestedJointsToBeDeleted);
1890 }
1891
1892 foreach (string jointName in myRequestedJointsToBeDeleted)
1893 {
1894 lock (OdeLock)
1895 {
1896 //m_log.Debug("[NINJA] trying to deleting requested joint " + jointName);
1897 if (SOPName_to_activeJoint.ContainsKey(jointName) || SOPName_to_pendingJoint.ContainsKey(jointName))
1898 {
1899 OdePhysicsJoint joint = null;
1900 if (SOPName_to_activeJoint.ContainsKey(jointName))
1901 {
1902 joint = SOPName_to_activeJoint[jointName] as OdePhysicsJoint;
1903 InternalRemoveActiveJoint(joint);
1904 }
1905 else if (SOPName_to_pendingJoint.ContainsKey(jointName))
1906 {
1907 joint = SOPName_to_pendingJoint[jointName] as OdePhysicsJoint;
1908 InternalRemovePendingJoint(joint);
1909 }
1910
1911 if (joint != null)
1912 {
1913 //m_log.Debug("joint.BodyNames.Count is " + joint.BodyNames.Count + " and contents " + joint.BodyNames);
1914 for (int iBodyName = 0; iBodyName < 2; iBodyName++)
1915 {
1916 string bodyName = joint.BodyNames[iBodyName];
1917 if (bodyName != "NULL")
1918 {
1919 joints_connecting_actor[bodyName].Remove(joint);
1920 if (joints_connecting_actor[bodyName].Count == 0)
1921 {
1922 joints_connecting_actor.Remove(bodyName);
1923 }
1924 }
1925 }
1926
1927 DoJointDeactivated(joint);
1928 if (joint.jointID != IntPtr.Zero)
1929 {
1930 d.JointDestroy(joint.jointID);
1931 joint.jointID = IntPtr.Zero;
1932 //DoJointErrorMessage(joint, "successfully destroyed joint " + jointName);
1933 }
1934 else
1935 {
1936 //m_log.Warn("[NINJA] Ignoring re-request to destroy joint " + jointName);
1937 }
1938 }
1939 else
1940 {
1941 // DoJointErrorMessage(joint, "coult not find joint to destroy based on name " + jointName);
1942 }
1943 }
1944 else
1945 {
1946 // DoJointErrorMessage(joint, "WARNING - joint removal failed, joint " + jointName);
1947 }
1948 }
1949 }
1950
1951 // remove processed joints from the shared list
1952 lock (externalJointRequestsLock)
1953 {
1954 foreach (string jointName in myRequestedJointsToBeDeleted)
1955 {
1956 requestedJointsToBeDeleted.Remove(jointName);
1957 }
1958 }
1959 }
1960
1961 // for pending joints we don't know if their associated bodies exist yet or not.
1962 // the joint is actually created during processing of the taints
1963 private void CreateRequestedJoints()
1964 {
1965 List<PhysicsJoint> myRequestedJointsToBeCreated;
1966 lock (externalJointRequestsLock)
1967 {
1968 // make a local copy of the shared list for processing (threading issues)
1969 myRequestedJointsToBeCreated = new List<PhysicsJoint>(requestedJointsToBeCreated);
1970 }
1971
1972 foreach (PhysicsJoint joint in myRequestedJointsToBeCreated)
1973 {
1974 lock (OdeLock)
1975 {
1976 if (SOPName_to_pendingJoint.ContainsKey(joint.ObjectNameInScene) && SOPName_to_pendingJoint[joint.ObjectNameInScene] != null)
1977 {
1978 DoJointErrorMessage(joint, "WARNING: ignoring request to re-add already pending joint Name:" + joint.ObjectNameInScene + " type:" + joint.Type + " parms: " + joint.RawParams + " pos: " + joint.Position + " rot:" + joint.Rotation);
1979 continue;
1980 }
1981 if (SOPName_to_activeJoint.ContainsKey(joint.ObjectNameInScene) && SOPName_to_activeJoint[joint.ObjectNameInScene] != null)
1982 {
1983 DoJointErrorMessage(joint, "WARNING: ignoring request to re-add already active joint Name:" + joint.ObjectNameInScene + " type:" + joint.Type + " parms: " + joint.RawParams + " pos: " + joint.Position + " rot:" + joint.Rotation);
1984 continue;
1985 }
1986
1987 InternalAddPendingJoint(joint as OdePhysicsJoint);
1988
1989 if (joint.BodyNames.Count >= 2)
1990 {
1991 for (int iBodyName = 0; iBodyName < 2; iBodyName++)
1992 {
1993 string bodyName = joint.BodyNames[iBodyName];
1994 if (bodyName != "NULL")
1995 {
1996 if (!joints_connecting_actor.ContainsKey(bodyName))
1997 {
1998 joints_connecting_actor.Add(bodyName, new List<PhysicsJoint>());
1999 }
2000 joints_connecting_actor[bodyName].Add(joint);
2001 }
2002 }
2003 }
2004 }
2005 }
2006
2007 // remove processed joints from shared list
2008 lock (externalJointRequestsLock)
2009 {
2010 foreach (PhysicsJoint joint in myRequestedJointsToBeCreated)
2011 {
2012 requestedJointsToBeCreated.Remove(joint);
2013 }
2014 }
2015
2016 }
2017
2018 // public function to add an request for joint creation
2019 // this joint will just be added to a waiting list that is NOT processed during the main
2020 // Simulate() loop (to avoid deadlocks). After Simulate() is finished, we handle unprocessed joint requests.
2021
2022 public override PhysicsJoint RequestJointCreation(string objectNameInScene, PhysicsJointType jointType, Vector3 position,
2023 Quaternion rotation, string parms, List<string> bodyNames, string trackedBodyName, Quaternion localRotation)
2024
2025 {
2026
2027 OdePhysicsJoint joint = new OdePhysicsJoint();
2028 joint.ObjectNameInScene = objectNameInScene;
2029 joint.Type = jointType;
2030 joint.Position = position;
2031 joint.Rotation = rotation;
2032 joint.RawParams = parms;
2033 joint.BodyNames = new List<string>(bodyNames);
2034 joint.TrackedBodyName = trackedBodyName;
2035 joint.LocalRotation = localRotation;
2036 joint.jointID = IntPtr.Zero;
2037 joint.ErrorMessageCount = 0;
2038
2039 lock (externalJointRequestsLock)
2040 {
2041 if (!requestedJointsToBeCreated.Contains(joint)) // forbid same creation request from entering twice
2042 {
2043 requestedJointsToBeCreated.Add(joint);
2044 }
2045 }
2046 return joint;
2047 }
2048
2049 private void RemoveAllJointsConnectedToActor(PhysicsActor actor)
2050 {
2051 //m_log.Debug("RemoveAllJointsConnectedToActor: start");
2052 if (actor.SOPName != null && joints_connecting_actor.ContainsKey(actor.SOPName) && joints_connecting_actor[actor.SOPName] != null)
2053 {
2054
2055 List<PhysicsJoint> jointsToRemove = new List<PhysicsJoint>();
2056 //TODO: merge these 2 loops (originally it was needed to avoid altering a list being iterated over, but it is no longer needed due to the joint request queue mechanism)
2057 foreach (PhysicsJoint j in joints_connecting_actor[actor.SOPName])
2058 {
2059 jointsToRemove.Add(j);
2060 }
2061 foreach (PhysicsJoint j in jointsToRemove)
2062 {
2063 //m_log.Debug("RemoveAllJointsConnectedToActor: about to request deletion of " + j.ObjectNameInScene);
2064 RequestJointDeletion(j.ObjectNameInScene);
2065 //m_log.Debug("RemoveAllJointsConnectedToActor: done request deletion of " + j.ObjectNameInScene);
2066 j.TrackedBodyName = null; // *IMMEDIATELY* prevent any further movement of this joint (else a deleted actor might cause spurious tracking motion of the joint for a few frames, leading to the joint proxy object disappearing)
2067 }
2068 }
2069 }
2070
2071 public override void RemoveAllJointsConnectedToActorThreadLocked(PhysicsActor actor)
2072 {
2073 //m_log.Debug("RemoveAllJointsConnectedToActorThreadLocked: start");
2074 lock (OdeLock)
2075 {
2076 //m_log.Debug("RemoveAllJointsConnectedToActorThreadLocked: got lock");
2077 RemoveAllJointsConnectedToActor(actor);
2078 }
2079 }
2080
2081 // normally called from within OnJointMoved, which is called from within a lock (OdeLock)
2082 public override Vector3 GetJointAnchor(PhysicsJoint joint)
2083 {
2084 Debug.Assert(joint.IsInPhysicsEngine);
2085 d.Vector3 pos = new d.Vector3();
2086
2087 if (!(joint is OdePhysicsJoint))
2088 {
2089 DoJointErrorMessage(joint, "warning: non-ODE joint requesting anchor: " + joint.ObjectNameInScene);
2090 }
2091 else
2092 {
2093 OdePhysicsJoint odeJoint = (OdePhysicsJoint)joint;
2094 switch (odeJoint.Type)
2095 {
2096 case PhysicsJointType.Ball:
2097 d.JointGetBallAnchor(odeJoint.jointID, out pos);
2098 break;
2099 case PhysicsJointType.Hinge:
2100 d.JointGetHingeAnchor(odeJoint.jointID, out pos);
2101 break;
2102 }
2103 }
2104 return new Vector3(pos.X, pos.Y, pos.Z);
2105 }
2106
2107 // normally called from within OnJointMoved, which is called from within a lock (OdeLock)
2108 // WARNING: ODE sometimes returns <0,0,0> as the joint axis! Therefore this function
2109 // appears to be unreliable. Fortunately we can compute the joint axis ourselves by
2110 // keeping track of the joint's original orientation relative to one of the involved bodies.
2111 public override Vector3 GetJointAxis(PhysicsJoint joint)
2112 {
2113 Debug.Assert(joint.IsInPhysicsEngine);
2114 d.Vector3 axis = new d.Vector3();
2115
2116 if (!(joint is OdePhysicsJoint))
2117 {
2118 DoJointErrorMessage(joint, "warning: non-ODE joint requesting anchor: " + joint.ObjectNameInScene);
2119 }
2120 else
2121 {
2122 OdePhysicsJoint odeJoint = (OdePhysicsJoint)joint;
2123 switch (odeJoint.Type)
2124 {
2125 case PhysicsJointType.Ball:
2126 DoJointErrorMessage(joint, "warning - axis requested for ball joint: " + joint.ObjectNameInScene);
2127 break;
2128 case PhysicsJointType.Hinge:
2129 d.JointGetHingeAxis(odeJoint.jointID, out axis);
2130 break;
2131 }
2132 }
2133 return new Vector3(axis.X, axis.Y, axis.Z);
2134 }
2135
2136
2137 public void remActivePrim(OdePrim deactivatePrim)
2138 {
2139 lock (_activeprims)
2140 {
2141 _activeprims.Remove(deactivatePrim);
2142 }
2143 }
2144
2145 public override void RemovePrim(PhysicsActor prim)
2146 {
2147 if (prim is OdePrim)
2148 {
2149 lock (OdeLock)
2150 {
2151 OdePrim p = (OdePrim) prim;
2152
2153 p.setPrimForRemoval();
2154 AddPhysicsActorTaint(prim);
2155 //RemovePrimThreadLocked(p);
2156 }
2157 }
2158 }
2159
2160 /// <summary>
2161 /// This is called from within simulate but outside the locked portion
2162 /// We need to do our own locking here
2163 /// Essentially, we need to remove the prim from our space segment, whatever segment it's in.
2164 ///
2165 /// If there are no more prim in the segment, we need to empty (spacedestroy)the segment and reclaim memory
2166 /// that the space was using.
2167 /// </summary>
2168 /// <param name="prim"></param>
2169 public void RemovePrimThreadLocked(OdePrim prim)
2170 {
2171//Console.WriteLine("RemovePrimThreadLocked " + prim.m_primName);
2172 lock (prim)
2173 {
2174 remCollisionEventReporting(prim);
2175 lock (ode)
2176 {
2177 if (prim.prim_geom != IntPtr.Zero)
2178 {
2179 prim.ResetTaints();
2180
2181 try
2182 {
2183 if (prim._triMeshData != IntPtr.Zero)
2184 {
2185 d.GeomTriMeshDataDestroy(prim._triMeshData);
2186 prim._triMeshData = IntPtr.Zero;
2187 }
2188 }
2189 catch { };
2190
2191 if (prim.IsPhysical)
2192 {
2193 prim.disableBody();
2194 if (prim.childPrim)
2195 {
2196 prim.childPrim = false;
2197 prim.Body = IntPtr.Zero;
2198 prim.m_disabled = true;
2199 prim.IsPhysical = false;
2200 }
2201
2202 }
2203 // we don't want to remove the main space
2204
2205 // If the geometry is in the targetspace, remove it from the target space
2206 //m_log.Warn(prim.m_targetSpace);
2207
2208 //if (prim.m_targetSpace != IntPtr.Zero)
2209 //{
2210 //if (d.SpaceQuery(prim.m_targetSpace, prim.prim_geom))
2211 //{
2212
2213 //if (d.GeomIsSpace(prim.m_targetSpace))
2214 //{
2215 //waitForSpaceUnlock(prim.m_targetSpace);
2216 //d.SpaceRemove(prim.m_targetSpace, prim.prim_geom);
2217 prim.m_targetSpace = IntPtr.Zero;
2218 //}
2219 //else
2220 //{
2221 // m_log.Info("[Physics]: Invalid Scene passed to 'removeprim from scene':" +
2222 //((OdePrim)prim).m_targetSpace.ToString());
2223 //}
2224
2225 //}
2226 //}
2227 //m_log.Warn(prim.prim_geom);
2228 try
2229 {
2230 if (prim.prim_geom != IntPtr.Zero)
2231 {
2232
2233//string tPA;
2234//geom_name_map.TryGetValue(prim.prim_geom, out tPA);
2235//Console.WriteLine("**** Remove {0}", tPA);
2236 if(geom_name_map.ContainsKey(prim.prim_geom)) geom_name_map.Remove(prim.prim_geom);
2237 if(actor_name_map.ContainsKey(prim.prim_geom)) actor_name_map.Remove(prim.prim_geom);
2238 d.GeomDestroy(prim.prim_geom);
2239 prim.prim_geom = IntPtr.Zero;
2240 }
2241 else
2242 {
2243 m_log.Warn("[PHYSICS]: Unable to remove prim from physics scene");
2244 }
2245 }
2246 catch (AccessViolationException)
2247 {
2248 m_log.Info("[PHYSICS]: Couldn't remove prim from physics scene, it was already be removed.");
2249 }
2250 lock (_prims)
2251 _prims.Remove(prim);
2252
2253 //If there are no more geometries in the sub-space, we don't need it in the main space anymore
2254 //if (d.SpaceGetNumGeoms(prim.m_targetSpace) == 0)
2255 //{
2256 //if (prim.m_targetSpace != null)
2257 //{
2258 //if (d.GeomIsSpace(prim.m_targetSpace))
2259 //{
2260 //waitForSpaceUnlock(prim.m_targetSpace);
2261 //d.SpaceRemove(space, prim.m_targetSpace);
2262 // free up memory used by the space.
2263 //d.SpaceDestroy(prim.m_targetSpace);
2264 //int[] xyspace = calculateSpaceArrayItemFromPos(prim.Position);
2265 //resetSpaceArrayItemToZero(xyspace[0], xyspace[1]);
2266 //}
2267 //else
2268 //{
2269 //m_log.Info("[Physics]: Invalid Scene passed to 'removeprim from scene':" +
2270 //((OdePrim) prim).m_targetSpace.ToString());
2271 //}
2272 //}
2273 //}
2274
2275 if (SupportsNINJAJoints)
2276 {
2277 RemoveAllJointsConnectedToActorThreadLocked(prim);
2278 }
2279 }
2280 }
2281 }
2282 }
2283
2284 #endregion
2285
2286 #region Space Separation Calculation
2287
2288 /// <summary>
2289 /// Takes a space pointer and zeros out the array we're using to hold the spaces
2290 /// </summary>
2291 /// <param name="pSpace"></param>
2292 public void resetSpaceArrayItemToZero(IntPtr pSpace)
2293 {
2294 for (int x = 0; x < staticPrimspace.GetLength(0); x++)
2295 {
2296 for (int y = 0; y < staticPrimspace.GetLength(1); y++)
2297 {
2298 if (staticPrimspace[x, y] == pSpace)
2299 staticPrimspace[x, y] = IntPtr.Zero;
2300 }
2301 }
2302 }
2303
2304 public void resetSpaceArrayItemToZero(int arrayitemX, int arrayitemY)
2305 {
2306 staticPrimspace[arrayitemX, arrayitemY] = IntPtr.Zero;
2307 }
2308
2309 /// <summary>
2310 /// Called when a static prim moves. Allocates a space for the prim based on its position
2311 /// </summary>
2312 /// <param name="geom">the pointer to the geom that moved</param>
2313 /// <param name="pos">the position that the geom moved to</param>
2314 /// <param name="currentspace">a pointer to the space it was in before it was moved.</param>
2315 /// <returns>a pointer to the new space it's in</returns>
2316 public IntPtr recalculateSpaceForGeom(IntPtr geom, Vector3 pos, IntPtr currentspace)
2317 {
2318 // Called from setting the Position and Size of an ODEPrim so
2319 // it's already in locked space.
2320
2321 // we don't want to remove the main space
2322 // we don't need to test physical here because this function should
2323 // never be called if the prim is physical(active)
2324
2325 // All physical prim end up in the root space
2326 //Thread.Sleep(20);
2327 if (currentspace != space)
2328 {
2329 //m_log.Info("[SPACE]: C:" + currentspace.ToString() + " g:" + geom.ToString());
2330 //if (currentspace == IntPtr.Zero)
2331 //{
2332 //int adfadf = 0;
2333 //}
2334 if (d.SpaceQuery(currentspace, geom) && currentspace != IntPtr.Zero)
2335 {
2336 if (d.GeomIsSpace(currentspace))
2337 {
2338 waitForSpaceUnlock(currentspace);
2339 d.SpaceRemove(currentspace, geom);
2340 }
2341 else
2342 {
2343 m_log.Info("[Physics]: Invalid Scene passed to 'recalculatespace':" + currentspace +
2344 " Geom:" + geom);
2345 }
2346 }
2347 else
2348 {
2349 IntPtr sGeomIsIn = d.GeomGetSpace(geom);
2350 if (sGeomIsIn != IntPtr.Zero)
2351 {
2352 if (d.GeomIsSpace(currentspace))
2353 {
2354 waitForSpaceUnlock(sGeomIsIn);
2355 d.SpaceRemove(sGeomIsIn, geom);
2356 }
2357 else
2358 {
2359 m_log.Info("[Physics]: Invalid Scene passed to 'recalculatespace':" +
2360 sGeomIsIn + " Geom:" + geom);
2361 }
2362 }
2363 }
2364
2365 //If there are no more geometries in the sub-space, we don't need it in the main space anymore
2366 if (d.SpaceGetNumGeoms(currentspace) == 0)
2367 {
2368 if (currentspace != IntPtr.Zero)
2369 {
2370 if (d.GeomIsSpace(currentspace))
2371 {
2372 waitForSpaceUnlock(currentspace);
2373 waitForSpaceUnlock(space);
2374 d.SpaceRemove(space, currentspace);
2375 // free up memory used by the space.
2376
2377 //d.SpaceDestroy(currentspace);
2378 resetSpaceArrayItemToZero(currentspace);
2379 }
2380 else
2381 {
2382 m_log.Info("[Physics]: Invalid Scene passed to 'recalculatespace':" +
2383 currentspace + " Geom:" + geom);
2384 }
2385 }
2386 }
2387 }
2388 else
2389 {
2390 // this is a physical object that got disabled. ;.;
2391 if (currentspace != IntPtr.Zero && geom != IntPtr.Zero)
2392 {
2393 if (d.SpaceQuery(currentspace, geom))
2394 {
2395 if (d.GeomIsSpace(currentspace))
2396 {
2397 waitForSpaceUnlock(currentspace);
2398 d.SpaceRemove(currentspace, geom);
2399 }
2400 else
2401 {
2402 m_log.Info("[Physics]: Invalid Scene passed to 'recalculatespace':" +
2403 currentspace + " Geom:" + geom);
2404 }
2405 }
2406 else
2407 {
2408 IntPtr sGeomIsIn = d.GeomGetSpace(geom);
2409 if (sGeomIsIn != IntPtr.Zero)
2410 {
2411 if (d.GeomIsSpace(sGeomIsIn))
2412 {
2413 waitForSpaceUnlock(sGeomIsIn);
2414 d.SpaceRemove(sGeomIsIn, geom);
2415 }
2416 else
2417 {
2418 m_log.Info("[Physics]: Invalid Scene passed to 'recalculatespace':" +
2419 sGeomIsIn + " Geom:" + geom);
2420 }
2421 }
2422 }
2423 }
2424 }
2425
2426 // The routines in the Position and Size sections do the 'inserting' into the space,
2427 // so all we have to do is make sure that the space that we're putting the prim into
2428 // is in the 'main' space.
2429 int[] iprimspaceArrItem = calculateSpaceArrayItemFromPos(pos);
2430 IntPtr newspace = calculateSpaceForGeom(pos);
2431
2432 if (newspace == IntPtr.Zero)
2433 {
2434 newspace = createprimspace(iprimspaceArrItem[0], iprimspaceArrItem[1]);
2435 d.HashSpaceSetLevels(newspace, smallHashspaceLow, smallHashspaceHigh);
2436 }
2437
2438 return newspace;
2439 }
2440
2441 /// <summary>
2442 /// Creates a new space at X Y
2443 /// </summary>
2444 /// <param name="iprimspaceArrItemX"></param>
2445 /// <param name="iprimspaceArrItemY"></param>
2446 /// <returns>A pointer to the created space</returns>
2447 public IntPtr createprimspace(int iprimspaceArrItemX, int iprimspaceArrItemY)
2448 {
2449 // creating a new space for prim and inserting it into main space.
2450 staticPrimspace[iprimspaceArrItemX, iprimspaceArrItemY] = d.HashSpaceCreate(IntPtr.Zero);
2451 d.GeomSetCategoryBits(staticPrimspace[iprimspaceArrItemX, iprimspaceArrItemY], (int)CollisionCategories.Space);
2452 waitForSpaceUnlock(space);
2453 d.SpaceSetSublevel(space, 1);
2454 d.SpaceAdd(space, staticPrimspace[iprimspaceArrItemX, iprimspaceArrItemY]);
2455 return staticPrimspace[iprimspaceArrItemX, iprimspaceArrItemY];
2456 }
2457
2458 /// <summary>
2459 /// Calculates the space the prim should be in by its position
2460 /// </summary>
2461 /// <param name="pos"></param>
2462 /// <returns>a pointer to the space. This could be a new space or reused space.</returns>
2463 public IntPtr calculateSpaceForGeom(Vector3 pos)
2464 {
2465 int[] xyspace = calculateSpaceArrayItemFromPos(pos);
2466 //m_log.Info("[Physics]: Attempting to use arrayItem: " + xyspace[0].ToString() + "," + xyspace[1].ToString());
2467 return staticPrimspace[xyspace[0], xyspace[1]];
2468 }
2469
2470 /// <summary>
2471 /// Holds the space allocation logic
2472 /// </summary>
2473 /// <param name="pos"></param>
2474 /// <returns>an array item based on the position</returns>
2475 public int[] calculateSpaceArrayItemFromPos(Vector3 pos)
2476 {
2477 int[] returnint = new int[2];
2478
2479 returnint[0] = (int) (pos.X/metersInSpace);
2480
2481 if (returnint[0] > ((int) (259f/metersInSpace)))
2482 returnint[0] = ((int) (259f/metersInSpace));
2483 if (returnint[0] < 0)
2484 returnint[0] = 0;
2485
2486 returnint[1] = (int) (pos.Y/metersInSpace);
2487 if (returnint[1] > ((int) (259f/metersInSpace)))
2488 returnint[1] = ((int) (259f/metersInSpace));
2489 if (returnint[1] < 0)
2490 returnint[1] = 0;
2491
2492 return returnint;
2493 }
2494
2495 #endregion
2496
2497 /// <summary>
2498 /// Routine to figure out if we need to mesh this prim with our mesher
2499 /// </summary>
2500 /// <param name="pbs"></param>
2501 /// <returns></returns>
2502 public bool needsMeshing(PrimitiveBaseShape pbs)
2503 {
2504 // most of this is redundant now as the mesher will return null if it cant mesh a prim
2505 // but we still need to check for sculptie meshing being enabled so this is the most
2506 // convenient place to do it for now...
2507
2508 // //if (pbs.PathCurve == (byte)Primitive.PathCurve.Circle && pbs.ProfileCurve == (byte)Primitive.ProfileCurve.Circle && pbs.PathScaleY <= 0.75f)
2509 // //m_log.Debug("needsMeshing: " + " pathCurve: " + pbs.PathCurve.ToString() + " profileCurve: " + pbs.ProfileCurve.ToString() + " pathScaleY: " + Primitive.UnpackPathScale(pbs.PathScaleY).ToString());
2510 int iPropertiesNotSupportedDefault = 0;
2511
2512 if (pbs.SculptEntry && !meshSculptedPrim)
2513 {
2514#if SPAM
2515 m_log.Warn("NonMesh");
2516#endif
2517 return false;
2518 }
2519
2520 // if it's a standard box or sphere with no cuts, hollows, twist or top shear, return false since ODE can use an internal representation for the prim
2521 if (!forceSimplePrimMeshing && !pbs.SculptEntry)
2522 {
2523 if ((pbs.ProfileShape == ProfileShape.Square && pbs.PathCurve == (byte)Extrusion.Straight)
2524 || (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte)Extrusion.Curve1
2525 && pbs.Scale.X == pbs.Scale.Y && pbs.Scale.Y == pbs.Scale.Z))
2526 {
2527
2528 if (pbs.ProfileBegin == 0 && pbs.ProfileEnd == 0
2529 && pbs.ProfileHollow == 0
2530 && pbs.PathTwist == 0 && pbs.PathTwistBegin == 0
2531 && pbs.PathBegin == 0 && pbs.PathEnd == 0
2532 && pbs.PathTaperX == 0 && pbs.PathTaperY == 0
2533 && pbs.PathScaleX == 100 && pbs.PathScaleY == 100
2534 && pbs.PathShearX == 0 && pbs.PathShearY == 0)
2535 {
2536#if SPAM
2537 m_log.Warn("NonMesh");
2538#endif
2539 return false;
2540 }
2541 }
2542 }
2543
2544 if (forceSimplePrimMeshing)
2545 return true;
2546
2547 if (pbs.ProfileHollow != 0)
2548 iPropertiesNotSupportedDefault++;
2549
2550 if ((pbs.PathTwistBegin != 0) || (pbs.PathTwist != 0))
2551 iPropertiesNotSupportedDefault++;
2552
2553 if ((pbs.ProfileBegin != 0) || pbs.ProfileEnd != 0)
2554 iPropertiesNotSupportedDefault++;
2555
2556 if ((pbs.PathScaleX != 100) || (pbs.PathScaleY != 100))
2557 iPropertiesNotSupportedDefault++;
2558
2559 if ((pbs.PathShearX != 0) || (pbs.PathShearY != 0))
2560 iPropertiesNotSupportedDefault++;
2561
2562 if (pbs.ProfileShape == ProfileShape.Circle && pbs.PathCurve == (byte)Extrusion.Straight)
2563 iPropertiesNotSupportedDefault++;
2564
2565 if (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte)Extrusion.Curve1 && (pbs.Scale.X != pbs.Scale.Y || pbs.Scale.Y != pbs.Scale.Z || pbs.Scale.Z != pbs.Scale.X))
2566 iPropertiesNotSupportedDefault++;
2567
2568 if (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte) Extrusion.Curve1)
2569 iPropertiesNotSupportedDefault++;
2570
2571 // test for torus
2572 if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.Square)
2573 {
2574 if (pbs.PathCurve == (byte)Extrusion.Curve1)
2575 {
2576 iPropertiesNotSupportedDefault++;
2577 }
2578 }
2579 else if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.Circle)
2580 {
2581 if (pbs.PathCurve == (byte)Extrusion.Straight)
2582 {
2583 iPropertiesNotSupportedDefault++;
2584 }
2585
2586 // ProfileCurve seems to combine hole shape and profile curve so we need to only compare against the lower 3 bits
2587 else if (pbs.PathCurve == (byte)Extrusion.Curve1)
2588 {
2589 iPropertiesNotSupportedDefault++;
2590 }
2591 }
2592 else if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.HalfCircle)
2593 {
2594 if (pbs.PathCurve == (byte)Extrusion.Curve1 || pbs.PathCurve == (byte)Extrusion.Curve2)
2595 {
2596 iPropertiesNotSupportedDefault++;
2597 }
2598 }
2599 else if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.EquilateralTriangle)
2600 {
2601 if (pbs.PathCurve == (byte)Extrusion.Straight)
2602 {
2603 iPropertiesNotSupportedDefault++;
2604 }
2605 else if (pbs.PathCurve == (byte)Extrusion.Curve1)
2606 {
2607 iPropertiesNotSupportedDefault++;
2608 }
2609 }
2610
2611 if (pbs.SculptEntry && meshSculptedPrim)
2612 iPropertiesNotSupportedDefault++;
2613
2614 if (iPropertiesNotSupportedDefault == 0)
2615 {
2616#if SPAM
2617 m_log.Warn("NonMesh");
2618#endif
2619 return false;
2620 }
2621#if SPAM
2622 m_log.Debug("Mesh");
2623#endif
2624 return true;
2625 }
2626
2627 /// <summary>
2628 /// Called after our prim properties are set Scale, position etc.
2629 /// We use this event queue like method to keep changes to the physical scene occuring in the threadlocked mutex
2630 /// This assures us that we have no race conditions
2631 /// </summary>
2632 /// <param name="prim"></param>
2633 public override void AddPhysicsActorTaint(PhysicsActor prim)
2634 {
2635
2636 if (prim is OdePrim)
2637 {
2638 OdePrim taintedprim = ((OdePrim) prim);
2639 lock (_taintedPrimLock)
2640 {
2641 if (!(_taintedPrimH.Contains(taintedprim)))
2642 {
2643//Console.WriteLine("AddPhysicsActorTaint to " + taintedprim.m_primName);
2644 _taintedPrimH.Add(taintedprim); // HashSet for searching
2645 _taintedPrimL.Add(taintedprim); // List for ordered readout
2646 }
2647 }
2648 return;
2649 }
2650 else if (prim is OdeCharacter)
2651 {
2652 OdeCharacter taintedchar = ((OdeCharacter)prim);
2653 lock (_taintedActors)
2654 {
2655 if (!(_taintedActors.Contains(taintedchar)))
2656 {
2657 _taintedActors.Add(taintedchar);
2658 if (taintedchar.bad)
2659 m_log.DebugFormat("[PHYSICS]: Added BAD actor {0} to tainted actors", taintedchar.m_uuid);
2660 }
2661 }
2662 }
2663 }
2664
2665 /// <summary>
2666 /// This is our main simulate loop
2667 /// It's thread locked by a Mutex in the scene.
2668 /// It holds Collisions, it instructs ODE to step through the physical reactions
2669 /// It moves the objects around in memory
2670 /// It calls the methods that report back to the object owners.. (scenepresence, SceneObjectGroup)
2671 /// </summary>
2672 /// <param name="timeStep"></param>
2673 /// <returns></returns>
2674 public override float Simulate(float timeStep)
2675 {
2676 if (framecount >= int.MaxValue)
2677 framecount = 0;
2678 //if (m_worldOffset != Vector3.Zero)
2679 // return 0;
2680
2681 framecount++;
2682
2683 DateTime now = DateTime.UtcNow;
2684 TimeSpan SinceLastFrame = now - m_lastframe;
2685 m_lastframe = now;
2686 float realtime = (float)SinceLastFrame.TotalSeconds;
2687// Console.WriteLine("ts={0} rt={1}", timeStep, realtime);
2688 timeStep = realtime;
2689
2690 // float fps = 1.0f / realtime;
2691 float fps = 0.0f; // number of ODE steps in this Simulate step
2692 //m_log.Info(timeStep.ToString());
2693 step_time += timeStep;
2694
2695 // If We're loaded down by something else,
2696 // or debugging with the Visual Studio project on pause
2697 // skip a few frames to catch up gracefully.
2698 // without shooting the physicsactors all over the place
2699
2700 if (step_time >= m_SkipFramesAtms)
2701 {
2702 // Instead of trying to catch up, it'll do 5 physics frames only
2703 step_time = ODE_STEPSIZE;
2704 m_physicsiterations = 5;
2705 }
2706 else
2707 {
2708 m_physicsiterations = 10;
2709 }
2710
2711 if (SupportsNINJAJoints)
2712 {
2713 DeleteRequestedJoints(); // this must be outside of the lock (OdeLock) to avoid deadlocks
2714 CreateRequestedJoints(); // this must be outside of the lock (OdeLock) to avoid deadlocks
2715 }
2716
2717 lock (OdeLock)
2718 {
2719 // Process 10 frames if the sim is running normal..
2720 // process 5 frames if the sim is running slow
2721 //try
2722 //{
2723 //d.WorldSetQuickStepNumIterations(world, m_physicsiterations);
2724 //}
2725 //catch (StackOverflowException)
2726 //{
2727 // m_log.Error("[PHYSICS]: The operating system wasn't able to allocate enough memory for the simulation. Restarting the sim.");
2728 // ode.drelease(world);
2729 //base.TriggerPhysicsBasedRestart();
2730 //}
2731
2732 int i = 0;
2733
2734 // Figure out the Frames Per Second we're going at.
2735 //(step_time == 0.004f, there's 250 of those per second. Times the step time/step size
2736
2737 // fps = (step_time / ODE_STEPSIZE) * 1000;
2738 // HACK: Using a time dilation of 1.0 to debug rubberbanding issues
2739 //m_timeDilation = Math.Min((step_time / ODE_STEPSIZE) / (0.09375f / ODE_STEPSIZE), 1.0f);
2740
2741 // step_time = 0.09375f;
2742
2743 while (step_time > 0.0f)
2744 {
2745 //lock (ode)
2746 //{
2747 //if (!ode.lockquery())
2748 //{
2749 // ode.dlock(world);
2750 try
2751 {
2752 // Insert, remove Characters
2753 bool processedtaints = false;
2754
2755 lock (_taintedActors)
2756 {
2757 if (_taintedActors.Count > 0)
2758 {
2759 foreach (OdeCharacter character in _taintedActors)
2760 {
2761
2762 character.ProcessTaints(ODE_STEPSIZE);
2763
2764 processedtaints = true;
2765 //character.m_collisionscore = 0;
2766 }
2767
2768 if (processedtaints)
2769 _taintedActors.Clear();
2770 }
2771 } // end lock _taintedActors
2772
2773 // Modify other objects in the scene.
2774 processedtaints = false;
2775
2776 lock (_taintedPrimLock)
2777 {
2778 foreach (OdePrim prim in _taintedPrimL)
2779 {
2780 if (prim.m_taintremove)
2781 {
2782 //Console.WriteLine("Simulate calls RemovePrimThreadLocked");
2783 RemovePrimThreadLocked(prim);
2784 }
2785 else
2786 {
2787 //Console.WriteLine("Simulate calls ProcessTaints");
2788 prim.ProcessTaints(ODE_STEPSIZE);
2789 }
2790 processedtaints = true;
2791 prim.m_collisionscore = 0;
2792
2793 // This loop can block up the Heartbeat for a very long time on large regions.
2794 // We need to let the Watchdog know that the Heartbeat is not dead
2795 // NOTE: This is currently commented out, but if things like OAR loading are
2796 // timing the heartbeat out we will need to uncomment it
2797 //Watchdog.UpdateThread();
2798 }
2799
2800 if (SupportsNINJAJoints)
2801 {
2802 // Create pending joints, if possible
2803
2804 // joints can only be processed after ALL bodies are processed (and exist in ODE), since creating
2805 // a joint requires specifying the body id of both involved bodies
2806 if (pendingJoints.Count > 0)
2807 {
2808 List<PhysicsJoint> successfullyProcessedPendingJoints = new List<PhysicsJoint>();
2809 //DoJointErrorMessage(joints_connecting_actor, "taint: " + pendingJoints.Count + " pending joints");
2810 foreach (PhysicsJoint joint in pendingJoints)
2811 {
2812 //DoJointErrorMessage(joint, "taint: time to create joint with parms: " + joint.RawParams);
2813 string[] jointParams = joint.RawParams.Split(" ".ToCharArray(),
2814 System.StringSplitOptions.RemoveEmptyEntries);
2815 List<IntPtr> jointBodies = new List<IntPtr>();
2816 bool allJointBodiesAreReady = true;
2817 foreach (string jointParam in jointParams)
2818 {
2819 if (jointParam == "NULL")
2820 {
2821 //DoJointErrorMessage(joint, "attaching NULL joint to world");
2822 jointBodies.Add(IntPtr.Zero);
2823 }
2824 else
2825 {
2826 //DoJointErrorMessage(joint, "looking for prim name: " + jointParam);
2827 bool foundPrim = false;
2828 lock (_prims)
2829 {
2830 foreach (OdePrim prim in _prims) // FIXME: inefficient
2831 {
2832 if (prim.SOPName == jointParam)
2833 {
2834 //DoJointErrorMessage(joint, "found for prim name: " + jointParam);
2835 if (prim.IsPhysical && prim.Body != IntPtr.Zero)
2836 {
2837 jointBodies.Add(prim.Body);
2838 foundPrim = true;
2839 break;
2840 }
2841 else
2842 {
2843 DoJointErrorMessage(joint, "prim name " + jointParam +
2844 " exists but is not (yet) physical; deferring joint creation. " +
2845 "IsPhysical property is " + prim.IsPhysical +
2846 " and body is " + prim.Body);
2847 foundPrim = false;
2848 break;
2849 }
2850 }
2851 }
2852 }
2853 if (foundPrim)
2854 {
2855 // all is fine
2856 }
2857 else
2858 {
2859 allJointBodiesAreReady = false;
2860 break;
2861 }
2862 }
2863 }
2864 if (allJointBodiesAreReady)
2865 {
2866 //DoJointErrorMessage(joint, "allJointBodiesAreReady for " + joint.ObjectNameInScene + " with parms " + joint.RawParams);
2867 if (jointBodies[0] == jointBodies[1])
2868 {
2869 DoJointErrorMessage(joint, "ERROR: joint cannot be created; the joint bodies are the same, body1==body2. Raw body is " + jointBodies[0] + ". raw parms: " + joint.RawParams);
2870 }
2871 else
2872 {
2873 switch (joint.Type)
2874 {
2875 case PhysicsJointType.Ball:
2876 {
2877 IntPtr odeJoint;
2878 //DoJointErrorMessage(joint, "ODE creating ball joint ");
2879 odeJoint = d.JointCreateBall(world, IntPtr.Zero);
2880 //DoJointErrorMessage(joint, "ODE attaching ball joint: " + odeJoint + " with b1:" + jointBodies[0] + " b2:" + jointBodies[1]);
2881 d.JointAttach(odeJoint, jointBodies[0], jointBodies[1]);
2882 //DoJointErrorMessage(joint, "ODE setting ball anchor: " + odeJoint + " to vec:" + joint.Position);
2883 d.JointSetBallAnchor(odeJoint,
2884 joint.Position.X,
2885 joint.Position.Y,
2886 joint.Position.Z);
2887 //DoJointErrorMessage(joint, "ODE joint setting OK");
2888 //DoJointErrorMessage(joint, "The ball joint's bodies are here: b0: ");
2889 //DoJointErrorMessage(joint, "" + (jointBodies[0] != IntPtr.Zero ? "" + d.BodyGetPosition(jointBodies[0]) : "fixed environment"));
2890 //DoJointErrorMessage(joint, "The ball joint's bodies are here: b1: ");
2891 //DoJointErrorMessage(joint, "" + (jointBodies[1] != IntPtr.Zero ? "" + d.BodyGetPosition(jointBodies[1]) : "fixed environment"));
2892
2893 if (joint is OdePhysicsJoint)
2894 {
2895 ((OdePhysicsJoint)joint).jointID = odeJoint;
2896 }
2897 else
2898 {
2899 DoJointErrorMessage(joint, "WARNING: non-ode joint in ODE!");
2900 }
2901 }
2902 break;
2903 case PhysicsJointType.Hinge:
2904 {
2905 IntPtr odeJoint;
2906 //DoJointErrorMessage(joint, "ODE creating hinge joint ");
2907 odeJoint = d.JointCreateHinge(world, IntPtr.Zero);
2908 //DoJointErrorMessage(joint, "ODE attaching hinge joint: " + odeJoint + " with b1:" + jointBodies[0] + " b2:" + jointBodies[1]);
2909 d.JointAttach(odeJoint, jointBodies[0], jointBodies[1]);
2910 //DoJointErrorMessage(joint, "ODE setting hinge anchor: " + odeJoint + " to vec:" + joint.Position);
2911 d.JointSetHingeAnchor(odeJoint,
2912 joint.Position.X,
2913 joint.Position.Y,
2914 joint.Position.Z);
2915 // We use the orientation of the x-axis of the joint's coordinate frame
2916 // as the axis for the hinge.
2917
2918 // Therefore, we must get the joint's coordinate frame based on the
2919 // joint.Rotation field, which originates from the orientation of the
2920 // joint's proxy object in the scene.
2921
2922 // The joint's coordinate frame is defined as the transformation matrix
2923 // that converts a vector from joint-local coordinates into world coordinates.
2924 // World coordinates are defined as the XYZ coordinate system of the sim,
2925 // as shown in the top status-bar of the viewer.
2926
2927 // Once we have the joint's coordinate frame, we extract its X axis (AtAxis)
2928 // and use that as the hinge axis.
2929
2930 //joint.Rotation.Normalize();
2931 Matrix4 proxyFrame = Matrix4.CreateFromQuaternion(joint.Rotation);
2932
2933 // Now extract the X axis of the joint's coordinate frame.
2934
2935 // Do not try to use proxyFrame.AtAxis or you will become mired in the
2936 // tar pit of transposed, inverted, and generally messed-up orientations.
2937 // (In other words, Matrix4.AtAxis() is borked.)
2938 // Vector3 jointAxis = proxyFrame.AtAxis; <--- this path leadeth to madness
2939
2940 // Instead, compute the X axis of the coordinate frame by transforming
2941 // the (1,0,0) vector. At least that works.
2942
2943 //m_log.Debug("PHY: making axis: complete matrix is " + proxyFrame);
2944 Vector3 jointAxis = Vector3.Transform(Vector3.UnitX, proxyFrame);
2945 //m_log.Debug("PHY: making axis: hinge joint axis is " + jointAxis);
2946 //DoJointErrorMessage(joint, "ODE setting hinge axis: " + odeJoint + " to vec:" + jointAxis);
2947 d.JointSetHingeAxis(odeJoint,
2948 jointAxis.X,
2949 jointAxis.Y,
2950 jointAxis.Z);
2951 //d.JointSetHingeParam(odeJoint, (int)dParam.CFM, 0.1f);
2952 if (joint is OdePhysicsJoint)
2953 {
2954 ((OdePhysicsJoint)joint).jointID = odeJoint;
2955 }
2956 else
2957 {
2958 DoJointErrorMessage(joint, "WARNING: non-ode joint in ODE!");
2959 }
2960 }
2961 break;
2962 }
2963 successfullyProcessedPendingJoints.Add(joint);
2964 }
2965 }
2966 else
2967 {
2968 DoJointErrorMessage(joint, "joint could not yet be created; still pending");
2969 }
2970 }
2971 foreach (PhysicsJoint successfullyProcessedJoint in successfullyProcessedPendingJoints)
2972 {
2973 //DoJointErrorMessage(successfullyProcessedJoint, "finalizing succesfully procsssed joint " + successfullyProcessedJoint.ObjectNameInScene + " parms " + successfullyProcessedJoint.RawParams);
2974 //DoJointErrorMessage(successfullyProcessedJoint, "removing from pending");
2975 InternalRemovePendingJoint(successfullyProcessedJoint);
2976 //DoJointErrorMessage(successfullyProcessedJoint, "adding to active");
2977 InternalAddActiveJoint(successfullyProcessedJoint);
2978 //DoJointErrorMessage(successfullyProcessedJoint, "done");
2979 }
2980 }
2981 } // end SupportsNINJAJoints
2982
2983 if (processedtaints)
2984//Console.WriteLine("Simulate calls Clear of _taintedPrim list");
2985 _taintedPrimH.Clear(); // ??? if this only ???
2986 _taintedPrimL.Clear();
2987 } // end lock _taintedPrimLock
2988
2989 // Move characters
2990 lock (_characters)
2991 {
2992 List<OdeCharacter> defects = new List<OdeCharacter>();
2993 foreach (OdeCharacter actor in _characters)
2994 {
2995 if (actor != null)
2996 actor.Move(ODE_STEPSIZE, defects);
2997 }
2998 if (0 != defects.Count)
2999 {
3000 foreach (OdeCharacter defect in defects)
3001 {
3002 RemoveCharacter(defect);
3003 }
3004 }
3005 } // end lock _characters
3006
3007 // Move other active objects
3008 lock (_activeprims)
3009 {
3010 foreach (OdePrim prim in _activeprims)
3011 {
3012 prim.m_collisionscore = 0;
3013 prim.Move(ODE_STEPSIZE);
3014 }
3015 } // end lock _activeprims
3016
3017 //if ((framecount % m_randomizeWater) == 0)
3018 // randomizeWater(waterlevel);
3019
3020 //int RayCastTimeMS = m_rayCastManager.ProcessQueuedRequests();
3021 m_rayCastManager.ProcessQueuedRequests();
3022
3023 collision_optimized(ODE_STEPSIZE);
3024
3025 lock (_collisionEventPrim)
3026 {
3027 foreach (PhysicsActor obj in _collisionEventPrim)
3028 {
3029 if (obj == null)
3030 continue;
3031
3032 switch ((ActorTypes)obj.PhysicsActorType)
3033 {
3034 case ActorTypes.Agent:
3035 OdeCharacter cobj = (OdeCharacter)obj;
3036 cobj.AddCollisionFrameTime(100);
3037 cobj.SendCollisions();
3038 break;
3039 case ActorTypes.Prim:
3040 OdePrim pobj = (OdePrim)obj;
3041 pobj.SendCollisions();
3042 break;
3043 }
3044 }
3045 } // end lock _collisionEventPrim
3046
3047 //if (m_global_contactcount > 5)
3048 //{
3049 // m_log.DebugFormat("[PHYSICS]: Contacts:{0}", m_global_contactcount);
3050 //}
3051
3052 m_global_contactcount = 0;
3053
3054 d.WorldQuickStep(world, ODE_STEPSIZE);
3055 d.JointGroupEmpty(contactgroup);
3056 fps++;
3057 //ode.dunlock(world);
3058 } // end try
3059 catch (Exception e)
3060 {
3061 m_log.ErrorFormat("[PHYSICS]: {0}, {1}, {2}", e.Message, e.TargetSite, e);
3062 ode.dunlock(world);
3063 }
3064
3065 step_time -= ODE_STEPSIZE;
3066 i++;
3067 //}
3068 //else
3069 //{
3070 //fps = 0;
3071 //}
3072 //}
3073 } // end while (step_time > 0.0f)
3074
3075 lock (_characters)
3076 {
3077 foreach (OdeCharacter actor in _characters)
3078 {
3079 if (actor != null)
3080 {
3081 if (actor.bad)
3082 m_log.WarnFormat("[PHYSICS]: BAD Actor {0} in _characters list was not removed?", actor.m_uuid);
3083 actor.UpdatePositionAndVelocity();
3084 }
3085 }
3086 }
3087
3088 lock (_badCharacter)
3089 {
3090 if (_badCharacter.Count > 0)
3091 {
3092 foreach (OdeCharacter chr in _badCharacter)
3093 {
3094 RemoveCharacter(chr);
3095 }
3096 _badCharacter.Clear();
3097 }
3098 }
3099
3100 lock (_activeprims)
3101 {
3102 //if (timeStep < 0.2f)
3103 {
3104 foreach (OdePrim actor in _activeprims)
3105 {
3106 if (actor.IsPhysical && (d.BodyIsEnabled(actor.Body) || !actor._zeroFlag))
3107 {
3108 actor.UpdatePositionAndVelocity();
3109
3110 if (SupportsNINJAJoints)
3111 {
3112 // If an actor moved, move its joint proxy objects as well.
3113 // There seems to be an event PhysicsActor.OnPositionUpdate that could be used
3114 // for this purpose but it is never called! So we just do the joint
3115 // movement code here.
3116
3117 if (actor.SOPName != null &&
3118 joints_connecting_actor.ContainsKey(actor.SOPName) &&
3119 joints_connecting_actor[actor.SOPName] != null &&
3120 joints_connecting_actor[actor.SOPName].Count > 0)
3121 {
3122 foreach (PhysicsJoint affectedJoint in joints_connecting_actor[actor.SOPName])
3123 {
3124 if (affectedJoint.IsInPhysicsEngine)
3125 {
3126 DoJointMoved(affectedJoint);
3127 }
3128 else
3129 {
3130 DoJointErrorMessage(affectedJoint, "a body connected to a joint was moved, but the joint doesn't exist yet! this will lead to joint error. joint was: " + affectedJoint.ObjectNameInScene + " parms:" + affectedJoint.RawParams);
3131 }
3132 }
3133 }
3134 }
3135 }
3136 }
3137 }
3138 } // end lock _activeprims
3139
3140 //DumpJointInfo();
3141
3142 // Finished with all sim stepping. If requested, dump world state to file for debugging.
3143 // TODO: This call to the export function is already inside lock (OdeLock) - but is an extra lock needed?
3144 // TODO: This overwrites all dump files in-place. Should this be a growing logfile, or separate snapshots?
3145 if (physics_logging && (physics_logging_interval>0) && (framecount % physics_logging_interval == 0))
3146 {
3147 string fname = "state-" + world.ToString() + ".DIF"; // give each physics world a separate filename
3148 string prefix = "world" + world.ToString(); // prefix for variable names in exported .DIF file
3149
3150 if (physics_logging_append_existing_logfile)
3151 {
3152 string header = "-------------- START OF PHYSICS FRAME " + framecount.ToString() + " --------------";
3153 TextWriter fwriter = File.AppendText(fname);
3154 fwriter.WriteLine(header);
3155 fwriter.Close();
3156 }
3157 d.WorldExportDIF(world, fname, physics_logging_append_existing_logfile, prefix);
3158 }
3159 } // end lock OdeLock
3160
3161 return fps * 1000.0f; //NB This is a FRAME COUNT, not a time! AND is divide by 1000 in SimStatusReporter!
3162 } // end Simulate
3163
3164 public override void GetResults()
3165 {
3166 }
3167
3168 public override bool IsThreaded
3169 {
3170 // for now we won't be multithreaded
3171 get { return (false); }
3172 }
3173
3174 #region ODE Specific Terrain Fixes
3175 public float[] ResizeTerrain512NearestNeighbour(float[] heightMap)
3176 {
3177 float[] returnarr = new float[262144];
3178 float[,] resultarr = new float[(int)WorldExtents.X, (int)WorldExtents.Y];
3179
3180 // Filling out the array into its multi-dimensional components
3181 for (int y = 0; y < WorldExtents.Y; y++)
3182 {
3183 for (int x = 0; x < WorldExtents.X; x++)
3184 {
3185 resultarr[y, x] = heightMap[y * (int)WorldExtents.Y + x];
3186 }
3187 }
3188
3189 // Resize using Nearest Neighbour
3190
3191 // This particular way is quick but it only works on a multiple of the original
3192
3193 // The idea behind this method can be described with the following diagrams
3194 // second pass and third pass happen in the same loop really.. just separated
3195 // them to show what this does.
3196
3197 // First Pass
3198 // ResultArr:
3199 // 1,1,1,1,1,1
3200 // 1,1,1,1,1,1
3201 // 1,1,1,1,1,1
3202 // 1,1,1,1,1,1
3203 // 1,1,1,1,1,1
3204 // 1,1,1,1,1,1
3205
3206 // Second Pass
3207 // ResultArr2:
3208 // 1,,1,,1,,1,,1,,1,
3209 // ,,,,,,,,,,
3210 // 1,,1,,1,,1,,1,,1,
3211 // ,,,,,,,,,,
3212 // 1,,1,,1,,1,,1,,1,
3213 // ,,,,,,,,,,
3214 // 1,,1,,1,,1,,1,,1,
3215 // ,,,,,,,,,,
3216 // 1,,1,,1,,1,,1,,1,
3217 // ,,,,,,,,,,
3218 // 1,,1,,1,,1,,1,,1,
3219
3220 // Third pass fills in the blanks
3221 // ResultArr2:
3222 // 1,1,1,1,1,1,1,1,1,1,1,1
3223 // 1,1,1,1,1,1,1,1,1,1,1,1
3224 // 1,1,1,1,1,1,1,1,1,1,1,1
3225 // 1,1,1,1,1,1,1,1,1,1,1,1
3226 // 1,1,1,1,1,1,1,1,1,1,1,1
3227 // 1,1,1,1,1,1,1,1,1,1,1,1
3228 // 1,1,1,1,1,1,1,1,1,1,1,1
3229 // 1,1,1,1,1,1,1,1,1,1,1,1
3230 // 1,1,1,1,1,1,1,1,1,1,1,1
3231 // 1,1,1,1,1,1,1,1,1,1,1,1
3232 // 1,1,1,1,1,1,1,1,1,1,1,1
3233
3234 // X,Y = .
3235 // X+1,y = ^
3236 // X,Y+1 = *
3237 // X+1,Y+1 = #
3238
3239 // Filling in like this;
3240 // .*
3241 // ^#
3242 // 1st .
3243 // 2nd *
3244 // 3rd ^
3245 // 4th #
3246 // on single loop.
3247
3248 float[,] resultarr2 = new float[512, 512];
3249 for (int y = 0; y < WorldExtents.Y; y++)
3250 {
3251 for (int x = 0; x < WorldExtents.X; x++)
3252 {
3253 resultarr2[y * 2, x * 2] = resultarr[y, x];
3254
3255 if (y < WorldExtents.Y)
3256 {
3257 resultarr2[(y * 2) + 1, x * 2] = resultarr[y, x];
3258 }
3259 if (x < WorldExtents.X)
3260 {
3261 resultarr2[y * 2, (x * 2) + 1] = resultarr[y, x];
3262 }
3263 if (x < WorldExtents.X && y < WorldExtents.Y)
3264 {
3265 resultarr2[(y * 2) + 1, (x * 2) + 1] = resultarr[y, x];
3266 }
3267 }
3268 }
3269
3270 //Flatten out the array
3271 int i = 0;
3272 for (int y = 0; y < 512; y++)
3273 {
3274 for (int x = 0; x < 512; x++)
3275 {
3276 if (resultarr2[y, x] <= 0)
3277 returnarr[i] = 0.0000001f;
3278 else
3279 returnarr[i] = resultarr2[y, x];
3280
3281 i++;
3282 }
3283 }
3284
3285 return returnarr;
3286 }
3287
3288 public float[] ResizeTerrain512Interpolation(float[] heightMap)
3289 {
3290 float[] returnarr = new float[262144];
3291 float[,] resultarr = new float[512,512];
3292
3293 // Filling out the array into its multi-dimensional components
3294 for (int y = 0; y < 256; y++)
3295 {
3296 for (int x = 0; x < 256; x++)
3297 {
3298 resultarr[y, x] = heightMap[y * 256 + x];
3299 }
3300 }
3301
3302 // Resize using interpolation
3303
3304 // This particular way is quick but it only works on a multiple of the original
3305
3306 // The idea behind this method can be described with the following diagrams
3307 // second pass and third pass happen in the same loop really.. just separated
3308 // them to show what this does.
3309
3310 // First Pass
3311 // ResultArr:
3312 // 1,1,1,1,1,1
3313 // 1,1,1,1,1,1
3314 // 1,1,1,1,1,1
3315 // 1,1,1,1,1,1
3316 // 1,1,1,1,1,1
3317 // 1,1,1,1,1,1
3318
3319 // Second Pass
3320 // ResultArr2:
3321 // 1,,1,,1,,1,,1,,1,
3322 // ,,,,,,,,,,
3323 // 1,,1,,1,,1,,1,,1,
3324 // ,,,,,,,,,,
3325 // 1,,1,,1,,1,,1,,1,
3326 // ,,,,,,,,,,
3327 // 1,,1,,1,,1,,1,,1,
3328 // ,,,,,,,,,,
3329 // 1,,1,,1,,1,,1,,1,
3330 // ,,,,,,,,,,
3331 // 1,,1,,1,,1,,1,,1,
3332
3333 // Third pass fills in the blanks
3334 // ResultArr2:
3335 // 1,1,1,1,1,1,1,1,1,1,1,1
3336 // 1,1,1,1,1,1,1,1,1,1,1,1
3337 // 1,1,1,1,1,1,1,1,1,1,1,1
3338 // 1,1,1,1,1,1,1,1,1,1,1,1
3339 // 1,1,1,1,1,1,1,1,1,1,1,1
3340 // 1,1,1,1,1,1,1,1,1,1,1,1
3341 // 1,1,1,1,1,1,1,1,1,1,1,1
3342 // 1,1,1,1,1,1,1,1,1,1,1,1
3343 // 1,1,1,1,1,1,1,1,1,1,1,1
3344 // 1,1,1,1,1,1,1,1,1,1,1,1
3345 // 1,1,1,1,1,1,1,1,1,1,1,1
3346
3347 // X,Y = .
3348 // X+1,y = ^
3349 // X,Y+1 = *
3350 // X+1,Y+1 = #
3351
3352 // Filling in like this;
3353 // .*
3354 // ^#
3355 // 1st .
3356 // 2nd *
3357 // 3rd ^
3358 // 4th #
3359 // on single loop.
3360
3361 float[,] resultarr2 = new float[512,512];
3362 for (int y = 0; y < (int)Constants.RegionSize; y++)
3363 {
3364 for (int x = 0; x < (int)Constants.RegionSize; x++)
3365 {
3366 resultarr2[y*2, x*2] = resultarr[y, x];
3367
3368 if (y < (int)Constants.RegionSize)
3369 {
3370 if (y + 1 < (int)Constants.RegionSize)
3371 {
3372 if (x + 1 < (int)Constants.RegionSize)
3373 {
3374 resultarr2[(y*2) + 1, x*2] = ((resultarr[y, x] + resultarr[y + 1, x] +
3375 resultarr[y, x + 1] + resultarr[y + 1, x + 1])/4);
3376 }
3377 else
3378 {
3379 resultarr2[(y*2) + 1, x*2] = ((resultarr[y, x] + resultarr[y + 1, x])/2);
3380 }
3381 }
3382 else
3383 {
3384 resultarr2[(y*2) + 1, x*2] = resultarr[y, x];
3385 }
3386 }
3387 if (x < (int)Constants.RegionSize)
3388 {
3389 if (x + 1 < (int)Constants.RegionSize)
3390 {
3391 if (y + 1 < (int)Constants.RegionSize)
3392 {
3393 resultarr2[y*2, (x*2) + 1] = ((resultarr[y, x] + resultarr[y + 1, x] +
3394 resultarr[y, x + 1] + resultarr[y + 1, x + 1])/4);
3395 }
3396 else
3397 {
3398 resultarr2[y*2, (x*2) + 1] = ((resultarr[y, x] + resultarr[y, x + 1])/2);
3399 }
3400 }
3401 else
3402 {
3403 resultarr2[y*2, (x*2) + 1] = resultarr[y, x];
3404 }
3405 }
3406 if (x < (int)Constants.RegionSize && y < (int)Constants.RegionSize)
3407 {
3408 if ((x + 1 < (int)Constants.RegionSize) && (y + 1 < (int)Constants.RegionSize))
3409 {
3410 resultarr2[(y*2) + 1, (x*2) + 1] = ((resultarr[y, x] + resultarr[y + 1, x] +
3411 resultarr[y, x + 1] + resultarr[y + 1, x + 1])/4);
3412 }
3413 else
3414 {
3415 resultarr2[(y*2) + 1, (x*2) + 1] = resultarr[y, x];
3416 }
3417 }
3418 }
3419 }
3420 //Flatten out the array
3421 int i = 0;
3422 for (int y = 0; y < 512; y++)
3423 {
3424 for (int x = 0; x < 512; x++)
3425 {
3426 if (Single.IsNaN(resultarr2[y, x]) || Single.IsInfinity(resultarr2[y, x]))
3427 {
3428 m_log.Warn("[PHYSICS]: Non finite heightfield element detected. Setting it to 0");
3429 resultarr2[y, x] = 0;
3430 }
3431 returnarr[i] = resultarr2[y, x];
3432 i++;
3433 }
3434 }
3435
3436 return returnarr;
3437 }
3438
3439 #endregion
3440
3441 public override void SetTerrain(float[] heightMap)
3442 {
3443 if (m_worldOffset != Vector3.Zero && m_parentScene != null)
3444 {
3445 if (m_parentScene is OdeScene)
3446 {
3447 ((OdeScene)m_parentScene).SetTerrain(heightMap, m_worldOffset);
3448 }
3449 }
3450 else
3451 {
3452 SetTerrain(heightMap, m_worldOffset);
3453 }
3454 }
3455
3456 public void SetTerrain(float[] heightMap, Vector3 pOffset)
3457 {
3458
3459 int regionsize = (int) Constants.RegionSize; // visible region size eg. 256(M)
3460
3461 int heightmapWidth = regionsize + 2; // ODE map size 257 x 257 (Meters) (1 extra
3462 int heightmapHeight = regionsize + 2;
3463
3464 int heightmapWidthSamples = (int)regionsize + 2; // Sample file size, 258 x 258 samples
3465 int heightmapHeightSamples = (int)regionsize + 2;
3466
3467 // Array of height samples for ODE
3468 float[] _heightmap;
3469 _heightmap = new float[(heightmapWidthSamples * heightmapHeightSamples)]; // loaded samples 258 x 258
3470
3471 // Other ODE parameters
3472 const float scale = 1.0f;
3473 const float offset = 0.0f;
3474 const float thickness = 2.0f; // Was 0.2f, Larger appears to prevent Av fall-through
3475 const int wrap = 0;
3476
3477 float hfmin = 2000f;
3478 float hfmax = -2000f;
3479 float minele = 0.0f; // Dont allow -ve heights
3480
3481 int x = 0;
3482 int y = 0;
3483 int xx = 0;
3484 int yy = 0;
3485
3486 // load the height samples array from the heightMap
3487 for ( x = 0; x < heightmapWidthSamples; x++) // 0 to 257
3488 {
3489 for ( y = 0; y < heightmapHeightSamples; y++) // 0 to 257
3490 {
3491 xx = x - 1;
3492 if (xx < 0) xx = 0;
3493 if (xx > (regionsize - 1)) xx = regionsize - 1;
3494
3495 yy = y - 1;
3496 if (yy < 0) yy = 0;
3497 if (yy > (regionsize - 1)) yy = regionsize - 1;
3498 // Input xx = 0 0 1 2 ..... 254 255 255 256 total in
3499 // Output x = 0 1 2 3 ..... 255 256 257 258 total out
3500 float val= heightMap[(yy * regionsize) + xx]; // input from heightMap, <0-255 * 256> <0-255>
3501 if (val < minele) val = minele;
3502 _heightmap[x * (regionsize + 2) + y] = val; // samples output to _heightmap, <0-257 * 258> <0-257>
3503 hfmin = (val < hfmin) ? val : hfmin;
3504 hfmax = (val > hfmax) ? val : hfmax;
3505 }
3506 }
3507
3508 lock (OdeLock)
3509 {
3510 IntPtr GroundGeom = IntPtr.Zero;
3511 if (RegionTerrain.TryGetValue(pOffset, out GroundGeom))
3512 {
3513 RegionTerrain.Remove(pOffset);
3514 if (GroundGeom != IntPtr.Zero)
3515 {
3516 if (TerrainHeightFieldHeights.ContainsKey(GroundGeom))
3517 {
3518 TerrainHeightFieldHeights.Remove(GroundGeom);
3519 }
3520 d.SpaceRemove(space, GroundGeom);
3521 d.GeomDestroy(GroundGeom);
3522 }
3523 }
3524 IntPtr HeightmapData = d.GeomHeightfieldDataCreate();
3525 d.GeomHeightfieldDataBuildSingle(HeightmapData, _heightmap, 0,
3526 heightmapWidth, heightmapHeight, (int)heightmapWidthSamples,
3527 (int)heightmapHeightSamples, scale, offset, thickness, wrap);
3528 d.GeomHeightfieldDataSetBounds(HeightmapData, hfmin - 1, hfmax + 1);
3529 GroundGeom = d.CreateHeightfield(space, HeightmapData, 1);
3530 if (GroundGeom != IntPtr.Zero)
3531 {
3532 d.GeomSetCategoryBits(GroundGeom, (int)(CollisionCategories.Land));
3533 d.GeomSetCollideBits(GroundGeom, (int)(CollisionCategories.Space));
3534 }
3535 geom_name_map[GroundGeom] = "Terrain";
3536
3537 d.Matrix3 R = new d.Matrix3();
3538
3539 Quaternion q1 = Quaternion.CreateFromAxisAngle(new Vector3(1, 0, 0), 1.5707f);
3540 Quaternion q2 = Quaternion.CreateFromAxisAngle(new Vector3(0, 1, 0), 1.5707f);
3541 //Axiom.Math.Quaternion q3 = Axiom.Math.Quaternion.FromAngleAxis(3.14f, new Axiom.Math.Vector3(0, 0, 1));
3542
3543 q1 = q1 * q2;
3544 //q1 = q1 * q3;
3545 Vector3 v3;
3546 float angle;
3547 q1.GetAxisAngle(out v3, out angle);
3548
3549 d.RFromAxisAndAngle(out R, v3.X, v3.Y, v3.Z, angle);
3550 d.GeomSetRotation(GroundGeom, ref R);
3551 d.GeomSetPosition(GroundGeom, (pOffset.X + (regionsize * 0.5f)) - 0.5f, (pOffset.Y + (regionsize * 0.5f)) - 0.5f, 0);
3552 IntPtr testGround = IntPtr.Zero;
3553 if (RegionTerrain.TryGetValue(pOffset, out testGround))
3554 {
3555 RegionTerrain.Remove(pOffset);
3556 }
3557 RegionTerrain.Add(pOffset, GroundGeom, GroundGeom);
3558 TerrainHeightFieldHeights.Add(GroundGeom,_heightmap);
3559 }
3560 }
3561
3562 public override void DeleteTerrain()
3563 {
3564 }
3565
3566 public float GetWaterLevel()
3567 {
3568 return waterlevel;
3569 }
3570
3571 public override bool SupportsCombining()
3572 {
3573 return true;
3574 }
3575
3576 public override void UnCombine(PhysicsScene pScene)
3577 {
3578 IntPtr localGround = IntPtr.Zero;
3579// float[] localHeightfield;
3580 bool proceed = false;
3581 List<IntPtr> geomDestroyList = new List<IntPtr>();
3582
3583 lock (OdeLock)
3584 {
3585 if (RegionTerrain.TryGetValue(Vector3.Zero, out localGround))
3586 {
3587 foreach (IntPtr geom in TerrainHeightFieldHeights.Keys)
3588 {
3589 if (geom == localGround)
3590 {
3591// localHeightfield = TerrainHeightFieldHeights[geom];
3592 proceed = true;
3593 }
3594 else
3595 {
3596 geomDestroyList.Add(geom);
3597 }
3598 }
3599
3600 if (proceed)
3601 {
3602 m_worldOffset = Vector3.Zero;
3603 WorldExtents = new Vector2((int)Constants.RegionSize, (int)Constants.RegionSize);
3604 m_parentScene = null;
3605
3606 foreach (IntPtr g in geomDestroyList)
3607 {
3608 // removingHeightField needs to be done or the garbage collector will
3609 // collect the terrain data before we tell ODE to destroy it causing
3610 // memory corruption
3611 if (TerrainHeightFieldHeights.ContainsKey(g))
3612 {
3613// float[] removingHeightField = TerrainHeightFieldHeights[g];
3614 TerrainHeightFieldHeights.Remove(g);
3615
3616 if (RegionTerrain.ContainsKey(g))
3617 {
3618 RegionTerrain.Remove(g);
3619 }
3620
3621 d.GeomDestroy(g);
3622 //removingHeightField = new float[0];
3623 }
3624 }
3625
3626 }
3627 else
3628 {
3629 m_log.Warn("[PHYSICS]: Couldn't proceed with UnCombine. Region has inconsistant data.");
3630
3631 }
3632 }
3633 }
3634 }
3635
3636 public override void SetWaterLevel(float baseheight)
3637 {
3638 waterlevel = baseheight;
3639 randomizeWater(waterlevel);
3640 }
3641
3642 public void randomizeWater(float baseheight)
3643 {
3644 const uint heightmapWidth = m_regionWidth + 2;
3645 const uint heightmapHeight = m_regionHeight + 2;
3646 const uint heightmapWidthSamples = m_regionWidth + 2;
3647 const uint heightmapHeightSamples = m_regionHeight + 2;
3648 const float scale = 1.0f;
3649 const float offset = 0.0f;
3650 const float thickness = 2.9f;
3651 const int wrap = 0;
3652
3653 for (int i = 0; i < (258 * 258); i++)
3654 {
3655 _watermap[i] = (baseheight-0.1f) + ((float)fluidRandomizer.Next(1,9) / 10f);
3656 // m_log.Info((baseheight - 0.1f) + ((float)fluidRandomizer.Next(1, 9) / 10f));
3657 }
3658
3659 lock (OdeLock)
3660 {
3661 if (WaterGeom != IntPtr.Zero)
3662 {
3663 d.SpaceRemove(space, WaterGeom);
3664 }
3665 IntPtr HeightmapData = d.GeomHeightfieldDataCreate();
3666 d.GeomHeightfieldDataBuildSingle(HeightmapData, _watermap, 0, heightmapWidth, heightmapHeight,
3667 (int)heightmapWidthSamples, (int)heightmapHeightSamples, scale,
3668 offset, thickness, wrap);
3669 d.GeomHeightfieldDataSetBounds(HeightmapData, m_regionWidth, m_regionHeight);
3670 WaterGeom = d.CreateHeightfield(space, HeightmapData, 1);
3671 if (WaterGeom != IntPtr.Zero)
3672 {
3673 d.GeomSetCategoryBits(WaterGeom, (int)(CollisionCategories.Water));
3674 d.GeomSetCollideBits(WaterGeom, (int)(CollisionCategories.Space));
3675
3676 }
3677 geom_name_map[WaterGeom] = "Water";
3678
3679 d.Matrix3 R = new d.Matrix3();
3680
3681 Quaternion q1 = Quaternion.CreateFromAxisAngle(new Vector3(1, 0, 0), 1.5707f);
3682 Quaternion q2 = Quaternion.CreateFromAxisAngle(new Vector3(0, 1, 0), 1.5707f);
3683 //Axiom.Math.Quaternion q3 = Axiom.Math.Quaternion.FromAngleAxis(3.14f, new Axiom.Math.Vector3(0, 0, 1));
3684
3685 q1 = q1 * q2;
3686 //q1 = q1 * q3;
3687 Vector3 v3;
3688 float angle;
3689 q1.GetAxisAngle(out v3, out angle);
3690
3691 d.RFromAxisAndAngle(out R, v3.X, v3.Y, v3.Z, angle);
3692 d.GeomSetRotation(WaterGeom, ref R);
3693 d.GeomSetPosition(WaterGeom, 128, 128, 0);
3694
3695 }
3696
3697 }
3698
3699 public override void Dispose()
3700 {
3701 m_rayCastManager.Dispose();
3702 m_rayCastManager = null;
3703
3704 lock (OdeLock)
3705 {
3706 lock (_prims)
3707 {
3708 foreach (OdePrim prm in _prims)
3709 {
3710 RemovePrim(prm);
3711 }
3712 }
3713
3714 //foreach (OdeCharacter act in _characters)
3715 //{
3716 //RemoveAvatar(act);
3717 //}
3718 d.WorldDestroy(world);
3719 //d.CloseODE();
3720 }
3721 }
3722 public override Dictionary<uint, float> GetTopColliders()
3723 {
3724 Dictionary<uint, float> returncolliders = new Dictionary<uint, float>();
3725 int cnt = 0;
3726 lock (_prims)
3727 {
3728 foreach (OdePrim prm in _prims)
3729 {
3730 if (prm.CollisionScore > 0)
3731 {
3732 returncolliders.Add(prm.m_localID, prm.CollisionScore);
3733 cnt++;
3734 prm.CollisionScore = 0f;
3735 if (cnt > 25)
3736 {
3737 break;
3738 }
3739 }
3740 }
3741 }
3742 return returncolliders;
3743 }
3744
3745 public override bool SupportsRayCast()
3746 {
3747 return true;
3748 }
3749
3750 public override void RaycastWorld(Vector3 position, Vector3 direction, float length, RaycastCallback retMethod)
3751 {
3752 if (retMethod != null)
3753 {
3754 m_rayCastManager.QueueRequest(position, direction, length, retMethod);
3755 }
3756 }
3757
3758#if USE_DRAWSTUFF
3759 // Keyboard callback
3760 public void command(int cmd)
3761 {
3762 IntPtr geom;
3763 d.Mass mass;
3764 d.Vector3 sides = new d.Vector3(d.RandReal() * 0.5f + 0.1f, d.RandReal() * 0.5f + 0.1f, d.RandReal() * 0.5f + 0.1f);
3765
3766
3767
3768 Char ch = Char.ToLower((Char)cmd);
3769 switch ((Char)ch)
3770 {
3771 case 'w':
3772 try
3773 {
3774 Vector3 rotate = (new Vector3(1, 0, 0) * Quaternion.CreateFromEulers(hpr.Z * Utils.DEG_TO_RAD, hpr.Y * Utils.DEG_TO_RAD, hpr.X * Utils.DEG_TO_RAD));
3775
3776 xyz.X += rotate.X; xyz.Y += rotate.Y; xyz.Z += rotate.Z;
3777 ds.SetViewpoint(ref xyz, ref hpr);
3778 }
3779 catch (ArgumentException)
3780 { hpr.X = 0; }
3781 break;
3782
3783 case 'a':
3784 hpr.X++;
3785 ds.SetViewpoint(ref xyz, ref hpr);
3786 break;
3787
3788 case 's':
3789 try
3790 {
3791 Vector3 rotate2 = (new Vector3(-1, 0, 0) * Quaternion.CreateFromEulers(hpr.Z * Utils.DEG_TO_RAD, hpr.Y * Utils.DEG_TO_RAD, hpr.X * Utils.DEG_TO_RAD));
3792
3793 xyz.X += rotate2.X; xyz.Y += rotate2.Y; xyz.Z += rotate2.Z;
3794 ds.SetViewpoint(ref xyz, ref hpr);
3795 }
3796 catch (ArgumentException)
3797 { hpr.X = 0; }
3798 break;
3799 case 'd':
3800 hpr.X--;
3801 ds.SetViewpoint(ref xyz, ref hpr);
3802 break;
3803 case 'r':
3804 xyz.Z++;
3805 ds.SetViewpoint(ref xyz, ref hpr);
3806 break;
3807 case 'f':
3808 xyz.Z--;
3809 ds.SetViewpoint(ref xyz, ref hpr);
3810 break;
3811 case 'e':
3812 xyz.Y++;
3813 ds.SetViewpoint(ref xyz, ref hpr);
3814 break;
3815 case 'q':
3816 xyz.Y--;
3817 ds.SetViewpoint(ref xyz, ref hpr);
3818 break;
3819 }
3820 }
3821
3822 public void step(int pause)
3823 {
3824
3825 ds.SetColor(1.0f, 1.0f, 0.0f);
3826 ds.SetTexture(ds.Texture.Wood);
3827 lock (_prims)
3828 {
3829 foreach (OdePrim prm in _prims)
3830 {
3831 //IntPtr body = d.GeomGetBody(prm.prim_geom);
3832 if (prm.prim_geom != IntPtr.Zero)
3833 {
3834 d.Vector3 pos;
3835 d.GeomCopyPosition(prm.prim_geom, out pos);
3836 //d.BodyCopyPosition(body, out pos);
3837
3838 d.Matrix3 R;
3839 d.GeomCopyRotation(prm.prim_geom, out R);
3840 //d.BodyCopyRotation(body, out R);
3841
3842
3843 d.Vector3 sides = new d.Vector3();
3844 sides.X = prm.Size.X;
3845 sides.Y = prm.Size.Y;
3846 sides.Z = prm.Size.Z;
3847
3848 ds.DrawBox(ref pos, ref R, ref sides);
3849 }
3850 }
3851 }
3852 ds.SetColor(1.0f, 0.0f, 0.0f);
3853 lock (_characters)
3854 {
3855 foreach (OdeCharacter chr in _characters)
3856 {
3857 if (chr.Shell != IntPtr.Zero)
3858 {
3859 IntPtr body = d.GeomGetBody(chr.Shell);
3860
3861 d.Vector3 pos;
3862 d.GeomCopyPosition(chr.Shell, out pos);
3863 //d.BodyCopyPosition(body, out pos);
3864
3865 d.Matrix3 R;
3866 d.GeomCopyRotation(chr.Shell, out R);
3867 //d.BodyCopyRotation(body, out R);
3868
3869 ds.DrawCapsule(ref pos, ref R, chr.Size.Z, 0.35f);
3870 d.Vector3 sides = new d.Vector3();
3871 sides.X = 0.5f;
3872 sides.Y = 0.5f;
3873 sides.Z = 0.5f;
3874
3875 ds.DrawBox(ref pos, ref R, ref sides);
3876 }
3877 }
3878 }
3879 }
3880
3881 public void start(int unused)
3882 {
3883 ds.SetViewpoint(ref xyz, ref hpr);
3884 }
3885#endif
3886 }
3887}
diff --git a/OpenSim/Region/Physics/ChOdePlugin/OdeUtils.cs b/OpenSim/Region/Physics/ChOdePlugin/OdeUtils.cs
new file mode 100644
index 0000000..e7e7bb3
--- /dev/null
+++ b/OpenSim/Region/Physics/ChOdePlugin/OdeUtils.cs
@@ -0,0 +1,353 @@
1/* Ubit 2012
2 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
3 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
4 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
5 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
6 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
7 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
8 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
9 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
10 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
11 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
12*/
13
14// no endian conversion. So can't be use to pass information around diferent cpus with diferent endian
15
16using System;
17using System.IO;
18using OpenMetaverse;
19
20namespace OpenSim.Region.Physics.OdePlugin
21{
22
23 unsafe public class wstreamer
24 {
25 byte[] buf;
26 int index;
27 byte* src;
28
29 public wstreamer()
30 {
31 buf = new byte[1024];
32 index = 0;
33 }
34 public wstreamer(int size)
35 {
36 buf = new byte[size];
37 index = 0;
38 }
39
40 public byte[] close()
41 {
42 byte[] data = new byte[index];
43 Buffer.BlockCopy(buf, 0, data, 0, index);
44 return data;
45 }
46
47 public void Seek(int pos)
48 {
49 index = pos;
50 }
51
52 public void Seekrel(int pos)
53 {
54 index += pos;
55 }
56
57 public void Wbyte(byte value)
58 {
59 buf[index++] = value;
60 }
61 public void Wshort(short value)
62 {
63 src = (byte*)&value;
64 buf[index++] = *src++;
65 buf[index++] = *src;
66 }
67 public void Wushort(ushort value)
68 {
69 src = (byte*)&value;
70 buf[index++] = *src++;
71 buf[index++] = *src;
72 }
73 public void Wint(int value)
74 {
75 src = (byte*)&value;
76 buf[index++] = *src++;
77 buf[index++] = *src++;
78 buf[index++] = *src++;
79 buf[index++] = *src;
80 }
81 public void Wuint(uint value)
82 {
83 src = (byte*)&value;
84 buf[index++] = *src++;
85 buf[index++] = *src++;
86 buf[index++] = *src++;
87 buf[index++] = *src;
88 }
89 public void Wlong(long value)
90 {
91 src = (byte*)&value;
92 buf[index++] = *src++;
93 buf[index++] = *src++;
94 buf[index++] = *src++;
95 buf[index++] = *src++;
96 buf[index++] = *src++;
97 buf[index++] = *src++;
98 buf[index++] = *src++;
99 buf[index++] = *src;
100 }
101 public void Wulong(ulong value)
102 {
103 src = (byte*)&value;
104 buf[index++] = *src++;
105 buf[index++] = *src++;
106 buf[index++] = *src++;
107 buf[index++] = *src++;
108 buf[index++] = *src++;
109 buf[index++] = *src++;
110 buf[index++] = *src++;
111 buf[index++] = *src;
112 }
113
114 public void Wfloat(float value)
115 {
116 src = (byte*)&value;
117 buf[index++] = *src++;
118 buf[index++] = *src++;
119 buf[index++] = *src++;
120 buf[index++] = *src;
121 }
122
123 public void Wdouble(double value)
124 {
125 src = (byte*)&value;
126 buf[index++] = *src++;
127 buf[index++] = *src++;
128 buf[index++] = *src++;
129 buf[index++] = *src++;
130 buf[index++] = *src++;
131 buf[index++] = *src++;
132 buf[index++] = *src++;
133 buf[index++] = *src;
134 }
135
136 public void Wvector3(Vector3 value)
137 {
138 src = (byte*)&value.X;
139 buf[index++] = *src++;
140 buf[index++] = *src++;
141 buf[index++] = *src++;
142 buf[index++] = *src;
143 src = (byte*)&value.Y; // it may have padding ??
144 buf[index++] = *src++;
145 buf[index++] = *src++;
146 buf[index++] = *src++;
147 buf[index++] = *src;
148 src = (byte*)&value.Z;
149 buf[index++] = *src++;
150 buf[index++] = *src++;
151 buf[index++] = *src++;
152 buf[index++] = *src;
153 }
154 public void Wquat(Quaternion value)
155 {
156 src = (byte*)&value.X;
157 buf[index++] = *src++;
158 buf[index++] = *src++;
159 buf[index++] = *src++;
160 buf[index++] = *src;
161 src = (byte*)&value.Y; // it may have padding ??
162 buf[index++] = *src++;
163 buf[index++] = *src++;
164 buf[index++] = *src++;
165 buf[index++] = *src;
166 src = (byte*)&value.Z;
167 buf[index++] = *src++;
168 buf[index++] = *src++;
169 buf[index++] = *src++;
170 buf[index++] = *src;
171 src = (byte*)&value.W;
172 buf[index++] = *src++;
173 buf[index++] = *src++;
174 buf[index++] = *src++;
175 buf[index++] = *src;
176 }
177 }
178
179 unsafe public class rstreamer
180 {
181 private byte[] rbuf;
182 private int ptr;
183 private byte* dst;
184
185 public rstreamer(byte[] data)
186 {
187 rbuf = data;
188 ptr = 0;
189 }
190
191 public void close()
192 {
193 }
194
195 public void Seek(int pos)
196 {
197 ptr = pos;
198 }
199
200 public void Seekrel(int pos)
201 {
202 ptr += pos;
203 }
204
205 public byte Rbyte()
206 {
207 return (byte)rbuf[ptr++];
208 }
209
210 public short Rshort()
211 {
212 short v;
213 dst = (byte*)&v;
214 *dst++ = rbuf[ptr++];
215 *dst = rbuf[ptr++];
216 return v;
217 }
218 public ushort Rushort()
219 {
220 ushort v;
221 dst = (byte*)&v;
222 *dst++ = rbuf[ptr++];
223 *dst = rbuf[ptr++];
224 return v;
225 }
226 public int Rint()
227 {
228 int v;
229 dst = (byte*)&v;
230 *dst++ = rbuf[ptr++];
231 *dst++ = rbuf[ptr++];
232 *dst++ = rbuf[ptr++];
233 *dst = rbuf[ptr++];
234 return v;
235 }
236 public uint Ruint()
237 {
238 uint v;
239 dst = (byte*)&v;
240 *dst++ = rbuf[ptr++];
241 *dst++ = rbuf[ptr++];
242 *dst++ = rbuf[ptr++];
243 *dst = rbuf[ptr++];
244 return v;
245 }
246 public long Rlong()
247 {
248 long v;
249 dst = (byte*)&v;
250 *dst++ = rbuf[ptr++];
251 *dst++ = rbuf[ptr++];
252 *dst++ = rbuf[ptr++];
253 *dst++ = rbuf[ptr++];
254 *dst++ = rbuf[ptr++];
255 *dst++ = rbuf[ptr++];
256 *dst++ = rbuf[ptr++];
257 *dst = rbuf[ptr++];
258 return v;
259 }
260 public ulong Rulong()
261 {
262 ulong v;
263 dst = (byte*)&v;
264 *dst++ = rbuf[ptr++];
265 *dst++ = rbuf[ptr++];
266 *dst++ = rbuf[ptr++];
267 *dst++ = rbuf[ptr++];
268 *dst++ = rbuf[ptr++];
269 *dst++ = rbuf[ptr++];
270 *dst++ = rbuf[ptr++];
271 *dst = rbuf[ptr++];
272 return v;
273 }
274 public float Rfloat()
275 {
276 float v;
277 dst = (byte*)&v;
278 *dst++ = rbuf[ptr++];
279 *dst++ = rbuf[ptr++];
280 *dst++ = rbuf[ptr++];
281 *dst = rbuf[ptr++];
282 return v;
283 }
284
285 public double Rdouble()
286 {
287 double v;
288 dst = (byte*)&v;
289 *dst++ = rbuf[ptr++];
290 *dst++ = rbuf[ptr++];
291 *dst++ = rbuf[ptr++];
292 *dst++ = rbuf[ptr++];
293 *dst++ = rbuf[ptr++];
294 *dst++ = rbuf[ptr++];
295 *dst++ = rbuf[ptr++];
296 *dst = rbuf[ptr++];
297 return v;
298 }
299
300 public Vector3 Rvector3()
301 {
302 Vector3 v;
303 dst = (byte*)&v.X;
304 *dst++ = rbuf[ptr++];
305 *dst++ = rbuf[ptr++];
306 *dst++ = rbuf[ptr++];
307 *dst = rbuf[ptr++];
308
309 dst = (byte*)&v.Y;
310 *dst++ = rbuf[ptr++];
311 *dst++ = rbuf[ptr++];
312 *dst++ = rbuf[ptr++];
313 *dst = rbuf[ptr++];
314
315 dst = (byte*)&v.Z;
316 *dst++ = rbuf[ptr++];
317 *dst++ = rbuf[ptr++];
318 *dst++ = rbuf[ptr++];
319 *dst = rbuf[ptr++];
320 return v;
321 }
322
323 public Quaternion Rquat()
324 {
325 Quaternion v;
326 dst = (byte*)&v.X;
327 *dst++ = rbuf[ptr++];
328 *dst++ = rbuf[ptr++];
329 *dst++ = rbuf[ptr++];
330 *dst = rbuf[ptr++];
331
332 dst = (byte*)&v.Y;
333 *dst++ = rbuf[ptr++];
334 *dst++ = rbuf[ptr++];
335 *dst++ = rbuf[ptr++];
336 *dst = rbuf[ptr++];
337
338 dst = (byte*)&v.Z;
339 *dst++ = rbuf[ptr++];
340 *dst++ = rbuf[ptr++];
341 *dst++ = rbuf[ptr++];
342 *dst = rbuf[ptr++];
343
344 dst = (byte*)&v.W;
345 *dst++ = rbuf[ptr++];
346 *dst++ = rbuf[ptr++];
347 *dst++ = rbuf[ptr++];
348 *dst = rbuf[ptr++];
349
350 return v;
351 }
352 }
353}
diff --git a/OpenSim/Region/Physics/ChOdePlugin/Tests/ODETestClass.cs b/OpenSim/Region/Physics/ChOdePlugin/Tests/ODETestClass.cs
new file mode 100644
index 0000000..69e2d03
--- /dev/null
+++ b/OpenSim/Region/Physics/ChOdePlugin/Tests/ODETestClass.cs
@@ -0,0 +1,122 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using Nini.Config;
30using NUnit.Framework;
31using OpenMetaverse;
32using OpenSim.Framework;
33using OpenSim.Region.Physics.Manager;
34using log4net;
35using System.Reflection;
36
37namespace OpenSim.Region.Physics.OdePlugin
38{
39 [TestFixture]
40 public class ODETestClass
41 {
42 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
43
44 private OdePlugin cbt;
45 private PhysicsScene ps;
46 private IMeshingPlugin imp;
47
48 [SetUp]
49 public void Initialize()
50 {
51 // Loading ODEPlugin
52 cbt = new OdePlugin();
53 // Loading Zero Mesher
54 imp = new ZeroMesherPlugin();
55 // Getting Physics Scene
56 ps = cbt.GetScene("test");
57 // Initializing Physics Scene.
58 ps.Initialise(imp.GetMesher(),null);
59 float[] _heightmap = new float[(int)Constants.RegionSize * (int)Constants.RegionSize];
60 for (int i = 0; i < ((int)Constants.RegionSize * (int)Constants.RegionSize); i++)
61 {
62 _heightmap[i] = 21f;
63 }
64 ps.SetTerrain(_heightmap);
65 }
66
67 [TearDown]
68 public void Terminate()
69 {
70 ps.DeleteTerrain();
71 ps.Dispose();
72
73 }
74
75 [Test]
76 public void CreateAndDropPhysicalCube()
77 {
78 PrimitiveBaseShape newcube = PrimitiveBaseShape.CreateBox();
79 Vector3 position = new Vector3(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f), 128f);
80 Vector3 size = new Vector3(0.5f, 0.5f, 0.5f);
81 Quaternion rot = Quaternion.Identity;
82 PhysicsActor prim = ps.AddPrimShape("CoolShape", newcube, position, size, rot, true);
83 OdePrim oprim = (OdePrim)prim;
84 OdeScene pscene = (OdeScene) ps;
85
86 Assert.That(oprim.m_taintadd);
87
88 prim.LocalID = 5;
89
90 for (int i = 0; i < 58; i++)
91 {
92 ps.Simulate(0.133f);
93
94 Assert.That(oprim.prim_geom != (IntPtr)0);
95
96 Assert.That(oprim.m_targetSpace != (IntPtr)0);
97
98 //Assert.That(oprim.m_targetSpace == pscene.space);
99 m_log.Info("TargetSpace: " + oprim.m_targetSpace + " - SceneMainSpace: " + pscene.space);
100
101 Assert.That(!oprim.m_taintadd);
102 m_log.Info("Prim Position (" + oprim.m_localID + "): " + prim.Position.ToString());
103
104 // Make sure we're above the ground
105 //Assert.That(prim.Position.Z > 20f);
106 //m_log.Info("PrimCollisionScore (" + oprim.m_localID + "): " + oprim.m_collisionscore);
107
108 // Make sure we've got a Body
109 Assert.That(oprim.Body != (IntPtr)0);
110 //m_log.Info(
111 }
112
113 // Make sure we're not somewhere above the ground
114 Assert.That(prim.Position.Z < 21.5f);
115
116 ps.RemovePrim(prim);
117 Assert.That(oprim.m_taintremove);
118 ps.Simulate(0.133f);
119 Assert.That(oprim.Body == (IntPtr)0);
120 }
121 }
122}
diff --git a/OpenSim/Region/Physics/ChOdePlugin/drawstuff.cs b/OpenSim/Region/Physics/ChOdePlugin/drawstuff.cs
new file mode 100644
index 0000000..87ca446
--- /dev/null
+++ b/OpenSim/Region/Physics/ChOdePlugin/drawstuff.cs
@@ -0,0 +1,98 @@
1/*
2 * Copyright ODE
3 * Ode.NET - .NET bindings for ODE
4 * Jason Perkins (starkos@industriousone.com)
5 * Licensed under the New BSD
6 * Part of the OpenDynamicsEngine
7Open Dynamics Engine
8Copyright (c) 2001-2007, Russell L. Smith.
9All rights reserved.
10
11Redistribution and use in source and binary forms, with or without
12modification, are permitted provided that the following conditions
13are met:
14
15Redistributions of source code must retain the above copyright notice,
16this list of conditions and the following disclaimer.
17
18Redistributions in binary form must reproduce the above copyright notice,
19this list of conditions and the following disclaimer in the documentation
20and/or other materials provided with the distribution.
21
22Neither the names of ODE's copyright owner nor the names of its
23contributors may be used to endorse or promote products derived from
24this software without specific prior written permission.
25
26THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
27"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
28LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
29FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
30OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
31SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
32TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
33PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
34LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
35NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
36SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
37 *
38 *
39 */
40
41using System;
42using System.Runtime.InteropServices;
43using Ode.NET;
44
45namespace Drawstuff.NET
46{
47#if dDOUBLE
48 using dReal = System.Double;
49#else
50 using dReal = System.Single;
51#endif
52
53 public static class ds
54 {
55 public const int VERSION = 2;
56
57 public enum Texture
58 {
59 None,
60 Wood
61 }
62
63 [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
64 public delegate void CallbackFunction(int arg);
65
66 [StructLayout(LayoutKind.Sequential)]
67 public struct Functions
68 {
69 public int version;
70 public CallbackFunction start;
71 public CallbackFunction step;
72 public CallbackFunction command;
73 public CallbackFunction stop;
74 public string path_to_textures;
75 }
76
77 [DllImport("drawstuff", EntryPoint = "dsDrawBox")]
78 public static extern void DrawBox(ref d.Vector3 pos, ref d.Matrix3 R, ref d.Vector3 sides);
79
80 [DllImport("drawstuff", EntryPoint = "dsDrawCapsule")]
81 public static extern void DrawCapsule(ref d.Vector3 pos, ref d.Matrix3 R, dReal length, dReal radius);
82
83 [DllImport("drawstuff", EntryPoint = "dsDrawConvex")]
84 public static extern void DrawConvex(ref d.Vector3 pos, ref d.Matrix3 R, dReal[] planes, int planeCount, dReal[] points, int pointCount, int[] polygons);
85
86 [DllImport("drawstuff", EntryPoint = "dsSetColor")]
87 public static extern void SetColor(float red, float green, float blue);
88
89 [DllImport("drawstuff", EntryPoint = "dsSetTexture")]
90 public static extern void SetTexture(Texture texture);
91
92 [DllImport("drawstuff", EntryPoint = "dsSetViewpoint")]
93 public static extern void SetViewpoint(ref d.Vector3 xyz, ref d.Vector3 hpr);
94
95 [DllImport("drawstuff", EntryPoint = "dsSimulationLoop")]
96 public static extern void SimulationLoop(int argc, string[] argv, int window_width, int window_height, ref Functions fn);
97 }
98}
diff --git a/OpenSim/Region/Physics/Manager/IMesher.cs b/OpenSim/Region/Physics/Manager/IMesher.cs
index 2e7bb5d..5485eb7 100644
--- a/OpenSim/Region/Physics/Manager/IMesher.cs
+++ b/OpenSim/Region/Physics/Manager/IMesher.cs
@@ -27,6 +27,7 @@
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Runtime.InteropServices;
30using OpenSim.Framework; 31using OpenSim.Framework;
31using OpenMetaverse; 32using OpenMetaverse;
32 33
@@ -36,7 +37,11 @@ namespace OpenSim.Region.Physics.Manager
36 { 37 {
37 IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod); 38 IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod);
38 IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical); 39 IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical);
39 IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool shouldCache); 40 IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool shouldCache, bool convex, bool forOde);
41 IMesh GetMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex);
42 void ReleaseMesh(IMesh mesh);
43 void ExpireReleaseMeshs();
44 void ExpireFileCache();
40 } 45 }
41 46
42 // Values for level of detail to be passed to the mesher. 47 // Values for level of detail to be passed to the mesher.
@@ -54,6 +59,25 @@ namespace OpenSim.Region.Physics.Manager
54 { 59 {
55 } 60 }
56 61
62 [Serializable()]
63 [StructLayout(LayoutKind.Explicit)]
64 public struct AMeshKey
65 {
66 [FieldOffset(0)]
67 public UUID uuid;
68 [FieldOffset(0)]
69 public ulong hashA;
70 [FieldOffset(8)]
71 public ulong hashB;
72 [FieldOffset(16)]
73 public ulong hashC;
74
75 public override string ToString()
76 {
77 return uuid.ToString() + "-" + hashC.ToString("x") ;
78 }
79 }
80
57 public interface IMesh 81 public interface IMesh
58 { 82 {
59 List<Vector3> getVertexList(); 83 List<Vector3> getVertexList();
@@ -67,5 +91,7 @@ namespace OpenSim.Region.Physics.Manager
67 void releasePinned(); 91 void releasePinned();
68 void Append(IMesh newMesh); 92 void Append(IMesh newMesh);
69 void TransformLinear(float[,] matrix, float[] offset); 93 void TransformLinear(float[,] matrix, float[] offset);
94 Vector3 GetCentroid();
95 Vector3 GetOBB();
70 } 96 }
71} 97}
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
index 1750853..44bfd42 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
@@ -43,7 +43,8 @@ namespace OpenSim.Region.Physics.Manager
43 Unknown = 0, 43 Unknown = 0,
44 Agent = 1, 44 Agent = 1,
45 Prim = 2, 45 Prim = 2,
46 Ground = 3 46 Ground = 3,
47 Water = 4
47 } 48 }
48 49
49 public enum PIDHoverType 50 public enum PIDHoverType
@@ -59,15 +60,41 @@ namespace OpenSim.Region.Physics.Manager
59 public Vector3 Position; 60 public Vector3 Position;
60 public Vector3 SurfaceNormal; 61 public Vector3 SurfaceNormal;
61 public float PenetrationDepth; 62 public float PenetrationDepth;
63 public float RelativeSpeed;
64 public bool CharacterFeet;
62 65
63 public ContactPoint(Vector3 position, Vector3 surfaceNormal, float penetrationDepth) 66 public ContactPoint(Vector3 position, Vector3 surfaceNormal, float penetrationDepth)
64 { 67 {
65 Position = position; 68 Position = position;
66 SurfaceNormal = surfaceNormal; 69 SurfaceNormal = surfaceNormal;
67 PenetrationDepth = penetrationDepth; 70 PenetrationDepth = penetrationDepth;
71 RelativeSpeed = 0f; // for now let this one be set explicity
72 CharacterFeet = true; // keep other plugins work as before
73 }
74
75 public ContactPoint(Vector3 position, Vector3 surfaceNormal, float penetrationDepth, bool feet)
76 {
77 Position = position;
78 SurfaceNormal = surfaceNormal;
79 PenetrationDepth = penetrationDepth;
80 RelativeSpeed = 0f; // for now let this one be set explicity
81 CharacterFeet = feet; // keep other plugins work as before
68 } 82 }
69 } 83 }
70 84
85 public struct ContactData
86 {
87 public float mu;
88 public float bounce;
89 public bool softcolide;
90
91 public ContactData(float _mu, float _bounce, bool _softcolide)
92 {
93 mu = _mu;
94 bounce = _bounce;
95 softcolide = _softcolide;
96 }
97 }
71 /// <summary> 98 /// <summary>
72 /// Used to pass collision information to OnCollisionUpdate listeners. 99 /// Used to pass collision information to OnCollisionUpdate listeners.
73 /// </summary> 100 /// </summary>
@@ -99,7 +126,7 @@ namespace OpenSim.Region.Physics.Manager
99 m_objCollisionList.Add(localID, contact); 126 m_objCollisionList.Add(localID, contact);
100 } 127 }
101 else 128 else
102 { 129 {
103 if (m_objCollisionList[localID].PenetrationDepth < contact.PenetrationDepth) 130 if (m_objCollisionList[localID].PenetrationDepth < contact.PenetrationDepth)
104 m_objCollisionList[localID] = contact; 131 m_objCollisionList[localID] = contact;
105 } 132 }
@@ -135,6 +162,8 @@ namespace OpenSim.Region.Physics.Manager
135 /// </summary> 162 /// </summary>
136 public event CollisionUpdate OnCollisionUpdate; 163 public event CollisionUpdate OnCollisionUpdate;
137 164
165 public virtual void SetVehicle(object vdata) { }
166
138 public event OutOfBounds OnOutOfBounds; 167 public event OutOfBounds OnOutOfBounds;
139#pragma warning restore 67 168#pragma warning restore 67
140 169
@@ -142,11 +171,32 @@ namespace OpenSim.Region.Physics.Manager
142 { 171 {
143 get { return new NullPhysicsActor(); } 172 get { return new NullPhysicsActor(); }
144 } 173 }
174
175 public virtual bool Building { get; set; }
176
177 public virtual void getContactData(ref ContactData cdata)
178 {
179 cdata.mu = 0;
180 cdata.bounce = 0;
181 }
145 182
146 public abstract bool Stopped { get; } 183 public abstract bool Stopped { get; }
147 184
148 public abstract Vector3 Size { get; set; } 185 public abstract Vector3 Size { get; set; }
149 186
187 public virtual void setAvatarSize(Vector3 size, float feetOffset)
188 {
189 Size = size;
190 }
191
192 public virtual bool Phantom { get; set; }
193
194 public virtual bool IsVolumeDtc
195 {
196 get { return false; }
197 set { return; }
198 }
199
150 public virtual byte PhysicsShapeType { get; set; } 200 public virtual byte PhysicsShapeType { get; set; }
151 201
152 public abstract PrimitiveBaseShape Shape { set; } 202 public abstract PrimitiveBaseShape Shape { set; }
@@ -169,7 +219,7 @@ namespace OpenSim.Region.Physics.Manager
169 /// XXX: Bizarrely, this cannot be "Terrain" or "Water" right now unless it really is simulating terrain or 219 /// XXX: Bizarrely, this cannot be "Terrain" or "Water" right now unless it really is simulating terrain or
170 /// water. This is not a problem due to the formatting of names given by prims and avatars. 220 /// water. This is not a problem due to the formatting of names given by prims and avatars.
171 /// </remarks> 221 /// </remarks>
172 public string Name { get; protected set; } 222 public string Name { get; set; }
173 223
174 /// <summary> 224 /// <summary>
175 /// This is being used by ODE joint code. 225 /// This is being used by ODE joint code.
@@ -253,6 +303,51 @@ namespace OpenSim.Region.Physics.Manager
253 public abstract Vector3 GeometricCenter { get; } 303 public abstract Vector3 GeometricCenter { get; }
254 public abstract Vector3 CenterOfMass { get; } 304 public abstract Vector3 CenterOfMass { get; }
255 305
306 public virtual Vector3 OOBsize
307 {
308 get
309 {
310 Vector3 s=Size;
311 s.X *=0.5f;
312 s.Y *=0.5f;
313 s.Z *=0.5f;
314 return s;
315 }
316 }
317
318 public virtual Vector3 OOBoffset
319 {
320 get
321 {
322 return Vector3.Zero;
323 }
324 }
325
326 public virtual float OOBRadiusSQ
327 {
328 get
329 {
330 return Size.LengthSquared() * 0.25f; // ((0.5^2)
331 }
332 }
333
334
335 public virtual float PhysicsCost
336 {
337 get
338 {
339 return 0.1f;
340 }
341 }
342
343 public virtual float StreamCost
344 {
345 get
346 {
347 return 1.0f;
348 }
349 }
350
256 /// <summary> 351 /// <summary>
257 /// The desired velocity of this actor. 352 /// The desired velocity of this actor.
258 /// </summary> 353 /// </summary>
@@ -314,6 +409,12 @@ namespace OpenSim.Region.Physics.Manager
314 public abstract void UnSubscribeEvents(); 409 public abstract void UnSubscribeEvents();
315 public abstract bool SubscribedEvents(); 410 public abstract bool SubscribedEvents();
316 411
412 public virtual void AddCollisionEvent(uint CollidedWith, ContactPoint contact) { }
413
414 // Warning in a parent part it returns itself, not null
415 public virtual PhysicsActor ParentActor { get { return this; } }
416
417
317 // Extendable interface for new, physics engine specific operations 418 // Extendable interface for new, physics engine specific operations
318 public virtual object Extension(string pFunct, params object[] pParams) 419 public virtual object Extension(string pFunct, params object[] pParams)
319 { 420 {
@@ -324,9 +425,11 @@ namespace OpenSim.Region.Physics.Manager
324 425
325 public class NullPhysicsActor : PhysicsActor 426 public class NullPhysicsActor : PhysicsActor
326 { 427 {
428 private ActorTypes m_actorType = ActorTypes.Unknown;
429
327 public override bool Stopped 430 public override bool Stopped
328 { 431 {
329 get{ return false; } 432 get{ return true; }
330 } 433 }
331 434
332 public override Vector3 Position 435 public override Vector3 Position
@@ -343,6 +446,7 @@ namespace OpenSim.Region.Physics.Manager
343 446
344 public override uint LocalID 447 public override uint LocalID
345 { 448 {
449 get { return 0; }
346 set { return; } 450 set { return; }
347 } 451 }
348 452
@@ -402,50 +506,17 @@ namespace OpenSim.Region.Physics.Manager
402 set { return; } 506 set { return; }
403 } 507 }
404 508
405 public override void VehicleFloatParam(int param, float value) 509 public override void VehicleFloatParam(int param, float value) {}
406 { 510 public override void VehicleVectorParam(int param, Vector3 value) { }
511 public override void VehicleRotationParam(int param, Quaternion rotation) { }
512 public override void VehicleFlags(int param, bool remove) { }
513 public override void SetVolumeDetect(int param) {}
514 public override void SetMaterial(int material) {}
515 public override Vector3 CenterOfMass { get { return Vector3.Zero; }}
407 516
408 } 517 public override Vector3 GeometricCenter { get { return Vector3.Zero; }}
409 518
410 public override void VehicleVectorParam(int param, Vector3 value) 519 public override PrimitiveBaseShape Shape { set { return; }}
411 {
412
413 }
414
415 public override void VehicleRotationParam(int param, Quaternion rotation)
416 {
417
418 }
419
420 public override void VehicleFlags(int param, bool remove)
421 {
422
423 }
424
425 public override void SetVolumeDetect(int param)
426 {
427
428 }
429
430 public override void SetMaterial(int material)
431 {
432
433 }
434
435 public override Vector3 CenterOfMass
436 {
437 get { return Vector3.Zero; }
438 }
439
440 public override Vector3 GeometricCenter
441 {
442 get { return Vector3.Zero; }
443 }
444
445 public override PrimitiveBaseShape Shape
446 {
447 set { return; }
448 }
449 520
450 public override Vector3 Velocity 521 public override Vector3 Velocity
451 { 522 {
@@ -465,9 +536,7 @@ namespace OpenSim.Region.Physics.Manager
465 set { } 536 set { }
466 } 537 }
467 538
468 public override void CrossingFailure() 539 public override void CrossingFailure() {}
469 {
470 }
471 540
472 public override Quaternion Orientation 541 public override Quaternion Orientation
473 { 542 {
@@ -507,8 +576,20 @@ namespace OpenSim.Region.Physics.Manager
507 576
508 public override int PhysicsActorType 577 public override int PhysicsActorType
509 { 578 {
510 get { return (int) ActorTypes.Unknown; } 579 get { return (int)m_actorType; }
511 set { return; } 580 set {
581 ActorTypes type = (ActorTypes)value;
582 switch (type)
583 {
584 case ActorTypes.Ground:
585 case ActorTypes.Water:
586 m_actorType = type;
587 break;
588 default:
589 m_actorType = ActorTypes.Unknown;
590 break;
591 }
592 }
512 } 593 }
513 594
514 public override bool Kinematic 595 public override bool Kinematic
@@ -517,26 +598,11 @@ namespace OpenSim.Region.Physics.Manager
517 set { return; } 598 set { return; }
518 } 599 }
519 600
520 public override void link(PhysicsActor obj) 601 public override void link(PhysicsActor obj) { }
521 { 602 public override void delink() { }
522 } 603 public override void LockAngularMotion(Vector3 axis) { }
523 604 public override void AddForce(Vector3 force, bool pushforce) { }
524 public override void delink() 605 public override void AddAngularForce(Vector3 force, bool pushforce) { }
525 {
526 }
527
528 public override void LockAngularMotion(Vector3 axis)
529 {
530 }
531
532 public override void AddForce(Vector3 force, bool pushforce)
533 {
534 }
535
536 public override void AddAngularForce(Vector3 force, bool pushforce)
537 {
538
539 }
540 606
541 public override Vector3 RotationalVelocity 607 public override Vector3 RotationalVelocity
542 { 608 {
@@ -558,21 +624,10 @@ namespace OpenSim.Region.Physics.Manager
558 public override float APIDStrength { set { return; } } 624 public override float APIDStrength { set { return; } }
559 public override float APIDDamping { set { return; } } 625 public override float APIDDamping { set { return; } }
560 626
561 public override void SetMomentum(Vector3 momentum) 627 public override void SetMomentum(Vector3 momentum) { }
562 {
563 }
564
565 public override void SubscribeEvents(int ms)
566 {
567
568 }
569 public override void UnSubscribeEvents()
570 {
571 628
572 } 629 public override void SubscribeEvents(int ms) { }
573 public override bool SubscribedEvents() 630 public override void UnSubscribeEvents() { }
574 { 631 public override bool SubscribedEvents() { return false; }
575 return false;
576 }
577 } 632 }
578} 633}
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
index c93206d..dd9bbc1 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
@@ -41,6 +41,10 @@ namespace OpenSim.Region.Physics.Manager
41 41
42 public delegate void RaycastCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 normal); 42 public delegate void RaycastCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 normal);
43 public delegate void RayCallback(List<ContactResult> list); 43 public delegate void RayCallback(List<ContactResult> list);
44 public delegate void ProbeBoxCallback(List<ContactResult> list);
45 public delegate void ProbeSphereCallback(List<ContactResult> list);
46 public delegate void ProbePlaneCallback(List<ContactResult> list);
47 public delegate void SitAvatarCallback(int status, uint partID, Vector3 offset, Quaternion Orientation);
44 48
45 public delegate void JointMoved(PhysicsJoint joint); 49 public delegate void JointMoved(PhysicsJoint joint);
46 public delegate void JointDeactivated(PhysicsJoint joint); 50 public delegate void JointDeactivated(PhysicsJoint joint);
@@ -89,6 +93,8 @@ namespace OpenSim.Region.Physics.Manager
89 public Vector3 Normal; 93 public Vector3 Normal;
90 } 94 }
91 95
96
97
92 public abstract class PhysicsScene 98 public abstract class PhysicsScene
93 { 99 {
94// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 100// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@@ -136,8 +142,10 @@ namespace OpenSim.Region.Physics.Manager
136 /// <param name="size"></param> 142 /// <param name="size"></param>
137 /// <param name="isFlying"></param> 143 /// <param name="isFlying"></param>
138 /// <returns></returns> 144 /// <returns></returns>
139 public abstract PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying); 145 public virtual PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying)
140 146 {
147 return null;
148 }
141 /// <summary> 149 /// <summary>
142 /// Add an avatar 150 /// Add an avatar
143 /// </summary> 151 /// </summary>
@@ -154,6 +162,12 @@ namespace OpenSim.Region.Physics.Manager
154 return ret; 162 return ret;
155 } 163 }
156 164
165 public virtual PhysicsActor AddAvatar(uint localID, string avName, Vector3 position, Vector3 size, float feetOffset, bool isFlying)
166 {
167 PhysicsActor ret = AddAvatar(localID, avName, position, size, isFlying);
168 return ret;
169 }
170
157 /// <summary> 171 /// <summary>
158 /// Remove an avatar. 172 /// Remove an avatar.
159 /// </summary> 173 /// </summary>
@@ -169,6 +183,19 @@ namespace OpenSim.Region.Physics.Manager
169 public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, 183 public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
170 Vector3 size, Quaternion rotation, bool isPhysical, uint localid); 184 Vector3 size, Quaternion rotation, bool isPhysical, uint localid);
171 185
186 public virtual PhysicsActor AddPrimShape(string primName, PhysicsActor parent, PrimitiveBaseShape pbs, Vector3 position,
187 uint localid, byte[] sdata)
188 {
189 return null;
190 }
191
192 public virtual PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
193 Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, uint localid)
194 {
195 return AddPrimShape(primName, pbs, position, size, rotation, isPhysical, localid);
196 }
197
198
172 public virtual PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, 199 public virtual PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
173 Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, byte shapetype, uint localid) 200 Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, byte shapetype, uint localid)
174 { 201 {
@@ -242,6 +269,9 @@ namespace OpenSim.Region.Physics.Manager
242 269
243 public abstract void AddPhysicsActorTaint(PhysicsActor prim); 270 public abstract void AddPhysicsActorTaint(PhysicsActor prim);
244 271
272
273 public virtual void PrepareSimulation() { }
274
245 /// <summary> 275 /// <summary>
246 /// Perform a simulation of the current physics scene over the given timestep. 276 /// Perform a simulation of the current physics scene over the given timestep.
247 /// </summary> 277 /// </summary>
@@ -286,7 +316,7 @@ namespace OpenSim.Region.Physics.Manager
286 } 316 }
287 317
288 public virtual void Combine(PhysicsScene pScene, Vector3 offset, Vector3 extents) {} 318 public virtual void Combine(PhysicsScene pScene, Vector3 offset, Vector3 extents) {}
289 319 public virtual void CombineTerrain(float[] heightMap, Vector3 pOffset) {}
290 public virtual void UnCombine(PhysicsScene pScene) {} 320 public virtual void UnCombine(PhysicsScene pScene) {}
291 321
292 /// <summary> 322 /// <summary>
@@ -335,6 +365,31 @@ namespace OpenSim.Region.Physics.Manager
335 return false; 365 return false;
336 } 366 }
337 367
368 public virtual List<ContactResult> RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags flags)
369 {
370 return new List<ContactResult>();
371 }
372
373 public virtual List<ContactResult> BoxProbe(Vector3 position, Vector3 size, Quaternion orientation, int Count, RayFilterFlags flags)
374 {
375 return new List<ContactResult>();
376 }
377
378 public virtual List<ContactResult> SphereProbe(Vector3 position, float radius, int Count, RayFilterFlags flags)
379 {
380 return new List<ContactResult>();
381 }
382
383 public virtual List<ContactResult> PlaneProbe(PhysicsActor actor, Vector4 plane, int Count, RayFilterFlags flags)
384 {
385 return new List<ContactResult>();
386 }
387
388 public virtual int SitAvatar(PhysicsActor actor, Vector3 AbsolutePosition, Vector3 CameraPosition, Vector3 offset, Vector3 AvatarSize, SitAvatarCallback PhysicsSitResponse)
389 {
390 return 0;
391 }
392
338 // Extendable interface for new, physics engine specific operations 393 // Extendable interface for new, physics engine specific operations
339 public virtual object Extension(string pFunct, params object[] pParams) 394 public virtual object Extension(string pFunct, params object[] pParams)
340 { 395 {
diff --git a/OpenSim/Region/Physics/Manager/VehicleConstants.cs b/OpenSim/Region/Physics/Manager/VehicleConstants.cs
index f0775c1..8e24b4c 100644
--- a/OpenSim/Region/Physics/Manager/VehicleConstants.cs
+++ b/OpenSim/Region/Physics/Manager/VehicleConstants.cs
@@ -26,6 +26,7 @@
26 */ 26 */
27 27
28using System; 28using System;
29using OpenMetaverse;
29 30
30namespace OpenSim.Region.Physics.Manager 31namespace OpenSim.Region.Physics.Manager
31{ 32{
@@ -117,5 +118,47 @@ namespace OpenSim.Region.Physics.Manager
117 NO_DEFLECTION = 16392, 118 NO_DEFLECTION = 16392,
118 LOCK_ROTATION = 32784 119 LOCK_ROTATION = 32784
119 } 120 }
120 121
122 public struct VehicleData
123 {
124 public Vehicle m_type;
125 public VehicleFlag m_flags;
126
127 // Linear properties
128 public Vector3 m_linearMotorDirection;
129 public Vector3 m_linearFrictionTimescale;
130 public float m_linearMotorDecayTimescale;
131 public float m_linearMotorTimescale;
132 public Vector3 m_linearMotorOffset;
133
134 //Angular properties
135 public Vector3 m_angularMotorDirection;
136 public float m_angularMotorTimescale;
137 public float m_angularMotorDecayTimescale;
138 public Vector3 m_angularFrictionTimescale;
139
140 //Deflection properties
141 public float m_angularDeflectionEfficiency;
142 public float m_angularDeflectionTimescale;
143 public float m_linearDeflectionEfficiency;
144 public float m_linearDeflectionTimescale;
145
146 //Banking properties
147 public float m_bankingEfficiency;
148 public float m_bankingMix;
149 public float m_bankingTimescale;
150
151 //Hover and Buoyancy properties
152 public float m_VhoverHeight;
153 public float m_VhoverEfficiency;
154 public float m_VhoverTimescale;
155 public float m_VehicleBuoyancy;
156
157 //Attractor properties
158 public float m_verticalAttractionEfficiency;
159 public float m_verticalAttractionTimescale;
160
161 // Axis
162 public Quaternion m_referenceFrame;
163 }
121} 164}
diff --git a/OpenSim/Region/Physics/Manager/ZeroMesher.cs b/OpenSim/Region/Physics/Manager/ZeroMesher.cs
index 270d2ec..80ecf66 100644
--- a/OpenSim/Region/Physics/Manager/ZeroMesher.cs
+++ b/OpenSim/Region/Physics/Manager/ZeroMesher.cs
@@ -67,6 +67,11 @@ namespace OpenSim.Region.Physics.Manager
67 return CreateMesh(primName, primShape, size, lod, false, false); 67 return CreateMesh(primName, primShape, size, lod, false, false);
68 } 68 }
69 69
70 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool shouldCache, bool convex,bool forOde)
71 {
72 return CreateMesh(primName, primShape, size, lod, false);
73 }
74
70 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical) 75 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical)
71 { 76 {
72 return CreateMesh(primName, primShape, size, lod, false, false); 77 return CreateMesh(primName, primShape, size, lod, false, false);
@@ -79,5 +84,14 @@ namespace OpenSim.Region.Physics.Manager
79 84
80 return null; 85 return null;
81 } 86 }
87
88 public IMesh GetMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex)
89 {
90 return null;
91 }
92
93 public void ReleaseMesh(IMesh mesh) { }
94 public void ExpireReleaseMeshs() { }
95 public void ExpireFileCache() { }
82 } 96 }
83} 97}
diff --git a/OpenSim/Region/Physics/Meshing/Mesh.cs b/OpenSim/Region/Physics/Meshing/Mesh.cs
index bd8e306..e6b32e7 100644
--- a/OpenSim/Region/Physics/Meshing/Mesh.cs
+++ b/OpenSim/Region/Physics/Meshing/Mesh.cs
@@ -46,11 +46,36 @@ namespace OpenSim.Region.Physics.Meshing
46 IntPtr m_indicesPtr = IntPtr.Zero; 46 IntPtr m_indicesPtr = IntPtr.Zero;
47 int m_indexCount = 0; 47 int m_indexCount = 0;
48 public float[] m_normals; 48 public float[] m_normals;
49 Vector3 _centroid;
50 int _centroidDiv;
51
52 private class vertexcomp : IEqualityComparer<Vertex>
53 {
54 public bool Equals(Vertex v1, Vertex v2)
55 {
56 if (v1.X == v2.X && v1.Y == v2.Y && v1.Z == v2.Z)
57 return true;
58 else
59 return false;
60 }
61 public int GetHashCode(Vertex v)
62 {
63 int a = v.X.GetHashCode();
64 int b = v.Y.GetHashCode();
65 int c = v.Z.GetHashCode();
66 return (a << 16) ^ (b << 8) ^ c;
67 }
68
69 }
49 70
50 public Mesh() 71 public Mesh()
51 { 72 {
52 m_vertices = new Dictionary<Vertex, int>(); 73 vertexcomp vcomp = new vertexcomp();
74
75 m_vertices = new Dictionary<Vertex, int>(vcomp);
53 m_triangles = new List<Triangle>(); 76 m_triangles = new List<Triangle>();
77 _centroid = Vector3.Zero;
78 _centroidDiv = 0;
54 } 79 }
55 80
56 public Mesh Clone() 81 public Mesh Clone()
@@ -61,7 +86,8 @@ namespace OpenSim.Region.Physics.Meshing
61 { 86 {
62 result.Add(new Triangle(t.v1.Clone(), t.v2.Clone(), t.v3.Clone())); 87 result.Add(new Triangle(t.v1.Clone(), t.v2.Clone(), t.v3.Clone()));
63 } 88 }
64 89 result._centroid = _centroid;
90 result._centroidDiv = _centroidDiv;
65 return result; 91 return result;
66 } 92 }
67 93
@@ -71,15 +97,63 @@ namespace OpenSim.Region.Physics.Meshing
71 throw new NotSupportedException("Attempt to Add to a pinned Mesh"); 97 throw new NotSupportedException("Attempt to Add to a pinned Mesh");
72 // If a vertex of the triangle is not yet in the vertices list, 98 // If a vertex of the triangle is not yet in the vertices list,
73 // add it and set its index to the current index count 99 // add it and set its index to the current index count
100 // vertex == seems broken
101 // skip colapsed triangles
102 if ((triangle.v1.X == triangle.v2.X && triangle.v1.Y == triangle.v2.Y && triangle.v1.Z == triangle.v2.Z)
103 || (triangle.v1.X == triangle.v3.X && triangle.v1.Y == triangle.v3.Y && triangle.v1.Z == triangle.v3.Z)
104 || (triangle.v2.X == triangle.v3.X && triangle.v2.Y == triangle.v3.Y && triangle.v2.Z == triangle.v3.Z)
105 )
106 {
107 return;
108 }
109
110 if (m_vertices.Count == 0)
111 {
112 _centroidDiv = 0;
113 _centroid = Vector3.Zero;
114 }
115
74 if (!m_vertices.ContainsKey(triangle.v1)) 116 if (!m_vertices.ContainsKey(triangle.v1))
117 {
75 m_vertices[triangle.v1] = m_vertices.Count; 118 m_vertices[triangle.v1] = m_vertices.Count;
119 _centroid.X += triangle.v1.X;
120 _centroid.Y += triangle.v1.Y;
121 _centroid.Z += triangle.v1.Z;
122 _centroidDiv++;
123 }
76 if (!m_vertices.ContainsKey(triangle.v2)) 124 if (!m_vertices.ContainsKey(triangle.v2))
125 {
77 m_vertices[triangle.v2] = m_vertices.Count; 126 m_vertices[triangle.v2] = m_vertices.Count;
127 _centroid.X += triangle.v2.X;
128 _centroid.Y += triangle.v2.Y;
129 _centroid.Z += triangle.v2.Z;
130 _centroidDiv++;
131 }
78 if (!m_vertices.ContainsKey(triangle.v3)) 132 if (!m_vertices.ContainsKey(triangle.v3))
133 {
79 m_vertices[triangle.v3] = m_vertices.Count; 134 m_vertices[triangle.v3] = m_vertices.Count;
135 _centroid.X += triangle.v3.X;
136 _centroid.Y += triangle.v3.Y;
137 _centroid.Z += triangle.v3.Z;
138 _centroidDiv++;
139 }
80 m_triangles.Add(triangle); 140 m_triangles.Add(triangle);
81 } 141 }
82 142
143 public Vector3 GetCentroid()
144 {
145 if (_centroidDiv > 0)
146 return new Vector3(_centroid.X / _centroidDiv, _centroid.Y / _centroidDiv, _centroid.Z / _centroidDiv);
147 else
148 return Vector3.Zero;
149 }
150
151 // not functional
152 public Vector3 GetOBB()
153 {
154 return new Vector3(0.5f, 0.5f, 0.5f);
155 }
156
83 public void CalcNormals() 157 public void CalcNormals()
84 { 158 {
85 int iTriangles = m_triangles.Count; 159 int iTriangles = m_triangles.Count;
@@ -185,6 +259,7 @@ namespace OpenSim.Region.Physics.Meshing
185 public void getVertexListAsPtrToFloatArray(out IntPtr vertices, out int vertexStride, out int vertexCount) 259 public void getVertexListAsPtrToFloatArray(out IntPtr vertices, out int vertexStride, out int vertexCount)
186 { 260 {
187 // A vertex is 3 floats 261 // A vertex is 3 floats
262
188 vertexStride = 3 * sizeof(float); 263 vertexStride = 3 * sizeof(float);
189 264
190 // If there isn't an unmanaged array allocated yet, do it now 265 // If there isn't an unmanaged array allocated yet, do it now
diff --git a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
index 1f08b03..e92ae50 100644
--- a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
+++ b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
@@ -908,6 +908,11 @@ namespace OpenSim.Region.Physics.Meshing
908 return CreateMesh(primName, primShape, size, lod, false, true); 908 return CreateMesh(primName, primShape, size, lod, false, true);
909 } 909 }
910 910
911 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool shouldCache, bool convex, bool forOde)
912 {
913 return CreateMesh(primName, primShape, size, lod, false);
914 }
915
911 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical) 916 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical)
912 { 917 {
913 return CreateMesh(primName, primShape, size, lod, isPhysical, true); 918 return CreateMesh(primName, primShape, size, lod, isPhysical, true);
@@ -960,5 +965,13 @@ namespace OpenSim.Region.Physics.Meshing
960 965
961 return mesh; 966 return mesh;
962 } 967 }
968 public IMesh GetMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex)
969 {
970 return null;
971 }
972
973 public void ReleaseMesh(IMesh imesh) { }
974 public void ExpireReleaseMeshs() { }
975 public void ExpireFileCache() { }
963 } 976 }
964} 977}
diff --git a/OpenSim/Region/Physics/Meshing/SculptMap.cs b/OpenSim/Region/Physics/Meshing/SculptMap.cs
index 740424e..b3d9cb6 100644
--- a/OpenSim/Region/Physics/Meshing/SculptMap.cs
+++ b/OpenSim/Region/Physics/Meshing/SculptMap.cs
@@ -58,28 +58,24 @@ namespace PrimMesher
58 if (bmW == 0 || bmH == 0) 58 if (bmW == 0 || bmH == 0)
59 throw new Exception("SculptMap: bitmap has no data"); 59 throw new Exception("SculptMap: bitmap has no data");
60 60
61 int numLodPixels = lod * 2 * lod * 2; // (32 * 2)^2 = 64^2 pixels for default sculpt map image 61 int numLodPixels = lod * lod; // (32 * 2)^2 = 64^2 pixels for default sculpt map image
62 62
63 bool smallMap = bmW * bmH <= numLodPixels;
63 bool needsScaling = false; 64 bool needsScaling = false;
64 65
65 bool smallMap = bmW * bmH <= lod * lod;
66
67 width = bmW; 66 width = bmW;
68 height = bmH; 67 height = bmH;
69 while (width * height > numLodPixels) 68 while (width * height > numLodPixels * 4)
70 { 69 {
71 width >>= 1; 70 width >>= 1;
72 height >>= 1; 71 height >>= 1;
73 needsScaling = true; 72 needsScaling = true;
74 } 73 }
75 74
76
77
78 try 75 try
79 { 76 {
80 if (needsScaling) 77 if (needsScaling)
81 bm = ScaleImage(bm, width, height, 78 bm = ScaleImage(bm, width, height);
82 System.Drawing.Drawing2D.InterpolationMode.NearestNeighbor);
83 } 79 }
84 80
85 catch (Exception e) 81 catch (Exception e)
@@ -87,7 +83,7 @@ namespace PrimMesher
87 throw new Exception("Exception in ScaleImage(): e: " + e.ToString()); 83 throw new Exception("Exception in ScaleImage(): e: " + e.ToString());
88 } 84 }
89 85
90 if (width * height > lod * lod) 86 if (width * height > numLodPixels)
91 { 87 {
92 width >>= 1; 88 width >>= 1;
93 height >>= 1; 89 height >>= 1;
@@ -144,15 +140,17 @@ namespace PrimMesher
144 int rowNdx, colNdx; 140 int rowNdx, colNdx;
145 int smNdx = 0; 141 int smNdx = 0;
146 142
143
147 for (rowNdx = 0; rowNdx < numRows; rowNdx++) 144 for (rowNdx = 0; rowNdx < numRows; rowNdx++)
148 { 145 {
149 List<Coord> row = new List<Coord>(numCols); 146 List<Coord> row = new List<Coord>(numCols);
150 for (colNdx = 0; colNdx < numCols; colNdx++) 147 for (colNdx = 0; colNdx < numCols; colNdx++)
151 { 148 {
149
152 if (mirror) 150 if (mirror)
153 row.Add(new Coord(-(redBytes[smNdx] * pixScale - 0.5f), (greenBytes[smNdx] * pixScale - 0.5f), blueBytes[smNdx] * pixScale - 0.5f)); 151 row.Add(new Coord(-((float)redBytes[smNdx] * pixScale - 0.5f), ((float)greenBytes[smNdx] * pixScale - 0.5f), (float)blueBytes[smNdx] * pixScale - 0.5f));
154 else 152 else
155 row.Add(new Coord(redBytes[smNdx] * pixScale - 0.5f, greenBytes[smNdx] * pixScale - 0.5f, blueBytes[smNdx] * pixScale - 0.5f)); 153 row.Add(new Coord((float)redBytes[smNdx] * pixScale - 0.5f, (float)greenBytes[smNdx] * pixScale - 0.5f, (float)blueBytes[smNdx] * pixScale - 0.5f));
156 154
157 ++smNdx; 155 ++smNdx;
158 } 156 }
@@ -161,23 +159,39 @@ namespace PrimMesher
161 return rows; 159 return rows;
162 } 160 }
163 161
164 private Bitmap ScaleImage(Bitmap srcImage, int destWidth, int destHeight, 162 private Bitmap ScaleImage(Bitmap srcImage, int destWidth, int destHeight)
165 System.Drawing.Drawing2D.InterpolationMode interpMode)
166 { 163 {
167 Bitmap scaledImage = new Bitmap(srcImage, destWidth, destHeight);
168 scaledImage.SetResolution(96.0f, 96.0f);
169
170 Graphics grPhoto = Graphics.FromImage(scaledImage);
171 grPhoto.InterpolationMode = interpMode;
172 164
173 grPhoto.DrawImage(srcImage, 165 Bitmap scaledImage = new Bitmap(destWidth, destHeight, PixelFormat.Format24bppRgb);
174 new Rectangle(0, 0, destWidth, destHeight), 166
175 new Rectangle(0, 0, srcImage.Width, srcImage.Height), 167 Color c;
176 GraphicsUnit.Pixel); 168 float xscale = srcImage.Width / destWidth;
169 float yscale = srcImage.Height / destHeight;
170
171 float sy = 0.5f;
172 for (int y = 0; y < destHeight; y++)
173 {
174 float sx = 0.5f;
175 for (int x = 0; x < destWidth; x++)
176 {
177 try
178 {
179 c = srcImage.GetPixel((int)(sx), (int)(sy));
180 scaledImage.SetPixel(x, y, Color.FromArgb(c.R, c.G, c.B));
181 }
182 catch (IndexOutOfRangeException)
183 {
184 }
177 185
178 grPhoto.Dispose(); 186 sx += xscale;
187 }
188 sy += yscale;
189 }
190 srcImage.Dispose();
179 return scaledImage; 191 return scaledImage;
180 } 192 }
193
194 }
195
181 } 196 }
182}
183#endif 197#endif
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
index 13c69d6..b4b7e7f 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
@@ -351,10 +351,11 @@ namespace OpenSim.Region.Physics.OdePlugin
351 if (m_assetFailed) 351 if (m_assetFailed)
352 { 352 {
353 d.GeomSetCategoryBits(prim_geom, 0); 353 d.GeomSetCategoryBits(prim_geom, 0);
354 d.GeomSetCollideBits(prim_geom, BadMeshAssetCollideBits); 354 d.GeomSetCollideBits(prim_geom, BadAssetColideBits());
355 } 355 }
356 else 356 else
357 { 357 {
358
358 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); 359 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
359 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); 360 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
360 } 361 }
@@ -424,7 +425,7 @@ namespace OpenSim.Region.Physics.OdePlugin
424 if (m_assetFailed) 425 if (m_assetFailed)
425 { 426 {
426 d.GeomSetCategoryBits(prim_geom, 0); 427 d.GeomSetCategoryBits(prim_geom, 0);
427 d.GeomSetCollideBits(prim_geom, BadMeshAssetCollideBits); 428 d.GeomSetCollideBits(prim_geom, BadAssetColideBits());
428 } 429 }
429 else 430 else
430 { 431 {
@@ -857,6 +858,11 @@ namespace OpenSim.Region.Physics.OdePlugin
857 858
858 private static Dictionary<IMesh, IntPtr> m_MeshToTriMeshMap = new Dictionary<IMesh, IntPtr>(); 859 private static Dictionary<IMesh, IntPtr> m_MeshToTriMeshMap = new Dictionary<IMesh, IntPtr>();
859 860
861 public int BadAssetColideBits()
862 {
863 return (m_isphysical ? (int)CollisionCategories.Land : 0);
864 }
865
860 private void setMesh(OdeScene parent_scene, IMesh mesh) 866 private void setMesh(OdeScene parent_scene, IMesh mesh)
861 { 867 {
862// m_log.DebugFormat("[ODE PRIM]: Setting mesh on {0} to {1}", Name, mesh); 868// m_log.DebugFormat("[ODE PRIM]: Setting mesh on {0} to {1}", Name, mesh);
@@ -1138,7 +1144,7 @@ Console.WriteLine("ZProcessTaints for " + Name);
1138 if (prm.m_assetFailed) 1144 if (prm.m_assetFailed)
1139 { 1145 {
1140 d.GeomSetCategoryBits(prm.prim_geom, 0); 1146 d.GeomSetCategoryBits(prm.prim_geom, 0);
1141 d.GeomSetCollideBits(prm.prim_geom, prm.BadMeshAssetCollideBits); 1147 d.GeomSetCollideBits(prm.prim_geom, prm.BadAssetColideBits());
1142 } 1148 }
1143 else 1149 else
1144 { 1150 {
@@ -1192,7 +1198,7 @@ Console.WriteLine("ZProcessTaints for " + Name);
1192 if (m_assetFailed) 1198 if (m_assetFailed)
1193 { 1199 {
1194 d.GeomSetCategoryBits(prim_geom, 0); 1200 d.GeomSetCategoryBits(prim_geom, 0);
1195 d.GeomSetCollideBits(prim_geom, BadMeshAssetCollideBits); 1201 d.GeomSetCollideBits(prim_geom, BadAssetColideBits());
1196 } 1202 }
1197 else 1203 else
1198 { 1204 {
@@ -1394,7 +1400,7 @@ Console.WriteLine("ZProcessTaints for " + Name);
1394 if (m_assetFailed) 1400 if (m_assetFailed)
1395 { 1401 {
1396 d.GeomSetCategoryBits(prim_geom, 0); 1402 d.GeomSetCategoryBits(prim_geom, 0);
1397 d.GeomSetCollideBits(prim_geom, BadMeshAssetCollideBits); 1403 d.GeomSetCollideBits(prim_geom, BadAssetColideBits());
1398 } 1404 }
1399 else 1405 else
1400 { 1406 {
@@ -2138,7 +2144,7 @@ Console.WriteLine(" JointCreateFixed");
2138 } 2144 }
2139 2145
2140 if (m_assetFailed) 2146 if (m_assetFailed)
2141 d.GeomSetCollideBits(prim_geom, BadMeshAssetCollideBits); 2147 d.GeomSetCollideBits(prim_geom, BadAssetColideBits());
2142 else 2148 else
2143 2149
2144 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); 2150 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
@@ -2949,7 +2955,7 @@ Console.WriteLine(" JointCreateFixed");
2949 } 2955 }
2950 public override bool PIDActive { set { m_usePID = value; } } 2956 public override bool PIDActive { set { m_usePID = value; } }
2951 public override float PIDTau { set { m_PIDTau = value; } } 2957 public override float PIDTau { set { m_PIDTau = value; } }
2952 2958
2953 public override float PIDHoverHeight { set { m_PIDHoverHeight = value; ; } } 2959 public override float PIDHoverHeight { set { m_PIDHoverHeight = value; ; } }
2954 public override bool PIDHoverActive { set { m_useHoverPID = value; } } 2960 public override bool PIDHoverActive { set { m_useHoverPID = value; } }
2955 public override PIDHoverType PIDHoverType { set { m_PIDHoverType = value; } } 2961 public override PIDHoverType PIDHoverType { set { m_PIDHoverType = value; } }
@@ -3376,4 +3382,4 @@ Console.WriteLine(" JointCreateFixed");
3376 } 3382 }
3377 } 3383 }
3378 } 3384 }
3379} \ No newline at end of file 3385}
diff --git a/OpenSim/Region/Physics/POSPlugin/POSPrim.cs b/OpenSim/Region/Physics/POSPlugin/POSPrim.cs
index e4fd7eb..2ea8bfc 100644
--- a/OpenSim/Region/Physics/POSPlugin/POSPrim.cs
+++ b/OpenSim/Region/Physics/POSPlugin/POSPrim.cs
@@ -297,7 +297,7 @@ namespace OpenSim.Region.Physics.POSPlugin
297 { 297 {
298 set { return; } 298 set { return; }
299 } 299 }
300 300
301 public override Quaternion APIDTarget 301 public override Quaternion APIDTarget
302 { 302 {
303 set { return; } 303 set { return; }
diff --git a/OpenSim/Region/Physics/UbitMeshing/HelperTypes.cs b/OpenSim/Region/Physics/UbitMeshing/HelperTypes.cs
new file mode 100644
index 0000000..2938257
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitMeshing/HelperTypes.cs
@@ -0,0 +1,340 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Diagnostics;
31using System.Globalization;
32using OpenMetaverse;
33using OpenSim.Region.Physics.Manager;
34using OpenSim.Region.Physics.Meshing;
35
36public class Vertex : IComparable<Vertex>
37{
38 Vector3 vector;
39
40 public float X
41 {
42 get { return vector.X; }
43 set { vector.X = value; }
44 }
45
46 public float Y
47 {
48 get { return vector.Y; }
49 set { vector.Y = value; }
50 }
51
52 public float Z
53 {
54 get { return vector.Z; }
55 set { vector.Z = value; }
56 }
57
58 public Vertex(float x, float y, float z)
59 {
60 vector.X = x;
61 vector.Y = y;
62 vector.Z = z;
63 }
64
65 public Vertex normalize()
66 {
67 float tlength = vector.Length();
68 if (tlength != 0f)
69 {
70 float mul = 1.0f / tlength;
71 return new Vertex(vector.X * mul, vector.Y * mul, vector.Z * mul);
72 }
73 else
74 {
75 return new Vertex(0f, 0f, 0f);
76 }
77 }
78
79 public Vertex cross(Vertex v)
80 {
81 return new Vertex(vector.Y * v.Z - vector.Z * v.Y, vector.Z * v.X - vector.X * v.Z, vector.X * v.Y - vector.Y * v.X);
82 }
83
84 // disable warning: mono compiler moans about overloading
85 // operators hiding base operator but should not according to C#
86 // language spec
87#pragma warning disable 0108
88 public static Vertex operator *(Vertex v, Quaternion q)
89 {
90 // From http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/transforms/
91
92 Vertex v2 = new Vertex(0f, 0f, 0f);
93
94 v2.X = q.W * q.W * v.X +
95 2f * q.Y * q.W * v.Z -
96 2f * q.Z * q.W * v.Y +
97 q.X * q.X * v.X +
98 2f * q.Y * q.X * v.Y +
99 2f * q.Z * q.X * v.Z -
100 q.Z * q.Z * v.X -
101 q.Y * q.Y * v.X;
102
103 v2.Y =
104 2f * q.X * q.Y * v.X +
105 q.Y * q.Y * v.Y +
106 2f * q.Z * q.Y * v.Z +
107 2f * q.W * q.Z * v.X -
108 q.Z * q.Z * v.Y +
109 q.W * q.W * v.Y -
110 2f * q.X * q.W * v.Z -
111 q.X * q.X * v.Y;
112
113 v2.Z =
114 2f * q.X * q.Z * v.X +
115 2f * q.Y * q.Z * v.Y +
116 q.Z * q.Z * v.Z -
117 2f * q.W * q.Y * v.X -
118 q.Y * q.Y * v.Z +
119 2f * q.W * q.X * v.Y -
120 q.X * q.X * v.Z +
121 q.W * q.W * v.Z;
122
123 return v2;
124 }
125
126 public static Vertex operator +(Vertex v1, Vertex v2)
127 {
128 return new Vertex(v1.X + v2.X, v1.Y + v2.Y, v1.Z + v2.Z);
129 }
130
131 public static Vertex operator -(Vertex v1, Vertex v2)
132 {
133 return new Vertex(v1.X - v2.X, v1.Y - v2.Y, v1.Z - v2.Z);
134 }
135
136 public static Vertex operator *(Vertex v1, Vertex v2)
137 {
138 return new Vertex(v1.X * v2.X, v1.Y * v2.Y, v1.Z * v2.Z);
139 }
140
141 public static Vertex operator +(Vertex v1, float am)
142 {
143 v1.X += am;
144 v1.Y += am;
145 v1.Z += am;
146 return v1;
147 }
148
149 public static Vertex operator -(Vertex v1, float am)
150 {
151 v1.X -= am;
152 v1.Y -= am;
153 v1.Z -= am;
154 return v1;
155 }
156
157 public static Vertex operator *(Vertex v1, float am)
158 {
159 v1.X *= am;
160 v1.Y *= am;
161 v1.Z *= am;
162 return v1;
163 }
164
165 public static Vertex operator /(Vertex v1, float am)
166 {
167 if (am == 0f)
168 {
169 return new Vertex(0f,0f,0f);
170 }
171 float mul = 1.0f / am;
172 v1.X *= mul;
173 v1.Y *= mul;
174 v1.Z *= mul;
175 return v1;
176 }
177#pragma warning restore 0108
178
179
180 public float dot(Vertex v)
181 {
182 return X * v.X + Y * v.Y + Z * v.Z;
183 }
184
185 public Vertex(Vector3 v)
186 {
187 vector = v;
188 }
189
190 public Vertex Clone()
191 {
192 return new Vertex(X, Y, Z);
193 }
194
195 public static Vertex FromAngle(double angle)
196 {
197 return new Vertex((float) Math.Cos(angle), (float) Math.Sin(angle), 0.0f);
198 }
199
200 public float Length()
201 {
202 return vector.Length();
203 }
204
205 public virtual bool Equals(Vertex v, float tolerance)
206 {
207 Vertex diff = this - v;
208 float d = diff.Length();
209 if (d < tolerance)
210 return true;
211
212 return false;
213 }
214
215
216 public int CompareTo(Vertex other)
217 {
218 if (X < other.X)
219 return -1;
220
221 if (X > other.X)
222 return 1;
223
224 if (Y < other.Y)
225 return -1;
226
227 if (Y > other.Y)
228 return 1;
229
230 if (Z < other.Z)
231 return -1;
232
233 if (Z > other.Z)
234 return 1;
235
236 return 0;
237 }
238
239 public static bool operator >(Vertex me, Vertex other)
240 {
241 return me.CompareTo(other) > 0;
242 }
243
244 public static bool operator <(Vertex me, Vertex other)
245 {
246 return me.CompareTo(other) < 0;
247 }
248
249 public String ToRaw()
250 {
251 // Why this stuff with the number formatter?
252 // Well, the raw format uses the english/US notation of numbers
253 // where the "," separates groups of 1000 while the "." marks the border between 1 and 10E-1.
254 // The german notation uses these characters exactly vice versa!
255 // The Float.ToString() routine is a localized one, giving different results depending on the country
256 // settings your machine works with. Unusable for a machine readable file format :-(
257 NumberFormatInfo nfi = new NumberFormatInfo();
258 nfi.NumberDecimalSeparator = ".";
259 nfi.NumberDecimalDigits = 3;
260
261 String s1 = X.ToString("N2", nfi) + " " + Y.ToString("N2", nfi) + " " + Z.ToString("N2", nfi);
262
263 return s1;
264 }
265}
266
267public class Triangle
268{
269 public Vertex v1;
270 public Vertex v2;
271 public Vertex v3;
272
273 public Triangle(Vertex _v1, Vertex _v2, Vertex _v3)
274 {
275 v1 = _v1;
276 v2 = _v2;
277 v3 = _v3;
278 }
279
280 public Triangle(float _v1x,float _v1y,float _v1z,
281 float _v2x,float _v2y,float _v2z,
282 float _v3x,float _v3y,float _v3z)
283 {
284 v1 = new Vertex(_v1x, _v1y, _v1z);
285 v2 = new Vertex(_v2x, _v2y, _v2z);
286 v3 = new Vertex(_v3x, _v3y, _v3z);
287 }
288
289 public override String ToString()
290 {
291 NumberFormatInfo nfi = new NumberFormatInfo();
292 nfi.CurrencyDecimalDigits = 2;
293 nfi.CurrencyDecimalSeparator = ".";
294
295 String s1 = "<" + v1.X.ToString(nfi) + "," + v1.Y.ToString(nfi) + "," + v1.Z.ToString(nfi) + ">";
296 String s2 = "<" + v2.X.ToString(nfi) + "," + v2.Y.ToString(nfi) + "," + v2.Z.ToString(nfi) + ">";
297 String s3 = "<" + v3.X.ToString(nfi) + "," + v3.Y.ToString(nfi) + "," + v3.Z.ToString(nfi) + ">";
298
299 return s1 + ";" + s2 + ";" + s3;
300 }
301
302 public Vector3 getNormal()
303 {
304 // Vertices
305
306 // Vectors for edges
307 Vector3 e1;
308 Vector3 e2;
309
310 e1 = new Vector3(v1.X - v2.X, v1.Y - v2.Y, v1.Z - v2.Z);
311 e2 = new Vector3(v1.X - v3.X, v1.Y - v3.Y, v1.Z - v3.Z);
312
313 // Cross product for normal
314 Vector3 n = Vector3.Cross(e1, e2);
315
316 // Length
317 float l = n.Length();
318
319 // Normalized "normal"
320 n = n/l;
321
322 return n;
323 }
324
325 public void invertNormal()
326 {
327 Vertex vt;
328 vt = v1;
329 v1 = v2;
330 v2 = vt;
331 }
332
333 // Dumps a triangle in the "raw faces" format, blender can import. This is for visualisation and
334 // debugging purposes
335 public String ToStringRaw()
336 {
337 String output = v1.ToRaw() + " " + v2.ToRaw() + " " + v3.ToRaw();
338 return output;
339 }
340}
diff --git a/OpenSim/Region/Physics/UbitMeshing/Mesh.cs b/OpenSim/Region/Physics/UbitMeshing/Mesh.cs
new file mode 100644
index 0000000..fa06926
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitMeshing/Mesh.cs
@@ -0,0 +1,614 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.IO;
31using System.Runtime.InteropServices;
32using OpenSim.Region.Physics.Manager;
33using PrimMesher;
34using OpenMetaverse;
35using System.Runtime.Serialization;
36using System.Runtime.Serialization.Formatters.Binary;
37
38namespace OpenSim.Region.Physics.Meshing
39{
40 public class MeshBuildingData
41 {
42 public Dictionary<Vertex, int> m_vertices;
43 public List<Triangle> m_triangles;
44 public float m_obbXmin;
45 public float m_obbXmax;
46 public float m_obbYmin;
47 public float m_obbYmax;
48 public float m_obbZmin;
49 public float m_obbZmax;
50 public Vector3 m_centroid;
51 public int m_centroidDiv;
52 }
53
54 [Serializable()]
55 public class Mesh : IMesh
56 {
57 float[] vertices;
58 int[] indexes;
59 Vector3 m_obb;
60 Vector3 m_obboffset;
61 [NonSerialized()]
62 MeshBuildingData m_bdata;
63 [NonSerialized()]
64 GCHandle vhandler;
65 [NonSerialized()]
66 GCHandle ihandler;
67 [NonSerialized()]
68 IntPtr m_verticesPtr = IntPtr.Zero;
69 [NonSerialized()]
70 IntPtr m_indicesPtr = IntPtr.Zero;
71 [NonSerialized()]
72 int m_vertexCount = 0;
73 [NonSerialized()]
74 int m_indexCount = 0;
75
76 public int RefCount { get; set; }
77 public AMeshKey Key { get; set; }
78
79 private class vertexcomp : IEqualityComparer<Vertex>
80 {
81 public bool Equals(Vertex v1, Vertex v2)
82 {
83 if (v1.X == v2.X && v1.Y == v2.Y && v1.Z == v2.Z)
84 return true;
85 else
86 return false;
87 }
88 public int GetHashCode(Vertex v)
89 {
90 int a = v.X.GetHashCode();
91 int b = v.Y.GetHashCode();
92 int c = v.Z.GetHashCode();
93 return (a << 16) ^ (b << 8) ^ c;
94 }
95 }
96
97 public Mesh()
98 {
99 vertexcomp vcomp = new vertexcomp();
100
101 m_bdata = new MeshBuildingData();
102 m_bdata.m_vertices = new Dictionary<Vertex, int>(vcomp);
103 m_bdata.m_triangles = new List<Triangle>();
104 m_bdata.m_centroid = Vector3.Zero;
105 m_bdata.m_centroidDiv = 0;
106 m_bdata.m_obbXmin = float.MaxValue;
107 m_bdata.m_obbXmax = float.MinValue;
108 m_bdata.m_obbYmin = float.MaxValue;
109 m_bdata.m_obbYmax = float.MinValue;
110 m_bdata.m_obbZmin = float.MaxValue;
111 m_bdata.m_obbZmax = float.MinValue;
112 m_obb = new Vector3(0.5f, 0.5f, 0.5f);
113 m_obboffset = Vector3.Zero;
114 }
115
116
117 public Mesh Scale(Vector3 scale)
118 {
119 if (m_verticesPtr == null || m_indicesPtr == null)
120 return null;
121
122 Mesh result = new Mesh();
123
124 float x = scale.X;
125 float y = scale.Y;
126 float z = scale.Z;
127
128 result.m_obb.X = m_obb.X * x;
129 result.m_obb.Y = m_obb.Y * y;
130 result.m_obb.Z = m_obb.Z * z;
131 result.m_obboffset.X = m_obboffset.X * x;
132 result.m_obboffset.Y = m_obboffset.Y * y;
133 result.m_obboffset.Z = m_obboffset.Z * z;
134
135 result.vertices = new float[vertices.Length];
136 int j = 0;
137 for (int i = 0; i < m_vertexCount; i++)
138 {
139 result.vertices[j] = vertices[j] * x;
140 j++;
141 result.vertices[j] = vertices[j] * y;
142 j++;
143 result.vertices[j] = vertices[j] * z;
144 j++;
145 }
146
147 result.indexes = new int[indexes.Length];
148 indexes.CopyTo(result.indexes,0);
149
150 result.pinMemory();
151
152 return result;
153 }
154
155 public Mesh Clone()
156 {
157 Mesh result = new Mesh();
158
159 if (m_bdata != null)
160 {
161 result.m_bdata = new MeshBuildingData();
162 foreach (Triangle t in m_bdata.m_triangles)
163 {
164 result.Add(new Triangle(t.v1.Clone(), t.v2.Clone(), t.v3.Clone()));
165 }
166 result.m_bdata.m_centroid = m_bdata.m_centroid;
167 result.m_bdata.m_centroidDiv = m_bdata.m_centroidDiv;
168 result.m_bdata.m_obbXmin = m_bdata.m_obbXmin;
169 result.m_bdata.m_obbXmax = m_bdata.m_obbXmax;
170 result.m_bdata.m_obbYmin = m_bdata.m_obbYmin;
171 result.m_bdata.m_obbYmax = m_bdata.m_obbYmax;
172 result.m_bdata.m_obbZmin = m_bdata.m_obbZmin;
173 result.m_bdata.m_obbZmax = m_bdata.m_obbZmax;
174 }
175 result.m_obb = m_obb;
176 result.m_obboffset = m_obboffset;
177 return result;
178 }
179
180 public void addVertexLStats(Vertex v)
181 {
182 float x = v.X;
183 float y = v.Y;
184 float z = v.Z;
185
186 m_bdata.m_centroid.X += x;
187 m_bdata.m_centroid.Y += y;
188 m_bdata.m_centroid.Z += z;
189 m_bdata.m_centroidDiv++;
190
191 if (x > m_bdata.m_obbXmax)
192 m_bdata.m_obbXmax = x;
193 else if (x < m_bdata.m_obbXmin)
194 m_bdata.m_obbXmin = x;
195
196 if (y > m_bdata.m_obbYmax)
197 m_bdata.m_obbYmax = y;
198 else if (y < m_bdata.m_obbYmin)
199 m_bdata.m_obbYmin = y;
200
201 if (z > m_bdata.m_obbZmax)
202 m_bdata.m_obbZmax = z;
203 else if (z < m_bdata.m_obbZmin)
204 m_bdata.m_obbZmin = z;
205
206 }
207
208 private float fRound(float f)
209 {
210 int i;
211 if (f == 0f)
212 return f;
213 else if (f > 0f)
214 i = (int)(1e5f * f + 0.5f);
215 else
216 i = (int)(1e5f * f - 0.5f);
217
218 return ((float)i * 1e-5f);
219 }
220
221 public void Add(Triangle triangle)
222 {
223 if (m_indicesPtr != IntPtr.Zero || m_verticesPtr != IntPtr.Zero)
224 throw new NotSupportedException("Attempt to Add to a pinned Mesh");
225
226 // round down
227 triangle.v1.X = fRound(triangle.v1.X);
228 triangle.v1.Y = fRound(triangle.v1.Y);
229 triangle.v1.Z = fRound(triangle.v1.Z);
230 triangle.v2.X = fRound(triangle.v2.X);
231 triangle.v2.Y = fRound(triangle.v2.Y);
232 triangle.v2.Z = fRound(triangle.v2.Z);
233 triangle.v3.X = fRound(triangle.v3.X);
234 triangle.v3.Y = fRound(triangle.v3.Y);
235 triangle.v3.Z = fRound(triangle.v3.Z);
236
237 if ((triangle.v1.X == triangle.v2.X && triangle.v1.Y == triangle.v2.Y && triangle.v1.Z == triangle.v2.Z)
238 || (triangle.v1.X == triangle.v3.X && triangle.v1.Y == triangle.v3.Y && triangle.v1.Z == triangle.v3.Z)
239 || (triangle.v2.X == triangle.v3.X && triangle.v2.Y == triangle.v3.Y && triangle.v2.Z == triangle.v3.Z)
240 )
241 {
242 return;
243 }
244
245 if (m_bdata.m_vertices.Count == 0)
246 {
247 m_bdata.m_centroidDiv = 0;
248 m_bdata.m_centroid = Vector3.Zero;
249 }
250
251 if (!m_bdata.m_vertices.ContainsKey(triangle.v1))
252 {
253 m_bdata.m_vertices[triangle.v1] = m_bdata.m_vertices.Count;
254 addVertexLStats(triangle.v1);
255 }
256 if (!m_bdata.m_vertices.ContainsKey(triangle.v2))
257 {
258 m_bdata.m_vertices[triangle.v2] = m_bdata.m_vertices.Count;
259 addVertexLStats(triangle.v2);
260 }
261 if (!m_bdata.m_vertices.ContainsKey(triangle.v3))
262 {
263 m_bdata.m_vertices[triangle.v3] = m_bdata.m_vertices.Count;
264 addVertexLStats(triangle.v3);
265 }
266 m_bdata.m_triangles.Add(triangle);
267 }
268
269 public Vector3 GetCentroid()
270 {
271 return m_obboffset;
272
273 }
274
275 public Vector3 GetOBB()
276 {
277 return m_obb;
278 float x, y, z;
279 if (m_bdata.m_centroidDiv > 0)
280 {
281 x = (m_bdata.m_obbXmax - m_bdata.m_obbXmin) * 0.5f;
282 y = (m_bdata.m_obbYmax - m_bdata.m_obbYmin) * 0.5f;
283 z = (m_bdata.m_obbZmax - m_bdata.m_obbZmin) * 0.5f;
284 }
285 else // ??
286 {
287 x = 0.5f;
288 y = 0.5f;
289 z = 0.5f;
290 }
291 return new Vector3(x, y, z);
292 }
293
294 public List<Vector3> getVertexList()
295 {
296 List<Vector3> result = new List<Vector3>();
297 foreach (Vertex v in m_bdata.m_vertices.Keys)
298 {
299 result.Add(new Vector3(v.X, v.Y, v.Z));
300 }
301 return result;
302 }
303
304 public float[] getVertexListAsFloat()
305 {
306 if (m_bdata.m_vertices == null)
307 throw new NotSupportedException();
308 float[] result = new float[m_bdata.m_vertices.Count * 3];
309 foreach (KeyValuePair<Vertex, int> kvp in m_bdata.m_vertices)
310 {
311 Vertex v = kvp.Key;
312 int i = kvp.Value;
313 result[3 * i + 0] = v.X;
314 result[3 * i + 1] = v.Y;
315 result[3 * i + 2] = v.Z;
316 }
317 return result;
318 }
319
320 public float[] getVertexListAsFloatLocked()
321 {
322 return null;
323 }
324
325 public void getVertexListAsPtrToFloatArray(out IntPtr _vertices, out int vertexStride, out int vertexCount)
326 {
327 // A vertex is 3 floats
328 vertexStride = 3 * sizeof(float);
329
330 // If there isn't an unmanaged array allocated yet, do it now
331 if (m_verticesPtr == IntPtr.Zero && m_bdata != null)
332 {
333 vertices = getVertexListAsFloat();
334 // Each vertex is 3 elements (floats)
335 m_vertexCount = vertices.Length / 3;
336 vhandler = GCHandle.Alloc(vertices, GCHandleType.Pinned);
337 m_verticesPtr = vhandler.AddrOfPinnedObject();
338 GC.AddMemoryPressure(Buffer.ByteLength(vertices));
339 }
340 _vertices = m_verticesPtr;
341 vertexCount = m_vertexCount;
342 }
343
344 public int[] getIndexListAsInt()
345 {
346 if (m_bdata.m_triangles == null)
347 throw new NotSupportedException();
348 int[] result = new int[m_bdata.m_triangles.Count * 3];
349 for (int i = 0; i < m_bdata.m_triangles.Count; i++)
350 {
351 Triangle t = m_bdata.m_triangles[i];
352 result[3 * i + 0] = m_bdata.m_vertices[t.v1];
353 result[3 * i + 1] = m_bdata.m_vertices[t.v2];
354 result[3 * i + 2] = m_bdata.m_vertices[t.v3];
355 }
356 return result;
357 }
358
359 /// <summary>
360 /// creates a list of index values that defines triangle faces. THIS METHOD FREES ALL NON-PINNED MESH DATA
361 /// </summary>
362 /// <returns></returns>
363 public int[] getIndexListAsIntLocked()
364 {
365 return null;
366 }
367
368 public void getIndexListAsPtrToIntArray(out IntPtr indices, out int triStride, out int indexCount)
369 {
370 // If there isn't an unmanaged array allocated yet, do it now
371 if (m_indicesPtr == IntPtr.Zero && m_bdata != null)
372 {
373 indexes = getIndexListAsInt();
374 m_indexCount = indexes.Length;
375 ihandler = GCHandle.Alloc(indexes, GCHandleType.Pinned);
376 m_indicesPtr = ihandler.AddrOfPinnedObject();
377 GC.AddMemoryPressure(Buffer.ByteLength(indexes));
378 }
379 // A triangle is 3 ints (indices)
380 triStride = 3 * sizeof(int);
381 indices = m_indicesPtr;
382 indexCount = m_indexCount;
383 }
384
385 public void releasePinned()
386 {
387 if (m_verticesPtr != IntPtr.Zero)
388 {
389 vhandler.Free();
390 vertices = null;
391 m_verticesPtr = IntPtr.Zero;
392 }
393 if (m_indicesPtr != IntPtr.Zero)
394 {
395 ihandler.Free();
396 indexes = null;
397 m_indicesPtr = IntPtr.Zero;
398 }
399 }
400
401 /// <summary>
402 /// frees up the source mesh data to minimize memory - call this method after calling get*Locked() functions
403 /// </summary>
404 public void releaseSourceMeshData()
405 {
406 if (m_bdata != null)
407 {
408 m_bdata.m_triangles = null;
409 m_bdata.m_vertices = null;
410 }
411 }
412
413 public void releaseBuildingMeshData()
414 {
415 if (m_bdata != null)
416 {
417 m_bdata.m_triangles = null;
418 m_bdata.m_vertices = null;
419 m_bdata = null;
420 }
421 }
422
423 public void Append(IMesh newMesh)
424 {
425 if (m_indicesPtr != IntPtr.Zero || m_verticesPtr != IntPtr.Zero)
426 throw new NotSupportedException("Attempt to Append to a pinned Mesh");
427
428 if (!(newMesh is Mesh))
429 return;
430
431 foreach (Triangle t in ((Mesh)newMesh).m_bdata.m_triangles)
432 Add(t);
433 }
434
435 // Do a linear transformation of mesh.
