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-rw-r--r--.gitignore3
-rw-r--r--OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs166
-rw-r--r--OpenSim/Capabilities/Handlers/GetMesh/GetMeshHandler.cs162
-rw-r--r--OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs200
-rw-r--r--OpenSim/Capabilities/Handlers/GetTexture/GetTextureServerConnector.cs6
-rw-r--r--OpenSim/Capabilities/Handlers/GetTexture/Tests/GetTextureHandlerTests.cs4
-rw-r--r--OpenSim/Capabilities/LLSDAssetUploadComplete.cs3
-rw-r--r--OpenSim/Capabilities/LLSDAssetUploadRequest.cs15
-rw-r--r--OpenSim/Capabilities/LLSDAssetUploadResponse.cs33
-rw-r--r--OpenSim/Data/AssetDataBase.cs2
-rw-r--r--OpenSim/Data/IAssetData.cs2
-rw-r--r--OpenSim/Data/IUserAccountData.cs1
-rw-r--r--OpenSim/Data/MSSQL/MSSQLAssetData.cs4
-rw-r--r--OpenSim/Data/MSSQL/MSSQLAvatarData.cs2
-rw-r--r--OpenSim/Data/MSSQL/MSSQLGenericTableHandler.cs4
-rw-r--r--OpenSim/Data/MSSQL/MSSQLGridUserData.cs2
-rw-r--r--OpenSim/Data/MSSQL/MSSQLManager.cs4
-rw-r--r--OpenSim/Data/MSSQL/MSSQLPresenceData.cs2
-rw-r--r--OpenSim/Data/MSSQL/MSSQLSimulationData.cs5
-rw-r--r--OpenSim/Data/MSSQL/MSSQLUserAccountData.cs5
-rw-r--r--OpenSim/Data/MSSQL/MSSQLXInventoryData.cs4
-rw-r--r--OpenSim/Data/MySQL/MySQLAssetData.cs6
-rw-r--r--OpenSim/Data/MySQL/MySQLGenericTableHandler.cs7
-rw-r--r--OpenSim/Data/MySQL/MySQLSimulationData.cs274
-rw-r--r--OpenSim/Data/MySQL/MySQLUserAccountData.cs46
-rw-r--r--OpenSim/Data/MySQL/MySQLXAssetData.cs2
-rw-r--r--OpenSim/Data/MySQL/Resources/RegionStore.migrations2
-rw-r--r--OpenSim/Data/Null/NullSimulationData.cs5
-rw-r--r--OpenSim/Data/Null/NullUserAccountData.cs5
-rw-r--r--OpenSim/Data/SQLite/SQLiteAssetData.cs4
-rw-r--r--OpenSim/Data/SQLite/SQLiteSimulationData.cs5
-rw-r--r--OpenSim/Data/SQLite/SQLiteUserAccountData.cs5
-rw-r--r--OpenSim/Framework/AssetBase.cs11
-rw-r--r--OpenSim/Framework/AvatarAppearance.cs151
-rw-r--r--OpenSim/Framework/AvatarWearable.cs18
-rw-r--r--OpenSim/Framework/ChildAgentDataUpdate.cs18
-rw-r--r--OpenSim/Framework/Communications/RestClient.cs2
-rw-r--r--OpenSim/Framework/Console/CommandConsole.cs19
-rw-r--r--OpenSim/Framework/Console/RemoteConsole.cs4
-rw-r--r--OpenSim/Framework/EstateSettings.cs56
-rw-r--r--OpenSim/Framework/ExtraPhysicsData.cs50
-rw-r--r--OpenSim/Framework/IClientAPI.cs34
-rw-r--r--OpenSim/Framework/IImprovedAssetCache.cs1
-rw-r--r--OpenSim/Framework/IMoneyModule.cs3
-rw-r--r--OpenSim/Framework/LandData.cs4
-rw-r--r--OpenSim/Framework/Monitoring/BaseStatsCollector.cs25
-rw-r--r--OpenSim/Framework/Monitoring/Watchdog.cs2
-rw-r--r--OpenSim/Framework/OSChatMessage.cs21
-rw-r--r--OpenSim/Framework/ObjectChangeData.cs80
-rw-r--r--OpenSim/Framework/ParcelMediaCommandEnum.cs2
-rw-r--r--OpenSim/Framework/PluginLoader.cs17
-rw-r--r--OpenSim/Framework/PrimitiveBaseShape.cs38
-rw-r--r--OpenSim/Framework/PriorityQueue.cs20
-rw-r--r--OpenSim/Framework/RegionInfo.cs13
-rw-r--r--OpenSim/Framework/RegionLoader/Web/RegionLoaderWebServer.cs118
-rw-r--r--OpenSim/Framework/RegionSettings.cs22
-rw-r--r--OpenSim/Framework/Servers/BaseOpenSimServer.cs2
-rw-r--r--OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs87
-rw-r--r--OpenSim/Framework/Servers/HttpServer/PollServiceEventArgs.cs19
-rw-r--r--OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs286
-rw-r--r--OpenSim/Framework/Servers/HttpServer/PollServiceWorkerThread.cs16
-rw-r--r--OpenSim/Framework/Servers/Tests/OSHttpTests.cs4
-rw-r--r--OpenSim/Framework/Servers/VersionInfo.cs6
-rw-r--r--OpenSim/Framework/TaskInventoryDictionary.cs189
-rw-r--r--OpenSim/Framework/TaskInventoryItem.cs2
-rw-r--r--OpenSim/Framework/Tests/MundaneFrameworkTests.cs6
-rw-r--r--OpenSim/Framework/Util.cs46
-rw-r--r--OpenSim/Framework/WebUtil.cs33
-rw-r--r--OpenSim/Region/Application/OpenSim.cs2
-rw-r--r--OpenSim/Region/Application/OpenSimBase.cs94
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs923
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs671
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs12
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs29
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs442
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs382
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs16
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs296
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs9
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs200
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs3
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs1294
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs69
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs219
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs4
-rw-r--r--OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs6
-rw-r--r--OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs173
-rw-r--r--OpenSim/Region/CoreModules/Agent/Xfer/XferModule.cs11
-rw-r--r--OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs6
-rw-r--r--OpenSim/Region/CoreModules/Asset/CoreAssetCache.cs4
-rw-r--r--OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs168
-rw-r--r--OpenSim/Region/CoreModules/Asset/GlynnTuckerAssetCache.cs5
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs112
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs10
-rw-r--r--OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs98
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs169
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs211
-rw-r--r--OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs67
-rw-r--r--OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs100
-rw-r--r--OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs56
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs3
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs168
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs32
-rw-r--r--OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs3
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs426
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs4
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs25
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs192
-rw-r--r--OpenSim/Region/CoreModules/Hypergrid/HGWorldMapModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs31
-rw-r--r--OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs402
-rw-r--r--OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs85
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Authentication/LocalAuthenticationServiceConnector.cs7
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs19
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs6
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs15
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/LocalUserAccountServiceConnector.cs8
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/RemoteUserAccountServiceConnector.cs12
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/UserAccountCache.cs15
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs20
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs8
-rw-r--r--OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs79
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs441
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandObject.cs63
-rw-r--r--OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs6
-rw-r--r--OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs7
-rw-r--r--OpenSim/Region/CoreModules/World/Region/RestartModule.cs115
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs30
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs148
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs547
-rw-r--r--OpenSim/Region/Framework/Interfaces/IAgentAssetTransactions.cs2
-rw-r--r--OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs10
-rw-r--r--OpenSim/Region/Framework/Interfaces/IBakedTextureModule.cs19
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEntityInventory.cs3
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs32
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEstateModule.cs1
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEventQueue.cs2
-rw-r--r--OpenSim/Region/Framework/Interfaces/IInterregionComms.cs8
-rw-r--r--OpenSim/Region/Framework/Interfaces/IRegionConsole.cs4
-rw-r--r--OpenSim/Region/Framework/Interfaces/IRestartModule.cs1
-rw-r--r--OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs2
-rw-r--r--OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs1
-rw-r--r--OpenSim/Region/Framework/Interfaces/ISnmpModule.cs27
-rw-r--r--OpenSim/Region/Framework/Interfaces/IUserAccountCacheModule.cs13
-rw-r--r--OpenSim/Region/Framework/Interfaces/IWorldComm.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs20
-rw-r--r--OpenSim/Region/Framework/Scenes/CollisionSounds.cs304
-rw-r--r--OpenSim/Region/Framework/Scenes/EventManager.cs40
-rw-r--r--OpenSim/Region/Framework/Scenes/KeyframeMotion.cs695
-rw-r--r--OpenSim/Region/Framework/Scenes/Prioritizer.cs16
-rw-r--r--OpenSim/Region/Framework/Scenes/SOPMaterial.cs95
-rw-r--r--OpenSim/Region/Framework/Scenes/SOPVehicle.cs791
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs350
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs150
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs867
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneBase.cs3
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs32
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs479
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneManager.cs251
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs17
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs1395
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs1716
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs767
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs904
-rw-r--r--OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs135
-rw-r--r--OpenSim/Region/Framework/Scenes/SimStatsReporter.cs124
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectUndoRedoTests.cs184
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs3
-rw-r--r--OpenSim/Region/Framework/Scenes/UndoState.cs367
-rw-r--r--OpenSim/Region/Framework/Scenes/UuidGatherer.cs4
-rw-r--r--OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs32
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs4
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/Friends/FriendsCommandsModule.cs4
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs4
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs55
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs2
-rw-r--r--OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs38
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/XmlRpcRouterModule/XmlRpcRouterModule.cs5
-rw-r--r--OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs6
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs33
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs75
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs4
-rw-r--r--OpenSim/Region/Physics/ChOdePlugin/AssemblyInfo.cs58
-rw-r--r--OpenSim/Region/Physics/ChOdePlugin/ODECharacter.cs1467
-rw-r--r--OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs4124
-rw-r--r--OpenSim/Region/Physics/ChOdePlugin/ODERayCastRequestManager.cs384
-rw-r--r--OpenSim/Region/Physics/ChOdePlugin/OdePhysicsJoint.cs48
-rw-r--r--OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs3887
-rw-r--r--OpenSim/Region/Physics/ChOdePlugin/OdeUtils.cs353
-rw-r--r--OpenSim/Region/Physics/ChOdePlugin/Tests/ODETestClass.cs122
-rw-r--r--OpenSim/Region/Physics/ChOdePlugin/drawstuff.cs98
-rw-r--r--OpenSim/Region/Physics/Manager/IMesher.cs28
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsActor.cs238
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsScene.cs89
-rw-r--r--OpenSim/Region/Physics/Manager/VehicleConstants.cs45
-rw-r--r--OpenSim/Region/Physics/Manager/ZeroMesher.cs14
-rw-r--r--OpenSim/Region/Physics/Meshing/Mesh.cs79
-rw-r--r--OpenSim/Region/Physics/Meshing/Meshmerizer.cs13
-rw-r--r--OpenSim/Region/Physics/Meshing/SculptMap.cs62
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODEPrim.cs22
-rw-r--r--OpenSim/Region/Physics/POSPlugin/POSPrim.cs2
-rw-r--r--OpenSim/Region/Physics/UbitMeshing/HelperTypes.cs340
-rw-r--r--OpenSim/Region/Physics/UbitMeshing/Mesh.cs614
-rw-r--r--OpenSim/Region/Physics/UbitMeshing/Meshmerizer.cs1410
-rw-r--r--OpenSim/Region/Physics/UbitMeshing/PrimMesher.cs2324
-rw-r--r--OpenSim/Region/Physics/UbitMeshing/SculptMap.cs244
-rw-r--r--OpenSim/Region/Physics/UbitMeshing/SculptMesh.cs220
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/AssemblyInfo.cs58
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs1928
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs1087
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/ODEMeshWorker.cs932
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs3844
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/ODERayCastRequestManager.cs640
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/ODESitAvatar.cs183
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/OdeApi.cs2014
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/OdePlugin.cs90
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs2726
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs23
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs116
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs3220
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs113
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs16
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs32
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs46
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs12
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs71
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs29
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs56
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs21
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Helpers.cs45
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs87
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs37
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/XEngine.cs378
-rw-r--r--OpenSim/Server/Handlers/Map/MapGetServerConnector.cs15
-rw-r--r--OpenSim/Server/Handlers/Simulation/AgentHandlers.cs33
-rw-r--r--OpenSim/Services/AssetService/AssetService.cs5
-rw-r--r--OpenSim/Services/AuthenticationService/AuthenticationServiceBase.cs9
-rw-r--r--OpenSim/Services/AuthenticationService/PasswordAuthenticationService.cs90
-rw-r--r--OpenSim/Services/AuthenticationService/WebkeyAuthenticationService.cs11
-rw-r--r--OpenSim/Services/AuthenticationService/WebkeyOrPasswordAuthenticationService.cs19
-rw-r--r--OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs317
-rw-r--r--OpenSim/Services/Connectors/Authentication/AuthenticationServicesConnector.cs7
-rw-r--r--OpenSim/Services/Connectors/Friends/FriendsSimConnector.cs68
-rw-r--r--OpenSim/Services/Connectors/Grid/GridServicesConnector.cs10
-rw-r--r--OpenSim/Services/Connectors/Hypergrid/GatekeeperServiceConnector.cs6
-rw-r--r--OpenSim/Services/Connectors/Hypergrid/UserAgentServiceConnector.cs2
-rw-r--r--OpenSim/Services/Connectors/Land/LandServicesConnector.cs2
-rw-r--r--OpenSim/Services/Connectors/Neighbour/NeighbourServicesConnector.cs8
-rw-r--r--OpenSim/Services/Connectors/Presence/PresenceServicesConnector.cs11
-rw-r--r--OpenSim/Services/Connectors/SimianGrid/SimianAuthenticationServiceConnector.cs6
-rw-r--r--OpenSim/Services/Connectors/SimianGrid/SimianGridServiceConnector.cs90
-rw-r--r--OpenSim/Services/Connectors/SimianGrid/SimianUserAccountServiceConnector.cs5
-rw-r--r--OpenSim/Services/Connectors/Simulation/SimulationDataService.cs5
-rw-r--r--OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs45
-rw-r--r--OpenSim/Services/Connectors/UserAccounts/UserAccountServicesConnector.cs5
-rw-r--r--OpenSim/Services/HypergridService/UserAccountCache.cs5
-rw-r--r--OpenSim/Services/HypergridService/UserAgentService.cs10
-rw-r--r--OpenSim/Services/Interfaces/IAttachmentsService.cs17
-rw-r--r--OpenSim/Services/Interfaces/IAuthenticationService.cs1
-rw-r--r--OpenSim/Services/Interfaces/IAvatarService.cs29
-rw-r--r--OpenSim/Services/Interfaces/IBakedTextureService.cs17
-rw-r--r--OpenSim/Services/Interfaces/IGridService.cs14
-rw-r--r--OpenSim/Services/Interfaces/ISimulationService.cs8
-rw-r--r--OpenSim/Services/Interfaces/IUserAccountService.cs5
-rw-r--r--OpenSim/Services/LLLoginService/LLLoginResponse.cs19
-rw-r--r--OpenSim/Services/LLLoginService/LLLoginService.cs14
-rw-r--r--OpenSim/Services/UserAccountService/UserAccountService.cs21
-rw-r--r--OpenSim/Tests/Common/Mock/MockAssetDataPlugin.cs3
-rw-r--r--OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs10
-rw-r--r--OpenSim/Tests/Common/Mock/TestClient.cs29
-rw-r--r--ThirdParty/SmartThreadPool/SmartThreadPool.cs13
-rwxr-xr-xbin/HttpServer_OpenSim.dllbin115712 -> 120832 bytes
-rwxr-xr-xbin/MsgPack.dllbin0 -> 37376 bytes
-rw-r--r--bin/OpenMetaverse.StructuredData.XML408
-rw-r--r--bin/OpenMetaverse.XML31378
-rw-r--r--bin/OpenMetaverseTypes.XML2513
-rw-r--r--bin/OpenSim.ini.example4
-rw-r--r--bin/OpenSimDefaults.ini8
-rw-r--r--bin/OpenSimDefaults.ini.example1325
-rw-r--r--bin/Physics/OpenSim.Region.Physics.UbitOdePlugin.dll.config7
-rw-r--r--bin/assets/TexturesAssetSet/defaultalpha.jp2bin0 -> 319 bytes
-rwxr-xr-x[-rw-r--r--]bin/lib32/libode.sobin3051566 -> 3134141 bytes
-rwxr-xr-xbin/lib32/ode.dllbin496640 -> 547840 bytes
-rwxr-xr-xbin/lib64/ode.dllbin656384 -> 651776 bytes
-rw-r--r--prebuild.xml128
-rwxr-xr-xrunprebuild.bat2
296 files changed, 69009 insertions, 23156 deletions
diff --git a/.gitignore b/.gitignore
index 39a8333..fae7509 100644
--- a/.gitignore
+++ b/.gitignore
@@ -1,5 +1,6 @@
1.project 1.project
2.settings 2.settings
3.gitignore
3*.csproj 4*.csproj
4*.csproj.user 5*.csproj.user
5*.build 6*.build
@@ -10,6 +11,7 @@
10*.pidb 11*.pidb
11*.dll.build 12*.dll.build
12*.dll 13*.dll
14*.log
13*.VisualState.xml 15*.VisualState.xml
14*/*/obj 16*/*/obj
15*/*/*/obj 17*/*/*/obj
@@ -23,6 +25,7 @@
23*/*/*/*/*/bin 25*/*/*/*/*/bin
24*/*/*/*/*/*/bin 26*/*/*/*/*/*/bin
25*/*/*/*/*/*/*/bin 27*/*/*/*/*/*/*/bin
28addon-modules/
26bin/Debug/*.dll 29bin/Debug/*.dll
27bin/*.dll.mdb 30bin/*.dll.mdb
28bin/*.db 31bin/*.db
diff --git a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs
index a75d10d..3d80eb6 100644
--- a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs
+++ b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs
@@ -131,6 +131,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
131 availableMethods["admin_region_query"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcRegionQueryMethod); 131 availableMethods["admin_region_query"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcRegionQueryMethod);
132 availableMethods["admin_shutdown"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcShutdownMethod); 132 availableMethods["admin_shutdown"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcShutdownMethod);
133 availableMethods["admin_broadcast"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcAlertMethod); 133 availableMethods["admin_broadcast"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcAlertMethod);
134 availableMethods["admin_dialog"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcDialogMethod);
134 availableMethods["admin_restart"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcRestartMethod); 135 availableMethods["admin_restart"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcRestartMethod);
135 availableMethods["admin_load_heightmap"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcLoadHeightmapMethod); 136 availableMethods["admin_load_heightmap"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcLoadHeightmapMethod);
136 availableMethods["admin_save_heightmap"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcSaveHeightmapMethod); 137 availableMethods["admin_save_heightmap"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcSaveHeightmapMethod);
@@ -257,23 +258,101 @@ namespace OpenSim.ApplicationPlugins.RemoteController
257 { 258 {
258 m_log.Info("[RADMIN]: Request to restart Region."); 259 m_log.Info("[RADMIN]: Request to restart Region.");
259 260
260 CheckRegionParams(requestData, responseData);
261
262 Scene rebootedScene = null; 261 Scene rebootedScene = null;
263 GetSceneFromRegionParams(requestData, responseData, out rebootedScene); 262 bool restartAll = false;
263
264 IConfig startupConfig = m_configSource.Configs["Startup"];
265 if (startupConfig != null)
266 {
267 if (startupConfig.GetBoolean("InworldRestartShutsDown", false))
268 {
269 rebootedScene = m_application.SceneManager.CurrentOrFirstScene;
270 restartAll = true;
271 }
272 }
273
274 if (rebootedScene == null)
275 {
276 CheckRegionParams(requestData, responseData);
277
278 GetSceneFromRegionParams(requestData, responseData, out rebootedScene);
279 }
280
281 IRestartModule restartModule = rebootedScene.RequestModuleInterface<IRestartModule>();
264 282
265 responseData["success"] = false; 283 responseData["success"] = false;
266 responseData["accepted"] = true; 284 responseData["accepted"] = true;
267 responseData["rebooting"] = true; 285 responseData["rebooting"] = true;
268 286
269 IRestartModule restartModule = rebootedScene.RequestModuleInterface<IRestartModule>(); 287 string message;
270 if (restartModule != null) 288 List<int> times = new List<int>();
289
290 if (requestData.ContainsKey("alerts"))
271 { 291 {
272 List<int> times = new List<int> { 30, 15 }; 292 string[] alertTimes = requestData["alerts"].ToString().Split( new char[] {','});
293 if (alertTimes.Length == 1 && Convert.ToInt32(alertTimes[0]) == -1)
294 {
295 if (restartModule != null)
296 {
297 message = "Restart has been cancelled";
273 298
274 restartModule.ScheduleRestart(UUID.Zero, "Region will restart in {0}", times.ToArray(), true); 299 if (requestData.ContainsKey("message"))
275 responseData["success"] = true; 300 message = requestData["message"].ToString();
301
302 restartModule.AbortRestart(message);
303
304 responseData["success"] = true;
305 responseData["rebooting"] = false;
306
307 return;
308 }
309 }
310 foreach (string a in alertTimes)
311 times.Add(Convert.ToInt32(a));
276 } 312 }
313 else
314 {
315 int timeout = 30;
316 if (requestData.ContainsKey("milliseconds"))
317 timeout = Int32.Parse(requestData["milliseconds"].ToString()) / 1000;
318 while (timeout > 0)
319 {
320 times.Add(timeout);
321 if (timeout > 300)
322 timeout -= 120;
323 else if (timeout > 30)
324 timeout -= 30;
325 else
326 timeout -= 15;
327 }
328 }
329
330 message = "Region is restarting in {0}. Please save what you are doing and log out.";
331
332 if (requestData.ContainsKey("message"))
333 message = requestData["message"].ToString();
334
335 bool notice = true;
336 if (requestData.ContainsKey("noticetype")
337 && ((string)requestData["noticetype"] == "dialog"))
338 {
339 notice = false;
340 }
341
342 List<Scene> restartList;
343
344 if (restartAll)
345 restartList = m_application.SceneManager.Scenes;
346 else
347 restartList = new List<Scene>() { rebootedScene };
348
349 foreach (Scene s in m_application.SceneManager.Scenes)
350 {
351 restartModule = s.RequestModuleInterface<IRestartModule>();
352 if (restartModule != null)
353 restartModule.ScheduleRestart(UUID.Zero, message, times.ToArray(), notice);
354 }
355 responseData["success"] = true;
277 } 356 }
278 catch (Exception e) 357 catch (Exception e)
279 { 358 {
@@ -310,6 +389,32 @@ namespace OpenSim.ApplicationPlugins.RemoteController
310 m_log.Info("[RADMIN]: Alert request complete"); 389 m_log.Info("[RADMIN]: Alert request complete");
311 } 390 }
312 391
392 public void XmlRpcDialogMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
393 {
394 Hashtable responseData = (Hashtable)response.Value;
395
396 m_log.Info("[RADMIN]: Dialog request started");
397
398 Hashtable requestData = (Hashtable)request.Params[0];
399
400 string message = (string)requestData["message"];
401 string fromuuid = (string)requestData["from"];
402 m_log.InfoFormat("[RADMIN]: Broadcasting: {0}", message);
403
404 responseData["accepted"] = true;
405 responseData["success"] = true;
406
407 m_application.SceneManager.ForEachScene(
408 delegate(Scene scene)
409 {
410 IDialogModule dialogModule = scene.RequestModuleInterface<IDialogModule>();
411 if (dialogModule != null)
412 dialogModule.SendNotificationToUsersInRegion(UUID.Zero, fromuuid, message);
413 });
414
415 m_log.Info("[RADMIN]: Dialog request complete");
416 }
417
313 private void XmlRpcLoadHeightmapMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient) 418 private void XmlRpcLoadHeightmapMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
314 { 419 {
315 m_log.Info("[RADMIN]: Load height maps request started"); 420 m_log.Info("[RADMIN]: Load height maps request started");
@@ -398,13 +503,32 @@ namespace OpenSim.ApplicationPlugins.RemoteController
398 message = "Region is going down now."; 503 message = "Region is going down now.";
399 } 504 }
400 505
401 m_application.SceneManager.ForEachScene( 506 if (requestData.ContainsKey("noticetype")
507 && ((string) requestData["noticetype"] == "dialog"))
508 {
509 m_application.SceneManager.ForEachScene(
510
402 delegate(Scene scene) 511 delegate(Scene scene)
512 {
513 IDialogModule dialogModule = scene.RequestModuleInterface<IDialogModule>();
514 if (dialogModule != null)
515 dialogModule.SendNotificationToUsersInRegion(UUID.Zero, "System", message);
516 });
517 }
518 else
519 {
520 if (!requestData.ContainsKey("noticetype")
521 || ((string)requestData["noticetype"] != "none"))
522 {
523 m_application.SceneManager.ForEachScene(
524 delegate(Scene scene)
403 { 525 {
404 IDialogModule dialogModule = scene.RequestModuleInterface<IDialogModule>(); 526 IDialogModule dialogModule = scene.RequestModuleInterface<IDialogModule>();
405 if (dialogModule != null) 527 if (dialogModule != null)
406 dialogModule.SendGeneralAlert(message); 528 dialogModule.SendGeneralAlert(message);
407 }); 529 });
530 }
531 }
408 532
409 // Perform shutdown 533 // Perform shutdown
410 System.Timers.Timer shutdownTimer = new System.Timers.Timer(timeout); // Wait before firing 534 System.Timers.Timer shutdownTimer = new System.Timers.Timer(timeout); // Wait before firing
@@ -1576,21 +1700,31 @@ namespace OpenSim.ApplicationPlugins.RemoteController
1576 1700
1577 private void XmlRpcRegionQueryMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient) 1701 private void XmlRpcRegionQueryMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
1578 { 1702 {
1579 m_log.Info("[RADMIN]: Received Query XML Administrator Request");
1580
1581 Hashtable responseData = (Hashtable)response.Value; 1703 Hashtable responseData = (Hashtable)response.Value;
1582 Hashtable requestData = (Hashtable)request.Params[0]; 1704 Hashtable requestData = (Hashtable)request.Params[0];
1583 1705
1706 int flags = 0;
1707 string text = String.Empty;
1708 int health = 0;
1709 responseData["success"] = true;
1710
1584 CheckRegionParams(requestData, responseData); 1711 CheckRegionParams(requestData, responseData);
1585 1712
1586 Scene scene = null; 1713 Scene scene = null;
1587 GetSceneFromRegionParams(requestData, responseData, out scene); 1714 try
1588 1715 {
1589 int health = scene.GetHealth(); 1716 GetSceneFromRegionParams(requestData, responseData, out scene);
1590 responseData["health"] = health; 1717 health = scene.GetHealth(out flags, out text);
1718 }
1719 catch (Exception e)
1720 {
1721 responseData["error"] = null;
1722 }
1591 1723
1592 responseData["success"] = true; 1724 responseData["success"] = true;
1593 m_log.Info("[RADMIN]: Query XML Administrator Request complete"); 1725 responseData["health"] = health;
1726 responseData["flags"] = flags;
1727 responseData["message"] = text;
1594 } 1728 }
1595 1729
1596 private void XmlRpcConsoleCommandMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient) 1730 private void XmlRpcConsoleCommandMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
diff --git a/OpenSim/Capabilities/Handlers/GetMesh/GetMeshHandler.cs b/OpenSim/Capabilities/Handlers/GetMesh/GetMeshHandler.cs
index 720640e..ec574a3 100644
--- a/OpenSim/Capabilities/Handlers/GetMesh/GetMeshHandler.cs
+++ b/OpenSim/Capabilities/Handlers/GetMesh/GetMeshHandler.cs
@@ -45,16 +45,54 @@ namespace OpenSim.Capabilities.Handlers
45{ 45{
46 public class GetMeshHandler 46 public class GetMeshHandler
47 { 47 {
48// private static readonly ILog m_log = 48 private static readonly ILog m_log =
49// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 49 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
50 50
51 private IAssetService m_assetService; 51 private IAssetService m_assetService;
52 52
53 public const string DefaultFormat = "vnd.ll.mesh";
54
53 public GetMeshHandler(IAssetService assService) 55 public GetMeshHandler(IAssetService assService)
54 { 56 {
55 m_assetService = assService; 57 m_assetService = assService;
56 } 58 }
59 public Hashtable Handle(Hashtable request)
60 {
61 Hashtable ret = new Hashtable();
62 ret["int_response_code"] = (int)System.Net.HttpStatusCode.NotFound;
63 ret["content_type"] = "text/plain";
64 ret["keepalive"] = false;
65 ret["reusecontext"] = false;
66 ret["int_bytes"] = 0;
67 ret["int_lod"] = 0;
68 string MeshStr = (string)request["mesh_id"];
69
70
71 //m_log.DebugFormat("[GETMESH]: called {0}", MeshStr);
72
73 if (m_assetService == null)
74 {
75 m_log.Error("[GETMESH]: Cannot fetch mesh " + MeshStr + " without an asset service");
76 }
77
78 UUID meshID;
79 if (!String.IsNullOrEmpty(MeshStr) && UUID.TryParse(MeshStr, out meshID))
80 {
81 // m_log.DebugFormat("[GETMESH]: Received request for mesh id {0}", meshID);
57 82
83
84 ret = ProcessGetMesh(request, UUID.Zero, null);
85
86
87 }
88 else
89 {
90 m_log.Warn("[GETMESH]: Failed to parse a mesh_id from GetMesh request: " + (string)request["uri"]);
91 }
92
93
94 return ret;
95 }
58 public Hashtable ProcessGetMesh(Hashtable request, UUID AgentId, Caps cap) 96 public Hashtable ProcessGetMesh(Hashtable request, UUID AgentId, Caps cap)
59 { 97 {
60 Hashtable responsedata = new Hashtable(); 98 Hashtable responsedata = new Hashtable();
@@ -62,6 +100,9 @@ namespace OpenSim.Capabilities.Handlers
62 responsedata["content_type"] = "text/plain"; 100 responsedata["content_type"] = "text/plain";
63 responsedata["keepalive"] = false; 101 responsedata["keepalive"] = false;
64 responsedata["str_response_string"] = "Request wasn't what was expected"; 102 responsedata["str_response_string"] = "Request wasn't what was expected";
103 responsedata["reusecontext"] = false;
104 responsedata["int_lod"] = 0;
105 responsedata["int_bytes"] = 0;
65 106
66 string meshStr = string.Empty; 107 string meshStr = string.Empty;
67 108
@@ -77,6 +118,7 @@ namespace OpenSim.Capabilities.Handlers
77 responsedata["content_type"] = "text/plain"; 118 responsedata["content_type"] = "text/plain";
78 responsedata["keepalive"] = false; 119 responsedata["keepalive"] = false;
79 responsedata["str_response_string"] = "The asset service is unavailable. So is your mesh."; 120 responsedata["str_response_string"] = "The asset service is unavailable. So is your mesh.";
121 responsedata["reusecontext"] = false;
80 return responsedata; 122 return responsedata;
81 } 123 }
82 124
@@ -86,9 +128,100 @@ namespace OpenSim.Capabilities.Handlers
86 { 128 {
87 if (mesh.Type == (SByte)AssetType.Mesh) 129 if (mesh.Type == (SByte)AssetType.Mesh)
88 { 130 {
89 responsedata["str_response_string"] = Convert.ToBase64String(mesh.Data); 131
90 responsedata["content_type"] = "application/vnd.ll.mesh"; 132 Hashtable headers = new Hashtable();
91 responsedata["int_response_code"] = 200; 133 responsedata["headers"] = headers;
134
135 string range = String.Empty;
136
137 if (((Hashtable)request["headers"])["range"] != null)
138 range = (string)((Hashtable)request["headers"])["range"];
139
140 else if (((Hashtable)request["headers"])["Range"] != null)
141 range = (string)((Hashtable)request["headers"])["Range"];
142
143 if (!String.IsNullOrEmpty(range)) // Mesh Asset LOD // Physics
144 {
145 // Range request
146 int start, end;
147 if (TryParseRange(range, out start, out end))
148 {
149 // Before clamping start make sure we can satisfy it in order to avoid
150 // sending back the last byte instead of an error status
151 if (start >= mesh.Data.Length)
152 {
153 responsedata["int_response_code"] = 404; //501; //410; //404;
154 responsedata["content_type"] = "text/plain";
155 responsedata["keepalive"] = false;
156 responsedata["str_response_string"] = "This range doesnt exist.";
157 responsedata["reusecontext"] = false;
158 responsedata["int_lod"] = 3;
159 return responsedata;
160 }
161 else
162 {
163 end = Utils.Clamp(end, 0, mesh.Data.Length - 1);
164 start = Utils.Clamp(start, 0, end);
165 int len = end - start + 1;
166
167 //m_log.Debug("Serving " + start + " to " + end + " of " + texture.Data.Length + " bytes for texture " + texture.ID);
168
169 if (start > 20000)
170 {
171 responsedata["int_lod"] = 3;
172 }
173 else if (start < 4097)
174 {
175 responsedata["int_lod"] = 1;
176 }
177 else
178 {
179 responsedata["int_lod"] = 2;
180 }
181
182
183 if (start == 0 && len == mesh.Data.Length) // well redudante maybe
184 {
185 responsedata["int_response_code"] = (int) System.Net.HttpStatusCode.OK;
186 responsedata["bin_response_data"] = mesh.Data;
187 responsedata["int_bytes"] = mesh.Data.Length;
188 responsedata["reusecontext"] = false;
189 responsedata["int_lod"] = 3;
190
191 }
192 else
193 {
194 responsedata["int_response_code"] =
195 (int) System.Net.HttpStatusCode.PartialContent;
196 headers["Content-Range"] = String.Format("bytes {0}-{1}/{2}", start, end,
197 mesh.Data.Length);
198
199 byte[] d = new byte[len];
200 Array.Copy(mesh.Data, start, d, 0, len);
201 responsedata["bin_response_data"] = d;
202 responsedata["int_bytes"] = len;
203 responsedata["reusecontext"] = false;
204 }
205 }
206 }
207 else
208 {
209 m_log.Warn("[GETMESH]: Failed to parse a range from GetMesh request, sending full asset: " + (string)request["uri"]);
210 responsedata["str_response_string"] = Convert.ToBase64String(mesh.Data);
211 responsedata["content_type"] = "application/vnd.ll.mesh";
212 responsedata["int_response_code"] = 200;
213 responsedata["reusecontext"] = false;
214 responsedata["int_lod"] = 3;
215 }
216 }
217 else
218 {
219 responsedata["str_response_string"] = Convert.ToBase64String(mesh.Data);
220 responsedata["content_type"] = "application/vnd.ll.mesh";
221 responsedata["int_response_code"] = 200;
222 responsedata["reusecontext"] = false;
223 responsedata["int_lod"] = 3;
224 }
92 } 225 }
93 // Optionally add additional mesh types here 226 // Optionally add additional mesh types here
94 else 227 else
@@ -97,6 +230,8 @@ namespace OpenSim.Capabilities.Handlers
97 responsedata["content_type"] = "text/plain"; 230 responsedata["content_type"] = "text/plain";
98 responsedata["keepalive"] = false; 231 responsedata["keepalive"] = false;
99 responsedata["str_response_string"] = "Unfortunately, this asset isn't a mesh."; 232 responsedata["str_response_string"] = "Unfortunately, this asset isn't a mesh.";
233 responsedata["reusecontext"] = false;
234 responsedata["int_lod"] = 1;
100 return responsedata; 235 return responsedata;
101 } 236 }
102 } 237 }
@@ -106,11 +241,28 @@ namespace OpenSim.Capabilities.Handlers
106 responsedata["content_type"] = "text/plain"; 241 responsedata["content_type"] = "text/plain";
107 responsedata["keepalive"] = false; 242 responsedata["keepalive"] = false;
108 responsedata["str_response_string"] = "Your Mesh wasn't found. Sorry!"; 243 responsedata["str_response_string"] = "Your Mesh wasn't found. Sorry!";
244 responsedata["reusecontext"] = false;
245 responsedata["int_lod"] = 0;
109 return responsedata; 246 return responsedata;
110 } 247 }
111 } 248 }
112 249
113 return responsedata; 250 return responsedata;
114 } 251 }
252 private bool TryParseRange(string header, out int start, out int end)
253 {
254 if (header.StartsWith("bytes="))
255 {
256 string[] rangeValues = header.Substring(6).Split('-');
257 if (rangeValues.Length == 2)
258 {
259 if (Int32.TryParse(rangeValues[0], out start) && Int32.TryParse(rangeValues[1], out end))
260 return true;
261 }
262 }
263
264 start = end = 0;
265 return false;
266 }
115 } 267 }
116} \ No newline at end of file 268} \ No newline at end of file
diff --git a/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs b/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
index b497fde..822c50d 100644
--- a/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
+++ b/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
@@ -47,36 +47,36 @@ using Caps = OpenSim.Framework.Capabilities.Caps;
47 47
48namespace OpenSim.Capabilities.Handlers 48namespace OpenSim.Capabilities.Handlers
49{ 49{
50 public class GetTextureHandler : BaseStreamHandler 50 public class GetTextureHandler
51 { 51 {
52 private static readonly ILog m_log = 52 private static readonly ILog m_log =
53 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 53 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
54
54 private IAssetService m_assetService; 55 private IAssetService m_assetService;
55 56
56 public const string DefaultFormat = "x-j2c"; 57 public const string DefaultFormat = "x-j2c";
57 58
58 // TODO: Change this to a config option 59 public GetTextureHandler(IAssetService assService)
59 const string REDIRECT_URL = null;
60
61 public GetTextureHandler(string path, IAssetService assService, string name, string description)
62 : base("GET", path, name, description)
63 { 60 {
64 m_assetService = assService; 61 m_assetService = assService;
65 } 62 }
66 63
67 public override byte[] Handle(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) 64 public Hashtable Handle(Hashtable request)
68 { 65 {
69 // Try to parse the texture ID from the request URL 66 Hashtable ret = new Hashtable();
70 NameValueCollection query = HttpUtility.ParseQueryString(httpRequest.Url.Query); 67 ret["int_response_code"] = (int)System.Net.HttpStatusCode.NotFound;
71 string textureStr = query.GetOne("texture_id"); 68 ret["content_type"] = "text/plain";
72 string format = query.GetOne("format"); 69 ret["keepalive"] = false;
70 ret["reusecontext"] = false;
71 ret["int_bytes"] = 0;
72 string textureStr = (string)request["texture_id"];
73 string format = (string)request["format"];
73 74
74 //m_log.DebugFormat("[GETTEXTURE]: called {0}", textureStr); 75 //m_log.DebugFormat("[GETTEXTURE]: called {0}", textureStr);
75 76
76 if (m_assetService == null) 77 if (m_assetService == null)
77 { 78 {
78 m_log.Error("[GETTEXTURE]: Cannot fetch texture " + textureStr + " without an asset service"); 79 m_log.Error("[GETTEXTURE]: Cannot fetch texture " + textureStr + " without an asset service");
79 httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
80 } 80 }
81 81
82 UUID textureID; 82 UUID textureID;
@@ -91,30 +91,30 @@ namespace OpenSim.Capabilities.Handlers
91 } 91 }
92 else 92 else
93 { 93 {
94 formats = WebUtil.GetPreferredImageTypes(httpRequest.Headers.Get("Accept")); 94 formats = new string[1] { DefaultFormat }; // default
95 if (((Hashtable)request["headers"])["Accept"] != null)
96 formats = WebUtil.GetPreferredImageTypes((string)((Hashtable)request["headers"])["Accept"]);
95 if (formats.Length == 0) 97 if (formats.Length == 0)
96 formats = new string[1] { DefaultFormat }; // default 98 formats = new string[1] { DefaultFormat }; // default
97 99
98 } 100 }
99 // OK, we have an array with preferred formats, possibly with only one entry 101 // OK, we have an array with preferred formats, possibly with only one entry
100 102
101 httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
102 foreach (string f in formats) 103 foreach (string f in formats)
103 { 104 {
104 if (FetchTexture(httpRequest, httpResponse, textureID, f)) 105 if (FetchTexture(request, ret, textureID, f))
105 break; 106 break;
106 } 107 }
107 } 108 }
108 else 109 else
109 { 110 {
110 m_log.Warn("[GETTEXTURE]: Failed to parse a texture_id from GetTexture request: " + httpRequest.Url); 111 m_log.Warn("[GETTEXTURE]: Failed to parse a texture_id from GetTexture request: " + (string)request["uri"]);
111 } 112 }
112 113
113// m_log.DebugFormat( 114// m_log.DebugFormat(
114// "[GETTEXTURE]: For texture {0} sending back response {1}, data length {2}", 115// "[GETTEXTURE]: For texture {0} sending back response {1}, data length {2}",
115// textureID, httpResponse.StatusCode, httpResponse.ContentLength); 116// textureID, httpResponse.StatusCode, httpResponse.ContentLength);
116 117 return ret;
117 return null;
118 } 118 }
119 119
120 /// <summary> 120 /// <summary>
@@ -125,7 +125,7 @@ namespace OpenSim.Capabilities.Handlers
125 /// <param name="textureID"></param> 125 /// <param name="textureID"></param>
126 /// <param name="format"></param> 126 /// <param name="format"></param>
127 /// <returns>False for "caller try another codec"; true otherwise</returns> 127 /// <returns>False for "caller try another codec"; true otherwise</returns>
128 private bool FetchTexture(IOSHttpRequest httpRequest, IOSHttpResponse httpResponse, UUID textureID, string format) 128 private bool FetchTexture(Hashtable request, Hashtable response, UUID textureID, string format)
129 { 129 {
130// m_log.DebugFormat("[GETTEXTURE]: {0} with requested format {1}", textureID, format); 130// m_log.DebugFormat("[GETTEXTURE]: {0} with requested format {1}", textureID, format);
131 AssetBase texture; 131 AssetBase texture;
@@ -134,84 +134,65 @@ namespace OpenSim.Capabilities.Handlers
134 if (format != DefaultFormat) 134 if (format != DefaultFormat)
135 fullID = fullID + "-" + format; 135 fullID = fullID + "-" + format;
136 136
137 if (!String.IsNullOrEmpty(REDIRECT_URL)) 137 // try the cache
138 texture = m_assetService.GetCached(fullID);
139
140 if (texture == null)
138 { 141 {
139 // Only try to fetch locally cached textures. Misses are redirected 142 //m_log.DebugFormat("[GETTEXTURE]: texture was not in the cache");
140 texture = m_assetService.GetCached(fullID); 143
144 // Fetch locally or remotely. Misses return a 404
145 texture = m_assetService.Get(textureID.ToString());
141 146
142 if (texture != null) 147 if (texture != null)
143 { 148 {
144 if (texture.Type != (sbyte)AssetType.Texture) 149 if (texture.Type != (sbyte)AssetType.Texture)
150 return true;
151
152 if (format == DefaultFormat)
145 { 153 {
146 httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound; 154 WriteTextureData(request, response, texture, format);
147 return true; 155 return true;
148 } 156 }
149 WriteTextureData(httpRequest, httpResponse, texture, format); 157 else
150 }
151 else
152 {
153 string textureUrl = REDIRECT_URL + textureID.ToString();
154 m_log.Debug("[GETTEXTURE]: Redirecting texture request to " + textureUrl);
155 httpResponse.RedirectLocation = textureUrl;
156 return true;
157 }
158 }
159 else // no redirect
160 {
161 // try the cache
162 texture = m_assetService.GetCached(fullID);
163
164 if (texture == null)
165 {
166// m_log.DebugFormat("[GETTEXTURE]: texture was not in the cache");
167
168 // Fetch locally or remotely. Misses return a 404
169 texture = m_assetService.Get(textureID.ToString());
170
171 if (texture != null)
172 { 158 {
173 if (texture.Type != (sbyte)AssetType.Texture) 159 AssetBase newTexture = new AssetBase(texture.ID + "-" + format, texture.Name, (sbyte)AssetType.Texture, texture.Metadata.CreatorID);
174 { 160 newTexture.Data = ConvertTextureData(texture, format);
175 httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound; 161 if (newTexture.Data.Length == 0)
176 return true; 162 return false; // !!! Caller try another codec, please!
177 } 163
178 if (format == DefaultFormat) 164 newTexture.Flags = AssetFlags.Collectable;
179 { 165 newTexture.Temporary = true;
180 WriteTextureData(httpRequest, httpResponse, texture, format); 166 m_assetService.Store(newTexture);
181 return true; 167 WriteTextureData(request, response, newTexture, format);
182 } 168 return true;
183 else
184 {
185 AssetBase newTexture = new AssetBase(texture.ID + "-" + format, texture.Name, (sbyte)AssetType.Texture, texture.Metadata.CreatorID);
186 newTexture.Data = ConvertTextureData(texture, format);
187 if (newTexture.Data.Length == 0)
188 return false; // !!! Caller try another codec, please!
189
190 newTexture.Flags = AssetFlags.Collectable;
191 newTexture.Temporary = true;
192 m_assetService.Store(newTexture);
193 WriteTextureData(httpRequest, httpResponse, newTexture, format);
194 return true;
195 }
196 } 169 }
197 } 170 }
198 else // it was on the cache 171 }
199 { 172 else // it was on the cache
200// m_log.DebugFormat("[GETTEXTURE]: texture was in the cache"); 173 {
201 WriteTextureData(httpRequest, httpResponse, texture, format); 174 //m_log.DebugFormat("[GETTEXTURE]: texture was in the cache");
202 return true; 175 WriteTextureData(request, response, texture, format);
203 } 176 return true;
204 } 177 }
205 178
206 // not found 179 // not found
207// m_log.Warn("[GETTEXTURE]: Texture " + textureID + " not found"); 180// m_log.Warn("[GETTEXTURE]: Texture " + textureID + " not found");
208 httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
209 return true; 181 return true;
210 } 182 }
211 183
212 private void WriteTextureData(IOSHttpRequest request, IOSHttpResponse response, AssetBase texture, string format) 184 private void WriteTextureData(Hashtable request, Hashtable response, AssetBase texture, string format)
213 { 185 {
214 string range = request.Headers.GetOne("Range"); 186 Hashtable headers = new Hashtable();
187 response["headers"] = headers;
188
189 string range = String.Empty;
190
191 if (((Hashtable)request["headers"])["range"] != null)
192 range = (string)((Hashtable)request["headers"])["range"];
193
194 else if (((Hashtable)request["headers"])["Range"] != null)
195 range = (string)((Hashtable)request["headers"])["Range"];
215 196
216 if (!String.IsNullOrEmpty(range)) // JP2's only 197 if (!String.IsNullOrEmpty(range)) // JP2's only
217 { 198 {
@@ -239,10 +220,8 @@ namespace OpenSim.Capabilities.Handlers
239 // However, if we return PartialContent (or OK) instead, the viewer will display that resolution. 220 // However, if we return PartialContent (or OK) instead, the viewer will display that resolution.
240 221
241// response.StatusCode = (int)System.Net.HttpStatusCode.RequestedRangeNotSatisfiable; 222// response.StatusCode = (int)System.Net.HttpStatusCode.RequestedRangeNotSatisfiable;
242// response.AddHeader("Content-Range", String.Format("bytes */{0}", texture.Data.Length)); 223 // viewers don't seem to handle RequestedRangeNotSatisfiable and keep retrying with same parameters
243// response.StatusCode = (int)System.Net.HttpStatusCode.OK; 224 response["int_response_code"] = (int)System.Net.HttpStatusCode.NotFound;
244 response.StatusCode = (int)System.Net.HttpStatusCode.PartialContent;
245 response.ContentType = texture.Metadata.ContentType;
246 } 225 }
247 else 226 else
248 { 227 {
@@ -257,41 +236,46 @@ namespace OpenSim.Capabilities.Handlers
257 236
258// m_log.Debug("Serving " + start + " to " + end + " of " + texture.Data.Length + " bytes for texture " + texture.ID); 237// m_log.Debug("Serving " + start + " to " + end + " of " + texture.Data.Length + " bytes for texture " + texture.ID);
259 238
260 // Always return PartialContent, even if the range covered the entire data length 239 response["content-type"] = texture.Metadata.ContentType;
261 // We were accidentally sending back 404 before in this situation 240
262 // https://issues.apache.org/bugzilla/show_bug.cgi?id=51878 supports sending 206 even if the 241 if (start == 0 && len == texture.Data.Length) // well redudante maybe
263 // entire range is requested, and viewer 3.2.2 (and very probably earlier) seems fine with this. 242 {
264 // 243 response["int_response_code"] = (int)System.Net.HttpStatusCode.OK;
265 // We also do not want to send back OK even if the whole range was satisfiable since this causes 244 response["bin_response_data"] = texture.Data;
266 // HTTP textures on at least Imprudence 1.4.0-beta2 to never display the final texture quality. 245 response["int_bytes"] = texture.Data.Length;
267// if (end > maxEnd) 246 }
268// response.StatusCode = (int)System.Net.HttpStatusCode.OK; 247 else
269// else 248 {
270 response.StatusCode = (int)System.Net.HttpStatusCode.PartialContent; 249 response["int_response_code"] = (int)System.Net.HttpStatusCode.PartialContent;
271 250 headers["Content-Range"] = String.Format("bytes {0}-{1}/{2}", start, end, texture.Data.Length);
272 response.ContentLength = len; 251
273 response.ContentType = texture.Metadata.ContentType; 252 byte[] d = new byte[len];
274 response.AddHeader("Content-Range", String.Format("bytes {0}-{1}/{2}", start, end, texture.Data.Length)); 253 Array.Copy(texture.Data, start, d, 0, len);
275 254 response["bin_response_data"] = d;
276 response.Body.Write(texture.Data, start, len); 255 response["int_bytes"] = len;
256 }
257// response.Body.Write(texture.Data, start, len);
277 } 258 }
278 } 259 }
279 else 260 else
280 { 261 {
281 m_log.Warn("[GETTEXTURE]: Malformed Range header: " + range); 262 m_log.Warn("[GETTEXTURE]: Malformed Range header: " + range);
282 response.StatusCode = (int)System.Net.HttpStatusCode.BadRequest; 263 response["int_response_code"] = (int)System.Net.HttpStatusCode.BadRequest;
283 } 264 }
284 } 265 }
285 else // JP2's or other formats 266 else // JP2's or other formats
286 { 267 {
287 // Full content request 268 // Full content request
288 response.StatusCode = (int)System.Net.HttpStatusCode.OK; 269 response["int_response_code"] = (int)System.Net.HttpStatusCode.OK;
289 response.ContentLength = texture.Data.Length;
290 if (format == DefaultFormat) 270 if (format == DefaultFormat)
291 response.ContentType = texture.Metadata.ContentType; 271 response["content_type"] = texture.Metadata.ContentType;
292 else 272 else
293 response.ContentType = "image/" + format; 273 response["content_type"] = "image/" + format;
294 response.Body.Write(texture.Data, 0, texture.Data.Length); 274
275 response["bin_response_data"] = texture.Data;
276 response["int_bytes"] = texture.Data.Length;
277
278// response.Body.Write(texture.Data, 0, texture.Data.Length);
295 } 279 }
296 280
297// if (response.StatusCode < 200 || response.StatusCode > 299) 281// if (response.StatusCode < 200 || response.StatusCode > 299)
@@ -423,4 +407,4 @@ namespace OpenSim.Capabilities.Handlers
423 return null; 407 return null;
424 } 408 }
425 } 409 }
426} \ No newline at end of file 410}
diff --git a/OpenSim/Capabilities/Handlers/GetTexture/GetTextureServerConnector.cs b/OpenSim/Capabilities/Handlers/GetTexture/GetTextureServerConnector.cs
index 71cf033..bf66acb 100644
--- a/OpenSim/Capabilities/Handlers/GetTexture/GetTextureServerConnector.cs
+++ b/OpenSim/Capabilities/Handlers/GetTexture/GetTextureServerConnector.cs
@@ -33,6 +33,7 @@ using OpenSim.Framework.Servers.HttpServer;
33using OpenSim.Server.Handlers.Base; 33using OpenSim.Server.Handlers.Base;
34using OpenMetaverse; 34using OpenMetaverse;
35 35
36/*
36namespace OpenSim.Capabilities.Handlers 37namespace OpenSim.Capabilities.Handlers
37{ 38{
38 public class GetTextureServerConnector : ServiceConnector 39 public class GetTextureServerConnector : ServiceConnector
@@ -63,7 +64,8 @@ namespace OpenSim.Capabilities.Handlers
63 throw new Exception(String.Format("Failed to load AssetService from {0}; config is {1}", assetService, m_ConfigName)); 64 throw new Exception(String.Format("Failed to load AssetService from {0}; config is {1}", assetService, m_ConfigName));
64 65
65 server.AddStreamHandler( 66 server.AddStreamHandler(
66 new GetTextureHandler("/CAPS/GetTexture/" /*+ UUID.Random() */, m_AssetService, "GetTexture", null)); 67 new GetTextureHandler("/CAPS/GetTexture/", m_AssetService, "GetTexture", null));
67 } 68 }
68 } 69 }
69} \ No newline at end of file 70}
71*/
diff --git a/OpenSim/Capabilities/Handlers/GetTexture/Tests/GetTextureHandlerTests.cs b/OpenSim/Capabilities/Handlers/GetTexture/Tests/GetTextureHandlerTests.cs
index d4d6d10..217a265 100644
--- a/OpenSim/Capabilities/Handlers/GetTexture/Tests/GetTextureHandlerTests.cs
+++ b/OpenSim/Capabilities/Handlers/GetTexture/Tests/GetTextureHandlerTests.cs
@@ -39,6 +39,7 @@ using OpenSim.Region.Framework.Scenes;
39using OpenSim.Tests.Common; 39using OpenSim.Tests.Common;
40using OpenSim.Tests.Common.Mock; 40using OpenSim.Tests.Common.Mock;
41 41
42/*
42namespace OpenSim.Capabilities.Handlers.GetTexture.Tests 43namespace OpenSim.Capabilities.Handlers.GetTexture.Tests
43{ 44{
44 [TestFixture] 45 [TestFixture]
@@ -60,4 +61,5 @@ namespace OpenSim.Capabilities.Handlers.GetTexture.Tests
60 Assert.That(resp.StatusCode, Is.EqualTo((int)System.Net.HttpStatusCode.NotFound)); 61 Assert.That(resp.StatusCode, Is.EqualTo((int)System.Net.HttpStatusCode.NotFound));
61 } 62 }
62 } 63 }
63} \ No newline at end of file 64}
65*/
diff --git a/OpenSim/Capabilities/LLSDAssetUploadComplete.cs b/OpenSim/Capabilities/LLSDAssetUploadComplete.cs
index ab6cee5..ae8eb09 100644
--- a/OpenSim/Capabilities/LLSDAssetUploadComplete.cs
+++ b/OpenSim/Capabilities/LLSDAssetUploadComplete.cs
@@ -30,12 +30,15 @@ using OpenMetaverse;
30 30
31namespace OpenSim.Framework.Capabilities 31namespace OpenSim.Framework.Capabilities
32{ 32{
33
33 [LLSDType("MAP")] 34 [LLSDType("MAP")]
34 public class LLSDAssetUploadComplete 35 public class LLSDAssetUploadComplete
35 { 36 {
36 public string new_asset = String.Empty; 37 public string new_asset = String.Empty;
37 public UUID new_inventory_item = UUID.Zero; 38 public UUID new_inventory_item = UUID.Zero;
39// public UUID new_texture_folder_id = UUID.Zero;
38 public string state = String.Empty; 40 public string state = String.Empty;
41 public LLSDAssetUploadError error = null;
39 //public bool success = false; 42 //public bool success = false;
40 43
41 public LLSDAssetUploadComplete() 44 public LLSDAssetUploadComplete()
diff --git a/OpenSim/Capabilities/LLSDAssetUploadRequest.cs b/OpenSim/Capabilities/LLSDAssetUploadRequest.cs
index 6e66f0a..6779cc1 100644
--- a/OpenSim/Capabilities/LLSDAssetUploadRequest.cs
+++ b/OpenSim/Capabilities/LLSDAssetUploadRequest.cs
@@ -31,14 +31,27 @@ using OpenMetaverse;
31namespace OpenSim.Framework.Capabilities 31namespace OpenSim.Framework.Capabilities
32{ 32{
33 [OSDMap] 33 [OSDMap]
34 public class LLSDAssetResource
35 {
36 public OSDArray instance_list = new OSDArray();
37 public OSDArray texture_list = new OSDArray();
38 public OSDArray mesh_list = new OSDArray();
39 public string metric = String.Empty;
40 }
41
42 [OSDMap]
34 public class LLSDAssetUploadRequest 43 public class LLSDAssetUploadRequest
35 { 44 {
36 public string asset_type = String.Empty; 45 public string asset_type = String.Empty;
37 public string description = String.Empty; 46 public string description = String.Empty;
38 public UUID folder_id = UUID.Zero; 47 public UUID folder_id = UUID.Zero;
48 public UUID texture_folder_id = UUID.Zero;
49 public int next_owner_mask = 0;
50 public int group_mask = 0;
51 public int everyone_mask = 0;
39 public string inventory_type = String.Empty; 52 public string inventory_type = String.Empty;
40 public string name = String.Empty; 53 public string name = String.Empty;
41 54 public LLSDAssetResource asset_resources = new LLSDAssetResource();
42 public LLSDAssetUploadRequest() 55 public LLSDAssetUploadRequest()
43 { 56 {
44 } 57 }
diff --git a/OpenSim/Capabilities/LLSDAssetUploadResponse.cs b/OpenSim/Capabilities/LLSDAssetUploadResponse.cs
index 0d6f7f9..7c4bc97 100644
--- a/OpenSim/Capabilities/LLSDAssetUploadResponse.cs
+++ b/OpenSim/Capabilities/LLSDAssetUploadResponse.cs
@@ -26,20 +26,51 @@
26 */ 26 */
27 27
28using System; 28using System;
29using OpenMetaverse;
29 30
30namespace OpenSim.Framework.Capabilities 31namespace OpenSim.Framework.Capabilities
31{ 32{
32 [OSDMap] 33 [OSDMap]
34 public class LLSDAssetUploadError
35 {
36 public string message = String.Empty;
37 public UUID identifier = UUID.Zero;
38 }
39
40 [OSDMap]
41 public class LLSDAssetUploadResponsePricebrkDown
42 {
43 public int mesh_streaming;
44 public int mesh_physics;
45 public int mesh_instance;
46 public int texture;
47 public int model;
48 }
49
50 [OSDMap]
51 public class LLSDAssetUploadResponseData
52 {
53 public double resource_cost;
54 public double model_streaming_cost;
55 public double simulation_cost;
56 public double physics_cost;
57 public LLSDAssetUploadResponsePricebrkDown upload_price_breakdown = new LLSDAssetUploadResponsePricebrkDown();
58 }
59
60 [OSDMap]
33 public class LLSDAssetUploadResponse 61 public class LLSDAssetUploadResponse
34 { 62 {
35 public string uploader = String.Empty; 63 public string uploader = String.Empty;
36 public string state = String.Empty; 64 public string state = String.Empty;
37 65 public int upload_price = 0;
66 public LLSDAssetUploadResponseData data = null;
67 public LLSDAssetUploadError error = null;
38 public LLSDAssetUploadResponse() 68 public LLSDAssetUploadResponse()
39 { 69 {
40 } 70 }
41 } 71 }
42 72
73
43 [OSDMap] 74 [OSDMap]
44 public class LLSDNewFileAngentInventoryVariablePriceReplyResponse 75 public class LLSDNewFileAngentInventoryVariablePriceReplyResponse
45 { 76 {
diff --git a/OpenSim/Data/AssetDataBase.cs b/OpenSim/Data/AssetDataBase.cs
index e1a810c..b4ae913 100644
--- a/OpenSim/Data/AssetDataBase.cs
+++ b/OpenSim/Data/AssetDataBase.cs
@@ -38,7 +38,7 @@ namespace OpenSim.Data
38 { 38 {
39 public abstract AssetBase GetAsset(UUID uuid); 39 public abstract AssetBase GetAsset(UUID uuid);
40 40
41 public abstract void StoreAsset(AssetBase asset); 41 public abstract bool StoreAsset(AssetBase asset);
42 public abstract bool ExistsAsset(UUID uuid); 42 public abstract bool ExistsAsset(UUID uuid);
43 43
44 public abstract List<AssetMetadata> FetchAssetMetadataSet(int start, int count); 44 public abstract List<AssetMetadata> FetchAssetMetadataSet(int start, int count);
diff --git a/OpenSim/Data/IAssetData.cs b/OpenSim/Data/IAssetData.cs
index f31b215c..0c8eadd 100644
--- a/OpenSim/Data/IAssetData.cs
+++ b/OpenSim/Data/IAssetData.cs
@@ -34,7 +34,7 @@ namespace OpenSim.Data
34 public interface IAssetDataPlugin : IPlugin 34 public interface IAssetDataPlugin : IPlugin
35 { 35 {
36 AssetBase GetAsset(UUID uuid); 36 AssetBase GetAsset(UUID uuid);
37 void StoreAsset(AssetBase asset); 37 bool StoreAsset(AssetBase asset);
38 bool ExistsAsset(UUID uuid); 38 bool ExistsAsset(UUID uuid);
39 List<AssetMetadata> FetchAssetMetadataSet(int start, int count); 39 List<AssetMetadata> FetchAssetMetadataSet(int start, int count);
40 void Initialise(string connect); 40 void Initialise(string connect);
diff --git a/OpenSim/Data/IUserAccountData.cs b/OpenSim/Data/IUserAccountData.cs
index 906ba6c..bc7eda7 100644
--- a/OpenSim/Data/IUserAccountData.cs
+++ b/OpenSim/Data/IUserAccountData.cs
@@ -50,5 +50,6 @@ namespace OpenSim.Data
50 bool Store(UserAccountData data); 50 bool Store(UserAccountData data);
51 bool Delete(string field, string val); 51 bool Delete(string field, string val);
52 UserAccountData[] GetUsers(UUID scopeID, string query); 52 UserAccountData[] GetUsers(UUID scopeID, string query);
53 UserAccountData[] GetUsersWhere(UUID scopeID, string where);
53 } 54 }
54} 55}
diff --git a/OpenSim/Data/MSSQL/MSSQLAssetData.cs b/OpenSim/Data/MSSQL/MSSQLAssetData.cs
index c7488d8..c882555 100644
--- a/OpenSim/Data/MSSQL/MSSQLAssetData.cs
+++ b/OpenSim/Data/MSSQL/MSSQLAssetData.cs
@@ -143,7 +143,7 @@ namespace OpenSim.Data.MSSQL
143 /// Create asset in m_database 143 /// Create asset in m_database
144 /// </summary> 144 /// </summary>
145 /// <param name="asset">the asset</param> 145 /// <param name="asset">the asset</param>
146 override public void StoreAsset(AssetBase asset) 146 override public bool StoreAsset(AssetBase asset)
147 { 147 {
148 148
149 string sql = 149 string sql =
@@ -192,10 +192,12 @@ namespace OpenSim.Data.MSSQL
192 try 192 try
193 { 193 {
194 command.ExecuteNonQuery(); 194 command.ExecuteNonQuery();
195 return true;
195 } 196 }
196 catch(Exception e) 197 catch(Exception e)
197 { 198 {
198 m_log.Error("[ASSET DB]: Error storing item :" + e.Message); 199 m_log.Error("[ASSET DB]: Error storing item :" + e.Message);
200 return false;
199 } 201 }
200 } 202 }
201 } 203 }
diff --git a/OpenSim/Data/MSSQL/MSSQLAvatarData.cs b/OpenSim/Data/MSSQL/MSSQLAvatarData.cs
index 301b424..49a6b09 100644
--- a/OpenSim/Data/MSSQL/MSSQLAvatarData.cs
+++ b/OpenSim/Data/MSSQL/MSSQLAvatarData.cs
@@ -43,7 +43,7 @@ namespace OpenSim.Data.MSSQL
43 public class MSSQLAvatarData : MSSQLGenericTableHandler<AvatarBaseData>, 43 public class MSSQLAvatarData : MSSQLGenericTableHandler<AvatarBaseData>,
44 IAvatarData 44 IAvatarData
45 { 45 {
46// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 46 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
47 47
48 public MSSQLAvatarData(string connectionString, string realm) : 48 public MSSQLAvatarData(string connectionString, string realm) :
49 base(connectionString, realm, "Avatar") 49 base(connectionString, realm, "Avatar")
diff --git a/OpenSim/Data/MSSQL/MSSQLGenericTableHandler.cs b/OpenSim/Data/MSSQL/MSSQLGenericTableHandler.cs
index 4145d95..8f471c4 100644
--- a/OpenSim/Data/MSSQL/MSSQLGenericTableHandler.cs
+++ b/OpenSim/Data/MSSQL/MSSQLGenericTableHandler.cs
@@ -40,8 +40,8 @@ namespace OpenSim.Data.MSSQL
40{ 40{
41 public class MSSQLGenericTableHandler<T> where T : class, new() 41 public class MSSQLGenericTableHandler<T> where T : class, new()
42 { 42 {
43// private static readonly ILog m_log = 43 private static readonly ILog m_log =
44// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 44 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
45 45
46 protected string m_ConnectionString; 46 protected string m_ConnectionString;
47 protected MSSQLManager m_database; //used for parameter type translation 47 protected MSSQLManager m_database; //used for parameter type translation
diff --git a/OpenSim/Data/MSSQL/MSSQLGridUserData.cs b/OpenSim/Data/MSSQL/MSSQLGridUserData.cs
index 9e215f9..1870273 100644
--- a/OpenSim/Data/MSSQL/MSSQLGridUserData.cs
+++ b/OpenSim/Data/MSSQL/MSSQLGridUserData.cs
@@ -43,7 +43,7 @@ namespace OpenSim.Data.MSSQL
43 public class MSSQLGridUserData : MSSQLGenericTableHandler<GridUserData>, 43 public class MSSQLGridUserData : MSSQLGenericTableHandler<GridUserData>,
44 IGridUserData 44 IGridUserData
45 { 45 {
46// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 46 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
47 47
48 public MSSQLGridUserData(string connectionString, string realm) : 48 public MSSQLGridUserData(string connectionString, string realm) :
49 base(connectionString, realm, "GridUserStore") 49 base(connectionString, realm, "GridUserStore")
diff --git a/OpenSim/Data/MSSQL/MSSQLManager.cs b/OpenSim/Data/MSSQL/MSSQLManager.cs
index 9a0015c..62c38d3 100644
--- a/OpenSim/Data/MSSQL/MSSQLManager.cs
+++ b/OpenSim/Data/MSSQL/MSSQLManager.cs
@@ -41,7 +41,7 @@ namespace OpenSim.Data.MSSQL
41 /// </summary> 41 /// </summary>
42 public class MSSQLManager 42 public class MSSQLManager
43 { 43 {
44// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 44 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
45 45
46 /// <summary> 46 /// <summary>
47 /// Connection string for ADO.net 47 /// Connection string for ADO.net
@@ -185,6 +185,8 @@ namespace OpenSim.Data.MSSQL
185 return parameter; 185 return parameter;
186 } 186 }
187 187
188 private static readonly Dictionary<string, string> emptyDictionary = new Dictionary<string, string>();
189
188 /// <summary> 190 /// <summary>
189 /// Checks if we need to do some migrations to the database 191 /// Checks if we need to do some migrations to the database
190 /// </summary> 192 /// </summary>
diff --git a/OpenSim/Data/MSSQL/MSSQLPresenceData.cs b/OpenSim/Data/MSSQL/MSSQLPresenceData.cs
index 0c71e79..deff2ed 100644
--- a/OpenSim/Data/MSSQL/MSSQLPresenceData.cs
+++ b/OpenSim/Data/MSSQL/MSSQLPresenceData.cs
@@ -43,7 +43,7 @@ namespace OpenSim.Data.MSSQL
43 public class MSSQLPresenceData : MSSQLGenericTableHandler<PresenceData>, 43 public class MSSQLPresenceData : MSSQLGenericTableHandler<PresenceData>,
44 IPresenceData 44 IPresenceData
45 { 45 {
46// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 46 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
47 47
48 public MSSQLPresenceData(string connectionString, string realm) : 48 public MSSQLPresenceData(string connectionString, string realm) :
49 base(connectionString, realm, "Presence") 49 base(connectionString, realm, "Presence")
diff --git a/OpenSim/Data/MSSQL/MSSQLSimulationData.cs b/OpenSim/Data/MSSQL/MSSQLSimulationData.cs
index 17f42e1..5bb6ec9 100644
--- a/OpenSim/Data/MSSQL/MSSQLSimulationData.cs
+++ b/OpenSim/Data/MSSQL/MSSQLSimulationData.cs
@@ -2203,6 +2203,11 @@ VALUES
2203 } 2203 }
2204 } 2204 }
2205 2205
2206 public UUID[] GetObjectIDs(UUID regionID)
2207 {
2208 return new UUID[0];
2209 }
2210
2206 public void SaveExtra(UUID regionID, string name, string value) 2211 public void SaveExtra(UUID regionID, string name, string value)
2207 { 2212 {
2208 } 2213 }
diff --git a/OpenSim/Data/MSSQL/MSSQLUserAccountData.cs b/OpenSim/Data/MSSQL/MSSQLUserAccountData.cs
index 7feec91..dd0689c 100644
--- a/OpenSim/Data/MSSQL/MSSQLUserAccountData.cs
+++ b/OpenSim/Data/MSSQL/MSSQLUserAccountData.cs
@@ -242,5 +242,10 @@ namespace OpenSim.Data.MSSQL
242 return DoQuery(cmd); 242 return DoQuery(cmd);
243 } 243 }
244 } 244 }
245
246 public UserAccountData[] GetUsersWhere(UUID scopeID, string where)
247 {
248 return null;
249 }
245 } 250 }
246} 251}
diff --git a/OpenSim/Data/MSSQL/MSSQLXInventoryData.cs b/OpenSim/Data/MSSQL/MSSQLXInventoryData.cs
index 9164ffe..e261aba 100644
--- a/OpenSim/Data/MSSQL/MSSQLXInventoryData.cs
+++ b/OpenSim/Data/MSSQL/MSSQLXInventoryData.cs
@@ -40,8 +40,8 @@ namespace OpenSim.Data.MSSQL
40{ 40{
41 public class MSSQLXInventoryData : IXInventoryData 41 public class MSSQLXInventoryData : IXInventoryData
42 { 42 {
43// private static readonly ILog m_log = LogManager.GetLogger( 43 private static readonly ILog m_log = LogManager.GetLogger(
44// MethodBase.GetCurrentMethod().DeclaringType); 44 MethodBase.GetCurrentMethod().DeclaringType);
45 45
46 private MSSQLFolderHandler m_Folders; 46 private MSSQLFolderHandler m_Folders;
47 private MSSQLItemHandler m_Items; 47 private MSSQLItemHandler m_Items;
diff --git a/OpenSim/Data/MySQL/MySQLAssetData.cs b/OpenSim/Data/MySQL/MySQLAssetData.cs
index 73de64b..20df234 100644
--- a/OpenSim/Data/MySQL/MySQLAssetData.cs
+++ b/OpenSim/Data/MySQL/MySQLAssetData.cs
@@ -155,7 +155,7 @@ namespace OpenSim.Data.MySQL
155 /// </summary> 155 /// </summary>
156 /// <param name="asset">Asset UUID to create</param> 156 /// <param name="asset">Asset UUID to create</param>
157 /// <remarks>On failure : Throw an exception and attempt to reconnect to database</remarks> 157 /// <remarks>On failure : Throw an exception and attempt to reconnect to database</remarks>
158 override public void StoreAsset(AssetBase asset) 158 override public bool StoreAsset(AssetBase asset)
159 { 159 {
160 lock (m_dbLock) 160 lock (m_dbLock)
161 { 161 {
@@ -201,12 +201,14 @@ namespace OpenSim.Data.MySQL
201 cmd.Parameters.AddWithValue("?asset_flags", (int)asset.Flags); 201 cmd.Parameters.AddWithValue("?asset_flags", (int)asset.Flags);
202 cmd.Parameters.AddWithValue("?data", asset.Data); 202 cmd.Parameters.AddWithValue("?data", asset.Data);
203 cmd.ExecuteNonQuery(); 203 cmd.ExecuteNonQuery();
204 return true;
204 } 205 }
205 } 206 }
206 catch (Exception e) 207 catch (Exception e)
207 { 208 {
208 m_log.ErrorFormat("[ASSET DB]: MySQL failure creating asset {0} with name \"{1}\". Error: {2}", 209 m_log.ErrorFormat("[ASSET DB]: MySQL failure creating asset {0} with name \"{1}\". Error: {2}",
209 asset.FullID, asset.Name, e.Message); 210 asset.FullID, asset.Name, e.Message);
211 return false;
210 } 212 }
211 } 213 }
212 } 214 }
@@ -370,4 +372,4 @@ namespace OpenSim.Data.MySQL
370 372
371 #endregion 373 #endregion
372 } 374 }
373} \ No newline at end of file 375}
diff --git a/OpenSim/Data/MySQL/MySQLGenericTableHandler.cs b/OpenSim/Data/MySQL/MySQLGenericTableHandler.cs
index 995c6a5..f6731c0 100644
--- a/OpenSim/Data/MySQL/MySQLGenericTableHandler.cs
+++ b/OpenSim/Data/MySQL/MySQLGenericTableHandler.cs
@@ -175,6 +175,11 @@ namespace OpenSim.Data.MySQL
175 int v = Convert.ToInt32(reader[name]); 175 int v = Convert.ToInt32(reader[name]);
176 m_Fields[name].SetValue(row, v); 176 m_Fields[name].SetValue(row, v);
177 } 177 }
178 else if (m_Fields[name].FieldType == typeof(uint))
179 {
180 uint v = Convert.ToUInt32(reader[name]);
181 m_Fields[name].SetValue(row, v);
182 }
178 else 183 else
179 { 184 {
180 m_Fields[name].SetValue(row, reader[name]); 185 m_Fields[name].SetValue(row, reader[name]);
@@ -302,4 +307,4 @@ namespace OpenSim.Data.MySQL
302 } 307 }
303 } 308 }
304 } 309 }
305} \ No newline at end of file 310}
diff --git a/OpenSim/Data/MySQL/MySQLSimulationData.cs b/OpenSim/Data/MySQL/MySQLSimulationData.cs
index d562783..01b9299 100644
--- a/OpenSim/Data/MySQL/MySQLSimulationData.cs
+++ b/OpenSim/Data/MySQL/MySQLSimulationData.cs
@@ -66,7 +66,7 @@ namespace OpenSim.Data.MySQL
66 Initialise(connectionString); 66 Initialise(connectionString);
67 } 67 }
68 68
69 public void Initialise(string connectionString) 69 public virtual void Initialise(string connectionString)
70 { 70 {
71 m_connectionString = connectionString; 71 m_connectionString = connectionString;
72 72
@@ -113,14 +113,16 @@ namespace OpenSim.Data.MySQL
113 113
114 public void Dispose() {} 114 public void Dispose() {}
115 115
116 public void StoreObject(SceneObjectGroup obj, UUID regionUUID) 116 public virtual void StoreObject(SceneObjectGroup obj, UUID regionUUID)
117 { 117 {
118 uint flags = obj.RootPart.GetEffectiveObjectFlags(); 118 uint flags = obj.RootPart.GetEffectiveObjectFlags();
119 119
120 // Eligibility check 120 // Eligibility check
121 // 121 //
122 if ((flags & (uint)PrimFlags.Temporary) != 0) 122 // PrimFlags.Temporary is not used in OpenSim code and cannot
123 return; 123 // be guaranteed to always be clear. Don't check it.
124// if ((flags & (uint)PrimFlags.Temporary) != 0)
125// return;
124 if ((flags & (uint)PrimFlags.TemporaryOnRez) != 0) 126 if ((flags & (uint)PrimFlags.TemporaryOnRez) != 0)
125 return; 127 return;
126 128
@@ -135,7 +137,7 @@ namespace OpenSim.Data.MySQL
135 foreach (SceneObjectPart prim in obj.Parts) 137 foreach (SceneObjectPart prim in obj.Parts)
136 { 138 {
137 cmd.Parameters.Clear(); 139 cmd.Parameters.Clear();
138 140
139 cmd.CommandText = "replace into prims (" + 141 cmd.CommandText = "replace into prims (" +
140 "UUID, CreationDate, " + 142 "UUID, CreationDate, " +
141 "Name, Text, Description, " + 143 "Name, Text, Description, " +
@@ -171,7 +173,11 @@ namespace OpenSim.Data.MySQL
171 "ParticleSystem, ClickAction, Material, " + 173 "ParticleSystem, ClickAction, Material, " +
172 "CollisionSound, CollisionSoundVolume, " + 174 "CollisionSound, CollisionSoundVolume, " +
173 "PassTouches, " + 175 "PassTouches, " +
174 "LinkNumber, MediaURL) values (" + "?UUID, " + 176 "PassCollisions, " +
177 "LinkNumber, MediaURL, KeyframeMotion, " +
178 "PhysicsShapeType, Density, GravityModifier, " +
179 "Friction, Restitution, Vehicle " +
180 ") values (" + "?UUID, " +
175 "?CreationDate, ?Name, ?Text, " + 181 "?CreationDate, ?Name, ?Text, " +
176 "?Description, ?SitName, ?TouchName, " + 182 "?Description, ?SitName, ?TouchName, " +
177 "?ObjectFlags, ?OwnerMask, ?NextOwnerMask, " + 183 "?ObjectFlags, ?OwnerMask, ?NextOwnerMask, " +
@@ -202,14 +208,17 @@ namespace OpenSim.Data.MySQL
202 "?SaleType, ?ColorR, ?ColorG, " + 208 "?SaleType, ?ColorR, ?ColorG, " +
203 "?ColorB, ?ColorA, ?ParticleSystem, " + 209 "?ColorB, ?ColorA, ?ParticleSystem, " +
204 "?ClickAction, ?Material, ?CollisionSound, " + 210 "?ClickAction, ?Material, ?CollisionSound, " +
205 "?CollisionSoundVolume, ?PassTouches, ?LinkNumber, ?MediaURL)"; 211 "?CollisionSoundVolume, ?PassTouches, ?PassCollisions, " +
206 212 "?LinkNumber, ?MediaURL, ?KeyframeMotion, " +
213 "?PhysicsShapeType, ?Density, ?GravityModifier, " +
214 "?Friction, ?Restitution, ?Vehicle)";
215
207 FillPrimCommand(cmd, prim, obj.UUID, regionUUID); 216 FillPrimCommand(cmd, prim, obj.UUID, regionUUID);
208 217
209 ExecuteNonQuery(cmd); 218 ExecuteNonQuery(cmd);
210 219
211 cmd.Parameters.Clear(); 220 cmd.Parameters.Clear();
212 221
213 cmd.CommandText = "replace into primshapes (" + 222 cmd.CommandText = "replace into primshapes (" +
214 "UUID, Shape, ScaleX, ScaleY, " + 223 "UUID, Shape, ScaleX, ScaleY, " +
215 "ScaleZ, PCode, PathBegin, PathEnd, " + 224 "ScaleZ, PCode, PathBegin, PathEnd, " +
@@ -231,9 +240,9 @@ namespace OpenSim.Data.MySQL
231 "?ProfileEnd, ?ProfileCurve, " + 240 "?ProfileEnd, ?ProfileCurve, " +
232 "?ProfileHollow, ?Texture, ?ExtraParams, " + 241 "?ProfileHollow, ?Texture, ?ExtraParams, " +
233 "?State, ?Media)"; 242 "?State, ?Media)";
234 243
235 FillShapeCommand(cmd, prim); 244 FillShapeCommand(cmd, prim);
236 245
237 ExecuteNonQuery(cmd); 246 ExecuteNonQuery(cmd);
238 } 247 }
239 } 248 }
@@ -241,7 +250,7 @@ namespace OpenSim.Data.MySQL
241 } 250 }
242 } 251 }
243 252
244 public void RemoveObject(UUID obj, UUID regionUUID) 253 public virtual void RemoveObject(UUID obj, UUID regionUUID)
245 { 254 {
246// m_log.DebugFormat("[REGION DB]: Deleting scene object {0} from {1} in database", obj, regionUUID); 255// m_log.DebugFormat("[REGION DB]: Deleting scene object {0} from {1} in database", obj, regionUUID);
247 256
@@ -390,7 +399,7 @@ namespace OpenSim.Data.MySQL
390 } 399 }
391 } 400 }
392 401
393 public List<SceneObjectGroup> LoadObjects(UUID regionID) 402 public virtual List<SceneObjectGroup> LoadObjects(UUID regionID)
394 { 403 {
395 const int ROWS_PER_QUERY = 5000; 404 const int ROWS_PER_QUERY = 5000;
396 405
@@ -446,7 +455,11 @@ namespace OpenSim.Data.MySQL
446 foreach (SceneObjectPart prim in prims.Values) 455 foreach (SceneObjectPart prim in prims.Values)
447 { 456 {
448 if (prim.ParentUUID == UUID.Zero) 457 if (prim.ParentUUID == UUID.Zero)
458 {
449 objects[prim.UUID] = new SceneObjectGroup(prim); 459 objects[prim.UUID] = new SceneObjectGroup(prim);
460 if (prim.KeyframeMotion != null)
461 prim.KeyframeMotion.UpdateSceneObject(objects[prim.UUID]);
462 }
450 } 463 }
451 464
452 // Add all of the children objects to the SOGs 465 // Add all of the children objects to the SOGs
@@ -559,36 +572,51 @@ namespace OpenSim.Data.MySQL
559 } 572 }
560 } 573 }
561 574
562 public void StoreTerrain(double[,] ter, UUID regionID) 575 public virtual void StoreTerrain(double[,] ter, UUID regionID)
563 { 576 {
564 m_log.Info("[REGION DB]: Storing terrain"); 577 Util.FireAndForget(delegate(object x)
565
566 lock (m_dbLock)
567 { 578 {
568 using (MySqlConnection dbcon = new MySqlConnection(m_connectionString)) 579 double[,] oldTerrain = LoadTerrain(regionID);
569 {
570 dbcon.Open();
571 580
572 using (MySqlCommand cmd = dbcon.CreateCommand()) 581 m_log.Info("[REGION DB]: Storing terrain");
582
583 lock (m_dbLock)
584 {
585 using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
573 { 586 {
574 cmd.CommandText = "delete from terrain where RegionUUID = ?RegionUUID"; 587 dbcon.Open();
575 cmd.Parameters.AddWithValue("RegionUUID", regionID.ToString());
576 588
577 ExecuteNonQuery(cmd); 589 using (MySqlCommand cmd = dbcon.CreateCommand())
590 {
591 cmd.CommandText = "delete from terrain where RegionUUID = ?RegionUUID";
592 cmd.Parameters.AddWithValue("RegionUUID", regionID.ToString());
578 593
579 cmd.CommandText = "insert into terrain (RegionUUID, " + 594 using (MySqlCommand cmd2 = dbcon.CreateCommand())
580 "Revision, Heightfield) values (?RegionUUID, " + 595 {
581 "1, ?Heightfield)"; 596 try
597 {
598 cmd2.CommandText = "insert into terrain (RegionUUID, " +
599 "Revision, Heightfield) values (?RegionUUID, " +
600 "1, ?Heightfield)";
582 601
583 cmd.Parameters.AddWithValue("Heightfield", SerializeTerrain(ter)); 602 cmd2.Parameters.AddWithValue("RegionUUID", regionID.ToString());
603 cmd2.Parameters.AddWithValue("Heightfield", SerializeTerrain(ter, oldTerrain));
584 604
585 ExecuteNonQuery(cmd); 605 ExecuteNonQuery(cmd);
606 ExecuteNonQuery(cmd2);
607 }
608 catch (Exception e)
609 {
610 m_log.ErrorFormat(e.ToString());
611 }
612 }
613 }
586 } 614 }
587 } 615 }
588 } 616 });
589 } 617 }
590 618
591 public double[,] LoadTerrain(UUID regionID) 619 public virtual double[,] LoadTerrain(UUID regionID)
592 { 620 {
593 double[,] terrain = null; 621 double[,] terrain = null;
594 622
@@ -638,7 +666,7 @@ namespace OpenSim.Data.MySQL
638 return terrain; 666 return terrain;
639 } 667 }
640 668
641 public void RemoveLandObject(UUID globalID) 669 public virtual void RemoveLandObject(UUID globalID)
642 { 670 {
643 lock (m_dbLock) 671 lock (m_dbLock)
644 { 672 {
@@ -657,7 +685,7 @@ namespace OpenSim.Data.MySQL
657 } 685 }
658 } 686 }
659 687
660 public void StoreLandObject(ILandObject parcel) 688 public virtual void StoreLandObject(ILandObject parcel)
661 { 689 {
662 lock (m_dbLock) 690 lock (m_dbLock)
663 { 691 {
@@ -714,7 +742,7 @@ namespace OpenSim.Data.MySQL
714 } 742 }
715 } 743 }
716 744
717 public RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID) 745 public virtual RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID)
718 { 746 {
719 RegionLightShareData nWP = new RegionLightShareData(); 747 RegionLightShareData nWP = new RegionLightShareData();
720 nWP.OnSave += StoreRegionWindlightSettings; 748 nWP.OnSave += StoreRegionWindlightSettings;
@@ -738,7 +766,7 @@ namespace OpenSim.Data.MySQL
738 { 766 {
739 //No result, so store our default windlight profile and return it 767 //No result, so store our default windlight profile and return it
740 nWP.regionID = regionUUID; 768 nWP.regionID = regionUUID;
741 StoreRegionWindlightSettings(nWP); 769// StoreRegionWindlightSettings(nWP);
742 return nWP; 770 return nWP;
743 } 771 }
744 else 772 else
@@ -815,7 +843,7 @@ namespace OpenSim.Data.MySQL
815 return nWP; 843 return nWP;
816 } 844 }
817 845
818 public RegionSettings LoadRegionSettings(UUID regionUUID) 846 public virtual RegionSettings LoadRegionSettings(UUID regionUUID)
819 { 847 {
820 RegionSettings rs = null; 848 RegionSettings rs = null;
821 849
@@ -855,7 +883,7 @@ namespace OpenSim.Data.MySQL
855 return rs; 883 return rs;
856 } 884 }
857 885
858 public void StoreRegionWindlightSettings(RegionLightShareData wl) 886 public virtual void StoreRegionWindlightSettings(RegionLightShareData wl)
859 { 887 {
860 lock (m_dbLock) 888 lock (m_dbLock)
861 { 889 {
@@ -961,7 +989,7 @@ namespace OpenSim.Data.MySQL
961 } 989 }
962 } 990 }
963 991
964 public void RemoveRegionWindlightSettings(UUID regionID) 992 public virtual void RemoveRegionWindlightSettings(UUID regionID)
965 { 993 {
966 lock (m_dbLock) 994 lock (m_dbLock)
967 { 995 {
@@ -1050,7 +1078,7 @@ namespace OpenSim.Data.MySQL
1050 } 1078 }
1051 #endregion 1079 #endregion
1052 1080
1053 public void StoreRegionSettings(RegionSettings rs) 1081 public virtual void StoreRegionSettings(RegionSettings rs)
1054 { 1082 {
1055 lock (m_dbLock) 1083 lock (m_dbLock)
1056 { 1084 {
@@ -1077,7 +1105,7 @@ namespace OpenSim.Data.MySQL
1077 "use_estate_sun, fixed_sun, sun_position, " + 1105 "use_estate_sun, fixed_sun, sun_position, " +
1078 "covenant, covenant_datetime, Sandbox, sunvectorx, sunvectory, " + 1106 "covenant, covenant_datetime, Sandbox, sunvectorx, sunvectory, " +
1079 "sunvectorz, loaded_creation_datetime, " + 1107 "sunvectorz, loaded_creation_datetime, " +
1080 "loaded_creation_id, map_tile_ID, " + 1108 "loaded_creation_id, map_tile_ID, block_search, casino, " +
1081 "TelehubObject, parcel_tile_ID) " + 1109 "TelehubObject, parcel_tile_ID) " +
1082 "values (?RegionUUID, ?BlockTerraform, " + 1110 "values (?RegionUUID, ?BlockTerraform, " +
1083 "?BlockFly, ?AllowDamage, ?RestrictPushing, " + 1111 "?BlockFly, ?AllowDamage, ?RestrictPushing, " +
@@ -1094,7 +1122,8 @@ namespace OpenSim.Data.MySQL
1094 "?SunPosition, ?Covenant, ?CovenantChangedDateTime, ?Sandbox, " + 1122 "?SunPosition, ?Covenant, ?CovenantChangedDateTime, ?Sandbox, " +
1095 "?SunVectorX, ?SunVectorY, ?SunVectorZ, " + 1123 "?SunVectorX, ?SunVectorY, ?SunVectorZ, " +
1096 "?LoadedCreationDateTime, ?LoadedCreationID, " + 1124 "?LoadedCreationDateTime, ?LoadedCreationID, " +
1097 "?TerrainImageID, ?TelehubObject, ?ParcelImageID) "; 1125 "?TerrainImageID, ?block_search, ?casino, " +
1126 "?TelehubObject, ?ParcelImageID)";
1098 1127
1099 FillRegionSettingsCommand(cmd, rs); 1128 FillRegionSettingsCommand(cmd, rs);
1100 1129
@@ -1105,7 +1134,7 @@ namespace OpenSim.Data.MySQL
1105 SaveSpawnPoints(rs); 1134 SaveSpawnPoints(rs);
1106 } 1135 }
1107 1136
1108 public List<LandData> LoadLandObjects(UUID regionUUID) 1137 public virtual List<LandData> LoadLandObjects(UUID regionUUID)
1109 { 1138 {
1110 List<LandData> landData = new List<LandData>(); 1139 List<LandData> landData = new List<LandData>();
1111 1140
@@ -1287,11 +1316,40 @@ namespace OpenSim.Data.MySQL
1287 prim.CollisionSoundVolume = (float)(double)row["CollisionSoundVolume"]; 1316 prim.CollisionSoundVolume = (float)(double)row["CollisionSoundVolume"];
1288 1317
1289 prim.PassTouches = ((sbyte)row["PassTouches"] != 0); 1318 prim.PassTouches = ((sbyte)row["PassTouches"] != 0);
1319 prim.PassCollisions = ((sbyte)row["PassCollisions"] != 0);
1290 prim.LinkNum = (int)row["LinkNumber"]; 1320 prim.LinkNum = (int)row["LinkNumber"];
1291 1321
1292 if (!(row["MediaURL"] is System.DBNull)) 1322 if (!(row["MediaURL"] is System.DBNull))
1293 prim.MediaUrl = (string)row["MediaURL"]; 1323 prim.MediaUrl = (string)row["MediaURL"];
1294 1324
1325 if (!(row["KeyframeMotion"] is DBNull))
1326 {
1327 Byte[] data = (byte[])row["KeyframeMotion"];
1328 if (data.Length > 0)
1329 prim.KeyframeMotion = KeyframeMotion.FromData(null, data);
1330 else
1331 prim.KeyframeMotion = null;
1332 }
1333 else
1334 {
1335 prim.KeyframeMotion = null;
1336 }
1337
1338 prim.PhysicsShapeType = (byte)Convert.ToInt32(row["PhysicsShapeType"].ToString());
1339 prim.Density = (float)(double)row["Density"];
1340 prim.GravityModifier = (float)(double)row["GravityModifier"];
1341 prim.Friction = (float)(double)row["Friction"];
1342 prim.Bounciness = (float)(double)row["Restitution"];
1343
1344 SOPVehicle vehicle = null;
1345
1346 if (row["Vehicle"].ToString() != String.Empty)
1347 {
1348 vehicle = SOPVehicle.FromXml2(row["Vehicle"].ToString());
1349 if (vehicle != null)
1350 prim.VehicleParams = vehicle;
1351 }
1352
1295 return prim; 1353 return prim;
1296 } 1354 }
1297 1355
@@ -1302,32 +1360,40 @@ namespace OpenSim.Data.MySQL
1302 /// <returns></returns> 1360 /// <returns></returns>
1303 private static TaskInventoryItem BuildItem(IDataReader row) 1361 private static TaskInventoryItem BuildItem(IDataReader row)
1304 { 1362 {
1305 TaskInventoryItem taskItem = new TaskInventoryItem(); 1363 try
1306 1364 {
1307 taskItem.ItemID = DBGuid.FromDB(row["itemID"]); 1365 TaskInventoryItem taskItem = new TaskInventoryItem();
1308 taskItem.ParentPartID = DBGuid.FromDB(row["primID"]); 1366
1309 taskItem.AssetID = DBGuid.FromDB(row["assetID"]); 1367 taskItem.ItemID = DBGuid.FromDB(row["itemID"]);
1310 taskItem.ParentID = DBGuid.FromDB(row["parentFolderID"]); 1368 taskItem.ParentPartID = DBGuid.FromDB(row["primID"]);
1311 1369 taskItem.AssetID = DBGuid.FromDB(row["assetID"]);
1312 taskItem.InvType = Convert.ToInt32(row["invType"]); 1370 taskItem.ParentID = DBGuid.FromDB(row["parentFolderID"]);
1313 taskItem.Type = Convert.ToInt32(row["assetType"]); 1371
1314 1372 taskItem.InvType = Convert.ToInt32(row["invType"]);
1315 taskItem.Name = (String)row["name"]; 1373 taskItem.Type = Convert.ToInt32(row["assetType"]);
1316 taskItem.Description = (String)row["description"]; 1374
1317 taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]); 1375 taskItem.Name = (String)row["name"];
1318 taskItem.CreatorIdentification = (String)row["creatorID"]; 1376 taskItem.Description = (String)row["description"];
1319 taskItem.OwnerID = DBGuid.FromDB(row["ownerID"]); 1377 taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]);
1320 taskItem.LastOwnerID = DBGuid.FromDB(row["lastOwnerID"]); 1378 taskItem.CreatorIdentification = (String)row["creatorID"];
1321 taskItem.GroupID = DBGuid.FromDB(row["groupID"]); 1379 taskItem.OwnerID = DBGuid.FromDB(row["ownerID"]);
1322 1380 taskItem.LastOwnerID = DBGuid.FromDB(row["lastOwnerID"]);
1323 taskItem.NextPermissions = Convert.ToUInt32(row["nextPermissions"]); 1381 taskItem.GroupID = DBGuid.FromDB(row["groupID"]);
1324 taskItem.CurrentPermissions = Convert.ToUInt32(row["currentPermissions"]); 1382
1325 taskItem.BasePermissions = Convert.ToUInt32(row["basePermissions"]); 1383 taskItem.NextPermissions = Convert.ToUInt32(row["nextPermissions"]);
1326 taskItem.EveryonePermissions = Convert.ToUInt32(row["everyonePermissions"]); 1384 taskItem.CurrentPermissions = Convert.ToUInt32(row["currentPermissions"]);
1327 taskItem.GroupPermissions = Convert.ToUInt32(row["groupPermissions"]); 1385 taskItem.BasePermissions = Convert.ToUInt32(row["basePermissions"]);
1328 taskItem.Flags = Convert.ToUInt32(row["flags"]); 1386 taskItem.EveryonePermissions = Convert.ToUInt32(row["everyonePermissions"]);
1329 1387 taskItem.GroupPermissions = Convert.ToUInt32(row["groupPermissions"]);
1330 return taskItem; 1388 taskItem.Flags = Convert.ToUInt32(row["flags"]);
1389
1390 return taskItem;
1391 }
1392 catch
1393 {
1394 m_log.ErrorFormat("[MYSQL DB]: Error reading task inventory: itemID was {0}, primID was {1}", row["itemID"].ToString(), row["primID"].ToString());
1395 throw;
1396 }
1331 } 1397 }
1332 1398
1333 private static RegionSettings BuildRegionSettings(IDataReader row) 1399 private static RegionSettings BuildRegionSettings(IDataReader row)
@@ -1385,6 +1451,9 @@ namespace OpenSim.Data.MySQL
1385 newSettings.ParcelImageID = DBGuid.FromDB(row["parcel_tile_ID"]); 1451 newSettings.ParcelImageID = DBGuid.FromDB(row["parcel_tile_ID"]);
1386 newSettings.TelehubObject = DBGuid.FromDB(row["TelehubObject"]); 1452 newSettings.TelehubObject = DBGuid.FromDB(row["TelehubObject"]);
1387 1453
1454 newSettings.GodBlockSearch = Convert.ToBoolean(row["block_search"]);
1455 newSettings.Casino = Convert.ToBoolean(row["casino"]);
1456
1388 return newSettings; 1457 return newSettings;
1389 } 1458 }
1390 1459
@@ -1482,7 +1551,7 @@ namespace OpenSim.Data.MySQL
1482 /// </summary> 1551 /// </summary>
1483 /// <param name="val"></param> 1552 /// <param name="val"></param>
1484 /// <returns></returns> 1553 /// <returns></returns>
1485 private static Array SerializeTerrain(double[,] val) 1554 private static Array SerializeTerrain(double[,] val, double[,] oldTerrain)
1486 { 1555 {
1487 MemoryStream str = new MemoryStream(((int)Constants.RegionSize * (int)Constants.RegionSize) *sizeof (double)); 1556 MemoryStream str = new MemoryStream(((int)Constants.RegionSize * (int)Constants.RegionSize) *sizeof (double));
1488 BinaryWriter bw = new BinaryWriter(str); 1557 BinaryWriter bw = new BinaryWriter(str);
@@ -1491,7 +1560,11 @@ namespace OpenSim.Data.MySQL
1491 for (int x = 0; x < (int)Constants.RegionSize; x++) 1560 for (int x = 0; x < (int)Constants.RegionSize; x++)
1492 for (int y = 0; y < (int)Constants.RegionSize; y++) 1561 for (int y = 0; y < (int)Constants.RegionSize; y++)
1493 { 1562 {
1494 double height = val[x, y]; 1563 double height = 20.0;
1564 if (oldTerrain != null)
1565 height = oldTerrain[x, y];
1566 if (!double.IsNaN(val[x, y]))
1567 height = val[x, y];
1495 if (height == 0.0) 1568 if (height == 0.0)
1496 height = double.Epsilon; 1569 height = double.Epsilon;
1497 1570
@@ -1635,8 +1708,29 @@ namespace OpenSim.Data.MySQL
1635 else 1708 else
1636 cmd.Parameters.AddWithValue("PassTouches", 0); 1709 cmd.Parameters.AddWithValue("PassTouches", 0);
1637 1710
1711 if (prim.PassCollisions)
1712 cmd.Parameters.AddWithValue("PassCollisions", 1);
1713 else
1714 cmd.Parameters.AddWithValue("PassCollisions", 0);
1715
1638 cmd.Parameters.AddWithValue("LinkNumber", prim.LinkNum); 1716 cmd.Parameters.AddWithValue("LinkNumber", prim.LinkNum);
1639 cmd.Parameters.AddWithValue("MediaURL", prim.MediaUrl); 1717 cmd.Parameters.AddWithValue("MediaURL", prim.MediaUrl);
1718
1719 if (prim.KeyframeMotion != null)
1720 cmd.Parameters.AddWithValue("KeyframeMotion", prim.KeyframeMotion.Serialize());
1721 else
1722 cmd.Parameters.AddWithValue("KeyframeMotion", new Byte[0]);
1723
1724 cmd.Parameters.AddWithValue("PhysicsShapeType", prim.PhysicsShapeType);
1725 cmd.Parameters.AddWithValue("Density", (double)prim.Density);
1726 cmd.Parameters.AddWithValue("GravityModifier", (double)prim.GravityModifier);
1727 cmd.Parameters.AddWithValue("Friction", (double)prim.Friction);
1728 cmd.Parameters.AddWithValue("Restitution", (double)prim.Bounciness);
1729
1730 if (prim.VehicleParams != null)
1731 cmd.Parameters.AddWithValue("Vehicle", prim.VehicleParams.ToXml2());
1732 else
1733 cmd.Parameters.AddWithValue("Vehicle", String.Empty);
1640 } 1734 }
1641 1735
1642 /// <summary> 1736 /// <summary>
@@ -1715,6 +1809,9 @@ namespace OpenSim.Data.MySQL
1715 cmd.Parameters.AddWithValue("LoadedCreationDateTime", settings.LoadedCreationDateTime); 1809 cmd.Parameters.AddWithValue("LoadedCreationDateTime", settings.LoadedCreationDateTime);
1716 cmd.Parameters.AddWithValue("LoadedCreationID", settings.LoadedCreationID); 1810 cmd.Parameters.AddWithValue("LoadedCreationID", settings.LoadedCreationID);
1717 cmd.Parameters.AddWithValue("TerrainImageID", settings.TerrainImageID); 1811 cmd.Parameters.AddWithValue("TerrainImageID", settings.TerrainImageID);
1812 cmd.Parameters.AddWithValue("block_search", settings.GodBlockSearch);
1813 cmd.Parameters.AddWithValue("casino", settings.Casino);
1814
1718 cmd.Parameters.AddWithValue("ParcelImageID", settings.ParcelImageID); 1815 cmd.Parameters.AddWithValue("ParcelImageID", settings.ParcelImageID);
1719 cmd.Parameters.AddWithValue("TelehubObject", settings.TelehubObject); 1816 cmd.Parameters.AddWithValue("TelehubObject", settings.TelehubObject);
1720 } 1817 }
@@ -1875,7 +1972,7 @@ namespace OpenSim.Data.MySQL
1875 cmd.Parameters.AddWithValue("Media", null == s.Media ? null : s.Media.ToXml()); 1972 cmd.Parameters.AddWithValue("Media", null == s.Media ? null : s.Media.ToXml());
1876 } 1973 }
1877 1974
1878 public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items) 1975 public virtual void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items)
1879 { 1976 {
1880 lock (m_dbLock) 1977 lock (m_dbLock)
1881 { 1978 {
@@ -1919,6 +2016,37 @@ namespace OpenSim.Data.MySQL
1919 } 2016 }
1920 } 2017 }
1921 2018
2019 public UUID[] GetObjectIDs(UUID regionID)
2020 {
2021 List<UUID> uuids = new List<UUID>();
2022
2023 lock (m_dbLock)
2024 {
2025 using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
2026 {
2027 dbcon.Open();
2028
2029 using (MySqlCommand cmd = dbcon.CreateCommand())
2030 {
2031 cmd.CommandText = "select UUID from prims where RegionUUID = ?RegionUUID and SceneGroupID = UUID";
2032 cmd.Parameters.AddWithValue("RegionUUID", regionID.ToString());
2033
2034 using (IDataReader reader = ExecuteReader(cmd))
2035 {
2036 while (reader.Read())
2037 {
2038 UUID id = new UUID(reader["UUID"].ToString());
2039
2040 uuids.Add(id);
2041 }
2042 }
2043 }
2044 }
2045 }
2046
2047 return uuids.ToArray();
2048 }
2049
1922 private void LoadSpawnPoints(RegionSettings rs) 2050 private void LoadSpawnPoints(RegionSettings rs)
1923 { 2051 {
1924 rs.ClearSpawnPoints(); 2052 rs.ClearSpawnPoints();
diff --git a/OpenSim/Data/MySQL/MySQLUserAccountData.cs b/OpenSim/Data/MySQL/MySQLUserAccountData.cs
index e964295..4ff3175 100644
--- a/OpenSim/Data/MySQL/MySQLUserAccountData.cs
+++ b/OpenSim/Data/MySQL/MySQLUserAccountData.cs
@@ -46,17 +46,21 @@ namespace OpenSim.Data.MySQL
46 { 46 {
47 string[] words = query.Split(new char[] {' '}); 47 string[] words = query.Split(new char[] {' '});
48 48
49 bool valid = false;
50
49 for (int i = 0 ; i < words.Length ; i++) 51 for (int i = 0 ; i < words.Length ; i++)
50 { 52 {
51 if (words[i].Length < 3) 53 if (words[i].Length > 2)
52 { 54 valid = true;
53 if (i != words.Length - 1) 55// if (words[i].Length < 3)
54 Array.Copy(words, i + 1, words, i, words.Length - i - 1); 56// {
55 Array.Resize(ref words, words.Length - 1); 57// if (i != words.Length - 1)
56 } 58// Array.Copy(words, i + 1, words, i, words.Length - i - 1);
59// Array.Resize(ref words, words.Length - 1);
60// }
57 } 61 }
58 62
59 if (words.Length == 0) 63 if ((!valid) || words.Length == 0)
60 return new UserAccountData[0]; 64 return new UserAccountData[0];
61 65
62 if (words.Length > 2) 66 if (words.Length > 2)
@@ -66,20 +70,36 @@ namespace OpenSim.Data.MySQL
66 { 70 {
67 if (words.Length == 1) 71 if (words.Length == 1)
68 { 72 {
69 cmd.CommandText = String.Format("select * from {0} where (ScopeID=?ScopeID or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like ?search or LastName like ?search)", m_Realm); 73 cmd.CommandText = String.Format("select * from {0} where (ScopeID=?ScopeID or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like ?search or LastName like ?search) and active=1", m_Realm);
70 cmd.Parameters.AddWithValue("?search", "%" + words[0] + "%"); 74 cmd.Parameters.AddWithValue("?search", words[0] + "%");
71 cmd.Parameters.AddWithValue("?ScopeID", scopeID.ToString()); 75 cmd.Parameters.AddWithValue("?ScopeID", scopeID.ToString());
72 } 76 }
73 else 77 else
74 { 78 {
75 cmd.CommandText = String.Format("select * from {0} where (ScopeID=?ScopeID or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like ?searchFirst or LastName like ?searchLast)", m_Realm); 79 cmd.CommandText = String.Format("select * from {0} where (ScopeID=?ScopeID or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like ?searchFirst and LastName like ?searchLast) and active=1", m_Realm);
76 cmd.Parameters.AddWithValue("?searchFirst", "%" + words[0] + "%"); 80 cmd.Parameters.AddWithValue("?searchFirst", words[0] + "%");
77 cmd.Parameters.AddWithValue("?searchLast", "%" + words[1] + "%"); 81 cmd.Parameters.AddWithValue("?searchLast", words[1] + "%");
78 cmd.Parameters.AddWithValue("?ScopeID", scopeID.ToString()); 82 cmd.Parameters.AddWithValue("?ScopeID", scopeID.ToString());
79 } 83 }
80 84
81 return DoQuery(cmd); 85 return DoQuery(cmd);
82 } 86 }
83 } 87 }
88
89 public UserAccountData[] GetUsersWhere(UUID scopeID, string where)
90 {
91 using (MySqlCommand cmd = new MySqlCommand())
92 {
93 if (scopeID != UUID.Zero)
94 {
95 where = "(ScopeID=?ScopeID or ScopeID='00000000-0000-0000-0000-000000000000') and (" + where + ")";
96 cmd.Parameters.AddWithValue("?ScopeID", scopeID.ToString());
97 }
98
99 cmd.CommandText = String.Format("select * from {0} where " + where, m_Realm);
100
101 return DoQuery(cmd);
102 }
103 }
84 } 104 }
85} \ No newline at end of file 105}
diff --git a/OpenSim/Data/MySQL/MySQLXAssetData.cs b/OpenSim/Data/MySQL/MySQLXAssetData.cs
index e6ac22e..9a50373 100644
--- a/OpenSim/Data/MySQL/MySQLXAssetData.cs
+++ b/OpenSim/Data/MySQL/MySQLXAssetData.cs
@@ -497,4 +497,4 @@ namespace OpenSim.Data.MySQL
497 497
498 #endregion 498 #endregion
499 } 499 }
500} \ No newline at end of file 500}
diff --git a/OpenSim/Data/MySQL/Resources/RegionStore.migrations b/OpenSim/Data/MySQL/Resources/RegionStore.migrations
index 5b59779..c4b0832 100644
--- a/OpenSim/Data/MySQL/Resources/RegionStore.migrations
+++ b/OpenSim/Data/MySQL/Resources/RegionStore.migrations
@@ -717,7 +717,7 @@ ALTER TABLE regionsettings ADD COLUMN loaded_creation_datetime int unsigned NOT
717 717
718COMMIT; 718COMMIT;
719 719
720:VERSION 32 720:VERSION 32 #---------------------
721 721
722BEGIN; 722BEGIN;
723CREATE TABLE `regionwindlight` ( 723CREATE TABLE `regionwindlight` (
diff --git a/OpenSim/Data/Null/NullSimulationData.cs b/OpenSim/Data/Null/NullSimulationData.cs
index 4979cf6..e7e5c41 100644
--- a/OpenSim/Data/Null/NullSimulationData.cs
+++ b/OpenSim/Data/Null/NullSimulationData.cs
@@ -152,6 +152,11 @@ namespace OpenSim.Data.Null
152 { 152 {
153 } 153 }
154 154
155 public UUID[] GetObjectIDs(UUID regionID)
156 {
157 return new UUID[0];
158 }
159
155 public void SaveExtra(UUID regionID, string name, string value) 160 public void SaveExtra(UUID regionID, string name, string value)
156 { 161 {
157 } 162 }
diff --git a/OpenSim/Data/Null/NullUserAccountData.cs b/OpenSim/Data/Null/NullUserAccountData.cs
index ec54dba..241616b 100644
--- a/OpenSim/Data/Null/NullUserAccountData.cs
+++ b/OpenSim/Data/Null/NullUserAccountData.cs
@@ -193,5 +193,10 @@ namespace OpenSim.Data.Null
193 193
194 return false; 194 return false;
195 } 195 }
196
197 public UserAccountData[] GetUsersWhere(UUID scopeID, string where)
198 {
199 return null;
200 }
196 } 201 }
197} 202}
diff --git a/OpenSim/Data/SQLite/SQLiteAssetData.cs b/OpenSim/Data/SQLite/SQLiteAssetData.cs
index 61e7aaf..b94a58c 100644
--- a/OpenSim/Data/SQLite/SQLiteAssetData.cs
+++ b/OpenSim/Data/SQLite/SQLiteAssetData.cs
@@ -131,7 +131,7 @@ namespace OpenSim.Data.SQLite
131 /// Create an asset 131 /// Create an asset
132 /// </summary> 132 /// </summary>
133 /// <param name="asset">Asset Base</param> 133 /// <param name="asset">Asset Base</param>
134 override public void StoreAsset(AssetBase asset) 134 override public bool StoreAsset(AssetBase asset)
135 { 135 {
136 //m_log.Info("[ASSET DB]: Creating Asset " + asset.FullID.ToString()); 136 //m_log.Info("[ASSET DB]: Creating Asset " + asset.FullID.ToString());
137 if (ExistsAsset(asset.FullID)) 137 if (ExistsAsset(asset.FullID))
@@ -153,6 +153,7 @@ namespace OpenSim.Data.SQLite
153 cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data)); 153 cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data));
154 154
155 cmd.ExecuteNonQuery(); 155 cmd.ExecuteNonQuery();
156 return true;
156 } 157 }
157 } 158 }
158 } 159 }
@@ -173,6 +174,7 @@ namespace OpenSim.Data.SQLite
173 cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data)); 174 cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data));
174 175
175 cmd.ExecuteNonQuery(); 176 cmd.ExecuteNonQuery();
177 return true;
176 } 178 }
177 } 179 }
178 } 180 }
diff --git a/OpenSim/Data/SQLite/SQLiteSimulationData.cs b/OpenSim/Data/SQLite/SQLiteSimulationData.cs
index 29cac3c..42cd59d 100644
--- a/OpenSim/Data/SQLite/SQLiteSimulationData.cs
+++ b/OpenSim/Data/SQLite/SQLiteSimulationData.cs
@@ -2905,6 +2905,11 @@ namespace OpenSim.Data.SQLite
2905 } 2905 }
2906 } 2906 }
2907 2907
2908 public UUID[] GetObjectIDs(UUID regionID)
2909 {
2910 return new UUID[0];
2911 }
2912
2908 public void SaveExtra(UUID regionID, string name, string value) 2913 public void SaveExtra(UUID regionID, string name, string value)
2909 { 2914 {
2910 } 2915 }
diff --git a/OpenSim/Data/SQLite/SQLiteUserAccountData.cs b/OpenSim/Data/SQLite/SQLiteUserAccountData.cs
index f98d376..91d62ce 100644
--- a/OpenSim/Data/SQLite/SQLiteUserAccountData.cs
+++ b/OpenSim/Data/SQLite/SQLiteUserAccountData.cs
@@ -82,5 +82,10 @@ namespace OpenSim.Data.SQLite
82 return DoQuery(cmd); 82 return DoQuery(cmd);
83 } 83 }
84 } 84 }
85
86 public UserAccountData[] GetUsersWhere(UUID scopeID, string where)
87 {
88 return null;
89 }
85 } 90 }
86} 91}
diff --git a/OpenSim/Framework/AssetBase.cs b/OpenSim/Framework/AssetBase.cs
index d2c6c57..5da8e11 100644
--- a/OpenSim/Framework/AssetBase.cs
+++ b/OpenSim/Framework/AssetBase.cs
@@ -60,6 +60,8 @@ namespace OpenSim.Framework
60 /// </summary> 60 /// </summary>
61 private AssetMetadata m_metadata; 61 private AssetMetadata m_metadata;
62 62
63 private int m_uploadAttempts;
64
63 // This is needed for .NET serialization!!! 65 // This is needed for .NET serialization!!!
64 // Do NOT "Optimize" away! 66 // Do NOT "Optimize" away!
65 public AssetBase() 67 public AssetBase()
@@ -148,7 +150,8 @@ namespace OpenSim.Framework
148 Type == (sbyte)AssetType.SnapshotFolder || 150 Type == (sbyte)AssetType.SnapshotFolder ||
149 Type == (sbyte)AssetType.TrashFolder || 151 Type == (sbyte)AssetType.TrashFolder ||
150 Type == (sbyte)AssetType.ImageJPEG || 152 Type == (sbyte)AssetType.ImageJPEG ||
151 Type == (sbyte) AssetType.ImageTGA || 153 Type == (sbyte)AssetType.ImageTGA ||
154 Type == (sbyte)AssetType.Mesh ||
152 Type == (sbyte) AssetType.LSLBytecode); 155 Type == (sbyte) AssetType.LSLBytecode);
153 } 156 }
154 } 157 }
@@ -198,6 +201,12 @@ namespace OpenSim.Framework
198 set { m_metadata.Type = value; } 201 set { m_metadata.Type = value; }
199 } 202 }
200 203
204 public int UploadAttempts
205 {
206 get { return m_uploadAttempts; }
207 set { m_uploadAttempts = value; }
208 }
209
201 /// <summary> 210 /// <summary>
202 /// Is this a region only asset, or does this exist on the asset server also 211 /// Is this a region only asset, or does this exist on the asset server also
203 /// </summary> 212 /// </summary>
diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs
index 95e9667..2183fb6 100644
--- a/OpenSim/Framework/AvatarAppearance.cs
+++ b/OpenSim/Framework/AvatarAppearance.cs
@@ -40,8 +40,17 @@ namespace OpenSim.Framework
40 /// </summary> 40 /// </summary>
41 public class AvatarAppearance 41 public class AvatarAppearance
42 { 42 {
43 // SL box diferent to size
44 const float AVBOXAJUST = 0.2f;
45 // constrains for ubitode physics
46 const float AVBOXMINX = 0.2f;
47 const float AVBOXMINY = 0.3f;
48 const float AVBOXMINZ = 1.2f;
49
43 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 50 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
44 51
52 // this is viewer capabilities and weared things dependent
53 // should be only used as initial default value ( V1 viewers )
45 public readonly static int VISUALPARAM_COUNT = 218; 54 public readonly static int VISUALPARAM_COUNT = 218;
46 55
47 public readonly static int TEXTURE_COUNT = 21; 56 public readonly static int TEXTURE_COUNT = 21;
@@ -53,6 +62,10 @@ namespace OpenSim.Framework
53 protected AvatarWearable[] m_wearables; 62 protected AvatarWearable[] m_wearables;
54 protected Dictionary<int, List<AvatarAttachment>> m_attachments; 63 protected Dictionary<int, List<AvatarAttachment>> m_attachments;
55 protected float m_avatarHeight = 0; 64 protected float m_avatarHeight = 0;
65 protected Vector3 m_avatarSize = new Vector3(0.45f, 0.6f, 1.9f); // sl Z cloud value
66 protected Vector3 m_avatarBoxSize = new Vector3(0.45f, 0.6f, 1.9f);
67 protected float m_avatarFeetOffset = 0;
68 protected float m_avatarAnimOffset = 0;
56 69
57 public virtual int Serial 70 public virtual int Serial
58 { 71 {
@@ -66,6 +79,21 @@ namespace OpenSim.Framework
66 set { m_visualparams = value; } 79 set { m_visualparams = value; }
67 } 80 }
68 81
82 public virtual Vector3 AvatarSize
83 {
84 get { return m_avatarSize; }
85 }
86
87 public virtual Vector3 AvatarBoxSize
88 {
89 get { return m_avatarBoxSize; }
90 }
91
92 public virtual float AvatarFeetOffset
93 {
94 get { return m_avatarFeetOffset + m_avatarAnimOffset; }
95 }
96
69 public virtual Primitive.TextureEntry Texture 97 public virtual Primitive.TextureEntry Texture
70 { 98 {
71 get { return m_texture; } 99 get { return m_texture; }
@@ -96,7 +124,8 @@ namespace OpenSim.Framework
96 SetDefaultWearables(); 124 SetDefaultWearables();
97 SetDefaultTexture(); 125 SetDefaultTexture();
98 SetDefaultParams(); 126 SetDefaultParams();
99 SetHeight(); 127// SetHeight();
128 SetSize(new Vector3(0.45f,0.6f,1.9f));
100 m_attachments = new Dictionary<int, List<AvatarAttachment>>(); 129 m_attachments = new Dictionary<int, List<AvatarAttachment>>();
101 } 130 }
102 131
@@ -105,7 +134,7 @@ namespace OpenSim.Framework
105// m_log.WarnFormat("[AVATAR APPEARANCE]: create appearance from OSDMap"); 134// m_log.WarnFormat("[AVATAR APPEARANCE]: create appearance from OSDMap");
106 135
107 Unpack(map); 136 Unpack(map);
108 SetHeight(); 137// SetHeight(); done in Unpack
109 } 138 }
110 139
111 public AvatarAppearance(AvatarWearable[] wearables, Primitive.TextureEntry textureEntry, byte[] visualParams) 140 public AvatarAppearance(AvatarWearable[] wearables, Primitive.TextureEntry textureEntry, byte[] visualParams)
@@ -129,7 +158,9 @@ namespace OpenSim.Framework
129 else 158 else
130 SetDefaultParams(); 159 SetDefaultParams();
131 160
132 SetHeight(); 161// SetHeight();
162 if(m_avatarHeight == 0)
163 SetSize(new Vector3(0.45f,0.6f,1.9f));
133 164
134 m_attachments = new Dictionary<int, List<AvatarAttachment>>(); 165 m_attachments = new Dictionary<int, List<AvatarAttachment>>();
135 } 166 }
@@ -148,7 +179,8 @@ namespace OpenSim.Framework
148 SetDefaultWearables(); 179 SetDefaultWearables();
149 SetDefaultTexture(); 180 SetDefaultTexture();
150 SetDefaultParams(); 181 SetDefaultParams();
151 SetHeight(); 182// SetHeight();
183 SetSize(new Vector3(0.45f, 0.6f, 1.9f));
152 m_attachments = new Dictionary<int, List<AvatarAttachment>>(); 184 m_attachments = new Dictionary<int, List<AvatarAttachment>>();
153 185
154 return; 186 return;
@@ -177,7 +209,8 @@ namespace OpenSim.Framework
177 if (appearance.VisualParams != null) 209 if (appearance.VisualParams != null)
178 m_visualparams = (byte[])appearance.VisualParams.Clone(); 210 m_visualparams = (byte[])appearance.VisualParams.Clone();
179 211
180 m_avatarHeight = appearance.m_avatarHeight; 212// m_avatarHeight = appearance.m_avatarHeight;
213 SetSize(appearance.AvatarSize);
181 214
182 // Copy the attachment, force append mode since that ensures consistency 215 // Copy the attachment, force append mode since that ensures consistency
183 m_attachments = new Dictionary<int, List<AvatarAttachment>>(); 216 m_attachments = new Dictionary<int, List<AvatarAttachment>>();
@@ -240,6 +273,21 @@ namespace OpenSim.Framework
240// } 273// }
241 } 274 }
242 275
276 /// <summary>
277 /// Invalidate all of the baked textures in the appearance, useful
278 /// if you know that none are valid
279 /// </summary>
280 public virtual void ResetBakedTextures()
281 {
282 SetDefaultTexture();
283
284 //for (int i = 0; i < BAKE_INDICES.Length; i++)
285 // {
286 // int idx = BAKE_INDICES[i];
287 // m_texture.FaceTextures[idx].TextureID = UUID.Zero;
288 // }
289 }
290
243 protected virtual void SetDefaultTexture() 291 protected virtual void SetDefaultTexture()
244 { 292 {
245 m_texture = new Primitive.TextureEntry(new UUID(AppearanceManager.DEFAULT_AVATAR_TEXTURE)); 293 m_texture = new Primitive.TextureEntry(new UUID(AppearanceManager.DEFAULT_AVATAR_TEXTURE));
@@ -304,22 +352,33 @@ namespace OpenSim.Framework
304 // made. We determine if any of the visual parameters actually 352 // made. We determine if any of the visual parameters actually
305 // changed to know if the appearance should be saved later 353 // changed to know if the appearance should be saved later
306 bool changed = false; 354 bool changed = false;
307 for (int i = 0; i < AvatarAppearance.VISUALPARAM_COUNT; i++) 355
356 int newsize = visualParams.Length;
357
358 if (newsize != m_visualparams.Length)
359 {
360 changed = true;
361 m_visualparams = (byte[])visualParams.Clone();
362 }
363 else
308 { 364 {
309 if (visualParams[i] != m_visualparams[i]) 365
366 for (int i = 0; i < newsize; i++)
310 { 367 {
311// DEBUG ON 368 if (visualParams[i] != m_visualparams[i])
312// m_log.WarnFormat("[AVATARAPPEARANCE] vparams changed [{0}] {1} ==> {2}", 369 {
313// i,m_visualparams[i],visualParams[i]); 370 // DEBUG ON
314// DEBUG OFF 371 // m_log.WarnFormat("[AVATARAPPEARANCE] vparams changed [{0}] {1} ==> {2}",
315 m_visualparams[i] = visualParams[i]; 372 // i,m_visualparams[i],visualParams[i]);
316 changed = true; 373 // DEBUG OFF
374 m_visualparams[i] = visualParams[i];
375 changed = true;
376 }
317 } 377 }
318 } 378 }
319
320 // Reset the height if the visual parameters actually changed 379 // Reset the height if the visual parameters actually changed
321 if (changed) 380// if (changed)
322 SetHeight(); 381// SetHeight();
323 382
324 return changed; 383 return changed;
325 } 384 }
@@ -335,6 +394,7 @@ namespace OpenSim.Framework
335 /// </summary> 394 /// </summary>
336 public virtual void SetHeight() 395 public virtual void SetHeight()
337 { 396 {
397/*
338 // Start with shortest possible female avatar height 398 // Start with shortest possible female avatar height
339 m_avatarHeight = 1.14597f; 399 m_avatarHeight = 1.14597f;
340 // Add offset for male avatars 400 // Add offset for male avatars
@@ -347,6 +407,35 @@ namespace OpenSim.Framework
347 + 0.07f * (float)m_visualparams[(int)VPElement.SHOES_PLATFORM_HEIGHT] / 255.0f 407 + 0.07f * (float)m_visualparams[(int)VPElement.SHOES_PLATFORM_HEIGHT] / 255.0f
348 + 0.08f * (float)m_visualparams[(int)VPElement.SHOES_HEEL_HEIGHT] / 255.0f 408 + 0.08f * (float)m_visualparams[(int)VPElement.SHOES_HEEL_HEIGHT] / 255.0f
349 + 0.076f * (float)m_visualparams[(int)VPElement.SHAPE_NECK_LENGTH] / 255.0f; 409 + 0.076f * (float)m_visualparams[(int)VPElement.SHAPE_NECK_LENGTH] / 255.0f;
410*/
411 }
412
413 public void SetSize(Vector3 avSize)
414 {
415 if (avSize.X > 32f)
416 avSize.X = 32f;
417 else if (avSize.X < 0.1f)
418 avSize.X = 0.1f;
419
420 if (avSize.Y > 32f)
421 avSize.Y = 32f;
422 else if (avSize.Y < 0.1f)
423 avSize.Y = 0.1f;
424 if (avSize.Z > 32f)
425 avSize.Z = 32f;
426 else if (avSize.Z < 0.1f)
427 avSize.Z = 0.1f;
428
429 m_avatarSize = avSize;
430 m_avatarBoxSize = avSize;
431 m_avatarBoxSize.Z += AVBOXAJUST;
432 if (m_avatarBoxSize.X < AVBOXMINX)
433 m_avatarBoxSize.X = AVBOXMINX;
434 if (m_avatarBoxSize.Y < AVBOXMINY)
435 m_avatarBoxSize.Y = AVBOXMINY;
436 if (m_avatarBoxSize.Z < AVBOXMINZ)
437 m_avatarBoxSize.Z = AVBOXMINZ;
438 m_avatarHeight = m_avatarSize.Z;
350 } 439 }
351 440
352 public virtual void SetWearable(int wearableId, AvatarWearable wearable) 441 public virtual void SetWearable(int wearableId, AvatarWearable wearable)
@@ -377,7 +466,8 @@ namespace OpenSim.Framework
377 } 466 }
378 467
379 s += "Visual Params: "; 468 s += "Visual Params: ";
380 for (uint j = 0; j < AvatarAppearance.VISUALPARAM_COUNT; j++) 469 // for (uint j = 0; j < AvatarAppearance.VISUALPARAM_COUNT; j++)
470 for (uint j = 0; j < m_visualparams.Length; j++)
381 s += String.Format("{0},",m_visualparams[j]); 471 s += String.Format("{0},",m_visualparams[j]);
382 s += "\n"; 472 s += "\n";
383 473
@@ -393,19 +483,18 @@ namespace OpenSim.Framework
393 /// </remarks> 483 /// </remarks>
394 public List<AvatarAttachment> GetAttachments() 484 public List<AvatarAttachment> GetAttachments()
395 { 485 {
396 List<AvatarAttachment> alist = new List<AvatarAttachment>(); 486
397 487
398 lock (m_attachments) 488 lock (m_attachments)
399 { 489 {
490 List<AvatarAttachment> alist = new List<AvatarAttachment>();
400 foreach (KeyValuePair<int, List<AvatarAttachment>> kvp in m_attachments) 491 foreach (KeyValuePair<int, List<AvatarAttachment>> kvp in m_attachments)
401 { 492 {
402 foreach (AvatarAttachment attach in kvp.Value) 493 foreach (AvatarAttachment attach in kvp.Value)
403 alist.Add(new AvatarAttachment(attach)); 494 alist.Add(new AvatarAttachment(attach));
404 } 495 }
405 } 496 return alist;
406 497 } }
407 return alist;
408 }
409 498
410 internal void AppendAttachment(AvatarAttachment attach) 499 internal void AppendAttachment(AvatarAttachment attach)
411 { 500 {
@@ -534,7 +623,6 @@ namespace OpenSim.Framework
534 return kvp.Key; 623 return kvp.Key;
535 } 624 }
536 } 625 }
537
538 return 0; 626 return 0;
539 } 627 }
540 628
@@ -601,12 +689,14 @@ namespace OpenSim.Framework
601 OSDBinary visualparams = new OSDBinary(m_visualparams); 689 OSDBinary visualparams = new OSDBinary(m_visualparams);
602 data["visualparams"] = visualparams; 690 data["visualparams"] = visualparams;
603 691
604 // Attachments 692 lock (m_attachments)
605 List<AvatarAttachment> attachments = GetAttachments(); 693 {
606 OSDArray attachs = new OSDArray(attachments.Count); 694 // Attachments
607 foreach (AvatarAttachment attach in GetAttachments()) 695 OSDArray attachs = new OSDArray(m_attachments.Count);
608 attachs.Add(attach.Pack()); 696 foreach (AvatarAttachment attach in GetAttachments())
609 data["attachments"] = attachs; 697 attachs.Add(attach.Pack());
698 data["attachments"] = attachs;
699 }
610 700
611 return data; 701 return data;
612 } 702 }
@@ -620,7 +710,8 @@ namespace OpenSim.Framework
620 if ((data != null) && (data["serial"] != null)) 710 if ((data != null) && (data["serial"] != null))
621 m_serial = data["serial"].AsInteger(); 711 m_serial = data["serial"].AsInteger();
622 if ((data != null) && (data["height"] != null)) 712 if ((data != null) && (data["height"] != null))
623 m_avatarHeight = (float)data["height"].AsReal(); 713// m_avatarHeight = (float)data["height"].AsReal();
714 SetSize(new Vector3(0.45f,0.6f, (float)data["height"].AsReal()));
624 715
625 try 716 try
626 { 717 {
diff --git a/OpenSim/Framework/AvatarWearable.cs b/OpenSim/Framework/AvatarWearable.cs
index 8e27596..aee295a 100644
--- a/OpenSim/Framework/AvatarWearable.cs
+++ b/OpenSim/Framework/AvatarWearable.cs
@@ -62,9 +62,14 @@ namespace OpenSim.Framework
62 public static readonly int UNDERSHIRT = 10; 62 public static readonly int UNDERSHIRT = 10;
63 public static readonly int UNDERPANTS = 11; 63 public static readonly int UNDERPANTS = 11;
64 public static readonly int SKIRT = 12; 64 public static readonly int SKIRT = 12;
65
66 public static readonly int MAX_BASICWEARABLES = 13;
67
65 public static readonly int ALPHA = 13; 68 public static readonly int ALPHA = 13;
66 public static readonly int TATTOO = 14; 69 public static readonly int TATTOO = 14;
70// public static readonly int PHYSICS = 15;
67 71
72 // public static readonly int MAX_WEARABLES = 16;
68 public static readonly int MAX_WEARABLES = 15; 73 public static readonly int MAX_WEARABLES = 15;
69 74
70 public static readonly UUID DEFAULT_BODY_ITEM = new UUID("66c41e39-38f9-f75a-024e-585989bfaba9"); 75 public static readonly UUID DEFAULT_BODY_ITEM = new UUID("66c41e39-38f9-f75a-024e-585989bfaba9");
@@ -219,7 +224,7 @@ namespace OpenSim.Framework
219 { 224 {
220 get 225 get
221 { 226 {
222 AvatarWearable[] defaultWearables = new AvatarWearable[MAX_WEARABLES]; //should be 15 of these 227 AvatarWearable[] defaultWearables = new AvatarWearable[MAX_WEARABLES];
223 for (int i = 0; i < MAX_WEARABLES; i++) 228 for (int i = 0; i < MAX_WEARABLES; i++)
224 { 229 {
225 defaultWearables[i] = new AvatarWearable(); 230 defaultWearables[i] = new AvatarWearable();
@@ -242,10 +247,13 @@ namespace OpenSim.Framework
242 247
243// // Alpha 248// // Alpha
244// defaultWearables[ALPHA].Add(DEFAULT_ALPHA_ITEM, DEFAULT_ALPHA_ASSET); 249// defaultWearables[ALPHA].Add(DEFAULT_ALPHA_ITEM, DEFAULT_ALPHA_ASSET);
245 250
246// // Tattoo 251 // // Tattoo
247// defaultWearables[TATTOO].Add(DEFAULT_TATTOO_ITEM, DEFAULT_TATTOO_ASSET); 252 // defaultWearables[TATTOO].Add(DEFAULT_TATTOO_ITEM, DEFAULT_TATTOO_ASSET);
248 253
254 // // Physics
255 // defaultWearables[PHYSICS].Add(DEFAULT_TATTOO_ITEM, DEFAULT_TATTOO_ASSET);
256
249 return defaultWearables; 257 return defaultWearables;
250 } 258 }
251 } 259 }
diff --git a/OpenSim/Framework/ChildAgentDataUpdate.cs b/OpenSim/Framework/ChildAgentDataUpdate.cs
index dfe60aa..8c32734 100644
--- a/OpenSim/Framework/ChildAgentDataUpdate.cs
+++ b/OpenSim/Framework/ChildAgentDataUpdate.cs
@@ -229,12 +229,14 @@ namespace OpenSim.Framework
229 229
230 public class ControllerData 230 public class ControllerData
231 { 231 {
232 public UUID ObjectID;
232 public UUID ItemID; 233 public UUID ItemID;
233 public uint IgnoreControls; 234 public uint IgnoreControls;
234 public uint EventControls; 235 public uint EventControls;
235 236
236 public ControllerData(UUID item, uint ignore, uint ev) 237 public ControllerData(UUID obj, UUID item, uint ignore, uint ev)
237 { 238 {
239 ObjectID = obj;
238 ItemID = item; 240 ItemID = item;
239 IgnoreControls = ignore; 241 IgnoreControls = ignore;
240 EventControls = ev; 242 EventControls = ev;
@@ -248,6 +250,7 @@ namespace OpenSim.Framework
248 public OSDMap PackUpdateMessage() 250 public OSDMap PackUpdateMessage()
249 { 251 {
250 OSDMap controldata = new OSDMap(); 252 OSDMap controldata = new OSDMap();
253 controldata["object"] = OSD.FromUUID(ObjectID);
251 controldata["item"] = OSD.FromUUID(ItemID); 254 controldata["item"] = OSD.FromUUID(ItemID);
252 controldata["ignore"] = OSD.FromInteger(IgnoreControls); 255 controldata["ignore"] = OSD.FromInteger(IgnoreControls);
253 controldata["event"] = OSD.FromInteger(EventControls); 256 controldata["event"] = OSD.FromInteger(EventControls);
@@ -258,6 +261,8 @@ namespace OpenSim.Framework
258 261
259 public void UnpackUpdateMessage(OSDMap args) 262 public void UnpackUpdateMessage(OSDMap args)
260 { 263 {
264 if (args["object"] != null)
265 ObjectID = args["object"].AsUUID();
261 if (args["item"] != null) 266 if (args["item"] != null)
262 ItemID = args["item"].AsUUID(); 267 ItemID = args["item"].AsUUID();
263 if (args["ignore"] != null) 268 if (args["ignore"] != null)
@@ -310,6 +315,8 @@ namespace OpenSim.Framework
310 public Animation AnimState = null; 315 public Animation AnimState = null;
311 316
312 public UUID GranterID; 317 public UUID GranterID;
318 public UUID ParentPart;
319 public Vector3 SitOffset;
313 320
314 // Appearance 321 // Appearance
315 public AvatarAppearance Appearance; 322 public AvatarAppearance Appearance;
@@ -480,6 +487,10 @@ namespace OpenSim.Framework
480 } 487 }
481 args["attach_objects"] = attObjs; 488 args["attach_objects"] = attObjs;
482 } 489 }
490
491 args["parent_part"] = OSD.FromUUID(ParentPart);
492 args["sit_offset"] = OSD.FromString(SitOffset.ToString());
493
483 return args; 494 return args;
484 } 495 }
485 496
@@ -711,6 +722,11 @@ namespace OpenSim.Framework
711 } 722 }
712 } 723 }
713 } 724 }
725
726 if (args["parent_part"] != null)
727 ParentPart = args["parent_part"].AsUUID();
728 if (args["sit_offset"] != null)
729 Vector3.TryParse(args["sit_offset"].AsString(), out SitOffset);
714 } 730 }
715 731
716 public AgentData() 732 public AgentData()
diff --git a/OpenSim/Framework/Communications/RestClient.cs b/OpenSim/Framework/Communications/RestClient.cs
index 97b3b60..42c0b18 100644
--- a/OpenSim/Framework/Communications/RestClient.cs
+++ b/OpenSim/Framework/Communications/RestClient.cs
@@ -363,7 +363,7 @@ namespace OpenSim.Framework.Communications
363 _request = (HttpWebRequest) WebRequest.Create(buildUri()); 363 _request = (HttpWebRequest) WebRequest.Create(buildUri());
364 _request.KeepAlive = false; 364 _request.KeepAlive = false;
365 _request.ContentType = "application/xml"; 365 _request.ContentType = "application/xml";
366 _request.Timeout = 900000; 366 _request.Timeout = 30000;
367 _request.Method = RequestMethod; 367 _request.Method = RequestMethod;
368 _asyncException = null; 368 _asyncException = null;
369 _request.ContentLength = src.Length; 369 _request.ContentLength = src.Length;
diff --git a/OpenSim/Framework/Console/CommandConsole.cs b/OpenSim/Framework/Console/CommandConsole.cs
index de30414..d703d78 100644
--- a/OpenSim/Framework/Console/CommandConsole.cs
+++ b/OpenSim/Framework/Console/CommandConsole.cs
@@ -83,7 +83,7 @@ namespace OpenSim.Framework.Console
83 = "To enter an argument that contains spaces, surround the argument with double quotes.\nFor example, show object name \"My long object name\"\n"; 83 = "To enter an argument that contains spaces, surround the argument with double quotes.\nFor example, show object name \"My long object name\"\n";
84 84
85 public const string ItemHelpText 85 public const string ItemHelpText
86= @"For more information, type 'help all' to get a list of all commands, 86= @"For more information, type 'help' to get a list of all commands,
87 or type help <item>' where <item> is one of the following:"; 87 or type help <item>' where <item> is one of the following:";
88 88
89 /// <value> 89 /// <value>
@@ -115,12 +115,14 @@ namespace OpenSim.Framework.Console
115 { 115 {
116 help.Add(""); // Will become a newline. 116 help.Add(""); // Will become a newline.
117 help.Add(GeneralHelpText); 117 help.Add(GeneralHelpText);
118 help.Add(ItemHelpText); 118 help.AddRange(CollectAllCommandsHelp());
119 help.AddRange(CollectModulesHelp(tree));
120 } 119 }
121 else if (helpParts.Count == 1 && helpParts[0] == "all") 120 else if (helpParts.Count == 1 && helpParts[0] == "categories")
122 { 121 {
123 help.AddRange(CollectAllCommandsHelp()); 122 help.Add(""); // Will become a newline.
123 help.Add(GeneralHelpText);
124 help.Add(ItemHelpText);
125 help.AddRange(CollectModulesHelp(tree));
124 } 126 }
125 else 127 else
126 { 128 {
@@ -142,8 +144,11 @@ namespace OpenSim.Framework.Console
142 { 144 {
143 foreach (List<CommandInfo> commands in m_modulesCommands.Values) 145 foreach (List<CommandInfo> commands in m_modulesCommands.Values)
144 { 146 {
145 var ourHelpText = commands.ConvertAll(c => string.Format("{0} - {1}", c.help_text, c.long_help)); 147 foreach (CommandInfo c in commands)
146 help.AddRange(ourHelpText); 148 {
149 if (c.long_help != String.Empty)
150 help.Add(string.Format("{0} - {1}", c.help_text, c.long_help));
151 }
147 } 152 }
148 } 153 }
149 154
diff --git a/OpenSim/Framework/Console/RemoteConsole.cs b/OpenSim/Framework/Console/RemoteConsole.cs
index 27edd4b..3e3c2b3 100644
--- a/OpenSim/Framework/Console/RemoteConsole.cs
+++ b/OpenSim/Framework/Console/RemoteConsole.cs
@@ -234,7 +234,7 @@ namespace OpenSim.Framework.Console
234 string uri = "/ReadResponses/" + sessionID.ToString() + "/"; 234 string uri = "/ReadResponses/" + sessionID.ToString() + "/";
235 235
236 m_Server.AddPollServiceHTTPHandler( 236 m_Server.AddPollServiceHTTPHandler(
237 uri, new PollServiceEventArgs(null, HasEvents, GetEvents, NoEvents, sessionID)); 237 uri, new PollServiceEventArgs(null, HasEvents, GetEvents, NoEvents, sessionID,25000)); // 25 secs timeout
238 238
239 XmlDocument xmldoc = new XmlDocument(); 239 XmlDocument xmldoc = new XmlDocument();
240 XmlNode xmlnode = xmldoc.CreateNode(XmlNodeType.XmlDeclaration, 240 XmlNode xmlnode = xmldoc.CreateNode(XmlNodeType.XmlDeclaration,
@@ -425,7 +425,7 @@ namespace OpenSim.Framework.Console
425 return false; 425 return false;
426 } 426 }
427 427
428 private Hashtable GetEvents(UUID RequestID, UUID sessionID, string request) 428 private Hashtable GetEvents(UUID RequestID, UUID sessionID)
429 { 429 {
430 ConsoleConnection c = null; 430 ConsoleConnection c = null;
431 431
diff --git a/OpenSim/Framework/EstateSettings.cs b/OpenSim/Framework/EstateSettings.cs
index a92abbf..e03750b 100644
--- a/OpenSim/Framework/EstateSettings.cs
+++ b/OpenSim/Framework/EstateSettings.cs
@@ -58,6 +58,30 @@ namespace OpenSim.Framework
58 set { m_EstateName = value; } 58 set { m_EstateName = value; }
59 } 59 }
60 60
61 private bool m_AllowLandmark = true;
62
63 public bool AllowLandmark
64 {
65 get { return m_AllowLandmark; }
66 set { m_AllowLandmark = value; }
67 }
68
69 private bool m_AllowParcelChanges = true;
70
71 public bool AllowParcelChanges
72 {
73 get { return m_AllowParcelChanges; }
74 set { m_AllowParcelChanges = value; }
75 }
76
77 private bool m_AllowSetHome = true;
78
79 public bool AllowSetHome
80 {
81 get { return m_AllowSetHome; }
82 set { m_AllowSetHome = value; }
83 }
84
61 private uint m_ParentEstateID = 1; 85 private uint m_ParentEstateID = 1;
62 86
63 public uint ParentEstateID 87 public uint ParentEstateID
@@ -338,11 +362,30 @@ namespace OpenSim.Framework
338 return false; 362 return false;
339 } 363 }
340 364
341 public bool IsBanned(UUID avatarID) 365 public bool IsBanned(UUID avatarID, int userFlags)
342 { 366 {
343 foreach (EstateBan ban in l_EstateBans) 367 foreach (EstateBan ban in l_EstateBans)
344 if (ban.BannedUserID == avatarID) 368 if (ban.BannedUserID == avatarID)
345 return true; 369 return true;
370
371 if (!IsEstateManagerOrOwner(avatarID) && !HasAccess(avatarID))
372 {
373 if (DenyMinors)
374 {
375 if ((userFlags & 32) == 0)
376 {
377 return true;
378 }
379 }
380 if (DenyAnonymous)
381 {
382 if ((userFlags & 4) == 0)
383 {
384 return true;
385 }
386 }
387 }
388
346 return false; 389 return false;
347 } 390 }
348 391
@@ -350,7 +393,7 @@ namespace OpenSim.Framework
350 { 393 {
351 if (ban == null) 394 if (ban == null)
352 return; 395 return;
353 if (!IsBanned(ban.BannedUserID)) 396 if (!IsBanned(ban.BannedUserID, 32)) //Ignore age-based bans
354 l_EstateBans.Add(ban); 397 l_EstateBans.Add(ban);
355 } 398 }
356 399
@@ -374,6 +417,15 @@ namespace OpenSim.Framework
374 return l_EstateAccess.Contains(user); 417 return l_EstateAccess.Contains(user);
375 } 418 }
376 419
420 public void SetFromFlags(ulong regionFlags)
421 {
422 ResetHomeOnTeleport = ((regionFlags & (ulong)OpenMetaverse.RegionFlags.ResetHomeOnTeleport) == (ulong)OpenMetaverse.RegionFlags.ResetHomeOnTeleport);
423 BlockDwell = ((regionFlags & (ulong)OpenMetaverse.RegionFlags.BlockDwell) == (ulong)OpenMetaverse.RegionFlags.BlockDwell);
424 AllowLandmark = ((regionFlags & (ulong)OpenMetaverse.RegionFlags.AllowLandmark) == (ulong)OpenMetaverse.RegionFlags.AllowLandmark);
425 AllowParcelChanges = ((regionFlags & (ulong)OpenMetaverse.RegionFlags.AllowParcelChanges) == (ulong)OpenMetaverse.RegionFlags.AllowParcelChanges);
426 AllowSetHome = ((regionFlags & (ulong)OpenMetaverse.RegionFlags.AllowSetHome) == (ulong)OpenMetaverse.RegionFlags.AllowSetHome);
427 }
428
377 public bool GroupAccess(UUID groupID) 429 public bool GroupAccess(UUID groupID)
378 { 430 {
379 return l_EstateGroups.Contains(groupID); 431 return l_EstateGroups.Contains(groupID);
diff --git a/OpenSim/Framework/ExtraPhysicsData.cs b/OpenSim/Framework/ExtraPhysicsData.cs
new file mode 100644
index 0000000..9e7334f
--- /dev/null
+++ b/OpenSim/Framework/ExtraPhysicsData.cs
@@ -0,0 +1,50 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using OpenMetaverse;
29
30namespace OpenSim.Framework
31{
32 public enum PhysShapeType : byte
33 {
34 prim = 0,
35 none = 1,
36 convex = 2,
37
38 invalid = 255 // use to mark invalid data in ExtraPhysicsData
39 }
40
41 public struct ExtraPhysicsData
42 {
43 public float Density;
44 public float GravitationModifier;
45 public float Friction;
46 public float Bounce;
47 public PhysShapeType PhysShapeType;
48
49 }
50}
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs
index 87433cc..c9b67de 100644
--- a/OpenSim/Framework/IClientAPI.cs
+++ b/OpenSim/Framework/IClientAPI.cs
@@ -64,12 +64,14 @@ namespace OpenSim.Framework
64 64
65 public delegate void NetworkStats(int inPackets, int outPackets, int unAckedBytes); 65 public delegate void NetworkStats(int inPackets, int outPackets, int unAckedBytes);
66 66
67 public delegate void SetAppearance(IClientAPI remoteClient, Primitive.TextureEntry textureEntry, byte[] visualParams); 67 public delegate void SetAppearance(IClientAPI remoteClient, Primitive.TextureEntry textureEntry, byte[] visualParams, Vector3 AvSize);
68 68
69 public delegate void StartAnim(IClientAPI remoteClient, UUID animID); 69 public delegate void StartAnim(IClientAPI remoteClient, UUID animID);
70 70
71 public delegate void StopAnim(IClientAPI remoteClient, UUID animID); 71 public delegate void StopAnim(IClientAPI remoteClient, UUID animID);
72 72
73 public delegate void ChangeAnim(UUID animID, bool addOrRemove, bool sendPack);
74
73 public delegate void LinkObjects(IClientAPI remoteClient, uint parent, List<uint> children); 75 public delegate void LinkObjects(IClientAPI remoteClient, uint parent, List<uint> children);
74 76
75 public delegate void DelinkObjects(List<uint> primIds, IClientAPI client); 77 public delegate void DelinkObjects(List<uint> primIds, IClientAPI client);
@@ -124,12 +126,14 @@ namespace OpenSim.Framework
124 public delegate void ObjectDrop(uint localID, IClientAPI remoteClient); 126 public delegate void ObjectDrop(uint localID, IClientAPI remoteClient);
125 127
126 public delegate void UpdatePrimFlags( 128 public delegate void UpdatePrimFlags(
127 uint localID, bool UsePhysics, bool IsTemporary, bool IsPhantom, IClientAPI remoteClient); 129 uint localID, bool UsePhysics, bool IsTemporary, bool IsPhantom, ExtraPhysicsData PhysData, IClientAPI remoteClient);
128 130
129 public delegate void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient); 131 public delegate void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient);
130 132
131 public delegate void UpdateVector(uint localID, Vector3 pos, IClientAPI remoteClient); 133 public delegate void UpdateVector(uint localID, Vector3 pos, IClientAPI remoteClient);
132 134
135 public delegate void ClientChangeObject(uint localID, object data ,IClientAPI remoteClient);
136
133 public delegate void UpdatePrimRotation(uint localID, Quaternion rot, IClientAPI remoteClient); 137 public delegate void UpdatePrimRotation(uint localID, Quaternion rot, IClientAPI remoteClient);
134 138
135 public delegate void UpdatePrimSingleRotation(uint localID, Quaternion rot, IClientAPI remoteClient); 139 public delegate void UpdatePrimSingleRotation(uint localID, Quaternion rot, IClientAPI remoteClient);
@@ -266,6 +270,9 @@ namespace OpenSim.Framework
266 public delegate void MoveInventoryItem( 270 public delegate void MoveInventoryItem(
267 IClientAPI remoteClient, List<InventoryItemBase> items); 271 IClientAPI remoteClient, List<InventoryItemBase> items);
268 272
273 public delegate void MoveItemsAndLeaveCopy(
274 IClientAPI remoteClient, List<InventoryItemBase> items, UUID destFolder);
275
269 public delegate void RemoveInventoryItem( 276 public delegate void RemoveInventoryItem(
270 IClientAPI remoteClient, List<UUID> itemIDs); 277 IClientAPI remoteClient, List<UUID> itemIDs);
271 278
@@ -441,6 +448,7 @@ namespace OpenSim.Framework
441 public delegate void ClassifiedInfoRequest(UUID classifiedID, IClientAPI client); 448 public delegate void ClassifiedInfoRequest(UUID classifiedID, IClientAPI client);
442 public delegate void ClassifiedInfoUpdate(UUID classifiedID, uint category, string name, string description, UUID parcelID, uint parentEstate, UUID snapshotID, Vector3 globalPos, byte classifiedFlags, int price, IClientAPI client); 449 public delegate void ClassifiedInfoUpdate(UUID classifiedID, uint category, string name, string description, UUID parcelID, uint parentEstate, UUID snapshotID, Vector3 globalPos, byte classifiedFlags, int price, IClientAPI client);
443 public delegate void ClassifiedDelete(UUID classifiedID, IClientAPI client); 450 public delegate void ClassifiedDelete(UUID classifiedID, IClientAPI client);
451 public delegate void ClassifiedGodDelete(UUID classifiedID, UUID queryID, IClientAPI client);
444 452
445 public delegate void EventNotificationAddRequest(uint EventID, IClientAPI client); 453 public delegate void EventNotificationAddRequest(uint EventID, IClientAPI client);
446 public delegate void EventNotificationRemoveRequest(uint EventID, IClientAPI client); 454 public delegate void EventNotificationRemoveRequest(uint EventID, IClientAPI client);
@@ -463,9 +471,9 @@ namespace OpenSim.Framework
463 471
464 public delegate void AgentFOV(IClientAPI client, float verticalAngle); 472 public delegate void AgentFOV(IClientAPI client, float verticalAngle);
465 473
466 public delegate void MuteListEntryUpdate(IClientAPI client, UUID MuteID, string Name, int Flags,UUID AgentID); 474 public delegate void MuteListEntryUpdate(IClientAPI client, UUID MuteID, string Name, int type, uint flags);
467 475
468 public delegate void MuteListEntryRemove(IClientAPI client, UUID MuteID, string Name, UUID AgentID); 476 public delegate void MuteListEntryRemove(IClientAPI client, UUID MuteID, string Name);
469 477
470 public delegate void AvatarInterestReply(IClientAPI client,UUID target, uint wantmask, string wanttext, uint skillsmask, string skillstext, string languages); 478 public delegate void AvatarInterestReply(IClientAPI client,UUID target, uint wantmask, string wanttext, uint skillsmask, string skillstext, string languages);
471 479
@@ -503,6 +511,7 @@ namespace OpenSim.Framework
503 public delegate void SimWideDeletesDelegate(IClientAPI client,UUID agentID, int flags, UUID targetID); 511 public delegate void SimWideDeletesDelegate(IClientAPI client,UUID agentID, int flags, UUID targetID);
504 512
505 public delegate void SendPostcard(IClientAPI client); 513 public delegate void SendPostcard(IClientAPI client);
514 public delegate void ChangeInventoryItemFlags(IClientAPI client, UUID itemID, uint flags);
506 515
507 #endregion 516 #endregion
508 517
@@ -791,6 +800,7 @@ namespace OpenSim.Framework
791 event ObjectDrop OnObjectDrop; 800 event ObjectDrop OnObjectDrop;
792 event StartAnim OnStartAnim; 801 event StartAnim OnStartAnim;
793 event StopAnim OnStopAnim; 802 event StopAnim OnStopAnim;
803 event ChangeAnim OnChangeAnim;
794 event LinkObjects OnLinkObjects; 804 event LinkObjects OnLinkObjects;
795 event DelinkObjects OnDelinkObjects; 805 event DelinkObjects OnDelinkObjects;
796 event RequestMapBlocks OnRequestMapBlocks; 806 event RequestMapBlocks OnRequestMapBlocks;
@@ -855,6 +865,7 @@ namespace OpenSim.Framework
855 event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; 865 event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily;
856 event UpdatePrimFlags OnUpdatePrimFlags; 866 event UpdatePrimFlags OnUpdatePrimFlags;
857 event UpdatePrimTexture OnUpdatePrimTexture; 867 event UpdatePrimTexture OnUpdatePrimTexture;
868 event ClientChangeObject onClientChangeObject;
858 event UpdateVector OnUpdatePrimGroupPosition; 869 event UpdateVector OnUpdatePrimGroupPosition;
859 event UpdateVector OnUpdatePrimSinglePosition; 870 event UpdateVector OnUpdatePrimSinglePosition;
860 event UpdatePrimRotation OnUpdatePrimGroupRotation; 871 event UpdatePrimRotation OnUpdatePrimGroupRotation;
@@ -879,6 +890,7 @@ namespace OpenSim.Framework
879 event RequestTaskInventory OnRequestTaskInventory; 890 event RequestTaskInventory OnRequestTaskInventory;
880 event UpdateInventoryItem OnUpdateInventoryItem; 891 event UpdateInventoryItem OnUpdateInventoryItem;
881 event CopyInventoryItem OnCopyInventoryItem; 892 event CopyInventoryItem OnCopyInventoryItem;
893 event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy;
882 event MoveInventoryItem OnMoveInventoryItem; 894 event MoveInventoryItem OnMoveInventoryItem;
883 event RemoveInventoryFolder OnRemoveInventoryFolder; 895 event RemoveInventoryFolder OnRemoveInventoryFolder;
884 event RemoveInventoryItem OnRemoveInventoryItem; 896 event RemoveInventoryItem OnRemoveInventoryItem;
@@ -997,7 +1009,7 @@ namespace OpenSim.Framework
997 event ClassifiedInfoRequest OnClassifiedInfoRequest; 1009 event ClassifiedInfoRequest OnClassifiedInfoRequest;
998 event ClassifiedInfoUpdate OnClassifiedInfoUpdate; 1010 event ClassifiedInfoUpdate OnClassifiedInfoUpdate;
999 event ClassifiedDelete OnClassifiedDelete; 1011 event ClassifiedDelete OnClassifiedDelete;
1000 event ClassifiedDelete OnClassifiedGodDelete; 1012 event ClassifiedGodDelete OnClassifiedGodDelete;
1001 1013
1002 event EventNotificationAddRequest OnEventNotificationAddRequest; 1014 event EventNotificationAddRequest OnEventNotificationAddRequest;
1003 event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; 1015 event EventNotificationRemoveRequest OnEventNotificationRemoveRequest;
@@ -1036,11 +1048,12 @@ namespace OpenSim.Framework
1036 event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; 1048 event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
1037 event SimWideDeletesDelegate OnSimWideDeletes; 1049 event SimWideDeletesDelegate OnSimWideDeletes;
1038 event SendPostcard OnSendPostcard; 1050 event SendPostcard OnSendPostcard;
1051 event ChangeInventoryItemFlags OnChangeInventoryItemFlags;
1039 event MuteListEntryUpdate OnUpdateMuteListEntry; 1052 event MuteListEntryUpdate OnUpdateMuteListEntry;
1040 event MuteListEntryRemove OnRemoveMuteListEntry; 1053 event MuteListEntryRemove OnRemoveMuteListEntry;
1041 event GodlikeMessage onGodlikeMessage; 1054 event GodlikeMessage onGodlikeMessage;
1042 event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate; 1055 event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate;
1043 1056 event GenericCall2 OnUpdateThrottles;
1044 /// <summary> 1057 /// <summary>
1045 /// Set the debug level at which packet output should be printed to console. 1058 /// Set the debug level at which packet output should be printed to console.
1046 /// </summary> 1059 /// </summary>
@@ -1061,7 +1074,7 @@ namespace OpenSim.Framework
1061 /// If true, attempts the close without checking active status. You do not want to try this except as a last 1074 /// If true, attempts the close without checking active status. You do not want to try this except as a last
1062 /// ditch attempt where Active == false but the ScenePresence still exists. 1075 /// ditch attempt where Active == false but the ScenePresence still exists.
1063 /// </param> 1076 /// </param>
1064 void Close(bool force); 1077 void Close(bool sendStop, bool force);
1065 1078
1066 void Kick(string message); 1079 void Kick(string message);
1067 1080
@@ -1162,6 +1175,8 @@ namespace OpenSim.Framework
1162 1175
1163 void SetChildAgentThrottle(byte[] throttle); 1176 void SetChildAgentThrottle(byte[] throttle);
1164 1177
1178 void SetAgentThrottleSilent(int throttle, int setting);
1179
1165 void SendAvatarDataImmediate(ISceneEntity avatar); 1180 void SendAvatarDataImmediate(ISceneEntity avatar);
1166 1181
1167 /// <summary> 1182 /// <summary>
@@ -1185,6 +1200,7 @@ namespace OpenSim.Framework
1185 /// </summary> 1200 /// </summary>
1186 /// <param name="Item"></param> 1201 /// <param name="Item"></param>
1187 void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId); 1202 void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId);
1203 void SendInventoryItemCreateUpdate(InventoryItemBase Item, UUID transactionID, uint callbackId);
1188 1204
1189 void SendRemoveInventoryItem(UUID itemID); 1205 void SendRemoveInventoryItem(UUID itemID);
1190 1206
@@ -1204,7 +1220,7 @@ namespace OpenSim.Framework
1204 /// <param name="node"></param> 1220 /// <param name="node"></param>
1205 void SendBulkUpdateInventory(InventoryNodeBase node); 1221 void SendBulkUpdateInventory(InventoryNodeBase node);
1206 1222
1207 void SendXferPacket(ulong xferID, uint packet, byte[] data); 1223 void SendXferPacket(ulong xferID, uint packet, byte[] data, bool isTaskInventory);
1208 1224
1209 void SendAbortXferPacket(ulong xferID); 1225 void SendAbortXferPacket(ulong xferID);
1210 1226
@@ -1356,6 +1372,8 @@ namespace OpenSim.Framework
1356 1372
1357 void SendObjectPropertiesReply(ISceneEntity Entity); 1373 void SendObjectPropertiesReply(ISceneEntity Entity);
1358 1374
1375 void SendPartPhysicsProprieties(ISceneEntity Entity);
1376
1359 void SendAgentOffline(UUID[] agentIDs); 1377 void SendAgentOffline(UUID[] agentIDs);
1360 1378
1361 void SendAgentOnline(UUID[] agentIDs); 1379 void SendAgentOnline(UUID[] agentIDs);
diff --git a/OpenSim/Framework/IImprovedAssetCache.cs b/OpenSim/Framework/IImprovedAssetCache.cs
index 251215a..a0b8b55 100644
--- a/OpenSim/Framework/IImprovedAssetCache.cs
+++ b/OpenSim/Framework/IImprovedAssetCache.cs
@@ -33,6 +33,7 @@ namespace OpenSim.Framework
33 { 33 {
34 void Cache(AssetBase asset); 34 void Cache(AssetBase asset);
35 AssetBase Get(string id); 35 AssetBase Get(string id);
36 bool Check(string id);
36 void Expire(string id); 37 void Expire(string id);
37 void Clear(); 38 void Clear();
38 } 39 }
diff --git a/OpenSim/Framework/IMoneyModule.cs b/OpenSim/Framework/IMoneyModule.cs
index 1e09728..7378d2e 100644
--- a/OpenSim/Framework/IMoneyModule.cs
+++ b/OpenSim/Framework/IMoneyModule.cs
@@ -33,13 +33,14 @@ namespace OpenSim.Framework
33 public interface IMoneyModule 33 public interface IMoneyModule
34 { 34 {
35 bool ObjectGiveMoney(UUID objectID, UUID fromID, UUID toID, 35 bool ObjectGiveMoney(UUID objectID, UUID fromID, UUID toID,
36 int amount); 36 int amount, UUID txn);
37 37
38 int GetBalance(UUID agentID); 38 int GetBalance(UUID agentID);
39 bool UploadCovered(UUID agentID, int amount); 39 bool UploadCovered(UUID agentID, int amount);
40 bool AmountCovered(UUID agentID, int amount); 40 bool AmountCovered(UUID agentID, int amount);
41 void ApplyCharge(UUID agentID, int amount, string text); 41 void ApplyCharge(UUID agentID, int amount, string text);
42 void ApplyUploadCharge(UUID agentID, int amount, string text); 42 void ApplyUploadCharge(UUID agentID, int amount, string text);
43 void MoveMoney(UUID fromUser, UUID toUser, int amount, string text);
43 44
44 int UploadCharge { get; } 45 int UploadCharge { get; }
45 int GroupCreationCharge { get; } 46 int GroupCreationCharge { get; }
diff --git a/OpenSim/Framework/LandData.cs b/OpenSim/Framework/LandData.cs
index fc02f33..4dffd3f 100644
--- a/OpenSim/Framework/LandData.cs
+++ b/OpenSim/Framework/LandData.cs
@@ -67,9 +67,9 @@ namespace OpenSim.Framework
67 67
68 private uint _flags = (uint)ParcelFlags.AllowFly | (uint)ParcelFlags.AllowLandmark | 68 private uint _flags = (uint)ParcelFlags.AllowFly | (uint)ParcelFlags.AllowLandmark |
69 (uint)ParcelFlags.AllowAPrimitiveEntry | 69 (uint)ParcelFlags.AllowAPrimitiveEntry |
70 (uint)ParcelFlags.AllowDeedToGroup | (uint)ParcelFlags.AllowTerraform | 70 (uint)ParcelFlags.AllowDeedToGroup |
71 (uint)ParcelFlags.CreateObjects | (uint)ParcelFlags.AllowOtherScripts | 71 (uint)ParcelFlags.CreateObjects | (uint)ParcelFlags.AllowOtherScripts |
72 (uint)ParcelFlags.SoundLocal | (uint)ParcelFlags.AllowVoiceChat; 72 (uint)ParcelFlags.AllowVoiceChat;
73 73
74 private byte _landingType = 0; 74 private byte _landingType = 0;
75 private string _name = "Your Parcel"; 75 private string _name = "Your Parcel";
diff --git a/OpenSim/Framework/Monitoring/BaseStatsCollector.cs b/OpenSim/Framework/Monitoring/BaseStatsCollector.cs
index 2903b6e..446e3c0 100644
--- a/OpenSim/Framework/Monitoring/BaseStatsCollector.cs
+++ b/OpenSim/Framework/Monitoring/BaseStatsCollector.cs
@@ -43,10 +43,9 @@ namespace OpenSim.Framework.Monitoring
43 StringBuilder sb = new StringBuilder(Environment.NewLine); 43 StringBuilder sb = new StringBuilder(Environment.NewLine);
44 sb.Append("MEMORY STATISTICS"); 44 sb.Append("MEMORY STATISTICS");
45 sb.Append(Environment.NewLine); 45 sb.Append(Environment.NewLine);
46
47 sb.AppendFormat( 46 sb.AppendFormat(
48 "Allocated to OpenSim objects: {0} MB\n", 47 "Allocated to OpenSim objects: {0} MB\n",
49 Math.Round(GC.GetTotalMemory(false) / 1024.0 / 1024.0)); 48 Math.Round(GC.GetTotalMemory(false) / 1024.0 / 1024.0));
50 49
51 sb.AppendFormat( 50 sb.AppendFormat(
52 "OpenSim last object memory churn : {0} MB/s\n", 51 "OpenSim last object memory churn : {0} MB/s\n",
@@ -56,9 +55,23 @@ namespace OpenSim.Framework.Monitoring
56 "OpenSim average object memory churn : {0} MB/s\n", 55 "OpenSim average object memory churn : {0} MB/s\n",
57 Math.Round((MemoryWatchdog.AverageMemoryChurn * 1000) / 1024.0 / 1024, 3)); 56 Math.Round((MemoryWatchdog.AverageMemoryChurn * 1000) / 1024.0 / 1024, 3));
58 57
59 sb.AppendFormat( 58 Process myprocess = Process.GetCurrentProcess();
60 "Process memory : {0} MB\n", 59 if (!myprocess.HasExited)
61 Math.Round(Process.GetCurrentProcess().WorkingSet64 / 1024.0 / 1024.0)); 60 {
61 myprocess.Refresh();
62 sb.AppendFormat(
63 "Process memory: Physical {0} MB \t Paged {1} MB \t Virtual {2} MB\n",
64 Math.Round(Process.GetCurrentProcess().WorkingSet64 / 1024.0 / 1024.0),
65 Math.Round(Process.GetCurrentProcess().PagedMemorySize64 / 1024.0 / 1024.0),
66 Math.Round(Process.GetCurrentProcess().VirtualMemorySize64 / 1024.0 / 1024.0));
67 sb.AppendFormat(
68 "Peak process memory: Physical {0} MB \t Paged {1} MB \t Virtual {2} MB\n",
69 Math.Round(Process.GetCurrentProcess().PeakWorkingSet64 / 1024.0 / 1024.0),
70 Math.Round(Process.GetCurrentProcess().PeakPagedMemorySize64 / 1024.0 / 1024.0),
71 Math.Round(Process.GetCurrentProcess().PeakVirtualMemorySize64 / 1024.0 / 1024.0));
72 }
73 else
74 sb.Append("Process reported as Exited \n");
62 75
63 return sb.ToString(); 76 return sb.ToString();
64 } 77 }
diff --git a/OpenSim/Framework/Monitoring/Watchdog.cs b/OpenSim/Framework/Monitoring/Watchdog.cs
index 3f992b1..69d2db5 100644
--- a/OpenSim/Framework/Monitoring/Watchdog.cs
+++ b/OpenSim/Framework/Monitoring/Watchdog.cs
@@ -385,4 +385,4 @@ namespace OpenSim.Framework.Monitoring
385 m_watchdogTimer.Start(); 385 m_watchdogTimer.Start();
386 } 386 }
387 } 387 }
388} \ No newline at end of file 388}
diff --git a/OpenSim/Framework/OSChatMessage.cs b/OpenSim/Framework/OSChatMessage.cs
index 455756d..7450be2 100644
--- a/OpenSim/Framework/OSChatMessage.cs
+++ b/OpenSim/Framework/OSChatMessage.cs
@@ -51,12 +51,11 @@ namespace OpenSim.Framework
51 protected object m_senderObject; 51 protected object m_senderObject;
52 protected ChatTypeEnum m_type; 52 protected ChatTypeEnum m_type;
53 protected UUID m_fromID; 53 protected UUID m_fromID;
54 protected UUID m_toID; 54 protected UUID m_destination = UUID.Zero;
55 55
56 public OSChatMessage() 56 public OSChatMessage()
57 { 57 {
58 m_position = new Vector3(); 58 m_position = new Vector3();
59 m_toID = UUID.Zero;
60 } 59 }
61 60
62 /// <summary> 61 /// <summary>
@@ -104,15 +103,6 @@ namespace OpenSim.Framework
104 set { m_from = value; } 103 set { m_from = value; }
105 } 104 }
106 105
107 /// <summary>
108 /// The name of the sender (needed for scripts)
109 /// </summary>
110 public string To
111 {
112 get { return m_from; }
113 set { m_from = value; }
114 }
115
116 #region IEventArgs Members 106 #region IEventArgs Members
117 107
118 /// TODO: Sender and SenderObject should just be Sender and of 108 /// TODO: Sender and SenderObject should just be Sender and of
@@ -142,13 +132,10 @@ namespace OpenSim.Framework
142 set { m_fromID = value; } 132 set { m_fromID = value; }
143 } 133 }
144 134
145 /// <summary> 135 public UUID Destination
146 /// The single recipient or all if not set.
147 /// </summary>
148 public UUID TargetUUID
149 { 136 {
150 get { return m_toID; } 137 get { return m_destination; }
151 set { m_toID = value; } 138 set { m_destination = value; }
152 } 139 }
153 140
154 /// <summary> 141 /// <summary>
diff --git a/OpenSim/Framework/ObjectChangeData.cs b/OpenSim/Framework/ObjectChangeData.cs
new file mode 100644
index 0000000..8d56291
--- /dev/null
+++ b/OpenSim/Framework/ObjectChangeData.cs
@@ -0,0 +1,80 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using OpenMetaverse;
29
30namespace OpenSim.Framework
31{
32 public enum ObjectChangeType : uint
33 {
34 // bits definitions
35 Position = 0x01,
36 Rotation = 0x02,
37 Scale = 0x04,
38 Group = 0x08,
39 UniformScale = 0x10,
40
41 // macros from above
42 // single prim
43 primP = 0x01,
44 primR = 0x02,
45 primPR = 0x03,
46 primS = 0x04,
47 primPS = 0x05,
48 primRS = 0x06,
49 primPSR = 0x07,
50
51 primUS = 0x14,
52 primPUS = 0x15,
53 primRUS = 0x16,
54 primPUSR = 0x17,
55
56 // group
57 groupP = 0x09,
58 groupR = 0x0A,
59 groupPR = 0x0B,
60 groupS = 0x0C,
61 groupPS = 0x0D,
62 groupRS = 0x0E,
63 groupPSR = 0x0F,
64
65 groupUS = 0x1C,
66 groupPUS = 0x1D,
67 groupRUS = 0x1E,
68 groupPUSR = 0x1F,
69
70 PRSmask = 0x07
71 }
72
73 public struct ObjectChangeData
74 {
75 public Quaternion rotation;
76 public Vector3 position;
77 public Vector3 scale;
78 public ObjectChangeType change;
79 }
80}
diff --git a/OpenSim/Framework/ParcelMediaCommandEnum.cs b/OpenSim/Framework/ParcelMediaCommandEnum.cs
index 93c41ec..e714382 100644
--- a/OpenSim/Framework/ParcelMediaCommandEnum.cs
+++ b/OpenSim/Framework/ParcelMediaCommandEnum.cs
@@ -27,7 +27,7 @@
27 27
28namespace OpenSim.Framework 28namespace OpenSim.Framework
29{ 29{
30 public enum ParcelMediaCommandEnum 30 public enum ParcelMediaCommandEnum : int
31 { 31 {
32 Stop = 0, 32 Stop = 0,
33 Pause = 1, 33 Pause = 1,
diff --git a/OpenSim/Framework/PluginLoader.cs b/OpenSim/Framework/PluginLoader.cs
index 819cb7b..cc80943 100644
--- a/OpenSim/Framework/PluginLoader.cs
+++ b/OpenSim/Framework/PluginLoader.cs
@@ -244,13 +244,22 @@ namespace OpenSim.Framework
244 // The Mono addin manager (in Mono.Addins.dll version 0.2.0.0) 244 // The Mono addin manager (in Mono.Addins.dll version 0.2.0.0)
245 // occasionally seems to corrupt its addin cache 245 // occasionally seems to corrupt its addin cache
246 // Hence, as a temporary solution we'll remove it before each startup 246 // Hence, as a temporary solution we'll remove it before each startup
247
248 string customDir = Environment.GetEnvironmentVariable ("MONO_ADDINS_REGISTRY");
249 string v0 = "addin-db-000";
250 string v1 = "addin-db-001";
251 if (customDir != null && customDir != String.Empty)
252 {
253 v0 = Path.Combine(customDir, v0);
254 v1 = Path.Combine(customDir, v1);
255 }
247 try 256 try
248 { 257 {
249 if (Directory.Exists("addin-db-000")) 258 if (Directory.Exists(v0))
250 Directory.Delete("addin-db-000", true); 259 Directory.Delete(v0, true);
251 260
252 if (Directory.Exists("addin-db-001")) 261 if (Directory.Exists(v1))
253 Directory.Delete("addin-db-001", true); 262 Directory.Delete(v1, true);
254 } 263 }
255 catch (IOException) 264 catch (IOException)
256 { 265 {
diff --git a/OpenSim/Framework/PrimitiveBaseShape.cs b/OpenSim/Framework/PrimitiveBaseShape.cs
index 4c36819..948c259 100644
--- a/OpenSim/Framework/PrimitiveBaseShape.cs
+++ b/OpenSim/Framework/PrimitiveBaseShape.cs
@@ -715,7 +715,12 @@ namespace OpenSim.Framework
715 return _lightColorR; 715 return _lightColorR;
716 } 716 }
717 set { 717 set {
718 _lightColorR = value; 718 if (value < 0)
719 _lightColorR = 0;
720 else if (value > 1.0f)
721 _lightColorR = 1.0f;
722 else
723 _lightColorR = value;
719 } 724 }
720 } 725 }
721 726
@@ -724,7 +729,12 @@ namespace OpenSim.Framework
724 return _lightColorG; 729 return _lightColorG;
725 } 730 }
726 set { 731 set {
727 _lightColorG = value; 732 if (value < 0)
733 _lightColorG = 0;
734 else if (value > 1.0f)
735 _lightColorG = 1.0f;
736 else
737 _lightColorG = value;
728 } 738 }
729 } 739 }
730 740
@@ -733,7 +743,12 @@ namespace OpenSim.Framework
733 return _lightColorB; 743 return _lightColorB;
734 } 744 }
735 set { 745 set {
736 _lightColorB = value; 746 if (value < 0)
747 _lightColorB = 0;
748 else if (value > 1.0f)
749 _lightColorB = 1.0f;
750 else
751 _lightColorB = value;
737 } 752 }
738 } 753 }
739 754
@@ -742,7 +757,12 @@ namespace OpenSim.Framework
742 return _lightColorA; 757 return _lightColorA;
743 } 758 }
744 set { 759 set {
745 _lightColorA = value; 760 if (value < 0)
761 _lightColorA = 0;
762 else if (value > 1.0f)
763 _lightColorA = 1.0f;
764 else
765 _lightColorA = value;
746 } 766 }
747 } 767 }
748 768
@@ -856,6 +876,11 @@ namespace OpenSim.Framework
856 876
857 public ulong GetMeshKey(Vector3 size, float lod) 877 public ulong GetMeshKey(Vector3 size, float lod)
858 { 878 {
879 return GetMeshKey(size, lod, false);
880 }
881
882 public ulong GetMeshKey(Vector3 size, float lod, bool convex)
883 {
859 ulong hash = 5381; 884 ulong hash = 5381;
860 885
861 hash = djb2(hash, this.PathCurve); 886 hash = djb2(hash, this.PathCurve);
@@ -901,6 +926,9 @@ namespace OpenSim.Framework
901 hash = djb2(hash, scaleBytes[i]); 926 hash = djb2(hash, scaleBytes[i]);
902 } 927 }
903 928
929 if(convex)
930 hash = djb2(hash, 0xa5);
931
904 return hash; 932 return hash;
905 } 933 }
906 934
@@ -1405,7 +1433,7 @@ namespace OpenSim.Framework
1405 prim.Textures = this.Textures; 1433 prim.Textures = this.Textures;
1406 1434
1407 prim.Properties = new Primitive.ObjectProperties(); 1435 prim.Properties = new Primitive.ObjectProperties();
1408 prim.Properties.Name = "Primitive"; 1436 prim.Properties.Name = "Object";
1409 prim.Properties.Description = ""; 1437 prim.Properties.Description = "";
1410 prim.Properties.CreatorID = UUID.Zero; 1438 prim.Properties.CreatorID = UUID.Zero;
1411 prim.Properties.GroupID = UUID.Zero; 1439 prim.Properties.GroupID = UUID.Zero;
diff --git a/OpenSim/Framework/PriorityQueue.cs b/OpenSim/Framework/PriorityQueue.cs
index e7a7f7f..e4f1111 100644
--- a/OpenSim/Framework/PriorityQueue.cs
+++ b/OpenSim/Framework/PriorityQueue.cs
@@ -45,7 +45,8 @@ namespace OpenSim.Framework
45 /// <summary> 45 /// <summary>
46 /// Total number of queues (priorities) available 46 /// Total number of queues (priorities) available
47 /// </summary> 47 /// </summary>
48 public const uint NumberOfQueues = 12; 48
49 public const uint NumberOfQueues = 12; // includes immediate queues, m_queueCounts need to be set acording
49 50
50 /// <summary> 51 /// <summary>
51 /// Number of queuest (priorities) that are processed immediately 52 /// Number of queuest (priorities) that are processed immediately
@@ -60,7 +61,8 @@ namespace OpenSim.Framework
60 // each pass. weighted towards the higher priority queues 61 // each pass. weighted towards the higher priority queues
61 private uint m_nextQueue = 0; 62 private uint m_nextQueue = 0;
62 private uint m_countFromQueue = 0; 63 private uint m_countFromQueue = 0;
63 private uint[] m_queueCounts = { 8, 4, 4, 2, 2, 2, 2, 1, 1, 1, 1, 1 }; 64 // first queues are imediate, so no counts
65 private uint[] m_queueCounts = {0, 0, 8, 4, 4, 2, 2, 2, 2, 1, 1, 1};
64 66
65 // next request is a counter of the number of updates queued, it provides 67 // next request is a counter of the number of updates queued, it provides
66 // a total ordering on the updates coming through the queue and is more 68 // a total ordering on the updates coming through the queue and is more
@@ -137,7 +139,7 @@ namespace OpenSim.Framework
137 /// </summary> 139 /// </summary>
138 public bool TryDequeue(out IEntityUpdate value, out Int32 timeinqueue) 140 public bool TryDequeue(out IEntityUpdate value, out Int32 timeinqueue)
139 { 141 {
140 // If there is anything in priority queue 0, return it first no 142 // If there is anything in imediate queues, return it first no
141 // matter what else. Breaks fairness. But very useful. 143 // matter what else. Breaks fairness. But very useful.
142 for (int iq = 0; iq < NumberOfImmediateQueues; iq++) 144 for (int iq = 0; iq < NumberOfImmediateQueues; iq++)
143 { 145 {
@@ -172,14 +174,13 @@ namespace OpenSim.Framework
172 } 174 }
173 175
174 // Find the next non-immediate queue with updates in it 176 // Find the next non-immediate queue with updates in it
175 for (int i = 0; i < NumberOfQueues; ++i) 177 for (uint i = NumberOfImmediateQueues; i < NumberOfQueues; ++i)
176 { 178 {
177 m_nextQueue = (uint)((m_nextQueue + 1) % NumberOfQueues); 179 m_nextQueue++;
178 m_countFromQueue = m_queueCounts[m_nextQueue]; 180 if(m_nextQueue >= NumberOfQueues)
181 m_nextQueue = NumberOfImmediateQueues;
179 182
180 // if this is one of the immediate queues, just skip it 183 m_countFromQueue = m_queueCounts[m_nextQueue];
181 if (m_nextQueue < NumberOfImmediateQueues)
182 continue;
183 184
184 if (m_heaps[m_nextQueue].Count > 0) 185 if (m_heaps[m_nextQueue].Count > 0)
185 { 186 {
@@ -189,7 +190,6 @@ namespace OpenSim.Framework
189 m_lookupTable.Remove(item.Value.Entity.LocalId); 190 m_lookupTable.Remove(item.Value.Entity.LocalId);
190 timeinqueue = Util.EnvironmentTickCountSubtract(item.EntryTime); 191 timeinqueue = Util.EnvironmentTickCountSubtract(item.EntryTime);
191 value = item.Value; 192 value = item.Value;
192
193 return true; 193 return true;
194 } 194 }
195 } 195 }
diff --git a/OpenSim/Framework/RegionInfo.cs b/OpenSim/Framework/RegionInfo.cs
index 016f2a6..e7bed6a 100644
--- a/OpenSim/Framework/RegionInfo.cs
+++ b/OpenSim/Framework/RegionInfo.cs
@@ -40,6 +40,7 @@ using OpenMetaverse.StructuredData;
40 40
41namespace OpenSim.Framework 41namespace OpenSim.Framework
42{ 42{
43 [Serializable]
43 public class RegionLightShareData : ICloneable 44 public class RegionLightShareData : ICloneable
44 { 45 {
45 public bool valid = false; 46 public bool valid = false;
@@ -102,6 +103,7 @@ namespace OpenSim.Framework
102 103
103 public bool commFailTF = false; 104 public bool commFailTF = false;
104 public ConfigurationMember configMember; 105 public ConfigurationMember configMember;
106 public string DataStore = String.Empty;
105 public string RegionFile = String.Empty; 107 public string RegionFile = String.Empty;
106 public bool isSandbox = false; 108 public bool isSandbox = false;
107 public bool Persistent = true; 109 public bool Persistent = true;
@@ -694,6 +696,9 @@ namespace OpenSim.Framework
694 string location = String.Format("{0},{1}", m_regionLocX, m_regionLocY); 696 string location = String.Format("{0},{1}", m_regionLocX, m_regionLocY);
695 config.Set("Location", location); 697 config.Set("Location", location);
696 698
699 if (DataStore != String.Empty)
700 config.Set("Datastore", DataStore);
701
697 config.Set("InternalAddress", m_internalEndPoint.Address.ToString()); 702 config.Set("InternalAddress", m_internalEndPoint.Address.ToString());
698 config.Set("InternalPort", m_internalEndPoint.Port); 703 config.Set("InternalPort", m_internalEndPoint.Port);
699 704
@@ -899,6 +904,9 @@ namespace OpenSim.Framework
899 case "sim_location_y": 904 case "sim_location_y":
900 m_regionLocY = (uint) configuration_result; 905 m_regionLocY = (uint) configuration_result;
901 break; 906 break;
907 case "datastore":
908 DataStore = (string) configuration_result;
909 break;
902 case "internal_ip_address": 910 case "internal_ip_address":
903 IPAddress address = (IPAddress) configuration_result; 911 IPAddress address = (IPAddress) configuration_result;
904 m_internalEndPoint = new IPEndPoint(address, 0); 912 m_internalEndPoint = new IPEndPoint(address, 0);
@@ -1052,6 +1060,11 @@ namespace OpenSim.Framework
1052 return regionInfo; 1060 return regionInfo;
1053 } 1061 }
1054 1062
1063 public int getInternalEndPointPort()
1064 {
1065 return m_internalEndPoint.Port;
1066 }
1067
1055 public Dictionary<string, object> ToKeyValuePairs() 1068 public Dictionary<string, object> ToKeyValuePairs()
1056 { 1069 {
1057 Dictionary<string, object> kvp = new Dictionary<string, object>(); 1070 Dictionary<string, object> kvp = new Dictionary<string, object>();
diff --git a/OpenSim/Framework/RegionLoader/Web/RegionLoaderWebServer.cs b/OpenSim/Framework/RegionLoader/Web/RegionLoaderWebServer.cs
index a2f5d9c..c7caf6f 100644
--- a/OpenSim/Framework/RegionLoader/Web/RegionLoaderWebServer.cs
+++ b/OpenSim/Framework/RegionLoader/Web/RegionLoaderWebServer.cs
@@ -48,6 +48,9 @@ namespace OpenSim.Framework.RegionLoader.Web
48 48
49 public RegionInfo[] LoadRegions() 49 public RegionInfo[] LoadRegions()
50 { 50 {
51 int tries = 3;
52 int wait = 2000;
53
51 if (m_configSource == null) 54 if (m_configSource == null)
52 { 55 {
53 m_log.Error("[WEBLOADER]: Unable to load configuration source!"); 56 m_log.Error("[WEBLOADER]: Unable to load configuration source!");
@@ -66,63 +69,72 @@ namespace OpenSim.Framework.RegionLoader.Web
66 } 69 }
67 else 70 else
68 { 71 {
69 RegionInfo[] regionInfos = new RegionInfo[] {}; 72 while(tries > 0)
70 int regionCount = 0; 73 {
71 HttpWebRequest webRequest = (HttpWebRequest) WebRequest.Create(url); 74 RegionInfo[] regionInfos = new RegionInfo[] {};
72 webRequest.Timeout = 30000; //30 Second Timeout 75 int regionCount = 0;
73 m_log.DebugFormat("[WEBLOADER]: Sending download request to {0}", url); 76 HttpWebRequest webRequest = (HttpWebRequest) WebRequest.Create(url);
77 webRequest.Timeout = 30000; //30 Second Timeout
78 m_log.DebugFormat("[WEBLOADER]: Sending download request to {0}", url);
74 79
75 try 80 try
76 { 81 {
77 HttpWebResponse webResponse = (HttpWebResponse) webRequest.GetResponse(); 82 HttpWebResponse webResponse = (HttpWebResponse) webRequest.GetResponse();
78 m_log.Debug("[WEBLOADER]: Downloading region information..."); 83 m_log.Debug("[WEBLOADER]: Downloading region information...");
79 StreamReader reader = new StreamReader(webResponse.GetResponseStream()); 84 StreamReader reader = new StreamReader(webResponse.GetResponseStream());
80 string xmlSource = String.Empty; 85 string xmlSource = String.Empty;
81 string tempStr = reader.ReadLine(); 86 string tempStr = reader.ReadLine();
82 while (tempStr != null) 87 while (tempStr != null)
83 { 88 {
84 xmlSource = xmlSource + tempStr; 89 xmlSource = xmlSource + tempStr;
85 tempStr = reader.ReadLine(); 90 tempStr = reader.ReadLine();
86 } 91 }
87 m_log.Debug("[WEBLOADER]: Done downloading region information from server. Total Bytes: " + 92 m_log.Debug("[WEBLOADER]: Done downloading region information from server. Total Bytes: " +
88 xmlSource.Length); 93 xmlSource.Length);
89 XmlDocument xmlDoc = new XmlDocument(); 94 XmlDocument xmlDoc = new XmlDocument();
90 xmlDoc.LoadXml(xmlSource); 95 xmlDoc.LoadXml(xmlSource);
91 if (xmlDoc.FirstChild.Name == "Regions") 96 if (xmlDoc.FirstChild.Name == "Regions")
92 { 97 {
93 regionCount = xmlDoc.FirstChild.ChildNodes.Count; 98 regionCount = xmlDoc.FirstChild.ChildNodes.Count;
94 99
95 if (regionCount > 0) 100 if (regionCount > 0)
96 { 101 {
97 regionInfos = new RegionInfo[regionCount]; 102 regionInfos = new RegionInfo[regionCount];
98 int i; 103 int i;
99 for (i = 0; i < xmlDoc.FirstChild.ChildNodes.Count; i++) 104 for (i = 0; i < xmlDoc.FirstChild.ChildNodes.Count; i++)
100 { 105 {
101 m_log.Debug(xmlDoc.FirstChild.ChildNodes[i].OuterXml); 106 m_log.Debug(xmlDoc.FirstChild.ChildNodes[i].OuterXml);
102 regionInfos[i] = 107 regionInfos[i] =
103 new RegionInfo("REGION CONFIG #" + (i + 1), xmlDoc.FirstChild.ChildNodes[i],false,m_configSource); 108 new RegionInfo("REGION CONFIG #" + (i + 1), xmlDoc.FirstChild.ChildNodes[i],false,m_configSource);
104 } 109 }
105 } 110 }
106 } 111 }
107 } 112 }
108 catch (WebException ex) 113 catch (WebException ex)
109 { 114 {
110 if (((HttpWebResponse)ex.Response).StatusCode == HttpStatusCode.NotFound) 115 if (((HttpWebResponse)ex.Response).StatusCode == HttpStatusCode.NotFound)
116 {
117 if (!allowRegionless)
118 throw ex;
119 }
120 else
121 throw ex;
122 }
123
124 if (regionCount > 0 | allowRegionless)
125 return regionInfos;
126
127 m_log.Debug("[WEBLOADER]: Request yielded no regions.");
128 tries--;
129 if (tries > 0)
111 { 130 {
112 if (!allowRegionless) 131 m_log.Debug("[WEBLOADER]: Retrying");
113 throw ex; 132 System.Threading.Thread.Sleep(wait);
114 } 133 }
115 else 134 }
116 throw ex;
117 }
118 135
119 if (regionCount > 0 | allowRegionless) 136 m_log.Error("[WEBLOADER]: No region configs were available.");
120 return regionInfos; 137 return null;
121 else
122 {
123 m_log.Error("[WEBLOADER]: No region configs were available.");
124 return null;
125 }
126 } 138 }
127 } 139 }
128 } 140 }
diff --git a/OpenSim/Framework/RegionSettings.cs b/OpenSim/Framework/RegionSettings.cs
index 47dbcec..47a2780 100644
--- a/OpenSim/Framework/RegionSettings.cs
+++ b/OpenSim/Framework/RegionSettings.cs
@@ -482,6 +482,28 @@ namespace OpenSim.Framework
482 set { m_LoadedCreationID = value; } 482 set { m_LoadedCreationID = value; }
483 } 483 }
484 484
485 private bool m_GodBlockSearch = false;
486 public bool GodBlockSearch
487 {
488 get { return m_GodBlockSearch; }
489 set { m_GodBlockSearch = value; }
490 }
491
492 private bool m_Casino = false;
493 public bool Casino
494 {
495 get { return m_Casino; }
496 set { m_Casino = value; }
497 }
498
499 // Telehub support
500 private bool m_TelehubEnabled = false;
501 public bool HasTelehub
502 {
503 get { return m_TelehubEnabled; }
504 set { m_TelehubEnabled = value; }
505 }
506
485 // Connected Telehub object 507 // Connected Telehub object
486 private UUID m_TelehubObject = UUID.Zero; 508 private UUID m_TelehubObject = UUID.Zero;
487 public UUID TelehubObject 509 public UUID TelehubObject
diff --git a/OpenSim/Framework/Servers/BaseOpenSimServer.cs b/OpenSim/Framework/Servers/BaseOpenSimServer.cs
index c0dc907..cb47cbf 100644
--- a/OpenSim/Framework/Servers/BaseOpenSimServer.cs
+++ b/OpenSim/Framework/Servers/BaseOpenSimServer.cs
@@ -136,7 +136,7 @@ namespace OpenSim.Framework.Servers
136 { 136 {
137 m_log.Info("[STARTUP]: Beginning startup processing"); 137 m_log.Info("[STARTUP]: Beginning startup processing");
138 138
139 m_log.Info("[STARTUP]: OpenSimulator version: " + m_version + Environment.NewLine); 139 m_log.Info("[STARTUP]: Careminster version: " + m_version + Environment.NewLine);
140 // clr version potentially is more confusing than helpful, since it doesn't tell us if we're running under Mono/MS .NET and 140 // clr version potentially is more confusing than helpful, since it doesn't tell us if we're running under Mono/MS .NET and
141 // the clr version number doesn't match the project version number under Mono. 141 // the clr version number doesn't match the project version number under Mono.
142 //m_log.Info("[STARTUP]: Virtual machine runtime version: " + Environment.Version + Environment.NewLine); 142 //m_log.Info("[STARTUP]: Virtual machine runtime version: " + Environment.Version + Environment.NewLine);
diff --git a/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs b/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
index 8a0340f..eefcdad 100644
--- a/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
+++ b/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
@@ -334,6 +334,7 @@ namespace OpenSim.Framework.Servers.HttpServer
334 StreamReader reader = new StreamReader(requestStream, encoding); 334 StreamReader reader = new StreamReader(requestStream, encoding);
335 335
336 string requestBody = reader.ReadToEnd(); 336 string requestBody = reader.ReadToEnd();
337 reader.Close();
337 338
338 Hashtable keysvals = new Hashtable(); 339 Hashtable keysvals = new Hashtable();
339 Hashtable headervals = new Hashtable(); 340 Hashtable headervals = new Hashtable();
@@ -642,7 +643,7 @@ namespace OpenSim.Framework.Servers.HttpServer
642 // Every month or so this will wrap and give bad numbers, not really a problem 643 // Every month or so this will wrap and give bad numbers, not really a problem
643 // since its just for reporting 644 // since its just for reporting
644 int tickdiff = requestEndTick - requestStartTick; 645 int tickdiff = requestEndTick - requestStartTick;
645 if (tickdiff > 3000 && requestHandler != null && requestHandler.Name != "GetTexture") 646 if (tickdiff > 3000 && (requestHandler == null || requestHandler.Name == null || requestHandler.Name != "GetTexture"))
646 { 647 {
647 m_log.InfoFormat( 648 m_log.InfoFormat(
648 "[BASE HTTP SERVER]: Slow handling of {0} {1} {2} {3} {4} from {5} took {6}ms", 649 "[BASE HTTP SERVER]: Slow handling of {0} {1} {2} {3} {4} from {5} took {6}ms",
@@ -1476,10 +1477,40 @@ namespace OpenSim.Framework.Servers.HttpServer
1476 1477
1477 internal byte[] DoHTTPGruntWork(Hashtable responsedata, OSHttpResponse response) 1478 internal byte[] DoHTTPGruntWork(Hashtable responsedata, OSHttpResponse response)
1478 { 1479 {
1479 //m_log.Info("[BASE HTTP SERVER]: Doing HTTP Grunt work with response"); 1480 int responsecode;
1480 int responsecode = (int)responsedata["int_response_code"]; 1481 string responseString = String.Empty;
1481 string responseString = (string)responsedata["str_response_string"]; 1482 byte[] responseData = null;
1482 string contentType = (string)responsedata["content_type"]; 1483 string contentType;
1484
1485 if (responsedata == null)
1486 {
1487 responsecode = 500;
1488 responseString = "No response could be obtained";
1489 contentType = "text/plain";
1490 responsedata = new Hashtable();
1491 }
1492 else
1493 {
1494 try
1495 {
1496 //m_log.Info("[BASE HTTP SERVER]: Doing HTTP Grunt work with response");
1497 responsecode = (int)responsedata["int_response_code"];
1498 if (responsedata["bin_response_data"] != null)
1499 responseData = (byte[])responsedata["bin_response_data"];
1500 else
1501 responseString = (string)responsedata["str_response_string"];
1502 contentType = (string)responsedata["content_type"];
1503 if (responseString == null)
1504 responseString = String.Empty;
1505 }
1506 catch
1507 {
1508 responsecode = 500;
1509 responseString = "No response could be obtained";
1510 contentType = "text/plain";
1511 responsedata = new Hashtable();
1512 }
1513 }
1483 1514
1484 if (responsedata.ContainsKey("error_status_text")) 1515 if (responsedata.ContainsKey("error_status_text"))
1485 { 1516 {
@@ -1524,25 +1555,40 @@ namespace OpenSim.Framework.Servers.HttpServer
1524 1555
1525 response.AddHeader("Content-Type", contentType); 1556 response.AddHeader("Content-Type", contentType);
1526 1557
1558 if (responsedata.ContainsKey("headers"))
1559 {
1560 Hashtable headerdata = (Hashtable)responsedata["headers"];
1561
1562 foreach (string header in headerdata.Keys)
1563 response.AddHeader(header, (string)headerdata[header]);
1564 }
1565
1527 byte[] buffer; 1566 byte[] buffer;
1528 1567
1529 if (!(contentType.Contains("image") 1568 if (responseData != null)
1530 || contentType.Contains("x-shockwave-flash")
1531 || contentType.Contains("application/x-oar")
1532 || contentType.Contains("application/vnd.ll.mesh")))
1533 { 1569 {
1534 // Text 1570 buffer = responseData;
1535 buffer = Encoding.UTF8.GetBytes(responseString);
1536 } 1571 }
1537 else 1572 else
1538 { 1573 {
1539 // Binary! 1574 if (!(contentType.Contains("image")
1540 buffer = Convert.FromBase64String(responseString); 1575 || contentType.Contains("x-shockwave-flash")
1541 } 1576 || contentType.Contains("application/x-oar")
1577 || contentType.Contains("application/vnd.ll.mesh")))
1578 {
1579 // Text
1580 buffer = Encoding.UTF8.GetBytes(responseString);
1581 }
1582 else
1583 {
1584 // Binary!
1585 buffer = Convert.FromBase64String(responseString);
1586 }
1542 1587
1543 response.SendChunked = false; 1588 response.SendChunked = false;
1544 response.ContentLength64 = buffer.Length; 1589 response.ContentLength64 = buffer.Length;
1545 response.ContentEncoding = Encoding.UTF8; 1590 response.ContentEncoding = Encoding.UTF8;
1591 }
1546 1592
1547 return buffer; 1593 return buffer;
1548 } 1594 }
@@ -1622,7 +1668,8 @@ namespace OpenSim.Framework.Servers.HttpServer
1622 m_httpListener2.Start(64); 1668 m_httpListener2.Start(64);
1623 1669
1624 // Long Poll Service Manager with 3 worker threads a 25 second timeout for no events 1670 // Long Poll Service Manager with 3 worker threads a 25 second timeout for no events
1625 m_PollServiceManager = new PollServiceRequestManager(this, 3, 25000); 1671// m_PollServiceManager = new PollServiceRequestManager(this, 3, 25000);
1672 m_PollServiceManager = new PollServiceRequestManager(this, 4, 25000);
1626 HTTPDRunning = true; 1673 HTTPDRunning = true;
1627 1674
1628 //HttpListenerContext context; 1675 //HttpListenerContext context;
@@ -1656,7 +1703,9 @@ namespace OpenSim.Framework.Servers.HttpServer
1656 1703
1657 public void httpServerException(object source, Exception exception) 1704 public void httpServerException(object source, Exception exception)
1658 { 1705 {
1659 m_log.Error(String.Format("[BASE HTTP SERVER]: {0} had an exception: {1} ", source.ToString(), exception.Message), exception); 1706 if (source.ToString() == "HttpServer.HttpListener" && exception.ToString().StartsWith("Mono.Security.Protocol.Tls.TlsException"))
1707 return;
1708 m_log.ErrorFormat("[BASE HTTP SERVER]: {0} had an exception {1}", source.ToString(), exception.ToString());
1660 /* 1709 /*
1661 if (HTTPDRunning)// && NotSocketErrors > 5) 1710 if (HTTPDRunning)// && NotSocketErrors > 5)
1662 { 1711 {
diff --git a/OpenSim/Framework/Servers/HttpServer/PollServiceEventArgs.cs b/OpenSim/Framework/Servers/HttpServer/PollServiceEventArgs.cs
index 3089351..c19ac32 100644
--- a/OpenSim/Framework/Servers/HttpServer/PollServiceEventArgs.cs
+++ b/OpenSim/Framework/Servers/HttpServer/PollServiceEventArgs.cs
@@ -34,7 +34,7 @@ namespace OpenSim.Framework.Servers.HttpServer
34 public delegate void RequestMethod(UUID requestID, Hashtable request); 34 public delegate void RequestMethod(UUID requestID, Hashtable request);
35 public delegate bool HasEventsMethod(UUID requestID, UUID pId); 35 public delegate bool HasEventsMethod(UUID requestID, UUID pId);
36 36
37 public delegate Hashtable GetEventsMethod(UUID requestID, UUID pId, string request); 37 public delegate Hashtable GetEventsMethod(UUID requestID, UUID pId);
38 38
39 public delegate Hashtable NoEventsMethod(UUID requestID, UUID pId); 39 public delegate Hashtable NoEventsMethod(UUID requestID, UUID pId);
40 40
@@ -45,17 +45,30 @@ namespace OpenSim.Framework.Servers.HttpServer
45 public NoEventsMethod NoEvents; 45 public NoEventsMethod NoEvents;
46 public RequestMethod Request; 46 public RequestMethod Request;
47 public UUID Id; 47 public UUID Id;
48 public int TimeOutms;
49 public EventType Type;
50
51 public enum EventType : int
52 {
53 Normal = 0,
54 LslHttp = 1,
55 Inventory = 2,
56 Texture = 3,
57 Mesh = 4
58 }
48 59
49 public PollServiceEventArgs( 60 public PollServiceEventArgs(
50 RequestMethod pRequest, 61 RequestMethod pRequest,
51 HasEventsMethod pHasEvents, GetEventsMethod pGetEvents, NoEventsMethod pNoEvents, 62 HasEventsMethod pHasEvents, GetEventsMethod pGetEvents, NoEventsMethod pNoEvents,
52 UUID pId) 63 UUID pId, int pTimeOutms)
53 { 64 {
54 Request = pRequest; 65 Request = pRequest;
55 HasEvents = pHasEvents; 66 HasEvents = pHasEvents;
56 GetEvents = pGetEvents; 67 GetEvents = pGetEvents;
57 NoEvents = pNoEvents; 68 NoEvents = pNoEvents;
58 Id = pId; 69 Id = pId;
70 TimeOutms = pTimeOutms;
71 Type = EventType.Normal;
59 } 72 }
60 } 73 }
61} \ No newline at end of file 74}
diff --git a/OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs b/OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs
index 8d50151..4be8bf4 100644
--- a/OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs
+++ b/OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs
@@ -33,15 +33,20 @@ using log4net;
33using HttpServer; 33using HttpServer;
34using OpenSim.Framework; 34using OpenSim.Framework;
35using OpenSim.Framework.Monitoring; 35using OpenSim.Framework.Monitoring;
36using Amib.Threading;
36 37
38
39/*
37namespace OpenSim.Framework.Servers.HttpServer 40namespace OpenSim.Framework.Servers.HttpServer
38{ 41{
42
39 public class PollServiceRequestManager 43 public class PollServiceRequestManager
40 { 44 {
41// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 45// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
42 46
43 private readonly BaseHttpServer m_server; 47 private readonly BaseHttpServer m_server;
44 private static Queue m_requests = Queue.Synchronized(new Queue()); 48 private static Queue m_requests = Queue.Synchronized(new Queue());
49 private static ManualResetEvent m_ev = new ManualResetEvent(false);
45 private uint m_WorkerThreadCount = 0; 50 private uint m_WorkerThreadCount = 0;
46 private Thread[] m_workerThreads; 51 private Thread[] m_workerThreads;
47 private PollServiceWorkerThread[] m_PollServiceWorkerThreads; 52 private PollServiceWorkerThread[] m_PollServiceWorkerThreads;
@@ -67,7 +72,6 @@ namespace OpenSim.Framework.Servers.HttpServer
67 ThreadPriority.Normal, 72 ThreadPriority.Normal,
68 false, 73 false,
69 true, 74 true,
70 null,
71 int.MaxValue); 75 int.MaxValue);
72 } 76 }
73 77
@@ -77,7 +81,6 @@ namespace OpenSim.Framework.Servers.HttpServer
77 ThreadPriority.Normal, 81 ThreadPriority.Normal,
78 false, 82 false,
79 true, 83 true,
80 null,
81 1000 * 60 * 10); 84 1000 * 60 * 10);
82 } 85 }
83 86
@@ -91,15 +94,17 @@ namespace OpenSim.Framework.Servers.HttpServer
91 { 94 {
92 lock (m_requests) 95 lock (m_requests)
93 m_requests.Enqueue(req); 96 m_requests.Enqueue(req);
97 m_ev.Set();
94 } 98 }
95 99
96 public void ThreadStart() 100 public void ThreadStart()
97 { 101 {
98 while (m_running) 102 while (m_running)
99 { 103 {
104 m_ev.WaitOne(1000);
105 m_ev.Reset();
100 Watchdog.UpdateThread(); 106 Watchdog.UpdateThread();
101 ProcessQueuedRequests(); 107 ProcessQueuedRequests();
102 Thread.Sleep(1000);
103 } 108 }
104 } 109 }
105 110
@@ -141,8 +146,9 @@ namespace OpenSim.Framework.Servers.HttpServer
141 foreach (object o in m_requests) 146 foreach (object o in m_requests)
142 { 147 {
143 PollServiceHttpRequest req = (PollServiceHttpRequest) o; 148 PollServiceHttpRequest req = (PollServiceHttpRequest) o;
144 PollServiceWorkerThread.DoHTTPGruntWork( 149 m_server.DoHTTPGruntWork(
145 m_server, req, req.PollServiceArgs.NoEvents(req.RequestID, req.PollServiceArgs.Id)); 150 req.PollServiceArgs.NoEvents(req.RequestID, req.PollServiceArgs.Id),
151 new OSHttpResponse(new HttpResponse(req.HttpContext, req.Request), req.HttpContext));
146 } 152 }
147 153
148 m_requests.Clear(); 154 m_requests.Clear();
@@ -151,8 +157,274 @@ namespace OpenSim.Framework.Servers.HttpServer
151 { 157 {
152 t.Abort(); 158 t.Abort();
153 } 159 }
154
155 m_running = false; 160 m_running = false;
156 } 161 }
157 } 162 }
158} \ No newline at end of file 163}
164 */
165
166using System.IO;
167using System.Text;
168using System.Collections.Generic;
169
170namespace OpenSim.Framework.Servers.HttpServer
171{
172 public class PollServiceRequestManager
173 {
174 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
175
176 private readonly BaseHttpServer m_server;
177
178 private BlockingQueue<PollServiceHttpRequest> m_requests = new BlockingQueue<PollServiceHttpRequest>();
179 private static Queue<PollServiceHttpRequest> m_slowRequests = new Queue<PollServiceHttpRequest>();
180 private static Queue<PollServiceHttpRequest> m_retryRequests = new Queue<PollServiceHttpRequest>();
181
182 private uint m_WorkerThreadCount = 0;
183 private Thread[] m_workerThreads;
184 private Thread m_retrysThread;
185
186 private bool m_running = true;
187 private int slowCount = 0;
188
189 private SmartThreadPool m_threadPool = new SmartThreadPool(20000, 12, 2);
190
191// private int m_timeout = 1000; // increase timeout 250; now use the event one
192
193 public PollServiceRequestManager(BaseHttpServer pSrv, uint pWorkerThreadCount, int pTimeout)
194 {
195 m_server = pSrv;
196 m_WorkerThreadCount = pWorkerThreadCount;
197 m_workerThreads = new Thread[m_WorkerThreadCount];
198
199 //startup worker threads
200 for (uint i = 0; i < m_WorkerThreadCount; i++)
201 {
202 m_workerThreads[i]
203 = Watchdog.StartThread(
204 PoolWorkerJob,
205 String.Format("PollServiceWorkerThread{0}", i),
206 ThreadPriority.Normal,
207 false,
208 false,
209 null,
210 int.MaxValue);
211 }
212
213 m_retrysThread = Watchdog.StartThread(
214 this.CheckRetries,
215 "PollServiceWatcherThread",
216 ThreadPriority.Normal,
217 false,
218 true,
219 null,
220 1000 * 60 * 10);
221 }
222
223
224 private void ReQueueEvent(PollServiceHttpRequest req)
225 {
226 if (m_running)
227 {
228 lock (m_retryRequests)
229 m_retryRequests.Enqueue(req);
230 }
231 }
232
233 public void Enqueue(PollServiceHttpRequest req)
234 {
235 if (m_running)
236 {
237 if (req.PollServiceArgs.Type != PollServiceEventArgs.EventType.Normal)
238 {
239 m_requests.Enqueue(req);
240 }
241 else
242 {
243 lock (m_slowRequests)
244 m_slowRequests.Enqueue(req);
245 }
246 }
247 }
248
249 private void CheckRetries()
250 {
251 while (m_running)
252 {
253 Thread.Sleep(100); // let the world move .. back to faster rate
254 Watchdog.UpdateThread();
255 lock (m_retryRequests)
256 {
257 while (m_retryRequests.Count > 0 && m_running)
258 m_requests.Enqueue(m_retryRequests.Dequeue());
259 }
260 slowCount++;
261 if (slowCount >= 10)
262 {
263 slowCount = 0;
264
265 lock (m_slowRequests)
266 {
267 while (m_slowRequests.Count > 0 && m_running)
268 m_requests.Enqueue(m_slowRequests.Dequeue());
269 }
270 }
271 }
272 }
273
274 ~PollServiceRequestManager()
275 {
276 m_running = false;
277// m_timeout = -10000; // cause all to expire
278 Thread.Sleep(1000); // let the world move
279
280 foreach (Thread t in m_workerThreads)
281 Watchdog.AbortThread(t.ManagedThreadId);
282
283 try
284 {
285 foreach (PollServiceHttpRequest req in m_retryRequests)
286 {
287 DoHTTPGruntWork(m_server,req,
288 req.PollServiceArgs.NoEvents(req.RequestID, req.PollServiceArgs.Id));
289 }
290 }
291 catch
292 {
293 }
294
295 PollServiceHttpRequest wreq;
296 m_retryRequests.Clear();
297
298 lock (m_slowRequests)
299 {
300 while (m_slowRequests.Count > 0 && m_running)
301 m_requests.Enqueue(m_slowRequests.Dequeue());
302 }
303
304 while (m_requests.Count() > 0)
305 {
306 try
307 {
308 wreq = m_requests.Dequeue(0);
309 DoHTTPGruntWork(m_server,wreq,
310 wreq.PollServiceArgs.NoEvents(wreq.RequestID, wreq.PollServiceArgs.Id));
311 }
312 catch
313 {
314 }
315 }
316
317 m_requests.Clear();
318 }
319
320 // work threads
321
322 private void PoolWorkerJob()
323 {
324 while (m_running)
325 {
326 PollServiceHttpRequest req = m_requests.Dequeue(5000);
327
328 Watchdog.UpdateThread();
329 if (req != null)
330 {
331 try
332 {
333 if (req.PollServiceArgs.HasEvents(req.RequestID, req.PollServiceArgs.Id))
334 {
335 Hashtable responsedata = req.PollServiceArgs.GetEvents(req.RequestID, req.PollServiceArgs.Id);
336
337 if (responsedata == null)
338 continue;
339
340 if (req.PollServiceArgs.Type == PollServiceEventArgs.EventType.Normal)
341 {
342 try
343 {
344 DoHTTPGruntWork(m_server, req, responsedata);
345 }
346 catch (ObjectDisposedException) // Browser aborted before we could read body, server closed the stream
347 {
348 // Ignore it, no need to reply
349 }
350 }
351 else
352 {
353 m_threadPool.QueueWorkItem(x =>
354 {
355 try
356 {
357 DoHTTPGruntWork(m_server, req, responsedata);
358 }
359 catch (ObjectDisposedException) // Browser aborted before we could read body, server closed the stream
360 {
361 // Ignore it, no need to reply
362 }
363
364 return null;
365 }, null);
366 }
367 }
368 else
369 {
370 if ((Environment.TickCount - req.RequestTime) > req.PollServiceArgs.TimeOutms)
371 {
372 DoHTTPGruntWork(m_server, req,
373 req.PollServiceArgs.NoEvents(req.RequestID, req.PollServiceArgs.Id));
374 }
375 else
376 {
377 ReQueueEvent(req);
378 }
379 }
380 }
381 catch (Exception e)
382 {
383 m_log.ErrorFormat("Exception in poll service thread: " + e.ToString());
384 }
385 }
386 }
387 }
388
389 // DoHTTPGruntWork changed, not sending response
390 // do the same work around as core
391
392 internal static void DoHTTPGruntWork(BaseHttpServer server, PollServiceHttpRequest req, Hashtable responsedata)
393 {
394 OSHttpResponse response
395 = new OSHttpResponse(new HttpResponse(req.HttpContext, req.Request), req.HttpContext);
396
397 byte[] buffer = server.DoHTTPGruntWork(responsedata, response);
398
399 response.SendChunked = false;
400 response.ContentLength64 = buffer.Length;
401 response.ContentEncoding = Encoding.UTF8;
402
403 try
404 {
405 response.OutputStream.Write(buffer, 0, buffer.Length);
406 }
407 catch (Exception ex)
408 {
409 m_log.Warn(string.Format("[POLL SERVICE WORKER THREAD]: Error ", ex));
410 }
411 finally
412 {
413 //response.OutputStream.Close();
414 try
415 {
416 response.OutputStream.Flush();
417 response.Send();
418
419 //if (!response.KeepAlive && response.ReuseContext)
420 // response.FreeContext();
421 }
422 catch (Exception e)
423 {
424 m_log.Warn(String.Format("[POLL SERVICE WORKER THREAD]: Error ", e));
425 }
426 }
427 }
428 }
429}
430
diff --git a/OpenSim/Framework/Servers/HttpServer/PollServiceWorkerThread.cs b/OpenSim/Framework/Servers/HttpServer/PollServiceWorkerThread.cs
index 5adbcd1..1c529b6 100644
--- a/OpenSim/Framework/Servers/HttpServer/PollServiceWorkerThread.cs
+++ b/OpenSim/Framework/Servers/HttpServer/PollServiceWorkerThread.cs
@@ -25,6 +25,8 @@
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28/* Ubit work moved to PollServiceRequestManager
29
28using System; 30using System;
29using System.Collections; 31using System.Collections;
30using System.Collections.Generic; 32using System.Collections.Generic;
@@ -90,8 +92,15 @@ namespace OpenSim.Framework.Servers.HttpServer
90 continue; 92 continue;
91 } 93 }
92 94
93 Hashtable responsedata = req.PollServiceArgs.GetEvents(req.RequestID, req.PollServiceArgs.Id, str.ReadToEnd()); 95 try
94 DoHTTPGruntWork(m_server, req, responsedata); 96 {
97 Hashtable responsedata = req.PollServiceArgs.GetEvents(req.RequestID, req.PollServiceArgs.Id, str.ReadToEnd());
98 DoHTTPGruntWork(m_server, req, responsedata);
99 }
100 catch (ObjectDisposedException) // Browser aborted before we could read body, server closed the stream
101 {
102 // Ignore it, no need to reply
103 }
95 } 104 }
96 else 105 else
97 { 106 {
@@ -162,4 +171,5 @@ namespace OpenSim.Framework.Servers.HttpServer
162 } 171 }
163 } 172 }
164 } 173 }
165} \ No newline at end of file 174}
175*/ \ No newline at end of file
diff --git a/OpenSim/Framework/Servers/Tests/OSHttpTests.cs b/OpenSim/Framework/Servers/Tests/OSHttpTests.cs
index 3412e0f..50f306e 100644
--- a/OpenSim/Framework/Servers/Tests/OSHttpTests.cs
+++ b/OpenSim/Framework/Servers/Tests/OSHttpTests.cs
@@ -76,6 +76,10 @@ namespace OpenSim.Framework.Servers.Tests
76 /// </summary> 76 /// </summary>
77 public event EventHandler<RequestEventArgs> RequestReceived = delegate { }; 77 public event EventHandler<RequestEventArgs> RequestReceived = delegate { };
78 78
79 public bool CanSend { get { return true; } }
80 public string RemoteEndPoint { get { return ""; } }
81 public string RemoteEndPointAddress { get { return ""; } }
82 public string RemoteEndPointPort { get { return ""; } }
79 } 83 }
80 84
81 public class TestHttpRequest: IHttpRequest 85 public class TestHttpRequest: IHttpRequest
diff --git a/OpenSim/Framework/Servers/VersionInfo.cs b/OpenSim/Framework/Servers/VersionInfo.cs
index c9d9770..bb094ed 100644
--- a/OpenSim/Framework/Servers/VersionInfo.cs
+++ b/OpenSim/Framework/Servers/VersionInfo.cs
@@ -29,11 +29,11 @@ namespace OpenSim
29{ 29{
30 public class VersionInfo 30 public class VersionInfo
31 { 31 {
32 private const string VERSION_NUMBER = "0.7.5"; 32 private const string VERSION_NUMBER = "0.7.5CM";
33 private const Flavour VERSION_FLAVOUR = Flavour.Dev; 33 private const Flavour VERSION_FLAVOUR = Flavour.Dev;
34 34
35 public enum Flavour 35 public enum Flavour
36 { 36 {
37 Unknown, 37 Unknown,
38 Dev, 38 Dev,
39 RC1, 39 RC1,
@@ -50,7 +50,7 @@ namespace OpenSim
50 50
51 public static string GetVersionString(string versionNumber, Flavour flavour) 51 public static string GetVersionString(string versionNumber, Flavour flavour)
52 { 52 {
53 string versionString = "OpenSim " + versionNumber + " " + flavour; 53 string versionString = "Careminster " + versionNumber + " " + flavour;
54 return versionString.PadRight(VERSIONINFO_VERSION_LENGTH); 54 return versionString.PadRight(VERSIONINFO_VERSION_LENGTH);
55 } 55 }
56 56
diff --git a/OpenSim/Framework/TaskInventoryDictionary.cs b/OpenSim/Framework/TaskInventoryDictionary.cs
index 8af2c41..62ecbd1 100644
--- a/OpenSim/Framework/TaskInventoryDictionary.cs
+++ b/OpenSim/Framework/TaskInventoryDictionary.cs
@@ -27,9 +27,13 @@
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Threading;
31using System.Reflection;
30using System.Xml; 32using System.Xml;
33using System.Diagnostics;
31using System.Xml.Schema; 34using System.Xml.Schema;
32using System.Xml.Serialization; 35using System.Xml.Serialization;
36using log4net;
33using OpenMetaverse; 37using OpenMetaverse;
34 38
35namespace OpenSim.Framework 39namespace OpenSim.Framework
@@ -47,6 +51,180 @@ namespace OpenSim.Framework
47 // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 51 // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
48 52
49 private static XmlSerializer tiiSerializer = new XmlSerializer(typeof (TaskInventoryItem)); 53 private static XmlSerializer tiiSerializer = new XmlSerializer(typeof (TaskInventoryItem));
54 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
55
56 private Thread LockedByThread;
57// private string WriterStack;
58
59// private Dictionary<Thread, string> ReadLockers =
60// new Dictionary<Thread, string>();
61
62 /// <value>
63 /// An advanced lock for inventory data
64 /// </value>
65 private System.Threading.ReaderWriterLockSlim m_itemLock = new System.Threading.ReaderWriterLockSlim();
66
67 /// <summary>
68 /// Are we readlocked by the calling thread?
69 /// </summary>
70 public bool IsReadLockedByMe()
71 {
72 if (m_itemLock.RecursiveReadCount > 0)
73 {
74 return true;
75 }
76 else
77 {
78 return false;
79 }
80 }
81
82 /// <summary>
83 /// Lock our inventory list for reading (many can read, one can write)
84 /// </summary>
85 public void LockItemsForRead(bool locked)
86 {
87 if (locked)
88 {
89 if (m_itemLock.IsWriteLockHeld && LockedByThread != null)
90 {
91 if (!LockedByThread.IsAlive)
92 {
93 //Locked by dead thread, reset.
94 m_itemLock = new System.Threading.ReaderWriterLockSlim();
95 }
96 }
97
98 if (m_itemLock.RecursiveReadCount > 0)
99 {
100 m_log.Error("[TaskInventoryDictionary] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue.");
101 try
102 {
103 // That call stack is useful for end users only. RealProgrammers need a full dump. Commented.
104 // StackTrace stackTrace = new StackTrace(); // get call stack
105 // StackFrame[] stackFrames = stackTrace.GetFrames(); // get method calls (frames)
106 //
107 // // write call stack method names
108 // foreach (StackFrame stackFrame in stackFrames)
109 // {
110 // m_log.Error("[SceneObjectGroup.m_parts] "+(stackFrame.GetMethod().Name)); // write method name
111 // }
112
113 // The below is far more useful
114// System.Console.WriteLine("------------------------------------------");
115// System.Console.WriteLine("My call stack:\n" + Environment.StackTrace);
116// System.Console.WriteLine("------------------------------------------");
117// foreach (KeyValuePair<Thread, string> kvp in ReadLockers)
118// {
119// System.Console.WriteLine("Locker name {0} call stack:\n" + kvp.Value, kvp.Key.Name);
120// System.Console.WriteLine("------------------------------------------");
121// }
122 }
123 catch
124 {}
125 m_itemLock.ExitReadLock();
126 }
127 if (m_itemLock.RecursiveWriteCount > 0)
128 {
129 m_log.Error("[TaskInventoryDictionary] Recursive write lock requested. This should not happen and means something needs to be fixed.");
130// try
131// {
132// System.Console.WriteLine("------------------------------------------");
133// System.Console.WriteLine("My call stack:\n" + Environment.StackTrace);
134// System.Console.WriteLine("------------------------------------------");
135// System.Console.WriteLine("Locker's call stack:\n" + WriterStack);
136// System.Console.WriteLine("------------------------------------------");
137// }
138// catch
139// {}
140 m_itemLock.ExitWriteLock();
141 }
142
143 while (!m_itemLock.TryEnterReadLock(60000))
144 {
145 m_log.Error("Thread lock detected while trying to aquire READ lock in TaskInventoryDictionary. Locked by thread " + LockedByThread.Name + ". I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed.");
146 if (m_itemLock.IsWriteLockHeld)
147 {
148 m_itemLock = new System.Threading.ReaderWriterLockSlim();
149// System.Console.WriteLine("------------------------------------------");
150// System.Console.WriteLine("My call stack:\n" + Environment.StackTrace);
151// System.Console.WriteLine("------------------------------------------");
152// System.Console.WriteLine("Locker's call stack:\n" + WriterStack);
153// System.Console.WriteLine("------------------------------------------");
154// LockedByThread = null;
155// ReadLockers.Clear();
156 }
157 }
158// ReadLockers[Thread.CurrentThread] = Environment.StackTrace;
159 }
160 else
161 {
162 if (m_itemLock.RecursiveReadCount>0)
163 {
164 m_itemLock.ExitReadLock();
165 }
166// if (m_itemLock.RecursiveReadCount == 0)
167// ReadLockers.Remove(Thread.CurrentThread);
168 }
169 }
170
171 /// <summary>
172 /// Lock our inventory list for writing (many can read, one can write)
173 /// </summary>
174 public void LockItemsForWrite(bool locked)
175 {
176 if (locked)
177 {
178 //Enter a write lock, wait indefinately for one to open.
179 if (m_itemLock.RecursiveReadCount > 0)
180 {
181 m_log.Error("[TaskInventoryDictionary] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue.");
182 m_itemLock.ExitReadLock();
183 }
184 if (m_itemLock.RecursiveWriteCount > 0)
185 {
186 m_log.Error("[TaskInventoryDictionary] Recursive write lock requested. This should not happen and means something needs to be fixed.");
187
188 m_itemLock.ExitWriteLock();
189 }
190 while (!m_itemLock.TryEnterWriteLock(60000))
191 {
192 if (m_itemLock.IsWriteLockHeld)
193 {
194 m_log.Error("Thread lock detected while trying to aquire WRITE lock in TaskInventoryDictionary. Locked by thread " + LockedByThread.Name + ". I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed.");
195// System.Console.WriteLine("------------------------------------------");
196// System.Console.WriteLine("My call stack:\n" + Environment.StackTrace);
197// System.Console.WriteLine("------------------------------------------");
198// System.Console.WriteLine("Locker's call stack:\n" + WriterStack);
199// System.Console.WriteLine("------------------------------------------");
200 }
201 else
202 {
203 m_log.Error("Thread lock detected while trying to aquire WRITE lock in TaskInventoryDictionary. Locked by a reader. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed.");
204// System.Console.WriteLine("------------------------------------------");
205// System.Console.WriteLine("My call stack:\n" + Environment.StackTrace);
206// System.Console.WriteLine("------------------------------------------");
207// foreach (KeyValuePair<Thread, string> kvp in ReadLockers)
208// {
209// System.Console.WriteLine("Locker name {0} call stack:\n" + kvp.Value, kvp.Key.Name);
210// System.Console.WriteLine("------------------------------------------");
211// }
212 }
213 m_itemLock = new System.Threading.ReaderWriterLockSlim();
214// ReadLockers.Clear();
215 }
216
217 LockedByThread = Thread.CurrentThread;
218// WriterStack = Environment.StackTrace;
219 }
220 else
221 {
222 if (m_itemLock.RecursiveWriteCount > 0)
223 {
224 m_itemLock.ExitWriteLock();
225 }
226 }
227 }
50 228
51 #region ICloneable Members 229 #region ICloneable Members
52 230
@@ -54,14 +232,13 @@ namespace OpenSim.Framework
54 { 232 {
55 TaskInventoryDictionary clone = new TaskInventoryDictionary(); 233 TaskInventoryDictionary clone = new TaskInventoryDictionary();
56 234
57 lock (this) 235 m_itemLock.EnterReadLock();
236 foreach (UUID uuid in Keys)
58 { 237 {
59 foreach (UUID uuid in Keys) 238 clone.Add(uuid, (TaskInventoryItem) this[uuid].Clone());
60 {
61 clone.Add(uuid, (TaskInventoryItem) this[uuid].Clone());
62 }
63 } 239 }
64 240 m_itemLock.ExitReadLock();
241
65 return clone; 242 return clone;
66 } 243 }
67 244
diff --git a/OpenSim/Framework/TaskInventoryItem.cs b/OpenSim/Framework/TaskInventoryItem.cs
index a06f8e7..574ee56 100644
--- a/OpenSim/Framework/TaskInventoryItem.cs
+++ b/OpenSim/Framework/TaskInventoryItem.cs
@@ -72,7 +72,7 @@ namespace OpenSim.Framework
72 private UUID _loadedID = UUID.Zero; 72 private UUID _loadedID = UUID.Zero;
73 73
74 private bool _ownerChanged = false; 74 private bool _ownerChanged = false;
75 75
76 public UUID AssetID { 76 public UUID AssetID {
77 get { 77 get {
78 return _assetID; 78 return _assetID;
diff --git a/OpenSim/Framework/Tests/MundaneFrameworkTests.cs b/OpenSim/Framework/Tests/MundaneFrameworkTests.cs
index 1dc8053..0fbdaf3 100644
--- a/OpenSim/Framework/Tests/MundaneFrameworkTests.cs
+++ b/OpenSim/Framework/Tests/MundaneFrameworkTests.cs
@@ -218,12 +218,12 @@ namespace OpenSim.Framework.Tests
218 BannedHostNameMask = string.Empty, 218 BannedHostNameMask = string.Empty,
219 BannedUserID = bannedUserId} 219 BannedUserID = bannedUserId}
220 ); 220 );
221 Assert.IsTrue(es.IsBanned(bannedUserId), "User Should be banned but is not."); 221 Assert.IsTrue(es.IsBanned(bannedUserId, 32), "User Should be banned but is not.");
222 Assert.IsFalse(es.IsBanned(UUID.Zero), "User Should not be banned but is."); 222 Assert.IsFalse(es.IsBanned(UUID.Zero, 32), "User Should not be banned but is.");
223 223
224 es.RemoveBan(bannedUserId); 224 es.RemoveBan(bannedUserId);
225 225
226 Assert.IsFalse(es.IsBanned(bannedUserId), "User Should not be banned but is."); 226 Assert.IsFalse(es.IsBanned(bannedUserId, 32), "User Should not be banned but is.");
227 227
228 es.AddEstateManager(UUID.Zero); 228 es.AddEstateManager(UUID.Zero);
229 229
diff --git a/OpenSim/Framework/Util.cs b/OpenSim/Framework/Util.cs
index ea2d28a..4d132bb 100644
--- a/OpenSim/Framework/Util.cs
+++ b/OpenSim/Framework/Util.cs
@@ -488,19 +488,25 @@ namespace OpenSim.Framework
488 /// </summary> 488 /// </summary>
489 /// <param name="data"></param> 489 /// <param name="data"></param>
490 /// <returns></returns> 490 /// <returns></returns>
491
491 public static string Md5Hash(string data) 492 public static string Md5Hash(string data)
492 { 493 {
493 byte[] dataMd5 = ComputeMD5Hash(data); 494 return Md5Hash(data, Encoding.Default);
495 }
496
497 public static string Md5Hash(string data, Encoding encoding)
498 {
499 byte[] dataMd5 = ComputeMD5Hash(data, encoding);
494 StringBuilder sb = new StringBuilder(); 500 StringBuilder sb = new StringBuilder();
495 for (int i = 0; i < dataMd5.Length; i++) 501 for (int i = 0; i < dataMd5.Length; i++)
496 sb.AppendFormat("{0:x2}", dataMd5[i]); 502 sb.AppendFormat("{0:x2}", dataMd5[i]);
497 return sb.ToString(); 503 return sb.ToString();
498 } 504 }
499 505
500 private static byte[] ComputeMD5Hash(string data) 506 private static byte[] ComputeMD5Hash(string data, Encoding encoding)
501 { 507 {
502 MD5 md5 = MD5.Create(); 508 MD5 md5 = MD5.Create();
503 return md5.ComputeHash(Encoding.Default.GetBytes(data)); 509 return md5.ComputeHash(encoding.GetBytes(data));
504 } 510 }
505 511
506 /// <summary> 512 /// <summary>
@@ -508,6 +514,12 @@ namespace OpenSim.Framework
508 /// </summary> 514 /// </summary>
509 /// <param name="data"></param> 515 /// <param name="data"></param>
510 /// <returns></returns> 516 /// <returns></returns>
517
518 public static string SHA1Hash(string data, Encoding enc)
519 {
520 return SHA1Hash(enc.GetBytes(data));
521 }
522
511 public static string SHA1Hash(string data) 523 public static string SHA1Hash(string data)
512 { 524 {
513 return SHA1Hash(Encoding.Default.GetBytes(data)); 525 return SHA1Hash(Encoding.Default.GetBytes(data));
@@ -1163,19 +1175,19 @@ namespace OpenSim.Framework
1163 { 1175 {
1164 string os = String.Empty; 1176 string os = String.Empty;
1165 1177
1166 if (Environment.OSVersion.Platform != PlatformID.Unix) 1178// if (Environment.OSVersion.Platform != PlatformID.Unix)
1167 { 1179// {
1168 os = Environment.OSVersion.ToString(); 1180// os = Environment.OSVersion.ToString();
1169 } 1181// }
1170 else 1182// else
1171 { 1183// {
1172 os = ReadEtcIssue(); 1184// os = ReadEtcIssue();
1173 } 1185// }
1174 1186//
1175 if (os.Length > 45) 1187// if (os.Length > 45)
1176 { 1188// {
1177 os = os.Substring(0, 45); 1189// os = os.Substring(0, 45);
1178 } 1190// }
1179 1191
1180 return os; 1192 return os;
1181 } 1193 }
@@ -1307,7 +1319,7 @@ namespace OpenSim.Framework
1307 1319
1308 public static Guid GetHashGuid(string data, string salt) 1320 public static Guid GetHashGuid(string data, string salt)
1309 { 1321 {
1310 byte[] hash = ComputeMD5Hash(data + salt); 1322 byte[] hash = ComputeMD5Hash(data + salt, Encoding.Default);
1311 1323
1312 //string s = BitConverter.ToString(hash); 1324 //string s = BitConverter.ToString(hash);
1313 1325
diff --git a/OpenSim/Framework/WebUtil.cs b/OpenSim/Framework/WebUtil.cs
index 5c34cf4..b85d93d 100644
--- a/OpenSim/Framework/WebUtil.cs
+++ b/OpenSim/Framework/WebUtil.cs
@@ -235,6 +235,7 @@ namespace OpenSim.Framework
235 catch (Exception ex) 235 catch (Exception ex)
236 { 236 {
237 errorMessage = ex.Message; 237 errorMessage = ex.Message;
238 m_log.Debug("[WEB UTIL]: Exception making request: " + ex.ToString());
238 } 239 }
239 finally 240 finally
240 { 241 {
@@ -318,7 +319,7 @@ namespace OpenSim.Framework
318 /// </summary> 319 /// </summary>
319 public static OSDMap PostToService(string url, NameValueCollection data) 320 public static OSDMap PostToService(string url, NameValueCollection data)
320 { 321 {
321 return ServiceFormRequest(url,data,10000); 322 return ServiceFormRequest(url,data, 20000);
322 } 323 }
323 324
324 public static OSDMap ServiceFormRequest(string url, NameValueCollection data, int timeout) 325 public static OSDMap ServiceFormRequest(string url, NameValueCollection data, int timeout)
@@ -732,7 +733,8 @@ namespace OpenSim.Framework
732 reqnum, verb, requestUrl); 733 reqnum, verb, requestUrl);
733 734
734 int tickstart = Util.EnvironmentTickCount(); 735 int tickstart = Util.EnvironmentTickCount();
735 int tickdata = 0; 736// int tickdata = 0;
737 int tickdiff = 0;
736 738
737 Type type = typeof(TRequest); 739 Type type = typeof(TRequest);
738 740
@@ -775,8 +777,8 @@ namespace OpenSim.Framework
775 requestStream.Close(); 777 requestStream.Close();
776 778
777 // capture how much time was spent writing 779 // capture how much time was spent writing
778 tickdata = Util.EnvironmentTickCountSubtract(tickstart); 780 // useless in this async
779 781// tickdata = Util.EnvironmentTickCountSubtract(tickstart);
780 request.BeginGetResponse(delegate(IAsyncResult ar) 782 request.BeginGetResponse(delegate(IAsyncResult ar)
781 { 783 {
782 response = request.EndGetResponse(ar); 784 response = request.EndGetResponse(ar);
@@ -793,7 +795,8 @@ namespace OpenSim.Framework
793 finally 795 finally
794 { 796 {
795 // Let's not close this 797 // Let's not close this
796 //buffer.Close(); 798 // yes do close it
799 buffer.Close();
797 respStream.Close(); 800 respStream.Close();
798 response.Close(); 801 response.Close();
799 } 802 }
@@ -861,7 +864,6 @@ namespace OpenSim.Framework
861 } 864 }
862 865
863 // m_log.DebugFormat("[ASYNC REQUEST]: Received {0}", deserial.ToString()); 866 // m_log.DebugFormat("[ASYNC REQUEST]: Received {0}", deserial.ToString());
864
865 try 867 try
866 { 868 {
867 action(deserial); 869 action(deserial);
@@ -876,9 +878,10 @@ namespace OpenSim.Framework
876 }, null); 878 }, null);
877 } 879 }
878 880
879 int tickdiff = Util.EnvironmentTickCountSubtract(tickstart); 881 tickdiff = Util.EnvironmentTickCountSubtract(tickstart);
880 if (tickdiff > WebUtil.LongCallTime) 882 if (tickdiff > WebUtil.LongCallTime)
881 { 883 {
884/*
882 string originalRequest = null; 885 string originalRequest = null;
883 886
884 if (buffer != null) 887 if (buffer != null)
@@ -897,12 +900,19 @@ namespace OpenSim.Framework
897 tickdiff, 900 tickdiff,
898 tickdata, 901 tickdata,
899 originalRequest); 902 originalRequest);
903*/
904 m_log.InfoFormat(
905 "[ASYNC REQUEST]: Slow WebRequest SETUP <{0}> {1} {2} took {3}ms",
906 reqnum,
907 verb,
908 requestUrl,
909 tickdiff);
900 } 910 }
901 else if (WebUtil.DebugLevel >= 4) 911 else if (WebUtil.DebugLevel >= 4)
902 { 912 {
903 m_log.DebugFormat( 913 m_log.DebugFormat(
904 "[WEB UTIL]: HTTP OUT {0} took {1}ms, {2}ms writing", 914 "[WEB UTIL]: HTTP OUT {0} took {1}ms",
905 reqnum, tickdiff, tickdata); 915 reqnum, tickdiff);
906 } 916 }
907 } 917 }
908 } 918 }
@@ -937,6 +947,8 @@ namespace OpenSim.Framework
937 request.Method = verb; 947 request.Method = verb;
938 string respstring = String.Empty; 948 string respstring = String.Empty;
939 949
950 int tickset = Util.EnvironmentTickCountSubtract(tickstart);
951
940 using (MemoryStream buffer = new MemoryStream()) 952 using (MemoryStream buffer = new MemoryStream())
941 { 953 {
942 if ((verb == "POST") || (verb == "PUT")) 954 if ((verb == "POST") || (verb == "PUT"))
@@ -1018,6 +1030,7 @@ namespace OpenSim.Framework
1018 verb, 1030 verb,
1019 requestUrl, 1031 requestUrl,
1020 tickdiff, 1032 tickdiff,
1033 tickset,
1021 tickdata, 1034 tickdata,
1022 obj.Length > WebUtil.MaxRequestDiagLength ? obj.Remove(WebUtil.MaxRequestDiagLength) : obj); 1035 obj.Length > WebUtil.MaxRequestDiagLength ? obj.Remove(WebUtil.MaxRequestDiagLength) : obj);
1023 else if (WebUtil.DebugLevel >= 4) 1036 else if (WebUtil.DebugLevel >= 4)
@@ -1076,6 +1089,8 @@ namespace OpenSim.Framework
1076 ht.ServicePoint.ConnectionLimit = maxConnections; 1089 ht.ServicePoint.ConnectionLimit = maxConnections;
1077 1090
1078 request.Method = verb; 1091 request.Method = verb;
1092 if (pTimeout != 0)
1093 request.Timeout = pTimeout * 1000;
1079 MemoryStream buffer = null; 1094 MemoryStream buffer = null;
1080 1095
1081 if ((verb == "POST") || (verb == "PUT")) 1096 if ((verb == "POST") || (verb == "PUT"))
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs
index cffbb3b..08e4023 100644
--- a/OpenSim/Region/Application/OpenSim.cs
+++ b/OpenSim/Region/Application/OpenSim.cs
@@ -457,7 +457,7 @@ namespace OpenSim
457 if (alert != null) 457 if (alert != null)
458 presence.ControllingClient.Kick(alert); 458 presence.ControllingClient.Kick(alert);
459 else 459 else
460 presence.ControllingClient.Kick("\nThe OpenSim manager kicked you out.\n"); 460 presence.ControllingClient.Kick("\nYou have been logged out by an administrator.\n");
461 461
462 presence.Scene.IncomingCloseAgent(presence.UUID, force); 462 presence.Scene.IncomingCloseAgent(presence.UUID, force);
463 } 463 }
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs
index c3c87e7..bed9a49 100644
--- a/OpenSim/Region/Application/OpenSimBase.cs
+++ b/OpenSim/Region/Application/OpenSimBase.cs
@@ -97,6 +97,10 @@ namespace OpenSim
97 97
98 protected List<IApplicationPlugin> m_plugins = new List<IApplicationPlugin>(); 98 protected List<IApplicationPlugin> m_plugins = new List<IApplicationPlugin>();
99 99
100 private List<string> m_permsModules;
101
102 private bool m_securePermissionsLoading = true;
103
100 /// <value> 104 /// <value>
101 /// The config information passed into the OpenSimulator region server. 105 /// The config information passed into the OpenSimulator region server.
102 /// </value> 106 /// </value>
@@ -188,6 +192,11 @@ namespace OpenSim
188 CreatePIDFile(pidFile); 192 CreatePIDFile(pidFile);
189 193
190 userStatsURI = startupConfig.GetString("Stats_URI", String.Empty); 194 userStatsURI = startupConfig.GetString("Stats_URI", String.Empty);
195
196 m_securePermissionsLoading = startupConfig.GetBoolean("SecurePermissionsLoading", true);
197
198 string permissionModules = startupConfig.GetString("permissionmodules", "DefaultPermissionsModule");
199 m_permsModules = new List<string>(permissionModules.Split(','));
191 } 200 }
192 201
193 // Load the simulation data service 202 // Load the simulation data service
@@ -225,6 +234,12 @@ namespace OpenSim
225 base.StartupSpecific(); 234 base.StartupSpecific();
226 235
227 LoadPlugins(); 236 LoadPlugins();
237
238 if (m_plugins.Count == 0) // We failed to load any modules. Mono Addins glitch!
239 {
240 Environment.Exit(1);
241 }
242
228 foreach (IApplicationPlugin plugin in m_plugins) 243 foreach (IApplicationPlugin plugin in m_plugins)
229 { 244 {
230 plugin.PostInitialise(); 245 plugin.PostInitialise();
@@ -251,10 +266,10 @@ namespace OpenSim
251 "help " + capitalizedTopic, 266 "help " + capitalizedTopic,
252 "Get help on plugin command '" + topic + "'", 267 "Get help on plugin command '" + topic + "'",
253 HandleCommanderHelp); 268 HandleCommanderHelp);
254 console.Commands.AddCommand(capitalizedTopic, false, "help " + capitalizedTopic, 269// console.Commands.AddCommand(capitalizedTopic, false, "help " + capitalizedTopic,
255 "help " + capitalizedTopic, 270// "help " + capitalizedTopic,
256 "Get help on plugin command '" + topic + "'", 271// "Get help on plugin command '" + topic + "'",
257 HandleCommanderHelp); 272// HandleCommanderHelp);
258 273
259 ICommander commander = null; 274 ICommander commander = null;
260 275
@@ -377,7 +392,42 @@ namespace OpenSim
377 } 392 }
378 else m_log.Error("[REGIONMODULES]: The new RegionModulesController is missing..."); 393 else m_log.Error("[REGIONMODULES]: The new RegionModulesController is missing...");
379 394
395 // XPTO: Fix this
396// if (m_securePermissionsLoading)
397// {
398// foreach (string s in m_permsModules)
399// {
400// if (!scene.RegionModules.ContainsKey(s))
401// {
402// bool found = false;
403// foreach (IRegionModule m in modules)
404// {
405// if (m.Name == s)
406// {
407// found = true;
408// }
409// }
410// if (!found)
411// {
412// m_log.Fatal("[MODULES]: Required module " + s + " not found.");
413// Environment.Exit(0);
414// }
415// }
416// }
417// }
418
380 scene.SetModuleInterfaces(); 419 scene.SetModuleInterfaces();
420// First Step of bootreport sequence
421 if (scene.SnmpService != null)
422 {
423 scene.SnmpService.ColdStart(1,scene);
424 scene.SnmpService.LinkDown(scene);
425 }
426
427 if (scene.SnmpService != null)
428 {
429 scene.SnmpService.BootInfo("Loading prins", scene);
430 }
381 431
382 while (regionInfo.EstateSettings.EstateOwner == UUID.Zero && MainConsole.Instance != null) 432 while (regionInfo.EstateSettings.EstateOwner == UUID.Zero && MainConsole.Instance != null)
383 SetUpEstateOwner(scene); 433 SetUpEstateOwner(scene);
@@ -391,6 +441,11 @@ namespace OpenSim
391 scene.loadAllLandObjectsFromStorage(regionInfo.originRegionID); 441 scene.loadAllLandObjectsFromStorage(regionInfo.originRegionID);
392 scene.EventManager.TriggerParcelPrimCountUpdate(); 442 scene.EventManager.TriggerParcelPrimCountUpdate();
393 443
444 if (scene.SnmpService != null)
445 {
446 scene.SnmpService.BootInfo("Grid Registration in progress", scene);
447 }
448
394 try 449 try
395 { 450 {
396 scene.RegisterRegionWithGrid(); 451 scene.RegisterRegionWithGrid();
@@ -401,15 +456,29 @@ namespace OpenSim
401 "[STARTUP]: Registration of region with grid failed, aborting startup due to {0} {1}", 456 "[STARTUP]: Registration of region with grid failed, aborting startup due to {0} {1}",
402 e.Message, e.StackTrace); 457 e.Message, e.StackTrace);
403 458
459 if (scene.SnmpService != null)
460 {
461 scene.SnmpService.Critical("Grid registration failed. Startup aborted.", scene);
462 }
404 // Carrying on now causes a lot of confusion down the 463 // Carrying on now causes a lot of confusion down the
405 // line - we need to get the user's attention 464 // line - we need to get the user's attention
406 Environment.Exit(1); 465 Environment.Exit(1);
407 } 466 }
408 467
468 if (scene.SnmpService != null)
469 {
470 scene.SnmpService.BootInfo("Grid Registration done", scene);
471 }
472
409 // We need to do this after we've initialized the 473 // We need to do this after we've initialized the
410 // scripting engines. 474 // scripting engines.
411 scene.CreateScriptInstances(); 475 scene.CreateScriptInstances();
412 476
477 if (scene.SnmpService != null)
478 {
479 scene.SnmpService.BootInfo("ScriptEngine started", scene);
480 }
481
413 SceneManager.Add(scene); 482 SceneManager.Add(scene);
414 483
415 if (m_autoCreateClientStack) 484 if (m_autoCreateClientStack)
@@ -418,10 +487,20 @@ namespace OpenSim
418 clientServer.Start(); 487 clientServer.Start();
419 } 488 }
420 489
490 if (scene.SnmpService != null)
491 {
492 scene.SnmpService.BootInfo("Initializing region modules", scene);
493 }
421 scene.EventManager.OnShutdown += delegate() { ShutdownRegion(scene); }; 494 scene.EventManager.OnShutdown += delegate() { ShutdownRegion(scene); };
422 495
423 mscene = scene; 496 mscene = scene;
424 497
498 if (scene.SnmpService != null)
499 {
500 scene.SnmpService.BootInfo("The region is operational", scene);
501 scene.SnmpService.LinkUp(scene);
502 }
503
425 scene.Start(); 504 scene.Start();
426 scene.StartScripts(); 505 scene.StartScripts();
427 506
@@ -540,6 +619,11 @@ namespace OpenSim
540 private void ShutdownRegion(Scene scene) 619 private void ShutdownRegion(Scene scene)
541 { 620 {
542 m_log.DebugFormat("[SHUTDOWN]: Shutting down region {0}", scene.RegionInfo.RegionName); 621 m_log.DebugFormat("[SHUTDOWN]: Shutting down region {0}", scene.RegionInfo.RegionName);
622 if (scene.SnmpService != null)
623 {
624 scene.SnmpService.BootInfo("The region is shutting down", scene);
625 scene.SnmpService.LinkDown(scene);
626 }
543 IRegionModulesController controller; 627 IRegionModulesController controller;
544 if (ApplicationRegistry.TryGet<IRegionModulesController>(out controller)) 628 if (ApplicationRegistry.TryGet<IRegionModulesController>(out controller))
545 { 629 {
@@ -1082,4 +1166,4 @@ namespace OpenSim
1082 { 1166 {
1083 public IConfigSource Source; 1167 public IConfigSource Source;
1084 } 1168 }
1085} \ No newline at end of file 1169}
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
index cc69645..f6146a9 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
@@ -26,6 +26,7 @@
26 */ 26 */
27 27
28using System; 28using System;
29using System.Timers;
29using System.Collections; 30using System.Collections;
30using System.Collections.Generic; 31using System.Collections.Generic;
31using System.IO; 32using System.IO;
@@ -53,14 +54,16 @@ using OSDMap = OpenMetaverse.StructuredData.OSDMap;
53namespace OpenSim.Region.ClientStack.Linden 54namespace OpenSim.Region.ClientStack.Linden
54{ 55{
55 public delegate void UpLoadedAsset( 56 public delegate void UpLoadedAsset(
56 string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder, 57 string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder,
57 byte[] data, string inventoryType, string assetType); 58 byte[] data, string inventoryType, string assetType,
59 int cost, UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances,
60 bool IsAtestUpload, ref string error);
58 61
59 public delegate UUID UpdateItem(UUID itemID, byte[] data); 62 public delegate UUID UpdateItem(UUID itemID, byte[] data);
60 63
61 public delegate void UpdateTaskScript(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors); 64 public delegate void UpdateTaskScript(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors);
62 65
63 public delegate void NewInventoryItem(UUID userID, InventoryItemBase item); 66 public delegate void NewInventoryItem(UUID userID, InventoryItemBase item, uint cost);
64 67
65 public delegate void NewAsset(AssetBase asset); 68 public delegate void NewAsset(AssetBase asset);
66 69
@@ -86,6 +89,7 @@ namespace OpenSim.Region.ClientStack.Linden
86 89
87 private Scene m_Scene; 90 private Scene m_Scene;
88 private Caps m_HostCapsObj; 91 private Caps m_HostCapsObj;
92 private ModelCost m_ModelCost;
89 93
90 private static readonly string m_requestPath = "0000/"; 94 private static readonly string m_requestPath = "0000/";
91 // private static readonly string m_mapLayerPath = "0001/"; 95 // private static readonly string m_mapLayerPath = "0001/";
@@ -96,7 +100,10 @@ namespace OpenSim.Region.ClientStack.Linden
96 // private static readonly string m_fetchInventoryPath = "0006/"; 100 // private static readonly string m_fetchInventoryPath = "0006/";
97 private static readonly string m_copyFromNotecardPath = "0007/"; 101 private static readonly string m_copyFromNotecardPath = "0007/";
98 // private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule. 102 // private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule.
99 103 private static readonly string m_getObjectPhysicsDataPath = "0101/";
104 private static readonly string m_getObjectCostPath = "0102/";
105 private static readonly string m_ResourceCostSelectedPath = "0103/";
106
100 107
101 // These are callbacks which will be setup by the scene so that we can update scene data when we 108 // These are callbacks which will be setup by the scene so that we can update scene data when we
102 // receive capability calls 109 // receive capability calls
@@ -111,12 +118,50 @@ namespace OpenSim.Region.ClientStack.Linden
111 private IAssetService m_assetService; 118 private IAssetService m_assetService;
112 private bool m_dumpAssetsToFile = false; 119 private bool m_dumpAssetsToFile = false;
113 private string m_regionName; 120 private string m_regionName;
121
114 private int m_levelUpload = 0; 122 private int m_levelUpload = 0;
115 123
124 private bool m_enableFreeTestUpload = false; // allows "TEST-" prefix hack
125 private bool m_ForceFreeTestUpload = false; // forces all uploads to be test
126
127 private bool m_enableModelUploadTextureToInventory = false; // place uploaded textures also in inventory
128 // may not be visible till relog
129
130 private bool m_RestrictFreeTestUploadPerms = false; // reduces also the permitions. Needs a creator defined!!
131 private UUID m_testAssetsCreatorID = UUID.Zero;
132
133 private float m_PrimScaleMin = 0.001f;
134
135 private enum FileAgentInventoryState : int
136 {
137 idle = 0,
138 processRequest = 1,
139 waitUpload = 2,
140 processUpload = 3
141 }
142 private FileAgentInventoryState m_FileAgentInventoryState = FileAgentInventoryState.idle;
143
116 public BunchOfCaps(Scene scene, Caps caps) 144 public BunchOfCaps(Scene scene, Caps caps)
117 { 145 {
118 m_Scene = scene; 146 m_Scene = scene;
119 m_HostCapsObj = caps; 147 m_HostCapsObj = caps;
148
149 // create a model upload cost provider
150 m_ModelCost = new ModelCost();
151 // tell it about scene object limits
152 m_ModelCost.NonPhysicalPrimScaleMax = m_Scene.m_maxNonphys;
153 m_ModelCost.PhysicalPrimScaleMax = m_Scene.m_maxPhys;
154
155// m_ModelCost.ObjectLinkedPartsMax = ??
156// m_ModelCost.PrimScaleMin = ??
157
158 m_PrimScaleMin = m_ModelCost.PrimScaleMin;
159 float modelTextureUploadFactor = m_ModelCost.ModelTextureCostFactor;
160 float modelUploadFactor = m_ModelCost.ModelMeshCostFactor;
161 float modelMinUploadCostFactor = m_ModelCost.ModelMinCostFactor;
162 float modelPrimCreationCost = m_ModelCost.primCreationCost;
163 float modelMeshByteCost = m_ModelCost.bytecost;
164
120 IConfigSource config = m_Scene.Config; 165 IConfigSource config = m_Scene.Config;
121 if (config != null) 166 if (config != null)
122 { 167 {
@@ -131,6 +176,37 @@ namespace OpenSim.Region.ClientStack.Linden
131 { 176 {
132 m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures); 177 m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures);
133 } 178 }
179 // economy for model upload
180 IConfig EconomyConfig = config.Configs["Economy"];
181 if (EconomyConfig != null)
182 {
183 modelUploadFactor = EconomyConfig.GetFloat("MeshModelUploadCostFactor", modelUploadFactor);
184 modelTextureUploadFactor = EconomyConfig.GetFloat("MeshModelUploadTextureCostFactor", modelTextureUploadFactor);
185 modelMinUploadCostFactor = EconomyConfig.GetFloat("MeshModelMinCostFactor", modelMinUploadCostFactor);
186 // next 2 are normalized so final cost is afected by modelUploadFactor above and normal cost
187 modelPrimCreationCost = EconomyConfig.GetFloat("ModelPrimCreationCost", modelPrimCreationCost);
188 modelMeshByteCost = EconomyConfig.GetFloat("ModelMeshByteCost", modelMeshByteCost);
189
190 m_enableModelUploadTextureToInventory = EconomyConfig.GetBoolean("MeshModelAllowTextureToInventory", m_enableModelUploadTextureToInventory);
191
192 m_RestrictFreeTestUploadPerms = EconomyConfig.GetBoolean("m_RestrictFreeTestUploadPerms", m_RestrictFreeTestUploadPerms);
193 m_enableFreeTestUpload = EconomyConfig.GetBoolean("AllowFreeTestUpload", m_enableFreeTestUpload);
194 m_ForceFreeTestUpload = EconomyConfig.GetBoolean("ForceFreeTestUpload", m_ForceFreeTestUpload);
195 string testcreator = EconomyConfig.GetString("TestAssetsCreatorID", "");
196 if (testcreator != "")
197 {
198 UUID id;
199 UUID.TryParse(testcreator, out id);
200 if (id != null)
201 m_testAssetsCreatorID = id;
202 }
203
204 m_ModelCost.ModelMeshCostFactor = modelUploadFactor;
205 m_ModelCost.ModelTextureCostFactor = modelTextureUploadFactor;
206 m_ModelCost.ModelMinCostFactor = modelMinUploadCostFactor;
207 m_ModelCost.primCreationCost = modelPrimCreationCost;
208 m_ModelCost.bytecost = modelMeshByteCost;
209 }
134 } 210 }
135 211
136 m_assetService = m_Scene.AssetService; 212 m_assetService = m_Scene.AssetService;
@@ -142,6 +218,8 @@ namespace OpenSim.Region.ClientStack.Linden
142 ItemUpdatedCall = m_Scene.CapsUpdateInventoryItemAsset; 218 ItemUpdatedCall = m_Scene.CapsUpdateInventoryItemAsset;
143 TaskScriptUpdatedCall = m_Scene.CapsUpdateTaskInventoryScriptAsset; 219 TaskScriptUpdatedCall = m_Scene.CapsUpdateTaskInventoryScriptAsset;
144 GetClient = m_Scene.SceneGraph.GetControllingClient; 220 GetClient = m_Scene.SceneGraph.GetControllingClient;
221
222 m_FileAgentInventoryState = FileAgentInventoryState.idle;
145 } 223 }
146 224
147 /// <summary> 225 /// <summary>
@@ -187,7 +265,6 @@ namespace OpenSim.Region.ClientStack.Linden
187 { 265 {
188 try 266 try
189 { 267 {
190 // I don't think this one works...
191 m_HostCapsObj.RegisterHandler( 268 m_HostCapsObj.RegisterHandler(
192 "NewFileAgentInventory", 269 "NewFileAgentInventory",
193 new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>( 270 new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>(
@@ -204,6 +281,12 @@ namespace OpenSim.Region.ClientStack.Linden
204 m_HostCapsObj.RegisterHandler("UpdateNotecardAgentInventory", req); 281 m_HostCapsObj.RegisterHandler("UpdateNotecardAgentInventory", req);
205 m_HostCapsObj.RegisterHandler("UpdateScriptAgentInventory", req); 282 m_HostCapsObj.RegisterHandler("UpdateScriptAgentInventory", req);
206 m_HostCapsObj.RegisterHandler("UpdateScriptAgent", req); 283 m_HostCapsObj.RegisterHandler("UpdateScriptAgent", req);
284 IRequestHandler getObjectPhysicsDataHandler = new RestStreamHandler("POST", capsBase + m_getObjectPhysicsDataPath, GetObjectPhysicsData);
285 m_HostCapsObj.RegisterHandler("GetObjectPhysicsData", getObjectPhysicsDataHandler);
286 IRequestHandler getObjectCostHandler = new RestStreamHandler("POST", capsBase + m_getObjectCostPath, GetObjectCost);
287 m_HostCapsObj.RegisterHandler("GetObjectCost", getObjectCostHandler);
288 IRequestHandler ResourceCostSelectedHandler = new RestStreamHandler("POST", capsBase + m_ResourceCostSelectedPath, ResourceCostSelected);
289 m_HostCapsObj.RegisterHandler("ResourceCostSelected", ResourceCostSelectedHandler);
207 290
208 m_HostCapsObj.RegisterHandler( 291 m_HostCapsObj.RegisterHandler(
209 "CopyInventoryFromNotecard", 292 "CopyInventoryFromNotecard",
@@ -386,62 +469,176 @@ namespace OpenSim.Region.ClientStack.Linden
386 //m_log.Debug("[CAPS]: NewAgentInventoryRequest Request is: " + llsdRequest.ToString()); 469 //m_log.Debug("[CAPS]: NewAgentInventoryRequest Request is: " + llsdRequest.ToString());
387 //m_log.Debug("asset upload request via CAPS" + llsdRequest.inventory_type + " , " + llsdRequest.asset_type); 470 //m_log.Debug("asset upload request via CAPS" + llsdRequest.inventory_type + " , " + llsdRequest.asset_type);
388 471
472 // start by getting the client
473 IClientAPI client = null;
474 m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client);
475
476 // check current state so we only have one service at a time
477 lock (m_ModelCost)
478 {
479 switch (m_FileAgentInventoryState)
480 {
481 case FileAgentInventoryState.processRequest:
482 case FileAgentInventoryState.processUpload:
483 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
484 resperror.message = "Uploader busy processing previus request";
485 resperror.identifier = UUID.Zero;
486
487 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
488 errorResponse.uploader = "";
489 errorResponse.state = "error";
490 errorResponse.error = resperror;
491 return errorResponse;
492 break;
493 case FileAgentInventoryState.waitUpload:
494 // todo stop current uploader server
495 break;
496 case FileAgentInventoryState.idle:
497 default:
498 break;
499 }
500
501 m_FileAgentInventoryState = FileAgentInventoryState.processRequest;
502 }
503
504 int cost = 0;
505 int nreqtextures = 0;
506 int nreqmeshs= 0;
507 int nreqinstances = 0;
508 bool IsAtestUpload = false;
509
510 string assetName = llsdRequest.name;
511
512 LLSDAssetUploadResponseData meshcostdata = new LLSDAssetUploadResponseData();
513
389 if (llsdRequest.asset_type == "texture" || 514 if (llsdRequest.asset_type == "texture" ||
390 llsdRequest.asset_type == "animation" || 515 llsdRequest.asset_type == "animation" ||
516 llsdRequest.asset_type == "mesh" ||
391 llsdRequest.asset_type == "sound") 517 llsdRequest.asset_type == "sound")
392 { 518 {
393 ScenePresence avatar = null; 519 ScenePresence avatar = null;
394 IClientAPI client = null;
395 m_Scene.TryGetScenePresence(m_HostCapsObj.AgentID, out avatar); 520 m_Scene.TryGetScenePresence(m_HostCapsObj.AgentID, out avatar);
396 521
397 // check user level 522 // check user level
398 if (avatar != null) 523 if (avatar != null)
399 { 524 {
400 client = avatar.ControllingClient;
401
402 if (avatar.UserLevel < m_levelUpload) 525 if (avatar.UserLevel < m_levelUpload)
403 { 526 {
404 if (client != null) 527 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
405 client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false); 528 resperror.message = "Insufficient permissions to upload";
529 resperror.identifier = UUID.Zero;
406 530
407 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); 531 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
408 errorResponse.uploader = ""; 532 errorResponse.uploader = "";
409 errorResponse.state = "error"; 533 errorResponse.state = "error";
534 errorResponse.error = resperror;
535 lock (m_ModelCost)
536 m_FileAgentInventoryState = FileAgentInventoryState.idle;
410 return errorResponse; 537 return errorResponse;
411 } 538 }
412 } 539 }
413 540
414 // check funds 541 // check test upload and funds
415 if (client != null) 542 if (client != null)
416 { 543 {
417 IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>(); 544 IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>();
418 545
546 int baseCost = 0;
419 if (mm != null) 547 if (mm != null)
548 baseCost = mm.UploadCharge;
549
550 string warning = String.Empty;
551
552 if (llsdRequest.asset_type == "mesh")
420 { 553 {
421 if (!mm.UploadCovered(client.AgentId, mm.UploadCharge)) 554 string error;
555 int modelcost;
556
557 if (!m_ModelCost.MeshModelCost(llsdRequest.asset_resources, baseCost, out modelcost,
558 meshcostdata, out error, ref warning))
422 { 559 {
423 client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false); 560 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
561 resperror.message = error;
562 resperror.identifier = UUID.Zero;
424 563
425 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); 564 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
426 errorResponse.uploader = ""; 565 errorResponse.uploader = "";
427 errorResponse.state = "error"; 566 errorResponse.state = "error";
567 errorResponse.error = resperror;
568
569 lock (m_ModelCost)
570 m_FileAgentInventoryState = FileAgentInventoryState.idle;
428 return errorResponse; 571 return errorResponse;
429 } 572 }
573 cost = modelcost;
574 }
575 else
576 {
577 cost = baseCost;
578 }
579
580 if (cost > 0 && mm != null)
581 {
582 // check for test upload
583
584 if (m_ForceFreeTestUpload) // all are test
585 {
586 if (!(assetName.Length > 5 && assetName.StartsWith("TEST-"))) // has normal name lets change it
587 assetName = "TEST-" + assetName;
588
589 IsAtestUpload = true;
590 }
591
592 else if (m_enableFreeTestUpload) // only if prefixed with "TEST-"
593 {
594
595 IsAtestUpload = (assetName.Length > 5 && assetName.StartsWith("TEST-"));
596 }
597
598
599 if(IsAtestUpload) // let user know, still showing cost estimation
600 warning += "Upload will have no cost, for testing purposes only. Other uses are prohibited. Items will not work after 48 hours or on other regions";
601
602 // check funds
603 else
604 {
605 if (!mm.UploadCovered(client.AgentId, (int)cost))
606 {
607 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
608 resperror.message = "Insuficient funds";
609 resperror.identifier = UUID.Zero;
610
611 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
612 errorResponse.uploader = "";
613 errorResponse.state = "error";
614 errorResponse.error = resperror;
615 lock (m_ModelCost)
616 m_FileAgentInventoryState = FileAgentInventoryState.idle;
617 return errorResponse;
618 }
619 }
430 } 620 }
621
622 if (client != null && warning != String.Empty)
623 client.SendAgentAlertMessage(warning, true);
431 } 624 }
432 } 625 }
433 626
434 string assetName = llsdRequest.name;
435 string assetDes = llsdRequest.description; 627 string assetDes = llsdRequest.description;
436 string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath; 628 string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath;
437 UUID newAsset = UUID.Random(); 629 UUID newAsset = UUID.Random();
438 UUID newInvItem = UUID.Random(); 630 UUID newInvItem = UUID.Random();
439 UUID parentFolder = llsdRequest.folder_id; 631 UUID parentFolder = llsdRequest.folder_id;
440 string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000"); 632 string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
633 UUID texturesFolder = UUID.Zero;
634
635 if(!IsAtestUpload && m_enableModelUploadTextureToInventory)
636 texturesFolder = llsdRequest.texture_folder_id;
441 637
442 AssetUploader uploader = 638 AssetUploader uploader =
443 new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type, 639 new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type,
444 llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile); 640 llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile, cost,
641 texturesFolder, nreqtextures, nreqmeshs, nreqinstances, IsAtestUpload);
445 642
446 m_HostCapsObj.HttpListener.AddStreamHandler( 643 m_HostCapsObj.HttpListener.AddStreamHandler(
447 new BinaryStreamHandler( 644 new BinaryStreamHandler(
@@ -459,10 +656,22 @@ namespace OpenSim.Region.ClientStack.Linden
459 string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + capsBase + 656 string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + capsBase +
460 uploaderPath; 657 uploaderPath;
461 658
659
462 LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse(); 660 LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse();
463 uploadResponse.uploader = uploaderURL; 661 uploadResponse.uploader = uploaderURL;
464 uploadResponse.state = "upload"; 662 uploadResponse.state = "upload";
663 uploadResponse.upload_price = (int)cost;
664
665 if (llsdRequest.asset_type == "mesh")
666 {
667 uploadResponse.data = meshcostdata;
668 }
669
465 uploader.OnUpLoad += UploadCompleteHandler; 670 uploader.OnUpLoad += UploadCompleteHandler;
671
672 lock (m_ModelCost)
673 m_FileAgentInventoryState = FileAgentInventoryState.waitUpload;
674
466 return uploadResponse; 675 return uploadResponse;
467 } 676 }
468 677
@@ -474,8 +683,14 @@ namespace OpenSim.Region.ClientStack.Linden
474 /// <param name="data"></param> 683 /// <param name="data"></param>
475 public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID, 684 public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID,
476 UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, 685 UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType,
477 string assetType) 686 string assetType, int cost,
687 UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances,
688 bool IsAtestUpload, ref string error)
478 { 689 {
690
691 lock (m_ModelCost)
692 m_FileAgentInventoryState = FileAgentInventoryState.processUpload;
693
479 m_log.DebugFormat( 694 m_log.DebugFormat(
480 "[BUNCH OF CAPS]: Uploaded asset {0} for inventory item {1}, inv type {2}, asset type {3}", 695 "[BUNCH OF CAPS]: Uploaded asset {0} for inventory item {1}, inv type {2}, asset type {3}",
481 assetID, inventoryItem, inventoryType, assetType); 696 assetID, inventoryItem, inventoryType, assetType);
@@ -483,117 +698,247 @@ namespace OpenSim.Region.ClientStack.Linden
483 sbyte assType = 0; 698 sbyte assType = 0;
484 sbyte inType = 0; 699 sbyte inType = 0;
485 700
701 IClientAPI client = null;
702
703 UUID owner_id = m_HostCapsObj.AgentID;
704 UUID creatorID;
705
706 bool istest = IsAtestUpload && m_enableFreeTestUpload && (cost > 0);
707
708 bool restrictPerms = m_RestrictFreeTestUploadPerms && istest;
709
710 if (istest && m_testAssetsCreatorID != UUID.Zero)
711 creatorID = m_testAssetsCreatorID;
712 else
713 creatorID = owner_id;
714
715 string creatorIDstr = creatorID.ToString();
716
717 IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>();
718 if (mm != null)
719 {
720 // make sure client still has enougth credit
721 if (!mm.UploadCovered(m_HostCapsObj.AgentID, (int)cost))
722 {
723 error = "Insufficient funds.";
724 return;
725 }
726 }
727
728 // strings to types
486 if (inventoryType == "sound") 729 if (inventoryType == "sound")
487 { 730 {
488 inType = 1; 731 inType = (sbyte)InventoryType.Sound;
489 assType = 1; 732 assType = (sbyte)AssetType.Sound;
490 } 733 }
491 else if (inventoryType == "animation") 734 else if (inventoryType == "animation")
492 { 735 {
493 inType = 19; 736 inType = (sbyte)InventoryType.Animation;
494 assType = 20; 737 assType = (sbyte)AssetType.Animation;
495 } 738 }
496 else if (inventoryType == "wearable") 739 else if (inventoryType == "wearable")
497 { 740 {
498 inType = 18; 741 inType = (sbyte)InventoryType.Wearable;
499 switch (assetType) 742 switch (assetType)
500 { 743 {
501 case "bodypart": 744 case "bodypart":
502 assType = 13; 745 assType = (sbyte)AssetType.Bodypart;
503 break; 746 break;
504 case "clothing": 747 case "clothing":
505 assType = 5; 748 assType = (sbyte)AssetType.Clothing;
506 break; 749 break;
507 } 750 }
508 } 751 }
509 else if (inventoryType == "object") 752 else if (inventoryType == "object")
510 { 753 {
511 inType = (sbyte)InventoryType.Object; 754 if (assetType == "mesh") // this code for now is for mesh models uploads only
512 assType = (sbyte)AssetType.Object;
513
514 List<Vector3> positions = new List<Vector3>();
515 List<Quaternion> rotations = new List<Quaternion>();
516 OSDMap request = (OSDMap)OSDParser.DeserializeLLSDXml(data);
517 OSDArray instance_list = (OSDArray)request["instance_list"];
518 OSDArray mesh_list = (OSDArray)request["mesh_list"];
519 OSDArray texture_list = (OSDArray)request["texture_list"];
520 SceneObjectGroup grp = null;
521
522 List<UUID> textures = new List<UUID>();
523 for (int i = 0; i < texture_list.Count; i++)
524 { 755 {
525 AssetBase textureAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Texture, ""); 756 inType = (sbyte)InventoryType.Object;
526 textureAsset.Data = texture_list[i].AsBinary(); 757 assType = (sbyte)AssetType.Object;
527 m_assetService.Store(textureAsset);
528 textures.Add(textureAsset.FullID);
529 }
530 758
531 for (int i = 0; i < mesh_list.Count; i++) 759 List<Vector3> positions = new List<Vector3>();
532 { 760 List<Quaternion> rotations = new List<Quaternion>();
533 PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateBox(); 761 OSDMap request = (OSDMap)OSDParser.DeserializeLLSDXml(data);
762
763 // compare and get updated information
534 764
535 Primitive.TextureEntry textureEntry 765 bool mismatchError = true;
536 = new Primitive.TextureEntry(Primitive.TextureEntry.WHITE_TEXTURE);
537 OSDMap inner_instance_list = (OSDMap)instance_list[i];
538 766
539 OSDArray face_list = (OSDArray)inner_instance_list["face_list"]; 767 while (mismatchError)
540 for (uint face = 0; face < face_list.Count; face++)
541 { 768 {
542 OSDMap faceMap = (OSDMap)face_list[(int)face]; 769 mismatchError = false;
543 Primitive.TextureEntryFace f = pbs.Textures.CreateFace(face); 770 }
544 if(faceMap.ContainsKey("fullbright"))
545 f.Fullbright = faceMap["fullbright"].AsBoolean();
546 if (faceMap.ContainsKey ("diffuse_color"))
547 f.RGBA = faceMap["diffuse_color"].AsColor4();
548 771
549 int textureNum = faceMap["image"].AsInteger(); 772 if (mismatchError)
550 float imagerot = faceMap["imagerot"].AsInteger(); 773 {
551 float offsets = (float)faceMap["offsets"].AsReal(); 774 error = "Upload and fee estimation information don't match";
552 float offsett = (float)faceMap["offsett"].AsReal(); 775 lock (m_ModelCost)
553 float scales = (float)faceMap["scales"].AsReal(); 776 m_FileAgentInventoryState = FileAgentInventoryState.idle;
554 float scalet = (float)faceMap["scalet"].AsReal();
555 777
556 if(imagerot != 0) 778 return;
557 f.Rotation = imagerot; 779 }
558 780
559 if(offsets != 0) 781 OSDArray instance_list = (OSDArray)request["instance_list"];
560 f.OffsetU = offsets; 782 OSDArray mesh_list = (OSDArray)request["mesh_list"];
783 OSDArray texture_list = (OSDArray)request["texture_list"];
784 SceneObjectGroup grp = null;
561 785
562 if (offsett != 0) 786 // create and store texture assets
563 f.OffsetV = offsett; 787 bool doTextInv = (!istest && m_enableModelUploadTextureToInventory &&
788 texturesFolder != UUID.Zero);
564 789
565 if (scales != 0)
566 f.RepeatU = scales;
567 790
568 if (scalet != 0) 791 List<UUID> textures = new List<UUID>();
569 f.RepeatV = scalet;
570 792
571 if (textures.Count > textureNum) 793
572 f.TextureID = textures[textureNum]; 794 if (doTextInv)
573 else 795 m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client);
574 f.TextureID = Primitive.TextureEntry.WHITE_TEXTURE; 796
797 if(client == null) // don't put textures in inventory if there is no client
798 doTextInv = false;
575 799
576 textureEntry.FaceTextures[face] = f; 800 for (int i = 0; i < texture_list.Count; i++)
801 {
802 AssetBase textureAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Texture, creatorIDstr);
803 textureAsset.Data = texture_list[i].AsBinary();
804 if (istest)
805 textureAsset.Local = true;
806 m_assetService.Store(textureAsset);
807 textures.Add(textureAsset.FullID);
808
809 if (doTextInv)
810 {
811 string name = assetName;
812 if (name.Length > 25)
813 name = name.Substring(0, 24);
814 name += "_Texture#" + i.ToString();
815 InventoryItemBase texitem = new InventoryItemBase();
816 texitem.Owner = m_HostCapsObj.AgentID;
817 texitem.CreatorId = creatorIDstr;
818 texitem.CreatorData = String.Empty;
819 texitem.ID = UUID.Random();
820 texitem.AssetID = textureAsset.FullID;
821 texitem.Description = "mesh model texture";
822 texitem.Name = name;
823 texitem.AssetType = (int)AssetType.Texture;
824 texitem.InvType = (int)InventoryType.Texture;
825 texitem.Folder = texturesFolder;
826
827 texitem.CurrentPermissions
828 = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer);
829
830 texitem.BasePermissions = (uint)PermissionMask.All;
831 texitem.EveryOnePermissions = 0;
832 texitem.NextPermissions = (uint)PermissionMask.All;
833 texitem.CreationDate = Util.UnixTimeSinceEpoch();
834
835 m_Scene.AddInventoryItem(client, texitem);
836 texitem = null;
837 }
838 }
839
840 // create and store meshs assets
841 List<UUID> meshAssets = new List<UUID>();
842 for (int i = 0; i < mesh_list.Count; i++)
843 {
844 AssetBase meshAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Mesh, creatorIDstr);
845 meshAsset.Data = mesh_list[i].AsBinary();
846 if (istest)
847 meshAsset.Local = true;
848 m_assetService.Store(meshAsset);
849 meshAssets.Add(meshAsset.FullID);
577 } 850 }
578 851
579 pbs.TextureEntry = textureEntry.GetBytes(); 852 int skipedMeshs = 0;
853 // build prims from instances
854 for (int i = 0; i < instance_list.Count; i++)
855 {
856 OSDMap inner_instance_list = (OSDMap)instance_list[i];
857
858 // skip prims that are 2 small
859 Vector3 scale = inner_instance_list["scale"].AsVector3();
860
861 if (scale.X < m_PrimScaleMin || scale.Y < m_PrimScaleMin || scale.Z < m_PrimScaleMin)
862 {
863 skipedMeshs++;
864 continue;
865 }
866
867 PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateBox();
868
869 Primitive.TextureEntry textureEntry
870 = new Primitive.TextureEntry(Primitive.TextureEntry.WHITE_TEXTURE);
871
872
873 OSDArray face_list = (OSDArray)inner_instance_list["face_list"];
874 for (uint face = 0; face < face_list.Count; face++)
875 {
876 OSDMap faceMap = (OSDMap)face_list[(int)face];
877 Primitive.TextureEntryFace f = pbs.Textures.CreateFace(face);
878 if (faceMap.ContainsKey("fullbright"))
879 f.Fullbright = faceMap["fullbright"].AsBoolean();
880 if (faceMap.ContainsKey("diffuse_color"))
881 f.RGBA = faceMap["diffuse_color"].AsColor4();
882
883 int textureNum = faceMap["image"].AsInteger();
884 float imagerot = faceMap["imagerot"].AsInteger();
885 float offsets = (float)faceMap["offsets"].AsReal();
886 float offsett = (float)faceMap["offsett"].AsReal();
887 float scales = (float)faceMap["scales"].AsReal();
888 float scalet = (float)faceMap["scalet"].AsReal();
889
890 if (imagerot != 0)
891 f.Rotation = imagerot;
892
893 if (offsets != 0)
894 f.OffsetU = offsets;
580 895
581 AssetBase meshAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Mesh, ""); 896 if (offsett != 0)
582 meshAsset.Data = mesh_list[i].AsBinary(); 897 f.OffsetV = offsett;
583 m_assetService.Store(meshAsset);
584 898
585 pbs.SculptEntry = true; 899 if (scales != 0)
586 pbs.SculptTexture = meshAsset.FullID; 900 f.RepeatU = scales;
587 pbs.SculptType = (byte)SculptType.Mesh; 901
588 pbs.SculptData = meshAsset.Data; 902 if (scalet != 0)
903 f.RepeatV = scalet;
904
905 if (textures.Count > textureNum)
906 f.TextureID = textures[textureNum];
907 else
908 f.TextureID = Primitive.TextureEntry.WHITE_TEXTURE;
909
910 textureEntry.FaceTextures[face] = f;
911 }
589 912
590 Vector3 position = inner_instance_list["position"].AsVector3(); 913 pbs.TextureEntry = textureEntry.GetBytes();
591 Vector3 scale = inner_instance_list["scale"].AsVector3(); 914
592 Quaternion rotation = inner_instance_list["rotation"].AsQuaternion(); 915 bool hasmesh = false;
916 if (inner_instance_list.ContainsKey("mesh")) // seems to happen always but ...
