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-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs1
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs12
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs49
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs26
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs4
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs20
7 files changed, 103 insertions, 11 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
index fae4f90..9905a53 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
@@ -1264,7 +1264,6 @@ namespace OpenSim.Region.CoreModules.World.Land
1264 { 1264 {
1265 land.DeedToGroup(groupID); 1265 land.DeedToGroup(groupID);
1266 } 1266 }
1267 EventManagerOnParcelPrimCountTainted();
1268 } 1267 }
1269 1268
1270 #region Land Object From Storage Functions 1269 #region Land Object From Storage Functions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 2e82e1f..0e3cffb 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1337,12 +1337,12 @@ namespace OpenSim.Region.Framework.Scenes
1337 terrainMS = Util.EnvironmentTickCountSubtract(terMS); 1337 terrainMS = Util.EnvironmentTickCountSubtract(terMS);
1338 } 1338 }
1339 1339
1340 if (Frame % m_update_land == 0) 1340 // if (Frame % m_update_land == 0)
1341 { 1341 // {
1342 int ldMS = Util.EnvironmentTickCount(); 1342 // int ldMS = Util.EnvironmentTickCount();
1343 UpdateLand(); 1343 // UpdateLand();
1344 landMS = Util.EnvironmentTickCountSubtract(ldMS); 1344 // landMS = Util.EnvironmentTickCountSubtract(ldMS);
1345 } 1345 // }
1346 1346
1347 frameMS = Util.EnvironmentTickCountSubtract(tmpFrameMS); 1347 frameMS = Util.EnvironmentTickCountSubtract(tmpFrameMS);
1348 otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS; 1348 otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index c0b490a..8ceb814 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -10909,6 +10909,55 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10909 10909
10910 return GetNumberOfSides(parts[0]); 10910 return GetNumberOfSides(parts[0]);
10911 } 10911 }
10912
10913 private string Name2Username(string name)
10914 {
10915 string[] parts = name.Split(new char[] {' '});
10916 if (parts.Length < 2)
10917 return name.ToLower();
10918 if (parts[1] == "Resident")
10919 return parts[0].ToLower();
10920
10921 return name.Replace(" ", ".").ToLower();
10922 }
10923
10924 public LSL_String llGetUsername(string id)
10925 {
10926 return Name2Username(llKey2Name(id));
10927 }
10928
10929 public LSL_String llRequestUsername(string id)
10930 {
10931 UUID rq = UUID.Random();
10932
10933 UUID tid = AsyncCommands.
10934 DataserverPlugin.RegisterRequest(m_localID,
10935 m_itemID, rq.ToString());
10936
10937 AsyncCommands.
10938 DataserverPlugin.DataserverReply(rq.ToString(), Name2Username(llKey2Name(id)));
10939
10940 return rq.ToString();
10941 }
10942
10943 public LSL_String llGetDisplayName(string id)
10944 {
10945 return llKey2Name(id);
10946 }
10947
10948 public LSL_String llRequestDisplayName(string id)
10949 {
10950 UUID rq = UUID.Random();
10951
10952 UUID tid = AsyncCommands.
10953 DataserverPlugin.RegisterRequest(m_localID,
10954 m_itemID, rq.ToString());