436 public void TransformLinear(float[,] matrix, float[] offset)
437 {
438 if (m_indicesPtr != IntPtr.Zero || m_verticesPtr != IntPtr.Zero)
439 throw new NotSupportedException("Attempt to TransformLinear a pinned Mesh");
440
441 foreach (Vertex v in m_bdata.m_vertices.Keys)
442 {
443 if (v == null)
444 continue;
445 float x, y, z;
446 x = v.X*matrix[0, 0] + v.Y*matrix[1, 0] + v.Z*matrix[2, 0];
447 y = v.X*matrix[0, 1] + v.Y*matrix[1, 1] + v.Z*matrix[2, 1];
448 z = v.X*matrix[0, 2] + v.Y*matrix[1, 2] + v.Z*matrix[2, 2];
449 v.X = x + offset[0];
450 v.Y = y + offset[1];
451 v.Z = z + offset[2];
452 }
453 }
454
455 public void DumpRaw(String path, String name, String title)
456 {
457 if (path == null)
458 return;
459 if (m_bdata == null)
460 return;
461 String fileName = name + "_" + title + ".raw";
462 String completePath = System.IO.Path.Combine(path, fileName);
463 StreamWriter sw = new StreamWriter(completePath);
464 foreach (Triangle t in m_bdata.m_triangles)
465 {
466 String s = t.ToStringRaw();
467 sw.WriteLine(s);
468 }
469 sw.Close();
470 }
471
472 public void TrimExcess()
473 {
474 m_bdata.m_triangles.TrimExcess();
475 }
476
477 public void pinMemory()
478 {
479 m_vertexCount = vertices.Length / 3;
480 vhandler = GCHandle.Alloc(vertices, GCHandleType.Pinned);
481 m_verticesPtr = vhandler.AddrOfPinnedObject();
482 GC.AddMemoryPressure(Buffer.ByteLength(vertices));
483
484 m_indexCount = indexes.Length;
485 ihandler = GCHandle.Alloc(indexes, GCHandleType.Pinned);
486 m_indicesPtr = ihandler.AddrOfPinnedObject();
487 GC.AddMemoryPressure(Buffer.ByteLength(indexes));
488 }
489
490 public void PrepForOde()
491 {
492 // If there isn't an unmanaged array allocated yet, do it now
493 if (m_verticesPtr == IntPtr.Zero)
494 vertices = getVertexListAsFloat();
495
496 // If there isn't an unmanaged array allocated yet, do it now
497 if (m_indicesPtr == IntPtr.Zero)
498 indexes = getIndexListAsInt();
499
500 pinMemory();
501
502 float x, y, z;
503
504 if (m_bdata.m_centroidDiv > 0)
505 {
506 m_obboffset = new Vector3(m_bdata.m_centroid.X / m_bdata.m_centroidDiv, m_bdata.m_centroid.Y / m_bdata.m_centroidDiv, m_bdata.m_centroid.Z / m_bdata.m_centroidDiv);
507 x = (m_bdata.m_obbXmax - m_bdata.m_obbXmin) * 0.5f;
508 y = (m_bdata.m_obbYmax - m_bdata.m_obbYmin) * 0.5f;
509 z = (m_bdata.m_obbZmax - m_bdata.m_obbZmin) * 0.5f;
510 }
511
512 else
513 {
514 m_obboffset = Vector3.Zero;
515 x = 0.5f;
516 y = 0.5f;
517 z = 0.5f;
518 }
519 m_obb = new Vector3(x, y, z);
520
521 releaseBuildingMeshData();
522 }
523 public bool ToStream(Stream st)
524 {
525 if (m_indicesPtr == IntPtr.Zero || m_verticesPtr == IntPtr.Zero)
526 return false;
527
528 BinaryWriter bw = new BinaryWriter(st);
529 bool ok = true;
530
531 try
532 {
533
534 bw.Write(m_vertexCount);
535 bw.Write(m_indexCount);
536
537 for (int i = 0; i < 3 * m_vertexCount; i++)
538 bw.Write(vertices[i]);
539 for (int i = 0; i < m_indexCount; i++)
540 bw.Write(indexes[i]);
541 bw.Write(m_obb.X);
542 bw.Write(m_obb.Y);
543 bw.Write(m_obb.Z);
544 bw.Write(m_obboffset.X);
545 bw.Write(m_obboffset.Y);
546 bw.Write(m_obboffset.Z);
547 }
548 catch
549 {
550 ok = false;
551 }
552
553 if (bw != null)
554 {
555 bw.Flush();
556 bw.Close();
557 }
558
559 return ok;
560 }
561
562 public static Mesh FromStream(Stream st, AMeshKey key)
563 {
564 Mesh mesh = new Mesh();
565 mesh.releaseBuildingMeshData();
566
567 BinaryReader br = new BinaryReader(st);
568
569 bool ok = true;
570 try
571 {
572 mesh.m_vertexCount = br.ReadInt32();
573 mesh.m_indexCount = br.ReadInt32();
574
575 int n = 3 * mesh.m_vertexCount;
576 mesh.vertices = new float[n];
577 for (int i = 0; i < n; i++)
578 mesh.vertices[i] = br.ReadSingle();
579
580 mesh.indexes = new int[mesh.m_indexCount];
581 for (int i = 0; i < mesh.m_indexCount; i++)
582 mesh.indexes[i] = br.ReadInt32();
583
584 mesh.m_obb.X = br.ReadSingle();
585 mesh.m_obb.Y = br.ReadSingle();
586 mesh.m_obb.Z = br.ReadSingle();
587
588 mesh.m_obboffset.X = br.ReadSingle();
589 mesh.m_obboffset.Y = br.ReadSingle();
590 mesh.m_obboffset.Z = br.ReadSingle();
591 }
592 catch
593 {
594 ok = false;
595 }
596
597 br.Close();
598
599 if (ok)
600 {
601 mesh.pinMemory();
602
603 mesh.Key = key;
604 mesh.RefCount = 1;
605
606 return mesh;
607 }
608
609 mesh.vertices = null;
610 mesh.indexes = null;
611 return null;
612 }
613 }
614}
diff --git a/OpenSim/Region/Physics/UbitMeshing/Meshmerizer.cs b/OpenSim/Region/Physics/UbitMeshing/Meshmerizer.cs
new file mode 100644
index 0000000..00cbfbd
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitMeshing/Meshmerizer.cs
@@ -0,0 +1,1410 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27//#define SPAM
28
29using System;
30using System.Collections.Generic;
31using OpenSim.Framework;
32using OpenSim.Region.Physics.Manager;
33using OpenMetaverse;
34using OpenMetaverse.StructuredData;
35using System.Drawing;
36using System.Drawing.Imaging;
37using System.IO.Compression;
38using PrimMesher;
39using log4net;
40using Nini.Config;
41using System.Reflection;
42using System.IO;
43using ComponentAce.Compression.Libs.zlib;
44using OpenSim.Region.Physics.ConvexDecompositionDotNet;
45using System.Runtime.Serialization;
46using System.Runtime.Serialization.Formatters.Binary;
47
48namespace OpenSim.Region.Physics.Meshing
49{
50 public class MeshmerizerPlugin : IMeshingPlugin
51 {
52 public MeshmerizerPlugin()
53 {
54 }
55
56 public string GetName()
57 {
58 return "UbitMeshmerizer";
59 }
60
61 public IMesher GetMesher(IConfigSource config)
62 {
63 return new Meshmerizer(config);
64 }
65 }
66
67 public class Meshmerizer : IMesher
68 {
69 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
70
71 // Setting baseDir to a path will enable the dumping of raw files
72 // raw files can be imported by blender so a visual inspection of the results can be done
73
74 public object diskLock = new object();
75
76 public bool doMeshFileCache = true;
77
78 public string cachePath = "MeshCache";
79 public TimeSpan CacheExpire;
80 public bool doCacheExpire = true;
81
82// const string baseDir = "rawFiles";
83 private const string baseDir = null; //"rawFiles";
84
85 private bool useMeshiesPhysicsMesh = false;
86
87 private float minSizeForComplexMesh = 0.2f; // prims with all dimensions smaller than this will have a bounding box mesh
88
89 private Dictionary<AMeshKey, Mesh> m_uniqueMeshes = new Dictionary<AMeshKey, Mesh>();
90 private Dictionary<AMeshKey, Mesh> m_uniqueReleasedMeshes = new Dictionary<AMeshKey, Mesh>();
91
92 public Meshmerizer(IConfigSource config)
93 {
94 IConfig start_config = config.Configs["Startup"];
95 IConfig mesh_config = config.Configs["Mesh"];
96
97
98 float fcache = 48.0f;
99// float fcache = 0.02f;
100
101 if(mesh_config != null)
102 {
103 useMeshiesPhysicsMesh = mesh_config.GetBoolean("UseMeshiesPhysicsMesh", useMeshiesPhysicsMesh);
104 if (useMeshiesPhysicsMesh)
105 {
106 doMeshFileCache = mesh_config.GetBoolean("MeshFileCache", doMeshFileCache);
107 cachePath = mesh_config.GetString("MeshFileCachePath", cachePath);
108 fcache = mesh_config.GetFloat("MeshFileCacheExpireHours", fcache);
109 doCacheExpire = mesh_config.GetBoolean("MeshFileCacheDoExpire", doCacheExpire);
110 }
111 else
112 {
113 doMeshFileCache = false;
114 doCacheExpire = false;
115 }
116 }
117
118 CacheExpire = TimeSpan.FromHours(fcache);
119
120 }
121
122 /// <summary>
123 /// creates a simple box mesh of the specified size. This mesh is of very low vertex count and may
124 /// be useful as a backup proxy when level of detail is not needed or when more complex meshes fail
125 /// for some reason
126 /// </summary>
127 /// <param name="minX"></param>
128 /// <param name="maxX"></param>
129 /// <param name="minY"></param>
130 /// <param name="maxY"></param>
131 /// <param name="minZ"></param>
132 /// <param name="maxZ"></param>
133 /// <returns></returns>
134 private static Mesh CreateSimpleBoxMesh(float minX, float maxX, float minY, float maxY, float minZ, float maxZ)
135 {
136 Mesh box = new Mesh();
137 List<Vertex> vertices = new List<Vertex>();
138 // bottom
139
140 vertices.Add(new Vertex(minX, maxY, minZ));
141 vertices.Add(new Vertex(maxX, maxY, minZ));
142 vertices.Add(new Vertex(maxX, minY, minZ));
143 vertices.Add(new Vertex(minX, minY, minZ));
144
145 box.Add(new Triangle(vertices[0], vertices[1], vertices[2]));
146 box.Add(new Triangle(vertices[0], vertices[2], vertices[3]));
147
148 // top
149
150 vertices.Add(new Vertex(maxX, maxY, maxZ));
151 vertices.Add(new Vertex(minX, maxY, maxZ));
152 vertices.Add(new Vertex(minX, minY, maxZ));
153 vertices.Add(new Vertex(maxX, minY, maxZ));
154
155 box.Add(new Triangle(vertices[4], vertices[5], vertices[6]));
156 box.Add(new Triangle(vertices[4], vertices[6], vertices[7]));
157
158 // sides
159
160 box.Add(new Triangle(vertices[5], vertices[0], vertices[3]));
161 box.Add(new Triangle(vertices[5], vertices[3], vertices[6]));
162
163 box.Add(new Triangle(vertices[1], vertices[0], vertices[5]));
164 box.Add(new Triangle(vertices[1], vertices[5], vertices[4]));
165
166 box.Add(new Triangle(vertices[7], vertices[1], vertices[4]));
167 box.Add(new Triangle(vertices[7], vertices[2], vertices[1]));
168
169 box.Add(new Triangle(vertices[3], vertices[2], vertices[7]));
170 box.Add(new Triangle(vertices[3], vertices[7], vertices[6]));
171
172 return box;
173 }
174
175 /// <summary>
176 /// Creates a simple bounding box mesh for a complex input mesh
177 /// </summary>
178 /// <param name="meshIn"></param>
179 /// <returns></returns>
180 private static Mesh CreateBoundingBoxMesh(Mesh meshIn)
181 {
182 float minX = float.MaxValue;
183 float maxX = float.MinValue;
184 float minY = float.MaxValue;
185 float maxY = float.MinValue;
186 float minZ = float.MaxValue;
187 float maxZ = float.MinValue;
188
189 foreach (Vector3 v in meshIn.getVertexList())
190 {
191 if (v.X < minX) minX = v.X;
192 if (v.Y < minY) minY = v.Y;
193 if (v.Z < minZ) minZ = v.Z;
194
195 if (v.X > maxX) maxX = v.X;
196 if (v.Y > maxY) maxY = v.Y;
197 if (v.Z > maxZ) maxZ = v.Z;
198 }
199
200 return CreateSimpleBoxMesh(minX, maxX, minY, maxY, minZ, maxZ);
201 }
202
203 private void ReportPrimError(string message, string primName, PrimMesh primMesh)
204 {
205 m_log.Error(message);
206 m_log.Error("\nPrim Name: " + primName);
207 m_log.Error("****** PrimMesh Parameters ******\n" + primMesh.ParamsToDisplayString());
208 }
209
210 /// <summary>
211 /// Add a submesh to an existing list of coords and faces.
212 /// </summary>
213 /// <param name="subMeshData"></param>
214 /// <param name="size">Size of entire object</param>
215 /// <param name="coords"></param>
216 /// <param name="faces"></param>
217 private void AddSubMesh(OSDMap subMeshData, List<Coord> coords, List<Face> faces)
218 {
219 // Console.WriteLine("subMeshMap for {0} - {1}", primName, Util.GetFormattedXml((OSD)subMeshMap));
220
221 // As per http://wiki.secondlife.com/wiki/Mesh/Mesh_Asset_Format, some Mesh Level
222 // of Detail Blocks (maps) contain just a NoGeometry key to signal there is no
223 // geometry for this submesh.
224 if (subMeshData.ContainsKey("NoGeometry") && ((OSDBoolean)subMeshData["NoGeometry"]))
225 return;
226
227 OpenMetaverse.Vector3 posMax;
228 OpenMetaverse.Vector3 posMin;
229 if (subMeshData.ContainsKey("PositionDomain"))
230 {
231 posMax = ((OSDMap)subMeshData["PositionDomain"])["Max"].AsVector3();
232 posMin = ((OSDMap)subMeshData["PositionDomain"])["Min"].AsVector3();
233 }
234 else
235 {
236 posMax = new Vector3(0.5f, 0.5f, 0.5f);
237 posMin = new Vector3(-0.5f, -0.5f, -0.5f);
238 }
239
240 ushort faceIndexOffset = (ushort)coords.Count;
241
242 byte[] posBytes = subMeshData["Position"].AsBinary();
243 for (int i = 0; i < posBytes.Length; i += 6)
244 {
245 ushort uX = Utils.BytesToUInt16(posBytes, i);
246 ushort uY = Utils.BytesToUInt16(posBytes, i + 2);
247 ushort uZ = Utils.BytesToUInt16(posBytes, i + 4);
248
249 Coord c = new Coord(
250 Utils.UInt16ToFloat(uX, posMin.X, posMax.X),
251 Utils.UInt16ToFloat(uY, posMin.Y, posMax.Y),
252 Utils.UInt16ToFloat(uZ, posMin.Z, posMax.Z));
253
254 coords.Add(c);
255 }
256
257 byte[] triangleBytes = subMeshData["TriangleList"].AsBinary();
258 for (int i = 0; i < triangleBytes.Length; i += 6)
259 {
260 ushort v1 = (ushort)(Utils.BytesToUInt16(triangleBytes, i) + faceIndexOffset);
261 ushort v2 = (ushort)(Utils.BytesToUInt16(triangleBytes, i + 2) + faceIndexOffset);
262 ushort v3 = (ushort)(Utils.BytesToUInt16(triangleBytes, i + 4) + faceIndexOffset);
263 Face f = new Face(v1, v2, v3);
264 faces.Add(f);
265 }
266 }
267
268 /// <summary>
269 /// Create a physics mesh from data that comes with the prim. The actual data used depends on the prim type.
270 /// </summary>
271 /// <param name="primName"></param>
272 /// <param name="primShape"></param>
273 /// <param name="size"></param>
274 /// <param name="lod"></param>
275 /// <returns></returns>
276 private Mesh CreateMeshFromPrimMesher(string primName, PrimitiveBaseShape primShape, float lod, bool convex)
277 {
278// m_log.DebugFormat(
279// "[MESH]: Creating physics proxy for {0}, shape {1}",
280// primName, (OpenMetaverse.SculptType)primShape.SculptType);
281
282 List<Coord> coords;
283 List<Face> faces;
284
285 if (primShape.SculptEntry)
286 {
287 if (((OpenMetaverse.SculptType)primShape.SculptType) == SculptType.Mesh)
288 {
289 if (!useMeshiesPhysicsMesh)
290 return null;
291
292 if (!GenerateCoordsAndFacesFromPrimMeshData(primName, primShape, out coords, out faces, convex))
293 return null;
294 }
295 else
296 {
297 if (!GenerateCoordsAndFacesFromPrimSculptData(primName, primShape, lod, out coords, out faces))
298 return null;
299 }
300 }
301 else
302 {
303 if (!GenerateCoordsAndFacesFromPrimShapeData(primName, primShape, lod, out coords, out faces))
304 return null;
305 }
306
307 primShape.SculptData = Utils.EmptyBytes;
308
309 int numCoords = coords.Count;
310 int numFaces = faces.Count;
311
312 Mesh mesh = new Mesh();
313 // Add the corresponding triangles to the mesh
314 for (int i = 0; i < numFaces; i++)
315 {
316 Face f = faces[i];
317 mesh.Add(new Triangle(coords[f.v1].X, coords[f.v1].Y, coords[f.v1].Z,
318 coords[f.v2].X, coords[f.v2].Y, coords[f.v2].Z,
319 coords[f.v3].X, coords[f.v3].Y, coords[f.v3].Z));
320 }
321
322 coords.Clear();
323 faces.Clear();
324
325 return mesh;
326 }
327
328 /// <summary>
329 /// Generate the co-ords and faces necessary to construct a mesh from the mesh data the accompanies a prim.
330 /// </summary>
331 /// <param name="primName"></param>
332 /// <param name="primShape"></param>
333 /// <param name="size"></param>
334 /// <param name="coords">Coords are added to this list by the method.</param>
335 /// <param name="faces">Faces are added to this list by the method.</param>
336 /// <returns>true if coords and faces were successfully generated, false if not</returns>
337 private bool GenerateCoordsAndFacesFromPrimMeshData(
338 string primName, PrimitiveBaseShape primShape, out List<Coord> coords, out List<Face> faces, bool convex)
339 {
340// m_log.DebugFormat("[MESH]: experimental mesh proxy generation for {0}", primName);
341
342 bool usemesh = false;
343
344 coords = new List<Coord>();
345 faces = new List<Face>();
346 OSD meshOsd = null;
347
348 if (primShape.SculptData.Length <= 0)
349 {
350// m_log.InfoFormat("[MESH]: asset data for {0} is zero length", primName);
351 return false;
352 }
353
354 long start = 0;
355 using (MemoryStream data = new MemoryStream(primShape.SculptData))
356 {
357 try
358 {
359 OSD osd = OSDParser.DeserializeLLSDBinary(data);
360 if (osd is OSDMap)
361 meshOsd = (OSDMap)osd;
362 else
363 {
364 m_log.Warn("[Mesh}: unable to cast mesh asset to OSDMap");
365 return false;
366 }
367 }
368 catch (Exception e)
369 {
370 m_log.Error("[MESH]: Exception deserializing mesh asset header:" + e.ToString());
371 }
372
373 start = data.Position;
374 }
375
376 if (meshOsd is OSDMap)
377 {
378 OSDMap physicsParms = null;
379 OSDMap map = (OSDMap)meshOsd;
380
381 if (!convex)
382 {
383 if (map.ContainsKey("physics_shape"))
384 physicsParms = (OSDMap)map["physics_shape"]; // old asset format
385 else if (map.ContainsKey("physics_mesh"))
386 physicsParms = (OSDMap)map["physics_mesh"]; // new asset format
387
388 if (physicsParms != null)
389 usemesh = true;
390 }
391
392 if(!usemesh && (map.ContainsKey("physics_convex")))
393 physicsParms = (OSDMap)map["physics_convex"];
394
395
396 if (physicsParms == null)
397 {
398 m_log.Warn("[MESH]: unknown mesh type");
399 return false;
400 }
401
402 int physOffset = physicsParms["offset"].AsInteger() + (int)start;
403 int physSize = physicsParms["size"].AsInteger();
404
405 if (physOffset < 0 || physSize == 0)
406 return false; // no mesh data in asset
407
408 OSD decodedMeshOsd = new OSD();
409 byte[] meshBytes = new byte[physSize];
410 System.Buffer.BlockCopy(primShape.SculptData, physOffset, meshBytes, 0, physSize);
411
412 try
413 {
414 using (MemoryStream inMs = new MemoryStream(meshBytes))
415 {
416 using (MemoryStream outMs = new MemoryStream())
417 {
418 using (ZOutputStream zOut = new ZOutputStream(outMs))
419 {
420 byte[] readBuffer = new byte[2048];
421 int readLen = 0;
422 while ((readLen = inMs.Read(readBuffer, 0, readBuffer.Length)) > 0)
423 {
424 zOut.Write(readBuffer, 0, readLen);
425 }
426 zOut.Flush();
427 outMs.Seek(0, SeekOrigin.Begin);
428
429 byte[] decompressedBuf = outMs.GetBuffer();
430
431 decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf);
432 }
433 }
434 }
435 }
436 catch (Exception e)
437 {
438 m_log.Error("[MESH]: exception decoding physical mesh: " + e.ToString());
439 return false;
440 }
441
442 if (usemesh)
443 {
444 OSDArray decodedMeshOsdArray = null;
445
446 // physics_shape is an array of OSDMaps, one for each submesh
447 if (decodedMeshOsd is OSDArray)
448 {
449// Console.WriteLine("decodedMeshOsd for {0} - {1}", primName, Util.GetFormattedXml(decodedMeshOsd));
450
451 decodedMeshOsdArray = (OSDArray)decodedMeshOsd;
452 foreach (OSD subMeshOsd in decodedMeshOsdArray)
453 {
454 if (subMeshOsd is OSDMap)
455 AddSubMesh(subMeshOsd as OSDMap, coords, faces);
456 }
457 }
458 }
459 else
460 {
461 OSDMap cmap = (OSDMap)decodedMeshOsd;
462 if (cmap == null)
463 return false;
464
465 byte[] data;
466
467 List<float3> vs = new List<float3>();
468 PHullResult hullr = new PHullResult();
469 float3 f3;
470 Coord c;
471 Face f;
472 Vector3 range;
473 Vector3 min;
474
475 const float invMaxU16 = 1.0f / 65535f;
476 int t1;
477 int t2;
478 int t3;
479 int i;
480 int nverts;
481 int nindexs;
482
483 if (cmap.ContainsKey("Max"))
484 range = cmap["Max"].AsVector3();
485 else
486 range = new Vector3(0.5f, 0.5f, 0.5f);
487
488 if (cmap.ContainsKey("Min"))
489 min = cmap["Min"].AsVector3();
490 else
491 min = new Vector3(-0.5f, -0.5f, -0.5f);
492
493 range = range - min;
494 range *= invMaxU16;
495
496 if (!convex && cmap.ContainsKey("HullList") && cmap.ContainsKey("Positions"))
497 {
498 List<int> hsizes = new List<int>();
499 int totalpoints = 0;
500 data = cmap["HullList"].AsBinary();
501 for (i = 0; i < data.Length; i++)
502 {
503 t1 = data[i];
504 if (t1 == 0)
505 t1 = 256;
506 totalpoints += t1;
507 hsizes.Add(t1);
508 }
509
510 data = cmap["Positions"].AsBinary();
511 int ptr = 0;
512 int vertsoffset = 0;
513
514 if (totalpoints == data.Length / 6) // 2 bytes per coord, 3 coords per point
515 {
516 foreach (int hullsize in hsizes)
517 {
518 for (i = 0; i < hullsize; i++ )
519 {
520 t1 = data[ptr++];
521 t1 += data[ptr++] << 8;
522 t2 = data[ptr++];
523 t2 += data[ptr++] << 8;
524 t3 = data[ptr++];
525 t3 += data[ptr++] << 8;
526
527 f3 = new float3((t1 * range.X + min.X),
528 (t2 * range.Y + min.Y),
529 (t3 * range.Z + min.Z));
530 vs.Add(f3);
531 }
532
533 if(hullsize <3)
534 {
535 vs.Clear();
536 continue;
537 }
538
539 if (hullsize <5)
540 {
541 foreach (float3 point in vs)
542 {
543 c.X = point.x;
544 c.Y = point.y;
545 c.Z = point.z;
546 coords.Add(c);
547 }
548 f = new Face(vertsoffset, vertsoffset + 1, vertsoffset + 2);
549 faces.Add(f);
550
551 if (hullsize == 4)
552 {
553 // not sure about orientation..
554 f = new Face(vertsoffset, vertsoffset + 2, vertsoffset + 3);
555 faces.Add(f);
556 f = new Face(vertsoffset, vertsoffset + 3, vertsoffset + 1);
557 faces.Add(f);
558 f = new Face(vertsoffset + 3, vertsoffset + 2, vertsoffset + 1);
559 faces.Add(f);
560 }
561 vertsoffset += vs.Count;
562 vs.Clear();
563 continue;
564 }
565
566 if (!HullUtils.ComputeHull(vs, ref hullr, 0, 0.0f))
567 {
568 vs.Clear();
569 continue;
570 }
571
572 nverts = hullr.Vertices.Count;
573 nindexs = hullr.Indices.Count;
574
575 if (nindexs % 3 != 0)
576 {
577 vs.Clear();
578 continue;
579 }
580
581 for (i = 0; i < nverts; i++)
582 {
583 c.X = hullr.Vertices[i].x;
584 c.Y = hullr.Vertices[i].y;
585 c.Z = hullr.Vertices[i].z;
586 coords.Add(c);
587 }
588
589 for (i = 0; i < nindexs; i += 3)
590 {
591 t1 = hullr.Indices[i];
592 if (t1 > nverts)
593 break;
594 t2 = hullr.Indices[i + 1];
595 if (t2 > nverts)
596 break;
597 t3 = hullr.Indices[i + 2];
598 if (t3 > nverts)
599 break;
600 f = new Face(vertsoffset + t1, vertsoffset + t2, vertsoffset + t3);
601 faces.Add(f);
602 }
603 vertsoffset += nverts;
604 vs.Clear();
605 }
606 }
607 if (coords.Count > 0 && faces.Count > 0)
608 return true;
609 }
610
611 vs.Clear();
612
613 if (cmap.ContainsKey("BoundingVerts"))
614 {
615 data = cmap["BoundingVerts"].AsBinary();
616
617 for (i = 0; i < data.Length; )
618 {
619 t1 = data[i++];
620 t1 += data[i++] << 8;
621 t2 = data[i++];
622 t2 += data[i++] << 8;
623 t3 = data[i++];
624 t3 += data[i++] << 8;
625
626 f3 = new float3((t1 * range.X + min.X),
627 (t2 * range.Y + min.Y),
628 (t3 * range.Z + min.Z));
629 vs.Add(f3);
630 }
631
632 if (vs.Count < 3)
633 {
634 vs.Clear();
635 return false;
636 }
637
638 if (vs.Count < 5)
639 {
640 foreach (float3 point in vs)
641 {
642 c.X = point.x;
643 c.Y = point.y;
644 c.Z = point.z;
645 coords.Add(c);
646 }
647 f = new Face(0, 1, 2);
648 faces.Add(f);
649
650 if (vs.Count == 4)
651 {
652 f = new Face(0, 2, 3);
653 faces.Add(f);
654 f = new Face(0, 3, 1);
655 faces.Add(f);
656 f = new Face( 3, 2, 1);
657 faces.Add(f);
658 }
659 vs.Clear();
660 return true;
661 }
662
663 if (!HullUtils.ComputeHull(vs, ref hullr, 0, 0.0f))
664 return false;
665
666 nverts = hullr.Vertices.Count;
667 nindexs = hullr.Indices.Count;
668
669 if (nindexs % 3 != 0)
670 return false;
671
672 for (i = 0; i < nverts; i++)
673 {
674 c.X = hullr.Vertices[i].x;
675 c.Y = hullr.Vertices[i].y;
676 c.Z = hullr.Vertices[i].z;
677 coords.Add(c);
678 }
679 for (i = 0; i < nindexs; i += 3)
680 {
681 t1 = hullr.Indices[i];
682 if (t1 > nverts)
683 break;
684 t2 = hullr.Indices[i + 1];
685 if (t2 > nverts)
686 break;
687 t3 = hullr.Indices[i + 2];
688 if (t3 > nverts)
689 break;
690 f = new Face(t1, t2, t3);
691 faces.Add(f);
692 }
693
694 if (coords.Count > 0 && faces.Count > 0)
695 return true;
696 }
697 else
698 return false;
699 }
700 }
701
702 return true;
703 }
704
705 /// <summary>
706 /// Generate the co-ords and faces necessary to construct a mesh from the sculpt data the accompanies a prim.
707 /// </summary>
708 /// <param name="primName"></param>
709 /// <param name="primShape"></param>
710 /// <param name="size"></param>
711 /// <param name="lod"></param>
712 /// <param name="coords">Coords are added to this list by the method.</param>
713 /// <param name="faces">Faces are added to this list by the method.</param>
714 /// <returns>true if coords and faces were successfully generated, false if not</returns>
715 private bool GenerateCoordsAndFacesFromPrimSculptData(
716 string primName, PrimitiveBaseShape primShape, float lod, out List<Coord> coords, out List<Face> faces)
717 {
718 coords = new List<Coord>();
719 faces = new List<Face>();
720 PrimMesher.SculptMesh sculptMesh;
721 Image idata = null;
722
723 if (primShape.SculptData == null || primShape.SculptData.Length == 0)
724 return false;
725
726 try
727 {
728 OpenMetaverse.Imaging.ManagedImage unusedData;
729 OpenMetaverse.Imaging.OpenJPEG.DecodeToImage(primShape.SculptData, out unusedData, out idata);
730
731 unusedData = null;
732
733 if (idata == null)
734 {
735 // In some cases it seems that the decode can return a null bitmap without throwing
736 // an exception
737 m_log.WarnFormat("[PHYSICS]: OpenJPEG decoded sculpt data for {0} to a null bitmap. Ignoring.", primName);
738 return false;
739 }
740 }
741 catch (DllNotFoundException)
742 {
743 m_log.Error("[PHYSICS]: OpenJpeg is not installed correctly on this system. Physics Proxy generation failed. Often times this is because of an old version of GLIBC. You must have version 2.4 or above!");
744 return false;
745 }
746 catch (IndexOutOfRangeException)
747 {
748 m_log.Error("[PHYSICS]: OpenJpeg was unable to decode this. Physics Proxy generation failed");
749 return false;
750 }
751 catch (Exception ex)
752 {
753 m_log.Error("[PHYSICS]: Unable to generate a Sculpty physics proxy. Sculpty texture decode failed: " + ex.Message);
754 return false;
755 }
756
757 PrimMesher.SculptMesh.SculptType sculptType;
758 // remove mirror and invert bits
759 OpenMetaverse.SculptType pbsSculptType = ((OpenMetaverse.SculptType)(primShape.SculptType & 0x3f));
760 switch (pbsSculptType)
761 {
762 case OpenMetaverse.SculptType.Cylinder:
763 sculptType = PrimMesher.SculptMesh.SculptType.cylinder;
764 break;
765 case OpenMetaverse.SculptType.Plane:
766 sculptType = PrimMesher.SculptMesh.SculptType.plane;
767 break;
768 case OpenMetaverse.SculptType.Torus:
769 sculptType = PrimMesher.SculptMesh.SculptType.torus;
770 break;
771 case OpenMetaverse.SculptType.Sphere:
772 sculptType = PrimMesher.SculptMesh.SculptType.sphere;
773 break;
774 default:
775 sculptType = PrimMesher.SculptMesh.SculptType.plane;
776 break;
777 }
778
779 bool mirror = ((primShape.SculptType & 128) != 0);
780 bool invert = ((primShape.SculptType & 64) != 0);
781
782 sculptMesh = new PrimMesher.SculptMesh((Bitmap)idata, sculptType, (int)lod, mirror, invert);
783
784 idata.Dispose();
785
786// sculptMesh.DumpRaw(baseDir, primName, "primMesh");
787
788 coords = sculptMesh.coords;
789 faces = sculptMesh.faces;
790
791 return true;
792 }
793
794 /// <summary>
795 /// Generate the co-ords and faces necessary to construct a mesh from the shape data the accompanies a prim.
796 /// </summary>
797 /// <param name="primName"></param>
798 /// <param name="primShape"></param>
799 /// <param name="size"></param>
800 /// <param name="coords">Coords are added to this list by the method.</param>
801 /// <param name="faces">Faces are added to this list by the method.</param>
802 /// <returns>true if coords and faces were successfully generated, false if not</returns>
803 private bool GenerateCoordsAndFacesFromPrimShapeData(
804 string primName, PrimitiveBaseShape primShape, float lod, out List<Coord> coords, out List<Face> faces)
805 {
806 PrimMesh primMesh;
807 coords = new List<Coord>();
808 faces = new List<Face>();
809
810 float pathShearX = primShape.PathShearX < 128 ? (float)primShape.PathShearX * 0.01f : (float)(primShape.PathShearX - 256) * 0.01f;
811 float pathShearY = primShape.PathShearY < 128 ? (float)primShape.PathShearY * 0.01f : (float)(primShape.PathShearY - 256) * 0.01f;
812 float pathBegin = (float)primShape.PathBegin * 2.0e-5f;
813 float pathEnd = 1.0f - (float)primShape.PathEnd * 2.0e-5f;
814 float pathScaleX = (float)(primShape.PathScaleX - 100) * 0.01f;
815 float pathScaleY = (float)(primShape.PathScaleY - 100) * 0.01f;
816
817 float profileBegin = (float)primShape.ProfileBegin * 2.0e-5f;
818 float profileEnd = 1.0f - (float)primShape.ProfileEnd * 2.0e-5f;
819 float profileHollow = (float)primShape.ProfileHollow * 2.0e-5f;
820 if (profileHollow > 0.95f)
821 profileHollow = 0.95f;
822
823 int sides = 4;
824 LevelOfDetail iLOD = (LevelOfDetail)lod;
825 if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.EquilateralTriangle)
826 sides = 3;
827 else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.Circle)
828 {
829 switch (iLOD)
830 {
831 case LevelOfDetail.High: sides = 24; break;
832 case LevelOfDetail.Medium: sides = 12; break;
833 case LevelOfDetail.Low: sides = 6; break;
834 case LevelOfDetail.VeryLow: sides = 3; break;
835 default: sides = 24; break;
836 }
837 }
838 else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.HalfCircle)
839 { // half circle, prim is a sphere
840 switch (iLOD)
841 {
842 case LevelOfDetail.High: sides = 24; break;
843 case LevelOfDetail.Medium: sides = 12; break;
844 case LevelOfDetail.Low: sides = 6; break;
845 case LevelOfDetail.VeryLow: sides = 3; break;
846 default: sides = 24; break;
847 }
848
849 profileBegin = 0.5f * profileBegin + 0.5f;
850 profileEnd = 0.5f * profileEnd + 0.5f;
851 }
852
853 int hollowSides = sides;
854 if (primShape.HollowShape == HollowShape.Circle)
855 {
856 switch (iLOD)
857 {
858 case LevelOfDetail.High: hollowSides = 24; break;
859 case LevelOfDetail.Medium: hollowSides = 12; break;
860 case LevelOfDetail.Low: hollowSides = 6; break;
861 case LevelOfDetail.VeryLow: hollowSides = 3; break;
862 default: hollowSides = 24; break;
863 }
864 }
865 else if (primShape.HollowShape == HollowShape.Square)
866 hollowSides = 4;
867 else if (primShape.HollowShape == HollowShape.Triangle)
868 hollowSides = 3;
869
870 primMesh = new PrimMesh(sides, profileBegin, profileEnd, profileHollow, hollowSides);
871
872 if (primMesh.errorMessage != null)
873 if (primMesh.errorMessage.Length > 0)
874 m_log.Error("[ERROR] " + primMesh.errorMessage);
875
876 primMesh.topShearX = pathShearX;
877 primMesh.topShearY = pathShearY;
878 primMesh.pathCutBegin = pathBegin;
879 primMesh.pathCutEnd = pathEnd;
880
881 if (primShape.PathCurve == (byte)Extrusion.Straight || primShape.PathCurve == (byte) Extrusion.Flexible)
882 {
883 primMesh.twistBegin = primShape.PathTwistBegin * 18 / 10;
884 primMesh.twistEnd = primShape.PathTwist * 18 / 10;
885 primMesh.taperX = pathScaleX;
886 primMesh.taperY = pathScaleY;
887
888 if (profileBegin < 0.0f || profileBegin >= profileEnd || profileEnd > 1.0f)
889 {
890 ReportPrimError("*** CORRUPT PRIM!! ***", primName, primMesh);
891 if (profileBegin < 0.0f) profileBegin = 0.0f;
892 if (profileEnd > 1.0f) profileEnd = 1.0f;
893 }
894#if SPAM
895 m_log.Debug("****** PrimMesh Parameters (Linear) ******\n" + primMesh.ParamsToDisplayString());
896#endif
897 try
898 {
899 primMesh.ExtrudeLinear();
900 }
901 catch (Exception ex)
902 {
903 ReportPrimError("Extrusion failure: exception: " + ex.ToString(), primName, primMesh);
904 return false;
905 }
906 }
907 else
908 {
909 primMesh.holeSizeX = (200 - primShape.PathScaleX) * 0.01f;
910 primMesh.holeSizeY = (200 - primShape.PathScaleY) * 0.01f;
911 primMesh.radius = 0.01f * primShape.PathRadiusOffset;
912 primMesh.revolutions = 1.0f + 0.015f * primShape.PathRevolutions;
913 primMesh.skew = 0.01f * primShape.PathSkew;
914 primMesh.twistBegin = primShape.PathTwistBegin * 36 / 10;
915 primMesh.twistEnd = primShape.PathTwist * 36 / 10;
916 primMesh.taperX = primShape.PathTaperX * 0.01f;
917 primMesh.taperY = primShape.PathTaperY * 0.01f;
918
919 if (profileBegin < 0.0f || profileBegin >= profileEnd || profileEnd > 1.0f)
920 {
921 ReportPrimError("*** CORRUPT PRIM!! ***", primName, primMesh);
922 if (profileBegin < 0.0f) profileBegin = 0.0f;
923 if (profileEnd > 1.0f) profileEnd = 1.0f;
924 }
925#if SPAM
926 m_log.Debug("****** PrimMesh Parameters (Circular) ******\n" + primMesh.ParamsToDisplayString());
927#endif
928 try
929 {
930 primMesh.ExtrudeCircular();
931 }
932 catch (Exception ex)
933 {
934 ReportPrimError("Extrusion failure: exception: " + ex.ToString(), primName, primMesh);
935 return false;
936 }
937 }
938
939// primMesh.DumpRaw(baseDir, primName, "primMesh");
940
941 coords = primMesh.coords;
942 faces = primMesh.faces;
943
944 return true;
945 }
946
947 public AMeshKey GetMeshUniqueKey(PrimitiveBaseShape primShape, Vector3 size, byte lod, bool convex)
948 {
949 AMeshKey key = new AMeshKey();
950 Byte[] someBytes;
951
952 key.hashB = 5181;
953 key.hashC = 5181;
954 ulong hash = 5381;
955
956 if (primShape.SculptEntry)
957 {
958 key.uuid = primShape.SculptTexture;
959 key.hashC = mdjb2(key.hashC, primShape.SculptType);
960 key.hashC = mdjb2(key.hashC, primShape.PCode);
961 }
962 else
963 {
964 hash = mdjb2(hash, primShape.PathCurve);
965 hash = mdjb2(hash, (byte)primShape.HollowShape);
966 hash = mdjb2(hash, (byte)primShape.ProfileShape);
967 hash = mdjb2(hash, primShape.PathBegin);
968 hash = mdjb2(hash, primShape.PathEnd);
969 hash = mdjb2(hash, primShape.PathScaleX);
970 hash = mdjb2(hash, primShape.PathScaleY);
971 hash = mdjb2(hash, primShape.PathShearX);
972 key.hashA = hash;
973 hash = key.hashB;
974 hash = mdjb2(hash, primShape.PathShearY);
975 hash = mdjb2(hash, (byte)primShape.PathTwist);
976 hash = mdjb2(hash, (byte)primShape.PathTwistBegin);
977 hash = mdjb2(hash, (byte)primShape.PathRadiusOffset);
978 hash = mdjb2(hash, (byte)primShape.PathTaperX);
979 hash = mdjb2(hash, (byte)primShape.PathTaperY);
980 hash = mdjb2(hash, primShape.PathRevolutions);
981 hash = mdjb2(hash, (byte)primShape.PathSkew);
982 hash = mdjb2(hash, primShape.ProfileBegin);
983 hash = mdjb2(hash, primShape.ProfileEnd);
984 hash = mdjb2(hash, primShape.ProfileHollow);
985 hash = mdjb2(hash, primShape.PCode);
986 key.hashB = hash;
987 }
988
989 hash = key.hashC;
990
991 hash = mdjb2(hash, lod);
992
993 if (size == m_MeshUnitSize)
994 {
995 hash = hash << 8;
996 hash |= 8;
997 }
998 else
999 {
1000 someBytes = size.GetBytes();
1001 for (int i = 0; i < someBytes.Length; i++)
1002 hash = mdjb2(hash, someBytes[i]);
1003 hash = hash << 8;
1004 }
1005
1006 if (convex)
1007 hash |= 4;
1008
1009 if (primShape.SculptEntry)
1010 {
1011 hash |= 1;
1012 if (primShape.SculptType == (byte)SculptType.Mesh)
1013 hash |= 2;
1014 }
1015
1016 key.hashC = hash;
1017
1018 return key;
1019 }
1020
1021 private ulong mdjb2(ulong hash, byte c)
1022 {
1023 return ((hash << 5) + hash) + (ulong)c;
1024 }
1025
1026 private ulong mdjb2(ulong hash, ushort c)
1027 {
1028 hash = ((hash << 5) + hash) + (ulong)((byte)c);
1029 return ((hash << 5) + hash) + (ulong)(c >> 8);
1030 }
1031
1032 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod)
1033 {
1034 return CreateMesh(primName, primShape, size, lod, false,false,false,false);
1035 }
1036
1037 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical)
1038 {
1039 return CreateMesh(primName, primShape, size, lod, false,false,false,false);
1040 }
1041
1042 public IMesh GetMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex)
1043 {
1044 Mesh mesh = null;
1045
1046 if (size.X < 0.01f) size.X = 0.01f;
1047 if (size.Y < 0.01f) size.Y = 0.01f;
1048 if (size.Z < 0.01f) size.Z = 0.01f;
1049
1050 AMeshKey key = GetMeshUniqueKey(primShape, size, (byte)lod, convex);
1051 lock (m_uniqueMeshes)
1052 {
1053 m_uniqueMeshes.TryGetValue(key, out mesh);
1054
1055 if (mesh != null)
1056 {
1057 mesh.RefCount++;
1058 return mesh;
1059 }
1060
1061 // try to find a identical mesh on meshs recently released
1062 lock (m_uniqueReleasedMeshes)
1063 {
1064 m_uniqueReleasedMeshes.TryGetValue(key, out mesh);
1065 if (mesh != null)
1066 {
1067 m_uniqueReleasedMeshes.Remove(key);
1068 try
1069 {
1070 m_uniqueMeshes.Add(key, mesh);
1071 }
1072 catch { }
1073 mesh.RefCount = 1;
1074 return mesh;
1075 }
1076 }
1077 }
1078 return null;
1079 }
1080
1081 private static Vector3 m_MeshUnitSize = new Vector3(1.0f, 1.0f, 1.0f);
1082
1083 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool shouldCache, bool convex, bool forOde)
1084 {
1085#if SPAM
1086 m_log.DebugFormat("[MESH]: Creating mesh for {0}", primName);
1087#endif
1088
1089 Mesh mesh = null;
1090
1091 if (size.X < 0.01f) size.X = 0.01f;
1092 if (size.Y < 0.01f) size.Y = 0.01f;
1093 if (size.Z < 0.01f) size.Z = 0.01f;
1094
1095 // try to find a identical mesh on meshs in use
1096
1097 AMeshKey key = GetMeshUniqueKey(primShape,size,(byte)lod, convex);
1098
1099 lock (m_uniqueMeshes)
1100 {
1101 m_uniqueMeshes.TryGetValue(key, out mesh);
1102
1103 if (mesh != null)
1104 {
1105 mesh.RefCount++;
1106 return mesh;
1107 }
1108
1109 // try to find a identical mesh on meshs recently released
1110 lock (m_uniqueReleasedMeshes)
1111 {
1112 m_uniqueReleasedMeshes.TryGetValue(key, out mesh);
1113 if (mesh != null)
1114 {
1115 m_uniqueReleasedMeshes.Remove(key);
1116 try
1117 {
1118 m_uniqueMeshes.Add(key, mesh);
1119 }
1120 catch { }
1121 mesh.RefCount = 1;
1122 return mesh;
1123 }
1124 }
1125 }
1126
1127 Mesh UnitMesh = null;
1128 AMeshKey unitKey = GetMeshUniqueKey(primShape, m_MeshUnitSize, (byte)lod, convex);
1129
1130 lock (m_uniqueReleasedMeshes)
1131 {
1132 m_uniqueReleasedMeshes.TryGetValue(unitKey, out UnitMesh);
1133 if (UnitMesh != null)
1134 {
1135 UnitMesh.RefCount = 1;
1136 }
1137 }
1138
1139 if (UnitMesh == null && primShape.SculptEntry && doMeshFileCache)
1140 UnitMesh = GetFromFileCache(unitKey);
1141
1142 if (UnitMesh == null)
1143 {
1144 UnitMesh = CreateMeshFromPrimMesher(primName, primShape, lod, convex);
1145
1146 if (UnitMesh == null)
1147 return null;
1148
1149 UnitMesh.DumpRaw(baseDir, unitKey.ToString(), "Z");
1150
1151 if (forOde)
1152 {
1153 // force pinned mem allocation
1154 UnitMesh.PrepForOde();
1155 }
1156 else
1157 UnitMesh.TrimExcess();
1158
1159 UnitMesh.Key = unitKey;
1160 UnitMesh.RefCount = 1;
1161
1162 if (doMeshFileCache && primShape.SculptEntry)
1163 StoreToFileCache(unitKey, UnitMesh);
1164
1165 lock (m_uniqueReleasedMeshes)
1166 {
1167 try
1168 {
1169 m_uniqueReleasedMeshes.Add(unitKey, UnitMesh);
1170 }
1171 catch { }
1172 }
1173 }
1174
1175 mesh = UnitMesh.Scale(size);
1176 mesh.Key = key;
1177 mesh.RefCount = 1;
1178 lock (m_uniqueMeshes)
1179 {
1180 try
1181 {
1182 m_uniqueMeshes.Add(key, mesh);
1183 }
1184 catch { }
1185 }
1186
1187 return mesh;
1188 }
1189
1190 public void ReleaseMesh(IMesh imesh)
1191 {
1192 if (imesh == null)
1193 return;
1194
1195 Mesh mesh = (Mesh)imesh;
1196
1197 lock (m_uniqueMeshes)
1198 {
1199 int curRefCount = mesh.RefCount;
1200 curRefCount--;
1201
1202 if (curRefCount > 0)
1203 {
1204 mesh.RefCount = curRefCount;
1205 return;
1206 }
1207
1208 mesh.RefCount = 0;
1209 m_uniqueMeshes.Remove(mesh.Key);
1210 lock (m_uniqueReleasedMeshes)
1211 {
1212 try
1213 {
1214 m_uniqueReleasedMeshes.Add(mesh.Key, mesh);
1215 }
1216 catch { }
1217 }
1218 }
1219 }
1220
1221 public void ExpireReleaseMeshs()
1222 {
1223 if (m_uniqueReleasedMeshes.Count == 0)
1224 return;
1225
1226 List<Mesh> meshstodelete = new List<Mesh>();
1227 int refcntr;
1228
1229 lock (m_uniqueReleasedMeshes)
1230 {
1231 foreach (Mesh m in m_uniqueReleasedMeshes.Values)
1232 {
1233 refcntr = m.RefCount;
1234 refcntr--;
1235 if (refcntr > -6)
1236 m.RefCount = refcntr;
1237 else
1238 meshstodelete.Add(m);
1239 }
1240
1241 foreach (Mesh m in meshstodelete)
1242 {
1243 m_uniqueReleasedMeshes.Remove(m.Key);
1244 m.releaseBuildingMeshData();
1245 m.releasePinned();
1246 }
1247 }
1248 }
1249
1250 public void FileNames(AMeshKey key, out string dir,out string fullFileName)
1251 {
1252 string id = key.ToString();
1253 string init = id.Substring(0, 1);
1254 dir = System.IO.Path.Combine(cachePath, init);
1255 fullFileName = System.IO.Path.Combine(dir, id);
1256 }
1257
1258 public string FullFileName(AMeshKey key)
1259 {
1260 string id = key.ToString();
1261 string init = id.Substring(0,1);
1262 id = System.IO.Path.Combine(init, id);
1263 id = System.IO.Path.Combine(cachePath, id);
1264 return id;
1265 }
1266
1267 private Mesh GetFromFileCache(AMeshKey key)
1268 {
1269 Mesh mesh = null;
1270 string filename = FullFileName(key);
1271 bool ok = true;
1272
1273 lock (diskLock)
1274 {
1275 if (File.Exists(filename))
1276 {
1277 FileStream stream = null;
1278 try
1279 {
1280 stream = File.Open(filename, FileMode.Open, FileAccess.Read, FileShare.Read);
1281 BinaryFormatter bformatter = new BinaryFormatter();
1282
1283 mesh = Mesh.FromStream(stream, key);
1284
1285 }
1286 catch (Exception e)
1287 {
1288 ok = false;
1289 m_log.ErrorFormat(
1290 "[MESH CACHE]: Failed to get file {0}. Exception {1} {2}",
1291 filename, e.Message, e.StackTrace);
1292 }
1293
1294 if (stream != null)
1295 stream.Close();
1296
1297 if (mesh == null || !ok)
1298 File.Delete(filename);
1299 else
1300 File.SetLastAccessTimeUtc(filename, DateTime.UtcNow);
1301 }
1302 }
1303
1304 return mesh;
1305 }
1306
1307 private void StoreToFileCache(AMeshKey key, Mesh mesh)
1308 {
1309 Stream stream = null;
1310 bool ok = false;
1311
1312 // Make sure the target cache directory exists
1313 string dir = String.Empty;
1314 string filename = String.Empty;
1315
1316 FileNames(key, out dir, out filename);
1317
1318 lock (diskLock)
1319 {
1320 try
1321 {
1322 if (!Directory.Exists(dir))
1323 {
1324 Directory.CreateDirectory(dir);
1325 }
1326
1327 stream = File.Open(filename, FileMode.Create);
1328 ok = mesh.ToStream(stream);
1329 }
1330 catch (IOException e)
1331 {
1332 m_log.ErrorFormat(
1333 "[MESH CACHE]: Failed to write file {0}. Exception {1} {2}.",
1334 filename, e.Message, e.StackTrace);
1335 ok = false;
1336 }
1337
1338 if (stream != null)
1339 stream.Close();
1340
1341 if (File.Exists(filename))
1342 {
1343 if (ok)
1344 File.SetLastAccessTimeUtc(filename, DateTime.UtcNow);
1345 else
1346 File.Delete(filename);
1347 }
1348 }
1349 }
1350
1351 public void ExpireFileCache()
1352 {
1353 if (!doCacheExpire)
1354 return;
1355
1356 string controlfile = System.IO.Path.Combine(cachePath, "cntr");
1357
1358 lock (diskLock)
1359 {
1360 try
1361 {
1362 if (File.Exists(controlfile))
1363 {
1364 int ndeleted = 0;
1365 int totalfiles = 0;
1366 int ndirs = 0;
1367 DateTime OlderTime = File.GetLastAccessTimeUtc(controlfile) - CacheExpire;
1368 File.SetLastAccessTimeUtc(controlfile, DateTime.UtcNow);
1369
1370 foreach (string dir in Directory.GetDirectories(cachePath))
1371 {
1372 try
1373 {
1374 foreach (string file in Directory.GetFiles(dir))
1375 {
1376 try
1377 {
1378 if (File.GetLastAccessTimeUtc(file) < OlderTime)
1379 {
1380 File.Delete(file);
1381 ndeleted++;
1382 }
1383 }
1384 catch { }
1385 totalfiles++;
1386 }
1387 }
1388 catch { }
1389 ndirs++;
1390 }
1391
1392 if (ndeleted == 0)
1393 m_log.InfoFormat("[MESH CACHE]: {0} Files in {1} cache folders, no expires",
1394 totalfiles,ndirs);
1395 else
1396 m_log.InfoFormat("[MESH CACHE]: {0} Files in {1} cache folders, expired {2} files accessed before {3}",
1397 totalfiles,ndirs, ndeleted, OlderTime.ToString());
1398 }
1399 else
1400 {
1401 m_log.Info("[MESH CACHE]: Expire delayed to next startup");
1402 FileStream fs = File.Create(controlfile,4096,FileOptions.WriteThrough);
1403 fs.Close();
1404 }
1405 }
1406 catch { }
1407 }
1408 }
1409 }
1410}
diff --git a/OpenSim/Region/Physics/UbitMeshing/PrimMesher.cs b/OpenSim/Region/Physics/UbitMeshing/PrimMesher.cs
new file mode 100644
index 0000000..4049ee1
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitMeshing/PrimMesher.cs
@@ -0,0 +1,2324 @@
1/*
2 * Copyright (c) Contributors
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Text;
31using System.IO;
32
33namespace PrimMesher
34{
35 public struct Quat
36 {
37 /// <summary>X value</summary>
38 public float X;
39 /// <summary>Y value</summary>
40 public float Y;
41 /// <summary>Z value</summary>
42 public float Z;
43 /// <summary>W value</summary>
44 public float W;
45
46 public Quat(float x, float y, float z, float w)
47 {
48 X = x;
49 Y = y;
50 Z = z;
51 W = w;
52 }
53
54 public Quat(Coord axis, float angle)
55 {
56 axis = axis.Normalize();
57
58 angle *= 0.5f;
59 float c = (float)Math.Cos(angle);
60 float s = (float)Math.Sin(angle);
61
62 X = axis.X * s;
63 Y = axis.Y * s;
64 Z = axis.Z * s;
65 W = c;
66
67 Normalize();
68 }
69
70 public float Length()
71 {
72 return (float)Math.Sqrt(X * X + Y * Y + Z * Z + W * W);
73 }
74
75 public Quat Normalize()
76 {
77 const float MAG_THRESHOLD = 0.0000001f;
78 float mag = Length();
79
80 // Catch very small rounding errors when normalizing
81 if (mag > MAG_THRESHOLD)
82 {
83 float oomag = 1f / mag;
84 X *= oomag;
85 Y *= oomag;
86 Z *= oomag;
87 W *= oomag;
88 }
89 else
90 {
91 X = 0f;
92 Y = 0f;
93 Z = 0f;
94 W = 1f;
95 }
96
97 return this;
98 }
99
100 public static Quat operator *(Quat q1, Quat q2)
101 {
102 float x = q1.W * q2.X + q1.X * q2.W + q1.Y * q2.Z - q1.Z * q2.Y;
103 float y = q1.W * q2.Y - q1.X * q2.Z + q1.Y * q2.W + q1.Z * q2.X;
104 float z = q1.W * q2.Z + q1.X * q2.Y - q1.Y * q2.X + q1.Z * q2.W;
105 float w = q1.W * q2.W - q1.X * q2.X - q1.Y * q2.Y - q1.Z * q2.Z;
106 return new Quat(x, y, z, w);
107 }
108
109 public override string ToString()
110 {
111 return "< X: " + this.X.ToString() + ", Y: " + this.Y.ToString() + ", Z: " + this.Z.ToString() + ", W: " + this.W.ToString() + ">";
112 }
113 }
114
115 public struct Coord
116 {
117 public float X;
118 public float Y;
119 public float Z;
120
121 public Coord(float x, float y, float z)
122 {
123 this.X = x;
124 this.Y = y;
125 this.Z = z;
126 }
127
128 public float Length()
129 {
130 return (float)Math.Sqrt(this.X * this.X + this.Y * this.Y + this.Z * this.Z);
131 }
132
133 public Coord Invert()
134 {
135 this.X = -this.X;
136 this.Y = -this.Y;
137 this.Z = -this.Z;
138
139 return this;
140 }
141
142 public Coord Normalize()
143 {
144 const float MAG_THRESHOLD = 0.0000001f;
145 float mag = Length();
146
147 // Catch very small rounding errors when normalizing
148 if (mag > MAG_THRESHOLD)
149 {
150 float oomag = 1.0f / mag;
151 this.X *= oomag;
152 this.Y *= oomag;
153 this.Z *= oomag;
154 }
155 else
156 {
157 this.X = 0.0f;
158 this.Y = 0.0f;
159 this.Z = 0.0f;
160 }
161
162 return this;
163 }
164
165 public override string ToString()
166 {
167 return this.X.ToString() + " " + this.Y.ToString() + " " + this.Z.ToString();
168 }
169
170 public static Coord Cross(Coord c1, Coord c2)
171 {
172 return new Coord(
173 c1.Y * c2.Z - c2.Y * c1.Z,
174 c1.Z * c2.X - c2.Z * c1.X,
175 c1.X * c2.Y - c2.X * c1.Y
176 );
177 }
178
179 public static Coord operator +(Coord v, Coord a)
180 {
181 return new Coord(v.X + a.X, v.Y + a.Y, v.Z + a.Z);
182 }
183
184 public static Coord operator *(Coord v, Coord m)
185 {
186 return new Coord(v.X * m.X, v.Y * m.Y, v.Z * m.Z);
187 }
188
189 public static Coord operator *(Coord v, Quat q)
190 {
191 // From http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/transforms/
192
193 Coord c2 = new Coord(0.0f, 0.0f, 0.0f);
194
195 c2.X = q.W * q.W * v.X +
196 2f * q.Y * q.W * v.Z -
197 2f * q.Z * q.W * v.Y +
198 q.X * q.X * v.X +
199 2f * q.Y * q.X * v.Y +
200 2f * q.Z * q.X * v.Z -
201 q.Z * q.Z * v.X -
202 q.Y * q.Y * v.X;
203
204 c2.Y =
205 2f * q.X * q.Y * v.X +
206 q.Y * q.Y * v.Y +
207 2f * q.Z * q.Y * v.Z +
208 2f * q.W * q.Z * v.X -
209 q.Z * q.Z * v.Y +
210 q.W * q.W * v.Y -
211 2f * q.X * q.W * v.Z -
212 q.X * q.X * v.Y;
213
214 c2.Z =
215 2f * q.X * q.Z * v.X +
216 2f * q.Y * q.Z * v.Y +
217 q.Z * q.Z * v.Z -
218 2f * q.W * q.Y * v.X -
219 q.Y * q.Y * v.Z +
220 2f * q.W * q.X * v.Y -
221 q.X * q.X * v.Z +
222 q.W * q.W * v.Z;
223
224 return c2;
225 }
226 }
227
228 public struct UVCoord
229 {
230 public float U;
231 public float V;
232
233
234 public UVCoord(float u, float v)
235 {
236 this.U = u;
237 this.V = v;
238 }
239
240 public UVCoord Flip()
241 {
242 this.U = 1.0f - this.U;
243 this.V = 1.0f - this.V;
244 return this;
245 }
246 }
247
248 public struct Face
249 {
250 public int primFace;
251
252 // vertices
253 public int v1;
254 public int v2;
255 public int v3;
256
257 //normals
258 public int n1;
259 public int n2;
260 public int n3;
261
262 // uvs
263 public int uv1;
264 public int uv2;
265 public int uv3;
266
267 public Face(int v1, int v2, int v3)
268 {
269 primFace = 0;
270
271 this.v1 = v1;
272 this.v2 = v2;
273 this.v3 = v3;
274
275 this.n1 = 0;
276 this.n2 = 0;
277 this.n3 = 0;
278
279 this.uv1 = 0;
280 this.uv2 = 0;
281 this.uv3 = 0;
282
283 }
284
285 public Face(int v1, int v2, int v3, int n1, int n2, int n3)
286 {
287 primFace = 0;
288
289 this.v1 = v1;
290 this.v2 = v2;
291 this.v3 = v3;
292
293 this.n1 = n1;
294 this.n2 = n2;
295 this.n3 = n3;
296
297 this.uv1 = 0;
298 this.uv2 = 0;
299 this.uv3 = 0;
300 }
301
302 public Coord SurfaceNormal(List<Coord> coordList)
303 {
304 Coord c1 = coordList[this.v1];
305 Coord c2 = coordList[this.v2];
306 Coord c3 = coordList[this.v3];
307
308 Coord edge1 = new Coord(c2.X - c1.X, c2.Y - c1.Y, c2.Z - c1.Z);
309 Coord edge2 = new Coord(c3.X - c1.X, c3.Y - c1.Y, c3.Z - c1.Z);
310
311 return Coord.Cross(edge1, edge2).Normalize();
312 }
313 }
314
315 public struct ViewerFace
316 {
317 public int primFaceNumber;
318
319 public Coord v1;
320 public Coord v2;
321 public Coord v3;
322
323 public int coordIndex1;
324 public int coordIndex2;
325 public int coordIndex3;
326
327 public Coord n1;
328 public Coord n2;
329 public Coord n3;
330
331 public UVCoord uv1;
332 public UVCoord uv2;
333 public UVCoord uv3;
334
335 public ViewerFace(int primFaceNumber)
336 {
337 this.primFaceNumber = primFaceNumber;
338
339 this.v1 = new Coord();
340 this.v2 = new Coord();
341 this.v3 = new Coord();
342
343 this.coordIndex1 = this.coordIndex2 = this.coordIndex3 = -1; // -1 means not assigned yet
344
345 this.n1 = new Coord();
346 this.n2 = new Coord();
347 this.n3 = new Coord();
348
349 this.uv1 = new UVCoord();
350 this.uv2 = new UVCoord();
351 this.uv3 = new UVCoord();
352 }
353
354 public void Scale(float x, float y, float z)
355 {
356 this.v1.X *= x;
357 this.v1.Y *= y;
358 this.v1.Z *= z;
359
360 this.v2.X *= x;
361 this.v2.Y *= y;
362 this.v2.Z *= z;
363
364 this.v3.X *= x;
365 this.v3.Y *= y;
366 this.v3.Z *= z;
367 }
368
369 public void AddPos(float x, float y, float z)
370 {
371 this.v1.X += x;
372 this.v2.X += x;
373 this.v3.X += x;
374
375 this.v1.Y += y;
376 this.v2.Y += y;
377 this.v3.Y += y;
378
379 this.v1.Z += z;
380 this.v2.Z += z;
381 this.v3.Z += z;
382 }
383
384 public void AddRot(Quat q)
385 {
386 this.v1 *= q;
387 this.v2 *= q;
388 this.v3 *= q;
389
390 this.n1 *= q;
391 this.n2 *= q;
392 this.n3 *= q;
393 }
394
395 public void CalcSurfaceNormal()
396 {
397
398 Coord edge1 = new Coord(this.v2.X - this.v1.X, this.v2.Y - this.v1.Y, this.v2.Z - this.v1.Z);
399 Coord edge2 = new Coord(this.v3.X - this.v1.X, this.v3.Y - this.v1.Y, this.v3.Z - this.v1.Z);
400
401 this.n1 = this.n2 = this.n3 = Coord.Cross(edge1, edge2).Normalize();
402 }
403 }
404
405 internal struct Angle
406 {
407 internal float angle;
408 internal float X;
409 internal float Y;
410
411 internal Angle(float angle, float x, float y)
412 {
413 this.angle = angle;
414 this.X = x;
415 this.Y = y;
416 }
417 }
418
419 internal class AngleList
420 {
421 private float iX, iY; // intersection point
422
423 private static Angle[] angles3 =
424 {
425 new Angle(0.0f, 1.0f, 0.0f),
426 new Angle(0.33333333333333333f, -0.5f, 0.86602540378443871f),
427 new Angle(0.66666666666666667f, -0.5f, -0.86602540378443837f),
428 new Angle(1.0f, 1.0f, 0.0f)
429 };
430
431 private static Coord[] normals3 =
432 {
433 new Coord(0.25f, 0.4330127019f, 0.0f).Normalize(),
434 new Coord(-0.5f, 0.0f, 0.0f).Normalize(),
435 new Coord(0.25f, -0.4330127019f, 0.0f).Normalize(),
436 new Coord(0.25f, 0.4330127019f, 0.0f).Normalize()
437 };
438
439 private static Angle[] angles4 =
440 {
441 new Angle(0.0f, 1.0f, 0.0f),
442 new Angle(0.25f, 0.0f, 1.0f),
443 new Angle(0.5f, -1.0f, 0.0f),
444 new Angle(0.75f, 0.0f, -1.0f),
445 new Angle(1.0f, 1.0f, 0.0f)
446 };
447
448 private static Coord[] normals4 =
449 {
450 new Coord(0.5f, 0.5f, 0.0f).Normalize(),
451 new Coord(-0.5f, 0.5f, 0.0f).Normalize(),
452 new Coord(-0.5f, -0.5f, 0.0f).Normalize(),
453 new Coord(0.5f, -0.5f, 0.0f).Normalize(),
454 new Coord(0.5f, 0.5f, 0.0f).Normalize()
455 };
456
457 private static Angle[] angles24 =
458 {
459 new Angle(0.0f, 1.0f, 0.0f),
460 new Angle(0.041666666666666664f, 0.96592582628906831f, 0.25881904510252074f),
461 new Angle(0.083333333333333329f, 0.86602540378443871f, 0.5f),
462 new Angle(0.125f, 0.70710678118654757f, 0.70710678118654746f),
463 new Angle(0.16666666666666667f, 0.5f, 0.8660254037844386f),
464 new Angle(0.20833333333333331f, 0.25881904510252096f, 0.9659258262890682f),
465 new Angle(0.25f, 0.0f, 1.0f),
466 new Angle(0.29166666666666663f, -0.25881904510252063f, 0.96592582628906831f),
467 new Angle(0.33333333333333333f, -0.5f, 0.86602540378443871f),
468 new Angle(0.375f, -0.70710678118654746f, 0.70710678118654757f),
469 new Angle(0.41666666666666663f, -0.86602540378443849f, 0.5f),
470 new Angle(0.45833333333333331f, -0.9659258262890682f, 0.25881904510252102f),
471 new Angle(0.5f, -1.0f, 0.0f),
472 new Angle(0.54166666666666663f, -0.96592582628906842f, -0.25881904510252035f),
473 new Angle(0.58333333333333326f, -0.86602540378443882f, -0.5f),
474 new Angle(0.62499999999999989f, -0.70710678118654791f, -0.70710678118654713f),
475 new Angle(0.66666666666666667f, -0.5f, -0.86602540378443837f),
476 new Angle(0.70833333333333326f, -0.25881904510252152f, -0.96592582628906809f),
477 new Angle(0.75f, 0.0f, -1.0f),
478 new Angle(0.79166666666666663f, 0.2588190451025203f, -0.96592582628906842f),
479 new Angle(0.83333333333333326f, 0.5f, -0.86602540378443904f),
480 new Angle(0.875f, 0.70710678118654735f, -0.70710678118654768f),
481 new Angle(0.91666666666666663f, 0.86602540378443837f, -0.5f),
482 new Angle(0.95833333333333326f, 0.96592582628906809f, -0.25881904510252157f),
483 new Angle(1.0f, 1.0f, 0.0f)
484 };
485
486 private Angle interpolatePoints(float newPoint, Angle p1, Angle p2)
487 {
488 float m = (newPoint - p1.angle) / (p2.angle - p1.angle);
489 return new Angle(newPoint, p1.X + m * (p2.X - p1.X), p1.Y + m * (p2.Y - p1.Y));
490 }
491
492 private void intersection(double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4)
493 { // ref: http://local.wasp.uwa.edu.au/~pbourke/geometry/lineline2d/
494 double denom = (y4 - y3) * (x2 - x1) - (x4 - x3) * (y2 - y1);
495 double uaNumerator = (x4 - x3) * (y1 - y3) - (y4 - y3) * (x1 - x3);
496
497 if (denom != 0.0)
498 {
499 double ua = uaNumerator / denom;
500 iX = (float)(x1 + ua * (x2 - x1));
501 iY = (float)(y1 + ua * (y2 - y1));
502 }
503 }
504
505 internal List<Angle> angles;
506 internal List<Coord> normals;
507
508 internal void makeAngles(int sides, float startAngle, float stopAngle)
509 {
510 angles = new List<Angle>();
511 normals = new List<Coord>();
512
513 double twoPi = System.Math.PI * 2.0;
514 float twoPiInv = 1.0f / (float)twoPi;
515
516 if (sides < 1)
517 throw new Exception("number of sides not greater than zero");
518 if (stopAngle <= startAngle)
519 throw new Exception("stopAngle not greater than startAngle");
520
521 if ((sides == 3 || sides == 4 || sides == 24))
522 {
523 startAngle *= twoPiInv;
524 stopAngle *= twoPiInv;
525
526 Angle[] sourceAngles;
527 if (sides == 3)
528 sourceAngles = angles3;
529 else if (sides == 4)
530 sourceAngles = angles4;
531 else sourceAngles = angles24;
532
533 int startAngleIndex = (int)(startAngle * sides);
534 int endAngleIndex = sourceAngles.Length - 1;
535 if (stopAngle < 1.0f)
536 endAngleIndex = (int)(stopAngle * sides) + 1;
537 if (endAngleIndex == startAngleIndex)
538 endAngleIndex++;
539
540 for (int angleIndex = startAngleIndex; angleIndex < endAngleIndex + 1; angleIndex++)
541 {
542 angles.Add(sourceAngles[angleIndex]);
543 if (sides == 3)
544 normals.Add(normals3[angleIndex]);
545 else if (sides == 4)
546 normals.Add(normals4[angleIndex]);
547 }
548
549 if (startAngle > 0.0f)
550 angles[0] = interpolatePoints(startAngle, angles[0], angles[1]);
551
552 if (stopAngle < 1.0f)
553 {
554 int lastAngleIndex = angles.Count - 1;
555 angles[lastAngleIndex] = interpolatePoints(stopAngle, angles[lastAngleIndex - 1], angles[lastAngleIndex]);
556 }
557 }
558 else
559 {
560 double stepSize = twoPi / sides;
561
562 int startStep = (int)(startAngle / stepSize);
563 double angle = stepSize * startStep;
564 int step = startStep;
565 double stopAngleTest = stopAngle;
566 if (stopAngle < twoPi)
567 {
568 stopAngleTest = stepSize * ((int)(stopAngle / stepSize) + 1);
569 if (stopAngleTest < stopAngle)
570 stopAngleTest += stepSize;
571 if (stopAngleTest > twoPi)
572 stopAngleTest = twoPi;
573 }
574
575 while (angle <= stopAngleTest)
576 {
577 Angle newAngle;
578 newAngle.angle = (float)angle;
579 newAngle.X = (float)System.Math.Cos(angle);
580 newAngle.Y = (float)System.Math.Sin(angle);
581 angles.Add(newAngle);
582 step += 1;
583 angle = stepSize * step;
584 }
585
586 if (startAngle > angles[0].angle)
587 {
588 Angle newAngle;
589 intersection(angles[0].X, angles[0].Y, angles[1].X, angles[1].Y, 0.0f, 0.0f, (float)Math.Cos(startAngle), (float)Math.Sin(startAngle));
590 newAngle.angle = startAngle;
591 newAngle.X = iX;
592 newAngle.Y = iY;
593 angles[0] = newAngle;
594 }
595
596 int index = angles.Count - 1;
597 if (stopAngle < angles[index].angle)
598 {
599 Angle newAngle;
600 intersection(angles[index - 1].X, angles[index - 1].Y, angles[index].X, angles[index].Y, 0.0f, 0.0f, (float)Math.Cos(stopAngle), (float)Math.Sin(stopAngle));
601 newAngle.angle = stopAngle;
602 newAngle.X = iX;
603 newAngle.Y = iY;
604 angles[index] = newAngle;
605 }
606 }
607 }
608 }
609
610 /// <summary>
611 /// generates a profile for extrusion
612 /// </summary>
613 public class Profile
614 {
615 private const float twoPi = 2.0f * (float)Math.PI;
616
617 public string errorMessage = null;
618
619 public List<Coord> coords;
620 public List<Face> faces;
621 public List<Coord> vertexNormals;
622 public List<float> us;
623 public List<UVCoord> faceUVs;
624 public List<int> faceNumbers;
625
626 // use these for making individual meshes for each prim face
627 public List<int> outerCoordIndices = null;
628 public List<int> hollowCoordIndices = null;
629 public List<int> cut1CoordIndices = null;
630 public List<int> cut2CoordIndices = null;
631
632 public Coord faceNormal = new Coord(0.0f, 0.0f, 1.0f);
633 public Coord cutNormal1 = new Coord();
634 public Coord cutNormal2 = new Coord();
635
636 public int numOuterVerts = 0;
637 public int numHollowVerts = 0;
638
639 public int outerFaceNumber = -1;
640 public int hollowFaceNumber = -1;
641
642 public bool calcVertexNormals = false;
643 public int bottomFaceNumber = 0;
644 public int numPrimFaces = 0;
645
646 public Profile()
647 {
648 this.coords = new List<Coord>();
649 this.faces = new List<Face>();
650 this.vertexNormals = new List<Coord>();
651 this.us = new List<float>();
652 this.faceUVs = new List<UVCoord>();
653 this.faceNumbers = new List<int>();
654 }
655
656 public Profile(int sides, float profileStart, float profileEnd, float hollow, int hollowSides, bool createFaces, bool calcVertexNormals)
657 {
658 this.calcVertexNormals = calcVertexNormals;
659 this.coords = new List<Coord>();
660 this.faces = new List<Face>();
661 this.vertexNormals = new List<Coord>();
662 this.us = new List<float>();
663 this.faceUVs = new List<UVCoord>();
664 this.faceNumbers = new List<int>();
665
666 Coord center = new Coord(0.0f, 0.0f, 0.0f);
667
668 List<Coord> hollowCoords = new List<Coord>();
669 List<Coord> hollowNormals = new List<Coord>();
670 List<float> hollowUs = new List<float>();
671
672 if (calcVertexNormals)
673 {
674 this.outerCoordIndices = new List<int>();
675 this.hollowCoordIndices = new List<int>();
676 this.cut1CoordIndices = new List<int>();
677 this.cut2CoordIndices = new List<int>();
678 }
679
680 bool hasHollow = (hollow > 0.0f);
681
682 bool hasProfileCut = (profileStart > 0.0f || profileEnd < 1.0f);
683
684 AngleList angles = new AngleList();
685 AngleList hollowAngles = new AngleList();
686
687 float xScale = 0.5f;
688 float yScale = 0.5f;
689 if (sides == 4) // corners of a square are sqrt(2) from center
690 {
691 xScale = 0.707107f;
692 yScale = 0.707107f;
693 }
694
695 float startAngle = profileStart * twoPi;
696 float stopAngle = profileEnd * twoPi;
697
698 try { angles.makeAngles(sides, startAngle, stopAngle); }
699 catch (Exception ex)
700 {
701
702 errorMessage = "makeAngles failed: Exception: " + ex.ToString()
703 + "\nsides: " + sides.ToString() + " startAngle: " + startAngle.ToString() + " stopAngle: " + stopAngle.ToString();
704
705 return;
706 }
707
708 this.numOuterVerts = angles.angles.Count;
709
710 // flag to create as few triangles as possible for 3 or 4 side profile
711 bool simpleFace = (sides < 5 && !hasHollow && !hasProfileCut);
712
713 if (hasHollow)
714 {
715 if (sides == hollowSides)
716 hollowAngles = angles;
717 else
718 {
719 try { hollowAngles.makeAngles(hollowSides, startAngle, stopAngle); }
720 catch (Exception ex)
721 {
722 errorMessage = "makeAngles failed: Exception: " + ex.ToString()
723 + "\nsides: " + sides.ToString() + " startAngle: " + startAngle.ToString() + " stopAngle: " + stopAngle.ToString();
724
725 return;
726 }
727 }
728 this.numHollowVerts = hollowAngles.angles.Count;
729 }
730 else if (!simpleFace)
731 {
732 this.coords.Add(center);
733 if (this.calcVertexNormals)
734 this.vertexNormals.Add(new Coord(0.0f, 0.0f, 1.0f));
735 this.us.Add(0.0f);
736 }
737
738 float z = 0.0f;
739
740 Angle angle;
741 Coord newVert = new Coord();
742 if (hasHollow && hollowSides != sides)
743 {
744 int numHollowAngles = hollowAngles.angles.Count;
745 for (int i = 0; i < numHollowAngles; i++)
746 {
747 angle = hollowAngles.angles[i];
748 newVert.X = hollow * xScale * angle.X;
749 newVert.Y = hollow * yScale * angle.Y;
750 newVert.Z = z;
751
752 hollowCoords.Add(newVert);
753 if (this.calcVertexNormals)
754 {
755 if (hollowSides < 5)
756 hollowNormals.Add(hollowAngles.normals[i].Invert());
757 else
758 hollowNormals.Add(new Coord(-angle.X, -angle.Y, 0.0f));
759
760 if (hollowSides == 4)
761 hollowUs.Add(angle.angle * hollow * 0.707107f);
762 else
763 hollowUs.Add(angle.angle * hollow);
764 }
765 }
766 }
767
768 int index = 0;
769 int numAngles = angles.angles.Count;
770
771 for (int i = 0; i < numAngles; i++)
772 {
773 angle = angles.angles[i];
774 newVert.X = angle.X * xScale;
775 newVert.Y = angle.Y * yScale;
776 newVert.Z = z;
777 this.coords.Add(newVert);
778 if (this.calcVertexNormals)
779 {
780 this.outerCoordIndices.Add(this.coords.Count - 1);
781
782 if (sides < 5)
783 {
784 this.vertexNormals.Add(angles.normals[i]);
785 float u = angle.angle;
786 this.us.Add(u);
787 }
788 else
789 {
790 this.vertexNormals.Add(new Coord(angle.X, angle.Y, 0.0f));
791 this.us.Add(angle.angle);
792 }
793 }
794
795 if (hasHollow)
796 {
797 if (hollowSides == sides)
798 {
799 newVert.X *= hollow;
800 newVert.Y *= hollow;
801 newVert.Z = z;
802 hollowCoords.Add(newVert);
803 if (this.calcVertexNormals)
804 {
805 if (sides < 5)
806 {
807 hollowNormals.Add(angles.normals[i].Invert());
808 }
809
810 else
811 hollowNormals.Add(new Coord(-angle.X, -angle.Y, 0.0f));
812
813 hollowUs.Add(angle.angle * hollow);
814 }
815 }
816 }
817 else if (!simpleFace && createFaces && angle.angle > 0.0001f)
818 {
819 Face newFace = new Face();
820 newFace.v1 = 0;
821 newFace.v2 = index;
822 newFace.v3 = index + 1;
823
824 this.faces.Add(newFace);
825 }
826 index += 1;
827 }
828
829 if (hasHollow)
830 {
831 hollowCoords.Reverse();
832 if (this.calcVertexNormals)
833 {
834 hollowNormals.Reverse();
835 hollowUs.Reverse();
836 }
837
838 if (createFaces)
839 {
840 int numTotalVerts = this.numOuterVerts + this.numHollowVerts;
841
842 if (this.numOuterVerts == this.numHollowVerts)
843 {
844 Face newFace = new Face();
845
846 for (int coordIndex = 0; coordIndex < this.numOuterVerts - 1; coordIndex++)
847 {
848 newFace.v1 = coordIndex;
849 newFace.v2 = coordIndex + 1;
850 newFace.v3 = numTotalVerts - coordIndex - 1;
851 this.faces.Add(newFace);
852
853 newFace.v1 = coordIndex + 1;
854 newFace.v2 = numTotalVerts - coordIndex - 2;
855 newFace.v3 = numTotalVerts - coordIndex - 1;
856 this.faces.Add(newFace);
857 }
858 }
859 else
860 {
861 if (this.numOuterVerts < this.numHollowVerts)
862 {
863 Face newFace = new Face();
864 int j = 0; // j is the index for outer vertices
865 int maxJ = this.numOuterVerts - 1;
866 for (int i = 0; i < this.numHollowVerts; i++) // i is the index for inner vertices
867 {
868 if (j < maxJ)
869 if (angles.angles[j + 1].angle - hollowAngles.angles[i].angle < hollowAngles.angles[i].angle - angles.angles[j].angle + 0.000001f)
870 {
871 newFace.v1 = numTotalVerts - i - 1;
872 newFace.v2 = j;
873 newFace.v3 = j + 1;
874
875 this.faces.Add(newFace);
876 j += 1;
877 }
878
879 newFace.v1 = j;
880 newFace.v2 = numTotalVerts - i - 2;
881 newFace.v3 = numTotalVerts - i - 1;
882
883 this.faces.Add(newFace);
884 }
885 }
886 else // numHollowVerts < numOuterVerts
887 {
888 Face newFace = new Face();
889 int j = 0; // j is the index for inner vertices
890 int maxJ = this.numHollowVerts - 1;
891 for (int i = 0; i < this.numOuterVerts; i++)
892 {
893 if (j < maxJ)
894 if (hollowAngles.angles[j + 1].angle - angles.angles[i].angle < angles.angles[i].angle - hollowAngles.angles[j].angle + 0.000001f)
895 {
896 newFace.v1 = i;
897 newFace.v2 = numTotalVerts - j - 2;
898 newFace.v3 = numTotalVerts - j - 1;
899
900 this.faces.Add(newFace);
901 j += 1;
902 }
903
904 newFace.v1 = numTotalVerts - j - 1;
905 newFace.v2 = i;
906 newFace.v3 = i + 1;
907
908 this.faces.Add(newFace);
909 }
910 }
911 }
912 }
913
914 if (calcVertexNormals)
915 {
916 foreach (Coord hc in hollowCoords)
917 {
918 this.coords.Add(hc);
919 hollowCoordIndices.Add(this.coords.Count - 1);
920 }
921 }
922 else
923 this.coords.AddRange(hollowCoords);
924
925 if (this.calcVertexNormals)
926 {
927 this.vertexNormals.AddRange(hollowNormals);
928 this.us.AddRange(hollowUs);
929
930 }
931 }
932
933 if (simpleFace && createFaces)
934 {
935 if (sides == 3)
936 this.faces.Add(new Face(0, 1, 2));
937 else if (sides == 4)
938 {
939 this.faces.Add(new Face(0, 1, 2));
940 this.faces.Add(new Face(0, 2, 3));
941 }
942 }
943
944 if (calcVertexNormals && hasProfileCut)
945 {
946 int lastOuterVertIndex = this.numOuterVerts - 1;
947
948 if (hasHollow)
949 {
950 this.cut1CoordIndices.Add(0);
951 this.cut1CoordIndices.Add(this.coords.Count - 1);
952
953 this.cut2CoordIndices.Add(lastOuterVertIndex + 1);
954 this.cut2CoordIndices.Add(lastOuterVertIndex);
955
956 this.cutNormal1.X = this.coords[0].Y - this.coords[this.coords.Count - 1].Y;
957 this.cutNormal1.Y = -(this.coords[0].X - this.coords[this.coords.Count - 1].X);
958
959 this.cutNormal2.X = this.coords[lastOuterVertIndex + 1].Y - this.coords[lastOuterVertIndex].Y;
960 this.cutNormal2.Y = -(this.coords[lastOuterVertIndex + 1].X - this.coords[lastOuterVertIndex].X);
961 }
962
963 else
964 {
965 this.cut1CoordIndices.Add(0);
966 this.cut1CoordIndices.Add(1);
967
968 this.cut2CoordIndices.Add(lastOuterVertIndex);
969 this.cut2CoordIndices.Add(0);
970
971 this.cutNormal1.X = this.vertexNormals[1].Y;
972 this.cutNormal1.Y = -this.vertexNormals[1].X;
973
974 this.cutNormal2.X = -this.vertexNormals[this.vertexNormals.Count - 2].Y;
975 this.cutNormal2.Y = this.vertexNormals[this.vertexNormals.Count - 2].X;
976
977 }
978 this.cutNormal1.Normalize();
979 this.cutNormal2.Normalize();
980 }
981
982 this.MakeFaceUVs();
983
984 hollowCoords = null;
985 hollowNormals = null;
986 hollowUs = null;
987
988 if (calcVertexNormals)
989 { // calculate prim face numbers
990
991 // face number order is top, outer, hollow, bottom, start cut, end cut
992 // I know it's ugly but so is the whole concept of prim face numbers
993
994 int faceNum = 1; // start with outer faces
995 this.outerFaceNumber = faceNum;
996
997 int startVert = hasProfileCut && !hasHollow ? 1 : 0;
998 if (startVert > 0)
999 this.faceNumbers.Add(-1);
1000 for (int i = 0; i < this.numOuterVerts - 1; i++)
1001 this.faceNumbers.Add(sides < 5 && i <= sides ? faceNum++ : faceNum);
1002
1003 this.faceNumbers.Add(hasProfileCut ? -1 : faceNum++);
1004
1005 if (sides > 4 && (hasHollow || hasProfileCut))
1006 faceNum++;
1007
1008 if (sides < 5 && (hasHollow || hasProfileCut) && this.numOuterVerts < sides)
1009 faceNum++;
1010
1011 if (hasHollow)
1012 {
1013 for (int i = 0; i < this.numHollowVerts; i++)
1014 this.faceNumbers.Add(faceNum);
1015
1016 this.hollowFaceNumber = faceNum++;
1017 }
1018
1019 this.bottomFaceNumber = faceNum++;
1020
1021 if (hasHollow && hasProfileCut)
1022 this.faceNumbers.Add(faceNum++);
1023
1024 for (int i = 0; i < this.faceNumbers.Count; i++)
1025 if (this.faceNumbers[i] == -1)
1026 this.faceNumbers[i] = faceNum++;
1027
1028 this.numPrimFaces = faceNum;
1029 }
1030
1031 }
1032
1033 public void MakeFaceUVs()
1034 {
1035 this.faceUVs = new List<UVCoord>();
1036 foreach (Coord c in this.coords)
1037 this.faceUVs.Add(new UVCoord(1.0f - (0.5f + c.X), 1.0f - (0.5f - c.Y)));
1038 }
1039
1040 public Profile Copy()
1041 {
1042 return this.Copy(true);
1043 }
1044
1045 public Profile Copy(bool needFaces)
1046 {
1047 Profile copy = new Profile();
1048
1049 copy.coords.AddRange(this.coords);
1050 copy.faceUVs.AddRange(this.faceUVs);
1051
1052 if (needFaces)
1053 copy.faces.AddRange(this.faces);
1054 if ((copy.calcVertexNormals = this.calcVertexNormals) == true)
1055 {
1056 copy.vertexNormals.AddRange(this.vertexNormals);
1057 copy.faceNormal = this.faceNormal;
1058 copy.cutNormal1 = this.cutNormal1;
1059 copy.cutNormal2 = this.cutNormal2;
1060 copy.us.AddRange(this.us);
1061 copy.faceNumbers.AddRange(this.faceNumbers);
1062
1063 copy.cut1CoordIndices = new List<int>(this.cut1CoordIndices);
1064 copy.cut2CoordIndices = new List<int>(this.cut2CoordIndices);
1065 copy.hollowCoordIndices = new List<int>(this.hollowCoordIndices);
1066 copy.outerCoordIndices = new List<int>(this.outerCoordIndices);
1067 }
1068 copy.numOuterVerts = this.numOuterVerts;
1069 copy.numHollowVerts = this.numHollowVerts;
1070
1071 return copy;
1072 }
1073
1074 public void AddPos(Coord v)
1075 {
1076 this.AddPos(v.X, v.Y, v.Z);
1077 }
1078
1079 public void AddPos(float x, float y, float z)
1080 {
1081 int i;
1082 int numVerts = this.coords.Count;
1083 Coord vert;
1084
1085 for (i = 0; i < numVerts; i++)
1086 {
1087 vert = this.coords[i];
1088 vert.X += x;
1089 vert.Y += y;
1090 vert.Z += z;
1091 this.coords[i] = vert;
1092 }
1093 }
1094
1095 public void AddRot(Quat q)
1096 {
1097 int i;
1098 int numVerts = this.coords.Count;
1099
1100 for (i = 0; i < numVerts; i++)
1101 this.coords[i] *= q;
1102
1103 if (this.calcVertexNormals)
1104 {
1105 int numNormals = this.vertexNormals.Count;
1106 for (i = 0; i < numNormals; i++)
1107 this.vertexNormals[i] *= q;
1108
1109 this.faceNormal *= q;
1110 this.cutNormal1 *= q;
1111 this.cutNormal2 *= q;
1112
1113 }
1114 }
1115
1116 public void Scale(float x, float y)
1117 {
1118 int i;
1119 int numVerts = this.coords.Count;
1120 Coord vert;
1121
1122 for (i = 0; i < numVerts; i++)
1123 {
1124 vert = this.coords[i];
1125 vert.X *= x;
1126 vert.Y *= y;
1127 this.coords[i] = vert;
1128 }
1129 }
1130
1131 /// <summary>
1132 /// Changes order of the vertex indices and negates the center vertex normal. Does not alter vertex normals of radial vertices
1133 /// </summary>
1134 public void FlipNormals()
1135 {
1136 int i;
1137 int numFaces = this.faces.Count;
1138 Face tmpFace;
1139 int tmp;
1140
1141 for (i = 0; i < numFaces; i++)
1142 {
1143 tmpFace = this.faces[i];
1144 tmp = tmpFace.v3;
1145 tmpFace.v3 = tmpFace.v1;
1146 tmpFace.v1 = tmp;
1147 this.faces[i] = tmpFace;
1148 }
1149
1150 if (this.calcVertexNormals)
1151 {
1152 int normalCount = this.vertexNormals.Count;
1153 if (normalCount > 0)
1154 {
1155 Coord n = this.vertexNormals[normalCount - 1];
1156 n.Z = -n.Z;
1157 this.vertexNormals[normalCount - 1] = n;
1158 }
1159 }
1160
1161 this.faceNormal.X = -this.faceNormal.X;
1162 this.faceNormal.Y = -this.faceNormal.Y;
1163 this.faceNormal.Z = -this.faceNormal.Z;
1164
1165 int numfaceUVs = this.faceUVs.Count;
1166 for (i = 0; i < numfaceUVs; i++)
1167 {
1168 UVCoord uv = this.faceUVs[i];
1169 uv.V = 1.0f - uv.V;
1170 this.faceUVs[i] = uv;
1171 }
1172 }
1173
1174 public void AddValue2FaceVertexIndices(int num)
1175 {
1176 int numFaces = this.faces.Count;
1177 Face tmpFace;
1178 for (int i = 0; i < numFaces; i++)
1179 {
1180 tmpFace = this.faces[i];
1181 tmpFace.v1 += num;
1182 tmpFace.v2 += num;
1183 tmpFace.v3 += num;
1184
1185 this.faces[i] = tmpFace;
1186 }
1187 }
1188
1189 public void AddValue2FaceNormalIndices(int num)
1190 {
1191 if (this.calcVertexNormals)
1192 {
1193 int numFaces = this.faces.Count;
1194 Face tmpFace;
1195 for (int i = 0; i < numFaces; i++)
1196 {
1197 tmpFace = this.faces[i];
1198 tmpFace.n1 += num;
1199 tmpFace.n2 += num;
1200 tmpFace.n3 += num;
1201
1202 this.faces[i] = tmpFace;
1203 }
1204 }
1205 }
1206
1207 public void DumpRaw(String path, String name, String title)
1208 {
1209 if (path == null)
1210 return;
1211 String fileName = name + "_" + title + ".raw";
1212 String completePath = System.IO.Path.Combine(path, fileName);
1213 StreamWriter sw = new StreamWriter(completePath);
1214
1215 for (int i = 0; i < this.faces.Count; i++)
1216 {
1217 string s = this.coords[this.faces[i].v1].ToString();
1218 s += " " + this.coords[this.faces[i].v2].ToString();
1219 s += " " + this.coords[this.faces[i].v3].ToString();
1220
1221 sw.WriteLine(s);
1222 }
1223
1224 sw.Close();
1225 }
1226 }
1227
1228 public struct PathNode
1229 {
1230 public Coord position;
1231 public Quat rotation;
1232 public float xScale;
1233 public float yScale;
1234 public float percentOfPath;
1235 }
1236
1237 public enum PathType { Linear = 0, Circular = 1, Flexible = 2 }
1238
1239 public class Path
1240 {
1241 public List<PathNode> pathNodes = new List<PathNode>();
1242
1243 public float twistBegin = 0.0f;
1244 public float twistEnd = 0.0f;
1245 public float topShearX = 0.0f;
1246 public float topShearY = 0.0f;
1247 public float pathCutBegin = 0.0f;
1248 public float pathCutEnd = 1.0f;
1249 public float dimpleBegin = 0.0f;
1250 public float dimpleEnd = 1.0f;
1251 public float skew = 0.0f;
1252 public float holeSizeX = 1.0f; // called pathScaleX in pbs
1253 public float holeSizeY = 0.25f;
1254 public float taperX = 0.0f;
1255 public float taperY = 0.0f;
1256 public float radius = 0.0f;
1257 public float revolutions = 1.0f;
1258 public int stepsPerRevolution = 24;
1259
1260 private const float twoPi = 2.0f * (float)Math.PI;
1261
1262 public void Create(PathType pathType, int steps)
1263 {
1264 if (this.taperX > 0.999f)
1265 this.taperX = 0.999f;
1266 if (this.taperX < -0.999f)
1267 this.taperX = -0.999f;
1268 if (this.taperY > 0.999f)
1269 this.taperY = 0.999f;
1270 if (this.taperY < -0.999f)
1271 this.taperY = -0.999f;
1272
1273 if (pathType == PathType.Linear || pathType == PathType.Flexible)
1274 {
1275 int step = 0;
1276
1277 float length = this.pathCutEnd - this.pathCutBegin;
1278 float twistTotal = twistEnd - twistBegin;
1279 float twistTotalAbs = Math.Abs(twistTotal);
1280 if (twistTotalAbs > 0.01f)
1281 steps += (int)(twistTotalAbs * 3.66); // dahlia's magic number
1282
1283 float start = -0.5f;
1284 float stepSize = length / (float)steps;
1285 float percentOfPathMultiplier = stepSize * 0.999999f;
1286 float xOffset = this.topShearX * this.pathCutBegin;
1287 float yOffset = this.topShearY * this.pathCutBegin;
1288 float zOffset = start;
1289 float xOffsetStepIncrement = this.topShearX * length / steps;
1290 float yOffsetStepIncrement = this.topShearY * length / steps;
1291
1292 float percentOfPath = this.pathCutBegin;
1293 zOffset += percentOfPath;
1294
1295 // sanity checks
1296
1297 bool done = false;
1298
1299 while (!done)
1300 {
1301 PathNode newNode = new PathNode();
1302
1303 newNode.xScale = 1.0f;
1304 if (this.taperX == 0.0f)
1305 newNode.xScale = 1.0f;
1306 else if (this.taperX > 0.0f)
1307 newNode.xScale = 1.0f - percentOfPath * this.taperX;
1308 else newNode.xScale = 1.0f + (1.0f - percentOfPath) * this.taperX;
1309
1310 newNode.yScale = 1.0f;
1311 if (this.taperY == 0.0f)
1312 newNode.yScale = 1.0f;
1313 else if (this.taperY > 0.0f)
1314 newNode.yScale = 1.0f - percentOfPath * this.taperY;
1315 else newNode.yScale = 1.0f + (1.0f - percentOfPath) * this.taperY;
1316
1317 float twist = twistBegin + twistTotal * percentOfPath;
1318
1319 newNode.rotation = new Quat(new Coord(0.0f, 0.0f, 1.0f), twist);
1320 newNode.position = new Coord(xOffset, yOffset, zOffset);
1321 newNode.percentOfPath = percentOfPath;
1322
1323 pathNodes.Add(newNode);
1324
1325 if (step < steps)
1326 {
1327 step += 1;
1328 percentOfPath += percentOfPathMultiplier;
1329 xOffset += xOffsetStepIncrement;
1330 yOffset += yOffsetStepIncrement;
1331 zOffset += stepSize;
1332 if (percentOfPath > this.pathCutEnd)
1333 done = true;
1334 }
1335 else done = true;
1336 }
1337 } // end of linear path code
1338
1339 else // pathType == Circular
1340 {
1341 float twistTotal = twistEnd - twistBegin;
1342
1343 // if the profile has a lot of twist, add more layers otherwise the layers may overlap
1344 // and the resulting mesh may be quite inaccurate. This method is arbitrary and doesn't
1345 // accurately match the viewer
1346 float twistTotalAbs = Math.Abs(twistTotal);
1347 if (twistTotalAbs > 0.01f)
1348 {
1349 if (twistTotalAbs > Math.PI * 1.5f)
1350 steps *= 2;
1351 if (twistTotalAbs > Math.PI * 3.0f)
1352 steps *= 2;
1353 }
1354
1355 float yPathScale = this.holeSizeY * 0.5f;
1356 float pathLength = this.pathCutEnd - this.pathCutBegin;
1357 float totalSkew = this.skew * 2.0f * pathLength;
1358 float skewStart = this.pathCutBegin * 2.0f * this.skew - this.skew;
1359 float xOffsetTopShearXFactor = this.topShearX * (0.25f + 0.5f * (0.5f - this.holeSizeY));
1360 float yShearCompensation = 1.0f + Math.Abs(this.topShearY) * 0.25f;
1361
1362 // It's not quite clear what pushY (Y top shear) does, but subtracting it from the start and end
1363 // angles appears to approximate it's effects on path cut. Likewise, adding it to the angle used
1364 // to calculate the sine for generating the path radius appears to approximate it's effects there
1365 // too, but there are some subtle differences in the radius which are noticeable as the prim size
1366 // increases and it may affect megaprims quite a bit. The effect of the Y top shear parameter on
1367 // the meshes generated with this technique appear nearly identical in shape to the same prims when
1368 // displayed by the viewer.
1369
1370 float startAngle = (twoPi * this.pathCutBegin * this.revolutions) - this.topShearY * 0.9f;
1371 float endAngle = (twoPi * this.pathCutEnd * this.revolutions) - this.topShearY * 0.9f;
1372 float stepSize = twoPi / this.stepsPerRevolution;
1373
1374 int step = (int)(startAngle / stepSize);
1375 float angle = startAngle;
1376
1377 bool done = false;
1378 while (!done) // loop through the length of the path and add the layers
1379 {
1380 PathNode newNode = new PathNode();
1381
1382 float xProfileScale = (1.0f - Math.Abs(this.skew)) * this.holeSizeX;
1383 float yProfileScale = this.holeSizeY;
1384
1385 float percentOfPath = angle / (twoPi * this.revolutions);
1386 float percentOfAngles = (angle - startAngle) / (endAngle - startAngle);
1387
1388 if (this.taperX > 0.01f)
1389 xProfileScale *= 1.0f - percentOfPath * this.taperX;
1390 else if (this.taperX < -0.01f)
1391 xProfileScale *= 1.0f + (1.0f - percentOfPath) * this.taperX;
1392
1393 if (this.taperY > 0.01f)
1394 yProfileScale *= 1.0f - percentOfPath * this.taperY;
1395 else if (this.taperY < -0.01f)
1396 yProfileScale *= 1.0f + (1.0f - percentOfPath) * this.taperY;
1397
1398 newNode.xScale = xProfileScale;
1399 newNode.yScale = yProfileScale;
1400
1401 float radiusScale = 1.0f;
1402 if (this.radius > 0.001f)
1403 radiusScale = 1.0f - this.radius * percentOfPath;
1404 else if (this.radius < 0.001f)
1405 radiusScale = 1.0f + this.radius * (1.0f - percentOfPath);
1406
1407 float twist = twistBegin + twistTotal * percentOfPath;
1408
1409 float xOffset = 0.5f * (skewStart + totalSkew * percentOfAngles);
1410 xOffset += (float)Math.Sin(angle) * xOffsetTopShearXFactor;
1411
1412 float yOffset = yShearCompensation * (float)Math.Cos(angle) * (0.5f - yPathScale) * radiusScale;
1413
1414 float zOffset = (float)Math.Sin(angle + this.topShearY) * (0.5f - yPathScale) * radiusScale;
1415
1416 newNode.position = new Coord(xOffset, yOffset, zOffset);
1417
1418 // now orient the rotation of the profile layer relative to it's position on the path
1419 // adding taperY to the angle used to generate the quat appears to approximate the viewer
1420
1421 newNode.rotation = new Quat(new Coord(1.0f, 0.0f, 0.0f), angle + this.topShearY);
1422
1423 // next apply twist rotation to the profile layer
1424 if (twistTotal != 0.0f || twistBegin != 0.0f)
1425 newNode.rotation *= new Quat(new Coord(0.0f, 0.0f, 1.0f), twist);
1426
1427 newNode.percentOfPath = percentOfPath;
1428
1429 pathNodes.Add(newNode);
1430
1431 // calculate terms for next iteration
1432 // calculate the angle for the next iteration of the loop
1433
1434 if (angle >= endAngle - 0.01)
1435 done = true;
1436 else
1437 {
1438 step += 1;
1439 angle = stepSize * step;
1440 if (angle > endAngle)
1441 angle = endAngle;
1442 }
1443 }
1444 }
1445 }
1446 }
1447
1448 public class PrimMesh
1449 {
1450 public string errorMessage = "";
1451 private const float twoPi = 2.0f * (float)Math.PI;
1452
1453 public List<Coord> coords;
1454 public List<Coord> normals;
1455 public List<Face> faces;
1456
1457 public List<ViewerFace> viewerFaces;
1458
1459 private int sides = 4;
1460 private int hollowSides = 4;
1461 private float profileStart = 0.0f;
1462 private float profileEnd = 1.0f;
1463 private float hollow = 0.0f;
1464 public int twistBegin = 0;
1465 public int twistEnd = 0;
1466 public float topShearX = 0.0f;
1467 public float topShearY = 0.0f;
1468 public float pathCutBegin = 0.0f;
1469 public float pathCutEnd = 1.0f;
1470 public float dimpleBegin = 0.0f;
1471 public float dimpleEnd = 1.0f;
1472 public float skew = 0.0f;
1473 public float holeSizeX = 1.0f; // called pathScaleX in pbs
1474 public float holeSizeY = 0.25f;
1475 public float taperX = 0.0f;
1476 public float taperY = 0.0f;
1477 public float radius = 0.0f;
1478 public float revolutions = 1.0f;
1479 public int stepsPerRevolution = 24;
1480
1481 private int profileOuterFaceNumber = -1;
1482 private int profileHollowFaceNumber = -1;
1483
1484 private bool hasProfileCut = false;
1485 private bool hasHollow = false;
1486 public bool calcVertexNormals = false;
1487 private bool normalsProcessed = false;
1488 public bool viewerMode = false;
1489 public bool sphereMode = false;
1490
1491 public int numPrimFaces = 0;
1492
1493 /// <summary>
1494 /// Human readable string representation of the parameters used to create a mesh.
1495 /// </summary>
1496 /// <returns></returns>
1497 public string ParamsToDisplayString()
1498 {
1499 string s = "";
1500 s += "sides..................: " + this.sides.ToString();
1501 s += "\nhollowSides..........: " + this.hollowSides.ToString();
1502 s += "\nprofileStart.........: " + this.profileStart.ToString();
1503 s += "\nprofileEnd...........: " + this.profileEnd.ToString();
1504 s += "\nhollow...............: " + this.hollow.ToString();
1505 s += "\ntwistBegin...........: " + this.twistBegin.ToString();
1506 s += "\ntwistEnd.............: " + this.twistEnd.ToString();
1507 s += "\ntopShearX............: " + this.topShearX.ToString();
1508 s += "\ntopShearY............: " + this.topShearY.ToString();
1509 s += "\npathCutBegin.........: " + this.pathCutBegin.ToString();
1510 s += "\npathCutEnd...........: " + this.pathCutEnd.ToString();
1511 s += "\ndimpleBegin..........: " + this.dimpleBegin.ToString();
1512 s += "\ndimpleEnd............: " + this.dimpleEnd.ToString();
1513 s += "\nskew.................: " + this.skew.ToString();
1514 s += "\nholeSizeX............: " + this.holeSizeX.ToString();
1515 s += "\nholeSizeY............: " + this.holeSizeY.ToString();
1516 s += "\ntaperX...............: " + this.taperX.ToString();
1517 s += "\ntaperY...............: " + this.taperY.ToString();
1518 s += "\nradius...............: " + this.radius.ToString();
1519 s += "\nrevolutions..........: " + this.revolutions.ToString();
1520 s += "\nstepsPerRevolution...: " + this.stepsPerRevolution.ToString();
1521 s += "\nsphereMode...........: " + this.sphereMode.ToString();
1522 s += "\nhasProfileCut........: " + this.hasProfileCut.ToString();
1523 s += "\nhasHollow............: " + this.hasHollow.ToString();
1524 s += "\nviewerMode...........: " + this.viewerMode.ToString();
1525
1526 return s;
1527 }
1528
1529 public int ProfileOuterFaceNumber
1530 {
1531 get { return profileOuterFaceNumber; }
1532 }
1533
1534 public int ProfileHollowFaceNumber
1535 {
1536 get { return profileHollowFaceNumber; }
1537 }
1538
1539 public bool HasProfileCut
1540 {
1541 get { return hasProfileCut; }
1542 }
1543
1544 public bool HasHollow
1545 {
1546 get { return hasHollow; }
1547 }
1548
1549
1550 /// <summary>
1551 /// Constructs a PrimMesh object and creates the profile for extrusion.
1552 /// </summary>
1553 /// <param name="sides"></param>
1554 /// <param name="profileStart"></param>
1555 /// <param name="profileEnd"></param>
1556 /// <param name="hollow"></param>
1557 /// <param name="hollowSides"></param>
1558 public PrimMesh(int sides, float profileStart, float profileEnd, float hollow, int hollowSides)
1559 {
1560 this.coords = new List<Coord>();
1561 this.faces = new List<Face>();
1562
1563 this.sides = sides;
1564 this.profileStart = profileStart;
1565 this.profileEnd = profileEnd;
1566 this.hollow = hollow;
1567 this.hollowSides = hollowSides;
1568
1569 if (sides < 3)
1570 this.sides = 3;
1571 if (hollowSides < 3)
1572 this.hollowSides = 3;
1573 if (profileStart < 0.0f)
1574 this.profileStart = 0.0f;
1575 if (profileEnd > 1.0f)
1576 this.profileEnd = 1.0f;
1577 if (profileEnd < 0.02f)
1578 this.profileEnd = 0.02f;
1579 if (profileStart >= profileEnd)
1580 this.profileStart = profileEnd - 0.02f;
1581 if (hollow > 0.99f)
1582 this.hollow = 0.99f;
1583 if (hollow < 0.0f)
1584 this.hollow = 0.0f;
1585 }
1586
1587 /// <summary>
1588 /// Extrudes a profile along a path.
1589 /// </summary>
1590 public void Extrude(PathType pathType)
1591 {
1592 bool needEndFaces = false;
1593
1594 this.coords = new List<Coord>();
1595 this.faces = new List<Face>();
1596
1597 if (this.viewerMode)
1598 {
1599 this.viewerFaces = new List<ViewerFace>();
1600 this.calcVertexNormals = true;
1601 }
1602
1603 if (this.calcVertexNormals)
1604 this.normals = new List<Coord>();
1605
1606 int steps = 1;
1607
1608 float length = this.pathCutEnd - this.pathCutBegin;
1609 normalsProcessed = false;
1610
1611 if (this.viewerMode && this.sides == 3)
1612 {
1613 // prisms don't taper well so add some vertical resolution
1614 // other prims may benefit from this but just do prisms for now
1615 if (Math.Abs(this.taperX) > 0.01 || Math.Abs(this.taperY) > 0.01)
1616 steps = (int)(steps * 4.5 * length);
1617 }
1618
1619 if (this.sphereMode)
1620 this.hasProfileCut = this.profileEnd - this.profileStart < 0.4999f;
1621 else
1622 this.hasProfileCut = this.profileEnd - this.profileStart < 0.9999f;
1623 this.hasHollow = (this.hollow > 0.001f);
1624
1625 float twistBegin = this.twistBegin / 360.0f * twoPi;
1626 float twistEnd = this.twistEnd / 360.0f * twoPi;
1627 float twistTotal = twistEnd - twistBegin;
1628 float twistTotalAbs = Math.Abs(twistTotal);
1629 if (twistTotalAbs > 0.01f)
1630 steps += (int)(twistTotalAbs * 3.66); // dahlia's magic number
1631
1632 float hollow = this.hollow;
1633
1634 if (pathType == PathType.Circular)
1635 {
1636 needEndFaces = false;
1637 if (this.pathCutBegin != 0.0f || this.pathCutEnd != 1.0f)
1638 needEndFaces = true;
1639 else if (this.taperX != 0.0f || this.taperY != 0.0f)
1640 needEndFaces = true;
1641 else if (this.skew != 0.0f)
1642 needEndFaces = true;
1643 else if (twistTotal != 0.0f)
1644 needEndFaces = true;
1645 else if (this.radius != 0.0f)
1646 needEndFaces = true;
1647 }
1648 else needEndFaces = true;
1649
1650 // sanity checks
1651 float initialProfileRot = 0.0f;
1652 if (pathType == PathType.Circular)
1653 {
1654 if (this.sides == 3)
1655 {
1656 initialProfileRot = (float)Math.PI;
1657 if (this.hollowSides == 4)
1658 {
1659 if (hollow > 0.7f)
1660 hollow = 0.7f;
1661 hollow *= 0.707f;
1662 }
1663 else hollow *= 0.5f;
1664 }
1665 else if (this.sides == 4)
1666 {
1667 initialProfileRot = 0.25f * (float)Math.PI;
1668 if (this.hollowSides != 4)
1669 hollow *= 0.707f;
1670 }
1671 else if (this.sides > 4)
1672 {
1673 initialProfileRot = (float)Math.PI;
1674 if (this.hollowSides == 4)
1675 {
1676 if (hollow > 0.7f)
1677 hollow = 0.7f;
1678 hollow /= 0.7f;
1679 }
1680 }
1681 }
1682 else
1683 {
1684 if (this.sides == 3)
1685 {
1686 if (this.hollowSides == 4)
1687 {
1688 if (hollow > 0.7f)
1689 hollow = 0.7f;
1690 hollow *= 0.707f;
1691 }
1692 else hollow *= 0.5f;
1693 }
1694 else if (this.sides == 4)
1695 {
1696 initialProfileRot = 1.25f * (float)Math.PI;
1697 if (this.hollowSides != 4)
1698 hollow *= 0.707f;
1699 }
1700 else if (this.sides == 24 && this.hollowSides == 4)
1701 hollow *= 1.414f;
1702 }
1703
1704 Profile profile = new Profile(this.sides, this.profileStart, this.profileEnd, hollow, this.hollowSides, true, calcVertexNormals);
1705 this.errorMessage = profile.errorMessage;
1706
1707 this.numPrimFaces = profile.numPrimFaces;
1708
1709 int cut1FaceNumber = profile.bottomFaceNumber + 1;
1710 int cut2FaceNumber = cut1FaceNumber + 1;
1711 if (!needEndFaces)
1712 {
1713 cut1FaceNumber -= 2;
1714 cut2FaceNumber -= 2;
1715 }
1716
1717 profileOuterFaceNumber = profile.outerFaceNumber;
1718 if (!needEndFaces)
1719 profileOuterFaceNumber--;
1720
1721 if (hasHollow)
1722 {
1723 profileHollowFaceNumber = profile.hollowFaceNumber;
1724 if (!needEndFaces)
1725 profileHollowFaceNumber--;
1726 }
1727
1728 int cut1Vert = -1;
1729 int cut2Vert = -1;
1730 if (hasProfileCut)
1731 {
1732 cut1Vert = hasHollow ? profile.coords.Count - 1 : 0;
1733 cut2Vert = hasHollow ? profile.numOuterVerts - 1 : profile.numOuterVerts;
1734 }
1735
1736 if (initialProfileRot != 0.0f)
1737 {
1738 profile.AddRot(new Quat(new Coord(0.0f, 0.0f, 1.0f), initialProfileRot));
1739 if (viewerMode)
1740 profile.MakeFaceUVs();
1741 }
1742
1743 Coord lastCutNormal1 = new Coord();
1744 Coord lastCutNormal2 = new Coord();
1745 float thisV = 0.0f;
1746 float lastV = 0.0f;
1747
1748 Path path = new Path();
1749 path.twistBegin = twistBegin;
1750 path.twistEnd = twistEnd;
1751 path.topShearX = topShearX;
1752 path.topShearY = topShearY;
1753 path.pathCutBegin = pathCutBegin;
1754 path.pathCutEnd = pathCutEnd;
1755 path.dimpleBegin = dimpleBegin;
1756 path.dimpleEnd = dimpleEnd;
1757 path.skew = skew;
1758 path.holeSizeX = holeSizeX;
1759 path.holeSizeY = holeSizeY;
1760 path.taperX = taperX;
1761 path.taperY = taperY;
1762 path.radius = radius;
1763 path.revolutions = revolutions;
1764 path.stepsPerRevolution = stepsPerRevolution;
1765
1766 path.Create(pathType, steps);
1767
1768 for (int nodeIndex = 0; nodeIndex < path.pathNodes.Count; nodeIndex++)
1769 {
1770 PathNode node = path.pathNodes[nodeIndex];
1771 Profile newLayer = profile.Copy();
1772 newLayer.Scale(node.xScale, node.yScale);
1773
1774 newLayer.AddRot(node.rotation);
1775 newLayer.AddPos(node.position);
1776
1777 if (needEndFaces && nodeIndex == 0)
1778 {
1779 newLayer.FlipNormals();
1780
1781 // add the bottom faces to the viewerFaces list
1782 if (this.viewerMode)
1783 {
1784 Coord faceNormal = newLayer.faceNormal;
1785 ViewerFace newViewerFace = new ViewerFace(profile.bottomFaceNumber);
1786 int numFaces = newLayer.faces.Count;
1787 List<Face> faces = newLayer.faces;
1788
1789 for (int i = 0; i < numFaces; i++)
1790 {
1791 Face face = faces[i];
1792 newViewerFace.v1 = newLayer.coords[face.v1];
1793 newViewerFace.v2 = newLayer.coords[face.v2];
1794 newViewerFace.v3 = newLayer.coords[face.v3];
1795
1796 newViewerFace.coordIndex1 = face.v1;
1797 newViewerFace.coordIndex2 = face.v2;
1798 newViewerFace.coordIndex3 = face.v3;
1799
1800 newViewerFace.n1 = faceNormal;
1801 newViewerFace.n2 = faceNormal;
1802 newViewerFace.n3 = faceNormal;
1803
1804 newViewerFace.uv1 = newLayer.faceUVs[face.v1];
1805 newViewerFace.uv2 = newLayer.faceUVs[face.v2];
1806 newViewerFace.uv3 = newLayer.faceUVs[face.v3];
1807
1808 if (pathType == PathType.Linear)
1809 {
1810 newViewerFace.uv1.Flip();
1811 newViewerFace.uv2.Flip();
1812 newViewerFace.uv3.Flip();
1813 }
1814
1815 this.viewerFaces.Add(newViewerFace);
1816 }
1817 }
1818 } // if (nodeIndex == 0)
1819
1820 // append this layer
1821
1822 int coordsLen = this.coords.Count;
1823 newLayer.AddValue2FaceVertexIndices(coordsLen);
1824
1825 this.coords.AddRange(newLayer.coords);
1826
1827 if (this.calcVertexNormals)
1828 {
1829 newLayer.AddValue2FaceNormalIndices(this.normals.Count);
1830 this.normals.AddRange(newLayer.vertexNormals);
1831 }
1832
1833 if (node.percentOfPath < this.pathCutBegin + 0.01f || node.percentOfPath > this.pathCutEnd - 0.01f)
1834 this.faces.AddRange(newLayer.faces);
1835
1836 // fill faces between layers
1837
1838 int numVerts = newLayer.coords.Count;
1839 Face newFace1 = new Face();
1840 Face newFace2 = new Face();
1841
1842 thisV = 1.0f - node.percentOfPath;
1843
1844 if (nodeIndex > 0)
1845 {
1846 int startVert = coordsLen + 1;
1847 int endVert = this.coords.Count;
1848
1849 if (sides < 5 || this.hasProfileCut || this.hasHollow)
1850 startVert--;
1851
1852 for (int i = startVert; i < endVert; i++)
1853 {
1854 int iNext = i + 1;
1855 if (i == endVert - 1)
1856 iNext = startVert;
1857
1858 int whichVert = i - startVert;
1859
1860 newFace1.v1 = i;
1861 newFace1.v2 = i - numVerts;
1862 newFace1.v3 = iNext;
1863
1864 newFace1.n1 = newFace1.v1;
1865 newFace1.n2 = newFace1.v2;
1866 newFace1.n3 = newFace1.v3;
1867 this.faces.Add(newFace1);
1868
1869 newFace2.v1 = iNext;
1870 newFace2.v2 = i - numVerts;
1871 newFace2.v3 = iNext - numVerts;
1872
1873 newFace2.n1 = newFace2.v1;
1874 newFace2.n2 = newFace2.v2;
1875 newFace2.n3 = newFace2.v3;
1876 this.faces.Add(newFace2);
1877
1878 if (this.viewerMode)
1879 {
1880 // add the side faces to the list of viewerFaces here
1881
1882 int primFaceNum = profile.faceNumbers[whichVert];
1883 if (!needEndFaces)
1884 primFaceNum -= 1;
1885
1886 ViewerFace newViewerFace1 = new ViewerFace(primFaceNum);
1887 ViewerFace newViewerFace2 = new ViewerFace(primFaceNum);
1888
1889 int uIndex = whichVert;
1890 if (!hasHollow && sides > 4 && uIndex < newLayer.us.Count - 1)
1891 {
1892 uIndex++;
1893 }
1894
1895 float u1 = newLayer.us[uIndex];
1896 float u2 = 1.0f;
1897 if (uIndex < (int)newLayer.us.Count - 1)
1898 u2 = newLayer.us[uIndex + 1];
1899
1900 if (whichVert == cut1Vert || whichVert == cut2Vert)
1901 {
1902 u1 = 0.0f;
1903 u2 = 1.0f;
1904 }
1905 else if (sides < 5)
1906 {
1907 if (whichVert < profile.numOuterVerts)
1908 { // boxes and prisms have one texture face per side of the prim, so the U values have to be scaled
1909 // to reflect the entire texture width
1910 u1 *= sides;
1911 u2 *= sides;
1912 u2 -= (int)u1;
1913 u1 -= (int)u1;
1914 if (u2 < 0.1f)
1915 u2 = 1.0f;
1916 }
1917 }
1918
1919 if (this.sphereMode)
1920 {
1921 if (whichVert != cut1Vert && whichVert != cut2Vert)
1922 {
1923 u1 = u1 * 2.0f - 1.0f;
1924 u2 = u2 * 2.0f - 1.0f;
1925
1926 if (whichVert >= newLayer.numOuterVerts)
1927 {
1928 u1 -= hollow;
1929 u2 -= hollow;
1930 }
1931
1932 }
1933 }
1934
1935 newViewerFace1.uv1.U = u1;
1936 newViewerFace1.uv2.U = u1;
1937 newViewerFace1.uv3.U = u2;
1938
1939 newViewerFace1.uv1.V = thisV;
1940 newViewerFace1.uv2.V = lastV;
1941 newViewerFace1.uv3.V = thisV;
1942
1943 newViewerFace2.uv1.U = u2;
1944 newViewerFace2.uv2.U = u1;
1945 newViewerFace2.uv3.U = u2;
1946
1947 newViewerFace2.uv1.V = thisV;
1948 newViewerFace2.uv2.V = lastV;
1949 newViewerFace2.uv3.V = lastV;
1950
1951 newViewerFace1.v1 = this.coords[newFace1.v1];
1952 newViewerFace1.v2 = this.coords[newFace1.v2];
1953 newViewerFace1.v3 = this.coords[newFace1.v3];
1954
1955 newViewerFace2.v1 = this.coords[newFace2.v1];
1956 newViewerFace2.v2 = this.coords[newFace2.v2];
1957 newViewerFace2.v3 = this.coords[newFace2.v3];
1958
1959 newViewerFace1.coordIndex1 = newFace1.v1;
1960 newViewerFace1.coordIndex2 = newFace1.v2;
1961 newViewerFace1.coordIndex3 = newFace1.v3;
1962
1963 newViewerFace2.coordIndex1 = newFace2.v1;
1964 newViewerFace2.coordIndex2 = newFace2.v2;
1965 newViewerFace2.coordIndex3 = newFace2.v3;
1966
1967 // profile cut faces
1968 if (whichVert == cut1Vert)
1969 {
1970 newViewerFace1.primFaceNumber = cut1FaceNumber;
1971 newViewerFace2.primFaceNumber = cut1FaceNumber;
1972 newViewerFace1.n1 = newLayer.cutNormal1;
1973 newViewerFace1.n2 = newViewerFace1.n3 = lastCutNormal1;
1974
1975 newViewerFace2.n1 = newViewerFace2.n3 = newLayer.cutNormal1;
1976 newViewerFace2.n2 = lastCutNormal1;
1977 }
1978 else if (whichVert == cut2Vert)
1979 {
1980 newViewerFace1.primFaceNumber = cut2FaceNumber;
1981 newViewerFace2.primFaceNumber = cut2FaceNumber;
1982 newViewerFace1.n1 = newLayer.cutNormal2;
1983 newViewerFace1.n2 = lastCutNormal2;
1984 newViewerFace1.n3 = lastCutNormal2;
1985
1986 newViewerFace2.n1 = newLayer.cutNormal2;
1987 newViewerFace2.n3 = newLayer.cutNormal2;
1988 newViewerFace2.n2 = lastCutNormal2;
1989 }
1990
1991 else // outer and hollow faces
1992 {
1993 if ((sides < 5 && whichVert < newLayer.numOuterVerts) || (hollowSides < 5 && whichVert >= newLayer.numOuterVerts))
1994 { // looks terrible when path is twisted... need vertex normals here
1995 newViewerFace1.CalcSurfaceNormal();
1996 newViewerFace2.CalcSurfaceNormal();
1997 }
1998 else
1999 {
2000 newViewerFace1.n1 = this.normals[newFace1.n1];
2001 newViewerFace1.n2 = this.normals[newFace1.n2];
2002 newViewerFace1.n3 = this.normals[newFace1.n3];
2003
2004 newViewerFace2.n1 = this.normals[newFace2.n1];
2005 newViewerFace2.n2 = this.normals[newFace2.n2];
2006 newViewerFace2.n3 = this.normals[newFace2.n3];
2007 }
2008 }
2009
2010 this.viewerFaces.Add(newViewerFace1);
2011 this.viewerFaces.Add(newViewerFace2);
2012
2013 }
2014 }
2015 }
2016
2017 lastCutNormal1 = newLayer.cutNormal1;
2018 lastCutNormal2 = newLayer.cutNormal2;
2019 lastV = thisV;
2020
2021 if (needEndFaces && nodeIndex == path.pathNodes.Count - 1 && viewerMode)
2022 {
2023 // add the top faces to the viewerFaces list here
2024 Coord faceNormal = newLayer.faceNormal;
2025 ViewerFace newViewerFace = new ViewerFace(0);
2026 int numFaces = newLayer.faces.Count;
2027 List<Face> faces = newLayer.faces;
2028
2029 for (int i = 0; i < numFaces; i++)
2030 {
2031 Face face = faces[i];
2032 newViewerFace.v1 = newLayer.coords[face.v1 - coordsLen];
2033 newViewerFace.v2 = newLayer.coords[face.v2 - coordsLen];
2034 newViewerFace.v3 = newLayer.coords[face.v3 - coordsLen];
2035
2036 newViewerFace.coordIndex1 = face.v1 - coordsLen;
2037 newViewerFace.coordIndex2 = face.v2 - coordsLen;
2038 newViewerFace.coordIndex3 = face.v3 - coordsLen;
2039
2040 newViewerFace.n1 = faceNormal;
2041 newViewerFace.n2 = faceNormal;
2042 newViewerFace.n3 = faceNormal;
2043
2044 newViewerFace.uv1 = newLayer.faceUVs[face.v1 - coordsLen];
2045 newViewerFace.uv2 = newLayer.faceUVs[face.v2 - coordsLen];
2046 newViewerFace.uv3 = newLayer.faceUVs[face.v3 - coordsLen];
2047
2048 if (pathType == PathType.Linear)
2049 {
2050 newViewerFace.uv1.Flip();
2051 newViewerFace.uv2.Flip();
2052 newViewerFace.uv3.Flip();
2053 }
2054
2055 this.viewerFaces.Add(newViewerFace);
2056 }
2057 }
2058
2059
2060 } // for (int nodeIndex = 0; nodeIndex < path.pathNodes.Count; nodeIndex++)
2061
2062 }
2063
2064
2065 /// <summary>
2066 /// DEPRICATED - use Extrude(PathType.Linear) instead
2067 /// Extrudes a profile along a straight line path. Used for prim types box, cylinder, and prism.
2068 /// </summary>
2069 ///
2070 public void ExtrudeLinear()
2071 {
2072 this.Extrude(PathType.Linear);
2073 }
2074
2075
2076 /// <summary>
2077 /// DEPRICATED - use Extrude(PathType.Circular) instead
2078 /// Extrude a profile into a circular path prim mesh. Used for prim types torus, tube, and ring.
2079 /// </summary>
2080 ///
2081 public void ExtrudeCircular()
2082 {
2083 this.Extrude(PathType.Circular);
2084 }
2085
2086
2087 private Coord SurfaceNormal(Coord c1, Coord c2, Coord c3)
2088 {
2089 Coord edge1 = new Coord(c2.X - c1.X, c2.Y - c1.Y, c2.Z - c1.Z);
2090 Coord edge2 = new Coord(c3.X - c1.X, c3.Y - c1.Y, c3.Z - c1.Z);
2091
2092 Coord normal = Coord.Cross(edge1, edge2);
2093
2094 normal.Normalize();
2095
2096 return normal;
2097 }
2098
2099 private Coord SurfaceNormal(Face face)
2100 {
2101 return SurfaceNormal(this.coords[face.v1], this.coords[face.v2], this.coords[face.v3]);
2102 }
2103
2104 /// <summary>
2105 /// Calculate the surface normal for a face in the list of faces
2106 /// </summary>
2107 /// <param name="faceIndex"></param>
2108 /// <returns></returns>
2109 public Coord SurfaceNormal(int faceIndex)
2110 {
2111 int numFaces = this.faces.Count;
2112 if (faceIndex < 0 || faceIndex >= numFaces)
2113 throw new Exception("faceIndex out of range");
2114
2115 return SurfaceNormal(this.faces[faceIndex]);
2116 }
2117
2118 /// <summary>
2119 /// Duplicates a PrimMesh object. All object properties are copied by value, including lists.
2120 /// </summary>
2121 /// <returns></returns>
2122 public PrimMesh Copy()
2123 {
2124 PrimMesh copy = new PrimMesh(this.sides, this.profileStart, this.profileEnd, this.hollow, this.hollowSides);
2125 copy.twistBegin = this.twistBegin;
2126 copy.twistEnd = this.twistEnd;
2127 copy.topShearX = this.topShearX;
2128 copy.topShearY = this.topShearY;
2129 copy.pathCutBegin = this.pathCutBegin;
2130 copy.pathCutEnd = this.pathCutEnd;
2131 copy.dimpleBegin = this.dimpleBegin;
2132 copy.dimpleEnd = this.dimpleEnd;
2133 copy.skew = this.skew;
2134 copy.holeSizeX = this.holeSizeX;
2135 copy.holeSizeY = this.holeSizeY;
2136 copy.taperX = this.taperX;
2137 copy.taperY = this.taperY;
2138 copy.radius = this.radius;
2139 copy.revolutions = this.revolutions;
2140 copy.stepsPerRevolution = this.stepsPerRevolution;
2141 copy.calcVertexNormals = this.calcVertexNormals;
2142 copy.normalsProcessed = this.normalsProcessed;
2143 copy.viewerMode = this.viewerMode;
2144 copy.numPrimFaces = this.numPrimFaces;
2145 copy.errorMessage = this.errorMessage;
2146
2147 copy.coords = new List<Coord>(this.coords);
2148 copy.faces = new List<Face>(this.faces);
2149 copy.viewerFaces = new List<ViewerFace>(this.viewerFaces);
2150 copy.normals = new List<Coord>(this.normals);
2151
2152 return copy;
2153 }
2154
2155 /// <summary>
2156 /// Calculate surface normals for all of the faces in the list of faces in this mesh
2157 /// </summary>
2158 public void CalcNormals()
2159 {
2160 if (normalsProcessed)
2161 return;
2162
2163 normalsProcessed = true;
2164
2165 int numFaces = faces.Count;
2166
2167 if (!this.calcVertexNormals)
2168 this.normals = new List<Coord>();
2169
2170 for (int i = 0; i < numFaces; i++)
2171 {
2172 Face face = faces[i];
2173
2174 this.normals.Add(SurfaceNormal(i).Normalize());
2175
2176 int normIndex = normals.Count - 1;
2177 face.n1 = normIndex;
2178 face.n2 = normIndex;
2179 face.n3 = normIndex;
2180
2181 this.faces[i] = face;
2182 }
2183 }
2184
2185 /// <summary>
2186 /// Adds a value to each XYZ vertex coordinate in the mesh
2187 /// </summary>
2188 /// <param name="x"></param>
2189 /// <param name="y"></param>
2190 /// <param name="z"></param>
2191 public void AddPos(float x, float y, float z)
2192 {
2193 int i;
2194 int numVerts = this.coords.Count;
2195 Coord vert;
2196
2197 for (i = 0; i < numVerts; i++)
2198 {
2199 vert = this.coords[i];
2200 vert.X += x;
2201 vert.Y += y;
2202 vert.Z += z;
2203 this.coords[i] = vert;
2204 }
2205
2206 if (this.viewerFaces != null)
2207 {
2208 int numViewerFaces = this.viewerFaces.Count;
2209
2210 for (i = 0; i < numViewerFaces; i++)
2211 {
2212 ViewerFace v = this.viewerFaces[i];
2213 v.AddPos(x, y, z);
2214 this.viewerFaces[i] = v;
2215 }
2216 }
2217 }
2218
2219 /// <summary>
2220 /// Rotates the mesh
2221 /// </summary>
2222 /// <param name="q"></param>
2223 public void AddRot(Quat q)
2224 {
2225 int i;
2226 int numVerts = this.coords.Count;
2227
2228 for (i = 0; i < numVerts; i++)
2229 this.coords[i] *= q;
2230
2231 if (this.normals != null)
2232 {
2233 int numNormals = this.normals.Count;
2234 for (i = 0; i < numNormals; i++)
2235 this.normals[i] *= q;
2236 }
2237
2238 if (this.viewerFaces != null)
2239 {
2240 int numViewerFaces = this.viewerFaces.Count;
2241
2242 for (i = 0; i < numViewerFaces; i++)
2243 {
2244 ViewerFace v = this.viewerFaces[i];
2245 v.v1 *= q;
2246 v.v2 *= q;
2247 v.v3 *= q;
2248
2249 v.n1 *= q;
2250 v.n2 *= q;
2251 v.n3 *= q;
2252 this.viewerFaces[i] = v;
2253 }
2254 }
2255 }
2256
2257#if VERTEX_INDEXER
2258 public VertexIndexer GetVertexIndexer()
2259 {
2260 if (this.viewerMode && this.viewerFaces.Count > 0)
2261 return new VertexIndexer(this);
2262 return null;
2263 }
2264#endif
2265
2266 /// <summary>
2267 /// Scales the mesh
2268 /// </summary>
2269 /// <param name="x"></param>
2270 /// <param name="y"></param>
2271 /// <param name="z"></param>
2272 public void Scale(float x, float y, float z)
2273 {
2274 int i;
2275 int numVerts = this.coords.Count;
2276 //Coord vert;
2277
2278 Coord m = new Coord(x, y, z);
2279 for (i = 0; i < numVerts; i++)
2280 this.coords[i] *= m;
2281
2282 if (this.viewerFaces != null)
2283 {
2284 int numViewerFaces = this.viewerFaces.Count;
2285 for (i = 0; i < numViewerFaces; i++)
2286 {
2287 ViewerFace v = this.viewerFaces[i];
2288 v.v1 *= m;
2289 v.v2 *= m;
2290 v.v3 *= m;
2291 this.viewerFaces[i] = v;
2292 }
2293
2294 }
2295
2296 }
2297
2298 /// <summary>
2299 /// Dumps the mesh to a Blender compatible "Raw" format file
2300 /// </summary>
2301 /// <param name="path"></param>
2302 /// <param name="name"></param>
2303 /// <param name="title"></param>
2304 public void DumpRaw(String path, String name, String title)
2305 {
2306 if (path == null)
2307 return;
2308 String fileName = name + "_" + title + ".raw";
2309 String completePath = System.IO.Path.Combine(path, fileName);
2310 StreamWriter sw = new StreamWriter(completePath);
2311
2312 for (int i = 0; i < this.faces.Count; i++)
2313 {
2314 string s = this.coords[this.faces[i].v1].ToString();
2315 s += " " + this.coords[this.faces[i].v2].ToString();
2316 s += " " + this.coords[this.faces[i].v3].ToString();
2317
2318 sw.WriteLine(s);
2319 }
2320
2321 sw.Close();
2322 }
2323 }
2324}
diff --git a/OpenSim/Region/Physics/UbitMeshing/SculptMap.cs b/OpenSim/Region/Physics/UbitMeshing/SculptMap.cs
new file mode 100644
index 0000000..1c75db6
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitMeshing/SculptMap.cs
@@ -0,0 +1,244 @@
1/*
2 * Copyright (c) Contributors
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Text;
31
32using System.Drawing;
33using System.Drawing.Imaging;
34
35namespace PrimMesher
36{
37 public class SculptMap
38 {
39 public int width;
40 public int height;
41 public byte[] redBytes;
42 public byte[] greenBytes;
43 public byte[] blueBytes;
44
45 public SculptMap()
46 {
47 }
48
49 public SculptMap(Bitmap bm, int lod)
50 {
51 int bmW = bm.Width;
52 int bmH = bm.Height;
53
54 if (bmW == 0 || bmH == 0)
55 throw new Exception("SculptMap: bitmap has no data");
56
57 int numLodPixels = lod * lod; // (32 * 2)^2 = 64^2 pixels for default sculpt map image
58
59 bool needsScaling = false;
60 bool smallMap = false;
61
62 width = bmW;
63 height = bmH;
64
65 while (width * height > numLodPixels * 4)
66 {
67 width >>= 1;
68 height >>= 1;
69 needsScaling = true;
70 }
71
72 try
73 {
74 if (needsScaling)
75 bm = ScaleImage(bm, width, height);
76 }
77
78 catch (Exception e)
79 {
80 throw new Exception("Exception in ScaleImage(): e: " + e.ToString());
81 }
82
83 if (width * height > numLodPixels)
84 {
85 smallMap = false;
86 width >>= 1;
87 height >>= 1;
88 }
89 else
90 smallMap = true;
91
92 int numBytes = (width + 1) * (height + 1);
93 redBytes = new byte[numBytes];
94 greenBytes = new byte[numBytes];
95 blueBytes = new byte[numBytes];
96
97 int byteNdx = 0;
98 Color c;
99
100 try
101 {
102 for (int y = 0; y <= height; y++)
103 {
104 for (int x = 0; x < width; x++)
105 {
106 if (smallMap)
107 c = bm.GetPixel(x, y < height ? y : y - 1);
108 else
109 c = bm.GetPixel(x * 2, y < height ? y * 2 : y * 2 - 1);
110
111 redBytes[byteNdx] = c.R;
112 greenBytes[byteNdx] = c.G;
113 blueBytes[byteNdx] = c.B;
114
115 ++byteNdx;
116 }
117
118 if (smallMap)
119 c = bm.GetPixel(width - 1, y < height ? y : y - 1);
120 else
121 c = bm.GetPixel(width * 2 - 1, y < height ? y * 2 : y * 2 - 1);
122
123 redBytes[byteNdx] = c.R;
124 greenBytes[byteNdx] = c.G;
125 blueBytes[byteNdx] = c.B;
126
127 ++byteNdx;
128 }
129 }
130 catch (Exception e)
131 {
132 throw new Exception("Caught exception processing byte arrays in SculptMap(): e: " + e.ToString());
133 }
134
135 width++;
136 height++;
137 }
138
139 public List<List<Coord>> ToRows(bool mirror)
140 {
141 int numRows = height;
142 int numCols = width;
143
144 List<List<Coord>> rows = new List<List<Coord>>(numRows);
145
146 float pixScale = 1.0f / 255;
147
148 int rowNdx, colNdx;
149 int smNdx = 0;
150
151 for (rowNdx = 0; rowNdx < numRows; rowNdx++)
152 {
153 List<Coord> row = new List<Coord>(numCols);
154 for (colNdx = 0; colNdx < numCols; colNdx++)
155 {
156
157 if (mirror)
158 row.Add(new Coord(-((float)redBytes[smNdx] * pixScale - 0.5f), ((float)greenBytes[smNdx] * pixScale - 0.5f), (float)blueBytes[smNdx] * pixScale - 0.5f));
159 else
160 row.Add(new Coord((float)redBytes[smNdx] * pixScale - 0.5f, (float)greenBytes[smNdx] * pixScale - 0.5f, (float)blueBytes[smNdx] * pixScale - 0.5f));
161
162 ++smNdx;
163 }
164 rows.Add(row);
165 }
166 return rows;
167 }
168
169 private Bitmap ScaleImage(Bitmap srcImage, int destWidth, int destHeight)
170 {
171
172 Bitmap scaledImage = new Bitmap(destWidth, destHeight, PixelFormat.Format24bppRgb);
173
174 Color c;
175
176
177 // will let last step to be eventually diferent, as seems to be in sl
178
179 float xscale = (float)srcImage.Width / (float)destWidth;
180 float yscale = (float)srcImage.Height / (float)destHeight;
181
182 int lastsx = srcImage.Width - 1;
183 int lastsy = srcImage.Height - 1;
184 int lastdx = destWidth - 1;
185 int lastdy = destHeight - 1;
186
187 float sy = 0.5f;
188 float sx;
189
190 for (int y = 0; y < lastdy; y++)
191 {
192 sx = 0.5f;
193 for (int x = 0; x < lastdx; x++)
194 {
195 try
196 {
197 c = srcImage.GetPixel((int)(sx), (int)(sy));
198 scaledImage.SetPixel(x, y, Color.FromArgb(c.R, c.G, c.B));
199 }
200 catch (IndexOutOfRangeException)
201 {
202 }
203 sx += xscale;
204 }
205 try
206 {
207 c = srcImage.GetPixel(lastsx, (int)(sy));
208 scaledImage.SetPixel(lastdx, y, Color.FromArgb(c.R, c.G, c.B));
209 }
210 catch (IndexOutOfRangeException)
211 {
212 }
213
214 sy += yscale;
215 }
216
217 sx = 0.5f;
218 for (int x = 0; x < lastdx; x++)
219 {
220 try
221 {
222 c = srcImage.GetPixel((int)(sx), lastsy);
223 scaledImage.SetPixel(x, lastdy, Color.FromArgb(c.R, c.G, c.B));
224 }
225 catch (IndexOutOfRangeException)
226 {
227 }
228
229 sx += xscale;
230 }
231 try
232 {
233 c = srcImage.GetPixel(lastsx, lastsy);
234 scaledImage.SetPixel(lastdx, lastdy, Color.FromArgb(c.R, c.G, c.B));
235 }
236 catch (IndexOutOfRangeException)
237 {
238 }
239
240 srcImage.Dispose();
241 return scaledImage;
242 }
243 }
244} \ No newline at end of file
diff --git a/OpenSim/Region/Physics/UbitMeshing/SculptMesh.cs b/OpenSim/Region/Physics/UbitMeshing/SculptMesh.cs
new file mode 100644
index 0000000..bc1375b
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitMeshing/SculptMesh.cs
@@ -0,0 +1,220 @@
1/*
2 * Copyright (c) Contributors
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Text;
31using System.IO;
32
33using System.Drawing;
34using System.Drawing.Imaging;
35
36namespace PrimMesher
37{
38
39 public class SculptMesh
40 {
41 public List<Coord> coords;
42 public List<Face> faces;
43
44 public enum SculptType { sphere = 1, torus = 2, plane = 3, cylinder = 4 };
45
46
47 public SculptMesh(Bitmap sculptBitmap, SculptType sculptType, int lod, bool mirror, bool invert)
48 {
49 if (mirror)
50 invert = !invert;
51
52 SculptMap smap = new SculptMap(sculptBitmap, lod);
53
54 List<List<Coord>> rows = smap.ToRows(mirror);
55
56 _SculptMesh(rows, sculptType, invert);
57 }
58
59 private void _SculptMesh(List<List<Coord>> rows, SculptType sculptType, bool invert)
60 {
61 coords = new List<Coord>();
62 faces = new List<Face>();
63
64 sculptType = (SculptType)(((int)sculptType) & 0x07);
65
66 int width = rows[0].Count;
67
68 int p1, p2, p3, p4;
69
70 int imageX, imageY;
71
72 if (sculptType != SculptType.plane)
73 {
74 if (rows.Count % 2 == 0)
75 {
76 for (int rowNdx = 0; rowNdx < rows.Count; rowNdx++)
77 rows[rowNdx].Add(rows[rowNdx][0]);
78 }
79 else
80 {
81 int lastIndex = rows[0].Count - 1;
82
83 for (int i = 0; i < rows.Count; i++)
84 rows[i][0] = rows[i][lastIndex];
85 }
86 }
87
88 Coord topPole = rows[0][width / 2];
89 Coord bottomPole = rows[rows.Count - 1][width / 2];
90
91 if (sculptType == SculptType.sphere)
92 {
93 if (rows.Count % 2 == 0)
94 {
95 int count = rows[0].Count;
96 List<Coord> topPoleRow = new List<Coord>(count);
97 List<Coord> bottomPoleRow = new List<Coord>(count);
98
99 for (int i = 0; i < count; i++)
100 {
101 topPoleRow.Add(topPole);
102 bottomPoleRow.Add(bottomPole);
103 }
104 rows.Insert(0, topPoleRow);
105 rows.Add(bottomPoleRow);
106 }
107 else
108 {
109 int count = rows[0].Count;
110
111 List<Coord> topPoleRow = rows[0];
112 List<Coord> bottomPoleRow = rows[rows.Count - 1];
113
114 for (int i = 0; i < count; i++)
115 {
116 topPoleRow[i] = topPole;
117 bottomPoleRow[i] = bottomPole;
118 }
119 }
120 }
121
122 if (sculptType == SculptType.torus)
123 rows.Add(rows[0]);
124
125 int coordsDown = rows.Count;
126 int coordsAcross = rows[0].Count;
127
128 float widthUnit = 1.0f / (coordsAcross - 1);
129 float heightUnit = 1.0f / (coordsDown - 1);
130
131 for (imageY = 0; imageY < coordsDown; imageY++)
132 {
133 int rowOffset = imageY * coordsAcross;
134
135 for (imageX = 0; imageX < coordsAcross; imageX++)
136 {
137 /*
138 * p1-----p2
139 * | \ f2 |
140 * | \ |
141 * | f1 \|
142 * p3-----p4
143 */
144
145 p4 = rowOffset + imageX;
146 p3 = p4 - 1;
147
148 p2 = p4 - coordsAcross;
149 p1 = p3 - coordsAcross;
150
151 this.coords.Add(rows[imageY][imageX]);
152
153 if (imageY > 0 && imageX > 0)
154 {
155 Face f1, f2;
156
157 if (invert)
158 {
159 f1 = new Face(p1, p4, p3);
160 f2 = new Face(p1, p2, p4);
161 }
162 else
163 {
164 f1 = new Face(p1, p3, p4);
165 f2 = new Face(p1, p4, p2);
166 }
167
168 this.faces.Add(f1);
169 this.faces.Add(f2);
170 }
171 }
172 }
173 }
174
175 /// <summary>
176 /// Duplicates a SculptMesh object. All object properties are copied by value, including lists.
177 /// </summary>
178 /// <returns></returns>
179 public SculptMesh Copy()
180 {
181 return new SculptMesh(this);
182 }
183
184 public SculptMesh(SculptMesh sm)
185 {
186 coords = new List<Coord>(sm.coords);
187 faces = new List<Face>(sm.faces);
188 }
189
190 public void Scale(float x, float y, float z)
191 {
192 int i;
193 int numVerts = this.coords.Count;
194
195 Coord m = new Coord(x, y, z);
196 for (i = 0; i < numVerts; i++)
197 this.coords[i] *= m;
198 }
199
200 public void DumpRaw(String path, String name, String title)
201 {
202 if (path == null)
203 return;
204 String fileName = name + "_" + title + ".raw";
205 String completePath = System.IO.Path.Combine(path, fileName);
206 StreamWriter sw = new StreamWriter(completePath);
207
208 for (int i = 0; i < this.faces.Count; i++)
209 {
210 string s = this.coords[this.faces[i].v1].ToString();
211 s += " " + this.coords[this.faces[i].v2].ToString();
212 s += " " + this.coords[this.faces[i].v3].ToString();
213
214 sw.WriteLine(s);
215 }
216
217 sw.Close();
218 }
219 }
220}
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/AssemblyInfo.cs b/OpenSim/Region/Physics/UbitOdePlugin/AssemblyInfo.cs
new file mode 100644
index 0000000..d46341b
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitOdePlugin/AssemblyInfo.cs
@@ -0,0 +1,58 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System.Reflection;
29using System.Runtime.InteropServices;
30
31// Information about this assembly is defined by the following
32// attributes.
33//
34// change them to the information which is associated with the assembly
35// you compile.
36
37[assembly : AssemblyTitle("OdePlugin")]
38[assembly : AssemblyDescription("Ubit Variation")]
39[assembly : AssemblyConfiguration("")]
40[assembly : AssemblyCompany("http://opensimulator.org")]
41[assembly : AssemblyProduct("OdePlugin")]
42[assembly : AssemblyCopyright("Copyright (c) OpenSimulator.org Developers 2007-2009")]
43[assembly : AssemblyTrademark("")]
44[assembly : AssemblyCulture("")]
45
46// This sets the default COM visibility of types in the assembly to invisible.
47// If you need to expose a type to COM, use [ComVisible(true)] on that type.
48
49[assembly : ComVisible(false)]
50
51// The assembly version has following format :
52//
53// Major.Minor.Build.Revision
54//
55// You can specify all values by your own or you can build default build and revision
56// numbers with the '*' character (the default):
57
58[assembly : AssemblyVersion("0.6.5.*")]
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs
new file mode 100644
index 0000000..e912997
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs
@@ -0,0 +1,1988 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28
29// Revision by Ubit 2011/12
30
31using System;
32using System.Collections.Generic;
33using System.Reflection;
34using OpenMetaverse;
35using OdeAPI;
36using OpenSim.Framework;
37using OpenSim.Region.Physics.Manager;
38using log4net;
39
40namespace OpenSim.Region.Physics.OdePlugin
41{
42 /// <summary>
43 /// Various properties that ODE uses for AMotors but isn't exposed in ODE.NET so we must define them ourselves.
44 /// </summary>
45
46 public enum dParam : int
47 {
48 LowStop = 0,
49 HiStop = 1,
50 Vel = 2,
51 FMax = 3,
52 FudgeFactor = 4,
53 Bounce = 5,
54 CFM = 6,
55 StopERP = 7,
56 StopCFM = 8,
57 LoStop2 = 256,
58 HiStop2 = 257,
59 Vel2 = 258,
60 FMax2 = 259,
61 StopERP2 = 7 + 256,
62 StopCFM2 = 8 + 256,
63 LoStop3 = 512,
64 HiStop3 = 513,
65 Vel3 = 514,
66 FMax3 = 515,
67 StopERP3 = 7 + 512,
68 StopCFM3 = 8 + 512
69 }
70
71 public class OdeCharacter : PhysicsActor
72 {
73 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
74
75 private Vector3 _position;
76 private Vector3 _zeroPosition;
77 private Vector3 _velocity;
78 private Vector3 _target_velocity;
79 private Vector3 _acceleration;
80 private Vector3 m_rotationalVelocity;
81 private Vector3 m_size;
82 private Quaternion m_orientation;
83 private Quaternion m_orientation2D;
84 private float m_mass = 80f;
85 public float m_density = 60f;
86 private bool m_pidControllerActive = true;
87
88 const float basePID_D = 0.55f; // scaled for unit mass unit time (2200 /(50*80))
89 const float basePID_P = 0.225f; // scaled for unit mass unit time (900 /(50*80))
90 public float PID_D;
91 public float PID_P;
92
93 private float timeStep;
94 private float invtimeStep;
95
96 private float m_feetOffset = 0;
97 private float feetOff = 0;
98 private float feetSZ = 0.5f;
99 const float feetScale = 0.8f;
100 private float boneOff = 0;
101 private float m_lastVelocitySqr = 0;
102
103 public float walkDivisor = 1.3f;
104 public float runDivisor = 0.8f;
105 private bool flying = false;
106 private bool m_iscolliding = false;
107 private bool m_iscollidingGround = false;
108 private bool m_iscollidingObj = false;
109 private bool m_alwaysRun = false;
110
111 private bool _zeroFlag = false;
112
113 private int m_requestedUpdateFrequency = 0;
114 private uint m_localID = 0;
115 public bool m_returnCollisions = false;
116 // taints and their non-tainted counterparts
117 public bool m_isPhysical = false; // the current physical status
118 public float MinimumGroundFlightOffset = 3f;
119
120 private float m_buoyancy = 0f;
121
122 private bool m_freemove = false;
123 // private CollisionLocker ode;
124
125// private string m_name = String.Empty;
126 // other filter control
127 int m_colliderfilter = 0;
128 int m_colliderGroundfilter = 0;
129 int m_colliderObjectfilter = 0;
130 bool m_collisionException = false;
131
132 // Default we're a Character
133 private CollisionCategories m_collisionCategories = (CollisionCategories.Character);
134
135 // Default, Collide with Other Geometries, spaces, bodies and characters.
136 private CollisionCategories m_collisionFlags = (CollisionCategories.Character
137 | CollisionCategories.Geom
138 | CollisionCategories.VolumeDtc
139 );
140 // we do land collisions not ode | CollisionCategories.Land);
141 public IntPtr Body = IntPtr.Zero;
142 private OdeScene _parent_scene;
143 private IntPtr topbox = IntPtr.Zero;
144 private IntPtr midbox = IntPtr.Zero;
145 private IntPtr feetbox = IntPtr.Zero;
146 private IntPtr bbox = IntPtr.Zero;
147 public IntPtr collider = IntPtr.Zero;
148
149 public IntPtr Amotor = IntPtr.Zero;
150
151 public d.Mass ShellMass;
152
153
154
155
156 public int m_eventsubscription = 0;
157 private int m_cureventsubscription = 0;
158 private CollisionEventUpdate CollisionEventsThisFrame = null;
159 private bool SentEmptyCollisionsEvent;
160
161 // unique UUID of this character object
162 public UUID m_uuid;
163 public bool bad = false;
164
165 float mu;
166
167
168
169 public OdeCharacter(uint localID, String avName, OdeScene parent_scene, Vector3 pos, Vector3 pSize, float pfeetOffset, float density, float walk_divisor, float rundivisor)
170 {
171 m_uuid = UUID.Random();
172 m_localID = localID;
173
174 timeStep = parent_scene.ODE_STEPSIZE;
175 invtimeStep = 1 / timeStep;
176
177 if (pos.IsFinite())
178 {
179 if (pos.Z > 99999f)
180 {
181 pos.Z = parent_scene.GetTerrainHeightAtXY(127, 127) + 5;
182 }
183 if (pos.Z < -100f) // shouldn't this be 0 ?
184 {
185 pos.Z = parent_scene.GetTerrainHeightAtXY(127, 127) + 5;
186 }
187 _position = pos;
188 }
189 else
190 {
191 _position = new Vector3(((float)_parent_scene.WorldExtents.X * 0.5f), ((float)_parent_scene.WorldExtents.Y * 0.5f), parent_scene.GetTerrainHeightAtXY(128f, 128f) + 10f);
192 m_log.Warn("[PHYSICS]: Got NaN Position on Character Create");
193 }
194
195 _parent_scene = parent_scene;
196
197
198 m_size.X = pSize.X;
199 m_size.Y = pSize.Y;
200 m_size.Z = pSize.Z;
201
202 if(m_size.X <0.01f)
203 m_size.X = 0.01f;
204 if(m_size.Y <0.01f)
205 m_size.Y = 0.01f;
206 if(m_size.Z <0.01f)
207 m_size.Z = 0.01f;
208
209 m_feetOffset = pfeetOffset;
210 m_orientation = Quaternion.Identity;
211 m_orientation2D = Quaternion.Identity;
212 m_density = density;
213
214 // force lower density for testing
215 m_density = 3.0f;
216
217 m_density *= 1.4f; // scale to have mass similar to capsule
218
219 mu = parent_scene.AvatarFriction;
220
221 walkDivisor = walk_divisor;
222 runDivisor = rundivisor;
223
224 m_mass = m_density * m_size.X * m_size.Y * m_size.Z; ; // sure we have a default
225
226 PID_D = basePID_D * m_mass * invtimeStep;
227 PID_P = basePID_P * m_mass * invtimeStep;
228
229 m_isPhysical = false; // current status: no ODE information exists
230
231 Name = avName;
232
233 AddChange(changes.Add, null);
234 }
235
236 public override int PhysicsActorType
237 {
238 get { return (int)ActorTypes.Agent; }
239 set { return; }
240 }
241
242 public override void getContactData(ref ContactData cdata)
243 {
244 cdata.mu = mu;
245 cdata.bounce = 0;
246 cdata.softcolide = false;
247 }
248
249 public override bool Building { get; set; }
250
251 /// <summary>
252 /// If this is set, the avatar will move faster
253 /// </summary>
254 public override bool SetAlwaysRun
255 {
256 get { return m_alwaysRun; }
257 set { m_alwaysRun = value; }
258 }
259
260 public override uint LocalID
261 {
262 get { return m_localID; }
263 set { m_localID = value; }
264 }
265
266 public override PhysicsActor ParentActor
267 {
268 get { return (PhysicsActor)this; }
269 }
270
271 public override bool Grabbed
272 {
273 set { return; }
274 }
275
276 public override bool Selected
277 {
278 set { return; }
279 }
280
281 public override float Buoyancy
282 {
283 get { return m_buoyancy; }
284 set { m_buoyancy = value; }
285 }
286
287 public override bool FloatOnWater
288 {
289 set { return; }
290 }
291
292 public override bool IsPhysical
293 {
294 get { return m_isPhysical; }
295 set { return; }
296 }
297
298 public override bool ThrottleUpdates
299 {
300 get { return false; }
301 set { return; }
302 }
303
304 public override bool Flying
305 {
306 get { return flying; }
307 set
308 {
309 flying = value;
310// m_log.DebugFormat("[PHYSICS]: Set OdeCharacter Flying to {0}", flying);
311 }
312 }
313
314 /// <summary>
315 /// Returns if the avatar is colliding in general.
316 /// This includes the ground and objects and avatar.