917 {
918 int meshindx = inner_instance_list["mesh"].AsInteger();
919 if (meshAssets.Count > meshindx)
920 {
921 pbs.SculptEntry = true;
922 pbs.SculptType = (byte)SculptType.Mesh;
923 pbs.SculptTexture = meshAssets[meshindx]; // actual asset UUID after meshs suport introduction
924 // data will be requested from asset on rez (i hope)
925 hasmesh = true;
926 }
927 }
928
929 Vector3 position = inner_instance_list["position"].AsVector3();
930 Quaternion rotation = inner_instance_list["rotation"].AsQuaternion();
931
932 // for now viwers do send fixed defaults
933 // but this may change
934// int physicsShapeType = inner_instance_list["physics_shape_type"].AsInteger();
935 byte physicsShapeType = (byte)PhysShapeType.prim; // default for mesh is simple convex
936 if(hasmesh)
937 physicsShapeType = (byte) PhysShapeType.convex; // default for mesh is simple convex
938// int material = inner_instance_list["material"].AsInteger();
939 byte material = (byte)Material.Wood;
593 940
594// no longer used - begin ------------------------ 941// no longer used - begin ------------------------
595// int physicsShapeType = inner_instance_list["physics_shape_type"].AsInteger();
596// int material = inner_instance_list["material"].AsInteger();
597// int mesh = inner_instance_list["mesh"].AsInteger(); 942// int mesh = inner_instance_list["mesh"].AsInteger();
598 943
599// OSDMap permissions = (OSDMap)inner_instance_list["permissions"]; 944// OSDMap permissions = (OSDMap)inner_instance_list["permissions"];
@@ -608,24 +953,42 @@ namespace OpenSim.Region.ClientStack.Linden
608// UUID owner_id = permissions["owner_id"].AsUUID(); 953// UUID owner_id = permissions["owner_id"].AsUUID();
609// int owner_mask = permissions["owner_mask"].AsInteger(); 954// int owner_mask = permissions["owner_mask"].AsInteger();
610// no longer used - end ------------------------ 955// no longer used - end ------------------------
956
957
958 SceneObjectPart prim
959 = new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero);
960
961 prim.Scale = scale;
962 rotations.Add(rotation);
963 positions.Add(position);
964 prim.UUID = UUID.Random();
965 prim.CreatorID = creatorID;
966 prim.OwnerID = owner_id;
967 prim.GroupID = UUID.Zero;
968 prim.LastOwnerID = creatorID;
969 prim.CreationDate = Util.UnixTimeSinceEpoch();
970
971 if (grp == null)
972 prim.Name = assetName;
973 else
974 prim.Name = assetName + "#" + i.ToString();
611 975
612 UUID owner_id = m_HostCapsObj.AgentID; 976 if (restrictPerms)
977 {
978 prim.BaseMask = (uint)(PermissionMask.Move | PermissionMask.Modify);
979 prim.EveryoneMask = 0;
980 prim.GroupMask = 0;
981 prim.NextOwnerMask = 0;
982 prim.OwnerMask = (uint)(PermissionMask.Move | PermissionMask.Modify);
983 }
613 984
614 SceneObjectPart prim 985 if(istest)
615 = new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero); 986 prim.Description = "For testing only. Other uses are prohibited";
987 else
988 prim.Description = "";
616 989
617 prim.Scale = scale; 990 prim.Material = material;
618 prim.OffsetPosition = position; 991 prim.PhysicsShapeType = physicsShapeType;
619 rotations.Add(rotation);
620 positions.Add(position);
621 prim.UUID = UUID.Random();
622 prim.CreatorID = owner_id;
623 prim.OwnerID = owner_id;
624 prim.GroupID = UUID.Zero;
625 prim.LastOwnerID = prim.OwnerID;
626 prim.CreationDate = Util.UnixTimeSinceEpoch();
627 prim.Name = assetName;
628 prim.Description = "";
629 992
630// prim.BaseMask = (uint)base_mask; 993// prim.BaseMask = (uint)base_mask;
631// prim.EveryoneMask = (uint)everyone_mask; 994// prim.EveryoneMask = (uint)everyone_mask;
@@ -633,37 +996,64 @@ namespace OpenSim.Region.ClientStack.Linden
633// prim.NextOwnerMask = (uint)next_owner_mask; 996// prim.NextOwnerMask = (uint)next_owner_mask;
634// prim.OwnerMask = (uint)owner_mask; 997// prim.OwnerMask = (uint)owner_mask;
635 998
636 if (grp == null) 999 if (grp == null)
637 grp = new SceneObjectGroup(prim); 1000 {
638 else 1001 grp = new SceneObjectGroup(prim);
639 grp.AddPart(prim); 1002 grp.LastOwnerID = creatorID;
640 } 1003 }
1004 else
1005 grp.AddPart(prim);
1006 }
641 1007
642 // Fix first link number 1008 Vector3 rootPos = positions[0];
643 if (grp.Parts.Length > 1)
644 grp.RootPart.LinkNum++;
645 1009
646 Vector3 rootPos = positions[0]; 1010 if (grp.Parts.Length > 1)
647 grp.AbsolutePosition = rootPos; 1011 {
648 for (int i = 0; i < positions.Count; i++) 1012 // Fix first link number
649 { 1013 grp.RootPart.LinkNum++;
650 Vector3 offset = positions[i] - rootPos; 1014
651 grp.Parts[i].OffsetPosition = offset; 1015 Quaternion rootRotConj = Quaternion.Conjugate(rotations[0]);
1016 Quaternion tmprot;
1017 Vector3 offset;
1018
1019 // fix children rotations and positions
1020 for (int i = 1; i < rotations.Count; i++)
1021 {
1022 tmprot = rotations[i];
1023 tmprot = rootRotConj * tmprot;
1024
1025 grp.Parts[i].RotationOffset = tmprot;
1026
1027 offset = positions[i] - rootPos;
1028
1029 offset *= rootRotConj;
1030 grp.Parts[i].OffsetPosition = offset;
1031 }
1032
1033 grp.AbsolutePosition = rootPos;
1034 grp.UpdateGroupRotationR(rotations[0]);
1035 }
1036 else
1037 {
1038 grp.AbsolutePosition = rootPos;
1039 grp.UpdateGroupRotationR(rotations[0]);
1040 }
1041
1042 data = ASCIIEncoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(grp));
652 } 1043 }
653 1044
654 for (int i = 0; i < rotations.Count; i++) 1045 else // not a mesh model
655 { 1046 {
656 if (i != 0) 1047 m_log.ErrorFormat("[CAPS Asset Upload] got unsuported assetType for object upload");
657 grp.Parts[i].RotationOffset = rotations[i]; 1048 return;
658 } 1049 }
659
660 grp.UpdateGroupRotationR(rotations[0]);
661 data = ASCIIEncoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(grp));
662 } 1050 }
663 1051
664 AssetBase asset; 1052 AssetBase asset;
665 asset = new AssetBase(assetID, assetName, assType, m_HostCapsObj.AgentID.ToString()); 1053 asset = new AssetBase(assetID, assetName, assType, creatorIDstr);
666 asset.Data = data; 1054 asset.Data = data;
1055 if (istest)
1056 asset.Local = true;
667 if (AddNewAsset != null) 1057 if (AddNewAsset != null)
668 AddNewAsset(asset); 1058 AddNewAsset(asset);
669 else if (m_assetService != null) 1059 else if (m_assetService != null)
@@ -671,11 +1061,17 @@ namespace OpenSim.Region.ClientStack.Linden
671 1061
672 InventoryItemBase item = new InventoryItemBase(); 1062 InventoryItemBase item = new InventoryItemBase();
673 item.Owner = m_HostCapsObj.AgentID; 1063 item.Owner = m_HostCapsObj.AgentID;
674 item.CreatorId = m_HostCapsObj.AgentID.ToString(); 1064 item.CreatorId = creatorIDstr;
675 item.CreatorData = String.Empty; 1065 item.CreatorData = String.Empty;
676 item.ID = inventoryItem; 1066 item.ID = inventoryItem;
677 item.AssetID = asset.FullID; 1067 item.AssetID = asset.FullID;
678 item.Description = assetDescription; 1068 if (istest)
1069 {
1070 item.Description = "For testing only. Other uses are prohibited";
1071 item.Flags = (uint) (InventoryItemFlags.SharedSingleReference);
1072 }
1073 else
1074 item.Description = assetDescription;
679 item.Name = assetName; 1075 item.Name = assetName;
680 item.AssetType = assType; 1076 item.AssetType = assType;
681 item.InvType = inType; 1077 item.InvType = inType;
@@ -683,18 +1079,60 @@ namespace OpenSim.Region.ClientStack.Linden
683 1079
684 // If we set PermissionMask.All then when we rez the item the next permissions will replace the current 1080 // If we set PermissionMask.All then when we rez the item the next permissions will replace the current
685 // (owner) permissions. This becomes a problem if next permissions are changed. 1081 // (owner) permissions. This becomes a problem if next permissions are changed.
686 item.CurrentPermissions
687 = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer);
688 1082
689 item.BasePermissions = (uint)PermissionMask.All; 1083 if (restrictPerms)
690 item.EveryOnePermissions = 0; 1084 {
691 item.NextPermissions = (uint)PermissionMask.All; 1085 item.CurrentPermissions
1086 = (uint)(PermissionMask.Move | PermissionMask.Modify);
1087
1088 item.BasePermissions = (uint)(PermissionMask.Move | PermissionMask.Modify);
1089 item.EveryOnePermissions = 0;
1090 item.NextPermissions = 0;
1091 }
1092 else
1093 {
1094 item.CurrentPermissions
1095 = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer);
1096
1097 item.BasePermissions = (uint)PermissionMask.All;
1098 item.EveryOnePermissions = 0;
1099 item.NextPermissions = (uint)PermissionMask.All;
1100 }
1101
692 item.CreationDate = Util.UnixTimeSinceEpoch(); 1102 item.CreationDate = Util.UnixTimeSinceEpoch();
693 1103
1104 m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client);
1105
694 if (AddNewInventoryItem != null) 1106 if (AddNewInventoryItem != null)
695 { 1107 {
696 AddNewInventoryItem(m_HostCapsObj.AgentID, item); 1108 if (istest)
1109 {
1110 m_Scene.AddInventoryItem(client, item);
1111/*
1112 AddNewInventoryItem(m_HostCapsObj.AgentID, item, 0);
1113 if (client != null)
1114 client.SendAgentAlertMessage("Upload will have no cost, for personal test purposes only. Other uses are forbiden. Items may not work on a another region" , true);
1115 */
1116 }
1117 else
1118 {
1119 AddNewInventoryItem(m_HostCapsObj.AgentID, item, (uint)cost);
1120// if (client != null)
1121// {
1122// // let users see anything.. i don't so far
1123// string str;
1124// if (cost > 0)
1125// // dont remember where is money unit name to put here
1126// str = "Upload complete. charged " + cost.ToString() + "$";
1127// else
1128// str = "Upload complete";
1129// client.SendAgentAlertMessage(str, true);
1130// }
1131 }
697 } 1132 }
1133
1134 lock (m_ModelCost)
1135 m_FileAgentInventoryState = FileAgentInventoryState.idle;
698 } 1136 }
699 1137
700 /// <summary> 1138 /// <summary>
@@ -855,10 +1293,159 @@ namespace OpenSim.Region.ClientStack.Linden
855 response["int_response_code"] = 200; 1293 response["int_response_code"] = 200;
856 return LLSDHelpers.SerialiseLLSDReply(response); 1294 return LLSDHelpers.SerialiseLLSDReply(response);
857 } 1295 }
1296
1297 public string GetObjectPhysicsData(string request, string path,
1298 string param, IOSHttpRequest httpRequest,
1299 IOSHttpResponse httpResponse)
1300 {
1301 OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
1302 OSDMap resp = new OSDMap();
1303 OSDArray object_ids = (OSDArray)req["object_ids"];
1304
1305 for (int i = 0 ; i < object_ids.Count ; i++)
1306 {
1307 UUID uuid = object_ids[i].AsUUID();
1308
1309 SceneObjectPart obj = m_Scene.GetSceneObjectPart(uuid);
1310 if (obj != null)
1311 {
1312 OSDMap object_data = new OSDMap();
1313
1314 object_data["PhysicsShapeType"] = obj.PhysicsShapeType;
1315 object_data["Density"] = obj.Density;
1316 object_data["Friction"] = obj.Friction;
1317 object_data["Restitution"] = obj.Bounciness;
1318 object_data["GravityMultiplier"] = obj.GravityModifier;
1319
1320 resp[uuid.ToString()] = object_data;
1321 }
1322 }
1323
1324 string response = OSDParser.SerializeLLSDXmlString(resp);
1325 return response;
1326 }
1327
1328 public string GetObjectCost(string request, string path,
1329 string param, IOSHttpRequest httpRequest,
1330 IOSHttpResponse httpResponse)
1331 {
1332 OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
1333 OSDMap resp = new OSDMap();
1334
1335 OSDArray object_ids = (OSDArray)req["object_ids"];
1336
1337 for (int i = 0; i < object_ids.Count; i++)
1338 {
1339 UUID uuid = object_ids[i].AsUUID();
1340
1341 SceneObjectPart part = m_Scene.GetSceneObjectPart(uuid);
1342
1343 if (part != null)
1344 {
1345 SceneObjectGroup grp = part.ParentGroup;
1346 if (grp != null)
1347 {
1348 float linksetCost;
1349 float linksetPhysCost;
1350 float partCost;
1351 float partPhysCost;
1352
1353 grp.GetResourcesCosts(part, out linksetCost, out linksetPhysCost, out partCost, out partPhysCost);
1354
1355 OSDMap object_data = new OSDMap();
1356 object_data["linked_set_resource_cost"] = linksetCost;
1357 object_data["resource_cost"] = partCost;
1358 object_data["physics_cost"] = partPhysCost;
1359 object_data["linked_set_physics_cost"] = linksetPhysCost;
1360
1361 resp[uuid.ToString()] = object_data;
1362 }
1363 }
1364 }
1365
1366 string response = OSDParser.SerializeLLSDXmlString(resp);
1367 return response;
1368 }
1369
1370 public string ResourceCostSelected(string request, string path,
1371 string param, IOSHttpRequest httpRequest,
1372 IOSHttpResponse httpResponse)
1373 {
1374 OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
1375 OSDMap resp = new OSDMap();
1376
1377
1378 float phys=0;
1379 float stream=0;
1380 float simul=0;
1381
1382 if (req.ContainsKey("selected_roots"))
1383 {
1384 OSDArray object_ids = (OSDArray)req["selected_roots"];
1385
1386 // should go by SOG suming costs for all parts
1387 // ll v3 works ok with several objects select we get the list and adds ok
1388 // FS calls per object so results are wrong guess fs bug
1389 for (int i = 0; i < object_ids.Count; i++)
1390 {
1391 UUID uuid = object_ids[i].AsUUID();
1392 float Physc;
1393 float simulc;
1394 float streamc;
1395
1396 SceneObjectGroup grp = m_Scene.GetGroupByPrim(uuid);
1397 if (grp != null)
1398 {
1399 grp.GetSelectedCosts(out Physc, out streamc, out simulc);
1400 phys += Physc;
1401 stream += streamc;
1402 simul += simulc;
1403 }
1404 }
1405 }
1406 else if (req.ContainsKey("selected_prims"))
1407 {
1408 OSDArray object_ids = (OSDArray)req["selected_prims"];
1409
1410 // don't see in use in any of the 2 viewers
1411 // guess it should be for edit linked but... nothing
1412 // should go to SOP per part
1413 for (int i = 0; i < object_ids.Count; i++)
1414 {
1415 UUID uuid = object_ids[i].AsUUID();
1416
1417 SceneObjectPart part = m_Scene.GetSceneObjectPart(uuid);
1418 if (part != null)
1419 {
1420 phys += part.PhysicsCost;
1421 stream += part.StreamingCost;
1422 simul += part.SimulationCost;
1423 }
1424 }
1425 }
1426
1427 if (simul != 0)
1428 {
1429 OSDMap object_data = new OSDMap();
1430
1431 object_data["physics"] = phys;
1432 object_data["streaming"] = stream;
1433 object_data["simulation"] = simul;
1434
1435 resp["selected"] = object_data;
1436 }
1437
1438 string response = OSDParser.SerializeLLSDXmlString(resp);
1439 return response;
1440 }
858 } 1441 }
859 1442
860 public class AssetUploader 1443 public class AssetUploader
861 { 1444 {
1445 private static readonly ILog m_log =
1446 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
1447
1448
862 public event UpLoadedAsset OnUpLoad; 1449 public event UpLoadedAsset OnUpLoad;
863 private UpLoadedAsset handlerUpLoad = null; 1450 private UpLoadedAsset handlerUpLoad = null;
864 1451
@@ -873,10 +1460,21 @@ namespace OpenSim.Region.ClientStack.Linden
873 1460
874 private string m_invType = String.Empty; 1461 private string m_invType = String.Empty;
875 private string m_assetType = String.Empty; 1462 private string m_assetType = String.Empty;
1463 private int m_cost;
1464 private string m_error = String.Empty;
1465
1466 private Timer m_timeoutTimer = new Timer();
1467 private UUID m_texturesFolder;
1468 private int m_nreqtextures;
1469 private int m_nreqmeshs;
1470 private int m_nreqinstances;
1471 private bool m_IsAtestUpload;
876 1472
877 public AssetUploader(string assetName, string description, UUID assetID, UUID inventoryItem, 1473 public AssetUploader(string assetName, string description, UUID assetID, UUID inventoryItem,
878 UUID parentFolderID, string invType, string assetType, string path, 1474 UUID parentFolderID, string invType, string assetType, string path,
879 IHttpServer httpServer, bool dumpAssetsToFile) 1475 IHttpServer httpServer, bool dumpAssetsToFile,
1476 int totalCost, UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances,
1477 bool IsAtestUpload)
880 { 1478 {
881 m_assetName = assetName; 1479 m_assetName = assetName;
882 m_assetDes = description; 1480 m_assetDes = description;
@@ -888,6 +1486,18 @@ namespace OpenSim.Region.ClientStack.Linden
888 m_assetType = assetType; 1486 m_assetType = assetType;
889 m_invType = invType; 1487 m_invType = invType;
890 m_dumpAssetsToFile = dumpAssetsToFile; 1488 m_dumpAssetsToFile = dumpAssetsToFile;
1489 m_cost = totalCost;
1490
1491 m_texturesFolder = texturesFolder;
1492 m_nreqtextures = nreqtextures;
1493 m_nreqmeshs = nreqmeshs;
1494 m_nreqinstances = nreqinstances;
1495 m_IsAtestUpload = IsAtestUpload;
1496
1497 m_timeoutTimer.Elapsed += TimedOut;
1498 m_timeoutTimer.Interval = 120000;
1499 m_timeoutTimer.AutoReset = false;
1500 m_timeoutTimer.Start();
891 } 1501 }
892 1502
893 /// <summary> 1503 /// <summary>
@@ -902,12 +1512,14 @@ namespace OpenSim.Region.ClientStack.Linden
902 UUID inv = inventoryItemID; 1512 UUID inv = inventoryItemID;
903 string res = String.Empty; 1513 string res = String.Empty;
904 LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete(); 1514 LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete();
1515/*
905 uploadComplete.new_asset = newAssetID.ToString(); 1516 uploadComplete.new_asset = newAssetID.ToString();
906 uploadComplete.new_inventory_item = inv; 1517 uploadComplete.new_inventory_item = inv;
907 uploadComplete.state = "complete"; 1518 uploadComplete.state = "complete";
908 1519
909 res = LLSDHelpers.SerialiseLLSDReply(uploadComplete); 1520 res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
910 1521*/
1522 m_timeoutTimer.Stop();
911 httpListener.RemoveStreamHandler("POST", uploaderPath); 1523 httpListener.RemoveStreamHandler("POST", uploaderPath);
912 1524
913 // TODO: probably make this a better set of extensions here 1525 // TODO: probably make this a better set of extensions here
@@ -924,12 +1536,49 @@ namespace OpenSim.Region.ClientStack.Linden
924 handlerUpLoad = OnUpLoad; 1536 handlerUpLoad = OnUpLoad;
925 if (handlerUpLoad != null) 1537 if (handlerUpLoad != null)
926 { 1538 {
927 handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType); 1539 handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType,
1540 m_cost, m_texturesFolder, m_nreqtextures, m_nreqmeshs, m_nreqinstances, m_IsAtestUpload, ref m_error);
1541 }
1542 if (m_IsAtestUpload)
1543 {
1544 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
1545 resperror.message = "Upload SUCESSEFULL for testing purposes only. Other uses are prohibited. Item will not work after 48 hours or on other regions";
1546 resperror.identifier = inv;
1547
1548 uploadComplete.error = resperror;
1549 uploadComplete.state = "Upload4Testing";
928 } 1550 }
1551 else
1552 {
1553 if (m_error == String.Empty)
1554 {
1555 uploadComplete.new_asset = newAssetID.ToString();
1556 uploadComplete.new_inventory_item = inv;
1557 // if (m_texturesFolder != UUID.Zero)
1558 // uploadComplete.new_texture_folder_id = m_texturesFolder;
1559 uploadComplete.state = "complete";
1560 }
1561 else
1562 {
1563 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
1564 resperror.message = m_error;
1565 resperror.identifier = inv;
929 1566
1567 uploadComplete.error = resperror;
1568 uploadComplete.state = "failed";
1569 }
1570 }
1571
1572 res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
930 return res; 1573 return res;
931 } 1574 }
932 1575
1576 private void TimedOut(object sender, ElapsedEventArgs args)
1577 {
1578 m_log.InfoFormat("[CAPS]: Removing URL and handler for timed out mesh upload");
1579 httpListener.RemoveStreamHandler("POST", uploaderPath);
1580 }
1581
933 ///Left this in and commented in case there are unforseen issues 1582 ///Left this in and commented in case there are unforseen issues
934 //private void SaveAssetToFile(string filename, byte[] data) 1583 //private void SaveAssetToFile(string filename, byte[] data)
935 //{ 1584 //{
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs
new file mode 100644
index 0000000..4a3fae6
--- /dev/null
+++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs
@@ -0,0 +1,671 @@
1// Proprietary code of Avination Virtual Limited
2// (c) 2012 Melanie Thielker, Leal Duarte
3//
4
5using System;
6using System.IO;
7using System.Collections;
8using System.Collections.Generic;
9using System.Text;
10
11using OpenMetaverse;
12using OpenMetaverse.StructuredData;
13
14using OpenSim.Framework;
15using OpenSim.Region.Framework;
16using OpenSim.Region.Framework.Scenes;
17using OpenSim.Framework.Capabilities;
18
19using ComponentAce.Compression.Libs.zlib;
20
21using OSDArray = OpenMetaverse.StructuredData.OSDArray;
22using OSDMap = OpenMetaverse.StructuredData.OSDMap;
23
24namespace OpenSim.Region.ClientStack.Linden
25{
26 public struct ModelPrimLimits
27 {
28
29 }
30
31 public class ModelCost
32 {
33
34 // upload fee defaults
35 // fees are normalized to 1.0
36 // this parameters scale them to basic cost ( so 1.0 translates to 10 )
37
38 public float ModelMeshCostFactor = 0.0f; // scale total cost relative to basic (excluding textures)
39 public float ModelTextureCostFactor = 1.0f; // scale textures fee to basic.
40 public float ModelMinCostFactor = 0.0f; // 0.5f; // minimum total model free excluding textures
41
42 // itens costs in normalized values
43 // ie will be multiplied by basicCost and factors above
44 public float primCreationCost = 0.002f; // extra cost for each prim creation overhead
45 // weigthed size to normalized cost
46 public float bytecost = 1e-5f;
47
48 // mesh upload fees based on compressed data sizes
49 // several data sections are counted more that once
50 // to promote user optimization
51 // following parameters control how many extra times they are added
52 // to global size.
53 // LOD meshs
54 const float medSizeWth = 1f; // 2x
55 const float lowSizeWth = 1.5f; // 2.5x
56 const float lowestSizeWth = 2f; // 3x
57 // favor potencially physical optimized meshs versus automatic decomposition
58 const float physMeshSizeWth = 6f; // counts 7x
59 const float physHullSizeWth = 8f; // counts 9x
60
61 // stream cost area factors
62 // more or less like SL
63 const float highLodFactor = 17.36f;
64 const float midLodFactor = 277.78f;
65 const float lowLodFactor = 1111.11f;
66
67 // physics cost is below, identical to SL, assuming shape type convex
68 // server cost is below identical to SL assuming non scripted non physical object
69
70 // internal
71 const int bytesPerCoord = 6; // 3 coords, 2 bytes per each
72
73 // control prims dimensions
74 public float PrimScaleMin = 0.001f;
75 public float NonPhysicalPrimScaleMax = 256f;
76 public float PhysicalPrimScaleMax = 10f;
77 public int ObjectLinkedPartsMax = 512;
78
79 // storage for a single mesh asset cost parameters
80 private class ameshCostParam
81 {
82 // LOD sizes for size dependent streaming cost
83 public int highLODSize;
84 public int medLODSize;
85 public int lowLODSize;
86 public int lowestLODSize;
87 // normalized fee based on compressed data sizes
88 public float costFee;
89 // physics cost
90 public float physicsCost;
91 }
92
93 // calculates a mesh model costs
94 // returns false on error, with a reason on parameter error
95 // resources input LLSD request
96 // basicCost input region assets upload cost
97 // totalcost returns model total upload fee
98 // meshcostdata returns detailed costs for viewer
99 public bool MeshModelCost(LLSDAssetResource resources, int basicCost, out int totalcost,
100 LLSDAssetUploadResponseData meshcostdata, out string error, ref string warning)
101 {
102 totalcost = 0;
103 error = string.Empty;
104
105 if (resources == null ||
106 resources.instance_list == null ||
107 resources.instance_list.Array.Count == 0)
108 {
109 error = "missing model information.";
110 return false;
111 }
112
113 int numberInstances = resources.instance_list.Array.Count;
114
115 if( numberInstances > ObjectLinkedPartsMax )
116 {
117 error = "Model whould have more than " + ObjectLinkedPartsMax.ToString() + " linked prims";
118 return false;
119 }
120
121 meshcostdata.model_streaming_cost = 0.0;
122 meshcostdata.simulation_cost = 0.0;
123 meshcostdata.physics_cost = 0.0;
124 meshcostdata.resource_cost = 0.0;
125
126 meshcostdata.upload_price_breakdown.mesh_instance = 0;
127 meshcostdata.upload_price_breakdown.mesh_physics = 0;
128 meshcostdata.upload_price_breakdown.mesh_streaming = 0;
129 meshcostdata.upload_price_breakdown.model = 0;
130
131 int itmp;
132
133 // textures cost
134 if (resources.texture_list != null && resources.texture_list.Array.Count > 0)
135 {
136 float textures_cost = (float)(resources.texture_list.Array.Count * basicCost);
137 textures_cost *= ModelTextureCostFactor;
138
139 itmp = (int)(textures_cost + 0.5f); // round
140 meshcostdata.upload_price_breakdown.texture = itmp;
141 totalcost += itmp;
142 }
143
144 // meshs assets cost
145 float meshsfee = 0;
146 int numberMeshs = 0;
147 bool haveMeshs = false;
148 List<ameshCostParam> meshsCosts = new List<ameshCostParam>();
149
150 if (resources.mesh_list != null && resources.mesh_list.Array.Count > 0)
151 {
152 numberMeshs = resources.mesh_list.Array.Count;
153
154 for (int i = 0; i < numberMeshs; i++)
155 {
156 ameshCostParam curCost = new ameshCostParam();
157 byte[] data = (byte[])resources.mesh_list.Array[i];
158
159 if (!MeshCost(data, curCost, out error))
160 {
161 return false;
162 }
163 meshsCosts.Add(curCost);
164 meshsfee += curCost.costFee;
165 }
166 haveMeshs = true;
167 }
168
169 // instances (prims) cost
170
171
172 int mesh;
173 int skipedSmall = 0;
174 for (int i = 0; i < numberInstances; i++)
175 {
176 Hashtable inst = (Hashtable)resources.instance_list.Array[i];
177
178 ArrayList ascale = (ArrayList)inst["scale"];
179 Vector3 scale;
180 double tmp;
181 tmp = (double)ascale[0];
182 scale.X = (float)tmp;
183 tmp = (double)ascale[1];
184 scale.Y = (float)tmp;
185 tmp = (double)ascale[2];
186 scale.Z = (float)tmp;
187
188 if (scale.X < PrimScaleMin || scale.Y < PrimScaleMin || scale.Z < PrimScaleMin)
189 {
190 skipedSmall++;
191 continue;
192 }
193
194 if (scale.X > NonPhysicalPrimScaleMax || scale.Y > NonPhysicalPrimScaleMax || scale.Z > NonPhysicalPrimScaleMax)
195 {
196 error = "Model contains parts with sides larger than " + NonPhysicalPrimScaleMax.ToString() + "m. Please ajust scale";
197 return false;
198 }
199
200 if (haveMeshs && inst.ContainsKey("mesh"))
201 {
202 mesh = (int)inst["mesh"];
203
204 if (mesh >= numberMeshs)
205 {
206 error = "Incoerent model information.";
207 return false;
208 }
209
210 // streamming cost
211
212 float sqdiam = scale.LengthSquared();
213
214 ameshCostParam curCost = meshsCosts[mesh];
215 float mesh_streaming = streamingCost(curCost, sqdiam);
216
217 meshcostdata.model_streaming_cost += mesh_streaming;
218 meshcostdata.physics_cost += curCost.physicsCost;
219 }
220 else // instance as no mesh ??
221 {
222 // to do later if needed
223 meshcostdata.model_streaming_cost += 0.5f;
224 meshcostdata.physics_cost += 1.0f;
225 }
226
227 // assume unscripted and static prim server cost
228 meshcostdata.simulation_cost += 0.5f;
229 // charge for prims creation
230 meshsfee += primCreationCost;
231 }
232
233 if (skipedSmall > 0)
234 {
235 if (skipedSmall > numberInstances / 2)
236 {
237 error = "Model contains too many prims smaller than " + PrimScaleMin.ToString() +
238 "m minimum allowed size. Please check scalling";
239 return false;
240 }
241 else
242 warning += skipedSmall.ToString() + " of the requested " +numberInstances.ToString() +
243 " model prims will not upload because they are smaller than " + PrimScaleMin.ToString() +
244 "m minimum allowed size. Please check scalling ";
245 }
246
247 if (meshcostdata.physics_cost <= meshcostdata.model_streaming_cost)
248 meshcostdata.resource_cost = meshcostdata.model_streaming_cost;
249 else
250 meshcostdata.resource_cost = meshcostdata.physics_cost;
251
252 if (meshcostdata.resource_cost < meshcostdata.simulation_cost)
253 meshcostdata.resource_cost = meshcostdata.simulation_cost;
254
255 // scale cost
256 // at this point a cost of 1.0 whould mean basic cost
257 meshsfee *= ModelMeshCostFactor;
258
259 if (meshsfee < ModelMinCostFactor)
260 meshsfee = ModelMinCostFactor;
261
262 // actually scale it to basic cost
263 meshsfee *= (float)basicCost;
264
265 meshsfee += 0.5f; // rounding
266
267 totalcost += (int)meshsfee;
268
269 // breakdown prices
270 // don't seem to be in use so removed code for now
271
272 return true;
273 }
274
275 // single mesh asset cost
276 private bool MeshCost(byte[] data, ameshCostParam cost, out string error)
277 {
278 cost.highLODSize = 0;
279 cost.medLODSize = 0;
280 cost.lowLODSize = 0;
281 cost.lowestLODSize = 0;
282 cost.physicsCost = 0.0f;
283 cost.costFee = 0.0f;
284
285 error = string.Empty;
286
287 if (data == null || data.Length == 0)
288 {
289 error = "Missing model information.";
290 return false;
291 }
292
293 OSD meshOsd = null;
294 int start = 0;
295
296 error = "Invalid model data";
297
298 using (MemoryStream ms = new MemoryStream(data))
299 {
300 try
301 {
302 OSD osd = OSDParser.DeserializeLLSDBinary(ms);
303 if (osd is OSDMap)
304 meshOsd = (OSDMap)osd;
305 else
306 return false;
307 }
308 catch (Exception e)
309 {
310 return false;
311 }
312 start = (int)ms.Position;
313 }
314
315 OSDMap map = (OSDMap)meshOsd;
316 OSDMap tmpmap;
317
318 int highlod_size = 0;
319 int medlod_size = 0;
320 int lowlod_size = 0;
321 int lowestlod_size = 0;
322 int skin_size = 0;
323
324 int hulls_size = 0;
325 int phys_nhulls;
326 int phys_hullsvertices = 0;
327
328 int physmesh_size = 0;
329 int phys_ntriangles = 0;
330
331 int submesh_offset = -1;
332
333 if (map.ContainsKey("physics_convex"))
334 {
335 tmpmap = (OSDMap)map["physics_convex"];
336 if (tmpmap.ContainsKey("offset"))
337 submesh_offset = tmpmap["offset"].AsInteger() + start;
338 if (tmpmap.ContainsKey("size"))
339 hulls_size = tmpmap["size"].AsInteger();
340 }
341
342 if (submesh_offset < 0 || hulls_size == 0)
343 {
344 error = "Missing physics_convex block";
345 return false;
346 }
347
348 if (!hulls(data, submesh_offset, hulls_size, out phys_hullsvertices, out phys_nhulls))
349 {
350 error = "Bad physics_convex block";
351 return false;
352 }
353
354 submesh_offset = -1;
355
356 // only look for LOD meshs sizes
357
358 if (map.ContainsKey("high_lod"))
359 {
360 tmpmap = (OSDMap)map["high_lod"];
361 // see at least if there is a offset for this one
362 if (tmpmap.ContainsKey("offset"))
363 submesh_offset = tmpmap["offset"].AsInteger() + start;
364 if (tmpmap.ContainsKey("size"))
365 highlod_size = tmpmap["size"].AsInteger();
366 }
367
368 if (submesh_offset < 0 || highlod_size <= 0)
369 {
370 error = "Missing high_lod block";
371 return false;
372 }
373
374 bool haveprev = true;
375
376 if (map.ContainsKey("medium_lod"))
377 {
378 tmpmap = (OSDMap)map["medium_lod"];
379 if (tmpmap.ContainsKey("size"))
380 medlod_size = tmpmap["size"].AsInteger();
381 else
382 haveprev = false;
383 }
384
385 if (haveprev && map.ContainsKey("low_lod"))
386 {
387 tmpmap = (OSDMap)map["low_lod"];
388 if (tmpmap.ContainsKey("size"))
389 lowlod_size = tmpmap["size"].AsInteger();
390 else
391 haveprev = false;
392 }
393
394 if (haveprev && map.ContainsKey("lowest_lod"))
395 {
396 tmpmap = (OSDMap)map["lowest_lod"];
397 if (tmpmap.ContainsKey("size"))
398 lowestlod_size = tmpmap["size"].AsInteger();
399 }
400
401 if (map.ContainsKey("skin"))
402 {
403 tmpmap = (OSDMap)map["skin"];
404 if (tmpmap.ContainsKey("size"))
405 skin_size = tmpmap["size"].AsInteger();
406 }
407
408 cost.highLODSize = highlod_size;
409 cost.medLODSize = medlod_size;
410 cost.lowLODSize = lowlod_size;
411 cost.lowestLODSize = lowestlod_size;
412
413 submesh_offset = -1;
414
415 tmpmap = null;
416 if(map.ContainsKey("physics_mesh"))
417 tmpmap = (OSDMap)map["physics_mesh"];
418 else if (map.ContainsKey("physics_shape")) // old naming
419 tmpmap = (OSDMap)map["physics_shape"];
420
421 if(tmpmap != null)
422 {
423 if (tmpmap.ContainsKey("offset"))
424 submesh_offset = tmpmap["offset"].AsInteger() + start;
425 if (tmpmap.ContainsKey("size"))
426 physmesh_size = tmpmap["size"].AsInteger();
427
428 if (submesh_offset >= 0 || physmesh_size > 0)
429 {
430
431 if (!submesh(data, submesh_offset, physmesh_size, out phys_ntriangles))
432 {
433 error = "Model data parsing error";
434 return false;
435 }
436 }
437 }
438
439 // upload is done in convex shape type so only one hull
440 phys_hullsvertices++;
441 cost.physicsCost = 0.04f * phys_hullsvertices;
442
443 float sfee;
444
445 sfee = data.Length; // start with total compressed data size
446
447 // penalize lod meshs that should be more builder optimized
448 sfee += medSizeWth * medlod_size;
449 sfee += lowSizeWth * lowlod_size;
450 sfee += lowestSizeWth * lowlod_size;
451
452 // physics
453 // favor potencial optimized meshs versus automatic decomposition
454 if (physmesh_size != 0)
455 sfee += physMeshSizeWth * (physmesh_size + hulls_size / 4); // reduce cost of mandatory convex hull
456 else
457 sfee += physHullSizeWth * hulls_size;
458
459 // bytes to money
460 sfee *= bytecost;
461
462 cost.costFee = sfee;
463 return true;
464 }
465
466 // parses a LOD or physics mesh component
467 private bool submesh(byte[] data, int offset, int size, out int ntriangles)
468 {
469 ntriangles = 0;
470
471 OSD decodedMeshOsd = new OSD();
472 byte[] meshBytes = new byte[size];
473 System.Buffer.BlockCopy(data, offset, meshBytes, 0, size);
474 try
475 {
476 using (MemoryStream inMs = new MemoryStream(meshBytes))
477 {
478 using (MemoryStream outMs = new MemoryStream())
479 {
480 using (ZOutputStream zOut = new ZOutputStream(outMs))
481 {
482 byte[] readBuffer = new byte[4096];
483 int readLen = 0;
484 while ((readLen = inMs.Read(readBuffer, 0, readBuffer.Length)) > 0)
485 {
486 zOut.Write(readBuffer, 0, readLen);
487 }
488 zOut.Flush();
489 outMs.Seek(0, SeekOrigin.Begin);
490
491 byte[] decompressedBuf = outMs.GetBuffer();
492 decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf);
493 }
494 }
495 }
496 }
497 catch (Exception e)
498 {
499 return false;
500 }
501
502 OSDArray decodedMeshOsdArray = null;
503 if ((!decodedMeshOsd is OSDArray))
504 return false;
505
506 byte[] dummy;
507
508 decodedMeshOsdArray = (OSDArray)decodedMeshOsd;
509 foreach (OSD subMeshOsd in decodedMeshOsdArray)
510 {
511 if (subMeshOsd is OSDMap)
512 {
513 OSDMap subtmpmap = (OSDMap)subMeshOsd;
514 if (subtmpmap.ContainsKey("NoGeometry") && ((OSDBoolean)subtmpmap["NoGeometry"]))
515 continue;
516
517 if (!subtmpmap.ContainsKey("Position"))
518 return false;
519
520 if (subtmpmap.ContainsKey("TriangleList"))
521 {
522 dummy = subtmpmap["TriangleList"].AsBinary();
523 ntriangles += dummy.Length / bytesPerCoord;
524 }
525 else
526 return false;
527 }
528 }
529
530 return true;
531 }
532
533 // parses convex hulls component
534 private bool hulls(byte[] data, int offset, int size, out int nvertices, out int nhulls)
535 {
536 nvertices = 0;
537 nhulls = 1;
538
539 OSD decodedMeshOsd = new OSD();
540 byte[] meshBytes = new byte[size];
541 System.Buffer.BlockCopy(data, offset, meshBytes, 0, size);
542 try
543 {
544 using (MemoryStream inMs = new MemoryStream(meshBytes))
545 {
546 using (MemoryStream outMs = new MemoryStream())
547 {
548 using (ZOutputStream zOut = new ZOutputStream(outMs))
549 {
550 byte[] readBuffer = new byte[4096];
551 int readLen = 0;
552 while ((readLen = inMs.Read(readBuffer, 0, readBuffer.Length)) > 0)
553 {
554 zOut.Write(readBuffer, 0, readLen);
555 }
556 zOut.Flush();
557 outMs.Seek(0, SeekOrigin.Begin);
558
559 byte[] decompressedBuf = outMs.GetBuffer();
560 decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf);
561 }
562 }
563 }
564 }
565 catch (Exception e)
566 {
567 return false;
568 }
569
570 OSDMap cmap = (OSDMap)decodedMeshOsd;
571 if (cmap == null)
572 return false;
573
574 byte[] dummy;
575
576 // must have one of this
577 if (cmap.ContainsKey("BoundingVerts"))
578 {
579 dummy = cmap["BoundingVerts"].AsBinary();
580 nvertices = dummy.Length / bytesPerCoord;
581 }
582 else
583 return false;
584
585/* upload is done with convex shape type
586 if (cmap.ContainsKey("HullList"))
587 {
588 dummy = cmap["HullList"].AsBinary();
589 nhulls += dummy.Length;
590 }
591
592
593 if (cmap.ContainsKey("Positions"))
594 {
595 dummy = cmap["Positions"].AsBinary();
596 nvertices = dummy.Length / bytesPerCoord;
597 }
598 */
599
600 return true;
601 }
602
603 // returns streaming cost from on mesh LODs sizes in curCost and square of prim size length
604 private float streamingCost(ameshCostParam curCost, float sqdiam)
605 {
606 // compute efective areas
607 float ma = 262144f;
608
609 float mh = sqdiam * highLodFactor;
610 if (mh > ma)
611 mh = ma;
612 float mm = sqdiam * midLodFactor;
613 if (mm > ma)
614 mm = ma;
615
616 float ml = sqdiam * lowLodFactor;
617 if (ml > ma)
618 ml = ma;
619
620 float mlst = ma;
621
622 mlst -= ml;
623 ml -= mm;
624 mm -= mh;
625
626 if (mlst < 1.0f)
627 mlst = 1.0f;
628 if (ml < 1.0f)
629 ml = 1.0f;
630 if (mm < 1.0f)
631 mm = 1.0f;
632 if (mh < 1.0f)
633 mh = 1.0f;
634
635 ma = mlst + ml + mm + mh;
636
637 // get LODs compressed sizes
638 // giving 384 bytes bonus
639 int lst = curCost.lowestLODSize - 384;
640 int l = curCost.lowLODSize - 384;
641 int m = curCost.medLODSize - 384;
642 int h = curCost.highLODSize - 384;
643
644 // use previus higher LOD size on missing ones
645 if (m <= 0)
646 m = h;
647 if (l <= 0)
648 l = m;
649 if (lst <= 0)
650 lst = l;
651
652 // force minumum sizes
653 if (lst < 16)
654 lst = 16;
655 if (l < 16)
656 l = 16;
657 if (m < 16)
658 m = 16;
659 if (h < 16)
660 h = 16;
661
662 // compute cost weighted by relative effective areas
663 float cost = (float)lst * mlst + (float)l * ml + (float)m * mm + (float)h * mh;
664 cost /= ma;
665
666 cost *= 0.004f; // overall tunning parameter
667
668 return cost;
669 }
670 }
671}
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs
index 4d2c0f2..986a665 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs
@@ -353,7 +353,7 @@ namespace OpenSim.Region.ClientStack.Linden
353 // TODO: Add EventQueueGet name/description for diagnostics 353 // TODO: Add EventQueueGet name/description for diagnostics
354 MainServer.Instance.AddPollServiceHTTPHandler( 354 MainServer.Instance.AddPollServiceHTTPHandler(
355 eventQueueGetPath, 355 eventQueueGetPath,
356 new PollServiceEventArgs(null, HasEvents, GetEvents, NoEvents, agentID)); 356 new PollServiceEventArgs(null, HasEvents, GetEvents, NoEvents, agentID, 1000));
357 357
358// m_log.DebugFormat( 358// m_log.DebugFormat(
359// "[EVENT QUEUE GET MODULE]: Registered EQG handler {0} for {1} in {2}", 359// "[EVENT QUEUE GET MODULE]: Registered EQG handler {0} for {1} in {2}",
@@ -395,7 +395,7 @@ namespace OpenSim.Region.ClientStack.Linden
395 } 395 }
396 } 396 }
397 397
398 public Hashtable GetEvents(UUID requestID, UUID pAgentId, string request) 398 public Hashtable GetEvents(UUID requestID, UUID pAgentId)
399 { 399 {
400 if (DebugLevel >= 2) 400 if (DebugLevel >= 2)
401 m_log.DebugFormat("POLLED FOR EQ MESSAGES BY {0} in {1}", pAgentId, m_scene.RegionInfo.RegionName); 401 m_log.DebugFormat("POLLED FOR EQ MESSAGES BY {0} in {1}", pAgentId, m_scene.RegionInfo.RegionName);
@@ -807,5 +807,13 @@ namespace OpenSim.Region.ClientStack.Linden
807 { 807 {
808 return EventQueueHelper.BuildEvent(eventName, eventBody); 808 return EventQueueHelper.BuildEvent(eventName, eventBody);
809 } 809 }
810
811 public void partPhysicsProperties(uint localID, byte physhapetype,
812 float density, float friction, float bounce, float gravmod,UUID avatarID)
813 {
814 OSD item = EventQueueHelper.partPhysicsProperties(localID, physhapetype,
815 density, friction, bounce, gravmod);
816 Enqueue(item, avatarID);
817 }
810 } 818 }
811} 819}
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs
index 3f49aba..7dcf137 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs
@@ -151,6 +151,12 @@ namespace OpenSim.Region.ClientStack.Linden
151 ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, 151 ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint,
152 uint locationID, uint flags, string capsURL, UUID agentID) 152 uint locationID, uint flags, string capsURL, UUID agentID)
153 { 153 {
154 // not sure why flags get overwritten here
155 if ((flags & (uint)TeleportFlags.IsFlying) != 0)
156 flags = (uint)TeleportFlags.ViaLocation | (uint)TeleportFlags.IsFlying;
157 else
158 flags = (uint)TeleportFlags.ViaLocation;
159
154 OSDMap info = new OSDMap(); 160 OSDMap info = new OSDMap();
155 info.Add("AgentID", OSD.FromUUID(agentID)); 161 info.Add("AgentID", OSD.FromUUID(agentID));
156 info.Add("LocationID", OSD.FromInteger(4)); // TODO what is this? 162 info.Add("LocationID", OSD.FromInteger(4)); // TODO what is this?
@@ -159,7 +165,8 @@ namespace OpenSim.Region.ClientStack.Linden
159 info.Add("SimAccess", OSD.FromInteger(simAccess)); 165 info.Add("SimAccess", OSD.FromInteger(simAccess));
160 info.Add("SimIP", OSD.FromBinary(regionExternalEndPoint.Address.GetAddressBytes())); 166 info.Add("SimIP", OSD.FromBinary(regionExternalEndPoint.Address.GetAddressBytes()));
161 info.Add("SimPort", OSD.FromInteger(regionExternalEndPoint.Port)); 167 info.Add("SimPort", OSD.FromInteger(regionExternalEndPoint.Port));
162 info.Add("TeleportFlags", OSD.FromULong(1L << 4)); // AgentManager.TeleportFlags.ViaLocation 168// info.Add("TeleportFlags", OSD.FromULong(1L << 4)); // AgentManager.TeleportFlags.ViaLocation
169 info.Add("TeleportFlags", OSD.FromUInteger(flags));
163 170
164 OSDArray infoArr = new OSDArray(); 171 OSDArray infoArr = new OSDArray();
165 infoArr.Add(info); 172 infoArr.Add(info);
@@ -395,5 +402,25 @@ namespace OpenSim.Region.ClientStack.Linden
395 return message; 402 return message;
396 } 403 }
397 404
405 public static OSD partPhysicsProperties(uint localID, byte physhapetype,
406 float density, float friction, float bounce, float gravmod)
407 {
408
409 OSDMap physinfo = new OSDMap(6);
410 physinfo["LocalID"] = localID;
411 physinfo["Density"] = density;
412 physinfo["Friction"] = friction;
413 physinfo["GravityMultiplier"] = gravmod;
414 physinfo["Restitution"] = bounce;
415 physinfo["PhysicsShapeType"] = (int)physhapetype;
416
417 OSDArray array = new OSDArray(1);
418 array.Add(physinfo);
419
420 OSDMap llsdBody = new OSDMap(1);
421 llsdBody.Add("ObjectData", array);
422
423 return BuildEvent("ObjectPhysicsProperties", llsdBody);
424 }
398 } 425 }
399} 426}
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs
index 8e1f63a..908f628 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs
@@ -27,11 +27,14 @@
27 27
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic;
30using System.Collections.Specialized; 31using System.Collections.Specialized;
31using System.Reflection; 32using System.Reflection;
32using System.IO; 33using System.IO;
34using System.Threading;
33using System.Web; 35using System.Web;
34using Mono.Addins; 36using Mono.Addins;
37using OpenSim.Framework.Monitoring;
35using log4net; 38using log4net;
36using Nini.Config; 39using Nini.Config;
37using OpenMetaverse; 40using OpenMetaverse;
@@ -57,9 +60,45 @@ namespace OpenSim.Region.ClientStack.Linden
57 private IAssetService m_AssetService; 60 private IAssetService m_AssetService;
58 private bool m_Enabled = true; 61 private bool m_Enabled = true;
59 private string m_URL; 62 private string m_URL;
63
64 struct aPollRequest
65 {
66 public PollServiceMeshEventArgs thepoll;
67 public UUID reqID;
68 public Hashtable request;
69 }
70
71 public class aPollResponse
72 {
73 public Hashtable response;
74 public int bytes;
75 public int lod;
76 }
77
78
79 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
80
81 private static GetMeshHandler m_getMeshHandler;
82
83 private IAssetService m_assetService = null;
84
85 private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>();
86 private static Thread[] m_workerThreads = null;
87
88 private static OpenMetaverse.BlockingQueue<aPollRequest> m_queue =
89 new OpenMetaverse.BlockingQueue<aPollRequest>();
90
91 private Dictionary<UUID, PollServiceMeshEventArgs> m_pollservices = new Dictionary<UUID, PollServiceMeshEventArgs>();
60 92
61 #region Region Module interfaceBase Members 93 #region Region Module interfaceBase Members
62 94
95 ~GetMeshModule()
96 {
97 foreach (Thread t in m_workerThreads)
98 Watchdog.AbortThread(t.ManagedThreadId);
99
100 }
101
63 public Type ReplaceableInterface 102 public Type ReplaceableInterface
64 { 103 {
65 get { return null; } 104 get { return null; }
@@ -75,6 +114,7 @@ namespace OpenSim.Region.ClientStack.Linden
75 // Cap doesn't exist 114 // Cap doesn't exist
76 if (m_URL != string.Empty) 115 if (m_URL != string.Empty)
77 m_Enabled = true; 116 m_Enabled = true;
117
78 } 118 }
79 119
80 public void AddRegion(Scene pScene) 120 public void AddRegion(Scene pScene)
@@ -83,6 +123,8 @@ namespace OpenSim.Region.ClientStack.Linden
83 return; 123 return;
84 124
85 m_scene = pScene; 125 m_scene = pScene;
126
127 m_assetService = pScene.AssetService;
86 } 128 }
87 129
88 public void RemoveRegion(Scene scene) 130 public void RemoveRegion(Scene scene)
@@ -91,6 +133,9 @@ namespace OpenSim.Region.ClientStack.Linden
91 return; 133 return;
92 134
93 m_scene.EventManager.OnRegisterCaps -= RegisterCaps; 135 m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
136 m_scene.EventManager.OnDeregisterCaps -= DeregisterCaps;
137 m_scene.EventManager.OnThrottleUpdate -= ThrottleUpdate;
138
94 m_scene = null; 139 m_scene = null;
95 } 140 }
96 141
@@ -101,6 +146,27 @@ namespace OpenSim.Region.ClientStack.Linden
101 146
102 m_AssetService = m_scene.RequestModuleInterface<IAssetService>(); 147 m_AssetService = m_scene.RequestModuleInterface<IAssetService>();
103 m_scene.EventManager.OnRegisterCaps += RegisterCaps; 148 m_scene.EventManager.OnRegisterCaps += RegisterCaps;
149 // We'll reuse the same handler for all requests.
150 m_getMeshHandler = new GetMeshHandler(m_assetService);
151 m_scene.EventManager.OnDeregisterCaps += DeregisterCaps;
152 m_scene.EventManager.OnThrottleUpdate += ThrottleUpdate;
153
154 if (m_workerThreads == null)
155 {
156 m_workerThreads = new Thread[2];
157
158 for (uint i = 0; i < 2; i++)
159 {
160 m_workerThreads[i] = Watchdog.StartThread(DoMeshRequests,
161 String.Format("MeshWorkerThread{0}", i),
162 ThreadPriority.Normal,
163 false,
164 false,
165 null,
166 int.MaxValue);
167 }
168 }
169
104 } 170 }
105 171
106 172
@@ -110,25 +176,212 @@ namespace OpenSim.Region.ClientStack.Linden
110 176
111 #endregion 177 #endregion
112 178
179 private void DoMeshRequests()
180 {
181 while (true)
182 {
183 aPollRequest poolreq = m_queue.Dequeue();
184
185 poolreq.thepoll.Process(poolreq);
186 }
187 }
188
189 // Now we know when the throttle is changed by the client in the case of a root agent or by a neighbor region in the case of a child agent.
190 public void ThrottleUpdate(ScenePresence p)
191 {
192 byte[] throttles = p.ControllingClient.GetThrottlesPacked(1);
193 UUID user = p.UUID;
194 int imagethrottle = ExtractTaskThrottle(throttles);
195 PollServiceMeshEventArgs args;
196 if (m_pollservices.TryGetValue(user, out args))
197 {
198 args.UpdateThrottle(imagethrottle, p);
199 }
200 }
201
202 private int ExtractTaskThrottle(byte[] pthrottles)
203 {
204
205 byte[] adjData;
206 int pos = 0;
207
208 if (!BitConverter.IsLittleEndian)
209 {
210 byte[] newData = new byte[7 * 4];
211 Buffer.BlockCopy(pthrottles, 0, newData, 0, 7 * 4);
212
213 for (int i = 0; i < 7; i++)
214 Array.Reverse(newData, i * 4, 4);
215
216 adjData = newData;
217 }
218 else
219 {
220 adjData = pthrottles;
221 }
222
223 // 0.125f converts from bits to bytes
224 //int resend = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
225 //pos += 4;
226 // int land = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
227 //pos += 4;
228 // int wind = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
229 // pos += 4;
230 // int cloud = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
231 // pos += 4;
232 pos += 16;
233 int task = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
234 // pos += 4;
235 //int texture = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); //pos += 4;
236 //int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
237 return task;
238 }
239
240 private class PollServiceMeshEventArgs : PollServiceEventArgs
241 {
242 private List<Hashtable> requests =
243 new List<Hashtable>();
244 private Dictionary<UUID, aPollResponse> responses =
245 new Dictionary<UUID, aPollResponse>();
246
247 private Scene m_scene;
248 private MeshCapsDataThrottler m_throttler;
249 public PollServiceMeshEventArgs(UUID pId, Scene scene) :
250 base(null, null, null, null, pId, int.MaxValue)
251 {
252 m_scene = scene;
253 m_throttler = new MeshCapsDataThrottler(100000, 1400000, 10000, scene, pId);
254 // x is request id, y is userid
255 HasEvents = (x, y) =>
256 {
257 lock (responses)
258 {
259 bool ret = m_throttler.hasEvents(x, responses);
260 m_throttler.ProcessTime();
261 return ret;
262
263 }
264 };
265 GetEvents = (x, y) =>
266 {
267 lock (responses)
268 {
269 try
270 {
271 return responses[x].response;
272 }
273 finally
274 {
275 m_throttler.ProcessTime();
276 responses.Remove(x);
277 }
278 }
279 };
280 // x is request id, y is request data hashtable
281 Request = (x, y) =>
282 {
283 aPollRequest reqinfo = new aPollRequest();
284 reqinfo.thepoll = this;
285 reqinfo.reqID = x;
286 reqinfo.request = y;
287
288 m_queue.Enqueue(reqinfo);
289 };
290
291 // this should never happen except possible on shutdown
292 NoEvents = (x, y) =>
293 {
294 /*
295 lock (requests)
296 {
297 Hashtable request = requests.Find(id => id["RequestID"].ToString() == x.ToString());
298 requests.Remove(request);
299 }
300 */
301 Hashtable response = new Hashtable();
302
303 response["int_response_code"] = 500;
304 response["str_response_string"] = "Script timeout";
305 response["content_type"] = "text/plain";
306 response["keepalive"] = false;
307 response["reusecontext"] = false;
308
309 return response;
310 };
311 }
312
313 public void Process(aPollRequest requestinfo)
314 {
315 Hashtable response;
316
317 UUID requestID = requestinfo.reqID;
318
319 // If the avatar is gone, don't bother to get the texture
320 if (m_scene.GetScenePresence(Id) == null)
321 {
322 response = new Hashtable();
323
324 response["int_response_code"] = 500;
325 response["str_response_string"] = "Script timeout";
326 response["content_type"] = "text/plain";
327 response["keepalive"] = false;
328 response["reusecontext"] = false;
329
330 lock (responses)
331 responses[requestID] = new aPollResponse() { bytes = 0, response = response, lod = 0 };
332
333 return;
334 }
335
336 response = m_getMeshHandler.Handle(requestinfo.request);
337 lock (responses)
338 {
339 responses[requestID] = new aPollResponse()
340 {
341 bytes = (int)response["int_bytes"],
342 lod = (int)response["int_lod"],
343 response = response
344 };
345
346 }
347 m_throttler.ProcessTime();
348 }
349
350 internal void UpdateThrottle(int pimagethrottle, ScenePresence p)
351 {
352 m_throttler.UpdateThrottle(pimagethrottle, p);
353 }
354 }
113 355
114 public void RegisterCaps(UUID agentID, Caps caps) 356 public void RegisterCaps(UUID agentID, Caps caps)
115 { 357 {
116// UUID capID = UUID.Random(); 358// UUID capID = UUID.Random();
117
118 //caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture));
119 if (m_URL == "localhost") 359 if (m_URL == "localhost")
120 { 360 {
121// m_log.DebugFormat("[GETMESH]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName); 361 string capUrl = "/CAPS/" + UUID.Random() + "/";
122 GetMeshHandler gmeshHandler = new GetMeshHandler(m_AssetService); 362
123 IRequestHandler reqHandler 363 // Register this as a poll service
124 = new RestHTTPHandler( 364 PollServiceMeshEventArgs args = new PollServiceMeshEventArgs(agentID, m_scene);
125 "GET", 365
126 "/CAPS/" + UUID.Random(), 366 args.Type = PollServiceEventArgs.EventType.Mesh;
127 httpMethod => gmeshHandler.ProcessGetMesh(httpMethod, UUID.Zero, null), 367 MainServer.Instance.AddPollServiceHTTPHandler(capUrl, args);
128 "GetMesh",
129 agentID.ToString());
130 368
131 caps.RegisterHandler("GetMesh", reqHandler); 369 string hostName = m_scene.RegionInfo.ExternalHostName;
370 uint port = (MainServer.Instance == null) ? 0 : MainServer.Instance.Port;
371 string protocol = "http";
372
373 if (MainServer.Instance.UseSSL)
374 {
375 hostName = MainServer.Instance.SSLCommonName;
376 port = MainServer.Instance.SSLPort;
377 protocol = "https";
378 }
379 caps.RegisterHandler("GetMesh", String.Format("{0}://{1}:{2}{3}", protocol, hostName, port, capUrl));
380 m_pollservices[agentID] = args;
381 m_capsDict[agentID] = capUrl;
382
383
384
132 } 385 }
133 else 386 else
134 { 387 {
@@ -136,6 +389,171 @@ namespace OpenSim.Region.ClientStack.Linden
136 caps.RegisterHandler("GetMesh", m_URL); 389 caps.RegisterHandler("GetMesh", m_URL);
137 } 390 }
138 } 391 }
392 private void DeregisterCaps(UUID agentID, Caps caps)
393 {
394 string capUrl;
395 PollServiceMeshEventArgs args;
396 if (m_capsDict.TryGetValue(agentID, out capUrl))
397 {
398 MainServer.Instance.RemoveHTTPHandler("", capUrl);
399 m_capsDict.Remove(agentID);
400 }
401 if (m_pollservices.TryGetValue(agentID, out args))
402 {
403 m_pollservices.Remove(agentID);
404 }
405 }
406
407 internal sealed class MeshCapsDataThrottler
408 {
409
410 private volatile int currenttime = 0;
411 private volatile int lastTimeElapsed = 0;
412 private volatile int BytesSent = 0;
413 private int Lod3 = 0;
414 private int Lod2 = 0;
415 private int Lod1 = 0;
416 private int UserSetThrottle = 0;
417 private int UDPSetThrottle = 0;
418 private int CapSetThrottle = 0;
419 private float CapThrottleDistributon = 0.30f;
420 private readonly Scene m_scene;
421 private ThrottleOutPacketType Throttle;
422 private readonly UUID User;
423
424 public MeshCapsDataThrottler(int pBytes, int max, int min, Scene pScene, UUID puser)
425 {
426 ThrottleBytes = pBytes;
427 lastTimeElapsed = Util.EnvironmentTickCount();
428 Throttle = ThrottleOutPacketType.Task;
429 m_scene = pScene;
430 User = puser;
431 }
432
433
434 public bool hasEvents(UUID key, Dictionary<UUID, aPollResponse> responses)
435 {
436 const float ThirtyPercent = 0.30f;
437 const float FivePercent = 0.05f;
438 PassTime();
439 // Note, this is called IN LOCK
440 bool haskey = responses.ContainsKey(key);
441
442 if (responses.Count > 2)
443 {
444 SplitThrottle(ThirtyPercent);
445 }
446 else
447 {
448 SplitThrottle(FivePercent);
449 }
450
451 if (!haskey)
452 {
453 return false;
454 }
455 aPollResponse response;
456 if (responses.TryGetValue(key, out response))
457 {
458 float LOD3Over = (((ThrottleBytes*CapThrottleDistributon)%50000) + 1);
459 float LOD2Over = (((ThrottleBytes*CapThrottleDistributon)%10000) + 1);
460 // Normal
461 if (BytesSent + response.bytes <= ThrottleBytes)
462 {
463 BytesSent += response.bytes;
464
465 return true;
466 }
467 // Lod3 Over Throttle protection to keep things processing even when the throttle bandwidth is set too little.
468 else if (response.bytes > ThrottleBytes && Lod3 <= ((LOD3Over < 1)? 1: LOD3Over) )
469 {
470 Interlocked.Increment(ref Lod3);
471 BytesSent += response.bytes;
472
473 return true;
474 }
475 // Lod2 Over Throttle protection to keep things processing even when the throttle bandwidth is set too little.
476 else if (response.bytes > ThrottleBytes && Lod2 <= ((LOD2Over < 1) ? 1 : LOD2Over))
477 {
478 Interlocked.Increment(ref Lod2);
479 BytesSent += response.bytes;
480
481 return true;
482 }
483 else
484 {
485 return false;
486 }
487 }
488
489 return haskey;
490 }
491 public void SubtractBytes(int bytes,int lod)
492 {
493 BytesSent -= bytes;
494 }
495 private void SplitThrottle(float percentMultiplier)
496 {
497
498 if (CapThrottleDistributon != percentMultiplier) // don't switch it if it's already set at the % multipler
499 {
500 CapThrottleDistributon = percentMultiplier;
501 ScenePresence p;
502 if (m_scene.TryGetScenePresence(User, out p)) // If we don't get a user they're not here anymore.
503 {
504 AlterThrottle(UserSetThrottle, p);
505 }
506 }
507 }
508
509 public void ProcessTime()
510 {
511 PassTime();
512 }
513
514
515 private void PassTime()
516 {
517 currenttime = Util.EnvironmentTickCount();
518 int timeElapsed = Util.EnvironmentTickCountSubtract(currenttime, lastTimeElapsed);
519 //processTimeBasedActions(responses);
520 if (currenttime - timeElapsed >= 1000)
521 {
522 lastTimeElapsed = Util.EnvironmentTickCount();
523 BytesSent -= ThrottleBytes;
524 if (BytesSent < 0) BytesSent = 0;
525 if (BytesSent < ThrottleBytes)
526 {
527 Lod3 = 0;
528 Lod2 = 0;
529 Lod1 = 0;
530 }
531 }
532 }
533 private void AlterThrottle(int setting, ScenePresence p)
534 {
535 p.ControllingClient.SetAgentThrottleSilent((int)Throttle,setting);
536 }
537
538 public int ThrottleBytes
539 {
540 get { return CapSetThrottle; }
541 set { CapSetThrottle = value; }
542 }
543
544 internal void UpdateThrottle(int pimagethrottle, ScenePresence p)
545 {
546 // Client set throttle !
547 UserSetThrottle = pimagethrottle;
548 CapSetThrottle = (int)(pimagethrottle*CapThrottleDistributon);
549 UDPSetThrottle = (int) (pimagethrottle*(100 - CapThrottleDistributon));
550 if (CapSetThrottle < 4068)
551 CapSetThrottle = 4068; // at least two discovery mesh
552 p.ControllingClient.SetAgentThrottleSilent((int) Throttle, UDPSetThrottle);
553 ProcessTime();
554
555 }
556 }
139 557
140 } 558 }
141} 559}
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs
index 13415f8..d4dbfb9 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs
@@ -27,18 +27,13 @@
27 27
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Specialized; 30using System.Collections.Generic;
31using System.Drawing;
32using System.Drawing.Imaging;
33using System.Reflection; 31using System.Reflection;
34using System.IO; 32using System.Threading;
35using System.Web;
36using log4net; 33using log4net;
37using Nini.Config; 34using Nini.Config;
38using Mono.Addins; 35using Mono.Addins;
39using OpenMetaverse; 36using OpenMetaverse;
40using OpenMetaverse.StructuredData;
41using OpenMetaverse.Imaging;
42using OpenSim.Framework; 37using OpenSim.Framework;
43using OpenSim.Framework.Servers; 38using OpenSim.Framework.Servers;
44using OpenSim.Framework.Servers.HttpServer; 39using OpenSim.Framework.Servers.HttpServer;
@@ -47,6 +42,7 @@ using OpenSim.Region.Framework.Scenes;
47using OpenSim.Services.Interfaces; 42using OpenSim.Services.Interfaces;
48using Caps = OpenSim.Framework.Capabilities.Caps; 43using Caps = OpenSim.Framework.Capabilities.Caps;
49using OpenSim.Capabilities.Handlers; 44using OpenSim.Capabilities.Handlers;
45using OpenSim.Framework.Monitoring;
50 46
51namespace OpenSim.Region.ClientStack.Linden 47namespace OpenSim.Region.ClientStack.Linden
52{ 48{
@@ -54,57 +50,131 @@ namespace OpenSim.Region.ClientStack.Linden
54 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GetTextureModule")] 50 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GetTextureModule")]
55 public class GetTextureModule : INonSharedRegionModule 51 public class GetTextureModule : INonSharedRegionModule
56 { 52 {
57// private static readonly ILog m_log = 53
58// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 54 struct aPollRequest
59 55 {
56 public PollServiceTextureEventArgs thepoll;
57 public UUID reqID;
58 public Hashtable request;
59 }
60
61 public class aPollResponse
62 {
63 public Hashtable response;
64 public int bytes;
65 }
66
67
68 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
69
60 private Scene m_scene; 70 private Scene m_scene;
61 private IAssetService m_assetService;
62 71
63 private bool m_Enabled = false; 72 private static GetTextureHandler m_getTextureHandler;
73
74 private IAssetService m_assetService = null;
75
76 private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>();
77 private static Thread[] m_workerThreads = null;
64 78
65 // TODO: Change this to a config option 79 private static OpenMetaverse.BlockingQueue<aPollRequest> m_queue =
66 const string REDIRECT_URL = null; 80 new OpenMetaverse.BlockingQueue<aPollRequest>();
67 81
68 private string m_URL; 82 private Dictionary<UUID,PollServiceTextureEventArgs> m_pollservices = new Dictionary<UUID,PollServiceTextureEventArgs>();
69 83
70 #region ISharedRegionModule Members 84 #region ISharedRegionModule Members
71 85
72 public void Initialise(IConfigSource source) 86 public void Initialise(IConfigSource source)
73 { 87 {
74 IConfig config = source.Configs["ClientStack.LindenCaps"];
75 if (config == null)
76 return;
77
78 m_URL = config.GetString("Cap_GetTexture", string.Empty);
79 // Cap doesn't exist
80 if (m_URL != string.Empty)
81 m_Enabled = true;
82 } 88 }
83 89
84 public void AddRegion(Scene s) 90 public void AddRegion(Scene s)
85 { 91 {
86 if (!m_Enabled)
87 return;
88
89 m_scene = s; 92 m_scene = s;
93 m_assetService = s.AssetService;
90 } 94 }
91 95
92 public void RemoveRegion(Scene s) 96 public void RemoveRegion(Scene s)
93 { 97 {
94 if (!m_Enabled)
95 return;
96
97 m_scene.EventManager.OnRegisterCaps -= RegisterCaps; 98 m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
99 m_scene.EventManager.OnDeregisterCaps -= DeregisterCaps;
100 m_scene.EventManager.OnThrottleUpdate -= ThrottleUpdate;
98 m_scene = null; 101 m_scene = null;
99 } 102 }
100 103
101 public void RegionLoaded(Scene s) 104 public void RegionLoaded(Scene s)
102 { 105 {
103 if (!m_Enabled) 106 // We'll reuse the same handler for all requests.
104 return; 107 m_getTextureHandler = new GetTextureHandler(m_assetService);
105 108
106 m_assetService = m_scene.RequestModuleInterface<IAssetService>();
107 m_scene.EventManager.OnRegisterCaps += RegisterCaps; 109 m_scene.EventManager.OnRegisterCaps += RegisterCaps;
110 m_scene.EventManager.OnDeregisterCaps += DeregisterCaps;
111 m_scene.EventManager.OnThrottleUpdate += ThrottleUpdate;
112
113 if (m_workerThreads == null)
114 {
115 m_workerThreads = new Thread[2];
116
117 for (uint i = 0; i < 2; i++)
118 {
119 m_workerThreads[i] = Watchdog.StartThread(DoTextureRequests,
120 String.Format("TextureWorkerThread{0}", i),
121 ThreadPriority.Normal,
122 false,
123 false,
124 null,
125 int.MaxValue);
126 }
127 }
128 }
129 private int ExtractImageThrottle(byte[] pthrottles)
130 {
131
132 byte[] adjData;
133 int pos = 0;
134
135 if (!BitConverter.IsLittleEndian)
136 {
137 byte[] newData = new byte[7 * 4];
138 Buffer.BlockCopy(pthrottles, 0, newData, 0, 7 * 4);
139
140 for (int i = 0; i < 7; i++)
141 Array.Reverse(newData, i * 4, 4);
142
143 adjData = newData;
144 }
145 else
146 {
147 adjData = pthrottles;
148 }
149
150 // 0.125f converts from bits to bytes
151 //int resend = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
152 //pos += 4;
153 // int land = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
154 //pos += 4;
155 // int wind = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
156 // pos += 4;
157 // int cloud = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
158 // pos += 4;
159 // int task = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
160 // pos += 4;
161 pos = pos + 20;
162 int texture = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); //pos += 4;
163 //int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
164 return texture;
165 }
166
167 // Now we know when the throttle is changed by the client in the case of a root agent or by a neighbor region in the case of a child agent.
168 public void ThrottleUpdate(ScenePresence p)
169 {
170 byte[] throttles = p.ControllingClient.GetThrottlesPacked(1);
171 UUID user = p.UUID;
172 int imagethrottle = ExtractImageThrottle(throttles);
173 PollServiceTextureEventArgs args;
174 if (m_pollservices.TryGetValue(user,out args))
175 {
176 args.UpdateThrottle(imagethrottle);
177 }
108 } 178 }
109 179
110 public void PostInitialise() 180 public void PostInitialise()
@@ -122,24 +192,250 @@ namespace OpenSim.Region.ClientStack.Linden
122 192
123 #endregion 193 #endregion
124 194
125 public void RegisterCaps(UUID agentID, Caps caps) 195 ~GetTextureModule()
196 {
197 foreach (Thread t in m_workerThreads)
198 Watchdog.AbortThread(t.ManagedThreadId);
199
200 }
201
202 private class PollServiceTextureEventArgs : PollServiceEventArgs
126 { 203 {
127 UUID capID = UUID.Random(); 204 private List<Hashtable> requests =
205 new List<Hashtable>();
206 private Dictionary<UUID, aPollResponse> responses =
207 new Dictionary<UUID, aPollResponse>();
128 208
129 //caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture)); 209 private Scene m_scene;
130 if (m_URL == "localhost") 210 private CapsDataThrottler m_throttler = new CapsDataThrottler(100000, 1400000,10000);
211 public PollServiceTextureEventArgs(UUID pId, Scene scene) :
212 base(null, null, null, null, pId, int.MaxValue)
131 { 213 {
132// m_log.DebugFormat("[GETTEXTURE]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName); 214 m_scene = scene;
133 caps.RegisterHandler( 215 // x is request id, y is userid
134 "GetTexture", 216 HasEvents = (x, y) =>
135 new GetTextureHandler("/CAPS/" + capID + "/", m_assetService, "GetTexture", agentID.ToString())); 217 {
218 lock (responses)
219 {
220 bool ret = m_throttler.hasEvents(x, responses);
221 m_throttler.ProcessTime();
222 return ret;
223
224 }
225 };
226 GetEvents = (x, y) =>
227 {
228 lock (responses)
229 {
230 try
231 {
232 return responses[x].response;
233 }
234 finally
235 {
236 responses.Remove(x);
237 }
238 }
239 };
240 // x is request id, y is request data hashtable
241 Request = (x, y) =>
242 {
243 aPollRequest reqinfo = new aPollRequest();
244 reqinfo.thepoll = this;
245 reqinfo.reqID = x;
246 reqinfo.request = y;
247
248 m_queue.Enqueue(reqinfo);
249 };
250
251 // this should never happen except possible on shutdown
252 NoEvents = (x, y) =>
253 {
254/*
255 lock (requests)
256 {
257 Hashtable request = requests.Find(id => id["RequestID"].ToString() == x.ToString());
258 requests.Remove(request);
259 }
260*/
261 Hashtable response = new Hashtable();
262
263 response["int_response_code"] = 500;
264 response["str_response_string"] = "Script timeout";
265 response["content_type"] = "text/plain";
266 response["keepalive"] = false;
267 response["reusecontext"] = false;
268
269 return response;
270 };
136 } 271 }
137 else 272
273 public void Process(aPollRequest requestinfo)
274 {
275 Hashtable response;
276
277 UUID requestID = requestinfo.reqID;
278
279 // If the avatar is gone, don't bother to get the texture
280 if (m_scene.GetScenePresence(Id) == null)
281 {
282 response = new Hashtable();
283
284 response["int_response_code"] = 500;
285 response["str_response_string"] = "Script timeout";
286 response["content_type"] = "text/plain";
287 response["keepalive"] = false;
288 response["reusecontext"] = false;
289
290 lock (responses)
291 responses[requestID] = new aPollResponse() {bytes = 0, response = response};
292
293 return;
294 }
295
296 response = m_getTextureHandler.Handle(requestinfo.request);
297 lock (responses)
298 {
299 responses[requestID] = new aPollResponse()
300 {
301 bytes = (int) response["int_bytes"],
302 response = response
303 };
304
305 }
306 m_throttler.ProcessTime();
307 }
308
309 internal void UpdateThrottle(int pimagethrottle)
310 {
311 m_throttler.ThrottleBytes = pimagethrottle;
312 }
313 }
314
315 private void RegisterCaps(UUID agentID, Caps caps)
316 {
317 string capUrl = "/CAPS/" + UUID.Random() + "/";
318
319 // Register this as a poll service
320 PollServiceTextureEventArgs args = new PollServiceTextureEventArgs(agentID, m_scene);
321
322 args.Type = PollServiceEventArgs.EventType.Texture;
323 MainServer.Instance.AddPollServiceHTTPHandler(capUrl, args);
324
325 string hostName = m_scene.RegionInfo.ExternalHostName;
326 uint port = (MainServer.Instance == null) ? 0 : MainServer.Instance.Port;
327 string protocol = "http";
328
329 if (MainServer.Instance.UseSSL)
330 {
331 hostName = MainServer.Instance.SSLCommonName;
332 port = MainServer.Instance.SSLPort;
333 protocol = "https";
334 }
335 caps.RegisterHandler("GetTexture", String.Format("{0}://{1}:{2}{3}", protocol, hostName, port, capUrl));
336 m_pollservices[agentID] = args;
337 m_capsDict[agentID] = capUrl;
338 }
339
340 private void DeregisterCaps(UUID agentID, Caps caps)
341 {
342 string capUrl;
343 PollServiceTextureEventArgs args;
344 if (m_capsDict.TryGetValue(agentID, out capUrl))
345 {
346 MainServer.Instance.RemoveHTTPHandler("", capUrl);
347 m_capsDict.Remove(agentID);
348 }
349 if (m_pollservices.TryGetValue(agentID, out args))
138 { 350 {
139// m_log.DebugFormat("[GETTEXTURE]: {0} in region {1}", m_URL, m_scene.RegionInfo.RegionName); 351 m_pollservices.Remove(agentID);
140 caps.RegisterHandler("GetTexture", m_URL);
141 } 352 }
142 } 353 }
143 354
355 private void DoTextureRequests()
356 {
357 while (true)
358 {
359 aPollRequest poolreq = m_queue.Dequeue();
360
361 poolreq.thepoll.Process(poolreq);
362 }
363 }
364 internal sealed class CapsDataThrottler
365 {
366
367 private volatile int currenttime = 0;
368 private volatile int lastTimeElapsed = 0;
369 private volatile int BytesSent = 0;
370 private int oversizedImages = 0;
371 public CapsDataThrottler(int pBytes, int max, int min)
372 {
373 ThrottleBytes = pBytes;
374 lastTimeElapsed = Util.EnvironmentTickCount();
375 }
376 public bool hasEvents(UUID key, Dictionary<UUID, GetTextureModule.aPollResponse> responses)
377 {
378 PassTime();
379 // Note, this is called IN LOCK
380 bool haskey = responses.ContainsKey(key);
381 if (!haskey)
382 {
383 return false;
384 }
385 GetTextureModule.aPollResponse response;
386 if (responses.TryGetValue(key, out response))
387 {
388
389 // Normal
390 if (BytesSent + response.bytes <= ThrottleBytes)
391 {
392 BytesSent += response.bytes;
393 //TimeBasedAction timeBasedAction = new TimeBasedAction { byteRemoval = response.bytes, requestId = key, timeMS = currenttime + 1000, unlockyn = false };
394 //m_actions.Add(timeBasedAction);
395 return true;
396 }
397 // Big textures
398 else if (response.bytes > ThrottleBytes && oversizedImages <= ((ThrottleBytes % 50000) + 1))
399 {
400 Interlocked.Increment(ref oversizedImages);
401 BytesSent += response.bytes;
402 //TimeBasedAction timeBasedAction = new TimeBasedAction { byteRemoval = response.bytes, requestId = key, timeMS = currenttime + (((response.bytes % ThrottleBytes)+1)*1000) , unlockyn = false };
403 //m_actions.Add(timeBasedAction);
404 return true;
405 }
406 else
407 {
408 return false;
409 }
410 }
411
412 return haskey;
413 }
414 public void ProcessTime()
415 {
416 PassTime();
417 }
418
419
420 private void PassTime()
421 {
422 currenttime = Util.EnvironmentTickCount();
423 int timeElapsed = Util.EnvironmentTickCountSubtract(currenttime, lastTimeElapsed);
424 //processTimeBasedActions(responses);
425 if (Util.EnvironmentTickCountSubtract(currenttime, timeElapsed) >= 1000)
426 {
427 lastTimeElapsed = Util.EnvironmentTickCount();
428 BytesSent -= ThrottleBytes;
429 if (BytesSent < 0) BytesSent = 0;
430 if (BytesSent < ThrottleBytes)
431 {
432 oversizedImages = 0;
433 }
434 }
435 }
436 public int ThrottleBytes;
437 }
144 } 438 }
439
440
145} 441}
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs
index 33b1f77..60c1814 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs
@@ -129,15 +129,15 @@ namespace OpenSim.Region.ClientStack.Linden
129// m_log.DebugFormat("[MESH UPLOAD FLAG MODULE]: MeshUploadFlag request"); 129// m_log.DebugFormat("[MESH UPLOAD FLAG MODULE]: MeshUploadFlag request");
130 130
131 OSDMap data = new OSDMap(); 131 OSDMap data = new OSDMap();
132 ScenePresence sp = m_scene.GetScenePresence(m_agentID); 132// ScenePresence sp = m_scene.GetScenePresence(m_agentID);
133 data["username"] = sp.Firstname + "." + sp.Lastname; 133// data["username"] = sp.Firstname + "." + sp.Lastname;
134 data["display_name_next_update"] = new OSDDate(DateTime.Now); 134// data["display_name_next_update"] = new OSDDate(DateTime.Now);
135 data["legacy_first_name"] = sp.Firstname; 135// data["legacy_first_name"] = sp.Firstname;
136 data["mesh_upload_status"] = "valid"; 136 data["mesh_upload_status"] = "valid";
137 data["display_name"] = sp.Firstname + " " + sp.Lastname; 137// data["display_name"] = sp.Firstname + " " + sp.Lastname;
138 data["legacy_last_name"] = sp.Lastname; 138// data["legacy_last_name"] = sp.Lastname;
139 data["id"] = m_agentID; 139// data["id"] = m_agentID;
140 data["is_display_name_default"] = true; 140// data["is_display_name_default"] = true;
141 141
142 //Send back data 142 //Send back data
143 Hashtable responsedata = new Hashtable(); 143 Hashtable responsedata = new Hashtable();
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs
deleted file mode 100644
index 5529550..0000000
--- a/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs
+++ /dev/null
@@ -1,296 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections;
30using System.Collections.Specialized;
31using System.Reflection;
32using System.IO;
33using System.Web;
34using Mono.Addins;
35using log4net;
36using Nini.Config;
37using OpenMetaverse;
38using OpenMetaverse.StructuredData;
39using OpenSim.Framework;
40using OpenSim.Framework.Servers;
41using OpenSim.Framework.Servers.HttpServer;
42using OpenSim.Region.Framework.Interfaces;
43using OpenSim.Region.Framework.Scenes;
44using OpenSim.Services.Interfaces;
45using Caps = OpenSim.Framework.Capabilities.Caps;
46using OpenSim.Framework.Capabilities;
47
48namespace OpenSim.Region.ClientStack.Linden
49{
50 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "NewFileAgentInventoryVariablePriceModule")]
51 public class NewFileAgentInventoryVariablePriceModule : INonSharedRegionModule
52 {
53// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
54
55 private Scene m_scene;
56// private IAssetService m_assetService;
57 private bool m_dumpAssetsToFile = false;
58 private bool m_enabled = true;
59 private int m_levelUpload = 0;
60
61 #region Region Module interfaceBase Members
62
63
64 public Type ReplaceableInterface
65 {
66 get { return null; }
67 }
68
69 public void Initialise(IConfigSource source)
70 {
71 IConfig meshConfig = source.Configs["Mesh"];
72 if (meshConfig == null)
73 return;
74
75 m_enabled = meshConfig.GetBoolean("AllowMeshUpload", true);
76 m_levelUpload = meshConfig.GetInt("LevelUpload", 0);
77 }
78
79 public void AddRegion(Scene pScene)
80 {
81 m_scene = pScene;
82 }
83
84 public void RemoveRegion(Scene scene)
85 {
86
87 m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
88 m_scene = null;
89 }
90
91 public void RegionLoaded(Scene scene)
92 {
93
94// m_assetService = m_scene.RequestModuleInterface<IAssetService>();
95 m_scene.EventManager.OnRegisterCaps += RegisterCaps;
96 }
97
98 #endregion
99
100
101 #region Region Module interface
102
103
104
105 public void Close() { }
106
107 public string Name { get { return "NewFileAgentInventoryVariablePriceModule"; } }
108
109
110 public void RegisterCaps(UUID agentID, Caps caps)
111 {
112 if(!m_enabled)
113 return;
114
115 UUID capID = UUID.Random();
116
117// m_log.Debug("[NEW FILE AGENT INVENTORY VARIABLE PRICE]: /CAPS/" + capID);
118 caps.RegisterHandler(
119 "NewFileAgentInventoryVariablePrice",
120 new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDNewFileAngentInventoryVariablePriceReplyResponse>(
121 "POST",
122 "/CAPS/" + capID.ToString(),
123 req => NewAgentInventoryRequest(req, agentID),
124 "NewFileAgentInventoryVariablePrice",
125 agentID.ToString()));
126 }
127
128 #endregion
129
130 public LLSDNewFileAngentInventoryVariablePriceReplyResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest, UUID agentID)
131 {
132 //TODO: The Mesh uploader uploads many types of content. If you're going to implement a Money based limit
133 // you need to be aware of this
134
135 //if (llsdRequest.asset_type == "texture" ||
136 // llsdRequest.asset_type == "animation" ||
137 // llsdRequest.asset_type == "sound")
138 // {
139 // check user level
140
141 ScenePresence avatar = null;
142 IClientAPI client = null;
143 m_scene.TryGetScenePresence(agentID, out avatar);
144
145 if (avatar != null)
146 {
147 client = avatar.ControllingClient;
148
149 if (avatar.UserLevel < m_levelUpload)
150 {
151 if (client != null)
152 client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false);
153
154 LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse();
155 errorResponse.rsvp = "";
156 errorResponse.state = "error";
157 return errorResponse;
158 }
159 }
160
161 // check funds
162 IMoneyModule mm = m_scene.RequestModuleInterface<IMoneyModule>();
163
164 if (mm != null)
165 {
166 if (!mm.UploadCovered(agentID, mm.UploadCharge))
167 {
168 if (client != null)
169 client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false);
170
171 LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse();
172 errorResponse.rsvp = "";
173 errorResponse.state = "error";
174 return errorResponse;
175 }
176 }
177
178 // }
179
180 string assetName = llsdRequest.name;
181 string assetDes = llsdRequest.description;
182 string capsBase = "/CAPS/NewFileAgentInventoryVariablePrice/";
183 UUID newAsset = UUID.Random();
184 UUID newInvItem = UUID.Random();
185 UUID parentFolder = llsdRequest.folder_id;
186 string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000") + "/";
187
188 AssetUploader uploader =
189 new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type,
190 llsdRequest.asset_type, capsBase + uploaderPath, MainServer.Instance, m_dumpAssetsToFile);
191
192 MainServer.Instance.AddStreamHandler(
193 new BinaryStreamHandler(
194 "POST",
195 capsBase + uploaderPath,
196 uploader.uploaderCaps,
197 "NewFileAgentInventoryVariablePrice",
198 agentID.ToString()));
199
200 string protocol = "http://";
201
202 if (MainServer.Instance.UseSSL)
203 protocol = "https://";
204
205 string uploaderURL = protocol + m_scene.RegionInfo.ExternalHostName + ":" + MainServer.Instance.Port.ToString() + capsBase +
206 uploaderPath;
207
208
209 LLSDNewFileAngentInventoryVariablePriceReplyResponse uploadResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse();
210
211 uploadResponse.rsvp = uploaderURL;
212 uploadResponse.state = "upload";
213 uploadResponse.resource_cost = 0;
214 uploadResponse.upload_price = 0;
215
216 uploader.OnUpLoad += //UploadCompleteHandler;
217
218 delegate(
219 string passetName, string passetDescription, UUID passetID,
220 UUID pinventoryItem, UUID pparentFolder, byte[] pdata, string pinventoryType,
221 string passetType)
222 {
223 UploadCompleteHandler(passetName, passetDescription, passetID,
224 pinventoryItem, pparentFolder, pdata, pinventoryType,
225 passetType,agentID);
226 };
227
228 return uploadResponse;
229 }
230
231 public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID,
232 UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType,
233 string assetType,UUID AgentID)
234 {
235// m_log.DebugFormat(
236// "[NEW FILE AGENT INVENTORY VARIABLE PRICE MODULE]: Upload complete for {0}", inventoryItem);
237
238 sbyte assType = 0;
239 sbyte inType = 0;
240
241 if (inventoryType == "sound")
242 {
243 inType = 1;
244 assType = 1;
245 }
246 else if (inventoryType == "animation")
247 {
248 inType = 19;
249 assType = 20;
250 }
251 else if (inventoryType == "wearable")
252 {
253 inType = 18;
254 switch (assetType)
255 {
256 case "bodypart":
257 assType = 13;
258 break;
259 case "clothing":
260 assType = 5;
261 break;
262 }
263 }
264 else if (inventoryType == "mesh")
265 {
266 inType = (sbyte)InventoryType.Mesh;
267 assType = (sbyte)AssetType.Mesh;
268 }
269
270 AssetBase asset;
271 asset = new AssetBase(assetID, assetName, assType, AgentID.ToString());
272 asset.Data = data;
273
274 if (m_scene.AssetService != null)
275 m_scene.AssetService.Store(asset);
276
277 InventoryItemBase item = new InventoryItemBase();
278 item.Owner = AgentID;
279 item.CreatorId = AgentID.ToString();
280 item.ID = inventoryItem;
281 item.AssetID = asset.FullID;
282 item.Description = assetDescription;
283 item.Name = assetName;
284 item.AssetType = assType;
285 item.InvType = inType;
286 item.Folder = parentFolder;
287 item.CurrentPermissions
288 = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer);
289 item.BasePermissions = (uint)PermissionMask.All;
290 item.EveryOnePermissions = 0;
291 item.NextPermissions = (uint)PermissionMask.All;
292 item.CreationDate = Util.UnixTimeSinceEpoch();
293 m_scene.AddInventoryItem(item);
294 }
295 }
296}
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs
index 17c7270..fcac182 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs
@@ -64,6 +64,8 @@ namespace OpenSim.Region.ClientStack.Linden
64 private Commands m_commands = new Commands(); 64 private Commands m_commands = new Commands();
65 public ICommands Commands { get { return m_commands; } } 65 public ICommands Commands { get { return m_commands; } }
66 66
67 public event ConsoleMessage OnConsoleMessage;
68
67 public void Initialise(IConfigSource source) 69 public void Initialise(IConfigSource source)
68 { 70 {
69 m_commands.AddCommand( "Help", false, "help", "help [<item>]", "Display help on a particular command or on a list of commands in a category", Help); 71 m_commands.AddCommand( "Help", false, "help", "help [<item>]", "Display help on a particular command or on a list of commands in a category", Help);
@@ -102,7 +104,7 @@ namespace OpenSim.Region.ClientStack.Linden
102 104
103 public void RegisterCaps(UUID agentID, Caps caps) 105 public void RegisterCaps(UUID agentID, Caps caps)
104 { 106 {
105 if (!m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(agentID)) 107 if (!m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(agentID) && !m_scene.Permissions.IsGod(agentID))
106 return; 108 return;
107 109
108 UUID capID = UUID.Random(); 110 UUID capID = UUID.Random();
@@ -118,6 +120,11 @@ namespace OpenSim.Region.ClientStack.Linden
118 OSD osd = OSD.FromString(message); 120 OSD osd = OSD.FromString(message);
119 121
120 m_eventQueue.Enqueue(EventQueueHelper.BuildEvent("SimConsoleResponse", osd), agentID); 122 m_eventQueue.Enqueue(EventQueueHelper.BuildEvent("SimConsoleResponse", osd), agentID);
123
124 ConsoleMessage handlerConsoleMessage = OnConsoleMessage;
125
126 if (handlerConsoleMessage != null)
127 handlerConsoleMessage( agentID, message);
121 } 128 }
122 129
123 public bool RunCommand(string command, UUID invokerID) 130 public bool RunCommand(string command, UUID invokerID)
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
index 6890f4a..04cd474 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
@@ -27,18 +27,22 @@
27 27
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic;
30using System.Reflection; 31using System.Reflection;
32using System.Threading;
31using log4net; 33using log4net;
32using Nini.Config; 34using Nini.Config;
33using Mono.Addins; 35using Mono.Addins;
34using OpenMetaverse; 36using OpenMetaverse;
35using OpenSim.Framework; 37using OpenSim.Framework;
38using OpenSim.Framework.Servers;
36using OpenSim.Framework.Servers.HttpServer; 39using OpenSim.Framework.Servers.HttpServer;
37using OpenSim.Region.Framework.Interfaces; 40using OpenSim.Region.Framework.Interfaces;
38using OpenSim.Region.Framework.Scenes; 41using OpenSim.Region.Framework.Scenes;
39using OpenSim.Services.Interfaces; 42using OpenSim.Services.Interfaces;
40using Caps = OpenSim.Framework.Capabilities.Caps; 43using Caps = OpenSim.Framework.Capabilities.Caps;
41using OpenSim.Capabilities.Handlers; 44using OpenSim.Capabilities.Handlers;
45using OpenSim.Framework.Monitoring;
42 46
43namespace OpenSim.Region.ClientStack.Linden 47namespace OpenSim.Region.ClientStack.Linden
44{ 48{
@@ -48,67 +52,72 @@ namespace OpenSim.Region.ClientStack.Linden
48 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "WebFetchInvDescModule")] 52 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "WebFetchInvDescModule")]
49 public class WebFetchInvDescModule : INonSharedRegionModule 53 public class WebFetchInvDescModule : INonSharedRegionModule
50 { 54 {
51// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 55 struct aPollRequest
56 {
57 public PollServiceInventoryEventArgs thepoll;
58 public UUID reqID;
59 public Hashtable request;
60 }
61
62 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
52 63
53 private Scene m_scene; 64 private Scene m_scene;
54 65
55 private IInventoryService m_InventoryService; 66 private IInventoryService m_InventoryService;
56 private ILibraryService m_LibraryService; 67 private ILibraryService m_LibraryService;
57 68
58 private bool m_Enabled; 69 private static WebFetchInvDescHandler m_webFetchHandler;
59 70
60 private string m_fetchInventoryDescendents2Url; 71 private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>();
61 private string m_webFetchInventoryDescendentsUrl; 72 private static Thread[] m_workerThreads = null;
62 73
63 private WebFetchInvDescHandler m_webFetchHandler; 74 private static OpenMetaverse.BlockingQueue<aPollRequest> m_queue =
75 new OpenMetaverse.BlockingQueue<aPollRequest>();
64 76
65 #region ISharedRegionModule Members 77 #region ISharedRegionModule Members
66 78
67 public void Initialise(IConfigSource source) 79 public void Initialise(IConfigSource source)
68 { 80 {
69 IConfig config = source.Configs["ClientStack.LindenCaps"];
70 if (config == null)
71 return;
72
73 m_fetchInventoryDescendents2Url = config.GetString("Cap_FetchInventoryDescendents2", string.Empty);
74 m_webFetchInventoryDescendentsUrl = config.GetString("Cap_WebFetchInventoryDescendents", string.Empty);
75
76 if (m_fetchInventoryDescendents2Url != string.Empty || m_webFetchInventoryDescendentsUrl != string.Empty)
77 {
78 m_Enabled = true;
79 }
80 } 81 }
81 82
82 public void AddRegion(Scene s) 83 public void AddRegion(Scene s)
83 { 84 {
84 if (!m_Enabled)
85 return;
86
87 m_scene = s; 85 m_scene = s;
88 } 86 }
89 87
90 public void RemoveRegion(Scene s) 88 public void RemoveRegion(Scene s)
91 { 89 {
92 if (!m_Enabled)
93 return;
94
95 m_scene.EventManager.OnRegisterCaps -= RegisterCaps; 90 m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
91 m_scene.EventManager.OnDeregisterCaps -= DeregisterCaps;
96 m_scene = null; 92 m_scene = null;
97 } 93 }
98 94
99 public void RegionLoaded(Scene s) 95 public void RegionLoaded(Scene s)
100 { 96 {
101 if (!m_Enabled)
102 return;
103
104 m_InventoryService = m_scene.InventoryService; 97 m_InventoryService = m_scene.InventoryService;
105 m_LibraryService = m_scene.LibraryService; 98 m_LibraryService = m_scene.LibraryService;
106 99
107 // We'll reuse the same handler for all requests. 100 // We'll reuse the same handler for all requests.
108 if (m_fetchInventoryDescendents2Url == "localhost" || m_webFetchInventoryDescendentsUrl == "localhost") 101 m_webFetchHandler = new WebFetchInvDescHandler(m_InventoryService, m_LibraryService);
109 m_webFetchHandler = new WebFetchInvDescHandler(m_InventoryService, m_LibraryService);
110 102
111 m_scene.EventManager.OnRegisterCaps += RegisterCaps; 103 m_scene.EventManager.OnRegisterCaps += RegisterCaps;
104 m_scene.EventManager.OnDeregisterCaps += DeregisterCaps;
105
106 if (m_workerThreads == null)
107 {
108 m_workerThreads = new Thread[2];
109
110 for (uint i = 0; i < 2; i++)
111 {
112 m_workerThreads[i] = Watchdog.StartThread(DoInventoryRequests,
113 String.Format("InventoryWorkerThread{0}", i),
114 ThreadPriority.Normal,
115 false,
116 true,
117 null,
118 int.MaxValue);
119 }
120 }
112 } 121 }
113 122
114 public void PostInitialise() 123 public void PostInitialise()
@@ -126,43 +135,130 @@ namespace OpenSim.Region.ClientStack.Linden
126 135
127 #endregion 136 #endregion
128 137
129 private void RegisterCaps(UUID agentID, Caps caps) 138 ~WebFetchInvDescModule()
130 { 139 {
131 if (m_webFetchInventoryDescendentsUrl != "") 140 foreach (Thread t in m_workerThreads)
132 RegisterFetchCap(agentID, caps, "WebFetchInventoryDescendents", m_webFetchInventoryDescendentsUrl); 141 Watchdog.AbortThread(t.ManagedThreadId);
133
134 if (m_fetchInventoryDescendents2Url != "")
135 RegisterFetchCap(agentID, caps, "FetchInventoryDescendents2", m_fetchInventoryDescendents2Url);
136 } 142 }
137 143
138 private void RegisterFetchCap(UUID agentID, Caps caps, string capName, string url) 144 private class PollServiceInventoryEventArgs : PollServiceEventArgs
139 { 145 {
140 string capUrl; 146 private Dictionary<UUID, Hashtable> responses =
147 new Dictionary<UUID, Hashtable>();
148
149 public PollServiceInventoryEventArgs(UUID pId) :
150 base(null, null, null, null, pId, int.MaxValue)
151 {
152 HasEvents = (x, y) => { lock (responses) return responses.ContainsKey(x); };
153 GetEvents = (x, y) =>
154 {
155 lock (responses)
156 {
157 try
158 {
159 return responses[x];
160 }
161 finally
162 {
163 responses.Remove(x);
164 }
165 }
166 };
167
168 Request = (x, y) =>
169 {
170 aPollRequest reqinfo = new aPollRequest();
171 reqinfo.thepoll = this;
172 reqinfo.reqID = x;
173 reqinfo.request = y;
174
175 m_queue.Enqueue(reqinfo);
176 };
177
178 NoEvents = (x, y) =>
179 {
180/*
181 lock (requests)
182 {
183 Hashtable request = requests.Find(id => id["RequestID"].ToString() == x.ToString());
184 requests.Remove(request);
185 }
186*/
187 Hashtable response = new Hashtable();
188
189 response["int_response_code"] = 500;
190 response["str_response_string"] = "Script timeout";
191 response["content_type"] = "text/plain";
192 response["keepalive"] = false;
193 response["reusecontext"] = false;
194
195 return response;
196 };
197 }
141 198
142 if (url == "localhost") 199 public void Process(aPollRequest requestinfo)
143 { 200 {
144 capUrl = "/CAPS/" + UUID.Random(); 201 UUID requestID = requestinfo.reqID;
202
203 Hashtable response = new Hashtable();
204
205 response["int_response_code"] = 200;
206 response["content_type"] = "text/plain";
207 response["keepalive"] = false;
208 response["reusecontext"] = false;
145 209
146 IRequestHandler reqHandler 210 response["str_response_string"] = m_webFetchHandler.FetchInventoryDescendentsRequest(
147 = new RestStreamHandler( 211 requestinfo.request["body"].ToString(), String.Empty, String.Empty, null, null);
148 "POST",
149 capUrl,
150 m_webFetchHandler.FetchInventoryDescendentsRequest,
151 "FetchInventoryDescendents2",
152 agentID.ToString());
153 212
154 caps.RegisterHandler(capName, reqHandler); 213 lock (responses)
214 responses[requestID] = response;
155 } 215 }
156 else 216 }
217
218 private void RegisterCaps(UUID agentID, Caps caps)
219 {
220 string capUrl = "/CAPS/" + UUID.Random() + "/";
221
222 // Register this as a poll service
223 PollServiceInventoryEventArgs args = new PollServiceInventoryEventArgs(agentID);
224
225 args.Type = PollServiceEventArgs.EventType.Inventory;
226 MainServer.Instance.AddPollServiceHTTPHandler(capUrl, args);
227
228 string hostName = m_scene.RegionInfo.ExternalHostName;
229 uint port = (MainServer.Instance == null) ? 0 : MainServer.Instance.Port;
230 string protocol = "http";
231
232 if (MainServer.Instance.UseSSL)
157 { 233 {
158 capUrl = url; 234 hostName = MainServer.Instance.SSLCommonName;
235 port = MainServer.Instance.SSLPort;
236 protocol = "https";
237 }
238 caps.RegisterHandler("FetchInventoryDescendents2", String.Format("{0}://{1}:{2}{3}", protocol, hostName, port, capUrl));
239
240 m_capsDict[agentID] = capUrl;
241 }
159 242
160 caps.RegisterHandler(capName, capUrl); 243 private void DeregisterCaps(UUID agentID, Caps caps)
244 {
245 string capUrl;
246
247 if (m_capsDict.TryGetValue(agentID, out capUrl))
248 {
249 MainServer.Instance.RemoveHTTPHandler("", capUrl);
250 m_capsDict.Remove(agentID);
161 } 251 }
252 }
162 253
163// m_log.DebugFormat( 254 private void DoInventoryRequests()
164// "[WEB FETCH INV DESC MODULE]: Registered capability {0} at {1} in region {2} for {3}", 255 {
165// capName, capUrl, m_scene.RegionInfo.RegionName, agentID); 256 while (true)
257 {
258 aPollRequest poolreq = m_queue.Dequeue();
259
260 poolreq.thepoll.Process(poolreq);
261 }
166 } 262 }
167 } 263 }
168} \ No newline at end of file 264}
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs
index afbe56b..3995620 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs
@@ -234,6 +234,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
234 m_stopPacket = TexturePacketCount(); 234 m_stopPacket = TexturePacketCount();
235 } 235 }
236 236
237 //Give them at least two packets, to play nice with some broken viewers (SL also behaves this way)
238 if (m_stopPacket == 1 && m_layers[0].End > FIRST_PACKET_SIZE) m_stopPacket++;
239
237 m_currentPacket = StartPacket; 240 m_currentPacket = StartPacket;
238 } 241 }
239 } 242 }
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index 504df40..ee66485 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -99,6 +99,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
99 public event AvatarPickerRequest OnAvatarPickerRequest; 99 public event AvatarPickerRequest OnAvatarPickerRequest;
100 public event StartAnim OnStartAnim; 100 public event StartAnim OnStartAnim;
101 public event StopAnim OnStopAnim; 101 public event StopAnim OnStopAnim;
102 public event ChangeAnim OnChangeAnim;
102 public event Action<IClientAPI> OnRequestAvatarsData; 103 public event Action<IClientAPI> OnRequestAvatarsData;
103 public event LinkObjects OnLinkObjects; 104 public event LinkObjects OnLinkObjects;
104 public event DelinkObjects OnDelinkObjects; 105 public event DelinkObjects OnDelinkObjects;
@@ -126,6 +127,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
126 public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; 127 public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily;
127 public event UpdatePrimFlags OnUpdatePrimFlags; 128 public event UpdatePrimFlags OnUpdatePrimFlags;
128 public event UpdatePrimTexture OnUpdatePrimTexture; 129 public event UpdatePrimTexture OnUpdatePrimTexture;
130 public event ClientChangeObject onClientChangeObject;
129 public event UpdateVector OnUpdatePrimGroupPosition; 131 public event UpdateVector OnUpdatePrimGroupPosition;
130 public event UpdateVector OnUpdatePrimSinglePosition; 132 public event UpdateVector OnUpdatePrimSinglePosition;
131 public event UpdatePrimRotation OnUpdatePrimGroupRotation; 133 public event UpdatePrimRotation OnUpdatePrimGroupRotation;
@@ -159,6 +161,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
159 public event RequestTaskInventory OnRequestTaskInventory; 161 public event RequestTaskInventory OnRequestTaskInventory;
160 public event UpdateInventoryItem OnUpdateInventoryItem; 162 public event UpdateInventoryItem OnUpdateInventoryItem;
161 public event CopyInventoryItem OnCopyInventoryItem; 163 public event CopyInventoryItem OnCopyInventoryItem;
164 public event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy;
162 public event MoveInventoryItem OnMoveInventoryItem; 165 public event MoveInventoryItem OnMoveInventoryItem;
163 public event RemoveInventoryItem OnRemoveInventoryItem; 166 public event RemoveInventoryItem OnRemoveInventoryItem;
164 public event RemoveInventoryFolder OnRemoveInventoryFolder; 167 public event RemoveInventoryFolder OnRemoveInventoryFolder;
@@ -257,7 +260,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
257 public event ClassifiedInfoRequest OnClassifiedInfoRequest; 260 public event ClassifiedInfoRequest OnClassifiedInfoRequest;
258 public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; 261 public event ClassifiedInfoUpdate OnClassifiedInfoUpdate;
259 public event ClassifiedDelete OnClassifiedDelete; 262 public event ClassifiedDelete OnClassifiedDelete;
260 public event ClassifiedDelete OnClassifiedGodDelete; 263 public event ClassifiedGodDelete OnClassifiedGodDelete;
261 public event EventNotificationAddRequest OnEventNotificationAddRequest; 264 public event EventNotificationAddRequest OnEventNotificationAddRequest;
262 public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; 265 public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest;
263 public event EventGodDelete OnEventGodDelete; 266 public event EventGodDelete OnEventGodDelete;
@@ -288,10 +291,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
288 public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; 291 public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
289 public event SimWideDeletesDelegate OnSimWideDeletes; 292 public event SimWideDeletesDelegate OnSimWideDeletes;
290 public event SendPostcard OnSendPostcard; 293 public event SendPostcard OnSendPostcard;
294 public event ChangeInventoryItemFlags OnChangeInventoryItemFlags;
291 public event MuteListEntryUpdate OnUpdateMuteListEntry; 295 public event MuteListEntryUpdate OnUpdateMuteListEntry;
292 public event MuteListEntryRemove OnRemoveMuteListEntry; 296 public event MuteListEntryRemove OnRemoveMuteListEntry;
293 public event GodlikeMessage onGodlikeMessage; 297 public event GodlikeMessage onGodlikeMessage;
294 public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate; 298 public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate;
299 public event GenericCall2 OnUpdateThrottles;
295 300
296 #endregion Events 301 #endregion Events
297 302
@@ -326,6 +331,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
326 private Prioritizer m_prioritizer; 331 private Prioritizer m_prioritizer;
327 private bool m_disableFacelights = false; 332 private bool m_disableFacelights = false;
328 333
334 private bool m_VelocityInterpolate = false;
335 private const uint MaxTransferBytesPerPacket = 600;
336
337
329 /// <value> 338 /// <value>
330 /// List used in construction of data blocks for an object update packet. This is to stop us having to 339 /// List used in construction of data blocks for an object update packet. This is to stop us having to
331 /// continually recreate it. 340 /// continually recreate it.
@@ -337,14 +346,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
337 /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an 346 /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an
338 /// ownerless phantom. 347 /// ownerless phantom.
339 /// 348 ///
340 /// All manipulation of this set has to occur under a lock 349 /// All manipulation of this set has to occur under an m_entityUpdates.SyncRoot lock
341 /// 350 ///
342 /// </value> 351 /// </value>
343 protected HashSet<uint> m_killRecord; 352// protected HashSet<uint> m_killRecord;
344 353
345// protected HashSet<uint> m_attachmentsSent; 354// protected HashSet<uint> m_attachmentsSent;
346 355
347 private int m_moneyBalance; 356 private int m_moneyBalance;
357 private bool m_deliverPackets = true;
348 private int m_animationSequenceNumber = 1; 358 private int m_animationSequenceNumber = 1;
349 private bool m_SendLogoutPacketWhenClosing = true; 359 private bool m_SendLogoutPacketWhenClosing = true;
350 360
@@ -391,6 +401,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
391 get { return m_startpos; } 401 get { return m_startpos; }
392 set { m_startpos = value; } 402 set { m_startpos = value; }
393 } 403 }
404 public bool DeliverPackets
405 {
406 get { return m_deliverPackets; }
407 set {
408 m_deliverPackets = value;
409 m_udpClient.m_deliverPackets = value;
410 }
411 }
394 public UUID AgentId { get { return m_agentId; } } 412 public UUID AgentId { get { return m_agentId; } }
395 public ISceneAgent SceneAgent { get; set; } 413 public ISceneAgent SceneAgent { get; set; }
396 public UUID ActiveGroupId { get { return m_activeGroupID; } } 414 public UUID ActiveGroupId { get { return m_activeGroupID; } }
@@ -468,7 +486,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
468 m_entityUpdates = new PriorityQueue(m_scene.Entities.Count); 486 m_entityUpdates = new PriorityQueue(m_scene.Entities.Count);
469 m_entityProps = new PriorityQueue(m_scene.Entities.Count); 487 m_entityProps = new PriorityQueue(m_scene.Entities.Count);
470 m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>(); 488 m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>();
471 m_killRecord = new HashSet<uint>(); 489// m_killRecord = new HashSet<uint>();
472// m_attachmentsSent = new HashSet<uint>(); 490// m_attachmentsSent = new HashSet<uint>();
473 491
474 m_assetService = m_scene.RequestModuleInterface<IAssetService>(); 492 m_assetService = m_scene.RequestModuleInterface<IAssetService>();
@@ -498,12 +516,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
498 516
499 #region Client Methods 517 #region Client Methods
500 518
519
520 /// <summary>
521 /// Close down the client view
522 /// </summary>
501 public void Close() 523 public void Close()
502 { 524 {
503 Close(false); 525 Close(true, false);
504 } 526 }
505 527
506 public void Close(bool force) 528 public void Close(bool sendStop, bool force)
507 { 529 {
508 // We lock here to prevent race conditions between two threads calling close simultaneously (e.g. 530 // We lock here to prevent race conditions between two threads calling close simultaneously (e.g.
509 // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection. 531 // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection.
@@ -515,7 +537,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
515 return; 537 return;
516 538
517 IsActive = false; 539 IsActive = false;
518 CloseWithoutChecks(); 540 CloseWithoutChecks(sendStop);
519 } 541 }
520 } 542 }
521 543
@@ -528,12 +550,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
528 /// 550 ///
529 /// Callers must lock ClosingSyncLock before calling. 551 /// Callers must lock ClosingSyncLock before calling.
530 /// </remarks> 552 /// </remarks>
531 public void CloseWithoutChecks() 553 public void CloseWithoutChecks(bool sendStop)
532 { 554 {
533 m_log.DebugFormat( 555 m_log.DebugFormat(
534 "[CLIENT]: Close has been called for {0} attached to scene {1}", 556 "[CLIENT]: Close has been called for {0} attached to scene {1}",
535 Name, m_scene.RegionInfo.RegionName); 557 Name, m_scene.RegionInfo.RegionName);
536 558
559 if (sendStop)
560 {
561 // Send the STOP packet
562 DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator);
563 OutPacket(disable, ThrottleOutPacketType.Unknown);
564 }
565
537 // Shutdown the image manager 566 // Shutdown the image manager
538 ImageManager.Close(); 567 ImageManager.Close();
539 568
@@ -791,7 +820,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
791 handshake.RegionInfo3.ProductName = Util.StringToBytes256(regionInfo.RegionType); 820 handshake.RegionInfo3.ProductName = Util.StringToBytes256(regionInfo.RegionType);
792 handshake.RegionInfo3.ProductSKU = Utils.EmptyBytes; 821 handshake.RegionInfo3.ProductSKU = Utils.EmptyBytes;
793 822
794 OutPacket(handshake, ThrottleOutPacketType.Task); 823// OutPacket(handshake, ThrottleOutPacketType.Task);
824 // use same as MoveAgentIntoRegion (both should be task )
825 OutPacket(handshake, ThrottleOutPacketType.Unknown);
795 } 826 }
796 827
797 public void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look) 828 public void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look)
@@ -831,7 +862,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
831 reply.ChatData.OwnerID = ownerID; 862 reply.ChatData.OwnerID = ownerID;
832 reply.ChatData.SourceID = fromAgentID; 863 reply.ChatData.SourceID = fromAgentID;
833 864
834 OutPacket(reply, ThrottleOutPacketType.Task); 865 OutPacket(reply, ThrottleOutPacketType.Unknown);
835 } 866 }
836 867
837 /// <summary> 868 /// <summary>
@@ -1117,6 +1148,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1117 public virtual void SendLayerData(float[] map) 1148 public virtual void SendLayerData(float[] map)
1118 { 1149 {
1119 Util.FireAndForget(DoSendLayerData, map); 1150 Util.FireAndForget(DoSendLayerData, map);
1151
1152 // Send it sync, and async. It's not that much data
1153 // and it improves user experience just so much!
1154 DoSendLayerData(map);
1120 } 1155 }
1121 1156
1122 /// <summary> 1157 /// <summary>
@@ -1129,16 +1164,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1129 1164
1130 try 1165 try
1131 { 1166 {
1132 //for (int y = 0; y < 16; y++) 1167 for (int y = 0; y < 16; y++)
1133 //{ 1168 {
1134 // for (int x = 0; x < 16; x++) 1169 for (int x = 0; x < 16; x+=4)
1135 // { 1170 {
1136 // SendLayerData(x, y, map); 1171 SendLayerPacket(x, y, map);
1137 // } 1172 }
1138 //} 1173 }
1139
1140 // Send LayerData in a spiral pattern. Fun!
1141 SendLayerTopRight(map, 0, 0, 15, 15);
1142 } 1174 }
1143 catch (Exception e) 1175 catch (Exception e)
1144 { 1176 {
@@ -1146,51 +1178,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1146 } 1178 }
1147 } 1179 }
1148 1180
1149 private void SendLayerTopRight(float[] map, int x1, int y1, int x2, int y2)
1150 {
1151 // Row
1152 for (int i = x1; i <= x2; i++)
1153 SendLayerData(i, y1, map);
1154
1155 // Column
1156 for (int j = y1 + 1; j <= y2; j++)
1157 SendLayerData(x2, j, map);
1158
1159 if (x2 - x1 > 0)
1160 SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2);
1161 }
1162
1163 void SendLayerBottomLeft(float[] map, int x1, int y1, int x2, int y2)
1164 {
1165 // Row in reverse
1166 for (int i = x2; i >= x1; i--)
1167 SendLayerData(i, y2, map);
1168
1169 // Column in reverse
1170 for (int j = y2 - 1; j >= y1; j--)
1171 SendLayerData(x1, j, map);
1172
1173 if (x2 - x1 > 0)
1174 SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1);
1175 }
1176
1177 /// <summary> 1181 /// <summary>
1178 /// Sends a set of four patches (x, x+1, ..., x+3) to the client 1182 /// Sends a set of four patches (x, x+1, ..., x+3) to the client
1179 /// </summary> 1183 /// </summary>
1180 /// <param name="map">heightmap</param> 1184 /// <param name="map">heightmap</param>
1181 /// <param name="px">X coordinate for patches 0..12</param> 1185 /// <param name="px">X coordinate for patches 0..12</param>
1182 /// <param name="py">Y coordinate for patches 0..15</param> 1186 /// <param name="py">Y coordinate for patches 0..15</param>
1183 // private void SendLayerPacket(float[] map, int y, int x) 1187 private void SendLayerPacket(int x, int y, float[] map)
1184 // { 1188 {
1185 // int[] patches = new int[4]; 1189 int[] patches = new int[4];
1186 // patches[0] = x + 0 + y * 16; 1190 patches[0] = x + 0 + y * 16;
1187 // patches[1] = x + 1 + y * 16; 1191 patches[1] = x + 1 + y * 16;
1188 // patches[2] = x + 2 + y * 16; 1192 patches[2] = x + 2 + y * 16;
1189 // patches[3] = x + 3 + y * 16; 1193 patches[3] = x + 3 + y * 16;
1190 1194
1191 // Packet layerpack = LLClientView.TerrainManager.CreateLandPacket(map, patches); 1195 float[] heightmap = (map.Length == 65536) ?
1192 // OutPacket(layerpack, ThrottleOutPacketType.Land); 1196 map :
1193 // } 1197 LLHeightFieldMoronize(map);
1198
1199 try
1200 {
1201 Packet layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches);
1202 OutPacket(layerpack, ThrottleOutPacketType.Land);
1203 }
1204 catch
1205 {
1206 for (int px = x ; px < x + 4 ; px++)
1207 SendLayerData(px, y, map);
1208 }
1209 }
1194 1210
1195 /// <summary> 1211 /// <summary>
1196 /// Sends a specified patch to a client 1212 /// Sends a specified patch to a client
@@ -1210,7 +1226,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1210 LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); 1226 LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches);
1211 layerpack.Header.Reliable = true; 1227 layerpack.Header.Reliable = true;
1212 1228
1213 OutPacket(layerpack, ThrottleOutPacketType.Land); 1229 OutPacket(layerpack, ThrottleOutPacketType.Task);
1214 } 1230 }
1215 catch (Exception e) 1231 catch (Exception e)
1216 { 1232 {
@@ -1573,7 +1589,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1573 1589
1574 public void SendKillObject(ulong regionHandle, List<uint> localIDs) 1590 public void SendKillObject(ulong regionHandle, List<uint> localIDs)
1575 { 1591 {
1576// m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, localID, regionHandle); 1592// foreach (uint id in localIDs)
1593// m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, id, regionHandle);
1577 1594
1578 KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); 1595 KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject);
1579 // TODO: don't create new blocks if recycling an old packet 1596 // TODO: don't create new blocks if recycling an old packet
@@ -1595,17 +1612,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1595 // We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race 1612 // We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race
1596 // condition where a kill can be processed before an out-of-date update for the same object. 1613 // condition where a kill can be processed before an out-of-date update for the same object.
1597 // ProcessEntityUpdates() also takes the m_killRecord lock. 1614 // ProcessEntityUpdates() also takes the m_killRecord lock.
1598 lock (m_killRecord) 1615// lock (m_killRecord)
1599 { 1616// {
1600 foreach (uint localID in localIDs) 1617// foreach (uint localID in localIDs)
1601 m_killRecord.Add(localID); 1618// m_killRecord.Add(localID);
1602 1619
1603 // The throttle queue used here must match that being used for updates. Otherwise, there is a 1620 // The throttle queue used here must match that being used for updates. Otherwise, there is a
1604 // chance that a kill packet put on a separate queue will be sent to the client before an existing 1621 // chance that a kill packet put on a separate queue will be sent to the client before an existing
1605 // update packet on another queue. Receiving updates after kills results in unowned and undeletable 1622 // update packet on another queue. Receiving updates after kills results in unowned and undeletable
1606 // scene objects in a viewer until that viewer is relogged in. 1623 // scene objects in a viewer until that viewer is relogged in.
1607 OutPacket(kill, ThrottleOutPacketType.Task); 1624 OutPacket(kill, ThrottleOutPacketType.Task);
1608 } 1625// }
1609 } 1626 }
1610 } 1627 }
1611 1628
@@ -2063,9 +2080,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2063 OutPacket(bulkUpdate, ThrottleOutPacketType.Asset); 2080 OutPacket(bulkUpdate, ThrottleOutPacketType.Asset);
2064 } 2081 }
2065 2082
2066 /// <see>IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)</see>
2067 public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId) 2083 public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId)
2068 { 2084 {
2085 SendInventoryItemCreateUpdate(Item, UUID.Zero, callbackId);
2086 }
2087
2088 /// <see>IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)</see>
2089 public void SendInventoryItemCreateUpdate(InventoryItemBase Item, UUID transactionID, uint callbackId)
2090 {
2069 const uint FULL_MASK_PERMISSIONS = (uint)PermissionMask.All; 2091 const uint FULL_MASK_PERMISSIONS = (uint)PermissionMask.All;
2070 2092
2071 UpdateCreateInventoryItemPacket InventoryReply 2093 UpdateCreateInventoryItemPacket InventoryReply
@@ -2075,6 +2097,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2075 // TODO: don't create new blocks if recycling an old packet 2097 // TODO: don't create new blocks if recycling an old packet
2076 InventoryReply.AgentData.AgentID = AgentId; 2098 InventoryReply.AgentData.AgentID = AgentId;
2077 InventoryReply.AgentData.SimApproved = true; 2099 InventoryReply.AgentData.SimApproved = true;
2100 InventoryReply.AgentData.TransactionID = transactionID;
2078 InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1]; 2101 InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1];
2079 InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock(); 2102 InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock();
2080 InventoryReply.InventoryData[0].ItemID = Item.ID; 2103 InventoryReply.InventoryData[0].ItemID = Item.ID;
@@ -2144,16 +2167,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2144 replytask.InventoryData.TaskID = taskID; 2167 replytask.InventoryData.TaskID = taskID;
2145 replytask.InventoryData.Serial = serial; 2168 replytask.InventoryData.Serial = serial;
2146 replytask.InventoryData.Filename = fileName; 2169 replytask.InventoryData.Filename = fileName;
2147 OutPacket(replytask, ThrottleOutPacketType.Asset); 2170 OutPacket(replytask, ThrottleOutPacketType.Task);
2148 } 2171 }
2149 2172
2150 public void SendXferPacket(ulong xferID, uint packet, byte[] data) 2173 public void SendXferPacket(ulong xferID, uint packet, byte[] data, bool isTaskInventory)
2151 { 2174 {
2175 ThrottleOutPacketType type = ThrottleOutPacketType.Asset;
2176 if (isTaskInventory)
2177 type = ThrottleOutPacketType.Task;
2178
2152 SendXferPacketPacket sendXfer = (SendXferPacketPacket)PacketPool.Instance.GetPacket(PacketType.SendXferPacket); 2179 SendXferPacketPacket sendXfer = (SendXferPacketPacket)PacketPool.Instance.GetPacket(PacketType.SendXferPacket);
2153 sendXfer.XferID.ID = xferID; 2180 sendXfer.XferID.ID = xferID;
2154 sendXfer.XferID.Packet = packet; 2181 sendXfer.XferID.Packet = packet;
2155 sendXfer.DataPacket.Data = data; 2182 sendXfer.DataPacket.Data = data;
2156 OutPacket(sendXfer, ThrottleOutPacketType.Asset); 2183 OutPacket(sendXfer, type);
2157 } 2184 }
2158 2185
2159 public void SendAbortXferPacket(ulong xferID) 2186 public void SendAbortXferPacket(ulong xferID)
@@ -2335,6 +2362,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2335 OutPacket(sound, ThrottleOutPacketType.Task); 2362 OutPacket(sound, ThrottleOutPacketType.Task);
2336 } 2363 }
2337 2364
2365 public void SendTransferAbort(TransferRequestPacket transferRequest)
2366 {
2367 TransferAbortPacket abort = (TransferAbortPacket)PacketPool.Instance.GetPacket(PacketType.TransferAbort);
2368 abort.TransferInfo.TransferID = transferRequest.TransferInfo.TransferID;
2369 abort.TransferInfo.ChannelType = transferRequest.TransferInfo.ChannelType;
2370 m_log.Debug("[Assets] Aborting transfer; asset request failed");
2371 OutPacket(abort, ThrottleOutPacketType.Task);
2372 }
2373
2338 public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) 2374 public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain)
2339 { 2375 {
2340 SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); 2376 SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger);
@@ -2627,6 +2663,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2627 } 2663 }
2628 } 2664 }
2629 2665
2666 public void SendPartPhysicsProprieties(ISceneEntity entity)
2667 {
2668 SceneObjectPart part = (SceneObjectPart)entity;
2669 if (part != null && AgentId != UUID.Zero)
2670 {
2671 try
2672 {
2673 IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>();
2674 if (eq != null)
2675 {
2676 uint localid = part.LocalId;
2677 byte physshapetype = part.PhysicsShapeType;
2678 float density = part.Density;
2679 float friction = part.Friction;
2680 float bounce = part.Bounciness;
2681 float gravmod = part.GravityModifier;
2682
2683 eq.partPhysicsProperties(localid, physshapetype, density, friction, bounce, gravmod,AgentId);
2684 }
2685 }
2686 catch (Exception ex)
2687 {
2688 m_log.Error("Unable to send part Physics Proprieties - exception: " + ex.ToString());
2689 }
2690 part.UpdatePhysRequired = false;
2691 }
2692 }
2693
2694
2630 2695
2631 public void SendGroupNameReply(UUID groupLLUID, string GroupName) 2696 public void SendGroupNameReply(UUID groupLLUID, string GroupName)
2632 { 2697 {
@@ -2724,7 +2789,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2724 else 2789 else
2725 { 2790 {
2726 int processedLength = 0; 2791 int processedLength = 0;
2727 int maxChunkSize = Settings.MAX_PACKET_SIZE - 100; 2792// int maxChunkSize = Settings.MAX_PACKET_SIZE - 100;
2793
2794 int maxChunkSize = (int) MaxTransferBytesPerPacket;
2728 int packetNumber = 0; 2795 int packetNumber = 0;
2729 2796
2730 while (processedLength < req.AssetInf.Data.Length) 2797 while (processedLength < req.AssetInf.Data.Length)
@@ -2795,7 +2862,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2795 reply.Data.ParcelID = parcelID; 2862 reply.Data.ParcelID = parcelID;
2796 reply.Data.OwnerID = land.OwnerID; 2863 reply.Data.OwnerID = land.OwnerID;
2797 reply.Data.Name = Utils.StringToBytes(land.Name); 2864 reply.Data.Name = Utils.StringToBytes(land.Name);
2798 reply.Data.Desc = Utils.StringToBytes(land.Description); 2865 if (land != null && land.Description != null && land.Description != String.Empty)
2866 reply.Data.Desc = Utils.StringToBytes(land.Description.Substring(0, land.Description.Length > 254 ? 254: land.Description.Length));
2867 else
2868 reply.Data.Desc = new Byte[0];
2799 reply.Data.ActualArea = land.Area; 2869 reply.Data.ActualArea = land.Area;
2800 reply.Data.BillableArea = land.Area; // TODO: what is this? 2870 reply.Data.BillableArea = land.Area; // TODO: what is this?
2801 2871
@@ -3530,7 +3600,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3530 3600
3531 AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance); 3601 AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance);
3532 // TODO: don't create new blocks if recycling an old packet 3602 // TODO: don't create new blocks if recycling an old packet
3533 avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218]; 3603 avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[visualParams.Length];
3534 avp.ObjectData.TextureEntry = textureEntry; 3604 avp.ObjectData.TextureEntry = textureEntry;
3535 3605
3536 AvatarAppearancePacket.VisualParamBlock avblock = null; 3606 AvatarAppearancePacket.VisualParamBlock avblock = null;
@@ -3660,7 +3730,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3660 /// </summary> 3730 /// </summary>
3661 public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) 3731 public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags)
3662 { 3732 {
3663 //double priority = m_prioritizer.GetUpdatePriority(this, entity); 3733 if (entity is SceneObjectPart)
3734 {
3735 SceneObjectPart e = (SceneObjectPart)entity;
3736 SceneObjectGroup g = e.ParentGroup;
3737 if (g.RootPart.Shape.State > 30) // HUD
3738 if (g.OwnerID != AgentId)
3739 return; // Don't send updates for other people's HUDs
3740 }
3741
3664 uint priority = m_prioritizer.GetUpdatePriority(this, entity); 3742 uint priority = m_prioritizer.GetUpdatePriority(this, entity);
3665 3743
3666 lock (m_entityUpdates.SyncRoot) 3744 lock (m_entityUpdates.SyncRoot)
@@ -3727,27 +3805,74 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3727 3805
3728 // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race 3806 // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race
3729 // condition where a kill can be processed before an out-of-date update for the same object. 3807 // condition where a kill can be processed before an out-of-date update for the same object.
3730 lock (m_killRecord) 3808 float avgTimeDilation = 1.0f;
3809 IEntityUpdate iupdate;
3810 Int32 timeinqueue; // this is just debugging code & can be dropped later
3811
3812 while (updatesThisCall < maxUpdates)
3731 { 3813 {
3732 float avgTimeDilation = 1.0f; 3814 lock (m_entityUpdates.SyncRoot)
3733 IEntityUpdate iupdate; 3815 if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue))
3734 Int32 timeinqueue; // this is just debugging code & can be dropped later 3816 break;
3735 3817
3736 while (updatesThisCall < maxUpdates) 3818 EntityUpdate update = (EntityUpdate)iupdate;
3819
3820 avgTimeDilation += update.TimeDilation;
3821 avgTimeDilation *= 0.5f;
3822
3823 if (update.Entity is SceneObjectPart)
3737 { 3824 {
3738 lock (m_entityUpdates.SyncRoot) 3825 SceneObjectPart part = (SceneObjectPart)update.Entity;
3739 if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue))
3740 break;
3741 3826
3742 EntityUpdate update = (EntityUpdate)iupdate; 3827 if (part.ParentGroup.IsDeleted)
3743 3828 continue;
3744 avgTimeDilation += update.TimeDilation;
3745 avgTimeDilation *= 0.5f;
3746 3829
3747 if (update.Entity is SceneObjectPart) 3830 if (part.ParentGroup.IsAttachment)
3831 { // Someone else's HUD, why are we getting these?
3832 if (part.ParentGroup.OwnerID != AgentId &&
3833 part.ParentGroup.RootPart.Shape.State > 30)
3834 continue;
3835 ScenePresence sp;
3836 // Owner is not in the sim, don't update it to
3837 // anyone
3838 if (!m_scene.TryGetScenePresence(part.OwnerID, out sp))
3839 continue;
3840
3841 List<SceneObjectGroup> atts = sp.GetAttachments();
3842 bool found = false;
3843 foreach (SceneObjectGroup att in atts)
3844 {
3845 if (att == part.ParentGroup)
3846 {
3847 found = true;
3848 break;
3849 }
3850 }
3851
3852 // It's an attachment of a valid avatar, but
3853 // doesn't seem to be attached, skip
3854 if (!found)
3855 continue;
3856
3857 // On vehicle crossing, the attachments are received
3858 // while the avatar is still a child. Don't send
3859 // updates here because the LocalId has not yet
3860 // been updated and the viewer will derender the
3861 // attachments until the avatar becomes root.
3862 if (sp.IsChildAgent)
3863 continue;
3864
3865 // If the object is an attachment we don't want it to be in the kill
3866 // record. Else attaching from inworld and subsequently dropping
3867 // it will no longer work.
3868// lock (m_killRecord)
3869// {
3870// m_killRecord.Remove(part.LocalId);
3871// m_killRecord.Remove(part.ParentGroup.RootPart.LocalId);
3872// }
3873 }
3874 else
3748 { 3875 {
3749 SceneObjectPart part = (SceneObjectPart)update.Entity;
3750
3751 // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client 3876 // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client
3752 // will never receive an update after a prim kill. Even then, keeping the kill record may be a good 3877 // will never receive an update after a prim kill. Even then, keeping the kill record may be a good
3753 // safety measure. 3878 // safety measure.
@@ -3758,241 +3883,177 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3758 // 3883 //
3759 // This doesn't appear to apply to child prims - a client will happily ignore these updates 3884 // This doesn't appear to apply to child prims - a client will happily ignore these updates
3760 // after the root prim has been deleted. 3885 // after the root prim has been deleted.
3761 if (m_killRecord.Contains(part.LocalId)) 3886 //
3762 { 3887 // We ignore this for attachments because attaching something from inworld breaks unless we do.
3763 // m_log.WarnFormat( 3888// lock (m_killRecord)
3764 // "[CLIENT]: Preventing update for prim with local id {0} after client for user {1} told it was deleted", 3889// {
3765 // part.LocalId, Name); 3890// if (m_killRecord.Contains(part.LocalId))
3766 continue; 3891// continue;
3767 } 3892// if (m_killRecord.Contains(part.ParentGroup.RootPart.LocalId))
3768 3893// continue;
3769 if (part.ParentGroup.IsAttachment && m_disableFacelights) 3894// }
3895 }
3896
3897 if (part.ParentGroup.IsAttachment && m_disableFacelights)
3898 {
3899 if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand &&
3900 part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand)
3770 { 3901 {
3771 if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && 3902 part.Shape.LightEntry = false;
3772 part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand)
3773 {
3774 part.Shape.LightEntry = false;
3775 }
3776 } 3903 }
3777 } 3904 }
3778 3905 }
3779 #region UpdateFlags to packet type conversion 3906
3780 3907 ++updatesThisCall;
3781 PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags; 3908
3782 3909 #region UpdateFlags to packet type conversion
3783 bool canUseCompressed = true; 3910
3784 bool canUseImproved = true; 3911 PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags;
3785 3912
3786 // Compressed object updates only make sense for LL primitives 3913 bool canUseCompressed = true;
3787 if (!(update.Entity is SceneObjectPart)) 3914 bool canUseImproved = true;
3915
3916 // Compressed object updates only make sense for LL primitives
3917 if (!(update.Entity is SceneObjectPart))
3918 {
3919 canUseCompressed = false;
3920 }
3921
3922 if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate))
3923 {
3924 canUseCompressed = false;
3925 canUseImproved = false;
3926 }
3927 else
3928 {
3929 if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) ||
3930 updateFlags.HasFlag(PrimUpdateFlags.Acceleration) ||
3931 updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) ||
3932 updateFlags.HasFlag(PrimUpdateFlags.Joint))
3788 { 3933 {
3789 canUseCompressed = false; 3934 canUseCompressed = false;
3790 } 3935 }
3791 3936
3792 if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) 3937 if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) ||
3938 updateFlags.HasFlag(PrimUpdateFlags.ParentID) ||
3939 updateFlags.HasFlag(PrimUpdateFlags.Scale) ||
3940 updateFlags.HasFlag(PrimUpdateFlags.PrimData) ||
3941 updateFlags.HasFlag(PrimUpdateFlags.Text) ||
3942 updateFlags.HasFlag(PrimUpdateFlags.NameValue) ||
3943 updateFlags.HasFlag(PrimUpdateFlags.ExtraData) ||
3944 updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) ||
3945 updateFlags.HasFlag(PrimUpdateFlags.Sound) ||
3946 updateFlags.HasFlag(PrimUpdateFlags.Particles) ||
3947 updateFlags.HasFlag(PrimUpdateFlags.Material) ||
3948 updateFlags.HasFlag(PrimUpdateFlags.ClickAction) ||
3949 updateFlags.HasFlag(PrimUpdateFlags.MediaURL) ||
3950 updateFlags.HasFlag(PrimUpdateFlags.Joint))
3793 { 3951 {
3794 canUseCompressed = false;
3795 canUseImproved = false; 3952 canUseImproved = false;
3796 } 3953 }
3797 else 3954 }
3798 {
3799 if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) ||
3800 updateFlags.HasFlag(PrimUpdateFlags.Acceleration) ||
3801 updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) ||
3802 updateFlags.HasFlag(PrimUpdateFlags.Joint))
3803 {
3804 canUseCompressed = false;
3805 }
3806
3807 if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) ||
3808 updateFlags.HasFlag(PrimUpdateFlags.ParentID) ||
3809 updateFlags.HasFlag(PrimUpdateFlags.Scale) ||
3810 updateFlags.HasFlag(PrimUpdateFlags.PrimData) ||
3811 updateFlags.HasFlag(PrimUpdateFlags.Text) ||
3812 updateFlags.HasFlag(PrimUpdateFlags.NameValue) ||
3813 updateFlags.HasFlag(PrimUpdateFlags.ExtraData) ||
3814 updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) ||
3815 updateFlags.HasFlag(PrimUpdateFlags.Sound) ||
3816 updateFlags.HasFlag(PrimUpdateFlags.Particles) ||
3817 updateFlags.HasFlag(PrimUpdateFlags.Material) ||
3818 updateFlags.HasFlag(PrimUpdateFlags.ClickAction) ||
3819 updateFlags.HasFlag(PrimUpdateFlags.MediaURL) ||
3820 updateFlags.HasFlag(PrimUpdateFlags.Joint))
3821 {
3822 canUseImproved = false;
3823 }
3824 }
3825
3826 #endregion UpdateFlags to packet type conversion
3827
3828 #region Block Construction
3829
3830 // TODO: Remove this once we can build compressed updates
3831 canUseCompressed = false;
3832 3955
3833 if (!canUseImproved && !canUseCompressed) 3956 #endregion UpdateFlags to packet type conversion
3834 {
3835 ObjectUpdatePacket.ObjectDataBlock updateBlock;
3836 3957
3837 if (update.Entity is ScenePresence) 3958 #region Block Construction
3838 {
3839 updateBlock = CreateAvatarUpdateBlock((ScenePresence)update.Entity);
3840 }
3841 else
3842 {
3843 SceneObjectPart part = (SceneObjectPart)update.Entity;
3844 updateBlock = CreatePrimUpdateBlock(part, AgentId);
3845
3846 // If the part has become a private hud since the update was scheduled then we do not
3847 // want to send it to other avatars.
3848 if (part.ParentGroup.IsAttachment
3849 && part.ParentGroup.HasPrivateAttachmentPoint
3850 && part.ParentGroup.AttachedAvatar != AgentId)
3851 continue;
3852
3853 // If the part has since been deleted, then drop the update. In the case of attachments,
3854 // this is to avoid spurious updates to other viewers since post-processing of attachments
3855 // has to change the IsAttachment flag for various reasons (which will end up in a pass
3856 // of the test above).
3857 //
3858 // Actual deletions (kills) happen in another method.
3859 if (part.ParentGroup.IsDeleted)
3860 continue;
3861 }
3862 3959
3863 objectUpdateBlocks.Value.Add(updateBlock); 3960 // TODO: Remove this once we can build compressed updates
3864 objectUpdates.Value.Add(update); 3961 canUseCompressed = false;
3865 }
3866 else if (!canUseImproved)
3867 {
3868 SceneObjectPart part = (SceneObjectPart)update.Entity;
3869 ObjectUpdateCompressedPacket.ObjectDataBlock compressedBlock
3870 = CreateCompressedUpdateBlock(part, updateFlags);
3871
3872 // If the part has since been deleted, then drop the update. In the case of attachments,
3873 // this is to avoid spurious updates to other viewers since post-processing of attachments
3874 // has to change the IsAttachment flag for various reasons (which will end up in a pass
3875 // of the test above).
3876 //
3877 // Actual deletions (kills) happen in another method.
3878 if (part.ParentGroup.IsDeleted)
3879 continue;
3880 3962
3881 compressedUpdateBlocks.Value.Add(compressedBlock); 3963 if (!canUseImproved && !canUseCompressed)
3882 compressedUpdates.Value.Add(update); 3964 {
3965 if (update.Entity is ScenePresence)
3966 {
3967 objectUpdateBlocks.Value.Add(CreateAvatarUpdateBlock((ScenePresence)update.Entity));
3883 } 3968 }
3884 else 3969 else
3885 { 3970 {
3886 if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) 3971 objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId));
3887 {
3888 // Self updates go into a special list
3889 terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)));
3890 terseAgentUpdates.Value.Add(update);
3891 }
3892 else
3893 {
3894 ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseUpdateBlock
3895 = CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures));
3896
3897 // Everything else goes here
3898 if (update.Entity is SceneObjectPart)
3899 {
3900 SceneObjectPart part = (SceneObjectPart)update.Entity;
3901
3902 // If the part has become a private hud since the update was scheduled then we do not
3903 // want to send it to other avatars.
3904 if (part.ParentGroup.IsAttachment
3905 && part.ParentGroup.HasPrivateAttachmentPoint
3906 && part.ParentGroup.AttachedAvatar != AgentId)
3907 continue;
3908
3909 // If the part has since been deleted, then drop the update. In the case of attachments,
3910 // this is to avoid spurious updates to other viewers since post-processing of attachments
3911 // has to change the IsAttachment flag for various reasons (which will end up in a pass
3912 // of the test above).
3913 //
3914 // Actual deletions (kills) happen in another method.
3915 if (part.ParentGroup.IsDeleted)
3916 continue;
3917 }
3918
3919 terseUpdateBlocks.Value.Add(terseUpdateBlock);
3920 terseUpdates.Value.Add(update);
3921 }
3922 } 3972 }
3923
3924 ++updatesThisCall;
3925
3926 #endregion Block Construction
3927 } 3973 }
3928 3974 else if (!canUseImproved)
3929 #region Packet Sending
3930 ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f);
3931
3932 if (terseAgentUpdateBlocks.IsValueCreated)
3933 { 3975 {
3934 List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; 3976 compressedUpdateBlocks.Value.Add(CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags));
3977 }
3978 else
3979 {
3980 if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId)
3981 // Self updates go into a special list
3982 terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)));
3983 else
3984 // Everything else goes here
3985 terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)));
3986 }
3935 3987
3936 ImprovedTerseObjectUpdatePacket packet 3988 #endregion Block Construction
3937 = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate); 3989 }
3938 3990
3939 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; 3991 #region Packet Sending
3940 packet.RegionData.TimeDilation = timeDilation; 3992
3941 packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; 3993 const float TIME_DILATION = 1.0f;
3994 ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f);
3995
3996 if (terseAgentUpdateBlocks.IsValueCreated)
3997 {
3998 List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value;
3942 3999
3943 for (int i = 0; i < blocks.Count; i++) 4000 ImprovedTerseObjectUpdatePacket packet
3944 packet.ObjectData[i] = blocks[i]; 4001 = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate);
3945 // If any of the packets created from this call go unacknowledged, all of the updates will be resent 4002 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
3946 OutPacket(packet, ThrottleOutPacketType.Unknown, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseAgentUpdates.Value, oPacket); }); 4003 packet.RegionData.TimeDilation = timeDilation;
3947 } 4004 packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count];
3948 4005
3949 if (objectUpdateBlocks.IsValueCreated) 4006 for (int i = 0; i < blocks.Count; i++)
3950 { 4007 packet.ObjectData[i] = blocks[i];
3951 List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value;
3952
3953 ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate);
3954 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
3955 packet.RegionData.TimeDilation = timeDilation;
3956 packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count];
3957
3958 for (int i = 0; i < blocks.Count; i++)
3959 packet.ObjectData[i] = blocks[i];
3960 // If any of the packets created from this call go unacknowledged, all of the updates will be resent
3961 OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(objectUpdates.Value, oPacket); });
3962 }
3963
3964 if (compressedUpdateBlocks.IsValueCreated)
3965 {
3966 List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value;
3967
3968 ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed);
3969 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
3970 packet.RegionData.TimeDilation = timeDilation;
3971 packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count];
3972
3973 for (int i = 0; i < blocks.Count; i++)
3974 packet.ObjectData[i] = blocks[i];
3975 // If any of the packets created from this call go unacknowledged, all of the updates will be resent
3976 OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(compressedUpdates.Value, oPacket); });
3977 }
3978 4008
3979 if (terseUpdateBlocks.IsValueCreated) 4009 OutPacket(packet, ThrottleOutPacketType.Unknown, true);
3980 { 4010 }
3981 List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value;
3982
3983 ImprovedTerseObjectUpdatePacket packet
3984 = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(
3985 PacketType.ImprovedTerseObjectUpdate);
3986 4011
3987 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; 4012 if (objectUpdateBlocks.IsValueCreated)
3988 packet.RegionData.TimeDilation = timeDilation; 4013 {
3989 packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; 4014 List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value;
3990 4015
3991 for (int i = 0; i < blocks.Count; i++) 4016 ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate);
3992 packet.ObjectData[i] = blocks[i]; 4017 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
3993 // If any of the packets created from this call go unacknowledged, all of the updates will be resent 4018 packet.RegionData.TimeDilation = timeDilation;
3994 OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); }); 4019 packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count];
3995 } 4020
4021 for (int i = 0; i < blocks.Count; i++)
4022 packet.ObjectData[i] = blocks[i];
4023
4024 OutPacket(packet, ThrottleOutPacketType.Task, true);
4025 }
4026
4027 if (compressedUpdateBlocks.IsValueCreated)
4028 {
4029 List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value;
4030
4031 ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed);
4032 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
4033 packet.RegionData.TimeDilation = timeDilation;
4034 packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count];
4035
4036 for (int i = 0; i < blocks.Count; i++)
4037 packet.ObjectData[i] = blocks[i];
4038
4039 OutPacket(packet, ThrottleOutPacketType.Task, true);
4040 }
4041
4042 if (terseUpdateBlocks.IsValueCreated)
4043 {
4044 List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value;
4045
4046 ImprovedTerseObjectUpdatePacket packet
4047 = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(
4048 PacketType.ImprovedTerseObjectUpdate);
4049 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
4050 packet.RegionData.TimeDilation = timeDilation;
4051 packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count];
4052
4053 for (int i = 0; i < blocks.Count; i++)
4054 packet.ObjectData[i] = blocks[i];
4055
4056 OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); });
3996 } 4057 }
3997 4058
3998 #endregion Packet Sending 4059 #endregion Packet Sending
@@ -4285,11 +4346,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4285 4346
4286 // Pass in the delegate so that if this packet needs to be resent, we send the current properties 4347 // Pass in the delegate so that if this packet needs to be resent, we send the current properties
4287 // of the object rather than the properties when the packet was created 4348 // of the object rather than the properties when the packet was created
4288 OutPacket(packet, ThrottleOutPacketType.Task, true, 4349 // HACK : Remove intelligent resending until it's fixed in core
4289 delegate(OutgoingPacket oPacket) 4350 //OutPacket(packet, ThrottleOutPacketType.Task, true,
4290 { 4351 // delegate(OutgoingPacket oPacket)
4291 ResendPropertyUpdates(updates, oPacket); 4352 // {
4292 }); 4353 // ResendPropertyUpdates(updates, oPacket);
4354 // });
4355 OutPacket(packet, ThrottleOutPacketType.Task, true);
4293 4356
4294 // pbcnt += blocks.Count; 4357 // pbcnt += blocks.Count;
4295 // ppcnt++; 4358 // ppcnt++;
@@ -4315,11 +4378,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4315 // of the object rather than the properties when the packet was created 4378 // of the object rather than the properties when the packet was created
4316 List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>(); 4379 List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>();
4317 updates.Add(familyUpdates.Value[i]); 4380 updates.Add(familyUpdates.Value[i]);
4318 OutPacket(packet, ThrottleOutPacketType.Task, true, 4381 // HACK : Remove intelligent resending until it's fixed in core
4319 delegate(OutgoingPacket oPacket) 4382 //OutPacket(packet, ThrottleOutPacketType.Task, true,
4320 { 4383 // delegate(OutgoingPacket oPacket)
4321 ResendPropertyUpdates(updates, oPacket); 4384 // {
4322 }); 4385 // ResendPropertyUpdates(updates, oPacket);
4386 // });
4387 OutPacket(packet, ThrottleOutPacketType.Task, true);
4323 4388
4324 // fpcnt++; 4389 // fpcnt++;
4325 // fbcnt++; 4390 // fbcnt++;
@@ -4691,7 +4756,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4691 4756
4692 if (landData.SimwideArea > 0) 4757 if (landData.SimwideArea > 0)
4693 { 4758 {
4694 int simulatorCapacity = (int)(((float)landData.SimwideArea / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); 4759 int simulatorCapacity = (int)((long)landData.SimwideArea * (long)m_scene.RegionInfo.ObjectCapacity * (long)m_scene.RegionInfo.RegionSettings.ObjectBonus / 65536L);
4760 // Never report more than sim total capacity
4761 if (simulatorCapacity > m_scene.RegionInfo.ObjectCapacity)
4762 simulatorCapacity = m_scene.RegionInfo.ObjectCapacity;
4695 updateMessage.SimWideMaxPrims = simulatorCapacity; 4763 updateMessage.SimWideMaxPrims = simulatorCapacity;
4696 } 4764 }
4697 else 4765 else
@@ -4820,14 +4888,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4820 4888
4821 if (notifyCount > 0) 4889 if (notifyCount > 0)
4822 { 4890 {
4823 if (notifyCount > 32) 4891// if (notifyCount > 32)
4824 { 4892// {
4825 m_log.InfoFormat( 4893// m_log.InfoFormat(
4826 "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" 4894// "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}"
4827 + " - a developer might want to investigate whether this is a hard limit", 32); 4895// + " - a developer might want to investigate whether this is a hard limit", 32);
4828 4896//
4829 notifyCount = 32; 4897// notifyCount = 32;
4830 } 4898// }
4831 4899
4832 ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock 4900 ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock
4833 = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; 4901 = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount];
@@ -4882,9 +4950,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4882 { 4950 {
4883 ScenePresence presence = (ScenePresence)entity; 4951 ScenePresence presence = (ScenePresence)entity;
4884 4952
4953 position = presence.OffsetPosition;
4954 rotation = presence.Rotation;
4955
4956 if (presence.ParentID != 0)
4957 {
4958 SceneObjectPart part = m_scene.GetSceneObjectPart(presence.ParentID);
4959 if (part != null && part != part.ParentGroup.RootPart)
4960 {
4961 position = part.OffsetPosition + presence.OffsetPosition * part.RotationOffset;
4962 rotation = part.RotationOffset * presence.Rotation;
4963 }
4964 }
4965
4885 attachPoint = 0; 4966 attachPoint = 0;
4886 collisionPlane = presence.CollisionPlane; 4967 collisionPlane = presence.CollisionPlane;
4887 position = presence.OffsetPosition;
4888 velocity = presence.Velocity; 4968 velocity = presence.Velocity;
4889 acceleration = Vector3.Zero; 4969 acceleration = Vector3.Zero;
4890 4970
@@ -4892,9 +4972,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4892 // in that direction, even though we don't model this on the server. Implementing this in the future 4972 // in that direction, even though we don't model this on the server. Implementing this in the future
4893 // may improve movement smoothness. 4973 // may improve movement smoothness.
4894// acceleration = new Vector3(1, 0, 0); 4974// acceleration = new Vector3(1, 0, 0);
4895 4975
4896 angularVelocity = Vector3.Zero; 4976 angularVelocity = Vector3.Zero;
4897 rotation = presence.Rotation;
4898 4977
4899 if (sendTexture) 4978 if (sendTexture)
4900 textureEntry = presence.Appearance.Texture.GetBytes(); 4979 textureEntry = presence.Appearance.Texture.GetBytes();
@@ -5001,13 +5080,28 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5001 5080
5002 protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data) 5081 protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data)
5003 { 5082 {
5083 Vector3 offsetPosition = data.OffsetPosition;
5084 Quaternion rotation = data.Rotation;
5085 uint parentID = data.ParentID;
5086
5087 if (parentID != 0)
5088 {
5089 SceneObjectPart part = m_scene.GetSceneObjectPart(parentID);
5090 if (part != null && part != part.ParentGroup.RootPart)
5091 {
5092 offsetPosition = part.OffsetPosition + data.OffsetPosition * part.RotationOffset;
5093 rotation = part.RotationOffset * data.Rotation;
5094 parentID = part.ParentGroup.RootPart.LocalId;
5095 }
5096 }
5097
5004 byte[] objectData = new byte[76]; 5098 byte[] objectData = new byte[76];
5005 5099
5006 data.CollisionPlane.ToBytes(objectData, 0); 5100 data.CollisionPlane.ToBytes(objectData, 0);
5007 data.OffsetPosition.ToBytes(objectData, 16); 5101 offsetPosition.ToBytes(objectData, 16);
5008// data.Velocity.ToBytes(objectData, 28); 5102// data.Velocity.ToBytes(objectData, 28);
5009// data.Acceleration.ToBytes(objectData, 40); 5103// data.Acceleration.ToBytes(objectData, 40);
5010 data.Rotation.ToBytes(objectData, 52); 5104 rotation.ToBytes(objectData, 52);
5011 //data.AngularVelocity.ToBytes(objectData, 64); 5105 //data.AngularVelocity.ToBytes(objectData, 64);
5012 5106
5013 ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock(); 5107 ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock();
@@ -5021,14 +5115,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5021 update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " + 5115 update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " +
5022 data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle); 5116 data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle);
5023 update.ObjectData = objectData; 5117 update.ObjectData = objectData;
5024 update.ParentID = data.ParentID; 5118 update.ParentID = parentID;
5025 update.PathCurve = 16; 5119 update.PathCurve = 16;
5026 update.PathScaleX = 100; 5120 update.PathScaleX = 100;
5027 update.PathScaleY = 100; 5121 update.PathScaleY = 100;
5028 update.PCode = (byte)PCode.Avatar; 5122 update.PCode = (byte)PCode.Avatar;
5029 update.ProfileCurve = 1; 5123 update.ProfileCurve = 1;
5030 update.PSBlock = Utils.EmptyBytes; 5124 update.PSBlock = Utils.EmptyBytes;
5031 update.Scale = new Vector3(0.45f, 0.6f, 1.9f); 5125 update.Scale = data.Appearance.AvatarSize;
5126// update.Scale.Z -= 0.2f;
5127
5032 update.Text = Utils.EmptyBytes; 5128 update.Text = Utils.EmptyBytes;
5033 update.TextColor = new byte[4]; 5129 update.TextColor = new byte[4];
5034 5130
@@ -5039,10 +5135,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5039 update.TextureEntry = Utils.EmptyBytes; 5135 update.TextureEntry = Utils.EmptyBytes;
5040// update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes; 5136// update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes;
5041 5137
5138/* all this flags seem related to prims and not avatars. This allow for wrong viewer side move of a avatar in prim edition mode (anv mantis 854)
5042 update.UpdateFlags = (uint)( 5139 update.UpdateFlags = (uint)(
5043 PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner | 5140 PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner |
5044 PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer | 5141 PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer |
5045 PrimFlags.ObjectOwnerModify); 5142 PrimFlags.ObjectOwnerModify);
5143*/
5144 update.UpdateFlags = 0;
5046 5145
5047 return update; 5146 return update;
5048 } 5147 }
@@ -5213,8 +5312,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5213 // If AgentUpdate is ever handled asynchronously, then we will also need to construct a new AgentUpdateArgs 5312 // If AgentUpdate is ever handled asynchronously, then we will also need to construct a new AgentUpdateArgs
5214 // for each AgentUpdate packet. 5313 // for each AgentUpdate packet.
5215 AddLocalPacketHandler(PacketType.AgentUpdate, HandleAgentUpdate, false); 5314 AddLocalPacketHandler(PacketType.AgentUpdate, HandleAgentUpdate, false);
5216 5315
5217 AddLocalPacketHandler(PacketType.ViewerEffect, HandleViewerEffect, false); 5316 AddLocalPacketHandler(PacketType.ViewerEffect, HandleViewerEffect, false);
5317 AddLocalPacketHandler(PacketType.VelocityInterpolateOff, HandleVelocityInterpolateOff, false);
5318 AddLocalPacketHandler(PacketType.VelocityInterpolateOn, HandleVelocityInterpolateOn, false);
5218 AddLocalPacketHandler(PacketType.AgentCachedTexture, HandleAgentTextureCached, false); 5319 AddLocalPacketHandler(PacketType.AgentCachedTexture, HandleAgentTextureCached, false);
5219 AddLocalPacketHandler(PacketType.MultipleObjectUpdate, HandleMultipleObjUpdate, false); 5320 AddLocalPacketHandler(PacketType.MultipleObjectUpdate, HandleMultipleObjUpdate, false);
5220 AddLocalPacketHandler(PacketType.MoneyTransferRequest, HandleMoneyTransferRequest, false); 5321 AddLocalPacketHandler(PacketType.MoneyTransferRequest, HandleMoneyTransferRequest, false);
@@ -5366,6 +5467,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5366 AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); 5467 AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false);
5367 AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); 5468 AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false);
5368 AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); 5469 AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode);
5470 AddLocalPacketHandler(PacketType.CreateNewOutfitAttachments, HandleCreateNewOutfitAttachments);
5369 AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); 5471 AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false);
5370 AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); 5472 AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents);
5371 AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); 5473 AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery);
@@ -5432,6 +5534,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5432 AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest); 5534 AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest);
5433 AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes); 5535 AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes);
5434 AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard); 5536 AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard);
5537 AddLocalPacketHandler(PacketType.ChangeInventoryItemFlags, HandleChangeInventoryItemFlags);
5435 5538
5436 AddGenericPacketHandler("autopilot", HandleAutopilot); 5539 AddGenericPacketHandler("autopilot", HandleAutopilot);
5437 } 5540 }
@@ -5470,6 +5573,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5470 (x.CameraLeftAxis != m_lastAgentUpdateArgs.CameraLeftAxis) || 5573 (x.CameraLeftAxis != m_lastAgentUpdateArgs.CameraLeftAxis) ||
5471 (x.CameraUpAxis != m_lastAgentUpdateArgs.CameraUpAxis) || 5574 (x.CameraUpAxis != m_lastAgentUpdateArgs.CameraUpAxis) ||
5472 (x.ControlFlags != m_lastAgentUpdateArgs.ControlFlags) || 5575 (x.ControlFlags != m_lastAgentUpdateArgs.ControlFlags) ||
5576 (x.ControlFlags != 0) ||
5473 (x.Far != m_lastAgentUpdateArgs.Far) || 5577 (x.Far != m_lastAgentUpdateArgs.Far) ||
5474 (x.Flags != m_lastAgentUpdateArgs.Flags) || 5578 (x.Flags != m_lastAgentUpdateArgs.Flags) ||
5475 (x.State != m_lastAgentUpdateArgs.State) || 5579 (x.State != m_lastAgentUpdateArgs.State) ||
@@ -5729,6 +5833,29 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5729 return true; 5833 return true;
5730 } 5834 }
5731 5835
5836 private bool HandleVelocityInterpolateOff(IClientAPI sender, Packet Pack)
5837 {
5838 VelocityInterpolateOffPacket p = (VelocityInterpolateOffPacket)Pack;
5839 if (p.AgentData.SessionID != SessionId ||
5840 p.AgentData.AgentID != AgentId)
5841 return true;
5842
5843 m_VelocityInterpolate = false;
5844 return true;
5845 }
5846
5847 private bool HandleVelocityInterpolateOn(IClientAPI sender, Packet Pack)
5848 {
5849 VelocityInterpolateOnPacket p = (VelocityInterpolateOnPacket)Pack;
5850 if (p.AgentData.SessionID != SessionId ||
5851 p.AgentData.AgentID != AgentId)
5852 return true;
5853
5854 m_VelocityInterpolate = true;
5855 return true;
5856 }
5857
5858
5732 private bool HandleAvatarPropertiesRequest(IClientAPI sender, Packet Pack) 5859 private bool HandleAvatarPropertiesRequest(IClientAPI sender, Packet Pack)
5733 { 5860 {
5734 AvatarPropertiesRequestPacket avatarProperties = (AvatarPropertiesRequestPacket)Pack; 5861 AvatarPropertiesRequestPacket avatarProperties = (AvatarPropertiesRequestPacket)Pack;
@@ -6149,6 +6276,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6149 // Temporarily protect ourselves from the mantis #951 failure. 6276 // Temporarily protect ourselves from the mantis #951 failure.
6150 // However, we could do this for several other handlers where a failure isn't terminal 6277 // However, we could do this for several other handlers where a failure isn't terminal
6151 // for the client session anyway, in order to protect ourselves against bad code in plugins 6278 // for the client session anyway, in order to protect ourselves against bad code in plugins
6279 Vector3 avSize = appear.AgentData.Size;
6152 try 6280 try
6153 { 6281 {
6154 byte[] visualparams = new byte[appear.VisualParam.Length]; 6282 byte[] visualparams = new byte[appear.VisualParam.Length];
@@ -6159,7 +6287,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6159 if (appear.ObjectData.TextureEntry.Length > 1) 6287 if (appear.ObjectData.TextureEntry.Length > 1)
6160 te = new Primitive.TextureEntry(appear.ObjectData.TextureEntry, 0, appear.ObjectData.TextureEntry.Length); 6288 te = new Primitive.TextureEntry(appear.ObjectData.TextureEntry, 0, appear.ObjectData.TextureEntry.Length);
6161 6289
6162 handlerSetAppearance(sender, te, visualparams); 6290 handlerSetAppearance(sender, te, visualparams,avSize);
6163 } 6291 }
6164 catch (Exception e) 6292 catch (Exception e)
6165 { 6293 {
@@ -6368,6 +6496,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6368 { 6496 {
6369 handlerCompleteMovementToRegion(sender, true); 6497 handlerCompleteMovementToRegion(sender, true);
6370 } 6498 }
6499 else
6500 m_log.Debug("HandleCompleteAgentMovement NULL handler");
6501
6371 handlerCompleteMovementToRegion = null; 6502 handlerCompleteMovementToRegion = null;
6372 6503
6373 return true; 6504 return true;
@@ -6385,7 +6516,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6385 return true; 6516 return true;
6386 } 6517 }
6387 #endregion 6518 #endregion
6388 6519/*
6389 StartAnim handlerStartAnim = null; 6520 StartAnim handlerStartAnim = null;
6390 StopAnim handlerStopAnim = null; 6521 StopAnim handlerStopAnim = null;
6391 6522
@@ -6409,6 +6540,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6409 } 6540 }
6410 } 6541 }
6411 return true; 6542 return true;
6543*/
6544 ChangeAnim handlerChangeAnim = null;
6545
6546 for (int i = 0; i < AgentAni.AnimationList.Length; i++)
6547 {
6548 handlerChangeAnim = OnChangeAnim;
6549 if (handlerChangeAnim != null)
6550 {
6551 handlerChangeAnim(AgentAni.AnimationList[i].AnimID, AgentAni.AnimationList[i].StartAnim, false);
6552 }
6553 }
6554
6555 handlerChangeAnim = OnChangeAnim;
6556 if (handlerChangeAnim != null)
6557 {
6558 handlerChangeAnim(UUID.Zero, false, true);
6559 }
6560
6561 return true;
6412 } 6562 }
6413 6563
6414 private bool HandleAgentRequestSit(IClientAPI sender, Packet Pack) 6564 private bool HandleAgentRequestSit(IClientAPI sender, Packet Pack)
@@ -6633,6 +6783,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6633 #endregion 6783 #endregion
6634 6784
6635 m_udpClient.SetThrottles(atpack.Throttle.Throttles); 6785 m_udpClient.SetThrottles(atpack.Throttle.Throttles);
6786 GenericCall2 handler = OnUpdateThrottles;
6787 if (handler != null)
6788 {
6789 handler();
6790 }
6636 return true; 6791 return true;
6637 } 6792 }
6638 6793
@@ -7034,10 +7189,33 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7034 // 46,47,48 are special positions within the packet 7189 // 46,47,48 are special positions within the packet
7035 // This may change so perhaps we need a better way 7190 // This may change so perhaps we need a better way
7036 // of storing this (OMV.FlagUpdatePacket.UsePhysics,etc?) 7191 // of storing this (OMV.FlagUpdatePacket.UsePhysics,etc?)
7037 bool UsePhysics = (data[46] != 0) ? true : false; 7192 /*
7038 bool IsTemporary = (data[47] != 0) ? true : false; 7193 bool UsePhysics = (data[46] != 0) ? true : false;
7039 bool IsPhantom = (data[48] != 0) ? true : false; 7194 bool IsTemporary = (data[47] != 0) ? true : false;
7040 handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, this); 7195 bool IsPhantom = (data[48] != 0) ? true : false;
7196 handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, this);
7197 */
7198 bool UsePhysics = flags.AgentData.UsePhysics;
7199 bool IsPhantom = flags.AgentData.IsPhantom;
7200 bool IsTemporary = flags.AgentData.IsTemporary;
7201 ObjectFlagUpdatePacket.ExtraPhysicsBlock[] blocks = flags.ExtraPhysics;
7202 ExtraPhysicsData physdata = new ExtraPhysicsData();
7203
7204 if (blocks == null || blocks.Length == 0)
7205 {
7206 physdata.PhysShapeType = PhysShapeType.invalid;
7207 }
7208 else
7209 {
7210 ObjectFlagUpdatePacket.ExtraPhysicsBlock phsblock = blocks[0];
7211 physdata.PhysShapeType = (PhysShapeType)phsblock.PhysicsShapeType;
7212 physdata.Bounce = phsblock.Restitution;
7213 physdata.Density = phsblock.Density;
7214 physdata.Friction = phsblock.Friction;
7215 physdata.GravitationModifier = phsblock.GravityMultiplier;
7216 }
7217
7218 handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, physdata, this);
7041 } 7219 }
7042 return true; 7220 return true;
7043 } 7221 }
@@ -8638,16 +8816,61 @@ namespace OpenSim.Region.ClientStack.LindenUDP
8638 8816
8639 #region Parcel related packets 8817 #region Parcel related packets
8640 8818
8819 // acumulate several HandleRegionHandleRequest consecutive overlaping requests
8820 // to be done with minimal resources as possible
8821 // variables temporary here while in test
8822
8823 Queue<UUID> RegionHandleRequests = new Queue<UUID>();
8824 bool RegionHandleRequestsInService = false;
8825
8641 private bool HandleRegionHandleRequest(IClientAPI sender, Packet Pack) 8826 private bool HandleRegionHandleRequest(IClientAPI sender, Packet Pack)
8642 { 8827 {
8643 RegionHandleRequestPacket rhrPack = (RegionHandleRequestPacket)Pack; 8828 UUID currentUUID;
8644 8829
8645 RegionHandleRequest handlerRegionHandleRequest = OnRegionHandleRequest; 8830 RegionHandleRequest handlerRegionHandleRequest = OnRegionHandleRequest;
8646 if (handlerRegionHandleRequest != null) 8831
8832 if (handlerRegionHandleRequest == null)
8833 return true;
8834
8835 RegionHandleRequestPacket rhrPack = (RegionHandleRequestPacket)Pack;
8836
8837 lock (RegionHandleRequests)
8647 { 8838 {
8648 handlerRegionHandleRequest(this, rhrPack.RequestBlock.RegionID); 8839 if (RegionHandleRequestsInService)
8840 {
8841 // we are already busy doing a previus request
8842 // so enqueue it
8843 RegionHandleRequests.Enqueue(rhrPack.RequestBlock.RegionID);
8844 return true;
8845 }
8846
8847 // else do it
8848 currentUUID = rhrPack.RequestBlock.RegionID;
8849 RegionHandleRequestsInService = true;
8649 } 8850 }
8650 return true; 8851
8852 while (true)
8853 {
8854 handlerRegionHandleRequest(this, currentUUID);
8855
8856 lock (RegionHandleRequests)
8857 {
8858 // exit condition, nothing to do or closed
8859 // current code seems to assume we may loose the handler at anytime,
8860 // so keep checking it
8861 handlerRegionHandleRequest = OnRegionHandleRequest;
8862
8863 if (RegionHandleRequests.Count == 0 || !IsActive || handlerRegionHandleRequest == null)
8864 {
8865 RegionHandleRequests.Clear();
8866 RegionHandleRequestsInService = false;
8867 return true;
8868 }
8869 currentUUID = RegionHandleRequests.Dequeue();
8870 }
8871 }
8872
8873 return true; // actually unreached
8651 } 8874 }
8652 8875
8653 private bool HandleParcelInfoRequest(IClientAPI sender, Packet Pack) 8876 private bool HandleParcelInfoRequest(IClientAPI sender, Packet Pack)
@@ -9903,7 +10126,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
9903 handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, 10126 handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID,
9904 Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), 10127 Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName),
9905 UpdateMuteListEntry.MuteData.MuteType, 10128 UpdateMuteListEntry.MuteData.MuteType,
9906 UpdateMuteListEntry.AgentData.AgentID); 10129 UpdateMuteListEntry.MuteData.MuteFlags);
9907 return true; 10130 return true;
9908 } 10131 }
9909 return false; 10132 return false;
@@ -9918,8 +10141,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
9918 { 10141 {
9919 handlerRemoveMuteListEntry(this, 10142 handlerRemoveMuteListEntry(this,
9920 RemoveMuteListEntry.MuteData.MuteID, 10143 RemoveMuteListEntry.MuteData.MuteID,
9921 Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName), 10144 Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName));
9922 RemoveMuteListEntry.AgentData.AgentID);
9923 return true; 10145 return true;
9924 } 10146 }
9925 return false; 10147 return false;
@@ -9963,10 +10185,55 @@ namespace OpenSim.Region.ClientStack.LindenUDP
9963 return false; 10185 return false;
9964 } 10186 }
9965 10187
10188 private bool HandleChangeInventoryItemFlags(IClientAPI client, Packet packet)
10189 {
10190 ChangeInventoryItemFlagsPacket ChangeInventoryItemFlags =
10191 (ChangeInventoryItemFlagsPacket)packet;
10192 ChangeInventoryItemFlags handlerChangeInventoryItemFlags = OnChangeInventoryItemFlags;
10193 if (handlerChangeInventoryItemFlags != null)
10194 {
10195 foreach(ChangeInventoryItemFlagsPacket.InventoryDataBlock b in ChangeInventoryItemFlags.InventoryData)
10196 handlerChangeInventoryItemFlags(this, b.ItemID, b.Flags);
10197 return true;
10198 }
10199 return false;
10200 }
10201
9966 private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack) 10202 private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack)
9967 { 10203 {
9968 return true; 10204 return true;
9969 } 10205 }
10206
10207 private bool HandleCreateNewOutfitAttachments(IClientAPI sender, Packet Pack)
10208 {
10209 CreateNewOutfitAttachmentsPacket packet = (CreateNewOutfitAttachmentsPacket)Pack;
10210
10211 #region Packet Session and User Check
10212 if (m_checkPackets)
10213 {
10214 if (packet.AgentData.SessionID != SessionId ||
10215 packet.AgentData.AgentID != AgentId)
10216 return true;
10217 }
10218 #endregion
10219 MoveItemsAndLeaveCopy handlerMoveItemsAndLeaveCopy = null;
10220 List<InventoryItemBase> items = new List<InventoryItemBase>();
10221 foreach (CreateNewOutfitAttachmentsPacket.ObjectDataBlock n in packet.ObjectData)
10222 {
10223 InventoryItemBase b = new InventoryItemBase();
10224 b.ID = n.OldItemID;
10225 b.Folder = n.OldFolderID;
10226 items.Add(b);
10227 }
10228
10229 handlerMoveItemsAndLeaveCopy = OnMoveItemsAndLeaveCopy;
10230 if (handlerMoveItemsAndLeaveCopy != null)
10231 {
10232 handlerMoveItemsAndLeaveCopy(this, items, packet.HeaderData.NewFolderID);
10233 }
10234
10235 return true;
10236 }
9970 10237
9971 private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) 10238 private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack)
9972 { 10239 {
@@ -10393,6 +10660,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP
10393 groupProfileReply.GroupData.MaturePublish = d.MaturePublish; 10660 groupProfileReply.GroupData.MaturePublish = d.MaturePublish;
10394 groupProfileReply.GroupData.OwnerRole = d.OwnerRole; 10661 groupProfileReply.GroupData.OwnerRole = d.OwnerRole;
10395 10662
10663 Scene scene = (Scene)m_scene;
10664 if (scene.Permissions.IsGod(sender.AgentId) && (!sender.IsGroupMember(groupProfileRequest.GroupData.GroupID)))
10665 {
10666 ScenePresence p;
10667 if (scene.TryGetScenePresence(sender.AgentId, out p))
10668 {
10669 if (p.GodLevel >= 200)
10670 {
10671 groupProfileReply.GroupData.OpenEnrollment = true;
10672 groupProfileReply.GroupData.MembershipFee = 0;
10673 }
10674 }
10675 }
10676
10396 OutPacket(groupProfileReply, ThrottleOutPacketType.Task); 10677 OutPacket(groupProfileReply, ThrottleOutPacketType.Task);
10397 } 10678 }
10398 return true; 10679 return true;
@@ -10966,11 +11247,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
10966 11247
10967 StartLure handlerStartLure = OnStartLure; 11248 StartLure handlerStartLure = OnStartLure;
10968 if (handlerStartLure != null) 11249 if (handlerStartLure != null)
10969 handlerStartLure(startLureRequest.Info.LureType, 11250 {
10970 Utils.BytesToString( 11251 for (int i = 0 ; i < startLureRequest.TargetData.Length ; i++)
10971 startLureRequest.Info.Message), 11252 {
10972 startLureRequest.TargetData[0].TargetID, 11253 handlerStartLure(startLureRequest.Info.LureType,
10973 this); 11254 Utils.BytesToString(
11255 startLureRequest.Info.Message),
11256 startLureRequest.TargetData[i].TargetID,
11257 this);
11258 }
11259 }
10974 return true; 11260 return true;
10975 } 11261 }
10976 private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) 11262 private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack)
@@ -11084,10 +11370,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11084 } 11370 }
11085 #endregion 11371 #endregion
11086 11372
11087 ClassifiedDelete handlerClassifiedGodDelete = OnClassifiedGodDelete; 11373 ClassifiedGodDelete handlerClassifiedGodDelete = OnClassifiedGodDelete;
11088 if (handlerClassifiedGodDelete != null) 11374 if (handlerClassifiedGodDelete != null)
11089 handlerClassifiedGodDelete( 11375 handlerClassifiedGodDelete(
11090 classifiedGodDelete.Data.ClassifiedID, 11376 classifiedGodDelete.Data.ClassifiedID,
11377 classifiedGodDelete.Data.QueryID,
11091 this); 11378 this);
11092 return true; 11379 return true;
11093 } 11380 }
@@ -11409,14 +11696,30 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11409 cachedresp.WearableData = 11696 cachedresp.WearableData =
11410 new AgentCachedTextureResponsePacket.WearableDataBlock[cachedtex.WearableData.Length]; 11697 new AgentCachedTextureResponsePacket.WearableDataBlock[cachedtex.WearableData.Length];
11411 11698
11412 for (int i = 0; i < cachedtex.WearableData.Length; i++) 11699 IImprovedAssetCache cache = m_scene.RequestModuleInterface<IImprovedAssetCache>();
11700 if (cache == null)
11413 { 11701 {
11414 cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); 11702 for (int i = 0; i < cachedtex.WearableData.Length; i++)
11415 cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex; 11703 {
11416 cachedresp.WearableData[i].TextureID = UUID.Zero; 11704 cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
11417 cachedresp.WearableData[i].HostName = new byte[0]; 11705 cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex;
11706 cachedresp.WearableData[i].TextureID = UUID.Zero;
11707 cachedresp.WearableData[i].HostName = new byte[0];
11708 }
11709 }
11710 else
11711 {
11712 for (int i = 0; i < cachedtex.WearableData.Length; i++)
11713 {
11714 cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
11715 cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex;
11716 if(cache.Check(cachedtex.WearableData[i].ID.ToString()))
11717 cachedresp.WearableData[i].TextureID = UUID.Zero;
11718 else
11719 cachedresp.WearableData[i].TextureID = UUID.Zero;
11720 cachedresp.WearableData[i].HostName = new byte[0];
11721 }
11418 } 11722 }
11419
11420 cachedresp.Header.Zerocoded = true; 11723 cachedresp.Header.Zerocoded = true;
11421 OutPacket(cachedresp, ThrottleOutPacketType.Task); 11724 OutPacket(cachedresp, ThrottleOutPacketType.Task);
11422 11725
@@ -11453,209 +11756,147 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11453 } 11756 }
11454 else 11757 else
11455 { 11758 {
11456// m_log.DebugFormat( 11759 ClientChangeObject updatehandler = onClientChangeObject;
11457// "[CLIENT]: Processing block {0} type {1} for {2} {3}",
11458// i, block.Type, part.Name, part.LocalId);
11459 11760
11460// // Do this once since fetch parts creates a new array. 11761 if (updatehandler != null)
11461// SceneObjectPart[] parts = part.ParentGroup.Parts; 11762 {
11462// for (int j = 0; j < parts.Length; j++) 11763 ObjectChangeData udata = new ObjectChangeData();
11463// {
11464// part.StoreUndoState();
11465// parts[j].IgnoreUndoUpdate = true;
11466// }
11467 11764
11468 UpdatePrimGroupRotation handlerUpdatePrimGroupRotation; 11765 /*ubit from ll JIRA:
11766 * 0x01 position
11767 * 0x02 rotation
11768 * 0x04 scale
11769
11770 * 0x08 LINK_SET
11771 * 0x10 UNIFORM for scale
11772 */
11469 11773
11470 switch (block.Type) 11774 // translate to internal changes
11471 { 11775 // not all cases .. just the ones older code did
11472 case 1:
11473 Vector3 pos1 = new Vector3(block.Data, 0);
11474 11776
11475 UpdateVector handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; 11777 switch (block.Type)
11476 if (handlerUpdatePrimSinglePosition != null) 11778 {
11477 { 11779 case 1: //change position sp
11478 // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); 11780 udata.position = new Vector3(block.Data, 0);
11479 handlerUpdatePrimSinglePosition(localId, pos1, this);
11480 }
11481 break;
11482 11781
11483 case 2: 11782 udata.change = ObjectChangeType.primP;
11484 Quaternion rot1 = new Quaternion(block.Data, 0, true); 11783 updatehandler(localId, udata, this);
11784 break;
11485 11785
11486 UpdatePrimSingleRotation handlerUpdatePrimSingleRotation = OnUpdatePrimSingleRotation; 11786 case 2: // rotation sp
11487 if (handlerUpdatePrimSingleRotation != null) 11787 udata.rotation = new Quaternion(block.Data, 0, true);
11488 {
11489 // m_log.Info("new tab rotation is " + rot1.X + " , " + rot1.Y + " , " + rot1.Z + " , " + rot1.W);
11490 handlerUpdatePrimSingleRotation(localId, rot1, this);
11491 }
11492 break;
11493 11788
11494 case 3: 11789 udata.change = ObjectChangeType.primR;
11495 Vector3 rotPos = new Vector3(block.Data, 0); 11790 updatehandler(localId, udata, this);
11496 Quaternion rot2 = new Quaternion(block.Data, 12, true); 11791 break;
11497 11792
11498 UpdatePrimSingleRotationPosition handlerUpdatePrimSingleRotationPosition = OnUpdatePrimSingleRotationPosition; 11793 case 3: // position plus rotation
11499 if (handlerUpdatePrimSingleRotationPosition != null) 11794 udata.position = new Vector3(block.Data, 0);
11500 { 11795 udata.rotation = new Quaternion(block.Data, 12, true);
11501 // m_log.Debug("new mouse rotation position is " + rotPos.X + " , " + rotPos.Y + " , " + rotPos.Z);
11502 // m_log.Info("new mouse rotation is " + rot2.X + " , " + rot2.Y + " , " + rot2.Z + " , " + rot2.W);
11503 handlerUpdatePrimSingleRotationPosition(localId, rot2, rotPos, this);
11504 }
11505 break;
11506 11796
11507 case 4: 11797 udata.change = ObjectChangeType.primPR;
11508 case 20: 11798 updatehandler(localId, udata, this);
11509 Vector3 scale4 = new Vector3(block.Data, 0); 11799 break;
11510 11800
11511 UpdateVector handlerUpdatePrimScale = OnUpdatePrimScale; 11801 case 4: // scale sp
11512 if (handlerUpdatePrimScale != null) 11802 udata.scale = new Vector3(block.Data, 0);
11513 { 11803 udata.change = ObjectChangeType.primS;
11514 // m_log.Debug("new scale is " + scale4.X + " , " + scale4.Y + " , " + scale4.Z);
11515 handlerUpdatePrimScale(localId, scale4, this);
11516 }
11517 break;
11518 11804
11519 case 5: 11805 updatehandler(localId, udata, this);
11520 Vector3 scale1 = new Vector3(block.Data, 12); 11806 break;
11521 Vector3 pos11 = new Vector3(block.Data, 0);
11522 11807
11523 handlerUpdatePrimScale = OnUpdatePrimScale; 11808 case 0x14: // uniform scale sp
11524 if (handlerUpdatePrimScale != null) 11809 udata.scale = new Vector3(block.Data, 0);
11525 {
11526 // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z);
11527 handlerUpdatePrimScale(localId, scale1, this);
11528 11810
11529 handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; 11811 udata.change = ObjectChangeType.primUS;
11530 if (handlerUpdatePrimSinglePosition != null) 11812 updatehandler(localId, udata, this);
11531 { 11813 break;
11532 handlerUpdatePrimSinglePosition(localId, pos11, this);
11533 }
11534 }
11535 break;
11536 11814
11537 case 9: 11815 case 5: // scale and position sp
11538 Vector3 pos2 = new Vector3(block.Data, 0); 11816 udata.position = new Vector3(block.Data, 0);
11817 udata.scale = new Vector3(block.Data, 12);
11539 11818
11540 UpdateVector handlerUpdateVector = OnUpdatePrimGroupPosition; 11819 udata.change = ObjectChangeType.primPS;
11820 updatehandler(localId, udata, this);
11821 break;
11541 11822
11542 if (handlerUpdateVector != null) 11823 case 0x15: //uniform scale and position
11543 { 11824 udata.position = new Vector3(block.Data, 0);
11544 handlerUpdateVector(localId, pos2, this); 11825 udata.scale = new Vector3(block.Data, 12);
11545 }
11546 break;
11547 11826
11548 case 10: 11827 udata.change = ObjectChangeType.primPUS;
11549 Quaternion rot3 = new Quaternion(block.Data, 0, true); 11828 updatehandler(localId, udata, this);
11829 break;
11550 11830
11551 UpdatePrimRotation handlerUpdatePrimRotation = OnUpdatePrimGroupRotation; 11831 // now group related (bit 4)
11552 if (handlerUpdatePrimRotation != null) 11832 case 9: //( 8 + 1 )group position
11553 { 11833 udata.position = new Vector3(block.Data, 0);
11554 // Console.WriteLine("new rotation is " + rot3.X + " , " + rot3.Y + " , " + rot3.Z + " , " + rot3.W);
11555 handlerUpdatePrimRotation(localId, rot3, this);
11556 }
11557 break;
11558 11834
11559 case 11: 11835 udata.change = ObjectChangeType.groupP;
11560 Vector3 pos3 = new Vector3(block.Data, 0); 11836 updatehandler(localId, udata, this);
11561 Quaternion rot4 = new Quaternion(block.Data, 12, true); 11837 break;
11562 11838
11563 handlerUpdatePrimGroupRotation = OnUpdatePrimGroupMouseRotation; 11839 case 0x0A: // (8 + 2) group rotation
11564 if (handlerUpdatePrimGroupRotation != null) 11840 udata.rotation = new Quaternion(block.Data, 0, true);
11565 {
11566 // m_log.Debug("new rotation position is " + pos.X + " , " + pos.Y + " , " + pos.Z);
11567 // m_log.Debug("new group mouse rotation is " + rot4.X + " , " + rot4.Y + " , " + rot4.Z + " , " + rot4.W);
11568 handlerUpdatePrimGroupRotation(localId, pos3, rot4, this);
11569 }
11570 break;
11571 case 12:
11572 case 28:
11573 Vector3 scale7 = new Vector3(block.Data, 0);
11574 11841
11575 UpdateVector handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; 11842 udata.change = ObjectChangeType.groupR;
11576 if (handlerUpdatePrimGroupScale != null) 11843 updatehandler(localId, udata, this);
11577 { 11844 break;
11578 // m_log.Debug("new scale is " + scale7.X + " , " + scale7.Y + " , " + scale7.Z);
11579 handlerUpdatePrimGroupScale(localId, scale7, this);
11580 }
11581 break;
11582 11845
11583 case 13: 11846 case 0x0B: //( 8 + 2 + 1) group rotation and position
11584 Vector3 scale2 = new Vector3(block.Data, 12); 11847 udata.position = new Vector3(block.Data, 0);
11585 Vector3 pos4 = new Vector3(block.Data, 0); 11848 udata.rotation = new Quaternion(block.Data, 12, true);
11586 11849
11587 handlerUpdatePrimScale = OnUpdatePrimScale; 11850 udata.change = ObjectChangeType.groupPR;
11588 if (handlerUpdatePrimScale != null) 11851 updatehandler(localId, udata, this);
11589 { 11852 break;
11590 //m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z);
11591 handlerUpdatePrimScale(localId, scale2, this);
11592 11853
11593 // Change the position based on scale (for bug number 246) 11854 case 0x0C: // (8 + 4) group scale
11594 handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; 11855 // only afects root prim and only sent by viewer editor object tab scaling
11595 // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); 11856 // mouse edition only allows uniform scaling
11596 if (handlerUpdatePrimSinglePosition != null) 11857 // SL MAY CHANGE THIS in viewers
11597 {
11598 handlerUpdatePrimSinglePosition(localId, pos4, this);
11599 }
11600 }
11601 break;
11602 11858
11603 case 29: 11859 udata.scale = new Vector3(block.Data, 0);
11604 Vector3 scale5 = new Vector3(block.Data, 12);
11605 Vector3 pos5 = new Vector3(block.Data, 0);
11606 11860
11607 handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; 11861 udata.change = ObjectChangeType.groupS;
11608 if (handlerUpdatePrimGroupScale != null) 11862 updatehandler(localId, udata, this);
11609 {
11610 // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z);
11611 part.StoreUndoState(true);
11612 part.IgnoreUndoUpdate = true;
11613 handlerUpdatePrimGroupScale(localId, scale5, this);
11614 handlerUpdateVector = OnUpdatePrimGroupPosition;
11615 11863
11616 if (handlerUpdateVector != null) 11864 break;
11617 {
11618 handlerUpdateVector(localId, pos5, this);
11619 }
11620 11865
11621 part.IgnoreUndoUpdate = false; 11866 case 0x0D: //(8 + 4 + 1) group scale and position
11622 } 11867 // exception as above
11623 11868
11624 break; 11869 udata.position = new Vector3(block.Data, 0);
11870 udata.scale = new Vector3(block.Data, 12);
11625 11871
11626 case 21: 11872 udata.change = ObjectChangeType.groupPS;
11627 Vector3 scale6 = new Vector3(block.Data, 12); 11873 updatehandler(localId, udata, this);
11628 Vector3 pos6 = new Vector3(block.Data, 0); 11874 break;
11629 11875
11630 handlerUpdatePrimScale = OnUpdatePrimScale; 11876 case 0x1C: // (0x10 + 8 + 4 ) group scale UNIFORM
11631 if (handlerUpdatePrimScale != null) 11877 udata.scale = new Vector3(block.Data, 0);
11632 {
11633 part.StoreUndoState(false);
11634 part.IgnoreUndoUpdate = true;
11635 11878
11636 // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); 11879 udata.change = ObjectChangeType.groupUS;
11637 handlerUpdatePrimScale(localId, scale6, this); 11880 updatehandler(localId, udata, this);
11638 handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; 11881 break;
11639 if (handlerUpdatePrimSinglePosition != null)
11640 {
11641 handlerUpdatePrimSinglePosition(localId, pos6, this);
11642 }
11643 11882
11644 part.IgnoreUndoUpdate = false; 11883 case 0x1D: // (UNIFORM + GROUP + SCALE + POS)
11645 } 11884 udata.position = new Vector3(block.Data, 0);
11646 break; 11885 udata.scale = new Vector3(block.Data, 12);
11647 11886
11648 default: 11887 udata.change = ObjectChangeType.groupPUS;
11649 m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type)); 11888 updatehandler(localId, udata, this);
11650 break; 11889 break;
11890
11891 default:
11892 m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type));
11893 break;
11894 }
11651 } 11895 }
11652 11896
11653// for (int j = 0; j < parts.Length; j++)
11654// parts[j].IgnoreUndoUpdate = false;
11655 } 11897 }
11656 } 11898 }
11657 } 11899 }
11658
11659 return true; 11900 return true;
11660 } 11901 }
11661 11902
@@ -11716,9 +11957,26 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11716 public void SetChildAgentThrottle(byte[] throttles) 11957 public void SetChildAgentThrottle(byte[] throttles)
11717 { 11958 {
11718 m_udpClient.SetThrottles(throttles); 11959 m_udpClient.SetThrottles(throttles);
11960 GenericCall2 handler = OnUpdateThrottles;
11961 if (handler != null)
11962 {
11963 handler();
11964 }
11719 } 11965 }
11720 11966
11721 /// <summary> 11967 /// <summary>
11968 /// Sets the throttles from values supplied by the client
11969 /// </summary>
11970 /// <param name="throttles"></param>
11971 public void SetAgentThrottleSilent(int throttle, int setting)
11972 {
11973 m_udpClient.ForceThrottleSetting(throttle,setting);
11974 //m_udpClient.SetThrottles(throttles);
11975
11976 }
11977
11978
11979 /// <summary>
11722 /// Get the current throttles for this client as a packed byte array 11980 /// Get the current throttles for this client as a packed byte array
11723 /// </summary> 11981 /// </summary>
11724 /// <param name="multiplier">Unused</param> 11982 /// <param name="multiplier">Unused</param>
@@ -12105,7 +12363,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
12105// "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}", 12363// "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}",
12106// requestID, taskID, (SourceType)sourceType, Name); 12364// requestID, taskID, (SourceType)sourceType, Name);
12107 12365
12366
12367 //Note, the bool returned from the below function is useless since it is always false.
12108 m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); 12368 m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived);
12369
12109 } 12370 }
12110 12371
12111 /// <summary> 12372 /// <summary>
@@ -12171,7 +12432,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
12171 /// <returns></returns> 12432 /// <returns></returns>
12172 private static int CalculateNumPackets(byte[] data) 12433 private static int CalculateNumPackets(byte[] data)
12173 { 12434 {
12174 const uint m_maxPacketSize = 600; 12435// const uint m_maxPacketSize = 600;
12436 uint m_maxPacketSize = MaxTransferBytesPerPacket;
12175 int numPackets = 1; 12437 int numPackets = 1;
12176 12438
12177 if (data == null) 12439 if (data == null)
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
index 8963756..f675377 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
@@ -158,6 +158,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
158 158
159 private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC 159 private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC
160 private int m_maxRTO = 60000; 160 private int m_maxRTO = 60000;
161 public bool m_deliverPackets = true;
161 162
162 /// <summary> 163 /// <summary>
163 /// Default constructor 164 /// Default constructor
@@ -440,6 +441,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
440 if (category >= 0 && category < m_packetOutboxes.Length) 441 if (category >= 0 && category < m_packetOutboxes.Length)
441 { 442 {
442 OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; 443 OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category];
444
445 if (m_deliverPackets == false)
446 {
447 queue.Enqueue(packet);
448 return true;
449 }
450
443 TokenBucket bucket = m_throttleCategories[category]; 451 TokenBucket bucket = m_throttleCategories[category];
444 452
445 // Don't send this packet if there is already a packet waiting in the queue 453 // Don't send this packet if there is already a packet waiting in the queue
@@ -489,7 +497,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
489 /// <returns>True if any packets were sent, otherwise false</returns> 497 /// <returns>True if any packets were sent, otherwise false</returns>
490 public bool DequeueOutgoing() 498 public bool DequeueOutgoing()
491 { 499 {
492 OutgoingPacket packet; 500 if (m_deliverPackets == false) return false;
501
502 OutgoingPacket packet = null;
493 OpenSim.Framework.LocklessQueue<OutgoingPacket> queue; 503 OpenSim.Framework.LocklessQueue<OutgoingPacket> queue;
494 TokenBucket bucket; 504 TokenBucket bucket;
495 bool packetSent = false; 505 bool packetSent = false;
@@ -521,32 +531,49 @@ namespace OpenSim.Region.ClientStack.LindenUDP
521 // No dequeued packet waiting to be sent, try to pull one off 531 // No dequeued packet waiting to be sent, try to pull one off
522 // this queue 532 // this queue
523 queue = m_packetOutboxes[i]; 533 queue = m_packetOutboxes[i];
524 if (queue.Dequeue(out packet)) 534 if (queue != null)
525 { 535 {
526 // A packet was pulled off the queue. See if we have 536 bool success = false;
527 // enough tokens in the bucket to send it out 537 try
528 if (bucket.RemoveTokens(packet.Buffer.DataLength))
529 { 538 {
530 // Send the packet 539 success = queue.Dequeue(out packet);
531 m_udpServer.SendPacketFinal(packet);
532 packetSent = true;
533 } 540 }
534 else 541 catch
535 { 542 {
536 // Save the dequeued packet for the next iteration 543 m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>();
537 m_nextPackets[i] = packet;
538 } 544 }
539 545 if (success)
540 // If the queue is empty after this dequeue, fire the queue 546 {
541 // empty callback now so it has a chance to fill before we 547 // A packet was pulled off the queue. See if we have
542 // get back here 548 // enough tokens in the bucket to send it out
543 if (queue.Count == 0) 549 if (bucket.RemoveTokens(packet.Buffer.DataLength))
550 {
551 // Send the packet
552 m_udpServer.SendPacketFinal(packet);
553 packetSent = true;
554 }
555 else
556 {
557 // Save the dequeued packet for the next iteration
558 m_nextPackets[i] = packet;
559 }
560
561 // If the queue is empty after this dequeue, fire the queue
562 // empty callback now so it has a chance to fill before we
563 // get back here
564 if (queue.Count == 0)
565 emptyCategories |= CategoryToFlag(i);
566 }
567 else
568 {
569 // No packets in this queue. Fire the queue empty callback
570 // if it has not been called recently
544 emptyCategories |= CategoryToFlag(i); 571 emptyCategories |= CategoryToFlag(i);
572 }
545 } 573 }
546 else 574 else
547 { 575 {
548 // No packets in this queue. Fire the queue empty callback 576 m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>();
549 // if it has not been called recently
550 emptyCategories |= CategoryToFlag(i); 577 emptyCategories |= CategoryToFlag(i);
551 } 578 }
552 } 579 }
@@ -655,6 +682,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
655 if (m_nextOnQueueEmpty == 0) 682 if (m_nextOnQueueEmpty == 0)
656 m_nextOnQueueEmpty = 1; 683 m_nextOnQueueEmpty = 1;
657 } 684 }
685 internal void ForceThrottleSetting(int throttle, int setting)
686 {
687 m_throttleCategories[throttle].RequestedDripRate = Math.Max(setting, LLUDPServer.MTU); ;
688 }
658 689
659 /// <summary> 690 /// <summary>
660 /// Converts a <seealso cref="ThrottleOutPacketType"/> integer to a 691 /// Converts a <seealso cref="ThrottleOutPacketType"/> integer to a
@@ -704,4 +735,4 @@ namespace OpenSim.Region.ClientStack.LindenUDP
704 } 735 }
705 } 736 }
706 } 737 }
707} \ No newline at end of file 738}
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index a7628d2..9a4abd4 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -126,7 +126,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
126 /// <summary>Handlers for incoming packets</summary> 126 /// <summary>Handlers for incoming packets</summary>
127 //PacketEventDictionary packetEvents = new PacketEventDictionary(); 127 //PacketEventDictionary packetEvents = new PacketEventDictionary();
128 /// <summary>Incoming packets that are awaiting handling</summary> 128 /// <summary>Incoming packets that are awaiting handling</summary>
129 private OpenMetaverse.BlockingQueue<IncomingPacket> packetInbox = new OpenMetaverse.BlockingQueue<IncomingPacket>(); 129 //private OpenMetaverse.BlockingQueue<IncomingPacket> packetInbox = new OpenMetaverse.BlockingQueue<IncomingPacket>();
130
131 private DoubleQueue<IncomingPacket> packetInbox = new DoubleQueue<IncomingPacket>();
130 132
131 /// <summary></summary> 133 /// <summary></summary>
132 //private UDPClientCollection m_clients = new UDPClientCollection(); 134 //private UDPClientCollection m_clients = new UDPClientCollection();
@@ -181,6 +183,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
181 /// <summary>Flag to signal when clients should send pings</summary> 183 /// <summary>Flag to signal when clients should send pings</summary>
182 protected bool m_sendPing; 184 protected bool m_sendPing;
183 185
186 private ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>> m_pendingCache = new ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>>();
184 private Pool<IncomingPacket> m_incomingPacketPool; 187 private Pool<IncomingPacket> m_incomingPacketPool;
185 188
186 /// <summary> 189 /// <summary>
@@ -1093,21 +1096,46 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1093 1096
1094 #region Packet to Client Mapping 1097 #region Packet to Client Mapping
1095 1098
1096 // UseCircuitCode handling 1099 // If there is already a client for this endpoint, don't process UseCircuitCode
1097 if (packet.Type == PacketType.UseCircuitCode) 1100 IClientAPI client = null;
1101 if (!m_scene.TryGetClient(endPoint, out client) || !(client is LLClientView))
1098 { 1102 {
1099 // We need to copy the endpoint so that it doesn't get changed when another thread reuses the 1103 // UseCircuitCode handling
1100 // buffer. 1104 if (packet.Type == PacketType.UseCircuitCode)
1101 object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet }; 1105 {
1106 // And if there is a UseCircuitCode pending, also drop it
1107 lock (m_pendingCache)
1108 {
1109 if (m_pendingCache.Contains(endPoint))
1110 return;
1102 1111
1103 Util.FireAndForget(HandleUseCircuitCode, array); 1112 m_pendingCache.AddOrUpdate(endPoint, new Queue<UDPPacketBuffer>(), 60);
1113 }
1104 1114
1105 return; 1115 // We need to copy the endpoint so that it doesn't get changed when another thread reuses the
1116 // buffer.
1117 object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet };
1118
1119 Util.FireAndForget(HandleUseCircuitCode, array);
1120
1121 return;
1122 }
1123 }
1124
1125 // If this is a pending connection, enqueue, don't process yet
1126 lock (m_pendingCache)
1127 {
1128 Queue<UDPPacketBuffer> queue;
1129 if (m_pendingCache.TryGetValue(endPoint, out queue))
1130 {
1131 //m_log.DebugFormat("[LLUDPSERVER]: Enqueued a {0} packet into the pending queue", packet.Type);
1132 queue.Enqueue(buffer);
1133 return;
1134 }
1106 } 1135 }
1107 1136
1108 // Determine which agent this packet came from 1137 // Determine which agent this packet came from
1109 IClientAPI client; 1138 if (client == null || !(client is LLClientView))
1110 if (!m_scene.TryGetClient(endPoint, out client) || !(client is LLClientView))
1111 { 1139 {
1112 //m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName); 1140 //m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName);
1113 return; 1141 return;
@@ -1116,7 +1144,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1116 udpClient = ((LLClientView)client).UDPClient; 1144 udpClient = ((LLClientView)client).UDPClient;
1117 1145
1118 if (!udpClient.IsConnected) 1146 if (!udpClient.IsConnected)
1147 {
1148// m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet for a unConnected client in " + m_scene.RegionInfo.RegionName);
1119 return; 1149 return;
1150 }
1120 1151
1121 #endregion Packet to Client Mapping 1152 #endregion Packet to Client Mapping
1122 1153
@@ -1246,7 +1277,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1246 incomingPacket = new IncomingPacket((LLClientView)client, packet); 1277 incomingPacket = new IncomingPacket((LLClientView)client, packet);
1247 } 1278 }
1248 1279
1249 packetInbox.Enqueue(incomingPacket); 1280 if (incomingPacket.Packet.Type == PacketType.AgentUpdate ||
1281 incomingPacket.Packet.Type == PacketType.ChatFromViewer)
1282 packetInbox.EnqueueHigh(incomingPacket);
1283 else
1284 packetInbox.EnqueueLow(incomingPacket);
1250 } 1285 }
1251 1286
1252 #region BinaryStats 1287 #region BinaryStats
@@ -1366,6 +1401,32 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1366 // We only want to send initial data to new clients, not ones which are being converted from child to root. 1401 // We only want to send initial data to new clients, not ones which are being converted from child to root.
1367 if (client != null) 1402 if (client != null)
1368 client.SceneAgent.SendInitialDataToMe(); 1403 client.SceneAgent.SendInitialDataToMe();
1404
1405 // Now we know we can handle more data
1406 Thread.Sleep(200);
1407
1408 // Obtain the queue and remove it from the cache
1409 Queue<UDPPacketBuffer> queue = null;
1410
1411 lock (m_pendingCache)
1412 {
1413 if (!m_pendingCache.TryGetValue(endPoint, out queue))
1414 {
1415 m_log.DebugFormat("[LLUDPSERVER]: Client created but no pending queue present");
1416 return;
1417 }
1418 m_pendingCache.Remove(endPoint);
1419 }
1420
1421 m_log.DebugFormat("[LLUDPSERVER]: Client created, processing pending queue, {0} entries", queue.Count);
1422
1423 // Reinject queued packets
1424 while(queue.Count > 0)
1425 {
1426 UDPPacketBuffer buf = queue.Dequeue();
1427 PacketReceived(buf);
1428 }
1429 queue = null;
1369 } 1430 }
1370 else 1431 else
1371 { 1432 {
@@ -1373,6 +1434,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1373 m_log.WarnFormat( 1434 m_log.WarnFormat(
1374 "[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}", 1435 "[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}",
1375 uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, endPoint); 1436 uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, endPoint);
1437 lock (m_pendingCache)
1438 m_pendingCache.Remove(endPoint);
1376 } 1439 }
1377 1440
1378 // m_log.DebugFormat( 1441 // m_log.DebugFormat(
@@ -1491,7 +1554,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1491 if (!client.SceneAgent.IsChildAgent) 1554 if (!client.SceneAgent.IsChildAgent)
1492 client.Kick("Simulator logged you out due to connection timeout"); 1555 client.Kick("Simulator logged you out due to connection timeout");
1493 1556
1494 client.CloseWithoutChecks(); 1557 client.CloseWithoutChecks(true);
1495 } 1558 }
1496 } 1559 }
1497 1560
@@ -1503,6 +1566,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1503 1566
1504 while (IsRunningInbound) 1567 while (IsRunningInbound)
1505 { 1568 {
1569 m_scene.ThreadAlive(1);
1506 try 1570 try
1507 { 1571 {
1508 IncomingPacket incomingPacket = null; 1572 IncomingPacket incomingPacket = null;
@@ -1550,6 +1614,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1550 1614
1551 while (base.IsRunningOutbound) 1615 while (base.IsRunningOutbound)
1552 { 1616 {
1617 m_scene.ThreadAlive(2);
1553 try 1618 try
1554 { 1619 {
1555 m_packetSent = false; 1620 m_packetSent = false;
@@ -1780,8 +1845,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1780 Packet packet = incomingPacket.Packet; 1845 Packet packet = incomingPacket.Packet;
1781 LLClientView client = incomingPacket.Client; 1846 LLClientView client = incomingPacket.Client;
1782 1847
1783 if (client.IsActive) 1848// if (client.IsActive)
1784 { 1849// {
1785 m_currentIncomingClient = client; 1850 m_currentIncomingClient = client;
1786 1851
1787 try 1852 try
@@ -1808,13 +1873,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1808 { 1873 {
1809 m_currentIncomingClient = null; 1874 m_currentIncomingClient = null;
1810 } 1875 }
1811 } 1876// }
1812 else 1877// else
1813 { 1878// {
1814 m_log.DebugFormat( 1879// m_log.DebugFormat(
1815 "[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}", 1880// "[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}",
1816 packet.Type, client.Name, m_scene.RegionInfo.RegionName); 1881// packet.Type, client.Name, m_scene.RegionInfo.RegionName);
1817 } 1882// }
1818 1883
1819 IncomingPacketsProcessed++; 1884 IncomingPacketsProcessed++;
1820 } 1885 }
@@ -1826,8 +1891,116 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1826 if (!client.IsLoggingOut) 1891 if (!client.IsLoggingOut)
1827 { 1892 {
1828 client.IsLoggingOut = true; 1893 client.IsLoggingOut = true;
1829 client.Close(); 1894 client.Close(false, false);
1895 }
1896 }
1897 }
1898
1899 internal class DoubleQueue<T> where T:class
1900 {
1901 private Queue<T> m_lowQueue = new Queue<T>();
1902 private Queue<T> m_highQueue = new Queue<T>();
1903
1904 private object m_syncRoot = new object();
1905 private Semaphore m_s = new Semaphore(0, 1);
1906
1907 public DoubleQueue()
1908 {
1909 }
1910
1911 public virtual int Count
1912 {
1913 get { return m_highQueue.Count + m_lowQueue.Count; }
1914 }
1915
1916 public virtual void Enqueue(T data)
1917 {
1918 Enqueue(m_lowQueue, data);
1919 }
1920
1921 public virtual void EnqueueLow(T data)
1922 {
1923 Enqueue(m_lowQueue, data);
1924 }
1925
1926 public virtual void EnqueueHigh(T data)
1927 {
1928 Enqueue(m_highQueue, data);
1929 }
1930
1931 private void Enqueue(Queue<T> q, T data)
1932 {
1933 lock (m_syncRoot)
1934 {
1935 m_lowQueue.Enqueue(data);
1936 m_s.WaitOne(0);
1937 m_s.Release();
1938 }
1939 }
1940
1941 public virtual T Dequeue()
1942 {
1943 return Dequeue(Timeout.Infinite);
1944 }
1945
1946 public virtual T Dequeue(int tmo)
1947 {
1948 return Dequeue(TimeSpan.FromMilliseconds(tmo));
1949 }
1950
1951 public virtual T Dequeue(TimeSpan wait)
1952 {
1953 T res = null;
1954
1955 if (!Dequeue(wait, ref res))
1956 return null;
1957
1958 return res;
1959 }
1960
1961 public bool Dequeue(int timeout, ref T res)
1962 {
1963 return Dequeue(TimeSpan.FromMilliseconds(timeout), ref res);
1964 }
1965
1966 public bool Dequeue(TimeSpan wait, ref T res)
1967 {
1968 if (!m_s.WaitOne(wait))
1969 return false;
1970
1971 lock (m_syncRoot)
1972 {
1973 if (m_highQueue.Count > 0)
1974 res = m_highQueue.Dequeue();
1975 else
1976 res = m_lowQueue.Dequeue();
1977
1978 if (m_highQueue.Count == 0 && m_lowQueue.Count == 0)
1979 return true;
1980
1981 try
1982 {
1983 m_s.Release();
1984 }
1985 catch
1986 {
1987 }
1988
1989 return true;
1990 }
1991 }
1992
1993 public virtual void Clear()
1994 {
1995
1996 lock (m_syncRoot)
1997 {
1998 // Make sure sem count is 0
1999 m_s.WaitOne(0);
2000
2001 m_lowQueue.Clear();
2002 m_highQueue.Clear();
1830 } 2003 }
1831 } 2004 }
1832 } 2005 }
1833} \ No newline at end of file 2006}
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs
index f143c32..7035e38 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs
@@ -114,10 +114,6 @@ namespace OpenMetaverse
114 const int SIO_UDP_CONNRESET = -1744830452; 114 const int SIO_UDP_CONNRESET = -1744830452;
115 115
116 IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort); 116 IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort);
117
118 m_log.DebugFormat(
119 "[UDPBASE]: Binding UDP listener using internal IP address config {0}:{1}",
120 ipep.Address, ipep.Port);
121 117
122 m_udpSocket = new Socket( 118 m_udpSocket = new Socket(
123 AddressFamily.InterNetwork, 119 AddressFamily.InterNetwork,
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs
index 0271738..da1ff2e 100644
--- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs
+++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs
@@ -143,7 +143,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
143 } 143 }
144 } 144 }
145 145
146 public void RequestCreateInventoryItem(IClientAPI remoteClient, 146 public bool RequestCreateInventoryItem(IClientAPI remoteClient,
147 UUID transactionID, UUID folderID, uint callbackID, 147 UUID transactionID, UUID folderID, uint callbackID,
148 string description, string name, sbyte invType, 148 string description, string name, sbyte invType,
149 sbyte type, byte wearableType, uint nextOwnerMask) 149 sbyte type, byte wearableType, uint nextOwnerMask)
@@ -153,6 +153,8 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
153 uploader.RequestCreateInventoryItem( 153 uploader.RequestCreateInventoryItem(
154 remoteClient, folderID, callbackID, 154 remoteClient, folderID, callbackID,
155 description, name, invType, type, wearableType, nextOwnerMask); 155 description, name, invType, type, wearableType, nextOwnerMask);
156
157 return true;
156 } 158 }
157 159
158 public void RequestUpdateTaskInventoryItem(IClientAPI remoteClient, 160 public void RequestUpdateTaskInventoryItem(IClientAPI remoteClient,
@@ -172,4 +174,4 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
172 uploader.RequestUpdateInventoryItem(remoteClient, item); 174 uploader.RequestUpdateInventoryItem(remoteClient, item);
173 } 175 }
174 } 176 }
175} \ No newline at end of file 177}
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs
index e973652..7332415 100644
--- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs
+++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs
@@ -158,7 +158,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
158 /// <param name="type"></param> 158 /// <param name="type"></param>
159 /// <param name="wearableType"></param> 159 /// <param name="wearableType"></param>
160 /// <param name="nextOwnerMask"></param> 160 /// <param name="nextOwnerMask"></param>
161 public void HandleItemCreationFromTransaction(IClientAPI remoteClient, 161 public bool HandleItemCreationFromTransaction(IClientAPI remoteClient,
162 UUID transactionID, UUID folderID, uint callbackID, 162 UUID transactionID, UUID folderID, uint callbackID,
163 string description, string name, sbyte invType, 163 string description, string name, sbyte invType,
164 sbyte type, byte wearableType, uint nextOwnerMask) 164 sbyte type, byte wearableType, uint nextOwnerMask)
@@ -169,7 +169,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
169 AgentAssetTransactions transactions = 169 AgentAssetTransactions transactions =
170 GetUserTransactions(remoteClient.AgentId); 170 GetUserTransactions(remoteClient.AgentId);
171 171
172 transactions.RequestCreateInventoryItem(remoteClient, transactionID, 172 return transactions.RequestCreateInventoryItem(remoteClient, transactionID,
173 folderID, callbackID, description, name, invType, type, 173 folderID, callbackID, description, name, invType, type,
174 wearableType, nextOwnerMask); 174 wearableType, nextOwnerMask);
175 } 175 }
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs
index 8add4bb..0aa4693 100644
--- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs
+++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs
@@ -28,6 +28,7 @@
28using System; 28using System;
29using System.IO; 29using System.IO;
30using System.Reflection; 30using System.Reflection;
31using System.Collections.Generic;
31using log4net; 32using log4net;
32using OpenMetaverse; 33using OpenMetaverse;
33using OpenSim.Framework; 34using OpenSim.Framework;
@@ -38,6 +39,13 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
38{ 39{
39 public class AssetXferUploader 40 public class AssetXferUploader
40 { 41 {
42 // Viewer's notion of the default texture
43 private List<UUID> defaultIDs = new List<UUID> {
44 new UUID("5748decc-f629-461c-9a36-a35a221fe21f"),
45 new UUID("7ca39b4c-bd19-4699-aff7-f93fd03d3e7b"),
46 new UUID("6522e74d-1660-4e7f-b601-6f48c1659a77"),
47 new UUID("c228d1cf-4b5d-4ba8-84f4-899a0796aa97")
48 };
41 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 49 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
42 50
43 /// <summary> 51 /// <summary>
@@ -85,6 +93,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
85 93
86 private sbyte type = 0; 94 private sbyte type = 0;
87 private byte wearableType = 0; 95 private byte wearableType = 0;
96 private byte[] m_oldData = null;
88 public ulong XferID; 97 public ulong XferID;
89 private Scene m_Scene; 98 private Scene m_Scene;
90 99
@@ -127,18 +136,27 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
127 136
128 if (XferID == xferID) 137 if (XferID == xferID)
129 { 138 {
130 if (m_asset.Data.Length > 1) 139 lock (this)
131 { 140 {
132 byte[] destinationArray = new byte[m_asset.Data.Length + data.Length]; 141 int assetLength = m_asset.Data.Length;
133 Array.Copy(m_asset.Data, 0, destinationArray, 0, m_asset.Data.Length); 142 int dataLength = data.Length;
134 Array.Copy(data, 0, destinationArray, m_asset.Data.Length, data.Length); 143
135 m_asset.Data = destinationArray; 144 if (m_asset.Data.Length > 1)
136 } 145 {
137 else 146 byte[] destinationArray = new byte[assetLength + dataLength];
138 { 147 Array.Copy(m_asset.Data, 0, destinationArray, 0, assetLength);
139 byte[] buffer2 = new byte[data.Length - 4]; 148 Array.Copy(data, 0, destinationArray, assetLength, dataLength);
140 Array.Copy(data, 4, buffer2, 0, data.Length - 4); 149 m_asset.Data = destinationArray;
141 m_asset.Data = buffer2; 150 }
151 else
152 {
153 if (dataLength > 4)
154 {
155 byte[] buffer2 = new byte[dataLength - 4];
156 Array.Copy(data, 4, buffer2, 0, dataLength - 4);
157 m_asset.Data = buffer2;
158 }
159 }
142 } 160 }
143 161
144 ourClient.SendConfirmXfer(xferID, packetID); 162 ourClient.SendConfirmXfer(xferID, packetID);
@@ -393,6 +411,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
393 411
394 private void CompleteCreateItem(uint callbackID) 412 private void CompleteCreateItem(uint callbackID)
395 { 413 {
414 ValidateAssets();
396 m_Scene.AssetService.Store(m_asset); 415 m_Scene.AssetService.Store(m_asset);
397 416
398 InventoryItemBase item = new InventoryItemBase(); 417 InventoryItemBase item = new InventoryItemBase();
@@ -413,6 +432,9 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
413 item.Flags = (uint) wearableType; 432 item.Flags = (uint) wearableType;
414 item.CreationDate = Util.UnixTimeSinceEpoch(); 433 item.CreationDate = Util.UnixTimeSinceEpoch();
415 434
435 m_log.DebugFormat("[XFER]: Created item {0} with asset {1}",
436 item.ID, item.AssetID);
437
416 if (m_Scene.AddInventoryItem(item)) 438 if (m_Scene.AddInventoryItem(item))
417 ourClient.SendInventoryItemCreateUpdate(item, callbackID); 439 ourClient.SendInventoryItemCreateUpdate(item, callbackID);
418 else 440 else
@@ -420,5 +442,132 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
420 442
421 m_transactions.RemoveXferUploader(m_transactionID); 443 m_transactions.RemoveXferUploader(m_transactionID);
422 } 444 }
445
446 private void ValidateAssets()
447 {
448 if (m_asset.Type == (sbyte)AssetType.Clothing ||
449 m_asset.Type == (sbyte)AssetType.Bodypart)
450 {
451 string content = System.Text.Encoding.ASCII.GetString(m_asset.Data);
452 string[] lines = content.Split(new char[] {'\n'});
453
454 List<string> validated = new List<string>();
455
456 Dictionary<int, UUID> allowed = ExtractTexturesFromOldData();
457
458 int textures = 0;
459
460 foreach (string line in lines)
461 {
462 try
463 {
464 if (line.StartsWith("textures "))
465 {
466 textures = Convert.ToInt32(line.Substring(9));
467 validated.Add(line);
468 }
469 else if (textures > 0)
470 {
471 string[] parts = line.Split(new char[] {' '});
472
473 UUID tx = new UUID(parts[1]);
474 int id = Convert.ToInt32(parts[0]);
475
476 if (defaultIDs.Contains(tx) || tx == UUID.Zero ||
477 (allowed.ContainsKey(id) && allowed[id] == tx))
478 {
479 validated.Add(parts[0] + " " + tx.ToString());
480 }
481 else
482 {
483 int perms = m_Scene.InventoryService.GetAssetPermissions(ourClient.AgentId, tx);
484 int full = (int)(PermissionMask.Modify | PermissionMask.Transfer | PermissionMask.Copy);
485
486 if ((perms & full) != full)
487 {
488 m_log.ErrorFormat("[ASSET UPLOADER]: REJECTED update with texture {0} from {1} because they do not own the texture", tx, ourClient.AgentId);
489 validated.Add(parts[0] + " " + UUID.Zero.ToString());
490 }
491 else
492 {
493 validated.Add(line);
494 }
495 }
496 textures--;
497 }
498 else
499 {
500 validated.Add(line);
501 }
502 }
503 catch
504 {
505 // If it's malformed, skip it
506 }
507 }
508
509 string final = String.Join("\n", validated.ToArray());
510
511 m_asset.Data = System.Text.Encoding.ASCII.GetBytes(final);
512 }
513 }
514
515 /// <summary>
516 /// Get the asset data uploaded in this transfer.
517 /// </summary>
518 /// <returns>null if the asset has not finished uploading</returns>
519 public AssetBase GetAssetData()
520 {
521 if (m_uploadState == UploadState.Complete)
522 {
523 ValidateAssets();
524 return m_asset;
525 }
526
527 return null;
528 }
529
530 public void SetOldData(byte[] d)
531 {
532 m_oldData = d;
533 }
534
535 private Dictionary<int,UUID> ExtractTexturesFromOldData()
536 {
537 Dictionary<int,UUID> result = new Dictionary<int,UUID>();
538 if (m_oldData == null)
539 return result;
540
541 string content = System.Text.Encoding.ASCII.GetString(m_oldData);
542 string[] lines = content.Split(new char[] {'\n'});
543
544 int textures = 0;
545
546 foreach (string line in lines)
547 {
548 try
549 {
550 if (line.StartsWith("textures "))
551 {
552 textures = Convert.ToInt32(line.Substring(9));
553 }
554 else if (textures > 0)
555 {
556 string[] parts = line.Split(new char[] {' '});
557
558 UUID tx = new UUID(parts[1]);
559 int id = Convert.ToInt32(parts[0]);
560 result[id] = tx;
561 textures--;
562 }
563 }
564 catch
565 {
566 // If it's malformed, skip it
567 }
568 }
569
570 return result;
571 }
423 } 572 }
424} \ No newline at end of file 573}
diff --git a/OpenSim/Region/CoreModules/Agent/Xfer/XferModule.cs b/OpenSim/Region/CoreModules/Agent/Xfer/XferModule.cs
index 4299726..7113f4f 100644
--- a/OpenSim/Region/CoreModules/Agent/Xfer/XferModule.cs
+++ b/OpenSim/Region/CoreModules/Agent/Xfer/XferModule.cs
@@ -160,6 +160,8 @@ namespace OpenSim.Region.CoreModules.Agent.Xfer
160 { 160 {
161 byte[] fileData = NewFiles[fileName].Data; 161 byte[] fileData = NewFiles[fileName].Data;
162 XferDownLoad transaction = new XferDownLoad(fileName, fileData, xferID, remoteClient); 162 XferDownLoad transaction = new XferDownLoad(fileName, fileData, xferID, remoteClient);
163 if (fileName.StartsWith("inventory_"))
164 transaction.isTaskInventory = true;
163 165
164 Transfers.Add(xferID, transaction); 166 Transfers.Add(xferID, transaction);
165 167
@@ -243,6 +245,7 @@ namespace OpenSim.Region.CoreModules.Agent.Xfer
243 public uint Packet = 0; 245 public uint Packet = 0;
244 public uint Serial = 1; 246 public uint Serial = 1;
245 public ulong XferID = 0; 247 public ulong XferID = 0;
248 public bool isTaskInventory = false;
246 249
247 public XferDownLoad(string fileName, byte[] data, ulong xferID, IClientAPI client) 250 public XferDownLoad(string fileName, byte[] data, ulong xferID, IClientAPI client)
248 { 251 {
@@ -268,7 +271,7 @@ namespace OpenSim.Region.CoreModules.Agent.Xfer
268 byte[] transferData = new byte[Data.Length + 4]; 271 byte[] transferData = new byte[Data.Length + 4];
269 Array.Copy(Utils.IntToBytes(Data.Length), 0, transferData, 0, 4); 272 Array.Copy(Utils.IntToBytes(Data.Length), 0, transferData, 0, 4);
270 Array.Copy(Data, 0, transferData, 4, Data.Length); 273 Array.Copy(Data, 0, transferData, 4, Data.Length);
271 Client.SendXferPacket(XferID, 0 + 0x80000000, transferData); 274 Client.SendXferPacket(XferID, 0 + 0x80000000, transferData, isTaskInventory);
272 complete = true; 275 complete = true;
273 } 276 }
274 else 277 else
@@ -276,7 +279,7 @@ namespace OpenSim.Region.CoreModules.Agent.Xfer
276 byte[] transferData = new byte[1000 + 4]; 279 byte[] transferData = new byte[1000 + 4];
277 Array.Copy(Utils.IntToBytes(Data.Length), 0, transferData, 0, 4); 280 Array.Copy(Utils.IntToBytes(Data.Length), 0, transferData, 0, 4);
278 Array.Copy(Data, 0, transferData, 4, 1000); 281 Array.Copy(Data, 0, transferData, 4, 1000);
279 Client.SendXferPacket(XferID, 0, transferData); 282 Client.SendXferPacket(XferID, 0, transferData, isTaskInventory);
280 Packet++; 283 Packet++;
281 DataPointer = 1000; 284 DataPointer = 1000;
282 } 285 }
@@ -297,7 +300,7 @@ namespace OpenSim.Region.CoreModules.Agent.Xfer
297 { 300 {
298 byte[] transferData = new byte[1000]; 301 byte[] transferData = new byte[1000];
299 Array.Copy(Data, DataPointer, transferData, 0, 1000); 302 Array.Copy(Data, DataPointer, transferData, 0, 1000);
300 Client.SendXferPacket(XferID, Packet, transferData); 303 Client.SendXferPacket(XferID, Packet, transferData, isTaskInventory);
301 Packet++; 304 Packet++;
302 DataPointer += 1000; 305 DataPointer += 1000;
303 } 306 }
@@ -306,7 +309,7 @@ namespace OpenSim.Region.CoreModules.Agent.Xfer
306 byte[] transferData = new byte[Data.Length - DataPointer]; 309 byte[] transferData = new byte[Data.Length - DataPointer];
307 Array.Copy(Data, DataPointer, transferData, 0, Data.Length - DataPointer); 310 Array.Copy(Data, DataPointer, transferData, 0, Data.Length - DataPointer);
308 uint endPacket = Packet |= (uint) 0x80000000; 311 uint endPacket = Packet |= (uint) 0x80000000;
309 Client.SendXferPacket(XferID, endPacket, transferData); 312 Client.SendXferPacket(XferID, endPacket, transferData, isTaskInventory);
310 Packet++; 313 Packet++;
311 DataPointer += (Data.Length - DataPointer); 314 DataPointer += (Data.Length - DataPointer);
312 315
diff --git a/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs b/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs
index e40caec..f43305f 100644
--- a/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs
+++ b/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs
@@ -194,6 +194,12 @@ namespace OpenSim.Region.CoreModules.Asset
194 194
195 #region IImprovedAssetCache Members 195 #region IImprovedAssetCache Members
196 196
197
198 public bool Check(string id)
199 {
200 return false;
201 }
202
197 /// <summary> 203 /// <summary>
198 /// Cache asset. 204 /// Cache asset.
199 /// </summary> 205 /// </summary>
diff --git a/OpenSim/Region/CoreModules/Asset/CoreAssetCache.cs b/OpenSim/Region/CoreModules/Asset/CoreAssetCache.cs
index 9742a5c..58ce61a 100644
--- a/OpenSim/Region/CoreModules/Asset/CoreAssetCache.cs
+++ b/OpenSim/Region/CoreModules/Asset/CoreAssetCache.cs
@@ -112,6 +112,10 @@ namespace OpenSim.Region.CoreModules.Asset
112 //////////////////////////////////////////////////////////// 112 ////////////////////////////////////////////////////////////
113 // IImprovedAssetCache 113 // IImprovedAssetCache
114 // 114 //
115 public bool Check(string id)
116 {
117 return false;
118 }
115 119
116 public void Cache(AssetBase asset) 120 public void Cache(AssetBase asset)
117 { 121 {
diff --git a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
index 8e800cb..a0f1e8c 100644
--- a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
+++ b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
@@ -251,57 +251,70 @@ namespace OpenSim.Region.CoreModules.Asset
251 251
252 private void UpdateFileCache(string key, AssetBase asset) 252 private void UpdateFileCache(string key, AssetBase asset)
253 { 253 {
254 string filename = GetFileName(asset.ID); 254 // TODO: Spawn this off to some seperate thread to do the actual writing
255 255 if (asset != null)
256 try
257 { 256 {
258 // If the file is already cached just update access time. 257 string filename = GetFileName(key);
259 if (File.Exists(filename)) 258
260 { 259 try
261 lock (m_CurrentlyWriting)
262 {
263 if (!m_CurrentlyWriting.Contains(filename))
264 File.SetLastAccessTime(filename, DateTime.Now);
265 }
266 }
267 else
268 { 260 {
269 // Once we start writing, make sure we flag that we're writing 261 // If the file is already cached, don't cache it, just touch it so access time is updated
270 // that object to the cache so that we don't try to write the 262 if (File.Exists(filename))
271 // same file multiple times.
272 lock (m_CurrentlyWriting)
273 { 263 {
274#if WAIT_ON_INPROGRESS_REQUESTS 264 // We don't really want to know about sharing
275 if (m_CurrentlyWriting.ContainsKey(filename)) 265 // violations here. If the file is locked, then
266 // the other thread has updated the time for us.
267 try
276 { 268 {
277 return; 269 lock (m_CurrentlyWriting)
270 {
271 if (!m_CurrentlyWriting.Contains(filename))
272 File.SetLastAccessTime(filename, DateTime.Now);
273 }
278 } 274 }
279 else 275 catch
280 { 276 {
281 m_CurrentlyWriting.Add(filename, new ManualResetEvent(false));
282 }
283
284#else
285 if (m_CurrentlyWriting.Contains(filename))
286 {
287 return;
288 } 277 }
289 else 278 } else {
279
280 // Once we start writing, make sure we flag that we're writing
281 // that object to the cache so that we don't try to write the
282 // same file multiple times.
283 lock (m_CurrentlyWriting)
290 { 284 {
291 m_CurrentlyWriting.Add(filename); 285#if WAIT_ON_INPROGRESS_REQUESTS
292 } 286 if (m_CurrentlyWriting.ContainsKey(filename))
287 {
288 return;
289 }
290 else
291 {
292 m_CurrentlyWriting.Add(filename, new ManualResetEvent(false));
293 }
294
295#else
296 if (m_CurrentlyWriting.Contains(filename))
297 {
298 return;
299 }
300 else
301 {
302 m_CurrentlyWriting.Add(filename);
303 }
293#endif 304#endif
294 }
295 305
296 Util.FireAndForget( 306 }
297 delegate { WriteFileCache(filename, asset); }); 307
308 Util.FireAndForget(
309 delegate { WriteFileCache(filename, asset); });
310 }
311 }
312 catch (Exception e)
313 {
314 m_log.ErrorFormat(
315 "[FLOTSAM ASSET CACHE]: Failed to update cache for asset {0}. Exception {1} {2}",
316 asset.ID, e.Message, e.StackTrace);
298 } 317 }
299 }
300 catch (Exception e)
301 {
302 m_log.ErrorFormat(
303 "[FLOTSAM ASSET CACHE]: Failed to update cache for asset {0}. Exception {1} {2}",
304 asset.ID, e.Message, e.StackTrace);
305 } 318 }
306 } 319 }
307 320
@@ -335,6 +348,17 @@ namespace OpenSim.Region.CoreModules.Asset
335 return asset; 348 return asset;
336 } 349 }
337 350
351 private bool CheckFromMemoryCache(string id)
352 {
353 AssetBase asset = null;
354
355 if (m_MemoryCache.TryGetValue(id, out asset))
356 return true;
357
358 return false;
359 }
360
361
338 /// <summary> 362 /// <summary>
339 /// Try to get an asset from the file cache. 363 /// Try to get an asset from the file cache.
340 /// </summary> 364 /// </summary>
@@ -407,6 +431,50 @@ namespace OpenSim.Region.CoreModules.Asset
407 return asset; 431 return asset;
408 } 432 }
409 433
434 private bool CheckFromFileCache(string id)
435 {
436 bool found = false;
437
438 string filename = GetFileName(id);
439 if (File.Exists(filename))
440 {
441 // actually check if we can open it, and so update expire
442 FileStream stream = null;
443 try
444 {
445 stream = File.Open(filename, FileMode.Open, FileAccess.Read, FileShare.Read);
446 if (stream != null)
447 {
448 found = true;
449 stream.Close();
450 }
451
452 }
453 catch (System.Runtime.Serialization.SerializationException e)
454 {
455 found = false;
456 m_log.ErrorFormat(
457 "[FLOTSAM ASSET CACHE]: Failed to check file {0} for asset {1}. Exception {2} {3}",
458 filename, id, e.Message, e.StackTrace);
459
460 // If there was a problem deserializing the asset, the asset may
461 // either be corrupted OR was serialized under an old format
462 // {different version of AssetBase} -- we should attempt to
463 // delete it and re-cache
464 File.Delete(filename);
465 }
466 catch (Exception e)
467 {
468 found = false;
469 m_log.ErrorFormat(
470 "[FLOTSAM ASSET CACHE]: Failed to check file {0} for asset {1}. Exception {2} {3}",
471 filename, id, e.Message, e.StackTrace);
472 }
473 }
474
475 return found;
476 }
477
410 public AssetBase Get(string id) 478 public AssetBase Get(string id)
411 { 479 {
412 m_Requests++; 480 m_Requests++;
@@ -443,11 +511,26 @@ namespace OpenSim.Region.CoreModules.Asset
443 return asset; 511 return asset;
444 } 512 }
445 513
514 public bool Check(string id)
515 {
516 if (m_MemoryCacheEnabled && CheckFromMemoryCache(id))
517 return true;
518
519 if (m_FileCacheEnabled && CheckFromFileCache(id))
520 return true;
521 return false;
522 }
523
446 public AssetBase GetCached(string id) 524 public AssetBase GetCached(string id)
447 { 525 {
448 return Get(id); 526 return Get(id);
449 } 527 }
450 528
529 public AssetBase CheckCached(string id)
530 {
531 return Get(id);
532 }
533
451 public void Expire(string id) 534 public void Expire(string id)
452 { 535 {
453 if (m_LogLevel >= 2) 536 if (m_LogLevel >= 2)
@@ -928,6 +1011,11 @@ namespace OpenSim.Region.CoreModules.Asset
928 return asset.Data; 1011 return asset.Data;
929 } 1012 }
930 1013
1014 public bool CheckData(string id)
1015 {
1016 return Check(id); ;
1017 }
1018
931 public bool Get(string id, object sender, AssetRetrieved handler) 1019 public bool Get(string id, object sender, AssetRetrieved handler)
932 { 1020 {
933 AssetBase asset = Get(id); 1021 AssetBase asset = Get(id);
diff --git a/OpenSim/Region/CoreModules/Asset/GlynnTuckerAssetCache.cs b/OpenSim/Region/CoreModules/Asset/GlynnTuckerAssetCache.cs
index 9592ca0..ce9b546 100644
--- a/OpenSim/Region/CoreModules/Asset/GlynnTuckerAssetCache.cs
+++ b/OpenSim/Region/CoreModules/Asset/GlynnTuckerAssetCache.cs
@@ -115,6 +115,11 @@ namespace OpenSim.Region.CoreModules.Asset
115 // IImprovedAssetCache 115 // IImprovedAssetCache
116 // 116 //
117 117
118 public bool Check(string id)
119 {
120 return false;
121 }
122
118 public void Cache(AssetBase asset) 123 public void Cache(AssetBase asset)
119 { 124 {
120 if (asset != null) 125 if (asset != null)
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index 24170fc..acd156e 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -40,6 +40,7 @@ using OpenSim.Region.Framework;
40using OpenSim.Region.Framework.Interfaces; 40using OpenSim.Region.Framework.Interfaces;
41using OpenSim.Region.Framework.Scenes; 41using OpenSim.Region.Framework.Scenes;
42using OpenSim.Region.Framework.Scenes.Serialization; 42using OpenSim.Region.Framework.Scenes.Serialization;
43using OpenSim.Services.Interfaces;
43 44
44namespace OpenSim.Region.CoreModules.Avatar.Attachments 45namespace OpenSim.Region.CoreModules.Avatar.Attachments
45{ 46{
@@ -169,6 +170,40 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
169 170
170// m_log.DebugFormat("[ATTACHMENTS MODULE]: Rezzing any attachments for {0}", sp.Name); 171// m_log.DebugFormat("[ATTACHMENTS MODULE]: Rezzing any attachments for {0}", sp.Name);
171 172
173 XmlDocument doc = new XmlDocument();
174 string stateData = String.Empty;
175
176 IAttachmentsService attServ = m_scene.RequestModuleInterface<IAttachmentsService>();
177 if (attServ != null)
178 {
179 m_log.DebugFormat("[ATTACHMENT]: Loading attachment data from attachment service");
180 stateData = attServ.Get(sp.UUID.ToString());
181 if (stateData != String.Empty)
182 {
183 try
184 {
185 doc.LoadXml(stateData);
186 }
187 catch { }
188 }
189 }
190
191 Dictionary<UUID, string> itemData = new Dictionary<UUID, string>();
192
193 XmlNodeList nodes = doc.GetElementsByTagName("Attachment");
194 if (nodes.Count > 0)
195 {
196 foreach (XmlNode n in nodes)
197 {
198 XmlElement elem = (XmlElement)n;
199 string itemID = elem.GetAttribute("ItemID");
200 string xml = elem.InnerXml;
201
202 itemData[new UUID(itemID)] = xml;
203 }
204 }
205
206
172 List<AvatarAttachment> attachments = sp.Appearance.GetAttachments(); 207 List<AvatarAttachment> attachments = sp.Appearance.GetAttachments();
173 foreach (AvatarAttachment attach in attachments) 208 foreach (AvatarAttachment attach in attachments)
174 { 209 {
@@ -188,12 +223,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
188 223
189 try 224 try
190 { 225 {
226 string xmlData;
227 XmlDocument d = null;
228 UUID asset;
229 if (itemData.TryGetValue(attach.ItemID, out xmlData))
230 {
231 d = new XmlDocument();
232 d.LoadXml(xmlData);
233 m_log.InfoFormat("[ATTACHMENT]: Found saved state for item {0}, loading it", attach.ItemID);
234 }
235
191 // If we're an NPC then skip all the item checks and manipulations since we don't have an 236 // If we're an NPC then skip all the item checks and manipulations since we don't have an
192 // inventory right now. 237 // inventory right now.
193 if (sp.PresenceType == PresenceType.Npc) 238 if (sp.PresenceType == PresenceType.Npc)
194 RezSingleAttachmentFromInventoryInternal(sp, UUID.Zero, attach.AssetID, p); 239 RezSingleAttachmentFromInventoryInternal(sp, UUID.Zero, attach.AssetID, p, null);
195 else 240 else
196 RezSingleAttachmentFromInventory(sp, attach.ItemID, p); 241 RezSingleAttachmentFromInventory(sp, attach.ItemID, p, d);
197 } 242 }
198 catch (Exception e) 243 catch (Exception e)
199 { 244 {
@@ -238,13 +283,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
238 283
239 sp.ClearAttachments(); 284 sp.ClearAttachments();
240 } 285 }
241 286
242 public bool AttachObject(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool temp) 287 public bool AttachObject(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool useAttachData, bool temp)
243 { 288 {
244 if (!Enabled) 289 if (!Enabled)
245 return false; 290 return false;
246 291
247 if (AttachObjectInternal(sp, group, attachmentPt, silent, temp)) 292 if (AttachObjectInternal(sp, group, attachmentPt, silent, useAttachData, temp))
248 { 293 {
249 m_scene.EventManager.TriggerOnAttach(group.LocalId, group.FromItemID, sp.UUID); 294 m_scene.EventManager.TriggerOnAttach(group.LocalId, group.FromItemID, sp.UUID);
250 return true; 295 return true;
@@ -253,7 +298,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
253 return false; 298 return false;
254 } 299 }
255 300
256 private bool AttachObjectInternal(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool temp) 301 private bool AttachObjectInternal(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool useAttachData, bool temp)
257 { 302 {
258 lock (sp.AttachmentsSyncLock) 303 lock (sp.AttachmentsSyncLock)
259 { 304 {
@@ -308,6 +353,24 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
308 attachPos = Vector3.Zero; 353 attachPos = Vector3.Zero;
309 } 354 }
310 355
356 if (useAttachData)
357 {
358 group.RootPart.RotationOffset = group.RootPart.AttachRotation;
359 attachPos = group.RootPart.AttachOffset;
360 if (attachmentPt == 0)
361 {
362 attachmentPt = group.RootPart.AttachPoint;
363 if (attachmentPt == 0)
364 {
365 attachmentPt = (uint)AttachmentPoint.LeftHand;
366 attachPos = Vector3.Zero;
367 }
368 }
369 else if (group.RootPart.AttachPoint != attachmentPt)
370 {
371 attachPos = Vector3.Zero;
372 }
373 }
311 group.AttachmentPoint = attachmentPt; 374 group.AttachmentPoint = attachmentPt;
312 group.AbsolutePosition = attachPos; 375 group.AbsolutePosition = attachPos;
313 376
@@ -348,7 +411,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
348 } 411 }
349 } 412 }
350 413
351 public SceneObjectGroup RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt) 414 public ISceneEntity RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt)
415 {
416 return RezSingleAttachmentFromInventory(sp, itemID, AttachmentPt, null);
417 }
418
419 public ISceneEntity RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt, XmlDocument doc)
352 { 420 {
353 if (!Enabled) 421 if (!Enabled)
354 return null; 422 return null;
@@ -387,7 +455,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
387 return null; 455 return null;
388 } 456 }
389 457
390 return RezSingleAttachmentFromInventoryInternal(sp, itemID, UUID.Zero, AttachmentPt); 458 return RezSingleAttachmentFromInventoryInternal(sp, itemID, UUID.Zero, AttachmentPt, doc);
391 } 459 }
392 460
393 public void RezMultipleAttachmentsFromInventory(IScenePresence sp, List<KeyValuePair<UUID, uint>> rezlist) 461 public void RezMultipleAttachmentsFromInventory(IScenePresence sp, List<KeyValuePair<UUID, uint>> rezlist)
@@ -461,7 +529,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
461 so.AttachedAvatar = UUID.Zero; 529 so.AttachedAvatar = UUID.Zero;
462 rootPart.SetParentLocalId(0); 530 rootPart.SetParentLocalId(0);
463 so.ClearPartAttachmentData(); 531 so.ClearPartAttachmentData();
464 rootPart.ApplyPhysics(rootPart.GetEffectiveObjectFlags(), rootPart.VolumeDetectActive); 532 rootPart.ApplyPhysics(rootPart.GetEffectiveObjectFlags(), rootPart.VolumeDetectActive,false);
465 so.HasGroupChanged = true; 533 so.HasGroupChanged = true;
466 rootPart.Rezzed = DateTime.Now; 534 rootPart.Rezzed = DateTime.Now;
467 rootPart.RemFlag(PrimFlags.TemporaryOnRez); 535 rootPart.RemFlag(PrimFlags.TemporaryOnRez);
@@ -778,8 +846,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
778 UpdateDetachedObject(sp, so); 846 UpdateDetachedObject(sp, so);
779 } 847 }
780 848
781 private SceneObjectGroup RezSingleAttachmentFromInventoryInternal( 849 protected SceneObjectGroup RezSingleAttachmentFromInventoryInternal(
782 IScenePresence sp, UUID itemID, UUID assetID, uint attachmentPt) 850 IScenePresence sp, UUID itemID, UUID assetID, uint attachmentPt, XmlDocument doc)
783 { 851 {
784 if (m_invAccessModule == null) 852 if (m_invAccessModule == null)
785 return null; 853 return null;
@@ -817,7 +885,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
817 // This will throw if the attachment fails 885 // This will throw if the attachment fails
818 try 886 try
819 { 887 {
820 AttachObjectInternal(sp, objatt, attachmentPt, false, false); 888 AttachObjectInternal(sp, objatt, attachmentPt, false, false, false);
821 } 889 }
822 catch (Exception e) 890 catch (Exception e)
823 { 891 {
@@ -830,10 +898,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
830 m_scene.DeleteSceneObject(objatt, false); 898 m_scene.DeleteSceneObject(objatt, false);
831 return null; 899 return null;
832 } 900 }
833 901
834 if (tainted) 902 if (tainted)
835 objatt.HasGroupChanged = true; 903 objatt.HasGroupChanged = true;
836 904
905 if (doc != null)
906 {
907 objatt.LoadScriptState(doc);
908 objatt.ResetOwnerChangeFlag();
909 }
910
837 // Fire after attach, so we don't get messy perms dialogs 911 // Fire after attach, so we don't get messy perms dialogs
838 // 4 == AttachedRez 912 // 4 == AttachedRez
839 objatt.CreateScriptInstances(0, true, m_scene.DefaultScriptEngine, 4); 913 objatt.CreateScriptInstances(0, true, m_scene.DefaultScriptEngine, 4);
@@ -851,7 +925,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
851 itemID, sp.Name, attachmentPt); 925 itemID, sp.Name, attachmentPt);
852 } 926 }
853 } 927 }
854 928
855 return null; 929 return null;
856 } 930 }
857 931
@@ -974,7 +1048,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
974 AttachmentPt &= 0x7f; 1048 AttachmentPt &= 0x7f;
975 1049
976 // Calls attach with a Zero position 1050 // Calls attach with a Zero position
977 AttachObject(sp, part.ParentGroup, AttachmentPt, false, false); 1051 if (AttachObject(sp, part.ParentGroup, AttachmentPt, false, true, false))
1052 {
1053// m_log.Debug(
1054// "[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId
1055// + ", AttachmentPoint: " + AttachmentPt);
1056
1057 // Save avatar attachment information
1058 m_scene.EventManager.TriggerOnAttach(objectLocalID, part.ParentGroup.FromItemID, remoteClient.AgentId);
1059 }
978 } 1060 }
979 catch (Exception e) 1061 catch (Exception e)
980 { 1062 {
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
index 0ee01c7..4e9d3f9 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
@@ -197,7 +197,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
197 SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName, sp.UUID); 197 SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName, sp.UUID);
198 198
199 m_numberOfAttachEventsFired = 0; 199 m_numberOfAttachEventsFired = 0;
200 scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false); 200 scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false, false);
201 201
202 // Check status on scene presence 202 // Check status on scene presence
203 Assert.That(sp.HasAttachments(), Is.True); 203 Assert.That(sp.HasAttachments(), Is.True);
@@ -254,7 +254,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
254 sp2.AbsolutePosition = new Vector3(0, 0, 0); 254 sp2.AbsolutePosition = new Vector3(0, 0, 0);
255 sp2.HandleAgentRequestSit(sp2.ControllingClient, sp2.UUID, so.UUID, Vector3.Zero); 255 sp2.HandleAgentRequestSit(sp2.ControllingClient, sp2.UUID, so.UUID, Vector3.Zero);
256 256
257 scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false); 257 scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false, false);
258 258
259 Assert.That(sp.HasAttachments(), Is.False); 259 Assert.That(sp.HasAttachments(), Is.False);
260 Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1)); 260 Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1));
@@ -438,7 +438,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
438 scene.EventManager.OnChatFromWorld += OnChatFromWorld; 438 scene.EventManager.OnChatFromWorld += OnChatFromWorld;
439 439
440 SceneObjectGroup rezzedSo 440 SceneObjectGroup rezzedSo
441 = scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest); 441 = (SceneObjectGroup)(scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest));
442 442
443 // Wait for chat to signal rezzed script has been started. 443 // Wait for chat to signal rezzed script has been started.
444 m_chatEvent.WaitOne(60000); 444 m_chatEvent.WaitOne(60000);
@@ -457,7 +457,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
457 Assert.That(scriptStateNodes.Count, Is.EqualTo(1)); 457 Assert.That(scriptStateNodes.Count, Is.EqualTo(1));
458 458
459 // Re-rez the attachment to check script running state 459 // Re-rez the attachment to check script running state
460 SceneObjectGroup reRezzedSo = scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest); 460 SceneObjectGroup reRezzedSo = (SceneObjectGroup)(scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest));
461 461
462 // Wait for chat to signal rezzed script has been started. 462 // Wait for chat to signal rezzed script has been started.
463 m_chatEvent.WaitOne(60000); 463 m_chatEvent.WaitOne(60000);
@@ -663,4 +663,4 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
663 Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(0)); 663 Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(0));
664 } 664 }
665 } 665 }
666} \ No newline at end of file 666}
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
index 0a69979..3532b1d 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
@@ -145,6 +145,21 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
145 SetAppearance(sp, appearance.Texture, appearance.VisualParams); 145 SetAppearance(sp, appearance.Texture, appearance.VisualParams);
146 } 146 }
147 147
148
149 public void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams, Vector3 avSize)
150 {
151 float oldoff = sp.Appearance.AvatarFeetOffset;
152 Vector3 oldbox = sp.Appearance.AvatarBoxSize;
153
154 SetAppearance(sp, textureEntry, visualParams);
155 sp.Appearance.SetSize(avSize);
156
157 float off = sp.Appearance.AvatarFeetOffset;
158 Vector3 box = sp.Appearance.AvatarBoxSize;
159 if (oldoff != off || oldbox != box)
160 ((ScenePresence)sp).SetSize(box, off);
161 }
162
148 /// <summary> 163 /// <summary>
149 /// Set appearance data (texture asset IDs and slider settings) 164 /// Set appearance data (texture asset IDs and slider settings)
150 /// </summary> 165 /// </summary>
@@ -174,12 +189,21 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
174 // m_log.DebugFormat( 189 // m_log.DebugFormat(
175 // "[AVFACTORY]: Setting visual params for {0} to {1}", 190 // "[AVFACTORY]: Setting visual params for {0} to {1}",
176 // client.Name, string.Join(", ", visualParamsStrings)); 191 // client.Name, string.Join(", ", visualParamsStrings));
177 192/*
178 float oldHeight = sp.Appearance.AvatarHeight; 193 float oldHeight = sp.Appearance.AvatarHeight;
179 changed = sp.Appearance.SetVisualParams(visualParams); 194 changed = sp.Appearance.SetVisualParams(visualParams);
180 195
181 if (sp.Appearance.AvatarHeight != oldHeight && sp.Appearance.AvatarHeight > 0) 196 if (sp.Appearance.AvatarHeight != oldHeight && sp.Appearance.AvatarHeight > 0)
182 ((ScenePresence)sp).SetHeight(sp.Appearance.AvatarHeight); 197 ((ScenePresence)sp).SetHeight(sp.Appearance.AvatarHeight);
198 */
199// float oldoff = sp.Appearance.AvatarFeetOffset;
200// Vector3 oldbox = sp.Appearance.AvatarBoxSize;
201 changed = sp.Appearance.SetVisualParams(visualParams);
202// float off = sp.Appearance.AvatarFeetOffset;
203// Vector3 box = sp.Appearance.AvatarBoxSize;
204// if(oldoff != off || oldbox != box)
205// ((ScenePresence)sp).SetSize(box,off);
206
183 } 207 }
184 208
185 // Process the baked texture array 209 // Process the baked texture array
@@ -337,6 +361,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
337 public bool ValidateBakedTextureCache(IScenePresence sp) 361 public bool ValidateBakedTextureCache(IScenePresence sp)
338 { 362 {
339 bool defonly = true; // are we only using default textures 363 bool defonly = true; // are we only using default textures
364 IImprovedAssetCache cache = m_scene.RequestModuleInterface<IImprovedAssetCache>();
340 365
341 // Process the texture entry 366 // Process the texture entry
342 for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++) 367 for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++)
@@ -361,8 +386,16 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
361 386
362 defonly = false; // found a non-default texture reference 387 defonly = false; // found a non-default texture reference
363 388
364 if (m_scene.AssetService.Get(face.TextureID.ToString()) == null) 389 if (cache != null)
365 return false; 390 {
391 if (!cache.Check(face.TextureID.ToString()))
392 return false;
393 }
394 else
395 {
396 if (m_scene.AssetService.Get(face.TextureID.ToString()) == null)
397 return false;
398 }
366 } 399 }
367 400
368// m_log.DebugFormat("[AVFACTORY]: Completed texture check for {0} {1}", sp.Name, sp.UUID); 401// m_log.DebugFormat("[AVFACTORY]: Completed texture check for {0} {1}", sp.Name, sp.UUID);
@@ -374,6 +407,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
374 public int RequestRebake(IScenePresence sp, bool missingTexturesOnly) 407 public int RequestRebake(IScenePresence sp, bool missingTexturesOnly)
375 { 408 {
376 int texturesRebaked = 0; 409 int texturesRebaked = 0;
410 IImprovedAssetCache cache = m_scene.RequestModuleInterface<IImprovedAssetCache>();
377 411
378 for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++) 412 for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++)
379 { 413 {
@@ -397,21 +431,36 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
397 431
398 if (missingTexturesOnly) 432 if (missingTexturesOnly)
399 { 433 {
400 if (m_scene.AssetService.Get(face.TextureID.ToString()) != null) 434 if (cache != null)
401 { 435 {
402 continue; 436 if (cache.Check(face.TextureID.ToString()))
437 continue;
438 else
439 {
440 m_log.DebugFormat(
441 "[AVFACTORY]: Missing baked texture {0} ({1}) for {2}, requesting rebake.",
442 face.TextureID, idx, sp.Name);
443 }
403 } 444 }
404 else 445 else
405 { 446 {
406 // On inter-simulator teleports, this occurs if baked textures are not being stored by the 447 if (m_scene.AssetService.Get(face.TextureID.ToString()) != null)
407 // grid asset service (which means that they are not available to the new region and so have 448 {
408 // to be re-requested from the client). 449 continue;
409 // 450 }
410 // The only available core OpenSimulator behaviour right now 451
411 // is not to store these textures, temporarily or otherwise. 452 else
412 m_log.DebugFormat( 453 {
413 "[AVFACTORY]: Missing baked texture {0} ({1}) for {2}, requesting rebake.", 454 // On inter-simulator teleports, this occurs if baked textures are not being stored by the
414 face.TextureID, idx, sp.Name); 455 // grid asset service (which means that they are not available to the new region and so have
456 // to be re-requested from the client).
457 //
458 // The only available core OpenSimulator behaviour right now
459 // is not to store these textures, temporarily or otherwise.
460 m_log.DebugFormat(
461 "[AVFACTORY]: Missing baked texture {0} ({1}) for {2}, requesting rebake.",
462 face.TextureID, idx, sp.Name);
463 }
415 } 464 }
416 } 465 }
417 else 466 else
@@ -592,12 +641,17 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
592 /// <param name="client"></param> 641 /// <param name="client"></param>
593 private void Client_OnRequestWearables(IClientAPI client) 642 private void Client_OnRequestWearables(IClientAPI client)
594 { 643 {
595 // m_log.DebugFormat("[AVFACTORY]: Client_OnRequestWearables called for {0} ({1})", client.Name, client.AgentId); 644 Util.FireAndForget(delegate(object x)
596 ScenePresence sp = m_scene.GetScenePresence(client.AgentId); 645 {
597 if (sp != null) 646 Thread.Sleep(4000);
598 client.SendWearables(sp.Appearance.Wearables, sp.Appearance.Serial++); 647
599 else 648 // m_log.DebugFormat("[AVFACTORY]: Client_OnRequestWearables called for {0} ({1})", client.Name, client.AgentId);
600 m_log.WarnFormat("[AVFACTORY]: Client_OnRequestWearables unable to find presence for {0}", client.AgentId); 649 ScenePresence sp = m_scene.GetScenePresence(client.AgentId);
650 if (sp != null)
651 client.SendWearables(sp.Appearance.Wearables, sp.Appearance.Serial++);
652 else
653 m_log.WarnFormat("[AVFACTORY]: Client_OnRequestWearables unable to find presence for {0}", client.AgentId);
654 });
601 } 655 }
602 656
603 /// <summary> 657 /// <summary>
@@ -606,12 +660,12 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
606 /// <param name="client"></param> 660 /// <param name="client"></param>
607 /// <param name="texture"></param> 661 /// <param name="texture"></param>
608 /// <param name="visualParam"></param> 662 /// <param name="visualParam"></param>
609 private void Client_OnSetAppearance(IClientAPI client, Primitive.TextureEntry textureEntry, byte[] visualParams) 663 private void Client_OnSetAppearance(IClientAPI client, Primitive.TextureEntry textureEntry, byte[] visualParams, Vector3 avSize)
610 { 664 {
611 // m_log.WarnFormat("[AVFACTORY]: Client_OnSetAppearance called for {0} ({1})", client.Name, client.AgentId); 665 // m_log.WarnFormat("[AVFACTORY]: Client_OnSetAppearance called for {0} ({1})", client.Name, client.AgentId);
612 ScenePresence sp = m_scene.GetScenePresence(client.AgentId); 666 ScenePresence sp = m_scene.GetScenePresence(client.AgentId);
613 if (sp != null) 667 if (sp != null)
614 SetAppearance(sp, textureEntry, visualParams); 668 SetAppearance(sp, textureEntry, visualParams,avSize);
615 else 669 else
616 m_log.WarnFormat("[AVFACTORY]: Client_OnSetAppearance unable to find presence for {0}", client.AgentId); 670 m_log.WarnFormat("[AVFACTORY]: Client_OnSetAppearance unable to find presence for {0}", client.AgentId);
617 } 671 }
diff --git a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
index 6d62ff0..4c3f1cc 100644
--- a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
@@ -51,7 +51,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
51 private int m_shoutdistance = 100; 51 private int m_shoutdistance = 100;
52 private int m_whisperdistance = 10; 52 private int m_whisperdistance = 10;
53 private List<Scene> m_scenes = new List<Scene>(); 53 private List<Scene> m_scenes = new List<Scene>();
54 54 private List<string> FreezeCache = new List<string>();
55 private string m_adminPrefix = "";
55 internal object m_syncy = new object(); 56 internal object m_syncy = new object();
56 57
57 internal IConfig m_config; 58 internal IConfig m_config;
@@ -78,6 +79,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
78 m_whisperdistance = config.Configs["Chat"].GetInt("whisper_distance", m_whisperdistance); 79 m_whisperdistance = config.Configs["Chat"].GetInt("whisper_distance", m_whisperdistance);
79 m_saydistance = config.Configs["Chat"].GetInt("say_distance", m_saydistance); 80 m_saydistance = config.Configs["Chat"].GetInt("say_distance", m_saydistance);
80 m_shoutdistance = config.Configs["Chat"].GetInt("shout_distance", m_shoutdistance); 81 m_shoutdistance = config.Configs["Chat"].GetInt("shout_distance", m_shoutdistance);
82 m_adminPrefix = config.Configs["Chat"].GetString("admin_prefix", "");
81 } 83 }
82 84
83 public virtual void AddRegion(Scene scene) 85 public virtual void AddRegion(Scene scene)
@@ -173,7 +175,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
173 return; 175 return;
174 } 176 }
175 177
176 DeliverChatToAvatars(ChatSourceType.Agent, c); 178 if (FreezeCache.Contains(c.Sender.AgentId.ToString()))
179 {
180 if (c.Type != ChatTypeEnum.StartTyping || c.Type != ChatTypeEnum.StopTyping)
181 c.Sender.SendAgentAlertMessage("You may not talk as you are frozen.", false);
182 }
183 else
184 {
185 DeliverChatToAvatars(ChatSourceType.Agent, c);
186 }
177 } 187 }
178 188
179 public virtual void OnChatFromWorld(Object sender, OSChatMessage c) 189 public virtual void OnChatFromWorld(Object sender, OSChatMessage c)
@@ -187,11 +197,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
187 protected virtual void DeliverChatToAvatars(ChatSourceType sourceType, OSChatMessage c) 197 protected virtual void DeliverChatToAvatars(ChatSourceType sourceType, OSChatMessage c)
188 { 198 {
189 string fromName = c.From; 199 string fromName = c.From;
200 string fromNamePrefix = "";
190 UUID fromID = UUID.Zero; 201 UUID fromID = UUID.Zero;
191 UUID ownerID = UUID.Zero; 202 UUID ownerID = UUID.Zero;
192 UUID targetID = c.TargetUUID;
193 string message = c.Message; 203 string message = c.Message;
194 IScene scene = c.Scene; 204 IScene scene = c.Scene;
205 UUID destination = c.Destination;
195 Vector3 fromPos = c.Position; 206 Vector3 fromPos = c.Position;
196 Vector3 regionPos = new Vector3(scene.RegionInfo.RegionLocX * Constants.RegionSize, 207 Vector3 regionPos = new Vector3(scene.RegionInfo.RegionLocX * Constants.RegionSize,
197 scene.RegionInfo.RegionLocY * Constants.RegionSize, 0); 208 scene.RegionInfo.RegionLocY * Constants.RegionSize, 0);
@@ -211,6 +222,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
211 fromPos = avatar.AbsolutePosition; 222 fromPos = avatar.AbsolutePosition;
212 fromName = avatar.Name; 223 fromName = avatar.Name;
213 fromID = c.Sender.AgentId; 224 fromID = c.Sender.AgentId;
225 if (avatar.GodLevel >= 200)
226 {
227 fromNamePrefix = m_adminPrefix;
228 }
229 destination = UUID.Zero; // Avatars cant "SayTo"
214 ownerID = c.Sender.AgentId; 230 ownerID = c.Sender.AgentId;
215 231
216 break; 232 break;
@@ -229,40 +245,47 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
229 message = message.Substring(0, 1000); 245 message = message.Substring(0, 1000);
230 246
231// m_log.DebugFormat( 247// m_log.DebugFormat(
232// "[CHAT]: DCTA: fromID {0} fromName {1}, region{2}, cType {3}, sType {4}, targetID {5}", 248// "[CHAT]: DCTA: fromID {0} fromName {1}, region{2}, cType {3}, sType {4}",
233// fromID, fromName, scene.RegionInfo.RegionName, c.Type, sourceType, targetID); 249// fromID, fromName, scene.RegionInfo.RegionName, c.Type, sourceType);
234 250
235 HashSet<UUID> receiverIDs = new HashSet<UUID>(); 251 HashSet<UUID> receiverIDs = new HashSet<UUID>();
236 252
237 foreach (Scene s in m_scenes) 253 foreach (Scene s in m_scenes)
238 { 254 {
239 if (targetID == UUID.Zero) 255 // This should use ForEachClient, but clients don't have a position.
240 { 256 // If camera is moved into client, then camera position can be used
241 // This should use ForEachClient, but clients don't have a position. 257 // MT: No, it can't, as chat is heard from the avatar position, not
242 // If camera is moved into client, then camera position can be used 258 // the camera position.