10955
10956 AsyncCommands.
10957 DataserverPlugin.DataserverReply(rq.ToString(), llKey2Name(id));
10958
10959 return rq.ToString();
10960 }
10912 } 10961 }
10913 10962
10914 public class NotecardCache 10963 public class NotecardCache
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
index c4f90d2..3afedc7 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
@@ -50,6 +50,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
50 private Object SenseLock = new Object(); 50 private Object SenseLock = new Object();
51 51
52 private const int AGENT = 1; 52 private const int AGENT = 1;
53 private const int AGENT_BY_USERNAME = 0x10;
53 private const int ACTIVE = 2; 54 private const int ACTIVE = 2;
54 private const int PASSIVE = 4; 55 private const int PASSIVE = 4;
55 private const int SCRIPTED = 8; 56 private const int SCRIPTED = 8;
@@ -202,7 +203,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
202 List<SensedEntity> sensedEntities = new List<SensedEntity>(); 203 List<SensedEntity> sensedEntities = new List<SensedEntity>();
203 204
204 // Is the sensor type is AGENT and not SCRIPTED then include agents 205 // Is the sensor type is AGENT and not SCRIPTED then include agents
205 if ((ts.type & AGENT) != 0 && (ts.type & SCRIPTED) == 0) 206 if ((ts.type & (AGENT | AGENT_BY_USERNAME)) != 0 && (ts.type & SCRIPTED) == 0)
206 { 207 {
207 sensedEntities.AddRange(doAgentSensor(ts)); 208 sensedEntities.AddRange(doAgentSensor(ts));
208 } 209 }
@@ -505,9 +506,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
505 { 506 {
506 ScenePresence sp; 507 ScenePresence sp;
507 // Try lookup by name will return if/when found 508 // Try lookup by name will return if/when found
508 if (!m_CmdManager.m_ScriptEngine.World.TryGetAvatarByName(ts.name, out sp)) 509 if (((ts.type & AGENT) != 0) && m_CmdManager.m_ScriptEngine.World.TryGetAvatarByName(ts.name, out sp))
509 return sensedEntities; 510 senseEntity(sp);
510 senseEntity(sp); 511 if ((ts.type & AGENT_BY_USERNAME) != 0)
512 {
513 m_CmdManager.m_ScriptEngine.World.ForEachScenePresence(
514 delegate (ScenePresence ssp)
515 {
516 if (ssp.Lastname == "Resident")
517 {
518 if (ssp.Firstname.ToLower() == ts.name)
519 senseEntity(ssp);
520 return;
521 }
522 if (ssp.Name.Replace(" ", ".").ToLower() == ts.name)
523 senseEntity(ssp);
524 }
525 );
526 }
527
528 return sensedEntities;
511 } 529 }
512 else 530 else
513 { 531 {
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
index bae7d4b..0ae2388 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
@@ -209,6 +209,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
209 void llInstantMessage(string user, string message); 209 void llInstantMessage(string user, string message);
210 LSL_String llIntegerToBase64(int number); 210 LSL_String llIntegerToBase64(int number);
211 LSL_String llKey2Name(string id); 211 LSL_String llKey2Name(string id);
212 LSL_String llGetUsername(string id);
213 LSL_String llRequestUsername(string id);
214 LSL_String llGetDisplayName(string id);
215 LSL_String llRequestDisplayName(string id);
212 void llLinkParticleSystem(int linknum, LSL_List rules); 216 void llLinkParticleSystem(int linknum, LSL_List rules);
213 LSL_String llList2CSV(LSL_List src); 217 LSL_String llList2CSV(LSL_List src);
214 LSL_Float llList2Float(LSL_List src, int index); 218 LSL_Float llList2Float(LSL_List src, int index);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
index c31e5d3..5f94ff5 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
@@ -50,6 +50,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
50 public const int STATUS_CAST_SHADOWS = 512; 50 public const int STATUS_CAST_SHADOWS = 512;
51 51
52 public const int AGENT = 1; 52 public const int AGENT = 1;
53 public const int AGENT_BY_LEGACY_NAME = 1;
54 public const int AGENT_BY_USERNAME = 0x10;
53 public const int ACTIVE = 2; 55 public const int ACTIVE = 2;
54 public const int PASSIVE = 4; 56 public const int PASSIVE = 4;
55 public const int SCRIPTED = 8; 57 public const int SCRIPTED = 8;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
index 7c26824..63cac9a 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
@@ -896,6 +896,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
896 return m_LSL_Functions.llKey2Name(id); 896 return m_LSL_Functions.llKey2Name(id);
897 } 897 }
898 898
899 public LSL_String llGetUsername(string id)
900 {
901 return m_LSL_Functions.llGetUsername(id);
902 }
903
904 public LSL_String llRequestUsername(string id)
905 {
906 return m_LSL_Functions.llRequestUsername(id);
907 }
908
909 public LSL_String llGetDisplayName(string id)
910 {
911 return m_LSL_Functions.llGetDisplayName(id);
912 }
913
914 public LSL_String llRequestDisplayName(string id)
915 {
916 return m_LSL_Functions.llRequestDisplayName(id);
917 }
918
899 public void llLinkParticleSystem(int linknum, LSL_List rules) 919 public void llLinkParticleSystem(int linknum, LSL_List rules)
900 { 920 {
901 m_LSL_Functions.llLinkParticleSystem(linknum, rules); 921 m_LSL_Functions.llLinkParticleSystem(linknum, rules);