317 /// </summary>
318 public override bool IsColliding
319 {
320 get { return (m_iscolliding || m_iscollidingGround); }
321 set
322 {
323 if (value)
324 {
325 m_colliderfilter += 2;
326 if (m_colliderfilter > 2)
327 m_colliderfilter = 2;
328 }
329 else
330 {
331 m_colliderfilter--;
332 if (m_colliderfilter < 0)
333 m_colliderfilter = 0;
334 }
335
336 if (m_colliderfilter == 0)
337 m_iscolliding = false;
338 else
339 {
340 m_pidControllerActive = true;
341 m_iscolliding = true;
342 }
343 }
344 }
345
346 /// <summary>
347 /// Returns if an avatar is colliding with the ground
348 /// </summary>
349 public override bool CollidingGround
350 {
351 get { return m_iscollidingGround; }
352 set
353 {
354/* we now control this
355 if (value)
356 {
357 m_colliderGroundfilter += 2;
358 if (m_colliderGroundfilter > 2)
359 m_colliderGroundfilter = 2;
360 }
361 else
362 {
363 m_colliderGroundfilter--;
364 if (m_colliderGroundfilter < 0)
365 m_colliderGroundfilter = 0;
366 }
367
368 if (m_colliderGroundfilter == 0)
369 m_iscollidingGround = false;
370 else
371 m_iscollidingGround = true;
372 */
373 }
374
375 }
376
377 /// <summary>
378 /// Returns if the avatar is colliding with an object
379 /// </summary>
380 public override bool CollidingObj
381 {
382 get { return m_iscollidingObj; }
383 set
384 {
385 // Ubit filter this also
386 if (value)
387 {
388 m_colliderObjectfilter += 2;
389 if (m_colliderObjectfilter > 2)
390 m_colliderObjectfilter = 2;
391 }
392 else
393 {
394 m_colliderObjectfilter--;
395 if (m_colliderObjectfilter < 0)
396 m_colliderObjectfilter = 0;
397 }
398
399 if (m_colliderObjectfilter == 0)
400 m_iscollidingObj = false;
401 else
402 m_iscollidingObj = true;
403
404// m_iscollidingObj = value;
405
406 if (m_iscollidingObj)
407 m_pidControllerActive = false;
408 else
409 m_pidControllerActive = true;
410 }
411 }
412
413 /// <summary>
414 /// turn the PID controller on or off.
415 /// The PID Controller will turn on all by itself in many situations
416 /// </summary>
417 /// <param name="status"></param>
418 public void SetPidStatus(bool status)
419 {
420 m_pidControllerActive = status;
421 }
422
423 public override bool Stopped
424 {
425 get { return _zeroFlag; }
426 }
427
428 /// <summary>
429 /// This 'puts' an avatar somewhere in the physics space.
430 /// Not really a good choice unless you 'know' it's a good
431 /// spot otherwise you're likely to orbit the avatar.
432 /// </summary>
433 public override Vector3 Position
434 {
435 get { return _position; }
436 set
437 {
438 if (value.IsFinite())
439 {
440 if (value.Z > 9999999f)
441 {
442 value.Z = _parent_scene.GetTerrainHeightAtXY(127, 127) + 5;
443 }
444 if (value.Z < -100f)
445 {
446 value.Z = _parent_scene.GetTerrainHeightAtXY(127, 127) + 5;
447 }
448 AddChange(changes.Position, value);
449 }
450 else
451 {
452 m_log.Warn("[PHYSICS]: Got a NaN Position from Scene on a Character");
453 }
454 }
455 }
456
457 public override Vector3 RotationalVelocity
458 {
459 get { return m_rotationalVelocity; }
460 set { m_rotationalVelocity = value; }
461 }
462
463 /// <summary>
464 /// This property sets the height of the avatar only. We use the height to make sure the avatar stands up straight
465 /// and use it to offset landings properly
466 /// </summary>
467 public override Vector3 Size
468 {
469 get
470 {
471 return m_size;
472 }
473 set
474 {
475 if (value.IsFinite())
476 {
477 if(value.X <0.01f)
478 value.X = 0.01f;
479 if(value.Y <0.01f)
480 value.Y = 0.01f;
481 if(value.Z <0.01f)
482 value.Z = 0.01f;
483
484 AddChange(changes.Size, value);
485 }
486 else
487 {
488 m_log.Warn("[PHYSICS]: Got a NaN Size from Scene on a Character");
489 }
490 }
491 }
492
493 public override void setAvatarSize(Vector3 size, float feetOffset)
494 {
495 if (size.IsFinite())
496 {
497 if (size.X < 0.01f)
498 size.X = 0.01f;
499 if (size.Y < 0.01f)
500 size.Y = 0.01f;
501 if (size.Z < 0.01f)
502 size.Z = 0.01f;
503
504 strAvatarSize st = new strAvatarSize();
505 st.size = size;
506 st.offset = feetOffset;
507 AddChange(changes.AvatarSize, st);
508 }
509 else
510 {
511 m_log.Warn("[PHYSICS]: Got a NaN AvatarSize from Scene on a Character");
512 }
513
514 }
515 /// <summary>
516 /// This creates the Avatar's physical Surrogate at the position supplied
517 /// </summary>
518 /// <param name="npositionX"></param>
519 /// <param name="npositionY"></param>
520 /// <param name="npositionZ"></param>
521
522 //
523 /// <summary>
524 /// Uses the capped cyllinder volume formula to calculate the avatar's mass.
525 /// This may be used in calculations in the scene/scenepresence
526 /// </summary>
527 public override float Mass
528 {
529 get
530 {
531 return m_mass;
532 }
533 }
534 public override void link(PhysicsActor obj)
535 {
536
537 }
538
539 public override void delink()
540 {
541
542 }
543
544 public override void LockAngularMotion(Vector3 axis)
545 {
546
547 }
548
549
550 public override Vector3 Force
551 {
552 get { return _target_velocity; }
553 set { return; }
554 }
555
556 public override int VehicleType
557 {
558 get { return 0; }
559 set { return; }
560 }
561
562 public override void VehicleFloatParam(int param, float value)
563 {
564
565 }
566
567 public override void VehicleVectorParam(int param, Vector3 value)
568 {
569
570 }
571
572 public override void VehicleRotationParam(int param, Quaternion rotation)
573 {
574
575 }
576
577 public override void VehicleFlags(int param, bool remove)
578 {
579
580 }
581
582 public override void SetVolumeDetect(int param)
583 {
584
585 }
586
587 public override Vector3 CenterOfMass
588 {
589 get
590 {
591 Vector3 pos = _position;
592 return pos;
593 }
594 }
595
596 public override Vector3 GeometricCenter
597 {
598 get
599 {
600 Vector3 pos = _position;
601 return pos;
602 }
603 }
604
605 public override PrimitiveBaseShape Shape
606 {
607 set { return; }
608 }
609
610 public override Vector3 Velocity
611 {
612 get
613 {
614 return _velocity;
615 }
616 set
617 {
618 if (value.IsFinite())
619 {
620 AddChange(changes.Velocity, value);
621 }
622 else
623 {
624 m_log.Warn("[PHYSICS]: Got a NaN velocity from Scene in a Character");
625 }
626 }
627 }
628
629 public override Vector3 Torque
630 {
631 get { return Vector3.Zero; }
632 set { return; }
633 }
634
635 public override float CollisionScore
636 {
637 get { return 0f; }
638 set { }
639 }
640
641 public override bool Kinematic
642 {
643 get { return false; }
644 set { }
645 }
646
647 public override Quaternion Orientation
648 {
649 get { return m_orientation; }
650 set
651 {
652// fakeori = value;
653// givefakeori++;
654 value.Normalize();
655 AddChange(changes.Orientation, value);
656 }
657 }
658
659 public override Vector3 Acceleration
660 {
661 get { return _acceleration; }
662 set { }
663 }
664
665 public void SetAcceleration(Vector3 accel)
666 {
667 m_pidControllerActive = true;
668 _acceleration = accel;
669 }
670
671 /// <summary>
672 /// Adds the force supplied to the Target Velocity
673 /// The PID controller takes this target velocity and tries to make it a reality
674 /// </summary>
675 /// <param name="force"></param>
676 public override void AddForce(Vector3 force, bool pushforce)
677 {
678 if (force.IsFinite())
679 {
680 if (pushforce)
681 {
682 AddChange(changes.Force, force * m_density / (_parent_scene.ODE_STEPSIZE * 28f));
683 }
684 else
685 {
686 AddChange(changes.Velocity, force);
687 }
688 }
689 else
690 {
691 m_log.Warn("[PHYSICS]: Got a NaN force applied to a Character");
692 }
693 //m_lastUpdateSent = false;
694 }
695
696 public override void AddAngularForce(Vector3 force, bool pushforce)
697 {
698
699 }
700
701 public override void SetMomentum(Vector3 momentum)
702 {
703 if (momentum.IsFinite())
704 AddChange(changes.Momentum, momentum);
705 }
706
707 private void ajustCollider()
708 {
709 float vq = _velocity.LengthSquared();
710 if (m_lastVelocitySqr != vq)
711 {
712 m_lastVelocitySqr = vq;
713 if (vq > 100.0f)
714 {
715 Vector3 off = _velocity;
716 float t = 0.5f * timeStep;
717 off = off * t;
718 d.Quaternion qtmp;
719 d.GeomCopyQuaternion(bbox, out qtmp);
720 Quaternion q;
721 q.X = qtmp.X;
722 q.Y = qtmp.Y;
723 q.Z = qtmp.Z;
724 q.W = qtmp.W;
725 off *= Quaternion.Conjugate(q);
726
727 d.GeomSetOffsetPosition(bbox, off.X, off.Y, off.Z);
728
729 off.X = 2.0f * (m_size.X + Math.Abs(off.X));
730 off.Y = 2.0f * (m_size.Y + Math.Abs(off.Y));
731 off.Z = m_size.Z + 2.0f * Math.Abs(off.Z);
732 d.GeomBoxSetLengths(bbox, off.X, off.Y, off.Z);
733
734 d.GeomSetCategoryBits(bbox, (uint)m_collisionCategories);
735 d.GeomSetCollideBits(bbox, (uint)m_collisionFlags);
736 d.GeomSetCategoryBits(topbox, 0);
737 d.GeomSetCollideBits(topbox, 0);
738 d.GeomSetCategoryBits(midbox, 0);
739 d.GeomSetCollideBits(midbox, 0);
740 d.GeomSetCategoryBits(feetbox, 0);
741 d.GeomSetCollideBits(feetbox, 0);
742 }
743 else
744 {
745 d.GeomSetCategoryBits(bbox, 0);
746 d.GeomSetCollideBits(bbox, 0);
747 d.GeomSetCategoryBits(topbox, (uint)m_collisionCategories);
748 d.GeomSetCollideBits(topbox, (uint)m_collisionFlags);
749 d.GeomSetCategoryBits(midbox, (uint)m_collisionCategories);
750 d.GeomSetCollideBits(midbox, (uint)m_collisionFlags);
751 d.GeomSetCategoryBits(feetbox, (uint)m_collisionCategories);
752 d.GeomSetCollideBits(feetbox, (uint)m_collisionFlags);
753 }
754 uint cat1 = d.GeomGetCategoryBits(bbox);
755 uint col1 = d.GeomGetCollideBits(bbox);
756
757 }
758 }
759
760 private void AvatarGeomAndBodyCreation(float npositionX, float npositionY, float npositionZ)
761 {
762 // sizes one day should came from visual parameters
763 float sx = m_size.X;
764 float sy = m_size.Y;
765 float sz = m_size.Z;
766
767 float topsx = sx * 0.9f;
768 float midsx = sx;
769 float feetsx = sx * feetScale;
770 float bonesx = sx * 0.2f;
771
772 float topsy = sy * 0.4f;
773 float midsy = sy;
774 float feetsy = sy * feetScale * 0.8f;
775 float bonesy = feetsy * 0.2f;
776
777 float topsz = sz * 0.15f;
778 float feetsz = sz * 0.45f;
779 if (feetsz > 0.6f)
780 feetsz = 0.6f;
781
782 float midsz = sz - topsz - feetsz;
783 float bonesz = sz;
784
785 float bot = -sz * 0.5f + m_feetOffset;
786
787 boneOff = bot + 0.3f;
788
789 float feetz = bot + feetsz * 0.5f;
790 bot += feetsz;
791
792 feetOff = bot;
793 feetSZ = feetsz;
794
795 float midz = bot + midsz * 0.5f;
796 bot += midsz;
797 float topz = bot + topsz * 0.5f;
798
799 _parent_scene.waitForSpaceUnlock(_parent_scene.CharsSpace);
800
801 collider = d.HashSpaceCreate(_parent_scene.CharsSpace);
802 d.HashSpaceSetLevels(collider, -4, 3);
803 d.SpaceSetSublevel(collider, 3);
804 d.SpaceSetCleanup(collider, false);
805 d.GeomSetCategoryBits(collider, (uint)m_collisionCategories);
806 d.GeomSetCollideBits(collider, (uint)m_collisionFlags);
807
808 feetbox = d.CreateBox(collider, feetsx, feetsy, feetsz);
809 midbox = d.CreateBox(collider, midsx, midsy, midsz);
810 topbox = d.CreateBox(collider, topsx, topsy, topsz);
811 bbox = d.CreateBox(collider, m_size.X, m_size.Y, m_size.Z);
812
813 m_mass = m_density * m_size.X * m_size.Y * m_size.Z; // update mass
814
815 d.MassSetBoxTotal(out ShellMass, m_mass, m_size.X, m_size.Y, m_size.Z);
816
817 PID_D = basePID_D * m_mass / _parent_scene.ODE_STEPSIZE;
818 PID_P = basePID_P * m_mass / _parent_scene.ODE_STEPSIZE;
819
820 Body = d.BodyCreate(_parent_scene.world);
821
822 _zeroFlag = false;
823 m_collisionException = false;
824 m_pidControllerActive = true;
825 m_freemove = false;
826
827 _velocity = Vector3.Zero;
828 m_lastVelocitySqr = 0;
829
830 d.BodySetAutoDisableFlag(Body, false);
831 d.BodySetPosition(Body, npositionX, npositionY, npositionZ);
832
833 _position.X = npositionX;
834 _position.Y = npositionY;
835 _position.Z = npositionZ;
836
837 d.BodySetMass(Body, ref ShellMass);
838 d.GeomSetBody(feetbox, Body);
839 d.GeomSetBody(midbox, Body);
840 d.GeomSetBody(topbox, Body);
841 d.GeomSetBody(bbox, Body);
842
843 d.GeomSetOffsetPosition(feetbox, 0, 0, feetz);
844 d.GeomSetOffsetPosition(midbox, 0, 0, midz);
845 d.GeomSetOffsetPosition(topbox, 0, 0, topz);
846
847 ajustCollider();
848
849
850 // The purpose of the AMotor here is to keep the avatar's physical
851 // surrogate from rotating while moving
852 Amotor = d.JointCreateAMotor(_parent_scene.world, IntPtr.Zero);
853 d.JointAttach(Amotor, Body, IntPtr.Zero);
854
855 d.JointSetAMotorMode(Amotor, 0);
856 d.JointSetAMotorNumAxes(Amotor, 3);
857 d.JointSetAMotorAxis(Amotor, 0, 0, 1, 0, 0);
858 d.JointSetAMotorAxis(Amotor, 1, 0, 0, 1, 0);
859 d.JointSetAMotorAxis(Amotor, 2, 0, 0, 0, 1);
860
861 d.JointSetAMotorAngle(Amotor, 0, 0);
862 d.JointSetAMotorAngle(Amotor, 1, 0);
863 d.JointSetAMotorAngle(Amotor, 2, 0);
864
865 d.JointSetAMotorParam(Amotor, (int)dParam.StopCFM, 0f); // make it HARD
866 d.JointSetAMotorParam(Amotor, (int)dParam.StopCFM2, 0f);
867 d.JointSetAMotorParam(Amotor, (int)dParam.StopCFM3, 0f);
868 d.JointSetAMotorParam(Amotor, (int)dParam.StopERP, 0.8f);
869 d.JointSetAMotorParam(Amotor, (int)dParam.StopERP2, 0.8f);
870 d.JointSetAMotorParam(Amotor, (int)dParam.StopERP3, 0.8f);
871
872 // These lowstops and high stops are effectively (no wiggle room)
873 d.JointSetAMotorParam(Amotor, (int)dParam.LowStop, -1e-5f);
874 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop, 1e-5f);
875 d.JointSetAMotorParam(Amotor, (int)dParam.LoStop2, -1e-5f);
876 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop2, 1e-5f);
877 d.JointSetAMotorParam(Amotor, (int)dParam.LoStop3, -1e-5f);
878 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop3, 1e-5f);
879
880 d.JointSetAMotorParam(Amotor, (int)d.JointParam.Vel, 0);
881 d.JointSetAMotorParam(Amotor, (int)d.JointParam.Vel2, 0);
882 d.JointSetAMotorParam(Amotor, (int)d.JointParam.Vel3, 0);
883
884 d.JointSetAMotorParam(Amotor, (int)dParam.FMax, 5e8f);
885 d.JointSetAMotorParam(Amotor, (int)dParam.FMax2, 5e8f);
886 d.JointSetAMotorParam(Amotor, (int)dParam.FMax3, 5e8f);
887 }
888
889 /// <summary>
890 /// Destroys the avatar body and geom
891
892 private void AvatarGeomAndBodyDestroy()
893 {
894 // Kill the Amotor
895 if (Amotor != IntPtr.Zero)
896 {
897 d.JointDestroy(Amotor);
898 Amotor = IntPtr.Zero;
899 }
900
901 if (Body != IntPtr.Zero)
902 {
903 //kill the body
904 d.BodyDestroy(Body);
905 Body = IntPtr.Zero;
906 }
907
908 //kill the Geoms
909 if (topbox != IntPtr.Zero)
910 {
911 _parent_scene.actor_name_map.Remove(topbox);
912 _parent_scene.waitForSpaceUnlock(collider);
913 d.GeomDestroy(topbox);
914 topbox = IntPtr.Zero;
915 }
916 if (midbox != IntPtr.Zero)
917 {
918 _parent_scene.actor_name_map.Remove(midbox);
919 _parent_scene.waitForSpaceUnlock(collider);
920 d.GeomDestroy(midbox);
921 midbox = IntPtr.Zero;
922 }
923 if (feetbox != IntPtr.Zero)
924 {
925 _parent_scene.actor_name_map.Remove(feetbox);
926 _parent_scene.waitForSpaceUnlock(collider);
927 d.GeomDestroy(feetbox);
928 feetbox = IntPtr.Zero;
929 }
930
931 if (bbox != IntPtr.Zero)
932 {
933 _parent_scene.actor_name_map.Remove(bbox);
934 _parent_scene.waitForSpaceUnlock(collider);
935 d.GeomDestroy(bbox);
936 bbox = IntPtr.Zero;
937 }
938
939 if (collider != IntPtr.Zero)
940 {
941 d.SpaceDestroy(collider);
942 collider = IntPtr.Zero;
943 }
944
945 }
946
947 //in place 2D rotation around Z assuming rot is normalised and is a rotation around Z
948 public void RotateXYonZ(ref float x, ref float y, ref Quaternion rot)
949 {
950 float sin = 2.0f * rot.Z * rot.W;
951 float cos = rot.W * rot.W - rot.Z * rot.Z;
952 float tx = x;
953
954 x = tx * cos - y * sin;
955 y = tx * sin + y * cos;
956 }
957 public void RotateXYonZ(ref float x, ref float y, ref float sin, ref float cos)
958 {
959 float tx = x;
960 x = tx * cos - y * sin;
961 y = tx * sin + y * cos;
962 }
963 public void invRotateXYonZ(ref float x, ref float y, ref float sin, ref float cos)
964 {
965 float tx = x;
966 x = tx * cos + y * sin;
967 y = -tx * sin + y * cos;
968 }
969
970 public void invRotateXYonZ(ref float x, ref float y, ref Quaternion rot)
971 {
972 float sin = - 2.0f * rot.Z * rot.W;
973 float cos = rot.W * rot.W - rot.Z * rot.Z;
974 float tx = x;
975
976 x = tx * cos - y * sin;
977 y = tx * sin + y * cos;
978 }
979
980
981 public bool Collide(IntPtr me, bool reverse, ref d.ContactGeom contact, ref bool feetcollision)
982 {
983 feetcollision = false;
984 if (m_collisionException)
985 return false;
986
987 Vector3 offset;
988
989 if (me == bbox) // if moving fast
990 {
991 // force a full inelastic collision
992 m_collisionException = true;
993
994 offset = m_size * m_orientation2D;
995
996 offset.X = (float)Math.Abs(offset.X) * 0.5f + contact.depth;
997 offset.Y = (float)Math.Abs(offset.Y) * 0.5f + contact.depth;
998 offset.Z = (float)Math.Abs(offset.Z) * 0.5f + contact.depth;
999
1000 if (reverse)
1001 {
1002 offset.X *= -contact.normal.X;
1003 offset.Y *= -contact.normal.Y;
1004 offset.Z *= -contact.normal.Z;
1005 }
1006 else
1007 {
1008 offset.X *= contact.normal.X;
1009 offset.Y *= contact.normal.Y;
1010 offset.Z *= contact.normal.Z;
1011 }
1012
1013 offset.X += contact.pos.X;
1014 offset.Y += contact.pos.Y;
1015 offset.Z += contact.pos.Z;
1016
1017 //_position = offset;
1018 //return false;
1019 }
1020
1021 offset.X = contact.pos.X - _position.X;
1022 offset.Y = contact.pos.Y - _position.Y;
1023
1024 if (me == topbox)
1025 {
1026 offset.Z = contact.pos.Z - _position.Z;
1027
1028 offset.Normalize();
1029
1030 if (reverse)
1031 {
1032 contact.normal.X = offset.X;
1033 contact.normal.Y = offset.Y;
1034 contact.normal.Z = offset.Z;
1035 }
1036 else
1037 {
1038 contact.normal.X = -offset.X;
1039 contact.normal.Y = -offset.Y;
1040 contact.normal.Z = -offset.Z;
1041 }
1042 return true;
1043 }
1044
1045 if (me == midbox)
1046 {
1047 if (Math.Abs(contact.normal.Z) > 0.95f)
1048 {
1049 offset.Z = contact.pos.Z - _position.Z;
1050 offset.X = (float)Math.Abs(offset.X) * 0.5f + contact.depth;
1051 offset.Y = (float)Math.Abs(offset.Y) * 0.5f + contact.depth;
1052 offset.Z = (float)Math.Abs(offset.Z) * 0.5f + contact.depth;
1053
1054 if (reverse)
1055 {
1056 offset.X *= -contact.normal.X;
1057 offset.Y *= -contact.normal.Y;
1058 offset.Z *= -contact.normal.Z;
1059 }
1060 else
1061 {
1062 offset.X *= contact.normal.X;
1063 offset.Y *= contact.normal.Y;
1064 offset.Z *= contact.normal.Z;
1065 }
1066
1067 offset.X += contact.pos.X;
1068 offset.Y += contact.pos.Y;
1069 offset.Z += contact.pos.Z;
1070 _position = offset;
1071 return true;
1072 }
1073 else
1074 offset.Z = contact.normal.Z;
1075
1076 offset.Normalize();
1077
1078 /*
1079 if (reverse)
1080 {
1081 contact.normal.X = offset.X;
1082 contact.normal.Y = offset.Y;
1083 contact.normal.Z = offset.Z;
1084 }
1085 else
1086 {
1087 contact.normal.X = -offset.X;
1088 contact.normal.Y = -offset.Y;
1089 contact.normal.Z = -offset.Z;
1090 }
1091 */
1092 //_position.Z = offset.Z;
1093 return true;
1094 }
1095
1096 else if (me == feetbox)
1097 {
1098 float h = contact.pos.Z - _position.Z;
1099
1100 // Only do this if the normal is sufficiently pointing in the 'up' direction
1101 if (Math.Abs(contact.normal.Z) > 0.95f)
1102 {
1103 // We Only want to do this if we're sunk into the object a bit and we're stuck and we're trying to move and feetcollision is false
1104 if ((contact.depth > 0.0010f && _velocity.X == 0f && _velocity.Y == 0 && _velocity.Z == 0)
1105 && (_target_velocity.X > 0 || _target_velocity.Y > 0 || _target_velocity.Z > 0)
1106 && (!feetcollision) )
1107 {
1108 m_collisionException = true; // Stop looping, do this only once not X times Contacts
1109 _position.Z += contact.depth + 0.01f; // Move us Up the amount that we sank in, and add 0.01 meters to gently lift avatar up.
1110
1111 return true;
1112 }
1113
1114 if (contact.normal.Z > 0)
1115 contact.normal.Z = 1.0f;
1116 else
1117 contact.normal.Z = -1.0f;
1118 contact.normal.X = 0.0f;
1119 contact.normal.Y = 0.0f;
1120 feetcollision = true;
1121 if (h < boneOff)
1122 IsColliding = true;
1123 return true;
1124 }
1125
1126 offset.Z = h - feetOff; // distance from top of feetbox
1127
1128 if (offset.Z > 0)
1129 return false;
1130
1131 if (offset.Z > -0.01)
1132 {
1133 offset.X = 0;
1134 offset.Y = 0;
1135 offset.Z = -1.0f;
1136 }
1137 else
1138 {
1139 offset.Normalize();
1140 }
1141
1142 if (reverse)
1143 {
1144 contact.normal.X = offset.X;
1145 contact.normal.Y = offset.Y;
1146 contact.normal.Z = offset.Z;
1147 }
1148 else
1149 {
1150 contact.normal.X = -offset.X;
1151 contact.normal.Y = -offset.Y;
1152 contact.normal.Z = -offset.Z;
1153 }
1154 feetcollision = true;
1155 if (h < boneOff)
1156 IsColliding = true;
1157 }
1158 else
1159 return false;
1160
1161 return true;
1162 }
1163
1164 /// <summary>
1165 /// Called from Simulate
1166 /// This is the avatar's movement control + PID Controller
1167 /// </summary>
1168 /// <param name="timeStep"></param>
1169 public void Move(List<OdeCharacter> defects)
1170 {
1171 if (Body == IntPtr.Zero)
1172 return;
1173
1174 if (m_collisionException)
1175 {
1176 d.BodySetPosition(Body,_position.X, _position.Y, _position.Z);
1177 d.BodySetLinearVel(Body, 0, 0, 0);
1178
1179 float v = _velocity.Length();
1180 if (v != 0)
1181 {
1182 v = 5.0f / v;
1183 _velocity = _velocity * v;
1184 d.BodySetLinearVel(Body, _velocity.X, _velocity.Y, _velocity.Z);
1185 }
1186 ajustCollider();
1187 m_collisionException = false;
1188 return;
1189 }
1190
1191 d.Vector3 dtmp = d.BodyGetPosition(Body);
1192 Vector3 localpos = new Vector3(dtmp.X, dtmp.Y, dtmp.Z);
1193
1194 // the Amotor still lets avatar rotation to drift during colisions
1195 // so force it back to identity
1196
1197 d.Quaternion qtmp;
1198 qtmp.W = m_orientation2D.W;
1199 qtmp.X = m_orientation2D.X;
1200 qtmp.Y = m_orientation2D.Y;
1201 qtmp.Z = m_orientation2D.Z;
1202 d.BodySetQuaternion(Body, ref qtmp);
1203
1204 if (m_pidControllerActive == false)
1205 {
1206 _zeroPosition = localpos;
1207 }
1208
1209 if (!localpos.IsFinite())
1210 {
1211 m_log.Warn("[PHYSICS]: Avatar Position is non-finite!");
1212 defects.Add(this);
1213 // _parent_scene.RemoveCharacter(this);
1214
1215 // destroy avatar capsule and related ODE data
1216 AvatarGeomAndBodyDestroy();
1217 return;
1218 }
1219
1220 // check outbounds forcing to be in world
1221 bool fixbody = false;
1222 if (localpos.X < 0.0f)
1223 {
1224 fixbody = true;
1225 localpos.X = 0.1f;
1226 }
1227 else if (localpos.X > _parent_scene.WorldExtents.X - 0.1f)
1228 {
1229 fixbody = true;
1230 localpos.X = _parent_scene.WorldExtents.X - 0.1f;
1231 }
1232 if (localpos.Y < 0.0f)
1233 {
1234 fixbody = true;
1235 localpos.Y = 0.1f;
1236 }
1237 else if (localpos.Y > _parent_scene.WorldExtents.Y - 0.1)
1238 {
1239 fixbody = true;
1240 localpos.Y = _parent_scene.WorldExtents.Y - 0.1f;
1241 }
1242 if (fixbody)
1243 {
1244 m_freemove = false;
1245 d.BodySetPosition(Body, localpos.X, localpos.Y, localpos.Z);
1246 }
1247
1248 float breakfactor;
1249
1250 Vector3 vec = Vector3.Zero;
1251 dtmp = d.BodyGetLinearVel(Body);
1252 Vector3 vel = new Vector3(dtmp.X, dtmp.Y, dtmp.Z);
1253 float velLengthSquared = vel.LengthSquared();
1254
1255 float movementdivisor = 1f;
1256 //Ubit change divisions into multiplications below
1257 if (!m_alwaysRun)
1258 movementdivisor = 1 / walkDivisor;
1259 else
1260 movementdivisor = 1 / runDivisor;
1261
1262 //******************************************
1263 // colide with land
1264
1265 d.AABB aabb;
1266 d.GeomGetAABB(feetbox, out aabb);
1267 float chrminZ = aabb.MinZ; ; // move up a bit
1268 Vector3 posch = localpos;
1269
1270 float ftmp;
1271
1272 if (flying)
1273 {
1274 ftmp = timeStep;
1275 posch.X += vel.X * ftmp;
1276 posch.Y += vel.Y * ftmp;
1277 }
1278
1279 float terrainheight = _parent_scene.GetTerrainHeightAtXY(posch.X, posch.Y);
1280 if (chrminZ < terrainheight)
1281 {
1282 float depth = terrainheight - chrminZ;
1283 if (!flying)
1284 {
1285 vec.Z = -vel.Z * PID_D * 1.5f + depth * PID_P * 50;
1286 }
1287 else
1288 vec.Z = depth * PID_P * 50;
1289
1290 if (depth < 0.1f)
1291 {
1292 m_colliderGroundfilter++;
1293 if (m_colliderGroundfilter > 2)
1294 {
1295 m_iscolliding = true;
1296 m_colliderfilter = 2;
1297
1298 if (m_colliderGroundfilter > 10)
1299 {
1300 m_colliderGroundfilter = 10;
1301 m_freemove = false;
1302 }
1303
1304 m_iscollidingGround = true;
1305
1306 ContactPoint contact = new ContactPoint();
1307 contact.PenetrationDepth = depth;
1308 contact.Position.X = localpos.X;
1309 contact.Position.Y = localpos.Y;
1310 contact.Position.Z = terrainheight;
1311 contact.SurfaceNormal.X = 0.0f;
1312 contact.SurfaceNormal.Y = 0.0f;
1313 contact.SurfaceNormal.Z = -1f;
1314 contact.RelativeSpeed = -vel.Z;
1315 contact.CharacterFeet = true;
1316 AddCollisionEvent(0, contact);
1317
1318 vec.Z *= 0.5f;
1319 }
1320 }
1321
1322 else
1323 {
1324 m_colliderGroundfilter = 0;
1325 m_iscollidingGround = false;
1326 }
1327 }
1328 else
1329 {
1330 m_colliderGroundfilter = 0;
1331 m_iscollidingGround = false;
1332 }
1333
1334
1335 //******************************************
1336
1337 bool tviszero = (_target_velocity.X == 0.0f && _target_velocity.Y == 0.0f && _target_velocity.Z == 0.0f);
1338
1339 // if (!tviszero || m_iscolliding || velLengthSquared <0.01)
1340 if (!tviszero)
1341 m_freemove = false;
1342
1343 if (!m_freemove)
1344 {
1345
1346 // if velocity is zero, use position control; otherwise, velocity control
1347 if (tviszero && m_iscolliding)
1348 {
1349 // keep track of where we stopped. No more slippin' & slidin'
1350 if (!_zeroFlag)
1351 {
1352 _zeroFlag = true;
1353 _zeroPosition = localpos;
1354 }
1355 if (m_pidControllerActive)
1356 {
1357 // We only want to deactivate the PID Controller if we think we want to have our surrogate
1358 // react to the physics scene by moving it's position.
1359 // Avatar to Avatar collisions
1360 // Prim to avatar collisions
1361
1362 vec.X = -vel.X * PID_D + (_zeroPosition.X - localpos.X) * (PID_P * 2);
1363 vec.Y = -vel.Y * PID_D + (_zeroPosition.Y - localpos.Y) * (PID_P * 2);
1364 if (flying)
1365 {
1366 vec.Z += -vel.Z * PID_D + (_zeroPosition.Z - localpos.Z) * PID_P;
1367 }
1368 }
1369 //PidStatus = true;
1370 }
1371 else
1372 {
1373 m_pidControllerActive = true;
1374 _zeroFlag = false;
1375
1376 if (m_iscolliding)
1377 {
1378 if (!flying)
1379 {
1380 if (_target_velocity.Z > 0.0f)
1381 {
1382 // We're colliding with something and we're not flying but we're moving
1383 // This means we're walking or running. JUMPING
1384 vec.Z += (_target_velocity.Z - vel.Z) * PID_D * 1.2f;// +(_zeroPosition.Z - localpos.Z) * PID_P;
1385 }
1386 // We're standing on something
1387 vec.X = ((_target_velocity.X * movementdivisor) - vel.X) * (PID_D);
1388 vec.Y = ((_target_velocity.Y * movementdivisor) - vel.Y) * (PID_D);
1389 }
1390 else
1391 {
1392 // We're flying and colliding with something
1393 vec.X = ((_target_velocity.X * movementdivisor) - vel.X) * (PID_D * 0.0625f);
1394 vec.Y = ((_target_velocity.Y * movementdivisor) - vel.Y) * (PID_D * 0.0625f);
1395 vec.Z += (_target_velocity.Z - vel.Z) * (PID_D);
1396 }
1397 }
1398 else // ie not colliding
1399 {
1400 if (flying) //(!m_iscolliding && flying)
1401 {
1402 // we're in mid air suspended
1403 vec.X = ((_target_velocity.X * movementdivisor) - vel.X) * (PID_D * 1.667f);
1404 vec.Y = ((_target_velocity.Y * movementdivisor) - vel.Y) * (PID_D * 1.667f);
1405 vec.Z += (_target_velocity.Z - vel.Z) * (PID_D);
1406 }
1407
1408 else
1409 {
1410 // we're not colliding and we're not flying so that means we're falling!
1411 // m_iscolliding includes collisions with the ground.
1412
1413 // d.Vector3 pos = d.BodyGetPosition(Body);
1414 vec.X = (_target_velocity.X - vel.X) * PID_D * 0.833f;
1415 vec.Y = (_target_velocity.Y - vel.Y) * PID_D * 0.833f;
1416 }
1417 }
1418 }
1419
1420 if (velLengthSquared > 2500.0f) // 50m/s apply breaks
1421 {
1422 breakfactor = 0.16f * m_mass;
1423 vec.X -= breakfactor * vel.X;
1424 vec.Y -= breakfactor * vel.Y;
1425 vec.Z -= breakfactor * vel.Z;
1426 }
1427 }
1428 else
1429 {
1430 breakfactor = m_mass;
1431 vec.X -= breakfactor * vel.X;
1432 vec.Y -= breakfactor * vel.Y;
1433 if (flying)
1434 vec.Z -= breakfactor * vel.Z;
1435 else
1436 vec.Z -= .5f* m_mass * vel.Z;
1437 }
1438
1439 if (flying)
1440 {
1441 vec.Z -= _parent_scene.gravityz * m_mass;
1442
1443 //Added for auto fly height. Kitto Flora
1444 float target_altitude = _parent_scene.GetTerrainHeightAtXY(localpos.X, localpos.Y) + MinimumGroundFlightOffset;
1445
1446 if (localpos.Z < target_altitude)
1447 {
1448 vec.Z += (target_altitude - localpos.Z) * PID_P * 5.0f;
1449 }
1450 // end add Kitto Flora
1451 }
1452
1453 if (vec.IsFinite())
1454 {
1455 if (vec.X != 0 || vec.Y !=0 || vec.Z !=0)
1456 d.BodyAddForce(Body, vec.X, vec.Y, vec.Z);
1457 }
1458 else
1459 {
1460 m_log.Warn("[PHYSICS]: Got a NaN force vector in Move()");
1461 m_log.Warn("[PHYSICS]: Avatar Position is non-finite!");
1462 defects.Add(this);
1463 // _parent_scene.RemoveCharacter(this);
1464 // destroy avatar capsule and related ODE data
1465 AvatarGeomAndBodyDestroy();
1466 return;
1467 }
1468
1469 // update our local ideia of position velocity and aceleration
1470 // _position = localpos;
1471 _position = localpos;
1472
1473 if (_zeroFlag)
1474 {
1475 _velocity = Vector3.Zero;
1476 _acceleration = Vector3.Zero;
1477 m_rotationalVelocity = Vector3.Zero;
1478 }
1479 else
1480 {
1481 Vector3 a =_velocity; // previus velocity
1482 SetSmooth(ref _velocity, ref vel, 2);
1483 a = (_velocity - a) * invtimeStep;
1484 SetSmooth(ref _acceleration, ref a, 2);
1485
1486 dtmp = d.BodyGetAngularVel(Body);
1487 m_rotationalVelocity.X = 0f;
1488 m_rotationalVelocity.Y = 0f;
1489 m_rotationalVelocity.Z = dtmp.Z;
1490 Math.Round(m_rotationalVelocity.Z,3);
1491 }
1492 ajustCollider();
1493 }
1494
1495 public void round(ref Vector3 v, int digits)
1496 {
1497 v.X = (float)Math.Round(v.X, digits);
1498 v.Y = (float)Math.Round(v.Y, digits);
1499 v.Z = (float)Math.Round(v.Z, digits);
1500 }
1501
1502 public void SetSmooth(ref Vector3 dst, ref Vector3 value)
1503 {
1504 dst.X = 0.1f * dst.X + 0.9f * value.X;
1505 dst.Y = 0.1f * dst.Y + 0.9f * value.Y;
1506 dst.Z = 0.1f * dst.Z + 0.9f * value.Z;
1507 }
1508
1509 public void SetSmooth(ref Vector3 dst, ref Vector3 value, int rounddigits)
1510 {
1511 dst.X = 0.4f * dst.X + 0.6f * value.X;
1512 dst.X = (float)Math.Round(dst.X, rounddigits);
1513
1514 dst.Y = 0.4f * dst.Y + 0.6f * value.Y;
1515 dst.Y = (float)Math.Round(dst.Y, rounddigits);
1516
1517 dst.Z = 0.4f * dst.Z + 0.6f * value.Z;
1518 dst.Z = (float)Math.Round(dst.Z, rounddigits);
1519 }
1520
1521
1522 /// <summary>
1523 /// Updates the reported position and velocity.
1524 /// Used to copy variables from unmanaged space at heartbeat rate and also trigger scene updates acording
1525 /// also outbounds checking
1526 /// copy and outbounds now done in move(..) at ode rate
1527 ///
1528 /// </summary>
1529 public void UpdatePositionAndVelocity()
1530 {
1531 return;
1532
1533// if (Body == IntPtr.Zero)
1534// return;
1535
1536 }
1537
1538 /// <summary>
1539 /// Cleanup the things we use in the scene.
1540 /// </summary>
1541 public void Destroy()
1542 {
1543 AddChange(changes.Remove, null);
1544 }
1545
1546 public override void CrossingFailure()
1547 {
1548 }
1549
1550 public override Vector3 PIDTarget { set { return; } }
1551 public override bool PIDActive { set { return; } }
1552 public override float PIDTau { set { return; } }
1553
1554 public override float PIDHoverHeight { set { return; } }
1555 public override bool PIDHoverActive { set { return; } }
1556 public override PIDHoverType PIDHoverType { set { return; } }
1557 public override float PIDHoverTau { set { return; } }
1558
1559 public override Quaternion APIDTarget { set { return; } }
1560
1561 public override bool APIDActive { set { return; } }
1562
1563 public override float APIDStrength { set { return; } }
1564
1565 public override float APIDDamping { set { return; } }
1566
1567
1568 public override void SubscribeEvents(int ms)
1569 {
1570 m_eventsubscription = ms;
1571 m_cureventsubscription = 0;
1572 if (CollisionEventsThisFrame == null)
1573 CollisionEventsThisFrame = new CollisionEventUpdate();
1574 SentEmptyCollisionsEvent = false;
1575 }
1576
1577 public override void UnSubscribeEvents()
1578 {
1579 if (CollisionEventsThisFrame != null)
1580 {
1581 lock (CollisionEventsThisFrame)
1582 {
1583 CollisionEventsThisFrame.Clear();
1584 CollisionEventsThisFrame = null;
1585 }
1586 }
1587 m_eventsubscription = 0;
1588 }
1589
1590 public override void AddCollisionEvent(uint CollidedWith, ContactPoint contact)
1591 {
1592 if (CollisionEventsThisFrame == null)
1593 CollisionEventsThisFrame = new CollisionEventUpdate();
1594 lock (CollisionEventsThisFrame)
1595 {
1596 CollisionEventsThisFrame.AddCollider(CollidedWith, contact);
1597 _parent_scene.AddCollisionEventReporting(this);
1598 }
1599 }
1600
1601 public void SendCollisions()
1602 {
1603 if (CollisionEventsThisFrame == null)
1604 return;
1605
1606 lock (CollisionEventsThisFrame)
1607 {
1608 if (m_cureventsubscription < m_eventsubscription)
1609 return;
1610
1611 m_cureventsubscription = 0;
1612
1613 int ncolisions = CollisionEventsThisFrame.m_objCollisionList.Count;
1614
1615 if (!SentEmptyCollisionsEvent || ncolisions > 0)
1616 {
1617 base.SendCollisionUpdate(CollisionEventsThisFrame);
1618
1619 if (ncolisions == 0)
1620 {
1621 SentEmptyCollisionsEvent = true;
1622 _parent_scene.RemoveCollisionEventReporting(this);
1623 }
1624 else
1625 {
1626 SentEmptyCollisionsEvent = false;
1627 CollisionEventsThisFrame.Clear();
1628 }
1629 }
1630 }
1631 }
1632
1633 internal void AddCollisionFrameTime(int t)
1634 {
1635 // protect it from overflow crashing
1636 if (m_cureventsubscription < 50000)
1637 m_cureventsubscription += t;
1638 }
1639
1640 public override bool SubscribedEvents()
1641 {
1642 if (m_eventsubscription > 0)
1643 return true;
1644 return false;
1645 }
1646
1647 private void changePhysicsStatus(bool NewStatus)
1648 {
1649 if (NewStatus != m_isPhysical)
1650 {
1651 if (NewStatus)
1652 {
1653 AvatarGeomAndBodyDestroy();
1654
1655 AvatarGeomAndBodyCreation(_position.X, _position.Y, _position.Z);
1656
1657 _parent_scene.actor_name_map[collider] = (PhysicsActor)this;
1658 _parent_scene.actor_name_map[feetbox] = (PhysicsActor)this;
1659 _parent_scene.actor_name_map[midbox] = (PhysicsActor)this;
1660 _parent_scene.actor_name_map[topbox] = (PhysicsActor)this;
1661 _parent_scene.actor_name_map[bbox] = (PhysicsActor)this;
1662 _parent_scene.AddCharacter(this);
1663 }
1664 else
1665 {
1666 _parent_scene.RemoveCollisionEventReporting(this);
1667 _parent_scene.RemoveCharacter(this);
1668 // destroy avatar capsule and related ODE data
1669 AvatarGeomAndBodyDestroy();
1670 }
1671 m_freemove = false;
1672 m_isPhysical = NewStatus;
1673 }
1674 }
1675
1676 private void changeAdd()
1677 {
1678 changePhysicsStatus(true);
1679 }
1680
1681 private void changeRemove()
1682 {
1683 changePhysicsStatus(false);
1684 }
1685
1686 private void changeShape(PrimitiveBaseShape arg)
1687 {
1688 }
1689
1690 private void changeAvatarSize(strAvatarSize st)
1691 {
1692 m_feetOffset = st.offset;
1693 changeSize(st.size);
1694 }
1695
1696 private void changeSize(Vector3 pSize)
1697 {
1698 if (pSize.IsFinite())
1699 {
1700 // for now only look to Z changes since viewers also don't change X and Y
1701 if (pSize.Z != m_size.Z)
1702 {
1703 AvatarGeomAndBodyDestroy();
1704
1705
1706 float oldsz = m_size.Z;
1707 m_size = pSize;
1708
1709
1710 AvatarGeomAndBodyCreation(_position.X, _position.Y,
1711 _position.Z + (m_size.Z - oldsz) * 0.5f);
1712
1713 Velocity = Vector3.Zero;
1714
1715
1716 _parent_scene.actor_name_map[collider] = (PhysicsActor)this;
1717 _parent_scene.actor_name_map[feetbox] = (PhysicsActor)this;
1718 _parent_scene.actor_name_map[midbox] = (PhysicsActor)this;
1719 _parent_scene.actor_name_map[topbox] = (PhysicsActor)this;
1720 _parent_scene.actor_name_map[bbox] = (PhysicsActor)this;
1721 }
1722 m_freemove = false;
1723 m_collisionException = false;
1724 m_pidControllerActive = true;
1725 }
1726 else
1727 {
1728 m_log.Warn("[PHYSICS]: Got a NaN Size from Scene on a Character");
1729 }
1730 }
1731
1732 private void changePosition( Vector3 newPos)
1733 {
1734 if (Body != IntPtr.Zero)
1735 d.BodySetPosition(Body, newPos.X, newPos.Y, newPos.Z);
1736 _position = newPos;
1737 m_freemove = false;
1738 m_pidControllerActive = true;
1739 }
1740
1741 private void changeOrientation(Quaternion newOri)
1742 {
1743 if (m_orientation != newOri)
1744 {
1745 m_orientation = newOri; // keep a copy for core use
1746 // but only use rotations around Z
1747
1748 m_orientation2D.W = newOri.W;
1749 m_orientation2D.Z = newOri.Z;
1750
1751 float t = m_orientation2D.W * m_orientation2D.W + m_orientation2D.Z * m_orientation2D.Z;
1752 if (t > 0)
1753 {
1754 t = 1.0f / (float)Math.Sqrt(t);
1755 m_orientation2D.W *= t;
1756 m_orientation2D.Z *= t;
1757 }
1758 else
1759 {
1760 m_orientation2D.W = 1.0f;
1761 m_orientation2D.Z = 0f;
1762 }
1763 m_orientation2D.Y = 0f;
1764 m_orientation2D.X = 0f;
1765
1766 d.Quaternion myrot = new d.Quaternion();
1767 myrot.X = m_orientation2D.X;
1768 myrot.Y = m_orientation2D.Y;
1769 myrot.Z = m_orientation2D.Z;
1770 myrot.W = m_orientation2D.W;
1771 d.BodySetQuaternion(Body, ref myrot);
1772 }
1773 }
1774
1775 private void changeVelocity(Vector3 newVel)
1776 {
1777 m_pidControllerActive = true;
1778 m_freemove = false;
1779 _target_velocity = newVel;
1780 }
1781
1782 private void changeSetTorque(Vector3 newTorque)
1783 {
1784 }
1785
1786 private void changeAddForce(Vector3 newForce)
1787 {
1788 }
1789
1790 private void changeAddAngularForce(Vector3 arg)
1791 {
1792 }
1793
1794 private void changeAngularLock(Vector3 arg)
1795 {
1796 }
1797
1798 private void changeFloatOnWater(bool arg)
1799 {
1800 }
1801
1802 private void changeVolumedetetion(bool arg)
1803 {
1804 }
1805
1806 private void changeSelectedStatus(bool arg)
1807 {
1808 }
1809
1810 private void changeDisable(bool arg)
1811 {
1812 }
1813
1814 private void changeBuilding(bool arg)
1815 {
1816 }
1817
1818 private void setFreeMove()
1819 {
1820 m_pidControllerActive = true;
1821 _zeroFlag = false;
1822 _target_velocity = Vector3.Zero;
1823 m_freemove = true;
1824 m_colliderfilter = -2;
1825 m_colliderObjectfilter = -2;
1826 m_colliderGroundfilter = -2;
1827
1828 m_iscolliding = false;
1829 m_iscollidingGround = false;
1830 m_iscollidingObj = false;
1831
1832 CollisionEventsThisFrame.Clear();
1833 }
1834
1835 private void changeForce(Vector3 newForce)
1836 {
1837 setFreeMove();
1838
1839 if (Body != IntPtr.Zero)
1840 {
1841 if (newForce.X != 0f || newForce.Y != 0f || newForce.Z != 0)
1842 d.BodyAddForce(Body, newForce.X, newForce.Y, newForce.Z);
1843 }
1844 }
1845
1846 // for now momentum is actually velocity
1847 private void changeMomentum(Vector3 newmomentum)
1848 {
1849 _velocity = newmomentum;
1850 setFreeMove();
1851
1852 if (Body != IntPtr.Zero)
1853 d.BodySetLinearVel(Body, newmomentum.X, newmomentum.Y, newmomentum.Z);
1854 ajustCollider();
1855 }
1856
1857 private void donullchange()
1858 {
1859 }
1860
1861 public bool DoAChange(changes what, object arg)
1862 {
1863 if (collider == IntPtr.Zero && what != changes.Add && what != changes.Remove)
1864 {
1865 return false;
1866 }
1867
1868 // nasty switch
1869 switch (what)
1870 {
1871 case changes.Add:
1872 changeAdd();
1873 break;
1874 case changes.Remove:
1875 changeRemove();
1876 break;
1877
1878 case changes.Position:
1879 changePosition((Vector3)arg);
1880 break;
1881
1882 case changes.Orientation:
1883 changeOrientation((Quaternion)arg);
1884 break;
1885
1886 case changes.PosOffset:
1887 donullchange();
1888 break;
1889
1890 case changes.OriOffset:
1891 donullchange();
1892 break;
1893
1894 case changes.Velocity:
1895 changeVelocity((Vector3)arg);
1896 break;
1897
1898 // case changes.Acceleration:
1899 // changeacceleration((Vector3)arg);
1900 // break;
1901 // case changes.AngVelocity:
1902 // changeangvelocity((Vector3)arg);
1903 // break;
1904
1905 case changes.Force:
1906 changeForce((Vector3)arg);
1907 break;
1908
1909 case changes.Torque:
1910 changeSetTorque((Vector3)arg);
1911 break;
1912
1913 case changes.AddForce:
1914 changeAddForce((Vector3)arg);
1915 break;
1916
1917 case changes.AddAngForce:
1918 changeAddAngularForce((Vector3)arg);
1919 break;
1920
1921 case changes.AngLock:
1922 changeAngularLock((Vector3)arg);
1923 break;
1924
1925 case changes.Size:
1926 changeSize((Vector3)arg);
1927 break;
1928
1929 case changes.AvatarSize:
1930 changeAvatarSize((strAvatarSize)arg);
1931 break;
1932
1933 case changes.Momentum:
1934 changeMomentum((Vector3)arg);
1935 break;
1936/* not in use for now
1937 case changes.Shape:
1938 changeShape((PrimitiveBaseShape)arg);
1939 break;
1940
1941 case changes.CollidesWater:
1942 changeFloatOnWater((bool)arg);
1943 break;
1944
1945 case changes.VolumeDtc:
1946 changeVolumedetetion((bool)arg);
1947 break;
1948
1949 case changes.Physical:
1950 changePhysicsStatus((bool)arg);
1951 break;
1952
1953 case changes.Selected:
1954 changeSelectedStatus((bool)arg);
1955 break;
1956
1957 case changes.disabled:
1958 changeDisable((bool)arg);
1959 break;
1960
1961 case changes.building:
1962 changeBuilding((bool)arg);
1963 break;
1964*/
1965 case changes.Null:
1966 donullchange();
1967 break;
1968
1969 default:
1970 donullchange();
1971 break;
1972 }
1973 return false;
1974 }
1975
1976 public void AddChange(changes what, object arg)
1977 {
1978 _parent_scene.AddChange((PhysicsActor)this, what, arg);
1979 }
1980
1981 private struct strAvatarSize
1982 {
1983 public Vector3 size;
1984 public float offset;
1985 }
1986
1987 }
1988}
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs
new file mode 100644
index 0000000..a7dda7a
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs
@@ -0,0 +1,1087 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28/* Revised Aug, Sept 2009 by Kitto Flora. ODEDynamics.cs replaces
29 * ODEVehicleSettings.cs. It and ODEPrim.cs are re-organised:
30 * ODEPrim.cs contains methods dealing with Prim editing, Prim
31 * characteristics and Kinetic motion.
32 * ODEDynamics.cs contains methods dealing with Prim Physical motion
33 * (dynamics) and the associated settings. Old Linear and angular
34 * motors for dynamic motion have been replace with MoveLinear()
35 * and MoveAngular(); 'Physical' is used only to switch ODE dynamic
36 * simualtion on/off; VEHICAL_TYPE_NONE/VEHICAL_TYPE_<other> is to
37 * switch between 'VEHICLE' parameter use and general dynamics
38 * settings use.
39 */
40
41// Extensive change Ubit 2012
42
43using System;
44using System.Collections.Generic;
45using System.Reflection;
46using System.Runtime.InteropServices;
47using log4net;
48using OpenMetaverse;
49using OdeAPI;
50using OpenSim.Framework;
51using OpenSim.Region.Physics.Manager;
52
53namespace OpenSim.Region.Physics.OdePlugin
54{
55 public class ODEDynamics
56 {
57 public Vehicle Type
58 {
59 get { return m_type; }
60 }
61
62 private OdePrim rootPrim;
63 private OdeScene _pParentScene;
64
65 // Vehicle properties
66 // WARNING this are working copies for internel use
67 // their values may not be the corresponding parameter
68
69 private Quaternion m_referenceFrame = Quaternion.Identity; // Axis modifier
70 private Quaternion m_RollreferenceFrame = Quaternion.Identity; // what hell is this ?
71
72 private Vehicle m_type = Vehicle.TYPE_NONE; // If a 'VEHICLE', and what kind
73
74 private VehicleFlag m_flags = (VehicleFlag) 0; // Boolean settings:
75 // HOVER_TERRAIN_ONLY
76 // HOVER_GLOBAL_HEIGHT
77 // NO_DEFLECTION_UP
78 // HOVER_WATER_ONLY
79 // HOVER_UP_ONLY
80 // LIMIT_MOTOR_UP
81 // LIMIT_ROLL_ONLY
82 private Vector3 m_BlockingEndPoint = Vector3.Zero; // not sl
83
84 // Linear properties
85 private Vector3 m_linearMotorDirection = Vector3.Zero; // velocity requested by LSL, decayed by time
86 private Vector3 m_linearFrictionTimescale = new Vector3(1000, 1000, 1000);
87 private float m_linearMotorDecayTimescale = 120;
88 private float m_linearMotorTimescale = 1000;
89 private Vector3 m_linearMotorOffset = Vector3.Zero;
90
91 //Angular properties
92 private Vector3 m_angularMotorDirection = Vector3.Zero; // angular velocity requested by LSL motor
93 private float m_angularMotorTimescale = 1000; // motor angular velocity ramp up rate
94 private float m_angularMotorDecayTimescale = 120; // motor angular velocity decay rate
95 private Vector3 m_angularFrictionTimescale = new Vector3(1000, 1000, 1000); // body angular velocity decay rate
96
97 //Deflection properties
98 private float m_angularDeflectionEfficiency = 0;
99 private float m_angularDeflectionTimescale = 1000;
100 private float m_linearDeflectionEfficiency = 0;
101 private float m_linearDeflectionTimescale = 1000;
102
103 //Banking properties
104 private float m_bankingEfficiency = 0;
105 private float m_bankingMix = 0;
106 private float m_bankingTimescale = 1000;
107
108 //Hover and Buoyancy properties
109 private float m_VhoverHeight = 0f;
110 private float m_VhoverEfficiency = 0f;
111 private float m_VhoverTimescale = 1000f;
112 private float m_VehicleBuoyancy = 0f; //KF: m_VehicleBuoyancy is set by VEHICLE_BUOYANCY for a vehicle.
113 // Modifies gravity. Slider between -1 (double-gravity) and 1 (full anti-gravity)
114 // KF: So far I have found no good method to combine a script-requested .Z velocity and gravity.
115 // Therefore only m_VehicleBuoyancy=1 (0g) will use the script-requested .Z velocity.
116
117 //Attractor properties
118 private float m_verticalAttractionEfficiency = 1.0f; // damped
119 private float m_verticalAttractionTimescale = 1000f; // Timescale > 300 means no vert attractor.
120
121
122 // auxiliar
123 private float m_lmEfect = 0f; // current linear motor eficiency
124 private float m_lmDecay = 0f; // current linear decay
125
126 private float m_amEfect = 0; // current angular motor eficiency
127 private float m_amDecay = 0f; // current linear decay
128
129 private float m_ffactor = 1.0f;
130
131 private float m_timestep = 0.02f;
132 private float m_invtimestep = 50;
133
134
135 float m_ampwr;
136 float m_amdampX;
137 float m_amdampY;
138 float m_amdampZ;
139
140
141 public float FrictionFactor
142 {
143 get
144 {
145 return m_ffactor;
146 }
147 }
148
149
150 public ODEDynamics(OdePrim rootp)
151 {
152 rootPrim = rootp;
153 _pParentScene = rootPrim._parent_scene;
154 m_timestep = _pParentScene.ODE_STEPSIZE;
155 m_invtimestep = 1.0f / m_timestep;
156 }
157
158 public void DoSetVehicle(VehicleData vd)
159 {
160 m_type = vd.m_type;
161 m_flags = vd.m_flags;
162
163
164 // Linear properties
165 m_linearMotorDirection = vd.m_linearMotorDirection;
166
167 m_linearFrictionTimescale = vd.m_linearFrictionTimescale;
168 if (m_linearFrictionTimescale.X < m_timestep) m_linearFrictionTimescale.X = m_timestep;
169 if (m_linearFrictionTimescale.Y < m_timestep) m_linearFrictionTimescale.Y = m_timestep;
170 if (m_linearFrictionTimescale.Z < m_timestep) m_linearFrictionTimescale.Z = m_timestep;
171
172 m_linearMotorDecayTimescale = vd.m_linearMotorDecayTimescale;
173 if (m_linearMotorDecayTimescale < m_timestep) m_linearMotorDecayTimescale = m_timestep;
174 m_linearMotorDecayTimescale += 0.2f;
175 m_linearMotorDecayTimescale *= m_invtimestep;
176
177 m_linearMotorTimescale = vd.m_linearMotorTimescale;
178 if (m_linearMotorTimescale < m_timestep) m_linearMotorTimescale = m_timestep;
179
180 m_linearMotorOffset = vd.m_linearMotorOffset;
181
182 //Angular properties
183 m_angularMotorDirection = vd.m_angularMotorDirection;
184 m_angularMotorTimescale = vd.m_angularMotorTimescale;
185 if (m_angularMotorTimescale < m_timestep) m_angularMotorTimescale = m_timestep;
186
187 m_angularMotorDecayTimescale = vd.m_angularMotorDecayTimescale;
188 if (m_angularMotorDecayTimescale < m_timestep) m_angularMotorDecayTimescale = m_timestep;
189 m_angularMotorDecayTimescale *= m_invtimestep;
190
191 m_angularFrictionTimescale = vd.m_angularFrictionTimescale;
192 if (m_angularFrictionTimescale.X < m_timestep) m_angularFrictionTimescale.X = m_timestep;
193 if (m_angularFrictionTimescale.Y < m_timestep) m_angularFrictionTimescale.Y = m_timestep;
194 if (m_angularFrictionTimescale.Z < m_timestep) m_angularFrictionTimescale.Z = m_timestep;
195
196 //Deflection properties
197 m_angularDeflectionEfficiency = vd.m_angularDeflectionEfficiency;
198 m_angularDeflectionTimescale = vd.m_angularDeflectionTimescale;
199 if (m_angularDeflectionTimescale < m_timestep) m_angularDeflectionTimescale = m_timestep;
200
201 m_linearDeflectionEfficiency = vd.m_linearDeflectionEfficiency;
202 m_linearDeflectionTimescale = vd.m_linearDeflectionTimescale;
203 if (m_linearDeflectionTimescale < m_timestep) m_linearDeflectionTimescale = m_timestep;
204
205 //Banking properties
206 m_bankingEfficiency = vd.m_bankingEfficiency;
207 m_bankingMix = vd.m_bankingMix;
208 m_bankingTimescale = vd.m_bankingTimescale;
209 if (m_bankingTimescale < m_timestep) m_bankingTimescale = m_timestep;
210
211 //Hover and Buoyancy properties
212 m_VhoverHeight = vd.m_VhoverHeight;
213 m_VhoverEfficiency = vd.m_VhoverEfficiency;
214 m_VhoverTimescale = vd.m_VhoverTimescale;
215 if (m_VhoverTimescale < m_timestep) m_VhoverTimescale = m_timestep;
216
217 m_VehicleBuoyancy = vd.m_VehicleBuoyancy;
218
219 //Attractor properties
220 m_verticalAttractionEfficiency = vd.m_verticalAttractionEfficiency;
221 m_verticalAttractionTimescale = vd.m_verticalAttractionTimescale;
222 if (m_verticalAttractionTimescale < m_timestep) m_verticalAttractionTimescale = m_timestep;
223
224 // Axis
225 m_referenceFrame = vd.m_referenceFrame;
226
227 m_lmEfect = 0;
228 m_lmDecay = (1.0f - 1.0f / m_linearMotorDecayTimescale);
229 m_amEfect = 0;
230 m_ffactor = 1.0f;
231 }
232
233 internal void ProcessFloatVehicleParam(Vehicle pParam, float pValue)
234 {
235 float len;
236
237 switch (pParam)
238 {
239 case Vehicle.ANGULAR_DEFLECTION_EFFICIENCY:
240 if (pValue < 0f) pValue = 0f;
241 if (pValue > 1f) pValue = 1f;
242 m_angularDeflectionEfficiency = pValue;
243 break;
244 case Vehicle.ANGULAR_DEFLECTION_TIMESCALE:
245 if (pValue < m_timestep) pValue = m_timestep;
246 m_angularDeflectionTimescale = pValue;
247 break;
248 case Vehicle.ANGULAR_MOTOR_DECAY_TIMESCALE:
249 if (pValue < m_timestep) pValue = m_timestep;
250 else if (pValue > 120) pValue = 120;
251 m_angularMotorDecayTimescale = pValue * m_invtimestep;
252 m_amDecay = 1.0f - 1.0f / m_angularMotorDecayTimescale;
253 break;
254 case Vehicle.ANGULAR_MOTOR_TIMESCALE:
255 if (pValue < m_timestep) pValue = m_timestep;
256 m_angularMotorTimescale = pValue;
257 break;
258 case Vehicle.BANKING_EFFICIENCY:
259 if (pValue < -1f) pValue = -1f;
260 if (pValue > 1f) pValue = 1f;
261 m_bankingEfficiency = pValue;
262 break;
263 case Vehicle.BANKING_MIX:
264 if (pValue < 0f) pValue = 0f;
265 if (pValue > 1f) pValue = 1f;
266 m_bankingMix = pValue;
267 break;
268 case Vehicle.BANKING_TIMESCALE:
269 if (pValue < m_timestep) pValue = m_timestep;
270 m_bankingTimescale = pValue;
271 break;
272 case Vehicle.BUOYANCY:
273 if (pValue < -1f) pValue = -1f;
274 if (pValue > 1f) pValue = 1f;
275 m_VehicleBuoyancy = pValue;
276 break;
277 case Vehicle.HOVER_EFFICIENCY:
278 if (pValue < 0f) pValue = 0f;
279 if (pValue > 1f) pValue = 1f;
280 m_VhoverEfficiency = pValue;
281 break;
282 case Vehicle.HOVER_HEIGHT:
283 m_VhoverHeight = pValue;
284 break;
285 case Vehicle.HOVER_TIMESCALE:
286 if (pValue < m_timestep) pValue = m_timestep;
287 m_VhoverTimescale = pValue;
288 break;
289 case Vehicle.LINEAR_DEFLECTION_EFFICIENCY:
290 if (pValue < 0f) pValue = 0f;
291 if (pValue > 1f) pValue = 1f;
292 m_linearDeflectionEfficiency = pValue;
293 break;
294 case Vehicle.LINEAR_DEFLECTION_TIMESCALE:
295 if (pValue < m_timestep) pValue = m_timestep;
296 m_linearDeflectionTimescale = pValue;
297 break;
298 case Vehicle.LINEAR_MOTOR_DECAY_TIMESCALE:
299 if (pValue < m_timestep) pValue = m_timestep;
300 else if (pValue > 120) pValue = 120;
301 m_linearMotorDecayTimescale = (0.2f +pValue) * m_invtimestep;
302 m_lmDecay = (1.0f - 1.0f / m_linearMotorDecayTimescale);
303 break;
304 case Vehicle.LINEAR_MOTOR_TIMESCALE:
305 if (pValue < m_timestep) pValue = m_timestep;
306 m_linearMotorTimescale = pValue;
307 break;
308 case Vehicle.VERTICAL_ATTRACTION_EFFICIENCY:
309 if (pValue < 0f) pValue = 0f;
310 if (pValue > 1f) pValue = 1f;
311 m_verticalAttractionEfficiency = pValue;
312 break;
313 case Vehicle.VERTICAL_ATTRACTION_TIMESCALE:
314 if (pValue < m_timestep) pValue = m_timestep;
315 m_verticalAttractionTimescale = pValue;
316 break;
317
318 // These are vector properties but the engine lets you use a single float value to
319 // set all of the components to the same value
320 case Vehicle.ANGULAR_FRICTION_TIMESCALE:
321 if (pValue < m_timestep) pValue = m_timestep;
322 m_angularFrictionTimescale = new Vector3(pValue, pValue, pValue);
323 break;
324 case Vehicle.ANGULAR_MOTOR_DIRECTION:
325 m_angularMotorDirection = new Vector3(pValue, pValue, pValue);
326 len = m_angularMotorDirection.Length();
327 if (len > 12.566f)
328 m_angularMotorDirection *= (12.566f / len);
329
330 m_amEfect = 1.0f ; // turn it on
331 m_amDecay = 1.0f - 1.0f / m_angularMotorDecayTimescale;
332
333 if (rootPrim.Body != IntPtr.Zero && !d.BodyIsEnabled(rootPrim.Body)
334 && !rootPrim.m_isSelected && !rootPrim.m_disabled)
335 d.BodyEnable(rootPrim.Body);
336 break;
337 case Vehicle.LINEAR_FRICTION_TIMESCALE:
338 if (pValue < m_timestep) pValue = m_timestep;
339 m_linearFrictionTimescale = new Vector3(pValue, pValue, pValue);
340 break;
341 case Vehicle.LINEAR_MOTOR_DIRECTION:
342 m_linearMotorDirection = new Vector3(pValue, pValue, pValue);
343 len = m_linearMotorDirection.Length();
344 if (len > 100.0f)
345 m_linearMotorDirection *= (100.0f / len);
346
347 m_lmDecay = 1.0f - 1.0f / m_linearMotorDecayTimescale;
348 m_lmEfect = 1.0f; // turn it on
349
350 m_ffactor = 0.0f;
351 if (rootPrim.Body != IntPtr.Zero && !d.BodyIsEnabled(rootPrim.Body)
352 && !rootPrim.m_isSelected && !rootPrim.m_disabled)
353 d.BodyEnable(rootPrim.Body);
354 break;
355 case Vehicle.LINEAR_MOTOR_OFFSET:
356 m_linearMotorOffset = new Vector3(pValue, pValue, pValue);
357 len = m_linearMotorOffset.Length();
358 if (len > 100.0f)
359 m_linearMotorOffset *= (100.0f / len);
360 break;
361 }
362 }//end ProcessFloatVehicleParam
363
364 internal void ProcessVectorVehicleParam(Vehicle pParam, Vector3 pValue)
365 {
366 float len;
367
368 switch (pParam)
369 {
370 case Vehicle.ANGULAR_FRICTION_TIMESCALE:
371 if (pValue.X < m_timestep) pValue.X = m_timestep;
372 if (pValue.Y < m_timestep) pValue.Y = m_timestep;
373 if (pValue.Z < m_timestep) pValue.Z = m_timestep;
374
375 m_angularFrictionTimescale = new Vector3(pValue.X, pValue.Y, pValue.Z);
376 break;
377 case Vehicle.ANGULAR_MOTOR_DIRECTION:
378 m_angularMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z);
379 // Limit requested angular speed to 2 rps= 4 pi rads/sec
380 len = m_angularMotorDirection.Length();
381 if (len > 12.566f)
382 m_angularMotorDirection *= (12.566f / len);
383
384 m_amEfect = 1.0f; // turn it on
385 m_amDecay = 1.0f - 1.0f / m_angularMotorDecayTimescale;
386
387 if (rootPrim.Body != IntPtr.Zero && !d.BodyIsEnabled(rootPrim.Body)
388 && !rootPrim.m_isSelected && !rootPrim.m_disabled)
389 d.BodyEnable(rootPrim.Body);
390 break;
391 case Vehicle.LINEAR_FRICTION_TIMESCALE:
392 if (pValue.X < m_timestep) pValue.X = m_timestep;
393 if (pValue.Y < m_timestep) pValue.Y = m_timestep;
394 if (pValue.Z < m_timestep) pValue.Z = m_timestep;
395 m_linearFrictionTimescale = new Vector3(pValue.X, pValue.Y, pValue.Z);
396 break;
397 case Vehicle.LINEAR_MOTOR_DIRECTION:
398 m_linearMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z);
399 len = m_linearMotorDirection.Length();
400 if (len > 100.0f)
401 m_linearMotorDirection *= (100.0f / len);
402
403 m_lmEfect = 1.0f; // turn it on
404 m_lmDecay = 1.0f - 1.0f / m_linearMotorDecayTimescale;
405
406 m_ffactor = 0.0f;
407 if (rootPrim.Body != IntPtr.Zero && !d.BodyIsEnabled(rootPrim.Body)
408 && !rootPrim.m_isSelected && !rootPrim.m_disabled)
409 d.BodyEnable(rootPrim.Body);
410 break;
411 case Vehicle.LINEAR_MOTOR_OFFSET:
412 m_linearMotorOffset = new Vector3(pValue.X, pValue.Y, pValue.Z);
413 len = m_linearMotorOffset.Length();
414 if (len > 100.0f)
415 m_linearMotorOffset *= (100.0f / len);
416 break;
417 case Vehicle.BLOCK_EXIT:
418 m_BlockingEndPoint = new Vector3(pValue.X, pValue.Y, pValue.Z);
419 break;
420 }
421 }//end ProcessVectorVehicleParam
422
423 internal void ProcessRotationVehicleParam(Vehicle pParam, Quaternion pValue)
424 {
425 switch (pParam)
426 {
427 case Vehicle.REFERENCE_FRAME:
428 // m_referenceFrame = Quaternion.Inverse(pValue);
429 m_referenceFrame = pValue;
430 break;
431 case Vehicle.ROLL_FRAME:
432 m_RollreferenceFrame = pValue;
433 break;
434 }
435 }//end ProcessRotationVehicleParam
436
437 internal void ProcessVehicleFlags(int pParam, bool remove)
438 {
439 if (remove)
440 {
441 m_flags &= ~((VehicleFlag)pParam);
442 }
443 else
444 {
445 m_flags |= (VehicleFlag)pParam;
446 }
447 }//end ProcessVehicleFlags
448
449 internal void ProcessTypeChange(Vehicle pType)
450 {
451 m_lmEfect = 0;
452
453 m_amEfect = 0;
454 m_ffactor = 1f;
455
456 m_linearMotorDirection = Vector3.Zero;
457 m_angularMotorDirection = Vector3.Zero;
458
459 m_BlockingEndPoint = Vector3.Zero;
460 m_RollreferenceFrame = Quaternion.Identity;
461 m_linearMotorOffset = Vector3.Zero;
462
463 m_referenceFrame = Quaternion.Identity;
464
465 // Set Defaults For Type
466 m_type = pType;
467 switch (pType)
468 {
469 case Vehicle.TYPE_NONE:
470 m_linearFrictionTimescale = new Vector3(1000, 1000, 1000);
471 m_angularFrictionTimescale = new Vector3(1000, 1000, 1000);
472 m_linearMotorTimescale = 1000;
473 m_linearMotorDecayTimescale = 120 * m_invtimestep;
474 m_angularMotorTimescale = 1000;
475 m_angularMotorDecayTimescale = 1000 * m_invtimestep;
476 m_VhoverHeight = 0;
477 m_VhoverEfficiency = 1;
478 m_VhoverTimescale = 1000;
479 m_VehicleBuoyancy = 0;
480 m_linearDeflectionEfficiency = 0;
481 m_linearDeflectionTimescale = 1000;
482 m_angularDeflectionEfficiency = 0;
483 m_angularDeflectionTimescale = 1000;
484 m_bankingEfficiency = 0;
485 m_bankingMix = 1;
486 m_bankingTimescale = 1000;
487 m_verticalAttractionEfficiency = 0;
488 m_verticalAttractionTimescale = 1000;
489
490 m_flags = (VehicleFlag)0;
491 break;
492
493 case Vehicle.TYPE_SLED:
494 m_linearFrictionTimescale = new Vector3(30, 1, 1000);
495 m_angularFrictionTimescale = new Vector3(1000, 1000, 1000);
496 m_linearMotorTimescale = 1000;
497 m_linearMotorDecayTimescale = 120 * m_invtimestep;
498 m_angularMotorTimescale = 1000;
499 m_angularMotorDecayTimescale = 120 * m_invtimestep;
500 m_VhoverHeight = 0;
501 m_VhoverEfficiency = 1;
502 m_VhoverTimescale = 10;
503 m_VehicleBuoyancy = 0;
504 m_linearDeflectionEfficiency = 1;
505 m_linearDeflectionTimescale = 1;
506 m_angularDeflectionEfficiency = 0;
507 m_angularDeflectionTimescale = 10;
508 m_verticalAttractionEfficiency = 1;
509 m_verticalAttractionTimescale = 1000;
510 m_bankingEfficiency = 0;
511 m_bankingMix = 1;
512 m_bankingTimescale = 10;
513 m_flags &=
514 ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY |
515 VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY);
516 m_flags |= (VehicleFlag.NO_DEFLECTION_UP |
517 VehicleFlag.LIMIT_ROLL_ONLY |
518 VehicleFlag.LIMIT_MOTOR_UP);
519 break;
520
521 case Vehicle.TYPE_CAR:
522 m_linearFrictionTimescale = new Vector3(100, 2, 1000);
523 m_angularFrictionTimescale = new Vector3(1000, 1000, 1000);
524 m_linearMotorTimescale = 1;
525 m_linearMotorDecayTimescale = 60 * m_invtimestep;
526 m_angularMotorTimescale = 1;
527 m_angularMotorDecayTimescale = 0.8f * m_invtimestep;
528 m_VhoverHeight = 0;
529 m_VhoverEfficiency = 0;
530 m_VhoverTimescale = 1000;
531 m_VehicleBuoyancy = 0;
532 m_linearDeflectionEfficiency = 1;
533 m_linearDeflectionTimescale = 2;
534 m_angularDeflectionEfficiency = 0;
535 m_angularDeflectionTimescale = 10;
536 m_verticalAttractionEfficiency = 1f;
537 m_verticalAttractionTimescale = 10f;
538 m_bankingEfficiency = -0.2f;
539 m_bankingMix = 1;
540 m_bankingTimescale = 1;
541 m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY |
542 VehicleFlag.HOVER_TERRAIN_ONLY |
543 VehicleFlag.HOVER_GLOBAL_HEIGHT);
544 m_flags |= (VehicleFlag.NO_DEFLECTION_UP |
545 VehicleFlag.LIMIT_ROLL_ONLY |
546 VehicleFlag.LIMIT_MOTOR_UP |
547 VehicleFlag.HOVER_UP_ONLY);
548 break;
549 case Vehicle.TYPE_BOAT:
550 m_linearFrictionTimescale = new Vector3(10, 3, 2);
551 m_angularFrictionTimescale = new Vector3(10, 10, 10);
552 m_linearMotorTimescale = 5;
553 m_linearMotorDecayTimescale = 60 * m_invtimestep;
554 m_angularMotorTimescale = 4;
555 m_angularMotorDecayTimescale = 4 * m_invtimestep;
556 m_VhoverHeight = 0;
557 m_VhoverEfficiency = 0.5f;
558 m_VhoverTimescale = 2;
559 m_VehicleBuoyancy = 1;
560 m_linearDeflectionEfficiency = 0.5f;
561 m_linearDeflectionTimescale = 3;
562 m_angularDeflectionEfficiency = 0.5f;
563 m_angularDeflectionTimescale = 5;
564 m_verticalAttractionEfficiency = 0.5f;
565 m_verticalAttractionTimescale = 5f;
566 m_bankingEfficiency = -0.3f;
567 m_bankingMix = 0.8f;
568 m_bankingTimescale = 1;
569 m_flags &= ~(VehicleFlag.HOVER_TERRAIN_ONLY |
570 VehicleFlag.HOVER_GLOBAL_HEIGHT |
571 VehicleFlag.HOVER_UP_ONLY); // |
572// VehicleFlag.LIMIT_ROLL_ONLY);
573 m_flags |= (VehicleFlag.NO_DEFLECTION_UP |
574 VehicleFlag.LIMIT_MOTOR_UP |
575 VehicleFlag.HOVER_UP_ONLY | // new sl
576 VehicleFlag.HOVER_WATER_ONLY);
577 break;
578
579 case Vehicle.TYPE_AIRPLANE:
580 m_linearFrictionTimescale = new Vector3(200, 10, 5);
581 m_angularFrictionTimescale = new Vector3(20, 20, 20);
582 m_linearMotorTimescale = 2;
583 m_linearMotorDecayTimescale = 60 * m_invtimestep;
584 m_angularMotorTimescale = 4;
585 m_angularMotorDecayTimescale = 8 * m_invtimestep;
586 m_VhoverHeight = 0;
587 m_VhoverEfficiency = 0.5f;
588 m_VhoverTimescale = 1000;
589 m_VehicleBuoyancy = 0;
590 m_linearDeflectionEfficiency = 0.5f;
591 m_linearDeflectionTimescale = 0.5f;
592 m_angularDeflectionEfficiency = 1;
593 m_angularDeflectionTimescale = 2;
594 m_verticalAttractionEfficiency = 0.9f;
595 m_verticalAttractionTimescale = 2f;
596 m_bankingEfficiency = 1;
597 m_bankingMix = 0.7f;
598 m_bankingTimescale = 2;
599 m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY |
600 VehicleFlag.HOVER_TERRAIN_ONLY |
601 VehicleFlag.HOVER_GLOBAL_HEIGHT |
602 VehicleFlag.HOVER_UP_ONLY |
603 VehicleFlag.NO_DEFLECTION_UP |
604 VehicleFlag.LIMIT_MOTOR_UP);
605 m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY);
606 break;
607
608 case Vehicle.TYPE_BALLOON:
609 m_linearFrictionTimescale = new Vector3(5, 5, 5);
610 m_angularFrictionTimescale = new Vector3(10, 10, 10);
611 m_linearMotorTimescale = 5;
612 m_linearMotorDecayTimescale = 60 * m_invtimestep;
613 m_angularMotorTimescale = 6;
614 m_angularMotorDecayTimescale = 10 * m_invtimestep;
615 m_VhoverHeight = 5;
616 m_VhoverEfficiency = 0.8f;
617 m_VhoverTimescale = 10;
618 m_VehicleBuoyancy = 1;
619 m_linearDeflectionEfficiency = 0;
620 m_linearDeflectionTimescale = 5 * m_invtimestep;
621 m_angularDeflectionEfficiency = 0;
622 m_angularDeflectionTimescale = 5;
623 m_verticalAttractionEfficiency = 1f;
624 m_verticalAttractionTimescale = 1000f;
625 m_bankingEfficiency = 0;
626 m_bankingMix = 0.7f;
627 m_bankingTimescale = 5;
628 m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY |
629 VehicleFlag.HOVER_TERRAIN_ONLY |
630 VehicleFlag.HOVER_UP_ONLY |
631 VehicleFlag.NO_DEFLECTION_UP |
632 VehicleFlag.LIMIT_MOTOR_UP | //);
633 VehicleFlag.LIMIT_ROLL_ONLY | // new sl
634 VehicleFlag.HOVER_GLOBAL_HEIGHT); // new sl
635
636// m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY |
637// VehicleFlag.HOVER_GLOBAL_HEIGHT);
638 break;
639
640 }
641
642 m_lmDecay = (1.0f - 1.0f / m_linearMotorDecayTimescale);
643 m_amDecay = 1.0f - 1.0f / m_angularMotorDecayTimescale;
644
645 }//end SetDefaultsForType
646
647 internal void Stop()
648 {
649 m_lmEfect = 0;
650 m_lmDecay = 0f;
651 m_amEfect = 0;
652 m_amDecay = 0;
653 m_ffactor = 1f;
654 }
655
656 public static Vector3 Xrot(Quaternion rot)
657 {
658 Vector3 vec;
659 rot.Normalize(); // just in case
660 vec.X = 2 * (rot.X * rot.X + rot.W * rot.W) - 1;
661 vec.Y = 2 * (rot.X * rot.Y + rot.Z * rot.W);
662 vec.Z = 2 * (rot.X * rot.Z - rot.Y * rot.W);
663 return vec;
664 }
665
666 public static Vector3 Zrot(Quaternion rot)
667 {
668 Vector3 vec;
669 rot.Normalize(); // just in case
670 vec.X = 2 * (rot.X * rot.Z + rot.Y * rot.W);
671 vec.Y = 2 * (rot.Y * rot.Z - rot.X * rot.W);
672 vec.Z = 2 * (rot.Z * rot.Z + rot.W * rot.W) - 1;
673
674 return vec;
675 }
676
677 private const float pi = (float)Math.PI;
678 private const float halfpi = 0.5f * (float)Math.PI;
679 private const float twopi = 2.0f * pi;
680
681 public static Vector3 ubitRot2Euler(Quaternion rot)
682 {
683 // returns roll in X
684 // pitch in Y
685 // yaw in Z
686 Vector3 vec;
687
688 // assuming rot is normalised
689 // rot.Normalize();
690
691 float zX = rot.X * rot.Z + rot.Y * rot.W;
692
693 if (zX < -0.49999f)
694 {
695 vec.X = 0;
696 vec.Y = -halfpi;
697 vec.Z = (float)(-2d * Math.Atan(rot.X / rot.W));
698 }
699 else if (zX > 0.49999f)
700 {
701 vec.X = 0;
702 vec.Y = halfpi;
703 vec.Z = (float)(2d * Math.Atan(rot.X / rot.W));
704 }
705 else
706 {
707 vec.Y = (float)Math.Asin(2 * zX);
708
709 float sqw = rot.W * rot.W;
710
711 float minuszY = rot.X * rot.W - rot.Y * rot.Z;
712 float zZ = rot.Z * rot.Z + sqw - 0.5f;
713
714 vec.X = (float)Math.Atan2(minuszY, zZ);
715
716 float yX = rot.Z * rot.W - rot.X * rot.Y; //( have negative ?)
717 float yY = rot.X * rot.X + sqw - 0.5f;
718 vec.Z = (float)Math.Atan2(yX, yY);
719 }
720 return vec;
721 }
722
723 public static void GetRollPitch(Quaternion rot, out float roll, out float pitch)
724 {
725 // assuming rot is normalised
726 // rot.Normalize();
727
728 float zX = rot.X * rot.Z + rot.Y * rot.W;
729
730 if (zX < -0.49999f)
731 {
732 roll = 0;
733 pitch = -halfpi;
734 }
735 else if (zX > 0.49999f)
736 {
737 roll = 0;
738 pitch = halfpi;
739 }
740 else
741 {
742 pitch = (float)Math.Asin(2 * zX);
743
744 float minuszY = rot.X * rot.W - rot.Y * rot.Z;
745 float zZ = rot.Z * rot.Z + rot.W * rot.W - 0.5f;
746
747 roll = (float)Math.Atan2(minuszY, zZ);
748 }
749 return ;
750 }
751
752 internal void Step()
753 {
754 IntPtr Body = rootPrim.Body;
755
756 d.Mass dmass;
757 d.BodyGetMass(Body, out dmass);
758
759 d.Quaternion rot = d.BodyGetQuaternion(Body);
760 Quaternion objrotq = new Quaternion(rot.X, rot.Y, rot.Z, rot.W); // rotq = rotation of object
761 Quaternion rotq = objrotq; // rotq = rotation of object
762 rotq *= m_referenceFrame; // rotq is now rotation in vehicle reference frame
763 Quaternion irotq = Quaternion.Inverse(rotq);
764
765 d.Vector3 dvtmp;
766 Vector3 tmpV;
767 Vector3 curVel; // velocity in world
768 Vector3 curAngVel; // angular velocity in world
769 Vector3 force = Vector3.Zero; // actually linear aceleration until mult by mass in world frame
770 Vector3 torque = Vector3.Zero;// actually angular aceleration until mult by Inertia in vehicle frame
771 d.Vector3 dtorque = new d.Vector3();
772
773 dvtmp = d.BodyGetLinearVel(Body);
774 curVel.X = dvtmp.X;
775 curVel.Y = dvtmp.Y;
776 curVel.Z = dvtmp.Z;
777 Vector3 curLocalVel = curVel * irotq; // current velocity in local
778
779 dvtmp = d.BodyGetAngularVel(Body);
780 curAngVel.X = dvtmp.X;
781 curAngVel.Y = dvtmp.Y;
782 curAngVel.Z = dvtmp.Z;
783 Vector3 curLocalAngVel = curAngVel * irotq; // current angular velocity in local
784
785 float ldampZ = 0;
786
787 // linear motor
788 if (m_lmEfect > 0.01 && m_linearMotorTimescale < 1000)
789 {
790 tmpV = m_linearMotorDirection - curLocalVel; // velocity error
791 tmpV *= m_lmEfect / m_linearMotorTimescale; // error to correct in this timestep
792 tmpV *= rotq; // to world
793
794 if ((m_flags & VehicleFlag.LIMIT_MOTOR_UP) != 0)
795 tmpV.Z = 0;
796
797 if (m_linearMotorOffset.X != 0 || m_linearMotorOffset.Y != 0 || m_linearMotorOffset.Z != 0)
798 {
799 // have offset, do it now
800 tmpV *= dmass.mass;
801 d.BodyAddForceAtRelPos(Body, tmpV.X, tmpV.Y, tmpV.Z, m_linearMotorOffset.X, m_linearMotorOffset.Y, m_linearMotorOffset.Z);
802 }
803 else
804 {
805 force.X += tmpV.X;
806 force.Y += tmpV.Y;
807 force.Z += tmpV.Z;
808 }
809
810 m_lmEfect *= m_lmDecay;
811// m_ffactor = 0.01f + 1e-4f * curVel.LengthSquared();
812 m_ffactor = 0.0f;
813 }
814 else
815 {
816 m_lmEfect = 0;
817 m_ffactor = 1f;
818 }
819
820 // hover
821 if (m_VhoverTimescale < 300 && rootPrim.prim_geom != IntPtr.Zero)
822 {
823 // d.Vector3 pos = d.BodyGetPosition(Body);
824 d.Vector3 pos = d.GeomGetPosition(rootPrim.prim_geom);
825 pos.Z -= 0.21f; // minor offset that seems to be always there in sl
826
827 float t = _pParentScene.GetTerrainHeightAtXY(pos.X, pos.Y);
828 float perr;
829
830 // default to global but don't go underground
831 perr = m_VhoverHeight - pos.Z;
832
833 if ((m_flags & VehicleFlag.HOVER_GLOBAL_HEIGHT) == 0)
834 {
835 if ((m_flags & VehicleFlag.HOVER_WATER_ONLY) != 0)
836 {
837 perr += _pParentScene.GetWaterLevel();
838 }
839 else if ((m_flags & VehicleFlag.HOVER_TERRAIN_ONLY) != 0)
840 {
841 perr += t;
842 }
843 else
844 {
845 float w = _pParentScene.GetWaterLevel();
846 if (t > w)
847 perr += t;
848 else
849 perr += w;
850 }
851 }
852 else if (t > m_VhoverHeight)
853 perr = t - pos.Z; ;
854
855 if ((m_flags & VehicleFlag.HOVER_UP_ONLY) == 0 || perr > -0.1)
856 {
857 ldampZ = m_VhoverEfficiency * m_invtimestep;
858
859 perr *= (1.0f + ldampZ) / m_VhoverTimescale;
860
861 // force.Z += perr - curVel.Z * tmp;
862 force.Z += perr;
863 ldampZ *= -curVel.Z;
864
865 force.Z += _pParentScene.gravityz * (1f - m_VehicleBuoyancy);
866 }
867 else // no buoyancy
868 force.Z += _pParentScene.gravityz;
869 }
870 else
871 {
872 // default gravity and Buoyancy
873 force.Z += _pParentScene.gravityz * (1f - m_VehicleBuoyancy);
874 }
875
876 // linear deflection
877 if (m_linearDeflectionEfficiency > 0)
878 {
879 float len = curVel.Length();
880 if (len > 0.01) // if moving
881 {
882 Vector3 atAxis;
883 atAxis = Xrot(rotq); // where are we pointing to
884 atAxis *= len; // make it same size as world velocity vector
885
886 tmpV = -atAxis; // oposite direction
887 atAxis -= curVel; // error to one direction
888 len = atAxis.LengthSquared();
889
890 tmpV -= curVel; // error to oposite
891 float lens = tmpV.LengthSquared();
892
893 if (len > 0.01 || lens > 0.01) // do nothing if close enougth
894 {
895 if (len < lens)
896 tmpV = atAxis;
897
898 tmpV *= (m_linearDeflectionEfficiency / m_linearDeflectionTimescale); // error to correct in this timestep
899 force.X += tmpV.X;
900 force.Y += tmpV.Y;
901 if ((m_flags & VehicleFlag.NO_DEFLECTION_UP) == 0)
902 force.Z += tmpV.Z;
903 }
904 }
905 }
906
907 // linear friction/damping
908 if (curLocalVel.X != 0 || curLocalVel.Y != 0 || curLocalVel.Z != 0)
909 {
910 tmpV.X = -curLocalVel.X / m_linearFrictionTimescale.X;
911 tmpV.Y = -curLocalVel.Y / m_linearFrictionTimescale.Y;
912 tmpV.Z = -curLocalVel.Z / m_linearFrictionTimescale.Z;
913 tmpV *= rotq; // to world
914
915 if(ldampZ != 0 && Math.Abs(ldampZ) > Math.Abs(tmpV.Z))
916 tmpV.Z = ldampZ;
917 force.X += tmpV.X;
918 force.Y += tmpV.Y;
919 force.Z += tmpV.Z;
920 }
921
922 // vertical atractor
923 if (m_verticalAttractionTimescale < 300)
924 {
925 float roll;
926 float pitch;
927
928
929
930 float ftmp = m_invtimestep / m_verticalAttractionTimescale / m_verticalAttractionTimescale;
931
932 float ftmp2;
933 ftmp2 = 0.5f * m_verticalAttractionEfficiency * m_invtimestep;
934 m_amdampX = ftmp2;
935
936 m_ampwr = 1.0f - 0.8f * m_verticalAttractionEfficiency;
937
938 GetRollPitch(irotq, out roll, out pitch);
939
940 if (roll > halfpi)
941 roll = pi - roll;
942 else if (roll < -halfpi)
943 roll = -pi - roll;
944
945 float effroll = pitch / halfpi;
946 effroll *= effroll;
947 effroll = 1 - effroll;
948 effroll *= roll;
949
950
951 torque.X += effroll * ftmp;
952
953 if ((m_flags & VehicleFlag.LIMIT_ROLL_ONLY) == 0)
954 {
955 float effpitch = roll / halfpi;
956 effpitch *= effpitch;
957 effpitch = 1 - effpitch;
958 effpitch *= pitch;
959
960 torque.Y += effpitch * ftmp;
961 }
962
963 if (m_bankingEfficiency != 0 && Math.Abs(effroll) > 0.01)
964 {
965
966 float broll = effroll;
967 /*
968 if (broll > halfpi)
969 broll = pi - broll;
970 else if (broll < -halfpi)
971 broll = -pi - broll;
972 */
973 broll *= m_bankingEfficiency;
974 if (m_bankingMix != 0)
975 {
976 float vfact = Math.Abs(curLocalVel.X) / 10.0f;
977 if (vfact > 1.0f) vfact = 1.0f;
978
979 if (curLocalVel.X >= 0)
980 broll *= (1 + (vfact - 1) * m_bankingMix);
981 else
982 broll *= -(1 + (vfact - 1) * m_bankingMix);
983 }
984 // make z rot be in world Z not local as seems to be in sl
985
986 broll = broll / m_bankingTimescale;
987
988
989 tmpV = Zrot(irotq);
990 tmpV *= broll;
991
992 torque.X += tmpV.X;
993 torque.Y += tmpV.Y;
994 torque.Z += tmpV.Z;
995
996 m_amdampZ = Math.Abs(m_bankingEfficiency) / m_bankingTimescale;
997 m_amdampY = m_amdampZ;
998
999 }
1000 else
1001 {
1002 m_amdampZ = 1 / m_angularFrictionTimescale.Z;
1003 m_amdampY = m_amdampX;
1004 }
1005 }
1006 else
1007 {
1008 m_ampwr = 1.0f;
1009 m_amdampX = 1 / m_angularFrictionTimescale.X;
1010 m_amdampY = 1 / m_angularFrictionTimescale.Y;
1011 m_amdampZ = 1 / m_angularFrictionTimescale.Z;
1012 }
1013
1014 // angular motor
1015 if (m_amEfect > 0.01 && m_angularMotorTimescale < 1000)
1016 {
1017 tmpV = m_angularMotorDirection - curLocalAngVel; // velocity error
1018 tmpV *= m_amEfect / m_angularMotorTimescale; // error to correct in this timestep
1019 torque.X += tmpV.X * m_ampwr;
1020 torque.Y += tmpV.Y * m_ampwr;
1021 torque.Z += tmpV.Z;
1022
1023 m_amEfect *= m_amDecay;
1024 }
1025 else
1026 m_amEfect = 0;
1027
1028 // angular deflection
1029 if (m_angularDeflectionEfficiency > 0)
1030 {
1031 Vector3 dirv;
1032
1033 if (curLocalVel.X > 0.01f)
1034 dirv = curLocalVel;
1035 else if (curLocalVel.X < -0.01f)
1036 // use oposite
1037 dirv = -curLocalVel;
1038 else
1039 {
1040 // make it fall into small positive x case
1041 dirv.X = 0.01f;
1042 dirv.Y = curLocalVel.Y;
1043 dirv.Z = curLocalVel.Z;
1044 }
1045
1046 float ftmp = m_angularDeflectionEfficiency / m_angularDeflectionTimescale;
1047
1048 if (Math.Abs(dirv.Z) > 0.01)
1049 {
1050 torque.Y += - (float)Math.Atan2(dirv.Z, dirv.X) * ftmp;
1051 }
1052
1053 if (Math.Abs(dirv.Y) > 0.01)
1054 {
1055 torque.Z += (float)Math.Atan2(dirv.Y, dirv.X) * ftmp;
1056 }
1057 }
1058
1059 // angular friction
1060 if (curLocalAngVel.X != 0 || curLocalAngVel.Y != 0 || curLocalAngVel.Z != 0)
1061 {
1062 torque.X -= curLocalAngVel.X * m_amdampX;
1063 torque.Y -= curLocalAngVel.Y * m_amdampY;
1064 torque.Z -= curLocalAngVel.Z * m_amdampZ;
1065 }
1066
1067
1068
1069 if (force.X != 0 || force.Y != 0 || force.Z != 0)
1070 {
1071 force *= dmass.mass;
1072 d.BodyAddForce(Body, force.X, force.Y, force.Z);
1073 }
1074
1075 if (torque.X != 0 || torque.Y != 0 || torque.Z != 0)
1076 {
1077 torque *= m_referenceFrame; // to object frame
1078 dtorque.X = torque.X ;
1079 dtorque.Y = torque.Y;
1080 dtorque.Z = torque.Z;
1081
1082 d.MultiplyM3V3(out dvtmp, ref dmass.I, ref dtorque);
1083 d.BodyAddRelTorque(Body, dvtmp.X, dvtmp.Y, dvtmp.Z); // add torque in object frame
1084 }
1085 }
1086 }
1087}
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODEMeshWorker.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODEMeshWorker.cs
new file mode 100644
index 0000000..0df71eb
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitOdePlugin/ODEMeshWorker.cs
@@ -0,0 +1,932 @@
1/*
2 * AJLDuarte 2012
3 */
4
5using System;
6using System.Threading;
7using System.Collections.Generic;
8using System.IO;
9using System.Reflection;
10using System.Runtime.InteropServices;
11using System.Text;
12using OpenSim.Framework;
13using OpenSim.Region.Physics.Manager;
14using OdeAPI;
15using log4net;
16using Nini.Config;
17using OpenMetaverse;
18
19namespace OpenSim.Region.Physics.OdePlugin
20{
21 public enum MeshState : byte
22 {
23 noNeed = 0,
24
25 loadingAsset = 1,
26
27 AssetOK = 0x0f, // 00001111
28
29 NeedMask = 0x30, // 00110000
30 needMesh = 0x10, // 00010000
31 needAsset = 0x20, // 00100000
32
33 FailMask = 0xC0, // 11000000
34 AssetFailed = 0x40, // 01000000
35 MeshFailed = 0x80, // 10000000
36
37 MeshNoColide = FailMask | needAsset
38 }
39
40 public enum meshWorkerCmnds : byte
41 {
42 nop = 0,
43 addnew,
44 changefull,
45 changesize,
46 changeshapetype,
47 getmesh,
48 }
49
50 public class ODEPhysRepData
51 {
52 public PhysicsActor actor;
53 public PrimitiveBaseShape pbs;
54 public IMesh mesh;
55
56 public Vector3 size;
57 public Vector3 OBB;
58 public Vector3 OBBOffset;
59
60 public float volume;
61
62 public byte shapetype;
63 public bool hasOBB;
64 public bool hasMeshVolume;
65 public MeshState meshState;
66 public UUID? assetID;
67 public meshWorkerCmnds comand;
68 }
69
70 public class ODEMeshWorker
71 {
72
73 private ILog m_log;
74 private OdeScene m_scene;
75 private IMesher m_mesher;
76
77 public bool meshSculptedPrim = true;
78 public bool forceSimplePrimMeshing = false;
79 public float meshSculptLOD = 32;
80 public float MeshSculptphysicalLOD = 32;
81
82
83 private OpenSim.Framework.BlockingQueue<ODEPhysRepData> createqueue = new OpenSim.Framework.BlockingQueue<ODEPhysRepData>();
84 private bool m_running;
85
86 private Thread m_thread;
87
88 public ODEMeshWorker(OdeScene pScene, ILog pLog, IMesher pMesher, IConfig pConfig)
89 {
90 m_scene = pScene;
91 m_log = pLog;
92 m_mesher = pMesher;
93
94 if (pConfig != null)
95 {
96 forceSimplePrimMeshing = pConfig.GetBoolean("force_simple_prim_meshing", forceSimplePrimMeshing);
97 meshSculptedPrim = pConfig.GetBoolean("mesh_sculpted_prim", meshSculptedPrim);
98 meshSculptLOD = pConfig.GetFloat("mesh_lod", meshSculptLOD);
99 MeshSculptphysicalLOD = pConfig.GetFloat("mesh_physical_lod", MeshSculptphysicalLOD);
100 }
101 m_running = true;
102 m_thread = new Thread(DoWork);
103 m_thread.Start();
104 }
105
106 private void DoWork()
107 {
108 m_mesher.ExpireFileCache();
109
110 while(m_running)
111 {
112 ODEPhysRepData nextRep = createqueue.Dequeue();
113 if(!m_running)
114 return;
115 if (nextRep == null)
116 continue;
117 if (m_scene.haveActor(nextRep.actor))
118 {
119 switch (nextRep.comand)
120 {
121 case meshWorkerCmnds.changefull:
122 case meshWorkerCmnds.changeshapetype:
123 case meshWorkerCmnds.changesize:
124 GetMesh(nextRep);
125 if (CreateActorPhysRep(nextRep) && m_scene.haveActor(nextRep.actor))
126 m_scene.AddChange(nextRep.actor, changes.PhysRepData, nextRep);
127 break;
128 case meshWorkerCmnds.getmesh:
129 DoRepDataGetMesh(nextRep);
130 break;
131 }
132 }
133 }
134 }
135
136 public void Stop()
137 {
138 try
139 {
140 m_thread.Abort();
141 createqueue.Clear();
142 }
143 catch
144 {
145 }
146 }
147
148 public void ChangeActorPhysRep(PhysicsActor actor, PrimitiveBaseShape pbs,
149 Vector3 size, byte shapetype)
150 {
151 ODEPhysRepData repData = new ODEPhysRepData();
152 repData.actor = actor;
153 repData.pbs = pbs;
154 repData.size = size;
155 repData.shapetype = shapetype;
156
157 CheckMesh(repData);
158 CalcVolumeData(repData);
159 m_scene.AddChange(actor, changes.PhysRepData, repData);
160 return;
161 }
162
163 public ODEPhysRepData NewActorPhysRep(PhysicsActor actor, PrimitiveBaseShape pbs,
164 Vector3 size, byte shapetype)
165 {
166 ODEPhysRepData repData = new ODEPhysRepData();
167 repData.actor = actor;
168 repData.pbs = pbs;
169 repData.size = size;
170 repData.shapetype = shapetype;
171
172 CheckMesh(repData);
173 CalcVolumeData(repData);
174 m_scene.AddChange(actor, changes.AddPhysRep, repData);
175 return repData;
176 }
177
178 public void RequestMesh(ODEPhysRepData repData)
179 {
180 repData.mesh = null;
181
182 if (repData.meshState == MeshState.needAsset)
183 {
184 PrimitiveBaseShape pbs = repData.pbs;
185
186 // check if we got outdated
187
188 if (!pbs.SculptEntry || pbs.SculptTexture == UUID.Zero)
189 {
190 repData.meshState = MeshState.noNeed;
191 return;
192 }
193
194 repData.assetID = pbs.SculptTexture;
195 repData.meshState = MeshState.loadingAsset;
196
197 repData.comand = meshWorkerCmnds.getmesh;
198 createqueue.Enqueue(repData);
199 }
200 }
201
202 // creates and prepares a mesh to use and calls parameters estimation
203 public bool CreateActorPhysRep(ODEPhysRepData repData)
204 {
205 IMesh mesh = repData.mesh;
206
207 if (mesh != null)
208 {
209 IntPtr vertices, indices;
210 int vertexCount, indexCount;
211 int vertexStride, triStride;
212
213 mesh.getVertexListAsPtrToFloatArray(out vertices, out vertexStride, out vertexCount);
214 mesh.getIndexListAsPtrToIntArray(out indices, out triStride, out indexCount);
215
216 if (vertexCount == 0 || indexCount == 0)
217 {
218 m_log.WarnFormat("[PHYSICS]: Invalid mesh data on prim {0} mesh UUID {1}",
219 repData.actor.Name, repData.pbs.SculptTexture.ToString());
220 repData.meshState = MeshState.MeshFailed;
221 repData.hasOBB = false;
222 repData.mesh = null;
223 m_scene.mesher.ReleaseMesh(mesh);
224 }
225 else
226 {
227 repData.OBBOffset = mesh.GetCentroid();
228 repData.OBB = mesh.GetOBB();
229 repData.hasOBB = true;
230 mesh.releaseSourceMeshData();
231 }
232 }
233 CalcVolumeData(repData);
234 return true;
235 }
236
237 public void AssetLoaded(ODEPhysRepData repData)
238 {
239 if (m_scene.haveActor(repData.actor))
240 {
241 if (needsMeshing(repData.pbs)) // no need for pbs now?
242 {
243 repData.comand = meshWorkerCmnds.changefull;
244 createqueue.Enqueue(repData);
245 }
246 }
247 else
248 repData.pbs.SculptData = Utils.EmptyBytes;
249 }
250
251 public void DoRepDataGetMesh(ODEPhysRepData repData)
252 {
253 if (!repData.pbs.SculptEntry)
254 return;
255
256 if (repData.meshState != MeshState.loadingAsset)
257 return;
258
259 if (repData.assetID == null || repData.assetID == UUID.Zero)
260 return;
261
262 if (repData.assetID != repData.pbs.SculptTexture)
263 return;
264
265 // check if it is in cache
266 GetMesh(repData);
267 if (repData.meshState != MeshState.needAsset)
268 {
269 CreateActorPhysRep(repData);
270 m_scene.AddChange(repData.actor, changes.PhysRepData, repData);
271 return;
272 }
273
274 RequestAssetDelegate assetProvider = m_scene.RequestAssetMethod;
275 if (assetProvider == null)
276 return;
277 ODEAssetRequest asr = new ODEAssetRequest(this, assetProvider, repData, m_log);
278 }
279
280
281 /// <summary>
282 /// Routine to figure out if we need to mesh this prim with our mesher
283 /// </summary>
284 /// <param name="pbs"></param>
285 /// <returns></returns>
286 public bool needsMeshing(PrimitiveBaseShape pbs)
287 {
288 // check sculpts or meshs
289 if (pbs.SculptEntry)
290 {
291 if (meshSculptedPrim)
292 return true;
293
294 if (pbs.SculptType == (byte)SculptType.Mesh) // always do meshs
295 return true;
296
297 return false;
298 }
299
300 if (forceSimplePrimMeshing)
301 return true;
302
303 // if it's a standard box or sphere with no cuts, hollows, twist or top shear, return false since ODE can use an internal representation for the prim
304
305 if ((pbs.ProfileShape == ProfileShape.Square && pbs.PathCurve == (byte)Extrusion.Straight)
306 || (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte)Extrusion.Curve1
307 && pbs.Scale.X == pbs.Scale.Y && pbs.Scale.Y == pbs.Scale.Z))
308 {
309
310 if (pbs.ProfileBegin == 0 && pbs.ProfileEnd == 0
311 && pbs.ProfileHollow == 0
312 && pbs.PathTwist == 0 && pbs.PathTwistBegin == 0
313 && pbs.PathBegin == 0 && pbs.PathEnd == 0
314 && pbs.PathTaperX == 0 && pbs.PathTaperY == 0
315 && pbs.PathScaleX == 100 && pbs.PathScaleY == 100
316 && pbs.PathShearX == 0 && pbs.PathShearY == 0)
317 {
318 return false;
319 }
320 }
321
322 // following code doesn't give meshs to boxes and spheres ever
323 // and it's odd.. so for now just return true if asked to force meshs
324 // hopefully mesher will fail if doesn't suport so things still get basic boxes
325
326 int iPropertiesNotSupportedDefault = 0;
327
328 if (pbs.ProfileHollow != 0)
329 iPropertiesNotSupportedDefault++;
330
331 if ((pbs.PathBegin != 0) || pbs.PathEnd != 0)
332 iPropertiesNotSupportedDefault++;
333
334 if ((pbs.PathTwistBegin != 0) || (pbs.PathTwist != 0))
335 iPropertiesNotSupportedDefault++;
336
337 if ((pbs.ProfileBegin != 0) || pbs.ProfileEnd != 0)
338 iPropertiesNotSupportedDefault++;
339
340 if ((pbs.PathScaleX != 100) || (pbs.PathScaleY != 100))
341 iPropertiesNotSupportedDefault++;
342
343 if ((pbs.PathShearX != 0) || (pbs.PathShearY != 0))
344 iPropertiesNotSupportedDefault++;
345
346 if (pbs.ProfileShape == ProfileShape.Circle && pbs.PathCurve == (byte)Extrusion.Straight)
347 iPropertiesNotSupportedDefault++;
348
349 if (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte)Extrusion.Curve1 && (pbs.Scale.X != pbs.Scale.Y || pbs.Scale.Y != pbs.Scale.Z || pbs.Scale.Z != pbs.Scale.X))
350 iPropertiesNotSupportedDefault++;
351
352 if (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte)Extrusion.Curve1)
353 iPropertiesNotSupportedDefault++;
354
355 // test for torus
356 if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.Square)
357 {
358 if (pbs.PathCurve == (byte)Extrusion.Curve1)
359 {
360 iPropertiesNotSupportedDefault++;
361 }
362 }
363 else if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.Circle)
364 {
365 if (pbs.PathCurve == (byte)Extrusion.Straight)
366 {
367 iPropertiesNotSupportedDefault++;
368 }
369
370 // ProfileCurve seems to combine hole shape and profile curve so we need to only compare against the lower 3 bits
371 else if (pbs.PathCurve == (byte)Extrusion.Curve1)
372 {
373 iPropertiesNotSupportedDefault++;
374 }
375 }
376 else if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.HalfCircle)
377 {
378 if (pbs.PathCurve == (byte)Extrusion.Curve1 || pbs.PathCurve == (byte)Extrusion.Curve2)
379 {
380 iPropertiesNotSupportedDefault++;
381 }
382 }
383 else if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.EquilateralTriangle)
384 {
385 if (pbs.PathCurve == (byte)Extrusion.Straight)
386 {
387 iPropertiesNotSupportedDefault++;
388 }
389 else if (pbs.PathCurve == (byte)Extrusion.Curve1)
390 {
391 iPropertiesNotSupportedDefault++;
392 }
393 }
394
395 if (iPropertiesNotSupportedDefault == 0)
396 {
397 return false;
398 }
399 return true;
400 }
401
402 // see if we need a mesh and if so if we have a cached one
403 // called with a new repData
404 public void CheckMesh(ODEPhysRepData repData)
405 {
406 PhysicsActor actor = repData.actor;
407 PrimitiveBaseShape pbs = repData.pbs;
408
409 if (!needsMeshing(pbs))
410 {
411 repData.meshState = MeshState.noNeed;
412 return;
413 }
414
415 IMesh mesh = null;
416
417 Vector3 size = repData.size;
418 byte shapetype = repData.shapetype;
419
420 bool convex;
421
422 int clod = (int)LevelOfDetail.High;
423 if (shapetype == 0)
424 convex = false;
425 else
426 {
427 convex = true;
428 if (pbs.SculptType != (byte)SculptType.Mesh)
429 clod = (int)LevelOfDetail.Low;
430 }
431
432 mesh = m_mesher.GetMesh(actor.Name, pbs, size, clod, true, convex);
433
434 if (mesh == null)
435 {
436 if (pbs.SculptEntry)
437 {
438 if (pbs.SculptTexture != null && pbs.SculptTexture != UUID.Zero)
439 {
440 repData.assetID = pbs.SculptTexture;
441 repData.meshState = MeshState.needAsset;
442 }
443 else
444 repData.meshState = MeshState.MeshFailed;
445
446 return;
447 }
448 else
449 {
450 repData.meshState = MeshState.needMesh;
451 mesh = m_mesher.CreateMesh(actor.Name, pbs, size, clod, true, false, convex, true);
452 if (mesh == null)
453 {
454 repData.meshState = MeshState.MeshFailed;
455 return;
456 }
457 }
458 }
459
460 repData.meshState = MeshState.AssetOK;
461 repData.mesh = mesh;
462
463 if (pbs.SculptEntry)
464 {
465 repData.assetID = pbs.SculptTexture;
466 }
467
468 pbs.SculptData = Utils.EmptyBytes;
469 return ;
470 }
471
472 public void GetMesh(ODEPhysRepData repData)
473 {
474 PhysicsActor actor = repData.actor;
475
476 PrimitiveBaseShape pbs = repData.pbs;
477
478 repData.mesh = null;
479 repData.hasOBB = false;
480
481 if (!needsMeshing(pbs))
482 {
483 repData.meshState = MeshState.noNeed;
484 return;
485 }
486
487 if (repData.meshState == MeshState.MeshFailed)
488 return;
489
490 if (pbs.SculptEntry)
491 {
492 if (repData.meshState == MeshState.AssetFailed)
493 {
494 if (pbs.SculptTexture == repData.assetID)
495 return;
496 }
497 }
498
499 repData.meshState = MeshState.noNeed;
500
501 IMesh mesh = null;
502 Vector3 size = repData.size;
503 byte shapetype = repData.shapetype;
504
505 bool convex;
506 int clod = (int)LevelOfDetail.High;
507 if (shapetype == 0)
508 convex = false;
509 else
510 {
511 convex = true;
512 if (pbs.SculptType != (byte)SculptType.Mesh)
513 clod = (int)LevelOfDetail.Low;
514 }
515
516 mesh = m_mesher.CreateMesh(actor.Name, pbs, size, clod, true, false, convex, true);
517
518 if (mesh == null)
519 {
520 if (pbs.SculptEntry)
521 {
522 if (pbs.SculptTexture == UUID.Zero)
523 return;
524
525 repData.assetID = pbs.SculptTexture;
526
527 if (pbs.SculptData == null || pbs.SculptData.Length == 0)
528 {
529 repData.meshState = MeshState.needAsset;
530 return;
531 }
532 }
533 }
534
535 repData.mesh = mesh;
536 repData.pbs.SculptData = Utils.EmptyBytes;
537
538 if (mesh == null)
539 {
540 if (pbs.SculptEntry)
541 repData.meshState = MeshState.AssetFailed;
542 else
543 repData.meshState = MeshState.MeshFailed;
544
545 return;
546 }
547
548 repData.meshState = MeshState.AssetOK;
549
550 return;
551 }
552
553 private void CalculateBasicPrimVolume(ODEPhysRepData repData)
554 {
555 PrimitiveBaseShape _pbs = repData.pbs;
556 Vector3 _size = repData.size;
557
558 float volume = _size.X * _size.Y * _size.Z; // default
559 float tmp;
560
561 float hollowAmount = (float)_pbs.ProfileHollow * 2.0e-5f;
562 float hollowVolume = hollowAmount * hollowAmount;
563
564 switch (_pbs.ProfileShape)
565 {
566 case ProfileShape.Square:
567 // default box
568
569 if (_pbs.PathCurve == (byte)Extrusion.Straight)
570 {
571 if (hollowAmount > 0.0)
572 {
573 switch (_pbs.HollowShape)
574 {
575 case HollowShape.Square:
576 case HollowShape.Same:
577 break;
578
579 case HollowShape.Circle:
580
581 hollowVolume *= 0.78539816339f;
582 break;
583
584 case HollowShape.Triangle:
585
586 hollowVolume *= (0.5f * .5f);
587 break;
588
589 default:
590 hollowVolume = 0;
591 break;
592 }
593 volume *= (1.0f - hollowVolume);
594 }
595 }
596
597 else if (_pbs.PathCurve == (byte)Extrusion.Curve1)
598 {
599 //a tube
600
601 volume *= 0.78539816339e-2f * (float)(200 - _pbs.PathScaleX);
602 tmp = 1.0f - 2.0e-2f * (float)(200 - _pbs.PathScaleY);
603 volume -= volume * tmp * tmp;
604
605 if (hollowAmount > 0.0)
606 {
607 hollowVolume *= hollowAmount;
608
609 switch (_pbs.HollowShape)
610 {
611 case HollowShape.Square:
612 case HollowShape.Same:
613 break;
614
615 case HollowShape.Circle:
616 hollowVolume *= 0.78539816339f;
617 break;
618
619 case HollowShape.Triangle:
620 hollowVolume *= 0.5f * 0.5f;
621 break;
622 default:
623 hollowVolume = 0;
624 break;
625 }
626 volume *= (1.0f - hollowVolume);
627 }
628 }
629
630 break;
631
632 case ProfileShape.Circle:
633
634 if (_pbs.PathCurve == (byte)Extrusion.Straight)
635 {
636 volume *= 0.78539816339f; // elipse base
637
638 if (hollowAmount > 0.0)
639 {
640 switch (_pbs.HollowShape)
641 {
642 case HollowShape.Same:
643 case HollowShape.Circle:
644 break;
645
646 case HollowShape.Square:
647 hollowVolume *= 0.5f * 2.5984480504799f;
648 break;
649
650 case HollowShape.Triangle:
651 hollowVolume *= .5f * 1.27323954473516f;
652 break;
653
654 default:
655 hollowVolume = 0;
656 break;
657 }
658 volume *= (1.0f - hollowVolume);
659 }
660 }
661
662 else if (_pbs.PathCurve == (byte)Extrusion.Curve1)
663 {
664 volume *= 0.61685027506808491367715568749226e-2f * (float)(200 - _pbs.PathScaleX);
665 tmp = 1.0f - .02f * (float)(200 - _pbs.PathScaleY);
666 volume *= (1.0f - tmp * tmp);
667
668 if (hollowAmount > 0.0)
669 {
670
671 // calculate the hollow volume by it's shape compared to the prim shape
672 hollowVolume *= hollowAmount;
673
674 switch (_pbs.HollowShape)
675 {
676 case HollowShape.Same:
677 case HollowShape.Circle:
678 break;
679
680 case HollowShape.Square:
681 hollowVolume *= 0.5f * 2.5984480504799f;
682 break;
683
684 case HollowShape.Triangle:
685 hollowVolume *= .5f * 1.27323954473516f;
686 break;
687
688 default:
689 hollowVolume = 0;
690 break;
691 }
692 volume *= (1.0f - hollowVolume);
693 }
694 }
695 break;
696
697 case ProfileShape.HalfCircle:
698 if (_pbs.PathCurve == (byte)Extrusion.Curve1)
699 {
700 volume *= 0.5236f;
701
702 if (hollowAmount > 0.0)
703 {
704 hollowVolume *= hollowAmount;
705
706 switch (_pbs.HollowShape)
707 {
708 case HollowShape.Circle:
709 case HollowShape.Triangle: // diference in sl is minor and odd
710 case HollowShape.Same:
711 break;
712
713 case HollowShape.Square:
714 hollowVolume *= 0.909f;
715 break;
716
717 // case HollowShape.Triangle:
718 // hollowVolume *= .827f;
719 // break;
720 default:
721 hollowVolume = 0;
722 break;
723 }
724 volume *= (1.0f - hollowVolume);
725 }
726
727 }
728 break;
729
730 case ProfileShape.EquilateralTriangle:
731
732 if (_pbs.PathCurve == (byte)Extrusion.Straight)
733 {
734 volume *= 0.32475953f;
735
736 if (hollowAmount > 0.0)
737 {
738
739 // calculate the hollow volume by it's shape compared to the prim shape
740 switch (_pbs.HollowShape)
741 {
742 case HollowShape.Same:
743 case HollowShape.Triangle:
744 hollowVolume *= .25f;
745 break;
746
747 case HollowShape.Square:
748 hollowVolume *= 0.499849f * 3.07920140172638f;
749 break;
750
751 case HollowShape.Circle:
752 // Hollow shape is a perfect cyllinder in respect to the cube's scale
753 // Cyllinder hollow volume calculation
754
755 hollowVolume *= 0.1963495f * 3.07920140172638f;
756 break;
757
758 default:
759 hollowVolume = 0;
760 break;
761 }
762 volume *= (1.0f - hollowVolume);
763 }
764 }
765 else if (_pbs.PathCurve == (byte)Extrusion.Curve1)
766 {
767 volume *= 0.32475953f;
768 volume *= 0.01f * (float)(200 - _pbs.PathScaleX);
769 tmp = 1.0f - .02f * (float)(200 - _pbs.PathScaleY);
770 volume *= (1.0f - tmp * tmp);
771
772 if (hollowAmount > 0.0)
773 {
774
775 hollowVolume *= hollowAmount;
776
777 switch (_pbs.HollowShape)
778 {
779 case HollowShape.Same:
780 case HollowShape.Triangle:
781 hollowVolume *= .25f;
782 break;
783
784 case HollowShape.Square:
785 hollowVolume *= 0.499849f * 3.07920140172638f;
786 break;
787
788 case HollowShape.Circle:
789
790 hollowVolume *= 0.1963495f * 3.07920140172638f;
791 break;
792
793 default:
794 hollowVolume = 0;
795 break;
796 }
797 volume *= (1.0f - hollowVolume);
798 }
799 }
800 break;
801
802 default:
803 break;
804 }
805
806 float taperX1;
807 float taperY1;
808 float taperX;
809 float taperY;
810 float pathBegin;
811 float pathEnd;
812 float profileBegin;
813 float profileEnd;
814
815 if (_pbs.PathCurve == (byte)Extrusion.Straight || _pbs.PathCurve == (byte)Extrusion.Flexible)
816 {
817 taperX1 = _pbs.PathScaleX * 0.01f;
818 if (taperX1 > 1.0f)
819 taperX1 = 2.0f - taperX1;
820 taperX = 1.0f - taperX1;
821
822 taperY1 = _pbs.PathScaleY * 0.01f;
823 if (taperY1 > 1.0f)
824 taperY1 = 2.0f - taperY1;
825 taperY = 1.0f - taperY1;
826 }
827 else
828 {
829 taperX = _pbs.PathTaperX * 0.01f;
830 if (taperX < 0.0f)
831 taperX = -taperX;
832 taperX1 = 1.0f - taperX;
833
834 taperY = _pbs.PathTaperY * 0.01f;
835 if (taperY < 0.0f)
836 taperY = -taperY;
837 taperY1 = 1.0f - taperY;
838 }
839
840 volume *= (taperX1 * taperY1 + 0.5f * (taperX1 * taperY + taperX * taperY1) + 0.3333333333f * taperX * taperY);
841
842 pathBegin = (float)_pbs.PathBegin * 2.0e-5f;
843 pathEnd = 1.0f - (float)_pbs.PathEnd * 2.0e-5f;
844 volume *= (pathEnd - pathBegin);
845
846 // this is crude aproximation
847 profileBegin = (float)_pbs.ProfileBegin * 2.0e-5f;
848 profileEnd = 1.0f - (float)_pbs.ProfileEnd * 2.0e-5f;
849 volume *= (profileEnd - profileBegin);
850
851 repData.volume = volume;
852 }
853
854 private void CalcVolumeData(ODEPhysRepData repData)
855 {
856 if (repData.hasOBB)
857 {
858 Vector3 OBB = repData.OBB;
859 }
860 else
861 {
862 Vector3 OBB = repData.size;
863 OBB.X *= 0.5f;
864 OBB.Y *= 0.5f;
865 OBB.Z *= 0.5f;
866
867 repData.OBB = OBB;
868 repData.OBBOffset = Vector3.Zero;
869 }
870
871 CalculateBasicPrimVolume(repData);
872 }
873 }
874
875 public class ODEAssetRequest
876 {
877 ODEMeshWorker m_worker;
878 private ILog m_log;
879 ODEPhysRepData repData;
880
881 public ODEAssetRequest(ODEMeshWorker pWorker, RequestAssetDelegate provider,
882 ODEPhysRepData pRepData, ILog plog)
883 {
884 m_worker = pWorker;
885 m_log = plog;
886 repData = pRepData;
887
888 repData.meshState = MeshState.AssetFailed;
889 if (provider == null)
890 return;
891
892 if (repData.assetID == null)
893 return;
894
895 UUID assetID = (UUID) repData.assetID;
896 if (assetID == UUID.Zero)
897 return;
898
899 repData.meshState = MeshState.loadingAsset;
900 provider(assetID, ODEassetReceived);
901 }
902
903 void ODEassetReceived(AssetBase asset)
904 {
905 repData.meshState = MeshState.AssetFailed;
906 if (asset != null)
907 {
908 if (asset.Data != null && asset.Data.Length > 0)
909 {
910 repData.meshState = MeshState.noNeed;
911
912 if (!repData.pbs.SculptEntry)
913 return;
914 if (repData.pbs.SculptTexture != repData.assetID)
915 return;
916
917// repData.pbs.SculptData = new byte[asset.Data.Length];
918// asset.Data.CopyTo(repData.pbs.SculptData,0);
919 repData.pbs.SculptData = asset.Data;
920 repData.meshState = MeshState.AssetOK;
921 m_worker.AssetLoaded(repData);
922 }
923 else
924 m_log.WarnFormat("[PHYSICS]: asset provider returned invalid mesh data for prim {0} asset UUID {1}.",
925 repData.actor.Name, asset.ID.ToString());
926 }
927 else
928 m_log.WarnFormat("[PHYSICS]: asset provider returned null asset fo mesh of prim {0}.",
929 repData.actor.Name);
930 }
931 }
932}
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs
new file mode 100644
index 0000000..faa9488
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs
@@ -0,0 +1,3844 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28/* Revision 2011/12 by Ubit Umarov
29 *
30 *
31 */
32
33/*
34 * Revised August 26 2009 by Kitto Flora. ODEDynamics.cs replaces
35 * ODEVehicleSettings.cs. It and ODEPrim.cs are re-organised:
36 * ODEPrim.cs contains methods dealing with Prim editing, Prim
37 * characteristics and Kinetic motion.
38 * ODEDynamics.cs contains methods dealing with Prim Physical motion
39 * (dynamics) and the associated settings. Old Linear and angular
40 * motors for dynamic motion have been replace with MoveLinear()
41 * and MoveAngular(); 'Physical' is used only to switch ODE dynamic
42 * simualtion on/off; VEHICAL_TYPE_NONE/VEHICAL_TYPE_<other> is to
43 * switch between 'VEHICLE' parameter use and general dynamics
44 * settings use.
45 */
46
47//#define SPAM
48
49using System;
50using System.Collections.Generic;
51using System.Reflection;
52using System.Runtime.InteropServices;
53using System.Threading;
54using log4net;
55using OpenMetaverse;
56using OdeAPI;
57using OpenSim.Framework;
58using OpenSim.Region.Physics.Manager;
59
60namespace OpenSim.Region.Physics.OdePlugin
61{
62 public class OdePrim : PhysicsActor
63 {
64 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
65
66 private bool m_isphysical;
67 private bool m_fakeisphysical;
68 private bool m_isphantom;
69 private bool m_fakeisphantom;
70 internal bool m_isVolumeDetect; // If true, this prim only detects collisions but doesn't collide actively
71 private bool m_fakeisVolumeDetect; // If true, this prim only detects collisions but doesn't collide actively
72
73 protected bool m_building;
74 protected bool m_forcePosOrRotation;
75 private bool m_iscolliding;
76
77 internal bool m_isSelected;
78 private bool m_delaySelect;
79 private bool m_lastdoneSelected;
80 internal bool m_outbounds;
81
82 private Quaternion m_lastorientation;
83 private Quaternion _orientation;
84
85 private Vector3 _position;
86 private Vector3 _velocity;
87 private Vector3 m_torque;
88 private Vector3 m_lastVelocity;
89 private Vector3 m_lastposition;
90 private Vector3 m_rotationalVelocity;
91 private Vector3 _size;
92 private Vector3 _acceleration;
93 private Vector3 m_angularlock = Vector3.One;
94 private IntPtr Amotor;
95
96 private Vector3 m_force;
97 private Vector3 m_forceacc;
98 private Vector3 m_angularForceacc;
99
100 private float m_invTimeStep;
101 private float m_timeStep;
102
103 private Vector3 m_PIDTarget;
104 private float m_PIDTau;
105 private bool m_usePID;
106
107 private float m_PIDHoverHeight;
108 private float m_PIDHoverTau;
109 private bool m_useHoverPID;
110 private PIDHoverType m_PIDHoverType;
111 private float m_targetHoverHeight;
112 private float m_groundHeight;
113 private float m_waterHeight;
114 private float m_buoyancy; //KF: m_buoyancy should be set by llSetBuoyancy() for non-vehicle.
115
116 private int body_autodisable_frames;
117 public int bodydisablecontrol;
118
119
120 // Default we're a Geometry
121 private CollisionCategories m_collisionCategories = (CollisionCategories.Geom);
122 // Default colide nonphysical don't try to colide with anything
123 private const CollisionCategories m_default_collisionFlagsNotPhysical = 0;
124
125 private const CollisionCategories m_default_collisionFlagsPhysical = (CollisionCategories.Geom |
126 CollisionCategories.Character |
127 CollisionCategories.Land |
128 CollisionCategories.VolumeDtc);
129
130// private bool m_collidesLand = true;
131 private bool m_collidesWater;
132// public bool m_returnCollisions;
133
134 private bool m_NoColide; // for now only for internal use for bad meshs
135
136
137 // Default, Collide with Other Geometries, spaces and Bodies
138 private CollisionCategories m_collisionFlags = m_default_collisionFlagsNotPhysical;
139
140 public bool m_disabled;
141
142 private uint m_localID;
143
144 private IMesh m_mesh;
145 private object m_meshlock = new object();
146 private PrimitiveBaseShape _pbs;
147
148 private UUID? m_assetID;
149 private MeshState m_meshState;
150
151 public OdeScene _parent_scene;
152
153 /// <summary>
154 /// The physics space which contains prim geometry
155 /// </summary>
156 public IntPtr m_targetSpace;
157
158 public IntPtr prim_geom;
159 public IntPtr _triMeshData;
160
161 private PhysicsActor _parent;
162
163 private List<OdePrim> childrenPrim = new List<OdePrim>();
164
165 public float m_collisionscore;
166 private int m_colliderfilter = 0;
167
168 public IntPtr collide_geom; // for objects: geom if single prim space it linkset
169
170 private float m_density;
171 private byte m_shapetype;
172 public bool _zeroFlag;
173 private bool m_lastUpdateSent;
174
175 public IntPtr Body;
176
177 private Vector3 _target_velocity;
178
179 public Vector3 m_OBBOffset;
180 public Vector3 m_OBB;
181 public float primOOBradiusSQ;
182
183 private bool m_hasOBB = true;
184
185 private float m_physCost;
186 private float m_streamCost;
187
188 public d.Mass primdMass; // prim inertia information on it's own referencial
189 float primMass; // prim own mass
190 float primVolume; // prim own volume;
191 float _mass; // object mass acording to case
192
193 public int givefakepos;
194 private Vector3 fakepos;
195 public int givefakeori;
196 private Quaternion fakeori;
197
198 private int m_eventsubscription;
199 private int m_cureventsubscription;
200 private CollisionEventUpdate CollisionEventsThisFrame = null;
201 private bool SentEmptyCollisionsEvent;
202
203 public volatile bool childPrim;
204
205 public ODEDynamics m_vehicle;
206
207 internal int m_material = (int)Material.Wood;
208 private float mu;
209 private float bounce;
210
211 /// <summary>
212 /// Is this prim subject to physics? Even if not, it's still solid for collision purposes.
213 /// </summary>
214 public override bool IsPhysical // this is not reliable for internal use
215 {
216 get { return m_fakeisphysical; }
217 set
218 {
219 m_fakeisphysical = value; // we show imediatly to outside that we changed physical
220 // and also to stop imediatly some updates
221 // but real change will only happen in taintprocessing
222
223 if (!value) // Zero the remembered last velocity
224 m_lastVelocity = Vector3.Zero;
225 AddChange(changes.Physical, value);
226 }
227 }
228
229 public override bool IsVolumeDtc
230 {
231 get { return m_fakeisVolumeDetect; }
232 set
233 {
234 m_fakeisVolumeDetect = value;
235 AddChange(changes.VolumeDtc, value);
236 }
237 }
238
239 public override bool Phantom // this is not reliable for internal use
240 {
241 get { return m_fakeisphantom; }
242 set
243 {
244 m_fakeisphantom = value;
245 AddChange(changes.Phantom, value);
246 }
247 }
248
249 public override bool Building // this is not reliable for internal use
250 {
251 get { return m_building; }
252 set
253 {
254 if (value)
255 m_building = true;
256 AddChange(changes.building, value);
257 }
258 }
259
260 public override void getContactData(ref ContactData cdata)
261 {
262 cdata.mu = mu;
263 cdata.bounce = bounce;
264
265 // cdata.softcolide = m_softcolide;
266 cdata.softcolide = false;
267
268 if (m_isphysical)
269 {
270 ODEDynamics veh;
271 if (_parent != null)
272 veh = ((OdePrim)_parent).m_vehicle;
273 else
274 veh = m_vehicle;
275
276 if (veh != null && veh.Type != Vehicle.TYPE_NONE)
277 cdata.mu *= veh.FrictionFactor;
278// cdata.mu *= 0;
279 }
280 }
281
282 public override float PhysicsCost
283 {
284 get
285 {
286 return m_physCost;
287 }
288 }
289
290 public override float StreamCost
291 {
292 get
293 {
294 return m_streamCost;
295 }
296 }
297
298 public override int PhysicsActorType
299 {
300 get { return (int)ActorTypes.Prim; }
301 set { return; }
302 }
303
304 public override bool SetAlwaysRun
305 {
306 get { return false; }
307 set { return; }
308 }
309
310 public override uint LocalID
311 {
312 get { return m_localID; }
313 set { m_localID = value; }
314 }
315
316 public override PhysicsActor ParentActor
317 {
318 get
319 {
320 if (childPrim)
321 return _parent;
322 else
323 return (PhysicsActor)this;
324 }
325 }
326
327 public override bool Grabbed
328 {
329 set { return; }
330 }
331
332 public override bool Selected
333 {
334 set
335 {
336 if (value)
337 m_isSelected = value; // if true set imediatly to stop moves etc
338 AddChange(changes.Selected, value);
339 }
340 }
341
342 public override bool Flying
343 {
344 // no flying prims for you
345 get { return false; }
346 set { }
347 }
348
349 public override bool IsColliding
350 {
351 get { return m_iscolliding; }
352 set
353 {
354 if (value)
355 {
356 m_colliderfilter += 2;
357 if (m_colliderfilter > 2)
358 m_colliderfilter = 2;
359 }
360 else
361 {
362 m_colliderfilter--;
363 if (m_colliderfilter < 0)
364 m_colliderfilter = 0;
365 }
366
367 if (m_colliderfilter == 0)
368 m_iscolliding = false;
369 else
370 m_iscolliding = true;
371 }
372 }
373
374 public override bool CollidingGround
375 {
376 get { return false; }
377 set { return; }
378 }
379
380 public override bool CollidingObj
381 {
382 get { return false; }
383 set { return; }
384 }
385
386
387 public override bool ThrottleUpdates {get;set;}
388
389 public override bool Stopped
390 {
391 get { return _zeroFlag; }
392 }
393
394 public override Vector3 Position
395 {
396 get
397 {
398 if (givefakepos > 0)
399 return fakepos;
400 else
401 return _position;
402 }
403
404 set
405 {
406 fakepos = value;
407 givefakepos++;
408 AddChange(changes.Position, value);
409 }
410 }
411
412 public override Vector3 Size
413 {
414 get { return _size; }
415 set
416 {
417 if (value.IsFinite())
418 {
419 _parent_scene.m_meshWorker.ChangeActorPhysRep(this, _pbs, value, m_shapetype);
420 }
421 else
422 {
423 m_log.WarnFormat("[PHYSICS]: Got NaN Size on object {0}", Name);
424 }
425 }
426 }
427
428 public override float Mass
429 {
430 get { return primMass; }
431 }
432
433 public override Vector3 Force
434 {
435 get { return m_force; }
436 set
437 {
438 if (value.IsFinite())
439 {
440 AddChange(changes.Force, value);
441 }
442 else
443 {
444 m_log.WarnFormat("[PHYSICS]: NaN in Force Applied to an Object {0}", Name);
445 }
446 }
447 }
448
449 public override void SetVolumeDetect(int param)
450 {
451 m_fakeisVolumeDetect = (param != 0);
452 AddChange(changes.VolumeDtc, m_fakeisVolumeDetect);
453 }
454
455 public override Vector3 GeometricCenter
456 {
457 // this is not real geometric center but a average of positions relative to root prim acording to
458 // http://wiki.secondlife.com/wiki/llGetGeometricCenter
459 // ignoring tortured prims details since sl also seems to ignore
460 // so no real use in doing it on physics
461 get
462 {
463 return Vector3.Zero;
464 }
465 }
466
467 public override Vector3 CenterOfMass
468 {
469 get
470 {
471 lock (_parent_scene.OdeLock)
472 {
473 d.Vector3 dtmp;
474 if (!childPrim && Body != IntPtr.Zero)
475 {
476 dtmp = d.BodyGetPosition(Body);
477 return new Vector3(dtmp.X, dtmp.Y, dtmp.Z);
478 }
479 else if (prim_geom != IntPtr.Zero)
480 {
481 d.Quaternion dq;
482 d.GeomCopyQuaternion(prim_geom, out dq);
483 Quaternion q;
484 q.X = dq.X;
485 q.Y = dq.Y;
486 q.Z = dq.Z;
487 q.W = dq.W;
488
489 Vector3 Ptot = m_OBBOffset * q;
490 dtmp = d.GeomGetPosition(prim_geom);
491 Ptot.X += dtmp.X;
492 Ptot.Y += dtmp.Y;
493 Ptot.Z += dtmp.Z;
494
495 // if(childPrim) we only know about physical linksets
496 return Ptot;
497/*
498 float tmass = _mass;
499 Ptot *= tmass;
500
501 float m;
502
503 foreach (OdePrim prm in childrenPrim)
504 {
505 m = prm._mass;
506 Ptot += prm.CenterOfMass * m;
507 tmass += m;
508 }
509
510 if (tmass == 0)
511 tmass = 0;
512 else
513 tmass = 1.0f / tmass;
514
515 Ptot *= tmass;
516 return Ptot;
517*/
518 }
519 else
520 return _position;
521 }
522 }
523 }
524
525 public override Vector3 OOBsize
526 {
527 get
528 {
529 return m_OBB;
530 }
531 }
532
533 public override Vector3 OOBoffset
534 {
535 get
536 {
537 return m_OBBOffset;
538 }
539 }
540
541 public override float OOBRadiusSQ
542 {
543 get
544 {
545 return primOOBradiusSQ;
546 }
547 }
548
549 public override PrimitiveBaseShape Shape
550 {
551 set
552 {
553// AddChange(changes.Shape, value);
554 _parent_scene.m_meshWorker.ChangeActorPhysRep(this, value, _size, m_shapetype);
555 }
556 }
557
558 public override byte PhysicsShapeType
559 {
560 get
561 {
562 return m_shapetype;
563 }
564 set
565 {
566 m_shapetype = value;
567 _parent_scene.m_meshWorker.ChangeActorPhysRep(this, _pbs, _size, value);
568 }
569 }
570
571 public override Vector3 Velocity
572 {
573 get
574 {
575 if (_zeroFlag)
576 return Vector3.Zero;
577 return _velocity;
578 }
579 set
580 {
581 if (value.IsFinite())
582 {
583 AddChange(changes.Velocity, value);
584 }
585 else
586 {
587 m_log.WarnFormat("[PHYSICS]: Got NaN Velocity in Object {0}", Name);
588 }
589
590 }
591 }
592
593 public override Vector3 Torque
594 {
595 get
596 {
597 if (!IsPhysical || Body == IntPtr.Zero)
598 return Vector3.Zero;
599
600 return m_torque;
601 }
602
603 set
604 {
605 if (value.IsFinite())
606 {
607 AddChange(changes.Torque, value);
608 }
609 else
610 {
611 m_log.WarnFormat("[PHYSICS]: Got NaN Torque in Object {0}", Name);
612 }
613 }
614 }
615
616 public override float CollisionScore
617 {
618 get { return m_collisionscore; }
619 set { m_collisionscore = value; }
620 }
621
622 public override bool Kinematic
623 {
624 get { return false; }
625 set { }
626 }
627
628 public override Quaternion Orientation
629 {
630 get
631 {
632 if (givefakeori > 0)
633 return fakeori;
634 else
635
636 return _orientation;
637 }
638 set
639 {
640 if (QuaternionIsFinite(value))
641 {
642 fakeori = value;
643 givefakeori++;
644
645 value.Normalize();
646
647 AddChange(changes.Orientation, value);
648 }
649 else
650 m_log.WarnFormat("[PHYSICS]: Got NaN quaternion Orientation from Scene in Object {0}", Name);
651
652 }
653 }
654
655 public override Vector3 Acceleration
656 {
657 get { return _acceleration; }
658 set { }
659 }
660
661 public override Vector3 RotationalVelocity
662 {
663 get
664 {
665 Vector3 pv = Vector3.Zero;
666 if (_zeroFlag)
667 return pv;
668
669 if (m_rotationalVelocity.ApproxEquals(pv, 0.0001f))
670 return pv;
671
672 return m_rotationalVelocity;
673 }
674 set
675 {
676 if (value.IsFinite())
677 {
678 AddChange(changes.AngVelocity, value);
679 }
680 else
681 {
682 m_log.WarnFormat("[PHYSICS]: Got NaN RotationalVelocity in Object {0}", Name);
683 }
684 }
685 }
686
687 public override float Buoyancy
688 {
689 get { return m_buoyancy; }
690 set
691 {
692 AddChange(changes.Buoyancy,value);
693 }
694 }
695
696 public override bool FloatOnWater
697 {
698 set
699 {
700 AddChange(changes.CollidesWater, value);
701 }
702 }
703
704 public override Vector3 PIDTarget
705 {
706 set
707 {
708 if (value.IsFinite())
709 {
710 AddChange(changes.PIDTarget,value);
711 }
712 else
713 m_log.WarnFormat("[PHYSICS]: Got NaN PIDTarget from Scene on Object {0}", Name);
714 }
715 }
716
717 public override bool PIDActive
718 {
719 set
720 {
721 AddChange(changes.PIDActive,value);
722 }
723 }
724
725 public override float PIDTau
726 {
727 set
728 {
729 float tmp = 0;
730 if (value > 0)
731 {
732 float mint = (0.05f > m_timeStep ? 0.05f : m_timeStep);
733 if (value < mint)
734 tmp = mint;
735 else
736 tmp = value;
737 }
738 AddChange(changes.PIDTau,tmp);
739 }
740 }
741
742 public override float PIDHoverHeight
743 {
744 set
745 {
746 AddChange(changes.PIDHoverHeight,value);
747 }
748 }
749 public override bool PIDHoverActive
750 {
751 set
752 {
753 AddChange(changes.PIDHoverActive, value);
754 }
755 }
756
757 public override PIDHoverType PIDHoverType
758 {
759 set
760 {
761 AddChange(changes.PIDHoverType,value);
762 }
763 }
764
765 public override float PIDHoverTau
766 {
767 set
768 {
769 float tmp =0;
770 if (value > 0)
771 {
772 float mint = (0.05f > m_timeStep ? 0.05f : m_timeStep);
773 if (value < mint)
774 tmp = mint;
775 else
776 tmp = value;
777 }
778 AddChange(changes.PIDHoverTau, tmp);
779 }
780 }
781
782 public override Quaternion APIDTarget { set { return; } }
783
784 public override bool APIDActive { set { return; } }
785
786 public override float APIDStrength { set { return; } }
787
788 public override float APIDDamping { set { return; } }
789
790 public override int VehicleType
791 {
792 // we may need to put a fake on this
793 get
794 {
795 if (m_vehicle == null)
796 return (int)Vehicle.TYPE_NONE;
797 else
798 return (int)m_vehicle.Type;
799 }
800 set
801 {
802 AddChange(changes.VehicleType, value);
803 }
804 }
805
806 public override void VehicleFloatParam(int param, float value)
807 {
808 strVehicleFloatParam fp = new strVehicleFloatParam();
809 fp.param = param;
810 fp.value = value;
811 AddChange(changes.VehicleFloatParam, fp);
812 }
813
814 public override void VehicleVectorParam(int param, Vector3 value)
815 {
816 strVehicleVectorParam fp = new strVehicleVectorParam();
817 fp.param = param;
818 fp.value = value;
819 AddChange(changes.VehicleVectorParam, fp);
820 }
821
822 public override void VehicleRotationParam(int param, Quaternion value)
823 {
824 strVehicleQuatParam fp = new strVehicleQuatParam();
825 fp.param = param;
826 fp.value = value;
827 AddChange(changes.VehicleRotationParam, fp);
828 }
829
830 public override void VehicleFlags(int param, bool value)
831 {
832 strVehicleBoolParam bp = new strVehicleBoolParam();
833 bp.param = param;
834 bp.value = value;
835 AddChange(changes.VehicleFlags, bp);
836 }
837
838 public override void SetVehicle(object vdata)
839 {
840 AddChange(changes.SetVehicle, vdata);
841 }
842 public void SetAcceleration(Vector3 accel)
843 {
844 _acceleration = accel;
845 }
846
847 public override void AddForce(Vector3 force, bool pushforce)
848 {
849 if (force.IsFinite())
850 {
851 if(pushforce)
852 AddChange(changes.AddForce, force);
853 else // a impulse
854 AddChange(changes.AddForce, force * m_invTimeStep);
855 }
856 else
857 {
858 m_log.WarnFormat("[PHYSICS]: Got Invalid linear force vector from Scene in Object {0}", Name);
859 }
860 //m_log.Info("[PHYSICS]: Added Force:" + force.ToString() + " to prim at " + Position.ToString());
861 }
862
863 public override void AddAngularForce(Vector3 force, bool pushforce)
864 {
865 if (force.IsFinite())
866 {
867// if(pushforce) for now applyrotationimpulse seems more happy applied as a force
868 AddChange(changes.AddAngForce, force);
869// else // a impulse
870// AddChange(changes.AddAngForce, force * m_invTimeStep);
871 }
872 else
873 {
874 m_log.WarnFormat("[PHYSICS]: Got Invalid Angular force vector from Scene in Object {0}", Name);
875 }
876 }
877
878 public override void CrossingFailure()
879 {
880 if (m_outbounds)
881 {
882 _position.X = Util.Clip(_position.X, 0.5f, _parent_scene.WorldExtents.X - 0.5f);
883 _position.Y = Util.Clip(_position.Y, 0.5f, _parent_scene.WorldExtents.Y - 0.5f);
884 _position.Z = Util.Clip(_position.Z + 0.2f, -100f, 50000f);
885
886 m_lastposition = _position;
887 _velocity.X = 0;
888 _velocity.Y = 0;
889 _velocity.Z = 0;
890
891 m_lastVelocity = _velocity;
892 if (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE)
893 m_vehicle.Stop();
894
895 if(Body != IntPtr.Zero)
896 d.BodySetLinearVel(Body, 0, 0, 0); // stop it
897 if (prim_geom != IntPtr.Zero)
898 d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
899
900 m_outbounds = false;
901 changeDisable(false);
902 base.RequestPhysicsterseUpdate();
903 }
904 }
905
906 public override void SetMomentum(Vector3 momentum)
907 {
908 }
909
910 public override void SetMaterial(int pMaterial)
911 {
912 m_material = pMaterial;
913 mu = _parent_scene.m_materialContactsData[pMaterial].mu;
914 bounce = _parent_scene.m_materialContactsData[pMaterial].bounce;
915 }
916
917 public void setPrimForRemoval()
918 {
919 AddChange(changes.Remove, null);
920 }
921
922 public override void link(PhysicsActor obj)
923 {
924 AddChange(changes.Link, obj);
925 }
926
927 public override void delink()
928 {
929 AddChange(changes.DeLink, null);
930 }
931
932 public override void LockAngularMotion(Vector3 axis)
933 {
934 // reverse the zero/non zero values for ODE.