243 s.ForEachRootScenePresence( 259 s.ForEachRootScenePresence(
244 delegate(ScenePresence presence) 260 delegate(ScenePresence presence)
261 {
262 if (destination != UUID.Zero && presence.UUID != destination)
263 return;
264 ILandObject Presencecheck = s.LandChannel.GetLandObject(presence.AbsolutePosition.X, presence.AbsolutePosition.Y);
265 if (Presencecheck != null)
245 { 266 {
246 if (TrySendChatMessage( 267 // This will pass all chat from objects. Not
247 presence, fromPos, regionPos, fromID, ownerID, fromName, c.Type, message, sourceType, false)) 268 // perfect, but it will do. For now. Better
248 receiverIDs.Add(presence.UUID); 269 // than the prior behavior of muting all
270 // objects on a parcel with access restrictions
271 if (c.Sender == null || Presencecheck.IsEitherBannedOrRestricted(c.Sender.AgentId) != true)
272 {
273 if (destination != UUID.Zero)
274 {
275 if (TrySendChatMessage(presence, fromPos, regionPos, fromID, ownerID, fromNamePrefix + fromName, c.Type, message, sourceType, true))
276 receiverIDs.Add(presence.UUID);
277 }
278 else
279 {
280 if (TrySendChatMessage(presence, fromPos, regionPos, fromID, ownerID, fromNamePrefix + fromName, c.Type, message, sourceType, false))
281 receiverIDs.Add(presence.UUID);
282 }
283 }
249 } 284 }
250 );
251 }
252 else
253 {
254 // This is a send to a specific client eg from llRegionSayTo
255 // no need to check distance etc, jand send is as say
256 ScenePresence presence = s.GetScenePresence(targetID);
257 if (presence != null && !presence.IsChildAgent)
258 {
259 if (TrySendChatMessage(
260 presence, fromPos, regionPos, fromID, ownerID, fromName, ChatTypeEnum.Say, message, sourceType, true))
261 receiverIDs.Add(presence.UUID);
262 } 285 }
263 } 286 );
264 } 287 }
265 288
266 (scene as Scene).EventManager.TriggerOnChatToClients( 289 (scene as Scene).EventManager.TriggerOnChatToClients(
267 fromID, receiverIDs, message, c.Type, fromPos, fromName, sourceType, ChatAudibleLevel.Fully); 290 fromID, receiverIDs, message, c.Type, fromPos, fromName, sourceType, ChatAudibleLevel.Fully);
268 } 291 }
@@ -302,28 +325,29 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
302 } 325 }
303 326
304 // m_log.DebugFormat("[CHAT] Broadcast: fromID {0} fromName {1}, cType {2}, sType {3}", fromID, fromName, cType, sourceType); 327 // m_log.DebugFormat("[CHAT] Broadcast: fromID {0} fromName {1}, cType {2}, sType {3}", fromID, fromName, cType, sourceType);
305
306 HashSet<UUID> receiverIDs = new HashSet<UUID>(); 328 HashSet<UUID> receiverIDs = new HashSet<UUID>();
307 329
308 ((Scene)c.Scene).ForEachRootClient( 330 if (c.Scene != null)
309 delegate(IClientAPI client) 331 {
310 { 332 ((Scene)c.Scene).ForEachRootClient
311 // don't forward SayOwner chat from objects to 333 (
312 // non-owner agents 334 delegate(IClientAPI client)
313 if ((c.Type == ChatTypeEnum.Owner) && 335 {
314 (null != c.SenderObject) && 336 // don't forward SayOwner chat from objects to
315 (((SceneObjectPart)c.SenderObject).OwnerID != client.AgentId)) 337 // non-owner agents
316 return; 338 if ((c.Type == ChatTypeEnum.Owner) &&
317 339 (null != c.SenderObject) &&
318 client.SendChatMessage( 340 (((SceneObjectPart)c.SenderObject).OwnerID != client.AgentId))
319 c.Message, (byte)cType, CenterOfRegion, fromName, fromID, fromID, 341 return;
320 (byte)sourceType, (byte)ChatAudibleLevel.Fully); 342
321 343 client.SendChatMessage(c.Message, (byte)cType, CenterOfRegion, fromName, fromID, fromID,
322 receiverIDs.Add(client.AgentId); 344 (byte)sourceType, (byte)ChatAudibleLevel.Fully);
323 }); 345 receiverIDs.Add(client.AgentId);
324 346 }
325 (c.Scene as Scene).EventManager.TriggerOnChatToClients( 347 );
326 fromID, receiverIDs, c.Message, cType, CenterOfRegion, fromName, sourceType, ChatAudibleLevel.Fully); 348 (c.Scene as Scene).EventManager.TriggerOnChatToClients(
349 fromID, receiverIDs, c.Message, cType, CenterOfRegion, fromName, sourceType, ChatAudibleLevel.Fully);
350 }
327 } 351 }
328 352
329 /// <summary> 353 /// <summary>
@@ -348,7 +372,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
348 UUID fromAgentID, UUID ownerID, string fromName, ChatTypeEnum type, 372 UUID fromAgentID, UUID ownerID, string fromName, ChatTypeEnum type,
349 string message, ChatSourceType src, bool ignoreDistance) 373 string message, ChatSourceType src, bool ignoreDistance)
350 { 374 {
351 // don't send stuff to child agents 375 // don't send chat to child agents
352 if (presence.IsChildAgent) return false; 376 if (presence.IsChildAgent) return false;
353 377
354 Vector3 fromRegionPos = fromPos + regionPos; 378 Vector3 fromRegionPos = fromPos + regionPos;
@@ -357,15 +381,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
357 presence.Scene.RegionInfo.RegionLocY * Constants.RegionSize, 0); 381 presence.Scene.RegionInfo.RegionLocY * Constants.RegionSize, 0);
358 382
359 int dis = (int)Util.GetDistanceTo(toRegionPos, fromRegionPos); 383 int dis = (int)Util.GetDistanceTo(toRegionPos, fromRegionPos);
360 384
361 if (!ignoreDistance) 385 if (type == ChatTypeEnum.Whisper && dis > m_whisperdistance ||
386 type == ChatTypeEnum.Say && dis > m_saydistance ||
387 type == ChatTypeEnum.Shout && dis > m_shoutdistance)
362 { 388 {
363 if (type == ChatTypeEnum.Whisper && dis > m_whisperdistance || 389 return false;
364 type == ChatTypeEnum.Say && dis > m_saydistance ||
365 type == ChatTypeEnum.Shout && dis > m_shoutdistance)
366 {
367 return false;
368 }
369 } 390 }
370 391
371 // TODO: should change so the message is sent through the avatar rather than direct to the ClientView 392 // TODO: should change so the message is sent through the avatar rather than direct to the ClientView
@@ -375,5 +396,35 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
375 396
376 return true; 397 return true;
377 } 398 }
399
400 Dictionary<UUID, System.Threading.Timer> Timers = new Dictionary<UUID, System.Threading.Timer>();
401 public void ParcelFreezeUser(IClientAPI client, UUID parcelowner, uint flags, UUID target)
402 {
403 System.Threading.Timer Timer;
404 if (flags == 0)
405 {
406 FreezeCache.Add(target.ToString());
407 System.Threading.TimerCallback timeCB = new System.Threading.TimerCallback(OnEndParcelFrozen);
408 Timer = new System.Threading.Timer(timeCB, target, 30000, 0);
409 Timers.Add(target, Timer);
410 }
411 else
412 {
413 FreezeCache.Remove(target.ToString());
414 Timers.TryGetValue(target, out Timer);
415 Timers.Remove(target);
416 Timer.Dispose();
417 }
418 }
419
420 private void OnEndParcelFrozen(object avatar)
421 {
422 UUID target = (UUID)avatar;
423 FreezeCache.Remove(target.ToString());
424 System.Threading.Timer Timer;
425 Timers.TryGetValue(target, out Timer);
426 Timers.Remove(target);
427 Timer.Dispose();
428 }
378 } 429 }
379} \ No newline at end of file 430}
diff --git a/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs b/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs
index d26907b..0e7ab7e 100644
--- a/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs
@@ -260,4 +260,4 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
260 return result; 260 return result;
261 } 261 }
262 } 262 }
263} \ No newline at end of file 263}
diff --git a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
index 5a7446f..9fa9be1 100644
--- a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
@@ -32,6 +32,24 @@ using OpenMetaverse;
32using OpenSim.Framework; 32using OpenSim.Framework;
33using OpenSim.Region.Framework.Scenes; 33using OpenSim.Region.Framework.Scenes;
34using OpenSim.Region.Framework.Interfaces; 34using OpenSim.Region.Framework.Interfaces;
35using System;
36using System.Reflection;
37using System.Collections;
38using System.Collections.Specialized;
39using System.Reflection;
40using System.IO;
41using System.Web;
42using System.Xml;
43using log4net;
44using Mono.Addins;
45using OpenMetaverse.Messages.Linden;
46using OpenMetaverse.StructuredData;
47using OpenSim.Framework.Capabilities;
48using OpenSim.Framework.Servers;
49using OpenSim.Framework.Servers.HttpServer;
50using Caps = OpenSim.Framework.Capabilities.Caps;
51using OSDArray = OpenMetaverse.StructuredData.OSDArray;
52using OSDMap = OpenMetaverse.StructuredData.OSDMap;
35 53
36using Mono.Addins; 54using Mono.Addins;
37 55
@@ -40,11 +58,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
40 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GodsModule")] 58 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GodsModule")]
41 public class GodsModule : INonSharedRegionModule, IGodsModule 59 public class GodsModule : INonSharedRegionModule, IGodsModule
42 { 60 {
61 private static readonly ILog m_log =
62 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
63
43 /// <summary>Special UUID for actions that apply to all agents</summary> 64 /// <summary>Special UUID for actions that apply to all agents</summary>
44 private static readonly UUID ALL_AGENTS = new UUID("44e87126-e794-4ded-05b3-7c42da3d5cdb"); 65 private static readonly UUID ALL_AGENTS = new UUID("44e87126-e794-4ded-05b3-7c42da3d5cdb");
45 66
46 protected Scene m_scene; 67 protected Scene m_scene;
47 protected IDialogModule m_dialogModule; 68 protected IDialogModule m_dialogModule;
69
70 protected Dictionary<UUID, string> m_capsDict =
71 new Dictionary<UUID, string>();
72
48 protected IDialogModule DialogModule 73 protected IDialogModule DialogModule
49 { 74 {
50 get 75 get
@@ -65,6 +90,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
65 m_scene = scene; 90 m_scene = scene;
66 m_scene.RegisterModuleInterface<IGodsModule>(this); 91 m_scene.RegisterModuleInterface<IGodsModule>(this);
67 m_scene.EventManager.OnNewClient += SubscribeToClientEvents; 92 m_scene.EventManager.OnNewClient += SubscribeToClientEvents;
93 m_scene.EventManager.OnRegisterCaps += OnRegisterCaps;
94 m_scene.EventManager.OnClientClosed += OnClientClosed;
95 scene.EventManager.OnIncomingInstantMessage +=
96 OnIncomingInstantMessage;
68 } 97 }
69 98
70 public void RemoveRegion(Scene scene) 99 public void RemoveRegion(Scene scene)
@@ -98,6 +127,54 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
98 client.OnRequestGodlikePowers -= RequestGodlikePowers; 127 client.OnRequestGodlikePowers -= RequestGodlikePowers;
99 } 128 }
100 129
130 private void OnClientClosed(UUID agentID, Scene scene)
131 {
132 m_capsDict.Remove(agentID);
133 }
134
135 private void OnRegisterCaps(UUID agentID, Caps caps)
136 {
137 string uri = "/CAPS/" + UUID.Random();
138 m_capsDict[agentID] = uri;
139
140 caps.RegisterHandler("UntrustedSimulatorMessage",
141 new RestStreamHandler("POST", uri,
142 HandleUntrustedSimulatorMessage));
143 }
144
145 private string HandleUntrustedSimulatorMessage(string request,
146 string path, string param, IOSHttpRequest httpRequest,
147 IOSHttpResponse httpResponse)
148 {
149 OSDMap osd = (OSDMap)OSDParser.DeserializeLLSDXml(request);
150
151 string message = osd["message"].AsString();
152
153 if (message == "GodKickUser")
154 {
155 OSDMap body = (OSDMap)osd["body"];
156 OSDArray userInfo = (OSDArray)body["UserInfo"];
157 OSDMap userData = (OSDMap)userInfo[0];
158
159 UUID agentID = userData["AgentID"].AsUUID();
160 UUID godID = userData["GodID"].AsUUID();
161 UUID godSessionID = userData["GodSessionID"].AsUUID();
162 uint kickFlags = userData["KickFlags"].AsUInteger();
163 string reason = userData["Reason"].AsString();
164
165 ScenePresence god = m_scene.GetScenePresence(godID);
166 if (god == null || god.ControllingClient.SessionId != godSessionID)
167 return String.Empty;
168
169 KickUser(godID, godSessionID, agentID, kickFlags, Util.StringToBytes1024(reason));
170 }
171 else
172 {
173 m_log.ErrorFormat("[GOD]: Unhandled UntrustedSimulatorMessage: {0}", message);
174 }
175 return String.Empty;
176 }
177
101 public void RequestGodlikePowers( 178 public void RequestGodlikePowers(
102 UUID agentID, UUID sessionID, UUID token, bool godLike, IClientAPI controllingClient) 179 UUID agentID, UUID sessionID, UUID token, bool godLike, IClientAPI controllingClient)
103 { 180 {
@@ -146,76 +223,86 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
146 /// <param name="reason">The message to send to the user after it's been turned into a field</param> 223 /// <param name="reason">The message to send to the user after it's been turned into a field</param>
147 public void KickUser(UUID godID, UUID sessionID, UUID agentID, uint kickflags, byte[] reason) 224 public void KickUser(UUID godID, UUID sessionID, UUID agentID, uint kickflags, byte[] reason)
148 { 225 {
149 UUID kickUserID = ALL_AGENTS; 226 if (!m_scene.Permissions.IsGod(godID))
150 227 return;
228
151 ScenePresence sp = m_scene.GetScenePresence(agentID); 229 ScenePresence sp = m_scene.GetScenePresence(agentID);
152 230
153 if (sp != null || agentID == kickUserID) 231 if (sp == null && agentID != ALL_AGENTS)
154 { 232 {
155 if (m_scene.Permissions.IsGod(godID)) 233 IMessageTransferModule transferModule =
234 m_scene.RequestModuleInterface<IMessageTransferModule>();
235 if (transferModule != null)
156 { 236 {
157 if (kickflags == 0) 237 m_log.DebugFormat("[GODS]: Sending nonlocal kill for agent {0}", agentID);
158 { 238 transferModule.SendInstantMessage(new GridInstantMessage(
159 if (agentID == kickUserID) 239 m_scene, godID, "God", agentID, (byte)250, false,
160 { 240 Utils.BytesToString(reason), UUID.Zero, true,
161 string reasonStr = Utils.BytesToString(reason); 241 new Vector3(), new byte[] {(byte)kickflags}, true),
162 242 delegate(bool success) {} );
163 m_scene.ForEachClient( 243 }
164 delegate(IClientAPI controller) 244 return;
165 { 245 }
166 if (controller.AgentId != godID)
167 controller.Kick(reasonStr);
168 }
169 );
170
171 // This is a bit crude. It seems the client will be null before it actually stops the thread
172 // The thread will kill itself eventually :/
173 // Is there another way to make sure *all* clients get this 'inter region' message?
174 m_scene.ForEachRootClient(
175 delegate(IClientAPI client)
176 {
177 if (client.AgentId != godID)
178 {
179 client.Close();
180 }
181 }
182 );
183 }
184 else
185 {
186 m_scene.SceneGraph.removeUserCount(!sp.IsChildAgent);
187 246
188 sp.ControllingClient.Kick(Utils.BytesToString(reason)); 247 switch (kickflags)
189 sp.ControllingClient.Close(); 248 {
190 } 249 case 0:
191 } 250 if (sp != null)
192 251 {
193 if (kickflags == 1) 252 KickPresence(sp, Utils.BytesToString(reason));
194 {
195 sp.AllowMovement = false;
196 if (DialogModule != null)
197 {
198 DialogModule.SendAlertToUser(agentID, Utils.BytesToString(reason));
199 DialogModule.SendAlertToUser(godID, "User Frozen");
200 }
201 }
202
203 if (kickflags == 2)
204 {
205 sp.AllowMovement = true;
206 if (DialogModule != null)
207 {
208 DialogModule.SendAlertToUser(agentID, Utils.BytesToString(reason));
209 DialogModule.SendAlertToUser(godID, "User Unfrozen");
210 }
211 }
212 } 253 }
213 else 254 else if (agentID == ALL_AGENTS)
214 { 255 {
215 if (DialogModule != null) 256 m_scene.ForEachRootScenePresence(
216 DialogModule.SendAlertToUser(godID, "Kick request denied"); 257 delegate(ScenePresence p)
258 {
259 if (p.UUID != godID && (!m_scene.Permissions.IsGod(p.UUID)))
260 KickPresence(p, Utils.BytesToString(reason));
261 }
262 );
263 }
264 break;
265 case 1:
266 if (sp != null)
267 {
268 sp.AllowMovement = false;
269 m_dialogModule.SendAlertToUser(agentID, Utils.BytesToString(reason));
270 m_dialogModule.SendAlertToUser(godID, "User Frozen");
217 } 271 }
272 break;
273 case 2:
274 if (sp != null)
275 {
276 sp.AllowMovement = true;
277 m_dialogModule.SendAlertToUser(agentID, Utils.BytesToString(reason));
278 m_dialogModule.SendAlertToUser(godID, "User Unfrozen");
279 }
280 break;
281 default:
282 break;
283 }
284 }
285
286 private void KickPresence(ScenePresence sp, string reason)
287 {
288 if (sp.IsChildAgent)
289 return;
290 sp.ControllingClient.Kick(reason);
291 sp.MakeChildAgent();
292 sp.ControllingClient.Close();
293 }
294
295 private void OnIncomingInstantMessage(GridInstantMessage msg)
296 {
297 if (msg.dialog == (uint)250) // Nonlocal kick
298 {
299 UUID agentID = new UUID(msg.toAgentID);
300 string reason = msg.message;
301 UUID godID = new UUID(msg.fromAgentID);
302 uint kickMode = (uint)msg.binaryBucket[0];
303
304 KickUser(godID, UUID.Zero, agentID, kickMode, Util.StringToBytes1024(reason));
218 } 305 }
219 } 306 }
220 } 307 }
221} \ No newline at end of file 308}
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs
index c33a296..55e30a0 100644
--- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs
@@ -27,6 +27,7 @@
27using System; 27using System;
28using System.Collections.Generic; 28using System.Collections.Generic;
29using System.Reflection; 29using System.Reflection;
30using System.Timers;
30using log4net; 31using log4net;
31using Mono.Addins; 32using Mono.Addins;
32using Nini.Config; 33using Nini.Config;
@@ -44,6 +45,10 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
44 private static readonly ILog m_log = LogManager.GetLogger( 45 private static readonly ILog m_log = LogManager.GetLogger(
45 MethodBase.GetCurrentMethod().DeclaringType); 46 MethodBase.GetCurrentMethod().DeclaringType);
46 47
48 private Timer m_logTimer = new Timer(10000);
49 private List<GridInstantMessage> m_logData = new List<GridInstantMessage>();
50 private string m_restUrl;
51
47 /// <value> 52 /// <value>
48 /// Is this module enabled? 53 /// Is this module enabled?
49 /// </value> 54 /// </value>
@@ -63,9 +68,12 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
63 "InstantMessageModule", "InstantMessageModule") != 68 "InstantMessageModule", "InstantMessageModule") !=
64 "InstantMessageModule") 69 "InstantMessageModule")
65 return; 70 return;
71 m_restUrl = config.Configs["Messaging"].GetString("LogURL", String.Empty);
66 } 72 }
67 73
68 m_enabled = true; 74 m_enabled = true;
75 m_logTimer.AutoReset = false;
76 m_logTimer.Elapsed += LogTimerElapsed;
69 } 77 }
70 78
71 public void AddRegion(Scene scene) 79 public void AddRegion(Scene scene)
@@ -150,6 +158,9 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
150 { 158 {
151 byte dialog = im.dialog; 159 byte dialog = im.dialog;
152 160
161 if (client != null && dialog == (byte)InstantMessageDialog.MessageFromAgent)
162 LogInstantMesssage(im);
163
153 if (dialog != (byte)InstantMessageDialog.MessageFromAgent 164 if (dialog != (byte)InstantMessageDialog.MessageFromAgent
154 && dialog != (byte)InstantMessageDialog.StartTyping 165 && dialog != (byte)InstantMessageDialog.StartTyping
155 && dialog != (byte)InstantMessageDialog.StopTyping 166 && dialog != (byte)InstantMessageDialog.StopTyping
@@ -159,6 +170,32 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
159 return; 170 return;
160 } 171 }
161 172
173 //DateTime dt = DateTime.UtcNow;
174
175 // Ticks from UtcNow, but make it look like local. Evil, huh?
176 //dt = DateTime.SpecifyKind(dt, DateTimeKind.Local);
177
178 //try
179 //{
180 // // Convert that to the PST timezone
181 // TimeZoneInfo timeZoneInfo = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles");
182 // dt = TimeZoneInfo.ConvertTime(dt, timeZoneInfo);
183 //}
184 //catch
185 //{
186 // //m_log.Info("[OFFLINE MESSAGING]: No PST timezone found on this machine. Saving with local timestamp.");
187 //}
188
189 //// And make it look local again to fool the unix time util
190 //dt = DateTime.SpecifyKind(dt, DateTimeKind.Utc);
191
192 // If client is null, this message comes from storage and IS offline
193 if (client != null)
194 im.offline = 0;
195
196 if (im.offline == 0)
197 im.timestamp = (uint)Util.UnixTimeSinceEpoch();
198
162 if (m_TransferModule != null) 199 if (m_TransferModule != null)
163 { 200 {
164 if (client != null) 201 if (client != null)
@@ -202,5 +239,35 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
202 // 239 //
203 OnInstantMessage(null, msg); 240 OnInstantMessage(null, msg);
204 } 241 }
242
243 private void LogInstantMesssage(GridInstantMessage im)
244 {
245 if (m_logData.Count < 20)
246 {
247 // Restart the log write timer
248 m_logTimer.Stop();
249 }
250 if (!m_logTimer.Enabled)
251 m_logTimer.Start();
252
253 lock (m_logData)
254 {
255 m_logData.Add(im);
256 }
257 }
258
259 private void LogTimerElapsed(object source, ElapsedEventArgs e)
260 {
261 lock (m_logData)
262 {
263 if (m_restUrl != String.Empty && m_logData.Count > 0)
264 {
265 bool success = SynchronousRestObjectRequester.MakeRequest<List<GridInstantMessage>, bool>("POST", m_restUrl + "/LogMessages/", m_logData);
266 if (!success)
267 m_log.ErrorFormat("[INSTANT MESSAGE]: Failed to save log data");
268 }
269 m_logData.Clear();
270 }
271 }
205 } 272 }
206} 273}
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
index fa935cd..1627f6c 100644
--- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
@@ -50,6 +50,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
50 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 50 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
51 51
52 private bool m_Enabled = false; 52 private bool m_Enabled = false;
53 protected string m_MessageKey = String.Empty;
53 protected List<Scene> m_Scenes = new List<Scene>(); 54 protected List<Scene> m_Scenes = new List<Scene>();
54 protected Dictionary<UUID, UUID> m_UserRegionMap = new Dictionary<UUID, UUID>(); 55 protected Dictionary<UUID, UUID> m_UserRegionMap = new Dictionary<UUID, UUID>();
55 56
@@ -69,14 +70,17 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
69 public virtual void Initialise(IConfigSource config) 70 public virtual void Initialise(IConfigSource config)
70 { 71 {
71 IConfig cnf = config.Configs["Messaging"]; 72 IConfig cnf = config.Configs["Messaging"];
72 if (cnf != null && cnf.GetString( 73 if (cnf != null)
73 "MessageTransferModule", "MessageTransferModule") !=
74 "MessageTransferModule")
75 { 74 {
76 m_log.Debug("[MESSAGE TRANSFER]: Disabled by configuration"); 75 if (cnf.GetString("MessageTransferModule",
77 return; 76 "MessageTransferModule") != "MessageTransferModule")
78 } 77 {
78 return;
79 }
79 80
81 m_MessageKey = cnf.GetString("MessageKey", String.Empty);
82 }
83 m_log.Debug("[MESSAGE TRANSFER]: Module enabled");
80 m_Enabled = true; 84 m_Enabled = true;
81 } 85 }
82 86
@@ -135,6 +139,9 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
135 { 139 {
136 UUID toAgentID = new UUID(im.toAgentID); 140 UUID toAgentID = new UUID(im.toAgentID);
137 141
142 if (toAgentID == UUID.Zero)
143 return;
144
138 // Try root avatar only first 145 // Try root avatar only first
139 foreach (Scene scene in m_Scenes) 146 foreach (Scene scene in m_Scenes)
140 { 147 {
@@ -249,6 +256,19 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
249 && requestData.ContainsKey("position_z") && requestData.ContainsKey("region_id") 256 && requestData.ContainsKey("position_z") && requestData.ContainsKey("region_id")
250 && requestData.ContainsKey("binary_bucket")) 257 && requestData.ContainsKey("binary_bucket"))
251 { 258 {
259 if (m_MessageKey != String.Empty)
260 {
261 XmlRpcResponse error_resp = new XmlRpcResponse();
262 Hashtable error_respdata = new Hashtable();
263 error_respdata["success"] = "FALSE";
264 error_resp.Value = error_respdata;
265
266 if (!requestData.Contains("message_key"))
267 return error_resp;
268 if (m_MessageKey != (string)requestData["message_key"])
269 return error_resp;
270 }
271
252 // Do the easy way of validating the UUIDs 272 // Do the easy way of validating the UUIDs
253 UUID.TryParse((string)requestData["from_agent_id"], out fromAgentID); 273 UUID.TryParse((string)requestData["from_agent_id"], out fromAgentID);
254 UUID.TryParse((string)requestData["to_agent_id"], out toAgentID); 274 UUID.TryParse((string)requestData["to_agent_id"], out toAgentID);
@@ -425,24 +445,37 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
425 return resp; 445 return resp;
426 } 446 }
427 447
428 /// <summary> 448 private delegate void GridInstantMessageDelegate(GridInstantMessage im, MessageResultNotification result);
429 /// delegate for sending a grid instant message asynchronously
430 /// </summary>
431 public delegate void GridInstantMessageDelegate(GridInstantMessage im, MessageResultNotification result, UUID prevRegionID);
432 449
433 protected virtual void GridInstantMessageCompleted(IAsyncResult iar) 450 private class GIM {
434 { 451 public GridInstantMessage im;
435 GridInstantMessageDelegate icon = 452 public MessageResultNotification result;
436 (GridInstantMessageDelegate)iar.AsyncState; 453 };
437 icon.EndInvoke(iar);
438 }
439 454
455 private Queue<GIM> pendingInstantMessages = new Queue<GIM>();
456 private int numInstantMessageThreads = 0;
440 457
441 protected virtual void SendGridInstantMessageViaXMLRPC(GridInstantMessage im, MessageResultNotification result) 458 private void SendGridInstantMessageViaXMLRPC(GridInstantMessage im, MessageResultNotification result)
442 { 459 {
443 GridInstantMessageDelegate d = SendGridInstantMessageViaXMLRPCAsync; 460 lock (pendingInstantMessages) {
461 if (numInstantMessageThreads >= 4) {
462 GIM gim = new GIM();
463 gim.im = im;
464 gim.result = result;
465 pendingInstantMessages.Enqueue(gim);
466 } else {
467 ++ numInstantMessageThreads;
468 //m_log.DebugFormat("[SendGridInstantMessageViaXMLRPC]: ++numInstantMessageThreads={0}", numInstantMessageThreads);
469 GridInstantMessageDelegate d = SendGridInstantMessageViaXMLRPCAsyncMain;
470 d.BeginInvoke(im, result, GridInstantMessageCompleted, d);
471 }
472 }
473 }
444 474
445 d.BeginInvoke(im, result, UUID.Zero, GridInstantMessageCompleted, d); 475 private void GridInstantMessageCompleted(IAsyncResult iar)
476 {
477 GridInstantMessageDelegate d = (GridInstantMessageDelegate)iar.AsyncState;
478 d.EndInvoke(iar);
446 } 479 }
447 480
448 /// <summary> 481 /// <summary>
@@ -457,8 +490,31 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
457 /// Pass in 0 the first time this method is called. It will be called recursively with the last 490 /// Pass in 0 the first time this method is called. It will be called recursively with the last
458 /// regionhandle tried 491 /// regionhandle tried
459 /// </param> 492 /// </param>
460 protected virtual void SendGridInstantMessageViaXMLRPCAsync(GridInstantMessage im, MessageResultNotification result, UUID prevRegionID) 493 private void SendGridInstantMessageViaXMLRPCAsyncMain(GridInstantMessage im, MessageResultNotification result)
461 { 494 {
495 GIM gim;
496 do {
497 try {
498 SendGridInstantMessageViaXMLRPCAsync(im, result, UUID.Zero);
499 } catch (Exception e) {
500 m_log.Error("[SendGridInstantMessageViaXMLRPC]: exception " + e.Message);
501 }
502 lock (pendingInstantMessages) {
503 if (pendingInstantMessages.Count > 0) {
504 gim = pendingInstantMessages.Dequeue();
505 im = gim.im;
506 result = gim.result;
507 } else {
508 gim = null;
509 -- numInstantMessageThreads;
510 //m_log.DebugFormat("[SendGridInstantMessageViaXMLRPC]: --numInstantMessageThreads={0}", numInstantMessageThreads);
511 }
512 }
513 } while (gim != null);
514 }
515 private void SendGridInstantMessageViaXMLRPCAsync(GridInstantMessage im, MessageResultNotification result, UUID prevRegionID)
516 {
517
462 UUID toAgentID = new UUID(im.toAgentID); 518 UUID toAgentID = new UUID(im.toAgentID);
463 519
464 PresenceInfo upd = null; 520 PresenceInfo upd = null;
@@ -525,7 +581,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
525 581
526 if (upd != null) 582 if (upd != null)
527 { 583 {
528 GridRegion reginfo = m_Scenes[0].GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, 584 GridRegion reginfo = m_Scenes[0].GridService.GetRegionByUUID(UUID.Zero,
529 upd.RegionID); 585 upd.RegionID);
530 if (reginfo != null) 586 if (reginfo != null)
531 { 587 {
@@ -674,6 +730,8 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
674 gim["position_z"] = msg.Position.Z.ToString(); 730 gim["position_z"] = msg.Position.Z.ToString();
675 gim["region_id"] = msg.RegionID.ToString(); 731 gim["region_id"] = msg.RegionID.ToString();
676 gim["binary_bucket"] = Convert.ToBase64String(msg.binaryBucket,Base64FormattingOptions.None); 732 gim["binary_bucket"] = Convert.ToBase64String(msg.binaryBucket,Base64FormattingOptions.None);
733 if (m_MessageKey != String.Empty)
734 gim["message_key"] = m_MessageKey;
677 return gim; 735 return gim;
678 } 736 }
679 737
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
index 7d763fa..2d46276 100644
--- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
@@ -173,7 +173,11 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
173 173
174 private void RetrieveInstantMessages(IClientAPI client) 174 private void RetrieveInstantMessages(IClientAPI client)
175 { 175 {
176 if (m_RestURL != "") 176 if (m_RestURL == String.Empty)
177 {
178 return;
179 }
180 else
177 { 181 {
178 m_log.DebugFormat("[OFFLINE MESSAGING]: Retrieving stored messages for {0}", client.AgentId); 182 m_log.DebugFormat("[OFFLINE MESSAGING]: Retrieving stored messages for {0}", client.AgentId);
179 183
@@ -181,25 +185,28 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
181 = SynchronousRestObjectRequester.MakeRequest<UUID, List<GridInstantMessage>>( 185 = SynchronousRestObjectRequester.MakeRequest<UUID, List<GridInstantMessage>>(
182 "POST", m_RestURL + "/RetrieveMessages/", client.AgentId); 186 "POST", m_RestURL + "/RetrieveMessages/", client.AgentId);
183 187
184 if (msglist == null) 188 if (msglist != null)
185 m_log.WarnFormat("[OFFLINE MESSAGING]: WARNING null message list.");
186
187 foreach (GridInstantMessage im in msglist)
188 { 189 {
189 if (im.dialog == (byte)InstantMessageDialog.InventoryOffered) 190 foreach (GridInstantMessage im in msglist)
190 // send it directly or else the item will be given twice
191 client.SendInstantMessage(im);
192 else
193 { 191 {
194 // Send through scene event manager so all modules get a chance 192 if (im.dialog == (byte)InstantMessageDialog.InventoryOffered)
195 // to look at this message before it gets delivered. 193 // send it directly or else the item will be given twice
196 // 194 client.SendInstantMessage(im);
197 // Needed for proper state management for stored group 195 else
198 // invitations 196 {
199 // 197 // Send through scene event manager so all modules get a chance
200 Scene s = FindScene(client.AgentId); 198 // to look at this message before it gets delivered.
201 if (s != null) 199 //
202 s.EventManager.TriggerIncomingInstantMessage(im); 200 // Needed for proper state management for stored group
201 // invitations
202 //
203
204 im.offline = 1;
205
206 Scene s = FindScene(client.AgentId);
207 if (s != null)
208 s.EventManager.TriggerIncomingInstantMessage(im);
209 }
203 } 210 }
204 } 211 }
205 } 212 }
@@ -211,24 +218,19 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
211 im.dialog != (byte)InstantMessageDialog.MessageFromAgent && 218 im.dialog != (byte)InstantMessageDialog.MessageFromAgent &&
212 im.dialog != (byte)InstantMessageDialog.GroupNotice && 219 im.dialog != (byte)InstantMessageDialog.GroupNotice &&
213 im.dialog != (byte)InstantMessageDialog.GroupInvitation && 220 im.dialog != (byte)InstantMessageDialog.GroupInvitation &&
214 im.dialog != (byte)InstantMessageDialog.InventoryOffered) 221 im.dialog != (byte)InstantMessageDialog.InventoryOffered &&
222 im.dialog != (byte)InstantMessageDialog.TaskInventoryOffered)
215 { 223 {
216 return; 224 return;
217 } 225 }
218 226
219 if (!m_ForwardOfflineGroupMessages)
220 {
221 if (im.dialog == (byte)InstantMessageDialog.GroupNotice ||
222 im.dialog == (byte)InstantMessageDialog.GroupInvitation)
223 return;
224 }
225
226 Scene scene = FindScene(new UUID(im.fromAgentID)); 227 Scene scene = FindScene(new UUID(im.fromAgentID));
227 if (scene == null) 228 if (scene == null)
228 scene = m_SceneList[0]; 229 scene = m_SceneList[0];
229 230
230 bool success = SynchronousRestObjectRequester.MakeRequest<GridInstantMessage, bool>( 231 bool success = SynchronousRestObjectRequester.MakeRequest<GridInstantMessage, bool>(
231 "POST", m_RestURL+"/SaveMessage/", im); 232 "POST", m_RestURL+"/SaveMessage/?scope=" +
233 scene.RegionInfo.ScopeID.ToString(), im);
232 234
233 if (im.dialog == (byte)InstantMessageDialog.MessageFromAgent) 235 if (im.dialog == (byte)InstantMessageDialog.MessageFromAgent)
234 { 236 {
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
index 5069803..dc2b0e0 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
@@ -634,4 +634,4 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
634 m_assetsLoaded = true; 634 m_assetsLoaded = true;
635 } 635 }
636 } 636 }
637} \ No newline at end of file 637}
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
index 849449b..f4f9e2d 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
@@ -519,6 +519,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
519 return null; 519 return null;
520 } 520 }
521 521
522 return account;
523 /*
522 try 524 try
523 { 525 {
524 string encpass = Util.Md5Hash(pass); 526 string encpass = Util.Md5Hash(pass);
@@ -539,6 +541,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
539 m_log.ErrorFormat("[INVENTORY ARCHIVER]: Could not authenticate password, {0}", e.Message); 541 m_log.ErrorFormat("[INVENTORY ARCHIVER]: Could not authenticate password, {0}", e.Message);
540 return null; 542 return null;
541 } 543 }
544 */
542 } 545 }
543 546
544 /// <summary> 547 /// <summary>
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
index bcb7f42..ae58dfd 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
@@ -177,8 +177,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
177 if (im.binaryBucket.Length < 17) // Invalid 177 if (im.binaryBucket.Length < 17) // Invalid
178 return; 178 return;
179 179
180 UUID receipientID = new UUID(im.toAgentID); 180 UUID recipientID = new UUID(im.toAgentID);
181 ScenePresence user = scene.GetScenePresence(receipientID); 181 ScenePresence user = scene.GetScenePresence(recipientID);
182 UUID copyID; 182 UUID copyID;
183 183
184 // First byte is the asset type 184 // First byte is the asset type
@@ -193,7 +193,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
193 folderID, new UUID(im.toAgentID)); 193 folderID, new UUID(im.toAgentID));
194 194
195 InventoryFolderBase folderCopy 195 InventoryFolderBase folderCopy
196 = scene.GiveInventoryFolder(receipientID, client.AgentId, folderID, UUID.Zero); 196 = scene.GiveInventoryFolder(recipientID, client.AgentId, folderID, UUID.Zero);
197 197
198 if (folderCopy == null) 198 if (folderCopy == null)
199 { 199 {
@@ -246,6 +246,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
246 im.imSessionID = itemID.Guid; 246 im.imSessionID = itemID.Guid;
247 } 247 }
248 248
249 im.offline = 0;
250
249 // Send the IM to the recipient. The item is already 251 // Send the IM to the recipient. The item is already
250 // in their inventory, so it will not be lost if 252 // in their inventory, so it will not be lost if
251 // they are offline. 253 // they are offline.
@@ -265,8 +267,42 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
265 }); 267 });
266 } 268 }
267 } 269 }
268 else if (im.dialog == (byte) InstantMessageDialog.InventoryAccepted) 270 else if (im.dialog == (byte) InstantMessageDialog.InventoryAccepted ||
271 im.dialog == (byte) InstantMessageDialog.TaskInventoryAccepted)
269 { 272 {
273 UUID inventoryID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip
274 IInventoryService invService = scene.InventoryService;
275
276 // Special case: folder redirect.
277 // RLV uses this
278 if (im.dialog == (byte) InstantMessageDialog.TaskInventoryAccepted)
279 {
280 InventoryFolderBase folder = new InventoryFolderBase(inventoryID, client.AgentId);
281 folder = invService.GetFolder(folder);
282
283 if (folder != null)
284 {
285 if (im.binaryBucket.Length >= 16)
286 {
287 UUID destFolderID = new UUID(im.binaryBucket, 0);
288 if (destFolderID != UUID.Zero)
289 {
290 InventoryFolderBase destFolder = new InventoryFolderBase(destFolderID, client.AgentId);
291 destFolder = invService.GetFolder(destFolder);
292 if (destFolder != null)
293 {
294 if (folder.ParentID != destFolder.ID)
295 {
296 folder.ParentID = destFolder.ID;
297 invService.MoveFolder(folder);
298 client.SendBulkUpdateInventory(folder);
299 }
300 }
301 }
302 }
303 }
304 }
305
270 ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID)); 306 ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID));
271 307
272 if (user != null) // Local 308 if (user != null) // Local
@@ -276,27 +312,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
276 else 312 else
277 { 313 {
278 if (m_TransferModule != null) 314 if (m_TransferModule != null)
279 m_TransferModule.SendInstantMessage(im, delegate(bool success) { 315 m_TransferModule.SendInstantMessage(im, delegate(bool success) {});
280
281 // justincc - FIXME: Comment out for now. This code was added in commit db91044 Mon Aug 22 2011
282 // and is apparently supposed to fix bulk inventory updates after accepting items. But
283 // instead it appears to cause two copies of an accepted folder for the receiving user in
284 // at least some cases. Folder/item update is already done when the offer is made (see code above)
285
286// // Send BulkUpdateInventory
287// IInventoryService invService = scene.InventoryService;
288// UUID inventoryEntityID = new UUID(im.imSessionID); // The inventory item /folder, back from it's trip
289//
290// InventoryFolderBase folder = new InventoryFolderBase(inventoryEntityID, client.AgentId);
291// folder = invService.GetFolder(folder);
292//
293// ScenePresence fromUser = scene.GetScenePresence(new UUID(im.fromAgentID));
294//
295// // If the user has left the scene by the time the message comes back then we can't send
296// // them the update.
297// if (fromUser != null)
298// fromUser.ControllingClient.SendBulkUpdateInventory(folder);
299 });
300 } 316 }
301 } 317 }
302 318
@@ -409,6 +425,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
409 previousParentFolderID = folder.ParentID; 425 previousParentFolderID = folder.ParentID;
410 folder.ParentID = trashFolder.ID; 426 folder.ParentID = trashFolder.ID;
411 invService.MoveFolder(folder); 427 invService.MoveFolder(folder);
428 client.SendBulkUpdateInventory(folder);
412 } 429 }
413 } 430 }
414 431
@@ -522,22 +539,113 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
522 /// 539 ///
523 /// </summary> 540 /// </summary>
524 /// <param name="msg"></param> 541 /// <param name="msg"></param>
525 private void OnGridInstantMessage(GridInstantMessage msg) 542 private void OnGridInstantMessage(GridInstantMessage im)
526 { 543 {
527 // Check if this is ours to handle 544 // Check if this is ours to handle
528 // 545 //
529 Scene scene = FindClientScene(new UUID(msg.toAgentID)); 546 Scene scene = FindClientScene(new UUID(im.toAgentID));
530 547
531 if (scene == null) 548 if (scene == null)
532 return; 549 return;
533 550
534 // Find agent to deliver to 551 // Find agent to deliver to
535 // 552 //
536 ScenePresence user = scene.GetScenePresence(new UUID(msg.toAgentID)); 553 ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID));
554 if (user == null)
555 return;
556
557 // This requires a little bit of processing because we have to make the
558 // new item visible in the recipient's inventory here
559 //
560 if (im.dialog == (byte) InstantMessageDialog.InventoryOffered)
561 {
562 if (im.binaryBucket.Length < 17) // Invalid
563 return;
564
565 UUID recipientID = new UUID(im.toAgentID);
566
567 // First byte is the asset type
568 AssetType assetType = (AssetType)im.binaryBucket[0];
569
570 if (AssetType.Folder == assetType)
571 {
572 UUID folderID = new UUID(im.binaryBucket, 1);
537 573
538 // Just forward to local handling 574 InventoryFolderBase given =
539 OnInstantMessage(user.ControllingClient, msg); 575 new InventoryFolderBase(folderID, recipientID);
576 InventoryFolderBase folder =
577 scene.InventoryService.GetFolder(given);
540 578
579 if (folder != null)
580 user.ControllingClient.SendBulkUpdateInventory(folder);
581 }
582 else
583 {
584 UUID itemID = new UUID(im.binaryBucket, 1);
585
586 InventoryItemBase given =
587 new InventoryItemBase(itemID, recipientID);
588 InventoryItemBase item =
589 scene.InventoryService.GetItem(given);
590
591 if (item != null)
592 {
593 user.ControllingClient.SendBulkUpdateInventory(item);
594 }
595 }
596 user.ControllingClient.SendInstantMessage(im);
597 }
598 if (im.dialog == (byte) InstantMessageDialog.TaskInventoryOffered)
599 {
600 if (im.binaryBucket.Length < 1) // Invalid
601 return;
602
603 UUID recipientID = new UUID(im.toAgentID);
604
605 // Bucket is the asset type
606 AssetType assetType = (AssetType)im.binaryBucket[0];
607
608 if (AssetType.Folder == assetType)
609 {
610 UUID folderID = new UUID(im.imSessionID);
611
612 InventoryFolderBase given =
613 new InventoryFolderBase(folderID, recipientID);
614 InventoryFolderBase folder =
615 scene.InventoryService.GetFolder(given);
616
617 if (folder != null)
618 user.ControllingClient.SendBulkUpdateInventory(folder);
619 }
620 else
621 {
622 UUID itemID = new UUID(im.imSessionID);
623
624 InventoryItemBase given =
625 new InventoryItemBase(itemID, recipientID);
626 InventoryItemBase item =
627 scene.InventoryService.GetItem(given);
628
629 if (item != null)
630 {
631 user.ControllingClient.SendBulkUpdateInventory(item);
632 }
633 }
634
635 // Fix up binary bucket since this may be 17 chars long here
636 Byte[] bucket = new Byte[1];
637 bucket[0] = im.binaryBucket[0];
638 im.binaryBucket = bucket;
639
640 user.ControllingClient.SendInstantMessage(im);
641 }
642 else if (im.dialog == (byte) InstantMessageDialog.InventoryAccepted ||
643 im.dialog == (byte) InstantMessageDialog.InventoryDeclined ||
644 im.dialog == (byte) InstantMessageDialog.TaskInventoryDeclined ||
645 im.dialog == (byte) InstantMessageDialog.TaskInventoryAccepted)
646 {
647 user.ControllingClient.SendInstantMessage(im);
648 }
541 } 649 }
542 } 650 }
543} 651}
diff --git a/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs b/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs
index e4b0cfa..f3adb95 100644
--- a/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs
@@ -163,16 +163,29 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure
163 scene.RegionInfo.RegionHandle, 163 scene.RegionInfo.RegionHandle,
164 (uint)presence.AbsolutePosition.X, 164 (uint)presence.AbsolutePosition.X,
165 (uint)presence.AbsolutePosition.Y, 165 (uint)presence.AbsolutePosition.Y,
166 (uint)Math.Ceiling(presence.AbsolutePosition.Z)); 166 (uint)presence.AbsolutePosition.Z + 2);
167 167
168 m_log.DebugFormat("TP invite with message {0}", message); 168 m_log.DebugFormat("[LURE]: TP invite with message {0}", message);
169
170 GridInstantMessage m;
171
172 if (scene.Permissions.IsAdministrator(client.AgentId) && presence.GodLevel >= 200 && (!scene.Permissions.IsAdministrator(targetid)))
173 {
174 m = new GridInstantMessage(scene, client.AgentId,
175 client.FirstName+" "+client.LastName, targetid,
176 (byte)InstantMessageDialog.GodLikeRequestTeleport, false,
177 message, dest, false, presence.AbsolutePosition,
178 new Byte[0], true);
179 }
180 else
181 {
182 m = new GridInstantMessage(scene, client.AgentId,
183 client.FirstName+" "+client.LastName, targetid,
184 (byte)InstantMessageDialog.RequestTeleport, false,
185 message, dest, false, presence.AbsolutePosition,
186 new Byte[0], true);
187 }
169 188
170 GridInstantMessage m = new GridInstantMessage(scene, client.AgentId,
171 client.FirstName+" "+client.LastName, targetid,
172 (byte)InstantMessageDialog.RequestTeleport, false,
173 message, dest, false, presence.AbsolutePosition,
174 new Byte[0], true);
175
176 if (m_TransferModule != null) 189 if (m_TransferModule != null)
177 { 190 {
178 m_TransferModule.SendInstantMessage(m, 191 m_TransferModule.SendInstantMessage(m,
@@ -207,7 +220,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure
207 { 220 {
208 // Forward remote teleport requests 221 // Forward remote teleport requests
209 // 222 //
210 if (msg.dialog != 22) 223 if (msg.dialog != (byte)InstantMessageDialog.RequestTeleport &&
224 msg.dialog != (byte)InstantMessageDialog.GodLikeRequestTeleport)
211 return; 225 return;
212 226
213 if (m_TransferModule != null) 227 if (m_TransferModule != null)
diff --git a/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs b/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs
index 8329af0..7f30e5a 100644
--- a/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs
@@ -102,7 +102,8 @@ namespace OpenSim.Region.CoreModules.Framework
102 102
103 public void CreateCaps(UUID agentId) 103 public void CreateCaps(UUID agentId)
104 { 104 {
105 if (m_scene.RegionInfo.EstateSettings.IsBanned(agentId)) 105 int flags = m_scene.GetUserFlags(agentId);
106 if (m_scene.RegionInfo.EstateSettings.IsBanned(agentId, flags))
106 return; 107 return;
107 108
108 String capsObjectPath = GetCapsPath(agentId); 109 String capsObjectPath = GetCapsPath(agentId);
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index 3cb1901..7e72d47 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -148,7 +148,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
148 148
149 protected virtual void OnNewClient(IClientAPI client) 149 protected virtual void OnNewClient(IClientAPI client)
150 { 150 {
151 client.OnTeleportHomeRequest += TeleportHome; 151 client.OnTeleportHomeRequest += TriggerTeleportHome;
152 client.OnTeleportLandmarkRequest += RequestTeleportLandmark; 152 client.OnTeleportLandmarkRequest += RequestTeleportLandmark;
153 } 153 }
154 154
@@ -222,7 +222,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
222 /// <param name="sp"></param> 222 /// <param name="sp"></param>
223 /// <param name="position"></param> 223 /// <param name="position"></param>
224 /// <param name="lookAt"></param> 224 /// <param name="lookAt"></param>
225 /// <param name="teleportFlags"></param 225 /// <param name="teleportFlags"></param>
226 private void TeleportAgentWithinRegion(ScenePresence sp, Vector3 position, Vector3 lookAt, uint teleportFlags) 226 private void TeleportAgentWithinRegion(ScenePresence sp, Vector3 position, Vector3 lookAt, uint teleportFlags)
227 { 227 {
228 m_log.DebugFormat( 228 m_log.DebugFormat(
@@ -266,11 +266,15 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
266 position.Z = newPosZ; 266 position.Z = newPosZ;
267 } 267 }
268 268
269 if (sp.Flying)
270 teleportFlags |= (uint)TeleportFlags.IsFlying;
271
269 m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.Transferring); 272 m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.Transferring);
270 273
271 sp.ControllingClient.SendTeleportStart(teleportFlags); 274 sp.ControllingClient.SendTeleportStart(teleportFlags);
272 275
273 sp.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags); 276 sp.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags);
277 sp.TeleportFlags = (Constants.TeleportFlags)teleportFlags;
274 sp.Velocity = Vector3.Zero; 278 sp.Velocity = Vector3.Zero;
275 sp.Teleport(position); 279 sp.Teleport(position);
276 280
@@ -446,8 +450,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
446 // This may be a costly operation. The reg.ExternalEndPoint field is not a passive field, 450 // This may be a costly operation. The reg.ExternalEndPoint field is not a passive field,
447 // it's actually doing a lot of work. 451 // it's actually doing a lot of work.
448 IPEndPoint endPoint = finalDestination.ExternalEndPoint; 452 IPEndPoint endPoint = finalDestination.ExternalEndPoint;
449 453 if (endPoint == null || endPoint.Address == null)
450 if (endPoint.Address == null)
451 { 454 {
452 sp.ControllingClient.SendTeleportFailed("Remote Region appears to be down"); 455 sp.ControllingClient.SendTeleportFailed("Remote Region appears to be down");
453 m_entityTransferStateMachine.ResetFromTransit(sp.UUID); 456 m_entityTransferStateMachine.ResetFromTransit(sp.UUID);
@@ -487,6 +490,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
487 // both regions 490 // both regions
488 if (sp.ParentID != (uint)0) 491 if (sp.ParentID != (uint)0)
489 sp.StandUp(); 492 sp.StandUp();
493 else if (sp.Flying)
494 teleportFlags |= (uint)TeleportFlags.IsFlying;
490 495
491 // At least on LL 3.3.4, this is not strictly necessary - a teleport will succeed without sending this to 496 // At least on LL 3.3.4, this is not strictly necessary - a teleport will succeed without sending this to
492 // the viewer. However, it might mean that the viewer does not see the black teleport screen (untested). 497 // the viewer. However, it might mean that the viewer does not see the black teleport screen (untested).
@@ -664,7 +669,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
664 // 669 //
665 // This sleep can be increased if necessary. However, whilst it's active, 670 // This sleep can be increased if necessary. However, whilst it's active,
666 // an agent cannot teleport back to this region if it has teleported away. 671 // an agent cannot teleport back to this region if it has teleported away.
667 Thread.Sleep(2000); 672 Thread.Sleep(3000);
668 673
669 sp.Scene.IncomingCloseAgent(sp.UUID, false); 674 sp.Scene.IncomingCloseAgent(sp.UUID, false);
670 } 675 }
@@ -804,7 +809,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
804 809
805 #region Teleport Home 810 #region Teleport Home
806 811
807 public virtual void TeleportHome(UUID id, IClientAPI client) 812 public virtual void TriggerTeleportHome(UUID id, IClientAPI client)
813 {
814 TeleportHome(id, client);
815 }
816
817 public virtual bool TeleportHome(UUID id, IClientAPI client)
808 { 818 {
809 m_log.DebugFormat( 819 m_log.DebugFormat(
810 "[ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.Name, client.AgentId); 820 "[ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.Name, client.AgentId);
@@ -814,12 +824,18 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
814 824
815 if (uinfo != null) 825 if (uinfo != null)
816 { 826 {
827 if (uinfo.HomeRegionID == UUID.Zero)
828 {
829 // can't find the Home region: Tell viewer and abort
830 client.SendTeleportFailed("You don't have a home position set.");
831 return false;
832 }
817 GridRegion regionInfo = Scene.GridService.GetRegionByUUID(UUID.Zero, uinfo.HomeRegionID); 833 GridRegion regionInfo = Scene.GridService.GetRegionByUUID(UUID.Zero, uinfo.HomeRegionID);
818 if (regionInfo == null) 834 if (regionInfo == null)
819 { 835 {
820 // can't find the Home region: Tell viewer and abort 836 // can't find the Home region: Tell viewer and abort
821 client.SendTeleportFailed("Your home region could not be found."); 837 client.SendTeleportFailed("Your home region could not be found.");
822 return; 838 return false;
823 } 839 }
824 840
825 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Home region of {0} is {1} ({2}-{3})", 841 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Home region of {0} is {1} ({2}-{3})",
@@ -832,10 +848,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
832 } 848 }
833 else 849 else
834 { 850 {
835 m_log.ErrorFormat( 851 // can't find the Home region: Tell viewer and abort
836 "[ENTITY TRANSFER MODULE]: No grid user information found for {0} {1}. Cannot send home.", 852 client.SendTeleportFailed("Your home region could not be found.");
837 client.Name, client.AgentId); 853 return false;
838 } 854 }
855 return true;
839 } 856 }
840 857
841 #endregion 858 #endregion
@@ -843,11 +860,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
843 860
844 #region Agent Crossings 861 #region Agent Crossings
845 862
846 public bool Cross(ScenePresence agent, bool isFlying) 863 public GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, out uint xDest, out uint yDest, out string version, out Vector3 newpos)
847 { 864 {
848 Scene scene = agent.Scene; 865 version = String.Empty;
849 Vector3 pos = agent.AbsolutePosition; 866 newpos = new Vector3(pos.X, pos.Y, pos.Z);
850 Vector3 newpos = new Vector3(pos.X, pos.Y, pos.Z);
851 uint neighbourx = scene.RegionInfo.RegionLocX; 867 uint neighbourx = scene.RegionInfo.RegionLocX;
852 uint neighboury = scene.RegionInfo.RegionLocY; 868 uint neighboury = scene.RegionInfo.RegionLocY;
853 const float boundaryDistance = 1.7f; 869 const float boundaryDistance = 1.7f;
@@ -868,52 +884,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
868 } 884 }
869 else if (scene.TestBorderCross(pos + southCross, Cardinals.S)) 885 else if (scene.TestBorderCross(pos + southCross, Cardinals.S))
870 { 886 {
871 Border b = scene.GetCrossedBorder(pos + southCross, Cardinals.S); 887 neighboury--;
872 if (b.TriggerRegionX == 0 && b.TriggerRegionY == 0) 888 newpos.Y = Constants.RegionSize - enterDistance;
873 {
874 neighboury--;
875 newpos.Y = Constants.RegionSize - enterDistance;
876 }
877 else
878 {
879 agent.IsInTransit = true;
880
881 neighboury = b.TriggerRegionY;
882 neighbourx = b.TriggerRegionX;
883
884 Vector3 newposition = pos;
885 newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize;
886 newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize;
887 agent.ControllingClient.SendAgentAlertMessage(
888 String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
889 InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
890 return true;
891 }
892 }
893
894 Border ba = scene.GetCrossedBorder(pos + westCross, Cardinals.W);
895 if (ba.TriggerRegionX == 0 && ba.TriggerRegionY == 0)
896 {
897 neighbourx--;
898 newpos.X = Constants.RegionSize - enterDistance;
899 }
900 else
901 {
902 agent.IsInTransit = true;
903
904 neighboury = ba.TriggerRegionY;
905 neighbourx = ba.TriggerRegionX;
906
907 Vector3 newposition = pos;
908 newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize;
909 newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize;
910 agent.ControllingClient.SendAgentAlertMessage(
911 String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
912 InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
913
914 return true;
915 } 889 }
916 890
891 neighbourx--;
892 newpos.X = Constants.RegionSize - enterDistance;
917 } 893 }
918 else if (scene.TestBorderCross(pos + eastCross, Cardinals.E)) 894 else if (scene.TestBorderCross(pos + eastCross, Cardinals.E))
919 { 895 {
@@ -923,26 +899,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
923 899
924 if (scene.TestBorderCross(pos + southCross, Cardinals.S)) 900 if (scene.TestBorderCross(pos + southCross, Cardinals.S))
925 { 901 {
926 Border ba = scene.GetCrossedBorder(pos + southCross, Cardinals.S); 902 neighboury--;
927 if (ba.TriggerRegionX == 0 && ba.TriggerRegionY == 0) 903 newpos.Y = Constants.RegionSize - enterDistance;
928 {
929 neighboury--;
930 newpos.Y = Constants.RegionSize - enterDistance;
931 }
932 else
933 {
934 agent.IsInTransit = true;
935
936 neighboury = ba.TriggerRegionY;
937 neighbourx = ba.TriggerRegionX;
938 Vector3 newposition = pos;
939 newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize;
940 newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize;
941 agent.ControllingClient.SendAgentAlertMessage(
942 String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
943 InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
944 return true;
945 }
946 } 904 }
947 else if (scene.TestBorderCross(pos + northCross, Cardinals.N)) 905 else if (scene.TestBorderCross(pos + northCross, Cardinals.N))
948 { 906 {
@@ -954,25 +912,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
954 else if (scene.TestBorderCross(pos + southCross, Cardinals.S)) 912 else if (scene.TestBorderCross(pos + southCross, Cardinals.S))
955 { 913 {
956 Border b = scene.GetCrossedBorder(pos + southCross, Cardinals.S); 914 Border b = scene.GetCrossedBorder(pos + southCross, Cardinals.S);
957 if (b.TriggerRegionX == 0 && b.TriggerRegionY == 0) 915 neighboury--;
958 { 916 newpos.Y = Constants.RegionSize - enterDistance;
959 neighboury--;
960 newpos.Y = Constants.RegionSize - enterDistance;
961 }
962 else
963 {
964 agent.IsInTransit = true;
965
966 neighboury = b.TriggerRegionY;
967 neighbourx = b.TriggerRegionX;
968 Vector3 newposition = pos;
969 newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize;
970 newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize;
971 agent.ControllingClient.SendAgentAlertMessage(
972 String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
973 InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
974 return true;
975 }
976 } 917 }
977 else if (scene.TestBorderCross(pos + northCross, Cardinals.N)) 918 else if (scene.TestBorderCross(pos + northCross, Cardinals.N))
978 { 919 {
@@ -1006,19 +947,22 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1006 } 947 }
1007 */ 948 */
1008 949
1009 ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize)); 950 xDest = neighbourx;
951 yDest = neighboury;
1010 952
1011 int x = (int)(neighbourx * Constants.RegionSize), y = (int)(neighboury * Constants.RegionSize); 953 int x = (int)(neighbourx * Constants.RegionSize), y = (int)(neighboury * Constants.RegionSize);
1012 954
955 ulong neighbourHandle = Utils.UIntsToLong((uint)x, (uint)y);
956
1013 ExpiringCache<ulong, DateTime> r; 957 ExpiringCache<ulong, DateTime> r;
1014 DateTime banUntil; 958 DateTime banUntil;
1015 959
1016 if (m_bannedRegions.TryGetValue(agent.ControllingClient.AgentId, out r)) 960 if (m_bannedRegions.TryGetValue(agentID, out r))
1017 { 961 {
1018 if (r.TryGetValue(neighbourHandle, out banUntil)) 962 if (r.TryGetValue(neighbourHandle, out banUntil))
1019 { 963 {
1020 if (DateTime.Now < banUntil) 964 if (DateTime.Now < banUntil)
1021 return false; 965 return null;
1022 r.Remove(neighbourHandle); 966 r.Remove(neighbourHandle);
1023 } 967 }
1024 } 968 }
@@ -1030,28 +974,43 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1030 GridRegion neighbourRegion = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y); 974 GridRegion neighbourRegion = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y);
1031 975
1032 string reason; 976 string reason;
1033 string version; 977 if (!scene.SimulationService.QueryAccess(neighbourRegion, agentID, newpos, out version, out reason))
1034 if (!scene.SimulationService.QueryAccess(neighbourRegion, agent.ControllingClient.AgentId, newpos, out version, out reason))
1035 { 978 {
1036 agent.ControllingClient.SendAlertMessage("Cannot region cross into banned parcel");
1037 if (r == null) 979 if (r == null)
1038 { 980 {
1039 r = new ExpiringCache<ulong, DateTime>(); 981 r = new ExpiringCache<ulong, DateTime>();
1040 r.Add(neighbourHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15)); 982 r.Add(neighbourHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15));
1041 983
1042 m_bannedRegions.Add(agent.ControllingClient.AgentId, r, TimeSpan.FromSeconds(45)); 984 m_bannedRegions.Add(agentID, r, TimeSpan.FromSeconds(45));
1043 } 985 }
1044 else 986 else
1045 { 987 {
1046 r.Add(neighbourHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15)); 988 r.Add(neighbourHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15));
1047 } 989 }
990 return null;
991 }
992
993 return neighbourRegion;
994 }
995
996 public bool Cross(ScenePresence agent, bool isFlying)
997 {
998 uint x;
999 uint y;
1000 Vector3 newpos;
1001 string version;
1002
1003 GridRegion neighbourRegion = GetDestination(agent.Scene, agent.UUID, agent.AbsolutePosition, out x, out y, out version, out newpos);
1004 if (neighbourRegion == null)
1005 {
1006 agent.ControllingClient.SendAlertMessage("Cannot region cross into banned parcel");
1048 return false; 1007 return false;
1049 } 1008 }
1050 1009
1051 agent.IsInTransit = true; 1010 agent.IsInTransit = true;
1052 1011
1053 CrossAgentToNewRegionDelegate d = CrossAgentToNewRegionAsync; 1012 CrossAgentToNewRegionDelegate d = CrossAgentToNewRegionAsync;
1054 d.BeginInvoke(agent, newpos, neighbourx, neighboury, neighbourRegion, isFlying, version, CrossAgentToNewRegionCompleted, d); 1013 d.BeginInvoke(agent, newpos, neighbourRegion, isFlying, version, CrossAgentToNewRegionCompleted, d);
1055 1014
1056 return true; 1015 return true;
1057 } 1016 }
@@ -1120,44 +1079,43 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1120 icon.EndInvoke(iar); 1079 icon.EndInvoke(iar);
1121 } 1080 }
1122 1081
1123 public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, GridRegion neighbourRegion, bool isFlying, string version); 1082 public bool CrossAgentToNewRegionPrep(ScenePresence agent, GridRegion neighbourRegion)
1083 {
1084 if (neighbourRegion == null)
1085 return false;
1086
1087 m_entityTransferStateMachine.SetInTransit(agent.UUID);
1088
1089 agent.RemoveFromPhysicalScene();
1090
1091 return true;
1092 }
1124 1093
1125 /// <summary> 1094 /// <summary>
1126 /// This Closes child agents on neighbouring regions 1095 /// This Closes child agents on neighbouring regions
1127 /// Calls an asynchronous method to do so.. so it doesn't lag the sim. 1096 /// Calls an asynchronous method to do so.. so it doesn't lag the sim.
1128 /// </summary> 1097 /// </summary>
1129 protected ScenePresence CrossAgentToNewRegionAsync( 1098 public ScenePresence CrossAgentToNewRegionAsync(
1130 ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, GridRegion neighbourRegion, 1099 ScenePresence agent, Vector3 pos, GridRegion neighbourRegion,
1131 bool isFlying, string version) 1100 bool isFlying, string version)
1132 { 1101 {
1133 if (neighbourRegion == null) 1102 if (!CrossAgentToNewRegionPrep(agent, neighbourRegion))
1134 return agent; 1103 return agent;
1135 1104
1136 try 1105 if (!CrossAgentIntoNewRegionMain(agent, pos, neighbourRegion, isFlying))
1137 { 1106 return agent;
1138 m_entityTransferStateMachine.SetInTransit(agent.UUID);
1139
1140 ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize));
1141
1142 m_log.DebugFormat(
1143 "[ENTITY TRANSFER MODULE]: Crossing agent {0} {1} to {2}-{3} running version {4}",
1144 agent.Firstname, agent.Lastname, neighbourx, neighboury, version);
1145
1146 Scene m_scene = agent.Scene;
1147
1148 if (!agent.ValidateAttachments())
1149 m_log.DebugFormat(
1150 "[ENTITY TRANSFER MODULE]: Failed validation of all attachments for region crossing of {0} from {1} to {2}. Continuing.",
1151 agent.Name, agent.Scene.RegionInfo.RegionName, neighbourRegion.RegionName);
1152
1153 pos = pos + agent.Velocity;
1154 Vector3 vel2 = new Vector3(agent.Velocity.X, agent.Velocity.Y, 0);
1155 1107
1156 agent.RemoveFromPhysicalScene(); 1108 CrossAgentToNewRegionPost(agent, pos, neighbourRegion, isFlying, version);
1109 return agent;
1110 }
1157 1111
1112 public bool CrossAgentIntoNewRegionMain(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying)
1113 {
1114 try
1115 {
1158 AgentData cAgent = new AgentData(); 1116 AgentData cAgent = new AgentData();
1159 agent.CopyTo(cAgent); 1117 agent.CopyTo(cAgent);
1160 cAgent.Position = pos; 1118 cAgent.Position = pos + agent.Velocity;
1161 if (isFlying) 1119 if (isFlying)
1162 cAgent.ControlFlags |= (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY; 1120 cAgent.ControlFlags |= (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY;
1163 1121
@@ -1167,7 +1125,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1167 // Beyond this point, extra cleanup is needed beyond removing transit state 1125 // Beyond this point, extra cleanup is needed beyond removing transit state
1168 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.Transferring); 1126 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.Transferring);
1169 1127
1170 if (!m_scene.SimulationService.UpdateAgent(neighbourRegion, cAgent)) 1128 if (!agent.Scene.SimulationService.UpdateAgent(neighbourRegion, cAgent))
1171 { 1129 {
1172 // region doesn't take it 1130 // region doesn't take it
1173 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp); 1131 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp);
@@ -1176,93 +1134,108 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1176 agent.AddToPhysicalScene(isFlying); 1134 agent.AddToPhysicalScene(isFlying);
1177 m_entityTransferStateMachine.ResetFromTransit(agent.UUID); 1135 m_entityTransferStateMachine.ResetFromTransit(agent.UUID);
1178 1136
1179 return agent; 1137 return false;
1180 } 1138 }
1181 1139
1182 //AgentCircuitData circuitdata = m_controllingClient.RequestClientInfo(); 1140 }
1183 agent.ControllingClient.RequestClientInfo(); 1141 catch (Exception e)
1142 {
1143 m_log.ErrorFormat(
1144 "[ENTITY TRANSFER MODULE]: Problem crossing user {0} to new region {1} from {2}. Exception {3}{4}",
1145 agent.Name, neighbourRegion.RegionName, agent.Scene.RegionInfo.RegionName, e.Message, e.StackTrace);
1184 1146
1185 //m_log.Debug("BEFORE CROSS"); 1147 // TODO: Might be worth attempting other restoration here such as reinstantiation of scripts, etc.
1186 //Scene.DumpChildrenSeeds(UUID); 1148 return false;
1187 //DumpKnownRegions(); 1149 }
1188 string agentcaps;
1189 if (!agent.KnownRegions.TryGetValue(neighbourRegion.RegionHandle, out agentcaps))
1190 {
1191 m_log.ErrorFormat("[ENTITY TRANSFER MODULE]: No ENTITY TRANSFER MODULE information for region handle {0}, exiting CrossToNewRegion.",
1192 neighbourRegion.RegionHandle);
1193 return agent;
1194 }
1195 // No turning back
1196 agent.IsChildAgent = true;
1197 1150
1198 string capsPath = neighbourRegion.ServerURI + CapsUtil.GetCapsSeedPath(agentcaps); 1151 return true;
1152 }
1199 1153
1200 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, agent.UUID); 1154 public void CrossAgentToNewRegionPost(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion,
1155 bool isFlying, string version)
1156 {
1157 agent.ControllingClient.RequestClientInfo();
1201 1158
1202 if (m_eqModule != null) 1159 string agentcaps;
1203 { 1160 if (!agent.KnownRegions.TryGetValue(neighbourRegion.RegionHandle, out agentcaps))
1204 m_eqModule.CrossRegion( 1161 {
1205 neighbourHandle, pos, vel2 /* agent.Velocity */, neighbourRegion.ExternalEndPoint, 1162 m_log.ErrorFormat("[ENTITY TRANSFER MODULE]: No ENTITY TRANSFER MODULE information for region handle {0}, exiting CrossToNewRegion.",
1206 capsPath, agent.UUID, agent.ControllingClient.SessionId); 1163 neighbourRegion.RegionHandle);
1207 } 1164 return;
1208 else 1165 }
1209 {
1210 agent.ControllingClient.CrossRegion(neighbourHandle, pos, agent.Velocity, neighbourRegion.ExternalEndPoint,
1211 capsPath);
1212 }
1213 1166
1214 // SUCCESS! 1167 // No turning back
1215 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.ReceivedAtDestination); 1168 agent.IsChildAgent = true;
1216 1169
1217 // Unlike a teleport, here we do not wait for the destination region to confirm the receipt. 1170 string capsPath = neighbourRegion.ServerURI + CapsUtil.GetCapsSeedPath(agentcaps);
1218 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp);
1219 1171
1220 agent.MakeChildAgent(); 1172 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, agent.UUID);
1173
1174 Vector3 vel2 = new Vector3(agent.Velocity.X, agent.Velocity.Y, 0);
1175
1176 if (m_eqModule != null)
1177 {
1178 m_eqModule.CrossRegion(
1179 neighbourRegion.RegionHandle, pos + agent.Velocity, vel2 /* agent.Velocity */, neighbourRegion.ExternalEndPoint,
1180 capsPath, agent.UUID, agent.ControllingClient.SessionId);
1181 }
1182 else
1183 {
1184 agent.ControllingClient.CrossRegion(neighbourRegion.RegionHandle, pos + agent.Velocity, agent.Velocity, neighbourRegion.ExternalEndPoint,
1185 capsPath);
1186 }
1221 1187
1222 // FIXME: Possibly this should occur lower down after other commands to close other agents, 1188 // SUCCESS!
1223 // but not sure yet what the side effects would be. 1189 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.ReceivedAtDestination);
1224 m_entityTransferStateMachine.ResetFromTransit(agent.UUID);
1225 1190
1226 // now we have a child agent in this region. Request all interesting data about other (root) agents 1191 // Unlike a teleport, here we do not wait for the destination region to confirm the receipt.
1227 agent.SendOtherAgentsAvatarDataToMe(); 1192 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp);
1228 agent.SendOtherAgentsAppearanceToMe();
1229 1193
1230 // Backwards compatibility. Best effort 1194 agent.MakeChildAgent();
1231 if (version == "Unknown" || version == string.Empty)
1232 {
1233 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: neighbor with old version, passing attachments one by one...");
1234 Thread.Sleep(3000); // wait a little now that we're not waiting for the callback
1235 CrossAttachmentsIntoNewRegion(neighbourRegion, agent, true);
1236 }
1237 1195
1238 // Next, let's close the child agent connections that are too far away. 1196 // FIXME: Possibly this should occur lower down after other commands to close other agents,
1239 agent.CloseChildAgents(neighbourx, neighboury); 1197 // but not sure yet what the side effects would be.
1198 m_entityTransferStateMachine.ResetFromTransit(agent.UUID);
1240 1199
1241 AgentHasMovedAway(agent, false); 1200 // now we have a child agent in this region. Request all interesting data about other (root) agents
1201 agent.SendOtherAgentsAvatarDataToMe();
1202 agent.SendOtherAgentsAppearanceToMe();
1242 1203
1243// // the user may change their profile information in other region, 1204 // Backwards compatibility. Best effort
1244// // so the userinfo in UserProfileCache is not reliable any more, delete it 1205 if (version == "Unknown" || version == string.Empty)
1245// // REFACTORING PROBLEM. Well, not a problem, but this method is HORRIBLE!
1246// if (agent.Scene.NeedSceneCacheClear(agent.UUID))
1247// {
1248// m_log.DebugFormat(
1249// "[ENTITY TRANSFER MODULE]: User {0} is going to another region", agent.UUID);
1250// }
1251
1252 //m_log.Debug("AFTER CROSS");
1253 //Scene.DumpChildrenSeeds(UUID);
1254 //DumpKnownRegions();
1255 }
1256 catch (Exception e)
1257 { 1206 {
1258 m_log.ErrorFormat( 1207 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: neighbor with old version, passing attachments one by one...");
1259 "[ENTITY TRANSFER MODULE]: Problem crossing user {0} to new region {1} from {2}. Exception {3}{4}", 1208 Thread.Sleep(3000); // wait a little now that we're not waiting for the callback
1260 agent.Name, neighbourRegion.RegionName, agent.Scene.RegionInfo.RegionName, e.Message, e.StackTrace); 1209 CrossAttachmentsIntoNewRegion(neighbourRegion, agent, true);
1261
1262 // TODO: Might be worth attempting other restoration here such as reinstantiation of scripts, etc.
1263 } 1210 }
1264 1211
1265 return agent; 1212 // Next, let's close the child agent connections that are too far away.
1213 uint neighbourx;
1214 uint neighboury;
1215
1216 Utils.LongToUInts(neighbourRegion.RegionHandle, out neighbourx, out neighboury);
1217
1218 neighbourx /= Constants.RegionSize;
1219 neighboury /= Constants.RegionSize;
1220
1221 agent.CloseChildAgents(neighbourx, neighboury);
1222
1223 AgentHasMovedAway(agent, false);
1224
1225 // the user may change their profile information in other region,
1226 // so the userinfo in UserProfileCache is not reliable any more, delete it
1227 // REFACTORING PROBLEM. Well, not a problem, but this method is HORRIBLE!
1228// if (agent.Scene.NeedSceneCacheClear(agent.UUID))
1229// {
1230// m_log.DebugFormat(
1231// "[ENTITY TRANSFER MODULE]: User {0} is going to another region", agent.UUID);
1232// }
1233
1234 //m_log.Debug("AFTER CROSS");
1235 //Scene.DumpChildrenSeeds(UUID);
1236 //DumpKnownRegions();
1237
1238 return;
1266 } 1239 }
1267 1240
1268 private void CrossAgentToNewRegionCompleted(IAsyncResult iar) 1241 private void CrossAgentToNewRegionCompleted(IAsyncResult iar)
@@ -1333,10 +1306,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1333 agent.Id0 = currentAgentCircuit.Id0; 1306 agent.Id0 = currentAgentCircuit.Id0;
1334 } 1307 }
1335 1308
1336 InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync; 1309 IPEndPoint external = region.ExternalEndPoint;
1337 d.BeginInvoke(sp, agent, region, region.ExternalEndPoint, true, 1310 if (external != null)
1311 {
1312 InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync;
1313 d.BeginInvoke(sp, agent, region, external, true,
1338 InformClientOfNeighbourCompleted, 1314 InformClientOfNeighbourCompleted,
1339 d); 1315 d);
1316 }
1340 } 1317 }
1341 #endregion 1318 #endregion
1342 1319
@@ -1917,27 +1894,31 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1917 Utils.LongToUInts(newRegionHandle, out x, out y); 1894 Utils.LongToUInts(newRegionHandle, out x, out y);
1918 GridRegion destination = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y); 1895 GridRegion destination = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y);
1919 1896
1920 if (destination == null || !CrossPrimGroupIntoNewRegion(destination, pos, grp, silent)) 1897 if (destination != null)
1921 { 1898 {
1922 m_log.InfoFormat("[ENTITY TRANSFER MODULE] cross region transfer failed for object {0}",grp.UUID); 1899 if (CrossPrimGroupIntoNewRegion(destination, pos, grp, silent))
1900 return; // we did it
1901 }
1923 1902
1924 // We are going to move the object back to the old position so long as the old position 1903 // no one or failed lets go back and tell physics to go on
1925 // is in the region 1904 oldGroupPosition.X = Util.Clamp<float>(oldGroupPosition.X, 0.5f, (float)Constants.RegionSize - 0.5f);
1926 oldGroupPosition.X = Util.Clamp<float>(oldGroupPosition.X,1.0f,(float)Constants.RegionSize-1); 1905 oldGroupPosition.Y = Util.Clamp<float>(oldGroupPosition.Y, 0.5f, (float)Constants.RegionSize - 0.5f);
1927 oldGroupPosition.Y = Util.Clamp<float>(oldGroupPosition.Y,1.0f,(float)Constants.RegionSize-1); 1906 oldGroupPosition.Z = Util.Clamp<float>(oldGroupPosition.Z, 0.5f, 4096.0f);
1928 oldGroupPosition.Z = Util.Clamp<float>(oldGroupPosition.Z,1.0f,4096.0f);
1929 1907
1930 grp.RootPart.GroupPosition = oldGroupPosition; 1908 grp.AbsolutePosition = oldGroupPosition;
1909 grp.Velocity = Vector3.Zero;
1931 1910
1932 // Need to turn off the physics flags, otherwise the object will continue to attempt to 1911 if (grp.RootPart.PhysActor != null)
1933 // move out of the region creating an infinite loop of failed attempts to cross 1912 grp.RootPart.PhysActor.CrossingFailure();
1934 grp.UpdatePrimFlags(grp.RootPart.LocalId,false,grp.IsTemporary,grp.IsPhantom,false);
1935 1913
1936 grp.ScheduleGroupForFullUpdate(); 1914 if (grp.RootPart.KeyframeMotion != null)
1937 } 1915 grp.RootPart.KeyframeMotion.CrossingFailure();
1916
1917 grp.ScheduleGroupForFullUpdate();
1938 } 1918 }
1939 1919
1940 1920
1921
1941 /// <summary> 1922 /// <summary>
1942 /// Move the given scene object into a new region 1923 /// Move the given scene object into a new region
1943 /// </summary> 1924 /// </summary>
@@ -1988,17 +1969,30 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1988 grp, e); 1969 grp, e);
1989 } 1970 }
1990 } 1971 }
1972/*
1973 * done on caller ( not in attachments crossing for now)
1991 else 1974 else
1992 { 1975 {
1976
1993 if (!grp.IsDeleted) 1977 if (!grp.IsDeleted)
1994 { 1978 {
1995 PhysicsActor pa = grp.RootPart.PhysActor; 1979 PhysicsActor pa = grp.RootPart.PhysActor;
1996 if (pa != null) 1980 if (pa != null)
1981 {
1997 pa.CrossingFailure(); 1982 pa.CrossingFailure();
1983 if (grp.RootPart.KeyframeMotion != null)
1984 {
1985 // moved to KeyframeMotion.CrossingFailure
1986// grp.RootPart.Velocity = Vector3.Zero;
1987 grp.RootPart.KeyframeMotion.CrossingFailure();
1988// grp.SendGroupRootTerseUpdate();
1989 }
1990 }
1998 } 1991 }
1999 1992
2000 m_log.ErrorFormat("[ENTITY TRANSFER MODULE]: Prim crossing failed for {0}", grp); 1993 m_log.ErrorFormat("[ENTITY TRANSFER MODULE]: Prim crossing failed for {0}", grp);
2001 } 1994 }
1995 */
2002 } 1996 }
2003 else 1997 else
2004 { 1998 {
@@ -2083,4 +2077,4 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
2083 #endregion 2077 #endregion
2084 2078
2085 } 2079 }
2086} \ No newline at end of file 2080}
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs
index d0cab49..70dd1bc 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs
@@ -218,7 +218,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
218 id, m_mod.Scene.RegionInfo.RegionName, currentState)); 218 id, m_mod.Scene.RegionInfo.RegionName, currentState));
219 } 219 }
220 220
221 int count = 200; 221 int count = 400;
222 222
223 // There should be no race condition here since no other code should be removing the agent transfer or 223 // There should be no race condition here since no other code should be removing the agent transfer or
224 // changing the state to another other than Transferring => ReceivedAtDestination. 224 // changing the state to another other than Transferring => ReceivedAtDestination.
@@ -266,4 +266,4 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
266 } 266 }
267 } 267 }
268 } 268 }
269} \ No newline at end of file 269}
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
index 41ca13b..f3a0b01 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
@@ -184,7 +184,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
184 184
185 protected override void OnNewClient(IClientAPI client) 185 protected override void OnNewClient(IClientAPI client)
186 { 186 {
187 client.OnTeleportHomeRequest += TeleportHome; 187 client.OnTeleportHomeRequest += TriggerTeleportHome;
188 client.OnTeleportLandmarkRequest += RequestTeleportLandmark; 188 client.OnTeleportLandmarkRequest += RequestTeleportLandmark;
189 client.OnConnectionClosed += new Action<IClientAPI>(OnConnectionClosed); 189 client.OnConnectionClosed += new Action<IClientAPI>(OnConnectionClosed);
190 } 190 }
@@ -291,6 +291,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
291 return base.CreateAgent(sp, reg, finalDestination, agentCircuit, teleportFlags, out reason, out logout); 291 return base.CreateAgent(sp, reg, finalDestination, agentCircuit, teleportFlags, out reason, out logout);
292 } 292 }
293 293
294 public void TriggerTeleportHome(UUID id, IClientAPI client)
295 {
296 TeleportHome(id, client);
297 }
298
294 protected override bool ValidateGenericConditions(ScenePresence sp, GridRegion reg, GridRegion finalDestination, uint teleportFlags, out string reason) 299 protected override bool ValidateGenericConditions(ScenePresence sp, GridRegion reg, GridRegion finalDestination, uint teleportFlags, out string reason)
295 { 300 {
296 reason = "Please wear your grid's allowed appearance before teleporting to another grid"; 301 reason = "Please wear your grid's allowed appearance before teleporting to another grid";
@@ -409,7 +414,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
409 // return base.UpdateAgent(reg, finalDestination, agentData, sp); 414 // return base.UpdateAgent(reg, finalDestination, agentData, sp);
410 //} 415 //}
411 416
412 public override void TeleportHome(UUID id, IClientAPI client) 417 public override bool TeleportHome(UUID id, IClientAPI client)
413 { 418 {
414 m_log.DebugFormat( 419 m_log.DebugFormat(
415 "[ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.Name, client.AgentId); 420 "[ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.Name, client.AgentId);
@@ -420,8 +425,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
420 { 425 {
421 // local grid user 426 // local grid user
422 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: User is local"); 427 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: User is local");
423 base.TeleportHome(id, client); 428 return base.TeleportHome(id, client);
424 return;
425 } 429 }
426 430
427 // Foreign user wants to go home 431 // Foreign user wants to go home
@@ -431,7 +435,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
431 { 435 {
432 client.SendTeleportFailed("Your information has been lost"); 436 client.SendTeleportFailed("Your information has been lost");
433 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Unable to locate agent's gateway information"); 437 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Unable to locate agent's gateway information");
434 return; 438 return false;
435 } 439 }
436 440
437 IUserAgentService userAgentService = new UserAgentServiceConnector(aCircuit.ServiceURLs["HomeURI"].ToString()); 441 IUserAgentService userAgentService = new UserAgentServiceConnector(aCircuit.ServiceURLs["HomeURI"].ToString());
@@ -441,7 +445,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
441 { 445 {
442 client.SendTeleportFailed("Your home region could not be found"); 446 client.SendTeleportFailed("Your home region could not be found");
443 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Agent's home region not found"); 447 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Agent's home region not found");
444 return; 448 return false;
445 } 449 }
446 450
447 ScenePresence sp = ((Scene)(client.Scene)).GetScenePresence(client.AgentId); 451 ScenePresence sp = ((Scene)(client.Scene)).GetScenePresence(client.AgentId);
@@ -449,7 +453,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
449 { 453 {
450 client.SendTeleportFailed("Internal error"); 454 client.SendTeleportFailed("Internal error");
451 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Agent not found in the scene where it is supposed to be"); 455 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Agent not found in the scene where it is supposed to be");
452 return; 456 return false;
453 } 457 }
454 458
455 GridRegion homeGatekeeper = MakeRegion(aCircuit); 459 GridRegion homeGatekeeper = MakeRegion(aCircuit);
@@ -457,9 +461,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
457 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: teleporting user {0} {1} home to {2} via {3}:{4}", 461 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: teleporting user {0} {1} home to {2} via {3}:{4}",
458 aCircuit.firstname, aCircuit.lastname, finalDestination.RegionName, homeGatekeeper.ServerURI, homeGatekeeper.RegionName); 462 aCircuit.firstname, aCircuit.lastname, finalDestination.RegionName, homeGatekeeper.ServerURI, homeGatekeeper.RegionName);
459 463
460 DoTeleport( 464 DoTeleport(sp, homeGatekeeper, finalDestination, position, lookAt, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome));
461 sp, homeGatekeeper, finalDestination, 465 return true;
462 position, lookAt, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome));
463 } 466 }
464 467
465 /// <summary> 468 /// <summary>
@@ -586,4 +589,4 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
586 return region; 589 return region;
587 } 590 }
588 } 591 }
589} \ No newline at end of file 592}
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
index 8b7c16e..6e5a4a5 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
@@ -182,44 +182,49 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
182 if (!m_Scene.Permissions.CanCreateUserInventory(invType, remoteClient.AgentId)) 182 if (!m_Scene.Permissions.CanCreateUserInventory(invType, remoteClient.AgentId))
183 return; 183 return;
184 184
185 if (transactionID == UUID.Zero) 185 InventoryFolderBase f = new InventoryFolderBase(folderID, remoteClient.AgentId);
186 InventoryFolderBase folder = m_Scene.InventoryService.GetFolder(f);
187
188 if (folder == null || folder.Owner != remoteClient.AgentId)
189 return;
190
191 if (transactionID != UUID.Zero)
186 { 192 {
187 ScenePresence presence; 193 IAgentAssetTransactions agentTransactions = m_Scene.AgentTransactionsModule;
188 if (m_Scene.TryGetScenePresence(remoteClient.AgentId, out presence)) 194 if (agentTransactions != null)
189 { 195 {
190 byte[] data = null; 196 if (agentTransactions.HandleItemCreationFromTransaction(
197 remoteClient, transactionID, folderID, callbackID, description,
198 name, invType, assetType, wearableType, nextOwnerMask))
199 return;
200 }
201 }
191 202
192 if (invType == (sbyte)InventoryType.Landmark && presence != null) 203 ScenePresence presence;
193 { 204 if (m_Scene.TryGetScenePresence(remoteClient.AgentId, out presence))
194 string suffix = string.Empty, prefix = string.Empty; 205 {
195 string strdata = GenerateLandmark(presence, out prefix, out suffix); 206 byte[] data = null;
196 data = Encoding.ASCII.GetBytes(strdata);
197 name = prefix + name;
198 description += suffix;
199 }
200 207
201 AssetBase asset = m_Scene.CreateAsset(name, description, assetType, data, remoteClient.AgentId); 208 if (invType == (sbyte)InventoryType.Landmark && presence != null)
202 m_Scene.AssetService.Store(asset);
203 m_Scene.CreateNewInventoryItem(
204 remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID,
205 name, description, 0, callbackID, asset, invType, nextOwnerMask, creationDate);
206 }
207 else
208 { 209 {
209 m_log.ErrorFormat( 210 string suffix = string.Empty, prefix = string.Empty;
210 "[INVENTORY ACCESS MODULE]: ScenePresence for agent uuid {0} unexpectedly not found in CreateNewInventoryItem", 211 string strdata = GenerateLandmark(presence, out prefix, out suffix);
211 remoteClient.AgentId); 212 data = Encoding.ASCII.GetBytes(strdata);
213 name = prefix + name;
214 description += suffix;
212 } 215 }
216
217 AssetBase asset = m_Scene.CreateAsset(name, description, assetType, data, remoteClient.AgentId);
218 m_Scene.AssetService.Store(asset);
219 m_Scene.CreateNewInventoryItem(
220 remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID,
221 name, description, 0, callbackID, asset, invType, nextOwnerMask, creationDate,transactionID);
213 } 222 }
214 else 223 else
215 { 224 {
216 IAgentAssetTransactions agentTransactions = m_Scene.AgentTransactionsModule; 225 m_log.ErrorFormat(
217 if (agentTransactions != null) 226 "[INVENTORY ACCESS MODULE]: ScenePresence for agent uuid {0} unexpectedly not found in CreateNewInventoryItem",
218 { 227 remoteClient.AgentId);
219 agentTransactions.HandleItemCreationFromTransaction(
220 remoteClient, transactionID, folderID, callbackID, description,
221 name, invType, assetType, wearableType, nextOwnerMask);
222 }
223 } 228 }
224 } 229 }
225 230
@@ -356,6 +361,12 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
356 361
357 foreach (SceneObjectGroup objectGroup in objlist) 362 foreach (SceneObjectGroup objectGroup in objlist)
358 { 363 {
364 if (objectGroup.RootPart.KeyframeMotion != null)
365 objectGroup.RootPart.KeyframeMotion.Stop();
366 objectGroup.RootPart.SetForce(Vector3.Zero);
367 objectGroup.RootPart.SetAngularImpulse(Vector3.Zero, false);
368 objectGroup.RootPart.KeyframeMotion = null;
369
359 Vector3 inventoryStoredPosition = new Vector3 370 Vector3 inventoryStoredPosition = new Vector3
360 (((objectGroup.AbsolutePosition.X > (int)Constants.RegionSize) 371 (((objectGroup.AbsolutePosition.X > (int)Constants.RegionSize)
361 ? 250 372 ? 250
@@ -366,9 +377,19 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
366 : objectGroup.AbsolutePosition.Y, 377 : objectGroup.AbsolutePosition.Y,
367 objectGroup.AbsolutePosition.Z); 378 objectGroup.AbsolutePosition.Z);
368 379
380 Quaternion inventoryStoredRotation = objectGroup.GroupRotation;
369 originalPositions[objectGroup.UUID] = objectGroup.AbsolutePosition; 381 originalPositions[objectGroup.UUID] = objectGroup.AbsolutePosition;
370 382
383 // Restore attachment data after trip through the sim
384 if (objectGroup.RootPart.AttachPoint > 0)
385 {
386 inventoryStoredPosition = objectGroup.RootPart.AttachOffset;
387 inventoryStoredRotation = objectGroup.RootPart.AttachRotation;
388 }
389 objectGroup.RootPart.Shape.State = objectGroup.RootPart.AttachPoint;
390
371 objectGroup.AbsolutePosition = inventoryStoredPosition; 391 objectGroup.AbsolutePosition = inventoryStoredPosition;
392 objectGroup.RootPart.RotationOffset = inventoryStoredRotation;
372 393
373 // Make sure all bits but the ones we want are clear 394 // Make sure all bits but the ones we want are clear
374 // on take. 395 // on take.
@@ -486,8 +507,17 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
486 IClientAPI remoteClient) 507 IClientAPI remoteClient)
487 { 508 {
488 uint effectivePerms = (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify | PermissionMask.Move) | 7; 509 uint effectivePerms = (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify | PermissionMask.Move) | 7;
510 // For the porposes of inventory, an object is modify if the prims
511 // are modify. This allows renaming an object that contains no
512 // mod items.
489 foreach (SceneObjectGroup grp in objsForEffectivePermissions) 513 foreach (SceneObjectGroup grp in objsForEffectivePermissions)
490 effectivePerms &= grp.GetEffectivePermissions(); 514 {
515 uint groupPerms = grp.GetEffectivePermissions(true);
516 if ((grp.RootPart.BaseMask & (uint)PermissionMask.Modify) != 0)
517 groupPerms |= (uint)PermissionMask.Modify;
518
519 effectivePerms &= groupPerms;
520 }
491 effectivePerms |= (uint)PermissionMask.Move; 521 effectivePerms |= (uint)PermissionMask.Move;
492 522
493 if (remoteClient != null && (remoteClient.AgentId != so.RootPart.OwnerID) && m_Scene.Permissions.PropagatePermissions()) 523 if (remoteClient != null && (remoteClient.AgentId != so.RootPart.OwnerID) && m_Scene.Permissions.PropagatePermissions())
@@ -666,7 +696,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
666 if (so.FromFolderID != UUID.Zero && userID == remoteClient.AgentId) 696 if (so.FromFolderID != UUID.Zero && userID == remoteClient.AgentId)
667 { 697 {
668 InventoryFolderBase f = new InventoryFolderBase(so.FromFolderID, userID); 698 InventoryFolderBase f = new InventoryFolderBase(so.FromFolderID, userID);
669 folder = m_Scene.InventoryService.GetFolder(f); 699 if (f != null)
700 folder = m_Scene.InventoryService.GetFolder(f);
670 } 701 }
671 } 702 }
672 703
@@ -696,16 +727,11 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
696 bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment) 727 bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment)
697 { 728 {
698// m_log.DebugFormat("[INVENTORY ACCESS MODULE]: RezObject for {0}, item {1}", remoteClient.Name, itemID); 729// m_log.DebugFormat("[INVENTORY ACCESS MODULE]: RezObject for {0}, item {1}", remoteClient.Name, itemID);
699
700 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); 730 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
701 item = m_Scene.InventoryService.GetItem(item); 731 item = m_Scene.InventoryService.GetItem(item);
702 732
703 if (item == null) 733 if (item == null)
704 { 734 {
705 m_log.WarnFormat(
706 "[INVENTORY ACCESS MODULE]: Could not find item {0} for {1} in RezObject()",
707 itemID, remoteClient.Name);
708
709 return null; 735 return null;
710 } 736 }
711 737
@@ -756,6 +782,13 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
756 if (e == null || attachment) // Single 782 if (e == null || attachment) // Single
757 { 783 {
758 SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); 784 SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
785 if (!attachment)
786 {
787 g.RootPart.AttachPoint = g.RootPart.Shape.State;
788 g.RootPart.AttachOffset = g.AbsolutePosition;
789 g.RootPart.AttachRotation = g.GroupRotation;
790 g.RootPart.Shape.State = 0;
791 }
759 792
760 objlist.Add(g); 793 objlist.Add(g);
761 veclist.Add(new Vector3(0, 0, 0)); 794 veclist.Add(new Vector3(0, 0, 0));
@@ -785,6 +818,10 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
785 foreach (XmlNode n in groups) 818 foreach (XmlNode n in groups)
786 { 819 {
787 SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(n.OuterXml); 820 SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(n.OuterXml);
821 g.RootPart.AttachPoint = g.RootPart.Shape.State;
822 g.RootPart.AttachOffset = g.AbsolutePosition;
823 g.RootPart.AttachRotation = g.GroupRotation;
824 g.RootPart.Shape.State = 0;
788 825
789 objlist.Add(g); 826 objlist.Add(g);
790 XmlElement el = (XmlElement)n; 827 XmlElement el = (XmlElement)n;
@@ -804,12 +841,35 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
804 } 841 }
805 } 842 }
806 843
844 int primcount = 0;
845 foreach (SceneObjectGroup g in objlist)
846 primcount += g.PrimCount;
847
848 if (!m_Scene.Permissions.CanRezObject(
849 primcount, remoteClient.AgentId, pos)
850 && !attachment)
851 {
852 // The client operates in no fail mode. It will
853 // have already removed the item from the folder
854 // if it's no copy.
855 // Put it back if it's not an attachment
856 //
857 if (item != null)
858 {
859 if (((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) && (!attachment))
860 remoteClient.SendBulkUpdateInventory(item);
861 }
862
863 return null;
864 }
865
807 if (item != null && !DoPreRezWhenFromItem(remoteClient, item, objlist, pos, attachment)) 866 if (item != null && !DoPreRezWhenFromItem(remoteClient, item, objlist, pos, attachment))
808 return null; 867 return null;
809 868
810 for (int i = 0; i < objlist.Count; i++) 869 for (int i = 0; i < objlist.Count; i++)
811 { 870 {
812 group = objlist[i]; 871 group = objlist[i];
872 SceneObjectPart rootPart = group.RootPart;
813 873
814// m_log.DebugFormat( 874// m_log.DebugFormat(
815// "[INVENTORY ACCESS MODULE]: Preparing to rez {0} {1} {2} ownermask={3:X} nextownermask={4:X} groupmask={5:X} everyonemask={6:X} for {7}", 875// "[INVENTORY ACCESS MODULE]: Preparing to rez {0} {1} {2} ownermask={3:X} nextownermask={4:X} groupmask={5:X} everyonemask={6:X} for {7}",
@@ -870,8 +930,6 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
870 930
871 if (!attachment) 931 if (!attachment)
872 { 932 {
873 SceneObjectPart rootPart = group.RootPart;
874
875 if (rootPart.Shape.PCode == (byte)PCode.Prim) 933 if (rootPart.Shape.PCode == (byte)PCode.Prim)
876 group.ClearPartAttachmentData(); 934 group.ClearPartAttachmentData();
877 935
@@ -889,6 +947,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
889// remoteClient.Name); 947// remoteClient.Name);
890 } 948 }
891 949
950 group.SetGroup(remoteClient.ActiveGroupId, remoteClient);
951
892 if (item != null) 952 if (item != null)
893 DoPostRezWhenFromItem(item, attachment); 953 DoPostRezWhenFromItem(item, attachment);
894 954
@@ -967,8 +1027,11 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
967 { 1027 {
968 rootPart.Name = item.Name; 1028 rootPart.Name = item.Name;
969 rootPart.Description = item.Description; 1029 rootPart.Description = item.Description;
970 rootPart.ObjectSaleType = item.SaleType; 1030 if ((item.Flags & (uint)InventoryItemFlags.ObjectSlamSale) != 0)
971 rootPart.SalePrice = item.SalePrice; 1031 {
1032 rootPart.ObjectSaleType = item.SaleType;
1033 rootPart.SalePrice = item.SalePrice;
1034 }
972 } 1035 }
973 1036
974 so.FromFolderID = item.Folder; 1037 so.FromFolderID = item.Folder;
@@ -978,7 +1041,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
978// rootPart.OwnerID, item.Owner, item.CurrentPermissions); 1041// rootPart.OwnerID, item.Owner, item.CurrentPermissions);
979 1042
980 if ((rootPart.OwnerID != item.Owner) || 1043 if ((rootPart.OwnerID != item.Owner) ||
981 (item.CurrentPermissions & 16) != 0) 1044 (item.CurrentPermissions & 16) != 0 ||
1045 (item.Flags & (uint)InventoryItemFlags.ObjectSlamPerm) != 0)
982 { 1046 {
983 //Need to kill the for sale here 1047 //Need to kill the for sale here
984 rootPart.ObjectSaleType = 0; 1048 rootPart.ObjectSaleType = 0;
@@ -988,31 +1052,43 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
988 { 1052 {
989 foreach (SceneObjectPart part in so.Parts) 1053 foreach (SceneObjectPart part in so.Parts)
990 { 1054 {
991 if ((item.Flags & (uint)InventoryItemFlags.ObjectHasMultipleItems) == 0)
992 {
993 part.EveryoneMask = item.EveryOnePermissions;
994 part.NextOwnerMask = item.NextPermissions;
995 }
996 part.GroupMask = 0; // DO NOT propagate here 1055 part.GroupMask = 0; // DO NOT propagate here
1056
1057 part.LastOwnerID = part.OwnerID;
1058 part.OwnerID = item.Owner;
1059 part.Inventory.ChangeInventoryOwner(item.Owner);
997 } 1060 }
998 1061
999 so.ApplyNextOwnerPermissions(); 1062 so.ApplyNextOwnerPermissions();
1063
1064 // In case the user has changed flags on a received item
1065 // we have to apply those changes after the slam. Else we
1066 // get a net loss of permissions
1067 foreach (SceneObjectPart part in so.Parts)
1068 {
1069 if ((item.Flags & (uint)InventoryItemFlags.ObjectHasMultipleItems) == 0)
1070 {
1071 if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteEveryone) != 0)
1072 part.EveryoneMask = item.EveryOnePermissions & part.BaseMask;
1073 if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteNextOwner) != 0)
1074 part.NextOwnerMask = item.NextPermissions & part.BaseMask;
1075 }
1076 }
1000 } 1077 }
1001 } 1078 }
1002 1079 else
1003 foreach (SceneObjectPart part in so.Parts)
1004 { 1080 {
1005 part.FromUserInventoryItemID = fromUserInventoryItemId; 1081 foreach (SceneObjectPart part in so.Parts)
1006
1007 if ((part.OwnerID != item.Owner) ||
1008 (item.CurrentPermissions & 16) != 0)
1009 { 1082 {
1010 part.Inventory.ChangeInventoryOwner(item.Owner); 1083 part.FromUserInventoryItemID = fromUserInventoryItemId;
1011 part.GroupMask = 0; // DO NOT propagate here 1084
1085 if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteEveryone) != 0)
1086 part.EveryoneMask = item.EveryOnePermissions;
1087 if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteNextOwner) != 0)
1088 part.NextOwnerMask = item.NextPermissions;
1089 if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteGroup) != 0)
1090 part.GroupMask = item.GroupPermissions;
1012 } 1091 }
1013
1014 part.EveryoneMask = item.EveryOnePermissions;
1015 part.NextOwnerMask = item.NextPermissions;
1016 } 1092 }
1017 1093
1018 rootPart.TrimPermissions(); 1094 rootPart.TrimPermissions();
@@ -1150,4 +1226,4 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
1150 1226
1151 #endregion 1227 #endregion
1152 } 1228 }
1153} \ No newline at end of file 1229}
diff --git a/OpenSim/Region/CoreModules/Hypergrid/HGWorldMapModule.cs b/OpenSim/Region/CoreModules/Hypergrid/HGWorldMapModule.cs
index e0921ad..ec94420 100644
--- a/OpenSim/Region/CoreModules/Hypergrid/HGWorldMapModule.cs
+++ b/OpenSim/Region/CoreModules/Hypergrid/HGWorldMapModule.cs
@@ -92,9 +92,9 @@ namespace OpenSim.Region.CoreModules.Hypergrid
92 } 92 }
93 } 93 }
94 94
95 protected override List<MapBlockData> GetAndSendBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag) 95 protected override List<MapBlockData> GetAndSendBlocksInternal(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag)
96 { 96 {
97 List<MapBlockData> mapBlocks = base.GetAndSendBlocks(remoteClient, minX, minY, maxX, maxY, flag); 97 List<MapBlockData> mapBlocks = base.GetAndSendBlocksInternal(remoteClient, minX, minY, maxX, maxY, flag);
98 lock (m_SeenMapBlocks) 98 lock (m_SeenMapBlocks)
99 { 99 {
100 if (!m_SeenMapBlocks.ContainsKey(remoteClient.AgentId)) 100 if (!m_SeenMapBlocks.ContainsKey(remoteClient.AgentId))
diff --git a/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs b/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
index a676971..a0ae203 100644
--- a/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
+++ b/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
@@ -398,6 +398,10 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
398 try 398 try
399 { 399 {
400 Request = (HttpWebRequest) WebRequest.Create(Url); 400 Request = (HttpWebRequest) WebRequest.Create(Url);
401
402 //This works around some buggy HTTP Servers like Lighttpd
403 Request.ServicePoint.Expect100Continue = false;
404
401 Request.Method = HttpMethod; 405 Request.Method = HttpMethod;
402 Request.ContentType = HttpMIMEType; 406 Request.ContentType = HttpMIMEType;
403 407
@@ -474,15 +478,36 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
474 478
475 // continue building the string 479 // continue building the string
476 sb.Append(tempString); 480 sb.Append(tempString);
481 if (sb.Length > 2048)
482 break;
477 } 483 }
478 } while (count > 0); // any more data to read? 484 } while (count > 0); // any more data to read?
479 485
480 ResponseBody = sb.ToString(); 486 ResponseBody = sb.ToString().Replace("\r", "");
481 } 487 }
482 catch (Exception e) 488 catch (Exception e)
483 { 489 {
484 Status = (int)OSHttpStatusCode.ClientErrorJoker; 490 if (e is WebException && ((WebException)e).Status == WebExceptionStatus.ProtocolError)
485 ResponseBody = e.Message; 491 {
492 HttpWebResponse webRsp = (HttpWebResponse)((WebException)e).Response;
493 Status = (int)webRsp.StatusCode;
494 try
495 {
496 using (Stream responseStream = webRsp.GetResponseStream())
497 {
498 ResponseBody = responseStream.GetStreamString();
499 }
500 }
501 catch
502 {
503 ResponseBody = webRsp.StatusDescription;
504 }
505 }
506 else
507 {
508 Status = (int)OSHttpStatusCode.ClientErrorJoker;
509 ResponseBody = e.Message;
510 }
486 511
487 _finished = true; 512 _finished = true;
488 return; 513 return;
diff --git a/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs b/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
index a654477..da59eab 100644
--- a/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
@@ -42,39 +42,13 @@ using OpenSim.Region.Framework.Scenes;
42 42
43namespace OpenSim.Region.CoreModules.Scripting.LSLHttp 43namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
44{ 44{
45 /// <summary>
46 /// Data describing an external URL set up by a script.
47 /// </summary>
48 public class UrlData 45 public class UrlData
49 { 46 {
50 /// <summary>
51 /// Scene object part hosting the script
52 /// </summary>
53 public UUID hostID; 47 public UUID hostID;
54
55 /// <summary>
56 /// The item ID of the script that requested the URL.
57 /// </summary>
58 public UUID itemID; 48 public UUID itemID;
59
60 /// <summary>
61 /// The script engine that runs the script.
62 /// </summary>
63 public IScriptModule engine; 49 public IScriptModule engine;
64
65 /// <summary>
66 /// The generated URL.
67 /// </summary>
68 public string url; 50 public string url;
69
70 /// <summary>
71 /// The random UUID component of the generated URL.
72 /// </summary>
73 public UUID urlcode; 51 public UUID urlcode;
74
75 /// <summary>
76 /// The external requests currently being processed or awaiting retrieval for this URL.
77 /// </summary>
78 public Dictionary<UUID, RequestData> requests; 52 public Dictionary<UUID, RequestData> requests;
79 } 53 }
80 54
@@ -89,6 +63,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
89 //public ManualResetEvent ev; 63 //public ManualResetEvent ev;
90 public bool requestDone; 64 public bool requestDone;
91 public int startTime; 65 public int startTime;
66 public bool responseSent;
92 public string uri; 67 public string uri;
93 } 68 }
94 69
@@ -102,25 +77,16 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
102 LogManager.GetLogger( 77 LogManager.GetLogger(
103 MethodBase.GetCurrentMethod().DeclaringType); 78 MethodBase.GetCurrentMethod().DeclaringType);
104 79
105 /// <summary> 80 private Dictionary<UUID, UrlData> m_RequestMap =
106 /// Indexs the URL request metadata (which script requested it, outstanding requests, etc.) by the request ID 81 new Dictionary<UUID, UrlData>();
107 /// randomly generated when a request is received for this URL.
108 /// </summary>
109 /// <remarks>
110 /// Manipulation or retrieval from this dictionary must be locked on m_UrlMap to preserve consistency with
111 /// m_UrlMap
112 /// </remarks>
113 private Dictionary<UUID, UrlData> m_RequestMap = new Dictionary<UUID, UrlData>();
114 82
115 /// <summary> 83 private Dictionary<string, UrlData> m_UrlMap =
116 /// Indexs the URL request metadata (which script requested it, outstanding requests, etc.) by the full URL 84 new Dictionary<string, UrlData>();
117 /// </summary>
118 private Dictionary<string, UrlData> m_UrlMap = new Dictionary<string, UrlData>();
119 85
120 /// <summary> 86 /// <summary>
121 /// Maximum number of external urls that can be set up by this module. 87 /// Maximum number of external urls that can be set up by this module.
122 /// </summary> 88 /// </summary>
123 private int m_TotalUrls = 100; 89 private int m_TotalUrls = 15000;
124 90
125 private uint https_port = 0; 91 private uint https_port = 0;
126 private IHttpServer m_HttpServer = null; 92 private IHttpServer m_HttpServer = null;
@@ -146,9 +112,10 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
146 { 112 {
147 m_ExternalHostNameForLSL = config.Configs["Network"].GetString("ExternalHostNameForLSL", System.Environment.MachineName); 113 m_ExternalHostNameForLSL = config.Configs["Network"].GetString("ExternalHostNameForLSL", System.Environment.MachineName);
148 bool ssl_enabled = config.Configs["Network"].GetBoolean("https_listener",false); 114 bool ssl_enabled = config.Configs["Network"].GetBoolean("https_listener",false);
149
150 if (ssl_enabled) 115 if (ssl_enabled)
116 {
151 https_port = (uint) config.Configs["Network"].GetInt("https_port",0); 117 https_port = (uint) config.Configs["Network"].GetInt("https_port",0);
118 }
152 119
153 IConfig llFunctionsConfig = config.Configs["LL-Functions"]; 120 IConfig llFunctionsConfig = config.Configs["LL-Functions"];
154 121
@@ -209,7 +176,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
209 engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_DENIED", "" }); 176 engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_DENIED", "" });
210 return urlcode; 177 return urlcode;
211 } 178 }
212 string url = "http://" + m_ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + "/lslhttp/" + urlcode.ToString() + "/"; 179 string url = "http://" + m_ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + "/lslhttp/" + urlcode.ToString();
213 180
214 UrlData urlData = new UrlData(); 181 UrlData urlData = new UrlData();
215 urlData.hostID = host.UUID; 182 urlData.hostID = host.UUID;
@@ -218,18 +185,18 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
218 urlData.url = url; 185 urlData.url = url;
219 urlData.urlcode = urlcode; 186 urlData.urlcode = urlcode;
220 urlData.requests = new Dictionary<UUID, RequestData>(); 187 urlData.requests = new Dictionary<UUID, RequestData>();
221 188
222 m_UrlMap[url] = urlData; 189 m_UrlMap[url] = urlData;
223 190
224 string uri = "/lslhttp/" + urlcode.ToString() + "/"; 191 string uri = "/lslhttp/" + urlcode.ToString();
225 192
226 m_HttpServer.AddPollServiceHTTPHandler( 193 PollServiceEventArgs args = new PollServiceEventArgs(HttpRequestHandler, HasEvents, GetEvents, NoEvents, urlcode, 25000);
227 uri, 194 args.Type = PollServiceEventArgs.EventType.LslHttp;
228 new PollServiceEventArgs(HttpRequestHandler, HasEvents, GetEvents, NoEvents, urlcode)); 195 m_HttpServer.AddPollServiceHTTPHandler(uri, args);
229 196
230 m_log.DebugFormat( 197// m_log.DebugFormat(
231 "[URL MODULE]: Set up incoming request url {0} for {1} in {2} {3}", 198// "[URL MODULE]: Set up incoming request url {0} for {1} in {2} {3}",
232 uri, itemID, host.Name, host.LocalId); 199// uri, itemID, host.Name, host.LocalId);
233 200
234 engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_GRANTED", url }); 201 engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_GRANTED", url });
235 } 202 }
@@ -254,7 +221,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
254 engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_DENIED", "" }); 221 engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_DENIED", "" });
255 return urlcode; 222 return urlcode;
256 } 223 }
257 string url = "https://" + m_ExternalHostNameForLSL + ":" + m_HttpsServer.Port.ToString() + "/lslhttps/" + urlcode.ToString() + "/"; 224 string url = "https://" + m_ExternalHostNameForLSL + ":" + m_HttpsServer.Port.ToString() + "/lslhttps/" + urlcode.ToString();
258 225
259 UrlData urlData = new UrlData(); 226 UrlData urlData = new UrlData();
260 urlData.hostID = host.UUID; 227 urlData.hostID = host.UUID;
@@ -264,17 +231,18 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
264 urlData.urlcode = urlcode; 231 urlData.urlcode = urlcode;
265 urlData.requests = new Dictionary<UUID, RequestData>(); 232 urlData.requests = new Dictionary<UUID, RequestData>();
266 233
234
267 m_UrlMap[url] = urlData; 235 m_UrlMap[url] = urlData;
268 236
269 string uri = "/lslhttps/" + urlcode.ToString() + "/"; 237 string uri = "/lslhttps/" + urlcode.ToString();
270 238
271 m_HttpsServer.AddPollServiceHTTPHandler( 239 PollServiceEventArgs args = new PollServiceEventArgs(HttpRequestHandler, HasEvents, GetEvents, NoEvents, urlcode, 25000);
272 uri, 240 args.Type = PollServiceEventArgs.EventType.LslHttp;
273 new PollServiceEventArgs(HttpRequestHandler, HasEvents, GetEvents, NoEvents, urlcode)); 241 m_HttpsServer.AddPollServiceHTTPHandler(uri, args);
274 242
275 m_log.DebugFormat( 243// m_log.DebugFormat(
276 "[URL MODULE]: Set up incoming secure request url {0} for {1} in {2} {3}", 244// "[URL MODULE]: Set up incoming secure request url {0} for {1} in {2} {3}",
277 uri, itemID, host.Name, host.LocalId); 245// uri, itemID, host.Name, host.LocalId);
278 246
279 engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_GRANTED", url }); 247 engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_GRANTED", url });
280 } 248 }
@@ -293,12 +261,15 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
293 return; 261 return;
294 } 262 }
295 263
296 foreach (UUID req in data.requests.Keys) 264 lock (m_RequestMap)
297 m_RequestMap.Remove(req); 265 {
298 266 foreach (UUID req in data.requests.Keys)
299 m_log.DebugFormat( 267 m_RequestMap.Remove(req);
300 "[URL MODULE]: Releasing url {0} for {1} in {2}", 268 }
301 url, data.itemID, data.hostID); 269
270// m_log.DebugFormat(
271// "[URL MODULE]: Releasing url {0} for {1} in {2}",
272// url, data.itemID, data.hostID);
302 273
303 RemoveUrl(data); 274 RemoveUrl(data);
304 m_UrlMap.Remove(url); 275 m_UrlMap.Remove(url);
@@ -323,15 +294,19 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
323 294
324 public void HttpResponse(UUID request, int status, string body) 295 public void HttpResponse(UUID request, int status, string body)
325 { 296 {
326 lock (m_UrlMap) 297 lock (m_RequestMap)
327 { 298 {
328 if (m_RequestMap.ContainsKey(request)) 299 if (m_RequestMap.ContainsKey(request))
329 { 300 {
330 UrlData urlData = m_RequestMap[request]; 301 UrlData urlData = m_RequestMap[request];
331 urlData.requests[request].responseCode = status; 302 if (!urlData.requests[request].responseSent)
332 urlData.requests[request].responseBody = body; 303 {
333 //urlData.requests[request].ev.Set(); 304 urlData.requests[request].responseCode = status;
334 urlData.requests[request].requestDone =true; 305 urlData.requests[request].responseBody = body;
306 //urlData.requests[request].ev.Set();
307 urlData.requests[request].requestDone = true;
308 urlData.requests[request].responseSent = true;
309 }
335 } 310 }
336 else 311 else
337 { 312 {
@@ -342,7 +317,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
342 317
343 public string GetHttpHeader(UUID requestId, string header) 318 public string GetHttpHeader(UUID requestId, string header)
344 { 319 {
345 lock (m_UrlMap) 320 lock (m_RequestMap)
346 { 321 {
347 if (m_RequestMap.ContainsKey(requestId)) 322 if (m_RequestMap.ContainsKey(requestId))
348 { 323 {
@@ -356,14 +331,12 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
356 m_log.Warn("[HttpRequestHandler] There was no http-in request with id " + requestId); 331 m_log.Warn("[HttpRequestHandler] There was no http-in request with id " + requestId);
357 } 332 }
358 } 333 }
359
360 return String.Empty; 334 return String.Empty;
361 } 335 }
362 336
363 public int GetFreeUrls() 337 public int GetFreeUrls()
364 { 338 {
365 lock (m_UrlMap) 339 return m_TotalUrls - m_UrlMap.Count;
366 return m_TotalUrls - m_UrlMap.Count;
367 } 340 }
368 341
369 public void ScriptRemoved(UUID itemID) 342 public void ScriptRemoved(UUID itemID)
@@ -380,8 +353,11 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
380 { 353 {
381 RemoveUrl(url.Value); 354 RemoveUrl(url.Value);
382 removeURLs.Add(url.Key); 355 removeURLs.Add(url.Key);
383 foreach (UUID req in url.Value.requests.Keys) 356 lock (m_RequestMap)
384 m_RequestMap.Remove(req); 357 {
358 foreach (UUID req in url.Value.requests.Keys)
359 m_RequestMap.Remove(req);
360 }
385 } 361 }
386 } 362 }
387 363
@@ -402,9 +378,11 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
402 { 378 {
403 RemoveUrl(url.Value); 379 RemoveUrl(url.Value);
404 removeURLs.Add(url.Key); 380 removeURLs.Add(url.Key);
405 381 lock (m_RequestMap)
406 foreach (UUID req in url.Value.requests.Keys) 382 {
407 m_RequestMap.Remove(req); 383 foreach (UUID req in url.Value.requests.Keys)
384 m_RequestMap.Remove(req);
385 }
408 } 386 }
409 } 387 }
410 388
@@ -413,123 +391,125 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
413 } 391 }
414 } 392 }
415 393
394
416 private void RemoveUrl(UrlData data) 395 private void RemoveUrl(UrlData data)
417 { 396 {
418 m_HttpServer.RemoveHTTPHandler("", "/lslhttp/" + data.urlcode.ToString() + "/"); 397 m_HttpServer.RemoveHTTPHandler("", "/lslhttp/"+data.urlcode.ToString()+"/");
419 } 398 }
420 399
421 private Hashtable NoEvents(UUID requestID, UUID sessionID) 400 private Hashtable NoEvents(UUID requestID, UUID sessionID)
422 { 401 {
423 Hashtable response = new Hashtable(); 402 Hashtable response = new Hashtable();
424 UrlData urlData; 403 UrlData url;
425 404 int startTime = 0;
426 lock (m_UrlMap) 405 lock (m_RequestMap)
427 { 406 {
428 // We need to return a 404 here in case the request URL was removed at exactly the same time that a
429 // request was made. In this case, the request thread can outrace llRemoveURL() and still be polling
430 // for the request ID.
431 if (!m_RequestMap.ContainsKey(requestID)) 407 if (!m_RequestMap.ContainsKey(requestID))
432 {
433 response["int_response_code"] = 404;
434 response["str_response_string"] = "";
435 response["keepalive"] = false;
436 response["reusecontext"] = false;
437
438 return response; 408 return response;
439 } 409 url = m_RequestMap[requestID];
410 startTime = url.requests[requestID].startTime;
411 }
440 412
441 urlData = m_RequestMap[requestID]; 413 if (System.Environment.TickCount - startTime > 25000)
414 {
415 response["int_response_code"] = 500;
416 response["str_response_string"] = "Script timeout";
417 response["content_type"] = "text/plain";
418 response["keepalive"] = false;
419 response["reusecontext"] = false;
442 420
443 if (System.Environment.TickCount - urlData.requests[requestID].startTime > 25000) 421 //remove from map
422 lock (url.requests)
423 {
424 url.requests.Remove(requestID);
425 }
426 lock (m_RequestMap)
444 { 427 {
445 response["int_response_code"] = 500;
446 response["str_response_string"] = "Script timeout";
447 response["content_type"] = "text/plain";
448 response["keepalive"] = false;
449 response["reusecontext"] = false;
450
451 //remove from map
452 urlData.requests.Remove(requestID);
453 m_RequestMap.Remove(requestID); 428 m_RequestMap.Remove(requestID);
454
455 return response;
456 } 429 }
430
431 return response;
457 } 432 }
458 433
434
459 return response; 435 return response;
460 } 436 }
461 437
462 private bool HasEvents(UUID requestID, UUID sessionID) 438 private bool HasEvents(UUID requestID, UUID sessionID)
463 { 439 {
464 lock (m_UrlMap) 440 UrlData url=null;
441
442 lock (m_RequestMap)
465 { 443 {
466 // We return true here because an external URL request that happened at the same time as an llRemoveURL()
467 // can still make it through to HttpRequestHandler(). That will return without setting up a request
468 // when it detects that the URL has been removed. The poller, however, will continue to ask for
469 // events for that request, so here we will signal that there are events and in GetEvents we will
470 // return a 404.
471 if (!m_RequestMap.ContainsKey(requestID)) 444 if (!m_RequestMap.ContainsKey(requestID))
472 { 445 {
473 return true; 446 return false;
474 } 447 }
475 448 url = m_RequestMap[requestID];
476 UrlData urlData = m_RequestMap[requestID]; 449 }
477 450 lock (url.requests)
478 if (!urlData.requests.ContainsKey(requestID)) 451 {
452 if (!url.requests.ContainsKey(requestID))
479 { 453 {
480 return true; 454 return false;
481 } 455 }
482 456 else
483 // Trigger return of timeout response.
484 if (System.Environment.TickCount - urlData.requests[requestID].startTime > 25000)
485 { 457 {
486 return true; 458 if (System.Environment.TickCount - url.requests[requestID].startTime > 25000)
459 {
460 return true;
461 }
462 if (url.requests[requestID].requestDone)
463 return true;
464 else
465 return false;
487 } 466 }
488
489 return urlData.requests[requestID].requestDone;
490 } 467 }
491 } 468 }
492 469 private Hashtable GetEvents(UUID requestID, UUID sessionID)
493 private Hashtable GetEvents(UUID requestID, UUID sessionID, string request)
494 { 470 {
495 Hashtable response; 471 UrlData url = null;
472 RequestData requestData = null;
496 473
497 lock (m_UrlMap) 474 lock (m_RequestMap)
498 { 475 {
499 UrlData url = null;
500 RequestData requestData = null;
501
502 if (!m_RequestMap.ContainsKey(requestID)) 476 if (!m_RequestMap.ContainsKey(requestID))
503 return NoEvents(requestID, sessionID); 477 return NoEvents(requestID,sessionID);
504
505 url = m_RequestMap[requestID]; 478 url = m_RequestMap[requestID];
479 }
480 lock (url.requests)
481 {
506 requestData = url.requests[requestID]; 482 requestData = url.requests[requestID];
483 }
484
485 if (!requestData.requestDone)
486 return NoEvents(requestID,sessionID);
487
488 Hashtable response = new Hashtable();
507 489
508 if (!requestData.requestDone) 490 if (System.Environment.TickCount - requestData.startTime > 25000)
509 return NoEvents(requestID, sessionID); 491 {
510 492 response["int_response_code"] = 500;
511 response = new Hashtable(); 493 response["str_response_string"] = "Script timeout";
512 494 response["content_type"] = "text/plain";
513 if (System.Environment.TickCount - requestData.startTime > 25000)
514 {
515 response["int_response_code"] = 500;
516 response["str_response_string"] = "Script timeout";
517 response["content_type"] = "text/plain";
518 response["keepalive"] = false;
519 response["reusecontext"] = false;
520 return response;
521 }
522
523 //put response
524 response["int_response_code"] = requestData.responseCode;
525 response["str_response_string"] = requestData.responseBody;
526 response["content_type"] = requestData.responseType;
527 // response["content_type"] = "text/plain";
528 response["keepalive"] = false; 495 response["keepalive"] = false;
529 response["reusecontext"] = false; 496 response["reusecontext"] = false;
530 497 return response;
531 //remove from map 498 }
499 //put response
500 response["int_response_code"] = requestData.responseCode;
501 response["str_response_string"] = requestData.responseBody;
502 response["content_type"] = "text/plain";
503 response["keepalive"] = false;
504 response["reusecontext"] = false;
505
506 //remove from map
507 lock (url.requests)
508 {
532 url.requests.Remove(requestID); 509 url.requests.Remove(requestID);
510 }
511 lock (m_RequestMap)
512 {
533 m_RequestMap.Remove(requestID); 513 m_RequestMap.Remove(requestID);
534 } 514 }
535 515
@@ -538,41 +518,45 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
538 518
539 public void HttpRequestHandler(UUID requestID, Hashtable request) 519 public void HttpRequestHandler(UUID requestID, Hashtable request)
540 { 520 {
541 string uri = request["uri"].ToString(); 521 lock (request)
542 bool is_ssl = uri.Contains("lslhttps");
543
544 try
545 { 522 {
546 Hashtable headers = (Hashtable)request["headers"]; 523 string uri = request["uri"].ToString();
547 524 bool is_ssl = uri.Contains("lslhttps");
548// string uri_full = "http://" + m_ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + uri;// "/lslhttp/" + urlcode.ToString() + "/";
549 525
550 int pos1 = uri.IndexOf("/");// /lslhttp 526 try
551 int pos2 = uri.IndexOf("/", pos1 + 1);// /lslhttp/
552 int pos3 = uri.IndexOf("/", pos2 + 1);// /lslhttp/<UUID>/
553 string uri_tmp = uri.Substring(0, pos3 + 1);
554 //HTTP server code doesn't provide us with QueryStrings
555 string pathInfo;
556 string queryString;
557 queryString = "";
558
559 pathInfo = uri.Substring(pos3);
560
561 UrlData urlData = null;
562
563 lock (m_UrlMap)
564 { 527 {
565 string url; 528 Hashtable headers = (Hashtable)request["headers"];
529
530// string uri_full = "http://" + m_ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + uri;// "/lslhttp/" + urlcode.ToString() + "/";
566 531
567 if (is_ssl) 532 int pos1 = uri.IndexOf("/");// /lslhttp
568 url = "https://" + m_ExternalHostNameForLSL + ":" + m_HttpsServer.Port.ToString() + uri_tmp; 533 int pos2 = uri.IndexOf("/", pos1 + 1);// /lslhttp/
534 int pos3 = pos2 + 37; // /lslhttp/urlcode
535 string uri_tmp = uri.Substring(0, pos3);
536 //HTTP server code doesn't provide us with QueryStrings
537 string pathInfo;
538 string queryString;
539 queryString = "";
540
541 pathInfo = uri.Substring(pos3);
542
543 UrlData url = null;
544 string urlkey;
545 if (!is_ssl)
546 urlkey = "http://" + m_ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + uri_tmp;
547 //m_UrlMap[];
569 else 548 else
570 url = "http://" + m_ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + uri_tmp; 549 urlkey = "https://" + m_ExternalHostNameForLSL + ":" + m_HttpsServer.Port.ToString() + uri_tmp;
571 550
572 // Avoid a race - the request URL may have been released via llRequestUrl() whilst this 551 if (m_UrlMap.ContainsKey(urlkey))
573 // request was being processed. 552 {
574 if (!m_UrlMap.TryGetValue(url, out urlData)) 553 url = m_UrlMap[urlkey];
554 }
555 else
556 {
557 //m_log.Warn("[HttpRequestHandler]: http-in request failed; no such url: "+urlkey.ToString());
575 return; 558 return;
559 }
576 560
577 //for llGetHttpHeader support we need to store original URI here 561 //for llGetHttpHeader support we need to store original URI here
578 //to make x-path-info / x-query-string / x-script-url / x-remote-ip headers 562 //to make x-path-info / x-query-string / x-script-url / x-remote-ip headers
@@ -592,7 +576,6 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
592 string value = (string)header.Value; 576 string value = (string)header.Value;
593 requestData.headers.Add(key, value); 577 requestData.headers.Add(key, value);
594 } 578 }
595
596 foreach (DictionaryEntry de in request) 579 foreach (DictionaryEntry de in request)
597 { 580 {
598 if (de.Key.ToString() == "querystringkeys") 581 if (de.Key.ToString() == "querystringkeys")
@@ -603,13 +586,21 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
603 if (request.ContainsKey(key)) 586 if (request.ContainsKey(key))
604 { 587 {
605 string val = (String)request[key]; 588 string val = (String)request[key];
606 queryString = queryString + key + "=" + val + "&"; 589 if (key != "")
590 {
591 queryString = queryString + key + "=" + val + "&";
592 }
593 else
594 {
595 queryString = queryString + val + "&";
596 }
607 } 597 }
608 } 598 }
609
610 if (queryString.Length > 1) 599 if (queryString.Length > 1)
611 queryString = queryString.Substring(0, queryString.Length - 1); 600 queryString = queryString.Substring(0, queryString.Length - 1);
601
612 } 602 }
603
613 } 604 }
614 605
615 //if this machine is behind DNAT/port forwarding, currently this is being 606 //if this machine is behind DNAT/port forwarding, currently this is being
@@ -617,23 +608,34 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
617 requestData.headers["x-remote-ip"] = requestData.headers["remote_addr"]; 608 requestData.headers["x-remote-ip"] = requestData.headers["remote_addr"];
618 requestData.headers["x-path-info"] = pathInfo; 609 requestData.headers["x-path-info"] = pathInfo;
619 requestData.headers["x-query-string"] = queryString; 610 requestData.headers["x-query-string"] = queryString;
620 requestData.headers["x-script-url"] = urlData.url; 611 requestData.headers["x-script-url"] = url.url;
621 612
622 urlData.requests.Add(requestID, requestData); 613 //requestData.ev = new ManualResetEvent(false);
623 m_RequestMap.Add(requestID, urlData); 614 lock (url.requests)
624 } 615 {
616 url.requests.Add(requestID, requestData);
617 }
618 lock (m_RequestMap)
619 {
620 //add to request map
621 m_RequestMap.Add(requestID, url);
622 }
625 623
626 urlData.engine.PostScriptEvent( 624 url.engine.PostScriptEvent(url.itemID, "http_request", new Object[] { requestID.ToString(), request["http-method"].ToString(), request["body"].ToString() });
627 urlData.itemID, 625
628 "http_request", 626 //send initial response?
629 new Object[] { requestID.ToString(), request["http-method"].ToString(), request["body"].ToString() }); 627// Hashtable response = new Hashtable();
630 } 628
631 catch (Exception we) 629 return;
632 { 630
633 //Hashtable response = new Hashtable(); 631 }
634 m_log.Warn("[HttpRequestHandler]: http-in request failed"); 632 catch (Exception we)
635 m_log.Warn(we.Message); 633 {
636 m_log.Warn(we.StackTrace); 634 //Hashtable response = new Hashtable();
635 m_log.Warn("[HttpRequestHandler]: http-in request failed");
636 m_log.Warn(we.Message);
637 m_log.Warn(we.StackTrace);
638 }
637 } 639 }
638 } 640 }
639 641
@@ -642,4 +644,4 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
642 ScriptRemoved(itemID); 644 ScriptRemoved(itemID);
643 } 645 }
644 } 646 }
645} \ No newline at end of file 647}
diff --git a/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs b/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs
index 689e8a7..f395441 100644
--- a/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs
@@ -852,4 +852,4 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
852 return null; 852 return null;
853 } 853 }
854 } 854 }
855} \ No newline at end of file 855}
diff --git a/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs b/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs
index 2c2c99c..87a0537 100644
--- a/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs
@@ -96,6 +96,8 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
96 // private static readonly ILog m_log = 96 // private static readonly ILog m_log =
97 // LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 97 // LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
98 98
99 private const int DEBUG_CHANNEL = 2147483647;
100
99 private ListenerManager m_listenerManager; 101 private ListenerManager m_listenerManager;
100 private Queue m_pending; 102 private Queue m_pending;
101 private Queue m_pendingQ; 103 private Queue m_pendingQ;
@@ -366,67 +368,60 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
366 /// <param name='msg'> 368 /// <param name='msg'>
367 /// Message. 369 /// Message.
368 /// </param> 370 /// </param>
369 public void DeliverMessageTo(UUID target, int channel, Vector3 pos, 371 public bool DeliverMessageTo(UUID target, int channel, Vector3 pos, string name, UUID id, string msg, out string error)
370 string name, UUID id, string msg)
371 { 372 {
373 error = null;
374
375 if (channel == DEBUG_CHANNEL)
376 return true;
377
372 // Is id an avatar? 378 // Is id an avatar?
373 ScenePresence sp = m_scene.GetScenePresence(target); 379 ScenePresence sp = m_scene.GetScenePresence(target);
374 380
375 if (sp != null) 381 if (sp != null)
376 { 382 {
377 // ignore if a child agent this is restricted to inside one 383 // Send message to avatar
378 // region
379 if (sp.IsChildAgent)
380 return;
381
382 // Send message to the avatar.
383 // Channel zero only goes to the avatar
384 // non zero channel messages only go to the attachments
385 if (channel == 0) 384 if (channel == 0)
386 { 385 {
387 m_scene.SimChatToAgent(target, Utils.StringToBytes(msg), 386 // Channel 0 goes to viewer ONLY
388 pos, name, id, false); 387 m_scene.SimChat(Utils.StringToBytes(msg), ChatTypeEnum.Broadcast, 0, pos, name, id, target, false, false);
388 return true;
389 } 389 }
390 else
391 {
392 List<SceneObjectGroup> attachments = sp.GetAttachments();
393 if (attachments.Count == 0)
394 return;
395 390
396 // Get uuid of attachments 391 List<SceneObjectGroup> attachments = sp.GetAttachments();
397 List<UUID> targets = new List<UUID>();
398 foreach (SceneObjectGroup sog in attachments)
399 {
400 if (!sog.IsDeleted)
401 targets.Add(sog.UUID);
402 }
403 392
404 // Need to check each attachment 393 if (attachments.Count == 0)
405 foreach (ListenerInfo li 394 return true;
406 in m_listenerManager.GetListeners(UUID.Zero,
407 channel, name, id, msg))
408 {
409 if (li.GetHostID().Equals(id))
410 continue;
411 395
412 if (m_scene.GetSceneObjectPart( 396 // Get uuid of attachments
413 li.GetHostID()) == null) 397 List<UUID> targets = new List<UUID>();
414 { 398 foreach (SceneObjectGroup sog in attachments)
415 continue; 399 {
416 } 400 if (!sog.IsDeleted)
401 targets.Add(sog.UUID);
402 }
417 403
418 if (targets.Contains(li.GetHostID())) 404 // Need to check each attachment
419 QueueMessage(new ListenerInfo(li, name, id, msg)); 405 foreach (ListenerInfo li in m_listenerManager.GetListeners(UUID.Zero, channel, name, id, msg))
420 } 406 {
407 if (li.GetHostID().Equals(id))
408 continue;
409
410 if (m_scene.GetSceneObjectPart(li.GetHostID()) == null)
411 continue;
412
413 if (targets.Contains(li.GetHostID()))
414 QueueMessage(new ListenerInfo(li, name, id, msg));
421 } 415 }
422 416
423 return; 417 return true;
424 } 418 }
425 419
426 // No avatar found so look for an object 420 SceneObjectPart part = m_scene.GetSceneObjectPart(target);
427 foreach (ListenerInfo li 421 if (part == null) // Not even an object
428 in m_listenerManager.GetListeners(UUID.Zero, channel, 422 return true; // No error
429 name, id, msg)) 423
424 foreach (ListenerInfo li in m_listenerManager.GetListeners(UUID.Zero, channel, name, id, msg))
430 { 425 {
431 // Dont process if this message is from yourself! 426 // Dont process if this message is from yourself!
432 if (li.GetHostID().Equals(id)) 427 if (li.GetHostID().Equals(id))
@@ -444,7 +439,7 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
444 } 439 }
445 } 440 }
446 441
447 return; 442 return true;
448 } 443 }
449 444
450 protected void QueueMessage(ListenerInfo li) 445 protected void QueueMessage(ListenerInfo li)
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authentication/LocalAuthenticationServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authentication/LocalAuthenticationServiceConnector.cs
index 16f42a7..f027810 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authentication/LocalAuthenticationServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authentication/LocalAuthenticationServiceConnector.cs
@@ -139,6 +139,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Authentication
139 139
140 #region IAuthenticationService 140 #region IAuthenticationService
141 141
142 public string Authenticate(UUID principalID, string password, int lifetime, out UUID realID)
143 {
144 // Not implemented at the regions
145 realID = UUID.Zero;
146 return string.Empty;
147 }
148
142 public string Authenticate(UUID principalID, string password, int lifetime) 149 public string Authenticate(UUID principalID, string password, int lifetime)
143 { 150 {
144 // Not implemented at the regions 151 // Not implemented at the regions
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs
index a839086..5836eb9 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs
@@ -93,8 +93,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
93 if (config == null) 93 if (config == null)
94 return; 94 return;
95 95
96 int refreshminutes = Convert.ToInt32(config.GetString("RefreshTime")); 96 int refreshminutes = Convert.ToInt32(config.GetString("RefreshTime", "-1"));
97 if (refreshminutes <= 0) 97 if (refreshminutes < 0)
98 { 98 {
99 m_log.WarnFormat("[MAP IMAGE SERVICE MODULE]: No refresh time given in config. Module disabled."); 99 m_log.WarnFormat("[MAP IMAGE SERVICE MODULE]: No refresh time given in config. Module disabled.");
100 return; 100 return;
@@ -117,12 +117,15 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
117 return; 117 return;
118 } 118 }
119 119
120 m_refreshTimer.Enabled = true; 120 if (m_refreshtime > 0)
121 m_refreshTimer.AutoReset = true; 121 {
122 m_refreshTimer.Interval = m_refreshtime; 122 m_refreshTimer.Enabled = true;
123 m_refreshTimer.Elapsed += new ElapsedEventHandler(HandleMaptileRefresh); 123 m_refreshTimer.AutoReset = true;
124 m_refreshTimer.Interval = m_refreshtime;
125 m_refreshTimer.Elapsed += new ElapsedEventHandler(HandleMaptileRefresh);
126 }
124 127
125 m_log.InfoFormat("[MAP IMAGE SERVICE MODULE]: enabled with refresh time {0}min and service object {1}", 128 m_log.InfoFormat("[MAP IMAGE SERVICE MODULE]: enabled with refresh time {0} min and service object {1}",
126 refreshminutes, service); 129 refreshminutes, service);
127 130
128 m_enabled = true; 131 m_enabled = true;
@@ -227,4 +230,4 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
227 } 230 }
228 } 231 }
229 } 232 }
230} \ No newline at end of file 233}
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
index 3c18074..b485194 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
@@ -303,6 +303,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
303 return false; 303 return false;
304 } 304 }
305 305
306 public bool CloseChildAgent(GridRegion destination, UUID id)
307 {
308 return CloseAgent(destination, id);
309 }
310
306 public bool CloseAgent(GridRegion destination, UUID id) 311 public bool CloseAgent(GridRegion destination, UUID id)
307 { 312 {
308 if (destination == null) 313 if (destination == null)
@@ -317,7 +322,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
317 Util.FireAndForget(delegate { m_scenes[destination.RegionID].IncomingCloseAgent(id, false); }); 322 Util.FireAndForget(delegate { m_scenes[destination.RegionID].IncomingCloseAgent(id, false); });
318 return true; 323 return true;
319 } 324 }
320
321 //m_log.Debug("[LOCAL COMMS]: region not found in SendCloseAgent"); 325 //m_log.Debug("[LOCAL COMMS]: region not found in SendCloseAgent");
322 return false; 326 return false;
323 } 327 }
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs
index b2a1b23..c8698ca 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs
@@ -262,6 +262,21 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
262 return false; 262 return false;
263 } 263 }
264 264
265 public bool CloseChildAgent(GridRegion destination, UUID id)
266 {
267 if (destination == null)
268 return false;
269
270 // Try local first
271 if (m_localBackend.CloseChildAgent(destination, id))
272 return true;
273
274 // else do the remote thing
275 if (!m_localBackend.IsLocalRegion(destination.RegionHandle))
276 return m_remoteConnector.CloseChildAgent(destination, id);
277
278 return false;
279 }
265 280
266 public bool CloseAgent(GridRegion destination, UUID id) 281 public bool CloseAgent(GridRegion destination, UUID id)
267 { 282 {
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/LocalUserAccountServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/LocalUserAccountServiceConnector.cs
index 529bfd7..ea4ade5 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/LocalUserAccountServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/LocalUserAccountServiceConnector.cs
@@ -129,6 +129,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
129 // FIXME: Why do we bother setting this module and caching up if we just end up registering the inner 129 // FIXME: Why do we bother setting this module and caching up if we just end up registering the inner
130 // user account service?! 130 // user account service?!
131 scene.RegisterModuleInterface<IUserAccountService>(UserAccountService); 131 scene.RegisterModuleInterface<IUserAccountService>(UserAccountService);
132 scene.RegisterModuleInterface<IUserAccountCacheModule>(m_Cache);
132 } 133 }
133 134
134 public void RemoveRegion(Scene scene) 135 public void RemoveRegion(Scene scene)
@@ -181,6 +182,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
181 return UserAccountService.GetUserAccount(scopeID, Email); 182 return UserAccountService.GetUserAccount(scopeID, Email);
182 } 183 }
183 184
185 public List<UserAccount> GetUserAccountsWhere(UUID scopeID, string query)
186 {
187 return null;
188 }
189
184 public List<UserAccount> GetUserAccounts(UUID scopeID, string query) 190 public List<UserAccount> GetUserAccounts(UUID scopeID, string query)
185 { 191 {
186 return UserAccountService.GetUserAccounts(scopeID, query); 192 return UserAccountService.GetUserAccounts(scopeID, query);
@@ -195,4 +201,4 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
195 201
196 #endregion 202 #endregion
197 } 203 }
198} \ No newline at end of file 204}
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/RemoteUserAccountServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/RemoteUserAccountServiceConnector.cs
index 5aa87d3..afbba30 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/RemoteUserAccountServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/RemoteUserAccountServiceConnector.cs
@@ -34,6 +34,7 @@ using OpenSim.Region.Framework.Interfaces;
34using OpenSim.Region.Framework.Scenes; 34using OpenSim.Region.Framework.Scenes;
35using OpenSim.Services.Interfaces; 35using OpenSim.Services.Interfaces;
36using OpenSim.Services.Connectors; 36using OpenSim.Services.Connectors;
37using OpenSim.Framework;
37 38
38using OpenMetaverse; 39using OpenMetaverse;
39 40
@@ -103,6 +104,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
103 return; 104 return;
104 105
105 scene.RegisterModuleInterface<IUserAccountService>(this); 106 scene.RegisterModuleInterface<IUserAccountService>(this);
107 scene.RegisterModuleInterface<IUserAccountCacheModule>(m_Cache);
108
109 scene.EventManager.OnNewClient += OnNewClient;
106 } 110 }
107 111
108 public void RemoveRegion(Scene scene) 112 public void RemoveRegion(Scene scene)
@@ -117,6 +121,14 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
117 return; 121 return;
118 } 122 }
119 123
124 // When a user actually enters the sim, clear them from
125 // cache so the sim will have the current values for
126 // flags, title, etc. And country, don't forget country!
127 private void OnNewClient(IClientAPI client)
128 {
129 m_Cache.Remove(client.Name);
130 }
131
120 #region Overwritten methods from IUserAccountService 132 #region Overwritten methods from IUserAccountService
121 133
122 public override UserAccount GetUserAccount(UUID scopeID, UUID userID) 134 public override UserAccount GetUserAccount(UUID scopeID, UUID userID)
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/UserAccountCache.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/UserAccountCache.cs
index ddef75f..cbe2eaa 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/UserAccountCache.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/UserAccountCache.cs
@@ -34,7 +34,7 @@ using log4net;
34 34
35namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts 35namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
36{ 36{
37 public class UserAccountCache 37 public class UserAccountCache : IUserAccountCacheModule
38 { 38 {
39 private const double CACHE_EXPIRATION_SECONDS = 120000.0; // 33 hours! 39 private const double CACHE_EXPIRATION_SECONDS = 120000.0; // 33 hours!
40 40
@@ -92,5 +92,18 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
92 92
93 return null; 93 return null;
94 } 94 }
95
96 public void Remove(string name)
97 {
98 if (!m_NameCache.Contains(name))
99 return;
100
101 UUID uuid = UUID.Zero;
102 if (m_NameCache.TryGetValue(name, out uuid))
103 {
104 m_NameCache.Remove(name);
105 m_UUIDCache.Remove(uuid);
106 }
107 }
95 } 108 }
96} 109}
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
index c810242..01f1c63 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
@@ -490,6 +490,23 @@ namespace OpenSim.Region.CoreModules.World.Archiver
490 // being no copy/no mod for everyone 490 // being no copy/no mod for everyone
491 lock (part.TaskInventory) 491 lock (part.TaskInventory)
492 { 492 {
493 if (!ResolveUserUuid(scene, part.CreatorID))
494 part.CreatorID = scene.RegionInfo.EstateSettings.EstateOwner;
495
496 if (!ResolveUserUuid(scene, part.OwnerID))
497 part.OwnerID = scene.RegionInfo.EstateSettings.EstateOwner;
498
499 if (!ResolveUserUuid(scene, part.LastOwnerID))
500 part.LastOwnerID = scene.RegionInfo.EstateSettings.EstateOwner;
501
502 // And zap any troublesome sit target information
503 part.SitTargetOrientation = new Quaternion(0, 0, 0, 1);
504 part.SitTargetPosition = new Vector3(0, 0, 0);
505
506 // Fix ownership/creator of inventory items
507 // Not doing so results in inventory items
508 // being no copy/no mod for everyone
509 part.TaskInventory.LockItemsForRead(true);
493 TaskInventoryDictionary inv = part.TaskInventory; 510 TaskInventoryDictionary inv = part.TaskInventory;
494 foreach (KeyValuePair<UUID, TaskInventoryItem> kvp in inv) 511 foreach (KeyValuePair<UUID, TaskInventoryItem> kvp in inv)
495 { 512 {
@@ -510,6 +527,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
510 if (!ResolveGroupUuid(kvp.Value.GroupID)) 527 if (!ResolveGroupUuid(kvp.Value.GroupID))
511 kvp.Value.GroupID = UUID.Zero; 528 kvp.Value.GroupID = UUID.Zero;
512 } 529 }
530 part.TaskInventory.LockItemsForRead(false);
513 } 531 }
514 } 532 }
515 533
@@ -887,4 +905,4 @@ namespace OpenSim.Region.CoreModules.World.Archiver
887 return dearchivedScenes; 905 return dearchivedScenes;
888 } 906 }
889 } 907 }
890} \ No newline at end of file 908}
diff --git a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
index 103eb47..e2f8833 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
@@ -269,18 +269,14 @@ namespace OpenSim.Region.CoreModules.World.Archiver
269 269
270 if (asset != null) 270 if (asset != null)
271 { 271 {
272 if (m_options.ContainsKey("verbose")) 272// m_log.DebugFormat("[ARCHIVER]: Writing asset {0}", id);
273 m_log.InfoFormat("[ARCHIVER]: Writing asset {0}", id);
274
275 m_foundAssetUuids.Add(asset.FullID); 273 m_foundAssetUuids.Add(asset.FullID);
276 274
277 m_assetsArchiver.WriteAsset(PostProcess(asset)); 275 m_assetsArchiver.WriteAsset(PostProcess(asset));
278 } 276 }
279 else 277 else
280 { 278 {
281 if (m_options.ContainsKey("verbose")) 279// m_log.DebugFormat("[ARCHIVER]: Recording asset {0} as not found", id);
282 m_log.InfoFormat("[ARCHIVER]: Recording asset {0} as not found", id);
283
284 m_notFoundAssetUuids.Add(new UUID(id)); 280 m_notFoundAssetUuids.Add(new UUID(id));
285 } 281 }
286 282
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
index eb06fcc..267332d 100644
--- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
@@ -32,6 +32,7 @@ using System.IO;
32using System.Linq; 32using System.Linq;
33using System.Reflection; 33using System.Reflection;
34using System.Security; 34using System.Security;
35using System.Timers;
35using log4net; 36using log4net;
36using Mono.Addins; 37using Mono.Addins;
37using Nini.Config; 38using Nini.Config;
@@ -48,6 +49,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
48 { 49 {
49 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 50 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
50 51
52 private Timer m_regionChangeTimer = new Timer();
51 public Scene Scene { get; private set; } 53 public Scene Scene { get; private set; }
52 public IUserManagement UserManager { get; private set; } 54 public IUserManagement UserManager { get; private set; }
53 55
@@ -65,6 +67,8 @@ namespace OpenSim.Region.CoreModules.World.Estate
65 public event ChangeDelegate OnEstateInfoChange; 67 public event ChangeDelegate OnEstateInfoChange;
66 public event MessageDelegate OnEstateMessage; 68 public event MessageDelegate OnEstateMessage;
67 69
70 private int m_delayCount = 0;
71
68 #region Region Module interface 72 #region Region Module interface
69 73
70 public string Name { get { return "EstateManagementModule"; } } 74 public string Name { get { return "EstateManagementModule"; } }
@@ -114,6 +118,12 @@ namespace OpenSim.Region.CoreModules.World.Estate
114 118
115 #region Packet Data Responders 119 #region Packet Data Responders
116 120
121 private void clientSendDetailedEstateData(IClientAPI remote_client, UUID invoice)
122 {
123 sendDetailedEstateData(remote_client, invoice);
124 sendEstateLists(remote_client, invoice);
125 }
126
117 private void sendDetailedEstateData(IClientAPI remote_client, UUID invoice) 127 private void sendDetailedEstateData(IClientAPI remote_client, UUID invoice)
118 { 128 {
119 uint sun = 0; 129 uint sun = 0;
@@ -136,7 +146,10 @@ namespace OpenSim.Region.CoreModules.World.Estate
136 (uint) Scene.RegionInfo.RegionSettings.CovenantChangedDateTime, 146 (uint) Scene.RegionInfo.RegionSettings.CovenantChangedDateTime,
137 Scene.RegionInfo.EstateSettings.AbuseEmail, 147 Scene.RegionInfo.EstateSettings.AbuseEmail,
138 estateOwner); 148 estateOwner);
149 }
139 150
151 private void sendEstateLists(IClientAPI remote_client, UUID invoice)
152 {
140 remote_client.SendEstateList(invoice, 153 remote_client.SendEstateList(invoice,
141 (int)Constants.EstateAccessCodex.EstateManagers, 154 (int)Constants.EstateAccessCodex.EstateManagers,
142 Scene.RegionInfo.EstateSettings.EstateManagers, 155 Scene.RegionInfo.EstateSettings.EstateManagers,
@@ -318,6 +331,16 @@ namespace OpenSim.Region.CoreModules.World.Estate
318 IRestartModule restartModule = Scene.RequestModuleInterface<IRestartModule>(); 331 IRestartModule restartModule = Scene.RequestModuleInterface<IRestartModule>();
319 if (restartModule != null) 332 if (restartModule != null)
320 { 333 {
334 if (timeInSeconds == -1)
335 {
336 m_delayCount++;
337 if (m_delayCount > 3)
338 return;
339
340 restartModule.DelayRestart(3600, "Restart delayed by region manager");
341 return;
342 }
343
321 List<int> times = new List<int>(); 344 List<int> times = new List<int>();
322 while (timeInSeconds > 0) 345 while (timeInSeconds > 0)
323 { 346 {
@@ -330,7 +353,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
330 timeInSeconds -= 15; 353 timeInSeconds -= 15;
331 } 354 }
332 355
333 restartModule.ScheduleRestart(UUID.Zero, "Region will restart in {0}", times.ToArray(), true); 356 restartModule.ScheduleRestart(UUID.Zero, "Region will restart in {0}", times.ToArray(), false);
334 357
335 m_log.InfoFormat( 358 m_log.InfoFormat(
336 "User {0} requested restart of region {1} in {2} seconds", 359 "User {0} requested restart of region {1} in {2} seconds",
@@ -546,7 +569,11 @@ namespace OpenSim.Region.CoreModules.World.Estate
546 { 569 {
547 if (!s.IsChildAgent) 570 if (!s.IsChildAgent)
548 { 571 {
549 Scene.TeleportClientHome(user, s.ControllingClient); 572 if (!Scene.TeleportClientHome(user, s.ControllingClient))
573 {
574 s.ControllingClient.Kick("Your access to the region was revoked and TP home failed - you have been logged out.");
575 s.ControllingClient.Close();
576 }
550 } 577 }
551 } 578 }
552 579
@@ -555,7 +582,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
555 { 582 {
556 remote_client.SendAlertMessage("User is already on the region ban list"); 583 remote_client.SendAlertMessage("User is already on the region ban list");
557 } 584 }
558 //m_scene.RegionInfo.regionBanlist.Add(Manager(user); 585 //Scene.RegionInfo.regionBanlist.Add(Manager(user);
559 remote_client.SendBannedUserList(invoice, Scene.RegionInfo.EstateSettings.EstateBans, Scene.RegionInfo.EstateSettings.EstateID); 586 remote_client.SendBannedUserList(invoice, Scene.RegionInfo.EstateSettings.EstateBans, Scene.RegionInfo.EstateSettings.EstateID);
560 } 587 }
561 else 588 else
@@ -611,7 +638,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
611 remote_client.SendAlertMessage("User is not on the region ban list"); 638 remote_client.SendAlertMessage("User is not on the region ban list");
612 } 639 }
613 640
614 //m_scene.RegionInfo.regionBanlist.Add(Manager(user); 641 //Scene.RegionInfo.regionBanlist.Add(Manager(user);
615 remote_client.SendBannedUserList(invoice, Scene.RegionInfo.EstateSettings.EstateBans, Scene.RegionInfo.EstateSettings.EstateID); 642 remote_client.SendBannedUserList(invoice, Scene.RegionInfo.EstateSettings.EstateBans, Scene.RegionInfo.EstateSettings.EstateID);
616 } 643 }
617 else 644 else
@@ -772,7 +799,11 @@ namespace OpenSim.Region.CoreModules.World.Estate
772 ScenePresence s = Scene.GetScenePresence(prey); 799 ScenePresence s = Scene.GetScenePresence(prey);
773 if (s != null) 800 if (s != null)
774 { 801 {
775 Scene.TeleportClientHome(prey, s.ControllingClient); 802 if (!Scene.TeleportClientHome(prey, s.ControllingClient))
803 {
804 s.ControllingClient.Kick("You were teleported home by the region owner, but the TP failed - you have been logged out.");
805 s.ControllingClient.Close();
806 }
776 } 807 }
777 } 808 }
778 } 809 }
@@ -790,7 +821,13 @@ namespace OpenSim.Region.CoreModules.World.Estate
790 // Also make sure they are actually in the region 821 // Also make sure they are actually in the region
791 ScenePresence p; 822 ScenePresence p;
792 if(Scene.TryGetScenePresence(client.AgentId, out p)) 823 if(Scene.TryGetScenePresence(client.AgentId, out p))
793 Scene.TeleportClientHome(p.UUID, p.ControllingClient); 824 {
825 if (!Scene.TeleportClientHome(p.UUID, p.ControllingClient))
826 {
827 p.ControllingClient.Kick("You were teleported home by the region owner, but the TP failed - you have been logged out.");
828 p.ControllingClient.Close();
829 }
830 }
794 } 831 }
795 }); 832 });
796 } 833 }
@@ -1164,7 +1201,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
1164 1201
1165 private void EventManager_OnNewClient(IClientAPI client) 1202 private void EventManager_OnNewClient(IClientAPI client)
1166 { 1203 {
1167 client.OnDetailedEstateDataRequest += sendDetailedEstateData; 1204 client.OnDetailedEstateDataRequest += clientSendDetailedEstateData;
1168 client.OnSetEstateFlagsRequest += estateSetRegionInfoHandler; 1205 client.OnSetEstateFlagsRequest += estateSetRegionInfoHandler;
1169// client.OnSetEstateTerrainBaseTexture += setEstateTerrainBaseTexture; 1206// client.OnSetEstateTerrainBaseTexture += setEstateTerrainBaseTexture;
1170 client.OnSetEstateTerrainDetailTexture += setEstateTerrainBaseTexture; 1207 client.OnSetEstateTerrainDetailTexture += setEstateTerrainBaseTexture;
@@ -1216,6 +1253,10 @@ namespace OpenSim.Region.CoreModules.World.Estate
1216 flags |= RegionFlags.AllowParcelChanges; 1253 flags |= RegionFlags.AllowParcelChanges;
1217 if (Scene.RegionInfo.RegionSettings.BlockShowInSearch) 1254 if (Scene.RegionInfo.RegionSettings.BlockShowInSearch)
1218 flags |= RegionFlags.BlockParcelSearch; 1255 flags |= RegionFlags.BlockParcelSearch;
1256 if (Scene.RegionInfo.RegionSettings.GodBlockSearch)
1257 flags |= (RegionFlags)(1 << 11);
1258 if (Scene.RegionInfo.RegionSettings.Casino)
1259 flags |= (RegionFlags)(1 << 10);
1219 1260
1220 if (Scene.RegionInfo.RegionSettings.FixedSun) 1261 if (Scene.RegionInfo.RegionSettings.FixedSun)
1221 flags |= RegionFlags.SunFixed; 1262 flags |= RegionFlags.SunFixed;
@@ -1223,11 +1264,15 @@ namespace OpenSim.Region.CoreModules.World.Estate
1223 flags |= RegionFlags.Sandbox; 1264 flags |= RegionFlags.Sandbox;
1224 if (Scene.RegionInfo.EstateSettings.AllowVoice) 1265 if (Scene.RegionInfo.EstateSettings.AllowVoice)
1225 flags |= RegionFlags.AllowVoice; 1266 flags |= RegionFlags.AllowVoice;
1267 if (Scene.RegionInfo.EstateSettings.AllowLandmark)
1268 flags |= RegionFlags.AllowLandmark;
1269 if (Scene.RegionInfo.EstateSettings.AllowSetHome)
1270 flags |= RegionFlags.AllowSetHome;
1271 if (Scene.RegionInfo.EstateSettings.BlockDwell)
1272 flags |= RegionFlags.BlockDwell;
1273 if (Scene.RegionInfo.EstateSettings.ResetHomeOnTeleport)
1274 flags |= RegionFlags.ResetHomeOnTeleport;
1226 1275
1227 // Fudge these to always on, so the menu options activate
1228 //
1229 flags |= RegionFlags.AllowLandmark;
1230 flags |= RegionFlags.AllowSetHome;
1231 1276
1232 // TODO: SkipUpdateInterestList 1277 // TODO: SkipUpdateInterestList
1233 1278
@@ -1268,6 +1313,12 @@ namespace OpenSim.Region.CoreModules.World.Estate
1268 flags |= RegionFlags.ResetHomeOnTeleport; 1313 flags |= RegionFlags.ResetHomeOnTeleport;
1269 if (Scene.RegionInfo.EstateSettings.TaxFree) 1314 if (Scene.RegionInfo.EstateSettings.TaxFree)
1270 flags |= RegionFlags.TaxFree; 1315 flags |= RegionFlags.TaxFree;
1316 if (Scene.RegionInfo.EstateSettings.AllowLandmark)
1317 flags |= RegionFlags.AllowLandmark;
1318 if (Scene.RegionInfo.EstateSettings.AllowParcelChanges)
1319 flags |= RegionFlags.AllowParcelChanges;
1320 if (Scene.RegionInfo.EstateSettings.AllowSetHome)
1321 flags |= RegionFlags.AllowSetHome;
1271 if (Scene.RegionInfo.EstateSettings.DenyMinors) 1322 if (Scene.RegionInfo.EstateSettings.DenyMinors)
1272 flags |= (RegionFlags)(1 << 30); 1323 flags |= (RegionFlags)(1 << 30);
1273 1324
@@ -1288,6 +1339,12 @@ namespace OpenSim.Region.CoreModules.World.Estate
1288 1339
1289 public void TriggerRegionInfoChange() 1340 public void TriggerRegionInfoChange()
1290 { 1341 {
1342 m_regionChangeTimer.Stop();
1343 m_regionChangeTimer.Start();
1344 }
1345
1346 protected void RaiseRegionInfoChange(object sender, ElapsedEventArgs e)
1347 {
1291 ChangeDelegate change = OnRegionInfoChange; 1348 ChangeDelegate change = OnRegionInfoChange;
1292 1349
1293 if (change != null) 1350 if (change != null)
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
index 7149aad..281c143 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
@@ -88,19 +88,21 @@ namespace OpenSim.Region.CoreModules.World.Land
88 /// <value> 88 /// <value>
89 /// Land objects keyed by local id 89 /// Land objects keyed by local id
90 /// </value> 90 /// </value>
91 private readonly Dictionary<int, ILandObject> m_landList = new Dictionary<int, ILandObject>(); 91// private readonly Dictionary<int, ILandObject> m_landList = new Dictionary<int, ILandObject>();
92
93 //ubit: removed the readonly so i can move it around
94 private Dictionary<int, ILandObject> m_landList = new Dictionary<int, ILandObject>();
92 95
93 private int m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1; 96 private int m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1;
94 97
95 private bool m_allowedForcefulBans = true; 98 private bool m_allowedForcefulBans = true;
99 private UUID DefaultGodParcelGroup;
100 private string DefaultGodParcelName;
96 101
97 // caches ExtendedLandData 102 // caches ExtendedLandData
98 private Cache parcelInfoCache; 103 private Cache parcelInfoCache;
99 104 private Dictionary<UUID, Vector3> forcedPosition =
100 /// <summary> 105 new Dictionary<UUID, Vector3>();
101 /// Record positions that avatar's are currently being forced to move to due to parcel entry restrictions.
102 /// </summary>
103 private Dictionary<UUID, Vector3> forcedPosition = new Dictionary<UUID, Vector3>();
104 106
105 #region INonSharedRegionModule Members 107 #region INonSharedRegionModule Members
106 108
@@ -111,6 +113,12 @@ namespace OpenSim.Region.CoreModules.World.Land
111 113
112 public void Initialise(IConfigSource source) 114 public void Initialise(IConfigSource source)
113 { 115 {
116 IConfig cnf = source.Configs["LandManagement"];
117 if (cnf != null)
118 {
119 DefaultGodParcelGroup = new UUID(cnf.GetString("DefaultAdministratorGroupUUID", UUID.Zero.ToString()));
120 DefaultGodParcelName = cnf.GetString("DefaultAdministratorParcelName", "Default Parcel");
121 }
114 } 122 }
115 123
116 public void AddRegion(Scene scene) 124 public void AddRegion(Scene scene)
@@ -162,13 +170,6 @@ namespace OpenSim.Region.CoreModules.World.Land
162 m_scene.UnregisterModuleCommander(m_commander.Name); 170 m_scene.UnregisterModuleCommander(m_commander.Name);
163 } 171 }
164 172
165// private bool OnVerifyUserConnection(ScenePresence scenePresence, out string reason)
166// {
167// ILandObject nearestParcel = m_scene.GetNearestAllowedParcel(scenePresence.UUID, scenePresence.AbsolutePosition.X, scenePresence.AbsolutePosition.Y);
168// reason = "You are not allowed to enter this sim.";
169// return nearestParcel != null;
170// }
171
172 /// <summary> 173 /// <summary>
173 /// Processes commandline input. Do not call directly. 174 /// Processes commandline input. Do not call directly.
174 /// </summary> 175 /// </summary>
@@ -209,6 +210,8 @@ namespace OpenSim.Region.CoreModules.World.Land
209 client.OnParcelInfoRequest += ClientOnParcelInfoRequest; 210 client.OnParcelInfoRequest += ClientOnParcelInfoRequest;
210 client.OnParcelDeedToGroup += ClientOnParcelDeedToGroup; 211 client.OnParcelDeedToGroup += ClientOnParcelDeedToGroup;
211 client.OnPreAgentUpdate += ClientOnPreAgentUpdate; 212 client.OnPreAgentUpdate += ClientOnPreAgentUpdate;
213 client.OnParcelEjectUser += ClientOnParcelEjectUser;
214 client.OnParcelFreezeUser += ClientOnParcelFreezeUser;
212 215
213 EntityBase presenceEntity; 216 EntityBase presenceEntity;
214 if (m_scene.Entities.TryGetValue(client.AgentId, out presenceEntity) && presenceEntity is ScenePresence) 217 if (m_scene.Entities.TryGetValue(client.AgentId, out presenceEntity) && presenceEntity is ScenePresence)
@@ -220,48 +223,6 @@ namespace OpenSim.Region.CoreModules.World.Land
220 223
221 void ClientOnPreAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData) 224 void ClientOnPreAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData)
222 { 225 {
223 //If we are forcing a position for them to go
224 if (forcedPosition.ContainsKey(remoteClient.AgentId))
225 {
226 ScenePresence clientAvatar = m_scene.GetScenePresence(remoteClient.AgentId);
227
228 //Putting the user into flying, both keeps the avatar in fligth when it bumps into something and stopped from going another direction AND
229 //When the avatar walks into a ban line on the ground, it prevents getting stuck
230 agentData.ControlFlags = (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY;
231
232 //Make sure we stop if they get about to the right place to prevent yoyo and prevents getting stuck on banlines
233 if (Vector3.Distance(clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]) < .2)
234 {
235// m_log.DebugFormat(
236// "[LAND MANAGEMENT MODULE]: Stopping force position of {0} because {1} is close enough to {2}",
237// clientAvatar.Name, clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]);
238
239 forcedPosition.Remove(remoteClient.AgentId);
240 }
241 //if we are far away, teleport
242 else if (Vector3.Distance(clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]) > 3)
243 {
244 Vector3 forcePosition = forcedPosition[remoteClient.AgentId];
245// m_log.DebugFormat(
246// "[LAND MANAGEMENT MODULE]: Teleporting out {0} because {1} is too far from avatar position {2}",
247// clientAvatar.Name, clientAvatar.AbsolutePosition, forcePosition);
248
249 m_scene.RequestTeleportLocation(remoteClient, m_scene.RegionInfo.RegionHandle,
250 forcePosition, clientAvatar.Lookat, (uint)Constants.TeleportFlags.ForceRedirect);
251
252 forcedPosition.Remove(remoteClient.AgentId);
253 }
254 else
255 {
256// m_log.DebugFormat(
257// "[LAND MANAGEMENT MODULE]: Forcing {0} from {1} to {2}",
258// clientAvatar.Name, clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]);
259
260 //Forces them toward the forced position we want if they aren't there yet
261 agentData.UseClientAgentPosition = true;
262 agentData.ClientAgentPosition = forcedPosition[remoteClient.AgentId];
263 }
264 }
265 } 226 }
266 227
267 public void Close() 228 public void Close()
@@ -286,15 +247,19 @@ namespace OpenSim.Region.CoreModules.World.Land
286 { 247 {
287 LandData newData = data.Copy(); 248 LandData newData = data.Copy();
288 newData.LocalID = local_id; 249 newData.LocalID = local_id;
250 ILandObject landobj = null;
289 251
290 lock (m_landList) 252 lock (m_landList)
291 { 253 {
292 if (m_landList.ContainsKey(local_id)) 254 if (m_landList.ContainsKey(local_id))
293 { 255 {
294 m_landList[local_id].LandData = newData; 256 m_landList[local_id].LandData = newData;
295 m_scene.EventManager.TriggerLandObjectUpdated((uint)local_id, m_landList[local_id]); 257 landobj = m_landList[local_id];
258// m_scene.EventManager.TriggerLandObjectUpdated((uint)local_id, m_landList[local_id]);
296 } 259 }
297 } 260 }
261 if(landobj != null)
262 m_scene.EventManager.TriggerLandObjectUpdated((uint)local_id, landobj);
298 } 263 }
299 264
300 public bool AllowedForcefulBans 265 public bool AllowedForcefulBans
@@ -324,14 +289,14 @@ namespace OpenSim.Region.CoreModules.World.Land
324 protected ILandObject CreateDefaultParcel() 289 protected ILandObject CreateDefaultParcel()
325 { 290 {
326 m_log.DebugFormat( 291 m_log.DebugFormat(
327 "[LAND MANAGEMENT MODULE]: Creating default parcel for region {0}", m_scene.RegionInfo.RegionName); 292 "[LAND MANAGEMENT MODULE]: Creating default parcel for region {0}", m_scene.RegionInfo.RegionName);
328 293
329 ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene); 294 ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene);
330 fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize)); 295 fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize));
331 fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; 296 fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
332 fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch(); 297 fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch();
333 298
334 return AddLandObject(fullSimParcel); 299 return AddLandObject(fullSimParcel);
335 } 300 }
336 301
337 public List<ILandObject> AllParcels() 302 public List<ILandObject> AllParcels()
@@ -380,10 +345,16 @@ namespace OpenSim.Region.CoreModules.World.Land
380 private void ForceAvatarToPosition(ScenePresence avatar, Vector3? position) 345 private void ForceAvatarToPosition(ScenePresence avatar, Vector3? position)
381 { 346 {
382 if (m_scene.Permissions.IsGod(avatar.UUID)) return; 347 if (m_scene.Permissions.IsGod(avatar.UUID)) return;
383 if (position.HasValue) 348
384 { 349 if (!position.HasValue)
385 forcedPosition[avatar.ControllingClient.AgentId] = (Vector3)position; 350 return;
386 } 351
352 bool isFlying = avatar.PhysicsActor.Flying;
353 avatar.RemoveFromPhysicalScene();
354
355 avatar.AbsolutePosition = (Vector3)position;
356
357 avatar.AddToPhysicalScene(isFlying);
387 } 358 }
388 359
389 public void SendYouAreRestrictedNotice(ScenePresence avatar) 360 public void SendYouAreRestrictedNotice(ScenePresence avatar)
@@ -403,29 +374,7 @@ namespace OpenSim.Region.CoreModules.World.Land
403 } 374 }
404 375
405 if (parcelAvatarIsEntering != null) 376 if (parcelAvatarIsEntering != null)
406 { 377 EnforceBans(parcelAvatarIsEntering, avatar);
407 if (avatar.AbsolutePosition.Z < LandChannel.BAN_LINE_SAFETY_HIEGHT)
408 {
409 if (parcelAvatarIsEntering.IsBannedFromLand(avatar.UUID))
410 {
411 SendYouAreBannedNotice(avatar);
412 ForceAvatarToPosition(avatar, m_scene.GetNearestAllowedPosition(avatar));
413 }
414 else if (parcelAvatarIsEntering.IsRestrictedFromLand(avatar.UUID))
415 {
416 SendYouAreRestrictedNotice(avatar);
417 ForceAvatarToPosition(avatar, m_scene.GetNearestAllowedPosition(avatar));
418 }
419 else
420 {
421 avatar.sentMessageAboutRestrictedParcelFlyingDown = true;
422 }
423 }
424 else
425 {
426 avatar.sentMessageAboutRestrictedParcelFlyingDown = true;
427 }
428 }
429 } 378 }
430 } 379 }
431 380
@@ -454,30 +403,51 @@ namespace OpenSim.Region.CoreModules.World.Land
454 403
455 public void SendLandUpdate(ScenePresence avatar, bool force) 404 public void SendLandUpdate(ScenePresence avatar, bool force)
456 { 405 {
406
407 /* stop sendind same data twice
408 ILandObject over = GetLandObject((int)Math.Min(((int)Constants.RegionSize - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.X))),
409 (int)Math.Min(((int)Constants.RegionSize - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.Y))));
410
411 if (over != null)
412 {
413
414 if (force)
415 {
416 if (!avatar.IsChildAgent)
417 {
418 over.SendLandUpdateToClient(avatar.ControllingClient);
419 m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.LandData.LocalID,
420 m_scene.RegionInfo.RegionID);
421 }
422 }
423
424 if (avatar.currentParcelUUID != over.LandData.GlobalID)
425 {
426 if (!avatar.IsChildAgent)
427 {
428 over.SendLandUpdateToClient(avatar.ControllingClient);
429 avatar.currentParcelUUID = over.LandData.GlobalID;
430 m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.LandData.LocalID,
431 m_scene.RegionInfo.RegionID);
432 }
433 }
434 */
435 if (avatar.IsChildAgent)
436 return;
437
457 ILandObject over = GetLandObject((int)Math.Min(((int)Constants.RegionSize - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.X))), 438 ILandObject over = GetLandObject((int)Math.Min(((int)Constants.RegionSize - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.X))),
458 (int)Math.Min(((int)Constants.RegionSize - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.Y)))); 439 (int)Math.Min(((int)Constants.RegionSize - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.Y))));
459 440
460 if (over != null) 441 if (over != null)
461 { 442 {
462 if (force) 443 bool NotsameID = (avatar.currentParcelUUID != over.LandData.GlobalID);
444 if (force || NotsameID)
463 { 445 {
464 if (!avatar.IsChildAgent) 446 over.SendLandUpdateToClient(avatar.ControllingClient);
465 { 447 if (NotsameID)
466 over.SendLandUpdateToClient(avatar.ControllingClient);
467 m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.LandData.LocalID,
468 m_scene.RegionInfo.RegionID);
469 }
470 }
471
472 if (avatar.currentParcelUUID != over.LandData.GlobalID)
473 {
474 if (!avatar.IsChildAgent)
475 {
476 over.SendLandUpdateToClient(avatar.ControllingClient);
477 avatar.currentParcelUUID = over.LandData.GlobalID; 448 avatar.currentParcelUUID = over.LandData.GlobalID;
478 m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.LandData.LocalID, 449 m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.LandData.LocalID,
479 m_scene.RegionInfo.RegionID); 450 m_scene.RegionInfo.RegionID);
480 }
481 } 451 }
482 } 452 }
483 } 453 }
@@ -529,6 +499,7 @@ namespace OpenSim.Region.CoreModules.World.Land
529 //when we are finally in a safe place, lets release the forced position lock 499 //when we are finally in a safe place, lets release the forced position lock
530 forcedPosition.Remove(clientAvatar.ControllingClient.AgentId); 500 forcedPosition.Remove(clientAvatar.ControllingClient.AgentId);
531 } 501 }
502 EnforceBans(parcel, clientAvatar);
532 } 503 }
533 } 504 }
534 505
@@ -676,21 +647,28 @@ namespace OpenSim.Region.CoreModules.World.Land
676 /// </summary> 647 /// </summary>
677 public void Clear(bool setupDefaultParcel) 648 public void Clear(bool setupDefaultParcel)
678 { 649 {
650 Dictionary<int, ILandObject> landworkList;
651 // move to work pointer since we are deleting it all
679 lock (m_landList) 652 lock (m_landList)
680 { 653 {
681 foreach (ILandObject lo in m_landList.Values) 654 landworkList = m_landList;
682 { 655 m_landList = new Dictionary<int, ILandObject>();
683 //m_scene.SimulationDataService.RemoveLandObject(lo.LandData.GlobalID); 656 }
684 m_scene.EventManager.TriggerLandObjectRemoved(lo.LandData.GlobalID);
685 }
686 657
687 m_landList.Clear(); 658 // this 2 methods have locks (now)
659 ResetSimLandObjects();
688 660
689 ResetSimLandObjects(); 661 if (setupDefaultParcel)
662 CreateDefaultParcel();
690 663
691 if (setupDefaultParcel) 664 // fire outside events unlocked
692 CreateDefaultParcel(); 665 foreach (ILandObject lo in landworkList.Values)
666 {
667 //m_scene.SimulationDataService.RemoveLandObject(lo.LandData.GlobalID);
668 m_scene.EventManager.TriggerLandObjectRemoved(lo.LandData.GlobalID);
693 } 669 }
670 landworkList.Clear();
671
694 } 672 }
695 673
696 private void performFinalLandJoin(ILandObject master, ILandObject slave) 674 private void performFinalLandJoin(ILandObject master, ILandObject slave)
@@ -737,7 +715,7 @@ namespace OpenSim.Region.CoreModules.World.Land
737 int x; 715 int x;
738 int y; 716 int y;
739 717
740 if (x_float >= Constants.RegionSize || x_float < 0 || y_float >= Constants.RegionSize || y_float < 0) 718 if (x_float > Constants.RegionSize || x_float < 0 || y_float > Constants.RegionSize || y_float < 0)
741 return null; 719 return null;
742 720
743 try 721 try
@@ -787,14 +765,13 @@ namespace OpenSim.Region.CoreModules.World.Land
787 { 765 {
788 try 766 try
789 { 767 {
790 return m_landList[m_landIDList[x / 4, y / 4]]; 768 //if (m_landList.ContainsKey(m_landIDList[x / 4, y / 4]))
769 return m_landList[m_landIDList[x / 4, y / 4]];
770 //else
771 // return null;
791 } 772 }
792 catch (IndexOutOfRangeException) 773 catch (IndexOutOfRangeException)
793 { 774 {
794// m_log.WarnFormat(
795// "[LAND MANAGEMENT MODULE]: Tried to retrieve land object from out of bounds co-ordinate ({0},{1}) in {2}",
796// x, y, m_scene.RegionInfo.RegionName);
797
798 return null; 775 return null;
799 } 776 }
800 } 777 }
@@ -1078,6 +1055,10 @@ namespace OpenSim.Region.CoreModules.World.Land
1078 //Owner Flag 1055 //Owner Flag
1079 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_REQUESTER); 1056 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_REQUESTER);
1080 } 1057 }
1058 else if (currentParcelBlock.LandData.IsGroupOwned && remote_client.IsGroupMember(currentParcelBlock.LandData.GroupID))
1059 {
1060 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_GROUP);
1061 }
1081 else if (currentParcelBlock.LandData.SalePrice > 0 && 1062 else if (currentParcelBlock.LandData.SalePrice > 0 &&
1082 (currentParcelBlock.LandData.AuthBuyerID == UUID.Zero || 1063 (currentParcelBlock.LandData.AuthBuyerID == UUID.Zero ||
1083 currentParcelBlock.LandData.AuthBuyerID == remote_client.AgentId)) 1064 currentParcelBlock.LandData.AuthBuyerID == remote_client.AgentId))
@@ -1158,8 +1139,11 @@ namespace OpenSim.Region.CoreModules.World.Land
1158 { 1139 {
1159 if (!temp.Contains(currentParcel)) 1140 if (!temp.Contains(currentParcel))
1160 { 1141 {
1161 currentParcel.ForceUpdateLandInfo(); 1142 if (!currentParcel.IsEitherBannedOrRestricted(remote_client.AgentId))
1162 temp.Add(currentParcel); 1143 {
1144 currentParcel.ForceUpdateLandInfo();
1145 temp.Add(currentParcel);
1146 }
1163 } 1147 }
1164 } 1148 }
1165 } 1149 }
@@ -1378,8 +1362,26 @@ namespace OpenSim.Region.CoreModules.World.Land
1378 1362
1379 public void EventManagerOnIncomingLandDataFromStorage(List<LandData> data) 1363 public void EventManagerOnIncomingLandDataFromStorage(List<LandData> data)
1380 { 1364 {
1381// m_log.DebugFormat( 1365 Dictionary<int, ILandObject> landworkList;
1382// "[LAND MANAGMENT MODULE]: Processing {0} incoming parcels on {1}", data.Count, m_scene.Name); 1366 // move to work pointer since we are deleting it all
1367 lock (m_landList)
1368 {
1369 landworkList = m_landList;
1370 m_landList = new Dictionary<int, ILandObject>();
1371 }
1372
1373 //Remove all the land objects in the sim and then process our new data
1374 foreach (int n in landworkList.Keys)
1375 {
1376 m_scene.EventManager.TriggerLandObjectRemoved(landworkList[n].LandData.GlobalID);
1377 }
1378 landworkList.Clear();
1379
1380 lock (m_landList)
1381 {
1382 m_landIDList.Initialize();
1383 m_landList.Clear();
1384 }
1383 1385
1384 for (int i = 0; i < data.Count; i++) 1386 for (int i = 0; i < data.Count; i++)
1385 IncomingLandObjectFromStorage(data[i]); 1387 IncomingLandObjectFromStorage(data[i]);
@@ -1387,10 +1389,12 @@ namespace OpenSim.Region.CoreModules.World.Land
1387 1389
1388 public void IncomingLandObjectFromStorage(LandData data) 1390 public void IncomingLandObjectFromStorage(LandData data)
1389 { 1391 {
1392
1390 ILandObject new_land = new LandObject(data.OwnerID, data.IsGroupOwned, m_scene); 1393 ILandObject new_land = new LandObject(data.OwnerID, data.IsGroupOwned, m_scene);
1391 new_land.LandData = data.Copy(); 1394 new_land.LandData = data.Copy();
1392 new_land.SetLandBitmapFromByteArray(); 1395 new_land.SetLandBitmapFromByteArray();
1393 AddLandObject(new_land); 1396 AddLandObject(new_land);
1397 new_land.SendLandUpdateToAvatarsOverMe();
1394 } 1398 }
1395 1399
1396 public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient) 1400 public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient)
@@ -1408,7 +1412,8 @@ namespace OpenSim.Region.CoreModules.World.Land
1408 1412
1409 public void EventManagerOnNoLandDataFromStorage() 1413 public void EventManagerOnNoLandDataFromStorage()
1410 { 1414 {
1411 lock (m_landList) 1415 // called methods already have locks
1416// lock (m_landList)
1412 { 1417 {
1413 ResetSimLandObjects(); 1418 ResetSimLandObjects();
1414 CreateDefaultParcel(); 1419 CreateDefaultParcel();
@@ -1673,6 +1678,168 @@ namespace OpenSim.Region.CoreModules.World.Land
1673 1678
1674 UpdateLandObject(localID, land.LandData); 1679 UpdateLandObject(localID, land.LandData);
1675 } 1680 }
1681
1682 public void ClientOnParcelGodMark(IClientAPI client, UUID god, int landID)
1683 {
1684 ILandObject land = null;
1685 List<ILandObject> Land = ((Scene)client.Scene).LandChannel.AllParcels();
1686 foreach (ILandObject landObject in Land)
1687 {
1688 if (landObject.LandData.LocalID == landID)
1689 {
1690 land = landObject;
1691 }
1692 }
1693 land.DeedToGroup(DefaultGodParcelGroup);
1694 land.LandData.Name = DefaultGodParcelName;
1695 land.SendLandUpdateToAvatarsOverMe();
1696 }
1697
1698 private void ClientOnSimWideDeletes(IClientAPI client, UUID agentID, int flags, UUID targetID)
1699 {
1700 ScenePresence SP;
1701 ((Scene)client.Scene).TryGetScenePresence(client.AgentId, out SP);
1702 List<SceneObjectGroup> returns = new List<SceneObjectGroup>();
1703 if (SP.UserLevel != 0)
1704 {
1705 if (flags == 0) //All parcels, scripted or not
1706 {
1707 ((Scene)client.Scene).ForEachSOG(delegate(SceneObjectGroup e)
1708 {
1709 if (e.OwnerID == targetID)
1710 {
1711 returns.Add(e);
1712 }
1713 }
1714 );
1715 }
1716 if (flags == 4) //All parcels, scripted object
1717 {
1718 ((Scene)client.Scene).ForEachSOG(delegate(SceneObjectGroup e)
1719 {
1720 if (e.OwnerID == targetID)
1721 {
1722 if (e.ContainsScripts())
1723 {
1724 returns.Add(e);
1725 }
1726 }
1727 }
1728 );
1729 }
1730 if (flags == 4) //not target parcel, scripted object
1731 {
1732 ((Scene)client.Scene).ForEachSOG(delegate(SceneObjectGroup e)
1733 {
1734 if (e.OwnerID == targetID)
1735 {
1736 ILandObject landobject = ((Scene)client.Scene).LandChannel.GetLandObject(e.AbsolutePosition.X, e.AbsolutePosition.Y);
1737 if (landobject.LandData.OwnerID != e.OwnerID)
1738 {
1739 if (e.ContainsScripts())
1740 {
1741 returns.Add(e);
1742 }
1743 }
1744 }
1745 }
1746 );
1747 }
1748 foreach (SceneObjectGroup ol in returns)
1749 {
1750 ReturnObject(ol, client);
1751 }
1752 }
1753 }
1754 public void ReturnObject(SceneObjectGroup obj, IClientAPI client)
1755 {
1756 SceneObjectGroup[] objs = new SceneObjectGroup[1];
1757 objs[0] = obj;
1758 ((Scene)client.Scene).returnObjects(objs, client.AgentId);
1759 }
1760
1761 Dictionary<UUID, System.Threading.Timer> Timers = new Dictionary<UUID, System.Threading.Timer>();
1762
1763 public void ClientOnParcelFreezeUser(IClientAPI client, UUID parcelowner, uint flags, UUID target)
1764 {
1765 ScenePresence targetAvatar = null;
1766 ((Scene)client.Scene).TryGetScenePresence(target, out targetAvatar);
1767 ScenePresence parcelManager = null;
1768 ((Scene)client.Scene).TryGetScenePresence(client.AgentId, out parcelManager);
1769 System.Threading.Timer Timer;
1770
1771 if (targetAvatar.UserLevel == 0)
1772 {
1773 ILandObject land = ((Scene)client.Scene).LandChannel.GetLandObject(targetAvatar.AbsolutePosition.X, targetAvatar.AbsolutePosition.Y);
1774 if (!((Scene)client.Scene).Permissions.CanEditParcelProperties(client.AgentId, land, GroupPowers.LandEjectAndFreeze))
1775 return;
1776 if (flags == 0)
1777 {
1778 targetAvatar.AllowMovement = false;
1779 targetAvatar.ControllingClient.SendAlertMessage(parcelManager.Firstname + " " + parcelManager.Lastname + " has frozen you for 30 seconds. You cannot move or interact with the world.");
1780 parcelManager.ControllingClient.SendAlertMessage("Avatar Frozen.");
1781 System.Threading.TimerCallback timeCB = new System.Threading.TimerCallback(OnEndParcelFrozen);
1782 Timer = new System.Threading.Timer(timeCB, targetAvatar, 30000, 0);
1783 Timers.Add(targetAvatar.UUID, Timer);
1784 }
1785 else
1786 {
1787 targetAvatar.AllowMovement = true;
1788 targetAvatar.ControllingClient.SendAlertMessage(parcelManager.Firstname + " " + parcelManager.Lastname + " has unfrozen you.");
1789 parcelManager.ControllingClient.SendAlertMessage("Avatar Unfrozen.");
1790 Timers.TryGetValue(targetAvatar.UUID, out Timer);
1791 Timers.Remove(targetAvatar.UUID);
1792 Timer.Dispose();
1793 }
1794 }
1795 }
1796 private void OnEndParcelFrozen(object avatar)
1797 {
1798 ScenePresence targetAvatar = (ScenePresence)avatar;
1799 targetAvatar.AllowMovement = true;
1800 System.Threading.Timer Timer;
1801 Timers.TryGetValue(targetAvatar.UUID, out Timer);
1802 Timers.Remove(targetAvatar.UUID);
1803 targetAvatar.ControllingClient.SendAgentAlertMessage("The freeze has worn off; you may go about your business.", false);
1804 }
1805
1806
1807 public void ClientOnParcelEjectUser(IClientAPI client, UUID parcelowner, uint flags, UUID target)
1808 {
1809 ScenePresence targetAvatar = null;
1810 ScenePresence parcelManager = null;
1811
1812 // Must have presences
1813 if (!m_scene.TryGetScenePresence(target, out targetAvatar) ||
1814 !m_scene.TryGetScenePresence(client.AgentId, out parcelManager))
1815 return;
1816
1817 // Cannot eject estate managers or gods
1818 if (m_scene.Permissions.IsAdministrator(target))
1819 return;
1820
1821 // Check if you even have permission to do this
1822 ILandObject land = m_scene.LandChannel.GetLandObject(targetAvatar.AbsolutePosition.X, targetAvatar.AbsolutePosition.Y);
1823 if (!m_scene.Permissions.CanEditParcelProperties(client.AgentId, land, GroupPowers.LandEjectAndFreeze) &&
1824 !m_scene.Permissions.IsAdministrator(client.AgentId))
1825 return;
1826
1827 Vector3 pos = m_scene.GetNearestAllowedPosition(targetAvatar, land);
1828
1829 targetAvatar.TeleportWithMomentum(pos, null);
1830 targetAvatar.ControllingClient.SendAlertMessage("You have been ejected by " + parcelManager.Firstname + " " + parcelManager.Lastname);
1831 parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected.");
1832
1833 if ((flags & 1) != 0) // Ban TODO: Remove magic number
1834 {
1835 LandAccessEntry entry = new LandAccessEntry();
1836 entry.AgentID = targetAvatar.UUID;
1837 entry.Flags = AccessList.Ban;
1838 entry.Expires = 0; // Perm
1839
1840 land.LandData.ParcelAccessList.Add(entry);
1841 }
1842 }
1676 1843
1677 protected void InstallInterfaces() 1844 protected void InstallInterfaces()
1678 { 1845 {
@@ -1735,5 +1902,27 @@ namespace OpenSim.Region.CoreModules.World.Land
1735 1902
1736 MainConsole.Instance.Output(report.ToString()); 1903 MainConsole.Instance.Output(report.ToString());
1737 } 1904 }
1905
1906 public void EnforceBans(ILandObject land, ScenePresence avatar)
1907 {
1908 if (avatar.AbsolutePosition.Z > LandChannel.BAN_LINE_SAFETY_HIEGHT)
1909 return;
1910
1911 if (land.IsEitherBannedOrRestricted(avatar.UUID))
1912 {
1913 if (land.ContainsPoint(Convert.ToInt32(avatar.lastKnownAllowedPosition.X), Convert.ToInt32(avatar.lastKnownAllowedPosition.Y)))
1914 {
1915 Vector3? pos = m_scene.GetNearestAllowedPosition(avatar);
1916 if (pos == null)
1917 m_scene.TeleportClientHome(avatar.UUID, avatar.ControllingClient);
1918 else
1919 ForceAvatarToPosition(avatar, (Vector3)pos);
1920 }
1921 else
1922 {
1923 ForceAvatarToPosition(avatar, avatar.lastKnownAllowedPosition);
1924 }
1925 }
1926 }
1738 } 1927 }
1739} 1928}
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
index 5969d45..8ddff99 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
@@ -51,6 +51,7 @@ namespace OpenSim.Region.CoreModules.World.Land
51 private bool[,] m_landBitmap = new bool[landArrayMax,landArrayMax]; 51 private bool[,] m_landBitmap = new bool[landArrayMax,landArrayMax];
52 52
53 private int m_lastSeqId = 0; 53 private int m_lastSeqId = 0;
54 private int m_expiryCounter = 0;
54 55
55 protected LandData m_landData = new LandData(); 56 protected LandData m_landData = new LandData();
56 protected Scene m_scene; 57 protected Scene m_scene;
@@ -136,6 +137,8 @@ namespace OpenSim.Region.CoreModules.World.Land
136 else 137 else
137 LandData.GroupID = UUID.Zero; 138 LandData.GroupID = UUID.Zero;
138 LandData.IsGroupOwned = is_group_owned; 139 LandData.IsGroupOwned = is_group_owned;
140
141 m_scene.EventManager.OnFrame += OnFrame;
139 } 142 }
140 143
141 #endregion 144 #endregion
@@ -194,10 +197,27 @@ namespace OpenSim.Region.CoreModules.World.Land
194 else 197 else
195 { 198 {
196 // Normal Calculations 199 // Normal Calculations
197 int parcelMax = (int)(((float)LandData.Area / 65536.0f) 200 int parcelMax = (int)((long)LandData.Area
198 * (float)m_scene.RegionInfo.ObjectCapacity 201 * (long)m_scene.RegionInfo.ObjectCapacity
199 * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); 202 * (long)m_scene.RegionInfo.RegionSettings.ObjectBonus
200 // TODO: The calculation of ObjectBonus should be refactored. It does still not work in the same manner as SL! 203 / 65536L);
204 //m_log.DebugFormat("Area: {0}, Capacity {1}, Bonus {2}, Parcel {3}", LandData.Area, m_scene.RegionInfo.ObjectCapacity, m_scene.RegionInfo.RegionSettings.ObjectBonus, parcelMax);
205 return parcelMax;
206 }
207 }
208
209 private int GetParcelBasePrimCount()
210 {
211 if (overrideParcelMaxPrimCount != null)
212 {
213 return overrideParcelMaxPrimCount(this);
214 }
215 else
216 {
217 // Normal Calculations
218 int parcelMax = (int)((long)LandData.Area
219 * (long)m_scene.RegionInfo.ObjectCapacity
220 / 65536L);
201 return parcelMax; 221 return parcelMax;
202 } 222 }
203 } 223 }
@@ -211,8 +231,9 @@ namespace OpenSim.Region.CoreModules.World.Land
211 else 231 else
212 { 232 {
213 //Normal Calculations 233 //Normal Calculations
214 int simMax = (int)(((float)LandData.SimwideArea / 65536.0f) 234 int simMax = (int)((long)LandData.SimwideArea
215 * (float)m_scene.RegionInfo.ObjectCapacity); 235 * (long)m_scene.RegionInfo.ObjectCapacity / 65536L);
236 // m_log.DebugFormat("Simwide Area: {0}, Capacity {1}, SimMax {2}", LandData.SimwideArea, m_scene.RegionInfo.ObjectCapacity, simMax);
216 return simMax; 237 return simMax;
217 } 238 }
218 } 239 }
@@ -249,7 +270,7 @@ namespace OpenSim.Region.CoreModules.World.Land
249 remote_client.SendLandProperties(seq_id, 270 remote_client.SendLandProperties(seq_id,
250 snap_selection, request_result, this, 271 snap_selection, request_result, this,
251 (float)m_scene.RegionInfo.RegionSettings.ObjectBonus, 272 (float)m_scene.RegionInfo.RegionSettings.ObjectBonus,
252 GetParcelMaxPrimCount(), 273 GetParcelBasePrimCount(),
253 GetSimulatorMaxPrimCount(), regionFlags); 274 GetSimulatorMaxPrimCount(), regionFlags);
254 } 275 }
255 276
@@ -309,7 +330,7 @@ namespace OpenSim.Region.CoreModules.World.Land
309 330
310 allowedDelta |= (uint)(ParcelFlags.ShowDirectory | 331 allowedDelta |= (uint)(ParcelFlags.ShowDirectory |
311 ParcelFlags.AllowPublish | 332 ParcelFlags.AllowPublish |
312 ParcelFlags.MaturePublish); 333 ParcelFlags.MaturePublish) | (uint)(1 << 23);
313 } 334 }
314 335
315 if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId,this, GroupPowers.LandChangeIdentity)) 336 if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId,this, GroupPowers.LandChangeIdentity))
@@ -1185,6 +1206,17 @@ namespace OpenSim.Region.CoreModules.World.Land
1185 1206
1186 #endregion 1207 #endregion
1187 1208
1209 private void OnFrame()
1210 {
1211 m_expiryCounter++;
1212
1213 if (m_expiryCounter >= 50)
1214 {
1215 ExpireAccessList();
1216 m_expiryCounter = 0;
1217 }
1218 }
1219
1188 private void ExpireAccessList() 1220 private void ExpireAccessList()
1189 { 1221 {
1190 List<LandAccessEntry> delete = new List<LandAccessEntry>(); 1222 List<LandAccessEntry> delete = new List<LandAccessEntry>();
@@ -1195,7 +1227,22 @@ namespace OpenSim.Region.CoreModules.World.Land
1195 delete.Add(entry); 1227 delete.Add(entry);
1196 } 1228 }
1197 foreach (LandAccessEntry entry in delete) 1229 foreach (LandAccessEntry entry in delete)
1230 {
1198 LandData.ParcelAccessList.Remove(entry); 1231 LandData.ParcelAccessList.Remove(entry);
1232 ScenePresence presence;
1233
1234 if (m_scene.TryGetScenePresence(entry.AgentID, out presence) && (!presence.IsChildAgent))
1235 {
1236 ILandObject land = m_scene.LandChannel.GetLandObject(presence.AbsolutePosition.X, presence.AbsolutePosition.Y);
1237 if (land.LandData.LocalID == LandData.LocalID)
1238 {
1239 Vector3 pos = m_scene.GetNearestAllowedPosition(presence, land);
1240 presence.TeleportWithMomentum(pos, null);
1241 presence.ControllingClient.SendAlertMessage("You have been ejected from this land");
1242 }
1243 }
1244 m_log.DebugFormat("[LAND]: Removing entry {0} because it has expired", entry.AgentID);
1245 }
1199 1246
1200 if (delete.Count > 0) 1247 if (delete.Count > 0)
1201 m_scene.EventManager.TriggerLandObjectUpdated((uint)LandData.LocalID, this); 1248 m_scene.EventManager.TriggerLandObjectUpdated((uint)LandData.LocalID, this);
diff --git a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs
index f9cc0cf..55b8227 100644
--- a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs
@@ -207,7 +207,7 @@ namespace OpenSim.Region.CoreModules.World.Land
207 if (m_ParcelCounts.TryGetValue(landData.GlobalID, out parcelCounts)) 207 if (m_ParcelCounts.TryGetValue(landData.GlobalID, out parcelCounts))
208 { 208 {
209 UUID landOwner = landData.OwnerID; 209 UUID landOwner = landData.OwnerID;
210 int partCount = obj.Parts.Length; 210 int partCount = obj.GetPartCount();
211 211
212 m_SimwideCounts[landOwner] += partCount; 212 m_SimwideCounts[landOwner] += partCount;
213 if (parcelCounts.Users.ContainsKey(obj.OwnerID)) 213 if (parcelCounts.Users.ContainsKey(obj.OwnerID))
@@ -594,4 +594,4 @@ namespace OpenSim.Region.CoreModules.World.Land
594 } 594 }
595 } 595 }
596 } 596 }
597} \ No newline at end of file 597}
diff --git a/OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs b/OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs
index 4e20196..6f92ef6 100644
--- a/OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs
+++ b/OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs
@@ -190,6 +190,9 @@ namespace OpenSim.Region.CoreModules.World.LightShare
190 190
191 public void SendProfileToClient(IClientAPI client, RegionLightShareData wl) 191 public void SendProfileToClient(IClientAPI client, RegionLightShareData wl)
192 { 192 {
193 if (client == null)
194 return;
195
193 if (m_enableWindlight) 196 if (m_enableWindlight)
194 { 197 {
195 if (m_scene.RegionInfo.WindlightSettings.valid) 198 if (m_scene.RegionInfo.WindlightSettings.valid)
@@ -207,7 +210,8 @@ namespace OpenSim.Region.CoreModules.World.LightShare
207 210
208 private void EventManager_OnMakeRootAgent(ScenePresence presence) 211 private void EventManager_OnMakeRootAgent(ScenePresence presence)
209 { 212 {
210 m_log.Debug("[WINDLIGHT]: Sending windlight scene to new client"); 213 if (m_enableWindlight && m_scene.RegionInfo.WindlightSettings.valid)
214 m_log.Debug("[WINDLIGHT]: Sending windlight scene to new client");
211 SendProfileToClient(presence.ControllingClient); 215 SendProfileToClient(presence.ControllingClient);
212 } 216 }
213 217
diff --git a/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs b/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs
index 1e4f0a4..eb4731c 100644
--- a/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs
+++ b/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs
@@ -176,6 +176,13 @@ namespace OpenSim.Region.CoreModules.World.Objects.BuySell
176 return false; 176 return false;
177 } 177 }
178 178
179 if ((perms & (uint)PermissionMask.Copy) == 0)
180 {
181 if (m_dialogModule != null)
182 m_dialogModule.SendAlertToUser(remoteClient, "This sale has been blocked by the permissions system");
183 return false;
184 }
185
179 AssetBase asset = m_scene.CreateAsset( 186 AssetBase asset = m_scene.CreateAsset(
180 group.GetPartName(localID), 187 group.GetPartName(localID),
181 group.GetPartDescription(localID), 188 group.GetPartDescription(localID),
diff --git a/OpenSim/Region/CoreModules/World/Region/RestartModule.cs b/OpenSim/Region/CoreModules/World/Region/RestartModule.cs
index 249a40d..9c441ed 100644
--- a/OpenSim/Region/CoreModules/World/Region/RestartModule.cs
+++ b/OpenSim/Region/CoreModules/World/Region/RestartModule.cs
@@ -29,6 +29,8 @@ using System;
29using System.Linq; 29using System.Linq;
30using System.Reflection; 30using System.Reflection;
31using System.Timers; 31using System.Timers;
32using System.IO;
33using System.Diagnostics;
32using System.Threading; 34using System.Threading;
33using System.Collections.Generic; 35using System.Collections.Generic;
34using log4net; 36using log4net;
@@ -57,13 +59,24 @@ namespace OpenSim.Region.CoreModules.World.Region
57 protected UUID m_Initiator; 59 protected UUID m_Initiator;
58 protected bool m_Notice = false; 60 protected bool m_Notice = false;
59 protected IDialogModule m_DialogModule = null; 61 protected IDialogModule m_DialogModule = null;
62 protected string m_MarkerPath = String.Empty;
63 private int[] m_CurrentAlerts = null;
60 64
61 public void Initialise(IConfigSource config) 65 public void Initialise(IConfigSource config)
62 { 66 {
67 IConfig restartConfig = config.Configs["RestartModule"];
68 if (restartConfig != null)
69 {
70 m_MarkerPath = restartConfig.GetString("MarkerPath", String.Empty);
71 }
63 } 72 }
64 73
65 public void AddRegion(Scene scene) 74 public void AddRegion(Scene scene)
66 { 75 {
76 if (m_MarkerPath != String.Empty)
77 File.Delete(Path.Combine(m_MarkerPath,
78 scene.RegionInfo.RegionID.ToString()));
79
67 m_Scene = scene; 80 m_Scene = scene;
68 81
69 scene.RegisterModuleInterface<IRestartModule>(this); 82 scene.RegisterModuleInterface<IRestartModule>(this);
@@ -122,6 +135,7 @@ namespace OpenSim.Region.CoreModules.World.Region
122 135
123 if (alerts == null) 136 if (alerts == null)
124 { 137 {
138 CreateMarkerFile();
125 m_Scene.RestartNow(); 139 m_Scene.RestartNow();
126 return; 140 return;
127 } 141 }
@@ -129,25 +143,28 @@ namespace OpenSim.Region.CoreModules.World.Region
129 m_Message = message; 143 m_Message = message;
130 m_Initiator = initiator; 144 m_Initiator = initiator;
131 m_Notice = notice; 145 m_Notice = notice;
146 m_CurrentAlerts = alerts;
132 m_Alerts = new List<int>(alerts); 147 m_Alerts = new List<int>(alerts);
133 m_Alerts.Sort(); 148 m_Alerts.Sort();
134 m_Alerts.Reverse(); 149 m_Alerts.Reverse();
135 150
136 if (m_Alerts[0] == 0) 151 if (m_Alerts[0] == 0)
137 { 152 {
153 CreateMarkerFile();
138 m_Scene.RestartNow(); 154 m_Scene.RestartNow();
139 return; 155 return;
140 } 156 }
141 157
142 int nextInterval = DoOneNotice(); 158 int nextInterval = DoOneNotice(true);
143 159
144 SetTimer(nextInterval); 160 SetTimer(nextInterval);
145 } 161 }
146 162
147 public int DoOneNotice() 163 public int DoOneNotice(bool sendOut)
148 { 164 {
149 if (m_Alerts.Count == 0 || m_Alerts[0] == 0) 165 if (m_Alerts.Count == 0 || m_Alerts[0] == 0)
150 { 166 {
167 CreateMarkerFile();
151 m_Scene.RestartNow(); 168 m_Scene.RestartNow();
152 return 0; 169 return 0;
153 } 170 }
@@ -168,34 +185,37 @@ namespace OpenSim.Region.CoreModules.World.Region
168 185
169 m_Alerts.RemoveAt(0); 186 m_Alerts.RemoveAt(0);
170 187
171 int minutes = currentAlert / 60; 188 if (sendOut)
172 string currentAlertString = String.Empty;
173 if (minutes > 0)
174 { 189 {
175 if (minutes == 1) 190 int minutes = currentAlert / 60;
176 currentAlertString += "1 minute"; 191 string currentAlertString = String.Empty;
177 else 192 if (minutes > 0)
178 currentAlertString += String.Format("{0} minutes", minutes); 193 {
194 if (minutes == 1)
195 currentAlertString += "1 minute";
196 else
197 currentAlertString += String.Format("{0} minutes", minutes);
198 if ((currentAlert % 60) != 0)
199 currentAlertString += " and ";
200 }
179 if ((currentAlert % 60) != 0) 201 if ((currentAlert % 60) != 0)
180 currentAlertString += " and "; 202 {
181 } 203 int seconds = currentAlert % 60;
182 if ((currentAlert % 60) != 0) 204 if (seconds == 1)
183 { 205 currentAlertString += "1 second";
184 int seconds = currentAlert % 60; 206 else
185 if (seconds == 1) 207 currentAlertString += String.Format("{0} seconds", seconds);
186 currentAlertString += "1 second"; 208 }
187 else
188 currentAlertString += String.Format("{0} seconds", seconds);
189 }
190 209
191 string msg = String.Format(m_Message, currentAlertString); 210 string msg = String.Format(m_Message, currentAlertString);
192 211
193 if (m_DialogModule != null && msg != String.Empty) 212 if (m_DialogModule != null && msg != String.Empty)
194 { 213 {
195 if (m_Notice) 214 if (m_Notice)
196 m_DialogModule.SendGeneralAlert(msg); 215 m_DialogModule.SendGeneralAlert(msg);
197 else 216 else
198 m_DialogModule.SendNotificationToUsersInRegion(m_Initiator, "System", msg); 217 m_DialogModule.SendNotificationToUsersInRegion(m_Initiator, "System", msg);
218 }
199 } 219 }
200 220
201 return currentAlert - nextAlert; 221 return currentAlert - nextAlert;
@@ -212,7 +232,25 @@ namespace OpenSim.Region.CoreModules.World.Region
212 232
213 private void OnTimer(object source, ElapsedEventArgs e) 233 private void OnTimer(object source, ElapsedEventArgs e)
214 { 234 {
215 int nextInterval = DoOneNotice(); 235 int nextInterval = DoOneNotice(true);
236
237 SetTimer(nextInterval);
238 }
239
240 public void DelayRestart(int seconds, string message)
241 {
242 if (m_CountdownTimer == null)
243 return;
244
245 m_CountdownTimer.Stop();
246 m_CountdownTimer = null;
247
248 m_Alerts = new List<int>(m_CurrentAlerts);
249 m_Alerts.Add(seconds);
250 m_Alerts.Sort();
251 m_Alerts.Reverse();
252
253 int nextInterval = DoOneNotice(false);
216 254
217 SetTimer(nextInterval); 255 SetTimer(nextInterval);
218 } 256 }
@@ -226,6 +264,9 @@ namespace OpenSim.Region.CoreModules.World.Region
226 if (m_DialogModule != null && message != String.Empty) 264 if (m_DialogModule != null && message != String.Empty)
227 m_DialogModule.SendGeneralAlert(message); 265 m_DialogModule.SendGeneralAlert(message);
228 } 266 }
267 if (m_MarkerPath != String.Empty)
268 File.Delete(Path.Combine(m_MarkerPath,
269 m_Scene.RegionInfo.RegionID.ToString()));
229 } 270 }
230 271
231 private void HandleRegionRestart(string module, string[] args) 272 private void HandleRegionRestart(string module, string[] args)
@@ -270,5 +311,25 @@ namespace OpenSim.Region.CoreModules.World.Region
270 311
271 ScheduleRestart(UUID.Zero, args[3], times.ToArray(), notice); 312 ScheduleRestart(UUID.Zero, args[3], times.ToArray(), notice);
272 } 313 }
314
315 protected void CreateMarkerFile()
316 {
317 if (m_MarkerPath == String.Empty)
318 return;
319
320 string path = Path.Combine(m_MarkerPath, m_Scene.RegionInfo.RegionID.ToString());
321 try
322 {
323 string pidstring = System.Diagnostics.Process.GetCurrentProcess().Id.ToString();
324 FileStream fs = File.Create(path);
325 System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
326 Byte[] buf = enc.GetBytes(pidstring);
327 fs.Write(buf, 0, buf.Length);
328 fs.Close();
329 }
330 catch (Exception)
331 {
332 }
333 }
273 } 334 }
274} \ No newline at end of file 335} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
index 52b4313..33aabe4 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
@@ -644,6 +644,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain
644 m_scene.PhysicsScene.SetTerrain(m_channel.GetFloatsSerialised()); 644 m_scene.PhysicsScene.SetTerrain(m_channel.GetFloatsSerialised());
645 m_scene.SaveTerrain(); 645 m_scene.SaveTerrain();
646 646
647 m_scene.EventManager.TriggerTerrainUpdate();
648
647 // Clients who look at the map will never see changes after they looked at the map, so i've commented this out. 649 // Clients who look at the map will never see changes after they looked at the map, so i've commented this out.
648 //m_scene.CreateTerrainTexture(true); 650 //m_scene.CreateTerrainTexture(true);
649 } 651 }
diff --git a/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs b/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs
index 5e0dfa7..7ef44db 100644
--- a/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs
+++ b/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs
@@ -65,6 +65,9 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
65 private bool m_useAntiAliasing = false; // TODO: Make this a config option 65 private bool m_useAntiAliasing = false; // TODO: Make this a config option
66 private bool m_Enabled = false; 66 private bool m_Enabled = false;
67 67
68 private Bitmap lastImage = null;
69 private DateTime lastImageTime = DateTime.MinValue;
70
68 #region Region Module interface 71 #region Region Module interface
69 72
70 public void Initialise(IConfigSource source) 73 public void Initialise(IConfigSource source)
@@ -87,14 +90,9 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
87 90
88 List<string> renderers = RenderingLoader.ListRenderers(Util.ExecutingDirectory()); 91 List<string> renderers = RenderingLoader.ListRenderers(Util.ExecutingDirectory());
89 if (renderers.Count > 0) 92 if (renderers.Count > 0)
90 { 93 m_log.Info("[MAPTILE]: Loaded prim mesher " + renderers[0]);
91 m_primMesher = RenderingLoader.LoadRenderer(renderers[0]);
92 m_log.DebugFormat("[WARP 3D IMAGE MODULE]: Loaded prim mesher {0}", m_primMesher);
93 }
94 else 94 else
95 { 95 m_log.Info("[MAPTILE]: No prim mesher loaded, prim rendering will be disabled");
96 m_log.Debug("[WARP 3D IMAGE MODULE]: No prim mesher loaded, prim rendering will be disabled");
97 }
98 96
99 m_scene.RegisterModuleInterface<IMapImageGenerator>(this); 97 m_scene.RegisterModuleInterface<IMapImageGenerator>(this);
100 } 98 }
@@ -127,9 +125,25 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
127 125
128 public Bitmap CreateMapTile() 126 public Bitmap CreateMapTile()
129 { 127 {
128 if ((DateTime.Now - lastImageTime).TotalSeconds < 3600)
129 {
130 return lastImage.Clone(new Rectangle(0, 0, 256, 256), lastImage.PixelFormat);
131 }
132
133 List<string> renderers = RenderingLoader.ListRenderers(Util.ExecutingDirectory());
134 if (renderers.Count > 0)
135 {
136 m_primMesher = RenderingLoader.LoadRenderer(renderers[0]);
137 }
138
130 Vector3 camPos = new Vector3(127.5f, 127.5f, 221.7025033688163f); 139 Vector3 camPos = new Vector3(127.5f, 127.5f, 221.7025033688163f);
131 Viewport viewport = new Viewport(camPos, -Vector3.UnitZ, 1024f, 0.1f, (int)Constants.RegionSize, (int)Constants.RegionSize, (float)Constants.RegionSize, (float)Constants.RegionSize); 140 Viewport viewport = new Viewport(camPos, -Vector3.UnitZ, 1024f, 0.1f, (int)Constants.RegionSize, (int)Constants.RegionSize, (float)Constants.RegionSize, (float)Constants.RegionSize);
132 return CreateMapTile(viewport, false); 141 Bitmap tile = CreateMapTile(viewport, false);
142 m_primMesher = null;
143
144 lastImage = tile;
145 lastImageTime = DateTime.Now;
146 return lastImage.Clone(new Rectangle(0, 0, 256, 256), lastImage.PixelFormat);
133 } 147 }
134 148
135 public Bitmap CreateViewImage(Vector3 camPos, Vector3 camDir, float fov, int width, int height, bool useTextures) 149 public Bitmap CreateViewImage(Vector3 camPos, Vector3 camDir, float fov, int width, int height, bool useTextures)
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs
index 708a9a2..4c96a50 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs
@@ -128,85 +128,93 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
128 128
129 private void OnMapNameRequest(IClientAPI remoteClient, string mapName, uint flags) 129 private void OnMapNameRequest(IClientAPI remoteClient, string mapName, uint flags)
130 { 130 {
131 List<MapBlockData> blocks = new List<MapBlockData>(); 131 Util.FireAndForget(x =>
132 MapBlockData data;
133 if (mapName.Length < 3 || (mapName.EndsWith("#") && mapName.Length < 4))
134 { 132 {
133 if (mapName.Length < 2)
134 {
135 remoteClient.SendAlertMessage("Use a search string with at least 2 characters");
136 return;
137 }
138
139 //m_log.DebugFormat("MAP NAME=({0})", mapName);
140
141 // Hack to get around the fact that ll V3 now drops the port from the
142 // map name. See https://jira.secondlife.com/browse/VWR-28570
143 //
144 // Caller, use this magic form instead:
145 // secondlife://http|!!mygrid.com|8002|Region+Name/128/128
146 // or url encode if possible.
147 // the hacks we do with this viewer...
148 //
149 string mapNameOrig = mapName;
150 if (mapName.Contains("|"))
151 mapName = mapName.Replace('|', ':');
152 if (mapName.Contains("+"))
153 mapName = mapName.Replace('+', ' ');
154 if (mapName.Contains("!"))
155 mapName = mapName.Replace('!', '/');
156
157 // try to fetch from GridServer
158 List<GridRegion> regionInfos = m_scene.GridService.GetRegionsByName(m_scene.RegionInfo.ScopeID, mapName, 20);
159 // if (regionInfos.Count == 0)
160 // remoteClient.SendAlertMessage("Hyperlink could not be established.");
161
162 //m_log.DebugFormat("[MAPSEARCHMODULE]: search {0} returned {1} regions", mapName, regionInfos.Count);
163 List<MapBlockData> blocks = new List<MapBlockData>();
164
165 MapBlockData data;
166 if (regionInfos.Count > 0)
167 {
168 foreach (GridRegion info in regionInfos)
169 {
170 data = new MapBlockData();
171 data.Agents = 0;
172 data.Access = info.Access;
173 if (flags == 2) // V2 sends this
174 data.MapImageId = UUID.Zero;
175 else
176 data.MapImageId = info.TerrainImage;
177 // ugh! V2-3 is very sensitive about the result being
178 // exactly the same as the requested name
179 if (regionInfos.Count == 1 && mapNameOrig.Contains("|") || mapNameOrig.Contains("+"))
180 data.Name = mapNameOrig;
181 else
182 data.Name = info.RegionName;
183 data.RegionFlags = 0; // TODO not used?
184 data.WaterHeight = 0; // not used
185 data.X = (ushort)(info.RegionLocX / Constants.RegionSize);
186 data.Y = (ushort)(info.RegionLocY / Constants.RegionSize);
187 blocks.Add(data);
188 }
189 }
190
135 // final block, closing the search result 191 // final block, closing the search result
136 AddFinalBlock(blocks); 192 data = new MapBlockData();
193 data.Agents = 0;
194 data.Access = 255;
195 data.MapImageId = UUID.Zero;
196 data.Name = mapName;
197 data.RegionFlags = 0;
198 data.WaterHeight = 0; // not used
199 data.X = 0;
200 data.Y = 0;
201 blocks.Add(data);
137 202
138 // flags are agent flags sent from the viewer. 203 // flags are agent flags sent from the viewer.
139 // they have different values depending on different viewers, apparently 204 // they have different values depending on different viewers, apparently
140 remoteClient.SendMapBlock(blocks, flags); 205 remoteClient.SendMapBlock(blocks, flags);
141 remoteClient.SendAlertMessage("Use a search string with at least 3 characters");
142 return;
143 }
144
145 206
146 //m_log.DebugFormat("MAP NAME=({0})", mapName); 207 // send extra user messages for V3
147 208 // because the UI is very confusing
148 // Hack to get around the fact that ll V3 now drops the port from the 209 // while we don't fix the hard-coded urls
149 // map name. See https://jira.secondlife.com/browse/VWR-28570 210 if (flags == 2)
150 //
151 // Caller, use this magic form instead:
152 // secondlife://http|!!mygrid.com|8002|Region+Name/128/128
153 // or url encode if possible.
154 // the hacks we do with this viewer...
155 //
156 string mapNameOrig = mapName;
157 if (mapName.Contains("|"))
158 mapName = mapName.Replace('|', ':');
159 if (mapName.Contains("+"))
160 mapName = mapName.Replace('+', ' ');
161 if (mapName.Contains("!"))
162 mapName = mapName.Replace('!', '/');
163
164 // try to fetch from GridServer
165 List<GridRegion> regionInfos = m_scene.GridService.GetRegionsByName(m_scene.RegionInfo.ScopeID, mapName, 20);
166
167 m_log.DebugFormat("[MAPSEARCHMODULE]: search {0} returned {1} regions. Flags={2}", mapName, regionInfos.Count, flags);
168 if (regionInfos.Count > 0)
169 {
170 foreach (GridRegion info in regionInfos)
171 { 211 {
172 data = new MapBlockData(); 212 if (regionInfos.Count == 0)
173 data.Agents = 0; 213 remoteClient.SendAgentAlertMessage("No regions found with that name.", true);
174 data.Access = info.Access; 214 else if (regionInfos.Count == 1)
175 if (flags == 2) // V2 sends this 215 remoteClient.SendAgentAlertMessage("Region found!", false);
176 data.MapImageId = UUID.Zero;
177 else
178 data.MapImageId = info.TerrainImage;
179 // ugh! V2-3 is very sensitive about the result being
180 // exactly the same as the requested name
181 if (regionInfos.Count == 1 && mapNameOrig.Contains("|") || mapNameOrig.Contains("+"))
182 data.Name = mapNameOrig;
183 else
184 data.Name = info.RegionName;
185 data.RegionFlags = 0; // TODO not used?
186 data.WaterHeight = 0; // not used
187 data.X = (ushort)(info.RegionLocX / Constants.RegionSize);
188 data.Y = (ushort)(info.RegionLocY / Constants.RegionSize);
189 blocks.Add(data);
190 } 216 }
191 } 217 });
192
193 // final block, closing the search result
194 AddFinalBlock(blocks);
195
196 // flags are agent flags sent from the viewer.
197 // they have different values depending on different viewers, apparently
198 remoteClient.SendMapBlock(blocks, flags);
199
200 // send extra user messages for V3
201 // because the UI is very confusing
202 // while we don't fix the hard-coded urls
203 if (flags == 2)
204 {
205 if (regionInfos.Count == 0)
206 remoteClient.SendAlertMessage("No regions found with that name.");
207 else if (regionInfos.Count == 1)
208 remoteClient.SendAlertMessage("Region found!");
209 }
210 } 218 }
211 219
212 private void AddFinalBlock(List<MapBlockData> blocks) 220 private void AddFinalBlock(List<MapBlockData> blocks)
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
index e2f525c..2184a59 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
@@ -66,7 +66,11 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
66 private static readonly UUID STOP_UUID = UUID.Random(); 66 private static readonly UUID STOP_UUID = UUID.Random();
67 private static readonly string m_mapLayerPath = "0001/"; 67 private static readonly string m_mapLayerPath = "0001/";
68 68
69 private OpenSim.Framework.BlockingQueue<MapRequestState> requests = new OpenSim.Framework.BlockingQueue<MapRequestState>(); 69 private ManualResetEvent queueEvent = new ManualResetEvent(false);
70 private Queue<MapRequestState> requests = new Queue<MapRequestState>();
71
72 private ManualResetEvent m_mapBlockRequestEvent = new ManualResetEvent(false);
73 private Dictionary<UUID, Queue<MapBlockRequestData>> m_mapBlockRequests = new Dictionary<UUID, Queue<MapBlockRequestData>>();
70 74
71 protected Scene m_scene; 75 protected Scene m_scene;
72 private List<MapBlockData> cachedMapBlocks = new List<MapBlockData>(); 76 private List<MapBlockData> cachedMapBlocks = new List<MapBlockData>();
@@ -74,7 +78,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
74 private int blacklistTimeout = 10*60*1000; // 10 minutes 78 private int blacklistTimeout = 10*60*1000; // 10 minutes
75 private byte[] myMapImageJPEG; 79 private byte[] myMapImageJPEG;
76 protected volatile bool m_Enabled = false; 80 protected volatile bool m_Enabled = false;
77 private Dictionary<UUID, MapRequestState> m_openRequests = new Dictionary<UUID, MapRequestState>();
78 private Dictionary<string, int> m_blacklistedurls = new Dictionary<string, int>(); 81 private Dictionary<string, int> m_blacklistedurls = new Dictionary<string, int>();
79 private Dictionary<ulong, int> m_blacklistedregions = new Dictionary<ulong, int>(); 82 private Dictionary<ulong, int> m_blacklistedregions = new Dictionary<ulong, int>();
80 private Dictionary<ulong, string> m_cachedRegionMapItemsAddress = new Dictionary<ulong, string>(); 83 private Dictionary<ulong, string> m_cachedRegionMapItemsAddress = new Dictionary<ulong, string>();
@@ -231,54 +234,54 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
231 // 6/8/2011 -- I'm adding an explicit 2048 check, so that we never forget that there is 234 // 6/8/2011 -- I'm adding an explicit 2048 check, so that we never forget that there is
232 // a hack here, and so that regions below 4096 don't get spammed with unnecessary map blocks. 235 // a hack here, and so that regions below 4096 don't get spammed with unnecessary map blocks.
233 236
234 if (m_scene.RegionInfo.RegionLocX >= 2048 || m_scene.RegionInfo.RegionLocY >= 2048) 237 //if (m_scene.RegionInfo.RegionLocX >= 2048 || m_scene.RegionInfo.RegionLocY >= 2048)
235 { 238 //{
236 ScenePresence avatarPresence = null; 239 // ScenePresence avatarPresence = null;
237 240
238 m_scene.TryGetScenePresence(agentID, out avatarPresence); 241 // m_scene.TryGetScenePresence(agentID, out avatarPresence);
239 242
240 if (avatarPresence != null) 243 // if (avatarPresence != null)
241 { 244 // {
242 bool lookup = false; 245 // bool lookup = false;
243 246
244 lock (cachedMapBlocks) 247 // lock (cachedMapBlocks)
245 { 248 // {
246 if (cachedMapBlocks.Count > 0 && ((cachedTime + 1800) > Util.UnixTimeSinceEpoch())) 249 // if (cachedMapBlocks.Count > 0 && ((cachedTime + 1800) > Util.UnixTimeSinceEpoch()))
247 { 250 // {
248 List<MapBlockData> mapBlocks; 251 // List<MapBlockData> mapBlocks;
249 252
250 mapBlocks = cachedMapBlocks; 253 // mapBlocks = cachedMapBlocks;
251 avatarPresence.ControllingClient.SendMapBlock(mapBlocks, 0); 254 // avatarPresence.ControllingClient.SendMapBlock(mapBlocks, 0);
252 } 255 // }
253 else 256 // else
254 { 257 // {
255 lookup = true; 258 // lookup = true;
256 } 259 // }
257 } 260 // }
258 if (lookup) 261 // if (lookup)
259 { 262 // {
260 List<MapBlockData> mapBlocks = new List<MapBlockData>(); ; 263 // List<MapBlockData> mapBlocks = new List<MapBlockData>(); ;
261 264
262 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, 265 // List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
263 (int)(m_scene.RegionInfo.RegionLocX - 8) * (int)Constants.RegionSize, 266 // (int)(m_scene.RegionInfo.RegionLocX - 8) * (int)Constants.RegionSize,
264 (int)(m_scene.RegionInfo.RegionLocX + 8) * (int)Constants.RegionSize, 267 // (int)(m_scene.RegionInfo.RegionLocX + 8) * (int)Constants.RegionSize,
265 (int)(m_scene.RegionInfo.RegionLocY - 8) * (int)Constants.RegionSize, 268 // (int)(m_scene.RegionInfo.RegionLocY - 8) * (int)Constants.RegionSize,
266 (int)(m_scene.RegionInfo.RegionLocY + 8) * (int)Constants.RegionSize); 269 // (int)(m_scene.RegionInfo.RegionLocY + 8) * (int)Constants.RegionSize);
267 foreach (GridRegion r in regions) 270 // foreach (GridRegion r in regions)
268 { 271 // {
269 MapBlockData block = new MapBlockData(); 272 // MapBlockData block = new MapBlockData();
270 MapBlockFromGridRegion(block, r, 0); 273 // MapBlockFromGridRegion(block, r, 0);
271 mapBlocks.Add(block); 274 // mapBlocks.Add(block);
272 } 275 // }
273 avatarPresence.ControllingClient.SendMapBlock(mapBlocks, 0); 276 // avatarPresence.ControllingClient.SendMapBlock(mapBlocks, 0);
274 277
275 lock (cachedMapBlocks) 278 // lock (cachedMapBlocks)
276 cachedMapBlocks = mapBlocks; 279 // cachedMapBlocks = mapBlocks;
277 280
278 cachedTime = Util.UnixTimeSinceEpoch(); 281 // cachedTime = Util.UnixTimeSinceEpoch();
279 } 282 // }
280 } 283 // }
281 } 284 //}
282 285
283 LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse(); 286 LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse();
284 mapResponse.LayerData.Array.Add(GetOSDMapLayerResponse()); 287 mapResponse.LayerData.Array.Add(GetOSDMapLayerResponse());
@@ -305,8 +308,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
305 protected static OSDMapLayer GetOSDMapLayerResponse() 308 protected static OSDMapLayer GetOSDMapLayerResponse()
306 { 309 {
307 OSDMapLayer mapLayer = new OSDMapLayer(); 310 OSDMapLayer mapLayer = new OSDMapLayer();
308 mapLayer.Right = 5000; 311 mapLayer.Right = 2048;
309 mapLayer.Top = 5000; 312 mapLayer.Top = 2048;
310 mapLayer.ImageID = new UUID("00000000-0000-1111-9999-000000000006"); 313 mapLayer.ImageID = new UUID("00000000-0000-1111-9999-000000000006");
311 314
312 return mapLayer; 315 return mapLayer;
@@ -335,6 +338,11 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
335 { 338 {
336 m_rootAgents.Remove(AgentId); 339 m_rootAgents.Remove(AgentId);
337 } 340 }
341 lock (m_mapBlockRequestEvent)
342 {
343 if (m_mapBlockRequests.ContainsKey(AgentId))
344 m_mapBlockRequests.Remove(AgentId);
345 }
338 } 346 }
339 #endregion 347 #endregion
340 348
@@ -357,6 +365,12 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
357 ThreadPriority.BelowNormal, 365 ThreadPriority.BelowNormal,
358 true, 366 true,
359 true); 367 true);
368 Watchdog.StartThread(
369 MapBlockSendThread,
370 string.Format("MapBlockSendThread ({0})", m_scene.RegionInfo.RegionName),
371 ThreadPriority.BelowNormal,
372 true,
373 true);
360 } 374 }
361 375
362 /// <summary> 376 /// <summary>
@@ -372,7 +386,27 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
372 st.itemtype=0; 386 st.itemtype=0;
373 st.regionhandle=0; 387 st.regionhandle=0;
374 388
375 requests.Enqueue(st); 389 lock (requests)
390 {
391 queueEvent.Set();
392 requests.Enqueue(st);
393 }
394
395 MapBlockRequestData req = new MapBlockRequestData();
396
397 req.client = null;
398 req.minX = 0;
399 req.maxX = 0;
400 req.minY = 0;
401 req.maxY = 0;
402 req.flags = 0;
403
404 lock (m_mapBlockRequestEvent)
405 {
406 m_mapBlockRequests[UUID.Zero] = new Queue<MapBlockRequestData>();
407 m_mapBlockRequests[UUID.Zero].Enqueue(req);
408 m_mapBlockRequestEvent.Set();
409 }
376 } 410 }
377 411
378 public virtual void HandleMapItemRequest(IClientAPI remoteClient, uint flags, 412 public virtual void HandleMapItemRequest(IClientAPI remoteClient, uint flags,
@@ -528,7 +562,21 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
528 { 562 {
529 while (true) 563 while (true)
530 { 564 {
531 MapRequestState st = requests.Dequeue(1000); 565 MapRequestState st = new MapRequestState();
566 bool valid = false;
567 queueEvent.WaitOne();
568 lock (requests)
569 {
570 if (requests.Count > 0)
571 {
572 st = requests.Dequeue();
573 valid = true;
574 }
575 if (requests.Count == 0)
576 queueEvent.Reset();
577 }
578 if (!valid)
579 continue;
532 580
533 // end gracefully 581 // end gracefully
534 if (st.agentID == STOP_UUID) 582 if (st.agentID == STOP_UUID)
@@ -546,13 +594,13 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
546 if (dorequest && !m_blacklistedregions.ContainsKey(st.regionhandle)) 594 if (dorequest && !m_blacklistedregions.ContainsKey(st.regionhandle))
547 { 595 {
548 while (nAsyncRequests >= MAX_ASYNC_REQUESTS) // hit the break 596 while (nAsyncRequests >= MAX_ASYNC_REQUESTS) // hit the break
549 Thread.Sleep(80); 597 Thread.Sleep(100);
550 598
551 RequestMapItemsDelegate d = RequestMapItemsAsync;
552 d.BeginInvoke(st.agentID, st.flags, st.EstateID, st.godlike, st.itemtype, st.regionhandle, RequestMapItemsCompleted, null);
553 //OSDMap response = RequestMapItemsAsync(st.agentID, st.flags, st.EstateID, st.godlike, st.itemtype, st.regionhandle);
554 //RequestMapItemsCompleted(response);
555 Interlocked.Increment(ref nAsyncRequests); 599 Interlocked.Increment(ref nAsyncRequests);
600 Util.FireAndForget(x =>
601 {
602 RequestMapItemsAsync(st.agentID, st.flags, st.EstateID, st.godlike, st.itemtype, st.regionhandle);
603 });
556 } 604 }
557 } 605 }
558 606
@@ -574,110 +622,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
574 /// <param name="state"></param> 622 /// <param name="state"></param>
575 public void EnqueueMapItemRequest(MapRequestState state) 623 public void EnqueueMapItemRequest(MapRequestState state)
576 { 624 {
577 requests.Enqueue(state); 625 lock (requests)
578 }
579
580 /// <summary>
581 /// Sends the mapitem response to the IClientAPI
582 /// </summary>
583 /// <param name="response">The OSDMap Response for the mapitem</param>
584 private void RequestMapItemsCompleted(IAsyncResult iar)
585 {
586 AsyncResult result = (AsyncResult)iar;
587 RequestMapItemsDelegate icon = (RequestMapItemsDelegate)result.AsyncDelegate;
588
589 OSDMap response = (OSDMap)icon.EndInvoke(iar);
590
591 Interlocked.Decrement(ref nAsyncRequests);
592
593 if (!response.ContainsKey("requestID"))
594 return;
595
596 UUID requestID = response["requestID"].AsUUID();
597
598 if (requestID != UUID.Zero)
599 { 626 {
600 MapRequestState mrs = new MapRequestState(); 627 queueEvent.Set();
601 mrs.agentID = UUID.Zero; 628 requests.Enqueue(state);
602 lock (m_openRequests)
603 {
604 if (m_openRequests.ContainsKey(requestID))
605 {
606 mrs = m_openRequests[requestID];
607 m_openRequests.Remove(requestID);
608 }
609 }
610
611 if (mrs.agentID != UUID.Zero)
612 {
613 ScenePresence av = null;
614 m_scene.TryGetScenePresence(mrs.agentID, out av);
615 if (av != null)
616 {
617 if (response.ContainsKey(mrs.itemtype.ToString()))
618 {
619 List<mapItemReply> returnitems = new List<mapItemReply>();
620 OSDArray itemarray = (OSDArray)response[mrs.itemtype.ToString()];
621 for (int i = 0; i < itemarray.Count; i++)
622 {
623 OSDMap mapitem = (OSDMap)itemarray[i];
624 mapItemReply mi = new mapItemReply();
625 mi.x = (uint)mapitem["X"].AsInteger();
626 mi.y = (uint)mapitem["Y"].AsInteger();
627 mi.id = mapitem["ID"].AsUUID();
628 mi.Extra = mapitem["Extra"].AsInteger();
629 mi.Extra2 = mapitem["Extra2"].AsInteger();
630 mi.name = mapitem["Name"].AsString();
631 returnitems.Add(mi);
632 }
633 av.ControllingClient.SendMapItemReply(returnitems.ToArray(), mrs.itemtype, mrs.flags);
634 }
635
636 // Service 7 (MAP_ITEM_LAND_FOR_SALE)
637 uint itemtype = 7;
638
639 if (response.ContainsKey(itemtype.ToString()))
640 {
641 List<mapItemReply> returnitems = new List<mapItemReply>();
642 OSDArray itemarray = (OSDArray)response[itemtype.ToString()];
643 for (int i = 0; i < itemarray.Count; i++)
644 {
645 OSDMap mapitem = (OSDMap)itemarray[i];
646 mapItemReply mi = new mapItemReply();
647 mi.x = (uint)mapitem["X"].AsInteger();
648 mi.y = (uint)mapitem["Y"].AsInteger();
649 mi.id = mapitem["ID"].AsUUID();
650 mi.Extra = mapitem["Extra"].AsInteger();
651 mi.Extra2 = mapitem["Extra2"].AsInteger();
652 mi.name = mapitem["Name"].AsString();
653 returnitems.Add(mi);
654 }
655 av.ControllingClient.SendMapItemReply(returnitems.ToArray(), itemtype, mrs.flags);
656 }
657
658 // Service 1 (MAP_ITEM_TELEHUB)
659 itemtype = 1;
660
661 if (response.ContainsKey(itemtype.ToString()))
662 {
663 List<mapItemReply> returnitems = new List<mapItemReply>();
664 OSDArray itemarray = (OSDArray)response[itemtype.ToString()];
665 for (int i = 0; i < itemarray.Count; i++)
666 {
667 OSDMap mapitem = (OSDMap)itemarray[i];
668 mapItemReply mi = new mapItemReply();
669 mi.x = (uint)mapitem["X"].AsInteger();
670 mi.y = (uint)mapitem["Y"].AsInteger();
671 mi.id = mapitem["ID"].AsUUID();
672 mi.Extra = mapitem["Extra"].AsInteger();
673 mi.Extra2 = mapitem["Extra2"].AsInteger();
674 mi.name = mapitem["Name"].AsString();
675 returnitems.Add(mi);
676 }
677 av.ControllingClient.SendMapItemReply(returnitems.ToArray(), itemtype, mrs.flags);
678 }
679 }
680 }
681 } 629 }
682 } 630 }
683 631
@@ -704,8 +652,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
704 EnqueueMapItemRequest(st); 652 EnqueueMapItemRequest(st);
705 } 653 }
706 654
707 private delegate OSDMap RequestMapItemsDelegate(UUID id, uint flags,
708 uint EstateID, bool godlike, uint itemtype, ulong regionhandle);
709 /// <summary> 655 /// <summary>
710 /// Does the actual remote mapitem request 656 /// Does the actual remote mapitem request
711 /// This should be called from an asynchronous thread 657 /// This should be called from an asynchronous thread
@@ -720,7 +666,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
720 /// <param name="itemtype">passed in from packet</param> 666 /// <param name="itemtype">passed in from packet</param>
721 /// <param name="regionhandle">Region we're looking up</param> 667 /// <param name="regionhandle">Region we're looking up</param>
722 /// <returns></returns> 668 /// <returns></returns>
723 private OSDMap RequestMapItemsAsync(UUID id, uint flags, 669 private void RequestMapItemsAsync(UUID id, uint flags,
724 uint EstateID, bool godlike, uint itemtype, ulong regionhandle) 670 uint EstateID, bool godlike, uint itemtype, ulong regionhandle)
725 { 671 {
726// m_log.DebugFormat("[WORLDMAP]: RequestMapItemsAsync; region handle: {0} {1}", regionhandle, itemtype); 672// m_log.DebugFormat("[WORLDMAP]: RequestMapItemsAsync; region handle: {0} {1}", regionhandle, itemtype);
@@ -743,7 +689,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
743 } 689 }
744 690
745 if (blacklisted) 691 if (blacklisted)
746 return new OSDMap(); 692 {
693 Interlocked.Decrement(ref nAsyncRequests);
694 return;
695 }
747 696
748 UUID requestID = UUID.Random(); 697 UUID requestID = UUID.Random();
749 lock (m_cachedRegionMapItemsAddress) 698 lock (m_cachedRegionMapItemsAddress)
@@ -751,6 +700,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
751 if (m_cachedRegionMapItemsAddress.ContainsKey(regionhandle)) 700 if (m_cachedRegionMapItemsAddress.ContainsKey(regionhandle))
752 httpserver = m_cachedRegionMapItemsAddress[regionhandle]; 701 httpserver = m_cachedRegionMapItemsAddress[regionhandle];
753 } 702 }
703
754 if (httpserver.Length == 0) 704 if (httpserver.Length == 0)
755 { 705 {
756 uint x = 0, y = 0; 706 uint x = 0, y = 0;
@@ -795,18 +745,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
795 745
796 // Can't find the http server 746 // Can't find the http server
797 if (httpserver.Length == 0 || blacklisted) 747 if (httpserver.Length == 0 || blacklisted)
798 return new OSDMap(); 748 {
799 749 Interlocked.Decrement(ref nAsyncRequests);
800 MapRequestState mrs = new MapRequestState(); 750 return;
801 mrs.agentID = id; 751 }
802 mrs.EstateID = EstateID;
803 mrs.flags = flags;
804 mrs.godlike = godlike;
805 mrs.itemtype=itemtype;
806 mrs.regionhandle = regionhandle;
807
808 lock (m_openRequests)
809 m_openRequests.Add(requestID, mrs);
810 752
811 WebRequest mapitemsrequest = null; 753 WebRequest mapitemsrequest = null;
812 try 754 try
@@ -816,7 +758,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
816 catch (Exception e) 758 catch (Exception e)
817 { 759 {
818 m_log.DebugFormat("[WORLD MAP]: Access to {0} failed with {1}", httpserver, e); 760 m_log.DebugFormat("[WORLD MAP]: Access to {0} failed with {1}", httpserver, e);
819 return new OSDMap(); 761 Interlocked.Decrement(ref nAsyncRequests);
762 return;
820 } 763 }
821 764
822 mapitemsrequest.Method = "POST"; 765 mapitemsrequest.Method = "POST";
@@ -841,7 +784,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
841 catch (WebException ex) 784 catch (WebException ex)
842 { 785 {
843 m_log.WarnFormat("[WORLD MAP]: Bad send on GetMapItems {0}", ex.Message); 786 m_log.WarnFormat("[WORLD MAP]: Bad send on GetMapItems {0}", ex.Message);
844 responseMap["connect"] = OSD.FromBoolean(false);
845 lock (m_blacklistedurls) 787 lock (m_blacklistedurls)
846 { 788 {
847 if (!m_blacklistedurls.ContainsKey(httpserver)) 789 if (!m_blacklistedurls.ContainsKey(httpserver))
@@ -850,13 +792,14 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
850 792
851 m_log.WarnFormat("[WORLD MAP]: Blacklisted {0}", httpserver); 793 m_log.WarnFormat("[WORLD MAP]: Blacklisted {0}", httpserver);
852 794
853 return responseMap; 795 Interlocked.Decrement(ref nAsyncRequests);
796 return;
854 } 797 }
855 catch 798 catch
856 { 799 {
857 m_log.DebugFormat("[WORLD MAP]: RequestMapItems failed for {0}", httpserver); 800 m_log.DebugFormat("[WORLD MAP]: RequestMapItems failed for {0}", httpserver);
858 responseMap["connect"] = OSD.FromBoolean(false); 801 Interlocked.Decrement(ref nAsyncRequests);
859 return responseMap; 802 return;
860 } 803 }
861 finally 804 finally
862 { 805 {
@@ -877,12 +820,12 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
877 } 820 }
878 else 821 else
879 { 822 {
880 return new OSDMap(); 823 Interlocked.Decrement(ref nAsyncRequests);
824 return;
881 } 825 }
882 } 826 }
883 catch (WebException) 827 catch (WebException)
884 { 828 {
885 responseMap["connect"] = OSD.FromBoolean(false);
886 lock (m_blacklistedurls) 829 lock (m_blacklistedurls)
887 { 830 {
888 if (!m_blacklistedurls.ContainsKey(httpserver)) 831 if (!m_blacklistedurls.ContainsKey(httpserver))
@@ -891,19 +834,20 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
891 834
892 m_log.WarnFormat("[WORLD MAP]: Blacklisted {0}", httpserver); 835 m_log.WarnFormat("[WORLD MAP]: Blacklisted {0}", httpserver);
893 836
894 return responseMap; 837 Interlocked.Decrement(ref nAsyncRequests);
838 return;
895 } 839 }
896 catch 840 catch
897 { 841 {
898 m_log.DebugFormat("[WORLD MAP]: RequestMapItems failed for {0}", httpserver); 842 m_log.DebugFormat("[WORLD MAP]: RequestMapItems failed for {0}", httpserver);
899 responseMap["connect"] = OSD.FromBoolean(false);
900 lock (m_blacklistedregions) 843 lock (m_blacklistedregions)
901 { 844 {
902 if (!m_blacklistedregions.ContainsKey(regionhandle)) 845 if (!m_blacklistedregions.ContainsKey(regionhandle))
903 m_blacklistedregions.Add(regionhandle, Environment.TickCount); 846 m_blacklistedregions.Add(regionhandle, Environment.TickCount);
904 } 847 }
905 848
906 return responseMap; 849 Interlocked.Decrement(ref nAsyncRequests);
850 return;
907 } 851 }
908 finally 852 finally
909 { 853 {
@@ -922,14 +866,14 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
922 catch (Exception ex) 866 catch (Exception ex)
923 { 867 {
924 m_log.InfoFormat("[WORLD MAP]: exception on parse of RequestMapItems reply from {0}: {1}", httpserver, ex.Message); 868 m_log.InfoFormat("[WORLD MAP]: exception on parse of RequestMapItems reply from {0}: {1}", httpserver, ex.Message);
925 responseMap["connect"] = OSD.FromBoolean(false);
926 lock (m_blacklistedregions) 869 lock (m_blacklistedregions)
927 { 870 {
928 if (!m_blacklistedregions.ContainsKey(regionhandle)) 871 if (!m_blacklistedregions.ContainsKey(regionhandle))
929 m_blacklistedregions.Add(regionhandle, Environment.TickCount); 872 m_blacklistedregions.Add(regionhandle, Environment.TickCount);
930 } 873 }
931 874
932 return responseMap; 875 Interlocked.Decrement(ref nAsyncRequests);
876 return;
933 } 877 }
934 } 878 }
935 879
@@ -943,7 +887,78 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
943 } 887 }
944 } 888 }
945 889
946 return responseMap; 890 Interlocked.Decrement(ref nAsyncRequests);
891
892 if (id != UUID.Zero)
893 {
894 ScenePresence av = null;
895 m_scene.TryGetScenePresence(id, out av);
896 if (av != null)
897 {
898 if (responseMap.ContainsKey(itemtype.ToString()))
899 {
900 List<mapItemReply> returnitems = new List<mapItemReply>();
901 OSDArray itemarray = (OSDArray)responseMap[itemtype.ToString()];
902 for (int i = 0; i < itemarray.Count; i++)
903 {
904 OSDMap mapitem = (OSDMap)itemarray[i];
905 mapItemReply mi = new mapItemReply();
906 mi.x = (uint)mapitem["X"].AsInteger();
907 mi.y = (uint)mapitem["Y"].AsInteger();
908 mi.id = mapitem["ID"].AsUUID();
909 mi.Extra = mapitem["Extra"].AsInteger();
910 mi.Extra2 = mapitem["Extra2"].AsInteger();
911 mi.name = mapitem["Name"].AsString();
912 returnitems.Add(mi);
913 }
914 av.ControllingClient.SendMapItemReply(returnitems.ToArray(), itemtype, flags);
915 }
916
917 // Service 7 (MAP_ITEM_LAND_FOR_SALE)
918 itemtype = 7;
919
920 if (responseMap.ContainsKey(itemtype.ToString()))
921 {
922 List<mapItemReply> returnitems = new List<mapItemReply>();
923 OSDArray itemarray = (OSDArray)responseMap[itemtype.ToString()];
924 for (int i = 0; i < itemarray.Count; i++)
925 {
926 OSDMap mapitem = (OSDMap)itemarray[i];
927 mapItemReply mi = new mapItemReply();
928 mi.x = (uint)mapitem["X"].AsInteger();
929 mi.y = (uint)mapitem["Y"].AsInteger();
930 mi.id = mapitem["ID"].AsUUID();
931 mi.Extra = mapitem["Extra"].AsInteger();
932 mi.Extra2 = mapitem["Extra2"].AsInteger();
933 mi.name = mapitem["Name"].AsString();
934 returnitems.Add(mi);
935 }
936 av.ControllingClient.SendMapItemReply(returnitems.ToArray(), itemtype, flags);
937 }
938
939 // Service 1 (MAP_ITEM_TELEHUB)
940 itemtype = 1;
941
942 if (responseMap.ContainsKey(itemtype.ToString()))
943 {
944 List<mapItemReply> returnitems = new List<mapItemReply>();
945 OSDArray itemarray = (OSDArray)responseMap[itemtype.ToString()];
946 for (int i = 0; i < itemarray.Count; i++)
947 {
948 OSDMap mapitem = (OSDMap)itemarray[i];
949 mapItemReply mi = new mapItemReply();
950 mi.x = (uint)mapitem["X"].AsInteger();
951 mi.y = (uint)mapitem["Y"].AsInteger();
952 mi.id = mapitem["ID"].AsUUID();
953 mi.Extra = mapitem["Extra"].AsInteger();
954 mi.Extra2 = mapitem["Extra2"].AsInteger();
955 mi.name = mapitem["Name"].AsString();
956 returnitems.Add(mi);
957 }
958 av.ControllingClient.SendMapItemReply(returnitems.ToArray(), itemtype, flags);
959 }
960 }
961 }
947 } 962 }
948 963
949 /// <summary> 964 /// <summary>
@@ -953,7 +968,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
953 /// <param name="minY"></param> 968 /// <param name="minY"></param>
954 /// <param name="maxX"></param> 969 /// <param name="maxX"></param>
955 /// <param name="maxY"></param> 970 /// <param name="maxY"></param>
956 public virtual void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag) 971 public void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag)
957 { 972 {
958 //m_log.ErrorFormat("[YYY] RequestMapBlocks {0}={1}={2}={3} {4}", minX, minY, maxX, maxY, flag); 973 //m_log.ErrorFormat("[YYY] RequestMapBlocks {0}={1}={2}={3} {4}", minX, minY, maxX, maxY, flag);
959 if ((flag & 0x10000) != 0) // user clicked on qthe map a tile that isn't visible 974 if ((flag & 0x10000) != 0) // user clicked on qthe map a tile that isn't visible
@@ -1006,21 +1021,91 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1006 1021
1007 protected virtual List<MapBlockData> GetAndSendBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag) 1022 protected virtual List<MapBlockData> GetAndSendBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag)
1008 { 1023 {
1024 MapBlockRequestData req = new MapBlockRequestData();
1025
1026 req.client = remoteClient;
1027 req.minX = minX;
1028 req.maxX = maxX;
1029 req.minY = minY;
1030 req.maxY = maxY;
1031 req.flags = flag;
1032
1033 lock (m_mapBlockRequestEvent)
1034 {
1035 if (!m_mapBlockRequests.ContainsKey(remoteClient.AgentId))
1036 m_mapBlockRequests[remoteClient.AgentId] = new Queue<MapBlockRequestData>();
1037 m_mapBlockRequests[remoteClient.AgentId].Enqueue(req);
1038 m_mapBlockRequestEvent.Set();
1039 }
1040
1041 return new List<MapBlockData>();
1042 }
1043
1044 protected void MapBlockSendThread()
1045 {
1046 while (true)
1047 {
1048 List<MapBlockRequestData> thisRunData = new List<MapBlockRequestData>();
1049
1050 m_mapBlockRequestEvent.WaitOne();
1051 lock (m_mapBlockRequestEvent)
1052 {
1053 int total = 0;
1054 foreach (Queue<MapBlockRequestData> q in m_mapBlockRequests.Values)
1055 {
1056 if (q.Count > 0)
1057 thisRunData.Add(q.Dequeue());
1058
1059 total += q.Count;
1060 }
1061
1062 if (total == 0)
1063 m_mapBlockRequestEvent.Reset();
1064 }
1065
1066 foreach (MapBlockRequestData req in thisRunData)
1067 {
1068 // Null client stops thread
1069 if (req.client == null)
1070 return;
1071
1072 GetAndSendBlocksInternal(req.client, req.minX, req.minY, req.maxX, req.maxY, req.flags);
1073 }
1074
1075 Thread.Sleep(50);
1076 }
1077 }
1078
1079 protected virtual List<MapBlockData> GetAndSendBlocksInternal(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag)
1080 {
1081 List<MapBlockData> allBlocks = new List<MapBlockData>();
1009 List<MapBlockData> mapBlocks = new List<MapBlockData>(); 1082 List<MapBlockData> mapBlocks = new List<MapBlockData>();
1010 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, 1083 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
1011 (minX - 4) * (int)Constants.RegionSize, 1084 minX * (int)Constants.RegionSize,
1012 (maxX + 4) * (int)Constants.RegionSize, 1085 maxX * (int)Constants.RegionSize,
1013 (minY - 4) * (int)Constants.RegionSize, 1086 minY * (int)Constants.RegionSize,
1014 (maxY + 4) * (int)Constants.RegionSize); 1087 maxY * (int)Constants.RegionSize);
1088// (minX - 4) * (int)Constants.RegionSize,
1089// (maxX + 4) * (int)Constants.RegionSize,
1090// (minY - 4) * (int)Constants.RegionSize,
1091// (maxY + 4) * (int)Constants.RegionSize);
1015 foreach (GridRegion r in regions) 1092 foreach (GridRegion r in regions)
1016 { 1093 {
1017 MapBlockData block = new MapBlockData(); 1094 MapBlockData block = new MapBlockData();
1018 MapBlockFromGridRegion(block, r, flag); 1095 MapBlockFromGridRegion(block, r, flag);
1019 mapBlocks.Add(block); 1096 mapBlocks.Add(block);
1097 allBlocks.Add(block);
1098 if (mapBlocks.Count >= 10)
1099 {
1100 remoteClient.SendMapBlock(mapBlocks, flag & 0xffff);
1101 mapBlocks.Clear();
1102 Thread.Sleep(50);
1103 }
1020 } 1104 }
1021 remoteClient.SendMapBlock(mapBlocks, flag & 0xffff); 1105 if (mapBlocks.Count > 0)
1106 remoteClient.SendMapBlock(mapBlocks, flag & 0xffff);
1022 1107
1023 return mapBlocks; 1108 return allBlocks;
1024 } 1109 }
1025 1110
1026 protected void MapBlockFromGridRegion(MapBlockData block, GridRegion r, uint flag) 1111 protected void MapBlockFromGridRegion(MapBlockData block, GridRegion r, uint flag)
@@ -1244,7 +1329,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1244 } 1329 }
1245 else 1330 else
1246 { 1331 {
1247 OSDArray responsearr = new OSDArray(m_scene.GetRootAgentCount()); 1332 OSDArray responsearr = new OSDArray(); // Don't preallocate. MT (m_scene.GetRootAgentCount());
1248 m_scene.ForEachRootScenePresence(delegate(ScenePresence sp) 1333 m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
1249 { 1334 {
1250 OSDMap responsemapdata = new OSDMap(); 1335 OSDMap responsemapdata = new OSDMap();
@@ -1420,6 +1505,12 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1420 { 1505 {
1421 m_rootAgents.Remove(avatar.UUID); 1506 m_rootAgents.Remove(avatar.UUID);
1422 } 1507 }
1508
1509 lock (m_mapBlockRequestEvent)
1510 {
1511 if (m_mapBlockRequests.ContainsKey(avatar.UUID))
1512 m_mapBlockRequests.Remove(avatar.UUID);
1513 }
1423 } 1514 }
1424 1515
1425 public void OnRegionUp(GridRegion otherRegion) 1516 public void OnRegionUp(GridRegion otherRegion)
@@ -1464,9 +1555,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1464 Color background = Color.FromArgb(0, 0, 0, 0); 1555 Color background = Color.FromArgb(0, 0, 0, 0);
1465 SolidBrush transparent = new SolidBrush(background); 1556 SolidBrush transparent = new SolidBrush(background);
1466 Graphics g = Graphics.FromImage(overlay); 1557 Graphics g = Graphics.FromImage(overlay);
1467 g.FillRectangle(transparent, 0, 0, 256, 256); 1558 g.FillRectangle(transparent, 0, 0, 255, 255);
1468 1559
1469 SolidBrush yellow = new SolidBrush(Color.FromArgb(255, 249, 223, 9)); 1560 SolidBrush yellow = new SolidBrush(Color.FromArgb(255, 249, 223, 9));
1561 Pen grey = new Pen(Color.FromArgb(255, 92, 92, 92));
1470 1562
1471 foreach (ILandObject land in parcels) 1563 foreach (ILandObject land in parcels)
1472 { 1564 {
@@ -1474,8 +1566,42 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1474 if ((land.LandData.Flags & (uint)ParcelFlags.ForSale) != 0) 1566 if ((land.LandData.Flags & (uint)ParcelFlags.ForSale) != 0)
1475 { 1567 {
1476 landForSale = true; 1568 landForSale = true;
1569
1570 bool[,] landBitmap = land.GetLandBitmap();
1571
1572 for (int x = 0 ; x < 64 ; x++)
1573 {
1574 for (int y = 0 ; y < 64 ; y++)
1575 {
1576 if (landBitmap[x, y])
1577 {
1578 g.FillRectangle(yellow, x * 4, 252 - (y * 4), 4, 4);
1579
1580 if (x > 0)
1581 {
1582 if ((saleBitmap[x - 1, y] || landBitmap[x - 1, y]) == false)
1583 g.DrawLine(grey, x * 4, 252 - (y * 4), x * 4, 255 - (y * 4));
1584 }
1585 if (y > 0)
1586 {
1587 if ((saleBitmap[x, y-1] || landBitmap[x, y-1]) == false)
1588 g.DrawLine(grey, x * 4, 255 - (y * 4), x * 4 + 3, 255 - (y * 4));
1589 }
1590 if (x < 63)
1591 {
1592 if ((saleBitmap[x + 1, y] || landBitmap[x + 1, y]) == false)
1593 g.DrawLine(grey, x * 4 + 3, 252 - (y * 4), x * 4 + 3, 255 - (y * 4));
1594 }
1595 if (y < 63)
1596 {
1597 if ((saleBitmap[x, y + 1] || landBitmap[x, y + 1]) == false)
1598 g.DrawLine(grey, x * 4, 252 - (y * 4), x * 4 + 3, 252 - (y * 4));
1599 }
1600 }
1601 }
1602 }
1477 1603
1478 saleBitmap = land.MergeLandBitmaps(saleBitmap, land.GetLandBitmap()); 1604 saleBitmap = land.MergeLandBitmaps(saleBitmap, landBitmap);
1479 } 1605 }
1480 } 1606 }
1481 1607
@@ -1487,15 +1613,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1487 1613
1488 m_log.DebugFormat("[WORLD MAP]: Region {0} has parcels for sale, generating overlay", m_scene.RegionInfo.RegionName); 1614 m_log.DebugFormat("[WORLD MAP]: Region {0} has parcels for sale, generating overlay", m_scene.RegionInfo.RegionName);
1489 1615
1490 for (int x = 0 ; x < 64 ; x++)
1491 {
1492 for (int y = 0 ; y < 64 ; y++)
1493 {
1494 if (saleBitmap[x, y])
1495 g.FillRectangle(yellow, x * 4, 252 - (y * 4), 4, 4);
1496 }
1497 }
1498
1499 try 1616 try
1500 { 1617 {
1501 return OpenJPEG.EncodeFromImage(overlay, true); 1618 return OpenJPEG.EncodeFromImage(overlay, true);
@@ -1517,4 +1634,14 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1517 public uint itemtype; 1634 public uint itemtype;
1518 public ulong regionhandle; 1635 public ulong regionhandle;
1519 } 1636 }
1637
1638 public struct MapBlockRequestData
1639 {
1640 public IClientAPI client;
1641 public int minX;
1642 public int minY;
1643 public int maxX;
1644 public int maxY;
1645 public uint flags;
1646 }
1520} 1647}
diff --git a/OpenSim/Region/Framework/Interfaces/IAgentAssetTransactions.cs b/OpenSim/Region/Framework/Interfaces/IAgentAssetTransactions.cs
index 0cc8fb6..e0aad2b 100644
--- a/OpenSim/Region/Framework/Interfaces/IAgentAssetTransactions.cs
+++ b/OpenSim/Region/Framework/Interfaces/IAgentAssetTransactions.cs
@@ -36,7 +36,7 @@ namespace OpenSim.Region.Framework.Interfaces
36 void HandleItemUpdateFromTransaction(IClientAPI remoteClient, UUID transactionID, 36 void HandleItemUpdateFromTransaction(IClientAPI remoteClient, UUID transactionID,
37 InventoryItemBase item); 37 InventoryItemBase item);
38 38
39 void HandleItemCreationFromTransaction(IClientAPI remoteClient, UUID transactionID, UUID folderID, 39 bool HandleItemCreationFromTransaction(IClientAPI remoteClient, UUID transactionID, UUID folderID,
40 uint callbackID, string description, string name, sbyte invType, 40 uint callbackID, string description, string name, sbyte invType,
41 sbyte type, byte wearableType, uint nextOwnerMask); 41 sbyte type, byte wearableType, uint nextOwnerMask);
42 42
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
index 620ec22..d781eae 100644
--- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
@@ -26,6 +26,7 @@
26 */ 26 */
27 27
28using System; 28using System;
29using System.Xml;
29using System.Collections.Generic; 30using System.Collections.Generic;
30using OpenMetaverse; 31using OpenMetaverse;
31using OpenSim.Framework; 32using OpenSim.Framework;
@@ -83,7 +84,7 @@ namespace OpenSim.Region.Framework.Interfaces
83 /// <param name="AttachmentPt"></param> 84 /// <param name="AttachmentPt"></param>
84 /// <param name="silent"></param> 85 /// <param name="silent"></param>
85 /// <returns>true if the object was successfully attached, false otherwise</returns> 86 /// <returns>true if the object was successfully attached, false otherwise</returns>
86 bool AttachObject(IScenePresence sp, SceneObjectGroup grp, uint AttachmentPt, bool silent, bool temp); 87 bool AttachObject(IScenePresence sp, SceneObjectGroup grp, uint AttachmentPt, bool silent, bool useAttachmentInfo, bool temp);
87 88
88 /// <summary> 89 /// <summary>
89 /// Rez an attachment from user inventory and change inventory status to match. 90 /// Rez an attachment from user inventory and change inventory status to match.
@@ -92,7 +93,11 @@ namespace OpenSim.Region.Framework.Interfaces
92 /// <param name="itemID"></param> 93 /// <param name="itemID"></param>
93 /// <param name="AttachmentPt"></param> 94 /// <param name="AttachmentPt"></param>
94 /// <returns>The scene object that was attached. Null if the scene object could not be found</returns> 95 /// <returns>The scene object that was attached. Null if the scene object could not be found</returns>
95 SceneObjectGroup RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt); 96 ISceneEntity RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt);
97
98 // Same as above, but also load script states from a separate doc
99 ISceneEntity RezSingleAttachmentFromInventory(
100 IScenePresence presence, UUID itemID, uint AttachmentPt, XmlDocument doc);
96 101
97 /// <summary> 102 /// <summary>
98 /// Rez multiple attachments from a user's inventory 103 /// Rez multiple attachments from a user's inventory
@@ -124,7 +129,6 @@ namespace OpenSim.Region.Framework.Interfaces
124 /// <param name="grp">The attachment to detach.</param> 129 /// <param name="grp">The attachment to detach.</param>
125 void DetachSingleAttachmentToInv(IScenePresence sp, SceneObjectGroup grp); 130 void DetachSingleAttachmentToInv(IScenePresence sp, SceneObjectGroup grp);
126 131
127 /// <summary>
128 /// Update the position of an attachment. 132 /// Update the position of an attachment.
129 /// </summary> 133 /// </summary>
130 /// <param name="sog"></param> 134 /// <param name="sog"></param>
diff --git a/OpenSim/Region/Framework/Interfaces/IBakedTextureModule.cs b/OpenSim/Region/Framework/Interfaces/IBakedTextureModule.cs
new file mode 100644
index 0000000..d63898a
--- /dev/null
+++ b/OpenSim/Region/Framework/Interfaces/IBakedTextureModule.cs
@@ -0,0 +1,19 @@
1////////////////////////////////////////////////////////////////
2//
3// (c) 2009, 2010 Careminster Limited and Melanie Thielker
4//
5// All rights reserved
6//
7using System;
8using Nini.Config;
9using OpenSim.Framework;
10using OpenMetaverse;
11
12namespace OpenSim.Services.Interfaces
13{
14 public interface IBakedTextureModule
15 {
16 AssetBase[] Get(UUID id);
17 void Store(UUID id, AssetBase[] data);
18 }
19}
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
index 150193d..8028d87 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
@@ -133,6 +133,8 @@ namespace OpenSim.Region.Framework.Interfaces
133 /// </returns> 133 /// </returns>
134 bool CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource); 134 bool CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource);
135 135
136 ArrayList CreateScriptInstanceEr(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource);
137
136 /// <summary> 138 /// <summary>
137 /// Stop and remove a script which is in this prim's inventory from the scene. 139 /// Stop and remove a script which is in this prim's inventory from the scene.
138 /// </summary> 140 /// </summary>
@@ -316,5 +318,6 @@ namespace OpenSim.Region.Framework.Interfaces
316 /// A <see cref="Dictionary`2"/> 318 /// A <see cref="Dictionary`2"/>
317 /// </returns> 319 /// </returns>
318 Dictionary<UUID, string> GetScriptStates(); 320 Dictionary<UUID, string> GetScriptStates();
321 Dictionary<UUID, string> GetScriptStates(bool oldIDs);
319 } 322 }
320} 323}
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
index 69be83e..1949a90 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
@@ -35,6 +35,8 @@ using OpenSim.Region.Framework.Scenes;
35 35
36namespace OpenSim.Region.Framework.Interfaces 36namespace OpenSim.Region.Framework.Interfaces
37{ 37{
38 public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying, string version);
39
38 public interface IEntityTransferModule 40 public interface IEntityTransferModule
39 { 41 {
40 /// <summary> 42 /// <summary>
@@ -50,29 +52,10 @@ namespace OpenSim.Region.Framework.Interfaces
50 /// <param name='teleportFlags'></param> 52 /// <param name='teleportFlags'></param>
51 void Teleport(ScenePresence agent, ulong regionHandle, Vector3 position, Vector3 lookAt, uint teleportFlags); 53 void Teleport(ScenePresence agent, ulong regionHandle, Vector3 position, Vector3 lookAt, uint teleportFlags);
52 54
53 /// <summary> 55 bool TeleportHome(UUID id, IClientAPI client);
54 /// Teleport an agent directly to a given region without checking whether the region should be subsituted.
55 /// </summary>
56 /// <remarks>
57 /// Please use Teleport() instead unless you know exactly what you're doing.
58 /// Do not use for same region teleports.
59 /// </remarks>
60 /// <param name='sp'></param>
61 /// <param name='reg'></param>
62 /// <param name='finalDestination'>/param>
63 /// <param name='position'></param>
64 /// <param name='lookAt'></param>
65 /// <param name='teleportFlags'></param>
66 void DoTeleport(
67 ScenePresence sp, GridRegion reg, GridRegion finalDestination,
68 Vector3 position, Vector3 lookAt, uint teleportFlags);
69 56
70 /// <summary> 57 void DoTeleport(ScenePresence sp, GridRegion reg, GridRegion finalDestination,
71 /// Teleports the agent for the given client to their home destination. 58 Vector3 position, Vector3 lookAt, uint teleportFlags);
72 /// </summary>
73 /// <param name='id'></param>
74 /// <param name='client'></param>
75 void TeleportHome(UUID id, IClientAPI client);
76 59
77 /// <summary> 60 /// <summary>
78 /// Show whether the given agent is being teleported. 61 /// Show whether the given agent is being teleported.
@@ -89,7 +72,12 @@ namespace OpenSim.Region.Framework.Interfaces
89 72
90 void EnableChildAgent(ScenePresence agent, GridRegion region); 73 void EnableChildAgent(ScenePresence agent, GridRegion region);
91 74
75 GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, out uint xDest, out uint yDest, out string version, out Vector3 newpos);
76
92 void Cross(SceneObjectGroup sog, Vector3 position, bool silent); 77 void Cross(SceneObjectGroup sog, Vector3 position, bool silent);
78
79 ScenePresence CrossAgentToNewRegionAsync(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying, string version);
80
93 } 81 }
94 82
95 public interface IUserAgentVerificationModule 83 public interface IUserAgentVerificationModule
diff --git a/OpenSim/Region/Framework/Interfaces/IEstateModule.cs b/OpenSim/Region/Framework/Interfaces/IEstateModule.cs
index 1983984..292efa4 100644
--- a/OpenSim/Region/Framework/Interfaces/IEstateModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEstateModule.cs
@@ -45,6 +45,7 @@ namespace OpenSim.Region.Framework.Interfaces
45 /// Tell all clients about the current state of the region (terrain textures, water height, etc.). 45 /// Tell all clients about the current state of the region (terrain textures, water height, etc.).
46 /// </summary> 46 /// </summary>
47 void sendRegionHandshakeToAll(); 47 void sendRegionHandshakeToAll();
48 void TriggerEstateInfoChange();
48 49
49 /// <summary> 50 /// <summary>
50 /// Fires the OnRegionInfoChange event. 51 /// Fires the OnRegionInfoChange event.
diff --git a/OpenSim/Region/Framework/Interfaces/IEventQueue.cs b/OpenSim/Region/Framework/Interfaces/IEventQueue.cs
index bfa5d17..5512642 100644
--- a/OpenSim/Region/Framework/Interfaces/IEventQueue.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEventQueue.cs
@@ -59,5 +59,7 @@ namespace OpenSim.Region.Framework.Interfaces
59 void GroupMembership(AgentGroupDataUpdatePacket groupUpdate, UUID avatarID); 59 void GroupMembership(AgentGroupDataUpdatePacket groupUpdate, UUID avatarID);
60 OSD ScriptRunningEvent(UUID objectID, UUID itemID, bool running, bool mono); 60 OSD ScriptRunningEvent(UUID objectID, UUID itemID, bool running, bool mono);
61 OSD BuildEvent(string eventName, OSD eventBody); 61 OSD BuildEvent(string eventName, OSD eventBody);
62 void partPhysicsProperties(uint localID, byte physhapetype, float density, float friction, float bounce, float gravmod, UUID avatarID);
63
62 } 64 }
63} 65}
diff --git a/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs b/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs
index 2d6287f..67a500f 100644
--- a/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs
+++ b/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs
@@ -68,6 +68,14 @@ namespace OpenSim.Region.Framework.Interfaces
68 bool SendReleaseAgent(ulong regionHandle, UUID id, string uri); 68 bool SendReleaseAgent(ulong regionHandle, UUID id, string uri);
69 69
70 /// <summary> 70 /// <summary>
71 /// Close chid agent.
72 /// </summary>
73 /// <param name="regionHandle"></param>
74 /// <param name="id"></param>
75 /// <returns></returns>
76 bool SendCloseChildAgent(ulong regionHandle, UUID id);
77
78 /// <summary>
71 /// Close agent. 79 /// Close agent.