935 if (axis.IsFinite())
936 {
937 axis.X = (axis.X > 0) ? 1f : 0f;
938 axis.Y = (axis.Y > 0) ? 1f : 0f;
939 axis.Z = (axis.Z > 0) ? 1f : 0f;
940// m_log.DebugFormat("[axislock]: <{0},{1},{2}>", axis.X, axis.Y, axis.Z);
941 AddChange(changes.AngLock, axis);
942 }
943 else
944 {
945 m_log.WarnFormat("[PHYSICS]: Got NaN locking axis from Scene on Object {0}", Name);
946 }
947 }
948
949 public override void SubscribeEvents(int ms)
950 {
951 m_eventsubscription = ms;
952 m_cureventsubscription = 0;
953 if (CollisionEventsThisFrame == null)
954 CollisionEventsThisFrame = new CollisionEventUpdate();
955 SentEmptyCollisionsEvent = false;
956 }
957
958 public override void UnSubscribeEvents()
959 {
960 if (CollisionEventsThisFrame != null)
961 {
962 CollisionEventsThisFrame.Clear();
963 CollisionEventsThisFrame = null;
964 }
965 m_eventsubscription = 0;
966 _parent_scene.RemoveCollisionEventReporting(this);
967 }
968
969 public override void AddCollisionEvent(uint CollidedWith, ContactPoint contact)
970 {
971 if (CollisionEventsThisFrame == null)
972 CollisionEventsThisFrame = new CollisionEventUpdate();
973// if(CollisionEventsThisFrame.Count < 32)
974 CollisionEventsThisFrame.AddCollider(CollidedWith, contact);
975 }
976
977 public void SendCollisions()
978 {
979 if (CollisionEventsThisFrame == null)
980 return;
981
982 if (m_cureventsubscription < m_eventsubscription)
983 return;
984
985 m_cureventsubscription = 0;
986
987 int ncolisions = CollisionEventsThisFrame.m_objCollisionList.Count;
988
989 if (!SentEmptyCollisionsEvent || ncolisions > 0)
990 {
991 base.SendCollisionUpdate(CollisionEventsThisFrame);
992
993 if (ncolisions == 0)
994 {
995 SentEmptyCollisionsEvent = true;
996 _parent_scene.RemoveCollisionEventReporting(this);
997 }
998 else
999 {
1000 SentEmptyCollisionsEvent = false;
1001 CollisionEventsThisFrame.Clear();
1002 }
1003 }
1004 }
1005
1006 internal void AddCollisionFrameTime(int t)
1007 {
1008 if (m_cureventsubscription < 50000)
1009 m_cureventsubscription += t;
1010 }
1011
1012 public override bool SubscribedEvents()
1013 {
1014 if (m_eventsubscription > 0)
1015 return true;
1016 return false;
1017 }
1018
1019 public OdePrim(String primName, OdeScene parent_scene, Vector3 pos, Vector3 size,
1020 Quaternion rotation, PrimitiveBaseShape pbs, bool pisPhysical,bool pisPhantom,byte _shapeType,uint plocalID)
1021 {
1022 Name = primName;
1023 LocalID = plocalID;
1024
1025 m_vehicle = null;
1026
1027 if (!pos.IsFinite())
1028 {
1029 pos = new Vector3(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f),
1030 parent_scene.GetTerrainHeightAtXY(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f)) + 0.5f);
1031 m_log.WarnFormat("[PHYSICS]: Got nonFinite Object create Position for {0}", Name);
1032 }
1033 _position = pos;
1034 givefakepos = 0;
1035
1036 m_timeStep = parent_scene.ODE_STEPSIZE;
1037 m_invTimeStep = 1f / m_timeStep;
1038
1039 m_density = parent_scene.geomDefaultDensity;
1040 body_autodisable_frames = parent_scene.bodyFramesAutoDisable;
1041
1042 prim_geom = IntPtr.Zero;
1043 collide_geom = IntPtr.Zero;
1044 Body = IntPtr.Zero;
1045
1046 if (!size.IsFinite())
1047 {
1048 size = new Vector3(0.5f, 0.5f, 0.5f);
1049 m_log.WarnFormat("[PHYSICS]: Got nonFinite Object create Size for {0}", Name);
1050 }
1051
1052 if (size.X <= 0) size.X = 0.01f;
1053 if (size.Y <= 0) size.Y = 0.01f;
1054 if (size.Z <= 0) size.Z = 0.01f;
1055
1056 _size = size;
1057
1058 if (!QuaternionIsFinite(rotation))
1059 {
1060 rotation = Quaternion.Identity;
1061 m_log.WarnFormat("[PHYSICS]: Got nonFinite Object create Rotation for {0}", Name);
1062 }
1063
1064 _orientation = rotation;
1065 givefakeori = 0;
1066
1067 _pbs = pbs;
1068
1069 _parent_scene = parent_scene;
1070 m_targetSpace = IntPtr.Zero;
1071
1072 if (pos.Z < 0)
1073 {
1074 m_isphysical = false;
1075 }
1076 else
1077 {
1078 m_isphysical = pisPhysical;
1079 }
1080 m_fakeisphysical = m_isphysical;
1081
1082 m_isVolumeDetect = false;
1083 m_fakeisVolumeDetect = false;
1084
1085 m_force = Vector3.Zero;
1086
1087 m_iscolliding = false;
1088 m_colliderfilter = 0;
1089 m_NoColide = false;
1090
1091 _triMeshData = IntPtr.Zero;
1092
1093 m_shapetype = _shapeType;
1094
1095 m_lastdoneSelected = false;
1096 m_isSelected = false;
1097 m_delaySelect = false;
1098
1099 m_isphantom = pisPhantom;
1100 m_fakeisphantom = pisPhantom;
1101
1102 mu = parent_scene.m_materialContactsData[(int)Material.Wood].mu;
1103 bounce = parent_scene.m_materialContactsData[(int)Material.Wood].bounce;
1104
1105 m_building = true; // control must set this to false when done
1106
1107 // get basic mass parameters
1108 ODEPhysRepData repData = _parent_scene.m_meshWorker.NewActorPhysRep(this, _pbs, _size, m_shapetype);
1109
1110 primVolume = repData.volume;
1111 m_OBB = repData.OBB;
1112 m_OBBOffset = repData.OBBOffset;
1113
1114 UpdatePrimBodyData();
1115 }
1116
1117 private void resetCollisionAccounting()
1118 {
1119 m_collisionscore = 0;
1120 }
1121
1122 private void UpdateCollisionCatFlags()
1123 {
1124 if(m_isphysical && m_disabled)
1125 {
1126 m_collisionCategories = 0;
1127 m_collisionFlags = 0;
1128 }
1129
1130 else if (m_isSelected)
1131 {
1132 m_collisionCategories = CollisionCategories.Selected;
1133 m_collisionFlags = 0;
1134 }
1135
1136 else if (m_isVolumeDetect)
1137 {
1138 m_collisionCategories = CollisionCategories.VolumeDtc;
1139 if (m_isphysical)
1140 m_collisionFlags = CollisionCategories.Geom | CollisionCategories.Character;
1141 else
1142 m_collisionFlags = 0;
1143 }
1144 else if (m_isphantom)
1145 {
1146 m_collisionCategories = CollisionCategories.Phantom;
1147 if (m_isphysical)
1148 m_collisionFlags = CollisionCategories.Land;
1149 else
1150 m_collisionFlags = 0;
1151 }
1152 else
1153 {
1154 m_collisionCategories = CollisionCategories.Geom;
1155 if (m_isphysical)
1156 m_collisionFlags = m_default_collisionFlagsPhysical;
1157 else
1158 m_collisionFlags = m_default_collisionFlagsNotPhysical;
1159 }
1160 }
1161
1162 private void ApplyCollisionCatFlags()
1163 {
1164 if (prim_geom != IntPtr.Zero)
1165 {
1166 if (!childPrim && childrenPrim.Count > 0)
1167 {
1168 foreach (OdePrim prm in childrenPrim)
1169 {
1170 if (m_isphysical && m_disabled)
1171 {
1172 prm.m_collisionCategories = 0;
1173 prm.m_collisionFlags = 0;
1174 }
1175 else
1176 {
1177 // preserve some
1178 if (prm.m_isSelected)
1179 {
1180 prm.m_collisionCategories = CollisionCategories.Selected;
1181 prm.m_collisionFlags = 0;
1182 }
1183 else if (prm.m_isVolumeDetect)
1184 {
1185 prm.m_collisionCategories = CollisionCategories.VolumeDtc;
1186 if (m_isphysical)
1187 prm.m_collisionFlags = CollisionCategories.Geom | CollisionCategories.Character;
1188 else
1189 prm.m_collisionFlags = 0;
1190 }
1191 else if (prm.m_isphantom)
1192 {
1193 prm.m_collisionCategories = CollisionCategories.Phantom;
1194 if (m_isphysical)
1195 prm.m_collisionFlags = CollisionCategories.Land;
1196 else
1197 prm.m_collisionFlags = 0;
1198 }
1199 else
1200 {
1201 prm.m_collisionCategories = m_collisionCategories;
1202 prm.m_collisionFlags = m_collisionFlags;
1203 }
1204 }
1205
1206 if (prm.prim_geom != IntPtr.Zero)
1207 {
1208 if (prm.m_NoColide)
1209 {
1210 d.GeomSetCategoryBits(prm.prim_geom, 0);
1211 if (m_isphysical)
1212 d.GeomSetCollideBits(prm.prim_geom, (int)CollisionCategories.Land);
1213 else
1214 d.GeomSetCollideBits(prm.prim_geom, 0);
1215 }
1216 else
1217 {
1218 d.GeomSetCategoryBits(prm.prim_geom, (uint)prm.m_collisionCategories);
1219 d.GeomSetCollideBits(prm.prim_geom, (uint)prm.m_collisionFlags);
1220 }
1221 }
1222 }
1223 }
1224
1225 if (m_NoColide)
1226 {
1227 d.GeomSetCategoryBits(prim_geom, 0);
1228 d.GeomSetCollideBits(prim_geom, (uint)CollisionCategories.Land);
1229 if (collide_geom != prim_geom && collide_geom != IntPtr.Zero)
1230 {
1231 d.GeomSetCategoryBits(collide_geom, 0);
1232 d.GeomSetCollideBits(collide_geom, (uint)CollisionCategories.Land);
1233 }
1234 }
1235 else
1236 {
1237 d.GeomSetCategoryBits(prim_geom, (uint)m_collisionCategories);
1238 d.GeomSetCollideBits(prim_geom, (uint)m_collisionFlags);
1239 if (collide_geom != prim_geom && collide_geom != IntPtr.Zero)
1240 {
1241 d.GeomSetCategoryBits(collide_geom, (uint)m_collisionCategories);
1242 d.GeomSetCollideBits(collide_geom, (uint)m_collisionFlags);
1243 }
1244 }
1245 }
1246 }
1247
1248 private void createAMotor(Vector3 axis)
1249 {
1250 if (Body == IntPtr.Zero)
1251 return;
1252
1253 if (Amotor != IntPtr.Zero)
1254 {
1255 d.JointDestroy(Amotor);
1256 Amotor = IntPtr.Zero;
1257 }
1258
1259 int axisnum = 3 - (int)(axis.X + axis.Y + axis.Z);
1260
1261 if (axisnum <= 0)
1262 return;
1263
1264 // stop it
1265 d.BodySetTorque(Body, 0, 0, 0);
1266 d.BodySetAngularVel(Body, 0, 0, 0);
1267
1268 Amotor = d.JointCreateAMotor(_parent_scene.world, IntPtr.Zero);
1269 d.JointAttach(Amotor, Body, IntPtr.Zero);
1270
1271 d.JointSetAMotorMode(Amotor, 0);
1272
1273 d.JointSetAMotorNumAxes(Amotor, axisnum);
1274
1275 // get current orientation to lock
1276
1277 d.Quaternion dcur = d.BodyGetQuaternion(Body);
1278 Quaternion curr; // crap convertion between identical things
1279 curr.X = dcur.X;
1280 curr.Y = dcur.Y;
1281 curr.Z = dcur.Z;
1282 curr.W = dcur.W;
1283 Vector3 ax;
1284
1285 int i = 0;
1286 int j = 0;
1287 if (axis.X == 0)
1288 {
1289 ax = (new Vector3(1, 0, 0)) * curr; // rotate world X to current local X
1290 // ODE should do this with axis relative to body 1 but seems to fail
1291 d.JointSetAMotorAxis(Amotor, 0, 0, ax.X, ax.Y, ax.Z);
1292 d.JointSetAMotorAngle(Amotor, 0, 0);
1293 d.JointSetAMotorParam(Amotor, (int)d.JointParam.LoStop, -0.000001f);
1294 d.JointSetAMotorParam(Amotor, (int)d.JointParam.HiStop, 0.000001f);
1295 d.JointSetAMotorParam(Amotor, (int)d.JointParam.Vel, 0);
1296 d.JointSetAMotorParam(Amotor, (int)d.JointParam.FudgeFactor, 0.0001f);
1297 d.JointSetAMotorParam(Amotor, (int)d.JointParam.Bounce, 0f);
1298 d.JointSetAMotorParam(Amotor, (int)d.JointParam.FMax, 5e8f);
1299 d.JointSetAMotorParam(Amotor, (int)d.JointParam.StopCFM, 0f);
1300 d.JointSetAMotorParam(Amotor, (int)d.JointParam.StopERP, 0.8f);
1301 i++;
1302 j = 256; // move to next axis set
1303 }
1304
1305 if (axis.Y == 0)
1306 {
1307 ax = (new Vector3(0, 1, 0)) * curr;
1308 d.JointSetAMotorAxis(Amotor, i, 0, ax.X, ax.Y, ax.Z);
1309 d.JointSetAMotorAngle(Amotor, i, 0);
1310 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.LoStop, -0.000001f);
1311 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.HiStop, 0.000001f);
1312 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.Vel, 0);
1313 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.FudgeFactor, 0.0001f);
1314 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.Bounce, 0f);
1315 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.FMax, 5e8f);
1316 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.StopCFM, 0f);
1317 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.StopERP, 0.8f);
1318 i++;
1319 j += 256;
1320 }
1321
1322 if (axis.Z == 0)
1323 {
1324 ax = (new Vector3(0, 0, 1)) * curr;
1325 d.JointSetAMotorAxis(Amotor, i, 0, ax.X, ax.Y, ax.Z);
1326 d.JointSetAMotorAngle(Amotor, i, 0);
1327 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.LoStop, -0.000001f);
1328 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.HiStop, 0.000001f);
1329 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.Vel, 0);
1330 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.FudgeFactor, 0.0001f);
1331 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.Bounce, 0f);
1332 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.FMax, 5e8f);
1333 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.StopCFM, 0f);
1334 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.StopERP, 0.8f);
1335 }
1336 }
1337
1338
1339 private void SetGeom(IntPtr geom)
1340 {
1341 prim_geom = geom;
1342 //Console.WriteLine("SetGeom to " + prim_geom + " for " + Name);
1343 if (prim_geom != IntPtr.Zero)
1344 {
1345
1346 if (m_NoColide)
1347 {
1348 d.GeomSetCategoryBits(prim_geom, 0);
1349 if (m_isphysical)
1350 {
1351 d.GeomSetCollideBits(prim_geom, (uint)CollisionCategories.Land);
1352 }
1353 else
1354 {
1355 d.GeomSetCollideBits(prim_geom, 0);
1356 d.GeomDisable(prim_geom);
1357 }
1358 }
1359 else
1360 {
1361 d.GeomSetCategoryBits(prim_geom, (uint)m_collisionCategories);
1362 d.GeomSetCollideBits(prim_geom, (uint)m_collisionFlags);
1363 }
1364
1365 UpdatePrimBodyData();
1366 _parent_scene.actor_name_map[prim_geom] = this;
1367
1368/*
1369// debug
1370 d.AABB aabb;
1371 d.GeomGetAABB(prim_geom, out aabb);
1372 float x = aabb.MaxX - aabb.MinX;
1373 float y = aabb.MaxY - aabb.MinY;
1374 float z = aabb.MaxZ - aabb.MinZ;
1375 if( x > 60.0f || y > 60.0f || z > 60.0f)
1376 m_log.WarnFormat("[PHYSICS]: large prim geo {0},size {1}, AABBsize <{2},{3},{4}, mesh {5} at {6}",
1377 Name, _size.ToString(), x, y, z, _pbs.SculptEntry ? _pbs.SculptTexture.ToString() : "primMesh", _position.ToString());
1378 else if (x < 0.001f || y < 0.001f || z < 0.001f)
1379 m_log.WarnFormat("[PHYSICS]: small prim geo {0},size {1}, AABBsize <{2},{3},{4}, mesh {5} at {6}",
1380 Name, _size.ToString(), x, y, z, _pbs.SculptEntry ? _pbs.SculptTexture.ToString() : "primMesh", _position.ToString());
1381
1382//
1383*/
1384
1385 }
1386 else
1387 m_log.Warn("Setting bad Geom");
1388 }
1389
1390 private bool GetMeshGeom()
1391 {
1392 IntPtr vertices, indices;
1393 int vertexCount, indexCount;
1394 int vertexStride, triStride;
1395
1396 IMesh mesh = m_mesh;
1397
1398 if (mesh == null)
1399 return false;
1400
1401 mesh.getVertexListAsPtrToFloatArray(out vertices, out vertexStride, out vertexCount);
1402 mesh.getIndexListAsPtrToIntArray(out indices, out triStride, out indexCount);
1403
1404 if (vertexCount == 0 || indexCount == 0)
1405 {
1406 m_log.WarnFormat("[PHYSICS]: Invalid mesh data on OdePrim {0}, mesh {1} at {2}",
1407 Name, _pbs.SculptEntry ? _pbs.SculptTexture.ToString() : "primMesh",_position.ToString());
1408
1409 m_hasOBB = false;
1410 m_OBBOffset = Vector3.Zero;
1411 m_OBB = _size * 0.5f;
1412
1413 m_physCost = 0.1f;
1414 m_streamCost = 1.0f;
1415
1416 _parent_scene.mesher.ReleaseMesh(mesh);
1417 m_meshState = MeshState.MeshFailed;
1418 m_mesh = null;
1419 return false;
1420 }
1421
1422 IntPtr geo = IntPtr.Zero;
1423
1424 try
1425 {
1426 _triMeshData = d.GeomTriMeshDataCreate();
1427
1428 d.GeomTriMeshDataBuildSimple(_triMeshData, vertices, vertexStride, vertexCount, indices, indexCount, triStride);
1429 d.GeomTriMeshDataPreprocess(_triMeshData);
1430
1431 geo = d.CreateTriMesh(m_targetSpace, _triMeshData, null, null, null);
1432 }
1433
1434 catch (Exception e)
1435 {
1436 m_log.ErrorFormat("[PHYSICS]: SetGeom Mesh failed for {0} exception: {1}", Name, e);
1437 if (_triMeshData != IntPtr.Zero)
1438 {
1439 try
1440 {
1441 d.GeomTriMeshDataDestroy(_triMeshData);
1442 }
1443 catch
1444 {
1445 }
1446 }
1447 _triMeshData = IntPtr.Zero;
1448
1449 m_hasOBB = false;
1450 m_OBBOffset = Vector3.Zero;
1451 m_OBB = _size * 0.5f;
1452 m_physCost = 0.1f;
1453 m_streamCost = 1.0f;
1454
1455 _parent_scene.mesher.ReleaseMesh(mesh);
1456 m_meshState = MeshState.MeshFailed;
1457 m_mesh = null;
1458 return false;
1459 }
1460
1461 m_physCost = 0.0013f * (float)indexCount;
1462 // todo
1463 m_streamCost = 1.0f;
1464
1465 SetGeom(geo);
1466
1467 return true;
1468 }
1469
1470 private void CreateGeom()
1471 {
1472 bool hasMesh = false;
1473
1474 m_NoColide = false;
1475
1476 if ((m_meshState & MeshState.MeshNoColide) != 0)
1477 m_NoColide = true;
1478
1479 else if(m_mesh != null)
1480 {
1481 if (GetMeshGeom())
1482 hasMesh = true;
1483 else
1484 m_NoColide = true;
1485 }
1486
1487
1488 if (!hasMesh)
1489 {
1490 IntPtr geo = IntPtr.Zero;
1491
1492 if (_pbs.ProfileShape == ProfileShape.HalfCircle && _pbs.PathCurve == (byte)Extrusion.Curve1
1493 && _size.X == _size.Y && _size.Y == _size.Z)
1494 { // it's a sphere
1495 try
1496 {
1497 geo = d.CreateSphere(m_targetSpace, _size.X * 0.5f);
1498 }
1499 catch (Exception e)
1500 {
1501 m_log.WarnFormat("[PHYSICS]: Create sphere failed: {0}", e);
1502 return;
1503 }
1504 }
1505 else
1506 {// do it as a box
1507 try
1508 {
1509 geo = d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z);
1510 }
1511 catch (Exception e)
1512 {
1513 m_log.Warn("[PHYSICS]: Create box failed: {0}", e);
1514 return;
1515 }
1516 }
1517 m_physCost = 0.1f;
1518 m_streamCost = 1.0f;
1519 SetGeom(geo);
1520 }
1521 }
1522
1523 private void RemoveGeom()
1524 {
1525 if (prim_geom != IntPtr.Zero)
1526 {
1527 _parent_scene.actor_name_map.Remove(prim_geom);
1528
1529 try
1530 {
1531 d.GeomDestroy(prim_geom);
1532 if (_triMeshData != IntPtr.Zero)
1533 {
1534 d.GeomTriMeshDataDestroy(_triMeshData);
1535 _triMeshData = IntPtr.Zero;
1536 }
1537 }
1538 catch (Exception e)
1539 {
1540 m_log.ErrorFormat("[PHYSICS]: PrimGeom destruction failed for {0} exception {1}", Name, e);
1541 }
1542
1543 prim_geom = IntPtr.Zero;
1544 collide_geom = IntPtr.Zero;
1545 m_targetSpace = IntPtr.Zero;
1546 }
1547 else
1548 {
1549 m_log.ErrorFormat("[PHYSICS]: PrimGeom destruction BAD {0}", Name);
1550 }
1551
1552 lock (m_meshlock)
1553 {
1554 if (m_mesh != null)
1555 {
1556 _parent_scene.mesher.ReleaseMesh(m_mesh);
1557 m_mesh = null;
1558 }
1559 }
1560
1561 Body = IntPtr.Zero;
1562 m_hasOBB = false;
1563 }
1564
1565 //sets non physical prim m_targetSpace to right space in spaces grid for static prims
1566 // should only be called for non physical prims unless they are becoming non physical
1567 private void SetInStaticSpace(OdePrim prim)
1568 {
1569 IntPtr targetSpace = _parent_scene.MoveGeomToStaticSpace(prim.prim_geom, prim._position, prim.m_targetSpace);
1570 prim.m_targetSpace = targetSpace;
1571 collide_geom = IntPtr.Zero;
1572 }
1573
1574 public void enableBodySoft()
1575 {
1576 m_disabled = false;
1577 if (!childPrim && !m_isSelected)
1578 {
1579 if (m_isphysical && Body != IntPtr.Zero)
1580 {
1581 UpdateCollisionCatFlags();
1582 ApplyCollisionCatFlags();
1583
1584 d.BodyEnable(Body);
1585 }
1586 }
1587 resetCollisionAccounting();
1588 }
1589
1590 private void disableBodySoft()
1591 {
1592 m_disabled = true;
1593 if (!childPrim)
1594 {
1595 if (m_isphysical && Body != IntPtr.Zero)
1596 {
1597 if (m_isSelected)
1598 m_collisionFlags = CollisionCategories.Selected;
1599 else
1600 m_collisionCategories = 0;
1601 m_collisionFlags = 0;
1602 ApplyCollisionCatFlags();
1603 d.BodyDisable(Body);
1604 }
1605 }
1606 }
1607
1608 private void MakeBody()
1609 {
1610 if (!m_isphysical) // only physical get bodies
1611 return;
1612
1613 if (childPrim) // child prims don't get bodies;
1614 return;
1615
1616 if (m_building)
1617 return;
1618
1619 if (prim_geom == IntPtr.Zero)
1620 {
1621 m_log.Warn("[PHYSICS]: Unable to link the linkset. Root has no geom yet");
1622 return;
1623 }
1624
1625 if (Body != IntPtr.Zero)
1626 {
1627 DestroyBody();
1628 m_log.Warn("[PHYSICS]: MakeBody called having a body");
1629 }
1630
1631 if (d.GeomGetBody(prim_geom) != IntPtr.Zero)
1632 {
1633 d.GeomSetBody(prim_geom, IntPtr.Zero);
1634 m_log.Warn("[PHYSICS]: MakeBody root geom already had a body");
1635 }
1636
1637 d.Matrix3 mymat = new d.Matrix3();
1638 d.Quaternion myrot = new d.Quaternion();
1639 d.Mass objdmass = new d.Mass { };
1640
1641 Body = d.BodyCreate(_parent_scene.world);
1642
1643 objdmass = primdMass;
1644
1645 // rotate inertia
1646 myrot.X = _orientation.X;
1647 myrot.Y = _orientation.Y;
1648 myrot.Z = _orientation.Z;
1649 myrot.W = _orientation.W;
1650
1651 d.RfromQ(out mymat, ref myrot);
1652 d.MassRotate(ref objdmass, ref mymat);
1653
1654 // set the body rotation
1655 d.BodySetRotation(Body, ref mymat);
1656
1657 // recompute full object inertia if needed
1658 if (childrenPrim.Count > 0)
1659 {
1660 d.Matrix3 mat = new d.Matrix3();
1661 d.Quaternion quat = new d.Quaternion();
1662 d.Mass tmpdmass = new d.Mass { };
1663 Vector3 rcm;
1664
1665 rcm.X = _position.X;
1666 rcm.Y = _position.Y;
1667 rcm.Z = _position.Z;
1668
1669 lock (childrenPrim)
1670 {
1671 foreach (OdePrim prm in childrenPrim)
1672 {
1673 if (prm.prim_geom == IntPtr.Zero)
1674 {
1675 m_log.Warn("[PHYSICS]: Unable to link one of the linkset elements, skipping it. No geom yet");
1676 continue;
1677 }
1678
1679 tmpdmass = prm.primdMass;
1680
1681 // apply prim current rotation to inertia
1682 quat.X = prm._orientation.X;
1683 quat.Y = prm._orientation.Y;
1684 quat.Z = prm._orientation.Z;
1685 quat.W = prm._orientation.W;
1686 d.RfromQ(out mat, ref quat);
1687 d.MassRotate(ref tmpdmass, ref mat);
1688
1689 Vector3 ppos = prm._position;
1690 ppos.X -= rcm.X;
1691 ppos.Y -= rcm.Y;
1692 ppos.Z -= rcm.Z;
1693 // refer inertia to root prim center of mass position
1694 d.MassTranslate(ref tmpdmass,
1695 ppos.X,
1696 ppos.Y,
1697 ppos.Z);
1698
1699 d.MassAdd(ref objdmass, ref tmpdmass); // add to total object inertia
1700 // fix prim colision cats
1701
1702 if (d.GeomGetBody(prm.prim_geom) != IntPtr.Zero)
1703 {
1704 d.GeomSetBody(prm.prim_geom, IntPtr.Zero);
1705 m_log.Warn("[PHYSICS]: MakeBody child geom already had a body");
1706 }
1707
1708 d.GeomClearOffset(prm.prim_geom);
1709 d.GeomSetBody(prm.prim_geom, Body);
1710 prm.Body = Body;
1711 d.GeomSetOffsetWorldRotation(prm.prim_geom, ref mat); // set relative rotation
1712 }
1713 }
1714 }
1715
1716 d.GeomClearOffset(prim_geom); // make sure we don't have a hidden offset
1717 // associate root geom with body
1718 d.GeomSetBody(prim_geom, Body);
1719
1720 d.BodySetPosition(Body, _position.X + objdmass.c.X, _position.Y + objdmass.c.Y, _position.Z + objdmass.c.Z);
1721 d.GeomSetOffsetWorldPosition(prim_geom, _position.X, _position.Y, _position.Z);
1722
1723 d.MassTranslate(ref objdmass, -objdmass.c.X, -objdmass.c.Y, -objdmass.c.Z); // ode wants inertia at center of body
1724 myrot.X = -myrot.X;
1725 myrot.Y = -myrot.Y;
1726 myrot.Z = -myrot.Z;
1727
1728 d.RfromQ(out mymat, ref myrot);
1729 d.MassRotate(ref objdmass, ref mymat);
1730
1731 d.BodySetMass(Body, ref objdmass);
1732 _mass = objdmass.mass;
1733
1734 // disconnect from world gravity so we can apply buoyancy
1735 d.BodySetGravityMode(Body, false);
1736
1737 d.BodySetAutoDisableFlag(Body, true);
1738 d.BodySetAutoDisableSteps(Body, body_autodisable_frames);
1739 d.BodySetDamping(Body, .005f, .005f);
1740
1741 if (m_targetSpace != IntPtr.Zero)
1742 {
1743 _parent_scene.waitForSpaceUnlock(m_targetSpace);
1744 if (d.SpaceQuery(m_targetSpace, prim_geom))
1745 d.SpaceRemove(m_targetSpace, prim_geom);
1746 }
1747
1748 if (childrenPrim.Count == 0)
1749 {
1750 collide_geom = prim_geom;
1751 m_targetSpace = _parent_scene.ActiveSpace;
1752 }
1753 else
1754 {
1755 m_targetSpace = d.HashSpaceCreate(_parent_scene.ActiveSpace);
1756 d.HashSpaceSetLevels(m_targetSpace, -2, 8);
1757 d.SpaceSetSublevel(m_targetSpace, 3);
1758 d.SpaceSetCleanup(m_targetSpace, false);
1759
1760 d.GeomSetCategoryBits(m_targetSpace, (uint)(CollisionCategories.Space |
1761 CollisionCategories.Geom |
1762 CollisionCategories.Phantom |
1763 CollisionCategories.VolumeDtc
1764 ));
1765 d.GeomSetCollideBits(m_targetSpace, 0);
1766 collide_geom = m_targetSpace;
1767 }
1768
1769 d.SpaceAdd(m_targetSpace, prim_geom);
1770
1771 if (m_delaySelect)
1772 {
1773 m_isSelected = true;
1774 m_delaySelect = false;
1775 }
1776
1777 m_collisionscore = 0;
1778
1779 UpdateCollisionCatFlags();
1780 ApplyCollisionCatFlags();
1781
1782 _parent_scene.addActivePrim(this);
1783
1784 lock (childrenPrim)
1785 {
1786 foreach (OdePrim prm in childrenPrim)
1787 {
1788 if (prm.prim_geom == IntPtr.Zero)
1789 continue;
1790
1791 Vector3 ppos = prm._position;
1792 d.GeomSetOffsetWorldPosition(prm.prim_geom, ppos.X, ppos.Y, ppos.Z); // set relative position
1793
1794 if (prm.m_targetSpace != m_targetSpace)
1795 {
1796 if (prm.m_targetSpace != IntPtr.Zero)
1797 {
1798 _parent_scene.waitForSpaceUnlock(prm.m_targetSpace);
1799 if (d.SpaceQuery(prm.m_targetSpace, prm.prim_geom))
1800 d.SpaceRemove(prm.m_targetSpace, prm.prim_geom);
1801 }
1802 prm.m_targetSpace = m_targetSpace;
1803 d.SpaceAdd(m_targetSpace, prm.prim_geom);
1804 }
1805
1806 prm.m_collisionscore = 0;
1807
1808 if(!m_disabled)
1809 prm.m_disabled = false;
1810
1811 _parent_scene.addActivePrim(prm);
1812 }
1813 }
1814
1815 // The body doesn't already have a finite rotation mode set here
1816 if ((!m_angularlock.ApproxEquals(Vector3.One, 0.0f)) && _parent == null)
1817 {
1818 createAMotor(m_angularlock);
1819 }
1820
1821
1822 if (m_isSelected || m_disabled)
1823 {
1824 d.BodyDisable(Body);
1825 }
1826 else
1827 {
1828 d.BodySetAngularVel(Body, m_rotationalVelocity.X, m_rotationalVelocity.Y, m_rotationalVelocity.Z);
1829 d.BodySetLinearVel(Body, _velocity.X, _velocity.Y, _velocity.Z);
1830 }
1831 _parent_scene.addActiveGroups(this);
1832 }
1833
1834 private void DestroyBody()
1835 {
1836 if (Body != IntPtr.Zero)
1837 {
1838 _parent_scene.remActivePrim(this);
1839
1840 collide_geom = IntPtr.Zero;
1841
1842 if (m_disabled)
1843 m_collisionCategories = 0;
1844 else if (m_isSelected)
1845 m_collisionCategories = CollisionCategories.Selected;
1846 else if (m_isVolumeDetect)
1847 m_collisionCategories = CollisionCategories.VolumeDtc;
1848 else if (m_isphantom)
1849 m_collisionCategories = CollisionCategories.Phantom;
1850 else
1851 m_collisionCategories = CollisionCategories.Geom;
1852
1853 m_collisionFlags = 0;
1854
1855 if (prim_geom != IntPtr.Zero)
1856 {
1857 if (m_NoColide)
1858 {
1859 d.GeomSetCategoryBits(prim_geom, 0);
1860 d.GeomSetCollideBits(prim_geom, 0);
1861 }
1862 else
1863 {
1864 d.GeomSetCategoryBits(prim_geom, (uint)m_collisionCategories);
1865 d.GeomSetCollideBits(prim_geom, (uint)m_collisionFlags);
1866 }
1867 UpdateDataFromGeom();
1868 d.GeomSetBody(prim_geom, IntPtr.Zero);
1869 SetInStaticSpace(this);
1870 }
1871
1872 if (!childPrim)
1873 {
1874 lock (childrenPrim)
1875 {
1876 foreach (OdePrim prm in childrenPrim)
1877 {
1878 _parent_scene.remActivePrim(prm);
1879
1880 if (prm.m_isSelected)
1881 prm.m_collisionCategories = CollisionCategories.Selected;
1882 else if (prm.m_isVolumeDetect)
1883 prm.m_collisionCategories = CollisionCategories.VolumeDtc;
1884 else if (prm.m_isphantom)
1885 prm.m_collisionCategories = CollisionCategories.Phantom;
1886 else
1887 prm.m_collisionCategories = CollisionCategories.Geom;
1888
1889 prm.m_collisionFlags = 0;
1890
1891 if (prm.prim_geom != IntPtr.Zero)
1892 {
1893 if (prm.m_NoColide)
1894 {
1895 d.GeomSetCategoryBits(prm.prim_geom, 0);
1896 d.GeomSetCollideBits(prm.prim_geom, 0);
1897 }
1898 else
1899 {
1900 d.GeomSetCategoryBits(prm.prim_geom, (uint)prm.m_collisionCategories);
1901 d.GeomSetCollideBits(prm.prim_geom, (uint)prm.m_collisionFlags);
1902 }
1903 prm.UpdateDataFromGeom();
1904 SetInStaticSpace(prm);
1905 }
1906 prm.Body = IntPtr.Zero;
1907 prm._mass = prm.primMass;
1908 prm.m_collisionscore = 0;
1909 }
1910 }
1911 if (Amotor != IntPtr.Zero)
1912 {
1913 d.JointDestroy(Amotor);
1914 Amotor = IntPtr.Zero;
1915 }
1916 _parent_scene.remActiveGroup(this);
1917 d.BodyDestroy(Body);
1918 }
1919 Body = IntPtr.Zero;
1920 }
1921 _mass = primMass;
1922 m_collisionscore = 0;
1923 }
1924
1925 private void FixInertia(Vector3 NewPos,Quaternion newrot)
1926 {
1927 d.Matrix3 mat = new d.Matrix3();
1928 d.Quaternion quat = new d.Quaternion();
1929
1930 d.Mass tmpdmass = new d.Mass { };
1931 d.Mass objdmass = new d.Mass { };
1932
1933 d.BodyGetMass(Body, out tmpdmass);
1934 objdmass = tmpdmass;
1935
1936 d.Vector3 dobjpos;
1937 d.Vector3 thispos;
1938
1939 // get current object position and rotation
1940 dobjpos = d.BodyGetPosition(Body);
1941
1942 // get prim own inertia in its local frame
1943 tmpdmass = primdMass;
1944
1945 // transform to object frame
1946 mat = d.GeomGetOffsetRotation(prim_geom);
1947 d.MassRotate(ref tmpdmass, ref mat);
1948
1949 thispos = d.GeomGetOffsetPosition(prim_geom);
1950 d.MassTranslate(ref tmpdmass,
1951 thispos.X,
1952 thispos.Y,
1953 thispos.Z);
1954
1955 // subtract current prim inertia from object
1956 DMassSubPartFromObj(ref tmpdmass, ref objdmass);
1957
1958 // back prim own inertia
1959 tmpdmass = primdMass;
1960
1961 // update to new position and orientation
1962 _position = NewPos;
1963 d.GeomSetOffsetWorldPosition(prim_geom, NewPos.X, NewPos.Y, NewPos.Z);
1964 _orientation = newrot;
1965 quat.X = newrot.X;
1966 quat.Y = newrot.Y;
1967 quat.Z = newrot.Z;
1968 quat.W = newrot.W;
1969 d.GeomSetOffsetWorldQuaternion(prim_geom, ref quat);
1970
1971 mat = d.GeomGetOffsetRotation(prim_geom);
1972 d.MassRotate(ref tmpdmass, ref mat);
1973
1974 thispos = d.GeomGetOffsetPosition(prim_geom);
1975 d.MassTranslate(ref tmpdmass,
1976 thispos.X,
1977 thispos.Y,
1978 thispos.Z);
1979
1980 d.MassAdd(ref objdmass, ref tmpdmass);
1981
1982 // fix all positions
1983 IntPtr g = d.BodyGetFirstGeom(Body);
1984 while (g != IntPtr.Zero)
1985 {
1986 thispos = d.GeomGetOffsetPosition(g);
1987 thispos.X -= objdmass.c.X;
1988 thispos.Y -= objdmass.c.Y;
1989 thispos.Z -= objdmass.c.Z;
1990 d.GeomSetOffsetPosition(g, thispos.X, thispos.Y, thispos.Z);
1991 g = d.dBodyGetNextGeom(g);
1992 }
1993 d.BodyVectorToWorld(Body,objdmass.c.X, objdmass.c.Y, objdmass.c.Z,out thispos);
1994
1995 d.BodySetPosition(Body, dobjpos.X + thispos.X, dobjpos.Y + thispos.Y, dobjpos.Z + thispos.Z);
1996 d.MassTranslate(ref objdmass, -objdmass.c.X, -objdmass.c.Y, -objdmass.c.Z); // ode wants inertia at center of body
1997 d.BodySetMass(Body, ref objdmass);
1998 _mass = objdmass.mass;
1999 }
2000
2001
2002
2003 private void FixInertia(Vector3 NewPos)
2004 {
2005 d.Matrix3 primmat = new d.Matrix3();
2006 d.Mass tmpdmass = new d.Mass { };
2007 d.Mass objdmass = new d.Mass { };
2008 d.Mass primmass = new d.Mass { };
2009
2010 d.Vector3 dobjpos;
2011 d.Vector3 thispos;
2012
2013 d.BodyGetMass(Body, out objdmass);
2014
2015 // get prim own inertia in its local frame
2016 primmass = primdMass;
2017 // transform to object frame
2018 primmat = d.GeomGetOffsetRotation(prim_geom);
2019 d.MassRotate(ref primmass, ref primmat);
2020
2021 tmpdmass = primmass;
2022
2023 thispos = d.GeomGetOffsetPosition(prim_geom);
2024 d.MassTranslate(ref tmpdmass,
2025 thispos.X,
2026 thispos.Y,
2027 thispos.Z);
2028
2029 // subtract current prim inertia from object
2030 DMassSubPartFromObj(ref tmpdmass, ref objdmass);
2031
2032 // update to new position
2033 _position = NewPos;
2034 d.GeomSetOffsetWorldPosition(prim_geom, NewPos.X, NewPos.Y, NewPos.Z);
2035
2036 thispos = d.GeomGetOffsetPosition(prim_geom);
2037 d.MassTranslate(ref primmass,
2038 thispos.X,
2039 thispos.Y,
2040 thispos.Z);
2041
2042 d.MassAdd(ref objdmass, ref primmass);
2043
2044 // fix all positions
2045 IntPtr g = d.BodyGetFirstGeom(Body);
2046 while (g != IntPtr.Zero)
2047 {
2048 thispos = d.GeomGetOffsetPosition(g);
2049 thispos.X -= objdmass.c.X;
2050 thispos.Y -= objdmass.c.Y;
2051 thispos.Z -= objdmass.c.Z;
2052 d.GeomSetOffsetPosition(g, thispos.X, thispos.Y, thispos.Z);
2053 g = d.dBodyGetNextGeom(g);
2054 }
2055
2056 d.BodyVectorToWorld(Body, objdmass.c.X, objdmass.c.Y, objdmass.c.Z, out thispos);
2057
2058 // get current object position and rotation
2059 dobjpos = d.BodyGetPosition(Body);
2060
2061 d.BodySetPosition(Body, dobjpos.X + thispos.X, dobjpos.Y + thispos.Y, dobjpos.Z + thispos.Z);
2062 d.MassTranslate(ref objdmass, -objdmass.c.X, -objdmass.c.Y, -objdmass.c.Z); // ode wants inertia at center of body
2063 d.BodySetMass(Body, ref objdmass);
2064 _mass = objdmass.mass;
2065 }
2066
2067 private void FixInertia(Quaternion newrot)
2068 {
2069 d.Matrix3 mat = new d.Matrix3();
2070 d.Quaternion quat = new d.Quaternion();
2071
2072 d.Mass tmpdmass = new d.Mass { };
2073 d.Mass objdmass = new d.Mass { };
2074 d.Vector3 dobjpos;
2075 d.Vector3 thispos;
2076
2077 d.BodyGetMass(Body, out objdmass);
2078
2079 // get prim own inertia in its local frame
2080 tmpdmass = primdMass;
2081 mat = d.GeomGetOffsetRotation(prim_geom);
2082 d.MassRotate(ref tmpdmass, ref mat);
2083 // transform to object frame
2084 thispos = d.GeomGetOffsetPosition(prim_geom);
2085 d.MassTranslate(ref tmpdmass,
2086 thispos.X,
2087 thispos.Y,
2088 thispos.Z);
2089
2090 // subtract current prim inertia from object
2091 DMassSubPartFromObj(ref tmpdmass, ref objdmass);
2092
2093 // update to new orientation
2094 _orientation = newrot;
2095 quat.X = newrot.X;
2096 quat.Y = newrot.Y;
2097 quat.Z = newrot.Z;
2098 quat.W = newrot.W;
2099 d.GeomSetOffsetWorldQuaternion(prim_geom, ref quat);
2100
2101 tmpdmass = primdMass;
2102 mat = d.GeomGetOffsetRotation(prim_geom);
2103 d.MassRotate(ref tmpdmass, ref mat);
2104 d.MassTranslate(ref tmpdmass,
2105 thispos.X,
2106 thispos.Y,
2107 thispos.Z);
2108
2109 d.MassAdd(ref objdmass, ref tmpdmass);
2110
2111 // fix all positions
2112 IntPtr g = d.BodyGetFirstGeom(Body);
2113 while (g != IntPtr.Zero)
2114 {
2115 thispos = d.GeomGetOffsetPosition(g);
2116 thispos.X -= objdmass.c.X;
2117 thispos.Y -= objdmass.c.Y;
2118 thispos.Z -= objdmass.c.Z;
2119 d.GeomSetOffsetPosition(g, thispos.X, thispos.Y, thispos.Z);
2120 g = d.dBodyGetNextGeom(g);
2121 }
2122
2123 d.BodyVectorToWorld(Body, objdmass.c.X, objdmass.c.Y, objdmass.c.Z, out thispos);
2124 // get current object position and rotation
2125 dobjpos = d.BodyGetPosition(Body);
2126
2127 d.BodySetPosition(Body, dobjpos.X + thispos.X, dobjpos.Y + thispos.Y, dobjpos.Z + thispos.Z);
2128 d.MassTranslate(ref objdmass, -objdmass.c.X, -objdmass.c.Y, -objdmass.c.Z); // ode wants inertia at center of body
2129 d.BodySetMass(Body, ref objdmass);
2130 _mass = objdmass.mass;
2131 }
2132
2133
2134 #region Mass Calculation
2135
2136 private void UpdatePrimBodyData()
2137 {
2138 primMass = m_density * primVolume;
2139
2140 if (primMass <= 0)
2141 primMass = 0.0001f;//ckrinke: Mass must be greater then zero.
2142 if (primMass > _parent_scene.maximumMassObject)
2143 primMass = _parent_scene.maximumMassObject;
2144
2145 _mass = primMass; // just in case
2146
2147 d.MassSetBoxTotal(out primdMass, primMass, m_OBB.X, m_OBB.Y, m_OBB.Z);
2148
2149 d.MassTranslate(ref primdMass,
2150 m_OBBOffset.X,
2151 m_OBBOffset.Y,
2152 m_OBBOffset.Z);
2153
2154 primOOBradiusSQ = m_OBB.LengthSquared();
2155
2156 if (_triMeshData != IntPtr.Zero)
2157 {
2158 float pc = m_physCost;
2159 float psf = primOOBradiusSQ;
2160 psf *= 1.33f * .2f;
2161 pc *= psf;
2162 if (pc < 0.1f)
2163 pc = 0.1f;
2164
2165 m_physCost = pc;
2166 }
2167 else
2168 m_physCost = 0.1f;
2169
2170 m_streamCost = 1.0f;
2171 }
2172
2173 #endregion
2174
2175
2176 /// <summary>
2177 /// Add a child prim to this parent prim.
2178 /// </summary>
2179 /// <param name="prim">Child prim</param>
2180 // I'm the parent
2181 // prim is the child
2182 public void ParentPrim(OdePrim prim)
2183 {
2184 //Console.WriteLine("ParentPrim " + m_primName);
2185 if (this.m_localID != prim.m_localID)
2186 {
2187 DestroyBody(); // for now we need to rebuil entire object on link change
2188
2189 lock (childrenPrim)
2190 {
2191 // adopt the prim
2192 if (!childrenPrim.Contains(prim))
2193 childrenPrim.Add(prim);
2194
2195 // see if this prim has kids and adopt them also
2196 // should not happen for now
2197 foreach (OdePrim prm in prim.childrenPrim)
2198 {
2199 if (!childrenPrim.Contains(prm))
2200 {
2201 if (prm.Body != IntPtr.Zero)
2202 {
2203 if (prm.prim_geom != IntPtr.Zero)
2204 d.GeomSetBody(prm.prim_geom, IntPtr.Zero);
2205 if (prm.Body != prim.Body)
2206 prm.DestroyBody(); // don't loose bodies around
2207 prm.Body = IntPtr.Zero;
2208 }
2209
2210 childrenPrim.Add(prm);
2211 prm._parent = this;
2212 }
2213 }
2214 }
2215 //Remove old children from the prim
2216 prim.childrenPrim.Clear();
2217
2218 if (prim.Body != IntPtr.Zero)
2219 {
2220 if (prim.prim_geom != IntPtr.Zero)
2221 d.GeomSetBody(prim.prim_geom, IntPtr.Zero);
2222 prim.DestroyBody(); // don't loose bodies around
2223 prim.Body = IntPtr.Zero;
2224 }
2225
2226 prim.childPrim = true;
2227 prim._parent = this;
2228
2229 MakeBody(); // full nasty reconstruction
2230 }
2231 }
2232
2233 private void UpdateChildsfromgeom()
2234 {
2235 if (childrenPrim.Count > 0)
2236 {
2237 foreach (OdePrim prm in childrenPrim)
2238 prm.UpdateDataFromGeom();
2239 }
2240 }
2241
2242 private void UpdateDataFromGeom()
2243 {
2244 if (prim_geom != IntPtr.Zero)
2245 {
2246 d.Quaternion qtmp;
2247 d.GeomCopyQuaternion(prim_geom, out qtmp);
2248 _orientation.X = qtmp.X;
2249 _orientation.Y = qtmp.Y;
2250 _orientation.Z = qtmp.Z;
2251 _orientation.W = qtmp.W;
2252/*
2253// Debug
2254 float qlen = _orientation.Length();
2255 if (qlen > 1.01f || qlen < 0.99)
2256 m_log.WarnFormat("[PHYSICS]: Got nonnorm quaternion from geom in Object {0} norm {1}", Name, qlen);
2257//
2258*/
2259 _orientation.Normalize();
2260
2261 d.Vector3 lpos = d.GeomGetPosition(prim_geom);
2262 _position.X = lpos.X;
2263 _position.Y = lpos.Y;
2264 _position.Z = lpos.Z;
2265 }
2266 }
2267
2268 private void ChildDelink(OdePrim odePrim, bool remakebodies)
2269 {
2270 // Okay, we have a delinked child.. destroy all body and remake
2271 if (odePrim != this && !childrenPrim.Contains(odePrim))
2272 return;
2273
2274 DestroyBody();
2275
2276 if (odePrim == this) // delinking the root prim
2277 {
2278 OdePrim newroot = null;
2279 lock (childrenPrim)
2280 {
2281 if (childrenPrim.Count > 0)
2282 {
2283 newroot = childrenPrim[0];
2284 childrenPrim.RemoveAt(0);
2285 foreach (OdePrim prm in childrenPrim)
2286 {
2287 newroot.childrenPrim.Add(prm);
2288 }
2289 childrenPrim.Clear();
2290 }
2291 if (newroot != null)
2292 {
2293 newroot.childPrim = false;
2294 newroot._parent = null;
2295 if (remakebodies)
2296 newroot.MakeBody();
2297 }
2298 }
2299 }
2300
2301 else
2302 {
2303 lock (childrenPrim)
2304 {
2305 childrenPrim.Remove(odePrim);
2306 odePrim.childPrim = false;
2307 odePrim._parent = null;
2308 // odePrim.UpdateDataFromGeom();
2309 if (remakebodies)
2310 odePrim.MakeBody();
2311 }
2312 }
2313 if (remakebodies)
2314 MakeBody();
2315 }
2316
2317 protected void ChildRemove(OdePrim odePrim, bool reMakeBody)
2318 {
2319 // Okay, we have a delinked child.. destroy all body and remake
2320 if (odePrim != this && !childrenPrim.Contains(odePrim))
2321 return;
2322
2323 DestroyBody();
2324
2325 if (odePrim == this)
2326 {
2327 OdePrim newroot = null;
2328 lock (childrenPrim)
2329 {
2330 if (childrenPrim.Count > 0)
2331 {
2332 newroot = childrenPrim[0];
2333 childrenPrim.RemoveAt(0);
2334 foreach (OdePrim prm in childrenPrim)
2335 {
2336 newroot.childrenPrim.Add(prm);
2337 }
2338 childrenPrim.Clear();
2339 }
2340 if (newroot != null)
2341 {
2342 newroot.childPrim = false;
2343 newroot._parent = null;
2344 newroot.MakeBody();
2345 }
2346 }
2347 if (reMakeBody)
2348 MakeBody();
2349 return;
2350 }
2351 else
2352 {
2353 lock (childrenPrim)
2354 {
2355 childrenPrim.Remove(odePrim);
2356 odePrim.childPrim = false;
2357 odePrim._parent = null;
2358 if (reMakeBody)
2359 odePrim.MakeBody();
2360 }
2361 }
2362 MakeBody();
2363 }
2364
2365 #region changes
2366
2367 private void changeadd()
2368 {
2369 }
2370
2371 private void changeAngularLock(Vector3 newLock)
2372 {
2373 // do we have a Physical object?
2374 if (Body != IntPtr.Zero)
2375 {
2376 //Check that we have a Parent
2377 //If we have a parent then we're not authorative here
2378 if (_parent == null)
2379 {
2380 if (!newLock.ApproxEquals(Vector3.One, 0f))
2381 {
2382 createAMotor(newLock);
2383 }
2384 else
2385 {
2386 if (Amotor != IntPtr.Zero)
2387 {
2388 d.JointDestroy(Amotor);
2389 Amotor = IntPtr.Zero;
2390 }
2391 }
2392 }
2393 }
2394 // Store this for later in case we get turned into a separate body
2395 m_angularlock = newLock;
2396 }
2397
2398 private void changeLink(OdePrim NewParent)
2399 {
2400 if (_parent == null && NewParent != null)
2401 {
2402 NewParent.ParentPrim(this);
2403 }
2404 else if (_parent != null)
2405 {
2406 if (_parent is OdePrim)
2407 {
2408 if (NewParent != _parent)
2409 {
2410 (_parent as OdePrim).ChildDelink(this, false); // for now...
2411 childPrim = false;
2412
2413 if (NewParent != null)
2414 {
2415 NewParent.ParentPrim(this);
2416 }
2417 }
2418 }
2419 }
2420 _parent = NewParent;
2421 }
2422
2423
2424 private void Stop()
2425 {
2426 if (!childPrim)
2427 {
2428// m_force = Vector3.Zero;
2429 m_forceacc = Vector3.Zero;
2430 m_angularForceacc = Vector3.Zero;
2431// m_torque = Vector3.Zero;
2432 _velocity = Vector3.Zero;
2433 _acceleration = Vector3.Zero;
2434 m_rotationalVelocity = Vector3.Zero;
2435 _target_velocity = Vector3.Zero;
2436 if (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE)
2437 m_vehicle.Stop();
2438
2439 _zeroFlag = false;
2440 base.RequestPhysicsterseUpdate();
2441 }
2442
2443 if (Body != IntPtr.Zero)
2444 {
2445 d.BodySetForce(Body, 0f, 0f, 0f);
2446 d.BodySetTorque(Body, 0f, 0f, 0f);
2447 d.BodySetLinearVel(Body, 0f, 0f, 0f);
2448 d.BodySetAngularVel(Body, 0f, 0f, 0f);
2449 }
2450 }
2451
2452 private void changePhantomStatus(bool newval)
2453 {
2454 m_isphantom = newval;
2455
2456 UpdateCollisionCatFlags();
2457 ApplyCollisionCatFlags();
2458 }
2459
2460/* not in use
2461 internal void ChildSelectedChange(bool childSelect)
2462 {
2463 if(childPrim)
2464 return;
2465
2466 if (childSelect == m_isSelected)
2467 return;
2468
2469 if (childSelect)
2470 {
2471 DoSelectedStatus(true);
2472 }
2473
2474 else
2475 {
2476 foreach (OdePrim prm in childrenPrim)
2477 {
2478 if (prm.m_isSelected)
2479 return;
2480 }
2481 DoSelectedStatus(false);
2482 }
2483 }
2484*/
2485 private void changeSelectedStatus(bool newval)
2486 {
2487 if (m_lastdoneSelected == newval)
2488 return;
2489
2490 m_lastdoneSelected = newval;
2491 DoSelectedStatus(newval);
2492 }
2493
2494 private void CheckDelaySelect()
2495 {
2496 if (m_delaySelect)
2497 {
2498 DoSelectedStatus(m_isSelected);
2499 }
2500 }
2501
2502 private void DoSelectedStatus(bool newval)
2503 {
2504 m_isSelected = newval;
2505 Stop();
2506
2507 if (newval)
2508 {
2509 if (!childPrim && Body != IntPtr.Zero)
2510 d.BodyDisable(Body);
2511
2512 if (m_delaySelect || m_isphysical)
2513 {
2514 m_collisionCategories = CollisionCategories.Selected;
2515 m_collisionFlags = 0;
2516
2517 if (!childPrim)
2518 {
2519 foreach (OdePrim prm in childrenPrim)
2520 {
2521 prm.m_collisionCategories = m_collisionCategories;
2522 prm.m_collisionFlags = m_collisionFlags;
2523
2524 if (prm.prim_geom != IntPtr.Zero)
2525 {
2526
2527 if (prm.m_NoColide)
2528 {
2529 d.GeomSetCategoryBits(prm.prim_geom, 0);
2530 d.GeomSetCollideBits(prm.prim_geom, 0);
2531 }
2532 else
2533 {
2534 d.GeomSetCategoryBits(prm.prim_geom, (uint)m_collisionCategories);
2535 d.GeomSetCollideBits(prm.prim_geom, (uint)m_collisionFlags);
2536 }
2537 }
2538 prm.m_delaySelect = false;
2539 }
2540 }
2541// else if (_parent != null)
2542// ((OdePrim)_parent).ChildSelectedChange(true);
2543
2544
2545 if (prim_geom != IntPtr.Zero)
2546 {
2547 if (m_NoColide)
2548 {
2549 d.GeomSetCategoryBits(prim_geom, 0);
2550 d.GeomSetCollideBits(prim_geom, 0);
2551 if (collide_geom != prim_geom && collide_geom != IntPtr.Zero)
2552 {
2553 d.GeomSetCategoryBits(collide_geom, 0);
2554 d.GeomSetCollideBits(collide_geom, 0);
2555 }
2556
2557 }
2558 else
2559 {
2560 d.GeomSetCategoryBits(prim_geom, (uint)m_collisionCategories);
2561 d.GeomSetCollideBits(prim_geom, (uint)m_collisionFlags);
2562 if (collide_geom != prim_geom && collide_geom != IntPtr.Zero)
2563 {
2564 d.GeomSetCategoryBits(collide_geom, (uint)m_collisionCategories);
2565 d.GeomSetCollideBits(collide_geom, (uint)m_collisionFlags);
2566 }
2567 }
2568 }
2569
2570 m_delaySelect = false;
2571 }
2572 else if(!m_isphysical)
2573 {
2574 m_delaySelect = true;
2575 }
2576 }
2577 else
2578 {
2579 if (!childPrim)
2580 {
2581 if (Body != IntPtr.Zero && !m_disabled)
2582 d.BodyEnable(Body);
2583 }
2584// else if (_parent != null)
2585// ((OdePrim)_parent).ChildSelectedChange(false);
2586
2587 UpdateCollisionCatFlags();
2588 ApplyCollisionCatFlags();
2589
2590 m_delaySelect = false;
2591 }
2592
2593 resetCollisionAccounting();
2594 }
2595
2596 private void changePosition(Vector3 newPos)
2597 {
2598 CheckDelaySelect();
2599 if (m_isphysical)
2600 {
2601 if (childPrim) // inertia is messed, must rebuild
2602 {
2603 if (m_building)
2604 {
2605 _position = newPos;
2606 }
2607
2608 else if (m_forcePosOrRotation && _position != newPos && Body != IntPtr.Zero)
2609 {
2610 FixInertia(newPos);
2611 if (!d.BodyIsEnabled(Body))
2612 d.BodyEnable(Body);
2613 }
2614 }
2615 else
2616 {
2617 if (_position != newPos)
2618 {
2619 d.GeomSetPosition(prim_geom, newPos.X, newPos.Y, newPos.Z);
2620 _position = newPos;
2621 }
2622 if (Body != IntPtr.Zero && !d.BodyIsEnabled(Body))
2623 d.BodyEnable(Body);
2624 }
2625 }
2626 else
2627 {
2628 if (prim_geom != IntPtr.Zero)
2629 {
2630 if (newPos != _position)
2631 {
2632 d.GeomSetPosition(prim_geom, newPos.X, newPos.Y, newPos.Z);
2633 _position = newPos;
2634
2635 m_targetSpace = _parent_scene.MoveGeomToStaticSpace(prim_geom, _position, m_targetSpace);
2636 }
2637 }
2638 }
2639 givefakepos--;
2640 if (givefakepos < 0)
2641 givefakepos = 0;
2642// changeSelectedStatus();
2643 resetCollisionAccounting();
2644 }
2645
2646 private void changeOrientation(Quaternion newOri)
2647 {
2648 CheckDelaySelect();
2649 if (m_isphysical)
2650 {
2651 if (childPrim) // inertia is messed, must rebuild
2652 {
2653 if (m_building)
2654 {
2655 _orientation = newOri;
2656 }
2657/*
2658 else if (m_forcePosOrRotation && _orientation != newOri && Body != IntPtr.Zero)
2659 {
2660 FixInertia(_position, newOri);
2661 if (!d.BodyIsEnabled(Body))
2662 d.BodyEnable(Body);
2663 }
2664*/
2665 }
2666 else
2667 {
2668 if (newOri != _orientation)
2669 {
2670 d.Quaternion myrot = new d.Quaternion();
2671 myrot.X = newOri.X;
2672 myrot.Y = newOri.Y;
2673 myrot.Z = newOri.Z;
2674 myrot.W = newOri.W;
2675 d.GeomSetQuaternion(prim_geom, ref myrot);
2676 _orientation = newOri;
2677 if (Body != IntPtr.Zero && !m_angularlock.ApproxEquals(Vector3.One, 0f))
2678 createAMotor(m_angularlock);
2679 }
2680 if (Body != IntPtr.Zero && !d.BodyIsEnabled(Body))
2681 d.BodyEnable(Body);
2682 }
2683 }
2684 else
2685 {
2686 if (prim_geom != IntPtr.Zero)
2687 {
2688 if (newOri != _orientation)
2689 {
2690 d.Quaternion myrot = new d.Quaternion();
2691 myrot.X = newOri.X;
2692 myrot.Y = newOri.Y;
2693 myrot.Z = newOri.Z;
2694 myrot.W = newOri.W;
2695 d.GeomSetQuaternion(prim_geom, ref myrot);
2696 _orientation = newOri;
2697 }
2698 }
2699 }
2700 givefakeori--;
2701 if (givefakeori < 0)
2702 givefakeori = 0;
2703 resetCollisionAccounting();
2704 }
2705
2706 private void changePositionAndOrientation(Vector3 newPos, Quaternion newOri)
2707 {
2708 CheckDelaySelect();
2709 if (m_isphysical)
2710 {
2711 if (childPrim && m_building) // inertia is messed, must rebuild
2712 {
2713 _position = newPos;
2714 _orientation = newOri;
2715 }
2716 else
2717 {
2718 if (newOri != _orientation)
2719 {
2720 d.Quaternion myrot = new d.Quaternion();
2721 myrot.X = newOri.X;
2722 myrot.Y = newOri.Y;
2723 myrot.Z = newOri.Z;
2724 myrot.W = newOri.W;
2725 d.GeomSetQuaternion(prim_geom, ref myrot);
2726 _orientation = newOri;
2727 if (Body != IntPtr.Zero && !m_angularlock.ApproxEquals(Vector3.One, 0f))
2728 createAMotor(m_angularlock);
2729 }
2730 if (_position != newPos)
2731 {
2732 d.GeomSetPosition(prim_geom, newPos.X, newPos.Y, newPos.Z);
2733 _position = newPos;
2734 }
2735 if (Body != IntPtr.Zero && !d.BodyIsEnabled(Body))
2736 d.BodyEnable(Body);
2737 }
2738 }
2739 else
2740 {
2741 // string primScenAvatarIn = _parent_scene.whichspaceamIin(_position);
2742 // int[] arrayitem = _parent_scene.calculateSpaceArrayItemFromPos(_position);
2743
2744 if (prim_geom != IntPtr.Zero)
2745 {
2746 if (newOri != _orientation)
2747 {
2748 d.Quaternion myrot = new d.Quaternion();
2749 myrot.X = newOri.X;
2750 myrot.Y = newOri.Y;
2751 myrot.Z = newOri.Z;
2752 myrot.W = newOri.W;
2753 d.GeomSetQuaternion(prim_geom, ref myrot);
2754 _orientation = newOri;
2755 }
2756
2757 if (newPos != _position)
2758 {
2759 d.GeomSetPosition(prim_geom, newPos.X, newPos.Y, newPos.Z);
2760 _position = newPos;
2761
2762 m_targetSpace = _parent_scene.MoveGeomToStaticSpace(prim_geom, _position, m_targetSpace);
2763 }
2764 }
2765 }
2766 givefakepos--;
2767 if (givefakepos < 0)
2768 givefakepos = 0;
2769 givefakeori--;
2770 if (givefakeori < 0)
2771 givefakeori = 0;
2772 resetCollisionAccounting();
2773 }
2774
2775 private void changeDisable(bool disable)
2776 {
2777 if (disable)
2778 {
2779 if (!m_disabled)
2780 disableBodySoft();
2781 }
2782 else
2783 {
2784 if (m_disabled)
2785 enableBodySoft();
2786 }
2787 }
2788
2789 private void changePhysicsStatus(bool NewStatus)
2790 {
2791 CheckDelaySelect();
2792
2793 m_isphysical = NewStatus;
2794
2795 if (!childPrim)
2796 {
2797 if (NewStatus)
2798 {
2799 if (Body == IntPtr.Zero)
2800 MakeBody();
2801 }
2802 else
2803 {
2804 if (Body != IntPtr.Zero)
2805 {
2806 DestroyBody();
2807 }
2808 Stop();
2809 }
2810 }
2811
2812 resetCollisionAccounting();
2813 }
2814
2815 private void changeSize(Vector3 newSize)
2816 {
2817 }
2818
2819 private void changeShape(PrimitiveBaseShape newShape)
2820 {
2821 }
2822
2823 private void changeAddPhysRep(ODEPhysRepData repData)
2824 {
2825 _size = repData.size; //??
2826 _pbs = repData.pbs;
2827 m_shapetype = repData.shapetype;
2828
2829 m_mesh = repData.mesh;
2830
2831 m_assetID = repData.assetID;
2832 m_meshState = repData.meshState;
2833
2834 m_hasOBB = repData.hasOBB;
2835 m_OBBOffset = repData.OBBOffset;
2836 m_OBB = repData.OBB;
2837
2838 primVolume = repData.volume;
2839
2840 CreateGeom();
2841
2842 if (prim_geom != IntPtr.Zero)
2843 {
2844 d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
2845 d.Quaternion myrot = new d.Quaternion();
2846 myrot.X = _orientation.X;
2847 myrot.Y = _orientation.Y;
2848 myrot.Z = _orientation.Z;
2849 myrot.W = _orientation.W;
2850 d.GeomSetQuaternion(prim_geom, ref myrot);
2851 }
2852
2853 if (!m_isphysical)
2854 {
2855 SetInStaticSpace(this);
2856 UpdateCollisionCatFlags();
2857 ApplyCollisionCatFlags();
2858 }
2859 else
2860 MakeBody();
2861
2862 if ((m_meshState & MeshState.NeedMask) != 0)
2863 {
2864 repData.size = _size;
2865 repData.pbs = _pbs;
2866 repData.shapetype = m_shapetype;
2867 _parent_scene.m_meshWorker.RequestMesh(repData);
2868 }
2869 }
2870
2871 private void changePhysRepData(ODEPhysRepData repData)
2872 {
2873 CheckDelaySelect();
2874
2875 OdePrim parent = (OdePrim)_parent;
2876
2877 bool chp = childPrim;
2878
2879 if (chp)
2880 {
2881 if (parent != null)
2882 {
2883 parent.DestroyBody();
2884 }
2885 }
2886 else
2887 {
2888 DestroyBody();
2889 }
2890
2891 RemoveGeom();
2892
2893 _size = repData.size;
2894 _pbs = repData.pbs;
2895 m_shapetype = repData.shapetype;
2896
2897 m_mesh = repData.mesh;
2898
2899 m_assetID = repData.assetID;
2900 m_meshState = repData.meshState;
2901
2902 m_hasOBB = repData.hasOBB;
2903 m_OBBOffset = repData.OBBOffset;
2904 m_OBB = repData.OBB;
2905
2906 primVolume = repData.volume;
2907
2908 CreateGeom();
2909
2910 if (prim_geom != IntPtr.Zero)
2911 {
2912 d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
2913 d.Quaternion myrot = new d.Quaternion();
2914 myrot.X = _orientation.X;
2915 myrot.Y = _orientation.Y;
2916 myrot.Z = _orientation.Z;
2917 myrot.W = _orientation.W;
2918 d.GeomSetQuaternion(prim_geom, ref myrot);
2919 }
2920
2921 if (m_isphysical)
2922 {
2923 if (chp)
2924 {
2925 if (parent != null)
2926 {
2927 parent.MakeBody();
2928 }
2929 }
2930 else
2931 MakeBody();
2932 }
2933 else
2934 {
2935 SetInStaticSpace(this);
2936 UpdateCollisionCatFlags();
2937 ApplyCollisionCatFlags();
2938 }
2939
2940 resetCollisionAccounting();
2941
2942 if ((m_meshState & MeshState.NeedMask) != 0)
2943 {
2944 repData.size = _size;
2945 repData.pbs = _pbs;
2946 repData.shapetype = m_shapetype;
2947 _parent_scene.m_meshWorker.RequestMesh(repData);
2948 }
2949 }
2950
2951 private void changeFloatOnWater(bool newval)
2952 {
2953 m_collidesWater = newval;
2954
2955 UpdateCollisionCatFlags();
2956 ApplyCollisionCatFlags();
2957 }
2958
2959 private void changeSetTorque(Vector3 newtorque)
2960 {
2961 if (!m_isSelected)
2962 {
2963 if (m_isphysical && Body != IntPtr.Zero)
2964 {
2965 if (m_disabled)
2966 enableBodySoft();
2967 else if (!d.BodyIsEnabled(Body))
2968 d.BodyEnable(Body);
2969
2970 }
2971 m_torque = newtorque;
2972 }
2973 }
2974
2975 private void changeForce(Vector3 force)
2976 {
2977 m_force = force;
2978 if (Body != IntPtr.Zero && !d.BodyIsEnabled(Body))
2979 d.BodyEnable(Body);
2980 }
2981
2982 private void changeAddForce(Vector3 theforce)
2983 {
2984 m_forceacc += theforce;
2985 if (!m_isSelected)
2986 {
2987 lock (this)
2988 {
2989 //m_log.Info("[PHYSICS]: dequeing forcelist");
2990 if (m_isphysical && Body != IntPtr.Zero)
2991 {
2992 if (m_disabled)
2993 enableBodySoft();
2994 else if (!d.BodyIsEnabled(Body))
2995 d.BodyEnable(Body);
2996 }
2997 }
2998 m_collisionscore = 0;
2999 }
3000 }
3001
3002 // actually angular impulse
3003 private void changeAddAngularImpulse(Vector3 aimpulse)
3004 {
3005 m_angularForceacc += aimpulse * m_invTimeStep;
3006 if (!m_isSelected)
3007 {
3008 lock (this)
3009 {
3010 if (m_isphysical && Body != IntPtr.Zero)
3011 {
3012 if (m_disabled)
3013 enableBodySoft();
3014 else if (!d.BodyIsEnabled(Body))
3015 d.BodyEnable(Body);
3016 }
3017 }
3018 m_collisionscore = 0;
3019 }
3020 }
3021
3022 private void changevelocity(Vector3 newVel)
3023 {
3024 float len = newVel.LengthSquared();
3025 if (len > 100000.0f) // limit to 100m/s
3026 {
3027 len = 100.0f / (float)Math.Sqrt(len);
3028 newVel *= len;
3029 }
3030
3031 if (!m_isSelected)
3032 {
3033 if (Body != IntPtr.Zero)
3034 {
3035 if (m_disabled)
3036 enableBodySoft();
3037 else if (!d.BodyIsEnabled(Body))
3038 d.BodyEnable(Body);
3039
3040 d.BodySetLinearVel(Body, newVel.X, newVel.Y, newVel.Z);
3041 }
3042 //resetCollisionAccounting();
3043 }
3044 _velocity = newVel;
3045 }
3046
3047 private void changeangvelocity(Vector3 newAngVel)
3048 {
3049 float len = newAngVel.LengthSquared();
3050 if (len > 144.0f) // limit to 12rad/s
3051 {
3052 len = 12.0f / (float)Math.Sqrt(len);
3053 newAngVel *= len;
3054 }
3055
3056 if (!m_isSelected)
3057 {
3058 if (Body != IntPtr.Zero)
3059 {
3060 if (m_disabled)
3061 enableBodySoft();
3062 else if (!d.BodyIsEnabled(Body))
3063 d.BodyEnable(Body);
3064
3065
3066 d.BodySetAngularVel(Body, newAngVel.X, newAngVel.Y, newAngVel.Z);
3067 }
3068 //resetCollisionAccounting();
3069 }
3070 m_rotationalVelocity = newAngVel;
3071 }
3072
3073 private void changeVolumedetetion(bool newVolDtc)
3074 {
3075 m_isVolumeDetect = newVolDtc;
3076 m_fakeisVolumeDetect = newVolDtc;
3077 UpdateCollisionCatFlags();
3078 ApplyCollisionCatFlags();
3079 }
3080
3081 protected void changeBuilding(bool newbuilding)
3082 {
3083 // Check if we need to do anything
3084 if (newbuilding == m_building)
3085 return;
3086
3087 if ((bool)newbuilding)
3088 {
3089 m_building = true;
3090 if (!childPrim)
3091 DestroyBody();
3092 }
3093 else
3094 {
3095 m_building = false;
3096 CheckDelaySelect();
3097 if (!childPrim)
3098 MakeBody();
3099 }
3100 if (!childPrim && childrenPrim.Count > 0)
3101 {
3102 foreach (OdePrim prm in childrenPrim)
3103 prm.changeBuilding(m_building); // call directly
3104 }
3105 }
3106
3107 public void changeSetVehicle(VehicleData vdata)
3108 {
3109 if (m_vehicle == null)
3110 m_vehicle = new ODEDynamics(this);
3111 m_vehicle.DoSetVehicle(vdata);
3112 }
3113
3114 private void changeVehicleType(int value)
3115 {
3116 if (value == (int)Vehicle.TYPE_NONE)
3117 {
3118 if (m_vehicle != null)
3119 m_vehicle = null;
3120 }
3121 else
3122 {
3123 if (m_vehicle == null)
3124 m_vehicle = new ODEDynamics(this);
3125
3126 m_vehicle.ProcessTypeChange((Vehicle)value);
3127 }
3128 }
3129
3130 private void changeVehicleFloatParam(strVehicleFloatParam fp)
3131 {
3132 if (m_vehicle == null)
3133 return;
3134
3135 m_vehicle.ProcessFloatVehicleParam((Vehicle)fp.param, fp.value);
3136 }
3137
3138 private void changeVehicleVectorParam(strVehicleVectorParam vp)
3139 {
3140 if (m_vehicle == null)
3141 return;
3142 m_vehicle.ProcessVectorVehicleParam((Vehicle)vp.param, vp.value);
3143 }
3144
3145 private void changeVehicleRotationParam(strVehicleQuatParam qp)
3146 {
3147 if (m_vehicle == null)
3148 return;
3149 m_vehicle.ProcessRotationVehicleParam((Vehicle)qp.param, qp.value);
3150 }
3151
3152 private void changeVehicleFlags(strVehicleBoolParam bp)
3153 {
3154 if (m_vehicle == null)
3155 return;
3156 m_vehicle.ProcessVehicleFlags(bp.param, bp.value);
3157 }
3158
3159 private void changeBuoyancy(float b)
3160 {
3161 m_buoyancy = b;
3162 }
3163
3164 private void changePIDTarget(Vector3 trg)
3165 {
3166 m_PIDTarget = trg;
3167 }
3168
3169 private void changePIDTau(float tau)
3170 {
3171 m_PIDTau = tau;
3172 }
3173
3174 private void changePIDActive(bool val)
3175 {
3176 m_usePID = val;
3177 }
3178
3179 private void changePIDHoverHeight(float val)
3180 {
3181 m_PIDHoverHeight = val;
3182 if (val == 0)
3183 m_useHoverPID = false;
3184 }
3185
3186 private void changePIDHoverType(PIDHoverType type)
3187 {
3188 m_PIDHoverType = type;
3189 }
3190
3191 private void changePIDHoverTau(float tau)
3192 {
3193 m_PIDHoverTau = tau;
3194 }
3195
3196 private void changePIDHoverActive(bool active)
3197 {
3198 m_useHoverPID = active;
3199 }
3200
3201 #endregion
3202
3203 public void Move()
3204 {
3205 if (!childPrim && m_isphysical && Body != IntPtr.Zero &&
3206 !m_disabled && !m_isSelected && !m_building && !m_outbounds)
3207 {
3208 if (!d.BodyIsEnabled(Body))
3209 {
3210 // let vehicles sleep
3211 if (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE)
3212 return;
3213
3214 if (++bodydisablecontrol < 20)
3215 return;
3216
3217
3218 d.BodyEnable(Body);
3219 }
3220
3221 bodydisablecontrol = 0;
3222
3223 d.Vector3 lpos = d.GeomGetPosition(prim_geom); // root position that is seem by rest of simulator
3224
3225 if (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE)
3226 {
3227 // 'VEHICLES' are dealt with in ODEDynamics.cs
3228 m_vehicle.Step();
3229 return;
3230 }
3231
3232 float fx = 0;
3233 float fy = 0;
3234 float fz = 0;
3235
3236 float m_mass = _mass;
3237
3238 if (m_usePID && m_PIDTau > 0)
3239 {
3240 // for now position error
3241 _target_velocity =
3242 new Vector3(
3243 (m_PIDTarget.X - lpos.X),
3244 (m_PIDTarget.Y - lpos.Y),
3245 (m_PIDTarget.Z - lpos.Z)
3246 );
3247
3248 if (_target_velocity.ApproxEquals(Vector3.Zero, 0.02f))
3249 {
3250 d.BodySetPosition(Body, m_PIDTarget.X, m_PIDTarget.Y, m_PIDTarget.Z);
3251 d.BodySetLinearVel(Body, 0, 0, 0);
3252 return;
3253 }
3254 else
3255 {
3256 _zeroFlag = false;
3257
3258 float tmp = 1 / m_PIDTau;
3259 _target_velocity *= tmp;
3260
3261 // apply limits
3262 tmp = _target_velocity.Length();
3263 if (tmp > 50.0f)
3264 {
3265 tmp = 50 / tmp;
3266 _target_velocity *= tmp;
3267 }
3268 else if (tmp < 0.05f)
3269 {
3270 tmp = 0.05f / tmp;
3271 _target_velocity *= tmp;
3272 }
3273
3274 d.Vector3 vel = d.BodyGetLinearVel(Body);
3275 fx = (_target_velocity.X - vel.X) * m_invTimeStep;
3276 fy = (_target_velocity.Y - vel.Y) * m_invTimeStep;
3277 fz = (_target_velocity.Z - vel.Z) * m_invTimeStep;
3278// d.BodySetLinearVel(Body, _target_velocity.X, _target_velocity.Y, _target_velocity.Z);
3279 }
3280 } // end if (m_usePID)
3281
3282 // Hover PID Controller needs to be mutually exlusive to MoveTo PID controller
3283 else if (m_useHoverPID && m_PIDHoverTau != 0 && m_PIDHoverHeight != 0)
3284 {
3285
3286 // Non-Vehicles have a limited set of Hover options.
3287 // determine what our target height really is based on HoverType
3288
3289 m_groundHeight = _parent_scene.GetTerrainHeightAtXY(lpos.X, lpos.Y);
3290
3291 switch (m_PIDHoverType)
3292 {
3293 case PIDHoverType.Ground:
3294 m_targetHoverHeight = m_groundHeight + m_PIDHoverHeight;
3295 break;
3296
3297 case PIDHoverType.GroundAndWater:
3298 m_waterHeight = _parent_scene.GetWaterLevel();
3299 if (m_groundHeight > m_waterHeight)
3300 m_targetHoverHeight = m_groundHeight + m_PIDHoverHeight;
3301 else
3302 m_targetHoverHeight = m_waterHeight + m_PIDHoverHeight;
3303 break;
3304 } // end switch (m_PIDHoverType)
3305
3306 // don't go underground unless volumedetector
3307
3308 if (m_targetHoverHeight > m_groundHeight || m_isVolumeDetect)
3309 {
3310 d.Vector3 vel = d.BodyGetLinearVel(Body);
3311
3312 fz = (m_targetHoverHeight - lpos.Z);
3313
3314 // if error is zero, use position control; otherwise, velocity control
3315 if (Math.Abs(fz) < 0.01f)
3316 {
3317 d.BodySetPosition(Body, lpos.X, lpos.Y, m_targetHoverHeight);
3318 d.BodySetLinearVel(Body, vel.X, vel.Y, 0);
3319 }
3320 else
3321 {
3322 _zeroFlag = false;
3323 fz /= m_PIDHoverTau;
3324
3325 float tmp = Math.Abs(fz);
3326 if (tmp > 50)
3327 fz = 50 * Math.Sign(fz);
3328 else if (tmp < 0.1)
3329 fz = 0.1f * Math.Sign(fz);
3330
3331 fz = ((fz - vel.Z) * m_invTimeStep);
3332 }
3333 }
3334 }
3335 else
3336 {
3337 float b = (1.0f - m_buoyancy);
3338 fx = _parent_scene.gravityx * b;
3339 fy = _parent_scene.gravityy * b;
3340 fz = _parent_scene.gravityz * b;
3341 }
3342
3343 fx *= m_mass;
3344 fy *= m_mass;
3345 fz *= m_mass;
3346
3347 // constant force
3348 fx += m_force.X;
3349 fy += m_force.Y;
3350 fz += m_force.Z;
3351
3352 fx += m_forceacc.X;
3353 fy += m_forceacc.Y;
3354 fz += m_forceacc.Z;
3355
3356 m_forceacc = Vector3.Zero;
3357
3358 //m_log.Info("[OBJPID]: X:" + fx.ToString() + " Y:" + fy.ToString() + " Z:" + fz.ToString());
3359 if (fx != 0 || fy != 0 || fz != 0)
3360 {
3361 d.BodyAddForce(Body, fx, fy, fz);
3362 //Console.WriteLine("AddForce " + fx + "," + fy + "," + fz);
3363 }
3364
3365 Vector3 trq;
3366
3367 trq = m_torque;
3368 trq += m_angularForceacc;
3369 m_angularForceacc = Vector3.Zero;
3370 if (trq.X != 0 || trq.Y != 0 || trq.Z != 0)
3371 {
3372 d.BodyAddTorque(Body, trq.X, trq.Y, trq.Z);
3373 }
3374 }
3375 else
3376 { // is not physical, or is not a body or is selected
3377 // _zeroPosition = d.BodyGetPosition(Body);
3378 return;
3379 //Console.WriteLine("Nothing " + Name);
3380
3381 }
3382 }
3383
3384 public void UpdatePositionAndVelocity()
3385 {
3386 if (_parent == null && !m_disabled && !m_building && !m_outbounds && Body != IntPtr.Zero)
3387 {
3388 if (d.BodyIsEnabled(Body) || !_zeroFlag)
3389 {
3390 bool lastZeroFlag = _zeroFlag;
3391
3392 d.Vector3 lpos = d.GeomGetPosition(prim_geom);
3393
3394 // check outside region
3395 if (lpos.Z < -100 || lpos.Z > 100000f)
3396 {
3397 m_outbounds = true;
3398
3399 lpos.Z = Util.Clip(lpos.Z, -100f, 100000f);
3400 _acceleration.X = 0;
3401 _acceleration.Y = 0;
3402 _acceleration.Z = 0;
3403
3404 _velocity.X = 0;
3405 _velocity.Y = 0;
3406 _velocity.Z = 0;
3407 m_rotationalVelocity.X = 0;
3408 m_rotationalVelocity.Y = 0;
3409 m_rotationalVelocity.Z = 0;
3410
3411 d.BodySetLinearVel(Body, 0, 0, 0); // stop it
3412 d.BodySetAngularVel(Body, 0, 0, 0); // stop it
3413 d.BodySetPosition(Body, lpos.X, lpos.Y, lpos.Z); // put it somewhere
3414 m_lastposition = _position;
3415 m_lastorientation = _orientation;
3416
3417 base.RequestPhysicsterseUpdate();
3418
3419// throttleCounter = 0;
3420 _zeroFlag = true;
3421
3422 disableBodySoft(); // disable it and colisions
3423 base.RaiseOutOfBounds(_position);
3424 return;
3425 }
3426
3427 if (lpos.X < 0f)
3428 {
3429 _position.X = Util.Clip(lpos.X, -2f, -0.1f);
3430 m_outbounds = true;
3431 }
3432 else if (lpos.X > _parent_scene.WorldExtents.X)
3433 {
3434 _position.X = Util.Clip(lpos.X, _parent_scene.WorldExtents.X + 0.1f, _parent_scene.WorldExtents.X + 2f);
3435 m_outbounds = true;
3436 }
3437 if (lpos.Y < 0f)
3438 {
3439 _position.Y = Util.Clip(lpos.Y, -2f, -0.1f);
3440 m_outbounds = true;
3441 }
3442 else if (lpos.Y > _parent_scene.WorldExtents.Y)
3443 {
3444 _position.Y = Util.Clip(lpos.Y, _parent_scene.WorldExtents.Y + 0.1f, _parent_scene.WorldExtents.Y + 2f);
3445 m_outbounds = true;
3446 }
3447
3448 if (m_outbounds)
3449 {
3450 m_lastposition = _position;
3451 m_lastorientation = _orientation;
3452
3453 d.Vector3 dtmp = d.BodyGetAngularVel(Body);
3454 m_rotationalVelocity.X = dtmp.X;
3455 m_rotationalVelocity.Y = dtmp.Y;
3456 m_rotationalVelocity.Z = dtmp.Z;
3457
3458 dtmp = d.BodyGetLinearVel(Body);
3459 _velocity.X = dtmp.X;
3460 _velocity.Y = dtmp.Y;
3461 _velocity.Z = dtmp.Z;
3462
3463 d.BodySetLinearVel(Body, 0, 0, 0); // stop it
3464 d.BodySetAngularVel(Body, 0, 0, 0);
3465 d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
3466 disableBodySoft(); // stop collisions
3467 UnSubscribeEvents();
3468
3469 base.RequestPhysicsterseUpdate();
3470 return;
3471 }
3472
3473 d.Quaternion ori;
3474 d.GeomCopyQuaternion(prim_geom, out ori);
3475
3476 // decide if moving
3477 // use positions since this are integrated quantities
3478 // tolerance values depende a lot on simulation noise...
3479 // use simple math.abs since we dont need to be exact
3480
3481 if (
3482 (Math.Abs(_position.X - lpos.X) < 0.001f)
3483 && (Math.Abs(_position.Y - lpos.Y) < 0.001f)
3484 && (Math.Abs(_position.Z - lpos.Z) < 0.001f)
3485 && (Math.Abs(_orientation.X - ori.X) < 0.0001f)
3486 && (Math.Abs(_orientation.Y - ori.Y) < 0.0001f)
3487 && (Math.Abs(_orientation.Z - ori.Z) < 0.0001f) // ignore W
3488 )
3489 {
3490 _zeroFlag = true;
3491 }
3492 else
3493 _zeroFlag = false;
3494
3495 // update velocities and aceleration
3496 if (!(_zeroFlag && lastZeroFlag))
3497 {
3498 d.Vector3 vel = d.BodyGetLinearVel(Body);
3499
3500 _acceleration = _velocity;
3501
3502 if ((Math.Abs(vel.X) < 0.001f) &&
3503 (Math.Abs(vel.Y) < 0.001f) &&
3504 (Math.Abs(vel.Z) < 0.001f))
3505 {
3506 _velocity = Vector3.Zero;
3507 float t = -m_invTimeStep;
3508 _acceleration = _acceleration * t;
3509 }
3510 else
3511 {
3512 _velocity.X = vel.X;
3513 _velocity.Y = vel.Y;
3514 _velocity.Z = vel.Z;
3515 _acceleration = (_velocity - _acceleration) * m_invTimeStep;
3516 }
3517
3518 if ((Math.Abs(_acceleration.X) < 0.01f) &&
3519 (Math.Abs(_acceleration.Y) < 0.01f) &&
3520 (Math.Abs(_acceleration.Z) < 0.01f))
3521 {
3522 _acceleration = Vector3.Zero;
3523 }
3524
3525 if ((Math.Abs(_orientation.X - ori.X) < 0.0001) &&
3526 (Math.Abs(_orientation.Y - ori.Y) < 0.0001) &&
3527 (Math.Abs(_orientation.Z - ori.Z) < 0.0001)
3528 )
3529 {
3530 m_rotationalVelocity = Vector3.Zero;
3531 }
3532 else
3533 {
3534 vel = d.BodyGetAngularVel(Body);
3535 m_rotationalVelocity.X = vel.X;
3536 m_rotationalVelocity.Y = vel.Y;
3537 m_rotationalVelocity.Z = vel.Z;
3538 }
3539 }
3540
3541 if (_zeroFlag)
3542 {
3543 if (lastZeroFlag)
3544 {
3545 _velocity = Vector3.Zero;
3546 _acceleration = Vector3.Zero;
3547 m_rotationalVelocity = Vector3.Zero;
3548 }
3549
3550 if (!m_lastUpdateSent)
3551 {
3552 base.RequestPhysicsterseUpdate();
3553 if (lastZeroFlag)
3554 m_lastUpdateSent = true;
3555 }
3556 return;
3557 }
3558
3559 _position.X = lpos.X;
3560 _position.Y = lpos.Y;
3561 _position.Z = lpos.Z;
3562
3563 _orientation.X = ori.X;
3564 _orientation.Y = ori.Y;
3565 _orientation.Z = ori.Z;
3566 _orientation.W = ori.W;
3567 base.RequestPhysicsterseUpdate();
3568 m_lastUpdateSent = false;
3569 }
3570 }
3571 }
3572
3573 internal static bool QuaternionIsFinite(Quaternion q)
3574 {
3575 if (Single.IsNaN(q.X) || Single.IsInfinity(q.X))
3576 return false;
3577 if (Single.IsNaN(q.Y) || Single.IsInfinity(q.Y))
3578 return false;
3579 if (Single.IsNaN(q.Z) || Single.IsInfinity(q.Z))
3580 return false;
3581 if (Single.IsNaN(q.W) || Single.IsInfinity(q.W))
3582 return false;
3583 return true;
3584 }
3585
3586 internal static void DMassSubPartFromObj(ref d.Mass part, ref d.Mass theobj)
3587 {
3588 // assumes object center of mass is zero
3589 float smass = part.mass;
3590 theobj.mass -= smass;
3591
3592 smass *= 1.0f / (theobj.mass); ;
3593
3594 theobj.c.X -= part.c.X * smass;
3595 theobj.c.Y -= part.c.Y * smass;
3596 theobj.c.Z -= part.c.Z * smass;
3597
3598 theobj.I.M00 -= part.I.M00;
3599 theobj.I.M01 -= part.I.M01;
3600 theobj.I.M02 -= part.I.M02;
3601 theobj.I.M10 -= part.I.M10;
3602 theobj.I.M11 -= part.I.M11;
3603 theobj.I.M12 -= part.I.M12;
3604 theobj.I.M20 -= part.I.M20;
3605 theobj.I.M21 -= part.I.M21;
3606 theobj.I.M22 -= part.I.M22;
3607 }
3608
3609 private void donullchange()
3610 {
3611 }
3612
3613 public bool DoAChange(changes what, object arg)
3614 {
3615 if (prim_geom == IntPtr.Zero && what != changes.Add && what != changes.AddPhysRep && what != changes.Remove)
3616 {
3617 return false;
3618 }
3619
3620 // nasty switch
3621 switch (what)
3622 {
3623 case changes.Add:
3624 changeadd();
3625 break;
3626
3627 case changes.AddPhysRep:
3628 changeAddPhysRep((ODEPhysRepData)arg);
3629 break;
3630
3631 case changes.Remove:
3632 //If its being removed, we don't want to rebuild the physical rep at all, so ignore this stuff...
3633 //When we return true, it destroys all of the prims in the linkset anyway
3634 if (_parent != null)
3635 {
3636 OdePrim parent = (OdePrim)_parent;
3637 parent.ChildRemove(this, false);
3638 }
3639 else
3640 ChildRemove(this, false);
3641
3642 m_vehicle = null;
3643 RemoveGeom();
3644 m_targetSpace = IntPtr.Zero;
3645 UnSubscribeEvents();
3646 return true;
3647
3648 case changes.Link:
3649 OdePrim tmp = (OdePrim)arg;
3650 changeLink(tmp);
3651 break;
3652
3653 case changes.DeLink:
3654 changeLink(null);
3655 break;
3656
3657 case changes.Position:
3658 changePosition((Vector3)arg);
3659 break;
3660
3661 case changes.Orientation:
3662 changeOrientation((Quaternion)arg);
3663 break;
3664
3665 case changes.PosOffset:
3666 donullchange();
3667 break;
3668
3669 case changes.OriOffset:
3670 donullchange();
3671 break;
3672
3673 case changes.Velocity:
3674 changevelocity((Vector3)arg);
3675 break;
3676
3677// case changes.Acceleration:
3678// changeacceleration((Vector3)arg);
3679// break;
3680
3681 case changes.AngVelocity:
3682 changeangvelocity((Vector3)arg);
3683 break;
3684
3685 case changes.Force:
3686 changeForce((Vector3)arg);
3687 break;
3688
3689 case changes.Torque:
3690 changeSetTorque((Vector3)arg);
3691 break;
3692
3693 case changes.AddForce:
3694 changeAddForce((Vector3)arg);
3695 break;
3696
3697 case changes.AddAngForce:
3698 changeAddAngularImpulse((Vector3)arg);
3699 break;
3700
3701 case changes.AngLock:
3702 changeAngularLock((Vector3)arg);
3703 break;
3704
3705 case changes.Size:
3706 changeSize((Vector3)arg);
3707 break;
3708
3709 case changes.Shape:
3710 changeShape((PrimitiveBaseShape)arg);
3711 break;
3712
3713 case changes.PhysRepData:
3714 changePhysRepData((ODEPhysRepData) arg);
3715 break;
3716
3717 case changes.CollidesWater:
3718 changeFloatOnWater((bool)arg);
3719 break;
3720
3721 case changes.VolumeDtc:
3722 changeVolumedetetion((bool)arg);
3723 break;
3724
3725 case changes.Phantom:
3726 changePhantomStatus((bool)arg);
3727 break;
3728
3729 case changes.Physical:
3730 changePhysicsStatus((bool)arg);
3731 break;
3732
3733 case changes.Selected:
3734 changeSelectedStatus((bool)arg);
3735 break;
3736
3737 case changes.disabled:
3738 changeDisable((bool)arg);
3739 break;
3740
3741 case changes.building:
3742 changeBuilding((bool)arg);
3743 break;
3744
3745 case changes.VehicleType:
3746 changeVehicleType((int)arg);
3747 break;
3748
3749 case changes.VehicleFlags:
3750 changeVehicleFlags((strVehicleBoolParam) arg);
3751 break;
3752
3753 case changes.VehicleFloatParam:
3754 changeVehicleFloatParam((strVehicleFloatParam) arg);
3755 break;
3756
3757 case changes.VehicleVectorParam:
3758 changeVehicleVectorParam((strVehicleVectorParam) arg);
3759 break;
3760
3761 case changes.VehicleRotationParam:
3762 changeVehicleRotationParam((strVehicleQuatParam) arg);
3763 break;
3764
3765 case changes.SetVehicle:
3766 changeSetVehicle((VehicleData) arg);
3767 break;
3768
3769 case changes.Buoyancy:
3770 changeBuoyancy((float)arg);
3771 break;
3772
3773 case changes.PIDTarget:
3774 changePIDTarget((Vector3)arg);
3775 break;
3776
3777 case changes.PIDTau:
3778 changePIDTau((float)arg);
3779 break;
3780
3781 case changes.PIDActive:
3782 changePIDActive((bool)arg);
3783 break;
3784
3785 case changes.PIDHoverHeight:
3786 changePIDHoverHeight((float)arg);
3787 break;
3788
3789 case changes.PIDHoverType:
3790 changePIDHoverType((PIDHoverType)arg);
3791 break;
3792
3793 case changes.PIDHoverTau:
3794 changePIDHoverTau((float)arg);
3795 break;
3796
3797 case changes.PIDHoverActive:
3798 changePIDHoverActive((bool)arg);
3799 break;
3800
3801 case changes.Null:
3802 donullchange();
3803 break;
3804
3805
3806
3807 default:
3808 donullchange();
3809 break;
3810 }
3811 return false;
3812 }
3813
3814 public void AddChange(changes what, object arg)
3815 {
3816 _parent_scene.AddChange((PhysicsActor) this, what, arg);
3817 }
3818
3819
3820 private struct strVehicleBoolParam
3821 {
3822 public int param;
3823 public bool value;
3824 }
3825
3826 private struct strVehicleFloatParam
3827 {
3828 public int param;
3829 public float value;
3830 }
3831
3832 private struct strVehicleQuatParam
3833 {
3834 public int param;
3835 public Quaternion value;
3836 }
3837
3838 private struct strVehicleVectorParam
3839 {
3840 public int param;
3841 public Vector3 value;
3842 }
3843 }
3844}
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODERayCastRequestManager.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODERayCastRequestManager.cs
new file mode 100644
index 0000000..2923ccf
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitOdePlugin/ODERayCastRequestManager.cs
@@ -0,0 +1,683 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using System.Runtime.InteropServices;
32using System.Text;
33using OpenSim.Framework;
34using OpenSim.Region.Physics.Manager;
35using OdeAPI;
36using log4net;
37using OpenMetaverse;
38
39namespace OpenSim.Region.Physics.OdePlugin
40{
41 /// <summary>
42 /// Processes raycast requests as ODE is in a state to be able to do them.
43 /// This ensures that it's thread safe and there will be no conflicts.
44 /// Requests get returned by a different thread then they were requested by.
45 /// </summary>
46 public class ODERayCastRequestManager
47 {
48 /// <summary>
49 /// Pending ray requests
50 /// </summary>
51 protected OpenSim.Framework.LocklessQueue<ODERayRequest> m_PendingRequests = new OpenSim.Framework.LocklessQueue<ODERayRequest>();
52
53 /// <summary>
54 /// Scene that created this object.
55 /// </summary>
56 private OdeScene m_scene;
57
58 IntPtr ray; // the ray. we only need one for our lifetime
59 IntPtr Sphere;
60 IntPtr Box;
61 IntPtr Plane;
62
63 private int CollisionContactGeomsPerTest = 25;
64 private const int DefaultMaxCount = 25;
65 private const int MaxTimePerCallMS = 30;
66
67 /// <summary>
68 /// ODE near callback delegate
69 /// </summary>
70 private d.NearCallback nearCallback;
71 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
72 private List<ContactResult> m_contactResults = new List<ContactResult>();
73 private RayFilterFlags CurrentRayFilter;
74 private int CurrentMaxCount;
75
76 public ODERayCastRequestManager(OdeScene pScene)
77 {
78 m_scene = pScene;
79 nearCallback = near;
80 ray = d.CreateRay(IntPtr.Zero, 1.0f);
81 d.GeomSetCategoryBits(ray, 0);
82 Box = d.CreateBox(IntPtr.Zero, 1.0f, 1.0f, 1.0f);
83 d.GeomSetCategoryBits(Box, 0);
84 Sphere = d.CreateSphere(IntPtr.Zero,1.0f);
85 d.GeomSetCategoryBits(Sphere, 0);
86 Plane = d.CreatePlane(IntPtr.Zero, 0f,0f,1f,1f);
87 d.GeomSetCategoryBits(Sphere, 0);
88 }
89
90 public void QueueRequest(ODERayRequest req)
91 {
92 if (req.Count == 0)
93 req.Count = DefaultMaxCount;
94
95 m_PendingRequests.Enqueue(req);
96 }
97
98 /// <summary>
99 /// Process all queued raycast requests
100 /// </summary>
101 /// <returns>Time in MS the raycasts took to process.</returns>
102 public int ProcessQueuedRequests()
103 {
104
105 if (m_PendingRequests.Count <= 0)
106 return 0;
107
108 if (m_scene.ContactgeomsArray == IntPtr.Zero || ray == IntPtr.Zero)
109 // oops something got wrong or scene isn't ready still
110 {
111 m_PendingRequests.Clear();
112 return 0;
113 }
114
115 int time = Util.EnvironmentTickCount();
116
117 ODERayRequest req;
118 int closestHit;
119 int backfacecull;
120 CollisionCategories catflags;
121
122 while (m_PendingRequests.Dequeue(out req))
123 {
124 if (req.callbackMethod != null)
125 {
126 IntPtr geom = IntPtr.Zero;
127 if (req.actor != null)
128 {
129 if (m_scene.haveActor(req.actor))
130 {
131 if (req.actor is OdePrim)
132 geom = ((OdePrim)req.actor).prim_geom;
133 else if (req.actor is OdeCharacter)
134 geom = ((OdePrim)req.actor).prim_geom;
135 }
136 if (geom == IntPtr.Zero)
137 {
138 NoContacts(req);
139 continue;
140 }
141 }
142
143
144 CurrentRayFilter = req.filter;
145 CurrentMaxCount = req.Count;
146
147 CollisionContactGeomsPerTest = req.Count & 0xffff;
148
149 closestHit = ((CurrentRayFilter & RayFilterFlags.ClosestHit) == 0 ? 0 : 1);
150 backfacecull = ((CurrentRayFilter & RayFilterFlags.BackFaceCull) == 0 ? 0 : 1);
151
152 if (req.callbackMethod is ProbeBoxCallback)
153 {
154 if (CollisionContactGeomsPerTest > 80)
155 CollisionContactGeomsPerTest = 80;
156 d.GeomBoxSetLengths(Box, req.Normal.X, req.Normal.Y, req.Normal.Z);
157 d.GeomSetPosition(Box, req.Origin.X, req.Origin.Y, req.Origin.Z);
158 d.Quaternion qtmp;
159 qtmp.X = req.orientation.X;
160 qtmp.Y = req.orientation.Y;
161 qtmp.Z = req.orientation.Z;
162 qtmp.W = req.orientation.W;
163 d.GeomSetQuaternion(Box, ref qtmp);
164 }
165 else if (req.callbackMethod is ProbeSphereCallback)
166 {
167 if (CollisionContactGeomsPerTest > 80)
168 CollisionContactGeomsPerTest = 80;
169
170 d.GeomSphereSetRadius(Sphere, req.length);
171 d.GeomSetPosition(Sphere, req.Origin.X, req.Origin.Y, req.Origin.Z);
172 }
173 else if (req.callbackMethod is ProbePlaneCallback)
174 {
175 if (CollisionContactGeomsPerTest > 80)
176 CollisionContactGeomsPerTest = 80;
177
178 d.GeomPlaneSetParams(Plane, req.Normal.X, req.Normal.Y, req.Normal.Z, req.length);
179 }
180
181 else
182 {
183 if (CollisionContactGeomsPerTest > 25)
184 CollisionContactGeomsPerTest = 25;
185
186 d.GeomRaySetLength(ray, req.length);
187 d.GeomRaySet(ray, req.Origin.X, req.Origin.Y, req.Origin.Z, req.Normal.X, req.Normal.Y, req.Normal.Z);
188 d.GeomRaySetParams(ray, 0, backfacecull);
189 d.GeomRaySetClosestHit(ray, closestHit);
190
191 if (req.callbackMethod is RaycastCallback)
192 {
193 // if we only want one get only one per Collision pair saving memory
194 CurrentRayFilter |= RayFilterFlags.ClosestHit;
195 d.GeomRaySetClosestHit(ray, 1);
196 }
197 else
198 d.GeomRaySetClosestHit(ray, closestHit);
199 }
200
201 if ((CurrentRayFilter & RayFilterFlags.ContactsUnImportant) != 0)
202 unchecked
203 {
204 CollisionContactGeomsPerTest |= (int)d.CONTACTS_UNIMPORTANT;
205 }
206
207 if (geom == IntPtr.Zero)
208 {
209 // translate ray filter to Collision flags
210 catflags = 0;
211 if ((CurrentRayFilter & RayFilterFlags.volumedtc) != 0)
212 catflags |= CollisionCategories.VolumeDtc;
213 if ((CurrentRayFilter & RayFilterFlags.phantom) != 0)
214 catflags |= CollisionCategories.Phantom;
215 if ((CurrentRayFilter & RayFilterFlags.agent) != 0)
216 catflags |= CollisionCategories.Character;
217 if ((CurrentRayFilter & RayFilterFlags.PrimsNonPhantom) != 0)
218 catflags |= CollisionCategories.Geom;
219 if ((CurrentRayFilter & RayFilterFlags.land) != 0)
220 catflags |= CollisionCategories.Land;
221 if ((CurrentRayFilter & RayFilterFlags.water) != 0)
222 catflags |= CollisionCategories.Water;
223
224 if (catflags != 0)
225 {
226 if (req.callbackMethod is ProbeBoxCallback)
227 {
228 catflags |= CollisionCategories.Space;
229 d.GeomSetCollideBits(Box, (uint)catflags);
230 d.GeomSetCategoryBits(Box, (uint)catflags);
231 doProbe(req, Box);
232 }
233 else if (req.callbackMethod is ProbeSphereCallback)
234 {
235 catflags |= CollisionCategories.Space;
236 d.GeomSetCollideBits(Sphere, (uint)catflags);
237 d.GeomSetCategoryBits(Sphere, (uint)catflags);
238 doProbe(req, Sphere);
239 }
240 else if (req.callbackMethod is ProbePlaneCallback)
241 {
242 catflags |= CollisionCategories.Space;
243 d.GeomSetCollideBits(Plane, (uint)catflags);
244 d.GeomSetCategoryBits(Plane, (uint)catflags);
245 doPlane(req,IntPtr.Zero);
246 }
247 else
248 {
249 d.GeomSetCollideBits(ray, (uint)catflags);
250 doSpaceRay(req);
251 }
252 }
253 }
254 else
255 {
256 // if we select a geom don't use filters
257
258 if (req.callbackMethod is ProbePlaneCallback)
259 {
260 d.GeomSetCollideBits(Plane, (uint)CollisionCategories.All);
261 doPlane(req,geom);
262 }
263 else
264 {
265 d.GeomSetCollideBits(ray, (uint)CollisionCategories.All);
266 doGeomRay(req,geom);
267 }
268 }
269 }
270
271 if (Util.EnvironmentTickCountSubtract(time) > MaxTimePerCallMS)
272 break;
273 }
274
275 lock (m_contactResults)
276 m_contactResults.Clear();
277
278 return Util.EnvironmentTickCountSubtract(time);
279 }
280 /// <summary>
281 /// Method that actually initiates the raycast with spaces
282 /// </summary>
283 /// <param name="req"></param>
284 ///
285
286 private void NoContacts(ODERayRequest req)
287 {
288 if (req.callbackMethod is RaycastCallback)
289 {
290 ((RaycastCallback)req.callbackMethod)(false, Vector3.Zero, 0, 0, Vector3.Zero);
291 return;
292 }
293 List<ContactResult> cresult = new List<ContactResult>();
294
295 if (req.callbackMethod is RayCallback)
296 ((RayCallback)req.callbackMethod)(cresult);
297 else if (req.callbackMethod is ProbeBoxCallback)
298 ((ProbeBoxCallback)req.callbackMethod)(cresult);
299 else if (req.callbackMethod is ProbeSphereCallback)
300 ((ProbeSphereCallback)req.callbackMethod)(cresult);
301 }
302
303 private const RayFilterFlags FilterActiveSpace = RayFilterFlags.agent | RayFilterFlags.physical | RayFilterFlags.LSLPhantom;
304// private const RayFilterFlags FilterStaticSpace = RayFilterFlags.water | RayFilterFlags.land | RayFilterFlags.nonphysical | RayFilterFlags.LSLPhanton;
305 private const RayFilterFlags FilterStaticSpace = RayFilterFlags.water | RayFilterFlags.nonphysical | RayFilterFlags.LSLPhantom;
306
307 private void doSpaceRay(ODERayRequest req)
308 {
309 // Collide tests
310 if ((CurrentRayFilter & FilterActiveSpace) != 0)
311 {
312 d.SpaceCollide2(ray, m_scene.ActiveSpace, IntPtr.Zero, nearCallback);
313 d.SpaceCollide2(ray, m_scene.CharsSpace, IntPtr.Zero, nearCallback);
314 }
315 if ((CurrentRayFilter & FilterStaticSpace) != 0 && (m_contactResults.Count < CurrentMaxCount))
316 d.SpaceCollide2(ray, m_scene.StaticSpace, IntPtr.Zero, nearCallback);
317 if ((CurrentRayFilter & RayFilterFlags.land) != 0 && (m_contactResults.Count < CurrentMaxCount))
318 {
319 // current ode land to ray collisions is very bad
320 // so for now limit its range badly
321
322 if (req.length > 30.0f)
323 d.GeomRaySetLength(ray, 30.0f);
324
325 d.SpaceCollide2(ray, m_scene.GroundSpace, IntPtr.Zero, nearCallback);
326 }
327
328 if (req.callbackMethod is RaycastCallback)
329 {
330 // Define default results
331 bool hitYN = false;
332 uint hitConsumerID = 0;
333 float distance = float.MaxValue;
334 Vector3 closestcontact = Vector3.Zero;
335 Vector3 snormal = Vector3.Zero;
336
337 // Find closest contact and object.
338 lock (m_contactResults)
339 {
340 foreach (ContactResult cResult in m_contactResults)
341 {
342 if(cResult.Depth < distance)
343 {
344 closestcontact = cResult.Pos;
345 hitConsumerID = cResult.ConsumerID;
346 distance = cResult.Depth;
347 snormal = cResult.Normal;
348 }
349 }
350 m_contactResults.Clear();
351 }
352
353 if (distance > 0 && distance < float.MaxValue)
354 hitYN = true;
355 ((RaycastCallback)req.callbackMethod)(hitYN, closestcontact, hitConsumerID, distance, snormal);
356 }
357 else
358 {
359 List<ContactResult> cresult = new List<ContactResult>(m_contactResults.Count);
360 lock (m_PendingRequests)
361 {
362 cresult.AddRange(m_contactResults);
363 m_contactResults.Clear();
364 }
365 ((RayCallback)req.callbackMethod)(cresult);
366 }
367 }
368
369 private void doProbe(ODERayRequest req, IntPtr probe)
370 {
371 // Collide tests
372 if ((CurrentRayFilter & FilterActiveSpace) != 0)
373 {
374 d.SpaceCollide2(probe, m_scene.ActiveSpace, IntPtr.Zero, nearCallback);
375 d.SpaceCollide2(probe, m_scene.CharsSpace, IntPtr.Zero, nearCallback);
376 }
377 if ((CurrentRayFilter & FilterStaticSpace) != 0 && (m_contactResults.Count < CurrentMaxCount))
378 d.SpaceCollide2(probe, m_scene.StaticSpace, IntPtr.Zero, nearCallback);
379 if ((CurrentRayFilter & RayFilterFlags.land) != 0 && (m_contactResults.Count < CurrentMaxCount))
380 d.SpaceCollide2(probe, m_scene.GroundSpace, IntPtr.Zero, nearCallback);
381
382 List<ContactResult> cresult = new List<ContactResult>(m_contactResults.Count);
383 lock (m_PendingRequests)
384 {
385 cresult.AddRange(m_contactResults);
386 m_contactResults.Clear();
387 }
388 if (req.callbackMethod is ProbeBoxCallback)
389 ((ProbeBoxCallback)req.callbackMethod)(cresult);
390 else if (req.callbackMethod is ProbeSphereCallback)
391 ((ProbeSphereCallback)req.callbackMethod)(cresult);
392 }
393
394 private void doPlane(ODERayRequest req,IntPtr geom)
395 {
396 // Collide tests
397 if (geom == IntPtr.Zero)
398 {
399 if ((CurrentRayFilter & FilterActiveSpace) != 0)
400 {
401 d.SpaceCollide2(Plane, m_scene.ActiveSpace, IntPtr.Zero, nearCallback);
402 d.SpaceCollide2(Plane, m_scene.CharsSpace, IntPtr.Zero, nearCallback);
403 }
404 if ((CurrentRayFilter & FilterStaticSpace) != 0 && (m_contactResults.Count < CurrentMaxCount))
405 d.SpaceCollide2(Plane, m_scene.StaticSpace, IntPtr.Zero, nearCallback);
406 if ((CurrentRayFilter & RayFilterFlags.land) != 0 && (m_contactResults.Count < CurrentMaxCount))
407 d.SpaceCollide2(Plane, m_scene.GroundSpace, IntPtr.Zero, nearCallback);
408 }
409 else
410 {
411 d.SpaceCollide2(Plane, geom, IntPtr.Zero, nearCallback);
412 }
413
414 List<ContactResult> cresult = new List<ContactResult>(m_contactResults.Count);
415 lock (m_PendingRequests)
416 {
417 cresult.AddRange(m_contactResults);
418 m_contactResults.Clear();
419 }
420
421 ((ProbePlaneCallback)req.callbackMethod)(cresult);
422 }
423
424 /// <summary>
425 /// Method that actually initiates the raycast with a geom
426 /// </summary>
427 /// <param name="req"></param>
428 private void doGeomRay(ODERayRequest req, IntPtr geom)
429 {
430 // Collide test
431 d.SpaceCollide2(ray, geom, IntPtr.Zero, nearCallback); // still do this to have full AABB pre test
432
433 if (req.callbackMethod is RaycastCallback)
434 {
435 // Define default results
436 bool hitYN = false;
437 uint hitConsumerID = 0;
438 float distance = float.MaxValue;
439 Vector3 closestcontact = Vector3.Zero;
440 Vector3 snormal = Vector3.Zero;
441
442 // Find closest contact and object.
443 lock (m_contactResults)
444 {
445 foreach (ContactResult cResult in m_contactResults)
446 {
447 if(cResult.Depth < distance )
448 {
449 closestcontact = cResult.Pos;
450 hitConsumerID = cResult.ConsumerID;
451 distance = cResult.Depth;
452 snormal = cResult.Normal;
453 }
454 }
455 m_contactResults.Clear();
456 }
457
458 if (distance > 0 && distance < float.MaxValue)
459 hitYN = true;
460
461 ((RaycastCallback)req.callbackMethod)(hitYN, closestcontact, hitConsumerID, distance, snormal);
462 }
463 else
464 {
465 List<ContactResult> cresult = new List<ContactResult>(m_contactResults.Count);
466 lock (m_PendingRequests)
467 {
468 cresult.AddRange(m_contactResults);
469 m_contactResults.Clear();
470 }
471 ((RayCallback)req.callbackMethod)(cresult);
472 }
473 }
474
475 private bool GetCurContactGeom(int index, ref d.ContactGeom newcontactgeom)
476 {
477 IntPtr ContactgeomsArray = m_scene.ContactgeomsArray;
478 if (ContactgeomsArray == IntPtr.Zero || index >= CollisionContactGeomsPerTest)
479 return false;
480
481 IntPtr contactptr = new IntPtr(ContactgeomsArray.ToInt64() + (Int64)(index * d.ContactGeom.unmanagedSizeOf));
482 newcontactgeom = (d.ContactGeom)Marshal.PtrToStructure(contactptr, typeof(d.ContactGeom));
483 return true;
484 }
485
486 // This is the standard Near. g1 is the ray
487 private void near(IntPtr space, IntPtr g1, IntPtr g2)
488 {
489 if (g2 == IntPtr.Zero || g1 == g2)
490 return;
491
492 if (m_contactResults.Count >= CurrentMaxCount)
493 return;
494
495 if (d.GeomIsSpace(g2))
496 {
497 try
498 {
499 d.SpaceCollide2(g1, g2, IntPtr.Zero, nearCallback);
500 }
501 catch (Exception e)
502 {
503 m_log.WarnFormat("[PHYSICS Ray]: Unable to Space collide test an object: {0}", e.Message);
504 }
505 return;
506 }
507
508 int count = 0;
509 try
510 {
511 count = d.CollidePtr(g1, g2, CollisionContactGeomsPerTest, m_scene.ContactgeomsArray, d.ContactGeom.unmanagedSizeOf);
512 }
513 catch (Exception e)
514 {
515 m_log.WarnFormat("[PHYSICS Ray]: Unable to collide test an object: {0}", e.Message);
516 return;
517 }
518
519 if (count == 0)
520 return;
521/*
522 uint cat1 = d.GeomGetCategoryBits(g1);
523 uint cat2 = d.GeomGetCategoryBits(g2);
524 uint col1 = d.GeomGetCollideBits(g1);
525 uint col2 = d.GeomGetCollideBits(g2);
526*/
527
528 uint ID = 0;
529 PhysicsActor p2 = null;
530
531 m_scene.actor_name_map.TryGetValue(g2, out p2);
532
533 if (p2 == null)
534 return;
535
536 switch (p2.PhysicsActorType)
537 {
538 case (int)ActorTypes.Prim:
539
540 RayFilterFlags thisFlags;
541
542 if (p2.IsPhysical)
543 thisFlags = RayFilterFlags.physical;
544 else
545 thisFlags = RayFilterFlags.nonphysical;
546
547 if (p2.Phantom)
548 thisFlags |= RayFilterFlags.phantom;
549
550 if (p2.IsVolumeDtc)
551 thisFlags |= RayFilterFlags.volumedtc;
552
553 if ((thisFlags & CurrentRayFilter) == 0)
554 return;
555
556 ID = ((OdePrim)p2).LocalID;
557 break;
558
559 case (int)ActorTypes.Agent:
560
561 if ((CurrentRayFilter & RayFilterFlags.agent) == 0)
562 return;
563 else
564 ID = ((OdeCharacter)p2).LocalID;
565 break;
566
567 case (int)ActorTypes.Ground:
568
569 if ((CurrentRayFilter & RayFilterFlags.land) == 0)
570 return;
571 break;
572
573 case (int)ActorTypes.Water:
574
575 if ((CurrentRayFilter & RayFilterFlags.water) == 0)
576 return;
577 break;
578
579 default:
580 break;
581 }
582
583 d.ContactGeom curcontact = new d.ContactGeom();
584
585 // closestHit for now only works for meshs, so must do it for others
586 if ((CurrentRayFilter & RayFilterFlags.ClosestHit) == 0)
587 {
588 // Loop all contacts, build results.
589 for (int i = 0; i < count; i++)
590 {
591 if (!GetCurContactGeom(i, ref curcontact))
592 break;
593
594 ContactResult collisionresult = new ContactResult();
595 collisionresult.ConsumerID = ID;
596 collisionresult.Pos.X = curcontact.pos.X;
597 collisionresult.Pos.Y = curcontact.pos.Y;
598 collisionresult.Pos.Z = curcontact.pos.Z;
599 collisionresult.Depth = curcontact.depth;
600 collisionresult.Normal.X = curcontact.normal.X;
601 collisionresult.Normal.Y = curcontact.normal.Y;
602 collisionresult.Normal.Z = curcontact.normal.Z;
603 lock (m_contactResults)
604 {
605 m_contactResults.Add(collisionresult);
606 if (m_contactResults.Count >= CurrentMaxCount)
607 return;
608 }
609 }
610 }
611 else
612 {
613 // keep only closest contact
614 ContactResult collisionresult = new ContactResult();
615 collisionresult.ConsumerID = ID;
616 collisionresult.Depth = float.MaxValue;
617
618 for (int i = 0; i < count; i++)
619 {
620 if (!GetCurContactGeom(i, ref curcontact))
621 break;
622
623 if (curcontact.depth < collisionresult.Depth)
624 {
625 collisionresult.Pos.X = curcontact.pos.X;
626 collisionresult.Pos.Y = curcontact.pos.Y;
627 collisionresult.Pos.Z = curcontact.pos.Z;
628 collisionresult.Depth = curcontact.depth;
629 collisionresult.Normal.X = curcontact.normal.X;
630 collisionresult.Normal.Y = curcontact.normal.Y;
631 collisionresult.Normal.Z = curcontact.normal.Z;
632 }
633 }
634
635 if (collisionresult.Depth != float.MaxValue)
636 {
637 lock (m_contactResults)
638 m_contactResults.Add(collisionresult);
639 }
640 }
641 }
642
643 /// <summary>
644 /// Dereference the creator scene so that it can be garbage collected if needed.
645 /// </summary>
646 internal void Dispose()
647 {
648 m_scene = null;
649 if (ray != IntPtr.Zero)
650 {
651 d.GeomDestroy(ray);
652 ray = IntPtr.Zero;
653 }
654 if (Box != IntPtr.Zero)
655 {
656 d.GeomDestroy(Box);
657 Box = IntPtr.Zero;
658 }
659 if (Sphere != IntPtr.Zero)
660 {
661 d.GeomDestroy(Sphere);
662 Sphere = IntPtr.Zero;
663 }
664 if (Plane != IntPtr.Zero)
665 {
666 d.GeomDestroy(Plane);
667 Plane = IntPtr.Zero;
668 }
669 }
670 }
671
672 public struct ODERayRequest
673 {
674 public PhysicsActor actor;
675 public Vector3 Origin;
676 public Vector3 Normal;
677 public int Count;
678 public float length;
679 public object callbackMethod;
680 public RayFilterFlags filter;
681 public Quaternion orientation;
682 }
683}
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODESitAvatar.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODESitAvatar.cs
new file mode 100644
index 0000000..e9023c3
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitOdePlugin/ODESitAvatar.cs
@@ -0,0 +1,356 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27// Ubit 2012
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using System.Runtime.InteropServices;
32using System.Text;
33using OpenSim.Framework;
34using OpenSim.Region.Physics.Manager;
35using OdeAPI;
36using log4net;
37using OpenMetaverse;
38
39namespace OpenSim.Region.Physics.OdePlugin
40{
41 /// <summary>
42 /// </summary>
43 public class ODESitAvatar
44 {
45 private OdeScene m_scene;
46 private ODERayCastRequestManager m_raymanager;
47
48 public ODESitAvatar(OdeScene pScene, ODERayCastRequestManager raymanager)
49 {
50 m_scene = pScene;
51 m_raymanager = raymanager;
52 }
53
54 private static Vector3 SitAjust = new Vector3(0, 0, 0.4f);
55 private const RayFilterFlags RaySitFlags = RayFilterFlags.AllPrims | RayFilterFlags.ClosestHit;
56
57 private void RotAroundZ(float x, float y, ref Quaternion ori)
58 {
59 double ang = Math.Atan2(y, x);
60 ang *= 0.5d;
61 float s = (float)Math.Sin(ang);
62 float c = (float)Math.Cos(ang);
63
64 ori.X = 0;
65 ori.Y = 0;
66 ori.Z = s;
67 ori.W = c;
68 }
69
70
71 public void Sit(PhysicsActor actor, Vector3 avPos, Vector3 avCameraPosition, Vector3 offset, Vector3 avOffset, SitAvatarCallback PhysicsSitResponse)
72 {
73 if (!m_scene.haveActor(actor) || !(actor is OdePrim) || ((OdePrim)actor).prim_geom == IntPtr.Zero)
74 {
75 PhysicsSitResponse(-1, actor.LocalID, offset, Quaternion.Identity);
76 return;
77 }
78
79 IntPtr geom = ((OdePrim)actor).prim_geom;
80
81// Vector3 geopos = d.GeomGetPositionOMV(geom);
82// Quaternion geomOri = d.GeomGetQuaternionOMV(geom);
83
84 Vector3 geopos = actor.Position;
85 Quaternion geomOri = actor.Orientation;
86
87 Quaternion geomInvOri = Quaternion.Conjugate(geomOri);
88
89 Quaternion ori = Quaternion.Identity;
90
91 Vector3 rayDir = geopos + offset - avCameraPosition;
92
93 float raylen = rayDir.Length();
94 if (raylen < 0.001f)
95 {
96 PhysicsSitResponse(-1, actor.LocalID, offset, Quaternion.Identity);
97 return;
98 }
99 float t = 1 / raylen;
100 rayDir.X *= t;
101 rayDir.Y *= t;
102 rayDir.Z *= t;
103
104 raylen += 30f; // focal point may be far
105 List<ContactResult> rayResults;
106
107 rayResults = m_scene.RaycastActor(actor, avCameraPosition, rayDir, raylen, 1, RaySitFlags);
108 if (rayResults.Count == 0)
109 {
110/* if this fundamental ray failed, then just fail so user can try another spot and not be sitted far on a big prim
111 d.AABB aabb;
112 d.GeomGetAABB(geom, out aabb);
113 offset = new Vector3(avOffset.X, 0, aabb.MaxZ + avOffset.Z - geopos.Z);
114 ori = geomInvOri;
115 offset *= geomInvOri;
116 PhysicsSitResponse(1, actor.LocalID, offset, ori);
117*/
118 PhysicsSitResponse(0, actor.LocalID, offset, ori);
119 return;
120 }
121
122 int status = 1;
123
124 offset = rayResults[0].Pos - geopos;
125
126 d.GeomClassID geoclass = d.GeomGetClass(geom);
127
128 if (geoclass == d.GeomClassID.SphereClass)
129 {
130 float r = d.GeomSphereGetRadius(geom);
131
132 offset.Normalize();
133 offset *= r;
134
135 RotAroundZ(offset.X, offset.Y, ref ori);
136
137 if (r < 0.4f)
138 {
139 offset = new Vector3(0, 0, r);
140 }
141 else
142 {
143 if (offset.Z < 0.4f)
144 {
145 t = offset.Z;
146 float rsq = r * r;
147
148 t = 1.0f / (rsq - t * t);
149 offset.X *= t;
150 offset.Y *= t;
151 offset.Z = 0.4f;
152 t = rsq - 0.16f;
153 offset.X *= t;
154 offset.Y *= t;
155 }
156 else if (r > 0.8f && offset.Z > 0.8f * r)
157 {
158 status = 3;
159 avOffset.X = -avOffset.X;
160 avOffset.Z *= 1.6f;
161 }
162 }
163
164 offset += avOffset * ori;
165
166 ori = geomInvOri * ori;
167 offset *= geomInvOri;
168
169 PhysicsSitResponse(status, actor.LocalID, offset, ori);
170 return;
171 }
172
173 Vector3 norm = rayResults[0].Normal;
174
175 if (norm.Z < -0.4f)
176 {
177 PhysicsSitResponse(0, actor.LocalID, offset, Quaternion.Identity);
178 return;
179 }
180
181
182 float SitNormX = -rayDir.X;
183 float SitNormY = -rayDir.Y;
184
185 Vector3 pivot = geopos + offset;
186
187 float edgeNormalX = norm.X;
188 float edgeNormalY = norm.Y;
189 float edgeDirX = -rayDir.X;
190 float edgeDirY = -rayDir.Y;
191 Vector3 edgePos = rayResults[0].Pos;
192 float edgeDist = float.MaxValue;
193
194 bool foundEdge = false;
195
196 if (norm.Z < 0.5f)
197 {
198 float rayDist = 4.0f;
199
200 for (int i = 0; i < 6; i++)
201 {
202 pivot.X -= 0.01f * norm.X;
203 pivot.Y -= 0.01f * norm.Y;
204 pivot.Z -= 0.01f * norm.Z;
205
206 rayDir.X = -norm.X * norm.Z;
207 rayDir.Y = -norm.Y * norm.Z;
208 rayDir.Z = 1.0f - norm.Z * norm.Z;
209 rayDir.Normalize();
210
211 rayResults = m_scene.RaycastActor(actor, pivot, rayDir, rayDist, 1, RayFilterFlags.AllPrims);
212 if (rayResults.Count == 0)
213 break;
214
215 if (Math.Abs(rayResults[0].Normal.Z) < 0.7f)
216 {
217 rayDist -= rayResults[0].Depth;
218 if (rayDist < 0f)
219 break;
220
221 pivot = rayResults[0].Pos;
222 norm = rayResults[0].Normal;
223 edgeNormalX = norm.X;
224 edgeNormalY = norm.Y;
225 edgeDirX = -rayDir.X;
226 edgeDirY = -rayDir.Y;
227 }
228 else
229 {
230 foundEdge = true;
231 edgePos = rayResults[0].Pos;
232 break;
233 }
234 }
235
236 if (!foundEdge)
237 {
238 PhysicsSitResponse(0, actor.LocalID, offset, ori);
239 return;
240 }
241 avOffset.X *= 0.5f;
242 }
243
244 else if (norm.Z > 0.866f)
245 {
246 float toCamBaseX = avCameraPosition.X - pivot.X;
247 float toCamBaseY = avCameraPosition.Y - pivot.Y;
248 float toCamX = toCamBaseX;
249 float toCamY = toCamBaseY;
250
251 for (int j = 0; j < 4; j++)
252 {
253 float rayDist = 1.0f;
254 float curEdgeDist = 0.0f;
255
256 for (int i = 0; i < 3; i++)
257 {
258 pivot.Z -= 0.01f;
259 rayDir.X = toCamX;
260 rayDir.Y = toCamY;
261 rayDir.Z = (-toCamX * norm.X - toCamY * norm.Y) / norm.Z;
262 rayDir.Normalize();
263
264 rayResults = m_scene.RaycastActor(actor, pivot, rayDir, rayDist, 1, RayFilterFlags.AllPrims);
265 if (rayResults.Count == 0)
266 break;
267
268 curEdgeDist += rayResults[0].Depth;
269
270 if (rayResults[0].Normal.Z > 0.5f)
271 {
272 rayDist -= rayResults[0].Depth;
273 if (rayDist < 0f)
274 break;
275
276 pivot = rayResults[0].Pos;
277 norm = rayResults[0].Normal;
278 }
279 else
280 {
281 foundEdge = true;
282 if (curEdgeDist < edgeDist)
283 {
284 edgeDist = curEdgeDist;
285 edgeNormalX = rayResults[0].Normal.X;
286 edgeNormalY = rayResults[0].Normal.Y;
287 edgeDirX = rayDir.X;
288 edgeDirY = rayDir.Y;
289 edgePos = rayResults[0].Pos;
290 }
291 break;
292 }
293 }
294 if (foundEdge && edgeDist < 0.2f)
295 break;
296
297 pivot = geopos + offset;
298
299 switch (j)
300 {
301 case 0:
302 toCamX = -toCamBaseY;
303 toCamY = toCamBaseX;
304 break;
305 case 1:
306 toCamX = toCamBaseY;
307 toCamY = -toCamBaseX;
308 break;
309 case 2:
310 toCamX = -toCamBaseX;
311 toCamY = -toCamBaseY;
312 break;
313 default:
314 break;
315 }
316 }
317
318 if (!foundEdge)
319 {
320 avOffset.X = -avOffset.X;
321 avOffset.Z *= 1.6f;
322
323 RotAroundZ(SitNormX, SitNormY, ref ori);
324
325 offset += avOffset * ori;
326
327 ori = geomInvOri * ori;
328 offset *= geomInvOri;
329
330 PhysicsSitResponse(3, actor.LocalID, offset, ori);
331 return;
332 }
333 avOffset.X *= 0.5f;
334 }
335
336 SitNormX = edgeNormalX;
337 SitNormY = edgeNormalY;
338 if (edgeDirX * SitNormX + edgeDirY * SitNormY < 0)
339 {
340 SitNormX = -SitNormX;
341 SitNormY = -SitNormY;
342 }
343
344 RotAroundZ(SitNormX, SitNormY, ref ori);
345
346 offset = edgePos + avOffset * ori;
347 offset -= geopos;
348
349 ori = geomInvOri * ori;
350 offset *= geomInvOri;
351
352 PhysicsSitResponse(1, actor.LocalID, offset, ori);
353 return;
354 }
355 }
356} \ No newline at end of file
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/OdeApi.cs b/OpenSim/Region/Physics/UbitOdePlugin/OdeApi.cs
new file mode 100644
index 0000000..10d7d50
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitOdePlugin/OdeApi.cs
@@ -0,0 +1,2025 @@
1/*
2 * based on:
3 * Ode.NET - .NET bindings for ODE
4 * Jason Perkins (starkos@industriousone.com)
5 * Licensed under the New BSD
6 * Part of the OpenDynamicsEngine
7Open Dynamics Engine
8Copyright (c) 2001-2007, Russell L. Smith.
9All rights reserved.
10
11Redistribution and use in source and binary forms, with or without
12modification, are permitted provided that the following conditions
13are met:
14
15Redistributions of source code must retain the above copyright notice,
16this list of conditions and the following disclaimer.
17
18Redistributions in binary form must reproduce the above copyright notice,
19this list of conditions and the following disclaimer in the documentation
20and/or other materials provided with the distribution.
21
22Neither the names of ODE's copyright owner nor the names of its
23contributors may be used to endorse or promote products derived from
24this software without specific prior written permission.
25
26THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
27"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
28LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
29FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
30OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
31SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
32TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
33PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
34LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
35NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
36SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
37 *
38 * changes by opensim team;
39 * changes by Aurora team http://www.aurora-sim.org/
40
41 * Revision/fixs by Ubit Umarov
42 */
43
44using System;
45using System.Runtime.InteropServices;
46using System.Security;
47using OMV = OpenMetaverse;
48namespace OdeAPI
49{
50//#if dDOUBLE
51// don't see much use in double precision with time steps of 20ms and 10 iterations used on opensim
52// at least we save same memory and memory access time, FPU performance on intel usually is similar
53// using dReal = System.Double;
54//#else
55 using dReal = System.Single;
56//#endif
57
58 public static class d
59 {
60 public static dReal Infinity = dReal.MaxValue;
61 public static int NTotalBodies = 0;
62 public static int NTotalGeoms = 0;
63
64 public const uint CONTACTS_UNIMPORTANT = 0x80000000;
65
66 #region Flags and Enumerations
67
68 [Flags]
69 public enum AllocateODEDataFlags : uint
70 {
71 BasicData = 0,
72 CollisionData = 0x00000001,
73 All = ~0u
74 }
75
76 [Flags]
77 public enum IniteODEFlags : uint
78 {
79 dInitFlagManualThreadCleanup = 0x00000001
80 }
81
82 [Flags]
83 public enum ContactFlags : int
84 {
85 Mu2 = 0x001,
86 FDir1 = 0x002,
87 Bounce = 0x004,
88 SoftERP = 0x008,
89 SoftCFM = 0x010,
90 Motion1 = 0x020,
91 Motion2 = 0x040,
92 MotionN = 0x080,
93 Slip1 = 0x100,
94 Slip2 = 0x200,
95 Approx0 = 0x0000,
96 Approx1_1 = 0x1000,
97 Approx1_2 = 0x2000,
98 Approx1 = 0x3000
99 }
100
101 public enum GeomClassID : int
102 {
103 SphereClass,
104 BoxClass,
105 CapsuleClass,
106 CylinderClass,
107 PlaneClass,
108 RayClass,
109 ConvexClass,
110 GeomTransformClass,
111 TriMeshClass,
112 HeightfieldClass,
113 FirstSpaceClass,
114 SimpleSpaceClass = FirstSpaceClass,
115 HashSpaceClass,
116 QuadTreeSpaceClass,
117 LastSpaceClass = QuadTreeSpaceClass,
118 UbitTerrainClass,
119 FirstUserClass,
120 LastUserClass = FirstUserClass + MaxUserClasses - 1,
121 NumClasses,
122 MaxUserClasses = 5
123 }
124
125 public enum JointType : int
126 {
127 None,
128 Ball,
129 Hinge,
130 Slider,
131 Contact,
132 Universal,
133 Hinge2,
134 Fixed,
135 Null,
136 AMotor,
137 LMotor,
138 Plane2D
139 }
140
141 public enum JointParam : int
142 {
143 LoStop,
144 HiStop,
145 Vel,
146 FMax,
147 FudgeFactor,
148 Bounce,
149 CFM,
150 StopERP,
151 StopCFM,
152 SuspensionERP,
153 SuspensionCFM,
154 LoStop2 = 256,
155 HiStop2,
156 Vel2,
157 FMax2,
158 FudgeFactor2,
159 Bounce2,
160 CFM2,
161 StopERP2,
162 StopCFM2,
163 SuspensionERP2,
164 SuspensionCFM2,
165 LoStop3 = 512,
166 HiStop3,
167 Vel3,
168 FMax3,
169 FudgeFactor3,
170 Bounce3,
171 CFM3,
172 StopERP3,
173 StopCFM3,
174 SuspensionERP3,
175 SuspensionCFM3
176 }
177
178 public enum dSweepAndPruneAxis : int
179 {
180 XYZ = ((0)|(1<<2)|(2<<4)),
181 XZY = ((0)|(2<<2)|(1<<4)),
182 YXZ = ((1)|(0<<2)|(2<<4)),
183 YZX = ((1)|(2<<2)|(0<<4)),
184 ZXY = ((2)|(0<<2)|(1<<4)),
185 ZYX = ((2)|(1<<2)|(0<<4))
186 }
187
188 #endregion
189
190 #region Callbacks
191
192 [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
193 public delegate int AABBTestFn(IntPtr o1, IntPtr o2, ref AABB aabb);
194
195 [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
196 public delegate int ColliderFn(IntPtr o1, IntPtr o2, int flags, out ContactGeom contact, int skip);
197
198 [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
199 public delegate void GetAABBFn(IntPtr geom, out AABB aabb);
200
201 [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
202 public delegate ColliderFn GetColliderFnFn(int num);
203
204 [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
205 public delegate void GeomDtorFn(IntPtr o);
206
207 [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
208 public delegate dReal HeightfieldGetHeight(IntPtr p_user_data, int x, int z);
209
210 [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
211 public delegate dReal UbitTerrainGetHeight(IntPtr p_user_data, int x, int z);
212
213 [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
214 public delegate void NearCallback(IntPtr data, IntPtr geom1, IntPtr geom2);
215
216 [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
217 public delegate int TriCallback(IntPtr trimesh, IntPtr refObject, int triangleIndex);
218
219 [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
220 public delegate int TriArrayCallback(IntPtr trimesh, IntPtr refObject, int[] triangleIndex, int triCount);
221
222 [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
223 public delegate int TriRayCallback(IntPtr trimesh, IntPtr ray, int triangleIndex, dReal u, dReal v);
224
225 #endregion
226
227 #region Structs
228
229 [StructLayout(LayoutKind.Sequential)]
230 public struct AABB
231 {
232 public dReal MinX, MaxX;
233 public dReal MinY, MaxY;
234 public dReal MinZ, MaxZ;
235 }
236
237
238 [StructLayout(LayoutKind.Sequential)]
239 public struct Contact
240 {
241 public SurfaceParameters surface;
242 public ContactGeom geom;
243 public Vector3 fdir1;
244 public static readonly int unmanagedSizeOf = Marshal.SizeOf(typeof(Contact));
245 }
246
247
248 [StructLayout(LayoutKind.Sequential)]
249 public struct ContactGeom
250 {
251
252 public Vector3 pos;
253 public Vector3 normal;
254 public dReal depth;
255 public IntPtr g1;
256 public IntPtr g2;
257 public int side1;
258 public int side2;
259 public static readonly int unmanagedSizeOf = Marshal.SizeOf(typeof(ContactGeom));
260 }
261
262 [StructLayout(LayoutKind.Sequential)]
263 public struct GeomClass
264 {
265 public int bytes;
266 public GetColliderFnFn collider;
267 public GetAABBFn aabb;
268 public AABBTestFn aabb_test;
269 public GeomDtorFn dtor;
270 }
271
272
273 [StructLayout(LayoutKind.Sequential)]
274 public struct JointFeedback
275 {
276 public Vector3 f1;
277 public Vector3 t1;
278 public Vector3 f2;
279 public Vector3 t2;
280 }
281
282
283 [StructLayout(LayoutKind.Sequential)]
284 public struct Mass
285 {
286 public dReal mass;
287 public Vector4 c;
288 public Matrix3 I;
289 }
290
291
292 [StructLayout(LayoutKind.Sequential)]
293 public struct Matrix3
294 {
295 public Matrix3(dReal m00, dReal m10, dReal m20, dReal m01, dReal m11, dReal m21, dReal m02, dReal m12, dReal m22)
296 {
297 M00 = m00; M10 = m10; M20 = m20; _m30 = 0.0f;
298 M01 = m01; M11 = m11; M21 = m21; _m31 = 0.0f;
299 M02 = m02; M12 = m12; M22 = m22; _m32 = 0.0f;
300 }
301 public dReal M00, M10, M20;
302 private dReal _m30;
303 public dReal M01, M11, M21;
304 private dReal _m31;
305 public dReal M02, M12, M22;
306 private dReal _m32;
307 }
308
309 [StructLayout(LayoutKind.Sequential)]
310 public struct Matrix4
311 {
312 public Matrix4(dReal m00, dReal m10, dReal m20, dReal m30,
313 dReal m01, dReal m11, dReal m21, dReal m31,
314 dReal m02, dReal m12, dReal m22, dReal m32,
315 dReal m03, dReal m13, dReal m23, dReal m33)
316 {
317 M00 = m00; M10 = m10; M20 = m20; M30 = m30;
318 M01 = m01; M11 = m11; M21 = m21; M31 = m31;
319 M02 = m02; M12 = m12; M22 = m22; M32 = m32;
320 M03 = m03; M13 = m13; M23 = m23; M33 = m33;
321 }
322 public dReal M00, M10, M20, M30;
323 public dReal M01, M11, M21, M31;
324 public dReal M02, M12, M22, M32;
325 public dReal M03, M13, M23, M33;
326 }
327
328 [StructLayout(LayoutKind.Sequential)]
329 public struct Quaternion
330 {
331 public dReal W, X, Y, Z;
332 }
333
334
335 [StructLayout(LayoutKind.Sequential)]
336 public struct SurfaceParameters
337 {
338 public ContactFlags mode;
339 public dReal mu;
340 public dReal mu2;
341 public dReal bounce;
342 public dReal bounce_vel;
343 public dReal soft_erp;
344 public dReal soft_cfm;
345 public dReal motion1;
346 public dReal motion2;
347 public dReal motionN;
348 public dReal slip1;
349 public dReal slip2;
350 }
351
352
353 [StructLayout(LayoutKind.Sequential)]
354 public struct Vector3
355 {
356 public Vector3(dReal x, dReal y, dReal z)
357 {
358 X = x; Y = y; Z = z; _w = 0.0f;
359 }
360 public dReal X, Y, Z;
361 private dReal _w;
362 }
363
364
365 [StructLayout(LayoutKind.Sequential)]
366 public struct Vector4
367 {
368 public Vector4(dReal x, dReal y, dReal z, dReal w)
369 {
370 X = x; Y = y; Z = z; W = w;
371 }
372 public dReal X, Y, Z, W;
373 }
374
375 #endregion
376
377 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dAllocateODEDataForThread"), SuppressUnmanagedCodeSecurity]
378 public static extern int AllocateODEDataForThread(uint ODEInitFlags);
379
380 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dAreConnected"), SuppressUnmanagedCodeSecurity]
381 public static extern bool AreConnected(IntPtr b1, IntPtr b2);
382
383 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dAreConnectedExcluding"), SuppressUnmanagedCodeSecurity]
384 public static extern bool AreConnectedExcluding(IntPtr b1, IntPtr b2, JointType joint_type);
385
386 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddForce"), SuppressUnmanagedCodeSecurity]
387 public static extern void BodyAddForce(IntPtr body, dReal fx, dReal fy, dReal fz);
388
389 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddForceAtPos"), SuppressUnmanagedCodeSecurity]
390 public static extern void BodyAddForceAtPos(IntPtr body, dReal fx, dReal fy, dReal fz, dReal px, dReal py, dReal pz);
391
392 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddForceAtRelPos"), SuppressUnmanagedCodeSecurity]
393 public static extern void BodyAddForceAtRelPos(IntPtr body, dReal fx, dReal fy, dReal fz, dReal px, dReal py, dReal pz);
394
395 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddRelForce"), SuppressUnmanagedCodeSecurity]
396 public static extern void BodyAddRelForce(IntPtr body, dReal fx, dReal fy, dReal fz);
397
398 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddRelForceAtPos"), SuppressUnmanagedCodeSecurity]
399 public static extern void BodyAddRelForceAtPos(IntPtr body, dReal fx, dReal fy, dReal fz, dReal px, dReal py, dReal pz);
400
401 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddRelForceAtRelPos"), SuppressUnmanagedCodeSecurity]
402 public static extern void BodyAddRelForceAtRelPos(IntPtr body, dReal fx, dReal fy, dReal fz, dReal px, dReal py, dReal pz);
403
404 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddRelTorque"), SuppressUnmanagedCodeSecurity]
405 public static extern void BodyAddRelTorque(IntPtr body, dReal fx, dReal fy, dReal fz);
406
407 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddTorque"), SuppressUnmanagedCodeSecurity]
408 public static extern void BodyAddTorque(IntPtr body, dReal fx, dReal fy, dReal fz);
409
410 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCopyPosition"), SuppressUnmanagedCodeSecurity]
411 public static extern void BodyCopyPosition(IntPtr body, out Vector3 pos);
412
413 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCopyPosition"), SuppressUnmanagedCodeSecurity]
414 public static extern void BodyCopyPosition(IntPtr body, out dReal X);
415
416 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCopyQuaternion"), SuppressUnmanagedCodeSecurity]
417 public static extern void BodyCopyQuaternion(IntPtr body, out Quaternion quat);
418
419 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCopyQuaternion"), SuppressUnmanagedCodeSecurity]
420 public static extern void BodyCopyQuaternion(IntPtr body, out dReal X);
421
422 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCopyRotation"), SuppressUnmanagedCodeSecurity]
423 public static extern void BodyCopyRotation(IntPtr body, out Matrix3 R);
424
425 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCopyRotation"), SuppressUnmanagedCodeSecurity]
426 public static extern void BodyCopyRotation(IntPtr body, out dReal M00);
427
428 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCreate"), SuppressUnmanagedCodeSecurity]
429 public static extern IntPtr BodyiCreate(IntPtr world);
430 public static IntPtr BodyCreate(IntPtr world)
431 {
432 NTotalBodies++;
433 return BodyiCreate(world);
434 }
435
436 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyDestroy"), SuppressUnmanagedCodeSecurity]
437 public static extern void BodyiDestroy(IntPtr body);
438 public static void BodyDestroy(IntPtr body)
439 {
440 NTotalBodies--;
441 BodyiDestroy(body);
442 }
443
444 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyDisable"), SuppressUnmanagedCodeSecurity]
445 public static extern void BodyDisable(IntPtr body);
446
447 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyEnable"), SuppressUnmanagedCodeSecurity]
448 public static extern void BodyEnable(IntPtr body);
449
450 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAutoDisableAngularThreshold"), SuppressUnmanagedCodeSecurity]
451 public static extern dReal BodyGetAutoDisableAngularThreshold(IntPtr body);
452
453 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAutoDisableFlag"), SuppressUnmanagedCodeSecurity]
454 public static extern bool BodyGetAutoDisableFlag(IntPtr body);
455
456 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAutoDisableDefaults"), SuppressUnmanagedCodeSecurity]
457 public static extern void BodyGetAutoDisableDefaults(IntPtr body);
458
459 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAutoDisableLinearThreshold"), SuppressUnmanagedCodeSecurity]
460 public static extern dReal BodyGetAutoDisableLinearThreshold(IntPtr body);
461
462 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAutoDisableSteps"), SuppressUnmanagedCodeSecurity]
463 public static extern int BodyGetAutoDisableSteps(IntPtr body);
464
465 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAutoDisableTime"), SuppressUnmanagedCodeSecurity]
466 public static extern dReal BodyGetAutoDisableTime(IntPtr body);
467
468 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAngularVel"), SuppressUnmanagedCodeSecurity]
469 public extern unsafe static Vector3* BodyGetAngularVelUnsafe(IntPtr body);
470 public static Vector3 BodyGetAngularVel(IntPtr body)
471 {
472 unsafe { return *(BodyGetAngularVelUnsafe(body)); }
473 }
474
475 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetData"), SuppressUnmanagedCodeSecurity]
476 public static extern IntPtr BodyGetData(IntPtr body);
477
478 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetFiniteRotationMode"), SuppressUnmanagedCodeSecurity]
479 public static extern int BodyGetFiniteRotationMode(IntPtr body);
480
481 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetFiniteRotationAxis"), SuppressUnmanagedCodeSecurity]
482 public static extern void BodyGetFiniteRotationAxis(IntPtr body, out Vector3 result);
483
484 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetForce"), SuppressUnmanagedCodeSecurity]
485 public extern unsafe static Vector3* BodyGetForceUnsafe(IntPtr body);
486 public static Vector3 BodyGetForce(IntPtr body)
487 {
488 unsafe { return *(BodyGetForceUnsafe(body)); }
489 }
490
491 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetGravityMode"), SuppressUnmanagedCodeSecurity]
492 public static extern bool BodyGetGravityMode(IntPtr body);
493
494 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetGyroscopicMode"), SuppressUnmanagedCodeSecurity]
495 public static extern int BodyGetGyroscopicMode(IntPtr body);
496
497 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetJoint"), SuppressUnmanagedCodeSecurity]
498 public static extern IntPtr BodyGetJoint(IntPtr body, int index);
499
500 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetLinearVel"), SuppressUnmanagedCodeSecurity]
501 public extern unsafe static Vector3* BodyGetLinearVelUnsafe(IntPtr body);
502 public static Vector3 BodyGetLinearVel(IntPtr body)
503 {
504 unsafe { return *(BodyGetLinearVelUnsafe(body)); }
505 }
506
507 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetMass"), SuppressUnmanagedCodeSecurity]
508 public static extern void BodyGetMass(IntPtr body, out Mass mass);
509
510 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetNumJoints"), SuppressUnmanagedCodeSecurity]
511 public static extern int BodyGetNumJoints(IntPtr body);
512
513 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetPointVel"), SuppressUnmanagedCodeSecurity]
514 public static extern void BodyGetPointVel(IntPtr body, dReal px, dReal py, dReal pz, out Vector3 result);
515
516 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetPosition"), SuppressUnmanagedCodeSecurity]
517 public extern unsafe static Vector3* BodyGetPositionUnsafe(IntPtr body);
518 public static Vector3 BodyGetPosition(IntPtr body)
519 {
520 unsafe { return *(BodyGetPositionUnsafe(body)); }
521 }
522
523 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetPosRelPoint"), SuppressUnmanagedCodeSecurity]
524 public static extern void BodyGetPosRelPoint(IntPtr body, dReal px, dReal py, dReal pz, out Vector3 result);
525
526 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetQuaternion"), SuppressUnmanagedCodeSecurity]
527 public extern unsafe static Quaternion* BodyGetQuaternionUnsafe(IntPtr body);
528 public static Quaternion BodyGetQuaternion(IntPtr body)
529 {
530 unsafe { return *(BodyGetQuaternionUnsafe(body)); }
531 }
532
533 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetRelPointPos"), SuppressUnmanagedCodeSecurity]
534 public static extern void BodyGetRelPointPos(IntPtr body, dReal px, dReal py, dReal pz, out Vector3 result);
535
536 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetRelPointVel"), SuppressUnmanagedCodeSecurity]
537 public static extern void BodyGetRelPointVel(IntPtr body, dReal px, dReal py, dReal pz, out Vector3 result);
538
539 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetRotation"), SuppressUnmanagedCodeSecurity]
540 public extern unsafe static Matrix3* BodyGetRotationUnsafe(IntPtr body);
541 public static Matrix3 BodyGetRotation(IntPtr body)
542 {
543 unsafe { return *(BodyGetRotationUnsafe(body)); }
544 }
545
546 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetTorque"), SuppressUnmanagedCodeSecurity]
547 public extern unsafe static Vector3* BodyGetTorqueUnsafe(IntPtr body);
548 public static Vector3 BodyGetTorque(IntPtr body)
549 {
550 unsafe { return *(BodyGetTorqueUnsafe(body)); }
551 }
552
553 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetWorld"), SuppressUnmanagedCodeSecurity]
554 public static extern IntPtr BodyGetWorld(IntPtr body);
555
556 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetFirstGeom"), SuppressUnmanagedCodeSecurity]
557 public static extern IntPtr BodyGetFirstGeom(IntPtr body);
558
559 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetNextGeom"), SuppressUnmanagedCodeSecurity]
560 public static extern IntPtr dBodyGetNextGeom(IntPtr Geom);
561
562
563 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyIsEnabled"), SuppressUnmanagedCodeSecurity]
564 public static extern bool BodyIsEnabled(IntPtr body);
565
566 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAngularVel"), SuppressUnmanagedCodeSecurity]
567 public static extern void BodySetAngularVel(IntPtr body, dReal x, dReal y, dReal z);
568
569 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAutoDisableAngularThreshold"), SuppressUnmanagedCodeSecurity]
570 public static extern void BodySetAutoDisableAngularThreshold(IntPtr body, dReal angular_threshold);
571
572 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAutoDisableDefaults"), SuppressUnmanagedCodeSecurity]
573 public static extern void BodySetAutoDisableDefaults(IntPtr body);
574
575 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAutoDisableFlag"), SuppressUnmanagedCodeSecurity]
576 public static extern void BodySetAutoDisableFlag(IntPtr body, bool do_auto_disable);
577
578 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAutoDisableLinearThreshold"), SuppressUnmanagedCodeSecurity]
579 public static extern void BodySetAutoDisableLinearThreshold(IntPtr body, dReal linear_threshold);
580
581 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAutoDisableSteps"), SuppressUnmanagedCodeSecurity]
582 public static extern void BodySetAutoDisableSteps(IntPtr body, int steps);
583
584 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAutoDisableTime"), SuppressUnmanagedCodeSecurity]
585 public static extern void BodySetAutoDisableTime(IntPtr body, dReal time);
586
587 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetData"), SuppressUnmanagedCodeSecurity]
588 public static extern void BodySetData(IntPtr body, IntPtr data);
589
590 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetFiniteRotationMode"), SuppressUnmanagedCodeSecurity]
591 public static extern void BodySetFiniteRotationMode(IntPtr body, int mode);
592
593 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetFiniteRotationAxis"), SuppressUnmanagedCodeSecurity]
594 public static extern void BodySetFiniteRotationAxis(IntPtr body, dReal x, dReal y, dReal z);
595
596 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetLinearDamping"), SuppressUnmanagedCodeSecurity]
597 public static extern void BodySetLinearDamping(IntPtr body, dReal scale);
598
599 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAngularDamping"), SuppressUnmanagedCodeSecurity]
600 public static extern void BodySetAngularDamping(IntPtr body, dReal scale);
601
602 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetLinearDamping"), SuppressUnmanagedCodeSecurity]
603 public static extern dReal BodyGetLinearDamping(IntPtr body);
604
605 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAngularDamping"), SuppressUnmanagedCodeSecurity]
606 public static extern dReal BodyGetAngularDamping(IntPtr body);
607
608 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAngularDamping"), SuppressUnmanagedCodeSecurity]
609 public static extern void BodySetDamping(IntPtr body, dReal linear_scale, dReal angular_scale);
610
611 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAngularDampingThreshold"), SuppressUnmanagedCodeSecurity]
612 public static extern void BodySetAngularDampingThreshold(IntPtr body, dReal threshold);
613
614 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetLinearDampingThreshold"), SuppressUnmanagedCodeSecurity]
615 public static extern void BodySetLinearDampingThreshold(IntPtr body, dReal threshold);
616
617 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetLinearDampingThreshold"), SuppressUnmanagedCodeSecurity]
618 public static extern dReal BodyGetLinearDampingThreshold(IntPtr body);
619
620 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAngularDampingThreshold"), SuppressUnmanagedCodeSecurity]
621 public static extern dReal BodyGetAngularDampingThreshold(IntPtr body);
622
623 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetForce"), SuppressUnmanagedCodeSecurity]
624 public static extern void BodySetForce(IntPtr body, dReal x, dReal y, dReal z);
625
626 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetGravityMode"), SuppressUnmanagedCodeSecurity]
627 public static extern void BodySetGravityMode(IntPtr body, bool mode);
628
629 /// <summary>
630 /// Sets the Gyroscopic term status on the body specified.
631 /// </summary>
632 /// <param name="body">Pointer to body</param>
633 /// <param name="enabled">NonZero enabled, Zero disabled</param>
634 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetGyroscopicMode"), SuppressUnmanagedCodeSecurity]
635 public static extern void dBodySetGyroscopicMode(IntPtr body, int enabled);
636
637 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetLinearVel"), SuppressUnmanagedCodeSecurity]
638 public static extern void BodySetLinearVel(IntPtr body, dReal x, dReal y, dReal z);
639
640 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetMass"), SuppressUnmanagedCodeSecurity]
641 public static extern void BodySetMass(IntPtr body, ref Mass mass);
642
643 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetPosition"), SuppressUnmanagedCodeSecurity]
644 public static extern void BodySetPosition(IntPtr body, dReal x, dReal y, dReal z);
645
646 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetQuaternion"), SuppressUnmanagedCodeSecurity]
647 public static extern void BodySetQuaternion(IntPtr body, ref Quaternion q);
648
649 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetQuaternion"), SuppressUnmanagedCodeSecurity]
650 public static extern void BodySetQuaternion(IntPtr body, ref dReal w);
651
652 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetRotation"), SuppressUnmanagedCodeSecurity]
653 public static extern void BodySetRotation(IntPtr body, ref Matrix3 R);
654
655 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetRotation"), SuppressUnmanagedCodeSecurity]
656 public static extern void BodySetRotation(IntPtr body, ref dReal M00);
657
658 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetTorque"), SuppressUnmanagedCodeSecurity]
659 public static extern void BodySetTorque(IntPtr body, dReal x, dReal y, dReal z);
660
661 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyVectorFromWorld"), SuppressUnmanagedCodeSecurity]
662 public static extern void BodyVectorFromWorld(IntPtr body, dReal px, dReal py, dReal pz, out Vector3 result);
663
664 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyVectorToWorld"), SuppressUnmanagedCodeSecurity]
665 public static extern void BodyVectorToWorld(IntPtr body, dReal px, dReal py, dReal pz, out Vector3 result);
666
667 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBoxBox"), SuppressUnmanagedCodeSecurity]
668 public static extern void BoxBox(ref Vector3 p1, ref Matrix3 R1,
669 ref Vector3 side1, ref Vector3 p2,
670 ref Matrix3 R2, ref Vector3 side2,
671 ref Vector3 normal, out dReal depth, out int return_code,
672 int maxc, out ContactGeom contact, int skip);
673
674 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBoxTouchesBox"), SuppressUnmanagedCodeSecurity]
675 public static extern void BoxTouchesBox(ref Vector3 _p1, ref Matrix3 R1,
676 ref Vector3 side1, ref Vector3 _p2,
677 ref Matrix3 R2, ref Vector3 side2);
678
679 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCleanupODEAllDataForThread"), SuppressUnmanagedCodeSecurity]
680 public static extern void CleanupODEAllDataForThread();
681
682 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dClosestLineSegmentPoints"), SuppressUnmanagedCodeSecurity]
683 public static extern void ClosestLineSegmentPoints(ref Vector3 a1, ref Vector3 a2,
684 ref Vector3 b1, ref Vector3 b2,
685 ref Vector3 cp1, ref Vector3 cp2);
686
687 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCloseODE"), SuppressUnmanagedCodeSecurity]
688 public static extern void CloseODE();
689
690 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCollide"), SuppressUnmanagedCodeSecurity]
691 public static extern int Collide(IntPtr o1, IntPtr o2, int flags, [In, Out] ContactGeom[] contact, int skip);
692 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCollide"), SuppressUnmanagedCodeSecurity]
693 public static extern int CollidePtr(IntPtr o1, IntPtr o2, int flags, IntPtr contactgeomarray, int skip);
694
695 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dConnectingJoint"), SuppressUnmanagedCodeSecurity]
696 public static extern IntPtr ConnectingJoint(IntPtr j1, IntPtr j2);
697
698 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateBox"), SuppressUnmanagedCodeSecurity]
699 public static extern IntPtr CreateiBox(IntPtr space, dReal lx, dReal ly, dReal lz);
700 public static IntPtr CreateBox(IntPtr space, dReal lx, dReal ly, dReal lz)
701 {
702 NTotalGeoms++;
703 return CreateiBox(space, lx, ly, lz);
704 }
705
706 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateCapsule"), SuppressUnmanagedCodeSecurity]
707 public static extern IntPtr CreateiCapsule(IntPtr space, dReal radius, dReal length);
708 public static IntPtr CreateCapsule(IntPtr space, dReal radius, dReal length)
709 {
710 NTotalGeoms++;
711 return CreateiCapsule(space, radius, length);
712 }
713
714 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateConvex"), SuppressUnmanagedCodeSecurity]
715 public static extern IntPtr CreateiConvex(IntPtr space, dReal[] planes, int planeCount, dReal[] points, int pointCount, int[] polygons);
716 public static IntPtr CreateConvex(IntPtr space, dReal[] planes, int planeCount, dReal[] points, int pointCount, int[] polygons)
717 {
718 NTotalGeoms++;
719 return CreateiConvex(space, planes, planeCount, points, pointCount, polygons);
720 }
721
722 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateCylinder"), SuppressUnmanagedCodeSecurity]
723 public static extern IntPtr CreateiCylinder(IntPtr space, dReal radius, dReal length);
724 public static IntPtr CreateCylinder(IntPtr space, dReal radius, dReal length)
725 {
726 NTotalGeoms++;
727 return CreateiCylinder(space, radius, length);
728 }
729
730 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateHeightfield"), SuppressUnmanagedCodeSecurity]
731 public static extern IntPtr CreateiHeightfield(IntPtr space, IntPtr data, int bPlaceable);
732 public static IntPtr CreateHeightfield(IntPtr space, IntPtr data, int bPlaceable)
733 {
734 NTotalGeoms++;
735 return CreateiHeightfield(space, data, bPlaceable);
736 }
737
738 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateUbitTerrain"), SuppressUnmanagedCodeSecurity]
739 public static extern IntPtr CreateiUbitTerrain(IntPtr space, IntPtr data, int bPlaceable);
740 public static IntPtr CreateUbitTerrain(IntPtr space, IntPtr data, int bPlaceable)
741 {
742 NTotalGeoms++;
743 return CreateiUbitTerrain(space, data, bPlaceable);
744 }
745
746
747
748
749
750 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateGeom"), SuppressUnmanagedCodeSecurity]
751 public static extern IntPtr CreateiGeom(int classnum);
752 public static IntPtr CreateGeom(int classnum)
753 {
754 NTotalGeoms++;
755 return CreateiGeom(classnum);
756 }
757
758 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateGeomClass"), SuppressUnmanagedCodeSecurity]
759 public static extern int CreateGeomClass(ref GeomClass classptr);
760
761 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateGeomTransform"), SuppressUnmanagedCodeSecurity]
762 public static extern IntPtr CreateGeomTransform(IntPtr space);
763
764 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreatePlane"), SuppressUnmanagedCodeSecurity]
765 public static extern IntPtr CreateiPlane(IntPtr space, dReal a, dReal b, dReal c, dReal d);
766 public static IntPtr CreatePlane(IntPtr space, dReal a, dReal b, dReal c, dReal d)
767 {
768 NTotalGeoms++;
769 return CreateiPlane(space, a, b, c, d);
770 }
771
772 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateRay"), SuppressUnmanagedCodeSecurity]
773 public static extern IntPtr CreateiRay(IntPtr space, dReal length);
774 public static IntPtr CreateRay(IntPtr space, dReal length)
775 {
776 NTotalGeoms++;
777 return CreateiRay(space, length);
778 }
779
780 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateSphere"), SuppressUnmanagedCodeSecurity]
781 public static extern IntPtr CreateiSphere(IntPtr space, dReal radius);
782 public static IntPtr CreateSphere(IntPtr space, dReal radius)
783 {
784 NTotalGeoms++;
785 return CreateiSphere(space, radius);
786 }
787
788 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateTriMesh"), SuppressUnmanagedCodeSecurity]
789 public static extern IntPtr CreateiTriMesh(IntPtr space, IntPtr data,
790 TriCallback callback, TriArrayCallback arrayCallback, TriRayCallback rayCallback);
791 public static IntPtr CreateTriMesh(IntPtr space, IntPtr data,
792 TriCallback callback, TriArrayCallback arrayCallback, TriRayCallback rayCallback)
793 {
794 NTotalGeoms++;
795 return CreateiTriMesh(space, data, callback, arrayCallback, rayCallback);
796 }
797 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dDot"), SuppressUnmanagedCodeSecurity]
798 public static extern dReal Dot(ref dReal X0, ref dReal X1, int n);
799
800 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dDQfromW"), SuppressUnmanagedCodeSecurity]
801 public static extern void DQfromW(dReal[] dq, ref Vector3 w, ref Quaternion q);
802
803 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dFactorCholesky"), SuppressUnmanagedCodeSecurity]
804 public static extern int FactorCholesky(ref dReal A00, int n);
805
806 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dFactorLDLT"), SuppressUnmanagedCodeSecurity]
807 public static extern void FactorLDLT(ref dReal A, out dReal d, int n, int nskip);
808
809 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomBoxGetLengths"), SuppressUnmanagedCodeSecurity]
810 public static extern void GeomBoxGetLengths(IntPtr geom, out Vector3 len);
811
812 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomBoxGetLengths"), SuppressUnmanagedCodeSecurity]
813 public static extern void GeomBoxGetLengths(IntPtr geom, out dReal x);
814
815 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomBoxPointDepth"), SuppressUnmanagedCodeSecurity]
816 public static extern dReal GeomBoxPointDepth(IntPtr geom, dReal x, dReal y, dReal z);
817
818 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomBoxSetLengths"), SuppressUnmanagedCodeSecurity]
819 public static extern void GeomBoxSetLengths(IntPtr geom, dReal x, dReal y, dReal z);
820
821 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCapsuleGetParams"), SuppressUnmanagedCodeSecurity]
822 public static extern void GeomCapsuleGetParams(IntPtr geom, out dReal radius, out dReal length);
823
824 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCapsulePointDepth"), SuppressUnmanagedCodeSecurity]
825 public static extern dReal GeomCapsulePointDepth(IntPtr geom, dReal x, dReal y, dReal z);
826
827 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCapsuleSetParams"), SuppressUnmanagedCodeSecurity]
828 public static extern void GeomCapsuleSetParams(IntPtr geom, dReal radius, dReal length);
829
830 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomClearOffset"), SuppressUnmanagedCodeSecurity]
831 public static extern void GeomClearOffset(IntPtr geom);
832
833 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyOffsetPosition"), SuppressUnmanagedCodeSecurity]
834 public static extern IntPtr GeomCopyOffsetPosition(IntPtr geom, ref Vector3 pos);
835
836 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyOffsetPosition"), SuppressUnmanagedCodeSecurity]
837 public static extern IntPtr GeomCopyOffsetPosition(IntPtr geom, ref dReal X);
838
839 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetOffsetQuaternion"), SuppressUnmanagedCodeSecurity]
840 public static extern void GeomCopyOffsetQuaternion(IntPtr geom, ref Quaternion Q);
841
842 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetOffsetQuaternion"), SuppressUnmanagedCodeSecurity]
843 public static extern void GeomCopyOffsetQuaternion(IntPtr geom, ref dReal X);
844
845 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyOffsetRotation"), SuppressUnmanagedCodeSecurity]
846 public static extern IntPtr GeomCopyOffsetRotation(IntPtr geom, ref Matrix3 R);
847
848 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyOffsetRotation"), SuppressUnmanagedCodeSecurity]
849 public static extern IntPtr GeomCopyOffsetRotation(IntPtr geom, ref dReal M00);
850
851 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyPosition"), SuppressUnmanagedCodeSecurity]
852 public static extern void GeomCopyPosition(IntPtr geom, out Vector3 pos);
853
854 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyPosition"), SuppressUnmanagedCodeSecurity]
855 public static extern void GeomCopyPosition(IntPtr geom, out dReal X);
856
857 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyRotation"), SuppressUnmanagedCodeSecurity]
858 public static extern void GeomCopyRotation(IntPtr geom, out Matrix3 R);
859
860 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyRotation"), SuppressUnmanagedCodeSecurity]
861 public static extern void GeomCopyRotation(IntPtr geom, out dReal M00);
862
863 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCylinderGetParams"), SuppressUnmanagedCodeSecurity]
864 public static extern void GeomCylinderGetParams(IntPtr geom, out dReal radius, out dReal length);
865
866 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCylinderSetParams"), SuppressUnmanagedCodeSecurity]
867 public static extern void GeomCylinderSetParams(IntPtr geom, dReal radius, dReal length);
868
869 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomDestroy"), SuppressUnmanagedCodeSecurity]
870 public static extern void GeomiDestroy(IntPtr geom);
871 public static void GeomDestroy(IntPtr geom)
872 {
873 NTotalGeoms--;
874 GeomiDestroy(geom);
875 }
876
877
878 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomDisable"), SuppressUnmanagedCodeSecurity]
879 public static extern void GeomDisable(IntPtr geom);
880
881 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomEnable"), SuppressUnmanagedCodeSecurity]
882 public static extern void GeomEnable(IntPtr geom);
883
884 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetAABB"), SuppressUnmanagedCodeSecurity]
885 public static extern void GeomGetAABB(IntPtr geom, out AABB aabb);
886
887 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetAABB"), SuppressUnmanagedCodeSecurity]
888 public static extern void GeomGetAABB(IntPtr geom, out dReal minX);
889
890 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetBody"), SuppressUnmanagedCodeSecurity]
891 public static extern IntPtr GeomGetBody(IntPtr geom);
892
893 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetCategoryBits"), SuppressUnmanagedCodeSecurity]
894 public static extern uint GeomGetCategoryBits(IntPtr geom);
895
896 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetClassData"), SuppressUnmanagedCodeSecurity]
897 public static extern IntPtr GeomGetClassData(IntPtr geom);
898
899 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetCollideBits"), SuppressUnmanagedCodeSecurity]
900 public static extern uint GeomGetCollideBits(IntPtr geom);
901
902 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetClass"), SuppressUnmanagedCodeSecurity]
903 public static extern GeomClassID GeomGetClass(IntPtr geom);
904
905 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetData"), SuppressUnmanagedCodeSecurity]
906 public static extern IntPtr GeomGetData(IntPtr geom);
907
908 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetOffsetPosition"), SuppressUnmanagedCodeSecurity]
909 public extern unsafe static Vector3* GeomGetOffsetPositionUnsafe(IntPtr geom);
910 public static Vector3 GeomGetOffsetPosition(IntPtr geom)
911 {
912 unsafe { return *(GeomGetOffsetPositionUnsafe(geom)); }
913 }
914
915 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetOffsetRotation"), SuppressUnmanagedCodeSecurity]
916 public extern unsafe static Matrix3* GeomGetOffsetRotationUnsafe(IntPtr geom);
917 public static Matrix3 GeomGetOffsetRotation(IntPtr geom)
918 {
919 unsafe { return *(GeomGetOffsetRotationUnsafe(geom)); }
920 }
921
922 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetPosition"), SuppressUnmanagedCodeSecurity]
923 public extern unsafe static Vector3* GeomGetPositionUnsafe(IntPtr geom);
924 public static Vector3 GeomGetPosition(IntPtr geom)
925 {
926 unsafe { return *(GeomGetPositionUnsafe(geom)); }
927 }
928 public static OMV.Vector3 GeomGetPositionOMV(IntPtr geom)
929 {
930 Vector3 vtmp = GeomGetPosition(geom);
931 return new OMV.Vector3(vtmp.X, vtmp.Y, vtmp.Z);
932 }
933
934 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetQuaternion"), SuppressUnmanagedCodeSecurity]
935 public static extern void GeomCopyQuaternion(IntPtr geom, out Quaternion q);
936 public static OMV.Quaternion GeomGetQuaternionOMV(IntPtr geom)
937 {
938 Quaternion qtmp;
939 GeomCopyQuaternion(geom, out qtmp);
940 return new OMV.Quaternion(qtmp.X, qtmp.Y, qtmp.Z, qtmp.W);
941 }
942
943 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetQuaternion"), SuppressUnmanagedCodeSecurity]
944 public static extern void GeomCopyQuaternion(IntPtr geom, out dReal X);
945
946 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetRotation"), SuppressUnmanagedCodeSecurity]
947 public extern unsafe static Matrix3* GeomGetRotationUnsafe(IntPtr geom);
948 public static Matrix3 GeomGetRotation(IntPtr geom)
949 {
950 unsafe { return *(GeomGetRotationUnsafe(geom)); }
951 }
952
953 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetSpace"), SuppressUnmanagedCodeSecurity]
954 public static extern IntPtr GeomGetSpace(IntPtr geom);
955
956 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildByte"), SuppressUnmanagedCodeSecurity]
957 public static extern void GeomHeightfieldDataBuildByte(IntPtr d, byte[] pHeightData, int bCopyHeightData,
958 dReal width, dReal depth, int widthSamples, int depthSamples,
959 dReal scale, dReal offset, dReal thickness, int bWrap);
960
961 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildByte"), SuppressUnmanagedCodeSecurity]
962 public static extern void GeomHeightfieldDataBuildByte(IntPtr d, IntPtr pHeightData, int bCopyHeightData,
963 dReal width, dReal depth, int widthSamples, int depthSamples,
964 dReal scale, dReal offset, dReal thickness, int bWrap);
965
966 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildCallback"), SuppressUnmanagedCodeSecurity]
967 public static extern void GeomHeightfieldDataBuildCallback(IntPtr d, IntPtr pUserData, HeightfieldGetHeight pCallback,
968 dReal width, dReal depth, int widthSamples, int depthSamples,
969 dReal scale, dReal offset, dReal thickness, int bWrap);
970
971 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildShort"), SuppressUnmanagedCodeSecurity]
972 public static extern void GeomHeightfieldDataBuildShort(IntPtr d, ushort[] pHeightData, int bCopyHeightData,
973 dReal width, dReal depth, int widthSamples, int depthSamples,
974 dReal scale, dReal offset, dReal thickness, int bWrap);
975
976 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildShort"), SuppressUnmanagedCodeSecurity]
977 public static extern void GeomHeightfieldDataBuildShort(IntPtr d, short[] pHeightData, int bCopyHeightData,
978 dReal width, dReal depth, int widthSamples, int depthSamples,
979 dReal scale, dReal offset, dReal thickness, int bWrap);
980
981 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildShort"), SuppressUnmanagedCodeSecurity]
982 public static extern void GeomHeightfieldDataBuildShort(IntPtr d, IntPtr pHeightData, int bCopyHeightData,
983 dReal width, dReal depth, int widthSamples, int depthSamples,
984 dReal scale, dReal offset, dReal thickness, int bWrap);
985
986 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildSingle"), SuppressUnmanagedCodeSecurity]
987 public static extern void GeomHeightfieldDataBuildSingle(IntPtr d, float[] pHeightData, int bCopyHeightData,
988 dReal width, dReal depth, int widthSamples, int depthSamples,
989 dReal scale, dReal offset, dReal thickness, int bWrap);
990
991 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildSingle"), SuppressUnmanagedCodeSecurity]
992 public static extern void GeomHeightfieldDataBuildSingle(IntPtr d, IntPtr pHeightData, int bCopyHeightData,
993 dReal width, dReal depth, int widthSamples, int depthSamples,
994 dReal scale, dReal offset, dReal thickness, int bWrap);
995
996
997
998 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildDouble"), SuppressUnmanagedCodeSecurity]
999 public static extern void GeomHeightfieldDataBuildDouble(IntPtr d, double[] pHeightData, int bCopyHeightData,
1000 dReal width, dReal depth, int widthSamples, int depthSamples,
1001 dReal scale, dReal offset, dReal thickness, int bWrap);
1002
1003 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildDouble"), SuppressUnmanagedCodeSecurity]
1004 public static extern void GeomHeightfieldDataBuildDouble(IntPtr d, IntPtr pHeightData, int bCopyHeightData,
1005 dReal width, dReal depth, int widthSamples, int depthSamples,
1006 dReal scale, dReal offset, dReal thickness, int bWrap);
1007
1008 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataCreate"), SuppressUnmanagedCodeSecurity]
1009 public static extern IntPtr GeomHeightfieldDataCreate();
1010
1011 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataDestroy"), SuppressUnmanagedCodeSecurity]
1012 public static extern void GeomHeightfieldDataDestroy(IntPtr d);
1013
1014 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataSetBounds"), SuppressUnmanagedCodeSecurity]
1015 public static extern void GeomHeightfieldDataSetBounds(IntPtr d, dReal minHeight, dReal maxHeight);
1016
1017 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldGetHeightfieldData"), SuppressUnmanagedCodeSecurity]
1018 public static extern IntPtr GeomHeightfieldGetHeightfieldData(IntPtr g);
1019
1020 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldSetHeightfieldData"), SuppressUnmanagedCodeSecurity]
1021 public static extern void GeomHeightfieldSetHeightfieldData(IntPtr g, IntPtr d);
1022
1023
1024 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomUbitTerrainDataBuild"), SuppressUnmanagedCodeSecurity]
1025 public static extern void GeomUbitTerrainDataBuild(IntPtr d, float[] pHeightData, int bCopyHeightData,
1026 dReal sampleSize, int widthSamples, int depthSamples,
1027 dReal offset, dReal thickness, int bWrap);
1028
1029 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomUbitTerrainDataBuild"), SuppressUnmanagedCodeSecurity]
1030 public static extern void GeomUbitTerrainDataBuild(IntPtr d, IntPtr pHeightData, int bCopyHeightData,
1031 dReal sampleSize, int widthSamples, int depthSamples,
1032 dReal thickness, int bWrap);
1033
1034 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomUbitTerrainDataCreate"), SuppressUnmanagedCodeSecurity]
1035 public static extern IntPtr GeomUbitTerrainDataCreate();
1036
1037 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomUbitTerrainDataDestroy"), SuppressUnmanagedCodeSecurity]
1038 public static extern void GeomUbitTerrainDataDestroy(IntPtr d);
1039
1040 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomUbitTerrainDataSetBounds"), SuppressUnmanagedCodeSecurity]
1041 public static extern void GeomUbitTerrainDataSetBounds(IntPtr d, dReal minHeight, dReal maxHeight);
1042
1043 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomUbitTerrainGetHeightfieldData"), SuppressUnmanagedCodeSecurity]
1044 public static extern IntPtr GeomUbitTerrainGetHeightfieldData(IntPtr g);
1045
1046 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomUbitTerrainSetHeightfieldData"), SuppressUnmanagedCodeSecurity]
1047 public static extern void GeomUbitTerrainSetHeightfieldData(IntPtr g, IntPtr d);
1048
1049
1050 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomIsEnabled"), SuppressUnmanagedCodeSecurity]
1051 public static extern bool GeomIsEnabled(IntPtr geom);
1052
1053 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomIsOffset"), SuppressUnmanagedCodeSecurity]
1054 public static extern bool GeomIsOffset(IntPtr geom);
1055
1056 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomIsSpace"), SuppressUnmanagedCodeSecurity]
1057 public static extern bool GeomIsSpace(IntPtr geom);
1058
1059 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomPlaneGetParams"), SuppressUnmanagedCodeSecurity]
1060 public static extern void GeomPlaneGetParams(IntPtr geom, ref Vector4 result);
1061
1062 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomPlaneGetParams"), SuppressUnmanagedCodeSecurity]
1063 public static extern void GeomPlaneGetParams(IntPtr geom, ref dReal A);
1064
1065 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomPlanePointDepth"), SuppressUnmanagedCodeSecurity]
1066 public static extern dReal GeomPlanePointDepth(IntPtr geom, dReal x, dReal y, dReal z);
1067
1068 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomPlaneSetParams"), SuppressUnmanagedCodeSecurity]
1069 public static extern void GeomPlaneSetParams(IntPtr plane, dReal a, dReal b, dReal c, dReal d);
1070
1071 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRayGet"), SuppressUnmanagedCodeSecurity]
1072 public static extern void GeomRayGet(IntPtr ray, ref Vector3 start, ref Vector3 dir);
1073
1074 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRayGet"), SuppressUnmanagedCodeSecurity]
1075 public static extern void GeomRayGet(IntPtr ray, ref dReal startX, ref dReal dirX);
1076
1077 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRayGetClosestHit"), SuppressUnmanagedCodeSecurity]
1078 public static extern int GeomRayGetClosestHit(IntPtr ray);
1079
1080 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRayGetLength"), SuppressUnmanagedCodeSecurity]
1081 public static extern dReal GeomRayGetLength(IntPtr ray);
1082
1083 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRayGetParams"), SuppressUnmanagedCodeSecurity]
1084 public static extern dReal GeomRayGetParams(IntPtr g, out int firstContact, out int backfaceCull);
1085
1086 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRaySet"), SuppressUnmanagedCodeSecurity]
1087 public static extern void GeomRaySet(IntPtr ray, dReal px, dReal py, dReal pz, dReal dx, dReal dy, dReal dz);
1088
1089 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRaySetClosestHit"), SuppressUnmanagedCodeSecurity]
1090 public static extern void GeomRaySetClosestHit(IntPtr ray, int closestHit);
1091
1092 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRaySetLength"), SuppressUnmanagedCodeSecurity]
1093 public static extern void GeomRaySetLength(IntPtr ray, dReal length);
1094
1095 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRaySetParams"), SuppressUnmanagedCodeSecurity]
1096 public static extern void GeomRaySetParams(IntPtr ray, int firstContact, int backfaceCull);
1097
1098 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetBody"), SuppressUnmanagedCodeSecurity]
1099 public static extern void GeomSetBody(IntPtr geom, IntPtr body);
1100
1101 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetCategoryBits"), SuppressUnmanagedCodeSecurity]
1102 public static extern void GeomSetCategoryBits(IntPtr geom, uint bits);
1103
1104 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetCollideBits"), SuppressUnmanagedCodeSecurity]
1105 public static extern void GeomSetCollideBits(IntPtr geom, uint bits);
1106
1107 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetConvex"), SuppressUnmanagedCodeSecurity]
1108 public static extern IntPtr GeomSetConvex(IntPtr geom, dReal[] planes, int planeCount, dReal[] points, int pointCount, int[] polygons);
1109
1110 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetData"), SuppressUnmanagedCodeSecurity]
1111 public static extern void GeomSetData(IntPtr geom, IntPtr data);
1112
1113 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetPosition"), SuppressUnmanagedCodeSecurity]
1114 public static extern void GeomSetOffsetPosition(IntPtr geom, dReal x, dReal y, dReal z);
1115
1116 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetQuaternion"), SuppressUnmanagedCodeSecurity]
1117 public static extern void GeomSetOffsetQuaternion(IntPtr geom, ref Quaternion Q);
1118
1119 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetQuaternion"), SuppressUnmanagedCodeSecurity]
1120 public static extern void GeomSetOffsetQuaternion(IntPtr geom, ref dReal X);
1121
1122 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetRotation"), SuppressUnmanagedCodeSecurity]
1123 public static extern void GeomSetOffsetRotation(IntPtr geom, ref Matrix3 R);
1124
1125 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetRotation"), SuppressUnmanagedCodeSecurity]
1126 public static extern void GeomSetOffsetRotation(IntPtr geom, ref dReal M00);
1127
1128 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetWorldPosition"), SuppressUnmanagedCodeSecurity]
1129 public static extern void GeomSetOffsetWorldPosition(IntPtr geom, dReal x, dReal y, dReal z);
1130
1131 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetWorldQuaternion"), SuppressUnmanagedCodeSecurity]
1132 public static extern void GeomSetOffsetWorldQuaternion(IntPtr geom, ref Quaternion Q);
1133
1134 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetWorldQuaternion"), SuppressUnmanagedCodeSecurity]
1135 public static extern void GeomSetOffsetWorldQuaternion(IntPtr geom, ref dReal X);
1136
1137 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetWorldRotation"), SuppressUnmanagedCodeSecurity]
1138 public static extern void GeomSetOffsetWorldRotation(IntPtr geom, ref Matrix3 R);
1139
1140 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetWorldRotation"), SuppressUnmanagedCodeSecurity]
1141 public static extern void GeomSetOffsetWorldRotation(IntPtr geom, ref dReal M00);
1142
1143 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetPosition"), SuppressUnmanagedCodeSecurity]
1144 public static extern void GeomSetPosition(IntPtr geom, dReal x, dReal y, dReal z);
1145
1146 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetQuaternion"), SuppressUnmanagedCodeSecurity]
1147 public static extern void GeomSetQuaternion(IntPtr geom, ref Quaternion quat);
1148
1149 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetQuaternion"), SuppressUnmanagedCodeSecurity]
1150 public static extern void GeomSetQuaternion(IntPtr geom, ref dReal w);
1151
1152 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetRotation"), SuppressUnmanagedCodeSecurity]
1153 public static extern void GeomSetRotation(IntPtr geom, ref Matrix3 R);
1154
1155 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetRotation"), SuppressUnmanagedCodeSecurity]
1156 public static extern void GeomSetRotation(IntPtr geom, ref dReal M00);
1157
1158 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSphereGetRadius"), SuppressUnmanagedCodeSecurity]
1159 public static extern dReal GeomSphereGetRadius(IntPtr geom);
1160
1161 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSpherePointDepth"), SuppressUnmanagedCodeSecurity]
1162 public static extern dReal GeomSpherePointDepth(IntPtr geom, dReal x, dReal y, dReal z);
1163
1164 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSphereSetRadius"), SuppressUnmanagedCodeSecurity]
1165 public static extern void GeomSphereSetRadius(IntPtr geom, dReal radius);
1166
1167 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTransformGetCleanup"), SuppressUnmanagedCodeSecurity]
1168 public static extern int GeomTransformGetCleanup(IntPtr geom);
1169
1170 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTransformGetGeom"), SuppressUnmanagedCodeSecurity]
1171 public static extern IntPtr GeomTransformGetGeom(IntPtr geom);
1172
1173 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTransformGetInfo"), SuppressUnmanagedCodeSecurity]
1174 public static extern int GeomTransformGetInfo(IntPtr geom);
1175
1176 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTransformSetCleanup"), SuppressUnmanagedCodeSecurity]
1177 public static extern void GeomTransformSetCleanup(IntPtr geom, int mode);
1178
1179 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTransformSetGeom"), SuppressUnmanagedCodeSecurity]
1180 public static extern void GeomTransformSetGeom(IntPtr geom, IntPtr obj);
1181
1182 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTransformSetInfo"), SuppressUnmanagedCodeSecurity]
1183 public static extern void GeomTransformSetInfo(IntPtr geom, int info);
1184
1185 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildDouble"), SuppressUnmanagedCodeSecurity]
1186 public static extern void GeomTriMeshDataBuildDouble(IntPtr d,
1187 double[] vertices, int vertexStride, int vertexCount,
1188 int[] indices, int indexCount, int triStride);
1189
1190 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildDouble"), SuppressUnmanagedCodeSecurity]
1191 public static extern void GeomTriMeshDataBuildDouble(IntPtr d,
1192 IntPtr vertices, int vertexStride, int vertexCount,
1193 IntPtr indices, int indexCount, int triStride);
1194
1195 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildDouble1"), SuppressUnmanagedCodeSecurity]
1196 public static extern void GeomTriMeshDataBuildDouble1(IntPtr d,
1197 double[] vertices, int vertexStride, int vertexCount,
1198 int[] indices, int indexCount, int triStride,
1199 double[] normals);
1200
1201 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildDouble1"), SuppressUnmanagedCodeSecurity]
1202 public static extern void GeomTriMeshDataBuildDouble(IntPtr d,
1203 IntPtr vertices, int vertexStride, int vertexCount,
1204 IntPtr indices, int indexCount, int triStride,
1205 IntPtr normals);
1206
1207 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSimple"), SuppressUnmanagedCodeSecurity]
1208 public static extern void GeomTriMeshDataBuildSingle(IntPtr d,
1209 dReal[] vertices, int vertexStride, int vertexCount,
1210 int[] indices, int indexCount, int triStride);
1211
1212 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSimple"), SuppressUnmanagedCodeSecurity]
1213 public static extern void GeomTriMeshDataBuildSingle(IntPtr d,
1214 IntPtr vertices, int vertexStride, int vertexCount,
1215 IntPtr indices, int indexCount, int triStride);
1216
1217 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSimple1"), SuppressUnmanagedCodeSecurity]
1218 public static extern void GeomTriMeshDataBuildSingle1(IntPtr d,
1219 dReal[] vertices, int vertexStride, int vertexCount,
1220 int[] indices, int indexCount, int triStride,
1221 dReal[] normals);
1222
1223 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSimple1"), SuppressUnmanagedCodeSecurity]
1224 public static extern void GeomTriMeshDataBuildSingle1(IntPtr d,
1225 IntPtr vertices, int vertexStride, int vertexCount,
1226 IntPtr indices, int indexCount, int triStride,
1227 IntPtr normals);
1228
1229 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSingle"), SuppressUnmanagedCodeSecurity]
1230 public static extern void GeomTriMeshDataBuildSimple(IntPtr d,
1231 float[] vertices, int vertexStride, int vertexCount,
1232 int[] indices, int indexCount, int triStride);
1233
1234 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSingle"), SuppressUnmanagedCodeSecurity]
1235 public static extern void GeomTriMeshDataBuildSimple(IntPtr d,
1236 IntPtr vertices, int vertexStride, int vertexCount,
1237 IntPtr indices, int indexCount, int triStride);
1238
1239 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSingle1"), SuppressUnmanagedCodeSecurity]
1240 public static extern void GeomTriMeshDataBuildSimple1(IntPtr d,
1241 float[] vertices, int vertexStride, int vertexCount,
1242 int[] indices, int indexCount, int triStride,
1243 float[] normals);
1244
1245 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSingle1"), SuppressUnmanagedCodeSecurity]
1246 public static extern void GeomTriMeshDataBuildSimple1(IntPtr d,
1247 IntPtr vertices, int vertexStride, int vertexCount,
1248 IntPtr indices, int indexCount, int triStride,
1249 IntPtr normals);
1250
1251 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshClearTCCache"), SuppressUnmanagedCodeSecurity]
1252 public static extern void GeomTriMeshClearTCCache(IntPtr g);
1253
1254 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataCreate"), SuppressUnmanagedCodeSecurity]
1255 public static extern IntPtr GeomTriMeshDataCreate();
1256
1257 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataDestroy"), SuppressUnmanagedCodeSecurity]
1258 public static extern void GeomTriMeshDataDestroy(IntPtr d);
1259
1260 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataGet"), SuppressUnmanagedCodeSecurity]
1261 public static extern IntPtr GeomTriMeshDataGet(IntPtr d, int data_id);
1262
1263 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataPreprocess"), SuppressUnmanagedCodeSecurity]
1264 public static extern void GeomTriMeshDataPreprocess(IntPtr d);
1265
1266 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataSet"), SuppressUnmanagedCodeSecurity]
1267 public static extern void GeomTriMeshDataSet(IntPtr d, int data_id, IntPtr in_data);
1268
1269 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataUpdate"), SuppressUnmanagedCodeSecurity]
1270 public static extern void GeomTriMeshDataUpdate(IntPtr d);
1271
1272 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshEnableTC"), SuppressUnmanagedCodeSecurity]
1273 public static extern void GeomTriMeshEnableTC(IntPtr g, int geomClass, bool enable);
1274
1275 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetArrayCallback"), SuppressUnmanagedCodeSecurity]
1276 public static extern TriArrayCallback GeomTriMeshGetArrayCallback(IntPtr g);
1277
1278 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetCallback"), SuppressUnmanagedCodeSecurity]
1279 public static extern TriCallback GeomTriMeshGetCallback(IntPtr g);
1280
1281 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetData"), SuppressUnmanagedCodeSecurity]
1282 public static extern IntPtr GeomTriMeshGetData(IntPtr g);
1283
1284 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetLastTransform"), SuppressUnmanagedCodeSecurity]
1285 public extern unsafe static Matrix4* GeomTriMeshGetLastTransformUnsafe(IntPtr geom);
1286 public static Matrix4 GeomTriMeshGetLastTransform(IntPtr geom)
1287 {
1288 unsafe { return *(GeomTriMeshGetLastTransformUnsafe(geom)); }
1289 }
1290
1291 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetPoint"), SuppressUnmanagedCodeSecurity]
1292 public extern static void GeomTriMeshGetPoint(IntPtr g, int index, dReal u, dReal v, ref Vector3 outVec);
1293
1294 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetRayCallback"), SuppressUnmanagedCodeSecurity]
1295 public static extern TriRayCallback GeomTriMeshGetRayCallback(IntPtr g);
1296
1297 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetTriangle"), SuppressUnmanagedCodeSecurity]
1298 public extern static void GeomTriMeshGetTriangle(IntPtr g, int index, ref Vector3 v0, ref Vector3 v1, ref Vector3 v2);
1299
1300 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetTriangleCount"), SuppressUnmanagedCodeSecurity]
1301 public extern static int GeomTriMeshGetTriangleCount(IntPtr g);
1302
1303 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetTriMeshDataID"), SuppressUnmanagedCodeSecurity]
1304 public static extern IntPtr GeomTriMeshGetTriMeshDataID(IntPtr g);
1305
1306 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshIsTCEnabled"), SuppressUnmanagedCodeSecurity]
1307 public static extern bool GeomTriMeshIsTCEnabled(IntPtr g, int geomClass);
1308
1309 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshSetArrayCallback"), SuppressUnmanagedCodeSecurity]
1310 public static extern void GeomTriMeshSetArrayCallback(IntPtr g, TriArrayCallback arrayCallback);
1311
1312 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshSetCallback"), SuppressUnmanagedCodeSecurity]
1313 public static extern void GeomTriMeshSetCallback(IntPtr g, TriCallback callback);
1314
1315 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshSetData"), SuppressUnmanagedCodeSecurity]
1316 public static extern void GeomTriMeshSetData(IntPtr g, IntPtr data);
1317
1318 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshSetLastTransform"), SuppressUnmanagedCodeSecurity]
1319 public static extern void GeomTriMeshSetLastTransform(IntPtr g, ref Matrix4 last_trans);
1320
1321 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshSetLastTransform"), SuppressUnmanagedCodeSecurity]
1322 public static extern void GeomTriMeshSetLastTransform(IntPtr g, ref dReal M00);
1323
1324 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshSetRayCallback"), SuppressUnmanagedCodeSecurity]
1325 public static extern void GeomTriMeshSetRayCallback(IntPtr g, TriRayCallback callback);
1326
1327 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGetConfiguration"), SuppressUnmanagedCodeSecurity]
1328 public static extern IntPtr iGetConfiguration();
1329
1330 public static string GetConfiguration()
1331 {
1332 IntPtr ptr = iGetConfiguration();
1333 string s = Marshal.PtrToStringAnsi(ptr);
1334 return s;
1335 }
1336
1337 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dHashSpaceCreate"), SuppressUnmanagedCodeSecurity]
1338 public static extern IntPtr HashSpaceCreate(IntPtr space);
1339
1340 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dHashSpaceGetLevels"), SuppressUnmanagedCodeSecurity]
1341 public static extern void HashSpaceGetLevels(IntPtr space, out int minlevel, out int maxlevel);
1342
1343 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dHashSpaceSetLevels"), SuppressUnmanagedCodeSecurity]
1344 public static extern void HashSpaceSetLevels(IntPtr space, int minlevel, int maxlevel);
1345
1346 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dInfiniteAABB"), SuppressUnmanagedCodeSecurity]
1347 public static extern void InfiniteAABB(IntPtr geom, out AABB aabb);
1348
1349 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dInitODE"), SuppressUnmanagedCodeSecurity]
1350 public static extern void InitODE();
1351
1352 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dInitODE2"), SuppressUnmanagedCodeSecurity]
1353 public static extern int InitODE2(uint ODEInitFlags);
1354
1355 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dIsPositiveDefinite"), SuppressUnmanagedCodeSecurity]
1356 public static extern int IsPositiveDefinite(ref dReal A, int n);
1357
1358 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dInvertPDMatrix"), SuppressUnmanagedCodeSecurity]
1359 public static extern int InvertPDMatrix(ref dReal A, out dReal Ainv, int n);
1360
1361 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAddAMotorTorques"), SuppressUnmanagedCodeSecurity]
1362 public static extern void JointAddAMotorTorques(IntPtr joint, dReal torque1, dReal torque2, dReal torque3);
1363
1364 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAddHingeTorque"), SuppressUnmanagedCodeSecurity]
1365 public static extern void JointAddHingeTorque(IntPtr joint, dReal torque);
1366
1367 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAddHinge2Torque"), SuppressUnmanagedCodeSecurity]
1368 public static extern void JointAddHinge2Torques(IntPtr joint, dReal torque1, dReal torque2);
1369
1370 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAddPRTorque"), SuppressUnmanagedCodeSecurity]
1371 public static extern void JointAddPRTorque(IntPtr joint, dReal torque);
1372
1373 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAddUniversalTorque"), SuppressUnmanagedCodeSecurity]
1374 public static extern void JointAddUniversalTorques(IntPtr joint, dReal torque1, dReal torque2);
1375
1376 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAddSliderForce"), SuppressUnmanagedCodeSecurity]
1377 public static extern void JointAddSliderForce(IntPtr joint, dReal force);
1378
1379 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAttach"), SuppressUnmanagedCodeSecurity]
1380 public static extern void JointAttach(IntPtr joint, IntPtr body1, IntPtr body2);
1381
1382 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateAMotor"), SuppressUnmanagedCodeSecurity]
1383 public static extern IntPtr JointCreateAMotor(IntPtr world, IntPtr group);
1384
1385 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateBall"), SuppressUnmanagedCodeSecurity]
1386 public static extern IntPtr JointCreateBall(IntPtr world, IntPtr group);
1387
1388 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateContact"), SuppressUnmanagedCodeSecurity]
1389 public static extern IntPtr JointCreateContact(IntPtr world, IntPtr group, ref Contact contact);
1390 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateContact"), SuppressUnmanagedCodeSecurity]
1391 public static extern IntPtr JointCreateContactPtr(IntPtr world, IntPtr group, IntPtr contact);
1392
1393 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateFixed"), SuppressUnmanagedCodeSecurity]
1394 public static extern IntPtr JointCreateFixed(IntPtr world, IntPtr group);
1395
1396 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateHinge"), SuppressUnmanagedCodeSecurity]
1397 public static extern IntPtr JointCreateHinge(IntPtr world, IntPtr group);
1398
1399 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateHinge2"), SuppressUnmanagedCodeSecurity]
1400 public static extern IntPtr JointCreateHinge2(IntPtr world, IntPtr group);
1401
1402 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateLMotor"), SuppressUnmanagedCodeSecurity]
1403 public static extern IntPtr JointCreateLMotor(IntPtr world, IntPtr group);
1404
1405 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateNull"), SuppressUnmanagedCodeSecurity]
1406 public static extern IntPtr JointCreateNull(IntPtr world, IntPtr group);
1407
1408 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreatePR"), SuppressUnmanagedCodeSecurity]
1409 public static extern IntPtr JointCreatePR(IntPtr world, IntPtr group);
1410
1411 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreatePlane2D"), SuppressUnmanagedCodeSecurity]
1412 public static extern IntPtr JointCreatePlane2D(IntPtr world, IntPtr group);
1413
1414 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateSlider"), SuppressUnmanagedCodeSecurity]
1415 public static extern IntPtr JointCreateSlider(IntPtr world, IntPtr group);
1416
1417 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateUniversal"), SuppressUnmanagedCodeSecurity]
1418 public static extern IntPtr JointCreateUniversal(IntPtr world, IntPtr group);
1419
1420 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointDestroy"), SuppressUnmanagedCodeSecurity]
1421 public static extern void JointDestroy(IntPtr j);
1422
1423 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorAngle"), SuppressUnmanagedCodeSecurity]
1424 public static extern dReal JointGetAMotorAngle(IntPtr j, int anum);
1425
1426 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorAngleRate"), SuppressUnmanagedCodeSecurity]
1427 public static extern dReal JointGetAMotorAngleRate(IntPtr j, int anum);
1428
1429 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorAxis"), SuppressUnmanagedCodeSecurity]
1430 public static extern void JointGetAMotorAxis(IntPtr j, int anum, out Vector3 result);
1431
1432 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorAxisRel"), SuppressUnmanagedCodeSecurity]
1433 public static extern int JointGetAMotorAxisRel(IntPtr j, int anum);
1434
1435 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorMode"), SuppressUnmanagedCodeSecurity]
1436 public static extern int JointGetAMotorMode(IntPtr j);
1437
1438 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorNumAxes"), SuppressUnmanagedCodeSecurity]
1439 public static extern int JointGetAMotorNumAxes(IntPtr j);
1440
1441 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorParam"), SuppressUnmanagedCodeSecurity]
1442 public static extern dReal JointGetAMotorParam(IntPtr j, int parameter);
1443
1444 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetBallAnchor"), SuppressUnmanagedCodeSecurity]
1445 public static extern void JointGetBallAnchor(IntPtr j, out Vector3 result);
1446
1447 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetBallAnchor2"), SuppressUnmanagedCodeSecurity]
1448 public static extern void JointGetBallAnchor2(IntPtr j, out Vector3 result);
1449
1450 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetBody"), SuppressUnmanagedCodeSecurity]
1451 public static extern IntPtr JointGetBody(IntPtr j);
1452
1453 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetData"), SuppressUnmanagedCodeSecurity]
1454 public static extern IntPtr JointGetData(IntPtr j);
1455
1456 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetFeedback"), SuppressUnmanagedCodeSecurity]
1457 public extern unsafe static JointFeedback* JointGetFeedbackUnsafe(IntPtr j);
1458 public static JointFeedback JointGetFeedback(IntPtr j)
1459 {
1460 unsafe { return *(JointGetFeedbackUnsafe(j)); }
1461 }
1462
1463 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHingeAnchor"), SuppressUnmanagedCodeSecurity]
1464 public static extern void JointGetHingeAnchor(IntPtr j, out Vector3 result);
1465
1466 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHingeAngle"), SuppressUnmanagedCodeSecurity]
1467 public static extern dReal JointGetHingeAngle(IntPtr j);
1468
1469 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHingeAngleRate"), SuppressUnmanagedCodeSecurity]
1470 public static extern dReal JointGetHingeAngleRate(IntPtr j);
1471
1472 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHingeAxis"), SuppressUnmanagedCodeSecurity]
1473 public static extern void JointGetHingeAxis(IntPtr j, out Vector3 result);
1474
1475 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHingeParam"), SuppressUnmanagedCodeSecurity]
1476 public static extern dReal JointGetHingeParam(IntPtr j, int parameter);
1477
1478 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Angle1"), SuppressUnmanagedCodeSecurity]
1479 public static extern dReal JointGetHinge2Angle1(IntPtr j);
1480
1481 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Angle1Rate"), SuppressUnmanagedCodeSecurity]
1482 public static extern dReal JointGetHinge2Angle1Rate(IntPtr j);
1483
1484 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Angle2Rate"), SuppressUnmanagedCodeSecurity]
1485 public static extern dReal JointGetHinge2Angle2Rate(IntPtr j);
1486
1487 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHingeAnchor2"), SuppressUnmanagedCodeSecurity]
1488 public static extern void JointGetHingeAnchor2(IntPtr j, out Vector3 result);
1489
1490 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Anchor"), SuppressUnmanagedCodeSecurity]
1491 public static extern void JointGetHinge2Anchor(IntPtr j, out Vector3 result);
1492
1493 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Anchor2"), SuppressUnmanagedCodeSecurity]
1494 public static extern void JointGetHinge2Anchor2(IntPtr j, out Vector3 result);
1495
1496 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Axis1"), SuppressUnmanagedCodeSecurity]
1497 public static extern void JointGetHinge2Axis1(IntPtr j, out Vector3 result);
1498
1499 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Axis2"), SuppressUnmanagedCodeSecurity]
1500 public static extern void JointGetHinge2Axis2(IntPtr j, out Vector3 result);
1501
1502 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Param"), SuppressUnmanagedCodeSecurity]
1503 public static extern dReal JointGetHinge2Param(IntPtr j, int parameter);
1504
1505 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetLMotorAxis"), SuppressUnmanagedCodeSecurity]
1506 public static extern void JointGetLMotorAxis(IntPtr j, int anum, out Vector3 result);
1507
1508 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetLMotorNumAxes"), SuppressUnmanagedCodeSecurity]
1509 public static extern int JointGetLMotorNumAxes(IntPtr j);
1510
1511 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetLMotorParam"), SuppressUnmanagedCodeSecurity]
1512 public static extern dReal JointGetLMotorParam(IntPtr j, int parameter);
1513
1514 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetPRAnchor"), SuppressUnmanagedCodeSecurity]
1515 public static extern void JointGetPRAnchor(IntPtr j, out Vector3 result);
1516
1517 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetPRAxis1"), SuppressUnmanagedCodeSecurity]
1518 public static extern void JointGetPRAxis1(IntPtr j, out Vector3 result);
1519
1520 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetPRAxis2"), SuppressUnmanagedCodeSecurity]
1521 public static extern void JointGetPRAxis2(IntPtr j, out Vector3 result);
1522
1523 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetPRParam"), SuppressUnmanagedCodeSecurity]
1524 public static extern dReal JointGetPRParam(IntPtr j, int parameter);
1525
1526 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetPRPosition"), SuppressUnmanagedCodeSecurity]
1527 public static extern dReal JointGetPRPosition(IntPtr j);
1528
1529 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetPRPositionRate"), SuppressUnmanagedCodeSecurity]
1530 public static extern dReal JointGetPRPositionRate(IntPtr j);
1531
1532 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetSliderAxis"), SuppressUnmanagedCodeSecurity]
1533 public static extern void JointGetSliderAxis(IntPtr j, out Vector3 result);
1534
1535 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetSliderParam"), SuppressUnmanagedCodeSecurity]
1536 public static extern dReal JointGetSliderParam(IntPtr j, int parameter);
1537
1538 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetSliderPosition"), SuppressUnmanagedCodeSecurity]
1539 public static extern dReal JointGetSliderPosition(IntPtr j);
1540
1541 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetSliderPositionRate"), SuppressUnmanagedCodeSecurity]
1542 public static extern dReal JointGetSliderPositionRate(IntPtr j);
1543
1544 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetType"), SuppressUnmanagedCodeSecurity]
1545 public static extern JointType JointGetType(IntPtr j);
1546
1547 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAnchor"), SuppressUnmanagedCodeSecurity]
1548 public static extern void JointGetUniversalAnchor(IntPtr j, out Vector3 result);
1549
1550 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAnchor2"), SuppressUnmanagedCodeSecurity]
1551 public static extern void JointGetUniversalAnchor2(IntPtr j, out Vector3 result);
1552
1553 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAngle1"), SuppressUnmanagedCodeSecurity]
1554 public static extern dReal JointGetUniversalAngle1(IntPtr j);
1555
1556 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAngle1Rate"), SuppressUnmanagedCodeSecurity]
1557 public static extern dReal JointGetUniversalAngle1Rate(IntPtr j);
1558
1559 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAngle2"), SuppressUnmanagedCodeSecurity]
1560 public static extern dReal JointGetUniversalAngle2(IntPtr j);
1561
1562 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAngle2Rate"), SuppressUnmanagedCodeSecurity]
1563 public static extern dReal JointGetUniversalAngle2Rate(IntPtr j);
1564
1565 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAngles"), SuppressUnmanagedCodeSecurity]
1566 public static extern void JointGetUniversalAngles(IntPtr j, out dReal angle1, out dReal angle2);
1567
1568 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAxis1"), SuppressUnmanagedCodeSecurity]
1569 public static extern void JointGetUniversalAxis1(IntPtr j, out Vector3 result);
1570
1571 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAxis2"), SuppressUnmanagedCodeSecurity]
1572 public static extern void JointGetUniversalAxis2(IntPtr j, out Vector3 result);
1573
1574 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalParam"), SuppressUnmanagedCodeSecurity]
1575 public static extern dReal JointGetUniversalParam(IntPtr j, int parameter);
1576
1577 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGroupCreate"), SuppressUnmanagedCodeSecurity]
1578 public static extern IntPtr JointGroupCreate(int max_size);
1579
1580 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGroupDestroy"), SuppressUnmanagedCodeSecurity]
1581 public static extern void JointGroupDestroy(IntPtr group);
1582
1583 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGroupEmpty"), SuppressUnmanagedCodeSecurity]
1584 public static extern void JointGroupEmpty(IntPtr group);
1585
1586 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetAMotorAngle"), SuppressUnmanagedCodeSecurity]
1587 public static extern void JointSetAMotorAngle(IntPtr j, int anum, dReal angle);
1588
1589 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetAMotorAxis"), SuppressUnmanagedCodeSecurity]
1590 public static extern void JointSetAMotorAxis(IntPtr j, int anum, int rel, dReal x, dReal y, dReal z);
1591
1592 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetAMotorMode"), SuppressUnmanagedCodeSecurity]
1593 public static extern void JointSetAMotorMode(IntPtr j, int mode);
1594
1595 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetAMotorNumAxes"), SuppressUnmanagedCodeSecurity]
1596 public static extern void JointSetAMotorNumAxes(IntPtr group, int num);
1597
1598 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetAMotorParam"), SuppressUnmanagedCodeSecurity]
1599 public static extern void JointSetAMotorParam(IntPtr group, int parameter, dReal value);
1600
1601 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetBallAnchor"), SuppressUnmanagedCodeSecurity]
1602 public static extern void JointSetBallAnchor(IntPtr j, dReal x, dReal y, dReal z);
1603
1604 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetBallAnchor2"), SuppressUnmanagedCodeSecurity]
1605 public static extern void JointSetBallAnchor2(IntPtr j, dReal x, dReal y, dReal z);
1606
1607 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetData"), SuppressUnmanagedCodeSecurity]
1608 public static extern void JointSetData(IntPtr j, IntPtr data);
1609
1610 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetFeedback"), SuppressUnmanagedCodeSecurity]
1611 public static extern void JointSetFeedback(IntPtr j, out JointFeedback feedback);
1612
1613 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetFixed"), SuppressUnmanagedCodeSecurity]
1614 public static extern void JointSetFixed(IntPtr j);
1615
1616 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHingeAnchor"), SuppressUnmanagedCodeSecurity]
1617 public static extern void JointSetHingeAnchor(IntPtr j, dReal x, dReal y, dReal z);
1618
1619 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHingeAnchorDelta"), SuppressUnmanagedCodeSecurity]
1620 public static extern void JointSetHingeAnchorDelta(IntPtr j, dReal x, dReal y, dReal z, dReal ax, dReal ay, dReal az);
1621
1622 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHingeAxis"), SuppressUnmanagedCodeSecurity]
1623 public static extern void JointSetHingeAxis(IntPtr j, dReal x, dReal y, dReal z);
1624
1625 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHingeParam"), SuppressUnmanagedCodeSecurity]
1626 public static extern void JointSetHingeParam(IntPtr j, int parameter, dReal value);
1627
1628 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHinge2Anchor"), SuppressUnmanagedCodeSecurity]
1629 public static extern void JointSetHinge2Anchor(IntPtr j, dReal x, dReal y, dReal z);
1630
1631 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHinge2Axis1"), SuppressUnmanagedCodeSecurity]
1632 public static extern void JointSetHinge2Axis1(IntPtr j, dReal x, dReal y, dReal z);
1633
1634 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHinge2Axis2"), SuppressUnmanagedCodeSecurity]
1635 public static extern void JointSetHinge2Axis2(IntPtr j, dReal x, dReal y, dReal z);
1636
1637 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHinge2Param"), SuppressUnmanagedCodeSecurity]
1638 public static extern void JointSetHinge2Param(IntPtr j, int parameter, dReal value);
1639
1640 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetLMotorAxis"), SuppressUnmanagedCodeSecurity]
1641 public static extern void JointSetLMotorAxis(IntPtr j, int anum, int rel, dReal x, dReal y, dReal z);
1642
1643 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetLMotorNumAxes"), SuppressUnmanagedCodeSecurity]
1644 public static extern void JointSetLMotorNumAxes(IntPtr j, int num);
1645
1646 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetLMotorParam"), SuppressUnmanagedCodeSecurity]
1647 public static extern void JointSetLMotorParam(IntPtr j, int parameter, dReal value);
1648
1649 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPlane2DAngleParam"), SuppressUnmanagedCodeSecurity]
1650 public static extern void JointSetPlane2DAngleParam(IntPtr j, int parameter, dReal value);
1651
1652 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPlane2DXParam"), SuppressUnmanagedCodeSecurity]
1653 public static extern void JointSetPlane2DXParam(IntPtr j, int parameter, dReal value);
1654
1655 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPlane2DYParam"), SuppressUnmanagedCodeSecurity]
1656 public static extern void JointSetPlane2DYParam(IntPtr j, int parameter, dReal value);
1657
1658 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPRAnchor"), SuppressUnmanagedCodeSecurity]
1659 public static extern void JointSetPRAnchor(IntPtr j, dReal x, dReal y, dReal z);
1660
1661 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPRAxis1"), SuppressUnmanagedCodeSecurity]
1662 public static extern void JointSetPRAxis1(IntPtr j, dReal x, dReal y, dReal z);
1663
1664 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPRAxis2"), SuppressUnmanagedCodeSecurity]
1665 public static extern void JointSetPRAxis2(IntPtr j, dReal x, dReal y, dReal z);
1666
1667 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPRParam"), SuppressUnmanagedCodeSecurity]
1668 public static extern void JointSetPRParam(IntPtr j, int parameter, dReal value);
1669
1670 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetSliderAxis"), SuppressUnmanagedCodeSecurity]
1671 public static extern void JointSetSliderAxis(IntPtr j, dReal x, dReal y, dReal z);
1672
1673 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetSliderAxisDelta"), SuppressUnmanagedCodeSecurity]
1674 public static extern void JointSetSliderAxisDelta(IntPtr j, dReal x, dReal y, dReal z, dReal ax, dReal ay, dReal az);
1675
1676 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetSliderParam"), SuppressUnmanagedCodeSecurity]
1677 public static extern void JointSetSliderParam(IntPtr j, int parameter, dReal value);
1678
1679 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetUniversalAnchor"), SuppressUnmanagedCodeSecurity]
1680 public static extern void JointSetUniversalAnchor(IntPtr j, dReal x, dReal y, dReal z);
1681
1682 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetUniversalAxis1"), SuppressUnmanagedCodeSecurity]
1683 public static extern void JointSetUniversalAxis1(IntPtr j, dReal x, dReal y, dReal z);
1684
1685 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetUniversalAxis2"), SuppressUnmanagedCodeSecurity]
1686 public static extern void JointSetUniversalAxis2(IntPtr j, dReal x, dReal y, dReal z);
1687
1688 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetUniversalParam"), SuppressUnmanagedCodeSecurity]
1689 public static extern void JointSetUniversalParam(IntPtr j, int parameter, dReal value);
1690
1691 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dLDLTAddTL"), SuppressUnmanagedCodeSecurity]
1692 public static extern void LDLTAddTL(ref dReal L, ref dReal d, ref dReal a, int n, int nskip);
1693
1694 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassAdd"), SuppressUnmanagedCodeSecurity]
1695 public static extern void MassAdd(ref Mass a, ref Mass b);
1696
1697 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassAdjust"), SuppressUnmanagedCodeSecurity]
1698 public static extern void MassAdjust(ref Mass m, dReal newmass);
1699
1700 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassCheck"), SuppressUnmanagedCodeSecurity]
1701 public static extern bool MassCheck(ref Mass m);
1702
1703 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassRotate"), SuppressUnmanagedCodeSecurity]
1704 public static extern void MassRotate(ref Mass mass, ref Matrix3 R);
1705
1706 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassRotate"), SuppressUnmanagedCodeSecurity]
1707 public static extern void MassRotate(ref Mass mass, ref dReal M00);
1708
1709 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetBox"), SuppressUnmanagedCodeSecurity]
1710 public static extern void MassSetBox(out Mass mass, dReal density, dReal lx, dReal ly, dReal lz);
1711
1712 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetBoxTotal"), SuppressUnmanagedCodeSecurity]
1713 public static extern void MassSetBoxTotal(out Mass mass, dReal total_mass, dReal lx, dReal ly, dReal lz);
1714
1715 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetCapsule"), SuppressUnmanagedCodeSecurity]
1716 public static extern void MassSetCapsule(out Mass mass, dReal density, int direction, dReal radius, dReal length);
1717
1718 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetCapsuleTotal"), SuppressUnmanagedCodeSecurity]
1719 public static extern void MassSetCapsuleTotal(out Mass mass, dReal total_mass, int direction, dReal radius, dReal length);
1720
1721 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetCylinder"), SuppressUnmanagedCodeSecurity]
1722 public static extern void MassSetCylinder(out Mass mass, dReal density, int direction, dReal radius, dReal length);
1723
1724 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetCylinderTotal"), SuppressUnmanagedCodeSecurity]
1725 public static extern void MassSetCylinderTotal(out Mass mass, dReal total_mass, int direction, dReal radius, dReal length);
1726
1727 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetParameters"), SuppressUnmanagedCodeSecurity]
1728 public static extern void MassSetParameters(out Mass mass, dReal themass,
1729 dReal cgx, dReal cgy, dReal cgz,
1730 dReal i11, dReal i22, dReal i33,
1731 dReal i12, dReal i13, dReal i23);
1732
1733 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetSphere"), SuppressUnmanagedCodeSecurity]
1734 public static extern void MassSetSphere(out Mass mass, dReal density, dReal radius);
1735
1736 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetSphereTotal"), SuppressUnmanagedCodeSecurity]
1737 public static extern void dMassSetSphereTotal(out Mass mass, dReal total_mass, dReal radius);
1738
1739 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetTrimesh"), SuppressUnmanagedCodeSecurity]
1740 public static extern void MassSetTrimesh(out Mass mass, dReal density, IntPtr g);
1741
1742 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetZero"), SuppressUnmanagedCodeSecurity]
1743 public static extern void MassSetZero(out Mass mass);
1744
1745 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassTranslate"), SuppressUnmanagedCodeSecurity]
1746 public static extern void MassTranslate(ref Mass mass, dReal x, dReal y, dReal z);
1747
1748 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMultiply0"), SuppressUnmanagedCodeSecurity]
1749 public static extern void Multiply0(out dReal A00, ref dReal B00, ref dReal C00, int p, int q, int r);
1750
1751 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMultiply0"), SuppressUnmanagedCodeSecurity]
1752 private static extern void MultiplyiM3V3(out Vector3 vout, ref Matrix3 matrix, ref Vector3 vect,int p, int q, int r);
1753 public static void MultiplyM3V3(out Vector3 outvector, ref Matrix3 matrix, ref Vector3 invector)
1754 {
1755 MultiplyiM3V3(out outvector, ref matrix, ref invector, 3, 3, 1);
1756 }
1757
1758 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMultiply1"), SuppressUnmanagedCodeSecurity]
1759 public static extern void Multiply1(out dReal A00, ref dReal B00, ref dReal C00, int p, int q, int r);
1760
1761 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMultiply2"), SuppressUnmanagedCodeSecurity]
1762 public static extern void Multiply2(out dReal A00, ref dReal B00, ref dReal C00, int p, int q, int r);
1763
1764 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQFromAxisAndAngle"), SuppressUnmanagedCodeSecurity]
1765 public static extern void QFromAxisAndAngle(out Quaternion q, dReal ax, dReal ay, dReal az, dReal angle);
1766
1767 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQfromR"), SuppressUnmanagedCodeSecurity]
1768 public static extern void QfromR(out Quaternion q, ref Matrix3 R);
1769
1770 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQMultiply0"), SuppressUnmanagedCodeSecurity]
1771 public static extern void QMultiply0(out Quaternion qa, ref Quaternion qb, ref Quaternion qc);
1772
1773 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQMultiply1"), SuppressUnmanagedCodeSecurity]
1774 public static extern void QMultiply1(out Quaternion qa, ref Quaternion qb, ref Quaternion qc);
1775
1776 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQMultiply2"), SuppressUnmanagedCodeSecurity]
1777 public static extern void QMultiply2(out Quaternion qa, ref Quaternion qb, ref Quaternion qc);
1778
1779 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQMultiply3"), SuppressUnmanagedCodeSecurity]
1780 public static extern void QMultiply3(out Quaternion qa, ref Quaternion qb, ref Quaternion qc);
1781
1782 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQSetIdentity"), SuppressUnmanagedCodeSecurity]
1783 public static extern void QSetIdentity(out Quaternion q);
1784
1785 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQuadTreeSpaceCreate"), SuppressUnmanagedCodeSecurity]
1786 public static extern IntPtr QuadTreeSpaceCreate(IntPtr space, ref Vector3 center, ref Vector3 extents, int depth);
1787
1788 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQuadTreeSpaceCreate"), SuppressUnmanagedCodeSecurity]
1789 public static extern IntPtr QuadTreeSpaceCreate(IntPtr space, ref dReal centerX, ref dReal extentsX, int depth);
1790
1791 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRandReal"), SuppressUnmanagedCodeSecurity]
1792 public static extern dReal RandReal();
1793
1794 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRFrom2Axes"), SuppressUnmanagedCodeSecurity]
1795 public static extern void RFrom2Axes(out Matrix3 R, dReal ax, dReal ay, dReal az, dReal bx, dReal by, dReal bz);
1796
1797 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRFromAxisAndAngle"), SuppressUnmanagedCodeSecurity]
1798 public static extern void RFromAxisAndAngle(out Matrix3 R, dReal x, dReal y, dReal z, dReal angle);
1799
1800 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRFromEulerAngles"), SuppressUnmanagedCodeSecurity]
1801 public static extern void RFromEulerAngles(out Matrix3 R, dReal phi, dReal theta, dReal psi);
1802
1803 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRfromQ"), SuppressUnmanagedCodeSecurity]
1804 public static extern void RfromQ(out Matrix3 R, ref Quaternion q);
1805
1806 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRFromZAxis"), SuppressUnmanagedCodeSecurity]
1807 public static extern void RFromZAxis(out Matrix3 R, dReal ax, dReal ay, dReal az);
1808
1809 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRSetIdentity"), SuppressUnmanagedCodeSecurity]
1810 public static extern void RSetIdentity(out Matrix3 R);
1811
1812 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSetValue"), SuppressUnmanagedCodeSecurity]
1813 public static extern void SetValue(out dReal a, int n);
1814
1815 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSetZero"), SuppressUnmanagedCodeSecurity]
1816 public static extern void SetZero(out dReal a, int n);
1817
1818 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSimpleSpaceCreate"), SuppressUnmanagedCodeSecurity]
1819 public static extern IntPtr SimpleSpaceCreate(IntPtr space);
1820
1821 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSolveCholesky"), SuppressUnmanagedCodeSecurity]
1822 public static extern void SolveCholesky(ref dReal L, out dReal b, int n);
1823
1824 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSolveL1"), SuppressUnmanagedCodeSecurity]
1825 public static extern void SolveL1(ref dReal L, out dReal b, int n, int nskip);
1826
1827 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSolveL1T"), SuppressUnmanagedCodeSecurity]
1828 public static extern void SolveL1T(ref dReal L, out dReal b, int n, int nskip);
1829
1830 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSolveLDLT"), SuppressUnmanagedCodeSecurity]
1831 public static extern void SolveLDLT(ref dReal L, ref dReal d, out dReal b, int n, int nskip);
1832
1833 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceAdd"), SuppressUnmanagedCodeSecurity]
1834 public static extern void SpaceAdd(IntPtr space, IntPtr geom);
1835
1836 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceLockQuery"), SuppressUnmanagedCodeSecurity]
1837 public static extern bool SpaceLockQuery(IntPtr space);
1838
1839 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceClean"), SuppressUnmanagedCodeSecurity]
1840 public static extern void SpaceClean(IntPtr space);
1841
1842 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceCollide"), SuppressUnmanagedCodeSecurity]
1843 public static extern void SpaceCollide(IntPtr space, IntPtr data, NearCallback callback);
1844
1845 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceCollide2"), SuppressUnmanagedCodeSecurity]
1846 public static extern void SpaceCollide2(IntPtr space1, IntPtr space2, IntPtr data, NearCallback callback);
1847
1848 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceDestroy"), SuppressUnmanagedCodeSecurity]
1849 public static extern void SpaceDestroy(IntPtr space);
1850
1851 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceGetCleanup"), SuppressUnmanagedCodeSecurity]
1852 public static extern bool SpaceGetCleanup(IntPtr space);
1853
1854 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceGetNumGeoms"), SuppressUnmanagedCodeSecurity]
1855 public static extern int SpaceGetNumGeoms(IntPtr space);
1856
1857 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceGetGeom"), SuppressUnmanagedCodeSecurity]
1858 public static extern IntPtr SpaceGetGeom(IntPtr space, int i);
1859
1860 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceGetSublevel"), SuppressUnmanagedCodeSecurity]
1861 public static extern int SpaceGetSublevel(IntPtr space);
1862
1863 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceQuery"), SuppressUnmanagedCodeSecurity]
1864 public static extern bool SpaceQuery(IntPtr space, IntPtr geom);
1865
1866 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceRemove"), SuppressUnmanagedCodeSecurity]
1867 public static extern void SpaceRemove(IntPtr space, IntPtr geom);
1868
1869 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceSetCleanup"), SuppressUnmanagedCodeSecurity]
1870 public static extern void SpaceSetCleanup(IntPtr space, bool mode);
1871
1872 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceSetSublevel"), SuppressUnmanagedCodeSecurity]
1873 public static extern void SpaceSetSublevel(IntPtr space, int sublevel);
1874
1875 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSweepAndPruneSpaceCreate"), SuppressUnmanagedCodeSecurity]
1876 public static extern IntPtr SweepAndPruneSpaceCreate(IntPtr space, int AxisOrder);
1877
1878 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dVectorScale"), SuppressUnmanagedCodeSecurity]
1879 public static extern void VectorScale(out dReal a, ref dReal d, int n);
1880
1881 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldCreate"), SuppressUnmanagedCodeSecurity]
1882 public static extern IntPtr WorldCreate();
1883
1884 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldDestroy"), SuppressUnmanagedCodeSecurity]
1885 public static extern void WorldDestroy(IntPtr world);
1886
1887 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoDisableAverageSamplesCount"), SuppressUnmanagedCodeSecurity]
1888 public static extern int WorldGetAutoDisableAverageSamplesCount(IntPtr world);
1889
1890 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoDisableAngularThreshold"), SuppressUnmanagedCodeSecurity]
1891 public static extern dReal WorldGetAutoDisableAngularThreshold(IntPtr world);
1892
1893 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoDisableFlag"), SuppressUnmanagedCodeSecurity]
1894 public static extern bool WorldGetAutoDisableFlag(IntPtr world);
1895
1896 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoDisableLinearThreshold"), SuppressUnmanagedCodeSecurity]
1897 public static extern dReal WorldGetAutoDisableLinearThreshold(IntPtr world);
1898
1899 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoDisableSteps"), SuppressUnmanagedCodeSecurity]
1900 public static extern int WorldGetAutoDisableSteps(IntPtr world);
1901
1902 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoDisableTime"), SuppressUnmanagedCodeSecurity]
1903 public static extern dReal WorldGetAutoDisableTime(IntPtr world);
1904
1905 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoEnableDepthSF1"), SuppressUnmanagedCodeSecurity]
1906 public static extern int WorldGetAutoEnableDepthSF1(IntPtr world);
1907
1908 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetCFM"), SuppressUnmanagedCodeSecurity]
1909 public static extern dReal WorldGetCFM(IntPtr world);
1910
1911 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetERP"), SuppressUnmanagedCodeSecurity]
1912 public static extern dReal WorldGetERP(IntPtr world);
1913
1914 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetGravity"), SuppressUnmanagedCodeSecurity]
1915 public static extern void WorldGetGravity(IntPtr world, out Vector3 gravity);
1916
1917 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetGravity"), SuppressUnmanagedCodeSecurity]
1918 public static extern void WorldGetGravity(IntPtr world, out dReal X);
1919
1920 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetContactMaxCorrectingVel"), SuppressUnmanagedCodeSecurity]
1921 public static extern dReal WorldGetContactMaxCorrectingVel(IntPtr world);
1922
1923 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetContactSurfaceLayer"), SuppressUnmanagedCodeSecurity]
1924 public static extern dReal WorldGetContactSurfaceLayer(IntPtr world);
1925
1926 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAngularDamping"), SuppressUnmanagedCodeSecurity]
1927 public static extern dReal WorldGetAngularDamping(IntPtr world);
1928
1929 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAngularDampingThreshold"), SuppressUnmanagedCodeSecurity]
1930 public static extern dReal WorldGetAngularDampingThreshold(IntPtr world);
1931
1932 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetLinearDamping"), SuppressUnmanagedCodeSecurity]
1933 public static extern dReal WorldGetLinearDamping(IntPtr world);
1934
1935 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetLinearDampingThreshold"), SuppressUnmanagedCodeSecurity]
1936 public static extern dReal WorldGetLinearDampingThreshold(IntPtr world);
1937
1938 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetQuickStepNumIterations"), SuppressUnmanagedCodeSecurity]
1939 public static extern int WorldGetQuickStepNumIterations(IntPtr world);
1940
1941 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetQuickStepW"), SuppressUnmanagedCodeSecurity]
1942 public static extern dReal WorldGetQuickStepW(IntPtr world);
1943
1944 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetMaxAngularSpeed"), SuppressUnmanagedCodeSecurity]
1945 public static extern dReal WorldGetMaxAngularSpeed(IntPtr world);
1946
1947 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldImpulseToForce"), SuppressUnmanagedCodeSecurity]
1948 public static extern void WorldImpulseToForce(IntPtr world, dReal stepsize, dReal ix, dReal iy, dReal iz, out Vector3 force);
1949
1950 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldImpulseToForce"), SuppressUnmanagedCodeSecurity]
1951 public static extern void WorldImpulseToForce(IntPtr world, dReal stepsize, dReal ix, dReal iy, dReal iz, out dReal forceX);
1952
1953 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldQuickStep"), SuppressUnmanagedCodeSecurity]
1954 public static extern void WorldQuickStep(IntPtr world, dReal stepsize);
1955
1956 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAngularDamping"), SuppressUnmanagedCodeSecurity]
1957 public static extern void WorldSetAngularDamping(IntPtr world, dReal scale);
1958
1959 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAngularDampingThreshold"), SuppressUnmanagedCodeSecurity]
1960 public static extern void WorldSetAngularDampingThreshold(IntPtr world, dReal threshold);
1961
1962 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoDisableAngularThreshold"), SuppressUnmanagedCodeSecurity]
1963 public static extern void WorldSetAutoDisableAngularThreshold(IntPtr world, dReal angular_threshold);
1964
1965 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoDisableAverageSamplesCount"), SuppressUnmanagedCodeSecurity]
1966 public static extern void WorldSetAutoDisableAverageSamplesCount(IntPtr world, int average_samples_count);
1967
1968 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoDisableFlag"), SuppressUnmanagedCodeSecurity]
1969 public static extern void WorldSetAutoDisableFlag(IntPtr world, bool do_auto_disable);
1970
1971 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoDisableLinearThreshold"), SuppressUnmanagedCodeSecurity]
1972 public static extern void WorldSetAutoDisableLinearThreshold(IntPtr world, dReal linear_threshold);
1973
1974 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoDisableSteps"), SuppressUnmanagedCodeSecurity]
1975 public static extern void WorldSetAutoDisableSteps(IntPtr world, int steps);
1976
1977 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoDisableTime"), SuppressUnmanagedCodeSecurity]
1978 public static extern void WorldSetAutoDisableTime(IntPtr world, dReal time);
1979
1980 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoEnableDepthSF1"), SuppressUnmanagedCodeSecurity]
1981 public static extern void WorldSetAutoEnableDepthSF1(IntPtr world, int autoEnableDepth);
1982
1983 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetCFM"), SuppressUnmanagedCodeSecurity]
1984 public static extern void WorldSetCFM(IntPtr world, dReal cfm);
1985
1986 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetContactMaxCorrectingVel"), SuppressUnmanagedCodeSecurity]
1987 public static extern void WorldSetContactMaxCorrectingVel(IntPtr world, dReal vel);
1988
1989 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetContactSurfaceLayer"), SuppressUnmanagedCodeSecurity]
1990 public static extern void WorldSetContactSurfaceLayer(IntPtr world, dReal depth);
1991
1992 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetDamping"), SuppressUnmanagedCodeSecurity]
1993 public static extern void WorldSetDamping(IntPtr world, dReal linear_scale, dReal angular_scale);
1994
1995 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetERP"), SuppressUnmanagedCodeSecurity]
1996 public static extern void WorldSetERP(IntPtr world, dReal erp);
1997
1998 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetGravity"), SuppressUnmanagedCodeSecurity]
1999 public static extern void WorldSetGravity(IntPtr world, dReal x, dReal y, dReal z);
2000
2001 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetLinearDamping"), SuppressUnmanagedCodeSecurity]
2002 public static extern void WorldSetLinearDamping(IntPtr world, dReal scale);
2003
2004 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetLinearDampingThreshold"), SuppressUnmanagedCodeSecurity]
2005 public static extern void WorldSetLinearDampingThreshold(IntPtr world, dReal threshold);
2006
2007 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetQuickStepNumIterations"), SuppressUnmanagedCodeSecurity]
2008 public static extern void WorldSetQuickStepNumIterations(IntPtr world, int num);
2009
2010 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetQuickStepW"), SuppressUnmanagedCodeSecurity]
2011 public static extern void WorldSetQuickStepW(IntPtr world, dReal over_relaxation);
2012
2013 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetMaxAngularSpeed"), SuppressUnmanagedCodeSecurity]
2014 public static extern void WorldSetMaxAngularSpeed(IntPtr world, dReal max_speed);
2015
2016 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldStep"), SuppressUnmanagedCodeSecurity]
2017 public static extern void WorldStep(IntPtr world, dReal stepsize);
2018
2019 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldStepFast1"), SuppressUnmanagedCodeSecurity]
2020 public static extern void WorldStepFast1(IntPtr world, dReal stepsize, int maxiterations);
2021
2022 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldExportDIF"), SuppressUnmanagedCodeSecurity]
2023 public static extern void WorldExportDIF(IntPtr world, string filename, bool append, string prefix);
2024 }
2025}
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/UbitOdePlugin/OdePlugin.cs
new file mode 100644
index 0000000..d32188e
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitOdePlugin/OdePlugin.cs
@@ -0,0 +1,90 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using System.Runtime.InteropServices;
32using System.Threading;
33using System.IO;
34using System.Diagnostics;
35using log4net;
36using Nini.Config;
37using OdeAPI;
38using OpenSim.Framework;
39using OpenSim.Region.Physics.Manager;
40using OpenMetaverse;
41
42namespace OpenSim.Region.Physics.OdePlugin
43{
44 /// <summary>
45 /// ODE plugin
46 /// </summary>
47 public class OdePlugin : IPhysicsPlugin
48 {
49 //private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
50
51 private OdeScene m_scene;
52
53 public bool Init()
54 {
55 if (Util.IsWindows())
56 Util.LoadArchSpecificWindowsDll("ode.dll");
57
58 if (d.InitODE2(0) != 0)
59 {
60 if (d.AllocateODEDataForThread(~0U) == 0)
61 {
62 d.CloseODE();
63 return false;
64 }
65 return true;
66 }
67 return false;
68 }
69
70 public PhysicsScene GetScene(String sceneIdentifier)
71 {
72 if (m_scene == null)
73 {
74
75 m_scene = new OdeScene(sceneIdentifier);
76 }
77 return (m_scene);
78 }
79
80 public string GetName()
81 {
82 return ("UbitODE");
83 }
84
85 public void Dispose()
86 {
87 d.CloseODE();
88 }
89 }
90} \ No newline at end of file
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs
new file mode 100644
index 0000000..754bc86
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs
@@ -0,0 +1,2859 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28//#define SPAM
29
30using System;
31using System.Collections.Generic;
32using System.Reflection;
33using System.Runtime.InteropServices;
34using System.Threading;
35using System.IO;
36using System.Diagnostics;
37using log4net;
38using Nini.Config;
39using OdeAPI;
40using OpenSim.Framework;
41using OpenSim.Region.Physics.Manager;
42using OpenMetaverse;
43
44namespace OpenSim.Region.Physics.OdePlugin
45{
46 public enum StatusIndicators : int
47 {
48 Generic = 0,
49 Start = 1,
50 End = 2
51 }
52
53 public struct sCollisionData
54 {
55 public uint ColliderLocalId;
56 public uint CollidedWithLocalId;
57 public int NumberOfCollisions;
58 public int CollisionType;
59 public int StatusIndicator;
60 public int lastframe;
61 }
62
63
64 // colision flags of things others can colide with
65 // rays, sensors, probes removed since can't be colided with
66 // The top space where things are placed provided further selection
67 // ie physical are in active space nonphysical in static
68 // this should be exclusive as possible
69
70 [Flags]
71 public enum CollisionCategories : uint
72 {
73 Disabled = 0,
74 //by 'things' types
75 Space = 0x01,
76 Geom = 0x02, // aka prim/part
77 Character = 0x04,
78 Land = 0x08,
79 Water = 0x010,
80
81 // by state
82 Phantom = 0x01000,
83 VolumeDtc = 0x02000,
84 Selected = 0x04000,
85 NoShape = 0x08000,
86
87
88 All = 0xffffffff
89 }
90
91 /// <summary>
92 /// Material type for a primitive
93 /// </summary>
94 public enum Material : int
95 {
96 /// <summary></summary>
97 Stone = 0,
98 /// <summary></summary>
99 Metal = 1,
100 /// <summary></summary>
101 Glass = 2,
102 /// <summary></summary>
103 Wood = 3,
104 /// <summary></summary>
105 Flesh = 4,
106 /// <summary></summary>
107 Plastic = 5,
108 /// <summary></summary>
109 Rubber = 6,
110
111 light = 7 // compatibility with old viewers
112 }
113
114 public enum changes : int
115 {
116 Add = 0, // arg null. finishs the prim creation. should be used internally only ( to remove later ?)
117 Remove,
118 Link, // arg AuroraODEPrim new parent prim or null to delink. Makes the prim part of a object with prim parent as root
119 // or removes from a object if arg is null
120 DeLink,
121 Position, // arg Vector3 new position in world coords. Changes prim position. Prim must know if it is root or child
122 Orientation, // arg Quaternion new orientation in world coords. Changes prim position. Prim must know it it is root or child
123 PosOffset, // not in use
124 // arg Vector3 new position in local coords. Changes prim position in object
125 OriOffset, // not in use
126 // arg Vector3 new position in local coords. Changes prim position in object
127 Velocity,
128 AngVelocity,
129 Acceleration,
130 Force,
131 Torque,
132 Momentum,
133
134 AddForce,
135 AddAngForce,
136 AngLock,
137
138 Buoyancy,
139
140 PIDTarget,
141 PIDTau,
142 PIDActive,
143
144 PIDHoverHeight,
145 PIDHoverType,
146 PIDHoverTau,
147 PIDHoverActive,
148
149 Size,
150 AvatarSize,
151 Shape,
152 PhysRepData,
153 AddPhysRep,
154
155 CollidesWater,
156 VolumeDtc,
157
158 Physical,
159 Phantom,
160 Selected,
161 disabled,
162 building,
163
164 VehicleType,
165 VehicleFloatParam,
166 VehicleVectorParam,
167 VehicleRotationParam,
168 VehicleFlags,
169 SetVehicle,
170
171 Null //keep this last used do dim the methods array. does nothing but pulsing the prim
172 }
173
174 public struct ODEchangeitem
175 {
176 public PhysicsActor actor;
177 public OdeCharacter character;
178 public changes what;
179 public Object arg;
180 }
181
182
183
184 public class OdeScene : PhysicsScene
185 {
186 private readonly ILog m_log;
187 // private Dictionary<string, sCollisionData> m_storedCollisions = new Dictionary<string, sCollisionData>();
188
189 public bool OdeUbitLib = false;
190// private int threadid = 0;
191 private Random fluidRandomizer = new Random(Environment.TickCount);
192
193 const d.ContactFlags comumContactFlags = d.ContactFlags.SoftERP | d.ContactFlags.SoftCFM |d.ContactFlags.Approx1 | d.ContactFlags.Bounce;
194 const float MaxERP = 0.8f;
195 const float minERP = 0.1f;
196 const float comumContactCFM = 0.0001f;
197
198 float frictionMovementMult = 0.8f;
199
200 float TerrainBounce = 0.1f;
201 float TerrainFriction = 0.3f;
202
203 public float AvatarFriction = 0;// 0.9f * 0.5f;
204
205 private const uint m_regionWidth = Constants.RegionSize;
206 private const uint m_regionHeight = Constants.RegionSize;
207
208 public float ODE_STEPSIZE = 0.020f;
209 public float HalfOdeStep = 0.01f;
210 public int odetimestepMS = 20; // rounded
211 private float metersInSpace = 25.6f;
212 private float m_timeDilation = 1.0f;
213
214 private DateTime m_lastframe;
215 private DateTime m_lastMeshExpire;
216
217 public float gravityx = 0f;
218 public float gravityy = 0f;
219 public float gravityz = -9.8f;
220
221 private float waterlevel = 0f;
222 private int framecount = 0;
223
224 private int m_meshExpireCntr;
225
226// private IntPtr WaterGeom = IntPtr.Zero;
227// private IntPtr WaterHeightmapData = IntPtr.Zero;
228// private GCHandle WaterMapHandler = new GCHandle();
229
230 private float avDensity = 3f;
231 private float avMovementDivisorWalk = 1.3f;
232 private float avMovementDivisorRun = 0.8f;
233 private float minimumGroundFlightOffset = 3f;
234 public float maximumMassObject = 10000.01f;
235
236
237 public float geomDefaultDensity = 10.000006836f;
238
239 public int geomContactPointsStartthrottle = 3;
240 public int geomUpdatesPerThrottledUpdate = 15;
241
242 public float bodyPIDD = 35f;
243 public float bodyPIDG = 25;
244
245// public int geomCrossingFailuresBeforeOutofbounds = 6;
246
247 public int bodyFramesAutoDisable = 5;
248
249
250 private d.NearCallback nearCallback;
251
252 private HashSet<OdeCharacter> _characters = new HashSet<OdeCharacter>();
253 private HashSet<OdePrim> _prims = new HashSet<OdePrim>();
254 private HashSet<OdePrim> _activeprims = new HashSet<OdePrim>();
255 private HashSet<OdePrim> _activegroups = new HashSet<OdePrim>();
256
257 public OpenSim.Framework.LocklessQueue<ODEchangeitem> ChangesQueue = new OpenSim.Framework.LocklessQueue<ODEchangeitem>();
258
259 /// <summary>
260 /// A list of actors that should receive collision events.
261 /// </summary>
262 private List<PhysicsActor> _collisionEventPrim = new List<PhysicsActor>();
263 private List<PhysicsActor> _collisionEventPrimRemove = new List<PhysicsActor>();
264
265 private HashSet<OdeCharacter> _badCharacter = new HashSet<OdeCharacter>();
266// public Dictionary<IntPtr, String> geom_name_map = new Dictionary<IntPtr, String>();
267 public Dictionary<IntPtr, PhysicsActor> actor_name_map = new Dictionary<IntPtr, PhysicsActor>();
268
269 private float contactsurfacelayer = 0.002f;
270
271 private int contactsPerCollision = 80;
272 internal IntPtr ContactgeomsArray = IntPtr.Zero;
273 private IntPtr GlobalContactsArray = IntPtr.Zero;
274
275 const int maxContactsbeforedeath = 4000;
276 private volatile int m_global_contactcount = 0;
277
278 private IntPtr contactgroup;
279
280 public ContactData[] m_materialContactsData = new ContactData[8];
281
282 private Dictionary<Vector3, IntPtr> RegionTerrain = new Dictionary<Vector3, IntPtr>();
283 private Dictionary<IntPtr, float[]> TerrainHeightFieldHeights = new Dictionary<IntPtr, float[]>();
284 private Dictionary<IntPtr, GCHandle> TerrainHeightFieldHeightsHandlers = new Dictionary<IntPtr, GCHandle>();
285
286 private int m_physicsiterations = 10;
287 private const float m_SkipFramesAtms = 0.40f; // Drop frames gracefully at a 400 ms lag
288// private PhysicsActor PANull = new NullPhysicsActor();
289 private float step_time = 0.0f;
290
291 public IntPtr world;
292
293
294 // split the spaces acording to contents type
295 // ActiveSpace contains characters and active prims
296 // StaticSpace contains land and other that is mostly static in enviroment
297 // this can contain subspaces, like the grid in staticspace
298 // as now space only contains this 2 top spaces
299
300 public IntPtr TopSpace; // the global space
301 public IntPtr ActiveSpace; // space for active prims
302 public IntPtr CharsSpace; // space for active prims
303 public IntPtr StaticSpace; // space for the static things around
304 public IntPtr GroundSpace; // space for ground
305
306 public IntPtr SharedRay;
307
308 // some speedup variables
309 private int spaceGridMaxX;
310 private int spaceGridMaxY;
311 private float spacesPerMeter;
312
313 // split static geometry collision into a grid as before
314 private IntPtr[,] staticPrimspace;
315 private IntPtr[] staticPrimspaceOffRegion;
316
317 public Object OdeLock;
318 public static Object SimulationLock;
319
320 public IMesher mesher;
321
322 private IConfigSource m_config;
323
324 public bool physics_logging = false;
325 public int physics_logging_interval = 0;
326 public bool physics_logging_append_existing_logfile = false;
327
328 private Vector3 m_worldOffset = Vector3.Zero;
329 public Vector2 WorldExtents = new Vector2((int)Constants.RegionSize, (int)Constants.RegionSize);
330 private PhysicsScene m_parentScene = null;
331
332 private ODERayCastRequestManager m_rayCastManager;
333 public ODEMeshWorker m_meshWorker;
334
335/* maybe needed if ode uses tls
336 private void checkThread()
337 {
338
339 int th = Thread.CurrentThread.ManagedThreadId;
340 if(th != threadid)
341 {
342 threadid = th;
343 d.AllocateODEDataForThread(~0U);
344 }
345 }
346 */
347 /// <summary>
348 /// Initiailizes the scene
349 /// Sets many properties that ODE requires to be stable
350 /// These settings need to be tweaked 'exactly' right or weird stuff happens.
351 /// </summary>
352 public OdeScene(string sceneIdentifier)
353 {
354 m_log
355 = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType.ToString() + "." + sceneIdentifier);
356
357// checkThread();
358 Name = sceneIdentifier;
359
360 OdeLock = new Object();
361 SimulationLock = new Object();
362
363 nearCallback = near;
364
365 m_rayCastManager = new ODERayCastRequestManager(this);
366
367 lock (OdeLock)
368 {
369 // Create the world and the first space
370 try
371 {
372 world = d.WorldCreate();
373 TopSpace = d.HashSpaceCreate(IntPtr.Zero);
374
375 // now the major subspaces
376 ActiveSpace = d.HashSpaceCreate(TopSpace);
377 CharsSpace = d.HashSpaceCreate(TopSpace);
378 StaticSpace = d.HashSpaceCreate(TopSpace);
379 GroundSpace = d.HashSpaceCreate(TopSpace);
380 }
381 catch
382 {
383 // i must RtC#FM
384 // i did!
385 }
386
387 d.HashSpaceSetLevels(TopSpace, -2, 8);
388 d.HashSpaceSetLevels(ActiveSpace, -2, 8);
389 d.HashSpaceSetLevels(CharsSpace, -4, 3);
390 d.HashSpaceSetLevels(StaticSpace, -2, 8);
391 d.HashSpaceSetLevels(GroundSpace, 0, 8);
392
393 // demote to second level
394 d.SpaceSetSublevel(ActiveSpace, 1);
395 d.SpaceSetSublevel(CharsSpace, 1);
396 d.SpaceSetSublevel(StaticSpace, 1);
397 d.SpaceSetSublevel(GroundSpace, 1);
398
399 d.GeomSetCategoryBits(ActiveSpace, (uint)(CollisionCategories.Space |
400 CollisionCategories.Geom |
401 CollisionCategories.Character |
402 CollisionCategories.Phantom |
403 CollisionCategories.VolumeDtc
404 ));
405 d.GeomSetCollideBits(ActiveSpace, (uint)(CollisionCategories.Space |
406 CollisionCategories.Geom |
407 CollisionCategories.Character |
408 CollisionCategories.Phantom |
409 CollisionCategories.VolumeDtc
410 ));
411 d.GeomSetCategoryBits(CharsSpace, (uint)(CollisionCategories.Space |
412 CollisionCategories.Geom |
413 CollisionCategories.Character |
414 CollisionCategories.Phantom |
415 CollisionCategories.VolumeDtc
416 ));
417 d.GeomSetCollideBits(CharsSpace, 0);
418
419 d.GeomSetCategoryBits(StaticSpace, (uint)(CollisionCategories.Space |
420 CollisionCategories.Geom |
421// CollisionCategories.Land |
422// CollisionCategories.Water |
423 CollisionCategories.Phantom |
424 CollisionCategories.VolumeDtc
425 ));
426 d.GeomSetCollideBits(StaticSpace, 0);
427
428 d.GeomSetCategoryBits(GroundSpace, (uint)(CollisionCategories.Land));
429 d.GeomSetCollideBits(GroundSpace, 0);
430
431 contactgroup = d.JointGroupCreate(0);
432 //contactgroup
433
434 SharedRay = d.CreateRay(TopSpace, 1.0f);
435
436 d.WorldSetAutoDisableFlag(world, false);
437 }
438 }
439
440 // Initialize the mesh plugin
441// public override void Initialise(IMesher meshmerizer, IConfigSource config, RegionInfo region )
442 public override void Initialise(IMesher meshmerizer, IConfigSource config)
443 {
444// checkThread();
445 mesher = meshmerizer;
446 m_config = config;
447
448 string ode_config = d.GetConfiguration();
449 if (ode_config != null && ode_config != "")
450 {
451 m_log.WarnFormat("ODE configuration: {0}", ode_config);
452
453 if (ode_config.Contains("ODE_Ubit"))
454 {
455 OdeUbitLib = true;
456 }
457 }
458
459 /*
460 if (region != null)
461 {
462 WorldExtents.X = region.RegionSizeX;
463 WorldExtents.Y = region.RegionSizeY;
464 }
465 */
466
467 // Defaults
468
469 int contactsPerCollision = 80;
470
471 IConfig physicsconfig = null;
472
473 if (m_config != null)
474 {
475 physicsconfig = m_config.Configs["ODEPhysicsSettings"];
476 if (physicsconfig != null)
477 {
478 gravityx = physicsconfig.GetFloat("world_gravityx", gravityx);
479 gravityy = physicsconfig.GetFloat("world_gravityy", gravityy);
480 gravityz = physicsconfig.GetFloat("world_gravityz", gravityz);
481
482 metersInSpace = physicsconfig.GetFloat("meters_in_small_space", metersInSpace);
483
484 contactsurfacelayer = physicsconfig.GetFloat("world_contact_surface_layer", contactsurfacelayer);
485
486 ODE_STEPSIZE = physicsconfig.GetFloat("world_stepsize", ODE_STEPSIZE);
487 m_physicsiterations = physicsconfig.GetInt("world_internal_steps_without_collisions", m_physicsiterations);
488
489 avDensity = physicsconfig.GetFloat("av_density", avDensity);
490 avMovementDivisorWalk = physicsconfig.GetFloat("av_movement_divisor_walk", avMovementDivisorWalk);
491 avMovementDivisorRun = physicsconfig.GetFloat("av_movement_divisor_run", avMovementDivisorRun);
492
493 contactsPerCollision = physicsconfig.GetInt("contacts_per_collision", contactsPerCollision);
494
495 geomContactPointsStartthrottle = physicsconfig.GetInt("geom_contactpoints_start_throttling", 3);
496 geomUpdatesPerThrottledUpdate = physicsconfig.GetInt("geom_updates_before_throttled_update", 15);
497// geomCrossingFailuresBeforeOutofbounds = physicsconfig.GetInt("geom_crossing_failures_before_outofbounds", 5);
498
499 geomDefaultDensity = physicsconfig.GetFloat("geometry_default_density", geomDefaultDensity);
500 bodyFramesAutoDisable = physicsconfig.GetInt("body_frames_auto_disable", bodyFramesAutoDisable);
501
502 physics_logging = physicsconfig.GetBoolean("physics_logging", false);
503 physics_logging_interval = physicsconfig.GetInt("physics_logging_interval", 0);
504 physics_logging_append_existing_logfile = physicsconfig.GetBoolean("physics_logging_append_existing_logfile", false);
505
506 minimumGroundFlightOffset = physicsconfig.GetFloat("minimum_ground_flight_offset", minimumGroundFlightOffset);
507 maximumMassObject = physicsconfig.GetFloat("maximum_mass_object", maximumMassObject);
508 }
509 }
510
511 m_meshWorker = new ODEMeshWorker(this, m_log, meshmerizer, physicsconfig);
512
513 HalfOdeStep = ODE_STEPSIZE * 0.5f;
514 odetimestepMS = (int)(1000.0f * ODE_STEPSIZE +0.5f);
515
516 ContactgeomsArray = Marshal.AllocHGlobal(contactsPerCollision * d.ContactGeom.unmanagedSizeOf);
517 GlobalContactsArray = Marshal.AllocHGlobal(maxContactsbeforedeath * d.Contact.unmanagedSizeOf);
518
519 m_materialContactsData[(int)Material.Stone].mu = 0.8f;
520 m_materialContactsData[(int)Material.Stone].bounce = 0.4f;
521
522 m_materialContactsData[(int)Material.Metal].mu = 0.3f;
523 m_materialContactsData[(int)Material.Metal].bounce = 0.4f;
524
525 m_materialContactsData[(int)Material.Glass].mu = 0.2f;
526 m_materialContactsData[(int)Material.Glass].bounce = 0.7f;
527
528 m_materialContactsData[(int)Material.Wood].mu = 0.6f;
529 m_materialContactsData[(int)Material.Wood].bounce = 0.5f;
530
531 m_materialContactsData[(int)Material.Flesh].mu = 0.9f;
532 m_materialContactsData[(int)Material.Flesh].bounce = 0.3f;
533
534 m_materialContactsData[(int)Material.Plastic].mu = 0.4f;
535 m_materialContactsData[(int)Material.Plastic].bounce = 0.7f;
536
537 m_materialContactsData[(int)Material.Rubber].mu = 0.9f;
538 m_materialContactsData[(int)Material.Rubber].bounce = 0.95f;
539
540 m_materialContactsData[(int)Material.light].mu = 0.0f;
541 m_materialContactsData[(int)Material.light].bounce = 0.0f;
542
543 // Set the gravity,, don't disable things automatically (we set it explicitly on some things)
544
545 d.WorldSetGravity(world, gravityx, gravityy, gravityz);
546 d.WorldSetContactSurfaceLayer(world, contactsurfacelayer);
547
548 d.WorldSetLinearDamping(world, 0.002f);
549 d.WorldSetAngularDamping(world, 0.002f);
550 d.WorldSetAngularDampingThreshold(world, 0f);
551 d.WorldSetLinearDampingThreshold(world, 0f);
552 d.WorldSetMaxAngularSpeed(world, 100f);
553
554 d.WorldSetCFM(world,1e-6f); // a bit harder than default
555 //d.WorldSetCFM(world, 1e-4f); // a bit harder than default
556 d.WorldSetERP(world, 0.6f); // higher than original
557
558 // Set how many steps we go without running collision testing
559 // This is in addition to the step size.
560 // Essentially Steps * m_physicsiterations
561 d.WorldSetQuickStepNumIterations(world, m_physicsiterations);
562
563 d.WorldSetContactMaxCorrectingVel(world, 60.0f);
564
565 spacesPerMeter = 1 / metersInSpace;
566 spaceGridMaxX = (int)(WorldExtents.X * spacesPerMeter);
567 spaceGridMaxY = (int)(WorldExtents.Y * spacesPerMeter);
568
569 staticPrimspace = new IntPtr[spaceGridMaxX, spaceGridMaxY];
570
571 // create all spaces now
572 int i, j;
573 IntPtr newspace;
574
575 for (i = 0; i < spaceGridMaxX; i++)
576 for (j = 0; j < spaceGridMaxY; j++)
577 {
578 newspace = d.HashSpaceCreate(StaticSpace);
579 d.GeomSetCategoryBits(newspace, (int)CollisionCategories.Space);
580 waitForSpaceUnlock(newspace);
581 d.SpaceSetSublevel(newspace, 2);
582 d.HashSpaceSetLevels(newspace, -2, 8);
583 d.GeomSetCategoryBits(newspace, (uint)(CollisionCategories.Space |
584 CollisionCategories.Geom |
585 CollisionCategories.Land |
586 CollisionCategories.Water |
587 CollisionCategories.Phantom |
588 CollisionCategories.VolumeDtc
589 ));
590 d.GeomSetCollideBits(newspace, 0);
591
592 staticPrimspace[i, j] = newspace;
593 }
594 // let this now be real maximum values
595 spaceGridMaxX--;
596 spaceGridMaxY--;
597
598 // create 4 off world spaces (x<0,x>max,y<0,y>max)
599 staticPrimspaceOffRegion = new IntPtr[4];
600
601 for (i = 0; i < 4; i++)
602 {
603 newspace = d.HashSpaceCreate(StaticSpace);
604 d.GeomSetCategoryBits(newspace, (int)CollisionCategories.Space);
605 waitForSpaceUnlock(newspace);
606 d.SpaceSetSublevel(newspace, 2);
607 d.HashSpaceSetLevels(newspace, -2, 8);
608 d.GeomSetCategoryBits(newspace, (uint)(CollisionCategories.Space |
609 CollisionCategories.Geom |
610 CollisionCategories.Land |
611 CollisionCategories.Water |
612 CollisionCategories.Phantom |
613 CollisionCategories.VolumeDtc
614 ));
615 d.GeomSetCollideBits(newspace, 0);
616
617 staticPrimspaceOffRegion[i] = newspace;
618 }
619
620 m_lastframe = DateTime.UtcNow;
621 m_lastMeshExpire = m_lastframe;
622 }
623
624 internal void waitForSpaceUnlock(IntPtr space)
625 {
626 //if (space != IntPtr.Zero)
627 //while (d.SpaceLockQuery(space)) { } // Wait and do nothing
628 }
629
630 #region Collision Detection
631
632 // sets a global contact for a joint for contactgeom , and base contact description)
633
634 private IntPtr CreateContacJoint(ref d.ContactGeom contactGeom, float mu, float bounce, float cfm, float erpscale, float dscale)
635 {
636 if (GlobalContactsArray == IntPtr.Zero || m_global_contactcount >= maxContactsbeforedeath)
637 return IntPtr.Zero;
638
639 float erp = contactGeom.depth;
640 erp *= erpscale;
641 if (erp < minERP)
642 erp = minERP;
643 else if (erp > MaxERP)
644 erp = MaxERP;
645
646 float depth = contactGeom.depth * dscale;
647 if (depth > 0.5f)
648 depth = 0.5f;
649
650 d.Contact newcontact = new d.Contact();
651 newcontact.geom.depth = depth;
652 newcontact.geom.g1 = contactGeom.g1;
653 newcontact.geom.g2 = contactGeom.g2;
654 newcontact.geom.pos = contactGeom.pos;
655 newcontact.geom.normal = contactGeom.normal;
656 newcontact.geom.side1 = contactGeom.side1;
657 newcontact.geom.side2 = contactGeom.side2;
658
659 // this needs bounce also
660 newcontact.surface.mode = comumContactFlags;
661 newcontact.surface.mu = mu;
662 newcontact.surface.bounce = bounce;
663 newcontact.surface.soft_cfm = cfm;
664 newcontact.surface.soft_erp = erp;
665
666 IntPtr contact = new IntPtr(GlobalContactsArray.ToInt64() + (Int64)(m_global_contactcount * d.Contact.unmanagedSizeOf));
667 Marshal.StructureToPtr(newcontact, contact, true);
668 return d.JointCreateContactPtr(world, contactgroup, contact);
669 }
670
671 private bool GetCurContactGeom(int index, ref d.ContactGeom newcontactgeom)
672 {
673 if (ContactgeomsArray == IntPtr.Zero || index >= contactsPerCollision)
674 return false;
675
676 IntPtr contactptr = new IntPtr(ContactgeomsArray.ToInt64() + (Int64)(index * d.ContactGeom.unmanagedSizeOf));
677 newcontactgeom = (d.ContactGeom)Marshal.PtrToStructure(contactptr, typeof(d.ContactGeom));
678 return true;
679 }
680
681 /// <summary>
682 /// This is our near callback. A geometry is near a body
683 /// </summary>
684 /// <param name="space">The space that contains the geoms. Remember, spaces are also geoms</param>
685 /// <param name="g1">a geometry or space</param>
686 /// <param name="g2">another geometry or space</param>
687 ///
688
689 private void near(IntPtr space, IntPtr g1, IntPtr g2)
690 {
691 // no lock here! It's invoked from within Simulate(), which is thread-locked
692
693 if (m_global_contactcount >= maxContactsbeforedeath)
694 return;
695
696 // Test if we're colliding a geom with a space.
697 // If so we have to drill down into the space recursively
698
699 if (g1 == IntPtr.Zero || g2 == IntPtr.Zero)
700 return;
701
702 if (d.GeomIsSpace(g1) || d.GeomIsSpace(g2))
703 {
704 // We'll be calling near recursivly if one
705 // of them is a space to find all of the
706 // contact points in the space
707 try
708 {
709 d.SpaceCollide2(g1, g2, IntPtr.Zero, nearCallback);
710 }
711 catch (AccessViolationException)
712 {
713 m_log.Warn("[PHYSICS]: Unable to collide test a space");
714 return;
715 }
716 //here one should check collisions of geoms inside a space
717 // but on each space we only should have geoms that not colide amoung each other
718 // so we don't dig inside spaces
719 return;
720 }
721
722 // get geom bodies to check if we already a joint contact
723 // guess this shouldn't happen now
724 IntPtr b1 = d.GeomGetBody(g1);
725 IntPtr b2 = d.GeomGetBody(g2);
726
727 // d.GeomClassID id = d.GeomGetClass(g1);
728
729 // Figure out how many contact points we have
730 int count = 0;
731 try
732 {
733 // Colliding Geom To Geom
734 // This portion of the function 'was' blatantly ripped off from BoxStack.cs
735
736 if (g1 == g2)
737 return; // Can't collide with yourself
738
739 if (b1 != IntPtr.Zero && b2 != IntPtr.Zero && d.AreConnectedExcluding(b1, b2, d.JointType.Contact))
740 return;
741 /*
742 // debug
743 PhysicsActor dp2;
744 if (d.GeomGetClass(g1) == d.GeomClassID.HeightfieldClass)
745 {
746 d.AABB aabb;
747 d.GeomGetAABB(g2, out aabb);
748 float x = aabb.MaxX - aabb.MinX;
749 float y = aabb.MaxY - aabb.MinY;
750 float z = aabb.MaxZ - aabb.MinZ;
751 if (x > 60.0f || y > 60.0f || z > 60.0f)
752 {
753 if (!actor_name_map.TryGetValue(g2, out dp2))
754 m_log.WarnFormat("[PHYSICS]: failed actor mapping for geom 2");
755 else
756 m_log.WarnFormat("[PHYSICS]: land versus large prim geo {0},size {1}, AABBsize <{2},{3},{4}>, at {5} ori {6},({7})",
757 dp2.Name, dp2.Size, x, y, z,
758 dp2.Position.ToString(),
759 dp2.Orientation.ToString(),
760 dp2.Orientation.Length());
761 return;
762 }
763 }
764 //
765 */
766
767
768 if (d.GeomGetCategoryBits(g1) == (uint)CollisionCategories.VolumeDtc ||
769 d.GeomGetCategoryBits(g2) == (uint)CollisionCategories.VolumeDtc)
770 {
771 int cflags;
772 unchecked
773 {
774 cflags = (int)(1 | d.CONTACTS_UNIMPORTANT);
775 }
776 count = d.CollidePtr(g1, g2, cflags, ContactgeomsArray, d.ContactGeom.unmanagedSizeOf);
777 }
778 else
779 count = d.CollidePtr(g1, g2, (contactsPerCollision & 0xffff), ContactgeomsArray, d.ContactGeom.unmanagedSizeOf);
780 }
781 catch (SEHException)
782 {
783 m_log.Error("[PHYSICS]: The Operating system shut down ODE because of corrupt memory. This could be a result of really irregular terrain. If this repeats continuously, restart using Basic Physics and terrain fill your terrain. Restarting the sim.");
784 // ode.drelease(world);
785 base.TriggerPhysicsBasedRestart();
786 }
787 catch (Exception e)
788 {
789 m_log.WarnFormat("[PHYSICS]: Unable to collide test an object: {0}", e.Message);
790 return;
791 }
792
793 // contacts done
794 if (count == 0)
795 return;
796
797 // try get physical actors
798 PhysicsActor p1;
799 PhysicsActor p2;
800
801 if (!actor_name_map.TryGetValue(g1, out p1))
802 {
803 m_log.WarnFormat("[PHYSICS]: failed actor mapping for geom 1");
804 return;
805 }
806
807 if (!actor_name_map.TryGetValue(g2, out p2))
808 {
809 m_log.WarnFormat("[PHYSICS]: failed actor mapping for geom 2");
810 return;
811 }
812
813 // update actors collision score
814 if (p1.CollisionScore >= float.MaxValue - count)
815 p1.CollisionScore = 0;
816 p1.CollisionScore += count;
817
818 if (p2.CollisionScore >= float.MaxValue - count)
819 p2.CollisionScore = 0;
820 p2.CollisionScore += count;
821
822 // get first contact
823 d.ContactGeom curContact = new d.ContactGeom();
824
825 if (!GetCurContactGeom(0, ref curContact))
826 return;
827
828 // do volume detection case
829 if ((p1.IsVolumeDtc || p2.IsVolumeDtc))
830 {
831 ContactPoint maxDepthContact = new ContactPoint(
832 new Vector3(curContact.pos.X, curContact.pos.Y, curContact.pos.Z),
833 new Vector3(curContact.normal.X, curContact.normal.Y, curContact.normal.Z),
834 curContact.depth, false
835 );
836
837 collision_accounting_events(p1, p2, maxDepthContact);
838 return;
839 }
840
841 // big messy collision analises
842
843 float mu = 0;
844 float bounce = 0;
845 float cfm = 0.0001f;
846 float erpscale = 1.0f;
847 float dscale = 1.0f;
848 bool IgnoreNegSides = false;
849
850 ContactData contactdata1 = new ContactData(0, 0, false);
851 ContactData contactdata2 = new ContactData(0, 0, false);
852
853 bool dop1ava = false;
854 bool dop2ava = false;
855 bool ignore = false;
856
857 switch (p1.PhysicsActorType)
858 {
859 case (int)ActorTypes.Agent:
860 {
861 dop1ava = true;
862 switch (p2.PhysicsActorType)
863 {
864 case (int)ActorTypes.Agent:
865 p1.CollidingObj = true;
866 p2.CollidingObj = true;
867 break;
868
869 case (int)ActorTypes.Prim:
870 if (p2.Velocity.LengthSquared() > 0.0f)
871 p2.CollidingObj = true;
872 break;
873
874 default:
875 ignore = true; // avatar to terrain and water ignored
876 break;
877 }
878 break;
879 }
880
881 case (int)ActorTypes.Prim:
882 switch (p2.PhysicsActorType)
883 {
884 case (int)ActorTypes.Agent:
885
886 dop2ava = true;
887
888 if (p1.Velocity.LengthSquared() > 0.0f)
889 p1.CollidingObj = true;
890 break;
891
892 case (int)ActorTypes.Prim:
893 if ((p1.Velocity - p2.Velocity).LengthSquared() > 0.0f)
894 {
895 p1.CollidingObj = true;
896 p2.CollidingObj = true;
897 }
898 p1.getContactData(ref contactdata1);
899 p2.getContactData(ref contactdata2);
900 bounce = contactdata1.bounce * contactdata2.bounce;
901 mu = (float)Math.Sqrt(contactdata1.mu * contactdata2.mu);
902
903 cfm = p1.Mass;
904 if (cfm > p2.Mass)
905 cfm = p2.Mass;
906 dscale = 10 / cfm;
907 dscale = (float)Math.Sqrt(dscale);
908 if (dscale > 1.0f)
909 dscale = 1.0f;
910 erpscale = cfm * 0.01f;
911 cfm = 0.0001f / cfm;
912 if (cfm > 0.01f)
913 cfm = 0.01f;
914 else if (cfm < 0.00001f)
915 cfm = 0.00001f;
916
917 if ((Math.Abs(p2.Velocity.X - p1.Velocity.X) > 0.1f || Math.Abs(p2.Velocity.Y - p1.Velocity.Y) > 0.1f))
918 mu *= frictionMovementMult;
919
920 break;
921
922 case (int)ActorTypes.Ground:
923 p1.getContactData(ref contactdata1);
924 bounce = contactdata1.bounce * TerrainBounce;
925 mu = (float)Math.Sqrt(contactdata1.mu * TerrainFriction);
926 if (Math.Abs(p1.Velocity.X) > 0.1f || Math.Abs(p1.Velocity.Y) > 0.1f)
927 mu *= frictionMovementMult;
928 p1.CollidingGround = true;
929
930 cfm = p1.Mass;
931 dscale = 10 / cfm;
932 dscale = (float)Math.Sqrt(dscale);
933 if (dscale > 1.0f)
934 dscale = 1.0f;
935 erpscale = cfm * 0.01f;
936 cfm = 0.0001f / cfm;
937 if (cfm > 0.01f)
938 cfm = 0.01f;
939 else if (cfm < 0.00001f)
940 cfm = 0.00001f;
941
942 if (d.GeomGetClass(g1) == d.GeomClassID.TriMeshClass)
943 {
944 if (curContact.side1 > 0)
945 IgnoreNegSides = true;
946 }
947 break;
948
949 case (int)ActorTypes.Water:
950 default:
951 ignore = true;
952 break;
953 }
954 break;
955
956 case (int)ActorTypes.Ground:
957 if (p2.PhysicsActorType == (int)ActorTypes.Prim)
958 {
959 p2.CollidingGround = true;
960 p2.getContactData(ref contactdata2);
961 bounce = contactdata2.bounce * TerrainBounce;
962 mu = (float)Math.Sqrt(contactdata2.mu * TerrainFriction);
963
964 cfm = p2.Mass;
965 dscale = 10 / cfm;
966 dscale = (float)Math.Sqrt(dscale);
967
968 if (dscale > 1.0f)
969 dscale = 1.0f;
970
971 erpscale = cfm * 0.01f;
972 cfm = 0.0001f / cfm;
973 if (cfm > 0.01f)
974 cfm = 0.01f;
975 else if (cfm < 0.00001f)
976 cfm = 0.00001f;
977
978 if (curContact.side1 > 0) // should be 2 ?
979 IgnoreNegSides = true;
980
981 if (Math.Abs(p2.Velocity.X) > 0.1f || Math.Abs(p2.Velocity.Y) > 0.1f)
982 mu *= frictionMovementMult;
983 }
984 else
985 ignore = true;
986 break;
987
988 case (int)ActorTypes.Water:
989 default:
990 break;
991 }
992
993 if (ignore)
994 return;
995
996
997 d.ContactGeom maxContact = curContact;
998 // if (IgnoreNegSides && curContact.side1 < 0)
999 // maxContact.depth = float.MinValue;
1000
1001 d.ContactGeom minContact = curContact;
1002 // if (IgnoreNegSides && curContact.side1 < 0)
1003 // minContact.depth = float.MaxValue;
1004
1005 IntPtr Joint;
1006 bool FeetCollision = false;
1007 int ncontacts = 0;
1008
1009
1010 int i = 0;
1011
1012 while (true)
1013 {
1014
1015// if (!(IgnoreNegSides && curContact.side1 < 0))
1016 {
1017 bool noskip = true;
1018 if (dop1ava)
1019 {
1020 if (!(((OdeCharacter)p1).Collide(g1, false, ref curContact, ref FeetCollision)))
1021
1022 noskip = false;
1023 }
1024 else if (dop2ava)
1025 {
1026 if (!(((OdeCharacter)p2).Collide(g2, true, ref curContact, ref FeetCollision)))
1027 noskip = false;
1028 }
1029
1030 if (noskip)
1031 {
1032 m_global_contactcount++;
1033 if (m_global_contactcount >= maxContactsbeforedeath)
1034 break;
1035
1036 ncontacts++;
1037
1038 Joint = CreateContacJoint(ref curContact, mu, bounce, cfm, erpscale, dscale);
1039 if (Joint == IntPtr.Zero)
1040 break;
1041
1042 d.JointAttach(Joint, b1, b2);
1043
1044 if (curContact.depth > maxContact.depth)
1045 maxContact = curContact;
1046
1047 if (curContact.depth < minContact.depth)
1048 minContact = curContact;
1049 }
1050 }
1051
1052 if (++i >= count)
1053 break;
1054
1055 if (!GetCurContactGeom(i, ref curContact))
1056 break;
1057 }
1058
1059 if (ncontacts > 0)
1060 {
1061 ContactPoint maxDepthContact = new ContactPoint(
1062 new Vector3(maxContact.pos.X, maxContact.pos.Y, maxContact.pos.Z),
1063 new Vector3(minContact.normal.X, minContact.normal.Y, minContact.normal.Z),
1064 maxContact.depth, FeetCollision
1065 );
1066 collision_accounting_events(p1, p2, maxDepthContact);
1067 }
1068 }
1069
1070 private void collision_accounting_events(PhysicsActor p1, PhysicsActor p2, ContactPoint contact)
1071 {
1072 uint obj2LocalID = 0;
1073
1074 bool p1events = p1.SubscribedEvents();
1075 bool p2events = p2.SubscribedEvents();
1076
1077 if (p1.IsVolumeDtc)
1078 p2events = false;
1079 if (p2.IsVolumeDtc)
1080 p1events = false;
1081
1082 if (!p2events && !p1events)
1083 return;
1084
1085 Vector3 vel = Vector3.Zero;
1086 if (p2 != null && p2.IsPhysical)
1087 vel = p2.Velocity;
1088
1089 if (p1 != null && p1.IsPhysical)
1090 vel -= p1.Velocity;
1091
1092 contact.RelativeSpeed = Vector3.Dot(vel, contact.SurfaceNormal);
1093
1094 switch ((ActorTypes)p1.PhysicsActorType)
1095 {
1096 case ActorTypes.Agent:
1097 case ActorTypes.Prim:
1098 {
1099 switch ((ActorTypes)p2.PhysicsActorType)
1100 {
1101 case ActorTypes.Agent:
1102 case ActorTypes.Prim:
1103 if (p2events)
1104 {
1105 AddCollisionEventReporting(p2);
1106 p2.AddCollisionEvent(p1.ParentActor.LocalID, contact);
1107 }
1108 obj2LocalID = p2.ParentActor.LocalID;
1109 break;
1110
1111 case ActorTypes.Ground:
1112 case ActorTypes.Unknown:
1113 default:
1114 obj2LocalID = 0;
1115 break;
1116 }
1117 if (p1events)
1118 {
1119 contact.SurfaceNormal = -contact.SurfaceNormal;
1120 AddCollisionEventReporting(p1);
1121 p1.AddCollisionEvent(obj2LocalID, contact);
1122 }
1123 break;
1124 }
1125 case ActorTypes.Ground:
1126 case ActorTypes.Unknown:
1127 default:
1128 {
1129 if (p2events && !p2.IsVolumeDtc)
1130 {
1131 AddCollisionEventReporting(p2);
1132 p2.AddCollisionEvent(0, contact);
1133 }
1134 break;
1135 }
1136 }
1137 }
1138
1139 /// <summary>
1140 /// This is our collision testing routine in ODE
1141 /// </summary>
1142 /// <param name="timeStep"></param>
1143 private void collision_optimized()
1144 {
1145 lock (_characters)
1146 {
1147 try
1148 {
1149 foreach (OdeCharacter chr in _characters)
1150 {
1151 if (chr == null || chr.Body == IntPtr.Zero)
1152 continue;
1153
1154 chr.IsColliding = false;
1155 // chr.CollidingGround = false; not done here
1156 chr.CollidingObj = false;
1157 // do colisions with static space
1158 d.SpaceCollide2(chr.collider, StaticSpace, IntPtr.Zero, nearCallback);
1159
1160 // chars with chars
1161 d.SpaceCollide(CharsSpace, IntPtr.Zero, nearCallback);
1162 // no coll with gnd
1163 }
1164 }
1165 catch (AccessViolationException)
1166 {
1167 m_log.Warn("[PHYSICS]: Unable to collide Character to static space");
1168 }
1169
1170 }
1171
1172 lock (_activeprims)
1173 {
1174 foreach (OdePrim aprim in _activeprims)
1175 {
1176 aprim.CollisionScore = 0;
1177 aprim.IsColliding = false;
1178 }
1179 }
1180
1181 // collide active prims with static enviroment
1182 lock (_activegroups)
1183 {
1184 try
1185 {
1186 foreach (OdePrim prm in _activegroups)
1187 {
1188 if (!prm.m_outbounds)
1189 {
1190 if (d.BodyIsEnabled(prm.Body))
1191 {
1192 d.SpaceCollide2(StaticSpace, prm.collide_geom, IntPtr.Zero, nearCallback);
1193 d.SpaceCollide2(GroundSpace, prm.collide_geom, IntPtr.Zero, nearCallback);
1194 }
1195 }
1196 }
1197 }
1198 catch (AccessViolationException)
1199 {
1200 m_log.Warn("[PHYSICS]: Unable to collide Active prim to static space");
1201 }
1202 }
1203 // colide active amoung them
1204 try
1205 {
1206 d.SpaceCollide(ActiveSpace, IntPtr.Zero, nearCallback);
1207 }
1208 catch (AccessViolationException)
1209 {
1210 m_log.Warn("[PHYSICS]: Unable to collide Active with Characters space");
1211 }
1212 // and with chars
1213 try
1214 {
1215 d.SpaceCollide2(CharsSpace,ActiveSpace, IntPtr.Zero, nearCallback);
1216 }
1217 catch (AccessViolationException)
1218 {
1219 m_log.Warn("[PHYSICS]: Unable to collide in Active space");
1220 }
1221 // _perloopContact.Clear();
1222 }
1223
1224 #endregion
1225 /// <summary>
1226 /// Add actor to the list that should receive collision events in the simulate loop.
1227 /// </summary>
1228 /// <param name="obj"></param>
1229 public void AddCollisionEventReporting(PhysicsActor obj)
1230 {
1231 if (!_collisionEventPrim.Contains(obj))
1232 _collisionEventPrim.Add(obj);
1233 }
1234
1235 /// <summary>
1236 /// Remove actor from the list that should receive collision events in the simulate loop.
1237 /// </summary>
1238 /// <param name="obj"></param>
1239 public void RemoveCollisionEventReporting(PhysicsActor obj)
1240 {
1241 if (_collisionEventPrim.Contains(obj) && !_collisionEventPrimRemove.Contains(obj))
1242 _collisionEventPrimRemove.Add(obj);
1243 }
1244
1245 public override float TimeDilation
1246 {
1247 get { return m_timeDilation; }
1248 }
1249
1250 public override bool SupportsNINJAJoints
1251 {
1252 get { return false; }
1253 }
1254
1255 #region Add/Remove Entities
1256
1257 public override PhysicsActor AddAvatar(uint localID, string avName, Vector3 position, Vector3 size, float feetOffset, bool isFlying)
1258 {
1259 Vector3 pos;
1260 pos.X = position.X;
1261 pos.Y = position.Y;
1262 pos.Z = position.Z;
1263 OdeCharacter newAv = new OdeCharacter(localID,avName, this, pos, size, feetOffset, avDensity, avMovementDivisorWalk, avMovementDivisorRun);
1264 newAv.Flying = isFlying;
1265 newAv.MinimumGroundFlightOffset = minimumGroundFlightOffset;
1266
1267 return newAv;
1268 }
1269
1270 public void AddCharacter(OdeCharacter chr)
1271 {
1272 lock (_characters)
1273 {
1274 if (!_characters.Contains(chr))
1275 {
1276 _characters.Add(chr);
1277 if (chr.bad)
1278 m_log.DebugFormat("[PHYSICS] Added BAD actor {0} to characters list", chr.m_uuid);
1279 }
1280 }
1281 }
1282
1283 public void RemoveCharacter(OdeCharacter chr)
1284 {
1285 lock (_characters)
1286 {
1287 if (_characters.Contains(chr))
1288 {
1289 _characters.Remove(chr);
1290 }
1291 }
1292 }
1293
1294 public void BadCharacter(OdeCharacter chr)
1295 {
1296 lock (_badCharacter)
1297 {
1298 if (!_badCharacter.Contains(chr))
1299 _badCharacter.Add(chr);
1300 }
1301 }
1302
1303 public override void RemoveAvatar(PhysicsActor actor)
1304 {
1305 //m_log.Debug("[PHYSICS]:ODELOCK");
1306 ((OdeCharacter) actor).Destroy();
1307 }
1308
1309
1310 public void addActivePrim(OdePrim activatePrim)
1311 {
1312 // adds active prim..
1313 lock (_activeprims)
1314 {
1315 if (!_activeprims.Contains(activatePrim))
1316 _activeprims.Add(activatePrim);
1317 }
1318 }
1319
1320 public void addActiveGroups(OdePrim activatePrim)
1321 {
1322 lock (_activegroups)
1323 {
1324 if (!_activegroups.Contains(activatePrim))
1325 _activegroups.Add(activatePrim);
1326 }
1327 }
1328
1329 private PhysicsActor AddPrim(String name, Vector3 position, Vector3 size, Quaternion rotation,
1330 PrimitiveBaseShape pbs, bool isphysical, bool isPhantom, byte shapeType, uint localID)
1331 {
1332 OdePrim newPrim;
1333 lock (OdeLock)
1334 {
1335 newPrim = new OdePrim(name, this, position, size, rotation, pbs, isphysical, isPhantom, shapeType, localID);
1336 lock (_prims)
1337 _prims.Add(newPrim);
1338 }
1339 return newPrim;
1340 }
1341
1342 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
1343 Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, uint localid)
1344 {
1345 return AddPrim(primName, position, size, rotation, pbs, isPhysical, isPhantom, 0 , localid);
1346 }
1347
1348
1349 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
1350 Vector3 size, Quaternion rotation, bool isPhysical, uint localid)
1351 {
1352 return AddPrim(primName, position, size, rotation, pbs, isPhysical,false, 0, localid);
1353 }
1354
1355 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
1356 Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, byte shapeType, uint localid)
1357 {
1358
1359 return AddPrim(primName, position, size, rotation, pbs, isPhysical,isPhantom, shapeType, localid);
1360 }
1361
1362 public void remActivePrim(OdePrim deactivatePrim)
1363 {
1364 lock (_activeprims)
1365 {
1366 _activeprims.Remove(deactivatePrim);
1367 }
1368 }
1369 public void remActiveGroup(OdePrim deactivatePrim)
1370 {
1371 lock (_activegroups)
1372 {
1373 _activegroups.Remove(deactivatePrim);
1374 }
1375 }
1376
1377 public override void RemovePrim(PhysicsActor prim)
1378 {
1379 // As with all ODE physics operations, we don't remove the prim immediately but signal that it should be
1380 // removed in the next physics simulate pass.
1381 if (prim is OdePrim)
1382 {
1383// lock (OdeLock)
1384 {
1385
1386 OdePrim p = (OdePrim)prim;
1387 p.setPrimForRemoval();
1388 }
1389 }
1390 }
1391 /// <summary>
1392 /// This is called from within simulate but outside the locked portion
1393 /// We need to do our own locking here
1394 /// (Note: As of 20110801 this no longer appears to be true - this is being called within lock (odeLock) in
1395 /// Simulate() -- justincc).
1396 ///
1397 /// Essentially, we need to remove the prim from our space segment, whatever segment it's in.
1398 ///
1399 /// If there are no more prim in the segment, we need to empty (spacedestroy)the segment and reclaim memory
1400 /// that the space was using.
1401 /// </summary>
1402 /// <param name="prim"></param>
1403 public void RemovePrimThreadLocked(OdePrim prim)
1404 {
1405 //Console.WriteLine("RemovePrimThreadLocked " + prim.m_primName);
1406 lock (prim)
1407 {
1408// RemoveCollisionEventReporting(prim);
1409 lock (_prims)
1410 _prims.Remove(prim);
1411 }
1412
1413 }
1414
1415 public bool havePrim(OdePrim prm)
1416 {
1417 lock (_prims)
1418 return _prims.Contains(prm);
1419 }
1420
1421 public bool haveActor(PhysicsActor actor)
1422 {
1423 if (actor is OdePrim)
1424 {
1425 lock (_prims)
1426 return _prims.Contains((OdePrim)actor);
1427 }
1428 else if (actor is OdeCharacter)
1429 {
1430 lock (_characters)
1431 return _characters.Contains((OdeCharacter)actor);
1432 }
1433 return false;
1434 }
1435
1436 #endregion
1437
1438 #region Space Separation Calculation
1439
1440 /// <summary>
1441 /// Called when a static prim moves or becomes static
1442 /// Places the prim in a space one the static sub-spaces grid
1443 /// </summary>
1444 /// <param name="geom">the pointer to the geom that moved</param>
1445 /// <param name="pos">the position that the geom moved to</param>
1446 /// <param name="currentspace">a pointer to the space it was in before it was moved.</param>
1447 /// <returns>a pointer to the new space it's in</returns>
1448 public IntPtr MoveGeomToStaticSpace(IntPtr geom, Vector3 pos, IntPtr currentspace)
1449 {
1450 // moves a prim into another static sub-space or from another space into a static sub-space
1451
1452 // Called ODEPrim so
1453 // it's already in locked space.
1454
1455 if (geom == IntPtr.Zero) // shouldn't happen
1456 return IntPtr.Zero;
1457
1458 // get the static sub-space for current position
1459 IntPtr newspace = calculateSpaceForGeom(pos);
1460
1461 if (newspace == currentspace) // if we are there all done
1462 return newspace;
1463
1464 // else remove it from its current space
1465 if (currentspace != IntPtr.Zero && d.SpaceQuery(currentspace, geom))
1466 {
1467 if (d.GeomIsSpace(currentspace))
1468 {
1469 waitForSpaceUnlock(currentspace);
1470 d.SpaceRemove(currentspace, geom);
1471
1472 if (d.SpaceGetSublevel(currentspace) > 2 && d.SpaceGetNumGeoms(currentspace) == 0)
1473 {
1474 d.SpaceDestroy(currentspace);
1475 }
1476 }
1477 else
1478 {
1479 m_log.Info("[Physics]: Invalid or empty Space passed to 'MoveGeomToStaticSpace':" + currentspace +
1480 " Geom:" + geom);
1481 }
1482 }
1483 else // odd currentspace is null or doesn't contain the geom? lets try the geom ideia of current space
1484 {
1485 currentspace = d.GeomGetSpace(geom);
1486 if (currentspace != IntPtr.Zero)
1487 {
1488 if (d.GeomIsSpace(currentspace))
1489 {
1490 waitForSpaceUnlock(currentspace);
1491 d.SpaceRemove(currentspace, geom);
1492
1493 if (d.SpaceGetSublevel(currentspace) > 2 && d.SpaceGetNumGeoms(currentspace) == 0)
1494 {
1495 d.SpaceDestroy(currentspace);
1496 }
1497
1498 }
1499 }
1500 }
1501
1502 // put the geom in the newspace
1503 waitForSpaceUnlock(newspace);
1504 d.SpaceAdd(newspace, geom);
1505
1506 // let caller know this newspace
1507 return newspace;
1508 }
1509
1510 /// <summary>
1511 /// Calculates the space the prim should be in by its position
1512 /// </summary>
1513 /// <param name="pos"></param>
1514 /// <returns>a pointer to the space. This could be a new space or reused space.</returns>
1515 public IntPtr calculateSpaceForGeom(Vector3 pos)
1516 {
1517 int x, y;
1518
1519 if (pos.X < 0)
1520 return staticPrimspaceOffRegion[0];
1521
1522 if (pos.Y < 0)
1523 return staticPrimspaceOffRegion[2];
1524
1525 x = (int)(pos.X * spacesPerMeter);
1526 if (x > spaceGridMaxX)
1527 return staticPrimspaceOffRegion[1];
1528
1529 y = (int)(pos.Y * spacesPerMeter);
1530 if (y > spaceGridMaxY)
1531 return staticPrimspaceOffRegion[3];
1532
1533 return staticPrimspace[x, y];
1534 }
1535
1536 #endregion
1537
1538
1539 /// <summary>
1540 /// Called to queue a change to a actor
1541 /// to use in place of old taint mechanism so changes do have a time sequence
1542 /// </summary>
1543
1544 public void AddChange(PhysicsActor actor, changes what, Object arg)
1545 {
1546 ODEchangeitem item = new ODEchangeitem();
1547 item.actor = actor;
1548 item.what = what;
1549 item.arg = arg;
1550 ChangesQueue.Enqueue(item);
1551 }
1552
1553 /// <summary>
1554 /// Called after our prim properties are set Scale, position etc.
1555 /// We use this event queue like method to keep changes to the physical scene occuring in the threadlocked mutex
1556 /// This assures us that we have no race conditions
1557 /// </summary>
1558 /// <param name="prim"></param>
1559 public override void AddPhysicsActorTaint(PhysicsActor prim)
1560 {
1561 }
1562
1563 // does all pending changes generated during region load process
1564 public override void PrepareSimulation()
1565 {
1566 lock (OdeLock)
1567 {
1568 if (world == IntPtr.Zero)
1569 {
1570 ChangesQueue.Clear();
1571 return;
1572 }
1573
1574 ODEchangeitem item;
1575
1576 int donechanges = 0;
1577 if (ChangesQueue.Count > 0)
1578 {
1579 m_log.InfoFormat("[ODE] start processing pending actor operations");
1580 int tstart = Util.EnvironmentTickCount();
1581
1582 while (ChangesQueue.Dequeue(out item))
1583 {
1584 if (item.actor != null)
1585 {
1586 try
1587 {
1588 if (item.actor is OdeCharacter)
1589 ((OdeCharacter)item.actor).DoAChange(item.what, item.arg);
1590 else if (((OdePrim)item.actor).DoAChange(item.what, item.arg))
1591 RemovePrimThreadLocked((OdePrim)item.actor);
1592 }
1593 catch
1594 {
1595 m_log.WarnFormat("[PHYSICS]: Operation failed for a actor {0} {1}",
1596 item.actor.Name, item.what.ToString());
1597 }
1598 }
1599 donechanges++;
1600 }
1601 int time = Util.EnvironmentTickCountSubtract(tstart);
1602 m_log.InfoFormat("[ODE] finished {0} operations in {1}ms", donechanges, time);
1603 }
1604 }
1605 }
1606
1607 /// <summary>
1608 /// This is our main simulate loop
1609 /// It's thread locked by a Mutex in the scene.
1610 /// It holds Collisions, it instructs ODE to step through the physical reactions
1611 /// It moves the objects around in memory
1612 /// It calls the methods that report back to the object owners.. (scenepresence, SceneObjectGroup)
1613 /// </summary>
1614 /// <param name="timeStep"></param>
1615 /// <returns></returns>
1616 public override float Simulate(float timeStep)
1617 {
1618 DateTime now = DateTime.UtcNow;
1619 TimeSpan timedif = now - m_lastframe;
1620 timeStep = (float)timedif.TotalSeconds;
1621 m_lastframe = now;
1622
1623 // acumulate time so we can reduce error
1624 step_time += timeStep;
1625
1626 if (step_time < HalfOdeStep)
1627 return 0;
1628
1629 if (framecount < 0)
1630 framecount = 0;
1631
1632
1633 framecount++;
1634
1635 int curphysiteractions;
1636
1637 // if in trouble reduce step resolution
1638 if (step_time >= m_SkipFramesAtms)
1639 curphysiteractions = m_physicsiterations / 2;
1640 else
1641 curphysiteractions = m_physicsiterations;
1642
1643// checkThread();
1644 int nodeframes = 0;
1645
1646 lock (SimulationLock)
1647 lock(OdeLock)
1648 {
1649 if (world == IntPtr.Zero)
1650 {
1651 ChangesQueue.Clear();
1652 return 0;
1653 }
1654
1655 ODEchangeitem item;
1656
1657
1658
1659 d.WorldSetQuickStepNumIterations(world, curphysiteractions);
1660
1661 int loopstartMS = Util.EnvironmentTickCount();
1662 int looptimeMS = 0;
1663
1664
1665 while (step_time > HalfOdeStep)
1666 {
1667 try
1668 {
1669 // clear pointer/counter to contacts to pass into joints
1670 m_global_contactcount = 0;
1671
1672 if (ChangesQueue.Count > 0)
1673 {
1674 int changestartMS = Util.EnvironmentTickCount();
1675 int ttmp;
1676 while (ChangesQueue.Dequeue(out item))
1677 {
1678 if (item.actor != null)
1679 {
1680 try
1681 {
1682 if (item.actor is OdeCharacter)
1683 ((OdeCharacter)item.actor).DoAChange(item.what, item.arg);
1684 else if (((OdePrim)item.actor).DoAChange(item.what, item.arg))
1685 RemovePrimThreadLocked((OdePrim)item.actor);
1686 }
1687 catch
1688 {
1689 m_log.WarnFormat("[PHYSICS]: doChange failed for a actor {0} {1}",
1690 item.actor.Name, item.what.ToString());
1691 }
1692 }
1693 ttmp = Util.EnvironmentTickCountSubtract(changestartMS);
1694 if (ttmp > 20)
1695 break;
1696 }
1697 }
1698
1699 // Move characters
1700 lock (_characters)
1701 {
1702 List<OdeCharacter> defects = new List<OdeCharacter>();
1703 foreach (OdeCharacter actor in _characters)
1704 {
1705 if (actor != null)
1706 actor.Move(defects);
1707 }
1708 if (defects.Count != 0)
1709 {
1710 foreach (OdeCharacter defect in defects)
1711 {
1712 RemoveCharacter(defect);
1713 }
1714 defects.Clear();
1715 }
1716 }
1717
1718 // Move other active objects
1719 lock (_activegroups)
1720 {
1721 foreach (OdePrim aprim in _activegroups)
1722 {
1723 aprim.Move();
1724 }
1725 }
1726
1727 //if ((framecount % m_randomizeWater) == 0)
1728 // randomizeWater(waterlevel);
1729
1730 m_rayCastManager.ProcessQueuedRequests();
1731
1732 collision_optimized();
1733
1734 foreach (PhysicsActor obj in _collisionEventPrim)
1735 {
1736 if (obj == null)
1737 continue;
1738
1739 switch ((ActorTypes)obj.PhysicsActorType)
1740 {
1741 case ActorTypes.Agent:
1742 OdeCharacter cobj = (OdeCharacter)obj;
1743 cobj.AddCollisionFrameTime((int)(odetimestepMS));
1744 cobj.SendCollisions();
1745 break;
1746
1747 case ActorTypes.Prim:
1748 OdePrim pobj = (OdePrim)obj;
1749 if (pobj.Body == IntPtr.Zero || (d.BodyIsEnabled(pobj.Body) && !pobj.m_outbounds))
1750 if (!pobj.m_outbounds)
1751 {
1752 pobj.AddCollisionFrameTime((int)(odetimestepMS));
1753 pobj.SendCollisions();
1754 }
1755 break;
1756 }
1757 }
1758
1759 foreach (PhysicsActor obj in _collisionEventPrimRemove)
1760 _collisionEventPrim.Remove(obj);
1761
1762 _collisionEventPrimRemove.Clear();
1763
1764 // do a ode simulation step
1765 d.WorldQuickStep(world, ODE_STEPSIZE);
1766 d.JointGroupEmpty(contactgroup);
1767
1768 // update managed ideia of physical data and do updates to core
1769 /*
1770 lock (_characters)
1771 {
1772 foreach (OdeCharacter actor in _characters)
1773 {
1774 if (actor != null)
1775 {
1776 if (actor.bad)
1777 m_log.WarnFormat("[PHYSICS]: BAD Actor {0} in _characters list was not removed?", actor.m_uuid);
1778
1779 actor.UpdatePositionAndVelocity();
1780 }
1781 }
1782 }
1783 */
1784
1785 lock (_activegroups)
1786 {
1787 {
1788 foreach (OdePrim actor in _activegroups)
1789 {
1790 if (actor.IsPhysical)
1791 {
1792 actor.UpdatePositionAndVelocity();
1793 }
1794 }
1795 }
1796 }
1797 }
1798 catch (Exception e)
1799 {
1800 m_log.ErrorFormat("[PHYSICS]: {0}, {1}, {2}", e.Message, e.TargetSite, e);
1801// ode.dunlock(world);
1802 }
1803
1804 step_time -= ODE_STEPSIZE;
1805 nodeframes++;
1806
1807 looptimeMS = Util.EnvironmentTickCountSubtract(loopstartMS);
1808 if (looptimeMS > 100)
1809 break;
1810 }
1811
1812 lock (_badCharacter)
1813 {
1814 if (_badCharacter.Count > 0)
1815 {
1816 foreach (OdeCharacter chr in _badCharacter)
1817 {
1818 RemoveCharacter(chr);
1819 }
1820
1821 _badCharacter.Clear();
1822 }
1823 }
1824
1825 timedif = now - m_lastMeshExpire;
1826
1827 if (timedif.Seconds > 10)
1828 {
1829 mesher.ExpireReleaseMeshs();
1830 m_lastMeshExpire = now;
1831 }
1832
1833// information block running in debug only
1834/*
1835 int ntopactivegeoms = d.SpaceGetNumGeoms(ActiveSpace);
1836 int ntopstaticgeoms = d.SpaceGetNumGeoms(StaticSpace);
1837 int ngroundgeoms = d.SpaceGetNumGeoms(GroundSpace);
1838
1839 int nactivegeoms = 0;
1840 int nactivespaces = 0;
1841
1842 int nstaticgeoms = 0;
1843 int nstaticspaces = 0;
1844 IntPtr sp;
1845
1846 for (int i = 0; i < ntopactivegeoms; i++)
1847 {
1848 sp = d.SpaceGetGeom(ActiveSpace, i);
1849 if (d.GeomIsSpace(sp))
1850 {
1851 nactivespaces++;
1852 nactivegeoms += d.SpaceGetNumGeoms(sp);
1853 }
1854 else
1855 nactivegeoms++;
1856 }
1857
1858 for (int i = 0; i < ntopstaticgeoms; i++)
1859 {
1860 sp = d.SpaceGetGeom(StaticSpace, i);
1861 if (d.GeomIsSpace(sp))
1862 {
1863 nstaticspaces++;
1864 nstaticgeoms += d.SpaceGetNumGeoms(sp);
1865 }
1866 else
1867 nstaticgeoms++;
1868 }
1869
1870 int ntopgeoms = d.SpaceGetNumGeoms(TopSpace);
1871
1872 int totgeoms = nstaticgeoms + nactivegeoms + ngroundgeoms + 1; // one ray
1873 int nbodies = d.NTotalBodies;
1874 int ngeoms = d.NTotalGeoms;
1875*/
1876 // Finished with all sim stepping. If requested, dump world state to file for debugging.
1877 // TODO: This call to the export function is already inside lock (OdeLock) - but is an extra lock needed?
1878 // TODO: This overwrites all dump files in-place. Should this be a growing logfile, or separate snapshots?
1879 if (physics_logging && (physics_logging_interval > 0) && (framecount % physics_logging_interval == 0))
1880 {
1881 string fname = "state-" + world.ToString() + ".DIF"; // give each physics world a separate filename
1882 string prefix = "world" + world.ToString(); // prefix for variable names in exported .DIF file
1883
1884 if (physics_logging_append_existing_logfile)
1885 {
1886 string header = "-------------- START OF PHYSICS FRAME " + framecount.ToString() + " --------------";
1887 TextWriter fwriter = File.AppendText(fname);
1888 fwriter.WriteLine(header);
1889 fwriter.Close();
1890 }
1891
1892 d.WorldExportDIF(world, fname, physics_logging_append_existing_logfile, prefix);
1893 }
1894
1895 // think time dilation as to do with dinamic step size that we dont' have
1896 // even so tell something to world
1897 if (looptimeMS < 100) // we did the requested loops
1898 m_timeDilation = 1.0f;
1899 else if (step_time > 0)
1900 {
1901 m_timeDilation = timeStep / step_time;
1902 if (m_timeDilation > 1)
1903 m_timeDilation = 1;
1904 if (step_time > m_SkipFramesAtms)
1905 step_time = 0;
1906 m_lastframe = DateTime.UtcNow; // skip also the time lost
1907 }
1908 }
1909
1910// return nodeframes * ODE_STEPSIZE; // return real simulated time
1911 return 1000 * nodeframes; // return steps for now * 1000 to keep core happy
1912 }
1913
1914 /// <summary>
1915 public override void GetResults()
1916 {
1917 }
1918
1919 public override bool IsThreaded
1920 {
1921 // for now we won't be multithreaded
1922 get { return (false); }
1923 }
1924
1925 public float GetTerrainHeightAtXY(float x, float y)
1926 {
1927
1928
1929 int offsetX = ((int)(x / (int)Constants.RegionSize)) * (int)Constants.RegionSize;
1930 int offsetY = ((int)(y / (int)Constants.RegionSize)) * (int)Constants.RegionSize;
1931
1932
1933 IntPtr heightFieldGeom = IntPtr.Zero;
1934
1935 // get region map
1936 if (!RegionTerrain.TryGetValue(new Vector3(offsetX, offsetY, 0), out heightFieldGeom))
1937 return 0f;
1938
1939 if (heightFieldGeom == IntPtr.Zero)
1940 return 0f;
1941
1942 if (!TerrainHeightFieldHeights.ContainsKey(heightFieldGeom))
1943 return 0f;
1944
1945 // TerrainHeightField for ODE as offset 1m
1946 x += 1f - offsetX;
1947 y += 1f - offsetY;
1948
1949 // make position fit into array
1950 if (x < 0)
1951 x = 0;
1952 if (y < 0)
1953 y = 0;
1954
1955 // integer indexs
1956 int ix;
1957 int iy;
1958 // interpolators offset
1959 float dx;
1960 float dy;
1961
1962 int regsize = (int)Constants.RegionSize + 3; // map size see setterrain number of samples
1963
1964 if (OdeUbitLib)
1965 {
1966 if (x < regsize - 1)
1967 {
1968 ix = (int)x;
1969 dx = x - (float)ix;
1970 }
1971 else // out world use external height
1972 {
1973 ix = regsize - 2;
1974 dx = 0;
1975 }
1976 if (y < regsize - 1)
1977 {
1978 iy = (int)y;
1979 dy = y - (float)iy;
1980 }
1981 else
1982 {
1983 iy = regsize - 2;
1984 dy = 0;
1985 }
1986 }
1987
1988 else
1989 {
1990 // we still have square fixed size regions
1991 // also flip x and y because of how map is done for ODE fliped axis
1992 // so ix,iy,dx and dy are inter exchanged
1993 if (x < regsize - 1)
1994 {
1995 iy = (int)x;
1996 dy = x - (float)iy;
1997 }
1998 else // out world use external height
1999 {
2000 iy = regsize - 2;
2001 dy = 0;
2002 }
2003 if (y < regsize - 1)
2004 {
2005 ix = (int)y;
2006 dx = y - (float)ix;
2007 }
2008 else
2009 {
2010 ix = regsize - 2;
2011 dx = 0;
2012 }
2013 }
2014
2015 float h0;
2016 float h1;
2017 float h2;
2018
2019 iy *= regsize;
2020 iy += ix; // all indexes have iy + ix
2021
2022 float[] heights = TerrainHeightFieldHeights[heightFieldGeom];
2023 /*
2024 if ((dx + dy) <= 1.0f)
2025 {
2026 h0 = ((float)heights[iy]); // 0,0 vertice
2027 h1 = (((float)heights[iy + 1]) - h0) * dx; // 1,0 vertice minus 0,0
2028 h2 = (((float)heights[iy + regsize]) - h0) * dy; // 0,1 vertice minus 0,0
2029 }
2030 else
2031 {
2032 h0 = ((float)heights[iy + regsize + 1]); // 1,1 vertice
2033 h1 = (((float)heights[iy + 1]) - h0) * (1 - dy); // 1,1 vertice minus 1,0
2034 h2 = (((float)heights[iy + regsize]) - h0) * (1 - dx); // 1,1 vertice minus 0,1
2035 }
2036 */
2037 h0 = ((float)heights[iy]); // 0,0 vertice
2038
2039 if ((dy > dx))
2040 {
2041 iy += regsize;
2042 h2 = (float)heights[iy]; // 0,1 vertice
2043 h1 = (h2 - h0) * dy; // 0,1 vertice minus 0,0
2044 h2 = ((float)heights[iy + 1] - h2) * dx; // 1,1 vertice minus 0,1
2045 }
2046 else
2047 {
2048 iy++;
2049 h2 = (float)heights[iy]; // vertice 1,0
2050 h1 = (h2 - h0) * dx; // 1,0 vertice minus 0,0
2051 h2 = (((float)heights[iy + regsize]) - h2) * dy; // 1,1 vertice minus 1,0
2052 }
2053
2054 return h0 + h1 + h2;
2055 }
2056
2057
2058 public override void SetTerrain(float[] heightMap)
2059 {
2060 if (m_worldOffset != Vector3.Zero && m_parentScene != null)
2061 {
2062 if (m_parentScene is OdeScene)
2063 {
2064 ((OdeScene)m_parentScene).SetTerrain(heightMap, m_worldOffset);
2065 }
2066 }
2067 else
2068 {
2069 SetTerrain(heightMap, m_worldOffset);
2070 }
2071 }
2072
2073 public override void CombineTerrain(float[] heightMap, Vector3 pOffset)
2074 {
2075 SetTerrain(heightMap, pOffset);
2076 }
2077
2078 public void SetTerrain(float[] heightMap, Vector3 pOffset)
2079 {
2080 if (OdeUbitLib)
2081 UbitSetTerrain(heightMap, pOffset);
2082 else
2083 OriSetTerrain(heightMap, pOffset);
2084 }
2085
2086 public void OriSetTerrain(float[] heightMap, Vector3 pOffset)
2087 {
2088 // assumes 1m size grid and constante size square regions
2089 // needs to know about sims around in future
2090
2091 float[] _heightmap;
2092
2093 uint heightmapWidth = Constants.RegionSize + 2;
2094 uint heightmapHeight = Constants.RegionSize + 2;
2095
2096 uint heightmapWidthSamples = heightmapWidth + 1;
2097 uint heightmapHeightSamples = heightmapHeight + 1;
2098
2099 _heightmap = new float[heightmapWidthSamples * heightmapHeightSamples];
2100
2101 const float scale = 1.0f;
2102 const float offset = 0.0f;
2103 const float thickness = 10f;
2104 const int wrap = 0;
2105
2106 uint regionsize = Constants.RegionSize;
2107
2108 float hfmin = float.MaxValue;
2109 float hfmax = float.MinValue;
2110 float val;
2111 uint xx;
2112 uint yy;
2113
2114 uint maxXXYY = regionsize - 1;
2115 // flipping map adding one margin all around so things don't fall in edges
2116
2117 uint xt = 0;
2118 xx = 0;
2119
2120 for (uint x = 0; x < heightmapWidthSamples; x++)
2121 {
2122 if (x > 1 && xx < maxXXYY)
2123 xx++;
2124 yy = 0;
2125 for (uint y = 0; y < heightmapHeightSamples; y++)
2126 {
2127 if (y > 1 && y < maxXXYY)
2128 yy += regionsize;
2129
2130 val = heightMap[yy + xx];
2131 if (val < 0.0f)
2132 val = 0.0f; // no neg terrain as in chode
2133 _heightmap[xt + y] = val;
2134
2135 if (hfmin > val)
2136 hfmin = val;
2137 if (hfmax < val)
2138 hfmax = val;
2139 }
2140 xt += heightmapHeightSamples;
2141 }
2142 lock (OdeLock)
2143 {
2144 IntPtr GroundGeom = IntPtr.Zero;
2145 if (RegionTerrain.TryGetValue(pOffset, out GroundGeom))
2146 {
2147 RegionTerrain.Remove(pOffset);
2148 if (GroundGeom != IntPtr.Zero)
2149 {
2150 actor_name_map.Remove(GroundGeom);
2151 d.GeomDestroy(GroundGeom);
2152
2153 if (TerrainHeightFieldHeights.ContainsKey(GroundGeom))
2154 {
2155 TerrainHeightFieldHeightsHandlers[GroundGeom].Free();
2156 TerrainHeightFieldHeightsHandlers.Remove(GroundGeom);
2157 TerrainHeightFieldHeights.Remove(GroundGeom);
2158 }
2159 }
2160 }
2161 IntPtr HeightmapData = d.GeomHeightfieldDataCreate();
2162
2163 GCHandle _heightmaphandler = GCHandle.Alloc(_heightmap, GCHandleType.Pinned);
2164
2165 d.GeomHeightfieldDataBuildSingle(HeightmapData, _heightmaphandler.AddrOfPinnedObject(), 0, heightmapWidth , heightmapHeight,
2166 (int)heightmapWidthSamples, (int)heightmapHeightSamples, scale,
2167 offset, thickness, wrap);
2168
2169 d.GeomHeightfieldDataSetBounds(HeightmapData, hfmin - 1, hfmax + 1);
2170
2171 GroundGeom = d.CreateHeightfield(GroundSpace, HeightmapData, 1);
2172
2173 if (GroundGeom != IntPtr.Zero)
2174 {
2175 d.GeomSetCategoryBits(GroundGeom, (uint)(CollisionCategories.Land));
2176 d.GeomSetCollideBits(GroundGeom, 0);
2177
2178 PhysicsActor pa = new NullPhysicsActor();
2179 pa.Name = "Terrain";
2180 pa.PhysicsActorType = (int)ActorTypes.Ground;
2181 actor_name_map[GroundGeom] = pa;
2182
2183// geom_name_map[GroundGeom] = "Terrain";
2184
2185 d.Matrix3 R = new d.Matrix3();
2186
2187 Quaternion q1 = Quaternion.CreateFromAxisAngle(new Vector3(1, 0, 0), 1.5707f);
2188 Quaternion q2 = Quaternion.CreateFromAxisAngle(new Vector3(0, 1, 0), 1.5707f);
2189
2190
2191 q1 = q1 * q2;
2192
2193 Vector3 v3;
2194 float angle;
2195 q1.GetAxisAngle(out v3, out angle);
2196
2197 d.RFromAxisAndAngle(out R, v3.X, v3.Y, v3.Z, angle);
2198 d.GeomSetRotation(GroundGeom, ref R);
2199 d.GeomSetPosition(GroundGeom, pOffset.X + (float)Constants.RegionSize * 0.5f, pOffset.Y + (float)Constants.RegionSize * 0.5f, 0);
2200 RegionTerrain.Add(pOffset, GroundGeom);
2201 TerrainHeightFieldHeights.Add(GroundGeom, _heightmap);
2202 TerrainHeightFieldHeightsHandlers.Add(GroundGeom, _heightmaphandler);
2203 }
2204 }
2205 }
2206
2207 public void UbitSetTerrain(float[] heightMap, Vector3 pOffset)
2208 {
2209 // assumes 1m size grid and constante size square regions
2210 // needs to know about sims around in future
2211
2212 float[] _heightmap;
2213
2214 uint heightmapWidth = Constants.RegionSize + 2;
2215 uint heightmapHeight = Constants.RegionSize + 2;
2216
2217 uint heightmapWidthSamples = heightmapWidth + 1;
2218 uint heightmapHeightSamples = heightmapHeight + 1;
2219
2220 _heightmap = new float[heightmapWidthSamples * heightmapHeightSamples];
2221
2222
2223 uint regionsize = Constants.RegionSize;
2224
2225 float hfmin = float.MaxValue;
2226// float hfmax = float.MinValue;
2227 float val;
2228
2229
2230 uint maxXXYY = regionsize - 1;
2231 // adding one margin all around so things don't fall in edges
2232
2233 uint xx;
2234 uint yy = 0;
2235 uint yt = 0;
2236
2237 for (uint y = 0; y < heightmapHeightSamples; y++)
2238 {
2239 if (y > 1 && y < maxXXYY)
2240 yy += regionsize;
2241 xx = 0;
2242 for (uint x = 0; x < heightmapWidthSamples; x++)
2243 {
2244 if (x > 1 && x < maxXXYY)
2245 xx++;
2246
2247 val = heightMap[yy + xx];
2248 if (val < 0.0f)
2249 val = 0.0f; // no neg terrain as in chode
2250 _heightmap[yt + x] = val;
2251
2252 if (hfmin > val)
2253 hfmin = val;
2254// if (hfmax < val)
2255// hfmax = val;
2256 }
2257 yt += heightmapWidthSamples;
2258 }
2259 lock (OdeLock)
2260 {
2261 IntPtr GroundGeom = IntPtr.Zero;
2262 if (RegionTerrain.TryGetValue(pOffset, out GroundGeom))
2263 {
2264 RegionTerrain.Remove(pOffset);
2265 if (GroundGeom != IntPtr.Zero)
2266 {
2267 actor_name_map.Remove(GroundGeom);
2268 d.GeomDestroy(GroundGeom);
2269
2270 if (TerrainHeightFieldHeights.ContainsKey(GroundGeom))
2271 {
2272 if (TerrainHeightFieldHeightsHandlers[GroundGeom].IsAllocated)
2273 TerrainHeightFieldHeightsHandlers[GroundGeom].Free();
2274 TerrainHeightFieldHeightsHandlers.Remove(GroundGeom);
2275 TerrainHeightFieldHeights.Remove(GroundGeom);
2276 }
2277 }
2278 }
2279 IntPtr HeightmapData = d.GeomUbitTerrainDataCreate();
2280
2281 const int wrap = 0;
2282 float thickness = hfmin;
2283 if (thickness < 0)
2284 thickness = 1;
2285
2286 GCHandle _heightmaphandler = GCHandle.Alloc(_heightmap, GCHandleType.Pinned);
2287
2288 d.GeomUbitTerrainDataBuild(HeightmapData, _heightmaphandler.AddrOfPinnedObject(), 0, 1.0f,
2289 (int)heightmapWidthSamples, (int)heightmapHeightSamples,
2290 thickness, wrap);
2291
2292// d.GeomUbitTerrainDataSetBounds(HeightmapData, hfmin - 1, hfmax + 1);
2293 GroundGeom = d.CreateUbitTerrain(GroundSpace, HeightmapData, 1);
2294 if (GroundGeom != IntPtr.Zero)
2295 {
2296 d.GeomSetCategoryBits(GroundGeom, (uint)(CollisionCategories.Land));
2297 d.GeomSetCollideBits(GroundGeom, 0);
2298
2299
2300 PhysicsActor pa = new NullPhysicsActor();
2301 pa.Name = "Terrain";
2302 pa.PhysicsActorType = (int)ActorTypes.Ground;
2303 actor_name_map[GroundGeom] = pa;
2304
2305// geom_name_map[GroundGeom] = "Terrain";
2306
2307 d.GeomSetPosition(GroundGeom, pOffset.X + (float)Constants.RegionSize * 0.5f, pOffset.Y + (float)Constants.RegionSize * 0.5f, 0);
2308 RegionTerrain.Add(pOffset, GroundGeom);
2309 TerrainHeightFieldHeights.Add(GroundGeom, _heightmap);
2310 TerrainHeightFieldHeightsHandlers.Add(GroundGeom, _heightmaphandler);
2311 }
2312 }
2313 }
2314
2315
2316 public override void DeleteTerrain()
2317 {
2318 }
2319
2320 public float GetWaterLevel()
2321 {
2322 return waterlevel;
2323 }
2324
2325 public override bool SupportsCombining()
2326 {
2327 return true;
2328 }
2329/*
2330 public override void UnCombine(PhysicsScene pScene)
2331 {
2332 IntPtr localGround = IntPtr.Zero;
2333// float[] localHeightfield;
2334 bool proceed = false;
2335 List<IntPtr> geomDestroyList = new List<IntPtr>();
2336
2337 lock (OdeLock)
2338 {
2339 if (RegionTerrain.TryGetValue(Vector3.Zero, out localGround))
2340 {
2341 foreach (IntPtr geom in TerrainHeightFieldHeights.Keys)
2342 {
2343 if (geom == localGround)
2344 {
2345// localHeightfield = TerrainHeightFieldHeights[geom];
2346 proceed = true;
2347 }
2348 else
2349 {
2350 geomDestroyList.Add(geom);
2351 }
2352 }
2353
2354 if (proceed)
2355 {
2356 m_worldOffset = Vector3.Zero;
2357 WorldExtents = new Vector2((int)Constants.RegionSize, (int)Constants.RegionSize);
2358 m_parentScene = null;
2359
2360 foreach (IntPtr g in geomDestroyList)
2361 {
2362 // removingHeightField needs to be done or the garbage collector will
2363 // collect the terrain data before we tell ODE to destroy it causing
2364 // memory corruption
2365 if (TerrainHeightFieldHeights.ContainsKey(g))
2366 {
2367// float[] removingHeightField = TerrainHeightFieldHeights[g];
2368 TerrainHeightFieldHeights.Remove(g);
2369
2370 if (RegionTerrain.ContainsKey(g))
2371 {
2372 RegionTerrain.Remove(g);
2373 }
2374
2375 d.GeomDestroy(g);
2376 //removingHeightField = new float[0];
2377 }
2378 }
2379
2380 }
2381 else
2382 {
2383 m_log.Warn("[PHYSICS]: Couldn't proceed with UnCombine. Region has inconsistant data.");
2384 }
2385 }
2386 }
2387 }
2388*/
2389 public override void SetWaterLevel(float baseheight)
2390 {
2391 waterlevel = baseheight;
2392// randomizeWater(waterlevel);
2393 }
2394/*
2395 public void randomizeWater(float baseheight)
2396 {
2397 const uint heightmapWidth = Constants.RegionSize + 2;
2398 const uint heightmapHeight = Constants.RegionSize + 2;
2399 const uint heightmapWidthSamples = heightmapWidth + 1;
2400 const uint heightmapHeightSamples = heightmapHeight + 1;
2401
2402 const float scale = 1.0f;
2403 const float offset = 0.0f;
2404 const int wrap = 0;
2405
2406 float[] _watermap = new float[heightmapWidthSamples * heightmapWidthSamples];
2407
2408 float maxheigh = float.MinValue;
2409 float minheigh = float.MaxValue;
2410 float val;
2411 for (int i = 0; i < (heightmapWidthSamples * heightmapHeightSamples); i++)
2412 {
2413
2414 val = (baseheight - 0.1f) + ((float)fluidRandomizer.Next(1, 9) / 10f);
2415 _watermap[i] = val;
2416 if (maxheigh < val)
2417 maxheigh = val;
2418 if (minheigh > val)
2419 minheigh = val;
2420 }
2421
2422 float thickness = minheigh;
2423
2424 lock (OdeLock)
2425 {
2426 if (WaterGeom != IntPtr.Zero)
2427 {
2428 actor_name_map.Remove(WaterGeom);
2429 d.GeomDestroy(WaterGeom);
2430 d.GeomHeightfieldDataDestroy(WaterHeightmapData);
2431 WaterGeom = IntPtr.Zero;
2432 WaterHeightmapData = IntPtr.Zero;
2433 if(WaterMapHandler.IsAllocated)
2434 WaterMapHandler.Free();
2435 }
2436
2437 WaterHeightmapData = d.GeomHeightfieldDataCreate();
2438
2439 WaterMapHandler = GCHandle.Alloc(_watermap, GCHandleType.Pinned);
2440
2441 d.GeomHeightfieldDataBuildSingle(WaterHeightmapData, WaterMapHandler.AddrOfPinnedObject(), 0, heightmapWidth, heightmapHeight,
2442 (int)heightmapWidthSamples, (int)heightmapHeightSamples, scale,
2443 offset, thickness, wrap);
2444 d.GeomHeightfieldDataSetBounds(WaterHeightmapData, minheigh, maxheigh);
2445 WaterGeom = d.CreateHeightfield(StaticSpace, WaterHeightmapData, 1);
2446 if (WaterGeom != IntPtr.Zero)
2447 {
2448 d.GeomSetCategoryBits(WaterGeom, (uint)(CollisionCategories.Water));
2449 d.GeomSetCollideBits(WaterGeom, 0);
2450
2451
2452 PhysicsActor pa = new NullPhysicsActor();
2453 pa.Name = "Water";
2454 pa.PhysicsActorType = (int)ActorTypes.Water;
2455
2456 actor_name_map[WaterGeom] = pa;
2457// geom_name_map[WaterGeom] = "Water";
2458
2459 d.Matrix3 R = new d.Matrix3();
2460
2461 Quaternion q1 = Quaternion.CreateFromAxisAngle(new Vector3(1, 0, 0), 1.5707f);
2462 Quaternion q2 = Quaternion.CreateFromAxisAngle(new Vector3(0, 1, 0), 1.5707f);
2463
2464 q1 = q1 * q2;
2465 Vector3 v3;
2466 float angle;
2467 q1.GetAxisAngle(out v3, out angle);
2468
2469 d.RFromAxisAndAngle(out R, v3.X, v3.Y, v3.Z, angle);
2470 d.GeomSetRotation(WaterGeom, ref R);
2471 d.GeomSetPosition(WaterGeom, (float)Constants.RegionSize * 0.5f, (float)Constants.RegionSize * 0.5f, 0);
2472 }
2473 }
2474 }
2475*/
2476 public override void Dispose()
2477 {
2478 if (m_meshWorker != null)
2479 m_meshWorker.Stop();
2480
2481 lock (OdeLock)
2482 {
2483 m_rayCastManager.Dispose();
2484 m_rayCastManager = null;
2485
2486 lock (_prims)
2487 {
2488 ChangesQueue.Clear();
2489 foreach (OdePrim prm in _prims)
2490 {
2491 prm.DoAChange(changes.Remove, null);
2492 _collisionEventPrim.Remove(prm);
2493 }
2494 _prims.Clear();
2495 }
2496
2497 OdeCharacter[] chtorem;
2498 lock (_characters)
2499 {
2500 chtorem = new OdeCharacter[_characters.Count];
2501 _characters.CopyTo(chtorem);
2502 }
2503
2504 ChangesQueue.Clear();
2505 foreach (OdeCharacter ch in chtorem)
2506 ch.DoAChange(changes.Remove, null);
2507
2508
2509 foreach (IntPtr GroundGeom in RegionTerrain.Values)
2510 {
2511 if (GroundGeom != IntPtr.Zero)
2512 d.GeomDestroy(GroundGeom);
2513 }
2514
2515
2516 RegionTerrain.Clear();
2517
2518 if (TerrainHeightFieldHeightsHandlers.Count > 0)
2519 {
2520 foreach (GCHandle gch in TerrainHeightFieldHeightsHandlers.Values)
2521 {
2522 if (gch.IsAllocated)
2523 gch.Free();
2524 }
2525 }
2526
2527 TerrainHeightFieldHeightsHandlers.Clear();
2528 TerrainHeightFieldHeights.Clear();
2529/*
2530 if (WaterGeom != IntPtr.Zero)
2531 {
2532 d.GeomDestroy(WaterGeom);
2533 WaterGeom = IntPtr.Zero;
2534 if (WaterHeightmapData != IntPtr.Zero)
2535 d.GeomHeightfieldDataDestroy(WaterHeightmapData);
2536 WaterHeightmapData = IntPtr.Zero;
2537
2538 if (WaterMapHandler.IsAllocated)
2539 WaterMapHandler.Free();
2540 }
2541*/
2542 if (ContactgeomsArray != IntPtr.Zero)
2543 Marshal.FreeHGlobal(ContactgeomsArray);
2544 if (GlobalContactsArray != IntPtr.Zero)
2545 Marshal.FreeHGlobal(GlobalContactsArray);
2546
2547
2548 d.WorldDestroy(world);
2549 world = IntPtr.Zero;
2550 //d.CloseODE();
2551 }
2552 }
2553
2554 public override Dictionary<uint, float> GetTopColliders()
2555 {
2556 Dictionary<uint, float> returncolliders = new Dictionary<uint, float>();
2557 int cnt = 0;
2558 lock (_prims)
2559 {
2560 foreach (OdePrim prm in _prims)
2561 {
2562 if (prm.CollisionScore > 0)
2563 {
2564 returncolliders.Add(prm.LocalID, prm.CollisionScore);
2565 cnt++;
2566 prm.CollisionScore = 0f;
2567 if (cnt > 25)
2568 {
2569 break;
2570 }
2571 }
2572 }
2573 }
2574 return returncolliders;
2575 }
2576
2577 public override bool SupportsRayCast()
2578 {
2579 return true;
2580 }
2581
2582 public override void RaycastWorld(Vector3 position, Vector3 direction, float length, RaycastCallback retMethod)
2583 {
2584 if (retMethod != null)
2585 {
2586 ODERayRequest req = new ODERayRequest();
2587 req.actor = null;
2588 req.callbackMethod = retMethod;
2589 req.length = length;
2590 req.Normal = direction;
2591 req.Origin = position;
2592 req.Count = 0;
2593 req.filter = RayFilterFlags.AllPrims;
2594
2595 m_rayCastManager.QueueRequest(req);
2596 }
2597 }
2598
2599 public override void RaycastWorld(Vector3 position, Vector3 direction, float length, int Count, RayCallback retMethod)
2600 {
2601 if (retMethod != null)
2602 {
2603 ODERayRequest req = new ODERayRequest();
2604 req.actor = null;
2605 req.callbackMethod = retMethod;
2606 req.length = length;
2607 req.Normal = direction;
2608 req.Origin = position;
2609 req.Count = Count;
2610 req.filter = RayFilterFlags.AllPrims;
2611
2612 m_rayCastManager.QueueRequest(req);
2613 }
2614 }
2615
2616
2617 public override List<ContactResult> RaycastWorld(Vector3 position, Vector3 direction, float length, int Count)
2618 {
2619 List<ContactResult> ourresults = new List<ContactResult>();
2620 object SyncObject = new object();
2621
2622 RayCallback retMethod = delegate(List<ContactResult> results)
2623 {
2624 lock (SyncObject)
2625 {
2626 ourresults = results;
2627 Monitor.PulseAll(SyncObject);
2628 }
2629 };
2630
2631 ODERayRequest req = new ODERayRequest();
2632 req.actor = null;
2633 req.callbackMethod = retMethod;
2634 req.length = length;
2635 req.Normal = direction;
2636 req.Origin = position;
2637 req.Count = Count;
2638 req.filter = RayFilterFlags.AllPrims;
2639
2640 lock (SyncObject)
2641 {
2642 m_rayCastManager.QueueRequest(req);
2643 if (!Monitor.Wait(SyncObject, 500))
2644 return null;
2645 else
2646 return ourresults;
2647 }
2648 }
2649
2650 public override bool SupportsRaycastWorldFiltered()
2651 {
2652 return true;
2653 }
2654
2655 public override object RaycastWorld(Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags filter)
2656 {
2657 object SyncObject = new object();
2658 List<ContactResult> ourresults = new List<ContactResult>();
2659
2660 RayCallback retMethod = delegate(List<ContactResult> results)
2661 {
2662 lock (SyncObject)
2663 {
2664 ourresults = results;
2665 Monitor.PulseAll(SyncObject);
2666 }
2667 };
2668
2669 ODERayRequest req = new ODERayRequest();
2670 req.actor = null;
2671 req.callbackMethod = retMethod;
2672 req.length = length;
2673 req.Normal = direction;
2674 req.Origin = position;
2675 req.Count = Count;
2676 req.filter = filter;
2677
2678 lock (SyncObject)
2679 {
2680 m_rayCastManager.QueueRequest(req);
2681 if (!Monitor.Wait(SyncObject, 500))
2682 return null;
2683 else
2684 return ourresults;
2685 }
2686 }
2687
2688 public override List<ContactResult> RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags flags)
2689 {
2690 if (actor == null)
2691 return new List<ContactResult>();
2692
2693 IntPtr geom;
2694 if (actor is OdePrim)
2695 geom = ((OdePrim)actor).prim_geom;
2696 else if (actor is OdeCharacter)
2697 geom = ((OdePrim)actor).prim_geom;
2698 else
2699 return new List<ContactResult>();
2700
2701 if (geom == IntPtr.Zero)
2702 return new List<ContactResult>();
2703
2704 List<ContactResult> ourResults = null;
2705 object SyncObject = new object();
2706
2707 RayCallback retMethod = delegate(List<ContactResult> results)
2708 {
2709 lock (SyncObject)
2710 {
2711 ourResults = results;
2712 Monitor.PulseAll(SyncObject);
2713 }
2714 };
2715
2716 ODERayRequest req = new ODERayRequest();
2717 req.actor = actor;
2718 req.callbackMethod = retMethod;
2719 req.length = length;
2720 req.Normal = direction;
2721 req.Origin = position;
2722 req.Count = Count;
2723 req.filter = flags;
2724
2725 lock (SyncObject)
2726 {
2727 m_rayCastManager.QueueRequest(req);
2728 if (!Monitor.Wait(SyncObject, 500))
2729 return new List<ContactResult>();
2730 }
2731
2732 if (ourResults == null)
2733 return new List<ContactResult>();
2734 return ourResults;
2735 }
2736
2737 public override List<ContactResult> BoxProbe(Vector3 position, Vector3 size, Quaternion orientation, int Count, RayFilterFlags flags)
2738 {
2739 List<ContactResult> ourResults = null;
2740 object SyncObject = new object();
2741
2742 ProbeBoxCallback retMethod = delegate(List<ContactResult> results)
2743 {
2744 lock (SyncObject)
2745 {
2746 ourResults = results;
2747 Monitor.PulseAll(SyncObject);
2748 }
2749 };
2750
2751 ODERayRequest req = new ODERayRequest();
2752 req.actor = null;
2753 req.callbackMethod = retMethod;
2754 req.Normal = size;
2755 req.Origin = position;
2756 req.orientation = orientation;
2757 req.Count = Count;
2758 req.filter = flags;
2759
2760 lock (SyncObject)
2761 {
2762 m_rayCastManager.QueueRequest(req);
2763 if (!Monitor.Wait(SyncObject, 500))
2764 return new List<ContactResult>();
2765 }
2766
2767 if (ourResults == null)
2768 return new List<ContactResult>();
2769 return ourResults;
2770 }
2771
2772 public override List<ContactResult> SphereProbe(Vector3 position, float radius, int Count, RayFilterFlags flags)
2773 {
2774 List<ContactResult> ourResults = null;
2775 object SyncObject = new object();
2776
2777 ProbeSphereCallback retMethod = delegate(List<ContactResult> results)
2778 {
2779 ourResults = results;
2780 Monitor.PulseAll(SyncObject);
2781 };
2782
2783 ODERayRequest req = new ODERayRequest();
2784 req.actor = null;
2785 req.callbackMethod = retMethod;
2786 req.length = radius;
2787 req.Origin = position;
2788 req.Count = Count;
2789 req.filter = flags;
2790
2791
2792 lock (SyncObject)
2793 {
2794 m_rayCastManager.QueueRequest(req);
2795 if (!Monitor.Wait(SyncObject, 500))
2796 return new List<ContactResult>();
2797 }
2798
2799 if (ourResults == null)
2800 return new List<ContactResult>();
2801 return ourResults;
2802 }
2803
2804 public override List<ContactResult> PlaneProbe(PhysicsActor actor, Vector4 plane, int Count, RayFilterFlags flags)
2805 {
2806 IntPtr geom = IntPtr.Zero;;
2807
2808 if (actor != null)
2809 {
2810 if (actor is OdePrim)
2811 geom = ((OdePrim)actor).prim_geom;
2812 else if (actor is OdeCharacter)
2813 geom = ((OdePrim)actor).prim_geom;
2814 }
2815
2816 List<ContactResult> ourResults = null;
2817 object SyncObject = new object();
2818
2819 ProbePlaneCallback retMethod = delegate(List<ContactResult> results)
2820 {
2821 ourResults = results;
2822 Monitor.PulseAll(SyncObject);
2823 };
2824
2825 ODERayRequest req = new ODERayRequest();
2826 req.actor = null;
2827 req.callbackMethod = retMethod;
2828 req.length = plane.W;
2829 req.Normal.X = plane.X;
2830 req.Normal.Y = plane.Y;
2831 req.Normal.Z = plane.Z;
2832 req.Count = Count;
2833 req.filter = flags;
2834
2835 lock (SyncObject)
2836 {
2837 m_rayCastManager.QueueRequest(req);
2838 if (!Monitor.Wait(SyncObject, 500))
2839 return new List<ContactResult>();
2840 }
2841
2842 if (ourResults == null)
2843 return new List<ContactResult>();
2844 return ourResults;
2845 }
2846
2847 public override int SitAvatar(PhysicsActor actor, Vector3 AbsolutePosition, Vector3 CameraPosition, Vector3 offset, Vector3 AvatarSize, SitAvatarCallback PhysicsSitResponse)
2848 {
2849 Util.FireAndForget( delegate
2850 {
2851 ODESitAvatar sitAvatar = new ODESitAvatar(this, m_rayCastManager);
2852 if(sitAvatar != null)
2853 sitAvatar.Sit(actor, AbsolutePosition, CameraPosition, offset, AvatarSize, PhysicsSitResponse);
2854 });
2855 return 1;
2856 }
2857
2858 }
2859}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
index 998f40b..1e19032 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
@@ -28,9 +28,7 @@
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Reflection;
32using System.Threading; 31using System.Threading;
33using log4net;
34using OpenMetaverse; 32using OpenMetaverse;
35using OpenSim.Framework; 33using OpenSim.Framework;
36using OpenSim.Framework.Monitoring; 34using OpenSim.Framework.Monitoring;
@@ -39,6 +37,8 @@ using OpenSim.Region.ScriptEngine.Interfaces;
39using OpenSim.Region.ScriptEngine.Shared; 37using OpenSim.Region.ScriptEngine.Shared;
40using OpenSim.Region.ScriptEngine.Shared.Api.Plugins; 38using OpenSim.Region.ScriptEngine.Shared.Api.Plugins;
41using Timer=OpenSim.Region.ScriptEngine.Shared.Api.Plugins.Timer; 39using Timer=OpenSim.Region.ScriptEngine.Shared.Api.Plugins.Timer;
40using System.Reflection;
41using log4net;
42 42
43namespace OpenSim.Region.ScriptEngine.Shared.Api 43namespace OpenSim.Region.ScriptEngine.Shared.Api
44{ 44{
@@ -269,6 +269,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
269 /// <param name="itemID"></param> 269 /// <param name="itemID"></param>
270 public static void RemoveScript(IScriptEngine engine, uint localID, UUID itemID) 270 public static void RemoveScript(IScriptEngine engine, uint localID, UUID itemID)
271 { 271 {
272 // Remove a specific script
272// m_log.DebugFormat("[ASYNC COMMAND MANAGER]: Removing facilities for script {0}", itemID); 273// m_log.DebugFormat("[ASYNC COMMAND MANAGER]: Removing facilities for script {0}", itemID);
273 274
274 lock (staticLock) 275 lock (staticLock)
@@ -282,7 +283,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
282 // Remove from: HttpRequest 283 // Remove from: HttpRequest
283 IHttpRequestModule iHttpReq = engine.World.RequestModuleInterface<IHttpRequestModule>(); 284 IHttpRequestModule iHttpReq = engine.World.RequestModuleInterface<IHttpRequestModule>();
284 if (iHttpReq != null) 285 if (iHttpReq != null)
285 iHttpReq.StopHttpRequestsForScript(itemID); 286 iHttpReq.StopHttpRequest(localID, itemID);
286 287
287 IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>(); 288 IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>();
288 if (comms != null) 289 if (comms != null)
@@ -364,6 +365,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
364 } 365 }
365 } 366 }
366 367
368 public static void StateChange(IScriptEngine engine, uint localID, UUID itemID)
369 {
370 // Remove a specific script
371
372 // Remove dataserver events
373 m_Dataserver[engine].RemoveEvents(localID, itemID);
374
375 IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>();
376 if (comms != null)
377 comms.DeleteListener(itemID);
378
379 IXMLRPC xmlrpc = engine.World.RequestModuleInterface<IXMLRPC>();
380 if (xmlrpc != null)
381 {
382 xmlrpc.DeleteChannels(itemID);
383 xmlrpc.CancelSRDRequests(itemID);
384 }
385
386 // Remove Sensors
387 m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID);
388
389 }
390
367 public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) 391 public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID)
368 { 392 {
369 List<Object> data = new List<Object>(); 393 List<Object> data = new List<Object>();
@@ -439,4 +463,4 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
439 } 463 }
440 } 464 }
441 } 465 }
442} \ No newline at end of file 466}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs
new file mode 100644
index 0000000..fce8ff8
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs
@@ -0,0 +1,117 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Threading;
30using System.Reflection;
31using System.Collections;
32using System.Collections.Generic;
33using System.Runtime.Remoting.Lifetime;
34using OpenMetaverse;
35using Nini.Config;
36using OpenSim;
37using OpenSim.Framework;
38using OpenSim.Region.CoreModules.World.LightShare;
39using OpenSim.Region.Framework.Interfaces;
40using OpenSim.Region.Framework.Scenes;
41using OpenSim.Region.ScriptEngine.Shared;
42using OpenSim.Region.ScriptEngine.Shared.Api.Plugins;
43using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
44using OpenSim.Region.ScriptEngine.Interfaces;
45using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces;
46using OpenSim.Services.Interfaces;
47
48using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
49using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
50using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
51using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
52using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
53using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
54using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
55
56namespace OpenSim.Region.ScriptEngine.Shared.Api
57{
58 [Serializable]
59 public class CM_Api : MarshalByRefObject, ICM_Api, IScriptApi
60 {
61 internal IScriptEngine m_ScriptEngine;
62 internal SceneObjectPart m_host;
63 internal TaskInventoryItem m_item;
64 internal bool m_CMFunctionsEnabled = false;
65
66 public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle)
67 {
68 m_ScriptEngine = ScriptEngine;
69 m_host = host;
70 m_item = item;
71
72 if (m_ScriptEngine.Config.GetBoolean("AllowCareminsterFunctions", false))
73 m_CMFunctionsEnabled = true;
74 }
75
76 public override Object InitializeLifetimeService()
77 {
78 ILease lease = (ILease)base.InitializeLifetimeService();
79
80 if (lease.CurrentState == LeaseState.Initial)
81 {
82 lease.InitialLeaseTime = TimeSpan.FromMinutes(0);
83 // lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0);
84 // lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0);
85 }
86 return lease;
87 }
88
89 public Scene World
90 {
91 get { return m_ScriptEngine.World; }
92 }
93
94 public string cmDetectedCountry(int number)
95 {
96 m_host.AddScriptLPS(1);
97 DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number);
98 if (detectedParams == null)
99 return String.Empty;
100 return detectedParams.Country;
101 }
102
103 public string cmGetAgentCountry(LSL_Key key)
104 {
105 if (!World.Permissions.IsGod(m_host.OwnerID))
106 return String.Empty;
107
108 UUID uuid;
109
110 if (!UUID.TryParse(key, out uuid))
111 return String.Empty;
112
113 UserAccount account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid);
114 return account.UserCountry;
115 }
116 }
117}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 5663048..74f4f4b 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -24,14 +24,16 @@
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Diagnostics; //for [DebuggerNonUserCode]
31using System.Runtime.Remoting.Lifetime; 32using System.Runtime.Remoting.Lifetime;
32using System.Text; 33using System.Text;
33using System.Threading; 34using System.Threading;
34using System.Text.RegularExpressions; 35using System.Text.RegularExpressions;
36using System.Timers;
35using Nini.Config; 37using Nini.Config;
36using log4net; 38using log4net;
37using OpenMetaverse; 39using OpenMetaverse;
@@ -44,6 +46,7 @@ using OpenSim.Region.CoreModules.World.Land;
44using OpenSim.Region.CoreModules.World.Terrain; 46using OpenSim.Region.CoreModules.World.Terrain;
45using OpenSim.Region.Framework.Interfaces; 47using OpenSim.Region.Framework.Interfaces;
46using OpenSim.Region.Framework.Scenes; 48using OpenSim.Region.Framework.Scenes;
49using OpenSim.Region.Framework.Scenes.Serialization;
47using OpenSim.Region.Framework.Scenes.Animation; 50using OpenSim.Region.Framework.Scenes.Animation;
48using OpenSim.Region.Framework.Scenes.Scripting; 51using OpenSim.Region.Framework.Scenes.Scripting;
49using OpenSim.Region.Physics.Manager; 52using OpenSim.Region.Physics.Manager;
@@ -67,6 +70,7 @@ using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
67using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; 70using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
68using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; 71using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
69using System.Reflection; 72using System.Reflection;
73using Timer = System.Timers.Timer;
70using System.Linq; 74using System.Linq;
71using PermissionMask = OpenSim.Framework.PermissionMask; 75using PermissionMask = OpenSim.Framework.PermissionMask;
72 76
@@ -115,11 +119,38 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
115 protected int m_notecardLineReadCharsMax = 255; 119 protected int m_notecardLineReadCharsMax = 255;
116 protected int m_scriptConsoleChannel = 0; 120 protected int m_scriptConsoleChannel = 0;
117 protected bool m_scriptConsoleChannelEnabled = false; 121 protected bool m_scriptConsoleChannelEnabled = false;
122 protected bool m_debuggerSafe = false;
118 protected IUrlModule m_UrlModule = null; 123 protected IUrlModule m_UrlModule = null;
119 protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = new Dictionary<UUID, UserInfoCacheEntry>(); 124 protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache =
120 protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp. 125 new Dictionary<UUID, UserInfoCacheEntry>();
126 protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp.