72 /// </summary> 80 /// </summary>
73 /// <param name="regionHandle"></param> 81 /// <param name="regionHandle"></param>
diff --git a/OpenSim/Region/Framework/Interfaces/IRegionConsole.cs b/OpenSim/Region/Framework/Interfaces/IRegionConsole.cs
index 4d261d6..5d5ce34 100644
--- a/OpenSim/Region/Framework/Interfaces/IRegionConsole.cs
+++ b/OpenSim/Region/Framework/Interfaces/IRegionConsole.cs
@@ -30,8 +30,12 @@ using OpenSim.Framework;
30 30
31namespace OpenSim.Region.Framework.Interfaces 31namespace OpenSim.Region.Framework.Interfaces
32{ 32{
33 public delegate void ConsoleMessage(UUID toAgentID, string message);
34
33 public interface IRegionConsole 35 public interface IRegionConsole
34 { 36 {
37 event ConsoleMessage OnConsoleMessage;
38
35 bool RunCommand(string command, UUID invokerID); 39 bool RunCommand(string command, UUID invokerID);
36 void SendConsoleOutput(UUID agentID, string message); 40 void SendConsoleOutput(UUID agentID, string message);
37 void AddCommand(string module, bool shared, string command, string help, string longhelp, CommandDelegate fn); 41 void AddCommand(string module, bool shared, string command, string help, string longhelp, CommandDelegate fn);
diff --git a/OpenSim/Region/Framework/Interfaces/IRestartModule.cs b/OpenSim/Region/Framework/Interfaces/IRestartModule.cs
index c68550f..9b25beb 100644
--- a/OpenSim/Region/Framework/Interfaces/IRestartModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IRestartModule.cs
@@ -35,5 +35,6 @@ namespace OpenSim.Region.Framework.Interfaces
35 TimeSpan TimeUntilRestart { get; } 35 TimeSpan TimeUntilRestart { get; }
36 void ScheduleRestart(UUID initiator, string message, int[] alerts, bool notice); 36 void ScheduleRestart(UUID initiator, string message, int[] alerts, bool notice);
37 void AbortRestart(string message); 37 void AbortRestart(string message);
38 void DelayRestart(int seconds, string message);
38 } 39 }
39} 40}
diff --git a/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs b/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs
index 085b5ca..3e97a7a 100644
--- a/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs
+++ b/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs
@@ -116,6 +116,8 @@ namespace OpenSim.Region.Framework.Interfaces
116 /// <param name="regionUUID">the region UUID</param> 116 /// <param name="regionUUID">the region UUID</param>
117 void RemoveRegionEnvironmentSettings(UUID regionUUID); 117 void RemoveRegionEnvironmentSettings(UUID regionUUID);
118 118
119 UUID[] GetObjectIDs(UUID regionID);
120
119 void SaveExtra(UUID regionID, string name, string value); 121 void SaveExtra(UUID regionID, string name, string value);
120 122
121 void RemoveExtra(UUID regionID, string name); 123 void RemoveExtra(UUID regionID, string name);
diff --git a/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs b/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs
index 3787ca0..17bd48b 100644
--- a/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs
+++ b/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs
@@ -106,6 +106,7 @@ namespace OpenSim.Region.Framework.Interfaces
106 RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID); 106 RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID);
107 void StoreRegionWindlightSettings(RegionLightShareData wl); 107 void StoreRegionWindlightSettings(RegionLightShareData wl);
108 void RemoveRegionWindlightSettings(UUID regionID); 108 void RemoveRegionWindlightSettings(UUID regionID);
109 UUID[] GetObjectIDs(UUID regionID);
109 110
110 /// <summary> 111 /// <summary>
111 /// Load Environment settings from region storage 112 /// Load Environment settings from region storage
diff --git a/OpenSim/Region/Framework/Interfaces/ISnmpModule.cs b/OpenSim/Region/Framework/Interfaces/ISnmpModule.cs
new file mode 100644
index 0000000..e01f649
--- /dev/null
+++ b/OpenSim/Region/Framework/Interfaces/ISnmpModule.cs
@@ -0,0 +1,27 @@
1///////////////////////////////////////////////////////////////////
2//
3// (c) Careminster LImited, Melanie Thielker and the Meta7 Team
4//
5// This file is not open source. All rights reserved
6// Mod 2
7
8using OpenSim.Region.Framework.Scenes;
9
10public interface ISnmpModule
11{
12 void Trap(int code, string Message, Scene scene);
13 void Critical(string Message, Scene scene);
14 void Warning(string Message, Scene scene);
15 void Major(string Message, Scene scene);
16 void ColdStart(int step , Scene scene);
17 void Shutdown(int step , Scene scene);
18 //
19 // Node Start/stop events
20 //
21 void LinkUp(Scene scene);
22 void LinkDown(Scene scene);
23 void BootInfo(string data, Scene scene);
24 void trapDebug(string Module,string data, Scene scene);
25 void trapXMRE(int data, string Message, Scene scene);
26
27}
diff --git a/OpenSim/Region/Framework/Interfaces/IUserAccountCacheModule.cs b/OpenSim/Region/Framework/Interfaces/IUserAccountCacheModule.cs
new file mode 100644
index 0000000..d1a4d8e
--- /dev/null
+++ b/OpenSim/Region/Framework/Interfaces/IUserAccountCacheModule.cs
@@ -0,0 +1,13 @@
1///////////////////////////////////////////////////////////////////
2//
3// (c) Careminster Limited, Melanie Thielker and the Meta7 Team
4//
5// This file is not open source. All rights reserved
6//
7
8using OpenSim.Region.Framework.Scenes;
9
10public interface IUserAccountCacheModule
11{
12 void Remove(string name);
13}
diff --git a/OpenSim/Region/Framework/Interfaces/IWorldComm.cs b/OpenSim/Region/Framework/Interfaces/IWorldComm.cs
index d76a0d7..20e0199 100644
--- a/OpenSim/Region/Framework/Interfaces/IWorldComm.cs
+++ b/OpenSim/Region/Framework/Interfaces/IWorldComm.cs
@@ -127,7 +127,7 @@ namespace OpenSim.Region.Framework.Interfaces
127 /// <param name='msg'> 127 /// <param name='msg'>
128 /// Message. 128 /// Message.
129 /// </param> 129 /// </param>
130 void DeliverMessageTo(UUID target, int channel, Vector3 pos, string name, UUID id, string msg); 130 bool DeliverMessageTo(UUID target, int channel, Vector3 pos, string name, UUID id, string msg, out string error);
131 131
132 /// <summary> 132 /// <summary>
133 /// Are there any listen events ready to be dispatched? 133 /// Are there any listen events ready to be dispatched?
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
index 5b16b67..d18571c 100644
--- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
+++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
@@ -80,13 +80,13 @@ namespace OpenSim.Region.Framework.Scenes.Animation
80 m_scenePresence = sp; 80 m_scenePresence = sp;
81 CurrentMovementAnimation = "CROUCH"; 81 CurrentMovementAnimation = "CROUCH";
82 } 82 }
83 83
84 public void AddAnimation(UUID animID, UUID objectID) 84 public void AddAnimation(UUID animID, UUID objectID)
85 { 85 {
86 if (m_scenePresence.IsChildAgent) 86 if (m_scenePresence.IsChildAgent)
87 return; 87 return;
88 88
89// m_log.DebugFormat("[SCENE PRESENCE ANIMATOR]: Adding animation {0} for {1}", animID, m_scenePresence.Name); 89 // m_log.DebugFormat("[SCENE PRESENCE ANIMATOR]: Adding animation {0} for {1}", animID, m_scenePresence.Name);
90 90
91 if (m_animations.Add(animID, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, objectID)) 91 if (m_animations.Add(animID, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, objectID))
92 SendAnimPack(); 92 SendAnimPack();
@@ -120,6 +120,22 @@ namespace OpenSim.Region.Framework.Scenes.Animation
120 SendAnimPack(); 120 SendAnimPack();
121 } 121 }
122 122
123 public void avnChangeAnim(UUID animID, bool addRemove, bool sendPack)
124 {
125 if (m_scenePresence.IsChildAgent)
126 return;
127
128 if (animID != UUID.Zero)
129 {
130 if (addRemove)
131 m_animations.Add(animID, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, UUID.Zero);
132 else
133 m_animations.Remove(animID);
134 }
135 if(sendPack)
136 SendAnimPack();
137 }
138
123 // Called from scripts 139 // Called from scripts
124 public void RemoveAnimation(string name) 140 public void RemoveAnimation(string name)
125 { 141 {
diff --git a/OpenSim/Region/Framework/Scenes/CollisionSounds.cs b/OpenSim/Region/Framework/Scenes/CollisionSounds.cs
new file mode 100644
index 0000000..075724e
--- /dev/null
+++ b/OpenSim/Region/Framework/Scenes/CollisionSounds.cs
@@ -0,0 +1,304 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27// Ubit 2012
28
29using System;
30using System.Reflection;
31using System.Collections.Generic;
32using OpenMetaverse;
33using OpenSim.Framework;
34using log4net;
35
36namespace OpenSim.Region.Framework.Scenes
37{
38 public struct CollisionForSoundInfo
39 {
40 public uint colliderID;
41 public Vector3 position;
42 public float relativeVel;
43 }
44
45 public static class CollisionSounds
46 {
47 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
48
49 private const int MaxMaterials = 7;
50 // part part
51
52 private static UUID snd_StoneStone = new UUID("be7295c0-a158-11e1-b3dd-0800200c9a66");
53 private static UUID snd_StoneMetal = new UUID("be7295c0-a158-11e1-b3dd-0800201c9a66");
54 private static UUID snd_StoneGlass = new UUID("be7295c0-a158-11e1-b3dd-0800202c9a66");
55 private static UUID snd_StoneWood = new UUID("be7295c0-a158-11e1-b3dd-0800203c9a66");
56 private static UUID snd_StoneFlesh = new UUID("be7295c0-a158-11e1-b3dd-0800204c9a66");
57 private static UUID snd_StonePlastic = new UUID("be7295c0-a158-11e1-b3dd-0800205c9a66");
58 private static UUID snd_StoneRubber = new UUID("be7295c0-a158-11e1-b3dd-0800206c9a66");
59
60 private static UUID snd_MetalMetal = new UUID("be7295c0-a158-11e1-b3dd-0801201c9a66");
61 private static UUID snd_MetalGlass = new UUID("be7295c0-a158-11e1-b3dd-0801202c9a66");
62 private static UUID snd_MetalWood = new UUID("be7295c0-a158-11e1-b3dd-0801203c9a66");
63 private static UUID snd_MetalFlesh = new UUID("be7295c0-a158-11e1-b3dd-0801204c9a66");
64 private static UUID snd_MetalPlastic = new UUID("be7295c0-a158-11e1-b3dd-0801205c9a66");
65 private static UUID snd_MetalRubber = new UUID("be7295c0-a158-11e1-b3dd-0801206c9a66");
66
67 private static UUID snd_GlassGlass = new UUID("be7295c0-a158-11e1-b3dd-0802202c9a66");
68 private static UUID snd_GlassWood = new UUID("be7295c0-a158-11e1-b3dd-0802203c9a66");
69 private static UUID snd_GlassFlesh = new UUID("be7295c0-a158-11e1-b3dd-0802204c9a66");
70 private static UUID snd_GlassPlastic = new UUID("be7295c0-a158-11e1-b3dd-0802205c9a66");
71 private static UUID snd_GlassRubber = new UUID("be7295c0-a158-11e1-b3dd-0802206c9a66");
72
73 private static UUID snd_WoodWood = new UUID("be7295c0-a158-11e1-b3dd-0803203c9a66");
74 private static UUID snd_WoodFlesh = new UUID("be7295c0-a158-11e1-b3dd-0803204c9a66");
75 private static UUID snd_WoodPlastic = new UUID("be7295c0-a158-11e1-b3dd-0803205c9a66");
76 private static UUID snd_WoodRubber = new UUID("be7295c0-a158-11e1-b3dd-0803206c9a66");
77
78 private static UUID snd_FleshFlesh = new UUID("be7295c0-a158-11e1-b3dd-0804204c9a66");
79 private static UUID snd_FleshPlastic = new UUID("be7295c0-a158-11e1-b3dd-0804205c9a66");
80 private static UUID snd_FleshRubber = new UUID("be7295c0-a158-11e1-b3dd-0804206c9a66");
81
82 private static UUID snd_PlasticPlastic = new UUID("be7295c0-a158-11e1-b3dd-0805205c9a66");
83 private static UUID snd_PlasticRubber = new UUID("be7295c0-a158-11e1-b3dd-0805206c9a66");
84
85 private static UUID snd_RubberRubber = new UUID("be7295c0-a158-11e1-b3dd-0806206c9a66");
86
87 // terrain part
88 private static UUID snd_TerrainStone = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66");
89 private static UUID snd_TerrainMetal = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66");
90 private static UUID snd_TerrainGlass = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66");
91 private static UUID snd_TerrainWood = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66");
92 private static UUID snd_TerrainFlesh = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66");
93 private static UUID snd_TerrainPlastic = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66");
94 private static UUID snd_TerrainRubber = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66");
95
96 public static UUID[] m_TerrainPart = {
97 snd_TerrainStone,
98 snd_TerrainMetal,
99 snd_TerrainGlass,
100 snd_TerrainWood,
101 snd_TerrainFlesh,
102 snd_TerrainPlastic,
103 snd_TerrainRubber
104 };
105
106 // simetric sounds
107 public static UUID[] m_PartPart = {
108 snd_StoneStone, snd_StoneMetal, snd_StoneGlass, snd_StoneWood, snd_StoneFlesh, snd_StonePlastic, snd_StoneRubber,
109 snd_StoneMetal, snd_MetalMetal, snd_MetalGlass, snd_MetalWood, snd_MetalFlesh, snd_MetalPlastic, snd_MetalRubber,
110 snd_StoneGlass, snd_MetalGlass, snd_GlassGlass, snd_GlassWood, snd_GlassFlesh, snd_GlassPlastic, snd_GlassRubber,
111 snd_StoneWood, snd_MetalWood, snd_GlassWood, snd_WoodWood, snd_WoodFlesh, snd_WoodPlastic, snd_WoodRubber,
112 snd_StoneFlesh, snd_MetalFlesh, snd_GlassFlesh, snd_WoodFlesh, snd_FleshFlesh, snd_FleshPlastic, snd_FleshRubber,
113 snd_StonePlastic, snd_MetalPlastic, snd_GlassPlastic, snd_WoodPlastic, snd_FleshPlastic, snd_PlasticPlastic, snd_PlasticRubber,
114 snd_StoneRubber, snd_MetalRubber, snd_GlassRubber, snd_WoodRubber, snd_FleshRubber, snd_PlasticRubber, snd_RubberRubber
115 };
116
117 public static void PartCollisionSound(SceneObjectPart part, List<CollisionForSoundInfo> collidersinfolist)
118 {
119 if (collidersinfolist.Count == 0 || part == null)
120 return;
121
122 if (part.VolumeDetectActive || (part.Flags & PrimFlags.Physics) == 0)
123 return;
124
125 if (part.ParentGroup == null)
126 return;
127
128 if (part.CollisionSoundType < 0)
129 return;
130
131 float volume = 0.0f;
132 bool HaveSound = false;
133
134 UUID soundID = part.CollisionSound;
135
136 if (part.CollisionSoundType > 0)
137 {
138 // soundID = part.CollisionSound;
139 volume = part.CollisionSoundVolume;
140 if (volume == 0.0f)
141 return;
142 HaveSound = true;
143 }
144
145 bool doneownsound = false;
146
147 int thisMaterial = (int)part.Material;
148 if (thisMaterial >= MaxMaterials)
149 thisMaterial = 3;
150 int thisMatScaled = thisMaterial * MaxMaterials;
151
152 CollisionForSoundInfo colInfo;
153 uint id;
154
155 for(int i = 0; i< collidersinfolist.Count; i++)
156 {
157 colInfo = collidersinfolist[i];
158
159 id = colInfo.colliderID;
160 if (id == 0) // terrain collision
161 {
162 if (!doneownsound)
163 {
164 if (!HaveSound)
165 {
166 volume = Math.Abs(colInfo.relativeVel);
167 if (volume < 0.2f)
168 continue;
169
170 volume *= volume * .0625f; // 4m/s == full volume
171 if (volume > 1.0f)
172 volume = 1.0f;
173
174 soundID = m_TerrainPart[thisMaterial];
175 }
176 part.SendCollisionSound(soundID, volume, colInfo.position);
177 doneownsound = true;
178 }
179 continue;
180 }
181
182 SceneObjectPart otherPart = part.ParentGroup.Scene.GetSceneObjectPart(id);
183 if (otherPart != null)
184 {
185 if (otherPart.CollisionSoundType < 0 || otherPart.VolumeDetectActive)
186 continue;
187
188 if (!HaveSound)
189 {
190 if (otherPart.CollisionSoundType > 0)
191 {
192 soundID = otherPart.CollisionSound;
193 volume = otherPart.CollisionSoundVolume;
194 if (volume == 0.0f)
195 continue;
196 }
197 else
198 {
199 volume = Math.Abs(colInfo.relativeVel);
200 if (volume < 0.2f)
201 continue;
202
203 volume *= volume * .0625f; // 4m/s == full volume
204 if (volume > 1.0f)
205 volume = 1.0f;
206
207 int otherMaterial = (int)otherPart.Material;
208 if (otherMaterial >= MaxMaterials)
209 otherMaterial = 3;
210
211 soundID = m_PartPart[thisMatScaled + otherMaterial];
212 }
213 }
214
215 if (doneownsound)
216 otherPart.SendCollisionSound(soundID, volume, colInfo.position);
217 else
218 {
219 part.SendCollisionSound(soundID, volume, colInfo.position);
220 doneownsound = true;
221 }
222 }
223 }
224 }
225
226 public static void AvatarCollisionSound(ScenePresence av, List<CollisionForSoundInfo> collidersinfolist)
227 {
228 if (collidersinfolist.Count == 0 || av == null)
229 return;
230
231 UUID soundID;
232 int otherMaterial;
233
234 int thisMaterial = 4; // flesh
235
236 int thisMatScaled = thisMaterial * MaxMaterials;
237
238 // bool doneownsound = false;
239
240 CollisionForSoundInfo colInfo;
241 uint id;
242 float volume;
243
244 for(int i = 0; i< collidersinfolist.Count; i++)
245 {
246 colInfo = collidersinfolist[i];
247
248 id = colInfo.colliderID;
249
250 if (id == 0) // no terrain collision sounds for now
251 {
252 continue;
253// volume = Math.Abs(colInfo.relativeVel);
254// if (volume < 0.2f)
255// continue;
256
257 }
258
259 SceneObjectPart otherPart = av.Scene.GetSceneObjectPart(id);
260 if (otherPart != null)
261 {
262 if (otherPart.CollisionSoundType < 0)
263 continue;
264 if (otherPart.CollisionSoundType > 0 && otherPart.CollisionSoundVolume > 0f)
265 otherPart.SendCollisionSound(otherPart.CollisionSound, otherPart.CollisionSoundVolume, colInfo.position);
266 else
267 {
268 volume = Math.Abs(colInfo.relativeVel);
269 // Most noral collisions (running into walls, stairs)
270 // should never be heard.
271 if (volume < 3.2f)
272 continue;
273// m_log.DebugFormat("Collision speed was {0}", volume);
274
275 // Cap to 0.2 times volume because climbing stairs should not be noisy
276 // Also changed scaling
277 volume *= volume * .0125f; // 4m/s == volume 0.2
278 if (volume > 0.2f)
279 volume = 0.2f;
280 otherMaterial = (int)otherPart.Material;
281 if (otherMaterial >= MaxMaterials)
282 otherMaterial = 3;
283
284 soundID = m_PartPart[thisMatScaled + otherMaterial];
285 otherPart.SendCollisionSound(soundID, volume, colInfo.position);
286 }
287 continue;
288 }
289/*
290 else if (!doneownsound)
291 {
292 ScenePresence otherav = av.Scene.GetScenePresence(Id);
293 if (otherav != null && (!otherav.IsChildAgent))
294 {
295 soundID = snd_FleshFlesh;
296 av.SendCollisionSound(soundID, 1.0);
297 doneownsound = true;
298 }
299 }
300 */
301 }
302 }
303 }
304}
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs
index 4c49b71..5b1c9f4 100644
--- a/OpenSim/Region/Framework/Scenes/EventManager.cs
+++ b/OpenSim/Region/Framework/Scenes/EventManager.cs
@@ -90,6 +90,10 @@ namespace OpenSim.Region.Framework.Scenes
90 /// </remarks> 90 /// </remarks>
91 public event OnTerrainTickDelegate OnTerrainTick; 91 public event OnTerrainTickDelegate OnTerrainTick;
92 92
93 public delegate void OnTerrainUpdateDelegate();
94
95 public event OnTerrainUpdateDelegate OnTerrainUpdate;
96
93 public delegate void OnBackupDelegate(ISimulationDataService datastore, bool forceBackup); 97 public delegate void OnBackupDelegate(ISimulationDataService datastore, bool forceBackup);
94 98
95 /// <summary> 99 /// <summary>
@@ -812,6 +816,10 @@ namespace OpenSim.Region.Framework.Scenes
812 public event ParcelPrimCountTainted OnParcelPrimCountTainted; 816 public event ParcelPrimCountTainted OnParcelPrimCountTainted;
813 public event GetScriptRunning OnGetScriptRunning; 817 public event GetScriptRunning OnGetScriptRunning;
814 818
819 public delegate void ThrottleUpdate(ScenePresence scenePresence);
820
821 public event ThrottleUpdate OnThrottleUpdate;
822
815 /// <summary> 823 /// <summary>
816 /// RegisterCapsEvent is called by Scene after the Caps object 824 /// RegisterCapsEvent is called by Scene after the Caps object
817 /// has been instantiated and before it is return to the 825 /// has been instantiated and before it is return to the
@@ -1393,6 +1401,26 @@ namespace OpenSim.Region.Framework.Scenes
1393 } 1401 }
1394 } 1402 }
1395 } 1403 }
1404 public void TriggerTerrainUpdate()
1405 {
1406 OnTerrainUpdateDelegate handlerTerrainUpdate = OnTerrainUpdate;
1407 if (handlerTerrainUpdate != null)
1408 {
1409 foreach (OnTerrainUpdateDelegate d in handlerTerrainUpdate.GetInvocationList())
1410 {
1411 try
1412 {
1413 d();
1414 }
1415 catch (Exception e)
1416 {
1417 m_log.ErrorFormat(
1418 "[EVENT MANAGER]: Delegate for TriggerTerrainUpdate failed - continuing. {0} {1}",
1419 e.Message, e.StackTrace);
1420 }
1421 }
1422 }
1423 }
1396 1424
1397 public void TriggerTerrainTick() 1425 public void TriggerTerrainTick()
1398 { 1426 {
@@ -1683,6 +1711,7 @@ namespace OpenSim.Region.Framework.Scenes
1683 m_log.ErrorFormat( 1711 m_log.ErrorFormat(
1684 "[EVENT MANAGER]: Delegate for TriggerRemoveScript failed - continuing. {0} {1}", 1712 "[EVENT MANAGER]: Delegate for TriggerRemoveScript failed - continuing. {0} {1}",
1685 e.Message, e.StackTrace); 1713 e.Message, e.StackTrace);
1714 m_log.ErrorFormat(Environment.StackTrace);
1686 } 1715 }
1687 } 1716 }
1688 } 1717 }
@@ -2922,6 +2951,7 @@ namespace OpenSim.Region.Framework.Scenes
2922 { 2951 {
2923 foreach (Action<Scene> d in handler.GetInvocationList()) 2952 foreach (Action<Scene> d in handler.GetInvocationList())
2924 { 2953 {
2954 m_log.InfoFormat("[EVENT MANAGER]: TriggerSceneShuttingDown invoque {0}", d.Method.Name.ToString());
2925 try 2955 try
2926 { 2956 {
2927 d(s); 2957 d(s);
@@ -2934,6 +2964,7 @@ namespace OpenSim.Region.Framework.Scenes
2934 } 2964 }
2935 } 2965 }
2936 } 2966 }
2967 m_log.Info("[EVENT MANAGER]: TriggerSceneShuttingDown done");
2937 } 2968 }
2938 2969
2939 public void TriggerOnRegionStarted(Scene scene) 2970 public void TriggerOnRegionStarted(Scene scene)
@@ -3103,5 +3134,14 @@ namespace OpenSim.Region.Framework.Scenes
3103 } 3134 }
3104 } 3135 }
3105 } 3136 }
3137
3138 public void TriggerThrottleUpdate(ScenePresence scenePresence)
3139 {
3140 ThrottleUpdate handler = OnThrottleUpdate;
3141 if (handler != null)
3142 {
3143 handler(scenePresence);
3144 }
3145 }
3106 } 3146 }
3107} 3147}
diff --git a/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs
new file mode 100644
index 0000000..edf2bef
--- /dev/null
+++ b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs
@@ -0,0 +1,695 @@
1// Proprietary code of Avination Virtual Limited
2// (c) 2012 Melanie Thielker
3//
4
5using System;
6using System.Timers;
7using System.Collections;
8using System.Collections.Generic;
9using System.IO;
10using System.Diagnostics;
11using System.Reflection;
12using System.Threading;
13using OpenMetaverse;
14using OpenSim.Framework;
15using OpenSim.Region.Framework.Interfaces;
16using OpenSim.Region.Physics.Manager;
17using OpenSim.Region.Framework.Scenes.Serialization;
18using System.Runtime.Serialization.Formatters.Binary;
19using System.Runtime.Serialization;
20using Timer = System.Timers.Timer;
21using log4net;
22
23namespace OpenSim.Region.Framework.Scenes
24{
25 [Serializable]
26 public class KeyframeMotion
27 {
28 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
29
30 public enum PlayMode : int
31 {
32 Forward = 0,
33 Reverse = 1,
34 Loop = 2,
35 PingPong = 3
36 };
37
38 [Flags]
39 public enum DataFormat : int
40 {
41 Translation = 2,
42 Rotation = 1
43 }
44
45 [Serializable]
46 public struct Keyframe
47 {
48 public Vector3? Position;
49 public Quaternion? Rotation;
50 public Quaternion StartRotation;
51 public int TimeMS;
52 public int TimeTotal;
53 public Vector3 AngularVelocity;
54 };
55
56 private Vector3 m_serializedPosition;
57 private Vector3 m_basePosition;
58 private Quaternion m_baseRotation;
59
60 private Keyframe m_currentFrame;
61
62 private List<Keyframe> m_frames = new List<Keyframe>();
63
64 private Keyframe[] m_keyframes;
65
66 [NonSerialized()]
67 protected Timer m_timer = null;
68
69 // timer lock
70 [NonSerialized()]
71 private object m_onTimerLock;
72
73 // timer overrun detect
74 // prevents overlap or timer events threads frozen on the lock
75 [NonSerialized()]
76 private bool m_inOnTimer;
77
78 // skip timer events.
79 //timer.stop doesn't assure there aren't event threads still being fired
80 [NonSerialized()]
81 private bool m_timerStopped;
82
83 [NonSerialized()]
84 private bool m_isCrossing;
85
86 [NonSerialized()]
87 private bool m_waitingCrossing;
88
89 // retry position for cross fail
90 [NonSerialized()]
91 private Vector3 m_nextPosition;
92
93 [NonSerialized()]
94 private SceneObjectGroup m_group;
95
96 private PlayMode m_mode = PlayMode.Forward;
97 private DataFormat m_data = DataFormat.Translation | DataFormat.Rotation;
98
99 private bool m_running = false;
100 [NonSerialized()]
101 private bool m_selected = false;
102
103 private int m_iterations = 0;
104
105 private const double timerInterval = 50.0;
106
107 public DataFormat Data
108 {
109 get { return m_data; }
110 }
111
112 public bool Selected
113 {
114 set
115 {
116 if (m_group != null)
117 {
118 if (!value)
119 {
120 // Once we're let go, recompute positions
121 if (m_selected)
122 UpdateSceneObject(m_group);
123 }
124 else
125 {
126 // Save selection position in case we get moved
127 if (!m_selected)
128 {
129 StopTimer();
130 m_serializedPosition = m_group.AbsolutePosition;
131 }
132 }
133 }
134 m_isCrossing = false;
135 m_waitingCrossing = false;
136 m_selected = value;
137 }
138 }
139
140 private void StartTimer()
141 {
142 if (m_timer == null)
143 return;
144 m_timerStopped = false;
145 m_timer.Start();
146 }
147
148 private void StopTimer()
149 {
150 if (m_timer == null || m_timerStopped)
151 return;
152 m_timerStopped = true;
153 m_timer.Stop();
154 }
155
156 private void RemoveTimer()
157 {
158 if (m_timer == null)
159 return;
160 m_timerStopped = true;
161 m_timer.Stop();
162 m_timer.Elapsed -= OnTimer;
163 m_timer = null;
164 }
165
166
167 public static KeyframeMotion FromData(SceneObjectGroup grp, Byte[] data)
168 {
169 KeyframeMotion newMotion = null;
170
171 try
172 {
173 MemoryStream ms = new MemoryStream(data);
174 BinaryFormatter fmt = new BinaryFormatter();
175
176 newMotion = (KeyframeMotion)fmt.Deserialize(ms);
177
178 newMotion.m_group = grp;
179
180 if (grp != null && grp.IsSelected)
181 newMotion.m_selected = true;
182
183 newMotion.m_onTimerLock = new object();
184 newMotion.m_timerStopped = false;
185 newMotion.m_inOnTimer = false;
186 newMotion.m_isCrossing = false;
187 newMotion.m_waitingCrossing = false;
188 }
189 catch
190 {
191 newMotion = null;
192 }
193
194 return newMotion;
195 }
196
197 public void UpdateSceneObject(SceneObjectGroup grp)
198 {
199// lock (m_onTimerLock)
200 {
201 m_isCrossing = false;
202 m_waitingCrossing = false;
203 StopTimer();
204
205 if (grp == null)
206 return;
207
208 m_group = grp;
209 Vector3 grppos = grp.AbsolutePosition;
210 Vector3 offset = grppos - m_serializedPosition;
211 // avoid doing it more than once
212 // current this will happen draging a prim to other region
213 m_serializedPosition = grppos;
214
215 m_basePosition += offset;
216 m_currentFrame.Position += offset;
217
218 m_nextPosition += offset;
219
220 for (int i = 0; i < m_frames.Count; i++)
221 {
222 Keyframe k = m_frames[i];
223 k.Position += offset;
224 m_frames[i]=k;
225 }
226
227 if (m_running)
228 Start();
229 }
230 }
231
232 public KeyframeMotion(SceneObjectGroup grp, PlayMode mode, DataFormat data)
233 {
234 m_mode = mode;
235 m_data = data;
236
237 m_group = grp;
238 if (grp != null)
239 {
240 m_basePosition = grp.AbsolutePosition;
241 m_baseRotation = grp.GroupRotation;
242 }
243
244 m_onTimerLock = new object();
245 m_timerStopped = true;
246 m_inOnTimer = false;
247 m_isCrossing = false;
248 m_waitingCrossing = false;
249 }
250
251 public void SetKeyframes(Keyframe[] frames)
252 {
253 m_keyframes = frames;
254 }
255
256 public KeyframeMotion Copy(SceneObjectGroup newgrp)
257 {
258 StopTimer();
259
260 KeyframeMotion newmotion = new KeyframeMotion(null, m_mode, m_data);
261
262 newmotion.m_group = newgrp;
263
264 if (m_keyframes != null)
265 {
266 newmotion.m_keyframes = new Keyframe[m_keyframes.Length];
267 m_keyframes.CopyTo(newmotion.m_keyframes, 0);
268 }
269
270 newmotion.m_frames = new List<Keyframe>(m_frames);
271
272 newmotion.m_basePosition = m_basePosition;
273 newmotion.m_baseRotation = m_baseRotation;
274
275 if (m_selected)
276 newmotion.m_serializedPosition = m_serializedPosition;
277 else
278 {
279 if (m_group != null)
280 newmotion.m_serializedPosition = m_group.AbsolutePosition;
281 else
282 newmotion.m_serializedPosition = m_serializedPosition;
283 }
284
285 newmotion.m_currentFrame = m_currentFrame;
286
287 newmotion.m_iterations = m_iterations;
288 newmotion.m_running = m_running;
289
290 if (m_running && !m_waitingCrossing)
291 StartTimer();
292
293 return newmotion;
294 }
295
296 public void Delete()
297 {
298 m_running = false;
299 RemoveTimer();
300 m_isCrossing = false;
301 m_waitingCrossing = false;
302 m_frames.Clear();
303 m_keyframes = null;
304 }
305
306 public void Start()
307 {
308 m_isCrossing = false;
309 m_waitingCrossing = false;
310 if (m_keyframes != null && m_group != null && m_keyframes.Length > 0)
311 {
312 if (m_timer == null)
313 {
314 m_timer = new Timer();
315 m_timer.Interval = timerInterval;
316 m_timer.AutoReset = true;
317 m_timer.Elapsed += OnTimer;
318 }
319 else
320 {
321 StopTimer();
322 m_timer.Interval = timerInterval;
323 }
324
325 m_inOnTimer = false;
326 StartTimer();
327 m_running = true;
328 }
329 else
330 {
331 m_running = false;
332 RemoveTimer();
333 }
334 }
335
336 public void Stop()
337 {
338 m_running = false;
339 m_isCrossing = false;
340 m_waitingCrossing = false;
341
342 RemoveTimer();
343
344 m_basePosition = m_group.AbsolutePosition;
345 m_baseRotation = m_group.GroupRotation;
346
347 m_group.RootPart.Velocity = Vector3.Zero;
348 m_group.RootPart.UpdateAngularVelocity(Vector3.Zero);
349 m_group.SendGroupRootTerseUpdate();
350
351 m_frames.Clear();
352 }
353
354 public void Pause()
355 {
356 m_running = false;
357 RemoveTimer();
358
359 m_group.RootPart.Velocity = Vector3.Zero;
360 m_group.RootPart.UpdateAngularVelocity(Vector3.Zero);
361 m_group.SendGroupRootTerseUpdate();
362 }
363
364 private void GetNextList()
365 {
366 m_frames.Clear();
367 Vector3 pos = m_basePosition;
368 Quaternion rot = m_baseRotation;
369
370 if (m_mode == PlayMode.Loop || m_mode == PlayMode.PingPong || m_iterations == 0)
371 {
372 int direction = 1;
373 if (m_mode == PlayMode.Reverse || ((m_mode == PlayMode.PingPong) && ((m_iterations & 1) != 0)))
374 direction = -1;
375
376 int start = 0;
377 int end = m_keyframes.Length;
378// if (m_mode == PlayMode.PingPong && m_keyframes.Length > 1)
379// end = m_keyframes.Length - 1;
380
381 if (direction < 0)
382 {
383 start = m_keyframes.Length - 1;
384 end = -1;
385// if (m_mode == PlayMode.PingPong && m_keyframes.Length > 1)
386// end = 0;
387 }
388
389 for (int i = start; i != end ; i += direction)
390 {
391 Keyframe k = m_keyframes[i];
392
393 if (k.Position.HasValue)
394 {
395 k.Position = (k.Position * direction);
396// k.Velocity = (Vector3)k.Position / (k.TimeMS / 1000.0f);
397 k.Position += pos;
398 }
399 else
400 {
401 k.Position = pos;
402// k.Velocity = Vector3.Zero;
403 }
404
405 k.StartRotation = rot;
406 if (k.Rotation.HasValue)
407 {
408 if (direction == -1)
409 k.Rotation = Quaternion.Conjugate((Quaternion)k.Rotation);
410 k.Rotation = rot * k.Rotation;
411 }
412 else
413 {
414 k.Rotation = rot;
415 }
416
417/* ang vel not in use for now
418
419 float angle = 0;
420
421 float aa = k.StartRotation.X * k.StartRotation.X + k.StartRotation.Y * k.StartRotation.Y + k.StartRotation.Z * k.StartRotation.Z + k.StartRotation.W * k.StartRotation.W;
422 float bb = ((Quaternion)k.Rotation).X * ((Quaternion)k.Rotation).X + ((Quaternion)k.Rotation).Y * ((Quaternion)k.Rotation).Y + ((Quaternion)k.Rotation).Z * ((Quaternion)k.Rotation).Z + ((Quaternion)k.Rotation).W * ((Quaternion)k.Rotation).W;
423 float aa_bb = aa * bb;
424
425 if (aa_bb == 0)
426 {
427 angle = 0;
428 }
429 else
430 {
431 float ab = k.StartRotation.X * ((Quaternion)k.Rotation).X +
432 k.StartRotation.Y * ((Quaternion)k.Rotation).Y +
433 k.StartRotation.Z * ((Quaternion)k.Rotation).Z +
434 k.StartRotation.W * ((Quaternion)k.Rotation).W;
435 float q = (ab * ab) / aa_bb;
436
437 if (q > 1.0f)
438 {
439 angle = 0;
440 }
441 else
442 {
443 angle = (float)Math.Acos(2 * q - 1);
444 }
445 }
446
447 k.AngularVelocity = (new Vector3(0, 0, 1) * (Quaternion)k.Rotation) * (angle / (k.TimeMS / 1000));
448 */
449 k.TimeTotal = k.TimeMS;
450
451 m_frames.Add(k);
452
453 pos = (Vector3)k.Position;
454 rot = (Quaternion)k.Rotation;
455 }
456
457 m_basePosition = pos;
458 m_baseRotation = rot;
459
460 m_iterations++;
461 }
462 }
463
464 protected void OnTimer(object sender, ElapsedEventArgs e)
465 {
466 if (m_timerStopped) // trap events still in air even after a timer.stop
467 return;
468
469 if (m_inOnTimer) // don't let overruns to happen
470 {
471 m_log.Warn("[KeyFrame]: timer overrun");
472 return;
473 }
474
475 if (m_group == null)
476 return;
477
478 lock (m_onTimerLock)
479 {
480
481 m_inOnTimer = true;
482
483 bool update = false;
484
485 try
486 {
487 if (m_selected)
488 {
489 if (m_group.RootPart.Velocity != Vector3.Zero)
490 {
491 m_group.RootPart.Velocity = Vector3.Zero;
492 m_group.SendGroupRootTerseUpdate();
493 }
494 m_inOnTimer = false;
495 return;
496 }
497
498 if (m_isCrossing)
499 {
500 // if crossing and timer running then cross failed
501 // wait some time then
502 // retry to set the position that evtually caused the outbound
503 // if still outside region this will call startCrossing below
504 m_isCrossing = false;
505 m_group.AbsolutePosition = m_nextPosition;
506 if (!m_isCrossing)
507 {
508 StopTimer();
509 m_timer.Interval = timerInterval;
510 StartTimer();
511 }
512 m_inOnTimer = false;
513 return;
514 }
515
516 if (m_frames.Count == 0)
517 {
518 GetNextList();
519
520 if (m_frames.Count == 0)
521 {
522 Stop();
523 m_inOnTimer = false;
524 return;
525 }
526
527 m_currentFrame = m_frames[0];
528 m_currentFrame.TimeMS += (int)timerInterval;
529
530 //force a update on a keyframe transition
531 update = true;
532 }
533
534 m_currentFrame.TimeMS -= (int)timerInterval;
535
536 // Do the frame processing
537 double steps = (double)m_currentFrame.TimeMS / timerInterval;
538
539 if (steps <= 0.0)
540 {
541 m_group.RootPart.Velocity = Vector3.Zero;
542 m_group.RootPart.UpdateAngularVelocity(Vector3.Zero);
543
544 m_nextPosition = (Vector3)m_currentFrame.Position;
545 m_group.AbsolutePosition = m_nextPosition;
546
547 m_group.UpdateGroupRotationR((Quaternion)m_currentFrame.Rotation);
548
549 m_frames.RemoveAt(0);
550 if (m_frames.Count > 0)
551 m_currentFrame = m_frames[0];
552
553 update = true;
554 }
555 else
556 {
557 float complete = ((float)m_currentFrame.TimeTotal - (float)m_currentFrame.TimeMS) / (float)m_currentFrame.TimeTotal;
558
559 Vector3 v = (Vector3)m_currentFrame.Position - m_group.AbsolutePosition;
560 Vector3 motionThisFrame = v / (float)steps;
561 v = v * 1000 / m_currentFrame.TimeMS;
562
563 if (Vector3.Mag(motionThisFrame) >= 0.05f)
564 {
565 // m_group.AbsolutePosition += motionThisFrame;
566 m_nextPosition = m_group.AbsolutePosition + motionThisFrame;
567 m_group.AbsolutePosition = m_nextPosition;
568
569 m_group.RootPart.Velocity = v;
570 update = true;
571 }
572
573 if ((Quaternion)m_currentFrame.Rotation != m_group.GroupRotation)
574 {
575 Quaternion current = m_group.GroupRotation;
576
577 Quaternion step = Quaternion.Slerp(m_currentFrame.StartRotation, (Quaternion)m_currentFrame.Rotation, complete);
578 step.Normalize();
579/* use simpler change detection
580 * float angle = 0;
581
582 float aa = current.X * current.X + current.Y * current.Y + current.Z * current.Z + current.W * current.W;
583 float bb = step.X * step.X + step.Y * step.Y + step.Z * step.Z + step.W * step.W;
584 float aa_bb = aa * bb;
585
586 if (aa_bb == 0)
587 {
588 angle = 0;
589 }
590 else
591 {
592 float ab = current.X * step.X +
593 current.Y * step.Y +
594 current.Z * step.Z +
595 current.W * step.W;
596 float q = (ab * ab) / aa_bb;
597
598 if (q > 1.0f)
599 {
600 angle = 0;
601 }
602 else
603 {
604 angle = (float)Math.Acos(2 * q - 1);
605 }
606 }
607
608 if (angle > 0.01f)
609 */
610 if(Math.Abs(step.X - current.X) > 0.001f
611 || Math.Abs(step.Y - current.Y) > 0.001f
612 || Math.Abs(step.Z - current.Z) > 0.001f)
613 // assuming w is a dependente var
614
615 {
616 m_group.UpdateGroupRotationR(step);
617 //m_group.RootPart.UpdateAngularVelocity(m_currentFrame.AngularVelocity / 2);
618 update = true;
619 }
620 }
621 }
622
623 if (update)
624 m_group.SendGroupRootTerseUpdate();
625
626 }
627 catch ( Exception ex)
628 {
629 // still happening sometimes
630 // lets try to see where
631 m_log.Warn("[KeyFrame]: timer overrun" + ex.Message);
632 }
633
634 finally
635 {
636 // make sure we do not let this frozen
637 m_inOnTimer = false;
638 }
639 }
640 }
641
642 public Byte[] Serialize()
643 {
644 StopTimer();
645 MemoryStream ms = new MemoryStream();
646
647 BinaryFormatter fmt = new BinaryFormatter();
648 SceneObjectGroup tmp = m_group;
649 m_group = null;
650 if (!m_selected && tmp != null)
651 m_serializedPosition = tmp.AbsolutePosition;
652 fmt.Serialize(ms, this);
653 m_group = tmp;
654 if (m_running && !m_waitingCrossing)
655 StartTimer();
656
657 return ms.ToArray();
658 }
659
660 public void StartCrossingCheck()
661 {
662 // timer will be restart by crossingFailure
663 // or never since crossing worked and this
664 // should be deleted
665 StopTimer();
666
667 m_isCrossing = true;
668 m_waitingCrossing = true;
669
670// to remove / retune to smoth crossings
671 if (m_group.RootPart.Velocity != Vector3.Zero)
672 {
673 m_group.RootPart.Velocity = Vector3.Zero;
674 m_group.SendGroupRootTerseUpdate();
675 }
676 }
677
678 public void CrossingFailure()
679 {
680 m_waitingCrossing = false;
681
682 if (m_group != null)
683 {
684 m_group.RootPart.Velocity = Vector3.Zero;
685 m_group.SendGroupRootTerseUpdate();
686
687 if (m_running && m_timer != null)
688 {
689 m_timer.Interval = 60000;
690 StartTimer();
691 }
692 }
693 }
694 }
695}
diff --git a/OpenSim/Region/Framework/Scenes/Prioritizer.cs b/OpenSim/Region/Framework/Scenes/Prioritizer.cs
index 1b10e3c..ddae073 100644
--- a/OpenSim/Region/Framework/Scenes/Prioritizer.cs
+++ b/OpenSim/Region/Framework/Scenes/Prioritizer.cs
@@ -157,7 +157,7 @@ namespace OpenSim.Region.Framework.Scenes
157 157
158 private uint GetPriorityByBestAvatarResponsiveness(IClientAPI client, ISceneEntity entity) 158 private uint GetPriorityByBestAvatarResponsiveness(IClientAPI client, ISceneEntity entity)
159 { 159 {
160 uint pqueue = ComputeDistancePriority(client,entity,true); 160 uint pqueue = ComputeDistancePriority(client,entity,false);
161 161
162 ScenePresence presence = m_scene.GetScenePresence(client.AgentId); 162 ScenePresence presence = m_scene.GetScenePresence(client.AgentId);
163 if (presence != null) 163 if (presence != null)
@@ -212,9 +212,15 @@ namespace OpenSim.Region.Framework.Scenes
212 } 212 }
213 213
214 // Use the camera position for local agents and avatar position for remote agents 214 // Use the camera position for local agents and avatar position for remote agents
215 Vector3 presencePos = (presence.IsChildAgent) ? 215 // Why would I want that? They could be camming but I still see them at the
216 presence.AbsolutePosition : 216 // avatar position, so why should I update them as if they were at their
217 presence.CameraPosition; 217 // camera positions? Makes no sense!
218 // TODO: Fix this mess
219 //Vector3 presencePos = (presence.IsChildAgent) ?
220 // presence.AbsolutePosition :
221 // presence.CameraPosition;
222
223 Vector3 presencePos = presence.AbsolutePosition;
218 224
219 // Compute the distance... 225 // Compute the distance...
220 double distance = Vector3.Distance(presencePos, entityPos); 226 double distance = Vector3.Distance(presencePos, entityPos);
@@ -226,7 +232,7 @@ namespace OpenSim.Region.Framework.Scenes
226 232
227 for (int i = 0; i < queues - 1; i++) 233 for (int i = 0; i < queues - 1; i++)
228 { 234 {
229 if (distance < 10 * Math.Pow(2.0,i)) 235 if (distance < 30 * Math.Pow(2.0,i))
230 break; 236 break;
231 pqueue++; 237 pqueue++;
232 } 238 }
diff --git a/OpenSim/Region/Framework/Scenes/SOPMaterial.cs b/OpenSim/Region/Framework/Scenes/SOPMaterial.cs
new file mode 100644
index 0000000..10ac37c
--- /dev/null
+++ b/OpenSim/Region/Framework/Scenes/SOPMaterial.cs
@@ -0,0 +1,95 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using OpenMetaverse;
31using OpenSim.Framework;
32
33namespace OpenSim.Region.Framework.Scenes
34{
35 public static class SOPMaterialData
36 {
37 public enum SopMaterial : int // redundante and not in use for now
38 {
39 Stone = 0,
40 Metal = 1,
41 Glass = 2,
42 Wood = 3,
43 Flesh = 4,
44 Plastic = 5,
45 Rubber = 6,
46 light = 7 // compatibility with old viewers
47 }
48
49 private struct MaterialData
50 {
51 public float friction;
52 public float bounce;
53 public MaterialData(float f, float b)
54 {
55 friction = f;
56 bounce = b;
57 }
58 }
59
60 private static MaterialData[] m_materialdata = {
61 new MaterialData(0.8f,0.4f), // Stone
62 new MaterialData(0.3f,0.4f), // Metal
63 new MaterialData(0.2f,0.7f), // Glass
64 new MaterialData(0.6f,0.5f), // Wood
65 new MaterialData(0.9f,0.3f), // Flesh
66 new MaterialData(0.4f,0.7f), // Plastic
67 new MaterialData(0.9f,0.95f), // Rubber
68 new MaterialData(0.0f,0.0f) // light ??
69 };
70
71 public static Material MaxMaterial
72 {
73 get { return (Material)(m_materialdata.Length - 1); }
74 }
75
76 public static float friction(Material material)
77 {
78 int indx = (int)material;
79 if (indx < m_materialdata.Length)
80 return (m_materialdata[indx].friction);
81 else
82 return 0;
83 }
84
85 public static float bounce(Material material)
86 {
87 int indx = (int)material;
88 if (indx < m_materialdata.Length)
89 return (m_materialdata[indx].bounce);
90 else
91 return 0;
92 }
93
94 }
95} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/SOPVehicle.cs b/OpenSim/Region/Framework/Scenes/SOPVehicle.cs
new file mode 100644
index 0000000..9cb901a
--- /dev/null
+++ b/OpenSim/Region/Framework/Scenes/SOPVehicle.cs
@@ -0,0 +1,791 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using OpenMetaverse;
31using OpenSim.Framework;
32using OpenSim.Region.Physics.Manager;
33using System.Text;
34using System.IO;
35using System.Xml;
36using OpenSim.Framework.Serialization;
37using OpenSim.Framework.Serialization.External;
38using OpenSim.Region.Framework.Scenes.Serialization;
39
40namespace OpenSim.Region.Framework.Scenes
41{
42 public class SOPVehicle
43 {
44 public VehicleData vd;
45
46 public Vehicle Type
47 {
48 get { return vd.m_type; }
49 }
50
51 public SOPVehicle()
52 {
53 vd = new VehicleData();
54 ProcessTypeChange(Vehicle.TYPE_NONE); // is needed?
55 }
56
57 public void ProcessFloatVehicleParam(Vehicle pParam, float pValue)
58 {
59 float len;
60 float timestep = 0.01f;
61 switch (pParam)
62 {
63 case Vehicle.ANGULAR_DEFLECTION_EFFICIENCY:
64 if (pValue < 0f) pValue = 0f;
65 if (pValue > 1f) pValue = 1f;
66 vd.m_angularDeflectionEfficiency = pValue;
67 break;
68 case Vehicle.ANGULAR_DEFLECTION_TIMESCALE:
69 if (pValue < timestep) pValue = timestep;
70 vd.m_angularDeflectionTimescale = pValue;
71 break;
72 case Vehicle.ANGULAR_MOTOR_DECAY_TIMESCALE:
73 if (pValue < timestep) pValue = timestep;
74 else if (pValue > 120) pValue = 120;
75 vd.m_angularMotorDecayTimescale = pValue;
76 break;
77 case Vehicle.ANGULAR_MOTOR_TIMESCALE:
78 if (pValue < timestep) pValue = timestep;
79 vd.m_angularMotorTimescale = pValue;
80 break;
81 case Vehicle.BANKING_EFFICIENCY:
82 if (pValue < -1f) pValue = -1f;
83 if (pValue > 1f) pValue = 1f;
84 vd.m_bankingEfficiency = pValue;
85 break;
86 case Vehicle.BANKING_MIX:
87 if (pValue < 0f) pValue = 0f;
88 if (pValue > 1f) pValue = 1f;
89 vd.m_bankingMix = pValue;
90 break;
91 case Vehicle.BANKING_TIMESCALE:
92 if (pValue < timestep) pValue = timestep;
93 vd.m_bankingTimescale = pValue;
94 break;
95 case Vehicle.BUOYANCY:
96 if (pValue < -1f) pValue = -1f;
97 if (pValue > 1f) pValue = 1f;
98 vd.m_VehicleBuoyancy = pValue;
99 break;
100 case Vehicle.HOVER_EFFICIENCY:
101 if (pValue < 0f) pValue = 0f;
102 if (pValue > 1f) pValue = 1f;
103 vd.m_VhoverEfficiency = pValue;
104 break;
105 case Vehicle.HOVER_HEIGHT:
106 vd.m_VhoverHeight = pValue;
107 break;
108 case Vehicle.HOVER_TIMESCALE:
109 if (pValue < timestep) pValue = timestep;
110 vd.m_VhoverTimescale = pValue;
111 break;
112 case Vehicle.LINEAR_DEFLECTION_EFFICIENCY:
113 if (pValue < 0f) pValue = 0f;
114 if (pValue > 1f) pValue = 1f;
115 vd.m_linearDeflectionEfficiency = pValue;
116 break;
117 case Vehicle.LINEAR_DEFLECTION_TIMESCALE:
118 if (pValue < timestep) pValue = timestep;
119 vd.m_linearDeflectionTimescale = pValue;
120 break;
121 case Vehicle.LINEAR_MOTOR_DECAY_TIMESCALE:
122 if (pValue < timestep) pValue = timestep;
123 else if (pValue > 120) pValue = 120;
124 vd.m_linearMotorDecayTimescale = pValue;
125 break;
126 case Vehicle.LINEAR_MOTOR_TIMESCALE:
127 if (pValue < timestep) pValue = timestep;
128 vd.m_linearMotorTimescale = pValue;
129 break;
130 case Vehicle.VERTICAL_ATTRACTION_EFFICIENCY:
131 if (pValue < 0f) pValue = 0f;
132 if (pValue > 1f) pValue = 1f;
133 vd.m_verticalAttractionEfficiency = pValue;
134 break;
135 case Vehicle.VERTICAL_ATTRACTION_TIMESCALE:
136 if (pValue < timestep) pValue = timestep;
137 vd.m_verticalAttractionTimescale = pValue;
138 break;
139
140 // These are vector properties but the engine lets you use a single float value to
141 // set all of the components to the same value
142 case Vehicle.ANGULAR_FRICTION_TIMESCALE:
143 if (pValue < timestep) pValue = timestep;
144 vd.m_angularFrictionTimescale = new Vector3(pValue, pValue, pValue);
145 break;
146 case Vehicle.ANGULAR_MOTOR_DIRECTION:
147 vd.m_angularMotorDirection = new Vector3(pValue, pValue, pValue);
148 len = vd.m_angularMotorDirection.Length();
149 if (len > 12.566f)
150 vd.m_angularMotorDirection *= (12.566f / len);
151 break;
152 case Vehicle.LINEAR_FRICTION_TIMESCALE:
153 if (pValue < timestep) pValue = timestep;
154 vd.m_linearFrictionTimescale = new Vector3(pValue, pValue, pValue);
155 break;
156 case Vehicle.LINEAR_MOTOR_DIRECTION:
157 vd.m_linearMotorDirection = new Vector3(pValue, pValue, pValue);
158 len = vd.m_linearMotorDirection.Length();
159 if (len > 30.0f)
160 vd.m_linearMotorDirection *= (30.0f / len);
161 break;
162 case Vehicle.LINEAR_MOTOR_OFFSET:
163 vd.m_linearMotorOffset = new Vector3(pValue, pValue, pValue);
164 len = vd.m_linearMotorOffset.Length();
165 if (len > 100.0f)
166 vd.m_linearMotorOffset *= (100.0f / len);
167 break;
168 }
169 }//end ProcessFloatVehicleParam
170
171 public void ProcessVectorVehicleParam(Vehicle pParam, Vector3 pValue)
172 {
173 float len;
174 float timestep = 0.01f;
175 switch (pParam)
176 {
177 case Vehicle.ANGULAR_FRICTION_TIMESCALE:
178 if (pValue.X < timestep) pValue.X = timestep;
179 if (pValue.Y < timestep) pValue.Y = timestep;
180 if (pValue.Z < timestep) pValue.Z = timestep;
181
182 vd.m_angularFrictionTimescale = new Vector3(pValue.X, pValue.Y, pValue.Z);
183 break;
184 case Vehicle.ANGULAR_MOTOR_DIRECTION:
185 vd.m_angularMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z);
186 // Limit requested angular speed to 2 rps= 4 pi rads/sec
187 len = vd.m_angularMotorDirection.Length();
188 if (len > 12.566f)
189 vd.m_angularMotorDirection *= (12.566f / len);
190 break;
191 case Vehicle.LINEAR_FRICTION_TIMESCALE:
192 if (pValue.X < timestep) pValue.X = timestep;
193 if (pValue.Y < timestep) pValue.Y = timestep;
194 if (pValue.Z < timestep) pValue.Z = timestep;
195 vd.m_linearFrictionTimescale = new Vector3(pValue.X, pValue.Y, pValue.Z);
196 break;
197 case Vehicle.LINEAR_MOTOR_DIRECTION:
198 vd.m_linearMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z);
199 len = vd.m_linearMotorDirection.Length();
200 if (len > 30.0f)
201 vd.m_linearMotorDirection *= (30.0f / len);
202 break;
203 case Vehicle.LINEAR_MOTOR_OFFSET:
204 vd.m_linearMotorOffset = new Vector3(pValue.X, pValue.Y, pValue.Z);
205 len = vd.m_linearMotorOffset.Length();
206 if (len > 100.0f)
207 vd.m_linearMotorOffset *= (100.0f / len);
208 break;
209 }
210 }//end ProcessVectorVehicleParam
211
212 public void ProcessRotationVehicleParam(Vehicle pParam, Quaternion pValue)
213 {
214 switch (pParam)
215 {
216 case Vehicle.REFERENCE_FRAME:
217 vd.m_referenceFrame = pValue;
218 break;
219 }
220 }//end ProcessRotationVehicleParam
221
222 public void ProcessVehicleFlags(int pParam, bool remove)
223 {
224 if (remove)
225 {
226 vd.m_flags &= ~((VehicleFlag)pParam);
227 }
228 else
229 {
230 vd.m_flags |= (VehicleFlag)pParam;
231 }
232 }//end ProcessVehicleFlags
233
234 public void ProcessTypeChange(Vehicle pType)
235 {
236 vd.m_linearMotorDirection = Vector3.Zero;
237 vd.m_angularMotorDirection = Vector3.Zero;
238 vd.m_linearMotorOffset = Vector3.Zero;
239 vd.m_referenceFrame = Quaternion.Identity;
240
241 // Set Defaults For Type
242 vd.m_type = pType;
243 switch (pType)
244 {
245 case Vehicle.TYPE_NONE:
246 vd.m_linearFrictionTimescale = new Vector3(1000, 1000, 1000);
247 vd.m_angularFrictionTimescale = new Vector3(1000, 1000, 1000);
248 vd.m_linearMotorTimescale = 1000;
249 vd.m_linearMotorDecayTimescale = 120;
250 vd.m_angularMotorTimescale = 1000;
251 vd.m_angularMotorDecayTimescale = 1000;
252 vd.m_VhoverHeight = 0;
253 vd.m_VhoverEfficiency = 1;
254 vd.m_VhoverTimescale = 1000;
255 vd.m_VehicleBuoyancy = 0;
256 vd.m_linearDeflectionEfficiency = 0;
257 vd.m_linearDeflectionTimescale = 1000;
258 vd.m_angularDeflectionEfficiency = 0;
259 vd.m_angularDeflectionTimescale = 1000;
260 vd.m_bankingEfficiency = 0;
261 vd.m_bankingMix = 1;
262 vd.m_bankingTimescale = 1000;
263 vd.m_verticalAttractionEfficiency = 0;
264 vd.m_verticalAttractionTimescale = 1000;
265
266 vd.m_flags = (VehicleFlag)0;
267 break;
268
269 case Vehicle.TYPE_SLED:
270 vd.m_linearFrictionTimescale = new Vector3(30, 1, 1000);
271 vd.m_angularFrictionTimescale = new Vector3(1000, 1000, 1000);
272 vd.m_linearMotorTimescale = 1000;
273 vd.m_linearMotorDecayTimescale = 120;
274 vd.m_angularMotorTimescale = 1000;
275 vd.m_angularMotorDecayTimescale = 120;
276 vd.m_VhoverHeight = 0;
277 vd.m_VhoverEfficiency = 1;
278 vd.m_VhoverTimescale = 10;
279 vd.m_VehicleBuoyancy = 0;
280 vd.m_linearDeflectionEfficiency = 1;
281 vd.m_linearDeflectionTimescale = 1;
282 vd.m_angularDeflectionEfficiency = 0;
283 vd.m_angularDeflectionTimescale = 1000;
284 vd.m_bankingEfficiency = 0;
285 vd.m_bankingMix = 1;
286 vd.m_bankingTimescale = 10;
287 vd.m_flags &=
288 ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY |
289 VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY);
290 vd.m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.LIMIT_MOTOR_UP);
291 break;
292 case Vehicle.TYPE_CAR:
293 vd.m_linearFrictionTimescale = new Vector3(100, 2, 1000);
294 vd.m_angularFrictionTimescale = new Vector3(1000, 1000, 1000);
295 vd.m_linearMotorTimescale = 1;
296 vd.m_linearMotorDecayTimescale = 60;
297 vd.m_angularMotorTimescale = 1;
298 vd.m_angularMotorDecayTimescale = 0.8f;
299 vd.m_VhoverHeight = 0;
300 vd.m_VhoverEfficiency = 0;
301 vd.m_VhoverTimescale = 1000;
302 vd.m_VehicleBuoyancy = 0;
303 vd.m_linearDeflectionEfficiency = 1;
304 vd.m_linearDeflectionTimescale = 2;
305 vd.m_angularDeflectionEfficiency = 0;
306 vd.m_angularDeflectionTimescale = 10;
307 vd.m_verticalAttractionEfficiency = 1f;
308 vd.m_verticalAttractionTimescale = 10f;
309 vd.m_bankingEfficiency = -0.2f;
310 vd.m_bankingMix = 1;
311 vd.m_bankingTimescale = 1;
312 vd.m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT);
313 vd.m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY |
314 VehicleFlag.LIMIT_MOTOR_UP | VehicleFlag.HOVER_UP_ONLY);
315 break;
316 case Vehicle.TYPE_BOAT:
317 vd.m_linearFrictionTimescale = new Vector3(10, 3, 2);
318 vd.m_angularFrictionTimescale = new Vector3(10, 10, 10);
319 vd.m_linearMotorTimescale = 5;
320 vd.m_linearMotorDecayTimescale = 60;
321 vd.m_angularMotorTimescale = 4;
322 vd.m_angularMotorDecayTimescale = 4;
323 vd.m_VhoverHeight = 0;
324 vd.m_VhoverEfficiency = 0.5f;
325 vd.m_VhoverTimescale = 2;
326 vd.m_VehicleBuoyancy = 1;
327 vd.m_linearDeflectionEfficiency = 0.5f;
328 vd.m_linearDeflectionTimescale = 3;
329 vd.m_angularDeflectionEfficiency = 0.5f;
330 vd.m_angularDeflectionTimescale = 5;
331 vd.m_verticalAttractionEfficiency = 0.5f;
332 vd.m_verticalAttractionTimescale = 5f;
333 vd.m_bankingEfficiency = -0.3f;
334 vd.m_bankingMix = 0.8f;
335 vd.m_bankingTimescale = 1;
336 vd.m_flags &= ~(VehicleFlag.HOVER_TERRAIN_ONLY |
337 VehicleFlag.HOVER_GLOBAL_HEIGHT |
338 VehicleFlag.HOVER_UP_ONLY |
339 VehicleFlag.LIMIT_ROLL_ONLY);
340 vd.m_flags |= (VehicleFlag.NO_DEFLECTION_UP |
341 VehicleFlag.LIMIT_MOTOR_UP |
342 VehicleFlag.HOVER_WATER_ONLY);
343 break;
344 case Vehicle.TYPE_AIRPLANE:
345 vd.m_linearFrictionTimescale = new Vector3(200, 10, 5);
346 vd.m_angularFrictionTimescale = new Vector3(20, 20, 20);
347 vd.m_linearMotorTimescale = 2;
348 vd.m_linearMotorDecayTimescale = 60;
349 vd.m_angularMotorTimescale = 4;
350 vd.m_angularMotorDecayTimescale = 8;
351 vd.m_VhoverHeight = 0;
352 vd.m_VhoverEfficiency = 0.5f;
353 vd.m_VhoverTimescale = 1000;
354 vd.m_VehicleBuoyancy = 0;
355 vd.m_linearDeflectionEfficiency = 0.5f;
356 vd.m_linearDeflectionTimescale = 0.5f;
357 vd.m_angularDeflectionEfficiency = 1;
358 vd.m_angularDeflectionTimescale = 2;
359 vd.m_verticalAttractionEfficiency = 0.9f;
360 vd.m_verticalAttractionTimescale = 2f;
361 vd.m_bankingEfficiency = 1;
362 vd.m_bankingMix = 0.7f;
363 vd.m_bankingTimescale = 2;
364 vd.m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY |
365 VehicleFlag.HOVER_TERRAIN_ONLY |
366 VehicleFlag.HOVER_GLOBAL_HEIGHT |
367 VehicleFlag.HOVER_UP_ONLY |
368 VehicleFlag.NO_DEFLECTION_UP |
369 VehicleFlag.LIMIT_MOTOR_UP);
370 vd.m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY);
371 break;
372 case Vehicle.TYPE_BALLOON:
373 vd.m_linearFrictionTimescale = new Vector3(5, 5, 5);
374 vd.m_angularFrictionTimescale = new Vector3(10, 10, 10);
375 vd.m_linearMotorTimescale = 5;
376 vd.m_linearMotorDecayTimescale = 60;
377 vd.m_angularMotorTimescale = 6;
378 vd.m_angularMotorDecayTimescale = 10;
379 vd.m_VhoverHeight = 5;
380 vd.m_VhoverEfficiency = 0.8f;
381 vd.m_VhoverTimescale = 10;
382 vd.m_VehicleBuoyancy = 1;
383 vd.m_linearDeflectionEfficiency = 0;
384 vd.m_linearDeflectionTimescale = 5;
385 vd.m_angularDeflectionEfficiency = 0;
386 vd.m_angularDeflectionTimescale = 5;
387 vd.m_verticalAttractionEfficiency = 0f;
388 vd.m_verticalAttractionTimescale = 1000f;
389 vd.m_bankingEfficiency = 0;
390 vd.m_bankingMix = 0.7f;
391 vd.m_bankingTimescale = 5;
392 vd.m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY |
393 VehicleFlag.HOVER_TERRAIN_ONLY |
394 VehicleFlag.HOVER_UP_ONLY |
395 VehicleFlag.NO_DEFLECTION_UP |
396 VehicleFlag.LIMIT_MOTOR_UP);
397 vd.m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY |
398 VehicleFlag.HOVER_GLOBAL_HEIGHT);
399 break;
400 }
401 }
402 public void SetVehicle(PhysicsActor ph)
403 {
404 if (ph == null)
405 return;
406 ph.SetVehicle(vd);
407 }
408
409 private XmlTextWriter writer;
410
411 private void XWint(string name, int i)
412 {
413 writer.WriteElementString(name, i.ToString());
414 }
415
416 private void XWfloat(string name, float f)
417 {
418 writer.WriteElementString(name, f.ToString(Utils.EnUsCulture));
419 }
420
421 private void XWVector(string name, Vector3 vec)
422 {
423 writer.WriteStartElement(name);
424 writer.WriteElementString("X", vec.X.ToString(Utils.EnUsCulture));
425 writer.WriteElementString("Y", vec.Y.ToString(Utils.EnUsCulture));
426 writer.WriteElementString("Z", vec.Z.ToString(Utils.EnUsCulture));
427 writer.WriteEndElement();
428 }
429
430 private void XWQuat(string name, Quaternion quat)
431 {
432 writer.WriteStartElement(name);
433 writer.WriteElementString("X", quat.X.ToString(Utils.EnUsCulture));
434 writer.WriteElementString("Y", quat.Y.ToString(Utils.EnUsCulture));
435 writer.WriteElementString("Z", quat.Z.ToString(Utils.EnUsCulture));
436 writer.WriteElementString("W", quat.W.ToString(Utils.EnUsCulture));
437 writer.WriteEndElement();
438 }
439
440 public void ToXml2(XmlTextWriter twriter)
441 {
442 writer = twriter;
443 writer.WriteStartElement("Vehicle");
444
445 XWint("TYPE", (int)vd.m_type);
446 XWint("FLAGS", (int)vd.m_flags);
447
448 // Linear properties
449 XWVector("LMDIR", vd.m_linearMotorDirection);
450 XWVector("LMFTIME", vd.m_linearFrictionTimescale);
451 XWfloat("LMDTIME", vd.m_linearMotorDecayTimescale);
452 XWfloat("LMTIME", vd.m_linearMotorTimescale);
453 XWVector("LMOFF", vd.m_linearMotorOffset);
454
455 //Angular properties
456 XWVector("AMDIR", vd.m_angularMotorDirection);
457 XWfloat("AMTIME", vd.m_angularMotorTimescale);
458 XWfloat("AMDTIME", vd.m_angularMotorDecayTimescale);
459 XWVector("AMFTIME", vd.m_angularFrictionTimescale);
460
461 //Deflection properties
462 XWfloat("ADEFF", vd.m_angularDeflectionEfficiency);
463 XWfloat("ADTIME", vd.m_angularDeflectionTimescale);
464 XWfloat("LDEFF", vd.m_linearDeflectionEfficiency);
465 XWfloat("LDTIME", vd.m_linearDeflectionTimescale);
466
467 //Banking properties
468 XWfloat("BEFF", vd.m_bankingEfficiency);
469 XWfloat("BMIX", vd.m_bankingMix);
470 XWfloat("BTIME", vd.m_bankingTimescale);
471
472 //Hover and Buoyancy properties
473 XWfloat("HHEI", vd.m_VhoverHeight);
474 XWfloat("HEFF", vd.m_VhoverEfficiency);
475 XWfloat("HTIME", vd.m_VhoverTimescale);
476 XWfloat("VBUO", vd.m_VehicleBuoyancy);
477
478 //Attractor properties
479 XWfloat("VAEFF", vd.m_verticalAttractionEfficiency);
480 XWfloat("VATIME", vd.m_verticalAttractionTimescale);
481
482 XWQuat("REF_FRAME", vd.m_referenceFrame);
483
484 writer.WriteEndElement();
485 writer = null;
486 }
487
488
489
490 XmlTextReader reader;
491
492 private int XRint()
493 {
494 return reader.ReadElementContentAsInt();
495 }
496
497 private float XRfloat()
498 {
499 return reader.ReadElementContentAsFloat();
500 }
501
502 public Vector3 XRvector()
503 {
504 Vector3 vec;
505 reader.ReadStartElement();
506 vec.X = reader.ReadElementContentAsFloat();
507 vec.Y = reader.ReadElementContentAsFloat();
508 vec.Z = reader.ReadElementContentAsFloat();
509 reader.ReadEndElement();
510 return vec;
511 }
512
513 public Quaternion XRquat()
514 {
515 Quaternion q;
516 reader.ReadStartElement();
517 q.X = reader.ReadElementContentAsFloat();
518 q.Y = reader.ReadElementContentAsFloat();
519 q.Z = reader.ReadElementContentAsFloat();
520 q.W = reader.ReadElementContentAsFloat();
521 reader.ReadEndElement();
522 return q;
523 }
524
525 public static bool EReadProcessors(
526 Dictionary<string, Action> processors,
527 XmlTextReader xtr)
528 {
529 bool errors = false;
530
531 string nodeName = string.Empty;
532 while (xtr.NodeType != XmlNodeType.EndElement)
533 {
534 nodeName = xtr.Name;
535
536 // m_log.DebugFormat("[ExternalRepresentationUtils]: Processing: {0}", nodeName);
537
538 Action p = null;
539 if (processors.TryGetValue(xtr.Name, out p))
540 {
541 // m_log.DebugFormat("[ExternalRepresentationUtils]: Found {0} processor, nodeName);
542
543 try
544 {
545 p();
546 }
547 catch (Exception e)
548 {
549 errors = true;
550 if (xtr.NodeType == XmlNodeType.EndElement)
551 xtr.Read();
552 }
553 }
554 else
555 {
556 // m_log.DebugFormat("[LandDataSerializer]: caught unknown element {0}", nodeName);
557 xtr.ReadOuterXml(); // ignore
558 }
559 }
560
561 return errors;
562 }
563
564
565 public string ToXml2()
566 {
567 MemoryStream ms = new MemoryStream(512);
568 UTF8Encoding enc = new UTF8Encoding();
569 XmlTextWriter xwriter = new XmlTextWriter(ms, enc);
570 ToXml2(xwriter);
571 xwriter.Flush();
572 string s = ms.GetStreamString();
573 xwriter.Close();
574 return s;
575 }
576
577 public static SOPVehicle FromXml2(string text)
578 {
579 if (text == String.Empty)
580 return null;
581
582 UTF8Encoding enc = new UTF8Encoding();
583 MemoryStream ms = new MemoryStream(enc.GetBytes(text));
584 XmlTextReader xreader = new XmlTextReader(ms);
585
586 SOPVehicle v = new SOPVehicle();
587 bool error;
588
589 v.FromXml2(xreader, out error);
590
591 xreader.Close();
592
593 if (error)
594 {
595 v = null;
596 return null;
597 }
598 return v;
599 }
600
601 public static SOPVehicle FromXml2(XmlTextReader reader)
602 {
603 SOPVehicle vehicle = new SOPVehicle();
604
605 bool errors = false;
606
607 vehicle.FromXml2(reader, out errors);
608 if (errors)
609 return null;
610
611 return vehicle;
612 }
613
614 private void FromXml2(XmlTextReader _reader, out bool errors)
615 {
616 errors = false;
617 reader = _reader;
618
619 Dictionary<string, Action> m_VehicleXmlProcessors
620 = new Dictionary<string, Action>();
621
622 m_VehicleXmlProcessors.Add("TYPE", ProcessXR_type);
623 m_VehicleXmlProcessors.Add("FLAGS", ProcessXR_flags);
624
625 // Linear properties
626 m_VehicleXmlProcessors.Add("LMDIR", ProcessXR_linearMotorDirection);
627 m_VehicleXmlProcessors.Add("LMFTIME", ProcessXR_linearFrictionTimescale);
628 m_VehicleXmlProcessors.Add("LMDTIME", ProcessXR_linearMotorDecayTimescale);
629 m_VehicleXmlProcessors.Add("LMTIME", ProcessXR_linearMotorTimescale);
630 m_VehicleXmlProcessors.Add("LMOFF", ProcessXR_linearMotorOffset);
631
632 //Angular properties
633 m_VehicleXmlProcessors.Add("AMDIR", ProcessXR_angularMotorDirection);
634 m_VehicleXmlProcessors.Add("AMTIME", ProcessXR_angularMotorTimescale);
635 m_VehicleXmlProcessors.Add("AMDTIME", ProcessXR_angularMotorDecayTimescale);
636 m_VehicleXmlProcessors.Add("AMFTIME", ProcessXR_angularFrictionTimescale);
637
638 //Deflection properties
639 m_VehicleXmlProcessors.Add("ADEFF", ProcessXR_angularDeflectionEfficiency);
640 m_VehicleXmlProcessors.Add("ADTIME", ProcessXR_angularDeflectionTimescale);
641 m_VehicleXmlProcessors.Add("LDEFF", ProcessXR_linearDeflectionEfficiency);
642 m_VehicleXmlProcessors.Add("LDTIME", ProcessXR_linearDeflectionTimescale);
643
644 //Banking properties
645 m_VehicleXmlProcessors.Add("BEFF", ProcessXR_bankingEfficiency);
646 m_VehicleXmlProcessors.Add("BMIX", ProcessXR_bankingMix);
647 m_VehicleXmlProcessors.Add("BTIME", ProcessXR_bankingTimescale);
648
649 //Hover and Buoyancy properties
650 m_VehicleXmlProcessors.Add("HHEI", ProcessXR_VhoverHeight);
651 m_VehicleXmlProcessors.Add("HEFF", ProcessXR_VhoverEfficiency);
652 m_VehicleXmlProcessors.Add("HTIME", ProcessXR_VhoverTimescale);
653
654 m_VehicleXmlProcessors.Add("VBUO", ProcessXR_VehicleBuoyancy);
655
656 //Attractor properties
657 m_VehicleXmlProcessors.Add("VAEFF", ProcessXR_verticalAttractionEfficiency);
658 m_VehicleXmlProcessors.Add("VATIME", ProcessXR_verticalAttractionTimescale);
659
660 m_VehicleXmlProcessors.Add("REF_FRAME", ProcessXR_referenceFrame);
661
662 vd = new VehicleData();
663
664 reader.ReadStartElement("Vehicle", String.Empty);
665
666 errors = EReadProcessors(
667 m_VehicleXmlProcessors,
668 reader);
669
670 reader.ReadEndElement();
671 reader = null;
672 }
673
674 private void ProcessXR_type()
675 {
676 vd.m_type = (Vehicle)XRint();
677 }
678 private void ProcessXR_flags()
679 {
680 vd.m_flags = (VehicleFlag)XRint();
681 }
682 // Linear properties
683 private void ProcessXR_linearMotorDirection()
684 {
685 vd.m_linearMotorDirection = XRvector();
686 }
687
688 private void ProcessXR_linearFrictionTimescale()
689 {
690 vd.m_linearFrictionTimescale = XRvector();
691 }
692
693 private void ProcessXR_linearMotorDecayTimescale()
694 {
695 vd.m_linearMotorDecayTimescale = XRfloat();
696 }
697 private void ProcessXR_linearMotorTimescale()
698 {
699 vd.m_linearMotorTimescale = XRfloat();
700 }
701 private void ProcessXR_linearMotorOffset()
702 {
703 vd.m_linearMotorOffset = XRvector();
704 }
705
706
707 //Angular properties
708 private void ProcessXR_angularMotorDirection()
709 {
710 vd.m_angularMotorDirection = XRvector();
711 }
712 private void ProcessXR_angularMotorTimescale()
713 {
714 vd.m_angularMotorTimescale = XRfloat();
715 }
716 private void ProcessXR_angularMotorDecayTimescale()
717 {
718 vd.m_angularMotorDecayTimescale = XRfloat();
719 }
720 private void ProcessXR_angularFrictionTimescale()
721 {
722 vd.m_angularFrictionTimescale = XRvector();
723 }
724
725 //Deflection properties
726 private void ProcessXR_angularDeflectionEfficiency()
727 {
728 vd.m_angularDeflectionEfficiency = XRfloat();
729 }
730 private void ProcessXR_angularDeflectionTimescale()
731 {
732 vd.m_angularDeflectionTimescale = XRfloat();
733 }
734 private void ProcessXR_linearDeflectionEfficiency()
735 {
736 vd.m_linearDeflectionEfficiency = XRfloat();
737 }
738 private void ProcessXR_linearDeflectionTimescale()
739 {
740 vd.m_linearDeflectionTimescale = XRfloat();
741 }
742
743 //Banking properties
744 private void ProcessXR_bankingEfficiency()
745 {
746 vd.m_bankingEfficiency = XRfloat();
747 }
748 private void ProcessXR_bankingMix()
749 {
750 vd.m_bankingMix = XRfloat();
751 }
752 private void ProcessXR_bankingTimescale()
753 {
754 vd.m_bankingTimescale = XRfloat();
755 }
756
757 //Hover and Buoyancy properties
758 private void ProcessXR_VhoverHeight()
759 {
760 vd.m_VhoverHeight = XRfloat();
761 }
762 private void ProcessXR_VhoverEfficiency()
763 {
764 vd.m_VhoverEfficiency = XRfloat();
765 }
766 private void ProcessXR_VhoverTimescale()
767 {
768 vd.m_VhoverTimescale = XRfloat();
769 }
770
771 private void ProcessXR_VehicleBuoyancy()
772 {
773 vd.m_VehicleBuoyancy = XRfloat();
774 }
775
776 //Attractor properties
777 private void ProcessXR_verticalAttractionEfficiency()
778 {
779 vd.m_verticalAttractionEfficiency = XRfloat();
780 }
781 private void ProcessXR_verticalAttractionTimescale()
782 {
783 vd.m_verticalAttractionTimescale = XRfloat();
784 }
785
786 private void ProcessXR_referenceFrame()
787 {
788 vd.m_referenceFrame = XRquat();
789 }
790 }
791}
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 5c8b097..65c50bf 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -101,12 +101,12 @@ namespace OpenSim.Region.Framework.Scenes
101 engine.StartProcessing(); 101 engine.StartProcessing();
102 } 102 }
103 103
104 public void AddUploadedInventoryItem(UUID agentID, InventoryItemBase item) 104 public void AddUploadedInventoryItem(UUID agentID, InventoryItemBase item, uint cost)
105 { 105 {
106 IMoneyModule money = RequestModuleInterface<IMoneyModule>(); 106 IMoneyModule money = RequestModuleInterface<IMoneyModule>();
107 if (money != null) 107 if (money != null)
108 { 108 {
109 money.ApplyUploadCharge(agentID, money.UploadCharge, "Asset upload"); 109 money.ApplyUploadCharge(agentID, (int)cost, "Asset upload");
110 } 110 }
111 111
112 AddInventoryItem(item); 112 AddInventoryItem(item);
@@ -169,7 +169,7 @@ namespace OpenSim.Region.Framework.Scenes
169 return false; 169 return false;
170 } 170 }
171 } 171 }
172 172
173 if (InventoryService.AddItem(item)) 173 if (InventoryService.AddItem(item))
174 { 174 {
175 int userlevel = 0; 175 int userlevel = 0;
@@ -324,8 +324,7 @@ namespace OpenSim.Region.Framework.Scenes
324 324
325 // Update item with new asset 325 // Update item with new asset
326 item.AssetID = asset.FullID; 326 item.AssetID = asset.FullID;
327 if (group.UpdateInventoryItem(item)) 327 group.UpdateInventoryItem(item);
328 remoteClient.SendAgentAlertMessage("Script saved", false);
329 328
330 part.SendPropertiesToClient(remoteClient); 329 part.SendPropertiesToClient(remoteClient);
331 330
@@ -336,12 +335,7 @@ namespace OpenSim.Region.Framework.Scenes
336 { 335 {
337 // Needs to determine which engine was running it and use that 336 // Needs to determine which engine was running it and use that
338 // 337 //
339 part.Inventory.CreateScriptInstance(item.ItemID, 0, false, DefaultScriptEngine, 0); 338 errors = part.Inventory.CreateScriptInstanceEr(item.ItemID, 0, false, DefaultScriptEngine, 1);
340 errors = part.Inventory.GetScriptErrors(item.ItemID);
341 }
342 else
343 {
344 remoteClient.SendAgentAlertMessage("Script saved", false);
345 } 339 }
346 340
347 // Tell anyone managing scripts that a script has been reloaded/changed 341 // Tell anyone managing scripts that a script has been reloaded/changed
@@ -409,6 +403,7 @@ namespace OpenSim.Region.Framework.Scenes
409 403
410 if (UUID.Zero == transactionID) 404 if (UUID.Zero == transactionID)
411 { 405 {
406 item.Flags = (item.Flags & ~(uint)255) | (itemUpd.Flags & (uint)255);
412 item.Name = itemUpd.Name; 407 item.Name = itemUpd.Name;
413 item.Description = itemUpd.Description; 408 item.Description = itemUpd.Description;
414 409
@@ -793,6 +788,8 @@ namespace OpenSim.Region.Framework.Scenes
793 return; 788 return;
794 } 789 }
795 790
791 if (newName == null) newName = item.Name;
792
796 AssetBase asset = AssetService.Get(item.AssetID.ToString()); 793 AssetBase asset = AssetService.Get(item.AssetID.ToString());
797 794
798 if (asset != null) 795 if (asset != null)
@@ -853,6 +850,24 @@ namespace OpenSim.Region.Framework.Scenes
853 } 850 }
854 851
855 /// <summary> 852 /// <summary>
853 /// Move an item within the agent's inventory, and leave a copy (used in making a new outfit)
854 /// </summary>
855 public void MoveInventoryItemsLeaveCopy(IClientAPI remoteClient, List<InventoryItemBase> items, UUID destfolder)
856 {
857 List<InventoryItemBase> moveitems = new List<InventoryItemBase>();
858 foreach (InventoryItemBase b in items)
859 {
860 CopyInventoryItem(remoteClient, 0, remoteClient.AgentId, b.ID, b.Folder, null);
861 InventoryItemBase n = InventoryService.GetItem(b);
862 n.Folder = destfolder;
863 moveitems.Add(n);
864 remoteClient.SendInventoryItemCreateUpdate(n, 0);
865 }
866
867 MoveInventoryItem(remoteClient, moveitems);
868 }
869
870 /// <summary>
856 /// Move an item within the agent's inventory. 871 /// Move an item within the agent's inventory.
857 /// </summary> 872 /// </summary>
858 /// <param name="remoteClient"></param> 873 /// <param name="remoteClient"></param>
@@ -887,11 +902,22 @@ namespace OpenSim.Region.Framework.Scenes
887 public void CreateNewInventoryItem( 902 public void CreateNewInventoryItem(
888 IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID, 903 IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID,
889 string name, string description, uint flags, uint callbackID, 904 string name, string description, uint flags, uint callbackID,
890 AssetBase asset, sbyte invType, uint nextOwnerMask, int creationDate) 905 AssetBase asset, sbyte invType, uint nextOwnerMask, int creationDate, UUID transationID)
891 { 906 {
892 CreateNewInventoryItem( 907 CreateNewInventoryItem(
893 remoteClient, creatorID, creatorData, folderID, name, description, flags, callbackID, asset, invType, 908 remoteClient, creatorID, creatorData, folderID, name, description, flags, callbackID, asset, invType,
894 (uint)PermissionMask.All, (uint)PermissionMask.All, 0, nextOwnerMask, 0, creationDate); 909 (uint)PermissionMask.All, (uint)PermissionMask.All, 0, nextOwnerMask, 0, creationDate, transationID);
910 }
911
912
913 private void CreateNewInventoryItem(
914 IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID,
915 string name, string description, uint flags, uint callbackID, AssetBase asset, sbyte invType,
916 uint baseMask, uint currentMask, uint everyoneMask, uint nextOwnerMask, uint groupMask, int creationDate)
917 {
918 CreateNewInventoryItem(remoteClient, creatorID, creatorData, folderID,
919 name, description, flags, callbackID, asset, invType,
920 baseMask, currentMask, everyoneMask, nextOwnerMask, groupMask, creationDate, UUID.Zero);
895 } 921 }
896 922
897 /// <summary> 923 /// <summary>
@@ -916,7 +942,7 @@ namespace OpenSim.Region.Framework.Scenes
916 private void CreateNewInventoryItem( 942 private void CreateNewInventoryItem(
917 IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID, 943 IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID,
918 string name, string description, uint flags, uint callbackID, AssetBase asset, sbyte invType, 944 string name, string description, uint flags, uint callbackID, AssetBase asset, sbyte invType,
919 uint baseMask, uint currentMask, uint everyoneMask, uint nextOwnerMask, uint groupMask, int creationDate) 945 uint baseMask, uint currentMask, uint everyoneMask, uint nextOwnerMask, uint groupMask, int creationDate,UUID transationID)
920 { 946 {
921 InventoryItemBase item = new InventoryItemBase(); 947 InventoryItemBase item = new InventoryItemBase();
922 item.Owner = remoteClient.AgentId; 948 item.Owner = remoteClient.AgentId;
@@ -939,7 +965,7 @@ namespace OpenSim.Region.Framework.Scenes
939 965
940 if (AddInventoryItem(item)) 966 if (AddInventoryItem(item))
941 { 967 {
942 remoteClient.SendInventoryItemCreateUpdate(item, callbackID); 968 remoteClient.SendInventoryItemCreateUpdate(item, transationID, callbackID);
943 } 969 }
944 else 970 else
945 { 971 {
@@ -1214,6 +1240,10 @@ namespace OpenSim.Region.Framework.Scenes
1214 { 1240 {
1215 SceneObjectPart part = GetSceneObjectPart(primLocalId); 1241 SceneObjectPart part = GetSceneObjectPart(primLocalId);
1216 1242
1243 // Can't move a null item
1244 if (itemId == UUID.Zero)
1245 return;
1246
1217 if (null == part) 1247 if (null == part)
1218 { 1248 {
1219 m_log.WarnFormat( 1249 m_log.WarnFormat(
@@ -1318,21 +1348,28 @@ namespace OpenSim.Region.Framework.Scenes
1318 return; 1348 return;
1319 } 1349 }
1320 1350
1321 if (part.OwnerID != destPart.OwnerID) 1351 // Can't transfer this
1352 //
1353 if (part.OwnerID != destPart.OwnerID && (srcTaskItem.CurrentPermissions & (uint)PermissionMask.Transfer) == 0)
1354 return;
1355
1356 bool overrideNoMod = false;
1357 if ((part.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) != 0)
1358 overrideNoMod = true;
1359
1360 if (part.OwnerID != destPart.OwnerID && (destPart.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) == 0)
1322 { 1361 {
1323 // Source must have transfer permissions 1362 // object cannot copy items to an object owned by a different owner
1324 if ((srcTaskItem.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) 1363 // unless llAllowInventoryDrop has been called
1325 return;
1326 1364
1327 // Object cannot copy items to an object owned by a different owner 1365 return;
1328 // unless llAllowInventoryDrop has been called on the destination
1329 if ((destPart.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) == 0)
1330 return;
1331 } 1366 }
1332 1367
1333 // must have both move and modify permission to put an item in an object 1368 // must have both move and modify permission to put an item in an object
1334 if ((part.OwnerMask & ((uint)PermissionMask.Move | (uint)PermissionMask.Modify)) == 0) 1369 if (((part.OwnerMask & (uint)PermissionMask.Modify) == 0) && (!overrideNoMod))
1370 {
1335 return; 1371 return;
1372 }
1336 1373
1337 TaskInventoryItem destTaskItem = new TaskInventoryItem(); 1374 TaskInventoryItem destTaskItem = new TaskInventoryItem();
1338 1375
@@ -1388,6 +1425,14 @@ namespace OpenSim.Region.Framework.Scenes
1388 1425
1389 public UUID MoveTaskInventoryItems(UUID destID, string category, SceneObjectPart host, List<UUID> items) 1426 public UUID MoveTaskInventoryItems(UUID destID, string category, SceneObjectPart host, List<UUID> items)
1390 { 1427 {
1428 SceneObjectPart destPart = GetSceneObjectPart(destID);
1429 if (destPart != null) // Move into a prim
1430 {
1431 foreach(UUID itemID in items)
1432 MoveTaskInventoryItem(destID, host, itemID);
1433 return destID; // Prim folder ID == prim ID
1434 }
1435
1391 InventoryFolderBase rootFolder = InventoryService.GetRootFolder(destID); 1436 InventoryFolderBase rootFolder = InventoryService.GetRootFolder(destID);
1392 1437
1393 UUID newFolderID = UUID.Random(); 1438 UUID newFolderID = UUID.Random();
@@ -1570,12 +1615,12 @@ namespace OpenSim.Region.Framework.Scenes
1570 AgentTransactionsModule.HandleTaskItemUpdateFromTransaction( 1615 AgentTransactionsModule.HandleTaskItemUpdateFromTransaction(
1571 remoteClient, part, transactionID, currentItem); 1616 remoteClient, part, transactionID, currentItem);
1572 1617
1573 if ((InventoryType)itemInfo.InvType == InventoryType.Notecard) 1618// if ((InventoryType)itemInfo.InvType == InventoryType.Notecard)
1574 remoteClient.SendAgentAlertMessage("Notecard saved", false); 1619// remoteClient.SendAgentAlertMessage("Notecard saved", false);
1575 else if ((InventoryType)itemInfo.InvType == InventoryType.LSL) 1620// else if ((InventoryType)itemInfo.InvType == InventoryType.LSL)
1576 remoteClient.SendAgentAlertMessage("Script saved", false); 1621// remoteClient.SendAgentAlertMessage("Script saved", false);
1577 else 1622// else
1578 remoteClient.SendAgentAlertMessage("Item saved", false); 1623// remoteClient.SendAgentAlertMessage("Item saved", false);
1579 } 1624 }
1580 1625
1581 // Base ALWAYS has move 1626 // Base ALWAYS has move
@@ -1758,7 +1803,7 @@ namespace OpenSim.Region.Framework.Scenes
1758 } 1803 }
1759 1804
1760 AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, 1805 AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType,
1761 Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}"), 1806 Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n\n touch_start(integer num)\n {\n }\n}"),
1762 agentID); 1807 agentID);
1763 AssetService.Store(asset); 1808 AssetService.Store(asset);
1764 1809
@@ -1925,23 +1970,32 @@ namespace OpenSim.Region.Framework.Scenes
1925 // build a list of eligible objects 1970 // build a list of eligible objects
1926 List<uint> deleteIDs = new List<uint>(); 1971 List<uint> deleteIDs = new List<uint>();
1927 List<SceneObjectGroup> deleteGroups = new List<SceneObjectGroup>(); 1972 List<SceneObjectGroup> deleteGroups = new List<SceneObjectGroup>();
1928 1973 List<SceneObjectGroup> takeGroups = new List<SceneObjectGroup>();
1929 // Start with true for both, then remove the flags if objects
1930 // that we can't derez are part of the selection
1931 bool permissionToTake = true;
1932 bool permissionToTakeCopy = true;
1933 bool permissionToDelete = true;
1934 1974
1935 foreach (uint localID in localIDs) 1975 foreach (uint localID in localIDs)
1936 { 1976 {
1977 // Start with true for both, then remove the flags if objects
1978 // that we can't derez are part of the selection
1979 bool permissionToTake = true;
1980 bool permissionToTakeCopy = true;
1981 bool permissionToDelete = true;
1982
1937 // Invalid id 1983 // Invalid id
1938 SceneObjectPart part = GetSceneObjectPart(localID); 1984 SceneObjectPart part = GetSceneObjectPart(localID);
1939 if (part == null) 1985 if (part == null)
1986 {
1987 //Client still thinks the object exists, kill it
1988 deleteIDs.Add(localID);
1940 continue; 1989 continue;
1990 }
1941 1991
1942 // Already deleted by someone else 1992 // Already deleted by someone else
1943 if (part.ParentGroup.IsDeleted) 1993 if (part.ParentGroup.IsDeleted)
1994 {
1995 //Client still thinks the object exists, kill it
1996 deleteIDs.Add(localID);
1944 continue; 1997 continue;
1998 }
1945 1999
1946 // Can't delete child prims 2000 // Can't delete child prims
1947 if (part != part.ParentGroup.RootPart) 2001 if (part != part.ParentGroup.RootPart)
@@ -1949,8 +2003,8 @@ namespace OpenSim.Region.Framework.Scenes
1949 2003
1950 SceneObjectGroup grp = part.ParentGroup; 2004 SceneObjectGroup grp = part.ParentGroup;
1951 2005
1952 deleteIDs.Add(localID); 2006 // If child prims have invalid perms, fix them
1953 deleteGroups.Add(grp); 2007 grp.AdjustChildPrimPermissions();
1954 2008
1955 // If child prims have invalid perms, fix them 2009 // If child prims have invalid perms, fix them
1956 grp.AdjustChildPrimPermissions(); 2010 grp.AdjustChildPrimPermissions();
@@ -1971,81 +2025,193 @@ namespace OpenSim.Region.Framework.Scenes
1971 } 2025 }
1972 else 2026 else
1973 { 2027 {
1974 if (!Permissions.CanTakeCopyObject(grp.UUID, remoteClient.AgentId)) 2028 if (action == DeRezAction.TakeCopy)
2029 {
2030 if (!Permissions.CanTakeCopyObject(grp.UUID, remoteClient.AgentId))
2031 permissionToTakeCopy = false;
2032 }
2033 else
2034 {
1975 permissionToTakeCopy = false; 2035 permissionToTakeCopy = false;
1976 2036 }
1977 if (!Permissions.CanTakeObject(grp.UUID, remoteClient.AgentId)) 2037 if (!Permissions.CanTakeObject(grp.UUID, remoteClient.AgentId))
1978 permissionToTake = false; 2038 permissionToTake = false;
1979 2039
1980 if (!Permissions.CanDeleteObject(grp.UUID, remoteClient.AgentId)) 2040 if (!Permissions.CanDeleteObject(grp.UUID, remoteClient.AgentId))
1981 permissionToDelete = false; 2041 permissionToDelete = false;
1982 } 2042 }
1983 }
1984 2043
1985 // Handle god perms 2044 // Handle god perms
1986 if ((remoteClient != null) && Permissions.IsGod(remoteClient.AgentId)) 2045 if ((remoteClient != null) && Permissions.IsGod(remoteClient.AgentId))
1987 { 2046 {
1988 permissionToTake = true; 2047 permissionToTake = true;
1989 permissionToTakeCopy = true; 2048 permissionToTakeCopy = true;
1990 permissionToDelete = true; 2049 permissionToDelete = true;
1991 } 2050 }
1992 2051
1993 // If we're re-saving, we don't even want to delete 2052 // If we're re-saving, we don't even want to delete
1994 if (action == DeRezAction.SaveToExistingUserInventoryItem) 2053 if (action == DeRezAction.SaveToExistingUserInventoryItem)
1995 permissionToDelete = false; 2054 permissionToDelete = false;
1996 2055
1997 // if we want to take a copy, we also don't want to delete 2056 // if we want to take a copy, we also don't want to delete
1998 // Note: after this point, the permissionToTakeCopy flag 2057 // Note: after this point, the permissionToTakeCopy flag
1999 // becomes irrelevant. It already includes the permissionToTake 2058 // becomes irrelevant. It already includes the permissionToTake
2000 // permission and after excluding no copy items here, we can 2059 // permission and after excluding no copy items here, we can
2001 // just use that. 2060 // just use that.
2002 if (action == DeRezAction.TakeCopy) 2061 if (action == DeRezAction.TakeCopy)
2003 { 2062 {
2004 // If we don't have permission, stop right here 2063 // If we don't have permission, stop right here
2005 if (!permissionToTakeCopy) 2064 if (!permissionToTakeCopy)
2006 return; 2065 return;
2007 2066
2008 permissionToTake = true; 2067 permissionToTake = true;
2009 // Don't delete 2068 // Don't delete
2010 permissionToDelete = false; 2069 permissionToDelete = false;
2011 } 2070 }
2012 2071
2013 if (action == DeRezAction.Return) 2072 if (action == DeRezAction.Return)
2014 {
2015 if (remoteClient != null)
2016 { 2073 {
2017 if (Permissions.CanReturnObjects( 2074 if (remoteClient != null)
2018 null,
2019 remoteClient.AgentId,
2020 deleteGroups))
2021 { 2075 {
2022 permissionToTake = true; 2076 if (Permissions.CanReturnObjects(
2023 permissionToDelete = true; 2077 null,
2024 2078 remoteClient.AgentId,
2025 foreach (SceneObjectGroup g in deleteGroups) 2079 new List<SceneObjectGroup>() {grp}))
2026 { 2080 {
2027 AddReturn(g.OwnerID == g.GroupID ? g.LastOwnerID : g.OwnerID, g.Name, g.AbsolutePosition, "parcel owner return"); 2081 permissionToTake = true;
2082 permissionToDelete = true;
2083
2084 AddReturn(grp.OwnerID == grp.GroupID ? grp.LastOwnerID : grp.OwnerID, grp.Name, grp.AbsolutePosition, "parcel owner return");
2028 } 2085 }
2029 } 2086 }
2087 else // Auto return passes through here with null agent
2088 {
2089 permissionToTake = true;
2090 permissionToDelete = true;
2091 }
2030 } 2092 }
2031 else // Auto return passes through here with null agent 2093
2094 if (permissionToTake && (!permissionToDelete))
2095 takeGroups.Add(grp);
2096
2097 if (permissionToDelete)
2032 { 2098 {
2033 permissionToTake = true; 2099 if (permissionToTake)
2034 permissionToDelete = true; 2100 deleteGroups.Add(grp);
2101 deleteIDs.Add(grp.LocalId);
2035 } 2102 }
2036 } 2103 }
2037 2104
2038 if (permissionToTake && (action != DeRezAction.Delete || this.m_useTrashOnDelete)) 2105 SendKillObject(deleteIDs);
2106
2107 if (deleteGroups.Count > 0)
2039 { 2108 {
2109 foreach (SceneObjectGroup g in deleteGroups)
2110 deleteIDs.Remove(g.LocalId);
2111
2040 m_asyncSceneObjectDeleter.DeleteToInventory( 2112 m_asyncSceneObjectDeleter.DeleteToInventory(
2041 action, destinationID, deleteGroups, remoteClient, 2113 action, destinationID, deleteGroups, remoteClient,
2042 permissionToDelete); 2114 true);
2115 }
2116 if (takeGroups.Count > 0)
2117 {
2118 m_asyncSceneObjectDeleter.DeleteToInventory(
2119 action, destinationID, takeGroups, remoteClient,
2120 false);
2043 } 2121 }
2044 else if (permissionToDelete) 2122 if (deleteIDs.Count > 0)
2045 { 2123 {
2046 foreach (SceneObjectGroup g in deleteGroups) 2124 foreach (SceneObjectGroup g in deleteGroups)
2047 DeleteSceneObject(g, false); 2125 DeleteSceneObject(g, true);
2126 }
2127 }
2128
2129 public UUID attachObjectAssetStore(IClientAPI remoteClient, SceneObjectGroup grp, UUID AgentId, out UUID itemID)
2130 {
2131 itemID = UUID.Zero;
2132 if (grp != null)
2133 {
2134 Vector3 inventoryStoredPosition = new Vector3
2135 (((grp.AbsolutePosition.X > (int)Constants.RegionSize)
2136 ? 250
2137 : grp.AbsolutePosition.X)
2138 ,
2139 (grp.AbsolutePosition.X > (int)Constants.RegionSize)
2140 ? 250
2141 : grp.AbsolutePosition.X,
2142 grp.AbsolutePosition.Z);
2143
2144 Vector3 originalPosition = grp.AbsolutePosition;
2145
2146 grp.AbsolutePosition = inventoryStoredPosition;
2147
2148 string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp);
2149
2150 grp.AbsolutePosition = originalPosition;
2151
2152 AssetBase asset = CreateAsset(
2153 grp.GetPartName(grp.LocalId),
2154 grp.GetPartDescription(grp.LocalId),
2155 (sbyte)AssetType.Object,
2156 Utils.StringToBytes(sceneObjectXml),
2157 remoteClient.AgentId);
2158 AssetService.Store(asset);
2159
2160 InventoryItemBase item = new InventoryItemBase();
2161 item.CreatorId = grp.RootPart.CreatorID.ToString();
2162 item.CreatorData = grp.RootPart.CreatorData;
2163 item.Owner = remoteClient.AgentId;
2164 item.ID = UUID.Random();
2165 item.AssetID = asset.FullID;
2166 item.Description = asset.Description;
2167 item.Name = asset.Name;
2168 item.AssetType = asset.Type;
2169 item.InvType = (int)InventoryType.Object;
2170
2171 InventoryFolderBase folder = InventoryService.GetFolderForType(remoteClient.AgentId, AssetType.Object);
2172 if (folder != null)
2173 item.Folder = folder.ID;
2174 else // oopsies
2175 item.Folder = UUID.Zero;
2176
2177 // Set up base perms properly
2178 uint permsBase = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify);
2179 permsBase &= grp.RootPart.BaseMask;
2180 permsBase |= (uint)PermissionMask.Move;
2181
2182 // Make sure we don't lock it
2183 grp.RootPart.NextOwnerMask |= (uint)PermissionMask.Move;
2184
2185 if ((remoteClient.AgentId != grp.RootPart.OwnerID) && Permissions.PropagatePermissions())
2186 {
2187 item.BasePermissions = permsBase & grp.RootPart.NextOwnerMask;
2188 item.CurrentPermissions = permsBase & grp.RootPart.NextOwnerMask;
2189 item.NextPermissions = permsBase & grp.RootPart.NextOwnerMask;
2190 item.EveryOnePermissions = permsBase & grp.RootPart.EveryoneMask & grp.RootPart.NextOwnerMask;
2191 item.GroupPermissions = permsBase & grp.RootPart.GroupMask & grp.RootPart.NextOwnerMask;
2192 }
2193 else
2194 {
2195 item.BasePermissions = permsBase;
2196 item.CurrentPermissions = permsBase & grp.RootPart.OwnerMask;
2197 item.NextPermissions = permsBase & grp.RootPart.NextOwnerMask;
2198 item.EveryOnePermissions = permsBase & grp.RootPart.EveryoneMask;
2199 item.GroupPermissions = permsBase & grp.RootPart.GroupMask;
2200 }
2201 item.CreationDate = Util.UnixTimeSinceEpoch();
2202
2203 // sets itemID so client can show item as 'attached' in inventory
2204 grp.FromItemID = item.ID;
2205
2206 if (AddInventoryItem(item))
2207 remoteClient.SendInventoryItemCreateUpdate(item, 0);
2208 else
2209 m_dialogModule.SendAlertToUser(remoteClient, "Operation failed");
2210
2211 itemID = item.ID;
2212 return item.AssetID;
2048 } 2213 }
2214 return UUID.Zero;
2049 } 2215 }
2050 2216
2051 /// <summary> 2217 /// <summary>
@@ -2175,6 +2341,9 @@ namespace OpenSim.Region.Framework.Scenes
2175 2341
2176 public void SetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID, bool running) 2342 public void SetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID, bool running)
2177 { 2343 {
2344 if (!Permissions.CanEditScript(itemID, objectID, controllingClient.AgentId))
2345 return;
2346
2178 SceneObjectPart part = GetSceneObjectPart(objectID); 2347 SceneObjectPart part = GetSceneObjectPart(objectID);
2179 if (part == null) 2348 if (part == null)
2180 return; 2349 return;
@@ -2231,7 +2400,10 @@ namespace OpenSim.Region.Framework.Scenes
2231 } 2400 }
2232 else 2401 else
2233 { 2402 {
2234 if (!Permissions.CanEditObject(sog.UUID, remoteClient.AgentId)) 2403 if (!Permissions.IsGod(remoteClient.AgentId) && sog.OwnerID != remoteClient.AgentId)
2404 continue;
2405
2406 if (!Permissions.CanTransferObject(sog.UUID, groupID))
2235 continue; 2407 continue;
2236 2408
2237 if (sog.GroupID != groupID) 2409 if (sog.GroupID != groupID)
@@ -2343,6 +2515,12 @@ namespace OpenSim.Region.Framework.Scenes
2343 } 2515 }
2344 2516
2345 m_sceneGraph.LinkObjects(root, children); 2517 m_sceneGraph.LinkObjects(root, children);
2518
2519 ScenePresence sp;
2520 if (TryGetScenePresence(agentId, out sp))
2521 {
2522 root.SendPropertiesToClient(sp.ControllingClient);
2523 }
2346 } 2524 }
2347 2525
2348 private string PermissionString(uint permissions) 2526 private string PermissionString(uint permissions)
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
index df43271..ce6415a 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
@@ -50,7 +50,7 @@ namespace OpenSim.Region.Framework.Scenes
50 /// <param name='targetID'></param> 50 /// <param name='targetID'></param>
51 /// <param name='fromAgent'></param> 51 /// <param name='fromAgent'></param>
52 /// <param name='broadcast'></param> 52 /// <param name='broadcast'></param>
53 protected void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName, 53 public void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName,
54 UUID fromID, UUID targetID, bool fromAgent, bool broadcast) 54 UUID fromID, UUID targetID, bool fromAgent, bool broadcast)
55 { 55 {
56 OSChatMessage args = new OSChatMessage(); 56 OSChatMessage args = new OSChatMessage();
@@ -61,6 +61,7 @@ namespace OpenSim.Region.Framework.Scenes
61 args.Position = fromPos; 61 args.Position = fromPos;
62 args.SenderUUID = fromID; 62 args.SenderUUID = fromID;
63 args.Scene = this; 63 args.Scene = this;
64 args.Destination = targetID;
64 65
65 if (fromAgent) 66 if (fromAgent)
66 { 67 {
@@ -75,7 +76,7 @@ namespace OpenSim.Region.Framework.Scenes
75 } 76 }
76 77
77 args.From = fromName; 78 args.From = fromName;
78 args.TargetUUID = targetID; 79 //args.
79 80
80// m_log.DebugFormat( 81// m_log.DebugFormat(
81// "[SCENE]: Sending message {0} on channel {1}, type {2} from {3}, broadcast {4}", 82// "[SCENE]: Sending message {0} on channel {1}, type {2} from {3}, broadcast {4}",
@@ -86,7 +87,7 @@ namespace OpenSim.Region.Framework.Scenes
86 else 87 else
87 EventManager.TriggerOnChatFromWorld(this, args); 88 EventManager.TriggerOnChatFromWorld(this, args);
88 } 89 }
89 90
90 protected void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName, 91 protected void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName,
91 UUID fromID, bool fromAgent, bool broadcast) 92 UUID fromID, bool fromAgent, bool broadcast)
92 { 93 {
@@ -130,19 +131,6 @@ namespace OpenSim.Region.Framework.Scenes
130 { 131 {
131 SimChat(message, type, channel, fromPos, fromName, fromID, fromAgent, true); 132 SimChat(message, type, channel, fromPos, fromName, fromID, fromAgent, true);
132 } 133 }
133 /// <summary>
134 ///
135 /// </summary>
136 /// <param name="message"></param>
137 /// <param name="type"></param>
138 /// <param name="fromPos"></param>
139 /// <param name="fromName"></param>
140 /// <param name="fromAgentID"></param>
141 /// <param name="targetID"></param>
142 public void SimChatToAgent(UUID targetID, byte[] message, Vector3 fromPos, string fromName, UUID fromID, bool fromAgent)
143 {
144 SimChat(message, ChatTypeEnum.Say, 0, fromPos, fromName, fromID, targetID, fromAgent, false);
145 }
146 134
147 /// <summary> 135 /// <summary>
148 /// Invoked when the client requests a prim. 136 /// Invoked when the client requests a prim.
@@ -164,27 +152,47 @@ namespace OpenSim.Region.Framework.Scenes
164 /// <param name="remoteClient"></param> 152 /// <param name="remoteClient"></param>
165 public void SelectPrim(uint primLocalID, IClientAPI remoteClient) 153 public void SelectPrim(uint primLocalID, IClientAPI remoteClient)
166 { 154 {
155 /*
156 SceneObjectPart part = GetSceneObjectPart(primLocalID);
157
158 if (null == part)
159 return;
160
161 if (part.IsRoot)
162 {
163 SceneObjectGroup sog = part.ParentGroup;
164 sog.SendPropertiesToClient(remoteClient);
165
166 // A prim is only tainted if it's allowed to be edited by the person clicking it.
167 if (Permissions.CanEditObject(sog.UUID, remoteClient.AgentId)
168 || Permissions.CanMoveObject(sog.UUID, remoteClient.AgentId))
169 {
170 sog.IsSelected = true;
171 EventManager.TriggerParcelPrimCountTainted();
172 }
173 }
174 else
175 {
176 part.SendPropertiesToClient(remoteClient);
177 }
178 */
167 SceneObjectPart part = GetSceneObjectPart(primLocalID); 179 SceneObjectPart part = GetSceneObjectPart(primLocalID);
168 180
169 if (null == part) 181 if (null == part)
170 return; 182 return;
171 183
172 if (part.IsRoot) 184 SceneObjectGroup sog = part.ParentGroup;
173 { 185 if (sog == null)
174 SceneObjectGroup sog = part.ParentGroup; 186 return;
175 sog.SendPropertiesToClient(remoteClient);
176 sog.IsSelected = true;
177 187
178 // A prim is only tainted if it's allowed to be edited by the person clicking it. 188 part.SendPropertiesToClient(remoteClient);
179 if (Permissions.CanEditObject(sog.UUID, remoteClient.AgentId) 189
180 || Permissions.CanMoveObject(sog.UUID, remoteClient.AgentId)) 190 // A prim is only tainted if it's allowed to be edited by the person clicking it.
181 { 191 if (Permissions.CanEditObject(sog.UUID, remoteClient.AgentId)
182 EventManager.TriggerParcelPrimCountTainted(); 192 || Permissions.CanMoveObject(sog.UUID, remoteClient.AgentId))
183 }
184 }
185 else
186 { 193 {
187 part.SendPropertiesToClient(remoteClient); 194 part.IsSelected = true;
195 EventManager.TriggerParcelPrimCountTainted();
188 } 196 }
189 } 197 }
190 198
@@ -237,7 +245,7 @@ namespace OpenSim.Region.Framework.Scenes
237 SceneObjectPart part = GetSceneObjectPart(primLocalID); 245 SceneObjectPart part = GetSceneObjectPart(primLocalID);
238 if (part == null) 246 if (part == null)
239 return; 247 return;
240 248 /*
241 // A deselect packet contains all the local prims being deselected. However, since selection is still 249 // A deselect packet contains all the local prims being deselected. However, since selection is still
242 // group based we only want the root prim to trigger a full update - otherwise on objects with many prims 250 // group based we only want the root prim to trigger a full update - otherwise on objects with many prims
243 // we end up sending many duplicate ObjectUpdates 251 // we end up sending many duplicate ObjectUpdates
@@ -250,7 +258,9 @@ namespace OpenSim.Region.Framework.Scenes
250 // handled by group, but by prim. Legacy cruft. 258 // handled by group, but by prim. Legacy cruft.
251 // TODO: Make selection flagging per prim! 259 // TODO: Make selection flagging per prim!
252 // 260 //
253 part.ParentGroup.IsSelected = false; 261 if (Permissions.CanEditObject(part.ParentGroup.UUID, remoteClient.AgentId)
262 || Permissions.CanMoveObject(part.ParentGroup.UUID, remoteClient.AgentId))
263 part.ParentGroup.IsSelected = false;
254 264
255 if (part.ParentGroup.IsAttachment) 265 if (part.ParentGroup.IsAttachment)
256 isAttachment = true; 266 isAttachment = true;
@@ -270,6 +280,22 @@ namespace OpenSim.Region.Framework.Scenes
270 part.UUID, remoteClient.AgentId)) 280 part.UUID, remoteClient.AgentId))
271 EventManager.TriggerParcelPrimCountTainted(); 281 EventManager.TriggerParcelPrimCountTainted();
272 } 282 }
283 */
284
285 bool oldgprSelect = part.ParentGroup.IsSelected;
286
287 // This is wrong, wrong, wrong. Selection should not be
288 // handled by group, but by prim. Legacy cruft.
289 // TODO: Make selection flagging per prim!
290 //
291 if (Permissions.CanEditObject(part.ParentGroup.UUID, remoteClient.AgentId)
292 || Permissions.CanMoveObject(part.ParentGroup.UUID, remoteClient.AgentId))
293 {
294 part.IsSelected = false;
295 if (!part.ParentGroup.IsAttachment && oldgprSelect != part.ParentGroup.IsSelected)
296 EventManager.TriggerParcelPrimCountTainted();
297 }
298
273 } 299 }
274 300
275 public virtual void ProcessMoneyTransferRequest(UUID source, UUID destination, int amount, 301 public virtual void ProcessMoneyTransferRequest(UUID source, UUID destination, int amount,
@@ -412,6 +438,20 @@ namespace OpenSim.Region.Framework.Scenes
412 ); 438 );
413 } 439 }
414 440
441 private class DescendentsRequestData
442 {
443 public IClientAPI RemoteClient;
444 public UUID FolderID;
445 public UUID OwnerID;
446 public bool FetchFolders;
447 public bool FetchItems;
448 public int SortOrder;
449 }
450
451 private Queue<DescendentsRequestData> m_descendentsRequestQueue = new Queue<DescendentsRequestData>();
452 private Object m_descendentsRequestLock = new Object();
453 private bool m_descendentsRequestProcessing = false;
454
415 /// <summary> 455 /// <summary>
416 /// Tell the client about the various child items and folders contained in the requested folder. 456 /// Tell the client about the various child items and folders contained in the requested folder.
417 /// </summary> 457 /// </summary>
@@ -448,17 +488,38 @@ namespace OpenSim.Region.Framework.Scenes
448 } 488 }
449 } 489 }
450 490
451 // We're going to send the reply async, because there may be 491 lock (m_descendentsRequestLock)
452 // an enormous quantity of packets -- basically the entire inventory! 492 {
453 // We don't want to block the client thread while all that is happening. 493 if (!m_descendentsRequestProcessing)
454 SendInventoryDelegate d = SendInventoryAsync; 494 {
455 d.BeginInvoke(remoteClient, folderID, ownerID, fetchFolders, fetchItems, sortOrder, SendInventoryComplete, d); 495 m_descendentsRequestProcessing = true;
496
497 // We're going to send the reply async, because there may be
498 // an enormous quantity of packets -- basically the entire inventory!
499 // We don't want to block the client thread while all that is happening.
500 SendInventoryDelegate d = SendInventoryAsync;
501 d.BeginInvoke(remoteClient, folderID, ownerID, fetchFolders, fetchItems, sortOrder, SendInventoryComplete, d);
502
503 return;
504 }
505
506 DescendentsRequestData req = new DescendentsRequestData();
507 req.RemoteClient = remoteClient;
508 req.FolderID = folderID;
509 req.OwnerID = ownerID;
510 req.FetchFolders = fetchFolders;
511 req.FetchItems = fetchItems;
512 req.SortOrder = sortOrder;
513
514 m_descendentsRequestQueue.Enqueue(req);
515 }
456 } 516 }
457 517
458 delegate void SendInventoryDelegate(IClientAPI remoteClient, UUID folderID, UUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder); 518 delegate void SendInventoryDelegate(IClientAPI remoteClient, UUID folderID, UUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder);
459 519
460 void SendInventoryAsync(IClientAPI remoteClient, UUID folderID, UUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder) 520 void SendInventoryAsync(IClientAPI remoteClient, UUID folderID, UUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder)
461 { 521 {
522 Thread.Sleep(20);
462 SendInventoryUpdate(remoteClient, new InventoryFolderBase(folderID), fetchFolders, fetchItems); 523 SendInventoryUpdate(remoteClient, new InventoryFolderBase(folderID), fetchFolders, fetchItems);
463 } 524 }
464 525
@@ -466,6 +527,21 @@ namespace OpenSim.Region.Framework.Scenes
466 { 527 {
467 SendInventoryDelegate d = (SendInventoryDelegate)iar.AsyncState; 528 SendInventoryDelegate d = (SendInventoryDelegate)iar.AsyncState;
468 d.EndInvoke(iar); 529 d.EndInvoke(iar);
530
531 lock (m_descendentsRequestLock)
532 {
533 if (m_descendentsRequestQueue.Count > 0)
534 {
535 DescendentsRequestData req = m_descendentsRequestQueue.Dequeue();
536
537 d = SendInventoryAsync;
538 d.BeginInvoke(req.RemoteClient, req.FolderID, req.OwnerID, req.FetchFolders, req.FetchItems, req.SortOrder, SendInventoryComplete, d);
539
540 return;
541 }
542
543 m_descendentsRequestProcessing = false;
544 }
469 } 545 }
470 546
471 /// <summary> 547 /// <summary>
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index cca295c..2a1949d 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -156,8 +156,8 @@ namespace OpenSim.Region.Framework.Scenes
156 // TODO: need to figure out how allow client agents but deny 156 // TODO: need to figure out how allow client agents but deny
157 // root agents when ACL denies access to root agent 157 // root agents when ACL denies access to root agent
158 public bool m_strictAccessControl = true; 158 public bool m_strictAccessControl = true;
159 159 public bool m_seeIntoBannedRegion = false;
160 public int MaxUndoCount { get; set; } 160 public int MaxUndoCount = 5;
161 161
162 // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet; 162 // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet;
163 public bool LoginLock = false; 163 public bool LoginLock = false;
@@ -173,11 +173,13 @@ namespace OpenSim.Region.Framework.Scenes
173 173
174 protected int m_splitRegionID; 174 protected int m_splitRegionID;
175 protected Timer m_restartWaitTimer = new Timer(); 175 protected Timer m_restartWaitTimer = new Timer();
176 protected Timer m_timerWatchdog = new Timer();
176 protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); 177 protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>();
177 protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); 178 protected List<RegionInfo> m_neighbours = new List<RegionInfo>();
178 protected string m_simulatorVersion = "OpenSimulator Server"; 179 protected string m_simulatorVersion = "OpenSimulator Server";
179 protected AgentCircuitManager m_authenticateHandler; 180 protected AgentCircuitManager m_authenticateHandler;
180 protected SceneCommunicationService m_sceneGridService; 181 protected SceneCommunicationService m_sceneGridService;
182 protected ISnmpModule m_snmpService = null;
181 183
182 protected ISimulationDataService m_SimulationDataService; 184 protected ISimulationDataService m_SimulationDataService;
183 protected IEstateDataService m_EstateDataService; 185 protected IEstateDataService m_EstateDataService;
@@ -240,8 +242,8 @@ namespace OpenSim.Region.Framework.Scenes
240 private int m_update_presences = 1; // Update scene presence movements 242 private int m_update_presences = 1; // Update scene presence movements
241 private int m_update_events = 1; 243 private int m_update_events = 1;
242 private int m_update_backup = 200; 244 private int m_update_backup = 200;
243 private int m_update_terrain = 50; 245 private int m_update_terrain = 1000;
244// private int m_update_land = 1; 246 private int m_update_land = 10;
245 private int m_update_coarse_locations = 50; 247 private int m_update_coarse_locations = 50;
246 248
247 private int agentMS; 249 private int agentMS;
@@ -254,13 +256,13 @@ namespace OpenSim.Region.Framework.Scenes
254 private int backupMS; 256 private int backupMS;
255 private int terrainMS; 257 private int terrainMS;
256 private int landMS; 258 private int landMS;
257 private int spareMS;
258 259
259 /// <summary> 260 /// <summary>
260 /// Tick at which the last frame was processed. 261 /// Tick at which the last frame was processed.
261 /// </summary> 262 /// </summary>
262 private int m_lastFrameTick; 263 private int m_lastFrameTick;
263 264
265 public bool CombineRegions = false;
264 /// <summary> 266 /// <summary>
265 /// Tick at which the last maintenance run occurred. 267 /// Tick at which the last maintenance run occurred.
266 /// </summary> 268 /// </summary>
@@ -291,6 +293,11 @@ namespace OpenSim.Region.Framework.Scenes
291 /// </summary> 293 /// </summary>
292 private int m_LastLogin; 294 private int m_LastLogin;
293 295
296 private int m_lastIncoming;
297 private int m_lastOutgoing;
298 private int m_hbRestarts = 0;
299
300
294 /// <summary> 301 /// <summary>
295 /// Thread that runs the scene loop. 302 /// Thread that runs the scene loop.
296 /// </summary> 303 /// </summary>
@@ -331,7 +338,7 @@ namespace OpenSim.Region.Framework.Scenes
331 private volatile bool m_active; 338 private volatile bool m_active;
332 339
333// private int m_lastUpdate; 340// private int m_lastUpdate;
334// private bool m_firstHeartbeat = true; 341 private bool m_firstHeartbeat = true;
335 342
336 private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time; 343 private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time;
337 private bool m_reprioritizationEnabled = true; 344 private bool m_reprioritizationEnabled = true;
@@ -376,6 +383,19 @@ namespace OpenSim.Region.Framework.Scenes
376 get { return m_sceneGridService; } 383 get { return m_sceneGridService; }
377 } 384 }
378 385
386 public ISnmpModule SnmpService
387 {
388 get
389 {
390 if (m_snmpService == null)
391 {
392 m_snmpService = RequestModuleInterface<ISnmpModule>();
393 }
394
395 return m_snmpService;
396 }
397 }
398
379 public ISimulationDataService SimulationDataService 399 public ISimulationDataService SimulationDataService
380 { 400 {
381 get 401 get
@@ -674,6 +694,8 @@ namespace OpenSim.Region.Framework.Scenes
674 m_SimulationDataService = simDataService; 694 m_SimulationDataService = simDataService;
675 m_EstateDataService = estateDataService; 695 m_EstateDataService = estateDataService;
676 m_regionHandle = RegionInfo.RegionHandle; 696 m_regionHandle = RegionInfo.RegionHandle;
697 m_lastIncoming = 0;
698 m_lastOutgoing = 0;
677 699
678 m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this); 700 m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this);
679 m_asyncSceneObjectDeleter.Enabled = true; 701 m_asyncSceneObjectDeleter.Enabled = true;
@@ -761,132 +783,141 @@ namespace OpenSim.Region.Framework.Scenes
761 783
762 // Region config overrides global config 784 // Region config overrides global config
763 // 785 //
764 if (m_config.Configs["Startup"] != null) 786 try
765 { 787 {
766 IConfig startupConfig = m_config.Configs["Startup"]; 788 if (m_config.Configs["Startup"] != null)
767
768 StartDisabled = startupConfig.GetBoolean("StartDisabled", false);
769
770 m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance", m_defaultDrawDistance);
771 m_useBackup = startupConfig.GetBoolean("UseSceneBackup", m_useBackup);
772 if (!m_useBackup)
773 m_log.InfoFormat("[SCENE]: Backup has been disabled for {0}", RegionInfo.RegionName);
774
775 //Animation states
776 m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false);
777
778 MaxUndoCount = startupConfig.GetInt("MaxPrimUndos", 20);
779
780 PhysicalPrims = startupConfig.GetBoolean("physical_prim", PhysicalPrims);
781 CollidablePrims = startupConfig.GetBoolean("collidable_prim", CollidablePrims);
782
783 m_minNonphys = startupConfig.GetFloat("NonPhysicalPrimMin", m_minNonphys);
784 if (RegionInfo.NonphysPrimMin > 0)
785 { 789 {
786 m_minNonphys = RegionInfo.NonphysPrimMin; 790 IConfig startupConfig = m_config.Configs["Startup"];
787 }
788 791
789 m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); 792 StartDisabled = startupConfig.GetBoolean("StartDisabled", false);
790 if (RegionInfo.NonphysPrimMax > 0)
791 {
792 m_maxNonphys = RegionInfo.NonphysPrimMax;
793 }
794 793
795 m_minPhys = startupConfig.GetFloat("PhysicalPrimMin", m_minPhys); 794 m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance",m_defaultDrawDistance);
796 if (RegionInfo.PhysPrimMin > 0) 795 m_useBackup = startupConfig.GetBoolean("UseSceneBackup", m_useBackup);
797 { 796 if (!m_useBackup)
798 m_minPhys = RegionInfo.PhysPrimMin; 797 m_log.InfoFormat("[SCENE]: Backup has been disabled for {0}", RegionInfo.RegionName);
799 } 798
799 //Animation states
800 m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false);
800 801
801 m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", m_maxPhys); 802 PhysicalPrims = startupConfig.GetBoolean("physical_prim", true);
802 if (RegionInfo.PhysPrimMax > 0) 803 CollidablePrims = startupConfig.GetBoolean("collidable_prim", true);
803 {
804 m_maxPhys = RegionInfo.PhysPrimMax;
805 }
806 804
807 // Here, if clamping is requested in either global or 805 m_minNonphys = startupConfig.GetFloat("NonPhysicalPrimMin", m_minNonphys);
808 // local config, it will be used 806 if (RegionInfo.NonphysPrimMin > 0)
809 // 807 {
810 m_clampPrimSize = startupConfig.GetBoolean("ClampPrimSize", m_clampPrimSize); 808 m_minNonphys = RegionInfo.NonphysPrimMin;
811 if (RegionInfo.ClampPrimSize) 809 }
812 {
813 m_clampPrimSize = true;
814 }
815 810
816 m_linksetCapacity = startupConfig.GetInt("LinksetPrims", m_linksetCapacity); 811 m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys);
817 if (RegionInfo.LinksetCapacity > 0) 812 if (RegionInfo.NonphysPrimMax > 0)
818 { 813 {
819 m_linksetCapacity = RegionInfo.LinksetCapacity; 814 m_maxNonphys = RegionInfo.NonphysPrimMax;
820 } 815 }
821 816
822 m_useTrashOnDelete = startupConfig.GetBoolean("UseTrashOnDelete", m_useTrashOnDelete); 817 m_minPhys = startupConfig.GetFloat("PhysicalPrimMin", m_minPhys);
823 m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries); 818 if (RegionInfo.PhysPrimMin > 0)
824 m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings); 819 {
825 m_dontPersistBefore = 820 m_minPhys = RegionInfo.PhysPrimMin;
826 startupConfig.GetLong("MinimumTimeBeforePersistenceConsidered", DEFAULT_MIN_TIME_FOR_PERSISTENCE); 821 }
827 m_dontPersistBefore *= 10000000;
828 m_persistAfter =
829 startupConfig.GetLong("MaximumTimeBeforePersistenceConsidered", DEFAULT_MAX_TIME_FOR_PERSISTENCE);
830 m_persistAfter *= 10000000;
831 822
832 m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); 823 m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", m_maxPhys);
833 824
834 SpawnPointRouting = startupConfig.GetString("SpawnPointRouting", "closest"); 825 if (RegionInfo.PhysPrimMax > 0)
835 TelehubAllowLandmarks = startupConfig.GetBoolean("TelehubAllowLandmark", false); 826 {
827 m_maxPhys = RegionInfo.PhysPrimMax;
828 }
836 829
837 m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); 830 m_linksetCapacity = startupConfig.GetInt("LinksetPrims", m_linksetCapacity);
831 if (RegionInfo.LinksetCapacity > 0)
832 {
833 m_linksetCapacity = RegionInfo.LinksetCapacity;
834 }
838 835
839 m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); 836 SpawnPointRouting = startupConfig.GetString("SpawnPointRouting", "closest");
840 if (m_generateMaptiles) 837 TelehubAllowLandmarks = startupConfig.GetBoolean("TelehubAllowLandmark", false);
841 { 838
842 int maptileRefresh = startupConfig.GetInt("MaptileRefresh", 0); 839 // Here, if clamping is requested in either global or
843 if (maptileRefresh != 0) 840 // local config, it will be used
841 //
842 m_clampPrimSize = startupConfig.GetBoolean("ClampPrimSize", m_clampPrimSize);
843 if (RegionInfo.ClampPrimSize)
844 { 844 {
845 m_mapGenerationTimer.Interval = maptileRefresh * 1000; 845 m_clampPrimSize = true;
846 m_mapGenerationTimer.Elapsed += RegenerateMaptileAndReregister;
847 m_mapGenerationTimer.AutoReset = true;
848 m_mapGenerationTimer.Start();
849 } 846 }
850 }
851 else
852 {
853 string tile = startupConfig.GetString("MaptileStaticUUID", UUID.Zero.ToString());
854 UUID tileID;
855 847
856 if (UUID.TryParse(tile, out tileID)) 848 m_useTrashOnDelete = startupConfig.GetBoolean("UseTrashOnDelete",m_useTrashOnDelete);
849 m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries);
850 m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings);
851 m_dontPersistBefore =
852 startupConfig.GetLong("MinimumTimeBeforePersistenceConsidered", DEFAULT_MIN_TIME_FOR_PERSISTENCE);
853 m_dontPersistBefore *= 10000000;
854 m_persistAfter =
855 startupConfig.GetLong("MaximumTimeBeforePersistenceConsidered", DEFAULT_MAX_TIME_FOR_PERSISTENCE);
856 m_persistAfter *= 10000000;
857
858 m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine");
859 m_log.InfoFormat("[SCENE]: Default script engine {0}", m_defaultScriptEngine);
860
861 m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl);
862 m_seeIntoBannedRegion = startupConfig.GetBoolean("SeeIntoBannedRegion", m_seeIntoBannedRegion);
863 CombineRegions = startupConfig.GetBoolean("CombineContiguousRegions", false);
864
865 m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true);
866 if (m_generateMaptiles)
857 { 867 {
858 RegionInfo.RegionSettings.TerrainImageID = tileID; 868 int maptileRefresh = startupConfig.GetInt("MaptileRefresh", 0);
869 if (maptileRefresh != 0)
870 {
871 m_mapGenerationTimer.Interval = maptileRefresh * 1000;
872 m_mapGenerationTimer.Elapsed += RegenerateMaptileAndReregister;
873 m_mapGenerationTimer.AutoReset = true;
874 m_mapGenerationTimer.Start();
875 }
859 } 876 }
860 } 877 else
878 {
879 string tile = startupConfig.GetString("MaptileStaticUUID", UUID.Zero.ToString());
880 UUID tileID;
861 881
862 string grant = startupConfig.GetString("AllowedClients", String.Empty); 882 if (UUID.TryParse(tile, out tileID))
863 if (grant.Length > 0) 883 {
864 { 884 RegionInfo.RegionSettings.TerrainImageID = tileID;
865 foreach (string viewer in grant.Split('|')) 885 }
886 }
887
888 string grant = startupConfig.GetString("AllowedClients", String.Empty);
889 if (grant.Length > 0)
866 { 890 {
867 m_AllowedViewers.Add(viewer.Trim().ToLower()); 891 foreach (string viewer in grant.Split(','))
892 {
893 m_AllowedViewers.Add(viewer.Trim().ToLower());
894 }
868 } 895 }
869 }
870 896
871 grant = startupConfig.GetString("BannedClients", String.Empty); 897 grant = startupConfig.GetString("BannedClients", String.Empty);
872 if (grant.Length > 0) 898 if (grant.Length > 0)
873 {
874 foreach (string viewer in grant.Split('|'))
875 { 899 {
876 m_BannedViewers.Add(viewer.Trim().ToLower()); 900 foreach (string viewer in grant.Split(','))
901 {
902 m_BannedViewers.Add(viewer.Trim().ToLower());
903 }
877 } 904 }
878 }
879 905
880 MinFrameTime = startupConfig.GetFloat( "MinFrameTime", MinFrameTime); 906 MinFrameTime = startupConfig.GetFloat( "MinFrameTime", MinFrameTime);
881 m_update_backup = startupConfig.GetInt( "UpdateStorageEveryNFrames", m_update_backup); 907 m_update_backup = startupConfig.GetInt( "UpdateStorageEveryNFrames", m_update_backup);
882 m_update_coarse_locations = startupConfig.GetInt( "UpdateCoarseLocationsEveryNFrames", m_update_coarse_locations); 908 m_update_coarse_locations = startupConfig.GetInt( "UpdateCoarseLocationsEveryNFrames", m_update_coarse_locations);
883 m_update_entitymovement = startupConfig.GetInt( "UpdateEntityMovementEveryNFrames", m_update_entitymovement); 909 m_update_entitymovement = startupConfig.GetInt( "UpdateEntityMovementEveryNFrames", m_update_entitymovement);
884 m_update_events = startupConfig.GetInt( "UpdateEventsEveryNFrames", m_update_events); 910 m_update_events = startupConfig.GetInt( "UpdateEventsEveryNFrames", m_update_events);
885 m_update_objects = startupConfig.GetInt( "UpdateObjectsEveryNFrames", m_update_objects); 911 m_update_objects = startupConfig.GetInt( "UpdateObjectsEveryNFrames", m_update_objects);
886 m_update_physics = startupConfig.GetInt( "UpdatePhysicsEveryNFrames", m_update_physics); 912 m_update_physics = startupConfig.GetInt( "UpdatePhysicsEveryNFrames", m_update_physics);
887 m_update_presences = startupConfig.GetInt( "UpdateAgentsEveryNFrames", m_update_presences); 913 m_update_presences = startupConfig.GetInt( "UpdateAgentsEveryNFrames", m_update_presences);
888 m_update_terrain = startupConfig.GetInt( "UpdateTerrainEveryNFrames", m_update_terrain); 914 m_update_terrain = startupConfig.GetInt( "UpdateTerrainEveryNFrames", m_update_terrain);
889 m_update_temp_cleaning = startupConfig.GetInt( "UpdateTempCleaningEveryNFrames", m_update_temp_cleaning); 915 m_update_temp_cleaning = startupConfig.GetInt( "UpdateTempCleaningEveryNFrames", m_update_temp_cleaning);
916 }
917 }
918 catch (Exception e)
919 {
920 m_log.Error("[SCENE]: Failed to load StartupConfig: " + e.ToString());
890 } 921 }
891 922
892 // FIXME: Ultimately this should be in a module. 923 // FIXME: Ultimately this should be in a module.
@@ -931,6 +962,8 @@ namespace OpenSim.Region.Framework.Scenes
931 StatsReporter = new SimStatsReporter(this); 962 StatsReporter = new SimStatsReporter(this);
932 StatsReporter.OnSendStatsResult += SendSimStatsPackets; 963 StatsReporter.OnSendStatsResult += SendSimStatsPackets;
933 StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats; 964 StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats;
965
966 MainConsole.Instance.Commands.AddCommand("scene", false, "gc collect", "gc collect", "gc collect", "Cause the garbage collector to make a single pass", HandleGcCollect);
934 } 967 }
935 968
936 public Scene(RegionInfo regInfo) : base(regInfo) 969 public Scene(RegionInfo regInfo) : base(regInfo)
@@ -1299,9 +1332,11 @@ namespace OpenSim.Region.Framework.Scenes
1299 // Stop all client threads. 1332 // Stop all client threads.
1300 ForEachScenePresence(delegate(ScenePresence avatar) { avatar.ControllingClient.Close(); }); 1333 ForEachScenePresence(delegate(ScenePresence avatar) { avatar.ControllingClient.Close(); });
1301 1334
1302 m_log.Debug("[SCENE]: Persisting changed objects"); 1335 m_log.Debug("[SCENE]: TriggerSceneShuttingDown");
1303 EventManager.TriggerSceneShuttingDown(this); 1336 EventManager.TriggerSceneShuttingDown(this);
1304 1337
1338 m_log.Debug("[SCENE]: Persisting changed objects");
1339
1305 EntityBase[] entities = GetEntities(); 1340 EntityBase[] entities = GetEntities();
1306 foreach (EntityBase entity in entities) 1341 foreach (EntityBase entity in entities)
1307 { 1342 {
@@ -1311,6 +1346,7 @@ namespace OpenSim.Region.Framework.Scenes
1311 } 1346 }
1312 } 1347 }
1313 1348
1349 m_log.Debug("[SCENE]: Graph close");
1314 m_sceneGraph.Close(); 1350 m_sceneGraph.Close();
1315 1351
1316 if (!GridService.DeregisterRegion(RegionInfo.RegionID)) 1352 if (!GridService.DeregisterRegion(RegionInfo.RegionID))
@@ -1323,6 +1359,7 @@ namespace OpenSim.Region.Framework.Scenes
1323 // attempt to reference a null or disposed physics scene. 1359 // attempt to reference a null or disposed physics scene.
1324 if (PhysicsScene != null) 1360 if (PhysicsScene != null)
1325 { 1361 {
1362 m_log.Debug("[SCENE]: Dispose Physics");
1326 PhysicsScene phys = PhysicsScene; 1363 PhysicsScene phys = PhysicsScene;
1327 // remove the physics engine from both Scene and SceneGraph 1364 // remove the physics engine from both Scene and SceneGraph
1328 PhysicsScene = null; 1365 PhysicsScene = null;
@@ -1345,11 +1382,29 @@ namespace OpenSim.Region.Framework.Scenes
1345 //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); 1382 //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat);
1346 if (m_heartbeatThread != null) 1383 if (m_heartbeatThread != null)
1347 { 1384 {
1385 m_hbRestarts++;
1386 if(m_hbRestarts > 10)
1387 Environment.Exit(1);
1388 m_log.ErrorFormat("[SCENE]: Restarting heartbeat thread because it hasn't reported in in region {0}", RegionInfo.RegionName);
1389
1390//int pid = System.Diagnostics.Process.GetCurrentProcess().Id;
1391//System.Diagnostics.Process proc = new System.Diagnostics.Process();
1392//proc.EnableRaisingEvents=false;
1393//proc.StartInfo.FileName = "/bin/kill";
1394//proc.StartInfo.Arguments = "-QUIT " + pid.ToString();
1395//proc.Start();
1396//proc.WaitForExit();
1397//Thread.Sleep(1000);
1398//Environment.Exit(1);
1348 m_heartbeatThread.Abort(); 1399 m_heartbeatThread.Abort();
1400 Watchdog.AbortThread(m_heartbeatThread.ManagedThreadId);
1349 m_heartbeatThread = null; 1401 m_heartbeatThread = null;
1350 } 1402 }
1351// m_lastUpdate = Util.EnvironmentTickCount(); 1403// m_lastUpdate = Util.EnvironmentTickCount();
1352 1404
1405// m_sceneGraph.PreparePhysicsSimulation();
1406
1407
1353 m_heartbeatThread 1408 m_heartbeatThread
1354 = Watchdog.StartThread( 1409 = Watchdog.StartThread(
1355 Heartbeat, string.Format("Heartbeat ({0})", RegionInfo.RegionName), ThreadPriority.Normal, false, false); 1410 Heartbeat, string.Format("Heartbeat ({0})", RegionInfo.RegionName), ThreadPriority.Normal, false, false);
@@ -1492,16 +1547,20 @@ namespace OpenSim.Region.Framework.Scenes
1492 endFrame = Frame + frames; 1547 endFrame = Frame + frames;
1493 1548
1494 float physicsFPS = 0f; 1549 float physicsFPS = 0f;
1495 int previousFrameTick, tmpMS; 1550 int tmpMS;
1496 int maintc = Util.EnvironmentTickCount(); 1551 int previousFrameTick;
1552 int maintc;
1553 int sleepMS;
1554 int framestart;
1497 1555
1498 while (!m_shuttingDown && ((endFrame == null && Active) || Frame < endFrame)) 1556 while (!m_shuttingDown && ((endFrame == null && Active) || Frame < endFrame))
1499 { 1557 {
1558 framestart = Util.EnvironmentTickCount();
1500 ++Frame; 1559 ++Frame;
1501 1560
1502// m_log.DebugFormat("[SCENE]: Processing frame {0} in {1}", Frame, RegionInfo.RegionName); 1561// m_log.DebugFormat("[SCENE]: Processing frame {0} in {1}", Frame, RegionInfo.RegionName);
1503 1562
1504 agentMS = tempOnRezMS = eventMS = backupMS = terrainMS = landMS = spareMS = 0; 1563 agentMS = tempOnRezMS = eventMS = backupMS = terrainMS = landMS = 0;
1505 1564
1506 try 1565 try
1507 { 1566 {
@@ -1553,6 +1612,7 @@ namespace OpenSim.Region.Framework.Scenes
1553 m_sceneGraph.UpdatePresences(); 1612 m_sceneGraph.UpdatePresences();
1554 1613
1555 agentMS += Util.EnvironmentTickCountSubtract(tmpMS); 1614 agentMS += Util.EnvironmentTickCountSubtract(tmpMS);
1615
1556 1616
1557 // Delete temp-on-rez stuff 1617 // Delete temp-on-rez stuff
1558 if (Frame % m_update_temp_cleaning == 0 && !m_cleaningTemps) 1618 if (Frame % m_update_temp_cleaning == 0 && !m_cleaningTemps)
@@ -1634,34 +1694,37 @@ namespace OpenSim.Region.Framework.Scenes
1634 1694
1635 Watchdog.UpdateThread(); 1695 Watchdog.UpdateThread();
1636 1696
1697 otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS;
1698
1699 StatsReporter.AddPhysicsFPS(physicsFPS);
1700 StatsReporter.AddTimeDilation(TimeDilation);
1701 StatsReporter.AddFPS(1);
1702
1703 StatsReporter.addAgentMS(agentMS);
1704 StatsReporter.addPhysicsMS(physicsMS + physicsMS2);
1705 StatsReporter.addOtherMS(otherMS);
1706 StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS());
1707
1637 previousFrameTick = m_lastFrameTick; 1708 previousFrameTick = m_lastFrameTick;
1638 m_lastFrameTick = Util.EnvironmentTickCount(); 1709 m_lastFrameTick = Util.EnvironmentTickCount();
1639 tmpMS = Util.EnvironmentTickCountSubtract(m_lastFrameTick, maintc); 1710 tmpMS = Util.EnvironmentTickCountSubtract(m_lastFrameTick, framestart);
1640 tmpMS = (int)(MinFrameTime * 1000) - tmpMS; 1711 tmpMS = (int)(MinFrameTime * 1000) - tmpMS;
1641 1712
1713 m_firstHeartbeat = false;
1714
1715 sleepMS = Util.EnvironmentTickCount();
1716
1642 if (tmpMS > 0) 1717 if (tmpMS > 0)
1643 {
1644 Thread.Sleep(tmpMS); 1718 Thread.Sleep(tmpMS);
1645 spareMS += tmpMS;
1646 }
1647 1719
1648 frameMS = Util.EnvironmentTickCountSubtract(maintc); 1720 sleepMS = Util.EnvironmentTickCountSubtract(sleepMS);
1649 maintc = Util.EnvironmentTickCount(); 1721 frameMS = Util.EnvironmentTickCountSubtract(framestart);
1650 1722 StatsReporter.addSleepMS(sleepMS);
1651 otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS; 1723 StatsReporter.addFrameMS(frameMS);
1652 1724
1653 // if (Frame%m_update_avatars == 0) 1725 // if (Frame%m_update_avatars == 0)
1654 // UpdateInWorldTime(); 1726 // UpdateInWorldTime();
1655 StatsReporter.AddPhysicsFPS(physicsFPS);
1656 StatsReporter.AddTimeDilation(TimeDilation);
1657 StatsReporter.AddFPS(1);
1658 1727
1659 StatsReporter.addFrameMS(frameMS);
1660 StatsReporter.addAgentMS(agentMS);
1661 StatsReporter.addPhysicsMS(physicsMS + physicsMS2);
1662 StatsReporter.addOtherMS(otherMS);
1663 StatsReporter.AddSpareMS(spareMS);
1664 StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS());
1665 1728
1666 // Optionally warn if a frame takes double the amount of time that it should. 1729 // Optionally warn if a frame takes double the amount of time that it should.
1667 if (DebugUpdates 1730 if (DebugUpdates
@@ -1779,7 +1842,7 @@ namespace OpenSim.Region.Framework.Scenes
1779 msg.fromAgentName = "Server"; 1842 msg.fromAgentName = "Server";
1780 msg.dialog = (byte)19; // Object msg 1843 msg.dialog = (byte)19; // Object msg
1781 msg.fromGroup = false; 1844 msg.fromGroup = false;
1782 msg.offline = (byte)0; 1845 msg.offline = (byte)1;
1783 msg.ParentEstateID = RegionInfo.EstateSettings.ParentEstateID; 1846 msg.ParentEstateID = RegionInfo.EstateSettings.ParentEstateID;
1784 msg.Position = Vector3.Zero; 1847 msg.Position = Vector3.Zero;
1785 msg.RegionID = RegionInfo.RegionID.Guid; 1848 msg.RegionID = RegionInfo.RegionID.Guid;
@@ -2001,6 +2064,19 @@ namespace OpenSim.Region.Framework.Scenes
2001 EventManager.TriggerPrimsLoaded(this); 2064 EventManager.TriggerPrimsLoaded(this);
2002 } 2065 }
2003 2066
2067 public bool SuportsRayCastFiltered()
2068 {
2069 if (PhysicsScene == null)
2070 return false;
2071 return PhysicsScene.SuportsRaycastWorldFiltered();
2072 }
2073
2074 public object RayCastFiltered(Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags filter)
2075 {
2076 if (PhysicsScene == null)
2077 return null;
2078 return PhysicsScene.RaycastWorld(position, direction, length, Count,filter);
2079 }
2004 2080
2005 /// <summary> 2081 /// <summary>
2006 /// Gets a new rez location based on the raycast and the size of the object that is being rezzed. 2082 /// Gets a new rez location based on the raycast and the size of the object that is being rezzed.
@@ -2017,14 +2093,24 @@ namespace OpenSim.Region.Framework.Scenes
2017 /// <returns></returns> 2093 /// <returns></returns>
2018 public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) 2094 public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter)
2019 { 2095 {
2096
2097 float wheight = (float)RegionInfo.RegionSettings.WaterHeight;
2098 Vector3 wpos = Vector3.Zero;
2099 // Check for water surface intersection from above
2100 if ( (RayStart.Z > wheight) && (RayEnd.Z < wheight) )
2101 {
2102 float ratio = (RayStart.Z - wheight) / (RayStart.Z - RayEnd.Z);
2103 wpos.X = RayStart.X - (ratio * (RayStart.X - RayEnd.X));
2104 wpos.Y = RayStart.Y - (ratio * (RayStart.Y - RayEnd.Y));
2105 wpos.Z = wheight;
2106 }
2107
2020 Vector3 pos = Vector3.Zero; 2108 Vector3 pos = Vector3.Zero;
2021 if (RayEndIsIntersection == (byte)1) 2109 if (RayEndIsIntersection == (byte)1)
2022 { 2110 {
2023 pos = RayEnd; 2111 pos = RayEnd;
2024 return pos;
2025 } 2112 }
2026 2113 else if (RayTargetID != UUID.Zero)
2027 if (RayTargetID != UUID.Zero)
2028 { 2114 {
2029 SceneObjectPart target = GetSceneObjectPart(RayTargetID); 2115 SceneObjectPart target = GetSceneObjectPart(RayTargetID);
2030 2116
@@ -2046,7 +2132,7 @@ namespace OpenSim.Region.Framework.Scenes
2046 EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); 2132 EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter);
2047 2133
2048 // Un-comment out the following line to Get Raytrace results printed to the console. 2134 // Un-comment out the following line to Get Raytrace results printed to the console.
2049 // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); 2135 // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString());
2050 float ScaleOffset = 0.5f; 2136 float ScaleOffset = 0.5f;
2051 2137
2052 // If we hit something 2138 // If we hit something
@@ -2069,13 +2155,10 @@ namespace OpenSim.Region.Framework.Scenes
2069 //pos.Z -= 0.25F; 2155 //pos.Z -= 0.25F;
2070 2156
2071 } 2157 }
2072
2073 return pos;
2074 } 2158 }
2075 else 2159 else
2076 { 2160 {
2077 // We don't have a target here, so we're going to raytrace all the objects in the scene. 2161 // We don't have a target here, so we're going to raytrace all the objects in the scene.
2078
2079 EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); 2162 EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false);
2080 2163
2081 // Un-comment the following line to print the raytrace results to the console. 2164 // Un-comment the following line to print the raytrace results to the console.
@@ -2084,13 +2167,12 @@ namespace OpenSim.Region.Framework.Scenes
2084 if (ei.HitTF) 2167 if (ei.HitTF)
2085 { 2168 {
2086 pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); 2169 pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z);
2087 } else 2170 }
2171 else
2088 { 2172 {
2089 // fall back to our stupid functionality 2173 // fall back to our stupid functionality
2090 pos = RayEnd; 2174 pos = RayEnd;
2091 } 2175 }
2092
2093 return pos;
2094 } 2176 }
2095 } 2177 }
2096 else 2178 else
@@ -2101,8 +2183,12 @@ namespace OpenSim.Region.Framework.Scenes
2101 //increase height so its above the ground. 2183 //increase height so its above the ground.
2102 //should be getting the normal of the ground at the rez point and using that? 2184 //should be getting the normal of the ground at the rez point and using that?
2103 pos.Z += scale.Z / 2f; 2185 pos.Z += scale.Z / 2f;
2104 return pos; 2186// return pos;
2105 } 2187 }
2188
2189 // check against posible water intercept
2190 if (wpos.Z > pos.Z) pos = wpos;
2191 return pos;
2106 } 2192 }
2107 2193
2108 2194
@@ -2193,12 +2279,12 @@ namespace OpenSim.Region.Framework.Scenes
2193 { 2279 {
2194 if (m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates)) 2280 if (m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates))
2195 { 2281 {
2282 sceneObject.IsDeleted = false;
2196 EventManager.TriggerObjectAddedToScene(sceneObject); 2283 EventManager.TriggerObjectAddedToScene(sceneObject);
2197 return true; 2284 return true;
2198 } 2285 }
2199 2286
2200 return false; 2287 return false;
2201
2202 } 2288 }
2203 2289
2204 /// <summary> 2290 /// <summary>
@@ -2290,6 +2376,15 @@ namespace OpenSim.Region.Framework.Scenes
2290 /// </summary> 2376 /// </summary>
2291 public void DeleteAllSceneObjects() 2377 public void DeleteAllSceneObjects()
2292 { 2378 {
2379 DeleteAllSceneObjects(false);
2380 }
2381
2382 /// <summary>
2383 /// Delete every object from the scene. This does not include attachments worn by avatars.
2384 /// </summary>
2385 public void DeleteAllSceneObjects(bool exceptNoCopy)
2386 {
2387 List<SceneObjectGroup> toReturn = new List<SceneObjectGroup>();
2293 lock (Entities) 2388 lock (Entities)
2294 { 2389 {
2295 EntityBase[] entities = Entities.GetEntities(); 2390 EntityBase[] entities = Entities.GetEntities();
@@ -2298,11 +2393,24 @@ namespace OpenSim.Region.Framework.Scenes
2298 if (e is SceneObjectGroup) 2393 if (e is SceneObjectGroup)
2299 { 2394 {
2300 SceneObjectGroup sog = (SceneObjectGroup)e; 2395 SceneObjectGroup sog = (SceneObjectGroup)e;
2301 if (!sog.IsAttachment) 2396 if (sog != null && !sog.IsAttachment)
2302 DeleteSceneObject((SceneObjectGroup)e, false); 2397 {
2398 if (!exceptNoCopy || ((sog.GetEffectivePermissions() & (uint)PermissionMask.Copy) != 0))
2399 {
2400 DeleteSceneObject((SceneObjectGroup)e, false);
2401 }
2402 else
2403 {
2404 toReturn.Add((SceneObjectGroup)e);
2405 }
2406 }
2303 } 2407 }
2304 } 2408 }
2305 } 2409 }
2410 if (toReturn.Count > 0)
2411 {
2412 returnObjects(toReturn.ToArray(), UUID.Zero);
2413 }
2306 } 2414 }
2307 2415
2308 /// <summary> 2416 /// <summary>
@@ -2337,6 +2445,12 @@ namespace OpenSim.Region.Framework.Scenes
2337 2445
2338 foreach (SceneObjectPart part in partList) 2446 foreach (SceneObjectPart part in partList)
2339 { 2447 {
2448 if (part.KeyframeMotion != null)
2449 {
2450 part.KeyframeMotion.Delete();
2451 part.KeyframeMotion = null;
2452 }
2453
2340 if (part.IsJoint() && ((part.Flags & PrimFlags.Physics) != 0)) 2454 if (part.IsJoint() && ((part.Flags & PrimFlags.Physics) != 0))
2341 { 2455 {
2342 PhysicsScene.RequestJointDeletion(part.Name); // FIXME: what if the name changed? 2456 PhysicsScene.RequestJointDeletion(part.Name); // FIXME: what if the name changed?
@@ -2354,6 +2468,8 @@ namespace OpenSim.Region.Framework.Scenes
2354 } 2468 }
2355 2469
2356 group.DeleteGroupFromScene(silent); 2470 group.DeleteGroupFromScene(silent);
2471 if (!silent)
2472 SendKillObject(new List<uint>() { group.LocalId });
2357 2473
2358// m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); 2474// m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID);
2359 } 2475 }
@@ -2644,7 +2760,7 @@ namespace OpenSim.Region.Framework.Scenes
2644 // If the user is banned, we won't let any of their objects 2760 // If the user is banned, we won't let any of their objects
2645 // enter. Period. 2761 // enter. Period.
2646 // 2762 //
2647 if (RegionInfo.EstateSettings.IsBanned(newObject.OwnerID)) 2763 if (RegionInfo.EstateSettings.IsBanned(newObject.OwnerID, 36))
2648 { 2764 {
2649 m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", newObject.OwnerID); 2765 m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", newObject.OwnerID);
2650 return false; 2766 return false;
@@ -2652,6 +2768,8 @@ namespace OpenSim.Region.Framework.Scenes
2652 2768
2653 if (newPosition != Vector3.Zero) 2769 if (newPosition != Vector3.Zero)
2654 newObject.RootPart.GroupPosition = newPosition; 2770 newObject.RootPart.GroupPosition = newPosition;
2771 if (newObject.RootPart.KeyframeMotion != null)
2772 newObject.RootPart.KeyframeMotion.UpdateSceneObject(newObject);
2655 2773
2656 if (!AddSceneObject(newObject)) 2774 if (!AddSceneObject(newObject))
2657 { 2775 {
@@ -2696,6 +2814,23 @@ namespace OpenSim.Region.Framework.Scenes
2696 /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> 2814 /// <returns>True if the SceneObjectGroup was added, False if it was not</returns>
2697 public bool AddSceneObject(SceneObjectGroup sceneObject) 2815 public bool AddSceneObject(SceneObjectGroup sceneObject)
2698 { 2816 {
2817 if (sceneObject.OwnerID == UUID.Zero)
2818 {
2819 m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero", sceneObject.UUID);
2820 return false;
2821 }
2822
2823 // If the user is banned, we won't let any of their objects
2824 // enter. Period.
2825 //
2826 int flags = GetUserFlags(sceneObject.OwnerID);
2827 if (RegionInfo.EstateSettings.IsBanned(sceneObject.OwnerID, flags))
2828 {
2829 m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", sceneObject.OwnerID);
2830
2831 return false;
2832 }
2833
2699 // Force allocation of new LocalId 2834 // Force allocation of new LocalId
2700 // 2835 //
2701 SceneObjectPart[] parts = sceneObject.Parts; 2836 SceneObjectPart[] parts = sceneObject.Parts;
@@ -2729,16 +2864,27 @@ namespace OpenSim.Region.Framework.Scenes
2729 RootPrim.RemFlag(PrimFlags.TemporaryOnRez); 2864 RootPrim.RemFlag(PrimFlags.TemporaryOnRez);
2730 2865
2731 if (AttachmentsModule != null) 2866 if (AttachmentsModule != null)
2732 AttachmentsModule.AttachObject(sp, grp, 0, false, false); 2867 AttachmentsModule.AttachObject(sp, grp, 0, false, false, false);
2733 } 2868 }
2734 else 2869 else
2735 { 2870 {
2871 m_log.DebugFormat("[SCENE]: Attachment {0} arrived and scene presence was not found, setting to temp", sceneObject.UUID);
2736 RootPrim.RemFlag(PrimFlags.TemporaryOnRez); 2872 RootPrim.RemFlag(PrimFlags.TemporaryOnRez);
2737 RootPrim.AddFlag(PrimFlags.TemporaryOnRez); 2873 RootPrim.AddFlag(PrimFlags.TemporaryOnRez);
2738 } 2874 }
2875 if (sceneObject.OwnerID == UUID.Zero)
2876 {
2877 m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero after attachment processing. BUG!", sceneObject.UUID);
2878 return false;
2879 }
2739 } 2880 }
2740 else 2881 else
2741 { 2882 {
2883 if (sceneObject.OwnerID == UUID.Zero)
2884 {
2885 m_log.ErrorFormat("[SCENE]: Owner ID for non-attachment {0} was zero", sceneObject.UUID);
2886 return false;
2887 }
2742 AddRestoredSceneObject(sceneObject, true, false); 2888 AddRestoredSceneObject(sceneObject, true, false);
2743 } 2889 }
2744 2890
@@ -2755,6 +2901,24 @@ namespace OpenSim.Region.Framework.Scenes
2755 return 2; // StateSource.PrimCrossing 2901 return 2; // StateSource.PrimCrossing
2756 } 2902 }
2757 2903
2904 public int GetUserFlags(UUID user)
2905 {
2906 //Unfortunately the SP approach means that the value is cached until region is restarted
2907 /*
2908 ScenePresence sp;
2909 if (TryGetScenePresence(user, out sp))
2910 {
2911 return sp.UserFlags;
2912 }
2913 else
2914 {
2915 */
2916 UserAccount uac = UserAccountService.GetUserAccount(RegionInfo.ScopeID, user);
2917 if (uac == null)
2918 return 0;
2919 return uac.UserFlags;
2920 //}
2921 }
2758 #endregion 2922 #endregion
2759 2923
2760 #region Add/Remove Avatar Methods 2924 #region Add/Remove Avatar Methods
@@ -2787,7 +2951,7 @@ namespace OpenSim.Region.Framework.Scenes
2787 = (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0 2951 = (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0
2788 || (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; 2952 || (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0;
2789 2953
2790 // CheckHeartbeat(); 2954 CheckHeartbeat();
2791 2955
2792 sp = GetScenePresence(client.AgentId); 2956 sp = GetScenePresence(client.AgentId);
2793 2957
@@ -2931,19 +3095,14 @@ namespace OpenSim.Region.Framework.Scenes
2931 // and the scene presence and the client, if they exist 3095 // and the scene presence and the client, if they exist
2932 try 3096 try
2933 { 3097 {
2934 // We need to wait for the client to make UDP contact first. 3098 ScenePresence sp = GetScenePresence(agentID);
2935 // It's the UDP contact that creates the scene presence 3099
2936 ScenePresence sp = WaitGetScenePresence(agentID);
2937 if (sp != null) 3100 if (sp != null)
2938 { 3101 {
2939 PresenceService.LogoutAgent(sp.ControllingClient.SessionId); 3102 PresenceService.LogoutAgent(sp.ControllingClient.SessionId);
2940
2941 sp.ControllingClient.Close(); 3103 sp.ControllingClient.Close();
2942 } 3104 }
2943 else 3105
2944 {
2945 m_log.WarnFormat("[SCENE]: Could not find scene presence for {0}", agentID);
2946 }
2947 // BANG! SLASH! 3106 // BANG! SLASH!
2948 m_authenticateHandler.RemoveCircuit(agentID); 3107 m_authenticateHandler.RemoveCircuit(agentID);
2949 3108
@@ -2988,6 +3147,8 @@ namespace OpenSim.Region.Framework.Scenes
2988 client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimGroupPosition; 3147 client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimGroupPosition;
2989 client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition; 3148 client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition;
2990 3149
3150 client.onClientChangeObject += m_sceneGraph.ClientChangeObject;
3151
2991 client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimGroupRotation; 3152 client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimGroupRotation;
2992 client.OnUpdatePrimGroupMouseRotation += m_sceneGraph.UpdatePrimGroupRotation; 3153 client.OnUpdatePrimGroupMouseRotation += m_sceneGraph.UpdatePrimGroupRotation;
2993 client.OnUpdatePrimSingleRotation += m_sceneGraph.UpdatePrimSingleRotation; 3154 client.OnUpdatePrimSingleRotation += m_sceneGraph.UpdatePrimSingleRotation;
@@ -3044,6 +3205,7 @@ namespace OpenSim.Region.Framework.Scenes
3044 client.OnFetchInventory += m_asyncInventorySender.HandleFetchInventory; 3205 client.OnFetchInventory += m_asyncInventorySender.HandleFetchInventory;
3045 client.OnUpdateInventoryItem += UpdateInventoryItemAsset; 3206 client.OnUpdateInventoryItem += UpdateInventoryItemAsset;
3046 client.OnCopyInventoryItem += CopyInventoryItem; 3207 client.OnCopyInventoryItem += CopyInventoryItem;
3208 client.OnMoveItemsAndLeaveCopy += MoveInventoryItemsLeaveCopy;
3047 client.OnMoveInventoryItem += MoveInventoryItem; 3209 client.OnMoveInventoryItem += MoveInventoryItem;
3048 client.OnRemoveInventoryItem += RemoveInventoryItem; 3210 client.OnRemoveInventoryItem += RemoveInventoryItem;
3049 client.OnRemoveInventoryFolder += RemoveInventoryFolder; 3211 client.OnRemoveInventoryFolder += RemoveInventoryFolder;
@@ -3115,6 +3277,8 @@ namespace OpenSim.Region.Framework.Scenes
3115 client.OnUpdatePrimGroupPosition -= m_sceneGraph.UpdatePrimGroupPosition; 3277 client.OnUpdatePrimGroupPosition -= m_sceneGraph.UpdatePrimGroupPosition;
3116 client.OnUpdatePrimSinglePosition -= m_sceneGraph.UpdatePrimSinglePosition; 3278 client.OnUpdatePrimSinglePosition -= m_sceneGraph.UpdatePrimSinglePosition;
3117 3279
3280 client.onClientChangeObject -= m_sceneGraph.ClientChangeObject;
3281
3118 client.OnUpdatePrimGroupRotation -= m_sceneGraph.UpdatePrimGroupRotation; 3282 client.OnUpdatePrimGroupRotation -= m_sceneGraph.UpdatePrimGroupRotation;
3119 client.OnUpdatePrimGroupMouseRotation -= m_sceneGraph.UpdatePrimGroupRotation; 3283 client.OnUpdatePrimGroupMouseRotation -= m_sceneGraph.UpdatePrimGroupRotation;
3120 client.OnUpdatePrimSingleRotation -= m_sceneGraph.UpdatePrimSingleRotation; 3284 client.OnUpdatePrimSingleRotation -= m_sceneGraph.UpdatePrimSingleRotation;
@@ -3217,7 +3381,7 @@ namespace OpenSim.Region.Framework.Scenes
3217 /// </summary> 3381 /// </summary>
3218 /// <param name="agentId">The avatar's Unique ID</param> 3382 /// <param name="agentId">The avatar's Unique ID</param>
3219 /// <param name="client">The IClientAPI for the client</param> 3383 /// <param name="client">The IClientAPI for the client</param>
3220 public virtual void TeleportClientHome(UUID agentId, IClientAPI client) 3384 public virtual bool TeleportClientHome(UUID agentId, IClientAPI client)
3221 { 3385 {
3222 if (EntityTransferModule != null) 3386 if (EntityTransferModule != null)
3223 { 3387 {
@@ -3228,6 +3392,7 @@ namespace OpenSim.Region.Framework.Scenes
3228 m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); 3392 m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active");
3229 client.SendTeleportFailed("Unable to perform teleports on this simulator."); 3393 client.SendTeleportFailed("Unable to perform teleports on this simulator.");
3230 } 3394 }
3395 return false;
3231 } 3396 }
3232 3397
3233 /// <summary> 3398 /// <summary>
@@ -3337,6 +3502,16 @@ namespace OpenSim.Region.Framework.Scenes
3337 /// <param name="flags"></param> 3502 /// <param name="flags"></param>
3338 public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) 3503 public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags)
3339 { 3504 {
3505 //Add half the avatar's height so that the user doesn't fall through prims
3506 ScenePresence presence;
3507 if (TryGetScenePresence(remoteClient.AgentId, out presence))
3508 {
3509 if (presence.Appearance != null)
3510 {
3511 position.Z = position.Z + (presence.Appearance.AvatarHeight / 2);
3512 }
3513 }
3514
3340 if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) 3515 if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt))
3341 // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. 3516 // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot.
3342 m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); 3517 m_dialogModule.SendAlertToUser(remoteClient, "Home position set.");
@@ -3474,6 +3649,7 @@ namespace OpenSim.Region.Framework.Scenes
3474 // It's possible for child agents to have transactions if changes are being made cross-border. 3649 // It's possible for child agents to have transactions if changes are being made cross-border.
3475 if (AgentTransactionsModule != null) 3650 if (AgentTransactionsModule != null)
3476 AgentTransactionsModule.RemoveAgentAssetTransactions(agentID); 3651 AgentTransactionsModule.RemoveAgentAssetTransactions(agentID);
3652 m_log.Debug("[Scene] The avatar has left the building");
3477 } 3653 }
3478 catch (Exception e) 3654 catch (Exception e)
3479 { 3655 {
@@ -3666,38 +3842,39 @@ namespace OpenSim.Region.Framework.Scenes
3666 agent.firstname, agent.lastname, agent.Viewer); 3842 agent.firstname, agent.lastname, agent.Viewer);
3667 reason = "Access denied, your viewer is banned by the region owner"; 3843 reason = "Access denied, your viewer is banned by the region owner";
3668 return false; 3844 return false;
3669 } 3845 }
3846
3847
3848 ScenePresence sp = GetScenePresence(agent.AgentID);
3670 3849
3671 ILandObject land; 3850 if (sp != null && !sp.IsChildAgent)
3851 {
3852 // We have a zombie from a crashed session.
3853 // Or the same user is trying to be root twice here, won't work.
3854 // Kill it.
3855 m_log.WarnFormat(
3856 "[SCENE]: Existing root scene presence detected for {0} {1} in {2} when connecting. Removing existing presence.",
3857 sp.Name, sp.UUID, RegionInfo.RegionName);
3858
3859 sp.ControllingClient.Close(true, true);
3860 sp = null;
3861 }
3672 3862
3673 lock (agent) 3863 lock (agent)
3674 { 3864 {
3675 ScenePresence sp = GetScenePresence(agent.AgentID);
3676
3677 if (sp != null && !sp.IsChildAgent)
3678 {
3679 // We have a zombie from a crashed session.
3680 // Or the same user is trying to be root twice here, won't work.
3681 // Kill it.
3682 m_log.WarnFormat(
3683 "[SCENE]: Existing root scene presence detected for {0} {1} in {2} when connecting. Removing existing presence.",
3684 sp.Name, sp.UUID, RegionInfo.RegionName);
3685
3686 sp.ControllingClient.Close(true);
3687 sp = null;
3688 }
3689
3690 land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y);
3691
3692 //On login test land permisions 3865 //On login test land permisions
3693 if (vialogin) 3866 if (vialogin)
3694 { 3867 {
3695 if (land != null && !TestLandRestrictions(agent, land, out reason)) 3868 IUserAccountCacheModule cache = RequestModuleInterface<IUserAccountCacheModule>();
3869 if (cache != null)
3870 cache.Remove(agent.firstname + " " + agent.lastname);
3871 if (!TestLandRestrictions(agent.AgentID, out reason, ref agent.startpos.X, ref agent.startpos.Y))
3696 { 3872 {
3873 m_log.DebugFormat("[CONNECTION BEGIN]: Denying access to {0} due to no land access", agent.AgentID.ToString());
3697 return false; 3874 return false;
3698 } 3875 }
3699 } 3876 }
3700 3877
3701 if (sp == null) // We don't have an [child] agent here already 3878 if (sp == null) // We don't have an [child] agent here already
3702 { 3879 {
3703 if (requirePresenceLookup) 3880 if (requirePresenceLookup)
@@ -3706,34 +3883,36 @@ namespace OpenSim.Region.Framework.Scenes
3706 { 3883 {
3707 if (!VerifyUserPresence(agent, out reason)) 3884 if (!VerifyUserPresence(agent, out reason))
3708 return false; 3885 return false;
3709 } 3886 } catch (Exception e)
3710 catch (Exception e)
3711 { 3887 {
3712 m_log.ErrorFormat( 3888 m_log.ErrorFormat(
3713 "[SCENE]: Exception verifying presence {0}{1}", e.Message, e.StackTrace); 3889 "[SCENE]: Exception verifying presence {0}{1}", e.Message, e.StackTrace);
3714
3715 return false; 3890 return false;
3716 } 3891 }
3717 } 3892 }
3718 3893
3719 try 3894 try
3720 { 3895 {
3721 if (!AuthorizeUser(agent, out reason)) 3896 // Always check estate if this is a login. Always
3722 return false; 3897 // check if banned regions are to be blacked out.
3898 if (vialogin || (!m_seeIntoBannedRegion))
3899 {
3900 if (!AuthorizeUser(agent, out reason))
3901 return false;
3902 }
3723 } 3903 }
3724 catch (Exception e) 3904 catch (Exception e)
3725 { 3905 {
3726 m_log.ErrorFormat( 3906 m_log.ErrorFormat(
3727 "[SCENE]: Exception authorizing user {0}{1}", e.Message, e.StackTrace); 3907 "[SCENE]: Exception authorizing user {0}{1}", e.Message, e.StackTrace);
3728
3729 return false; 3908 return false;
3730 } 3909 }
3731 3910
3732 m_log.InfoFormat( 3911 m_log.InfoFormat(
3733 "[SCENE]: Region {0} authenticated and authorized incoming {1} agent {2} {3} {4} (circuit code {5})", 3912 "[SCENE]: Region {0} authenticated and authorized incoming {1} agent {2} {3} {4} (circuit code {5})",
3734 RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname, 3913 RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname,
3735 agent.AgentID, agent.circuitcode); 3914 agent.AgentID, agent.circuitcode);
3736 3915
3737 if (CapsModule != null) 3916 if (CapsModule != null)
3738 { 3917 {
3739 CapsModule.SetAgentCapsSeeds(agent); 3918 CapsModule.SetAgentCapsSeeds(agent);
@@ -3745,15 +3924,15 @@ namespace OpenSim.Region.Framework.Scenes
3745 // Let the SP know how we got here. This has a lot of interesting 3924 // Let the SP know how we got here. This has a lot of interesting
3746 // uses down the line. 3925 // uses down the line.
3747 sp.TeleportFlags = (TPFlags)teleportFlags; 3926 sp.TeleportFlags = (TPFlags)teleportFlags;
3748 3927
3749 if (sp.IsChildAgent) 3928 if (sp.IsChildAgent)
3750 { 3929 {
3751 m_log.DebugFormat( 3930 m_log.DebugFormat(
3752 "[SCENE]: Adjusting known seeds for existing agent {0} in {1}", 3931 "[SCENE]: Adjusting known seeds for existing agent {0} in {1}",
3753 agent.AgentID, RegionInfo.RegionName); 3932 agent.AgentID, RegionInfo.RegionName);
3754 3933
3755 sp.AdjustKnownSeeds(); 3934 sp.AdjustKnownSeeds();
3756 3935
3757 if (CapsModule != null) 3936 if (CapsModule != null)
3758 CapsModule.SetAgentCapsSeeds(agent); 3937 CapsModule.SetAgentCapsSeeds(agent);
3759 } 3938 }
@@ -3855,6 +4034,8 @@ namespace OpenSim.Region.Framework.Scenes
3855 } 4034 }
3856 4035
3857 // Honor parcel landing type and position. 4036 // Honor parcel landing type and position.
4037 /*
4038 ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y);
3858 if (land != null) 4039 if (land != null)
3859 { 4040 {
3860 if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) 4041 if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero)
@@ -3862,25 +4043,43 @@ namespace OpenSim.Region.Framework.Scenes
3862 agent.startpos = land.LandData.UserLocation; 4043 agent.startpos = land.LandData.UserLocation;
3863 } 4044 }
3864 } 4045 }
4046 */// This is now handled properly in ScenePresence.MakeRootAgent
3865 } 4047 }
3866 4048
3867 return true; 4049 return true;
3868 } 4050 }
3869 4051
3870 private bool TestLandRestrictions(AgentCircuitData agent, ILandObject land, out string reason) 4052 public bool TestLandRestrictions(UUID agentID, out string reason, ref float posX, ref float posY)
3871 { 4053 {
3872 bool banned = land.IsBannedFromLand(agent.AgentID); 4054 if (posX < 0)
3873 bool restricted = land.IsRestrictedFromLand(agent.AgentID); 4055 posX = 0;
4056 else if (posX >= 256)
4057 posX = 255.999f;
4058 if (posY < 0)
4059 posY = 0;
4060 else if (posY >= 256)
4061 posY = 255.999f;
4062
4063 reason = String.Empty;
4064 if (Permissions.IsGod(agentID))
4065 return true;
4066
4067 ILandObject land = LandChannel.GetLandObject(posX, posY);
4068 if (land == null)
4069 return false;
4070
4071 bool banned = land.IsBannedFromLand(agentID);
4072 bool restricted = land.IsRestrictedFromLand(agentID);
3874 4073
3875 if (banned || restricted) 4074 if (banned || restricted)
3876 { 4075 {
3877 ILandObject nearestParcel = GetNearestAllowedParcel(agent.AgentID, agent.startpos.X, agent.startpos.Y); 4076 ILandObject nearestParcel = GetNearestAllowedParcel(agentID, posX, posY);
3878 if (nearestParcel != null) 4077 if (nearestParcel != null)
3879 { 4078 {
3880 //Move agent to nearest allowed 4079 //Move agent to nearest allowed
3881 Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); 4080 Vector3 newPosition = GetParcelCenterAtGround(nearestParcel);
3882 agent.startpos.X = newPosition.X; 4081 posX = newPosition.X;
3883 agent.startpos.Y = newPosition.Y; 4082 posY = newPosition.Y;
3884 } 4083 }
3885 else 4084 else
3886 { 4085 {
@@ -3942,7 +4141,7 @@ namespace OpenSim.Region.Framework.Scenes
3942 4141
3943 if (!m_strictAccessControl) return true; 4142 if (!m_strictAccessControl) return true;
3944 if (Permissions.IsGod(agent.AgentID)) return true; 4143 if (Permissions.IsGod(agent.AgentID)) return true;
3945 4144
3946 if (AuthorizationService != null) 4145 if (AuthorizationService != null)
3947 { 4146 {
3948 if (!AuthorizationService.IsAuthorizedForRegion( 4147 if (!AuthorizationService.IsAuthorizedForRegion(
@@ -3957,7 +4156,7 @@ namespace OpenSim.Region.Framework.Scenes
3957 4156
3958 if (RegionInfo.EstateSettings != null) 4157 if (RegionInfo.EstateSettings != null)
3959 { 4158 {
3960 if (RegionInfo.EstateSettings.IsBanned(agent.AgentID)) 4159 if (RegionInfo.EstateSettings.IsBanned(agent.AgentID, 0))
3961 { 4160 {
3962 m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", 4161 m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist",
3963 agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); 4162 agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName);
@@ -4147,6 +4346,15 @@ namespace OpenSim.Region.Framework.Scenes
4147 4346
4148 // XPTO: if this agent is not allowed here as root, always return false 4347 // XPTO: if this agent is not allowed here as root, always return false
4149 4348
4349 // We have to wait until the viewer contacts this region after receiving EAC.
4350 // That calls AddNewClient, which finally creates the ScenePresence
4351 int flags = GetUserFlags(cAgentData.AgentID);
4352 if (RegionInfo.EstateSettings.IsBanned(cAgentData.AgentID, flags))
4353 {
4354 m_log.DebugFormat("[SCENE]: Denying root agent entry to {0}: banned", cAgentData.AgentID);
4355 return false;
4356 }
4357
4150 // TODO: This check should probably be in QueryAccess(). 4358 // TODO: This check should probably be in QueryAccess().
4151 ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); 4359 ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2);
4152 if (nearestParcel == null) 4360 if (nearestParcel == null)
@@ -4211,7 +4419,7 @@ namespace OpenSim.Region.Framework.Scenes
4211 /// <param name='agentID'></param> 4419 /// <param name='agentID'></param>
4212 protected virtual ScenePresence WaitGetScenePresence(UUID agentID) 4420 protected virtual ScenePresence WaitGetScenePresence(UUID agentID)
4213 { 4421 {
4214 int ntimes = 10; 4422 int ntimes = 30;
4215 ScenePresence sp = null; 4423 ScenePresence sp = null;
4216 while ((sp = GetScenePresence(agentID)) == null && (ntimes-- > 0)) 4424 while ((sp = GetScenePresence(agentID)) == null && (ntimes-- > 0))
4217 Thread.Sleep(1000); 4425 Thread.Sleep(1000);
@@ -4241,6 +4449,16 @@ namespace OpenSim.Region.Framework.Scenes
4241 return false; 4449 return false;
4242 } 4450 }
4243 4451
4452 public bool IncomingCloseAgent(UUID agentID)
4453 {
4454 return IncomingCloseAgent(agentID, false);
4455 }
4456
4457 public bool IncomingCloseChildAgent(UUID agentID)
4458 {
4459 return IncomingCloseAgent(agentID, true);
4460 }
4461
4244 /// <summary> 4462 /// <summary>
4245 /// Tell a single agent to disconnect from the region. 4463 /// Tell a single agent to disconnect from the region.
4246 /// </summary> 4464 /// </summary>
@@ -4256,7 +4474,7 @@ namespace OpenSim.Region.Framework.Scenes
4256 ScenePresence presence = m_sceneGraph.GetScenePresence(agentID); 4474 ScenePresence presence = m_sceneGraph.GetScenePresence(agentID);
4257 if (presence != null) 4475 if (presence != null)
4258 { 4476 {
4259 presence.ControllingClient.Close(force); 4477 presence.ControllingClient.Close(force, force);
4260 return true; 4478 return true;
4261 } 4479 }
4262 4480
@@ -4916,35 +5134,81 @@ namespace OpenSim.Region.Framework.Scenes
4916 SimulationDataService.RemoveObject(uuid, RegionInfo.RegionID); 5134 SimulationDataService.RemoveObject(uuid, RegionInfo.RegionID);
4917 } 5135 }
4918 5136
4919 public int GetHealth() 5137 public int GetHealth(out int flags, out string message)
4920 { 5138 {
4921 // Returns: 5139 // Returns:
4922 // 1 = sim is up and accepting http requests. The heartbeat has 5140 // 1 = sim is up and accepting http requests. The heartbeat has
4923 // stopped and the sim is probably locked up, but a remote 5141 // stopped and the sim is probably locked up, but a remote
4924 // admin restart may succeed 5142 // admin restart may succeed
4925 // 5143 //
4926 // 2 = Sim is up and the heartbeat is running. The sim is likely 5144 // 2 = Sim is up and the heartbeat is running. The sim is likely
4927 // usable for people within and logins _may_ work 5145 // usable for people within
5146 //
5147 // 3 = Sim is up and one packet thread is running. Sim is
5148 // unstable and will not accept new logins
4928 // 5149 //
4929 // 3 = We have seen a new user enter within the past 4 minutes 5150 // 4 = Sim is up and both packet threads are running. Sim is
5151 // likely usable
5152 //
5153 // 5 = We have seen a new user enter within the past 4 minutes
4930 // which can be seen as positive confirmation of sim health 5154 // which can be seen as positive confirmation of sim health
4931 // 5155 //
5156
5157 flags = 0;
5158 message = String.Empty;
5159
5160 CheckHeartbeat();
5161
5162 if (m_firstHeartbeat || (m_lastIncoming == 0 && m_lastOutgoing == 0))
5163 {
5164 // We're still starting
5165 // 0 means "in startup", it can't happen another way, since
5166 // to get here, we must be able to accept http connections
5167 return 0;
5168 }
5169
4932 int health=1; // Start at 1, means we're up 5170 int health=1; // Start at 1, means we're up
4933 5171
4934 if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) < 1000) 5172 if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) < 1000)
4935 health += 1; 5173 {
5174 health+=1;
5175 flags |= 1;
5176 }
5177
5178 if (Util.EnvironmentTickCountSubtract(m_lastIncoming) < 1000)
5179 {
5180 health+=1;
5181 flags |= 2;
5182 }
5183
5184 if (Util.EnvironmentTickCountSubtract(m_lastOutgoing) < 1000)
5185 {
5186 health+=1;
5187 flags |= 4;
5188 }
4936 else 5189 else
5190 {
5191int pid = System.Diagnostics.Process.GetCurrentProcess().Id;
5192System.Diagnostics.Process proc = new System.Diagnostics.Process();
5193proc.EnableRaisingEvents=false;
5194proc.StartInfo.FileName = "/bin/kill";
5195proc.StartInfo.Arguments = "-QUIT " + pid.ToString();
5196proc.Start();
5197proc.WaitForExit();
5198Thread.Sleep(1000);
5199Environment.Exit(1);
5200 }
5201
5202 if (flags != 7)
4937 return health; 5203 return health;
4938 5204
4939 // A login in the last 4 mins? We can't be doing too badly 5205 // A login in the last 4 mins? We can't be doing too badly
4940 // 5206 //
4941 if ((Util.EnvironmentTickCountSubtract(m_LastLogin)) < 240000) 5207 if (Util.EnvironmentTickCountSubtract(m_LastLogin) < 240000)
4942 health++; 5208 health++;
4943 else 5209 else
4944 return health; 5210 return health;
4945 5211
4946// CheckHeartbeat();
4947
4948 return health; 5212 return health;
4949 } 5213 }
4950 5214
@@ -5032,7 +5296,7 @@ namespace OpenSim.Region.Framework.Scenes
5032 bool wasUsingPhysics = ((jointProxyObject.Flags & PrimFlags.Physics) != 0); 5296 bool wasUsingPhysics = ((jointProxyObject.Flags & PrimFlags.Physics) != 0);
5033 if (wasUsingPhysics) 5297 if (wasUsingPhysics)
5034 { 5298 {
5035 jointProxyObject.UpdatePrimFlags(false, false, true, false); // FIXME: possible deadlock here; check to make sure all the scene alterations set into motion here won't deadlock 5299 jointProxyObject.UpdatePrimFlags(false, false, true, false,false); // FIXME: possible deadlock here; check to make sure all the scene alterations set into motion here won't deadlock
5036 } 5300 }
5037 } 5301 }
5038 5302
@@ -5131,14 +5395,14 @@ namespace OpenSim.Region.Framework.Scenes
5131 return (((vsn.X * xdiff) + (vsn.Y * ydiff)) / (-1 * vsn.Z)) + p0.Z; 5395 return (((vsn.X * xdiff) + (vsn.Y * ydiff)) / (-1 * vsn.Z)) + p0.Z;
5132 } 5396 }
5133 5397
5134// private void CheckHeartbeat() 5398 private void CheckHeartbeat()
5135// { 5399 {
5136// if (m_firstHeartbeat) 5400 if (m_firstHeartbeat)
5137// return; 5401 return;
5138// 5402
5139// if (Util.EnvironmentTickCountSubtract(m_lastFrameTick) > 2000) 5403 if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) > 5000)
5140// StartTimer(); 5404 Start();
5141// } 5405 }
5142 5406
5143 public override ISceneObject DeserializeObject(string representation) 5407 public override ISceneObject DeserializeObject(string representation)
5144 { 5408 {
@@ -5150,9 +5414,14 @@ namespace OpenSim.Region.Framework.Scenes
5150 get { return m_allowScriptCrossings; } 5414 get { return m_allowScriptCrossings; }
5151 } 5415 }
5152 5416
5153 public Vector3? GetNearestAllowedPosition(ScenePresence avatar) 5417 public Vector3 GetNearestAllowedPosition(ScenePresence avatar)
5154 { 5418 {
5155 ILandObject nearestParcel = GetNearestAllowedParcel(avatar.UUID, avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); 5419 return GetNearestAllowedPosition(avatar, null);
5420 }
5421
5422 public Vector3 GetNearestAllowedPosition(ScenePresence avatar, ILandObject excludeParcel)
5423 {
5424 ILandObject nearestParcel = GetNearestAllowedParcel(avatar.UUID, avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y, excludeParcel);
5156 5425
5157 if (nearestParcel != null) 5426 if (nearestParcel != null)
5158 { 5427 {
@@ -5161,10 +5430,7 @@ namespace OpenSim.Region.Framework.Scenes
5161 Vector3? nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel); 5430 Vector3? nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel);
5162 if (nearestPoint != null) 5431 if (nearestPoint != null)
5163 { 5432 {
5164// m_log.DebugFormat( 5433 Debug.WriteLine("Found a sane previous position based on velocity, sending them to: " + nearestPoint.ToString());
5165// "[SCENE]: Found a sane previous position based on velocity for {0}, sending them to {1} in {2}",
5166// avatar.Name, nearestPoint, nearestParcel.LandData.Name);
5167
5168 return nearestPoint.Value; 5434 return nearestPoint.Value;
5169 } 5435 }
5170 5436
@@ -5174,17 +5440,20 @@ namespace OpenSim.Region.Framework.Scenes
5174 nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel); 5440 nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel);
5175 if (nearestPoint != null) 5441 if (nearestPoint != null)
5176 { 5442 {
5177// m_log.DebugFormat( 5443 Debug.WriteLine("They had a zero velocity, sending them to: " + nearestPoint.ToString());
5178// "[SCENE]: {0} had a zero velocity, sending them to {1}", avatar.Name, nearestPoint);
5179
5180 return nearestPoint.Value; 5444 return nearestPoint.Value;
5181 } 5445 }
5182 5446
5183 //Ultimate backup if we have no idea where they are 5447 ILandObject dest = LandChannel.GetLandObject(avatar.lastKnownAllowedPosition.X, avatar.lastKnownAllowedPosition.Y);
5184// m_log.DebugFormat( 5448 if (dest != excludeParcel)
5185// "[SCENE]: No idea where {0} is, sending them to {1}", avatar.Name, avatar.lastKnownAllowedPosition); 5449 {
5450 // Ultimate backup if we have no idea where they are and
5451 // the last allowed position was in another parcel
5452 Debug.WriteLine("Have no idea where they are, sending them to: " + avatar.lastKnownAllowedPosition.ToString());
5453 return avatar.lastKnownAllowedPosition;
5454 }
5186 5455
5187 return avatar.lastKnownAllowedPosition; 5456 // else fall through to region edge
5188 } 5457 }
5189 5458
5190 //Go to the edge, this happens in teleporting to a region with no available parcels 5459 //Go to the edge, this happens in teleporting to a region with no available parcels
@@ -5218,13 +5487,18 @@ namespace OpenSim.Region.Framework.Scenes
5218 5487
5219 public ILandObject GetNearestAllowedParcel(UUID avatarId, float x, float y) 5488 public ILandObject GetNearestAllowedParcel(UUID avatarId, float x, float y)
5220 { 5489 {
5490 return GetNearestAllowedParcel(avatarId, x, y, null);
5491 }
5492
5493 public ILandObject GetNearestAllowedParcel(UUID avatarId, float x, float y, ILandObject excludeParcel)
5494 {
5221 List<ILandObject> all = AllParcels(); 5495 List<ILandObject> all = AllParcels();
5222 float minParcelDistance = float.MaxValue; 5496 float minParcelDistance = float.MaxValue;
5223 ILandObject nearestParcel = null; 5497 ILandObject nearestParcel = null;
5224 5498
5225 foreach (var parcel in all) 5499 foreach (var parcel in all)
5226 { 5500 {
5227 if (!parcel.IsEitherBannedOrRestricted(avatarId)) 5501 if (!parcel.IsEitherBannedOrRestricted(avatarId) && parcel != excludeParcel)
5228 { 5502 {
5229 float parcelDistance = GetParcelDistancefromPoint(parcel, x, y); 5503 float parcelDistance = GetParcelDistancefromPoint(parcel, x, y);
5230 if (parcelDistance < minParcelDistance) 5504 if (parcelDistance < minParcelDistance)
@@ -5466,7 +5740,55 @@ namespace OpenSim.Region.Framework.Scenes
5466 mapModule.GenerateMaptile(); 5740 mapModule.GenerateMaptile();
5467 } 5741 }
5468 5742
5469 private void RegenerateMaptileAndReregister(object sender, ElapsedEventArgs e) 5743// public void CleanDroppedAttachments()
5744// {
5745// List<SceneObjectGroup> objectsToDelete =
5746// new List<SceneObjectGroup>();
5747//
5748// lock (m_cleaningAttachments)
5749// {
5750// ForEachSOG(delegate (SceneObjectGroup grp)
5751// {
5752// if (grp.RootPart.Shape.PCode == 0 && grp.RootPart.Shape.State != 0 && (!objectsToDelete.Contains(grp)))
5753// {
5754// UUID agentID = grp.OwnerID;
5755// if (agentID == UUID.Zero)
5756// {
5757// objectsToDelete.Add(grp);
5758// return;
5759// }
5760//
5761// ScenePresence sp = GetScenePresence(agentID);
5762// if (sp == null)
5763// {
5764// objectsToDelete.Add(grp);
5765// return;
5766// }
5767// }
5768// });
5769// }
5770//
5771// foreach (SceneObjectGroup grp in objectsToDelete)
5772// {
5773// m_log.InfoFormat("[SCENE]: Deleting dropped attachment {0} of user {1}", grp.UUID, grp.OwnerID);
5774// DeleteSceneObject(grp, true);
5775// }
5776// }
5777
5778 public void ThreadAlive(int threadCode)
5779 {
5780 switch(threadCode)
5781 {
5782 case 1: // Incoming
5783 m_lastIncoming = Util.EnvironmentTickCount();
5784 break;
5785 case 2: // Incoming
5786 m_lastOutgoing = Util.EnvironmentTickCount();
5787 break;
5788 }
5789 }
5790
5791 public void RegenerateMaptileAndReregister(object sender, ElapsedEventArgs e)
5470 { 5792 {
5471 RegenerateMaptile(); 5793 RegenerateMaptile();
5472 5794
@@ -5494,6 +5816,8 @@ namespace OpenSim.Region.Framework.Scenes
5494 /// <returns></returns> 5816 /// <returns></returns>
5495 public bool QueryAccess(UUID agentID, Vector3 position, out string reason) 5817 public bool QueryAccess(UUID agentID, Vector3 position, out string reason)
5496 { 5818 {
5819 reason = "You are banned from the region";
5820
5497 if (EntityTransferModule.IsInTransit(agentID)) 5821 if (EntityTransferModule.IsInTransit(agentID))
5498 { 5822 {
5499 reason = "Agent is still in transit from this region"; 5823 reason = "Agent is still in transit from this region";
@@ -5505,6 +5829,12 @@ namespace OpenSim.Region.Framework.Scenes
5505 return false; 5829 return false;
5506 } 5830 }
5507 5831
5832 if (Permissions.IsGod(agentID))
5833 {
5834 reason = String.Empty;
5835 return true;
5836 }
5837
5508 // FIXME: Root agent count is currently known to be inaccurate. This forces a recount before we check. 5838 // FIXME: Root agent count is currently known to be inaccurate. This forces a recount before we check.
5509 // However, the long term fix is to make sure root agent count is always accurate. 5839 // However, the long term fix is to make sure root agent count is always accurate.
5510 m_sceneGraph.RecalculateStats(); 5840 m_sceneGraph.RecalculateStats();
@@ -5525,6 +5855,41 @@ namespace OpenSim.Region.Framework.Scenes
5525 } 5855 }
5526 } 5856 }
5527 5857
5858 ScenePresence presence = GetScenePresence(agentID);
5859 IClientAPI client = null;
5860 AgentCircuitData aCircuit = null;
5861
5862 if (presence != null)
5863 {
5864 client = presence.ControllingClient;
5865 if (client != null)
5866 aCircuit = client.RequestClientInfo();
5867 }
5868
5869 // We may be called before there is a presence or a client.
5870 // Fake AgentCircuitData to keep IAuthorizationModule smiling
5871 if (client == null)
5872 {
5873 aCircuit = new AgentCircuitData();
5874 aCircuit.AgentID = agentID;
5875 aCircuit.firstname = String.Empty;
5876 aCircuit.lastname = String.Empty;
5877 }
5878
5879 try
5880 {
5881 if (!AuthorizeUser(aCircuit, out reason))
5882 {
5883 // m_log.DebugFormat("[SCENE]: Denying access for {0}", agentID);
5884 return false;
5885 }
5886 }
5887 catch (Exception e)
5888 {
5889 m_log.DebugFormat("[SCENE]: Exception authorizing agent: {0} "+ e.StackTrace, e.Message);
5890 return false;
5891 }
5892
5528 if (position == Vector3.Zero) // Teleport 5893 if (position == Vector3.Zero) // Teleport
5529 { 5894 {
5530 if (!RegionInfo.EstateSettings.AllowDirectTeleport) 5895 if (!RegionInfo.EstateSettings.AllowDirectTeleport)
@@ -5553,13 +5918,46 @@ namespace OpenSim.Region.Framework.Scenes
5553 } 5918 }
5554 } 5919 }
5555 } 5920 }
5921
5922 float posX = 128.0f;
5923 float posY = 128.0f;
5924
5925 if (!TestLandRestrictions(agentID, out reason, ref posX, ref posY))
5926 {
5927 // m_log.DebugFormat("[SCENE]: Denying {0} because they are banned on all parcels", agentID);
5928 return false;
5929 }
5930 }
5931 else // Walking
5932 {
5933 ILandObject land = LandChannel.GetLandObject(position.X, position.Y);
5934 if (land == null)
5935 return false;
5936
5937 bool banned = land.IsBannedFromLand(agentID);
5938 bool restricted = land.IsRestrictedFromLand(agentID);
5939
5940 if (banned || restricted)
5941 return false;
5556 } 5942 }
5557 5943
5558 reason = String.Empty; 5944 reason = String.Empty;
5559 return true; 5945 return true;
5560 } 5946 }
5561 5947
5562 /// <summary> 5948 public void StartTimerWatchdog()
5949 {
5950 m_timerWatchdog.Interval = 1000;
5951 m_timerWatchdog.Elapsed += TimerWatchdog;
5952 m_timerWatchdog.AutoReset = true;
5953 m_timerWatchdog.Start();
5954 }
5955
5956 public void TimerWatchdog(object sender, ElapsedEventArgs e)
5957 {
5958 CheckHeartbeat();
5959 }
5960
5563 /// This method deals with movement when an avatar is automatically moving (but this is distinct from the 5961 /// This method deals with movement when an avatar is automatically moving (but this is distinct from the
5564 /// autopilot that moves an avatar to a sit target!. 5962 /// autopilot that moves an avatar to a sit target!.
5565 /// </summary> 5963 /// </summary>
@@ -5638,6 +6036,11 @@ namespace OpenSim.Region.Framework.Scenes
5638 return m_SpawnPoint - 1; 6036 return m_SpawnPoint - 1;
5639 } 6037 }
5640 6038
6039 private void HandleGcCollect(string module, string[] args)
6040 {
6041 GC.Collect();
6042 }
6043
5641 /// <summary> 6044 /// <summary>
5642 /// Wrappers to get physics modules retrieve assets. 6045 /// Wrappers to get physics modules retrieve assets.
5643 /// </summary> 6046 /// </summary>
diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs
index d3e968e..74c9582 100644
--- a/OpenSim/Region/Framework/Scenes/SceneBase.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs
@@ -143,7 +143,6 @@ namespace OpenSim.Region.Framework.Scenes
143 143
144 protected ulong m_regionHandle; 144 protected ulong m_regionHandle;
145 protected string m_regionName; 145 protected string m_regionName;
146 protected RegionInfo m_regInfo;
147 146
148 public ITerrainChannel Heightmap; 147 public ITerrainChannel Heightmap;
149 148
@@ -168,6 +167,8 @@ namespace OpenSim.Region.Framework.Scenes
168 get { return m_permissions; } 167 get { return m_permissions; }
169 } 168 }
170 169
170 protected string m_datastore;
171
171 /* Used by the loadbalancer plugin on GForge */ 172 /* Used by the loadbalancer plugin on GForge */
172 protected RegionStatus m_regStatus; 173 protected RegionStatus m_regStatus;
173 public RegionStatus RegionStatus 174 public RegionStatus RegionStatus
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
index 305f8a4..775a4c2 100644
--- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
@@ -194,10 +194,13 @@ namespace OpenSim.Region.Framework.Scenes
194 } 194 }
195 } 195 }
196 196
197 public delegate void SendCloseChildAgentDelegate(UUID agentID, ulong regionHandle);
198
197 /// <summary> 199 /// <summary>
198 /// Closes a child agent on a given region 200 /// This Closes child agents on neighboring regions
201 /// Calls an asynchronous method to do so.. so it doesn't lag the sim.
199 /// </summary> 202 /// </summary>
200 protected void SendCloseChildAgent(UUID agentID, ulong regionHandle) 203 protected void SendCloseChildAgentAsync(UUID agentID, ulong regionHandle)
201 { 204 {
202 // let's do our best, but there's not much we can do if the neighbour doesn't accept. 205 // let's do our best, but there's not much we can do if the neighbour doesn't accept.
203 206
@@ -206,30 +209,29 @@ namespace OpenSim.Region.Framework.Scenes
206 Utils.LongToUInts(regionHandle, out x, out y); 209 Utils.LongToUInts(regionHandle, out x, out y);
207 210
208 GridRegion destination = m_scene.GridService.GetRegionByPosition(m_regionInfo.ScopeID, (int)x, (int)y); 211 GridRegion destination = m_scene.GridService.GetRegionByPosition(m_regionInfo.ScopeID, (int)x, (int)y);
212 m_scene.SimulationService.CloseChildAgent(destination, agentID);
213 }
209 214
210 m_log.DebugFormat( 215 private void SendCloseChildAgentCompleted(IAsyncResult iar)
211 "[SCENE COMMUNICATION SERVICE]: Sending close agent ID {0} to {1}", agentID, destination.RegionName); 216 {
212 217 SendCloseChildAgentDelegate icon = (SendCloseChildAgentDelegate)iar.AsyncState;
213 m_scene.SimulationService.CloseAgent(destination, agentID); 218 icon.EndInvoke(iar);
214 } 219 }
215 220
216 /// <summary>
217 /// Closes a child agents in a collection of regions. Does so asynchronously
218 /// so that the caller doesn't wait.
219 /// </summary>
220 /// <param name="agentID"></param>
221 /// <param name="regionslst"></param>
222 public void SendCloseChildAgentConnections(UUID agentID, List<ulong> regionslst) 221 public void SendCloseChildAgentConnections(UUID agentID, List<ulong> regionslst)
223 { 222 {
224 foreach (ulong handle in regionslst) 223 foreach (ulong handle in regionslst)
225 { 224 {
226 SendCloseChildAgent(agentID, handle); 225 SendCloseChildAgentDelegate d = SendCloseChildAgentAsync;
226 d.BeginInvoke(agentID, handle,
227 SendCloseChildAgentCompleted,
228 d);
227 } 229 }
228 } 230 }
229 231
230 public List<GridRegion> RequestNamedRegions(string name, int maxNumber) 232 public List<GridRegion> RequestNamedRegions(string name, int maxNumber)
231 { 233 {
232 return m_scene.GridService.GetRegionsByName(UUID.Zero, name, maxNumber); 234 return m_scene.GridService.GetRegionsByName(UUID.Zero, name, maxNumber);
233 } 235 }
234 } 236 }
235} \ No newline at end of file 237}
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index a4383fd..e599e90 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -41,6 +41,12 @@ namespace OpenSim.Region.Framework.Scenes
41{ 41{
42 public delegate void PhysicsCrash(); 42 public delegate void PhysicsCrash();
43 43
44 public delegate void AttachToBackupDelegate(SceneObjectGroup sog);
45
46 public delegate void DetachFromBackupDelegate(SceneObjectGroup sog);
47
48 public delegate void ChangedBackupDelegate(SceneObjectGroup sog);
49
44 /// <summary> 50 /// <summary>
45 /// This class used to be called InnerScene and may not yet truly be a SceneGraph. The non scene graph components 51 /// This class used to be called InnerScene and may not yet truly be a SceneGraph. The non scene graph components
46 /// should be migrated out over time. 52 /// should be migrated out over time.
@@ -54,11 +60,15 @@ namespace OpenSim.Region.Framework.Scenes
54 protected internal event PhysicsCrash UnRecoverableError; 60 protected internal event PhysicsCrash UnRecoverableError;
55 private PhysicsCrash handlerPhysicsCrash = null; 61 private PhysicsCrash handlerPhysicsCrash = null;
56 62
63 public event AttachToBackupDelegate OnAttachToBackup;
64 public event DetachFromBackupDelegate OnDetachFromBackup;
65 public event ChangedBackupDelegate OnChangeBackup;
66
57 #endregion 67 #endregion
58 68
59 #region Fields 69 #region Fields
60 70
61 protected object m_presenceLock = new object(); 71 protected OpenMetaverse.ReaderWriterLockSlim m_scenePresencesLock = new OpenMetaverse.ReaderWriterLockSlim();
62 protected Dictionary<UUID, ScenePresence> m_scenePresenceMap = new Dictionary<UUID, ScenePresence>(); 72 protected Dictionary<UUID, ScenePresence> m_scenePresenceMap = new Dictionary<UUID, ScenePresence>();
63 protected List<ScenePresence> m_scenePresenceArray = new List<ScenePresence>(); 73 protected List<ScenePresence> m_scenePresenceArray = new List<ScenePresence>();
64 74
@@ -127,13 +137,18 @@ namespace OpenSim.Region.Framework.Scenes
127 137
128 protected internal void Close() 138 protected internal void Close()
129 { 139 {
130 lock (m_presenceLock) 140 m_scenePresencesLock.EnterWriteLock();
141 try
131 { 142 {
132 Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(); 143 Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>();
133 List<ScenePresence> newlist = new List<ScenePresence>(); 144 List<ScenePresence> newlist = new List<ScenePresence>();
134 m_scenePresenceMap = newmap; 145 m_scenePresenceMap = newmap;
135 m_scenePresenceArray = newlist; 146 m_scenePresenceArray = newlist;
136 } 147 }
148 finally
149 {
150 m_scenePresencesLock.ExitWriteLock();
151 }
137 152
138 lock (SceneObjectGroupsByFullID) 153 lock (SceneObjectGroupsByFullID)
139 SceneObjectGroupsByFullID.Clear(); 154 SceneObjectGroupsByFullID.Clear();
@@ -254,6 +269,33 @@ namespace OpenSim.Region.Framework.Scenes
254 protected internal bool AddRestoredSceneObject( 269 protected internal bool AddRestoredSceneObject(
255 SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) 270 SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates)
256 { 271 {
272 if (!m_parentScene.CombineRegions)
273 {
274 // KF: Check for out-of-region, move inside and make static.
275 Vector3 npos = new Vector3(sceneObject.RootPart.GroupPosition.X,
276 sceneObject.RootPart.GroupPosition.Y,
277 sceneObject.RootPart.GroupPosition.Z);
278 if (!(((sceneObject.RootPart.Shape.PCode == (byte)PCode.Prim) && (sceneObject.RootPart.Shape.State != 0))) && (npos.X < 0.0 || npos.Y < 0.0 || npos.Z < 0.0 ||
279 npos.X > Constants.RegionSize ||
280 npos.Y > Constants.RegionSize))
281 {
282 if (npos.X < 0.0) npos.X = 1.0f;
283 if (npos.Y < 0.0) npos.Y = 1.0f;
284 if (npos.Z < 0.0) npos.Z = 0.0f;
285 if (npos.X > Constants.RegionSize) npos.X = Constants.RegionSize - 1.0f;
286 if (npos.Y > Constants.RegionSize) npos.Y = Constants.RegionSize - 1.0f;
287
288 foreach (SceneObjectPart part in sceneObject.Parts)
289 {
290 part.GroupPosition = npos;
291 }
292 sceneObject.RootPart.Velocity = Vector3.Zero;
293 sceneObject.RootPart.AngularVelocity = Vector3.Zero;
294 sceneObject.RootPart.Acceleration = Vector3.Zero;
295 sceneObject.RootPart.Velocity = Vector3.Zero;
296 }
297 }
298
257 if (attachToBackup && (!alreadyPersisted)) 299 if (attachToBackup && (!alreadyPersisted))
258 { 300 {
259 sceneObject.ForceInventoryPersistence(); 301 sceneObject.ForceInventoryPersistence();
@@ -317,9 +359,8 @@ namespace OpenSim.Region.Framework.Scenes
317 if (pa != null && pa.IsPhysical && vel != Vector3.Zero) 359 if (pa != null && pa.IsPhysical && vel != Vector3.Zero)
318 { 360 {
319 sceneObject.RootPart.ApplyImpulse((vel * sceneObject.GetMass()), false); 361 sceneObject.RootPart.ApplyImpulse((vel * sceneObject.GetMass()), false);
320 sceneObject.Velocity = vel;
321 } 362 }
322 363
323 return true; 364 return true;
324 } 365 }
325 366
@@ -344,6 +385,11 @@ namespace OpenSim.Region.Framework.Scenes
344 /// </returns> 385 /// </returns>
345 protected bool AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) 386 protected bool AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates)
346 { 387 {
388 if (sceneObject == null)
389 {
390 m_log.ErrorFormat("[SCENEGRAPH]: Tried to add null scene object");
391 return false;
392 }
347 if (sceneObject.UUID == UUID.Zero) 393 if (sceneObject.UUID == UUID.Zero)
348 { 394 {
349 m_log.ErrorFormat( 395 m_log.ErrorFormat(
@@ -475,6 +521,30 @@ namespace OpenSim.Region.Framework.Scenes
475 m_updateList[obj.UUID] = obj; 521 m_updateList[obj.UUID] = obj;
476 } 522 }
477 523
524 public void FireAttachToBackup(SceneObjectGroup obj)
525 {
526 if (OnAttachToBackup != null)
527 {
528 OnAttachToBackup(obj);
529 }
530 }
531
532 public void FireDetachFromBackup(SceneObjectGroup obj)
533 {
534 if (OnDetachFromBackup != null)
535 {
536 OnDetachFromBackup(obj);
537 }
538 }
539
540 public void FireChangeBackup(SceneObjectGroup obj)
541 {
542 if (OnChangeBackup != null)
543 {
544 OnChangeBackup(obj);
545 }
546 }
547
478 /// <summary> 548 /// <summary>
479 /// Process all pending updates 549 /// Process all pending updates
480 /// </summary> 550 /// </summary>
@@ -519,12 +589,12 @@ namespace OpenSim.Region.Framework.Scenes
519 589
520 protected internal void AddPhysicalPrim(int number) 590 protected internal void AddPhysicalPrim(int number)
521 { 591 {
522 m_physicalPrim++; 592 m_physicalPrim += number;
523 } 593 }
524 594
525 protected internal void RemovePhysicalPrim(int number) 595 protected internal void RemovePhysicalPrim(int number)
526 { 596 {
527 m_physicalPrim--; 597 m_physicalPrim -= number;
528 } 598 }
529 599
530 protected internal void AddToScriptLPS(int number) 600 protected internal void AddToScriptLPS(int number)
@@ -592,7 +662,8 @@ namespace OpenSim.Region.Framework.Scenes
592 662
593 Entities[presence.UUID] = presence; 663 Entities[presence.UUID] = presence;
594 664
595 lock (m_presenceLock) 665 m_scenePresencesLock.EnterWriteLock();
666 try
596 { 667 {
597 Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); 668 Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap);
598 List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); 669 List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray);
@@ -616,6 +687,10 @@ namespace OpenSim.Region.Framework.Scenes
616 m_scenePresenceMap = newmap; 687 m_scenePresenceMap = newmap;
617 m_scenePresenceArray = newlist; 688 m_scenePresenceArray = newlist;
618 } 689 }
690 finally
691 {
692 m_scenePresencesLock.ExitWriteLock();
693 }
619 } 694 }
620 695
621 /// <summary> 696 /// <summary>
@@ -630,7 +705,8 @@ namespace OpenSim.Region.Framework.Scenes
630 agentID); 705 agentID);
631 } 706 }
632 707
633 lock (m_presenceLock) 708 m_scenePresencesLock.EnterWriteLock();
709 try
634 { 710 {
635 Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); 711 Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap);
636 List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); 712 List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray);
@@ -652,6 +728,10 @@ namespace OpenSim.Region.Framework.Scenes
652 m_log.WarnFormat("[SCENE GRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); 728 m_log.WarnFormat("[SCENE GRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID);
653 } 729 }
654 } 730 }
731 finally
732 {
733 m_scenePresencesLock.ExitWriteLock();
734 }
655 } 735 }
656 736
657 protected internal void SwapRootChildAgent(bool direction_RC_CR_T_F) 737 protected internal void SwapRootChildAgent(bool direction_RC_CR_T_F)
@@ -1205,6 +1285,52 @@ namespace OpenSim.Region.Framework.Scenes
1205 1285
1206 #region Client Event handlers 1286 #region Client Event handlers
1207 1287
1288 protected internal void ClientChangeObject(uint localID, object odata, IClientAPI remoteClient)
1289 {
1290 SceneObjectPart part = GetSceneObjectPart(localID);
1291 ObjectChangeData data = (ObjectChangeData)odata;
1292
1293 if (part != null)
1294 {
1295 SceneObjectGroup grp = part.ParentGroup;
1296 if (grp != null)
1297 {
1298 if (m_parentScene.Permissions.CanEditObject(grp.UUID, remoteClient.AgentId))
1299 {
1300 // These two are exceptions SL makes in the interpretation
1301 // of the change flags. Must check them here because otherwise
1302 // the group flag (see below) would be lost
1303 if (data.change == ObjectChangeType.groupS)
1304 data.change = ObjectChangeType.primS;
1305 if (data.change == ObjectChangeType.groupPS)
1306 data.change = ObjectChangeType.primPS;
1307 part.StoreUndoState(data.change); // lets test only saving what we changed
1308 grp.doChangeObject(part, (ObjectChangeData)data);
1309 }
1310 else
1311 {
1312 // Is this any kind of group operation?
1313 if ((data.change & ObjectChangeType.Group) != 0)
1314 {
1315 // Is a move and/or rotation requested?
1316 if ((data.change & (ObjectChangeType.Position | ObjectChangeType.Rotation)) != 0)
1317 {
1318 // Are we allowed to move it?
1319 if (m_parentScene.Permissions.CanMoveObject(grp.UUID, remoteClient.AgentId))
1320 {
1321 // Strip all but move and rotation from request
1322 data.change &= (ObjectChangeType.Group | ObjectChangeType.Position | ObjectChangeType.Rotation);
1323
1324 part.StoreUndoState(data.change);
1325 grp.doChangeObject(part, (ObjectChangeData)data);
1326 }
1327 }
1328 }
1329 }
1330 }
1331 }
1332 }
1333
1208 /// <summary> 1334 /// <summary>
1209 /// Update the scale of an individual prim. 1335 /// Update the scale of an individual prim.
1210 /// </summary> 1336 /// </summary>
@@ -1219,7 +1345,17 @@ namespace OpenSim.Region.Framework.Scenes
1219 { 1345 {
1220 if (m_parentScene.Permissions.CanEditObject(part.ParentGroup.UUID, remoteClient.AgentId)) 1346 if (m_parentScene.Permissions.CanEditObject(part.ParentGroup.UUID, remoteClient.AgentId))
1221 { 1347 {
1348 bool physbuild = false;
1349 if (part.ParentGroup.RootPart.PhysActor != null)
1350 {
1351 part.ParentGroup.RootPart.PhysActor.Building = true;
1352 physbuild = true;
1353 }
1354
1222 part.Resize(scale); 1355 part.Resize(scale);
1356
1357 if (physbuild)
1358 part.ParentGroup.RootPart.PhysActor.Building = false;
1223 } 1359 }
1224 } 1360 }
1225 } 1361 }
@@ -1231,7 +1367,17 @@ namespace OpenSim.Region.Framework.Scenes
1231 { 1367 {
1232 if (m_parentScene.Permissions.CanEditObject(group.UUID, remoteClient.AgentId)) 1368 if (m_parentScene.Permissions.CanEditObject(group.UUID, remoteClient.AgentId))
1233 { 1369 {
1370 bool physbuild = false;
1371 if (group.RootPart.PhysActor != null)
1372 {
1373 group.RootPart.PhysActor.Building = true;
1374 physbuild = true;
1375 }
1376
1234 group.GroupResize(scale); 1377 group.GroupResize(scale);
1378
1379 if (physbuild)
1380 group.RootPart.PhysActor.Building = false;
1235 } 1381 }
1236 } 1382 }
1237 } 1383 }
@@ -1359,8 +1505,13 @@ namespace OpenSim.Region.Framework.Scenes
1359 { 1505 {
1360 if (group.IsAttachment || (group.RootPart.Shape.PCode == 9 && group.RootPart.Shape.State != 0)) 1506 if (group.IsAttachment || (group.RootPart.Shape.PCode == 9 && group.RootPart.Shape.State != 0))
1361 { 1507 {
1362 if (m_parentScene.AttachmentsModule != null) 1508 // Set the new attachment point data in the object
1363 m_parentScene.AttachmentsModule.UpdateAttachmentPosition(group, pos); 1509 byte attachmentPoint = group.GetAttachmentPoint();
1510 group.UpdateGroupPosition(pos);
1511 group.IsAttachment = false;
1512 group.AbsolutePosition = group.RootPart.AttachedPos;
1513 group.AttachmentPoint = attachmentPoint;
1514 group.HasGroupChanged = true;
1364 } 1515 }
1365 else 1516 else
1366 { 1517 {
@@ -1408,7 +1559,7 @@ namespace OpenSim.Region.Framework.Scenes
1408 /// <param name="SetPhantom"></param> 1559 /// <param name="SetPhantom"></param>
1409 /// <param name="remoteClient"></param> 1560 /// <param name="remoteClient"></param>
1410 protected internal void UpdatePrimFlags( 1561 protected internal void UpdatePrimFlags(
1411 uint localID, bool UsePhysics, bool SetTemporary, bool SetPhantom, IClientAPI remoteClient) 1562 uint localID, bool UsePhysics, bool SetTemporary, bool SetPhantom, ExtraPhysicsData PhysData, IClientAPI remoteClient)
1412 { 1563 {
1413 SceneObjectGroup group = GetGroupByPrim(localID); 1564 SceneObjectGroup group = GetGroupByPrim(localID);
1414 if (group != null) 1565 if (group != null)
@@ -1416,7 +1567,28 @@ namespace OpenSim.Region.Framework.Scenes
1416 if (m_parentScene.Permissions.CanEditObject(group.UUID, remoteClient.AgentId)) 1567 if (m_parentScene.Permissions.CanEditObject(group.UUID, remoteClient.AgentId))
1417 { 1568 {
1418 // VolumeDetect can't be set via UI and will always be off when a change is made there 1569 // VolumeDetect can't be set via UI and will always be off when a change is made there
1419 group.UpdatePrimFlags(localID, UsePhysics, SetTemporary, SetPhantom, false); 1570 // now only change volume dtc if phantom off
1571
1572 if (PhysData.PhysShapeType == PhysShapeType.invalid) // check for extraPhysics data
1573 {
1574 bool vdtc;
1575 if (SetPhantom) // if phantom keep volumedtc
1576 vdtc = group.RootPart.VolumeDetectActive;
1577 else // else turn it off
1578 vdtc = false;
1579
1580 group.UpdatePrimFlags(localID, UsePhysics, SetTemporary, SetPhantom, vdtc);
1581 }
1582 else
1583 {
1584 SceneObjectPart part = GetSceneObjectPart(localID);
1585 if (part != null)
1586 {
1587 part.UpdateExtraPhysics(PhysData);
1588 if (part.UpdatePhysRequired)
1589 remoteClient.SendPartPhysicsProprieties(part);
1590 }
1591 }
1420 } 1592 }
1421 } 1593 }
1422 } 1594 }
@@ -1560,6 +1732,7 @@ namespace OpenSim.Region.Framework.Scenes
1560 { 1732 {
1561 part.Material = Convert.ToByte(material); 1733 part.Material = Convert.ToByte(material);
1562 group.HasGroupChanged = true; 1734 group.HasGroupChanged = true;
1735 remoteClient.SendPartPhysicsProprieties(part);
1563 } 1736 }
1564 } 1737 }
1565 } 1738 }
@@ -1624,6 +1797,12 @@ namespace OpenSim.Region.Framework.Scenes
1624 /// <param name="childPrims"></param> 1797 /// <param name="childPrims"></param>
1625 protected internal void LinkObjects(SceneObjectPart root, List<SceneObjectPart> children) 1798 protected internal void LinkObjects(SceneObjectPart root, List<SceneObjectPart> children)
1626 { 1799 {
1800 if (root.KeyframeMotion != null)
1801 {
1802 root.KeyframeMotion.Stop();
1803 root.KeyframeMotion = null;
1804 }
1805
1627 SceneObjectGroup parentGroup = root.ParentGroup; 1806 SceneObjectGroup parentGroup = root.ParentGroup;
1628 if (parentGroup == null) return; 1807 if (parentGroup == null) return;
1629 1808
@@ -1632,8 +1811,10 @@ namespace OpenSim.Region.Framework.Scenes
1632 return; 1811 return;
1633 1812
1634 Monitor.Enter(m_updateLock); 1813 Monitor.Enter(m_updateLock);
1814
1635 try 1815 try
1636 { 1816 {
1817
1637 List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>(); 1818 List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>();
1638 1819
1639 // We do this in reverse to get the link order of the prims correct 1820 // We do this in reverse to get the link order of the prims correct
@@ -1648,9 +1829,13 @@ namespace OpenSim.Region.Framework.Scenes
1648 // Make sure no child prim is set for sale 1829 // Make sure no child prim is set for sale
1649 // So that, on delink, no prims are unwittingly 1830 // So that, on delink, no prims are unwittingly
1650 // left for sale and sold off 1831 // left for sale and sold off
1651 child.RootPart.ObjectSaleType = 0; 1832
1652 child.RootPart.SalePrice = 10; 1833 if (child != null)
1653 childGroups.Add(child); 1834 {
1835 child.RootPart.ObjectSaleType = 0;
1836 child.RootPart.SalePrice = 10;
1837 childGroups.Add(child);
1838 }
1654 } 1839 }
1655 1840
1656 foreach (SceneObjectGroup child in childGroups) 1841 foreach (SceneObjectGroup child in childGroups)
@@ -1679,6 +1864,16 @@ namespace OpenSim.Region.Framework.Scenes
1679 } 1864 }
1680 finally 1865 finally
1681 { 1866 {
1867 lock (SceneObjectGroupsByLocalPartID)
1868 {
1869 foreach (SceneObjectPart part in parentGroup.Parts)
1870 SceneObjectGroupsByLocalPartID[part.LocalId] = parentGroup;
1871 }
1872
1873 parentGroup.AdjustChildPrimPermissions();
1874 parentGroup.HasGroupChanged = true;
1875 parentGroup.ProcessBackup(m_parentScene.SimulationDataService, true);
1876 parentGroup.ScheduleGroupForFullUpdate();
1682 Monitor.Exit(m_updateLock); 1877 Monitor.Exit(m_updateLock);
1683 } 1878 }
1684 } 1879 }
@@ -1701,6 +1896,11 @@ namespace OpenSim.Region.Framework.Scenes
1701 { 1896 {
1702 if (part != null) 1897 if (part != null)
1703 { 1898 {
1899 if (part.KeyframeMotion != null)
1900 {
1901 part.KeyframeMotion.Stop();
1902 part.KeyframeMotion = null;
1903 }
1704 if (part.ParentGroup.PrimCount != 1) // Skip single 1904 if (part.ParentGroup.PrimCount != 1) // Skip single
1705 { 1905 {
1706 if (part.LinkNum < 2) // Root 1906 if (part.LinkNum < 2) // Root
@@ -1715,21 +1915,23 @@ namespace OpenSim.Region.Framework.Scenes
1715 1915
1716 SceneObjectGroup group = part.ParentGroup; 1916 SceneObjectGroup group = part.ParentGroup;
1717 if (!affectedGroups.Contains(group)) 1917 if (!affectedGroups.Contains(group))
1918 {
1718 affectedGroups.Add(group); 1919 affectedGroups.Add(group);
1920 }
1719 } 1921 }
1720 } 1922 }
1721 } 1923 }
1722 1924
1723 foreach (SceneObjectPart child in childParts) 1925 if (childParts.Count > 0)
1724 { 1926 {
1725 // Unlink all child parts from their groups 1927 foreach (SceneObjectPart child in childParts)
1726 // 1928 {
1727 child.ParentGroup.DelinkFromGroup(child, true); 1929 // Unlink all child parts from their groups
1728 1930 //
1729 // These are not in affected groups and will not be 1931 child.ParentGroup.DelinkFromGroup(child, true);
1730 // handled further. Do the honors here. 1932 child.ParentGroup.HasGroupChanged = true;
1731 child.ParentGroup.HasGroupChanged = true; 1933 child.ParentGroup.ScheduleGroupForFullUpdate();
1732 child.ParentGroup.ScheduleGroupForFullUpdate(); 1934 }
1733 } 1935 }
1734 1936
1735 foreach (SceneObjectPart root in rootParts) 1937 foreach (SceneObjectPart root in rootParts)
@@ -1743,52 +1945,61 @@ namespace OpenSim.Region.Framework.Scenes
1743 List<SceneObjectPart> newSet = new List<SceneObjectPart>(group.Parts); 1945 List<SceneObjectPart> newSet = new List<SceneObjectPart>(group.Parts);
1744 int numChildren = newSet.Count; 1946 int numChildren = newSet.Count;
1745 1947
1948 if (numChildren == 1)
1949 break;
1950
1746 // If there are prims left in a link set, but the root is 1951 // If there are prims left in a link set, but the root is
1747 // slated for unlink, we need to do this 1952 // slated for unlink, we need to do this
1953 // Unlink the remaining set
1748 // 1954 //
1749 if (numChildren != 1) 1955 bool sendEventsToRemainder = true;
1750 { 1956 if (numChildren > 1)
1751 // Unlink the remaining set 1957 sendEventsToRemainder = false;
1752 //
1753 bool sendEventsToRemainder = true;
1754 if (numChildren > 1)
1755 sendEventsToRemainder = false;
1756 1958
1757 foreach (SceneObjectPart p in newSet) 1959 foreach (SceneObjectPart p in newSet)
1960 {
1961 if (p != group.RootPart)
1758 { 1962 {
1759 if (p != group.RootPart) 1963 group.DelinkFromGroup(p, sendEventsToRemainder);
1760 group.DelinkFromGroup(p, sendEventsToRemainder); 1964 if (numChildren > 2)
1965 {
1966 }
1967 else
1968 {
1969 p.ParentGroup.HasGroupChanged = true;
1970 p.ParentGroup.ScheduleGroupForFullUpdate();
1971 }
1761 } 1972 }
1973 }
1974
1975 // If there is more than one prim remaining, we
1976 // need to re-link
1977 //
1978 if (numChildren > 2)
1979 {
1980 // Remove old root
1981 //
1982 if (newSet.Contains(root))
1983 newSet.Remove(root);
1762 1984
1763 // If there is more than one prim remaining, we 1985 // Preserve link ordering
1764 // need to re-link
1765 // 1986 //
1766 if (numChildren > 2) 1987 newSet.Sort(delegate (SceneObjectPart a, SceneObjectPart b)
1767 { 1988 {
1768 // Remove old root 1989 return a.LinkNum.CompareTo(b.LinkNum);
1769 // 1990 });
1770 if (newSet.Contains(root))
1771 newSet.Remove(root);
1772
1773 // Preserve link ordering
1774 //
1775 newSet.Sort(delegate (SceneObjectPart a, SceneObjectPart b)
1776 {
1777 return a.LinkNum.CompareTo(b.LinkNum);
1778 });
1779 1991
1780 // Determine new root 1992 // Determine new root
1781 // 1993 //
1782 SceneObjectPart newRoot = newSet[0]; 1994 SceneObjectPart newRoot = newSet[0];
1783 newSet.RemoveAt(0); 1995 newSet.RemoveAt(0);
1784 1996
1785 foreach (SceneObjectPart newChild in newSet) 1997 foreach (SceneObjectPart newChild in newSet)
1786 newChild.ClearUpdateSchedule(); 1998 newChild.ClearUpdateSchedule();
1787 1999
1788 LinkObjects(newRoot, newSet); 2000 LinkObjects(newRoot, newSet);
1789 if (!affectedGroups.Contains(newRoot.ParentGroup)) 2001 if (!affectedGroups.Contains(newRoot.ParentGroup))
1790 affectedGroups.Add(newRoot.ParentGroup); 2002 affectedGroups.Add(newRoot.ParentGroup);
1791 }
1792 } 2003 }
1793 } 2004 }
1794 2005
@@ -1796,6 +2007,12 @@ namespace OpenSim.Region.Framework.Scenes
1796 // 2007 //
1797 foreach (SceneObjectGroup g in affectedGroups) 2008 foreach (SceneObjectGroup g in affectedGroups)
1798 { 2009 {
2010 // Child prims that have been unlinked and deleted will
2011 // return unless the root is deleted. This will remove them
2012 // from the database. They will be rewritten immediately,
2013 // minus the rows for the unlinked child prims.
2014 g.AdjustChildPrimPermissions();
2015 m_parentScene.SimulationDataService.RemoveObject(g.UUID, m_parentScene.RegionInfo.RegionID);
1799 g.TriggerScriptChangedEvent(Changed.LINK); 2016 g.TriggerScriptChangedEvent(Changed.LINK);
1800 g.HasGroupChanged = true; // Persist 2017 g.HasGroupChanged = true; // Persist
1801 g.ScheduleGroupForFullUpdate(); 2018 g.ScheduleGroupForFullUpdate();
@@ -1869,108 +2086,96 @@ namespace OpenSim.Region.Framework.Scenes
1869 /// <param name="GroupID"></param> 2086 /// <param name="GroupID"></param>
1870 /// <param name="rot"></param> 2087 /// <param name="rot"></param>
1871 /// <returns>null if duplication fails, otherwise the duplicated object</returns> 2088 /// <returns>null if duplication fails, otherwise the duplicated object</returns>
1872 public SceneObjectGroup DuplicateObject( 2089 /// <summary>
1873 uint originalPrimID, Vector3 offset, uint flags, UUID AgentID, UUID GroupID, Quaternion rot) 2090 public SceneObjectGroup DuplicateObject(uint originalPrimID, Vector3 offset, uint flags, UUID AgentID, UUID GroupID, Quaternion rot)
1874 { 2091 {
1875 Monitor.Enter(m_updateLock); 2092// m_log.DebugFormat(
2093// "[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}",
2094// originalPrimID, offset, AgentID);
1876 2095
1877 try 2096 SceneObjectGroup original = GetGroupByPrim(originalPrimID);
2097 if (original != null)
1878 { 2098 {
1879 // m_log.DebugFormat( 2099 if (m_parentScene.Permissions.CanDuplicateObject(
1880 // "[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", 2100 original.PrimCount, original.UUID, AgentID, original.AbsolutePosition))
1881 // originalPrimID, offset, AgentID);
1882
1883 SceneObjectGroup original = GetGroupByPrim(originalPrimID);
1884 if (original == null)
1885 { 2101 {
1886 m_log.WarnFormat( 2102 SceneObjectGroup copy = original.Copy(true);
1887 "[SCENEGRAPH]: Attempt to duplicate nonexistant prim id {0} by {1}", originalPrimID, AgentID); 2103 copy.AbsolutePosition = copy.AbsolutePosition + offset;
1888 2104
1889 return null; 2105 if (original.OwnerID != AgentID)
1890 } 2106 {
2107 copy.SetOwnerId(AgentID);
2108 copy.SetRootPartOwner(copy.RootPart, AgentID, GroupID);
1891 2109
1892 if (!m_parentScene.Permissions.CanDuplicateObject( 2110 SceneObjectPart[] partList = copy.Parts;
1893 original.PrimCount, original.UUID, AgentID, original.AbsolutePosition))
1894 return null;
1895 2111
1896 SceneObjectGroup copy = original.Copy(true); 2112 if (m_parentScene.Permissions.PropagatePermissions())
1897 copy.AbsolutePosition = copy.AbsolutePosition + offset; 2113 {
2114 foreach (SceneObjectPart child in partList)
2115 {
2116 child.Inventory.ChangeInventoryOwner(AgentID);
2117 child.TriggerScriptChangedEvent(Changed.OWNER);
2118 child.ApplyNextOwnerPermissions();
2119 }
2120 }
2121 }
1898 2122
1899 if (original.OwnerID != AgentID) 2123 // FIXME: This section needs to be refactored so that it just calls AddSceneObject()
1900 { 2124 Entities.Add(copy);
1901 copy.SetOwnerId(AgentID);
1902 copy.SetRootPartOwner(copy.RootPart, AgentID, GroupID);
1903 2125
1904 SceneObjectPart[] partList = copy.Parts; 2126 lock (SceneObjectGroupsByFullID)
2127 SceneObjectGroupsByFullID[copy.UUID] = copy;
1905 2128
1906 if (m_parentScene.Permissions.PropagatePermissions()) 2129 SceneObjectPart[] children = copy.Parts;
2130
2131 lock (SceneObjectGroupsByFullPartID)
1907 { 2132 {
1908 foreach (SceneObjectPart child in partList) 2133 SceneObjectGroupsByFullPartID[copy.UUID] = copy;
1909 { 2134 foreach (SceneObjectPart part in children)
1910 child.Inventory.ChangeInventoryOwner(AgentID); 2135 SceneObjectGroupsByFullPartID[part.UUID] = copy;
1911 child.TriggerScriptChangedEvent(Changed.OWNER);
1912 child.ApplyNextOwnerPermissions();
1913 }
1914 } 2136 }
1915 2137
1916 copy.RootPart.ObjectSaleType = 0; 2138 lock (SceneObjectGroupsByLocalPartID)
1917 copy.RootPart.SalePrice = 10; 2139 {
1918 } 2140 SceneObjectGroupsByLocalPartID[copy.LocalId] = copy;
2141 foreach (SceneObjectPart part in children)
2142 SceneObjectGroupsByLocalPartID[part.LocalId] = copy;
2143 }
2144 // PROBABLE END OF FIXME
1919 2145
1920 // FIXME: This section needs to be refactored so that it just calls AddSceneObject() 2146 // Since we copy from a source group that is in selected
1921 Entities.Add(copy); 2147 // state, but the copy is shown deselected in the viewer,
1922 2148 // We need to clear the selection flag here, else that
1923 lock (SceneObjectGroupsByFullID) 2149 // prim never gets persisted at all. The client doesn't
1924 SceneObjectGroupsByFullID[copy.UUID] = copy; 2150 // think it's selected, so it will never send a deselect...
1925 2151 copy.IsSelected = false;
1926 SceneObjectPart[] children = copy.Parts; 2152
1927 2153 m_numPrim += copy.Parts.Length;
1928 lock (SceneObjectGroupsByFullPartID) 2154
1929 { 2155 if (rot != Quaternion.Identity)
1930 SceneObjectGroupsByFullPartID[copy.UUID] = copy; 2156 {
1931 foreach (SceneObjectPart part in children) 2157 copy.UpdateGroupRotationR(rot);
1932 SceneObjectGroupsByFullPartID[part.UUID] = copy; 2158 }
1933 }
1934
1935 lock (SceneObjectGroupsByLocalPartID)
1936 {
1937 SceneObjectGroupsByLocalPartID[copy.LocalId] = copy;
1938 foreach (SceneObjectPart part in children)
1939 SceneObjectGroupsByLocalPartID[part.LocalId] = copy;
1940 }
1941 // PROBABLE END OF FIXME
1942
1943 // Since we copy from a source group that is in selected
1944 // state, but the copy is shown deselected in the viewer,
1945 // We need to clear the selection flag here, else that
1946 // prim never gets persisted at all. The client doesn't
1947 // think it's selected, so it will never send a deselect...
1948 copy.IsSelected = false;
1949
1950 m_numPrim += copy.Parts.Length;
1951
1952 if (rot != Quaternion.Identity)
1953 {
1954 copy.UpdateGroupRotationR(rot);
1955 }
1956 2159
1957 copy.CreateScriptInstances(0, false, m_parentScene.DefaultScriptEngine, 1); 2160 copy.CreateScriptInstances(0, false, m_parentScene.DefaultScriptEngine, 1);
1958 copy.HasGroupChanged = true; 2161 copy.HasGroupChanged = true;
1959 copy.ScheduleGroupForFullUpdate(); 2162 copy.ScheduleGroupForFullUpdate();
1960 copy.ResumeScripts(); 2163 copy.ResumeScripts();
1961 2164
1962 // required for physics to update it's position 2165 // required for physics to update it's position
1963 copy.AbsolutePosition = copy.AbsolutePosition; 2166 copy.AbsolutePosition = copy.AbsolutePosition;
1964 2167
1965 return copy; 2168 return copy;
2169 }
1966 } 2170 }
1967 finally 2171 else
1968 { 2172 {
1969 Monitor.Exit(m_updateLock); 2173 m_log.WarnFormat("[SCENE]: Attempted to duplicate nonexistant prim id {0}", GroupID);
1970 } 2174 }
2175
2176 return null;
1971 } 2177 }
1972 2178
1973 /// <summary>
1974 /// Calculates the distance between two Vector3s 2179 /// Calculates the distance between two Vector3s
1975 /// </summary> 2180 /// </summary>
1976 /// <param name="v1"></param> 2181 /// <param name="v1"></param>
diff --git a/OpenSim/Region/Framework/Scenes/SceneManager.cs b/OpenSim/Region/Framework/Scenes/SceneManager.cs
index 1e2e973..0e0b6c3 100644
--- a/OpenSim/Region/Framework/Scenes/SceneManager.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneManager.cs
@@ -99,11 +99,12 @@ namespace OpenSim.Region.Framework.Scenes
99 } 99 }
100 } 100 }
101 101
102 private readonly List<Scene> m_localScenes = new List<Scene>(); 102 private readonly DoubleDictionary<UUID, string, Scene> m_localScenes = new DoubleDictionary<UUID, string, Scene>();
103 private Scene m_currentScene = null;
103 104
104 public List<Scene> Scenes 105 public List<Scene> Scenes
105 { 106 {
106 get { return new List<Scene>(m_localScenes); } 107 get { return new List<Scene>(m_localScenes.FindAll(delegate(Scene s) { return true; })); }
107 } 108 }
108 109
109 /// <summary> 110 /// <summary>
@@ -120,13 +121,10 @@ namespace OpenSim.Region.Framework.Scenes
120 { 121 {
121 if (CurrentScene == null) 122 if (CurrentScene == null)
122 { 123 {
123 lock (m_localScenes) 124 List<Scene> sceneList = Scenes;
124 { 125 if (sceneList.Count == 0)
125 if (m_localScenes.Count > 0) 126 return null;
126 return m_localScenes[0]; 127 return sceneList[0];
127 else
128 return null;
129 }
130 } 128 }
131 else 129 else
132 { 130 {
@@ -138,41 +136,35 @@ namespace OpenSim.Region.Framework.Scenes
138 public SceneManager() 136 public SceneManager()
139 { 137 {
140 m_instance = this; 138 m_instance = this;
141 m_localScenes = new List<Scene>(); 139 m_localScenes = new DoubleDictionary<UUID, string, Scene>();
142 } 140 }
143 141
144 public void Close() 142 public void Close()
145 { 143 {
144 List<Scene> localScenes = null;
145
146 lock (m_localScenes) 146 lock (m_localScenes)
147 { 147 {
148 for (int i = 0; i < m_localScenes.Count; i++) 148 localScenes = Scenes;
149 { 149 }
150 m_localScenes[i].Close(); 150
151 } 151 for (int i = 0; i < localScenes.Count; i++)
152 {
153 localScenes[i].Close();
152 } 154 }
153 } 155 }
154 156
155 public void Close(Scene cscene) 157 public void Close(Scene cscene)
156 { 158 {
157 lock (m_localScenes) 159 if (!m_localScenes.ContainsKey(cscene.RegionInfo.RegionID))
158 { 160 return;
159 if (m_localScenes.Contains(cscene)) 161 cscene.Close();
160 {
161 for (int i = 0; i < m_localScenes.Count; i++)
162 {
163 if (m_localScenes[i].Equals(cscene))
164 {
165 m_localScenes[i].Close();
166 }
167 }
168 }
169 }
170 } 162 }
171 163
172 public void Add(Scene scene) 164 public void Add(Scene scene)
173 { 165 {
174 lock (m_localScenes) 166 lock (m_localScenes)
175 m_localScenes.Add(scene); 167 m_localScenes.Add(scene.RegionInfo.RegionID, scene.RegionInfo.RegionName, scene);
176 168
177 scene.OnRestart += HandleRestart; 169 scene.OnRestart += HandleRestart;
178 scene.EventManager.OnRegionReadyStatusChange += HandleRegionReadyStatusChange; 170 scene.EventManager.OnRegionReadyStatusChange += HandleRegionReadyStatusChange;
@@ -184,15 +176,8 @@ namespace OpenSim.Region.Framework.Scenes
184 176
185 lock (m_localScenes) 177 lock (m_localScenes)
186 { 178 {
187 for (int i = 0; i < m_localScenes.Count; i++) 179 m_localScenes.TryGetValue(rdata.RegionID, out restartedScene);
188 { 180 m_localScenes.Remove(rdata.RegionID);
189 if (rdata.RegionName == m_localScenes[i].RegionInfo.RegionName)
190 {
191 restartedScene = m_localScenes[i];
192 m_localScenes.RemoveAt(i);
193 break;
194 }
195 }
196 } 181 }
197 182
198 // If the currently selected scene has been restarted, then we can't reselect here since we the scene 183 // If the currently selected scene has been restarted, then we can't reselect here since we the scene
@@ -207,39 +192,36 @@ namespace OpenSim.Region.Framework.Scenes
207 private void HandleRegionReadyStatusChange(IScene scene) 192 private void HandleRegionReadyStatusChange(IScene scene)
208 { 193 {
209 lock (m_localScenes) 194 lock (m_localScenes)
210 AllRegionsReady = m_localScenes.TrueForAll(s => s.Ready); 195 AllRegionsReady = m_localScenes.FindAll(s => !s.Ready).Count == 0;
211 } 196 }
212 197
213 public void SendSimOnlineNotification(ulong regionHandle) 198 public void SendSimOnlineNotification(ulong regionHandle)
214 { 199 {
215 RegionInfo Result = null; 200 RegionInfo Result = null;
216 201
217 lock (m_localScenes) 202 Scene s = m_localScenes.FindValue(delegate(Scene x)
218 {
219 for (int i = 0; i < m_localScenes.Count; i++)
220 {
221 if (m_localScenes[i].RegionInfo.RegionHandle == regionHandle)
222 { 203 {
223 // Inform other regions to tell their avatar about me 204 if (x.RegionInfo.RegionHandle == regionHandle)
224 Result = m_localScenes[i].RegionInfo; 205 return true;
225 } 206 return false;
226 } 207 });
208
209 if (s != null)
210 {
211 List<Scene> sceneList = Scenes;
227 212
228 if (Result != null) 213 for (int i = 0; i < sceneList.Count; i++)
229 { 214 {
230 for (int i = 0; i < m_localScenes.Count; i++) 215 if (sceneList[i]!= s)
231 { 216 {
232 if (m_localScenes[i].RegionInfo.RegionHandle != regionHandle) 217 // Inform other regions to tell their avatar about me
233 { 218 //sceneList[i].OtherRegionUp(Result);
234 // Inform other regions to tell their avatar about me
235 //m_localScenes[i].OtherRegionUp(Result);
236 }
237 } 219 }
238 } 220 }
239 else 221 }
240 { 222 else
241 m_log.Error("[REGION]: Unable to notify Other regions of this Region coming up"); 223 {
242 } 224 m_log.Error("[REGION]: Unable to notify Other regions of this Region coming up");
243 } 225 }
244 } 226 }
245 227
@@ -343,8 +325,8 @@ namespace OpenSim.Region.Framework.Scenes
343 { 325 {
344 if (CurrentScene == null) 326 if (CurrentScene == null)
345 { 327 {
346 lock (m_localScenes) 328 List<Scene> sceneList = Scenes;
347 m_localScenes.ForEach(func); 329 sceneList.ForEach(func);
348 } 330 }
349 else 331 else
350 { 332 {
@@ -373,16 +355,12 @@ namespace OpenSim.Region.Framework.Scenes
373 } 355 }
374 else 356 else
375 { 357 {
376 lock (m_localScenes) 358 Scene s;
359
360 if (m_localScenes.TryGetValue(regionName, out s))
377 { 361 {
378 foreach (Scene scene in m_localScenes) 362 m_currentScene = s;
379 { 363 return true;
380 if (String.Compare(scene.RegionInfo.RegionName, regionName, true) == 0)
381 {
382 CurrentScene = scene;
383 return true;
384 }
385 }
386 } 364 }
387 365
388 return false; 366 return false;
@@ -391,18 +369,14 @@ namespace OpenSim.Region.Framework.Scenes
391 369
392 public bool TrySetCurrentScene(UUID regionID) 370 public bool TrySetCurrentScene(UUID regionID)
393 { 371 {
394 m_log.Debug("Searching for Region: '" + regionID + "'"); 372// m_log.Debug("Searching for Region: '" + regionID + "'");
395 373
396 lock (m_localScenes) 374 Scene s;
375
376 if (m_localScenes.TryGetValue(regionID, out s))
397 { 377 {
398 foreach (Scene scene in m_localScenes) 378 m_currentScene = s;
399 { 379 return true;
400 if (scene.RegionInfo.RegionID == regionID)
401 {
402 CurrentScene = scene;
403 return true;
404 }
405 }
406 } 380 }
407 381
408 return false; 382 return false;
@@ -410,52 +384,24 @@ namespace OpenSim.Region.Framework.Scenes
410 384
411 public bool TryGetScene(string regionName, out Scene scene) 385 public bool TryGetScene(string regionName, out Scene scene)
412 { 386 {
413 lock (m_localScenes) 387 return m_localScenes.TryGetValue(regionName, out scene);
414 {
415 foreach (Scene mscene in m_localScenes)
416 {
417 if (String.Compare(mscene.RegionInfo.RegionName, regionName, true) == 0)
418 {
419 scene = mscene;
420 return true;
421 }
422 }
423 }
424
425 scene = null;
426 return false;
427 } 388 }
428 389
429 public bool TryGetScene(UUID regionID, out Scene scene) 390 public bool TryGetScene(UUID regionID, out Scene scene)
430 { 391 {
431 lock (m_localScenes) 392 return m_localScenes.TryGetValue(regionID, out scene);
432 {
433 foreach (Scene mscene in m_localScenes)
434 {
435 if (mscene.RegionInfo.RegionID == regionID)
436 {
437 scene = mscene;
438 return true;
439 }
440 }
441 }
442
443 scene = null;
444 return false;
445 } 393 }
446 394
447 public bool TryGetScene(uint locX, uint locY, out Scene scene) 395 public bool TryGetScene(uint locX, uint locY, out Scene scene)
448 { 396 {
449 lock (m_localScenes) 397 List<Scene> sceneList = Scenes;
398 foreach (Scene mscene in sceneList)
450 { 399 {
451 foreach (Scene mscene in m_localScenes) 400 if (mscene.RegionInfo.RegionLocX == locX &&
401 mscene.RegionInfo.RegionLocY == locY)
452 { 402 {
453 if (mscene.RegionInfo.RegionLocX == locX && 403 scene = mscene;
454 mscene.RegionInfo.RegionLocY == locY) 404 return true;
455 {
456 scene = mscene;
457 return true;
458 }
459 } 405 }
460 } 406 }
461 407
@@ -465,16 +411,14 @@ namespace OpenSim.Region.Framework.Scenes
465 411
466 public bool TryGetScene(IPEndPoint ipEndPoint, out Scene scene) 412 public bool TryGetScene(IPEndPoint ipEndPoint, out Scene scene)
467 { 413 {
468 lock (m_localScenes) 414 List<Scene> sceneList = Scenes;
415 foreach (Scene mscene in sceneList)
469 { 416 {
470 foreach (Scene mscene in m_localScenes) 417 if ((mscene.RegionInfo.InternalEndPoint.Equals(ipEndPoint.Address)) &&
418 (mscene.RegionInfo.InternalEndPoint.Port == ipEndPoint.Port))
471 { 419 {
472 if ((mscene.RegionInfo.InternalEndPoint.Equals(ipEndPoint.Address)) && 420 scene = mscene;
473 (mscene.RegionInfo.InternalEndPoint.Port == ipEndPoint.Port)) 421 return true;
474 {
475 scene = mscene;
476 return true;
477 }
478 } 422 }
479 } 423 }
480 424
@@ -539,15 +483,10 @@ namespace OpenSim.Region.Framework.Scenes
539 483
540 public RegionInfo GetRegionInfo(UUID regionID) 484 public RegionInfo GetRegionInfo(UUID regionID)
541 { 485 {
542 lock (m_localScenes) 486 Scene s;
487 if (m_localScenes.TryGetValue(regionID, out s))
543 { 488 {
544 foreach (Scene scene in m_localScenes) 489 return s.RegionInfo;
545 {
546 if (scene.RegionInfo.RegionID == regionID)
547 {
548 return scene.RegionInfo;
549 }
550 }
551 } 490 }
552 491
553 return null; 492 return null;
@@ -565,14 +504,12 @@ namespace OpenSim.Region.Framework.Scenes
565 504
566 public bool TryGetScenePresence(UUID avatarId, out ScenePresence avatar) 505 public bool TryGetScenePresence(UUID avatarId, out ScenePresence avatar)
567 { 506 {
568 lock (m_localScenes) 507 List<Scene> sceneList = Scenes;
508 foreach (Scene scene in sceneList)
569 { 509 {
570 foreach (Scene scene in m_localScenes) 510 if (scene.TryGetScenePresence(avatarId, out avatar))
571 { 511 {
572 if (scene.TryGetScenePresence(avatarId, out avatar)) 512 return true;
573 {
574 return true;
575 }
576 } 513 }
577 } 514 }
578 515
@@ -582,15 +519,13 @@ namespace OpenSim.Region.Framework.Scenes
582 519
583 public bool TryGetRootScenePresence(UUID avatarId, out ScenePresence avatar) 520 public bool TryGetRootScenePresence(UUID avatarId, out ScenePresence avatar)
584 { 521 {
585 lock (m_localScenes) 522 List<Scene> sceneList = Scenes;
523 foreach (Scene scene in sceneList)
586 { 524 {
587 foreach (Scene scene in m_localScenes) 525 avatar = scene.GetScenePresence(avatarId);
588 {
589 avatar = scene.GetScenePresence(avatarId);
590 526
591 if (avatar != null && !avatar.IsChildAgent) 527 if (avatar != null && !avatar.IsChildAgent)
592 return true; 528 return true;
593 }
594 } 529 }
595 530
596 avatar = null; 531 avatar = null;
@@ -600,21 +535,19 @@ namespace OpenSim.Region.Framework.Scenes
600 public void CloseScene(Scene scene) 535 public void CloseScene(Scene scene)
601 { 536 {
602 lock (m_localScenes) 537 lock (m_localScenes)
603 m_localScenes.Remove(scene); 538 m_localScenes.Remove(scene.RegionInfo.RegionID);
604 539
605 scene.Close(); 540 scene.Close();
606 } 541 }
607 542
608 public bool TryGetAvatarByName(string avatarName, out ScenePresence avatar) 543 public bool TryGetAvatarByName(string avatarName, out ScenePresence avatar)
609 { 544 {
610 lock (m_localScenes) 545 List<Scene> sceneList = Scenes;
546 foreach (Scene scene in sceneList)
611 { 547 {
612 foreach (Scene scene in m_localScenes) 548 if (scene.TryGetAvatarByName(avatarName, out avatar))
613 { 549 {
614 if (scene.TryGetAvatarByName(avatarName, out avatar)) 550 return true;
615 {
616 return true;
617 }
618 } 551 }
619 } 552 }
620 553
@@ -624,14 +557,12 @@ namespace OpenSim.Region.Framework.Scenes
624 557
625 public bool TryGetRootScenePresenceByName(string firstName, string lastName, out ScenePresence sp) 558 public bool TryGetRootScenePresenceByName(string firstName, string lastName, out ScenePresence sp)
626 { 559 {
627 lock (m_localScenes) 560 List<Scene> sceneList = Scenes;
561 foreach (Scene scene in sceneList)
628 { 562 {
629 foreach (Scene scene in m_localScenes) 563 sp = scene.GetScenePresence(firstName, lastName);
630 { 564 if (sp != null && !sp.IsChildAgent)
631 sp = scene.GetScenePresence(firstName, lastName); 565 return true;
632 if (sp != null && !sp.IsChildAgent)
633 return true;
634 }
635 } 566 }
636 567
637 sp = null; 568 sp = null;
@@ -640,8 +571,8 @@ namespace OpenSim.Region.Framework.Scenes
640 571
641 public void ForEachScene(Action<Scene> action) 572 public void ForEachScene(Action<Scene> action)
642 { 573 {
643 lock (m_localScenes) 574 List<Scene> sceneList = Scenes;
644 m_localScenes.ForEach(action); 575 sceneList.ForEach(action);
645 } 576 }
646 } 577 }
647} 578}
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
index ddf5da0..26524fb 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
@@ -81,10 +81,6 @@ namespace OpenSim.Region.Framework.Scenes
81 /// <summary> 81 /// <summary>
82 /// Stop and remove the scripts contained in all the prims in this group 82 /// Stop and remove the scripts contained in all the prims in this group
83 /// </summary> 83 /// </summary>
84 /// <param name="sceneObjectBeingDeleted">
85 /// Should be true if these scripts are being removed because the scene
86 /// object is being deleted. This will prevent spurious updates to the client.
87 /// </param>
88 public void RemoveScriptInstances(bool sceneObjectBeingDeleted) 84 public void RemoveScriptInstances(bool sceneObjectBeingDeleted)
89 { 85 {
90 SceneObjectPart[] parts = m_parts.GetArray(); 86 SceneObjectPart[] parts = m_parts.GetArray();
@@ -247,6 +243,11 @@ namespace OpenSim.Region.Framework.Scenes
247 243
248 public uint GetEffectivePermissions() 244 public uint GetEffectivePermissions()
249 { 245 {
246 return GetEffectivePermissions(false);
247 }
248
249 public uint GetEffectivePermissions(bool useBase)
250 {
250 uint perms=(uint)(PermissionMask.Modify | 251 uint perms=(uint)(PermissionMask.Modify |
251 PermissionMask.Copy | 252 PermissionMask.Copy |
252 PermissionMask.Move | 253 PermissionMask.Move |
@@ -258,7 +259,10 @@ namespace OpenSim.Region.Framework.Scenes
258 for (int i = 0; i < parts.Length; i++) 259 for (int i = 0; i < parts.Length; i++)
259 { 260 {
260 SceneObjectPart part = parts[i]; 261 SceneObjectPart part = parts[i];
261 ownerMask &= part.OwnerMask; 262 if (useBase)
263 ownerMask &= part.BaseMask;
264 else
265 ownerMask &= part.OwnerMask;
262 perms &= part.Inventory.MaskEffectivePermissions(); 266 perms &= part.Inventory.MaskEffectivePermissions();
263 } 267 }
264 268
@@ -400,6 +404,9 @@ namespace OpenSim.Region.Framework.Scenes
400 404
401 public void ResumeScripts() 405 public void ResumeScripts()
402 { 406 {
407 if (m_scene.RegionInfo.RegionSettings.DisableScripts)
408 return;
409
403 SceneObjectPart[] parts = m_parts.GetArray(); 410 SceneObjectPart[] parts = m_parts.GetArray();
404 for (int i = 0; i < parts.Length; i++) 411 for (int i = 0; i < parts.Length; i++)
405 parts[i].Inventory.ResumeScripts(); 412 parts[i].Inventory.ResumeScripts();
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 35e7c45..1fc8d3d 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -24,12 +24,13 @@
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using System.ComponentModel; 29using System.ComponentModel;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Drawing; 31using System.Drawing;
32using System.IO; 32using System.IO;
33using System.Diagnostics;
33using System.Linq; 34using System.Linq;
34using System.Threading; 35using System.Threading;
35using System.Xml; 36using System.Xml;
@@ -43,6 +44,7 @@ using OpenSim.Region.Framework.Scenes.Serialization;
43 44
44namespace OpenSim.Region.Framework.Scenes 45namespace OpenSim.Region.Framework.Scenes
45{ 46{
47
46 [Flags] 48 [Flags]
47 public enum scriptEvents 49 public enum scriptEvents
48 { 50 {
@@ -115,8 +117,12 @@ namespace OpenSim.Region.Framework.Scenes
115 /// since the group's last persistent backup 117 /// since the group's last persistent backup
116 /// </summary> 118 /// </summary>
117 private bool m_hasGroupChanged = false; 119 private bool m_hasGroupChanged = false;
118 private long timeFirstChanged; 120 private long timeFirstChanged = 0;
119 private long timeLastChanged; 121 private long timeLastChanged = 0;
122 private long m_maxPersistTime = 0;
123 private long m_minPersistTime = 0;
124// private Random m_rand;
125 private List<ScenePresence> m_linkedAvatars = new List<ScenePresence>();
120 126
121 /// <summary> 127 /// <summary>
122 /// This indicates whether the object has changed such that it needs to be repersisted to permenant storage 128 /// This indicates whether the object has changed such that it needs to be repersisted to permenant storage
@@ -133,9 +139,44 @@ namespace OpenSim.Region.Framework.Scenes
133 { 139 {
134 if (value) 140 if (value)
135 { 141 {
142
143 if (m_isBackedUp)
144 {
145 m_scene.SceneGraph.FireChangeBackup(this);
146 }
136 timeLastChanged = DateTime.Now.Ticks; 147 timeLastChanged = DateTime.Now.Ticks;
137 if (!m_hasGroupChanged) 148 if (!m_hasGroupChanged)
138 timeFirstChanged = DateTime.Now.Ticks; 149 timeFirstChanged = DateTime.Now.Ticks;
150 if (m_rootPart != null && m_rootPart.UUID != null && m_scene != null)
151 {
152/*
153 if (m_rand == null)
154 {
155 byte[] val = new byte[16];
156 m_rootPart.UUID.ToBytes(val, 0);
157 m_rand = new Random(BitConverter.ToInt32(val, 0));
158 }
159 */
160 if (m_scene.GetRootAgentCount() == 0)
161 {
162 //If the region is empty, this change has been made by an automated process
163 //and thus we delay the persist time by a random amount between 1.5 and 2.5.
164
165// float factor = 1.5f + (float)(m_rand.NextDouble());
166 float factor = 2.0f;
167 m_maxPersistTime = (long)((float)m_scene.m_persistAfter * factor);
168 m_minPersistTime = (long)((float)m_scene.m_dontPersistBefore * factor);
169 }
170 else
171 {
172 //If the region is not empty, we want to obey the minimum and maximum persist times
173 //but add a random factor so we stagger the object persistance a little
174// m_maxPersistTime = (long)((float)m_scene.m_persistAfter * (1.0d - (m_rand.NextDouble() / 5.0d))); //Multiply by 1.0-1.5
175// m_minPersistTime = (long)((float)m_scene.m_dontPersistBefore * (1.0d + (m_rand.NextDouble() / 2.0d))); //Multiply by 0.8-1.0
176 m_maxPersistTime = m_scene.m_persistAfter;
177 m_minPersistTime = m_scene.m_dontPersistBefore;
178 }
179 }
139 } 180 }
140 m_hasGroupChanged = value; 181 m_hasGroupChanged = value;
141 182
@@ -150,7 +191,7 @@ namespace OpenSim.Region.Framework.Scenes
150 /// Has the group changed due to an unlink operation? We record this in order to optimize deletion, since 191 /// Has the group changed due to an unlink operation? We record this in order to optimize deletion, since
151 /// an unlinked group currently has to be persisted to the database before we can perform an unlink operation. 192 /// an unlinked group currently has to be persisted to the database before we can perform an unlink operation.
152 /// </summary> 193 /// </summary>
153 public bool HasGroupChangedDueToDelink { get; private set; } 194 public bool HasGroupChangedDueToDelink { get; set; }
154 195
155 private bool isTimeToPersist() 196 private bool isTimeToPersist()
156 { 197 {
@@ -160,8 +201,19 @@ namespace OpenSim.Region.Framework.Scenes
160 return false; 201 return false;
161 if (m_scene.ShuttingDown) 202 if (m_scene.ShuttingDown)
162 return true; 203 return true;
204
205 if (m_minPersistTime == 0 || m_maxPersistTime == 0)
206 {
207 m_maxPersistTime = m_scene.m_persistAfter;
208 m_minPersistTime = m_scene.m_dontPersistBefore;
209 }
210
163 long currentTime = DateTime.Now.Ticks; 211 long currentTime = DateTime.Now.Ticks;
164 if (currentTime - timeLastChanged > m_scene.m_dontPersistBefore || currentTime - timeFirstChanged > m_scene.m_persistAfter) 212
213 if (timeLastChanged == 0) timeLastChanged = currentTime;
214 if (timeFirstChanged == 0) timeFirstChanged = currentTime;
215
216 if (currentTime - timeLastChanged > m_minPersistTime || currentTime - timeFirstChanged > m_maxPersistTime)
165 return true; 217 return true;
166 return false; 218 return false;
167 } 219 }
@@ -269,6 +321,11 @@ namespace OpenSim.Region.Framework.Scenes
269 321
270 private bool m_isBackedUp; 322 private bool m_isBackedUp;
271 323
324 public bool IsBackedUp
325 {
326 get { return m_isBackedUp; }
327 }
328
272 protected MapAndArray<UUID, SceneObjectPart> m_parts = new MapAndArray<UUID, SceneObjectPart>(); 329 protected MapAndArray<UUID, SceneObjectPart> m_parts = new MapAndArray<UUID, SceneObjectPart>();
273 330
274 protected ulong m_regionHandle; 331 protected ulong m_regionHandle;
@@ -280,10 +337,10 @@ namespace OpenSim.Region.Framework.Scenes
280 337
281 private bool m_scriptListens_atTarget; 338 private bool m_scriptListens_atTarget;
282 private bool m_scriptListens_notAtTarget; 339 private bool m_scriptListens_notAtTarget;
283
284 private bool m_scriptListens_atRotTarget; 340 private bool m_scriptListens_atRotTarget;
285 private bool m_scriptListens_notAtRotTarget; 341 private bool m_scriptListens_notAtRotTarget;
286 342
343 public bool m_dupeInProgress = false;
287 internal Dictionary<UUID, string> m_savedScriptState; 344 internal Dictionary<UUID, string> m_savedScriptState;
288 345
289 #region Properties 346 #region Properties
@@ -320,6 +377,16 @@ namespace OpenSim.Region.Framework.Scenes
320 get { return m_parts.Count; } 377 get { return m_parts.Count; }
321 } 378 }
322 379
380// protected Quaternion m_rotation = Quaternion.Identity;
381//
382// public virtual Quaternion Rotation
383// {
384// get { return m_rotation; }
385// set {
386// m_rotation = value;
387// }
388// }
389
323 public Quaternion GroupRotation 390 public Quaternion GroupRotation
324 { 391 {
325 get { return m_rootPart.RotationOffset; } 392 get { return m_rootPart.RotationOffset; }
@@ -426,7 +493,15 @@ namespace OpenSim.Region.Framework.Scenes
426 { 493 {
427 return (IsAttachment || (m_rootPart.Shape.PCode == 9 && m_rootPart.Shape.State != 0)); 494 return (IsAttachment || (m_rootPart.Shape.PCode == 9 && m_rootPart.Shape.State != 0));
428 } 495 }
429 496
497
498
499 private struct avtocrossInfo
500 {
501 public ScenePresence av;
502 public uint ParentID;
503 }
504
430 /// <summary> 505 /// <summary>
431 /// The absolute position of this scene object in the scene 506 /// The absolute position of this scene object in the scene
432 /// </summary> 507 /// </summary>
@@ -454,10 +529,129 @@ namespace OpenSim.Region.Framework.Scenes
454 || Scene.TestBorderCross(val, Cardinals.S)) 529 || Scene.TestBorderCross(val, Cardinals.S))
455 && !IsAttachmentCheckFull() && (!Scene.LoadingPrims)) 530 && !IsAttachmentCheckFull() && (!Scene.LoadingPrims))
456 { 531 {
457 m_scene.CrossPrimGroupIntoNewRegion(val, this, true); 532 IEntityTransferModule entityTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>();
533 uint x = 0;
534 uint y = 0;
535 string version = String.Empty;
536 Vector3 newpos = Vector3.Zero;
537 OpenSim.Services.Interfaces.GridRegion destination = null;
538
539 if (m_rootPart.KeyframeMotion != null)
540 m_rootPart.KeyframeMotion.StartCrossingCheck();
541
542 bool canCross = true;
543 foreach (ScenePresence av in m_linkedAvatars)
544 {
545 // We need to cross these agents. First, let's find
546 // out if any of them can't cross for some reason.
547 // We have to deny the crossing entirely if any
548 // of them are banned. Alternatively, we could
549 // unsit banned agents....
550
551
552 // We set the avatar position as being the object
553 // position to get the region to send to
554 if ((destination = entityTransfer.GetDestination(m_scene, av.UUID, val, out x, out y, out version, out newpos)) == null)
555 {
556 canCross = false;
557 break;
558 }
559
560 m_log.DebugFormat("[SCENE OBJECT]: Avatar {0} needs to be crossed to {1}", av.Name, destination.RegionName);
561 }
562
563 if (canCross)
564 {
565 // We unparent the SP quietly so that it won't
566 // be made to stand up
567
568 List<avtocrossInfo> avsToCross = new List<avtocrossInfo>();
569
570 foreach (ScenePresence av in m_linkedAvatars)
571 {
572 avtocrossInfo avinfo = new avtocrossInfo();
573 SceneObjectPart parentPart = m_scene.GetSceneObjectPart(av.ParentID);
574 if (parentPart != null)
575 av.ParentUUID = parentPart.UUID;
576
577 avinfo.av = av;
578 avinfo.ParentID = av.ParentID;
579 avsToCross.Add(avinfo);
580
581 av.ParentID = 0;
582 }
583
584 // m_linkedAvatars.Clear();
585 m_scene.CrossPrimGroupIntoNewRegion(val, this, true);
586
587 // Normalize
588 if (val.X >= Constants.RegionSize)
589 val.X -= Constants.RegionSize;
590 if (val.Y >= Constants.RegionSize)
591 val.Y -= Constants.RegionSize;
592 if (val.X < 0)
593 val.X += Constants.RegionSize;
594 if (val.Y < 0)
595 val.Y += Constants.RegionSize;
596
597 // If it's deleted, crossing was successful
598 if (IsDeleted)
599 {
600 // foreach (ScenePresence av in m_linkedAvatars)
601 foreach (avtocrossInfo avinfo in avsToCross)
602 {
603 ScenePresence av = avinfo.av;
604 if (!av.IsInTransit) // just in case...
605 {
606 m_log.DebugFormat("[SCENE OBJECT]: Crossing avatar {0} to {1}", av.Name, val);
607
608 av.IsInTransit = true;
609
610 CrossAgentToNewRegionDelegate d = entityTransfer.CrossAgentToNewRegionAsync;
611 d.BeginInvoke(av, val, destination, av.Flying, version, CrossAgentToNewRegionCompleted, d);
612 }
613 else
614 m_log.DebugFormat("[SCENE OBJECT]: Crossing avatar alreasy in transit {0} to {1}", av.Name, val);
615 }
616 avsToCross.Clear();
617 return;
618 }
619 else // cross failed, put avas back ??
620 {
621 foreach (avtocrossInfo avinfo in avsToCross)
622 {
623 ScenePresence av = avinfo.av;
624 av.ParentUUID = UUID.Zero;
625 av.ParentID = avinfo.ParentID;
626// m_linkedAvatars.Add(av);
627 }
628 }
629 avsToCross.Clear();
630
631 }
632 else
633 {
634 if (m_rootPart.KeyframeMotion != null)
635 m_rootPart.KeyframeMotion.CrossingFailure();
636
637 if (RootPart.PhysActor != null)
638 {
639 RootPart.PhysActor.CrossingFailure();
640 }
641 }
642 Vector3 oldp = AbsolutePosition;
643 val.X = Util.Clamp<float>(oldp.X, 0.5f, (float)Constants.RegionSize - 0.5f);
644 val.Y = Util.Clamp<float>(oldp.Y, 0.5f, (float)Constants.RegionSize - 0.5f);
645 val.Z = Util.Clamp<float>(oldp.Z, 0.5f, 4096.0f);
458 } 646 }
459 } 647 }
460 648
649/* don't see the need but worse don't see where is restored to false if things stay in
650 foreach (SceneObjectPart part in m_parts.GetArray())
651 {
652 part.IgnoreUndoUpdate = true;
653 }
654 */
461 if (RootPart.GetStatusSandbox()) 655 if (RootPart.GetStatusSandbox())
462 { 656 {
463 if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10) 657 if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10)
@@ -475,9 +669,38 @@ namespace OpenSim.Region.Framework.Scenes
475 // Restuff the new GroupPosition into each SOP of the linkset. 669 // Restuff the new GroupPosition into each SOP of the linkset.
476 // This has the affect of resetting and tainting the physics actors. 670 // This has the affect of resetting and tainting the physics actors.
477 SceneObjectPart[] parts = m_parts.GetArray(); 671 SceneObjectPart[] parts = m_parts.GetArray();
478 for (int i = 0; i < parts.Length; i++) 672 bool triggerScriptEvent = m_rootPart.GroupPosition != val;
479 parts[i].GroupPosition = val; 673 if (m_dupeInProgress)
674 triggerScriptEvent = false;
675 foreach (SceneObjectPart part in parts)
676 {
677 part.GroupPosition = val;
678 if (triggerScriptEvent)
679 part.TriggerScriptChangedEvent(Changed.POSITION);
680 }
480 681
682/*
683 This seems not needed and should not be needed:
684 sp absolute position depends on sit part absolute position fixed above.
685 sp ParentPosition is not used anywhere.
686 Since presence is sitting, viewer considers it 'linked' to root prim, so it will move/rotate it
687 Sending a extra packet with avatar position is not only bandwidth waste, but may cause jitter in viewers due to UPD nature.
688
689 if (!m_dupeInProgress)
690 {
691 foreach (ScenePresence av in m_linkedAvatars)
692 {
693 SceneObjectPart p = m_scene.GetSceneObjectPart(av.ParentID);
694 if (p != null && m_parts.TryGetValue(p.UUID, out p))
695 {
696 Vector3 offset = p.GetWorldPosition() - av.ParentPosition;
697 av.AbsolutePosition += offset;
698// av.ParentPosition = p.GetWorldPosition(); //ParentPosition gets cleared by AbsolutePosition
699 av.SendAvatarDataToAllAgents();
700 }
701 }
702 }
703*/
481 //if (m_rootPart.PhysActor != null) 704 //if (m_rootPart.PhysActor != null)
482 //{ 705 //{
483 //m_rootPart.PhysActor.Position = 706 //m_rootPart.PhysActor.Position =
@@ -491,6 +714,40 @@ namespace OpenSim.Region.Framework.Scenes
491 } 714 }
492 } 715 }
493 716
717 public override Vector3 Velocity
718 {
719 get { return RootPart.Velocity; }
720 set { RootPart.Velocity = value; }
721 }
722
723 private void CrossAgentToNewRegionCompleted(IAsyncResult iar)
724 {
725 CrossAgentToNewRegionDelegate icon = (CrossAgentToNewRegionDelegate)iar.AsyncState;
726 ScenePresence agent = icon.EndInvoke(iar);
727
728 //// If the cross was successful, this agent is a child agent
729 if (agent.IsChildAgent)
730 {
731 if (agent.ParentUUID != UUID.Zero)
732 {
733 agent.ParentPart = null;
734// agent.ParentPosition = Vector3.Zero;
735// agent.ParentUUID = UUID.Zero;
736 }
737 }
738
739 agent.ParentUUID = UUID.Zero;
740
741// agent.Reset();
742// else // Not successful
743// agent.RestoreInCurrentScene();
744
745 // In any case
746 agent.IsInTransit = false;
747
748 m_log.DebugFormat("[SCENE OBJECT]: Crossing agent {0} {1} completed.", agent.Firstname, agent.Lastname);
749 }
750
494 public override uint LocalId 751 public override uint LocalId
495 { 752 {
496 get { return m_rootPart.LocalId; } 753 get { return m_rootPart.LocalId; }
@@ -561,6 +818,11 @@ namespace OpenSim.Region.Framework.Scenes
561 m_isSelected = value; 818 m_isSelected = value;
562 // Tell physics engine that group is selected 819 // Tell physics engine that group is selected
563 820
821 // this is not right
822 // but ode engines should only really need to know about root part
823 // so they can put entire object simulation on hold and not colliding
824 // keep as was for now
825
564 PhysicsActor pa = m_rootPart.PhysActor; 826 PhysicsActor pa = m_rootPart.PhysActor;
565 if (pa != null) 827 if (pa != null)
566 { 828 {
@@ -577,6 +839,42 @@ namespace OpenSim.Region.Framework.Scenes
577 childPa.Selected = value; 839 childPa.Selected = value;
578 } 840 }
579 } 841 }
842 if (RootPart.KeyframeMotion != null)
843 RootPart.KeyframeMotion.Selected = value;
844 }
845 }
846
847 public void PartSelectChanged(bool partSelect)
848 {
849 // any part selected makes group selected
850 if (m_isSelected == partSelect)
851 return;
852
853 if (partSelect)
854 {
855 IsSelected = partSelect;
856// if (!IsAttachment)
857// ScheduleGroupForFullUpdate();
858 }
859 else
860 {
861 // bad bad bad 2 heavy for large linksets
862 // since viewer does send lot of (un)selects
863 // this needs to be replaced by a specific list or count ?