121 protected ISoundModule m_SoundModule = null; 127 protected ISoundModule m_SoundModule = null;
122 128
129// protected Timer m_ShoutSayTimer;
130 protected int m_SayShoutCount = 0;
131 DateTime m_lastSayShoutCheck;
132
133 private Dictionary<string, string> MovementAnimationsForLSL =
134 new Dictionary<string, string> {
135 {"FLY", "Flying"},
136 {"FLYSLOW", "FlyingSlow"},
137 {"HOVER_UP", "Hovering Up"},
138 {"HOVER_DOWN", "Hovering Down"},
139 {"HOVER", "Hovering"},
140 {"LAND", "Landing"},
141 {"FALLDOWN", "Falling Down"},
142 {"PREJUMP", "PreJumping"},
143 {"JUMP", "Jumping"},
144 {"STANDUP", "Standing Up"},
145 {"SOFT_LAND", "Soft Landing"},
146 {"STAND", "Standing"},
147 {"CROUCHWALK", "CrouchWalking"},
148 {"RUN", "Running"},
149 {"WALK", "Walking"},
150 {"CROUCH", "Crouching"},
151 {"TURNLEFT", "Turning Left"},
152 {"TURNRIGHT", "Turning Right"}
153 };
123 //An array of HTTP/1.1 headers that are not allowed to be used 154 //An array of HTTP/1.1 headers that are not allowed to be used
124 //as custom headers by llHTTPRequest. 155 //as custom headers by llHTTPRequest.
125 private string[] HttpStandardHeaders = 156 private string[] HttpStandardHeaders =
@@ -140,9 +171,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
140 public void Initialize( 171 public void Initialize(
141 IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle) 172 IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle)
142 { 173 {
174 m_lastSayShoutCheck = DateTime.UtcNow;
175
143 m_ScriptEngine = scriptEngine; 176 m_ScriptEngine = scriptEngine;
144 m_host = host; 177 m_host = host;
145 m_item = item; 178 m_item = item;
179 m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false);
146 m_coopSleepHandle = coopSleepHandle; 180 m_coopSleepHandle = coopSleepHandle;
147 181
148 LoadConfig(); 182 LoadConfig();
@@ -231,6 +265,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
231 get { return m_ScriptEngine.World; } 265 get { return m_ScriptEngine.World; }
232 } 266 }
233 267
268 [DebuggerNonUserCode]
234 public void state(string newState) 269 public void state(string newState)
235 { 270 {
236 m_ScriptEngine.SetState(m_item.ItemID, newState); 271 m_ScriptEngine.SetState(m_item.ItemID, newState);
@@ -240,6 +275,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
240 /// Reset the named script. The script must be present 275 /// Reset the named script. The script must be present
241 /// in the same prim. 276 /// in the same prim.
242 /// </summary> 277 /// </summary>
278 [DebuggerNonUserCode]
243 public void llResetScript() 279 public void llResetScript()
244 { 280 {
245 m_host.AddScriptLPS(1); 281 m_host.AddScriptLPS(1);
@@ -302,6 +338,57 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
302 } 338 }
303 } 339 }
304 340
341 public List<ScenePresence> GetLinkAvatars(int linkType)
342 {
343 List<ScenePresence> ret = new List<ScenePresence>();
344 if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted)
345 return ret;
346
347 List<ScenePresence> avs = m_host.ParentGroup.GetLinkedAvatars();
348
349 switch (linkType)
350 {
351 case ScriptBaseClass.LINK_SET:
352 return avs;
353
354 case ScriptBaseClass.LINK_ROOT:
355 return ret;
356
357 case ScriptBaseClass.LINK_ALL_OTHERS:
358 return avs;
359
360 case ScriptBaseClass.LINK_ALL_CHILDREN:
361 return avs;
362
363 case ScriptBaseClass.LINK_THIS:
364 return ret;
365
366 default:
367 if (linkType < 0)
368 return ret;
369
370 int partCount = m_host.ParentGroup.GetPartCount();
371
372 if (linkType <= partCount)
373 {
374 return ret;
375 }
376 else
377 {
378 linkType = linkType - partCount;
379 if (linkType > avs.Count)
380 {
381 return ret;
382 }
383 else
384 {
385 ret.Add(avs[linkType-1]);
386 return ret;
387 }
388 }
389 }
390 }
391
305 /// <summary> 392 /// <summary>
306 /// Get a given link entity from a linkset (linked objects and any sitting avatars). 393 /// Get a given link entity from a linkset (linked objects and any sitting avatars).
307 /// </summary> 394 /// </summary>
@@ -384,6 +471,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
384 public static List<SceneObjectPart> GetLinkParts(SceneObjectPart part, int linkType) 471 public static List<SceneObjectPart> GetLinkParts(SceneObjectPart part, int linkType)
385 { 472 {
386 List<SceneObjectPart> ret = new List<SceneObjectPart>(); 473 List<SceneObjectPart> ret = new List<SceneObjectPart>();
474 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
475 return ret;
387 ret.Add(part); 476 ret.Add(part);
388 477
389 switch (linkType) 478 switch (linkType)
@@ -537,31 +626,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
537 626
538 //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke 627 //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke
539 628
540 /// <summary> 629 // Utility function for llRot2Euler
541 /// Convert an LSL rotation to a Euler vector. 630
542 /// </summary> 631 // normalize an angle between -PI and PI (-180 to +180 degrees)
543 /// <remarks> 632 protected double NormalizeAngle(double angle)
544 /// Using algorithm based off http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToEuler/quat_2_euler_paper_ver2-1.pdf
545 /// to avoid issues with singularity and rounding with Y rotation of +/- PI/2
546 /// </remarks>
547 /// <param name="r"></param>
548 /// <returns></returns>
549 public LSL_Vector llRot2Euler(LSL_Rotation r)
550 { 633 {
551 m_host.AddScriptLPS(1); 634 if (angle > -Math.PI && angle < Math.PI)
635 return angle;
552 636
553 LSL_Vector v = new LSL_Vector(0.0, 0.0, 1.0) * r; // Z axis unit vector unaffected by Z rotation component of r. 637 int numPis = (int)(Math.PI / angle);
554 double m = LSL_Vector.Mag(v); // Just in case v isn't normalized, need magnitude for Asin() operation later. 638 double remainder = angle - Math.PI * numPis;
555 if (m == 0.0) return new LSL_Vector(); 639 if (numPis % 2 == 1)
556 double x = Math.Atan2(-v.y, v.z); 640 return Math.PI - angle;
557 double sin = v.x / m; 641 return remainder;
558 if (sin < -0.999999 || sin > 0.999999) x = 0.0; // Force X rotation to 0 at the singularities. 642 }
559 double y = Math.Asin(sin);
560 // Rotate X axis unit vector by r and unwind the X and Y rotations leaving only the Z rotation
561 v = new LSL_Vector(1.0, 0.0, 0.0) * ((r * new LSL_Rotation(Math.Sin(-x / 2.0), 0.0, 0.0, Math.Cos(-x / 2.0))) * new LSL_Rotation(0.0, Math.Sin(-y / 2.0), 0.0, Math.Cos(-y / 2.0)));
562 double z = Math.Atan2(v.y, v.x);
563 643
564 return new LSL_Vector(x, y, z); 644 public LSL_Vector llRot2Euler(LSL_Rotation q1)
645 {
646 m_host.AddScriptLPS(1);
647 LSL_Vector eul = new LSL_Vector();
648
649 double sqw = q1.s*q1.s;
650 double sqx = q1.x*q1.x;
651 double sqy = q1.z*q1.z;
652 double sqz = q1.y*q1.y;
653 double unit = sqx + sqy + sqz + sqw; // if normalised is one, otherwise is correction factor
654 double test = q1.x*q1.z + q1.y*q1.s;
655 if (test > 0.4999*unit) { // singularity at north pole
656 eul.z = 2 * Math.Atan2(q1.x,q1.s);
657 eul.y = Math.PI/2;
658 eul.x = 0;
659 return eul;
660 }
661 if (test < -0.4999*unit) { // singularity at south pole
662 eul.z = -2 * Math.Atan2(q1.x,q1.s);
663 eul.y = -Math.PI/2;
664 eul.x = 0;
665 return eul;
666 }
667 eul.z = Math.Atan2(2*q1.z*q1.s-2*q1.x*q1.y , sqx - sqy - sqz + sqw);
668 eul.y = Math.Asin(2*test/unit);
669 eul.x = Math.Atan2(2*q1.x*q1.s-2*q1.z*q1.y , -sqx + sqy - sqz + sqw);
670 return eul;
565 } 671 }
566 672
567 /* From wiki: 673 /* From wiki:
@@ -614,18 +720,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
614 m_host.AddScriptLPS(1); 720 m_host.AddScriptLPS(1);
615 721
616 double x,y,z,s; 722 double x,y,z,s;
617 723 v.x *= 0.5;
618 double c1 = Math.Cos(v.x * 0.5); 724 v.y *= 0.5;
619 double c2 = Math.Cos(v.y * 0.5); 725 v.z *= 0.5;
620 double c3 = Math.Cos(v.z * 0.5); 726 double c1 = Math.Cos(v.x);
621 double s1 = Math.Sin(v.x * 0.5); 727 double c2 = Math.Cos(v.y);
622 double s2 = Math.Sin(v.y * 0.5); 728 double c1c2 = c1 * c2;
623 double s3 = Math.Sin(v.z * 0.5); 729 double s1 = Math.Sin(v.x);
624 730 double s2 = Math.Sin(v.y);
625 x = s1 * c2 * c3 + c1 * s2 * s3; 731 double s1s2 = s1 * s2;
626 y = c1 * s2 * c3 - s1 * c2 * s3; 732 double c1s2 = c1 * s2;
627 z = s1 * s2 * c3 + c1 * c2 * s3; 733 double s1c2 = s1 * c2;
628 s = c1 * c2 * c3 - s1 * s2 * s3; 734 double c3 = Math.Cos(v.z);
735 double s3 = Math.Sin(v.z);
736
737 x = s1c2 * c3 + c1s2 * s3;
738 y = c1s2 * c3 - s1c2 * s3;
739 z = s1s2 * c3 + c1c2 * s3;
740 s = c1c2 * c3 - s1s2 * s3;
629 741
630 return new LSL_Rotation(x, y, z, s); 742 return new LSL_Rotation(x, y, z, s);
631 } 743 }
@@ -763,77 +875,76 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
763 { 875 {
764 //A and B should both be normalized 876 //A and B should both be normalized
765 m_host.AddScriptLPS(1); 877 m_host.AddScriptLPS(1);
766 LSL_Rotation rotBetween; 878 /* This method is more accurate than the SL one, and thus causes problems
767 // Check for zero vectors. If either is zero, return zero rotation. Otherwise, 879 for scripts that deal with the SL inaccuracy around 180-degrees -.- .._.
768 // continue calculation. 880
769 if (a == new LSL_Vector(0.0f, 0.0f, 0.0f) || b == new LSL_Vector(0.0f, 0.0f, 0.0f)) 881 double dotProduct = LSL_Vector.Dot(a, b);
770 { 882 LSL_Vector crossProduct = LSL_Vector.Cross(a, b);
771 rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); 883 double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b);
772 } 884 double angle = Math.Acos(dotProduct / magProduct);
773 else 885 LSL_Vector axis = LSL_Vector.Norm(crossProduct);
774 { 886 double s = Math.Sin(angle / 2);
775 a = LSL_Vector.Norm(a); 887
776 b = LSL_Vector.Norm(b); 888 double x = axis.x * s;
777 double dotProduct = LSL_Vector.Dot(a, b); 889 double y = axis.y * s;
778 // There are two degenerate cases possible. These are for vectors 180 or 890 double z = axis.z * s;
779 // 0 degrees apart. These have to be detected and handled individually. 891 double w = Math.Cos(angle / 2);
780 // 892
781 // Check for vectors 180 degrees apart. 893 if (Double.IsNaN(x) || Double.IsNaN(y) || Double.IsNaN(z) || Double.IsNaN(w))
782 // A dot product of -1 would mean the angle between vectors is 180 degrees. 894 return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
783 if (dotProduct < -0.9999999f) 895
784 { 896 return new LSL_Rotation((float)x, (float)y, (float)z, (float)w);
785 // First assume X axis is orthogonal to the vectors. 897 */
786 LSL_Vector orthoVector = new LSL_Vector(1.0f, 0.0f, 0.0f); 898
787 orthoVector = orthoVector - a * (a.x / LSL_Vector.Dot(a, a)); 899 // This method mimics the 180 errors found in SL
788 // Check for near zero vector. A very small non-zero number here will create 900 // See www.euclideanspace.com... angleBetween
789 // a rotation in an undesired direction. 901 LSL_Vector vec_a = a;
790 if (LSL_Vector.Mag(orthoVector) > 0.0001) 902 LSL_Vector vec_b = b;
791 { 903
792 rotBetween = new LSL_Rotation(orthoVector.x, orthoVector.y, orthoVector.z, 0.0f); 904 // Eliminate zero length
793 } 905 LSL_Float vec_a_mag = LSL_Vector.Mag(vec_a);
794 // If the magnitude of the vector was near zero, then assume the X axis is not 906 LSL_Float vec_b_mag = LSL_Vector.Mag(vec_b);
795 // orthogonal and use the Z axis instead. 907 if (vec_a_mag < 0.00001 ||
796 else 908 vec_b_mag < 0.00001)
797 { 909 {
798 // Set 180 z rotation. 910 return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
799 rotBetween = new LSL_Rotation(0.0f, 0.0f, 1.0f, 0.0f); 911 }
800 } 912
801 } 913 // Normalize
802 // Check for parallel vectors. 914 vec_a = llVecNorm(vec_a);
803 // A dot product of 1 would mean the angle between vectors is 0 degrees. 915 vec_b = llVecNorm(vec_b);
804 else if (dotProduct > 0.9999999f) 916
805 { 917 // Calculate axis and rotation angle
806 // Set zero rotation. 918 LSL_Vector axis = vec_a % vec_b;
807 rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); 919 LSL_Float cos_theta = vec_a * vec_b;
808 } 920
809 else 921 // Check if parallel
810 { 922 if (cos_theta > 0.99999)
811 // All special checks have been performed so get the axis of rotation. 923 {
812 LSL_Vector crossProduct = LSL_Vector.Cross(a, b); 924 return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
813 // Quarternion s value is the length of the unit vector + dot product. 925 }
814 double qs = 1.0 + dotProduct; 926
815 rotBetween = new LSL_Rotation(crossProduct.x, crossProduct.y, crossProduct.z, qs); 927 // Check if anti-parallel
816 // Normalize the rotation. 928 else if (cos_theta < -0.99999)
817 double mag = LSL_Rotation.Mag(rotBetween); 929 {
818 // We shouldn't have to worry about a divide by zero here. The qs value will be 930 LSL_Vector orthog_axis = new LSL_Vector(1.0, 0.0, 0.0) - (vec_a.x / (vec_a * vec_a) * vec_a);
819 // non-zero because we already know if we're here, then the dotProduct is not -1 so 931 if (LSL_Vector.Mag(orthog_axis) < 0.000001) orthog_axis = new LSL_Vector(0.0, 0.0, 1.0);
820 // qs will not be zero. Also, we've already handled the input vectors being zero so the 932 return new LSL_Rotation((float)orthog_axis.x, (float)orthog_axis.y, (float)orthog_axis.z, 0.0);
821 // crossProduct vector should also not be zero. 933 }
822 rotBetween.x = rotBetween.x / mag; 934 else // other rotation
823 rotBetween.y = rotBetween.y / mag; 935 {
824 rotBetween.z = rotBetween.z / mag; 936 LSL_Float theta = (LSL_Float)Math.Acos(cos_theta) * 0.5f;
825 rotBetween.s = rotBetween.s / mag; 937 axis = llVecNorm(axis);
826 // Check for undefined values and set zero rotation if any found. This code might not actually be required 938 double x, y, z, s, t;
827 // any longer since zero vectors are checked for at the top. 939 s = Math.Cos(theta);
828 if (Double.IsNaN(rotBetween.x) || Double.IsNaN(rotBetween.y) || Double.IsNaN(rotBetween.z) || Double.IsNaN(rotBetween.s)) 940 t = Math.Sin(theta);
829 { 941 x = axis.x * t;
830 rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); 942 y = axis.y * t;
831 } 943 z = axis.z * t;
832 } 944 return new LSL_Rotation(x,y,z,s);
833 } 945 }
834 return rotBetween; 946 }
835 } 947
836
837 public void llWhisper(int channelID, string text) 948 public void llWhisper(int channelID, string text)
838 { 949 {
839 m_host.AddScriptLPS(1); 950 m_host.AddScriptLPS(1);
@@ -849,10 +960,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
849 wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text); 960 wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text);
850 } 961 }
851 962
963 private void CheckSayShoutTime()
964 {
965 DateTime now = DateTime.UtcNow;
966 if ((now - m_lastSayShoutCheck).Ticks > 10000000) // 1sec
967 {
968 m_lastSayShoutCheck = now;
969 m_SayShoutCount = 0;
970 }
971 else
972 m_SayShoutCount++;
973 }
974
852 public void llSay(int channelID, string text) 975 public void llSay(int channelID, string text)
853 { 976 {
854 m_host.AddScriptLPS(1); 977 m_host.AddScriptLPS(1);
855 978
979 if (channelID == 0)
980// m_SayShoutCount++;
981 CheckSayShoutTime();
982
983 if (m_SayShoutCount >= 11)
984 ScriptSleep(2000);
985
856 if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) 986 if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel))
857 { 987 {
858 Console.WriteLine(text); 988 Console.WriteLine(text);
@@ -875,6 +1005,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
875 { 1005 {
876 m_host.AddScriptLPS(1); 1006 m_host.AddScriptLPS(1);
877 1007
1008 if (channelID == 0)
1009// m_SayShoutCount++;
1010 CheckSayShoutTime();
1011
1012 if (m_SayShoutCount >= 11)
1013 ScriptSleep(2000);
1014
878 if (text.Length > 1023) 1015 if (text.Length > 1023)
879 text = text.Substring(0, 1023); 1016 text = text.Substring(0, 1023);
880 1017
@@ -906,22 +1043,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
906 1043
907 public void llRegionSayTo(string target, int channel, string msg) 1044 public void llRegionSayTo(string target, int channel, string msg)
908 { 1045 {
1046 string error = String.Empty;
1047
909 if (msg.Length > 1023) 1048 if (msg.Length > 1023)
910 msg = msg.Substring(0, 1023); 1049 msg = msg.Substring(0, 1023);
911 1050
912 m_host.AddScriptLPS(1); 1051 m_host.AddScriptLPS(1);
913 1052
914 if (channel == ScriptBaseClass.DEBUG_CHANNEL)
915 {
916 return;
917 }
918
919 UUID TargetID; 1053 UUID TargetID;
920 UUID.TryParse(target, out TargetID); 1054 UUID.TryParse(target, out TargetID);
921 1055
922 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); 1056 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
923 if (wComm != null) 1057 if (wComm != null)
924 wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg); 1058 if (!wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg, out error))
1059 LSLError(error);
925 } 1060 }
926 1061
927 public LSL_Integer llListen(int channelID, string name, string ID, string msg) 1062 public LSL_Integer llListen(int channelID, string name, string ID, string msg)
@@ -1177,10 +1312,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1177 return detectedParams.TouchUV; 1312 return detectedParams.TouchUV;
1178 } 1313 }
1179 1314
1315 [DebuggerNonUserCode]
1180 public virtual void llDie() 1316 public virtual void llDie()
1181 { 1317 {
1182 m_host.AddScriptLPS(1); 1318 m_host.AddScriptLPS(1);
1183 throw new SelfDeleteException(); 1319 if (!m_host.ParentGroup.IsAttachment) throw new SelfDeleteException();
1184 } 1320 }
1185 1321
1186 public LSL_Float llGround(LSL_Vector offset) 1322 public LSL_Float llGround(LSL_Vector offset)
@@ -1251,6 +1387,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1251 1387
1252 public void llSetStatus(int status, int value) 1388 public void llSetStatus(int status, int value)
1253 { 1389 {
1390 if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted)
1391 return;
1254 m_host.AddScriptLPS(1); 1392 m_host.AddScriptLPS(1);
1255 1393
1256 int statusrotationaxis = 0; 1394 int statusrotationaxis = 0;
@@ -1274,6 +1412,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1274 if (!allow) 1412 if (!allow)
1275 return; 1413 return;
1276 1414
1415 if (m_host.ParentGroup.RootPart.PhysActor != null &&
1416 m_host.ParentGroup.RootPart.PhysActor.IsPhysical)
1417 return;
1418
1277 m_host.ScriptSetPhysicsStatus(true); 1419 m_host.ScriptSetPhysicsStatus(true);
1278 } 1420 }
1279 else 1421 else
@@ -1474,12 +1616,55 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1474 { 1616 {
1475 m_host.AddScriptLPS(1); 1617 m_host.AddScriptLPS(1);
1476 1618
1619 SetColor(m_host, color, face);
1620 }
1621
1622 protected void SetColor(SceneObjectPart part, LSL_Vector color, int face)
1623 {
1624 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1625 return;
1626
1627 Primitive.TextureEntry tex = part.Shape.Textures;
1628 Color4 texcolor;
1629 if (face >= 0 && face < GetNumberOfSides(part))
1630 {
1631 texcolor = tex.CreateFace((uint)face).RGBA;
1632 texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f);
1633 texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f);
1634 texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f);
1635 tex.FaceTextures[face].RGBA = texcolor;
1636 part.UpdateTextureEntry(tex.GetBytes());
1637 return;
1638 }
1639 else if (face == ScriptBaseClass.ALL_SIDES)
1640 {
1641 for (uint i = 0; i < GetNumberOfSides(part); i++)
1642 {
1643 if (tex.FaceTextures[i] != null)
1644 {
1645 texcolor = tex.FaceTextures[i].RGBA;
1646 texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f);
1647 texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f);
1648 texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f);
1649 tex.FaceTextures[i].RGBA = texcolor;
1650 }
1651 texcolor = tex.DefaultTexture.RGBA;
1652 texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f);
1653 texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f);
1654 texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f);
1655 tex.DefaultTexture.RGBA = texcolor;
1656 }
1657 part.UpdateTextureEntry(tex.GetBytes());
1658 return;
1659 }
1660
1477 if (face == ScriptBaseClass.ALL_SIDES) 1661 if (face == ScriptBaseClass.ALL_SIDES)
1478 face = SceneObjectPart.ALL_SIDES; 1662 face = SceneObjectPart.ALL_SIDES;
1479 1663
1480 m_host.SetFaceColorAlpha(face, color, null); 1664 m_host.SetFaceColorAlpha(face, color, null);
1481 } 1665 }
1482 1666
1667 /*
1483 public void llSetContentType(LSL_Key id, LSL_Integer type) 1668 public void llSetContentType(LSL_Key id, LSL_Integer type)
1484 { 1669 {
1485 m_host.AddScriptLPS(1); 1670 m_host.AddScriptLPS(1);
@@ -1546,9 +1731,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1546 break; 1731 break;
1547 } 1732 }
1548 } 1733 }
1734 */
1549 1735
1550 public void SetTexGen(SceneObjectPart part, int face,int style) 1736 public void SetTexGen(SceneObjectPart part, int face,int style)
1551 { 1737 {
1738 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1739 return;
1740
1552 Primitive.TextureEntry tex = part.Shape.Textures; 1741 Primitive.TextureEntry tex = part.Shape.Textures;
1553 MappingType textype; 1742 MappingType textype;
1554 textype = MappingType.Default; 1743 textype = MappingType.Default;
@@ -1579,6 +1768,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1579 1768
1580 public void SetGlow(SceneObjectPart part, int face, float glow) 1769 public void SetGlow(SceneObjectPart part, int face, float glow)
1581 { 1770 {
1771 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1772 return;
1773
1582 Primitive.TextureEntry tex = part.Shape.Textures; 1774 Primitive.TextureEntry tex = part.Shape.Textures;
1583 if (face >= 0 && face < GetNumberOfSides(part)) 1775 if (face >= 0 && face < GetNumberOfSides(part))
1584 { 1776 {
@@ -1604,6 +1796,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1604 1796
1605 public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) 1797 public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump)
1606 { 1798 {
1799 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1800 return;
1607 1801
1608 Shininess sval = new Shininess(); 1802 Shininess sval = new Shininess();
1609 1803
@@ -1654,6 +1848,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1654 1848
1655 public void SetFullBright(SceneObjectPart part, int face, bool bright) 1849 public void SetFullBright(SceneObjectPart part, int face, bool bright)
1656 { 1850 {
1851 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1852 return;
1853
1657 Primitive.TextureEntry tex = part.Shape.Textures; 1854 Primitive.TextureEntry tex = part.Shape.Textures;
1658 if (face >= 0 && face < GetNumberOfSides(part)) 1855 if (face >= 0 && face < GetNumberOfSides(part))
1659 { 1856 {
@@ -1714,13 +1911,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1714 m_host.AddScriptLPS(1); 1911 m_host.AddScriptLPS(1);
1715 1912
1716 List<SceneObjectPart> parts = GetLinkParts(linknumber); 1913 List<SceneObjectPart> parts = GetLinkParts(linknumber);
1717 1914 if (parts.Count > 0)
1718 foreach (SceneObjectPart part in parts) 1915 {
1719 SetAlpha(part, alpha, face); 1916 try
1917 {
1918 foreach (SceneObjectPart part in parts)
1919 SetAlpha(part, alpha, face);
1920 }
1921 finally
1922 {
1923 }
1924 }
1720 } 1925 }
1721 1926
1722 protected void SetAlpha(SceneObjectPart part, double alpha, int face) 1927 protected void SetAlpha(SceneObjectPart part, double alpha, int face)
1723 { 1928 {
1929 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1930 return;
1931
1724 Primitive.TextureEntry tex = part.Shape.Textures; 1932 Primitive.TextureEntry tex = part.Shape.Textures;
1725 Color4 texcolor; 1933 Color4 texcolor;
1726 if (face >= 0 && face < GetNumberOfSides(part)) 1934 if (face >= 0 && face < GetNumberOfSides(part))
@@ -1773,7 +1981,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1773 protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, 1981 protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction,
1774 float wind, float tension, LSL_Vector Force) 1982 float wind, float tension, LSL_Vector Force)
1775 { 1983 {
1776 if (part == null) 1984 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1777 return; 1985 return;
1778 1986
1779 if (flexi) 1987 if (flexi)
@@ -1814,7 +2022,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1814 /// <param name="falloff"></param> 2022 /// <param name="falloff"></param>
1815 protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) 2023 protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff)
1816 { 2024 {
1817 if (part == null) 2025 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1818 return; 2026 return;
1819 2027
1820 if (light) 2028 if (light)
@@ -1847,11 +2055,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1847 Primitive.TextureEntry tex = part.Shape.Textures; 2055 Primitive.TextureEntry tex = part.Shape.Textures;
1848 Color4 texcolor; 2056 Color4 texcolor;
1849 LSL_Vector rgb = new LSL_Vector(); 2057 LSL_Vector rgb = new LSL_Vector();
2058 int nsides = GetNumberOfSides(part);
2059
1850 if (face == ScriptBaseClass.ALL_SIDES) 2060 if (face == ScriptBaseClass.ALL_SIDES)
1851 { 2061 {
1852 int i; 2062 int i;
1853 2063 for (i = 0; i < nsides; i++)
1854 for (i = 0 ; i < GetNumberOfSides(part); i++)
1855 { 2064 {
1856 texcolor = tex.GetFace((uint)i).RGBA; 2065 texcolor = tex.GetFace((uint)i).RGBA;
1857 rgb.x += texcolor.R; 2066 rgb.x += texcolor.R;
@@ -1859,14 +2068,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1859 rgb.z += texcolor.B; 2068 rgb.z += texcolor.B;
1860 } 2069 }
1861 2070
1862 rgb.x /= (float)GetNumberOfSides(part); 2071 float invnsides = 1.0f / (float)nsides;
1863 rgb.y /= (float)GetNumberOfSides(part); 2072
1864 rgb.z /= (float)GetNumberOfSides(part); 2073 rgb.x *= invnsides;
2074 rgb.y *= invnsides;
2075 rgb.z *= invnsides;
1865 2076
1866 return rgb; 2077 return rgb;
1867 } 2078 }
1868 2079 if (face >= 0 && face < nsides)
1869 if (face >= 0 && face < GetNumberOfSides(part))
1870 { 2080 {
1871 texcolor = tex.GetFace((uint)face).RGBA; 2081 texcolor = tex.GetFace((uint)face).RGBA;
1872 rgb.x = texcolor.R; 2082 rgb.x = texcolor.R;
@@ -1893,15 +2103,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1893 m_host.AddScriptLPS(1); 2103 m_host.AddScriptLPS(1);
1894 2104
1895 List<SceneObjectPart> parts = GetLinkParts(linknumber); 2105 List<SceneObjectPart> parts = GetLinkParts(linknumber);
1896 2106 if (parts.Count > 0)
1897 foreach (SceneObjectPart part in parts) 2107 {
1898 SetTexture(part, texture, face); 2108 try
1899 2109 {
2110 foreach (SceneObjectPart part in parts)
2111 SetTexture(part, texture, face);
2112 }
2113 finally
2114 {
2115 }
2116 }
1900 ScriptSleep(200); 2117 ScriptSleep(200);
1901 } 2118 }
1902 2119
1903 protected void SetTexture(SceneObjectPart part, string texture, int face) 2120 protected void SetTexture(SceneObjectPart part, string texture, int face)
1904 { 2121 {
2122 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2123 return;
2124
1905 UUID textureID = new UUID(); 2125 UUID textureID = new UUID();
1906 2126
1907 textureID = ScriptUtils.GetAssetIdFromItemName(m_host, texture, (int)AssetType.Texture); 2127 textureID = ScriptUtils.GetAssetIdFromItemName(m_host, texture, (int)AssetType.Texture);
@@ -1946,6 +2166,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1946 2166
1947 protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) 2167 protected void ScaleTexture(SceneObjectPart part, double u, double v, int face)
1948 { 2168 {
2169 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2170 return;
2171
1949 Primitive.TextureEntry tex = part.Shape.Textures; 2172 Primitive.TextureEntry tex = part.Shape.Textures;
1950 if (face >= 0 && face < GetNumberOfSides(part)) 2173 if (face >= 0 && face < GetNumberOfSides(part))
1951 { 2174 {
@@ -1982,6 +2205,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1982 2205
1983 protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) 2206 protected void OffsetTexture(SceneObjectPart part, double u, double v, int face)
1984 { 2207 {
2208 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2209 return;
2210
1985 Primitive.TextureEntry tex = part.Shape.Textures; 2211 Primitive.TextureEntry tex = part.Shape.Textures;
1986 if (face >= 0 && face < GetNumberOfSides(part)) 2212 if (face >= 0 && face < GetNumberOfSides(part))
1987 { 2213 {
@@ -2018,6 +2244,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2018 2244
2019 protected void RotateTexture(SceneObjectPart part, double rotation, int face) 2245 protected void RotateTexture(SceneObjectPart part, double rotation, int face)
2020 { 2246 {
2247 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2248 return;
2249
2021 Primitive.TextureEntry tex = part.Shape.Textures; 2250 Primitive.TextureEntry tex = part.Shape.Textures;
2022 if (face >= 0 && face < GetNumberOfSides(part)) 2251 if (face >= 0 && face < GetNumberOfSides(part))
2023 { 2252 {
@@ -2159,7 +2388,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2159 return end; 2388 return end;
2160 } 2389 }
2161 2390
2162 protected LSL_Vector GetSetPosTarget(SceneObjectPart part, LSL_Vector targetPos, LSL_Vector fromPos) 2391 protected LSL_Vector GetSetPosTarget(SceneObjectPart part, LSL_Vector targetPos, LSL_Vector fromPos, bool adjust)
2163 { 2392 {
2164 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) 2393 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2165 return fromPos; 2394 return fromPos;
@@ -2175,9 +2404,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2175 if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0) 2404 if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0)
2176 targetPos.z = ground; 2405 targetPos.z = ground;
2177 } 2406 }
2178 LSL_Vector real_vec = SetPosAdjust(fromPos, targetPos); 2407 if (adjust)
2408 return SetPosAdjust(fromPos, targetPos);
2179 2409
2180 return real_vec; 2410 return targetPos;
2181 } 2411 }
2182 2412
2183 /// <summary> 2413 /// <summary>
@@ -2188,27 +2418,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2188 /// <param name="adjust">if TRUE, will cap the distance to 10m.</param> 2418 /// <param name="adjust">if TRUE, will cap the distance to 10m.</param>
2189 protected void SetPos(SceneObjectPart part, LSL_Vector targetPos, bool adjust) 2419 protected void SetPos(SceneObjectPart part, LSL_Vector targetPos, bool adjust)
2190 { 2420 {
2191 // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) 2421 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2422 return;
2423
2192 LSL_Vector currentPos = GetPartLocalPos(part); 2424 LSL_Vector currentPos = GetPartLocalPos(part);
2425 LSL_Vector toPos = GetSetPosTarget(part, targetPos, currentPos, adjust);
2193 2426
2194 float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y);
2195 bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true);
2196 2427
2197 if (part.ParentGroup.RootPart == part) 2428 if (part.ParentGroup.RootPart == part)
2198 { 2429 {
2199 if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0)
2200 targetPos.z = ground;
2201 SceneObjectGroup parent = part.ParentGroup; 2430 SceneObjectGroup parent = part.ParentGroup;
2202 parent.UpdateGroupPosition(!adjust ? targetPos : 2431 if (!World.Permissions.CanObjectEntry(parent.UUID, false, (Vector3)toPos))
2203 SetPosAdjust(currentPos, targetPos)); 2432 return;
2433 Util.FireAndForget(delegate(object x) {
2434 parent.UpdateGroupPosition((Vector3)toPos);
2435 });
2204 } 2436 }
2205 else 2437 else
2206 { 2438 {
2207 part.OffsetPosition = !adjust ? targetPos : 2439 part.OffsetPosition = (Vector3)toPos;
2208 SetPosAdjust(currentPos, targetPos); 2440// SceneObjectGroup parent = part.ParentGroup;
2209 SceneObjectGroup parent = part.ParentGroup; 2441// parent.HasGroupChanged = true;
2210 parent.HasGroupChanged = true; 2442// parent.ScheduleGroupForTerseUpdate();
2211 parent.ScheduleGroupForTerseUpdate(); 2443 part.ScheduleTerseUpdate();
2212 } 2444 }
2213 } 2445 }
2214 2446
@@ -2237,13 +2469,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2237 else 2469 else
2238 { 2470 {
2239 if (part.ParentGroup.IsAttachment) 2471 if (part.ParentGroup.IsAttachment)
2240 {
2241 pos = part.AttachedPos; 2472 pos = part.AttachedPos;
2242 }
2243 else 2473 else
2244 {
2245 pos = part.AbsolutePosition; 2474 pos = part.AbsolutePosition;
2246 }
2247 } 2475 }
2248 2476
2249// m_log.DebugFormat("[LSL API]: Returning {0} in GetPartLocalPos()", pos); 2477// m_log.DebugFormat("[LSL API]: Returning {0} in GetPartLocalPos()", pos);
@@ -2255,8 +2483,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2255 { 2483 {
2256 m_host.AddScriptLPS(1); 2484 m_host.AddScriptLPS(1);
2257 2485
2486
2487 // Teravus: if (m_host.ParentID == 0) is bug code because the ParentID for the Avatar will cause this to be nonzero for root prim attachments
2488 // which is then treated like a child prim rotation and it's offset gets cumulatively multiplied against.
2489 // to fix the scripted rotations we also have to check to see if the root part localid is the same as the host's localid.
2490 // RootPart != null should shortcircuit
2491
2258 // try to let this work as in SL... 2492 // try to let this work as in SL...
2259 if (m_host.ParentID == 0) 2493 if (m_host.ParentID == 0 || (m_host.ParentGroup != null && m_host == m_host.ParentGroup.RootPart))
2260 { 2494 {
2261 // special case: If we are root, rotate complete SOG to new rotation 2495 // special case: If we are root, rotate complete SOG to new rotation
2262 SetRot(m_host, rot); 2496 SetRot(m_host, rot);
@@ -2283,25 +2517,46 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2283 2517
2284 protected void SetRot(SceneObjectPart part, Quaternion rot) 2518 protected void SetRot(SceneObjectPart part, Quaternion rot)
2285 { 2519 {
2286 part.UpdateRotation(rot); 2520 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2287 // Update rotation does not move the object in the physics scene if it's a linkset. 2521 return;
2288 2522
2289//KF: Do NOT use this next line if using ODE physics engine. This need a switch based on .ini Phys Engine type 2523 bool isroot = (part == part.ParentGroup.RootPart);
2290// part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition; 2524 bool isphys;
2291 2525
2292 // So, after thinking about this for a bit, the issue with the part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition line
2293 // is it isn't compatible with vehicles because it causes the vehicle body to have to be broken down and rebuilt
2294 // It's perfectly okay when the object is not an active physical body though.
2295 // So, part.ParentGroup.ResetChildPrimPhysicsPositions(); does the thing that Kitto is warning against
2296 // but only if the object is not physial and active. This is important for rotating doors.
2297 // without the absoluteposition = absoluteposition happening, the doors do not move in the physics
2298 // scene
2299 PhysicsActor pa = part.PhysActor; 2526 PhysicsActor pa = part.PhysActor;
2300 2527
2301 if (pa != null && !pa.IsPhysical) 2528 // keep using physactor ideia of isphysical
2529 // it should be SOP ideia of that
2530 // not much of a issue with ubitODE
2531 if (pa != null && pa.IsPhysical)
2532 isphys = true;
2533 else
2534 isphys = false;
2535
2536 // SL doesn't let scripts rotate root of physical linksets
2537 if (isroot && isphys)
2538 return;
2539
2540 part.UpdateRotation(rot);
2541
2542 // Update rotation does not move the object in the physics engine if it's a non physical linkset
2543 // so do a nasty update of parts positions if is a root part rotation
2544 if (isroot && pa != null) // with if above implies non physical root part
2302 { 2545 {
2303 part.ParentGroup.ResetChildPrimPhysicsPositions(); 2546 part.ParentGroup.ResetChildPrimPhysicsPositions();
2304 } 2547 }
2548 else // fix sitting avatars. This is only needed bc of how we link avas to child parts, not root part
2549 {
2550 List<ScenePresence> sittingavas = part.ParentGroup.GetLinkedAvatars();
2551 if (sittingavas.Count > 0)
2552 {
2553 foreach (ScenePresence av in sittingavas)
2554 {
2555 if (isroot || part.LocalId == av.ParentID)
2556 av.SendTerseUpdateToAllClients();
2557 }
2558 }
2559 }
2305 } 2560 }
2306 2561
2307 /// <summary> 2562 /// <summary>
@@ -2318,6 +2573,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2318 2573
2319 m_host.AddScriptLPS(1); 2574 m_host.AddScriptLPS(1);
2320 Quaternion q = m_host.GetWorldRotation(); 2575 Quaternion q = m_host.GetWorldRotation();
2576
2577 if (m_host.ParentGroup != null && m_host.ParentGroup.AttachmentPoint != 0)
2578 {
2579 ScenePresence avatar = World.GetScenePresence(m_host.ParentGroup.AttachedAvatar);
2580 if (avatar != null)
2581 {
2582 if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0)
2583 q = avatar.CameraRotation * q; // Mouselook
2584 else
2585 q = avatar.Rotation * q; // Currently infrequently updated so may be inaccurate
2586 }
2587 }
2588
2321 return new LSL_Rotation(q.X, q.Y, q.Z, q.W); 2589 return new LSL_Rotation(q.X, q.Y, q.Z, q.W);
2322 } 2590 }
2323 2591
@@ -2345,14 +2613,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2345 return new LSL_Rotation(q); 2613 return new LSL_Rotation(q);
2346 } 2614 }
2347 2615
2348 return new LSL_Rotation(part.GetWorldRotation()); 2616 q = part.GetWorldRotation();
2617 if (part.ParentGroup.AttachmentPoint != 0)
2618 {
2619 ScenePresence avatar = World.GetScenePresence(part.ParentGroup.AttachedAvatar);
2620 if (avatar != null)
2621 {
2622 if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0)
2623 q = avatar.CameraRotation * q; // Mouselook
2624 else
2625 q = avatar.Rotation * q; // Currently infrequently updated so may be inaccurate
2626 }
2627 }
2628
2629 return new LSL_Rotation(q.X, q.Y, q.Z, q.W);
2349 } 2630 }
2350 2631
2351 public LSL_Rotation llGetLocalRot() 2632 public LSL_Rotation llGetLocalRot()
2352 { 2633 {
2353 m_host.AddScriptLPS(1); 2634 return GetPartLocalRot(m_host);
2635 }
2354 2636
2355 return new LSL_Rotation(m_host.RotationOffset); 2637 private LSL_Rotation GetPartLocalRot(SceneObjectPart part)
2638 {
2639 m_host.AddScriptLPS(1);
2640 Quaternion rot = part.RotationOffset;
2641 return new LSL_Rotation(rot.X, rot.Y, rot.Z, rot.W);
2356 } 2642 }
2357 2643
2358 public void llSetForce(LSL_Vector force, int local) 2644 public void llSetForce(LSL_Vector force, int local)
@@ -2382,32 +2668,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2382 return force; 2668 return force;
2383 } 2669 }
2384 2670
2385 public void llSetVelocity(LSL_Vector velocity, int local)
2386 {
2387 m_host.AddScriptLPS(1);
2388
2389 if (!m_host.ParentGroup.IsDeleted)
2390 {
2391 if (local != 0)
2392 velocity *= llGetRot();
2393
2394 m_host.ParentGroup.RootPart.Velocity = velocity;
2395 }
2396 }
2397
2398 public void llSetAngularVelocity(LSL_Vector angularVelocity, int local)
2399 {
2400 m_host.AddScriptLPS(1);
2401
2402 if (!m_host.ParentGroup.IsDeleted)
2403 {
2404 if (local != 0)
2405 angularVelocity *= llGetRot();
2406
2407 m_host.ParentGroup.RootPart.AngularVelocity = angularVelocity;
2408 }
2409 }
2410
2411 public LSL_Integer llTarget(LSL_Vector position, double range) 2671 public LSL_Integer llTarget(LSL_Vector position, double range)
2412 { 2672 {
2413 m_host.AddScriptLPS(1); 2673 m_host.AddScriptLPS(1);
@@ -2458,16 +2718,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2458 m_host.ApplyImpulse(v, local != 0); 2718 m_host.ApplyImpulse(v, local != 0);
2459 } 2719 }
2460 2720
2721
2461 public void llApplyRotationalImpulse(LSL_Vector force, int local) 2722 public void llApplyRotationalImpulse(LSL_Vector force, int local)
2462 { 2723 {
2463 m_host.AddScriptLPS(1); 2724 m_host.AddScriptLPS(1);
2464 m_host.ApplyAngularImpulse(force, local != 0); 2725 m_host.ParentGroup.RootPart.ApplyAngularImpulse(force, local != 0);
2465 } 2726 }
2466 2727
2467 public void llSetTorque(LSL_Vector torque, int local) 2728 public void llSetTorque(LSL_Vector torque, int local)
2468 { 2729 {
2469 m_host.AddScriptLPS(1); 2730 m_host.AddScriptLPS(1);
2470 m_host.SetAngularImpulse(torque, local != 0); 2731 m_host.ParentGroup.RootPart.SetAngularImpulse(torque, local != 0);
2471 } 2732 }
2472 2733
2473 public LSL_Vector llGetTorque() 2734 public LSL_Vector llGetTorque()
@@ -2484,20 +2745,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2484 llSetTorque(torque, local); 2745 llSetTorque(torque, local);
2485 } 2746 }
2486 2747
2748 public void llSetVelocity(LSL_Vector vel, int local)
2749 {
2750 m_host.AddScriptLPS(1);
2751 m_host.SetVelocity(new Vector3((float)vel.x, (float)vel.y, (float)vel.z), local != 0);
2752 }
2753
2487 public LSL_Vector llGetVel() 2754 public LSL_Vector llGetVel()
2488 { 2755 {
2489 m_host.AddScriptLPS(1); 2756 m_host.AddScriptLPS(1);
2490 2757
2491 Vector3 vel; 2758 Vector3 vel = Vector3.Zero;
2492 2759
2493 if (m_host.ParentGroup.IsAttachment) 2760 if (m_host.ParentGroup.IsAttachment)
2494 { 2761 {
2495 ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar); 2762 ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar);
2496 vel = avatar.Velocity; 2763 if (avatar != null)
2764 vel = avatar.Velocity;
2497 } 2765 }
2498 else 2766 else
2499 { 2767 {
2500 vel = m_host.Velocity; 2768 vel = m_host.ParentGroup.RootPart.Velocity;
2501 } 2769 }
2502 2770
2503 return new LSL_Vector(vel); 2771 return new LSL_Vector(vel);
@@ -2510,11 +2778,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2510 return new LSL_Vector(m_host.Acceleration); 2778 return new LSL_Vector(m_host.Acceleration);
2511 } 2779 }
2512 2780
2513 public LSL_Vector llGetOmega() 2781 public void llSetAngularVelocity(LSL_Vector avel, int local)
2514 { 2782 {
2515 m_host.AddScriptLPS(1); 2783 m_host.AddScriptLPS(1);
2784 m_host.SetAngularVelocity(new Vector3((float)avel.x, (float)avel.y, (float)avel.z), local != 0);
2785 }
2516 2786
2517 return new LSL_Vector(m_host.AngularVelocity); 2787 public LSL_Vector llGetOmega()
2788 {
2789 m_host.AddScriptLPS(1);
2790 Vector3 avel = m_host.AngularVelocity;
2791 return new LSL_Vector(avel.X, avel.Y, avel.Z);
2518 } 2792 }
2519 2793
2520 public LSL_Float llGetTimeOfDay() 2794 public LSL_Float llGetTimeOfDay()
@@ -2875,7 +3149,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2875 return src.ToLower(); 3149 return src.ToLower();
2876 } 3150 }
2877 3151
2878 public void llGiveMoney(string destination, int amount) 3152 public LSL_Integer llGiveMoney(string destination, int amount)
2879 { 3153 {
2880 Util.FireAndForget(x => 3154 Util.FireAndForget(x =>
2881 { 3155 {
@@ -2906,9 +3180,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2906 return; 3180 return;
2907 } 3181 }
2908 3182
3183 string reason;
2909 money.ObjectGiveMoney( 3184 money.ObjectGiveMoney(
2910 m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount); 3185 m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount,UUID.Zero, out reason);
2911 }); 3186 });
3187
3188 return 0;
2912 } 3189 }
2913 3190
2914 public void llMakeExplosion(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset) 3191 public void llMakeExplosion(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset)
@@ -3004,6 +3281,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3004 } 3281 }
3005 // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) 3282 // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay)
3006 } 3283 }
3284 return;
3007 }); 3285 });
3008 3286
3009 //ScriptSleep((int)((groupmass * velmag) / 10)); 3287 //ScriptSleep((int)((groupmass * velmag) / 10));
@@ -3018,35 +3296,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3018 public void llLookAt(LSL_Vector target, double strength, double damping) 3296 public void llLookAt(LSL_Vector target, double strength, double damping)
3019 { 3297 {
3020 m_host.AddScriptLPS(1); 3298 m_host.AddScriptLPS(1);
3021 // Determine where we are looking from
3022 LSL_Vector from = llGetPos();
3023
3024 // Work out the normalised vector from the source to the target
3025 LSL_Vector delta = llVecNorm(target - from);
3026 LSL_Vector angle = new LSL_Vector(0,0,0);
3027 3299
3028 // Calculate the yaw 3300 // Get the normalized vector to the target
3029 // subtracting PI_BY_TWO is required to compensate for the odd SL co-ordinate system 3301 LSL_Vector d1 = llVecNorm(target - llGetPos());
3030 angle.x = llAtan2(delta.z, delta.y) - ScriptBaseClass.PI_BY_TWO;
3031 3302
3032 // Calculate pitch 3303 // Get the bearing (yaw)
3033 angle.y = llAtan2(delta.x, llSqrt((delta.y * delta.y) + (delta.z * delta.z))); 3304 LSL_Vector a1 = new LSL_Vector(0,0,0);
3305 a1.z = llAtan2(d1.y, d1.x);
3034 3306
3035 // we need to convert from a vector describing 3307 // Get the elevation (pitch)
3036 // the angles of rotation in radians into rotation value 3308 LSL_Vector a2 = new LSL_Vector(0,0,0);
3037 LSL_Rotation rot = llEuler2Rot(angle); 3309 a2.y= -llAtan2(d1.z, llSqrt((d1.x * d1.x) + (d1.y * d1.y)));
3038 3310
3039 // Per discussion with Melanie, for non-physical objects llLookAt appears to simply 3311 LSL_Rotation r1 = llEuler2Rot(a1);
3040 // set the rotation of the object, copy that behavior 3312 LSL_Rotation r2 = llEuler2Rot(a2);
3041 PhysicsActor pa = m_host.PhysActor; 3313 LSL_Rotation r3 = new LSL_Rotation(0.000000, 0.707107, 0.000000, 0.707107);
3042 3314
3043 if (strength == 0 || pa == null || !pa.IsPhysical) 3315 if (m_host.PhysActor == null || !m_host.PhysActor.IsPhysical)
3044 { 3316 {
3045 llSetRot(rot); 3317 // Do nothing if either value is 0 (this has been checked in SL)
3318 if (strength <= 0.0 || damping <= 0.0)
3319 return;
3320
3321 llSetRot(r3 * r2 * r1);
3046 } 3322 }
3047 else 3323 else
3048 { 3324 {
3049 m_host.StartLookAt(rot, (float)strength, (float)damping); 3325 if (strength == 0)
3326 {
3327 llSetRot(r3 * r2 * r1);
3328 return;
3329 }
3330
3331 m_host.StartLookAt((Quaternion)(r3 * r2 * r1), (float)strength, (float)damping);
3050 } 3332 }
3051 } 3333 }
3052 3334
@@ -3093,17 +3375,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3093 } 3375 }
3094 else 3376 else
3095 { 3377 {
3096 if (m_host.IsRoot) 3378 // new SL always returns object mass
3097 { 3379// if (m_host.IsRoot)
3380// {
3098 return m_host.ParentGroup.GetMass(); 3381 return m_host.ParentGroup.GetMass();
3099 } 3382// }
3100 else 3383// else
3101 { 3384// {
3102 return m_host.GetMass(); 3385// return m_host.GetMass();
3103 } 3386// }
3104 } 3387 }
3105 } 3388 }
3106 3389
3390
3391 public LSL_Float llGetMassMKS()
3392 {
3393 return 100f * llGetMass();
3394 }
3395
3107 public void llCollisionFilter(string name, string id, int accept) 3396 public void llCollisionFilter(string name, string id, int accept)
3108 { 3397 {
3109 m_host.AddScriptLPS(1); 3398 m_host.AddScriptLPS(1);
@@ -3151,8 +3440,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3151 { 3440 {
3152 // Unregister controls from Presence 3441 // Unregister controls from Presence
3153 presence.UnRegisterControlEventsToScript(m_host.LocalId, m_item.ItemID); 3442 presence.UnRegisterControlEventsToScript(m_host.LocalId, m_item.ItemID);
3154 // Remove Take Control permission.
3155 m_item.PermsMask &= ~ScriptBaseClass.PERMISSION_TAKE_CONTROLS;
3156 } 3443 }
3157 } 3444 }
3158 } 3445 }
@@ -3180,7 +3467,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3180 IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; 3467 IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule;
3181 3468
3182 if (attachmentsModule != null) 3469 if (attachmentsModule != null)
3183 return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false, true, true); 3470 return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false, true, false, true);
3184 else 3471 else
3185 return false; 3472 return false;
3186 } 3473 }
@@ -3210,9 +3497,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3210 { 3497 {
3211 m_host.AddScriptLPS(1); 3498 m_host.AddScriptLPS(1);
3212 3499
3213// if (m_host.ParentGroup.RootPart.AttachmentPoint == 0)
3214// return;
3215
3216 if (m_item.PermsGranter != m_host.OwnerID) 3500 if (m_item.PermsGranter != m_host.OwnerID)
3217 return; 3501 return;
3218 3502
@@ -3255,6 +3539,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3255 3539
3256 public void llInstantMessage(string user, string message) 3540 public void llInstantMessage(string user, string message)
3257 { 3541 {
3542 UUID result;
3543 if (!UUID.TryParse(user, out result) || result == UUID.Zero)
3544 {
3545 ShoutError("An invalid key was passed to llInstantMessage");
3546 ScriptSleep(2000);
3547 return;
3548 }
3549
3550
3258 m_host.AddScriptLPS(1); 3551 m_host.AddScriptLPS(1);
3259 3552
3260 // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. 3553 // We may be able to use ClientView.SendInstantMessage here, but we need a client instance.
@@ -3269,14 +3562,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3269 UUID friendTransactionID = UUID.Random(); 3562 UUID friendTransactionID = UUID.Random();
3270 3563
3271 //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); 3564 //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID);
3272 3565
3273 GridInstantMessage msg = new GridInstantMessage(); 3566 GridInstantMessage msg = new GridInstantMessage();
3274 msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; 3567 msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid;
3275 msg.toAgentID = new Guid(user); // toAgentID.Guid; 3568 msg.toAgentID = new Guid(user); // toAgentID.Guid;
3276 msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here 3569 msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here
3277// m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); 3570// m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message);
3278// m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); 3571// m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString());
3279 msg.timestamp = (uint)Util.UnixTimeSinceEpoch();// timestamp; 3572// DateTime dt = DateTime.UtcNow;
3573//
3574// // Ticks from UtcNow, but make it look like local. Evil, huh?
3575// dt = DateTime.SpecifyKind(dt, DateTimeKind.Local);
3576//
3577// try
3578// {
3579// // Convert that to the PST timezone
3580// TimeZoneInfo timeZoneInfo = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles");
3581// dt = TimeZoneInfo.ConvertTime(dt, timeZoneInfo);
3582// }
3583// catch
3584// {
3585// // No logging here, as it could be VERY spammy
3586// }
3587//
3588// // And make it look local again to fool the unix time util
3589// dt = DateTime.SpecifyKind(dt, DateTimeKind.Utc);
3590
3591 msg.timestamp = (uint)Util.UnixTimeSinceEpoch();
3592
3280 //if (client != null) 3593 //if (client != null)
3281 //{ 3594 //{
3282 msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; 3595 msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName;
@@ -3290,10 +3603,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3290 msg.message = message.Substring(0, 1024); 3603 msg.message = message.Substring(0, 1024);
3291 else 3604 else
3292 msg.message = message; 3605 msg.message = message;
3293 msg.dialog = (byte)19; // messgage from script ??? // dialog; 3606 msg.dialog = (byte)19; // MessageFromObject
3294 msg.fromGroup = false;// fromGroup; 3607 msg.fromGroup = false;// fromGroup;
3295 msg.offline = (byte)0; //offline; 3608 msg.offline = (byte)0; //offline;
3296 msg.ParentEstateID = 0; //ParentEstateID; 3609 msg.ParentEstateID = World.RegionInfo.EstateSettings.EstateID;
3297 msg.Position = new Vector3(m_host.AbsolutePosition); 3610 msg.Position = new Vector3(m_host.AbsolutePosition);
3298 msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid; 3611 msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid;
3299 3612
@@ -3571,7 +3884,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3571 implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | 3884 implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS |
3572 ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | 3885 ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION |
3573 ScriptBaseClass.PERMISSION_CONTROL_CAMERA | 3886 ScriptBaseClass.PERMISSION_CONTROL_CAMERA |
3887 ScriptBaseClass.PERMISSION_TRACK_CAMERA |
3574 ScriptBaseClass.PERMISSION_ATTACH; 3888 ScriptBaseClass.PERMISSION_ATTACH;
3889
3575 } 3890 }
3576 else 3891 else
3577 { 3892 {
@@ -3588,15 +3903,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3588 if (World.GetExtraSetting("auto_grant_attach_perms") == "true") 3903 if (World.GetExtraSetting("auto_grant_attach_perms") == "true")
3589 implicitPerms = ScriptBaseClass.PERMISSION_ATTACH; 3904 implicitPerms = ScriptBaseClass.PERMISSION_ATTACH;
3590 } 3905 }
3906 if (World.GetExtraSetting("auto_grant_all_perms") == "true")
3907 {
3908 implicitPerms = perm;
3909 }
3591 } 3910 }
3592 3911
3593 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms 3912 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms
3594 { 3913 {
3595 lock (m_host.TaskInventory) 3914 m_host.TaskInventory.LockItemsForWrite(true);
3596 { 3915 m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID;
3597 m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; 3916 m_host.TaskInventory[m_item.ItemID].PermsMask = perm;
3598 m_host.TaskInventory[m_item.ItemID].PermsMask = perm; 3917 m_host.TaskInventory.LockItemsForWrite(false);
3599 }
3600 3918
3601 m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( 3919 m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams(
3602 "run_time_permissions", new Object[] { 3920 "run_time_permissions", new Object[] {
@@ -3639,11 +3957,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3639 3957
3640 if (!m_waitingForScriptAnswer) 3958 if (!m_waitingForScriptAnswer)
3641 { 3959 {
3642 lock (m_host.TaskInventory) 3960 m_host.TaskInventory.LockItemsForWrite(true);
3643 { 3961 m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID;
3644 m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; 3962 m_host.TaskInventory[m_item.ItemID].PermsMask = 0;
3645 m_host.TaskInventory[m_item.ItemID].PermsMask = 0; 3963 m_host.TaskInventory.LockItemsForWrite(false);
3646 }
3647 3964
3648 presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; 3965 presence.ControllingClient.OnScriptAnswer += handleScriptAnswer;
3649 m_waitingForScriptAnswer=true; 3966 m_waitingForScriptAnswer=true;
@@ -3672,14 +3989,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3672 if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) 3989 if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0)
3673 llReleaseControls(); 3990 llReleaseControls();
3674 3991
3675 lock (m_host.TaskInventory) 3992 m_host.TaskInventory.LockItemsForWrite(true);
3676 { 3993 m_host.TaskInventory[m_item.ItemID].PermsMask = answer;
3677 m_host.TaskInventory[m_item.ItemID].PermsMask = answer; 3994 m_host.TaskInventory.LockItemsForWrite(false);
3678 } 3995
3679 3996 m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams(
3680 m_ScriptEngine.PostScriptEvent( 3997 "run_time_permissions", new Object[] {
3681 m_item.ItemID, 3998 new LSL_Integer(answer) },
3682 new EventParams("run_time_permissions", new Object[] { new LSL_Integer(answer) }, new DetectParams[0])); 3999 new DetectParams[0]));
3683 } 4000 }
3684 4001
3685 public LSL_String llGetPermissionsKey() 4002 public LSL_String llGetPermissionsKey()
@@ -3718,14 +4035,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3718 public void llSetLinkColor(int linknumber, LSL_Vector color, int face) 4035 public void llSetLinkColor(int linknumber, LSL_Vector color, int face)
3719 { 4036 {
3720 List<SceneObjectPart> parts = GetLinkParts(linknumber); 4037 List<SceneObjectPart> parts = GetLinkParts(linknumber);
3721 4038 if (parts.Count > 0)
3722 foreach (SceneObjectPart part in parts) 4039 {
3723 part.SetFaceColorAlpha(face, color, null); 4040 try
4041 {
4042 foreach (SceneObjectPart part in parts)
4043 part.SetFaceColorAlpha(face, color, null);
4044 }
4045 finally
4046 {
4047 }
4048 }
3724 } 4049 }
3725 4050
3726 public void llCreateLink(string target, int parent) 4051 public void llCreateLink(string target, int parent)
3727 { 4052 {
3728 m_host.AddScriptLPS(1); 4053 m_host.AddScriptLPS(1);
4054
3729 UUID targetID; 4055 UUID targetID;
3730 4056
3731 if (!UUID.TryParse(target, out targetID)) 4057 if (!UUID.TryParse(target, out targetID))
@@ -3831,10 +4157,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3831 // Restructuring Multiple Prims. 4157 // Restructuring Multiple Prims.
3832 List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); 4158 List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts);
3833 parts.Remove(parentPrim.RootPart); 4159 parts.Remove(parentPrim.RootPart);
3834 foreach (SceneObjectPart part in parts) 4160 if (parts.Count > 0)
3835 { 4161 {
3836 parentPrim.DelinkFromGroup(part.LocalId, true); 4162 try
4163 {
4164 foreach (SceneObjectPart part in parts)
4165 {
4166 parentPrim.DelinkFromGroup(part.LocalId, true);
4167 }
4168 }
4169 finally
4170 {
4171 }
3837 } 4172 }
4173
3838 parentPrim.HasGroupChanged = true; 4174 parentPrim.HasGroupChanged = true;
3839 parentPrim.ScheduleGroupForFullUpdate(); 4175 parentPrim.ScheduleGroupForFullUpdate();
3840 parentPrim.TriggerScriptChangedEvent(Changed.LINK); 4176 parentPrim.TriggerScriptChangedEvent(Changed.LINK);
@@ -3843,12 +4179,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3843 { 4179 {
3844 SceneObjectPart newRoot = parts[0]; 4180 SceneObjectPart newRoot = parts[0];
3845 parts.Remove(newRoot); 4181 parts.Remove(newRoot);
3846 foreach (SceneObjectPart part in parts) 4182
4183 try
3847 { 4184 {
3848 // Required for linking 4185 foreach (SceneObjectPart part in parts)
3849 part.ClearUpdateSchedule(); 4186 {
3850 newRoot.ParentGroup.LinkToGroup(part.ParentGroup); 4187 part.ClearUpdateSchedule();
4188 newRoot.ParentGroup.LinkToGroup(part.ParentGroup);
4189 }
3851 } 4190 }
4191 finally
4192 {
4193 }
4194
4195
3852 newRoot.ParentGroup.HasGroupChanged = true; 4196 newRoot.ParentGroup.HasGroupChanged = true;
3853 newRoot.ParentGroup.ScheduleGroupForFullUpdate(); 4197 newRoot.ParentGroup.ScheduleGroupForFullUpdate();
3854 } 4198 }
@@ -3868,6 +4212,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3868 public void llBreakAllLinks() 4212 public void llBreakAllLinks()
3869 { 4213 {
3870 m_host.AddScriptLPS(1); 4214 m_host.AddScriptLPS(1);
4215
4216 TaskInventoryItem item = m_item;
4217
4218 if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
4219 && !m_automaticLinkPermission)
4220 {
4221 ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!");
4222 return;
4223 }
4224
3871 SceneObjectGroup parentPrim = m_host.ParentGroup; 4225 SceneObjectGroup parentPrim = m_host.ParentGroup;
3872 if (parentPrim.AttachmentPoint != 0) 4226 if (parentPrim.AttachmentPoint != 0)
3873 return; // Fail silently if attached 4227 return; // Fail silently if attached
@@ -3887,13 +4241,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3887 public LSL_String llGetLinkKey(int linknum) 4241 public LSL_String llGetLinkKey(int linknum)
3888 { 4242 {
3889 m_host.AddScriptLPS(1); 4243 m_host.AddScriptLPS(1);
4244 SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum);
4245 if (part != null)
4246 {
4247 return part.UUID.ToString();
4248 }
4249 else
4250 {
4251 if (linknum > m_host.ParentGroup.PrimCount || (linknum == 1 && m_host.ParentGroup.PrimCount == 1))
4252 {
4253 linknum -= (m_host.ParentGroup.PrimCount) + 1;
3890 4254
3891 ISceneEntity entity = GetLinkEntity(linknum); 4255 if (linknum < 0)
4256 return UUID.Zero.ToString();
3892 4257
3893 if (entity != null) 4258 List<ScenePresence> avatars = GetLinkAvatars(ScriptBaseClass.LINK_SET);
3894 return entity.UUID.ToString(); 4259 if (avatars.Count > linknum)
3895 else 4260 {
3896 return ScriptBaseClass.NULL_KEY; 4261 return avatars[linknum].UUID.ToString();
4262 }
4263 }
4264 return UUID.Zero.ToString();
4265 }
3897 } 4266 }
3898 4267
3899 /// <summary> 4268 /// <summary>
@@ -3952,17 +4321,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3952 m_host.AddScriptLPS(1); 4321 m_host.AddScriptLPS(1);
3953 int count = 0; 4322 int count = 0;
3954 4323
3955 lock (m_host.TaskInventory) 4324 m_host.TaskInventory.LockItemsForRead(true);
4325 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
3956 { 4326 {
3957 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 4327 if (inv.Value.Type == type || type == -1)
3958 { 4328 {
3959 if (inv.Value.Type == type || type == -1) 4329 count = count + 1;
3960 {
3961 count = count + 1;
3962 }
3963 } 4330 }
3964 } 4331 }
3965 4332
4333 m_host.TaskInventory.LockItemsForRead(false);
3966 return count; 4334 return count;
3967 } 4335 }
3968 4336
@@ -3971,16 +4339,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3971 m_host.AddScriptLPS(1); 4339 m_host.AddScriptLPS(1);
3972 ArrayList keys = new ArrayList(); 4340 ArrayList keys = new ArrayList();
3973 4341
3974 lock (m_host.TaskInventory) 4342 m_host.TaskInventory.LockItemsForRead(true);
4343 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
3975 { 4344 {
3976 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 4345 if (inv.Value.Type == type || type == -1)
3977 { 4346 {
3978 if (inv.Value.Type == type || type == -1) 4347 keys.Add(inv.Value.Name);
3979 {
3980 keys.Add(inv.Value.Name);
3981 }
3982 } 4348 }
3983 } 4349 }
4350 m_host.TaskInventory.LockItemsForRead(false);
3984 4351
3985 if (keys.Count == 0) 4352 if (keys.Count == 0)
3986 { 4353 {
@@ -4018,7 +4385,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4018 if (item == null) 4385 if (item == null)
4019 { 4386 {
4020 llSay(0, String.Format("Could not find object '{0}'", inventory)); 4387 llSay(0, String.Format("Could not find object '{0}'", inventory));
4021 throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); 4388 return;
4389// throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory));
4022 } 4390 }
4023 4391
4024 UUID objId = item.ItemID; 4392 UUID objId = item.ItemID;
@@ -4046,33 +4414,45 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4046 return; 4414 return;
4047 } 4415 }
4048 } 4416 }
4417
4049 // destination is an avatar 4418 // destination is an avatar
4050 InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); 4419 InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId);
4051 4420
4052 if (agentItem == null) 4421 if (agentItem == null)
4053 return; 4422 return;
4054 4423
4055 if (m_TransferModule != null) 4424 byte[] bucket = new byte[1];
4056 { 4425 bucket[0] = (byte)item.Type;
4057 byte[] bucket = new byte[1]; 4426 //byte[] objBytes = agentItem.ID.GetBytes();
4058 bucket[0] = (byte)item.Type; 4427 //Array.Copy(objBytes, 0, bucket, 1, 16);
4059 4428
4060 GridInstantMessage msg = new GridInstantMessage(World, 4429 GridInstantMessage msg = new GridInstantMessage(World,
4061 m_host.OwnerID, m_host.Name, destId, 4430 m_host.OwnerID, m_host.Name, destId,
4062 (byte)InstantMessageDialog.TaskInventoryOffered, 4431 (byte)InstantMessageDialog.TaskInventoryOffered,
4063 false, item.Name+". "+m_host.Name+" is located at "+ 4432 false, item.Name+". "+m_host.Name+" is located at "+
4064 World.RegionInfo.RegionName+" "+ 4433 World.RegionInfo.RegionName+" "+
4065 m_host.AbsolutePosition.ToString(), 4434 m_host.AbsolutePosition.ToString(),
4066 agentItem.ID, true, m_host.AbsolutePosition, 4435 agentItem.ID, true, m_host.AbsolutePosition,
4067 bucket, true); 4436 bucket, true);
4068 4437
4069 m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); 4438 ScenePresence sp;
4070 }
4071 4439
4440 if (World.TryGetScenePresence(destId, out sp))
4441 {
4442 sp.ControllingClient.SendInstantMessage(msg);
4443 }
4444 else
4445 {
4446 if (m_TransferModule != null)
4447 m_TransferModule.SendInstantMessage(msg, delegate(bool success) {});
4448 }
4449
4450 //This delay should only occur when giving inventory to avatars.
4072 ScriptSleep(3000); 4451 ScriptSleep(3000);
4073 } 4452 }
4074 } 4453 }
4075 4454
4455 [DebuggerNonUserCode]
4076 public void llRemoveInventory(string name) 4456 public void llRemoveInventory(string name)
4077 { 4457 {
4078 m_host.AddScriptLPS(1); 4458 m_host.AddScriptLPS(1);
@@ -4127,109 +4507,115 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4127 { 4507 {
4128 m_host.AddScriptLPS(1); 4508 m_host.AddScriptLPS(1);
4129 4509
4130 UUID uuid = (UUID)id; 4510 UUID uuid;
4131 PresenceInfo pinfo = null; 4511 if (UUID.TryParse(id, out uuid))
4132 UserAccount account;
4133
4134 UserInfoCacheEntry ce;
4135 if (!m_userInfoCache.TryGetValue(uuid, out ce))
4136 { 4512 {
4137 account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); 4513 PresenceInfo pinfo = null;
4138 if (account == null) 4514 UserAccount account;
4515
4516 UserInfoCacheEntry ce;
4517 if (!m_userInfoCache.TryGetValue(uuid, out ce))
4139 { 4518 {
4140 m_userInfoCache[uuid] = null; // Cache negative 4519 account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid);
4141 return UUID.Zero.ToString(); 4520 if (account == null)
4142 } 4521 {
4522 m_userInfoCache[uuid] = null; // Cache negative
4523 return UUID.Zero.ToString();
4524 }
4143 4525
4144 4526
4145 PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); 4527 PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() });
4146 if (pinfos != null && pinfos.Length > 0) 4528 if (pinfos != null && pinfos.Length > 0)
4147 {
4148 foreach (PresenceInfo p in pinfos)
4149 { 4529 {
4150 if (p.RegionID != UUID.Zero) 4530 foreach (PresenceInfo p in pinfos)
4151 { 4531 {
4152 pinfo = p; 4532 if (p.RegionID != UUID.Zero)
4533 {
4534 pinfo = p;
4535 }
4153 } 4536 }
4154 } 4537 }
4155 }
4156 4538
4157 ce = new UserInfoCacheEntry(); 4539 ce = new UserInfoCacheEntry();
4158 ce.time = Util.EnvironmentTickCount(); 4540 ce.time = Util.EnvironmentTickCount();
4159 ce.account = account; 4541 ce.account = account;
4160 ce.pinfo = pinfo; 4542 ce.pinfo = pinfo;
4161 } 4543 m_userInfoCache[uuid] = ce;
4162 else 4544 }
4163 { 4545 else
4164 if (ce == null) 4546 {
4165 return UUID.Zero.ToString(); 4547 if (ce == null)
4548 return UUID.Zero.ToString();
4166 4549
4167 account = ce.account; 4550 account = ce.account;
4168 pinfo = ce.pinfo; 4551 pinfo = ce.pinfo;
4169 } 4552 }
4170 4553
4171 if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) 4554 if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000)
4172 {
4173 PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() });
4174 if (pinfos != null && pinfos.Length > 0)
4175 { 4555 {
4176 foreach (PresenceInfo p in pinfos) 4556 PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() });
4557 if (pinfos != null && pinfos.Length > 0)
4177 { 4558 {
4178 if (p.RegionID != UUID.Zero) 4559 foreach (PresenceInfo p in pinfos)
4179 { 4560 {
4180 pinfo = p; 4561 if (p.RegionID != UUID.Zero)
4562 {
4563 pinfo = p;
4564 }
4181 } 4565 }
4182 } 4566 }
4183 } 4567 else
4184 else 4568 pinfo = null;
4185 pinfo = null;
4186 4569
4187 ce.time = Util.EnvironmentTickCount(); 4570 ce.time = Util.EnvironmentTickCount();
4188 ce.pinfo = pinfo; 4571 ce.pinfo = pinfo;
4189 } 4572 }
4190 4573
4191 string reply = String.Empty; 4574 string reply = String.Empty;
4192 4575
4193 switch (data) 4576 switch (data)
4194 { 4577 {
4195 case 1: // DATA_ONLINE (0|1) 4578 case 1: // DATA_ONLINE (0|1)
4196 if (pinfo != null && pinfo.RegionID != UUID.Zero) 4579 if (pinfo != null && pinfo.RegionID != UUID.Zero)
4197 reply = "1"; 4580 reply = "1";
4198 else 4581 else
4199 reply = "0"; 4582 reply = "0";
4200 break; 4583 break;
4201 case 2: // DATA_NAME (First Last) 4584 case 2: // DATA_NAME (First Last)
4202 reply = account.FirstName + " " + account.LastName; 4585 reply = account.FirstName + " " + account.LastName;
4203 break; 4586 break;
4204 case 3: // DATA_BORN (YYYY-MM-DD) 4587 case 3: // DATA_BORN (YYYY-MM-DD)
4205 DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); 4588 DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0);
4206 born = born.AddSeconds(account.Created); 4589 born = born.AddSeconds(account.Created);
4207 reply = born.ToString("yyyy-MM-dd"); 4590 reply = born.ToString("yyyy-MM-dd");
4208 break; 4591 break;
4209 case 4: // DATA_RATING (0,0,0,0,0,0) 4592 case 4: // DATA_RATING (0,0,0,0,0,0)
4210 reply = "0,0,0,0,0,0"; 4593 reply = "0,0,0,0,0,0";
4211 break; 4594 break;
4212 case 7: // DATA_USERLEVEL (integer) 4595 case 8: // DATA_PAYINFO (0|1|2|3)
4213 reply = account.UserLevel.ToString(); 4596 reply = "0";
4214 break; 4597 break;
4215 case 8: // DATA_PAYINFO (0|1|2|3) 4598 default:
4216 reply = "0"; 4599 return UUID.Zero.ToString(); // Raise no event
4217 break; 4600 }
4218 default:
4219 return UUID.Zero.ToString(); // Raise no event
4220 }
4221 4601
4222 UUID rq = UUID.Random(); 4602 UUID rq = UUID.Random();
4223 4603
4224 UUID tid = AsyncCommands. 4604 UUID tid = AsyncCommands.
4225 DataserverPlugin.RegisterRequest(m_host.LocalId, 4605 DataserverPlugin.RegisterRequest(m_host.LocalId,
4226 m_item.ItemID, rq.ToString()); 4606 m_item.ItemID, rq.ToString());
4227 4607
4228 AsyncCommands. 4608 AsyncCommands.
4229 DataserverPlugin.DataserverReply(rq.ToString(), reply); 4609 DataserverPlugin.DataserverReply(rq.ToString(), reply);
4230 4610
4231 ScriptSleep(100); 4611 ScriptSleep(100);
4232 return tid.ToString(); 4612 return tid.ToString();
4613 }
4614 else
4615 {
4616 ShoutError("Invalid UUID passed to llRequestAgentData.");
4617 }
4618 return "";
4233 } 4619 }
4234 4620
4235 public LSL_String llRequestInventoryData(string name) 4621 public LSL_String llRequestInventoryData(string name)
@@ -4286,12 +4672,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4286 if (UUID.TryParse(agent, out agentId)) 4672 if (UUID.TryParse(agent, out agentId))
4287 { 4673 {
4288 ScenePresence presence = World.GetScenePresence(agentId); 4674 ScenePresence presence = World.GetScenePresence(agentId);
4289 if (presence != null) 4675 if (presence != null && presence.PresenceType != PresenceType.Npc)
4290 { 4676 {
4677 // agent must not be a god
4678 if (presence.UserLevel >= 200) return;
4679
4291 // agent must be over the owners land 4680 // agent must be over the owners land
4292 if (m_host.OwnerID == World.LandChannel.GetLandObject(presence.AbsolutePosition).LandData.OwnerID) 4681 if (m_host.OwnerID == World.LandChannel.GetLandObject(presence.AbsolutePosition).LandData.OwnerID)
4293 { 4682 {
4294 World.TeleportClientHome(agentId, presence.ControllingClient); 4683 if (!World.TeleportClientHome(agentId, presence.ControllingClient))
4684 {
4685 // They can't be teleported home for some reason
4686 GridRegion regionInfo = World.GridService.GetRegionByUUID(UUID.Zero, new UUID("2b02daac-e298-42fa-9a75-f488d37896e6"));
4687 if (regionInfo != null)
4688 {
4689 World.RequestTeleportLocation(
4690 presence.ControllingClient, regionInfo.RegionHandle, new Vector3(128, 128, 23), Vector3.Zero,
4691 (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome));
4692 }
4693 }
4295 } 4694 }
4296 } 4695 }
4297 } 4696 }
@@ -4309,20 +4708,31 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4309 ScenePresence presence = World.GetScenePresence(agentId); 4708 ScenePresence presence = World.GetScenePresence(agentId);
4310 if (presence != null && presence.PresenceType != PresenceType.Npc) 4709 if (presence != null && presence.PresenceType != PresenceType.Npc)
4311 { 4710 {
4312 // agent must not be a god
4313 if (presence.GodLevel >= 200) return;
4314
4315 if (destination == String.Empty) 4711 if (destination == String.Empty)
4316 destination = World.RegionInfo.RegionName; 4712 destination = World.RegionInfo.RegionName;
4317 4713
4318 // agent must be over the owners land 4714 if (m_item.PermsGranter == agentId)
4319 if (m_host.OwnerID == World.LandChannel.GetLandObject(presence.AbsolutePosition).LandData.OwnerID) 4715 {
4716 if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TELEPORT) != 0)
4717 {
4718 DoLLTeleport(presence, destination, targetPos, targetLookAt);
4719 }
4720 }
4721
4722 // agent must be wearing the object
4723 if (m_host.ParentGroup.AttachmentPoint != 0 && m_host.OwnerID == presence.UUID)
4320 { 4724 {
4321 DoLLTeleport(presence, destination, targetPos, targetLookAt); 4725 DoLLTeleport(presence, destination, targetPos, targetLookAt);
4322 } 4726 }
4323 else // or must be wearing the prim 4727 else
4324 { 4728 {
4325 if (m_host.ParentGroup.AttachmentPoint != 0 && m_host.OwnerID == presence.UUID) 4729 // agent must not be a god
4730 if (presence.GodLevel >= 200) return;
4731
4732 // agent must be over the owners land
4733 ILandObject agentLand = World.LandChannel.GetLandObject(presence.AbsolutePosition);
4734 ILandObject objectLand = World.LandChannel.GetLandObject(m_host.AbsolutePosition);
4735 if (m_host.OwnerID == objectLand.LandData.OwnerID && m_host.OwnerID == agentLand.LandData.OwnerID)
4326 { 4736 {
4327 DoLLTeleport(presence, destination, targetPos, targetLookAt); 4737 DoLLTeleport(presence, destination, targetPos, targetLookAt);
4328 } 4738 }
@@ -4336,24 +4746,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4336 m_host.AddScriptLPS(1); 4746 m_host.AddScriptLPS(1);
4337 UUID agentId = new UUID(); 4747 UUID agentId = new UUID();
4338 4748
4339 ulong regionHandle = Utils.UIntsToLong((uint)global_coords.x, (uint)global_coords.y); 4749 ulong regionHandle = Utils.UIntsToLong((uint)(global_coords.x / 256) * 256, (uint)(global_coords.y / 256) * 256);
4340 4750
4341 if (UUID.TryParse(agent, out agentId)) 4751 if (UUID.TryParse(agent, out agentId))
4342 { 4752 {
4753 // This function is owner only!
4754 if (m_host.OwnerID != agentId)
4755 return;
4756
4343 ScenePresence presence = World.GetScenePresence(agentId); 4757 ScenePresence presence = World.GetScenePresence(agentId);
4758
4759 // Can't TP sitting avatars
4760 if (presence.ParentID != 0) // Sitting
4761 return;
4762
4344 if (presence != null && presence.PresenceType != PresenceType.Npc) 4763 if (presence != null && presence.PresenceType != PresenceType.Npc)
4345 { 4764 {
4346 // agent must not be a god 4765 if (m_item.PermsGranter == agentId)
4347 if (presence.GodLevel >= 200) return;
4348
4349 // agent must be over the owners land
4350 if (m_host.OwnerID == World.LandChannel.GetLandObject(presence.AbsolutePosition).LandData.OwnerID)
4351 { 4766 {
4352 World.RequestTeleportLocation(presence.ControllingClient, regionHandle, targetPos, targetLookAt, (uint)TeleportFlags.ViaLocation); 4767 // If attached using llAttachToAvatarTemp, cowardly refuse
4353 } 4768 if (m_host.ParentGroup.AttachmentPoint != 0 && m_host.ParentGroup.FromItemID == UUID.Zero)
4354 else // or must be wearing the prim 4769 return;
4355 { 4770
4356 if (m_host.ParentGroup.AttachmentPoint != 0 && m_host.OwnerID == presence.UUID) 4771 if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TELEPORT) != 0)
4357 { 4772 {
4358 World.RequestTeleportLocation(presence.ControllingClient, regionHandle, targetPos, targetLookAt, (uint)TeleportFlags.ViaLocation); 4773 World.RequestTeleportLocation(presence.ControllingClient, regionHandle, targetPos, targetLookAt, (uint)TeleportFlags.ViaLocation);
4359 } 4774 }
@@ -4397,7 +4812,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4397 UUID av = new UUID(); 4812 UUID av = new UUID();
4398 if (!UUID.TryParse(agent,out av)) 4813 if (!UUID.TryParse(agent,out av))
4399 { 4814 {
4400 LSLError("First parameter to llDialog needs to be a key");
4401 return; 4815 return;
4402 } 4816 }
4403 4817
@@ -4430,9 +4844,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4430 { 4844 {
4431 m_host.AddScriptLPS(1); 4845 m_host.AddScriptLPS(1);
4432 4846
4847 if(impact_sound == "")
4848 {
4849 m_host.CollisionSoundVolume = (float)impact_volume;
4850 m_host.CollisionSound = m_host.invalidCollisionSoundUUID;
4851 m_host.CollisionSoundType = 0;
4852 return;
4853 }
4433 // TODO: Parameter check logic required. 4854 // TODO: Parameter check logic required.
4434 m_host.CollisionSound = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, impact_sound, AssetType.Sound); 4855 m_host.CollisionSound = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, impact_sound, AssetType.Sound);
4435 m_host.CollisionSoundVolume = (float)impact_volume; 4856 m_host.CollisionSoundVolume = (float)impact_volume;
4857 m_host.CollisionSoundType = 1;
4436 } 4858 }
4437 4859
4438 public LSL_String llGetAnimation(string id) 4860 public LSL_String llGetAnimation(string id)
@@ -4446,14 +4868,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4446 4868
4447 if (m_host.RegionHandle == presence.RegionHandle) 4869 if (m_host.RegionHandle == presence.RegionHandle)
4448 { 4870 {
4449 Dictionary<UUID, string> animationstateNames = DefaultAvatarAnimations.AnimStateNames;
4450
4451 if (presence != null) 4871 if (presence != null)
4452 { 4872 {
4453 AnimationSet currentAnims = presence.Animator.Animations; 4873 if (presence.SitGround)
4454 string currentAnimationState = String.Empty; 4874 return "Sitting on Ground";
4455 if (animationstateNames.TryGetValue(currentAnims.ImplicitDefaultAnimation.AnimID, out currentAnimationState)) 4875 if (presence.ParentID != 0 || presence.ParentUUID != UUID.Zero)
4456 return currentAnimationState; 4876 return "Sitting";
4877
4878 string movementAnimation = presence.Animator.CurrentMovementAnimation;
4879 string lslMovementAnimation;
4880
4881 if (MovementAnimationsForLSL.TryGetValue(movementAnimation, out lslMovementAnimation))
4882 return lslMovementAnimation;
4457 } 4883 }
4458 } 4884 }
4459 4885
@@ -4601,7 +5027,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4601 { 5027 {
4602 float distance = (PusheePos - m_host.AbsolutePosition).Length(); 5028 float distance = (PusheePos - m_host.AbsolutePosition).Length();
4603 float distance_term = distance * distance * distance; // Script Energy 5029 float distance_term = distance * distance * distance; // Script Energy
4604 float pusher_mass = m_host.GetMass(); 5030 // use total object mass and not part
5031 float pusher_mass = m_host.ParentGroup.GetMass();
4605 5032
4606 float PUSH_ATTENUATION_DISTANCE = 17f; 5033 float PUSH_ATTENUATION_DISTANCE = 17f;
4607 float PUSH_ATTENUATION_SCALE = 5f; 5034 float PUSH_ATTENUATION_SCALE = 5f;
@@ -4838,6 +5265,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4838 { 5265 {
4839 return item.AssetID.ToString(); 5266 return item.AssetID.ToString();
4840 } 5267 }
5268 m_host.TaskInventory.LockItemsForRead(false);
4841 5269
4842 return UUID.Zero.ToString(); 5270 return UUID.Zero.ToString();
4843 } 5271 }
@@ -4990,14 +5418,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4990 { 5418 {
4991 m_host.AddScriptLPS(1); 5419 m_host.AddScriptLPS(1);
4992 5420
4993 if (src == null) 5421 return src.Length;
4994 {
4995 return 0;
4996 }
4997 else
4998 {
4999 return src.Length;
5000 }
5001 } 5422 }
5002 5423
5003 public LSL_Integer llList2Integer(LSL_List src, int index) 5424 public LSL_Integer llList2Integer(LSL_List src, int index)
@@ -5068,7 +5489,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5068 else if (src.Data[index] is LSL_Float) 5489 else if (src.Data[index] is LSL_Float)
5069 return Convert.ToDouble(((LSL_Float)src.Data[index]).value); 5490 return Convert.ToDouble(((LSL_Float)src.Data[index]).value);
5070 else if (src.Data[index] is LSL_String) 5491 else if (src.Data[index] is LSL_String)
5071 return Convert.ToDouble(((LSL_String)src.Data[index]).m_string); 5492 {
5493 string str = ((LSL_String) src.Data[index]).m_string;
5494 Match m = Regex.Match(str, "^\\s*(-?\\+?[,0-9]+\\.?[0-9]*)");
5495 if (m != Match.Empty)
5496 {
5497 str = m.Value;
5498 double d = 0.0;
5499 if (!Double.TryParse(str, out d))
5500 return 0.0;
5501
5502 return d;
5503 }
5504 return 0.0;
5505 }
5072 return Convert.ToDouble(src.Data[index]); 5506 return Convert.ToDouble(src.Data[index]);
5073 } 5507 }
5074 catch (FormatException) 5508 catch (FormatException)
@@ -5110,7 +5544,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5110 // for completion and should LSL_Key ever be implemented 5544 // for completion and should LSL_Key ever be implemented
5111 // as it's own struct 5545 // as it's own struct
5112 else if (!(src.Data[index] is LSL_String || 5546 else if (!(src.Data[index] is LSL_String ||
5113 src.Data[index] is LSL_Key)) 5547 src.Data[index] is LSL_Key ||
5548 src.Data[index] is String))
5114 { 5549 {
5115 return ""; 5550 return "";
5116 } 5551 }
@@ -5368,7 +5803,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5368 } 5803 }
5369 } 5804 }
5370 } 5805 }
5371 else { 5806 else
5807 {
5372 object[] array = new object[src.Length]; 5808 object[] array = new object[src.Length];
5373 Array.Copy(src.Data, 0, array, 0, src.Length); 5809 Array.Copy(src.Data, 0, array, 0, src.Length);
5374 result = new LSL_List(array); 5810 result = new LSL_List(array);
@@ -5475,7 +5911,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5475 public LSL_Integer llGetRegionAgentCount() 5911 public LSL_Integer llGetRegionAgentCount()
5476 { 5912 {
5477 m_host.AddScriptLPS(1); 5913 m_host.AddScriptLPS(1);
5478 return new LSL_Integer(World.GetRootAgentCount()); 5914
5915 int count = 0;
5916 World.ForEachRootScenePresence(delegate(ScenePresence sp) {
5917 count++;
5918 });
5919
5920 return new LSL_Integer(count);
5479 } 5921 }
5480 5922
5481 public LSL_Vector llGetRegionCorner() 5923 public LSL_Vector llGetRegionCorner()
@@ -5716,6 +6158,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5716 flags |= ScriptBaseClass.AGENT_AWAY; 6158 flags |= ScriptBaseClass.AGENT_AWAY;
5717 } 6159 }
5718 6160
6161 UUID busy = new UUID("efcf670c-2d18-8128-973a-034ebc806b67");
6162 UUID[] anims = agent.Animator.GetAnimationArray();
6163 if (Array.Exists<UUID>(anims, a => { return a == busy; }))
6164 {
6165 flags |= ScriptBaseClass.AGENT_BUSY;
6166 }
6167
5719 // seems to get unset, even if in mouselook, when avatar is sitting on a prim??? 6168 // seems to get unset, even if in mouselook, when avatar is sitting on a prim???
5720 if ((agent.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) 6169 if ((agent.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0)
5721 { 6170 {
@@ -5763,6 +6212,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5763 flags |= ScriptBaseClass.AGENT_SITTING; 6212 flags |= ScriptBaseClass.AGENT_SITTING;
5764 } 6213 }
5765 6214
6215 if (agent.Appearance.VisualParams[(int)AvatarAppearance.VPElement.SHAPE_MALE] > 0)
6216 {
6217 flags |= ScriptBaseClass.AGENT_MALE;
6218 }
6219
5766 return flags; 6220 return flags;
5767 } 6221 }
5768 6222
@@ -5908,9 +6362,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5908 6362
5909 List<SceneObjectPart> parts = GetLinkParts(linknumber); 6363 List<SceneObjectPart> parts = GetLinkParts(linknumber);
5910 6364
5911 foreach (SceneObjectPart part in parts) 6365 try
6366 {
6367 foreach (SceneObjectPart part in parts)
6368 {
6369 SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate);
6370 }
6371 }
6372 finally
5912 { 6373 {
5913 SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate);
5914 } 6374 }
5915 } 6375 }
5916 6376
@@ -5964,13 +6424,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5964 6424
5965 if (m_host.OwnerID == land.LandData.OwnerID) 6425 if (m_host.OwnerID == land.LandData.OwnerID)
5966 { 6426 {
5967 World.TeleportClientHome(agentID, presence.ControllingClient); 6427 Vector3 p = World.GetNearestAllowedPosition(presence, land);
6428 presence.TeleportWithMomentum(p, null);
6429 presence.ControllingClient.SendAlertMessage("You have been ejected from this land");
5968 } 6430 }
5969 } 6431 }
5970 } 6432 }
5971 ScriptSleep(5000); 6433 ScriptSleep(5000);
5972 } 6434 }
5973 6435
6436 public LSL_List llParseString2List(string str, LSL_List separators, LSL_List in_spacers)
6437 {
6438 return ParseString2List(str, separators, in_spacers, false);
6439 }
6440
5974 public LSL_Integer llOverMyLand(string id) 6441 public LSL_Integer llOverMyLand(string id)
5975 { 6442 {
5976 m_host.AddScriptLPS(1); 6443 m_host.AddScriptLPS(1);
@@ -6023,26 +6490,55 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6023 } 6490 }
6024 else 6491 else
6025 { 6492 {
6026 agentSize = GetAgentSize(avatar); 6493// agentSize = new LSL_Vector(0.45f, 0.6f, avatar.Appearance.AvatarHeight);
6494 Vector3 s = avatar.Appearance.AvatarSize;
6495 agentSize = new LSL_Vector(s.X, s.Y, s.Z);
6027 } 6496 }
6028
6029 return agentSize; 6497 return agentSize;
6030 } 6498 }
6031 6499
6032 public LSL_Integer llSameGroup(string agent) 6500 public LSL_Integer llSameGroup(string id)
6033 { 6501 {
6034 m_host.AddScriptLPS(1); 6502 m_host.AddScriptLPS(1);
6035 UUID agentId = new UUID(); 6503 UUID uuid = new UUID();
6036 if (!UUID.TryParse(agent, out agentId)) 6504 if (!UUID.TryParse(id, out uuid))
6037 return new LSL_Integer(0); 6505 return new LSL_Integer(0);
6038 ScenePresence presence = World.GetScenePresence(agentId); 6506
6039 if (presence == null || presence.IsChildAgent) // Return flase for child agents 6507 // Check if it's a group key
6040 return new LSL_Integer(0); 6508 if (uuid == m_host.ParentGroup.RootPart.GroupID)
6041 IClientAPI client = presence.ControllingClient;
6042 if (m_host.GroupID == client.ActiveGroupId)
6043 return new LSL_Integer(1); 6509 return new LSL_Integer(1);
6044 else 6510
6511 // We got passed a UUID.Zero
6512 if (uuid == UUID.Zero)
6513 return new LSL_Integer(0);
6514
6515 // Handle the case where id names an avatar
6516 ScenePresence presence = World.GetScenePresence(uuid);
6517 if (presence != null)
6518 {
6519 if (presence.IsChildAgent)
6520 return new LSL_Integer(0);
6521
6522 IClientAPI client = presence.ControllingClient;
6523 if (m_host.ParentGroup.RootPart.GroupID == client.ActiveGroupId)
6524 return new LSL_Integer(1);
6525
6526 return new LSL_Integer(0);
6527 }
6528
6529 // Handle object case
6530 SceneObjectPart part = World.GetSceneObjectPart(uuid);
6531 if (part != null)
6532 {
6533 // This will handle both deed and non-deed and also the no
6534 // group case
6535 if (part.ParentGroup.RootPart.GroupID == m_host.ParentGroup.RootPart.GroupID)
6536 return new LSL_Integer(1);
6537
6045 return new LSL_Integer(0); 6538 return new LSL_Integer(0);
6539 }
6540
6541 return new LSL_Integer(0);
6046 } 6542 }
6047 6543
6048 public void llUnSit(string id) 6544 public void llUnSit(string id)
@@ -6631,6 +7127,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6631 7127
6632 protected void SitTarget(SceneObjectPart part, LSL_Vector offset, LSL_Rotation rot) 7128 protected void SitTarget(SceneObjectPart part, LSL_Vector offset, LSL_Rotation rot)
6633 { 7129 {
7130 // LSL quaternions can normalize to 0, normal Quaternions can't.
7131 if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0)
7132 rot.s = 1; // ZERO_ROTATION = 0,0,0,1
7133
6634 part.SitTargetPosition = offset; 7134 part.SitTargetPosition = offset;
6635 part.SitTargetOrientation = rot; 7135 part.SitTargetOrientation = rot;
6636 part.ParentGroup.HasGroupChanged = true; 7136 part.ParentGroup.HasGroupChanged = true;
@@ -6817,30 +7317,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6817 UUID av = new UUID(); 7317 UUID av = new UUID();
6818 if (!UUID.TryParse(avatar,out av)) 7318 if (!UUID.TryParse(avatar,out av))
6819 { 7319 {
6820 LSLError("First parameter to llDialog needs to be a key"); 7320 //LSLError("First parameter to llDialog needs to be a key");
6821 return; 7321 return;
6822 } 7322 }
6823 if (buttons.Length < 1) 7323 if (buttons.Length < 1)
6824 { 7324 {
6825 LSLError("No less than 1 button can be shown"); 7325 buttons.Add("OK");
6826 return;
6827 } 7326 }
6828 if (buttons.Length > 12) 7327 if (buttons.Length > 12)
6829 { 7328 {
6830 LSLError("No more than 12 buttons can be shown"); 7329 ShoutError("button list too long, must be 12 or fewer entries");
6831 return;
6832 } 7330 }
6833 string[] buts = new string[buttons.Length]; 7331 int length = buttons.Length;
6834 for (int i = 0; i < buttons.Length; i++) 7332 if (length > 12)
7333 length = 12;
7334
7335 string[] buts = new string[length];
7336 for (int i = 0; i < length; i++)
6835 { 7337 {
6836 if (buttons.Data[i].ToString() == String.Empty) 7338 if (buttons.Data[i].ToString() == String.Empty)
6837 { 7339 {
6838 LSLError("button label cannot be blank"); 7340 ShoutError("button label cannot be blank");
6839 return; 7341 return;
6840 } 7342 }
6841 if (buttons.Data[i].ToString().Length > 24) 7343 if (buttons.Data[i].ToString().Length > 24)
6842 { 7344 {
6843 LSLError("button label cannot be longer than 24 characters"); 7345 ShoutError("button label cannot be longer than 24 characters");
6844 return; 7346 return;
6845 } 7347 }
6846 buts[i] = buttons.Data[i].ToString(); 7348 buts[i] = buttons.Data[i].ToString();
@@ -6907,9 +7409,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6907 return; 7409 return;
6908 } 7410 }
6909 7411
6910 // the rest of the permission checks are done in RezScript, so check the pin there as well 7412 SceneObjectPart dest = World.GetSceneObjectPart(destId);
6911 World.RezScriptFromPrim(item.ItemID, m_host, destId, pin, running, start_param); 7413 if (dest != null)
7414 {
7415 if ((item.BasePermissions & (uint)PermissionMask.Transfer) != 0 || dest.ParentGroup.RootPart.OwnerID == m_host.ParentGroup.RootPart.OwnerID)
7416 {
7417 // the rest of the permission checks are done in RezScript, so check the pin there as well
7418 World.RezScriptFromPrim(item.ItemID, m_host, destId, pin, running, start_param);
6912 7419
7420 if ((item.BasePermissions & (uint)PermissionMask.Copy) == 0)
7421 m_host.Inventory.RemoveInventoryItem(item.ItemID);
7422 }
7423 }
6913 // this will cause the delay even if the script pin or permissions were wrong - seems ok 7424 // this will cause the delay even if the script pin or permissions were wrong - seems ok
6914 ScriptSleep(3000); 7425 ScriptSleep(3000);
6915 } 7426 }
@@ -6983,19 +7494,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6983 public LSL_String llMD5String(string src, int nonce) 7494 public LSL_String llMD5String(string src, int nonce)
6984 { 7495 {
6985 m_host.AddScriptLPS(1); 7496 m_host.AddScriptLPS(1);
6986 return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString())); 7497 return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString()), Encoding.UTF8);
6987 } 7498 }
6988 7499
6989 public LSL_String llSHA1String(string src) 7500 public LSL_String llSHA1String(string src)
6990 { 7501 {
6991 m_host.AddScriptLPS(1); 7502 m_host.AddScriptLPS(1);
6992 return Util.SHA1Hash(src).ToLower(); 7503 return Util.SHA1Hash(src, Encoding.UTF8).ToLower();
6993 } 7504 }
6994 7505
6995 protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) 7506 protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve)
6996 { 7507 {
6997 float tempFloat; // Use in float expressions below to avoid byte cast precision issues. 7508 float tempFloat; // Use in float expressions below to avoid byte cast precision issues.
6998 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); 7509 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock();
7510 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7511 return shapeBlock;
6999 7512
7000 if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && 7513 if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT &&
7001 holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && 7514 holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE &&
@@ -7100,6 +7613,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7100 // Prim type box, cylinder and prism. 7613 // Prim type box, cylinder and prism.
7101 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) 7614 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve)
7102 { 7615 {
7616 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7617 return;
7618
7103 float tempFloat; // Use in float expressions below to avoid byte cast precision issues. 7619 float tempFloat; // Use in float expressions below to avoid byte cast precision issues.
7104 ObjectShapePacket.ObjectDataBlock shapeBlock; 7620 ObjectShapePacket.ObjectDataBlock shapeBlock;
7105 7621
@@ -7153,6 +7669,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7153 // Prim type sphere. 7669 // Prim type sphere.
7154 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) 7670 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve)
7155 { 7671 {
7672 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7673 return;
7674
7156 ObjectShapePacket.ObjectDataBlock shapeBlock; 7675 ObjectShapePacket.ObjectDataBlock shapeBlock;
7157 7676
7158 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); 7677 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve);
@@ -7194,6 +7713,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7194 // Prim type torus, tube and ring. 7713 // Prim type torus, tube and ring.
7195 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) 7714 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve)
7196 { 7715 {
7716 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7717 return;
7718
7197 float tempFloat; // Use in float expressions below to avoid byte cast precision issues. 7719 float tempFloat; // Use in float expressions below to avoid byte cast precision issues.
7198 ObjectShapePacket.ObjectDataBlock shapeBlock; 7720 ObjectShapePacket.ObjectDataBlock shapeBlock;
7199 7721
@@ -7329,6 +7851,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7329 // Prim type sculpt. 7851 // Prim type sculpt.
7330 protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) 7852 protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve)
7331 { 7853 {
7854 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7855 return;
7856
7332 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); 7857 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock();
7333 UUID sculptId; 7858 UUID sculptId;
7334 7859
@@ -7351,7 +7876,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7351 type != (ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS | flag)) 7876 type != (ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS | flag))
7352 { 7877 {
7353 // default 7878 // default
7354 type = (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; 7879 type = type | (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE;
7355 } 7880 }
7356 7881
7357 part.Shape.SetSculptProperties((byte)type, sculptId); 7882 part.Shape.SetSculptProperties((byte)type, sculptId);
@@ -7368,15 +7893,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7368 ScriptSleep(200); 7893 ScriptSleep(200);
7369 } 7894 }
7370 7895
7371 public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules)
7372 {
7373 m_host.AddScriptLPS(1);
7374
7375 setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParams");
7376
7377 ScriptSleep(200);
7378 }
7379
7380 public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) 7896 public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules)
7381 { 7897 {
7382 m_host.AddScriptLPS(1); 7898 m_host.AddScriptLPS(1);
@@ -7384,169 +7900,135 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7384 setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParamsFast"); 7900 setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParamsFast");
7385 } 7901 }
7386 7902
7387 protected void setLinkPrimParams(int linknumber, LSL_List rules, string originFunc) 7903 private void setLinkPrimParams(int linknumber, LSL_List rules, string originFunc)
7388 { 7904 {
7389 List<SceneObjectPart> parts = GetLinkParts(linknumber); 7905 List<object> parts = new List<object>();
7906 List<SceneObjectPart> prims = GetLinkParts(linknumber);
7907 List<ScenePresence> avatars = GetLinkAvatars(linknumber);
7908 foreach (SceneObjectPart p in prims)
7909 parts.Add(p);
7910 foreach (ScenePresence p in avatars)
7911 parts.Add(p);
7390 7912
7391 LSL_List remaining = null; 7913 LSL_List remaining = null;
7392 uint rulesParsed = 0; 7914 uint rulesParsed = 0;
7393 7915
7394 foreach (SceneObjectPart part in parts) 7916 if (parts.Count > 0)
7395 remaining = SetPrimParams(part, rules, originFunc, ref rulesParsed);
7396
7397 while (remaining != null && remaining.Length > 2)
7398 { 7917 {
7399 linknumber = remaining.GetLSLIntegerItem(0); 7918 foreach (object part in parts)
7400 rules = remaining.GetSublist(1, -1);
7401 parts = GetLinkParts(linknumber);
7402
7403 foreach (SceneObjectPart part in parts)
7404 remaining = SetPrimParams(part, rules, originFunc, ref rulesParsed);
7405 }
7406 }
7407
7408 public void llSetKeyframedMotion(LSL_List frames, LSL_List options)
7409 {
7410 SceneObjectGroup group = m_host.ParentGroup;
7411
7412 if (group.RootPart.PhysActor != null && group.RootPart.PhysActor.IsPhysical)
7413 return;
7414 if (group.IsAttachment)
7415 return;
7416
7417 if (frames.Data.Length > 0) // We are getting a new motion
7418 {
7419 if (group.RootPart.KeyframeMotion != null)
7420 group.RootPart.KeyframeMotion.Delete();
7421 group.RootPart.KeyframeMotion = null;
7422
7423 int idx = 0;
7424
7425 KeyframeMotion.PlayMode mode = KeyframeMotion.PlayMode.Forward;
7426 KeyframeMotion.DataFormat data = KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation;
7427
7428 while (idx < options.Data.Length)
7429 { 7919 {
7430 int option = (int)options.GetLSLIntegerItem(idx++); 7920 if (part is SceneObjectPart)
7431 int remain = options.Data.Length - idx; 7921 remaining = SetPrimParams((SceneObjectPart)part, rules, originFunc, ref rulesParsed);
7922 else
7923 remaining = SetPrimParams((ScenePresence)part, rules, originFunc, ref rulesParsed);
7924 }
7432 7925
7433 switch (option) 7926 while ((object)remaining != null && remaining.Length > 2)
7927 {
7928 linknumber = remaining.GetLSLIntegerItem(0);
7929 rules = remaining.GetSublist(1, -1);
7930 parts.Clear();
7931 prims = GetLinkParts(linknumber);
7932 avatars = GetLinkAvatars(linknumber);
7933 foreach (SceneObjectPart p in prims)
7934 parts.Add(p);
7935 foreach (ScenePresence p in avatars)
7936 parts.Add(p);
7937
7938 remaining = null;
7939 foreach (object part in parts)
7434 { 7940 {
7435 case ScriptBaseClass.KFM_MODE: 7941 if (part is SceneObjectPart)
7436 if (remain < 1) 7942 remaining = SetPrimParams((SceneObjectPart)part, rules, originFunc, ref rulesParsed);
7437 break; 7943 else
7438 int modeval = (int)options.GetLSLIntegerItem(idx++); 7944 remaining = SetPrimParams((ScenePresence)part, rules, originFunc, ref rulesParsed);
7439 switch(modeval)
7440 {
7441 case ScriptBaseClass.KFM_FORWARD:
7442 mode = KeyframeMotion.PlayMode.Forward;
7443 break;
7444 case ScriptBaseClass.KFM_REVERSE:
7445 mode = KeyframeMotion.PlayMode.Reverse;
7446 break;
7447 case ScriptBaseClass.KFM_LOOP:
7448 mode = KeyframeMotion.PlayMode.Loop;
7449 break;
7450 case ScriptBaseClass.KFM_PING_PONG:
7451 mode = KeyframeMotion.PlayMode.PingPong;
7452 break;
7453 }
7454 break;
7455 case ScriptBaseClass.KFM_DATA:
7456 if (remain < 1)
7457 break;
7458 int dataval = (int)options.GetLSLIntegerItem(idx++);
7459 data = (KeyframeMotion.DataFormat)dataval;
7460 break;
7461 } 7945 }
7462 } 7946 }
7947 }
7948 }
7463 7949
7464 group.RootPart.KeyframeMotion = new KeyframeMotion(group, mode, data); 7950 public LSL_List llGetPhysicsMaterial()
7951 {
7952 LSL_List result = new LSL_List();
7465 7953
7466 idx = 0; 7954 result.Add(new LSL_Float(m_host.GravityModifier));
7955 result.Add(new LSL_Float(m_host.Restitution));
7956 result.Add(new LSL_Float(m_host.Friction));
7957 result.Add(new LSL_Float(m_host.Density));
7467 7958
7468 int elemLength = 2; 7959 return result;
7469 if (data == (KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation)) 7960 }
7470 elemLength = 3;
7471 7961
7472 List<KeyframeMotion.Keyframe> keyframes = new List<KeyframeMotion.Keyframe>(); 7962 private void SetPhysicsMaterial(SceneObjectPart part, int material_bits,
7473 while (idx < frames.Data.Length) 7963 float material_density, float material_friction,
7474 { 7964 float material_restitution, float material_gravity_modifier)
7475 int remain = frames.Data.Length - idx; 7965 {
7966 ExtraPhysicsData physdata = new ExtraPhysicsData();
7967 physdata.PhysShapeType = (PhysShapeType)part.PhysicsShapeType;
7968 physdata.Density = part.Density;
7969 physdata.Friction = part.Friction;
7970 physdata.Bounce = part.Restitution;
7971 physdata.GravitationModifier = part.GravityModifier;
7476 7972
7477 if (remain < elemLength) 7973 if ((material_bits & (int)ScriptBaseClass.DENSITY) != 0)
7478 break; 7974 physdata.Density = material_density;
7975 if ((material_bits & (int)ScriptBaseClass.FRICTION) != 0)
7976 physdata.Friction = material_friction;
7977 if ((material_bits & (int)ScriptBaseClass.RESTITUTION) != 0)
7978 physdata.Bounce = material_restitution;
7979 if ((material_bits & (int)ScriptBaseClass.GRAVITY_MULTIPLIER) != 0)
7980 physdata.GravitationModifier = material_gravity_modifier;
7479 7981
7480 KeyframeMotion.Keyframe frame = new KeyframeMotion.Keyframe(); 7982 part.UpdateExtraPhysics(physdata);
7481 frame.Position = null; 7983 }
7482 frame.Rotation = null;
7483 7984
7484 if ((data & KeyframeMotion.DataFormat.Translation) != 0) 7985 public void llSetPhysicsMaterial(int material_bits,
7485 { 7986 float material_gravity_modifier, float material_restitution,
7486 LSL_Types.Vector3 tempv = frames.GetVector3Item(idx++); 7987 float material_friction, float material_density)
7487 frame.Position = new Vector3((float)tempv.x, (float)tempv.y, (float)tempv.z); 7988 {
7488 } 7989 SetPhysicsMaterial(m_host, material_bits, material_density, material_friction, material_restitution, material_gravity_modifier);
7489 if ((data & KeyframeMotion.DataFormat.Rotation) != 0) 7990 }
7490 {
7491 LSL_Types.Quaternion tempq = frames.GetQuaternionItem(idx++);
7492 Quaternion q = new Quaternion((float)tempq.x, (float)tempq.y, (float)tempq.z, (float)tempq.s);
7493 q.Normalize();
7494 frame.Rotation = q;
7495 }
7496 7991
7497 float tempf = (float)frames.GetLSLFloatItem(idx++); 7992 public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules)
7498 frame.TimeMS = (int)(tempf * 1000.0f); 7993 {
7994 setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParams");
7995 llSetLinkPrimitiveParamsFast(linknumber, rules);
7996 ScriptSleep(200);
7997 }
7499 7998
7500 keyframes.Add(frame); 7999 // vector up using libomv (c&p from sop )
7501 } 8000 // vector up rotated by r
8001 private Vector3 Zrot(Quaternion r)
8002 {
8003 double x, y, z, m;
7502 8004
7503 group.RootPart.KeyframeMotion.SetKeyframes(keyframes.ToArray()); 8005 m = r.X * r.X + r.Y * r.Y + r.Z * r.Z + r.W * r.W;
7504 group.RootPart.KeyframeMotion.Start(); 8006 if (Math.Abs(1.0 - m) > 0.000001)
7505 }
7506 else
7507 { 8007 {
7508 if (group.RootPart.KeyframeMotion == null) 8008 m = 1.0 / Math.Sqrt(m);
7509 return; 8009 r.X *= (float)m;
7510 8010 r.Y *= (float)m;
7511 if (options.Data.Length == 0) 8011 r.Z *= (float)m;
7512 { 8012 r.W *= (float)m;
7513 group.RootPart.KeyframeMotion.Stop(); 8013 }
7514 return;
7515 }
7516
7517 int idx = 0;
7518 8014
7519 while (idx < options.Data.Length) 8015 x = 2 * (r.X * r.Z + r.Y * r.W);
7520 { 8016 y = 2 * (-r.X * r.W + r.Y * r.Z);
7521 int option = (int)options.GetLSLIntegerItem(idx++); 8017 z = -r.X * r.X - r.Y * r.Y + r.Z * r.Z + r.W * r.W;
7522 8018
7523 switch (option) 8019 return new Vector3((float)x, (float)y, (float)z);
7524 {
7525 case ScriptBaseClass.KFM_COMMAND:
7526 int cmd = (int)options.GetLSLIntegerItem(idx++);
7527 switch (cmd)
7528 {
7529 case ScriptBaseClass.KFM_CMD_PLAY:
7530 group.RootPart.KeyframeMotion.Start();
7531 break;
7532 case ScriptBaseClass.KFM_CMD_STOP:
7533 group.RootPart.KeyframeMotion.Stop();
7534 break;
7535 case ScriptBaseClass.KFM_CMD_PAUSE:
7536 group.RootPart.KeyframeMotion.Pause();
7537 break;
7538 }
7539 break;
7540 }
7541 }
7542 }
7543 } 8020 }
7544 8021
7545 protected LSL_List SetPrimParams(SceneObjectPart part, LSL_List rules, string originFunc, ref uint rulesParsed) 8022 protected LSL_List SetPrimParams(SceneObjectPart part, LSL_List rules, string originFunc, ref uint rulesParsed)
7546 { 8023 {
8024 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
8025 return null;
8026
7547 int idx = 0; 8027 int idx = 0;
7548 int idxStart = 0; 8028 int idxStart = 0;
7549 8029
8030 SceneObjectGroup parentgrp = part.ParentGroup;
8031
7550 bool positionChanged = false; 8032 bool positionChanged = false;
7551 LSL_Vector currentPosition = GetPartLocalPos(part); 8033 LSL_Vector currentPosition = GetPartLocalPos(part);
7552 8034
@@ -7571,8 +8053,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7571 return null; 8053 return null;
7572 8054
7573 v=rules.GetVector3Item(idx++); 8055 v=rules.GetVector3Item(idx++);
8056 if (part.IsRoot && !part.ParentGroup.IsAttachment)
8057 currentPosition = GetSetPosTarget(part, v, currentPosition, true);
8058 else
8059 currentPosition = GetSetPosTarget(part, v, currentPosition, false);
7574 positionChanged = true; 8060 positionChanged = true;
7575 currentPosition = GetSetPosTarget(part, v, currentPosition);
7576 8061
7577 break; 8062 break;
7578 case (int)ScriptBaseClass.PRIM_SIZE: 8063 case (int)ScriptBaseClass.PRIM_SIZE:
@@ -7589,7 +8074,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7589 8074
7590 LSL_Rotation q = rules.GetQuaternionItem(idx++); 8075 LSL_Rotation q = rules.GetQuaternionItem(idx++);
7591 // try to let this work as in SL... 8076 // try to let this work as in SL...
7592 if (part.ParentID == 0) 8077 if (part.ParentID == 0 || (part.ParentGroup != null && part == part.ParentGroup.RootPart))
7593 { 8078 {
7594 // special case: If we are root, rotate complete SOG to new rotation 8079 // special case: If we are root, rotate complete SOG to new rotation
7595 SetRot(part, q); 8080 SetRot(part, q);
@@ -7883,6 +8368,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7883 8368
7884 break; 8369 break;
7885 8370
8371 case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL:
8372 if (remain < 5)
8373 return null;
8374
8375 int material_bits = rules.GetLSLIntegerItem(idx++);
8376 float material_density = (float)rules.GetLSLFloatItem(idx++);
8377 float material_friction = (float)rules.GetLSLFloatItem(idx++);
8378 float material_restitution = (float)rules.GetLSLFloatItem(idx++);
8379 float material_gravity_modifier = (float)rules.GetLSLFloatItem(idx++);
8380
8381 SetPhysicsMaterial(part, material_bits, material_density, material_friction, material_restitution, material_gravity_modifier);
8382
8383 break;
8384
7886 case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: 8385 case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ:
7887 if (remain < 1) 8386 if (remain < 1)
7888 return null; 8387 return null;
@@ -7962,14 +8461,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7962 if (part.ParentGroup.RootPart == part) 8461 if (part.ParentGroup.RootPart == part)
7963 { 8462 {
7964 SceneObjectGroup parent = part.ParentGroup; 8463 SceneObjectGroup parent = part.ParentGroup;
7965 parent.UpdateGroupPosition(currentPosition); 8464 Util.FireAndForget(delegate(object x) {
8465 parent.UpdateGroupPosition(currentPosition);
8466 });
7966 } 8467 }
7967 else 8468 else
7968 { 8469 {
7969 part.OffsetPosition = currentPosition; 8470 part.OffsetPosition = currentPosition;
7970 SceneObjectGroup parent = part.ParentGroup; 8471// SceneObjectGroup parent = part.ParentGroup;
7971 parent.HasGroupChanged = true; 8472// parent.HasGroupChanged = true;
7972 parent.ScheduleGroupForTerseUpdate(); 8473// parent.ScheduleGroupForTerseUpdate();
8474 part.ScheduleTerseUpdate();
7973 } 8475 }
7974 } 8476 }
7975 } 8477 }
@@ -8007,10 +8509,91 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8007 8509
8008 public LSL_String llXorBase64Strings(string str1, string str2) 8510 public LSL_String llXorBase64Strings(string str1, string str2)
8009 { 8511 {
8010 m_host.AddScriptLPS(1); 8512 string b64 = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
8011 Deprecated("llXorBase64Strings"); 8513
8012 ScriptSleep(300); 8514 ScriptSleep(300);
8013 return String.Empty; 8515 m_host.AddScriptLPS(1);
8516
8517 if (str1 == String.Empty)
8518 return String.Empty;
8519 if (str2 == String.Empty)
8520 return str1;
8521
8522 int len = str2.Length;
8523 if ((len % 4) != 0) // LL is EVIL!!!!
8524 {
8525 while (str2.EndsWith("="))
8526 str2 = str2.Substring(0, str2.Length - 1);
8527
8528 len = str2.Length;
8529 int mod = len % 4;
8530
8531 if (mod == 1)
8532 str2 = str2.Substring(0, str2.Length - 1);
8533 else if (mod == 2)
8534 str2 += "==";
8535 else if (mod == 3)
8536 str2 += "=";
8537 }
8538
8539 byte[] data1;
8540 byte[] data2;
8541 try
8542 {
8543 data1 = Convert.FromBase64String(str1);
8544 data2 = Convert.FromBase64String(str2);
8545 }
8546 catch (Exception)
8547 {
8548 return new LSL_String(String.Empty);
8549 }
8550
8551 // For cases where the decoded length of s2 is greater
8552 // than the decoded length of s1, simply perform a normal
8553 // decode and XOR
8554 //
8555 if (data2.Length >= data1.Length)
8556 {
8557 for (int pos = 0 ; pos < data1.Length ; pos++ )
8558 data1[pos] ^= data2[pos];
8559
8560 return Convert.ToBase64String(data1);
8561 }
8562
8563 // Remove padding
8564 while (str1.EndsWith("="))
8565 str1 = str1.Substring(0, str1.Length - 1);
8566 while (str2.EndsWith("="))
8567 str2 = str2.Substring(0, str2.Length - 1);
8568
8569 byte[] d1 = new byte[str1.Length];
8570 byte[] d2 = new byte[str2.Length];
8571
8572 for (int i = 0 ; i < str1.Length ; i++)
8573 {
8574 int idx = b64.IndexOf(str1.Substring(i, 1));
8575 if (idx == -1)
8576 idx = 0;
8577 d1[i] = (byte)idx;
8578 }
8579
8580 for (int i = 0 ; i < str2.Length ; i++)
8581 {
8582 int idx = b64.IndexOf(str2.Substring(i, 1));
8583 if (idx == -1)
8584 idx = 0;
8585 d2[i] = (byte)idx;
8586 }
8587
8588 string output = String.Empty;
8589
8590 for (int pos = 0 ; pos < d1.Length ; pos++)
8591 output += b64[d1[pos] ^ d2[pos % d2.Length]];
8592
8593 while (output.Length % 3 > 0)
8594 output += "=";
8595
8596 return output;
8014 } 8597 }
8015 8598
8016 public void llRemoteDataSetRegion() 8599 public void llRemoteDataSetRegion()
@@ -8135,8 +8718,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8135 public LSL_Integer llGetNumberOfPrims() 8718 public LSL_Integer llGetNumberOfPrims()
8136 { 8719 {
8137 m_host.AddScriptLPS(1); 8720 m_host.AddScriptLPS(1);
8138 8721 int avatarCount = m_host.ParentGroup.GetLinkedAvatars().Count;
8139 return m_host.ParentGroup.PrimCount + m_host.ParentGroup.GetSittingAvatarsCount(); 8722
8723 return m_host.ParentGroup.PrimCount + avatarCount;
8140 } 8724 }
8141 8725
8142 /// <summary> 8726 /// <summary>
@@ -8151,55 +8735,114 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8151 m_host.AddScriptLPS(1); 8735 m_host.AddScriptLPS(1);
8152 UUID objID = UUID.Zero; 8736 UUID objID = UUID.Zero;
8153 LSL_List result = new LSL_List(); 8737 LSL_List result = new LSL_List();
8738
8739 // If the ID is not valid, return null result
8154 if (!UUID.TryParse(obj, out objID)) 8740 if (!UUID.TryParse(obj, out objID))
8155 { 8741 {
8156 result.Add(new LSL_Vector()); 8742 result.Add(new LSL_Vector());
8157 result.Add(new LSL_Vector()); 8743 result.Add(new LSL_Vector());
8158 return result; 8744 return result;
8159 } 8745 }
8746
8747 // Check if this is an attached prim. If so, replace
8748 // the UUID with the avatar UUID and report it's bounding box
8749 SceneObjectPart part = World.GetSceneObjectPart(objID);
8750 if (part != null && part.ParentGroup.IsAttachment)
8751 objID = part.ParentGroup.AttachedAvatar;
8752
8753 // Find out if this is an avatar ID. If so, return it's box
8160 ScenePresence presence = World.GetScenePresence(objID); 8754 ScenePresence presence = World.GetScenePresence(objID);
8161 if (presence != null) 8755 if (presence != null)
8162 { 8756 {
8163 if (presence.ParentID == 0) // not sat on an object 8757 // As per LSL Wiki, there is no difference between sitting
8758 // and standing avatar since server 1.36
8759 LSL_Vector lower;
8760 LSL_Vector upper;
8761
8762 Vector3 box = presence.Appearance.AvatarBoxSize * 0.5f;
8763
8764 if (presence.Animator.Animations.ImplicitDefaultAnimation.AnimID
8765 == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"])
8766/*
8164 { 8767 {
8165 LSL_Vector lower; 8768 // This is for ground sitting avatars
8166 LSL_Vector upper; 8769 float height = presence.Appearance.AvatarHeight / 2.66666667f;
8167 if (presence.Animator.Animations.ImplicitDefaultAnimation.AnimID 8770 lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f);
8168 == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) 8771 upper = new LSL_Vector(0.3375f, 0.45f, 0.0f);
8169 {
8170 // This is for ground sitting avatars
8171 float height = presence.Appearance.AvatarHeight / 2.66666667f;
8172 lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f);
8173 upper = new LSL_Vector(0.3375f, 0.45f, 0.0f);
8174 }
8175 else
8176 {
8177 // This is for standing/flying avatars
8178 float height = presence.Appearance.AvatarHeight / 2.0f;
8179 lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f);
8180 upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f);
8181 }
8182 result.Add(lower);
8183 result.Add(upper);
8184 return result;
8185 } 8772 }
8186 else 8773 else
8187 { 8774 {
8188 // sitting on an object so we need the bounding box of that 8775 // This is for standing/flying avatars
8189 // which should include the avatar so set the UUID to the 8776 float height = presence.Appearance.AvatarHeight / 2.0f;
8190 // UUID of the object the avatar is sat on and allow it to fall through 8777 lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f);
8191 // to processing an object 8778 upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f);
8192 SceneObjectPart p = World.GetSceneObjectPart(presence.ParentID);
8193 objID = p.UUID;
8194 } 8779 }
8780
8781 // Adjust to the documented error offsets (see LSL Wiki)
8782 lower += new LSL_Vector(0.05f, 0.05f, 0.05f);
8783 upper -= new LSL_Vector(0.05f, 0.05f, 0.05f);
8784*/
8785 {
8786 // This is for ground sitting avatars TODO!
8787 lower = new LSL_Vector(-box.X - 0.1125, -box.Y, box.Z * -1.0f);
8788 upper = new LSL_Vector(box.X + 0.1125, box.Y, box.Z * -1.0f);
8789 }
8790 else
8791 {
8792 // This is for standing/flying avatars
8793 lower = new LSL_Vector(-box.X, -box.Y, -box.Z);
8794 upper = new LSL_Vector(box.X, box.Y, box.Z);
8795 }
8796
8797 if (lower.x > upper.x)
8798 lower.x = upper.x;
8799 if (lower.y > upper.y)
8800 lower.y = upper.y;
8801 if (lower.z > upper.z)
8802 lower.z = upper.z;
8803
8804 result.Add(lower);
8805 result.Add(upper);
8806 return result;
8195 } 8807 }
8196 SceneObjectPart part = World.GetSceneObjectPart(objID); 8808
8809 part = World.GetSceneObjectPart(objID);
8197 // Currently only works for single prims without a sitting avatar 8810 // Currently only works for single prims without a sitting avatar
8198 if (part != null) 8811 if (part != null)
8199 { 8812 {
8200 Vector3 halfSize = part.Scale / 2.0f; 8813 float minX;
8201 LSL_Vector lower = (new LSL_Vector(halfSize)) * -1.0f; 8814 float maxX;
8202 LSL_Vector upper = new LSL_Vector(halfSize); 8815 float minY;
8816 float maxY;
8817 float minZ;
8818 float maxZ;
8819
8820 // This BBox is in sim coordinates, with the offset being
8821 // a contained point.
8822 Vector3[] offsets = Scene.GetCombinedBoundingBox(new List<SceneObjectGroup> { part.ParentGroup },
8823 out minX, out maxX, out minY, out maxY, out minZ, out maxZ);
8824
8825 minX -= offsets[0].X;
8826 maxX -= offsets[0].X;
8827 minY -= offsets[0].Y;
8828 maxY -= offsets[0].Y;
8829 minZ -= offsets[0].Z;
8830 maxZ -= offsets[0].Z;
8831
8832 LSL_Vector lower;
8833 LSL_Vector upper;
8834
8835 // Adjust to the documented error offsets (see LSL Wiki)
8836 lower = new LSL_Vector(minX + 0.05f, minY + 0.05f, minZ + 0.05f);
8837 upper = new LSL_Vector(maxX - 0.05f, maxY - 0.05f, maxZ - 0.05f);
8838
8839 if (lower.x > upper.x)
8840 lower.x = upper.x;
8841 if (lower.y > upper.y)
8842 lower.y = upper.y;
8843 if (lower.z > upper.z)
8844 lower.z = upper.z;
8845
8203 result.Add(lower); 8846 result.Add(lower);
8204 result.Add(upper); 8847 result.Add(upper);
8205 return result; 8848 return result;
@@ -8216,227 +8859,70 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8216 return new LSL_Vector(m_host.GetGeometricCenter()); 8859 return new LSL_Vector(m_host.GetGeometricCenter());
8217 } 8860 }
8218 8861
8219 public LSL_List GetEntityParams(ISceneEntity entity, LSL_List rules) 8862 public LSL_List llGetPrimitiveParams(LSL_List rules)
8220 { 8863 {
8221 LSL_List result = new LSL_List(); 8864 m_host.AddScriptLPS(1);
8222 LSL_List remaining = null;
8223
8224 while (true)
8225 {
8226// m_log.DebugFormat(
8227// "[LSL API]: GetEntityParams has {0} rules with scene entity named {1}",
8228// rules.Length, entity != null ? entity.Name : "NULL");
8229
8230 if (entity == null)
8231 return result;
8232 8865
8233 if (entity is SceneObjectPart) 8866 LSL_List result = new LSL_List();
8234 remaining = GetPrimParams((SceneObjectPart)entity, rules, ref result);
8235 else
8236 remaining = GetAgentParams((ScenePresence)entity, rules, ref result);
8237 8867
8238 if (remaining == null || remaining.Length < 2) 8868 LSL_List remaining = GetPrimParams(m_host, rules, ref result);
8239 return result;
8240 8869
8870 while ((object)remaining != null && remaining.Length > 2)
8871 {
8241 int linknumber = remaining.GetLSLIntegerItem(0); 8872 int linknumber = remaining.GetLSLIntegerItem(0);
8242 rules = remaining.GetSublist(1, -1); 8873 rules = remaining.GetSublist(1, -1);
8243 entity = GetLinkEntity(linknumber); 8874 List<SceneObjectPart> parts = GetLinkParts(linknumber);
8244 }
8245 }
8246 8875
8247 public LSL_List llGetPrimitiveParams(LSL_List rules) 8876 foreach (SceneObjectPart part in parts)
8248 { 8877 remaining = GetPrimParams(part, rules, ref result);
8249 m_host.AddScriptLPS(1); 8878 }
8250 8879
8251 return GetEntityParams(m_host, rules); 8880 return result;
8252 } 8881 }
8253 8882
8254 public LSL_List llGetLinkPrimitiveParams(int linknumber, LSL_List rules) 8883 public LSL_List llGetLinkPrimitiveParams(int linknumber, LSL_List rules)
8255 { 8884 {
8256 m_host.AddScriptLPS(1); 8885 m_host.AddScriptLPS(1);
8257 8886
8258 return GetEntityParams(GetLinkEntity(linknumber), rules); 8887 // acording to SL wiki this must indicate a single link number or link_root or link_this.
8259 } 8888 // keep other options as before
8260 8889
8261 public LSL_Vector GetAgentSize(ScenePresence sp) 8890 List<SceneObjectPart> parts;
8262 { 8891 List<ScenePresence> avatars;
8263 return new LSL_Vector(0.45, 0.6, sp.Appearance.AvatarHeight); 8892
8264 } 8893 LSL_List res = new LSL_List();
8894 LSL_List remaining = null;
8265 8895
8266 /// <summary> 8896 while (rules.Length > 0)
8267 /// Gets params for a seated avatar in a linkset.
8268 /// </summary>
8269 /// <returns></returns>
8270 /// <param name='sp'></param>
8271 /// <param name='rules'></param>
8272 /// <param name='res'></param>
8273 public LSL_List GetAgentParams(ScenePresence sp, LSL_List rules, ref LSL_List res)
8274 {
8275 int idx = 0;
8276 while (idx < rules.Length)
8277 { 8897 {
8278 int code = (int)rules.GetLSLIntegerItem(idx++); 8898 parts = GetLinkParts(linknumber);
8279 int remain = rules.Length-idx; 8899 avatars = GetLinkAvatars(linknumber);
8280 8900
8281 switch (code) 8901 remaining = null;
8902 foreach (SceneObjectPart part in parts)
8282 { 8903 {
8283 case (int)ScriptBaseClass.PRIM_MATERIAL: 8904 remaining = GetPrimParams(part, rules, ref res);
8284 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_MATERIAL_FLESH)); 8905 }
8285 break; 8906 foreach (ScenePresence avatar in avatars)
8286 8907 {
8287 case (int)ScriptBaseClass.PRIM_PHYSICS: 8908 remaining = GetPrimParams(avatar, rules, ref res);
8288 res.Add(ScriptBaseClass.FALSE); 8909 }
8289 break;
8290
8291 case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ:
8292 res.Add(ScriptBaseClass.FALSE);
8293 break;
8294
8295 case (int)ScriptBaseClass.PRIM_PHANTOM:
8296 res.Add(ScriptBaseClass.FALSE);
8297 break;
8298
8299 case (int)ScriptBaseClass.PRIM_POSITION:
8300 res.Add(new LSL_Vector(sp.AbsolutePosition));
8301 break;
8302
8303 case (int)ScriptBaseClass.PRIM_SIZE:
8304 res.Add(GetAgentSize(sp));
8305 break;
8306
8307 case (int)ScriptBaseClass.PRIM_ROTATION:
8308 res.Add(sp.GetWorldRotation());
8309 break;
8310
8311 case (int)ScriptBaseClass.PRIM_TYPE:
8312 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TYPE_BOX));
8313 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_HOLE_DEFAULT));
8314 res.Add(new LSL_Vector(0, 1, 0));
8315 res.Add(new LSL_Float(0));
8316 res.Add(new LSL_Vector(0, 0, 0));
8317 res.Add(new LSL_Vector(1, 1, 0));
8318 res.Add(new LSL_Vector(0, 0, 0));
8319 break;
8320
8321 case (int)ScriptBaseClass.PRIM_TEXTURE:
8322 if (remain < 1)
8323 return null;
8324
8325 int face = (int)rules.GetLSLIntegerItem(idx++);
8326 if (face > 21)
8327 break;
8328
8329 res.Add(new LSL_String(""));
8330 res.Add(ScriptBaseClass.ZERO_VECTOR);
8331 res.Add(ScriptBaseClass.ZERO_VECTOR);
8332 res.Add(new LSL_Float(0));
8333 break;
8334
8335 case (int)ScriptBaseClass.PRIM_COLOR:
8336 if (remain < 1)
8337 return null;
8338
8339 face = (int)rules.GetLSLIntegerItem(idx++);
8340 if (face > 21)
8341 break;
8342
8343 res.Add(ScriptBaseClass.ZERO_VECTOR);
8344 res.Add(new LSL_Float(0));
8345 break;
8346
8347 case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
8348 if (remain < 1)
8349 return null;
8350
8351 face = (int)rules.GetLSLIntegerItem(idx++);
8352 if (face > 21)
8353 break;
8354
8355 res.Add(ScriptBaseClass.PRIM_SHINY_NONE);
8356 res.Add(ScriptBaseClass.PRIM_BUMP_NONE);
8357 break;
8358
8359 case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
8360 if (remain < 1)
8361 return null;
8362
8363 face = (int)rules.GetLSLIntegerItem(idx++);
8364 if (face > 21)
8365 break;
8366
8367 res.Add(ScriptBaseClass.FALSE);
8368 break;
8369
8370 case (int)ScriptBaseClass.PRIM_FLEXIBLE:
8371 res.Add(ScriptBaseClass.FALSE);
8372 res.Add(new LSL_Integer(0));
8373 res.Add(new LSL_Float(0));
8374 res.Add(new LSL_Float(0));
8375 res.Add(new LSL_Float(0));
8376 res.Add(new LSL_Float(0));
8377 res.Add(ScriptBaseClass.ZERO_VECTOR);
8378 break;
8379
8380 case (int)ScriptBaseClass.PRIM_TEXGEN:
8381 if (remain < 1)
8382 return null;
8383
8384 face = (int)rules.GetLSLIntegerItem(idx++);
8385 if (face > 21)
8386 break;
8387
8388 res.Add(ScriptBaseClass.PRIM_TEXGEN_DEFAULT);
8389 break;
8390
8391 case (int)ScriptBaseClass.PRIM_POINT_LIGHT:
8392 res.Add(ScriptBaseClass.FALSE);
8393 res.Add(ScriptBaseClass.ZERO_VECTOR);
8394 res.Add(ScriptBaseClass.ZERO_VECTOR);
8395 break;
8396
8397 case (int)ScriptBaseClass.PRIM_GLOW:
8398 if (remain < 1)
8399 return null;
8400
8401 face = (int)rules.GetLSLIntegerItem(idx++);
8402 if (face > 21)
8403 break;
8404
8405 res.Add(new LSL_Float(0));
8406 break;
8407
8408 case (int)ScriptBaseClass.PRIM_TEXT:
8409 res.Add(new LSL_String(""));
8410 res.Add(ScriptBaseClass.ZERO_VECTOR);
8411 res.Add(new LSL_Float(1));
8412 break;
8413
8414 case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
8415 res.Add(new LSL_Rotation(sp.Rotation));
8416 break;
8417
8418 case (int)ScriptBaseClass.PRIM_POS_LOCAL:
8419 res.Add(new LSL_Vector(sp.OffsetPosition));
8420 break;
8421
8422 case (int)ScriptBaseClass.PRIM_SLICE:
8423 res.Add(new LSL_Vector(0, 1, 0));
8424 break;
8425
8426 case (int)ScriptBaseClass.PRIM_LINK_TARGET:
8427 if(remain < 3)
8428 return null;
8429 8910
8430 return rules.GetSublist(idx, -1); 8911 if ((object)remaining != null && remaining.Length > 0)
8912 {
8913 linknumber = remaining.GetLSLIntegerItem(0);
8914 rules = remaining.GetSublist(1, -1);
8431 } 8915 }
8916 else
8917 break;
8432 } 8918 }
8433 8919
8434 return null; 8920 return res;
8435 } 8921 }
8436 8922
8437 public LSL_List GetPrimParams(SceneObjectPart part, LSL_List rules, ref LSL_List res) 8923 public LSL_List GetPrimParams(SceneObjectPart part, LSL_List rules, ref LSL_List res)
8438 { 8924 {
8439 int idx = 0; 8925 int idx=0;
8440 while (idx < rules.Length) 8926 while (idx < rules.Length)
8441 { 8927 {
8442 int code = (int)rules.GetLSLIntegerItem(idx++); 8928 int code = (int)rules.GetLSLIntegerItem(idx++);
@@ -8470,19 +8956,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8470 break; 8956 break;
8471 8957
8472 case (int)ScriptBaseClass.PRIM_POSITION: 8958 case (int)ScriptBaseClass.PRIM_POSITION:
8473 LSL_Vector v = new LSL_Vector(part.AbsolutePosition); 8959 LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X,
8474 8960 part.AbsolutePosition.Y,
8475 // For some reason, the part.AbsolutePosition.* values do not change if the 8961 part.AbsolutePosition.Z);
8476 // linkset is rotated; they always reflect the child prim's world position
8477 // as though the linkset is unrotated. This is incompatible behavior with SL's
8478 // implementation, so will break scripts imported from there (not to mention it
8479 // makes it more difficult to determine a child prim's actual inworld position).
8480 if (!part.IsRoot)
8481 {
8482 LSL_Vector rootPos = new LSL_Vector(m_host.ParentGroup.AbsolutePosition);
8483 v = ((v - rootPos) * llGetRootRotation()) + rootPos;
8484 }
8485
8486 res.Add(v); 8962 res.Add(v);
8487 break; 8963 break;
8488 8964
@@ -8652,30 +9128,56 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8652 if (remain < 1) 9128 if (remain < 1)
8653 return null; 9129 return null;
8654 9130
8655 face=(int)rules.GetLSLIntegerItem(idx++); 9131 face = (int)rules.GetLSLIntegerItem(idx++);
8656 9132
8657 tex = part.Shape.Textures; 9133 tex = part.Shape.Textures;
9134 int shiny;
8658 if (face == ScriptBaseClass.ALL_SIDES) 9135 if (face == ScriptBaseClass.ALL_SIDES)
8659 { 9136 {
8660 for (face = 0; face < GetNumberOfSides(part); face++) 9137 for (face = 0; face < GetNumberOfSides(part); face++)
8661 { 9138 {
8662 Primitive.TextureEntryFace texface = tex.GetFace((uint)face); 9139 Shininess shinyness = tex.GetFace((uint)face).Shiny;
8663 // Convert Shininess to PRIM_SHINY_* 9140 if (shinyness == Shininess.High)
8664 res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); 9141 {
8665 // PRIM_BUMP_* 9142 shiny = ScriptBaseClass.PRIM_SHINY_HIGH;
8666 res.Add(new LSL_Integer((int)texface.Bump)); 9143 }
9144 else if (shinyness == Shininess.Medium)
9145 {
9146 shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM;
9147 }
9148 else if (shinyness == Shininess.Low)
9149 {
9150 shiny = ScriptBaseClass.PRIM_SHINY_LOW;
9151 }
9152 else
9153 {
9154 shiny = ScriptBaseClass.PRIM_SHINY_NONE;
9155 }
9156 res.Add(new LSL_Integer(shiny));
9157 res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump));
8667 } 9158 }
8668 } 9159 }
8669 else 9160 else
8670 { 9161 {
8671 if (face >= 0 && face < GetNumberOfSides(part)) 9162 Shininess shinyness = tex.GetFace((uint)face).Shiny;
9163 if (shinyness == Shininess.High)
8672 { 9164 {
8673 Primitive.TextureEntryFace texface = tex.GetFace((uint)face); 9165 shiny = ScriptBaseClass.PRIM_SHINY_HIGH;
8674 // Convert Shininess to PRIM_SHINY_*
8675 res.Add(new LSL_Integer((uint)texface.Shiny >> 6));
8676 // PRIM_BUMP_*
8677 res.Add(new LSL_Integer((int)texface.Bump));
8678 } 9166 }
9167 else if (shinyness == Shininess.Medium)
9168 {
9169 shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM;
9170 }
9171 else if (shinyness == Shininess.Low)
9172 {
9173 shiny = ScriptBaseClass.PRIM_SHINY_LOW;
9174 }
9175 else
9176 {
9177 shiny = ScriptBaseClass.PRIM_SHINY_NONE;
9178 }
9179 res.Add(new LSL_Integer(shiny));
9180 res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump));
8679 } 9181 }
8680 break; 9182 break;
8681 9183
@@ -8686,21 +9188,33 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8686 face = (int)rules.GetLSLIntegerItem(idx++); 9188 face = (int)rules.GetLSLIntegerItem(idx++);
8687 9189
8688 tex = part.Shape.Textures; 9190 tex = part.Shape.Textures;
9191 int fullbright;
8689 if (face == ScriptBaseClass.ALL_SIDES) 9192 if (face == ScriptBaseClass.ALL_SIDES)
8690 { 9193 {
8691 for (face = 0; face < GetNumberOfSides(part); face++) 9194 for (face = 0; face < GetNumberOfSides(part); face++)
8692 { 9195 {
8693 Primitive.TextureEntryFace texface = tex.GetFace((uint)face); 9196 if (tex.GetFace((uint)face).Fullbright == true)
8694 res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); 9197 {
9198 fullbright = ScriptBaseClass.TRUE;
9199 }
9200 else
9201 {
9202 fullbright = ScriptBaseClass.FALSE;
9203 }
9204 res.Add(new LSL_Integer(fullbright));
8695 } 9205 }
8696 } 9206 }
8697 else 9207 else
8698 { 9208 {
8699 if (face >= 0 && face < GetNumberOfSides(part)) 9209 if (tex.GetFace((uint)face).Fullbright == true)
8700 { 9210 {
8701 Primitive.TextureEntryFace texface = tex.GetFace((uint)face); 9211 fullbright = ScriptBaseClass.TRUE;
8702 res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); 9212 }
9213 else
9214 {
9215 fullbright = ScriptBaseClass.FALSE;
8703 } 9216 }
9217 res.Add(new LSL_Integer(fullbright));
8704 } 9218 }
8705 break; 9219 break;
8706 9220
@@ -8722,27 +9236,36 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8722 break; 9236 break;
8723 9237
8724 case (int)ScriptBaseClass.PRIM_TEXGEN: 9238 case (int)ScriptBaseClass.PRIM_TEXGEN:
9239 // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR)
8725 if (remain < 1) 9240 if (remain < 1)
8726 return null; 9241 return null;
8727 9242
8728 face=(int)rules.GetLSLIntegerItem(idx++); 9243 face = (int)rules.GetLSLIntegerItem(idx++);
8729 9244
8730 tex = part.Shape.Textures; 9245 tex = part.Shape.Textures;
8731 if (face == ScriptBaseClass.ALL_SIDES) 9246 if (face == ScriptBaseClass.ALL_SIDES)
8732 { 9247 {
8733 for (face = 0; face < GetNumberOfSides(part); face++) 9248 for (face = 0; face < GetNumberOfSides(part); face++)
8734 { 9249 {
8735 MappingType texgen = tex.GetFace((uint)face).TexMapType; 9250 if (tex.GetFace((uint)face).TexMapType == MappingType.Planar)
8736 // Convert MappingType to PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR etc. 9251 {
8737 res.Add(new LSL_Integer((uint)texgen >> 1)); 9252 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR));
9253 }
9254 else
9255 {
9256 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT));
9257 }
8738 } 9258 }
8739 } 9259 }
8740 else 9260 else
8741 { 9261 {
8742 if (face >= 0 && face < GetNumberOfSides(part)) 9262 if (tex.GetFace((uint)face).TexMapType == MappingType.Planar)
9263 {
9264 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR));
9265 }
9266 else
8743 { 9267 {
8744 MappingType texgen = tex.GetFace((uint)face).TexMapType; 9268 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT));
8745 res.Add(new LSL_Integer((uint)texgen >> 1));
8746 } 9269 }
8747 } 9270 }
8748 break; 9271 break;
@@ -8766,24 +9289,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8766 if (remain < 1) 9289 if (remain < 1)
8767 return null; 9290 return null;
8768 9291
8769 face=(int)rules.GetLSLIntegerItem(idx++); 9292 face = (int)rules.GetLSLIntegerItem(idx++);
8770 9293
8771 tex = part.Shape.Textures; 9294 tex = part.Shape.Textures;
9295 float primglow;
8772 if (face == ScriptBaseClass.ALL_SIDES) 9296 if (face == ScriptBaseClass.ALL_SIDES)
8773 { 9297 {
8774 for (face = 0; face < GetNumberOfSides(part); face++) 9298 for (face = 0; face < GetNumberOfSides(part); face++)
8775 { 9299 {
8776 Primitive.TextureEntryFace texface = tex.GetFace((uint)face); 9300 primglow = tex.GetFace((uint)face).Glow;
8777 res.Add(new LSL_Float(texface.Glow)); 9301 res.Add(new LSL_Float(primglow));
8778 } 9302 }
8779 } 9303 }
8780 else 9304 else
8781 { 9305 {
8782 if (face >= 0 && face < GetNumberOfSides(part)) 9306 primglow = tex.GetFace((uint)face).Glow;
8783 { 9307 res.Add(new LSL_Float(primglow));
8784 Primitive.TextureEntryFace texface = tex.GetFace((uint)face);
8785 res.Add(new LSL_Float(texface.Glow));
8786 }
8787 } 9308 }
8788 break; 9309 break;
8789 9310
@@ -8795,15 +9316,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8795 textColor.B)); 9316 textColor.B));
8796 res.Add(new LSL_Float(textColor.A)); 9317 res.Add(new LSL_Float(textColor.A));
8797 break; 9318 break;
9319
8798 case (int)ScriptBaseClass.PRIM_NAME: 9320 case (int)ScriptBaseClass.PRIM_NAME:
8799 res.Add(new LSL_String(part.Name)); 9321 res.Add(new LSL_String(part.Name));
8800 break; 9322 break;
9323
8801 case (int)ScriptBaseClass.PRIM_DESC: 9324 case (int)ScriptBaseClass.PRIM_DESC:
8802 res.Add(new LSL_String(part.Description)); 9325 res.Add(new LSL_String(part.Description));
8803 break; 9326 break;
8804 case (int)ScriptBaseClass.PRIM_ROT_LOCAL: 9327 case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
8805 res.Add(new LSL_Rotation(part.RotationOffset)); 9328 res.Add(new LSL_Rotation(part.RotationOffset));
8806 break; 9329 break;
9330
8807 case (int)ScriptBaseClass.PRIM_POS_LOCAL: 9331 case (int)ScriptBaseClass.PRIM_POS_LOCAL:
8808 res.Add(new LSL_Vector(GetPartLocalPos(part))); 9332 res.Add(new LSL_Vector(GetPartLocalPos(part)));
8809 break; 9333 break;
@@ -9416,8 +9940,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9416 // The function returns an ordered list 9940 // The function returns an ordered list
9417 // representing the tokens found in the supplied 9941 // representing the tokens found in the supplied
9418 // sources string. If two successive tokenizers 9942 // sources string. If two successive tokenizers
9419 // are encountered, then a NULL entry is added 9943 // are encountered, then a null-string entry is
9420 // to the list. 9944 // added to the list.
9421 // 9945 //
9422 // It is a precondition that the source and 9946 // It is a precondition that the source and
9423 // toekizer lisst are non-null. If they are null, 9947 // toekizer lisst are non-null. If they are null,
@@ -9425,7 +9949,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9425 // while their lengths are being determined. 9949 // while their lengths are being determined.
9426 // 9950 //
9427 // A small amount of working memoryis required 9951 // A small amount of working memoryis required
9428 // of approximately 8*#tokenizers. 9952 // of approximately 8*#tokenizers + 8*srcstrlen.
9429 // 9953 //
9430 // There are many ways in which this function 9954 // There are many ways in which this function
9431 // can be implemented, this implementation is 9955 // can be implemented, this implementation is
@@ -9441,155 +9965,124 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9441 // and eliminates redundant tokenizers as soon 9965 // and eliminates redundant tokenizers as soon
9442 // as is possible. 9966 // as is possible.
9443 // 9967 //
9444 // The implementation tries to avoid any copying 9968 // The implementation tries to minimize temporary
9445 // of arrays or other objects. 9969 // garbage generation.
9446 // </remarks> 9970 // </remarks>
9447 9971
9448 private LSL_List ParseString(string src, LSL_List separators, LSL_List spacers, bool keepNulls) 9972 public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers)
9449 { 9973 {
9450 int beginning = 0; 9974 return ParseString2List(src, separators, spacers, true);
9451 int srclen = src.Length; 9975 }
9452 int seplen = separators.Length;
9453 object[] separray = separators.Data;
9454 int spclen = spacers.Length;
9455 object[] spcarray = spacers.Data;
9456 int mlen = seplen+spclen;
9457
9458 int[] offset = new int[mlen+1];
9459 bool[] active = new bool[mlen];
9460
9461 int best;
9462 int j;
9463
9464 // Initial capacity reduces resize cost
9465 9976
9466 LSL_List tokens = new LSL_List(); 9977 private LSL_List ParseString2List(string src, LSL_List separators, LSL_List spacers, bool keepNulls)
9978 {
9979 int srclen = src.Length;
9980 int seplen = separators.Length;
9981 object[] separray = separators.Data;
9982 int spclen = spacers.Length;
9983 object[] spcarray = spacers.Data;
9984 int dellen = 0;
9985 string[] delarray = new string[seplen+spclen];
9467 9986
9468 // All entries are initially valid 9987 int outlen = 0;
9988 string[] outarray = new string[srclen*2+1];
9469 9989
9470 for (int i = 0; i < mlen; i++) 9990 int i, j;
9471 active[i] = true; 9991 string d;
9472 9992
9473 offset[mlen] = srclen; 9993 m_host.AddScriptLPS(1);
9474 9994
9475 while (beginning < srclen) 9995 /*
9996 * Convert separator and spacer lists to C# strings.
9997 * Also filter out null strings so we don't hang.
9998 */
9999 for (i = 0; i < seplen; i ++)
9476 { 10000 {
10001 d = separray[i].ToString();
10002 if (d.Length > 0)
10003 {
10004 delarray[dellen++] = d;
10005 }
10006 }
10007 seplen = dellen;
9477 10008
9478 best = mlen; // as bad as it gets 10009 for (i = 0; i < spclen; i ++)
10010 {
10011 d = spcarray[i].ToString();
10012 if (d.Length > 0)
10013 {
10014 delarray[dellen++] = d;
10015 }
10016 }
9479 10017
9480 // Scan for separators 10018 /*
10019 * Scan through source string from beginning to end.
10020 */
10021 for (i = 0;;)
10022 {
9481 10023
9482 for (j = 0; j < seplen; j++) 10024 /*
10025 * Find earliest delimeter in src starting at i (if any).
10026 */
10027 int earliestDel = -1;
10028 int earliestSrc = srclen;
10029 string earliestStr = null;
10030 for (j = 0; j < dellen; j ++)
9483 { 10031 {
9484 if (separray[j].ToString() == String.Empty) 10032 d = delarray[j];
9485 active[j] = false; 10033 if (d != null)
9486
9487 if (active[j])
9488 { 10034 {
9489 // scan all of the markers 10035 int index = src.IndexOf(d, i);
9490 if ((offset[j] = src.IndexOf(separray[j].ToString(), beginning)) == -1) 10036 if (index < 0)
9491 { 10037 {
9492 // not present at all 10038 delarray[j] = null; // delim nowhere in src, don't check it anymore
9493 active[j] = false;
9494 } 10039 }
9495 else 10040 else if (index < earliestSrc)
9496 { 10041 {
9497 // present and correct 10042 earliestSrc = index; // where delimeter starts in source string
9498 if (offset[j] < offset[best]) 10043 earliestDel = j; // where delimeter is in delarray[]
9499 { 10044 earliestStr = d; // the delimeter string from delarray[]
9500 // closest so far 10045 if (index == i) break; // can't do any better than found at beg of string
9501 best = j;
9502 if (offset[best] == beginning)
9503 break;
9504 }
9505 } 10046 }
9506 } 10047 }
9507 } 10048 }
9508 10049
9509 // Scan for spacers 10050 /*
9510 10051 * Output source string starting at i through start of earliest delimeter.
9511 if (offset[best] != beginning) 10052 */
10053 if (keepNulls || (earliestSrc > i))
9512 { 10054 {
9513 for (j = seplen; (j < mlen) && (offset[best] > beginning); j++) 10055 outarray[outlen++] = src.Substring(i, earliestSrc - i);
9514 {
9515 if (spcarray[j-seplen].ToString() == String.Empty)
9516 active[j] = false;
9517
9518 if (active[j])
9519 {
9520 // scan all of the markers
9521 if ((offset[j] = src.IndexOf(spcarray[j-seplen].ToString(), beginning)) == -1)
9522 {
9523 // not present at all
9524 active[j] = false;
9525 }
9526 else
9527 {
9528 // present and correct
9529 if (offset[j] < offset[best])
9530 {
9531 // closest so far
9532 best = j;
9533 }
9534 }
9535 }
9536 }
9537 } 10056 }
9538 10057
9539 // This is the normal exit from the scanning loop 10058 /*
10059 * If no delimeter found at or after i, we're done scanning.
10060 */
10061 if (earliestDel < 0) break;
9540 10062
9541 if (best == mlen) 10063 /*
10064 * If delimeter was a spacer, output the spacer.
10065 */
10066 if (earliestDel >= seplen)
9542 { 10067 {
9543 // no markers were found on this pass 10068 outarray[outlen++] = earliestStr;
9544 // so we're pretty much done
9545 if ((keepNulls) || ((!keepNulls) && (srclen - beginning) > 0))
9546 tokens.Add(new LSL_String(src.Substring(beginning, srclen - beginning)));
9547 break;
9548 } 10069 }
9549 10070
9550 // Otherwise we just add the newly delimited token 10071 /*
9551 // and recalculate where the search should continue. 10072 * Look at rest of src string following delimeter.
9552 if ((keepNulls) || ((!keepNulls) && (offset[best] - beginning) > 0)) 10073 */
9553 tokens.Add(new LSL_String(src.Substring(beginning,offset[best]-beginning))); 10074 i = earliestSrc + earliestStr.Length;
9554
9555 if (best < seplen)
9556 {
9557 beginning = offset[best] + (separray[best].ToString()).Length;
9558 }
9559 else
9560 {
9561 beginning = offset[best] + (spcarray[best - seplen].ToString()).Length;
9562 string str = spcarray[best - seplen].ToString();
9563 if ((keepNulls) || ((!keepNulls) && (str.Length > 0)))
9564 tokens.Add(new LSL_String(str));
9565 }
9566 } 10075 }
9567 10076
9568 // This an awkward an not very intuitive boundary case. If the 10077 /*
9569 // last substring is a tokenizer, then there is an implied trailing 10078 * Make up an exact-sized output array suitable for an LSL_List object.
9570 // null list entry. Hopefully the single comparison will not be too 10079 */
9571 // arduous. Alternatively the 'break' could be replced with a return 10080 object[] outlist = new object[outlen];
9572 // but that's shabby programming. 10081 for (i = 0; i < outlen; i ++)
9573
9574 if ((beginning == srclen) && (keepNulls))
9575 { 10082 {
9576 if (srclen != 0) 10083 outlist[i] = new LSL_String(outarray[i]);
9577 tokens.Add(new LSL_String(""));
9578 } 10084 }
9579 10085 return new LSL_List(outlist);
9580 return tokens;
9581 }
9582
9583 public LSL_List llParseString2List(string src, LSL_List separators, LSL_List spacers)
9584 {
9585 m_host.AddScriptLPS(1);
9586 return this.ParseString(src, separators, spacers, false);
9587 }
9588
9589 public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers)
9590 {
9591 m_host.AddScriptLPS(1);
9592 return this.ParseString(src, separators, spacers, true);
9593 } 10086 }
9594 10087
9595 public LSL_Integer llGetObjectPermMask(int mask) 10088 public LSL_Integer llGetObjectPermMask(int mask)
@@ -9684,6 +10177,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9684 case 4: 10177 case 4:
9685 return (int)item.NextPermissions; 10178 return (int)item.NextPermissions;
9686 } 10179 }
10180 m_host.TaskInventory.LockItemsForRead(false);
9687 10181
9688 return -1; 10182 return -1;
9689 } 10183 }
@@ -9887,31 +10381,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9887 UUID key = new UUID(); 10381 UUID key = new UUID();
9888 if (UUID.TryParse(id, out key)) 10382 if (UUID.TryParse(id, out key))
9889 { 10383 {
9890 try 10384 // return total object mass
9891 { 10385 SceneObjectPart part = World.GetSceneObjectPart(key);
9892 SceneObjectPart obj = World.GetSceneObjectPart(World.Entities[key].LocalId); 10386 if (part != null)
9893 if (obj != null) 10387 return part.ParentGroup.GetMass();
9894 return (double)obj.GetMass(); 10388
9895 // the object is null so the key is for an avatar 10389 // the object is null so the key is for an avatar
9896 ScenePresence avatar = World.GetScenePresence(key); 10390 ScenePresence avatar = World.GetScenePresence(key);
9897 if (avatar != null) 10391 if (avatar != null)
9898 if (avatar.IsChildAgent)
9899 // reference http://www.lslwiki.net/lslwiki/wakka.php?wakka=llGetObjectMass
9900 // child agents have a mass of 1.0
9901 return 1;
9902 else
9903 return (double)avatar.GetMass();
9904 }
9905 catch (KeyNotFoundException)
9906 { 10392 {
9907 return 0; // The Object/Agent not in the region so just return zero 10393 if (avatar.IsChildAgent)
10394 {
10395 // reference http://www.lslwiki.net/lslwiki/wakka.php?wakka=llGetObjectMass
10396 // child agents have a mass of 1.0
10397 return 1;
10398 }
10399 else
10400 {
10401 return (double)avatar.GetMass();
10402 }
9908 } 10403 }
9909 } 10404 }
9910 return 0; 10405 return 0;
9911 } 10406 }
9912 10407
9913 /// <summary> 10408 /// <summary>
9914 /// illListReplaceList removes the sub-list defined by the inclusive indices 10409 /// llListReplaceList removes the sub-list defined by the inclusive indices
9915 /// start and end and inserts the src list in its place. The inclusive 10410 /// start and end and inserts the src list in its place. The inclusive
9916 /// nature of the indices means that at least one element must be deleted 10411 /// nature of the indices means that at least one element must be deleted
9917 /// if the indices are within the bounds of the existing list. I.e. 2,2 10412 /// if the indices are within the bounds of the existing list. I.e. 2,2
@@ -9968,16 +10463,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9968 // based upon end. Note that if end exceeds the upper 10463 // based upon end. Note that if end exceeds the upper
9969 // bound in this case, the entire destination list 10464 // bound in this case, the entire destination list
9970 // is removed. 10465 // is removed.
9971 else 10466 else if (start == 0)
9972 { 10467 {
9973 if (end + 1 < dest.Length) 10468 if (end + 1 < dest.Length)
9974 {
9975 return src + dest.GetSublist(end + 1, -1); 10469 return src + dest.GetSublist(end + 1, -1);
9976 }
9977 else 10470 else
9978 {
9979 return src; 10471 return src;
9980 } 10472 }
10473 else // Start < 0
10474 {
10475 if (end + 1 < dest.Length)
10476 return dest.GetSublist(end + 1, -1);
10477 else
10478 return new LSL_List();
9981 } 10479 }
9982 } 10480 }
9983 // Finally, if start > end, we strip away a prefix and 10481 // Finally, if start > end, we strip away a prefix and
@@ -10028,17 +10526,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10028 int width = 0; 10526 int width = 0;
10029 int height = 0; 10527 int height = 0;
10030 10528
10031 ParcelMediaCommandEnum? commandToSend = null; 10529 uint commandToSend = 0;
10032 float time = 0.0f; // default is from start 10530 float time = 0.0f; // default is from start
10033 10531
10034 ScenePresence presence = null; 10532 ScenePresence presence = null;
10035 10533
10036 for (int i = 0; i < commandList.Data.Length; i++) 10534 for (int i = 0; i < commandList.Data.Length; i++)
10037 { 10535 {
10038 ParcelMediaCommandEnum command = (ParcelMediaCommandEnum)commandList.Data[i]; 10536 uint command = (uint)(commandList.GetLSLIntegerItem(i));
10039 switch (command) 10537 switch (command)
10040 { 10538 {
10041 case ParcelMediaCommandEnum.Agent: 10539 case (uint)ParcelMediaCommandEnum.Agent:
10042 // we send only to one agent 10540 // we send only to one agent
10043 if ((i + 1) < commandList.Length) 10541 if ((i + 1) < commandList.Length)
10044 { 10542 {
@@ -10055,25 +10553,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10055 } 10553 }
10056 break; 10554 break;
10057 10555
10058 case ParcelMediaCommandEnum.Loop: 10556 case (uint)ParcelMediaCommandEnum.Loop:
10059 loop = 1; 10557 loop = 1;
10060 commandToSend = command; 10558 commandToSend = command;
10061 update = true; //need to send the media update packet to set looping 10559 update = true; //need to send the media update packet to set looping
10062 break; 10560 break;
10063 10561
10064 case ParcelMediaCommandEnum.Play: 10562 case (uint)ParcelMediaCommandEnum.Play:
10065 loop = 0; 10563 loop = 0;
10066 commandToSend = command; 10564 commandToSend = command;
10067 update = true; //need to send the media update packet to make sure it doesn't loop 10565 update = true; //need to send the media update packet to make sure it doesn't loop
10068 break; 10566 break;
10069 10567
10070 case ParcelMediaCommandEnum.Pause: 10568 case (uint)ParcelMediaCommandEnum.Pause:
10071 case ParcelMediaCommandEnum.Stop: 10569 case (uint)ParcelMediaCommandEnum.Stop:
10072 case ParcelMediaCommandEnum.Unload: 10570 case (uint)ParcelMediaCommandEnum.Unload:
10073 commandToSend = command; 10571 commandToSend = command;
10074 break; 10572 break;
10075 10573
10076 case ParcelMediaCommandEnum.Url: 10574 case (uint)ParcelMediaCommandEnum.Url:
10077 if ((i + 1) < commandList.Length) 10575 if ((i + 1) < commandList.Length)
10078 { 10576 {
10079 if (commandList.Data[i + 1] is LSL_String) 10577 if (commandList.Data[i + 1] is LSL_String)
@@ -10086,7 +10584,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10086 } 10584 }
10087 break; 10585 break;
10088 10586
10089 case ParcelMediaCommandEnum.Texture: 10587 case (uint)ParcelMediaCommandEnum.Texture:
10090 if ((i + 1) < commandList.Length) 10588 if ((i + 1) < commandList.Length)
10091 { 10589 {
10092 if (commandList.Data[i + 1] is LSL_String) 10590 if (commandList.Data[i + 1] is LSL_String)
@@ -10099,7 +10597,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10099 } 10597 }
10100 break; 10598 break;
10101 10599
10102 case ParcelMediaCommandEnum.Time: 10600 case (uint)ParcelMediaCommandEnum.Time:
10103 if ((i + 1) < commandList.Length) 10601 if ((i + 1) < commandList.Length)
10104 { 10602 {
10105 if (commandList.Data[i + 1] is LSL_Float) 10603 if (commandList.Data[i + 1] is LSL_Float)
@@ -10111,7 +10609,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10111 } 10609 }
10112 break; 10610 break;
10113 10611
10114 case ParcelMediaCommandEnum.AutoAlign: 10612 case (uint)ParcelMediaCommandEnum.AutoAlign:
10115 if ((i + 1) < commandList.Length) 10613 if ((i + 1) < commandList.Length)
10116 { 10614 {
10117 if (commandList.Data[i + 1] is LSL_Integer) 10615 if (commandList.Data[i + 1] is LSL_Integer)
@@ -10125,7 +10623,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10125 } 10623 }
10126 break; 10624 break;
10127 10625
10128 case ParcelMediaCommandEnum.Type: 10626 case (uint)ParcelMediaCommandEnum.Type:
10129 if ((i + 1) < commandList.Length) 10627 if ((i + 1) < commandList.Length)
10130 { 10628 {
10131 if (commandList.Data[i + 1] is LSL_String) 10629 if (commandList.Data[i + 1] is LSL_String)
@@ -10138,7 +10636,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10138 } 10636 }
10139 break; 10637 break;
10140 10638
10141 case ParcelMediaCommandEnum.Desc: 10639 case (uint)ParcelMediaCommandEnum.Desc:
10142 if ((i + 1) < commandList.Length) 10640 if ((i + 1) < commandList.Length)
10143 { 10641 {
10144 if (commandList.Data[i + 1] is LSL_String) 10642 if (commandList.Data[i + 1] is LSL_String)
@@ -10151,7 +10649,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10151 } 10649 }
10152 break; 10650 break;
10153 10651
10154 case ParcelMediaCommandEnum.Size: 10652 case (uint)ParcelMediaCommandEnum.Size:
10155 if ((i + 2) < commandList.Length) 10653 if ((i + 2) < commandList.Length)
10156 { 10654 {
10157 if (commandList.Data[i + 1] is LSL_Integer) 10655 if (commandList.Data[i + 1] is LSL_Integer)
@@ -10221,7 +10719,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10221 } 10719 }
10222 } 10720 }
10223 10721
10224 if (commandToSend != null) 10722 if (commandToSend != 0)
10225 { 10723 {
10226 // the commandList contained a start/stop/... command, too 10724 // the commandList contained a start/stop/... command, too
10227 if (presence == null) 10725 if (presence == null)
@@ -10258,7 +10756,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10258 10756
10259 if (aList.Data[i] != null) 10757 if (aList.Data[i] != null)
10260 { 10758 {
10261 switch ((ParcelMediaCommandEnum) aList.Data[i]) 10759 switch ((ParcelMediaCommandEnum) Convert.ToInt32(aList.Data[i].ToString()))
10262 { 10760 {
10263 case ParcelMediaCommandEnum.Url: 10761 case ParcelMediaCommandEnum.Url:
10264 list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaURL)); 10762 list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaURL));
@@ -10315,15 +10813,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10315 10813
10316 if (quick_pay_buttons.Data.Length < 4) 10814 if (quick_pay_buttons.Data.Length < 4)
10317 { 10815 {
10318 LSLError("List must have at least 4 elements"); 10816 int x;
10319 return; 10817 for (x=quick_pay_buttons.Data.Length; x<= 4; x++)
10818 {
10819 quick_pay_buttons.Add(ScriptBaseClass.PAY_HIDE);
10820 }
10320 } 10821 }
10321 m_host.ParentGroup.RootPart.PayPrice[0]=price; 10822 int[] nPrice = new int[5];
10322 10823 nPrice[0] = price;
10323 m_host.ParentGroup.RootPart.PayPrice[1]=(LSL_Integer)quick_pay_buttons.Data[0]; 10824 nPrice[1] = quick_pay_buttons.GetLSLIntegerItem(0);
10324 m_host.ParentGroup.RootPart.PayPrice[2]=(LSL_Integer)quick_pay_buttons.Data[1]; 10825 nPrice[2] = quick_pay_buttons.GetLSLIntegerItem(1);
10325 m_host.ParentGroup.RootPart.PayPrice[3]=(LSL_Integer)quick_pay_buttons.Data[2]; 10826 nPrice[3] = quick_pay_buttons.GetLSLIntegerItem(2);
10326 m_host.ParentGroup.RootPart.PayPrice[4]=(LSL_Integer)quick_pay_buttons.Data[3]; 10827 nPrice[4] = quick_pay_buttons.GetLSLIntegerItem(3);
10828 m_host.ParentGroup.RootPart.PayPrice = nPrice;
10327 m_host.ParentGroup.HasGroupChanged = true; 10829 m_host.ParentGroup.HasGroupChanged = true;
10328 } 10830 }
10329 10831
@@ -10340,7 +10842,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10340 return Vector3.Zero; 10842 return Vector3.Zero;
10341 } 10843 }
10342 10844
10343 ScenePresence presence = World.GetScenePresence(m_host.OwnerID); 10845// ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
10846 ScenePresence presence = World.GetScenePresence(m_item.PermsGranter);
10344 if (presence != null) 10847 if (presence != null)
10345 { 10848 {
10346 LSL_Vector pos = new LSL_Vector(presence.CameraPosition); 10849 LSL_Vector pos = new LSL_Vector(presence.CameraPosition);
@@ -10363,7 +10866,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10363 return Quaternion.Identity; 10866 return Quaternion.Identity;
10364 } 10867 }
10365 10868
10366 ScenePresence presence = World.GetScenePresence(m_host.OwnerID); 10869// ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
10870 ScenePresence presence = World.GetScenePresence(m_item.PermsGranter);
10367 if (presence != null) 10871 if (presence != null)
10368 { 10872 {
10369 return new LSL_Rotation(presence.CameraRotation); 10873 return new LSL_Rotation(presence.CameraRotation);
@@ -10423,14 +10927,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10423 { 10927 {
10424 m_host.AddScriptLPS(1); 10928 m_host.AddScriptLPS(1);
10425 DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, 0); 10929 DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, 0);
10426 if (detectedParams == null) return; // only works on the first detected avatar 10930 if (detectedParams == null)
10427 10931 {
10932 if (m_host.ParentGroup.IsAttachment == true)
10933 {
10934 detectedParams = new DetectParams();
10935 detectedParams.Key = m_host.OwnerID;
10936 }
10937 else
10938 {
10939 return;
10940 }
10941 }
10942
10428 ScenePresence avatar = World.GetScenePresence(detectedParams.Key); 10943 ScenePresence avatar = World.GetScenePresence(detectedParams.Key);
10429 if (avatar != null) 10944 if (avatar != null)
10430 { 10945 {
10431 avatar.ControllingClient.SendScriptTeleportRequest(m_host.Name, 10946 avatar.ControllingClient.SendScriptTeleportRequest(m_host.Name,
10432 simname, pos, lookAt); 10947 simname, pos, lookAt);
10433 } 10948 }
10949
10434 ScriptSleep(1000); 10950 ScriptSleep(1000);
10435 } 10951 }
10436 10952
@@ -10554,12 +11070,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10554 11070
10555 SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); 11071 SortedDictionary<int, float> parameters = new SortedDictionary<int, float>();
10556 object[] data = rules.Data; 11072 object[] data = rules.Data;
10557 for (int i = 0; i < data.Length; ++i) { 11073 for (int i = 0; i < data.Length; ++i)
11074 {
10558 int type = Convert.ToInt32(data[i++].ToString()); 11075 int type = Convert.ToInt32(data[i++].ToString());
10559 if (i >= data.Length) break; // odd number of entries => ignore the last 11076 if (i >= data.Length) break; // odd number of entries => ignore the last
10560 11077
10561 // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) 11078 // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3)
10562 switch (type) { 11079 switch (type)
11080 {
10563 case ScriptBaseClass.CAMERA_FOCUS: 11081 case ScriptBaseClass.CAMERA_FOCUS:
10564 case ScriptBaseClass.CAMERA_FOCUS_OFFSET: 11082 case ScriptBaseClass.CAMERA_FOCUS_OFFSET:
10565 case ScriptBaseClass.CAMERA_POSITION: 11083 case ScriptBaseClass.CAMERA_POSITION:
@@ -10664,19 +11182,65 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10664 public LSL_String llXorBase64StringsCorrect(string str1, string str2) 11182 public LSL_String llXorBase64StringsCorrect(string str1, string str2)
10665 { 11183 {
10666 m_host.AddScriptLPS(1); 11184 m_host.AddScriptLPS(1);
10667 string ret = String.Empty; 11185
10668 string src1 = llBase64ToString(str1); 11186 if (str1 == String.Empty)
10669 string src2 = llBase64ToString(str2); 11187 return String.Empty;
10670 int c = 0; 11188 if (str2 == String.Empty)
10671 for (int i = 0; i < src1.Length; i++) 11189 return str1;
11190
11191 int len = str2.Length;
11192 if ((len % 4) != 0) // LL is EVIL!!!!
11193 {
11194 while (str2.EndsWith("="))
11195 str2 = str2.Substring(0, str2.Length - 1);
11196
11197 len = str2.Length;
11198 int mod = len % 4;
11199
11200 if (mod == 1)
11201 str2 = str2.Substring(0, str2.Length - 1);
11202 else if (mod == 2)
11203 str2 += "==";
11204 else if (mod == 3)
11205 str2 += "=";
11206 }
11207
11208 byte[] data1;
11209 byte[] data2;
11210 try
11211 {
11212 data1 = Convert.FromBase64String(str1);
11213 data2 = Convert.FromBase64String(str2);
11214 }
11215 catch (Exception)
11216 {
11217 return new LSL_String(String.Empty);
11218 }
11219
11220 byte[] d2 = new Byte[data1.Length];
11221 int pos = 0;
11222
11223 if (data1.Length <= data2.Length)
10672 { 11224 {
10673 ret += (char) (src1[i] ^ src2[c]); 11225 Array.Copy(data2, 0, d2, 0, data1.Length);
11226 }
11227 else
11228 {
11229 while (pos < data1.Length)
11230 {
11231 len = data1.Length - pos;
11232 if (len > data2.Length)
11233 len = data2.Length;
10674 11234
10675 c++; 11235 Array.Copy(data2, 0, d2, pos, len);
10676 if (c >= src2.Length) 11236 pos += len;
10677 c = 0; 11237 }
10678 } 11238 }
10679 return llStringToBase64(ret); 11239
11240 for (pos = 0 ; pos < data1.Length ; pos++ )
11241 data1[pos] ^= d2[pos];
11242
11243 return Convert.ToBase64String(data1);
10680 } 11244 }
10681 11245
10682 public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) 11246 public LSL_String llHTTPRequest(string url, LSL_List parameters, string body)
@@ -10780,16 +11344,72 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10780 if (userAgent != null) 11344 if (userAgent != null)
10781 httpHeaders["User-Agent"] = userAgent; 11345 httpHeaders["User-Agent"] = userAgent;
10782 11346
11347 // See if the URL contains any header hacks
11348 string[] urlParts = url.Split(new char[] {'\n'});
11349 if (urlParts.Length > 1)
11350 {
11351 // Iterate the passed headers and parse them
11352 for (int i = 1 ; i < urlParts.Length ; i++ )
11353 {
11354 // The rest of those would be added to the body in SL.
11355 // Let's not do that.
11356 if (urlParts[i] == String.Empty)
11357 break;
11358
11359 // See if this could be a valid header
11360 string[] headerParts = urlParts[i].Split(new char[] {':'}, 2);
11361 if (headerParts.Length != 2)
11362 continue;
11363
11364 string headerName = headerParts[0].Trim();
11365 string headerValue = headerParts[1].Trim();
11366
11367 // Filter out headers that could be used to abuse
11368 // another system or cloak the request
11369 if (headerName.ToLower() == "x-secondlife-shard" ||
11370 headerName.ToLower() == "x-secondlife-object-name" ||
11371 headerName.ToLower() == "x-secondlife-object-key" ||
11372 headerName.ToLower() == "x-secondlife-region" ||
11373 headerName.ToLower() == "x-secondlife-local-position" ||
11374 headerName.ToLower() == "x-secondlife-local-velocity" ||
11375 headerName.ToLower() == "x-secondlife-local-rotation" ||
11376 headerName.ToLower() == "x-secondlife-owner-name" ||
11377 headerName.ToLower() == "x-secondlife-owner-key" ||
11378 headerName.ToLower() == "connection" ||
11379 headerName.ToLower() == "content-length" ||
11380 headerName.ToLower() == "from" ||
11381 headerName.ToLower() == "host" ||
11382 headerName.ToLower() == "proxy-authorization" ||
11383 headerName.ToLower() == "referer" ||
11384 headerName.ToLower() == "trailer" ||
11385 headerName.ToLower() == "transfer-encoding" ||
11386 headerName.ToLower() == "via" ||
11387 headerName.ToLower() == "authorization")
11388 continue;
11389
11390 httpHeaders[headerName] = headerValue;
11391 }
11392
11393 // Finally, strip any protocol specifier from the URL
11394 url = urlParts[0].Trim();
11395 int idx = url.IndexOf(" HTTP/");
11396 if (idx != -1)
11397 url = url.Substring(0, idx);
11398 }
11399
10783 string authregex = @"^(https?:\/\/)(\w+):(\w+)@(.*)$"; 11400 string authregex = @"^(https?:\/\/)(\w+):(\w+)@(.*)$";
10784 Regex r = new Regex(authregex); 11401 Regex r = new Regex(authregex);
10785 int[] gnums = r.GetGroupNumbers(); 11402 int[] gnums = r.GetGroupNumbers();
10786 Match m = r.Match(url); 11403 Match m = r.Match(url);
10787 if (m.Success) { 11404 if (m.Success)
10788 for (int i = 1; i < gnums.Length; i++) { 11405 {
11406 for (int i = 1; i < gnums.Length; i++)
11407 {
10789 //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; 11408 //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]];
10790 //CaptureCollection cc = g.Captures; 11409 //CaptureCollection cc = g.Captures;
10791 } 11410 }
10792 if (m.Groups.Count == 5) { 11411 if (m.Groups.Count == 5)
11412 {
10793 httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); 11413 httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString())));
10794 url = m.Groups[1].ToString() + m.Groups[4].ToString(); 11414 url = m.Groups[1].ToString() + m.Groups[4].ToString();
10795 } 11415 }
@@ -10992,6 +11612,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10992 11612
10993 LSL_List ret = new LSL_List(); 11613 LSL_List ret = new LSL_List();
10994 UUID key = new UUID(); 11614 UUID key = new UUID();
11615
11616
10995 if (UUID.TryParse(id, out key)) 11617 if (UUID.TryParse(id, out key))
10996 { 11618 {
10997 ScenePresence av = World.GetScenePresence(key); 11619 ScenePresence av = World.GetScenePresence(key);
@@ -11009,13 +11631,33 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11009 ret.Add(new LSL_String("")); 11631 ret.Add(new LSL_String(""));
11010 break; 11632 break;
11011 case ScriptBaseClass.OBJECT_POS: 11633 case ScriptBaseClass.OBJECT_POS:
11012 ret.Add(new LSL_Vector((double)av.AbsolutePosition.X, (double)av.AbsolutePosition.Y, (double)av.AbsolutePosition.Z)); 11634 Vector3 avpos;
11635
11636 if (av.ParentID != 0 && av.ParentPart != null)
11637 {
11638 avpos = av.OffsetPosition;
11639
11640 Vector3 sitOffset = (Zrot(av.Rotation)) * (av.Appearance.AvatarHeight * 0.02638f *2.0f);
11641 avpos -= sitOffset;
11642
11643 avpos = av.ParentPart.GetWorldPosition() + avpos * av.ParentPart.GetWorldRotation();
11644 }
11645 else
11646 avpos = av.AbsolutePosition;
11647
11648 ret.Add(new LSL_Vector((double)avpos.X, (double)avpos.Y, (double)avpos.Z));
11013 break; 11649 break;
11014 case ScriptBaseClass.OBJECT_ROT: 11650 case ScriptBaseClass.OBJECT_ROT:
11015 ret.Add(new LSL_Rotation(av.GetWorldRotation())); 11651 Quaternion avrot = av.Rotation;
11652 if (av.ParentID != 0 && av.ParentPart != null)
11653 {
11654 avrot = av.ParentPart.GetWorldRotation() * avrot;
11655 }
11656 ret.Add(new LSL_Rotation((double)avrot.X, (double)avrot.Y, (double)avrot.Z, (double)avrot.W));
11016 break; 11657 break;
11017 case ScriptBaseClass.OBJECT_VELOCITY: 11658 case ScriptBaseClass.OBJECT_VELOCITY:
11018 ret.Add(new LSL_Vector(av.Velocity.X, av.Velocity.Y, av.Velocity.Z)); 11659 Vector3 avvel = av.Velocity;
11660 ret.Add(new LSL_Vector((double)avvel.X, (double)avvel.Y, (double)avvel.Z));
11019 break; 11661 break;
11020 case ScriptBaseClass.OBJECT_OWNER: 11662 case ScriptBaseClass.OBJECT_OWNER:
11021 ret.Add(new LSL_String(id)); 11663 ret.Add(new LSL_String(id));
@@ -11100,11 +11742,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11100 case ScriptBaseClass.OBJECT_NAME: 11742 case ScriptBaseClass.OBJECT_NAME:
11101 ret.Add(new LSL_String(obj.Name)); 11743 ret.Add(new LSL_String(obj.Name));
11102 break; 11744 break;
11103 case ScriptBaseClass.OBJECT_DESC: 11745 case ScriptBaseClass.OBJECT_DESC:
11104 ret.Add(new LSL_String(obj.Description)); 11746 ret.Add(new LSL_String(obj.Description));
11105 break; 11747 break;
11106 case ScriptBaseClass.OBJECT_POS: 11748 case ScriptBaseClass.OBJECT_POS:
11107 ret.Add(new LSL_Vector(obj.AbsolutePosition.X, obj.AbsolutePosition.Y, obj.AbsolutePosition.Z)); 11749 Vector3 opos = obj.AbsolutePosition;
11750 ret.Add(new LSL_Vector(opos.X, opos.Y, opos.Z));
11108 break; 11751 break;
11109 case ScriptBaseClass.OBJECT_ROT: 11752 case ScriptBaseClass.OBJECT_ROT:
11110 { 11753 {
@@ -11154,9 +11797,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11154 // The value returned in SL for normal prims is prim count 11797 // The value returned in SL for normal prims is prim count
11155 ret.Add(new LSL_Integer(obj.ParentGroup.PrimCount)); 11798 ret.Add(new LSL_Integer(obj.ParentGroup.PrimCount));
11156 break; 11799 break;
11157 // The following 3 costs I have intentionaly coded to return zero. They are part of 11800
11158 // "Land Impact" calculations. These calculations are probably not applicable 11801 // costs below may need to be diferent for root parts, need to check
11159 // to OpenSim and are not yet complete in SL
11160 case ScriptBaseClass.OBJECT_SERVER_COST: 11802 case ScriptBaseClass.OBJECT_SERVER_COST:
11161 // The linden calculation is here 11803 // The linden calculation is here
11162 // http://wiki.secondlife.com/wiki/Mesh/Mesh_Server_Weight 11804 // http://wiki.secondlife.com/wiki/Mesh/Mesh_Server_Weight
@@ -11164,16 +11806,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11164 ret.Add(new LSL_Float(0)); 11806 ret.Add(new LSL_Float(0));
11165 break; 11807 break;
11166 case ScriptBaseClass.OBJECT_STREAMING_COST: 11808 case ScriptBaseClass.OBJECT_STREAMING_COST:
11167 // The linden calculation is here 11809 // The value returned in SL for normal prims is prim count * 0.06
11168 // http://wiki.secondlife.com/wiki/Mesh/Mesh_Streaming_Cost 11810 ret.Add(new LSL_Float(obj.StreamingCost));
11169 // The value returned in SL for normal prims looks like the prim count * 0.06
11170 ret.Add(new LSL_Float(0));
11171 break; 11811 break;
11172 case ScriptBaseClass.OBJECT_PHYSICS_COST: 11812 case ScriptBaseClass.OBJECT_PHYSICS_COST:
11173 // The linden calculation is here 11813 // The value returned in SL for normal prims is prim count
11174 // http://wiki.secondlife.com/wiki/Mesh/Mesh_physics 11814 ret.Add(new LSL_Float(obj.PhysicsCost));
11175 // The value returned in SL for normal prims looks like the prim count
11176 ret.Add(new LSL_Float(0));
11177 break; 11815 break;
11178 case ScriptBaseClass.OBJECT_CHARACTER_TIME: // Pathfinding 11816 case ScriptBaseClass.OBJECT_CHARACTER_TIME: // Pathfinding
11179 ret.Add(new LSL_Float(0)); 11817 ret.Add(new LSL_Float(0));
@@ -11432,15 +12070,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11432 return result; 12070 return result;
11433 } 12071 }
11434 12072
11435 public void print(string str) 12073 public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link)
11436 { 12074 {
11437 // yes, this is a real LSL function. See: http://wiki.secondlife.com/wiki/Print 12075 List<SceneObjectPart> parts = GetLinkParts(link);
11438 IOSSL_Api ossl = (IOSSL_Api)m_ScriptEngine.GetApi(m_item.ItemID, "OSSL"); 12076 if (parts.Count < 1)
11439 if (ossl != null) 12077 return 0;
11440 { 12078
11441 ossl.CheckThreatLevel(ThreatLevel.High, "print"); 12079 return GetNumberOfSides(parts[0]);
11442 m_log.Info("LSL print():" + str);
11443 }
11444 } 12080 }
11445 12081
11446 private string Name2Username(string name) 12082 private string Name2Username(string name)
@@ -11485,7 +12121,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11485 12121
11486 return rq.ToString(); 12122 return rq.ToString();
11487 } 12123 }
11488 12124/*
12125 private void SayShoutTimerElapsed(Object sender, ElapsedEventArgs args)
12126 {
12127 m_SayShoutCount = 0;
12128 }
12129*/
11489 private struct Tri 12130 private struct Tri
11490 { 12131 {
11491 public Vector3 p1; 12132 public Vector3 p1;
@@ -11634,9 +12275,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11634 12275
11635 ContactResult result = new ContactResult (); 12276 ContactResult result = new ContactResult ();
11636 result.ConsumerID = group.LocalId; 12277 result.ConsumerID = group.LocalId;
11637 result.Depth = intersection.distance; 12278// result.Depth = intersection.distance;
11638 result.Normal = intersection.normal; 12279 result.Normal = intersection.normal;
11639 result.Pos = intersection.ipoint; 12280 result.Pos = intersection.ipoint;
12281 result.Depth = Vector3.Mag(rayStart - result.Pos);
11640 12282
11641 contacts.Add(result); 12283 contacts.Add(result);
11642 }); 12284 });
@@ -11769,6 +12411,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11769 12411
11770 return contacts[0]; 12412 return contacts[0];
11771 } 12413 }
12414/*
12415 // not done:
12416 private ContactResult[] testRay2NonPhysicalPhantom(Vector3 rayStart, Vector3 raydir, float raylenght)
12417 {
12418 ContactResult[] contacts = null;
12419 World.ForEachSOG(delegate(SceneObjectGroup group)
12420 {
12421 if (m_host.ParentGroup == group)
12422 return;
12423
12424 if (group.IsAttachment)
12425 return;
12426
12427 if(group.RootPart.PhysActor != null)
12428 return;
12429
12430 contacts = group.RayCastGroupPartsOBBNonPhysicalPhantom(rayStart, raydir, raylenght);
12431 });
12432 return contacts;
12433 }
12434*/
11772 12435
11773 public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) 12436 public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options)
11774 { 12437 {
@@ -11892,18 +12555,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11892 } 12555 }
11893 } 12556 }
11894 12557
12558 // Double check this
11895 if (checkTerrain) 12559 if (checkTerrain)
11896 { 12560 {
11897 ContactResult? groundContact = GroundIntersection(rayStart, rayEnd); 12561 bool skipGroundCheck = false;
11898 if (groundContact != null) 12562
11899 results.Add((ContactResult)groundContact); 12563 foreach (ContactResult c in results)
12564 {
12565 if (c.ConsumerID == 0) // Physics gave us a ground collision
12566 skipGroundCheck = true;
12567 }
12568
12569 if (!skipGroundCheck)
12570 {
12571 ContactResult? groundContact = GroundIntersection(rayStart, rayEnd);
12572 if (groundContact != null)
12573 results.Add((ContactResult)groundContact);
12574 }
11900 } 12575 }
11901 12576
11902 results.Sort(delegate(ContactResult a, ContactResult b) 12577 results.Sort(delegate(ContactResult a, ContactResult b)
11903 { 12578 {
11904 return a.Depth.CompareTo(b.Depth); 12579 return a.Depth.CompareTo(b.Depth);
11905 }); 12580 });
11906 12581
11907 int values = 0; 12582 int values = 0;
11908 SceneObjectGroup thisgrp = m_host.ParentGroup; 12583 SceneObjectGroup thisgrp = m_host.ParentGroup;
11909 12584
@@ -11996,7 +12671,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11996 case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD: 12671 case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD:
11997 if (!isAccount) return 0; 12672 if (!isAccount) return 0;
11998 if (estate.HasAccess(id)) return 1; 12673 if (estate.HasAccess(id)) return 1;
11999 if (estate.IsBanned(id)) 12674 if (estate.IsBanned(id, World.GetUserFlags(id)))
12000 estate.RemoveBan(id); 12675 estate.RemoveBan(id);
12001 estate.AddEstateUser(id); 12676 estate.AddEstateUser(id);
12002 break; 12677 break;
@@ -12015,14 +12690,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
12015 break; 12690 break;
12016 case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD: 12691 case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD:
12017 if (!isAccount) return 0; 12692 if (!isAccount) return 0;
12018 if (estate.IsBanned(id)) return 1; 12693 if (estate.IsBanned(id, World.GetUserFlags(id))) return 1;
12019 EstateBan ban = new EstateBan(); 12694 EstateBan ban = new EstateBan();
12020 ban.EstateID = estate.EstateID; 12695 ban.EstateID = estate.EstateID;
12021 ban.BannedUserID = id; 12696 ban.BannedUserID = id;
12022 estate.AddBan(ban); 12697 estate.AddBan(ban);
12023 break; 12698 break;
12024 case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE: 12699 case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE:
12025 if (!isAccount || !estate.IsBanned(id)) return 0; 12700 if (!isAccount || !estate.IsBanned(id, World.GetUserFlags(id))) return 0;
12026 estate.RemoveBan(id); 12701 estate.RemoveBan(id);
12027 break; 12702 break;
12028 default: return 0; 12703 default: return 0;
@@ -12087,13 +12762,63 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
12087 public void llCollisionSprite(string impact_sprite) 12762 public void llCollisionSprite(string impact_sprite)
12088 { 12763 {
12089 m_host.AddScriptLPS(1); 12764 m_host.AddScriptLPS(1);
12090 NotImplemented("llCollisionSprite"); 12765 // Viewer 2.0 broke this and it's likely LL has no intention
12766 // of fixing it. Therefore, letting this be a NOP seems appropriate.
12091 } 12767 }
12092 12768
12093 public void llGodLikeRezObject(string inventory, LSL_Vector pos) 12769 public void llGodLikeRezObject(string inventory, LSL_Vector pos)
12094 { 12770 {
12095 m_host.AddScriptLPS(1); 12771 m_host.AddScriptLPS(1);
12096 NotImplemented("llGodLikeRezObject"); 12772
12773 if (!World.Permissions.IsGod(m_host.OwnerID))
12774 NotImplemented("llGodLikeRezObject");
12775
12776 AssetBase rezAsset = World.AssetService.Get(inventory);
12777 if (rezAsset == null)
12778 {
12779 llSay(0, "Asset not found");
12780 return;
12781 }
12782
12783 SceneObjectGroup group = null;
12784
12785 try
12786 {
12787 string xmlData = Utils.BytesToString(rezAsset.Data);
12788 group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
12789 }
12790 catch
12791 {
12792 llSay(0, "Asset not found");
12793 return;
12794 }
12795
12796 if (group == null)
12797 {
12798 llSay(0, "Asset not found");
12799 return;
12800 }
12801
12802 group.RootPart.AttachPoint = group.RootPart.Shape.State;
12803 group.RootPart.AttachOffset = group.AbsolutePosition;
12804
12805 group.ResetIDs();
12806
12807 Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z);
12808 World.AddNewSceneObject(group, true, llpos, Quaternion.Identity, Vector3.Zero);
12809 group.CreateScriptInstances(0, true, World.DefaultScriptEngine, 3);
12810 group.ScheduleGroupForFullUpdate();
12811
12812 // objects rezzed with this method are die_at_edge by default.
12813 group.RootPart.SetDieAtEdge(true);
12814
12815 group.ResumeScripts();
12816
12817 m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams(
12818 "object_rez", new Object[] {
12819 new LSL_String(
12820 group.RootPart.UUID.ToString()) },
12821 new DetectParams[0]));
12097 } 12822 }
12098 12823
12099 public LSL_String llTransferLindenDollars(string destination, int amount) 12824 public LSL_String llTransferLindenDollars(string destination, int amount)
@@ -12144,8 +12869,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
12144 return; 12869 return;
12145 } 12870 }
12146 12871
12872 string reason;
12147 bool result = money.ObjectGiveMoney( 12873 bool result = money.ObjectGiveMoney(
12148 m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount); 12874 m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount, txn, out reason);
12149 12875
12150 if (result) 12876 if (result)
12151 { 12877 {
@@ -12153,7 +12879,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
12153 return; 12879 return;
12154 } 12880 }
12155 12881
12156 replydata = "LINDENDOLLAR_INSUFFICIENTFUNDS"; 12882 replydata = reason;
12157 } 12883 }
12158 finally 12884 finally
12159 { 12885 {
@@ -12170,6 +12896,610 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
12170 } 12896 }
12171 12897
12172 #endregion 12898 #endregion
12899
12900 public void llSetKeyframedMotion(LSL_List frames, LSL_List options)
12901 {
12902 SceneObjectGroup group = m_host.ParentGroup;
12903
12904 if (group.RootPart.PhysActor != null && group.RootPart.PhysActor.IsPhysical)
12905 return;
12906 if (group.IsAttachment)
12907 return;
12908
12909 if (frames.Data.Length > 0) // We are getting a new motion
12910 {
12911 if (group.RootPart.KeyframeMotion != null)
12912 group.RootPart.KeyframeMotion.Delete();
12913 group.RootPart.KeyframeMotion = null;
12914
12915 int idx = 0;
12916
12917 KeyframeMotion.PlayMode mode = KeyframeMotion.PlayMode.Forward;
12918 KeyframeMotion.DataFormat data = KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation;
12919
12920 while (idx < options.Data.Length)
12921 {
12922 int option = (int)options.GetLSLIntegerItem(idx++);
12923 int remain = options.Data.Length - idx;
12924
12925 switch (option)
12926 {
12927 case ScriptBaseClass.KFM_MODE:
12928 if (remain < 1)
12929 break;
12930 int modeval = (int)options.GetLSLIntegerItem(idx++);
12931 switch(modeval)
12932 {
12933 case ScriptBaseClass.KFM_FORWARD:
12934 mode = KeyframeMotion.PlayMode.Forward;
12935 break;
12936 case ScriptBaseClass.KFM_REVERSE:
12937 mode = KeyframeMotion.PlayMode.Reverse;
12938 break;
12939 case ScriptBaseClass.KFM_LOOP:
12940 mode = KeyframeMotion.PlayMode.Loop;
12941 break;
12942 case ScriptBaseClass.KFM_PING_PONG:
12943 mode = KeyframeMotion.PlayMode.PingPong;
12944 break;
12945 }
12946 break;
12947 case ScriptBaseClass.KFM_DATA:
12948 if (remain < 1)
12949 break;
12950 int dataval = (int)options.GetLSLIntegerItem(idx++);
12951 data = (KeyframeMotion.DataFormat)dataval;
12952 break;
12953 }
12954 }
12955
12956 group.RootPart.KeyframeMotion = new KeyframeMotion(group, mode, data);
12957
12958 idx = 0;
12959
12960 int elemLength = 2;
12961 if (data == (KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation))
12962 elemLength = 3;
12963
12964 List<KeyframeMotion.Keyframe> keyframes = new List<KeyframeMotion.Keyframe>();
12965 while (idx < frames.Data.Length)
12966 {
12967 int remain = frames.Data.Length - idx;
12968
12969 if (remain < elemLength)
12970 break;
12971
12972 KeyframeMotion.Keyframe frame = new KeyframeMotion.Keyframe();
12973 frame.Position = null;
12974 frame.Rotation = null;
12975
12976 if ((data & KeyframeMotion.DataFormat.Translation) != 0)
12977 {
12978 LSL_Types.Vector3 tempv = frames.GetVector3Item(idx++);
12979 frame.Position = new Vector3((float)tempv.x, (float)tempv.y, (float)tempv.z);
12980 }
12981 if ((data & KeyframeMotion.DataFormat.Rotation) != 0)
12982 {
12983 LSL_Types.Quaternion tempq = frames.GetQuaternionItem(idx++);
12984 Quaternion q = new Quaternion((float)tempq.x, (float)tempq.y, (float)tempq.z, (float)tempq.s);
12985 q.Normalize();
12986 frame.Rotation = q;
12987 }
12988
12989 float tempf = (float)frames.GetLSLFloatItem(idx++);
12990 frame.TimeMS = (int)(tempf * 1000.0f);
12991
12992 keyframes.Add(frame);
12993 }
12994
12995 group.RootPart.KeyframeMotion.SetKeyframes(keyframes.ToArray());
12996 group.RootPart.KeyframeMotion.Start();
12997 }
12998 else
12999 {
13000 if (group.RootPart.KeyframeMotion == null)
13001 return;
13002
13003 if (options.Data.Length == 0)
13004 {
13005 group.RootPart.KeyframeMotion.Stop();
13006 return;
13007 }
13008
13009 int code = (int)options.GetLSLIntegerItem(0);
13010
13011 int idx = 0;
13012
13013 while (idx < options.Data.Length)
13014 {
13015 int option = (int)options.GetLSLIntegerItem(idx++);
13016 int remain = options.Data.Length - idx;
13017
13018 switch (option)
13019 {
13020 case ScriptBaseClass.KFM_COMMAND:
13021 int cmd = (int)options.GetLSLIntegerItem(idx++);
13022 switch (cmd)
13023 {
13024 case ScriptBaseClass.KFM_CMD_PLAY:
13025 group.RootPart.KeyframeMotion.Start();
13026 break;
13027 case ScriptBaseClass.KFM_CMD_STOP:
13028 group.RootPart.KeyframeMotion.Stop();
13029 break;
13030 case ScriptBaseClass.KFM_CMD_PAUSE:
13031 group.RootPart.KeyframeMotion.Pause();
13032 break;
13033 }
13034 break;
13035 }
13036 }
13037 }
13038 }
13039
13040 protected LSL_List SetPrimParams(ScenePresence av, LSL_List rules, string originFunc, ref uint rulesParsed)
13041 {
13042 //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset.
13043
13044 int idx = 0;
13045 int idxStart = 0;
13046
13047 bool positionChanged = false;
13048 Vector3 finalPos = Vector3.Zero;
13049
13050 try
13051 {
13052 while (idx < rules.Length)
13053 {
13054 ++rulesParsed;
13055 int code = rules.GetLSLIntegerItem(idx++);
13056
13057 int remain = rules.Length - idx;
13058 idxStart = idx;
13059
13060 switch (code)
13061 {
13062 case (int)ScriptBaseClass.PRIM_POSITION:
13063 case (int)ScriptBaseClass.PRIM_POS_LOCAL:
13064 {
13065 if (remain < 1)
13066 return null;
13067
13068 LSL_Vector v;
13069 v = rules.GetVector3Item(idx++);
13070
13071 SceneObjectPart part = World.GetSceneObjectPart(av.ParentID);
13072 if (part == null)
13073 break;
13074
13075 LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION;
13076 LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR;
13077 if (part.LinkNum > 1)
13078 {
13079 localRot = GetPartLocalRot(part);
13080 localPos = GetPartLocalPos(part);
13081 }
13082
13083 v -= localPos;
13084 v /= localRot;
13085
13086 LSL_Vector sitOffset = (llRot2Up(new LSL_Rotation(av.Rotation.X, av.Rotation.Y, av.Rotation.Z, av.Rotation.W)) * av.Appearance.AvatarHeight * 0.02638f);
13087
13088 v = v + 2 * sitOffset;
13089
13090 av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z);
13091 av.SendAvatarDataToAllAgents();
13092
13093 }
13094 break;
13095
13096 case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
13097 case (int)ScriptBaseClass.PRIM_ROTATION:
13098 {
13099 if (remain < 1)
13100 return null;
13101
13102 LSL_Rotation r;
13103 r = rules.GetQuaternionItem(idx++);
13104
13105 SceneObjectPart part = World.GetSceneObjectPart(av.ParentID);
13106 if (part == null)
13107 break;
13108
13109 LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION;
13110 LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR;
13111
13112 if (part.LinkNum > 1)
13113 localRot = GetPartLocalRot(part);
13114
13115 r = r * llGetRootRotation() / localRot;
13116 av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s);
13117 av.SendAvatarDataToAllAgents();
13118 }
13119 break;
13120
13121 // parse rest doing nothing but number of parameters error check
13122 case (int)ScriptBaseClass.PRIM_SIZE:
13123 case (int)ScriptBaseClass.PRIM_MATERIAL:
13124 case (int)ScriptBaseClass.PRIM_PHANTOM:
13125 case (int)ScriptBaseClass.PRIM_PHYSICS:
13126 case (int)ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE:
13127 case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ:
13128 case (int)ScriptBaseClass.PRIM_NAME:
13129 case (int)ScriptBaseClass.PRIM_DESC:
13130 if (remain < 1)
13131 return null;
13132 idx++;
13133 break;
13134
13135 case (int)ScriptBaseClass.PRIM_GLOW:
13136 case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
13137 case (int)ScriptBaseClass.PRIM_TEXGEN:
13138 if (remain < 2)
13139 return null;
13140 idx += 2;
13141 break;
13142
13143 case (int)ScriptBaseClass.PRIM_TYPE:
13144 if (remain < 3)
13145 return null;
13146 code = (int)rules.GetLSLIntegerItem(idx++);
13147 remain = rules.Length - idx;
13148 switch (code)
13149 {
13150 case (int)ScriptBaseClass.PRIM_TYPE_BOX:
13151 case (int)ScriptBaseClass.PRIM_TYPE_CYLINDER:
13152 case (int)ScriptBaseClass.PRIM_TYPE_PRISM:
13153 if (remain < 6)
13154 return null;
13155 idx += 6;
13156 break;
13157
13158 case (int)ScriptBaseClass.PRIM_TYPE_SPHERE:
13159 if (remain < 5)
13160 return null;
13161 idx += 5;
13162 break;
13163
13164 case (int)ScriptBaseClass.PRIM_TYPE_TORUS:
13165 case (int)ScriptBaseClass.PRIM_TYPE_TUBE:
13166 case (int)ScriptBaseClass.PRIM_TYPE_RING:
13167 if (remain < 11)
13168 return null;
13169 idx += 11;
13170 break;
13171
13172 case (int)ScriptBaseClass.PRIM_TYPE_SCULPT:
13173 if (remain < 2)
13174 return null;
13175 idx += 2;
13176 break;
13177 }
13178 break;
13179
13180 case (int)ScriptBaseClass.PRIM_COLOR:
13181 case (int)ScriptBaseClass.PRIM_TEXT:
13182 case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
13183 case (int)ScriptBaseClass.PRIM_OMEGA:
13184 if (remain < 3)
13185 return null;
13186 idx += 3;
13187 break;
13188
13189 case (int)ScriptBaseClass.PRIM_TEXTURE:
13190 case (int)ScriptBaseClass.PRIM_POINT_LIGHT:
13191 case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL:
13192 if (remain < 5)
13193 return null;
13194 idx += 5;
13195 break;
13196
13197 case (int)ScriptBaseClass.PRIM_FLEXIBLE:
13198 if (remain < 7)
13199 return null;
13200
13201 idx += 7;
13202 break;
13203
13204 case (int)ScriptBaseClass.PRIM_LINK_TARGET:
13205 if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless.
13206 return null;
13207
13208 return rules.GetSublist(idx, -1);
13209 }
13210 }
13211 }
13212 catch (InvalidCastException e)
13213 {
13214 ShoutError(string.Format(
13215 "{0} error running rule #{1}: arg #{2} ",
13216 originFunc, rulesParsed, idx - idxStart) + e.Message);
13217 }
13218 finally
13219 {
13220 if (positionChanged)
13221 {
13222 av.OffsetPosition = finalPos;
13223// av.SendAvatarDataToAllAgents();
13224 av.SendTerseUpdateToAllClients();
13225 positionChanged = false;
13226 }
13227 }
13228 return null;
13229 }
13230
13231 public LSL_List GetPrimParams(ScenePresence avatar, LSL_List rules, ref LSL_List res)
13232 {
13233 // avatars case
13234 // replies as SL wiki
13235
13236// SceneObjectPart sitPart = avatar.ParentPart; // most likelly it will be needed
13237 SceneObjectPart sitPart = World.GetSceneObjectPart(avatar.ParentID); // maybe better do this expensive search for it in case it's gone??
13238
13239 int idx = 0;
13240 while (idx < rules.Length)
13241 {
13242 int code = (int)rules.GetLSLIntegerItem(idx++);
13243 int remain = rules.Length - idx;
13244
13245 switch (code)
13246 {
13247 case (int)ScriptBaseClass.PRIM_MATERIAL:
13248 res.Add(new LSL_Integer((int)SOPMaterialData.SopMaterial.Flesh));
13249 break;
13250
13251 case (int)ScriptBaseClass.PRIM_PHYSICS:
13252 res.Add(new LSL_Integer(0));
13253 break;
13254
13255 case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ:
13256 res.Add(new LSL_Integer(0));
13257 break;
13258
13259 case (int)ScriptBaseClass.PRIM_PHANTOM:
13260 res.Add(new LSL_Integer(0));
13261 break;
13262
13263 case (int)ScriptBaseClass.PRIM_POSITION:
13264
13265 Vector3 pos = avatar.OffsetPosition;
13266
13267 Vector3 sitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f *2.0f);
13268 pos -= sitOffset;
13269
13270 if( sitPart != null)
13271 pos = sitPart.GetWorldPosition() + pos * sitPart.GetWorldRotation();
13272
13273 res.Add(new LSL_Vector(pos.X,pos.Y,pos.Z));
13274 break;
13275
13276 case (int)ScriptBaseClass.PRIM_SIZE:
13277 // as in llGetAgentSize above
13278// res.Add(new LSL_Vector(0.45f, 0.6f, avatar.Appearance.AvatarHeight));
13279 Vector3 s = avatar.Appearance.AvatarSize;
13280 res.Add(new LSL_Vector(s.X, s.Y, s.Z));
13281
13282 break;
13283
13284 case (int)ScriptBaseClass.PRIM_ROTATION:
13285 Quaternion rot = avatar.Rotation;
13286 if (sitPart != null)
13287 {
13288 rot = sitPart.GetWorldRotation() * rot; // apply sit part world rotation
13289 }
13290
13291 res.Add(new LSL_Rotation (rot.X, rot.Y, rot.Z, rot.W));
13292 break;
13293
13294 case (int)ScriptBaseClass.PRIM_TYPE:
13295 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TYPE_BOX));
13296 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_HOLE_DEFAULT));
13297 res.Add(new LSL_Vector(0f,1.0f,0f));
13298 res.Add(new LSL_Float(0.0f));
13299 res.Add(new LSL_Vector(0, 0, 0));
13300 res.Add(new LSL_Vector(1.0f,1.0f,0f));
13301 res.Add(new LSL_Vector(0, 0, 0));
13302 break;
13303
13304 case (int)ScriptBaseClass.PRIM_TEXTURE:
13305 if (remain < 1)
13306 return null;
13307
13308 int face = (int)rules.GetLSLIntegerItem(idx++);
13309 if (face == ScriptBaseClass.ALL_SIDES)
13310 {
13311 for (face = 0; face < 21; face++)
13312 {
13313 res.Add(new LSL_String(""));
13314 res.Add(new LSL_Vector(0,0,0));
13315 res.Add(new LSL_Vector(0,0,0));
13316 res.Add(new LSL_Float(0.0));
13317 }
13318 }
13319 else
13320 {
13321 if (face >= 0 && face < 21)
13322 {
13323 res.Add(new LSL_String(""));
13324 res.Add(new LSL_Vector(0,0,0));
13325 res.Add(new LSL_Vector(0,0,0));
13326 res.Add(new LSL_Float(0.0));
13327 }
13328 }
13329 break;
13330
13331 case (int)ScriptBaseClass.PRIM_COLOR:
13332 if (remain < 1)
13333 return null;
13334
13335 face = (int)rules.GetLSLIntegerItem(idx++);
13336
13337 if (face == ScriptBaseClass.ALL_SIDES)
13338 {
13339 for (face = 0; face < 21; face++)
13340 {
13341 res.Add(new LSL_Vector(0,0,0));
13342 res.Add(new LSL_Float(0));
13343 }
13344 }
13345 else
13346 {
13347 res.Add(new LSL_Vector(0,0,0));
13348 res.Add(new LSL_Float(0));
13349 }
13350 break;
13351
13352 case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
13353 if (remain < 1)
13354 return null;
13355 face = (int)rules.GetLSLIntegerItem(idx++);
13356
13357 if (face == ScriptBaseClass.ALL_SIDES)
13358 {
13359 for (face = 0; face < 21; face++)
13360 {
13361 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE));
13362 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE));
13363 }
13364 }
13365 else
13366 {
13367 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE));
13368 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE));
13369 }
13370 break;
13371
13372 case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
13373 if (remain < 1)
13374 return null;
13375 face = (int)rules.GetLSLIntegerItem(idx++);
13376
13377 if (face == ScriptBaseClass.ALL_SIDES)
13378 {
13379 for (face = 0; face < 21; face++)
13380 {
13381 res.Add(new LSL_Integer(ScriptBaseClass.FALSE));
13382 }
13383 }
13384 else
13385 {
13386 res.Add(new LSL_Integer(ScriptBaseClass.FALSE));
13387 }
13388 break;
13389
13390 case (int)ScriptBaseClass.PRIM_FLEXIBLE:
13391 res.Add(new LSL_Integer(0));
13392 res.Add(new LSL_Integer(0));// softness
13393 res.Add(new LSL_Float(0.0f)); // gravity
13394 res.Add(new LSL_Float(0.0f)); // friction
13395 res.Add(new LSL_Float(0.0f)); // wind
13396 res.Add(new LSL_Float(0.0f)); // tension
13397 res.Add(new LSL_Vector(0f,0f,0f));
13398 break;
13399
13400 case (int)ScriptBaseClass.PRIM_TEXGEN:
13401 // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR)
13402 if (remain < 1)
13403 return null;
13404 face = (int)rules.GetLSLIntegerItem(idx++);
13405
13406 if (face == ScriptBaseClass.ALL_SIDES)
13407 {
13408 for (face = 0; face < 21; face++)
13409 {
13410 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT));
13411 }
13412 }
13413 else
13414 {
13415 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT));
13416 }
13417 break;
13418
13419 case (int)ScriptBaseClass.PRIM_POINT_LIGHT:
13420 res.Add(new LSL_Integer(0));
13421 res.Add(new LSL_Vector(0f,0f,0f));
13422 res.Add(new LSL_Float(0f)); // intensity
13423 res.Add(new LSL_Float(0f)); // radius
13424 res.Add(new LSL_Float(0f)); // falloff
13425 break;
13426
13427 case (int)ScriptBaseClass.PRIM_GLOW:
13428 if (remain < 1)
13429 return null;
13430 face = (int)rules.GetLSLIntegerItem(idx++);
13431
13432 if (face == ScriptBaseClass.ALL_SIDES)
13433 {
13434 for (face = 0; face < 21; face++)
13435 {
13436 res.Add(new LSL_Float(0f));
13437 }
13438 }
13439 else
13440 {
13441 res.Add(new LSL_Float(0f));
13442 }
13443 break;
13444
13445 case (int)ScriptBaseClass.PRIM_TEXT:
13446 res.Add(new LSL_String(""));
13447 res.Add(new LSL_Vector(0f,0f,0f));
13448 res.Add(new LSL_Float(1.0f));
13449 break;
13450
13451 case (int)ScriptBaseClass.PRIM_NAME:
13452 res.Add(new LSL_String(avatar.Name));
13453 break;
13454
13455 case (int)ScriptBaseClass.PRIM_DESC:
13456 res.Add(new LSL_String(""));
13457 break;
13458
13459 case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
13460 Quaternion lrot = avatar.Rotation;
13461
13462 if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart)
13463 {
13464 lrot = sitPart.RotationOffset * lrot; // apply sit part rotation offset
13465 }
13466 res.Add(new LSL_Rotation(lrot.X, lrot.Y, lrot.Z, lrot.W));
13467 break;
13468
13469 case (int)ScriptBaseClass.PRIM_POS_LOCAL:
13470 Vector3 lpos = avatar.OffsetPosition; // pos relative to sit part
13471 Vector3 lsitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f * 2.0f);
13472 lpos -= lsitOffset;
13473
13474 if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart)
13475 {
13476 lpos = sitPart.OffsetPosition + (lpos * sitPart.RotationOffset); // make it relative to root prim
13477 }
13478 res.Add(new LSL_Vector(lpos.X,lpos.Y,lpos.Z));
13479 break;
13480
13481 case (int)ScriptBaseClass.PRIM_LINK_TARGET:
13482 if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless.
13483 return null;
13484
13485 return rules.GetSublist(idx, -1);
13486 }
13487 }
13488
13489 return null;
13490 }
13491
13492 public void llSetContentType(LSL_Key id, LSL_Integer content_type)
13493 {
13494 if (m_UrlModule != null)
13495 {
13496 string type = "text.plain";
13497 if (content_type == (int)ScriptBaseClass.CONTENT_TYPE_HTML)
13498 type = "text/html";
13499
13500 m_UrlModule.HttpContentType(new UUID(id),type);
13501 }
13502 }
12173 } 13503 }
12174 13504
12175 public class NotecardCache 13505 public class NotecardCache
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs
index 92dd813..edcdfbc 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs
@@ -136,7 +136,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
136// ((MethodInfo)MethodBase.GetCurrentMethod()).ReturnType); 136// ((MethodInfo)MethodBase.GetCurrentMethod()).ReturnType);
137 137
138 Type returntype = m_comms.LookupReturnType(fname); 138 Type returntype = m_comms.LookupReturnType(fname);
139 if (returntype != typeof(string)) 139 if (returntype != typeof(void))
140 MODError(String.Format("return type mismatch for {0}",fname)); 140 MODError(String.Format("return type mismatch for {0}",fname));
141 141
142 modInvoke(fname,parms); 142 modInvoke(fname,parms);
@@ -329,6 +329,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
329 if (result != null) 329 if (result != null)
330 return result; 330 return result;
331 331
332 Type returntype = m_comms.LookupReturnType(fname);
333 if (returntype == typeof(void))
334 return null;
335
332 MODError(String.Format("Invocation of {0} failed; null return value",fname)); 336 MODError(String.Format("Invocation of {0} failed; null return value",fname));
333 } 337 }
334 catch (Exception e) 338 catch (Exception e)
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index f4d5562..5c57971 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -139,6 +139,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
139 internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; 139 internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow;
140 internal float m_ScriptDelayFactor = 1.0f; 140 internal float m_ScriptDelayFactor = 1.0f;
141 internal float m_ScriptDistanceFactor = 1.0f; 141 internal float m_ScriptDistanceFactor = 1.0f;
142 internal bool m_debuggerSafe = false;
142 internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); 143 internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >();
143 144
144 protected IUrlModule m_UrlModule = null; 145 protected IUrlModule m_UrlModule = null;
@@ -149,6 +150,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
149 m_ScriptEngine = scriptEngine; 150 m_ScriptEngine = scriptEngine;
150 m_host = host; 151 m_host = host;
151 m_item = item; 152 m_item = item;
153 m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false);
152 154
153 m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>(); 155 m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>();
154 156
@@ -212,7 +214,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
212 214
213 internal void OSSLError(string msg) 215 internal void OSSLError(string msg)
214 { 216 {
215 throw new ScriptException("OSSL Runtime Error: " + msg); 217 if (m_debuggerSafe)
218 {
219 OSSLShoutError(msg);
220 }
221 else
222 {
223 throw new ScriptException("OSSL Runtime Error: " + msg);
224 }
216 } 225 }
217 226
218 /// <summary> 227 /// <summary>
@@ -931,18 +940,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
931 if (target != null) 940 if (target != null)
932 { 941 {
933 UUID animID=UUID.Zero; 942 UUID animID=UUID.Zero;
934 lock (m_host.TaskInventory) 943 m_host.TaskInventory.LockItemsForRead(true);
944 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
935 { 945 {
936 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 946 if (inv.Value.Name == animation)
937 { 947 {
938 if (inv.Value.Name == animation) 948 if (inv.Value.Type == (int)AssetType.Animation)
939 { 949 animID = inv.Value.AssetID;
940 if (inv.Value.Type == (int)AssetType.Animation) 950 continue;
941 animID = inv.Value.AssetID;
942 continue;
943 }
944 } 951 }
945 } 952 }
953 m_host.TaskInventory.LockItemsForRead(false);
946 if (animID == UUID.Zero) 954 if (animID == UUID.Zero)
947 target.Animator.AddAnimation(animation, m_host.UUID); 955 target.Animator.AddAnimation(animation, m_host.UUID);
948 else 956 else
@@ -983,6 +991,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
983 else 991 else
984 animID = UUID.Zero; 992 animID = UUID.Zero;
985 } 993 }
994 m_host.TaskInventory.LockItemsForRead(false);
986 995
987 if (animID == UUID.Zero) 996 if (animID == UUID.Zero)
988 target.Animator.RemoveAnimation(animation); 997 target.Animator.RemoveAnimation(animation);
@@ -1645,7 +1654,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1645 } 1654 }
1646 } 1655 }
1647 1656
1648 public Object osParseJSONNew(string JSON) 1657 private Object osParseJSONNew(string JSON)
1649 { 1658 {
1650 CheckThreatLevel(ThreatLevel.None, "osParseJSONNew"); 1659 CheckThreatLevel(ThreatLevel.None, "osParseJSONNew");
1651 1660
@@ -1847,15 +1856,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1847 { 1856 {
1848 UUID assetID = UUID.Zero; 1857 UUID assetID = UUID.Zero;
1849 1858
1850 if (!UUID.TryParse(notecardNameOrUuid, out assetID)) 1859 bool notecardNameIsUUID = UUID.TryParse(notecardNameOrUuid, out assetID);
1860
1861 if (!notecardNameIsUUID)
1851 { 1862 {
1852 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 1863 assetID = SearchTaskInventoryForAssetId(notecardNameOrUuid);
1853 {
1854 if (item.Type == 7 && item.Name == notecardNameOrUuid)
1855 {
1856 assetID = item.AssetID;
1857 }
1858 }
1859 } 1864 }
1860 1865
1861 if (assetID == UUID.Zero) 1866 if (assetID == UUID.Zero)
@@ -1866,7 +1871,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1866 AssetBase a = World.AssetService.Get(assetID.ToString()); 1871 AssetBase a = World.AssetService.Get(assetID.ToString());
1867 1872
1868 if (a == null) 1873 if (a == null)
1869 return UUID.Zero; 1874 {
1875 // Whoops, it's still possible here that the notecard name was properly
1876 // formatted like a UUID but isn't an asset UUID so lets look it up by name after all
1877 assetID = SearchTaskInventoryForAssetId(notecardNameOrUuid);
1878 if (assetID == UUID.Zero)
1879 return UUID.Zero;
1880
1881 if (!NotecardCache.IsCached(assetID))
1882 {
1883 a = World.AssetService.Get(assetID.ToString());
1884
1885 if (a == null)
1886 {
1887 return UUID.Zero;
1888 }
1889 }
1890 }
1870 1891
1871 string data = Encoding.UTF8.GetString(a.Data); 1892 string data = Encoding.UTF8.GetString(a.Data);
1872 NotecardCache.Cache(assetID, data); 1893 NotecardCache.Cache(assetID, data);
@@ -1874,6 +1895,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1874 1895
1875 return assetID; 1896 return assetID;
1876 } 1897 }
1898 protected UUID SearchTaskInventoryForAssetId(string name)
1899 {
1900 UUID assetId = UUID.Zero;
1901 m_host.TaskInventory.LockItemsForRead(true);
1902 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
1903 {
1904 if (item.Type == 7 && item.Name == name)
1905 {
1906 assetId = item.AssetID;
1907 }
1908 }
1909 m_host.TaskInventory.LockItemsForRead(false);
1910 return assetId;
1911 }
1877 1912
1878 /// <summary> 1913 /// <summary>
1879 /// Directly get an entire notecard at once. 1914 /// Directly get an entire notecard at once.
@@ -2351,7 +2386,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2351 CheckThreatLevel(ThreatLevel.High, "osNpcCreate"); 2386 CheckThreatLevel(ThreatLevel.High, "osNpcCreate");
2352 m_host.AddScriptLPS(1); 2387 m_host.AddScriptLPS(1);
2353 2388
2354 return NpcCreate(firstname, lastname, position, notecard, false, false); 2389 return NpcCreate(firstname, lastname, position, notecard, true, false);
2355 } 2390 }
2356 2391
2357 public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options) 2392 public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options)
@@ -2362,24 +2397,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2362 return NpcCreate( 2397 return NpcCreate(
2363 firstname, lastname, position, notecard, 2398 firstname, lastname, position, notecard,
2364 (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0, 2399 (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0,
2365 (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0); 2400 false);
2401// (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0);
2366 } 2402 }
2367 2403
2368 private LSL_Key NpcCreate( 2404 private LSL_Key NpcCreate(
2369 string firstname, string lastname, LSL_Vector position, string notecard, bool owned, bool senseAsAgent) 2405 string firstname, string lastname, LSL_Vector position, string notecard, bool owned, bool senseAsAgent)
2370 { 2406 {
2407 if (!owned)
2408 OSSLError("Unowned NPCs are unsupported");
2409
2410 string groupTitle = String.Empty;
2411
2412 if (!World.Permissions.CanRezObject(1, m_host.OwnerID, new Vector3((float)position.x, (float)position.y, (float)position.z)))
2413 return new LSL_Key(UUID.Zero.ToString());
2414
2415 if (firstname != String.Empty || lastname != String.Empty)
2416 {
2417 if (firstname != "Shown outfit:")
2418 groupTitle = "- NPC -";
2419 }
2420
2371 INPCModule module = World.RequestModuleInterface<INPCModule>(); 2421 INPCModule module = World.RequestModuleInterface<INPCModule>();
2372 if (module != null) 2422 if (module != null)
2373 { 2423 {
2374 AvatarAppearance appearance = null; 2424 AvatarAppearance appearance = null;
2375 2425
2376 UUID id; 2426// UUID id;
2377 if (UUID.TryParse(notecard, out id)) 2427// if (UUID.TryParse(notecard, out id))
2378 { 2428// {
2379 ScenePresence clonePresence = World.GetScenePresence(id); 2429// ScenePresence clonePresence = World.GetScenePresence(id);
2380 if (clonePresence != null) 2430// if (clonePresence != null)
2381 appearance = clonePresence.Appearance; 2431// appearance = clonePresence.Appearance;
2382 } 2432// }
2383 2433
2384 if (appearance == null) 2434 if (appearance == null)
2385 { 2435 {
@@ -2387,9 +2437,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2387 2437
2388 if (appearanceSerialized != null) 2438 if (appearanceSerialized != null)
2389 { 2439 {
2390 OSDMap appearanceOsd = (OSDMap)OSDParser.DeserializeLLSDXml(appearanceSerialized); 2440 try
2391 appearance = new AvatarAppearance(); 2441 {
2392 appearance.Unpack(appearanceOsd); 2442 OSDMap appearanceOsd = (OSDMap)OSDParser.DeserializeLLSDXml(appearanceSerialized);
2443 appearance = new AvatarAppearance();
2444 appearance.Unpack(appearanceOsd);
2445 }
2446 catch
2447 {
2448 return UUID.Zero.ToString();
2449 }
2393 } 2450 }
2394 else 2451 else
2395 { 2452 {
@@ -2408,6 +2465,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2408 World, 2465 World,
2409 appearance); 2466 appearance);
2410 2467
2468 ScenePresence sp;
2469 if (World.TryGetScenePresence(x, out sp))
2470 {
2471 sp.Grouptitle = groupTitle;
2472 sp.SendAvatarDataToAllAgents();
2473 }
2411 return new LSL_Key(x.ToString()); 2474 return new LSL_Key(x.ToString());
2412 } 2475 }
2413 2476
@@ -2705,16 +2768,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2705 CheckThreatLevel(ThreatLevel.High, "osNpcRemove"); 2768 CheckThreatLevel(ThreatLevel.High, "osNpcRemove");
2706 m_host.AddScriptLPS(1); 2769 m_host.AddScriptLPS(1);
2707 2770
2708 INPCModule module = World.RequestModuleInterface<INPCModule>(); 2771 ManualResetEvent ev = new ManualResetEvent(false);
2709 if (module != null)
2710 {
2711 UUID npcId = new UUID(npc.m_string);
2712 2772
2713 if (!module.CheckPermissions(npcId, m_host.OwnerID)) 2773 Util.FireAndForget(delegate(object x) {
2714 return; 2774 try
2775 {
2776 INPCModule module = World.RequestModuleInterface<INPCModule>();
2777 if (module != null)
2778 {
2779 UUID npcId = new UUID(npc.m_string);
2715 2780
2716 module.DeleteNPC(npcId, World); 2781 ILandObject l = World.LandChannel.GetLandObject(m_host.GroupPosition.X, m_host.GroupPosition.Y);
2717 } 2782 if (l == null || m_host.OwnerID != l.LandData.OwnerID)
2783 {
2784 if (!module.CheckPermissions(npcId, m_host.OwnerID))
2785 return;
2786 }
2787
2788 module.DeleteNPC(npcId, World);
2789 }
2790 }
2791 finally
2792 {
2793 ev.Set();
2794 }
2795 });
2796 ev.WaitOne();
2718 } 2797 }
2719 2798
2720 public void osNpcPlayAnimation(LSL_Key npc, string animation) 2799 public void osNpcPlayAnimation(LSL_Key npc, string animation)
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
index 64dc2e2..181399d 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
@@ -93,7 +93,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
93 private const int AGENT = 1; 93 private const int AGENT = 1;
94 private const int AGENT_BY_USERNAME = 0x10; 94 private const int AGENT_BY_USERNAME = 0x10;
95 private const int NPC = 0x20; 95 private const int NPC = 0x20;
96 private const int OS_NPC = 0x01000000;
97 private const int ACTIVE = 2; 96 private const int ACTIVE = 2;
98 private const int PASSIVE = 4; 97 private const int PASSIVE = 4;
99 private const int SCRIPTED = 8; 98 private const int SCRIPTED = 8;
@@ -240,7 +239,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
240 List<SensedEntity> sensedEntities = new List<SensedEntity>(); 239 List<SensedEntity> sensedEntities = new List<SensedEntity>();
241 240
242 // Is the sensor type is AGENT and not SCRIPTED then include agents 241 // Is the sensor type is AGENT and not SCRIPTED then include agents
243 if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC | OS_NPC)) != 0 && (ts.type & SCRIPTED) == 0) 242 if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC)) != 0 && (ts.type & SCRIPTED) == 0)
244 { 243 {
245 sensedEntities.AddRange(doAgentSensor(ts)); 244 sensedEntities.AddRange(doAgentSensor(ts));
246 } 245 }
@@ -339,7 +338,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
339 float dy; 338 float dy;
340 float dz; 339 float dz;
341 340
342 Quaternion q = SensePoint.GetWorldRotation(); 341// Quaternion q = SensePoint.RotationOffset;
342 Quaternion q = SensePoint.GetWorldRotation(); // non-attached prim Sensor *always* uses World rotation!
343 if (SensePoint.ParentGroup.IsAttachment) 343 if (SensePoint.ParentGroup.IsAttachment)
344 { 344 {
345 // In attachments, rotate the sensor cone with the 345 // In attachments, rotate the sensor cone with the
@@ -358,7 +358,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
358 if (avatar == null) 358 if (avatar == null)
359 return sensedEntities; 359 return sensedEntities;
360 360
361 q = avatar.GetWorldRotation() * q; 361 fromRegionPos = avatar.AbsolutePosition;
362 q = avatar.Rotation;
362 } 363 }
363 364
364 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); 365 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q);
@@ -402,7 +403,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
402 objtype = 0; 403 objtype = 0;
403 404
404 part = ((SceneObjectGroup)ent).RootPart; 405 part = ((SceneObjectGroup)ent).RootPart;
405 if (part.ParentGroup.AttachmentPoint != 0) // Attached so ignore 406 if (part.ParentGroup.RootPart.Shape.PCode != (byte)PCode.Tree &&
407 part.ParentGroup.RootPart.Shape.PCode != (byte)PCode.NewTree &&
408 part.ParentGroup.AttachmentPoint != 0) // Attached so ignore
406 continue; 409 continue;
407 410
408 if (part.Inventory.ContainsScripts()) 411 if (part.Inventory.ContainsScripts())
@@ -489,8 +492,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
489 // Don't proceed if the avatar for this attachment has since been removed from the scene. 492 // Don't proceed if the avatar for this attachment has since been removed from the scene.
490 if (avatar == null) 493 if (avatar == null)
491 return sensedEntities; 494 return sensedEntities;
492 495 fromRegionPos = avatar.AbsolutePosition;
493 q = avatar.GetWorldRotation() * q; 496 q = avatar.Rotation;
494 } 497 }
495 498
496 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); 499 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q);
@@ -506,7 +509,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
506// "[SENSOR REPEAT]: Inspecting scene presence {0}, type {1} on sensor sweep for {2}, type {3}", 509// "[SENSOR REPEAT]: Inspecting scene presence {0}, type {1} on sensor sweep for {2}, type {3}",
507// presence.Name, presence.PresenceType, ts.name, ts.type); 510// presence.Name, presence.PresenceType, ts.name, ts.type);
508 511
509 if ((ts.type & NPC) == 0 && (ts.type & OS_NPC) == 0 && presence.PresenceType == PresenceType.Npc) 512 if ((ts.type & NPC) == 0 && presence.PresenceType == PresenceType.Npc)
510 { 513 {
511 INPC npcData = m_npcModule.GetNPC(presence.UUID, presence.Scene); 514 INPC npcData = m_npcModule.GetNPC(presence.UUID, presence.Scene);
512 if (npcData == null || !npcData.SenseAsAgent) 515 if (npcData == null || !npcData.SenseAsAgent)
@@ -706,4 +709,4 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
706 return retList; 709 return retList;
707 } 710 }
708 } 711 }
709} \ No newline at end of file 712}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
index 0b14565..68aacd2 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
@@ -123,25 +123,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
123 if (Timers.Count == 0) 123 if (Timers.Count == 0)
124 return; 124 return;
125 125
126 Dictionary<string, TimerInfo>.ValueCollection tvals;
126 lock (TimerListLock) 127 lock (TimerListLock)
127 { 128 {
128 // Go through all timers 129 // Go through all timers
129 Dictionary<string, TimerInfo>.ValueCollection tvals = Timers.Values; 130 tvals = Timers.Values;
130 foreach (TimerInfo ts in tvals) 131 }
132
133 foreach (TimerInfo ts in tvals)
134 {
135 // Time has passed?
136 if (ts.next < DateTime.Now.Ticks)
131 { 137 {
132 // Time has passed? 138 //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next);
133 if (ts.next < DateTime.Now.Ticks) 139 // Add it to queue
134 { 140 m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID,
135 //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); 141 new EventParams("timer", new Object[0],
136 // Add it to queue 142 new DetectParams[0]));
137 m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, 143 // set next interval
138 new EventParams("timer", new Object[0], 144
139 new DetectParams[0])); 145 //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
140 // set next interval 146 ts.next = DateTime.Now.Ticks + ts.interval;
141
142 //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
143 ts.next = DateTime.Now.Ticks + ts.interval;
144 }
145 } 147 }
146 } 148 }
147 } 149 }
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs
new file mode 100644
index 0000000..ab215f3
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs
@@ -0,0 +1,46 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System.Collections;
29using OpenSim.Region.ScriptEngine.Interfaces;
30
31using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
32using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
33using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
34using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
35using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
36using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
37using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
38
39namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
40{
41 public interface ICM_Api
42 {
43 string cmDetectedCountry(int num);
44 string cmGetAgentCountry(key key);
45 }
46}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
index 340edb3..d211a2b 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
@@ -126,6 +126,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
126 LSL_Float llGetEnergy(); 126 LSL_Float llGetEnergy();
127 LSL_Vector llGetForce(); 127 LSL_Vector llGetForce();
128 LSL_Integer llGetFreeMemory(); 128 LSL_Integer llGetFreeMemory();
129 LSL_Integer llGetUsedMemory();
129 LSL_Integer llGetFreeURLs(); 130 LSL_Integer llGetFreeURLs();
130 LSL_Vector llGetGeometricCenter(); 131 LSL_Vector llGetGeometricCenter();
131 LSL_Float llGetGMTclock(); 132 LSL_Float llGetGMTclock();
@@ -149,6 +150,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
149 LSL_Vector llGetLocalPos(); 150 LSL_Vector llGetLocalPos();
150 LSL_Rotation llGetLocalRot(); 151 LSL_Rotation llGetLocalRot();
151 LSL_Float llGetMass(); 152 LSL_Float llGetMass();
153 LSL_Float llGetMassMKS();
152 LSL_Integer llGetMemoryLimit(); 154 LSL_Integer llGetMemoryLimit();
153 void llGetNextEmail(string address, string subject); 155 void llGetNextEmail(string address, string subject);
154 LSL_String llGetNotecardLine(string name, int line); 156 LSL_String llGetNotecardLine(string name, int line);
@@ -202,12 +204,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
202 LSL_String llGetTimestamp(); 204 LSL_String llGetTimestamp();
203 LSL_Vector llGetTorque(); 205 LSL_Vector llGetTorque();
204 LSL_Integer llGetUnixTime(); 206 LSL_Integer llGetUnixTime();
205 LSL_Integer llGetUsedMemory();
206 LSL_Vector llGetVel(); 207 LSL_Vector llGetVel();
207 LSL_Float llGetWallclock(); 208 LSL_Float llGetWallclock();
208 void llGiveInventory(string destination, string inventory); 209 void llGiveInventory(string destination, string inventory);
209 void llGiveInventoryList(string destination, string category, LSL_List inventory); 210 void llGiveInventoryList(string destination, string category, LSL_List inventory);
210 void llGiveMoney(string destination, int amount); 211 LSL_Integer llGiveMoney(string destination, int amount);
211 LSL_String llTransferLindenDollars(string destination, int amount); 212 LSL_String llTransferLindenDollars(string destination, int amount);
212 void llGodLikeRezObject(string inventory, LSL_Vector pos); 213 void llGodLikeRezObject(string inventory, LSL_Vector pos);
213 LSL_Float llGround(LSL_Vector offset); 214 LSL_Float llGround(LSL_Vector offset);
@@ -342,7 +343,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
342 void llSetDamage(double damage); 343 void llSetDamage(double damage);
343 void llSetForce(LSL_Vector force, int local); 344 void llSetForce(LSL_Vector force, int local);
344 void llSetForceAndTorque(LSL_Vector force, LSL_Vector torque, int local); 345 void llSetForceAndTorque(LSL_Vector force, LSL_Vector torque, int local);
345 void llSetVelocity(LSL_Vector velocity, int local);
346 void llSetAngularVelocity(LSL_Vector angularVelocity, int local); 346 void llSetAngularVelocity(LSL_Vector angularVelocity, int local);
347 void llSetHoverHeight(double height, int water, double tau); 347 void llSetHoverHeight(double height, int water, double tau);
348 void llSetInventoryPermMask(string item, int mask, int value); 348 void llSetInventoryPermMask(string item, int mask, int value);
@@ -360,11 +360,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
360 void llSetParcelMusicURL(string url); 360 void llSetParcelMusicURL(string url);
361 void llSetPayPrice(int price, LSL_List quick_pay_buttons); 361 void llSetPayPrice(int price, LSL_List quick_pay_buttons);
362 void llSetPos(LSL_Vector pos); 362 void llSetPos(LSL_Vector pos);
363 LSL_Integer llSetRegionPos(LSL_Vector pos);
363 LSL_Integer llSetPrimMediaParams(LSL_Integer face, LSL_List rules); 364 LSL_Integer llSetPrimMediaParams(LSL_Integer face, LSL_List rules);
364 void llSetPrimitiveParams(LSL_List rules); 365 void llSetPrimitiveParams(LSL_List rules);
365 void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules); 366 void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules);
366 void llSetPrimURL(string url); 367 void llSetPrimURL(string url);
367 LSL_Integer llSetRegionPos(LSL_Vector pos);
368 void llSetRemoteScriptAccessPin(int pin); 368 void llSetRemoteScriptAccessPin(int pin);
369 void llSetRot(LSL_Rotation rot); 369 void llSetRot(LSL_Rotation rot);
370 void llSetScale(LSL_Vector scale); 370 void llSetScale(LSL_Vector scale);
@@ -427,10 +427,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
427 LSL_Vector llWind(LSL_Vector offset); 427 LSL_Vector llWind(LSL_Vector offset);
428 LSL_String llXorBase64Strings(string str1, string str2); 428 LSL_String llXorBase64Strings(string str1, string str2);
429 LSL_String llXorBase64StringsCorrect(string str1, string str2); 429 LSL_String llXorBase64StringsCorrect(string str1, string str2);
430 void print(string str); 430 LSL_Integer llGetLinkNumberOfSides(LSL_Integer link);
431 void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density);
431 432
432 void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules, string originFunc); 433 void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules, string originFunc);
433 void llSetKeyframedMotion(LSL_List frames, LSL_List options); 434 void llSetKeyframedMotion(LSL_List frames, LSL_List options);
434 LSL_List GetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); 435 LSL_List GetPrimitiveParamsEx(LSL_Key prim, LSL_List rules);
436 LSL_List llGetPhysicsMaterial();
435 } 437 }
436} 438}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
index 51d0581..a652cb8 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
@@ -144,7 +144,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
144 // Avatar Info Commands 144 // Avatar Info Commands
145 string osGetAgentIP(string agent); 145 string osGetAgentIP(string agent);
146 LSL_List osGetAgents(); 146 LSL_List osGetAgents();
147 147
148 // Teleport commands 148 // Teleport commands
149 void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); 149 void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
150 void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); 150 void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
@@ -260,7 +260,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
260 string osGetScriptEngineName(); 260 string osGetScriptEngineName();
261 string osGetSimulatorVersion(); 261 string osGetSimulatorVersion();
262 string osGetPhysicsEngineType(); 262 string osGetPhysicsEngineType();
263 Object osParseJSONNew(string JSON);
264 Hashtable osParseJSON(string JSON); 263 Hashtable osParseJSON(string JSON);
265 264
266 void osMessageObject(key objectUUID,string message); 265 void osMessageObject(key objectUUID,string message);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs
new file mode 100644
index 0000000..4132dfa
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs
@@ -0,0 +1,71 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Runtime.Remoting.Lifetime;
30using System.Threading;
31using System.Reflection;
32using System.Collections;
33using System.Collections.Generic;
34using OpenSim.Framework;
35using OpenSim.Region.Framework.Interfaces;
36using OpenSim.Region.ScriptEngine.Interfaces;
37using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces;
38using integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
39using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
40using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
41using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
42using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
43using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
44using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
45using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
46
47namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
48{
49 public partial class ScriptBaseClass : MarshalByRefObject
50 {
51 public ICM_Api m_CM_Functions;
52
53 public void ApiTypeCM(IScriptApi api)
54 {
55 if (!(api is ICM_Api))
56 return;
57
58 m_CM_Functions = (ICM_Api)api;
59 }
60
61 public string cmDetectedCountry(int num)
62 {
63 return m_CM_Functions.cmDetectedCountry(num);
64 }
65
66 public string cmGetAgentCountry(key key)
67 {
68 return m_CM_Functions.cmGetAgentCountry(key);
69 }
70 }
71}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs
index 9615315..943d7a2 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs
@@ -27,6 +27,7 @@
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Diagnostics; //for [DebuggerNonUserCode]
30using System.Reflection; 31using System.Reflection;
31using System.Runtime.Remoting.Lifetime; 32using System.Runtime.Remoting.Lifetime;
32using OpenSim.Region.ScriptEngine.Shared; 33using OpenSim.Region.ScriptEngine.Shared;
@@ -132,6 +133,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
132 return (eventFlags); 133 return (eventFlags);
133 } 134 }
134 135
136 [DebuggerNonUserCode]
135 public void ExecuteEvent(string state, string FunctionName, object[] args) 137 public void ExecuteEvent(string state, string FunctionName, object[] args)
136 { 138 {
137 // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. 139 // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory.
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
index a073862..e59c0be 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
@@ -56,7 +56,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
56 public const int ACTIVE = 2; 56 public const int ACTIVE = 2;
57 public const int PASSIVE = 4; 57 public const int PASSIVE = 4;
58 public const int SCRIPTED = 8; 58 public const int SCRIPTED = 8;
59 public const int OS_NPC = 0x01000000;
60 59
61 public const int CONTROL_FWD = 1; 60 public const int CONTROL_FWD = 1;
62 public const int CONTROL_BACK = 2; 61 public const int CONTROL_BACK = 2;
@@ -81,6 +80,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
81 public const int PERMISSION_CHANGE_PERMISSIONS = 512; 80 public const int PERMISSION_CHANGE_PERMISSIONS = 512;
82 public const int PERMISSION_TRACK_CAMERA = 1024; 81 public const int PERMISSION_TRACK_CAMERA = 1024;
83 public const int PERMISSION_CONTROL_CAMERA = 2048; 82 public const int PERMISSION_CONTROL_CAMERA = 2048;
83 public const int PERMISSION_TELEPORT = 4096;
84 84
85 public const int AGENT_FLYING = 1; 85 public const int AGENT_FLYING = 1;
86 public const int AGENT_ATTACHMENTS = 2; 86 public const int AGENT_ATTACHMENTS = 2;
@@ -95,6 +95,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
95 public const int AGENT_CROUCHING = 1024; 95 public const int AGENT_CROUCHING = 1024;
96 public const int AGENT_BUSY = 2048; 96 public const int AGENT_BUSY = 2048;
97 public const int AGENT_ALWAYS_RUN = 4096; 97 public const int AGENT_ALWAYS_RUN = 4096;
98 public const int AGENT_MALE = 8192;
98 99
99 //Particle Systems 100 //Particle Systems
100 public const int PSYS_PART_INTERP_COLOR_MASK = 1; 101 public const int PSYS_PART_INTERP_COLOR_MASK = 1;
@@ -350,6 +351,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
350 public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART 351 public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART
351 public const int CHANGED_MEDIA = 2048; 352 public const int CHANGED_MEDIA = 2048;
352 public const int CHANGED_ANIMATION = 16384; 353 public const int CHANGED_ANIMATION = 16384;
354 public const int CHANGED_POSITION = 32768;
353 public const int TYPE_INVALID = 0; 355 public const int TYPE_INVALID = 0;
354 public const int TYPE_INTEGER = 1; 356 public const int TYPE_INTEGER = 1;
355 public const int TYPE_FLOAT = 2; 357 public const int TYPE_FLOAT = 2;
@@ -698,7 +700,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
698 public const int FRICTION = 2; 700 public const int FRICTION = 2;
699 public const int RESTITUTION = 4; 701 public const int RESTITUTION = 4;
700 public const int GRAVITY_MULTIPLIER = 8; 702 public const int GRAVITY_MULTIPLIER = 8;
701 703
702 // extra constants for llSetPrimMediaParams 704 // extra constants for llSetPrimMediaParams
703 public static readonly LSLInteger LSL_STATUS_OK = new LSLInteger(0); 705 public static readonly LSLInteger LSL_STATUS_OK = new LSLInteger(0);
704 public static readonly LSLInteger LSL_STATUS_MALFORMED_PARAMS = new LSLInteger(1000); 706 public static readonly LSLInteger LSL_STATUS_MALFORMED_PARAMS = new LSLInteger(1000);
@@ -770,7 +772,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
770 772
771 public static readonly LSLInteger RCERR_UNKNOWN = -1; 773 public static readonly LSLInteger RCERR_UNKNOWN = -1;
772 public static readonly LSLInteger RCERR_SIM_PERF_LOW = -2; 774 public static readonly LSLInteger RCERR_SIM_PERF_LOW = -2;
773 public static readonly LSLInteger RCERR_CAST_TIME_EXCEEDED = 3; 775 public static readonly LSLInteger RCERR_CAST_TIME_EXCEEDED = -3;
774 776
775 public const int KFM_MODE = 1; 777 public const int KFM_MODE = 1;
776 public const int KFM_LOOP = 1; 778 public const int KFM_LOOP = 1;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
index 7cd17e7..4fc8d65 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
@@ -26,6 +26,7 @@
26 */ 26 */
27 27
28using System; 28using System;
29using System.Diagnostics; //for [DebuggerNonUserCode]
29using System.Runtime.Remoting.Lifetime; 30using System.Runtime.Remoting.Lifetime;
30using System.Threading; 31using System.Threading;
31using System.Reflection; 32using System.Reflection;
@@ -314,6 +315,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
314 m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); 315 m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel);
315 } 316 }
316 317
318 [DebuggerNonUserCode]
317 public void llDie() 319 public void llDie()
318 { 320 {
319 m_LSL_Functions.llDie(); 321 m_LSL_Functions.llDie();
@@ -474,6 +476,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
474 return m_LSL_Functions.llGetFreeMemory(); 476 return m_LSL_Functions.llGetFreeMemory();
475 } 477 }
476 478
479 public LSL_Integer llGetUsedMemory()
480 {
481 return m_LSL_Functions.llGetUsedMemory();
482 }
483
477 public LSL_Integer llGetFreeURLs() 484 public LSL_Integer llGetFreeURLs()
478 { 485 {
479 return m_LSL_Functions.llGetFreeURLs(); 486 return m_LSL_Functions.llGetFreeURLs();
@@ -554,11 +561,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
554 return m_LSL_Functions.llGetLinkNumberOfSides(link); 561 return m_LSL_Functions.llGetLinkNumberOfSides(link);
555 } 562 }
556 563
557 public void llSetKeyframedMotion(LSL_List frames, LSL_List options)
558 {
559 m_LSL_Functions.llSetKeyframedMotion(frames, options);
560 }
561
562 public LSL_Integer llGetListEntryType(LSL_List src, int index) 564 public LSL_Integer llGetListEntryType(LSL_List src, int index)
563 { 565 {
564 return m_LSL_Functions.llGetListEntryType(src, index); 566 return m_LSL_Functions.llGetListEntryType(src, index);
@@ -584,6 +586,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
584 return m_LSL_Functions.llGetMass(); 586 return m_LSL_Functions.llGetMass();
585 } 587 }
586 588
589 public LSL_Float llGetMassMKS()
590 {
591 return m_LSL_Functions.llGetMassMKS();
592 }
593
587 public LSL_Integer llGetMemoryLimit() 594 public LSL_Integer llGetMemoryLimit()
588 { 595 {
589 return m_LSL_Functions.llGetMemoryLimit(); 596 return m_LSL_Functions.llGetMemoryLimit();
@@ -849,11 +856,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
849 return m_LSL_Functions.llGetUnixTime(); 856 return m_LSL_Functions.llGetUnixTime();
850 } 857 }
851 858
852 public LSL_Integer llGetUsedMemory()
853 {
854 return m_LSL_Functions.llGetUsedMemory();
855 }
856
857 public LSL_Vector llGetVel() 859 public LSL_Vector llGetVel()
858 { 860 {
859 return m_LSL_Functions.llGetVel(); 861 return m_LSL_Functions.llGetVel();
@@ -874,9 +876,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
874 m_LSL_Functions.llGiveInventoryList(destination, category, inventory); 876 m_LSL_Functions.llGiveInventoryList(destination, category, inventory);
875 } 877 }
876 878
877 public void llGiveMoney(string destination, int amount) 879 public LSL_Integer llGiveMoney(string destination, int amount)
878 { 880 {
879 m_LSL_Functions.llGiveMoney(destination, amount); 881 return m_LSL_Functions.llGiveMoney(destination, amount);
880 } 882 }
881 883
882 public LSL_String llTransferLindenDollars(string destination, int amount) 884 public LSL_String llTransferLindenDollars(string destination, int amount)
@@ -1548,11 +1550,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
1548 m_LSL_Functions.llSetForceAndTorque(force, torque, local); 1550 m_LSL_Functions.llSetForceAndTorque(force, torque, local);
1549 } 1551 }
1550 1552
1551 public void llSetVelocity(LSL_Vector force, int local)
1552 {
1553 m_LSL_Functions.llSetVelocity(force, local);
1554 }
1555
1556 public void llSetAngularVelocity(LSL_Vector force, int local) 1553 public void llSetAngularVelocity(LSL_Vector force, int local)
1557 { 1554 {
1558 m_LSL_Functions.llSetAngularVelocity(force, local); 1555 m_LSL_Functions.llSetAngularVelocity(force, local);
@@ -1633,6 +1630,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
1633 m_LSL_Functions.llSetPos(pos); 1630 m_LSL_Functions.llSetPos(pos);
1634 } 1631 }
1635 1632
1633 public LSL_Integer llSetRegionPos(LSL_Vector pos)
1634 {
1635 return m_LSL_Functions.llSetRegionPos(pos);
1636 }
1637
1636 public void llSetPrimitiveParams(LSL_List rules) 1638 public void llSetPrimitiveParams(LSL_List rules)
1637 { 1639 {
1638 m_LSL_Functions.llSetPrimitiveParams(rules); 1640 m_LSL_Functions.llSetPrimitiveParams(rules);
@@ -1648,11 +1650,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
1648 m_LSL_Functions.llSetPrimURL(url); 1650 m_LSL_Functions.llSetPrimURL(url);
1649 } 1651 }
1650 1652
1651 public LSL_Integer llSetRegionPos(LSL_Vector pos)
1652 {
1653 return m_LSL_Functions.llSetRegionPos(pos);
1654 }
1655
1656 public void llSetRemoteScriptAccessPin(int pin) 1653 public void llSetRemoteScriptAccessPin(int pin)
1657 { 1654 {
1658 m_LSL_Functions.llSetRemoteScriptAccessPin(pin); 1655 m_LSL_Functions.llSetRemoteScriptAccessPin(pin);
@@ -1998,9 +1995,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
1998 return m_LSL_Functions.llClearLinkMedia(link, face); 1995 return m_LSL_Functions.llClearLinkMedia(link, face);
1999 } 1996 }
2000 1997
2001 public void print(string str) 1998 public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link)
1999 {
2000 return m_LSL_Functions.llGetLinkNumberOfSides(link);
2001 }
2002
2003 public void llSetKeyframedMotion(LSL_List frames, LSL_List options)
2004 {
2005 m_LSL_Functions.llSetKeyframedMotion(frames, options);
2006 }
2007
2008 public void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density)
2009 {
2010 m_LSL_Functions.llSetPhysicsMaterial(material_bits, material_gravity_modifier, material_restitution, material_friction, material_density);
2011 }
2012
2013 public LSL_List llGetPhysicsMaterial()
2002 { 2014 {
2003 m_LSL_Functions.print(str); 2015 return m_LSL_Functions.llGetPhysicsMaterial();
2004 } 2016 }
2005 } 2017 }
2006} 2018}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs
index 143b497..2e27f16 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs
@@ -72,9 +72,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
72 { 72 {
73 return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); 73 return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target);
74 } 74 }
75
75 public void lsClearWindlightScene() 76 public void lsClearWindlightScene()
76 { 77 {
77 m_LS_Functions.lsClearWindlightScene(); 78 m_LS_Functions.lsClearWindlightScene();
78 } 79 }
80
81 public LSL_List cmGetWindlightScene(LSL_List rules)
82 {
83 return m_LS_Functions.lsGetWindlightScene(rules);
84 }
85
86 public int cmSetWindlightScene(LSL_List rules)
87 {
88 return m_LS_Functions.lsSetWindlightScene(rules);
89 }
90
91 public int cmSetWindlightSceneTargeted(LSL_List rules, key target)
92 {
93 return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target);
94 }
95
96 public void cmClearWindlightScene()
97 {
98 m_LS_Functions.lsClearWindlightScene();
99 }
79 } 100 }
80} 101}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
index c9902e4..b63773b 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
@@ -435,11 +435,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
435 return m_OSSL_Functions.osParseJSON(JSON); 435 return m_OSSL_Functions.osParseJSON(JSON);
436 } 436 }
437 437
438 public Object osParseJSONNew(string JSON)
439 {
440 return m_OSSL_Functions.osParseJSONNew(JSON);
441 }
442
443 public void osMessageObject(key objectUUID,string message) 438 public void osMessageObject(key objectUUID,string message)
444 { 439 {
445 m_OSSL_Functions.osMessageObject(objectUUID,message); 440 m_OSSL_Functions.osMessageObject(objectUUID,message);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs
index edbbc2a..b138da3 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs
@@ -33,6 +33,7 @@ using System.Threading;
33using System.Reflection; 33using System.Reflection;
34using System.Collections; 34using System.Collections;
35using System.Collections.Generic; 35using System.Collections.Generic;
36using System.Diagnostics; //for [DebuggerNonUserCode]
36using OpenSim.Region.ScriptEngine.Interfaces; 37using OpenSim.Region.ScriptEngine.Interfaces;
37using OpenSim.Region.ScriptEngine.Shared; 38using OpenSim.Region.ScriptEngine.Shared;
38using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; 39using OpenSim.Region.ScriptEngine.Shared.Api.Runtime;
@@ -90,6 +91,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
90 return (int)m_Executor.GetStateEventFlags(state); 91 return (int)m_Executor.GetStateEventFlags(state);
91 } 92 }
92 93
94 [DebuggerNonUserCode]
93 public void ExecuteEvent(string state, string FunctionName, object[] args) 95 public void ExecuteEvent(string state, string FunctionName, object[] args)
94 { 96 {
95 m_Executor.ExecuteEvent(state, FunctionName, args); 97 m_Executor.ExecuteEvent(state, FunctionName, args);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs
index e02d35e..e44a106 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs
@@ -35,6 +35,7 @@ using OpenMetaverse;
35using OpenSim.Framework; 35using OpenSim.Framework;
36using OpenSim.Region.CoreModules; 36using OpenSim.Region.CoreModules;
37using OpenSim.Region.Framework.Scenes; 37using OpenSim.Region.Framework.Scenes;
38using OpenSim.Services.Interfaces;
38using OpenSim.Region.Framework.Interfaces; 39using OpenSim.Region.Framework.Interfaces;
39 40
40namespace OpenSim.Region.ScriptEngine.Shared 41namespace OpenSim.Region.ScriptEngine.Shared
@@ -120,6 +121,7 @@ namespace OpenSim.Region.ScriptEngine.Shared
120 Type = 0; 121 Type = 0;
121 Velocity = new LSL_Types.Vector3(); 122 Velocity = new LSL_Types.Vector3();
122 initializeSurfaceTouch(); 123 initializeSurfaceTouch();
124 Country = String.Empty;
123 } 125 }
124 126
125 public UUID Key; 127 public UUID Key;
@@ -151,6 +153,8 @@ namespace OpenSim.Region.ScriptEngine.Shared
151 private int touchFace; 153 private int touchFace;
152 public int TouchFace { get { return touchFace; } } 154 public int TouchFace { get { return touchFace; } }
153 155
156 public string Country;
157
154 // This can be done in two places including the constructor 158 // This can be done in two places including the constructor
155 // so be carefull what gets added here 159 // so be carefull what gets added here
156 private void initializeSurfaceTouch() 160 private void initializeSurfaceTouch()
@@ -198,6 +202,10 @@ namespace OpenSim.Region.ScriptEngine.Shared
198 return; 202 return;
199 203
200 Name = presence.Firstname + " " + presence.Lastname; 204 Name = presence.Firstname + " " + presence.Lastname;
205 UserAccount account = scene.UserAccountService.GetUserAccount(scene.RegionInfo.ScopeID, Key);
206 if (account != null)
207 Country = account.UserCountry;
208
201 Owner = Key; 209 Owner = Key;
202 Position = new LSL_Types.Vector3(presence.AbsolutePosition); 210 Position = new LSL_Types.Vector3(presence.AbsolutePosition);
203 Rotation = new LSL_Types.Quaternion( 211 Rotation = new LSL_Types.Quaternion(
@@ -207,22 +215,27 @@ namespace OpenSim.Region.ScriptEngine.Shared
207 presence.Rotation.W); 215 presence.Rotation.W);
208 Velocity = new LSL_Types.Vector3(presence.Velocity); 216 Velocity = new LSL_Types.Vector3(presence.Velocity);
209 217
210 if (presence.PresenceType != PresenceType.Npc) 218 Type = 0x01; // Avatar
211 { 219 if (presence.PresenceType == PresenceType.Npc)
212 Type = AGENT; 220 Type = 0x20;
213 } 221
214 else 222 // Cope Impl. We don't use OS_NPC.
215 { 223 //if (presence.PresenceType != PresenceType.Npc)
216 Type = OS_NPC; 224 //{
217 225 // Type = AGENT;
218 INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); 226 //}
219 INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene); 227 //else
220 228 //{
221 if (npcData.SenseAsAgent) 229 // Type = OS_NPC;
222 { 230
223 Type |= AGENT; 231 // INPCModule npcModule = scene.RequestModuleInterface<INPCModule>();
224 } 232 // INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene);
225 } 233
234 // if (npcData.SenseAsAgent)
235 // {
236 // Type |= AGENT;
237 // }
238 //}
226 239
227 if (presence.Velocity != Vector3.Zero) 240 if (presence.Velocity != Vector3.Zero)
228 Type |= ACTIVE; 241 Type |= ACTIVE;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
index 6264f5d..275b608 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
@@ -30,6 +30,7 @@ using System.Collections;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Globalization; 31using System.Globalization;
32using System.IO; 32using System.IO;
33using System.Diagnostics; //for [DebuggerNonUserCode]
33using System.Reflection; 34using System.Reflection;
34using System.Runtime.Remoting; 35using System.Runtime.Remoting;
35using System.Runtime.Remoting.Lifetime; 36using System.Runtime.Remoting.Lifetime;
@@ -165,13 +166,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
165 166
166 public UUID ItemID { get; private set; } 167 public UUID ItemID { get; private set; }
167 168
168 public UUID ObjectID { get { return Part.UUID; } } 169 public UUID ObjectID { get; private set; }
169 170
170 public uint LocalID { get { return Part.LocalId; } } 171 public uint LocalID { get; private set; }
171 172
172 public UUID RootObjectID { get { return Part.ParentGroup.UUID; } } 173 public UUID RootObjectID { get; private set; }
173 174
174 public uint RootLocalID { get { return Part.ParentGroup.LocalId; } } 175 public uint RootLocalID { get; private set; }
175 176
176 public UUID AssetID { get; private set; } 177 public UUID AssetID { get; private set; }
177 178
@@ -230,13 +231,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
230 ItemID = ScriptTask.ItemID; 231 ItemID = ScriptTask.ItemID;
231 AssetID = ScriptTask.AssetID; 232 AssetID = ScriptTask.AssetID;
232 } 233 }
234 LocalID = part.LocalId;
233 235
234 PrimName = part.ParentGroup.Name; 236 PrimName = part.ParentGroup.Name;
235 StartParam = startParam; 237 StartParam = startParam;
236 m_MaxScriptQueue = maxScriptQueue; 238 m_MaxScriptQueue = maxScriptQueue;
237 m_postOnRez = postOnRez; 239 m_postOnRez = postOnRez;
238 m_AttachedAvatar = Part.ParentGroup.AttachedAvatar; 240 m_AttachedAvatar = part.ParentGroup.AttachedAvatar;
239 m_RegionID = Part.ParentGroup.Scene.RegionInfo.RegionID; 241 m_RegionID = part.ParentGroup.Scene.RegionInfo.RegionID;
240 242
241 if (Engine.Config.GetString("ScriptStopStrategy", "abort") == "co-op") 243 if (Engine.Config.GetString("ScriptStopStrategy", "abort") == "co-op")
242 { 244 {
@@ -481,27 +483,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
481 PostEvent(new EventParams("attach", 483 PostEvent(new EventParams("attach",
482 new object[] { new LSL_Types.LSLString(m_AttachedAvatar.ToString()) }, new DetectParams[0])); 484 new object[] { new LSL_Types.LSLString(m_AttachedAvatar.ToString()) }, new DetectParams[0]));
483 } 485 }
486
484 } 487 }
485 } 488 }
486 489
487 private void ReleaseControls() 490 private void ReleaseControls()
488 { 491 {
489 int permsMask; 492 SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID);
490 UUID permsGranter; 493
491 lock (Part.TaskInventory) 494 if (part != null)
492 { 495 {
493 if (!Part.TaskInventory.ContainsKey(ItemID)) 496 int permsMask;
497 UUID permsGranter;
498 part.TaskInventory.LockItemsForRead(true);
499 if (!part.TaskInventory.ContainsKey(ItemID))
500 {
501 part.TaskInventory.LockItemsForRead(false);
494 return; 502 return;
503 }
504 permsGranter = part.TaskInventory[ItemID].PermsGranter;
505 permsMask = part.TaskInventory[ItemID].PermsMask;
506 part.TaskInventory.LockItemsForRead(false);
495 507
496 permsGranter = Part.TaskInventory[ItemID].PermsGranter; 508 if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0)
497 permsMask = Part.TaskInventory[ItemID].PermsMask; 509 {
498 } 510 ScenePresence presence = Engine.World.GetScenePresence(permsGranter);
499 511 if (presence != null)
500 if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) 512 presence.UnRegisterControlEventsToScript(LocalID, ItemID);
501 { 513 }
502 ScenePresence presence = Engine.World.GetScenePresence(permsGranter);
503 if (presence != null)
504 presence.UnRegisterControlEventsToScript(LocalID, ItemID);
505 } 514 }
506 } 515 }
507 516
@@ -656,6 +665,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
656 return true; 665 return true;
657 } 666 }
658 667
668 [DebuggerNonUserCode] //Prevents the debugger from farting in this function
659 public void SetState(string state) 669 public void SetState(string state)
660 { 670 {
661 if (state == State) 671 if (state == State)
@@ -667,7 +677,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
667 new DetectParams[0])); 677 new DetectParams[0]));
668 PostEvent(new EventParams("state_entry", new Object[0], 678 PostEvent(new EventParams("state_entry", new Object[0],
669 new DetectParams[0])); 679 new DetectParams[0]));
670 680
671 throw new EventAbortException(); 681 throw new EventAbortException();
672 } 682 }
673 683
@@ -757,57 +767,60 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
757 /// <returns></returns> 767 /// <returns></returns>
758 public object EventProcessor() 768 public object EventProcessor()
759 { 769 {
770 EventParams data = null;
760 // We check here as the thread stopping this instance from running may itself hold the m_Script lock. 771 // We check here as the thread stopping this instance from running may itself hold the m_Script lock.
761 if (!Running) 772 if (!Running)
762 return 0; 773 return 0;
763 774
764 lock (m_Script)
765 {
766// m_log.DebugFormat("[XEngine]: EventProcessor() invoked for {0}.{1}", PrimName, ScriptName); 775// m_log.DebugFormat("[XEngine]: EventProcessor() invoked for {0}.{1}", PrimName, ScriptName);
767 776
768 if (Suspended) 777 if (Suspended)
769 return 0; 778 return 0;
770
771 EventParams data = null;
772 779
773 lock (EventQueue) 780 lock (EventQueue)
781 {
782 data = (EventParams) EventQueue.Dequeue();
783 if (data == null) // Shouldn't happen
774 { 784 {
775 data = (EventParams)EventQueue.Dequeue(); 785 if (EventQueue.Count > 0 && Running && !ShuttingDown)
776 if (data == null) // Shouldn't happen
777 { 786 {
778 if (EventQueue.Count > 0 && Running && !ShuttingDown) 787 m_CurrentWorkItem = Engine.QueueEventHandler(this);
779 {
780 m_CurrentWorkItem = Engine.QueueEventHandler(this);
781 }
782 else
783 {
784 m_CurrentWorkItem = null;
785 }
786 return 0;
787 } 788 }
788 789 else
789 if (data.EventName == "timer")
790 m_TimerQueued = false;
791 if (data.EventName == "control")
792 { 790 {
793 if (m_ControlEventsInQueue > 0) 791 m_CurrentWorkItem = null;
794 m_ControlEventsInQueue--;
795 } 792 }
796 if (data.EventName == "collision") 793 return 0;
797 m_CollisionInQueue = false;
798 } 794 }
799 795
796 if (data.EventName == "timer")
797 m_TimerQueued = false;
798 if (data.EventName == "control")
799 {
800 if (m_ControlEventsInQueue > 0)
801 m_ControlEventsInQueue--;
802 }
803 if (data.EventName == "collision")
804 m_CollisionInQueue = false;
805 }
806
807 lock(m_Script)
808 {
809
810// m_log.DebugFormat("[XEngine]: Processing event {0} for {1}", data.EventName, this);
811 SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID);
812
800 if (DebugLevel >= 2) 813 if (DebugLevel >= 2)
801 m_log.DebugFormat( 814 m_log.DebugFormat(
802 "[SCRIPT INSTANCE]: Processing event {0} for {1}/{2}({3})/{4}({5}) @ {6}/{7}", 815 "[SCRIPT INSTANCE]: Processing event {0} for {1}/{2}({3})/{4}({5}) @ {6}/{7}",
803 data.EventName, 816 data.EventName,
804 ScriptName, 817 ScriptName,
805 Part.Name, 818 part.Name,
806 Part.LocalId, 819 part.LocalId,
807 Part.ParentGroup.Name, 820 part.ParentGroup.Name,
808 Part.ParentGroup.UUID, 821 part.ParentGroup.UUID,
809 Part.AbsolutePosition, 822 part.AbsolutePosition,
810 Part.ParentGroup.Scene.Name); 823 part.ParentGroup.Scene.Name);
811 824
812 m_DetectParams = data.DetectParams; 825 m_DetectParams = data.DetectParams;
813 826
@@ -820,17 +833,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
820 "[SCRIPT INSTANCE]: Changing state to {0} for {1}/{2}({3})/{4}({5}) @ {6}/{7}", 833 "[SCRIPT INSTANCE]: Changing state to {0} for {1}/{2}({3})/{4}({5}) @ {6}/{7}",
821 State, 834 State,
822 ScriptName, 835 ScriptName,
823 Part.Name, 836 part.Name,
824 Part.LocalId, 837 part.LocalId,
825 Part.ParentGroup.Name, 838 part.ParentGroup.Name,
826 Part.ParentGroup.UUID, 839 part.ParentGroup.UUID,
827 Part.AbsolutePosition, 840 part.AbsolutePosition,
828 Part.ParentGroup.Scene.Name); 841 part.ParentGroup.Scene.Name);
829 842
830 AsyncCommandManager.RemoveScript(Engine, 843 AsyncCommandManager.RemoveScript(Engine,
831 LocalID, ItemID); 844 LocalID, ItemID);
832 845
833 Part.SetScriptEvents(ItemID, (int)m_Script.GetStateEventFlags(State)); 846 if (part != null)
847 {
848 part.SetScriptEvents(ItemID,
849 (int)m_Script.GetStateEventFlags(State));
850 }
834 } 851 }
835 else 852 else
836 { 853 {
@@ -893,17 +910,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
893 text = text.Substring(0, 1000); 910 text = text.Substring(0, 1000);
894 Engine.World.SimChat(Utils.StringToBytes(text), 911 Engine.World.SimChat(Utils.StringToBytes(text),
895 ChatTypeEnum.DebugChannel, 2147483647, 912 ChatTypeEnum.DebugChannel, 2147483647,
896 Part.AbsolutePosition, 913 part.AbsolutePosition,
897 Part.Name, Part.UUID, false); 914 part.Name, part.UUID, false);
898 915
899 916
900 m_log.DebugFormat( 917 m_log.DebugFormat(
901 "[SCRIPT INSTANCE]: Runtime error in script {0}, part {1} {2} at {3} in {4}, displayed error {5}, actual exception {6}", 918 "[SCRIPT INSTANCE]: Runtime error in script {0}, part {1} {2} at {3} in {4}, displayed error {5}, actual exception {6}",
902 ScriptName, 919 ScriptName,
903 PrimName, 920 PrimName,
904 Part.UUID, 921 part.UUID,
905 Part.AbsolutePosition, 922 part.AbsolutePosition,
906 Part.ParentGroup.Scene.Name, 923 part.ParentGroup.Scene.Name,
907 text.Replace("\n", "\\n"), 924 text.Replace("\n", "\\n"),
908 e.InnerException); 925 e.InnerException);
909 } 926 }
@@ -923,12 +940,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
923 else if ((e is TargetInvocationException) && (e.InnerException is SelfDeleteException)) 940 else if ((e is TargetInvocationException) && (e.InnerException is SelfDeleteException))
924 { 941 {
925 m_InSelfDelete = true; 942 m_InSelfDelete = true;
926 Engine.World.DeleteSceneObject(Part.ParentGroup, false); 943 if (part != null)
944 Engine.World.DeleteSceneObject(part.ParentGroup, false);
927 } 945 }
928 else if ((e is TargetInvocationException) && (e.InnerException is ScriptDeleteException)) 946 else if ((e is TargetInvocationException) && (e.InnerException is ScriptDeleteException))
929 { 947 {
930 m_InSelfDelete = true; 948 m_InSelfDelete = true;
931 Part.Inventory.RemoveInventoryItem(ItemID); 949 if (part != null)
950 part.Inventory.RemoveInventoryItem(ItemID);
932 } 951 }
933 else if ((e is TargetInvocationException) && (e.InnerException is ScriptCoopStopException)) 952 else if ((e is TargetInvocationException) && (e.InnerException is ScriptCoopStopException))
934 { 953 {
@@ -982,14 +1001,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
982 ReleaseControls(); 1001 ReleaseControls();
983 1002
984 Stop(timeout); 1003 Stop(timeout);
985 Part.Inventory.GetInventoryItem(ItemID).PermsMask = 0; 1004 SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID);
986 Part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero; 1005 part.Inventory.GetInventoryItem(ItemID).PermsMask = 0;
1006 part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero;
1007 part.CollisionSound = UUID.Zero;
987 AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID); 1008 AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID);
988 EventQueue.Clear(); 1009 EventQueue.Clear();
989 m_Script.ResetVars(); 1010 m_Script.ResetVars();
990 State = "default"; 1011 State = "default";
991 1012
992 Part.SetScriptEvents(ItemID, 1013 part.SetScriptEvents(ItemID,
993 (int)m_Script.GetStateEventFlags(State)); 1014 (int)m_Script.GetStateEventFlags(State));
994 if (running) 1015 if (running)
995 Start(); 1016 Start();
@@ -998,6 +1019,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
998 new Object[0], new DetectParams[0])); 1019 new Object[0], new DetectParams[0]));
999 } 1020 }
1000 1021
1022 [DebuggerNonUserCode] //Stops the VS debugger from farting in this function
1001 public void ApiResetScript() 1023 public void ApiResetScript()
1002 { 1024 {
1003 // bool running = Running; 1025 // bool running = Running;
@@ -1006,15 +1028,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
1006 ReleaseControls(); 1028 ReleaseControls();
1007 1029
1008 m_Script.ResetVars(); 1030 m_Script.ResetVars();
1009 Part.Inventory.GetInventoryItem(ItemID).PermsMask = 0; 1031 SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID);
1010 Part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero; 1032 part.Inventory.GetInventoryItem(ItemID).PermsMask = 0;
1033 part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero;
1034 part.CollisionSound = UUID.Zero;
1011 AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID); 1035 AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID);
1012 1036
1013 EventQueue.Clear(); 1037 EventQueue.Clear();
1014 m_Script.ResetVars(); 1038 m_Script.ResetVars();
1015 State = "default"; 1039 State = "default";
1016 1040
1017 Part.SetScriptEvents(ItemID, 1041 part.SetScriptEvents(ItemID,
1018 (int)m_Script.GetStateEventFlags(State)); 1042 (int)m_Script.GetStateEventFlags(State));
1019 1043
1020 if (m_CurrentEvent != "state_entry") 1044 if (m_CurrentEvent != "state_entry")
@@ -1028,10 +1052,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
1028 1052
1029 public Dictionary<string, object> GetVars() 1053 public Dictionary<string, object> GetVars()
1030 { 1054 {
1031 if (m_Script != null) 1055 return m_Script.GetVars();
1032 return m_Script.GetVars();
1033 else
1034 return new Dictionary<string, object>();
1035 } 1056 }
1036 1057
1037 public void SetVars(Dictionary<string, object> vars) 1058 public void SetVars(Dictionary<string, object> vars)
@@ -1220,4 +1241,4 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
1220 return null; 1241 return null;
1221 } 1242 }
1222 } 1243 }
1223} \ No newline at end of file 1244}
diff --git a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs
index 50f9377..4ba0e64 100644
--- a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs
@@ -102,19 +102,19 @@ namespace OpenSim.Region.ScriptEngine.Shared
102 102
103 public override string ToString() 103 public override string ToString()
104 { 104 {
105 string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", x, y, z); 105 string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", x, y, z);
106 return s; 106 return s;
107 } 107 }
108 108
109 public static explicit operator LSLString(Vector3 vec) 109 public static explicit operator LSLString(Vector3 vec)
110 { 110 {
111 string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", vec.x, vec.y, vec.z); 111 string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z);
112 return new LSLString(s); 112 return new LSLString(s);
113 } 113 }
114 114
115 public static explicit operator string(Vector3 vec) 115 public static explicit operator string(Vector3 vec)
116 { 116 {
117 string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", vec.x, vec.y, vec.z); 117 string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z);
118 return s; 118 return s;
119 } 119 }
120 120
@@ -414,19 +414,19 @@ namespace OpenSim.Region.ScriptEngine.Shared
414 414
415 public override string ToString() 415 public override string ToString()
416 { 416 {
417 string st=String.Format(Culture.FormatProvider, "<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", x, y, z, s); 417 string st=String.Format(Culture.FormatProvider, "<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", x, y, z, s);
418 return st; 418 return st;
419 } 419 }
420 420
421 public static explicit operator string(Quaternion r) 421 public static explicit operator string(Quaternion r)
422 { 422 {
423 string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", r.x, r.y, r.z, r.s); 423 string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", r.x, r.y, r.z, r.s);
424 return s; 424 return s;
425 } 425 }
426 426
427 public static explicit operator LSLString(Quaternion r) 427 public static explicit operator LSLString(Quaternion r)
428 { 428 {
429 string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", r.x, r.y, r.z, r.s); 429 string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", r.x, r.y, r.z, r.s);
430 return new LSLString(s); 430 return new LSLString(s);
431 } 431 }
432 432
@@ -537,7 +537,7 @@ namespace OpenSim.Region.ScriptEngine.Shared
537 else if (o is LSL_Types.LSLFloat) 537 else if (o is LSL_Types.LSLFloat)
538 size += 8; 538 size += 8;
539 else if (o is LSL_Types.LSLString) 539 else if (o is LSL_Types.LSLString)
540 size += ((LSL_Types.LSLString)o).m_string.Length; 540 size += ((LSL_Types.LSLString)o).m_string == null ? 0 : ((LSL_Types.LSLString)o).m_string.Length;
541 else if (o is LSL_Types.key) 541 else if (o is LSL_Types.key)
542 size += ((LSL_Types.key)o).value.Length; 542 size += ((LSL_Types.key)o).value.Length;
543 else if (o is LSL_Types.Vector3) 543 else if (o is LSL_Types.Vector3)
@@ -546,6 +546,8 @@ namespace OpenSim.Region.ScriptEngine.Shared
546 size += 64; 546 size += 64;
547 else if (o is int) 547 else if (o is int)
548 size += 4; 548 size += 4;
549 else if (o is uint)
550 size += 4;
549 else if (o is string) 551 else if (o is string)
550 size += ((string)o).Length; 552 size += ((string)o).Length;
551 else if (o is float) 553 else if (o is float)
@@ -736,24 +738,16 @@ namespace OpenSim.Region.ScriptEngine.Shared
736 738
737 public static bool operator ==(list a, list b) 739 public static bool operator ==(list a, list b)
738 { 740 {
739 int la = -1; 741 int la = a.Length;
740 int lb = -1; 742 int lb = b.Length;
741 try { la = a.Length; }
742 catch (NullReferenceException) { }
743 try { lb = b.Length; }
744 catch (NullReferenceException) { }
745 743
746 return la == lb; 744 return la == lb;
747 } 745 }
748 746
749 public static bool operator !=(list a, list b) 747 public static bool operator !=(list a, list b)
750 { 748 {
751 int la = -1; 749 int la = a.Length;
752 int lb = -1; 750 int lb = b.Length;
753 try { la = a.Length; }
754 catch (NullReferenceException) { }
755 try {lb = b.Length;}
756 catch (NullReferenceException) { }
757 751
758 return la != lb; 752 return la != lb;
759 } 753 }
@@ -987,7 +981,7 @@ namespace OpenSim.Region.ScriptEngine.Shared
987 ret = Math.Sign(Quaternion.Mag(l) - Quaternion.Mag(r)); 981 ret = Math.Sign(Quaternion.Mag(l) - Quaternion.Mag(r));
988 } 982 }
989 983
990 if (ascending == 0) 984 if (ascending != 1)
991 { 985 {
992 ret = 0 - ret; 986 ret = 0 - ret;
993 } 987 }
@@ -1020,6 +1014,9 @@ namespace OpenSim.Region.ScriptEngine.Shared
1020 stride = 1; 1014 stride = 1;
1021 } 1015 }
1022 1016
1017 if ((Data.Length % stride) != 0)
1018 return new list(ret);
1019
1023 // we can optimize here in the case where stride == 1 and the list 1020 // we can optimize here in the case where stride == 1 and the list
1024 // consists of homogeneous types 1021 // consists of homogeneous types
1025 1022
@@ -1039,7 +1036,7 @@ namespace OpenSim.Region.ScriptEngine.Shared
1039 if (homogeneous) 1036 if (homogeneous)
1040 { 1037 {
1041 Array.Sort(ret, new HomogeneousComparer()); 1038 Array.Sort(ret, new HomogeneousComparer());
1042 if (ascending == 0) 1039 if (ascending != 1)
1043 { 1040 {
1044 Array.Reverse(ret); 1041 Array.Reverse(ret);
1045 } 1042 }
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index 5804aa8..27d7674 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -28,6 +28,7 @@
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Diagnostics; //for [DebuggerNonUserCode]
31using System.Globalization; 32using System.Globalization;
32using System.IO; 33using System.IO;
33using System.Linq; 34using System.Linq;
@@ -148,6 +149,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
148 private Dictionary<UUID, IScriptInstance> m_Scripts = 149 private Dictionary<UUID, IScriptInstance> m_Scripts =
149 new Dictionary<UUID, IScriptInstance>(); 150 new Dictionary<UUID, IScriptInstance>();
150 151
152 private OpenMetaverse.ReaderWriterLockSlim m_scriptsLock = new OpenMetaverse.ReaderWriterLockSlim();
153
151 // Maps the asset ID to the assembly 154 // Maps the asset ID to the assembly
152 155
153 private Dictionary<UUID, string> m_Assemblies = 156 private Dictionary<UUID, string> m_Assemblies =
@@ -170,6 +173,71 @@ namespace OpenSim.Region.ScriptEngine.XEngine
170 IWorkItemResult m_CurrentCompile = null; 173 IWorkItemResult m_CurrentCompile = null;
171 private Dictionary<UUID, int> m_CompileDict = new Dictionary<UUID, int>(); 174 private Dictionary<UUID, int> m_CompileDict = new Dictionary<UUID, int>();
172 175
176 private void lockScriptsForRead(bool locked)
177 {
178 if (locked)
179 {
180 if (m_scriptsLock.RecursiveReadCount > 0)
181 {
182 m_log.Error("[XEngine.m_Scripts] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue.");
183 m_scriptsLock.ExitReadLock();
184 }
185 if (m_scriptsLock.RecursiveWriteCount > 0)
186 {
187 m_log.Error("[XEngine.m_Scripts] Recursive write lock requested. This should not happen and means something needs to be fixed.");
188 m_scriptsLock.ExitWriteLock();
189 }
190
191 while (!m_scriptsLock.TryEnterReadLock(60000))
192 {
193 m_log.Error("[XEngine.m_Scripts] Thread lock detected while trying to aquire READ lock of m_scripts in XEngine. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed.");
194 if (m_scriptsLock.IsWriteLockHeld)
195 {
196 m_scriptsLock = new OpenMetaverse.ReaderWriterLockSlim();
197 }
198 }
199 }
200 else
201 {
202 if (m_scriptsLock.RecursiveReadCount > 0)
203 {
204 m_scriptsLock.ExitReadLock();
205 }
206 }
207 }
208 private void lockScriptsForWrite(bool locked)
209 {
210 if (locked)
211 {
212 if (m_scriptsLock.RecursiveReadCount > 0)
213 {
214 m_log.Error("[XEngine.m_Scripts] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue.");
215 m_scriptsLock.ExitReadLock();
216 }
217 if (m_scriptsLock.RecursiveWriteCount > 0)
218 {
219 m_log.Error("[XEngine.m_Scripts] Recursive write lock requested. This should not happen and means something needs to be fixed.");
220 m_scriptsLock.ExitWriteLock();
221 }
222
223 while (!m_scriptsLock.TryEnterWriteLock(60000))
224 {
225 m_log.Error("[XEngine.m_Scripts] Thread lock detected while trying to aquire WRITE lock of m_scripts in XEngine. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed.");
226 if (m_scriptsLock.IsWriteLockHeld)
227 {
228 m_scriptsLock = new OpenMetaverse.ReaderWriterLockSlim();
229 }
230 }
231 }
232 else
233 {
234 if (m_scriptsLock.RecursiveWriteCount > 0)
235 {
236 m_scriptsLock.ExitWriteLock();
237 }
238 }
239 }
240
173 private ScriptEngineConsoleCommands m_consoleCommands; 241 private ScriptEngineConsoleCommands m_consoleCommands;
174 242
175 public string ScriptEngineName 243 public string ScriptEngineName
@@ -699,64 +767,69 @@ namespace OpenSim.Region.ScriptEngine.XEngine
699 { 767 {
700 if (!m_Enabled) 768 if (!m_Enabled)
701 return; 769 return;
770 lockScriptsForRead(true);
702 771
703 lock (m_Scripts) 772 List<IScriptInstance> instancesToDel = new List<IScriptInstance>(m_Scripts.Values);
704 {
705 m_log.InfoFormat(
706 "[XEngine]: Shutting down {0} scripts in {1}", m_Scripts.Count, m_Scene.RegionInfo.RegionName);
707 773
708 foreach (IScriptInstance instance in m_Scripts.Values) 774// foreach (IScriptInstance instance in m_Scripts.Values)
775 foreach (IScriptInstance instance in instancesToDel)
776 {
777 // Force a final state save
778 //
779 if (m_Assemblies.ContainsKey(instance.AssetID))
709 { 780 {
710 // Force a final state save 781 string assembly = m_Assemblies[instance.AssetID];
711 //
712 if (m_Assemblies.ContainsKey(instance.AssetID))
713 {
714 string assembly = m_Assemblies[instance.AssetID];
715 782
716 try 783 try
717 { 784 {
718 instance.SaveState(assembly); 785 instance.SaveState(assembly);
719 }
720 catch (Exception e)
721 {
722 m_log.Error(
723 string.Format(
724 "[XEngine]: Failed final state save for script {0}.{1}, item UUID {2}, prim UUID {3} in {4}. Exception ",
725 instance.PrimName, instance.ScriptName, instance.ItemID, instance.ObjectID, World.Name)
726 , e);
727 }
728 } 786 }
787 catch (Exception e)
788 {
789 m_log.Error(
790 string.Format(
791 "[XEngine]: Failed final state save for script {0}.{1}, item UUID {2}, prim UUID {3} in {4}. Exception ",
792 instance.PrimName, instance.ScriptName, instance.ItemID, instance.ObjectID, World.Name)
793 , e);
794 }
795 }
729 796
730 // Clear the event queue and abort the instance thread 797 // Clear the event queue and abort the instance thread
731 // 798 //
732 instance.ClearQueue(); 799 instance.ClearQueue();
733 instance.Stop(0); 800 instance.Stop(0);
734 801
735 // Release events, timer, etc 802 // Release events, timer, etc
736 // 803 //
737 instance.DestroyScriptInstance(); 804 instance.DestroyScriptInstance();
738 805
739 // Unload scripts and app domains. 806 // Unload scripts and app domains
740 // Must be done explicitly because they have infinite 807 // Must be done explicitly because they have infinite
741 // lifetime. 808 // lifetime
742 // However, don't bother to do this if the simulator is shutting 809 //
743 // down since it takes a long time with many scripts. 810// if (!m_SimulatorShuttingDown)
744 if (!m_SimulatorShuttingDown) 811 {
812 m_DomainScripts[instance.AppDomain].Remove(instance.ItemID);
813 if (m_DomainScripts[instance.AppDomain].Count == 0)
745 { 814 {
746 m_DomainScripts[instance.AppDomain].Remove(instance.ItemID); 815 m_DomainScripts.Remove(instance.AppDomain);
747 if (m_DomainScripts[instance.AppDomain].Count == 0) 816 UnloadAppDomain(instance.AppDomain);
748 {
749 m_DomainScripts.Remove(instance.AppDomain);
750 UnloadAppDomain(instance.AppDomain);
751 }
752 } 817 }
753 } 818 }
754 819
755 m_Scripts.Clear(); 820// m_Scripts.Clear();
756 m_PrimObjects.Clear(); 821// m_PrimObjects.Clear();
757 m_Assemblies.Clear(); 822// m_Assemblies.Clear();
758 m_DomainScripts.Clear(); 823// m_DomainScripts.Clear();
759 } 824 }
825 lockScriptsForRead(false);
826 lockScriptsForWrite(true);
827 m_Scripts.Clear();
828 lockScriptsForWrite(false);
829 m_PrimObjects.Clear();
830 m_Assemblies.Clear();
831 m_DomainScripts.Clear();
832
760 lock (m_ScriptEngines) 833 lock (m_ScriptEngines)
761 { 834 {
762 m_ScriptEngines.Remove(this); 835 m_ScriptEngines.Remove(this);
@@ -825,22 +898,20 @@ namespace OpenSim.Region.ScriptEngine.XEngine
825 898
826 List<IScriptInstance> instances = new List<IScriptInstance>(); 899 List<IScriptInstance> instances = new List<IScriptInstance>();
827 900
828 lock (m_Scripts) 901 lockScriptsForRead(true);
829 { 902 foreach (IScriptInstance instance in m_Scripts.Values)
830 foreach (IScriptInstance instance in m_Scripts.Values)
831 instances.Add(instance); 903 instances.Add(instance);
832 } 904 lockScriptsForRead(false);
833 905
834 foreach (IScriptInstance i in instances) 906 foreach (IScriptInstance i in instances)
835 { 907 {
836 string assembly = String.Empty; 908 string assembly = String.Empty;
837 909
838 lock (m_Scripts) 910
839 {
840 if (!m_Assemblies.ContainsKey(i.AssetID)) 911 if (!m_Assemblies.ContainsKey(i.AssetID))
841 continue; 912 continue;
842 assembly = m_Assemblies[i.AssetID]; 913 assembly = m_Assemblies[i.AssetID];
843 } 914
844 915
845 try 916 try
846 { 917 {
@@ -1244,97 +1315,126 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1244 } 1315 }
1245 1316
1246 ScriptInstance instance = null; 1317 ScriptInstance instance = null;
1247 lock (m_Scripts) 1318 // Create the object record
1248 { 1319 UUID appDomain = assetID;
1249 // Create the object record 1320
1250 if ((!m_Scripts.ContainsKey(itemID)) || 1321
1251 (m_Scripts[itemID].AssetID != assetID)) 1322
1323 lockScriptsForRead(true);
1324 if ((!m_Scripts.ContainsKey(itemID)) ||
1325 (m_Scripts[itemID].AssetID != assetID))
1326 {
1327 lockScriptsForRead(false);
1328 instance = new ScriptInstance(this, part,
1329 item,
1330 startParam, postOnRez,
1331 m_MaxScriptQueue);
1332
1333
1334
1335 if (part.ParentGroup.IsAttachment)
1336 appDomain = part.ParentGroup.RootPart.UUID;
1337
1338 if (!m_AppDomains.ContainsKey(appDomain))
1252 { 1339 {
1253 UUID appDomain = assetID; 1340 try
1254
1255 if (part.ParentGroup.IsAttachment)
1256 appDomain = part.ParentGroup.RootPart.UUID;
1257
1258 if (!m_AppDomains.ContainsKey(appDomain))
1259 { 1341 {
1260 try 1342 AppDomainSetup appSetup = new AppDomainSetup();
1261 { 1343 appSetup.PrivateBinPath = Path.Combine(
1262 AppDomainSetup appSetup = new AppDomainSetup(); 1344 m_ScriptEnginesPath,
1263 appSetup.PrivateBinPath = Path.Combine( 1345 m_Scene.RegionInfo.RegionID.ToString());
1264 m_ScriptEnginesPath,
1265 m_Scene.RegionInfo.RegionID.ToString());
1266 1346
1267 Evidence baseEvidence = AppDomain.CurrentDomain.Evidence; 1347 Evidence baseEvidence = AppDomain.CurrentDomain.Evidence;
1268 Evidence evidence = new Evidence(baseEvidence); 1348 Evidence evidence = new Evidence(baseEvidence);
1269 1349
1270 AppDomain sandbox; 1350 AppDomain sandbox;
1271 if (m_AppDomainLoading) 1351 if (m_AppDomainLoading)
1352 {
1353 sandbox = AppDomain.CreateDomain(
1354 m_Scene.RegionInfo.RegionID.ToString(),
1355 evidence, appSetup);
1356 if (m_AppDomains.ContainsKey(appDomain))
1272 { 1357 {
1273 sandbox = AppDomain.CreateDomain( 1358 m_AppDomains[appDomain].AssemblyResolve +=
1274 m_Scene.RegionInfo.RegionID.ToString(),
1275 evidence, appSetup);
1276 sandbox.AssemblyResolve +=
1277 new ResolveEventHandler( 1359 new ResolveEventHandler(
1278 AssemblyResolver.OnAssemblyResolve); 1360 AssemblyResolver.OnAssemblyResolve);
1361 if (m_DomainScripts.ContainsKey(appDomain))
1362 {
1363 m_DomainScripts[appDomain].Add(itemID);
1364 }
1365 else
1366 {
1367 m_DomainScripts.Add(appDomain, new List<UUID>());
1368 m_DomainScripts[appDomain].Add(itemID);
1369 }
1279 } 1370 }
1280 else 1371 else
1281 { 1372 {
1282 sandbox = AppDomain.CurrentDomain; 1373 m_AppDomains.Add(appDomain, sandbox);
1374 m_AppDomains[appDomain].AssemblyResolve +=
1375 new ResolveEventHandler(
1376 AssemblyResolver.OnAssemblyResolve);
1377 if (m_DomainScripts.ContainsKey(appDomain))
1378 {
1379 m_DomainScripts[appDomain].Add(itemID);
1380 }
1381 else
1382 {
1383 m_DomainScripts.Add(appDomain, new List<UUID>());
1384 m_DomainScripts[appDomain].Add(itemID);
1385 }
1386
1283 } 1387 }
1284
1285 //PolicyLevel sandboxPolicy = PolicyLevel.CreateAppDomainLevel();
1286 //AllMembershipCondition sandboxMembershipCondition = new AllMembershipCondition();
1287 //PermissionSet sandboxPermissionSet = sandboxPolicy.GetNamedPermissionSet("Internet");
1288 //PolicyStatement sandboxPolicyStatement = new PolicyStatement(sandboxPermissionSet);
1289 //CodeGroup sandboxCodeGroup = new UnionCodeGroup(sandboxMembershipCondition, sandboxPolicyStatement);
1290 //sandboxPolicy.RootCodeGroup = sandboxCodeGroup;
1291 //sandbox.SetAppDomainPolicy(sandboxPolicy);
1292
1293 m_AppDomains[appDomain] = sandbox;
1294 1388
1295 m_DomainScripts[appDomain] = new List<UUID>();
1296 } 1389 }
1297 catch (Exception e) 1390 else
1298 { 1391 {
1299 m_log.ErrorFormat("[XEngine] Exception creating app domain:\n {0}", e.ToString()); 1392 sandbox = AppDomain.CurrentDomain;
1300 m_ScriptErrorMessage += "Exception creating app domain:\n";
1301 m_ScriptFailCount++;
1302 lock (m_AddingAssemblies)
1303 {
1304 m_AddingAssemblies[assembly]--;
1305 }
1306 return false;
1307 } 1393 }
1308 }
1309 m_DomainScripts[appDomain].Add(itemID);
1310
1311 instance = new ScriptInstance(this, part,
1312 item,
1313 startParam, postOnRez,
1314 m_MaxScriptQueue);
1315 1394
1316 if (!instance.Load(m_AppDomains[appDomain], assembly, stateSource)) 1395 if (!instance.Load(m_AppDomains[appDomain], assembly, stateSource))
1317 return false; 1396 return false;
1318 1397
1319// if (DebugLevel >= 1) 1398 m_AppDomains[appDomain] = sandbox;
1320// m_log.DebugFormat(
1321// "[XEngine] Loaded script {0}.{1}, item UUID {2}, prim UUID {3} @ {4}.{5}",
1322// part.ParentGroup.RootPart.Name, item.Name, itemID, part.UUID,
1323// part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName);
1324 1399
1325 if (presence != null) 1400 m_DomainScripts[appDomain] = new List<UUID>();
1401 }
1402 catch (Exception e)
1326 { 1403 {
1327 ShowScriptSaveResponse(item.OwnerID, 1404 m_log.ErrorFormat("[XEngine] Exception creating app domain:\n {0}", e.ToString());
1328 assetID, "Compile successful", true); 1405 m_ScriptErrorMessage += "Exception creating app domain:\n";
1406 m_ScriptFailCount++;
1407 lock (m_AddingAssemblies)
1408 {
1409 m_AddingAssemblies[assembly]--;
1410 }
1411 return false;
1329 } 1412 }
1413 }
1414
1330 1415
1331 instance.AppDomain = appDomain; 1416 instance.Load(m_AppDomains[appDomain], assembly, stateSource);
1332 instance.LineMap = linemap; 1417// m_log.DebugFormat(
1418// "[XEngine] Loaded script {0}.{1}, script UUID {2}, prim UUID {3} @ {4}.{5}",
1419// part.ParentGroup.RootPart.Name, item.Name, assetID, part.UUID,
1420// part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName);
1333 1421
1334 m_Scripts[itemID] = instance; 1422 if (presence != null)
1423 {
1424 ShowScriptSaveResponse(item.OwnerID,
1425 assetID, "Compile successful", true);
1335 } 1426 }
1336 }
1337 1427
1428 instance.AppDomain = appDomain;
1429 instance.LineMap = linemap;
1430 lockScriptsForWrite(true);
1431 m_Scripts[itemID] = instance;
1432 lockScriptsForWrite(false);
1433 }
1434 else
1435 {
1436 lockScriptsForRead(false);
1437 }
1338 lock (m_PrimObjects) 1438 lock (m_PrimObjects)
1339 { 1439 {
1340 if (!m_PrimObjects.ContainsKey(localID)) 1440 if (!m_PrimObjects.ContainsKey(localID))
@@ -1352,7 +1452,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1352 m_AddingAssemblies[assembly]--; 1452 m_AddingAssemblies[assembly]--;
1353 } 1453 }
1354 1454
1355 if (instance != null) 1455 if (instance!=null)
1356 instance.Init(); 1456 instance.Init();
1357 1457
1358 bool runIt; 1458 bool runIt;
@@ -1375,18 +1475,28 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1375 m_CompileDict.Remove(itemID); 1475 m_CompileDict.Remove(itemID);
1376 } 1476 }
1377 1477
1378 IScriptInstance instance = null; 1478 lockScriptsForRead(true);
1379 1479 // Do we even have it?
1380 lock (m_Scripts) 1480 if (!m_Scripts.ContainsKey(itemID))
1381 { 1481 {
1382 // Do we even have it? 1482 // Do we even have it?