864 // but that will require extra code in several places
865
866 SceneObjectPart[] parts = m_parts.GetArray();
867 for (int i = 0; i < parts.Length; i++)
868 {
869 SceneObjectPart part = parts[i];
870 if (part.IsSelected)
871 return;
872 }
873 IsSelected = partSelect;
874 if (!IsAttachment)
875 {
876 ScheduleGroupForFullUpdate();
877 }
580 } 878 }
581 } 879 }
582 880
@@ -662,6 +960,7 @@ namespace OpenSim.Region.Framework.Scenes
662 /// </summary> 960 /// </summary>
663 public SceneObjectGroup() 961 public SceneObjectGroup()
664 { 962 {
963
665 } 964 }
666 965
667 /// <summary> 966 /// <summary>
@@ -679,8 +978,8 @@ namespace OpenSim.Region.Framework.Scenes
679 /// Constructor. This object is added to the scene later via AttachToScene() 978 /// Constructor. This object is added to the scene later via AttachToScene()
680 /// </summary> 979 /// </summary>
681 public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) 980 public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape)
682 :this(new SceneObjectPart(ownerID, shape, pos, rot, Vector3.Zero)) 981 {
683 { 982 SetRootPart(new SceneObjectPart(ownerID, shape, pos, rot, Vector3.Zero));
684 } 983 }
685 984
686 /// <summary> 985 /// <summary>
@@ -715,6 +1014,9 @@ namespace OpenSim.Region.Framework.Scenes
715 /// </summary> 1014 /// </summary>
716 public virtual void AttachToBackup() 1015 public virtual void AttachToBackup()
717 { 1016 {
1017 if (IsAttachment) return;
1018 m_scene.SceneGraph.FireAttachToBackup(this);
1019
718 if (InSceneBackup) 1020 if (InSceneBackup)
719 { 1021 {
720 //m_log.DebugFormat( 1022 //m_log.DebugFormat(
@@ -757,6 +1059,13 @@ namespace OpenSim.Region.Framework.Scenes
757 1059
758 ApplyPhysics(); 1060 ApplyPhysics();
759 1061
1062 if (RootPart.PhysActor != null)
1063 RootPart.Force = RootPart.Force;
1064 if (RootPart.PhysActor != null)
1065 RootPart.Torque = RootPart.Torque;
1066 if (RootPart.PhysActor != null)
1067 RootPart.Buoyancy = RootPart.Buoyancy;
1068
760 // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled 1069 // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled
761 // for the same object with very different properties. The caller must schedule the update. 1070 // for the same object with very different properties. The caller must schedule the update.
762 //ScheduleGroupForFullUpdate(); 1071 //ScheduleGroupForFullUpdate();
@@ -772,6 +1081,10 @@ namespace OpenSim.Region.Framework.Scenes
772 EntityIntersection result = new EntityIntersection(); 1081 EntityIntersection result = new EntityIntersection();
773 1082
774 SceneObjectPart[] parts = m_parts.GetArray(); 1083 SceneObjectPart[] parts = m_parts.GetArray();
1084
1085 // Find closest hit here
1086 float idist = float.MaxValue;
1087
775 for (int i = 0; i < parts.Length; i++) 1088 for (int i = 0; i < parts.Length; i++)
776 { 1089 {
777 SceneObjectPart part = parts[i]; 1090 SceneObjectPart part = parts[i];
@@ -786,11 +1099,6 @@ namespace OpenSim.Region.Framework.Scenes
786 1099
787 EntityIntersection inter = part.TestIntersectionOBB(hRay, parentrotation, frontFacesOnly, faceCenters); 1100 EntityIntersection inter = part.TestIntersectionOBB(hRay, parentrotation, frontFacesOnly, faceCenters);
788 1101
789 // This may need to be updated to the maximum draw distance possible..
790 // We might (and probably will) be checking for prim creation from other sims
791 // when the camera crosses the border.
792 float idist = Constants.RegionSize;
793
794 if (inter.HitTF) 1102 if (inter.HitTF)
795 { 1103 {
796 // We need to find the closest prim to return to the testcaller along the ray 1104 // We need to find the closest prim to return to the testcaller along the ray
@@ -801,10 +1109,11 @@ namespace OpenSim.Region.Framework.Scenes
801 result.obj = part; 1109 result.obj = part;
802 result.normal = inter.normal; 1110 result.normal = inter.normal;
803 result.distance = inter.distance; 1111 result.distance = inter.distance;
1112
1113 idist = inter.distance;
804 } 1114 }
805 } 1115 }
806 } 1116 }
807
808 return result; 1117 return result;
809 } 1118 }
810 1119
@@ -816,25 +1125,27 @@ namespace OpenSim.Region.Framework.Scenes
816 /// <returns></returns> 1125 /// <returns></returns>
817 public void GetAxisAlignedBoundingBoxRaw(out float minX, out float maxX, out float minY, out float maxY, out float minZ, out float maxZ) 1126 public void GetAxisAlignedBoundingBoxRaw(out float minX, out float maxX, out float minY, out float maxY, out float minZ, out float maxZ)
818 { 1127 {
819 maxX = -256f; 1128 maxX = float.MinValue;
820 maxY = -256f; 1129 maxY = float.MinValue;
821 maxZ = -256f; 1130 maxZ = float.MinValue;
822 minX = 256f; 1131 minX = float.MaxValue;
823 minY = 256f; 1132 minY = float.MaxValue;
824 minZ = 8192f; 1133 minZ = float.MaxValue;
825 1134
826 SceneObjectPart[] parts = m_parts.GetArray(); 1135 SceneObjectPart[] parts = m_parts.GetArray();
827 for (int i = 0; i < parts.Length; i++) 1136 foreach (SceneObjectPart part in parts)
828 { 1137 {
829 SceneObjectPart part = parts[i];
830
831 Vector3 worldPos = part.GetWorldPosition(); 1138 Vector3 worldPos = part.GetWorldPosition();
832 Vector3 offset = worldPos - AbsolutePosition; 1139 Vector3 offset = worldPos - AbsolutePosition;
833 Quaternion worldRot; 1140 Quaternion worldRot;
834 if (part.ParentID == 0) 1141 if (part.ParentID == 0)
1142 {
835 worldRot = part.RotationOffset; 1143 worldRot = part.RotationOffset;
1144 }
836 else 1145 else
1146 {
837 worldRot = part.GetWorldRotation(); 1147 worldRot = part.GetWorldRotation();
1148 }
838 1149
839 Vector3 frontTopLeft; 1150 Vector3 frontTopLeft;
840 Vector3 frontTopRight; 1151 Vector3 frontTopRight;
@@ -846,6 +1157,8 @@ namespace OpenSim.Region.Framework.Scenes
846 Vector3 backBottomLeft; 1157 Vector3 backBottomLeft;
847 Vector3 backBottomRight; 1158 Vector3 backBottomRight;
848 1159
1160 // Vector3[] corners = new Vector3[8];
1161
849 Vector3 orig = Vector3.Zero; 1162 Vector3 orig = Vector3.Zero;
850 1163
851 frontTopLeft.X = orig.X - (part.Scale.X / 2); 1164 frontTopLeft.X = orig.X - (part.Scale.X / 2);
@@ -880,6 +1193,38 @@ namespace OpenSim.Region.Framework.Scenes
880 backBottomRight.Y = orig.Y + (part.Scale.Y / 2); 1193 backBottomRight.Y = orig.Y + (part.Scale.Y / 2);
881 backBottomRight.Z = orig.Z - (part.Scale.Z / 2); 1194 backBottomRight.Z = orig.Z - (part.Scale.Z / 2);
882 1195
1196
1197
1198 //m_log.InfoFormat("pre corner 1 is {0} {1} {2}", frontTopLeft.X, frontTopLeft.Y, frontTopLeft.Z);
1199 //m_log.InfoFormat("pre corner 2 is {0} {1} {2}", frontTopRight.X, frontTopRight.Y, frontTopRight.Z);
1200 //m_log.InfoFormat("pre corner 3 is {0} {1} {2}", frontBottomRight.X, frontBottomRight.Y, frontBottomRight.Z);
1201 //m_log.InfoFormat("pre corner 4 is {0} {1} {2}", frontBottomLeft.X, frontBottomLeft.Y, frontBottomLeft.Z);
1202 //m_log.InfoFormat("pre corner 5 is {0} {1} {2}", backTopLeft.X, backTopLeft.Y, backTopLeft.Z);
1203 //m_log.InfoFormat("pre corner 6 is {0} {1} {2}", backTopRight.X, backTopRight.Y, backTopRight.Z);
1204 //m_log.InfoFormat("pre corner 7 is {0} {1} {2}", backBottomRight.X, backBottomRight.Y, backBottomRight.Z);
1205 //m_log.InfoFormat("pre corner 8 is {0} {1} {2}", backBottomLeft.X, backBottomLeft.Y, backBottomLeft.Z);
1206
1207 //for (int i = 0; i < 8; i++)
1208 //{
1209 // corners[i] = corners[i] * worldRot;
1210 // corners[i] += offset;
1211
1212 // if (corners[i].X > maxX)
1213 // maxX = corners[i].X;
1214 // if (corners[i].X < minX)
1215 // minX = corners[i].X;
1216
1217 // if (corners[i].Y > maxY)
1218 // maxY = corners[i].Y;
1219 // if (corners[i].Y < minY)
1220 // minY = corners[i].Y;
1221
1222 // if (corners[i].Z > maxZ)
1223 // maxZ = corners[i].Y;
1224 // if (corners[i].Z < minZ)
1225 // minZ = corners[i].Z;
1226 //}
1227
883 frontTopLeft = frontTopLeft * worldRot; 1228 frontTopLeft = frontTopLeft * worldRot;
884 frontTopRight = frontTopRight * worldRot; 1229 frontTopRight = frontTopRight * worldRot;
885 frontBottomLeft = frontBottomLeft * worldRot; 1230 frontBottomLeft = frontBottomLeft * worldRot;
@@ -901,6 +1246,15 @@ namespace OpenSim.Region.Framework.Scenes
901 backTopLeft += offset; 1246 backTopLeft += offset;
902 backTopRight += offset; 1247 backTopRight += offset;
903 1248
1249 //m_log.InfoFormat("corner 1 is {0} {1} {2}", frontTopLeft.X, frontTopLeft.Y, frontTopLeft.Z);
1250 //m_log.InfoFormat("corner 2 is {0} {1} {2}", frontTopRight.X, frontTopRight.Y, frontTopRight.Z);
1251 //m_log.InfoFormat("corner 3 is {0} {1} {2}", frontBottomRight.X, frontBottomRight.Y, frontBottomRight.Z);
1252 //m_log.InfoFormat("corner 4 is {0} {1} {2}", frontBottomLeft.X, frontBottomLeft.Y, frontBottomLeft.Z);
1253 //m_log.InfoFormat("corner 5 is {0} {1} {2}", backTopLeft.X, backTopLeft.Y, backTopLeft.Z);
1254 //m_log.InfoFormat("corner 6 is {0} {1} {2}", backTopRight.X, backTopRight.Y, backTopRight.Z);
1255 //m_log.InfoFormat("corner 7 is {0} {1} {2}", backBottomRight.X, backBottomRight.Y, backBottomRight.Z);
1256 //m_log.InfoFormat("corner 8 is {0} {1} {2}", backBottomLeft.X, backBottomLeft.Y, backBottomLeft.Z);
1257
904 if (frontTopRight.X > maxX) 1258 if (frontTopRight.X > maxX)
905 maxX = frontTopRight.X; 1259 maxX = frontTopRight.X;
906 if (frontTopLeft.X > maxX) 1260 if (frontTopLeft.X > maxX)
@@ -1044,17 +1398,118 @@ namespace OpenSim.Region.Framework.Scenes
1044 1398
1045 #endregion 1399 #endregion
1046 1400
1401 public void GetResourcesCosts(SceneObjectPart apart,
1402 out float linksetResCost, out float linksetPhysCost, out float partCost, out float partPhysCost)
1403 {
1404 // this information may need to be cached
1405
1406 float cost;
1407 float tmpcost;
1408
1409 bool ComplexCost = false;
1410
1411 SceneObjectPart p;
1412 SceneObjectPart[] parts;
1413
1414 lock (m_parts)
1415 {
1416 parts = m_parts.GetArray();
1417 }
1418
1419 int nparts = parts.Length;
1420
1421
1422 for (int i = 0; i < nparts; i++)
1423 {
1424 p = parts[i];
1425
1426 if (p.UsesComplexCost)
1427 {
1428 ComplexCost = true;
1429 break;
1430 }
1431 }
1432
1433 if (ComplexCost)
1434 {
1435 linksetResCost = 0;
1436 linksetPhysCost = 0;
1437 partCost = 0;
1438 partPhysCost = 0;
1439
1440 for (int i = 0; i < nparts; i++)
1441 {
1442 p = parts[i];
1443
1444 cost = p.StreamingCost;
1445 tmpcost = p.SimulationCost;
1446 if (tmpcost > cost)
1447 cost = tmpcost;
1448 tmpcost = p.PhysicsCost;
1449 if (tmpcost > cost)
1450 cost = tmpcost;
1451
1452 linksetPhysCost += tmpcost;
1453 linksetResCost += cost;
1454
1455 if (p == apart)
1456 {
1457 partCost = cost;
1458 partPhysCost = tmpcost;
1459 }
1460 }
1461 }
1462 else
1463 {
1464 partPhysCost = 1.0f;
1465 partCost = 1.0f;
1466 linksetResCost = (float)nparts;
1467 linksetPhysCost = linksetResCost;
1468 }
1469 }
1470
1471 public void GetSelectedCosts(out float PhysCost, out float StreamCost, out float SimulCost)
1472 {
1473 SceneObjectPart p;
1474 SceneObjectPart[] parts;
1475
1476 lock (m_parts)
1477 {
1478 parts = m_parts.GetArray();
1479 }
1480
1481 int nparts = parts.Length;
1482
1483 PhysCost = 0;
1484 StreamCost = 0;
1485 SimulCost = 0;
1486
1487 for (int i = 0; i < nparts; i++)
1488 {
1489 p = parts[i];
1490
1491 StreamCost += p.StreamingCost;
1492 SimulCost += p.SimulationCost;
1493 PhysCost += p.PhysicsCost;
1494 }
1495 }
1496
1047 public void SaveScriptedState(XmlTextWriter writer) 1497 public void SaveScriptedState(XmlTextWriter writer)
1048 { 1498 {
1499 SaveScriptedState(writer, false);
1500 }
1501
1502 public void SaveScriptedState(XmlTextWriter writer, bool oldIDs)
1503 {
1049 XmlDocument doc = new XmlDocument(); 1504 XmlDocument doc = new XmlDocument();
1050 Dictionary<UUID,string> states = new Dictionary<UUID,string>(); 1505 Dictionary<UUID,string> states = new Dictionary<UUID,string>();
1051 1506
1052 SceneObjectPart[] parts = m_parts.GetArray(); 1507 SceneObjectPart[] parts = m_parts.GetArray();
1053 for (int i = 0; i < parts.Length; i++) 1508 for (int i = 0; i < parts.Length; i++)
1054 { 1509 {
1055 Dictionary<UUID, string> pstates = parts[i].Inventory.GetScriptStates(); 1510 Dictionary<UUID, string> pstates = parts[i].Inventory.GetScriptStates(oldIDs);
1056 foreach (KeyValuePair<UUID, string> kvp in pstates) 1511 foreach (KeyValuePair<UUID, string> kvp in pstates)
1057 states.Add(kvp.Key, kvp.Value); 1512 states[kvp.Key] = kvp.Value;
1058 } 1513 }
1059 1514
1060 if (states.Count > 0) 1515 if (states.Count > 0)
@@ -1074,6 +1529,169 @@ namespace OpenSim.Region.Framework.Scenes
1074 } 1529 }
1075 1530
1076 /// <summary> 1531 /// <summary>
1532 /// Add the avatar to this linkset (avatar is sat).
1533 /// </summary>
1534 /// <param name="agentID"></param>
1535 public void AddAvatar(UUID agentID)
1536 {
1537 ScenePresence presence;
1538 if (m_scene.TryGetScenePresence(agentID, out presence))
1539 {
1540 if (!m_linkedAvatars.Contains(presence))
1541 {
1542 m_linkedAvatars.Add(presence);
1543 }
1544 }
1545 }
1546
1547 /// <summary>
1548 /// Delete the avatar from this linkset (avatar is unsat).
1549 /// </summary>
1550 /// <param name="agentID"></param>
1551 public void DeleteAvatar(UUID agentID)
1552 {
1553 ScenePresence presence;
1554 if (m_scene.TryGetScenePresence(agentID, out presence))
1555 {
1556 if (m_linkedAvatars.Contains(presence))
1557 {
1558 m_linkedAvatars.Remove(presence);
1559 }
1560 }
1561 }
1562
1563 /// <summary>
1564 /// Returns the list of linked presences (avatars sat on this group)
1565 /// </summary>
1566 /// <param name="agentID"></param>
1567 public List<ScenePresence> GetLinkedAvatars()
1568 {
1569 return m_linkedAvatars;
1570 }
1571
1572 /// <summary>
1573 /// Attach this scene object to the given avatar.
1574 /// </summary>
1575 /// <param name="agentID"></param>
1576 /// <param name="attachmentpoint"></param>
1577 /// <param name="AttachOffset"></param>
1578 private void AttachToAgent(
1579 ScenePresence avatar, SceneObjectGroup so, uint attachmentpoint, Vector3 attachOffset, bool silent)
1580 {
1581 if (avatar != null)
1582 {
1583 // don't attach attachments to child agents
1584 if (avatar.IsChildAgent) return;
1585
1586 // Remove from database and parcel prim count
1587 m_scene.DeleteFromStorage(so.UUID);
1588 m_scene.EventManager.TriggerParcelPrimCountTainted();
1589
1590 so.AttachedAvatar = avatar.UUID;
1591
1592 if (so.RootPart.PhysActor != null)
1593 {
1594 m_scene.PhysicsScene.RemovePrim(so.RootPart.PhysActor);
1595 so.RootPart.PhysActor = null;
1596 }
1597
1598 so.AbsolutePosition = attachOffset;
1599 so.RootPart.AttachedPos = attachOffset;
1600 so.IsAttachment = true;
1601 so.RootPart.SetParentLocalId(avatar.LocalId);
1602 so.AttachmentPoint = attachmentpoint;
1603
1604 avatar.AddAttachment(this);
1605
1606 if (!silent)
1607 {
1608 // Killing it here will cause the client to deselect it
1609 // It then reappears on the avatar, deselected
1610 // through the full update below
1611 //
1612 if (IsSelected)
1613 {
1614 m_scene.SendKillObject(new List<uint> { m_rootPart.LocalId });
1615 }
1616
1617 IsSelected = false; // fudge....
1618 ScheduleGroupForFullUpdate();
1619 }
1620 }
1621 else
1622 {
1623 m_log.WarnFormat(
1624 "[SOG]: Tried to add attachment {0} to avatar with UUID {1} in region {2} but the avatar is not present",
1625 UUID, avatar.ControllingClient.AgentId, Scene.RegionInfo.RegionName);
1626 }
1627 }
1628
1629 public byte GetAttachmentPoint()
1630 {
1631 return m_rootPart.Shape.State;
1632 }
1633
1634 public void DetachToGround()
1635 {
1636 ScenePresence avatar = m_scene.GetScenePresence(AttachedAvatar);
1637 if (avatar == null)
1638 return;
1639
1640 avatar.RemoveAttachment(this);
1641
1642 Vector3 detachedpos = new Vector3(127f,127f,127f);
1643 if (avatar == null)
1644 return;
1645
1646 detachedpos = avatar.AbsolutePosition;
1647 FromItemID = UUID.Zero;
1648
1649 AbsolutePosition = detachedpos;
1650 AttachedAvatar = UUID.Zero;
1651
1652 //SceneObjectPart[] parts = m_parts.GetArray();
1653 //for (int i = 0; i < parts.Length; i++)
1654 // parts[i].AttachedAvatar = UUID.Zero;
1655
1656 m_rootPart.SetParentLocalId(0);
1657 AttachmentPoint = (byte)0;
1658 // must check if buildind should be true or false here
1659 m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive,false);
1660 HasGroupChanged = true;
1661 RootPart.Rezzed = DateTime.Now;
1662 RootPart.RemFlag(PrimFlags.TemporaryOnRez);
1663 AttachToBackup();
1664 m_scene.EventManager.TriggerParcelPrimCountTainted();
1665 m_rootPart.ScheduleFullUpdate();
1666 m_rootPart.ClearUndoState();
1667 }
1668
1669 public void DetachToInventoryPrep()
1670 {
1671 ScenePresence avatar = m_scene.GetScenePresence(AttachedAvatar);
1672 //Vector3 detachedpos = new Vector3(127f, 127f, 127f);
1673 if (avatar != null)
1674 {
1675 //detachedpos = avatar.AbsolutePosition;
1676 avatar.RemoveAttachment(this);
1677 }
1678
1679 AttachedAvatar = UUID.Zero;
1680
1681 /*SceneObjectPart[] parts = m_parts.GetArray();
1682 for (int i = 0; i < parts.Length; i++)
1683 parts[i].AttachedAvatar = UUID.Zero;*/
1684
1685 m_rootPart.SetParentLocalId(0);
1686 //m_rootPart.SetAttachmentPoint((byte)0);
1687 IsAttachment = false;
1688 AbsolutePosition = m_rootPart.AttachedPos;
1689 //m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_scene.m_physicalPrim);
1690 //AttachToBackup();
1691 //m_rootPart.ScheduleFullUpdate();
1692 }
1693
1694 /// <summary>
1077 /// 1695 ///
1078 /// </summary> 1696 /// </summary>
1079 /// <param name="part"></param> 1697 /// <param name="part"></param>
@@ -1113,7 +1731,10 @@ namespace OpenSim.Region.Framework.Scenes
1113 public void AddPart(SceneObjectPart part) 1731 public void AddPart(SceneObjectPart part)
1114 { 1732 {
1115 part.SetParent(this); 1733 part.SetParent(this);
1116 part.LinkNum = m_parts.Add(part.UUID, part); 1734 m_parts.Add(part.UUID, part);
1735
1736 part.LinkNum = m_parts.Count;
1737
1117 if (part.LinkNum == 2) 1738 if (part.LinkNum == 2)
1118 RootPart.LinkNum = 1; 1739 RootPart.LinkNum = 1;
1119 } 1740 }
@@ -1139,6 +1760,14 @@ namespace OpenSim.Region.Framework.Scenes
1139 parts[i].UUID = UUID.Random(); 1760 parts[i].UUID = UUID.Random();
1140 } 1761 }
1141 1762
1763 // helper provided for parts.
1764 public int GetSceneMaxUndo()
1765 {
1766 if (m_scene != null)
1767 return m_scene.MaxUndoCount;
1768 return 5;
1769 }
1770
1142 // justincc: I don't believe this hack is needed any longer, especially since the physics 1771 // justincc: I don't believe this hack is needed any longer, especially since the physics
1143 // parts of set AbsolutePosition were already commented out. By changing HasGroupChanged to false 1772 // parts of set AbsolutePosition were already commented out. By changing HasGroupChanged to false
1144 // this method was preventing proper reload of scene objects. 1773 // this method was preventing proper reload of scene objects.
@@ -1196,7 +1825,7 @@ namespace OpenSim.Region.Framework.Scenes
1196// "[SCENE OBJECT GROUP]: Processing OnGrabPart for {0} on {1} {2}, offsetPos {3}", 1825// "[SCENE OBJECT GROUP]: Processing OnGrabPart for {0} on {1} {2}, offsetPos {3}",
1197// remoteClient.Name, part.Name, part.LocalId, offsetPos); 1826// remoteClient.Name, part.Name, part.LocalId, offsetPos);
1198 1827
1199 part.StoreUndoState(); 1828// part.StoreUndoState();
1200 part.OnGrab(offsetPos, remoteClient); 1829 part.OnGrab(offsetPos, remoteClient);
1201 } 1830 }
1202 1831
@@ -1216,6 +1845,11 @@ namespace OpenSim.Region.Framework.Scenes
1216 /// <param name="silent">If true then deletion is not broadcast to clients</param> 1845 /// <param name="silent">If true then deletion is not broadcast to clients</param>
1217 public void DeleteGroupFromScene(bool silent) 1846 public void DeleteGroupFromScene(bool silent)
1218 { 1847 {
1848 // We need to keep track of this state in case this group is still queued for backup.
1849 IsDeleted = true;
1850
1851 DetachFromBackup();
1852
1219 SceneObjectPart[] parts = m_parts.GetArray(); 1853 SceneObjectPart[] parts = m_parts.GetArray();
1220 for (int i = 0; i < parts.Length; i++) 1854 for (int i = 0; i < parts.Length; i++)
1221 { 1855 {
@@ -1239,6 +1873,7 @@ namespace OpenSim.Region.Framework.Scenes
1239 } 1873 }
1240 }); 1874 });
1241 } 1875 }
1876
1242 } 1877 }
1243 1878
1244 public void AddScriptLPS(int count) 1879 public void AddScriptLPS(int count)
@@ -1308,28 +1943,43 @@ namespace OpenSim.Region.Framework.Scenes
1308 /// </summary> 1943 /// </summary>
1309 public void ApplyPhysics() 1944 public void ApplyPhysics()
1310 { 1945 {
1311 // Apply physics to the root prim
1312 m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive);
1313
1314 // Apply physics to child prims
1315 SceneObjectPart[] parts = m_parts.GetArray(); 1946 SceneObjectPart[] parts = m_parts.GetArray();
1316 if (parts.Length > 1) 1947 if (parts.Length > 1)
1317 { 1948 {
1949 ResetChildPrimPhysicsPositions();
1950
1951 // Apply physics to the root prim
1952 m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, true);
1953
1954
1318 for (int i = 0; i < parts.Length; i++) 1955 for (int i = 0; i < parts.Length; i++)
1319 { 1956 {
1320 SceneObjectPart part = parts[i]; 1957 SceneObjectPart part = parts[i];
1321 if (part.LocalId != m_rootPart.LocalId) 1958 if (part.LocalId != m_rootPart.LocalId)
1322 part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive); 1959 part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive, true);
1323 } 1960 }
1324
1325 // Hack to get the physics scene geometries in the right spot 1961 // Hack to get the physics scene geometries in the right spot
1326 ResetChildPrimPhysicsPositions(); 1962// ResetChildPrimPhysicsPositions();
1963 if (m_rootPart.PhysActor != null)
1964 {
1965 m_rootPart.PhysActor.Building = false;
1966 }
1967 }
1968 else
1969 {
1970 // Apply physics to the root prim
1971 m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, false);
1327 } 1972 }
1328 } 1973 }
1329 1974
1330 public void SetOwnerId(UUID userId) 1975 public void SetOwnerId(UUID userId)
1331 { 1976 {
1332 ForEachPart(delegate(SceneObjectPart part) { part.OwnerID = userId; }); 1977 ForEachPart(delegate(SceneObjectPart part)
1978 {
1979
1980 part.OwnerID = userId;
1981
1982 });
1333 } 1983 }
1334 1984
1335 public void ForEachPart(Action<SceneObjectPart> whatToDo) 1985 public void ForEachPart(Action<SceneObjectPart> whatToDo)
@@ -1361,11 +2011,17 @@ namespace OpenSim.Region.Framework.Scenes
1361 return; 2011 return;
1362 } 2012 }
1363 2013
2014 if ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0)
2015 return;
2016
1364 // Since this is the top of the section of call stack for backing up a particular scene object, don't let 2017 // Since this is the top of the section of call stack for backing up a particular scene object, don't let
1365 // any exception propogate upwards. 2018 // any exception propogate upwards.
1366 try 2019 try
1367 { 2020 {
1368 if (!m_scene.ShuttingDown) // if shutting down then there will be nothing to handle the return so leave till next restart 2021 if (!m_scene.ShuttingDown || // if shutting down then there will be nothing to handle the return so leave till next restart
2022 !m_scene.LoginsEnabled || // We're starting up or doing maintenance, don't mess with things
2023 m_scene.LoadingPrims) // Land may not be valid yet
2024
1369 { 2025 {
1370 ILandObject parcel = m_scene.LandChannel.GetLandObject( 2026 ILandObject parcel = m_scene.LandChannel.GetLandObject(
1371 m_rootPart.GroupPosition.X, m_rootPart.GroupPosition.Y); 2027 m_rootPart.GroupPosition.X, m_rootPart.GroupPosition.Y);
@@ -1392,6 +2048,7 @@ namespace OpenSim.Region.Framework.Scenes
1392 } 2048 }
1393 } 2049 }
1394 } 2050 }
2051
1395 } 2052 }
1396 2053
1397 if (m_scene.UseBackup && HasGroupChanged) 2054 if (m_scene.UseBackup && HasGroupChanged)
@@ -1399,10 +2056,30 @@ namespace OpenSim.Region.Framework.Scenes
1399 // don't backup while it's selected or you're asking for changes mid stream. 2056 // don't backup while it's selected or you're asking for changes mid stream.
1400 if (isTimeToPersist() || forcedBackup) 2057 if (isTimeToPersist() || forcedBackup)
1401 { 2058 {
2059 if (m_rootPart.PhysActor != null &&
2060 (!m_rootPart.PhysActor.IsPhysical))
2061 {
2062 // Possible ghost prim
2063 if (m_rootPart.PhysActor.Position != m_rootPart.GroupPosition)
2064 {
2065 foreach (SceneObjectPart part in m_parts.GetArray())
2066 {
2067 // Re-set physics actor positions and
2068 // orientations
2069 part.GroupPosition = m_rootPart.GroupPosition;
2070 }
2071 }
2072 }
1402// m_log.DebugFormat( 2073// m_log.DebugFormat(
1403// "[SCENE]: Storing {0}, {1} in {2}", 2074// "[SCENE]: Storing {0}, {1} in {2}",
1404// Name, UUID, m_scene.RegionInfo.RegionName); 2075// Name, UUID, m_scene.RegionInfo.RegionName);
1405 2076
2077 if (RootPart.Shape.PCode == 9 && RootPart.Shape.State != 0)
2078 {
2079 RootPart.Shape.State = 0;
2080 ScheduleGroupForFullUpdate();
2081 }
2082
1406 SceneObjectGroup backup_group = Copy(false); 2083 SceneObjectGroup backup_group = Copy(false);
1407 backup_group.RootPart.Velocity = RootPart.Velocity; 2084 backup_group.RootPart.Velocity = RootPart.Velocity;
1408 backup_group.RootPart.Acceleration = RootPart.Acceleration; 2085 backup_group.RootPart.Acceleration = RootPart.Acceleration;
@@ -1412,6 +2089,16 @@ namespace OpenSim.Region.Framework.Scenes
1412 HasGroupChangedDueToDelink = false; 2089 HasGroupChangedDueToDelink = false;
1413 2090
1414 m_scene.EventManager.TriggerOnSceneObjectPreSave(backup_group, this); 2091 m_scene.EventManager.TriggerOnSceneObjectPreSave(backup_group, this);
2092/*
2093 backup_group.ForEachPart(delegate(SceneObjectPart part)
2094 {
2095 if (part.KeyframeMotion != null)
2096 {
2097 part.KeyframeMotion = KeyframeMotion.FromData(backup_group, part.KeyframeMotion.Serialize());
2098// part.KeyframeMotion.UpdateSceneObject(this);
2099 }
2100 });
2101*/
1415 datastore.StoreObject(backup_group, m_scene.RegionInfo.RegionID); 2102 datastore.StoreObject(backup_group, m_scene.RegionInfo.RegionID);
1416 2103
1417 backup_group.ForEachPart(delegate(SceneObjectPart part) 2104 backup_group.ForEachPart(delegate(SceneObjectPart part)
@@ -1468,10 +2155,14 @@ namespace OpenSim.Region.Framework.Scenes
1468 /// <returns></returns> 2155 /// <returns></returns>
1469 public SceneObjectGroup Copy(bool userExposed) 2156 public SceneObjectGroup Copy(bool userExposed)
1470 { 2157 {
2158 m_dupeInProgress = true;
1471 SceneObjectGroup dupe = (SceneObjectGroup)MemberwiseClone(); 2159 SceneObjectGroup dupe = (SceneObjectGroup)MemberwiseClone();
1472 dupe.m_isBackedUp = false; 2160 dupe.m_isBackedUp = false;
1473 dupe.m_parts = new MapAndArray<OpenMetaverse.UUID, SceneObjectPart>(); 2161 dupe.m_parts = new MapAndArray<OpenMetaverse.UUID, SceneObjectPart>();
1474 2162
2163 // new group as no sitting avatars
2164 dupe.m_linkedAvatars = new List<ScenePresence>();
2165
1475 // Warning, The following code related to previousAttachmentStatus is needed so that clones of 2166 // Warning, The following code related to previousAttachmentStatus is needed so that clones of
1476 // attachments do not bordercross while they're being duplicated. This is hacktastic! 2167 // attachments do not bordercross while they're being duplicated. This is hacktastic!
1477 // Normally, setting AbsolutePosition will bordercross a prim if it's outside the region! 2168 // Normally, setting AbsolutePosition will bordercross a prim if it's outside the region!
@@ -1482,7 +2173,7 @@ namespace OpenSim.Region.Framework.Scenes
1482 // This is only necessary when userExposed is false! 2173 // This is only necessary when userExposed is false!
1483 2174
1484 bool previousAttachmentStatus = dupe.IsAttachment; 2175 bool previousAttachmentStatus = dupe.IsAttachment;
1485 2176
1486 if (!userExposed) 2177 if (!userExposed)
1487 dupe.IsAttachment = true; 2178 dupe.IsAttachment = true;
1488 2179
@@ -1495,16 +2186,17 @@ namespace OpenSim.Region.Framework.Scenes
1495 2186
1496 dupe.CopyRootPart(m_rootPart, OwnerID, GroupID, userExposed); 2187 dupe.CopyRootPart(m_rootPart, OwnerID, GroupID, userExposed);
1497 dupe.m_rootPart.LinkNum = m_rootPart.LinkNum; 2188 dupe.m_rootPart.LinkNum = m_rootPart.LinkNum;
2189
1498 2190
1499 if (userExposed) 2191 if (userExposed)
1500 dupe.m_rootPart.TrimPermissions(); 2192 dupe.m_rootPart.TrimPermissions();
1501 2193
1502 List<SceneObjectPart> partList = new List<SceneObjectPart>(m_parts.GetArray()); 2194 List<SceneObjectPart> partList = new List<SceneObjectPart>(m_parts.GetArray());
1503 2195
1504 partList.Sort(delegate(SceneObjectPart p1, SceneObjectPart p2) 2196 partList.Sort(delegate(SceneObjectPart p1, SceneObjectPart p2)
1505 { 2197 {
1506 return p1.LinkNum.CompareTo(p2.LinkNum); 2198 return p1.LinkNum.CompareTo(p2.LinkNum);
1507 } 2199 }
1508 ); 2200 );
1509 2201
1510 foreach (SceneObjectPart part in partList) 2202 foreach (SceneObjectPart part in partList)
@@ -1514,41 +2206,56 @@ namespace OpenSim.Region.Framework.Scenes
1514 { 2206 {
1515 newPart = dupe.CopyPart(part, OwnerID, GroupID, userExposed); 2207 newPart = dupe.CopyPart(part, OwnerID, GroupID, userExposed);
1516 newPart.LinkNum = part.LinkNum; 2208 newPart.LinkNum = part.LinkNum;
1517 } 2209 if (userExposed)
2210 newPart.ParentID = dupe.m_rootPart.LocalId;
2211 }
1518 else 2212 else
1519 { 2213 {
1520 newPart = dupe.m_rootPart; 2214 newPart = dupe.m_rootPart;
1521 } 2215 }
2216/*
2217 bool isphys = ((newPart.Flags & PrimFlags.Physics) != 0);
2218 bool isphan = ((newPart.Flags & PrimFlags.Phantom) != 0);
1522 2219
1523 // Need to duplicate the physics actor as well 2220 // Need to duplicate the physics actor as well
1524 PhysicsActor originalPartPa = part.PhysActor; 2221 if (userExposed && (isphys || !isphan || newPart.VolumeDetectActive))
1525 if (originalPartPa != null && userExposed)
1526 { 2222 {
1527 PrimitiveBaseShape pbs = newPart.Shape; 2223 PrimitiveBaseShape pbs = newPart.Shape;
1528
1529 newPart.PhysActor 2224 newPart.PhysActor
1530 = m_scene.PhysicsScene.AddPrimShape( 2225 = m_scene.PhysicsScene.AddPrimShape(
1531 string.Format("{0}/{1}", newPart.Name, newPart.UUID), 2226 string.Format("{0}/{1}", newPart.Name, newPart.UUID),
1532 pbs, 2227 pbs,
1533 newPart.AbsolutePosition, 2228 newPart.AbsolutePosition,
1534 newPart.Scale, 2229 newPart.Scale,
1535 newPart.RotationOffset, 2230 newPart.GetWorldRotation(),
1536 originalPartPa.IsPhysical, 2231 isphys,
2232 isphan,
1537 newPart.LocalId); 2233 newPart.LocalId);
1538 2234
1539 newPart.DoPhysicsPropertyUpdate(originalPartPa.IsPhysical, true); 2235 newPart.DoPhysicsPropertyUpdate(isphys, true);
1540 } 2236 */
2237 if (userExposed)
2238 newPart.ApplyPhysics((uint)newPart.Flags,newPart.VolumeDetectActive,true);
2239// }
2240 // copy keyframemotion
2241 if (part.KeyframeMotion != null)
2242 newPart.KeyframeMotion = part.KeyframeMotion.Copy(dupe);
1541 } 2243 }
1542 2244
1543 if (userExposed) 2245 if (userExposed)
1544 { 2246 {
1545 dupe.UpdateParentIDs(); 2247// done above dupe.UpdateParentIDs();
2248
2249 if (dupe.m_rootPart.PhysActor != null)
2250 dupe.m_rootPart.PhysActor.Building = false; // tell physics to finish building
2251
1546 dupe.HasGroupChanged = true; 2252 dupe.HasGroupChanged = true;
1547 dupe.AttachToBackup(); 2253 dupe.AttachToBackup();
1548 2254
1549 ScheduleGroupForFullUpdate(); 2255 ScheduleGroupForFullUpdate();
1550 } 2256 }
1551 2257
2258 m_dupeInProgress = false;
1552 return dupe; 2259 return dupe;
1553 } 2260 }
1554 2261
@@ -1560,11 +2267,24 @@ namespace OpenSim.Region.Framework.Scenes
1560 /// <param name="cGroupID"></param> 2267 /// <param name="cGroupID"></param>
1561 public void CopyRootPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed) 2268 public void CopyRootPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed)
1562 { 2269 {
1563 SetRootPart(part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, 0, userExposed)); 2270 // SetRootPart(part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, 0, userExposed));
2271 // give newpart a new local ID lettng old part keep same
2272 SceneObjectPart newpart = part.Copy(part.LocalId, OwnerID, GroupID, 0, userExposed);
2273 newpart.LocalId = m_scene.AllocateLocalId();
2274
2275 SetRootPart(newpart);
2276 if (userExposed)
2277 RootPart.Velocity = Vector3.Zero; // In case source is moving
1564 } 2278 }
1565 2279
1566 public void ScriptSetPhysicsStatus(bool usePhysics) 2280 public void ScriptSetPhysicsStatus(bool usePhysics)
1567 { 2281 {
2282 if (usePhysics)
2283 {
2284 if (RootPart.KeyframeMotion != null)
2285 RootPart.KeyframeMotion.Stop();
2286 RootPart.KeyframeMotion = null;
2287 }
1568 UpdatePrimFlags(RootPart.LocalId, usePhysics, IsTemporary, IsPhantom, IsVolumeDetect); 2288 UpdatePrimFlags(RootPart.LocalId, usePhysics, IsTemporary, IsPhantom, IsVolumeDetect);
1569 } 2289 }
1570 2290
@@ -1612,27 +2332,14 @@ namespace OpenSim.Region.Framework.Scenes
1612 2332
1613 if (pa != null) 2333 if (pa != null)
1614 { 2334 {
1615 pa.AddForce(impulse, true); 2335 // false to be applied as a impulse
1616 m_scene.PhysicsScene.AddPhysicsActorTaint(pa); 2336 pa.AddForce(impulse, false);
1617 }
1618 }
1619 }
1620
1621 public void applyAngularImpulse(Vector3 impulse)
1622 {
1623 PhysicsActor pa = RootPart.PhysActor;
1624
1625 if (pa != null)
1626 {
1627 if (!IsAttachment)
1628 {
1629 pa.AddAngularForce(impulse, true);
1630 m_scene.PhysicsScene.AddPhysicsActorTaint(pa); 2337 m_scene.PhysicsScene.AddPhysicsActorTaint(pa);
1631 } 2338 }
1632 } 2339 }
1633 } 2340 }
1634 2341
1635 public void setAngularImpulse(Vector3 impulse) 2342 public void ApplyAngularImpulse(Vector3 impulse)
1636 { 2343 {
1637 PhysicsActor pa = RootPart.PhysActor; 2344 PhysicsActor pa = RootPart.PhysActor;
1638 2345
@@ -1640,7 +2347,8 @@ namespace OpenSim.Region.Framework.Scenes
1640 { 2347 {
1641 if (!IsAttachment) 2348 if (!IsAttachment)
1642 { 2349 {
1643 pa.Torque = impulse; 2350 // false to be applied as a impulse
2351 pa.AddAngularForce(impulse, false);
1644 m_scene.PhysicsScene.AddPhysicsActorTaint(pa); 2352 m_scene.PhysicsScene.AddPhysicsActorTaint(pa);
1645 } 2353 }
1646 } 2354 }
@@ -1648,20 +2356,10 @@ namespace OpenSim.Region.Framework.Scenes
1648 2356
1649 public Vector3 GetTorque() 2357 public Vector3 GetTorque()
1650 { 2358 {
1651 PhysicsActor pa = RootPart.PhysActor; 2359 return RootPart.Torque;
1652
1653 if (pa != null)
1654 {
1655 if (!IsAttachment)
1656 {
1657 Vector3 torque = pa.Torque;
1658 return torque;
1659 }
1660 }
1661
1662 return Vector3.Zero;
1663 } 2360 }
1664 2361
2362 // This is used by both Double-Click Auto-Pilot and llMoveToTarget() in an attached object
1665 public void moveToTarget(Vector3 target, float tau) 2363 public void moveToTarget(Vector3 target, float tau)
1666 { 2364 {
1667 if (IsAttachment) 2365 if (IsAttachment)
@@ -1693,6 +2391,46 @@ namespace OpenSim.Region.Framework.Scenes
1693 pa.PIDActive = false; 2391 pa.PIDActive = false;
1694 } 2392 }
1695 2393
2394 public void rotLookAt(Quaternion target, float strength, float damping)
2395 {
2396 SceneObjectPart rootpart = m_rootPart;
2397 if (rootpart != null)
2398 {
2399 if (IsAttachment)
2400 {
2401 /*
2402 ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar);
2403 if (avatar != null)
2404 {
2405 Rotate the Av?
2406 } */
2407 }
2408 else
2409 {
2410 if (rootpart.PhysActor != null)
2411 { // APID must be implemented in your physics system for this to function.
2412 rootpart.PhysActor.APIDTarget = new Quaternion(target.X, target.Y, target.Z, target.W);
2413 rootpart.PhysActor.APIDStrength = strength;
2414 rootpart.PhysActor.APIDDamping = damping;
2415 rootpart.PhysActor.APIDActive = true;
2416 }
2417 }
2418 }
2419 }
2420
2421 public void stopLookAt()
2422 {
2423 SceneObjectPart rootpart = m_rootPart;
2424 if (rootpart != null)
2425 {
2426 if (rootpart.PhysActor != null)
2427 { // APID must be implemented in your physics system for this to function.
2428 rootpart.PhysActor.APIDActive = false;
2429 }
2430 }
2431
2432 }
2433
1696 /// <summary> 2434 /// <summary>
1697 /// Uses a PID to attempt to clamp the object on the Z axis at the given height over tau seconds. 2435 /// Uses a PID to attempt to clamp the object on the Z axis at the given height over tau seconds.
1698 /// </summary> 2436 /// </summary>
@@ -1709,7 +2447,7 @@ namespace OpenSim.Region.Framework.Scenes
1709 { 2447 {
1710 pa.PIDHoverHeight = height; 2448 pa.PIDHoverHeight = height;
1711 pa.PIDHoverType = hoverType; 2449 pa.PIDHoverType = hoverType;
1712 pa.PIDTau = tau; 2450 pa.PIDHoverTau = tau;
1713 pa.PIDHoverActive = true; 2451 pa.PIDHoverActive = true;
1714 } 2452 }
1715 else 2453 else
@@ -1749,7 +2487,12 @@ namespace OpenSim.Region.Framework.Scenes
1749 /// <param name="cGroupID"></param> 2487 /// <param name="cGroupID"></param>
1750 public SceneObjectPart CopyPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed) 2488 public SceneObjectPart CopyPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed)
1751 { 2489 {
1752 SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed); 2490 // give new ID to the new part, letting old keep original
2491 // SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed);
2492 SceneObjectPart newPart = part.Copy(part.LocalId, OwnerID, GroupID, m_parts.Count, userExposed);
2493 newPart.LocalId = m_scene.AllocateLocalId();
2494 newPart.SetParent(this);
2495
1753 AddPart(newPart); 2496 AddPart(newPart);
1754 2497
1755 SetPartAsNonRoot(newPart); 2498 SetPartAsNonRoot(newPart);
@@ -1888,11 +2631,11 @@ namespace OpenSim.Region.Framework.Scenes
1888 /// Immediately send a full update for this scene object. 2631 /// Immediately send a full update for this scene object.
1889 /// </summary> 2632 /// </summary>
1890 public void SendGroupFullUpdate() 2633 public void SendGroupFullUpdate()
1891 { 2634 {
1892 if (IsDeleted) 2635 if (IsDeleted)
1893 return; 2636 return;
1894 2637
1895// m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID); 2638// m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID);
1896 2639
1897 RootPart.SendFullUpdateToAllClients(); 2640 RootPart.SendFullUpdateToAllClients();
1898 2641
@@ -2048,6 +2791,11 @@ namespace OpenSim.Region.Framework.Scenes
2048 // 'linkPart' == the root of the group being linked into this group 2791 // 'linkPart' == the root of the group being linked into this group
2049 SceneObjectPart linkPart = objectGroup.m_rootPart; 2792 SceneObjectPart linkPart = objectGroup.m_rootPart;
2050 2793
2794 if (m_rootPart.PhysActor != null)
2795 m_rootPart.PhysActor.Building = true;
2796 if (linkPart.PhysActor != null)
2797 linkPart.PhysActor.Building = true;
2798
2051 // physics flags from group to be applied to linked parts 2799 // physics flags from group to be applied to linked parts
2052 bool grpusephys = UsesPhysics; 2800 bool grpusephys = UsesPhysics;
2053 bool grptemporary = IsTemporary; 2801 bool grptemporary = IsTemporary;
@@ -2073,12 +2821,12 @@ namespace OpenSim.Region.Framework.Scenes
2073 Vector3 axPos = linkPart.OffsetPosition; 2821 Vector3 axPos = linkPart.OffsetPosition;
2074 // Rotate the linking root SOP's position to be relative to the new root prim 2822 // Rotate the linking root SOP's position to be relative to the new root prim
2075 Quaternion parentRot = m_rootPart.RotationOffset; 2823 Quaternion parentRot = m_rootPart.RotationOffset;
2076 axPos *= Quaternion.Inverse(parentRot); 2824 axPos *= Quaternion.Conjugate(parentRot);
2077 linkPart.OffsetPosition = axPos; 2825 linkPart.OffsetPosition = axPos;
2078 2826
2079 // Make the linking root SOP's rotation relative to the new root prim 2827 // Make the linking root SOP's rotation relative to the new root prim
2080 Quaternion oldRot = linkPart.RotationOffset; 2828 Quaternion oldRot = linkPart.RotationOffset;
2081 Quaternion newRot = Quaternion.Inverse(parentRot) * oldRot; 2829 Quaternion newRot = Quaternion.Conjugate(parentRot) * oldRot;
2082 linkPart.RotationOffset = newRot; 2830 linkPart.RotationOffset = newRot;
2083 2831
2084 // If there is only one SOP in a SOG, the LinkNum is zero. I.e., not a linkset. 2832 // If there is only one SOP in a SOG, the LinkNum is zero. I.e., not a linkset.
@@ -2112,7 +2860,7 @@ namespace OpenSim.Region.Framework.Scenes
2112 linkPart.CreateSelected = true; 2860 linkPart.CreateSelected = true;
2113 2861
2114 // let physics know preserve part volume dtc messy since UpdatePrimFlags doesn't look to parent changes for now 2862 // let physics know preserve part volume dtc messy since UpdatePrimFlags doesn't look to parent changes for now
2115 linkPart.UpdatePrimFlags(grpusephys, grptemporary, (IsPhantom || (linkPart.Flags & PrimFlags.Phantom) != 0), linkPart.VolumeDetectActive); 2863 linkPart.UpdatePrimFlags(grpusephys, grptemporary, (IsPhantom || (linkPart.Flags & PrimFlags.Phantom) != 0), linkPart.VolumeDetectActive, true);
2116 2864
2117 // If the added SOP is physical, also tell the physics engine about the link relationship. 2865 // If the added SOP is physical, also tell the physics engine about the link relationship.
2118 if (linkPart.PhysActor != null && m_rootPart.PhysActor != null && m_rootPart.PhysActor.IsPhysical) 2866 if (linkPart.PhysActor != null && m_rootPart.PhysActor != null && m_rootPart.PhysActor.IsPhysical)
@@ -2122,6 +2870,7 @@ namespace OpenSim.Region.Framework.Scenes
2122 } 2870 }
2123 2871
2124 linkPart.LinkNum = linkNum++; 2872 linkPart.LinkNum = linkNum++;
2873 linkPart.UpdatePrimFlags(UsesPhysics, IsTemporary, IsPhantom, IsVolumeDetect, false);
2125 2874
2126 // Get a list of the SOP's in the old group in order of their linknum's. 2875 // Get a list of the SOP's in the old group in order of their linknum's.
2127 SceneObjectPart[] ogParts = objectGroup.Parts; 2876 SceneObjectPart[] ogParts = objectGroup.Parts;
@@ -2140,7 +2889,7 @@ namespace OpenSim.Region.Framework.Scenes
2140 2889
2141 // Update the physics flags for the newly added SOP 2890 // Update the physics flags for the newly added SOP
2142 // (Is this necessary? LinkNonRootPart() has already called UpdatePrimFlags but with different flags!??) 2891 // (Is this necessary? LinkNonRootPart() has already called UpdatePrimFlags but with different flags!??)
2143 part.UpdatePrimFlags(grpusephys, grptemporary, (IsPhantom || (part.Flags & PrimFlags.Phantom) != 0), part.VolumeDetectActive); 2892 part.UpdatePrimFlags(grpusephys, grptemporary, (IsPhantom || (part.Flags & PrimFlags.Phantom) != 0), part.VolumeDetectActive, true);
2144 2893
2145 // If the added SOP is physical, also tell the physics engine about the link relationship. 2894 // If the added SOP is physical, also tell the physics engine about the link relationship.
2146 if (part.PhysActor != null && m_rootPart.PhysActor != null && m_rootPart.PhysActor.IsPhysical) 2895 if (part.PhysActor != null && m_rootPart.PhysActor != null && m_rootPart.PhysActor.IsPhysical)
@@ -2158,7 +2907,7 @@ namespace OpenSim.Region.Framework.Scenes
2158 objectGroup.IsDeleted = true; 2907 objectGroup.IsDeleted = true;
2159 2908
2160 objectGroup.m_parts.Clear(); 2909 objectGroup.m_parts.Clear();
2161 2910
2162 // Can't do this yet since backup still makes use of the root part without any synchronization 2911 // Can't do this yet since backup still makes use of the root part without any synchronization
2163// objectGroup.m_rootPart = null; 2912// objectGroup.m_rootPart = null;
2164 2913
@@ -2172,6 +2921,9 @@ namespace OpenSim.Region.Framework.Scenes
2172 // unmoved prims! 2921 // unmoved prims!
2173 ResetChildPrimPhysicsPositions(); 2922 ResetChildPrimPhysicsPositions();
2174 2923
2924 if (m_rootPart.PhysActor != null)
2925 m_rootPart.PhysActor.Building = false;
2926
2175 //HasGroupChanged = true; 2927 //HasGroupChanged = true;
2176 //ScheduleGroupForFullUpdate(); 2928 //ScheduleGroupForFullUpdate();
2177 } 2929 }
@@ -2239,7 +2991,10 @@ namespace OpenSim.Region.Framework.Scenes
2239// m_log.DebugFormat( 2991// m_log.DebugFormat(
2240// "[SCENE OBJECT GROUP]: Delinking part {0}, {1} from group with root part {2}, {3}", 2992// "[SCENE OBJECT GROUP]: Delinking part {0}, {1} from group with root part {2}, {3}",
2241// linkPart.Name, linkPart.UUID, RootPart.Name, RootPart.UUID); 2993// linkPart.Name, linkPart.UUID, RootPart.Name, RootPart.UUID);
2242 2994
2995 if (m_rootPart.PhysActor != null)
2996 m_rootPart.PhysActor.Building = true;
2997
2243 linkPart.ClearUndoState(); 2998 linkPart.ClearUndoState();
2244 2999
2245 Vector3 worldPos = linkPart.GetWorldPosition(); 3000 Vector3 worldPos = linkPart.GetWorldPosition();
@@ -2310,6 +3065,14 @@ namespace OpenSim.Region.Framework.Scenes
2310 3065
2311 // When we delete a group, we currently have to force persist to the database if the object id has changed 3066 // When we delete a group, we currently have to force persist to the database if the object id has changed
2312 // (since delete works by deleting all rows which have a given object id) 3067 // (since delete works by deleting all rows which have a given object id)
3068
3069 // this is as it seems to be in sl now
3070 if(linkPart.PhysicsShapeType == (byte)PhysShapeType.none)
3071 linkPart.PhysicsShapeType = linkPart.DefaultPhysicsShapeType(); // root prims can't have type none for now
3072
3073 if (m_rootPart.PhysActor != null)
3074 m_rootPart.PhysActor.Building = false;
3075
2313 objectGroup.HasGroupChangedDueToDelink = true; 3076 objectGroup.HasGroupChangedDueToDelink = true;
2314 3077
2315 return objectGroup; 3078 return objectGroup;
@@ -2321,6 +3084,8 @@ namespace OpenSim.Region.Framework.Scenes
2321 /// <param name="objectGroup"></param> 3084 /// <param name="objectGroup"></param>
2322 public virtual void DetachFromBackup() 3085 public virtual void DetachFromBackup()
2323 { 3086 {
3087 if (m_scene != null)
3088 m_scene.SceneGraph.FireDetachFromBackup(this);
2324 if (m_isBackedUp && Scene != null) 3089 if (m_isBackedUp && Scene != null)
2325 m_scene.EventManager.OnBackup -= ProcessBackup; 3090 m_scene.EventManager.OnBackup -= ProcessBackup;
2326 3091
@@ -2341,7 +3106,8 @@ namespace OpenSim.Region.Framework.Scenes
2341 Vector3 axPos = part.OffsetPosition; 3106 Vector3 axPos = part.OffsetPosition;
2342 axPos *= parentRot; 3107 axPos *= parentRot;
2343 part.OffsetPosition = axPos; 3108 part.OffsetPosition = axPos;
2344 part.GroupPosition = oldGroupPosition + part.OffsetPosition; 3109 Vector3 newPos = oldGroupPosition + part.OffsetPosition;
3110 part.GroupPosition = newPos;
2345 part.OffsetPosition = Vector3.Zero; 3111 part.OffsetPosition = Vector3.Zero;
2346 3112
2347 // Compution our rotation to be not relative to the old parent 3113 // Compution our rotation to be not relative to the old parent
@@ -2356,7 +3122,7 @@ namespace OpenSim.Region.Framework.Scenes
2356 part.LinkNum = linkNum; 3122 part.LinkNum = linkNum;
2357 3123
2358 // Compute the new position of this SOP relative to the group position 3124 // Compute the new position of this SOP relative to the group position
2359 part.OffsetPosition = part.GroupPosition - AbsolutePosition; 3125 part.OffsetPosition = newPos - AbsolutePosition;
2360 3126
2361 // (radams1 20120711: I don't know why part.OffsetPosition is set multiple times. 3127 // (radams1 20120711: I don't know why part.OffsetPosition is set multiple times.
2362 // It would have the affect of setting the physics engine position multiple 3128 // It would have the affect of setting the physics engine position multiple
@@ -2366,18 +3132,19 @@ namespace OpenSim.Region.Framework.Scenes
2366 // Rotate the relative position by the rotation of the group 3132 // Rotate the relative position by the rotation of the group
2367 Quaternion rootRotation = m_rootPart.RotationOffset; 3133 Quaternion rootRotation = m_rootPart.RotationOffset;
2368 Vector3 pos = part.OffsetPosition; 3134 Vector3 pos = part.OffsetPosition;
2369 pos *= Quaternion.Inverse(rootRotation); 3135 pos *= Quaternion.Conjugate(rootRotation);
2370 part.OffsetPosition = pos; 3136 part.OffsetPosition = pos;
2371 3137
2372 // Compute the SOP's rotation relative to the rotation of the group. 3138 // Compute the SOP's rotation relative to the rotation of the group.
2373 parentRot = m_rootPart.RotationOffset; 3139 parentRot = m_rootPart.RotationOffset;
2374 oldRot = part.RotationOffset; 3140 oldRot = part.RotationOffset;
2375 Quaternion newRot = Quaternion.Inverse(parentRot) * oldRot; 3141 Quaternion newRot = Quaternion.Conjugate(parentRot) * worldRot;
2376 part.RotationOffset = newRot; 3142 part.RotationOffset = newRot;
2377 3143
2378 // Since this SOP's state has changed, push those changes into the physics engine 3144 // Since this SOP's state has changed, push those changes into the physics engine
2379 // and the simulator. 3145 // and the simulator.
2380 part.UpdatePrimFlags(UsesPhysics, IsTemporary, IsPhantom, IsVolumeDetect); 3146 // done on caller
3147// part.UpdatePrimFlags(UsesPhysics, IsTemporary, IsPhantom, IsVolumeDetect, false);
2381 } 3148 }
2382 3149
2383 /// <summary> 3150 /// <summary>
@@ -2399,10 +3166,14 @@ namespace OpenSim.Region.Framework.Scenes
2399 { 3166 {
2400 if (!m_rootPart.BlockGrab) 3167 if (!m_rootPart.BlockGrab)
2401 { 3168 {
2402 Vector3 llmoveforce = pos - AbsolutePosition; 3169/* Vector3 llmoveforce = pos - AbsolutePosition;
2403 Vector3 grabforce = llmoveforce; 3170 Vector3 grabforce = llmoveforce;
2404 grabforce = (grabforce / 10) * pa.Mass; 3171 grabforce = (grabforce / 10) * pa.Mass;
2405 pa.AddForce(grabforce, true); 3172 */
3173 // empirically convert distance diference to a impulse
3174 Vector3 grabforce = pos - AbsolutePosition;
3175 grabforce = grabforce * (pa.Mass/ 10.0f);
3176 pa.AddForce(grabforce, false);
2406 m_scene.PhysicsScene.AddPhysicsActorTaint(pa); 3177 m_scene.PhysicsScene.AddPhysicsActorTaint(pa);
2407 } 3178 }
2408 } 3179 }
@@ -2598,6 +3369,8 @@ namespace OpenSim.Region.Framework.Scenes
2598 /// <param name="SetVolumeDetect"></param> 3369 /// <param name="SetVolumeDetect"></param>
2599 public void UpdatePrimFlags(uint localID, bool UsePhysics, bool SetTemporary, bool SetPhantom, bool SetVolumeDetect) 3370 public void UpdatePrimFlags(uint localID, bool UsePhysics, bool SetTemporary, bool SetPhantom, bool SetVolumeDetect)
2600 { 3371 {
3372 HasGroupChanged = true;
3373
2601 SceneObjectPart selectionPart = GetPart(localID); 3374 SceneObjectPart selectionPart = GetPart(localID);
2602 3375
2603 if (SetTemporary && Scene != null) 3376 if (SetTemporary && Scene != null)
@@ -2628,8 +3401,22 @@ namespace OpenSim.Region.Framework.Scenes
2628 } 3401 }
2629 } 3402 }
2630 3403
2631 for (int i = 0; i < parts.Length; i++) 3404 if (parts.Length > 1)
2632 parts[i].UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect); 3405 {
3406 m_rootPart.UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect, true);
3407
3408 for (int i = 0; i < parts.Length; i++)
3409 {
3410
3411 if (parts[i].UUID != m_rootPart.UUID)
3412 parts[i].UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect, true);
3413 }
3414
3415 if (m_rootPart.PhysActor != null)
3416 m_rootPart.PhysActor.Building = false;
3417 }
3418 else
3419 m_rootPart.UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect, false);
2633 } 3420 }
2634 } 3421 }
2635 3422
@@ -2642,6 +3429,17 @@ namespace OpenSim.Region.Framework.Scenes
2642 } 3429 }
2643 } 3430 }
2644 3431
3432
3433
3434 /// <summary>
3435 /// Gets the number of parts
3436 /// </summary>
3437 /// <returns></returns>
3438 public int GetPartCount()
3439 {
3440 return Parts.Count();
3441 }
3442
2645 /// <summary> 3443 /// <summary>
2646 /// Update the texture entry for this part 3444 /// Update the texture entry for this part
2647 /// </summary> 3445 /// </summary>
@@ -2658,11 +3456,20 @@ namespace OpenSim.Region.Framework.Scenes
2658 3456
2659 public void AdjustChildPrimPermissions() 3457 public void AdjustChildPrimPermissions()
2660 { 3458 {
3459 uint newOwnerMask = (uint)PermissionMask.All & 0xfffffff8; // Mask folded bits
3460 uint foldedPerms = RootPart.OwnerMask & 3;
3461
2661 ForEachPart(part => 3462 ForEachPart(part =>
2662 { 3463 {
3464 newOwnerMask &= part.BaseMask;
2663 if (part != RootPart) 3465 if (part != RootPart)
2664 part.ClonePermissions(RootPart); 3466 part.ClonePermissions(RootPart);
2665 }); 3467 });
3468
3469 uint lockMask = ~(uint)PermissionMask.Move;
3470 uint lockBit = RootPart.OwnerMask & (uint)PermissionMask.Move;
3471 RootPart.OwnerMask = (RootPart.OwnerMask & lockBit) | ((newOwnerMask | foldedPerms) & lockMask);
3472 RootPart.ScheduleFullUpdate();
2666 } 3473 }
2667 3474
2668 public void UpdatePermissions(UUID AgentID, byte field, uint localID, 3475 public void UpdatePermissions(UUID AgentID, byte field, uint localID,
@@ -2670,8 +3477,24 @@ namespace OpenSim.Region.Framework.Scenes
2670 { 3477 {
2671 RootPart.UpdatePermissions(AgentID, field, localID, mask, addRemTF); 3478 RootPart.UpdatePermissions(AgentID, field, localID, mask, addRemTF);
2672 3479
3480 bool god = Scene.Permissions.IsGod(AgentID);
3481
3482 if (field == 1 && god)
3483 {
3484 ForEachPart(part =>
3485 {
3486 part.BaseMask = RootPart.BaseMask;
3487 });
3488 }
3489
2673 AdjustChildPrimPermissions(); 3490 AdjustChildPrimPermissions();
2674 3491
3492 if (field == 1 && god) // Base mask was set. Update all child part inventories
3493 {
3494 foreach (SceneObjectPart part in Parts)
3495 part.Inventory.ApplyGodPermissions(RootPart.BaseMask);
3496 }
3497
2675 HasGroupChanged = true; 3498 HasGroupChanged = true;
2676 3499
2677 // Send the group's properties to all clients once all parts are updated 3500 // Send the group's properties to all clients once all parts are updated
@@ -2717,8 +3540,6 @@ namespace OpenSim.Region.Framework.Scenes
2717 3540
2718 PhysicsActor pa = m_rootPart.PhysActor; 3541 PhysicsActor pa = m_rootPart.PhysActor;
2719 3542
2720 RootPart.StoreUndoState(true);
2721
2722 if (Scene != null) 3543 if (Scene != null)
2723 { 3544 {
2724 scale.X = Math.Max(Scene.m_minNonphys, Math.Min(Scene.m_maxNonphys, scale.X)); 3545 scale.X = Math.Max(Scene.m_minNonphys, Math.Min(Scene.m_maxNonphys, scale.X));
@@ -2746,7 +3567,6 @@ namespace OpenSim.Region.Framework.Scenes
2746 SceneObjectPart obPart = parts[i]; 3567 SceneObjectPart obPart = parts[i];
2747 if (obPart.UUID != m_rootPart.UUID) 3568 if (obPart.UUID != m_rootPart.UUID)
2748 { 3569 {
2749// obPart.IgnoreUndoUpdate = true;
2750 Vector3 oldSize = new Vector3(obPart.Scale); 3570 Vector3 oldSize = new Vector3(obPart.Scale);
2751 3571
2752 float f = 1.0f; 3572 float f = 1.0f;
@@ -2858,8 +3678,6 @@ namespace OpenSim.Region.Framework.Scenes
2858 z *= a; 3678 z *= a;
2859 } 3679 }
2860 } 3680 }
2861
2862// obPart.IgnoreUndoUpdate = false;
2863 } 3681 }
2864 } 3682 }
2865 } 3683 }
@@ -2869,9 +3687,7 @@ namespace OpenSim.Region.Framework.Scenes
2869 prevScale.Y *= y; 3687 prevScale.Y *= y;
2870 prevScale.Z *= z; 3688 prevScale.Z *= z;
2871 3689
2872// RootPart.IgnoreUndoUpdate = true;
2873 RootPart.Resize(prevScale); 3690 RootPart.Resize(prevScale);
2874// RootPart.IgnoreUndoUpdate = false;
2875 3691
2876 for (int i = 0; i < parts.Length; i++) 3692 for (int i = 0; i < parts.Length; i++)
2877 { 3693 {
@@ -2879,8 +3695,6 @@ namespace OpenSim.Region.Framework.Scenes
2879 3695
2880 if (obPart.UUID != m_rootPart.UUID) 3696 if (obPart.UUID != m_rootPart.UUID)
2881 { 3697 {
2882 obPart.IgnoreUndoUpdate = true;
2883
2884 Vector3 currentpos = new Vector3(obPart.OffsetPosition); 3698 Vector3 currentpos = new Vector3(obPart.OffsetPosition);
2885 currentpos.X *= x; 3699 currentpos.X *= x;
2886 currentpos.Y *= y; 3700 currentpos.Y *= y;
@@ -2893,16 +3707,12 @@ namespace OpenSim.Region.Framework.Scenes
2893 3707
2894 obPart.Resize(newSize); 3708 obPart.Resize(newSize);
2895 obPart.UpdateOffSet(currentpos); 3709 obPart.UpdateOffSet(currentpos);
2896
2897 obPart.IgnoreUndoUpdate = false;
2898 } 3710 }
2899 3711
2900// obPart.IgnoreUndoUpdate = false; 3712 HasGroupChanged = true;
2901// obPart.StoreUndoState(); 3713 m_rootPart.TriggerScriptChangedEvent(Changed.SCALE);
3714 ScheduleGroupForTerseUpdate();
2902 } 3715 }
2903
2904// m_log.DebugFormat(
2905// "[SCENE OBJECT GROUP]: Finished group resizing {0} {1} to {2}", Name, LocalId, RootPart.Scale);
2906 } 3716 }
2907 3717
2908 #endregion 3718 #endregion
@@ -2915,14 +3725,6 @@ namespace OpenSim.Region.Framework.Scenes
2915 /// <param name="pos"></param> 3725 /// <param name="pos"></param>
2916 public void UpdateGroupPosition(Vector3 pos) 3726 public void UpdateGroupPosition(Vector3 pos)
2917 { 3727 {
2918// m_log.DebugFormat("[SCENE OBJECT GROUP]: Updating group position on {0} {1} to {2}", Name, LocalId, pos);
2919
2920 RootPart.StoreUndoState(true);
2921
2922// SceneObjectPart[] parts = m_parts.GetArray();
2923// for (int i = 0; i < parts.Length; i++)
2924// parts[i].StoreUndoState();
2925
2926 if (m_scene.EventManager.TriggerGroupMove(UUID, pos)) 3728 if (m_scene.EventManager.TriggerGroupMove(UUID, pos))
2927 { 3729 {
2928 if (IsAttachment) 3730 if (IsAttachment)
@@ -2955,21 +3757,17 @@ namespace OpenSim.Region.Framework.Scenes
2955 /// </summary> 3757 /// </summary>
2956 /// <param name="pos"></param> 3758 /// <param name="pos"></param>
2957 /// <param name="localID"></param> 3759 /// <param name="localID"></param>
3760 ///
3761
2958 public void UpdateSinglePosition(Vector3 pos, uint localID) 3762 public void UpdateSinglePosition(Vector3 pos, uint localID)
2959 { 3763 {
2960 SceneObjectPart part = GetPart(localID); 3764 SceneObjectPart part = GetPart(localID);
2961 3765
2962// SceneObjectPart[] parts = m_parts.GetArray();
2963// for (int i = 0; i < parts.Length; i++)
2964// parts[i].StoreUndoState();
2965
2966 if (part != null) 3766 if (part != null)
2967 { 3767 {
2968// m_log.DebugFormat( 3768// unlock parts position change
2969// "[SCENE OBJECT GROUP]: Updating single position of {0} {1} to {2}", part.Name, part.LocalId, pos); 3769 if (m_rootPart.PhysActor != null)
2970 3770 m_rootPart.PhysActor.Building = true;
2971 part.StoreUndoState(false);
2972 part.IgnoreUndoUpdate = true;
2973 3771
2974 if (part.UUID == m_rootPart.UUID) 3772 if (part.UUID == m_rootPart.UUID)
2975 { 3773 {
@@ -2980,8 +3778,10 @@ namespace OpenSim.Region.Framework.Scenes
2980 part.UpdateOffSet(pos); 3778 part.UpdateOffSet(pos);
2981 } 3779 }
2982 3780
3781 if (m_rootPart.PhysActor != null)
3782 m_rootPart.PhysActor.Building = false;
3783
2983 HasGroupChanged = true; 3784 HasGroupChanged = true;
2984 part.IgnoreUndoUpdate = false;
2985 } 3785 }
2986 } 3786 }
2987 3787
@@ -2991,13 +3791,7 @@ namespace OpenSim.Region.Framework.Scenes
2991 /// <param name="pos"></param> 3791 /// <param name="pos"></param>
2992 public void UpdateRootPosition(Vector3 pos) 3792 public void UpdateRootPosition(Vector3 pos)
2993 { 3793 {
2994// m_log.DebugFormat( 3794 // needs to be called with phys building true
2995// "[SCENE OBJECT GROUP]: Updating root position of {0} {1} to {2}", Name, LocalId, pos);
2996
2997// SceneObjectPart[] parts = m_parts.GetArray();
2998// for (int i = 0; i < parts.Length; i++)
2999// parts[i].StoreUndoState();
3000
3001 Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z); 3795 Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z);
3002 Vector3 oldPos = 3796 Vector3 oldPos =
3003 new Vector3(AbsolutePosition.X + m_rootPart.OffsetPosition.X, 3797 new Vector3(AbsolutePosition.X + m_rootPart.OffsetPosition.X,
@@ -3020,7 +3814,14 @@ namespace OpenSim.Region.Framework.Scenes
3020 AbsolutePosition = newPos; 3814 AbsolutePosition = newPos;
3021 3815
3022 HasGroupChanged = true; 3816 HasGroupChanged = true;
3023 ScheduleGroupForTerseUpdate(); 3817 if (m_rootPart.Undoing)
3818 {
3819 ScheduleGroupForFullUpdate();
3820 }
3821 else
3822 {
3823 ScheduleGroupForTerseUpdate();
3824 }
3024 } 3825 }
3025 3826
3026 #endregion 3827 #endregion
@@ -3033,24 +3834,16 @@ namespace OpenSim.Region.Framework.Scenes
3033 /// <param name="rot"></param> 3834 /// <param name="rot"></param>
3034 public void UpdateGroupRotationR(Quaternion rot) 3835 public void UpdateGroupRotationR(Quaternion rot)
3035 { 3836 {
3036// m_log.DebugFormat(
3037// "[SCENE OBJECT GROUP]: Updating group rotation R of {0} {1} to {2}", Name, LocalId, rot);
3038
3039// SceneObjectPart[] parts = m_parts.GetArray();
3040// for (int i = 0; i < parts.Length; i++)
3041// parts[i].StoreUndoState();
3042
3043 m_rootPart.StoreUndoState(true);
3044
3045 m_rootPart.UpdateRotation(rot); 3837 m_rootPart.UpdateRotation(rot);
3046 3838
3839/* this is done by rootpart RotationOffset set called by UpdateRotation
3047 PhysicsActor actor = m_rootPart.PhysActor; 3840 PhysicsActor actor = m_rootPart.PhysActor;
3048 if (actor != null) 3841 if (actor != null)
3049 { 3842 {
3050 actor.Orientation = m_rootPart.RotationOffset; 3843 actor.Orientation = m_rootPart.RotationOffset;
3051 m_scene.PhysicsScene.AddPhysicsActorTaint(actor); 3844 m_scene.PhysicsScene.AddPhysicsActorTaint(actor);
3052 } 3845 }
3053 3846*/
3054 HasGroupChanged = true; 3847 HasGroupChanged = true;
3055 ScheduleGroupForTerseUpdate(); 3848 ScheduleGroupForTerseUpdate();
3056 } 3849 }
@@ -3062,16 +3855,6 @@ namespace OpenSim.Region.Framework.Scenes
3062 /// <param name="rot"></param> 3855 /// <param name="rot"></param>
3063 public void UpdateGroupRotationPR(Vector3 pos, Quaternion rot) 3856 public void UpdateGroupRotationPR(Vector3 pos, Quaternion rot)
3064 { 3857 {
3065// m_log.DebugFormat(
3066// "[SCENE OBJECT GROUP]: Updating group rotation PR of {0} {1} to {2}", Name, LocalId, rot);
3067
3068// SceneObjectPart[] parts = m_parts.GetArray();
3069// for (int i = 0; i < parts.Length; i++)
3070// parts[i].StoreUndoState();
3071
3072 RootPart.StoreUndoState(true);
3073 RootPart.IgnoreUndoUpdate = true;
3074
3075 m_rootPart.UpdateRotation(rot); 3858 m_rootPart.UpdateRotation(rot);
3076 3859
3077 PhysicsActor actor = m_rootPart.PhysActor; 3860 PhysicsActor actor = m_rootPart.PhysActor;
@@ -3090,8 +3873,6 @@ namespace OpenSim.Region.Framework.Scenes
3090 3873
3091 HasGroupChanged = true; 3874 HasGroupChanged = true;
3092 ScheduleGroupForTerseUpdate(); 3875 ScheduleGroupForTerseUpdate();
3093
3094 RootPart.IgnoreUndoUpdate = false;
3095 } 3876 }
3096 3877
3097 /// <summary> 3878 /// <summary>
@@ -3104,13 +3885,11 @@ namespace OpenSim.Region.Framework.Scenes
3104 SceneObjectPart part = GetPart(localID); 3885 SceneObjectPart part = GetPart(localID);
3105 3886
3106 SceneObjectPart[] parts = m_parts.GetArray(); 3887 SceneObjectPart[] parts = m_parts.GetArray();
3107 for (int i = 0; i < parts.Length; i++)
3108 parts[i].StoreUndoState();
3109 3888
3110 if (part != null) 3889 if (part != null)
3111 { 3890 {
3112// m_log.DebugFormat( 3891 if (m_rootPart.PhysActor != null)
3113// "[SCENE OBJECT GROUP]: Updating single rotation of {0} {1} to {2}", part.Name, part.LocalId, rot); 3892 m_rootPart.PhysActor.Building = true;
3114 3893
3115 if (part.UUID == m_rootPart.UUID) 3894 if (part.UUID == m_rootPart.UUID)
3116 { 3895 {
@@ -3120,6 +3899,9 @@ namespace OpenSim.Region.Framework.Scenes
3120 { 3899 {
3121 part.UpdateRotation(rot); 3900 part.UpdateRotation(rot);
3122 } 3901 }
3902
3903 if (m_rootPart.PhysActor != null)
3904 m_rootPart.PhysActor.Building = false;
3123 } 3905 }
3124 } 3906 }
3125 3907
@@ -3133,12 +3915,8 @@ namespace OpenSim.Region.Framework.Scenes
3133 SceneObjectPart part = GetPart(localID); 3915 SceneObjectPart part = GetPart(localID);
3134 if (part != null) 3916 if (part != null)
3135 { 3917 {
3136// m_log.DebugFormat( 3918 if (m_rootPart.PhysActor != null)
3137// "[SCENE OBJECT GROUP]: Updating single position and rotation of {0} {1} to {2}", 3919 m_rootPart.PhysActor.Building = true;
3138// part.Name, part.LocalId, rot);
3139
3140 part.StoreUndoState();
3141 part.IgnoreUndoUpdate = true;
3142 3920
3143 if (part.UUID == m_rootPart.UUID) 3921 if (part.UUID == m_rootPart.UUID)
3144 { 3922 {
@@ -3151,7 +3929,8 @@ namespace OpenSim.Region.Framework.Scenes
3151 part.OffsetPosition = pos; 3929 part.OffsetPosition = pos;
3152 } 3930 }
3153 3931
3154 part.IgnoreUndoUpdate = false; 3932 if (m_rootPart.PhysActor != null)
3933 m_rootPart.PhysActor.Building = false;
3155 } 3934 }
3156 } 3935 }
3157 3936
@@ -3161,15 +3940,12 @@ namespace OpenSim.Region.Framework.Scenes
3161 /// <param name="rot"></param> 3940 /// <param name="rot"></param>
3162 public void UpdateRootRotation(Quaternion rot) 3941 public void UpdateRootRotation(Quaternion rot)
3163 { 3942 {
3164// m_log.DebugFormat( 3943 // needs to be called with phys building true
3165// "[SCENE OBJECT GROUP]: Updating root rotation of {0} {1} to {2}",
3166// Name, LocalId, rot);
3167
3168 Quaternion axRot = rot; 3944 Quaternion axRot = rot;
3169 Quaternion oldParentRot = m_rootPart.RotationOffset; 3945 Quaternion oldParentRot = m_rootPart.RotationOffset;
3170 3946
3171 m_rootPart.StoreUndoState(); 3947 //Don't use UpdateRotation because it schedules an update prematurely
3172 m_rootPart.UpdateRotation(rot); 3948 m_rootPart.RotationOffset = rot;
3173 3949
3174 PhysicsActor pa = m_rootPart.PhysActor; 3950 PhysicsActor pa = m_rootPart.PhysActor;
3175 3951
@@ -3185,35 +3961,145 @@ namespace OpenSim.Region.Framework.Scenes
3185 SceneObjectPart prim = parts[i]; 3961 SceneObjectPart prim = parts[i];
3186 if (prim.UUID != m_rootPart.UUID) 3962 if (prim.UUID != m_rootPart.UUID)
3187 { 3963 {
3188 prim.IgnoreUndoUpdate = true; 3964 Quaternion NewRot = oldParentRot * prim.RotationOffset;
3965 NewRot = Quaternion.Inverse(axRot) * NewRot;
3966 prim.RotationOffset = NewRot;
3967
3189 Vector3 axPos = prim.OffsetPosition; 3968 Vector3 axPos = prim.OffsetPosition;
3969
3190 axPos *= oldParentRot; 3970 axPos *= oldParentRot;
3191 axPos *= Quaternion.Inverse(axRot); 3971 axPos *= Quaternion.Inverse(axRot);
3192 prim.OffsetPosition = axPos; 3972 prim.OffsetPosition = axPos;
3193 Quaternion primsRot = prim.RotationOffset; 3973 }
3194 Quaternion newRot = oldParentRot * primsRot; 3974 }
3195 newRot = Quaternion.Inverse(axRot) * newRot;
3196 prim.RotationOffset = newRot;
3197 prim.ScheduleTerseUpdate();
3198 prim.IgnoreUndoUpdate = false;
3199 }
3200 }
3201
3202// for (int i = 0; i < parts.Length; i++)
3203// {
3204// SceneObjectPart childpart = parts[i];
3205// if (childpart != m_rootPart)
3206// {
3207//// childpart.IgnoreUndoUpdate = false;
3208//// childpart.StoreUndoState();
3209// }
3210// }
3211 3975
3212 m_rootPart.ScheduleTerseUpdate(); 3976 HasGroupChanged = true;
3977 ScheduleGroupForFullUpdate();
3978 }
3213 3979
3214// m_log.DebugFormat( 3980 private enum updatetype :int
3215// "[SCENE OBJECT GROUP]: Updated root rotation of {0} {1} to {2}", 3981 {
3216// Name, LocalId, rot); 3982 none = 0,
3983 partterse = 1,
3984 partfull = 2,
3985 groupterse = 3,
3986 groupfull = 4
3987 }
3988
3989 public void doChangeObject(SceneObjectPart part, ObjectChangeData data)
3990 {
3991 // TODO this still as excessive *.Schedule*Update()s
3992
3993 if (part != null && part.ParentGroup != null)
3994 {
3995 ObjectChangeType change = data.change;
3996 bool togroup = ((change & ObjectChangeType.Group) != 0);
3997 // bool uniform = ((what & ObjectChangeType.UniformScale) != 0); not in use
3998
3999 SceneObjectGroup group = part.ParentGroup;
4000 PhysicsActor pha = group.RootPart.PhysActor;
4001
4002 updatetype updateType = updatetype.none;
4003
4004 if (togroup)
4005 {
4006 // related to group
4007 if ((change & (ObjectChangeType.Rotation | ObjectChangeType.Position)) != 0)
4008 {
4009 if ((change & ObjectChangeType.Rotation) != 0)
4010 {
4011 group.RootPart.UpdateRotation(data.rotation);
4012 updateType = updatetype.none;
4013 }
4014 if ((change & ObjectChangeType.Position) != 0)
4015 {
4016 if (IsAttachment || m_scene.Permissions.CanObjectEntry(group.UUID, false, data.position))
4017 UpdateGroupPosition(data.position);
4018 updateType = updatetype.groupterse;
4019 }
4020 else
4021 // ugly rotation update of all parts
4022 {
4023 group.ResetChildPrimPhysicsPositions();
4024 }
4025
4026 }
4027 if ((change & ObjectChangeType.Scale) != 0)
4028 {
4029 if (pha != null)
4030 pha.Building = true;
4031
4032 group.GroupResize(data.scale);
4033 updateType = updatetype.none;
4034
4035 if (pha != null)
4036 pha.Building = false;
4037 }
4038 }
4039 else
4040 {
4041 // related to single prim in a link-set ( ie group)
4042 if (pha != null)
4043 pha.Building = true;
4044
4045 // root part is special
4046 // parts offset positions or rotations need to change also
4047
4048 if (part == group.RootPart)
4049 {
4050 if ((change & ObjectChangeType.Rotation) != 0)
4051 group.UpdateRootRotation(data.rotation);
4052 if ((change & ObjectChangeType.Position) != 0)
4053 group.UpdateRootPosition(data.position);
4054 if ((change & ObjectChangeType.Scale) != 0)
4055 part.Resize(data.scale);
4056 }
4057 else
4058 {
4059 if ((change & ObjectChangeType.Position) != 0)
4060 {
4061 part.OffsetPosition = data.position;
4062 updateType = updatetype.partterse;
4063 }
4064 if ((change & ObjectChangeType.Rotation) != 0)
4065 {
4066 part.UpdateRotation(data.rotation);
4067 updateType = updatetype.none;
4068 }
4069 if ((change & ObjectChangeType.Scale) != 0)
4070 {
4071 part.Resize(data.scale);
4072 updateType = updatetype.none;
4073 }
4074 }
4075
4076 if (pha != null)
4077 pha.Building = false;
4078 }
4079
4080 if (updateType != updatetype.none)
4081 {
4082 group.HasGroupChanged = true;
4083
4084 switch (updateType)
4085 {
4086 case updatetype.partterse:
4087 part.ScheduleTerseUpdate();
4088 break;
4089 case updatetype.partfull:
4090 part.ScheduleFullUpdate();
4091 break;
4092 case updatetype.groupterse:
4093 group.ScheduleGroupForTerseUpdate();
4094 break;
4095 case updatetype.groupfull:
4096 group.ScheduleGroupForFullUpdate();
4097 break;
4098 default:
4099 break;
4100 }
4101 }
4102 }
3217 } 4103 }
3218 4104
3219 #endregion 4105 #endregion
@@ -3312,10 +4198,11 @@ namespace OpenSim.Region.Framework.Scenes
3312 scriptPosTarget target = m_targets[idx]; 4198 scriptPosTarget target = m_targets[idx];
3313 if (Util.GetDistanceTo(target.targetPos, m_rootPart.GroupPosition) <= target.tolerance) 4199 if (Util.GetDistanceTo(target.targetPos, m_rootPart.GroupPosition) <= target.tolerance)
3314 { 4200 {
4201 at_target = true;
4202
3315 // trigger at_target 4203 // trigger at_target
3316 if (m_scriptListens_atTarget) 4204 if (m_scriptListens_atTarget)
3317 { 4205 {
3318 at_target = true;
3319 scriptPosTarget att = new scriptPosTarget(); 4206 scriptPosTarget att = new scriptPosTarget();
3320 att.targetPos = target.targetPos; 4207 att.targetPos = target.targetPos;
3321 att.tolerance = target.tolerance; 4208 att.tolerance = target.tolerance;
@@ -3433,11 +4320,50 @@ namespace OpenSim.Region.Framework.Scenes
3433 } 4320 }
3434 } 4321 }
3435 } 4322 }
3436 4323
4324 public Vector3 GetGeometricCenter()
4325 {
4326 // this is not real geometric center but a average of positions relative to root prim acording to
4327 // http://wiki.secondlife.com/wiki/llGetGeometricCenter
4328 // ignoring tortured prims details since sl also seems to ignore
4329 // so no real use in doing it on physics
4330
4331 Vector3 gc = Vector3.Zero;
4332
4333 int nparts = m_parts.Count;
4334 if (nparts <= 1)
4335 return gc;
4336
4337 SceneObjectPart[] parts = m_parts.GetArray();
4338 nparts = parts.Length; // just in case it changed
4339 if (nparts <= 1)
4340 return gc;
4341
4342 Quaternion parentRot = RootPart.RotationOffset;
4343 Vector3 pPos;
4344
4345 // average all parts positions
4346 for (int i = 0; i < nparts; i++)
4347 {
4348 // do it directly
4349 // gc += parts[i].GetWorldPosition();
4350 if (parts[i] != RootPart)
4351 {
4352 pPos = parts[i].OffsetPosition;
4353 gc += pPos;
4354 }
4355
4356 }
4357 gc /= nparts;
4358
4359 // relative to root:
4360// gc -= AbsolutePosition;
4361 return gc;
4362 }
4363
3437 public float GetMass() 4364 public float GetMass()
3438 { 4365 {
3439 float retmass = 0f; 4366 float retmass = 0f;
3440
3441 SceneObjectPart[] parts = m_parts.GetArray(); 4367 SceneObjectPart[] parts = m_parts.GetArray();
3442 for (int i = 0; i < parts.Length; i++) 4368 for (int i = 0; i < parts.Length; i++)
3443 retmass += parts[i].GetMass(); 4369 retmass += parts[i].GetMass();
@@ -3445,6 +4371,39 @@ namespace OpenSim.Region.Framework.Scenes
3445 return retmass; 4371 return retmass;
3446 } 4372 }
3447 4373
4374 // center of mass of full object
4375 public Vector3 GetCenterOfMass()
4376 {
4377 PhysicsActor pa = RootPart.PhysActor;
4378
4379 if(((RootPart.Flags & PrimFlags.Physics) !=0) && pa !=null)
4380 {
4381 // physics knows better about center of mass of physical prims
4382 Vector3 tmp = pa.CenterOfMass;
4383 return tmp;
4384 }
4385
4386 Vector3 Ptot = Vector3.Zero;
4387 float totmass = 0f;
4388 float m;
4389
4390 SceneObjectPart[] parts = m_parts.GetArray();
4391 for (int i = 0; i < parts.Length; i++)
4392 {
4393 m = parts[i].GetMass();
4394 Ptot += parts[i].GetPartCenterOfMass() * m;
4395 totmass += m;
4396 }
4397
4398 if (totmass == 0)
4399 totmass = 0;
4400 else
4401 totmass = 1 / totmass;
4402 Ptot *= totmass;
4403
4404 return Ptot;
4405 }
4406
3448 /// <summary> 4407 /// <summary>
3449 /// If the object is a sculpt/mesh, retrieve the mesh data for each part and reinsert it into each shape so that 4408 /// If the object is a sculpt/mesh, retrieve the mesh data for each part and reinsert it into each shape so that
3450 /// the physics engine can use it. 4409 /// the physics engine can use it.
@@ -3613,6 +4572,14 @@ namespace OpenSim.Region.Framework.Scenes
3613 FromItemID = uuid; 4572 FromItemID = uuid;
3614 } 4573 }
3615 4574
4575 public void ResetOwnerChangeFlag()
4576 {
4577 ForEachPart(delegate(SceneObjectPart part)
4578 {
4579 part.ResetOwnerChangeFlag();
4580 });
4581 }
4582
3616 #endregion 4583 #endregion
3617 } 4584 }
3618} 4585}
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 7a97e5f..143a339 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -62,7 +62,8 @@ namespace OpenSim.Region.Framework.Scenes
62 TELEPORT = 512, 62 TELEPORT = 512,
63 REGION_RESTART = 1024, 63 REGION_RESTART = 1024,
64 MEDIA = 2048, 64 MEDIA = 2048,
65 ANIMATION = 16384 65 ANIMATION = 16384,
66 POSITION = 32768
66 } 67 }
67 68
68 // I don't really know where to put this except here. 69 // I don't really know where to put this except here.
@@ -121,7 +122,18 @@ namespace OpenSim.Region.Framework.Scenes
121 /// Denote all sides of the prim 122 /// Denote all sides of the prim
122 /// </value> 123 /// </value>
123 public const int ALL_SIDES = -1; 124 public const int ALL_SIDES = -1;
124 125
126 private const scriptEvents PhysicsNeededSubsEvents = (
127 scriptEvents.collision | scriptEvents.collision_start | scriptEvents.collision_end |
128 scriptEvents.land_collision | scriptEvents.land_collision_start | scriptEvents.land_collision_end
129 );
130 private const scriptEvents PhyscicsPhantonSubsEvents = (
131 scriptEvents.land_collision | scriptEvents.land_collision_start | scriptEvents.land_collision_end
132 );
133 private const scriptEvents PhyscicsVolumeDtcSubsEvents = (
134 scriptEvents.collision_start | scriptEvents.collision_end
135 );
136
125 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 137 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
126 138
127 /// <value> 139 /// <value>
@@ -191,12 +203,25 @@ namespace OpenSim.Region.Framework.Scenes
191 203
192 public double SoundRadius; 204 public double SoundRadius;
193 205
206
194 public uint TimeStampFull; 207 public uint TimeStampFull;
195 208
196 public uint TimeStampLastActivity; // Will be used for AutoReturn 209 public uint TimeStampLastActivity; // Will be used for AutoReturn
197 210
198 public uint TimeStampTerse; 211 public uint TimeStampTerse;
199 212
213 // The following two are to hold the attachment data
214 // while an object is inworld
215 [XmlIgnore]
216 public byte AttachPoint = 0;
217
218 [XmlIgnore]
219 public Vector3 AttachOffset = Vector3.Zero;
220
221 [XmlIgnore]
222 public Quaternion AttachRotation = Quaternion.Identity;
223
224 [XmlIgnore]
200 public int STATUS_ROTATE_X; 225 public int STATUS_ROTATE_X;
201 226
202 public int STATUS_ROTATE_Y; 227 public int STATUS_ROTATE_Y;
@@ -223,8 +248,7 @@ namespace OpenSim.Region.Framework.Scenes
223 248
224 public Vector3 RotationAxis = Vector3.One; 249 public Vector3 RotationAxis = Vector3.One;
225 250
226 public bool VolumeDetectActive; // XmlIgnore set to avoid problems with persistance until I come to care for this 251 public bool VolumeDetectActive;
227 // Certainly this must be a persistant setting finally
228 252
229 public bool IsWaitingForFirstSpinUpdatePacket; 253 public bool IsWaitingForFirstSpinUpdatePacket;
230 254
@@ -264,10 +288,10 @@ namespace OpenSim.Region.Framework.Scenes
264 private Quaternion m_sitTargetOrientation = Quaternion.Identity; 288 private Quaternion m_sitTargetOrientation = Quaternion.Identity;
265 private Vector3 m_sitTargetPosition; 289 private Vector3 m_sitTargetPosition;
266 private string m_sitAnimation = "SIT"; 290 private string m_sitAnimation = "SIT";
291 private bool m_occupied; // KF if any av is sitting on this prim
267 private string m_text = String.Empty; 292 private string m_text = String.Empty;
268 private string m_touchName = String.Empty; 293 private string m_touchName = String.Empty;
269 private readonly List<UndoState> m_undo = new List<UndoState>(5); 294 private UndoRedoState m_UndoRedo = null;
270 private readonly List<UndoState> m_redo = new List<UndoState>(5);
271 295
272 private bool m_passTouches = false; 296 private bool m_passTouches = false;
273 private bool m_passCollisions = false; 297 private bool m_passCollisions = false;
@@ -296,7 +320,19 @@ namespace OpenSim.Region.Framework.Scenes
296 protected Vector3 m_lastAcceleration; 320 protected Vector3 m_lastAcceleration;
297 protected Vector3 m_lastAngularVelocity; 321 protected Vector3 m_lastAngularVelocity;
298 protected int m_lastTerseSent; 322 protected int m_lastTerseSent;
299 323 protected float m_buoyancy = 0.0f;
324 protected Vector3 m_force;
325 protected Vector3 m_torque;
326
327 protected byte m_physicsShapeType = (byte)PhysShapeType.prim;
328 protected float m_density = 1000.0f; // in kg/m^3
329 protected float m_gravitymod = 1.0f;
330 protected float m_friction = 0.6f; // wood
331 protected float m_bounce = 0.5f; // wood
332
333
334 protected bool m_isSelected = false;
335
300 /// <summary> 336 /// <summary>
301 /// Stores media texture data 337 /// Stores media texture data
302 /// </summary> 338 /// </summary>
@@ -308,10 +344,25 @@ namespace OpenSim.Region.Framework.Scenes
308 private Vector3 m_cameraAtOffset; 344 private Vector3 m_cameraAtOffset;
309 private bool m_forceMouselook; 345 private bool m_forceMouselook;
310 346
311 // TODO: Collision sound should have default. 347
348 // 0 for default collision sounds, -1 for script disabled sound 1 for script defined sound
349 private sbyte m_collisionSoundType;
312 private UUID m_collisionSound; 350 private UUID m_collisionSound;
313 private float m_collisionSoundVolume; 351 private float m_collisionSoundVolume;
314 352
353 private int LastColSoundSentTime;
354
355
356 private SOPVehicle m_vehicleParams = null;
357
358 private KeyframeMotion m_keyframeMotion = null;
359
360 public KeyframeMotion KeyframeMotion
361 {
362 get; set;
363 }
364
365
315 #endregion Fields 366 #endregion Fields
316 367
317// ~SceneObjectPart() 368// ~SceneObjectPart()
@@ -340,6 +391,7 @@ namespace OpenSim.Region.Framework.Scenes
340 // this appears to have the same UUID (!) as the prim. If this isn't the case, one can't drag items from 391 // this appears to have the same UUID (!) as the prim. If this isn't the case, one can't drag items from
341 // the prim into an agent inventory (Linden client reports that the "Object not found for drop" in its log 392 // the prim into an agent inventory (Linden client reports that the "Object not found for drop" in its log
342 m_inventory = new SceneObjectPartInventory(this); 393 m_inventory = new SceneObjectPartInventory(this);
394 LastColSoundSentTime = Util.EnvironmentTickCount();
343 } 395 }
344 396
345 /// <summary> 397 /// <summary>
@@ -354,7 +406,7 @@ namespace OpenSim.Region.Framework.Scenes
354 UUID ownerID, PrimitiveBaseShape shape, Vector3 groupPosition, 406 UUID ownerID, PrimitiveBaseShape shape, Vector3 groupPosition,
355 Quaternion rotationOffset, Vector3 offsetPosition) : this() 407 Quaternion rotationOffset, Vector3 offsetPosition) : this()
356 { 408 {
357 m_name = "Primitive"; 409 m_name = "Object";
358 410
359 CreationDate = (int)Utils.DateTimeToUnixTime(Rezzed); 411 CreationDate = (int)Utils.DateTimeToUnixTime(Rezzed);
360 LastOwnerID = CreatorID = OwnerID = ownerID; 412 LastOwnerID = CreatorID = OwnerID = ownerID;
@@ -393,7 +445,7 @@ namespace OpenSim.Region.Framework.Scenes
393 private uint _ownerMask = (uint)PermissionMask.All; 445 private uint _ownerMask = (uint)PermissionMask.All;
394 private uint _groupMask = (uint)PermissionMask.None; 446 private uint _groupMask = (uint)PermissionMask.None;
395 private uint _everyoneMask = (uint)PermissionMask.None; 447 private uint _everyoneMask = (uint)PermissionMask.None;
396 private uint _nextOwnerMask = (uint)PermissionMask.All; 448 private uint _nextOwnerMask = (uint)(PermissionMask.Move | PermissionMask.Modify | PermissionMask.Transfer);
397 private PrimFlags _flags = PrimFlags.None; 449 private PrimFlags _flags = PrimFlags.None;
398 private DateTime m_expires; 450 private DateTime m_expires;
399 private DateTime m_rezzed; 451 private DateTime m_rezzed;
@@ -487,12 +539,16 @@ namespace OpenSim.Region.Framework.Scenes
487 } 539 }
488 540
489 /// <value> 541 /// <value>
490 /// Access should be via Inventory directly - this property temporarily remains for xml serialization purposes 542 /// Get the inventory list
491 /// </value> 543 /// </value>
492 public TaskInventoryDictionary TaskInventory 544 public TaskInventoryDictionary TaskInventory
493 { 545 {
494 get { return m_inventory.Items; } 546 get {
495 set { m_inventory.Items = value; } 547 return m_inventory.Items;
548 }
549 set {
550 m_inventory.Items = value;
551 }
496 } 552 }
497 553
498 /// <summary> 554 /// <summary>
@@ -542,20 +598,6 @@ namespace OpenSim.Region.Framework.Scenes
542 } 598 }
543 } 599 }
544 600
545 public byte Material
546 {
547 get { return (byte) m_material; }
548 set
549 {
550 m_material = (Material)value;
551
552 PhysicsActor pa = PhysActor;
553
554 if (pa != null)
555 pa.SetMaterial((int)value);
556 }
557 }
558
559 [XmlIgnore] 601 [XmlIgnore]
560 public bool PassTouches 602 public bool PassTouches
561 { 603 {
@@ -581,6 +623,18 @@ namespace OpenSim.Region.Framework.Scenes
581 } 623 }
582 } 624 }
583 625
626 public bool IsSelected
627 {
628 get { return m_isSelected; }
629 set
630 {
631 m_isSelected = value;
632 if (ParentGroup != null)
633 ParentGroup.PartSelectChanged(value);
634 }
635 }
636
637
584 public Dictionary<int, string> CollisionFilter 638 public Dictionary<int, string> CollisionFilter
585 { 639 {
586 get { return m_CollisionFilter; } 640 get { return m_CollisionFilter; }
@@ -649,14 +703,12 @@ namespace OpenSim.Region.Framework.Scenes
649 set { m_LoopSoundSlavePrims = value; } 703 set { m_LoopSoundSlavePrims = value; }
650 } 704 }
651 705
652
653 public Byte[] TextureAnimation 706 public Byte[] TextureAnimation
654 { 707 {
655 get { return m_TextureAnimation; } 708 get { return m_TextureAnimation; }
656 set { m_TextureAnimation = value; } 709 set { m_TextureAnimation = value; }
657 } 710 }
658 711
659
660 public Byte[] ParticleSystem 712 public Byte[] ParticleSystem
661 { 713 {
662 get { return m_particleSystem; } 714 get { return m_particleSystem; }
@@ -693,9 +745,12 @@ namespace OpenSim.Region.Framework.Scenes
693 { 745 {
694 // If this is a linkset, we don't want the physics engine mucking up our group position here. 746 // If this is a linkset, we don't want the physics engine mucking up our group position here.
695 PhysicsActor actor = PhysActor; 747 PhysicsActor actor = PhysActor;
696 // If physical and the root prim of a linkset, the position of the group is what physics thinks. 748 if (ParentID == 0)
697 if (actor != null && ParentID == 0) 749 {
698 m_groupPosition = actor.Position; 750 if (actor != null)
751 m_groupPosition = actor.Position;
752 return m_groupPosition;
753 }
699 754
700 // If I'm an attachment, my position is reported as the position of who I'm attached to 755 // If I'm an attachment, my position is reported as the position of who I'm attached to
701 if (ParentGroup.IsAttachment) 756 if (ParentGroup.IsAttachment)
@@ -705,14 +760,16 @@ namespace OpenSim.Region.Framework.Scenes
705 return sp.AbsolutePosition; 760 return sp.AbsolutePosition;
706 } 761 }
707 762
763 // use root prim's group position. Physics may have updated it
764 if (ParentGroup.RootPart != this)
765 m_groupPosition = ParentGroup.RootPart.GroupPosition;
708 return m_groupPosition; 766 return m_groupPosition;
709 } 767 }
710 set 768 set
711 { 769 {
712 m_groupPosition = value; 770 m_groupPosition = value;
713
714 PhysicsActor actor = PhysActor; 771 PhysicsActor actor = PhysActor;
715 if (actor != null) 772 if (actor != null && ParentGroup.Scene.PhysicsScene != null)
716 { 773 {
717 try 774 try
718 { 775 {
@@ -736,16 +793,6 @@ namespace OpenSim.Region.Framework.Scenes
736 m_log.ErrorFormat("[SCENEOBJECTPART]: GROUP POSITION. {0}", e); 793 m_log.ErrorFormat("[SCENEOBJECTPART]: GROUP POSITION. {0}", e);
737 } 794 }
738 } 795 }
739
740 // TODO if we decide to do sitting in a more SL compatible way (multiple avatars per prim), this has to be fixed, too
741 if (SitTargetAvatar != UUID.Zero)
742 {
743 ScenePresence avatar;
744 if (ParentGroup.Scene.TryGetScenePresence(SitTargetAvatar, out avatar))
745 {
746 avatar.ParentPosition = GetWorldPosition();
747 }
748 }
749 } 796 }
750 } 797 }
751 798
@@ -754,7 +801,7 @@ namespace OpenSim.Region.Framework.Scenes
754 get { return m_offsetPosition; } 801 get { return m_offsetPosition; }
755 set 802 set
756 { 803 {
757// StoreUndoState(); 804 Vector3 oldpos = m_offsetPosition;
758 m_offsetPosition = value; 805 m_offsetPosition = value;
759 806
760 if (ParentGroup != null && !ParentGroup.IsDeleted) 807 if (ParentGroup != null && !ParentGroup.IsDeleted)
@@ -766,10 +813,25 @@ namespace OpenSim.Region.Framework.Scenes
766 actor.Orientation = GetWorldRotation(); 813 actor.Orientation = GetWorldRotation();
767 814
768 // Tell the physics engines that this prim changed. 815 // Tell the physics engines that this prim changed.
769 if (ParentGroup.Scene != null) 816 if (ParentGroup.Scene != null && ParentGroup.Scene.PhysicsScene != null)
770 ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); 817 ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor);
771 } 818 }
819
820 if (!m_parentGroup.m_dupeInProgress)
821 {
822 List<ScenePresence> avs = ParentGroup.GetLinkedAvatars();
823 foreach (ScenePresence av in avs)
824 {
825 if (av.ParentID == m_localId)
826 {
827 Vector3 offset = (m_offsetPosition - oldpos);
828 av.AbsolutePosition += offset;
829 av.SendAvatarDataToAllAgents();
830 }
831 }
832 }
772 } 833 }
834 TriggerScriptChangedEvent(Changed.POSITION);
773 } 835 }
774 } 836 }
775 837
@@ -820,7 +882,7 @@ namespace OpenSim.Region.Framework.Scenes
820 882
821 set 883 set
822 { 884 {
823 StoreUndoState(); 885// StoreUndoState();
824 m_rotationOffset = value; 886 m_rotationOffset = value;
825 887
826 PhysicsActor actor = PhysActor; 888 PhysicsActor actor = PhysActor;
@@ -908,19 +970,36 @@ namespace OpenSim.Region.Framework.Scenes
908 get 970 get
909 { 971 {
910 PhysicsActor actor = PhysActor; 972 PhysicsActor actor = PhysActor;
911 if ((actor != null) && actor.IsPhysical) 973 if ((actor != null) && actor.IsPhysical && ParentGroup.RootPart == this)
912 { 974 {
913 m_angularVelocity = actor.RotationalVelocity; 975 m_angularVelocity = actor.RotationalVelocity;
914 } 976 }
915 return m_angularVelocity; 977 return m_angularVelocity;
916 } 978 }
917 set { m_angularVelocity = value; } 979 set
980 {
981 m_angularVelocity = value;
982 PhysicsActor actor = PhysActor;
983 if ((actor != null) && actor.IsPhysical && ParentGroup.RootPart == this && VehicleType == (int)Vehicle.TYPE_NONE)
984 {
985 actor.RotationalVelocity = m_angularVelocity;
986 }
987 }
918 } 988 }
919 989
920 /// <summary></summary> 990 /// <summary></summary>
921 public Vector3 Acceleration 991 public Vector3 Acceleration
922 { 992 {
923 get { return m_acceleration; } 993 get
994 {
995 PhysicsActor actor = PhysActor;
996 if (actor != null)
997 {
998 m_acceleration = actor.Acceleration;
999 }
1000 return m_acceleration;
1001 }
1002
924 set { m_acceleration = value; } 1003 set { m_acceleration = value; }
925 } 1004 }
926 1005
@@ -988,7 +1067,10 @@ namespace OpenSim.Region.Framework.Scenes
988 public PrimitiveBaseShape Shape 1067 public PrimitiveBaseShape Shape
989 { 1068 {
990 get { return m_shape; } 1069 get { return m_shape; }
991 set { m_shape = value;} 1070 set
1071 {
1072 m_shape = value;
1073 }
992 } 1074 }
993 1075
994 /// <summary> 1076 /// <summary>
@@ -1001,7 +1083,6 @@ namespace OpenSim.Region.Framework.Scenes
1001 { 1083 {
1002 if (m_shape != null) 1084 if (m_shape != null)
1003 { 1085 {
1004 StoreUndoState();
1005 1086
1006 m_shape.Scale = value; 1087 m_shape.Scale = value;
1007 1088
@@ -1028,6 +1109,7 @@ namespace OpenSim.Region.Framework.Scenes
1028 } 1109 }
1029 1110
1030 public UpdateRequired UpdateFlag { get; set; } 1111 public UpdateRequired UpdateFlag { get; set; }
1112 public bool UpdatePhysRequired { get; set; }
1031 1113
1032 /// <summary> 1114 /// <summary>
1033 /// Used for media on a prim. 1115 /// Used for media on a prim.
@@ -1068,10 +1150,7 @@ namespace OpenSim.Region.Framework.Scenes
1068 { 1150 {
1069 get 1151 get
1070 { 1152 {
1071 if (ParentGroup.IsAttachment) 1153 return GroupPosition + (m_offsetPosition * ParentGroup.RootPart.RotationOffset);
1072 return GroupPosition;
1073
1074 return m_offsetPosition + m_groupPosition;
1075 } 1154 }
1076 } 1155 }
1077 1156
@@ -1249,6 +1328,13 @@ namespace OpenSim.Region.Framework.Scenes
1249 _flags = value; 1328 _flags = value;
1250 } 1329 }
1251 } 1330 }
1331
1332 [XmlIgnore]
1333 public bool IsOccupied // KF If an av is sittingon this prim
1334 {
1335 get { return m_occupied; }
1336 set { m_occupied = value; }
1337 }
1252 1338
1253 /// <summary> 1339 /// <summary>
1254 /// ID of the avatar that is sat on us if we have a sit target. If there is no such avatar then is UUID.Zero 1340 /// ID of the avatar that is sat on us if we have a sit target. If there is no such avatar then is UUID.Zero
@@ -1299,12 +1385,41 @@ namespace OpenSim.Region.Framework.Scenes
1299 set { m_sitAnimation = value; } 1385 set { m_sitAnimation = value; }
1300 } 1386 }
1301 1387
1388 public UUID invalidCollisionSoundUUID = new UUID("ffffffff-ffff-ffff-ffff-ffffffffffff");
1389
1390 // 0 for default collision sounds, -1 for script disabled sound 1 for script defined sound
1391 // runtime thing.. do not persist
1392 [XmlIgnore]
1393 public sbyte CollisionSoundType
1394 {
1395 get
1396 {
1397 return m_collisionSoundType;
1398 }
1399 set
1400 {
1401 m_collisionSoundType = value;
1402 if (value == -1)
1403 m_collisionSound = invalidCollisionSoundUUID;
1404 else if (value == 0)
1405 m_collisionSound = UUID.Zero;
1406 }
1407 }
1408
1302 public UUID CollisionSound 1409 public UUID CollisionSound
1303 { 1410 {
1304 get { return m_collisionSound; } 1411 get { return m_collisionSound; }
1305 set 1412 set
1306 { 1413 {
1307 m_collisionSound = value; 1414 m_collisionSound = value;
1415
1416 if (value == invalidCollisionSoundUUID)
1417 m_collisionSoundType = -1;
1418 else if (value == UUID.Zero)
1419 m_collisionSoundType = 0;
1420 else
1421 m_collisionSoundType = 1;
1422
1308 aggregateScriptEvents(); 1423 aggregateScriptEvents();
1309 } 1424 }
1310 } 1425 }
@@ -1315,6 +1430,324 @@ namespace OpenSim.Region.Framework.Scenes
1315 set { m_collisionSoundVolume = value; } 1430 set { m_collisionSoundVolume = value; }
1316 } 1431 }
1317 1432
1433 public float Buoyancy
1434 {
1435 get
1436 {
1437 if (ParentGroup.RootPart == this)
1438 return m_buoyancy;
1439
1440 return ParentGroup.RootPart.Buoyancy;
1441 }
1442 set
1443 {
1444 if (ParentGroup != null && ParentGroup.RootPart != null && ParentGroup.RootPart != this)
1445 {
1446 ParentGroup.RootPart.Buoyancy = value;
1447 return;
1448 }
1449 m_buoyancy = value;
1450 if (PhysActor != null)
1451 PhysActor.Buoyancy = value;
1452 }
1453 }
1454
1455 public Vector3 Force
1456 {
1457 get
1458 {
1459 if (ParentGroup.RootPart == this)
1460 return m_force;
1461
1462 return ParentGroup.RootPart.Force;
1463 }
1464
1465 set
1466 {
1467 if (ParentGroup != null && ParentGroup.RootPart != null && ParentGroup.RootPart != this)
1468 {
1469 ParentGroup.RootPart.Force = value;
1470 return;
1471 }
1472 m_force = value;
1473 if (PhysActor != null)
1474 PhysActor.Force = value;
1475 }
1476 }
1477
1478 public Vector3 Torque
1479 {
1480 get
1481 {
1482 if (ParentGroup.RootPart == this)
1483 return m_torque;
1484
1485 return ParentGroup.RootPart.Torque;
1486 }
1487
1488 set
1489 {
1490 if (ParentGroup != null && ParentGroup.RootPart != null && ParentGroup.RootPart != this)
1491 {
1492 ParentGroup.RootPart.Torque = value;
1493 return;
1494 }
1495 m_torque = value;
1496 if (PhysActor != null)
1497 PhysActor.Torque = value;
1498 }
1499 }
1500
1501 public byte Material
1502 {
1503 get { return (byte)m_material; }
1504 set
1505 {
1506 if (value >= 0 && value <= (byte)SOPMaterialData.MaxMaterial)
1507 {
1508 bool update = false;
1509
1510 if (m_material != (Material)value)
1511 {
1512 update = true;
1513 m_material = (Material)value;
1514 }
1515
1516 if (m_friction != SOPMaterialData.friction(m_material))
1517 {
1518 update = true;
1519 m_friction = SOPMaterialData.friction(m_material);
1520 }
1521
1522 if (m_bounce != SOPMaterialData.bounce(m_material))
1523 {
1524 update = true;
1525 m_bounce = SOPMaterialData.bounce(m_material);
1526 }
1527
1528 if (update)
1529 {
1530 if (PhysActor != null)
1531 {
1532 PhysActor.SetMaterial((int)value);
1533 }
1534 if(ParentGroup != null)
1535 ParentGroup.HasGroupChanged = true;
1536 ScheduleFullUpdateIfNone();
1537 UpdatePhysRequired = true;
1538 }
1539 }
1540 }
1541 }
1542
1543 // not a propriety to move to methods place later
1544 private bool HasMesh()
1545 {
1546 if (Shape != null && (Shape.SculptType == (byte)SculptType.Mesh))
1547 return true;
1548 return false;
1549 }
1550
1551 // not a propriety to move to methods place later
1552 public byte DefaultPhysicsShapeType()
1553 {
1554 byte type;
1555
1556 if (Shape != null && (Shape.SculptType == (byte)SculptType.Mesh))
1557 type = (byte)PhysShapeType.convex;
1558 else
1559 type = (byte)PhysShapeType.prim;
1560
1561 return type;
1562 }
1563
1564 [XmlIgnore]
1565 public bool UsesComplexCost
1566 {
1567 get
1568 {
1569 byte pst = PhysicsShapeType;
1570 if(pst == (byte) PhysShapeType.none || pst == (byte) PhysShapeType.convex || HasMesh())
1571 return true;
1572 return false;
1573 }
1574 }
1575
1576 [XmlIgnore]
1577 public float PhysicsCost
1578 {
1579 get
1580 {
1581 if(PhysicsShapeType == (byte)PhysShapeType.none)
1582 return 0;
1583
1584 float cost = 0.1f;
1585 if (PhysActor != null)
1586 cost = PhysActor.PhysicsCost;
1587 else
1588 cost = 0.1f;
1589
1590 if ((Flags & PrimFlags.Physics) != 0)
1591 cost *= (1.0f + 0.01333f * Scale.LengthSquared()); // 0.01333 == 0.04/3
1592 return cost;
1593 }
1594 }
1595
1596 [XmlIgnore]
1597 public float StreamingCost
1598 {
1599 get
1600 {
1601 float cost;
1602 if (PhysActor != null)
1603 cost = PhysActor.StreamCost;
1604 else
1605 cost = 1.0f;
1606 return 1.0f;
1607 }
1608 }
1609
1610 [XmlIgnore]
1611 public float SimulationCost
1612 {
1613 get
1614 {
1615 // ignoring scripts. Don't like considering them for this
1616 if((Flags & PrimFlags.Physics) != 0)
1617 return 1.0f;
1618
1619 return 0.5f;
1620 }
1621 }
1622
1623 public byte PhysicsShapeType
1624 {
1625 get { return m_physicsShapeType; }
1626 set
1627 {
1628 byte oldv = m_physicsShapeType;
1629
1630 if (value >= 0 && value <= (byte)PhysShapeType.convex)
1631 {
1632 if (value == (byte)PhysShapeType.none && ParentGroup != null && ParentGroup.RootPart == this)
1633 m_physicsShapeType = DefaultPhysicsShapeType();
1634 else
1635 m_physicsShapeType = value;
1636 }
1637 else
1638 m_physicsShapeType = DefaultPhysicsShapeType();
1639
1640 if (m_physicsShapeType != oldv && ParentGroup != null)
1641 {
1642 if (m_physicsShapeType == (byte)PhysShapeType.none)
1643 {
1644 if (PhysActor != null)
1645 {
1646 Velocity = new Vector3(0, 0, 0);
1647 Acceleration = new Vector3(0, 0, 0);
1648 if (ParentGroup.RootPart == this)
1649 AngularVelocity = new Vector3(0, 0, 0);
1650 ParentGroup.Scene.RemovePhysicalPrim(1);
1651 RemoveFromPhysics();
1652 }
1653 }
1654 else if (PhysActor == null)
1655 {
1656 ApplyPhysics((uint)Flags, VolumeDetectActive, false);
1657 UpdatePhysicsSubscribedEvents();
1658 }
1659 else
1660 {
1661 PhysActor.PhysicsShapeType = m_physicsShapeType;
1662// if (Shape.SculptEntry)
1663// CheckSculptAndLoad();
1664 }
1665
1666 if (ParentGroup != null)
1667 ParentGroup.HasGroupChanged = true;
1668 }
1669
1670 if (m_physicsShapeType != value)
1671 {
1672 UpdatePhysRequired = true;
1673 }
1674 }
1675 }
1676
1677 public float Density // in kg/m^3
1678 {
1679 get { return m_density; }
1680 set
1681 {
1682 if (value >=1 && value <= 22587.0)
1683 {
1684 m_density = value;
1685 UpdatePhysRequired = true;
1686 }
1687
1688 ScheduleFullUpdateIfNone();
1689
1690 if (ParentGroup != null)
1691 ParentGroup.HasGroupChanged = true;
1692 }
1693 }
1694
1695 public float GravityModifier
1696 {
1697 get { return m_gravitymod; }
1698 set
1699 {
1700 if( value >= -1 && value <=28.0f)
1701 {
1702 m_gravitymod = value;
1703 UpdatePhysRequired = true;
1704 }
1705
1706 ScheduleFullUpdateIfNone();
1707
1708 if (ParentGroup != null)
1709 ParentGroup.HasGroupChanged = true;
1710
1711 }
1712 }
1713
1714 public float Friction
1715 {
1716 get { return m_friction; }
1717 set
1718 {
1719 if (value >= 0 && value <= 255.0f)
1720 {
1721 m_friction = value;
1722 UpdatePhysRequired = true;
1723 }
1724
1725 ScheduleFullUpdateIfNone();
1726
1727 if (ParentGroup != null)
1728 ParentGroup.HasGroupChanged = true;
1729 }
1730 }
1731
1732 public float Bounciness
1733 {
1734 get { return m_bounce; }
1735 set
1736 {
1737 if (value >= 0 && value <= 1.0f)
1738 {
1739 m_bounce = value;
1740 UpdatePhysRequired = true;
1741 }
1742
1743 ScheduleFullUpdateIfNone();
1744
1745 if (ParentGroup != null)
1746 ParentGroup.HasGroupChanged = true;
1747 }
1748 }
1749
1750
1318 #endregion Public Properties with only Get 1751 #endregion Public Properties with only Get
1319 1752
1320 private uint ApplyMask(uint val, bool set, uint mask) 1753 private uint ApplyMask(uint val, bool set, uint mask)
@@ -1460,6 +1893,61 @@ namespace OpenSim.Region.Framework.Scenes
1460 } 1893 }
1461 } 1894 }
1462 1895
1896 // SetVelocity for LSL llSetVelocity.. may need revision if having other uses in future
1897 public void SetVelocity(Vector3 pVel, bool localGlobalTF)
1898 {
1899 if (ParentGroup == null || ParentGroup.IsDeleted)
1900 return;
1901
1902 if (ParentGroup.IsAttachment)
1903 return; // don't work on attachments (for now ??)
1904
1905 SceneObjectPart root = ParentGroup.RootPart;
1906
1907 if (root.VehicleType != (int)Vehicle.TYPE_NONE) // don't mess with vehicles
1908 return;
1909
1910 PhysicsActor pa = root.PhysActor;
1911
1912 if (pa == null || !pa.IsPhysical)
1913 return;
1914
1915 if (localGlobalTF)
1916 {
1917 pVel = pVel * GetWorldRotation();
1918 }
1919
1920 ParentGroup.Velocity = pVel;
1921 }
1922
1923 // SetAngularVelocity for LSL llSetAngularVelocity.. may need revision if having other uses in future
1924 public void SetAngularVelocity(Vector3 pAngVel, bool localGlobalTF)
1925 {
1926 if (ParentGroup == null || ParentGroup.IsDeleted)
1927 return;
1928
1929 if (ParentGroup.IsAttachment)
1930 return; // don't work on attachments (for now ??)
1931
1932 SceneObjectPart root = ParentGroup.RootPart;
1933
1934 if (root.VehicleType != (int)Vehicle.TYPE_NONE) // don't mess with vehicles
1935 return;
1936
1937 PhysicsActor pa = root.PhysActor;
1938
1939 if (pa == null || !pa.IsPhysical)
1940 return;
1941
1942 if (localGlobalTF)
1943 {
1944 pAngVel = pAngVel * GetWorldRotation();
1945 }
1946
1947 root.AngularVelocity = pAngVel;
1948 }
1949
1950
1463 /// <summary> 1951 /// <summary>
1464 /// hook to the physics scene to apply angular impulse 1952 /// hook to the physics scene to apply angular impulse
1465 /// This is sent up to the group, which then finds the root prim 1953 /// This is sent up to the group, which then finds the root prim
@@ -1480,7 +1968,7 @@ namespace OpenSim.Region.Framework.Scenes
1480 impulse = newimpulse; 1968 impulse = newimpulse;
1481 } 1969 }
1482 1970
1483 ParentGroup.applyAngularImpulse(impulse); 1971 ParentGroup.ApplyAngularImpulse(impulse);
1484 } 1972 }
1485 1973
1486 /// <summary> 1974 /// <summary>
@@ -1490,20 +1978,24 @@ namespace OpenSim.Region.Framework.Scenes
1490 /// </summary> 1978 /// </summary>
1491 /// <param name="impulsei">Vector force</param> 1979 /// <param name="impulsei">Vector force</param>
1492 /// <param name="localGlobalTF">true for the local frame, false for the global frame</param> 1980 /// <param name="localGlobalTF">true for the local frame, false for the global frame</param>
1493 public void SetAngularImpulse(Vector3 impulsei, bool localGlobalTF) 1981
1982 // this is actualy Set Torque.. keeping naming so not to edit lslapi also
1983 public void SetAngularImpulse(Vector3 torquei, bool localGlobalTF)
1494 { 1984 {
1495 Vector3 impulse = impulsei; 1985 Vector3 torque = torquei;
1496 1986
1497 if (localGlobalTF) 1987 if (localGlobalTF)
1498 { 1988 {
1989/*
1499 Quaternion grot = GetWorldRotation(); 1990 Quaternion grot = GetWorldRotation();
1500 Quaternion AXgrot = grot; 1991 Quaternion AXgrot = grot;
1501 Vector3 AXimpulsei = impulsei; 1992 Vector3 AXimpulsei = impulsei;
1502 Vector3 newimpulse = AXimpulsei * AXgrot; 1993 Vector3 newimpulse = AXimpulsei * AXgrot;
1503 impulse = newimpulse; 1994 */
1995 torque *= GetWorldRotation();
1504 } 1996 }
1505 1997
1506 ParentGroup.setAngularImpulse(impulse); 1998 Torque = torque;
1507 } 1999 }
1508 2000
1509 /// <summary> 2001 /// <summary>
@@ -1511,17 +2003,23 @@ namespace OpenSim.Region.Framework.Scenes
1511 /// </summary> 2003 /// </summary>
1512 /// <param name="rootObjectFlags"></param> 2004 /// <param name="rootObjectFlags"></param>
1513 /// <param name="VolumeDetectActive"></param> 2005 /// <param name="VolumeDetectActive"></param>
1514 public void ApplyPhysics(uint rootObjectFlags, bool VolumeDetectActive) 2006 /// <param name="building"></param>
2007
2008 public void ApplyPhysics(uint _ObjectFlags, bool _VolumeDetectActive, bool building)
1515 { 2009 {
2010 VolumeDetectActive = _VolumeDetectActive;
2011
1516 if (!ParentGroup.Scene.CollidablePrims) 2012 if (!ParentGroup.Scene.CollidablePrims)
1517 return; 2013 return;
1518 2014
1519// m_log.DebugFormat( 2015 if (PhysicsShapeType == (byte)PhysShapeType.none)
1520// "[SCENE OBJECT PART]: Applying physics to {0} {1}, m_physicalPrim {2}", 2016 return;
1521// Name, LocalId, UUID, m_physicalPrim);
1522 2017
1523 bool isPhysical = (rootObjectFlags & (uint) PrimFlags.Physics) != 0; 2018 bool isPhysical = (_ObjectFlags & (uint) PrimFlags.Physics) != 0;
1524 bool isPhantom = (rootObjectFlags & (uint) PrimFlags.Phantom) != 0; 2019 bool isPhantom = (_ObjectFlags & (uint)PrimFlags.Phantom) != 0;
2020
2021 if (_VolumeDetectActive)
2022 isPhantom = true;
1525 2023
1526 if (IsJoint()) 2024 if (IsJoint())
1527 { 2025 {
@@ -1529,22 +2027,14 @@ namespace OpenSim.Region.Framework.Scenes
1529 } 2027 }
1530 else 2028 else
1531 { 2029 {
1532 // Special case for VolumeDetection: If VolumeDetection is set, the phantom flag is locally ignored 2030 if ((!isPhantom || isPhysical || _VolumeDetectActive) && !ParentGroup.IsAttachment
1533 if (VolumeDetectActive) 2031 && !(Shape.PathCurve == (byte)Extrusion.Flexible))
1534 isPhantom = false;
1535
1536 // The only time the physics scene shouldn't know about the prim is if it's phantom or an attachment, which is phantom by definition
1537 // or flexible
1538 if (!isPhantom && !ParentGroup.IsAttachment && !(Shape.PathCurve == (byte)Extrusion.Flexible))
1539 { 2032 {
1540 // Added clarification.. since A rigid body is an object that you can kick around, etc. 2033 AddToPhysics(isPhysical, isPhantom, building, isPhysical);
1541 bool rigidBody = isPhysical && !isPhantom; 2034 UpdatePhysicsSubscribedEvents(); // not sure if appliable here
1542
1543 PhysicsActor pa = AddToPhysics(rigidBody);
1544
1545 if (pa != null)
1546 pa.SetVolumeDetect(VolumeDetectActive ? 1 : 0);
1547 } 2035 }
2036 else
2037 PhysActor = null; // just to be sure
1548 } 2038 }
1549 } 2039 }
1550 2040
@@ -1596,6 +2086,12 @@ namespace OpenSim.Region.Framework.Scenes
1596 dupe.Category = Category; 2086 dupe.Category = Category;
1597 dupe.m_rezzed = m_rezzed; 2087 dupe.m_rezzed = m_rezzed;
1598 2088
2089 dupe.m_UndoRedo = null;
2090 dupe.m_isSelected = false;
2091
2092 dupe.IgnoreUndoUpdate = false;
2093 dupe.Undoing = false;
2094
1599 dupe.m_inventory = new SceneObjectPartInventory(dupe); 2095 dupe.m_inventory = new SceneObjectPartInventory(dupe);
1600 dupe.m_inventory.Items = (TaskInventoryDictionary)m_inventory.Items.Clone(); 2096 dupe.m_inventory.Items = (TaskInventoryDictionary)m_inventory.Items.Clone();
1601 2097
@@ -1611,6 +2107,7 @@ namespace OpenSim.Region.Framework.Scenes
1611 2107
1612 // Move afterwards ResetIDs as it clears the localID 2108 // Move afterwards ResetIDs as it clears the localID
1613 dupe.LocalId = localID; 2109 dupe.LocalId = localID;
2110
1614 // This may be wrong... it might have to be applied in SceneObjectGroup to the object that's being duplicated. 2111 // This may be wrong... it might have to be applied in SceneObjectGroup to the object that's being duplicated.
1615 dupe.LastOwnerID = OwnerID; 2112 dupe.LastOwnerID = OwnerID;
1616 2113
@@ -1618,6 +2115,9 @@ namespace OpenSim.Region.Framework.Scenes
1618 Array.Copy(Shape.ExtraParams, extraP, extraP.Length); 2115 Array.Copy(Shape.ExtraParams, extraP, extraP.Length);
1619 dupe.Shape.ExtraParams = extraP; 2116 dupe.Shape.ExtraParams = extraP;
1620 2117
2118 // safeguard actual copy is done in sog.copy
2119 dupe.KeyframeMotion = null;
2120
1621 if (userExposed) 2121 if (userExposed)
1622 { 2122 {
1623/* 2123/*
@@ -1629,8 +2129,12 @@ namespace OpenSim.Region.Framework.Scenes
1629*/ 2129*/
1630 bool UsePhysics = ((dupe.Flags & PrimFlags.Physics) != 0); 2130 bool UsePhysics = ((dupe.Flags & PrimFlags.Physics) != 0);
1631 dupe.DoPhysicsPropertyUpdate(UsePhysics, true); 2131 dupe.DoPhysicsPropertyUpdate(UsePhysics, true);
2132// dupe.UpdatePhysicsSubscribedEvents(); // not sure...
1632 } 2133 }
1633 2134
2135 if (dupe.PhysActor != null)
2136 dupe.PhysActor.LocalID = localID;
2137
1634 ParentGroup.Scene.EventManager.TriggerOnSceneObjectPartCopy(dupe, this, userExposed); 2138 ParentGroup.Scene.EventManager.TriggerOnSceneObjectPartCopy(dupe, this, userExposed);
1635 2139
1636// m_log.DebugFormat("[SCENE OBJECT PART]: Clone of {0} {1} finished", Name, UUID); 2140// m_log.DebugFormat("[SCENE OBJECT PART]: Clone of {0} {1} finished", Name, UUID);
@@ -1649,10 +2153,10 @@ namespace OpenSim.Region.Framework.Scenes
1649 { 2153 {
1650 if (asset != null) 2154 if (asset != null)
1651 SculptTextureCallback(asset); 2155 SculptTextureCallback(asset);
1652 else 2156// else
1653 m_log.WarnFormat( 2157// m_log.WarnFormat(
1654 "[SCENE OBJECT PART]: Part {0} {1} requested mesh/sculpt data for asset id {2} from asset service but received no data", 2158// "[SCENE OBJECT PART]: Part {0} {1} requested mesh/sculpt data for asset id {2} from asset service but received no data",
1655 Name, UUID, id); 2159// Name, UUID, id);
1656 } 2160 }
1657*/ 2161*/
1658 /// <summary> 2162 /// <summary>
@@ -1751,6 +2255,7 @@ namespace OpenSim.Region.Framework.Scenes
1751 2255
1752 /// <summary> 2256 /// <summary>
1753 /// Do a physics propery update for this part. 2257 /// Do a physics propery update for this part.
2258 /// now also updates phantom and volume detector
1754 /// </summary> 2259 /// </summary>
1755 /// <param name="UsePhysics"></param> 2260 /// <param name="UsePhysics"></param>
1756 /// <param name="isNew"></param> 2261 /// <param name="isNew"></param>
@@ -1776,61 +2281,69 @@ namespace OpenSim.Region.Framework.Scenes
1776 { 2281 {
1777 if (pa.IsPhysical) // implies UsePhysics==false for this block 2282 if (pa.IsPhysical) // implies UsePhysics==false for this block
1778 { 2283 {
1779 if (!isNew) 2284 if (!isNew) // implies UsePhysics==false for this block
2285 {
1780 ParentGroup.Scene.RemovePhysicalPrim(1); 2286 ParentGroup.Scene.RemovePhysicalPrim(1);
1781 2287
1782 pa.OnRequestTerseUpdate -= PhysicsRequestingTerseUpdate; 2288 Velocity = new Vector3(0, 0, 0);
1783 pa.OnOutOfBounds -= PhysicsOutOfBounds; 2289 Acceleration = new Vector3(0, 0, 0);
1784 pa.delink(); 2290 if (ParentGroup.RootPart == this)
2291 AngularVelocity = new Vector3(0, 0, 0);
1785 2292
1786 if (ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints && (!isNew)) 2293 if (pa.Phantom && !VolumeDetectActive)
1787 { 2294 {
1788 // destroy all joints connected to this now deactivated body 2295 RemoveFromPhysics();
1789 ParentGroup.Scene.PhysicsScene.RemoveAllJointsConnectedToActorThreadLocked(pa); 2296 return;
1790 } 2297 }
1791 2298
1792 // stop client-side interpolation of all joint proxy objects that have just been deleted 2299 pa.IsPhysical = UsePhysics;
1793 // this is done because RemoveAllJointsConnectedToActor invokes the OnJointDeactivated callback, 2300 pa.OnRequestTerseUpdate -= PhysicsRequestingTerseUpdate;
1794 // which stops client-side interpolation of deactivated joint proxy objects. 2301 pa.OnOutOfBounds -= PhysicsOutOfBounds;
2302 pa.delink();
2303 if (ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints)
2304 {
2305 // destroy all joints connected to this now deactivated body
2306 ParentGroup.Scene.PhysicsScene.RemoveAllJointsConnectedToActorThreadLocked(pa);
2307 }
2308 }
1795 } 2309 }
1796 2310
1797 if (!UsePhysics && !isNew) 2311 if (pa.IsPhysical != UsePhysics)
1798 { 2312 pa.IsPhysical = UsePhysics;
1799 // reset velocity to 0 on physics switch-off. Without that, the client thinks the
1800 // prim still has velocity and continues to interpolate its position along the old
1801 // velocity-vector.
1802 Velocity = new Vector3(0, 0, 0);
1803 Acceleration = new Vector3(0, 0, 0);
1804 AngularVelocity = new Vector3(0, 0, 0);
1805 //RotationalVelocity = new Vector3(0, 0, 0);
1806 }
1807 2313
1808 pa.IsPhysical = UsePhysics; 2314 if (UsePhysics)
2315 {
2316 if (ParentGroup.RootPart.KeyframeMotion != null)
2317 ParentGroup.RootPart.KeyframeMotion.Stop();
2318 ParentGroup.RootPart.KeyframeMotion = null;
2319 ParentGroup.Scene.AddPhysicalPrim(1);
1809 2320
1810 // If we're not what we're supposed to be in the physics scene, recreate ourselves. 2321 PhysActor.OnRequestTerseUpdate += PhysicsRequestingTerseUpdate;
1811 //m_parentGroup.Scene.PhysicsScene.RemovePrim(PhysActor); 2322 PhysActor.OnOutOfBounds += PhysicsOutOfBounds;
1812 /// that's not wholesome. Had to make Scene public
1813 //PhysActor = null;
1814 2323
1815 if ((Flags & PrimFlags.Phantom) == 0) 2324 if (ParentID != 0 && ParentID != LocalId)
1816 {
1817 if (UsePhysics)
1818 { 2325 {
1819 ParentGroup.Scene.AddPhysicalPrim(1); 2326 PhysicsActor parentPa = ParentGroup.RootPart.PhysActor;
1820 2327
1821 pa.OnRequestTerseUpdate += PhysicsRequestingTerseUpdate; 2328 if (parentPa != null)
1822 pa.OnOutOfBounds += PhysicsOutOfBounds;
1823 if (ParentID != 0 && ParentID != LocalId)
1824 { 2329 {
1825 PhysicsActor parentPa = ParentGroup.RootPart.PhysActor; 2330 pa.link(parentPa);
1826
1827 if (parentPa != null)
1828 {
1829 pa.link(parentPa);
1830 }
1831 } 2331 }
1832 } 2332 }
1833 } 2333 }
2334 }
2335
2336 bool phan = ((Flags & PrimFlags.Phantom) != 0);
2337 if (pa.Phantom != phan)
2338 pa.Phantom = phan;
2339
2340// some engines dont' have this check still
2341// if (VolumeDetectActive != pa.IsVolumeDtc)
2342 {
2343 if (VolumeDetectActive)
2344 pa.SetVolumeDetect(1);
2345 else
2346 pa.SetVolumeDetect(0);
1834 } 2347 }
1835 2348
1836 // If this part is a sculpt then delay the physics update until we've asynchronously loaded the 2349 // If this part is a sculpt then delay the physics update until we've asynchronously loaded the
@@ -1949,12 +2462,26 @@ namespace OpenSim.Region.Framework.Scenes
1949 2462
1950 public Vector3 GetGeometricCenter() 2463 public Vector3 GetGeometricCenter()
1951 { 2464 {
1952 PhysicsActor pa = PhysActor; 2465 // this is not real geometric center but a average of positions relative to root prim acording to
1953 2466 // http://wiki.secondlife.com/wiki/llGetGeometricCenter
1954 if (pa != null) 2467 // ignoring tortured prims details since sl also seems to ignore
1955 return new Vector3(pa.CenterOfMass.X, pa.CenterOfMass.Y, pa.CenterOfMass.Z); 2468 // so no real use in doing it on physics
1956 else 2469 if (ParentGroup.IsDeleted)
1957 return new Vector3(0, 0, 0); 2470 return new Vector3(0, 0, 0);
2471
2472 return ParentGroup.GetGeometricCenter();
2473
2474 /*
2475 PhysicsActor pa = PhysActor;
2476
2477 if (pa != null)
2478 {
2479 Vector3 vtmp = pa.CenterOfMass;
2480 return vtmp;
2481 }
2482 else
2483 return new Vector3(0, 0, 0);
2484 */
1958 } 2485 }
1959 2486
1960 public float GetMass() 2487 public float GetMass()
@@ -1967,14 +2494,43 @@ namespace OpenSim.Region.Framework.Scenes
1967 return 0; 2494 return 0;
1968 } 2495 }
1969 2496
1970 public Vector3 GetForce() 2497 public Vector3 GetCenterOfMass()
2498 {
2499 if (ParentGroup.RootPart == this)
2500 {
2501 if (ParentGroup.IsDeleted)
2502 return AbsolutePosition;
2503 return ParentGroup.GetCenterOfMass();
2504 }
2505
2506 PhysicsActor pa = PhysActor;
2507
2508 if (pa != null)
2509 {
2510 Vector3 tmp = pa.CenterOfMass;
2511 return tmp;
2512 }
2513 else
2514 return AbsolutePosition;
2515 }
2516
2517 public Vector3 GetPartCenterOfMass()
1971 { 2518 {
1972 PhysicsActor pa = PhysActor; 2519 PhysicsActor pa = PhysActor;
1973 2520
1974 if (pa != null) 2521 if (pa != null)
1975 return pa.Force; 2522 {
2523 Vector3 tmp = pa.CenterOfMass;
2524 return tmp;
2525 }
1976 else 2526 else
1977 return Vector3.Zero; 2527 return AbsolutePosition;
2528 }
2529
2530
2531 public Vector3 GetForce()
2532 {
2533 return Force;
1978 } 2534 }
1979 2535
1980 /// <summary> 2536 /// <summary>
@@ -2189,15 +2745,25 @@ namespace OpenSim.Region.Framework.Scenes
2189 2745
2190 private void SendLandCollisionEvent(scriptEvents ev, ScriptCollidingNotification notify) 2746 private void SendLandCollisionEvent(scriptEvents ev, ScriptCollidingNotification notify)
2191 { 2747 {
2192 if ((ParentGroup.RootPart.ScriptEvents & ev) != 0) 2748 bool sendToRoot = true;
2193 { 2749
2194 ColliderArgs LandCollidingMessage = new ColliderArgs(); 2750 ColliderArgs LandCollidingMessage = new ColliderArgs();
2195 List<DetectedObject> colliding = new List<DetectedObject>(); 2751 List<DetectedObject> colliding = new List<DetectedObject>();
2196 2752
2197 colliding.Add(CreateDetObjectForGround()); 2753 colliding.Add(CreateDetObjectForGround());
2198 LandCollidingMessage.Colliders = colliding; 2754 LandCollidingMessage.Colliders = colliding;
2199 2755
2756 if (Inventory.ContainsScripts())
2757 {
2758 if (!PassCollisions)
2759 sendToRoot = false;
2760 }
2761 if ((ScriptEvents & ev) != 0)
2200 notify(LocalId, LandCollidingMessage); 2762 notify(LocalId, LandCollidingMessage);
2763
2764 if ((ParentGroup.RootPart.ScriptEvents & ev) != 0 && sendToRoot)
2765 {
2766 notify(ParentGroup.RootPart.LocalId, LandCollidingMessage);
2201 } 2767 }
2202 } 2768 }
2203 2769
@@ -2213,57 +2779,120 @@ namespace OpenSim.Region.Framework.Scenes
2213 List<uint> endedColliders = new List<uint>(); 2779 List<uint> endedColliders = new List<uint>();
2214 List<uint> startedColliders = new List<uint>(); 2780 List<uint> startedColliders = new List<uint>();
2215 2781
2216 // calculate things that started colliding this time 2782 if (collissionswith.Count == 0)
2217 // and build up list of colliders this time
2218 foreach (uint localid in collissionswith.Keys)
2219 { 2783 {
2220 thisHitColliders.Add(localid); 2784 if (m_lastColliders.Count == 0)
2221 if (!m_lastColliders.Contains(localid)) 2785 return; // nothing to do
2222 startedColliders.Add(localid);
2223 }
2224 2786
2225 // calculate things that ended colliding 2787 foreach (uint localID in m_lastColliders)
2226 foreach (uint localID in m_lastColliders) 2788 {
2227 {
2228 if (!thisHitColliders.Contains(localID))
2229 endedColliders.Add(localID); 2789 endedColliders.Add(localID);
2790 }
2791 m_lastColliders.Clear();
2230 } 2792 }
2231 2793
2232 //add the items that started colliding this time to the last colliders list. 2794 else
2233 foreach (uint localID in startedColliders) 2795 {
2234 m_lastColliders.Add(localID); 2796 List<CollisionForSoundInfo> soundinfolist = new List<CollisionForSoundInfo>();
2235 2797
2236 // remove things that ended colliding from the last colliders list 2798 // calculate things that started colliding this time
2237 foreach (uint localID in endedColliders) 2799 // and build up list of colliders this time
2238 m_lastColliders.Remove(localID); 2800 if (!VolumeDetectActive && CollisionSoundType >= 0)
2801 {
2802 CollisionForSoundInfo soundinfo;
2803 ContactPoint curcontact;
2239 2804
2240 // play the sound. 2805 foreach (uint id in collissionswith.Keys)
2241 if (startedColliders.Count > 0 && CollisionSound != UUID.Zero && CollisionSoundVolume > 0.0f) 2806 {
2242 { 2807 thisHitColliders.Add(id);
2243 ISoundModule soundModule = ParentGroup.Scene.RequestModuleInterface<ISoundModule>(); 2808 if (!m_lastColliders.Contains(id))
2244 if (soundModule != null) 2809 {
2810 startedColliders.Add(id);
2811
2812 curcontact = collissionswith[id];
2813 if (Math.Abs(curcontact.RelativeSpeed) > 0.2)
2814 {
2815 soundinfo = new CollisionForSoundInfo();
2816 soundinfo.colliderID = id;
2817 soundinfo.position = curcontact.Position;
2818 soundinfo.relativeVel = curcontact.RelativeSpeed;
2819 soundinfolist.Add(soundinfo);
2820 }
2821 }
2822 }
2823 }
2824 else
2825 {
2826 foreach (uint id in collissionswith.Keys)
2827 {
2828 thisHitColliders.Add(id);
2829 if (!m_lastColliders.Contains(id))
2830 startedColliders.Add(id);
2831 }
2832 }
2833
2834 // calculate things that ended colliding
2835 foreach (uint localID in m_lastColliders)
2245 { 2836 {
2246 soundModule.SendSound(UUID, CollisionSound, 2837 if (!thisHitColliders.Contains(localID))
2247 CollisionSoundVolume, true, (byte)0, 0, false, 2838 endedColliders.Add(localID);
2248 false);
2249 } 2839 }
2840
2841 //add the items that started colliding this time to the last colliders list.
2842 foreach (uint localID in startedColliders)
2843 m_lastColliders.Add(localID);
2844
2845 // remove things that ended colliding from the last colliders list
2846 foreach (uint localID in endedColliders)
2847 m_lastColliders.Remove(localID);
2848
2849 // play sounds.
2850 if (soundinfolist.Count > 0)
2851 CollisionSounds.PartCollisionSound(this, soundinfolist);
2250 } 2852 }
2251 2853
2252 SendCollisionEvent(scriptEvents.collision_start, startedColliders, ParentGroup.Scene.EventManager.TriggerScriptCollidingStart); 2854 SendCollisionEvent(scriptEvents.collision_start, startedColliders, ParentGroup.Scene.EventManager.TriggerScriptCollidingStart);
2253 SendCollisionEvent(scriptEvents.collision , m_lastColliders , ParentGroup.Scene.EventManager.TriggerScriptColliding); 2855 if (!VolumeDetectActive)
2856 SendCollisionEvent(scriptEvents.collision , m_lastColliders , ParentGroup.Scene.EventManager.TriggerScriptColliding);
2254 SendCollisionEvent(scriptEvents.collision_end , endedColliders , ParentGroup.Scene.EventManager.TriggerScriptCollidingEnd); 2857 SendCollisionEvent(scriptEvents.collision_end , endedColliders , ParentGroup.Scene.EventManager.TriggerScriptCollidingEnd);
2255 2858
2256 if (startedColliders.Contains(0)) 2859 if (startedColliders.Contains(0))
2257 { 2860 SendLandCollisionEvent(scriptEvents.land_collision_start, ParentGroup.Scene.EventManager.TriggerScriptLandCollidingStart);
2258 if (m_lastColliders.Contains(0)) 2861 if (m_lastColliders.Contains(0))
2259 SendLandCollisionEvent(scriptEvents.land_collision, ParentGroup.Scene.EventManager.TriggerScriptLandColliding); 2862 SendLandCollisionEvent(scriptEvents.land_collision, ParentGroup.Scene.EventManager.TriggerScriptLandColliding);
2260 else
2261 SendLandCollisionEvent(scriptEvents.land_collision_start, ParentGroup.Scene.EventManager.TriggerScriptLandCollidingStart);
2262 }
2263 if (endedColliders.Contains(0)) 2863 if (endedColliders.Contains(0))
2264 SendLandCollisionEvent(scriptEvents.land_collision_end, ParentGroup.Scene.EventManager.TriggerScriptLandCollidingEnd); 2864 SendLandCollisionEvent(scriptEvents.land_collision_end, ParentGroup.Scene.EventManager.TriggerScriptLandCollidingEnd);
2265 } 2865 }
2266 2866
2867 // The Collision sounds code calls this
2868 public void SendCollisionSound(UUID soundID, double volume, Vector3 position)
2869 {
2870 if (soundID == UUID.Zero)
2871 return;
2872
2873 ISoundModule soundModule = ParentGroup.Scene.RequestModuleInterface<ISoundModule>();
2874 if (soundModule == null)
2875 return;
2876
2877 if (volume > 1)
2878 volume = 1;
2879 if (volume < 0)
2880 volume = 0;
2881
2882 int now = Util.EnvironmentTickCount();
2883 if(Util.EnvironmentTickCountSubtract(now,LastColSoundSentTime) <200)
2884 return;
2885
2886 LastColSoundSentTime = now;
2887
2888 UUID ownerID = OwnerID;
2889 UUID objectID = ParentGroup.RootPart.UUID;
2890 UUID parentID = ParentGroup.UUID;
2891 ulong regionHandle = ParentGroup.Scene.RegionInfo.RegionHandle;
2892
2893 soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, 0 );
2894 }
2895
2267 public void PhysicsOutOfBounds(Vector3 pos) 2896 public void PhysicsOutOfBounds(Vector3 pos)
2268 { 2897 {
2269 // Note: This is only being called on the root prim at this time. 2898 // Note: This is only being called on the root prim at this time.
@@ -2285,9 +2914,9 @@ namespace OpenSim.Region.Framework.Scenes
2285 Vector3 newpos = new Vector3(pa.Position.GetBytes(), 0); 2914 Vector3 newpos = new Vector3(pa.Position.GetBytes(), 0);
2286 2915
2287 if (ParentGroup.Scene.TestBorderCross(newpos, Cardinals.N) 2916 if (ParentGroup.Scene.TestBorderCross(newpos, Cardinals.N)
2288 | ParentGroup.Scene.TestBorderCross(newpos, Cardinals.S) 2917 || ParentGroup.Scene.TestBorderCross(newpos, Cardinals.S)
2289 | ParentGroup.Scene.TestBorderCross(newpos, Cardinals.E) 2918 || ParentGroup.Scene.TestBorderCross(newpos, Cardinals.E)
2290 | ParentGroup.Scene.TestBorderCross(newpos, Cardinals.W)) 2919 || ParentGroup.Scene.TestBorderCross(newpos, Cardinals.W))
2291 { 2920 {
2292 ParentGroup.AbsolutePosition = newpos; 2921 ParentGroup.AbsolutePosition = newpos;
2293 return; 2922 return;
@@ -2414,6 +3043,19 @@ namespace OpenSim.Region.Framework.Scenes
2414 APIDTarget = Quaternion.Identity; 3043 APIDTarget = Quaternion.Identity;
2415 } 3044 }
2416 3045
3046
3047
3048 public void ScheduleFullUpdateIfNone()
3049 {
3050 if (ParentGroup == null)
3051 return;
3052
3053// ??? ParentGroup.HasGroupChanged = true;
3054
3055 if (UpdateFlag != UpdateRequired.FULL)
3056 ScheduleFullUpdate();
3057 }
3058
2417 /// <summary> 3059 /// <summary>
2418 /// Schedules this prim for a full update 3060 /// Schedules this prim for a full update
2419 /// </summary> 3061 /// </summary>
@@ -2617,8 +3259,8 @@ namespace OpenSim.Region.Framework.Scenes
2617 { 3259 {
2618 const float ROTATION_TOLERANCE = 0.01f; 3260 const float ROTATION_TOLERANCE = 0.01f;
2619 const float VELOCITY_TOLERANCE = 0.001f; 3261 const float VELOCITY_TOLERANCE = 0.001f;
2620 const float POSITION_TOLERANCE = 0.05f; 3262 const float POSITION_TOLERANCE = 0.05f; // I don't like this, but I suppose it's necessary
2621 const int TIME_MS_TOLERANCE = 3000; 3263 const int TIME_MS_TOLERANCE = 200; //llSetPos has a 200ms delay. This should NOT be 3 seconds.
2622 3264
2623 switch (UpdateFlag) 3265 switch (UpdateFlag)
2624 { 3266 {
@@ -2660,6 +3302,9 @@ namespace OpenSim.Region.Framework.Scenes
2660 /// </summary> 3302 /// </summary>
2661 public void SendTerseUpdateToAllClients() 3303 public void SendTerseUpdateToAllClients()
2662 { 3304 {
3305 if (ParentGroup == null || ParentGroup.Scene == null)
3306 return;
3307
2663 ParentGroup.Scene.ForEachClient(delegate(IClientAPI client) 3308 ParentGroup.Scene.ForEachClient(delegate(IClientAPI client)
2664 { 3309 {
2665 SendTerseUpdateToClient(client); 3310 SendTerseUpdateToClient(client);
@@ -2683,10 +3328,13 @@ namespace OpenSim.Region.Framework.Scenes
2683 3328
2684 public void SetBuoyancy(float fvalue) 3329 public void SetBuoyancy(float fvalue)
2685 { 3330 {
2686 PhysicsActor pa = PhysActor; 3331 Buoyancy = fvalue;
2687 3332/*
2688 if (pa != null) 3333 if (PhysActor != null)
2689 pa.Buoyancy = fvalue; 3334 {
3335 PhysActor.Buoyancy = fvalue;
3336 }
3337 */
2690 } 3338 }
2691 3339
2692 public void SetDieAtEdge(bool p) 3340 public void SetDieAtEdge(bool p)
@@ -2702,47 +3350,111 @@ namespace OpenSim.Region.Framework.Scenes
2702 PhysicsActor pa = PhysActor; 3350 PhysicsActor pa = PhysActor;
2703 3351
2704 if (pa != null) 3352 if (pa != null)
2705 pa.FloatOnWater = floatYN == 1; 3353 pa.FloatOnWater = (floatYN == 1);
2706 } 3354 }
2707 3355
2708 public void SetForce(Vector3 force) 3356 public void SetForce(Vector3 force)
2709 { 3357 {
2710 PhysicsActor pa = PhysActor; 3358 Force = force;
3359 }
2711 3360
2712 if (pa != null) 3361 public SOPVehicle VehicleParams
2713 pa.Force = force; 3362 {
3363 get
3364 {
3365 return m_vehicleParams;
3366 }
3367 set
3368 {
3369 m_vehicleParams = value;
3370 }
3371 }
3372
3373
3374 public int VehicleType
3375 {
3376 get
3377 {
3378 if (m_vehicleParams == null)
3379 return (int)Vehicle.TYPE_NONE;
3380 else
3381 return (int)m_vehicleParams.Type;
3382 }
3383 set
3384 {
3385 SetVehicleType(value);
3386 }
2714 } 3387 }
2715 3388
2716 public void SetVehicleType(int type) 3389 public void SetVehicleType(int type)
2717 { 3390 {
2718 PhysicsActor pa = PhysActor; 3391 m_vehicleParams = null;
3392
3393 if (type == (int)Vehicle.TYPE_NONE)
3394 {
3395 if (_parentID ==0 && PhysActor != null)
3396 PhysActor.VehicleType = (int)Vehicle.TYPE_NONE;
3397 return;
3398 }
3399 m_vehicleParams = new SOPVehicle();
3400 m_vehicleParams.ProcessTypeChange((Vehicle)type);
3401 {
3402 if (_parentID ==0 && PhysActor != null)
3403 PhysActor.VehicleType = type;
3404 return;
3405 }
3406 }
2719 3407
2720 if (pa != null) 3408 public void SetVehicleFlags(int param, bool remove)
2721 pa.VehicleType = type; 3409 {
3410 if (m_vehicleParams == null)
3411 return;
3412
3413 m_vehicleParams.ProcessVehicleFlags(param, remove);
3414
3415 if (_parentID ==0 && PhysActor != null)
3416 {
3417 PhysActor.VehicleFlags(param, remove);
3418 }
2722 } 3419 }
2723 3420
2724 public void SetVehicleFloatParam(int param, float value) 3421 public void SetVehicleFloatParam(int param, float value)
2725 { 3422 {
2726 PhysicsActor pa = PhysActor; 3423 if (m_vehicleParams == null)
3424 return;
2727 3425
2728 if (pa != null) 3426 m_vehicleParams.ProcessFloatVehicleParam((Vehicle)param, value);
2729 pa.VehicleFloatParam(param, value); 3427
3428 if (_parentID == 0 && PhysActor != null)
3429 {
3430 PhysActor.VehicleFloatParam(param, value);
3431 }
2730 } 3432 }
2731 3433
2732 public void SetVehicleVectorParam(int param, Vector3 value) 3434 public void SetVehicleVectorParam(int param, Vector3 value)
2733 { 3435 {
2734 PhysicsActor pa = PhysActor; 3436 if (m_vehicleParams == null)
3437 return;
2735 3438
2736 if (pa != null) 3439 m_vehicleParams.ProcessVectorVehicleParam((Vehicle)param, value);
2737 pa.VehicleVectorParam(param, value); 3440
3441 if (_parentID == 0 && PhysActor != null)
3442 {
3443 PhysActor.VehicleVectorParam(param, value);
3444 }
2738 } 3445 }
2739 3446
2740 public void SetVehicleRotationParam(int param, Quaternion rotation) 3447 public void SetVehicleRotationParam(int param, Quaternion rotation)
2741 { 3448 {
2742 PhysicsActor pa = PhysActor; 3449 if (m_vehicleParams == null)
3450 return;
2743 3451
2744 if (pa != null) 3452 m_vehicleParams.ProcessRotationVehicleParam((Vehicle)param, rotation);
2745 pa.VehicleRotationParam(param, rotation); 3453
3454 if (_parentID == 0 && PhysActor != null)
3455 {
3456 PhysActor.VehicleRotationParam(param, rotation);
3457 }
2746 } 3458 }
2747 3459
2748 /// <summary> 3460 /// <summary>
@@ -2943,14 +3655,6 @@ namespace OpenSim.Region.Framework.Scenes
2943 hasProfileCut = hasDimple; // is it the same thing? 3655 hasProfileCut = hasDimple; // is it the same thing?
2944 } 3656 }
2945 3657
2946 public void SetVehicleFlags(int param, bool remove)
2947 {
2948 PhysicsActor pa = PhysActor;
2949
2950 if (pa != null)
2951 pa.VehicleFlags(param, remove);
2952 }
2953
2954 public void SetGroup(UUID groupID, IClientAPI client) 3658 public void SetGroup(UUID groupID, IClientAPI client)
2955 { 3659 {
2956 // Scene.AddNewPrims() calls with client == null so can't use this. 3660 // Scene.AddNewPrims() calls with client == null so can't use this.
@@ -3054,67 +3758,16 @@ namespace OpenSim.Region.Framework.Scenes
3054 //ParentGroup.ScheduleGroupForFullUpdate(); 3758 //ParentGroup.ScheduleGroupForFullUpdate();
3055 } 3759 }
3056 3760
3057 public void StoreUndoState() 3761 public void StoreUndoState(ObjectChangeType change)
3058 {
3059 StoreUndoState(false);
3060 }
3061
3062 public void StoreUndoState(bool forGroup)
3063 { 3762 {
3064 if (ParentGroup == null || ParentGroup.Scene == null) 3763 if (m_UndoRedo == null)
3065 return; 3764 m_UndoRedo = new UndoRedoState(5);
3066
3067 if (Undoing)
3068 {
3069// m_log.DebugFormat(
3070// "[SCENE OBJECT PART]: Ignoring undo store for {0} {1} since already undoing", Name, LocalId);
3071 return;
3072 }
3073
3074 if (IgnoreUndoUpdate)
3075 {
3076// m_log.DebugFormat("[SCENE OBJECT PART]: Ignoring undo store for {0} {1}", Name, LocalId);
3077 return;
3078 }
3079 3765
3080 lock (m_undo) 3766 lock (m_UndoRedo)
3081 { 3767 {
3082 if (m_undo.Count > 0) 3768 if (!Undoing && !IgnoreUndoUpdate && ParentGroup != null) // just to read better - undo is in progress, or suspended
3083 { 3769 {
3084 UndoState last = m_undo[m_undo.Count - 1]; 3770 m_UndoRedo.StoreUndo(this, change);
3085 if (last != null)
3086 {
3087 // TODO: May need to fix for group comparison
3088 if (last.Compare(this))
3089 {
3090// m_log.DebugFormat(
3091// "[SCENE OBJECT PART]: Not storing undo for {0} {1} since current state is same as last undo state, initial stack size {2}",
3092// Name, LocalId, m_undo.Count);
3093
3094 return;
3095 }
3096 }
3097 }
3098
3099// m_log.DebugFormat(
3100// "[SCENE OBJECT PART]: Storing undo state for {0} {1}, forGroup {2}, initial stack size {3}",
3101// Name, LocalId, forGroup, m_undo.Count);
3102
3103 if (ParentGroup.Scene.MaxUndoCount > 0)
3104 {
3105 UndoState nUndo = new UndoState(this, forGroup);
3106
3107 m_undo.Add(nUndo);
3108
3109 if (m_undo.Count > ParentGroup.Scene.MaxUndoCount)
3110 m_undo.RemoveAt(0);
3111
3112 if (m_redo.Count > 0)
3113 m_redo.Clear();
3114
3115// m_log.DebugFormat(
3116// "[SCENE OBJECT PART]: Stored undo state for {0} {1}, forGroup {2}, stack size now {3}",
3117// Name, LocalId, forGroup, m_undo.Count);
3118 } 3771 }
3119 } 3772 }
3120 } 3773 }
@@ -3126,88 +3779,46 @@ namespace OpenSim.Region.Framework.Scenes
3126 { 3779 {
3127 get 3780 get
3128 { 3781 {
3129 lock (m_undo) 3782 if (m_UndoRedo == null)
3130 return m_undo.Count; 3783 return 0;
3784 return m_UndoRedo.Count;
3131 } 3785 }
3132 } 3786 }
3133 3787
3134 public void Undo() 3788 public void Undo()
3135 { 3789 {
3136 lock (m_undo) 3790 if (m_UndoRedo == null || Undoing || ParentGroup == null)
3137 { 3791 return;
3138// m_log.DebugFormat(
3139// "[SCENE OBJECT PART]: Handling undo request for {0} {1}, stack size {2}",
3140// Name, LocalId, m_undo.Count);
3141
3142 if (m_undo.Count > 0)
3143 {
3144 UndoState goback = m_undo[m_undo.Count - 1];
3145 m_undo.RemoveAt(m_undo.Count - 1);
3146
3147 UndoState nUndo = null;
3148
3149 if (ParentGroup.Scene.MaxUndoCount > 0)
3150 {
3151 nUndo = new UndoState(this, goback.ForGroup);
3152 }
3153
3154 goback.PlaybackState(this);
3155
3156 if (nUndo != null)
3157 {
3158 m_redo.Add(nUndo);
3159
3160 if (m_redo.Count > ParentGroup.Scene.MaxUndoCount)
3161 m_redo.RemoveAt(0);
3162 }
3163 }
3164 3792
3165// m_log.DebugFormat( 3793 lock (m_UndoRedo)
3166// "[SCENE OBJECT PART]: Handled undo request for {0} {1}, stack size now {2}", 3794 {
3167// Name, LocalId, m_undo.Count); 3795 Undoing = true;
3796 m_UndoRedo.Undo(this);
3797 Undoing = false;
3168 } 3798 }
3169 } 3799 }
3170 3800
3171 public void Redo() 3801 public void Redo()
3172 { 3802 {
3173 lock (m_undo) 3803 if (m_UndoRedo == null || Undoing || ParentGroup == null)
3174 { 3804 return;
3175// m_log.DebugFormat(
3176// "[SCENE OBJECT PART]: Handling redo request for {0} {1}, stack size {2}",
3177// Name, LocalId, m_redo.Count);
3178
3179 if (m_redo.Count > 0)
3180 {
3181 UndoState gofwd = m_redo[m_redo.Count - 1];
3182 m_redo.RemoveAt(m_redo.Count - 1);
3183
3184 if (ParentGroup.Scene.MaxUndoCount > 0)
3185 {
3186 UndoState nUndo = new UndoState(this, gofwd.ForGroup);
3187
3188 m_undo.Add(nUndo);
3189
3190 if (m_undo.Count > ParentGroup.Scene.MaxUndoCount)
3191 m_undo.RemoveAt(0);
3192 }
3193
3194 gofwd.PlayfwdState(this);
3195 3805
3196// m_log.DebugFormat( 3806 lock (m_UndoRedo)
3197// "[SCENE OBJECT PART]: Handled redo request for {0} {1}, stack size now {2}", 3807 {
3198// Name, LocalId, m_redo.Count); 3808 Undoing = true;
3199 } 3809 m_UndoRedo.Redo(this);
3810 Undoing = false;
3200 } 3811 }
3201 } 3812 }
3202 3813
3203 public void ClearUndoState() 3814 public void ClearUndoState()
3204 { 3815 {
3205// m_log.DebugFormat("[SCENE OBJECT PART]: Clearing undo and redo stacks in {0} {1}", Name, LocalId); 3816 if (m_UndoRedo == null || Undoing)
3817 return;
3206 3818
3207 lock (m_undo) 3819 lock (m_UndoRedo)
3208 { 3820 {
3209 m_undo.Clear(); 3821 m_UndoRedo.Clear();
3210 m_redo.Clear();
3211 } 3822 }
3212 } 3823 }
3213 3824
@@ -3757,7 +4368,7 @@ namespace OpenSim.Region.Framework.Scenes
3757 if (god) 4368 if (god)
3758 { 4369 {
3759 BaseMask = ApplyMask(BaseMask, set, mask); 4370 BaseMask = ApplyMask(BaseMask, set, mask);
3760 Inventory.ApplyGodPermissions(_baseMask); 4371 Inventory.ApplyGodPermissions(BaseMask);
3761 } 4372 }
3762 4373
3763 break; 4374 break;
@@ -3776,7 +4387,7 @@ namespace OpenSim.Region.Framework.Scenes
3776 case 16: 4387 case 16:
3777 NextOwnerMask = ApplyMask(NextOwnerMask, set, mask) & 4388 NextOwnerMask = ApplyMask(NextOwnerMask, set, mask) &
3778 baseMask; 4389 baseMask;
3779 // Prevent the client from creating no mod, no copy 4390 // Prevent the client from creating no copy, no transfer
3780 // objects 4391 // objects
3781 if ((NextOwnerMask & (uint)PermissionMask.Copy) == 0) 4392 if ((NextOwnerMask & (uint)PermissionMask.Copy) == 0)
3782 NextOwnerMask |= (uint)PermissionMask.Transfer; 4393 NextOwnerMask |= (uint)PermissionMask.Transfer;
@@ -3794,20 +4405,20 @@ namespace OpenSim.Region.Framework.Scenes
3794 { 4405 {
3795 bool update = false; 4406 bool update = false;
3796 4407
3797 if (BaseMask != source.BaseMask || 4408 uint prevOwnerMask = OwnerMask;
3798 OwnerMask != source.OwnerMask || 4409 uint prevGroupMask = GroupMask;
3799 GroupMask != source.GroupMask || 4410 uint prevEveryoneMask = EveryoneMask;
3800 EveryoneMask != source.EveryoneMask || 4411 uint prevNextOwnerMask = NextOwnerMask;
3801 NextOwnerMask != source.NextOwnerMask)
3802 update = true;
3803 4412
3804 BaseMask = source.BaseMask; 4413 OwnerMask = source.OwnerMask & BaseMask;
3805 OwnerMask = source.OwnerMask; 4414 GroupMask = source.GroupMask & BaseMask;
3806 GroupMask = source.GroupMask; 4415 EveryoneMask = source.EveryoneMask & BaseMask;
3807 EveryoneMask = source.EveryoneMask; 4416 NextOwnerMask = source.NextOwnerMask & BaseMask;
3808 NextOwnerMask = source.NextOwnerMask;
3809 4417
3810 if (update) 4418 if (OwnerMask != prevOwnerMask ||
4419 GroupMask != prevGroupMask ||
4420 EveryoneMask != prevEveryoneMask ||
4421 NextOwnerMask != prevNextOwnerMask)
3811 SendFullUpdateToAllClients(); 4422 SendFullUpdateToAllClients();
3812 } 4423 }
3813 4424
@@ -3858,6 +4469,27 @@ namespace OpenSim.Region.Framework.Scenes
3858 } 4469 }
3859 } 4470 }
3860 4471
4472
4473 public void UpdateExtraPhysics(ExtraPhysicsData physdata)
4474 {
4475 if (physdata.PhysShapeType == PhysShapeType.invalid || ParentGroup == null)
4476 return;
4477
4478 if (PhysicsShapeType != (byte)physdata.PhysShapeType)
4479 {
4480 PhysicsShapeType = (byte)physdata.PhysShapeType;
4481
4482 }
4483
4484 if(Density != physdata.Density)
4485 Density = physdata.Density;
4486 if(GravityModifier != physdata.GravitationModifier)
4487 GravityModifier = physdata.GravitationModifier;
4488 if(Friction != physdata.Friction)
4489 Friction = physdata.Friction;
4490 if(Bounciness != physdata.Bounce)
4491 Bounciness = physdata.Bounce;
4492 }
3861 /// <summary> 4493 /// <summary>
3862 /// Update the flags on this prim. This covers properties such as phantom, physics and temporary. 4494 /// Update the flags on this prim. This covers properties such as phantom, physics and temporary.
3863 /// </summary> 4495 /// </summary>
@@ -3865,7 +4497,7 @@ namespace OpenSim.Region.Framework.Scenes
3865 /// <param name="SetTemporary"></param> 4497 /// <param name="SetTemporary"></param>
3866 /// <param name="SetPhantom"></param> 4498 /// <param name="SetPhantom"></param>
3867 /// <param name="SetVD"></param> 4499 /// <param name="SetVD"></param>
3868 public void UpdatePrimFlags(bool UsePhysics, bool SetTemporary, bool SetPhantom, bool SetVD) 4500 public void UpdatePrimFlags(bool UsePhysics, bool SetTemporary, bool SetPhantom, bool SetVD, bool building)
3869 { 4501 {
3870 bool wasUsingPhysics = ((Flags & PrimFlags.Physics) != 0); 4502 bool wasUsingPhysics = ((Flags & PrimFlags.Physics) != 0);
3871 bool wasTemporary = ((Flags & PrimFlags.TemporaryOnRez) != 0); 4503 bool wasTemporary = ((Flags & PrimFlags.TemporaryOnRez) != 0);
@@ -3875,214 +4507,230 @@ namespace OpenSim.Region.Framework.Scenes
3875 if ((UsePhysics == wasUsingPhysics) && (wasTemporary == SetTemporary) && (wasPhantom == SetPhantom) && (SetVD == wasVD)) 4507 if ((UsePhysics == wasUsingPhysics) && (wasTemporary == SetTemporary) && (wasPhantom == SetPhantom) && (SetVD == wasVD))
3876 return; 4508 return;
3877 4509
3878 PhysicsActor pa = PhysActor; 4510 VolumeDetectActive = SetVD;
3879
3880 // Special cases for VD. VD can only be called from a script
3881 // and can't be combined with changes to other states. So we can rely
3882 // that...
3883 // ... if VD is changed, all others are not.
3884 // ... if one of the others is changed, VD is not.
3885 if (SetVD) // VD is active, special logic applies
3886 {
3887 // State machine logic for VolumeDetect
3888 // More logic below
3889 bool phanReset = (SetPhantom != wasPhantom) && !SetPhantom;
3890
3891 if (phanReset) // Phantom changes from on to off switch VD off too
3892 {
3893 SetVD = false; // Switch it of for the course of this routine
3894 VolumeDetectActive = false; // and also permanently
3895
3896 if (pa != null)
3897 pa.SetVolumeDetect(0); // Let physics know about it too
3898 }
3899 else
3900 {
3901 // If volumedetect is active we don't want phantom to be applied.
3902 // If this is a new call to VD out of the state "phantom"
3903 // this will also cause the prim to be visible to physics
3904 SetPhantom = false;
3905 }
3906 }
3907 4511
3908 if (UsePhysics && IsJoint()) 4512 // volume detector implies phantom
3909 { 4513 if (VolumeDetectActive)
3910 SetPhantom = true; 4514 SetPhantom = true;
3911 }
3912 4515
3913 if (UsePhysics) 4516 if (UsePhysics)
3914 {
3915 AddFlag(PrimFlags.Physics); 4517 AddFlag(PrimFlags.Physics);
3916 if (!wasUsingPhysics)
3917 {
3918 DoPhysicsPropertyUpdate(UsePhysics, false);
3919 }
3920 }
3921 else 4518 else
3922 {
3923 RemFlag(PrimFlags.Physics); 4519 RemFlag(PrimFlags.Physics);
3924 if (wasUsingPhysics)
3925 {
3926 DoPhysicsPropertyUpdate(UsePhysics, false);
3927 }
3928 }
3929 4520
3930 if (SetPhantom 4521 if (SetPhantom)
3931 || ParentGroup.IsAttachment
3932 || (Shape.PathCurve == (byte)Extrusion.Flexible)) // note: this may have been changed above in the case of joints
3933 {
3934 AddFlag(PrimFlags.Phantom); 4522 AddFlag(PrimFlags.Phantom);
3935 4523 else
3936 if (PhysActor != null)
3937 {
3938 RemoveFromPhysics();
3939 pa = null;
3940 }
3941 }
3942 else // Not phantom
3943 {
3944 RemFlag(PrimFlags.Phantom); 4524 RemFlag(PrimFlags.Phantom);
3945 4525
3946 if (ParentGroup.Scene == null) 4526 if (SetTemporary)
3947 return; 4527 AddFlag(PrimFlags.TemporaryOnRez);
4528 else
4529 RemFlag(PrimFlags.TemporaryOnRez);
3948 4530
3949 if (ParentGroup.Scene.CollidablePrims && pa == null)
3950 {
3951 pa = AddToPhysics(UsePhysics);
3952 4531
3953 if (pa != null) 4532 if (ParentGroup.Scene == null)
3954 { 4533 return;
3955 pa.SetMaterial(Material); 4534
3956 DoPhysicsPropertyUpdate(UsePhysics, true); 4535 PhysicsActor pa = PhysActor;
3957
3958 if (
3959 ((AggregateScriptEvents & scriptEvents.collision) != 0) ||
3960 ((AggregateScriptEvents & scriptEvents.collision_end) != 0) ||
3961 ((AggregateScriptEvents & scriptEvents.collision_start) != 0) ||
3962 ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) ||
3963 ((AggregateScriptEvents & scriptEvents.land_collision) != 0) ||
3964 ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) ||
3965 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision) != 0) ||
3966 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision_end) != 0) ||
3967 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision_start) != 0) ||
3968 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision_start) != 0) ||
3969 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision) != 0) ||
3970 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision_end) != 0) ||
3971 (CollisionSound != UUID.Zero)
3972 )
3973 {
3974 pa.OnCollisionUpdate += PhysicsCollision;
3975 pa.SubscribeEvents(1000);
3976 }
3977 }
3978 }
3979 else // it already has a physical representation
3980 {
3981 DoPhysicsPropertyUpdate(UsePhysics, false); // Update physical status. If it's phantom this will remove the prim
3982 }
3983 }
3984 4536
3985 if (SetVD) 4537 if (pa != null && building && pa.Building != building)
4538 pa.Building = building;
4539
4540 if ((SetPhantom && !UsePhysics && !SetVD) || ParentGroup.IsAttachment || PhysicsShapeType == (byte)PhysShapeType.none
4541 || (Shape.PathCurve == (byte)Extrusion.Flexible))
3986 { 4542 {
3987 // If the above logic worked (this is urgent candidate to unit tests!)
3988 // we now have a physicsactor.
3989 // Defensive programming calls for a check here.
3990 // Better would be throwing an exception that could be catched by a unit test as the internal
3991 // logic should make sure, this Physactor is always here.
3992 if (pa != null) 4543 if (pa != null)
3993 { 4544 {
3994 pa.SetVolumeDetect(1); 4545 if(wasUsingPhysics)
3995 AddFlag(PrimFlags.Phantom); // We set this flag also if VD is active 4546 ParentGroup.Scene.RemovePhysicalPrim(1);
3996 VolumeDetectActive = true; 4547 RemoveFromPhysics();
3997 } 4548 }
4549
4550 Velocity = new Vector3(0, 0, 0);
4551 Acceleration = new Vector3(0, 0, 0);
4552 if (ParentGroup.RootPart == this)
4553 AngularVelocity = new Vector3(0, 0, 0);
3998 } 4554 }
3999 else if (SetVD != wasVD) 4555 else if (SetVD != wasVD)
4000 { 4556 {
4001 // Remove VolumeDetect in any case. Note, it's safe to call SetVolumeDetect as often as you like 4557 if (ParentGroup.Scene.CollidablePrims)
4002 // (mumbles, well, at least if you have infinte CPU powers :-)) 4558 {
4003 if (pa != null) 4559 if (pa == null)
4004 pa.SetVolumeDetect(0); 4560 {
4561 AddToPhysics(UsePhysics, SetPhantom, building, false);
4562 pa = PhysActor;
4563/*
4564 if (pa != null)
4565 {
4566 if (
4567// ((AggregateScriptEvents & scriptEvents.collision) != 0) ||
4568// ((AggregateScriptEvents & scriptEvents.collision_end) != 0) ||
4569// ((AggregateScriptEvents & scriptEvents.collision_start) != 0) ||
4570// ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) ||
4571// ((AggregateScriptEvents & scriptEvents.land_collision) != 0) ||
4572// ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) ||
4573 ((AggregateScriptEvents & PhysicsNeededSubsEvents) != 0) ||
4574 ((ParentGroup.RootPart.AggregateScriptEvents & PhysicsNeededSubsEvents) != 0) ||
4575 (CollisionSound != UUID.Zero)
4576 )
4577 {
4578 pa.OnCollisionUpdate += PhysicsCollision;
4579 pa.SubscribeEvents(1000);
4580 }
4581 }
4582*/
4583 }
4584 else // it already has a physical representation
4585 {
4586 DoPhysicsPropertyUpdate(UsePhysics, false); // Update physical status.
4587/* moved into DoPhysicsPropertyUpdate
4588 if(VolumeDetectActive)
4589 pa.SetVolumeDetect(1);
4590 else
4591 pa.SetVolumeDetect(0);
4592*/
4005 4593
4006 RemFlag(PrimFlags.Phantom); 4594 if (pa.Building != building)
4007 VolumeDetectActive = false; 4595 pa.Building = building;
4008 } 4596 }
4009 4597
4010 if (SetTemporary) 4598 UpdatePhysicsSubscribedEvents();
4011 { 4599 }
4012 AddFlag(PrimFlags.TemporaryOnRez); 4600 }
4013 }
4014 else
4015 {
4016 RemFlag(PrimFlags.TemporaryOnRez);
4017 }
4018 4601
4019 // m_log.Debug("Update: PHY:" + UsePhysics.ToString() + ", T:" + IsTemporary.ToString() + ", PHA:" + IsPhantom.ToString() + " S:" + CastsShadows.ToString()); 4602 // m_log.Debug("Update: PHY:" + UsePhysics.ToString() + ", T:" + IsTemporary.ToString() + ", PHA:" + IsPhantom.ToString() + " S:" + CastsShadows.ToString());
4020 4603
4604 // and last in case we have a new actor and not building
4605
4021 if (ParentGroup != null) 4606 if (ParentGroup != null)
4022 { 4607 {
4023 ParentGroup.HasGroupChanged = true; 4608 ParentGroup.HasGroupChanged = true;
4024 ScheduleFullUpdate(); 4609 ScheduleFullUpdate();
4025 } 4610 }
4026 4611
4027// m_log.DebugFormat("[SCENE OBJECT PART]: Updated PrimFlags on {0} {1} to {2}", Name, LocalId, Flags); 4612// m_log.DebugFormat("[SCENE OBJECT PART]: Updated PrimFlags on {0} {1} to {2}", Name, LocalId, Flags);
4028 } 4613 }
4029 4614
4030 /// <summary> 4615 /// <summary>
4031 /// Adds this part to the physics scene. 4616 /// Adds this part to the physics scene.
4617 /// and sets the PhysActor property
4032 /// </summary> 4618 /// </summary>
4033 /// <remarks>This method also sets the PhysActor property.</remarks> 4619 /// <param name="isPhysical">Add this prim as physical.</param>
4034 /// <param name="rigidBody">Add this prim with a rigid body.</param> 4620 /// <param name="isPhantom">Add this prim as phantom.</param>
4035 /// <returns> 4621 /// <param name="building">tells physics to delay full construction of object</param>
4036 /// The physics actor. null if there was a failure. 4622 /// <param name="applyDynamics">applies velocities, force and torque</param>
4037 /// </returns> 4623 private void AddToPhysics(bool isPhysical, bool isPhantom, bool building, bool applyDynamics)
4038 private PhysicsActor AddToPhysics(bool rigidBody) 4624 {
4039 {
4040 PhysicsActor pa; 4625 PhysicsActor pa;
4041 4626
4627 Vector3 velocity = Velocity;
4628 Vector3 rotationalVelocity = AngularVelocity;;
4629
4042 try 4630 try
4043 { 4631 {
4044 pa = ParentGroup.Scene.PhysicsScene.AddPrimShape( 4632 pa = ParentGroup.Scene.PhysicsScene.AddPrimShape(
4045 string.Format("{0}/{1}", Name, UUID), 4633 string.Format("{0}/{1}", Name, UUID),
4046 Shape, 4634 Shape,
4047 AbsolutePosition, 4635 AbsolutePosition,
4048 Scale, 4636 Scale,
4049 RotationOffset, 4637 GetWorldRotation(),
4050 rigidBody, 4638 isPhysical,
4051 m_localId); 4639 isPhantom,
4640 PhysicsShapeType,
4641 m_localId);
4052 } 4642 }
4053 catch 4643 catch (Exception ex)
4054 { 4644 {
4055 m_log.ErrorFormat("[SCENE]: caught exception meshing object {0}. Object set to phantom.", m_uuid); 4645 m_log.ErrorFormat("[SCENE]: AddToPhysics object {0} failed: {1}", m_uuid, ex.Message);
4056 pa = null; 4646 pa = null;
4057 } 4647 }
4058 4648
4059 // FIXME: Ideally we wouldn't set the property here to reduce situations where threads changing physical
4060 // properties can stop on each other. However, DoPhysicsPropertyUpdate() currently relies on PhysActor
4061 // being set.
4062 PhysActor = pa;
4063
4064 // Basic Physics can also return null as well as an exception catch.
4065 if (pa != null) 4649 if (pa != null)
4066 { 4650 {
4067 pa.SOPName = this.Name; // save object into the PhysActor so ODE internals know the joint/body info 4651 pa.SOPName = this.Name; // save object into the PhysActor so ODE internals know the joint/body info
4068 pa.SetMaterial(Material); 4652 pa.SetMaterial(Material);
4069 DoPhysicsPropertyUpdate(rigidBody, true); 4653
4654 if (VolumeDetectActive) // change if not the default only
4655 pa.SetVolumeDetect(1);
4656
4657 if (m_vehicleParams != null && LocalId == ParentGroup.RootPart.LocalId)
4658 m_vehicleParams.SetVehicle(pa);
4659
4660 // we are going to tell rest of code about physics so better have this here
4661 PhysActor = pa;
4662
4663 // DoPhysicsPropertyUpdate(isPhysical, true);
4664 // lets expand it here just with what it really needs to do
4665
4666 if (isPhysical)
4667 {
4668 if (ParentGroup.RootPart.KeyframeMotion != null)
4669 ParentGroup.RootPart.KeyframeMotion.Stop();
4670 ParentGroup.RootPart.KeyframeMotion = null;
4671 ParentGroup.Scene.AddPhysicalPrim(1);
4672
4673 pa.OnRequestTerseUpdate += PhysicsRequestingTerseUpdate;
4674 pa.OnOutOfBounds += PhysicsOutOfBounds;
4675
4676 if (ParentID != 0 && ParentID != LocalId)
4677 {
4678 PhysicsActor parentPa = ParentGroup.RootPart.PhysActor;
4679
4680 if (parentPa != null)
4681 {
4682 pa.link(parentPa);
4683 }
4684 }
4685 }
4686
4687 if (applyDynamics)
4688 // do independent of isphysical so parameters get setted (at least some)
4689 {
4690 Velocity = velocity;
4691 AngularVelocity = rotationalVelocity;
4692// pa.Velocity = velocity;
4693 pa.RotationalVelocity = rotationalVelocity;
4694
4695 // if not vehicle and root part apply force and torque
4696 if ((m_vehicleParams == null || m_vehicleParams.Type == Vehicle.TYPE_NONE)
4697 && LocalId == ParentGroup.RootPart.LocalId)
4698 {
4699 pa.Force = Force;
4700 pa.Torque = Torque;
4701 }
4702 }
4703
4704// if (Shape.SculptEntry)
4705// CheckSculptAndLoad();
4706// else
4707 ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(pa);
4708
4709 if (!building)
4710 pa.Building = false;
4070 } 4711 }
4071 4712
4072 return pa; 4713 PhysActor = pa;
4073 } 4714 }
4074 4715
4075 /// <summary> 4716 /// <summary>
4076 /// This removes the part from the physics scene. 4717 /// This removes the part from the physics scene.
4077 /// </summary> 4718 /// </summary>
4078 /// <remarks> 4719 /// <remarks>
4079 /// This isn't the same as turning off physical, since even without being physical the prim has a physics 4720 /// This isn't the same as turning off physical, since even without being physical the prim has a physics
4080 /// representation for collision detection. Rather, this would be used in situations such as making a prim 4721 /// representation for collision detection.
4081 /// phantom.
4082 /// </remarks> 4722 /// </remarks>
4083 public void RemoveFromPhysics() 4723 public void RemoveFromPhysics()
4084 { 4724 {
4085 ParentGroup.Scene.PhysicsScene.RemovePrim(PhysActor); 4725 PhysicsActor pa = PhysActor;
4726 if (pa != null)
4727 {
4728 pa.OnCollisionUpdate -= PhysicsCollision;
4729 pa.OnRequestTerseUpdate -= PhysicsRequestingTerseUpdate;
4730 pa.OnOutOfBounds -= PhysicsOutOfBounds;
4731
4732 ParentGroup.Scene.PhysicsScene.RemovePrim(pa);
4733 }
4086 PhysActor = null; 4734 PhysActor = null;
4087 } 4735 }
4088 4736
@@ -4214,6 +4862,8 @@ namespace OpenSim.Region.Framework.Scenes
4214 { 4862 {
4215// m_log.DebugFormat("Processing CheckSculptAndLoad for {0} {1}", Name, LocalId); 4863// m_log.DebugFormat("Processing CheckSculptAndLoad for {0} {1}", Name, LocalId);
4216 4864
4865 return;
4866
4217 if (ParentGroup.IsDeleted) 4867 if (ParentGroup.IsDeleted)
4218 return; 4868 return;
4219 4869
@@ -4294,6 +4944,44 @@ namespace OpenSim.Region.Framework.Scenes
4294 ScheduleFullUpdate(); 4944 ScheduleFullUpdate();
4295 } 4945 }
4296 4946
4947
4948 private void UpdatePhysicsSubscribedEvents()
4949 {
4950 PhysicsActor pa = PhysActor;
4951 if (pa == null)
4952 return;
4953
4954 pa.OnCollisionUpdate -= PhysicsCollision;
4955
4956 bool hassound = (!VolumeDetectActive && CollisionSoundType >= 0 && ((Flags & PrimFlags.Physics) != 0));
4957
4958 scriptEvents CombinedEvents = AggregateScriptEvents;
4959
4960 // merge with root part
4961 if (ParentGroup != null && ParentGroup.RootPart != null)
4962 CombinedEvents |= ParentGroup.RootPart.AggregateScriptEvents;
4963
4964 // submit to this part case
4965 if (VolumeDetectActive)
4966 CombinedEvents &= PhyscicsVolumeDtcSubsEvents;
4967 else if ((Flags & PrimFlags.Phantom) != 0)
4968 CombinedEvents &= PhyscicsPhantonSubsEvents;
4969 else
4970 CombinedEvents &= PhysicsNeededSubsEvents;
4971
4972 if (hassound || CombinedEvents != 0)
4973 {
4974 // subscribe to physics updates.
4975 pa.OnCollisionUpdate += PhysicsCollision;
4976 pa.SubscribeEvents(50); // 20 reports per second
4977 }
4978 else
4979 {
4980 pa.UnSubscribeEvents();
4981 }
4982 }
4983
4984
4297 public void aggregateScriptEvents() 4985 public void aggregateScriptEvents()
4298 { 4986 {
4299 if (ParentGroup == null || ParentGroup.RootPart == null) 4987 if (ParentGroup == null || ParentGroup.RootPart == null)
@@ -4330,40 +5018,32 @@ namespace OpenSim.Region.Framework.Scenes
4330 { 5018 {
4331 objectflagupdate |= (uint) PrimFlags.AllowInventoryDrop; 5019 objectflagupdate |= (uint) PrimFlags.AllowInventoryDrop;
4332 } 5020 }
4333 5021/*
4334 PhysicsActor pa = PhysActor; 5022 PhysicsActor pa = PhysActor;
4335 5023 if (pa != null)
4336 if (
4337 ((AggregateScriptEvents & scriptEvents.collision) != 0) ||
4338 ((AggregateScriptEvents & scriptEvents.collision_end) != 0) ||
4339 ((AggregateScriptEvents & scriptEvents.collision_start) != 0) ||
4340 ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) ||
4341 ((AggregateScriptEvents & scriptEvents.land_collision) != 0) ||
4342 ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) ||
4343 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision) != 0) ||
4344 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision_end) != 0) ||
4345 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision_start) != 0) ||
4346 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision_start) != 0) ||
4347 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision) != 0) ||
4348 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision_end) != 0) ||
4349 (CollisionSound != UUID.Zero)
4350 )
4351 { 5024 {
4352 // subscribe to physics updates. 5025 if (
4353 if (pa != null) 5026// ((AggregateScriptEvents & scriptEvents.collision) != 0) ||
5027// ((AggregateScriptEvents & scriptEvents.collision_end) != 0) ||
5028// ((AggregateScriptEvents & scriptEvents.collision_start) != 0) ||
5029// ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) ||
5030// ((AggregateScriptEvents & scriptEvents.land_collision) != 0) ||
5031// ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) ||
5032 ((AggregateScriptEvents & PhysicsNeededSubsEvents) != 0) || ((ParentGroup.RootPart.AggregateScriptEvents & PhysicsNeededSubsEvents) != 0) || (CollisionSound != UUID.Zero)
5033 )
4354 { 5034 {
5035 // subscribe to physics updates.
4355 pa.OnCollisionUpdate += PhysicsCollision; 5036 pa.OnCollisionUpdate += PhysicsCollision;
4356 pa.SubscribeEvents(1000); 5037 pa.SubscribeEvents(1000);
4357 } 5038 }
4358 } 5039 else
4359 else
4360 {
4361 if (pa != null)
4362 { 5040 {
4363 pa.UnSubscribeEvents(); 5041 pa.UnSubscribeEvents();
4364 pa.OnCollisionUpdate -= PhysicsCollision; 5042 pa.OnCollisionUpdate -= PhysicsCollision;
4365 } 5043 }
4366 } 5044 }
5045 */
5046 UpdatePhysicsSubscribedEvents();
4367 5047
4368 //if ((GetEffectiveObjectFlags() & (uint)PrimFlags.Scripted) != 0) 5048 //if ((GetEffectiveObjectFlags() & (uint)PrimFlags.Scripted) != 0)
4369 //{ 5049 //{
@@ -4494,6 +5174,18 @@ namespace OpenSim.Region.Framework.Scenes
4494 return new Color4(color.R, color.G, color.B, (byte)(0xFF - color.A)); 5174 return new Color4(color.R, color.G, color.B, (byte)(0xFF - color.A));
4495 } 5175 }
4496 5176
5177 public void ResetOwnerChangeFlag()
5178 {
5179 List<UUID> inv = Inventory.GetInventoryList();
5180
5181 foreach (UUID itemID in inv)
5182 {
5183 TaskInventoryItem item = Inventory.GetInventoryItem(itemID);
5184 item.OwnerChanged = false;
5185 Inventory.UpdateInventoryItem(item, false, false);
5186 }
5187 }
5188
4497 /// <summary> 5189 /// <summary>
4498 /// Record an avatar sitting on this part. 5190 /// Record an avatar sitting on this part.
4499 /// </summary> 5191 /// </summary>
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index db723fa..3a9a146 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -48,6 +48,9 @@ namespace OpenSim.Region.Framework.Scenes
48 private string m_inventoryFileName = String.Empty; 48 private string m_inventoryFileName = String.Empty;
49 private byte[] m_inventoryFileData = new byte[0]; 49 private byte[] m_inventoryFileData = new byte[0];
50 private uint m_inventoryFileNameSerial = 0; 50 private uint m_inventoryFileNameSerial = 0;
51 private bool m_inventoryPrivileged = false;
52
53 private Dictionary<UUID, ArrayList> m_scriptErrors = new Dictionary<UUID, ArrayList>();
51 54
52 /// <value> 55 /// <value>
53 /// The part to which the inventory belongs. 56 /// The part to which the inventory belongs.
@@ -84,7 +87,9 @@ namespace OpenSim.Region.Framework.Scenes
84 /// </value> 87 /// </value>
85 protected internal TaskInventoryDictionary Items 88 protected internal TaskInventoryDictionary Items
86 { 89 {
87 get { return m_items; } 90 get {
91 return m_items;
92 }
88 set 93 set
89 { 94 {
90 m_items = value; 95 m_items = value;
@@ -133,38 +138,45 @@ namespace OpenSim.Region.Framework.Scenes
133 public void ResetInventoryIDs() 138 public void ResetInventoryIDs()
134 { 139 {
135 if (null == m_part) 140 if (null == m_part)
136 return; 141 m_items.LockItemsForWrite(true);
137 142
138 lock (m_items) 143 if (Items.Count == 0)
139 { 144 {
140 if (0 == m_items.Count) 145 m_items.LockItemsForWrite(false);
141 return; 146 return;
147 }
142 148
143 IList<TaskInventoryItem> items = GetInventoryItems(); 149 IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values);
144 m_items.Clear(); 150 Items.Clear();
145 151
146 foreach (TaskInventoryItem item in items) 152 foreach (TaskInventoryItem item in items)
147 { 153 {
148 item.ResetIDs(m_part.UUID); 154 item.ResetIDs(m_part.UUID);
149 m_items.Add(item.ItemID, item); 155 Items.Add(item.ItemID, item);
150 }
151 } 156 }
157 m_items.LockItemsForWrite(false);
152 } 158 }
153 159
154 public void ResetObjectID() 160 public void ResetObjectID()
155 { 161 {
156 lock (Items) 162 m_items.LockItemsForWrite(true);
163
164 if (Items.Count == 0)
157 { 165 {
158 IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); 166 m_items.LockItemsForWrite(false);
159 Items.Clear(); 167 return;
160
161 foreach (TaskInventoryItem item in items)
162 {
163 item.ParentPartID = m_part.UUID;
164 item.ParentID = m_part.UUID;
165 Items.Add(item.ItemID, item);
166 }
167 } 168 }
169
170 IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values);
171 Items.Clear();
172
173 foreach (TaskInventoryItem item in items)
174 {
175 item.ParentPartID = m_part.UUID;
176 item.ParentID = m_part.UUID;
177 Items.Add(item.ItemID, item);
178 }
179 m_items.LockItemsForWrite(false);
168 } 180 }
169 181
170 /// <summary> 182 /// <summary>
@@ -173,17 +185,14 @@ namespace OpenSim.Region.Framework.Scenes
173 /// <param name="ownerId"></param> 185 /// <param name="ownerId"></param>
174 public void ChangeInventoryOwner(UUID ownerId) 186 public void ChangeInventoryOwner(UUID ownerId)
175 { 187 {
176 lock (Items) 188 List<TaskInventoryItem> items = GetInventoryItems();
177 { 189
178 if (0 == Items.Count) 190 if (items.Count == 0)
179 { 191 return;
180 return;
181 }
182 }
183 192
193 m_items.LockItemsForWrite(true);
184 HasInventoryChanged = true; 194 HasInventoryChanged = true;
185 m_part.ParentGroup.HasGroupChanged = true; 195 m_part.ParentGroup.HasGroupChanged = true;
186 List<TaskInventoryItem> items = GetInventoryItems();
187 foreach (TaskInventoryItem item in items) 196 foreach (TaskInventoryItem item in items)
188 { 197 {
189 if (ownerId != item.OwnerID) 198 if (ownerId != item.OwnerID)
@@ -194,6 +203,7 @@ namespace OpenSim.Region.Framework.Scenes
194 item.PermsGranter = UUID.Zero; 203 item.PermsGranter = UUID.Zero;
195 item.OwnerChanged = true; 204 item.OwnerChanged = true;
196 } 205 }
206 m_items.LockItemsForWrite(false);
197 } 207 }
198 208
199 /// <summary> 209 /// <summary>
@@ -202,12 +212,11 @@ namespace OpenSim.Region.Framework.Scenes
202 /// <param name="groupID"></param> 212 /// <param name="groupID"></param>
203 public void ChangeInventoryGroup(UUID groupID) 213 public void ChangeInventoryGroup(UUID groupID)
204 { 214 {
205 lock (Items) 215 m_items.LockItemsForWrite(true);
216 if (0 == Items.Count)
206 { 217 {
207 if (0 == Items.Count) 218 m_items.LockItemsForWrite(false);
208 { 219 return;
209 return;
210 }
211 } 220 }
212 221
213 // Don't let this set the HasGroupChanged flag for attachments 222 // Don't let this set the HasGroupChanged flag for attachments
@@ -219,12 +228,15 @@ namespace OpenSim.Region.Framework.Scenes
219 m_part.ParentGroup.HasGroupChanged = true; 228 m_part.ParentGroup.HasGroupChanged = true;
220 } 229 }
221 230
222 List<TaskInventoryItem> items = GetInventoryItems(); 231 IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values);
223 foreach (TaskInventoryItem item in items) 232 foreach (TaskInventoryItem item in items)
224 { 233 {
225 if (groupID != item.GroupID) 234 if (groupID != item.GroupID)
235 {
226 item.GroupID = groupID; 236 item.GroupID = groupID;
237 }
227 } 238 }
239 m_items.LockItemsForWrite(false);
228 } 240 }
229 241
230 private void QueryScriptStates() 242 private void QueryScriptStates()
@@ -232,15 +244,18 @@ namespace OpenSim.Region.Framework.Scenes
232 if (m_part == null || m_part.ParentGroup == null || m_part.ParentGroup.Scene == null) 244 if (m_part == null || m_part.ParentGroup == null || m_part.ParentGroup.Scene == null)
233 return; 245 return;
234 246
235 lock (Items) 247 Items.LockItemsForRead(true);
248 foreach (TaskInventoryItem item in Items.Values)
236 { 249 {
237 foreach (TaskInventoryItem item in Items.Values) 250 if (item.InvType == (int)InventoryType.LSL)
238 { 251 {
239 bool running; 252 bool running;
240 if (TryGetScriptInstanceRunning(m_part.ParentGroup.Scene, item, out running)) 253 if (TryGetScriptInstanceRunning(m_part.ParentGroup.Scene, item, out running))
241 item.ScriptRunning = running; 254 item.ScriptRunning = running;
242 } 255 }
243 } 256 }
257
258 Items.LockItemsForRead(false);
244 } 259 }
245 260
246 public bool TryGetScriptInstanceRunning(UUID itemId, out bool running) 261 public bool TryGetScriptInstanceRunning(UUID itemId, out bool running)
@@ -317,7 +332,10 @@ namespace OpenSim.Region.Framework.Scenes
317 { 332 {
318 List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL); 333 List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL);
319 foreach (TaskInventoryItem item in scripts) 334 foreach (TaskInventoryItem item in scripts)
335 {
320 RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted); 336 RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted);
337 m_part.RemoveScriptEvents(item.ItemID);
338 }
321 } 339 }
322 340
323 /// <summary> 341 /// <summary>
@@ -339,7 +357,10 @@ namespace OpenSim.Region.Framework.Scenes
339// item.Name, item.ItemID, m_part.Name, m_part.UUID, m_part.ParentGroup.Scene.RegionInfo.RegionName); 357// item.Name, item.ItemID, m_part.Name, m_part.UUID, m_part.ParentGroup.Scene.RegionInfo.RegionName);
340 358
341 if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID)) 359 if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID))
360 {
361 StoreScriptError(item.ItemID, "no permission");
342 return false; 362 return false;
363 }
343 364
344 m_part.AddFlag(PrimFlags.Scripted); 365 m_part.AddFlag(PrimFlags.Scripted);
345 366
@@ -349,14 +370,13 @@ namespace OpenSim.Region.Framework.Scenes
349 if (stateSource == 2 && // Prim crossing 370 if (stateSource == 2 && // Prim crossing
350 m_part.ParentGroup.Scene.m_trustBinaries) 371 m_part.ParentGroup.Scene.m_trustBinaries)
351 { 372 {
352 lock (m_items) 373 m_items.LockItemsForWrite(true);
353 { 374 m_items[item.ItemID].PermsMask = 0;
354 m_items[item.ItemID].PermsMask = 0; 375 m_items[item.ItemID].PermsGranter = UUID.Zero;
355 m_items[item.ItemID].PermsGranter = UUID.Zero; 376 m_items.LockItemsForWrite(false);
356 }
357
358 m_part.ParentGroup.Scene.EventManager.TriggerRezScript( 377 m_part.ParentGroup.Scene.EventManager.TriggerRezScript(
359 m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource); 378 m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource);
379 StoreScriptErrors(item.ItemID, null);
360 m_part.ParentGroup.AddActiveScriptCount(1); 380 m_part.ParentGroup.AddActiveScriptCount(1);
361 m_part.ScheduleFullUpdate(); 381 m_part.ScheduleFullUpdate();
362 return true; 382 return true;
@@ -365,6 +385,8 @@ namespace OpenSim.Region.Framework.Scenes
365 AssetBase asset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString()); 385 AssetBase asset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString());
366 if (null == asset) 386 if (null == asset)
367 { 387 {
388 string msg = String.Format("asset ID {0} could not be found", item.AssetID);
389 StoreScriptError(item.ItemID, msg);
368 m_log.ErrorFormat( 390 m_log.ErrorFormat(
369 "[PRIM INVENTORY]: Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found", 391 "[PRIM INVENTORY]: Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found",
370 item.Name, item.ItemID, m_part.AbsolutePosition, 392 item.Name, item.ItemID, m_part.AbsolutePosition,
@@ -377,16 +399,18 @@ namespace OpenSim.Region.Framework.Scenes
377 if (m_part.ParentGroup.m_savedScriptState != null) 399 if (m_part.ParentGroup.m_savedScriptState != null)
378 item.OldItemID = RestoreSavedScriptState(item.LoadedItemID, item.OldItemID, item.ItemID); 400 item.OldItemID = RestoreSavedScriptState(item.LoadedItemID, item.OldItemID, item.ItemID);
379 401
380 lock (m_items) 402 m_items.LockItemsForWrite(true);
381 { 403
382 m_items[item.ItemID].OldItemID = item.OldItemID; 404 m_items[item.ItemID].OldItemID = item.OldItemID;
383 m_items[item.ItemID].PermsMask = 0; 405 m_items[item.ItemID].PermsMask = 0;
384 m_items[item.ItemID].PermsGranter = UUID.Zero; 406 m_items[item.ItemID].PermsGranter = UUID.Zero;
385 }
386 407
408 m_items.LockItemsForWrite(false);
409
387 string script = Utils.BytesToString(asset.Data); 410 string script = Utils.BytesToString(asset.Data);
388 m_part.ParentGroup.Scene.EventManager.TriggerRezScript( 411 m_part.ParentGroup.Scene.EventManager.TriggerRezScript(
389 m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); 412 m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource);
413 StoreScriptErrors(item.ItemID, null);
390 if (!item.ScriptRunning) 414 if (!item.ScriptRunning)
391 m_part.ParentGroup.Scene.EventManager.TriggerStopScript( 415 m_part.ParentGroup.Scene.EventManager.TriggerStopScript(
392 m_part.LocalId, item.ItemID); 416 m_part.LocalId, item.ItemID);
@@ -459,22 +483,149 @@ namespace OpenSim.Region.Framework.Scenes
459 return stateID; 483 return stateID;
460 } 484 }
461 485
486 /// <summary>
487 /// Start a script which is in this prim's inventory.
488 /// Some processing may occur in the background, but this routine returns asap.
489 /// </summary>
490 /// <param name="itemId">
491 /// A <see cref="UUID"/>
492 /// </param>
462 public bool CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) 493 public bool CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource)
463 { 494 {
464 TaskInventoryItem item = GetInventoryItem(itemId); 495 lock (m_scriptErrors)
465 if (item != null)
466 { 496 {
467 return CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); 497 // Indicate to CreateScriptInstanceInternal() we don't want it to wait for completion
498 m_scriptErrors.Remove(itemId);
499 }
500 CreateScriptInstanceInternal(itemId, startParam, postOnRez, engine, stateSource);
501 return true;
502 }
503
504 private void CreateScriptInstanceInternal(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource)
505 {
506 m_items.LockItemsForRead(true);
507 if (m_items.ContainsKey(itemId))
508 {
509 if (m_items.ContainsKey(itemId))
510 {
511 m_items.LockItemsForRead(false);
512 CreateScriptInstance(m_items[itemId], startParam, postOnRez, engine, stateSource);
513 }
514 else
515 {
516 m_items.LockItemsForRead(false);
517 string msg = String.Format("couldn't be found for prim {0}, {1} at {2} in {3}", m_part.Name, m_part.UUID,
518 m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
519 StoreScriptError(itemId, msg);
520 m_log.ErrorFormat(
521 "[PRIM INVENTORY]: " +
522 "Couldn't start script with ID {0} since it {1}", itemId, msg);
523 }
468 } 524 }
469 else 525 else
470 { 526 {
527 m_items.LockItemsForRead(false);
528 string msg = String.Format("couldn't be found for prim {0}, {1}", m_part.Name, m_part.UUID);
529 StoreScriptError(itemId, msg);
471 m_log.ErrorFormat( 530 m_log.ErrorFormat(
472 "[PRIM INVENTORY]: Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}", 531 "[PRIM INVENTORY]: Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}",
473 itemId, m_part.Name, m_part.UUID, 532 itemId, m_part.Name, m_part.UUID,
474 m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); 533 m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
534 }
535
536 }
475 537
476 return false; 538 /// <summary>
539 /// Start a script which is in this prim's inventory and return any compilation error messages.
540 /// </summary>
541 /// <param name="itemId">
542 /// A <see cref="UUID"/>
543 /// </param>
544 public ArrayList CreateScriptInstanceEr(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource)
545 {
546 ArrayList errors;
547
548 // Indicate to CreateScriptInstanceInternal() we want it to
549 // post any compilation/loading error messages
550 lock (m_scriptErrors)
551 {
552 m_scriptErrors[itemId] = null;
553 }
554
555 // Perform compilation/loading
556 CreateScriptInstanceInternal(itemId, startParam, postOnRez, engine, stateSource);
557
558 // Wait for and retrieve any errors
559 lock (m_scriptErrors)
560 {
561 while ((errors = m_scriptErrors[itemId]) == null)
562 {
563 if (!System.Threading.Monitor.Wait(m_scriptErrors, 15000))
564 {
565 m_log.ErrorFormat(
566 "[PRIM INVENTORY]: " +
567 "timedout waiting for script {0} errors", itemId);
568 errors = m_scriptErrors[itemId];
569 if (errors == null)
570 {
571 errors = new ArrayList(1);
572 errors.Add("timedout waiting for errors");
573 }
574 break;
575 }
576 }
577 m_scriptErrors.Remove(itemId);
477 } 578 }
579 return errors;
580 }
581
582 // Signal to CreateScriptInstanceEr() that compilation/loading is complete
583 private void StoreScriptErrors(UUID itemId, ArrayList errors)
584 {
585 lock (m_scriptErrors)
586 {
587 // If compilation/loading initiated via CreateScriptInstance(),
588 // it does not want the errors, so just get out
589 if (!m_scriptErrors.ContainsKey(itemId))
590 {
591 return;
592 }
593
594 // Initiated via CreateScriptInstanceEr(), if we know what the
595 // errors are, save them and wake CreateScriptInstanceEr().
596 if (errors != null)
597 {
598 m_scriptErrors[itemId] = errors;
599 System.Threading.Monitor.PulseAll(m_scriptErrors);
600 return;
601 }
602 }
603
604 // Initiated via CreateScriptInstanceEr() but we don't know what
605 // the errors are yet, so retrieve them from the script engine.
606 // This may involve some waiting internal to GetScriptErrors().
607 errors = GetScriptErrors(itemId);
608
609 // Get a default non-null value to indicate success.
610 if (errors == null)
611 {
612 errors = new ArrayList();
613 }
614
615 // Post to CreateScriptInstanceEr() and wake it up
616 lock (m_scriptErrors)
617 {
618 m_scriptErrors[itemId] = errors;
619 System.Threading.Monitor.PulseAll(m_scriptErrors);
620 }
621 }
622
623 // Like StoreScriptErrors(), but just posts a single string message
624 private void StoreScriptError(UUID itemId, string message)
625 {
626 ArrayList errors = new ArrayList(1);
627 errors.Add(message);
628 StoreScriptErrors(itemId, errors);
478 } 629 }
479 630
480 /// <summary> 631 /// <summary>
@@ -487,15 +638,7 @@ namespace OpenSim.Region.Framework.Scenes
487 /// </param> 638 /// </param>
488 public void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted) 639 public void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted)
489 { 640 {
490 bool scriptPresent = false; 641 if (m_items.ContainsKey(itemId))
491
492 lock (m_items)
493 {
494 if (m_items.ContainsKey(itemId))
495 scriptPresent = true;
496 }
497
498 if (scriptPresent)
499 { 642 {
500 if (!sceneObjectBeingDeleted) 643 if (!sceneObjectBeingDeleted)
501 m_part.RemoveScriptEvents(itemId); 644 m_part.RemoveScriptEvents(itemId);
@@ -565,14 +708,16 @@ namespace OpenSim.Region.Framework.Scenes
565 /// <returns></returns> 708 /// <returns></returns>
566 private bool InventoryContainsName(string name) 709 private bool InventoryContainsName(string name)
567 { 710 {
568 lock (m_items) 711 m_items.LockItemsForRead(true);
712 foreach (TaskInventoryItem item in m_items.Values)
569 { 713 {
570 foreach (TaskInventoryItem item in m_items.Values) 714 if (item.Name == name)
571 { 715 {
572 if (item.Name == name) 716 m_items.LockItemsForRead(false);
573 return true; 717 return true;
574 } 718 }
575 } 719 }
720 m_items.LockItemsForRead(false);
576 return false; 721 return false;
577 } 722 }
578 723
@@ -614,8 +759,9 @@ namespace OpenSim.Region.Framework.Scenes
614 /// <param name="item"></param> 759 /// <param name="item"></param>
615 public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) 760 public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop)
616 { 761 {
617 List<TaskInventoryItem> il = GetInventoryItems(); 762 m_items.LockItemsForRead(true);
618 763 List<TaskInventoryItem> il = new List<TaskInventoryItem>(m_items.Values);
764 m_items.LockItemsForRead(false);
619 foreach (TaskInventoryItem i in il) 765 foreach (TaskInventoryItem i in il)
620 { 766 {
621 if (i.Name == item.Name) 767 if (i.Name == item.Name)
@@ -653,14 +799,14 @@ namespace OpenSim.Region.Framework.Scenes
653 item.Name = name; 799 item.Name = name;
654 item.GroupID = m_part.GroupID; 800 item.GroupID = m_part.GroupID;
655 801
656 lock (m_items) 802 m_items.LockItemsForWrite(true);
657 m_items.Add(item.ItemID, item); 803 m_items.Add(item.ItemID, item);
658 804 m_items.LockItemsForWrite(false);
659 if (allowedDrop) 805 if (allowedDrop)
660 m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP); 806 m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP);
661 else 807 else
662 m_part.TriggerScriptChangedEvent(Changed.INVENTORY); 808 m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
663 809
664 m_inventorySerial++; 810 m_inventorySerial++;
665 //m_inventorySerial += 2; 811 //m_inventorySerial += 2;
666 HasInventoryChanged = true; 812 HasInventoryChanged = true;
@@ -676,15 +822,15 @@ namespace OpenSim.Region.Framework.Scenes
676 /// <param name="items"></param> 822 /// <param name="items"></param>
677 public void RestoreInventoryItems(ICollection<TaskInventoryItem> items) 823 public void RestoreInventoryItems(ICollection<TaskInventoryItem> items)
678 { 824 {
679 lock (m_items) 825 m_items.LockItemsForWrite(true);
826 foreach (TaskInventoryItem item in items)
680 { 827 {
681 foreach (TaskInventoryItem item in items) 828 m_items.Add(item.ItemID, item);
682 { 829// m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
683 m_items.Add(item.ItemID, item);
684// m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
685 }
686 m_inventorySerial++;
687 } 830 }
831 m_items.LockItemsForWrite(false);
832
833 m_inventorySerial++;
688 } 834 }
689 835
690 /// <summary> 836 /// <summary>
@@ -695,23 +841,24 @@ namespace OpenSim.Region.Framework.Scenes
695 public TaskInventoryItem GetInventoryItem(UUID itemId) 841 public TaskInventoryItem GetInventoryItem(UUID itemId)
696 { 842 {
697 TaskInventoryItem item; 843 TaskInventoryItem item;
698 844 m_items.LockItemsForRead(true);
699 lock (m_items) 845 m_items.TryGetValue(itemId, out item);
700 m_items.TryGetValue(itemId, out item); 846 m_items.LockItemsForRead(false);
701
702 return item; 847 return item;
703 } 848 }
704 849
705 public TaskInventoryItem GetInventoryItem(string name) 850 public TaskInventoryItem GetInventoryItem(string name)
706 { 851 {
707 lock (m_items) 852 m_items.LockItemsForRead(true);
853 foreach (TaskInventoryItem item in m_items.Values)
708 { 854 {
709 foreach (TaskInventoryItem item in m_items.Values) 855 if (item.Name == name)
710 { 856 {
711 if (item.Name == name) 857 m_items.LockItemsForRead(false);
712 return item; 858 return item;
713 } 859 }
714 } 860 }
861 m_items.LockItemsForRead(false);
715 862
716 return null; 863 return null;
717 } 864 }
@@ -720,15 +867,16 @@ namespace OpenSim.Region.Framework.Scenes
720 { 867 {
721 List<TaskInventoryItem> items = new List<TaskInventoryItem>(); 868 List<TaskInventoryItem> items = new List<TaskInventoryItem>();
722 869
723 lock (m_items) 870 m_items.LockItemsForRead(true);
871
872 foreach (TaskInventoryItem item in m_items.Values)
724 { 873 {
725 foreach (TaskInventoryItem item in m_items.Values) 874 if (item.Name == name)
726 { 875 items.Add(item);
727 if (item.Name == name)
728 items.Add(item);
729 }
730 } 876 }
731 877
878 m_items.LockItemsForRead(false);
879
732 return items; 880 return items;
733 } 881 }
734 882
@@ -747,6 +895,10 @@ namespace OpenSim.Region.Framework.Scenes
747 string xmlData = Utils.BytesToString(rezAsset.Data); 895 string xmlData = Utils.BytesToString(rezAsset.Data);
748 SceneObjectGroup group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); 896 SceneObjectGroup group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
749 897
898 group.RootPart.AttachPoint = group.RootPart.Shape.State;
899 group.RootPart.AttachOffset = group.AbsolutePosition;
900 group.RootPart.AttachRotation = group.GroupRotation;
901
750 group.ResetIDs(); 902 group.ResetIDs();
751 903
752 SceneObjectPart rootPart = group.GetPart(group.UUID); 904 SceneObjectPart rootPart = group.GetPart(group.UUID);
@@ -821,8 +973,9 @@ namespace OpenSim.Region.Framework.Scenes
821 973
822 public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents, bool considerChanged) 974 public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents, bool considerChanged)
823 { 975 {
824 TaskInventoryItem it = GetInventoryItem(item.ItemID); 976 m_items.LockItemsForWrite(true);
825 if (it != null) 977
978 if (m_items.ContainsKey(item.ItemID))
826 { 979 {
827// m_log.DebugFormat("[PRIM INVENTORY]: Updating item {0} in {1}", item.Name, m_part.Name); 980// m_log.DebugFormat("[PRIM INVENTORY]: Updating item {0} in {1}", item.Name, m_part.Name);
828 981
@@ -835,14 +988,10 @@ namespace OpenSim.Region.Framework.Scenes
835 item.GroupID = m_part.GroupID; 988 item.GroupID = m_part.GroupID;
836 989
837 if (item.AssetID == UUID.Zero) 990 if (item.AssetID == UUID.Zero)
838 item.AssetID = it.AssetID; 991 item.AssetID = m_items[item.ItemID].AssetID;
839 992
840 lock (m_items) 993 m_items[item.ItemID] = item;
841 { 994 m_inventorySerial++;
842 m_items[item.ItemID] = item;
843 m_inventorySerial++;
844 }
845
846 if (fireScriptEvents) 995 if (fireScriptEvents)
847 m_part.TriggerScriptChangedEvent(Changed.INVENTORY); 996 m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
848 997
@@ -851,7 +1000,7 @@ namespace OpenSim.Region.Framework.Scenes
851 HasInventoryChanged = true; 1000 HasInventoryChanged = true;
852 m_part.ParentGroup.HasGroupChanged = true; 1001 m_part.ParentGroup.HasGroupChanged = true;
853 } 1002 }
854 1003 m_items.LockItemsForWrite(false);
855 return true; 1004 return true;
856 } 1005 }
857 else 1006 else
@@ -862,8 +1011,9 @@ namespace OpenSim.Region.Framework.Scenes
862 item.ItemID, m_part.Name, m_part.UUID, 1011 item.ItemID, m_part.Name, m_part.UUID,
863 m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); 1012 m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
864 } 1013 }
865 return false; 1014 m_items.LockItemsForWrite(false);
866 1015
1016 return false;
867 } 1017 }
868 1018
869 /// <summary> 1019 /// <summary>
@@ -874,43 +1024,59 @@ namespace OpenSim.Region.Framework.Scenes
874 /// in this prim's inventory.</returns> 1024 /// in this prim's inventory.</returns>
875 public int RemoveInventoryItem(UUID itemID) 1025 public int RemoveInventoryItem(UUID itemID)
876 { 1026 {
877 TaskInventoryItem item = GetInventoryItem(itemID); 1027 m_items.LockItemsForRead(true);
878 if (item != null) 1028
1029 if (m_items.ContainsKey(itemID))
879 { 1030 {
880 int type = m_items[itemID].InvType; 1031 int type = m_items[itemID].InvType;
1032 m_items.LockItemsForRead(false);
881 if (type == 10) // Script 1033 if (type == 10) // Script
882 { 1034 {
883 m_part.RemoveScriptEvents(itemID);
884 m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID); 1035 m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID);
885 } 1036 }
1037 m_items.LockItemsForWrite(true);
886 m_items.Remove(itemID); 1038 m_items.Remove(itemID);
1039 m_items.LockItemsForWrite(false);
887 m_inventorySerial++; 1040 m_inventorySerial++;
888 m_part.TriggerScriptChangedEvent(Changed.INVENTORY); 1041 m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
889 1042
890 HasInventoryChanged = true; 1043 HasInventoryChanged = true;
891 m_part.ParentGroup.HasGroupChanged = true; 1044 m_part.ParentGroup.HasGroupChanged = true;
892 1045
893 if (!ContainsScripts()) 1046 int scriptcount = 0;
1047 m_items.LockItemsForRead(true);
1048 foreach (TaskInventoryItem item in m_items.Values)
1049 {
1050 if (item.Type == 10)
1051 {
1052 scriptcount++;
1053 }
1054 }
1055 m_items.LockItemsForRead(false);
1056
1057
1058 if (scriptcount <= 0)
1059 {
894 m_part.RemFlag(PrimFlags.Scripted); 1060 m_part.RemFlag(PrimFlags.Scripted);
1061 }
895 1062
896 m_part.ScheduleFullUpdate(); 1063 m_part.ScheduleFullUpdate();
897 1064
898 return type; 1065 return type;
899
900 } 1066 }
901 else 1067 else
902 { 1068 {
1069 m_items.LockItemsForRead(false);
903 m_log.ErrorFormat( 1070 m_log.ErrorFormat(
904 "[PRIM INVENTORY]: " + 1071 "[PRIM INVENTORY]: " +
905 "Tried to remove item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory", 1072 "Tried to remove item ID {0} from prim {1}, {2} but the item does not exist in this inventory",
906 itemID, m_part.Name, m_part.UUID, 1073 itemID, m_part.Name, m_part.UUID);
907 m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
908 } 1074 }
909 1075
910 return -1; 1076 return -1;
911 } 1077 }
912 1078
913 private bool CreateInventoryFile() 1079 private bool CreateInventoryFileName()
914 { 1080 {
915// m_log.DebugFormat( 1081// m_log.DebugFormat(
916// "[PRIM INVENTORY]: Creating inventory file for {0} {1} {2}, serial {3}", 1082// "[PRIM INVENTORY]: Creating inventory file for {0} {1} {2}, serial {3}",
@@ -919,70 +1085,12 @@ namespace OpenSim.Region.Framework.Scenes
919 if (m_inventoryFileName == String.Empty || 1085 if (m_inventoryFileName == String.Empty ||
920 m_inventoryFileNameSerial < m_inventorySerial) 1086 m_inventoryFileNameSerial < m_inventorySerial)
921 { 1087 {
922 // Something changed, we need to create a new file
923 m_inventoryFileName = "inventory_" + UUID.Random().ToString() + ".tmp"; 1088 m_inventoryFileName = "inventory_" + UUID.Random().ToString() + ".tmp";
924 m_inventoryFileNameSerial = m_inventorySerial; 1089 m_inventoryFileNameSerial = m_inventorySerial;
925 1090
926 InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero);
927
928 lock (m_items)
929 {
930 foreach (TaskInventoryItem item in m_items.Values)
931 {
932// m_log.DebugFormat(
933// "[PRIM INVENTORY]: Adding item {0} {1} for serial {2} on prim {3} {4} {5}",
934// item.Name, item.ItemID, m_inventorySerial, m_part.Name, m_part.UUID, m_part.LocalId);
935
936 UUID ownerID = item.OwnerID;
937 uint everyoneMask = 0;
938 uint baseMask = item.BasePermissions;
939 uint ownerMask = item.CurrentPermissions;
940 uint groupMask = item.GroupPermissions;
941
942 invString.AddItemStart();
943 invString.AddNameValueLine("item_id", item.ItemID.ToString());
944 invString.AddNameValueLine("parent_id", m_part.UUID.ToString());
945
946 invString.AddPermissionsStart();
947
948 invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask));
949 invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask));
950 invString.AddNameValueLine("group_mask", Utils.UIntToHexString(groupMask));
951 invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask));
952 invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions));
953
954 invString.AddNameValueLine("creator_id", item.CreatorID.ToString());
955 invString.AddNameValueLine("owner_id", ownerID.ToString());
956
957 invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString());
958
959 invString.AddNameValueLine("group_id", item.GroupID.ToString());
960 invString.AddSectionEnd();
961
962 invString.AddNameValueLine("asset_id", item.AssetID.ToString());
963 invString.AddNameValueLine("type", Utils.AssetTypeToString((AssetType)item.Type));
964 invString.AddNameValueLine("inv_type", Utils.InventoryTypeToString((InventoryType)item.InvType));
965 invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags));
966
967 invString.AddSaleStart();
968 invString.AddNameValueLine("sale_type", "not");
969 invString.AddNameValueLine("sale_price", "0");
970 invString.AddSectionEnd();
971
972 invString.AddNameValueLine("name", item.Name + "|");
973 invString.AddNameValueLine("desc", item.Description + "|");
974
975 invString.AddNameValueLine("creation_date", item.CreationDate.ToString());
976 invString.AddSectionEnd();
977 }
978 }
979
980 m_inventoryFileData = Utils.StringToBytes(invString.BuildString);
981
982 return true; 1091 return true;
983 } 1092 }
984 1093
985 // No need to recreate, the existing file is fine
986 return false; 1094 return false;
987 } 1095 }
988 1096
@@ -992,43 +1100,110 @@ namespace OpenSim.Region.Framework.Scenes
992 /// <param name="xferManager"></param> 1100 /// <param name="xferManager"></param>
993 public void RequestInventoryFile(IClientAPI client, IXfer xferManager) 1101 public void RequestInventoryFile(IClientAPI client, IXfer xferManager)
994 { 1102 {
995 lock (m_items) 1103 bool changed = CreateInventoryFileName();
996 {
997 // Don't send a inventory xfer name if there are no items. Doing so causes viewer 3 to crash when rezzing
998 // a new script if any previous deletion has left the prim inventory empty.
999 if (m_items.Count == 0) // No inventory
1000 {
1001// m_log.DebugFormat(
1002// "[PRIM INVENTORY]: Not sending inventory data for part {0} {1} {2} for {3} since no items",
1003// m_part.Name, m_part.LocalId, m_part.UUID, client.Name);
1004 1104
1005 client.SendTaskInventory(m_part.UUID, 0, new byte[0]); 1105 bool includeAssets = false;
1006 return; 1106 if (m_part.ParentGroup.Scene.Permissions.CanEditObjectInventory(m_part.UUID, client.AgentId))
1007 } 1107 includeAssets = true;
1108
1109 if (m_inventoryPrivileged != includeAssets)
1110 changed = true;
1111
1112 InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero);
1113
1114 Items.LockItemsForRead(true);
1115
1116 if (m_inventorySerial == 0) // No inventory
1117 {
1118 client.SendTaskInventory(m_part.UUID, 0, new byte[0]);
1119 Items.LockItemsForRead(false);
1120 return;
1121 }
1008 1122
1009 CreateInventoryFile(); 1123 if (m_items.Count == 0) // No inventory
1124 {
1125 client.SendTaskInventory(m_part.UUID, 0, new byte[0]);
1126 Items.LockItemsForRead(false);
1127 return;
1128 }
1010 1129
1011 // In principle, we should only do the rest if the inventory changed; 1130 if (!changed)
1012 // by sending m_inventorySerial to the client, it ought to know 1131 {
1013 // that nothing changed and that it doesn't need to request the file.
1014 // Unfortunately, it doesn't look like the client optimizes this;
1015 // the client seems to always come back and request the Xfer,
1016 // no matter what value m_inventorySerial has.
1017 // FIXME: Could probably be > 0 here rather than > 2
1018 if (m_inventoryFileData.Length > 2) 1132 if (m_inventoryFileData.Length > 2)
1019 { 1133 {
1020 // Add the file for Xfer 1134 xferManager.AddNewFile(m_inventoryFileName,
1021 // m_log.DebugFormat( 1135 m_inventoryFileData);
1022 // "[PRIM INVENTORY]: Adding inventory file {0} (length {1}) for transfer on {2} {3} {4}", 1136 client.SendTaskInventory(m_part.UUID, (short)m_inventorySerial,
1023 // m_inventoryFileName, m_inventoryFileData.Length, m_part.Name, m_part.UUID, m_part.LocalId); 1137 Util.StringToBytes256(m_inventoryFileName));
1024 1138
1025 xferManager.AddNewFile(m_inventoryFileName, m_inventoryFileData); 1139 Items.LockItemsForRead(false);
1140 return;
1026 } 1141 }
1027
1028 // Tell the client we're ready to Xfer the file
1029 client.SendTaskInventory(m_part.UUID, (short)m_inventorySerial,
1030 Util.StringToBytes256(m_inventoryFileName));
1031 } 1142 }
1143
1144 m_inventoryPrivileged = includeAssets;
1145
1146 foreach (TaskInventoryItem item in m_items.Values)
1147 {
1148 UUID ownerID = item.OwnerID;
1149 uint everyoneMask = 0;
1150 uint baseMask = item.BasePermissions;
1151 uint ownerMask = item.CurrentPermissions;
1152 uint groupMask = item.GroupPermissions;
1153
1154 invString.AddItemStart();
1155 invString.AddNameValueLine("item_id", item.ItemID.ToString());
1156 invString.AddNameValueLine("parent_id", m_part.UUID.ToString());
1157
1158 invString.AddPermissionsStart();
1159
1160 invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask));
1161 invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask));
1162 invString.AddNameValueLine("group_mask", Utils.UIntToHexString(groupMask));
1163 invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask));
1164 invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions));
1165
1166 invString.AddNameValueLine("creator_id", item.CreatorID.ToString());
1167 invString.AddNameValueLine("owner_id", ownerID.ToString());
1168
1169 invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString());
1170
1171 invString.AddNameValueLine("group_id", item.GroupID.ToString());
1172 invString.AddSectionEnd();
1173
1174 if (includeAssets)
1175 invString.AddNameValueLine("asset_id", item.AssetID.ToString());
1176 else
1177 invString.AddNameValueLine("asset_id", UUID.Zero.ToString());
1178 invString.AddNameValueLine("type", Utils.AssetTypeToString((AssetType)item.Type));
1179 invString.AddNameValueLine("inv_type", Utils.InventoryTypeToString((InventoryType)item.InvType));
1180 invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags));
1181
1182 invString.AddSaleStart();
1183 invString.AddNameValueLine("sale_type", "not");
1184 invString.AddNameValueLine("sale_price", "0");
1185 invString.AddSectionEnd();
1186
1187 invString.AddNameValueLine("name", item.Name + "|");
1188 invString.AddNameValueLine("desc", item.Description + "|");
1189
1190 invString.AddNameValueLine("creation_date", item.CreationDate.ToString());
1191 invString.AddSectionEnd();
1192 }
1193
1194 Items.LockItemsForRead(false);
1195
1196 m_inventoryFileData = Utils.StringToBytes(invString.BuildString);
1197
1198 if (m_inventoryFileData.Length > 2)
1199 {
1200 xferManager.AddNewFile(m_inventoryFileName, m_inventoryFileData);
1201 client.SendTaskInventory(m_part.UUID, (short)m_inventorySerial,
1202 Util.StringToBytes256(m_inventoryFileName));
1203 return;
1204 }
1205
1206 client.SendTaskInventory(m_part.UUID, 0, new byte[0]);
1032 } 1207 }
1033 1208
1034 /// <summary> 1209 /// <summary>
@@ -1037,13 +1212,19 @@ namespace OpenSim.Region.Framework.Scenes
1037 /// <param name="datastore"></param> 1212 /// <param name="datastore"></param>
1038 public void ProcessInventoryBackup(ISimulationDataService datastore) 1213 public void ProcessInventoryBackup(ISimulationDataService datastore)
1039 { 1214 {
1040 if (HasInventoryChanged) 1215// Removed this because linking will cause an immediate delete of the new
1041 { 1216// child prim from the database and the subsequent storing of the prim sees
1042 HasInventoryChanged = false; 1217// the inventory of it as unchanged and doesn't store it at all. The overhead
1043 List<TaskInventoryItem> items = GetInventoryItems(); 1218// of storing prim inventory needlessly is much less than the aggravation
1044 datastore.StorePrimInventory(m_part.UUID, items); 1219// of prim inventory loss.
1220// if (HasInventoryChanged)
1221// {
1222 Items.LockItemsForRead(true);
1223 datastore.StorePrimInventory(m_part.UUID, Items.Values);
1224 Items.LockItemsForRead(false);
1045 1225
1046 } 1226 HasInventoryChanged = false;
1227// }
1047 } 1228 }
1048 1229
1049 public class InventoryStringBuilder 1230 public class InventoryStringBuilder
@@ -1109,87 +1290,63 @@ namespace OpenSim.Region.Framework.Scenes
1109 { 1290 {
1110 uint mask=0x7fffffff; 1291 uint mask=0x7fffffff;
1111 1292
1112 lock (m_items) 1293 foreach (TaskInventoryItem item in m_items.Values)
1113 { 1294 {
1114 foreach (TaskInventoryItem item in m_items.Values) 1295 if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0)
1296 mask &= ~((uint)PermissionMask.Copy >> 13);
1297 if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0)
1298 mask &= ~((uint)PermissionMask.Transfer >> 13);
1299 if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0)
1300 mask &= ~((uint)PermissionMask.Modify >> 13);
1301
1302 if (item.InvType == (int)InventoryType.Object)
1115 { 1303 {
1116 if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0) 1304 if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0)
1117 mask &= ~((uint)PermissionMask.Copy >> 13); 1305 mask &= ~((uint)PermissionMask.Copy >> 13);
1118 if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0) 1306 if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0)
1119 mask &= ~((uint)PermissionMask.Transfer >> 13); 1307 mask &= ~((uint)PermissionMask.Transfer >> 13);
1120 if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0) 1308 if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0)
1121 mask &= ~((uint)PermissionMask.Modify >> 13); 1309 mask &= ~((uint)PermissionMask.Modify >> 13);
1122
1123 if (item.InvType != (int)InventoryType.Object)
1124 {
1125 if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0)
1126 mask &= ~((uint)PermissionMask.Copy >> 13);
1127 if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0)
1128 mask &= ~((uint)PermissionMask.Transfer >> 13);
1129 if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0)
1130 mask &= ~((uint)PermissionMask.Modify >> 13);
1131 }
1132 else
1133 {
1134 if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0)
1135 mask &= ~((uint)PermissionMask.Copy >> 13);
1136 if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0)
1137 mask &= ~((uint)PermissionMask.Transfer >> 13);
1138 if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0)
1139 mask &= ~((uint)PermissionMask.Modify >> 13);
1140 }
1141
1142 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
1143 mask &= ~(uint)PermissionMask.Copy;
1144 if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0)
1145 mask &= ~(uint)PermissionMask.Transfer;
1146 if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0)
1147 mask &= ~(uint)PermissionMask.Modify;
1148 } 1310 }
1311
1312 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
1313 mask &= ~(uint)PermissionMask.Copy;
1314 if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0)
1315 mask &= ~(uint)PermissionMask.Transfer;
1316 if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0)
1317 mask &= ~(uint)PermissionMask.Modify;
1149 } 1318 }
1150
1151 return mask; 1319 return mask;
1152 } 1320 }
1153 1321
1154 public void ApplyNextOwnerPermissions() 1322 public void ApplyNextOwnerPermissions()
1155 { 1323 {
1156 lock (m_items) 1324 foreach (TaskInventoryItem item in m_items.Values)
1157 { 1325 {
1158 foreach (TaskInventoryItem item in m_items.Values) 1326 if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0)
1159 { 1327 {
1160// m_log.DebugFormat ( 1328 if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0)
1161// "[SCENE OBJECT PART INVENTORY]: Applying next permissions {0} to {1} in {2} with current {3}, base {4}, everyone {5}", 1329 item.CurrentPermissions &= ~(uint)PermissionMask.Copy;
1162// item.NextPermissions, item.Name, m_part.Name, item.CurrentPermissions, item.BasePermissions, item.EveryonePermissions); 1330 if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0)
1163 1331 item.CurrentPermissions &= ~(uint)PermissionMask.Transfer;
1164 if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0) 1332 if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0)
1165 { 1333 item.CurrentPermissions &= ~(uint)PermissionMask.Modify;
1166 if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0)
1167 item.CurrentPermissions &= ~(uint)PermissionMask.Copy;
1168 if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0)
1169 item.CurrentPermissions &= ~(uint)PermissionMask.Transfer;
1170 if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0)
1171 item.CurrentPermissions &= ~(uint)PermissionMask.Modify;
1172 }
1173
1174 item.CurrentPermissions &= item.NextPermissions;
1175 item.BasePermissions &= item.NextPermissions;
1176 item.EveryonePermissions &= item.NextPermissions;
1177 item.OwnerChanged = true;
1178 item.PermsMask = 0;
1179 item.PermsGranter = UUID.Zero;
1180 } 1334 }
1335 item.CurrentPermissions &= item.NextPermissions;
1336 item.BasePermissions &= item.NextPermissions;
1337 item.EveryonePermissions &= item.NextPermissions;
1338 item.OwnerChanged = true;
1339 item.PermsMask = 0;
1340 item.PermsGranter = UUID.Zero;
1181 } 1341 }
1182 } 1342 }
1183 1343
1184 public void ApplyGodPermissions(uint perms) 1344 public void ApplyGodPermissions(uint perms)
1185 { 1345 {
1186 lock (m_items) 1346 foreach (TaskInventoryItem item in m_items.Values)
1187 { 1347 {
1188 foreach (TaskInventoryItem item in m_items.Values) 1348 item.CurrentPermissions = perms;
1189 { 1349 item.BasePermissions = perms;
1190 item.CurrentPermissions = perms;
1191 item.BasePermissions = perms;
1192 }
1193 } 1350 }
1194 1351
1195 m_inventorySerial++; 1352 m_inventorySerial++;
@@ -1202,14 +1359,11 @@ namespace OpenSim.Region.Framework.Scenes
1202 /// <returns></returns> 1359 /// <returns></returns>
1203 public bool ContainsScripts() 1360 public bool ContainsScripts()
1204 { 1361 {
1205 lock (m_items) 1362 foreach (TaskInventoryItem item in m_items.Values)
1206 { 1363 {
1207 foreach (TaskInventoryItem item in m_items.Values) 1364 if (item.InvType == (int)InventoryType.LSL)
1208 { 1365 {
1209 if (item.InvType == (int)InventoryType.LSL) 1366 return true;
1210 {
1211 return true;
1212 }
1213 } 1367 }
1214 } 1368 }
1215 1369
@@ -1223,17 +1377,15 @@ namespace OpenSim.Region.Framework.Scenes
1223 public int ScriptCount() 1377 public int ScriptCount()
1224 { 1378 {
1225 int count = 0; 1379 int count = 0;
1226 lock (m_items) 1380 Items.LockItemsForRead(true);
1381 foreach (TaskInventoryItem item in m_items.Values)
1227 { 1382 {
1228 foreach (TaskInventoryItem item in m_items.Values) 1383 if (item.InvType == (int)InventoryType.LSL)
1229 { 1384 {
1230 if (item.InvType == (int)InventoryType.LSL) 1385 count++;
1231 {
1232 count++;
1233 }
1234 } 1386 }
1235 } 1387 }
1236 1388 Items.LockItemsForRead(false);
1237 return count; 1389 return count;
1238 } 1390 }
1239 /// <summary> 1391 /// <summary>
@@ -1269,11 +1421,8 @@ namespace OpenSim.Region.Framework.Scenes
1269 { 1421 {
1270 List<UUID> ret = new List<UUID>(); 1422 List<UUID> ret = new List<UUID>();
1271 1423
1272 lock (m_items) 1424 foreach (TaskInventoryItem item in m_items.Values)
1273 { 1425 ret.Add(item.ItemID);
1274 foreach (TaskInventoryItem item in m_items.Values)
1275 ret.Add(item.ItemID);
1276 }
1277 1426
1278 return ret; 1427 return ret;
1279 } 1428 }
@@ -1282,8 +1431,9 @@ namespace OpenSim.Region.Framework.Scenes
1282 { 1431 {
1283 List<TaskInventoryItem> ret = new List<TaskInventoryItem>(); 1432 List<TaskInventoryItem> ret = new List<TaskInventoryItem>();
1284 1433
1285 lock (m_items) 1434 Items.LockItemsForRead(true);
1286 ret = new List<TaskInventoryItem>(m_items.Values); 1435 ret = new List<TaskInventoryItem>(m_items.Values);
1436 Items.LockItemsForRead(false);
1287 1437
1288 return ret; 1438 return ret;
1289 } 1439 }
@@ -1292,18 +1442,24 @@ namespace OpenSim.Region.Framework.Scenes
1292 { 1442 {
1293 List<TaskInventoryItem> ret = new List<TaskInventoryItem>(); 1443 List<TaskInventoryItem> ret = new List<TaskInventoryItem>();
1294 1444
1295 lock (m_items) 1445 Items.LockItemsForRead(true);
1296 { 1446
1297 foreach (TaskInventoryItem item in m_items.Values) 1447 foreach (TaskInventoryItem item in m_items.Values)
1298 if (item.InvType == (int)type) 1448 if (item.InvType == (int)type)
1299 ret.Add(item); 1449 ret.Add(item);
1300 } 1450
1451 Items.LockItemsForRead(false);
1301 1452
1302 return ret; 1453 return ret;
1303 } 1454 }
1304 1455
1305 public Dictionary<UUID, string> GetScriptStates() 1456 public Dictionary<UUID, string> GetScriptStates()
1306 { 1457 {
1458 return GetScriptStates(false);
1459 }
1460
1461 public Dictionary<UUID, string> GetScriptStates(bool oldIDs)
1462 {
1307 Dictionary<UUID, string> ret = new Dictionary<UUID, string>(); 1463 Dictionary<UUID, string> ret = new Dictionary<UUID, string>();
1308 1464
1309 if (m_part.ParentGroup.Scene == null) // Group not in a scene 1465 if (m_part.ParentGroup.Scene == null) // Group not in a scene
@@ -1329,14 +1485,21 @@ namespace OpenSim.Region.Framework.Scenes
1329 string n = e.GetXMLState(item.ItemID); 1485 string n = e.GetXMLState(item.ItemID);
1330 if (n != String.Empty) 1486 if (n != String.Empty)
1331 { 1487 {
1332 if (!ret.ContainsKey(item.ItemID)) 1488 if (oldIDs)
1333 ret[item.ItemID] = n; 1489 {
1490 if (!ret.ContainsKey(item.OldItemID))
1491 ret[item.OldItemID] = n;
1492 }
1493 else
1494 {
1495 if (!ret.ContainsKey(item.ItemID))
1496 ret[item.ItemID] = n;
1497 }
1334 break; 1498 break;
1335 } 1499 }
1336 } 1500 }
1337 } 1501 }
1338 } 1502 }
1339
1340 return ret; 1503 return ret;
1341 } 1504 }
1342 1505
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 58721b0..041eac2 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -63,6 +63,7 @@ namespace OpenSim.Region.Framework.Scenes
63 63
64 struct ScriptControllers 64 struct ScriptControllers
65 { 65 {
66 public UUID objectID;
66 public UUID itemID; 67 public UUID itemID;
67 public ScriptControlled ignoreControls; 68 public ScriptControlled ignoreControls;
68 public ScriptControlled eventControls; 69 public ScriptControlled eventControls;
@@ -99,7 +100,7 @@ namespace OpenSim.Region.Framework.Scenes
99 /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis 100 /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis
100 /// issue #1716 101 /// issue #1716
101 /// </summary> 102 /// </summary>
102 public static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.418f); 103 public static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.4f);
103 104
104 /// <summary> 105 /// <summary>
105 /// Movement updates for agents in neighboring regions are sent directly to clients. 106 /// Movement updates for agents in neighboring regions are sent directly to clients.
@@ -139,6 +140,8 @@ namespace OpenSim.Region.Framework.Scenes
139 private Vector3 m_lastPosition; 140 private Vector3 m_lastPosition;
140 private Quaternion m_lastRotation; 141 private Quaternion m_lastRotation;
141 private Vector3 m_lastVelocity; 142 private Vector3 m_lastVelocity;
143 private Vector3 m_lastSize = new Vector3(0.45f,0.6f,1.9f);
144
142 145
143 private Vector3? m_forceToApply; 146 private Vector3? m_forceToApply;
144 private int m_userFlags; 147 private int m_userFlags;
@@ -171,6 +174,7 @@ namespace OpenSim.Region.Framework.Scenes
171// private int m_lastColCount = -1; //KF: Look for Collision chnages 174// private int m_lastColCount = -1; //KF: Look for Collision chnages
172// private int m_updateCount = 0; //KF: Update Anims for a while 175// private int m_updateCount = 0; //KF: Update Anims for a while
173// private static readonly int UPDATE_COUNT = 10; // how many frames to update for 176// private static readonly int UPDATE_COUNT = 10; // how many frames to update for
177 private List<uint> m_lastColliders = new List<uint>();
174 178
175 private TeleportFlags m_teleportFlags; 179 private TeleportFlags m_teleportFlags;
176 public TeleportFlags TeleportFlags 180 public TeleportFlags TeleportFlags
@@ -230,6 +234,13 @@ namespace OpenSim.Region.Framework.Scenes
230 //private int m_moveToPositionStateStatus; 234 //private int m_moveToPositionStateStatus;
231 //***************************************************** 235 //*****************************************************
232 236
237 private bool m_collisionEventFlag = false;
238 private object m_collisionEventLock = new Object();
239
240 private int m_movementAnimationUpdateCounter = 0;
241
242 private Vector3 m_prevSitOffset;
243
233 protected AvatarAppearance m_appearance; 244 protected AvatarAppearance m_appearance;
234 245
235 public AvatarAppearance Appearance 246 public AvatarAppearance Appearance
@@ -424,7 +435,7 @@ namespace OpenSim.Region.Framework.Scenes
424 get { return (IClientCore)ControllingClient; } 435 get { return (IClientCore)ControllingClient; }
425 } 436 }
426 437
427 public Vector3 ParentPosition { get; set; } 438// public Vector3 ParentPosition { get; set; }
428 439
429 /// <summary> 440 /// <summary>
430 /// Position of this avatar relative to the region the avatar is in 441 /// Position of this avatar relative to the region the avatar is in
@@ -482,7 +493,7 @@ namespace OpenSim.Region.Framework.Scenes
482 if (ParentID == 0) 493 if (ParentID == 0)
483 { 494 {
484 m_pos = value; 495 m_pos = value;
485 ParentPosition = Vector3.Zero; 496// ParentPosition = Vector3.Zero;
486 } 497 }
487 498
488 //m_log.DebugFormat( 499 //m_log.DebugFormat(
@@ -551,7 +562,24 @@ namespace OpenSim.Region.Framework.Scenes
551// Scene.RegionInfo.RegionName, Name, m_velocity); 562// Scene.RegionInfo.RegionName, Name, m_velocity);
552 } 563 }
553 } 564 }
565/*
566 public override Vector3 AngularVelocity
567 {
568 get
569 {
570 if (PhysicsActor != null)
571 {
572 m_rotationalvelocity = PhysicsActor.RotationalVelocity;
554 573
574 // m_log.DebugFormat(
575 // "[SCENE PRESENCE]: Set velocity {0} for {1} in {2} via getting Velocity!",
576 // m_velocity, Name, Scene.RegionInfo.RegionName);
577 }
578
579 return m_rotationalvelocity;
580 }
581 }
582*/
555 private Quaternion m_bodyRot = Quaternion.Identity; 583 private Quaternion m_bodyRot = Quaternion.Identity;
556 584
557 public Quaternion Rotation 585 public Quaternion Rotation
@@ -560,7 +588,18 @@ namespace OpenSim.Region.Framework.Scenes
560 set 588 set
561 { 589 {
562 m_bodyRot = value; 590 m_bodyRot = value;
563// m_log.DebugFormat("[SCENE PRESENCE]: Body rot for {0} set to {1}", Name, m_bodyRot); 591 // m_log.DebugFormat("[SCENE PRESENCE]: Body rot for {0} set to {1}", Name, m_bodyRot);
592 if (PhysicsActor != null)
593 {
594 try
595 {
596 PhysicsActor.Orientation = value;
597 }
598 catch (Exception e)
599 {
600 m_log.Error("[SCENE PRESENCE]: Orientation " + e.Message);
601 }
602 }
564 } 603 }
565 } 604 }
566 605
@@ -571,6 +610,13 @@ namespace OpenSim.Region.Framework.Scenes
571 /// </summary> 610 /// </summary>
572 public uint ParentID { get; set; } 611 public uint ParentID { get; set; }
573 612
613 public UUID ParentUUID
614 {
615 get { return m_parentUUID; }
616 set { m_parentUUID = value; }
617 }
618 private UUID m_parentUUID = UUID.Zero;
619
574 /// <summary> 620 /// <summary>
575 /// Are we sitting on an object? 621 /// Are we sitting on an object?
576 /// </summary> 622 /// </summary>
@@ -737,6 +783,33 @@ namespace OpenSim.Region.Framework.Scenes
737 Appearance = appearance; 783 Appearance = appearance;
738 } 784 }
739 785
786 private void RegionHeartbeatEnd(Scene scene)
787 {
788 if (IsChildAgent)
789 return;
790
791 m_movementAnimationUpdateCounter ++;
792 if (m_movementAnimationUpdateCounter >= 2)
793 {
794 m_movementAnimationUpdateCounter = 0;
795 if (Animator != null)
796 {
797 // If the parentID == 0 we are not sitting
798 // if !SitGournd then we are not sitting on the ground
799 // Fairly straightforward, now here comes the twist
800 // if ParentUUID is NOT UUID.Zero, we are looking to
801 // be sat on an object that isn't there yet. Should
802 // be treated as if sat.
803 if(ParentID == 0 && !SitGround && ParentUUID == UUID.Zero) // skip it if sitting
804 Animator.UpdateMovementAnimations();
805 }
806 else
807 {
808 m_scene.EventManager.OnRegionHeartbeatEnd -= RegionHeartbeatEnd;
809 }
810 }
811 }
812
740 public void RegisterToEvents() 813 public void RegisterToEvents()
741 { 814 {
742 ControllingClient.OnCompleteMovementToRegion += CompleteMovement; 815 ControllingClient.OnCompleteMovementToRegion += CompleteMovement;
@@ -746,8 +819,10 @@ namespace OpenSim.Region.Framework.Scenes
746 ControllingClient.OnSetAlwaysRun += HandleSetAlwaysRun; 819 ControllingClient.OnSetAlwaysRun += HandleSetAlwaysRun;
747 ControllingClient.OnStartAnim += HandleStartAnim; 820 ControllingClient.OnStartAnim += HandleStartAnim;
748 ControllingClient.OnStopAnim += HandleStopAnim; 821 ControllingClient.OnStopAnim += HandleStopAnim;
822 ControllingClient.OnChangeAnim += avnHandleChangeAnim;
749 ControllingClient.OnForceReleaseControls += HandleForceReleaseControls; 823 ControllingClient.OnForceReleaseControls += HandleForceReleaseControls;
750 ControllingClient.OnAutoPilotGo += MoveToTarget; 824 ControllingClient.OnAutoPilotGo += MoveToTarget;
825 ControllingClient.OnUpdateThrottles += RaiseUpdateThrottles;
751 826
752 // ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange); 827 // ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange);
753 // ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement); 828 // ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement);
@@ -806,10 +881,39 @@ namespace OpenSim.Region.Framework.Scenes
806 "[SCENE]: Upgrading child to root agent for {0} in {1}", 881 "[SCENE]: Upgrading child to root agent for {0} in {1}",
807 Name, m_scene.RegionInfo.RegionName); 882 Name, m_scene.RegionInfo.RegionName);
808 883
809 //m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count);
810
811 bool wasChild = IsChildAgent; 884 bool wasChild = IsChildAgent;
812 IsChildAgent = false; 885
886 if (ParentUUID != UUID.Zero)
887 {
888 m_log.DebugFormat("[SCENE PRESENCE]: Sitting avatar back on prim {0}", ParentUUID);
889 SceneObjectPart part = m_scene.GetSceneObjectPart(ParentUUID);
890 if (part == null)
891 {
892 m_log.ErrorFormat("[SCENE PRESENCE]: Can't find prim {0} to sit on", ParentUUID);
893 }
894 else
895 {
896 part.ParentGroup.AddAvatar(UUID);
897 if (part.SitTargetPosition != Vector3.Zero)
898 part.SitTargetAvatar = UUID;
899// ParentPosition = part.GetWorldPosition();
900 ParentID = part.LocalId;
901 ParentPart = part;
902 m_pos = m_prevSitOffset;
903// pos = ParentPosition;
904 pos = part.GetWorldPosition();
905 }
906 ParentUUID = UUID.Zero;
907
908 IsChildAgent = false;
909
910// Animator.TrySetMovementAnimation("SIT");
911 }
912 else
913 {
914 IsChildAgent = false;
915 }
916
813 917
814 IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>(); 918 IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>();
815 if (gm != null) 919 if (gm != null)
@@ -819,62 +923,72 @@ namespace OpenSim.Region.Framework.Scenes
819 923
820 m_scene.EventManager.TriggerSetRootAgentScene(m_uuid, m_scene); 924 m_scene.EventManager.TriggerSetRootAgentScene(m_uuid, m_scene);
821 925
822 // Moved this from SendInitialData to ensure that Appearance is initialized 926 if (ParentID == 0)
823 // before the inventory is processed in MakeRootAgent. This fixes a race condition
824 // related to the handling of attachments
825 //m_scene.GetAvatarAppearance(ControllingClient, out Appearance);
826 if (m_scene.TestBorderCross(pos, Cardinals.E))
827 { 927 {
828 Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E); 928 // Moved this from SendInitialData to ensure that Appearance is initialized
829 pos.X = crossedBorder.BorderLine.Z - 1; 929 // before the inventory is processed in MakeRootAgent. This fixes a race condition
830 } 930 // related to the handling of attachments
931 //m_scene.GetAvatarAppearance(ControllingClient, out Appearance);
932 if (m_scene.TestBorderCross(pos, Cardinals.E))
933 {
934 Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E);
935 pos.X = crossedBorder.BorderLine.Z - 1;
936 }
831 937
832 if (m_scene.TestBorderCross(pos, Cardinals.N)) 938 if (m_scene.TestBorderCross(pos, Cardinals.N))
833 { 939 {
834 Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N); 940 Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N);
835 pos.Y = crossedBorder.BorderLine.Z - 1; 941 pos.Y = crossedBorder.BorderLine.Z - 1;
836 } 942 }
837 943
838 CheckAndAdjustLandingPoint(ref pos); 944 CheckAndAdjustLandingPoint(ref pos);
839 945
840 if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) 946 if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f)
841 { 947 {
842 m_log.WarnFormat( 948 m_log.WarnFormat(
843 "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Clamping", 949 "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Clamping",
844 pos, Name, UUID); 950 pos, Name, UUID);
845 951
846 if (pos.X < 0f) pos.X = 0f; 952 if (pos.X < 0f) pos.X = 0f;
847 if (pos.Y < 0f) pos.Y = 0f; 953 if (pos.Y < 0f) pos.Y = 0f;
848 if (pos.Z < 0f) pos.Z = 0f; 954 if (pos.Z < 0f) pos.Z = 0f;
849 } 955 }
850 956
851 float localAVHeight = 1.56f; 957 float localAVHeight = 1.56f;
852 if (Appearance.AvatarHeight > 0) 958 if (Appearance.AvatarHeight > 0)
853 localAVHeight = Appearance.AvatarHeight; 959 localAVHeight = Appearance.AvatarHeight;
854 960
855 float posZLimit = 0; 961 float posZLimit = 0;
856 962
857 if (pos.X < Constants.RegionSize && pos.Y < Constants.RegionSize) 963 if (pos.X < Constants.RegionSize && pos.Y < Constants.RegionSize)
858 posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y]; 964 posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y];
859 965
860 float newPosZ = posZLimit + localAVHeight / 2; 966 float newPosZ = posZLimit + localAVHeight / 2;
861 if (posZLimit >= (pos.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) 967 if (posZLimit >= (pos.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ)))
862 { 968 {
863 pos.Z = newPosZ; 969 pos.Z = newPosZ;
864 } 970 }
865 AbsolutePosition = pos; 971 AbsolutePosition = pos;
866 972
867 AddToPhysicalScene(isFlying); 973 if (m_teleportFlags == TeleportFlags.Default)
974 {
975 Vector3 vel = Velocity;
976 AddToPhysicalScene(isFlying);
977 if (PhysicsActor != null)
978 PhysicsActor.SetMomentum(vel);
979 }
980 else
981 AddToPhysicalScene(isFlying);
868 982
869 if (ForceFly) 983 if (ForceFly)
870 { 984 {
871 Flying = true; 985 Flying = true;
872 } 986 }
873 else if (FlyDisabled) 987 else if (FlyDisabled)
874 { 988 {
875 Flying = false; 989 Flying = false;
990 }
876 } 991 }
877
878 // Don't send an animation pack here, since on a region crossing this will sometimes cause a flying 992 // Don't send an animation pack here, since on a region crossing this will sometimes cause a flying
879 // avatar to return to the standing position in mid-air. On login it looks like this is being sent 993 // avatar to return to the standing position in mid-air. On login it looks like this is being sent
880 // elsewhere anyway 994 // elsewhere anyway
@@ -894,14 +1008,19 @@ namespace OpenSim.Region.Framework.Scenes
894 "[SCENE PRESENCE]: Restarting scripts in attachments for {0} in {1}", Name, Scene.Name); 1008 "[SCENE PRESENCE]: Restarting scripts in attachments for {0} in {1}", Name, Scene.Name);
895 1009
896 // Resume scripts 1010 // Resume scripts
897 foreach (SceneObjectGroup sog in m_attachments) 1011 Util.FireAndForget(delegate(object x) {
898 { 1012 foreach (SceneObjectGroup sog in m_attachments)
899 sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource()); 1013 {
900 sog.ResumeScripts(); 1014 sog.ScheduleGroupForFullUpdate();
901 } 1015 sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource());
1016 sog.ResumeScripts();
1017 }
1018 });
902 } 1019 }
903 } 1020 }
904 1021
1022 SendAvatarDataToAllAgents();
1023
905 // send the animations of the other presences to me 1024 // send the animations of the other presences to me
906 m_scene.ForEachRootScenePresence(delegate(ScenePresence presence) 1025 m_scene.ForEachRootScenePresence(delegate(ScenePresence presence)
907 { 1026 {
@@ -912,9 +1031,12 @@ namespace OpenSim.Region.Framework.Scenes
912 // If we don't reset the movement flag here, an avatar that crosses to a neighbouring sim and returns will 1031 // If we don't reset the movement flag here, an avatar that crosses to a neighbouring sim and returns will
913 // stall on the border crossing since the existing child agent will still have the last movement 1032 // stall on the border crossing since the existing child agent will still have the last movement
914 // recorded, which stops the input from being processed. 1033 // recorded, which stops the input from being processed.
1034
915 MovementFlag = 0; 1035 MovementFlag = 0;
916 1036
917 m_scene.EventManager.TriggerOnMakeRootAgent(this); 1037 m_scene.EventManager.TriggerOnMakeRootAgent(this);
1038
1039 m_scene.EventManager.OnRegionHeartbeatEnd += RegionHeartbeatEnd;
918 } 1040 }
919 1041
920 public int GetStateSource() 1042 public int GetStateSource()
@@ -942,12 +1064,16 @@ namespace OpenSim.Region.Framework.Scenes
942 /// </remarks> 1064 /// </remarks>
943 public void MakeChildAgent() 1065 public void MakeChildAgent()
944 { 1066 {
1067 m_scene.EventManager.OnRegionHeartbeatEnd -= RegionHeartbeatEnd;
1068
945 m_log.DebugFormat("[SCENE PRESENCE]: Making {0} a child agent in {1}", Name, Scene.RegionInfo.RegionName); 1069 m_log.DebugFormat("[SCENE PRESENCE]: Making {0} a child agent in {1}", Name, Scene.RegionInfo.RegionName);
946 1070
947 // Reset these so that teleporting in and walking out isn't seen 1071 // Reset these so that teleporting in and walking out isn't seen
948 // as teleporting back 1072 // as teleporting back
949 TeleportFlags = TeleportFlags.Default; 1073 TeleportFlags = TeleportFlags.Default;
950 1074
1075 MovementFlag = 0;
1076
951 // It looks like Animator is set to null somewhere, and MakeChild 1077 // It looks like Animator is set to null somewhere, and MakeChild
952 // is called after that. Probably in aborted teleports. 1078 // is called after that. Probably in aborted teleports.
953 if (Animator == null) 1079 if (Animator == null)
@@ -955,6 +1081,7 @@ namespace OpenSim.Region.Framework.Scenes
955 else 1081 else
956 Animator.ResetAnimations(); 1082 Animator.ResetAnimations();
957 1083
1084
958// m_log.DebugFormat( 1085// m_log.DebugFormat(
959// "[SCENE PRESENCE]: Downgrading root agent {0}, {1} to a child agent in {2}", 1086// "[SCENE PRESENCE]: Downgrading root agent {0}, {1} to a child agent in {2}",
960// Name, UUID, m_scene.RegionInfo.RegionName); 1087// Name, UUID, m_scene.RegionInfo.RegionName);
@@ -966,6 +1093,7 @@ namespace OpenSim.Region.Framework.Scenes
966 IsChildAgent = true; 1093 IsChildAgent = true;
967 m_scene.SwapRootAgentCount(true); 1094 m_scene.SwapRootAgentCount(true);
968 RemoveFromPhysicalScene(); 1095 RemoveFromPhysicalScene();
1096 ParentID = 0; // Child agents can't be sitting
969 1097
970 // FIXME: Set RegionHandle to the region handle of the scene this agent is moving into 1098 // FIXME: Set RegionHandle to the region handle of the scene this agent is moving into
971 1099
@@ -981,9 +1109,9 @@ namespace OpenSim.Region.Framework.Scenes
981 { 1109 {
982// PhysicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients; 1110// PhysicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients;
983 PhysicsActor.OnOutOfBounds -= OutOfBoundsCall; 1111 PhysicsActor.OnOutOfBounds -= OutOfBoundsCall;
984 m_scene.PhysicsScene.RemoveAvatar(PhysicsActor);
985 PhysicsActor.UnSubscribeEvents();
986 PhysicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate; 1112 PhysicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate;
1113 PhysicsActor.UnSubscribeEvents();
1114 m_scene.PhysicsScene.RemoveAvatar(PhysicsActor);
987 PhysicsActor = null; 1115 PhysicsActor = null;
988 } 1116 }
989// else 1117// else
@@ -1000,7 +1128,7 @@ namespace OpenSim.Region.Framework.Scenes
1000 /// <param name="pos"></param> 1128 /// <param name="pos"></param>
1001 public void Teleport(Vector3 pos) 1129 public void Teleport(Vector3 pos)
1002 { 1130 {
1003 TeleportWithMomentum(pos, null); 1131 TeleportWithMomentum(pos, Vector3.Zero);
1004 } 1132 }
1005 1133
1006 public void TeleportWithMomentum(Vector3 pos, Vector3? v) 1134 public void TeleportWithMomentum(Vector3 pos, Vector3? v)
@@ -1024,6 +1152,41 @@ namespace OpenSim.Region.Framework.Scenes
1024 SendTerseUpdateToAllClients(); 1152 SendTerseUpdateToAllClients();
1025 } 1153 }
1026 1154
1155 public void avnLocalTeleport(Vector3 newpos, Vector3? newvel, bool rotateToVelXY)
1156 {
1157 CheckLandingPoint(ref newpos);
1158 AbsolutePosition = newpos;
1159
1160 if (newvel.HasValue)
1161 {
1162 if ((Vector3)newvel == Vector3.Zero)
1163 {
1164 if (PhysicsActor != null)
1165 PhysicsActor.SetMomentum(Vector3.Zero);
1166 m_velocity = Vector3.Zero;
1167 }
1168 else
1169 {
1170 if (PhysicsActor != null)
1171 PhysicsActor.SetMomentum((Vector3)newvel);
1172 m_velocity = (Vector3)newvel;
1173
1174 if (rotateToVelXY)
1175 {
1176 Vector3 lookAt = (Vector3)newvel;
1177 lookAt.Z = 0;
1178 lookAt.Normalize();
1179 ControllingClient.SendLocalTeleport(newpos, lookAt, (uint)TeleportFlags.ViaLocation);
1180 return;
1181 }
1182 }
1183 }
1184
1185 SendTerseUpdateToAllClients();
1186 }
1187
1188
1189
1027 public void StopFlying() 1190 public void StopFlying()
1028 { 1191 {
1029 ControllingClient.StopFlying(this); 1192 ControllingClient.StopFlying(this);
@@ -1114,6 +1277,13 @@ namespace OpenSim.Region.Framework.Scenes
1114 PhysicsActor.Size = new Vector3(0.45f, 0.6f, height); 1277 PhysicsActor.Size = new Vector3(0.45f, 0.6f, height);
1115 } 1278 }
1116 1279
1280 public void SetSize(Vector3 size, float feetoffset)
1281 {
1282 if (PhysicsActor != null && !IsChildAgent)
1283 PhysicsActor.setAvatarSize(size, feetoffset);
1284
1285 }
1286
1117 /// <summary> 1287 /// <summary>
1118 /// Complete Avatar's movement into the region. 1288 /// Complete Avatar's movement into the region.
1119 /// </summary> 1289 /// </summary>
@@ -1133,7 +1303,8 @@ namespace OpenSim.Region.Framework.Scenes
1133 1303
1134 Vector3 look = Velocity; 1304 Vector3 look = Velocity;
1135 1305
1136 if ((look.X == 0) && (look.Y == 0) && (look.Z == 0)) 1306 // if ((look.X == 0) && (look.Y == 0) && (look.Z == 0))
1307 if ((Math.Abs(look.X) < 0.1) && (Math.Abs(look.Y) < 0.1) && (Math.Abs(look.Z) < 0.1))
1137 { 1308 {
1138 look = new Vector3(0.99f, 0.042f, 0); 1309 look = new Vector3(0.99f, 0.042f, 0);
1139 } 1310 }
@@ -1183,13 +1354,15 @@ namespace OpenSim.Region.Framework.Scenes
1183 // Create child agents in neighbouring regions 1354 // Create child agents in neighbouring regions
1184 if (openChildAgents && !IsChildAgent) 1355 if (openChildAgents && !IsChildAgent)
1185 { 1356 {
1357
1186 IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>(); 1358 IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>();
1187 if (m_agentTransfer != null) 1359 if (m_agentTransfer != null)
1188 Util.FireAndForget(delegate { m_agentTransfer.EnableChildAgents(this); }); 1360 m_agentTransfer.EnableChildAgents(this);
1189 1361
1190 IFriendsModule friendsModule = m_scene.RequestModuleInterface<IFriendsModule>(); 1362 IFriendsModule friendsModule = m_scene.RequestModuleInterface<IFriendsModule>();
1191 if (friendsModule != null) 1363 if (friendsModule != null)
1192 friendsModule.SendFriendsOnlineIfNeeded(ControllingClient); 1364 friendsModule.SendFriendsOnlineIfNeeded(ControllingClient);
1365
1193 } 1366 }
1194 1367
1195// m_log.DebugFormat( 1368// m_log.DebugFormat(
@@ -1339,8 +1512,18 @@ namespace OpenSim.Region.Framework.Scenes
1339 { 1512 {
1340 if (m_followCamAuto) 1513 if (m_followCamAuto)
1341 { 1514 {
1342 Vector3 posAdjusted = m_pos + HEAD_ADJUSTMENT; 1515 // Vector3 posAdjusted = m_pos + HEAD_ADJUSTMENT;
1343 m_scene.PhysicsScene.RaycastWorld(m_pos, Vector3.Normalize(CameraPosition - posAdjusted), Vector3.Distance(CameraPosition, posAdjusted) + 0.3f, RayCastCameraCallback); 1516 // m_scene.PhysicsScene.RaycastWorld(m_pos, Vector3.Normalize(CameraPosition - posAdjusted), Vector3.Distance(CameraPosition, posAdjusted) + 0.3f, RayCastCameraCallback);
1517
1518 Vector3 posAdjusted = AbsolutePosition + HEAD_ADJUSTMENT;
1519 Vector3 distTocam = CameraPosition - posAdjusted;
1520 float distTocamlen = distTocam.Length();
1521 if (distTocamlen > 0)
1522 {
1523 distTocam *= 1.0f / distTocamlen;
1524 m_scene.PhysicsScene.RaycastWorld(posAdjusted, distTocam, distTocamlen + 0.3f, RayCastCameraCallback);
1525 }
1526
1344 } 1527 }
1345 } 1528 }
1346 1529
@@ -1796,12 +1979,17 @@ namespace OpenSim.Region.Framework.Scenes
1796// m_log.DebugFormat("[SCENE PRESENCE]: StandUp() for {0}", Name); 1979// m_log.DebugFormat("[SCENE PRESENCE]: StandUp() for {0}", Name);
1797 1980
1798 SitGround = false; 1981 SitGround = false;
1982
1983/* move this down so avatar gets physical in the new position and not where it is siting
1799 if (PhysicsActor == null) 1984 if (PhysicsActor == null)
1800 AddToPhysicalScene(false); 1985 AddToPhysicalScene(false);
1986 */
1801 1987
1802 if (ParentID != 0) 1988 if (ParentID != 0)
1803 { 1989 {
1804 SceneObjectPart part = ParentPart; 1990 SceneObjectPart part = ParentPart;
1991 UnRegisterSeatControls(part.ParentGroup.UUID);
1992
1805 TaskInventoryDictionary taskIDict = part.TaskInventory; 1993 TaskInventoryDictionary taskIDict = part.TaskInventory;
1806 if (taskIDict != null) 1994 if (taskIDict != null)
1807 { 1995 {
@@ -1817,14 +2005,22 @@ namespace OpenSim.Region.Framework.Scenes
1817 } 2005 }
1818 } 2006 }
1819 2007
1820 ParentPosition = part.GetWorldPosition(); 2008 part.ParentGroup.DeleteAvatar(UUID);
2009// ParentPosition = part.GetWorldPosition();
1821 ControllingClient.SendClearFollowCamProperties(part.ParentUUID); 2010 ControllingClient.SendClearFollowCamProperties(part.ParentUUID);
1822 2011
1823 m_pos += ParentPosition + new Vector3(0.0f, 0.0f, 2.0f * m_sitAvatarHeight); 2012// m_pos += ParentPosition + new Vector3(0.0f, 0.0f, 2.0f * m_sitAvatarHeight);
1824 ParentPosition = Vector3.Zero; 2013// ParentPosition = Vector3.Zero;
2014 m_pos = part.AbsolutePosition + (m_pos * part.GetWorldRotation()) + new Vector3(0.0f, 0.0f, 2.0f * m_sitAvatarHeight);
2015 if (part.SitTargetAvatar == UUID)
2016 m_bodyRot = part.GetWorldRotation() * part.SitTargetOrientation;
1825 2017
1826 ParentID = 0; 2018 ParentID = 0;
1827 ParentPart = null; 2019 ParentPart = null;
2020
2021 if (PhysicsActor == null)
2022 AddToPhysicalScene(false);
2023
1828 SendAvatarDataToAllAgents(); 2024 SendAvatarDataToAllAgents();
1829 m_requestedSitTargetID = 0; 2025 m_requestedSitTargetID = 0;
1830 2026
@@ -1834,6 +2030,9 @@ namespace OpenSim.Region.Framework.Scenes
1834 part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK); 2030 part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK);
1835 } 2031 }
1836 2032
2033 else if (PhysicsActor == null)
2034 AddToPhysicalScene(false);
2035
1837 Animator.TrySetMovementAnimation("STAND"); 2036 Animator.TrySetMovementAnimation("STAND");
1838 } 2037 }
1839 2038
@@ -1885,7 +2084,7 @@ namespace OpenSim.Region.Framework.Scenes
1885 // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it 2084 // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it
1886 2085
1887 if (PhysicsActor != null) 2086 if (PhysicsActor != null)
1888 m_sitAvatarHeight = PhysicsActor.Size.Z; 2087 m_sitAvatarHeight = PhysicsActor.Size.Z * 0.5f;
1889 2088
1890 bool canSit = false; 2089 bool canSit = false;
1891 Vector3 pos = part.AbsolutePosition + offset; 2090 Vector3 pos = part.AbsolutePosition + offset;
@@ -1902,12 +2101,29 @@ namespace OpenSim.Region.Framework.Scenes
1902 } 2101 }
1903 else 2102 else
1904 { 2103 {
1905 if (Util.GetDistanceTo(AbsolutePosition, pos) <= 10) 2104// if (Util.GetDistanceTo(AbsolutePosition, pos) <= 10)
1906 { 2105// {
1907// m_log.DebugFormat( 2106// m_log.DebugFormat(
1908// "[SCENE PRESENCE]: Sitting {0} on {1} {2} because sit target is unset and within 10m", 2107// "[SCENE PRESENCE]: Sitting {0} on {1} {2} because sit target is unset and within 10m",
1909// Name, part.Name, part.LocalId); 2108// Name, part.Name, part.LocalId);
1910 2109
2110 if (m_scene.PhysicsScene != null &&
2111 part.PhysActor != null &&
2112 Util.GetDistanceTo(AbsolutePosition, pos) <= 30)
2113 {
2114
2115 Vector3 camdif = CameraPosition - part.AbsolutePosition;
2116 camdif.Normalize();
2117
2118// m_log.InfoFormat("sit {0} {1}", offset.ToString(), camdif.ToString());
2119
2120 if (m_scene.PhysicsScene.SitAvatar(part.PhysActor, AbsolutePosition, CameraPosition, offset, new Vector3(0.35f, 0, 0.65f), PhysicsSitResponse) != 0)
2121 return;
2122 }
2123
2124 if (Util.GetDistanceTo(AbsolutePosition, pos) <= 10)
2125 {
2126
1911 AbsolutePosition = pos + new Vector3(0.0f, 0.0f, m_sitAvatarHeight); 2127 AbsolutePosition = pos + new Vector3(0.0f, 0.0f, m_sitAvatarHeight);
1912 canSit = true; 2128 canSit = true;
1913 } 2129 }
@@ -1934,7 +2150,7 @@ namespace OpenSim.Region.Framework.Scenes
1934 forceMouselook = part.GetForceMouselook(); 2150 forceMouselook = part.GetForceMouselook();
1935 2151
1936 ControllingClient.SendSitResponse( 2152 ControllingClient.SendSitResponse(
1937 targetID, offset, sitOrientation, false, cameraAtOffset, cameraEyeOffset, forceMouselook); 2153 part.UUID, offset, sitOrientation, false, cameraAtOffset, cameraEyeOffset, forceMouselook);
1938 2154
1939 m_requestedSitTargetUUID = targetID; 2155 m_requestedSitTargetUUID = targetID;
1940 2156
@@ -1948,6 +2164,9 @@ namespace OpenSim.Region.Framework.Scenes
1948 2164
1949 public void HandleAgentRequestSit(IClientAPI remoteClient, UUID agentID, UUID targetID, Vector3 offset) 2165 public void HandleAgentRequestSit(IClientAPI remoteClient, UUID agentID, UUID targetID, Vector3 offset)
1950 { 2166 {
2167 if (IsChildAgent)
2168 return;
2169
1951 if (ParentID != 0) 2170 if (ParentID != 0)
1952 { 2171 {
1953 StandUp(); 2172 StandUp();
@@ -1977,197 +2196,54 @@ namespace OpenSim.Region.Framework.Scenes
1977 SendSitResponse(targetID, offset, Quaternion.Identity); 2196 SendSitResponse(targetID, offset, Quaternion.Identity);
1978 } 2197 }
1979 2198
1980 /* 2199 public void PhysicsSitResponse(int status, uint partID, Vector3 offset, Quaternion Orientation)
1981 public void SitRayCastAvatarPosition(SceneObjectPart part)
1982 { 2200 {
1983 Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset;
1984 Vector3 StartRayCastPosition = AbsolutePosition;
1985 Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition);
1986 float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition);
1987 m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastAvatarPositionResponse);
1988 }
1989 2201
1990 public void SitRayCastAvatarPositionResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal) 2202 if (status < 0)
1991 {
1992 SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID);
1993 if (part != null)
1994 {
1995 if (hitYN)
1996 {
1997 if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f))
1998 {
1999 SitRaycastFindEdge(collisionPoint, normal);
2000 m_log.DebugFormat("[SIT]: Raycast Avatar Position succeeded at point: {0}, normal:{1}", collisionPoint, normal);
2001 }
2002 else
2003 {
2004 SitRayCastAvatarPositionCameraZ(part);
2005 }
2006 }
2007 else
2008 {
2009 SitRayCastAvatarPositionCameraZ(part);
2010 }
2011 }
2012 else
2013 { 2203 {
2014 ControllingClient.SendAlertMessage("Sit position no longer exists"); 2204 ControllingClient.SendAlertMessage("Sit position no longer exists");
2015 m_requestedSitTargetUUID = UUID.Zero; 2205 return;
2016 m_requestedSitTargetID = 0;
2017 m_requestedSitOffset = Vector3.Zero;
2018 } 2206 }
2019 2207
2020 } 2208 if (status == 0)
2021 2209 return;
2022 public void SitRayCastAvatarPositionCameraZ(SceneObjectPart part)
2023 {
2024 // Next, try to raycast from the camera Z position
2025 Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset;
2026 Vector3 StartRayCastPosition = AbsolutePosition; StartRayCastPosition.Z = CameraPosition.Z;
2027 Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition);
2028 float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition);
2029 m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastAvatarPositionCameraZResponse);
2030 }
2031 2210
2032 public void SitRayCastAvatarPositionCameraZResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal) 2211 SceneObjectPart part = m_scene.GetSceneObjectPart(partID);
2033 { 2212 if (part == null || part.ParentGroup.IsAttachment)
2034 SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID);
2035 if (part != null)
2036 { 2213 {
2037 if (hitYN) 2214 return;
2038 {
2039 if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f))
2040 {
2041 SitRaycastFindEdge(collisionPoint, normal);
2042 m_log.DebugFormat("[SIT]: Raycast Avatar Position + CameraZ succeeded at point: {0}, normal:{1}", collisionPoint, normal);
2043 }
2044 else
2045 {
2046 SitRayCastCameraPosition(part);
2047 }
2048 }
2049 else
2050 {
2051 SitRayCastCameraPosition(part);
2052 }
2053 }
2054 else
2055 {
2056 ControllingClient.SendAlertMessage("Sit position no longer exists");
2057 m_requestedSitTargetUUID = UUID.Zero;
2058 m_requestedSitTargetID = 0;
2059 m_requestedSitOffset = Vector3.Zero;
2060 } 2215 }
2061 2216
2062 } 2217// m_log.InfoFormat("physsit {0} {1}", offset.ToString(),Orientation.ToString());
2063 2218
2064 public void SitRayCastCameraPosition(SceneObjectPart part) 2219 part.AddSittingAvatar(UUID);
2065 {
2066 // Next, try to raycast from the camera position
2067 Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset;
2068 Vector3 StartRayCastPosition = CameraPosition;
2069 Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition);
2070 float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition);
2071 m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastCameraPositionResponse);
2072 }
2073 2220
2074 public void SitRayCastCameraPositionResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal) 2221 Vector3 cameraAtOffset = part.GetCameraAtOffset();
2075 { 2222 Vector3 cameraEyeOffset = part.GetCameraEyeOffset();
2076 SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID); 2223 bool forceMouselook = part.GetForceMouselook();
2077 if (part != null)
2078 {
2079 if (hitYN)
2080 {
2081 if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f))
2082 {
2083 SitRaycastFindEdge(collisionPoint, normal);
2084 m_log.DebugFormat("[SIT]: Raycast Camera Position succeeded at point: {0}, normal:{1}", collisionPoint, normal);
2085 }
2086 else
2087 {
2088 SitRayHorizontal(part);
2089 }
2090 }
2091 else
2092 {
2093 SitRayHorizontal(part);
2094 }
2095 }
2096 else
2097 {
2098 ControllingClient.SendAlertMessage("Sit position no longer exists");
2099 m_requestedSitTargetUUID = UUID.Zero;
2100 m_requestedSitTargetID = 0;
2101 m_requestedSitOffset = Vector3.Zero;
2102 }
2103 2224
2104 } 2225 ControllingClient.SendSitResponse(
2226 part.UUID, offset, Orientation, false, cameraAtOffset, cameraEyeOffset, forceMouselook);
2105 2227
2106 public void SitRayHorizontal(SceneObjectPart part) 2228 part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK);
2107 {
2108 // Next, try to raycast from the avatar position to fwd
2109 Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset;
2110 Vector3 StartRayCastPosition = CameraPosition;
2111 Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition);
2112 float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition);
2113 m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastHorizontalResponse);
2114 }
2115 2229
2116 public void SitRayCastHorizontalResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal) 2230 // assuming no autopilot in use
2117 { 2231 Velocity = Vector3.Zero;
2118 SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID); 2232 RemoveFromPhysicalScene();
2119 if (part != null)
2120 {
2121 if (hitYN)
2122 {
2123 if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f))
2124 {
2125 SitRaycastFindEdge(collisionPoint, normal);
2126 m_log.DebugFormat("[SIT]: Raycast Horizontal Position succeeded at point: {0}, normal:{1}", collisionPoint, normal);
2127 // Next, try to raycast from the camera position
2128 Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset;
2129 Vector3 StartRayCastPosition = CameraPosition;
2130 Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition);
2131 float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition);
2132 //m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastResponseAvatarPosition);
2133 }
2134 else
2135 {
2136 ControllingClient.SendAlertMessage("Sit position not accessable.");
2137 m_requestedSitTargetUUID = UUID.Zero;
2138 m_requestedSitTargetID = 0;
2139 m_requestedSitOffset = Vector3.Zero;
2140 }
2141 }
2142 else
2143 {
2144 ControllingClient.SendAlertMessage("Sit position not accessable.");
2145 m_requestedSitTargetUUID = UUID.Zero;
2146 m_requestedSitTargetID = 0;
2147 m_requestedSitOffset = Vector3.Zero;
2148 }
2149 }
2150 else
2151 {
2152 ControllingClient.SendAlertMessage("Sit position no longer exists");
2153 m_requestedSitTargetUUID = UUID.Zero;
2154 m_requestedSitTargetID = 0;
2155 m_requestedSitOffset = Vector3.Zero;
2156 }
2157 2233
2158 } 2234 Rotation = Orientation;
2235 m_pos = offset;
2159 2236
2160 private void SitRaycastFindEdge(Vector3 collisionPoint, Vector3 collisionNormal) 2237 m_requestedSitTargetID = 0; // invalidate the viewer sit comand for now
2161 { 2238 part.ParentGroup.AddAvatar(UUID);
2162 int i = 0; 2239
2163 //throw new NotImplementedException(); 2240 ParentPart = part;
2164 //m_requestedSitTargetUUID = UUID.Zero; 2241 ParentID = part.LocalId;
2165 //m_requestedSitTargetID = 0;
2166 //m_requestedSitOffset = Vector3.Zero;
2167 2242
2168 SendSitResponse(ControllingClient, m_requestedSitTargetUUID, collisionPoint - m_requestedSitOffset, Quaternion.Identity); 2243 Animator.TrySetMovementAnimation("SIT");
2244 SendAvatarDataToAllAgents();
2169 } 2245 }
2170 */ 2246
2171 2247
2172 public void HandleAgentSit(IClientAPI remoteClient, UUID agentID) 2248 public void HandleAgentSit(IClientAPI remoteClient, UUID agentID)
2173 { 2249 {
@@ -2198,14 +2274,39 @@ namespace OpenSim.Region.Framework.Scenes
2198 2274
2199 //Quaternion result = (sitTargetOrient * vq) * nq; 2275 //Quaternion result = (sitTargetOrient * vq) * nq;
2200 2276
2201 m_pos = sitTargetPos + SIT_TARGET_ADJUSTMENT; 2277 double x, y, z, m;
2278
2279 Quaternion r = sitTargetOrient;
2280 m = r.X * r.X + r.Y * r.Y + r.Z * r.Z + r.W * r.W;
2281
2282 if (Math.Abs(1.0 - m) > 0.000001)
2283 {
2284 m = 1.0 / Math.Sqrt(m);
2285 r.X *= (float)m;
2286 r.Y *= (float)m;
2287 r.Z *= (float)m;
2288 r.W *= (float)m;
2289 }
2290
2291 x = 2 * (r.X * r.Z + r.Y * r.W);
2292 y = 2 * (-r.X * r.W + r.Y * r.Z);
2293 z = -r.X * r.X - r.Y * r.Y + r.Z * r.Z + r.W * r.W;
2294
2295 Vector3 up = new Vector3((float)x, (float)y, (float)z);
2296 Vector3 sitOffset = up * Appearance.AvatarHeight * 0.02638f;
2297
2298 m_pos = sitTargetPos + sitOffset + SIT_TARGET_ADJUSTMENT;
2299
2300// m_pos = sitTargetPos + SIT_TARGET_ADJUSTMENT - sitOffset;
2202 Rotation = sitTargetOrient; 2301 Rotation = sitTargetOrient;
2203 ParentPosition = part.AbsolutePosition; 2302// ParentPosition = part.AbsolutePosition;
2303 part.ParentGroup.AddAvatar(UUID);
2204 } 2304 }
2205 else 2305 else
2206 { 2306 {
2207 m_pos -= part.AbsolutePosition; 2307 m_pos -= part.AbsolutePosition;
2208 ParentPosition = part.AbsolutePosition; 2308// ParentPosition = part.AbsolutePosition;
2309 part.ParentGroup.AddAvatar(UUID);
2209 2310
2210// m_log.DebugFormat( 2311// m_log.DebugFormat(
2211// "[SCENE PRESENCE]: Sitting {0} at position {1} ({2} + {3}) on part {4} {5} without sit target", 2312// "[SCENE PRESENCE]: Sitting {0} at position {1} ({2} + {3}) on part {4} {5} without sit target",
@@ -2255,6 +2356,13 @@ namespace OpenSim.Region.Framework.Scenes
2255 Animator.RemoveAnimation(animID); 2356 Animator.RemoveAnimation(animID);
2256 } 2357 }
2257 2358
2359 public void avnHandleChangeAnim(UUID animID, bool addRemove,bool sendPack)
2360 {
2361 Animator.avnChangeAnim(animID, addRemove, sendPack);
2362 }
2363
2364
2365
2258 /// <summary> 2366 /// <summary>
2259 /// Rotate the avatar to the given rotation and apply a movement in the given relative vector 2367 /// Rotate the avatar to the given rotation and apply a movement in the given relative vector
2260 /// </summary> 2368 /// </summary>
@@ -2308,14 +2416,15 @@ namespace OpenSim.Region.Framework.Scenes
2308 direc.Z *= 2.6f; 2416 direc.Z *= 2.6f;
2309 2417
2310 // TODO: PreJump and jump happen too quickly. Many times prejump gets ignored. 2418 // TODO: PreJump and jump happen too quickly. Many times prejump gets ignored.
2311 Animator.TrySetMovementAnimation("PREJUMP"); 2419// Animator.TrySetMovementAnimation("PREJUMP");
2312 Animator.TrySetMovementAnimation("JUMP"); 2420// Animator.TrySetMovementAnimation("JUMP");
2313 } 2421 }
2314 } 2422 }
2315 } 2423 }
2316 2424
2317 // TODO: Add the force instead of only setting it to support multiple forces per frame? 2425 // TODO: Add the force instead of only setting it to support multiple forces per frame?
2318 m_forceToApply = direc; 2426 m_forceToApply = direc;
2427 Animator.UpdateMovementAnimations();
2319 } 2428 }
2320 2429
2321 #endregion 2430 #endregion
@@ -2333,9 +2442,13 @@ namespace OpenSim.Region.Framework.Scenes
2333 // NOTE: Velocity is not the same as m_velocity. Velocity will attempt to 2442 // NOTE: Velocity is not the same as m_velocity. Velocity will attempt to
2334 // grab the latest PhysicsActor velocity, whereas m_velocity is often 2443 // grab the latest PhysicsActor velocity, whereas m_velocity is often
2335 // storing a requested force instead of an actual traveling velocity 2444 // storing a requested force instead of an actual traveling velocity
2445 if (Appearance.AvatarSize != m_lastSize)
2446 {
2447 m_lastSize = Appearance.AvatarSize;
2448 SendAvatarDataToAllAgents();
2449 }
2336 2450
2337 // Throw away duplicate or insignificant updates 2451 else if (!Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE) ||
2338 if (!Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE) ||
2339 !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) || 2452 !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) ||
2340 !m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE)) 2453 !m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE))
2341 { 2454 {
@@ -2633,6 +2746,8 @@ namespace OpenSim.Region.Framework.Scenes
2633 2746
2634 avatar.ControllingClient.SendAppearance( 2747 avatar.ControllingClient.SendAppearance(
2635 UUID, Appearance.VisualParams, Appearance.Texture.GetBytes()); 2748 UUID, Appearance.VisualParams, Appearance.Texture.GetBytes());
2749
2750
2636 } 2751 }
2637 2752
2638 #endregion 2753 #endregion
@@ -2707,8 +2822,9 @@ namespace OpenSim.Region.Framework.Scenes
2707 2822
2708 // If we don't have a PhysActor, we can't cross anyway 2823 // If we don't have a PhysActor, we can't cross anyway
2709 // Also don't do this while sat, sitting avatars cross with the 2824 // Also don't do this while sat, sitting avatars cross with the
2710 // object they sit on. 2825 // object they sit on. ParentUUID denoted a pending sit, don't
2711 if (ParentID != 0 || PhysicsActor == null) 2826 // interfere with it.
2827 if (ParentID != 0 || PhysicsActor == null || ParentUUID != UUID.Zero)
2712 return; 2828 return;
2713 2829
2714 if (!IsInTransit) 2830 if (!IsInTransit)
@@ -2969,6 +3085,10 @@ namespace OpenSim.Region.Framework.Scenes
2969 } 3085 }
2970 3086
2971 private static Vector3 marker = new Vector3(-1f, -1f, -1f); 3087 private static Vector3 marker = new Vector3(-1f, -1f, -1f);
3088 private void RaiseUpdateThrottles()
3089 {
3090 m_scene.EventManager.TriggerThrottleUpdate(this);
3091 }
2972 /// <summary> 3092 /// <summary>
2973 /// This updates important decision making data about a child agent 3093 /// This updates important decision making data about a child agent
2974 /// The main purpose is to figure out what objects to send to a child agent that's in a neighboring region 3094 /// The main purpose is to figure out what objects to send to a child agent that's in a neighboring region
@@ -3049,6 +3169,9 @@ namespace OpenSim.Region.Framework.Scenes
3049 cAgent.AlwaysRun = SetAlwaysRun; 3169 cAgent.AlwaysRun = SetAlwaysRun;
3050 3170
3051 cAgent.Appearance = new AvatarAppearance(Appearance); 3171 cAgent.Appearance = new AvatarAppearance(Appearance);
3172
3173 cAgent.ParentPart = ParentUUID;
3174 cAgent.SitOffset = m_pos;
3052 3175
3053 lock (scriptedcontrols) 3176 lock (scriptedcontrols)
3054 { 3177 {
@@ -3057,7 +3180,7 @@ namespace OpenSim.Region.Framework.Scenes
3057 3180
3058 foreach (ScriptControllers c in scriptedcontrols.Values) 3181 foreach (ScriptControllers c in scriptedcontrols.Values)
3059 { 3182 {
3060 controls[i++] = new ControllerData(c.itemID, (uint)c.ignoreControls, (uint)c.eventControls); 3183 controls[i++] = new ControllerData(c.objectID, c.itemID, (uint)c.ignoreControls, (uint)c.eventControls);
3061 } 3184 }
3062 cAgent.Controllers = controls; 3185 cAgent.Controllers = controls;
3063 } 3186 }
@@ -3090,6 +3213,8 @@ namespace OpenSim.Region.Framework.Scenes
3090 CameraAtAxis = cAgent.AtAxis; 3213 CameraAtAxis = cAgent.AtAxis;
3091 CameraLeftAxis = cAgent.LeftAxis; 3214 CameraLeftAxis = cAgent.LeftAxis;
3092 CameraUpAxis = cAgent.UpAxis; 3215 CameraUpAxis = cAgent.UpAxis;
3216 ParentUUID = cAgent.ParentPart;
3217 m_prevSitOffset = cAgent.SitOffset;
3093 3218
3094 // When we get to the point of re-computing neighbors everytime this 3219 // When we get to the point of re-computing neighbors everytime this
3095 // changes, then start using the agent's drawdistance rather than the 3220 // changes, then start using the agent's drawdistance rather than the
@@ -3127,6 +3252,7 @@ namespace OpenSim.Region.Framework.Scenes
3127 foreach (ControllerData c in cAgent.Controllers) 3252 foreach (ControllerData c in cAgent.Controllers)
3128 { 3253 {
3129 ScriptControllers sc = new ScriptControllers(); 3254 ScriptControllers sc = new ScriptControllers();
3255 sc.objectID = c.ObjectID;
3130 sc.itemID = c.ItemID; 3256 sc.itemID = c.ItemID;
3131 sc.ignoreControls = (ScriptControlled)c.IgnoreControls; 3257 sc.ignoreControls = (ScriptControlled)c.IgnoreControls;
3132 sc.eventControls = (ScriptControlled)c.EventControls; 3258 sc.eventControls = (ScriptControlled)c.EventControls;
@@ -3194,20 +3320,27 @@ namespace OpenSim.Region.Framework.Scenes
3194 } 3320 }
3195 3321
3196 if (Appearance.AvatarHeight == 0) 3322 if (Appearance.AvatarHeight == 0)
3197 Appearance.SetHeight(); 3323// Appearance.SetHeight();
3324 Appearance.SetSize(new Vector3(0.45f,0.6f,1.9f));
3198 3325
3199 PhysicsScene scene = m_scene.PhysicsScene; 3326 PhysicsScene scene = m_scene.PhysicsScene;
3200 3327
3201 Vector3 pVec = AbsolutePosition; 3328 Vector3 pVec = AbsolutePosition;
3202 3329
3330/*
3331 PhysicsActor = scene.AddAvatar(
3332 LocalId, Firstname + "." + Lastname, pVec,
3333 new Vector3(0.45f, 0.6f, Appearance.AvatarHeight), isFlying);
3334*/
3335
3203 PhysicsActor = scene.AddAvatar( 3336 PhysicsActor = scene.AddAvatar(
3204 LocalId, Firstname + "." + Lastname, pVec, 3337 LocalId, Firstname + "." + Lastname, pVec,
3205 new Vector3(0f, 0f, Appearance.AvatarHeight), isFlying); 3338 Appearance.AvatarBoxSize,Appearance.AvatarFeetOffset, isFlying);
3206 3339
3207 //PhysicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; 3340 //PhysicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients;
3208 PhysicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; 3341 PhysicsActor.OnCollisionUpdate += PhysicsCollisionUpdate;
3209 PhysicsActor.OnOutOfBounds += OutOfBoundsCall; // Called for PhysicsActors when there's something wrong 3342 PhysicsActor.OnOutOfBounds += OutOfBoundsCall; // Called for PhysicsActors when there's something wrong
3210 PhysicsActor.SubscribeEvents(500); 3343 PhysicsActor.SubscribeEvents(100);
3211 PhysicsActor.LocalID = LocalId; 3344 PhysicsActor.LocalID = LocalId;
3212 } 3345 }
3213 3346
@@ -3221,6 +3354,7 @@ namespace OpenSim.Region.Framework.Scenes
3221 ControllingClient.SendAgentAlertMessage("Physics is having a problem with your avatar. You may not be able to move until you relog.", true); 3354 ControllingClient.SendAgentAlertMessage("Physics is having a problem with your avatar. You may not be able to move until you relog.", true);
3222 } 3355 }
3223 3356
3357
3224 /// <summary> 3358 /// <summary>
3225 /// Event called by the physics plugin to tell the avatar about a collision. 3359 /// Event called by the physics plugin to tell the avatar about a collision.
3226 /// </summary> 3360 /// </summary>
@@ -3234,7 +3368,7 @@ namespace OpenSim.Region.Framework.Scenes
3234 /// <param name="e"></param> 3368 /// <param name="e"></param>
3235 public void PhysicsCollisionUpdate(EventArgs e) 3369 public void PhysicsCollisionUpdate(EventArgs e)
3236 { 3370 {
3237 if (IsChildAgent) 3371 if (IsChildAgent || Animator == null)
3238 return; 3372 return;
3239 3373
3240 //if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f)) 3374 //if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f))
@@ -3250,7 +3384,6 @@ namespace OpenSim.Region.Framework.Scenes
3250 CollisionEventUpdate collisionData = (CollisionEventUpdate)e; 3384 CollisionEventUpdate collisionData = (CollisionEventUpdate)e;
3251 Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; 3385 Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList;
3252 3386
3253 CollisionPlane = Vector4.UnitW;
3254 3387
3255// // No collisions at all means we may be flying. Update always 3388// // No collisions at all means we may be flying. Update always
3256// // to make falling work 3389// // to make falling work
@@ -3262,6 +3395,7 @@ namespace OpenSim.Region.Framework.Scenes
3262 3395
3263 if (coldata.Count != 0) 3396 if (coldata.Count != 0)
3264 { 3397 {
3398/*
3265 switch (Animator.CurrentMovementAnimation) 3399 switch (Animator.CurrentMovementAnimation)
3266 { 3400 {
3267 case "STAND": 3401 case "STAND":
@@ -3270,24 +3404,38 @@ namespace OpenSim.Region.Framework.Scenes
3270 case "CROUCH": 3404 case "CROUCH":
3271 case "CROUCHWALK": 3405 case "CROUCHWALK":
3272 { 3406 {
3407 */
3273 ContactPoint lowest; 3408 ContactPoint lowest;
3274 lowest.SurfaceNormal = Vector3.Zero; 3409 lowest.SurfaceNormal = Vector3.Zero;
3275 lowest.Position = Vector3.Zero; 3410 lowest.Position = Vector3.Zero;
3276 lowest.Position.Z = Single.NaN; 3411 lowest.Position.Z = float.MaxValue;
3277 3412
3278 foreach (ContactPoint contact in coldata.Values) 3413 foreach (ContactPoint contact in coldata.Values)
3279 { 3414 {
3280 if (Single.IsNaN(lowest.Position.Z) || contact.Position.Z < lowest.Position.Z) 3415
3416 if (contact.CharacterFeet && contact.Position.Z < lowest.Position.Z)
3281 { 3417 {
3282 lowest = contact; 3418 lowest = contact;
3283 } 3419 }
3284 } 3420 }
3285 3421
3286 CollisionPlane = new Vector4(-lowest.SurfaceNormal, -Vector3.Dot(lowest.Position, lowest.SurfaceNormal)); 3422 if (lowest.Position.Z != float.MaxValue)
3423 {
3424 lowest.SurfaceNormal = -lowest.SurfaceNormal;
3425 CollisionPlane = new Vector4(lowest.SurfaceNormal, Vector3.Dot(lowest.Position, lowest.SurfaceNormal));
3426 }
3427 else
3428 CollisionPlane = Vector4.UnitW;
3429/*
3287 } 3430 }
3288 break; 3431 break;
3289 } 3432 }
3433*/
3290 } 3434 }
3435 else
3436 CollisionPlane = Vector4.UnitW;
3437
3438 RaiseCollisionScriptEvents(coldata);
3291 3439
3292 // Gods do not take damage and Invulnerable is set depending on parcel/region flags 3440 // Gods do not take damage and Invulnerable is set depending on parcel/region flags
3293 if (Invulnerable || GodLevel > 0) 3441 if (Invulnerable || GodLevel > 0)
@@ -3386,6 +3534,13 @@ namespace OpenSim.Region.Framework.Scenes
3386 // m_reprioritizationTimer.Dispose(); 3534 // m_reprioritizationTimer.Dispose();
3387 3535
3388 RemoveFromPhysicalScene(); 3536 RemoveFromPhysicalScene();
3537
3538 m_scene.EventManager.OnRegionHeartbeatEnd -= RegionHeartbeatEnd;
3539
3540// if (Animator != null)
3541// Animator.Close();
3542 Animator = null;
3543
3389 } 3544 }
3390 3545
3391 public void AddAttachment(SceneObjectGroup gobj) 3546 public void AddAttachment(SceneObjectGroup gobj)
@@ -3619,10 +3774,18 @@ namespace OpenSim.Region.Framework.Scenes
3619 3774
3620 public void RegisterControlEventsToScript(int controls, int accept, int pass_on, uint Obj_localID, UUID Script_item_UUID) 3775 public void RegisterControlEventsToScript(int controls, int accept, int pass_on, uint Obj_localID, UUID Script_item_UUID)
3621 { 3776 {
3777 SceneObjectPart p = m_scene.GetSceneObjectPart(Obj_localID);
3778 if (p == null)
3779 return;
3780
3781 ControllingClient.SendTakeControls(controls, false, false);
3782 ControllingClient.SendTakeControls(controls, true, false);
3783
3622 ScriptControllers obj = new ScriptControllers(); 3784 ScriptControllers obj = new ScriptControllers();
3623 obj.ignoreControls = ScriptControlled.CONTROL_ZERO; 3785 obj.ignoreControls = ScriptControlled.CONTROL_ZERO;
3624 obj.eventControls = ScriptControlled.CONTROL_ZERO; 3786 obj.eventControls = ScriptControlled.CONTROL_ZERO;
3625 3787
3788 obj.objectID = p.ParentGroup.UUID;
3626 obj.itemID = Script_item_UUID; 3789 obj.itemID = Script_item_UUID;
3627 if (pass_on == 0 && accept == 0) 3790 if (pass_on == 0 && accept == 0)
3628 { 3791 {
@@ -3671,6 +3834,21 @@ namespace OpenSim.Region.Framework.Scenes
3671 ControllingClient.SendTakeControls(int.MaxValue, false, false); 3834 ControllingClient.SendTakeControls(int.MaxValue, false, false);
3672 } 3835 }
3673 3836
3837 private void UnRegisterSeatControls(UUID obj)
3838 {
3839 List<UUID> takers = new List<UUID>();
3840
3841 foreach (ScriptControllers c in scriptedcontrols.Values)
3842 {
3843 if (c.objectID == obj)
3844 takers.Add(c.itemID);
3845 }
3846 foreach (UUID t in takers)
3847 {
3848 UnRegisterControlEventsToScript(0, t);
3849 }
3850 }
3851
3674 public void UnRegisterControlEventsToScript(uint Obj_localID, UUID Script_item_UUID) 3852 public void UnRegisterControlEventsToScript(uint Obj_localID, UUID Script_item_UUID)
3675 { 3853 {
3676 ScriptControllers takecontrols; 3854 ScriptControllers takecontrols;
@@ -3989,6 +4167,12 @@ namespace OpenSim.Region.Framework.Scenes
3989 4167
3990 private void CheckAndAdjustLandingPoint(ref Vector3 pos) 4168 private void CheckAndAdjustLandingPoint(ref Vector3 pos)
3991 { 4169 {
4170 string reason;
4171
4172 // Honor bans
4173 if (!m_scene.TestLandRestrictions(UUID, out reason, ref pos.X, ref pos.Y))
4174 return;
4175
3992 SceneObjectGroup telehub = null; 4176 SceneObjectGroup telehub = null;
3993 if (m_scene.RegionInfo.RegionSettings.TelehubObject != UUID.Zero && (telehub = m_scene.GetSceneObjectGroup(m_scene.RegionInfo.RegionSettings.TelehubObject)) != null) 4177 if (m_scene.RegionInfo.RegionSettings.TelehubObject != UUID.Zero && (telehub = m_scene.GetSceneObjectGroup(m_scene.RegionInfo.RegionSettings.TelehubObject)) != null)
3994 { 4178 {
@@ -4028,11 +4212,206 @@ namespace OpenSim.Region.Framework.Scenes
4028 pos = land.LandData.UserLocation; 4212 pos = land.LandData.UserLocation;
4029 } 4213 }
4030 } 4214 }
4031 4215
4032 land.SendLandUpdateToClient(ControllingClient); 4216 land.SendLandUpdateToClient(ControllingClient);
4033 } 4217 }
4034 } 4218 }
4035 4219
4220 private DetectedObject CreateDetObject(SceneObjectPart obj)
4221 {
4222 DetectedObject detobj = new DetectedObject();
4223 detobj.keyUUID = obj.UUID;
4224 detobj.nameStr = obj.Name;
4225 detobj.ownerUUID = obj.OwnerID;
4226 detobj.posVector = obj.AbsolutePosition;
4227 detobj.rotQuat = obj.GetWorldRotation();
4228 detobj.velVector = obj.Velocity;
4229 detobj.colliderType = 0;
4230 detobj.groupUUID = obj.GroupID;
4231
4232 return detobj;
4233 }
4234
4235 private DetectedObject CreateDetObject(ScenePresence av)
4236 {
4237 DetectedObject detobj = new DetectedObject();
4238 detobj.keyUUID = av.UUID;
4239 detobj.nameStr = av.ControllingClient.Name;
4240 detobj.ownerUUID = av.UUID;
4241 detobj.posVector = av.AbsolutePosition;
4242 detobj.rotQuat = av.Rotation;
4243 detobj.velVector = av.Velocity;
4244 detobj.colliderType = 0;
4245 detobj.groupUUID = av.ControllingClient.ActiveGroupId;
4246
4247 return detobj;
4248 }
4249
4250 private DetectedObject CreateDetObjectForGround()
4251 {
4252 DetectedObject detobj = new DetectedObject();
4253 detobj.keyUUID = UUID.Zero;
4254 detobj.nameStr = "";
4255 detobj.ownerUUID = UUID.Zero;
4256 detobj.posVector = AbsolutePosition;
4257 detobj.rotQuat = Quaternion.Identity;
4258 detobj.velVector = Vector3.Zero;
4259 detobj.colliderType = 0;
4260 detobj.groupUUID = UUID.Zero;
4261
4262 return detobj;
4263 }
4264
4265 private ColliderArgs CreateColliderArgs(SceneObjectPart dest, List<uint> colliders)
4266 {
4267 ColliderArgs colliderArgs = new ColliderArgs();
4268 List<DetectedObject> colliding = new List<DetectedObject>();
4269 foreach (uint localId in colliders)
4270 {
4271 if (localId == 0)
4272 continue;
4273
4274 SceneObjectPart obj = m_scene.GetSceneObjectPart(localId);
4275 if (obj != null)
4276 {
4277 if (!dest.CollisionFilteredOut(obj.UUID, obj.Name))
4278 colliding.Add(CreateDetObject(obj));
4279 }
4280 else
4281 {
4282 ScenePresence av = m_scene.GetScenePresence(localId);
4283 if (av != null && (!av.IsChildAgent))
4284 {
4285 if (!dest.CollisionFilteredOut(av.UUID, av.Name))
4286 colliding.Add(CreateDetObject(av));
4287 }
4288 }
4289 }
4290
4291 colliderArgs.Colliders = colliding;
4292
4293 return colliderArgs;
4294 }
4295
4296 private delegate void ScriptCollidingNotification(uint localID, ColliderArgs message);
4297
4298 private void SendCollisionEvent(SceneObjectGroup dest, scriptEvents ev, List<uint> colliders, ScriptCollidingNotification notify)
4299 {
4300 ColliderArgs CollidingMessage;
4301
4302 if (colliders.Count > 0)
4303 {
4304 if ((dest.RootPart.ScriptEvents & ev) != 0)
4305 {
4306 CollidingMessage = CreateColliderArgs(dest.RootPart, colliders);
4307
4308 if (CollidingMessage.Colliders.Count > 0)
4309 notify(dest.RootPart.LocalId, CollidingMessage);
4310 }
4311 }
4312 }
4313
4314 private void SendLandCollisionEvent(SceneObjectGroup dest, scriptEvents ev, ScriptCollidingNotification notify)
4315 {
4316 if ((dest.RootPart.ScriptEvents & ev) != 0)
4317 {
4318 ColliderArgs LandCollidingMessage = new ColliderArgs();
4319 List<DetectedObject> colliding = new List<DetectedObject>();
4320
4321 colliding.Add(CreateDetObjectForGround());
4322 LandCollidingMessage.Colliders = colliding;
4323
4324 notify(dest.RootPart.LocalId, LandCollidingMessage);
4325 }
4326 }
4327
4328 private void RaiseCollisionScriptEvents(Dictionary<uint, ContactPoint> coldata)
4329 {
4330 try
4331 {
4332 List<uint> thisHitColliders = new List<uint>();
4333 List<uint> endedColliders = new List<uint>();
4334 List<uint> startedColliders = new List<uint>();
4335 List<CollisionForSoundInfo> soundinfolist = new List<CollisionForSoundInfo>();
4336 CollisionForSoundInfo soundinfo;
4337 ContactPoint curcontact;
4338
4339 if (coldata.Count == 0)
4340 {
4341 if (m_lastColliders.Count == 0)
4342 return; // nothing to do
4343
4344 foreach (uint localID in m_lastColliders)
4345 {
4346 endedColliders.Add(localID);
4347 }
4348 m_lastColliders.Clear();
4349 }
4350
4351 else
4352 {
4353 foreach (uint id in coldata.Keys)
4354 {
4355 thisHitColliders.Add(id);
4356 if (!m_lastColliders.Contains(id))
4357 {
4358 startedColliders.Add(id);
4359 curcontact = coldata[id];
4360 if (Math.Abs(curcontact.RelativeSpeed) > 0.2)
4361 {
4362 soundinfo = new CollisionForSoundInfo();
4363 soundinfo.colliderID = id;
4364 soundinfo.position = curcontact.Position;
4365 soundinfo.relativeVel = curcontact.RelativeSpeed;
4366 soundinfolist.Add(soundinfo);
4367 }
4368 }
4369 //m_log.Debug("[SCENE PRESENCE]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString());
4370 }
4371
4372 // calculate things that ended colliding
4373 foreach (uint localID in m_lastColliders)
4374 {
4375 if (!thisHitColliders.Contains(localID))
4376 {
4377 endedColliders.Add(localID);
4378 }
4379 }
4380 //add the items that started colliding this time to the last colliders list.
4381 foreach (uint localID in startedColliders)
4382 {
4383 m_lastColliders.Add(localID);
4384 }
4385 // remove things that ended colliding from the last colliders list
4386 foreach (uint localID in endedColliders)
4387 {
4388 m_lastColliders.Remove(localID);
4389 }
4390
4391 if (soundinfolist.Count > 0)
4392 CollisionSounds.AvatarCollisionSound(this, soundinfolist);
4393 }
4394
4395 foreach (SceneObjectGroup att in GetAttachments())
4396 {
4397 SendCollisionEvent(att, scriptEvents.collision_start, startedColliders, m_scene.EventManager.TriggerScriptCollidingStart);
4398 SendCollisionEvent(att, scriptEvents.collision , m_lastColliders , m_scene.EventManager.TriggerScriptColliding);
4399 SendCollisionEvent(att, scriptEvents.collision_end , endedColliders , m_scene.EventManager.TriggerScriptCollidingEnd);
4400
4401 if (startedColliders.Contains(0))
4402 SendLandCollisionEvent(att, scriptEvents.land_collision_start, m_scene.EventManager.TriggerScriptLandCollidingStart);
4403 if (m_lastColliders.Contains(0))
4404 SendLandCollisionEvent(att, scriptEvents.land_collision, m_scene.EventManager.TriggerScriptLandColliding);
4405 if (endedColliders.Contains(0))
4406 SendLandCollisionEvent(att, scriptEvents.land_collision_end, m_scene.EventManager.TriggerScriptLandCollidingEnd);
4407 }
4408 }
4409 finally
4410 {
4411 m_collisionEventFlag = false;
4412 }
4413 }
4414
4036 private void TeleportFlagsDebug() { 4415 private void TeleportFlagsDebug() {
4037 4416
4038 // Some temporary debugging help to show all the TeleportFlags we have... 4417 // Some temporary debugging help to show all the TeleportFlags we have...
@@ -4057,6 +4436,5 @@ namespace OpenSim.Region.Framework.Scenes
4057 m_log.InfoFormat("[SCENE PRESENCE]: TELEPORT ******************"); 4436 m_log.InfoFormat("[SCENE PRESENCE]: TELEPORT ******************");
4058 4437
4059 } 4438 }
4060
4061 } 4439 }
4062} 4440}
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
index 2d4c60a..123c158 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
@@ -262,6 +262,12 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
262 sr.Close(); 262 sr.Close();
263 } 263 }
264 264
265 XmlNodeList keymotion = doc.GetElementsByTagName("KeyframeMotion");
266 if (keymotion.Count > 0)
267 sceneObject.RootPart.KeyframeMotion = KeyframeMotion.FromData(sceneObject, Convert.FromBase64String(keymotion[0].InnerText));
268 else
269 sceneObject.RootPart.KeyframeMotion = null;
270
265 // Script state may, or may not, exist. Not having any, is NOT 271 // Script state may, or may not, exist. Not having any, is NOT
266 // ever a problem. 272 // ever a problem.
267 sceneObject.LoadScriptState(doc); 273 sceneObject.LoadScriptState(doc);
@@ -366,6 +372,23 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
366 m_SOPXmlProcessors.Add("PayPrice2", ProcessPayPrice2); 372 m_SOPXmlProcessors.Add("PayPrice2", ProcessPayPrice2);
367 m_SOPXmlProcessors.Add("PayPrice3", ProcessPayPrice3); 373 m_SOPXmlProcessors.Add("PayPrice3", ProcessPayPrice3);
368 m_SOPXmlProcessors.Add("PayPrice4", ProcessPayPrice4); 374 m_SOPXmlProcessors.Add("PayPrice4", ProcessPayPrice4);
375
376 m_SOPXmlProcessors.Add("Buoyancy", ProcessBuoyancy);
377 m_SOPXmlProcessors.Add("Force", ProcessForce);
378 m_SOPXmlProcessors.Add("Torque", ProcessTorque);
379 m_SOPXmlProcessors.Add("VolumeDetectActive", ProcessVolumeDetectActive);
380
381
382 m_SOPXmlProcessors.Add("Vehicle", ProcessVehicle);
383
384 m_SOPXmlProcessors.Add("PhysicsShapeType", ProcessPhysicsShapeType);
385 m_SOPXmlProcessors.Add("Density", ProcessDensity);
386 m_SOPXmlProcessors.Add("Friction", ProcessFriction);
387 m_SOPXmlProcessors.Add("Bounce", ProcessBounce);
388 m_SOPXmlProcessors.Add("GravityModifier", ProcessGravityModifier);
389 m_SOPXmlProcessors.Add("CameraEyeOffset", ProcessCameraEyeOffset);
390 m_SOPXmlProcessors.Add("CameraAtOffset", ProcessCameraAtOffset);
391
369 #endregion 392 #endregion
370 393
371 #region TaskInventoryXmlProcessors initialization 394 #region TaskInventoryXmlProcessors initialization
@@ -393,7 +416,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
393 m_TaskInventoryXmlProcessors.Add("PermsMask", ProcessTIPermsMask); 416 m_TaskInventoryXmlProcessors.Add("PermsMask", ProcessTIPermsMask);
394 m_TaskInventoryXmlProcessors.Add("Type", ProcessTIType); 417 m_TaskInventoryXmlProcessors.Add("Type", ProcessTIType);
395 m_TaskInventoryXmlProcessors.Add("OwnerChanged", ProcessTIOwnerChanged); 418 m_TaskInventoryXmlProcessors.Add("OwnerChanged", ProcessTIOwnerChanged);
396 419
397 #endregion 420 #endregion
398 421
399 #region ShapeXmlProcessors initialization 422 #region ShapeXmlProcessors initialization
@@ -593,6 +616,58 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
593 obj.ClickAction = (byte)reader.ReadElementContentAsInt("ClickAction", String.Empty); 616 obj.ClickAction = (byte)reader.ReadElementContentAsInt("ClickAction", String.Empty);
594 } 617 }
595 618
619 private static void ProcessPhysicsShapeType(SceneObjectPart obj, XmlTextReader reader)
620 {
621 obj.PhysicsShapeType = (byte)reader.ReadElementContentAsInt("PhysicsShapeType", String.Empty);
622 }
623
624 private static void ProcessDensity(SceneObjectPart obj, XmlTextReader reader)
625 {
626 obj.Density = reader.ReadElementContentAsFloat("Density", String.Empty);
627 }
628
629 private static void ProcessFriction(SceneObjectPart obj, XmlTextReader reader)
630 {
631 obj.Friction = reader.ReadElementContentAsFloat("Friction", String.Empty);
632 }
633
634 private static void ProcessBounce(SceneObjectPart obj, XmlTextReader reader)
635 {
636 obj.Bounciness = reader.ReadElementContentAsFloat("Bounce", String.Empty);
637 }
638
639 private static void ProcessGravityModifier(SceneObjectPart obj, XmlTextReader reader)
640 {
641 obj.GravityModifier = reader.ReadElementContentAsFloat("GravityModifier", String.Empty);
642 }
643
644 private static void ProcessCameraEyeOffset(SceneObjectPart obj, XmlTextReader reader)
645 {
646 obj.SetCameraEyeOffset(Util.ReadVector(reader, "CameraEyeOffset"));
647 }
648
649 private static void ProcessCameraAtOffset(SceneObjectPart obj, XmlTextReader reader)
650 {
651 obj.SetCameraAtOffset(Util.ReadVector(reader, "CameraAtOffset"));
652 }
653
654 private static void ProcessVehicle(SceneObjectPart obj, XmlTextReader reader)
655 {
656 SOPVehicle vehicle = SOPVehicle.FromXml2(reader);
657
658 if (vehicle == null)
659 {
660 obj.VehicleParams = null;
661 m_log.DebugFormat(
662 "[SceneObjectSerializer]: Parsing Vehicle for object part {0} {1} encountered errors. Please see earlier log entries.",
663 obj.Name, obj.UUID);
664 }
665 else
666 {
667 obj.VehicleParams = vehicle;
668 }
669 }
670
596 private static void ProcessShape(SceneObjectPart obj, XmlTextReader reader) 671 private static void ProcessShape(SceneObjectPart obj, XmlTextReader reader)
597 { 672 {
598 List<string> errorNodeNames; 673 List<string> errorNodeNames;
@@ -757,6 +832,25 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
757 obj.PayPrice[4] = (int)reader.ReadElementContentAsInt("PayPrice4", String.Empty); 832 obj.PayPrice[4] = (int)reader.ReadElementContentAsInt("PayPrice4", String.Empty);
758 } 833 }
759 834
835 private static void ProcessBuoyancy(SceneObjectPart obj, XmlTextReader reader)
836 {
837 obj.Buoyancy = (float)reader.ReadElementContentAsFloat("Buoyancy", String.Empty);
838 }
839
840 private static void ProcessForce(SceneObjectPart obj, XmlTextReader reader)
841 {
842 obj.Force = Util.ReadVector(reader, "Force");
843 }
844 private static void ProcessTorque(SceneObjectPart obj, XmlTextReader reader)
845 {
846 obj.Torque = Util.ReadVector(reader, "Torque");
847 }
848
849 private static void ProcessVolumeDetectActive(SceneObjectPart obj, XmlTextReader reader)
850 {
851 obj.VolumeDetectActive = Util.ReadBoolean(reader);
852 }
853
760 #endregion 854 #endregion
761 855
762 #region TaskInventoryXmlProcessors 856 #region TaskInventoryXmlProcessors
@@ -1144,6 +1238,16 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
1144 }); 1238 });
1145 1239
1146 writer.WriteEndElement(); 1240 writer.WriteEndElement();
1241
1242 if (sog.RootPart.KeyframeMotion != null)
1243 {
1244 Byte[] data = sog.RootPart.KeyframeMotion.Serialize();
1245
1246 writer.WriteStartElement(String.Empty, "KeyframeMotion", String.Empty);
1247 writer.WriteBase64(data, 0, data.Length);
1248 writer.WriteEndElement();
1249 }
1250
1147 writer.WriteEndElement(); 1251 writer.WriteEndElement();
1148 } 1252 }
1149 1253
@@ -1243,6 +1347,29 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
1243 writer.WriteElementString("PayPrice3", sop.PayPrice[3].ToString()); 1347 writer.WriteElementString("PayPrice3", sop.PayPrice[3].ToString());
1244 writer.WriteElementString("PayPrice4", sop.PayPrice[4].ToString()); 1348 writer.WriteElementString("PayPrice4", sop.PayPrice[4].ToString());
1245 1349
1350 writer.WriteElementString("Buoyancy", sop.Buoyancy.ToString());
1351
1352 WriteVector(writer, "Force", sop.Force);
1353 WriteVector(writer, "Torque", sop.Torque);
1354
1355 writer.WriteElementString("VolumeDetectActive", sop.VolumeDetectActive.ToString().ToLower());
1356
1357 if (sop.VehicleParams != null)
1358 sop.VehicleParams.ToXml2(writer);
1359
1360 if(sop.PhysicsShapeType != sop.DefaultPhysicsShapeType())
1361 writer.WriteElementString("PhysicsShapeType", sop.PhysicsShapeType.ToString().ToLower());
1362 if (sop.Density != 1000.0f)
1363 writer.WriteElementString("Density", sop.Density.ToString().ToLower());
1364 if (sop.Friction != 0.6f)
1365 writer.WriteElementString("Friction", sop.Friction.ToString().ToLower());
1366 if (sop.Bounciness != 0.5f)
1367 writer.WriteElementString("Bounce", sop.Bounciness.ToString().ToLower());
1368 if (sop.GravityModifier != 1.0f)
1369 writer.WriteElementString("GravityModifier", sop.GravityModifier.ToString().ToLower());
1370 WriteVector(writer, "CameraEyeOffset", sop.GetCameraEyeOffset());
1371 WriteVector(writer, "CameraAtOffset", sop.GetCameraAtOffset());
1372
1246 writer.WriteEndElement(); 1373 writer.WriteEndElement();
1247 } 1374 }
1248 1375
@@ -1467,12 +1594,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
1467 { 1594 {
1468 TaskInventoryDictionary tinv = new TaskInventoryDictionary(); 1595 TaskInventoryDictionary tinv = new TaskInventoryDictionary();
1469 1596
1470 if (reader.IsEmptyElement)
1471 {
1472 reader.Read();
1473 return tinv;
1474 }
1475
1476 reader.ReadStartElement(name, String.Empty); 1597 reader.ReadStartElement(name, String.Empty);
1477 1598
1478 while (reader.Name == "TaskInventoryItem") 1599 while (reader.Name == "TaskInventoryItem")
diff --git a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
index b9d615e..5398ab9 100644
--- a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
+++ b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
@@ -175,7 +175,7 @@ namespace OpenSim.Region.Framework.Scenes
175 175
176 // saved last reported value so there is something available for llGetRegionFPS 176 // saved last reported value so there is something available for llGetRegionFPS
177 private float lastReportedSimFPS; 177 private float lastReportedSimFPS;
178 private float[] lastReportedSimStats = new float[22]; 178 private float[] lastReportedSimStats = new float[23];
179 private float m_pfps; 179 private float m_pfps;
180 180
181 /// <summary> 181 /// <summary>
@@ -189,12 +189,13 @@ namespace OpenSim.Region.Framework.Scenes
189 private int m_objectUpdates; 189 private int m_objectUpdates;
190 190
191 private int m_frameMS; 191 private int m_frameMS;
192 private int m_spareMS; 192
193 private int m_netMS; 193 private int m_netMS;
194 private int m_agentMS; 194 private int m_agentMS;
195 private int m_physicsMS; 195 private int m_physicsMS;
196 private int m_imageMS; 196 private int m_imageMS;
197 private int m_otherMS; 197 private int m_otherMS;
198 private int m_sleeptimeMS;
198 199
199//Ckrinke: (3-21-08) Comment out to remove a compiler warning. Bring back into play when needed. 200//Ckrinke: (3-21-08) Comment out to remove a compiler warning. Bring back into play when needed.
200//Ckrinke private int m_scriptMS = 0; 201//Ckrinke private int m_scriptMS = 0;
@@ -289,7 +290,7 @@ namespace OpenSim.Region.Framework.Scenes
289 290
290 private void statsHeartBeat(object sender, EventArgs e) 291 private void statsHeartBeat(object sender, EventArgs e)
291 { 292 {
292 SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[22]; 293 SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[23];
293 SimStatsPacket.RegionBlock rb = new SimStatsPacket.RegionBlock(); 294 SimStatsPacket.RegionBlock rb = new SimStatsPacket.RegionBlock();
294 295
295 // Know what's not thread safe in Mono... modifying timers. 296 // Know what's not thread safe in Mono... modifying timers.
@@ -327,6 +328,35 @@ namespace OpenSim.Region.Framework.Scenes
327 physfps = 0; 328 physfps = 0;
328 329
329#endregion 330#endregion
331 float factor = 1 / m_statsUpdateFactor;
332
333 if (reportedFPS <= 0)
334 reportedFPS = 1;
335
336 float perframe = 1.0f / (float)reportedFPS;
337
338 float TotalFrameTime = m_frameMS * perframe;
339
340 float targetframetime = 1100.0f / (float)m_nominalReportedFps;
341
342 float sparetime;
343 float sleeptime;
344
345 if (TotalFrameTime > targetframetime)
346 {
347 sparetime = 0;
348 sleeptime = 0;
349 }
350 else
351 {
352 sparetime = m_frameMS - m_physicsMS - m_agentMS;
353 sparetime *= perframe;
354 if (sparetime < 0)
355 sparetime = 0;
356 else if (sparetime > TotalFrameTime)
357 sparetime = TotalFrameTime;
358 sleeptime = m_sleeptimeMS * perframe;
359 }
330 360
331 m_rootAgents = m_scene.SceneGraph.GetRootAgentCount(); 361 m_rootAgents = m_scene.SceneGraph.GetRootAgentCount();
332 m_childAgents = m_scene.SceneGraph.GetChildAgentCount(); 362 m_childAgents = m_scene.SceneGraph.GetChildAgentCount();
@@ -338,25 +368,15 @@ namespace OpenSim.Region.Framework.Scenes
338 // so that stat numbers are always consistent. 368 // so that stat numbers are always consistent.
339 CheckStatSanity(); 369 CheckStatSanity();
340 370
341 //Our time dilation is 0.91 when we're running a full speed, 371 // other MS is actually simulation time
342 // therefore to make sure we get an appropriate range, 372 // m_otherMS = m_frameMS - m_physicsMS - m_imageMS - m_netMS - m_agentMS;
343 // we have to factor in our error. (0.10f * statsUpdateFactor) 373 // m_imageMS m_netMS are not included in m_frameMS
344 // multiplies the fix for the error times the amount of times it'll occur a second
345 // / 10 divides the value by the number of times the sim heartbeat runs (10fps)
346 // Then we divide the whole amount by the amount of seconds pass in between stats updates.
347
348 // 'statsUpdateFactor' is how often stats packets are sent in seconds. Used below to change
349 // values to X-per-second values.
350 374
351 uint thisFrame = m_scene.Frame; 375 m_otherMS = m_frameMS - m_physicsMS - m_agentMS - m_sleeptimeMS;
352 float framesUpdated = (float)(thisFrame - m_lastUpdateFrame) * m_reportedFpsCorrectionFactor; 376 if (m_otherMS < 0)
353 m_lastUpdateFrame = thisFrame; 377 m_otherMS = 0;
354 378
355 // Avoid div-by-zero if somehow we've not updated any frames. 379 for (int i = 0; i < 23; i++)
356 if (framesUpdated == 0)
357 framesUpdated = 1;
358
359 for (int i = 0; i < 22; i++)
360 { 380 {
361 sb[i] = new SimStatsPacket.StatBlock(); 381 sb[i] = new SimStatsPacket.StatBlock();
362 } 382 }
@@ -386,19 +406,19 @@ namespace OpenSim.Region.Framework.Scenes
386 sb[7].StatValue = m_activePrim; 406 sb[7].StatValue = m_activePrim;
387 407
388 sb[8].StatID = (uint)Stats.FrameMS; 408 sb[8].StatID = (uint)Stats.FrameMS;
389 sb[8].StatValue = m_frameMS / framesUpdated; 409 sb[8].StatValue = TotalFrameTime;
390 410
391 sb[9].StatID = (uint)Stats.NetMS; 411 sb[9].StatID = (uint)Stats.NetMS;
392 sb[9].StatValue = m_netMS / framesUpdated; 412 sb[9].StatValue = m_netMS * perframe;
393 413
394 sb[10].StatID = (uint)Stats.PhysicsMS; 414 sb[10].StatID = (uint)Stats.PhysicsMS;
395 sb[10].StatValue = m_physicsMS / framesUpdated; 415 sb[10].StatValue = m_physicsMS * perframe;
396 416
397 sb[11].StatID = (uint)Stats.ImageMS ; 417 sb[11].StatID = (uint)Stats.ImageMS ;
398 sb[11].StatValue = m_imageMS / framesUpdated; 418 sb[11].StatValue = m_imageMS * perframe;
399 419
400 sb[12].StatID = (uint)Stats.OtherMS; 420 sb[12].StatID = (uint)Stats.OtherMS;
401 sb[12].StatValue = m_otherMS / framesUpdated; 421 sb[12].StatValue = m_otherMS * perframe;
402 422
403 sb[13].StatID = (uint)Stats.InPacketsPerSecond; 423 sb[13].StatID = (uint)Stats.InPacketsPerSecond;
404 sb[13].StatValue = (m_inPacketsPerSecond / m_statsUpdateFactor); 424 sb[13].StatValue = (m_inPacketsPerSecond / m_statsUpdateFactor);
@@ -410,7 +430,7 @@ namespace OpenSim.Region.Framework.Scenes
410 sb[15].StatValue = m_unAckedBytes; 430 sb[15].StatValue = m_unAckedBytes;
411 431
412 sb[16].StatID = (uint)Stats.AgentMS; 432 sb[16].StatID = (uint)Stats.AgentMS;
413 sb[16].StatValue = m_agentMS / framesUpdated; 433 sb[16].StatValue = m_agentMS * perframe;
414 434
415 sb[17].StatID = (uint)Stats.PendingDownloads; 435 sb[17].StatID = (uint)Stats.PendingDownloads;
416 sb[17].StatValue = m_pendingDownloads; 436 sb[17].StatValue = m_pendingDownloads;
@@ -425,7 +445,10 @@ namespace OpenSim.Region.Framework.Scenes
425 sb[20].StatValue = m_scriptLinesPerSecond / m_statsUpdateFactor; 445 sb[20].StatValue = m_scriptLinesPerSecond / m_statsUpdateFactor;
426 446
427 sb[21].StatID = (uint)Stats.SimSpareMs; 447 sb[21].StatID = (uint)Stats.SimSpareMs;
428 sb[21].StatValue = m_spareMS / framesUpdated; 448 sb[21].StatValue = sparetime;
449
450 sb[22].StatID = (uint)Stats.SimSleepMs;
451 sb[22].StatValue = sleeptime;
429 452
430 for (int i = 0; i < 22; i++) 453 for (int i = 0; i < 22; i++)
431 { 454 {
@@ -444,28 +467,32 @@ namespace OpenSim.Region.Framework.Scenes
444 } 467 }
445 468
446 // Extra statistics that aren't currently sent to clients 469 // Extra statistics that aren't currently sent to clients
447 lock (m_lastReportedExtraSimStats) 470 if (m_scene.PhysicsScene != null)
448 { 471 {
449 m_lastReportedExtraSimStats[LastReportedObjectUpdateStatName] = m_objectUpdates / m_statsUpdateFactor; 472 lock (m_lastReportedExtraSimStats)
450 m_lastReportedExtraSimStats[SlowFramesStat.ShortName] = (float)SlowFramesStat.Value;
451
452 Dictionary<string, float> physicsStats = m_scene.PhysicsScene.GetStats();
453
454 if (physicsStats != null)
455 { 473 {
456 foreach (KeyValuePair<string, float> tuple in physicsStats) 474 m_lastReportedExtraSimStats[LastReportedObjectUpdateStatName] = m_objectUpdates / m_statsUpdateFactor;
475 m_lastReportedExtraSimStats[SlowFramesStat.ShortName] = (float)SlowFramesStat.Value;
476
477 Dictionary<string, float> physicsStats = m_scene.PhysicsScene.GetStats();
478
479 if (physicsStats != null)
457 { 480 {
458 // FIXME: An extremely dirty hack to divide MS stats per frame rather than per second 481 foreach (KeyValuePair<string, float> tuple in physicsStats)
459 // Need to change things so that stats source can indicate whether they are per second or 482 {
460 // per frame. 483 // FIXME: An extremely dirty hack to divide MS stats per frame rather than per second
461 if (tuple.Key.EndsWith("MS")) 484 // Need to change things so that stats source can indicate whether they are per second or
462 m_lastReportedExtraSimStats[tuple.Key] = tuple.Value / framesUpdated; 485 // per frame.
463 else 486 if (tuple.Key.EndsWith("MS"))
464 m_lastReportedExtraSimStats[tuple.Key] = tuple.Value / m_statsUpdateFactor; 487 m_lastReportedExtraSimStats[tuple.Key] = tuple.Value * perframe;
488 else
489 m_lastReportedExtraSimStats[tuple.Key] = tuple.Value / m_statsUpdateFactor;
490 }
465 } 491 }
466 } 492 }
467 } 493 }
468 494
495// LastReportedObjectUpdates = m_objectUpdates / m_statsUpdateFactor;
469 ResetValues(); 496 ResetValues();
470 } 497 }
471 } 498 }
@@ -488,7 +515,8 @@ namespace OpenSim.Region.Framework.Scenes
488 m_physicsMS = 0; 515 m_physicsMS = 0;
489 m_imageMS = 0; 516 m_imageMS = 0;
490 m_otherMS = 0; 517 m_otherMS = 0;
491 m_spareMS = 0; 518// m_spareMS = 0;
519 m_sleeptimeMS = 0;
492 520
493//Ckrinke This variable is not used, so comment to remove compiler warning until it is used. 521//Ckrinke This variable is not used, so comment to remove compiler warning until it is used.
494//Ckrinke m_scriptMS = 0; 522//Ckrinke m_scriptMS = 0;
@@ -572,11 +600,6 @@ namespace OpenSim.Region.Framework.Scenes
572 SlowFramesStat.Value++; 600 SlowFramesStat.Value++;
573 } 601 }
574 602
575 public void AddSpareMS(int ms)
576 {
577 m_spareMS += ms;
578 }
579
580 public void addNetMS(int ms) 603 public void addNetMS(int ms)
581 { 604 {
582 m_netMS += ms; 605 m_netMS += ms;
@@ -602,6 +625,11 @@ namespace OpenSim.Region.Framework.Scenes
602 m_otherMS += ms; 625 m_otherMS += ms;
603 } 626 }
604 627
628 public void addSleepMS(int ms)
629 {
630 m_sleeptimeMS += ms;
631 }
632
605 public void AddPendingDownloads(int count) 633 public void AddPendingDownloads(int count)
606 { 634 {
607 m_pendingDownloads += count; 635 m_pendingDownloads += count;
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs
index c264433..1182c96 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs
@@ -62,6 +62,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
62 Assert.That(g1Post.RootPart.Scale.X, Is.EqualTo(2)); 62 Assert.That(g1Post.RootPart.Scale.X, Is.EqualTo(2));
63 Assert.That(g1Post.RootPart.Scale.Y, Is.EqualTo(3)); 63 Assert.That(g1Post.RootPart.Scale.Y, Is.EqualTo(3));
64 Assert.That(g1Post.RootPart.Scale.Z, Is.EqualTo(4)); 64 Assert.That(g1Post.RootPart.Scale.Z, Is.EqualTo(4));
65
66 Assert.That(g1Post.RootPart.UndoCount, Is.EqualTo(1));
65 } 67 }
66 68
67 /// <summary> 69 /// <summary>
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUndoRedoTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUndoRedoTests.cs
deleted file mode 100644
index 96973de..0000000
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUndoRedoTests.cs
+++ /dev/null
@@ -1,184 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Reflection;
30using NUnit.Framework;
31using OpenMetaverse;
32using OpenSim.Framework;
33using OpenSim.Framework.Communications;
34using OpenSim.Region.Framework.Scenes;
35using OpenSim.Tests.Common;
36using OpenSim.Tests.Common.Mock;
37
38namespace OpenSim.Region.Framework.Scenes.Tests
39{
40 /// <summary>
41 /// Tests for undo/redo
42 /// </summary>
43 public class SceneObjectUndoRedoTests : OpenSimTestCase
44 {
45 [Test]
46 public void TestUndoRedoResizeSceneObject()
47 {
48 TestHelpers.InMethod();
49// TestHelpers.EnableLogging();
50
51 Vector3 firstSize = new Vector3(2, 3, 4);
52 Vector3 secondSize = new Vector3(5, 6, 7);
53
54 Scene scene = new SceneHelpers().SetupScene();
55 scene.MaxUndoCount = 20;
56 SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene);
57
58 // TODO: It happens to be the case that we are not storing undo states for SOPs which are not yet in a SOG,
59 // which is the way that AddSceneObject() sets up the object (i.e. it creates the SOP first). However,
60 // this is somewhat by chance. Really, we shouldn't be storing undo states at all if the object is not
61 // in a scene.
62 Assert.That(g1.RootPart.UndoCount, Is.EqualTo(0));
63
64 g1.GroupResize(firstSize);
65 Assert.That(g1.RootPart.UndoCount, Is.EqualTo(1));
66
67 g1.GroupResize(secondSize);
68 Assert.That(g1.RootPart.UndoCount, Is.EqualTo(2));
69
70 g1.RootPart.Undo();
71 Assert.That(g1.RootPart.UndoCount, Is.EqualTo(1));
72 Assert.That(g1.GroupScale, Is.EqualTo(firstSize));
73
74 g1.RootPart.Redo();
75 Assert.That(g1.RootPart.UndoCount, Is.EqualTo(2));
76 Assert.That(g1.GroupScale, Is.EqualTo(secondSize));
77 }
78
79 [Test]
80 public void TestUndoLimit()
81 {
82 TestHelpers.InMethod();
83
84 Vector3 firstSize = new Vector3(2, 3, 4);
85 Vector3 secondSize = new Vector3(5, 6, 7);
86 Vector3 thirdSize = new Vector3(8, 9, 10);
87 Vector3 fourthSize = new Vector3(11, 12, 13);
88
89 Scene scene = new SceneHelpers().SetupScene();
90 scene.MaxUndoCount = 2;
91 SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene);
92
93 g1.GroupResize(firstSize);
94 g1.GroupResize(secondSize);
95 g1.GroupResize(thirdSize);
96 g1.GroupResize(fourthSize);
97
98 g1.RootPart.Undo();
99 g1.RootPart.Undo();
100 g1.RootPart.Undo();
101
102 Assert.That(g1.RootPart.UndoCount, Is.EqualTo(0));
103 Assert.That(g1.GroupScale, Is.EqualTo(secondSize));
104 }
105
106 [Test]
107 public void TestNoUndoOnObjectsNotInScene()
108 {
109 TestHelpers.InMethod();
110
111 Vector3 firstSize = new Vector3(2, 3, 4);
112 Vector3 secondSize = new Vector3(5, 6, 7);
113 Vector3 thirdSize = new Vector3(8, 9, 10);
114 Vector3 fourthSize = new Vector3(11, 12, 13);
115
116 Scene scene = new SceneHelpers().SetupScene();
117 scene.MaxUndoCount = 20;
118 SceneObjectGroup g1 = SceneHelpers.CreateSceneObject(1, TestHelpers.ParseTail(0x1));
119
120 g1.GroupResize(firstSize);
121 g1.GroupResize(secondSize);
122
123 Assert.That(g1.RootPart.UndoCount, Is.EqualTo(0));
124
125 g1.RootPart.Undo();
126
127 Assert.That(g1.GroupScale, Is.EqualTo(secondSize));
128 }
129
130 [Test]
131 public void TestUndoBeyondAvailable()
132 {
133 TestHelpers.InMethod();
134
135 Vector3 newSize = new Vector3(2, 3, 4);
136
137 Scene scene = new SceneHelpers().SetupScene();
138 scene.MaxUndoCount = 20;
139 SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene);
140 Vector3 originalSize = g1.GroupScale;
141
142 g1.RootPart.Undo();
143
144 Assert.That(g1.RootPart.UndoCount, Is.EqualTo(0));
145 Assert.That(g1.GroupScale, Is.EqualTo(originalSize));
146
147 g1.GroupResize(newSize);
148 Assert.That(g1.RootPart.UndoCount, Is.EqualTo(1));
149 Assert.That(g1.GroupScale, Is.EqualTo(newSize));
150
151 g1.RootPart.Undo();
152 g1.RootPart.Undo();
153
154 Assert.That(g1.RootPart.UndoCount, Is.EqualTo(0));
155 Assert.That(g1.GroupScale, Is.EqualTo(originalSize));
156 }
157
158 [Test]
159 public void TestRedoBeyondAvailable()
160 {
161 TestHelpers.InMethod();
162
163 Vector3 newSize = new Vector3(2, 3, 4);
164
165 Scene scene = new SceneHelpers().SetupScene();
166 scene.MaxUndoCount = 20;
167 SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene);
168 Vector3 originalSize = g1.GroupScale;
169
170 g1.RootPart.Redo();
171
172 Assert.That(g1.RootPart.UndoCount, Is.EqualTo(0));
173 Assert.That(g1.GroupScale, Is.EqualTo(originalSize));
174
175 g1.GroupResize(newSize);
176 g1.RootPart.Undo();
177 g1.RootPart.Redo();
178 g1.RootPart.Redo();
179
180 Assert.That(g1.RootPart.UndoCount, Is.EqualTo(1));
181 Assert.That(g1.GroupScale, Is.EqualTo(newSize));
182 }
183 }
184} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs
index 2b79271..c7eaff9 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs
@@ -44,7 +44,7 @@ using OpenSim.Tests.Common.Mock;
44namespace OpenSim.Region.Framework.Scenes.Tests 44namespace OpenSim.Region.Framework.Scenes.Tests
45{ 45{
46 [TestFixture] 46 [TestFixture]
47 public class SceneObjectUserGroupTests : OpenSimTestCase 47 public class SceneObjectUserGroupTests
48 { 48 {
49 /// <summary> 49 /// <summary>
50 /// Test share with group object functionality 50 /// Test share with group object functionality
@@ -54,6 +54,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
54 public void TestShareWithGroup() 54 public void TestShareWithGroup()
55 { 55 {
56 TestHelpers.InMethod(); 56 TestHelpers.InMethod();
57// log4net.Config.XmlConfigurator.Configure();
57 58
58 UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001"); 59 UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001");
59 60
diff --git a/OpenSim/Region/Framework/Scenes/UndoState.cs b/OpenSim/Region/Framework/Scenes/UndoState.cs
index 860172c..7bbf1bd 100644
--- a/OpenSim/Region/Framework/Scenes/UndoState.cs
+++ b/OpenSim/Region/Framework/Scenes/UndoState.cs
@@ -27,202 +27,307 @@
27 27
28using System; 28using System;
29using System.Reflection; 29using System.Reflection;
30using System.Collections.Generic;
30using log4net; 31using log4net;
31using OpenMetaverse; 32using OpenMetaverse;
33using OpenSim.Framework;
32using OpenSim.Region.Framework.Interfaces; 34using OpenSim.Region.Framework.Interfaces;
33 35
34namespace OpenSim.Region.Framework.Scenes 36namespace OpenSim.Region.Framework.Scenes
35{ 37{
36 public class UndoState 38 public class UndoState
37 { 39 {
38// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 40 const int UNDOEXPIRESECONDS = 300; // undo expire time (nice to have it came from a ini later)
39
40 public Vector3 Position = Vector3.Zero;
41 public Vector3 Scale = Vector3.Zero;
42 public Quaternion Rotation = Quaternion.Identity;
43
44 /// <summary>
45 /// Is this undo state for an entire group?
46 /// </summary>
47 public bool ForGroup;
48 41
42 public ObjectChangeData data;
43 public DateTime creationtime;
49 /// <summary> 44 /// <summary>
50 /// Constructor. 45 /// Constructor.
51 /// </summary> 46 /// </summary>
52 /// <param name="part"></param> 47 /// <param name="part"></param>
53 /// <param name="forGroup">True if the undo is for an entire group</param> 48 /// <param name="change">bit field with what is changed</param>
54 public UndoState(SceneObjectPart part, bool forGroup) 49 ///
50 public UndoState(SceneObjectPart part, ObjectChangeType change)
55 { 51 {
56 if (part.ParentID == 0) 52 data = new ObjectChangeData();
57 { 53 data.change = change;
58 ForGroup = forGroup; 54 creationtime = DateTime.UtcNow;
59
60// if (ForGroup)
61 Position = part.ParentGroup.AbsolutePosition;
62// else
63// Position = part.OffsetPosition;
64
65// m_log.DebugFormat(
66// "[UNDO STATE]: Storing undo position {0} for root part", Position);
67 55
68 Rotation = part.RotationOffset; 56 if (part.ParentGroup.RootPart == part)
69 57 {
70// m_log.DebugFormat( 58 if ((change & ObjectChangeType.Position) != 0)
71// "[UNDO STATE]: Storing undo rotation {0} for root part", Rotation); 59 data.position = part.ParentGroup.AbsolutePosition;
72 60 if ((change & ObjectChangeType.Rotation) != 0)
73 Scale = part.Shape.Scale; 61 data.rotation = part.RotationOffset;
74 62 if ((change & ObjectChangeType.Scale) != 0)
75// m_log.DebugFormat( 63 data.scale = part.Shape.Scale;
76// "[UNDO STATE]: Storing undo scale {0} for root part", Scale);
77 } 64 }
78 else 65 else
79 { 66 {
80 Position = part.OffsetPosition; 67 if ((change & ObjectChangeType.Position) != 0)
81// m_log.DebugFormat( 68 data.position = part.OffsetPosition;
82// "[UNDO STATE]: Storing undo position {0} for child part", Position); 69 if ((change & ObjectChangeType.Rotation) != 0)
70 data.rotation = part.RotationOffset;
71 if ((change & ObjectChangeType.Scale) != 0)
72 data.scale = part.Shape.Scale;
73 }
74 }
75 /// <summary>
76 /// check if undo or redo is too old
77 /// </summary>
83 78
84 Rotation = part.RotationOffset; 79 public bool checkExpire()
85// m_log.DebugFormat( 80 {
86// "[UNDO STATE]: Storing undo rotation {0} for child part", Rotation); 81 TimeSpan t = DateTime.UtcNow - creationtime;
82 if (t.Seconds > UNDOEXPIRESECONDS)
83 return true;
84 return false;
85 }
87 86
88 Scale = part.Shape.Scale; 87 /// <summary>
89// m_log.DebugFormat( 88 /// updates undo or redo creation time to now
90// "[UNDO STATE]: Storing undo scale {0} for child part", Scale); 89 /// </summary>
91 } 90 public void updateExpire()
91 {
92 creationtime = DateTime.UtcNow;
92 } 93 }
93 94
94 /// <summary> 95 /// <summary>
95 /// Compare the relevant state in the given part to this state. 96 /// Compare the relevant state in the given part to this state.
96 /// </summary> 97 /// </summary>
97 /// <param name="part"></param> 98 /// <param name="part"></param>
98 /// <returns>true if both the part's position, rotation and scale match those in this undo state. False otherwise.</returns> 99 /// <returns>true what fiels and related data are equal, False otherwise.</returns>
99 public bool Compare(SceneObjectPart part) 100 ///
101 public bool Compare(SceneObjectPart part, ObjectChangeType change)
100 { 102 {
103 if (data.change != change) // if diferent targets, then they are diferent
104 return false;
105
101 if (part != null) 106 if (part != null)
102 { 107 {
103 if (part.ParentID == 0) 108 if (part.ParentID == 0)
104 return 109 {
105 Position == part.ParentGroup.AbsolutePosition 110 if ((change & ObjectChangeType.Position) != 0 && data.position != part.ParentGroup.AbsolutePosition)
106 && Rotation == part.RotationOffset 111 return false;
107 && Scale == part.Shape.Scale; 112 }
108 else 113 else
109 return 114 {
110 Position == part.OffsetPosition 115 if ((change & ObjectChangeType.Position) != 0 && data.position != part.OffsetPosition)
111 && Rotation == part.RotationOffset 116 return false;
112 && Scale == part.Shape.Scale; 117 }
113 } 118
119 if ((change & ObjectChangeType.Rotation) != 0 && data.rotation != part.RotationOffset)
120 return false;
121 if ((change & ObjectChangeType.Rotation) != 0 && data.scale == part.Shape.Scale)
122 return false;
123 return true;
114 124
125 }
115 return false; 126 return false;
116 } 127 }
117 128
118 public void PlaybackState(SceneObjectPart part) 129 /// <summary>
130 /// executes the undo or redo to a part or its group
131 /// </summary>
132 /// <param name="part"></param>
133 ///
134
135 public void PlayState(SceneObjectPart part)
119 { 136 {
120 part.Undoing = true; 137 part.Undoing = true;
121 138
122 if (part.ParentID == 0) 139 SceneObjectGroup grp = part.ParentGroup;
123 {
124// m_log.DebugFormat(
125// "[UNDO STATE]: Undoing position to {0} for root part {1} {2}",
126// Position, part.Name, part.LocalId);
127 140
128 if (Position != Vector3.Zero) 141 if (grp != null)
129 { 142 {
130 if (ForGroup) 143 grp.doChangeObject(part, data);
131 part.ParentGroup.AbsolutePosition = Position; 144 }
132 else 145 part.Undoing = false;
133 part.ParentGroup.UpdateRootPosition(Position); 146 }
134 } 147 }
135 148
136// m_log.DebugFormat( 149 public class UndoRedoState
137// "[UNDO STATE]: Undoing rotation {0} to {1} for root part {2} {3}", 150 {
138// part.RotationOffset, Rotation, part.Name, part.LocalId); 151 int size;
152 public LinkedList<UndoState> m_redo = new LinkedList<UndoState>();
153 public LinkedList<UndoState> m_undo = new LinkedList<UndoState>();
139 154
140 if (ForGroup) 155 /// <summary>
141 part.UpdateRotation(Rotation); 156 /// creates a new UndoRedoState with default states memory size
142 else 157 /// </summary>
143 part.ParentGroup.UpdateRootRotation(Rotation);
144 158
145 if (Scale != Vector3.Zero) 159 public UndoRedoState()
146 { 160 {
147// m_log.DebugFormat( 161 size = 5;
148// "[UNDO STATE]: Undoing scale {0} to {1} for root part {2} {3}", 162 }
149// part.Shape.Scale, Scale, part.Name, part.LocalId);
150 163
151 if (ForGroup) 164 /// <summary>
152 part.ParentGroup.GroupResize(Scale); 165 /// creates a new UndoRedoState with states memory having indicated size
153 else 166 /// </summary>
154 part.Resize(Scale); 167 /// <param name="size"></param>
155 }
156 168
157 part.ParentGroup.ScheduleGroupForTerseUpdate(); 169 public UndoRedoState(int _size)
158 } 170 {
171 if (_size < 3)
172 size = 3;
159 else 173 else
160 { 174 size = _size;
161 // Note: Updating these properties on sop automatically schedules an update if needed 175 }
162 if (Position != Vector3.Zero)
163 {
164// m_log.DebugFormat(
165// "[UNDO STATE]: Undoing position {0} to {1} for child part {2} {3}",
166// part.OffsetPosition, Position, part.Name, part.LocalId);
167 176
168 part.OffsetPosition = Position; 177 /// <summary>
169 } 178 /// returns number of undo entries in memory
179 /// </summary>
170 180
171// m_log.DebugFormat( 181 public int Count
172// "[UNDO STATE]: Undoing rotation {0} to {1} for child part {2} {3}", 182 {
173// part.RotationOffset, Rotation, part.Name, part.LocalId); 183 get { return m_undo.Count; }
184 }
174 185
175 part.UpdateRotation(Rotation); 186 /// <summary>
187 /// clears all undo and redo entries
188 /// </summary>
176 189
177 if (Scale != Vector3.Zero) 190 public void Clear()
191 {
192 m_undo.Clear();
193 m_redo.Clear();
194 }
195
196 /// <summary>
197 /// adds a new state undo to part or its group, with changes indicated by what bits
198 /// </summary>
199 /// <param name="part"></param>
200 /// <param name="change">bit field with what is changed</param>
201
202 public void StoreUndo(SceneObjectPart part, ObjectChangeType change)
203 {
204 lock (m_undo)
205 {
206 UndoState last;
207
208 if (m_redo.Count > 0) // last code seems to clear redo on every new undo
178 { 209 {
179// m_log.DebugFormat( 210 m_redo.Clear();
180// "[UNDO STATE]: Undoing scale {0} to {1} for child part {2} {3}", 211 }
181// part.Shape.Scale, Scale, part.Name, part.LocalId);
182 212
183 part.Resize(Scale); 213 if (m_undo.Count > 0)
214 {
215 // check expired entry
216 last = m_undo.First.Value;
217 if (last != null && last.checkExpire())
218 m_undo.Clear();
219 else
220 {
221 // see if we actually have a change
222 if (last != null)
223 {
224 if (last.Compare(part, change))
225 return;
226 }
227 }
184 } 228 }
185 }
186 229
187 part.Undoing = false; 230 // limite size
231 while (m_undo.Count >= size)
232 m_undo.RemoveLast();
233
234 UndoState nUndo = new UndoState(part, change);
235 m_undo.AddFirst(nUndo);
236 }
188 } 237 }
189 238
190 public void PlayfwdState(SceneObjectPart part) 239 /// <summary>
191 { 240 /// executes last state undo to part or its group
192 part.Undoing = true; 241 /// current state is pushed into redo
242 /// </summary>
243 /// <param name="part"></param>
193 244
194 if (part.ParentID == 0) 245 public void Undo(SceneObjectPart part)
246 {
247 lock (m_undo)
195 { 248 {
196 if (Position != Vector3.Zero) 249 UndoState nUndo;
197 part.ParentGroup.AbsolutePosition = Position;
198
199 if (Rotation != Quaternion.Identity)
200 part.UpdateRotation(Rotation);
201 250
202 if (Scale != Vector3.Zero) 251 // expire redo
252 if (m_redo.Count > 0)
203 { 253 {
204 if (ForGroup) 254 nUndo = m_redo.First.Value;
205 part.ParentGroup.GroupResize(Scale); 255 if (nUndo != null && nUndo.checkExpire())
206 else 256 m_redo.Clear();
207 part.Resize(Scale);
208 } 257 }
209 258
210 part.ParentGroup.ScheduleGroupForTerseUpdate(); 259 if (m_undo.Count > 0)
260 {
261 UndoState goback = m_undo.First.Value;
262 // check expired
263 if (goback != null && goback.checkExpire())
264 {
265 m_undo.Clear();
266 return;
267 }
268
269 if (goback != null)
270 {
271 m_undo.RemoveFirst();
272
273 // redo limite size
274 while (m_redo.Count >= size)
275 m_redo.RemoveLast();
276
277 nUndo = new UndoState(part, goback.data.change); // new value in part should it be full goback copy?
278 m_redo.AddFirst(nUndo);
279
280 goback.PlayState(part);
281 }
282 }
211 } 283 }
212 else 284 }
285
286 /// <summary>
287 /// executes last state redo to part or its group
288 /// current state is pushed into undo
289 /// </summary>
290 /// <param name="part"></param>
291
292 public void Redo(SceneObjectPart part)
293 {
294 lock (m_undo)
213 { 295 {
214 // Note: Updating these properties on sop automatically schedules an update if needed 296 UndoState nUndo;
215 if (Position != Vector3.Zero)
216 part.OffsetPosition = Position;
217 297
218 if (Rotation != Quaternion.Identity) 298 // expire undo
219 part.UpdateRotation(Rotation); 299 if (m_undo.Count > 0)
300 {
301 nUndo = m_undo.First.Value;
302 if (nUndo != null && nUndo.checkExpire())
303 m_undo.Clear();
304 }
220 305
221 if (Scale != Vector3.Zero) 306 if (m_redo.Count > 0)
222 part.Resize(Scale); 307 {
308 UndoState gofwd = m_redo.First.Value;
309 // check expired
310 if (gofwd != null && gofwd.checkExpire())
311 {
312 m_redo.Clear();
313 return;
314 }
315
316 if (gofwd != null)
317 {
318 m_redo.RemoveFirst();
319
320 // limite undo size
321 while (m_undo.Count >= size)
322 m_undo.RemoveLast();
323
324 nUndo = new UndoState(part, gofwd.data.change); // new value in part should it be full gofwd copy?
325 m_undo.AddFirst(nUndo);
326
327 gofwd.PlayState(part);
328 }
329 }
223 } 330 }
224
225 part.Undoing = false;
226 } 331 }
227 } 332 }
228 333
@@ -247,4 +352,4 @@ namespace OpenSim.Region.Framework.Scenes
247 m_terrainModule.UndoTerrain(m_terrainChannel); 352 m_terrainModule.UndoTerrain(m_terrainChannel);
248 } 353 }
249 } 354 }
250} \ No newline at end of file 355}
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
index e238d01..2279e62 100644
--- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
+++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
@@ -84,10 +84,6 @@ namespace OpenSim.Region.Framework.Scenes
84 /// <param name="assetUuids">The assets gathered</param> 84 /// <param name="assetUuids">The assets gathered</param>
85 public void GatherAssetUuids(UUID assetUuid, AssetType assetType, IDictionary<UUID, AssetType> assetUuids) 85 public void GatherAssetUuids(UUID assetUuid, AssetType assetType, IDictionary<UUID, AssetType> assetUuids)
86 { 86 {
87 // avoid infinite loops
88 if (assetUuids.ContainsKey(assetUuid))
89 return;
90
91 try 87 try
92 { 88 {
93 assetUuids[assetUuid] = assetType; 89 assetUuids[assetUuid] = assetType;
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
index 781539a..1b4ed1e 100644
--- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
+++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
@@ -670,6 +670,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
670 public event ObjectDrop OnObjectDrop; 670 public event ObjectDrop OnObjectDrop;
671 public event StartAnim OnStartAnim; 671 public event StartAnim OnStartAnim;
672 public event StopAnim OnStopAnim; 672 public event StopAnim OnStopAnim;
673 public event ChangeAnim OnChangeAnim;
673 public event LinkObjects OnLinkObjects; 674 public event LinkObjects OnLinkObjects;
674 public event DelinkObjects OnDelinkObjects; 675 public event DelinkObjects OnDelinkObjects;
675 public event RequestMapBlocks OnRequestMapBlocks; 676 public event RequestMapBlocks OnRequestMapBlocks;
@@ -715,6 +716,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
715 public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; 716 public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily;
716 public event UpdatePrimFlags OnUpdatePrimFlags; 717 public event UpdatePrimFlags OnUpdatePrimFlags;
717 public event UpdatePrimTexture OnUpdatePrimTexture; 718 public event UpdatePrimTexture OnUpdatePrimTexture;
719 public event ClientChangeObject onClientChangeObject;
718 public event UpdateVector OnUpdatePrimGroupPosition; 720 public event UpdateVector OnUpdatePrimGroupPosition;
719 public event UpdateVector OnUpdatePrimSinglePosition; 721 public event UpdateVector OnUpdatePrimSinglePosition;
720 public event UpdatePrimRotation OnUpdatePrimGroupRotation; 722 public event UpdatePrimRotation OnUpdatePrimGroupRotation;
@@ -819,6 +821,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
819 public event ObjectOwner OnObjectOwner; 821 public event ObjectOwner OnObjectOwner;
820 public event DirPlacesQuery OnDirPlacesQuery; 822 public event DirPlacesQuery OnDirPlacesQuery;
821 public event DirFindQuery OnDirFindQuery; 823 public event DirFindQuery OnDirFindQuery;
824 public event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy;
822 public event DirLandQuery OnDirLandQuery; 825 public event DirLandQuery OnDirLandQuery;
823 public event DirPopularQuery OnDirPopularQuery; 826 public event DirPopularQuery OnDirPopularQuery;
824 public event DirClassifiedQuery OnDirClassifiedQuery; 827 public event DirClassifiedQuery OnDirClassifiedQuery;
@@ -835,7 +838,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
835 public event ClassifiedInfoRequest OnClassifiedInfoRequest; 838 public event ClassifiedInfoRequest OnClassifiedInfoRequest;
836 public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; 839 public event ClassifiedInfoUpdate OnClassifiedInfoUpdate;
837 public event ClassifiedDelete OnClassifiedDelete; 840 public event ClassifiedDelete OnClassifiedDelete;
838 public event ClassifiedDelete OnClassifiedGodDelete; 841 public event ClassifiedGodDelete OnClassifiedGodDelete;
839 public event EventNotificationAddRequest OnEventNotificationAddRequest; 842 public event EventNotificationAddRequest OnEventNotificationAddRequest;
840 public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; 843 public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest;
841 public event EventGodDelete OnEventGodDelete; 844 public event EventGodDelete OnEventGodDelete;
@@ -865,10 +868,12 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
865 public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; 868 public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
866 public event SimWideDeletesDelegate OnSimWideDeletes; 869 public event SimWideDeletesDelegate OnSimWideDeletes;
867 public event SendPostcard OnSendPostcard; 870 public event SendPostcard OnSendPostcard;
871 public event ChangeInventoryItemFlags OnChangeInventoryItemFlags;
868 public event MuteListEntryUpdate OnUpdateMuteListEntry; 872 public event MuteListEntryUpdate OnUpdateMuteListEntry;
869 public event MuteListEntryRemove OnRemoveMuteListEntry; 873 public event MuteListEntryRemove OnRemoveMuteListEntry;
870 public event GodlikeMessage onGodlikeMessage; 874 public event GodlikeMessage onGodlikeMessage;
871 public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate; 875 public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate;
876 public event GenericCall2 OnUpdateThrottles;
872 877
873#pragma warning restore 67 878#pragma warning restore 67
874 879
@@ -886,10 +891,10 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
886 891
887 public void Close() 892 public void Close()
888 { 893 {
889 Close(false); 894 Close(true, false);
890 } 895 }
891 896
892 public void Close(bool force) 897 public void Close(bool sendStop, bool force)
893 { 898 {
894 Disconnect(); 899 Disconnect();
895 } 900 }
@@ -906,7 +911,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
906 // Mimicking LLClientView which gets always set appearance from client. 911 // Mimicking LLClientView which gets always set appearance from client.
907 AvatarAppearance appearance; 912 AvatarAppearance appearance;
908 m_scene.GetAvatarAppearance(this, out appearance); 913 m_scene.GetAvatarAppearance(this, out appearance);
909 OnSetAppearance(this, appearance.Texture, (byte[])appearance.VisualParams.Clone()); 914 OnSetAppearance(this, appearance.Texture, (byte[])appearance.VisualParams.Clone(),appearance.AvatarSize);
910 } 915 }
911 916
912 public void SendRegionHandshake(RegionInfo regionInfo, RegionHandshakeArgs args) 917 public void SendRegionHandshake(RegionInfo regionInfo, RegionHandshakeArgs args)
@@ -1097,7 +1102,12 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
1097 1102
1098 public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId) 1103 public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId)
1099 { 1104 {
1100 1105
1106 }
1107
1108 public void SendInventoryItemCreateUpdate(InventoryItemBase Item, UUID transactionID, uint callbackId)
1109 {
1110
1101 } 1111 }
1102 1112
1103 public void SendRemoveInventoryItem(UUID itemID) 1113 public void SendRemoveInventoryItem(UUID itemID)
@@ -1120,7 +1130,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
1120 1130
1121 } 1131 }
1122 1132
1123 public void SendXferPacket(ulong xferID, uint packet, byte[] data) 1133 public void SendXferPacket(ulong xferID, uint packet, byte[] data, bool isTaskInventory)
1124 { 1134 {
1125 1135
1126 } 1136 }
@@ -1419,6 +1429,11 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
1419 1429
1420 } 1430 }
1421 1431
1432 public void SetAgentThrottleSilent(int throttle, int setting)
1433 {
1434
1435
1436 }
1422 public byte[] GetThrottlesPacked(float multiplier) 1437 public byte[] GetThrottlesPacked(float multiplier)
1423 { 1438 {
1424 return new byte[0]; 1439 return new byte[0];
@@ -1678,5 +1693,10 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
1678 public void SendPlacesReply(UUID queryID, UUID transactionID, PlacesReplyData[] data) 1693 public void SendPlacesReply(UUID queryID, UUID transactionID, PlacesReplyData[] data)
1679 { 1694 {
1680 } 1695 }
1696
1697 public void SendPartPhysicsProprieties(ISceneEntity entity)
1698 {
1699 }
1700
1681 } 1701 }
1682} 1702}
diff --git a/OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs b/OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs
index d7fb272..17971e3 100644
--- a/OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs
@@ -76,7 +76,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
76 76
77 if (m_console != null) 77 if (m_console != null)
78 { 78 {
79 m_console.AddCommand("TempATtachModule", false, "set auto_grant_attach_perms", "set auto_grant_attach_perms true|false", "Allow objects owned by the region owner os estate managers to obtain attach permissions without asking the user", SetAutoGrantAttachPerms); 79 m_console.AddCommand("TempAttachModule", false, "set auto_grant_attach_perms", "set auto_grant_attach_perms true|false", "Allow objects owned by the region owner os estate managers to obtain attach permissions without asking the user", SetAutoGrantAttachPerms);
80 } 80 }
81 } 81 }
82 else 82 else
@@ -183,7 +183,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
183 hostPart.ParentGroup.RootPart.ScheduleFullUpdate(); 183 hostPart.ParentGroup.RootPart.ScheduleFullUpdate();
184 } 184 }
185 185
186 return attachmentsModule.AttachObject(target, hostPart.ParentGroup, (uint)attachmentPoint, false, true) ? 1 : 0; 186 return attachmentsModule.AttachObject(target, hostPart.ParentGroup, (uint)attachmentPoint, false, true, true) ? 1 : 0;
187 } 187 }
188 } 188 }
189} 189}
diff --git a/OpenSim/Region/OptionalModules/Avatar/Friends/FriendsCommandsModule.cs b/OpenSim/Region/OptionalModules/Avatar/Friends/FriendsCommandsModule.cs
index 4e84364..026ceca 100644
--- a/OpenSim/Region/OptionalModules/Avatar/Friends/FriendsCommandsModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/Friends/FriendsCommandsModule.cs
@@ -107,7 +107,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Friends
107 m_scene.AddCommand( 107 m_scene.AddCommand(
108 "Friends", this, "friends show", 108 "Friends", this, "friends show",
109 "friends show [--cache] <first-name> <last-name>", 109 "friends show [--cache] <first-name> <last-name>",
110 "Show the friends for the given user if they exist.\n", 110 "Show the friends for the given user if they exist.",
111 "The --cache option will show locally cached information for that user.", 111 "The --cache option will show locally cached information for that user.",
112 HandleFriendsShowCommand); 112 HandleFriendsShowCommand);
113 } 113 }
@@ -197,4 +197,4 @@ namespace OpenSim.Region.OptionalModules.Avatar.Friends
197 } 197 }
198 } 198 }
199 } 199 }
200} \ No newline at end of file 200}
diff --git a/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs b/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs
index 37ab35a..f292a75 100644
--- a/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs
@@ -568,7 +568,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
568 568
569 public Hashtable FreeSwitchSLVoiceGetPreloginHTTPHandler(Hashtable request) 569 public Hashtable FreeSwitchSLVoiceGetPreloginHTTPHandler(Hashtable request)
570 { 570 {
571 m_log.Debug("[FreeSwitchVoice]: FreeSwitchSLVoiceGetPreloginHTTPHandler called"); 571// m_log.Debug("[FreeSwitchVoice] FreeSwitchSLVoiceGetPreloginHTTPHandler called");
572 572
573 Hashtable response = new Hashtable(); 573 Hashtable response = new Hashtable();
574 response["content_type"] = "text/xml"; 574 response["content_type"] = "text/xml";
@@ -719,7 +719,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
719 719
720 public Hashtable FreeSwitchSLVoiceSigninHTTPHandler(Hashtable request) 720 public Hashtable FreeSwitchSLVoiceSigninHTTPHandler(Hashtable request)
721 { 721 {
722 m_log.Debug("[FreeSwitchVoice]: FreeSwitchSLVoiceSigninHTTPHandler called"); 722 //m_log.Debug("[FreeSwitchVoice] FreeSwitchSLVoiceSigninHTTPHandler called");
723// string requestbody = (string)request["body"]; 723// string requestbody = (string)request["body"];
724// string uri = (string)request["uri"]; 724// string uri = (string)request["uri"];
725// string contenttype = (string)request["content-type"]; 725// string contenttype = (string)request["content-type"];
diff --git a/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs b/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs
index 881807a..7da1de6 100644
--- a/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs
@@ -192,7 +192,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
192 break; 192 break;
193 } 193 }
194 194
195 m_vivoxVoiceAccountApi = String.Format("http://{0}/api2", m_vivoxServer); 195 m_vivoxVoiceAccountApi = String.Format("https://{0}/api2", m_vivoxServer);
196 196
197 // Admin interface required values 197 // Admin interface required values
198 if (String.IsNullOrEmpty(m_vivoxServer) || 198 if (String.IsNullOrEmpty(m_vivoxServer) ||
@@ -471,8 +471,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
471 avatarName = avatar.Name; 471 avatarName = avatar.Name;
472 472
473 m_log.DebugFormat("[VivoxVoice][PROVISIONVOICE]: scene = {0}, agentID = {1}", scene, agentID); 473 m_log.DebugFormat("[VivoxVoice][PROVISIONVOICE]: scene = {0}, agentID = {1}", scene, agentID);
474 m_log.DebugFormat("[VivoxVoice][PROVISIONVOICE]: request: {0}, path: {1}, param: {2}", 474// m_log.DebugFormat("[VivoxVoice][PROVISIONVOICE]: request: {0}, path: {1}, param: {2}",
475 request, path, param); 475// request, path, param);
476 476
477 XmlElement resp; 477 XmlElement resp;
478 bool retry = false; 478 bool retry = false;
@@ -579,7 +579,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
579 579
580 string r = LLSDHelpers.SerialiseLLSDReply(voiceAccountResponse); 580 string r = LLSDHelpers.SerialiseLLSDReply(voiceAccountResponse);
581 581
582 m_log.DebugFormat("[VivoxVoice][PROVISIONVOICE]: avatar \"{0}\": {1}", avatarName, r); 582// m_log.DebugFormat("[VivoxVoice][PROVISIONVOICE]: avatar \"{0}\": {1}", avatarName, r);
583 583
584 return r; 584 return r;
585 } 585 }
@@ -627,8 +627,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
627 // voice channel 627 // voice channel
628 LandData land = scene.GetLandData(avatar.AbsolutePosition); 628 LandData land = scene.GetLandData(avatar.AbsolutePosition);
629 629
630 m_log.DebugFormat("[VivoxVoice][PARCELVOICE]: region \"{0}\": Parcel \"{1}\" ({2}): avatar \"{3}\": request: {4}, path: {5}, param: {6}", 630// m_log.DebugFormat("[VivoxVoice][PARCELVOICE]: region \"{0}\": Parcel \"{1}\" ({2}): avatar \"{3}\": request: {4}, path: {5}, param: {6}",
631 scene.RegionInfo.RegionName, land.Name, land.LocalID, avatarName, request, path, param); 631// scene.RegionInfo.RegionName, land.Name, land.LocalID, avatarName, request, path, param);
632 // m_log.DebugFormat("[VivoxVoice][PARCELVOICE]: avatar \"{0}\": location: {1} {2} {3}", 632 // m_log.DebugFormat("[VivoxVoice][PARCELVOICE]: avatar \"{0}\": location: {1} {2} {3}",
633 // avatarName, avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y, avatar.AbsolutePosition.Z); 633 // avatarName, avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y, avatar.AbsolutePosition.Z);
634 634
@@ -658,8 +658,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
658 parcelVoiceInfo = new LLSDParcelVoiceInfoResponse(scene.RegionInfo.RegionName, land.LocalID, creds); 658 parcelVoiceInfo = new LLSDParcelVoiceInfoResponse(scene.RegionInfo.RegionName, land.LocalID, creds);
659 string r = LLSDHelpers.SerialiseLLSDReply(parcelVoiceInfo); 659 string r = LLSDHelpers.SerialiseLLSDReply(parcelVoiceInfo);
660 660
661 m_log.DebugFormat("[VivoxVoice][PARCELVOICE]: region \"{0}\": Parcel \"{1}\" ({2}): avatar \"{3}\": {4}", 661// m_log.DebugFormat("[VivoxVoice][PARCELVOICE]: region \"{0}\": Parcel \"{1}\" ({2}): avatar \"{3}\": {4}",
662 scene.RegionInfo.RegionName, land.Name, land.LocalID, avatarName, r); 662// scene.RegionInfo.RegionName, land.Name, land.LocalID, avatarName, r);
663 return r; 663 return r;
664 } 664 }
665 catch (Exception e) 665 catch (Exception e)
@@ -686,11 +686,11 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
686 public string ChatSessionRequest(Scene scene, string request, string path, string param, 686 public string ChatSessionRequest(Scene scene, string request, string path, string param,
687 UUID agentID, Caps caps) 687 UUID agentID, Caps caps)
688 { 688 {
689 ScenePresence avatar = scene.GetScenePresence(agentID); 689// ScenePresence avatar = scene.GetScenePresence(agentID);
690 string avatarName = avatar.Name; 690// string avatarName = avatar.Name;
691 691
692 m_log.DebugFormat("[VivoxVoice][CHATSESSION]: avatar \"{0}\": request: {1}, path: {2}, param: {3}", 692// m_log.DebugFormat("[VivoxVoice][CHATSESSION]: avatar \"{0}\": request: {1}, path: {2}, param: {3}",
693 avatarName, request, path, param); 693// avatarName, request, path, param);
694 return "<llsd>true</llsd>"; 694 return "<llsd>true</llsd>";
695 } 695 }
696 696
@@ -740,7 +740,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
740 return channelUri; 740 return channelUri;
741 } 741 }
742 742
743 private static readonly string m_vivoxLoginPath = "http://{0}/api2/viv_signin.php?userid={1}&pwd={2}"; 743
744 private static readonly string m_vivoxLoginPath = "https://{0}/api2/viv_signin.php?userid={1}&pwd={2}";
744 745
745 /// <summary> 746 /// <summary>
746 /// Perform administrative login for Vivox. 747 /// Perform administrative login for Vivox.
@@ -752,7 +753,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
752 return VivoxCall(requrl, false); 753 return VivoxCall(requrl, false);
753 } 754 }
754 755
755 private static readonly string m_vivoxLogoutPath = "http://{0}/api2/viv_signout.php?auth_token={1}"; 756 private static readonly string m_vivoxLogoutPath = "https://{0}/api2/viv_signout.php?auth_token={1}";
756 757
757 /// <summary> 758 /// <summary>
758 /// Perform administrative logout for Vivox. 759 /// Perform administrative logout for Vivox.
@@ -763,7 +764,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
763 return VivoxCall(requrl, false); 764 return VivoxCall(requrl, false);
764 } 765 }
765 766
766 private static readonly string m_vivoxGetAccountPath = "http://{0}/api2/viv_get_acct.php?auth_token={1}&user_name={2}"; 767
768 private static readonly string m_vivoxGetAccountPath = "https://{0}/api2/viv_get_acct.php?auth_token={1}&user_name={2}";
767 769
768 /// <summary> 770 /// <summary>
769 /// Retrieve account information for the specified user. 771 /// Retrieve account information for the specified user.
@@ -775,7 +777,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
775 return VivoxCall(requrl, true); 777 return VivoxCall(requrl, true);
776 } 778 }
777 779
778 private static readonly string m_vivoxNewAccountPath = "http://{0}/api2/viv_adm_acct_new.php?username={1}&pwd={2}&auth_token={3}"; 780
781 private static readonly string m_vivoxNewAccountPath = "https://{0}/api2/viv_adm_acct_new.php?username={1}&pwd={2}&auth_token={3}";
779 782
780 /// <summary> 783 /// <summary>
781 /// Creates a new account. 784 /// Creates a new account.
@@ -789,7 +792,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
789 return VivoxCall(requrl, true); 792 return VivoxCall(requrl, true);
790 } 793 }
791 794
792 private static readonly string m_vivoxPasswordPath = "http://{0}/api2/viv_adm_password.php?user_name={1}&new_pwd={2}&auth_token={3}"; 795
796 private static readonly string m_vivoxPasswordPath = "https://{0}/api2/viv_adm_password.php?user_name={1}&new_pwd={2}&auth_token={3}";
793 797
794 /// <summary> 798 /// <summary>
795 /// Change the user's password. 799 /// Change the user's password.
@@ -800,7 +804,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
800 return VivoxCall(requrl, true); 804 return VivoxCall(requrl, true);
801 } 805 }
802 806
803 private static readonly string m_vivoxChannelPath = "http://{0}/api2/viv_chan_mod.php?mode={1}&chan_name={2}&auth_token={3}"; 807
808 private static readonly string m_vivoxChannelPath = "https://{0}/api2/viv_chan_mod.php?mode={1}&chan_name={2}&auth_token={3}";
804 809
805 /// <summary> 810 /// <summary>
806 /// Create a channel. 811 /// Create a channel.
@@ -872,7 +877,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
872 return false; 877 return false;
873 } 878 }
874 879
875 private static readonly string m_vivoxChannelSearchPath = "http://{0}/api2/viv_chan_search.php?cond_channame={1}&auth_token={2}"; 880 private static readonly string m_vivoxChannelSearchPath = "https://{0}/api2/viv_chan_search.php?cond_channame={1}&auth_token={2}";
876 881
877 /// <summary> 882 /// <summary>
878 /// Retrieve a channel. 883 /// Retrieve a channel.
@@ -1015,7 +1020,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
1015 return false; 1020 return false;
1016 } 1021 }
1017 1022
1018 // private static readonly string m_vivoxChannelById = "http://{0}/api2/viv_chan_mod.php?mode={1}&chan_id={2}&auth_token={3}"; 1023 // private static readonly string m_vivoxChannelById = "https://{0}/api2/viv_chan_mod.php?mode={1}&chan_id={2}&auth_token={3}";
1019 1024
1020 // private XmlElement VivoxGetChannelById(string parent, string channelid) 1025 // private XmlElement VivoxGetChannelById(string parent, string channelid)
1021 // { 1026 // {
@@ -1027,7 +1032,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
1027 // return VivoxCall(requrl, true); 1032 // return VivoxCall(requrl, true);
1028 // } 1033 // }
1029 1034
1030 private static readonly string m_vivoxChannelDel = "http://{0}/api2/viv_chan_mod.php?mode={1}&chan_id={2}&auth_token={3}"; 1035 private static readonly string m_vivoxChannelDel = "https://{0}/api2/viv_chan_mod.php?mode={1}&chan_id={2}&auth_token={3}";
1031 1036
1032 /// <summary> 1037 /// <summary>
1033 /// Delete a channel. 1038 /// Delete a channel.
@@ -1040,6 +1045,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
1040 /// are required in a later phase. 1045 /// are required in a later phase.
1041 /// In this case the call handles parent and description as optional values. 1046 /// In this case the call handles parent and description as optional values.
1042 /// </summary> 1047 /// </summary>
1048
1043 private XmlElement VivoxDeleteChannel(string parent, string channelid) 1049 private XmlElement VivoxDeleteChannel(string parent, string channelid)
1044 { 1050 {
1045 string requrl = String.Format(m_vivoxChannelDel, m_vivoxServer, "delete", channelid, m_authToken); 1051 string requrl = String.Format(m_vivoxChannelDel, m_vivoxServer, "delete", channelid, m_authToken);
@@ -1050,11 +1056,12 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
1050 return VivoxCall(requrl, true); 1056 return VivoxCall(requrl, true);
1051 } 1057 }
1052 1058
1053 private static readonly string m_vivoxChannelSearch = "http://{0}/api2/viv_chan_search.php?&cond_chanparent={1}&auth_token={2}"; 1059 private static readonly string m_vivoxChannelSearch = "https://{0}/api2/viv_chan_search.php?&cond_chanparent={1}&auth_token={2}";
1054 1060
1055 /// <summary> 1061 /// <summary>
1056 /// Return information on channels in the given directory 1062 /// Return information on channels in the given directory
1057 /// </summary> 1063 /// </summary>
1064
1058 private XmlElement VivoxListChildren(string channelid) 1065 private XmlElement VivoxListChildren(string channelid)
1059 { 1066 {
1060 string requrl = String.Format(m_vivoxChannelSearch, m_vivoxServer, channelid, m_authToken); 1067 string requrl = String.Format(m_vivoxChannelSearch, m_vivoxServer, channelid, m_authToken);
@@ -1114,7 +1121,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
1114 try 1121 try
1115 { 1122 {
1116 // Otherwise prepare the request 1123 // Otherwise prepare the request
1117 m_log.DebugFormat("[VivoxVoice] Sending request <{0}>", requrl); 1124// m_log.DebugFormat("[VivoxVoice] Sending request <{0}>", requrl);
1118 1125
1119 HttpWebRequest req = (HttpWebRequest)WebRequest.Create(requrl); 1126 HttpWebRequest req = (HttpWebRequest)WebRequest.Create(requrl);
1120 HttpWebResponse rsp = null; 1127 HttpWebResponse rsp = null;
@@ -1316,4 +1323,4 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
1316 return false; 1323 return false;
1317 } 1324 }
1318 } 1325 }
1319} \ No newline at end of file 1326}
diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs
index 193d1db..ae0ad02 100644
--- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs
@@ -921,7 +921,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
921 msg.dialog = dialog; 921 msg.dialog = dialog;
922 // msg.dialog = (byte)OpenMetaverse.InstantMessageDialog.GroupNotice; 922 // msg.dialog = (byte)OpenMetaverse.InstantMessageDialog.GroupNotice;
923 msg.fromGroup = true; 923 msg.fromGroup = true;
924 msg.offline = (byte)0; 924 msg.offline = (byte)1; // Allow this message to be stored for offline use
925 msg.ParentEstateID = 0; 925 msg.ParentEstateID = 0;
926 msg.Position = Vector3.Zero; 926 msg.Position = Vector3.Zero;
927 msg.RegionID = UUID.Zero.Guid; 927 msg.RegionID = UUID.Zero.Guid;
diff --git a/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs b/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs
index c1957e2..39cabb5 100644
--- a/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs
+++ b/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs
@@ -121,28 +121,40 @@ namespace OpenSim.Region.OptionalModules
121 121
122 private bool CanObjectEnter(UUID objectID, bool enteringRegion, Vector3 newPoint, Scene scene) 122 private bool CanObjectEnter(UUID objectID, bool enteringRegion, Vector3 newPoint, Scene scene)
123 { 123 {
124 if (newPoint.X < -1f || newPoint.X > (float)(Constants.RegionSize + 1) ||
125 newPoint.Y < -1f || newPoint.Y > (float)(Constants.RegionSize + 1))
126 return true;
127
124 SceneObjectPart obj = scene.GetSceneObjectPart(objectID); 128 SceneObjectPart obj = scene.GetSceneObjectPart(objectID);
125 Vector3 oldPoint = obj.GroupPosition; 129
126 int objectCount = obj.ParentGroup.PrimCount; 130 if (obj == null)
127 ILandObject oldParcel = scene.LandChannel.GetLandObject(oldPoint.X, oldPoint.Y); 131 return false;
132
133 // Prim counts are determined by the location of the root prim. if we're
134 // moving a child prim, just let it pass
135 if (!obj.IsRoot)
136 {
137 return true;
138 }
139
128 ILandObject newParcel = scene.LandChannel.GetLandObject(newPoint.X, newPoint.Y); 140 ILandObject newParcel = scene.LandChannel.GetLandObject(newPoint.X, newPoint.Y);
129 141
130 int usedPrims = newParcel.PrimCounts.Total; 142 if (newParcel == null)
131 int simulatorCapacity = newParcel.GetSimulatorMaxPrimCount(); 143 return true;
144
145 Vector3 oldPoint = obj.GroupPosition;
146 ILandObject oldParcel = scene.LandChannel.GetLandObject(oldPoint.X, oldPoint.Y);
132 147
133 // The prim hasn't crossed a region boundry so we don't need to worry 148 // The prim hasn't crossed a region boundry so we don't need to worry
134 // about prim counts here 149 // about prim counts here
135 if(oldParcel.Equals(newParcel)) 150 if(oldParcel != null && oldParcel.Equals(newParcel))
136 { 151 {
137 return true; 152 return true;
138 } 153 }
139 154
140 // Prim counts are determined by the location of the root prim. if we're 155 int objectCount = obj.ParentGroup.PrimCount;
141 // moving a child prim, just let it pass 156 int usedPrims = newParcel.PrimCounts.Total;
142 if(!obj.IsRoot) 157 int simulatorCapacity = newParcel.GetSimulatorMaxPrimCount();
143 {
144 return true;
145 }
146 158
147 // TODO: Add Special Case here for temporary prims 159 // TODO: Add Special Case here for temporary prims
148 160
@@ -171,4 +183,4 @@ namespace OpenSim.Region.OptionalModules
171 return true; 183 return true;
172 } 184 }
173 } 185 }
174} \ No newline at end of file 186}
diff --git a/OpenSim/Region/OptionalModules/Scripting/XmlRpcRouterModule/XmlRpcRouterModule.cs b/OpenSim/Region/OptionalModules/Scripting/XmlRpcRouterModule/XmlRpcRouterModule.cs
index ad0b83d..9d373ef 100644
--- a/OpenSim/Region/OptionalModules/Scripting/XmlRpcRouterModule/XmlRpcRouterModule.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/XmlRpcRouterModule/XmlRpcRouterModule.cs
@@ -98,7 +98,10 @@ namespace OpenSim.Region.OptionalModules.Scripting.XmlRpcRouterModule
98 98
99 public void RegisterNewReceiver(IScriptModule scriptEngine, UUID channel, UUID objectID, UUID itemID, string uri) 99 public void RegisterNewReceiver(IScriptModule scriptEngine, UUID channel, UUID objectID, UUID itemID, string uri)
100 { 100 {
101 scriptEngine.PostScriptEvent(itemID, "xmlrpc_uri", new Object[] {uri}); 101 if (m_Enabled)
102 {
103 scriptEngine.PostScriptEvent(itemID, "xmlrpc_uri", new Object[] { uri });
104 }
102 } 105 }
103 106
104 public void UnRegisterReceiver(string channelID, UUID itemID) 107 public void UnRegisterReceiver(string channelID, UUID itemID)
diff --git a/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs b/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs
index 8f04ede..c7e3a7a 100644
--- a/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs
+++ b/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs
@@ -199,7 +199,7 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
199 { 199 {
200 } 200 }
201 201
202 public bool ObjectGiveMoney(UUID objectID, UUID fromID, UUID toID, int amount) 202 public bool ObjectGiveMoney(UUID objectID, UUID fromID, UUID toID, int amount, UUID txn)
203 { 203 {
204 string description = String.Format("Object {0} pays {1}", resolveObjectName(objectID), resolveAgentName(toID)); 204 string description = String.Format("Object {0} pays {1}", resolveObjectName(objectID), resolveAgentName(toID));
205 205
@@ -838,6 +838,10 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
838 if (module != null) 838 if (module != null)
839 module.BuyObject(remoteClient, categoryID, localID, saleType, salePrice); 839 module.BuyObject(remoteClient, categoryID, localID, saleType, salePrice);
840 } 840 }
841
842 public void MoveMoney(UUID fromAgentID, UUID toAgentID, int amount, string text)
843 {
844 }
841 } 845 }
842 846
843 public enum TransactionType : int 847 public enum TransactionType : int
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
index 5ea2bcd..d665126 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
@@ -47,7 +47,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
47 private readonly string m_firstname; 47 private readonly string m_firstname;
48 private readonly string m_lastname; 48 private readonly string m_lastname;
49 private readonly Vector3 m_startPos; 49 private readonly Vector3 m_startPos;
50 private readonly UUID m_uuid = UUID.Random(); 50 private UUID m_uuid = UUID.Random();
51 private readonly Scene m_scene; 51 private readonly Scene m_scene;
52 private readonly UUID m_ownerID; 52 private readonly UUID m_ownerID;
53 53
@@ -221,7 +221,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
221#pragma warning disable 67 221#pragma warning disable 67
222 public event Action<IClientAPI> OnLogout; 222 public event Action<IClientAPI> OnLogout;
223 public event ObjectPermissions OnObjectPermissions; 223 public event ObjectPermissions OnObjectPermissions;
224 224 public event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy;
225 public event MoneyTransferRequest OnMoneyTransferRequest; 225 public event MoneyTransferRequest OnMoneyTransferRequest;
226 public event ParcelBuy OnParcelBuy; 226 public event ParcelBuy OnParcelBuy;
227 public event Action<IClientAPI> OnConnectionClosed; 227 public event Action<IClientAPI> OnConnectionClosed;
@@ -241,6 +241,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
241 public event ObjectDrop OnObjectDrop; 241 public event ObjectDrop OnObjectDrop;
242 public event StartAnim OnStartAnim; 242 public event StartAnim OnStartAnim;
243 public event StopAnim OnStopAnim; 243 public event StopAnim OnStopAnim;
244 public event ChangeAnim OnChangeAnim;
244 public event LinkObjects OnLinkObjects; 245 public event LinkObjects OnLinkObjects;
245 public event DelinkObjects OnDelinkObjects; 246 public event DelinkObjects OnDelinkObjects;
246 public event RequestMapBlocks OnRequestMapBlocks; 247 public event RequestMapBlocks OnRequestMapBlocks;
@@ -290,6 +291,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
290 public event UpdatePrimTexture OnUpdatePrimTexture; 291 public event UpdatePrimTexture OnUpdatePrimTexture;
291 public event UpdateVector OnUpdatePrimGroupPosition; 292 public event UpdateVector OnUpdatePrimGroupPosition;
292 public event UpdateVector OnUpdatePrimSinglePosition; 293 public event UpdateVector OnUpdatePrimSinglePosition;
294 public event ClientChangeObject onClientChangeObject;
293 public event UpdatePrimRotation OnUpdatePrimGroupRotation; 295 public event UpdatePrimRotation OnUpdatePrimGroupRotation;
294 public event UpdatePrimSingleRotationPosition OnUpdatePrimSingleRotationPosition; 296 public event UpdatePrimSingleRotationPosition OnUpdatePrimSingleRotationPosition;
295 public event UpdatePrimSingleRotation OnUpdatePrimSingleRotation; 297 public event UpdatePrimSingleRotation OnUpdatePrimSingleRotation;
@@ -427,7 +429,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
427 public event ClassifiedInfoRequest OnClassifiedInfoRequest; 429 public event ClassifiedInfoRequest OnClassifiedInfoRequest;
428 public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; 430 public event ClassifiedInfoUpdate OnClassifiedInfoUpdate;
429 public event ClassifiedDelete OnClassifiedDelete; 431 public event ClassifiedDelete OnClassifiedDelete;
430 public event ClassifiedDelete OnClassifiedGodDelete; 432 public event ClassifiedGodDelete OnClassifiedGodDelete;
431 433
432 public event EventNotificationAddRequest OnEventNotificationAddRequest; 434 public event EventNotificationAddRequest OnEventNotificationAddRequest;
433 public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; 435 public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest;
@@ -466,11 +468,12 @@ namespace OpenSim.Region.OptionalModules.World.NPC
466 public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; 468 public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
467 public event SimWideDeletesDelegate OnSimWideDeletes; 469 public event SimWideDeletesDelegate OnSimWideDeletes;
468 public event SendPostcard OnSendPostcard; 470 public event SendPostcard OnSendPostcard;
471 public event ChangeInventoryItemFlags OnChangeInventoryItemFlags;
469 public event MuteListEntryUpdate OnUpdateMuteListEntry; 472 public event MuteListEntryUpdate OnUpdateMuteListEntry;
470 public event MuteListEntryRemove OnRemoveMuteListEntry; 473 public event MuteListEntryRemove OnRemoveMuteListEntry;
471 public event GodlikeMessage onGodlikeMessage; 474 public event GodlikeMessage onGodlikeMessage;
472 public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate; 475 public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate;
473 476 public event GenericCall2 OnUpdateThrottles;
474#pragma warning restore 67 477#pragma warning restore 67
475 478
476 #endregion 479 #endregion
@@ -493,6 +496,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
493 public virtual UUID AgentId 496 public virtual UUID AgentId
494 { 497 {
495 get { return m_uuid; } 498 get { return m_uuid; }
499 set { m_uuid = value; }
496 } 500 }
497 501
498 public UUID SessionId 502 public UUID SessionId
@@ -593,6 +597,12 @@ namespace OpenSim.Region.OptionalModules.World.NPC
593 public virtual void SetChildAgentThrottle(byte[] throttle) 597 public virtual void SetChildAgentThrottle(byte[] throttle)
594 { 598 {
595 } 599 }
600
601 public void SetAgentThrottleSilent(int throttle, int setting)
602 {
603
604
605 }
596 public byte[] GetThrottlesPacked(float multiplier) 606 public byte[] GetThrottlesPacked(float multiplier)
597 { 607 {
598 return new byte[0]; 608 return new byte[0];
@@ -737,6 +747,10 @@ namespace OpenSim.Region.OptionalModules.World.NPC
737 { 747 {
738 } 748 }
739 749
750 public void SendInventoryItemCreateUpdate(InventoryItemBase Item, UUID transactionID, uint callbackId)
751 {
752 }
753
740 public virtual void SendRemoveInventoryItem(UUID itemID) 754 public virtual void SendRemoveInventoryItem(UUID itemID)
741 { 755 {
742 } 756 }
@@ -753,7 +767,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
753 { 767 {
754 } 768 }
755 769
756 public virtual void SendXferPacket(ulong xferID, uint packet, byte[] data) 770 public virtual void SendXferPacket(ulong xferID, uint packet, byte[] data, bool isTaskInventory)
757 { 771 {
758 } 772 }
759 public virtual void SendAbortXferPacket(ulong xferID) 773 public virtual void SendAbortXferPacket(ulong xferID)
@@ -903,10 +917,10 @@ namespace OpenSim.Region.OptionalModules.World.NPC
903 917
904 public void Close() 918 public void Close()
905 { 919 {
906 Close(false); 920 Close(true, false);
907 } 921 }
908 922
909 public void Close(bool force) 923 public void Close(bool sendStop, bool force)
910 { 924 {
911 // Remove ourselves from the scene 925 // Remove ourselves from the scene
912 m_scene.RemoveClient(AgentId, false); 926 m_scene.RemoveClient(AgentId, false);
@@ -1234,5 +1248,10 @@ namespace OpenSim.Region.OptionalModules.World.NPC
1234 public void SendPlacesReply(UUID queryID, UUID transactionID, PlacesReplyData[] data) 1248 public void SendPlacesReply(UUID queryID, UUID transactionID, PlacesReplyData[] data)
1235 { 1249 {
1236 } 1250 }
1251
1252 public void SendPartPhysicsProprieties(ISceneEntity entity)
1253 {
1254 }
1255
1237 } 1256 }
1238} 1257}
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
index 7d46d92..8c9c006 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
@@ -143,10 +143,9 @@ namespace OpenSim.Region.OptionalModules.World.NPC
143 npcAvatar.CircuitCode = (uint)Util.RandomClass.Next(0, 143 npcAvatar.CircuitCode = (uint)Util.RandomClass.Next(0,
144 int.MaxValue); 144 int.MaxValue);
145 145
146 m_log.DebugFormat( 146// m_log.DebugFormat(
147 "[NPC MODULE]: Creating NPC {0} {1} {2}, owner={3}, senseAsAgent={4} at {5} in {6}", 147// "[NPC MODULE]: Creating NPC {0} {1} {2}, owner={3}, senseAsAgent={4} at {5} in {6}",
148 firstname, lastname, npcAvatar.AgentId, owner, 148// firstname, lastname, npcAvatar.AgentId, owner, senseAsAgent, position, scene.RegionInfo.RegionName);
149 senseAsAgent, position, scene.RegionInfo.RegionName);
150 149
151 AgentCircuitData acd = new AgentCircuitData(); 150 AgentCircuitData acd = new AgentCircuitData();
152 acd.AgentID = npcAvatar.AgentId; 151 acd.AgentID = npcAvatar.AgentId;
@@ -169,36 +168,30 @@ namespace OpenSim.Region.OptionalModules.World.NPC
169 } 168 }
170 */ 169 */
171 170
172 lock (m_avatars) 171 ManualResetEvent ev = new ManualResetEvent(false);
173 {
174 scene.AuthenticateHandler.AddNewCircuit(npcAvatar.CircuitCode,
175 acd);
176 scene.AddNewClient(npcAvatar, PresenceType.Npc);
177 172
178 ScenePresence sp; 173 Util.FireAndForget(delegate(object x) {
179 if (scene.TryGetScenePresence(npcAvatar.AgentId, out sp)) 174 lock (m_avatars)
180 { 175 {
181 /* 176 scene.AuthenticateHandler.AddNewCircuit(npcAvatar.CircuitCode, acd);
182 m_log.DebugFormat( 177 scene.AddNewClient(npcAvatar, PresenceType.Npc);
183 "[NPC MODULE]: Successfully retrieved scene presence for NPC {0} {1}",
184 sp.Name, sp.UUID);
185 */
186
187 sp.CompleteMovement(npcAvatar, false);
188 m_avatars.Add(npcAvatar.AgentId, npcAvatar);
189 m_log.DebugFormat("[NPC MODULE]: Created NPC {0} {1}",
190 npcAvatar.AgentId, sp.Name);
191 178
192 return npcAvatar.AgentId; 179 ScenePresence sp;
193 } 180 if (scene.TryGetScenePresence(npcAvatar.AgentId, out sp))
194 else 181 {
195 { 182 sp.CompleteMovement(npcAvatar, false);
196 m_log.WarnFormat( 183 m_avatars.Add(npcAvatar.AgentId, npcAvatar);
197 "[NPC MODULE]: Could not find scene presence for NPC {0} {1}", 184// m_log.DebugFormat("[NPC MODULE]: Created NPC {0} {1}", npcAvatar.AgentId, sp.Name);
198 sp.Name, sp.UUID); 185 }
199 return UUID.Zero;
200 } 186 }
201 } 187 ev.Set();
188 });
189
190 ev.WaitOne();
191
192// m_log.DebugFormat("[NPC MODULE]: Created NPC with id {0}", npcAvatar.AgentId);
193
194 return npcAvatar.AgentId;
202 } 195 }
203 196
204 public bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, 197 public bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos,
@@ -211,10 +204,9 @@ namespace OpenSim.Region.OptionalModules.World.NPC
211 ScenePresence sp; 204 ScenePresence sp;
212 if (scene.TryGetScenePresence(agentID, out sp)) 205 if (scene.TryGetScenePresence(agentID, out sp))
213 { 206 {
214 m_log.DebugFormat( 207// m_log.DebugFormat(
215 "[NPC MODULE]: Moving {0} to {1} in {2}, noFly {3}, landAtTarget {4}", 208// "[NPC MODULE]: Moving {0} to {1} in {2}, noFly {3}, landAtTarget {4}",
216 sp.Name, pos, scene.RegionInfo.RegionName, 209// sp.Name, pos, scene.RegionInfo.RegionName, noFly, landAtTarget);
217 noFly, landAtTarget);
218 210
219 sp.MoveToTarget(pos, noFly, landAtTarget); 211 sp.MoveToTarget(pos, noFly, landAtTarget);
220 sp.SetAlwaysRun = running; 212 sp.SetAlwaysRun = running;
@@ -385,10 +377,8 @@ namespace OpenSim.Region.OptionalModules.World.NPC
385 */ 377 */
386 scene.RemoveClient(agentID, false); 378 scene.RemoveClient(agentID, false);
387 m_avatars.Remove(agentID); 379 m_avatars.Remove(agentID);
388 /* 380
389 m_log.DebugFormat("[NPC MODULE]: Removed NPC {0} {1}", 381// m_log.DebugFormat("[NPC MODULE]: Removed NPC {0} {1}", agentID, av.Name);
390 agentID, av.Name);
391 */
392 return true; 382 return true;
393 } 383 }
394 } 384 }
@@ -405,9 +395,15 @@ namespace OpenSim.Region.OptionalModules.World.NPC
405 { 395 {
406 NPCAvatar av; 396 NPCAvatar av;
407 if (m_avatars.TryGetValue(npcID, out av)) 397 if (m_avatars.TryGetValue(npcID, out av))
398 {
399 if (npcID == callerID)
400 return true;
408 return CheckPermissions(av, callerID); 401 return CheckPermissions(av, callerID);
402 }
409 else 403 else
404 {
410 return false; 405 return false;
406 }
411 } 407 }
412 } 408 }
413 409
@@ -419,8 +415,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
419 /// <returns>true if they do, false if they don't.</returns> 415 /// <returns>true if they do, false if they don't.</returns>
420 private bool CheckPermissions(NPCAvatar av, UUID callerID) 416 private bool CheckPermissions(NPCAvatar av, UUID callerID)
421 { 417 {
422 return callerID == UUID.Zero || av.OwnerID == UUID.Zero || 418 return callerID == UUID.Zero || av.OwnerID == UUID.Zero || av.OwnerID == callerID || av.AgentId == callerID;
423 av.OwnerID == callerID;
424 } 419 }
425 } 420 }
426} 421}
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
index 65ebcaa..b5f8d56 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
@@ -637,7 +637,7 @@ public sealed class BSShapeCollection : IDisposable
637 } 637 }
638 else 638 else
639 { 639 {
640 meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod, true, false); 640 meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod, true, false, false, false);
641 641
642 if (meshData != null) 642 if (meshData != null)
643 { 643 {
@@ -709,7 +709,7 @@ public sealed class BSShapeCollection : IDisposable
709 { 709 {
710 // Build a new hull in the physical world 710 // Build a new hull in the physical world
711 // Pass true for physicalness as this creates some sort of bounding box which we don't need 711 // Pass true for physicalness as this creates some sort of bounding box which we don't need
712 IMesh meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod, true, false); 712 IMesh meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod, true, false, false, false);
713 if (meshData != null) 713 if (meshData != null)
714 { 714 {
715 715
diff --git a/OpenSim/Region/Physics/ChOdePlugin/AssemblyInfo.cs b/OpenSim/Region/Physics/ChOdePlugin/AssemblyInfo.cs
new file mode 100644
index 0000000..d65929a
--- /dev/null
+++ b/OpenSim/Region/Physics/ChOdePlugin/AssemblyInfo.cs
@@ -0,0 +1,58 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System.Reflection;
29using System.Runtime.InteropServices;
30
31// Information about this assembly is defined by the following
32// attributes.
33//
34// change them to the information which is associated with the assembly
35// you compile.
36
37[assembly : AssemblyTitle("OdePlugin")]
38[assembly : AssemblyDescription("")]
39[assembly : AssemblyConfiguration("")]
40[assembly : AssemblyCompany("http://opensimulator.org")]
41[assembly : AssemblyProduct("OdePlugin")]
42[assembly : AssemblyCopyright("Copyright (c) OpenSimulator.org Developers 2007-2009")]
43[assembly : AssemblyTrademark("")]
44[assembly : AssemblyCulture("")]
45
46// This sets the default COM visibility of types in the assembly to invisible.
47// If you need to expose a type to COM, use [ComVisible(true)] on that type.
48
49[assembly : ComVisible(false)]
50
51// The assembly version has following format :
52//
53// Major.Minor.Build.Revision
54//
55// You can specify all values by your own or you can build default build and revision
56// numbers with the '*' character (the default):
57
58[assembly : AssemblyVersion("0.6.5.*")]
diff --git a/OpenSim/Region/Physics/ChOdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/ChOdePlugin/ODECharacter.cs
new file mode 100644
index 0000000..ec717d7
--- /dev/null
+++ b/OpenSim/Region/Physics/ChOdePlugin/ODECharacter.cs
@@ -0,0 +1,1467 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using OpenMetaverse;
32using Ode.NET;
33using OpenSim.Framework;
34using OpenSim.Region.Physics.Manager;
35using log4net;
36
37namespace OpenSim.Region.Physics.OdePlugin
38{
39 /// <summary>
40 /// Various properties that ODE uses for AMotors but isn't exposed in ODE.NET so we must define them ourselves.
41 /// </summary>
42
43 public enum dParam : int
44 {
45 LowStop = 0,
46 HiStop = 1,
47 Vel = 2,
48 FMax = 3,
49 FudgeFactor = 4,
50 Bounce = 5,
51 CFM = 6,
52 StopERP = 7,
53 StopCFM = 8,
54 LoStop2 = 256,
55 HiStop2 = 257,
56 Vel2 = 258,
57 FMax2 = 259,
58 StopERP2 = 7 + 256,
59 StopCFM2 = 8 + 256,
60 LoStop3 = 512,
61 HiStop3 = 513,
62 Vel3 = 514,
63 FMax3 = 515,
64 StopERP3 = 7 + 512,
65 StopCFM3 = 8 + 512
66 }
67 public class OdeCharacter : PhysicsActor
68 {
69 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
70
71 private Vector3 _position;
72 private d.Vector3 _zeroPosition;
73 // private d.Matrix3 m_StandUpRotation;
74 private bool _zeroFlag = false;
75 private bool m_lastUpdateSent = false;
76 private Vector3 _velocity;
77 private Vector3 _target_velocity;
78 private Vector3 _acceleration;
79 private Vector3 m_rotationalVelocity;
80 private float m_mass = 80f;
81 public float m_density = 60f;
82 private bool m_pidControllerActive = true;
83 public float PID_D = 800.0f;
84 public float PID_P = 900.0f;
85 //private static float POSTURE_SERVO = 10000.0f;
86 public float CAPSULE_RADIUS = 0.37f;
87 public float CAPSULE_LENGTH = 2.140599f;
88 public float m_tensor = 3800000f;
89 public float heightFudgeFactor = 0.52f;
90 public float walkDivisor = 1.3f;
91 public float runDivisor = 0.8f;
92 private bool flying = false;
93 private bool jumping = false; // add for jumping
94 private bool m_iscolliding = false;
95 private bool m_iscollidingGround = false;
96 private bool m_wascolliding = false;
97 private bool m_wascollidingGround = false;
98 private bool m_iscollidingObj = false;
99 private bool m_alwaysRun = false;
100 private bool m_hackSentFall = false;
101 private bool m_hackSentFly = false;
102 private int m_requestedUpdateFrequency = 0;
103 private Vector3 m_taintPosition = Vector3.Zero;
104 public uint m_localID = 0;
105 public bool m_returnCollisions = false;
106 // taints and their non-tainted counterparts
107 public bool m_isPhysical = false; // the current physical status
108 public bool m_tainted_isPhysical = false; // set when the physical status is tainted (false=not existing in physics engine, true=existing)
109 public float MinimumGroundFlightOffset = 3f;
110
111 private float m_tainted_CAPSULE_LENGTH; // set when the capsule length changes.
112 private float m_tiltMagnitudeWhenProjectedOnXYPlane = 0.1131371f; // used to introduce a fixed tilt because a straight-up capsule falls through terrain, probably a bug in terrain collider
113
114
115 private float m_buoyancy = 0f;
116
117 // private CollisionLocker ode;
118
119 private string m_name = String.Empty;
120
121 private bool[] m_colliderarr = new bool[11];
122 private bool[] m_colliderGroundarr = new bool[11];
123
124 // Default we're a Character
125 private CollisionCategories m_collisionCategories = (CollisionCategories.Character);
126
127 // Default, Collide with Other Geometries, spaces, bodies and characters.
128 private CollisionCategories m_collisionFlags = (CollisionCategories.Geom
129 | CollisionCategories.Space
130 | CollisionCategories.Body
131 | CollisionCategories.Character
132 | CollisionCategories.Land);
133 public IntPtr Body = IntPtr.Zero;
134 private OdeScene _parent_scene;
135 public IntPtr Shell = IntPtr.Zero;
136 public IntPtr Amotor = IntPtr.Zero;
137 public d.Mass ShellMass;
138 public bool collidelock = false;
139
140 public int m_eventsubscription = 0;
141 private CollisionEventUpdate CollisionEventsThisFrame = new CollisionEventUpdate();
142
143 private Vector3 m_taintMomentum = Vector3.Zero;
144 private bool m_haveTaintMomentum = false;
145
146
147 // unique UUID of this character object
148 public UUID m_uuid;
149 public bool bad = false;
150 private Object m_syncRoot = new Object();
151
152 public OdeCharacter(String avName, OdeScene parent_scene, Vector3 pos, CollisionLocker dode, Vector3 size, float pid_d, float pid_p, float capsule_radius, float tensor, float density, float height_fudge_factor, float walk_divisor, float rundivisor)
153 {
154 m_uuid = UUID.Random();
155
156 if (pos.IsFinite())
157 {
158 if (pos.Z > 9999999f)
159 {
160 pos.Z = parent_scene.GetTerrainHeightAtXY(127, 127) + 5;
161 }
162 if (pos.Z < -90000f)
163 {
164 pos.Z = parent_scene.GetTerrainHeightAtXY(127, 127) + 5;
165 }
166 _position = pos;
167 m_taintPosition.X = pos.X;
168 m_taintPosition.Y = pos.Y;
169 m_taintPosition.Z = pos.Z;
170 }
171 else
172 {
173 _position = new Vector3(((float)_parent_scene.WorldExtents.X * 0.5f), ((float)_parent_scene.WorldExtents.Y * 0.5f), parent_scene.GetTerrainHeightAtXY(128f, 128f) + 10f);
174 m_taintPosition.X = _position.X;
175 m_taintPosition.Y = _position.Y;
176 m_taintPosition.Z = _position.Z;
177 m_log.Warn("[PHYSICS]: Got NaN Position on Character Create");
178 }
179
180 _parent_scene = parent_scene;
181
182 PID_D = pid_d;
183 PID_P = pid_p;
184 CAPSULE_RADIUS = capsule_radius;
185 m_tensor = tensor;
186 m_density = density;
187 heightFudgeFactor = height_fudge_factor;
188 walkDivisor = walk_divisor;
189 runDivisor = rundivisor;
190
191 // m_StandUpRotation =
192 // new d.Matrix3(0.5f, 0.7071068f, 0.5f, -0.7071068f, 0f, 0.7071068f, 0.5f, -0.7071068f,
193 // 0.5f);
194
195 for (int i = 0; i < 11; i++)
196 {
197 m_colliderarr[i] = false;
198 }
199 CAPSULE_LENGTH = (size.Z * 1.15f) - CAPSULE_RADIUS * 2.0f;
200 //m_log.Info("[SIZE]: " + CAPSULE_LENGTH.ToString());
201 m_tainted_CAPSULE_LENGTH = CAPSULE_LENGTH;
202
203 m_isPhysical = false; // current status: no ODE information exists
204 m_tainted_isPhysical = true; // new tainted status: need to create ODE information
205
206 _parent_scene.AddPhysicsActorTaint(this);
207
208 m_name = avName;
209 }
210
211 public override int PhysicsActorType
212 {
213 get { return (int) ActorTypes.Agent; }
214 set { return; }
215 }
216
217 /// <summary>
218 /// If this is set, the avatar will move faster
219 /// </summary>
220 public override bool SetAlwaysRun
221 {
222 get { return m_alwaysRun; }
223 set { m_alwaysRun = value; }
224 }
225
226 public override uint LocalID
227 {
228 set { m_localID = value; }
229 }
230
231 public override bool Grabbed
232 {
233 set { return; }
234 }
235
236 public override bool Selected
237 {
238// set { return; }
239 set { jumping = value; } // add for jumping flag
240 }
241
242 public override float Buoyancy
243 {
244 get { return m_buoyancy; }
245 set { m_buoyancy = value; }
246 }
247
248 public override bool FloatOnWater
249 {
250 set { return; }
251 }
252
253 public override bool IsPhysical
254 {
255 get { return false; }
256 set { return; }
257 }
258
259 public override bool ThrottleUpdates
260 {
261 get { return false; }
262 set { return; }
263 }
264
265 public override bool Flying
266 {
267 get { return flying; }
268 set { flying = value; }
269 }
270
271 /// <summary>
272 /// Returns if the avatar is colliding in general.
273 /// This includes the ground and objects and avatar.
274 /// </summary>
275 public override bool IsColliding
276 {
277//#@ get { return m_iscolliding; }
278 get { //##
279//Console.WriteLine(">>>>>>>>>>>> IC get = {0}", m_iscolliding); //##
280 return m_iscolliding; } //##
281 set
282 {
283 int i;
284 int truecount = 0;
285 int falsecount = 0;
286
287 if (m_colliderarr.Length >= 10)
288 {
289 for (i = 0; i < 10; i++)
290 {
291 m_colliderarr[i] = m_colliderarr[i + 1];
292 }
293 }
294 m_colliderarr[10] = value;
295
296 for (i = 0; i < 11; i++)
297 {
298 if (m_colliderarr[i])
299 {
300 truecount++;
301 }
302 else
303 {
304 falsecount++;
305 }
306 }
307
308 // Equal truecounts and false counts means we're colliding with something.
309
310 if (falsecount > 1.2*truecount)
311 {
312 m_iscolliding = false;
313 }
314 else
315 {
316 m_iscolliding = true;
317 }
318// ## Console.WriteLine("IC SET = {0} t{1} f{2} i {3}", value, truecount, falsecount, m_iscolliding);
319 if (m_wascolliding != m_iscolliding)
320 {
321 //base.SendCollisionUpdate(new CollisionEventUpdate());
322 }
323 m_wascolliding = m_iscolliding;
324 }
325 }
326
327 /// <summary>
328 /// Returns if an avatar is colliding with the ground
329 /// </summary>
330 public override bool CollidingGround
331 {
332 get { return m_iscollidingGround; }
333 set
334 {
335 // Collisions against the ground are not really reliable
336 // So, to get a consistant value we have to average the current result over time
337 // Currently we use 1 second = 10 calls to this.
338 int i;
339 int truecount = 0;
340 int falsecount = 0;
341
342 if (m_colliderGroundarr.Length >= 10)
343 {
344 for (i = 0; i < 10; i++)
345 {
346 m_colliderGroundarr[i] = m_colliderGroundarr[i + 1];
347 }
348 }
349 m_colliderGroundarr[10] = value;
350
351 for (i = 0; i < 11; i++)
352 {
353 if (m_colliderGroundarr[i])
354 {
355 truecount++;
356 }
357 else
358 {
359 falsecount++;
360 }
361 }
362
363 // Equal truecounts and false counts means we're colliding with something.
364
365 if (falsecount > 1.2*truecount)
366 {
367 m_iscollidingGround = false;
368 }
369 else
370 {
371 m_iscollidingGround = true;
372 }
373 if (m_wascollidingGround != m_iscollidingGround)
374 {
375 //base.SendCollisionUpdate(new CollisionEventUpdate());
376 }
377 m_wascollidingGround = m_iscollidingGround;
378 }
379 }
380
381 /// <summary>
382 /// Returns if the avatar is colliding with an object
383 /// </summary>
384 public override bool CollidingObj
385 {
386 get { return m_iscollidingObj; }
387 set
388 {
389 m_iscollidingObj = value;
390 if (value)
391 m_pidControllerActive = false;
392 else
393 m_pidControllerActive = true;
394 }
395 }
396
397 /// <summary>
398 /// turn the PID controller on or off.
399 /// The PID Controller will turn on all by itself in many situations
400 /// </summary>
401 /// <param name="status"></param>
402 public void SetPidStatus(bool status)
403 {
404 m_pidControllerActive = status;
405 }
406
407 public override bool Stopped
408 {
409 get { return _zeroFlag; }
410 }
411
412 /// <summary>
413 /// This 'puts' an avatar somewhere in the physics space.
414 /// Not really a good choice unless you 'know' it's a good
415 /// spot otherwise you're likely to orbit the avatar.
416 /// </summary>
417 public override Vector3 Position
418 {
419 get { return _position; }
420 set
421 {
422 if (Body == IntPtr.Zero || Shell == IntPtr.Zero)
423 {
424 if (value.IsFinite())
425 {
426 if (value.Z > 9999999f)
427 {
428 value.Z = _parent_scene.GetTerrainHeightAtXY(127, 127) + 5;
429 }
430 if (value.Z < -90000f)
431 {
432 value.Z = _parent_scene.GetTerrainHeightAtXY(127, 127) + 5;
433 }
434
435 _position.X = value.X;
436 _position.Y = value.Y;
437 _position.Z = value.Z;
438
439 m_taintPosition.X = value.X;
440 m_taintPosition.Y = value.Y;
441 m_taintPosition.Z = value.Z;
442 _parent_scene.AddPhysicsActorTaint(this);
443 }
444 else
445 {
446 m_log.Warn("[PHYSICS]: Got a NaN Position from Scene on a Character");
447 }
448 }
449 }
450 }
451
452 public override Vector3 RotationalVelocity
453 {
454 get { return m_rotationalVelocity; }
455 set { m_rotationalVelocity = value; }
456 }
457
458 /// <summary>
459 /// This property sets the height of the avatar only. We use the height to make sure the avatar stands up straight
460 /// and use it to offset landings properly
461 /// </summary>
462 public override Vector3 Size
463 {
464 get { return new Vector3(CAPSULE_RADIUS * 2, CAPSULE_RADIUS * 2, CAPSULE_LENGTH); }
465 set
466 {
467 if (value.IsFinite())
468 {
469 m_pidControllerActive = true;
470
471 Vector3 SetSize = value;
472 m_tainted_CAPSULE_LENGTH = (SetSize.Z*1.15f) - CAPSULE_RADIUS*2.0f;
473 //m_log.Info("[SIZE]: " + CAPSULE_LENGTH.ToString());
474
475 Velocity = Vector3.Zero;
476 m_taintPosition = _position; // update the stale taint position
477 _parent_scene.AddPhysicsActorTaint(this);
478 }
479 else
480 {
481 m_log.Warn("[PHYSICS]: Got a NaN Size from Scene on a Character");
482 }
483 }
484 }
485
486 private void AlignAvatarTiltWithCurrentDirectionOfMovement(Vector3 movementVector)
487 {
488 movementVector.Z = 0f;
489 float magnitude = (float)Math.Sqrt((double)(movementVector.X * movementVector.X + movementVector.Y * movementVector.Y));
490 if (magnitude < 0.1f) return;
491
492 // normalize the velocity vector
493 float invMagnitude = 1.0f / magnitude;
494 movementVector.X *= invMagnitude;
495 movementVector.Y *= invMagnitude;
496
497 // if we change the capsule heading too often, the capsule can fall down
498 // therefore we snap movement vector to just 1 of 4 predefined directions (ne, nw, se, sw),
499 // meaning only 4 possible capsule tilt orientations
500 if (movementVector.X > 0)
501 {
502 // east
503 if (movementVector.Y > 0)
504 {
505 // northeast
506 movementVector.X = (float)Math.Sqrt(2.0);
507 movementVector.Y = (float)Math.Sqrt(2.0);
508 }
509 else
510 {
511 // southeast
512 movementVector.X = (float)Math.Sqrt(2.0);
513 movementVector.Y = -(float)Math.Sqrt(2.0);
514 }
515 }
516 else
517 {
518 // west
519 if (movementVector.Y > 0)
520 {
521 // northwest
522 movementVector.X = -(float)Math.Sqrt(2.0);
523 movementVector.Y = (float)Math.Sqrt(2.0);
524 }
525 else
526 {
527 // southwest
528 movementVector.X = -(float)Math.Sqrt(2.0);
529 movementVector.Y = -(float)Math.Sqrt(2.0);
530 }
531 }
532
533
534 // movementVector.Z is zero
535
536 // calculate tilt components based on desired amount of tilt and current (snapped) heading.
537 // the "-" sign is to force the tilt to be OPPOSITE the direction of movement.
538 float xTiltComponent = -movementVector.X * m_tiltMagnitudeWhenProjectedOnXYPlane;
539 float yTiltComponent = -movementVector.Y * m_tiltMagnitudeWhenProjectedOnXYPlane;
540
541 //m_log.Debug("[PHYSICS] changing avatar tilt");
542 d.JointSetAMotorParam(Amotor, (int)dParam.LowStop, xTiltComponent);
543 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop, xTiltComponent); // must be same as lowstop, else a different, spurious tilt is introduced
544 d.JointSetAMotorParam(Amotor, (int)dParam.LoStop2, yTiltComponent);
545 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop2, yTiltComponent); // same as lowstop
546 d.JointSetAMotorParam(Amotor, (int)dParam.LoStop3, 0f);
547 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop3, 0f); // same as lowstop
548 }
549
550 /// <summary>
551 /// This creates the Avatar's physical Surrogate at the position supplied
552 /// </summary>
553 /// <param name="npositionX"></param>
554 /// <param name="npositionY"></param>
555 /// <param name="npositionZ"></param>
556
557 // WARNING: This MUST NOT be called outside of ProcessTaints, else we can have unsynchronized access
558 // to ODE internals. ProcessTaints is called from within thread-locked Simulate(), so it is the only
559 // place that is safe to call this routine AvatarGeomAndBodyCreation.
560 private void AvatarGeomAndBodyCreation(float npositionX, float npositionY, float npositionZ, float tensor)
561 {
562 //CAPSULE_LENGTH = -5;
563 //CAPSULE_RADIUS = -5;
564 int dAMotorEuler = 1;
565 _parent_scene.waitForSpaceUnlock(_parent_scene.space);
566 if (CAPSULE_LENGTH <= 0)
567 {
568 m_log.Warn("[PHYSICS]: The capsule size you specified in opensim.ini is invalid! Setting it to the smallest possible size!");
569 CAPSULE_LENGTH = 0.01f;
570
571 }
572
573 if (CAPSULE_RADIUS <= 0)
574 {
575 m_log.Warn("[PHYSICS]: The capsule size you specified in opensim.ini is invalid! Setting it to the smallest possible size!");
576 CAPSULE_RADIUS = 0.01f;
577
578 }
579
580 if(Shell != IntPtr.Zero)
581 {
582 try
583 {
584 d.GeomDestroy(Shell);
585 }
586 catch (System.AccessViolationException)
587 {
588 m_log.Error("[PHYSICS]: PrimGeom dead");
589 }
590 // Remove any old entries
591//string tShell;
592//_parent_scene.geom_name_map.TryGetValue(Shell, out tShell);
593//Console.WriteLine("**** Remove {0}", tShell);
594 if(_parent_scene.geom_name_map.ContainsKey(Shell)) _parent_scene.geom_name_map.Remove(Shell);
595 if(_parent_scene.actor_name_map.ContainsKey(Shell)) _parent_scene.actor_name_map.Remove(Shell);
596 }
597
598 Shell = d.CreateCapsule(_parent_scene.space, CAPSULE_RADIUS, CAPSULE_LENGTH);
599 _parent_scene.geom_name_map[Shell] = m_name;
600 _parent_scene.actor_name_map[Shell] = (PhysicsActor)this;
601//Console.WriteLine("**** Create {2} Dicts: actor={0} name={1} height={3} rad={4}", _parent_scene.actor_name_map.Count, _parent_scene.geom_name_map.Count, m_name, CAPSULE_LENGTH, CAPSULE_RADIUS);
602
603 d.GeomSetCategoryBits(Shell, (int)m_collisionCategories);
604 d.GeomSetCollideBits(Shell, (int)m_collisionFlags);
605
606 d.MassSetCapsuleTotal(out ShellMass, m_mass, 2, CAPSULE_RADIUS, CAPSULE_LENGTH);
607 Body = d.BodyCreate(_parent_scene.world);
608 d.BodySetPosition(Body, npositionX, npositionY, npositionZ);
609
610 _position.X = npositionX;
611 _position.Y = npositionY;
612 _position.Z = npositionZ;
613
614
615 m_taintPosition.X = npositionX;
616 m_taintPosition.Y = npositionY;
617 m_taintPosition.Z = npositionZ;
618
619 d.BodySetMass(Body, ref ShellMass);
620 d.Matrix3 m_caprot;
621 // 90 Stand up on the cap of the capped cyllinder
622 if (_parent_scene.IsAvCapsuleTilted)
623 {
624 d.RFromAxisAndAngle(out m_caprot, 1, 0, 1, (float)(Math.PI / 2));
625 }
626 else
627 {
628 d.RFromAxisAndAngle(out m_caprot, 0, 0, 1, (float)(Math.PI / 2));
629 }
630
631
632 d.GeomSetRotation(Shell, ref m_caprot);
633 d.BodySetRotation(Body, ref m_caprot);
634
635 d.GeomSetBody(Shell, Body);
636
637
638 // The purpose of the AMotor here is to keep the avatar's physical
639 // surrogate from rotating while moving
640 Amotor = d.JointCreateAMotor(_parent_scene.world, IntPtr.Zero);
641 d.JointAttach(Amotor, Body, IntPtr.Zero);
642 d.JointSetAMotorMode(Amotor, dAMotorEuler);
643 d.JointSetAMotorNumAxes(Amotor, 3);
644 d.JointSetAMotorAxis(Amotor, 0, 0, 1, 0, 0);
645 d.JointSetAMotorAxis(Amotor, 1, 0, 0, 1, 0);
646 d.JointSetAMotorAxis(Amotor, 2, 0, 0, 0, 1);
647 d.JointSetAMotorAngle(Amotor, 0, 0);
648 d.JointSetAMotorAngle(Amotor, 1, 0);
649 d.JointSetAMotorAngle(Amotor, 2, 0);
650
651 // These lowstops and high stops are effectively (no wiggle room)
652 if (_parent_scene.IsAvCapsuleTilted)
653 {
654 d.JointSetAMotorParam(Amotor, (int)dParam.LowStop, -0.000000000001f);
655 d.JointSetAMotorParam(Amotor, (int)dParam.LoStop3, -0.000000000001f);
656 d.JointSetAMotorParam(Amotor, (int)dParam.LoStop2, -0.000000000001f);
657 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop, 0.000000000001f);
658 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop3, 0.000000000001f);
659 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop2, 0.000000000001f);
660 }
661 else
662 {
663 #region Documentation of capsule motor LowStop and HighStop parameters
664 // Intentionally introduce some tilt into the capsule by setting
665 // the motor stops to small epsilon values. This small tilt prevents
666 // the capsule from falling into the terrain; a straight-up capsule
667 // (with -0..0 motor stops) falls into the terrain for reasons yet
668 // to be comprehended in their entirety.
669 #endregion
670 AlignAvatarTiltWithCurrentDirectionOfMovement(Vector3.Zero);
671 d.JointSetAMotorParam(Amotor, (int)dParam.LowStop, 0.08f);
672 d.JointSetAMotorParam(Amotor, (int)dParam.LoStop3, -0f);
673 d.JointSetAMotorParam(Amotor, (int)dParam.LoStop2, 0.08f);
674 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop, 0.08f); // must be same as lowstop, else a different, spurious tilt is introduced
675 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop3, 0f); // same as lowstop
676 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop2, 0.08f); // same as lowstop
677 }
678
679 // Fudge factor is 1f by default, we're setting it to 0. We don't want it to Fudge or the
680 // capped cyllinder will fall over
681 d.JointSetAMotorParam(Amotor, (int)dParam.FudgeFactor, 0f);
682 d.JointSetAMotorParam(Amotor, (int)dParam.FMax, tensor);
683
684 //d.Matrix3 bodyrotation = d.BodyGetRotation(Body);
685 //d.QfromR(
686 //d.Matrix3 checkrotation = new d.Matrix3(0.7071068,0.5, -0.7071068,
687 //
688 //m_log.Info("[PHYSICSAV]: Rotation: " + bodyrotation.M00 + " : " + bodyrotation.M01 + " : " + bodyrotation.M02 + " : " + bodyrotation.M10 + " : " + bodyrotation.M11 + " : " + bodyrotation.M12 + " : " + bodyrotation.M20 + " : " + bodyrotation.M21 + " : " + bodyrotation.M22);
689 //standupStraight();
690 }
691
692 //
693 /// <summary>
694 /// Uses the capped cyllinder volume formula to calculate the avatar's mass.
695 /// This may be used in calculations in the scene/scenepresence
696 /// </summary>
697 public override float Mass
698 {
699 get
700 {
701 float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH);
702 return m_density*AVvolume;
703 }
704 }
705 public override void link(PhysicsActor obj)
706 {
707
708 }
709
710 public override void delink()
711 {
712
713 }
714
715 public override void LockAngularMotion(Vector3 axis)
716 {
717
718 }
719
720// This code is very useful. Written by DanX0r. We're just not using it right now.
721// Commented out to prevent a warning.
722//
723// private void standupStraight()
724// {
725// // The purpose of this routine here is to quickly stabilize the Body while it's popped up in the air.
726// // The amotor needs a few seconds to stabilize so without it, the avatar shoots up sky high when you
727// // change appearance and when you enter the simulator
728// // After this routine is done, the amotor stabilizes much quicker
729// d.Vector3 feet;
730// d.Vector3 head;
731// d.BodyGetRelPointPos(Body, 0.0f, 0.0f, -1.0f, out feet);
732// d.BodyGetRelPointPos(Body, 0.0f, 0.0f, 1.0f, out head);
733// float posture = head.Z - feet.Z;
734
735// // restoring force proportional to lack of posture:
736// float servo = (2.5f - posture) * POSTURE_SERVO;
737// d.BodyAddForceAtRelPos(Body, 0.0f, 0.0f, servo, 0.0f, 0.0f, 1.0f);
738// d.BodyAddForceAtRelPos(Body, 0.0f, 0.0f, -servo, 0.0f, 0.0f, -1.0f);
739// //d.Matrix3 bodyrotation = d.BodyGetRotation(Body);
740// //m_log.Info("[PHYSICSAV]: Rotation: " + bodyrotation.M00 + " : " + bodyrotation.M01 + " : " + bodyrotation.M02 + " : " + bodyrotation.M10 + " : " + bodyrotation.M11 + " : " + bodyrotation.M12 + " : " + bodyrotation.M20 + " : " + bodyrotation.M21 + " : " + bodyrotation.M22);
741// }
742
743 public override Vector3 Force
744 {
745 get { return _target_velocity; }
746 set { return; }
747 }
748
749 public override int VehicleType
750 {
751 get { return 0; }
752 set { return; }
753 }
754
755 public override void VehicleFloatParam(int param, float value)
756 {
757
758 }
759
760 public override void VehicleVectorParam(int param, Vector3 value)
761 {
762
763 }
764
765 public override void VehicleRotationParam(int param, Quaternion rotation)
766 {
767
768 }
769
770 public override void VehicleFlags(int flags, bool remove)
771 {
772 }
773
774 public override void SetVolumeDetect(int param)
775 {
776
777 }
778
779 public override Vector3 CenterOfMass
780 {
781 get { return Vector3.Zero; }
782 }
783
784 public override Vector3 GeometricCenter
785 {
786 get { return Vector3.Zero; }
787 }
788
789 public override PrimitiveBaseShape Shape
790 {
791 set { return; }
792 }
793
794 public override Vector3 Velocity
795 {
796 get {
797 // There's a problem with Vector3.Zero! Don't Use it Here!
798 if (_zeroFlag)
799 return Vector3.Zero;
800 m_lastUpdateSent = false;
801 return _velocity;
802 }
803 set
804 {
805 if (value.IsFinite())
806 {
807 _target_velocity = value;
808 m_pidControllerActive = true;
809 }
810 else
811 {
812 m_log.Warn("[PHYSICS]: Got a NaN velocity from Scene in a Character");
813 }
814 }
815 }
816
817 public override Vector3 Torque
818 {
819 get { return Vector3.Zero; }
820 set { return; }
821 }
822
823 public override float CollisionScore
824 {
825 get { return 0f; }
826 set { }
827 }
828
829 public override bool Kinematic
830 {
831 get { return false; }
832 set { }
833 }
834
835 public override Quaternion Orientation
836 {
837 get { return Quaternion.Identity; }
838 set {
839 //Matrix3 or = Orientation.ToRotationMatrix();
840 //d.Matrix3 ord = new d.Matrix3(or.m00, or.m10, or.m20, or.m01, or.m11, or.m21, or.m02, or.m12, or.m22);
841 //d.BodySetRotation(Body, ref ord);
842 }
843 }
844
845 public override Vector3 Acceleration
846 {
847 get { return _acceleration; }
848 set { _acceleration = value; }
849 }
850
851 public void SetAcceleration(Vector3 accel)
852 {
853 m_pidControllerActive = true;
854 _acceleration = accel;
855 }
856
857 /// <summary>
858 /// Adds the force supplied to the Target Velocity
859 /// The PID controller takes this target velocity and tries to make it a reality
860 /// </summary>
861 /// <param name="force"></param>
862 public override void AddForce(Vector3 force, bool pushforce)
863 {
864 if (force.IsFinite())
865 {
866 if (pushforce)
867 {
868 m_pidControllerActive = false;
869 force *= 100f;
870//Console.WriteLine("DF 1"); // ##
871 if (!force.ApproxEquals(Vector3.Zero, 0.01f))
872 doForce(force);
873 // If uncommented, things get pushed off world
874 //
875 // m_log.Debug("Push!");
876 // _target_velocity.X += force.X;
877 // _target_velocity.Y += force.Y;
878 // _target_velocity.Z += force.Z;
879 }
880 else
881 {
882 m_pidControllerActive = true;
883 _target_velocity.X += force.X;
884 _target_velocity.Y += force.Y;
885 _target_velocity.Z += force.Z;
886 }
887 }
888 else
889 {
890 m_log.Warn("[PHYSICS]: Got a NaN force applied to a Character");
891 }
892 //m_lastUpdateSent = false;
893 }
894
895 public override void AddAngularForce(Vector3 force, bool pushforce)
896 {
897
898 }
899
900 /// <summary>
901 /// After all of the forces add up with 'add force' we apply them with doForce
902 /// </summary>
903 /// <param name="force"></param>
904 public void doForce(Vector3 force)
905 {
906 if (!collidelock)
907 {
908 d.BodyAddForce(Body, force.X, force.Y, force.Z);
909 //d.BodySetRotation(Body, ref m_StandUpRotation);
910 //standupStraight();
911 d.Vector3 vel = d.BodyGetLinearVel(Body); //##
912//Console.WriteLine("AvVel <{0},{1},{2}>", vel.X, vel.Y, vel.Z); //##
913 }
914 }
915
916 public override void SetMomentum(Vector3 momentum)
917 {
918 if (momentum.IsFinite())
919 {
920 m_taintMomentum = momentum;
921 m_haveTaintMomentum = true;
922 _parent_scene.AddPhysicsActorTaint(this);
923 }
924 else
925 m_log.Warn("[PHYSICS] !isFinite momentum");
926 }
927
928
929 /// <summary>
930 /// Called from Simulate
931 /// This is the avatar's movement control + PID Controller
932 /// </summary>
933 /// <param name="timeStep"></param>
934 public void Move(float timeStep, List<OdeCharacter> defects)
935 {
936 // no lock; for now it's only called from within Simulate()
937
938 // If the PID Controller isn't active then we set our force
939 // calculating base velocity to the current position
940
941 if (Body == IntPtr.Zero)
942 return;
943
944 if (m_pidControllerActive == false)
945 {
946 _zeroPosition = d.BodyGetPosition(Body);
947 }
948 //PidStatus = true;
949
950 d.Vector3 localpos = d.BodyGetPosition(Body);
951 Vector3 localPos = new Vector3(localpos.X, localpos.Y, localpos.Z);
952
953 if (!localPos.IsFinite())
954 {
955
956 m_log.Warn("[PHYSICS]: Avatar Position is non-finite!");
957 defects.Add(this);
958 // _parent_scene.RemoveCharacter(this);
959
960 // destroy avatar capsule and related ODE data
961 if (Amotor != IntPtr.Zero)
962 {
963 // Kill the Amotor
964 d.JointDestroy(Amotor);
965 Amotor = IntPtr.Zero;
966 }
967
968 //kill the Geometry
969 _parent_scene.waitForSpaceUnlock(_parent_scene.space);
970
971 if (Body != IntPtr.Zero)
972 {
973 //kill the body
974 d.BodyDestroy(Body);
975
976 Body = IntPtr.Zero;
977 }
978
979 if(Shell != IntPtr.Zero)
980 {
981 try
982 {
983 d.GeomDestroy(Shell);
984 }
985 catch (System.AccessViolationException)
986 {
987 m_log.Error("[PHYSICS]: PrimGeom dead");
988 }
989 // Remove any old entries
990//string tShell;
991//_parent_scene.geom_name_map.TryGetValue(Shell, out tShell);
992//Console.WriteLine("**** Remove {0}", tShell);
993
994 if(_parent_scene.geom_name_map.ContainsKey(Shell)) _parent_scene.geom_name_map.Remove(Shell);
995 if(_parent_scene.actor_name_map.ContainsKey(Shell)) _parent_scene.actor_name_map.Remove(Shell);
996 Shell = IntPtr.Zero;
997 }
998
999 return;
1000 }
1001
1002 Vector3 vec = Vector3.Zero;
1003 d.Vector3 vel = d.BodyGetLinearVel(Body);
1004
1005 float movementdivisor = 1f;
1006
1007 if (!m_alwaysRun)
1008 {
1009 movementdivisor = walkDivisor;
1010 }
1011 else
1012 {
1013 movementdivisor = runDivisor;
1014 }
1015
1016 // if velocity is zero, use position control; otherwise, velocity control
1017 if (_target_velocity.X == 0.0f && _target_velocity.Y == 0.0f && _target_velocity.Z == 0.0f && m_iscolliding)
1018 {
1019 // keep track of where we stopped. No more slippin' & slidin'
1020 if (!_zeroFlag)
1021 {
1022 _zeroFlag = true;
1023 _zeroPosition = d.BodyGetPosition(Body);
1024 }
1025 if (m_pidControllerActive)
1026 {
1027 // We only want to deactivate the PID Controller if we think we want to have our surrogate
1028 // react to the physics scene by moving it's position.
1029 // Avatar to Avatar collisions
1030 // Prim to avatar collisions
1031
1032 d.Vector3 pos = d.BodyGetPosition(Body);
1033 float errX = _zeroPosition.X - pos.X;
1034 float errY = _zeroPosition.Y - pos.Y;
1035 if( (Math.Abs(errX) > 0.1f) || (Math.Abs(errY) > 0.1f) )
1036 {
1037 vec.X = (_target_velocity.X - vel.X) * (PID_D) + (errX) * (PID_P * 2);
1038 vec.Y = (_target_velocity.Y - vel.Y) * (PID_D) + (errY) * (PID_P * 2);
1039 }
1040 else
1041 { // close, jump to lateral destination
1042 d.BodySetPosition(Body, _zeroPosition.X, _zeroPosition.Y, pos.Z);
1043 }
1044// if (flying)
1045 if (flying || jumping) // add for jumping
1046 {
1047 vec.Z = (_target_velocity.Z - vel.Z) * (PID_D) + (_zeroPosition.Z - pos.Z) * PID_P;
1048 }
1049 }
1050 //PidStatus = true;
1051 }
1052 else
1053 {
1054 m_pidControllerActive = true;
1055 _zeroFlag = false;
1056 if (m_iscolliding && !flying)
1057 {
1058 // We're standing on something
1059 vec.X = ((_target_velocity.X / movementdivisor) - vel.X) * (PID_D);
1060 vec.Y = ((_target_velocity.Y / movementdivisor) - vel.Y) * (PID_D);
1061 }
1062 else if (m_iscolliding && flying)
1063 {
1064 // We're flying and colliding with something
1065 vec.X = ((_target_velocity.X/movementdivisor) - vel.X)*(PID_D / 16);
1066 vec.Y = ((_target_velocity.Y/movementdivisor) - vel.Y)*(PID_D / 16);
1067 }
1068 else if (!m_iscolliding && flying)
1069 {
1070 // we're in mid air suspended
1071 vec.X = ((_target_velocity.X / movementdivisor) - vel.X) * (PID_D/6);
1072 vec.Y = ((_target_velocity.Y / movementdivisor) - vel.Y) * (PID_D/6);
1073 }
1074
1075 if (m_iscolliding && !flying && _target_velocity.Z > 0.0f)
1076 {
1077 // We're colliding with something and we're not flying but we're moving
1078 // This means we're walking or running.
1079 d.Vector3 pos = d.BodyGetPosition(Body);
1080 vec.Z = (_target_velocity.Z - vel.Z)*PID_D + (_zeroPosition.Z - pos.Z)*PID_P;
1081 if (_target_velocity.X > 0)
1082 {
1083 vec.X = ((_target_velocity.X - vel.X)/1.2f)*PID_D;
1084 }
1085 if (_target_velocity.Y > 0)
1086 {
1087 vec.Y = ((_target_velocity.Y - vel.Y)/1.2f)*PID_D;
1088 }
1089 }
1090 else if (!m_iscolliding && !flying)
1091 {
1092 // we're not colliding and we're not flying so that means we're falling!
1093 // m_iscolliding includes collisions with the ground.
1094
1095 // d.Vector3 pos = d.BodyGetPosition(Body);
1096 if (Math.Abs(_target_velocity.X) > 0)
1097 {
1098 vec.X = ((_target_velocity.X - vel.X)/1.2f)*PID_D;
1099 }
1100 if (Math.Abs(_target_velocity.Y) > 0)
1101 {
1102 vec.Y = ((_target_velocity.Y - vel.Y)/1.2f)*PID_D;
1103 }
1104 }
1105
1106 if (flying)
1107 {
1108 vec.Z = (_target_velocity.Z - vel.Z) * (PID_D);
1109 }
1110 }
1111 if (flying)
1112 {
1113 vec.Z += ((-1 * _parent_scene.gravityz)*m_mass);
1114
1115 //Added for auto fly height. Kitto Flora
1116 //d.Vector3 pos = d.BodyGetPosition(Body);
1117 float target_altitude = _parent_scene.GetTerrainHeightAtXY(_position.X, _position.Y) + MinimumGroundFlightOffset;
1118
1119 if (_position.Z < target_altitude)
1120 {
1121 vec.Z += (target_altitude - _position.Z) * PID_P * 5.0f;
1122 }
1123 // end add Kitto Flora
1124 }
1125
1126 if (vel.X * vel.X + vel.Y * vel.Y + vel.Z * vel.Z > 2500.0f) // 50ms apply breaks
1127 {
1128 float breakfactor = 0.16f * m_mass; // will give aprox 60m/s terminal velocity at free fall
1129 vec.X -= breakfactor * vel.X;
1130 vec.Y -= breakfactor * vel.Y;
1131 vec.Z -= breakfactor * vel.Z;
1132 }
1133
1134 if (vec.IsFinite())
1135 {
1136 if (vec.LengthSquared() > 0.0004f) // 0.01 allows 0.002 !!
1137 {
1138//Console.WriteLine("DF 2"); // ##
1139
1140 doForce(vec);
1141 if (!_zeroFlag)
1142 {
1143// AlignAvatarTiltWithCurrentDirectionOfMovement(vec);
1144 }
1145 }
1146 }
1147 else
1148 {
1149 m_log.Warn("[PHYSICS]: Got a NaN force vector in Move()");
1150 m_log.Warn("[PHYSICS]: Avatar Position is non-finite!");
1151 defects.Add(this);
1152 // _parent_scene.RemoveCharacter(this);
1153 // destroy avatar capsule and related ODE data
1154 if (Amotor != IntPtr.Zero)
1155 {
1156 // Kill the Amotor
1157 d.JointDestroy(Amotor);
1158 Amotor = IntPtr.Zero;
1159 }
1160 //kill the Geometry
1161 _parent_scene.waitForSpaceUnlock(_parent_scene.space);
1162
1163 if (Body != IntPtr.Zero)
1164 {
1165 //kill the body
1166 d.BodyDestroy(Body);
1167
1168 Body = IntPtr.Zero;
1169 }
1170
1171 if(Shell != IntPtr.Zero)
1172 {
1173 try
1174 {
1175 d.GeomDestroy(Shell);
1176 }
1177 catch (System.AccessViolationException)
1178 {
1179 m_log.Error("[PHYSICS]: PrimGeom dead");
1180 }
1181 // Remove any old entries
1182//string tShell;
1183//_parent_scene.geom_name_map.TryGetValue(Shell, out tShell);
1184//Console.WriteLine("**** Remove {0}", tShell);
1185
1186 if(_parent_scene.geom_name_map.ContainsKey(Shell)) _parent_scene.geom_name_map.Remove(Shell);
1187 if(_parent_scene.actor_name_map.ContainsKey(Shell)) _parent_scene.actor_name_map.Remove(Shell);
1188 Shell = IntPtr.Zero;
1189 }
1190 }
1191 }
1192
1193 /// <summary>
1194 /// Updates the reported position and velocity. This essentially sends the data up to ScenePresence.
1195 /// </summary>
1196 public void UpdatePositionAndVelocity()
1197 {
1198 // no lock; called from Simulate() -- if you call this from elsewhere, gotta lock or do Monitor.Enter/Exit!
1199 d.Vector3 vec;
1200 try
1201 {
1202 vec = d.BodyGetPosition(Body);
1203 }
1204 catch (NullReferenceException)
1205 {
1206 bad = true;
1207 _parent_scene.BadCharacter(this);
1208 vec = new d.Vector3(_position.X, _position.Y, _position.Z);
1209 base.RaiseOutOfBounds(_position); // Tells ScenePresence that there's a problem!
1210 m_log.WarnFormat("[ODEPLUGIN]: Avatar Null reference for Avatar {0}, physical actor {1}", m_name, m_uuid);
1211 }
1212
1213
1214 // kluge to keep things in bounds. ODE lets dead avatars drift away (they should be removed!)
1215 if (vec.X < 0.0f) vec.X = 0.0f;
1216 if (vec.Y < 0.0f) vec.Y = 0.0f;
1217 if (vec.X > (int)_parent_scene.WorldExtents.X - 0.05f) vec.X = (int)_parent_scene.WorldExtents.X - 0.05f;
1218 if (vec.Y > (int)_parent_scene.WorldExtents.Y - 0.05f) vec.Y = (int)_parent_scene.WorldExtents.Y - 0.05f;
1219
1220 _position.X = vec.X;
1221 _position.Y = vec.Y;
1222 _position.Z = vec.Z;
1223
1224 // Did we move last? = zeroflag
1225 // This helps keep us from sliding all over
1226
1227 if (_zeroFlag)
1228 {
1229 _velocity.X = 0.0f;
1230 _velocity.Y = 0.0f;
1231 _velocity.Z = 0.0f;
1232
1233 // Did we send out the 'stopped' message?
1234 if (!m_lastUpdateSent)
1235 {
1236 m_lastUpdateSent = true;
1237 //base.RequestPhysicsterseUpdate();
1238
1239 }
1240 }
1241 else
1242 {
1243 m_lastUpdateSent = false;
1244 try
1245 {
1246 vec = d.BodyGetLinearVel(Body);
1247 }
1248 catch (NullReferenceException)
1249 {
1250 vec.X = _velocity.X;
1251 vec.Y = _velocity.Y;
1252 vec.Z = _velocity.Z;
1253 }
1254 _velocity.X = (vec.X);
1255 _velocity.Y = (vec.Y);
1256
1257 _velocity.Z = (vec.Z);
1258
1259 if (_velocity.Z < -6 && !m_hackSentFall)
1260 {
1261 m_hackSentFall = true;
1262 m_pidControllerActive = false;
1263 }
1264 else if (flying && !m_hackSentFly)
1265 {
1266 //m_hackSentFly = true;
1267 //base.SendCollisionUpdate(new CollisionEventUpdate());
1268 }
1269 else
1270 {
1271 m_hackSentFly = false;
1272 m_hackSentFall = false;
1273 }
1274 }
1275 }
1276
1277 /// <summary>
1278 /// Cleanup the things we use in the scene.
1279 /// </summary>
1280 public void Destroy()
1281 {
1282 m_tainted_isPhysical = false;
1283 _parent_scene.AddPhysicsActorTaint(this);
1284 }
1285
1286 public override void CrossingFailure()
1287 {
1288 }
1289
1290 public override Vector3 PIDTarget { set { return; } }
1291 public override bool PIDActive { set { return; } }
1292 public override float PIDTau { set { return; } }
1293
1294 public override float PIDHoverHeight { set { return; } }
1295 public override bool PIDHoverActive { set { return; } }
1296 public override PIDHoverType PIDHoverType { set { return; } }
1297 public override float PIDHoverTau { set { return; } }
1298
1299 public override Quaternion APIDTarget{ set { return; } }
1300
1301 public override bool APIDActive{ set { return; } }
1302
1303 public override float APIDStrength{ set { return; } }
1304
1305 public override float APIDDamping{ set { return; } }
1306
1307
1308 public override void SubscribeEvents(int ms)
1309 {
1310 m_requestedUpdateFrequency = ms;
1311 m_eventsubscription = ms;
1312 _parent_scene.addCollisionEventReporting(this);
1313 }
1314 public override void UnSubscribeEvents()
1315 {
1316 _parent_scene.remCollisionEventReporting(this);
1317 m_requestedUpdateFrequency = 0;
1318 m_eventsubscription = 0;
1319 }
1320 public void AddCollisionEvent(uint CollidedWith, ContactPoint contact)
1321 {
1322 if (m_eventsubscription > 0)
1323 {
1324 CollisionEventsThisFrame.AddCollider(CollidedWith, contact);
1325 }
1326 }
1327
1328 public void SendCollisions()
1329 {
1330 if (m_eventsubscription > m_requestedUpdateFrequency)
1331 {
1332 if (CollisionEventsThisFrame != null)
1333 {
1334 base.SendCollisionUpdate(CollisionEventsThisFrame);
1335 }
1336 CollisionEventsThisFrame = new CollisionEventUpdate();
1337 m_eventsubscription = 0;
1338 }
1339 }
1340 public override bool SubscribedEvents()
1341 {
1342 if (m_eventsubscription > 0)
1343 return true;
1344 return false;
1345 }
1346
1347 public void ProcessTaints(float timestep)
1348 {
1349 lock (m_syncRoot)
1350 {
1351 if (m_tainted_isPhysical != m_isPhysical)
1352 {
1353 if (m_tainted_isPhysical)
1354 {
1355 // Create avatar capsule and related ODE data
1356 if (!(Shell == IntPtr.Zero && Body == IntPtr.Zero && Amotor == IntPtr.Zero))
1357 {
1358 m_log.Warn("[PHYSICS]: re-creating the following avatar ODE data, even though it already exists - "
1359 + (Shell!=IntPtr.Zero ? "Shell ":"")
1360 + (Body!=IntPtr.Zero ? "Body ":"")
1361 + (Amotor!=IntPtr.Zero ? "Amotor ":""));
1362 }
1363 AvatarGeomAndBodyCreation(_position.X, _position.Y, _position.Z, m_tensor);
1364 _parent_scene.AddCharacter(this);
1365 }
1366 else
1367 {
1368 _parent_scene.RemoveCharacter(this);
1369 // destroy avatar capsule and related ODE data
1370 if (Amotor != IntPtr.Zero)
1371 {
1372 // Kill the Amotor
1373 d.JointDestroy(Amotor);
1374 Amotor = IntPtr.Zero;
1375 }
1376 //kill the Geometry
1377 _parent_scene.waitForSpaceUnlock(_parent_scene.space);
1378
1379 if (Body != IntPtr.Zero)
1380 {
1381 //kill the body
1382 d.BodyDestroy(Body);
1383 Body = IntPtr.Zero;
1384 }
1385
1386 if(Shell != IntPtr.Zero)
1387 {
1388 try
1389 {
1390 d.GeomDestroy(Shell);
1391 }
1392 catch (Exception e)
1393 {
1394 m_log.ErrorFormat("[PHYSICS]: Failed to destroy character shell {0}",e.Message);
1395 }
1396 // Remove any old entries
1397 //string tShell;
1398 //_parent_scene.geom_name_map.TryGetValue(Shell, out tShell);
1399 //Console.WriteLine("**** Remove {0}", tShell);
1400
1401 if(_parent_scene.geom_name_map.ContainsKey(Shell)) _parent_scene.geom_name_map.Remove(Shell);
1402 if(_parent_scene.actor_name_map.ContainsKey(Shell)) _parent_scene.actor_name_map.Remove(Shell);
1403 Shell = IntPtr.Zero;
1404 }
1405 }
1406
1407 m_isPhysical = m_tainted_isPhysical;
1408 }
1409
1410 if (m_tainted_CAPSULE_LENGTH != CAPSULE_LENGTH)
1411 {
1412 if (Shell != IntPtr.Zero && Body != IntPtr.Zero && Amotor != IntPtr.Zero)
1413 {
1414
1415 m_pidControllerActive = true;
1416 // no lock needed on _parent_scene.OdeLock because we are called from within the thread lock in OdePlugin's simulate()
1417 d.JointDestroy(Amotor);
1418 float prevCapsule = CAPSULE_LENGTH;
1419 CAPSULE_LENGTH = m_tainted_CAPSULE_LENGTH;
1420 //m_log.Info("[SIZE]: " + CAPSULE_LENGTH.ToString());
1421 d.BodyDestroy(Body);
1422 AvatarGeomAndBodyCreation(_position.X, _position.Y,
1423 _position.Z + (Math.Abs(CAPSULE_LENGTH - prevCapsule) * 2), m_tensor);
1424 Velocity = Vector3.Zero;
1425 }
1426 else
1427 {
1428 m_log.Warn("[PHYSICS]: trying to change capsule size, but the following ODE data is missing - "
1429 + (Shell==IntPtr.Zero ? "Shell ":"")
1430 + (Body==IntPtr.Zero ? "Body ":"")
1431 + (Amotor==IntPtr.Zero ? "Amotor ":""));
1432 }
1433 }
1434
1435 if (!m_taintPosition.ApproxEquals(_position, 0.05f))
1436 {
1437 if (Body != IntPtr.Zero)
1438 {
1439 d.BodySetPosition(Body, m_taintPosition.X, m_taintPosition.Y, m_taintPosition.Z);
1440
1441 }
1442 _position.X = m_taintPosition.X;
1443 _position.Y = m_taintPosition.Y;
1444 _position.Z = m_taintPosition.Z;
1445 }
1446
1447 if (m_haveTaintMomentum)
1448 {
1449 m_haveTaintMomentum = false;
1450 _velocity = m_taintMomentum;
1451 _target_velocity = m_taintMomentum;
1452 m_pidControllerActive = true;
1453 if (Body != IntPtr.Zero)
1454 d.BodySetLinearVel(Body, _velocity.X, _velocity.Y, _velocity.Z);
1455 }
1456 }
1457 }
1458
1459 internal void AddCollisionFrameTime(int p)
1460 {
1461 // protect it from overflow crashing
1462 if (m_eventsubscription + p >= int.MaxValue)
1463 m_eventsubscription = 0;
1464 m_eventsubscription += p;
1465 }
1466 }
1467}
diff --git a/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs
new file mode 100644
index 0000000..ba24aa7
--- /dev/null
+++ b/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs
@@ -0,0 +1,4124 @@
1/* Copyright (c) Contributors, http://opensimulator.org/
2 * See CONTRIBUTORS.TXT for a full list of copyright holders.
3 * Redistribution and use in source and binary forms, with or without
4 * modification, are permitted provided that the following conditions are met:
5 * * Redistributions of source code must retain the above copyright
6 * notice, this list of conditions and the following disclaimer.
7 * * Redistributions in binary form must reproduce the above copyright
8 * notice, this list of conditions and the following disclaimer in the
9 * documentation and/or other materials provided with the distribution.
10 * * Neither the name of the OpenSimulator Project nor the
11 * names of its contributors may be used to endorse or promote products
12 * derived from this software without specific prior written permission.
13 *
14 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
16 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
17 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
18 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
19 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
20 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
21 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
23 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 *
25 * Revised March 5th 2010 by Kitto Flora. ODEDynamics.cs
26 * Ubit 2012
27 * rolled into ODEPrim.cs
28 */
29
30using System;
31using System.IO;
32using System.Collections.Generic;
33using System.Reflection;
34using System.Runtime.InteropServices;
35using System.Threading;
36using log4net;
37using OpenMetaverse;
38using Ode.NET;
39using OpenSim.Framework;
40using OpenSim.Region.Physics.Manager;
41
42namespace OpenSim.Region.Physics.OdePlugin
43{
44 /// <summary>
45 /// Various properties that ODE uses for AMotors but isn't exposed in ODE.NET so we must define them ourselves.
46 /// </summary>
47
48 public class OdePrim : PhysicsActor
49 {
50 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
51
52 public class SerialControl
53 {
54 public object alock = new object();
55 public byte[] data = new byte[0];
56 }
57 private Vector3 _position;
58 private Vector3 _velocity;
59 private Vector3 _torque;
60 private Vector3 m_lastVelocity;
61 private Vector3 m_lastposition;
62 private Quaternion m_lastorientation = new Quaternion();
63 private Vector3 m_rotationalVelocity;
64 private Vector3 _size;
65 private Vector3 _acceleration;
66 // private d.Vector3 _zeroPosition = new d.Vector3(0.0f, 0.0f, 0.0f);
67 private Quaternion _orientation;
68 private Vector3 m_taintposition;
69 private Vector3 m_taintsize;
70 private Vector3 m_taintVelocity;
71 private Vector3 m_taintTorque;
72 private Quaternion m_taintrot;
73 private Vector3 m_rotateEnable = Vector3.One; // Current setting
74 private Vector3 m_rotateEnableRequest = Vector3.One; // Request from LSL
75 private bool m_rotateEnableUpdate = false;
76 private Vector3 m_lockX;
77 private Vector3 m_lockY;
78 private Vector3 m_lockZ;
79 private IntPtr Amotor = IntPtr.Zero;
80 private IntPtr AmotorX = IntPtr.Zero;
81 private IntPtr AmotorY = IntPtr.Zero;
82 private IntPtr AmotorZ = IntPtr.Zero;
83
84 private Vector3 m_PIDTarget;
85 private float m_PIDTau;
86 private float PID_D = 35f;
87 private float PID_G = 25f;
88 private bool m_usePID = false;
89
90 private Quaternion m_APIDTarget = new Quaternion();
91 private float m_APIDStrength = 0.5f;
92 private float m_APIDDamping = 0.5f;
93 private bool m_useAPID = false;
94 private float m_APIDdamper = 1.0f;
95
96 // These next 7 params apply to llSetHoverHeight(float height, integer water, float tau),
97 // do not confuse with VEHICLE HOVER
98
99 private float m_PIDHoverHeight;
100 private float m_PIDHoverTau;
101 private bool m_useHoverPID;
102 private PIDHoverType m_PIDHoverType = PIDHoverType.Ground;
103 private float m_targetHoverHeight;
104 private float m_groundHeight;
105 private float m_waterHeight;
106 private float m_buoyancy; //m_buoyancy set by llSetBuoyancy()
107
108 // private float m_tensor = 5f;
109 private int body_autodisable_frames = 20;
110
111
112 private const CollisionCategories m_default_collisionFlags = (CollisionCategories.Geom
113 | CollisionCategories.Space
114 | CollisionCategories.Body
115 | CollisionCategories.Character
116 );
117 private bool m_taintshape;
118 private bool m_taintPhysics;
119 private bool m_collidesLand = true;
120 private bool m_collidesWater;
121 // public bool m_returnCollisions;
122
123 // Default we're a Geometry
124 private CollisionCategories m_collisionCategories = (CollisionCategories.Geom);
125
126 // Default, Collide with Other Geometries, spaces and Bodies
127 private CollisionCategories m_collisionFlags = m_default_collisionFlags;
128
129 public bool m_taintremove;
130 public bool m_taintdisable;
131 public bool m_disabled;
132 public bool m_taintadd;
133 public bool m_taintselected;
134 public bool m_taintphantom;
135 public bool m_taintCollidesWater;
136
137 public uint m_localID;
138
139 //public GCHandle gc;
140 private CollisionLocker ode;
141
142 private bool m_meshfailed = false;
143 private bool m_taintforce = false;
144 private bool m_taintaddangularforce = false;
145 private Vector3 m_force;
146 private List<Vector3> m_forcelist = new List<Vector3>();
147 private List<Vector3> m_angularforcelist = new List<Vector3>();
148
149 private IMesh _mesh;
150 private PrimitiveBaseShape _pbs;
151 private OdeScene _parent_scene;
152 public IntPtr m_targetSpace = IntPtr.Zero;
153 public IntPtr prim_geom;
154 // public IntPtr prev_geom;
155 public IntPtr _triMeshData;
156
157 private IntPtr _linkJointGroup = IntPtr.Zero;
158 private PhysicsActor _parent;
159 private PhysicsActor m_taintparent;
160
161 private List<OdePrim> childrenPrim = new List<OdePrim>();
162
163 private bool iscolliding;
164 private bool m_isphysical;
165 private bool m_isphantom;
166 private bool m_isSelected;
167
168 private bool m_NoColide; // for now only for internal use for bad meshs
169
170 internal bool m_isVolumeDetect; // If true, this prim only detects collisions but doesn't collide actively
171
172 private bool m_throttleUpdates;
173 private int throttleCounter;
174 public int m_interpenetrationcount;
175 public float m_collisionscore;
176 // public int m_roundsUnderMotionThreshold;
177 // private int m_crossingfailures;
178
179 public bool m_outofBounds;
180 private float m_density = 10.000006836f; // Aluminum g/cm3;
181
182 private float m_primMass = 10.000006836f; // Aluminum g/cm3;
183
184 private byte m_shapetype;
185 private byte m_taintshapetype;
186
187 public bool _zeroFlag; // if body has been stopped
188 private bool m_lastUpdateSent;
189
190 public IntPtr Body = IntPtr.Zero;
191 public String m_primName;
192 private Vector3 _target_velocity;
193 public d.Mass pMass;
194
195 public int m_eventsubscription;
196 private CollisionEventUpdate CollisionEventsThisFrame;
197
198 private IntPtr m_linkJoint = IntPtr.Zero;
199
200 public volatile bool childPrim;
201
202 internal int m_material = (int)Material.Wood;
203
204 private IntPtr m_body = IntPtr.Zero;
205
206 // Vehicle properties ============================================================================================
207 private Vehicle m_type = Vehicle.TYPE_NONE; // If a 'VEHICLE', and what kind
208 // private Quaternion m_referenceFrame = Quaternion.Identity; // Axis modifier
209 private VehicleFlag m_flags = (VehicleFlag)0; // Bit settings:
210 // HOVER_TERRAIN_ONLY
211 // HOVER_GLOBAL_HEIGHT
212 // NO_DEFLECTION_UP
213 // HOVER_WATER_ONLY
214 // HOVER_UP_ONLY
215 // LIMIT_MOTOR_UP
216 // LIMIT_ROLL_ONLY
217
218 // Linear properties
219 private Vector3 m_linearMotorDirection = Vector3.Zero; // (was m_linearMotorDirectionLASTSET) the (local) Velocity
220 //requested by LSL
221 private float m_linearMotorTimescale = 0; // Motor Attack rate set by LSL
222 private float m_linearMotorDecayTimescale = 0; // Motor Decay rate set by LSL
223 private Vector3 m_linearFrictionTimescale = Vector3.Zero; // General Friction set by LSL
224
225 private Vector3 m_lLinMotorDVel = Vector3.Zero; // decayed motor
226 private Vector3 m_lLinObjectVel = Vector3.Zero; // local frame object velocity
227 private Vector3 m_wLinObjectVel = Vector3.Zero; // world frame object velocity
228
229 //Angular properties
230 private Vector3 m_angularMotorDirection = Vector3.Zero; // angular velocity requested by LSL motor
231
232 private float m_angularMotorTimescale = 0; // motor angular Attack rate set by LSL
233 private float m_angularMotorDecayTimescale = 0; // motor angular Decay rate set by LSL
234 private Vector3 m_angularFrictionTimescale = Vector3.Zero; // body angular Friction set by LSL
235
236 private Vector3 m_angularMotorDVel = Vector3.Zero; // decayed angular motor
237 // private Vector3 m_angObjectVel = Vector3.Zero; // current body angular velocity
238 private Vector3 m_lastAngularVelocity = Vector3.Zero; // what was last applied to body
239
240 //Deflection properties
241 // private float m_angularDeflectionEfficiency = 0;
242 // private float m_angularDeflectionTimescale = 0;
243 // private float m_linearDeflectionEfficiency = 0;
244 // private float m_linearDeflectionTimescale = 0;
245
246 //Banking properties
247 // private float m_bankingEfficiency = 0;
248 // private float m_bankingMix = 0;
249 // private float m_bankingTimescale = 0;
250
251 //Hover and Buoyancy properties
252 private float m_VhoverHeight = 0f;
253 // private float m_VhoverEfficiency = 0f;
254 private float m_VhoverTimescale = 0f;
255 private float m_VhoverTargetHeight = -1.0f; // if <0 then no hover, else its the current target height
256 private float m_VehicleBuoyancy = 0f; // Set by VEHICLE_BUOYANCY, for a vehicle.
257 // Modifies gravity. Slider between -1 (double-gravity) and 1 (full anti-gravity)
258 // KF: So far I have found no good method to combine a script-requested .Z velocity and gravity.
259 // Therefore only m_VehicleBuoyancy=1 (0g) will use the script-requested .Z velocity.
260
261 //Attractor properties
262 private float m_verticalAttractionEfficiency = 1.0f; // damped
263 private float m_verticalAttractionTimescale = 500f; // Timescale > 300 means no vert attractor.
264
265// SerialControl m_taintserial = null;
266 object m_taintvehicledata = null;
267
268 public void DoSetVehicle()
269 {
270 VehicleData vd = (VehicleData)m_taintvehicledata;
271
272 m_type = vd.m_type;
273 m_flags = vd.m_flags;
274
275 // Linear properties
276 m_linearMotorDirection = vd.m_linearMotorDirection;
277 m_linearFrictionTimescale = vd.m_linearFrictionTimescale;
278 m_linearMotorDecayTimescale = vd.m_linearMotorDecayTimescale;
279 m_linearMotorTimescale = vd.m_linearMotorTimescale;
280// m_linearMotorOffset = vd.m_linearMotorOffset;
281
282 //Angular properties
283 m_angularMotorDirection = vd.m_angularMotorDirection;
284 m_angularMotorTimescale = vd.m_angularMotorTimescale;
285 m_angularMotorDecayTimescale = vd.m_angularMotorDecayTimescale;
286 m_angularFrictionTimescale = vd.m_angularFrictionTimescale;
287
288 //Deflection properties
289// m_angularDeflectionEfficiency = vd.m_angularDeflectionEfficiency;
290// m_angularDeflectionTimescale = vd.m_angularDeflectionTimescale;
291// m_linearDeflectionEfficiency = vd.m_linearDeflectionEfficiency;
292// m_linearDeflectionTimescale = vd.m_linearDeflectionTimescale;
293
294 //Banking properties
295// m_bankingEfficiency = vd.m_bankingEfficiency;
296// m_bankingMix = vd.m_bankingMix;
297// m_bankingTimescale = vd.m_bankingTimescale;
298
299 //Hover and Buoyancy properties
300 m_VhoverHeight = vd.m_VhoverHeight;
301// m_VhoverEfficiency = vd.m_VhoverEfficiency;
302 m_VhoverTimescale = vd.m_VhoverTimescale;
303 m_VehicleBuoyancy = vd.m_VehicleBuoyancy;
304
305 //Attractor properties
306 m_verticalAttractionEfficiency = vd.m_verticalAttractionEfficiency;
307 m_verticalAttractionTimescale = vd.m_verticalAttractionTimescale;
308
309 // Axis
310// m_referenceFrame = vd.m_referenceFrame;
311
312
313 m_taintvehicledata = null;
314 }
315
316 public override void SetVehicle(object vdata)
317 {
318 m_taintvehicledata = vdata;
319 _parent_scene.AddPhysicsActorTaint(this);
320 }
321
322 public OdePrim(String primName, OdeScene parent_scene, Vector3 pos, Vector3 size,
323 Quaternion rotation, IMesh mesh, PrimitiveBaseShape pbs, bool pisPhysical,
324 bool pisPhantom,byte shapetype, CollisionLocker dode, uint localid)
325 {
326 m_localID = localid;
327 ode = dode;
328 if (!pos.IsFinite())
329 {
330 pos = new Vector3(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f),
331 parent_scene.GetTerrainHeightAtXY(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f)) + 0.5f);
332 m_log.Warn("[PHYSICS]: Got nonFinite Object create Position");
333 }
334
335 _position = pos;
336 m_taintposition = pos;
337 PID_D = parent_scene.bodyPIDD;
338 PID_G = parent_scene.bodyPIDG;
339 m_density = parent_scene.geomDefaultDensity;
340 // m_tensor = parent_scene.bodyMotorJointMaxforceTensor;
341 body_autodisable_frames = parent_scene.bodyFramesAutoDisable;
342
343 prim_geom = IntPtr.Zero;
344 // prev_geom = IntPtr.Zero;
345
346 if (!pos.IsFinite())
347 {
348 size = new Vector3(0.5f, 0.5f, 0.5f);
349 m_log.Warn("[PHYSICS]: Got nonFinite Object create Size");
350 }
351
352 if (size.X <= 0) size.X = 0.01f;
353 if (size.Y <= 0) size.Y = 0.01f;
354 if (size.Z <= 0) size.Z = 0.01f;
355
356 _size = size;
357 m_taintsize = _size;
358
359 if (!QuaternionIsFinite(rotation))
360 {
361 rotation = Quaternion.Identity;
362 m_log.Warn("[PHYSICS]: Got nonFinite Object create Rotation");
363 }
364
365 _orientation = rotation;
366 m_taintrot = _orientation;
367 _mesh = mesh;
368 _pbs = pbs;
369 m_shapetype = shapetype;
370 m_taintshapetype = shapetype;
371
372 _parent_scene = parent_scene;
373 m_targetSpace = (IntPtr)0;
374
375 // if (pos.Z < 0)
376 if (pos.Z < parent_scene.GetTerrainHeightAtXY(pos.X, pos.Y))
377 m_isphysical = false;
378 else
379 {
380 m_isphysical = pisPhysical;
381 // If we're physical, we need to be in the master space for now.
382 // linksets *should* be in a space together.. but are not currently
383 if (m_isphysical)
384 m_targetSpace = _parent_scene.space;
385 }
386
387 m_isphantom = pisPhantom;
388 m_taintphantom = pisPhantom;
389
390 _triMeshData = IntPtr.Zero;
391 m_NoColide = false;
392
393// m_taintserial = null;
394 m_primName = primName;
395 m_taintadd = true;
396 _parent_scene.AddPhysicsActorTaint(this);
397 // don't do .add() here; old geoms get recycled with the same hash
398 }
399
400 public override int PhysicsActorType
401 {
402 get { return (int)ActorTypes.Prim; }
403 set { return; }
404 }
405
406 public override bool SetAlwaysRun
407 {
408 get { return false; }
409 set { return; }
410 }
411
412 public override uint LocalID
413 {
414 set
415 {
416 //m_log.Info("[PHYSICS]: Setting TrackerID: " + value);
417 m_localID = value;
418 }
419 }
420
421 public override bool Grabbed
422 {
423 set { return; }
424 }
425
426 public override bool Selected
427 {
428 set
429 {
430 //Console.WriteLine("Sel {0} {1} {2}", m_primName, value, m_isphysical);
431 // This only makes the object not collidable if the object
432 // is physical or the object is modified somehow *IN THE FUTURE*
433 // without this, if an avatar selects prim, they can walk right
434 // through it while it's selected
435 m_collisionscore = 0;
436 if ((m_isphysical && !_zeroFlag) || !value)
437 {
438 m_taintselected = value;
439 _parent_scene.AddPhysicsActorTaint(this);
440 }
441 else
442 {
443 m_taintselected = value;
444 m_isSelected = value;
445 }
446 if (m_isSelected) disableBodySoft();
447 }
448 }
449
450 public override bool IsPhysical
451 {
452 get { return m_isphysical; }
453 set
454 {
455 m_isphysical = value;
456 if (!m_isphysical)
457 { // Zero the remembered last velocity
458 m_lastVelocity = Vector3.Zero;
459 if (m_type != Vehicle.TYPE_NONE) Halt();
460 }
461 }
462 }
463
464 public override bool IsVolumeDtc
465 {
466 set { return; }
467 get { return m_isVolumeDetect; }
468
469 }
470
471 public override bool Phantom
472 {
473 get { return m_isphantom; }
474 set
475 {
476 m_isphantom = value;
477 }
478 }
479
480 public void setPrimForRemoval()
481 {
482 m_taintremove = true;
483 }
484
485 public override bool Flying
486 {
487 // no flying prims for you
488 get { return false; }
489 set { }
490 }
491
492 public override bool IsColliding
493 {
494 get { return iscolliding; }
495 set { iscolliding = value; }
496 }
497
498 public override bool CollidingGround
499 {
500 get { return false; }
501 set { return; }
502 }
503
504 public override bool CollidingObj
505 {
506 get { return false; }
507 set { return; }
508 }
509
510 public override bool ThrottleUpdates
511 {
512 get { return m_throttleUpdates; }
513 set { m_throttleUpdates = value; }
514 }
515
516 public override bool Stopped
517 {
518 get { return _zeroFlag; }
519 }
520
521 public override Vector3 Position
522 {
523 get { return _position; }
524
525 set
526 {
527 _position = value;
528 //m_log.Info("[PHYSICS]: " + _position.ToString());
529 }
530 }
531
532 public override Vector3 Size
533 {
534 get { return _size; }
535 set
536 {
537 if (value.IsFinite())
538 {
539 _size = value;
540 }
541 else
542 {
543 m_log.Warn("[PHYSICS]: Got NaN Size on object");
544 }
545 }
546 }
547
548 public override float Mass
549 {
550 get
551 {
552 CalculateMass();
553 return m_primMass;
554 }
555 }
556
557 public override Vector3 Force
558 {
559 //get { return Vector3.Zero; }
560 get { return m_force; }
561 set
562 {
563 if (value.IsFinite())
564 {
565 m_force = value;
566 }
567 else
568 {
569 m_log.Warn("[PHYSICS]: NaN in Force Applied to an Object");
570 }
571 }
572 }
573
574 public override int VehicleType
575 {
576 get { return (int)m_type; }
577 set { ProcessTypeChange((Vehicle)value); }
578 }
579
580 public override void VehicleFloatParam(int param, float value)
581 {
582 ProcessFloatVehicleParam((Vehicle)param, value);
583 }
584
585 public override void VehicleVectorParam(int param, Vector3 value)
586 {
587 ProcessVectorVehicleParam((Vehicle)param, value);
588 }
589
590 public override void VehicleRotationParam(int param, Quaternion rotation)
591 {
592 ProcessRotationVehicleParam((Vehicle)param, rotation);
593 }
594
595 public override void VehicleFlags(int param, bool remove)
596 {
597 ProcessVehicleFlags(param, remove);
598 }
599
600 public override void SetVolumeDetect(int param)
601 {
602 lock (_parent_scene.OdeLock)
603 {
604 m_isVolumeDetect = (param != 0);
605 }
606 }
607
608
609 public override Vector3 CenterOfMass
610 {
611 get { return Vector3.Zero; }
612 }
613
614 public override Vector3 GeometricCenter
615 {
616 get { return Vector3.Zero; }
617 }
618
619 public override PrimitiveBaseShape Shape
620 {
621 set
622 {
623 _pbs = value;
624 m_taintshape = true;
625 }
626 }
627
628 public override byte PhysicsShapeType
629 {
630 get
631 {
632 return m_shapetype;
633 }
634 set
635 {
636 m_taintshapetype = value;
637 _parent_scene.AddPhysicsActorTaint(this);
638 }
639 }
640
641 public override Vector3 Velocity
642 {
643 get
644 {
645 // Averate previous velocity with the new one so
646 // client object interpolation works a 'little' better
647 if (_zeroFlag)
648 return Vector3.Zero;
649
650 Vector3 returnVelocity = Vector3.Zero;
651 returnVelocity.X = (m_lastVelocity.X + _velocity.X) / 2;
652 returnVelocity.Y = (m_lastVelocity.Y + _velocity.Y) / 2;
653 returnVelocity.Z = (m_lastVelocity.Z + _velocity.Z) / 2;
654 return returnVelocity;
655 }
656 set
657 {
658 if (value.IsFinite())
659 {
660 _velocity = value;
661 if (_velocity.ApproxEquals(Vector3.Zero, 0.001f))
662 _acceleration = Vector3.Zero;
663
664 m_taintVelocity = value;
665 _parent_scene.AddPhysicsActorTaint(this);
666 }
667 else
668 {
669 m_log.Warn("[PHYSICS]: Got NaN Velocity in Object");
670 }
671
672 }
673 }
674
675 public override Vector3 Torque
676 {
677 get
678 {
679 if (!m_isphysical || Body == IntPtr.Zero)
680 return Vector3.Zero;
681
682 return _torque;
683 }
684
685 set
686 {
687 if (value.IsFinite())
688 {
689 m_taintTorque = value;
690 _parent_scene.AddPhysicsActorTaint(this);
691 }
692 else
693 {
694 m_log.Warn("[PHYSICS]: Got NaN Torque in Object");
695 }
696 }
697 }
698
699 public override float CollisionScore
700 {
701 get { return m_collisionscore; }
702 set { m_collisionscore = value; }
703 }
704
705 public override bool Kinematic
706 {
707 get { return false; }
708 set { }
709 }
710
711 public override Quaternion Orientation
712 {
713 get { return _orientation; }
714 set
715 {
716 if (QuaternionIsFinite(value))
717 {
718 _orientation = value;
719 }
720 else
721 m_log.Warn("[PHYSICS]: Got NaN quaternion Orientation from Scene in Object");
722
723 }
724 }
725
726 public override bool FloatOnWater
727 {
728 set
729 {
730 m_taintCollidesWater = value;
731 _parent_scene.AddPhysicsActorTaint(this);
732 }
733 }
734
735 public override void SetMomentum(Vector3 momentum)
736 {
737 }
738
739 public override Vector3 PIDTarget
740 {
741 set
742 {
743 if (value.IsFinite())
744 {
745 m_PIDTarget = value;
746 }
747 else
748 m_log.Warn("[PHYSICS]: Got NaN PIDTarget from Scene on Object");
749 }
750 }
751 public override bool PIDActive { set { m_usePID = value; } }
752 public override float PIDTau { set { m_PIDTau = value; } }
753
754 // For RotLookAt
755 public override Quaternion APIDTarget { set { m_APIDTarget = value; } }
756 public override bool APIDActive { set { m_useAPID = value; } }
757 public override float APIDStrength { set { m_APIDStrength = value; } }
758 public override float APIDDamping { set { m_APIDDamping = value; } }
759
760 public override float PIDHoverHeight { set { m_PIDHoverHeight = value; ; } }
761 public override bool PIDHoverActive { set { m_useHoverPID = value; } }
762 public override PIDHoverType PIDHoverType { set { m_PIDHoverType = value; } }
763 public override float PIDHoverTau { set { m_PIDHoverTau = value; } }
764
765 internal static bool QuaternionIsFinite(Quaternion q)
766 {
767 if (Single.IsNaN(q.X) || Single.IsInfinity(q.X))
768 return false;
769 if (Single.IsNaN(q.Y) || Single.IsInfinity(q.Y))
770 return false;
771 if (Single.IsNaN(q.Z) || Single.IsInfinity(q.Z))
772 return false;
773 if (Single.IsNaN(q.W) || Single.IsInfinity(q.W))
774 return false;
775 return true;
776 }
777
778 public override Vector3 Acceleration // client updates read data via here
779 {
780 get
781 {
782 if (_zeroFlag)
783 {
784 return Vector3.Zero;
785 }
786 return _acceleration;
787 }
788 set { _acceleration = value; }
789 }
790
791
792 public void SetAcceleration(Vector3 accel) // No one calls this, and it would not do anything.
793 {
794 _acceleration = accel;
795 }
796
797 public override void AddForce(Vector3 force, bool pushforce)
798 {
799 if (force.IsFinite())
800 {
801 lock (m_forcelist)
802 m_forcelist.Add(force);
803
804 m_taintforce = true;
805 }
806 else
807 {
808 m_log.Warn("[PHYSICS]: Got Invalid linear force vector from Scene in Object");
809 }
810 //m_log.Info("[PHYSICS]: Added Force:" + force.ToString() + " to prim at " + Position.ToString());
811 }
812
813 public override void AddAngularForce(Vector3 force, bool pushforce)
814 {
815 if (force.IsFinite())
816 {
817 m_angularforcelist.Add(force);
818 m_taintaddangularforce = true;
819 }
820 else
821 {
822 m_log.Warn("[PHYSICS]: Got Invalid Angular force vector from Scene in Object");
823 }
824 }
825
826 public override Vector3 RotationalVelocity
827 {
828 get
829 {
830 return m_rotationalVelocity;
831 }
832 set
833 {
834 if (value.IsFinite())
835 {
836 m_rotationalVelocity = value;
837 }
838 else
839 {
840 m_log.Warn("[PHYSICS]: Got NaN RotationalVelocity in Object");
841 }
842 }
843 }
844
845 public override void CrossingFailure()
846 {
847 if (m_outofBounds)
848 {
849 _position.X = Util.Clip(_position.X, 0.5f, _parent_scene.WorldExtents.X - 0.5f);
850 _position.Y = Util.Clip(_position.Y, 0.5f, _parent_scene.WorldExtents.Y - 0.5f);
851 _position.Z = Util.Clip(_position.Z, -100f, 50000f);
852 d.BodySetPosition(Body, _position.X, _position.Y, _position.Z);
853
854 m_lastposition = _position;
855
856 _velocity = Vector3.Zero;
857 m_lastVelocity = _velocity;
858
859
860 if (m_type != Vehicle.TYPE_NONE)
861 Halt();
862
863 d.BodySetLinearVel(Body, 0, 0, 0);
864 base.RequestPhysicsterseUpdate();
865 m_outofBounds = false;
866 }
867 /*
868 int tmp = Interlocked.Increment(ref m_crossingfailures);
869 if (tmp > _parent_scene.geomCrossingFailuresBeforeOutofbounds)
870 {
871 base.RaiseOutOfBounds(_position);
872 return;
873 }
874 else if (tmp == _parent_scene.geomCrossingFailuresBeforeOutofbounds)
875 {
876 m_log.Warn("[PHYSICS]: Too many crossing failures for: " + m_primName);
877 }
878 */
879 }
880
881 public override float Buoyancy
882 {
883 get { return m_buoyancy; }
884 set { m_buoyancy = value; }
885 }
886
887 public override void link(PhysicsActor obj)
888 {
889 m_taintparent = obj;
890 }
891
892 public override void delink()
893 {
894 m_taintparent = null;
895 }
896
897 public override void LockAngularMotion(Vector3 axis)
898 {
899 // This is actually ROTATION ENABLE, not a lock.
900 // default is <1,1,1> which is all enabled.
901 // The lock value is updated inside Move(), no point in using the taint system.
902 // OS 'm_taintAngularLock' etc change to m_rotateEnable.
903 if (axis.IsFinite())
904 {
905 axis.X = (axis.X > 0) ? 1f : 0f;
906 axis.Y = (axis.Y > 0) ? 1f : 0f;
907 axis.Z = (axis.Z > 0) ? 1f : 0f;
908 m_log.DebugFormat("[axislock]: <{0},{1},{2}>", axis.X, axis.Y, axis.Z);
909 m_rotateEnableRequest = axis;
910 m_rotateEnableUpdate = true;
911 }
912 else
913 {
914 m_log.Warn("[PHYSICS]: Got NaN locking axis from Scene on Object");
915 }
916 }
917
918 public void SetGeom(IntPtr geom)
919 {
920 if (prim_geom != IntPtr.Zero)
921 {
922 // Remove any old entries
923 //string tPA;
924 //_parent_scene.geom_name_map.TryGetValue(prim_geom, out tPA);
925 //Console.WriteLine("**** Remove {0}", tPA);
926 if (_parent_scene.geom_name_map.ContainsKey(prim_geom)) _parent_scene.geom_name_map.Remove(prim_geom);
927 if (_parent_scene.actor_name_map.ContainsKey(prim_geom)) _parent_scene.actor_name_map.Remove(prim_geom);
928 d.GeomDestroy(prim_geom);
929 }
930
931 prim_geom = geom;
932 //Console.WriteLine("SetGeom to " + prim_geom + " for " + m_primName);
933 if (prim_geom != IntPtr.Zero)
934 {
935 _parent_scene.geom_name_map[prim_geom] = this.m_primName;
936 _parent_scene.actor_name_map[prim_geom] = (PhysicsActor)this;
937 //Console.WriteLine("**** Create {2} Dicts: actor={0} name={1}", _parent_scene.actor_name_map.Count, _parent_scene.geom_name_map.Count, this.m_primName);
938 if (m_NoColide)
939 {
940 d.GeomSetCategoryBits(prim_geom, 0);
941 if (m_isphysical && !m_isVolumeDetect)
942 {
943 d.GeomSetCollideBits(prim_geom, (int)CollisionCategories.Land);
944 }
945 else
946 {
947 d.GeomSetCollideBits(prim_geom, 0);
948 d.GeomDisable(prim_geom);
949 }
950 }
951 else
952 {
953 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
954 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
955 }
956 }
957
958 if (childPrim)
959 {
960 if (_parent != null && _parent is OdePrim)
961 {
962 OdePrim parent = (OdePrim)_parent;
963 //Console.WriteLine("SetGeom calls ChildSetGeom");
964 parent.ChildSetGeom(this);
965 }
966 }
967 //m_log.Warn("Setting Geom to: " + prim_geom);
968 }
969
970 public void enableBodySoft()
971 {
972 if (!childPrim)
973 {
974 if (m_isphysical && Body != IntPtr.Zero)
975 {
976 d.BodyEnable(Body);
977 if (m_type != Vehicle.TYPE_NONE)
978 Enable(Body, _parent_scene);
979 }
980
981 m_disabled = false;
982 }
983 }
984
985 public void disableBodySoft()
986 {
987 m_disabled = true;
988
989 if (m_isphysical && Body != IntPtr.Zero)
990 {
991 d.BodyDisable(Body);
992 Halt();
993 }
994 }
995
996 public void enableBody()
997 {
998 // Don't enable this body if we're a child prim
999 // this should be taken care of in the parent function not here
1000 if (!childPrim)
1001 {
1002 // Sets the geom to a body
1003 Body = d.BodyCreate(_parent_scene.world);
1004
1005 setMass();
1006 d.BodySetPosition(Body, _position.X, _position.Y, _position.Z);
1007 d.Quaternion myrot = new d.Quaternion();
1008 myrot.X = _orientation.X;
1009 myrot.Y = _orientation.Y;
1010 myrot.Z = _orientation.Z;
1011 myrot.W = _orientation.W;
1012 d.BodySetQuaternion(Body, ref myrot);
1013 d.GeomSetBody(prim_geom, Body);
1014
1015 m_collisionCategories |= CollisionCategories.Body;
1016 m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind);
1017
1018 if (m_NoColide)
1019 {
1020 d.GeomSetCategoryBits(prim_geom, 0);
1021 d.GeomSetCollideBits(prim_geom, (int)CollisionCategories.Land);
1022 }
1023 else
1024 {
1025 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
1026 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
1027 }
1028
1029 d.BodySetAutoDisableFlag(Body, true);
1030 d.BodySetAutoDisableSteps(Body, body_autodisable_frames);
1031
1032 // disconnect from world gravity so we can apply buoyancy
1033 d.BodySetGravityMode(Body, false);
1034
1035 m_interpenetrationcount = 0;
1036 m_collisionscore = 0;
1037 m_disabled = false;
1038
1039 if (m_type != Vehicle.TYPE_NONE)
1040 {
1041 Enable(Body, _parent_scene);
1042 }
1043
1044 _parent_scene.addActivePrim(this);
1045 }
1046 }
1047
1048 #region Mass Calculation
1049
1050 private float CalculateMass()
1051 {
1052 float volume = _size.X * _size.Y * _size.Z; // default
1053 float tmp;
1054
1055 float returnMass = 0;
1056 float hollowAmount = (float)_pbs.ProfileHollow * 2.0e-5f;
1057 float hollowVolume = hollowAmount * hollowAmount;
1058
1059 switch (_pbs.ProfileShape)
1060 {
1061 case ProfileShape.Square:
1062 // default box
1063
1064 if (_pbs.PathCurve == (byte)Extrusion.Straight)
1065 {
1066 if (hollowAmount > 0.0)
1067 {
1068 switch (_pbs.HollowShape)
1069 {
1070 case HollowShape.Square:
1071 case HollowShape.Same:
1072 break;
1073
1074 case HollowShape.Circle:
1075
1076 hollowVolume *= 0.78539816339f;
1077 break;
1078
1079 case HollowShape.Triangle:
1080
1081 hollowVolume *= (0.5f * .5f);
1082 break;
1083
1084 default:
1085 hollowVolume = 0;
1086 break;
1087 }
1088 volume *= (1.0f - hollowVolume);
1089 }
1090 }
1091
1092 else if (_pbs.PathCurve == (byte)Extrusion.Curve1)
1093 {
1094 //a tube
1095
1096 volume *= 0.78539816339e-2f * (float)(200 - _pbs.PathScaleX);
1097 tmp = 1.0f - 2.0e-2f * (float)(200 - _pbs.PathScaleY);
1098 volume -= volume * tmp * tmp;
1099
1100 if (hollowAmount > 0.0)
1101 {
1102 hollowVolume *= hollowAmount;
1103
1104 switch (_pbs.HollowShape)
1105 {
1106 case HollowShape.Square:
1107 case HollowShape.Same:
1108 break;
1109
1110 case HollowShape.Circle:
1111 hollowVolume *= 0.78539816339f; ;
1112 break;
1113
1114 case HollowShape.Triangle:
1115 hollowVolume *= 0.5f * 0.5f;
1116 break;
1117 default:
1118 hollowVolume = 0;
1119 break;
1120 }
1121 volume *= (1.0f - hollowVolume);
1122 }
1123 }
1124
1125 break;
1126
1127 case ProfileShape.Circle:
1128
1129 if (_pbs.PathCurve == (byte)Extrusion.Straight)
1130 {
1131 volume *= 0.78539816339f; // elipse base
1132
1133 if (hollowAmount > 0.0)
1134 {
1135 switch (_pbs.HollowShape)
1136 {
1137 case HollowShape.Same:
1138 case HollowShape.Circle:
1139 break;
1140
1141 case HollowShape.Square:
1142 hollowVolume *= 0.5f * 2.5984480504799f;
1143 break;
1144
1145 case HollowShape.Triangle:
1146 hollowVolume *= .5f * 1.27323954473516f;
1147 break;
1148
1149 default:
1150 hollowVolume = 0;
1151 break;
1152 }
1153 volume *= (1.0f - hollowVolume);
1154 }
1155 }
1156
1157 else if (_pbs.PathCurve == (byte)Extrusion.Curve1)
1158 {
1159 volume *= 0.61685027506808491367715568749226e-2f * (float)(200 - _pbs.PathScaleX);
1160 tmp = 1.0f - .02f * (float)(200 - _pbs.PathScaleY);
1161 volume *= (1.0f - tmp * tmp);
1162
1163 if (hollowAmount > 0.0)
1164 {
1165
1166 // calculate the hollow volume by it's shape compared to the prim shape
1167 hollowVolume *= hollowAmount;
1168
1169 switch (_pbs.HollowShape)
1170 {
1171 case HollowShape.Same:
1172 case HollowShape.Circle:
1173 break;
1174
1175 case HollowShape.Square:
1176 hollowVolume *= 0.5f * 2.5984480504799f;
1177 break;
1178
1179 case HollowShape.Triangle:
1180 hollowVolume *= .5f * 1.27323954473516f;
1181 break;
1182
1183 default:
1184 hollowVolume = 0;
1185 break;
1186 }
1187 volume *= (1.0f - hollowVolume);
1188 }
1189 }
1190 break;
1191
1192 case ProfileShape.HalfCircle:
1193 if (_pbs.PathCurve == (byte)Extrusion.Curve1)
1194 {
1195 volume *= 0.52359877559829887307710723054658f;
1196 }
1197 break;
1198
1199 case ProfileShape.EquilateralTriangle:
1200
1201 if (_pbs.PathCurve == (byte)Extrusion.Straight)
1202 {
1203 volume *= 0.32475953f;
1204
1205 if (hollowAmount > 0.0)
1206 {
1207
1208 // calculate the hollow volume by it's shape compared to the prim shape
1209 switch (_pbs.HollowShape)
1210 {
1211 case HollowShape.Same:
1212 case HollowShape.Triangle:
1213 hollowVolume *= .25f;
1214 break;
1215
1216 case HollowShape.Square:
1217 hollowVolume *= 0.499849f * 3.07920140172638f;
1218 break;
1219
1220 case HollowShape.Circle:
1221 // Hollow shape is a perfect cyllinder in respect to the cube's scale
1222 // Cyllinder hollow volume calculation
1223
1224 hollowVolume *= 0.1963495f * 3.07920140172638f;
1225 break;
1226
1227 default:
1228 hollowVolume = 0;
1229 break;
1230 }
1231 volume *= (1.0f - hollowVolume);
1232 }
1233 }
1234 else if (_pbs.PathCurve == (byte)Extrusion.Curve1)
1235 {
1236 volume *= 0.32475953f;
1237 volume *= 0.01f * (float)(200 - _pbs.PathScaleX);
1238 tmp = 1.0f - .02f * (float)(200 - _pbs.PathScaleY);
1239 volume *= (1.0f - tmp * tmp);
1240
1241 if (hollowAmount > 0.0)
1242 {
1243
1244 hollowVolume *= hollowAmount;
1245
1246 switch (_pbs.HollowShape)
1247 {
1248 case HollowShape.Same:
1249 case HollowShape.Triangle:
1250 hollowVolume *= .25f;
1251 break;
1252
1253 case HollowShape.Square:
1254 hollowVolume *= 0.499849f * 3.07920140172638f;
1255 break;
1256
1257 case HollowShape.Circle:
1258
1259 hollowVolume *= 0.1963495f * 3.07920140172638f;
1260 break;
1261
1262 default:
1263 hollowVolume = 0;
1264 break;
1265 }
1266 volume *= (1.0f - hollowVolume);
1267 }
1268 }
1269 break;
1270
1271 default:
1272 break;
1273 }
1274
1275
1276
1277 float taperX1;
1278 float taperY1;
1279 float taperX;
1280 float taperY;
1281 float pathBegin;
1282 float pathEnd;
1283 float profileBegin;
1284 float profileEnd;
1285
1286 if (_pbs.PathCurve == (byte)Extrusion.Straight || _pbs.PathCurve == (byte)Extrusion.Flexible)
1287 {
1288 taperX1 = _pbs.PathScaleX * 0.01f;
1289 if (taperX1 > 1.0f)
1290 taperX1 = 2.0f - taperX1;
1291 taperX = 1.0f - taperX1;
1292
1293 taperY1 = _pbs.PathScaleY * 0.01f;
1294 if (taperY1 > 1.0f)
1295 taperY1 = 2.0f - taperY1;
1296 taperY = 1.0f - taperY1;
1297 }
1298 else
1299 {
1300 taperX = _pbs.PathTaperX * 0.01f;
1301 if (taperX < 0.0f)
1302 taperX = -taperX;
1303 taperX1 = 1.0f - taperX;
1304
1305 taperY = _pbs.PathTaperY * 0.01f;
1306 if (taperY < 0.0f)
1307 taperY = -taperY;
1308 taperY1 = 1.0f - taperY;
1309
1310 }
1311
1312
1313 volume *= (taperX1 * taperY1 + 0.5f * (taperX1 * taperY + taperX * taperY1) + 0.3333333333f * taperX * taperY);
1314
1315 pathBegin = (float)_pbs.PathBegin * 2.0e-5f;
1316 pathEnd = 1.0f - (float)_pbs.PathEnd * 2.0e-5f;
1317 volume *= (pathEnd - pathBegin);
1318
1319 // this is crude aproximation
1320 profileBegin = (float)_pbs.ProfileBegin * 2.0e-5f;
1321 profileEnd = 1.0f - (float)_pbs.ProfileEnd * 2.0e-5f;
1322 volume *= (profileEnd - profileBegin);
1323
1324 returnMass = m_density * volume;
1325
1326 if (returnMass <= 0)
1327 returnMass = 0.0001f;//ckrinke: Mass must be greater then zero.
1328 // else if (returnMass > _parent_scene.maximumMassObject)
1329 // returnMass = _parent_scene.maximumMassObject;
1330
1331
1332
1333 m_primMass = returnMass;
1334 if (m_primMass > _parent_scene.maximumMassObject)
1335 m_primMass = _parent_scene.maximumMassObject;
1336
1337 // Recursively calculate mass
1338 bool HasChildPrim = false;
1339 lock (childrenPrim)
1340 {
1341 if (childrenPrim.Count > 0)
1342 {
1343 HasChildPrim = true;
1344 }
1345
1346 }
1347 if (HasChildPrim)
1348 {
1349 OdePrim[] childPrimArr = new OdePrim[0];
1350
1351 lock (childrenPrim)
1352 childPrimArr = childrenPrim.ToArray();
1353
1354 for (int i = 0; i < childPrimArr.Length; i++)
1355 {
1356 if (childPrimArr[i] != null && !childPrimArr[i].m_taintremove)
1357 returnMass += childPrimArr[i].CalculateMass();
1358 // failsafe, this shouldn't happen but with OpenSim, you never know :)
1359 if (i > 256)
1360 break;
1361 }
1362 }
1363 if (returnMass > _parent_scene.maximumMassObject)
1364 returnMass = _parent_scene.maximumMassObject;
1365 return returnMass;
1366 }// end CalculateMass
1367
1368 #endregion
1369
1370 public void setMass()
1371 {
1372 if (Body != (IntPtr)0)
1373 {
1374 float newmass = CalculateMass();
1375
1376 //m_log.Info("[PHYSICS]: New Mass: " + newmass.ToString());
1377
1378 d.MassSetBoxTotal(out pMass, newmass, _size.X, _size.Y, _size.Z);
1379 d.BodySetMass(Body, ref pMass);
1380 }
1381 }
1382
1383
1384 private void UpdateDataFromGeom()
1385 {
1386 if (prim_geom != IntPtr.Zero)
1387 {
1388 d.Quaternion qtmp;
1389 d.GeomCopyQuaternion(prim_geom, out qtmp);
1390 _orientation.W = qtmp.W;
1391 _orientation.X = qtmp.X;
1392 _orientation.Y = qtmp.Y;
1393 _orientation.Z = qtmp.Z;
1394
1395 d.Vector3 lpos = d.GeomGetPosition(prim_geom);
1396 _position.X = lpos.X;
1397 _position.Y = lpos.Y;
1398 _position.Z = lpos.Z;
1399 }
1400 }
1401
1402 public void disableBody()
1403 {
1404 //this kills the body so things like 'mesh' can re-create it.
1405 lock (this)
1406 {
1407 if (!childPrim)
1408 {
1409 if (Body != IntPtr.Zero)
1410 {
1411 _parent_scene.remActivePrim(this);
1412 m_collisionCategories &= ~CollisionCategories.Body;
1413 m_collisionFlags &= ~(CollisionCategories.Wind | CollisionCategories.Land);
1414
1415 if (prim_geom != IntPtr.Zero)
1416 {
1417 if (m_NoColide)
1418 {
1419 d.GeomSetCategoryBits(prim_geom, 0);
1420 d.GeomSetCollideBits(prim_geom, 0);
1421 d.GeomDisable(prim_geom);
1422 }
1423 else
1424 {
1425 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
1426 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
1427 }
1428 }
1429
1430 UpdateDataFromGeom();
1431
1432 lock (childrenPrim)
1433 {
1434 if (childrenPrim.Count > 0)
1435 {
1436 foreach (OdePrim prm in childrenPrim)
1437 {
1438 if (prm.prim_geom != IntPtr.Zero)
1439 {
1440 if (prm.m_NoColide)
1441 {
1442 d.GeomSetCategoryBits(prm.prim_geom, 0);
1443 d.GeomSetCollideBits(prm.prim_geom, 0);
1444 d.GeomDisable(prm.prim_geom);
1445
1446 }
1447 prm.UpdateDataFromGeom();
1448 }
1449 _parent_scene.remActivePrim(prm);
1450 prm.Body = IntPtr.Zero;
1451 }
1452 }
1453 }
1454 d.BodyDestroy(Body);
1455 Body = IntPtr.Zero;
1456 }
1457 }
1458 else
1459 {
1460 _parent_scene.remActivePrim(this);
1461
1462 m_collisionCategories &= ~CollisionCategories.Body;
1463 m_collisionFlags &= ~(CollisionCategories.Wind | CollisionCategories.Land);
1464
1465 if (prim_geom != IntPtr.Zero)
1466 {
1467 if (m_NoColide)
1468 {
1469 d.GeomSetCategoryBits(prim_geom, 0);
1470 d.GeomSetCollideBits(prim_geom, 0);
1471 d.GeomDisable(prim_geom);
1472 }
1473 else
1474 {
1475 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
1476 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
1477 }
1478 }
1479
1480 Body = IntPtr.Zero;
1481 }
1482 }
1483 m_disabled = true;
1484 m_collisionscore = 0;
1485 }
1486
1487// private static Dictionary<IMesh, IntPtr> m_MeshToTriMeshMap = new Dictionary<IMesh, IntPtr>();
1488
1489 public bool setMesh(OdeScene parent_scene, IMesh mesh)
1490 {
1491 //Kill Body so that mesh can re-make the geom
1492 if (IsPhysical && Body != IntPtr.Zero)
1493 {
1494 if (childPrim)
1495 {
1496 if (_parent != null)
1497 {
1498 OdePrim parent = (OdePrim)_parent;
1499 parent.ChildDelink(this);
1500 }
1501 }
1502 else
1503 {
1504 disableBody();
1505 }
1506 }
1507
1508 IntPtr vertices, indices;
1509 int vertexCount, indexCount;
1510 int vertexStride, triStride;
1511 mesh.getVertexListAsPtrToFloatArray(out vertices, out vertexStride, out vertexCount); // Note, that vertices are fixed in unmanaged heap
1512 mesh.getIndexListAsPtrToIntArray(out indices, out triStride, out indexCount); // Also fixed, needs release after usage
1513
1514 // warning this destroys the mesh for eventual future use. Only pinned float arrays stay valid
1515 mesh.releaseSourceMeshData(); // free up the original mesh data to save memory
1516
1517 if (vertexCount == 0 || indexCount == 0)
1518 {
1519 m_log.WarnFormat("[PHYSICS]: Got invalid mesh on prim {0} at <{1},{2},{3}>. mesh UUID {4}", Name, _position.X, _position.Y, _position.Z, _pbs.SculptTexture.ToString());
1520 return false;
1521 }
1522
1523 IntPtr geo = IntPtr.Zero;
1524 try
1525 {
1526 _triMeshData = d.GeomTriMeshDataCreate();
1527 d.GeomTriMeshDataBuildSimple(_triMeshData, vertices, vertexStride, vertexCount, indices, indexCount, triStride);
1528 d.GeomTriMeshDataPreprocess(_triMeshData);
1529
1530 _parent_scene.waitForSpaceUnlock(m_targetSpace);
1531
1532 geo = d.CreateTriMesh(m_targetSpace, _triMeshData, null, null, null);
1533 }
1534 catch (Exception e)
1535 {
1536 m_log.ErrorFormat("[PHYSICS]: Create trimesh failed on prim {0} : {1}",Name,e.Message);
1537
1538 if (_triMeshData != IntPtr.Zero)
1539 {
1540 d.GeomTriMeshDataDestroy(_triMeshData);
1541 _triMeshData = IntPtr.Zero;
1542 }
1543 return false;
1544 }
1545
1546 SetGeom(geo);
1547
1548 return true;
1549 }
1550
1551 public void ProcessTaints(float timestep) //=============================================================================
1552 {
1553 if (m_taintadd)
1554 {
1555 changeadd(timestep);
1556 }
1557
1558 if (m_taintremove)
1559 return;
1560
1561 if (prim_geom != IntPtr.Zero)
1562 {
1563 if (!_position.ApproxEquals(m_taintposition, 0f))
1564 {
1565 changemove(timestep);
1566 }
1567 if (m_taintrot != _orientation)
1568 {
1569 if (childPrim && IsPhysical) // For physical child prim...
1570 {
1571 rotate(timestep);
1572 // KF: ODE will also rotate the parent prim!
1573 // so rotate the root back to where it was
1574 OdePrim parent = (OdePrim)_parent;
1575 parent.rotate(timestep);
1576 }
1577 else
1578 {
1579 //Just rotate the prim
1580 rotate(timestep);
1581 }
1582 }
1583 //
1584 if (m_taintphantom != m_isphantom )
1585 {
1586 changePhantomStatus();
1587 }//
1588
1589 if (m_taintPhysics != m_isphysical && !(m_taintparent != _parent))
1590 {
1591 changePhysicsStatus(timestep);
1592 }//
1593
1594
1595 if (!_size.ApproxEquals(m_taintsize, 0f))
1596 changesize(timestep);
1597 //
1598
1599 if(m_taintshapetype != m_shapetype)
1600 {
1601 m_shapetype = m_taintshapetype;
1602 changeshape(timestep);
1603 }
1604
1605 if (m_taintshape)
1606 changeshape(timestep);
1607 //
1608
1609 if (m_taintforce)
1610 changeAddForce(timestep);
1611
1612 if (m_taintaddangularforce)
1613 changeAddAngularForce(timestep);
1614
1615 if (!m_taintTorque.ApproxEquals(Vector3.Zero, 0.001f))
1616 changeSetTorque(timestep);
1617
1618 if (m_taintdisable)
1619 changedisable(timestep);
1620
1621 if (m_taintselected != m_isSelected)
1622 changeSelectedStatus();
1623
1624 if (!m_taintVelocity.ApproxEquals(Vector3.Zero, 0.001f))
1625 changevelocity(timestep);
1626
1627 if (m_taintparent != _parent)
1628 changelink(timestep);
1629
1630 if (m_taintCollidesWater != m_collidesWater)
1631 changefloatonwater(timestep);
1632
1633 if (m_taintvehicledata != null)
1634 DoSetVehicle();
1635
1636 /* obsolete
1637 if (!m_angularLock.ApproxEquals(m_taintAngularLock,0f))
1638 changeAngularLock(timestep);
1639 */
1640 }
1641
1642 else
1643 {
1644 m_log.Error("[PHYSICS]: prim {0} at <{1},{2},{3}> as invalid geom");
1645
1646 // not sure this will not flame...
1647 m_taintremove = true;
1648 _parent_scene.AddPhysicsActorTaint(this);
1649 }
1650
1651 }
1652
1653 private void changelink(float timestep)
1654 {
1655 // If the newly set parent is not null
1656 // create link
1657 if (_parent == null && m_taintparent != null)
1658 {
1659 if (m_taintparent.PhysicsActorType == (int)ActorTypes.Prim)
1660 {
1661 OdePrim obj = (OdePrim)m_taintparent;
1662 obj.ParentPrim(this);
1663 }
1664 }
1665 // If the newly set parent is null
1666 // destroy link
1667 else if (_parent != null && m_taintparent == null)
1668 {
1669 if (_parent is OdePrim)
1670 {
1671 OdePrim obj = (OdePrim)_parent;
1672 obj.ChildDelink(this);
1673 childPrim = false;
1674 }
1675 }
1676
1677 _parent = m_taintparent;
1678 m_taintPhysics = m_isphysical;
1679 }
1680
1681 // I'm the parent
1682 // prim is the child
1683 public void ParentPrim(OdePrim prim)
1684 {
1685 if (this.m_localID != prim.m_localID)
1686 {
1687 if (Body == IntPtr.Zero)
1688 {
1689 Body = d.BodyCreate(_parent_scene.world);
1690 // disconnect from world gravity so we can apply buoyancy
1691 d.BodySetGravityMode(Body, false);
1692
1693 setMass();
1694 }
1695 if (Body != IntPtr.Zero)
1696 {
1697 lock (childrenPrim)
1698 {
1699 if (!childrenPrim.Contains(prim))
1700 {
1701 childrenPrim.Add(prim);
1702
1703 foreach (OdePrim prm in childrenPrim)
1704 {
1705 d.Mass m2;
1706 d.MassSetZero(out m2);
1707 d.MassSetBoxTotal(out m2, prim.CalculateMass(), prm._size.X, prm._size.Y, prm._size.Z);
1708
1709
1710 d.Quaternion quat = new d.Quaternion();
1711 quat.W = prm._orientation.W;
1712 quat.X = prm._orientation.X;
1713 quat.Y = prm._orientation.Y;
1714 quat.Z = prm._orientation.Z;
1715
1716 d.Matrix3 mat = new d.Matrix3();
1717 d.RfromQ(out mat, ref quat);
1718 d.MassRotate(ref m2, ref mat);
1719 d.MassTranslate(ref m2, Position.X - prm.Position.X, Position.Y - prm.Position.Y, Position.Z - prm.Position.Z);
1720 d.MassAdd(ref pMass, ref m2);
1721 }
1722 foreach (OdePrim prm in childrenPrim)
1723 {
1724 if (m_isphantom && !prm.m_isVolumeDetect)
1725 {
1726 prm.m_collisionCategories = 0;
1727 prm.m_collisionFlags = CollisionCategories.Land;
1728 }
1729 else
1730 {
1731 prm.m_collisionCategories |= CollisionCategories.Body;
1732 prm.m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind);
1733 }
1734 if (prm.prim_geom == IntPtr.Zero)
1735 {
1736 m_log.Warn("[PHYSICS]: Unable to link one of the linkset elements. No geom yet");
1737 continue;
1738 }
1739
1740 if (prm.m_NoColide)
1741 {
1742 d.GeomSetCategoryBits(prm.prim_geom, 0);
1743 d.GeomSetCollideBits(prm.prim_geom, (int)CollisionCategories.Land);
1744 }
1745 else
1746 {
1747 d.GeomSetCategoryBits(prm.prim_geom, (int)prm.m_collisionCategories);
1748 d.GeomSetCollideBits(prm.prim_geom, (int)prm.m_collisionFlags);
1749 }
1750
1751 d.Quaternion quat = new d.Quaternion();
1752 quat.W = prm._orientation.W;
1753 quat.X = prm._orientation.X;
1754 quat.Y = prm._orientation.Y;
1755 quat.Z = prm._orientation.Z;
1756
1757 d.Matrix3 mat = new d.Matrix3();
1758 d.RfromQ(out mat, ref quat);
1759 if (Body != IntPtr.Zero)
1760 {
1761 d.GeomSetBody(prm.prim_geom, Body);
1762 prm.childPrim = true;
1763 d.GeomSetOffsetWorldPosition(prm.prim_geom, prm.Position.X, prm.Position.Y, prm.Position.Z);
1764 //d.GeomSetOffsetPosition(prim.prim_geom,
1765 // (Position.X - prm.Position.X) - pMass.c.X,
1766 // (Position.Y - prm.Position.Y) - pMass.c.Y,
1767 // (Position.Z - prm.Position.Z) - pMass.c.Z);
1768 d.GeomSetOffsetWorldRotation(prm.prim_geom, ref mat);
1769 //d.GeomSetOffsetRotation(prm.prim_geom, ref mat);
1770 d.MassTranslate(ref pMass, -pMass.c.X, -pMass.c.Y, -pMass.c.Z);
1771 d.BodySetMass(Body, ref pMass);
1772 }
1773 else
1774 {
1775 m_log.Debug("[PHYSICS]:I ain't got no boooooooooddy, no body");
1776 }
1777
1778 prm.m_interpenetrationcount = 0;
1779 prm.m_collisionscore = 0;
1780 prm.m_disabled = false;
1781
1782 prm.Body = Body;
1783
1784 _parent_scene.addActivePrim(prm);
1785 }
1786
1787 if (m_isphantom && !m_isVolumeDetect)
1788 {
1789 m_collisionCategories = 0;
1790 m_collisionFlags = CollisionCategories.Land;
1791 }
1792 else
1793 {
1794 m_collisionCategories |= CollisionCategories.Body;
1795 m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind);
1796 }
1797
1798 if (m_NoColide)
1799 {
1800 d.GeomSetCategoryBits(prim_geom, 0);
1801 d.GeomSetCollideBits(prim_geom, (int)CollisionCategories.Land);
1802 }
1803 else
1804 {
1805 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
1806 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
1807 }
1808
1809 d.Quaternion quat2 = new d.Quaternion();
1810 quat2.W = _orientation.W;
1811 quat2.X = _orientation.X;
1812 quat2.Y = _orientation.Y;
1813 quat2.Z = _orientation.Z;
1814
1815 d.Matrix3 mat2 = new d.Matrix3();
1816 d.RfromQ(out mat2, ref quat2);
1817 d.GeomSetBody(prim_geom, Body);
1818 d.GeomSetOffsetWorldPosition(prim_geom, Position.X - pMass.c.X, Position.Y - pMass.c.Y, Position.Z - pMass.c.Z);
1819 //d.GeomSetOffsetPosition(prim.prim_geom,
1820 // (Position.X - prm.Position.X) - pMass.c.X,
1821 // (Position.Y - prm.Position.Y) - pMass.c.Y,
1822 // (Position.Z - prm.Position.Z) - pMass.c.Z);
1823 //d.GeomSetOffsetRotation(prim_geom, ref mat2);
1824 d.MassTranslate(ref pMass, -pMass.c.X, -pMass.c.Y, -pMass.c.Z);
1825 d.BodySetMass(Body, ref pMass);
1826
1827 d.BodySetAutoDisableFlag(Body, true);
1828 d.BodySetAutoDisableSteps(Body, body_autodisable_frames);
1829
1830 m_interpenetrationcount = 0;
1831 m_collisionscore = 0;
1832 m_disabled = false;
1833
1834 d.BodySetPosition(Body, Position.X, Position.Y, Position.Z);
1835 if (m_type != Vehicle.TYPE_NONE) Enable(Body, _parent_scene);
1836
1837 _parent_scene.addActivePrim(this);
1838 }
1839 }
1840 }
1841 }
1842 }
1843
1844 private void ChildSetGeom(OdePrim odePrim)
1845 {
1846 lock (childrenPrim)
1847 {
1848 foreach (OdePrim prm in childrenPrim)
1849 {
1850 prm.disableBody();
1851 }
1852 }
1853 disableBody();
1854
1855 if (Body != IntPtr.Zero)
1856 {
1857 _parent_scene.remActivePrim(this);
1858 }
1859
1860 lock (childrenPrim)
1861 {
1862 foreach (OdePrim prm in childrenPrim)
1863 {
1864 ParentPrim(prm);
1865 }
1866 }
1867 }
1868
1869 private void ChildDelink(OdePrim odePrim)
1870 {
1871 // Okay, we have a delinked child.. need to rebuild the body.
1872 lock (childrenPrim)
1873 {
1874 foreach (OdePrim prm in childrenPrim)
1875 {
1876 prm.childPrim = true;
1877 prm.disableBody();
1878 }
1879 }
1880 disableBody();
1881
1882 lock (childrenPrim)
1883 {
1884 childrenPrim.Remove(odePrim);
1885 }
1886
1887 if (Body != IntPtr.Zero)
1888 {
1889 _parent_scene.remActivePrim(this);
1890 }
1891
1892 lock (childrenPrim)
1893 {
1894 foreach (OdePrim prm in childrenPrim)
1895 {
1896 ParentPrim(prm);
1897 }
1898 }
1899 }
1900
1901 private void changePhantomStatus()
1902 {
1903 m_taintphantom = m_isphantom;
1904 changeSelectedStatus();
1905 }
1906
1907/* not in use
1908 private void SetCollider()
1909 {
1910 SetCollider(m_isSelected, m_isphysical, m_isphantom, m_isSelected);
1911 }
1912
1913 private void SetCollider(bool sel, bool phys, bool phan, bool vdtc)
1914 {
1915 if (sel)
1916 {
1917 m_collisionCategories = CollisionCategories.Selected;
1918 m_collisionFlags = (CollisionCategories.Sensor | CollisionCategories.Space);
1919 }
1920 else
1921 {
1922 if (phan && !vdtc)
1923 {
1924 m_collisionCategories = 0;
1925 if (phys)
1926 m_collisionFlags = CollisionCategories.Land;
1927 else
1928 m_collisionFlags = 0; // this case should not happen non physical phantoms should not have physics
1929 }
1930 else
1931 {
1932 m_collisionCategories = CollisionCategories.Geom;
1933 if (phys)
1934 m_collisionCategories |= CollisionCategories.Body;
1935
1936 m_collisionFlags = m_default_collisionFlags;
1937
1938 if (m_collidesLand)
1939 m_collisionFlags |= CollisionCategories.Land;
1940 if (m_collidesWater)
1941 m_collisionFlags |= CollisionCategories.Water;
1942 }
1943 }
1944
1945 if (prim_geom != IntPtr.Zero)
1946 {
1947 if (m_NoColide)
1948 {
1949 d.GeomSetCategoryBits(prim_geom, 0);
1950 if (phys)
1951 d.GeomSetCollideBits(prim_geom, (int)CollisionCategories.Land);
1952 else
1953 {
1954 d.GeomSetCollideBits(prim_geom, 0);
1955 d.GeomDisable(prim_geom);
1956 }
1957 }
1958 else
1959 {
1960 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
1961 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
1962 }
1963 }
1964 }
1965*/
1966
1967 private void changeSelectedStatus()
1968 {
1969 if (m_taintselected)
1970 {
1971 m_collisionCategories = CollisionCategories.Selected;
1972 m_collisionFlags = (CollisionCategories.Sensor | CollisionCategories.Space);
1973
1974 // We do the body disable soft twice because 'in theory' a collision could have happened
1975 // in between the disabling and the collision properties setting
1976 // which would wake the physical body up from a soft disabling and potentially cause it to fall
1977 // through the ground.
1978
1979 // NOTE FOR JOINTS: this doesn't always work for jointed assemblies because if you select
1980 // just one part of the assembly, the rest of the assembly is non-selected and still simulating,
1981 // so that causes the selected part to wake up and continue moving.
1982
1983 // even if you select all parts of a jointed assembly, it is not guaranteed that the entire
1984 // assembly will stop simulating during the selection, because of the lack of atomicity
1985 // of select operations (their processing could be interrupted by a thread switch, causing
1986 // simulation to continue before all of the selected object notifications trickle down to
1987 // the physics engine).
1988
1989 // e.g. we select 100 prims that are connected by joints. non-atomically, the first 50 are
1990 // selected and disabled. then, due to a thread switch, the selection processing is
1991 // interrupted and the physics engine continues to simulate, so the last 50 items, whose
1992 // selection was not yet processed, continues to simulate. this wakes up ALL of the
1993 // first 50 again. then the last 50 are disabled. then the first 50, which were just woken
1994 // up, start simulating again, which in turn wakes up the last 50.
1995
1996 if (m_isphysical)
1997 {
1998 disableBodySoft();
1999 }
2000
2001 if (prim_geom != IntPtr.Zero)
2002 {
2003 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
2004 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
2005 if (m_NoColide)
2006 d.GeomDisable(prim_geom);
2007 }
2008
2009 if (m_isphysical)
2010 {
2011 disableBodySoft();
2012 }
2013 if (Body != IntPtr.Zero)
2014 {
2015 d.BodySetLinearVel(Body, 0f, 0f, 0f);
2016 d.BodySetForce(Body, 0f, 0f, 0f);
2017 d.BodySetAngularVel(Body, 0.0f, 0.0f, 0.0f);
2018 d.BodySetTorque(Body, 0.0f, 0.0f, 0.0f);
2019 }
2020 }
2021 else
2022 {
2023 if (m_isphantom && !m_isVolumeDetect)
2024 {
2025 m_collisionCategories = 0;
2026 if (m_isphysical)
2027 m_collisionFlags = CollisionCategories.Land;
2028 else
2029 m_collisionFlags = 0; // this case should not happen non physical phantoms should not have physics
2030 }
2031 else
2032 {
2033 m_collisionCategories = CollisionCategories.Geom;
2034 if (m_isphysical)
2035 m_collisionCategories |= CollisionCategories.Body;
2036
2037 m_collisionFlags = m_default_collisionFlags;
2038
2039 if (m_collidesLand)
2040 m_collisionFlags |= CollisionCategories.Land;
2041 if (m_collidesWater)
2042 m_collisionFlags |= CollisionCategories.Water;
2043 }
2044
2045 if (prim_geom != IntPtr.Zero)
2046 {
2047 if (m_NoColide)
2048 {
2049 d.GeomSetCategoryBits(prim_geom, 0);
2050 if (m_isphysical)
2051 d.GeomSetCollideBits(prim_geom, (int)CollisionCategories.Land);
2052 else
2053 {
2054 d.GeomSetCollideBits(prim_geom, 0);
2055 d.GeomDisable(prim_geom);
2056 }
2057 }
2058 else
2059 {
2060 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
2061 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
2062 }
2063 }
2064 if (Body != IntPtr.Zero)
2065 {
2066 d.BodySetLinearVel(Body, 0f, 0f, 0f);
2067 d.BodySetForce(Body, 0f, 0f, 0f);
2068 d.BodySetAngularVel(Body, 0.0f, 0.0f, 0.0f);
2069 d.BodySetTorque(Body, 0.0f, 0.0f, 0.0f);
2070 }
2071
2072 if (m_isphysical)
2073 {
2074 if (Body != IntPtr.Zero)
2075 {
2076 enableBodySoft();
2077 }
2078 }
2079 }
2080
2081 resetCollisionAccounting();
2082 m_isSelected = m_taintselected;
2083 }//end changeSelectedStatus
2084
2085 public void ResetTaints()
2086 {
2087 m_taintposition = _position;
2088 m_taintrot = _orientation;
2089 m_taintPhysics = m_isphysical;
2090 m_taintselected = m_isSelected;
2091 m_taintsize = _size;
2092 m_taintshape = false;
2093 m_taintforce = false;
2094 m_taintdisable = false;
2095 m_taintVelocity = Vector3.Zero;
2096 }
2097
2098 public void CreateGeom(IntPtr m_targetSpace, IMesh _mesh)
2099 {
2100 bool gottrimesh = false;
2101
2102 m_NoColide = false; // assume all will go well
2103
2104 if (_triMeshData != IntPtr.Zero)
2105 {
2106 d.GeomTriMeshDataDestroy(_triMeshData);
2107 _triMeshData = IntPtr.Zero;
2108 }
2109
2110 if (_mesh != null)
2111 {
2112 gottrimesh = setMesh(_parent_scene, _mesh);
2113 if (!gottrimesh)
2114 {
2115 // getting a mesh failed,
2116 // lets go on having a basic box or sphere, with prim size but not coliding
2117 // physical colides with land, non with nothing
2118
2119 m_NoColide = true;
2120 }
2121 }
2122
2123 if (!gottrimesh)
2124 { // we will have a basic box or sphere
2125 IntPtr geo = IntPtr.Zero;
2126
2127 if (_pbs.ProfileShape == ProfileShape.HalfCircle && _pbs.PathCurve == (byte)Extrusion.Curve1
2128 && _size.X == _size.Y && _size.X == _size.Z)
2129 {
2130 // its a sphere
2131 _parent_scene.waitForSpaceUnlock(m_targetSpace);
2132 try
2133 {
2134 geo = d.CreateSphere(m_targetSpace, _size.X * 0.5f);
2135 }
2136 catch (Exception e)
2137 {
2138 m_log.WarnFormat("[PHYSICS]: Unable to create basic sphere for object {0}", e.Message);
2139 geo = IntPtr.Zero;
2140 ode.dunlock(_parent_scene.world);
2141 }
2142 }
2143 else // make it a box
2144 {
2145 _parent_scene.waitForSpaceUnlock(m_targetSpace);
2146 try
2147 {
2148 geo = d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z);
2149 }
2150 catch (Exception e)
2151 {
2152 m_log.WarnFormat("[PHYSICS]: Unable to create basic sphere for object {0}", e.Message);
2153 geo = IntPtr.Zero;
2154 ode.dunlock(_parent_scene.world);
2155 }
2156 }
2157
2158 if (geo == IntPtr.Zero) // if this happens it must be fixed
2159 {
2160 // if it does lets stop what we can
2161 // not sure this will not flame...
2162
2163 m_taintremove = true;
2164 _parent_scene.AddPhysicsActorTaint(this);
2165 return;
2166 }
2167
2168 SetGeom(geo); // this processes the m_NoColide
2169 }
2170 }
2171
2172 public void changeadd(float timestep)
2173 {
2174 int[] iprimspaceArrItem = _parent_scene.calculateSpaceArrayItemFromPos(_position);
2175 IntPtr targetspace = _parent_scene.calculateSpaceForGeom(_position);
2176
2177 if (targetspace == IntPtr.Zero)
2178 targetspace = _parent_scene.createprimspace(iprimspaceArrItem[0], iprimspaceArrItem[1]);
2179
2180 m_targetSpace = targetspace;
2181
2182 if (_mesh == null) // && m_meshfailed == false)
2183 {
2184 if (_parent_scene.needsMeshing(_pbs))
2185 {
2186 bool convex;
2187 if (m_shapetype == 2)
2188 convex = true;
2189 else
2190 convex = false;
2191 try
2192 {
2193 _mesh = _parent_scene.mesher.CreateMesh(m_primName, _pbs, _size, (int)LevelOfDetail.High, true,false,convex,false);
2194 }
2195 catch
2196 {
2197 //Don't continuously try to mesh prims when meshing has failed
2198 m_meshfailed = true;
2199 _mesh = null;
2200 m_log.WarnFormat("[PHYSICS]: changeAdd CreateMesh fail on prim {0} at <{1},{2},{3}>", Name, _position.X, _position.Y, _position.Z);
2201 }
2202 }
2203 }
2204
2205 lock (_parent_scene.OdeLock)
2206 {
2207 CreateGeom(m_targetSpace, _mesh);
2208
2209 if (prim_geom != IntPtr.Zero)
2210 {
2211 d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
2212 d.Quaternion myrot = new d.Quaternion();
2213 myrot.X = _orientation.X;
2214 myrot.Y = _orientation.Y;
2215 myrot.Z = _orientation.Z;
2216 myrot.W = _orientation.W;
2217 d.GeomSetQuaternion(prim_geom, ref myrot);
2218 }
2219
2220 if (m_isphysical && Body == IntPtr.Zero)
2221 {
2222 enableBody();
2223 }
2224 }
2225
2226 changeSelectedStatus();
2227
2228 m_taintadd = false;
2229 }
2230
2231 public void changemove(float timestep)
2232 {
2233 if (m_isphysical)
2234 {
2235 // if (!m_disabled && !m_taintremove && !childPrim) After one edit m_disabled is sometimes set, disabling further edits!
2236 if (!m_taintremove && !childPrim)
2237 {
2238 if (Body == IntPtr.Zero)
2239 enableBody();
2240 //Prim auto disable after 20 frames,
2241 //if you move it, re-enable the prim manually.
2242 if (_parent != null)
2243 {
2244 if (m_linkJoint != IntPtr.Zero)
2245 {
2246 d.JointDestroy(m_linkJoint);
2247 m_linkJoint = IntPtr.Zero;
2248 }
2249 }
2250 if (Body != IntPtr.Zero)
2251 {
2252 d.BodySetPosition(Body, _position.X, _position.Y, _position.Z);
2253
2254 if (_parent != null)
2255 {
2256 OdePrim odParent = (OdePrim)_parent;
2257 if (Body != (IntPtr)0 && odParent.Body != (IntPtr)0 && Body != odParent.Body)
2258 {
2259 // KF: Fixed Joints were removed? Anyway - this Console.WriteLine does not show up, so routine is not used??
2260 Console.WriteLine("ODEPrim JointCreateFixed !!!");
2261 m_linkJoint = d.JointCreateFixed(_parent_scene.world, _linkJointGroup);
2262 d.JointAttach(m_linkJoint, Body, odParent.Body);
2263 d.JointSetFixed(m_linkJoint);
2264 }
2265 }
2266 d.BodyEnable(Body);
2267 if (m_type != Vehicle.TYPE_NONE)
2268 {
2269 Enable(Body, _parent_scene);
2270 }
2271 }
2272 else
2273 {
2274 m_log.Warn("[PHYSICS]: Body Still null after enableBody(). This is a crash scenario.");
2275 }
2276 }
2277 //else
2278 // {
2279 //m_log.Debug("[BUG]: race!");
2280 //}
2281 }
2282 else
2283 {
2284 // string primScenAvatarIn = _parent_scene.whichspaceamIin(_position);
2285 // int[] arrayitem = _parent_scene.calculateSpaceArrayItemFromPos(_position);
2286 _parent_scene.waitForSpaceUnlock(m_targetSpace);
2287
2288 IntPtr tempspace = _parent_scene.recalculateSpaceForGeom(prim_geom, _position, m_targetSpace);
2289 m_targetSpace = tempspace;
2290
2291 _parent_scene.waitForSpaceUnlock(m_targetSpace);
2292 if (prim_geom != IntPtr.Zero)
2293 {
2294 d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
2295
2296 _parent_scene.waitForSpaceUnlock(m_targetSpace);
2297 d.SpaceAdd(m_targetSpace, prim_geom);
2298 }
2299 }
2300
2301 changeSelectedStatus();
2302
2303 resetCollisionAccounting();
2304 m_taintposition = _position;
2305 }
2306
2307 public void rotate(float timestep)
2308 {
2309 d.Quaternion myrot = new d.Quaternion();
2310 myrot.X = _orientation.X;
2311 myrot.Y = _orientation.Y;
2312 myrot.Z = _orientation.Z;
2313 myrot.W = _orientation.W;
2314 if (Body != IntPtr.Zero)
2315 {
2316 // KF: If this is a root prim do BodySet
2317 d.BodySetQuaternion(Body, ref myrot);
2318 }
2319 else
2320 {
2321 // daughter prim, do Geom set
2322 d.GeomSetQuaternion(prim_geom, ref myrot);
2323 }
2324
2325 resetCollisionAccounting();
2326 m_taintrot = _orientation;
2327 }
2328
2329 private void resetCollisionAccounting()
2330 {
2331 m_collisionscore = 0;
2332 m_interpenetrationcount = 0;
2333 m_disabled = false;
2334 }
2335
2336 public void changedisable(float timestep)
2337 {
2338 m_disabled = true;
2339 if (Body != IntPtr.Zero)
2340 {
2341 d.BodyDisable(Body);
2342 Body = IntPtr.Zero;
2343 }
2344
2345 m_taintdisable = false;
2346 }
2347
2348 public void changePhysicsStatus(float timestep)
2349 {
2350 if (m_isphysical == true)
2351 {
2352 if (Body == IntPtr.Zero)
2353 {
2354 if (_pbs.SculptEntry && _parent_scene.meshSculptedPrim)
2355 {
2356 changeshape(2f);
2357 }
2358 else
2359 {
2360 enableBody();
2361 }
2362 }
2363 }
2364 else
2365 {
2366 if (Body != IntPtr.Zero)
2367 {
2368 if (_pbs.SculptEntry && _parent_scene.meshSculptedPrim)
2369 {
2370 _mesh = null;
2371 changeadd(2f);
2372 }
2373 if (childPrim)
2374 {
2375 if (_parent != null)
2376 {
2377 OdePrim parent = (OdePrim)_parent;
2378 parent.ChildDelink(this);
2379 }
2380 }
2381 else
2382 {
2383 disableBody();
2384 }
2385 }
2386 }
2387
2388 changeSelectedStatus();
2389
2390 resetCollisionAccounting();
2391 m_taintPhysics = m_isphysical;
2392 }
2393
2394 public void changesize(float timestamp)
2395 {
2396
2397 string oldname = _parent_scene.geom_name_map[prim_geom];
2398
2399 if (_size.X <= 0) _size.X = 0.01f;
2400 if (_size.Y <= 0) _size.Y = 0.01f;
2401 if (_size.Z <= 0) _size.Z = 0.01f;
2402
2403 // Cleanup of old prim geometry
2404 if (_mesh != null)
2405 {
2406 // Cleanup meshing here
2407 }
2408 //kill body to rebuild
2409 if (IsPhysical && Body != IntPtr.Zero)
2410 {
2411 if (childPrim)
2412 {
2413 if (_parent != null)
2414 {
2415 OdePrim parent = (OdePrim)_parent;
2416 parent.ChildDelink(this);
2417 }
2418 }
2419 else
2420 {
2421 disableBody();
2422 }
2423 }
2424 if (d.SpaceQuery(m_targetSpace, prim_geom))
2425 {
2426 _parent_scene.waitForSpaceUnlock(m_targetSpace);
2427 d.SpaceRemove(m_targetSpace, prim_geom);
2428 }
2429 // we don't need to do space calculation because the client sends a position update also.
2430
2431 // Construction of new prim
2432 if (_parent_scene.needsMeshing(_pbs))// && m_meshfailed == false)
2433 {
2434 float meshlod = _parent_scene.meshSculptLOD;
2435
2436 if (IsPhysical)
2437 meshlod = _parent_scene.MeshSculptphysicalLOD;
2438 // Don't need to re-enable body.. it's done in SetMesh
2439
2440 IMesh mesh = null;
2441
2442 try
2443 {
2444 if (_parent_scene.needsMeshing(_pbs))
2445 mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, (int)LevelOfDetail.High, true);
2446 }
2447 catch
2448 {
2449 m_meshfailed = true;
2450 mesh = null;
2451 m_log.WarnFormat("[PHYSICS]: changeSize CreateMesh fail on prim {0} at <{1},{2},{3}>", Name, _position.X, _position.Y, _position.Z);
2452 }
2453
2454 //IMesh mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical);
2455 CreateGeom(m_targetSpace, mesh);
2456 }
2457 else
2458 {
2459 _mesh = null;
2460 CreateGeom(m_targetSpace, _mesh);
2461 }
2462
2463 d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
2464 d.Quaternion myrot = new d.Quaternion();
2465 myrot.X = _orientation.X;
2466 myrot.Y = _orientation.Y;
2467 myrot.Z = _orientation.Z;
2468 myrot.W = _orientation.W;
2469 d.GeomSetQuaternion(prim_geom, ref myrot);
2470
2471 //d.GeomBoxSetLengths(prim_geom, _size.X, _size.Y, _size.Z);
2472 if (IsPhysical && Body == IntPtr.Zero && !childPrim)
2473 {
2474 // Re creates body on size.
2475 // EnableBody also does setMass()
2476 enableBody();
2477 d.BodyEnable(Body);
2478 }
2479
2480 _parent_scene.geom_name_map[prim_geom] = oldname;
2481
2482 changeSelectedStatus();
2483 if (childPrim)
2484 {
2485 if (_parent is OdePrim)
2486 {
2487 OdePrim parent = (OdePrim)_parent;
2488 parent.ChildSetGeom(this);
2489 }
2490 }
2491 resetCollisionAccounting();
2492 m_taintsize = _size;
2493 }
2494
2495
2496
2497 public void changefloatonwater(float timestep)
2498 {
2499 m_collidesWater = m_taintCollidesWater;
2500
2501 if (prim_geom != IntPtr.Zero)
2502 {
2503 if (m_collidesWater)
2504 {
2505 m_collisionFlags |= CollisionCategories.Water;
2506 }
2507 else
2508 {
2509 m_collisionFlags &= ~CollisionCategories.Water;
2510 }
2511 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
2512 }
2513 }
2514
2515 public void changeshape(float timestamp)
2516 {
2517 string oldname = _parent_scene.geom_name_map[prim_geom];
2518
2519 // Cleanup of old prim geometry and Bodies
2520 if (IsPhysical && Body != IntPtr.Zero)
2521 {
2522 if (childPrim)
2523 {
2524 if (_parent != null)
2525 {
2526 OdePrim parent = (OdePrim)_parent;
2527 parent.ChildDelink(this);
2528 }
2529 }
2530 else
2531 {
2532 disableBody();
2533 }
2534 }
2535
2536
2537 // we don't need to do space calculation because the client sends a position update also.
2538 if (_size.X <= 0) _size.X = 0.01f;
2539 if (_size.Y <= 0) _size.Y = 0.01f;
2540 if (_size.Z <= 0) _size.Z = 0.01f;
2541 // Construction of new prim
2542
2543 if (_parent_scene.needsMeshing(_pbs))// && m_meshfailed == false)
2544 {
2545 // Don't need to re-enable body.. it's done in SetMesh
2546 float meshlod = _parent_scene.meshSculptLOD;
2547 IMesh mesh;
2548
2549 if (IsPhysical)
2550 meshlod = _parent_scene.MeshSculptphysicalLOD;
2551
2552 bool convex;
2553 if (m_shapetype == 2)
2554 convex = true;
2555 else
2556 convex = false;
2557
2558 try
2559 {
2560 mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, (int)LevelOfDetail.High, true, false,convex,false);
2561 }
2562 catch
2563 {
2564 mesh = null;
2565 m_meshfailed = true;
2566 m_log.WarnFormat("[PHYSICS]: changeAdd CreateMesh fail on prim {0} at <{1},{2},{3}>", Name, _position.X, _position.Y, _position.Z);
2567 }
2568
2569 CreateGeom(m_targetSpace, mesh);
2570
2571 // createmesh returns null when it doesn't mesh.
2572 }
2573 else
2574 {
2575 _mesh = null;
2576 CreateGeom(m_targetSpace, null);
2577 }
2578
2579 d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
2580 d.Quaternion myrot = new d.Quaternion();
2581 //myrot.W = _orientation.w;
2582 myrot.W = _orientation.W;
2583 myrot.X = _orientation.X;
2584 myrot.Y = _orientation.Y;
2585 myrot.Z = _orientation.Z;
2586 d.GeomSetQuaternion(prim_geom, ref myrot);
2587
2588 //d.GeomBoxSetLengths(prim_geom, _size.X, _size.Y, _size.Z);
2589 if (IsPhysical && Body == IntPtr.Zero)
2590 {
2591 // Re creates body on size.