1383 if (!m_Scripts.ContainsKey(itemID)) 1483 if (!m_Scripts.ContainsKey(itemID))
1384 return; 1484 return;
1385 1485
1386 instance = m_Scripts[itemID]; 1486 lockScriptsForRead(false);
1487 lockScriptsForWrite(true);
1387 m_Scripts.Remove(itemID); 1488 m_Scripts.Remove(itemID);
1489 lockScriptsForWrite(false);
1490
1491 return;
1388 } 1492 }
1493
1389 1494
1495 IScriptInstance instance=m_Scripts[itemID];
1496 lockScriptsForRead(false);
1497 lockScriptsForWrite(true);
1498 m_Scripts.Remove(itemID);
1499 lockScriptsForWrite(false);
1390 instance.ClearQueue(); 1500 instance.ClearQueue();
1391 1501
1392 instance.Stop(m_WaitForEventCompletionOnScriptStop); 1502 instance.Stop(m_WaitForEventCompletionOnScriptStop);
@@ -1423,8 +1533,14 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1423 1533
1424 ObjectRemoved handlerObjectRemoved = OnObjectRemoved; 1534 ObjectRemoved handlerObjectRemoved = OnObjectRemoved;
1425 if (handlerObjectRemoved != null) 1535 if (handlerObjectRemoved != null)
1426 handlerObjectRemoved(instance.ObjectID); 1536 {
1537 SceneObjectPart part = m_Scene.GetSceneObjectPart(localID);
1538 if (part != null)
1539 handlerObjectRemoved(part.UUID);
1540 }
1427 1541
1542 CleanAssemblies();
1543
1428 ScriptRemoved handlerScriptRemoved = OnScriptRemoved; 1544 ScriptRemoved handlerScriptRemoved = OnScriptRemoved;
1429 if (handlerScriptRemoved != null) 1545 if (handlerScriptRemoved != null)
1430 handlerScriptRemoved(itemID); 1546 handlerScriptRemoved(itemID);
@@ -1685,12 +1801,14 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1685 private IScriptInstance GetInstance(UUID itemID) 1801 private IScriptInstance GetInstance(UUID itemID)
1686 { 1802 {
1687 IScriptInstance instance; 1803 IScriptInstance instance;
1688 lock (m_Scripts) 1804 lockScriptsForRead(true);
1805 if (!m_Scripts.ContainsKey(itemID))
1689 { 1806 {
1690 if (!m_Scripts.ContainsKey(itemID)) 1807 lockScriptsForRead(false);
1691 return null; 1808 return null;
1692 instance = m_Scripts[itemID];
1693 } 1809 }
1810 instance = m_Scripts[itemID];
1811 lockScriptsForRead(false);
1694 return instance; 1812 return instance;
1695 } 1813 }
1696 1814
@@ -1714,6 +1832,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1714 return false; 1832 return false;
1715 } 1833 }
1716 1834
1835 [DebuggerNonUserCode]
1717 public void ApiResetScript(UUID itemID) 1836 public void ApiResetScript(UUID itemID)
1718 { 1837 {
1719 IScriptInstance instance = GetInstance(itemID); 1838 IScriptInstance instance = GetInstance(itemID);
@@ -1775,6 +1894,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1775 return UUID.Zero; 1894 return UUID.Zero;
1776 } 1895 }
1777 1896
1897 [DebuggerNonUserCode]
1778 public void SetState(UUID itemID, string newState) 1898 public void SetState(UUID itemID, string newState)
1779 { 1899 {
1780 IScriptInstance instance = GetInstance(itemID); 1900 IScriptInstance instance = GetInstance(itemID);
@@ -1797,11 +1917,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1797 1917
1798 List<IScriptInstance> instances = new List<IScriptInstance>(); 1918 List<IScriptInstance> instances = new List<IScriptInstance>();
1799 1919
1800 lock (m_Scripts) 1920 lockScriptsForRead(true);
1801 { 1921 foreach (IScriptInstance instance in m_Scripts.Values)
1802 foreach (IScriptInstance instance in m_Scripts.Values)
1803 instances.Add(instance); 1922 instances.Add(instance);
1804 } 1923 lockScriptsForRead(false);
1805 1924
1806 foreach (IScriptInstance i in instances) 1925 foreach (IScriptInstance i in instances)
1807 { 1926 {
diff --git a/OpenSim/Server/Handlers/Map/MapGetServerConnector.cs b/OpenSim/Server/Handlers/Map/MapGetServerConnector.cs
index 7bb2f39..bd1ddbd 100644
--- a/OpenSim/Server/Handlers/Map/MapGetServerConnector.cs
+++ b/OpenSim/Server/Handlers/Map/MapGetServerConnector.cs
@@ -29,6 +29,7 @@ using System;
29using System.IO; 29using System.IO;
30using System.Net; 30using System.Net;
31using System.Reflection; 31using System.Reflection;
32using System.Threading;
32 33
33using Nini.Config; 34using Nini.Config;
34using log4net; 35using log4net;
@@ -70,6 +71,8 @@ namespace OpenSim.Server.Handlers.MapImage
70 71
71 class MapServerGetHandler : BaseStreamHandler 72 class MapServerGetHandler : BaseStreamHandler
72 { 73 {
74 public static ManualResetEvent ev = new ManualResetEvent(true);
75
73// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 76// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
74 77
75 private IMapImageService m_MapService; 78 private IMapImageService m_MapService;
@@ -82,8 +85,13 @@ namespace OpenSim.Server.Handlers.MapImage
82 85
83 protected override byte[] ProcessRequest(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) 86 protected override byte[] ProcessRequest(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
84 { 87 {
85 byte[] result = new byte[0]; 88 ev.WaitOne();
89 lock (ev)
90 {
91 ev.Reset();
92 }
86 93
94 byte[] result = new byte[0];
87 string format = string.Empty; 95 string format = string.Empty;
88 result = m_MapService.GetMapTile(path.Trim('/'), out format); 96 result = m_MapService.GetMapTile(path.Trim('/'), out format);
89 if (result.Length > 0) 97 if (result.Length > 0)
@@ -100,6 +108,11 @@ namespace OpenSim.Server.Handlers.MapImage
100 httpResponse.ContentType = "text/plain"; 108 httpResponse.ContentType = "text/plain";
101 } 109 }
102 110
111 lock (ev)
112 {
113 ev.Set();
114 }
115
103 return result; 116 return result;
104 } 117 }
105 118
diff --git a/OpenSim/Server/Handlers/Simulation/AgentHandlers.cs b/OpenSim/Server/Handlers/Simulation/AgentHandlers.cs
index 4ac477f..964ccf8 100644
--- a/OpenSim/Server/Handlers/Simulation/AgentHandlers.cs
+++ b/OpenSim/Server/Handlers/Simulation/AgentHandlers.cs
@@ -386,7 +386,15 @@ namespace OpenSim.Server.Handlers.Simulation
386 // subclasses can override this 386 // subclasses can override this
387 protected virtual bool CreateAgent(GridRegion gatekeeper, GridRegion destination, AgentCircuitData aCircuit, uint teleportFlags, bool fromLogin, out string reason) 387 protected virtual bool CreateAgent(GridRegion gatekeeper, GridRegion destination, AgentCircuitData aCircuit, uint teleportFlags, bool fromLogin, out string reason)
388 { 388 {
389 return m_SimulationService.CreateAgent(destination, aCircuit, teleportFlags, out reason); 389 reason = String.Empty;
390
391 Util.FireAndForget(x =>
392 {
393 string r;
394 m_SimulationService.CreateAgent(destination, aCircuit, teleportFlags, out r);
395 });
396
397 return true;
390 } 398 }
391 } 399 }
392 400
diff --git a/OpenSim/Services/AssetService/AssetService.cs b/OpenSim/Services/AssetService/AssetService.cs
index 08fd3f8..90c30c8 100644
--- a/OpenSim/Services/AssetService/AssetService.cs
+++ b/OpenSim/Services/AssetService/AssetService.cs
@@ -159,7 +159,10 @@ namespace OpenSim.Services.AssetService
159 { 159 {
160// m_log.DebugFormat( 160// m_log.DebugFormat(
161// "[ASSET SERVICE]: Storing asset {0} {1}, bytes {2}", asset.Name, asset.FullID, asset.Data.Length); 161// "[ASSET SERVICE]: Storing asset {0} {1}, bytes {2}", asset.Name, asset.FullID, asset.Data.Length);
162 m_Database.StoreAsset(asset); 162 if (!m_Database.StoreAsset(asset))
163 {
164 return UUID.Zero.ToString();
165 }
163 } 166 }
164// else 167// else
165// { 168// {
diff --git a/OpenSim/Services/AuthenticationService/AuthenticationServiceBase.cs b/OpenSim/Services/AuthenticationService/AuthenticationServiceBase.cs
index 229f557..e42f9a0 100644
--- a/OpenSim/Services/AuthenticationService/AuthenticationServiceBase.cs
+++ b/OpenSim/Services/AuthenticationService/AuthenticationServiceBase.cs
@@ -30,10 +30,11 @@ using OpenMetaverse;
30using log4net; 30using log4net;
31using Nini.Config; 31using Nini.Config;
32using System.Reflection; 32using System.Reflection;
33using OpenSim.Server.Base;
34using OpenSim.Services.Interfaces;
33using OpenSim.Data; 35using OpenSim.Data;
34using OpenSim.Framework; 36using OpenSim.Framework;
35using OpenSim.Services.Base; 37using OpenSim.Services.Base;
36using OpenSim.Services.Interfaces;
37 38
38namespace OpenSim.Services.AuthenticationService 39namespace OpenSim.Services.AuthenticationService
39{ 40{
@@ -50,6 +51,12 @@ namespace OpenSim.Services.AuthenticationService
50 MethodBase.GetCurrentMethod().DeclaringType); 51 MethodBase.GetCurrentMethod().DeclaringType);
51 52
52 protected IAuthenticationData m_Database; 53 protected IAuthenticationData m_Database;
54 protected IUserAccountService m_UserAccountService = null;
55
56 public AuthenticationServiceBase(IConfigSource config, IUserAccountService acct) : this(config)
57 {
58 m_UserAccountService = acct;
59 }
53 60
54 public AuthenticationServiceBase(IConfigSource config) : base(config) 61 public AuthenticationServiceBase(IConfigSource config) : base(config)
55 { 62 {
diff --git a/OpenSim/Services/AuthenticationService/PasswordAuthenticationService.cs b/OpenSim/Services/AuthenticationService/PasswordAuthenticationService.cs
index 5f1bde1..a069838 100644
--- a/OpenSim/Services/AuthenticationService/PasswordAuthenticationService.cs
+++ b/OpenSim/Services/AuthenticationService/PasswordAuthenticationService.cs
@@ -51,6 +51,12 @@ namespace OpenSim.Services.AuthenticationService
51 LogManager.GetLogger( 51 LogManager.GetLogger(
52 MethodBase.GetCurrentMethod().DeclaringType); 52 MethodBase.GetCurrentMethod().DeclaringType);
53 53
54 public PasswordAuthenticationService(IConfigSource config, IUserAccountService userService) :
55 base(config, userService)
56 {
57 m_log.Debug("[AUTH SERVICE]: Started with User Account access");
58 }
59
54 public PasswordAuthenticationService(IConfigSource config) : 60 public PasswordAuthenticationService(IConfigSource config) :
55 base(config) 61 base(config)
56 { 62 {
@@ -58,42 +64,90 @@ namespace OpenSim.Services.AuthenticationService
58 64
59 public string Authenticate(UUID principalID, string password, int lifetime) 65 public string Authenticate(UUID principalID, string password, int lifetime)
60 { 66 {
67 UUID realID;
68 return Authenticate(principalID, password, lifetime, out realID);
69 }
70
71 public string Authenticate(UUID principalID, string password, int lifetime, out UUID realID)
72 {
73 realID = UUID.Zero;
74
75 m_log.DebugFormat("[AUTH SERVICE]: Authenticating for {0}, user account service present: {1}", principalID, m_UserAccountService != null);
61 AuthenticationData data = m_Database.Get(principalID); 76 AuthenticationData data = m_Database.Get(principalID);
77 UserAccount user = null;
78 if (m_UserAccountService != null)
79 user = m_UserAccountService.GetUserAccount(UUID.Zero, principalID);
62 80
63 if (data == null) 81 if (data == null || data.Data == null)
64 { 82 {
65 m_log.DebugFormat("[AUTH SERVICE]: PrincipalID {0} not found", principalID); 83 m_log.DebugFormat("[AUTH SERVICE]: PrincipalID {0} or its data not found", principalID);
66 return String.Empty; 84 return String.Empty;
67 } 85 }
68 else if (data.Data == null) 86
87 if (!data.Data.ContainsKey("passwordHash") ||
88 !data.Data.ContainsKey("passwordSalt"))
69 { 89 {
70 m_log.DebugFormat("[AUTH SERVICE]: PrincipalID {0} data not found", principalID);
71 return String.Empty; 90 return String.Empty;
72 } 91 }
73 else if (!data.Data.ContainsKey("passwordHash") || !data.Data.ContainsKey("passwordSalt")) 92
93 string hashed = Util.Md5Hash(password + ":" +
94 data.Data["passwordSalt"].ToString());
95
96 m_log.DebugFormat("[PASS AUTH]: got {0}; hashed = {1}; stored = {2}", password, hashed, data.Data["passwordHash"].ToString());
97
98 if (data.Data["passwordHash"].ToString() == hashed)
99 {
100 return GetToken(principalID, lifetime);
101 }
102
103 if (user == null)
74 { 104 {
75 m_log.DebugFormat( 105 m_log.DebugFormat("[PASS AUTH]: No user record for {0}", principalID);
76 "[AUTH SERVICE]: PrincipalID {0} data didn't contain either passwordHash or passwordSalt", principalID);
77 return String.Empty; 106 return String.Empty;
78 } 107 }
79 else 108
109 int impersonateFlag = 1 << 6;
110
111 if ((user.UserFlags & impersonateFlag) == 0)
112 return String.Empty;
113
114 m_log.DebugFormat("[PASS AUTH]: Attempting impersonation");
115
116 List<UserAccount> accounts = m_UserAccountService.GetUserAccountsWhere(UUID.Zero, "UserLevel >= 200");
117 if (accounts == null || accounts.Count == 0)
118 return String.Empty;
119
120 foreach (UserAccount a in accounts)
80 { 121 {
81 string hashed = Util.Md5Hash(password + ":" + data.Data["passwordSalt"].ToString()); 122 data = m_Database.Get(a.PrincipalID);
123 if (data == null || data.Data == null ||
124 !data.Data.ContainsKey("passwordHash") ||
125 !data.Data.ContainsKey("passwordSalt"))
126 {
127 continue;
128 }
129
130// m_log.DebugFormat("[PASS AUTH]: Trying {0}", data.PrincipalID);
82 131
83 m_log.DebugFormat("[PASS AUTH]: got {0}; hashed = {1}; stored = {2}", password, hashed, data.Data["passwordHash"].ToString()); 132 hashed = Util.Md5Hash(password + ":" +
133 data.Data["passwordSalt"].ToString());
84 134
85 if (data.Data["passwordHash"].ToString() == hashed) 135 if (data.Data["passwordHash"].ToString() == hashed)
86 { 136 {
137 m_log.DebugFormat("[PASS AUTH]: {0} {1} impersonating {2}, proceeding with login", a.FirstName, a.LastName, principalID);
138 realID = a.PrincipalID;
87 return GetToken(principalID, lifetime); 139 return GetToken(principalID, lifetime);
88 } 140 }
89 else 141// else
90 { 142// {
91 m_log.DebugFormat( 143// m_log.DebugFormat(
92 "[AUTH SERVICE]: Salted hash {0} of given password did not match salted hash of {1} for PrincipalID {2}. Authentication failure.", 144// "[AUTH SERVICE]: Salted hash {0} of given password did not match salted hash of {1} for PrincipalID {2}. Authentication failure.",
93 hashed, data.Data["passwordHash"], principalID); 145// hashed, data.Data["passwordHash"], data.PrincipalID);
94 return String.Empty; 146// }
95 }
96 } 147 }
148
149 m_log.DebugFormat("[PASS AUTH]: Impersonation of {0} failed", principalID);
150 return String.Empty;
97 } 151 }
98 } 152 }
99} \ No newline at end of file 153}
diff --git a/OpenSim/Services/AuthenticationService/WebkeyAuthenticationService.cs b/OpenSim/Services/AuthenticationService/WebkeyAuthenticationService.cs
index 2344c0e..1510168 100644
--- a/OpenSim/Services/AuthenticationService/WebkeyAuthenticationService.cs
+++ b/OpenSim/Services/AuthenticationService/WebkeyAuthenticationService.cs
@@ -49,12 +49,23 @@ namespace OpenSim.Services.AuthenticationService
49 private static readonly ILog m_log = 49 private static readonly ILog m_log =
50 LogManager.GetLogger( 50 LogManager.GetLogger(
51 MethodBase.GetCurrentMethod().DeclaringType); 51 MethodBase.GetCurrentMethod().DeclaringType);
52
53 public WebkeyAuthenticationService(IConfigSource config, IUserAccountService userService) :
54 base(config, userService)
55 {
56 }
52 57
53 public WebkeyAuthenticationService(IConfigSource config) : 58 public WebkeyAuthenticationService(IConfigSource config) :
54 base(config) 59 base(config)
55 { 60 {
56 } 61 }
57 62
63 public string Authenticate(UUID principalID, string password, int lifetime, out UUID realID)
64 {
65 realID = UUID.Zero;
66 return Authenticate(principalID, password, lifetime);
67 }
68
58 public string Authenticate(UUID principalID, string password, int lifetime) 69 public string Authenticate(UUID principalID, string password, int lifetime)
59 { 70 {
60 if (new UUID(password) == UUID.Zero) 71 if (new UUID(password) == UUID.Zero)
diff --git a/OpenSim/Services/AuthenticationService/WebkeyOrPasswordAuthenticationService.cs b/OpenSim/Services/AuthenticationService/WebkeyOrPasswordAuthenticationService.cs
index 2c6cebd..bbc8470 100644
--- a/OpenSim/Services/AuthenticationService/WebkeyOrPasswordAuthenticationService.cs
+++ b/OpenSim/Services/AuthenticationService/WebkeyOrPasswordAuthenticationService.cs
@@ -55,14 +55,22 @@ namespace OpenSim.Services.AuthenticationService
55 55
56 public string Authenticate(UUID principalID, string password, int lifetime) 56 public string Authenticate(UUID principalID, string password, int lifetime)
57 { 57 {
58 UUID realID;
59
60 return Authenticate(principalID, password, lifetime, out realID);
61 }
62
63 public string Authenticate(UUID principalID, string password, int lifetime, out UUID realID)
64 {
58 AuthenticationData data = m_Database.Get(principalID); 65 AuthenticationData data = m_Database.Get(principalID);
59 string result = String.Empty; 66 string result = String.Empty;
67 realID = UUID.Zero;
60 if (data != null && data.Data != null) 68 if (data != null && data.Data != null)
61 { 69 {
62 if (data.Data.ContainsKey("webLoginKey")) 70 if (data.Data.ContainsKey("webLoginKey"))
63 { 71 {
64 m_log.DebugFormat("[AUTH SERVICE]: Attempting web key authentication for PrincipalID {0}", principalID); 72 m_log.DebugFormat("[AUTH SERVICE]: Attempting web key authentication for PrincipalID {0}", principalID);
65 result = m_svcChecks["web_login_key"].Authenticate(principalID, password, lifetime); 73 result = m_svcChecks["web_login_key"].Authenticate(principalID, password, lifetime, out realID);
66 if (result == String.Empty) 74 if (result == String.Empty)
67 { 75 {
68 m_log.DebugFormat("[AUTH SERVICE]: Web Login failed for PrincipalID {0}", principalID); 76 m_log.DebugFormat("[AUTH SERVICE]: Web Login failed for PrincipalID {0}", principalID);
@@ -71,12 +79,15 @@ namespace OpenSim.Services.AuthenticationService
71 if (result == string.Empty && data.Data.ContainsKey("passwordHash") && data.Data.ContainsKey("passwordSalt")) 79 if (result == string.Empty && data.Data.ContainsKey("passwordHash") && data.Data.ContainsKey("passwordSalt"))
72 { 80 {
73 m_log.DebugFormat("[AUTH SERVICE]: Attempting password authentication for PrincipalID {0}", principalID); 81 m_log.DebugFormat("[AUTH SERVICE]: Attempting password authentication for PrincipalID {0}", principalID);
74 result = m_svcChecks["password"].Authenticate(principalID, password, lifetime); 82 result = m_svcChecks["password"].Authenticate(principalID, password, lifetime, out realID);
75 if (result == String.Empty) 83 if (result == String.Empty)
76 { 84 {
77 m_log.DebugFormat("[AUTH SERVICE]: Password login failed for PrincipalID {0}", principalID); 85 m_log.DebugFormat("[AUTH SERVICE]: Password login failed for PrincipalID {0}", principalID);
78 } 86 }
79 } 87 }
88
89
90
80 if (result == string.Empty) 91 if (result == string.Empty)
81 { 92 {
82 m_log.DebugFormat("[AUTH SERVICE]: Both password and webLoginKey-based authentication failed for PrincipalID {0}", principalID); 93 m_log.DebugFormat("[AUTH SERVICE]: Both password and webLoginKey-based authentication failed for PrincipalID {0}", principalID);
@@ -86,7 +97,9 @@ namespace OpenSim.Services.AuthenticationService
86 { 97 {
87 m_log.DebugFormat("[AUTH SERVICE]: PrincipalID {0} or its data not found", principalID); 98 m_log.DebugFormat("[AUTH SERVICE]: PrincipalID {0} or its data not found", principalID);
88 } 99 }
100
101
89 return result; 102 return result;
90 } 103 }
91 } 104 }
92} \ No newline at end of file 105}
diff --git a/OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs b/OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs
index 8b04d7f..bf0cc35 100644
--- a/OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs
+++ b/OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs
@@ -27,9 +27,11 @@
27 27
28using log4net; 28using log4net;
29using System; 29using System;
30using System.Threading;
30using System.Collections.Generic; 31using System.Collections.Generic;
31using System.IO; 32using System.IO;
32using System.Reflection; 33using System.Reflection;
34using System.Timers;
33using Nini.Config; 35using Nini.Config;
34using OpenSim.Framework; 36using OpenSim.Framework;
35using OpenSim.Framework.Console; 37using OpenSim.Framework.Console;
@@ -47,13 +49,22 @@ namespace OpenSim.Services.Connectors
47 49
48 private string m_ServerURI = String.Empty; 50 private string m_ServerURI = String.Empty;
49 private IImprovedAssetCache m_Cache = null; 51 private IImprovedAssetCache m_Cache = null;
52 private int m_retryCounter;
53 private Dictionary<int, List<AssetBase>> m_retryQueue = new Dictionary<int, List<AssetBase>>();
54 private System.Timers.Timer m_retryTimer;
50 private int m_maxAssetRequestConcurrency = 30; 55 private int m_maxAssetRequestConcurrency = 30;
51 56
52 private delegate void AssetRetrievedEx(AssetBase asset); 57 private delegate void AssetRetrievedEx(AssetBase asset);
53 58
54 // Keeps track of concurrent requests for the same asset, so that it's only loaded once. 59 // Keeps track of concurrent requests for the same asset, so that it's only loaded once.
55 // Maps: Asset ID -> Handlers which will be called when the asset has been loaded 60 // Maps: Asset ID -> Handlers which will be called when the asset has been loaded
56 private Dictionary<string, AssetRetrievedEx> m_AssetHandlers = new Dictionary<string, AssetRetrievedEx>(); 61// private Dictionary<string, AssetRetrievedEx> m_AssetHandlers = new Dictionary<string, AssetRetrievedEx>();
62
63 private Dictionary<string, List<AssetRetrievedEx>> m_AssetHandlers = new Dictionary<string, List<AssetRetrievedEx>>();
64
65 private Dictionary<string, string> m_UriMap = new Dictionary<string, string>();
66
67 private Thread[] m_fetchThreads;
57 68
58 public int MaxAssetRequestConcurrency 69 public int MaxAssetRequestConcurrency
59 { 70 {
@@ -91,13 +102,108 @@ namespace OpenSim.Services.Connectors
91 string serviceURI = assetConfig.GetString("AssetServerURI", 102 string serviceURI = assetConfig.GetString("AssetServerURI",
92 String.Empty); 103 String.Empty);
93 104
105 m_ServerURI = serviceURI;
106
94 if (serviceURI == String.Empty) 107 if (serviceURI == String.Empty)
95 { 108 {
96 m_log.Error("[ASSET CONNECTOR]: No Server URI named in section AssetService"); 109 m_log.Error("[ASSET CONNECTOR]: No Server URI named in section AssetService");
97 throw new Exception("Asset connector init error"); 110 throw new Exception("Asset connector init error");
98 } 111 }
99 112
100 m_ServerURI = serviceURI; 113
114 m_retryTimer = new System.Timers.Timer();
115 m_retryTimer.Elapsed += new ElapsedEventHandler(retryCheck);
116 m_retryTimer.Interval = 60000;
117
118 Uri serverUri = new Uri(m_ServerURI);
119
120 string groupHost = serverUri.Host;
121
122 for (int i = 0 ; i < 256 ; i++)
123 {
124 string prefix = i.ToString("x2");
125 groupHost = assetConfig.GetString("AssetServerHost_"+prefix, groupHost);
126
127 m_UriMap[prefix] = groupHost;
128 //m_log.DebugFormat("[ASSET]: Using {0} for prefix {1}", groupHost, prefix);
129 }
130
131 m_fetchThreads = new Thread[2];
132
133 for (int i = 0 ; i < 2 ; i++)
134 {
135 m_fetchThreads[i] = new Thread(AssetRequestProcessor);
136 m_fetchThreads[i].Start();
137 }
138 }
139
140 private string MapServer(string id)
141 {
142 UriBuilder serverUri = new UriBuilder(m_ServerURI);
143
144 string prefix = id.Substring(0, 2).ToLower();
145
146 string host;
147
148 // HG URLs will not be valid UUIDS
149 if (m_UriMap.ContainsKey(prefix))
150 host = m_UriMap[prefix];
151 else
152 host = m_UriMap["00"];
153
154 serverUri.Host = host;
155
156 // m_log.DebugFormat("[ASSET]: Using {0} for host name for prefix {1}", host, prefix);
157
158 string ret = serverUri.Uri.AbsoluteUri;
159 if (ret.EndsWith("/"))
160 ret = ret.Substring(0, ret.Length - 1);
161 return ret;
162 }
163
164 protected void retryCheck(object source, ElapsedEventArgs e)
165 {
166 m_retryCounter++;
167 if (m_retryCounter > 60) m_retryCounter -= 60;
168 List<int> keys = new List<int>();
169 foreach (int a in m_retryQueue.Keys)
170 {
171 keys.Add(a);
172 }
173 foreach (int a in keys)
174 {
175 //We exponentially fall back on frequency until we reach one attempt per hour
176 //The net result is that we end up in the queue for roughly 24 hours..
177 //24 hours worth of assets could be a lot, so the hope is that the region admin
178 //will have gotten the asset connector back online quickly!
179
180 int timefactor = a ^ 2;
181 if (timefactor > 60)
182 {
183 timefactor = 60;
184 }
185
186 //First, find out if we care about this timefactor
187 if (timefactor % a == 0)
188 {
189 //Yes, we do!
190 List<AssetBase> retrylist = m_retryQueue[a];
191 m_retryQueue.Remove(a);
192
193 foreach(AssetBase ass in retrylist)
194 {
195 Store(ass); //Store my ass. This function will put it back in the dictionary if it fails
196 }
197 }
198 }
199
200 if (m_retryQueue.Count == 0)
201 {
202 //It might only be one tick per minute, but I have
203 //repented and abandoned my wasteful ways
204 m_retryCounter = 0;
205 m_retryTimer.Stop();
206 }
101 } 207 }
102 208
103 protected void SetCache(IImprovedAssetCache cache) 209 protected void SetCache(IImprovedAssetCache cache)
@@ -107,15 +213,13 @@ namespace OpenSim.Services.Connectors
107 213
108 public AssetBase Get(string id) 214 public AssetBase Get(string id)
109 { 215 {
110// m_log.DebugFormat("[ASSET SERVICE CONNECTOR]: Synchronous get request for {0}", id); 216 string uri = MapServer(id) + "/assets/" + id;
111
112 string uri = m_ServerURI + "/assets/" + id;
113 217
114 AssetBase asset = null; 218 AssetBase asset = null;
115 if (m_Cache != null) 219 if (m_Cache != null)
116 asset = m_Cache.Get(id); 220 asset = m_Cache.Get(id);
117 221
118 if (asset == null) 222 if (asset == null || asset.Data == null || asset.Data.Length == 0)
119 { 223 {
120 asset = SynchronousRestObjectRequester. 224 asset = SynchronousRestObjectRequester.
121 MakeRequest<int, AssetBase>("GET", uri, 0, m_maxAssetRequestConcurrency); 225 MakeRequest<int, AssetBase>("GET", uri, 0, m_maxAssetRequestConcurrency);
@@ -146,7 +250,7 @@ namespace OpenSim.Services.Connectors
146 return fullAsset.Metadata; 250 return fullAsset.Metadata;
147 } 251 }
148 252
149 string uri = m_ServerURI + "/assets/" + id + "/metadata"; 253 string uri = MapServer(id) + "/assets/" + id + "/metadata";
150 254
151 AssetMetadata asset = SynchronousRestObjectRequester. 255 AssetMetadata asset = SynchronousRestObjectRequester.
152 MakeRequest<int, AssetMetadata>("GET", uri, 0); 256 MakeRequest<int, AssetMetadata>("GET", uri, 0);
@@ -163,7 +267,7 @@ namespace OpenSim.Services.Connectors
163 return fullAsset.Data; 267 return fullAsset.Data;
164 } 268 }
165 269
166 RestClient rc = new RestClient(m_ServerURI); 270 RestClient rc = new RestClient(MapServer(id));
167 rc.AddResourcePath("assets"); 271 rc.AddResourcePath("assets");
168 rc.AddResourcePath(id); 272 rc.AddResourcePath(id);
169 rc.AddResourcePath("data"); 273 rc.AddResourcePath("data");
@@ -186,66 +290,109 @@ namespace OpenSim.Services.Connectors
186 return null; 290 return null;
187 } 291 }
188 292
189 public bool Get(string id, Object sender, AssetRetrieved handler) 293 private class QueuedAssetRequest
190 { 294 {
191// m_log.DebugFormat("[ASSET SERVICE CONNECTOR]: Potentially asynchronous get request for {0}", id); 295 public string uri;
296 public string id;
297 }
192 298
193 string uri = m_ServerURI + "/assets/" + id; 299 private OpenMetaverse.BlockingQueue<QueuedAssetRequest> m_requestQueue =
300 new OpenMetaverse.BlockingQueue<QueuedAssetRequest>();
194 301
195 AssetBase asset = null; 302 private void AssetRequestProcessor()
196 if (m_Cache != null) 303 {
197 asset = m_Cache.Get(id); 304 QueuedAssetRequest r;
198 305
199 if (asset == null) 306 while (true)
200 { 307 {
201 lock (m_AssetHandlers) 308 r = m_requestQueue.Dequeue();
202 {
203 AssetRetrievedEx handlerEx = new AssetRetrievedEx(delegate(AssetBase _asset) { handler(id, sender, _asset); });
204
205 AssetRetrievedEx handlers;
206 if (m_AssetHandlers.TryGetValue(id, out handlers))
207 {
208 // Someone else is already loading this asset. It will notify our handler when done.
209 handlers += handlerEx;
210 return true;
211 }
212 309
213 // Load the asset ourselves 310 string uri = r.uri;
214 handlers += handlerEx; 311 string id = r.id;
215 m_AssetHandlers.Add(id, handlers);
216 }
217 312
218 bool success = false; 313 bool success = false;
219 try 314 try
220 { 315 {
221 AsynchronousRestObjectRequester.MakeRequest<int, AssetBase>("GET", uri, 0, 316 AssetBase a = SynchronousRestObjectRequester.MakeRequest<int, AssetBase>("GET", uri, 0, 30);
222 delegate(AssetBase a) 317 if (a != null)
223 { 318 {
224 if (m_Cache != null) 319 if (m_Cache != null)
225 m_Cache.Cache(a); 320 m_Cache.Cache(a);
226 321
227 AssetRetrievedEx handlers; 322 List<AssetRetrievedEx> handlers;
228 lock (m_AssetHandlers) 323 lock (m_AssetHandlers)
324 {
325 handlers = m_AssetHandlers[id];
326 m_AssetHandlers.Remove(id);
327 }
328 foreach (AssetRetrievedEx h in handlers)
329 {
330 Util.FireAndForget(x =>
229 { 331 {
230 handlers = m_AssetHandlers[id]; 332 h.Invoke(a);
231 m_AssetHandlers.Remove(id); 333 });
232 } 334 }
233 handlers.Invoke(a); 335 if (handlers != null)
234 }, m_maxAssetRequestConcurrency); 336 handlers.Clear();
235 337
236 success = true; 338 success = true;
339 }
237 } 340 }
238 finally 341 finally
239 { 342 {
240 if (!success) 343 if (!success)
241 { 344 {
345 List<AssetRetrievedEx> handlers;
242 lock (m_AssetHandlers) 346 lock (m_AssetHandlers)
243 { 347 {
348 handlers = m_AssetHandlers[id];
244 m_AssetHandlers.Remove(id); 349 m_AssetHandlers.Remove(id);
245 } 350 }
351 if (handlers != null)
352 handlers.Clear();
246 } 353 }
247 } 354 }
248 } 355 }
356 }
357
358 public bool Get(string id, Object sender, AssetRetrieved handler)
359 {
360 string uri = MapServer(id) + "/assets/" + id;
361
362 AssetBase asset = null;
363 if (m_Cache != null)
364 asset = m_Cache.Get(id);
365
366 if (asset == null || asset.Data == null || asset.Data.Length == 0)
367 {
368 lock (m_AssetHandlers)
369 {
370 AssetRetrievedEx handlerEx = new AssetRetrievedEx(delegate(AssetBase _asset) { handler(id, sender, _asset); });
371
372// AssetRetrievedEx handlers;
373 List<AssetRetrievedEx> handlers;
374 if (m_AssetHandlers.TryGetValue(id, out handlers))
375 {
376 // Someone else is already loading this asset. It will notify our handler when done.
377// handlers += handlerEx;
378 handlers.Add(handlerEx);
379 return true;
380 }
381
382 // Load the asset ourselves
383// handlers += handlerEx;
384 handlers = new List<AssetRetrievedEx>();
385 handlers.Add(handlerEx);
386
387 m_AssetHandlers.Add(id, handlers);
388 }
389
390 QueuedAssetRequest request = new QueuedAssetRequest();
391 request.id = id;
392 request.uri = uri;
393
394 m_requestQueue.Enqueue(request);
395 }
249 else 396 else
250 { 397 {
251 handler(id, sender, asset); 398 handler(id, sender, asset);
@@ -256,38 +403,95 @@ namespace OpenSim.Services.Connectors
256 403
257 public string Store(AssetBase asset) 404 public string Store(AssetBase asset)
258 { 405 {
259 if (asset.Local) 406 // Have to assign the asset ID here. This isn't likely to
407 // trigger since current callers don't pass emtpy IDs
408 // We need the asset ID to route the request to the proper
409 // cluster member, so we can't have the server assign one.
410 if (asset.ID == string.Empty)
260 { 411 {
261 if (m_Cache != null) 412 if (asset.FullID == UUID.Zero)
262 m_Cache.Cache(asset); 413 {
414 asset.FullID = UUID.Random();
415 }
416 asset.ID = asset.FullID.ToString();
417 }
418 else if (asset.FullID == UUID.Zero)
419 {
420 UUID uuid = UUID.Zero;
421 if (UUID.TryParse(asset.ID, out uuid))
422 {
423 asset.FullID = uuid;
424 }
425 else
426 {
427 asset.FullID = UUID.Random();
428 }
429 }
263 430
431 if (m_Cache != null)
432 m_Cache.Cache(asset);
433 if (asset.Temporary || asset.Local)
434 {
264 return asset.ID; 435 return asset.ID;
265 } 436 }
266 437
267 string uri = m_ServerURI + "/assets/"; 438 string uri = MapServer(asset.FullID.ToString()) + "/assets/";
268 439
269 string newID = string.Empty; 440 string newID = string.Empty;
270 try 441 try
271 { 442 {
272 newID = SynchronousRestObjectRequester. 443 newID = SynchronousRestObjectRequester.
273 MakeRequest<AssetBase, string>("POST", uri, asset); 444 MakeRequest<AssetBase, string>("POST", uri, asset, 25);
445 if (newID == null || newID == "")
446 {
447 newID = UUID.Zero.ToString();
448 }
274 } 449 }
275 catch (Exception e) 450 catch (Exception e)
276 { 451 {
277 m_log.WarnFormat("[ASSET CONNECTOR]: Unable to send asset {0} to asset server. Reason: {1}", asset.ID, e.Message); 452 newID = UUID.Zero.ToString();
278 } 453 }
279 454
280 if (newID != String.Empty) 455 if (newID == UUID.Zero.ToString())
456 {
457 //The asset upload failed, put it in a queue for later
458 asset.UploadAttempts++;
459 if (asset.UploadAttempts > 30)
460 {
461 //By this stage we've been in the queue for a good few hours;
462 //We're going to drop the asset.
463 m_log.ErrorFormat("[Assets] Dropping asset {0} - Upload has been in the queue for too long.", asset.ID.ToString());
464 }
465 else
466 {
467 if (!m_retryQueue.ContainsKey(asset.UploadAttempts))
468 {
469 m_retryQueue.Add(asset.UploadAttempts, new List<AssetBase>());
470 }
471 List<AssetBase> m_queue = m_retryQueue[asset.UploadAttempts];
472 m_queue.Add(asset);
473 m_log.WarnFormat("[Assets] Upload failed: {0} - Requeuing asset for another run.", asset.ID.ToString());
474 m_retryTimer.Start();
475 }
476 }
477 else
281 { 478 {
282 // Placing this here, so that this work with old asset servers that don't send any reply back 479 if (asset.UploadAttempts > 0)
283 // SynchronousRestObjectRequester returns somethins that is not an empty string 480 {
284 if (newID != null) 481 m_log.InfoFormat("[Assets] Upload of {0} succeeded after {1} failed attempts", asset.ID.ToString(), asset.UploadAttempts.ToString());
285 asset.ID = newID; 482 }
483 if (newID != String.Empty)
484 {
485 // Placing this here, so that this work with old asset servers that don't send any reply back
486 // SynchronousRestObjectRequester returns somethins that is not an empty string
487 if (newID != null)
488 asset.ID = newID;
286 489
287 if (m_Cache != null) 490 if (m_Cache != null)
288 m_Cache.Cache(asset); 491 m_Cache.Cache(asset);
492 }
289 } 493 }
290 return newID; 494 return asset.ID;
291 } 495 }
292 496
293 public bool UpdateContent(string id, byte[] data) 497 public bool UpdateContent(string id, byte[] data)
@@ -308,7 +512,7 @@ namespace OpenSim.Services.Connectors
308 } 512 }
309 asset.Data = data; 513 asset.Data = data;
310 514
311 string uri = m_ServerURI + "/assets/" + id; 515 string uri = MapServer(id) + "/assets/" + id;
312 516
313 if (SynchronousRestObjectRequester. 517 if (SynchronousRestObjectRequester.
314 MakeRequest<AssetBase, bool>("POST", uri, asset)) 518 MakeRequest<AssetBase, bool>("POST", uri, asset))
@@ -323,7 +527,7 @@ namespace OpenSim.Services.Connectors
323 527
324 public bool Delete(string id) 528 public bool Delete(string id)
325 { 529 {
326 string uri = m_ServerURI + "/assets/" + id; 530 string uri = MapServer(id) + "/assets/" + id;
327 531
328 if (SynchronousRestObjectRequester. 532 if (SynchronousRestObjectRequester.
329 MakeRequest<int, bool>("DELETE", uri, 0)) 533 MakeRequest<int, bool>("DELETE", uri, 0))
diff --git a/OpenSim/Services/Connectors/Authentication/AuthenticationServicesConnector.cs b/OpenSim/Services/Connectors/Authentication/AuthenticationServicesConnector.cs
index 2b77154..f996aca 100644
--- a/OpenSim/Services/Connectors/Authentication/AuthenticationServicesConnector.cs
+++ b/OpenSim/Services/Connectors/Authentication/AuthenticationServicesConnector.cs
@@ -81,6 +81,13 @@ namespace OpenSim.Services.Connectors
81 m_ServerURI = serviceURI; 81 m_ServerURI = serviceURI;
82 } 82 }
83 83
84 public string Authenticate(UUID principalID, string password, int lifetime, out UUID realID)
85 {
86 realID = UUID.Zero;
87
88 return Authenticate(principalID, password, lifetime);
89 }
90
84 public string Authenticate(UUID principalID, string password, int lifetime) 91 public string Authenticate(UUID principalID, string password, int lifetime)
85 { 92 {
86 Dictionary<string, object> sendData = new Dictionary<string, object>(); 93 Dictionary<string, object> sendData = new Dictionary<string, object>();
diff --git a/OpenSim/Services/Connectors/Friends/FriendsSimConnector.cs b/OpenSim/Services/Connectors/Friends/FriendsSimConnector.cs
index 6d5ce4b..45f4514 100644
--- a/OpenSim/Services/Connectors/Friends/FriendsSimConnector.cs
+++ b/OpenSim/Services/Connectors/Friends/FriendsSimConnector.cs
@@ -144,44 +144,48 @@ namespace OpenSim.Services.Connectors.Friends
144 144
145 private bool Call(GridRegion region, Dictionary<string, object> sendData) 145 private bool Call(GridRegion region, Dictionary<string, object> sendData)
146 { 146 {
147 string reqString = ServerUtils.BuildQueryString(sendData); 147 Util.FireAndForget(x => {
148 //m_log.DebugFormat("[FRIENDS SIM CONNECTOR]: queryString = {0}", reqString); 148 string reqString = ServerUtils.BuildQueryString(sendData);
149 if (region == null) 149 //m_log.DebugFormat("[FRIENDS SIM CONNECTOR]: queryString = {0}", reqString);
150 return false; 150 if (region == null)
151 151 return;
152 string path = ServicePath(); 152
153 if (!region.ServerURI.EndsWith("/")) 153 string path = ServicePath();
154 path = "/" + path; 154 if (!region.ServerURI.EndsWith("/"))
155 string uri = region.ServerURI + path; 155 path = "/" + path;
156// m_log.DebugFormat("[FRIENDS SIM CONNECTOR]: calling {0}", uri); 156 string uri = region.ServerURI + path;
157 157 // m_log.DebugFormat("[FRIENDS SIM CONNECTOR]: calling {0}", uri);
158 try 158
159 { 159 try
160 string reply = SynchronousRestFormsRequester.MakeRequest("POST", uri, reqString);
161 if (reply != string.Empty)
162 { 160 {
163 Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(reply); 161 string reply = SynchronousRestFormsRequester.MakeRequest("POST", uri, reqString);
164 162 if (reply != string.Empty)
165 if (replyData.ContainsKey("RESULT"))
166 { 163 {
167 if (replyData["RESULT"].ToString().ToLower() == "true") 164 Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(reply);
168 return true; 165
166 if (replyData.ContainsKey("RESULT"))
167 {
168// if (replyData["RESULT"].ToString().ToLower() == "true")
169// return;
170// else
171 return;
172 }
169 else 173 else
170 return false; 174 m_log.DebugFormat("[FRIENDS SIM CONNECTOR]: reply data does not contain result field");
175
171 } 176 }
172 else 177 else
173 m_log.DebugFormat("[FRIENDS SIM CONNECTOR]: reply data does not contain result field"); 178 m_log.DebugFormat("[FRIENDS SIM CONNECTOR]: received empty reply");
174 179 }
180 catch (Exception e)
181 {
182 m_log.DebugFormat("[FRIENDS SIM CONNECTOR]: Exception when contacting remote sim at {0}: {1}", uri, e.Message);
175 } 183 }
176 else 184
177 m_log.DebugFormat("[FRIENDS SIM CONNECTOR]: received empty reply"); 185 return;
178 } 186 });
179 catch (Exception e) 187
180 { 188 return true;
181 m_log.DebugFormat("[FRIENDS SIM CONNECTOR]: Exception when contacting remote sim at {0}: {1}", uri, e.Message);
182 }
183
184 return false;
185 } 189 }
186 } 190 }
187} 191}
diff --git a/OpenSim/Services/Connectors/Grid/GridServicesConnector.cs b/OpenSim/Services/Connectors/Grid/GridServicesConnector.cs
index 0f5a613..af91cdb 100644
--- a/OpenSim/Services/Connectors/Grid/GridServicesConnector.cs
+++ b/OpenSim/Services/Connectors/Grid/GridServicesConnector.cs
@@ -48,6 +48,9 @@ namespace OpenSim.Services.Connectors
48 48
49 private string m_ServerURI = String.Empty; 49 private string m_ServerURI = String.Empty;
50 50
51 private ExpiringCache<ulong, GridRegion> m_regionCache =
52 new ExpiringCache<ulong, GridRegion>();
53
51 public GridServicesConnector() 54 public GridServicesConnector()
52 { 55 {
53 } 56 }
@@ -272,6 +275,11 @@ namespace OpenSim.Services.Connectors
272 275
273 public GridRegion GetRegionByPosition(UUID scopeID, int x, int y) 276 public GridRegion GetRegionByPosition(UUID scopeID, int x, int y)
274 { 277 {
278 ulong regionHandle = Util.UIntsToLong((uint)x, (uint)y);
279
280 if (m_regionCache.Contains(regionHandle))
281 return (GridRegion)m_regionCache[regionHandle];
282
275 Dictionary<string, object> sendData = new Dictionary<string, object>(); 283 Dictionary<string, object> sendData = new Dictionary<string, object>();
276 284
277 sendData["SCOPEID"] = scopeID.ToString(); 285 sendData["SCOPEID"] = scopeID.ToString();
@@ -313,6 +321,8 @@ namespace OpenSim.Services.Connectors
313 else 321 else
314 m_log.DebugFormat("[GRID CONNECTOR]: GetRegionByPosition received null reply"); 322 m_log.DebugFormat("[GRID CONNECTOR]: GetRegionByPosition received null reply");
315 323
324 m_regionCache.Add(regionHandle, rinfo, TimeSpan.FromSeconds(600));
325
316 return rinfo; 326 return rinfo;
317 } 327 }
318 328
diff --git a/OpenSim/Services/Connectors/Hypergrid/GatekeeperServiceConnector.cs b/OpenSim/Services/Connectors/Hypergrid/GatekeeperServiceConnector.cs
index c9c6c31..803cd1b 100644
--- a/OpenSim/Services/Connectors/Hypergrid/GatekeeperServiceConnector.cs
+++ b/OpenSim/Services/Connectors/Hypergrid/GatekeeperServiceConnector.cs
@@ -161,6 +161,7 @@ namespace OpenSim.Services.Connectors.Hypergrid
161 try 161 try
162 { 162 {
163 WebClient c = new WebClient(); 163 WebClient c = new WebClient();
164 //m_log.Debug("JPEG: " + imageURL);
164 string name = regionID.ToString(); 165 string name = regionID.ToString();
165 filename = Path.Combine(storagePath, name + ".jpg"); 166 filename = Path.Combine(storagePath, name + ".jpg");
166 m_log.DebugFormat("[GATEKEEPER SERVICE CONNECTOR]: Map image at {0}, cached at {1}", imageURL, filename); 167 m_log.DebugFormat("[GATEKEEPER SERVICE CONNECTOR]: Map image at {0}, cached at {1}", imageURL, filename);
@@ -189,11 +190,10 @@ namespace OpenSim.Services.Connectors.Hypergrid
189 190
190 ass.Data = imageData; 191 ass.Data = imageData;
191 192
192 mapTile = ass.FullID;
193
194 // finally
195 m_AssetService.Store(ass); 193 m_AssetService.Store(ass);
196 194
195 // finally
196 mapTile = ass.FullID;
197 } 197 }
198 catch // LEGIT: Catching problems caused by OpenJPEG p/invoke 198 catch // LEGIT: Catching problems caused by OpenJPEG p/invoke
199 { 199 {
diff --git a/OpenSim/Services/Connectors/Hypergrid/UserAgentServiceConnector.cs b/OpenSim/Services/Connectors/Hypergrid/UserAgentServiceConnector.cs
index d8a3184..5f5b7a7 100644
--- a/OpenSim/Services/Connectors/Hypergrid/UserAgentServiceConnector.cs
+++ b/OpenSim/Services/Connectors/Hypergrid/UserAgentServiceConnector.cs
@@ -99,8 +99,6 @@ namespace OpenSim.Services.Connectors.Hypergrid
99 throw new Exception("UserAgent connector init error"); 99 throw new Exception("UserAgent connector init error");
100 } 100 }
101 m_ServerURL = serviceURI; 101 m_ServerURL = serviceURI;
102 if (!m_ServerURL.EndsWith("/"))
103 m_ServerURL += "/";
104 102
105 m_log.DebugFormat("[USER AGENT CONNECTOR]: UserAgentServiceConnector started for {0}", m_ServerURL); 103 m_log.DebugFormat("[USER AGENT CONNECTOR]: UserAgentServiceConnector started for {0}", m_ServerURL);
106 } 104 }
diff --git a/OpenSim/Services/Connectors/Land/LandServicesConnector.cs b/OpenSim/Services/Connectors/Land/LandServicesConnector.cs
index 30a73a4..833e22a 100644
--- a/OpenSim/Services/Connectors/Land/LandServicesConnector.cs
+++ b/OpenSim/Services/Connectors/Land/LandServicesConnector.cs
@@ -130,4 +130,4 @@ namespace OpenSim.Services.Connectors
130 return landData; 130 return landData;
131 } 131 }
132 } 132 }
133} \ No newline at end of file 133}
diff --git a/OpenSim/Services/Connectors/Neighbour/NeighbourServicesConnector.cs b/OpenSim/Services/Connectors/Neighbour/NeighbourServicesConnector.cs
index 774fe2a..245703c 100644
--- a/OpenSim/Services/Connectors/Neighbour/NeighbourServicesConnector.cs
+++ b/OpenSim/Services/Connectors/Neighbour/NeighbourServicesConnector.cs
@@ -153,9 +153,9 @@ namespace OpenSim.Services.Connectors
153 } 153 }
154 catch (Exception e) 154 catch (Exception e)
155 { 155 {
156 m_log.WarnFormat( 156// m_log.WarnFormat(
157 "[NEIGHBOUR SERVICES CONNECTOR]: Unable to send HelloNeighbour from {0} to {1}. Exception {2}{3}", 157// "[NEIGHBOUR SERVICE CONNCTOR]: Unable to send HelloNeighbour from {0} to {1}. Exception {2}{3}",
158 thisRegion.RegionName, region.RegionName, e.Message, e.StackTrace); 158// thisRegion.RegionName, region.RegionName, e.Message, e.StackTrace);
159 159
160 return false; 160 return false;
161 } 161 }
@@ -202,4 +202,4 @@ namespace OpenSim.Services.Connectors
202 return true; 202 return true;
203 } 203 }
204 } 204 }
205} \ No newline at end of file 205}
diff --git a/OpenSim/Services/Connectors/Presence/PresenceServicesConnector.cs b/OpenSim/Services/Connectors/Presence/PresenceServicesConnector.cs
index f7d8c53..378aab6 100644
--- a/OpenSim/Services/Connectors/Presence/PresenceServicesConnector.cs
+++ b/OpenSim/Services/Connectors/Presence/PresenceServicesConnector.cs
@@ -304,6 +304,17 @@ namespace OpenSim.Services.Connectors
304 { 304 {
305 pinfo = new PresenceInfo((Dictionary<string, object>)replyData["result"]); 305 pinfo = new PresenceInfo((Dictionary<string, object>)replyData["result"]);
306 } 306 }
307 else
308 {
309 if (replyData["result"].ToString() == "null")
310 return null;
311
312 m_log.DebugFormat("[PRESENCE CONNECTOR]: Invalid reply (result not dictionary) received from presence server when querying for sessionID {0}", sessionID.ToString());
313 }
314 }
315 else
316 {
317 m_log.DebugFormat("[PRESENCE CONNECTOR]: Invalid reply received from presence server when querying for sessionID {0}", sessionID.ToString());
307 } 318 }
308 319
309 return pinfo; 320 return pinfo;
diff --git a/OpenSim/Services/Connectors/SimianGrid/SimianAuthenticationServiceConnector.cs b/OpenSim/Services/Connectors/SimianGrid/SimianAuthenticationServiceConnector.cs
index 3bd11d9..c402907 100644
--- a/OpenSim/Services/Connectors/SimianGrid/SimianAuthenticationServiceConnector.cs
+++ b/OpenSim/Services/Connectors/SimianGrid/SimianAuthenticationServiceConnector.cs
@@ -102,6 +102,12 @@ namespace OpenSim.Services.Connectors.SimianGrid
102 m_log.Info("[SIMIAN AUTH CONNECTOR]: No AuthenticationServerURI specified, disabling connector"); 102 m_log.Info("[SIMIAN AUTH CONNECTOR]: No AuthenticationServerURI specified, disabling connector");
103 } 103 }
104 104
105 public string Authenticate(UUID principalID, string password, int lifetime, out UUID realID)
106 {
107 realID = UUID.Zero;
108 return Authenticate(principalID, password, lifetime);
109 }
110
105 public string Authenticate(UUID principalID, string password, int lifetime) 111 public string Authenticate(UUID principalID, string password, int lifetime)
106 { 112 {
107 NameValueCollection requestArgs = new NameValueCollection 113 NameValueCollection requestArgs = new NameValueCollection
diff --git a/OpenSim/Services/Connectors/SimianGrid/SimianGridServiceConnector.cs b/OpenSim/Services/Connectors/SimianGrid/SimianGridServiceConnector.cs
index 816591b..36a5182 100644
--- a/OpenSim/Services/Connectors/SimianGrid/SimianGridServiceConnector.cs
+++ b/OpenSim/Services/Connectors/SimianGrid/SimianGridServiceConnector.cs
@@ -28,6 +28,8 @@
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Collections.Specialized; 30using System.Collections.Specialized;
31using System.Drawing;
32using System.Drawing.Imaging;
31using System.IO; 33using System.IO;
32using System.Net; 34using System.Net;
33using System.Reflection; 35using System.Reflection;
@@ -100,6 +102,15 @@ namespace OpenSim.Services.Connectors.SimianGrid
100 102
101 public string RegisterRegion(UUID scopeID, GridRegion regionInfo) 103 public string RegisterRegion(UUID scopeID, GridRegion regionInfo)
102 { 104 {
105 IPEndPoint ext = regionInfo.ExternalEndPoint;
106 if (ext == null) return "Region registration for " + regionInfo.RegionName + " failed: Could not resolve EndPoint";
107 // Generate and upload our map tile in PNG format to the SimianGrid AddMapTile service
108// Scene scene;
109// if (m_scenes.TryGetValue(regionInfo.RegionID, out scene))
110// UploadMapTile(scene);
111// else
112// m_log.Warn("Registering region " + regionInfo.RegionName + " (" + regionInfo.RegionID + ") that we are not tracking");
113
103 Vector3d minPosition = new Vector3d(regionInfo.RegionLocX, regionInfo.RegionLocY, 0.0); 114 Vector3d minPosition = new Vector3d(regionInfo.RegionLocX, regionInfo.RegionLocY, 0.0);
104 Vector3d maxPosition = minPosition + new Vector3d(Constants.RegionSize, Constants.RegionSize, Constants.RegionHeight); 115 Vector3d maxPosition = minPosition + new Vector3d(Constants.RegionSize, Constants.RegionSize, Constants.RegionHeight);
105 116
@@ -108,7 +119,7 @@ namespace OpenSim.Services.Connectors.SimianGrid
108 { "ServerURI", OSD.FromString(regionInfo.ServerURI) }, 119 { "ServerURI", OSD.FromString(regionInfo.ServerURI) },
109 { "InternalAddress", OSD.FromString(regionInfo.InternalEndPoint.Address.ToString()) }, 120 { "InternalAddress", OSD.FromString(regionInfo.InternalEndPoint.Address.ToString()) },
110 { "InternalPort", OSD.FromInteger(regionInfo.InternalEndPoint.Port) }, 121 { "InternalPort", OSD.FromInteger(regionInfo.InternalEndPoint.Port) },
111 { "ExternalAddress", OSD.FromString(regionInfo.ExternalEndPoint.Address.ToString()) }, 122 { "ExternalAddress", OSD.FromString(ext.Address.ToString()) },
112 { "ExternalPort", OSD.FromInteger(regionInfo.ExternalEndPoint.Port) }, 123 { "ExternalPort", OSD.FromInteger(regionInfo.ExternalEndPoint.Port) },
113 { "MapTexture", OSD.FromUUID(regionInfo.TerrainImage) }, 124 { "MapTexture", OSD.FromUUID(regionInfo.TerrainImage) },
114 { "Access", OSD.FromInteger(regionInfo.Access) }, 125 { "Access", OSD.FromInteger(regionInfo.Access) },
@@ -405,6 +416,83 @@ namespace OpenSim.Services.Connectors.SimianGrid
405 416
406 #endregion IGridService 417 #endregion IGridService
407 418
419 private void UploadMapTile(IScene scene)
420 {
421 string errorMessage = null;
422
423 // Create a PNG map tile and upload it to the AddMapTile API
424 byte[] pngData = Utils.EmptyBytes;
425 IMapImageGenerator tileGenerator = scene.RequestModuleInterface<IMapImageGenerator>();
426 if (tileGenerator == null)
427 {
428 m_log.Warn("[SIMIAN GRID CONNECTOR]: Cannot upload PNG map tile without an IMapImageGenerator");
429 return;
430 }
431
432 using (Image mapTile = tileGenerator.CreateMapTile())
433 {
434 using (MemoryStream stream = new MemoryStream())
435 {
436 mapTile.Save(stream, ImageFormat.Png);
437 pngData = stream.ToArray();
438 }
439 }
440
441 List<MultipartForm.Element> postParameters = new List<MultipartForm.Element>()
442 {
443 new MultipartForm.Parameter("X", scene.RegionInfo.RegionLocX.ToString()),
444 new MultipartForm.Parameter("Y", scene.RegionInfo.RegionLocY.ToString()),
445 new MultipartForm.File("Tile", "tile.png", "image/png", pngData)
446 };
447
448 // Make the remote storage request
449 try
450 {
451 HttpWebRequest request = (HttpWebRequest)HttpWebRequest.Create(m_ServerURI);
452
453 HttpWebResponse response = MultipartForm.Post(request, postParameters);
454 using (Stream responseStream = response.GetResponseStream())
455 {
456 string responseStr = null;
457
458 try
459 {
460 responseStr = responseStream.GetStreamString();
461 OSD responseOSD = OSDParser.Deserialize(responseStr);
462 if (responseOSD.Type == OSDType.Map)
463 {
464 OSDMap responseMap = (OSDMap)responseOSD;
465 if (responseMap["Success"].AsBoolean())
466 m_log.Info("[SIMIAN GRID CONNECTOR]: Uploaded " + pngData.Length + " byte PNG map tile to AddMapTile");
467 else
468 errorMessage = "Upload failed: " + responseMap["Message"].AsString();
469 }
470 else
471 {
472 errorMessage = "Response format was invalid:\n" + responseStr;
473 }
474 }
475 catch (Exception ex)
476 {
477 if (!String.IsNullOrEmpty(responseStr))
478 errorMessage = "Failed to parse the response:\n" + responseStr;
479 else
480 errorMessage = "Failed to retrieve the response: " + ex.Message;
481 }
482 }
483 }
484 catch (WebException ex)
485 {
486 errorMessage = ex.Message;
487 }
488
489 if (!String.IsNullOrEmpty(errorMessage))
490 {
491 m_log.WarnFormat("[SIMIAN GRID CONNECTOR]: Failed to store {0} byte PNG map tile for {1}: {2}",
492 pngData.Length, scene.RegionInfo.RegionName, errorMessage.Replace('\n', ' '));
493 }
494 }
495
408 private GridRegion GetNearestRegion(Vector3d position, bool onlyEnabled) 496 private GridRegion GetNearestRegion(Vector3d position, bool onlyEnabled)
409 { 497 {
410 NameValueCollection requestArgs = new NameValueCollection 498 NameValueCollection requestArgs = new NameValueCollection
diff --git a/OpenSim/Services/Connectors/SimianGrid/SimianUserAccountServiceConnector.cs b/OpenSim/Services/Connectors/SimianGrid/SimianUserAccountServiceConnector.cs
index 7e36c69..fdc8697 100644
--- a/OpenSim/Services/Connectors/SimianGrid/SimianUserAccountServiceConnector.cs
+++ b/OpenSim/Services/Connectors/SimianGrid/SimianUserAccountServiceConnector.cs
@@ -191,6 +191,11 @@ namespace OpenSim.Services.Connectors.SimianGrid
191 return accounts; 191 return accounts;
192 } 192 }
193 193
194 public List<UserAccount> GetUserAccountsWhere(UUID scopeID, string query)
195 {
196 return null;
197 }
198
194 public bool StoreUserAccount(UserAccount data) 199 public bool StoreUserAccount(UserAccount data)
195 { 200 {
196// m_log.InfoFormat("[SIMIAN ACCOUNT CONNECTOR]: Storing user account for " + data.Name); 201// m_log.InfoFormat("[SIMIAN ACCOUNT CONNECTOR]: Storing user account for " + data.Name);
diff --git a/OpenSim/Services/Connectors/Simulation/SimulationDataService.cs b/OpenSim/Services/Connectors/Simulation/SimulationDataService.cs
index 504fcaf..96c02d9 100644
--- a/OpenSim/Services/Connectors/Simulation/SimulationDataService.cs
+++ b/OpenSim/Services/Connectors/Simulation/SimulationDataService.cs
@@ -164,6 +164,11 @@ namespace OpenSim.Services.Connectors
164 m_database.RemoveRegionEnvironmentSettings(regionUUID); 164 m_database.RemoveRegionEnvironmentSettings(regionUUID);
165 } 165 }
166 166
167 public UUID[] GetObjectIDs(UUID regionID)
168 {
169 return m_database.GetObjectIDs(regionID);
170 }
171
167 public void SaveExtra(UUID regionID, string name, string val) 172 public void SaveExtra(UUID regionID, string name, string val)
168 { 173 {
169 m_database.SaveExtra(regionID, name, val); 174 m_database.SaveExtra(regionID, name, val);
diff --git a/OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs b/OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
index aca414b..0e74073 100644
--- a/OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
+++ b/OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
@@ -102,6 +102,7 @@ namespace OpenSim.Services.Connectors.Simulation
102 102
103 if (destination == null) 103 if (destination == null)
104 { 104 {
105 reason = "Destination not found";
105 m_log.Debug("[REMOTE SIMULATION CONNECTOR]: Given destination is null"); 106 m_log.Debug("[REMOTE SIMULATION CONNECTOR]: Given destination is null");
106 return false; 107 return false;
107 } 108 }
@@ -337,6 +338,10 @@ namespace OpenSim.Services.Connectors.Simulation
337 return false; 338 return false;
338 } 339 }
339 340
341 OSDMap resp = (OSDMap)result["_Result"];
342 success = resp["success"].AsBoolean();
343 reason = resp["reason"].AsString();
344
340 return success; 345 return success;
341 } 346 }
342 catch (Exception e) 347 catch (Exception e)
@@ -421,11 +426,14 @@ namespace OpenSim.Services.Connectors.Simulation
421 args["destination_name"] = OSD.FromString(destination.RegionName); 426 args["destination_name"] = OSD.FromString(destination.RegionName);
422 args["destination_uuid"] = OSD.FromString(destination.RegionID.ToString()); 427 args["destination_uuid"] = OSD.FromString(destination.RegionID.ToString());
423 428
424 WebUtil.PostToService(uri, args, 40000); 429 OSDMap response = WebUtil.PostToService(uri, args, 40000);
430 if (response["Success"] == "False")
431 return false;
425 } 432 }
426 catch (Exception e) 433 catch (Exception e)
427 { 434 {
428 m_log.WarnFormat("[REMOTE SIMULATION CONNECTOR] CreateObject failed with exception; {0}",e.ToString()); 435 m_log.WarnFormat("[REMOTE SIMULATION CONNECTOR] CreateObject failed with exception; {0}",e.ToString());
436 return false;
429 } 437 }
430 438
431 return true; 439 return true;
diff --git a/OpenSim/Services/Connectors/UserAccounts/UserAccountServicesConnector.cs b/OpenSim/Services/Connectors/UserAccounts/UserAccountServicesConnector.cs
index 97d9458..6b2d710 100644
--- a/OpenSim/Services/Connectors/UserAccounts/UserAccountServicesConnector.cs
+++ b/OpenSim/Services/Connectors/UserAccounts/UserAccountServicesConnector.cs
@@ -187,6 +187,11 @@ namespace OpenSim.Services.Connectors
187 return accounts; 187 return accounts;
188 } 188 }
189 189
190 public List<UserAccount> GetUserAccountsWhere(UUID scopeID, string where)
191 {
192 return null; // Not implemented for regions
193 }
194
190 public virtual bool StoreUserAccount(UserAccount data) 195 public virtual bool StoreUserAccount(UserAccount data)
191 { 196 {
192 Dictionary<string, object> sendData = new Dictionary<string, object>(); 197 Dictionary<string, object> sendData = new Dictionary<string, object>();
diff --git a/OpenSim/Services/HypergridService/UserAccountCache.cs b/OpenSim/Services/HypergridService/UserAccountCache.cs
index 65f9dd5..e0a3e61 100644
--- a/OpenSim/Services/HypergridService/UserAccountCache.cs
+++ b/OpenSim/Services/HypergridService/UserAccountCache.cs
@@ -90,6 +90,11 @@ namespace OpenSim.Services.HypergridService
90 return null; 90 return null;
91 } 91 }
92 92
93 public List<UserAccount> GetUserAccountsWhere(UUID scopeID, string query)
94 {
95 return null;
96 }
97
93 public List<UserAccount> GetUserAccounts(UUID scopeID, string query) 98 public List<UserAccount> GetUserAccounts(UUID scopeID, string query)
94 { 99 {
95 return null; 100 return null;
diff --git a/OpenSim/Services/Interfaces/IAttachmentsService.cs b/OpenSim/Services/Interfaces/IAttachmentsService.cs
new file mode 100644
index 0000000..bdde369
--- /dev/null
+++ b/OpenSim/Services/Interfaces/IAttachmentsService.cs
@@ -0,0 +1,17 @@
1////////////////////////////////////////////////////////////////
2//
3// (c) 2009, 2010 Careminster Limited and Melanie Thielker
4//
5// All rights reserved
6//
7using System;
8using Nini.Config;
9
10namespace OpenSim.Services.Interfaces
11{
12 public interface IAttachmentsService
13 {
14 string Get(string id);
15 void Store(string id, string data);
16 }
17}
diff --git a/OpenSim/Services/Interfaces/IAuthenticationService.cs b/OpenSim/Services/Interfaces/IAuthenticationService.cs
index cee8bc0..cdcfad9 100644
--- a/OpenSim/Services/Interfaces/IAuthenticationService.cs
+++ b/OpenSim/Services/Interfaces/IAuthenticationService.cs
@@ -67,6 +67,7 @@ namespace OpenSim.Services.Interfaces
67 // various services. 67 // various services.
68 // 68 //
69 string Authenticate(UUID principalID, string password, int lifetime); 69 string Authenticate(UUID principalID, string password, int lifetime);
70 string Authenticate(UUID principalID, string password, int lifetime, out UUID realID);
70 71
71 ////////////////////////////////////////////////////// 72 //////////////////////////////////////////////////////
72 // Verification 73 // Verification
diff --git a/OpenSim/Services/Interfaces/IAvatarService.cs b/OpenSim/Services/Interfaces/IAvatarService.cs
index 6ca0b15..3663a7a 100644
--- a/OpenSim/Services/Interfaces/IAvatarService.cs
+++ b/OpenSim/Services/Interfaces/IAvatarService.cs
@@ -162,10 +162,16 @@ namespace OpenSim.Services.Interfaces
162 } 162 }
163 163
164 // Visual Params 164 // Visual Params
165 string[] vps = new string[AvatarAppearance.VISUALPARAM_COUNT]; 165 // string[] vps = new string[AvatarAppearance.VISUALPARAM_COUNT];
166 // byte[] binary = appearance.VisualParams;
167
168 // for (int i = 0 ; i < AvatarAppearance.VISUALPARAM_COUNT ; i++)
169
170
166 byte[] binary = appearance.VisualParams; 171 byte[] binary = appearance.VisualParams;
172 string[] vps = new string[binary.Length];
167 173
168 for (int i = 0 ; i < AvatarAppearance.VISUALPARAM_COUNT ; i++) 174 for (int i = 0; i < binary.Length; i++)
169 { 175 {
170 vps[i] = binary[i].ToString(); 176 vps[i] = binary[i].ToString();
171 } 177 }
@@ -202,7 +208,13 @@ namespace OpenSim.Services.Interfaces
202 appearance.Serial = Int32.Parse(Data["Serial"]); 208 appearance.Serial = Int32.Parse(Data["Serial"]);
203 209
204 if (Data.ContainsKey("AvatarHeight")) 210 if (Data.ContainsKey("AvatarHeight"))
205 appearance.AvatarHeight = float.Parse(Data["AvatarHeight"]); 211 {
212 float h = float.Parse(Data["AvatarHeight"]);
213 if( h == 0f)
214 h = 1.9f;
215 appearance.SetSize(new Vector3(0.45f, 0.6f, h ));
216// appearance.AvatarHeight = float.Parse(Data["AvatarHeight"]);
217 }
206 218
207 // Legacy Wearables 219 // Legacy Wearables
208 if (Data.ContainsKey("BodyItem")) 220 if (Data.ContainsKey("BodyItem"))
@@ -273,10 +285,14 @@ namespace OpenSim.Services.Interfaces
273 if (Data.ContainsKey("VisualParams")) 285 if (Data.ContainsKey("VisualParams"))
274 { 286 {
275 string[] vps = Data["VisualParams"].Split(new char[] {','}); 287 string[] vps = Data["VisualParams"].Split(new char[] {','});
276 byte[] binary = new byte[AvatarAppearance.VISUALPARAM_COUNT]; 288 // byte[] binary = new byte[AvatarAppearance.VISUALPARAM_COUNT];
289
290 // for (int i = 0 ; i < vps.Length && i < binary.Length ; i++)
291 byte[] binary = new byte[vps.Length];
277 292
278 for (int i = 0 ; i < vps.Length && i < binary.Length ; i++) 293 for (int i = 0; i < vps.Length; i++)
279 binary[i] = (byte)Convert.ToInt32(vps[i]); 294
295 binary[i] = (byte)Convert.ToInt32(vps[i]);
280 296
281 appearance.VisualParams = binary; 297 appearance.VisualParams = binary;
282 } 298 }
@@ -342,6 +358,7 @@ namespace OpenSim.Services.Interfaces
342 appearance.Wearables[AvatarWearable.EYES].Wear( 358 appearance.Wearables[AvatarWearable.EYES].Wear(
343 AvatarWearable.DefaultWearables[ 359 AvatarWearable.DefaultWearables[
344 AvatarWearable.EYES][0]); 360 AvatarWearable.EYES][0]);
361
345 } 362 }
346 catch 363 catch
347 { 364 {
diff --git a/OpenSim/Services/Interfaces/IBakedTextureService.cs b/OpenSim/Services/Interfaces/IBakedTextureService.cs
new file mode 100644
index 0000000..8206ecd
--- /dev/null
+++ b/OpenSim/Services/Interfaces/IBakedTextureService.cs
@@ -0,0 +1,17 @@
1////////////////////////////////////////////////////////////////
2//
3// (c) 2009, 2010 Careminster Limited and Melanie Thielker
4//
5// All rights reserved
6//
7using System;
8using Nini.Config;
9
10namespace OpenSim.Services.Interfaces
11{
12 public interface IBakedTextureService
13 {
14 string Get(string id);
15 void Store(string id, string data);
16 }
17}
diff --git a/OpenSim/Services/Interfaces/IGridService.cs b/OpenSim/Services/Interfaces/IGridService.cs
index 88ac5b3..e3c70d3 100644
--- a/OpenSim/Services/Interfaces/IGridService.cs
+++ b/OpenSim/Services/Interfaces/IGridService.cs
@@ -341,9 +341,13 @@ namespace OpenSim.Services.Interfaces
341 } 341 }
342 catch (SocketException e) 342 catch (SocketException e)
343 { 343 {
344 throw new Exception( 344 /*throw new Exception(
345 "Unable to resolve local hostname " + m_externalHostName + " innerException of type '" + 345 "Unable to resolve local hostname " + m_externalHostName + " innerException of type '" +
346 e + "' attached to this exception", e); 346 e + "' attached to this exception", e);*/
347 // Don't throw a fatal exception here, instead, return Null and handle it in the caller.
348 // Reason is, on systems such as OSgrid it has occured that known hostnames stop
349 // resolving and thus make surrounding regions crash out with this exception.
350 return null;
347 } 351 }
348 352
349 return new IPEndPoint(ia, m_internalEndPoint.Port); 353 return new IPEndPoint(ia, m_internalEndPoint.Port);
@@ -402,6 +406,12 @@ namespace OpenSim.Services.Interfaces
402 if (kvp.ContainsKey("regionName")) 406 if (kvp.ContainsKey("regionName"))
403 RegionName = (string)kvp["regionName"]; 407 RegionName = (string)kvp["regionName"];
404 408
409 if (kvp.ContainsKey("access"))
410 {
411 byte access = Convert.ToByte((string)kvp["access"]);
412 Maturity = (int)Util.ConvertAccessLevelToMaturity(access);
413 }
414
405 if (kvp.ContainsKey("serverIP")) 415 if (kvp.ContainsKey("serverIP"))
406 { 416 {
407 //int port = 0; 417 //int port = 0;
diff --git a/OpenSim/Services/Interfaces/IUserAccountService.cs b/OpenSim/Services/Interfaces/IUserAccountService.cs
index 1b85980..6d5d2a0 100644
--- a/OpenSim/Services/Interfaces/IUserAccountService.cs
+++ b/OpenSim/Services/Interfaces/IUserAccountService.cs
@@ -91,6 +91,7 @@ namespace OpenSim.Services.Interfaces
91 public int UserLevel; 91 public int UserLevel;
92 public int UserFlags; 92 public int UserFlags;
93 public string UserTitle; 93 public string UserTitle;
94 public string UserCountry;
94 public Boolean LocalToGrid = true; 95 public Boolean LocalToGrid = true;
95 96
96 public Dictionary<string, object> ServiceURLs; 97 public Dictionary<string, object> ServiceURLs;
@@ -120,6 +121,8 @@ namespace OpenSim.Services.Interfaces
120 UserFlags = Convert.ToInt32(kvp["UserFlags"].ToString()); 121 UserFlags = Convert.ToInt32(kvp["UserFlags"].ToString());
121 if (kvp.ContainsKey("UserTitle")) 122 if (kvp.ContainsKey("UserTitle"))
122 UserTitle = kvp["UserTitle"].ToString(); 123 UserTitle = kvp["UserTitle"].ToString();
124 if (kvp.ContainsKey("UserCountry"))
125 UserCountry = kvp["UserCountry"].ToString();
123 if (kvp.ContainsKey("LocalToGrid")) 126 if (kvp.ContainsKey("LocalToGrid"))
124 Boolean.TryParse(kvp["LocalToGrid"].ToString(), out LocalToGrid); 127 Boolean.TryParse(kvp["LocalToGrid"].ToString(), out LocalToGrid);
125 128
@@ -155,6 +158,7 @@ namespace OpenSim.Services.Interfaces
155 result["UserLevel"] = UserLevel.ToString(); 158 result["UserLevel"] = UserLevel.ToString();
156 result["UserFlags"] = UserFlags.ToString(); 159 result["UserFlags"] = UserFlags.ToString();
157 result["UserTitle"] = UserTitle; 160 result["UserTitle"] = UserTitle;
161 result["UserCountry"] = UserCountry;
158 result["LocalToGrid"] = LocalToGrid.ToString(); 162 result["LocalToGrid"] = LocalToGrid.ToString();
159 163
160 string str = string.Empty; 164 string str = string.Empty;
@@ -182,6 +186,7 @@ namespace OpenSim.Services.Interfaces
182 /// <param name="query"></param> 186 /// <param name="query"></param>
183 /// <returns></returns> 187 /// <returns></returns>
184 List<UserAccount> GetUserAccounts(UUID scopeID, string query); 188 List<UserAccount> GetUserAccounts(UUID scopeID, string query);
189 List<UserAccount> GetUserAccountsWhere(UUID scopeID, string where);
185 190
186 /// <summary> 191 /// <summary>
187 /// Store the data given, wich replaces the stored data, therefore must be complete. 192 /// Store the data given, wich replaces the stored data, therefore must be complete.
diff --git a/OpenSim/Services/LLLoginService/LLLoginResponse.cs b/OpenSim/Services/LLLoginService/LLLoginResponse.cs
index 6ab5258..057c492 100644
--- a/OpenSim/Services/LLLoginService/LLLoginResponse.cs
+++ b/OpenSim/Services/LLLoginService/LLLoginResponse.cs
@@ -55,6 +55,7 @@ namespace OpenSim.Services.LLLoginService
55 public static LLFailedLoginResponse InventoryProblem; 55 public static LLFailedLoginResponse InventoryProblem;
56 public static LLFailedLoginResponse DeadRegionProblem; 56 public static LLFailedLoginResponse DeadRegionProblem;
57 public static LLFailedLoginResponse LoginBlockedProblem; 57 public static LLFailedLoginResponse LoginBlockedProblem;
58 public static LLFailedLoginResponse UnverifiedAccountProblem;
58 public static LLFailedLoginResponse AlreadyLoggedInProblem; 59 public static LLFailedLoginResponse AlreadyLoggedInProblem;
59 public static LLFailedLoginResponse InternalError; 60 public static LLFailedLoginResponse InternalError;
60 61
@@ -75,6 +76,10 @@ namespace OpenSim.Services.LLLoginService
75 LoginBlockedProblem = new LLFailedLoginResponse("presence", 76 LoginBlockedProblem = new LLFailedLoginResponse("presence",
76 "Logins are currently restricted. Please try again later.", 77 "Logins are currently restricted. Please try again later.",
77 "false"); 78 "false");
79 UnverifiedAccountProblem = new LLFailedLoginResponse("presence",
80 "Your account has not yet been verified. Please check " +
81 "your email and click the provided link.",
82 "false");
78 AlreadyLoggedInProblem = new LLFailedLoginResponse("presence", 83 AlreadyLoggedInProblem = new LLFailedLoginResponse("presence",
79 "You appear to be already logged in. " + 84 "You appear to be already logged in. " +
80 "If this is not the case please wait for your session to timeout. " + 85 "If this is not the case please wait for your session to timeout. " +
@@ -145,6 +150,7 @@ namespace OpenSim.Services.LLLoginService
145 private UUID agentID; 150 private UUID agentID;
146 private UUID sessionID; 151 private UUID sessionID;
147 private UUID secureSessionID; 152 private UUID secureSessionID;
153 private UUID realID;
148 154
149 // Login Flags 155 // Login Flags
150 private string dst; 156 private string dst;
@@ -228,7 +234,7 @@ namespace OpenSim.Services.LLLoginService
228 GridRegion destination, List<InventoryFolderBase> invSkel, FriendInfo[] friendsList, ILibraryService libService, 234 GridRegion destination, List<InventoryFolderBase> invSkel, FriendInfo[] friendsList, ILibraryService libService,
229 string where, string startlocation, Vector3 position, Vector3 lookAt, List<InventoryItemBase> gestures, string message, 235 string where, string startlocation, Vector3 position, Vector3 lookAt, List<InventoryItemBase> gestures, string message,
230 GridRegion home, IPEndPoint clientIP, string mapTileURL, string profileURL, string openIDURL, string searchURL, string currency, 236 GridRegion home, IPEndPoint clientIP, string mapTileURL, string profileURL, string openIDURL, string searchURL, string currency,
231 string DSTZone, string destinationsURL, string avatarsURL, string classifiedFee) 237 string DSTZone, string destinationsURL, string avatarsURL, UUID realID, string classifiedFee)
232 : this() 238 : this()
233 { 239 {
234 FillOutInventoryData(invSkel, libService); 240 FillOutInventoryData(invSkel, libService);
@@ -241,6 +247,7 @@ namespace OpenSim.Services.LLLoginService
241 AgentID = account.PrincipalID; 247 AgentID = account.PrincipalID;
242 SessionID = aCircuit.SessionID; 248 SessionID = aCircuit.SessionID;
243 SecureSessionID = aCircuit.SecureSessionID; 249 SecureSessionID = aCircuit.SecureSessionID;
250 RealID = realID;
244 Message = message; 251 Message = message;
245 BuddList = ConvertFriendListItem(friendsList); 252 BuddList = ConvertFriendListItem(friendsList);
246 StartLocation = where; 253 StartLocation = where;
@@ -380,6 +387,7 @@ namespace OpenSim.Services.LLLoginService
380 private void FillOutRegionData(GridRegion destination) 387 private void FillOutRegionData(GridRegion destination)
381 { 388 {
382 IPEndPoint endPoint = destination.ExternalEndPoint; 389 IPEndPoint endPoint = destination.ExternalEndPoint;
390 if (endPoint == null) return;
383 SimAddress = endPoint.Address.ToString(); 391 SimAddress = endPoint.Address.ToString();
384 SimPort = (uint)endPoint.Port; 392 SimPort = (uint)endPoint.Port;
385 RegionX = (uint)destination.RegionLocX; 393 RegionX = (uint)destination.RegionLocX;
@@ -455,6 +463,7 @@ namespace OpenSim.Services.LLLoginService
455 SessionID = UUID.Random(); 463 SessionID = UUID.Random();
456 SecureSessionID = UUID.Random(); 464 SecureSessionID = UUID.Random();
457 AgentID = UUID.Random(); 465 AgentID = UUID.Random();
466 RealID = UUID.Zero;
458 467
459 Hashtable InitialOutfitHash = new Hashtable(); 468 Hashtable InitialOutfitHash = new Hashtable();
460 InitialOutfitHash["folder_name"] = "Nightclub Female"; 469 InitialOutfitHash["folder_name"] = "Nightclub Female";
@@ -499,6 +508,7 @@ namespace OpenSim.Services.LLLoginService
499 responseData["http_port"] = (Int32)SimHttpPort; 508 responseData["http_port"] = (Int32)SimHttpPort;
500 509
501 responseData["agent_id"] = AgentID.ToString(); 510 responseData["agent_id"] = AgentID.ToString();
511 responseData["real_id"] = RealID.ToString();
502 responseData["session_id"] = SessionID.ToString(); 512 responseData["session_id"] = SessionID.ToString();
503 responseData["secure_session_id"] = SecureSessionID.ToString(); 513 responseData["secure_session_id"] = SecureSessionID.ToString();
504 responseData["circuit_code"] = CircuitCode; 514 responseData["circuit_code"] = CircuitCode;
@@ -590,6 +600,7 @@ namespace OpenSim.Services.LLLoginService
590 map["sim_ip"] = OSD.FromString(SimAddress); 600 map["sim_ip"] = OSD.FromString(SimAddress);
591 601
592 map["agent_id"] = OSD.FromUUID(AgentID); 602 map["agent_id"] = OSD.FromUUID(AgentID);
603 map["real_id"] = OSD.FromUUID(RealID);
593 map["session_id"] = OSD.FromUUID(SessionID); 604 map["session_id"] = OSD.FromUUID(SessionID);
594 map["secure_session_id"] = OSD.FromUUID(SecureSessionID); 605 map["secure_session_id"] = OSD.FromUUID(SecureSessionID);
595 map["circuit_code"] = OSD.FromInteger(CircuitCode); 606 map["circuit_code"] = OSD.FromInteger(CircuitCode);
@@ -900,6 +911,12 @@ namespace OpenSim.Services.LLLoginService
900 set { secureSessionID = value; } 911 set { secureSessionID = value; }
901 } 912 }
902 913
914 public UUID RealID
915 {
916 get { return realID; }
917 set { realID = value; }
918 }
919
903 public Int32 CircuitCode 920 public Int32 CircuitCode
904 { 921 {
905 get { return circuitCode; } 922 get { return circuitCode; }
diff --git a/OpenSim/Services/LLLoginService/LLLoginService.cs b/OpenSim/Services/LLLoginService/LLLoginService.cs
index fe43582..faf7f71 100644
--- a/OpenSim/Services/LLLoginService/LLLoginService.cs
+++ b/OpenSim/Services/LLLoginService/LLLoginService.cs
@@ -147,7 +147,8 @@ namespace OpenSim.Services.LLLoginService
147 Object[] args = new Object[] { config }; 147 Object[] args = new Object[] { config };
148 m_UserAccountService = ServerUtils.LoadPlugin<IUserAccountService>(accountService, args); 148 m_UserAccountService = ServerUtils.LoadPlugin<IUserAccountService>(accountService, args);
149 m_GridUserService = ServerUtils.LoadPlugin<IGridUserService>(gridUserService, args); 149 m_GridUserService = ServerUtils.LoadPlugin<IGridUserService>(gridUserService, args);
150 m_AuthenticationService = ServerUtils.LoadPlugin<IAuthenticationService>(authService, args); 150 Object[] authArgs = new Object[] { config, m_UserAccountService };
151 m_AuthenticationService = ServerUtils.LoadPlugin<IAuthenticationService>(authService, authArgs);
151 m_InventoryService = ServerUtils.LoadPlugin<IInventoryService>(invService, args); 152 m_InventoryService = ServerUtils.LoadPlugin<IInventoryService>(invService, args);
152 153
153 if (gridService != string.Empty) 154 if (gridService != string.Empty)
@@ -296,6 +297,12 @@ namespace OpenSim.Services.LLLoginService
296 return LLFailedLoginResponse.UserProblem; 297 return LLFailedLoginResponse.UserProblem;
297 } 298 }
298 299
300 if (account.UserLevel < 0)
301 {
302 m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: Unverified account");
303 return LLFailedLoginResponse.UnverifiedAccountProblem;
304 }
305
299 if (account.UserLevel < m_MinLoginLevel) 306 if (account.UserLevel < m_MinLoginLevel)
300 { 307 {
301 m_log.InfoFormat( 308 m_log.InfoFormat(
@@ -327,7 +334,8 @@ namespace OpenSim.Services.LLLoginService
327 if (!passwd.StartsWith("$1$")) 334 if (!passwd.StartsWith("$1$"))
328 passwd = "$1$" + Util.Md5Hash(passwd); 335 passwd = "$1$" + Util.Md5Hash(passwd);
329 passwd = passwd.Remove(0, 3); //remove $1$ 336 passwd = passwd.Remove(0, 3); //remove $1$
330 string token = m_AuthenticationService.Authenticate(account.PrincipalID, passwd, 30); 337 UUID realID;
338 string token = m_AuthenticationService.Authenticate(account.PrincipalID, passwd, 30, out realID);
331 UUID secureSession = UUID.Zero; 339 UUID secureSession = UUID.Zero;
332 if ((token == string.Empty) || (token != string.Empty && !UUID.TryParse(token, out secureSession))) 340 if ((token == string.Empty) || (token != string.Empty && !UUID.TryParse(token, out secureSession)))
333 { 341 {
@@ -460,7 +468,7 @@ namespace OpenSim.Services.LLLoginService
460 account, aCircuit, guinfo, destination, inventorySkel, friendsList, m_LibraryService, 468 account, aCircuit, guinfo, destination, inventorySkel, friendsList, m_LibraryService,
461 where, startLocation, position, lookAt, gestures, m_WelcomeMessage, home, clientIP, 469 where, startLocation, position, lookAt, gestures, m_WelcomeMessage, home, clientIP,
462 m_MapTileURL, m_ProfileURL, m_OpenIDURL, m_SearchURL, m_Currency, m_DSTZone, 470 m_MapTileURL, m_ProfileURL, m_OpenIDURL, m_SearchURL, m_Currency, m_DSTZone,
463 m_DestinationGuide, m_AvatarPicker, m_ClassifiedFee); 471 m_DestinationGuide, m_AvatarPicker, realID, m_ClassifiedFee);
464 472
465 m_log.DebugFormat("[LLOGIN SERVICE]: All clear. Sending login response to {0} {1}", firstName, lastName); 473 m_log.DebugFormat("[LLOGIN SERVICE]: All clear. Sending login response to {0} {1}", firstName, lastName);
466 474
diff --git a/OpenSim/Services/UserAccountService/UserAccountService.cs b/OpenSim/Services/UserAccountService/UserAccountService.cs
index 1852e4f..772ab97 100644
--- a/OpenSim/Services/UserAccountService/UserAccountService.cs
+++ b/OpenSim/Services/UserAccountService/UserAccountService.cs
@@ -171,6 +171,10 @@ namespace OpenSim.Services.UserAccountService
171 Int32.TryParse(d.Data["UserLevel"], out u.UserLevel); 171 Int32.TryParse(d.Data["UserLevel"], out u.UserLevel);
172 if (d.Data.ContainsKey("UserFlags") && d.Data["UserFlags"] != null) 172 if (d.Data.ContainsKey("UserFlags") && d.Data["UserFlags"] != null)
173 Int32.TryParse(d.Data["UserFlags"], out u.UserFlags); 173 Int32.TryParse(d.Data["UserFlags"], out u.UserFlags);
174 if (d.Data.ContainsKey("UserCountry") && d.Data["UserCountry"] != null)
175 u.UserCountry = d.Data["UserCountry"].ToString();
176 else
177 u.UserTitle = string.Empty;
174 178
175 if (d.Data.ContainsKey("ServiceURLs") && d.Data["ServiceURLs"] != null) 179 if (d.Data.ContainsKey("ServiceURLs") && d.Data["ServiceURLs"] != null)
176 { 180 {
@@ -292,7 +296,22 @@ namespace OpenSim.Services.UserAccountService
292 296
293 public List<UserAccount> GetUserAccounts(UUID scopeID, string query) 297 public List<UserAccount> GetUserAccounts(UUID scopeID, string query)
294 { 298 {
295 UserAccountData[] d = m_Database.GetUsers(scopeID, query); 299 UserAccountData[] d = m_Database.GetUsers(scopeID, query.Trim());
300
301 if (d == null)
302 return new List<UserAccount>();
303
304 List<UserAccount> ret = new List<UserAccount>();
305
306 foreach (UserAccountData data in d)
307 ret.Add(MakeUserAccount(data));
308
309 return ret;
310 }
311
312 public List<UserAccount> GetUserAccountsWhere(UUID scopeID, string where)
313 {
314 UserAccountData[] d = m_Database.GetUsersWhere(scopeID, where);
296 315
297 if (d == null) 316 if (d == null)
298 return new List<UserAccount>(); 317 return new List<UserAccount>();
diff --git a/OpenSim/Tests/Common/Mock/MockAssetDataPlugin.cs b/OpenSim/Tests/Common/Mock/MockAssetDataPlugin.cs
index 4a15cf2..5bab62c 100644
--- a/OpenSim/Tests/Common/Mock/MockAssetDataPlugin.cs
+++ b/OpenSim/Tests/Common/Mock/MockAssetDataPlugin.cs
@@ -54,9 +54,10 @@ namespace OpenSim.Tests.Common.Mock
54 return assets.Find(x=>x.FullID == uuid); 54 return assets.Find(x=>x.FullID == uuid);
55 } 55 }
56 56
57 public void StoreAsset(AssetBase asset) 57 public bool StoreAsset(AssetBase asset)
58 { 58 {
59 assets.Add(asset); 59 assets.Add(asset);
60 return true;
60 } 61 }
61 62
62 public List<AssetMetadata> FetchAssetMetadataSet(int start, int count) { return new List<AssetMetadata>(count); } 63 public List<AssetMetadata> FetchAssetMetadataSet(int start, int count) { return new List<AssetMetadata>(count); }
diff --git a/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs b/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs
index ed29c39..5c1ec0b 100644
--- a/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs
+++ b/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs
@@ -128,6 +128,11 @@ namespace OpenSim.Data.Null
128 m_store.RemoveRegionEnvironmentSettings(regionUUID); 128 m_store.RemoveRegionEnvironmentSettings(regionUUID);
129 } 129 }
130 130
131 public UUID[] GetObjectIDs(UUID regionID)
132 {
133 return new UUID[0];
134 }
135
131 public void SaveExtra(UUID regionID, string name, string value) 136 public void SaveExtra(UUID regionID, string name, string value)
132 { 137 {
133 } 138 }
@@ -332,6 +337,11 @@ namespace OpenSim.Data.Null
332 { 337 {
333 } 338 }
334 339
340 public UUID[] GetObjectIDs(UUID regionID)
341 {
342 return new UUID[0];
343 }
344
335 public void SaveExtra(UUID regionID, string name, string value) 345 public void SaveExtra(UUID regionID, string name, string value)
336 { 346 {
337 } 347 }
diff --git a/OpenSim/Tests/Common/Mock/TestClient.cs b/OpenSim/Tests/Common/Mock/TestClient.cs
index 9370102..e8520f2 100644
--- a/OpenSim/Tests/Common/Mock/TestClient.cs
+++ b/OpenSim/Tests/Common/Mock/TestClient.cs
@@ -77,7 +77,7 @@ namespace OpenSim.Tests.Common.Mock
77 public event MoneyTransferRequest OnMoneyTransferRequest; 77 public event MoneyTransferRequest OnMoneyTransferRequest;
78 public event ParcelBuy OnParcelBuy; 78 public event ParcelBuy OnParcelBuy;
79 public event Action<IClientAPI> OnConnectionClosed; 79 public event Action<IClientAPI> OnConnectionClosed;
80 80 public event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy;
81 public event ImprovedInstantMessage OnInstantMessage; 81 public event ImprovedInstantMessage OnInstantMessage;
82 public event ChatMessage OnChatFromClient; 82 public event ChatMessage OnChatFromClient;
83 public event TextureRequest OnRequestTexture; 83 public event TextureRequest OnRequestTexture;
@@ -94,6 +94,7 @@ namespace OpenSim.Tests.Common.Mock
94 public event ObjectDrop OnObjectDrop; 94 public event ObjectDrop OnObjectDrop;
95 public event StartAnim OnStartAnim; 95 public event StartAnim OnStartAnim;
96 public event StopAnim OnStopAnim; 96 public event StopAnim OnStopAnim;
97 public event ChangeAnim OnChangeAnim;
97 public event LinkObjects OnLinkObjects; 98 public event LinkObjects OnLinkObjects;
98 public event DelinkObjects OnDelinkObjects; 99 public event DelinkObjects OnDelinkObjects;
99 public event RequestMapBlocks OnRequestMapBlocks; 100 public event RequestMapBlocks OnRequestMapBlocks;
@@ -142,6 +143,7 @@ namespace OpenSim.Tests.Common.Mock
142 public event GenericCall7 OnObjectMaterial; 143 public event GenericCall7 OnObjectMaterial;
143 public event UpdatePrimFlags OnUpdatePrimFlags; 144 public event UpdatePrimFlags OnUpdatePrimFlags;
144 public event UpdatePrimTexture OnUpdatePrimTexture; 145 public event UpdatePrimTexture OnUpdatePrimTexture;
146 public event ClientChangeObject onClientChangeObject;
145 public event UpdateVector OnUpdatePrimGroupPosition; 147 public event UpdateVector OnUpdatePrimGroupPosition;
146 public event UpdateVector OnUpdatePrimSinglePosition; 148 public event UpdateVector OnUpdatePrimSinglePosition;
147 public event UpdatePrimRotation OnUpdatePrimGroupRotation; 149 public event UpdatePrimRotation OnUpdatePrimGroupRotation;
@@ -284,7 +286,7 @@ namespace OpenSim.Tests.Common.Mock
284 public event ClassifiedInfoRequest OnClassifiedInfoRequest; 286 public event ClassifiedInfoRequest OnClassifiedInfoRequest;
285 public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; 287 public event ClassifiedInfoUpdate OnClassifiedInfoUpdate;
286 public event ClassifiedDelete OnClassifiedDelete; 288 public event ClassifiedDelete OnClassifiedDelete;
287 public event ClassifiedDelete OnClassifiedGodDelete; 289 public event ClassifiedGodDelete OnClassifiedGodDelete;
288 290
289 public event EventNotificationAddRequest OnEventNotificationAddRequest; 291 public event EventNotificationAddRequest OnEventNotificationAddRequest;
290 public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; 292 public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest;
@@ -323,11 +325,12 @@ namespace OpenSim.Tests.Common.Mock
323 public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; 325 public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
324 public event SimWideDeletesDelegate OnSimWideDeletes; 326 public event SimWideDeletesDelegate OnSimWideDeletes;
325 public event SendPostcard OnSendPostcard; 327 public event SendPostcard OnSendPostcard;
328 public event ChangeInventoryItemFlags OnChangeInventoryItemFlags;
326 public event MuteListEntryUpdate OnUpdateMuteListEntry; 329 public event MuteListEntryUpdate OnUpdateMuteListEntry;
327 public event MuteListEntryRemove OnRemoveMuteListEntry; 330 public event MuteListEntryRemove OnRemoveMuteListEntry;
328 public event GodlikeMessage onGodlikeMessage; 331 public event GodlikeMessage onGodlikeMessage;
329 public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate; 332 public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate;
330 333 public event GenericCall2 OnUpdateThrottles;
331#pragma warning restore 67 334#pragma warning restore 67
332 335
333 /// <value> 336 /// <value>
@@ -535,6 +538,10 @@ namespace OpenSim.Tests.Common.Mock
535 { 538 {
536 } 539 }
537 540
541 public void SetAgentThrottleSilent(int throttle, int setting)
542 {
543 }
544
538 public byte[] GetThrottlesPacked(float multiplier) 545 public byte[] GetThrottlesPacked(float multiplier)
539 { 546 {
540 return new byte[0]; 547 return new byte[0];
@@ -711,6 +718,10 @@ namespace OpenSim.Tests.Common.Mock
711 { 718 {
712 } 719 }
713 720
721 public void SendInventoryItemCreateUpdate(InventoryItemBase Item, UUID transactionID, uint callbackId)
722 {
723 }
724
714 public virtual void SendRemoveInventoryItem(UUID itemID) 725 public virtual void SendRemoveInventoryItem(UUID itemID)
715 { 726 {
716 } 727 }
@@ -727,7 +738,7 @@ namespace OpenSim.Tests.Common.Mock
727 { 738 {
728 } 739 }
729 740
730 public virtual void SendXferPacket(ulong xferID, uint packet, byte[] data) 741 public virtual void SendXferPacket(ulong xferID, uint packet, byte[] data, bool isTaskInventory)
731 { 742 {
732 } 743 }
733 744
@@ -927,10 +938,10 @@ namespace OpenSim.Tests.Common.Mock
927 938
928 public void Close() 939 public void Close()
929 { 940 {
930 Close(false); 941 Close(true, false);
931 } 942 }
932 943
933 public void Close(bool force) 944 public void Close(bool sendStop, bool force)
934 { 945 {
935 // Fire the callback for this connection closing 946 // Fire the callback for this connection closing
936 // This is necesary to get the presence detector to notice that a client has logged out. 947 // This is necesary to get the presence detector to notice that a client has logged out.
@@ -1277,6 +1288,5 @@ namespace OpenSim.Tests.Common.Mock
1277 public void SendPartPhysicsProprieties(ISceneEntity entity) 1288 public void SendPartPhysicsProprieties(ISceneEntity entity)
1278 { 1289 {
1279 } 1290 }
1280
1281 } 1291 }
1282} 1292}
diff --git a/OpenSim/Tests/Performance/NPCPerformanceTests.cs b/OpenSim/Tests/Performance/NPCPerformanceTests.cs
index 2026a88..fde1b91 100644
--- a/OpenSim/Tests/Performance/NPCPerformanceTests.cs
+++ b/OpenSim/Tests/Performance/NPCPerformanceTests.cs
@@ -144,7 +144,7 @@ namespace OpenSim.Tests.Performance
144 // ScenePresence.SendInitialData() to reset our entire appearance. 144 // ScenePresence.SendInitialData() to reset our entire appearance.
145 scene.AssetService.Store(AssetHelpers.CreateNotecardAsset(originalFace8TextureId)); 145 scene.AssetService.Store(AssetHelpers.CreateNotecardAsset(originalFace8TextureId));
146 146
147 afm.SetAppearance(sp, originalTe, null); 147 afm.SetAppearance(sp, originalTe, null, new WearableCacheItem[0]);
148 148
149 INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); 149 INPCModule npcModule = scene.RequestModuleInterface<INPCModule>();
150 150
diff --git a/bin/MsgPack.dll b/bin/MsgPack.dll
new file mode 100755
index 0000000..90e6b7b
--- /dev/null
+++ b/bin/MsgPack.dll
Binary files differ
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index d3f9156..2e2392b 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -97,10 +97,6 @@
97 ;; from the selected region_info_source. 97 ;; from the selected region_info_source.
98 ; allow_regionless = false 98 ; allow_regionless = false
99 99
100 ;# {MaxPrimUndos} {} {Maximum number of undos avialable for position, rotation and scale changes of each prim} {} 20
101 ;; Increasing the number of undos available number will increase memory usage.
102 MaxPrimUndos = 20
103
104 ;# {NonPhysicalPrimMin} {} {Minimum size of nonphysical prims?} {} 0.001 100 ;# {NonPhysicalPrimMin} {} {Minimum size of nonphysical prims?} {} 0.001
105 ;; Minimum size for non-physical prims. Affects resizing of existing 101 ;; Minimum size for non-physical prims. Affects resizing of existing
106 ;; prims. This can be overriden in the region config file (as 102 ;; prims. This can be overriden in the region config file (as
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index ae7b794..97429de 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -504,7 +504,7 @@
504 ; clients login by starting each connection more slowly. Disabled by 504 ; clients login by starting each connection more slowly. Disabled by
505 ; default 505 ; default
506 ; 506 ;
507 enable_adaptive_throttles = true 507 enable_adaptive_throttles = false
508 508
509 ; Per-client bytes per second rates for the various throttle categories. 509 ; Per-client bytes per second rates for the various throttle categories.
510 ; These are default values that will be overriden by clients. These 510 ; These are default values that will be overriden by clients. These
@@ -1634,7 +1634,7 @@
1634 GroupsCacheTimeout = 30 1634 GroupsCacheTimeout = 30
1635 1635
1636 ; Specify which messaging module to use for groups messaging and if it's enabled 1636 ; Specify which messaging module to use for groups messaging and if it's enabled
1637 MessagingModule = GroupsMessagingModule 1637 ;MessagingModule = GroupsMessagingModule
1638 ;MessagingEnabled = true 1638 ;MessagingEnabled = true
1639 1639
1640 ; Experimental option to only message cached online users rather than all users 1640 ; Experimental option to only message cached online users rather than all users
diff --git a/bin/OpenSimDefaults.ini.example b/bin/OpenSimDefaults.ini.example
new file mode 100644
index 0000000..ef8f73a
--- /dev/null
+++ b/bin/OpenSimDefaults.ini.example
@@ -0,0 +1,1325 @@
1[Startup]
2 ; Set this to true if you want to log crashes to disk
3 ; this can be useful when submitting bug reports.
4 save_crashes = false
5
6 ; Directory to save crashes to if above is enabled
7 ; (default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt)
8 crash_dir = "crashes"
9
10 ; Place to create a PID file
11 ; PIDFile = "/tmp/my.pid"
12
13 ; Http proxy support for llHTTPRequest and dynamic texture loading
14 ; Set HttpProxy to the URL for your proxy server if you would like
15 ; to proxy llHTTPRequests through a firewall
16 ; HttpProxy = "http://proxy.com"
17 ; Set HttpProxyExceptions to a list of regular expressions for
18 ; URLs that you don't want going through the proxy such as servers
19 ; inside your firewall, separate patterns with a ';'
20 ; HttpProxyExceptions = ".mydomain.com;localhost"
21
22 startup_console_commands_file = "startup_commands.txt"
23 shutdown_console_commands_file = "shutdown_commands.txt"
24
25 ; To run a script every few minutes, set the script filename here
26 ; timer_Script = "filename"
27
28 ; ##
29 ; ## SYSTEM
30 ; ##
31
32 ; Sets the method that OpenSim will use to fire asynchronous
33 ; events. Valid values are UnsafeQueueUserWorkItem,
34 ; QueueUserWorkItem, BeginInvoke, SmartThreadPool, and Thread.
35 ; SmartThreadPool is reported to work well on Mono/Linux, but
36 ; UnsafeQueueUserWorkItem has been benchmarked with better
37 ; performance on .NET/Windows
38 async_call_method = SmartThreadPool
39
40 ; Max threads to allocate on the FireAndForget thread pool
41 ; when running with the SmartThreadPool option above
42 MaxPoolThreads = 15
43
44 ; ##
45 ; ## CLIENTS
46 ; ##
47
48 ; Enables EventQueueGet Service.
49 EventQueue = true
50
51 ; Set this to the DLL containing the client stack to use.
52 clientstack_plugin="OpenSim.Region.ClientStack.LindenUDP.dll"
53
54 ; ##
55 ; ## REGIONS
56 ; ##
57
58 ; Determine where OpenSimulator looks for the files which tell it which regions to server
59 ; Defaults to "filesystem" if this setting isn't present
60 region_info_source = "filesystem"
61 ; region_info_source = "web"
62
63 ; Determines where the region XML files are stored if you are loading these from the filesystem.
64 ; Defaults to bin/Regions in your OpenSimulator installation directory
65 ; regionload_regionsdir="C:\somewhere\xmlfiles\"
66
67 ; Determines the page from which regions xml is retrieved if you are loading these from the web
68 ; The XML here has the same format as it does on the filesystem (including the <Root> tag),
69 ; except that everything is also enclosed in a <Regions> tag.
70 ; regionload_webserver_url = "http://example.com/regions.xml";
71
72 ; Draw objects on maptile. This step might take a long time if you've got a large number of
73 ; objects, so you can turn it off here if you'd like.
74 DrawPrimOnMapTile = true
75 ; Use terrain texture for maptiles if true, use shaded green if false
76 TextureOnMapTile = false
77
78 ; Maximum total size, and maximum size where a prim can be physical
79 NonPhysicalPrimMax = 256
80 PhysicalPrimMax = 10 ; (I think this was moved to the Regions.ini!)
81 ClampPrimSize = false
82
83 ; Allow scripts to cross region boundaries. These are recompiled on the new region.
84 AllowScriptCrossing = false
85
86 ; Allow compiled script binary code to cross region boundaries.
87 ; If you set this to "true", any region that can teleport to you can
88 ; inject ARBITRARY BINARY CODE into your system. Use at your own risk.
89 ; YOU HAVE BEEN WARNED!!!
90 TrustBinaries = false
91
92 ; Combine all contiguous regions into one large megaregion
93 ; Order your regions from South to North, West to East in your regions.ini and then set this to true
94 ; Warning! Don't use this with regions that have existing content!, This will likely break them
95 CombineContiguousRegions = false
96
97 ; If you have only one region in an instance, or to avoid the many bugs
98 ; that you can trigger in modules by restarting a region, set this to
99 ; true to make the entire instance exit instead of restarting the region.
100 ; This is meant to be used on systems where some external system like
101 ; Monit will restart any instance that exits, thereby making the shutdown
102 ; into a restart.
103 ;InworldRestartShutsDown = false
104
105 ; ##
106 ; ## PRIM STORAGE
107 ; ##
108
109 ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to
110 ; prevent frequently changing objects from heavily loading the region data store.
111 ; If both of these values are set to zero then persistence of all changed objects will happen on every sweep.
112 ;
113 ; Objects will be considered for persistance in the next sweep when they have not changed for this number of seconds
114 MinimumTimeBeforePersistenceConsidered = 60
115 ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago
116 MaximumTimeBeforePersistenceConsidered = 600
117
118 ; Should avatars in neighbor sims see objects in this sim?
119 see_into_this_sim_from_neighbor = true
120
121 ; ##
122 ; ## PHYSICS
123 ; ##
124
125 ; if you would like to allow prims to be physical and move by physics with the physical checkbox in the client set this to true.
126 physical_prim = true
127
128 ; Select a mesher here.
129 ;
130 ; Meshmerizer properly handles complex prims by using triangle meshes.
131 ; Note that only the ODE physics engine currently deals with meshed prims in a satisfactory way
132 ;
133 ; ZeroMesher is faster but leaves the physics engine to model the mesh using the basic shapes that it supports
134 ; Usually this is only a box
135
136 meshing = Meshmerizer
137 ;meshing = ZeroMesher
138
139 ; Choose one of the physics engines below
140 ; OpenDynamicsEngine is by some distance the most developed physics engine
141 ; basicphysics effectively does not model physics at all, making all objects phantom
142
143 physics = OpenDynamicsEngine
144 ;physics = basicphysics
145 ;physics = POS
146 ;physics = modified_BulletX
147
148 ; ##
149 ; ## PERMISSIONS
150 ; ##
151
152 ;permissionmodules = "DefaultPermissionsModule"
153
154 ;If any of the specified permissions modules fail to load, quit?
155 SecurePermissionsLoading = true
156
157 ; If set to false, then, in theory, the server never carries out permission checks (allowing anybody to copy
158 ; any item, etc. This may not yet be implemented uniformally.
159 ; If set to true, then all permissions checks are carried out
160 ; Default is false
161 serverside_object_permissions = false
162
163 allow_grid_gods = false
164
165 ; This allows somne control over permissions
166 ; please note that this still doesn't duplicate SL, and is not intended to
167 ;region_owner_is_god = true
168 ;region_manager_is_god = false
169 ;parcel_owner_is_god = true
170
171 ; Control user types that are allowed to create new scripts
172 ; Only enforced if serviceside_object_permissions is true
173 ;
174 ; Current possible values are
175 ; all - anyone can create scripts (subject to normal permissions)
176 ; gods - only administrators can create scripts (as long as allow_grid_gods is true)
177 ; Default value is all
178 ; allowed_script_creators = all
179
180 ; Control user types that are allowed to edit (save) scripts
181 ; Only enforced if serviceside_object_permissions is true
182 ;
183 ; Current possible values are
184 ; all - anyone can edit scripts (subject to normal permissions)
185 ; gods - only administrators can edit scripts (as long as allow_grid_gods is true)
186 ; Default value is all
187 ; allowed_script_editors = all
188
189 ; ##
190 ; ## SCRIPT ENGINE
191 ; ##
192
193 DefaultScriptEngine = "XEngine"
194
195 ; ##
196 ; ## WORLD MAP
197 ; ##
198
199 ;WorldMapModule = "WorldMap"
200 ;MapImageModule = "MapImageModule"
201 ; Set to false to not generate any maptiles
202 ;GenerateMaptiles = "true"
203 ; Refresh (in seconds) the map tile periodically
204 ;MaptileRefresh = 0
205 ; If not generating maptiles, use this static texture asset ID
206 ;MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
207
208 ; ##
209 ; ## EMAIL MODULE
210 ; ##
211
212 ;emailmodule = DefaultEmailModule
213
214 ; ##
215 ; ## ANIMATIONS
216 ; ##
217
218 ; If enabled, enableFlySlow will change the primary fly state to
219 ; FLYSLOW, and the "always run" state will be the regular fly.
220
221 enableflyslow = false
222
223 ; PreJump is an additional animation state, but it probably
224 ; won't look right until the physics engine supports it
225 ; (i.e delays takeoff for a moment)
226
227 ; This is commented so it will come on automatically once it's
228 ; supported.
229
230 ; enableprejump = true
231
232 ; Simulator Stats URI
233 ; Enable JSON simulator data by setting a URI name (case sensitive)
234 ; Stats_URI = "jsonSimStats"
235
236 ; Make OpenSim start all regions woth logins disabled. They will need
237 ; to be enabled from the console if this is set
238 ; StartDisabled = false
239
240 ; Image decoding. Use CSJ2K for layer boundary decoding if true,
241 ; OpenJPEG if false
242 ; UseCSJ2K = true
243
244[SMTP]
245 enabled=false
246
247 ;enabled=true
248 ;internal_object_host=lsl.opensim.local
249 ;host_domain_header_from=127.0.0.1
250 ;SMTP_SERVER_HOSTNAME=127.0.0.1
251 ;SMTP_SERVER_PORT=25
252 ;SMTP_SERVER_LOGIN=foo
253 ;SMTP_SERVER_PASSWORD=bar
254
255[Network]
256 ConsoleUser = "Test"
257 ConsolePass = "secret"
258 http_listener_port = 9000
259 console_port = 0
260
261 ; ssl config: Experimental! The auto https config only really works definately on windows XP now
262 ; you need a Cert Request/Signed pair installed in the MY store with the CN specified below
263 ; you can use https on other platforms, but you'll need to configure the httpapi yourself for now
264 http_listener_ssl = false ; Also create a SSL server
265 http_listener_cn = "localhost" ; Use the cert with the common name
266 http_listener_sslport = 9001 ; Use this port for SSL connections
267 http_listener_ssl_cert = "" ; Currently unused, but will be used for OSHttpServer
268
269 ; Hostname to use in llRequestURL/llRequestSecureURL
270 ; if not defined - default machine name is being used
271 ; (on Windows this mean NETBIOS name - useably only inside local network)
272 ; ExternalHostNameForLSL=127.0.0.1
273
274 ; What is reported as the "X-Secondlife-Shard"
275 ; Defaults to the user server url if not set
276 ; The old default is "OpenSim", set here for compatibility
277 shard = "OpenSim"
278
279 ; What is reported as the "User-Agent" when using llHTTPRequest
280 ; Defaults to not sent if not set here. See the notes section in the wiki at
281 ; http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding
282 ; " (Mozilla Compatible)" to the text where there are problems with a web server
283 ;user_agent = "OpenSim LSL (Mozilla Compatible)"
284
285[XMLRPC]
286 ; ##
287 ; ## Scripting XMLRPC mapper
288 ; ##
289
290 ; If enabled, this will post an event, "xmlrpc_uri(string)" to the
291 ; script concurrently with the first remote_data event.
292 ; This will contain the fully qualified URI an external site needs
293 ; to use to send XMLRPC requests to that script
294
295 ;XmlRpcRouterModule = "XmlRpcRouterModule"
296 ;XmlRpcPort = 20800
297
298[ClientStack.LindenUDP]
299 ; Set this to true to process incoming packets asynchronously. Networking is
300 ; already separated from packet handling with a queue, so this will only
301 ; affect whether networking internals such as packet decoding and
302 ; acknowledgement accounting are done synchronously or asynchronously
303 ;
304 ;async_packet_handling = false
305
306 ; The client socket receive buffer size determines how many
307 ; incoming requests we can process; the default on .NET is 8192
308 ; which is about 2 4k-sized UDP datagrams. On mono this is
309 ; whatever the underlying operating system has as default; for
310 ; example, ubuntu 8.04 or SLES11 have about 111k, which is about
311 ; 27 4k-sized UDP datagrams (on linux platforms you can [as root]
312 ; do "sysctl net.core.rmem_default" to find out what your system
313 ; uses a default socket receive buffer size.
314 ;
315 ; client_socket_rcvbuf_size allows you to specify the receive
316 ; buffer size LLUDPServer should use. NOTE: this will be limited
317 ; by the system's settings for the maximum client receive buffer
318 ; size (on linux systems you can set that with "sysctl -w
319 ; net.core.rmem_max=X")
320 ;
321 ;client_socket_rcvbuf_size = 8388608
322
323 ; Maximum outbound bytes per second for a single scene. This can be used to
324 ; throttle total outbound UDP traffic for a simulator. The default value is
325 ; 0, meaning no throttling at the scene level. The example given here is
326 ; 20 megabits
327 ;
328 ;scene_throttle_max_bps = 2621440
329
330 ; Maximum bits per second to send to any single client. This will override
331 ; the user's viewer preference settings. The default value is 0, meaning no
332 ; aggregate throttling on clients (only per-category throttling). The
333 ; example given here is 1.5 megabits
334 ;
335 ;client_throttle_max_bps = 196608
336
337 ; Per-client bytes per second rates for the various throttle categories.
338 ; These are default values that will be overriden by clients
339 ;
340 ;resend_default = 12500
341 ;land_default = 1000
342 ;wind_default = 1000
343 ;cloud_default = 1000
344 ;task_default = 1000
345 ;texture_default = 1000
346 ;asset_default = 1000
347 ;state_default = 1000
348
349 ; Per-client maximum burst rates in bytes per second for the various
350 ; throttle categories. These are default values that will be overriden by
351 ; clients
352 ;
353 ;resend_limit = 18750
354 ;land_limit = 29750
355 ;wind_limit = 18750
356 ;cloud_limit = 18750
357 ;task_limit = 18750
358 ;texture_limit = 55750
359 ;asset_limit = 27500
360 ;state_limit = 37000
361
362 ; Configures how ObjectUpdates are aggregated. These numbers
363 ; do not literally mean how many updates will be put in each
364 ; packet that goes over the wire, as packets are
365 ; automatically split on a 1400 byte boundary. These control
366 ; the balance between responsiveness of interest list updates
367 ; and total throughput. Higher numbers will ensure more full-
368 ; sized packets and faster sending of data, but more delay in
369 ; updating interest lists
370 ;
371 ;PrimTerseUpdatesPerPacket = 25
372 ;AvatarTerseUpdatesPerPacket = 10
373 ;PrimFullUpdatesPerPacket = 100
374
375 ; TextureSendLimit determines how many packets will be put on
376 ; the outgoing queue each cycle. Like the settings above, this
377 ; is a balance between responsiveness to priority updates and
378 ; total throughput. Higher numbers will give a better
379 ; throughput at the cost of reduced responsiveness to client
380 ; priority changes or transfer aborts
381 ;
382 ;TextureSendLimit = 20
383
384 ; Quash and remove any light properties from attachments not on the
385 ; hands. This allows flashlights and lanterns to function, but kills
386 ; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps
387 ; will also be affected.
388 ;
389 ;DisableFacelights = "false"
390
391[Chat]
392 ; Controls whether the chat module is enabled. Default is true.
393 enabled = true;
394
395 ; Distance in meters that whispers should travel. Default is 10m
396 whisper_distance = 10
397
398 ; Distance in meters that ordinary chat should travel. Default is 30m
399 say_distance = 30
400
401 ; Distance in meters that shouts should travel. Default is 100m
402 shout_distance = 100
403
404 ; Append a prefix to the god avatar names appearing in chat whilst in god mode
405 ; admin_prefix = "@"
406
407
408[Messaging]
409 ; Control which region module is used for instant messaging.
410 ; Default is InstantMessageModule (this is the name of the core IM module as well as the setting)
411 InstantMessageModule = InstantMessageModule
412 ; MessageTransferModule = MessageTransferModule
413 ; OfflineMessageModule = OfflineMessageModule
414 ; OfflineMessageURL = http://yourserver/Offline.php
415 ; MuteListModule = MuteListModule
416 ; MuteListURL = http://yourserver/Mute.php
417
418 ; Control whether group messages are forwarded to offline users. Default is true.
419 ; ForwardOfflineGroupMessages = true
420
421
422[ODEPhysicsSettings]
423 ;##
424 ;## World Settings
425 ;##
426
427 ;Gravity. Feel like falling up? change world_gravityz to 9.8 instead of -9.8. m/s
428 world_gravityx = 0
429 world_gravityy = 0
430 world_gravityz = -9.8
431
432 ; World Step size. (warning these are dangerous. Changing these will probably cause your scene to explode dramatically)
433 ; reference: fps = (0.09375/ODE_STEPSIZE) * 1000;
434 world_stepsize = 0.020
435 world_internal_steps_without_collisions = 10
436
437 ;World Space settings. Affects memory consumption vs Collider CPU time for avatar and physical prim
438 world_hashspace_size_low = -4
439 world_hashSpace_size_high = 128
440
441 ;Dynamic space settings Affects memory consumption vs Collider CPU time for static prim
442 meters_in_small_space = 29.9
443 small_hashspace_size_low = -4
444 small_hashspace_size_high = 66
445
446 ; ##
447 ; ## Contact properties. (the stuff that happens when things come in contact with each other)
448 ; ##
449
450 ; surface layer around geometries other geometries can sink into before generating a contact
451 world_contact_surface_layer = 0.001
452
453 ; Filtering collisions helps keep things stable physics wise, but sometimes
454 ; it can be overzealous. If you notice bouncing, chances are it's that.
455 filter_collisions = false
456
457 ; Non Moving Terrain Contact (avatar isn't moving)
458 nm_terraincontact_friction = 255.0
459 nm_terraincontact_bounce = 0.1
460 nm_terraincontact_erp = 0.1025
461
462 ; Moving Terrain Contact (avatar is moving)
463 m_terraincontact_friction = 75.0
464 m_terraincontact_bounce = 0.05
465 m_terrainContact_erp = 0.05025
466
467 ; Moving Avatar to object Contact
468 m_avatarobjectcontact_friction = 75.0
469 m_avatarobjectcontact_bounce = 0.1
470
471 ; Object to Object Contact and Non-Moving Avatar to object
472 objectcontact_friction = 250.0
473 objectcontact_bounce = 0.2
474
475 ; ##
476 ; ## Avatar Control
477 ; ##
478
479 ; PID Controller Settings. These affect the math that causes the avatar to reach the
480 ; desired velocity
481 ; See http://en.wikipedia.org/wiki/PID_controller
482
483 av_pid_derivative_linux = 2200.0
484 av_pid_proportional_linux = 900.0;
485
486 av_pid_derivative_win = 2200.0
487 av_pid_proportional_win = 900.0;
488
489 ;girth of the avatar. Adds radius to the height also
490 av_capsule_radius = 0.37
491
492 ; Max force permissible to use to keep the avatar standing up straight
493 av_capsule_standup_tensor_win = 550000
494 av_capsule_standup_tensor_linux = 550000
495
496 ; specifies if the capsule should be tilted (=true; old compatibility mode)
497 ; or straight up-and-down (=false; better and more consistent physics behavior)
498 av_capsule_tilted = false
499
500 ; used to calculate mass of avatar.
501 ; float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH);
502 ; av_density * AVvolume;
503 av_density = 80
504
505 ; use this value to cut 52% of the height the sim gives us
506 av_height_fudge_factor = 0.52
507
508 ; Movement. Smaller is faster.
509
510 ; speed of movement with Always Run off
511 av_movement_divisor_walk = 1.3
512
513 ; speed of movement with Always Run on
514 av_movement_divisor_run = 0.8
515
516 ; When the avatar flies, it will be moved up by this amount off the ground (in meters)
517 minimum_ground_flight_offset = 3.0
518
519 ; ##
520 ; ## Object options
521 ; ##
522
523 ; used in the mass calculation.
524 geometry_default_density = 10.000006836
525
526 ; amount of ODE steps where object is non moving for ODE to automatically put it to sleep
527 body_frames_auto_disable = 20
528
529 ; used to control llMove2Target
530 body_pid_derivative = 35
531 body_pid_gain = 25
532
533 ; maximum number of contact points to generate per collision
534 contacts_per_collision = 80
535
536 ; amount of time a geom/body will try to cross a region border before it gets disabled
537 geom_crossing_failures_before_outofbounds = 5
538
539 ; start throttling the object updates if object comes in contact with 3 or more other objects
540 geom_contactpoints_start_throttling = 3
541
542 ; send 1 update for every x updates below when throttled
543 geom_updates_before_throttled_update = 15
544
545 ; Used for llSetStatus. How rigid the object rotation is held on the axis specified
546 body_motor_joint_maxforce_tensor_linux = 5
547 body_motor_joint_maxforce_tensor_win = 5
548
549 ; Maximum mass an object can be before it is clamped
550 maximum_mass_object = 10000.01
551
552 ; ##
553 ; ## Sculpted Prim settings
554 ; ##
555
556 ; Do we want to mesh sculpted prim to collide like they look?
557 mesh_sculpted_prim = true
558
559 ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies
560 mesh_lod = 32
561
562 ; number^2 physical level of detail of the sculpt texture. 16x16 - 256 verticies
563 mesh_physical_lod = 16
564
565 ; ##
566 ; ## Physics logging settings - logfiles are saved to *.DIF files
567 ; ##
568
569 ; default is false
570 ;physics_logging = true
571 ;; every n simulation iterations, the physics snapshot file is updated
572 ;physics_logging_interval = 50
573 ;; append to existing physics logfile, or overwrite existing logfiles?
574 ;physics_logging_append_existing_logfile = true
575
576 ; ##
577 ; ## Joint support
578 ; ##
579
580 ; if you would like physics joints to be enabled through a special naming convention in the client, set this to true.
581 ; (see NINJA Physics documentation, http://opensimulator.org/wiki/NINJA_Physics)
582 ; default is false
583 ;use_NINJA_physics_joints = true
584
585 ; ##
586 ; ## additional meshing options
587 ; ##
588
589 ; physical collision mesh proxies are normally created for complex prim shapes, and collisions for simple boxes and
590 ; spheres are computed algorithmically. If you would rather have mesh proxies for simple prims, you can set this to
591 ; true. Note that this will increase memory usage and region startup time. Default is false.
592 ;force_simple_prim_meshing = true
593
594
595[RemoteAdmin]
596 enabled = false
597
598 ; Set this to a nonzero value to have remote admin use a different port
599 port = 0
600
601 ; This password is required to make any XMLRPC call (should be set as the "password" parameter)
602 access_password = unknown
603
604 ; set this variable to true if you want the create_region XmlRpc
605 ; call to unconditionally enable voice on all parcels for a newly
606 ; created region [default: false]
607 create_region_enable_voice = false
608
609 ; set this variable to false if you want the create_region XmlRpc
610 ; call to create all regions as private per default (can be
611 ; overridden in the XmlRpc call) [default: true]
612 create_region_public = false
613
614 ; the create_region XmlRpc call uses region_file_template to generate
615 ; the file name of newly create regions (if they are created
616 ; persistent). the parameter available are:
617 ; {0} - X location
618 ; {1} - Y location
619 ; {2} - region UUID
620 ; {3} - region port
621 ; {4} - region name with " ", ":", "/" mapped to "_"
622 region_file_template = "{0}x{1}-{2}.ini"
623
624 ; we can limit the number of regions that XmlRpcCreateRegion will
625 ; allow by setting this to a positive, non-0 number: as long as the
626 ; number of regions is below region_limits, XmlRpcCreateRegion will
627 ; succeed. setting region_limit to 0 disables the check.
628 ; default is 0
629 ;region_limit = 0
630
631 ; enable only those methods you deem to be appropriate using a | delimited whitelist
632 ; for example, enabled_methods = admin_broadcast|admin_region_query|admin_save_oar|admin_save_xml
633 ; if this parameter is not specified but enabled = true, all methods will be available
634 enabled_methods = all
635
636 ; specify the default appearance for an avatar created through the remote admin interface
637 ; This will only take effect is the file specified by the default_appearance setting below exists
638 ;default_male = Default Male
639 ;default_female = Default Female
640
641 ; update appearance copies inventory items and wearables of default avatars. if this value is false
642 ; (default), just worn assets are copied to the Clothes folder; if true, all Clothes and Bodyparts
643 ; subfolders are copied. the receiver will wear the same items the default avatar did wear.
644 ;copy_folders = false
645
646 ; path to default appearance XML file that specifies the look of the default avatars
647 ;default_appearance = default_appearance.xml
648
649[RestPlugins]
650 ; Change this to true to enable REST Plugins. This must be true if you wish to use
651 ; REST Region or REST Asset and Inventory Plugins
652 enabled = false
653 god_key = SECRET
654 prefix = /admin
655
656
657[RestRegionPlugin]
658 ; Change this to true to enable the REST Region Plugin
659 enabled = false
660
661
662[RestHandler]
663 ; Change this to true to enable the REST Asset and Inventory Plugin
664 enabled = false
665 authenticate = true
666 secured = true
667 extended-escape = true
668 realm = OpenSim REST
669 dump-asset = false
670 path-fill = true
671 dump-line-size = 32
672 flush-on-error = true
673
674
675; Uncomment the following for IRC bridge
676; experimental, so if it breaks... keep both parts... yada yada
677; also, not good error detection when it fails
678;[IRC]
679 ;enabled = true ; you need to set this otherwise it won't connect
680 ;server = name.of.irc.server.on.the.net
681 ;; user password - only use this if the server requires one
682 ;password = mypass
683 ;nick = OpenSimBotNameProbablyMakeThisShorter
684 ;channel = #the_irc_channel_you_want_to_connect_to
685 ;user = "USER OpenSimBot 8 * :I'm an OpenSim to IRC bot"
686 ;port = 6667
687 ;; channel to listen for configuration commands
688 ;commands_enabled = false
689 ;command_channel = 2777
690 ;report_clients = true
691 ;; relay private chat connections
692 ;; relay_private_channels = true: will relay IRC chat from/to private in-world channels
693 ;; relay_private_channel_out -- channel to send messages out to the IRC bridge
694 ;; relay_private_channel_in -- channel to receive message from the IRC bridge
695 ;; relay_chat = false: IRC bridge will not relay normal chat
696 ;; access_password -- simple security device
697 ;;
698 ;; so, to just relay chat from an IRC channel to in-world region and vice versa:
699 ;;
700 ;; relay_private_channels = false
701 ;; relay_chat = true
702 ;;
703 ;; to relay chat only to/from private in-world channels:
704 ;;
705 ;; relay_chat = false
706 ;; relay_private_channels = true
707 ;; relay_private_channel_in = 2226
708 ;; relay_private_channel_out = 2225
709 ;;
710 ;; in this example, all chat coming in from IRC will be send out via
711 ;; in-world channel 2226, and all chat from in-world channel 2225 will
712 ;; be relayed to the IRC channel.
713 ;;
714 ;relay_private_channels = false
715 ;relay_private_channel_in = 2226
716 ;relay_private_channel_out = 2225
717 ;relay_chat = true
718 ;access_password = foobar
719
720 ;;fallback_region = name of "default" region
721 ;;MSGformat fields : 0=botnick, 1=user, 2=region, 3=message
722 ;; must start with "PRIVMSG {0} : " or irc server will get upset
723 ;;for <bot>:<user in region> :<message>
724 ;;msgformat = "PRIVMSG {0} :<{1} in {2}>: {3}"
725 ;;for <bot>:<message> - <user of region> :
726 ;msgformat = "PRIVMSG {0} : {3} - {1} of {2}"
727 ;;for <bot>:<message> - from <user> :
728 ;;msgformat = "PRIVMSG {0} : {3} - from {1}"
729
730 ;; exclude_list allows you to stop the IRC connector from announcing the
731 ;;arrival and departure of certain users. For example: admins, bots.
732
733 ;exclude_list=User 1,User 2,User 3
734
735
736;[CMS]
737 ;enabled = true
738 ;channel = 345
739
740
741; Uncomment the following to control the progression of daytime
742; in the Sim. The defaults are what is shown below
743;[Sun]
744 ; number of wall clock hours for an opensim day. 24.0 would mean realtime
745 ;day_length = 4
746 ; Year length in days
747 ;year_length = 60
748 ; Day to Night Ratio
749 ;day_night_offset = 0.45
750 ; send a Sun update every update_interval # of frames. A lower number will
751 ; make for smoother sun transition at the cost of network
752 ;update_interval = 100
753
754
755[Wind]
756 ; Enables the wind module. Default is true
757 enabled = true
758
759 ; How often should wind be updated, as a function of world frames. Approximately 50 frames a second
760 wind_update_rate = 150
761
762 ; The Default Wind Plugin to load
763 wind_plugin = SimpleRandomWind
764
765 ; These settings are specific to the ConfigurableWind plugin
766 ; To use ConfigurableWind as the default, simply change wind_plugin to ConfigurableWind and uncomment the following.
767 ; avg_strength = 5.0
768 ; avg_direction = 0.0
769 ; var_strength = 0.0
770 ; var_direction = 0.0
771 ; rate_change = 1.0
772
773 ; This setting is specific to the SimpleRandomWind plugin
774 ; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind. Default is 1.0
775 strength = 1.0
776
777
778[Cloud]
779 ; Enable this to generate classic particle clouds above the sim.
780 ; default is disabled - turn it on here
781 enabled = false
782
783 ; Density of cloud cover 0.0 to 1.0 Defult 0.5
784 density = 0.5
785
786 ; update interval for the cloud cover data returned by llCloud().
787 ; default is 1000
788 cloud_update_rate = 1000
789
790[LightShare]
791
792 ; This enables the transmission of Windlight scenes to supporting clients, such as the Meta7 viewer.
793 ; It has no ill effect on viewers which do not support server-side windlight settings.
794 ; Currently we only have support for MySQL databases.
795 enable_windlight = false;
796
797[Trees]
798 ; Enable this to allow the tree module to manage your sim trees, including growing, reproducing and dying
799 ; default is false
800 active_trees = false
801
802 ; Density of tree population
803 tree_density = 1000.0
804
805
806[VectorRender]
807
808 ; the font to use for rendering text (default: Arial)
809 ; font_name = "Arial"
810
811
812[LL-Functions]
813 ; Set the following to true to allow administrator owned scripts to execute console commands
814 ; currently unused
815 ; AllowosConsoleCommand=false
816
817 AllowGodFunctions = false
818
819 ; Maximum number of llListen events we allow per script
820 ; Set this to 0 to have no limit imposed.
821 max_listens_per_script = 64
822
823
824[DataSnapshot]
825 ; The following set of configs pertains to search.
826 ; Set index_sims to true to enable search engines to index your searchable data
827 ; If false, no data will be exposed, DataSnapshot module will be off, and you can ignore the rest of these search-related configs
828 ; default is false
829 index_sims = false
830
831 ; The variable data_exposure controls what the regions expose:
832 ; minimum: exposes only things explicitly marked for search
833 ; all: exposes everything
834 data_exposure = minimum
835
836 ; If search is on, change this to your grid name; will be ignored for standalones
837 gridname = "OSGrid"
838
839 ; Period between data snapshots, in seconds. 20 minutes, for starters, so that you see the initial changes fast.
840 ; Later, you may want to increase this to 3600 (1 hour) or more
841 default_snapshot_period = 1200
842
843 ; This will be created in bin, if it doesn't exist already. It will hold the data snapshots.
844 snapshot_cache_directory = "DataSnapshot"
845
846 ; This semicolon-separated string serves to notify specific data services about the existence
847 ; of this sim. Uncomment if you want to index your data with this and/or other search providers.
848 ;data_services="http://metaverseink.com/cgi-bin/register.py"
849
850
851[Economy]
852 ; These economy values get used in the BetaGridLikeMoneyModule. - This module is for demonstration only -
853
854 ; Enables selling things for $0
855 SellEnabled = "false"
856
857 ; 45000 is the highest value that the sim could possibly report because of protocol constraints
858 ObjectCapacity = 45000
859
860 ; Money Unit fee to upload textures, animations etc
861 PriceUpload = 0
862
863 ; Money Unit fee to create groups
864 PriceGroupCreate = 0
865
866 ; We don't really know what the rest of these values do. These get sent to the client
867 ; These taken from Agni at a Public Telehub. Change at your own risk.
868 ObjectCount = 0
869 PriceEnergyUnit = 100
870 PriceObjectClaim = 10
871 PricePublicObjectDecay = 4
872 PricePublicObjectDelete = 4
873 PriceParcelClaim = 1
874 PriceParcelClaimFactor = 1
875
876 PriceRentLight = 5
877 TeleportMinPrice = 2
878 TeleportPriceExponent = 2
879 EnergyEfficiency = 1
880 PriceObjectRent = 1
881 PriceObjectScaleFactor = 10
882 PriceParcelRent = 1
883
884[Git]
885Enabled = true
886RepoPath = "git"
887
888;How many seconds between the scheduled commits?
889CommitInterval = 21600
890
891;Disable all except the initial commit?
892DisableNonEssentialCommits = false
893
894;Should we automatically commit when necessary to avoid objects never making it into the repo?
895UseSafetyCommit = true
896
897
898[SVN]
899 Enabled = false
900 Directory = SVNmodule\repo
901 URL = "svn://your.repo.here/"
902 Username = "user"
903 Password = "password"
904 ImportOnStartup = false
905 Autosave = false
906 AutoSavePeriod = 15 ; Number of minutes between autosave backups
907
908
909[XEngine]
910 ; Enable this engine in this OpenSim instance
911 Enabled = true
912
913 ; How many threads to keep alive even if nothing is happening
914 MinThreads = 2
915
916 ; How many threads to start at maximum load
917 MaxThreads = 100
918
919 ; Time a thread must be idle (in seconds) before it dies
920 IdleTimeout = 60
921
922 ; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal", "Highest")
923 Priority = "BelowNormal"
924
925 ; Maximum number of events to queue for a script (excluding timers)
926 MaxScriptEventQueue = 300
927
928 ; Stack size per thread created
929 ThreadStackSize = 262144
930
931 ; Set this to true (the default) to load each script into a separate
932 ; AppDomain. Setting this to false will load all script assemblies into the
933 ; current AppDomain, which will reduce the per-script overhead at the
934 ; expense of reduced security and the inability to garbage collect the
935 ; script assemblies
936 AppDomainLoading = true
937
938 ; Rate to poll for asynchronous command replies (ms)
939 ; currently unused
940 ;AsyncLLCommandLoopms = 50
941
942 ; Save the source of all compiled scripts
943 WriteScriptSourceToDebugFile = false
944
945 ; Default language for scripts
946 DefaultCompileLanguage = lsl
947
948 ; List of allowed languages (lsl,vb,js,cs)
949 ; AllowedCompilers=lsl,cs,js,vb.
950 ; *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk.
951 AllowedCompilers=lsl
952
953 ; Compile debug info (line numbers) into the script assemblies
954 CompileWithDebugInformation = true
955
956 ; Allow the user of mod* functions. This allows a script to pass messages
957 ; to a region module via the modSendCommand() function
958 ; Default is false
959 AllowMODFunctions = false
960
961 ; Allow the use of os* functions (some are dangerous)
962 AllowOSFunctions = false
963
964 ; Allow the user of LightShare functions
965 AllowLightShareFunctions = false
966
967 ; Threat level to allow, one of None, VeryLow, Low, Moderate, High, VeryHigh, Severe
968 OSFunctionThreatLevel = VeryLow
969
970 ; Interval (s) between background save of script states
971 SaveInterval = 120
972
973 ; Interval (s) between maintenance runs (0 = disable)
974 MaintenanceInterval = 10
975
976 ; Time a script can spend in an event handler before it is interrupted
977 EventLimit = 30
978
979 ; If a script overruns it's event limit, kill the script?
980 KillTimedOutScripts = false
981
982 ; Sets the multiplier for the scripting delays
983 ScriptDelayFactor = 1.0
984
985 ; The factor the 10 m distances llimits are multiplied by
986 ScriptDistanceLimitFactor = 1.0
987
988 ; Maximum length of notecard line read
989 ; Increasing this to large values potentially opens
990 ; up the system to malicious scripters
991 ; NotecardLineReadCharsMax = 255
992
993 ; Sensor settings
994 SensorMaxRange = 96.0
995 SensorMaxResults = 16
996
997 ; OS Functions enable/disable
998 ; For each function, you can add one line, as shown
999 ; The default for all functions allows them if below threat level
1000
1001 ; true allows the use of the function unconditionally
1002 ; Allow_osSetRegionWaterHeight = true
1003
1004 ; false disables the function completely
1005 ; Allow_osSetRegionWaterHeight = false
1006
1007 ; Comma separated list of UUIDS allows the function for that list of UUIDS
1008 ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb
1009
1010 ; You can also use script creators as the uuid
1011 ; Creators_osSetRegionWaterHeight = <uuid>, ...
1012
1013 ; If both Allow_ and Creators_ are given, effective permissions
1014 ; are the union of the two.
1015
1016 ; Allow for llCreateLink and llBreakLink to work without asking for permission
1017 ; only enable this in a trusted environment otherwise you may be subject to hijacking
1018 ; AutomaticLinkPermission = false
1019
1020 ; Disable underground movement of prims (default true); set to
1021 ; false to allow script controlled underground positioning of
1022 ; prims
1023 ; DisableUndergroundMovement = true
1024
1025
1026[OpenGridProtocol]
1027 ;These are the settings for the Open Grid Protocol.. the Agent Domain, Region Domain, you know..
1028 ;On/true or Off/false
1029 ogp_enabled=false
1030
1031 ;Name Prefix/suffix when using OGP
1032 ogp_firstname_prefix=""
1033 ogp_lastname_suffix="_EXTERNAL"
1034
1035
1036[Concierge]
1037 ; Enable concierge module
1038 ; Default is false
1039 enabled = false
1040
1041 ; name of the concierge
1042 whoami = "jeeves"
1043
1044 ; password for updating the welcome message templates via XmlRpc
1045 password = SECRET
1046
1047 ; regex specifying for which regions concierge service is desired; if
1048 ; empty, then for all
1049 regions = "^MeetingSpace-"
1050
1051 ; for each region that matches the regions regexp you can provide
1052 ; (optionally) a welcome template using format substitution:
1053 ; {0} is replaced with the name of the avatar entering the region
1054 ; {1} is replaced with the name of the region
1055 ; {2} is replaced with the name of the concierge (whoami variable above)
1056
1057 welcomes = /path/to/welcome/template/directory
1058
1059 ; Concierge can send attendee lists to an event broker whenever an
1060 ; avatar enters or leaves a concierged region. the URL is subject
1061 ; to format substitution:
1062 ; {0} is replaced with the region's name
1063 ; {1} is replaced with the region's UUID
1064 broker = "http://broker.place.com/{1}"
1065
1066
1067[RegionReady]
1068 ; Enable this module to get notified once all items and scripts in the region have been completely loaded and compiled
1069 ; default is false
1070 enabled = false
1071
1072 ; Channel on which to signal region readiness through a message
1073 ; formatted as follows: "{server_startup|oar_file_load},{0|1},n,[oar error]"
1074 ; - the first field indicating whether this is an initial server startup
1075 ; - the second field is a number indicating whether the OAR file loaded ok (1 == ok, 0 == error)
1076 ; - the third field is a number indicating how many scripts failed to compile
1077 ; - "oar error" if supplied, provides the error message from the OAR load
1078 channel_notify = -800
1079
1080
1081[MRM]
1082 ; Enables the Mini Region Modules Script Engine.
1083 ; default is false
1084 Enabled = false
1085
1086 ; Runs MRM in a Security Sandbox
1087 ; WARNING: DISABLING IS A SECURITY RISK.
1088 Sandboxed = true
1089
1090 ; The level sandbox to use, adjust at your OWN RISK.
1091 ; Valid values are:
1092 ; * FullTrust
1093 ; * SkipVerification
1094 ; * Execution
1095 ; * Nothing
1096 ; * LocalIntranet
1097 ; * Internet
1098 ; * Everything
1099 SandboxLevel = "Internet"
1100
1101 ; Only allow Region Owners to run MRMs
1102 ; May represent a security risk if you disable this.
1103 OwnerOnly = true
1104
1105[Hypergrid]
1106 ; Keep it false for now. Making it true requires the use of a special client in order to access inventory
1107 safemode = false
1108
1109[VivoxVoice]
1110 ; The VivoxVoice module will allow you to provide voice on your
1111 ; region(s). It uses the same voice technology as the LL grid and
1112 ; works with recent LL clients (we have tested 1.22.9.110075, so
1113 ; anything later ought to be fine as well).
1114 ;
1115 ; For this to work you need to obtain an admin account from Vivox
1116 ; that allows you to create voice accounts and region channels.
1117
1118 enabled = false
1119
1120 ; vivox voice server
1121 vivox_server = www.foobar.vivox.com
1122
1123 ; vivox SIP URI
1124 vivox_sip_uri = foobar.vivox.com
1125
1126 ; vivox admin user name
1127 vivox_admin_user = DeepThroat
1128
1129 ; vivox admin password
1130 vivox_admin_password = VoiceG4te
1131
1132 ; channel type: "channel" or "positional"
1133 ; - positional: spatial sound (default)
1134 ; - channel: normal "conference call", no spatial sound
1135 ;vivox_channel_type = positional
1136
1137 ; channel characteristics (unless you know what you are doing, i'd
1138 ; leave them as they are --- now you WILL muck around with them,
1139 ; huh? sigh)
1140
1141 ; channel distance model:
1142 ; 0 - no attenuation
1143 ; 1 - inverse distance attenuation
1144 ; 2 - linear attenuation (default)
1145 ; 3 - exponential attenuation
1146 ;vivox_channel_distance_model = 2
1147
1148 ; channel mode:
1149 ; - "open" (default)
1150 ; - "lecture"
1151 ; - "presentation"
1152 ; - "auditorium"
1153 ;vivox_channel_mode = "open"
1154
1155 ; channel roll off: rate of attenuation
1156 ; - a value between 1.0 and 4.0, default is 2.0
1157 ;vivox_channel_roll_off = 2.0
1158
1159 ; channel max range: distance at which channel is silent
1160 ; - a value between 0 and 160, default is 80
1161 ;vivox_channel_max_range = 80
1162
1163 ; channel clamping distance: distance before attenuation applies
1164 ; - a value between 0 and 160, default is 10
1165 ;vivox_channel_clamping_distance = 10
1166
1167[FreeSwitchVoice]
1168 ; In order for this to work you need a functioning FreeSWITCH PBX set up.
1169 ; Configuration details at http://opensimulator.org/wiki/Freeswitch_Module
1170 enabled = false
1171 ; FreeSWITCH server is going to contact us and ask us all sorts of things
1172 freeswitch_server_user = freeswitch
1173 freeswitch_server_pass = password
1174 freeswitch_api_prefix = /api
1175 ; external IP address of your OpenSim voice enabled region
1176 ; note: all regions running on same OpenSim.exe will be enabled
1177 freeswitch_service_server = ip.address.of.your.sim
1178 ; this should be the same port the region listens on
1179 freeswitch_service_port = 9000
1180 freeswitch_realm = ip.address.of.freeswitch.server
1181 freeswitch_sip_proxy = ip.address.of.freeswitch.server:5060
1182 ; STUN = Simple Traversal of UDP through NATs
1183 ; See http://wiki.freeswitch.org/wiki/NAT_Traversal
1184 ; stun.freeswitch.org is not guaranteed to be running so use it in production at your own risk
1185 freeswitch_attempt_stun = false
1186 freeswitch_stun_server = ip.address.of.stun.server
1187 freeswitch_echo_server = ip.address.of.freeswitch.server
1188 freeswitch_echo_port = 50505
1189 freeswitch_well_known_ip = ip.address.of.freeswitch.server
1190 ;
1191 ; Type the address of your http server here, hostname is allowed. This is provided so you can specify a hostname
1192 ; This is used by client for account verification. By default, it's the same as the freeswitch service server.
1193 ;
1194 ; opensim_well_known_http_address = Address_Of_Your_SIM_HTTP_Server_Hostname_Allowed
1195 ;
1196 freeswitch_default_timeout = 5000
1197 freeswitch_subscribe_retry = 120
1198 ; freeswitch_password_reset_url =
1199
1200[Groups]
1201 Enabled = false
1202
1203 ; This is the current groups stub in Region.CoreModules.Avatar.Groups. All the other settings below only really
1204 ; apply to the Flotsam/SimianGrid GroupsModule
1205 Module = Default
1206
1207 ; This module can use a PHP XmlRpc server from the Flotsam project at http://code.google.com/p/flotsam/
1208 ; or from the SimianGrid project at http://code.google.com/p/openmetaverse
1209 ;Module = GroupsModule
1210
1211 ; Enable Group Notices
1212 ;NoticesEnabled = true
1213
1214 ; This makes the Groups modules very chatty on the console.
1215 DebugEnabled = false
1216
1217 ; Specify which messaging module to use for groups messaging and if it's enabled
1218 ;MessagingModule = GroupsMessagingModule
1219 ;MessagingEnabled = true
1220
1221 ; Service connectors to the Groups Service. Select one depending on whether you're using a Flotsam XmlRpc backend or a SimianGrid backend
1222
1223 ; SimianGrid Service for Groups
1224 ;ServicesConnectorModule = SimianGroupsServicesConnector
1225 ;GroupsServerURI = http://mygridserver.com:82/Grid/
1226
1227 ; Flotsam XmlRpc Service for Groups
1228 ;ServicesConnectorModule = XmlRpcGroupsServicesConnector
1229 ;GroupsServerURI = http://yourxmlrpcserver.com/xmlrpc.php
1230
1231 ; XmlRpc Security settings. These must match those set on your backend groups service.
1232 ;XmlRpcServiceReadKey = 1234
1233 ;XmlRpcServiceWriteKey = 1234
1234
1235 ; Disables HTTP Keep-Alive for XmlRpcGroupsServicesConnector HTTP Requests,
1236 ; this is a work around fora problem discovered on some Windows based region servers.
1237 ; Only disable keep alive if you see a large number (dozens) of the following Exceptions:
1238 ; System.Net.WebException: The request was aborted: The request was canceled.
1239 ; XmlRpcDisableKeepAlive = false
1240
1241
1242[PacketPool]
1243 ; Enables the experimental packet pool. Yes, we've been here before.
1244 ;RecyclePackets = true;
1245 ;RecycleDataBlocks = true;
1246
1247
1248[InterestManagement]
1249 ; This section controls how state updates are prioritized for each client
1250 ; Valid values are Time, Distance, SimpleAngularDistance, and FrontBack
1251 UpdatePrioritizationScheme = FrontBack
1252 ReprioritizationEnabled = true
1253 ReprioritizationInterval = 2000.0
1254 RootReprioritizationDistance = 10.0
1255 ChildReprioritizationDistance = 20.0
1256
1257
1258[WebStats]
1259; View region statistics via a web page
1260; See http://opensimulator.org/wiki/FAQ#Region_Statistics_on_a_Web_Page
1261; Use a web browser and type in the "Login URI" + "/SStats/"
1262; For example- http://127.0.0.1:9000/SStats/
1263; enabled=false
1264
1265[LandManagement]
1266; DefaultAdministratorGroupUUID = "";
1267; DefaultAdministratorParcelName = "";
1268
1269[MediaOnAPrim]
1270 ; Enable media on a prim facilities
1271 Enabled = true;
1272
1273[MOTD]
1274Enabled = false
1275Message = "The MOTD module is working!"
1276
1277
1278;;
1279;; These are defaults that are overwritten below in [Architecture].
1280;; These defaults allow OpenSim to work out of the box with
1281;; zero configuration
1282;;
1283[AssetService]
1284 DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
1285 AssetLoaderArgs = "assets/AssetSets.xml"
1286
1287 ; Disable this to prevent the default asset set from being inserted into the
1288 ; asset store each time the region starts
1289 AssetLoaderEnabled = true
1290
1291[GridService]
1292 ;; default standalone, overridable in StandaloneCommon.ini
1293 StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
1294
1295 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
1296 ;; The following is the configuration section for the new style services
1297 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
1298[Architecture]
1299 ; Choose exactly one and only one of the architectures below.
1300
1301 Include-Standalone = "config-include/Standalone.ini"
1302 ;Include-HGStandalone = "config-include/StandaloneHypergrid.ini"
1303 ;Include-Grid = "config-include/Grid.ini"
1304 ;Include-HGGrid = "config-include/GridHypergrid.ini"
1305 ;Include-SimianGrid = "config-include/SimianGrid.ini"
1306 ;Include-HyperSimianGrid = "config-include/HyperSimianGrid.ini"
1307
1308 ; Then choose
1309 ; config-include/StandaloneCommon.ini.example (if you're in standlone) OR
1310 ; config-include/GridCommon.ini.example (if you're connected to a grid)
1311 ; Copy to your own .ini there (without .example extension) and edit it
1312 ; to customize your data
1313
1314
1315 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
1316 ;; The below pulls in optional module config files
1317 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
1318[Modules]
1319 Include-modules = "addon-modules/*/config/*.ini"
1320
1321
1322;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
1323;; ENSURE [Architecture] and [Modules] Sections with their "includes"
1324;; are last to allow for overrides
1325;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
diff --git a/bin/Physics/OpenSim.Region.Physics.UbitOdePlugin.dll.config b/bin/Physics/OpenSim.Region.Physics.UbitOdePlugin.dll.config
new file mode 100644
index 0000000..c72c281
--- /dev/null
+++ b/bin/Physics/OpenSim.Region.Physics.UbitOdePlugin.dll.config
@@ -0,0 +1,7 @@
1<configuration>
2 <dllmap os="osx" dll="ode" target="lib64/libode.dylib" />
3 <dllmap os="!windows,osx" cpu="x86-64,ia64" dll="ode" target="lib64/libode-x86_64" />
4 <dllmap os="!windows,osx" cpu="x86" dll="ode" target="lib32/libode" />
5 <dllmap os="!windows,osx" cpu="ppc64" dll="ode" target="lib64/libode-ppc64" />
6 <dllmap os="!windows,osx" cpu="s390x" dll="ode" target="lib64/libode-s390x" />
7</configuration>
diff --git a/bin/assets/TexturesAssetSet/defaultalpha.jp2 b/bin/assets/TexturesAssetSet/defaultalpha.jp2
new file mode 100644
index 0000000..af73c1e
--- /dev/null
+++ b/bin/assets/TexturesAssetSet/defaultalpha.jp2
Binary files differ
diff --git a/bin/enter_uuid.xml b/bin/enter_uuid.xml
new file mode 100644
index 0000000..84475ad
--- /dev/null
+++ b/bin/enter_uuid.xml
@@ -0,0 +1,7 @@
1<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
2<floater can_close="true" can_drag_on_left="false" can_minimize="false" can_resize="false" height="100" name="enter_uuid" title="ID Required" width="390">
3 <text bottom="-30" left="10">Enter UUID</text>
4 <line_editor bottom="-60" left="10" width="370" name="new_owner" height="20"/>
5 <button bottom="-90" width="80" height="20" left="300" label="OK" name="ok" />
6 <button bottom="-90" width="80" height="20" left="210" label="Cancel" name="cancel" />
7</floater>
diff --git a/bin/lib32/libode.so b/bin/lib32/libode.so
index 6bb85fb..5b110ae 100644..100755
--- a/bin/lib32/libode.so
+++ b/bin/lib32/libode.so
Binary files differ
diff --git a/bin/lib32/ode.dll b/bin/lib32/ode.dll
index f310358..c3263ae 100755
--- a/bin/lib32/ode.dll
+++ b/bin/lib32/ode.dll
Binary files differ
diff --git a/bin/lib64/ode.dll b/bin/lib64/ode.dll
index df3a6c4..6f5b504 100755
--- a/bin/lib64/ode.dll
+++ b/bin/lib64/ode.dll
Binary files differ
diff --git a/bin/set_object_owner.xml b/bin/set_object_owner.xml
new file mode 100644
index 0000000..6d9bb8a
--- /dev/null
+++ b/bin/set_object_owner.xml
@@ -0,0 +1,8 @@
1<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
2<floater can_close="true" can_drag_on_left="false" can_minimize="false" can_resize="false" height="100" name="set_owner_name" title="Set Owner Name" width="390">
3 <text bottom="-30" left="10">New Owner Name</text>
4 <line_editor enabled="false" bottom="-60" left="10" width="280" name="new_owner" height="20"/>
5 <button bottom_delta="0" left="300" height="20" width="80" label="Choose" name="picker"/>
6 <button bottom="-90" width="80" height="20" left="300" label="OK" name="ok" />
7 <button bottom="-90" width="80" height="20" left="210" label="Cancel" name="cancel" />
8</floater>
diff --git a/prebuild.xml b/prebuild.xml
index de3b89b..f8447f8 100644
--- a/prebuild.xml
+++ b/prebuild.xml
@@ -6,7 +6,7 @@
6 <CompilerDefines>TRACE;DEBUG</CompilerDefines> 6 <CompilerDefines>TRACE;DEBUG</CompilerDefines>
7 <OptimizeCode>false</OptimizeCode> 7 <OptimizeCode>false</OptimizeCode>
8 <CheckUnderflowOverflow>false</CheckUnderflowOverflow> 8 <CheckUnderflowOverflow>false</CheckUnderflowOverflow>
9 <AllowUnsafe>false</AllowUnsafe> 9 <AllowUnsafe>true</AllowUnsafe>
10 <WarningLevel>4</WarningLevel> 10 <WarningLevel>4</WarningLevel>
11 <WarningsAsErrors>false</WarningsAsErrors> 11 <WarningsAsErrors>false</WarningsAsErrors>
12 <SuppressWarnings/> 12 <SuppressWarnings/>
@@ -21,7 +21,7 @@
21 <CompilerDefines>TRACE</CompilerDefines> 21 <CompilerDefines>TRACE</CompilerDefines>
22 <OptimizeCode>true</OptimizeCode> 22 <OptimizeCode>true</OptimizeCode>
23 <CheckUnderflowOverflow>false</CheckUnderflowOverflow> 23 <CheckUnderflowOverflow>false</CheckUnderflowOverflow>
24 <AllowUnsafe>false</AllowUnsafe> 24 <AllowUnsafe>true</AllowUnsafe>
25 <WarningLevel>4</WarningLevel> 25 <WarningLevel>4</WarningLevel>
26 <WarningsAsErrors>false</WarningsAsErrors> 26 <WarningsAsErrors>false</WarningsAsErrors>
27 <SuppressWarnings/> 27 <SuppressWarnings/>
@@ -561,6 +561,93 @@
561 </Files> 561 </Files>
562 </Project> 562 </Project>
563 563
564 <Project frameworkVersion="v4_0" name="OpenSim.Region.Physics.ConvexDecompositionDotNet" path="OpenSim/Region/Physics/ConvexDecompositionDotNet" type="Library">
565 <Configuration name="Debug">
566 <Options>
567 <OutputPath>../../../../bin/</OutputPath>
568 </Options>
569 </Configuration>
570 <Configuration name="Release">
571 <Options>
572 <OutputPath>../../../../bin/</OutputPath>
573 </Options>
574 </Configuration>
575
576 <ReferencePath>../../../../bin/</ReferencePath>
577 <Reference name="System"/>
578 <Reference name="System.Core"/>
579 <Reference name="System.Data"/>
580 <Reference name="System.Xml"/>
581
582 <Files>
583 <Match pattern="*.cs" recurse="true">
584 <Exclude name="Tests" pattern="Tests"/>
585 </Match>
586 </Files>
587 </Project>
588
589 <Project frameworkVersion="v4_0" name="OpenSim.Region.Physics.ChOdePlugin" path="OpenSim/Region/Physics/ChOdePlugin" type="Library">
590 <Configuration name="Debug">
591 <Options>
592 <OutputPath>../../../../bin/Physics/</OutputPath>
593 </Options>
594 </Configuration>
595 <Configuration name="Release">
596 <Options>
597 <OutputPath>../../../../bin/Physics/</OutputPath>
598 </Options>
599 </Configuration>
600
601 <ReferencePath>../../../../bin/</ReferencePath>
602 <Reference name="System"/>
603 <Reference name="System.Core"/>
604 <Reference name="OpenMetaverseTypes.dll"/>
605 <Reference name="Nini.dll" />
606 <Reference name="OpenSim.Framework"/>
607 <Reference name="OpenSim.Framework.Console"/>
608 <Reference name="OpenSim.Region.Physics.Manager"/>
609 <Reference name="OpenSim.Region.Physics.ConvexDecompositionDotNet"/>
610 <Reference name="Ode.NET.dll" />
611 <Reference name="log4net.dll"/>
612
613 <Files>
614 <Match pattern="*.cs" recurse="true">
615 <Exclude name="Tests" pattern="Tests"/>
616 </Match>
617 </Files>
618 </Project>
619
620 <Project frameworkVersion="v4_0" name="OpenSim.Region.Physics.UbitOdePlugin" path="OpenSim/Region/Physics/UbitOdePlugin" type="Library">
621 <Configuration name="Debug">
622 <Options>
623 <OutputPath>../../../../bin/Physics/</OutputPath>
624 </Options>
625 </Configuration>
626 <Configuration name="Release">
627 <Options>
628 <OutputPath>../../../../bin/Physics/</OutputPath>
629 </Options>
630 </Configuration>
631
632 <ReferencePath>../../../../bin/</ReferencePath>
633 <Reference name="System"/>
634 <Reference name="System.Core"/>
635 <Reference name="OpenMetaverseTypes" path="../../../../bin/"/>
636 <Reference name="Nini" path="../../../../bin/"/>
637
638 <Reference name="OpenSim.Framework"/>
639 <Reference name="OpenSim.Framework.Console"/>
640 <Reference name="OpenSim.Region.Physics.Manager"/>
641 <Reference name="OpenSim.Region.Physics.ConvexDecompositionDotNet"/>
642 <Reference name="log4net" path="../../../../bin/"/>
643
644 <Files>
645 <Match pattern="*.cs" recurse="true">
646 <Exclude name="Tests" pattern="Tests"/>
647 </Match>
648 </Files>
649 </Project>
650
564 <Project frameworkVersion="v4_0" name="OpenSim.Region.Physics.Meshing" path="OpenSim/Region/Physics/Meshing" type="Library"> 651 <Project frameworkVersion="v4_0" name="OpenSim.Region.Physics.Meshing" path="OpenSim/Region/Physics/Meshing" type="Library">
565 <Configuration name="Debug"> 652 <Configuration name="Debug">
566 <Options> 653 <Options>
@@ -592,6 +679,38 @@
592 </Files> 679 </Files>
593 </Project> 680 </Project>
594 681
682 <Project frameworkVersion="v4_0" name="OpenSim.Region.Physics.UbitMeshing" path="OpenSim/Region/Physics/UbitMeshing" type="Library">
683 <Configuration name="Debug">
684 <Options>
685 <OutputPath>../../../../bin/Physics/</OutputPath>
686 </Options>
687 </Configuration>
688 <Configuration name="Release">
689 <Options>
690 <OutputPath>../../../../bin/Physics/</OutputPath>
691 </Options>
692 </Configuration>
693
694 <ReferencePath>../../../../bin/</ReferencePath>
695 <Reference name="System"/>
696 <Reference name="System.Drawing"/>
697 <Reference name="CSJ2K" path="../../../../bin/"/>
698 <Reference name="OpenMetaverseTypes" path="../../../../bin/"/>
699 <Reference name="OpenMetaverse" path="../../../../bin/"/>
700 <Reference name="OpenMetaverse.StructuredData" path="../../../../bin/"/>
701 <Reference name="Nini" path="../../../../bin/"/>
702 <Reference name="OpenSim.Framework"/>
703 <Reference name="OpenSim.Framework.Console"/>
704 <Reference name="OpenSim.Region.Physics.Manager"/>
705 <Reference name="OpenSim.Region.Physics.ConvexDecompositionDotNet"/>
706 <Reference name="log4net" path="../../../../bin/"/>
707 <Reference name="zlib.net" path="../../../../bin/"/>
708
709 <Files>
710 <Match pattern="*.cs" recurse="true"/>
711 </Files>
712 </Project>
713
595 <Project frameworkVersion="v4_0" name="OpenSim.Capabilities" path="OpenSim/Capabilities" type="Library"> 714 <Project frameworkVersion="v4_0" name="OpenSim.Capabilities" path="OpenSim/Capabilities" type="Library">
596 <Configuration name="Debug"> 715 <Configuration name="Debug">
597 <Options> 716 <Options>
@@ -1003,6 +1122,7 @@
1003 <Reference name="OpenSim.Server.Base"/> 1122 <Reference name="OpenSim.Server.Base"/>
1004 <Reference name="OpenSim.Services.Interfaces"/> 1123 <Reference name="OpenSim.Services.Interfaces"/>
1005 <Reference name="OpenSim.Services.Base"/> 1124 <Reference name="OpenSim.Services.Base"/>
1125 <Reference name="OpenSim.Server.Base"/>
1006 <Reference name="OpenSim.Services.Connectors"/> 1126 <Reference name="OpenSim.Services.Connectors"/>
1007 <Reference name="OpenSim.Data"/> 1127 <Reference name="OpenSim.Data"/>
1008 <Reference name="Nini" path="../../../bin/"/> 1128 <Reference name="Nini" path="../../../bin/"/>
@@ -1530,9 +1650,10 @@
1530 <Reference name="System.Drawing"/> 1650 <Reference name="System.Drawing"/>
1531 <Reference name="System.Xml"/> 1651 <Reference name="System.Xml"/>
1532 <Reference name="System.Web"/> 1652 <Reference name="System.Web"/>
1653 <Reference name="OpenMetaverse" path="../../../../../bin/"/>
1533 <Reference name="OpenMetaverseTypes" path="../../../../../bin/"/> 1654 <Reference name="OpenMetaverseTypes" path="../../../../../bin/"/>
1534 <Reference name="OpenMetaverse.StructuredData" path="../../../../../bin/"/> 1655 <Reference name="OpenMetaverse.StructuredData" path="../../../../../bin/"/>
1535 <Reference name="OpenMetaverse" path="../../../../../bin/"/> 1656
1536 <Reference name="OpenSim.Region.Framework"/> 1657 <Reference name="OpenSim.Region.Framework"/>
1537 <Reference name="OpenSim.Capabilities"/> 1658 <Reference name="OpenSim.Capabilities"/>
1538 <Reference name="OpenSim.Capabilities.Handlers"/> 1659 <Reference name="OpenSim.Capabilities.Handlers"/>
@@ -1547,6 +1668,7 @@
1547 <Reference name="Nini" path="../../../../../bin/"/> 1668 <Reference name="Nini" path="../../../../../bin/"/>
1548 <Reference name="log4net" path="../../../../../bin/"/> 1669 <Reference name="log4net" path="../../../../../bin/"/>
1549 <Reference name="Nini" path="../../../../../bin/"/> 1670 <Reference name="Nini" path="../../../../../bin/"/>
1671 <Reference name="zlib.net" path="../../../../../bin/"/>
1550 1672
1551 <Files> 1673 <Files>
1552 <Match pattern="*.cs" recurse="true"> 1674 <Match pattern="*.cs" recurse="true">
@@ -1613,6 +1735,7 @@
1613 1735
1614 <!-- To allow regions to have mono addins --> 1736 <!-- To allow regions to have mono addins -->
1615 <Reference name="Mono.Addins" path="../../../bin/"/> 1737 <Reference name="Mono.Addins" path="../../../bin/"/>
1738 <Reference name="SmartThreadPool"/>
1616 1739
1617 <Files> 1740 <Files>
1618 <Match buildAction="EmbeddedResource" path="Resources" pattern="*.addin.xml" recurse="true"/> 1741 <Match buildAction="EmbeddedResource" path="Resources" pattern="*.addin.xml" recurse="true"/>
@@ -1694,6 +1817,8 @@
1694 <Reference name="OpenSim.Framework.Servers.HttpServer"/> 1817 <Reference name="OpenSim.Framework.Servers.HttpServer"/>
1695 <Reference name="OpenSim.Region.CoreModules"/> 1818 <Reference name="OpenSim.Region.CoreModules"/>
1696 <Reference name="OpenSim.Region.ClientStack.LindenUDP"/> 1819 <Reference name="OpenSim.Region.ClientStack.LindenUDP"/>
1820 <Reference name="OpenSim.Region.Framework.Interfaces"/>
1821 <Reference name="OpenSim.Region.Framework.Scenes"/>
1697 <Reference name="OpenSim.Region.Framework"/> 1822 <Reference name="OpenSim.Region.Framework"/>
1698 <Reference name="OpenSim.Region.Physics.Manager"/> 1823 <Reference name="OpenSim.Region.Physics.Manager"/>
1699 <Reference name="OpenSim.Server.Base"/> 1824 <Reference name="OpenSim.Server.Base"/>
@@ -3210,6 +3335,7 @@
3210 <Reference name="OpenSim.Framework.Servers"/> 3335 <Reference name="OpenSim.Framework.Servers"/>
3211 <Reference name="OpenSim.Framework.Servers.HttpServer"/> 3336 <Reference name="OpenSim.Framework.Servers.HttpServer"/>
3212 <Reference name="OpenSim.Region.Framework"/> 3337 <Reference name="OpenSim.Region.Framework"/>
3338 <Reference name="OpenSim.Region.Framework.Interfaces"/>
3213 <Reference name="OpenSim.Region.CoreModules"/> 3339 <Reference name="OpenSim.Region.CoreModules"/>
3214 <Reference name="OpenSim.Region.OptionalModules"/> 3340 <Reference name="OpenSim.Region.OptionalModules"/>
3215 <Reference name="OpenSim.Region.Physics.Manager"/> 3341 <Reference name="OpenSim.Region.Physics.Manager"/>