2592 // EnableBody also does setMass()
2593 enableBody();
2594 if (Body != IntPtr.Zero)
2595 {
2596 d.BodyEnable(Body);
2597 }
2598 }
2599 _parent_scene.geom_name_map[prim_geom] = oldname;
2600
2601 changeSelectedStatus();
2602 if (childPrim)
2603 {
2604 if (_parent is OdePrim)
2605 {
2606 OdePrim parent = (OdePrim)_parent;
2607 parent.ChildSetGeom(this);
2608 }
2609 }
2610 resetCollisionAccounting();
2611 m_taintshape = false;
2612 }
2613
2614 public void changeAddForce(float timestamp)
2615 {
2616 if (!m_isSelected)
2617 {
2618 lock (m_forcelist)
2619 {
2620 //m_log.Info("[PHYSICS]: dequeing forcelist");
2621 if (IsPhysical)
2622 {
2623 Vector3 iforce = Vector3.Zero;
2624 int i = 0;
2625 try
2626 {
2627 for (i = 0; i < m_forcelist.Count; i++)
2628 {
2629
2630 iforce = iforce + (m_forcelist[i] * 100);
2631 }
2632 }
2633 catch (IndexOutOfRangeException)
2634 {
2635 m_forcelist = new List<Vector3>();
2636 m_collisionscore = 0;
2637 m_interpenetrationcount = 0;
2638 m_taintforce = false;
2639 return;
2640 }
2641 catch (ArgumentOutOfRangeException)
2642 {
2643 m_forcelist = new List<Vector3>();
2644 m_collisionscore = 0;
2645 m_interpenetrationcount = 0;
2646 m_taintforce = false;
2647 return;
2648 }
2649 d.BodyEnable(Body);
2650
2651 d.BodyAddForce(Body, iforce.X, iforce.Y, iforce.Z);
2652 }
2653 m_forcelist.Clear();
2654 }
2655
2656 m_collisionscore = 0;
2657 m_interpenetrationcount = 0;
2658 }
2659
2660 m_taintforce = false;
2661
2662 }
2663
2664
2665
2666 public void changeSetTorque(float timestamp)
2667 {
2668 if (!m_isSelected)
2669 {
2670 if (IsPhysical && Body != IntPtr.Zero)
2671 {
2672 d.BodySetTorque(Body, m_taintTorque.X, m_taintTorque.Y, m_taintTorque.Z);
2673 }
2674 }
2675
2676 m_taintTorque = Vector3.Zero;
2677 }
2678
2679 public void changeAddAngularForce(float timestamp)
2680 {
2681 if (!m_isSelected)
2682 {
2683 lock (m_angularforcelist)
2684 {
2685 //m_log.Info("[PHYSICS]: dequeing forcelist");
2686 if (IsPhysical)
2687 {
2688 Vector3 iforce = Vector3.Zero;
2689 for (int i = 0; i < m_angularforcelist.Count; i++)
2690 {
2691 iforce = iforce + (m_angularforcelist[i] * 100);
2692 }
2693 d.BodyEnable(Body);
2694 d.BodyAddTorque(Body, iforce.X, iforce.Y, iforce.Z);
2695
2696 }
2697 m_angularforcelist.Clear();
2698 }
2699
2700 m_collisionscore = 0;
2701 m_interpenetrationcount = 0;
2702 }
2703
2704 m_taintaddangularforce = false;
2705 }
2706
2707 private void changevelocity(float timestep)
2708 {
2709 if (!m_isSelected)
2710 {
2711 Thread.Sleep(20);
2712 if (IsPhysical)
2713 {
2714 if (Body != IntPtr.Zero)
2715 d.BodySetLinearVel(Body, m_taintVelocity.X, m_taintVelocity.Y, m_taintVelocity.Z);
2716 }
2717
2718 //resetCollisionAccounting();
2719 }
2720 m_taintVelocity = Vector3.Zero;
2721 }
2722
2723 public void UpdatePositionAndVelocity()
2724 {
2725 return; // moved to the Move () method
2726 }
2727
2728 public d.Mass FromMatrix4(Matrix4 pMat, ref d.Mass obj)
2729 {
2730 obj.I.M00 = pMat[0, 0];
2731 obj.I.M01 = pMat[0, 1];
2732 obj.I.M02 = pMat[0, 2];
2733 obj.I.M10 = pMat[1, 0];
2734 obj.I.M11 = pMat[1, 1];
2735 obj.I.M12 = pMat[1, 2];
2736 obj.I.M20 = pMat[2, 0];
2737 obj.I.M21 = pMat[2, 1];
2738 obj.I.M22 = pMat[2, 2];
2739 return obj;
2740 }
2741
2742 public override void SubscribeEvents(int ms)
2743 {
2744 m_eventsubscription = ms;
2745 _parent_scene.addCollisionEventReporting(this);
2746 }
2747
2748 public override void UnSubscribeEvents()
2749 {
2750 _parent_scene.remCollisionEventReporting(this);
2751 m_eventsubscription = 0;
2752 }
2753
2754 public void AddCollisionEvent(uint CollidedWith, ContactPoint contact)
2755 {
2756 if (CollisionEventsThisFrame == null)
2757 CollisionEventsThisFrame = new CollisionEventUpdate();
2758 CollisionEventsThisFrame.AddCollider(CollidedWith, contact);
2759 }
2760
2761 public void SendCollisions()
2762 {
2763 if (CollisionEventsThisFrame == null)
2764 return;
2765
2766 base.SendCollisionUpdate(CollisionEventsThisFrame);
2767
2768 if (CollisionEventsThisFrame.m_objCollisionList.Count == 0)
2769 CollisionEventsThisFrame = null;
2770 else
2771 CollisionEventsThisFrame = new CollisionEventUpdate();
2772 }
2773
2774 public override bool SubscribedEvents()
2775 {
2776 if (m_eventsubscription > 0)
2777 return true;
2778 return false;
2779 }
2780
2781 public static Matrix4 Inverse(Matrix4 pMat)
2782 {
2783 if (determinant3x3(pMat) == 0)
2784 {
2785 return Matrix4.Identity; // should probably throw an error. singluar matrix inverse not possible
2786 }
2787
2788
2789
2790 return (Adjoint(pMat) / determinant3x3(pMat));
2791 }
2792
2793 public static Matrix4 Adjoint(Matrix4 pMat)
2794 {
2795 Matrix4 adjointMatrix = new Matrix4();
2796 for (int i = 0; i < 4; i++)
2797 {
2798 for (int j = 0; j < 4; j++)
2799 {
2800 Matrix4SetValue(ref adjointMatrix, i, j, (float)(Math.Pow(-1, i + j) * (determinant3x3(Minor(pMat, i, j)))));
2801 }
2802 }
2803
2804 adjointMatrix = Transpose(adjointMatrix);
2805 return adjointMatrix;
2806 }
2807
2808 public static Matrix4 Minor(Matrix4 matrix, int iRow, int iCol)
2809 {
2810 Matrix4 minor = new Matrix4();
2811 int m = 0, n = 0;
2812 for (int i = 0; i < 4; i++)
2813 {
2814 if (i == iRow)
2815 continue;
2816 n = 0;
2817 for (int j = 0; j < 4; j++)
2818 {
2819 if (j == iCol)
2820 continue;
2821 Matrix4SetValue(ref minor, m, n, matrix[i, j]);
2822 n++;
2823 }
2824 m++;
2825 }
2826 return minor;
2827 }
2828
2829 public static Matrix4 Transpose(Matrix4 pMat)
2830 {
2831 Matrix4 transposeMatrix = new Matrix4();
2832 for (int i = 0; i < 4; i++)
2833 for (int j = 0; j < 4; j++)
2834 Matrix4SetValue(ref transposeMatrix, i, j, pMat[j, i]);
2835 return transposeMatrix;
2836 }
2837
2838 public static void Matrix4SetValue(ref Matrix4 pMat, int r, int c, float val)
2839 {
2840 switch (r)
2841 {
2842 case 0:
2843 switch (c)
2844 {
2845 case 0:
2846 pMat.M11 = val;
2847 break;
2848 case 1:
2849 pMat.M12 = val;
2850 break;
2851 case 2:
2852 pMat.M13 = val;
2853 break;
2854 case 3:
2855 pMat.M14 = val;
2856 break;
2857 }
2858
2859 break;
2860 case 1:
2861 switch (c)
2862 {
2863 case 0:
2864 pMat.M21 = val;
2865 break;
2866 case 1:
2867 pMat.M22 = val;
2868 break;
2869 case 2:
2870 pMat.M23 = val;
2871 break;
2872 case 3:
2873 pMat.M24 = val;
2874 break;
2875 }
2876
2877 break;
2878 case 2:
2879 switch (c)
2880 {
2881 case 0:
2882 pMat.M31 = val;
2883 break;
2884 case 1:
2885 pMat.M32 = val;
2886 break;
2887 case 2:
2888 pMat.M33 = val;
2889 break;
2890 case 3:
2891 pMat.M34 = val;
2892 break;
2893 }
2894
2895 break;
2896 case 3:
2897 switch (c)
2898 {
2899 case 0:
2900 pMat.M41 = val;
2901 break;
2902 case 1:
2903 pMat.M42 = val;
2904 break;
2905 case 2:
2906 pMat.M43 = val;
2907 break;
2908 case 3:
2909 pMat.M44 = val;
2910 break;
2911 }
2912
2913 break;
2914 }
2915 }
2916 private static float determinant3x3(Matrix4 pMat)
2917 {
2918 float det = 0;
2919 float diag1 = pMat[0, 0] * pMat[1, 1] * pMat[2, 2];
2920 float diag2 = pMat[0, 1] * pMat[2, 1] * pMat[2, 0];
2921 float diag3 = pMat[0, 2] * pMat[1, 0] * pMat[2, 1];
2922 float diag4 = pMat[2, 0] * pMat[1, 1] * pMat[0, 2];
2923 float diag5 = pMat[2, 1] * pMat[1, 2] * pMat[0, 0];
2924 float diag6 = pMat[2, 2] * pMat[1, 0] * pMat[0, 1];
2925
2926 det = diag1 + diag2 + diag3 - (diag4 + diag5 + diag6);
2927 return det;
2928
2929 }
2930
2931 private static void DMassCopy(ref d.Mass src, ref d.Mass dst)
2932 {
2933 dst.c.W = src.c.W;
2934 dst.c.X = src.c.X;
2935 dst.c.Y = src.c.Y;
2936 dst.c.Z = src.c.Z;
2937 dst.mass = src.mass;
2938 dst.I.M00 = src.I.M00;
2939 dst.I.M01 = src.I.M01;
2940 dst.I.M02 = src.I.M02;
2941 dst.I.M10 = src.I.M10;
2942 dst.I.M11 = src.I.M11;
2943 dst.I.M12 = src.I.M12;
2944 dst.I.M20 = src.I.M20;
2945 dst.I.M21 = src.I.M21;
2946 dst.I.M22 = src.I.M22;
2947 }
2948
2949 public override void SetMaterial(int pMaterial)
2950 {
2951 m_material = pMaterial;
2952 }
2953
2954 internal void ProcessFloatVehicleParam(Vehicle pParam, float pValue)
2955 {
2956 switch (pParam)
2957 {
2958 case Vehicle.ANGULAR_DEFLECTION_EFFICIENCY:
2959 if (pValue < 0.01f) pValue = 0.01f;
2960 // m_angularDeflectionEfficiency = pValue;
2961 break;
2962 case Vehicle.ANGULAR_DEFLECTION_TIMESCALE:
2963 if (pValue < 0.1f) pValue = 0.1f;
2964 // m_angularDeflectionTimescale = pValue;
2965 break;
2966 case Vehicle.ANGULAR_MOTOR_DECAY_TIMESCALE:
2967 if (pValue < 0.3f) pValue = 0.3f;
2968 m_angularMotorDecayTimescale = pValue;
2969 break;
2970 case Vehicle.ANGULAR_MOTOR_TIMESCALE:
2971 if (pValue < 0.3f) pValue = 0.3f;
2972 m_angularMotorTimescale = pValue;
2973 break;
2974 case Vehicle.BANKING_EFFICIENCY:
2975 if (pValue < 0.01f) pValue = 0.01f;
2976 // m_bankingEfficiency = pValue;
2977 break;
2978 case Vehicle.BANKING_MIX:
2979 if (pValue < 0.01f) pValue = 0.01f;
2980 // m_bankingMix = pValue;
2981 break;
2982 case Vehicle.BANKING_TIMESCALE:
2983 if (pValue < 0.01f) pValue = 0.01f;
2984 // m_bankingTimescale = pValue;
2985 break;
2986 case Vehicle.BUOYANCY:
2987 if (pValue < -1f) pValue = -1f;
2988 if (pValue > 1f) pValue = 1f;
2989 m_VehicleBuoyancy = pValue;
2990 break;
2991 // case Vehicle.HOVER_EFFICIENCY:
2992 // if (pValue < 0f) pValue = 0f;
2993 // if (pValue > 1f) pValue = 1f;
2994 // m_VhoverEfficiency = pValue;
2995 // break;
2996 case Vehicle.HOVER_HEIGHT:
2997 m_VhoverHeight = pValue;
2998 break;
2999 case Vehicle.HOVER_TIMESCALE:
3000 if (pValue < 0.1f) pValue = 0.1f;
3001 m_VhoverTimescale = pValue;
3002 break;
3003 case Vehicle.LINEAR_DEFLECTION_EFFICIENCY:
3004 if (pValue < 0.01f) pValue = 0.01f;
3005 // m_linearDeflectionEfficiency = pValue;
3006 break;
3007 case Vehicle.LINEAR_DEFLECTION_TIMESCALE:
3008 if (pValue < 0.01f) pValue = 0.01f;
3009 // m_linearDeflectionTimescale = pValue;
3010 break;
3011 case Vehicle.LINEAR_MOTOR_DECAY_TIMESCALE:
3012 if (pValue < 0.3f) pValue = 0.3f;
3013 m_linearMotorDecayTimescale = pValue;
3014 break;
3015 case Vehicle.LINEAR_MOTOR_TIMESCALE:
3016 if (pValue < 0.1f) pValue = 0.1f;
3017 m_linearMotorTimescale = pValue;
3018 break;
3019 case Vehicle.VERTICAL_ATTRACTION_EFFICIENCY:
3020 if (pValue < 0.1f) pValue = 0.1f; // Less goes unstable
3021 if (pValue > 1.0f) pValue = 1.0f;
3022 m_verticalAttractionEfficiency = pValue;
3023 break;
3024 case Vehicle.VERTICAL_ATTRACTION_TIMESCALE:
3025 if (pValue < 0.1f) pValue = 0.1f;
3026 m_verticalAttractionTimescale = pValue;
3027 break;
3028
3029 // These are vector properties but the engine lets you use a single float value to
3030 // set all of the components to the same value
3031 case Vehicle.ANGULAR_FRICTION_TIMESCALE:
3032 if (pValue > 30f) pValue = 30f;
3033 if (pValue < 0.1f) pValue = 0.1f;
3034 m_angularFrictionTimescale = new Vector3(pValue, pValue, pValue);
3035 break;
3036 case Vehicle.ANGULAR_MOTOR_DIRECTION:
3037 m_angularMotorDirection = new Vector3(pValue, pValue, pValue);
3038 UpdateAngDecay();
3039 break;
3040 case Vehicle.LINEAR_FRICTION_TIMESCALE:
3041 if (pValue < 0.1f) pValue = 0.1f;
3042 m_linearFrictionTimescale = new Vector3(pValue, pValue, pValue);
3043 break;
3044 case Vehicle.LINEAR_MOTOR_DIRECTION:
3045 m_linearMotorDirection = new Vector3(pValue, pValue, pValue);
3046 UpdateLinDecay();
3047 break;
3048 case Vehicle.LINEAR_MOTOR_OFFSET:
3049 // m_linearMotorOffset = new Vector3(pValue, pValue, pValue);
3050 break;
3051
3052 }
3053
3054 }//end ProcessFloatVehicleParam
3055
3056 internal void ProcessVectorVehicleParam(Vehicle pParam, Vector3 pValue)
3057 {
3058 switch (pParam)
3059 {
3060 case Vehicle.ANGULAR_FRICTION_TIMESCALE:
3061 if (pValue.X > 30f) pValue.X = 30f;
3062 if (pValue.X < 0.1f) pValue.X = 0.1f;
3063 if (pValue.Y > 30f) pValue.Y = 30f;
3064 if (pValue.Y < 0.1f) pValue.Y = 0.1f;
3065 if (pValue.Z > 30f) pValue.Z = 30f;
3066 if (pValue.Z < 0.1f) pValue.Z = 0.1f;
3067 m_angularFrictionTimescale = new Vector3(pValue.X, pValue.Y, pValue.Z);
3068 break;
3069 case Vehicle.ANGULAR_MOTOR_DIRECTION:
3070 m_angularMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z);
3071 // Limit requested angular speed to 2 rps= 4 pi rads/sec
3072 if (m_angularMotorDirection.X > 12.56f) m_angularMotorDirection.X = 12.56f;
3073 if (m_angularMotorDirection.X < -12.56f) m_angularMotorDirection.X = -12.56f;
3074 if (m_angularMotorDirection.Y > 12.56f) m_angularMotorDirection.Y = 12.56f;
3075 if (m_angularMotorDirection.Y < -12.56f) m_angularMotorDirection.Y = -12.56f;
3076 if (m_angularMotorDirection.Z > 12.56f) m_angularMotorDirection.Z = 12.56f;
3077 if (m_angularMotorDirection.Z < -12.56f) m_angularMotorDirection.Z = -12.56f;
3078 UpdateAngDecay();
3079 break;
3080 case Vehicle.LINEAR_FRICTION_TIMESCALE:
3081 if (pValue.X < 0.1f) pValue.X = 0.1f;
3082 if (pValue.Y < 0.1f) pValue.Y = 0.1f;
3083 if (pValue.Z < 0.1f) pValue.Z = 0.1f;
3084 m_linearFrictionTimescale = new Vector3(pValue.X, pValue.Y, pValue.Z);
3085 break;
3086 case Vehicle.LINEAR_MOTOR_DIRECTION:
3087 m_linearMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z); // velocity requested by LSL, for max limiting
3088 UpdateLinDecay();
3089 break;
3090 case Vehicle.LINEAR_MOTOR_OFFSET:
3091 // m_linearMotorOffset = new Vector3(pValue.X, pValue.Y, pValue.Z);
3092 break;
3093 }
3094
3095 }//end ProcessVectorVehicleParam
3096
3097 internal void ProcessRotationVehicleParam(Vehicle pParam, Quaternion pValue)
3098 {
3099 switch (pParam)
3100 {
3101 case Vehicle.REFERENCE_FRAME:
3102 // m_referenceFrame = pValue;
3103 break;
3104 }
3105
3106 }//end ProcessRotationVehicleParam
3107
3108 internal void ProcessVehicleFlags(int pParam, bool remove)
3109 {
3110 if (remove)
3111 {
3112 m_flags &= ~((VehicleFlag)pParam);
3113 }
3114 else
3115 {
3116 m_flags |= (VehicleFlag)pParam;
3117 }
3118 }
3119
3120 internal void ProcessTypeChange(Vehicle pType)
3121 {
3122 // Set Defaults For Type
3123 m_type = pType;
3124 switch (pType)
3125 {
3126 case Vehicle.TYPE_SLED:
3127 m_linearFrictionTimescale = new Vector3(30, 1, 1000);
3128 m_angularFrictionTimescale = new Vector3(30, 30, 30);
3129 // m_lLinMotorVel = Vector3.Zero;
3130 m_linearMotorTimescale = 1000;
3131 m_linearMotorDecayTimescale = 120;
3132 m_angularMotorDirection = Vector3.Zero;
3133 m_angularMotorDVel = Vector3.Zero;
3134 m_angularMotorTimescale = 1000;
3135 m_angularMotorDecayTimescale = 120;
3136 m_VhoverHeight = 0;
3137 // m_VhoverEfficiency = 1;
3138 m_VhoverTimescale = 10;
3139 m_VehicleBuoyancy = 0;
3140 // m_linearDeflectionEfficiency = 1;
3141 // m_linearDeflectionTimescale = 1;
3142 // m_angularDeflectionEfficiency = 1;
3143 // m_angularDeflectionTimescale = 1000;
3144 // m_bankingEfficiency = 0;
3145 // m_bankingMix = 1;
3146 // m_bankingTimescale = 10;
3147 // m_referenceFrame = Quaternion.Identity;
3148 m_flags &=
3149 ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY |
3150 VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY);
3151 m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.LIMIT_MOTOR_UP);
3152 break;
3153 case Vehicle.TYPE_CAR:
3154 m_linearFrictionTimescale = new Vector3(100, 2, 1000);
3155 m_angularFrictionTimescale = new Vector3(30, 30, 30); // was 1000, but sl max frict time is 30.
3156 // m_lLinMotorVel = Vector3.Zero;
3157 m_linearMotorTimescale = 1;
3158 m_linearMotorDecayTimescale = 60;
3159 m_angularMotorDirection = Vector3.Zero;
3160 m_angularMotorDVel = Vector3.Zero;
3161 m_angularMotorTimescale = 1;
3162 m_angularMotorDecayTimescale = 0.8f;
3163 m_VhoverHeight = 0;
3164 // m_VhoverEfficiency = 0;
3165 m_VhoverTimescale = 1000;
3166 m_VehicleBuoyancy = 0;
3167 // // m_linearDeflectionEfficiency = 1;
3168 // // m_linearDeflectionTimescale = 2;
3169 // // m_angularDeflectionEfficiency = 0;
3170 // m_angularDeflectionTimescale = 10;
3171 m_verticalAttractionEfficiency = 1f;
3172 m_verticalAttractionTimescale = 10f;
3173 // m_bankingEfficiency = -0.2f;
3174 // m_bankingMix = 1;
3175 // m_bankingTimescale = 1;
3176 // m_referenceFrame = Quaternion.Identity;
3177 m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT);
3178 m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.HOVER_UP_ONLY |
3179 VehicleFlag.LIMIT_MOTOR_UP);
3180 break;
3181 case Vehicle.TYPE_BOAT:
3182 m_linearFrictionTimescale = new Vector3(10, 3, 2);
3183 m_angularFrictionTimescale = new Vector3(10, 10, 10);
3184 // m_lLinMotorVel = Vector3.Zero;
3185 m_linearMotorTimescale = 5;
3186 m_linearMotorDecayTimescale = 60;
3187 m_angularMotorDirection = Vector3.Zero;
3188 m_angularMotorDVel = Vector3.Zero;
3189 m_angularMotorTimescale = 4;
3190 m_angularMotorDecayTimescale = 4;
3191 m_VhoverHeight = 0;
3192 // m_VhoverEfficiency = 0.5f;
3193 m_VhoverTimescale = 2;
3194 m_VehicleBuoyancy = 1;
3195 // m_linearDeflectionEfficiency = 0.5f;
3196 // m_linearDeflectionTimescale = 3;
3197 // m_angularDeflectionEfficiency = 0.5f;
3198 // m_angularDeflectionTimescale = 5;
3199 m_verticalAttractionEfficiency = 0.5f;
3200 m_verticalAttractionTimescale = 5f;
3201 // m_bankingEfficiency = -0.3f;
3202 // m_bankingMix = 0.8f;
3203 // m_bankingTimescale = 1;
3204 // m_referenceFrame = Quaternion.Identity;
3205 m_flags &= ~(VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.LIMIT_ROLL_ONLY |
3206 VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY);
3207 m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.HOVER_WATER_ONLY |
3208 VehicleFlag.LIMIT_MOTOR_UP);
3209 break;
3210 case Vehicle.TYPE_AIRPLANE:
3211 m_linearFrictionTimescale = new Vector3(200, 10, 5);
3212 m_angularFrictionTimescale = new Vector3(20, 20, 20);
3213 // m_lLinMotorVel = Vector3.Zero;
3214 m_linearMotorTimescale = 2;
3215 m_linearMotorDecayTimescale = 60;
3216 m_angularMotorDirection = Vector3.Zero;
3217 m_angularMotorDVel = Vector3.Zero;
3218 m_angularMotorTimescale = 4;
3219 m_angularMotorDecayTimescale = 4;
3220 m_VhoverHeight = 0;
3221 // m_VhoverEfficiency = 0.5f;
3222 m_VhoverTimescale = 1000;
3223 m_VehicleBuoyancy = 0;
3224 // m_linearDeflectionEfficiency = 0.5f;
3225 // m_linearDeflectionTimescale = 3;
3226 // m_angularDeflectionEfficiency = 1;
3227 // m_angularDeflectionTimescale = 2;
3228 m_verticalAttractionEfficiency = 0.9f;
3229 m_verticalAttractionTimescale = 2f;
3230 // m_bankingEfficiency = 1;
3231 // m_bankingMix = 0.7f;
3232 // m_bankingTimescale = 2;
3233 // m_referenceFrame = Quaternion.Identity;
3234 m_flags &= ~(VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY |
3235 VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY | VehicleFlag.LIMIT_MOTOR_UP);
3236 m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY);
3237 break;
3238 case Vehicle.TYPE_BALLOON:
3239 m_linearFrictionTimescale = new Vector3(5, 5, 5);
3240 m_angularFrictionTimescale = new Vector3(10, 10, 10);
3241 m_linearMotorTimescale = 5;
3242 m_linearMotorDecayTimescale = 60;
3243 m_angularMotorDirection = Vector3.Zero;
3244 m_angularMotorDVel = Vector3.Zero;
3245 m_angularMotorTimescale = 6;
3246 m_angularMotorDecayTimescale = 10;
3247 m_VhoverHeight = 5;
3248 // m_VhoverEfficiency = 0.8f;
3249 m_VhoverTimescale = 10;
3250 m_VehicleBuoyancy = 1;
3251 // m_linearDeflectionEfficiency = 0;
3252 // m_linearDeflectionTimescale = 5;
3253 // m_angularDeflectionEfficiency = 0;
3254 // m_angularDeflectionTimescale = 5;
3255 m_verticalAttractionEfficiency = 1f;
3256 m_verticalAttractionTimescale = 100f;
3257 // m_bankingEfficiency = 0;
3258 // m_bankingMix = 0.7f;
3259 // m_bankingTimescale = 5;
3260 // m_referenceFrame = Quaternion.Identity;
3261 m_flags &= ~(VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY |
3262 VehicleFlag.HOVER_UP_ONLY | VehicleFlag.LIMIT_MOTOR_UP);
3263 m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT);
3264 break;
3265
3266 }
3267 }//end SetDefaultsForType
3268
3269 internal void Enable(IntPtr pBody, OdeScene pParentScene)
3270 {
3271 if (m_type == Vehicle.TYPE_NONE)
3272 return;
3273
3274 m_body = pBody;
3275 }
3276
3277
3278 internal void Halt()
3279 { // Kill all motions, when non-physical
3280 // m_linearMotorDirection = Vector3.Zero;
3281 m_lLinMotorDVel = Vector3.Zero;
3282 m_lLinObjectVel = Vector3.Zero;
3283 m_wLinObjectVel = Vector3.Zero;
3284 m_angularMotorDirection = Vector3.Zero;
3285 m_lastAngularVelocity = Vector3.Zero;
3286 m_angularMotorDVel = Vector3.Zero;
3287 _acceleration = Vector3.Zero;
3288 }
3289
3290 private void UpdateLinDecay()
3291 {
3292 m_lLinMotorDVel.X = m_linearMotorDirection.X;
3293 m_lLinMotorDVel.Y = m_linearMotorDirection.Y;
3294 m_lLinMotorDVel.Z = m_linearMotorDirection.Z;
3295 } // else let the motor decay on its own
3296
3297 private void UpdateAngDecay()
3298 {
3299 m_angularMotorDVel.X = m_angularMotorDirection.X;
3300 m_angularMotorDVel.Y = m_angularMotorDirection.Y;
3301 m_angularMotorDVel.Z = m_angularMotorDirection.Z;
3302 } // else let the motor decay on its own
3303
3304 public void Move(float timestep)
3305 {
3306 float fx = 0;
3307 float fy = 0;
3308 float fz = 0;
3309 Vector3 linvel; // velocity applied, including any reversal
3310
3311 // If geomCrossingFailuresBeforeOutofbounds is set to 0 in OpenSim.ini then phys objects bounce off region borders.
3312 // This is a temp patch until proper region crossing is developed.
3313
3314
3315 if (IsPhysical && (Body != IntPtr.Zero) && !m_isSelected && !childPrim && !m_outofBounds) // Only move root prims.
3316 {
3317 // Old public void UpdatePositionAndVelocity(), more accuratley calculated here
3318 bool lastZeroFlag = _zeroFlag; // was it stopped
3319
3320 d.Vector3 vec = d.BodyGetPosition(Body);
3321 Vector3 l_position = Vector3.Zero;
3322 l_position.X = vec.X;
3323 l_position.Y = vec.Y;
3324 l_position.Z = vec.Z;
3325 m_lastposition = _position;
3326 _position = l_position;
3327
3328 d.Quaternion ori = d.BodyGetQuaternion(Body);
3329 // Quaternion l_orientation = Quaternion.Identity;
3330 _orientation.X = ori.X;
3331 _orientation.Y = ori.Y;
3332 _orientation.Z = ori.Z;
3333 _orientation.W = ori.W;
3334 m_lastorientation = _orientation;
3335
3336 d.Vector3 vel = d.BodyGetLinearVel(Body);
3337 m_lastVelocity = _velocity;
3338 _velocity.X = vel.X;
3339 _velocity.Y = vel.Y;
3340 _velocity.Z = vel.Z;
3341 _acceleration = ((_velocity - m_lastVelocity) / timestep);
3342
3343 d.Vector3 torque = d.BodyGetTorque(Body);
3344 _torque = new Vector3(torque.X, torque.Y, torque.Z);
3345
3346
3347 if (_position.X < 0f || _position.X > _parent_scene.WorldExtents.X
3348 || _position.Y < 0f || _position.Y > _parent_scene.WorldExtents.Y
3349 )
3350 {
3351 // we are outside current region
3352 // clip position to a stop just outside region and stop it only internally
3353 // do it only once using m_crossingfailures as control
3354 _position.X = Util.Clip(l_position.X, -0.2f, _parent_scene.WorldExtents.X + .2f);
3355 _position.Y = Util.Clip(l_position.Y, -0.2f, _parent_scene.WorldExtents.Y + .2f);
3356 _position.Z = Util.Clip(l_position.Z, -100f, 50000f);
3357 d.BodySetPosition(Body, _position.X, _position.Y, _position.Z);
3358 d.BodySetLinearVel(Body, 0, 0, 0);
3359 m_outofBounds = true;
3360 base.RequestPhysicsterseUpdate();
3361 return;
3362 }
3363
3364 base.RequestPhysicsterseUpdate();
3365
3366 if (l_position.Z < 0)
3367 {
3368 // This is so prim that get lost underground don't fall forever and suck up
3369 //
3370 // Sim resources and memory.
3371 // Disables the prim's movement physics....
3372 // It's a hack and will generate a console message if it fails.
3373
3374 //IsPhysical = false;
3375 if (_parent == null) base.RaiseOutOfBounds(_position);
3376
3377
3378 _acceleration.X = 0; // This stuff may stop client display but it has no
3379 _acceleration.Y = 0; // effect on the object in phys engine!
3380 _acceleration.Z = 0;
3381
3382 _velocity.X = 0;
3383 _velocity.Y = 0;
3384 _velocity.Z = 0;
3385 m_lastVelocity = Vector3.Zero;
3386 m_rotationalVelocity.X = 0;
3387 m_rotationalVelocity.Y = 0;
3388 m_rotationalVelocity.Z = 0;
3389
3390 if (_parent == null) base.RequestPhysicsterseUpdate();
3391
3392 m_throttleUpdates = false;
3393 throttleCounter = 0;
3394 _zeroFlag = true;
3395 //outofBounds = true;
3396 } // end neg Z check
3397
3398 // Is it moving?
3399 /* if ((Math.Abs(m_lastposition.X - l_position.X) < 0.02)
3400 && (Math.Abs(m_lastposition.Y - l_position.Y) < 0.02)
3401 && (Math.Abs(m_lastposition.Z - l_position.Z) < 0.02) */
3402 if ((Vector3.Mag(_velocity) < 0.01) && // moving very slowly
3403 (Vector3.Mag(_velocity) < Vector3.Mag(m_lastVelocity)) && // decelerating
3404 (1.0 - Math.Abs(Quaternion.Dot(m_lastorientation, _orientation)) < 0.0001)) // spinning very slowly
3405 {
3406 _zeroFlag = true;
3407 m_throttleUpdates = false;
3408 }
3409 else
3410 {
3411 //m_log.Debug(Math.Abs(m_lastposition.X - l_position.X).ToString());
3412 _zeroFlag = false;
3413 m_lastUpdateSent = false;
3414 //m_throttleUpdates = false;
3415 }
3416
3417 if (_zeroFlag)
3418 { // Its stopped
3419 _velocity.X = 0.0f;
3420 _velocity.Y = 0.0f;
3421 // _velocity.Z = 0.0f;
3422
3423 _acceleration.X = 0;
3424 _acceleration.Y = 0;
3425 // _acceleration.Z = 0;
3426
3427 m_rotationalVelocity.X = 0;
3428 m_rotationalVelocity.Y = 0;
3429 m_rotationalVelocity.Z = 0;
3430 // Stop it in the phys engine
3431 d.BodySetLinearVel(Body, 0.0f, 0.0f, _velocity.Z);
3432 d.BodySetAngularVel(Body, 0.0f, 0.0f, 0.0f);
3433 d.BodySetForce(Body, 0f, 0f, 0f);
3434
3435 if (!m_lastUpdateSent)
3436 {
3437 m_throttleUpdates = false;
3438 throttleCounter = 0;
3439 if (_parent == null)
3440 {
3441 base.RequestPhysicsterseUpdate();
3442 }
3443
3444 m_lastUpdateSent = true;
3445 }
3446 }
3447 else
3448 { // Its moving
3449 if (lastZeroFlag != _zeroFlag)
3450 {
3451 if (_parent == null)
3452 {
3453 base.RequestPhysicsterseUpdate();
3454 }
3455 }
3456 m_lastUpdateSent = false;
3457 if (!m_throttleUpdates || throttleCounter > _parent_scene.geomUpdatesPerThrottledUpdate)
3458 {
3459 if (_parent == null)
3460 {
3461 base.RequestPhysicsterseUpdate();
3462 }
3463 }
3464 else
3465 {
3466 throttleCounter++;
3467 }
3468 }
3469 m_lastposition = l_position;
3470
3471 /// End UpdatePositionAndVelocity insert
3472
3473
3474 // Rotation lock =====================================
3475 if (m_rotateEnableUpdate)
3476 {
3477 // Snapshot current angles, set up Amotor(s)
3478 m_rotateEnableUpdate = false;
3479 m_rotateEnable = m_rotateEnableRequest;
3480 //Console.WriteLine("RotEnable {0} = {1}",m_primName, m_rotateEnable);
3481
3482 if (Amotor != IntPtr.Zero)
3483 {
3484 d.JointDestroy(Amotor);
3485 Amotor = IntPtr.Zero;
3486 //Console.WriteLine("Old Amotor Destroyed");
3487 }
3488
3489 if (!m_rotateEnable.ApproxEquals(Vector3.One, 0.003f))
3490 { // not all are enabled
3491 d.Quaternion r = d.BodyGetQuaternion(Body);
3492 Quaternion locrot = new Quaternion(r.X, r.Y, r.Z, r.W);
3493 // extract the axes vectors
3494 Vector3 vX = new Vector3(1f, 0f, 0f);
3495 Vector3 vY = new Vector3(0f, 1f, 0f);
3496 Vector3 vZ = new Vector3(0f, 0f, 1f);
3497 vX = vX * locrot;
3498 vY = vY * locrot;
3499 vZ = vZ * locrot;
3500 // snapshot the current angle vectors
3501 m_lockX = vX;
3502 m_lockY = vY;
3503 m_lockZ = vZ;
3504 // m_lockRot = locrot;
3505 Amotor = d.JointCreateAMotor(_parent_scene.world, IntPtr.Zero);
3506 d.JointAttach(Amotor, Body, IntPtr.Zero);
3507 d.JointSetAMotorMode(Amotor, 0); // User mode??
3508 //Console.WriteLine("New Amotor Created for {0}", m_primName);
3509
3510 float axisnum = 3; // how many to lock
3511 axisnum = (axisnum - (m_rotateEnable.X + m_rotateEnable.Y + m_rotateEnable.Z));
3512 d.JointSetAMotorNumAxes(Amotor, (int)axisnum);
3513 //Console.WriteLine("AxisNum={0}",(int)axisnum);
3514
3515 int i = 0;
3516
3517 if (m_rotateEnable.X == 0)
3518 {
3519 d.JointSetAMotorAxis(Amotor, i, 0, m_lockX.X, m_lockX.Y, m_lockX.Z);
3520 //Console.WriteLine("AxisX {0} set to {1}", i, m_lockX);
3521 i++;
3522 }
3523
3524 if (m_rotateEnable.Y == 0)
3525 {
3526 d.JointSetAMotorAxis(Amotor, i, 0, m_lockY.X, m_lockY.Y, m_lockY.Z);
3527 //Console.WriteLine("AxisY {0} set to {1}", i, m_lockY);
3528 i++;
3529 }
3530
3531 if (m_rotateEnable.Z == 0)
3532 {
3533 d.JointSetAMotorAxis(Amotor, i, 0, m_lockZ.X, m_lockZ.Y, m_lockZ.Z);
3534 //Console.WriteLine("AxisZ {0} set to {1}", i, m_lockZ);
3535 i++;
3536 }
3537
3538 // These lowstops and high stops are effectively (no wiggle room)
3539 d.JointSetAMotorParam(Amotor, (int)dParam.LowStop, 0f);
3540 d.JointSetAMotorParam(Amotor, (int)dParam.LoStop3, 0f);
3541 d.JointSetAMotorParam(Amotor, (int)dParam.LoStop2, 0f);
3542 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop, 0f);
3543 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop3, 0f);
3544 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop2, 0f);
3545 d.JointSetAMotorParam(Amotor, (int)dParam.Vel, 0f);
3546 d.JointSetAMotorParam(Amotor, (int)dParam.Vel3, 0f);
3547 d.JointSetAMotorParam(Amotor, (int)dParam.Vel2, 0f);
3548 d.JointSetAMotorParam(Amotor, (int)dParam.StopCFM, 0f);
3549 d.JointSetAMotorParam(Amotor, (int)dParam.StopCFM3, 0f);
3550 d.JointSetAMotorParam(Amotor, (int)dParam.StopCFM2, 0f);
3551 } // else none are locked
3552 } // end Rotation Update
3553
3554
3555 // VEHICLE processing ==========================================
3556 if (m_type != Vehicle.TYPE_NONE)
3557 {
3558 // get body attitude
3559 d.Quaternion rot = d.BodyGetQuaternion(Body);
3560 Quaternion rotq = new Quaternion(rot.X, rot.Y, rot.Z, rot.W); // rotq = rotation of object
3561 Quaternion irotq = Quaternion.Inverse(rotq);
3562
3563 // VEHICLE Linear Motion
3564 d.Vector3 velnow = d.BodyGetLinearVel(Body); // this is in world frame
3565 Vector3 vel_now = new Vector3(velnow.X, velnow.Y, velnow.Z);
3566 m_lLinObjectVel = vel_now * irotq;
3567 if (m_linearMotorDecayTimescale < 300.0f) //setting of 300 or more disables decay rate
3568 {
3569 if (Vector3.Mag(m_lLinMotorDVel) < 1.0f)
3570 {
3571 float decayfactor = m_linearMotorDecayTimescale / timestep;
3572 Vector3 decayAmount = (m_lLinMotorDVel / decayfactor);
3573 m_lLinMotorDVel -= decayAmount;
3574 }
3575 else
3576 {
3577 float decayfactor = 3.0f - (0.57f * (float)Math.Log((double)(m_linearMotorDecayTimescale)));
3578 Vector3 decel = Vector3.Normalize(m_lLinMotorDVel) * decayfactor * timestep;
3579 m_lLinMotorDVel -= decel;
3580 }
3581 if (m_lLinMotorDVel.ApproxEquals(Vector3.Zero, 0.01f))
3582 {
3583 m_lLinMotorDVel = Vector3.Zero;
3584 }
3585
3586 /* else
3587 {
3588 if (Math.Abs(m_lLinMotorDVel.X) < Math.Abs(m_lLinObjectVel.X)) m_lLinObjectVel.X = m_lLinMotorDVel.X;
3589 if (Math.Abs(m_lLinMotorDVel.Y) < Math.Abs(m_lLinObjectVel.Y)) m_lLinObjectVel.Y = m_lLinMotorDVel.Y;
3590 if (Math.Abs(m_lLinMotorDVel.Z) < Math.Abs(m_lLinObjectVel.Z)) m_lLinObjectVel.Z = m_lLinMotorDVel.Z;
3591 } */
3592 } // end linear motor decay
3593
3594 if ((!m_lLinMotorDVel.ApproxEquals(Vector3.Zero, 0.01f)) || (!m_lLinObjectVel.ApproxEquals(Vector3.Zero, 0.01f)))
3595 {
3596 if (!d.BodyIsEnabled(Body)) d.BodyEnable(Body);
3597 if (m_linearMotorTimescale < 300.0f)
3598 {
3599 Vector3 attack_error = m_lLinMotorDVel - m_lLinObjectVel;
3600 float linfactor = m_linearMotorTimescale / timestep;
3601 Vector3 attackAmount = (attack_error / linfactor) * 1.3f;
3602 m_lLinObjectVel += attackAmount;
3603 }
3604 if (m_linearFrictionTimescale.X < 300.0f)
3605 {
3606 float fricfactor = m_linearFrictionTimescale.X / timestep;
3607 float fricX = m_lLinObjectVel.X / fricfactor;
3608 m_lLinObjectVel.X -= fricX;
3609 }
3610 if (m_linearFrictionTimescale.Y < 300.0f)
3611 {
3612 float fricfactor = m_linearFrictionTimescale.Y / timestep;
3613 float fricY = m_lLinObjectVel.Y / fricfactor;
3614 m_lLinObjectVel.Y -= fricY;
3615 }
3616 if (m_linearFrictionTimescale.Z < 300.0f)
3617 {
3618 float fricfactor = m_linearFrictionTimescale.Z / timestep;
3619 float fricZ = m_lLinObjectVel.Z / fricfactor;
3620 m_lLinObjectVel.Z -= fricZ;
3621 }
3622 }
3623 m_wLinObjectVel = m_lLinObjectVel * rotq;
3624
3625 // Gravity and Buoyancy
3626 Vector3 grav = Vector3.Zero;
3627 if (m_VehicleBuoyancy < 1.0f)
3628 {
3629 // There is some gravity, make a gravity force vector
3630 // that is applied after object velocity.
3631 d.Mass objMass;
3632 d.BodyGetMass(Body, out objMass);
3633 // m_VehicleBuoyancy: -1=2g; 0=1g; 1=0g;
3634 grav.Z = _parent_scene.gravityz * objMass.mass * (1f - m_VehicleBuoyancy); // Applied later as a force
3635 } // else its 1.0, no gravity.
3636
3637 // Hovering
3638 if ((m_flags & (VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT)) != 0)
3639 {
3640 // We should hover, get the target height
3641 d.Vector3 pos = d.BodyGetPosition(Body);
3642 if ((m_flags & VehicleFlag.HOVER_WATER_ONLY) == VehicleFlag.HOVER_WATER_ONLY)
3643 {
3644 m_VhoverTargetHeight = _parent_scene.GetWaterLevel() + m_VhoverHeight;
3645 }
3646 else if ((m_flags & VehicleFlag.HOVER_TERRAIN_ONLY) == VehicleFlag.HOVER_TERRAIN_ONLY)
3647 {
3648 m_VhoverTargetHeight = _parent_scene.GetTerrainHeightAtXY(pos.X, pos.Y) + m_VhoverHeight;
3649 }
3650 else if ((m_flags & VehicleFlag.HOVER_GLOBAL_HEIGHT) == VehicleFlag.HOVER_GLOBAL_HEIGHT)
3651 {
3652 m_VhoverTargetHeight = m_VhoverHeight;
3653 }
3654
3655 if ((m_flags & VehicleFlag.HOVER_UP_ONLY) == VehicleFlag.HOVER_UP_ONLY)
3656 {
3657 // If body is aready heigher, use its height as target height
3658 if (pos.Z > m_VhoverTargetHeight) m_VhoverTargetHeight = pos.Z;
3659 }
3660
3661 // m_VhoverEfficiency = 0f; // 0=boucy, 1=Crit.damped
3662 // m_VhoverTimescale = 0f; // time to acheive height
3663 // timestep is time since last frame,in secs
3664 float herr0 = pos.Z - m_VhoverTargetHeight;
3665 // Replace Vertical speed with correction figure if significant
3666 if (Math.Abs(herr0) > 0.01f)
3667 {
3668 //? d.Mass objMass;
3669 //? d.BodyGetMass(Body, out objMass);
3670 m_wLinObjectVel.Z = -((herr0 * timestep * 50.0f) / m_VhoverTimescale);
3671 //KF: m_VhoverEfficiency is not yet implemented
3672 }
3673 else
3674 {
3675 m_wLinObjectVel.Z = 0f;
3676 }
3677 }
3678 else
3679 { // not hovering
3680 if (m_wLinObjectVel.Z == 0f)
3681 { // Gravity rules
3682 m_wLinObjectVel.Z = vel_now.Z;
3683 } // else the motor has it
3684 }
3685 linvel = m_wLinObjectVel;
3686
3687 // Vehicle Linear Motion done =======================================
3688 // Apply velocity
3689 d.BodySetLinearVel(Body, linvel.X, linvel.Y, linvel.Z);
3690 // apply gravity force
3691 d.BodyAddForce(Body, grav.X, grav.Y, grav.Z);
3692 //if(frcount == 0) Console.WriteLine("Vel={0} Force={1}",linvel , grav);
3693 // end MoveLinear()
3694
3695
3696 // MoveAngular
3697 /*
3698 private Vector3 m_angularMotorDirection = Vector3.Zero; // angular velocity requested by LSL motor
3699
3700 private float m_angularMotorTimescale = 0; // motor angular Attack rate set by LSL
3701 private float m_angularMotorDecayTimescale = 0; // motor angular Decay rate set by LSL
3702 private Vector3 m_angularFrictionTimescale = Vector3.Zero; // body angular Friction set by LSL
3703
3704 private Vector3 m_angularMotorDVel = Vector3.Zero; // decayed angular motor
3705 private Vector3 m_angObjectVel = Vector3.Zero; // what was last applied to body
3706 */
3707 //if(frcount == 0) Console.WriteLine("MoveAngular ");
3708
3709 d.Vector3 angularObjectVel = d.BodyGetAngularVel(Body);
3710 Vector3 angObjectVel = new Vector3(angularObjectVel.X, angularObjectVel.Y, angularObjectVel.Z);
3711 angObjectVel = angObjectVel * irotq; // ============ Converts to LOCAL rotation
3712
3713 //if(frcount == 0) Console.WriteLine("V0 = {0}", angObjectVel);
3714
3715 // Decay Angular Motor 1. In SL this also depends on attack rate! decay ~= 23/Attack.
3716 float atk_decayfactor = 23.0f / (m_angularMotorTimescale * timestep);
3717 m_angularMotorDVel -= m_angularMotorDVel / atk_decayfactor;
3718 // Decay Angular Motor 2.
3719 if (m_angularMotorDecayTimescale < 300.0f)
3720 {
3721 if (Vector3.Mag(m_angularMotorDVel) < 1.0f)
3722 {
3723 float decayfactor = (m_angularMotorDecayTimescale) / timestep;
3724 Vector3 decayAmount = (m_angularMotorDVel / decayfactor);
3725 m_angularMotorDVel -= decayAmount;
3726 }
3727 else
3728 {
3729 Vector3 decel = Vector3.Normalize(m_angularMotorDVel) * timestep / m_angularMotorDecayTimescale;
3730 m_angularMotorDVel -= decel;
3731 }
3732
3733 if (m_angularMotorDVel.ApproxEquals(Vector3.Zero, 0.01f))
3734 {
3735 m_angularMotorDVel = Vector3.Zero;
3736 }
3737 else
3738 {
3739 if (Math.Abs(m_angularMotorDVel.X) < Math.Abs(angObjectVel.X)) angObjectVel.X = m_angularMotorDVel.X;
3740 if (Math.Abs(m_angularMotorDVel.Y) < Math.Abs(angObjectVel.Y)) angObjectVel.Y = m_angularMotorDVel.Y;
3741 if (Math.Abs(m_angularMotorDVel.Z) < Math.Abs(angObjectVel.Z)) angObjectVel.Z = m_angularMotorDVel.Z;
3742 }
3743 } // end decay angular motor
3744 //if(frcount == 0) Console.WriteLine("MotorDvel {0} Obj {1}", m_angularMotorDVel, angObjectVel);
3745
3746 //if(frcount == 0) Console.WriteLine("VA = {0}", angObjectVel);
3747
3748 if ((!m_angularMotorDVel.ApproxEquals(Vector3.Zero, 0.01f)) || (!angObjectVel.ApproxEquals(Vector3.Zero, 0.01f)))
3749 { // if motor or object have motion
3750 if (!d.BodyIsEnabled(Body)) d.BodyEnable(Body);
3751
3752 if (m_angularMotorTimescale < 300.0f)
3753 {
3754 Vector3 attack_error = m_angularMotorDVel - angObjectVel;
3755 float angfactor = m_angularMotorTimescale / timestep;
3756 Vector3 attackAmount = (attack_error / angfactor);
3757 angObjectVel += attackAmount;
3758 //if(frcount == 0) Console.WriteLine("Accel {0} Attk {1}",FrAaccel, attackAmount);
3759 //if(frcount == 0) Console.WriteLine("V2+= {0}", angObjectVel);
3760 }
3761
3762 angObjectVel.X -= angObjectVel.X / (m_angularFrictionTimescale.X * 0.7f / timestep);
3763 angObjectVel.Y -= angObjectVel.Y / (m_angularFrictionTimescale.Y * 0.7f / timestep);
3764 angObjectVel.Z -= angObjectVel.Z / (m_angularFrictionTimescale.Z * 0.7f / timestep);
3765 } // else no signif. motion
3766
3767 //if(frcount == 0) Console.WriteLine("Dmotor {0} Obj {1}", m_angularMotorDVel, angObjectVel);
3768 // Bank section tba
3769 // Deflection section tba
3770 //if(frcount == 0) Console.WriteLine("V3 = {0}", angObjectVel);
3771
3772
3773 /* // Rotation Axis Disables:
3774 if (!m_angularEnable.ApproxEquals(Vector3.One, 0.003f))
3775 {
3776 if (m_angularEnable.X == 0)
3777 angObjectVel.X = 0f;
3778 if (m_angularEnable.Y == 0)
3779 angObjectVel.Y = 0f;
3780 if (m_angularEnable.Z == 0)
3781 angObjectVel.Z = 0f;
3782 }
3783 */
3784 angObjectVel = angObjectVel * rotq; // ================ Converts to WORLD rotation
3785
3786 // Vertical attractor section
3787 Vector3 vertattr = Vector3.Zero;
3788
3789 if (m_verticalAttractionTimescale < 300)
3790 {
3791 float VAservo = 1.0f / (m_verticalAttractionTimescale * timestep);
3792 // make a vector pointing up
3793 Vector3 verterr = Vector3.Zero;
3794 verterr.Z = 1.0f;
3795 // rotate it to Body Angle
3796 verterr = verterr * rotq;
3797 // verterr.X and .Y are the World error ammounts. They are 0 when there is no error (Vehicle Body is 'vertical'), and .Z will be 1.
3798 // As the body leans to its side |.X| will increase to 1 and .Z fall to 0. As body inverts |.X| will fall and .Z will go
3799 // negative. Similar for tilt and |.Y|. .X and .Y must be modulated to prevent a stable inverted body.
3800
3801 if (verterr.Z < 0.0f)
3802 { // Deflection from vertical exceeds 90-degrees. This method will ensure stable return to
3803 // vertical, BUT for some reason a z-rotation is imparted to the object. TBI.
3804 //Console.WriteLine("InvertFlip");
3805 verterr.X = 2.0f - verterr.X;
3806 verterr.Y = 2.0f - verterr.Y;
3807 }
3808 verterr *= 0.5f;
3809 // verterror is 0 (no error) to +/- 1 (max error at 180-deg tilt)
3810 Vector3 xyav = angObjectVel;
3811 xyav.Z = 0.0f;
3812 if ((!xyav.ApproxEquals(Vector3.Zero, 0.001f)) || (verterr.Z < 0.49f))
3813 {
3814 // As the body rotates around the X axis, then verterr.Y increases; Rotated around Y then .X increases, so
3815 // Change Body angular velocity X based on Y, and Y based on X. Z is not changed.
3816 vertattr.X = verterr.Y;
3817 vertattr.Y = -verterr.X;
3818 vertattr.Z = 0f;
3819 //if(frcount == 0) Console.WriteLine("VAerr=" + verterr);
3820
3821 // scaling appears better usingsquare-law
3822 float damped = m_verticalAttractionEfficiency * m_verticalAttractionEfficiency;
3823 float bounce = 1.0f - damped;
3824 // 0 = crit damp, 1 = bouncy
3825 float oavz = angObjectVel.Z; // retain z velocity
3826 // time-scaled correction, which sums, therefore is bouncy:
3827 angObjectVel = (angObjectVel + (vertattr * VAservo * 0.0333f)) * bounce;
3828 // damped, good @ < 90:
3829 angObjectVel = angObjectVel + (vertattr * VAservo * 0.0667f * damped);
3830 angObjectVel.Z = oavz;
3831 //if(frcount == 0) Console.WriteLine("VA+");
3832 //Console.WriteLine("VAttr {0} OAvel {1}", vertattr, angObjectVel);
3833 }
3834 else
3835 {
3836 // else error is very small
3837 angObjectVel.X = 0f;
3838 angObjectVel.Y = 0f;
3839 //if(frcount == 0) Console.WriteLine("VA0");
3840 }
3841 } // else vertical attractor is off
3842 //if(frcount == 0) Console.WriteLine("V1 = {0}", angObjectVel);
3843
3844
3845 m_lastAngularVelocity = angObjectVel;
3846 // apply Angular Velocity to body
3847 d.BodySetAngularVel(Body, m_lastAngularVelocity.X, m_lastAngularVelocity.Y, m_lastAngularVelocity.Z);
3848 //if(frcount == 0) Console.WriteLine("V4 = {0}", m_lastAngularVelocity);
3849
3850 } // end VEHICLES
3851 else
3852 {
3853 // Dyamics (NON-'VEHICLES') are dealt with here ================================================================
3854
3855 if (!d.BodyIsEnabled(Body)) d.BodyEnable(Body); // KF add 161009
3856
3857 /// Dynamics Buoyancy
3858 //KF: m_buoyancy is set by llSetBuoyancy() and is for non-vehicle.
3859 // m_buoyancy: (unlimited value) <0=Falls fast; 0=1g; 1=0g; >1 = floats up
3860 // NB Prims in ODE are no subject to global gravity
3861 // This should only affect gravity operations
3862
3863 float m_mass = CalculateMass();
3864 // calculate z-force due togravity on object.
3865 fz = _parent_scene.gravityz * (1.0f - m_buoyancy) * m_mass; // force = acceleration * mass
3866 if ((m_usePID) && (m_PIDTau > 0.0f)) // Dynamics llMoveToTarget.
3867 {
3868 fz = 0; // llMoveToTarget ignores gravity.
3869 // it also ignores mass of object, and any physical resting on it.
3870 // Vector3 m_PIDTarget is where we are going
3871 // float m_PIDTau is time to get there
3872 fx = 0;
3873 fy = 0;
3874 d.Vector3 pos = d.BodyGetPosition(Body);
3875 Vector3 error = new Vector3(
3876 (m_PIDTarget.X - pos.X),
3877 (m_PIDTarget.Y - pos.Y),
3878 (m_PIDTarget.Z - pos.Z));
3879 if (error.ApproxEquals(Vector3.Zero, 0.01f))
3880 { // Very close, Jump there and quit move
3881
3882 d.BodySetPosition(Body, m_PIDTarget.X, m_PIDTarget.Y, m_PIDTarget.Z);
3883 _target_velocity = Vector3.Zero;
3884 d.BodySetLinearVel(Body, _target_velocity.X, _target_velocity.Y, _target_velocity.Z);
3885 d.BodySetForce(Body, 0f, 0f, 0f);
3886 }
3887 else
3888 {
3889 float scale = 50.0f * timestep / m_PIDTau;
3890 if ((error.ApproxEquals(Vector3.Zero, 0.5f)) && (_target_velocity != Vector3.Zero))
3891 {
3892 // Nearby, quit update of velocity
3893 }
3894 else
3895 { // Far, calc damped velocity
3896 _target_velocity = error * scale;
3897 }
3898 d.BodySetLinearVel(Body, _target_velocity.X, _target_velocity.Y, _target_velocity.Z);
3899 }
3900 } // end PID MoveToTarget
3901
3902
3903 /// Dynamics Hover ===================================================================================
3904 // Hover PID Controller can only run if the PIDcontroller is not in use.
3905 if (m_useHoverPID && !m_usePID)
3906 {
3907 //Console.WriteLine("Hover " + m_primName);
3908
3909 // If we're using the PID controller, then we have no gravity
3910 fz = (-1 * _parent_scene.gravityz) * m_mass;
3911
3912 // no lock; for now it's only called from within Simulate()
3913
3914 // If the PID Controller isn't active then we set our force
3915 // calculating base velocity to the current position
3916
3917 if ((m_PIDTau < 1))
3918 {
3919 PID_G = PID_G / m_PIDTau;
3920 }
3921
3922 if ((PID_G - m_PIDTau) <= 0)
3923 {
3924 PID_G = m_PIDTau + 1;
3925 }
3926
3927
3928 // Where are we, and where are we headed?
3929 d.Vector3 pos = d.BodyGetPosition(Body);
3930 // d.Vector3 vel = d.BodyGetLinearVel(Body);
3931
3932
3933 // Non-Vehicles have a limited set of Hover options.
3934 // determine what our target height really is based on HoverType
3935 switch (m_PIDHoverType)
3936 {
3937 case PIDHoverType.Ground:
3938 m_groundHeight = _parent_scene.GetTerrainHeightAtXY(pos.X, pos.Y);
3939 m_targetHoverHeight = m_groundHeight + m_PIDHoverHeight;
3940 break;
3941 case PIDHoverType.GroundAndWater:
3942 m_groundHeight = _parent_scene.GetTerrainHeightAtXY(pos.X, pos.Y);
3943 m_waterHeight = _parent_scene.GetWaterLevel();
3944 if (m_groundHeight > m_waterHeight)
3945 {
3946 m_targetHoverHeight = m_groundHeight + m_PIDHoverHeight;
3947 }
3948 else
3949 {
3950 m_targetHoverHeight = m_waterHeight + m_PIDHoverHeight;
3951 }
3952 break;
3953
3954 } // end switch (m_PIDHoverType)
3955
3956
3957 _target_velocity =
3958 new Vector3(0.0f, 0.0f,
3959 (m_targetHoverHeight - pos.Z) * ((PID_G - m_PIDHoverTau) * timestep)
3960 );
3961
3962 // if velocity is zero, use position control; otherwise, velocity control
3963
3964 if (_target_velocity.ApproxEquals(Vector3.Zero, 0.1f))
3965 {
3966 // keep track of where we stopped. No more slippin' & slidin'
3967
3968 // We only want to deactivate the PID Controller if we think we want to have our surrogate
3969 // react to the physics scene by moving it's position.
3970 // Avatar to Avatar collisions
3971 // Prim to avatar collisions
3972 d.Vector3 dlinvel = vel;
3973 d.BodySetPosition(Body, pos.X, pos.Y, m_targetHoverHeight);
3974 d.BodySetLinearVel(Body, dlinvel.X, dlinvel.Y, dlinvel.Z);
3975 d.BodyAddForce(Body, 0, 0, fz);
3976 //KF this prevents furthur motions return;
3977 }
3978 else
3979 {
3980 _zeroFlag = false;
3981
3982 // We're flying and colliding with something
3983 fz = fz + ((_target_velocity.Z - vel.Z) * (PID_D) * m_mass);
3984 }
3985 } // end m_useHoverPID && !m_usePID
3986
3987
3988 /// Dynamics Apply Forces ===================================================================================
3989 fx *= m_mass;
3990 fy *= m_mass;
3991 //fz *= m_mass;
3992 fx += m_force.X;
3993 fy += m_force.Y;
3994 fz += m_force.Z;
3995
3996 //m_log.Info("[OBJPID]: X:" + fx.ToString() + " Y:" + fy.ToString() + " Z:" + fz.ToString());
3997 if (fx != 0 || fy != 0 || fz != 0)
3998 {
3999 //m_taintdisable = true;
4000 //base.RaiseOutOfBounds(Position);
4001 //d.BodySetLinearVel(Body, fx, fy, 0f);
4002 if (!d.BodyIsEnabled(Body))
4003 {
4004 // A physical body at rest on a surface will auto-disable after a while,
4005 // this appears to re-enable it incase the surface it is upon vanishes,
4006 // and the body should fall again.
4007 d.BodySetLinearVel(Body, 0f, 0f, 0f);
4008 d.BodySetForce(Body, 0f, 0f, 0f);
4009 enableBodySoft();
4010 }
4011
4012 // 35x10 = 350n times the mass per second applied maximum.
4013 float nmax = 35f * m_mass;
4014 float nmin = -35f * m_mass;
4015
4016
4017 if (fx > nmax)
4018 fx = nmax;
4019 if (fx < nmin)
4020 fx = nmin;
4021 if (fy > nmax)
4022 fy = nmax;
4023 if (fy < nmin)
4024 fy = nmin;
4025 d.BodyAddForce(Body, fx, fy, fz);
4026 } // end apply forces
4027 } // end Vehicle/Dynamics
4028
4029 /// RotLookAt / LookAt =================================================================================
4030 if (m_useAPID)
4031 {
4032 // RotLookAt, apparently overrides all other rotation sources. Inputs:
4033 // Quaternion m_APIDTarget
4034 // float m_APIDStrength // From SL experiments, this is the time to get there
4035 // float m_APIDDamping // From SL experiments, this is damping, 1.0 = damped, 0.1 = wobbly
4036 // Also in SL the mass of the object has no effect on time to get there.
4037 // Factors:
4038 // get present body rotation
4039 float limit = 1.0f;
4040 float rscaler = 50f; // adjusts rotation damping time
4041 float lscaler = 10f; // adjusts linear damping time in llLookAt
4042 float RLAservo = 0f;
4043 Vector3 diff_axis;
4044 float diff_angle;
4045 d.Quaternion rot = d.BodyGetQuaternion(Body); // prim present rotation
4046 Quaternion rotq = new Quaternion(rot.X, rot.Y, rot.Z, rot.W);
4047 Quaternion rtarget = new Quaternion();
4048
4049 if (m_APIDTarget.W == -99.9f)
4050 {
4051 // this is really a llLookAt(), x,y,z is the target vector
4052 Vector3 target = new Vector3(m_APIDTarget.X, m_APIDTarget.Y, m_APIDTarget.Z);
4053 Vector3 ospin = new Vector3(1.0f, 0.0f, 0.0f) * rotq;
4054 Vector3 error = new Vector3(0.0f, 0.0f, 0.0f);
4055 float twopi = 2.0f * (float)Math.PI;
4056 Vector3 dir = target - _position;
4057 dir.Normalize();
4058 float tzrot = (float)Math.Atan2(dir.Y, dir.X);
4059 float txy = (float)Math.Sqrt((dir.X * dir.X) + (dir.Y * dir.Y));
4060 float terot = (float)Math.Atan2(dir.Z, txy);
4061 float ozrot = (float)Math.Atan2(ospin.Y, ospin.X);
4062 float oxy = (float)Math.Sqrt((ospin.X * ospin.X) + (ospin.Y * ospin.Y));
4063 float oerot = (float)Math.Atan2(ospin.Z, oxy);
4064 float ra = 2.0f * ((rotq.W * rotq.X) + (rotq.Y * rotq.Z));
4065 float rb = 1.0f - 2.0f * ((rotq.Y * rotq.Y) + (rotq.X * rotq.X));
4066 float roll = (float)Math.Atan2(ra, rb);
4067 float errorz = tzrot - ozrot;
4068 if (errorz > (float)Math.PI) errorz -= twopi;
4069 else if (errorz < -(float)Math.PI) errorz += twopi;
4070 float errory = oerot - terot;
4071 if (errory > (float)Math.PI) errory -= twopi;
4072 else if (errory < -(float)Math.PI) errory += twopi;
4073 diff_angle = Math.Abs(errorz) + Math.Abs(errory) + Math.Abs(roll);
4074 if (diff_angle > 0.01f * m_APIDdamper)
4075 {
4076 m_APIDdamper = 1.0f;
4077 RLAservo = timestep / m_APIDStrength * rscaler;
4078 errorz *= RLAservo;
4079 errory *= RLAservo;
4080 error.X = -roll * 8.0f;
4081 error.Y = errory;
4082 error.Z = errorz;
4083 error *= rotq;
4084 d.BodySetAngularVel(Body, error.X, error.Y, error.Z);
4085 }
4086 else
4087 {
4088 d.BodySetAngularVel(Body, 0.0f, 0.0f, 0.0f);
4089 m_APIDdamper = 2.0f;
4090 }
4091 }
4092 else
4093 {
4094 // this is a llRotLookAt()
4095 rtarget = m_APIDTarget;
4096
4097 Quaternion rot_diff = Quaternion.Inverse(rotq) * rtarget; // difference to desired rot
4098 rot_diff.GetAxisAngle(out diff_axis, out diff_angle); // convert to axis to point at & error angle
4099 //if(frcount == 0) Console.WriteLine("axis {0} angle {1}",diff_axis * 57.3f, diff_angle);
4100
4101 // diff_axis.Normalize(); it already is!
4102 if (diff_angle > 0.01f * m_APIDdamper) // diff_angle is always +ve // if there is enough error
4103 {
4104 m_APIDdamper = 1.0f;
4105 Vector3 rotforce = new Vector3(diff_axis.X, diff_axis.Y, diff_axis.Z);
4106 rotforce = rotforce * rotq;
4107 if (diff_angle > limit) diff_angle = limit; // cap the rotate rate
4108 RLAservo = timestep / m_APIDStrength * lscaler;
4109 rotforce = rotforce * RLAservo * diff_angle;
4110 d.BodySetAngularVel(Body, rotforce.X, rotforce.Y, rotforce.Z);
4111 //Console.WriteLine("axis= " + diff_axis + " angle= " + diff_angle + "servo= " + RLAservo);
4112 }
4113 else
4114 { // close enough
4115 d.BodySetAngularVel(Body, 0.0f, 0.0f, 0.0f);
4116 m_APIDdamper = 2.0f;
4117 }
4118 } // end llLookAt/llRotLookAt
4119 //if(frcount == 0) Console.WriteLine("mass= " + m_mass + " servo= " + RLAservo + " angle= " + diff_angle);
4120 } // end m_useAPID
4121 } // end root prims
4122 } // end Move()
4123 } // end class
4124}
diff --git a/OpenSim/Region/Physics/ChOdePlugin/ODERayCastRequestManager.cs b/OpenSim/Region/Physics/ChOdePlugin/ODERayCastRequestManager.cs
new file mode 100644
index 0000000..712029e
--- /dev/null
+++ b/OpenSim/Region/Physics/ChOdePlugin/ODERayCastRequestManager.cs
@@ -0,0 +1,384 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using System.Runtime.InteropServices;
32using System.Text;
33using OpenMetaverse;
34using OpenSim.Region.Physics.Manager;
35using Ode.NET;
36using log4net;
37
38namespace OpenSim.Region.Physics.OdePlugin
39{
40 /// <summary>
41 /// Processes raycast requests as ODE is in a state to be able to do them.
42 /// This ensures that it's thread safe and there will be no conflicts.
43 /// Requests get returned by a different thread then they were requested by.
44 /// </summary>
45 public class ODERayCastRequestManager
46 {
47 /// <summary>
48 /// Pending Raycast Requests
49 /// </summary>
50 protected List<ODERayCastRequest> m_PendingRequests = new List<ODERayCastRequest>();
51
52 /// <summary>
53 /// Scene that created this object.
54 /// </summary>
55 private OdeScene m_scene;
56
57 /// <summary>
58 /// ODE contact array to be filled by the collision testing
59 /// </summary>
60 d.ContactGeom[] contacts = new d.ContactGeom[5];
61
62 /// <summary>
63 /// ODE near callback delegate
64 /// </summary>
65 private d.NearCallback nearCallback;
66 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
67 private List<ContactResult> m_contactResults = new List<ContactResult>();
68
69
70 public ODERayCastRequestManager(OdeScene pScene)
71 {
72 m_scene = pScene;
73 nearCallback = near;
74
75 }
76
77 /// <summary>
78 /// Queues a raycast
79 /// </summary>
80 /// <param name="position">Origin of Ray</param>
81 /// <param name="direction">Ray normal</param>
82 /// <param name="length">Ray length</param>
83 /// <param name="retMethod">Return method to send the results</param>
84 public void QueueRequest(Vector3 position, Vector3 direction, float length, RaycastCallback retMethod)
85 {
86 lock (m_PendingRequests)
87 {
88 ODERayCastRequest req = new ODERayCastRequest();
89 req.callbackMethod = retMethod;
90 req.length = length;
91 req.Normal = direction;
92 req.Origin = position;
93
94 m_PendingRequests.Add(req);
95 }
96 }
97
98 /// <summary>
99 /// Process all queued raycast requests
100 /// </summary>
101 /// <returns>Time in MS the raycasts took to process.</returns>
102 public int ProcessQueuedRequests()
103 {
104 int time = System.Environment.TickCount;
105 lock (m_PendingRequests)
106 {
107 if (m_PendingRequests.Count > 0)
108 {
109 ODERayCastRequest[] reqs = m_PendingRequests.ToArray();
110 for (int i = 0; i < reqs.Length; i++)
111 {
112 try
113 {
114 if (reqs[i].callbackMethod != null) // quick optimization here, don't raycast
115 RayCast(reqs[i]); // if there isn't anyone to send results
116 }
117 catch
118 {
119 //Fail silently
120 //This can genuinely happen because raycast requests are queued, and the actor may have
121 //been removed from the scene since it was queued
122 }
123 }
124 /*
125 foreach (ODERayCastRequest req in m_PendingRequests)
126 {
127 if (req.callbackMethod != null) // quick optimization here, don't raycast
128 RayCast(req); // if there isn't anyone to send results to
129
130 }
131 */
132 m_PendingRequests.Clear();
133 }
134 }
135
136 lock (m_contactResults)
137 m_contactResults.Clear();
138
139 return System.Environment.TickCount - time;
140 }
141
142 /// <summary>
143 /// Method that actually initiates the raycast
144 /// </summary>
145 /// <param name="req"></param>
146 private void RayCast(ODERayCastRequest req)
147 {
148 // Create the ray
149 IntPtr ray = d.CreateRay(m_scene.space, req.length);
150 d.GeomRaySet(ray, req.Origin.X, req.Origin.Y, req.Origin.Z, req.Normal.X, req.Normal.Y, req.Normal.Z);
151
152 // Collide test
153 d.SpaceCollide2(m_scene.space, ray, IntPtr.Zero, nearCallback);
154
155 // Remove Ray
156 d.GeomDestroy(ray);
157
158
159 // Define default results
160 bool hitYN = false;
161 uint hitConsumerID = 0;
162 float distance = 999999999999f;
163 Vector3 closestcontact = new Vector3(99999f, 99999f, 99999f);
164 Vector3 snormal = Vector3.Zero;
165
166 // Find closest contact and object.
167 lock (m_contactResults)
168 {
169 foreach (ContactResult cResult in m_contactResults)
170 {
171 if (Vector3.Distance(req.Origin, cResult.Pos) < Vector3.Distance(req.Origin, closestcontact))
172 {
173 closestcontact = cResult.Pos;
174 hitConsumerID = cResult.ConsumerID;
175 distance = cResult.Depth;
176 hitYN = true;
177 snormal = cResult.Normal;
178 }
179 }
180
181 m_contactResults.Clear();
182 }
183
184 // Return results
185 if (req.callbackMethod != null)
186 req.callbackMethod(hitYN, closestcontact, hitConsumerID, distance, snormal);
187 }
188
189 // This is the standard Near. Uses space AABBs to speed up detection.
190 private void near(IntPtr space, IntPtr g1, IntPtr g2)
191 {
192
193 //Don't test against heightfield Geom, or you'll be sorry!
194
195 /*
196 terminate called after throwing an instance of 'std::bad_alloc'
197 what(): std::bad_alloc
198 Stacktrace:
199
200 at (wrapper managed-to-native) Ode.NET.d.Collide (intptr,intptr,int,Ode.NET.d/ContactGeom[],int) <0x00004>
201 at (wrapper managed-to-native) Ode.NET.d.Collide (intptr,intptr,int,Ode.NET.d/ContactGeom[],int) <0xffffffff>
202 at OpenSim.Region.Physics.OdePlugin.ODERayCastRequestManager.near (intptr,intptr,intptr) <0x00280>
203 at (wrapper native-to-managed) OpenSim.Region.Physics.OdePlugin.ODERayCastRequestManager.near (intptr,intptr,intptr) <0xfff
204 fffff>
205 at (wrapper managed-to-native) Ode.NET.d.SpaceCollide2 (intptr,intptr,intptr,Ode.NET.d/NearCallback) <0x00004>
206 at (wrapper managed-to-native) Ode.NET.d.SpaceCollide2 (intptr,intptr,intptr,Ode.NET.d/NearCallback) <0xffffffff>
207 at OpenSim.Region.Physics.OdePlugin.ODERayCastRequestManager.RayCast (OpenSim.Region.Physics.OdePlugin.ODERayCastRequest) <
208 0x00114>
209 at OpenSim.Region.Physics.OdePlugin.ODERayCastRequestManager.ProcessQueuedRequests () <0x000eb>
210 at OpenSim.Region.Physics.OdePlugin.OdeScene.Simulate (single) <0x017e6>
211 at OpenSim.Region.Framework.Scenes.SceneGraph.UpdatePhysics (double) <0x00042>
212 at OpenSim.Region.Framework.Scenes.Scene.Update () <0x0039e>
213 at OpenSim.Region.Framework.Scenes.Scene.Heartbeat (object) <0x00019>
214 at (wrapper runtime-invoke) object.runtime_invoke_void__this___object (object,intptr,intptr,intptr) <0xffffffff>
215
216 Native stacktrace:
217
218 mono [0x80d2a42]
219 [0xb7f5840c]
220 /lib/i686/cmov/libc.so.6(abort+0x188) [0xb7d1a018]
221 /usr/lib/libstdc++.so.6(_ZN9__gnu_cxx27__verbose_terminate_handlerEv+0x158) [0xb45fc988]
222 /usr/lib/libstdc++.so.6 [0xb45fa865]
223 /usr/lib/libstdc++.so.6 [0xb45fa8a2]
224 /usr/lib/libstdc++.so.6 [0xb45fa9da]
225 /usr/lib/libstdc++.so.6(_Znwj+0x83) [0xb45fb033]
226 /usr/lib/libstdc++.so.6(_Znaj+0x1d) [0xb45fb11d]
227 libode.so(_ZN13dxHeightfield23dCollideHeightfieldZoneEiiiiP6dxGeomiiP12dContactGeomi+0xd04) [0xb46678e4]
228 libode.so(_Z19dCollideHeightfieldP6dxGeomS0_iP12dContactGeomi+0x54b) [0xb466832b]
229 libode.so(dCollide+0x102) [0xb46571b2]
230 [0x95cfdec9]
231 [0x8ea07fe1]
232 [0xab260146]
233 libode.so [0xb465a5c4]
234 libode.so(_ZN11dxHashSpace8collide2EPvP6dxGeomPFvS0_S2_S2_E+0x75) [0xb465bcf5]
235 libode.so(dSpaceCollide2+0x177) [0xb465ac67]
236 [0x95cf978e]
237 [0x8ea07945]
238 [0x95cf2bbc]
239 [0xab2787e7]
240 [0xab419fb3]
241 [0xab416657]
242 [0xab415bda]
243 [0xb609b08e]
244 mono(mono_runtime_delegate_invoke+0x34) [0x8192534]
245 mono [0x81a2f0f]
246 mono [0x81d28b6]
247 mono [0x81ea2c6]
248 /lib/i686/cmov/libpthread.so.0 [0xb7e744c0]
249 /lib/i686/cmov/libc.so.6(clone+0x5e) [0xb7dcd6de]
250 */
251
252 // Exclude heightfield geom
253
254 if (g1 == IntPtr.Zero || g2 == IntPtr.Zero)
255 return;
256 if (d.GeomGetClass(g1) == d.GeomClassID.HeightfieldClass || d.GeomGetClass(g2) == d.GeomClassID.HeightfieldClass)
257 return;
258
259 // Raytest against AABBs of spaces first, then dig into the spaces it hits for actual geoms.
260 if (d.GeomIsSpace(g1) || d.GeomIsSpace(g2))
261 {
262 if (g1 == IntPtr.Zero || g2 == IntPtr.Zero)
263 return;
264
265 // Separating static prim geometry spaces.
266 // We'll be calling near recursivly if one
267 // of them is a space to find all of the
268 // contact points in the space
269 try
270 {
271 d.SpaceCollide2(g1, g2, IntPtr.Zero, nearCallback);
272 }
273 catch (AccessViolationException)
274 {
275 m_log.Warn("[PHYSICS]: Unable to collide test a space");
276 return;
277 }
278 //Colliding a space or a geom with a space or a geom. so drill down
279
280 //Collide all geoms in each space..
281 //if (d.GeomIsSpace(g1)) d.SpaceCollide(g1, IntPtr.Zero, nearCallback);
282 //if (d.GeomIsSpace(g2)) d.SpaceCollide(g2, IntPtr.Zero, nearCallback);
283 return;
284 }
285
286 if (g1 == IntPtr.Zero || g2 == IntPtr.Zero)
287 return;
288
289 int count = 0;
290 try
291 {
292
293 if (g1 == g2)
294 return; // Can't collide with yourself
295
296 lock (contacts)
297 {
298 count = d.Collide(g1, g2, contacts.GetLength(0), contacts, d.ContactGeom.SizeOf);
299 }
300 }
301 catch (SEHException)
302 {
303 m_log.Error("[PHYSICS]: The Operating system shut down ODE because of corrupt memory. This could be a result of really irregular terrain. If this repeats continuously, restart using Basic Physics and terrain fill your terrain. Restarting the sim.");
304 }
305 catch (Exception e)
306 {
307 m_log.WarnFormat("[PHYSICS]: Unable to collide test an object: {0}", e.Message);
308 return;
309 }
310
311 PhysicsActor p1 = null;
312 PhysicsActor p2 = null;
313
314 if (g1 != IntPtr.Zero)
315 m_scene.actor_name_map.TryGetValue(g1, out p1);
316
317 if (g2 != IntPtr.Zero)
318 m_scene.actor_name_map.TryGetValue(g1, out p2);
319
320 // Loop over contacts, build results.
321 for (int i = 0; i < count; i++)
322 {
323 if (p1 != null) {
324 if (p1 is OdePrim)
325 {
326 ContactResult collisionresult = new ContactResult();
327
328 collisionresult.ConsumerID = ((OdePrim)p1).m_localID;
329 collisionresult.Pos = new Vector3(contacts[i].pos.X, contacts[i].pos.Y, contacts[i].pos.Z);
330 collisionresult.Depth = contacts[i].depth;
331 collisionresult.Normal = new Vector3(contacts[i].normal.X, contacts[i].normal.Y,
332 contacts[i].normal.Z);
333 lock (m_contactResults)
334 m_contactResults.Add(collisionresult);
335 }
336 }
337
338 if (p2 != null)
339 {
340 if (p2 is OdePrim)
341 {
342 ContactResult collisionresult = new ContactResult();
343
344 collisionresult.ConsumerID = ((OdePrim)p2).m_localID;
345 collisionresult.Pos = new Vector3(contacts[i].pos.X, contacts[i].pos.Y, contacts[i].pos.Z);
346 collisionresult.Depth = contacts[i].depth;
347 collisionresult.Normal = new Vector3(contacts[i].normal.X, contacts[i].normal.Y,
348 contacts[i].normal.Z);
349
350 lock (m_contactResults)
351 m_contactResults.Add(collisionresult);
352 }
353 }
354
355
356 }
357
358 }
359
360 /// <summary>
361 /// Dereference the creator scene so that it can be garbage collected if needed.
362 /// </summary>
363 internal void Dispose()
364 {
365 m_scene = null;
366 }
367 }
368
369 public struct ODERayCastRequest
370 {
371 public Vector3 Origin;
372 public Vector3 Normal;
373 public float length;
374 public RaycastCallback callbackMethod;
375 }
376
377 public struct ContactResult
378 {
379 public Vector3 Pos;
380 public float Depth;
381 public uint ConsumerID;
382 public Vector3 Normal;
383 }
384}
diff --git a/OpenSim/Region/Physics/ChOdePlugin/OdePhysicsJoint.cs b/OpenSim/Region/Physics/ChOdePlugin/OdePhysicsJoint.cs
new file mode 100644
index 0000000..b4a3c48
--- /dev/null
+++ b/OpenSim/Region/Physics/ChOdePlugin/OdePhysicsJoint.cs
@@ -0,0 +1,48 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using OpenMetaverse;
30using Ode.NET;
31using OpenSim.Framework;
32using OpenSim.Region.Physics.Manager;
33using OpenSim.Region.Physics.OdePlugin;
34
35namespace OpenSim.Region.Physics.OdePlugin
36{
37 class OdePhysicsJoint : PhysicsJoint
38 {
39 public override bool IsInPhysicsEngine
40 {
41 get
42 {
43 return (jointID != IntPtr.Zero);
44 }
45 }
46 public IntPtr jointID;
47 }
48}
diff --git a/OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs
new file mode 100644
index 0000000..00f5122
--- /dev/null
+++ b/OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs
@@ -0,0 +1,3887 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28//#define USE_DRAWSTUFF
29
30using System;
31using System.Collections.Generic;
32using System.Reflection;
33using System.Runtime.InteropServices;
34using System.Threading;
35using System.IO;
36using System.Diagnostics;
37using log4net;
38using Nini.Config;
39using Ode.NET;
40#if USE_DRAWSTUFF
41using Drawstuff.NET;
42#endif
43using OpenSim.Framework;
44using OpenSim.Region.Physics.Manager;
45using OpenMetaverse;
46
47//using OpenSim.Region.Physics.OdePlugin.Meshing;
48
49namespace OpenSim.Region.Physics.OdePlugin
50{
51 /// <summary>
52 /// ODE plugin
53 /// </summary>
54 public class OdePlugin : IPhysicsPlugin
55 {
56 //private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
57
58 private CollisionLocker ode;
59 private OdeScene _mScene;
60
61 public OdePlugin()
62 {
63 ode = new CollisionLocker();
64 }
65
66 public bool Init()
67 {
68 return true;
69 }
70
71 public PhysicsScene GetScene(String sceneIdentifier)
72 {
73 if (_mScene == null)
74 {
75 if (Util.IsWindows())
76 Util.LoadArchSpecificWindowsDll("ode.dll");
77
78 // Initializing ODE only when a scene is created allows alternative ODE plugins to co-habit (according to
79 // http://opensimulator.org/mantis/view.php?id=2750).
80 d.InitODE();
81
82 _mScene = new OdeScene(ode, sceneIdentifier);
83 }
84 return (_mScene);
85 }
86
87 public string GetName()
88 {
89 return ("ChODE");
90 }
91
92 public void Dispose()
93 {
94 }
95 }
96
97 public enum StatusIndicators : int
98 {
99 Generic = 0,
100 Start = 1,
101 End = 2
102 }
103
104 public struct sCollisionData
105 {
106 public uint ColliderLocalId;
107 public uint CollidedWithLocalId;
108 public int NumberOfCollisions;
109 public int CollisionType;
110 public int StatusIndicator;
111 public int lastframe;
112 }
113
114 [Flags]
115 public enum CollisionCategories : int
116 {
117 Disabled = 0,
118 Geom = 0x00000001,
119 Body = 0x00000002,
120 Space = 0x00000004,
121 Character = 0x00000008,
122 Land = 0x00000010,
123 Water = 0x00000020,
124 Wind = 0x00000040,
125 Sensor = 0x00000080,
126 Selected = 0x00000100
127 }
128
129 /// <summary>
130 /// Material type for a primitive
131 /// </summary>
132 public enum Material : int
133 {
134 /// <summary></summary>
135 Stone = 0,
136 /// <summary></summary>
137 Metal = 1,
138 /// <summary></summary>
139 Glass = 2,
140 /// <summary></summary>
141 Wood = 3,
142 /// <summary></summary>
143 Flesh = 4,
144 /// <summary></summary>
145 Plastic = 5,
146 /// <summary></summary>
147 Rubber = 6
148
149 }
150
151 public sealed class OdeScene : PhysicsScene
152 {
153 private readonly ILog m_log;
154 // private Dictionary<string, sCollisionData> m_storedCollisions = new Dictionary<string, sCollisionData>();
155
156 CollisionLocker ode;
157
158 private Random fluidRandomizer = new Random(Environment.TickCount);
159
160 private const uint m_regionWidth = Constants.RegionSize;
161 private const uint m_regionHeight = Constants.RegionSize;
162
163 private float ODE_STEPSIZE = 0.020f;
164 private float metersInSpace = 29.9f;
165 private float m_timeDilation = 1.0f;
166
167 public float gravityx = 0f;
168 public float gravityy = 0f;
169 public float gravityz = -9.8f;
170
171 private float contactsurfacelayer = 0.001f;
172
173 private int worldHashspaceLow = -4;
174 private int worldHashspaceHigh = 128;
175
176 private int smallHashspaceLow = -4;
177 private int smallHashspaceHigh = 66;
178
179 private float waterlevel = 0f;
180 private int framecount = 0;
181 //private int m_returncollisions = 10;
182
183 private readonly IntPtr contactgroup;
184
185 internal IntPtr LandGeom;
186 internal IntPtr WaterGeom;
187
188 private float nmTerrainContactFriction = 255.0f;
189 private float nmTerrainContactBounce = 0.1f;
190 private float nmTerrainContactERP = 0.1025f;
191
192 private float mTerrainContactFriction = 75f;
193 private float mTerrainContactBounce = 0.1f;
194 private float mTerrainContactERP = 0.05025f;
195
196 private float nmAvatarObjectContactFriction = 250f;
197 private float nmAvatarObjectContactBounce = 0.1f;
198
199 private float mAvatarObjectContactFriction = 75f;
200 private float mAvatarObjectContactBounce = 0.1f;
201
202 private float avPIDD = 3200f;
203 private float avPIDP = 1400f;
204 private float avCapRadius = 0.37f;
205 private float avStandupTensor = 2000000f;
206 private bool avCapsuleTilted = true; // true = old compatibility mode with leaning capsule; false = new corrected mode
207 public bool IsAvCapsuleTilted { get { return avCapsuleTilted; } set { avCapsuleTilted = value; } }
208 private float avDensity = 80f;
209 private float avHeightFudgeFactor = 0.52f;
210 private float avMovementDivisorWalk = 1.3f;
211 private float avMovementDivisorRun = 0.8f;
212 private float minimumGroundFlightOffset = 3f;
213 public float maximumMassObject = 10000.01f;
214
215 public bool meshSculptedPrim = true;
216 public bool forceSimplePrimMeshing = false;
217
218 public float meshSculptLOD = 32;
219 public float MeshSculptphysicalLOD = 16;
220
221 public float geomDefaultDensity = 10.000006836f;
222
223 public int geomContactPointsStartthrottle = 3;
224 public int geomUpdatesPerThrottledUpdate = 15;
225
226 public float bodyPIDD = 35f;
227 public float bodyPIDG = 25;
228
229 public int geomCrossingFailuresBeforeOutofbounds = 5;
230 public float geomRegionFence = 0.0f;
231
232 public float bodyMotorJointMaxforceTensor = 2;
233
234 public int bodyFramesAutoDisable = 20;
235
236 private DateTime m_lastframe = DateTime.UtcNow;
237
238 private float[] _watermap;
239 private bool m_filterCollisions = true;
240
241 private d.NearCallback nearCallback;
242 public d.TriCallback triCallback;
243 public d.TriArrayCallback triArrayCallback;
244 private readonly HashSet<OdeCharacter> _characters = new HashSet<OdeCharacter>();
245 private readonly HashSet<OdePrim> _prims = new HashSet<OdePrim>();
246 private readonly HashSet<OdePrim> _activeprims = new HashSet<OdePrim>();
247 private readonly HashSet<OdePrim> _taintedPrimH = new HashSet<OdePrim>();
248 private readonly Object _taintedPrimLock = new Object();
249 private readonly List<OdePrim> _taintedPrimL = new List<OdePrim>();
250 private readonly HashSet<OdeCharacter> _taintedActors = new HashSet<OdeCharacter>();
251 private readonly List<d.ContactGeom> _perloopContact = new List<d.ContactGeom>();
252 private readonly List<PhysicsActor> _collisionEventPrim = new List<PhysicsActor>();
253 private readonly HashSet<OdeCharacter> _badCharacter = new HashSet<OdeCharacter>();
254 public Dictionary<IntPtr, String> geom_name_map = new Dictionary<IntPtr, String>();
255 public Dictionary<IntPtr, PhysicsActor> actor_name_map = new Dictionary<IntPtr, PhysicsActor>();
256 private bool m_NINJA_physics_joints_enabled = false;
257 //private Dictionary<String, IntPtr> jointpart_name_map = new Dictionary<String,IntPtr>();
258 private readonly Dictionary<String, List<PhysicsJoint>> joints_connecting_actor = new Dictionary<String, List<PhysicsJoint>>();
259 private d.ContactGeom[] contacts;
260 private readonly List<PhysicsJoint> requestedJointsToBeCreated = new List<PhysicsJoint>(); // lock only briefly. accessed by external code (to request new joints) and by OdeScene.Simulate() to move those joints into pending/active
261 private readonly List<PhysicsJoint> pendingJoints = new List<PhysicsJoint>(); // can lock for longer. accessed only by OdeScene.
262 private readonly List<PhysicsJoint> activeJoints = new List<PhysicsJoint>(); // can lock for longer. accessed only by OdeScene.
263 private readonly List<string> requestedJointsToBeDeleted = new List<string>(); // lock only briefly. accessed by external code (to request deletion of joints) and by OdeScene.Simulate() to move those joints out of pending/active
264 private Object externalJointRequestsLock = new Object();
265 private readonly Dictionary<String, PhysicsJoint> SOPName_to_activeJoint = new Dictionary<String, PhysicsJoint>();
266 private readonly Dictionary<String, PhysicsJoint> SOPName_to_pendingJoint = new Dictionary<String, PhysicsJoint>();
267 private readonly DoubleDictionary<Vector3, IntPtr, IntPtr> RegionTerrain = new DoubleDictionary<Vector3, IntPtr, IntPtr>();
268 private readonly Dictionary<IntPtr,float[]> TerrainHeightFieldHeights = new Dictionary<IntPtr, float[]>();
269
270 private d.Contact ContactCopy; // local copy that can be modified
271 private d.Contact TerrainContact;
272 private d.Contact AvatarStaticprimContact; // was 'contact'
273 private d.Contact AvatarMovementprimContact;
274 private d.Contact AvatarMovementTerrainContact;
275 private d.Contact WaterContact;
276 private d.Contact[,] m_materialContacts;
277
278//Ckrinke: Comment out until used. We declare it, initialize it, but do not use it
279//Ckrinke private int m_randomizeWater = 200;
280 private int m_physicsiterations = 10;
281 private const float m_SkipFramesAtms = 0.40f; // Drop frames gracefully at a 400 ms lag
282 private readonly PhysicsActor PANull = new NullPhysicsActor();
283 private float step_time = 0.0f;
284//Ckrinke: Comment out until used. We declare it, initialize it, but do not use it
285//Ckrinke private int ms = 0;
286 public IntPtr world;
287 //private bool returncollisions = false;
288 // private uint obj1LocalID = 0;
289 private uint obj2LocalID = 0;
290 //private int ctype = 0;
291 private OdeCharacter cc1;
292 private OdePrim cp1;
293 private OdeCharacter cc2;
294 private OdePrim cp2;
295 //private int cStartStop = 0;
296 //private string cDictKey = "";
297
298 public IntPtr space;
299
300 //private IntPtr tmpSpace;
301 // split static geometry collision handling into spaces of 30 meters
302 public IntPtr[,] staticPrimspace;
303
304 public Object OdeLock;
305
306 public IMesher mesher;
307
308 private IConfigSource m_config;
309
310 public bool physics_logging = false;
311 public int physics_logging_interval = 0;
312 public bool physics_logging_append_existing_logfile = false;
313
314 public d.Vector3 xyz = new d.Vector3(128.1640f, 128.3079f, 25.7600f);
315 public d.Vector3 hpr = new d.Vector3(125.5000f, -17.0000f, 0.0000f);
316
317 // TODO: unused: private uint heightmapWidth = m_regionWidth + 1;
318 // TODO: unused: private uint heightmapHeight = m_regionHeight + 1;
319 // TODO: unused: private uint heightmapWidthSamples;
320 // TODO: unused: private uint heightmapHeightSamples;
321
322 private volatile int m_global_contactcount = 0;
323
324 private Vector3 m_worldOffset = Vector3.Zero;
325 public Vector2 WorldExtents = new Vector2((int)Constants.RegionSize, (int)Constants.RegionSize);
326 private PhysicsScene m_parentScene = null;
327
328 private ODERayCastRequestManager m_rayCastManager;
329
330 /// <summary>
331 /// Initiailizes the scene
332 /// Sets many properties that ODE requires to be stable
333 /// These settings need to be tweaked 'exactly' right or weird stuff happens.
334 /// </summary>
335 public OdeScene(CollisionLocker dode, string sceneIdentifier)
336 {
337 m_log
338 = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType.ToString() + "." + sceneIdentifier);
339
340 OdeLock = new Object();
341 ode = dode;
342 nearCallback = near;
343 triCallback = TriCallback;
344 triArrayCallback = TriArrayCallback;
345 m_rayCastManager = new ODERayCastRequestManager(this);
346 lock (OdeLock)
347 {
348 // Create the world and the first space
349 world = d.WorldCreate();
350 space = d.HashSpaceCreate(IntPtr.Zero);
351
352
353 contactgroup = d.JointGroupCreate(0);
354 //contactgroup
355
356 d.WorldSetAutoDisableFlag(world, false);
357 #if USE_DRAWSTUFF
358
359 Thread viewthread = new Thread(new ParameterizedThreadStart(startvisualization));
360 viewthread.Start();
361 #endif
362 }
363
364
365 _watermap = new float[258 * 258];
366
367 // Zero out the prim spaces array (we split our space into smaller spaces so
368 // we can hit test less.
369 }
370
371#if USE_DRAWSTUFF
372 public void startvisualization(object o)
373 {
374 ds.Functions fn;
375 fn.version = ds.VERSION;
376 fn.start = new ds.CallbackFunction(start);
377 fn.step = new ds.CallbackFunction(step);
378 fn.command = new ds.CallbackFunction(command);
379 fn.stop = null;
380 fn.path_to_textures = "./textures";
381 string[] args = new string[0];
382 ds.SimulationLoop(args.Length, args, 352, 288, ref fn);
383 }
384#endif
385
386 // Initialize the mesh plugin
387 public override void Initialise(IMesher meshmerizer, IConfigSource config)
388 {
389 mesher = meshmerizer;
390 m_config = config;
391 // Defaults
392
393 if (Environment.OSVersion.Platform == PlatformID.Unix)
394 {
395 avPIDD = 3200.0f;
396 avPIDP = 1400.0f;
397 avStandupTensor = 2000000f;
398 }
399 else
400 {
401 avPIDD = 2200.0f;
402 avPIDP = 900.0f;
403 avStandupTensor = 550000f;
404 }
405
406 int contactsPerCollision = 80;
407
408 if (m_config != null)
409 {
410 IConfig physicsconfig = m_config.Configs["ODEPhysicsSettings"];
411 if (physicsconfig != null)
412 {
413 gravityx = physicsconfig.GetFloat("world_gravityx", 0f);
414 gravityy = physicsconfig.GetFloat("world_gravityy", 0f);
415 gravityz = physicsconfig.GetFloat("world_gravityz", -9.8f);
416
417 worldHashspaceLow = physicsconfig.GetInt("world_hashspace_size_low", -4);
418 worldHashspaceHigh = physicsconfig.GetInt("world_hashspace_size_high", 128);
419
420 metersInSpace = physicsconfig.GetFloat("meters_in_small_space", 29.9f);
421 smallHashspaceLow = physicsconfig.GetInt("small_hashspace_size_low", -4);
422 smallHashspaceHigh = physicsconfig.GetInt("small_hashspace_size_high", 66);
423
424 contactsurfacelayer = physicsconfig.GetFloat("world_contact_surface_layer", 0.001f);
425
426 nmTerrainContactFriction = physicsconfig.GetFloat("nm_terraincontact_friction", 255.0f);
427 nmTerrainContactBounce = physicsconfig.GetFloat("nm_terraincontact_bounce", 0.1f);
428 nmTerrainContactERP = physicsconfig.GetFloat("nm_terraincontact_erp", 0.1025f);
429
430 mTerrainContactFriction = physicsconfig.GetFloat("m_terraincontact_friction", 75f);
431 mTerrainContactBounce = physicsconfig.GetFloat("m_terraincontact_bounce", 0.05f);
432 mTerrainContactERP = physicsconfig.GetFloat("m_terraincontact_erp", 0.05025f);
433
434 nmAvatarObjectContactFriction = physicsconfig.GetFloat("objectcontact_friction", 250f);
435 nmAvatarObjectContactBounce = physicsconfig.GetFloat("objectcontact_bounce", 0.2f);
436
437 mAvatarObjectContactFriction = physicsconfig.GetFloat("m_avatarobjectcontact_friction", 75f);
438 mAvatarObjectContactBounce = physicsconfig.GetFloat("m_avatarobjectcontact_bounce", 0.1f);
439
440 ODE_STEPSIZE = physicsconfig.GetFloat("world_stepsize", 0.020f);
441 m_physicsiterations = physicsconfig.GetInt("world_internal_steps_without_collisions", 10);
442
443 avDensity = physicsconfig.GetFloat("av_density", 80f);
444 avHeightFudgeFactor = physicsconfig.GetFloat("av_height_fudge_factor", 0.52f);
445 avMovementDivisorWalk = physicsconfig.GetFloat("av_movement_divisor_walk", 1.3f);
446 avMovementDivisorRun = physicsconfig.GetFloat("av_movement_divisor_run", 0.8f);
447 avCapRadius = physicsconfig.GetFloat("av_capsule_radius", 0.37f);
448 avCapsuleTilted = physicsconfig.GetBoolean("av_capsule_tilted", false);
449
450 contactsPerCollision = physicsconfig.GetInt("contacts_per_collision", 80);
451
452 geomContactPointsStartthrottle = physicsconfig.GetInt("geom_contactpoints_start_throttling", 3);
453 geomUpdatesPerThrottledUpdate = physicsconfig.GetInt("geom_updates_before_throttled_update", 15);
454 geomCrossingFailuresBeforeOutofbounds = physicsconfig.GetInt("geom_crossing_failures_before_outofbounds", 5);
455 geomRegionFence = physicsconfig.GetFloat("region_border_fence", 0.0f);
456
457 geomDefaultDensity = physicsconfig.GetFloat("geometry_default_density", 10.000006836f);
458 bodyFramesAutoDisable = physicsconfig.GetInt("body_frames_auto_disable", 20);
459
460 bodyPIDD = physicsconfig.GetFloat("body_pid_derivative", 35f);
461 bodyPIDG = physicsconfig.GetFloat("body_pid_gain", 25f);
462
463 forceSimplePrimMeshing = physicsconfig.GetBoolean("force_simple_prim_meshing", forceSimplePrimMeshing);
464 meshSculptedPrim = physicsconfig.GetBoolean("mesh_sculpted_prim", true);
465 meshSculptLOD = physicsconfig.GetFloat("mesh_lod", 32f);
466 MeshSculptphysicalLOD = physicsconfig.GetFloat("mesh_physical_lod", 16f);
467 m_filterCollisions = physicsconfig.GetBoolean("filter_collisions", false);
468
469 if (Environment.OSVersion.Platform == PlatformID.Unix)
470 {
471 avPIDD = physicsconfig.GetFloat("av_pid_derivative_linux", 2200.0f);
472 avPIDP = physicsconfig.GetFloat("av_pid_proportional_linux", 900.0f);
473 avStandupTensor = physicsconfig.GetFloat("av_capsule_standup_tensor_linux", 550000f);
474 bodyMotorJointMaxforceTensor = physicsconfig.GetFloat("body_motor_joint_maxforce_tensor_linux", 5f);
475 }
476 else
477 {
478 avPIDD = physicsconfig.GetFloat("av_pid_derivative_win", 2200.0f);
479 avPIDP = physicsconfig.GetFloat("av_pid_proportional_win", 900.0f);
480 avStandupTensor = physicsconfig.GetFloat("av_capsule_standup_tensor_win", 550000f);
481 bodyMotorJointMaxforceTensor = physicsconfig.GetFloat("body_motor_joint_maxforce_tensor_win", 5f);
482 }
483
484 physics_logging = physicsconfig.GetBoolean("physics_logging", false);
485 physics_logging_interval = physicsconfig.GetInt("physics_logging_interval", 0);
486 physics_logging_append_existing_logfile = physicsconfig.GetBoolean("physics_logging_append_existing_logfile", false);
487
488 m_NINJA_physics_joints_enabled = physicsconfig.GetBoolean("use_NINJA_physics_joints", false);
489 minimumGroundFlightOffset = physicsconfig.GetFloat("minimum_ground_flight_offset", 3f);
490 maximumMassObject = physicsconfig.GetFloat("maximum_mass_object", 10000.01f);
491 }
492 }
493
494 contacts = new d.ContactGeom[contactsPerCollision];
495
496 staticPrimspace = new IntPtr[(int)(300 / metersInSpace), (int)(300 / metersInSpace)];
497
498 // Avatar static on a Prim parameters
499 AvatarStaticprimContact.surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
500 AvatarStaticprimContact.surface.mu = 255.0f;
501 AvatarStaticprimContact.surface.bounce = 0.0f;
502 AvatarStaticprimContact.surface.soft_cfm = 0.0f;
503 AvatarStaticprimContact.surface.soft_erp = 0.30f; // If this is too small static Av will fall through a sloping prim. 1.0 prevents fall-thru
504
505 // Avatar moving on a Prim parameters
506 AvatarMovementprimContact.surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
507 AvatarMovementprimContact.surface.mu = 255.0f;
508 AvatarMovementprimContact.surface.bounce = 0.0f;
509 AvatarMovementprimContact.surface.soft_cfm = 0.0f; // if this is 0.01 then prims become phantom to Avs!
510 AvatarMovementprimContact.surface.soft_erp = 0.3f;
511
512 // Static Avatar on Terrain parameters
513 // Keeps Avatar in place better
514 TerrainContact.surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
515 TerrainContact.surface.mu = 255.0f;
516 TerrainContact.surface.bounce = 0.0f;
517 TerrainContact.surface.soft_cfm = 0.0f;
518 TerrainContact.surface.soft_erp = 0.05f;
519
520 // Moving Avatar on Terrain parameters
521 AvatarMovementTerrainContact.surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
522 AvatarMovementTerrainContact.surface.mu = 75f;
523 AvatarMovementTerrainContact.surface.bounce = 0.0f;
524 AvatarMovementTerrainContact.surface.soft_cfm = 0.0f;
525 AvatarMovementTerrainContact.surface.soft_erp = 0.05f;
526
527 // Avatar or prim the the water, this may not be used, possibly water is same as air?
528 WaterContact.surface.mode |= (d.ContactFlags.SoftERP | d.ContactFlags.SoftCFM);
529 WaterContact.surface.mu = 0.0f; // No friction
530 WaterContact.surface.bounce = 0.0f; // No bounce
531 WaterContact.surface.soft_cfm = 0.010f;
532 WaterContact.surface.soft_erp = 0.010f;
533
534
535 // Prim static or moving on a prim, depends on material type
536 m_materialContacts = new d.Contact[7,2];
537 // V 1 = Sliding; 0 = static or fell onto
538 m_materialContacts[(int)Material.Stone, 0] = new d.Contact();
539 m_materialContacts[(int)Material.Stone, 0].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
540 m_materialContacts[(int)Material.Stone, 0].surface.mu = 60f; // friction, 1 = slippery, 255 = no slip
541 m_materialContacts[(int)Material.Stone, 0].surface.bounce = 0.0f;
542 m_materialContacts[(int)Material.Stone, 0].surface.soft_cfm = 0.0f;
543 m_materialContacts[(int)Material.Stone, 0].surface.soft_erp = 0.50f; // erp also changes friction, more erp=less friction
544
545 m_materialContacts[(int)Material.Stone, 1] = new d.Contact();
546 m_materialContacts[(int)Material.Stone, 1].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
547 m_materialContacts[(int)Material.Stone, 1].surface.mu = 40f;
548 m_materialContacts[(int)Material.Stone, 1].surface.bounce = 0.0f;
549 m_materialContacts[(int)Material.Stone, 1].surface.soft_cfm = 0.0f;
550 m_materialContacts[(int)Material.Stone, 1].surface.soft_erp = 0.50f;
551
552 m_materialContacts[(int)Material.Metal, 0] = new d.Contact();
553 m_materialContacts[(int)Material.Metal, 0].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
554 m_materialContacts[(int)Material.Metal, 0].surface.mu = 15f;
555 m_materialContacts[(int)Material.Metal, 0].surface.bounce = 0.2f;
556 m_materialContacts[(int)Material.Metal, 0].surface.soft_cfm = 0.0f;
557 m_materialContacts[(int)Material.Metal, 0].surface.soft_erp = 0.50f;
558
559 m_materialContacts[(int)Material.Metal, 1] = new d.Contact();
560 m_materialContacts[(int)Material.Metal, 1].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
561 m_materialContacts[(int)Material.Metal, 1].surface.mu = 10f;
562 m_materialContacts[(int)Material.Metal, 1].surface.bounce = 0.2f;
563 m_materialContacts[(int)Material.Metal, 1].surface.soft_cfm = 0.0f;
564 m_materialContacts[(int)Material.Metal, 1].surface.soft_erp = 0.50f;
565
566 m_materialContacts[(int)Material.Glass, 0] = new d.Contact();
567 m_materialContacts[(int)Material.Glass, 0].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
568 m_materialContacts[(int)Material.Glass, 0].surface.mu = 7.5f;
569 m_materialContacts[(int)Material.Glass, 0].surface.bounce = 0.0f;
570 m_materialContacts[(int)Material.Glass, 0].surface.soft_cfm = 0.0f;
571 m_materialContacts[(int)Material.Glass, 0].surface.soft_erp = 0.50f;
572
573 m_materialContacts[(int)Material.Glass, 1] = new d.Contact();
574 m_materialContacts[(int)Material.Glass, 1].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
575 m_materialContacts[(int)Material.Glass, 1].surface.mu = 5f;
576 m_materialContacts[(int)Material.Glass, 1].surface.bounce = 0.0f;
577 m_materialContacts[(int)Material.Glass, 1].surface.soft_cfm = 0.0f;
578 m_materialContacts[(int)Material.Glass, 1].surface.soft_erp = 0.50f;
579
580 m_materialContacts[(int)Material.Wood, 0] = new d.Contact();
581 m_materialContacts[(int)Material.Wood, 0].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
582 m_materialContacts[(int)Material.Wood, 0].surface.mu = 45f;
583 m_materialContacts[(int)Material.Wood, 0].surface.bounce = 0.1f;
584 m_materialContacts[(int)Material.Wood, 0].surface.soft_cfm = 0.0f;
585 m_materialContacts[(int)Material.Wood, 0].surface.soft_erp = 0.50f;
586
587 m_materialContacts[(int)Material.Wood, 1] = new d.Contact();
588 m_materialContacts[(int)Material.Wood, 1].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
589 m_materialContacts[(int)Material.Wood, 1].surface.mu = 30f;
590 m_materialContacts[(int)Material.Wood, 1].surface.bounce = 0.1f;
591 m_materialContacts[(int)Material.Wood, 1].surface.soft_cfm = 0.0f;
592 m_materialContacts[(int)Material.Wood, 1].surface.soft_erp = 0.50f;
593
594 m_materialContacts[(int)Material.Flesh, 0] = new d.Contact();
595 m_materialContacts[(int)Material.Flesh, 0].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
596 m_materialContacts[(int)Material.Flesh, 0].surface.mu = 150f;
597 m_materialContacts[(int)Material.Flesh, 0].surface.bounce = 0.0f;
598 m_materialContacts[(int)Material.Flesh, 0].surface.soft_cfm = 0.0f;
599 m_materialContacts[(int)Material.Flesh, 0].surface.soft_erp = 0.50f;
600
601 m_materialContacts[(int)Material.Flesh, 1] = new d.Contact();
602 m_materialContacts[(int)Material.Flesh, 1].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
603 m_materialContacts[(int)Material.Flesh, 1].surface.mu = 100f;
604 m_materialContacts[(int)Material.Flesh, 1].surface.bounce = 0.0f;
605 m_materialContacts[(int)Material.Flesh, 1].surface.soft_cfm = 0.0f;
606 m_materialContacts[(int)Material.Flesh, 1].surface.soft_erp = 0.50f;
607
608 m_materialContacts[(int)Material.Plastic, 0] = new d.Contact();
609 m_materialContacts[(int)Material.Plastic, 0].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
610 m_materialContacts[(int)Material.Plastic, 0].surface.mu = 30f;
611 m_materialContacts[(int)Material.Plastic, 0].surface.bounce = 0.2f;
612 m_materialContacts[(int)Material.Plastic, 0].surface.soft_cfm = 0.0f;
613 m_materialContacts[(int)Material.Plastic, 0].surface.soft_erp = 0.50f;
614
615 m_materialContacts[(int)Material.Plastic, 1] = new d.Contact();
616 m_materialContacts[(int)Material.Plastic, 1].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
617 m_materialContacts[(int)Material.Plastic, 1].surface.mu = 20f;
618 m_materialContacts[(int)Material.Plastic, 1].surface.bounce = 0.2f;
619 m_materialContacts[(int)Material.Plastic, 1].surface.soft_cfm = 0.0f;
620 m_materialContacts[(int)Material.Plastic, 1].surface.soft_erp = 0.50f;
621
622 m_materialContacts[(int)Material.Rubber, 0] = new d.Contact();
623 m_materialContacts[(int)Material.Rubber, 0].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
624 m_materialContacts[(int)Material.Rubber, 0].surface.mu = 150f;
625 m_materialContacts[(int)Material.Rubber, 0].surface.bounce = 0.7f;
626 m_materialContacts[(int)Material.Rubber, 0].surface.soft_cfm = 0.0f;
627 m_materialContacts[(int)Material.Rubber, 0].surface.soft_erp = 0.50f;
628
629 m_materialContacts[(int)Material.Rubber, 1] = new d.Contact();
630 m_materialContacts[(int)Material.Rubber, 1].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
631 m_materialContacts[(int)Material.Rubber, 1].surface.mu = 100f;
632 m_materialContacts[(int)Material.Rubber, 1].surface.bounce = 0.7f;
633 m_materialContacts[(int)Material.Rubber, 1].surface.soft_cfm = 0.0f;
634 m_materialContacts[(int)Material.Rubber, 1].surface.soft_erp = 0.50f;
635
636 d.HashSpaceSetLevels(space, worldHashspaceLow, worldHashspaceHigh);
637
638 // Set the gravity,, don't disable things automatically (we set it explicitly on some things)
639
640 d.WorldSetGravity(world, gravityx, gravityy, gravityz);
641 d.WorldSetContactSurfaceLayer(world, contactsurfacelayer);
642
643
644 d.WorldSetLinearDampingThreshold(world, 256f);
645 d.WorldSetLinearDamping(world, 256f);
646// d.WorldSetLinearDampingThreshold(world, 0.01f);
647// d.WorldSetLinearDamping(world, 0.1f);
648 d.WorldSetAngularDampingThreshold(world, 256f);
649 d.WorldSetAngularDamping(world, 256f);
650 d.WorldSetMaxAngularSpeed(world, 256f);
651
652 // Set how many steps we go without running collision testing
653 // This is in addition to the step size.
654 // Essentially Steps * m_physicsiterations
655 d.WorldSetQuickStepNumIterations(world, m_physicsiterations);
656 //d.WorldSetContactMaxCorrectingVel(world, 1000.0f);
657
658
659
660 for (int i = 0; i < staticPrimspace.GetLength(0); i++)
661 {
662 for (int j = 0; j < staticPrimspace.GetLength(1); j++)
663 {
664 staticPrimspace[i, j] = IntPtr.Zero;
665 }
666 }
667 }
668
669 internal void waitForSpaceUnlock(IntPtr space)
670 {
671 //if (space != IntPtr.Zero)
672 //while (d.SpaceLockQuery(space)) { } // Wait and do nothing
673 }
674
675 /// <summary>
676 /// Debug space message for printing the space that a prim/avatar is in.
677 /// </summary>
678 /// <param name="pos"></param>
679 /// <returns>Returns which split up space the given position is in.</returns>
680 public string whichspaceamIin(Vector3 pos)
681 {
682 return calculateSpaceForGeom(pos).ToString();
683 }
684
685 #region Collision Detection
686
687 /// <summary>
688 /// This is our near callback. A geometry is near a body
689 /// </summary>
690 /// <param name="space">The space that contains the geoms. Remember, spaces are also geoms</param>
691 /// <param name="g1">a geometry or space</param>
692 /// <param name="g2">another geometry or space</param>
693 private void near(IntPtr space, IntPtr g1, IntPtr g2)
694 {
695 // no lock here! It's invoked from within Simulate(), which is thread-locked
696
697 // Test if we're colliding a geom with a space.
698 // If so we have to drill down into the space recursively
699//Console.WriteLine("near -----------"); //##
700 if (d.GeomIsSpace(g1) || d.GeomIsSpace(g2))
701 {
702 if (g1 == IntPtr.Zero || g2 == IntPtr.Zero)
703 return;
704
705 // Separating static prim geometry spaces.
706 // We'll be calling near recursivly if one
707 // of them is a space to find all of the
708 // contact points in the space
709 try
710 {
711 d.SpaceCollide2(g1, g2, IntPtr.Zero, nearCallback);
712 }
713 catch (AccessViolationException)
714 {
715 m_log.Warn("[PHYSICS]: Unable to collide test a space");
716 return;
717 }
718 //Colliding a space or a geom with a space or a geom. so drill down
719
720 //Collide all geoms in each space..
721 //if (d.GeomIsSpace(g1)) d.SpaceCollide(g1, IntPtr.Zero, nearCallback);
722 //if (d.GeomIsSpace(g2)) d.SpaceCollide(g2, IntPtr.Zero, nearCallback);
723 return;
724 }
725
726 if (g1 == IntPtr.Zero || g2 == IntPtr.Zero)
727 return;
728
729 IntPtr b1 = d.GeomGetBody(g1);
730 IntPtr b2 = d.GeomGetBody(g2);
731
732 // d.GeomClassID id = d.GeomGetClass(g1);
733
734 String name1 = null;
735 String name2 = null;
736
737 if (!geom_name_map.TryGetValue(g1, out name1))
738 {
739 name1 = "null";
740 }
741 if (!geom_name_map.TryGetValue(g2, out name2))
742 {
743 name2 = "null";
744 }
745
746 //if (id == d.GeomClassId.TriMeshClass)
747 //{
748 // m_log.InfoFormat("near: A collision was detected between {1} and {2}", 0, name1, name2);
749 //m_log.Debug("near: A collision was detected between {1} and {2}", 0, name1, name2);
750 //}
751
752 // Figure out how many contact points we have
753 int count = 0;
754 try
755 {
756 // Colliding Geom To Geom
757 // This portion of the function 'was' blatantly ripped off from BoxStack.cs
758
759 if (g1 == g2)
760 return; // Can't collide with yourself
761
762 if (b1 != IntPtr.Zero && b2 != IntPtr.Zero && d.AreConnectedExcluding(b1, b2, d.JointType.Contact))
763 return;
764
765 lock (contacts)
766 {
767 count = d.Collide(g1, g2, contacts.Length, contacts, d.ContactGeom.SizeOf);
768 if (count > contacts.Length)
769 m_log.Error("[PHYSICS]: Got " + count + " contacts when we asked for a maximum of " + contacts.Length);
770 }
771 }
772 catch (SEHException)
773 {
774 m_log.Error("[PHYSICS]: The Operating system shut down ODE because of corrupt memory. This could be a result of really irregular terrain. If this repeats continuously, restart using Basic Physics and terrain fill your terrain. Restarting the sim.");
775 ode.drelease(world);
776 base.TriggerPhysicsBasedRestart();
777 }
778 catch (Exception e)
779 {
780 m_log.WarnFormat("[PHYSICS]: Unable to collide test an object: {0}", e.Message);
781 return;
782 }
783
784 PhysicsActor p1;
785 PhysicsActor p2;
786
787 if (!actor_name_map.TryGetValue(g1, out p1))
788 {
789 p1 = PANull;
790 }
791
792 if (!actor_name_map.TryGetValue(g2, out p2))
793 {
794 p2 = PANull;
795 }
796
797 ContactPoint maxDepthContact = new ContactPoint();
798 if (p1.CollisionScore + count >= float.MaxValue)
799 p1.CollisionScore = 0;
800 p1.CollisionScore += count;
801
802 if (p2.CollisionScore + count >= float.MaxValue)
803 p2.CollisionScore = 0;
804 p2.CollisionScore += count;
805 for (int i = 0; i < count; i++)
806 {
807 d.ContactGeom curContact = contacts[i];
808
809 if (curContact.depth > maxDepthContact.PenetrationDepth)
810 {
811 maxDepthContact = new ContactPoint(
812 new Vector3(curContact.pos.X, curContact.pos.Y, curContact.pos.Z),
813 new Vector3(curContact.normal.X, curContact.normal.Y, curContact.normal.Z),
814 curContact.depth
815 );
816 }
817
818 //m_log.Warn("[CCOUNT]: " + count);
819 IntPtr joint;
820 // If we're colliding with terrain, use 'TerrainContact' instead of AvatarStaticprimContact.
821 // allows us to have different settings
822
823 // We only need to test p2 for 'jump crouch purposes'
824 if (p2 is OdeCharacter && p1.PhysicsActorType == (int)ActorTypes.Prim)
825 {
826 // Testing if the collision is at the feet of the avatar
827
828 //m_log.DebugFormat("[PHYSICS]: {0} - {1} - {2} - {3}", curContact.pos.Z, p2.Position.Z, (p2.Position.Z - curContact.pos.Z), (p2.Size.Z * 0.6f));
829//#@ if ((p2.Position.Z - curContact.pos.Z) > (p2.Size.Z * 0.6f))
830//#@ p2.IsColliding = true;
831 if ((p2.Position.Z - curContact.pos.Z) > (p2.Size.Z * 0.6f)){ //##
832 p2.IsColliding = true; //##
833 }else{
834
835 } //##
836 }
837 else
838 {
839 p2.IsColliding = true;
840 }
841
842 //if ((framecount % m_returncollisions) == 0)
843
844 switch (p1.PhysicsActorType)
845 {
846 case (int)ActorTypes.Agent:
847 p2.CollidingObj = true;
848 break;
849 case (int)ActorTypes.Prim:
850 if (p2.Velocity.LengthSquared() > 0.0f)
851 p2.CollidingObj = true;
852 break;
853 case (int)ActorTypes.Unknown:
854 p2.CollidingGround = true;
855 break;
856 default:
857 p2.CollidingGround = true;
858 break;
859 }
860
861 // we don't want prim or avatar to explode
862
863 #region InterPenetration Handling - Unintended physics explosions
864# region disabled code1
865
866 if (curContact.depth >= 0.08f)
867 {
868 //This is disabled at the moment only because it needs more tweaking
869 //It will eventually be uncommented
870 /*
871 if (AvatarStaticprimContact.depth >= 1.00f)
872 {
873 //m_log.Debug("[PHYSICS]: " + AvatarStaticprimContact.depth.ToString());
874 }
875
876 //If you interpenetrate a prim with an agent
877 if ((p2.PhysicsActorType == (int) ActorTypes.Agent &&
878 p1.PhysicsActorType == (int) ActorTypes.Prim) ||
879 (p1.PhysicsActorType == (int) ActorTypes.Agent &&
880 p2.PhysicsActorType == (int) ActorTypes.Prim))
881 {
882
883 //AvatarStaticprimContact.depth = AvatarStaticprimContact.depth * 4.15f;
884 /*
885 if (p2.PhysicsActorType == (int) ActorTypes.Agent)
886 {
887 p2.CollidingObj = true;
888 AvatarStaticprimContact.depth = 0.003f;
889 p2.Velocity = p2.Velocity + new PhysicsVector(0, 0, 2.5f);
890 OdeCharacter character = (OdeCharacter) p2;
891 character.SetPidStatus(true);
892 AvatarStaticprimContact.pos = new d.Vector3(AvatarStaticprimContact.pos.X + (p1.Size.X / 2), AvatarStaticprimContact.pos.Y + (p1.Size.Y / 2), AvatarStaticprimContact.pos.Z + (p1.Size.Z / 2));
893
894 }
895 else
896 {
897
898 //AvatarStaticprimContact.depth = 0.0000000f;
899 }
900 if (p1.PhysicsActorType == (int) ActorTypes.Agent)
901 {
902
903 p1.CollidingObj = true;
904 AvatarStaticprimContact.depth = 0.003f;
905 p1.Velocity = p1.Velocity + new PhysicsVector(0, 0, 2.5f);
906 AvatarStaticprimContact.pos = new d.Vector3(AvatarStaticprimContact.pos.X + (p2.Size.X / 2), AvatarStaticprimContact.pos.Y + (p2.Size.Y / 2), AvatarStaticprimContact.pos.Z + (p2.Size.Z / 2));
907 OdeCharacter character = (OdeCharacter)p1;
908 character.SetPidStatus(true);
909 }
910 else
911 {
912
913 //AvatarStaticprimContact.depth = 0.0000000f;
914 }
915
916
917
918 }
919*/
920 // If you interpenetrate a prim with another prim
921 /*
922 if (p1.PhysicsActorType == (int) ActorTypes.Prim && p2.PhysicsActorType == (int) ActorTypes.Prim)
923 {
924 #region disabledcode2
925 //OdePrim op1 = (OdePrim)p1;
926 //OdePrim op2 = (OdePrim)p2;
927 //op1.m_collisionscore++;
928 //op2.m_collisionscore++;
929
930 //if (op1.m_collisionscore > 8000 || op2.m_collisionscore > 8000)
931 //{
932 //op1.m_taintdisable = true;
933 //AddPhysicsActorTaint(p1);
934 //op2.m_taintdisable = true;
935 //AddPhysicsActorTaint(p2);
936 //}
937
938 //if (AvatarStaticprimContact.depth >= 0.25f)
939 //{
940 // Don't collide, one or both prim will expld.
941
942 //op1.m_interpenetrationcount++;
943 //op2.m_interpenetrationcount++;
944 //interpenetrations_before_disable = 200;
945 //if (op1.m_interpenetrationcount >= interpenetrations_before_disable)
946 //{
947 //op1.m_taintdisable = true;
948 //AddPhysicsActorTaint(p1);
949 //}
950 //if (op2.m_interpenetrationcount >= interpenetrations_before_disable)
951 //{
952 // op2.m_taintdisable = true;
953 //AddPhysicsActorTaint(p2);
954 //}
955
956 //AvatarStaticprimContact.depth = AvatarStaticprimContact.depth / 8f;
957 //AvatarStaticprimContact.normal = new d.Vector3(0, 0, 1);
958 //}
959 //if (op1.m_disabled || op2.m_disabled)
960 //{
961 //Manually disabled objects stay disabled
962 //AvatarStaticprimContact.depth = 0f;
963 //}
964 #endregion
965 }
966 */
967#endregion
968 if (curContact.depth >= 1.00f)
969 {
970 //m_log.Info("[P]: " + AvatarStaticprimContact.depth.ToString());
971 if ((p2.PhysicsActorType == (int) ActorTypes.Agent &&
972 p1.PhysicsActorType == (int) ActorTypes.Unknown) ||
973 (p1.PhysicsActorType == (int) ActorTypes.Agent &&
974 p2.PhysicsActorType == (int) ActorTypes.Unknown))
975 {
976 if (p2.PhysicsActorType == (int) ActorTypes.Agent)
977 {
978 if (p2 is OdeCharacter)
979 {
980 OdeCharacter character = (OdeCharacter) p2;
981
982 //p2.CollidingObj = true;
983 curContact.depth = 0.00000003f;
984 p2.Velocity = p2.Velocity + new Vector3(0f, 0f, 0.5f);
985 curContact.pos =
986 new d.Vector3(curContact.pos.X + (p1.Size.X/2),
987 curContact.pos.Y + (p1.Size.Y/2),
988 curContact.pos.Z + (p1.Size.Z/2));
989 character.SetPidStatus(true);
990 }
991 }
992
993
994 if (p1.PhysicsActorType == (int) ActorTypes.Agent)
995 {
996 if (p1 is OdeCharacter)
997 {
998 OdeCharacter character = (OdeCharacter) p1;
999
1000 //p2.CollidingObj = true;
1001 curContact.depth = 0.00000003f;
1002 p1.Velocity = p1.Velocity + new Vector3(0f, 0f, 0.5f);
1003 curContact.pos =
1004 new d.Vector3(curContact.pos.X + (p1.Size.X/2),
1005 curContact.pos.Y + (p1.Size.Y/2),
1006 curContact.pos.Z + (p1.Size.Z/2));
1007 character.SetPidStatus(true);
1008 }
1009 }
1010 }
1011 }
1012 }
1013
1014 #endregion
1015
1016 // Logic for collision handling
1017 // Note, that if *all* contacts are skipped (VolumeDetect)
1018 // The prim still detects (and forwards) collision events but
1019 // appears to be phantom for the world
1020 Boolean skipThisContact = false;
1021
1022 if ((p1 is OdePrim) && (((OdePrim)p1).m_isVolumeDetect))
1023 skipThisContact = true; // No collision on volume detect prims
1024
1025 if (!skipThisContact && (p2 is OdePrim) && (((OdePrim)p2).m_isVolumeDetect))
1026 skipThisContact = true; // No collision on volume detect prims
1027
1028 if (!skipThisContact && curContact.depth < 0f)
1029 skipThisContact = true;
1030
1031 if (!skipThisContact && checkDupe(curContact, p2.PhysicsActorType))
1032 skipThisContact = true;
1033
1034 const int maxContactsbeforedeath = 4000;
1035 joint = IntPtr.Zero;
1036
1037 if (!skipThisContact)
1038 {
1039 // Add contact joints with materials params----------------------------------
1040 // p1 is what is being hit, p2 is the physical object doing the hitting
1041 int material = (int) Material.Wood;
1042 int movintYN = 0; // 1 = Sliding; 0 = static or fell onto
1043 if (Math.Abs(p2.Velocity.X) > 0.01f || Math.Abs(p2.Velocity.Y) > 0.01f) movintYN = 1;
1044
1045 // If we're colliding against terrain
1046 if (name1 == "Terrain" || name2 == "Terrain")
1047 {
1048 // If we're moving
1049 if ((p2.PhysicsActorType == (int) ActorTypes.Agent) && (movintYN == 1))
1050 {
1051 //$ Av walk/run on terrain (not falling) Use the Avatar movement terrain contact
1052 AvatarMovementTerrainContact.geom = curContact;
1053 _perloopContact.Add(curContact);
1054 if (m_global_contactcount < maxContactsbeforedeath)
1055 {
1056 joint = d.JointCreateContact(world, contactgroup, ref AvatarMovementTerrainContact);
1057 m_global_contactcount++;
1058 }
1059 }
1060 else
1061 {
1062 if (p2.PhysicsActorType == (int)ActorTypes.Agent)
1063 {
1064 //$ Av standing on terrain, Use the non moving Avata terrain contact
1065 TerrainContact.geom = curContact;
1066 _perloopContact.Add(curContact);
1067 if (m_global_contactcount < maxContactsbeforedeath)
1068 {
1069 joint = d.JointCreateContact(world, contactgroup, ref TerrainContact);
1070 m_global_contactcount++;
1071 }
1072 }
1073 else
1074 {
1075 if (p2.PhysicsActorType == (int)ActorTypes.Prim && p1.PhysicsActorType == (int)ActorTypes.Prim)
1076 {
1077 //& THIS NEVER HAPPENS? prim prim contact In terrain contact?
1078 // int pj294950 = 0;
1079 // prim terrain contact
1080
1081 if (p2 is OdePrim)
1082 material = ((OdePrim)p2).m_material;
1083 //m_log.DebugFormat("Material: {0}", material);
1084 m_materialContacts[material, movintYN].geom = curContact;
1085 _perloopContact.Add(curContact);
1086
1087 if (m_global_contactcount < maxContactsbeforedeath)
1088 {
1089 joint = d.JointCreateContact(world, contactgroup, ref m_materialContacts[material, movintYN]);
1090 m_global_contactcount++;
1091
1092 }
1093
1094 }
1095 else
1096 {
1097 //$ prim on terrain contact
1098 if (p2 is OdePrim)
1099 material = ((OdePrim)p2).m_material;
1100 //m_log.DebugFormat("Material: {0}", material);
1101 m_materialContacts[material, movintYN].geom = curContact;
1102 _perloopContact.Add(curContact);
1103
1104 ContactCopy = m_materialContacts[material, movintYN];
1105 if(movintYN == 1)
1106 {
1107 // prevent excessive slide on terrain
1108 ContactCopy.surface.mu = m_materialContacts[material, movintYN].surface.mu * 30.0f;
1109 }
1110
1111 if (m_global_contactcount < maxContactsbeforedeath)
1112 {
1113 joint = d.JointCreateContact(world, contactgroup, ref ContactCopy);
1114 m_global_contactcount++;
1115 }
1116 }
1117 }
1118 }
1119 }
1120 else if (name1 == "Water" || name2 == "Water")
1121 {
1122 //$ This never happens! Perhaps water is treated like air?
1123 /*
1124 if ((p2.PhysicsActorType == (int) ActorTypes.Prim))
1125 {
1126 }
1127 else
1128 {
1129 }
1130 */
1131 //WaterContact.surface.soft_cfm = 0.0000f;
1132 //WaterContact.surface.soft_erp = 0.00000f;
1133 if (curContact.depth > 0.1f)
1134 {
1135 curContact.depth *= 52;
1136 //AvatarStaticprimContact.normal = new d.Vector3(0, 0, 1);
1137 //AvatarStaticprimContact.pos = new d.Vector3(0, 0, contact.pos.Z - 5f);
1138 }
1139 WaterContact.geom = curContact;
1140 _perloopContact.Add(curContact);
1141 if (m_global_contactcount < maxContactsbeforedeath)
1142 {
1143 joint = d.JointCreateContact(world, contactgroup, ref WaterContact);
1144 m_global_contactcount++;
1145 }
1146 //m_log.Info("[PHYSICS]: Prim Water Contact" + AvatarStaticprimContact.depth);
1147 }
1148 else
1149 {
1150
1151 // no terrain and no water, we're colliding with prim or avatar
1152 // check if we're moving
1153 if ((p2.PhysicsActorType == (int)ActorTypes.Agent))
1154 {
1155 //$ Avatar on Prim or other Avatar
1156 if (movintYN == 1)
1157 {
1158 // Use the AV Movement / prim contact
1159 AvatarMovementprimContact.geom = curContact;
1160 _perloopContact.Add(curContact);
1161 if (m_global_contactcount < maxContactsbeforedeath)
1162 {
1163 joint = d.JointCreateContact(world, contactgroup, ref AvatarMovementprimContact);
1164 m_global_contactcount++;
1165 }
1166 }
1167 else
1168 {
1169 // Use the Av non movement / prim contact
1170 AvatarStaticprimContact.geom = curContact;
1171 _perloopContact.Add(curContact);
1172 ContactCopy = AvatarStaticprimContact; // local copy so we can change locally
1173
1174 if (m_global_contactcount < maxContactsbeforedeath)
1175 {
1176 if (curContact.depth > 0.2)
1177 { // embedded, eject slowly
1178 ContactCopy.surface.soft_erp = 0.1f;
1179 ContactCopy.surface.soft_cfm = 0.1f;
1180 }
1181 else
1182 { // keep on the surface
1183 ContactCopy.surface.soft_erp = 0.3f;
1184 ContactCopy.surface.soft_cfm = 0.0f;
1185 }
1186 joint = d.JointCreateContact(world, contactgroup, ref ContactCopy);
1187 m_global_contactcount++;
1188 }
1189 }
1190 }
1191 else if (p2.PhysicsActorType == (int)ActorTypes.Prim)
1192 {
1193 //$ Prim on Prim
1194 //p1.PhysicsActorType
1195
1196 if (p2 is OdePrim) material = ((OdePrim)p2).m_material;
1197 //m_log.DebugFormat("Material: {0}", material);
1198
1199 m_materialContacts[material, movintYN].geom = curContact;
1200 _perloopContact.Add(curContact);
1201
1202 if (m_global_contactcount < maxContactsbeforedeath)
1203 {
1204 joint = d.JointCreateContact(world, contactgroup, ref m_materialContacts[material, movintYN]);
1205 m_global_contactcount++;
1206 }
1207 }
1208 }
1209
1210 if (m_global_contactcount < maxContactsbeforedeath && joint != IntPtr.Zero) // stack collide!
1211 {
1212 d.JointAttach(joint, b1, b2);
1213 m_global_contactcount++;
1214 }
1215
1216 }
1217 collision_accounting_events(p1, p2, maxDepthContact);
1218 if (count > geomContactPointsStartthrottle)
1219 {
1220 // If there are more then 3 contact points, it's likely
1221 // that we've got a pile of objects, so ...
1222 // We don't want to send out hundreds of terse updates over and over again
1223 // so lets throttle them and send them again after it's somewhat sorted out.
1224 p2.ThrottleUpdates = true;
1225 }
1226 //m_log.Debug(count.ToString());
1227 //m_log.Debug("near: A collision was detected between {1} and {2}", 0, name1, name2);
1228 } // end for i.. loop
1229 } // end near
1230
1231 private bool checkDupe(d.ContactGeom contactGeom, int atype)
1232 {
1233 bool result = false;
1234 //return result;
1235 if (!m_filterCollisions)
1236 return false;
1237
1238 ActorTypes at = (ActorTypes)atype;
1239 lock (_perloopContact)
1240 {
1241 foreach (d.ContactGeom contact in _perloopContact)
1242 {
1243 //if ((contact.g1 == contactGeom.g1 && contact.g2 == contactGeom.g2))
1244 //{
1245 // || (contact.g2 == contactGeom.g1 && contact.g1 == contactGeom.g2)
1246 if (at == ActorTypes.Agent)
1247 {
1248 if (((Math.Abs(contactGeom.normal.X - contact.normal.X) < 1.026f) && (Math.Abs(contactGeom.normal.Y - contact.normal.Y) < 0.303f) && (Math.Abs(contactGeom.normal.Z - contact.normal.Z) < 0.065f)) && contactGeom.g1 != LandGeom && contactGeom.g2 != LandGeom)
1249 {
1250
1251 if (Math.Abs(contact.depth - contactGeom.depth) < 0.052f)
1252 {
1253 //contactGeom.depth *= .00005f;
1254 //m_log.DebugFormat("[Collsion]: Depth {0}", Math.Abs(contact.depth - contactGeom.depth));
1255 // m_log.DebugFormat("[Collision]: <{0},{1},{2}>", Math.Abs(contactGeom.normal.X - contact.normal.X), Math.Abs(contactGeom.normal.Y - contact.normal.Y), Math.Abs(contactGeom.normal.Z - contact.normal.Z));
1256 result = true;
1257 break;
1258 }
1259 else
1260 {
1261 //m_log.DebugFormat("[Collsion]: Depth {0}", Math.Abs(contact.depth - contactGeom.depth));
1262 }
1263 }
1264 else
1265 {
1266 //m_log.DebugFormat("[Collision]: <{0},{1},{2}>", Math.Abs(contactGeom.normal.X - contact.normal.X), Math.Abs(contactGeom.normal.Y - contact.normal.Y), Math.Abs(contactGeom.normal.Z - contact.normal.Z));
1267 //int i = 0;
1268 }
1269 }
1270 else if (at == ActorTypes.Prim)
1271 {
1272 //d.AABB aabb1 = new d.AABB();
1273 //d.AABB aabb2 = new d.AABB();
1274
1275 //d.GeomGetAABB(contactGeom.g2, out aabb2);
1276 //d.GeomGetAABB(contactGeom.g1, out aabb1);
1277 //aabb1.
1278 if (((Math.Abs(contactGeom.normal.X - contact.normal.X) < 1.026f) && (Math.Abs(contactGeom.normal.Y - contact.normal.Y) < 0.303f) && (Math.Abs(contactGeom.normal.Z - contact.normal.Z) < 0.065f)) && contactGeom.g1 != LandGeom && contactGeom.g2 != LandGeom)
1279 {
1280 if (contactGeom.normal.X == contact.normal.X && contactGeom.normal.Y == contact.normal.Y && contactGeom.normal.Z == contact.normal.Z)
1281 {
1282 if (Math.Abs(contact.depth - contactGeom.depth) < 0.272f)
1283 {
1284 result = true;
1285 break;
1286 }
1287 }
1288 //m_log.DebugFormat("[Collsion]: Depth {0}", Math.Abs(contact.depth - contactGeom.depth));
1289 //m_log.DebugFormat("[Collision]: <{0},{1},{2}>", Math.Abs(contactGeom.normal.X - contact.normal.X), Math.Abs(contactGeom.normal.Y - contact.normal.Y), Math.Abs(contactGeom.normal.Z - contact.normal.Z));
1290 }
1291
1292 }
1293
1294 //}
1295
1296 }
1297 }
1298 return result;
1299 }
1300
1301 private void collision_accounting_events(PhysicsActor p1, PhysicsActor p2, ContactPoint contact)
1302 {
1303 // obj1LocalID = 0;
1304 //returncollisions = false;
1305 obj2LocalID = 0;
1306 //ctype = 0;
1307 //cStartStop = 0;
1308 if (!p2.SubscribedEvents() && !p1.SubscribedEvents())
1309 return;
1310
1311 switch ((ActorTypes)p2.PhysicsActorType)
1312 {
1313 case ActorTypes.Agent:
1314 cc2 = (OdeCharacter)p2;
1315
1316 // obj1LocalID = cc2.m_localID;
1317 switch ((ActorTypes)p1.PhysicsActorType)
1318 {
1319 case ActorTypes.Agent:
1320 cc1 = (OdeCharacter)p1;
1321 obj2LocalID = cc1.m_localID;
1322 cc1.AddCollisionEvent(cc2.m_localID, contact);
1323 //ctype = (int)CollisionCategories.Character;
1324
1325 //if (cc1.CollidingObj)
1326 //cStartStop = (int)StatusIndicators.Generic;
1327 //else
1328 //cStartStop = (int)StatusIndicators.Start;
1329
1330 //returncollisions = true;
1331 break;
1332 case ActorTypes.Prim:
1333 if (p1 is OdePrim)
1334 {
1335 cp1 = (OdePrim) p1;
1336 obj2LocalID = cp1.m_localID;
1337 cp1.AddCollisionEvent(cc2.m_localID, contact);
1338 }
1339 //ctype = (int)CollisionCategories.Geom;
1340
1341 //if (cp1.CollidingObj)
1342 //cStartStop = (int)StatusIndicators.Generic;
1343 //else
1344 //cStartStop = (int)StatusIndicators.Start;
1345
1346 //returncollisions = true;
1347 break;
1348
1349 case ActorTypes.Ground:
1350 case ActorTypes.Unknown:
1351 obj2LocalID = 0;
1352 //ctype = (int)CollisionCategories.Land;
1353 //returncollisions = true;
1354 break;
1355 }
1356
1357 cc2.AddCollisionEvent(obj2LocalID, contact);
1358 break;
1359 case ActorTypes.Prim:
1360
1361 if (p2 is OdePrim)
1362 {
1363 cp2 = (OdePrim) p2;
1364
1365 // obj1LocalID = cp2.m_localID;
1366 switch ((ActorTypes) p1.PhysicsActorType)
1367 {
1368 case ActorTypes.Agent:
1369 if (p1 is OdeCharacter)
1370 {
1371 cc1 = (OdeCharacter) p1;
1372 obj2LocalID = cc1.m_localID;
1373 cc1.AddCollisionEvent(cp2.m_localID, contact);
1374 //ctype = (int)CollisionCategories.Character;
1375
1376 //if (cc1.CollidingObj)
1377 //cStartStop = (int)StatusIndicators.Generic;
1378 //else
1379 //cStartStop = (int)StatusIndicators.Start;
1380 //returncollisions = true;
1381 }
1382 break;
1383 case ActorTypes.Prim:
1384
1385 if (p1 is OdePrim)
1386 {
1387 cp1 = (OdePrim) p1;
1388 obj2LocalID = cp1.m_localID;
1389 cp1.AddCollisionEvent(cp2.m_localID, contact);
1390 //ctype = (int)CollisionCategories.Geom;
1391
1392 //if (cp1.CollidingObj)
1393 //cStartStop = (int)StatusIndicators.Generic;
1394 //else
1395 //cStartStop = (int)StatusIndicators.Start;
1396
1397 //returncollisions = true;
1398 }
1399 break;
1400
1401 case ActorTypes.Ground:
1402 case ActorTypes.Unknown:
1403 obj2LocalID = 0;
1404 //ctype = (int)CollisionCategories.Land;
1405
1406 //returncollisions = true;
1407 break;
1408 }
1409
1410 cp2.AddCollisionEvent(obj2LocalID, contact);
1411 }
1412 break;
1413 }
1414 //if (returncollisions)
1415 //{
1416
1417 //lock (m_storedCollisions)
1418 //{
1419 //cDictKey = obj1LocalID.ToString() + obj2LocalID.ToString() + cStartStop.ToString() + ctype.ToString();
1420 //if (m_storedCollisions.ContainsKey(cDictKey))
1421 //{
1422 //sCollisionData objd = m_storedCollisions[cDictKey];
1423 //objd.NumberOfCollisions += 1;
1424 //objd.lastframe = framecount;
1425 //m_storedCollisions[cDictKey] = objd;
1426 //}
1427 //else
1428 //{
1429 //sCollisionData objd = new sCollisionData();
1430 //objd.ColliderLocalId = obj1LocalID;
1431 //objd.CollidedWithLocalId = obj2LocalID;
1432 //objd.CollisionType = ctype;
1433 //objd.NumberOfCollisions = 1;
1434 //objd.lastframe = framecount;
1435 //objd.StatusIndicator = cStartStop;
1436 //m_storedCollisions.Add(cDictKey, objd);
1437 //}
1438 //}
1439 // }
1440 }
1441
1442 public int TriArrayCallback(IntPtr trimesh, IntPtr refObject, int[] triangleIndex, int triCount)
1443 {
1444 /* String name1 = null;
1445 String name2 = null;
1446
1447 if (!geom_name_map.TryGetValue(trimesh, out name1))
1448 {
1449 name1 = "null";
1450 }
1451 if (!geom_name_map.TryGetValue(refObject, out name2))
1452 {
1453 name2 = "null";
1454 }
1455
1456 m_log.InfoFormat("TriArrayCallback: A collision was detected between {1} and {2}", 0, name1, name2);
1457 */
1458 return 1;
1459 }
1460
1461 public int TriCallback(IntPtr trimesh, IntPtr refObject, int triangleIndex)
1462 {
1463 String name1 = null;
1464 String name2 = null;
1465
1466 if (!geom_name_map.TryGetValue(trimesh, out name1))
1467 {
1468 name1 = "null";
1469 }
1470
1471 if (!geom_name_map.TryGetValue(refObject, out name2))
1472 {
1473 name2 = "null";
1474 }
1475
1476 // m_log.InfoFormat("TriCallback: A collision was detected between {1} and {2}. Index was {3}", 0, name1, name2, triangleIndex);
1477
1478 d.Vector3 v0 = new d.Vector3();
1479 d.Vector3 v1 = new d.Vector3();
1480 d.Vector3 v2 = new d.Vector3();
1481
1482 d.GeomTriMeshGetTriangle(trimesh, 0, ref v0, ref v1, ref v2);
1483 // m_log.DebugFormat("Triangle {0} is <{1},{2},{3}>, <{4},{5},{6}>, <{7},{8},{9}>", triangleIndex, v0.X, v0.Y, v0.Z, v1.X, v1.Y, v1.Z, v2.X, v2.Y, v2.Z);
1484
1485 return 1;
1486 }
1487
1488 /// <summary>
1489 /// This is our collision testing routine in ODE
1490 /// </summary>
1491 /// <param name="timeStep"></param>
1492 private void collision_optimized(float timeStep)
1493 {
1494 _perloopContact.Clear();
1495
1496 lock (_characters)
1497 {
1498 foreach (OdeCharacter chr in _characters)
1499 {
1500 // Reset the collision values to false
1501 // since we don't know if we're colliding yet
1502
1503 // For some reason this can happen. Don't ask...
1504 //
1505 if (chr == null)
1506 continue;
1507
1508 if (chr.Shell == IntPtr.Zero || chr.Body == IntPtr.Zero)
1509 continue;
1510
1511 chr.IsColliding = false;
1512 chr.CollidingGround = false;
1513 chr.CollidingObj = false;
1514
1515 // test the avatar's geometry for collision with the space
1516 // This will return near and the space that they are the closest to
1517 // And we'll run this again against the avatar and the space segment
1518 // This will return with a bunch of possible objects in the space segment
1519 // and we'll run it again on all of them.
1520 try
1521 {
1522 d.SpaceCollide2(space, chr.Shell, IntPtr.Zero, nearCallback);
1523 }
1524 catch (AccessViolationException)
1525 {
1526 m_log.Warn("[PHYSICS]: Unable to space collide");
1527 }
1528 //float terrainheight = GetTerrainHeightAtXY(chr.Position.X, chr.Position.Y);
1529 //if (chr.Position.Z + (chr.Velocity.Z * timeStep) < terrainheight + 10)
1530 //{
1531 //chr.Position.Z = terrainheight + 10.0f;
1532 //forcedZ = true;
1533 //}
1534 }
1535 }
1536
1537 lock (_activeprims)
1538 {
1539 List<OdePrim> removeprims = null;
1540 foreach (OdePrim chr in _activeprims)
1541 {
1542 if (chr.Body != IntPtr.Zero && d.BodyIsEnabled(chr.Body) && (!chr.m_disabled) && !chr.m_outofBounds)
1543 {
1544 try
1545 {
1546 lock (chr)
1547 {
1548 if (space != IntPtr.Zero && chr.prim_geom != IntPtr.Zero && chr.m_taintremove == false)
1549 {
1550 d.SpaceCollide2(space, chr.prim_geom, IntPtr.Zero, nearCallback);
1551 }
1552 else
1553 {
1554 if (removeprims == null)
1555 {
1556 removeprims = new List<OdePrim>();
1557 }
1558 removeprims.Add(chr);
1559 /// Commented this because it triggers on every bullet
1560 //m_log.Debug("[PHYSICS]: unable to collide test active prim against space. The space was zero, the geom was zero or it was in the process of being removed. Removed it from the active prim list. This needs to be fixed!");
1561 }
1562 }
1563 }
1564 catch (AccessViolationException)
1565 {
1566 m_log.Warn("[PHYSICS]: Unable to space collide");
1567 }
1568 }
1569 }
1570 if (removeprims != null)
1571 {
1572 foreach (OdePrim chr in removeprims)
1573 {
1574 _activeprims.Remove(chr);
1575 }
1576 }
1577 }
1578
1579 _perloopContact.Clear();
1580 }
1581
1582 #endregion
1583
1584 public override void Combine(PhysicsScene pScene, Vector3 offset, Vector3 extents)
1585 {
1586 m_worldOffset = offset;
1587 WorldExtents = new Vector2(extents.X, extents.Y);
1588 m_parentScene = pScene;
1589
1590 }
1591
1592 // Recovered for use by fly height. Kitto Flora
1593 public float GetTerrainHeightAtXY(float x, float y)
1594 {
1595
1596 int offsetX = ((int)(x / (int)Constants.RegionSize)) * (int)Constants.RegionSize;
1597 int offsetY = ((int)(y / (int)Constants.RegionSize)) * (int)Constants.RegionSize;
1598
1599 IntPtr heightFieldGeom = IntPtr.Zero;
1600
1601 if (RegionTerrain.TryGetValue(new Vector3(offsetX,offsetY,0), out heightFieldGeom))
1602 {
1603 if (heightFieldGeom != IntPtr.Zero)
1604 {
1605 if (TerrainHeightFieldHeights.ContainsKey(heightFieldGeom))
1606 {
1607
1608 int index;
1609
1610
1611 if ((int)x > WorldExtents.X || (int)y > WorldExtents.Y ||
1612 (int)x < 0.001f || (int)y < 0.001f)
1613 return 0;
1614
1615 x = x - offsetX;
1616 y = y - offsetY;
1617
1618 index = (int)((int)x * ((int)Constants.RegionSize + 2) + (int)y);
1619
1620 if (index < TerrainHeightFieldHeights[heightFieldGeom].Length)
1621 {
1622 //m_log.DebugFormat("x{0} y{1} = {2}", x, y, (float)TerrainHeightFieldHeights[heightFieldGeom][index]);
1623 return (float)TerrainHeightFieldHeights[heightFieldGeom][index];
1624 }
1625
1626 else
1627 return 0f;
1628 }
1629 else
1630 {
1631 return 0f;
1632 }
1633
1634 }
1635 else
1636 {
1637 return 0f;
1638 }
1639
1640 }
1641 else
1642 {
1643 return 0f;
1644 }
1645
1646
1647 }
1648// End recovered. Kitto Flora
1649
1650 public void addCollisionEventReporting(PhysicsActor obj)
1651 {
1652 lock (_collisionEventPrim)
1653 {
1654 if (!_collisionEventPrim.Contains(obj))
1655 _collisionEventPrim.Add(obj);
1656 }
1657 }
1658
1659 public void remCollisionEventReporting(PhysicsActor obj)
1660 {
1661 lock (_collisionEventPrim)
1662 {
1663 if (!_collisionEventPrim.Contains(obj))
1664 _collisionEventPrim.Remove(obj);
1665 }
1666 }
1667
1668 #region Add/Remove Entities
1669
1670 public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying)
1671 {
1672 Vector3 pos;
1673 pos.X = position.X;
1674 pos.Y = position.Y;
1675 pos.Z = position.Z;
1676 OdeCharacter newAv = new OdeCharacter(avName, this, pos, ode, size, avPIDD, avPIDP, avCapRadius, avStandupTensor, avDensity, avHeightFudgeFactor, avMovementDivisorWalk, avMovementDivisorRun);
1677 newAv.Flying = isFlying;
1678 newAv.MinimumGroundFlightOffset = minimumGroundFlightOffset;
1679
1680 return newAv;
1681 }
1682
1683 public void AddCharacter(OdeCharacter chr)
1684 {
1685 lock (_characters)
1686 {
1687 if (!_characters.Contains(chr))
1688 {
1689 _characters.Add(chr);
1690 if (chr.bad)
1691 m_log.DebugFormat("[PHYSICS] Added BAD actor {0} to characters list", chr.m_uuid);
1692 }
1693 }
1694 }
1695
1696 public void RemoveCharacter(OdeCharacter chr)
1697 {
1698 lock (_characters)
1699 {
1700 if (_characters.Contains(chr))
1701 {
1702 _characters.Remove(chr);
1703 }
1704 }
1705 }
1706 public void BadCharacter(OdeCharacter chr)
1707 {
1708 lock (_badCharacter)
1709 {
1710 if (!_badCharacter.Contains(chr))
1711 _badCharacter.Add(chr);
1712 }
1713 }
1714
1715 public override void RemoveAvatar(PhysicsActor actor)
1716 {
1717 //m_log.Debug("[PHYSICS]:ODELOCK");
1718 ((OdeCharacter) actor).Destroy();
1719
1720 }
1721
1722 private PhysicsActor AddPrim(String name, Vector3 position, Vector3 size, Quaternion rotation,
1723 IMesh mesh, PrimitiveBaseShape pbs, bool isphysical, bool isphantom, byte shapetype, uint localid)
1724 {
1725
1726 Vector3 pos = position;
1727 Vector3 siz = size;
1728 Quaternion rot = rotation;
1729
1730 OdePrim newPrim;
1731 lock (OdeLock)
1732 {
1733 newPrim = new OdePrim(name, this, pos, siz, rot, mesh, pbs, isphysical, isphantom, shapetype, ode, localid);
1734
1735 lock (_prims)
1736 _prims.Add(newPrim);
1737 }
1738
1739 return newPrim;
1740 }
1741
1742
1743 public void addActivePrim(OdePrim activatePrim)
1744 {
1745 // adds active prim.. (ones that should be iterated over in collisions_optimized
1746 lock (_activeprims)
1747 {
1748 if (!_activeprims.Contains(activatePrim))
1749 _activeprims.Add(activatePrim);
1750 //else
1751 // m_log.Warn("[PHYSICS]: Double Entry in _activeprims detected, potential crash immenent");
1752 }
1753 }
1754
1755 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
1756 Vector3 size, Quaternion rotation, bool isPhysical, uint localid)
1757 {
1758 PhysicsActor result;
1759 IMesh mesh = null;
1760
1761 if (needsMeshing(pbs))
1762 mesh = mesher.CreateMesh(primName, pbs, size, (int)LevelOfDetail.High, true);
1763
1764 result = AddPrim(primName, position, size, rotation, mesh, pbs, isPhysical,false,0, localid);
1765
1766 return result;
1767 }
1768
1769 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
1770 Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, uint localid)
1771 {
1772 PhysicsActor result;
1773 IMesh mesh = null;
1774
1775 if (needsMeshing(pbs))
1776 mesh = mesher.CreateMesh(primName, pbs, size, (int)LevelOfDetail.High, true);
1777
1778 result = AddPrim(primName, position, size, rotation, mesh, pbs, isPhysical, isPhantom,0, localid);
1779
1780 return result;
1781 }
1782
1783 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
1784 Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, byte shapetype, uint localid)
1785 {
1786 PhysicsActor result;
1787 IMesh mesh = null;
1788
1789 if (needsMeshing(pbs))
1790 mesh = mesher.CreateMesh(primName, pbs, size, (int)LevelOfDetail.High, true);
1791
1792 result = AddPrim(primName, position, size, rotation, mesh, pbs, isPhysical, isPhantom, shapetype, localid);
1793
1794 return result;
1795 }
1796
1797 public override float TimeDilation
1798 {
1799 get { return m_timeDilation; }
1800 }
1801
1802 public override bool SupportsNINJAJoints
1803 {
1804 get { return m_NINJA_physics_joints_enabled; }
1805 }
1806
1807 // internal utility function: must be called within a lock (OdeLock)
1808 private void InternalAddActiveJoint(PhysicsJoint joint)
1809 {
1810 activeJoints.Add(joint);
1811 SOPName_to_activeJoint.Add(joint.ObjectNameInScene, joint);
1812 }
1813
1814 // internal utility function: must be called within a lock (OdeLock)
1815 private void InternalAddPendingJoint(OdePhysicsJoint joint)
1816 {
1817 pendingJoints.Add(joint);
1818 SOPName_to_pendingJoint.Add(joint.ObjectNameInScene, joint);
1819 }
1820
1821 // internal utility function: must be called within a lock (OdeLock)
1822 private void InternalRemovePendingJoint(PhysicsJoint joint)
1823 {
1824 pendingJoints.Remove(joint);
1825 SOPName_to_pendingJoint.Remove(joint.ObjectNameInScene);
1826 }
1827
1828 // internal utility function: must be called within a lock (OdeLock)
1829 private void InternalRemoveActiveJoint(PhysicsJoint joint)
1830 {
1831 activeJoints.Remove(joint);
1832 SOPName_to_activeJoint.Remove(joint.ObjectNameInScene);
1833 }
1834
1835 public override void DumpJointInfo()
1836 {
1837 string hdr = "[NINJA] JOINTINFO: ";
1838 foreach (PhysicsJoint j in pendingJoints)
1839 {
1840 m_log.Debug(hdr + " pending joint, Name: " + j.ObjectNameInScene + " raw parms:" + j.RawParams);
1841 }
1842 m_log.Debug(hdr + pendingJoints.Count + " total pending joints");
1843 foreach (string jointName in SOPName_to_pendingJoint.Keys)
1844 {
1845 m_log.Debug(hdr + " pending joints dict contains Name: " + jointName);
1846 }
1847 m_log.Debug(hdr + SOPName_to_pendingJoint.Keys.Count + " total pending joints dict entries");
1848 foreach (PhysicsJoint j in activeJoints)
1849 {
1850 m_log.Debug(hdr + " active joint, Name: " + j.ObjectNameInScene + " raw parms:" + j.RawParams);
1851 }
1852 m_log.Debug(hdr + activeJoints.Count + " total active joints");
1853 foreach (string jointName in SOPName_to_activeJoint.Keys)
1854 {
1855 m_log.Debug(hdr + " active joints dict contains Name: " + jointName);
1856 }
1857 m_log.Debug(hdr + SOPName_to_activeJoint.Keys.Count + " total active joints dict entries");
1858
1859 m_log.Debug(hdr + " Per-body joint connectivity information follows.");
1860 m_log.Debug(hdr + joints_connecting_actor.Keys.Count + " bodies are connected by joints.");
1861 foreach (string actorName in joints_connecting_actor.Keys)
1862 {
1863 m_log.Debug(hdr + " Actor " + actorName + " has the following joints connecting it");
1864 foreach (PhysicsJoint j in joints_connecting_actor[actorName])
1865 {
1866 m_log.Debug(hdr + " * joint Name: " + j.ObjectNameInScene + " raw parms:" + j.RawParams);
1867 }
1868 m_log.Debug(hdr + joints_connecting_actor[actorName].Count + " connecting joints total for this actor");
1869 }
1870 }
1871
1872 public override void RequestJointDeletion(string ObjectNameInScene)
1873 {
1874 lock (externalJointRequestsLock)
1875 {
1876 if (!requestedJointsToBeDeleted.Contains(ObjectNameInScene)) // forbid same deletion request from entering twice to prevent spurious deletions processed asynchronously
1877 {
1878 requestedJointsToBeDeleted.Add(ObjectNameInScene);
1879 }
1880 }
1881 }
1882
1883 private void DeleteRequestedJoints()
1884 {
1885 List<string> myRequestedJointsToBeDeleted;
1886 lock (externalJointRequestsLock)
1887 {
1888 // make a local copy of the shared list for processing (threading issues)
1889 myRequestedJointsToBeDeleted = new List<string>(requestedJointsToBeDeleted);
1890 }
1891
1892 foreach (string jointName in myRequestedJointsToBeDeleted)
1893 {
1894 lock (OdeLock)
1895 {
1896 //m_log.Debug("[NINJA] trying to deleting requested joint " + jointName);
1897 if (SOPName_to_activeJoint.ContainsKey(jointName) || SOPName_to_pendingJoint.ContainsKey(jointName))
1898 {
1899 OdePhysicsJoint joint = null;
1900 if (SOPName_to_activeJoint.ContainsKey(jointName))
1901 {
1902 joint = SOPName_to_activeJoint[jointName] as OdePhysicsJoint;
1903 InternalRemoveActiveJoint(joint);
1904 }
1905 else if (SOPName_to_pendingJoint.ContainsKey(jointName))
1906 {
1907 joint = SOPName_to_pendingJoint[jointName] as OdePhysicsJoint;
1908 InternalRemovePendingJoint(joint);
1909 }
1910
1911 if (joint != null)
1912 {
1913 //m_log.Debug("joint.BodyNames.Count is " + joint.BodyNames.Count + " and contents " + joint.BodyNames);
1914 for (int iBodyName = 0; iBodyName < 2; iBodyName++)
1915 {
1916 string bodyName = joint.BodyNames[iBodyName];
1917 if (bodyName != "NULL")
1918 {
1919 joints_connecting_actor[bodyName].Remove(joint);
1920 if (joints_connecting_actor[bodyName].Count == 0)
1921 {
1922 joints_connecting_actor.Remove(bodyName);
1923 }
1924 }
1925 }
1926
1927 DoJointDeactivated(joint);
1928 if (joint.jointID != IntPtr.Zero)
1929 {
1930 d.JointDestroy(joint.jointID);
1931 joint.jointID = IntPtr.Zero;
1932 //DoJointErrorMessage(joint, "successfully destroyed joint " + jointName);
1933 }
1934 else
1935 {
1936 //m_log.Warn("[NINJA] Ignoring re-request to destroy joint " + jointName);
1937 }
1938 }
1939 else
1940 {
1941 // DoJointErrorMessage(joint, "coult not find joint to destroy based on name " + jointName);
1942 }
1943 }
1944 else
1945 {
1946 // DoJointErrorMessage(joint, "WARNING - joint removal failed, joint " + jointName);
1947 }
1948 }
1949 }
1950
1951 // remove processed joints from the shared list
1952 lock (externalJointRequestsLock)
1953 {
1954 foreach (string jointName in myRequestedJointsToBeDeleted)
1955 {
1956 requestedJointsToBeDeleted.Remove(jointName);
1957 }
1958 }
1959 }
1960
1961 // for pending joints we don't know if their associated bodies exist yet or not.
1962 // the joint is actually created during processing of the taints
1963 private void CreateRequestedJoints()
1964 {
1965 List<PhysicsJoint> myRequestedJointsToBeCreated;
1966 lock (externalJointRequestsLock)
1967 {
1968 // make a local copy of the shared list for processing (threading issues)
1969 myRequestedJointsToBeCreated = new List<PhysicsJoint>(requestedJointsToBeCreated);
1970 }
1971
1972 foreach (PhysicsJoint joint in myRequestedJointsToBeCreated)
1973 {
1974 lock (OdeLock)
1975 {
1976 if (SOPName_to_pendingJoint.ContainsKey(joint.ObjectNameInScene) && SOPName_to_pendingJoint[joint.ObjectNameInScene] != null)
1977 {
1978 DoJointErrorMessage(joint, "WARNING: ignoring request to re-add already pending joint Name:" + joint.ObjectNameInScene + " type:" + joint.Type + " parms: " + joint.RawParams + " pos: " + joint.Position + " rot:" + joint.Rotation);
1979 continue;
1980 }
1981 if (SOPName_to_activeJoint.ContainsKey(joint.ObjectNameInScene) && SOPName_to_activeJoint[joint.ObjectNameInScene] != null)
1982 {
1983 DoJointErrorMessage(joint, "WARNING: ignoring request to re-add already active joint Name:" + joint.ObjectNameInScene + " type:" + joint.Type + " parms: " + joint.RawParams + " pos: " + joint.Position + " rot:" + joint.Rotation);
1984 continue;
1985 }
1986
1987 InternalAddPendingJoint(joint as OdePhysicsJoint);
1988
1989 if (joint.BodyNames.Count >= 2)
1990 {
1991 for (int iBodyName = 0; iBodyName < 2; iBodyName++)
1992 {
1993 string bodyName = joint.BodyNames[iBodyName];
1994 if (bodyName != "NULL")
1995 {
1996 if (!joints_connecting_actor.ContainsKey(bodyName))
1997 {
1998 joints_connecting_actor.Add(bodyName, new List<PhysicsJoint>());
1999 }
2000 joints_connecting_actor[bodyName].Add(joint);
2001 }
2002 }
2003 }
2004 }
2005 }
2006
2007 // remove processed joints from shared list
2008 lock (externalJointRequestsLock)
2009 {
2010 foreach (PhysicsJoint joint in myRequestedJointsToBeCreated)
2011 {
2012 requestedJointsToBeCreated.Remove(joint);
2013 }
2014 }
2015
2016 }
2017
2018 // public function to add an request for joint creation
2019 // this joint will just be added to a waiting list that is NOT processed during the main
2020 // Simulate() loop (to avoid deadlocks). After Simulate() is finished, we handle unprocessed joint requests.
2021
2022 public override PhysicsJoint RequestJointCreation(string objectNameInScene, PhysicsJointType jointType, Vector3 position,
2023 Quaternion rotation, string parms, List<string> bodyNames, string trackedBodyName, Quaternion localRotation)
2024
2025 {
2026
2027 OdePhysicsJoint joint = new OdePhysicsJoint();
2028 joint.ObjectNameInScene = objectNameInScene;
2029 joint.Type = jointType;
2030 joint.Position = position;
2031 joint.Rotation = rotation;
2032 joint.RawParams = parms;
2033 joint.BodyNames = new List<string>(bodyNames);
2034 joint.TrackedBodyName = trackedBodyName;
2035 joint.LocalRotation = localRotation;
2036 joint.jointID = IntPtr.Zero;
2037 joint.ErrorMessageCount = 0;
2038
2039 lock (externalJointRequestsLock)
2040 {
2041 if (!requestedJointsToBeCreated.Contains(joint)) // forbid same creation request from entering twice
2042 {
2043 requestedJointsToBeCreated.Add(joint);
2044 }
2045 }
2046 return joint;
2047 }
2048
2049 private void RemoveAllJointsConnectedToActor(PhysicsActor actor)
2050 {
2051 //m_log.Debug("RemoveAllJointsConnectedToActor: start");
2052 if (actor.SOPName != null && joints_connecting_actor.ContainsKey(actor.SOPName) && joints_connecting_actor[actor.SOPName] != null)
2053 {
2054
2055 List<PhysicsJoint> jointsToRemove = new List<PhysicsJoint>();
2056 //TODO: merge these 2 loops (originally it was needed to avoid altering a list being iterated over, but it is no longer needed due to the joint request queue mechanism)
2057 foreach (PhysicsJoint j in joints_connecting_actor[actor.SOPName])
2058 {
2059 jointsToRemove.Add(j);
2060 }
2061 foreach (PhysicsJoint j in jointsToRemove)
2062 {
2063 //m_log.Debug("RemoveAllJointsConnectedToActor: about to request deletion of " + j.ObjectNameInScene);
2064 RequestJointDeletion(j.ObjectNameInScene);
2065 //m_log.Debug("RemoveAllJointsConnectedToActor: done request deletion of " + j.ObjectNameInScene);
2066 j.TrackedBodyName = null; // *IMMEDIATELY* prevent any further movement of this joint (else a deleted actor might cause spurious tracking motion of the joint for a few frames, leading to the joint proxy object disappearing)
2067 }
2068 }
2069 }
2070
2071 public override void RemoveAllJointsConnectedToActorThreadLocked(PhysicsActor actor)
2072 {
2073 //m_log.Debug("RemoveAllJointsConnectedToActorThreadLocked: start");
2074 lock (OdeLock)
2075 {
2076 //m_log.Debug("RemoveAllJointsConnectedToActorThreadLocked: got lock");
2077 RemoveAllJointsConnectedToActor(actor);
2078 }
2079 }
2080
2081 // normally called from within OnJointMoved, which is called from within a lock (OdeLock)
2082 public override Vector3 GetJointAnchor(PhysicsJoint joint)
2083 {
2084 Debug.Assert(joint.IsInPhysicsEngine);
2085 d.Vector3 pos = new d.Vector3();
2086
2087 if (!(joint is OdePhysicsJoint))
2088 {
2089 DoJointErrorMessage(joint, "warning: non-ODE joint requesting anchor: " + joint.ObjectNameInScene);
2090 }
2091 else
2092 {
2093 OdePhysicsJoint odeJoint = (OdePhysicsJoint)joint;
2094 switch (odeJoint.Type)
2095 {
2096 case PhysicsJointType.Ball:
2097 d.JointGetBallAnchor(odeJoint.jointID, out pos);
2098 break;
2099 case PhysicsJointType.Hinge:
2100 d.JointGetHingeAnchor(odeJoint.jointID, out pos);
2101 break;
2102 }
2103 }
2104 return new Vector3(pos.X, pos.Y, pos.Z);
2105 }
2106
2107 // normally called from within OnJointMoved, which is called from within a lock (OdeLock)
2108 // WARNING: ODE sometimes returns <0,0,0> as the joint axis! Therefore this function
2109 // appears to be unreliable. Fortunately we can compute the joint axis ourselves by
2110 // keeping track of the joint's original orientation relative to one of the involved bodies.
2111 public override Vector3 GetJointAxis(PhysicsJoint joint)
2112 {
2113 Debug.Assert(joint.IsInPhysicsEngine);
2114 d.Vector3 axis = new d.Vector3();
2115
2116 if (!(joint is OdePhysicsJoint))
2117 {
2118 DoJointErrorMessage(joint, "warning: non-ODE joint requesting anchor: " + joint.ObjectNameInScene);
2119 }
2120 else
2121 {
2122 OdePhysicsJoint odeJoint = (OdePhysicsJoint)joint;
2123 switch (odeJoint.Type)
2124 {
2125 case PhysicsJointType.Ball:
2126 DoJointErrorMessage(joint, "warning - axis requested for ball joint: " + joint.ObjectNameInScene);
2127 break;
2128 case PhysicsJointType.Hinge:
2129 d.JointGetHingeAxis(odeJoint.jointID, out axis);
2130 break;
2131 }
2132 }
2133 return new Vector3(axis.X, axis.Y, axis.Z);
2134 }
2135
2136
2137 public void remActivePrim(OdePrim deactivatePrim)
2138 {
2139 lock (_activeprims)
2140 {
2141 _activeprims.Remove(deactivatePrim);
2142 }
2143 }
2144
2145 public override void RemovePrim(PhysicsActor prim)
2146 {
2147 if (prim is OdePrim)
2148 {
2149 lock (OdeLock)
2150 {
2151 OdePrim p = (OdePrim) prim;
2152
2153 p.setPrimForRemoval();
2154 AddPhysicsActorTaint(prim);
2155 //RemovePrimThreadLocked(p);
2156 }
2157 }
2158 }
2159
2160 /// <summary>
2161 /// This is called from within simulate but outside the locked portion
2162 /// We need to do our own locking here
2163 /// Essentially, we need to remove the prim from our space segment, whatever segment it's in.
2164 ///
2165 /// If there are no more prim in the segment, we need to empty (spacedestroy)the segment and reclaim memory
2166 /// that the space was using.
2167 /// </summary>
2168 /// <param name="prim"></param>
2169 public void RemovePrimThreadLocked(OdePrim prim)
2170 {
2171//Console.WriteLine("RemovePrimThreadLocked " + prim.m_primName);
2172 lock (prim)
2173 {
2174 remCollisionEventReporting(prim);
2175 lock (ode)
2176 {
2177 if (prim.prim_geom != IntPtr.Zero)
2178 {
2179 prim.ResetTaints();
2180
2181 try
2182 {
2183 if (prim._triMeshData != IntPtr.Zero)
2184 {
2185 d.GeomTriMeshDataDestroy(prim._triMeshData);
2186 prim._triMeshData = IntPtr.Zero;
2187 }
2188 }
2189 catch { };
2190
2191 if (prim.IsPhysical)
2192 {
2193 prim.disableBody();
2194 if (prim.childPrim)
2195 {
2196 prim.childPrim = false;
2197 prim.Body = IntPtr.Zero;
2198 prim.m_disabled = true;
2199 prim.IsPhysical = false;
2200 }
2201
2202 }
2203 // we don't want to remove the main space
2204
2205 // If the geometry is in the targetspace, remove it from the target space
2206 //m_log.Warn(prim.m_targetSpace);
2207
2208 //if (prim.m_targetSpace != IntPtr.Zero)
2209 //{
2210 //if (d.SpaceQuery(prim.m_targetSpace, prim.prim_geom))
2211 //{
2212
2213 //if (d.GeomIsSpace(prim.m_targetSpace))
2214 //{
2215 //waitForSpaceUnlock(prim.m_targetSpace);
2216 //d.SpaceRemove(prim.m_targetSpace, prim.prim_geom);
2217 prim.m_targetSpace = IntPtr.Zero;
2218 //}
2219 //else
2220 //{
2221 // m_log.Info("[Physics]: Invalid Scene passed to 'removeprim from scene':" +
2222 //((OdePrim)prim).m_targetSpace.ToString());
2223 //}
2224
2225 //}
2226 //}
2227 //m_log.Warn(prim.prim_geom);
2228 try
2229 {
2230 if (prim.prim_geom != IntPtr.Zero)
2231 {
2232
2233//string tPA;
2234//geom_name_map.TryGetValue(prim.prim_geom, out tPA);
2235//Console.WriteLine("**** Remove {0}", tPA);
2236 if(geom_name_map.ContainsKey(prim.prim_geom)) geom_name_map.Remove(prim.prim_geom);
2237 if(actor_name_map.ContainsKey(prim.prim_geom)) actor_name_map.Remove(prim.prim_geom);
2238 d.GeomDestroy(prim.prim_geom);
2239 prim.prim_geom = IntPtr.Zero;
2240 }
2241 else
2242 {
2243 m_log.Warn("[PHYSICS]: Unable to remove prim from physics scene");
2244 }
2245 }
2246 catch (AccessViolationException)
2247 {
2248 m_log.Info("[PHYSICS]: Couldn't remove prim from physics scene, it was already be removed.");
2249 }
2250 lock (_prims)
2251 _prims.Remove(prim);
2252
2253 //If there are no more geometries in the sub-space, we don't need it in the main space anymore
2254 //if (d.SpaceGetNumGeoms(prim.m_targetSpace) == 0)
2255 //{
2256 //if (prim.m_targetSpace != null)
2257 //{
2258 //if (d.GeomIsSpace(prim.m_targetSpace))
2259 //{
2260 //waitForSpaceUnlock(prim.m_targetSpace);
2261 //d.SpaceRemove(space, prim.m_targetSpace);
2262 // free up memory used by the space.
2263 //d.SpaceDestroy(prim.m_targetSpace);
2264 //int[] xyspace = calculateSpaceArrayItemFromPos(prim.Position);
2265 //resetSpaceArrayItemToZero(xyspace[0], xyspace[1]);
2266 //}
2267 //else
2268 //{
2269 //m_log.Info("[Physics]: Invalid Scene passed to 'removeprim from scene':" +
2270 //((OdePrim) prim).m_targetSpace.ToString());
2271 //}
2272 //}
2273 //}
2274
2275 if (SupportsNINJAJoints)
2276 {
2277 RemoveAllJointsConnectedToActorThreadLocked(prim);
2278 }
2279 }
2280 }
2281 }
2282 }
2283
2284 #endregion
2285
2286 #region Space Separation Calculation
2287
2288 /// <summary>
2289 /// Takes a space pointer and zeros out the array we're using to hold the spaces
2290 /// </summary>
2291 /// <param name="pSpace"></param>
2292 public void resetSpaceArrayItemToZero(IntPtr pSpace)
2293 {
2294 for (int x = 0; x < staticPrimspace.GetLength(0); x++)
2295 {
2296 for (int y = 0; y < staticPrimspace.GetLength(1); y++)
2297 {
2298 if (staticPrimspace[x, y] == pSpace)
2299 staticPrimspace[x, y] = IntPtr.Zero;
2300 }
2301 }
2302 }
2303
2304 public void resetSpaceArrayItemToZero(int arrayitemX, int arrayitemY)
2305 {
2306 staticPrimspace[arrayitemX, arrayitemY] = IntPtr.Zero;
2307 }
2308
2309 /// <summary>
2310 /// Called when a static prim moves. Allocates a space for the prim based on its position
2311 /// </summary>
2312 /// <param name="geom">the pointer to the geom that moved</param>
2313 /// <param name="pos">the position that the geom moved to</param>
2314 /// <param name="currentspace">a pointer to the space it was in before it was moved.</param>
2315 /// <returns>a pointer to the new space it's in</returns>
2316 public IntPtr recalculateSpaceForGeom(IntPtr geom, Vector3 pos, IntPtr currentspace)
2317 {
2318 // Called from setting the Position and Size of an ODEPrim so
2319 // it's already in locked space.
2320
2321 // we don't want to remove the main space
2322 // we don't need to test physical here because this function should
2323 // never be called if the prim is physical(active)
2324
2325 // All physical prim end up in the root space
2326 //Thread.Sleep(20);
2327 if (currentspace != space)
2328 {
2329 //m_log.Info("[SPACE]: C:" + currentspace.ToString() + " g:" + geom.ToString());
2330 //if (currentspace == IntPtr.Zero)
2331 //{
2332 //int adfadf = 0;
2333 //}
2334 if (d.SpaceQuery(currentspace, geom) && currentspace != IntPtr.Zero)
2335 {
2336 if (d.GeomIsSpace(currentspace))
2337 {
2338 waitForSpaceUnlock(currentspace);
2339 d.SpaceRemove(currentspace, geom);
2340 }
2341 else
2342 {
2343 m_log.Info("[Physics]: Invalid Scene passed to 'recalculatespace':" + currentspace +
2344 " Geom:" + geom);
2345 }
2346 }
2347 else
2348 {
2349 IntPtr sGeomIsIn = d.GeomGetSpace(geom);
2350 if (sGeomIsIn != IntPtr.Zero)
2351 {
2352 if (d.GeomIsSpace(currentspace))
2353 {
2354 waitForSpaceUnlock(sGeomIsIn);
2355 d.SpaceRemove(sGeomIsIn, geom);
2356 }
2357 else
2358 {
2359 m_log.Info("[Physics]: Invalid Scene passed to 'recalculatespace':" +
2360 sGeomIsIn + " Geom:" + geom);
2361 }
2362 }
2363 }
2364
2365 //If there are no more geometries in the sub-space, we don't need it in the main space anymore
2366 if (d.SpaceGetNumGeoms(currentspace) == 0)
2367 {
2368 if (currentspace != IntPtr.Zero)
2369 {
2370 if (d.GeomIsSpace(currentspace))
2371 {
2372 waitForSpaceUnlock(currentspace);
2373 waitForSpaceUnlock(space);
2374 d.SpaceRemove(space, currentspace);
2375 // free up memory used by the space.
2376
2377 //d.SpaceDestroy(currentspace);
2378 resetSpaceArrayItemToZero(currentspace);
2379 }
2380 else
2381 {
2382 m_log.Info("[Physics]: Invalid Scene passed to 'recalculatespace':" +
2383 currentspace + " Geom:" + geom);
2384 }
2385 }
2386 }
2387 }
2388 else
2389 {
2390 // this is a physical object that got disabled. ;.;
2391 if (currentspace != IntPtr.Zero && geom != IntPtr.Zero)
2392 {
2393 if (d.SpaceQuery(currentspace, geom))
2394 {
2395 if (d.GeomIsSpace(currentspace))
2396 {
2397 waitForSpaceUnlock(currentspace);
2398 d.SpaceRemove(currentspace, geom);
2399 }
2400 else
2401 {
2402 m_log.Info("[Physics]: Invalid Scene passed to 'recalculatespace':" +
2403 currentspace + " Geom:" + geom);
2404 }
2405 }
2406 else
2407 {
2408 IntPtr sGeomIsIn = d.GeomGetSpace(geom);
2409 if (sGeomIsIn != IntPtr.Zero)
2410 {
2411 if (d.GeomIsSpace(sGeomIsIn))
2412 {
2413 waitForSpaceUnlock(sGeomIsIn);
2414 d.SpaceRemove(sGeomIsIn, geom);
2415 }
2416 else
2417 {
2418 m_log.Info("[Physics]: Invalid Scene passed to 'recalculatespace':" +
2419 sGeomIsIn + " Geom:" + geom);
2420 }
2421 }
2422 }
2423 }
2424 }
2425
2426 // The routines in the Position and Size sections do the 'inserting' into the space,
2427 // so all we have to do is make sure that the space that we're putting the prim into
2428 // is in the 'main' space.
2429 int[] iprimspaceArrItem = calculateSpaceArrayItemFromPos(pos);
2430 IntPtr newspace = calculateSpaceForGeom(pos);
2431
2432 if (newspace == IntPtr.Zero)
2433 {
2434 newspace = createprimspace(iprimspaceArrItem[0], iprimspaceArrItem[1]);
2435 d.HashSpaceSetLevels(newspace, smallHashspaceLow, smallHashspaceHigh);
2436 }
2437
2438 return newspace;
2439 }
2440
2441 /// <summary>
2442 /// Creates a new space at X Y
2443 /// </summary>
2444 /// <param name="iprimspaceArrItemX"></param>
2445 /// <param name="iprimspaceArrItemY"></param>
2446 /// <returns>A pointer to the created space</returns>
2447 public IntPtr createprimspace(int iprimspaceArrItemX, int iprimspaceArrItemY)
2448 {
2449 // creating a new space for prim and inserting it into main space.
2450 staticPrimspace[iprimspaceArrItemX, iprimspaceArrItemY] = d.HashSpaceCreate(IntPtr.Zero);
2451 d.GeomSetCategoryBits(staticPrimspace[iprimspaceArrItemX, iprimspaceArrItemY], (int)CollisionCategories.Space);
2452 waitForSpaceUnlock(space);
2453 d.SpaceSetSublevel(space, 1);
2454 d.SpaceAdd(space, staticPrimspace[iprimspaceArrItemX, iprimspaceArrItemY]);
2455 return staticPrimspace[iprimspaceArrItemX, iprimspaceArrItemY];
2456 }
2457
2458 /// <summary>
2459 /// Calculates the space the prim should be in by its position
2460 /// </summary>
2461 /// <param name="pos"></param>
2462 /// <returns>a pointer to the space. This could be a new space or reused space.</returns>
2463 public IntPtr calculateSpaceForGeom(Vector3 pos)
2464 {
2465 int[] xyspace = calculateSpaceArrayItemFromPos(pos);
2466 //m_log.Info("[Physics]: Attempting to use arrayItem: " + xyspace[0].ToString() + "," + xyspace[1].ToString());
2467 return staticPrimspace[xyspace[0], xyspace[1]];
2468 }
2469
2470 /// <summary>
2471 /// Holds the space allocation logic
2472 /// </summary>
2473 /// <param name="pos"></param>
2474 /// <returns>an array item based on the position</returns>
2475 public int[] calculateSpaceArrayItemFromPos(Vector3 pos)
2476 {
2477 int[] returnint = new int[2];
2478
2479 returnint[0] = (int) (pos.X/metersInSpace);
2480
2481 if (returnint[0] > ((int) (259f/metersInSpace)))
2482 returnint[0] = ((int) (259f/metersInSpace));
2483 if (returnint[0] < 0)
2484 returnint[0] = 0;
2485
2486 returnint[1] = (int) (pos.Y/metersInSpace);
2487 if (returnint[1] > ((int) (259f/metersInSpace)))
2488 returnint[1] = ((int) (259f/metersInSpace));
2489 if (returnint[1] < 0)
2490 returnint[1] = 0;
2491
2492 return returnint;
2493 }
2494
2495 #endregion
2496
2497 /// <summary>
2498 /// Routine to figure out if we need to mesh this prim with our mesher
2499 /// </summary>
2500 /// <param name="pbs"></param>
2501 /// <returns></returns>
2502 public bool needsMeshing(PrimitiveBaseShape pbs)
2503 {
2504 // most of this is redundant now as the mesher will return null if it cant mesh a prim
2505 // but we still need to check for sculptie meshing being enabled so this is the most
2506 // convenient place to do it for now...
2507
2508 // //if (pbs.PathCurve == (byte)Primitive.PathCurve.Circle && pbs.ProfileCurve == (byte)Primitive.ProfileCurve.Circle && pbs.PathScaleY <= 0.75f)
2509 // //m_log.Debug("needsMeshing: " + " pathCurve: " + pbs.PathCurve.ToString() + " profileCurve: " + pbs.ProfileCurve.ToString() + " pathScaleY: " + Primitive.UnpackPathScale(pbs.PathScaleY).ToString());
2510 int iPropertiesNotSupportedDefault = 0;
2511
2512 if (pbs.SculptEntry && !meshSculptedPrim)
2513 {
2514#if SPAM
2515 m_log.Warn("NonMesh");
2516#endif
2517 return false;
2518 }
2519
2520 // if it's a standard box or sphere with no cuts, hollows, twist or top shear, return false since ODE can use an internal representation for the prim
2521 if (!forceSimplePrimMeshing && !pbs.SculptEntry)
2522 {
2523 if ((pbs.ProfileShape == ProfileShape.Square && pbs.PathCurve == (byte)Extrusion.Straight)
2524 || (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte)Extrusion.Curve1
2525 && pbs.Scale.X == pbs.Scale.Y && pbs.Scale.Y == pbs.Scale.Z))
2526 {
2527
2528 if (pbs.ProfileBegin == 0 && pbs.ProfileEnd == 0
2529 && pbs.ProfileHollow == 0
2530 && pbs.PathTwist == 0 && pbs.PathTwistBegin == 0
2531 && pbs.PathBegin == 0 && pbs.PathEnd == 0
2532 && pbs.PathTaperX == 0 && pbs.PathTaperY == 0
2533 && pbs.PathScaleX == 100 && pbs.PathScaleY == 100
2534 && pbs.PathShearX == 0 && pbs.PathShearY == 0)
2535 {
2536#if SPAM
2537 m_log.Warn("NonMesh");
2538#endif
2539 return false;
2540 }
2541 }
2542 }
2543
2544 if (forceSimplePrimMeshing)
2545 return true;
2546
2547 if (pbs.ProfileHollow != 0)
2548 iPropertiesNotSupportedDefault++;
2549
2550 if ((pbs.PathTwistBegin != 0) || (pbs.PathTwist != 0))
2551 iPropertiesNotSupportedDefault++;
2552
2553 if ((pbs.ProfileBegin != 0) || pbs.ProfileEnd != 0)
2554 iPropertiesNotSupportedDefault++;
2555
2556 if ((pbs.PathScaleX != 100) || (pbs.PathScaleY != 100))
2557 iPropertiesNotSupportedDefault++;
2558
2559 if ((pbs.PathShearX != 0) || (pbs.PathShearY != 0))
2560 iPropertiesNotSupportedDefault++;
2561
2562 if (pbs.ProfileShape == ProfileShape.Circle && pbs.PathCurve == (byte)Extrusion.Straight)
2563 iPropertiesNotSupportedDefault++;
2564
2565 if (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte)Extrusion.Curve1 && (pbs.Scale.X != pbs.Scale.Y || pbs.Scale.Y != pbs.Scale.Z || pbs.Scale.Z != pbs.Scale.X))
2566 iPropertiesNotSupportedDefault++;
2567
2568 if (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte) Extrusion.Curve1)
2569 iPropertiesNotSupportedDefault++;
2570
2571 // test for torus
2572 if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.Square)
2573 {
2574 if (pbs.PathCurve == (byte)Extrusion.Curve1)
2575 {
2576 iPropertiesNotSupportedDefault++;
2577 }
2578 }
2579 else if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.Circle)
2580 {
2581 if (pbs.PathCurve == (byte)Extrusion.Straight)
2582 {
2583 iPropertiesNotSupportedDefault++;
2584 }
2585
2586 // ProfileCurve seems to combine hole shape and profile curve so we need to only compare against the lower 3 bits
2587 else if (pbs.PathCurve == (byte)Extrusion.Curve1)
2588 {
2589 iPropertiesNotSupportedDefault++;
2590 }
2591 }
2592 else if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.HalfCircle)
2593 {
2594 if (pbs.PathCurve == (byte)Extrusion.Curve1 || pbs.PathCurve == (byte)Extrusion.Curve2)
2595 {
2596 iPropertiesNotSupportedDefault++;
2597 }
2598 }
2599 else if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.EquilateralTriangle)
2600 {
2601 if (pbs.PathCurve == (byte)Extrusion.Straight)
2602 {
2603 iPropertiesNotSupportedDefault++;
2604 }
2605 else if (pbs.PathCurve == (byte)Extrusion.Curve1)
2606 {
2607 iPropertiesNotSupportedDefault++;
2608 }
2609 }
2610
2611 if (pbs.SculptEntry && meshSculptedPrim)
2612 iPropertiesNotSupportedDefault++;
2613
2614 if (iPropertiesNotSupportedDefault == 0)
2615 {
2616#if SPAM
2617 m_log.Warn("NonMesh");
2618#endif
2619 return false;
2620 }
2621#if SPAM
2622 m_log.Debug("Mesh");
2623#endif
2624 return true;
2625 }
2626
2627 /// <summary>
2628 /// Called after our prim properties are set Scale, position etc.
2629 /// We use this event queue like method to keep changes to the physical scene occuring in the threadlocked mutex
2630 /// This assures us that we have no race conditions
2631 /// </summary>
2632 /// <param name="prim"></param>
2633 public override void AddPhysicsActorTaint(PhysicsActor prim)
2634 {
2635
2636 if (prim is OdePrim)
2637 {
2638 OdePrim taintedprim = ((OdePrim) prim);
2639 lock (_taintedPrimLock)
2640 {
2641 if (!(_taintedPrimH.Contains(taintedprim)))
2642 {
2643//Console.WriteLine("AddPhysicsActorTaint to " + taintedprim.m_primName);
2644 _taintedPrimH.Add(taintedprim); // HashSet for searching
2645 _taintedPrimL.Add(taintedprim); // List for ordered readout
2646 }
2647 }
2648 return;
2649 }
2650 else if (prim is OdeCharacter)
2651 {
2652 OdeCharacter taintedchar = ((OdeCharacter)prim);
2653 lock (_taintedActors)
2654 {
2655 if (!(_taintedActors.Contains(taintedchar)))
2656 {
2657 _taintedActors.Add(taintedchar);
2658 if (taintedchar.bad)
2659 m_log.DebugFormat("[PHYSICS]: Added BAD actor {0} to tainted actors", taintedchar.m_uuid);
2660 }
2661 }
2662 }
2663 }
2664
2665 /// <summary>
2666 /// This is our main simulate loop
2667 /// It's thread locked by a Mutex in the scene.
2668 /// It holds Collisions, it instructs ODE to step through the physical reactions
2669 /// It moves the objects around in memory
2670 /// It calls the methods that report back to the object owners.. (scenepresence, SceneObjectGroup)
2671 /// </summary>
2672 /// <param name="timeStep"></param>
2673 /// <returns></returns>
2674 public override float Simulate(float timeStep)
2675 {
2676 if (framecount >= int.MaxValue)
2677 framecount = 0;
2678 //if (m_worldOffset != Vector3.Zero)
2679 // return 0;
2680
2681 framecount++;
2682
2683 DateTime now = DateTime.UtcNow;
2684 TimeSpan SinceLastFrame = now - m_lastframe;
2685 m_lastframe = now;
2686 float realtime = (float)SinceLastFrame.TotalSeconds;
2687// Console.WriteLine("ts={0} rt={1}", timeStep, realtime);
2688 timeStep = realtime;
2689
2690 // float fps = 1.0f / realtime;
2691 float fps = 0.0f; // number of ODE steps in this Simulate step
2692 //m_log.Info(timeStep.ToString());
2693 step_time += timeStep;
2694
2695 // If We're loaded down by something else,
2696 // or debugging with the Visual Studio project on pause
2697 // skip a few frames to catch up gracefully.
2698 // without shooting the physicsactors all over the place
2699
2700 if (step_time >= m_SkipFramesAtms)
2701 {
2702 // Instead of trying to catch up, it'll do 5 physics frames only
2703 step_time = ODE_STEPSIZE;
2704 m_physicsiterations = 5;
2705 }
2706 else
2707 {
2708 m_physicsiterations = 10;
2709 }
2710
2711 if (SupportsNINJAJoints)
2712 {
2713 DeleteRequestedJoints(); // this must be outside of the lock (OdeLock) to avoid deadlocks
2714 CreateRequestedJoints(); // this must be outside of the lock (OdeLock) to avoid deadlocks
2715 }
2716
2717 lock (OdeLock)
2718 {
2719 // Process 10 frames if the sim is running normal..
2720 // process 5 frames if the sim is running slow
2721 //try
2722 //{
2723 //d.WorldSetQuickStepNumIterations(world, m_physicsiterations);
2724 //}
2725 //catch (StackOverflowException)
2726 //{
2727 // m_log.Error("[PHYSICS]: The operating system wasn't able to allocate enough memory for the simulation. Restarting the sim.");
2728 // ode.drelease(world);
2729 //base.TriggerPhysicsBasedRestart();
2730 //}
2731
2732 int i = 0;
2733
2734 // Figure out the Frames Per Second we're going at.
2735 //(step_time == 0.004f, there's 250 of those per second. Times the step time/step size
2736
2737 // fps = (step_time / ODE_STEPSIZE) * 1000;
2738 // HACK: Using a time dilation of 1.0 to debug rubberbanding issues
2739 //m_timeDilation = Math.Min((step_time / ODE_STEPSIZE) / (0.09375f / ODE_STEPSIZE), 1.0f);
2740
2741 // step_time = 0.09375f;
2742
2743 while (step_time > 0.0f)
2744 {
2745 //lock (ode)
2746 //{
2747 //if (!ode.lockquery())
2748 //{
2749 // ode.dlock(world);
2750 try
2751 {
2752 // Insert, remove Characters
2753 bool processedtaints = false;
2754
2755 lock (_taintedActors)
2756 {
2757 if (_taintedActors.Count > 0)
2758 {
2759 foreach (OdeCharacter character in _taintedActors)
2760 {
2761
2762 character.ProcessTaints(ODE_STEPSIZE);
2763
2764 processedtaints = true;
2765 //character.m_collisionscore = 0;
2766 }
2767
2768 if (processedtaints)
2769 _taintedActors.Clear();
2770 }
2771 } // end lock _taintedActors
2772
2773 // Modify other objects in the scene.
2774 processedtaints = false;
2775
2776 lock (_taintedPrimLock)
2777 {
2778 foreach (OdePrim prim in _taintedPrimL)
2779 {
2780 if (prim.m_taintremove)
2781 {
2782 //Console.WriteLine("Simulate calls RemovePrimThreadLocked");
2783 RemovePrimThreadLocked(prim);
2784 }
2785 else
2786 {
2787 //Console.WriteLine("Simulate calls ProcessTaints");
2788 prim.ProcessTaints(ODE_STEPSIZE);
2789 }
2790 processedtaints = true;
2791 prim.m_collisionscore = 0;
2792
2793 // This loop can block up the Heartbeat for a very long time on large regions.
2794 // We need to let the Watchdog know that the Heartbeat is not dead
2795 // NOTE: This is currently commented out, but if things like OAR loading are
2796 // timing the heartbeat out we will need to uncomment it
2797 //Watchdog.UpdateThread();
2798 }
2799
2800 if (SupportsNINJAJoints)
2801 {
2802 // Create pending joints, if possible
2803
2804 // joints can only be processed after ALL bodies are processed (and exist in ODE), since creating
2805 // a joint requires specifying the body id of both involved bodies
2806 if (pendingJoints.Count > 0)
2807 {
2808 List<PhysicsJoint> successfullyProcessedPendingJoints = new List<PhysicsJoint>();
2809 //DoJointErrorMessage(joints_connecting_actor, "taint: " + pendingJoints.Count + " pending joints");
2810 foreach (PhysicsJoint joint in pendingJoints)
2811 {
2812 //DoJointErrorMessage(joint, "taint: time to create joint with parms: " + joint.RawParams);
2813 string[] jointParams = joint.RawParams.Split(" ".ToCharArray(),
2814 System.StringSplitOptions.RemoveEmptyEntries);
2815 List<IntPtr> jointBodies = new List<IntPtr>();
2816 bool allJointBodiesAreReady = true;
2817 foreach (string jointParam in jointParams)
2818 {
2819 if (jointParam == "NULL")
2820 {
2821 //DoJointErrorMessage(joint, "attaching NULL joint to world");
2822 jointBodies.Add(IntPtr.Zero);
2823 }
2824 else
2825 {
2826 //DoJointErrorMessage(joint, "looking for prim name: " + jointParam);
2827 bool foundPrim = false;
2828 lock (_prims)
2829 {
2830 foreach (OdePrim prim in _prims) // FIXME: inefficient
2831 {
2832 if (prim.SOPName == jointParam)
2833 {
2834 //DoJointErrorMessage(joint, "found for prim name: " + jointParam);
2835 if (prim.IsPhysical && prim.Body != IntPtr.Zero)
2836 {
2837 jointBodies.Add(prim.Body);
2838 foundPrim = true;
2839 break;
2840 }
2841 else
2842 {
2843 DoJointErrorMessage(joint, "prim name " + jointParam +
2844 " exists but is not (yet) physical; deferring joint creation. " +
2845 "IsPhysical property is " + prim.IsPhysical +
2846 " and body is " + prim.Body);
2847 foundPrim = false;
2848 break;
2849 }
2850 }
2851 }
2852 }
2853 if (foundPrim)
2854 {
2855 // all is fine
2856 }
2857 else
2858 {
2859 allJointBodiesAreReady = false;
2860 break;
2861 }
2862 }
2863 }
2864 if (allJointBodiesAreReady)
2865 {
2866 //DoJointErrorMessage(joint, "allJointBodiesAreReady for " + joint.ObjectNameInScene + " with parms " + joint.RawParams);
2867 if (jointBodies[0] == jointBodies[1])
2868 {
2869 DoJointErrorMessage(joint, "ERROR: joint cannot be created; the joint bodies are the same, body1==body2. Raw body is " + jointBodies[0] + ". raw parms: " + joint.RawParams);
2870 }
2871 else
2872 {
2873 switch (joint.Type)
2874 {
2875 case PhysicsJointType.Ball:
2876 {
2877 IntPtr odeJoint;
2878 //DoJointErrorMessage(joint, "ODE creating ball joint ");
2879 odeJoint = d.JointCreateBall(world, IntPtr.Zero);
2880 //DoJointErrorMessage(joint, "ODE attaching ball joint: " + odeJoint + " with b1:" + jointBodies[0] + " b2:" + jointBodies[1]);
2881 d.JointAttach(odeJoint, jointBodies[0], jointBodies[1]);
2882 //DoJointErrorMessage(joint, "ODE setting ball anchor: " + odeJoint + " to vec:" + joint.Position);
2883 d.JointSetBallAnchor(odeJoint,
2884 joint.Position.X,
2885 joint.Position.Y,
2886 joint.Position.Z);
2887 //DoJointErrorMessage(joint, "ODE joint setting OK");
2888 //DoJointErrorMessage(joint, "The ball joint's bodies are here: b0: ");
2889 //DoJointErrorMessage(joint, "" + (jointBodies[0] != IntPtr.Zero ? "" + d.BodyGetPosition(jointBodies[0]) : "fixed environment"));
2890 //DoJointErrorMessage(joint, "The ball joint's bodies are here: b1: ");
2891 //DoJointErrorMessage(joint, "" + (jointBodies[1] != IntPtr.Zero ? "" + d.BodyGetPosition(jointBodies[1]) : "fixed environment"));
2892
2893 if (joint is OdePhysicsJoint)
2894 {
2895 ((OdePhysicsJoint)joint).jointID = odeJoint;
2896 }
2897 else
2898 {
2899 DoJointErrorMessage(joint, "WARNING: non-ode joint in ODE!");
2900 }
2901 }
2902 break;
2903 case PhysicsJointType.Hinge:
2904 {
2905 IntPtr odeJoint;
2906 //DoJointErrorMessage(joint, "ODE creating hinge joint ");
2907 odeJoint = d.JointCreateHinge(world, IntPtr.Zero);
2908 //DoJointErrorMessage(joint, "ODE attaching hinge joint: " + odeJoint + " with b1:" + jointBodies[0] + " b2:" + jointBodies[1]);
2909 d.JointAttach(odeJoint, jointBodies[0], jointBodies[1]);
2910 //DoJointErrorMessage(joint, "ODE setting hinge anchor: " + odeJoint + " to vec:" + joint.Position);
2911 d.JointSetHingeAnchor(odeJoint,
2912 joint.Position.X,
2913 joint.Position.Y,
2914 joint.Position.Z);
2915 // We use the orientation of the x-axis of the joint's coordinate frame
2916 // as the axis for the hinge.
2917
2918 // Therefore, we must get the joint's coordinate frame based on the
2919 // joint.Rotation field, which originates from the orientation of the
2920 // joint's proxy object in the scene.
2921
2922 // The joint's coordinate frame is defined as the transformation matrix
2923 // that converts a vector from joint-local coordinates into world coordinates.
2924 // World coordinates are defined as the XYZ coordinate system of the sim,
2925 // as shown in the top status-bar of the viewer.
2926
2927 // Once we have the joint's coordinate frame, we extract its X axis (AtAxis)
2928 // and use that as the hinge axis.
2929
2930 //joint.Rotation.Normalize();
2931 Matrix4 proxyFrame = Matrix4.CreateFromQuaternion(joint.Rotation);
2932
2933 // Now extract the X axis of the joint's coordinate frame.
2934
2935 // Do not try to use proxyFrame.AtAxis or you will become mired in the
2936 // tar pit of transposed, inverted, and generally messed-up orientations.
2937 // (In other words, Matrix4.AtAxis() is borked.)
2938 // Vector3 jointAxis = proxyFrame.AtAxis; <--- this path leadeth to madness
2939
2940 // Instead, compute the X axis of the coordinate frame by transforming
2941 // the (1,0,0) vector. At least that works.
2942
2943 //m_log.Debug("PHY: making axis: complete matrix is " + proxyFrame);
2944 Vector3 jointAxis = Vector3.Transform(Vector3.UnitX, proxyFrame);
2945 //m_log.Debug("PHY: making axis: hinge joint axis is " + jointAxis);
2946 //DoJointErrorMessage(joint, "ODE setting hinge axis: " + odeJoint + " to vec:" + jointAxis);
2947 d.JointSetHingeAxis(odeJoint,
2948 jointAxis.X,
2949 jointAxis.Y,
2950 jointAxis.Z);
2951 //d.JointSetHingeParam(odeJoint, (int)dParam.CFM, 0.1f);
2952 if (joint is OdePhysicsJoint)
2953 {
2954 ((OdePhysicsJoint)joint).jointID = odeJoint;
2955 }
2956 else
2957 {
2958 DoJointErrorMessage(joint, "WARNING: non-ode joint in ODE!");
2959 }
2960 }
2961 break;
2962 }
2963 successfullyProcessedPendingJoints.Add(joint);
2964 }
2965 }
2966 else
2967 {
2968 DoJointErrorMessage(joint, "joint could not yet be created; still pending");
2969 }
2970 }
2971 foreach (PhysicsJoint successfullyProcessedJoint in successfullyProcessedPendingJoints)
2972 {
2973 //DoJointErrorMessage(successfullyProcessedJoint, "finalizing succesfully procsssed joint " + successfullyProcessedJoint.ObjectNameInScene + " parms " + successfullyProcessedJoint.RawParams);
2974 //DoJointErrorMessage(successfullyProcessedJoint, "removing from pending");
2975 InternalRemovePendingJoint(successfullyProcessedJoint);
2976 //DoJointErrorMessage(successfullyProcessedJoint, "adding to active");
2977 InternalAddActiveJoint(successfullyProcessedJoint);
2978 //DoJointErrorMessage(successfullyProcessedJoint, "done");
2979 }
2980 }
2981 } // end SupportsNINJAJoints
2982
2983 if (processedtaints)
2984//Console.WriteLine("Simulate calls Clear of _taintedPrim list");
2985 _taintedPrimH.Clear(); // ??? if this only ???
2986 _taintedPrimL.Clear();
2987 } // end lock _taintedPrimLock
2988
2989 // Move characters
2990 lock (_characters)
2991 {
2992 List<OdeCharacter> defects = new List<OdeCharacter>();
2993 foreach (OdeCharacter actor in _characters)
2994 {
2995 if (actor != null)
2996 actor.Move(ODE_STEPSIZE, defects);
2997 }
2998 if (0 != defects.Count)
2999 {
3000 foreach (OdeCharacter defect in defects)
3001 {
3002 RemoveCharacter(defect);
3003 }
3004 }
3005 } // end lock _characters
3006
3007 // Move other active objects
3008 lock (_activeprims)
3009 {
3010 foreach (OdePrim prim in _activeprims)
3011 {
3012 prim.m_collisionscore = 0;
3013 prim.Move(ODE_STEPSIZE);
3014 }
3015 } // end lock _activeprims
3016
3017 //if ((framecount % m_randomizeWater) == 0)
3018 // randomizeWater(waterlevel);
3019
3020 //int RayCastTimeMS = m_rayCastManager.ProcessQueuedRequests();
3021 m_rayCastManager.ProcessQueuedRequests();
3022
3023 collision_optimized(ODE_STEPSIZE);
3024
3025 lock (_collisionEventPrim)
3026 {
3027 foreach (PhysicsActor obj in _collisionEventPrim)
3028 {
3029 if (obj == null)
3030 continue;
3031
3032 switch ((ActorTypes)obj.PhysicsActorType)
3033 {
3034 case ActorTypes.Agent:
3035 OdeCharacter cobj = (OdeCharacter)obj;
3036 cobj.AddCollisionFrameTime(100);
3037 cobj.SendCollisions();
3038 break;
3039 case ActorTypes.Prim:
3040 OdePrim pobj = (OdePrim)obj;
3041 pobj.SendCollisions();
3042 break;
3043 }
3044 }
3045 } // end lock _collisionEventPrim
3046
3047 //if (m_global_contactcount > 5)
3048 //{
3049 // m_log.DebugFormat("[PHYSICS]: Contacts:{0}", m_global_contactcount);
3050 //}
3051
3052 m_global_contactcount = 0;
3053
3054 d.WorldQuickStep(world, ODE_STEPSIZE);
3055 d.JointGroupEmpty(contactgroup);
3056 fps++;
3057 //ode.dunlock(world);
3058 } // end try
3059 catch (Exception e)
3060 {
3061 m_log.ErrorFormat("[PHYSICS]: {0}, {1}, {2}", e.Message, e.TargetSite, e);
3062 ode.dunlock(world);
3063 }
3064
3065 step_time -= ODE_STEPSIZE;
3066 i++;
3067 //}
3068 //else
3069 //{
3070 //fps = 0;
3071 //}
3072 //}
3073 } // end while (step_time > 0.0f)
3074
3075 lock (_characters)
3076 {
3077 foreach (OdeCharacter actor in _characters)
3078 {
3079 if (actor != null)
3080 {
3081 if (actor.bad)
3082 m_log.WarnFormat("[PHYSICS]: BAD Actor {0} in _characters list was not removed?", actor.m_uuid);
3083 actor.UpdatePositionAndVelocity();
3084 }
3085 }
3086 }
3087
3088 lock (_badCharacter)
3089 {
3090 if (_badCharacter.Count > 0)
3091 {
3092 foreach (OdeCharacter chr in _badCharacter)
3093 {
3094 RemoveCharacter(chr);
3095 }
3096 _badCharacter.Clear();
3097 }
3098 }
3099
3100 lock (_activeprims)
3101 {
3102 //if (timeStep < 0.2f)
3103 {
3104 foreach (OdePrim actor in _activeprims)
3105 {
3106 if (actor.IsPhysical && (d.BodyIsEnabled(actor.Body) || !actor._zeroFlag))
3107 {
3108 actor.UpdatePositionAndVelocity();
3109
3110 if (SupportsNINJAJoints)
3111 {
3112 // If an actor moved, move its joint proxy objects as well.
3113 // There seems to be an event PhysicsActor.OnPositionUpdate that could be used
3114 // for this purpose but it is never called! So we just do the joint
3115 // movement code here.
3116
3117 if (actor.SOPName != null &&
3118 joints_connecting_actor.ContainsKey(actor.SOPName) &&
3119 joints_connecting_actor[actor.SOPName] != null &&
3120 joints_connecting_actor[actor.SOPName].Count > 0)
3121 {
3122 foreach (PhysicsJoint affectedJoint in joints_connecting_actor[actor.SOPName])
3123 {
3124 if (affectedJoint.IsInPhysicsEngine)
3125 {
3126 DoJointMoved(affectedJoint);
3127 }
3128 else
3129 {
3130 DoJointErrorMessage(affectedJoint, "a body connected to a joint was moved, but the joint doesn't exist yet! this will lead to joint error. joint was: " + affectedJoint.ObjectNameInScene + " parms:" + affectedJoint.RawParams);
3131 }
3132 }
3133 }
3134 }
3135 }
3136 }
3137 }
3138 } // end lock _activeprims
3139
3140 //DumpJointInfo();
3141
3142 // Finished with all sim stepping. If requested, dump world state to file for debugging.
3143 // TODO: This call to the export function is already inside lock (OdeLock) - but is an extra lock needed?
3144 // TODO: This overwrites all dump files in-place. Should this be a growing logfile, or separate snapshots?
3145 if (physics_logging && (physics_logging_interval>0) && (framecount % physics_logging_interval == 0))
3146 {
3147 string fname = "state-" + world.ToString() + ".DIF"; // give each physics world a separate filename
3148 string prefix = "world" + world.ToString(); // prefix for variable names in exported .DIF file
3149
3150 if (physics_logging_append_existing_logfile)
3151 {
3152 string header = "-------------- START OF PHYSICS FRAME " + framecount.ToString() + " --------------";
3153 TextWriter fwriter = File.AppendText(fname);
3154 fwriter.WriteLine(header);
3155 fwriter.Close();
3156 }
3157 d.WorldExportDIF(world, fname, physics_logging_append_existing_logfile, prefix);
3158 }
3159 } // end lock OdeLock
3160
3161 return fps * 1000.0f; //NB This is a FRAME COUNT, not a time! AND is divide by 1000 in SimStatusReporter!
3162 } // end Simulate
3163
3164 public override void GetResults()
3165 {
3166 }
3167
3168 public override bool IsThreaded
3169 {
3170 // for now we won't be multithreaded
3171 get { return (false); }
3172 }
3173
3174 #region ODE Specific Terrain Fixes
3175 public float[] ResizeTerrain512NearestNeighbour(float[] heightMap)
3176 {
3177 float[] returnarr = new float[262144];
3178 float[,] resultarr = new float[(int)WorldExtents.X, (int)WorldExtents.Y];
3179
3180 // Filling out the array into its multi-dimensional components
3181 for (int y = 0; y < WorldExtents.Y; y++)
3182 {
3183 for (int x = 0; x < WorldExtents.X; x++)
3184 {
3185 resultarr[y, x] = heightMap[y * (int)WorldExtents.Y + x];
3186 }
3187 }
3188
3189 // Resize using Nearest Neighbour
3190
3191 // This particular way is quick but it only works on a multiple of the original
3192
3193 // The idea behind this method can be described with the following diagrams
3194 // second pass and third pass happen in the same loop really.. just separated
3195 // them to show what this does.
3196
3197 // First Pass
3198 // ResultArr:
3199 // 1,1,1,1,1,1
3200 // 1,1,1,1,1,1
3201 // 1,1,1,1,1,1
3202 // 1,1,1,1,1,1
3203 // 1,1,1,1,1,1
3204 // 1,1,1,1,1,1
3205
3206 // Second Pass
3207 // ResultArr2:
3208 // 1,,1,,1,,1,,1,,1,
3209 // ,,,,,,,,,,
3210 // 1,,1,,1,,1,,1,,1,
3211 // ,,,,,,,,,,
3212 // 1,,1,,1,,1,,1,,1,
3213 // ,,,,,,,,,,
3214 // 1,,1,,1,,1,,1,,1,
3215 // ,,,,,,,,,,
3216 // 1,,1,,1,,1,,1,,1,
3217 // ,,,,,,,,,,
3218 // 1,,1,,1,,1,,1,,1,
3219
3220 // Third pass fills in the blanks
3221 // ResultArr2:
3222 // 1,1,1,1,1,1,1,1,1,1,1,1
3223 // 1,1,1,1,1,1,1,1,1,1,1,1
3224 // 1,1,1,1,1,1,1,1,1,1,1,1
3225 // 1,1,1,1,1,1,1,1,1,1,1,1
3226 // 1,1,1,1,1,1,1,1,1,1,1,1
3227 // 1,1,1,1,1,1,1,1,1,1,1,1
3228 // 1,1,1,1,1,1,1,1,1,1,1,1
3229 // 1,1,1,1,1,1,1,1,1,1,1,1
3230 // 1,1,1,1,1,1,1,1,1,1,1,1
3231 // 1,1,1,1,1,1,1,1,1,1,1,1
3232 // 1,1,1,1,1,1,1,1,1,1,1,1
3233
3234 // X,Y = .
3235 // X+1,y = ^
3236 // X,Y+1 = *
3237 // X+1,Y+1 = #
3238
3239 // Filling in like this;
3240 // .*
3241 // ^#
3242 // 1st .
3243 // 2nd *
3244 // 3rd ^
3245 // 4th #
3246 // on single loop.
3247
3248 float[,] resultarr2 = new float[512, 512];
3249 for (int y = 0; y < WorldExtents.Y; y++)
3250 {
3251 for (int x = 0; x < WorldExtents.X; x++)
3252 {
3253 resultarr2[y * 2, x * 2] = resultarr[y, x];
3254
3255 if (y < WorldExtents.Y)
3256 {
3257 resultarr2[(y * 2) + 1, x * 2] = resultarr[y, x];
3258 }
3259 if (x < WorldExtents.X)
3260 {
3261 resultarr2[y * 2, (x * 2) + 1] = resultarr[y, x];
3262 }
3263 if (x < WorldExtents.X && y < WorldExtents.Y)
3264 {
3265 resultarr2[(y * 2) + 1, (x * 2) + 1] = resultarr[y, x];
3266 }
3267 }
3268 }
3269
3270 //Flatten out the array
3271 int i = 0;
3272 for (int y = 0; y < 512; y++)
3273 {
3274 for (int x = 0; x < 512; x++)
3275 {
3276 if (resultarr2[y, x] <= 0)
3277 returnarr[i] = 0.0000001f;
3278 else
3279 returnarr[i] = resultarr2[y, x];
3280
3281 i++;
3282 }
3283 }
3284
3285 return returnarr;
3286 }
3287
3288 public float[] ResizeTerrain512Interpolation(float[] heightMap)
3289 {
3290 float[] returnarr = new float[262144];
3291 float[,] resultarr = new float[512,512];
3292
3293 // Filling out the array into its multi-dimensional components
3294 for (int y = 0; y < 256; y++)
3295 {
3296 for (int x = 0; x < 256; x++)
3297 {
3298 resultarr[y, x] = heightMap[y * 256 + x];
3299 }
3300 }
3301
3302 // Resize using interpolation
3303
3304 // This particular way is quick but it only works on a multiple of the original
3305
3306 // The idea behind this method can be described with the following diagrams
3307 // second pass and third pass happen in the same loop really.. just separated
3308 // them to show what this does.
3309
3310 // First Pass
3311 // ResultArr:
3312 // 1,1,1,1,1,1
3313 // 1,1,1,1,1,1
3314 // 1,1,1,1,1,1
3315 // 1,1,1,1,1,1
3316 // 1,1,1,1,1,1
3317 // 1,1,1,1,1,1
3318
3319 // Second Pass
3320 // ResultArr2:
3321 // 1,,1,,1,,1,,1,,1,
3322 // ,,,,,,,,,,
3323 // 1,,1,,1,,1,,1,,1,
3324 // ,,,,,,,,,,
3325 // 1,,1,,1,,1,,1,,1,
3326 // ,,,,,,,,,,
3327 // 1,,1,,1,,1,,1,,1,
3328 // ,,,,,,,,,,
3329 // 1,,1,,1,,1,,1,,1,
3330 // ,,,,,,,,,,
3331 // 1,,1,,1,,1,,1,,1,
3332
3333 // Third pass fills in the blanks
3334 // ResultArr2:
3335 // 1,1,1,1,1,1,1,1,1,1,1,1
3336 // 1,1,1,1,1,1,1,1,1,1,1,1
3337 // 1,1,1,1,1,1,1,1,1,1,1,1
3338 // 1,1,1,1,1,1,1,1,1,1,1,1
3339 // 1,1,1,1,1,1,1,1,1,1,1,1
3340 // 1,1,1,1,1,1,1,1,1,1,1,1
3341 // 1,1,1,1,1,1,1,1,1,1,1,1
3342 // 1,1,1,1,1,1,1,1,1,1,1,1
3343 // 1,1,1,1,1,1,1,1,1,1,1,1
3344 // 1,1,1,1,1,1,1,1,1,1,1,1
3345 // 1,1,1,1,1,1,1,1,1,1,1,1
3346
3347 // X,Y = .
3348 // X+1,y = ^
3349 // X,Y+1 = *
3350 // X+1,Y+1 = #
3351
3352 // Filling in like this;
3353 // .*
3354 // ^#
3355 // 1st .
3356 // 2nd *
3357 // 3rd ^
3358 // 4th #
3359 // on single loop.
3360
3361 float[,] resultarr2 = new float[512,512];
3362 for (int y = 0; y < (int)Constants.RegionSize; y++)
3363 {
3364 for (int x = 0; x < (int)Constants.RegionSize; x++)
3365 {
3366 resultarr2[y*2, x*2] = resultarr[y, x];
3367
3368 if (y < (int)Constants.RegionSize)
3369 {
3370 if (y + 1 < (int)Constants.RegionSize)
3371 {
3372 if (x + 1 < (int)Constants.RegionSize)
3373 {
3374 resultarr2[(y*2) + 1, x*2] = ((resultarr[y, x] + resultarr[y + 1, x] +
3375 resultarr[y, x + 1] + resultarr[y + 1, x + 1])/4);
3376 }
3377 else
3378 {
3379 resultarr2[(y*2) + 1, x*2] = ((resultarr[y, x] + resultarr[y + 1, x])/2);
3380 }
3381 }
3382 else
3383 {
3384 resultarr2[(y*2) + 1, x*2] = resultarr[y, x];
3385 }
3386 }
3387 if (x < (int)Constants.RegionSize)
3388 {
3389 if (x + 1 < (int)Constants.RegionSize)
3390 {
3391 if (y + 1 < (int)Constants.RegionSize)
3392 {
3393 resultarr2[y*2, (x*2) + 1] = ((resultarr[y, x] + resultarr[y + 1, x] +
3394 resultarr[y, x + 1] + resultarr[y + 1, x + 1])/4);
3395 }
3396 else
3397 {
3398 resultarr2[y*2, (x*2) + 1] = ((resultarr[y, x] + resultarr[y, x + 1])/2);
3399 }
3400 }
3401 else
3402 {
3403 resultarr2[y*2, (x*2) + 1] = resultarr[y, x];
3404 }
3405 }
3406 if (x < (int)Constants.RegionSize && y < (int)Constants.RegionSize)
3407 {
3408 if ((x + 1 < (int)Constants.RegionSize) && (y + 1 < (int)Constants.RegionSize))
3409 {
3410 resultarr2[(y*2) + 1, (x*2) + 1] = ((resultarr[y, x] + resultarr[y + 1, x] +
3411 resultarr[y, x + 1] + resultarr[y + 1, x + 1])/4);
3412 }
3413 else
3414 {
3415 resultarr2[(y*2) + 1, (x*2) + 1] = resultarr[y, x];
3416 }
3417 }
3418 }
3419 }
3420 //Flatten out the array
3421 int i = 0;
3422 for (int y = 0; y < 512; y++)
3423 {
3424 for (int x = 0; x < 512; x++)
3425 {
3426 if (Single.IsNaN(resultarr2[y, x]) || Single.IsInfinity(resultarr2[y, x]))
3427 {
3428 m_log.Warn("[PHYSICS]: Non finite heightfield element detected. Setting it to 0");
3429 resultarr2[y, x] = 0;
3430 }
3431 returnarr[i] = resultarr2[y, x];
3432 i++;
3433 }
3434 }
3435
3436 return returnarr;
3437 }
3438
3439 #endregion
3440
3441 public override void SetTerrain(float[] heightMap)
3442 {
3443 if (m_worldOffset != Vector3.Zero && m_parentScene != null)
3444 {
3445 if (m_parentScene is OdeScene)
3446 {
3447 ((OdeScene)m_parentScene).SetTerrain(heightMap, m_worldOffset);
3448 }
3449 }
3450 else
3451 {
3452 SetTerrain(heightMap, m_worldOffset);
3453 }
3454 }
3455
3456 public void SetTerrain(float[] heightMap, Vector3 pOffset)
3457 {
3458
3459 int regionsize = (int) Constants.RegionSize; // visible region size eg. 256(M)
3460
3461 int heightmapWidth = regionsize + 2; // ODE map size 257 x 257 (Meters) (1 extra
3462 int heightmapHeight = regionsize + 2;
3463
3464 int heightmapWidthSamples = (int)regionsize + 2; // Sample file size, 258 x 258 samples
3465 int heightmapHeightSamples = (int)regionsize + 2;
3466
3467 // Array of height samples for ODE
3468 float[] _heightmap;
3469 _heightmap = new float[(heightmapWidthSamples * heightmapHeightSamples)]; // loaded samples 258 x 258
3470
3471 // Other ODE parameters
3472 const float scale = 1.0f;
3473 const float offset = 0.0f;
3474 const float thickness = 2.0f; // Was 0.2f, Larger appears to prevent Av fall-through
3475 const int wrap = 0;
3476
3477 float hfmin = 2000f;
3478 float hfmax = -2000f;
3479 float minele = 0.0f; // Dont allow -ve heights
3480
3481 int x = 0;
3482 int y = 0;
3483 int xx = 0;
3484 int yy = 0;
3485
3486 // load the height samples array from the heightMap
3487 for ( x = 0; x < heightmapWidthSamples; x++) // 0 to 257
3488 {
3489 for ( y = 0; y < heightmapHeightSamples; y++) // 0 to 257
3490 {
3491 xx = x - 1;
3492 if (xx < 0) xx = 0;
3493 if (xx > (regionsize - 1)) xx = regionsize - 1;
3494
3495 yy = y - 1;
3496 if (yy < 0) yy = 0;
3497 if (yy > (regionsize - 1)) yy = regionsize - 1;
3498 // Input xx = 0 0 1 2 ..... 254 255 255 256 total in
3499 // Output x = 0 1 2 3 ..... 255 256 257 258 total out
3500 float val= heightMap[(yy * regionsize) + xx]; // input from heightMap, <0-255 * 256> <0-255>
3501 if (val < minele) val = minele;
3502 _heightmap[x * (regionsize + 2) + y] = val; // samples output to _heightmap, <0-257 * 258> <0-257>
3503 hfmin = (val < hfmin) ? val : hfmin;
3504 hfmax = (val > hfmax) ? val : hfmax;
3505 }
3506 }
3507
3508 lock (OdeLock)
3509 {
3510 IntPtr GroundGeom = IntPtr.Zero;
3511 if (RegionTerrain.TryGetValue(pOffset, out GroundGeom))
3512 {
3513 RegionTerrain.Remove(pOffset);
3514 if (GroundGeom != IntPtr.Zero)
3515 {
3516 if (TerrainHeightFieldHeights.ContainsKey(GroundGeom))
3517 {
3518 TerrainHeightFieldHeights.Remove(GroundGeom);
3519 }
3520 d.SpaceRemove(space, GroundGeom);
3521 d.GeomDestroy(GroundGeom);
3522 }
3523 }
3524 IntPtr HeightmapData = d.GeomHeightfieldDataCreate();
3525 d.GeomHeightfieldDataBuildSingle(HeightmapData, _heightmap, 0,
3526 heightmapWidth, heightmapHeight, (int)heightmapWidthSamples,
3527 (int)heightmapHeightSamples, scale, offset, thickness, wrap);
3528 d.GeomHeightfieldDataSetBounds(HeightmapData, hfmin - 1, hfmax + 1);
3529 GroundGeom = d.CreateHeightfield(space, HeightmapData, 1);
3530 if (GroundGeom != IntPtr.Zero)
3531 {
3532 d.GeomSetCategoryBits(GroundGeom, (int)(CollisionCategories.Land));
3533 d.GeomSetCollideBits(GroundGeom, (int)(CollisionCategories.Space));
3534 }
3535 geom_name_map[GroundGeom] = "Terrain";
3536
3537 d.Matrix3 R = new d.Matrix3();
3538
3539 Quaternion q1 = Quaternion.CreateFromAxisAngle(new Vector3(1, 0, 0), 1.5707f);
3540 Quaternion q2 = Quaternion.CreateFromAxisAngle(new Vector3(0, 1, 0), 1.5707f);
3541 //Axiom.Math.Quaternion q3 = Axiom.Math.Quaternion.FromAngleAxis(3.14f, new Axiom.Math.Vector3(0, 0, 1));
3542
3543 q1 = q1 * q2;
3544 //q1 = q1 * q3;
3545 Vector3 v3;
3546 float angle;
3547 q1.GetAxisAngle(out v3, out angle);
3548
3549 d.RFromAxisAndAngle(out R, v3.X, v3.Y, v3.Z, angle);
3550 d.GeomSetRotation(GroundGeom, ref R);
3551 d.GeomSetPosition(GroundGeom, (pOffset.X + (regionsize * 0.5f)) - 0.5f, (pOffset.Y + (regionsize * 0.5f)) - 0.5f, 0);
3552 IntPtr testGround = IntPtr.Zero;
3553 if (RegionTerrain.TryGetValue(pOffset, out testGround))
3554 {
3555 RegionTerrain.Remove(pOffset);
3556 }
3557 RegionTerrain.Add(pOffset, GroundGeom, GroundGeom);
3558 TerrainHeightFieldHeights.Add(GroundGeom,_heightmap);
3559 }
3560 }
3561
3562 public override void DeleteTerrain()
3563 {
3564 }
3565
3566 public float GetWaterLevel()
3567 {
3568 return waterlevel;
3569 }
3570
3571 public override bool SupportsCombining()
3572 {
3573 return true;
3574 }
3575
3576 public override void UnCombine(PhysicsScene pScene)
3577 {
3578 IntPtr localGround = IntPtr.Zero;
3579// float[] localHeightfield;
3580 bool proceed = false;
3581 List<IntPtr> geomDestroyList = new List<IntPtr>();
3582
3583 lock (OdeLock)
3584 {
3585 if (RegionTerrain.TryGetValue(Vector3.Zero, out localGround))
3586 {
3587 foreach (IntPtr geom in TerrainHeightFieldHeights.Keys)
3588 {
3589 if (geom == localGround)
3590 {
3591// localHeightfield = TerrainHeightFieldHeights[geom];
3592 proceed = true;
3593 }
3594 else
3595 {
3596 geomDestroyList.Add(geom);
3597 }
3598 }
3599
3600 if (proceed)
3601 {
3602 m_worldOffset = Vector3.Zero;
3603 WorldExtents = new Vector2((int)Constants.RegionSize, (int)Constants.RegionSize);
3604 m_parentScene = null;
3605
3606 foreach (IntPtr g in geomDestroyList)
3607 {
3608 // removingHeightField needs to be done or the garbage collector will
3609 // collect the terrain data before we tell ODE to destroy it causing
3610 // memory corruption
3611 if (TerrainHeightFieldHeights.ContainsKey(g))
3612 {
3613// float[] removingHeightField = TerrainHeightFieldHeights[g];
3614 TerrainHeightFieldHeights.Remove(g);
3615
3616 if (RegionTerrain.ContainsKey(g))
3617 {
3618 RegionTerrain.Remove(g);
3619 }
3620
3621 d.GeomDestroy(g);
3622 //removingHeightField = new float[0];
3623 }
3624 }
3625
3626 }
3627 else
3628 {
3629 m_log.Warn("[PHYSICS]: Couldn't proceed with UnCombine. Region has inconsistant data.");
3630
3631 }
3632 }
3633 }
3634 }
3635
3636 public override void SetWaterLevel(float baseheight)
3637 {
3638 waterlevel = baseheight;
3639 randomizeWater(waterlevel);
3640 }
3641
3642 public void randomizeWater(float baseheight)
3643 {
3644 const uint heightmapWidth = m_regionWidth + 2;
3645 const uint heightmapHeight = m_regionHeight + 2;
3646 const uint heightmapWidthSamples = m_regionWidth + 2;
3647 const uint heightmapHeightSamples = m_regionHeight + 2;
3648 const float scale = 1.0f;
3649 const float offset = 0.0f;
3650 const float thickness = 2.9f;
3651 const int wrap = 0;
3652
3653 for (int i = 0; i < (258 * 258); i++)
3654 {
3655 _watermap[i] = (baseheight-0.1f) + ((float)fluidRandomizer.Next(1,9) / 10f);
3656 // m_log.Info((baseheight - 0.1f) + ((float)fluidRandomizer.Next(1, 9) / 10f));
3657 }
3658
3659 lock (OdeLock)
3660 {
3661 if (WaterGeom != IntPtr.Zero)
3662 {
3663 d.SpaceRemove(space, WaterGeom);
3664 }
3665 IntPtr HeightmapData = d.GeomHeightfieldDataCreate();
3666 d.GeomHeightfieldDataBuildSingle(HeightmapData, _watermap, 0, heightmapWidth, heightmapHeight,
3667 (int)heightmapWidthSamples, (int)heightmapHeightSamples, scale,
3668 offset, thickness, wrap);
3669 d.GeomHeightfieldDataSetBounds(HeightmapData, m_regionWidth, m_regionHeight);
3670 WaterGeom = d.CreateHeightfield(space, HeightmapData, 1);
3671 if (WaterGeom != IntPtr.Zero)
3672 {
3673 d.GeomSetCategoryBits(WaterGeom, (int)(CollisionCategories.Water));
3674 d.GeomSetCollideBits(WaterGeom, (int)(CollisionCategories.Space));
3675
3676 }
3677 geom_name_map[WaterGeom] = "Water";
3678
3679 d.Matrix3 R = new d.Matrix3();
3680
3681 Quaternion q1 = Quaternion.CreateFromAxisAngle(new Vector3(1, 0, 0), 1.5707f);
3682 Quaternion q2 = Quaternion.CreateFromAxisAngle(new Vector3(0, 1, 0), 1.5707f);
3683 //Axiom.Math.Quaternion q3 = Axiom.Math.Quaternion.FromAngleAxis(3.14f, new Axiom.Math.Vector3(0, 0, 1));
3684
3685 q1 = q1 * q2;
3686 //q1 = q1 * q3;
3687 Vector3 v3;
3688 float angle;
3689 q1.GetAxisAngle(out v3, out angle);
3690
3691 d.RFromAxisAndAngle(out R, v3.X, v3.Y, v3.Z, angle);
3692 d.GeomSetRotation(WaterGeom, ref R);
3693 d.GeomSetPosition(WaterGeom, 128, 128, 0);
3694
3695 }
3696
3697 }
3698
3699 public override void Dispose()
3700 {
3701 m_rayCastManager.Dispose();
3702 m_rayCastManager = null;
3703
3704 lock (OdeLock)
3705 {
3706 lock (_prims)
3707 {
3708 foreach (OdePrim prm in _prims)
3709 {
3710 RemovePrim(prm);
3711 }
3712 }
3713
3714 //foreach (OdeCharacter act in _characters)
3715 //{
3716 //RemoveAvatar(act);
3717 //}
3718 d.WorldDestroy(world);
3719 //d.CloseODE();
3720 }
3721 }
3722 public override Dictionary<uint, float> GetTopColliders()
3723 {
3724 Dictionary<uint, float> returncolliders = new Dictionary<uint, float>();
3725 int cnt = 0;
3726 lock (_prims)
3727 {
3728 foreach (OdePrim prm in _prims)
3729 {
3730 if (prm.CollisionScore > 0)
3731 {
3732 returncolliders.Add(prm.m_localID, prm.CollisionScore);
3733 cnt++;
3734 prm.CollisionScore = 0f;
3735 if (cnt > 25)
3736 {
3737 break;
3738 }
3739 }
3740 }
3741 }
3742 return returncolliders;
3743 }
3744
3745 public override bool SupportsRayCast()
3746 {
3747 return true;
3748 }
3749
3750 public override void RaycastWorld(Vector3 position, Vector3 direction, float length, RaycastCallback retMethod)
3751 {
3752 if (retMethod != null)
3753 {
3754 m_rayCastManager.QueueRequest(position, direction, length, retMethod);
3755 }
3756 }
3757
3758#if USE_DRAWSTUFF
3759 // Keyboard callback
3760 public void command(int cmd)
3761 {
3762 IntPtr geom;
3763 d.Mass mass;
3764 d.Vector3 sides = new d.Vector3(d.RandReal() * 0.5f + 0.1f, d.RandReal() * 0.5f + 0.1f, d.RandReal() * 0.5f + 0.1f);
3765
3766
3767
3768 Char ch = Char.ToLower((Char)cmd);
3769 switch ((Char)ch)
3770 {
3771 case 'w':
3772 try
3773 {
3774 Vector3 rotate = (new Vector3(1, 0, 0) * Quaternion.CreateFromEulers(hpr.Z * Utils.DEG_TO_RAD, hpr.Y * Utils.DEG_TO_RAD, hpr.X * Utils.DEG_TO_RAD));
3775
3776 xyz.X += rotate.X; xyz.Y += rotate.Y; xyz.Z += rotate.Z;
3777 ds.SetViewpoint(ref xyz, ref hpr);
3778 }
3779 catch (ArgumentException)
3780 { hpr.X = 0; }
3781 break;
3782
3783 case 'a':
3784 hpr.X++;
3785 ds.SetViewpoint(ref xyz, ref hpr);
3786 break;
3787
3788 case 's':
3789 try
3790 {
3791 Vector3 rotate2 = (new Vector3(-1, 0, 0) * Quaternion.CreateFromEulers(hpr.Z * Utils.DEG_TO_RAD, hpr.Y * Utils.DEG_TO_RAD, hpr.X * Utils.DEG_TO_RAD));
3792
3793 xyz.X += rotate2.X; xyz.Y += rotate2.Y; xyz.Z += rotate2.Z;
3794 ds.SetViewpoint(ref xyz, ref hpr);
3795 }
3796 catch (ArgumentException)
3797 { hpr.X = 0; }
3798 break;
3799 case 'd':
3800 hpr.X--;
3801 ds.SetViewpoint(ref xyz, ref hpr);
3802 break;
3803 case 'r':
3804 xyz.Z++;
3805 ds.SetViewpoint(ref xyz, ref hpr);
3806 break;
3807 case 'f':
3808 xyz.Z--;
3809 ds.SetViewpoint(ref xyz, ref hpr);
3810 break;
3811 case 'e':
3812 xyz.Y++;
3813 ds.SetViewpoint(ref xyz, ref hpr);
3814 break;
3815 case 'q':
3816 xyz.Y--;
3817 ds.SetViewpoint(ref xyz, ref hpr);
3818 break;
3819 }
3820 }
3821
3822 public void step(int pause)
3823 {
3824
3825 ds.SetColor(1.0f, 1.0f, 0.0f);
3826 ds.SetTexture(ds.Texture.Wood);
3827 lock (_prims)
3828 {
3829 foreach (OdePrim prm in _prims)
3830 {
3831 //IntPtr body = d.GeomGetBody(prm.prim_geom);
3832 if (prm.prim_geom != IntPtr.Zero)
3833 {
3834 d.Vector3 pos;
3835 d.GeomCopyPosition(prm.prim_geom, out pos);
3836 //d.BodyCopyPosition(body, out pos);
3837
3838 d.Matrix3 R;
3839 d.GeomCopyRotation(prm.prim_geom, out R);
3840 //d.BodyCopyRotation(body, out R);
3841
3842
3843 d.Vector3 sides = new d.Vector3();
3844 sides.X = prm.Size.X;
3845 sides.Y = prm.Size.Y;
3846 sides.Z = prm.Size.Z;
3847
3848 ds.DrawBox(ref pos, ref R, ref sides);
3849 }
3850 }
3851 }
3852 ds.SetColor(1.0f, 0.0f, 0.0f);
3853 lock (_characters)
3854 {
3855 foreach (OdeCharacter chr in _characters)
3856 {
3857 if (chr.Shell != IntPtr.Zero)
3858 {
3859 IntPtr body = d.GeomGetBody(chr.Shell);
3860
3861 d.Vector3 pos;
3862 d.GeomCopyPosition(chr.Shell, out pos);
3863 //d.BodyCopyPosition(body, out pos);
3864
3865 d.Matrix3 R;
3866 d.GeomCopyRotation(chr.Shell, out R);
3867 //d.BodyCopyRotation(body, out R);
3868
3869 ds.DrawCapsule(ref pos, ref R, chr.Size.Z, 0.35f);
3870 d.Vector3 sides = new d.Vector3();
3871 sides.X = 0.5f;
3872 sides.Y = 0.5f;
3873 sides.Z = 0.5f;
3874
3875 ds.DrawBox(ref pos, ref R, ref sides);
3876 }
3877 }
3878 }
3879 }
3880
3881 public void start(int unused)
3882 {
3883 ds.SetViewpoint(ref xyz, ref hpr);
3884 }
3885#endif
3886 }
3887}
diff --git a/OpenSim/Region/Physics/ChOdePlugin/OdeUtils.cs b/OpenSim/Region/Physics/ChOdePlugin/OdeUtils.cs
new file mode 100644
index 0000000..e7e7bb3
--- /dev/null
+++ b/OpenSim/Region/Physics/ChOdePlugin/OdeUtils.cs
@@ -0,0 +1,353 @@
1/* Ubit 2012
2 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
3 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
4 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
5 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
6 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
7 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
8 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
9 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
10 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
11 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
12*/
13
14// no endian conversion. So can't be use to pass information around diferent cpus with diferent endian
15
16using System;
17using System.IO;
18using OpenMetaverse;
19
20namespace OpenSim.Region.Physics.OdePlugin
21{
22
23 unsafe public class wstreamer
24 {
25 byte[] buf;
26 int index;
27 byte* src;
28
29 public wstreamer()
30 {
31 buf = new byte[1024];
32 index = 0;
33 }
34 public wstreamer(int size)
35 {
36 buf = new byte[size];
37 index = 0;
38 }
39
40 public byte[] close()
41 {
42 byte[] data = new byte[index];
43 Buffer.BlockCopy(buf, 0, data, 0, index);
44 return data;
45 }
46
47 public void Seek(int pos)
48 {
49 index = pos;
50 }
51
52 public void Seekrel(int pos)
53 {
54 index += pos;
55 }
56
57 public void Wbyte(byte value)
58 {
59 buf[index++] = value;
60 }
61 public void Wshort(short value)
62 {
63 src = (byte*)&value;
64 buf[index++] = *src++;
65 buf[index++] = *src;
66 }
67 public void Wushort(ushort value)
68 {
69 src = (byte*)&value;
70 buf[index++] = *src++;
71 buf[index++] = *src;
72 }
73 public void Wint(int value)
74 {
75 src = (byte*)&value;
76 buf[index++] = *src++;
77 buf[index++] = *src++;
78 buf[index++] = *src++;
79 buf[index++] = *src;
80 }
81 public void Wuint(uint value)
82 {
83 src = (byte*)&value;
84 buf[index++] = *src++;
85 buf[index++] = *src++;
86 buf[index++] = *src++;
87 buf[index++] = *src;
88 }
89 public void Wlong(long value)
90 {
91 src = (byte*)&value;
92 buf[index++] = *src++;
93 buf[index++] = *src++;
94 buf[index++] = *src++;
95 buf[index++] = *src++;
96 buf[index++] = *src++;
97 buf[index++] = *src++;
98 buf[index++] = *src++;
99 buf[index++] = *src;
100 }
101 public void Wulong(ulong value)
102 {
103 src = (byte*)&value;
104 buf[index++] = *src++;
105 buf[index++] = *src++;
106 buf[index++] = *src++;
107 buf[index++] = *src++;
108 buf[index++] = *src++;
109 buf[index++] = *src++;
110 buf[index++] = *src++;
111 buf[index++] = *src;
112 }
113
114 public void Wfloat(float value)
115 {
116 src = (byte*)&value;
117 buf[index++] = *src++;
118 buf[index++] = *src++;
119 buf[index++] = *src++;
120 buf[index++] = *src;
121 }
122
123 public void Wdouble(double value)
124 {
125 src = (byte*)&value;
126 buf[index++] = *src++;
127 buf[index++] = *src++;
128 buf[index++] = *src++;
129 buf[index++] = *src++;
130 buf[index++] = *src++;
131 buf[index++] = *src++;
132 buf[index++] = *src++;
133 buf[index++] = *src;
134 }
135
136 public void Wvector3(Vector3 value)
137 {
138 src = (byte*)&value.X;
139 buf[index++] = *src++;
140 buf[index++] = *src++;
141 buf[index++] = *src++;
142 buf[index++] = *src;
143 src = (byte*)&value.Y; // it may have padding ??
144 buf[index++] = *src++;
145 buf[index++] = *src++;
146 buf[index++] = *src++;
147 buf[index++] = *src;
148 src = (byte*)&value.Z;
149 buf[index++] = *src++;
150 buf[index++] = *src++;
151 buf[index++] = *src++;
152 buf[index++] = *src;
153 }
154 public void Wquat(Quaternion value)
155 {
156 src = (byte*)&value.X;
157 buf[index++] = *src++;
158 buf[index++] = *src++;
159 buf[index++] = *src++;
160 buf[index++] = *src;
161 src = (byte*)&value.Y; // it may have padding ??
162 buf[index++] = *src++;
163 buf[index++] = *src++;
164 buf[index++] = *src++;
165 buf[index++] = *src;
166 src = (byte*)&value.Z;
167 buf[index++] = *src++;
168 buf[index++] = *src++;
169 buf[index++] = *src++;
170 buf[index++] = *src;
171 src = (byte*)&value.W;
172 buf[index++] = *src++;
173 buf[index++] = *src++;
174 buf[index++] = *src++;
175 buf[index++] = *src;
176 }
177 }
178
179 unsafe public class rstreamer
180 {
181 private byte[] rbuf;
182 private int ptr;
183 private byte* dst;
184
185 public rstreamer(byte[] data)
186 {
187 rbuf = data;
188 ptr = 0;
189 }
190
191 public void close()
192 {
193 }
194
195 public void Seek(int pos)
196 {
197 ptr = pos;
198 }
199
200 public void Seekrel(int pos)
201 {
202 ptr += pos;
203 }
204
205 public byte Rbyte()
206 {
207 return (byte)rbuf[ptr++];
208 }
209
210 public short Rshort()
211 {
212 short v;
213 dst = (byte*)&v;
214 *dst++ = rbuf[ptr++];
215 *dst = rbuf[ptr++];
216 return v;
217 }
218 public ushort Rushort()
219 {
220 ushort v;
221 dst = (byte*)&v;
222 *dst++ = rbuf[ptr++];
223 *dst = rbuf[ptr++];
224 return v;
225 }
226 public int Rint()
227 {
228 int v;
229 dst = (byte*)&v;
230 *dst++ = rbuf[ptr++];
231 *dst++ = rbuf[ptr++];
232 *dst++ = rbuf[ptr++];
233 *dst = rbuf[ptr++];
234 return v;
235 }
236 public uint Ruint()
237 {
238 uint v;
239 dst = (byte*)&v;
240 *dst++ = rbuf[ptr++];
241 *dst++ = rbuf[ptr++];
242 *dst++ = rbuf[ptr++];
243 *dst = rbuf[ptr++];
244 return v;
245 }
246 public long Rlong()
247 {
248 long v;
249 dst = (byte*)&v;
250 *dst++ = rbuf[ptr++];
251 *dst++ = rbuf[ptr++];
252 *dst++ = rbuf[ptr++];
253 *dst++ = rbuf[ptr++];
254 *dst++ = rbuf[ptr++];
255 *dst++ = rbuf[ptr++];
256 *dst++ = rbuf[ptr++];
257 *dst = rbuf[ptr++];
258 return v;
259 }
260 public ulong Rulong()
261 {
262 ulong v;
263 dst = (byte*)&v;
264 *dst++ = rbuf[ptr++];
265 *dst++ = rbuf[ptr++];
266 *dst++ = rbuf[ptr++];
267 *dst++ = rbuf[ptr++];
268 *dst++ = rbuf[ptr++];
269 *dst++ = rbuf[ptr++];
270 *dst++ = rbuf[ptr++];
271 *dst = rbuf[ptr++];
272 return v;
273 }
274 public float Rfloat()
275 {
276 float v;
277 dst = (byte*)&v;
278 *dst++ = rbuf[ptr++];
279 *dst++ = rbuf[ptr++];
280 *dst++ = rbuf[ptr++];
281 *dst = rbuf[ptr++];
282 return v;
283 }
284
285 public double Rdouble()
286 {
287 double v;
288 dst = (byte*)&v;
289 *dst++ = rbuf[ptr++];
290 *dst++ = rbuf[ptr++];
291 *dst++ = rbuf[ptr++];
292 *dst++ = rbuf[ptr++];
293 *dst++ = rbuf[ptr++];
294 *dst++ = rbuf[ptr++];
295 *dst++ = rbuf[ptr++];
296 *dst = rbuf[ptr++];
297 return v;
298 }
299
300 public Vector3 Rvector3()
301 {
302 Vector3 v;
303 dst = (byte*)&v.X;
304 *dst++ = rbuf[ptr++];
305 *dst++ = rbuf[ptr++];
306 *dst++ = rbuf[ptr++];
307 *dst = rbuf[ptr++];
308
309 dst = (byte*)&v.Y;
310 *dst++ = rbuf[ptr++];
311 *dst++ = rbuf[ptr++];
312 *dst++ = rbuf[ptr++];
313 *dst = rbuf[ptr++];
314
315 dst = (byte*)&v.Z;
316 *dst++ = rbuf[ptr++];
317 *dst++ = rbuf[ptr++];
318 *dst++ = rbuf[ptr++];
319 *dst = rbuf[ptr++];
320 return v;
321 }
322
323 public Quaternion Rquat()
324 {
325 Quaternion v;
326 dst = (byte*)&v.X;
327 *dst++ = rbuf[ptr++];
328 *dst++ = rbuf[ptr++];
329 *dst++ = rbuf[ptr++];
330 *dst = rbuf[ptr++];
331
332 dst = (byte*)&v.Y;
333 *dst++ = rbuf[ptr++];
334 *dst++ = rbuf[ptr++];
335 *dst++ = rbuf[ptr++];
336 *dst = rbuf[ptr++];
337
338 dst = (byte*)&v.Z;
339 *dst++ = rbuf[ptr++];
340 *dst++ = rbuf[ptr++];
341 *dst++ = rbuf[ptr++];
342 *dst = rbuf[ptr++];
343
344 dst = (byte*)&v.W;
345 *dst++ = rbuf[ptr++];
346 *dst++ = rbuf[ptr++];
347 *dst++ = rbuf[ptr++];
348 *dst = rbuf[ptr++];
349
350 return v;
351 }
352 }
353}
diff --git a/OpenSim/Region/Physics/ChOdePlugin/Tests/ODETestClass.cs b/OpenSim/Region/Physics/ChOdePlugin/Tests/ODETestClass.cs
new file mode 100644
index 0000000..69e2d03
--- /dev/null
+++ b/OpenSim/Region/Physics/ChOdePlugin/Tests/ODETestClass.cs
@@ -0,0 +1,122 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using Nini.Config;
30using NUnit.Framework;
31using OpenMetaverse;
32using OpenSim.Framework;
33using OpenSim.Region.Physics.Manager;
34using log4net;
35using System.Reflection;
36
37namespace OpenSim.Region.Physics.OdePlugin
38{
39 [TestFixture]
40 public class ODETestClass
41 {
42 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
43
44 private OdePlugin cbt;
45 private PhysicsScene ps;
46 private IMeshingPlugin imp;
47
48 [SetUp]
49 public void Initialize()
50 {
51 // Loading ODEPlugin
52 cbt = new OdePlugin();
53 // Loading Zero Mesher
54 imp = new ZeroMesherPlugin();
55 // Getting Physics Scene
56 ps = cbt.GetScene("test");
57 // Initializing Physics Scene.
58 ps.Initialise(imp.GetMesher(),null);
59 float[] _heightmap = new float[(int)Constants.RegionSize * (int)Constants.RegionSize];
60 for (int i = 0; i < ((int)Constants.RegionSize * (int)Constants.RegionSize); i++)
61 {
62 _heightmap[i] = 21f;
63 }
64 ps.SetTerrain(_heightmap);
65 }
66
67 [TearDown]
68 public void Terminate()
69 {
70 ps.DeleteTerrain();
71 ps.Dispose();
72
73 }
74
75 [Test]
76 public void CreateAndDropPhysicalCube()
77 {
78 PrimitiveBaseShape newcube = PrimitiveBaseShape.CreateBox();
79 Vector3 position = new Vector3(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f), 128f);
80 Vector3 size = new Vector3(0.5f, 0.5f, 0.5f);
81 Quaternion rot = Quaternion.Identity;
82 PhysicsActor prim = ps.AddPrimShape("CoolShape", newcube, position, size, rot, true);
83 OdePrim oprim = (OdePrim)prim;
84 OdeScene pscene = (OdeScene) ps;
85
86 Assert.That(oprim.m_taintadd);
87
88 prim.LocalID = 5;
89
90 for (int i = 0; i < 58; i++)
91 {
92 ps.Simulate(0.133f);
93
94 Assert.That(oprim.prim_geom != (IntPtr)0);
95
96 Assert.That(oprim.m_targetSpace != (IntPtr)0);
97
98 //Assert.That(oprim.m_targetSpace == pscene.space);
99 m_log.Info("TargetSpace: " + oprim.m_targetSpace + " - SceneMainSpace: " + pscene.space);
100
101 Assert.That(!oprim.m_taintadd);
102 m_log.Info("Prim Position (" + oprim.m_localID + "): " + prim.Position.ToString());
103
104 // Make sure we're above the ground
105 //Assert.That(prim.Position.Z > 20f);
106 //m_log.Info("PrimCollisionScore (" + oprim.m_localID + "): " + oprim.m_collisionscore);
107
108 // Make sure we've got a Body
109 Assert.That(oprim.Body != (IntPtr)0);
110 //m_log.Info(
111 }
112
113 // Make sure we're not somewhere above the ground
114 Assert.That(prim.Position.Z < 21.5f);
115
116 ps.RemovePrim(prim);
117 Assert.That(oprim.m_taintremove);
118 ps.Simulate(0.133f);
119 Assert.That(oprim.Body == (IntPtr)0);
120 }
121 }
122}
diff --git a/OpenSim/Region/Physics/ChOdePlugin/drawstuff.cs b/OpenSim/Region/Physics/ChOdePlugin/drawstuff.cs
new file mode 100644
index 0000000..87ca446
--- /dev/null
+++ b/OpenSim/Region/Physics/ChOdePlugin/drawstuff.cs
@@ -0,0 +1,98 @@
1/*
2 * Copyright ODE
3 * Ode.NET - .NET bindings for ODE
4 * Jason Perkins (starkos@industriousone.com)
5 * Licensed under the New BSD
6 * Part of the OpenDynamicsEngine
7Open Dynamics Engine
8Copyright (c) 2001-2007, Russell L. Smith.
9All rights reserved.
10
11Redistribution and use in source and binary forms, with or without
12modification, are permitted provided that the following conditions
13are met:
14
15Redistributions of source code must retain the above copyright notice,
16this list of conditions and the following disclaimer.
17
18Redistributions in binary form must reproduce the above copyright notice,
19this list of conditions and the following disclaimer in the documentation
20and/or other materials provided with the distribution.
21
22Neither the names of ODE's copyright owner nor the names of its
23contributors may be used to endorse or promote products derived from
24this software without specific prior written permission.
25
26THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
27"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
28LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
29FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
30OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
31SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
32TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
33PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
34LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
35NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
36SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
37 *
38 *
39 */
40
41using System;
42using System.Runtime.InteropServices;
43using Ode.NET;
44
45namespace Drawstuff.NET
46{
47#if dDOUBLE
48 using dReal = System.Double;
49#else
50 using dReal = System.Single;
51#endif
52
53 public static class ds
54 {
55 public const int VERSION = 2;
56
57 public enum Texture
58 {
59 None,
60 Wood
61 }
62
63 [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
64 public delegate void CallbackFunction(int arg);
65
66 [StructLayout(LayoutKind.Sequential)]
67 public struct Functions
68 {
69 public int version;
70 public CallbackFunction start;
71 public CallbackFunction step;
72 public CallbackFunction command;
73 public CallbackFunction stop;
74 public string path_to_textures;
75 }
76
77 [DllImport("drawstuff", EntryPoint = "dsDrawBox")]
78 public static extern void DrawBox(ref d.Vector3 pos, ref d.Matrix3 R, ref d.Vector3 sides);
79
80 [DllImport("drawstuff", EntryPoint = "dsDrawCapsule")]
81 public static extern void DrawCapsule(ref d.Vector3 pos, ref d.Matrix3 R, dReal length, dReal radius);
82
83 [DllImport("drawstuff", EntryPoint = "dsDrawConvex")]
84 public static extern void DrawConvex(ref d.Vector3 pos, ref d.Matrix3 R, dReal[] planes, int planeCount, dReal[] points, int pointCount, int[] polygons);
85
86 [DllImport("drawstuff", EntryPoint = "dsSetColor")]
87 public static extern void SetColor(float red, float green, float blue);
88
89 [DllImport("drawstuff", EntryPoint = "dsSetTexture")]
90 public static extern void SetTexture(Texture texture);
91
92 [DllImport("drawstuff", EntryPoint = "dsSetViewpoint")]
93 public static extern void SetViewpoint(ref d.Vector3 xyz, ref d.Vector3 hpr);
94
95 [DllImport("drawstuff", EntryPoint = "dsSimulationLoop")]
96 public static extern void SimulationLoop(int argc, string[] argv, int window_width, int window_height, ref Functions fn);
97 }
98}
diff --git a/OpenSim/Region/Physics/Manager/IMesher.cs b/OpenSim/Region/Physics/Manager/IMesher.cs
index 10c4bd3..df980ab 100644
--- a/OpenSim/Region/Physics/Manager/IMesher.cs
+++ b/OpenSim/Region/Physics/Manager/IMesher.cs
@@ -27,6 +27,7 @@
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Runtime.InteropServices;
30using OpenSim.Framework; 31using OpenSim.Framework;
31using OpenMetaverse; 32using OpenMetaverse;
32 33
@@ -36,7 +37,11 @@ namespace OpenSim.Region.Physics.Manager
36 { 37 {
37 IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod); 38 IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod);
38 IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical); 39 IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical);
39 IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool shouldCache); 40 IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool shouldCache, bool convex, bool forOde);
41 IMesh GetMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex);
42 void ReleaseMesh(IMesh mesh);
43 void ExpireReleaseMeshs();
44 void ExpireFileCache();
40 } 45 }
41 46
42 // Values for level of detail to be passed to the mesher. 47 // Values for level of detail to be passed to the mesher.
@@ -54,6 +59,25 @@ namespace OpenSim.Region.Physics.Manager
54 { 59 {
55 } 60 }
56 61
62 [Serializable()]
63 [StructLayout(LayoutKind.Explicit)]
64 public struct AMeshKey
65 {
66 [FieldOffset(0)]
67 public UUID uuid;
68 [FieldOffset(0)]
69 public ulong hashA;
70 [FieldOffset(8)]
71 public ulong hashB;
72 [FieldOffset(16)]
73 public ulong hashC;
74
75 public override string ToString()
76 {
77 return uuid.ToString() + "-" + hashC.ToString("x") ;
78 }
79 }
80
57 public interface IMesh 81 public interface IMesh
58 { 82 {
59 List<Vector3> getVertexList(); 83 List<Vector3> getVertexList();
@@ -66,5 +90,7 @@ namespace OpenSim.Region.Physics.Manager
66 void releasePinned(); 90 void releasePinned();
67 void Append(IMesh newMesh); 91 void Append(IMesh newMesh);
68 void TransformLinear(float[,] matrix, float[] offset); 92 void TransformLinear(float[,] matrix, float[] offset);
93 Vector3 GetCentroid();
94 Vector3 GetOBB();
69 } 95 }
70} 96}
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
index d119791..e2789d6 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
@@ -43,7 +43,8 @@ namespace OpenSim.Region.Physics.Manager
43 Unknown = 0, 43 Unknown = 0,
44 Agent = 1, 44 Agent = 1,
45 Prim = 2, 45 Prim = 2,
46 Ground = 3 46 Ground = 3,
47 Water = 4
47 } 48 }
48 49
49 public enum PIDHoverType 50 public enum PIDHoverType
@@ -59,15 +60,41 @@ namespace OpenSim.Region.Physics.Manager
59 public Vector3 Position; 60 public Vector3 Position;
60 public Vector3 SurfaceNormal; 61 public Vector3 SurfaceNormal;
61 public float PenetrationDepth; 62 public float PenetrationDepth;
63 public float RelativeSpeed;
64 public bool CharacterFeet;
62 65
63 public ContactPoint(Vector3 position, Vector3 surfaceNormal, float penetrationDepth) 66 public ContactPoint(Vector3 position, Vector3 surfaceNormal, float penetrationDepth)
64 { 67 {
65 Position = position; 68 Position = position;
66 SurfaceNormal = surfaceNormal; 69 SurfaceNormal = surfaceNormal;
67 PenetrationDepth = penetrationDepth; 70 PenetrationDepth = penetrationDepth;
71 RelativeSpeed = 0f; // for now let this one be set explicity
72 CharacterFeet = true; // keep other plugins work as before
73 }
74
75 public ContactPoint(Vector3 position, Vector3 surfaceNormal, float penetrationDepth, bool feet)
76 {
77 Position = position;
78 SurfaceNormal = surfaceNormal;
79 PenetrationDepth = penetrationDepth;
80 RelativeSpeed = 0f; // for now let this one be set explicity
81 CharacterFeet = feet; // keep other plugins work as before
68 } 82 }
69 } 83 }
70 84
85 public struct ContactData
86 {
87 public float mu;
88 public float bounce;
89 public bool softcolide;
90
91 public ContactData(float _mu, float _bounce, bool _softcolide)
92 {
93 mu = _mu;
94 bounce = _bounce;
95 softcolide = _softcolide;
96 }
97 }
71 /// <summary> 98 /// <summary>
72 /// Used to pass collision information to OnCollisionUpdate listeners. 99 /// Used to pass collision information to OnCollisionUpdate listeners.
73 /// </summary> 100 /// </summary>
@@ -99,7 +126,7 @@ namespace OpenSim.Region.Physics.Manager
99 m_objCollisionList.Add(localID, contact); 126 m_objCollisionList.Add(localID, contact);
100 } 127 }
101 else 128 else
102 { 129 {
103 if (m_objCollisionList[localID].PenetrationDepth < contact.PenetrationDepth) 130 if (m_objCollisionList[localID].PenetrationDepth < contact.PenetrationDepth)
104 m_objCollisionList[localID] = contact; 131 m_objCollisionList[localID] = contact;
105 } 132 }
@@ -135,6 +162,8 @@ namespace OpenSim.Region.Physics.Manager
135 /// </summary> 162 /// </summary>
136 public event CollisionUpdate OnCollisionUpdate; 163 public event CollisionUpdate OnCollisionUpdate;
137 164
165 public virtual void SetVehicle(object vdata) { }
166
138 public event OutOfBounds OnOutOfBounds; 167 public event OutOfBounds OnOutOfBounds;
139#pragma warning restore 67 168#pragma warning restore 67
140 169
@@ -142,11 +171,34 @@ namespace OpenSim.Region.Physics.Manager
142 { 171 {
143 get { return new NullPhysicsActor(); } 172 get { return new NullPhysicsActor(); }
144 } 173 }
174
175 public virtual bool Building { get; set; }
176
177 public virtual void getContactData(ref ContactData cdata)
178 {
179 cdata.mu = 0;
180 cdata.bounce = 0;
181 }
145 182
146 public abstract bool Stopped { get; } 183 public abstract bool Stopped { get; }
147 184
148 public abstract Vector3 Size { get; set; } 185 public abstract Vector3 Size { get; set; }
149 186
187 public virtual void setAvatarSize(Vector3 size, float feetOffset)
188 {
189 Size = size;
190 }
191
192 public virtual bool Phantom { get; set; }
193
194 public virtual bool IsVolumeDtc
195 {
196 get { return false; }
197 set { return; }
198 }
199
200 public virtual byte PhysicsShapeType { get; set; }
201
150 public abstract PrimitiveBaseShape Shape { set; } 202 public abstract PrimitiveBaseShape Shape { set; }
151 203
152 uint m_baseLocalID; 204 uint m_baseLocalID;
@@ -167,7 +219,7 @@ namespace OpenSim.Region.Physics.Manager
167 /// XXX: Bizarrely, this cannot be "Terrain" or "Water" right now unless it really is simulating terrain or 219 /// XXX: Bizarrely, this cannot be "Terrain" or "Water" right now unless it really is simulating terrain or
168 /// water. This is not a problem due to the formatting of names given by prims and avatars. 220 /// water. This is not a problem due to the formatting of names given by prims and avatars.
169 /// </remarks> 221 /// </remarks>
170 public string Name { get; protected set; } 222 public string Name { get; set; }
171 223
172 /// <summary> 224 /// <summary>
173 /// This is being used by ODE joint code. 225 /// This is being used by ODE joint code.
@@ -218,9 +270,11 @@ namespace OpenSim.Region.Physics.Manager
218 handler(e); 270 handler(e);
219 } 271 }
220 272
221 public virtual void SetMaterial (int material) 273 public virtual void SetMaterial (int material) { }
222 { 274 public virtual float Density { get; set; }
223 } 275 public virtual float GravModifier { get; set; }
276 public virtual float Friction { get; set; }
277 public virtual float Bounce { get; set; }
224 278
225 /// <summary> 279 /// <summary>
226 /// Position of this actor. 280 /// Position of this actor.
@@ -249,6 +303,51 @@ namespace OpenSim.Region.Physics.Manager
249 public abstract Vector3 GeometricCenter { get; } 303 public abstract Vector3 GeometricCenter { get; }
250 public abstract Vector3 CenterOfMass { get; } 304 public abstract Vector3 CenterOfMass { get; }
251 305
306 public virtual Vector3 OOBsize
307 {
308 get
309 {
310 Vector3 s=Size;
311 s.X *=0.5f;
312 s.Y *=0.5f;
313 s.Z *=0.5f;
314 return s;
315 }
316 }
317
318 public virtual Vector3 OOBoffset
319 {
320 get
321 {
322 return Vector3.Zero;
323 }
324 }
325
326 public virtual float OOBRadiusSQ
327 {
328 get
329 {
330 return Size.LengthSquared() * 0.25f; // ((0.5^2)
331 }
332 }
333
334
335 public virtual float PhysicsCost
336 {
337 get
338 {
339 return 0.1f;
340 }
341 }
342
343 public virtual float StreamCost
344 {
345 get
346 {
347 return 1.0f;
348 }
349 }
350
252 /// <summary> 351 /// <summary>
253 /// The desired velocity of this actor. 352 /// The desired velocity of this actor.
254 /// </summary> 353 /// </summary>
@@ -309,13 +408,22 @@ namespace OpenSim.Region.Physics.Manager
309 public abstract void SubscribeEvents(int ms); 408 public abstract void SubscribeEvents(int ms);
310 public abstract void UnSubscribeEvents(); 409 public abstract void UnSubscribeEvents();
311 public abstract bool SubscribedEvents(); 410 public abstract bool SubscribedEvents();
411
412 public virtual void AddCollisionEvent(uint CollidedWith, ContactPoint contact) { }
413
414 // Warning in a parent part it returns itself, not null
415 public virtual PhysicsActor ParentActor { get { return this; } }
416
417
312 } 418 }
313 419
314 public class NullPhysicsActor : PhysicsActor 420 public class NullPhysicsActor : PhysicsActor
315 { 421 {
422 private ActorTypes m_actorType = ActorTypes.Unknown;
423
316 public override bool Stopped 424 public override bool Stopped
317 { 425 {
318 get{ return false; } 426 get{ return true; }
319 } 427 }
320 428
321 public override Vector3 Position 429 public override Vector3 Position
@@ -332,6 +440,7 @@ namespace OpenSim.Region.Physics.Manager
332 440
333 public override uint LocalID 441 public override uint LocalID
334 { 442 {
443 get { return 0; }
335 set { return; } 444 set { return; }
336 } 445 }
337 446
@@ -391,50 +500,17 @@ namespace OpenSim.Region.Physics.Manager
391 set { return; } 500 set { return; }
392 } 501 }
393 502
394 public override void VehicleFloatParam(int param, float value) 503 public override void VehicleFloatParam(int param, float value) {}
395 { 504 public override void VehicleVectorParam(int param, Vector3 value) { }
505 public override void VehicleRotationParam(int param, Quaternion rotation) { }
506 public override void VehicleFlags(int param, bool remove) { }
507 public override void SetVolumeDetect(int param) {}
508 public override void SetMaterial(int material) {}
509 public override Vector3 CenterOfMass { get { return Vector3.Zero; }}
396 510
397 } 511 public override Vector3 GeometricCenter { get { return Vector3.Zero; }}
398
399 public override void VehicleVectorParam(int param, Vector3 value)
400 {
401
402 }
403
404 public override void VehicleRotationParam(int param, Quaternion rotation)
405 {
406 512
407 } 513 public override PrimitiveBaseShape Shape { set { return; }}
408
409 public override void VehicleFlags(int param, bool remove)
410 {
411
412 }
413
414 public override void SetVolumeDetect(int param)
415 {
416
417 }
418
419 public override void SetMaterial(int material)
420 {
421
422 }
423
424 public override Vector3 CenterOfMass
425 {
426 get { return Vector3.Zero; }
427 }
428
429 public override Vector3 GeometricCenter
430 {
431 get { return Vector3.Zero; }
432 }
433
434 public override PrimitiveBaseShape Shape
435 {
436 set { return; }
437 }
438 514
439 public override Vector3 Velocity 515 public override Vector3 Velocity
440 { 516 {
@@ -454,9 +530,7 @@ namespace OpenSim.Region.Physics.Manager
454 set { } 530 set { }
455 } 531 }
456 532
457 public override void CrossingFailure() 533 public override void CrossingFailure() {}
458 {
459 }
460 534
461 public override Quaternion Orientation 535 public override Quaternion Orientation
462 { 536 {
@@ -496,8 +570,20 @@ namespace OpenSim.Region.Physics.Manager
496 570
497 public override int PhysicsActorType 571 public override int PhysicsActorType
498 { 572 {
499 get { return (int) ActorTypes.Unknown; } 573 get { return (int)m_actorType; }
500 set { return; } 574 set {
575 ActorTypes type = (ActorTypes)value;
576 switch (type)
577 {
578 case ActorTypes.Ground:
579 case ActorTypes.Water:
580 m_actorType = type;
581 break;
582 default:
583 m_actorType = ActorTypes.Unknown;
584 break;
585 }
586 }
501 } 587 }
502 588
503 public override bool Kinematic 589 public override bool Kinematic
@@ -506,26 +592,11 @@ namespace OpenSim.Region.Physics.Manager
506 set { return; } 592 set { return; }
507 } 593 }
508 594
509 public override void link(PhysicsActor obj) 595 public override void link(PhysicsActor obj) { }
510 { 596 public override void delink() { }
511 } 597 public override void LockAngularMotion(Vector3 axis) { }
512 598 public override void AddForce(Vector3 force, bool pushforce) { }
513 public override void delink() 599 public override void AddAngularForce(Vector3 force, bool pushforce) { }
514 {
515 }
516
517 public override void LockAngularMotion(Vector3 axis)
518 {
519 }
520
521 public override void AddForce(Vector3 force, bool pushforce)
522 {
523 }
524
525 public override void AddAngularForce(Vector3 force, bool pushforce)
526 {
527
528 }
529 600
530 public override Vector3 RotationalVelocity 601 public override Vector3 RotationalVelocity
531 { 602 {
@@ -547,21 +618,10 @@ namespace OpenSim.Region.Physics.Manager
547 public override float APIDStrength { set { return; } } 618 public override float APIDStrength { set { return; } }
548 public override float APIDDamping { set { return; } } 619 public override float APIDDamping { set { return; } }
549 620
550 public override void SetMomentum(Vector3 momentum) 621 public override void SetMomentum(Vector3 momentum) { }
551 {
552 }
553
554 public override void SubscribeEvents(int ms)
555 {
556
557 }
558 public override void UnSubscribeEvents()
559 {
560 622
561 } 623 public override void SubscribeEvents(int ms) { }
562 public override bool SubscribedEvents() 624 public override void UnSubscribeEvents() { }
563 { 625 public override bool SubscribedEvents() { return false; }
564 return false;
565 }
566 } 626 }
567} 627}
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
index 488900e..a442cf0 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
@@ -38,11 +38,40 @@ namespace OpenSim.Region.Physics.Manager
38 38
39 public delegate void RaycastCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 normal); 39 public delegate void RaycastCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 normal);
40 public delegate void RayCallback(List<ContactResult> list); 40 public delegate void RayCallback(List<ContactResult> list);
41 public delegate void SitAvatarCallback(int status, uint partID, Vector3 offset, Quaternion Orientation);
41 42
42 public delegate void JointMoved(PhysicsJoint joint); 43 public delegate void JointMoved(PhysicsJoint joint);
43 public delegate void JointDeactivated(PhysicsJoint joint); 44 public delegate void JointDeactivated(PhysicsJoint joint);
44 public delegate void JointErrorMessage(PhysicsJoint joint, string message); // this refers to an "error message due to a problem", not "amount of joint constraint violation" 45 public delegate void JointErrorMessage(PhysicsJoint joint, string message); // this refers to an "error message due to a problem", not "amount of joint constraint violation"
45 46
47 public enum RayFilterFlags:ushort
48 {
49 // the flags
50 water = 0x01,
51 land = 0x02,
52 agent = 0x04,
53 nonphysical = 0x08,
54 physical = 0x10,
55 phantom = 0x20,
56 volumedtc = 0x40,
57
58 // ray cast colision control (may only work for meshs)
59 BackFaceCull = 0x4000,
60 ClosestHit = 0x8000,
61
62 // some combinations
63 LSLPhanton = phantom | volumedtc,
64 PrimsNonPhantom = nonphysical | physical,
65 PrimsNonPhantomAgents = nonphysical | physical | agent,
66
67 AllPrims = nonphysical | phantom | volumedtc | physical,
68 AllButLand = agent | nonphysical | physical | phantom | volumedtc,
69
70 ClosestAndBackCull = ClosestHit | BackFaceCull,
71
72 All = 0x3f
73 }
74
46 public delegate void RequestAssetDelegate(UUID assetID, AssetReceivedDelegate callback); 75 public delegate void RequestAssetDelegate(UUID assetID, AssetReceivedDelegate callback);
47 public delegate void AssetReceivedDelegate(AssetBase asset); 76 public delegate void AssetReceivedDelegate(AssetBase asset);
48 77
@@ -57,6 +86,8 @@ namespace OpenSim.Region.Physics.Manager
57 public Vector3 Normal; 86 public Vector3 Normal;
58 } 87 }
59 88
89
90
60 public abstract class PhysicsScene 91 public abstract class PhysicsScene
61 { 92 {
62// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 93// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@@ -97,8 +128,10 @@ namespace OpenSim.Region.Physics.Manager
97 /// <param name="size"></param> 128 /// <param name="size"></param>
98 /// <param name="isFlying"></param> 129 /// <param name="isFlying"></param>
99 /// <returns></returns> 130 /// <returns></returns>
100 public abstract PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying); 131 public virtual PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying)
101 132 {
133 return null;
134 }
102 /// <summary> 135 /// <summary>
103 /// Add an avatar 136 /// Add an avatar
104 /// </summary> 137 /// </summary>
@@ -115,6 +148,12 @@ namespace OpenSim.Region.Physics.Manager
115 return ret; 148 return ret;
116 } 149 }
117 150
151 public virtual PhysicsActor AddAvatar(uint localID, string avName, Vector3 position, Vector3 size, float feetOffset, bool isFlying)
152 {
153 PhysicsActor ret = AddAvatar(localID, avName, position, size, isFlying);
154 return ret;
155 }
156
118 /// <summary> 157 /// <summary>
119 /// Remove an avatar. 158 /// Remove an avatar.
120 /// </summary> 159 /// </summary>
@@ -130,6 +169,25 @@ namespace OpenSim.Region.Physics.Manager
130 public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, 169 public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
131 Vector3 size, Quaternion rotation, bool isPhysical, uint localid); 170 Vector3 size, Quaternion rotation, bool isPhysical, uint localid);
132 171
172 public virtual PhysicsActor AddPrimShape(string primName, PhysicsActor parent, PrimitiveBaseShape pbs, Vector3 position,
173 uint localid, byte[] sdata)
174 {
175 return null;
176 }
177
178 public virtual PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
179 Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, uint localid)
180 {
181 return AddPrimShape(primName, pbs, position, size, rotation, isPhysical, localid);
182 }
183
184
185 public virtual PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
186 Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, byte shapetype, uint localid)
187 {
188 return AddPrimShape(primName, pbs, position, size, rotation, isPhysical, localid);
189 }
190
133 public virtual float TimeDilation 191 public virtual float TimeDilation
134 { 192 {
135 get { return 1.0f; } 193 get { return 1.0f; }
@@ -197,6 +255,9 @@ namespace OpenSim.Region.Physics.Manager
197 255
198 public abstract void AddPhysicsActorTaint(PhysicsActor prim); 256 public abstract void AddPhysicsActorTaint(PhysicsActor prim);
199 257
258
259 public virtual void PrepareSimulation() { }
260
200 /// <summary> 261 /// <summary>
201 /// Perform a simulation of the current physics scene over the given timestep. 262 /// Perform a simulation of the current physics scene over the given timestep.
202 /// </summary> 263 /// </summary>
@@ -241,7 +302,7 @@ namespace OpenSim.Region.Physics.Manager
241 } 302 }
242 303
243 public virtual void Combine(PhysicsScene pScene, Vector3 offset, Vector3 extents) {} 304 public virtual void Combine(PhysicsScene pScene, Vector3 offset, Vector3 extents) {}
244 305 public virtual void CombineTerrain(float[] heightMap, Vector3 pOffset) {}
245 public virtual void UnCombine(PhysicsScene pScene) {} 306 public virtual void UnCombine(PhysicsScene pScene) {}
246 307
247 /// <summary> 308 /// <summary>
@@ -279,5 +340,27 @@ namespace OpenSim.Region.Physics.Manager
279 { 340 {
280 return new List<ContactResult>(); 341 return new List<ContactResult>();
281 } 342 }
343
344 public virtual object RaycastWorld(Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags filter)
345 {
346 return null;
347 }
348
349 public virtual bool SuportsRaycastWorldFiltered()
350 {
351 return false;
352 }
353
354 public virtual void RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, RaycastCallback retMethod){}
355 public virtual void RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, int Count, RayCallback retMethod) { }
356 public virtual List<ContactResult> RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, int Count)
357 {
358 return new List<ContactResult>();
359 }
360
361 public virtual int SitAvatar(PhysicsActor actor, Vector3 AbsolutePosition, Vector3 CameraPosition, Vector3 offset, Vector3 AvatarSize, SitAvatarCallback PhysicsSitResponse)
362 {
363 return 0;
364 }
282 } 365 }
283} 366}
diff --git a/OpenSim/Region/Physics/Manager/VehicleConstants.cs b/OpenSim/Region/Physics/Manager/VehicleConstants.cs
index f0775c1..8e24b4c 100644
--- a/OpenSim/Region/Physics/Manager/VehicleConstants.cs
+++ b/OpenSim/Region/Physics/Manager/VehicleConstants.cs
@@ -26,6 +26,7 @@
26 */ 26 */
27 27
28using System; 28using System;
29using OpenMetaverse;
29 30
30namespace OpenSim.Region.Physics.Manager 31namespace OpenSim.Region.Physics.Manager
31{ 32{
@@ -117,5 +118,47 @@ namespace OpenSim.Region.Physics.Manager
117 NO_DEFLECTION = 16392, 118 NO_DEFLECTION = 16392,
118 LOCK_ROTATION = 32784 119 LOCK_ROTATION = 32784
119 } 120 }
120 121
122 public struct VehicleData
123 {
124 public Vehicle m_type;
125 public VehicleFlag m_flags;
126
127 // Linear properties
128 public Vector3 m_linearMotorDirection;
129 public Vector3 m_linearFrictionTimescale;
130 public float m_linearMotorDecayTimescale;
131 public float m_linearMotorTimescale;
132 public Vector3 m_linearMotorOffset;
133
134 //Angular properties
135 public Vector3 m_angularMotorDirection;
136 public float m_angularMotorTimescale;
137 public float m_angularMotorDecayTimescale;
138 public Vector3 m_angularFrictionTimescale;
139
140 //Deflection properties
141 public float m_angularDeflectionEfficiency;
142 public float m_angularDeflectionTimescale;
143 public float m_linearDeflectionEfficiency;
144 public float m_linearDeflectionTimescale;
145
146 //Banking properties
147 public float m_bankingEfficiency;
148 public float m_bankingMix;
149 public float m_bankingTimescale;
150
151 //Hover and Buoyancy properties
152 public float m_VhoverHeight;
153 public float m_VhoverEfficiency;
154 public float m_VhoverTimescale;
155 public float m_VehicleBuoyancy;
156
157 //Attractor properties
158 public float m_verticalAttractionEfficiency;
159 public float m_verticalAttractionTimescale;
160
161 // Axis
162 public Quaternion m_referenceFrame;
163 }
121} 164}
diff --git a/OpenSim/Region/Physics/Manager/ZeroMesher.cs b/OpenSim/Region/Physics/Manager/ZeroMesher.cs
index 270d2ec..80ecf66 100644
--- a/OpenSim/Region/Physics/Manager/ZeroMesher.cs
+++ b/OpenSim/Region/Physics/Manager/ZeroMesher.cs
@@ -67,6 +67,11 @@ namespace OpenSim.Region.Physics.Manager
67 return CreateMesh(primName, primShape, size, lod, false, false); 67 return CreateMesh(primName, primShape, size, lod, false, false);
68 } 68 }
69 69
70 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool shouldCache, bool convex,bool forOde)
71 {
72 return CreateMesh(primName, primShape, size, lod, false);
73 }
74
70 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical) 75 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical)
71 { 76 {
72 return CreateMesh(primName, primShape, size, lod, false, false); 77 return CreateMesh(primName, primShape, size, lod, false, false);
@@ -79,5 +84,14 @@ namespace OpenSim.Region.Physics.Manager
79 84
80 return null; 85 return null;
81 } 86 }
87
88 public IMesh GetMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex)
89 {
90 return null;
91 }
92
93 public void ReleaseMesh(IMesh mesh) { }
94 public void ExpireReleaseMeshs() { }
95 public void ExpireFileCache() { }
82 } 96 }
83} 97}
diff --git a/OpenSim/Region/Physics/Meshing/Mesh.cs b/OpenSim/Region/Physics/Meshing/Mesh.cs
index f781ff9..6970553 100644
--- a/OpenSim/Region/Physics/Meshing/Mesh.cs
+++ b/OpenSim/Region/Physics/Meshing/Mesh.cs
@@ -46,11 +46,36 @@ namespace OpenSim.Region.Physics.Meshing
46 IntPtr m_indicesPtr = IntPtr.Zero; 46 IntPtr m_indicesPtr = IntPtr.Zero;
47 int m_indexCount = 0; 47 int m_indexCount = 0;
48 public float[] m_normals; 48 public float[] m_normals;
49 Vector3 _centroid;
50 int _centroidDiv;
51
52 private class vertexcomp : IEqualityComparer<Vertex>
53 {
54 public bool Equals(Vertex v1, Vertex v2)
55 {
56 if (v1.X == v2.X && v1.Y == v2.Y && v1.Z == v2.Z)
57 return true;
58 else
59 return false;
60 }
61 public int GetHashCode(Vertex v)
62 {
63 int a = v.X.GetHashCode();
64 int b = v.Y.GetHashCode();
65 int c = v.Z.GetHashCode();
66 return (a << 16) ^ (b << 8) ^ c;
67 }
68
69 }
49 70
50 public Mesh() 71 public Mesh()
51 { 72 {
52 m_vertices = new Dictionary<Vertex, int>(); 73 vertexcomp vcomp = new vertexcomp();
74
75 m_vertices = new Dictionary<Vertex, int>(vcomp);
53 m_triangles = new List<Triangle>(); 76 m_triangles = new List<Triangle>();
77 _centroid = Vector3.Zero;
78 _centroidDiv = 0;
54 } 79 }
55 80
56 public Mesh Clone() 81 public Mesh Clone()
@@ -61,7 +86,8 @@ namespace OpenSim.Region.Physics.Meshing
61 { 86 {
62 result.Add(new Triangle(t.v1.Clone(), t.v2.Clone(), t.v3.Clone())); 87 result.Add(new Triangle(t.v1.Clone(), t.v2.Clone(), t.v3.Clone()));
63 } 88 }
64 89 result._centroid = _centroid;
90 result._centroidDiv = _centroidDiv;
65 return result; 91 return result;
66 } 92 }
67 93
@@ -71,15 +97,63 @@ namespace OpenSim.Region.Physics.Meshing
71 throw new NotSupportedException("Attempt to Add to a pinned Mesh"); 97 throw new NotSupportedException("Attempt to Add to a pinned Mesh");
72 // If a vertex of the triangle is not yet in the vertices list, 98 // If a vertex of the triangle is not yet in the vertices list,
73 // add it and set its index to the current index count 99 // add it and set its index to the current index count
100 // vertex == seems broken
101 // skip colapsed triangles
102 if ((triangle.v1.X == triangle.v2.X && triangle.v1.Y == triangle.v2.Y && triangle.v1.Z == triangle.v2.Z)
103 || (triangle.v1.X == triangle.v3.X && triangle.v1.Y == triangle.v3.Y && triangle.v1.Z == triangle.v3.Z)
104 || (triangle.v2.X == triangle.v3.X && triangle.v2.Y == triangle.v3.Y && triangle.v2.Z == triangle.v3.Z)
105 )
106 {
107 return;
108 }
109
110 if (m_vertices.Count == 0)
111 {
112 _centroidDiv = 0;
113 _centroid = Vector3.Zero;
114 }
115
74 if (!m_vertices.ContainsKey(triangle.v1)) 116 if (!m_vertices.ContainsKey(triangle.v1))
117 {
75 m_vertices[triangle.v1] = m_vertices.Count; 118 m_vertices[triangle.v1] = m_vertices.Count;
119 _centroid.X += triangle.v1.X;
120 _centroid.Y += triangle.v1.Y;
121 _centroid.Z += triangle.v1.Z;
122 _centroidDiv++;
123 }
76 if (!m_vertices.ContainsKey(triangle.v2)) 124 if (!m_vertices.ContainsKey(triangle.v2))
125 {
77 m_vertices[triangle.v2] = m_vertices.Count; 126 m_vertices[triangle.v2] = m_vertices.Count;
127 _centroid.X += triangle.v2.X;
128 _centroid.Y += triangle.v2.Y;
129 _centroid.Z += triangle.v2.Z;
130 _centroidDiv++;
131 }
78 if (!m_vertices.ContainsKey(triangle.v3)) 132 if (!m_vertices.ContainsKey(triangle.v3))
133 {
79 m_vertices[triangle.v3] = m_vertices.Count; 134 m_vertices[triangle.v3] = m_vertices.Count;
135 _centroid.X += triangle.v3.X;
136 _centroid.Y += triangle.v3.Y;
137 _centroid.Z += triangle.v3.Z;
138 _centroidDiv++;
139 }
80 m_triangles.Add(triangle); 140 m_triangles.Add(triangle);
81 } 141 }
82 142
143 public Vector3 GetCentroid()
144 {
145 if (_centroidDiv > 0)
146 return new Vector3(_centroid.X / _centroidDiv, _centroid.Y / _centroidDiv, _centroid.Z / _centroidDiv);
147 else
148 return Vector3.Zero;
149 }
150
151 // not functional
152 public Vector3 GetOBB()
153 {
154 return new Vector3(0.5f, 0.5f, 0.5f);
155 }
156
83 public void CalcNormals() 157 public void CalcNormals()
84 { 158 {
85 int iTriangles = m_triangles.Count; 159 int iTriangles = m_triangles.Count;
@@ -185,6 +259,7 @@ namespace OpenSim.Region.Physics.Meshing
185 public void getVertexListAsPtrToFloatArray(out IntPtr vertices, out int vertexStride, out int vertexCount) 259 public void getVertexListAsPtrToFloatArray(out IntPtr vertices, out int vertexStride, out int vertexCount)
186 { 260 {
187 // A vertex is 3 floats 261 // A vertex is 3 floats
262
188 vertexStride = 3 * sizeof(float); 263 vertexStride = 3 * sizeof(float);
189 264
190 // If there isn't an unmanaged array allocated yet, do it now 265 // If there isn't an unmanaged array allocated yet, do it now
diff --git a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
index 8145d61..d181b78 100644
--- a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
+++ b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
@@ -705,6 +705,11 @@ namespace OpenSim.Region.Physics.Meshing
705 return CreateMesh(primName, primShape, size, lod, false, true); 705 return CreateMesh(primName, primShape, size, lod, false, true);
706 } 706 }
707 707
708 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool shouldCache, bool convex, bool forOde)
709 {
710 return CreateMesh(primName, primShape, size, lod, false);
711 }
712
708 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical) 713 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical)
709 { 714 {
710 return CreateMesh(primName, primShape, size, lod, isPhysical, true); 715 return CreateMesh(primName, primShape, size, lod, isPhysical, true);
@@ -757,5 +762,13 @@ namespace OpenSim.Region.Physics.Meshing
757 762
758 return mesh; 763 return mesh;
759 } 764 }
765 public IMesh GetMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex)
766 {
767 return null;
768 }
769
770 public void ReleaseMesh(IMesh imesh) { }
771 public void ExpireReleaseMeshs() { }
772 public void ExpireFileCache() { }
760 } 773 }
761} 774}
diff --git a/OpenSim/Region/Physics/Meshing/SculptMap.cs b/OpenSim/Region/Physics/Meshing/SculptMap.cs
index 740424e..b3d9cb6 100644
--- a/OpenSim/Region/Physics/Meshing/SculptMap.cs
+++ b/OpenSim/Region/Physics/Meshing/SculptMap.cs
@@ -58,28 +58,24 @@ namespace PrimMesher
58 if (bmW == 0 || bmH == 0) 58 if (bmW == 0 || bmH == 0)
59 throw new Exception("SculptMap: bitmap has no data"); 59 throw new Exception("SculptMap: bitmap has no data");
60 60
61 int numLodPixels = lod * 2 * lod * 2; // (32 * 2)^2 = 64^2 pixels for default sculpt map image 61 int numLodPixels = lod * lod; // (32 * 2)^2 = 64^2 pixels for default sculpt map image
62 62
63 bool smallMap = bmW * bmH <= numLodPixels;
63 bool needsScaling = false; 64 bool needsScaling = false;
64 65
65 bool smallMap = bmW * bmH <= lod * lod;
66
67 width = bmW; 66 width = bmW;
68 height = bmH; 67 height = bmH;
69 while (width * height > numLodPixels) 68 while (width * height > numLodPixels * 4)
70 { 69 {
71 width >>= 1; 70 width >>= 1;
72 height >>= 1; 71 height >>= 1;
73 needsScaling = true; 72 needsScaling = true;
74 } 73 }
75 74
76
77
78 try 75 try
79 { 76 {
80 if (needsScaling) 77 if (needsScaling)
81 bm = ScaleImage(bm, width, height, 78 bm = ScaleImage(bm, width, height);
82 System.Drawing.Drawing2D.InterpolationMode.NearestNeighbor);
83 } 79 }
84 80
85 catch (Exception e) 81 catch (Exception e)
@@ -87,7 +83,7 @@ namespace PrimMesher
87 throw new Exception("Exception in ScaleImage(): e: " + e.ToString()); 83 throw new Exception("Exception in ScaleImage(): e: " + e.ToString());
88 } 84 }
89 85
90 if (width * height > lod * lod) 86 if (width * height > numLodPixels)
91 { 87 {
92 width >>= 1; 88 width >>= 1;
93 height >>= 1; 89 height >>= 1;
@@ -144,15 +140,17 @@ namespace PrimMesher
144 int rowNdx, colNdx; 140 int rowNdx, colNdx;
145 int smNdx = 0; 141 int smNdx = 0;
146 142
143
147 for (rowNdx = 0; rowNdx < numRows; rowNdx++) 144 for (rowNdx = 0; rowNdx < numRows; rowNdx++)
148 { 145 {
149 List<Coord> row = new List<Coord>(numCols); 146 List<Coord> row = new List<Coord>(numCols);
150 for (colNdx = 0; colNdx < numCols; colNdx++) 147 for (colNdx = 0; colNdx < numCols; colNdx++)
151 { 148 {
149
152 if (mirror) 150 if (mirror)
153 row.Add(new Coord(-(redBytes[smNdx] * pixScale - 0.5f), (greenBytes[smNdx] * pixScale - 0.5f), blueBytes[smNdx] * pixScale - 0.5f)); 151 row.Add(new Coord(-((float)redBytes[smNdx] * pixScale - 0.5f), ((float)greenBytes[smNdx] * pixScale - 0.5f), (float)blueBytes[smNdx] * pixScale - 0.5f));
154 else 152 else
155 row.Add(new Coord(redBytes[smNdx] * pixScale - 0.5f, greenBytes[smNdx] * pixScale - 0.5f, blueBytes[smNdx] * pixScale - 0.5f)); 153 row.Add(new Coord((float)redBytes[smNdx] * pixScale - 0.5f, (float)greenBytes[smNdx] * pixScale - 0.5f, (float)blueBytes[smNdx] * pixScale - 0.5f));
156 154
157 ++smNdx; 155 ++smNdx;
158 } 156 }
@@ -161,23 +159,39 @@ namespace PrimMesher
161 return rows; 159 return rows;
162 } 160 }
163 161
164 private Bitmap ScaleImage(Bitmap srcImage, int destWidth, int destHeight, 162 private Bitmap ScaleImage(Bitmap srcImage, int destWidth, int destHeight)
165 System.Drawing.Drawing2D.InterpolationMode interpMode)
166 { 163 {
167 Bitmap scaledImage = new Bitmap(srcImage, destWidth, destHeight);
168 scaledImage.SetResolution(96.0f, 96.0f);
169
170 Graphics grPhoto = Graphics.FromImage(scaledImage);
171 grPhoto.InterpolationMode = interpMode;
172 164
173 grPhoto.DrawImage(srcImage, 165 Bitmap scaledImage = new Bitmap(destWidth, destHeight, PixelFormat.Format24bppRgb);
174 new Rectangle(0, 0, destWidth, destHeight), 166
175 new Rectangle(0, 0, srcImage.Width, srcImage.Height), 167 Color c;
176 GraphicsUnit.Pixel); 168 float xscale = srcImage.Width / destWidth;
169 float yscale = srcImage.Height / destHeight;
170
171 float sy = 0.5f;
172 for (int y = 0; y < destHeight; y++)
173 {
174 float sx = 0.5f;
175 for (int x = 0; x < destWidth; x++)
176 {
177 try
178 {
179 c = srcImage.GetPixel((int)(sx), (int)(sy));
180 scaledImage.SetPixel(x, y, Color.FromArgb(c.R, c.G, c.B));
181 }
182 catch (IndexOutOfRangeException)
183 {
184 }
177 185
178 grPhoto.Dispose(); 186 sx += xscale;
187 }
188 sy += yscale;
189 }
190 srcImage.Dispose();
179 return scaledImage; 191 return scaledImage;
180 } 192 }
193
194 }
195
181 } 196 }
182}
183#endif 197#endif
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
index 0d66496..d09aa62 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
@@ -352,10 +352,11 @@ namespace OpenSim.Region.Physics.OdePlugin
352 if (m_assetFailed) 352 if (m_assetFailed)
353 { 353 {
354 d.GeomSetCategoryBits(prim_geom, 0); 354 d.GeomSetCategoryBits(prim_geom, 0);
355 d.GeomSetCollideBits(prim_geom, BadMeshAssetCollideBits); 355 d.GeomSetCollideBits(prim_geom, BadAssetColideBits());
356 } 356 }
357 else 357 else
358 { 358 {
359
359 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); 360 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
360 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); 361 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
361 } 362 }
@@ -425,7 +426,7 @@ namespace OpenSim.Region.Physics.OdePlugin
425 if (m_assetFailed) 426 if (m_assetFailed)
426 { 427 {
427 d.GeomSetCategoryBits(prim_geom, 0); 428 d.GeomSetCategoryBits(prim_geom, 0);
428 d.GeomSetCollideBits(prim_geom, BadMeshAssetCollideBits); 429 d.GeomSetCollideBits(prim_geom, BadAssetColideBits());
429 } 430 }
430 else 431 else
431 { 432 {
@@ -858,6 +859,11 @@ namespace OpenSim.Region.Physics.OdePlugin
858 859
859 private static Dictionary<IMesh, IntPtr> m_MeshToTriMeshMap = new Dictionary<IMesh, IntPtr>(); 860 private static Dictionary<IMesh, IntPtr> m_MeshToTriMeshMap = new Dictionary<IMesh, IntPtr>();
860 861
862 public int BadAssetColideBits()
863 {
864 return (m_isphysical ? (int)CollisionCategories.Land : 0);
865 }
866
861 private void setMesh(OdeScene parent_scene, IMesh mesh) 867 private void setMesh(OdeScene parent_scene, IMesh mesh)
862 { 868 {
863// m_log.DebugFormat("[ODE PRIM]: Setting mesh on {0} to {1}", Name, mesh); 869// m_log.DebugFormat("[ODE PRIM]: Setting mesh on {0} to {1}", Name, mesh);
@@ -1139,7 +1145,7 @@ Console.WriteLine("ZProcessTaints for " + Name);
1139 if (prm.m_assetFailed) 1145 if (prm.m_assetFailed)
1140 { 1146 {
1141 d.GeomSetCategoryBits(prm.prim_geom, 0); 1147 d.GeomSetCategoryBits(prm.prim_geom, 0);
1142 d.GeomSetCollideBits(prm.prim_geom, prm.BadMeshAssetCollideBits); 1148 d.GeomSetCollideBits(prm.prim_geom, prm.BadAssetColideBits());
1143 } 1149 }
1144 else 1150 else
1145 { 1151 {
@@ -1193,7 +1199,7 @@ Console.WriteLine("ZProcessTaints for " + Name);
1193 if (m_assetFailed) 1199 if (m_assetFailed)
1194 { 1200 {
1195 d.GeomSetCategoryBits(prim_geom, 0); 1201 d.GeomSetCategoryBits(prim_geom, 0);
1196 d.GeomSetCollideBits(prim_geom, BadMeshAssetCollideBits); 1202 d.GeomSetCollideBits(prim_geom, BadAssetColideBits());
1197 } 1203 }
1198 else 1204 else
1199 { 1205 {
@@ -1395,7 +1401,7 @@ Console.WriteLine("ZProcessTaints for " + Name);
1395 if (m_assetFailed) 1401 if (m_assetFailed)
1396 { 1402 {
1397 d.GeomSetCategoryBits(prim_geom, 0); 1403 d.GeomSetCategoryBits(prim_geom, 0);
1398 d.GeomSetCollideBits(prim_geom, BadMeshAssetCollideBits); 1404 d.GeomSetCollideBits(prim_geom, BadAssetColideBits());
1399 } 1405 }
1400 else 1406 else
1401 { 1407 {
@@ -2139,7 +2145,7 @@ Console.WriteLine(" JointCreateFixed");
2139 } 2145 }
2140 2146
2141 if (m_assetFailed) 2147 if (m_assetFailed)
2142 d.GeomSetCollideBits(prim_geom, BadMeshAssetCollideBits); 2148 d.GeomSetCollideBits(prim_geom, BadAssetColideBits());
2143 else 2149 else
2144 2150
2145 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); 2151 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
@@ -2950,7 +2956,7 @@ Console.WriteLine(" JointCreateFixed");
2950 } 2956 }
2951 public override bool PIDActive { set { m_usePID = value; } } 2957 public override bool PIDActive { set { m_usePID = value; } }
2952 public override float PIDTau { set { m_PIDTau = value; } } 2958 public override float PIDTau { set { m_PIDTau = value; } }
2953 2959
2954 public override float PIDHoverHeight { set { m_PIDHoverHeight = value; ; } } 2960 public override float PIDHoverHeight { set { m_PIDHoverHeight = value; ; } }
2955 public override bool PIDHoverActive { set { m_useHoverPID = value; } } 2961 public override bool PIDHoverActive { set { m_useHoverPID = value; } }
2956 public override PIDHoverType PIDHoverType { set { m_PIDHoverType = value; } } 2962 public override PIDHoverType PIDHoverType { set { m_PIDHoverType = value; } }
@@ -3377,4 +3383,4 @@ Console.WriteLine(" JointCreateFixed");
3377 } 3383 }
3378 } 3384 }
3379 } 3385 }
3380} \ No newline at end of file 3386}
diff --git a/OpenSim/Region/Physics/POSPlugin/POSPrim.cs b/OpenSim/Region/Physics/POSPlugin/POSPrim.cs
index e4fd7eb..2ea8bfc 100644
--- a/OpenSim/Region/Physics/POSPlugin/POSPrim.cs
+++ b/OpenSim/Region/Physics/POSPlugin/POSPrim.cs
@@ -297,7 +297,7 @@ namespace OpenSim.Region.Physics.POSPlugin
297 { 297 {
298 set { return; } 298 set { return; }
299 } 299 }
300 300
301 public override Quaternion APIDTarget 301 public override Quaternion APIDTarget
302 { 302 {
303 set { return; } 303 set { return; }
diff --git a/OpenSim/Region/Physics/UbitMeshing/HelperTypes.cs b/OpenSim/Region/Physics/UbitMeshing/HelperTypes.cs
new file mode 100644
index 0000000..2938257
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitMeshing/HelperTypes.cs
@@ -0,0 +1,340 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Diagnostics;
31using System.Globalization;
32using OpenMetaverse;
33using OpenSim.Region.Physics.Manager;
34using OpenSim.Region.Physics.Meshing;
35
36public class Vertex : IComparable<Vertex>
37{
38 Vector3 vector;
39
40 public float X
41 {
42 get { return vector.X; }
43 set { vector.X = value; }
44 }
45
46 public float Y
47 {
48 get { return vector.Y; }
49 set { vector.Y = value; }
50 }
51
52 public float Z
53 {
54 get { return vector.Z; }
55 set { vector.Z = value; }
56 }
57
58 public Vertex(float x, float y, float z)
59 {
60 vector.X = x;
61 vector.Y = y;
62 vector.Z = z;
63 }
64
65 public Vertex normalize()
66 {
67 float tlength = vector.Length();
68 if (tlength != 0f)
69 {
70 float mul = 1.0f / tlength;
71 return new Vertex(vector.X * mul, vector.Y * mul, vector.Z * mul);
72 }
73 else
74 {
75 return new Vertex(0f, 0f, 0f);
76 }
77 }
78
79 public Vertex cross(Vertex v)
80 {
81 return new Vertex(vector.Y * v.Z - vector.Z * v.Y, vector.Z * v.X - vector.X * v.Z, vector.X * v.Y - vector.Y * v.X);
82 }
83
84 // disable warning: mono compiler moans about overloading
85 // operators hiding base operator but should not according to C#
86 // language spec
87#pragma warning disable 0108
88 public static Vertex operator *(Vertex v, Quaternion q)
89 {
90 // From http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/transforms/
91
92 Vertex v2 = new Vertex(0f, 0f, 0f);
93
94 v2.X = q.W * q.W * v.X +
95 2f * q.Y * q.W * v.Z -
96 2f * q.Z * q.W * v.Y +
97 q.X * q.X * v.X +
98 2f * q.Y * q.X * v.Y +
99 2f * q.Z * q.X * v.Z -
100 q.Z * q.Z * v.X -
101 q.Y * q.Y * v.X;
102
103 v2.Y =
104 2f * q.X * q.Y * v.X +
105 q.Y * q.Y * v.Y +
106 2f * q.Z * q.Y * v.Z +
107 2f * q.W * q.Z * v.X -
108 q.Z * q.Z * v.Y +
109 q.W * q.W * v.Y -
110 2f * q.X * q.W * v.Z -
111 q.X * q.X * v.Y;
112
113 v2.Z =
114 2f * q.X * q.Z * v.X +
115 2f * q.Y * q.Z * v.Y +
116 q.Z * q.Z * v.Z -
117 2f * q.W * q.Y * v.X -
118 q.Y * q.Y * v.Z +
119 2f * q.W * q.X * v.Y -
120 q.X * q.X * v.Z +
121 q.W * q.W * v.Z;
122
123 return v2;
124 }
125
126 public static Vertex operator +(Vertex v1, Vertex v2)
127 {
128 return new Vertex(v1.X + v2.X, v1.Y + v2.Y, v1.Z + v2.Z);
129 }
130
131 public static Vertex operator -(Vertex v1, Vertex v2)
132 {
133 return new Vertex(v1.X - v2.X, v1.Y - v2.Y, v1.Z - v2.Z);
134 }
135
136 public static Vertex operator *(Vertex v1, Vertex v2)
137 {
138 return new Vertex(v1.X * v2.X, v1.Y * v2.Y, v1.Z * v2.Z);
139 }
140
141 public static Vertex operator +(Vertex v1, float am)
142 {
143 v1.X += am;
144 v1.Y += am;
145 v1.Z += am;
146 return v1;
147 }
148
149 public static Vertex operator -(Vertex v1, float am)
150 {
151 v1.X -= am;
152 v1.Y -= am;
153 v1.Z -= am;
154 return v1;
155 }
156
157 public static Vertex operator *(Vertex v1, float am)
158 {
159 v1.X *= am;
160 v1.Y *= am;
161 v1.Z *= am;
162 return v1;
163 }
164
165 public static Vertex operator /(Vertex v1, float am)
166 {
167 if (am == 0f)
168 {
169 return new Vertex(0f,0f,0f);
170 }
171 float mul = 1.0f / am;
172 v1.X *= mul;
173 v1.Y *= mul;
174 v1.Z *= mul;
175 return v1;
176 }
177#pragma warning restore 0108
178
179
180 public float dot(Vertex v)
181 {
182 return X * v.X + Y * v.Y + Z * v.Z;
183 }
184
185 public Vertex(Vector3 v)
186 {
187 vector = v;
188 }
189
190 public Vertex Clone()
191 {
192 return new Vertex(X, Y, Z);
193 }
194
195 public static Vertex FromAngle(double angle)
196 {
197 return new Vertex((float) Math.Cos(angle), (float) Math.Sin(angle), 0.0f);
198 }
199
200 public float Length()
201 {
202 return vector.Length();
203 }
204
205 public virtual bool Equals(Vertex v, float tolerance)
206 {
207 Vertex diff = this - v;
208 float d = diff.Length();
209 if (d < tolerance)
210 return true;
211
212 return false;
213 }
214
215
216 public int CompareTo(Vertex other)
217 {
218 if (X < other.X)
219 return -1;
220
221 if (X > other.X)
222 return 1;
223
224 if (Y < other.Y)
225 return -1;
226
227 if (Y > other.Y)
228 return 1;
229
230 if (Z < other.Z)
231 return -1;
232
233 if (Z > other.Z)
234 return 1;
235
236 return 0;
237 }
238
239 public static bool operator >(Vertex me, Vertex other)
240 {
241 return me.CompareTo(other) > 0;
242 }
243
244 public static bool operator <(Vertex me, Vertex other)
245 {
246 return me.CompareTo(other) < 0;
247 }
248
249 public String ToRaw()
250 {
251 // Why this stuff with the number formatter?
252 // Well, the raw format uses the english/US notation of numbers
253 // where the "," separates groups of 1000 while the "." marks the border between 1 and 10E-1.
254 // The german notation uses these characters exactly vice versa!
255 // The Float.ToString() routine is a localized one, giving different results depending on the country
256 // settings your machine works with. Unusable for a machine readable file format :-(
257 NumberFormatInfo nfi = new NumberFormatInfo();
258 nfi.NumberDecimalSeparator = ".";
259 nfi.NumberDecimalDigits = 3;
260
261 String s1 = X.ToString("N2", nfi) + " " + Y.ToString("N2", nfi) + " " + Z.ToString("N2", nfi);
262
263 return s1;
264 }
265}
266
267public class Triangle
268{
269 public Vertex v1;
270 public Vertex v2;
271 public Vertex v3;
272
273 public Triangle(Vertex _v1, Vertex _v2, Vertex _v3)
274 {
275 v1 = _v1;
276 v2 = _v2;
277 v3 = _v3;
278 }
279
280 public Triangle(float _v1x,float _v1y,float _v1z,
281 float _v2x,float _v2y,float _v2z,
282 float _v3x,float _v3y,float _v3z)
283 {
284 v1 = new Vertex(_v1x, _v1y, _v1z);
285 v2 = new Vertex(_v2x, _v2y, _v2z);
286 v3 = new Vertex(_v3x, _v3y, _v3z);
287 }
288
289 public override String ToString()
290 {
291 NumberFormatInfo nfi = new NumberFormatInfo();
292 nfi.CurrencyDecimalDigits = 2;
293 nfi.CurrencyDecimalSeparator = ".";
294
295 String s1 = "<" + v1.X.ToString(nfi) + "," + v1.Y.ToString(nfi) + "," + v1.Z.ToString(nfi) + ">";
296 String s2 = "<" + v2.X.ToString(nfi) + "," + v2.Y.ToString(nfi) + "," + v2.Z.ToString(nfi) + ">";
297 String s3 = "<" + v3.X.ToString(nfi) + "," + v3.Y.ToString(nfi) + "," + v3.Z.ToString(nfi) + ">";
298
299 return s1 + ";" + s2 + ";" + s3;
300 }
301
302 public Vector3 getNormal()
303 {
304 // Vertices
305
306 // Vectors for edges
307 Vector3 e1;
308 Vector3 e2;
309
310 e1 = new Vector3(v1.X - v2.X, v1.Y - v2.Y, v1.Z - v2.Z);
311 e2 = new Vector3(v1.X - v3.X, v1.Y - v3.Y, v1.Z - v3.Z);
312
313 // Cross product for normal
314 Vector3 n = Vector3.Cross(e1, e2);
315
316 // Length
317 float l = n.Length();
318
319 // Normalized "normal"
320 n = n/l;
321
322 return n;
323 }
324
325 public void invertNormal()
326 {
327 Vertex vt;
328 vt = v1;
329 v1 = v2;
330 v2 = vt;
331 }
332
333 // Dumps a triangle in the "raw faces" format, blender can import. This is for visualisation and
334 // debugging purposes
335 public String ToStringRaw()
336 {
337 String output = v1.ToRaw() + " " + v2.ToRaw() + " " + v3.ToRaw();
338 return output;
339 }
340}
diff --git a/OpenSim/Region/Physics/UbitMeshing/Mesh.cs b/OpenSim/Region/Physics/UbitMeshing/Mesh.cs
new file mode 100644
index 0000000..b67422f
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitMeshing/Mesh.cs
@@ -0,0 +1,614 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.IO;
31using System.Runtime.InteropServices;
32using OpenSim.Region.Physics.Manager;
33using PrimMesher;
34using OpenMetaverse;
35using System.Runtime.Serialization;
36using System.Runtime.Serialization.Formatters.Binary;
37
38namespace OpenSim.Region.Physics.Meshing
39{
40 public class MeshBuildingData
41 {
42 public Dictionary<Vertex, int> m_vertices;
43 public List<Triangle> m_triangles;
44 public float m_obbXmin;
45 public float m_obbXmax;
46 public float m_obbYmin;
47 public float m_obbYmax;
48 public float m_obbZmin;
49 public float m_obbZmax;
50 public Vector3 m_centroid;
51 public int m_centroidDiv;
52 }
53
54 [Serializable()]
55 public class Mesh : IMesh
56 {
57 float[] vertices;
58 int[] indexes;
59 Vector3 m_obb;
60 Vector3 m_obboffset;
61 [NonSerialized()]
62 MeshBuildingData m_bdata;
63 [NonSerialized()]
64 GCHandle vhandler;
65 [NonSerialized()]
66 GCHandle ihandler;
67 [NonSerialized()]
68 IntPtr m_verticesPtr = IntPtr.Zero;
69 [NonSerialized()]
70 IntPtr m_indicesPtr = IntPtr.Zero;
71 [NonSerialized()]
72 int m_vertexCount = 0;
73 [NonSerialized()]
74 int m_indexCount = 0;
75
76 public int RefCount { get; set; }
77 public AMeshKey Key { get; set; }
78
79 private class vertexcomp : IEqualityComparer<Vertex>
80 {
81 public bool Equals(Vertex v1, Vertex v2)
82 {
83 if (v1.X == v2.X && v1.Y == v2.Y && v1.Z == v2.Z)
84 return true;
85 else
86 return false;
87 }
88 public int GetHashCode(Vertex v)
89 {
90 int a = v.X.GetHashCode();
91 int b = v.Y.GetHashCode();
92 int c = v.Z.GetHashCode();
93 return (a << 16) ^ (b << 8) ^ c;
94 }
95 }
96
97 public Mesh()
98 {
99 vertexcomp vcomp = new vertexcomp();
100
101 m_bdata = new MeshBuildingData();
102 m_bdata.m_vertices = new Dictionary<Vertex, int>(vcomp);
103 m_bdata.m_triangles = new List<Triangle>();
104 m_bdata.m_centroid = Vector3.Zero;
105 m_bdata.m_centroidDiv = 0;
106 m_bdata.m_obbXmin = float.MaxValue;
107 m_bdata.m_obbXmax = float.MinValue;
108 m_bdata.m_obbYmin = float.MaxValue;
109 m_bdata.m_obbYmax = float.MinValue;
110 m_bdata.m_obbZmin = float.MaxValue;
111 m_bdata.m_obbZmax = float.MinValue;
112 m_obb = new Vector3(0.5f, 0.5f, 0.5f);
113 m_obboffset = Vector3.Zero;
114 }
115
116
117 public Mesh Scale(Vector3 scale)
118 {
119 if (m_verticesPtr == null || m_indicesPtr == null)
120 return null;
121
122 Mesh result = new Mesh();
123
124 float x = scale.X;
125 float y = scale.Y;
126 float z = scale.Z;
127
128 result.m_obb.X = m_obb.X * x;
129 result.m_obb.Y = m_obb.Y * y;
130 result.m_obb.Z = m_obb.Z * z;
131 result.m_obboffset.X = m_obboffset.X * x;
132 result.m_obboffset.Y = m_obboffset.Y * y;
133 result.m_obboffset.Z = m_obboffset.Z * z;
134
135 result.vertices = new float[vertices.Length];
136 int j = 0;
137 for (int i = 0; i < m_vertexCount; i++)
138 {
139 result.vertices[j] = vertices[j] * x;
140 j++;
141 result.vertices[j] = vertices[j] * y;
142 j++;
143 result.vertices[j] = vertices[j] * z;
144 j++;
145 }
146
147 result.indexes = new int[indexes.Length];
148 indexes.CopyTo(result.indexes,0);
149
150 result.pinMemory();
151
152 return result;
153 }
154
155 public Mesh Clone()
156 {
157 Mesh result = new Mesh();
158
159 if (m_bdata != null)
160 {
161 result.m_bdata = new MeshBuildingData();
162 foreach (Triangle t in m_bdata.m_triangles)
163 {
164 result.Add(new Triangle(t.v1.Clone(), t.v2.Clone(), t.v3.Clone()));
165 }
166 result.m_bdata.m_centroid = m_bdata.m_centroid;
167 result.m_bdata.m_centroidDiv = m_bdata.m_centroidDiv;
168 result.m_bdata.m_obbXmin = m_bdata.m_obbXmin;
169 result.m_bdata.m_obbXmax = m_bdata.m_obbXmax;
170 result.m_bdata.m_obbYmin = m_bdata.m_obbYmin;
171 result.m_bdata.m_obbYmax = m_bdata.m_obbYmax;
172 result.m_bdata.m_obbZmin = m_bdata.m_obbZmin;
173 result.m_bdata.m_obbZmax = m_bdata.m_obbZmax;
174 }
175 result.m_obb = m_obb;
176 result.m_obboffset = m_obboffset;
177 return result;
178 }
179
180 public void addVertexLStats(Vertex v)
181 {
182 float x = v.X;
183 float y = v.Y;
184 float z = v.Z;
185
186 m_bdata.m_centroid.X += x;
187 m_bdata.m_centroid.Y += y;
188 m_bdata.m_centroid.Z += z;
189 m_bdata.m_centroidDiv++;
190
191 if (x > m_bdata.m_obbXmax)
192 m_bdata.m_obbXmax = x;
193 else if (x < m_bdata.m_obbXmin)
194 m_bdata.m_obbXmin = x;
195
196 if (y > m_bdata.m_obbYmax)
197 m_bdata.m_obbYmax = y;
198 else if (y < m_bdata.m_obbYmin)
199 m_bdata.m_obbYmin = y;
200
201 if (z > m_bdata.m_obbZmax)
202 m_bdata.m_obbZmax = z;
203 else if (z < m_bdata.m_obbZmin)
204 m_bdata.m_obbZmin = z;
205
206 }
207
208 private float fRound(float f)
209 {
210 int i;
211 if (f == 0f)
212 return f;
213 else if (f > 0f)
214 i = (int)(1e5f * f + 0.5f);
215 else
216 i = (int)(1e5f * f - 0.5f);
217
218 return ((float)i * 1e-5f);
219 }
220
221 public void Add(Triangle triangle)
222 {
223 if (m_indicesPtr != IntPtr.Zero || m_verticesPtr != IntPtr.Zero)
224 throw new NotSupportedException("Attempt to Add to a pinned Mesh");
225
226 // round down
227 triangle.v1.X = fRound(triangle.v1.X);
228 triangle.v1.Y = fRound(triangle.v1.Y);
229 triangle.v1.Z = fRound(triangle.v1.Z);
230 triangle.v2.X = fRound(triangle.v2.X);
231 triangle.v2.Y = fRound(triangle.v2.Y);
232 triangle.v2.Z = fRound(triangle.v2.Z);
233 triangle.v3.X = fRound(triangle.v3.X);
234 triangle.v3.Y = fRound(triangle.v3.Y);
235 triangle.v3.Z = fRound(triangle.v3.Z);
236
237 if ((triangle.v1.X == triangle.v2.X && triangle.v1.Y == triangle.v2.Y && triangle.v1.Z == triangle.v2.Z)
238 || (triangle.v1.X == triangle.v3.X && triangle.v1.Y == triangle.v3.Y && triangle.v1.Z == triangle.v3.Z)
239 || (triangle.v2.X == triangle.v3.X && triangle.v2.Y == triangle.v3.Y && triangle.v2.Z == triangle.v3.Z)
240 )
241 {
242 return;
243 }
244
245 if (m_bdata.m_vertices.Count == 0)
246 {
247 m_bdata.m_centroidDiv = 0;
248 m_bdata.m_centroid = Vector3.Zero;
249 }
250
251 if (!m_bdata.m_vertices.ContainsKey(triangle.v1))
252 {
253 m_bdata.m_vertices[triangle.v1] = m_bdata.m_vertices.Count;
254 addVertexLStats(triangle.v1);
255 }
256 if (!m_bdata.m_vertices.ContainsKey(triangle.v2))
257 {
258 m_bdata.m_vertices[triangle.v2] = m_bdata.m_vertices.Count;
259 addVertexLStats(triangle.v2);
260 }
261 if (!m_bdata.m_vertices.ContainsKey(triangle.v3))
262 {
263 m_bdata.m_vertices[triangle.v3] = m_bdata.m_vertices.Count;
264 addVertexLStats(triangle.v3);
265 }
266 m_bdata.m_triangles.Add(triangle);
267 }
268
269 public Vector3 GetCentroid()
270 {
271 return m_obboffset;
272
273 }
274
275 public Vector3 GetOBB()
276 {
277 return m_obb;
278 float x, y, z;
279 if (m_bdata.m_centroidDiv > 0)
280 {
281 x = (m_bdata.m_obbXmax - m_bdata.m_obbXmin) * 0.5f;
282 y = (m_bdata.m_obbYmax - m_bdata.m_obbYmin) * 0.5f;
283 z = (m_bdata.m_obbZmax - m_bdata.m_obbZmin) * 0.5f;
284 }
285 else // ??
286 {
287 x = 0.5f;
288 y = 0.5f;
289 z = 0.5f;
290 }
291 return new Vector3(x, y, z);
292 }
293
294 public List<Vector3> getVertexList()
295 {
296 List<Vector3> result = new List<Vector3>();
297 foreach (Vertex v in m_bdata.m_vertices.Keys)
298 {
299 result.Add(new Vector3(v.X, v.Y, v.Z));
300 }
301 return result;
302 }
303
304 private float[] getVertexListAsFloat()
305 {
306 if (m_bdata.m_vertices == null)
307 throw new NotSupportedException();
308 float[] result = new float[m_bdata.m_vertices.Count * 3];
309 foreach (KeyValuePair<Vertex, int> kvp in m_bdata.m_vertices)
310 {
311 Vertex v = kvp.Key;
312 int i = kvp.Value;
313 result[3 * i + 0] = v.X;
314 result[3 * i + 1] = v.Y;
315 result[3 * i + 2] = v.Z;
316 }
317 return result;
318 }
319
320 public float[] getVertexListAsFloatLocked()
321 {
322 return null;
323 }
324
325 public void getVertexListAsPtrToFloatArray(out IntPtr _vertices, out int vertexStride, out int vertexCount)
326 {
327 // A vertex is 3 floats
328 vertexStride = 3 * sizeof(float);
329
330 // If there isn't an unmanaged array allocated yet, do it now
331 if (m_verticesPtr == IntPtr.Zero && m_bdata != null)
332 {
333 vertices = getVertexListAsFloat();
334 // Each vertex is 3 elements (floats)
335 m_vertexCount = vertices.Length / 3;
336 vhandler = GCHandle.Alloc(vertices, GCHandleType.Pinned);
337 m_verticesPtr = vhandler.AddrOfPinnedObject();
338 GC.AddMemoryPressure(Buffer.ByteLength(vertices));
339 }
340 _vertices = m_verticesPtr;
341 vertexCount = m_vertexCount;
342 }
343
344 public int[] getIndexListAsInt()
345 {
346 if (m_bdata.m_triangles == null)
347 throw new NotSupportedException();
348 int[] result = new int[m_bdata.m_triangles.Count * 3];
349 for (int i = 0; i < m_bdata.m_triangles.Count; i++)
350 {
351 Triangle t = m_bdata.m_triangles[i];
352 result[3 * i + 0] = m_bdata.m_vertices[t.v1];
353 result[3 * i + 1] = m_bdata.m_vertices[t.v2];
354 result[3 * i + 2] = m_bdata.m_vertices[t.v3];
355 }
356 return result;
357 }
358
359 /// <summary>
360 /// creates a list of index values that defines triangle faces. THIS METHOD FREES ALL NON-PINNED MESH DATA
361 /// </summary>
362 /// <returns></returns>
363 public int[] getIndexListAsIntLocked()
364 {
365 return null;
366 }
367
368 public void getIndexListAsPtrToIntArray(out IntPtr indices, out int triStride, out int indexCount)
369 {
370 // If there isn't an unmanaged array allocated yet, do it now
371 if (m_indicesPtr == IntPtr.Zero && m_bdata != null)
372 {
373 indexes = getIndexListAsInt();
374 m_indexCount = indexes.Length;
375 ihandler = GCHandle.Alloc(indexes, GCHandleType.Pinned);
376 m_indicesPtr = ihandler.AddrOfPinnedObject();
377 GC.AddMemoryPressure(Buffer.ByteLength(indexes));
378 }
379 // A triangle is 3 ints (indices)
380 triStride = 3 * sizeof(int);
381 indices = m_indicesPtr;
382 indexCount = m_indexCount;
383 }
384
385 public void releasePinned()
386 {
387 if (m_verticesPtr != IntPtr.Zero)
388 {
389 vhandler.Free();
390 vertices = null;
391 m_verticesPtr = IntPtr.Zero;
392 }
393 if (m_indicesPtr != IntPtr.Zero)
394 {
395 ihandler.Free();
396 indexes = null;
397 m_indicesPtr = IntPtr.Zero;
398 }
399 }
400
401 /// <summary>
402 /// frees up the source mesh data to minimize memory - call this method after calling get*Locked() functions
403 /// </summary>
404 public void releaseSourceMeshData()
405 {
406 if (m_bdata != null)
407 {
408 m_bdata.m_triangles = null;
409 m_bdata.m_vertices = null;
410 }
411 }
412
413 public void releaseBuildingMeshData()
414 {
415 if (m_bdata != null)
416 {
417 m_bdata.m_triangles = null;
418 m_bdata.m_vertices = null;
419 m_bdata = null;
420 }
421 }
422
423 public void Append(IMesh newMesh)
424 {
425 if (m_indicesPtr != IntPtr.Zero || m_verticesPtr != IntPtr.Zero)
426 throw new NotSupportedException("Attempt to Append to a pinned Mesh");
427
428 if (!(newMesh is Mesh))
429 return;
430
431 foreach (Triangle t in ((Mesh)newMesh).m_bdata.m_triangles)
432 Add(t);
433 }
434
435 // Do a linear transformation of mesh.
436 public void TransformLinear(float[,] matrix, float[] offset)
437 {
438 if (m_indicesPtr != IntPtr.Zero || m_verticesPtr != IntPtr.Zero)
439 throw new NotSupportedException("Attempt to TransformLinear a pinned Mesh");
440
441 foreach (Vertex v in m_bdata.m_vertices.Keys)
442 {
443 if (v == null)
444 continue;
445 float x, y, z;
446 x = v.X*matrix[0, 0] + v.Y*matrix[1, 0] + v.Z*matrix[2, 0];
447 y = v.X*matrix[0, 1] + v.Y*matrix[1, 1] + v.Z*matrix[2, 1];
448 z = v.X*matrix[0, 2] + v.Y*matrix[1, 2] + v.Z*matrix[2, 2];
449 v.X = x + offset[0];
450 v.Y = y + offset[1];
451 v.Z = z + offset[2];
452 }
453 }
454
455 public void DumpRaw(String path, String name, String title)
456 {
457 if (path == null)
458 return;
459 if (m_bdata == null)
460 return;
461 String fileName = name + "_" + title + ".raw";
462 String completePath = System.IO.Path.Combine(path, fileName);
463 StreamWriter sw = new StreamWriter(completePath);
464 foreach (Triangle t in m_bdata.m_triangles)
465 {
466 String s = t.ToStringRaw();
467 sw.WriteLine(s);
468 }
469 sw.Close();
470 }
471
472 public void TrimExcess()
473 {
474 m_bdata.m_triangles.TrimExcess();
475 }
476
477 public void pinMemory()
478 {
479 m_vertexCount = vertices.Length / 3;
480 vhandler = GCHandle.Alloc(vertices, GCHandleType.Pinned);
481 m_verticesPtr = vhandler.AddrOfPinnedObject();
482 GC.AddMemoryPressure(Buffer.ByteLength(vertices));
483
484 m_indexCount = indexes.Length;
485 ihandler = GCHandle.Alloc(indexes, GCHandleType.Pinned);
486 m_indicesPtr = ihandler.AddrOfPinnedObject();
487 GC.AddMemoryPressure(Buffer.ByteLength(indexes));
488 }
489
490 public void PrepForOde()
491 {
492 // If there isn't an unmanaged array allocated yet, do it now
493 if (m_verticesPtr == IntPtr.Zero)
494 vertices = getVertexListAsFloat();
495
496 // If there isn't an unmanaged array allocated yet, do it now
497 if (m_indicesPtr == IntPtr.Zero)
498 indexes = getIndexListAsInt();
499
500 pinMemory();
501
502 float x, y, z;
503
504 if (m_bdata.m_centroidDiv > 0)
505 {
506 m_obboffset = new Vector3(m_bdata.m_centroid.X / m_bdata.m_centroidDiv, m_bdata.m_centroid.Y / m_bdata.m_centroidDiv, m_bdata.m_centroid.Z / m_bdata.m_centroidDiv);
507 x = (m_bdata.m_obbXmax - m_bdata.m_obbXmin) * 0.5f;
508 y = (m_bdata.m_obbYmax - m_bdata.m_obbYmin) * 0.5f;
509 z = (m_bdata.m_obbZmax - m_bdata.m_obbZmin) * 0.5f;
510 }
511
512 else
513 {
514 m_obboffset = Vector3.Zero;
515 x = 0.5f;
516 y = 0.5f;
517 z = 0.5f;
518 }
519 m_obb = new Vector3(x, y, z);
520
521 releaseBuildingMeshData();
522 }
523 public bool ToStream(Stream st)
524 {
525 if (m_indicesPtr == IntPtr.Zero || m_verticesPtr == IntPtr.Zero)
526 return false;
527
528 BinaryWriter bw = new BinaryWriter(st);
529 bool ok = true;
530
531 try
532 {
533
534 bw.Write(m_vertexCount);
535 bw.Write(m_indexCount);
536
537 for (int i = 0; i < 3 * m_vertexCount; i++)
538 bw.Write(vertices[i]);
539 for (int i = 0; i < m_indexCount; i++)
540 bw.Write(indexes[i]);
541 bw.Write(m_obb.X);
542 bw.Write(m_obb.Y);
543 bw.Write(m_obb.Z);
544 bw.Write(m_obboffset.X);
545 bw.Write(m_obboffset.Y);
546 bw.Write(m_obboffset.Z);
547 }
548 catch
549 {
550 ok = false;
551 }
552
553 if (bw != null)
554 {
555 bw.Flush();
556 bw.Close();
557 }
558
559 return ok;
560 }
561
562 public static Mesh FromStream(Stream st, AMeshKey key)
563 {
564 Mesh mesh = new Mesh();
565 mesh.releaseBuildingMeshData();
566
567 BinaryReader br = new BinaryReader(st);
568
569 bool ok = true;
570 try
571 {
572 mesh.m_vertexCount = br.ReadInt32();
573 mesh.m_indexCount = br.ReadInt32();
574
575 int n = 3 * mesh.m_vertexCount;
576 mesh.vertices = new float[n];
577 for (int i = 0; i < n; i++)
578 mesh.vertices[i] = br.ReadSingle();
579
580 mesh.indexes = new int[mesh.m_indexCount];
581 for (int i = 0; i < mesh.m_indexCount; i++)
582 mesh.indexes[i] = br.ReadInt32();
583
584 mesh.m_obb.X = br.ReadSingle();
585 mesh.m_obb.Y = br.ReadSingle();
586 mesh.m_obb.Z = br.ReadSingle();
587
588 mesh.m_obboffset.X = br.ReadSingle();
589 mesh.m_obboffset.Y = br.ReadSingle();
590 mesh.m_obboffset.Z = br.ReadSingle();
591 }
592 catch
593 {
594 ok = false;
595 }
596
597 br.Close();
598
599 if (ok)
600 {
601 mesh.pinMemory();
602
603 mesh.Key = key;
604 mesh.RefCount = 1;
605
606 return mesh;
607 }
608
609 mesh.vertices = null;
610 mesh.indexes = null;
611 return null;
612 }
613 }
614}
diff --git a/OpenSim/Region/Physics/UbitMeshing/Meshmerizer.cs b/OpenSim/Region/Physics/UbitMeshing/Meshmerizer.cs
new file mode 100644
index 0000000..00cbfbd
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitMeshing/Meshmerizer.cs
@@ -0,0 +1,1410 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27//#define SPAM
28
29using System;
30using System.Collections.Generic;
31using OpenSim.Framework;
32using OpenSim.Region.Physics.Manager;
33using OpenMetaverse;
34using OpenMetaverse.StructuredData;
35using System.Drawing;
36using System.Drawing.Imaging;
37using System.IO.Compression;
38using PrimMesher;
39using log4net;
40using Nini.Config;
41using System.Reflection;
42using System.IO;
43using ComponentAce.Compression.Libs.zlib;
44using OpenSim.Region.Physics.ConvexDecompositionDotNet;
45using System.Runtime.Serialization;
46using System.Runtime.Serialization.Formatters.Binary;
47
48namespace OpenSim.Region.Physics.Meshing
49{
50 public class MeshmerizerPlugin : IMeshingPlugin
51 {
52 public MeshmerizerPlugin()
53 {
54 }
55
56 public string GetName()
57 {
58 return "UbitMeshmerizer";
59 }
60
61 public IMesher GetMesher(IConfigSource config)
62 {
63 return new Meshmerizer(config);
64 }
65 }
66
67 public class Meshmerizer : IMesher
68 {
69 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
70
71 // Setting baseDir to a path will enable the dumping of raw files
72 // raw files can be imported by blender so a visual inspection of the results can be done
73
74 public object diskLock = new object();
75
76 public bool doMeshFileCache = true;
77
78 public string cachePath = "MeshCache";
79 public TimeSpan CacheExpire;
80 public bool doCacheExpire = true;
81
82// const string baseDir = "rawFiles";
83 private const string baseDir = null; //"rawFiles";
84
85 private bool useMeshiesPhysicsMesh = false;
86
87 private float minSizeForComplexMesh = 0.2f; // prims with all dimensions smaller than this will have a bounding box mesh
88
89 private Dictionary<AMeshKey, Mesh> m_uniqueMeshes = new Dictionary<AMeshKey, Mesh>();
90 private Dictionary<AMeshKey, Mesh> m_uniqueReleasedMeshes = new Dictionary<AMeshKey, Mesh>();
91
92 public Meshmerizer(IConfigSource config)
93 {
94 IConfig start_config = config.Configs["Startup"];
95 IConfig mesh_config = config.Configs["Mesh"];
96
97
98 float fcache = 48.0f;
99// float fcache = 0.02f;
100
101 if(mesh_config != null)
102 {
103 useMeshiesPhysicsMesh = mesh_config.GetBoolean("UseMeshiesPhysicsMesh", useMeshiesPhysicsMesh);
104 if (useMeshiesPhysicsMesh)
105 {
106 doMeshFileCache = mesh_config.GetBoolean("MeshFileCache", doMeshFileCache);
107 cachePath = mesh_config.GetString("MeshFileCachePath", cachePath);
108 fcache = mesh_config.GetFloat("MeshFileCacheExpireHours", fcache);
109 doCacheExpire = mesh_config.GetBoolean("MeshFileCacheDoExpire", doCacheExpire);
110 }
111 else
112 {
113 doMeshFileCache = false;
114 doCacheExpire = false;
115 }
116 }
117
118 CacheExpire = TimeSpan.FromHours(fcache);
119
120 }
121
122 /// <summary>
123 /// creates a simple box mesh of the specified size. This mesh is of very low vertex count and may
124 /// be useful as a backup proxy when level of detail is not needed or when more complex meshes fail
125 /// for some reason
126 /// </summary>
127 /// <param name="minX"></param>
128 /// <param name="maxX"></param>
129 /// <param name="minY"></param>
130 /// <param name="maxY"></param>
131 /// <param name="minZ"></param>
132 /// <param name="maxZ"></param>
133 /// <returns></returns>
134 private static Mesh CreateSimpleBoxMesh(float minX, float maxX, float minY, float maxY, float minZ, float maxZ)
135 {
136 Mesh box = new Mesh();
137 List<Vertex> vertices = new List<Vertex>();
138 // bottom
139
140 vertices.Add(new Vertex(minX, maxY, minZ));
141 vertices.Add(new Vertex(maxX, maxY, minZ));
142 vertices.Add(new Vertex(maxX, minY, minZ));
143 vertices.Add(new Vertex(minX, minY, minZ));
144
145 box.Add(new Triangle(vertices[0], vertices[1], vertices[2]));
146 box.Add(new Triangle(vertices[0], vertices[2], vertices[3]));
147
148 // top
149
150 vertices.Add(new Vertex(maxX, maxY, maxZ));
151 vertices.Add(new Vertex(minX, maxY, maxZ));
152 vertices.Add(new Vertex(minX, minY, maxZ));
153 vertices.Add(new Vertex(maxX, minY, maxZ));
154
155 box.Add(new Triangle(vertices[4], vertices[5], vertices[6]));
156 box.Add(new Triangle(vertices[4], vertices[6], vertices[7]));
157
158 // sides
159
160 box.Add(new Triangle(vertices[5], vertices[0], vertices[3]));
161 box.Add(new Triangle(vertices[5], vertices[3], vertices[6]));
162
163 box.Add(new Triangle(vertices[1], vertices[0], vertices[5]));
164 box.Add(new Triangle(vertices[1], vertices[5], vertices[4]));
165
166 box.Add(new Triangle(vertices[7], vertices[1], vertices[4]));
167 box.Add(new Triangle(vertices[7], vertices[2], vertices[1]));
168
169 box.Add(new Triangle(vertices[3], vertices[2], vertices[7]));
170 box.Add(new Triangle(vertices[3], vertices[7], vertices[6]));
171
172 return box;
173 }
174
175 /// <summary>
176 /// Creates a simple bounding box mesh for a complex input mesh
177 /// </summary>
178 /// <param name="meshIn"></param>
179 /// <returns></returns>
180 private static Mesh CreateBoundingBoxMesh(Mesh meshIn)
181 {
182 float minX = float.MaxValue;
183 float maxX = float.MinValue;
184 float minY = float.MaxValue;
185 float maxY = float.MinValue;
186 float minZ = float.MaxValue;
187 float maxZ = float.MinValue;
188
189 foreach (Vector3 v in meshIn.getVertexList())
190 {
191 if (v.X < minX) minX = v.X;
192 if (v.Y < minY) minY = v.Y;
193 if (v.Z < minZ) minZ = v.Z;
194
195 if (v.X > maxX) maxX = v.X;
196 if (v.Y > maxY) maxY = v.Y;
197 if (v.Z > maxZ) maxZ = v.Z;
198 }
199
200 return CreateSimpleBoxMesh(minX, maxX, minY, maxY, minZ, maxZ);
201 }
202
203 private void ReportPrimError(string message, string primName, PrimMesh primMesh)
204 {
205 m_log.Error(message);
206 m_log.Error("\nPrim Name: " + primName);
207 m_log.Error("****** PrimMesh Parameters ******\n" + primMesh.ParamsToDisplayString());
208 }
209
210 /// <summary>
211 /// Add a submesh to an existing list of coords and faces.
212 /// </summary>
213 /// <param name="subMeshData"></param>
214 /// <param name="size">Size of entire object</param>
215 /// <param name="coords"></param>
216 /// <param name="faces"></param>
217 private void AddSubMesh(OSDMap subMeshData, List<Coord> coords, List<Face> faces)
218 {
219 // Console.WriteLine("subMeshMap for {0} - {1}", primName, Util.GetFormattedXml((OSD)subMeshMap));
220
221 // As per http://wiki.secondlife.com/wiki/Mesh/Mesh_Asset_Format, some Mesh Level
222 // of Detail Blocks (maps) contain just a NoGeometry key to signal there is no
223 // geometry for this submesh.
224 if (subMeshData.ContainsKey("NoGeometry") && ((OSDBoolean)subMeshData["NoGeometry"]))
225 return;
226
227 OpenMetaverse.Vector3 posMax;
228 OpenMetaverse.Vector3 posMin;
229 if (subMeshData.ContainsKey("PositionDomain"))
230 {
231 posMax = ((OSDMap)subMeshData["PositionDomain"])["Max"].AsVector3();
232 posMin = ((OSDMap)subMeshData["PositionDomain"])["Min"].AsVector3();
233 }
234 else
235 {
236 posMax = new Vector3(0.5f, 0.5f, 0.5f);
237 posMin = new Vector3(-0.5f, -0.5f, -0.5f);
238 }
239
240 ushort faceIndexOffset = (ushort)coords.Count;
241
242 byte[] posBytes = subMeshData["Position"].AsBinary();
243 for (int i = 0; i < posBytes.Length; i += 6)
244 {
245 ushort uX = Utils.BytesToUInt16(posBytes, i);
246 ushort uY = Utils.BytesToUInt16(posBytes, i + 2);
247 ushort uZ = Utils.BytesToUInt16(posBytes, i + 4);
248
249 Coord c = new Coord(
250 Utils.UInt16ToFloat(uX, posMin.X, posMax.X),
251 Utils.UInt16ToFloat(uY, posMin.Y, posMax.Y),
252 Utils.UInt16ToFloat(uZ, posMin.Z, posMax.Z));
253
254 coords.Add(c);
255 }
256
257 byte[] triangleBytes = subMeshData["TriangleList"].AsBinary();
258 for (int i = 0; i < triangleBytes.Length; i += 6)
259 {
260 ushort v1 = (ushort)(Utils.BytesToUInt16(triangleBytes, i) + faceIndexOffset);
261 ushort v2 = (ushort)(Utils.BytesToUInt16(triangleBytes, i + 2) + faceIndexOffset);
262 ushort v3 = (ushort)(Utils.BytesToUInt16(triangleBytes, i + 4) + faceIndexOffset);
263 Face f = new Face(v1, v2, v3);
264 faces.Add(f);
265 }
266 }
267
268 /// <summary>
269 /// Create a physics mesh from data that comes with the prim. The actual data used depends on the prim type.
270 /// </summary>
271 /// <param name="primName"></param>
272 /// <param name="primShape"></param>
273 /// <param name="size"></param>
274 /// <param name="lod"></param>
275 /// <returns></returns>
276 private Mesh CreateMeshFromPrimMesher(string primName, PrimitiveBaseShape primShape, float lod, bool convex)
277 {
278// m_log.DebugFormat(
279// "[MESH]: Creating physics proxy for {0}, shape {1}",
280// primName, (OpenMetaverse.SculptType)primShape.SculptType);
281
282 List<Coord> coords;
283 List<Face> faces;
284
285 if (primShape.SculptEntry)
286 {
287 if (((OpenMetaverse.SculptType)primShape.SculptType) == SculptType.Mesh)
288 {
289 if (!useMeshiesPhysicsMesh)
290 return null;
291
292 if (!GenerateCoordsAndFacesFromPrimMeshData(primName, primShape, out coords, out faces, convex))
293 return null;
294 }
295 else
296 {
297 if (!GenerateCoordsAndFacesFromPrimSculptData(primName, primShape, lod, out coords, out faces))
298 return null;
299 }
300 }
301 else
302 {
303 if (!GenerateCoordsAndFacesFromPrimShapeData(primName, primShape, lod, out coords, out faces))
304 return null;
305 }
306
307 primShape.SculptData = Utils.EmptyBytes;
308
309 int numCoords = coords.Count;
310 int numFaces = faces.Count;
311
312 Mesh mesh = new Mesh();
313 // Add the corresponding triangles to the mesh
314 for (int i = 0; i < numFaces; i++)
315 {
316 Face f = faces[i];
317 mesh.Add(new Triangle(coords[f.v1].X, coords[f.v1].Y, coords[f.v1].Z,
318 coords[f.v2].X, coords[f.v2].Y, coords[f.v2].Z,
319 coords[f.v3].X, coords[f.v3].Y, coords[f.v3].Z));
320 }
321
322 coords.Clear();
323 faces.Clear();
324
325 return mesh;
326 }
327
328 /// <summary>
329 /// Generate the co-ords and faces necessary to construct a mesh from the mesh data the accompanies a prim.
330 /// </summary>
331 /// <param name="primName"></param>
332 /// <param name="primShape"></param>
333 /// <param name="size"></param>
334 /// <param name="coords">Coords are added to this list by the method.</param>
335 /// <param name="faces">Faces are added to this list by the method.</param>
336 /// <returns>true if coords and faces were successfully generated, false if not</returns>
337 private bool GenerateCoordsAndFacesFromPrimMeshData(
338 string primName, PrimitiveBaseShape primShape, out List<Coord> coords, out List<Face> faces, bool convex)
339 {
340// m_log.DebugFormat("[MESH]: experimental mesh proxy generation for {0}", primName);
341
342 bool usemesh = false;
343
344 coords = new List<Coord>();
345 faces = new List<Face>();
346 OSD meshOsd = null;
347
348 if (primShape.SculptData.Length <= 0)
349 {
350// m_log.InfoFormat("[MESH]: asset data for {0} is zero length", primName);
351 return false;
352 }
353
354 long start = 0;
355 using (MemoryStream data = new MemoryStream(primShape.SculptData))
356 {
357 try
358 {
359 OSD osd = OSDParser.DeserializeLLSDBinary(data);
360 if (osd is OSDMap)
361 meshOsd = (OSDMap)osd;
362 else
363 {
364 m_log.Warn("[Mesh}: unable to cast mesh asset to OSDMap");
365 return false;
366 }
367 }
368 catch (Exception e)
369 {
370 m_log.Error("[MESH]: Exception deserializing mesh asset header:" + e.ToString());
371 }
372
373 start = data.Position;
374 }
375
376 if (meshOsd is OSDMap)
377 {
378 OSDMap physicsParms = null;
379 OSDMap map = (OSDMap)meshOsd;
380
381 if (!convex)
382 {
383 if (map.ContainsKey("physics_shape"))
384 physicsParms = (OSDMap)map["physics_shape"]; // old asset format
385 else if (map.ContainsKey("physics_mesh"))
386 physicsParms = (OSDMap)map["physics_mesh"]; // new asset format
387
388 if (physicsParms != null)
389 usemesh = true;
390 }
391
392 if(!usemesh && (map.ContainsKey("physics_convex")))
393 physicsParms = (OSDMap)map["physics_convex"];
394
395
396 if (physicsParms == null)
397 {
398 m_log.Warn("[MESH]: unknown mesh type");
399 return false;
400 }
401
402 int physOffset = physicsParms["offset"].AsInteger() + (int)start;
403 int physSize = physicsParms["size"].AsInteger();
404
405 if (physOffset < 0 || physSize == 0)
406 return false; // no mesh data in asset
407
408 OSD decodedMeshOsd = new OSD();
409 byte[] meshBytes = new byte[physSize];
410 System.Buffer.BlockCopy(primShape.SculptData, physOffset, meshBytes, 0, physSize);
411
412 try
413 {
414 using (MemoryStream inMs = new MemoryStream(meshBytes))
415 {
416 using (MemoryStream outMs = new MemoryStream())
417 {
418 using (ZOutputStream zOut = new ZOutputStream(outMs))
419 {
420 byte[] readBuffer = new byte[2048];
421 int readLen = 0;
422 while ((readLen = inMs.Read(readBuffer, 0, readBuffer.Length)) > 0)
423 {
424 zOut.Write(readBuffer, 0, readLen);
425 }
426 zOut.Flush();
427 outMs.Seek(0, SeekOrigin.Begin);
428
429 byte[] decompressedBuf = outMs.GetBuffer();
430
431 decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf);
432 }
433 }
434 }
435 }
436 catch (Exception e)
437 {
438 m_log.Error("[MESH]: exception decoding physical mesh: " + e.ToString());
439 return false;
440 }
441
442 if (usemesh)
443 {
444 OSDArray decodedMeshOsdArray = null;
445
446 // physics_shape is an array of OSDMaps, one for each submesh
447 if (decodedMeshOsd is OSDArray)
448 {
449// Console.WriteLine("decodedMeshOsd for {0} - {1}", primName, Util.GetFormattedXml(decodedMeshOsd));
450
451 decodedMeshOsdArray = (OSDArray)decodedMeshOsd;
452 foreach (OSD subMeshOsd in decodedMeshOsdArray)
453 {
454 if (subMeshOsd is OSDMap)
455 AddSubMesh(subMeshOsd as OSDMap, coords, faces);
456 }
457 }
458 }
459 else
460 {
461 OSDMap cmap = (OSDMap)decodedMeshOsd;
462 if (cmap == null)
463 return false;
464
465 byte[] data;
466
467 List<float3> vs = new List<float3>();
468 PHullResult hullr = new PHullResult();
469 float3 f3;
470 Coord c;
471 Face f;
472 Vector3 range;
473 Vector3 min;
474
475 const float invMaxU16 = 1.0f / 65535f;
476 int t1;
477 int t2;
478 int t3;
479 int i;
480 int nverts;
481 int nindexs;
482
483 if (cmap.ContainsKey("Max"))
484 range = cmap["Max"].AsVector3();
485 else
486 range = new Vector3(0.5f, 0.5f, 0.5f);
487
488 if (cmap.ContainsKey("Min"))
489 min = cmap["Min"].AsVector3();
490 else
491 min = new Vector3(-0.5f, -0.5f, -0.5f);
492
493 range = range - min;
494 range *= invMaxU16;
495
496 if (!convex && cmap.ContainsKey("HullList") && cmap.ContainsKey("Positions"))
497 {
498 List<int> hsizes = new List<int>();
499 int totalpoints = 0;
500 data = cmap["HullList"].AsBinary();
501 for (i = 0; i < data.Length; i++)
502 {
503 t1 = data[i];
504 if (t1 == 0)
505 t1 = 256;
506 totalpoints += t1;
507 hsizes.Add(t1);
508 }
509
510 data = cmap["Positions"].AsBinary();
511 int ptr = 0;
512 int vertsoffset = 0;
513
514 if (totalpoints == data.Length / 6) // 2 bytes per coord, 3 coords per point
515 {
516 foreach (int hullsize in hsizes)
517 {
518 for (i = 0; i < hullsize; i++ )
519 {
520 t1 = data[ptr++];
521 t1 += data[ptr++] << 8;
522 t2 = data[ptr++];
523 t2 += data[ptr++] << 8;
524 t3 = data[ptr++];
525 t3 += data[ptr++] << 8;
526
527 f3 = new float3((t1 * range.X + min.X),
528 (t2 * range.Y + min.Y),
529 (t3 * range.Z + min.Z));
530 vs.Add(f3);
531 }
532
533 if(hullsize <3)
534 {
535 vs.Clear();
536 continue;
537 }
538
539 if (hullsize <5)
540 {
541 foreach (float3 point in vs)
542 {
543 c.X = point.x;
544 c.Y = point.y;
545 c.Z = point.z;
546 coords.Add(c);
547 }
548 f = new Face(vertsoffset, vertsoffset + 1, vertsoffset + 2);
549 faces.Add(f);
550
551 if (hullsize == 4)
552 {
553 // not sure about orientation..
554 f = new Face(vertsoffset, vertsoffset + 2, vertsoffset + 3);
555 faces.Add(f);
556 f = new Face(vertsoffset, vertsoffset + 3, vertsoffset + 1);
557 faces.Add(f);
558 f = new Face(vertsoffset + 3, vertsoffset + 2, vertsoffset + 1);
559 faces.Add(f);
560 }
561 vertsoffset += vs.Count;
562 vs.Clear();
563 continue;
564 }
565
566 if (!HullUtils.ComputeHull(vs, ref hullr, 0, 0.0f))
567 {
568 vs.Clear();
569 continue;
570 }
571
572 nverts = hullr.Vertices.Count;
573 nindexs = hullr.Indices.Count;
574
575 if (nindexs % 3 != 0)
576 {
577 vs.Clear();
578 continue;
579 }
580
581 for (i = 0; i < nverts; i++)
582 {
583 c.X = hullr.Vertices[i].x;
584 c.Y = hullr.Vertices[i].y;
585 c.Z = hullr.Vertices[i].z;
586 coords.Add(c);
587 }
588
589 for (i = 0; i < nindexs; i += 3)
590 {
591 t1 = hullr.Indices[i];
592 if (t1 > nverts)
593 break;
594 t2 = hullr.Indices[i + 1];
595 if (t2 > nverts)
596 break;
597 t3 = hullr.Indices[i + 2];
598 if (t3 > nverts)
599 break;
600 f = new Face(vertsoffset + t1, vertsoffset + t2, vertsoffset + t3);
601 faces.Add(f);
602 }
603 vertsoffset += nverts;
604 vs.Clear();
605 }
606 }
607 if (coords.Count > 0 && faces.Count > 0)
608 return true;
609 }
610
611 vs.Clear();
612
613 if (cmap.ContainsKey("BoundingVerts"))
614 {
615 data = cmap["BoundingVerts"].AsBinary();
616
617 for (i = 0; i < data.Length; )
618 {
619 t1 = data[i++];
620 t1 += data[i++] << 8;
621 t2 = data[i++];
622 t2 += data[i++] << 8;
623 t3 = data[i++];
624 t3 += data[i++] << 8;
625
626 f3 = new float3((t1 * range.X + min.X),
627 (t2 * range.Y + min.Y),
628 (t3 * range.Z + min.Z));
629 vs.Add(f3);
630 }
631
632 if (vs.Count < 3)
633 {
634 vs.Clear();
635 return false;
636 }
637
638 if (vs.Count < 5)
639 {
640 foreach (float3 point in vs)
641 {
642 c.X = point.x;
643 c.Y = point.y;
644 c.Z = point.z;
645 coords.Add(c);
646 }
647 f = new Face(0, 1, 2);
648 faces.Add(f);
649
650 if (vs.Count == 4)
651 {
652 f = new Face(0, 2, 3);
653 faces.Add(f);
654 f = new Face(0, 3, 1);
655 faces.Add(f);
656 f = new Face( 3, 2, 1);
657 faces.Add(f);
658 }
659 vs.Clear();
660 return true;
661 }
662
663 if (!HullUtils.ComputeHull(vs, ref hullr, 0, 0.0f))
664 return false;
665
666 nverts = hullr.Vertices.Count;
667 nindexs = hullr.Indices.Count;
668
669 if (nindexs % 3 != 0)
670 return false;
671
672 for (i = 0; i < nverts; i++)
673 {
674 c.X = hullr.Vertices[i].x;
675 c.Y = hullr.Vertices[i].y;
676 c.Z = hullr.Vertices[i].z;
677 coords.Add(c);
678 }
679 for (i = 0; i < nindexs; i += 3)
680 {
681 t1 = hullr.Indices[i];
682 if (t1 > nverts)
683 break;
684 t2 = hullr.Indices[i + 1];
685 if (t2 > nverts)
686 break;
687 t3 = hullr.Indices[i + 2];
688 if (t3 > nverts)
689 break;
690 f = new Face(t1, t2, t3);
691 faces.Add(f);
692 }
693
694 if (coords.Count > 0 && faces.Count > 0)
695 return true;
696 }
697 else
698 return false;
699 }
700 }
701
702 return true;
703 }
704
705 /// <summary>
706 /// Generate the co-ords and faces necessary to construct a mesh from the sculpt data the accompanies a prim.
707 /// </summary>
708 /// <param name="primName"></param>
709 /// <param name="primShape"></param>
710 /// <param name="size"></param>
711 /// <param name="lod"></param>
712 /// <param name="coords">Coords are added to this list by the method.</param>
713 /// <param name="faces">Faces are added to this list by the method.</param>
714 /// <returns>true if coords and faces were successfully generated, false if not</returns>
715 private bool GenerateCoordsAndFacesFromPrimSculptData(
716 string primName, PrimitiveBaseShape primShape, float lod, out List<Coord> coords, out List<Face> faces)
717 {
718 coords = new List<Coord>();
719 faces = new List<Face>();
720 PrimMesher.SculptMesh sculptMesh;
721 Image idata = null;
722
723 if (primShape.SculptData == null || primShape.SculptData.Length == 0)
724 return false;
725
726 try
727 {
728 OpenMetaverse.Imaging.ManagedImage unusedData;
729 OpenMetaverse.Imaging.OpenJPEG.DecodeToImage(primShape.SculptData, out unusedData, out idata);
730
731 unusedData = null;
732
733 if (idata == null)
734 {
735 // In some cases it seems that the decode can return a null bitmap without throwing
736 // an exception
737 m_log.WarnFormat("[PHYSICS]: OpenJPEG decoded sculpt data for {0} to a null bitmap. Ignoring.", primName);
738 return false;
739 }
740 }
741 catch (DllNotFoundException)
742 {
743 m_log.Error("[PHYSICS]: OpenJpeg is not installed correctly on this system. Physics Proxy generation failed. Often times this is because of an old version of GLIBC. You must have version 2.4 or above!");
744 return false;
745 }
746 catch (IndexOutOfRangeException)
747 {
748 m_log.Error("[PHYSICS]: OpenJpeg was unable to decode this. Physics Proxy generation failed");
749 return false;
750 }
751 catch (Exception ex)
752 {
753 m_log.Error("[PHYSICS]: Unable to generate a Sculpty physics proxy. Sculpty texture decode failed: " + ex.Message);
754 return false;
755 }
756
757 PrimMesher.SculptMesh.SculptType sculptType;
758 // remove mirror and invert bits
759 OpenMetaverse.SculptType pbsSculptType = ((OpenMetaverse.SculptType)(primShape.SculptType & 0x3f));
760 switch (pbsSculptType)
761 {
762 case OpenMetaverse.SculptType.Cylinder:
763 sculptType = PrimMesher.SculptMesh.SculptType.cylinder;
764 break;
765 case OpenMetaverse.SculptType.Plane:
766 sculptType = PrimMesher.SculptMesh.SculptType.plane;
767 break;
768 case OpenMetaverse.SculptType.Torus:
769 sculptType = PrimMesher.SculptMesh.SculptType.torus;
770 break;
771 case OpenMetaverse.SculptType.Sphere:
772 sculptType = PrimMesher.SculptMesh.SculptType.sphere;
773 break;
774 default:
775 sculptType = PrimMesher.SculptMesh.SculptType.plane;
776 break;
777 }
778
779 bool mirror = ((primShape.SculptType & 128) != 0);
780 bool invert = ((primShape.SculptType & 64) != 0);
781
782 sculptMesh = new PrimMesher.SculptMesh((Bitmap)idata, sculptType, (int)lod, mirror, invert);
783
784 idata.Dispose();
785
786// sculptMesh.DumpRaw(baseDir, primName, "primMesh");
787
788 coords = sculptMesh.coords;
789 faces = sculptMesh.faces;
790
791 return true;
792 }
793
794 /// <summary>
795 /// Generate the co-ords and faces necessary to construct a mesh from the shape data the accompanies a prim.
796 /// </summary>
797 /// <param name="primName"></param>
798 /// <param name="primShape"></param>
799 /// <param name="size"></param>
800 /// <param name="coords">Coords are added to this list by the method.</param>
801 /// <param name="faces">Faces are added to this list by the method.</param>
802 /// <returns>true if coords and faces were successfully generated, false if not</returns>
803 private bool GenerateCoordsAndFacesFromPrimShapeData(
804 string primName, PrimitiveBaseShape primShape, float lod, out List<Coord> coords, out List<Face> faces)
805 {
806 PrimMesh primMesh;
807 coords = new List<Coord>();
808 faces = new List<Face>();
809
810 float pathShearX = primShape.PathShearX < 128 ? (float)primShape.PathShearX * 0.01f : (float)(primShape.PathShearX - 256) * 0.01f;
811 float pathShearY = primShape.PathShearY < 128 ? (float)primShape.PathShearY * 0.01f : (float)(primShape.PathShearY - 256) * 0.01f;
812 float pathBegin = (float)primShape.PathBegin * 2.0e-5f;
813 float pathEnd = 1.0f - (float)primShape.PathEnd * 2.0e-5f;
814 float pathScaleX = (float)(primShape.PathScaleX - 100) * 0.01f;
815 float pathScaleY = (float)(primShape.PathScaleY - 100) * 0.01f;
816
817 float profileBegin = (float)primShape.ProfileBegin * 2.0e-5f;
818 float profileEnd = 1.0f - (float)primShape.ProfileEnd * 2.0e-5f;
819 float profileHollow = (float)primShape.ProfileHollow * 2.0e-5f;
820 if (profileHollow > 0.95f)
821 profileHollow = 0.95f;
822
823 int sides = 4;
824 LevelOfDetail iLOD = (LevelOfDetail)lod;
825 if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.EquilateralTriangle)
826 sides = 3;
827 else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.Circle)
828 {
829 switch (iLOD)
830 {
831 case LevelOfDetail.High: sides = 24; break;
832 case LevelOfDetail.Medium: sides = 12; break;
833 case LevelOfDetail.Low: sides = 6; break;
834 case LevelOfDetail.VeryLow: sides = 3; break;
835 default: sides = 24; break;
836 }
837 }
838 else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.HalfCircle)
839 { // half circle, prim is a sphere
840 switch (iLOD)
841 {
842 case LevelOfDetail.High: sides = 24; break;
843 case LevelOfDetail.Medium: sides = 12; break;
844 case LevelOfDetail.Low: sides = 6; break;
845 case LevelOfDetail.VeryLow: sides = 3; break;
846 default: sides = 24; break;
847 }
848
849 profileBegin = 0.5f * profileBegin + 0.5f;
850 profileEnd = 0.5f * profileEnd + 0.5f;
851 }
852
853 int hollowSides = sides;
854 if (primShape.HollowShape == HollowShape.Circle)
855 {
856 switch (iLOD)
857 {
858 case LevelOfDetail.High: hollowSides = 24; break;
859 case LevelOfDetail.Medium: hollowSides = 12; break;
860 case LevelOfDetail.Low: hollowSides = 6; break;
861 case LevelOfDetail.VeryLow: hollowSides = 3; break;
862 default: hollowSides = 24; break;
863 }
864 }
865 else if (primShape.HollowShape == HollowShape.Square)
866 hollowSides = 4;
867 else if (primShape.HollowShape == HollowShape.Triangle)
868 hollowSides = 3;
869
870 primMesh = new PrimMesh(sides, profileBegin, profileEnd, profileHollow, hollowSides);
871
872 if (primMesh.errorMessage != null)
873 if (primMesh.errorMessage.Length > 0)
874 m_log.Error("[ERROR] " + primMesh.errorMessage);
875
876 primMesh.topShearX = pathShearX;
877 primMesh.topShearY = pathShearY;
878 primMesh.pathCutBegin = pathBegin;
879 primMesh.pathCutEnd = pathEnd;
880
881 if (primShape.PathCurve == (byte)Extrusion.Straight || primShape.PathCurve == (byte) Extrusion.Flexible)
882 {
883 primMesh.twistBegin = primShape.PathTwistBegin * 18 / 10;
884 primMesh.twistEnd = primShape.PathTwist * 18 / 10;
885 primMesh.taperX = pathScaleX;
886 primMesh.taperY = pathScaleY;
887
888 if (profileBegin < 0.0f || profileBegin >= profileEnd || profileEnd > 1.0f)
889 {
890 ReportPrimError("*** CORRUPT PRIM!! ***", primName, primMesh);
891 if (profileBegin < 0.0f) profileBegin = 0.0f;
892 if (profileEnd > 1.0f) profileEnd = 1.0f;
893 }
894#if SPAM
895 m_log.Debug("****** PrimMesh Parameters (Linear) ******\n" + primMesh.ParamsToDisplayString());
896#endif
897 try
898 {
899 primMesh.ExtrudeLinear();
900 }
901 catch (Exception ex)
902 {
903 ReportPrimError("Extrusion failure: exception: " + ex.ToString(), primName, primMesh);
904 return false;
905 }
906 }
907 else
908 {
909 primMesh.holeSizeX = (200 - primShape.PathScaleX) * 0.01f;
910 primMesh.holeSizeY = (200 - primShape.PathScaleY) * 0.01f;
911 primMesh.radius = 0.01f * primShape.PathRadiusOffset;
912 primMesh.revolutions = 1.0f + 0.015f * primShape.PathRevolutions;
913 primMesh.skew = 0.01f * primShape.PathSkew;
914 primMesh.twistBegin = primShape.PathTwistBegin * 36 / 10;
915 primMesh.twistEnd = primShape.PathTwist * 36 / 10;
916 primMesh.taperX = primShape.PathTaperX * 0.01f;
917 primMesh.taperY = primShape.PathTaperY * 0.01f;
918
919 if (profileBegin < 0.0f || profileBegin >= profileEnd || profileEnd > 1.0f)
920 {
921 ReportPrimError("*** CORRUPT PRIM!! ***", primName, primMesh);
922 if (profileBegin < 0.0f) profileBegin = 0.0f;
923 if (profileEnd > 1.0f) profileEnd = 1.0f;
924 }
925#if SPAM
926 m_log.Debug("****** PrimMesh Parameters (Circular) ******\n" + primMesh.ParamsToDisplayString());
927#endif
928 try
929 {
930 primMesh.ExtrudeCircular();
931 }
932 catch (Exception ex)
933 {
934 ReportPrimError("Extrusion failure: exception: " + ex.ToString(), primName, primMesh);
935 return false;
936 }
937 }
938
939// primMesh.DumpRaw(baseDir, primName, "primMesh");
940
941 coords = primMesh.coords;
942 faces = primMesh.faces;
943
944 return true;
945 }
946
947 public AMeshKey GetMeshUniqueKey(PrimitiveBaseShape primShape, Vector3 size, byte lod, bool convex)
948 {
949 AMeshKey key = new AMeshKey();
950 Byte[] someBytes;
951
952 key.hashB = 5181;
953 key.hashC = 5181;
954 ulong hash = 5381;
955
956 if (primShape.SculptEntry)
957 {
958 key.uuid = primShape.SculptTexture;
959 key.hashC = mdjb2(key.hashC, primShape.SculptType);
960 key.hashC = mdjb2(key.hashC, primShape.PCode);
961 }
962 else
963 {
964 hash = mdjb2(hash, primShape.PathCurve);
965 hash = mdjb2(hash, (byte)primShape.HollowShape);
966 hash = mdjb2(hash, (byte)primShape.ProfileShape);
967 hash = mdjb2(hash, primShape.PathBegin);
968 hash = mdjb2(hash, primShape.PathEnd);
969 hash = mdjb2(hash, primShape.PathScaleX);
970 hash = mdjb2(hash, primShape.PathScaleY);
971 hash = mdjb2(hash, primShape.PathShearX);
972 key.hashA = hash;
973 hash = key.hashB;
974 hash = mdjb2(hash, primShape.PathShearY);
975 hash = mdjb2(hash, (byte)primShape.PathTwist);
976 hash = mdjb2(hash, (byte)primShape.PathTwistBegin);
977 hash = mdjb2(hash, (byte)primShape.PathRadiusOffset);
978 hash = mdjb2(hash, (byte)primShape.PathTaperX);
979 hash = mdjb2(hash, (byte)primShape.PathTaperY);
980 hash = mdjb2(hash, primShape.PathRevolutions);
981 hash = mdjb2(hash, (byte)primShape.PathSkew);
982 hash = mdjb2(hash, primShape.ProfileBegin);
983 hash = mdjb2(hash, primShape.ProfileEnd);
984 hash = mdjb2(hash, primShape.ProfileHollow);
985 hash = mdjb2(hash, primShape.PCode);
986 key.hashB = hash;
987 }
988
989 hash = key.hashC;
990
991 hash = mdjb2(hash, lod);
992
993 if (size == m_MeshUnitSize)
994 {
995 hash = hash << 8;
996 hash |= 8;
997 }
998 else
999 {
1000 someBytes = size.GetBytes();
1001 for (int i = 0; i < someBytes.Length; i++)
1002 hash = mdjb2(hash, someBytes[i]);
1003 hash = hash << 8;
1004 }
1005
1006 if (convex)
1007 hash |= 4;
1008
1009 if (primShape.SculptEntry)
1010 {
1011 hash |= 1;
1012 if (primShape.SculptType == (byte)SculptType.Mesh)
1013 hash |= 2;
1014 }
1015
1016 key.hashC = hash;
1017
1018 return key;
1019 }
1020
1021 private ulong mdjb2(ulong hash, byte c)
1022 {
1023 return ((hash << 5) + hash) + (ulong)c;
1024 }
1025
1026 private ulong mdjb2(ulong hash, ushort c)
1027 {
1028 hash = ((hash << 5) + hash) + (ulong)((byte)c);
1029 return ((hash << 5) + hash) + (ulong)(c >> 8);
1030 }
1031
1032 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod)
1033 {
1034 return CreateMesh(primName, primShape, size, lod, false,false,false,false);
1035 }
1036
1037 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical)
1038 {
1039 return CreateMesh(primName, primShape, size, lod, false,false,false,false);
1040 }
1041
1042 public IMesh GetMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex)
1043 {
1044 Mesh mesh = null;
1045
1046 if (size.X < 0.01f) size.X = 0.01f;
1047 if (size.Y < 0.01f) size.Y = 0.01f;
1048 if (size.Z < 0.01f) size.Z = 0.01f;
1049
1050 AMeshKey key = GetMeshUniqueKey(primShape, size, (byte)lod, convex);
1051 lock (m_uniqueMeshes)
1052 {
1053 m_uniqueMeshes.TryGetValue(key, out mesh);
1054
1055 if (mesh != null)
1056 {
1057 mesh.RefCount++;
1058 return mesh;
1059 }
1060
1061 // try to find a identical mesh on meshs recently released
1062 lock (m_uniqueReleasedMeshes)
1063 {
1064 m_uniqueReleasedMeshes.TryGetValue(key, out mesh);
1065 if (mesh != null)
1066 {
1067 m_uniqueReleasedMeshes.Remove(key);
1068 try
1069 {
1070 m_uniqueMeshes.Add(key, mesh);
1071 }
1072 catch { }
1073 mesh.RefCount = 1;
1074 return mesh;
1075 }
1076 }
1077 }
1078 return null;
1079 }
1080
1081 private static Vector3 m_MeshUnitSize = new Vector3(1.0f, 1.0f, 1.0f);
1082
1083 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool shouldCache, bool convex, bool forOde)
1084 {
1085#if SPAM
1086 m_log.DebugFormat("[MESH]: Creating mesh for {0}", primName);
1087#endif
1088
1089 Mesh mesh = null;
1090
1091 if (size.X < 0.01f) size.X = 0.01f;
1092 if (size.Y < 0.01f) size.Y = 0.01f;
1093 if (size.Z < 0.01f) size.Z = 0.01f;
1094
1095 // try to find a identical mesh on meshs in use
1096
1097 AMeshKey key = GetMeshUniqueKey(primShape,size,(byte)lod, convex);
1098
1099 lock (m_uniqueMeshes)
1100 {
1101 m_uniqueMeshes.TryGetValue(key, out mesh);
1102
1103 if (mesh != null)
1104 {
1105 mesh.RefCount++;
1106 return mesh;
1107 }
1108
1109 // try to find a identical mesh on meshs recently released
1110 lock (m_uniqueReleasedMeshes)
1111 {
1112 m_uniqueReleasedMeshes.TryGetValue(key, out mesh);
1113 if (mesh != null)
1114 {
1115 m_uniqueReleasedMeshes.Remove(key);
1116 try
1117 {
1118 m_uniqueMeshes.Add(key, mesh);
1119 }
1120 catch { }
1121 mesh.RefCount = 1;
1122 return mesh;
1123 }
1124 }
1125 }
1126
1127 Mesh UnitMesh = null;
1128 AMeshKey unitKey = GetMeshUniqueKey(primShape, m_MeshUnitSize, (byte)lod, convex);
1129
1130 lock (m_uniqueReleasedMeshes)
1131 {
1132 m_uniqueReleasedMeshes.TryGetValue(unitKey, out UnitMesh);
1133 if (UnitMesh != null)
1134 {
1135 UnitMesh.RefCount = 1;
1136 }
1137 }
1138
1139 if (UnitMesh == null && primShape.SculptEntry && doMeshFileCache)
1140 UnitMesh = GetFromFileCache(unitKey);
1141
1142 if (UnitMesh == null)
1143 {
1144 UnitMesh = CreateMeshFromPrimMesher(primName, primShape, lod, convex);
1145
1146 if (UnitMesh == null)
1147 return null;
1148
1149 UnitMesh.DumpRaw(baseDir, unitKey.ToString(), "Z");
1150
1151 if (forOde)
1152 {
1153 // force pinned mem allocation
1154 UnitMesh.PrepForOde();
1155 }
1156 else
1157 UnitMesh.TrimExcess();
1158
1159 UnitMesh.Key = unitKey;
1160 UnitMesh.RefCount = 1;
1161
1162 if (doMeshFileCache && primShape.SculptEntry)
1163 StoreToFileCache(unitKey, UnitMesh);
1164
1165 lock (m_uniqueReleasedMeshes)
1166 {
1167 try
1168 {
1169 m_uniqueReleasedMeshes.Add(unitKey, UnitMesh);
1170 }
1171 catch { }
1172 }
1173 }
1174
1175 mesh = UnitMesh.Scale(size);
1176 mesh.Key = key;
1177 mesh.RefCount = 1;
1178 lock (m_uniqueMeshes)
1179 {
1180 try
1181 {
1182 m_uniqueMeshes.Add(key, mesh);
1183 }
1184 catch { }
1185 }
1186
1187 return mesh;
1188 }
1189
1190 public void ReleaseMesh(IMesh imesh)
1191 {
1192 if (imesh == null)
1193 return;
1194
1195 Mesh mesh = (Mesh)imesh;
1196
1197 lock (m_uniqueMeshes)
1198 {
1199 int curRefCount = mesh.RefCount;
1200 curRefCount--;
1201
1202 if (curRefCount > 0)
1203 {
1204 mesh.RefCount = curRefCount;
1205 return;
1206 }
1207
1208 mesh.RefCount = 0;
1209 m_uniqueMeshes.Remove(mesh.Key);
1210 lock (m_uniqueReleasedMeshes)
1211 {
1212 try
1213 {
1214 m_uniqueReleasedMeshes.Add(mesh.Key, mesh);
1215 }
1216 catch { }
1217 }
1218 }
1219 }
1220
1221 public void ExpireReleaseMeshs()
1222 {
1223 if (m_uniqueReleasedMeshes.Count == 0)
1224 return;
1225
1226 List<Mesh> meshstodelete = new List<Mesh>();
1227 int refcntr;
1228
1229 lock (m_uniqueReleasedMeshes)
1230 {
1231 foreach (Mesh m in m_uniqueReleasedMeshes.Values)
1232 {
1233 refcntr = m.RefCount;
1234 refcntr--;
1235 if (refcntr > -6)
1236 m.RefCount = refcntr;
1237 else
1238 meshstodelete.Add(m);
1239 }
1240
1241 foreach (Mesh m in meshstodelete)
1242 {
1243 m_uniqueReleasedMeshes.Remove(m.Key);
1244 m.releaseBuildingMeshData();
1245 m.releasePinned();
1246 }
1247 }
1248 }
1249
1250 public void FileNames(AMeshKey key, out string dir,out string fullFileName)
1251 {
1252 string id = key.ToString();
1253 string init = id.Substring(0, 1);
1254 dir = System.IO.Path.Combine(cachePath, init);
1255 fullFileName = System.IO.Path.Combine(dir, id);
1256 }
1257
1258 public string FullFileName(AMeshKey key)
1259 {
1260 string id = key.ToString();
1261 string init = id.Substring(0,1);
1262 id = System.IO.Path.Combine(init, id);
1263 id = System.IO.Path.Combine(cachePath, id);
1264 return id;
1265 }
1266
1267 private Mesh GetFromFileCache(AMeshKey key)
1268 {
1269 Mesh mesh = null;
1270 string filename = FullFileName(key);
1271 bool ok = true;
1272
1273 lock (diskLock)
1274 {
1275 if (File.Exists(filename))
1276 {
1277 FileStream stream = null;
1278 try
1279 {
1280 stream = File.Open(filename, FileMode.Open, FileAccess.Read, FileShare.Read);
1281 BinaryFormatter bformatter = new BinaryFormatter();
1282
1283 mesh = Mesh.FromStream(stream, key);
1284
1285 }
1286 catch (Exception e)
1287 {
1288 ok = false;
1289 m_log.ErrorFormat(
1290 "[MESH CACHE]: Failed to get file {0}. Exception {1} {2}",
1291 filename, e.Message, e.StackTrace);
1292 }
1293
1294 if (stream != null)
1295 stream.Close();
1296
1297 if (mesh == null || !ok)
1298 File.Delete(filename);
1299 else
1300 File.SetLastAccessTimeUtc(filename, DateTime.UtcNow);
1301 }
1302 }
1303
1304 return mesh;
1305 }
1306
1307 private void StoreToFileCache(AMeshKey key, Mesh mesh)
1308 {
1309 Stream stream = null;
1310 bool ok = false;
1311
1312 // Make sure the target cache directory exists
1313 string dir = String.Empty;
1314 string filename = String.Empty;
1315
1316 FileNames(key, out dir, out filename);
1317
1318 lock (diskLock)
1319 {
1320 try
1321 {
1322 if (!Directory.Exists(dir))
1323 {
1324 Directory.CreateDirectory(dir);
1325 }
1326
1327 stream = File.Open(filename, FileMode.Create);
1328 ok = mesh.ToStream(stream);
1329 }
1330 catch (IOException e)
1331 {
1332 m_log.ErrorFormat(
1333 "[MESH CACHE]: Failed to write file {0}. Exception {1} {2}.",
1334 filename, e.Message, e.StackTrace);
1335 ok = false;
1336 }
1337
1338 if (stream != null)
1339 stream.Close();
1340
1341 if (File.Exists(filename))
1342 {
1343 if (ok)
1344 File.SetLastAccessTimeUtc(filename, DateTime.UtcNow);
1345 else
1346 File.Delete(filename);
1347 }
1348 }
1349 }
1350
1351 public void ExpireFileCache()
1352 {
1353 if (!doCacheExpire)
1354 return;
1355
1356 string controlfile = System.IO.Path.Combine(cachePath, "cntr");
1357
1358 lock (diskLock)
1359 {
1360 try
1361 {
1362 if (File.Exists(controlfile))
1363 {
1364 int ndeleted = 0;
1365 int totalfiles = 0;
1366 int ndirs = 0;
1367 DateTime OlderTime = File.GetLastAccessTimeUtc(controlfile) - CacheExpire;
1368 File.SetLastAccessTimeUtc(controlfile, DateTime.UtcNow);
1369
1370 foreach (string dir in Directory.GetDirectories(cachePath))
1371 {
1372 try
1373 {
1374 foreach (string file in Directory.GetFiles(dir))
1375 {
1376 try
1377 {
1378 if (File.GetLastAccessTimeUtc(file) < OlderTime)
1379 {
1380 File.Delete(file);
1381 ndeleted++;
1382 }
1383 }
1384 catch { }
1385 totalfiles++;
1386 }
1387 }
1388 catch { }
1389 ndirs++;
1390 }
1391
1392 if (ndeleted == 0)
1393 m_log.InfoFormat("[MESH CACHE]: {0} Files in {1} cache folders, no expires",
1394 totalfiles,ndirs);
1395 else
1396 m_log.InfoFormat("[MESH CACHE]: {0} Files in {1} cache folders, expired {2} files accessed before {3}",
1397 totalfiles,ndirs, ndeleted, OlderTime.ToString());
1398 }
1399 else
1400 {
1401 m_log.Info("[MESH CACHE]: Expire delayed to next startup");
1402 FileStream fs = File.Create(controlfile,4096,FileOptions.WriteThrough);
1403 fs.Close();
1404 }
1405 }
1406 catch { }
1407 }
1408 }
1409 }
1410}
diff --git a/OpenSim/Region/Physics/UbitMeshing/PrimMesher.cs b/OpenSim/Region/Physics/UbitMeshing/PrimMesher.cs
new file mode 100644
index 0000000..4049ee1
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitMeshing/PrimMesher.cs
@@ -0,0 +1,2324 @@
1/*
2 * Copyright (c) Contributors
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Text;
31using System.IO;
32
33namespace PrimMesher
34{
35 public struct Quat
36 {
37 /// <summary>X value</summary>
38 public float X;
39 /// <summary>Y value</summary>
40 public float Y;
41 /// <summary>Z value</summary>
42 public float Z;
43 /// <summary>W value</summary>
44 public float W;
45
46 public Quat(float x, float y, float z, float w)
47 {
48 X = x;
49 Y = y;
50 Z = z;
51 W = w;
52 }
53
54 public Quat(Coord axis, float angle)
55 {
56 axis = axis.Normalize();
57
58 angle *= 0.5f;
59 float c = (float)Math.Cos(angle);
60 float s = (float)Math.Sin(angle);
61
62 X = axis.X * s;
63 Y = axis.Y * s;
64 Z = axis.Z * s;
65 W = c;
66
67 Normalize();
68 }
69
70 public float Length()
71 {
72 return (float)Math.Sqrt(X * X + Y * Y + Z * Z + W * W);
73 }
74
75 public Quat Normalize()
76 {
77 const float MAG_THRESHOLD = 0.0000001f;
78 float mag = Length();
79
80 // Catch very small rounding errors when normalizing
81 if (mag > MAG_THRESHOLD)
82 {
83 float oomag = 1f / mag;
84 X *= oomag;
85 Y *= oomag;
86 Z *= oomag;
87 W *= oomag;
88 }
89 else
90 {
91 X = 0f;
92 Y = 0f;
93 Z = 0f;
94 W = 1f;
95 }
96
97 return this;
98 }
99
100 public static Quat operator *(Quat q1, Quat q2)
101 {
102 float x = q1.W * q2.X + q1.X * q2.W + q1.Y * q2.Z - q1.Z * q2.Y;
103 float y = q1.W * q2.Y - q1.X * q2.Z + q1.Y * q2.W + q1.Z * q2.X;
104 float z = q1.W * q2.Z + q1.X * q2.Y - q1.Y * q2.X + q1.Z * q2.W;
105 float w = q1.W * q2.W - q1.X * q2.X - q1.Y * q2.Y - q1.Z * q2.Z;
106 return new Quat(x, y, z, w);
107 }
108
109 public override string ToString()
110 {
111 return "< X: " + this.X.ToString() + ", Y: " + this.Y.ToString() + ", Z: " + this.Z.ToString() + ", W: " + this.W.ToString() + ">";
112 }
113 }
114
115 public struct Coord
116 {
117 public float X;
118 public float Y;
119 public float Z;
120
121 public Coord(float x, float y, float z)
122 {
123 this.X = x;
124 this.Y = y;
125 this.Z = z;
126 }
127
128 public float Length()
129 {
130 return (float)Math.Sqrt(this.X * this.X + this.Y * this.Y + this.Z * this.Z);
131 }
132
133 public Coord Invert()
134 {
135 this.X = -this.X;
136 this.Y = -this.Y;
137 this.Z = -this.Z;
138
139 return this;
140 }
141
142 public Coord Normalize()
143 {
144 const float MAG_THRESHOLD = 0.0000001f;
145 float mag = Length();
146
147 // Catch very small rounding errors when normalizing
148 if (mag > MAG_THRESHOLD)
149 {
150 float oomag = 1.0f / mag;
151 this.X *= oomag;
152 this.Y *= oomag;
153 this.Z *= oomag;
154 }
155 else
156 {
157 this.X = 0.0f;
158 this.Y = 0.0f;
159 this.Z = 0.0f;
160 }
161
162 return this;
163 }
164
165 public override string ToString()
166 {
167 return this.X.ToString() + " " + this.Y.ToString() + " " + this.Z.ToString();
168 }
169
170 public static Coord Cross(Coord c1, Coord c2)
171 {
172 return new Coord(
173 c1.Y * c2.Z - c2.Y * c1.Z,
174 c1.Z * c2.X - c2.Z * c1.X,
175 c1.X * c2.Y - c2.X * c1.Y
176 );
177 }
178
179 public static Coord operator +(Coord v, Coord a)
180 {
181 return new Coord(v.X + a.X, v.Y + a.Y, v.Z + a.Z);
182 }
183
184 public static Coord operator *(Coord v, Coord m)
185 {
186 return new Coord(v.X * m.X, v.Y * m.Y, v.Z * m.Z);
187 }
188
189 public static Coord operator *(Coord v, Quat q)
190 {
191 // From http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/transforms/
192
193 Coord c2 = new Coord(0.0f, 0.0f, 0.0f);
194
195 c2.X = q.W * q.W * v.X +
196 2f * q.Y * q.W * v.Z -
197 2f * q.Z * q.W * v.Y +
198 q.X * q.X * v.X +
199 2f * q.Y * q.X * v.Y +
200 2f * q.Z * q.X * v.Z -
201 q.Z * q.Z * v.X -
202 q.Y * q.Y * v.X;
203
204 c2.Y =
205 2f * q.X * q.Y * v.X +
206 q.Y * q.Y * v.Y +
207 2f * q.Z * q.Y * v.Z +
208 2f * q.W * q.Z * v.X -
209 q.Z * q.Z * v.Y +
210 q.W * q.W * v.Y -
211 2f * q.X * q.W * v.Z -
212 q.X * q.X * v.Y;
213
214 c2.Z =
215 2f * q.X * q.Z * v.X +
216 2f * q.Y * q.Z * v.Y +
217 q.Z * q.Z * v.Z -
218 2f * q.W * q.Y * v.X -
219 q.Y * q.Y * v.Z +
220 2f * q.W * q.X * v.Y -
221 q.X * q.X * v.Z +
222 q.W * q.W * v.Z;
223
224 return c2;
225 }
226 }
227
228 public struct UVCoord
229 {
230 public float U;
231 public float V;
232
233
234 public UVCoord(float u, float v)
235 {
236 this.U = u;
237 this.V = v;
238 }
239
240 public UVCoord Flip()
241 {
242 this.U = 1.0f - this.U;
243 this.V = 1.0f - this.V;
244 return this;
245 }
246 }
247
248 public struct Face
249 {
250 public int primFace;
251
252 // vertices
253 public int v1;
254 public int v2;
255 public int v3;
256
257 //normals
258 public int n1;
259 public int n2;
260 public int n3;
261
262 // uvs
263 public int uv1;
264 public int uv2;
265 public int uv3;
266
267 public Face(int v1, int v2, int v3)
268 {
269 primFace = 0;
270
271 this.v1 = v1;
272 this.v2 = v2;
273 this.v3 = v3;
274
275 this.n1 = 0;
276 this.n2 = 0;
277 this.n3 = 0;
278
279 this.uv1 = 0;
280 this.uv2 = 0;
281 this.uv3 = 0;
282
283 }
284
285 public Face(int v1, int v2, int v3, int n1, int n2, int n3)
286 {
287 primFace = 0;
288
289 this.v1 = v1;
290 this.v2 = v2;
291 this.v3 = v3;
292
293 this.n1 = n1;
294 this.n2 = n2;
295 this.n3 = n3;
296
297 this.uv1 = 0;
298 this.uv2 = 0;
299 this.uv3 = 0;
300 }
301
302 public Coord SurfaceNormal(List<Coord> coordList)
303 {
304 Coord c1 = coordList[this.v1];
305 Coord c2 = coordList[this.v2];
306 Coord c3 = coordList[this.v3];
307
308 Coord edge1 = new Coord(c2.X - c1.X, c2.Y - c1.Y, c2.Z - c1.Z);
309 Coord edge2 = new Coord(c3.X - c1.X, c3.Y - c1.Y, c3.Z - c1.Z);
310
311 return Coord.Cross(edge1, edge2).Normalize();
312 }
313 }
314
315 public struct ViewerFace
316 {
317 public int primFaceNumber;
318
319 public Coord v1;
320 public Coord v2;
321 public Coord v3;
322
323 public int coordIndex1;
324 public int coordIndex2;
325 public int coordIndex3;
326
327 public Coord n1;
328 public Coord n2;
329 public Coord n3;
330
331 public UVCoord uv1;
332 public UVCoord uv2;
333 public UVCoord uv3;
334
335 public ViewerFace(int primFaceNumber)
336 {
337 this.primFaceNumber = primFaceNumber;
338
339 this.v1 = new Coord();
340 this.v2 = new Coord();
341 this.v3 = new Coord();
342
343 this.coordIndex1 = this.coordIndex2 = this.coordIndex3 = -1; // -1 means not assigned yet
344
345 this.n1 = new Coord();
346 this.n2 = new Coord();
347 this.n3 = new Coord();
348
349 this.uv1 = new UVCoord();
350 this.uv2 = new UVCoord();
351 this.uv3 = new UVCoord();
352 }
353
354 public void Scale(float x, float y, float z)
355 {
356 this.v1.X *= x;
357 this.v1.Y *= y;
358 this.v1.Z *= z;
359
360 this.v2.X *= x;
361 this.v2.Y *= y;
362 this.v2.Z *= z;
363
364 this.v3.X *= x;
365 this.v3.Y *= y;
366 this.v3.Z *= z;
367 }
368
369 public void AddPos(float x, float y, float z)
370 {
371 this.v1.X += x;
372 this.v2.X += x;
373 this.v3.X += x;
374
375 this.v1.Y += y;
376 this.v2.Y += y;
377 this.v3.Y += y;
378
379 this.v1.Z += z;
380 this.v2.Z += z;
381 this.v3.Z += z;
382 }
383
384 public void AddRot(Quat q)
385 {
386 this.v1 *= q;
387 this.v2 *= q;
388 this.v3 *= q;
389
390 this.n1 *= q;
391 this.n2 *= q;
392 this.n3 *= q;
393 }
394
395 public void CalcSurfaceNormal()
396 {
397
398 Coord edge1 = new Coord(this.v2.X - this.v1.X, this.v2.Y - this.v1.Y, this.v2.Z - this.v1.Z);
399 Coord edge2 = new Coord(this.v3.X - this.v1.X, this.v3.Y - this.v1.Y, this.v3.Z - this.v1.Z);
400
401 this.n1 = this.n2 = this.n3 = Coord.Cross(edge1, edge2).Normalize();
402 }
403 }
404
405 internal struct Angle
406 {
407 internal float angle;
408 internal float X;
409 internal float Y;
410
411 internal Angle(float angle, float x, float y)
412 {
413 this.angle = angle;
414 this.X = x;
415 this.Y = y;
416 }
417 }
418
419 internal class AngleList
420 {
421 private float iX, iY; // intersection point
422
423 private static Angle[] angles3 =
424 {
425 new Angle(0.0f, 1.0f, 0.0f),
426 new Angle(0.33333333333333333f, -0.5f, 0.86602540378443871f),
427 new Angle(0.66666666666666667f, -0.5f, -0.86602540378443837f),
428 new Angle(1.0f, 1.0f, 0.0f)
429 };
430
431 private static Coord[] normals3 =
432 {
433 new Coord(0.25f, 0.4330127019f, 0.0f).Normalize(),
434 new Coord(-0.5f, 0.0f, 0.0f).Normalize(),
435 new Coord(0.25f, -0.4330127019f, 0.0f).Normalize(),
436 new Coord(0.25f, 0.4330127019f, 0.0f).Normalize()
437 };
438
439 private static Angle[] angles4 =
440 {
441 new Angle(0.0f, 1.0f, 0.0f),
442 new Angle(0.25f, 0.0f, 1.0f),
443 new Angle(0.5f, -1.0f, 0.0f),
444 new Angle(0.75f, 0.0f, -1.0f),
445 new Angle(1.0f, 1.0f, 0.0f)
446 };
447
448 private static Coord[] normals4 =
449 {
450 new Coord(0.5f, 0.5f, 0.0f).Normalize(),
451 new Coord(-0.5f, 0.5f, 0.0f).Normalize(),
452 new Coord(-0.5f, -0.5f, 0.0f).Normalize(),
453 new Coord(0.5f, -0.5f, 0.0f).Normalize(),
454 new Coord(0.5f, 0.5f, 0.0f).Normalize()
455 };
456
457 private static Angle[] angles24 =
458 {
459 new Angle(0.0f, 1.0f, 0.0f),
460 new Angle(0.041666666666666664f, 0.96592582628906831f, 0.25881904510252074f),
461 new Angle(0.083333333333333329f, 0.86602540378443871f, 0.5f),
462 new Angle(0.125f, 0.70710678118654757f, 0.70710678118654746f),
463 new Angle(0.16666666666666667f, 0.5f, 0.8660254037844386f),
464 new Angle(0.20833333333333331f, 0.25881904510252096f, 0.9659258262890682f),
465 new Angle(0.25f, 0.0f, 1.0f),
466 new Angle(0.29166666666666663f, -0.25881904510252063f, 0.96592582628906831f),
467 new Angle(0.33333333333333333f, -0.5f, 0.86602540378443871f),
468 new Angle(0.375f, -0.70710678118654746f, 0.70710678118654757f),
469 new Angle(0.41666666666666663f, -0.86602540378443849f, 0.5f),
470 new Angle(0.45833333333333331f, -0.9659258262890682f, 0.25881904510252102f),
471 new Angle(0.5f, -1.0f, 0.0f),
472 new Angle(0.54166666666666663f, -0.96592582628906842f, -0.25881904510252035f),
473 new Angle(0.58333333333333326f, -0.86602540378443882f, -0.5f),
474 new Angle(0.62499999999999989f, -0.70710678118654791f, -0.70710678118654713f),
475 new Angle(0.66666666666666667f, -0.5f, -0.86602540378443837f),
476 new Angle(0.70833333333333326f, -0.25881904510252152f, -0.96592582628906809f),
477 new Angle(0.75f, 0.0f, -1.0f),
478 new Angle(0.79166666666666663f, 0.2588190451025203f, -0.96592582628906842f),
479 new Angle(0.83333333333333326f, 0.5f, -0.86602540378443904f),
480 new Angle(0.875f, 0.70710678118654735f, -0.70710678118654768f),
481 new Angle(0.91666666666666663f, 0.86602540378443837f, -0.5f),
482 new Angle(0.95833333333333326f, 0.96592582628906809f, -0.25881904510252157f),
483 new Angle(1.0f, 1.0f, 0.0f)
484 };
485
486 private Angle interpolatePoints(float newPoint, Angle p1, Angle p2)
487 {
488 float m = (newPoint - p1.angle) / (p2.angle - p1.angle);
489 return new Angle(newPoint, p1.X + m * (p2.X - p1.X), p1.Y + m * (p2.Y - p1.Y));
490 }
491
492 private void intersection(double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4)
493 { // ref: http://local.wasp.uwa.edu.au/~pbourke/geometry/lineline2d/
494 double denom = (y4 - y3) * (x2 - x1) - (x4 - x3) * (y2 - y1);
495 double uaNumerator = (x4 - x3) * (y1 - y3) - (y4 - y3) * (x1 - x3);
496
497 if (denom != 0.0)
498 {
499 double ua = uaNumerator / denom;
500 iX = (float)(x1 + ua * (x2 - x1));
501 iY = (float)(y1 + ua * (y2 - y1));
502 }
503 }
504
505 internal List<Angle> angles;
506 internal List<Coord> normals;
507
508 internal void makeAngles(int sides, float startAngle, float stopAngle)
509 {
510 angles = new List<Angle>();
511 normals = new List<Coord>();
512
513 double twoPi = System.Math.PI * 2.0;
514 float twoPiInv = 1.0f / (float)twoPi;
515
516 if (sides < 1)
517 throw new Exception("number of sides not greater than zero");
518 if (stopAngle <= startAngle)
519 throw new Exception("stopAngle not greater than startAngle");
520
521 if ((sides == 3 || sides == 4 || sides == 24))
522 {
523 startAngle *= twoPiInv;
524 stopAngle *= twoPiInv;
525
526 Angle[] sourceAngles;
527 if (sides == 3)
528 sourceAngles = angles3;
529 else if (sides == 4)
530 sourceAngles = angles4;
531 else sourceAngles = angles24;
532
533 int startAngleIndex = (int)(startAngle * sides);
534 int endAngleIndex = sourceAngles.Length - 1;
535 if (stopAngle < 1.0f)
536 endAngleIndex = (int)(stopAngle * sides) + 1;
537 if (endAngleIndex == startAngleIndex)
538 endAngleIndex++;
539
540 for (int angleIndex = startAngleIndex; angleIndex < endAngleIndex + 1; angleIndex++)
541 {
542 angles.Add(sourceAngles[angleIndex]);
543 if (sides == 3)
544 normals.Add(normals3[angleIndex]);
545 else if (sides == 4)
546 normals.Add(normals4[angleIndex]);
547 }
548
549 if (startAngle > 0.0f)
550 angles[0] = interpolatePoints(startAngle, angles[0], angles[1]);
551
552 if (stopAngle < 1.0f)
553 {
554 int lastAngleIndex = angles.Count - 1;
555 angles[lastAngleIndex] = interpolatePoints(stopAngle, angles[lastAngleIndex - 1], angles[lastAngleIndex]);
556 }
557 }
558 else
559 {
560 double stepSize = twoPi / sides;
561
562 int startStep = (int)(startAngle / stepSize);
563 double angle = stepSize * startStep;
564 int step = startStep;
565 double stopAngleTest = stopAngle;
566 if (stopAngle < twoPi)
567 {
568 stopAngleTest = stepSize * ((int)(stopAngle / stepSize) + 1);
569 if (stopAngleTest < stopAngle)
570 stopAngleTest += stepSize;
571 if (stopAngleTest > twoPi)
572 stopAngleTest = twoPi;
573 }
574
575 while (angle <= stopAngleTest)
576 {
577 Angle newAngle;
578 newAngle.angle = (float)angle;
579 newAngle.X = (float)System.Math.Cos(angle);
580 newAngle.Y = (float)System.Math.Sin(angle);
581 angles.Add(newAngle);
582 step += 1;
583 angle = stepSize * step;
584 }
585
586 if (startAngle > angles[0].angle)
587 {
588 Angle newAngle;
589 intersection(angles[0].X, angles[0].Y, angles[1].X, angles[1].Y, 0.0f, 0.0f, (float)Math.Cos(startAngle), (float)Math.Sin(startAngle));
590 newAngle.angle = startAngle;
591 newAngle.X = iX;
592 newAngle.Y = iY;
593 angles[0] = newAngle;
594 }
595
596 int index = angles.Count - 1;
597 if (stopAngle < angles[index].angle)
598 {
599 Angle newAngle;
600 intersection(angles[index - 1].X, angles[index - 1].Y, angles[index].X, angles[index].Y, 0.0f, 0.0f, (float)Math.Cos(stopAngle), (float)Math.Sin(stopAngle));
601 newAngle.angle = stopAngle;
602 newAngle.X = iX;
603 newAngle.Y = iY;
604 angles[index] = newAngle;
605 }
606 }
607 }
608 }
609
610 /// <summary>
611 /// generates a profile for extrusion
612 /// </summary>
613 public class Profile
614 {
615 private const float twoPi = 2.0f * (float)Math.PI;
616
617 public string errorMessage = null;
618
619 public List<Coord> coords;
620 public List<Face> faces;
621 public List<Coord> vertexNormals;
622 public List<float> us;
623 public List<UVCoord> faceUVs;
624 public List<int> faceNumbers;
625
626 // use these for making individual meshes for each prim face
627 public List<int> outerCoordIndices = null;
628 public List<int> hollowCoordIndices = null;
629 public List<int> cut1CoordIndices = null;
630 public List<int> cut2CoordIndices = null;
631
632 public Coord faceNormal = new Coord(0.0f, 0.0f, 1.0f);
633 public Coord cutNormal1 = new Coord();
634 public Coord cutNormal2 = new Coord();
635
636 public int numOuterVerts = 0;
637 public int numHollowVerts = 0;
638
639 public int outerFaceNumber = -1;
640 public int hollowFaceNumber = -1;
641
642 public bool calcVertexNormals = false;
643 public int bottomFaceNumber = 0;
644 public int numPrimFaces = 0;
645
646 public Profile()
647 {
648 this.coords = new List<Coord>();
649 this.faces = new List<Face>();
650 this.vertexNormals = new List<Coord>();
651 this.us = new List<float>();
652 this.faceUVs = new List<UVCoord>();
653 this.faceNumbers = new List<int>();
654 }
655
656 public Profile(int sides, float profileStart, float profileEnd, float hollow, int hollowSides, bool createFaces, bool calcVertexNormals)
657 {
658 this.calcVertexNormals = calcVertexNormals;
659 this.coords = new List<Coord>();
660 this.faces = new List<Face>();
661 this.vertexNormals = new List<Coord>();
662 this.us = new List<float>();
663 this.faceUVs = new List<UVCoord>();
664 this.faceNumbers = new List<int>();
665
666 Coord center = new Coord(0.0f, 0.0f, 0.0f);
667
668 List<Coord> hollowCoords = new List<Coord>();
669 List<Coord> hollowNormals = new List<Coord>();
670 List<float> hollowUs = new List<float>();
671
672 if (calcVertexNormals)
673 {
674 this.outerCoordIndices = new List<int>();
675 this.hollowCoordIndices = new List<int>();
676 this.cut1CoordIndices = new List<int>();
677 this.cut2CoordIndices = new List<int>();
678 }
679
680 bool hasHollow = (hollow > 0.0f);
681
682 bool hasProfileCut = (profileStart > 0.0f || profileEnd < 1.0f);
683
684 AngleList angles = new AngleList();
685 AngleList hollowAngles = new AngleList();
686
687 float xScale = 0.5f;
688 float yScale = 0.5f;
689 if (sides == 4) // corners of a square are sqrt(2) from center
690 {
691 xScale = 0.707107f;
692 yScale = 0.707107f;
693 }
694
695 float startAngle = profileStart * twoPi;
696 float stopAngle = profileEnd * twoPi;
697
698 try { angles.makeAngles(sides, startAngle, stopAngle); }
699 catch (Exception ex)
700 {
701
702 errorMessage = "makeAngles failed: Exception: " + ex.ToString()
703 + "\nsides: " + sides.ToString() + " startAngle: " + startAngle.ToString() + " stopAngle: " + stopAngle.ToString();
704
705 return;
706 }
707
708 this.numOuterVerts = angles.angles.Count;
709
710 // flag to create as few triangles as possible for 3 or 4 side profile
711 bool simpleFace = (sides < 5 && !hasHollow && !hasProfileCut);
712
713 if (hasHollow)
714 {
715 if (sides == hollowSides)
716 hollowAngles = angles;
717 else
718 {
719 try { hollowAngles.makeAngles(hollowSides, startAngle, stopAngle); }
720 catch (Exception ex)
721 {
722 errorMessage = "makeAngles failed: Exception: " + ex.ToString()
723 + "\nsides: " + sides.ToString() + " startAngle: " + startAngle.ToString() + " stopAngle: " + stopAngle.ToString();
724
725 return;
726 }
727 }
728 this.numHollowVerts = hollowAngles.angles.Count;
729 }
730 else if (!simpleFace)
731 {
732 this.coords.Add(center);
733 if (this.calcVertexNormals)
734 this.vertexNormals.Add(new Coord(0.0f, 0.0f, 1.0f));
735 this.us.Add(0.0f);
736 }
737
738 float z = 0.0f;
739
740 Angle angle;
741 Coord newVert = new Coord();
742 if (hasHollow && hollowSides != sides)
743 {
744 int numHollowAngles = hollowAngles.angles.Count;
745 for (int i = 0; i < numHollowAngles; i++)
746 {
747 angle = hollowAngles.angles[i];
748 newVert.X = hollow * xScale * angle.X;
749 newVert.Y = hollow * yScale * angle.Y;
750 newVert.Z = z;
751
752 hollowCoords.Add(newVert);
753 if (this.calcVertexNormals)
754 {
755 if (hollowSides < 5)
756 hollowNormals.Add(hollowAngles.normals[i].Invert());
757 else
758 hollowNormals.Add(new Coord(-angle.X, -angle.Y, 0.0f));
759
760 if (hollowSides == 4)
761 hollowUs.Add(angle.angle * hollow * 0.707107f);
762 else
763 hollowUs.Add(angle.angle * hollow);
764 }
765 }
766 }
767
768 int index = 0;
769 int numAngles = angles.angles.Count;
770
771 for (int i = 0; i < numAngles; i++)
772 {
773 angle = angles.angles[i];
774 newVert.X = angle.X * xScale;
775 newVert.Y = angle.Y * yScale;
776 newVert.Z = z;
777 this.coords.Add(newVert);
778 if (this.calcVertexNormals)
779 {
780 this.outerCoordIndices.Add(this.coords.Count - 1);
781
782 if (sides < 5)
783 {
784 this.vertexNormals.Add(angles.normals[i]);
785 float u = angle.angle;
786 this.us.Add(u);
787 }
788 else
789 {
790 this.vertexNormals.Add(new Coord(angle.X, angle.Y, 0.0f));
791 this.us.Add(angle.angle);
792 }
793 }
794
795 if (hasHollow)
796 {
797 if (hollowSides == sides)
798 {
799 newVert.X *= hollow;
800 newVert.Y *= hollow;
801 newVert.Z = z;
802 hollowCoords.Add(newVert);
803 if (this.calcVertexNormals)
804 {
805 if (sides < 5)
806 {
807 hollowNormals.Add(angles.normals[i].Invert());
808 }
809
810 else
811 hollowNormals.Add(new Coord(-angle.X, -angle.Y, 0.0f));
812
813 hollowUs.Add(angle.angle * hollow);
814 }
815 }
816 }
817 else if (!simpleFace && createFaces && angle.angle > 0.0001f)
818 {
819 Face newFace = new Face();
820 newFace.v1 = 0;
821 newFace.v2 = index;
822 newFace.v3 = index + 1;
823
824 this.faces.Add(newFace);
825 }
826 index += 1;
827 }
828
829 if (hasHollow)
830 {
831 hollowCoords.Reverse();
832 if (this.calcVertexNormals)
833 {
834 hollowNormals.Reverse();
835 hollowUs.Reverse();
836 }
837
838 if (createFaces)
839 {
840 int numTotalVerts = this.numOuterVerts + this.numHollowVerts;
841
842 if (this.numOuterVerts == this.numHollowVerts)
843 {
844 Face newFace = new Face();
845
846 for (int coordIndex = 0; coordIndex < this.numOuterVerts - 1; coordIndex++)
847 {
848 newFace.v1 = coordIndex;
849 newFace.v2 = coordIndex + 1;
850 newFace.v3 = numTotalVerts - coordIndex - 1;
851 this.faces.Add(newFace);
852
853 newFace.v1 = coordIndex + 1;
854 newFace.v2 = numTotalVerts - coordIndex - 2;
855 newFace.v3 = numTotalVerts - coordIndex - 1;
856 this.faces.Add(newFace);
857 }
858 }
859 else
860 {
861 if (this.numOuterVerts < this.numHollowVerts)
862 {
863 Face newFace = new Face();
864 int j = 0; // j is the index for outer vertices
865 int maxJ = this.numOuterVerts - 1;
866 for (int i = 0; i < this.numHollowVerts; i++) // i is the index for inner vertices
867 {
868 if (j < maxJ)
869 if (angles.angles[j + 1].angle - hollowAngles.angles[i].angle < hollowAngles.angles[i].angle - angles.angles[j].angle + 0.000001f)
870 {
871 newFace.v1 = numTotalVerts - i - 1;
872 newFace.v2 = j;
873 newFace.v3 = j + 1;
874
875 this.faces.Add(newFace);
876 j += 1;
877 }
878
879 newFace.v1 = j;
880 newFace.v2 = numTotalVerts - i - 2;
881 newFace.v3 = numTotalVerts - i - 1;
882
883 this.faces.Add(newFace);
884 }
885 }
886 else // numHollowVerts < numOuterVerts
887 {
888 Face newFace = new Face();
889 int j = 0; // j is the index for inner vertices
890 int maxJ = this.numHollowVerts - 1;
891 for (int i = 0; i < this.numOuterVerts; i++)
892 {
893 if (j < maxJ)
894 if (hollowAngles.angles[j + 1].angle - angles.angles[i].angle < angles.angles[i].angle - hollowAngles.angles[j].angle + 0.000001f)
895 {
896 newFace.v1 = i;
897 newFace.v2 = numTotalVerts - j - 2;
898 newFace.v3 = numTotalVerts - j - 1;
899
900 this.faces.Add(newFace);
901 j += 1;
902 }
903
904 newFace.v1 = numTotalVerts - j - 1;
905 newFace.v2 = i;
906 newFace.v3 = i + 1;
907
908 this.faces.Add(newFace);
909 }
910 }
911 }
912 }
913
914 if (calcVertexNormals)
915 {
916 foreach (Coord hc in hollowCoords)
917 {
918 this.coords.Add(hc);
919 hollowCoordIndices.Add(this.coords.Count - 1);
920 }
921 }
922 else
923 this.coords.AddRange(hollowCoords);
924
925 if (this.calcVertexNormals)
926 {
927 this.vertexNormals.AddRange(hollowNormals);
928 this.us.AddRange(hollowUs);
929
930 }
931 }
932
933 if (simpleFace && createFaces)
934 {
935 if (sides == 3)
936 this.faces.Add(new Face(0, 1, 2));
937 else if (sides == 4)
938 {
939 this.faces.Add(new Face(0, 1, 2));
940 this.faces.Add(new Face(0, 2, 3));
941 }
942 }
943
944 if (calcVertexNormals && hasProfileCut)
945 {
946 int lastOuterVertIndex = this.numOuterVerts - 1;
947
948 if (hasHollow)
949 {
950 this.cut1CoordIndices.Add(0);
951 this.cut1CoordIndices.Add(this.coords.Count - 1);
952
953 this.cut2CoordIndices.Add(lastOuterVertIndex + 1);
954 this.cut2CoordIndices.Add(lastOuterVertIndex);
955
956 this.cutNormal1.X = this.coords[0].Y - this.coords[this.coords.Count - 1].Y;
957 this.cutNormal1.Y = -(this.coords[0].X - this.coords[this.coords.Count - 1].X);
958
959 this.cutNormal2.X = this.coords[lastOuterVertIndex + 1].Y - this.coords[lastOuterVertIndex].Y;
960 this.cutNormal2.Y = -(this.coords[lastOuterVertIndex + 1].X - this.coords[lastOuterVertIndex].X);
961 }
962
963 else
964 {
965 this.cut1CoordIndices.Add(0);
966 this.cut1CoordIndices.Add(1);
967
968 this.cut2CoordIndices.Add(lastOuterVertIndex);
969 this.cut2CoordIndices.Add(0);
970
971 this.cutNormal1.X = this.vertexNormals[1].Y;
972 this.cutNormal1.Y = -this.vertexNormals[1].X;
973
974 this.cutNormal2.X = -this.vertexNormals[this.vertexNormals.Count - 2].Y;
975 this.cutNormal2.Y = this.vertexNormals[this.vertexNormals.Count - 2].X;
976
977 }
978 this.cutNormal1.Normalize();
979 this.cutNormal2.Normalize();
980 }
981
982 this.MakeFaceUVs();
983
984 hollowCoords = null;
985 hollowNormals = null;
986 hollowUs = null;
987
988 if (calcVertexNormals)
989 { // calculate prim face numbers
990
991 // face number order is top, outer, hollow, bottom, start cut, end cut
992 // I know it's ugly but so is the whole concept of prim face numbers
993
994 int faceNum = 1; // start with outer faces
995 this.outerFaceNumber = faceNum;
996
997 int startVert = hasProfileCut && !hasHollow ? 1 : 0;
998 if (startVert > 0)
999 this.faceNumbers.Add(-1);
1000 for (int i = 0; i < this.numOuterVerts - 1; i++)
1001 this.faceNumbers.Add(sides < 5 && i <= sides ? faceNum++ : faceNum);
1002
1003 this.faceNumbers.Add(hasProfileCut ? -1 : faceNum++);
1004
1005 if (sides > 4 && (hasHollow || hasProfileCut))
1006 faceNum++;
1007
1008 if (sides < 5 && (hasHollow || hasProfileCut) && this.numOuterVerts < sides)
1009 faceNum++;
1010
1011 if (hasHollow)
1012 {
1013 for (int i = 0; i < this.numHollowVerts; i++)
1014 this.faceNumbers.Add(faceNum);
1015
1016 this.hollowFaceNumber = faceNum++;
1017 }
1018
1019 this.bottomFaceNumber = faceNum++;
1020
1021 if (hasHollow && hasProfileCut)
1022 this.faceNumbers.Add(faceNum++);
1023
1024 for (int i = 0; i < this.faceNumbers.Count; i++)
1025 if (this.faceNumbers[i] == -1)
1026 this.faceNumbers[i] = faceNum++;
1027
1028 this.numPrimFaces = faceNum;
1029 }
1030
1031 }
1032
1033 public void MakeFaceUVs()
1034 {
1035 this.faceUVs = new List<UVCoord>();
1036 foreach (Coord c in this.coords)
1037 this.faceUVs.Add(new UVCoord(1.0f - (0.5f + c.X), 1.0f - (0.5f - c.Y)));
1038 }
1039
1040 public Profile Copy()
1041 {
1042 return this.Copy(true);
1043 }
1044
1045 public Profile Copy(bool needFaces)
1046 {
1047 Profile copy = new Profile();
1048
1049 copy.coords.AddRange(this.coords);
1050 copy.faceUVs.AddRange(this.faceUVs);
1051
1052 if (needFaces)
1053 copy.faces.AddRange(this.faces);
1054 if ((copy.calcVertexNormals = this.calcVertexNormals) == true)
1055 {
1056 copy.vertexNormals.AddRange(this.vertexNormals);
1057 copy.faceNormal = this.faceNormal;
1058 copy.cutNormal1 = this.cutNormal1;
1059 copy.cutNormal2 = this.cutNormal2;
1060 copy.us.AddRange(this.us);
1061 copy.faceNumbers.AddRange(this.faceNumbers);
1062
1063 copy.cut1CoordIndices = new List<int>(this.cut1CoordIndices);
1064 copy.cut2CoordIndices = new List<int>(this.cut2CoordIndices);
1065 copy.hollowCoordIndices = new List<int>(this.hollowCoordIndices);
1066 copy.outerCoordIndices = new List<int>(this.outerCoordIndices);
1067 }
1068 copy.numOuterVerts = this.numOuterVerts;
1069 copy.numHollowVerts = this.numHollowVerts;
1070
1071 return copy;
1072 }
1073
1074 public void AddPos(Coord v)
1075 {
1076 this.AddPos(v.X, v.Y, v.Z);
1077 }
1078
1079 public void AddPos(float x, float y, float z)
1080 {
1081 int i;
1082 int numVerts = this.coords.Count;
1083 Coord vert;
1084
1085 for (i = 0; i < numVerts; i++)
1086 {
1087 vert = this.coords[i];
1088 vert.X += x;
1089 vert.Y += y;
1090 vert.Z += z;
1091 this.coords[i] = vert;
1092 }
1093 }
1094
1095 public void AddRot(Quat q)
1096 {
1097 int i;
1098 int numVerts = this.coords.Count;
1099
1100 for (i = 0; i < numVerts; i++)
1101 this.coords[i] *= q;
1102
1103 if (this.calcVertexNormals)
1104 {
1105 int numNormals = this.vertexNormals.Count;
1106 for (i = 0; i < numNormals; i++)
1107 this.vertexNormals[i] *= q;
1108
1109 this.faceNormal *= q;
1110 this.cutNormal1 *= q;
1111 this.cutNormal2 *= q;
1112
1113 }
1114 }
1115
1116 public void Scale(float x, float y)
1117 {
1118 int i;
1119 int numVerts = this.coords.Count;
1120 Coord vert;
1121
1122 for (i = 0; i < numVerts; i++)
1123 {
1124 vert = this.coords[i];
1125 vert.X *= x;
1126 vert.Y *= y;
1127 this.coords[i] = vert;
1128 }
1129 }
1130
1131 /// <summary>
1132 /// Changes order of the vertex indices and negates the center vertex normal. Does not alter vertex normals of radial vertices
1133 /// </summary>
1134 public void FlipNormals()
1135 {
1136 int i;
1137 int numFaces = this.faces.Count;
1138 Face tmpFace;
1139 int tmp;
1140
1141 for (i = 0; i < numFaces; i++)
1142 {
1143 tmpFace = this.faces[i];
1144 tmp = tmpFace.v3;
1145 tmpFace.v3 = tmpFace.v1;
1146 tmpFace.v1 = tmp;
1147 this.faces[i] = tmpFace;
1148 }
1149
1150 if (this.calcVertexNormals)
1151 {
1152 int normalCount = this.vertexNormals.Count;
1153 if (normalCount > 0)
1154 {
1155 Coord n = this.vertexNormals[normalCount - 1];
1156 n.Z = -n.Z;
1157 this.vertexNormals[normalCount - 1] = n;
1158 }
1159 }
1160
1161 this.faceNormal.X = -this.faceNormal.X;
1162 this.faceNormal.Y = -this.faceNormal.Y;
1163 this.faceNormal.Z = -this.faceNormal.Z;
1164
1165 int numfaceUVs = this.faceUVs.Count;
1166 for (i = 0; i < numfaceUVs; i++)
1167 {
1168 UVCoord uv = this.faceUVs[i];
1169 uv.V = 1.0f - uv.V;
1170 this.faceUVs[i] = uv;
1171 }
1172 }
1173
1174 public void AddValue2FaceVertexIndices(int num)
1175 {
1176 int numFaces = this.faces.Count;
1177 Face tmpFace;
1178 for (int i = 0; i < numFaces; i++)
1179 {
1180 tmpFace = this.faces[i];
1181 tmpFace.v1 += num;
1182 tmpFace.v2 += num;
1183 tmpFace.v3 += num;
1184
1185 this.faces[i] = tmpFace;
1186 }
1187 }
1188
1189 public void AddValue2FaceNormalIndices(int num)
1190 {
1191 if (this.calcVertexNormals)
1192 {
1193 int numFaces = this.faces.Count;
1194 Face tmpFace;
1195 for (int i = 0; i < numFaces; i++)
1196 {
1197 tmpFace = this.faces[i];
1198 tmpFace.n1 += num;
1199 tmpFace.n2 += num;
1200 tmpFace.n3 += num;
1201
1202 this.faces[i] = tmpFace;
1203 }
1204 }
1205 }
1206
1207 public void DumpRaw(String path, String name, String title)
1208 {
1209 if (path == null)
1210 return;
1211 String fileName = name + "_" + title + ".raw";
1212 String completePath = System.IO.Path.Combine(path, fileName);
1213 StreamWriter sw = new StreamWriter(completePath);
1214
1215 for (int i = 0; i < this.faces.Count; i++)
1216 {
1217 string s = this.coords[this.faces[i].v1].ToString();
1218 s += " " + this.coords[this.faces[i].v2].ToString();
1219 s += " " + this.coords[this.faces[i].v3].ToString();
1220
1221 sw.WriteLine(s);
1222 }
1223
1224 sw.Close();
1225 }
1226 }
1227
1228 public struct PathNode
1229 {
1230 public Coord position;
1231 public Quat rotation;
1232 public float xScale;
1233 public float yScale;
1234 public float percentOfPath;
1235 }
1236
1237 public enum PathType { Linear = 0, Circular = 1, Flexible = 2 }
1238
1239 public class Path
1240 {
1241 public List<PathNode> pathNodes = new List<PathNode>();
1242
1243 public float twistBegin = 0.0f;
1244 public float twistEnd = 0.0f;
1245 public float topShearX = 0.0f;
1246 public float topShearY = 0.0f;
1247 public float pathCutBegin = 0.0f;
1248 public float pathCutEnd = 1.0f;
1249 public float dimpleBegin = 0.0f;
1250 public float dimpleEnd = 1.0f;
1251 public float skew = 0.0f;
1252 public float holeSizeX = 1.0f; // called pathScaleX in pbs
1253 public float holeSizeY = 0.25f;
1254 public float taperX = 0.0f;
1255 public float taperY = 0.0f;
1256 public float radius = 0.0f;
1257 public float revolutions = 1.0f;
1258 public int stepsPerRevolution = 24;
1259
1260 private const float twoPi = 2.0f * (float)Math.PI;
1261
1262 public void Create(PathType pathType, int steps)
1263 {
1264 if (this.taperX > 0.999f)
1265 this.taperX = 0.999f;
1266 if (this.taperX < -0.999f)
1267 this.taperX = -0.999f;
1268 if (this.taperY > 0.999f)
1269 this.taperY = 0.999f;
1270 if (this.taperY < -0.999f)
1271 this.taperY = -0.999f;
1272
1273 if (pathType == PathType.Linear || pathType == PathType.Flexible)
1274 {
1275 int step = 0;
1276
1277 float length = this.pathCutEnd - this.pathCutBegin;
1278 float twistTotal = twistEnd - twistBegin;
1279 float twistTotalAbs = Math.Abs(twistTotal);
1280 if (twistTotalAbs > 0.01f)
1281 steps += (int)(twistTotalAbs * 3.66); // dahlia's magic number
1282
1283 float start = -0.5f;
1284 float stepSize = length / (float)steps;
1285 float percentOfPathMultiplier = stepSize * 0.999999f;
1286 float xOffset = this.topShearX * this.pathCutBegin;
1287 float yOffset = this.topShearY * this.pathCutBegin;
1288 float zOffset = start;
1289 float xOffsetStepIncrement = this.topShearX * length / steps;
1290 float yOffsetStepIncrement = this.topShearY * length / steps;
1291
1292 float percentOfPath = this.pathCutBegin;
1293 zOffset += percentOfPath;
1294
1295 // sanity checks
1296
1297 bool done = false;
1298
1299 while (!done)
1300 {
1301 PathNode newNode = new PathNode();
1302
1303 newNode.xScale = 1.0f;
1304 if (this.taperX == 0.0f)
1305 newNode.xScale = 1.0f;
1306 else if (this.taperX > 0.0f)
1307 newNode.xScale = 1.0f - percentOfPath * this.taperX;
1308 else newNode.xScale = 1.0f + (1.0f - percentOfPath) * this.taperX;
1309
1310 newNode.yScale = 1.0f;
1311 if (this.taperY == 0.0f)
1312 newNode.yScale = 1.0f;
1313 else if (this.taperY > 0.0f)
1314 newNode.yScale = 1.0f - percentOfPath * this.taperY;
1315 else newNode.yScale = 1.0f + (1.0f - percentOfPath) * this.taperY;
1316
1317 float twist = twistBegin + twistTotal * percentOfPath;
1318
1319 newNode.rotation = new Quat(new Coord(0.0f, 0.0f, 1.0f), twist);
1320 newNode.position = new Coord(xOffset, yOffset, zOffset);
1321 newNode.percentOfPath = percentOfPath;
1322
1323 pathNodes.Add(newNode);
1324
1325 if (step < steps)
1326 {
1327 step += 1;
1328 percentOfPath += percentOfPathMultiplier;
1329 xOffset += xOffsetStepIncrement;
1330 yOffset += yOffsetStepIncrement;
1331 zOffset += stepSize;
1332 if (percentOfPath > this.pathCutEnd)
1333 done = true;
1334 }
1335 else done = true;
1336 }
1337 } // end of linear path code
1338
1339 else // pathType == Circular
1340 {
1341 float twistTotal = twistEnd - twistBegin;
1342
1343 // if the profile has a lot of twist, add more layers otherwise the layers may overlap
1344 // and the resulting mesh may be quite inaccurate. This method is arbitrary and doesn't
1345 // accurately match the viewer
1346 float twistTotalAbs = Math.Abs(twistTotal);
1347 if (twistTotalAbs > 0.01f)
1348 {
1349 if (twistTotalAbs > Math.PI * 1.5f)
1350 steps *= 2;
1351 if (twistTotalAbs > Math.PI * 3.0f)
1352 steps *= 2;
1353 }
1354
1355 float yPathScale = this.holeSizeY * 0.5f;
1356 float pathLength = this.pathCutEnd - this.pathCutBegin;
1357 float totalSkew = this.skew * 2.0f * pathLength;
1358 float skewStart = this.pathCutBegin * 2.0f * this.skew - this.skew;
1359 float xOffsetTopShearXFactor = this.topShearX * (0.25f + 0.5f * (0.5f - this.holeSizeY));
1360 float yShearCompensation = 1.0f + Math.Abs(this.topShearY) * 0.25f;
1361
1362 // It's not quite clear what pushY (Y top shear) does, but subtracting it from the start and end
1363 // angles appears to approximate it's effects on path cut. Likewise, adding it to the angle used
1364 // to calculate the sine for generating the path radius appears to approximate it's effects there
1365 // too, but there are some subtle differences in the radius which are noticeable as the prim size
1366 // increases and it may affect megaprims quite a bit. The effect of the Y top shear parameter on
1367 // the meshes generated with this technique appear nearly identical in shape to the same prims when
1368 // displayed by the viewer.
1369
1370 float startAngle = (twoPi * this.pathCutBegin * this.revolutions) - this.topShearY * 0.9f;
1371 float endAngle = (twoPi * this.pathCutEnd * this.revolutions) - this.topShearY * 0.9f;
1372 float stepSize = twoPi / this.stepsPerRevolution;
1373
1374 int step = (int)(startAngle / stepSize);
1375 float angle = startAngle;
1376
1377 bool done = false;
1378 while (!done) // loop through the length of the path and add the layers
1379 {
1380 PathNode newNode = new PathNode();
1381
1382 float xProfileScale = (1.0f - Math.Abs(this.skew)) * this.holeSizeX;
1383 float yProfileScale = this.holeSizeY;
1384
1385 float percentOfPath = angle / (twoPi * this.revolutions);
1386 float percentOfAngles = (angle - startAngle) / (endAngle - startAngle);
1387
1388 if (this.taperX > 0.01f)
1389 xProfileScale *= 1.0f - percentOfPath * this.taperX;
1390 else if (this.taperX < -0.01f)
1391 xProfileScale *= 1.0f + (1.0f - percentOfPath) * this.taperX;
1392
1393 if (this.taperY > 0.01f)
1394 yProfileScale *= 1.0f - percentOfPath * this.taperY;
1395 else if (this.taperY < -0.01f)
1396 yProfileScale *= 1.0f + (1.0f - percentOfPath) * this.taperY;
1397
1398 newNode.xScale = xProfileScale;
1399 newNode.yScale = yProfileScale;
1400
1401 float radiusScale = 1.0f;
1402 if (this.radius > 0.001f)
1403 radiusScale = 1.0f - this.radius * percentOfPath;
1404 else if (this.radius < 0.001f)
1405 radiusScale = 1.0f + this.radius * (1.0f - percentOfPath);
1406
1407 float twist = twistBegin + twistTotal * percentOfPath;
1408
1409 float xOffset = 0.5f * (skewStart + totalSkew * percentOfAngles);
1410 xOffset += (float)Math.Sin(angle) * xOffsetTopShearXFactor;
1411
1412 float yOffset = yShearCompensation * (float)Math.Cos(angle) * (0.5f - yPathScale) * radiusScale;
1413
1414 float zOffset = (float)Math.Sin(angle + this.topShearY) * (0.5f - yPathScale) * radiusScale;
1415
1416 newNode.position = new Coord(xOffset, yOffset, zOffset);
1417
1418 // now orient the rotation of the profile layer relative to it's position on the path
1419 // adding taperY to the angle used to generate the quat appears to approximate the viewer
1420
1421 newNode.rotation = new Quat(new Coord(1.0f, 0.0f, 0.0f), angle + this.topShearY);
1422
1423 // next apply twist rotation to the profile layer
1424 if (twistTotal != 0.0f || twistBegin != 0.0f)
1425 newNode.rotation *= new Quat(new Coord(0.0f, 0.0f, 1.0f), twist);
1426
1427 newNode.percentOfPath = percentOfPath;
1428
1429 pathNodes.Add(newNode);
1430
1431 // calculate terms for next iteration
1432 // calculate the angle for the next iteration of the loop
1433
1434 if (angle >= endAngle - 0.01)
1435 done = true;
1436 else
1437 {
1438 step += 1;
1439 angle = stepSize * step;
1440 if (angle > endAngle)
1441 angle = endAngle;
1442 }
1443 }
1444 }
1445 }
1446 }
1447
1448 public class PrimMesh
1449 {
1450 public string errorMessage = "";
1451 private const float twoPi = 2.0f * (float)Math.PI;
1452
1453 public List<Coord> coords;
1454 public List<Coord> normals;
1455 public List<Face> faces;
1456
1457 public List<ViewerFace> viewerFaces;
1458
1459 private int sides = 4;
1460 private int hollowSides = 4;
1461 private float profileStart = 0.0f;
1462 private float profileEnd = 1.0f;
1463 private float hollow = 0.0f;
1464 public int twistBegin = 0;
1465 public int twistEnd = 0;
1466 public float topShearX = 0.0f;
1467 public float topShearY = 0.0f;
1468 public float pathCutBegin = 0.0f;
1469 public float pathCutEnd = 1.0f;
1470 public float dimpleBegin = 0.0f;
1471 public float dimpleEnd = 1.0f;
1472 public float skew = 0.0f;
1473 public float holeSizeX = 1.0f; // called pathScaleX in pbs
1474 public float holeSizeY = 0.25f;
1475 public float taperX = 0.0f;
1476 public float taperY = 0.0f;
1477 public float radius = 0.0f;
1478 public float revolutions = 1.0f;
1479 public int stepsPerRevolution = 24;
1480
1481 private int profileOuterFaceNumber = -1;
1482 private int profileHollowFaceNumber = -1;
1483
1484 private bool hasProfileCut = false;
1485 private bool hasHollow = false;
1486 public bool calcVertexNormals = false;
1487 private bool normalsProcessed = false;
1488 public bool viewerMode = false;
1489 public bool sphereMode = false;
1490
1491 public int numPrimFaces = 0;
1492
1493 /// <summary>
1494 /// Human readable string representation of the parameters used to create a mesh.
1495 /// </summary>
1496 /// <returns></returns>
1497 public string ParamsToDisplayString()
1498 {
1499 string s = "";
1500 s += "sides..................: " + this.sides.ToString();
1501 s += "\nhollowSides..........: " + this.hollowSides.ToString();
1502 s += "\nprofileStart.........: " + this.profileStart.ToString();
1503 s += "\nprofileEnd...........: " + this.profileEnd.ToString();
1504 s += "\nhollow...............: " + this.hollow.ToString();
1505 s += "\ntwistBegin...........: " + this.twistBegin.ToString();
1506 s += "\ntwistEnd.............: " + this.twistEnd.ToString();
1507 s += "\ntopShearX............: " + this.topShearX.ToString();
1508 s += "\ntopShearY............: " + this.topShearY.ToString();
1509 s += "\npathCutBegin.........: " + this.pathCutBegin.ToString();
1510 s += "\npathCutEnd...........: " + this.pathCutEnd.ToString();
1511 s += "\ndimpleBegin..........: " + this.dimpleBegin.ToString();
1512 s += "\ndimpleEnd............: " + this.dimpleEnd.ToString();
1513 s += "\nskew.................: " + this.skew.ToString();
1514 s += "\nholeSizeX............: " + this.holeSizeX.ToString();
1515 s += "\nholeSizeY............: " + this.holeSizeY.ToString();
1516 s += "\ntaperX...............: " + this.taperX.ToString();
1517 s += "\ntaperY...............: " + this.taperY.ToString();
1518 s += "\nradius...............: " + this.radius.ToString();
1519 s += "\nrevolutions..........: " + this.revolutions.ToString();
1520 s += "\nstepsPerRevolution...: " + this.stepsPerRevolution.ToString();
1521 s += "\nsphereMode...........: " + this.sphereMode.ToString();
1522 s += "\nhasProfileCut........: " + this.hasProfileCut.ToString();
1523 s += "\nhasHollow............: " + this.hasHollow.ToString();
1524 s += "\nviewerMode...........: " + this.viewerMode.ToString();
1525
1526 return s;
1527 }
1528
1529 public int ProfileOuterFaceNumber
1530 {
1531 get { return profileOuterFaceNumber; }
1532 }
1533
1534 public int ProfileHollowFaceNumber
1535 {
1536 get { return profileHollowFaceNumber; }
1537 }
1538
1539 public bool HasProfileCut
1540 {
1541 get { return hasProfileCut; }
1542 }
1543
1544 public bool HasHollow
1545 {
1546 get { return hasHollow; }
1547 }
1548
1549
1550 /// <summary>
1551 /// Constructs a PrimMesh object and creates the profile for extrusion.
1552 /// </summary>
1553 /// <param name="sides"></param>
1554 /// <param name="profileStart"></param>
1555 /// <param name="profileEnd"></param>
1556 /// <param name="hollow"></param>
1557 /// <param name="hollowSides"></param>
1558 public PrimMesh(int sides, float profileStart, float profileEnd, float hollow, int hollowSides)
1559 {
1560 this.coords = new List<Coord>();
1561 this.faces = new List<Face>();
1562
1563 this.sides = sides;
1564 this.profileStart = profileStart;
1565 this.profileEnd = profileEnd;
1566 this.hollow = hollow;
1567 this.hollowSides = hollowSides;
1568
1569 if (sides < 3)
1570 this.sides = 3;
1571 if (hollowSides < 3)
1572 this.hollowSides = 3;
1573 if (profileStart < 0.0f)
1574 this.profileStart = 0.0f;
1575 if (profileEnd > 1.0f)
1576 this.profileEnd = 1.0f;
1577 if (profileEnd < 0.02f)
1578 this.profileEnd = 0.02f;
1579 if (profileStart >= profileEnd)
1580 this.profileStart = profileEnd - 0.02f;
1581 if (hollow > 0.99f)
1582 this.hollow = 0.99f;
1583 if (hollow < 0.0f)
1584 this.hollow = 0.0f;
1585 }
1586
1587 /// <summary>
1588 /// Extrudes a profile along a path.
1589 /// </summary>
1590 public void Extrude(PathType pathType)
1591 {
1592 bool needEndFaces = false;
1593
1594 this.coords = new List<Coord>();
1595 this.faces = new List<Face>();
1596
1597 if (this.viewerMode)
1598 {
1599 this.viewerFaces = new List<ViewerFace>();
1600 this.calcVertexNormals = true;
1601 }
1602
1603 if (this.calcVertexNormals)
1604 this.normals = new List<Coord>();
1605
1606 int steps = 1;
1607
1608 float length = this.pathCutEnd - this.pathCutBegin;
1609 normalsProcessed = false;
1610
1611 if (this.viewerMode && this.sides == 3)
1612 {
1613 // prisms don't taper well so add some vertical resolution
1614 // other prims may benefit from this but just do prisms for now
1615 if (Math.Abs(this.taperX) > 0.01 || Math.Abs(this.taperY) > 0.01)
1616 steps = (int)(steps * 4.5 * length);
1617 }
1618
1619 if (this.sphereMode)
1620 this.hasProfileCut = this.profileEnd - this.profileStart < 0.4999f;
1621 else
1622 this.hasProfileCut = this.profileEnd - this.profileStart < 0.9999f;
1623 this.hasHollow = (this.hollow > 0.001f);
1624
1625 float twistBegin = this.twistBegin / 360.0f * twoPi;
1626 float twistEnd = this.twistEnd / 360.0f * twoPi;
1627 float twistTotal = twistEnd - twistBegin;
1628 float twistTotalAbs = Math.Abs(twistTotal);
1629 if (twistTotalAbs > 0.01f)
1630 steps += (int)(twistTotalAbs * 3.66); // dahlia's magic number
1631
1632 float hollow = this.hollow;
1633
1634 if (pathType == PathType.Circular)
1635 {
1636 needEndFaces = false;
1637 if (this.pathCutBegin != 0.0f || this.pathCutEnd != 1.0f)
1638 needEndFaces = true;
1639 else if (this.taperX != 0.0f || this.taperY != 0.0f)
1640 needEndFaces = true;
1641 else if (this.skew != 0.0f)
1642 needEndFaces = true;
1643 else if (twistTotal != 0.0f)
1644 needEndFaces = true;
1645 else if (this.radius != 0.0f)
1646 needEndFaces = true;
1647 }
1648 else needEndFaces = true;
1649
1650 // sanity checks
1651 float initialProfileRot = 0.0f;
1652 if (pathType == PathType.Circular)
1653 {
1654 if (this.sides == 3)
1655 {
1656 initialProfileRot = (float)Math.PI;
1657 if (this.hollowSides == 4)
1658 {
1659 if (hollow > 0.7f)
1660 hollow = 0.7f;
1661 hollow *= 0.707f;
1662 }
1663 else hollow *= 0.5f;
1664 }
1665 else if (this.sides == 4)
1666 {
1667 initialProfileRot = 0.25f * (float)Math.PI;
1668 if (this.hollowSides != 4)
1669 hollow *= 0.707f;
1670 }
1671 else if (this.sides > 4)
1672 {
1673 initialProfileRot = (float)Math.PI;
1674 if (this.hollowSides == 4)
1675 {
1676 if (hollow > 0.7f)
1677 hollow = 0.7f;
1678 hollow /= 0.7f;
1679 }
1680 }
1681 }
1682 else
1683 {
1684 if (this.sides == 3)
1685 {
1686 if (this.hollowSides == 4)
1687 {
1688 if (hollow > 0.7f)
1689 hollow = 0.7f;
1690 hollow *= 0.707f;
1691 }
1692 else hollow *= 0.5f;
1693 }
1694 else if (this.sides == 4)
1695 {
1696 initialProfileRot = 1.25f * (float)Math.PI;
1697 if (this.hollowSides != 4)
1698 hollow *= 0.707f;
1699 }
1700 else if (this.sides == 24 && this.hollowSides == 4)
1701 hollow *= 1.414f;
1702 }
1703
1704 Profile profile = new Profile(this.sides, this.profileStart, this.profileEnd, hollow, this.hollowSides, true, calcVertexNormals);
1705 this.errorMessage = profile.errorMessage;
1706
1707 this.numPrimFaces = profile.numPrimFaces;
1708
1709 int cut1FaceNumber = profile.bottomFaceNumber + 1;
1710 int cut2FaceNumber = cut1FaceNumber + 1;
1711 if (!needEndFaces)
1712 {
1713 cut1FaceNumber -= 2;
1714 cut2FaceNumber -= 2;
1715 }
1716
1717 profileOuterFaceNumber = profile.outerFaceNumber;
1718 if (!needEndFaces)
1719 profileOuterFaceNumber--;
1720
1721 if (hasHollow)
1722 {
1723 profileHollowFaceNumber = profile.hollowFaceNumber;
1724 if (!needEndFaces)
1725 profileHollowFaceNumber--;
1726 }
1727
1728 int cut1Vert = -1;
1729 int cut2Vert = -1;
1730 if (hasProfileCut)
1731 {
1732 cut1Vert = hasHollow ? profile.coords.Count - 1 : 0;
1733 cut2Vert = hasHollow ? profile.numOuterVerts - 1 : profile.numOuterVerts;
1734 }
1735
1736 if (initialProfileRot != 0.0f)
1737 {
1738 profile.AddRot(new Quat(new Coord(0.0f, 0.0f, 1.0f), initialProfileRot));
1739 if (viewerMode)
1740 profile.MakeFaceUVs();
1741 }
1742
1743 Coord lastCutNormal1 = new Coord();
1744 Coord lastCutNormal2 = new Coord();
1745 float thisV = 0.0f;
1746 float lastV = 0.0f;
1747
1748 Path path = new Path();
1749 path.twistBegin = twistBegin;
1750 path.twistEnd = twistEnd;
1751 path.topShearX = topShearX;
1752 path.topShearY = topShearY;
1753 path.pathCutBegin = pathCutBegin;
1754 path.pathCutEnd = pathCutEnd;
1755 path.dimpleBegin = dimpleBegin;
1756 path.dimpleEnd = dimpleEnd;
1757 path.skew = skew;
1758 path.holeSizeX = holeSizeX;
1759 path.holeSizeY = holeSizeY;
1760 path.taperX = taperX;
1761 path.taperY = taperY;
1762 path.radius = radius;
1763 path.revolutions = revolutions;
1764 path.stepsPerRevolution = stepsPerRevolution;
1765
1766 path.Create(pathType, steps);
1767
1768 for (int nodeIndex = 0; nodeIndex < path.pathNodes.Count; nodeIndex++)
1769 {
1770 PathNode node = path.pathNodes[nodeIndex];
1771 Profile newLayer = profile.Copy();
1772 newLayer.Scale(node.xScale, node.yScale);
1773
1774 newLayer.AddRot(node.rotation);
1775 newLayer.AddPos(node.position);
1776
1777 if (needEndFaces && nodeIndex == 0)
1778 {
1779 newLayer.FlipNormals();
1780
1781 // add the bottom faces to the viewerFaces list
1782 if (this.viewerMode)
1783 {
1784 Coord faceNormal = newLayer.faceNormal;
1785 ViewerFace newViewerFace = new ViewerFace(profile.bottomFaceNumber);
1786 int numFaces = newLayer.faces.Count;
1787 List<Face> faces = newLayer.faces;
1788
1789 for (int i = 0; i < numFaces; i++)
1790 {
1791 Face face = faces[i];
1792 newViewerFace.v1 = newLayer.coords[face.v1];
1793 newViewerFace.v2 = newLayer.coords[face.v2];
1794 newViewerFace.v3 = newLayer.coords[face.v3];
1795
1796 newViewerFace.coordIndex1 = face.v1;
1797 newViewerFace.coordIndex2 = face.v2;
1798 newViewerFace.coordIndex3 = face.v3;
1799
1800 newViewerFace.n1 = faceNormal;
1801 newViewerFace.n2 = faceNormal;
1802 newViewerFace.n3 = faceNormal;
1803
1804 newViewerFace.uv1 = newLayer.faceUVs[face.v1];
1805 newViewerFace.uv2 = newLayer.faceUVs[face.v2];
1806 newViewerFace.uv3 = newLayer.faceUVs[face.v3];
1807
1808 if (pathType == PathType.Linear)
1809 {
1810 newViewerFace.uv1.Flip();
1811 newViewerFace.uv2.Flip();
1812 newViewerFace.uv3.Flip();
1813 }
1814
1815 this.viewerFaces.Add(newViewerFace);
1816 }
1817 }
1818 } // if (nodeIndex == 0)
1819
1820 // append this layer
1821
1822 int coordsLen = this.coords.Count;
1823 newLayer.AddValue2FaceVertexIndices(coordsLen);
1824
1825 this.coords.AddRange(newLayer.coords);
1826
1827 if (this.calcVertexNormals)
1828 {
1829 newLayer.AddValue2FaceNormalIndices(this.normals.Count);
1830 this.normals.AddRange(newLayer.vertexNormals);
1831 }
1832
1833 if (node.percentOfPath < this.pathCutBegin + 0.01f || node.percentOfPath > this.pathCutEnd - 0.01f)
1834 this.faces.AddRange(newLayer.faces);
1835
1836 // fill faces between layers
1837
1838 int numVerts = newLayer.coords.Count;
1839 Face newFace1 = new Face();
1840 Face newFace2 = new Face();
1841
1842 thisV = 1.0f - node.percentOfPath;
1843
1844 if (nodeIndex > 0)
1845 {
1846 int startVert = coordsLen + 1;
1847 int endVert = this.coords.Count;
1848
1849 if (sides < 5 || this.hasProfileCut || this.hasHollow)
1850 startVert--;
1851
1852 for (int i = startVert; i < endVert; i++)
1853 {
1854 int iNext = i + 1;
1855 if (i == endVert - 1)
1856 iNext = startVert;
1857
1858 int whichVert = i - startVert;
1859
1860 newFace1.v1 = i;
1861 newFace1.v2 = i - numVerts;
1862 newFace1.v3 = iNext;
1863
1864 newFace1.n1 = newFace1.v1;
1865 newFace1.n2 = newFace1.v2;
1866 newFace1.n3 = newFace1.v3;
1867 this.faces.Add(newFace1);
1868
1869 newFace2.v1 = iNext;
1870 newFace2.v2 = i - numVerts;
1871 newFace2.v3 = iNext - numVerts;
1872
1873 newFace2.n1 = newFace2.v1;
1874 newFace2.n2 = newFace2.v2;
1875 newFace2.n3 = newFace2.v3;
1876 this.faces.Add(newFace2);
1877
1878 if (this.viewerMode)
1879 {
1880 // add the side faces to the list of viewerFaces here
1881
1882 int primFaceNum = profile.faceNumbers[whichVert];
1883 if (!needEndFaces)
1884 primFaceNum -= 1;
1885
1886 ViewerFace newViewerFace1 = new ViewerFace(primFaceNum);
1887 ViewerFace newViewerFace2 = new ViewerFace(primFaceNum);
1888
1889 int uIndex = whichVert;
1890 if (!hasHollow && sides > 4 && uIndex < newLayer.us.Count - 1)
1891 {
1892 uIndex++;
1893 }
1894
1895 float u1 = newLayer.us[uIndex];
1896 float u2 = 1.0f;
1897 if (uIndex < (int)newLayer.us.Count - 1)
1898 u2 = newLayer.us[uIndex + 1];
1899
1900 if (whichVert == cut1Vert || whichVert == cut2Vert)
1901 {
1902 u1 = 0.0f;
1903 u2 = 1.0f;
1904 }
1905 else if (sides < 5)
1906 {
1907 if (whichVert < profile.numOuterVerts)
1908 { // boxes and prisms have one texture face per side of the prim, so the U values have to be scaled
1909 // to reflect the entire texture width
1910 u1 *= sides;
1911 u2 *= sides;
1912 u2 -= (int)u1;
1913 u1 -= (int)u1;
1914 if (u2 < 0.1f)
1915 u2 = 1.0f;
1916 }
1917 }
1918
1919 if (this.sphereMode)
1920 {
1921 if (whichVert != cut1Vert && whichVert != cut2Vert)
1922 {
1923 u1 = u1 * 2.0f - 1.0f;
1924 u2 = u2 * 2.0f - 1.0f;
1925
1926 if (whichVert >= newLayer.numOuterVerts)
1927 {
1928 u1 -= hollow;
1929 u2 -= hollow;
1930 }
1931
1932 }
1933 }
1934
1935 newViewerFace1.uv1.U = u1;
1936 newViewerFace1.uv2.U = u1;
1937 newViewerFace1.uv3.U = u2;
1938
1939 newViewerFace1.uv1.V = thisV;
1940 newViewerFace1.uv2.V = lastV;
1941 newViewerFace1.uv3.V = thisV;
1942
1943 newViewerFace2.uv1.U = u2;
1944 newViewerFace2.uv2.U = u1;
1945 newViewerFace2.uv3.U = u2;
1946
1947 newViewerFace2.uv1.V = thisV;
1948 newViewerFace2.uv2.V = lastV;
1949 newViewerFace2.uv3.V = lastV;
1950
1951 newViewerFace1.v1 = this.coords[newFace1.v1];
1952 newViewerFace1.v2 = this.coords[newFace1.v2];
1953 newViewerFace1.v3 = this.coords[newFace1.v3];
1954
1955 newViewerFace2.v1 = this.coords[newFace2.v1];
1956 newViewerFace2.v2 = this.coords[newFace2.v2];
1957 newViewerFace2.v3 = this.coords[newFace2.v3];
1958
1959 newViewerFace1.coordIndex1 = newFace1.v1;
1960 newViewerFace1.coordIndex2 = newFace1.v2;
1961 newViewerFace1.coordIndex3 = newFace1.v3;
1962
1963 newViewerFace2.coordIndex1 = newFace2.v1;
1964 newViewerFace2.coordIndex2 = newFace2.v2;
1965 newViewerFace2.coordIndex3 = newFace2.v3;
1966
1967 // profile cut faces
1968 if (whichVert == cut1Vert)
1969 {
1970 newViewerFace1.primFaceNumber = cut1FaceNumber;
1971 newViewerFace2.primFaceNumber = cut1FaceNumber;
1972 newViewerFace1.n1 = newLayer.cutNormal1;
1973 newViewerFace1.n2 = newViewerFace1.n3 = lastCutNormal1;
1974
1975 newViewerFace2.n1 = newViewerFace2.n3 = newLayer.cutNormal1;
1976 newViewerFace2.n2 = lastCutNormal1;
1977 }
1978 else if (whichVert == cut2Vert)
1979 {
1980 newViewerFace1.primFaceNumber = cut2FaceNumber;
1981 newViewerFace2.primFaceNumber = cut2FaceNumber;
1982 newViewerFace1.n1 = newLayer.cutNormal2;
1983 newViewerFace1.n2 = lastCutNormal2;
1984 newViewerFace1.n3 = lastCutNormal2;
1985
1986 newViewerFace2.n1 = newLayer.cutNormal2;
1987 newViewerFace2.n3 = newLayer.cutNormal2;
1988 newViewerFace2.n2 = lastCutNormal2;
1989 }
1990
1991 else // outer and hollow faces
1992 {
1993 if ((sides < 5 && whichVert < newLayer.numOuterVerts) || (hollowSides < 5 && whichVert >= newLayer.numOuterVerts))
1994 { // looks terrible when path is twisted... need vertex normals here
1995 newViewerFace1.CalcSurfaceNormal();
1996 newViewerFace2.CalcSurfaceNormal();
1997 }
1998 else
1999 {
2000 newViewerFace1.n1 = this.normals[newFace1.n1];
2001 newViewerFace1.n2 = this.normals[newFace1.n2];
2002 newViewerFace1.n3 = this.normals[newFace1.n3];
2003
2004 newViewerFace2.n1 = this.normals[newFace2.n1];
2005 newViewerFace2.n2 = this.normals[newFace2.n2];
2006 newViewerFace2.n3 = this.normals[newFace2.n3];
2007 }
2008 }
2009
2010 this.viewerFaces.Add(newViewerFace1);
2011 this.viewerFaces.Add(newViewerFace2);
2012
2013 }
2014 }
2015 }
2016
2017 lastCutNormal1 = newLayer.cutNormal1;
2018 lastCutNormal2 = newLayer.cutNormal2;
2019 lastV = thisV;
2020
2021 if (needEndFaces && nodeIndex == path.pathNodes.Count - 1 && viewerMode)
2022 {
2023 // add the top faces to the viewerFaces list here
2024 Coord faceNormal = newLayer.faceNormal;
2025 ViewerFace newViewerFace = new ViewerFace(0);
2026 int numFaces = newLayer.faces.Count;
2027 List<Face> faces = newLayer.faces;
2028
2029 for (int i = 0; i < numFaces; i++)
2030 {
2031 Face face = faces[i];
2032 newViewerFace.v1 = newLayer.coords[face.v1 - coordsLen];
2033 newViewerFace.v2 = newLayer.coords[face.v2 - coordsLen];
2034 newViewerFace.v3 = newLayer.coords[face.v3 - coordsLen];
2035
2036 newViewerFace.coordIndex1 = face.v1 - coordsLen;
2037 newViewerFace.coordIndex2 = face.v2 - coordsLen;
2038 newViewerFace.coordIndex3 = face.v3 - coordsLen;
2039
2040 newViewerFace.n1 = faceNormal;
2041 newViewerFace.n2 = faceNormal;
2042 newViewerFace.n3 = faceNormal;
2043
2044 newViewerFace.uv1 = newLayer.faceUVs[face.v1 - coordsLen];
2045 newViewerFace.uv2 = newLayer.faceUVs[face.v2 - coordsLen];
2046 newViewerFace.uv3 = newLayer.faceUVs[face.v3 - coordsLen];
2047
2048 if (pathType == PathType.Linear)
2049 {
2050 newViewerFace.uv1.Flip();
2051 newViewerFace.uv2.Flip();
2052 newViewerFace.uv3.Flip();
2053 }
2054
2055 this.viewerFaces.Add(newViewerFace);
2056 }
2057 }
2058
2059
2060 } // for (int nodeIndex = 0; nodeIndex < path.pathNodes.Count; nodeIndex++)
2061
2062 }
2063
2064
2065 /// <summary>
2066 /// DEPRICATED - use Extrude(PathType.Linear) instead
2067 /// Extrudes a profile along a straight line path. Used for prim types box, cylinder, and prism.
2068 /// </summary>
2069 ///
2070 public void ExtrudeLinear()
2071 {
2072 this.Extrude(PathType.Linear);
2073 }
2074
2075
2076 /// <summary>
2077 /// DEPRICATED - use Extrude(PathType.Circular) instead
2078 /// Extrude a profile into a circular path prim mesh. Used for prim types torus, tube, and ring.
2079 /// </summary>
2080 ///
2081 public void ExtrudeCircular()
2082 {
2083 this.Extrude(PathType.Circular);
2084 }
2085
2086
2087 private Coord SurfaceNormal(Coord c1, Coord c2, Coord c3)
2088 {
2089 Coord edge1 = new Coord(c2.X - c1.X, c2.Y - c1.Y, c2.Z - c1.Z);
2090 Coord edge2 = new Coord(c3.X - c1.X, c3.Y - c1.Y, c3.Z - c1.Z);
2091
2092 Coord normal = Coord.Cross(edge1, edge2);
2093
2094 normal.Normalize();
2095
2096 return normal;
2097 }
2098
2099 private Coord SurfaceNormal(Face face)
2100 {
2101 return SurfaceNormal(this.coords[face.v1], this.coords[face.v2], this.coords[face.v3]);
2102 }
2103
2104 /// <summary>
2105 /// Calculate the surface normal for a face in the list of faces
2106 /// </summary>
2107 /// <param name="faceIndex"></param>
2108 /// <returns></returns>
2109 public Coord SurfaceNormal(int faceIndex)
2110 {
2111 int numFaces = this.faces.Count;
2112 if (faceIndex < 0 || faceIndex >= numFaces)
2113 throw new Exception("faceIndex out of range");
2114
2115 return SurfaceNormal(this.faces[faceIndex]);
2116 }
2117
2118 /// <summary>
2119 /// Duplicates a PrimMesh object. All object properties are copied by value, including lists.
2120 /// </summary>
2121 /// <returns></returns>
2122 public PrimMesh Copy()
2123 {
2124 PrimMesh copy = new PrimMesh(this.sides, this.profileStart, this.profileEnd, this.hollow, this.hollowSides);
2125 copy.twistBegin = this.twistBegin;
2126 copy.twistEnd = this.twistEnd;
2127 copy.topShearX = this.topShearX;
2128 copy.topShearY = this.topShearY;
2129 copy.pathCutBegin = this.pathCutBegin;
2130 copy.pathCutEnd = this.pathCutEnd;
2131 copy.dimpleBegin = this.dimpleBegin;
2132 copy.dimpleEnd = this.dimpleEnd;
2133 copy.skew = this.skew;
2134 copy.holeSizeX = this.holeSizeX;
2135 copy.holeSizeY = this.holeSizeY;
2136 copy.taperX = this.taperX;
2137 copy.taperY = this.taperY;
2138 copy.radius = this.radius;
2139 copy.revolutions = this.revolutions;
2140 copy.stepsPerRevolution = this.stepsPerRevolution;
2141 copy.calcVertexNormals = this.calcVertexNormals;
2142 copy.normalsProcessed = this.normalsProcessed;
2143 copy.viewerMode = this.viewerMode;
2144 copy.numPrimFaces = this.numPrimFaces;
2145 copy.errorMessage = this.errorMessage;
2146
2147 copy.coords = new List<Coord>(this.coords);
2148 copy.faces = new List<Face>(this.faces);
2149 copy.viewerFaces = new List<ViewerFace>(this.viewerFaces);
2150 copy.normals = new List<Coord>(this.normals);
2151
2152 return copy;
2153 }
2154
2155 /// <summary>
2156 /// Calculate surface normals for all of the faces in the list of faces in this mesh
2157 /// </summary>
2158 public void CalcNormals()
2159 {
2160 if (normalsProcessed)
2161 return;
2162
2163 normalsProcessed = true;
2164
2165 int numFaces = faces.Count;
2166
2167 if (!this.calcVertexNormals)
2168 this.normals = new List<Coord>();
2169
2170 for (int i = 0; i < numFaces; i++)
2171 {
2172 Face face = faces[i];
2173
2174 this.normals.Add(SurfaceNormal(i).Normalize());
2175
2176 int normIndex = normals.Count - 1;
2177 face.n1 = normIndex;
2178 face.n2 = normIndex;
2179 face.n3 = normIndex;
2180
2181 this.faces[i] = face;
2182 }
2183 }
2184
2185 /// <summary>
2186 /// Adds a value to each XYZ vertex coordinate in the mesh
2187 /// </summary>
2188 /// <param name="x"></param>
2189 /// <param name="y"></param>
2190 /// <param name="z"></param>
2191 public void AddPos(float x, float y, float z)
2192 {
2193 int i;
2194 int numVerts = this.coords.Count;
2195 Coord vert;
2196
2197 for (i = 0; i < numVerts; i++)
2198 {
2199 vert = this.coords[i];
2200 vert.X += x;
2201 vert.Y += y;
2202 vert.Z += z;
2203 this.coords[i] = vert;
2204 }
2205
2206 if (this.viewerFaces != null)
2207 {
2208 int numViewerFaces = this.viewerFaces.Count;
2209
2210 for (i = 0; i < numViewerFaces; i++)
2211 {
2212 ViewerFace v = this.viewerFaces[i];
2213 v.AddPos(x, y, z);
2214 this.viewerFaces[i] = v;
2215 }
2216 }
2217 }
2218
2219 /// <summary>
2220 /// Rotates the mesh
2221 /// </summary>
2222 /// <param name="q"></param>
2223 public void AddRot(Quat q)
2224 {
2225 int i;
2226 int numVerts = this.coords.Count;
2227
2228 for (i = 0; i < numVerts; i++)
2229 this.coords[i] *= q;
2230
2231 if (this.normals != null)
2232 {
2233 int numNormals = this.normals.Count;
2234 for (i = 0; i < numNormals; i++)
2235 this.normals[i] *= q;
2236 }
2237
2238 if (this.viewerFaces != null)
2239 {
2240 int numViewerFaces = this.viewerFaces.Count;
2241
2242 for (i = 0; i < numViewerFaces; i++)
2243 {
2244 ViewerFace v = this.viewerFaces[i];
2245 v.v1 *= q;
2246 v.v2 *= q;
2247 v.v3 *= q;
2248
2249 v.n1 *= q;
2250 v.n2 *= q;
2251 v.n3 *= q;
2252 this.viewerFaces[i] = v;
2253 }
2254 }
2255 }
2256
2257#if VERTEX_INDEXER
2258 public VertexIndexer GetVertexIndexer()
2259 {
2260 if (this.viewerMode && this.viewerFaces.Count > 0)
2261 return new VertexIndexer(this);
2262 return null;
2263 }
2264#endif
2265
2266 /// <summary>
2267 /// Scales the mesh
2268 /// </summary>
2269 /// <param name="x"></param>
2270 /// <param name="y"></param>
2271 /// <param name="z"></param>
2272 public void Scale(float x, float y, float z)
2273 {
2274 int i;
2275 int numVerts = this.coords.Count;
2276 //Coord vert;
2277
2278 Coord m = new Coord(x, y, z);
2279 for (i = 0; i < numVerts; i++)
2280 this.coords[i] *= m;
2281
2282 if (this.viewerFaces != null)
2283 {
2284 int numViewerFaces = this.viewerFaces.Count;
2285 for (i = 0; i < numViewerFaces; i++)
2286 {
2287 ViewerFace v = this.viewerFaces[i];
2288 v.v1 *= m;
2289 v.v2 *= m;
2290 v.v3 *= m;
2291 this.viewerFaces[i] = v;
2292 }
2293
2294 }
2295
2296 }
2297
2298 /// <summary>
2299 /// Dumps the mesh to a Blender compatible "Raw" format file
2300 /// </summary>
2301 /// <param name="path"></param>
2302 /// <param name="name"></param>
2303 /// <param name="title"></param>
2304 public void DumpRaw(String path, String name, String title)
2305 {
2306 if (path == null)
2307 return;
2308 String fileName = name + "_" + title + ".raw";
2309 String completePath = System.IO.Path.Combine(path, fileName);
2310 StreamWriter sw = new StreamWriter(completePath);
2311
2312 for (int i = 0; i < this.faces.Count; i++)
2313 {
2314 string s = this.coords[this.faces[i].v1].ToString();
2315 s += " " + this.coords[this.faces[i].v2].ToString();
2316 s += " " + this.coords[this.faces[i].v3].ToString();
2317
2318 sw.WriteLine(s);
2319 }
2320
2321 sw.Close();
2322 }
2323 }
2324}
diff --git a/OpenSim/Region/Physics/UbitMeshing/SculptMap.cs b/OpenSim/Region/Physics/UbitMeshing/SculptMap.cs
new file mode 100644
index 0000000..1c75db6
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitMeshing/SculptMap.cs
@@ -0,0 +1,244 @@
1/*
2 * Copyright (c) Contributors
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Text;
31
32using System.Drawing;
33using System.Drawing.Imaging;
34
35namespace PrimMesher
36{
37 public class SculptMap
38 {
39 public int width;
40 public int height;
41 public byte[] redBytes;
42 public byte[] greenBytes;
43 public byte[] blueBytes;
44
45 public SculptMap()
46 {
47 }
48
49 public SculptMap(Bitmap bm, int lod)
50 {
51 int bmW = bm.Width;
52 int bmH = bm.Height;
53
54 if (bmW == 0 || bmH == 0)
55 throw new Exception("SculptMap: bitmap has no data");
56
57 int numLodPixels = lod * lod; // (32 * 2)^2 = 64^2 pixels for default sculpt map image
58
59 bool needsScaling = false;
60 bool smallMap = false;
61
62 width = bmW;
63 height = bmH;
64
65 while (width * height > numLodPixels * 4)
66 {
67 width >>= 1;
68 height >>= 1;
69 needsScaling = true;
70 }
71
72 try
73 {
74 if (needsScaling)
75 bm = ScaleImage(bm, width, height);
76 }
77
78 catch (Exception e)
79 {
80 throw new Exception("Exception in ScaleImage(): e: " + e.ToString());
81 }
82
83 if (width * height > numLodPixels)
84 {
85 smallMap = false;
86 width >>= 1;
87 height >>= 1;
88 }
89 else
90 smallMap = true;
91
92 int numBytes = (width + 1) * (height + 1);
93 redBytes = new byte[numBytes];
94 greenBytes = new byte[numBytes];
95 blueBytes = new byte[numBytes];
96
97 int byteNdx = 0;
98 Color c;
99
100 try
101 {
102 for (int y = 0; y <= height; y++)
103 {
104 for (int x = 0; x < width; x++)
105 {
106 if (smallMap)
107 c = bm.GetPixel(x, y < height ? y : y - 1);
108 else
109 c = bm.GetPixel(x * 2, y < height ? y * 2 : y * 2 - 1);
110
111 redBytes[byteNdx] = c.R;
112 greenBytes[byteNdx] = c.G;
113 blueBytes[byteNdx] = c.B;
114
115 ++byteNdx;
116 }
117
118 if (smallMap)
119 c = bm.GetPixel(width - 1, y < height ? y : y - 1);
120 else
121 c = bm.GetPixel(width * 2 - 1, y < height ? y * 2 : y * 2 - 1);
122
123 redBytes[byteNdx] = c.R;
124 greenBytes[byteNdx] = c.G;
125 blueBytes[byteNdx] = c.B;
126
127 ++byteNdx;
128 }
129 }
130 catch (Exception e)
131 {
132 throw new Exception("Caught exception processing byte arrays in SculptMap(): e: " + e.ToString());
133 }
134
135 width++;
136 height++;
137 }
138
139 public List<List<Coord>> ToRows(bool mirror)
140 {
141 int numRows = height;
142 int numCols = width;
143
144 List<List<Coord>> rows = new List<List<Coord>>(numRows);
145
146 float pixScale = 1.0f / 255;
147
148 int rowNdx, colNdx;
149 int smNdx = 0;
150
151 for (rowNdx = 0; rowNdx < numRows; rowNdx++)
152 {
153 List<Coord> row = new List<Coord>(numCols);
154 for (colNdx = 0; colNdx < numCols; colNdx++)
155 {
156
157 if (mirror)
158 row.Add(new Coord(-((float)redBytes[smNdx] * pixScale - 0.5f), ((float)greenBytes[smNdx] * pixScale - 0.5f), (float)blueBytes[smNdx] * pixScale - 0.5f));
159 else
160 row.Add(new Coord((float)redBytes[smNdx] * pixScale - 0.5f, (float)greenBytes[smNdx] * pixScale - 0.5f, (float)blueBytes[smNdx] * pixScale - 0.5f));
161
162 ++smNdx;
163 }
164 rows.Add(row);
165 }
166 return rows;
167 }
168
169 private Bitmap ScaleImage(Bitmap srcImage, int destWidth, int destHeight)
170 {
171
172 Bitmap scaledImage = new Bitmap(destWidth, destHeight, PixelFormat.Format24bppRgb);
173
174 Color c;
175
176
177 // will let last step to be eventually diferent, as seems to be in sl
178
179 float xscale = (float)srcImage.Width / (float)destWidth;
180 float yscale = (float)srcImage.Height / (float)destHeight;
181
182 int lastsx = srcImage.Width - 1;
183 int lastsy = srcImage.Height - 1;
184 int lastdx = destWidth - 1;
185 int lastdy = destHeight - 1;
186
187 float sy = 0.5f;
188 float sx;
189
190 for (int y = 0; y < lastdy; y++)
191 {
192 sx = 0.5f;
193 for (int x = 0; x < lastdx; x++)
194 {
195 try
196 {
197 c = srcImage.GetPixel((int)(sx), (int)(sy));
198 scaledImage.SetPixel(x, y, Color.FromArgb(c.R, c.G, c.B));
199 }
200 catch (IndexOutOfRangeException)
201 {
202 }
203 sx += xscale;
204 }
205 try
206 {
207 c = srcImage.GetPixel(lastsx, (int)(sy));
208 scaledImage.SetPixel(lastdx, y, Color.FromArgb(c.R, c.G, c.B));
209 }
210 catch (IndexOutOfRangeException)
211 {
212 }
213
214 sy += yscale;
215 }
216
217 sx = 0.5f;
218 for (int x = 0; x < lastdx; x++)
219 {
220 try
221 {
222 c = srcImage.GetPixel((int)(sx), lastsy);
223 scaledImage.SetPixel(x, lastdy, Color.FromArgb(c.R, c.G, c.B));
224 }
225 catch (IndexOutOfRangeException)
226 {
227 }
228
229 sx += xscale;
230 }
231 try
232 {
233 c = srcImage.GetPixel(lastsx, lastsy);
234 scaledImage.SetPixel(lastdx, lastdy, Color.FromArgb(c.R, c.G, c.B));
235 }
236 catch (IndexOutOfRangeException)
237 {
238 }
239
240 srcImage.Dispose();
241 return scaledImage;
242 }
243 }
244} \ No newline at end of file
diff --git a/OpenSim/Region/Physics/UbitMeshing/SculptMesh.cs b/OpenSim/Region/Physics/UbitMeshing/SculptMesh.cs
new file mode 100644
index 0000000..bc1375b
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitMeshing/SculptMesh.cs
@@ -0,0 +1,220 @@
1/*
2 * Copyright (c) Contributors
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Text;
31using System.IO;
32
33using System.Drawing;
34using System.Drawing.Imaging;
35
36namespace PrimMesher
37{
38
39 public class SculptMesh
40 {
41 public List<Coord> coords;
42 public List<Face> faces;
43
44 public enum SculptType { sphere = 1, torus = 2, plane = 3, cylinder = 4 };
45
46
47 public SculptMesh(Bitmap sculptBitmap, SculptType sculptType, int lod, bool mirror, bool invert)
48 {
49 if (mirror)
50 invert = !invert;
51
52 SculptMap smap = new SculptMap(sculptBitmap, lod);
53
54 List<List<Coord>> rows = smap.ToRows(mirror);
55
56 _SculptMesh(rows, sculptType, invert);
57 }
58
59 private void _SculptMesh(List<List<Coord>> rows, SculptType sculptType, bool invert)
60 {
61 coords = new List<Coord>();
62 faces = new List<Face>();
63
64 sculptType = (SculptType)(((int)sculptType) & 0x07);
65
66 int width = rows[0].Count;
67
68 int p1, p2, p3, p4;
69
70 int imageX, imageY;
71
72 if (sculptType != SculptType.plane)
73 {
74 if (rows.Count % 2 == 0)
75 {
76 for (int rowNdx = 0; rowNdx < rows.Count; rowNdx++)
77 rows[rowNdx].Add(rows[rowNdx][0]);
78 }
79 else
80 {
81 int lastIndex = rows[0].Count - 1;
82
83 for (int i = 0; i < rows.Count; i++)
84 rows[i][0] = rows[i][lastIndex];
85 }
86 }
87
88 Coord topPole = rows[0][width / 2];
89 Coord bottomPole = rows[rows.Count - 1][width / 2];
90
91 if (sculptType == SculptType.sphere)
92 {
93 if (rows.Count % 2 == 0)
94 {
95 int count = rows[0].Count;
96 List<Coord> topPoleRow = new List<Coord>(count);
97 List<Coord> bottomPoleRow = new List<Coord>(count);
98
99 for (int i = 0; i < count; i++)
100 {
101 topPoleRow.Add(topPole);
102 bottomPoleRow.Add(bottomPole);
103 }
104 rows.Insert(0, topPoleRow);
105 rows.Add(bottomPoleRow);
106 }
107 else
108 {
109 int count = rows[0].Count;
110
111 List<Coord> topPoleRow = rows[0];
112 List<Coord> bottomPoleRow = rows[rows.Count - 1];
113
114 for (int i = 0; i < count; i++)
115 {
116 topPoleRow[i] = topPole;
117 bottomPoleRow[i] = bottomPole;
118 }
119 }
120 }
121
122 if (sculptType == SculptType.torus)
123 rows.Add(rows[0]);
124
125 int coordsDown = rows.Count;
126 int coordsAcross = rows[0].Count;
127
128 float widthUnit = 1.0f / (coordsAcross - 1);
129 float heightUnit = 1.0f / (coordsDown - 1);
130
131 for (imageY = 0; imageY < coordsDown; imageY++)
132 {
133 int rowOffset = imageY * coordsAcross;
134
135 for (imageX = 0; imageX < coordsAcross; imageX++)
136 {
137 /*
138 * p1-----p2
139 * | \ f2 |
140 * | \ |
141 * | f1 \|
142 * p3-----p4
143 */
144
145 p4 = rowOffset + imageX;
146 p3 = p4 - 1;
147
148 p2 = p4 - coordsAcross;
149 p1 = p3 - coordsAcross;
150
151 this.coords.Add(rows[imageY][imageX]);
152
153 if (imageY > 0 && imageX > 0)
154 {
155 Face f1, f2;
156
157 if (invert)
158 {
159 f1 = new Face(p1, p4, p3);
160 f2 = new Face(p1, p2, p4);
161 }
162 else
163 {
164 f1 = new Face(p1, p3, p4);
165 f2 = new Face(p1, p4, p2);
166 }
167
168 this.faces.Add(f1);
169 this.faces.Add(f2);
170 }
171 }
172 }
173 }
174
175 /// <summary>
176 /// Duplicates a SculptMesh object. All object properties are copied by value, including lists.
177 /// </summary>
178 /// <returns></returns>
179 public SculptMesh Copy()
180 {
181 return new SculptMesh(this);
182 }
183
184 public SculptMesh(SculptMesh sm)
185 {
186 coords = new List<Coord>(sm.coords);
187 faces = new List<Face>(sm.faces);
188 }
189
190 public void Scale(float x, float y, float z)
191 {
192 int i;
193 int numVerts = this.coords.Count;
194
195 Coord m = new Coord(x, y, z);
196 for (i = 0; i < numVerts; i++)
197 this.coords[i] *= m;
198 }
199
200 public void DumpRaw(String path, String name, String title)
201 {
202 if (path == null)
203 return;
204 String fileName = name + "_" + title + ".raw";
205 String completePath = System.IO.Path.Combine(path, fileName);
206 StreamWriter sw = new StreamWriter(completePath);
207
208 for (int i = 0; i < this.faces.Count; i++)
209 {
210 string s = this.coords[this.faces[i].v1].ToString();
211 s += " " + this.coords[this.faces[i].v2].ToString();
212 s += " " + this.coords[this.faces[i].v3].ToString();
213
214 sw.WriteLine(s);
215 }
216
217 sw.Close();
218 }
219 }
220}
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/AssemblyInfo.cs b/OpenSim/Region/Physics/UbitOdePlugin/AssemblyInfo.cs
new file mode 100644
index 0000000..d46341b
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitOdePlugin/AssemblyInfo.cs
@@ -0,0 +1,58 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System.Reflection;
29using System.Runtime.InteropServices;
30
31// Information about this assembly is defined by the following
32// attributes.
33//
34// change them to the information which is associated with the assembly
35// you compile.
36
37[assembly : AssemblyTitle("OdePlugin")]
38[assembly : AssemblyDescription("Ubit Variation")]
39[assembly : AssemblyConfiguration("")]
40[assembly : AssemblyCompany("http://opensimulator.org")]
41[assembly : AssemblyProduct("OdePlugin")]
42[assembly : AssemblyCopyright("Copyright (c) OpenSimulator.org Developers 2007-2009")]
43[assembly : AssemblyTrademark("")]
44[assembly : AssemblyCulture("")]
45
46// This sets the default COM visibility of types in the assembly to invisible.
47// If you need to expose a type to COM, use [ComVisible(true)] on that type.
48
49[assembly : ComVisible(false)]
50
51// The assembly version has following format :
52//
53// Major.Minor.Build.Revision
54//
55// You can specify all values by your own or you can build default build and revision
56// numbers with the '*' character (the default):
57
58[assembly : AssemblyVersion("0.6.5.*")]
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs
new file mode 100644
index 0000000..bb04ea7
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs
@@ -0,0 +1,1928 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28
29// Revision by Ubit 2011/12
30
31using System;
32using System.Collections.Generic;
33using System.Reflection;
34using OpenMetaverse;
35using OdeAPI;
36using OpenSim.Framework;
37using OpenSim.Region.Physics.Manager;
38using log4net;
39
40namespace OpenSim.Region.Physics.OdePlugin
41{
42 /// <summary>
43 /// Various properties that ODE uses for AMotors but isn't exposed in ODE.NET so we must define them ourselves.
44 /// </summary>
45
46 public enum dParam : int
47 {
48 LowStop = 0,
49 HiStop = 1,
50 Vel = 2,
51 FMax = 3,
52 FudgeFactor = 4,
53 Bounce = 5,
54 CFM = 6,
55 StopERP = 7,
56 StopCFM = 8,
57 LoStop2 = 256,
58 HiStop2 = 257,
59 Vel2 = 258,
60 FMax2 = 259,
61 StopERP2 = 7 + 256,
62 StopCFM2 = 8 + 256,
63 LoStop3 = 512,
64 HiStop3 = 513,
65 Vel3 = 514,
66 FMax3 = 515,
67 StopERP3 = 7 + 512,
68 StopCFM3 = 8 + 512
69 }
70
71 public class OdeCharacter : PhysicsActor
72 {
73 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
74
75 private Vector3 _position;
76 private Vector3 _zeroPosition;
77 private Vector3 _velocity;
78 private Vector3 _target_velocity;
79 private Vector3 _acceleration;
80 private Vector3 m_rotationalVelocity;
81 private Vector3 m_size;
82 private Quaternion m_orientation;
83 private Quaternion m_orientation2D;
84 private float m_mass = 80f;
85 public float m_density = 60f;
86 private bool m_pidControllerActive = true;
87
88 const float basePID_D = 0.55f; // scaled for unit mass unit time (2200 /(50*80))
89 const float basePID_P = 0.225f; // scaled for unit mass unit time (900 /(50*80))
90 public float PID_D;
91 public float PID_P;
92
93 private float timeStep;
94 private float invtimeStep;
95
96 private float m_feetOffset = 0;
97 private float feetOff = 0;
98 private float feetSZ = 0.5f;
99 const float feetScale = 0.8f;
100 private float boneOff = 0;
101 private float m_lastVelocitySqr = 0;
102
103 public float walkDivisor = 1.3f;
104 public float runDivisor = 0.8f;
105 private bool flying = false;
106 private bool m_iscolliding = false;
107 private bool m_iscollidingGround = false;
108 private bool m_iscollidingObj = false;
109 private bool m_alwaysRun = false;
110
111 private bool _zeroFlag = false;
112
113 private int m_requestedUpdateFrequency = 0;
114 private uint m_localID = 0;
115 public bool m_returnCollisions = false;
116 // taints and their non-tainted counterparts
117 public bool m_isPhysical = false; // the current physical status
118 public float MinimumGroundFlightOffset = 3f;
119
120 private float m_buoyancy = 0f;
121
122 private bool m_freemove = false;
123 // private CollisionLocker ode;
124
125// private string m_name = String.Empty;
126 // other filter control
127 int m_colliderfilter = 0;
128 int m_colliderGroundfilter = 0;
129 int m_colliderObjectfilter = 0;
130 bool m_collisionException = false;
131
132 // Default we're a Character
133 private CollisionCategories m_collisionCategories = (CollisionCategories.Character);
134
135 // Default, Collide with Other Geometries, spaces, bodies and characters.
136 private CollisionCategories m_collisionFlags = (CollisionCategories.Character
137 | CollisionCategories.Geom
138 | CollisionCategories.VolumeDtc
139 );
140 // we do land collisions not ode | CollisionCategories.Land);
141 public IntPtr Body = IntPtr.Zero;
142 private OdeScene _parent_scene;
143 private IntPtr topbox = IntPtr.Zero;
144 private IntPtr midbox = IntPtr.Zero;
145 private IntPtr feetbox = IntPtr.Zero;
146 private IntPtr bbox = IntPtr.Zero;
147 public IntPtr collider = IntPtr.Zero;
148
149 public IntPtr Amotor = IntPtr.Zero;
150
151 public d.Mass ShellMass;
152
153
154
155
156 public int m_eventsubscription = 0;
157 private int m_cureventsubscription = 0;
158 private CollisionEventUpdate CollisionEventsThisFrame = null;
159 private bool SentEmptyCollisionsEvent;
160
161 // unique UUID of this character object
162 public UUID m_uuid;
163 public bool bad = false;
164
165 float mu;
166
167
168
169 public OdeCharacter(uint localID, String avName, OdeScene parent_scene, Vector3 pos, Vector3 pSize, float pfeetOffset, float density, float walk_divisor, float rundivisor)
170 {
171 m_uuid = UUID.Random();
172 m_localID = localID;
173
174 timeStep = parent_scene.ODE_STEPSIZE;
175 invtimeStep = 1 / timeStep;
176
177 if (pos.IsFinite())
178 {
179 if (pos.Z > 99999f)
180 {
181 pos.Z = parent_scene.GetTerrainHeightAtXY(127, 127) + 5;
182 }
183 if (pos.Z < -100f) // shouldn't this be 0 ?
184 {
185 pos.Z = parent_scene.GetTerrainHeightAtXY(127, 127) + 5;
186 }
187 _position = pos;
188 }
189 else
190 {
191 _position = new Vector3(((float)_parent_scene.WorldExtents.X * 0.5f), ((float)_parent_scene.WorldExtents.Y * 0.5f), parent_scene.GetTerrainHeightAtXY(128f, 128f) + 10f);
192 m_log.Warn("[PHYSICS]: Got NaN Position on Character Create");
193 }
194
195 _parent_scene = parent_scene;
196
197
198 m_size.X = pSize.X;
199 m_size.Y = pSize.Y;
200 m_size.Z = pSize.Z;
201
202 if(m_size.X <0.01f)
203 m_size.X = 0.01f;
204 if(m_size.Y <0.01f)
205 m_size.Y = 0.01f;
206 if(m_size.Z <0.01f)
207 m_size.Z = 0.01f;
208
209 m_feetOffset = pfeetOffset;
210 m_orientation = Quaternion.Identity;
211 m_orientation2D = Quaternion.Identity;
212 m_density = density;
213
214 // force lower density for testing
215 m_density = 3.0f;
216
217 m_density *= 1.4f; // scale to have mass similar to capsule
218
219 mu = parent_scene.AvatarFriction;
220
221 walkDivisor = walk_divisor;
222 runDivisor = rundivisor;
223
224 m_mass = m_density * m_size.X * m_size.Y * m_size.Z; ; // sure we have a default
225
226 PID_D = basePID_D * m_mass * invtimeStep;
227 PID_P = basePID_P * m_mass * invtimeStep;
228
229 m_isPhysical = false; // current status: no ODE information exists
230
231 Name = avName;
232
233 AddChange(changes.Add, null);
234 }
235
236 public override int PhysicsActorType
237 {
238 get { return (int)ActorTypes.Agent; }
239 set { return; }
240 }
241
242 public override void getContactData(ref ContactData cdata)
243 {
244 cdata.mu = mu;
245 cdata.bounce = 0;
246 cdata.softcolide = false;
247 }
248
249 public override bool Building { get; set; }
250
251 /// <summary>
252 /// If this is set, the avatar will move faster
253 /// </summary>
254 public override bool SetAlwaysRun
255 {
256 get { return m_alwaysRun; }
257 set { m_alwaysRun = value; }
258 }
259
260 public override uint LocalID
261 {
262 get { return m_localID; }
263 set { m_localID = value; }
264 }
265
266 public override PhysicsActor ParentActor
267 {
268 get { return (PhysicsActor)this; }
269 }
270
271 public override bool Grabbed
272 {
273 set { return; }
274 }
275
276 public override bool Selected
277 {
278 set { return; }
279 }
280
281 public override float Buoyancy
282 {
283 get { return m_buoyancy; }
284 set { m_buoyancy = value; }
285 }
286
287 public override bool FloatOnWater
288 {
289 set { return; }
290 }
291
292 public override bool IsPhysical
293 {
294 get { return m_isPhysical; }
295 set { return; }
296 }
297
298 public override bool ThrottleUpdates
299 {
300 get { return false; }
301 set { return; }
302 }
303
304 public override bool Flying
305 {
306 get { return flying; }
307 set
308 {
309 flying = value;
310// m_log.DebugFormat("[PHYSICS]: Set OdeCharacter Flying to {0}", flying);
311 }
312 }
313
314 /// <summary>
315 /// Returns if the avatar is colliding in general.
316 /// This includes the ground and objects and avatar.
317 /// </summary>
318 public override bool IsColliding
319 {
320 get { return (m_iscolliding || m_iscollidingGround); }
321 set
322 {
323 if (value)
324 {
325 m_colliderfilter += 2;
326 if (m_colliderfilter > 2)
327 m_colliderfilter = 2;
328 }
329 else
330 {
331 m_colliderfilter--;
332 if (m_colliderfilter < 0)
333 m_colliderfilter = 0;
334 }
335
336 if (m_colliderfilter == 0)
337 m_iscolliding = false;
338 else
339 {
340 m_pidControllerActive = true;
341 m_iscolliding = true;
342 }
343 }
344 }
345
346 /// <summary>
347 /// Returns if an avatar is colliding with the ground
348 /// </summary>
349 public override bool CollidingGround
350 {
351 get { return m_iscollidingGround; }
352 set
353 {
354/* we now control this
355 if (value)
356 {
357 m_colliderGroundfilter += 2;
358 if (m_colliderGroundfilter > 2)
359 m_colliderGroundfilter = 2;
360 }
361 else
362 {
363 m_colliderGroundfilter--;
364 if (m_colliderGroundfilter < 0)
365 m_colliderGroundfilter = 0;
366 }
367
368 if (m_colliderGroundfilter == 0)
369 m_iscollidingGround = false;
370 else
371 m_iscollidingGround = true;
372 */
373 }
374
375 }
376
377 /// <summary>
378 /// Returns if the avatar is colliding with an object
379 /// </summary>
380 public override bool CollidingObj
381 {
382 get { return m_iscollidingObj; }
383 set
384 {
385 // Ubit filter this also
386 if (value)
387 {
388 m_colliderObjectfilter += 2;
389 if (m_colliderObjectfilter > 2)
390 m_colliderObjectfilter = 2;
391 }
392 else
393 {
394 m_colliderObjectfilter--;
395 if (m_colliderObjectfilter < 0)
396 m_colliderObjectfilter = 0;
397 }
398
399 if (m_colliderObjectfilter == 0)
400 m_iscollidingObj = false;
401 else
402 m_iscollidingObj = true;
403
404// m_iscollidingObj = value;
405
406 if (m_iscollidingObj)
407 m_pidControllerActive = false;
408 else
409 m_pidControllerActive = true;
410 }
411 }
412
413 /// <summary>
414 /// turn the PID controller on or off.
415 /// The PID Controller will turn on all by itself in many situations
416 /// </summary>
417 /// <param name="status"></param>
418 public void SetPidStatus(bool status)
419 {
420 m_pidControllerActive = status;
421 }
422
423 public override bool Stopped
424 {
425 get { return _zeroFlag; }
426 }
427
428 /// <summary>
429 /// This 'puts' an avatar somewhere in the physics space.
430 /// Not really a good choice unless you 'know' it's a good
431 /// spot otherwise you're likely to orbit the avatar.
432 /// </summary>
433 public override Vector3 Position
434 {
435 get { return _position; }
436 set
437 {
438 if (value.IsFinite())
439 {
440 if (value.Z > 9999999f)
441 {
442 value.Z = _parent_scene.GetTerrainHeightAtXY(127, 127) + 5;
443 }
444 if (value.Z < -100f)
445 {
446 value.Z = _parent_scene.GetTerrainHeightAtXY(127, 127) + 5;
447 }
448 AddChange(changes.Position, value);
449 }
450 else
451 {
452 m_log.Warn("[PHYSICS]: Got a NaN Position from Scene on a Character");
453 }
454 }
455 }
456
457 public override Vector3 RotationalVelocity
458 {
459 get { return m_rotationalVelocity; }
460 set { m_rotationalVelocity = value; }
461 }
462
463 /// <summary>
464 /// This property sets the height of the avatar only. We use the height to make sure the avatar stands up straight
465 /// and use it to offset landings properly
466 /// </summary>
467 public override Vector3 Size
468 {
469 get
470 {
471 return m_size;
472 }
473 set
474 {
475 if (value.IsFinite())
476 {
477 if(value.X <0.01f)
478 value.X = 0.01f;
479 if(value.Y <0.01f)
480 value.Y = 0.01f;
481 if(value.Z <0.01f)
482 value.Z = 0.01f;
483
484 AddChange(changes.Size, value);
485 }
486 else
487 {
488 m_log.Warn("[PHYSICS]: Got a NaN Size from Scene on a Character");
489 }
490 }
491 }
492
493 public override void setAvatarSize(Vector3 size, float feetOffset)
494 {
495 if (size.IsFinite())
496 {
497 if (size.X < 0.01f)
498 size.X = 0.01f;
499 if (size.Y < 0.01f)
500 size.Y = 0.01f;
501 if (size.Z < 0.01f)
502 size.Z = 0.01f;
503
504 strAvatarSize st = new strAvatarSize();
505 st.size = size;
506 st.offset = feetOffset;
507 AddChange(changes.AvatarSize, st);
508 }
509 else
510 {
511 m_log.Warn("[PHYSICS]: Got a NaN AvatarSize from Scene on a Character");
512 }
513
514 }
515 /// <summary>
516 /// This creates the Avatar's physical Surrogate at the position supplied
517 /// </summary>
518 /// <param name="npositionX"></param>
519 /// <param name="npositionY"></param>
520 /// <param name="npositionZ"></param>
521
522 //
523 /// <summary>
524 /// Uses the capped cyllinder volume formula to calculate the avatar's mass.
525 /// This may be used in calculations in the scene/scenepresence
526 /// </summary>
527 public override float Mass
528 {
529 get
530 {
531 return m_mass;
532 }
533 }
534 public override void link(PhysicsActor obj)
535 {
536
537 }
538
539 public override void delink()
540 {
541
542 }
543
544 public override void LockAngularMotion(Vector3 axis)
545 {
546
547 }
548
549
550 public override Vector3 Force
551 {
552 get { return _target_velocity; }
553 set { return; }
554 }
555
556 public override int VehicleType
557 {
558 get { return 0; }
559 set { return; }
560 }
561
562 public override void VehicleFloatParam(int param, float value)
563 {
564
565 }
566
567 public override void VehicleVectorParam(int param, Vector3 value)
568 {
569
570 }
571
572 public override void VehicleRotationParam(int param, Quaternion rotation)
573 {
574
575 }
576
577 public override void VehicleFlags(int param, bool remove)
578 {
579
580 }
581
582 public override void SetVolumeDetect(int param)
583 {
584
585 }
586
587 public override Vector3 CenterOfMass
588 {
589 get
590 {
591 Vector3 pos = _position;
592 return pos;
593 }
594 }
595
596 public override Vector3 GeometricCenter
597 {
598 get
599 {
600 Vector3 pos = _position;
601 return pos;
602 }
603 }
604
605 public override PrimitiveBaseShape Shape
606 {
607 set { return; }
608 }
609
610 public override Vector3 Velocity
611 {
612 get
613 {
614 return _velocity;
615 }
616 set
617 {
618 if (value.IsFinite())
619 {
620 AddChange(changes.Velocity, value);
621 }
622 else
623 {
624 m_log.Warn("[PHYSICS]: Got a NaN velocity from Scene in a Character");
625 }
626 }
627 }
628
629 public override Vector3 Torque
630 {
631 get { return Vector3.Zero; }
632 set { return; }
633 }
634
635 public override float CollisionScore
636 {
637 get { return 0f; }
638 set { }
639 }
640
641 public override bool Kinematic
642 {
643 get { return false; }
644 set { }
645 }
646
647 public override Quaternion Orientation
648 {
649 get { return m_orientation; }
650 set
651 {
652// fakeori = value;
653// givefakeori++;
654 value.Normalize();
655 AddChange(changes.Orientation, value);
656 }
657 }
658
659 public override Vector3 Acceleration
660 {
661 get { return _acceleration; }
662 set { }
663 }
664
665 public void SetAcceleration(Vector3 accel)
666 {
667 m_pidControllerActive = true;
668 _acceleration = accel;
669 }
670
671 /// <summary>
672 /// Adds the force supplied to the Target Velocity
673 /// The PID controller takes this target velocity and tries to make it a reality
674 /// </summary>
675 /// <param name="force"></param>
676 public override void AddForce(Vector3 force, bool pushforce)
677 {
678 if (force.IsFinite())
679 {
680 if (pushforce)
681 {
682 AddChange(changes.Force, force * m_density / (_parent_scene.ODE_STEPSIZE * 28f));
683 }
684 else
685 {
686 AddChange(changes.Velocity, force);
687 }
688 }
689 else
690 {
691 m_log.Warn("[PHYSICS]: Got a NaN force applied to a Character");
692 }
693 //m_lastUpdateSent = false;
694 }
695
696 public override void AddAngularForce(Vector3 force, bool pushforce)
697 {
698
699 }
700
701 public override void SetMomentum(Vector3 momentum)
702 {
703 if (momentum.IsFinite())
704 AddChange(changes.Momentum, momentum);
705 }
706
707 private void ajustCollider()
708 {
709 float vq = _velocity.LengthSquared();
710 if (m_lastVelocitySqr != vq)
711 {
712 m_lastVelocitySqr = vq;
713 if (vq > 100.0f)
714 {
715 Vector3 off = _velocity;
716 float t = 0.5f * timeStep;
717 off = off * t;
718 d.GeomSetOffsetPosition(bbox, off.X, off.Y, off.Z);
719 off.X = 2.0f * (m_size.X + Math.Abs(off.X));
720 off.Y = 2.0f * (m_size.Y + Math.Abs(off.Y));
721 off.Z = m_size.Z + 2.0f * Math.Abs(off.Z);
722 d.GeomBoxSetLengths(bbox, off.X, off.Y, off.Z);
723
724 d.GeomSetCategoryBits(bbox, (uint)m_collisionCategories);
725 d.GeomSetCollideBits(bbox, (uint)m_collisionFlags);
726 d.GeomSetCategoryBits(topbox, 0);
727 d.GeomSetCollideBits(topbox, 0);
728 d.GeomSetCategoryBits(midbox, 0);
729 d.GeomSetCollideBits(midbox, 0);
730 d.GeomSetCategoryBits(feetbox, 0);
731 d.GeomSetCollideBits(feetbox, 0);
732 }
733 else
734 {
735 d.GeomSetCategoryBits(bbox, 0);
736 d.GeomSetCollideBits(bbox, 0);
737 d.GeomSetCategoryBits(topbox, (uint)m_collisionCategories);
738 d.GeomSetCollideBits(topbox, (uint)m_collisionFlags);
739 d.GeomSetCategoryBits(midbox, (uint)m_collisionCategories);
740 d.GeomSetCollideBits(midbox, (uint)m_collisionFlags);
741 d.GeomSetCategoryBits(feetbox, (uint)m_collisionCategories);
742 d.GeomSetCollideBits(feetbox, (uint)m_collisionFlags);
743 }
744 }
745 }
746
747 private void AvatarGeomAndBodyCreation(float npositionX, float npositionY, float npositionZ)
748 {
749 // sizes one day should came from visual parameters
750 float sx = m_size.X;
751 float sy = m_size.Y;
752 float sz = m_size.Z;
753
754 float topsx = sx * 0.9f;
755 float midsx = sx;
756 float feetsx = sx * feetScale;
757 float bonesx = sx * 0.2f;
758
759 float topsy = sy * 0.4f;
760 float midsy = sy;
761 float feetsy = sy * feetScale * 0.8f;
762 float bonesy = feetsy * 0.2f;
763
764 float topsz = sz * 0.15f;
765 float feetsz = sz * 0.45f;
766 if (feetsz > 0.6f)
767 feetsz = 0.6f;
768
769 float midsz = sz - topsz - feetsz;
770 float bonesz = sz;
771
772 float bot = -sz * 0.5f + m_feetOffset;
773
774 boneOff = bot + 0.3f;
775
776 float feetz = bot + feetsz * 0.5f;
777 bot += feetsz;
778
779 feetOff = bot;
780 feetSZ = feetsz;
781
782 float midz = bot + midsz * 0.5f;
783 bot += midsz;
784 float topz = bot + topsz * 0.5f;
785
786 _parent_scene.waitForSpaceUnlock(_parent_scene.CharsSpace);
787
788 collider = d.HashSpaceCreate(_parent_scene.CharsSpace);
789 d.HashSpaceSetLevels(collider, -4, 3);
790 d.SpaceSetSublevel(collider, 3);
791 d.SpaceSetCleanup(collider, false);
792 d.GeomSetCategoryBits(collider, (uint)m_collisionCategories);
793 d.GeomSetCollideBits(collider, (uint)m_collisionFlags);
794
795 feetbox = d.CreateBox(collider, feetsx, feetsy, feetsz);
796 midbox = d.CreateBox(collider, midsx, midsy, midsz);
797 topbox = d.CreateBox(collider, topsx, topsy, topsz);
798 bbox = d.CreateBox(collider, m_size.X, m_size.Y, m_size.Z);
799
800 m_mass = m_density * m_size.X * m_size.Y * m_size.Z; // update mass
801
802 d.MassSetBoxTotal(out ShellMass, m_mass, m_size.X, m_size.Y, m_size.Z);
803
804 PID_D = basePID_D * m_mass / _parent_scene.ODE_STEPSIZE;
805 PID_P = basePID_P * m_mass / _parent_scene.ODE_STEPSIZE;
806
807 Body = d.BodyCreate(_parent_scene.world);
808
809 _zeroFlag = false;
810 m_collisionException = false;
811 m_pidControllerActive = true;
812 m_freemove = false;
813
814 _velocity = Vector3.Zero;
815 m_lastVelocitySqr = 0;
816
817 d.BodySetAutoDisableFlag(Body, false);
818 d.BodySetPosition(Body, npositionX, npositionY, npositionZ);
819
820 _position.X = npositionX;
821 _position.Y = npositionY;
822 _position.Z = npositionZ;
823
824 d.BodySetMass(Body, ref ShellMass);
825 d.GeomSetBody(feetbox, Body);
826 d.GeomSetBody(midbox, Body);
827 d.GeomSetBody(topbox, Body);
828 d.GeomSetBody(bbox, Body);
829
830 d.GeomSetOffsetPosition(feetbox, 0, 0, feetz);
831 d.GeomSetOffsetPosition(midbox, 0, 0, midz);
832 d.GeomSetOffsetPosition(topbox, 0, 0, topz);
833
834 ajustCollider();
835
836
837 // The purpose of the AMotor here is to keep the avatar's physical
838 // surrogate from rotating while moving
839 Amotor = d.JointCreateAMotor(_parent_scene.world, IntPtr.Zero);
840 d.JointAttach(Amotor, Body, IntPtr.Zero);
841
842 d.JointSetAMotorMode(Amotor, 0);
843 d.JointSetAMotorNumAxes(Amotor, 3);
844 d.JointSetAMotorAxis(Amotor, 0, 0, 1, 0, 0);
845 d.JointSetAMotorAxis(Amotor, 1, 0, 0, 1, 0);
846 d.JointSetAMotorAxis(Amotor, 2, 0, 0, 0, 1);
847
848 d.JointSetAMotorAngle(Amotor, 0, 0);
849 d.JointSetAMotorAngle(Amotor, 1, 0);
850 d.JointSetAMotorAngle(Amotor, 2, 0);
851
852 d.JointSetAMotorParam(Amotor, (int)dParam.StopCFM, 0f); // make it HARD
853 d.JointSetAMotorParam(Amotor, (int)dParam.StopCFM2, 0f);
854 d.JointSetAMotorParam(Amotor, (int)dParam.StopCFM3, 0f);
855 d.JointSetAMotorParam(Amotor, (int)dParam.StopERP, 0.8f);
856 d.JointSetAMotorParam(Amotor, (int)dParam.StopERP2, 0.8f);
857 d.JointSetAMotorParam(Amotor, (int)dParam.StopERP3, 0.8f);
858
859 // These lowstops and high stops are effectively (no wiggle room)
860 d.JointSetAMotorParam(Amotor, (int)dParam.LowStop, -1e-5f);
861 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop, 1e-5f);
862 d.JointSetAMotorParam(Amotor, (int)dParam.LoStop2, -1e-5f);
863 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop2, 1e-5f);
864 d.JointSetAMotorParam(Amotor, (int)dParam.LoStop3, -1e-5f);
865 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop3, 1e-5f);
866
867 d.JointSetAMotorParam(Amotor, (int)d.JointParam.Vel, 0);
868 d.JointSetAMotorParam(Amotor, (int)d.JointParam.Vel2, 0);
869 d.JointSetAMotorParam(Amotor, (int)d.JointParam.Vel3, 0);
870
871 d.JointSetAMotorParam(Amotor, (int)dParam.FMax, 5e8f);
872 d.JointSetAMotorParam(Amotor, (int)dParam.FMax2, 5e8f);
873 d.JointSetAMotorParam(Amotor, (int)dParam.FMax3, 5e8f);
874 }
875
876 /// <summary>
877 /// Destroys the avatar body and geom
878
879 private void AvatarGeomAndBodyDestroy()
880 {
881 // Kill the Amotor
882 if (Amotor != IntPtr.Zero)
883 {
884 d.JointDestroy(Amotor);
885 Amotor = IntPtr.Zero;
886 }
887
888 if (Body != IntPtr.Zero)
889 {
890 //kill the body
891 d.BodyDestroy(Body);
892 Body = IntPtr.Zero;
893 }
894
895 //kill the Geoms
896 if (topbox != IntPtr.Zero)
897 {
898 _parent_scene.actor_name_map.Remove(topbox);
899 _parent_scene.waitForSpaceUnlock(collider);
900 d.GeomDestroy(topbox);
901 topbox = IntPtr.Zero;
902 }
903 if (midbox != IntPtr.Zero)
904 {
905 _parent_scene.actor_name_map.Remove(midbox);
906 _parent_scene.waitForSpaceUnlock(collider);
907 d.GeomDestroy(midbox);
908 midbox = IntPtr.Zero;
909 }
910 if (feetbox != IntPtr.Zero)
911 {
912 _parent_scene.actor_name_map.Remove(feetbox);
913 _parent_scene.waitForSpaceUnlock(collider);
914 d.GeomDestroy(feetbox);
915 feetbox = IntPtr.Zero;
916 }
917
918 if (bbox != IntPtr.Zero)
919 {
920 _parent_scene.actor_name_map.Remove(bbox);
921 _parent_scene.waitForSpaceUnlock(collider);
922 d.GeomDestroy(bbox);
923 bbox = IntPtr.Zero;
924 }
925
926 if (collider != IntPtr.Zero)
927 {
928 d.SpaceDestroy(collider);
929 collider = IntPtr.Zero;
930 }
931
932 }
933
934 //in place 2D rotation around Z assuming rot is normalised and is a rotation around Z
935 public void RotateXYonZ(ref float x, ref float y, ref Quaternion rot)
936 {
937 float sin = 2.0f * rot.Z * rot.W;
938 float cos = rot.W * rot.W - rot.Z * rot.Z;
939 float tx = x;
940
941 x = tx * cos - y * sin;
942 y = tx * sin + y * cos;
943 }
944 public void RotateXYonZ(ref float x, ref float y, ref float sin, ref float cos)
945 {
946 float tx = x;
947 x = tx * cos - y * sin;
948 y = tx * sin + y * cos;
949 }
950 public void invRotateXYonZ(ref float x, ref float y, ref float sin, ref float cos)
951 {
952 float tx = x;
953 x = tx * cos + y * sin;
954 y = -tx * sin + y * cos;
955 }
956
957 public void invRotateXYonZ(ref float x, ref float y, ref Quaternion rot)
958 {
959 float sin = - 2.0f * rot.Z * rot.W;
960 float cos = rot.W * rot.W - rot.Z * rot.Z;
961 float tx = x;
962
963 x = tx * cos - y * sin;
964 y = tx * sin + y * cos;
965 }
966
967
968 public bool Collide(IntPtr me, bool reverse, ref d.ContactGeom contact, ref bool feetcollision)
969 {
970 feetcollision = false;
971 if (m_collisionException)
972 return false;
973
974 Vector3 offset;
975
976 if (me == bbox) // if moving fast
977 {
978 // force a full inelastic collision
979 m_collisionException = true;
980
981 offset = m_size * m_orientation2D;
982
983 offset.X = (float)Math.Abs(offset.X) * 0.5f + contact.depth;
984 offset.Y = (float)Math.Abs(offset.Y) * 0.5f + contact.depth;
985 offset.Z = (float)Math.Abs(offset.Z) * 0.5f + contact.depth;
986
987 if (reverse)
988 {
989 offset.X *= -contact.normal.X;
990 offset.Y *= -contact.normal.Y;
991 offset.Z *= -contact.normal.Z;
992 }
993 else
994 {
995 offset.X *= contact.normal.X;
996 offset.Y *= contact.normal.Y;
997 offset.Z *= contact.normal.Z;
998 }
999
1000 offset.X += contact.pos.X;
1001 offset.Y += contact.pos.Y;
1002 offset.Z += contact.pos.Z;
1003
1004 _position = offset;
1005 return false;
1006 }
1007
1008 offset.X = contact.pos.X - _position.X;
1009 offset.Y = contact.pos.Y - _position.Y;
1010
1011 if (me == topbox)
1012 {
1013 offset.Z = contact.pos.Z - _position.Z;
1014
1015 offset.Normalize();
1016
1017 if (reverse)
1018 {
1019 contact.normal.X = offset.X;
1020 contact.normal.Y = offset.Y;
1021 contact.normal.Z = offset.Z;
1022 }
1023 else
1024 {
1025 contact.normal.X = -offset.X;
1026 contact.normal.Y = -offset.Y;
1027 contact.normal.Z = -offset.Z;
1028 }
1029 return true;
1030 }
1031
1032 if (me == midbox)
1033 {
1034 if (Math.Abs(contact.normal.Z) > 0.95f)
1035 offset.Z = contact.pos.Z - _position.Z;
1036 else
1037 offset.Z = contact.normal.Z;
1038
1039 offset.Normalize();
1040
1041 if (reverse)
1042 {
1043 contact.normal.X = offset.X;
1044 contact.normal.Y = offset.Y;
1045 contact.normal.Z = offset.Z;
1046 }
1047 else
1048 {
1049 contact.normal.X = -offset.X;
1050 contact.normal.Y = -offset.Y;
1051 contact.normal.Z = -offset.Z;
1052 }
1053
1054 return true;
1055 }
1056
1057 else if (me == feetbox)
1058 {
1059 float h = contact.pos.Z - _position.Z;
1060
1061 if (Math.Abs(contact.normal.Z) > 0.95f)
1062 {
1063 if (contact.normal.Z > 0)
1064 contact.normal.Z = 1.0f;
1065 else
1066 contact.normal.Z = -1.0f;
1067 contact.normal.X = 0.0f;
1068 contact.normal.Y = 0.0f;
1069 feetcollision = true;
1070 if (h < boneOff)
1071 IsColliding = true;
1072 return true;
1073 }
1074
1075 offset.Z = h - feetOff; // distance from top of feetbox
1076
1077 if (offset.Z > 0)
1078 return false;
1079
1080 if (offset.Z > -0.01)
1081 {
1082 offset.X = 0;
1083 offset.Y = 0;
1084 offset.Z = -1.0f;
1085 }
1086 else
1087 {
1088 offset.Normalize();
1089 }
1090
1091 if (reverse)
1092 {
1093 contact.normal.X = offset.X;
1094 contact.normal.Y = offset.Y;
1095 contact.normal.Z = offset.Z;
1096 }
1097 else
1098 {
1099 contact.normal.X = -offset.X;
1100 contact.normal.Y = -offset.Y;
1101 contact.normal.Z = -offset.Z;
1102 }
1103 feetcollision = true;
1104 if (h < boneOff)
1105 IsColliding = true;
1106 }
1107 else
1108 return false;
1109
1110 return true;
1111 }
1112
1113 /// <summary>
1114 /// Called from Simulate
1115 /// This is the avatar's movement control + PID Controller
1116 /// </summary>
1117 /// <param name="timeStep"></param>
1118 public void Move(List<OdeCharacter> defects)
1119 {
1120 if (Body == IntPtr.Zero)
1121 return;
1122
1123 if (m_collisionException)
1124 {
1125 d.BodySetPosition(Body,_position.X, _position.Y, _position.Z);
1126 d.BodySetLinearVel(Body, 0, 0, 0);
1127
1128 float v = _velocity.Length();
1129 if (v != 0)
1130 {
1131 v = 5.0f / v;
1132 _velocity = _velocity * v;
1133 d.BodySetLinearVel(Body, _velocity.X, _velocity.Y, _velocity.Z);
1134 }
1135 ajustCollider();
1136 m_collisionException = false;
1137 return;
1138 }
1139
1140 d.Vector3 dtmp = d.BodyGetPosition(Body);
1141 Vector3 localpos = new Vector3(dtmp.X, dtmp.Y, dtmp.Z);
1142
1143 // the Amotor still lets avatar rotation to drift during colisions
1144 // so force it back to identity
1145
1146 d.Quaternion qtmp;
1147 qtmp.W = m_orientation2D.W;
1148 qtmp.X = m_orientation2D.X;
1149 qtmp.Y = m_orientation2D.Y;
1150 qtmp.Z = m_orientation2D.Z;
1151 d.BodySetQuaternion(Body, ref qtmp);
1152
1153 if (m_pidControllerActive == false)
1154 {
1155 _zeroPosition = localpos;
1156 }
1157
1158 if (!localpos.IsFinite())
1159 {
1160 m_log.Warn("[PHYSICS]: Avatar Position is non-finite!");
1161 defects.Add(this);
1162 // _parent_scene.RemoveCharacter(this);
1163
1164 // destroy avatar capsule and related ODE data
1165 AvatarGeomAndBodyDestroy();
1166 return;
1167 }
1168
1169 // check outbounds forcing to be in world
1170 bool fixbody = false;
1171 if (localpos.X < 0.0f)
1172 {
1173 fixbody = true;
1174 localpos.X = 0.1f;
1175 }
1176 else if (localpos.X > _parent_scene.WorldExtents.X - 0.1f)
1177 {
1178 fixbody = true;
1179 localpos.X = _parent_scene.WorldExtents.X - 0.1f;
1180 }
1181 if (localpos.Y < 0.0f)
1182 {
1183 fixbody = true;
1184 localpos.Y = 0.1f;
1185 }
1186 else if (localpos.Y > _parent_scene.WorldExtents.Y - 0.1)
1187 {
1188 fixbody = true;
1189 localpos.Y = _parent_scene.WorldExtents.Y - 0.1f;
1190 }
1191 if (fixbody)
1192 {
1193 m_freemove = false;
1194 d.BodySetPosition(Body, localpos.X, localpos.Y, localpos.Z);
1195 }
1196
1197 float breakfactor;
1198
1199 Vector3 vec = Vector3.Zero;
1200 dtmp = d.BodyGetLinearVel(Body);
1201 Vector3 vel = new Vector3(dtmp.X, dtmp.Y, dtmp.Z);
1202 float velLengthSquared = vel.LengthSquared();
1203
1204 float movementdivisor = 1f;
1205 //Ubit change divisions into multiplications below
1206 if (!m_alwaysRun)
1207 movementdivisor = 1 / walkDivisor;
1208 else
1209 movementdivisor = 1 / runDivisor;
1210
1211 //******************************************
1212 // colide with land
1213
1214 d.AABB aabb;
1215 d.GeomGetAABB(feetbox, out aabb);
1216 float chrminZ = aabb.MinZ; ; // move up a bit
1217 Vector3 posch = localpos;
1218
1219 float ftmp;
1220
1221 if (flying)
1222 {
1223 ftmp = timeStep;
1224 posch.X += vel.X * ftmp;
1225 posch.Y += vel.Y * ftmp;
1226 }
1227
1228 float terrainheight = _parent_scene.GetTerrainHeightAtXY(posch.X, posch.Y);
1229 if (chrminZ < terrainheight)
1230 {
1231 float depth = terrainheight - chrminZ;
1232 if (!flying)
1233 {
1234 vec.Z = -vel.Z * PID_D * 1.5f + depth * PID_P * 50;
1235 }
1236 else
1237 vec.Z = depth * PID_P * 50;
1238
1239 if (depth < 0.1f)
1240 {
1241 m_colliderGroundfilter++;
1242 if (m_colliderGroundfilter > 2)
1243 {
1244 m_iscolliding = true;
1245 m_colliderfilter = 2;
1246
1247 if (m_colliderGroundfilter > 10)
1248 {
1249 m_colliderGroundfilter = 10;
1250 m_freemove = false;
1251 }
1252
1253 m_iscollidingGround = true;
1254
1255 ContactPoint contact = new ContactPoint();
1256 contact.PenetrationDepth = depth;
1257 contact.Position.X = localpos.X;
1258 contact.Position.Y = localpos.Y;
1259 contact.Position.Z = terrainheight;
1260 contact.SurfaceNormal.X = 0.0f;
1261 contact.SurfaceNormal.Y = 0.0f;
1262 contact.SurfaceNormal.Z = -1f;
1263 contact.RelativeSpeed = -vel.Z;
1264 contact.CharacterFeet = true;
1265 AddCollisionEvent(0, contact);
1266
1267 vec.Z *= 0.5f;
1268 }
1269 }
1270
1271 else
1272 {
1273 m_colliderGroundfilter = 0;
1274 m_iscollidingGround = false;
1275 }
1276 }
1277 else
1278 {
1279 m_colliderGroundfilter = 0;
1280 m_iscollidingGround = false;
1281 }
1282
1283
1284 //******************************************
1285
1286 bool tviszero = (_target_velocity.X == 0.0f && _target_velocity.Y == 0.0f && _target_velocity.Z == 0.0f);
1287
1288 // if (!tviszero || m_iscolliding || velLengthSquared <0.01)
1289 if (!tviszero)
1290 m_freemove = false;
1291
1292 if (!m_freemove)
1293 {
1294
1295 // if velocity is zero, use position control; otherwise, velocity control
1296 if (tviszero && m_iscolliding)
1297 {
1298 // keep track of where we stopped. No more slippin' & slidin'
1299 if (!_zeroFlag)
1300 {
1301 _zeroFlag = true;
1302 _zeroPosition = localpos;
1303 }
1304 if (m_pidControllerActive)
1305 {
1306 // We only want to deactivate the PID Controller if we think we want to have our surrogate
1307 // react to the physics scene by moving it's position.
1308 // Avatar to Avatar collisions
1309 // Prim to avatar collisions
1310
1311 vec.X = -vel.X * PID_D + (_zeroPosition.X - localpos.X) * (PID_P * 2);
1312 vec.Y = -vel.Y * PID_D + (_zeroPosition.Y - localpos.Y) * (PID_P * 2);
1313 if (flying)
1314 {
1315 vec.Z += -vel.Z * PID_D + (_zeroPosition.Z - localpos.Z) * PID_P;
1316 }
1317 }
1318 //PidStatus = true;
1319 }
1320 else
1321 {
1322 m_pidControllerActive = true;
1323 _zeroFlag = false;
1324
1325 if (m_iscolliding)
1326 {
1327 if (!flying)
1328 {
1329 if (_target_velocity.Z > 0.0f)
1330 {
1331 // We're colliding with something and we're not flying but we're moving
1332 // This means we're walking or running. JUMPING
1333 vec.Z += (_target_velocity.Z - vel.Z) * PID_D * 1.2f;// +(_zeroPosition.Z - localpos.Z) * PID_P;
1334 }
1335 // We're standing on something
1336 vec.X = ((_target_velocity.X * movementdivisor) - vel.X) * (PID_D);
1337 vec.Y = ((_target_velocity.Y * movementdivisor) - vel.Y) * (PID_D);
1338 }
1339 else
1340 {
1341 // We're flying and colliding with something
1342 vec.X = ((_target_velocity.X * movementdivisor) - vel.X) * (PID_D * 0.0625f);
1343 vec.Y = ((_target_velocity.Y * movementdivisor) - vel.Y) * (PID_D * 0.0625f);
1344 vec.Z += (_target_velocity.Z - vel.Z) * (PID_D);
1345 }
1346 }
1347 else // ie not colliding
1348 {
1349 if (flying) //(!m_iscolliding && flying)
1350 {
1351 // we're in mid air suspended
1352 vec.X = ((_target_velocity.X * movementdivisor) - vel.X) * (PID_D * 1.667f);
1353 vec.Y = ((_target_velocity.Y * movementdivisor) - vel.Y) * (PID_D * 1.667f);
1354 vec.Z += (_target_velocity.Z - vel.Z) * (PID_D);
1355 }
1356
1357 else
1358 {
1359 // we're not colliding and we're not flying so that means we're falling!
1360 // m_iscolliding includes collisions with the ground.
1361
1362 // d.Vector3 pos = d.BodyGetPosition(Body);
1363 vec.X = (_target_velocity.X - vel.X) * PID_D * 0.833f;
1364 vec.Y = (_target_velocity.Y - vel.Y) * PID_D * 0.833f;
1365 }
1366 }
1367 }
1368
1369 if (velLengthSquared > 2500.0f) // 50m/s apply breaks
1370 {
1371 breakfactor = 0.16f * m_mass;
1372 vec.X -= breakfactor * vel.X;
1373 vec.Y -= breakfactor * vel.Y;
1374 vec.Z -= breakfactor * vel.Z;
1375 }
1376 }
1377 else
1378 {
1379 breakfactor = m_mass;
1380 vec.X -= breakfactor * vel.X;
1381 vec.Y -= breakfactor * vel.Y;
1382 if (flying)
1383 vec.Z -= breakfactor * vel.Z;
1384 else
1385 vec.Z -= .5f* m_mass * vel.Z;
1386 }
1387
1388 if (flying)
1389 {
1390 vec.Z -= _parent_scene.gravityz * m_mass;
1391
1392 //Added for auto fly height. Kitto Flora
1393 float target_altitude = _parent_scene.GetTerrainHeightAtXY(localpos.X, localpos.Y) + MinimumGroundFlightOffset;
1394
1395 if (localpos.Z < target_altitude)
1396 {
1397 vec.Z += (target_altitude - localpos.Z) * PID_P * 5.0f;
1398 }
1399 // end add Kitto Flora
1400 }
1401
1402 if (vec.IsFinite())
1403 {
1404 if (vec.X != 0 || vec.Y !=0 || vec.Z !=0)
1405 d.BodyAddForce(Body, vec.X, vec.Y, vec.Z);
1406 }
1407 else
1408 {
1409 m_log.Warn("[PHYSICS]: Got a NaN force vector in Move()");
1410 m_log.Warn("[PHYSICS]: Avatar Position is non-finite!");
1411 defects.Add(this);
1412 // _parent_scene.RemoveCharacter(this);
1413 // destroy avatar capsule and related ODE data
1414 AvatarGeomAndBodyDestroy();
1415 return;
1416 }
1417
1418 // update our local ideia of position velocity and aceleration
1419 // _position = localpos;
1420 _position = localpos;
1421
1422 if (_zeroFlag)
1423 {
1424 _velocity = Vector3.Zero;
1425 _acceleration = Vector3.Zero;
1426 m_rotationalVelocity = Vector3.Zero;
1427 }
1428 else
1429 {
1430 Vector3 a =_velocity; // previus velocity
1431 SetSmooth(ref _velocity, ref vel, 2);
1432 a = (_velocity - a) * invtimeStep;
1433 SetSmooth(ref _acceleration, ref a, 2);
1434
1435 dtmp = d.BodyGetAngularVel(Body);
1436 m_rotationalVelocity.X = 0f;
1437 m_rotationalVelocity.Y = 0f;
1438 m_rotationalVelocity.Z = dtmp.Z;
1439 Math.Round(m_rotationalVelocity.Z,3);
1440 }
1441 ajustCollider();
1442 }
1443
1444 public void round(ref Vector3 v, int digits)
1445 {
1446 v.X = (float)Math.Round(v.X, digits);
1447 v.Y = (float)Math.Round(v.Y, digits);
1448 v.Z = (float)Math.Round(v.Z, digits);
1449 }
1450
1451 public void SetSmooth(ref Vector3 dst, ref Vector3 value)
1452 {
1453 dst.X = 0.1f * dst.X + 0.9f * value.X;
1454 dst.Y = 0.1f * dst.Y + 0.9f * value.Y;
1455 dst.Z = 0.1f * dst.Z + 0.9f * value.Z;
1456 }
1457
1458 public void SetSmooth(ref Vector3 dst, ref Vector3 value, int rounddigits)
1459 {
1460 dst.X = 0.4f * dst.X + 0.6f * value.X;
1461 dst.X = (float)Math.Round(dst.X, rounddigits);
1462
1463 dst.Y = 0.4f * dst.Y + 0.6f * value.Y;
1464 dst.Y = (float)Math.Round(dst.Y, rounddigits);
1465
1466 dst.Z = 0.4f * dst.Z + 0.6f * value.Z;
1467 dst.Z = (float)Math.Round(dst.Z, rounddigits);
1468 }
1469
1470
1471 /// <summary>
1472 /// Updates the reported position and velocity.
1473 /// Used to copy variables from unmanaged space at heartbeat rate and also trigger scene updates acording
1474 /// also outbounds checking
1475 /// copy and outbounds now done in move(..) at ode rate
1476 ///
1477 /// </summary>
1478 public void UpdatePositionAndVelocity()
1479 {
1480 return;
1481
1482// if (Body == IntPtr.Zero)
1483// return;
1484
1485 }
1486
1487 /// <summary>
1488 /// Cleanup the things we use in the scene.
1489 /// </summary>
1490 public void Destroy()
1491 {
1492 AddChange(changes.Remove, null);
1493 }
1494
1495 public override void CrossingFailure()
1496 {
1497 }
1498
1499 public override Vector3 PIDTarget { set { return; } }
1500 public override bool PIDActive { set { return; } }
1501 public override float PIDTau { set { return; } }
1502
1503 public override float PIDHoverHeight { set { return; } }
1504 public override bool PIDHoverActive { set { return; } }
1505 public override PIDHoverType PIDHoverType { set { return; } }
1506 public override float PIDHoverTau { set { return; } }
1507
1508 public override Quaternion APIDTarget { set { return; } }
1509
1510 public override bool APIDActive { set { return; } }
1511
1512 public override float APIDStrength { set { return; } }
1513
1514 public override float APIDDamping { set { return; } }
1515
1516
1517 public override void SubscribeEvents(int ms)
1518 {
1519 m_eventsubscription = ms;
1520 m_cureventsubscription = 0;
1521 if (CollisionEventsThisFrame == null)
1522 CollisionEventsThisFrame = new CollisionEventUpdate();
1523 SentEmptyCollisionsEvent = false;
1524 }
1525
1526 public override void UnSubscribeEvents()
1527 {
1528 if (CollisionEventsThisFrame != null)
1529 {
1530 CollisionEventsThisFrame.Clear();
1531 CollisionEventsThisFrame = null;
1532 }
1533 m_eventsubscription = 0;
1534 }
1535
1536 public override void AddCollisionEvent(uint CollidedWith, ContactPoint contact)
1537 {
1538 if (CollisionEventsThisFrame == null)
1539 CollisionEventsThisFrame = new CollisionEventUpdate();
1540 CollisionEventsThisFrame.AddCollider(CollidedWith, contact);
1541 _parent_scene.AddCollisionEventReporting(this);
1542 }
1543
1544 public void SendCollisions()
1545 {
1546 if (CollisionEventsThisFrame == null)
1547 return;
1548
1549 if (m_cureventsubscription < m_eventsubscription)
1550 return;
1551
1552 m_cureventsubscription = 0;
1553
1554 int ncolisions = CollisionEventsThisFrame.m_objCollisionList.Count;
1555
1556 if (!SentEmptyCollisionsEvent || ncolisions > 0)
1557 {
1558 base.SendCollisionUpdate(CollisionEventsThisFrame);
1559
1560 if (ncolisions == 0)
1561 {
1562 SentEmptyCollisionsEvent = true;
1563 _parent_scene.RemoveCollisionEventReporting(this);
1564 }
1565 else
1566 {
1567 SentEmptyCollisionsEvent = false;
1568 CollisionEventsThisFrame.Clear();
1569 }
1570 }
1571 }
1572
1573 internal void AddCollisionFrameTime(int t)
1574 {
1575 // protect it from overflow crashing
1576 if (m_cureventsubscription < 50000)
1577 m_cureventsubscription += t;
1578 }
1579
1580 public override bool SubscribedEvents()
1581 {
1582 if (m_eventsubscription > 0)
1583 return true;
1584 return false;
1585 }
1586
1587 private void changePhysicsStatus(bool NewStatus)
1588 {
1589 if (NewStatus != m_isPhysical)
1590 {
1591 if (NewStatus)
1592 {
1593 AvatarGeomAndBodyDestroy();
1594
1595 AvatarGeomAndBodyCreation(_position.X, _position.Y, _position.Z);
1596
1597 _parent_scene.actor_name_map[collider] = (PhysicsActor)this;
1598 _parent_scene.actor_name_map[feetbox] = (PhysicsActor)this;
1599 _parent_scene.actor_name_map[midbox] = (PhysicsActor)this;
1600 _parent_scene.actor_name_map[topbox] = (PhysicsActor)this;
1601 _parent_scene.actor_name_map[bbox] = (PhysicsActor)this;
1602 _parent_scene.AddCharacter(this);
1603 }
1604 else
1605 {
1606 _parent_scene.RemoveCollisionEventReporting(this);
1607 _parent_scene.RemoveCharacter(this);
1608 // destroy avatar capsule and related ODE data
1609 AvatarGeomAndBodyDestroy();
1610 }
1611 m_freemove = false;
1612 m_isPhysical = NewStatus;
1613 }
1614 }
1615
1616 private void changeAdd()
1617 {
1618 changePhysicsStatus(true);
1619 }
1620
1621 private void changeRemove()
1622 {
1623 changePhysicsStatus(false);
1624 }
1625
1626 private void changeShape(PrimitiveBaseShape arg)
1627 {
1628 }
1629
1630 private void changeAvatarSize(strAvatarSize st)
1631 {
1632 m_feetOffset = st.offset;
1633 changeSize(st.size);
1634 }
1635
1636 private void changeSize(Vector3 pSize)
1637 {
1638 if (pSize.IsFinite())
1639 {
1640 // for now only look to Z changes since viewers also don't change X and Y
1641 if (pSize.Z != m_size.Z)
1642 {
1643 AvatarGeomAndBodyDestroy();
1644
1645
1646 float oldsz = m_size.Z;
1647 m_size = pSize;
1648
1649
1650 AvatarGeomAndBodyCreation(_position.X, _position.Y,
1651 _position.Z + (m_size.Z - oldsz) * 0.5f);
1652
1653 Velocity = Vector3.Zero;
1654
1655
1656 _parent_scene.actor_name_map[collider] = (PhysicsActor)this;
1657 _parent_scene.actor_name_map[feetbox] = (PhysicsActor)this;
1658 _parent_scene.actor_name_map[midbox] = (PhysicsActor)this;
1659 _parent_scene.actor_name_map[topbox] = (PhysicsActor)this;
1660 _parent_scene.actor_name_map[bbox] = (PhysicsActor)this;
1661 }
1662 m_freemove = false;
1663 m_collisionException = false;
1664 m_pidControllerActive = true;
1665 }
1666 else
1667 {
1668 m_log.Warn("[PHYSICS]: Got a NaN Size from Scene on a Character");
1669 }
1670 }
1671
1672 private void changePosition( Vector3 newPos)
1673 {
1674 if (Body != IntPtr.Zero)
1675 d.BodySetPosition(Body, newPos.X, newPos.Y, newPos.Z);
1676 _position = newPos;
1677 m_freemove = false;
1678 m_pidControllerActive = true;
1679 }
1680
1681 private void changeOrientation(Quaternion newOri)
1682 {
1683 if (m_orientation != newOri)
1684 {
1685 m_orientation = newOri; // keep a copy for core use
1686 // but only use rotations around Z
1687
1688 m_orientation2D.W = newOri.W;
1689 m_orientation2D.Z = newOri.Z;
1690
1691 float t = m_orientation2D.W * m_orientation2D.W + m_orientation2D.Z * m_orientation2D.Z;
1692 if (t > 0)
1693 {
1694 t = 1.0f / (float)Math.Sqrt(t);
1695 m_orientation2D.W *= t;
1696 m_orientation2D.Z *= t;
1697 }
1698 else
1699 {
1700 m_orientation2D.W = 1.0f;
1701 m_orientation2D.Z = 0f;
1702 }
1703 m_orientation2D.Y = 0f;
1704 m_orientation2D.X = 0f;
1705
1706 d.Quaternion myrot = new d.Quaternion();
1707 myrot.X = m_orientation2D.X;
1708 myrot.Y = m_orientation2D.Y;
1709 myrot.Z = m_orientation2D.Z;
1710 myrot.W = m_orientation2D.W;
1711 d.BodySetQuaternion(Body, ref myrot);
1712 }
1713 }
1714
1715 private void changeVelocity(Vector3 newVel)
1716 {
1717 m_pidControllerActive = true;
1718 m_freemove = false;
1719 _target_velocity = newVel;
1720 }
1721
1722 private void changeSetTorque(Vector3 newTorque)
1723 {
1724 }
1725
1726 private void changeAddForce(Vector3 newForce)
1727 {
1728 }
1729
1730 private void changeAddAngularForce(Vector3 arg)
1731 {
1732 }
1733
1734 private void changeAngularLock(Vector3 arg)
1735 {
1736 }
1737
1738 private void changeFloatOnWater(bool arg)
1739 {
1740 }
1741
1742 private void changeVolumedetetion(bool arg)
1743 {
1744 }
1745
1746 private void changeSelectedStatus(bool arg)
1747 {
1748 }
1749
1750 private void changeDisable(bool arg)
1751 {
1752 }
1753
1754 private void changeBuilding(bool arg)
1755 {
1756 }
1757
1758 private void setFreeMove()
1759 {
1760 m_pidControllerActive = true;
1761 _zeroFlag = false;
1762 _target_velocity = Vector3.Zero;
1763 m_freemove = true;
1764 m_colliderfilter = -2;
1765 m_colliderObjectfilter = -2;
1766 m_colliderGroundfilter = -2;
1767
1768 m_iscolliding = false;
1769 m_iscollidingGround = false;
1770 m_iscollidingObj = false;
1771
1772 CollisionEventsThisFrame.Clear();
1773 }
1774
1775 private void changeForce(Vector3 newForce)
1776 {
1777 setFreeMove();
1778
1779 if (Body != IntPtr.Zero)
1780 {
1781 if (newForce.X != 0f || newForce.Y != 0f || newForce.Z != 0)
1782 d.BodyAddForce(Body, newForce.X, newForce.Y, newForce.Z);
1783 }
1784 }
1785
1786 // for now momentum is actually velocity
1787 private void changeMomentum(Vector3 newmomentum)
1788 {
1789 _velocity = newmomentum;
1790 setFreeMove();
1791
1792 if (Body != IntPtr.Zero)
1793 d.BodySetLinearVel(Body, newmomentum.X, newmomentum.Y, newmomentum.Z);
1794 ajustCollider();
1795 }
1796
1797 private void donullchange()
1798 {
1799 }
1800
1801 public bool DoAChange(changes what, object arg)
1802 {
1803 if (collider == IntPtr.Zero && what != changes.Add && what != changes.Remove)
1804 {
1805 return false;
1806 }
1807
1808 // nasty switch
1809 switch (what)
1810 {
1811 case changes.Add:
1812 changeAdd();
1813 break;
1814 case changes.Remove:
1815 changeRemove();
1816 break;
1817
1818 case changes.Position:
1819 changePosition((Vector3)arg);
1820 break;
1821
1822 case changes.Orientation:
1823 changeOrientation((Quaternion)arg);
1824 break;
1825
1826 case changes.PosOffset:
1827 donullchange();
1828 break;
1829
1830 case changes.OriOffset:
1831 donullchange();
1832 break;
1833
1834 case changes.Velocity:
1835 changeVelocity((Vector3)arg);
1836 break;
1837
1838 // case changes.Acceleration:
1839 // changeacceleration((Vector3)arg);
1840 // break;
1841 // case changes.AngVelocity:
1842 // changeangvelocity((Vector3)arg);
1843 // break;
1844
1845 case changes.Force:
1846 changeForce((Vector3)arg);
1847 break;
1848
1849 case changes.Torque:
1850 changeSetTorque((Vector3)arg);
1851 break;
1852
1853 case changes.AddForce:
1854 changeAddForce((Vector3)arg);
1855 break;
1856
1857 case changes.AddAngForce:
1858 changeAddAngularForce((Vector3)arg);
1859 break;
1860
1861 case changes.AngLock:
1862 changeAngularLock((Vector3)arg);
1863 break;
1864
1865 case changes.Size:
1866 changeSize((Vector3)arg);
1867 break;
1868
1869 case changes.AvatarSize:
1870 changeAvatarSize((strAvatarSize)arg);
1871 break;
1872
1873 case changes.Momentum:
1874 changeMomentum((Vector3)arg);
1875 break;
1876/* not in use for now
1877 case changes.Shape:
1878 changeShape((PrimitiveBaseShape)arg);
1879 break;
1880
1881 case changes.CollidesWater:
1882 changeFloatOnWater((bool)arg);
1883 break;
1884
1885 case changes.VolumeDtc:
1886 changeVolumedetetion((bool)arg);
1887 break;
1888
1889 case changes.Physical:
1890 changePhysicsStatus((bool)arg);
1891 break;
1892
1893 case changes.Selected:
1894 changeSelectedStatus((bool)arg);
1895 break;
1896
1897 case changes.disabled:
1898 changeDisable((bool)arg);
1899 break;
1900
1901 case changes.building:
1902 changeBuilding((bool)arg);
1903 break;
1904*/
1905 case changes.Null:
1906 donullchange();
1907 break;
1908
1909 default:
1910 donullchange();
1911 break;
1912 }
1913 return false;
1914 }
1915
1916 public void AddChange(changes what, object arg)
1917 {
1918 _parent_scene.AddChange((PhysicsActor)this, what, arg);
1919 }
1920
1921 private struct strAvatarSize
1922 {
1923 public Vector3 size;
1924 public float offset;
1925 }
1926
1927 }
1928}
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs
new file mode 100644
index 0000000..a7dda7a
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs
@@ -0,0 +1,1087 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28/* Revised Aug, Sept 2009 by Kitto Flora. ODEDynamics.cs replaces
29 * ODEVehicleSettings.cs. It and ODEPrim.cs are re-organised:
30 * ODEPrim.cs contains methods dealing with Prim editing, Prim
31 * characteristics and Kinetic motion.
32 * ODEDynamics.cs contains methods dealing with Prim Physical motion
33 * (dynamics) and the associated settings. Old Linear and angular
34 * motors for dynamic motion have been replace with MoveLinear()
35 * and MoveAngular(); 'Physical' is used only to switch ODE dynamic
36 * simualtion on/off; VEHICAL_TYPE_NONE/VEHICAL_TYPE_<other> is to
37 * switch between 'VEHICLE' parameter use and general dynamics
38 * settings use.
39 */
40
41// Extensive change Ubit 2012
42
43using System;
44using System.Collections.Generic;
45using System.Reflection;
46using System.Runtime.InteropServices;
47using log4net;
48using OpenMetaverse;
49using OdeAPI;
50using OpenSim.Framework;
51using OpenSim.Region.Physics.Manager;
52
53namespace OpenSim.Region.Physics.OdePlugin
54{
55 public class ODEDynamics
56 {
57 public Vehicle Type
58 {
59 get { return m_type; }
60 }
61
62 private OdePrim rootPrim;
63 private OdeScene _pParentScene;
64
65 // Vehicle properties
66 // WARNING this are working copies for internel use
67 // their values may not be the corresponding parameter
68
69 private Quaternion m_referenceFrame = Quaternion.Identity; // Axis modifier
70 private Quaternion m_RollreferenceFrame = Quaternion.Identity; // what hell is this ?
71
72 private Vehicle m_type = Vehicle.TYPE_NONE; // If a 'VEHICLE', and what kind
73
74 private VehicleFlag m_flags = (VehicleFlag) 0; // Boolean settings:
75 // HOVER_TERRAIN_ONLY
76 // HOVER_GLOBAL_HEIGHT
77 // NO_DEFLECTION_UP
78 // HOVER_WATER_ONLY
79 // HOVER_UP_ONLY
80 // LIMIT_MOTOR_UP
81 // LIMIT_ROLL_ONLY
82 private Vector3 m_BlockingEndPoint = Vector3.Zero; // not sl
83
84 // Linear properties
85 private Vector3 m_linearMotorDirection = Vector3.Zero; // velocity requested by LSL, decayed by time
86 private Vector3 m_linearFrictionTimescale = new Vector3(1000, 1000, 1000);
87 private float m_linearMotorDecayTimescale = 120;
88 private float m_linearMotorTimescale = 1000;
89 private Vector3 m_linearMotorOffset = Vector3.Zero;
90
91 //Angular properties
92 private Vector3 m_angularMotorDirection = Vector3.Zero; // angular velocity requested by LSL motor
93 private float m_angularMotorTimescale = 1000; // motor angular velocity ramp up rate
94 private float m_angularMotorDecayTimescale = 120; // motor angular velocity decay rate
95 private Vector3 m_angularFrictionTimescale = new Vector3(1000, 1000, 1000); // body angular velocity decay rate
96
97 //Deflection properties
98 private float m_angularDeflectionEfficiency = 0;
99 private float m_angularDeflectionTimescale = 1000;
100 private float m_linearDeflectionEfficiency = 0;
101 private float m_linearDeflectionTimescale = 1000;
102
103 //Banking properties
104 private float m_bankingEfficiency = 0;
105 private float m_bankingMix = 0;
106 private float m_bankingTimescale = 1000;
107
108 //Hover and Buoyancy properties
109 private float m_VhoverHeight = 0f;
110 private float m_VhoverEfficiency = 0f;
111 private float m_VhoverTimescale = 1000f;
112 private float m_VehicleBuoyancy = 0f; //KF: m_VehicleBuoyancy is set by VEHICLE_BUOYANCY for a vehicle.
113 // Modifies gravity. Slider between -1 (double-gravity) and 1 (full anti-gravity)
114 // KF: So far I have found no good method to combine a script-requested .Z velocity and gravity.
115 // Therefore only m_VehicleBuoyancy=1 (0g) will use the script-requested .Z velocity.
116
117 //Attractor properties
118 private float m_verticalAttractionEfficiency = 1.0f; // damped
119 private float m_verticalAttractionTimescale = 1000f; // Timescale > 300 means no vert attractor.
120
121
122 // auxiliar
123 private float m_lmEfect = 0f; // current linear motor eficiency
124 private float m_lmDecay = 0f; // current linear decay
125
126 private float m_amEfect = 0; // current angular motor eficiency
127 private float m_amDecay = 0f; // current linear decay
128
129 private float m_ffactor = 1.0f;
130
131 private float m_timestep = 0.02f;
132 private float m_invtimestep = 50;
133
134
135 float m_ampwr;
136 float m_amdampX;
137 float m_amdampY;
138 float m_amdampZ;
139
140
141 public float FrictionFactor
142 {
143 get
144 {
145 return m_ffactor;
146 }
147 }
148
149
150 public ODEDynamics(OdePrim rootp)
151 {
152 rootPrim = rootp;
153 _pParentScene = rootPrim._parent_scene;
154 m_timestep = _pParentScene.ODE_STEPSIZE;
155 m_invtimestep = 1.0f / m_timestep;
156 }
157
158 public void DoSetVehicle(VehicleData vd)
159 {
160 m_type = vd.m_type;
161 m_flags = vd.m_flags;
162
163
164 // Linear properties
165 m_linearMotorDirection = vd.m_linearMotorDirection;
166
167 m_linearFrictionTimescale = vd.m_linearFrictionTimescale;
168 if (m_linearFrictionTimescale.X < m_timestep) m_linearFrictionTimescale.X = m_timestep;
169 if (m_linearFrictionTimescale.Y < m_timestep) m_linearFrictionTimescale.Y = m_timestep;
170 if (m_linearFrictionTimescale.Z < m_timestep) m_linearFrictionTimescale.Z = m_timestep;
171
172 m_linearMotorDecayTimescale = vd.m_linearMotorDecayTimescale;
173 if (m_linearMotorDecayTimescale < m_timestep) m_linearMotorDecayTimescale = m_timestep;
174 m_linearMotorDecayTimescale += 0.2f;
175 m_linearMotorDecayTimescale *= m_invtimestep;
176
177 m_linearMotorTimescale = vd.m_linearMotorTimescale;
178 if (m_linearMotorTimescale < m_timestep) m_linearMotorTimescale = m_timestep;
179
180 m_linearMotorOffset = vd.m_linearMotorOffset;
181
182 //Angular properties
183 m_angularMotorDirection = vd.m_angularMotorDirection;
184 m_angularMotorTimescale = vd.m_angularMotorTimescale;
185 if (m_angularMotorTimescale < m_timestep) m_angularMotorTimescale = m_timestep;
186
187 m_angularMotorDecayTimescale = vd.m_angularMotorDecayTimescale;
188 if (m_angularMotorDecayTimescale < m_timestep) m_angularMotorDecayTimescale = m_timestep;
189 m_angularMotorDecayTimescale *= m_invtimestep;
190
191 m_angularFrictionTimescale = vd.m_angularFrictionTimescale;
192 if (m_angularFrictionTimescale.X < m_timestep) m_angularFrictionTimescale.X = m_timestep;
193 if (m_angularFrictionTimescale.Y < m_timestep) m_angularFrictionTimescale.Y = m_timestep;
194 if (m_angularFrictionTimescale.Z < m_timestep) m_angularFrictionTimescale.Z = m_timestep;
195
196 //Deflection properties
197 m_angularDeflectionEfficiency = vd.m_angularDeflectionEfficiency;
198 m_angularDeflectionTimescale = vd.m_angularDeflectionTimescale;
199 if (m_angularDeflectionTimescale < m_timestep) m_angularDeflectionTimescale = m_timestep;
200
201 m_linearDeflectionEfficiency = vd.m_linearDeflectionEfficiency;
202 m_linearDeflectionTimescale = vd.m_linearDeflectionTimescale;
203 if (m_linearDeflectionTimescale < m_timestep) m_linearDeflectionTimescale = m_timestep;
204
205 //Banking properties
206 m_bankingEfficiency = vd.m_bankingEfficiency;
207 m_bankingMix = vd.m_bankingMix;
208 m_bankingTimescale = vd.m_bankingTimescale;
209 if (m_bankingTimescale < m_timestep) m_bankingTimescale = m_timestep;
210
211 //Hover and Buoyancy properties
212 m_VhoverHeight = vd.m_VhoverHeight;
213 m_VhoverEfficiency = vd.m_VhoverEfficiency;
214 m_VhoverTimescale = vd.m_VhoverTimescale;
215 if (m_VhoverTimescale < m_timestep) m_VhoverTimescale = m_timestep;
216
217 m_VehicleBuoyancy = vd.m_VehicleBuoyancy;
218
219 //Attractor properties
220 m_verticalAttractionEfficiency = vd.m_verticalAttractionEfficiency;
221 m_verticalAttractionTimescale = vd.m_verticalAttractionTimescale;
222 if (m_verticalAttractionTimescale < m_timestep) m_verticalAttractionTimescale = m_timestep;
223
224 // Axis
225 m_referenceFrame = vd.m_referenceFrame;
226
227 m_lmEfect = 0;
228 m_lmDecay = (1.0f - 1.0f / m_linearMotorDecayTimescale);
229 m_amEfect = 0;
230 m_ffactor = 1.0f;
231 }
232
233 internal void ProcessFloatVehicleParam(Vehicle pParam, float pValue)
234 {
235 float len;
236
237 switch (pParam)
238 {
239 case Vehicle.ANGULAR_DEFLECTION_EFFICIENCY:
240 if (pValue < 0f) pValue = 0f;
241 if (pValue > 1f) pValue = 1f;
242 m_angularDeflectionEfficiency = pValue;
243 break;
244 case Vehicle.ANGULAR_DEFLECTION_TIMESCALE:
245 if (pValue < m_timestep) pValue = m_timestep;
246 m_angularDeflectionTimescale = pValue;
247 break;
248 case Vehicle.ANGULAR_MOTOR_DECAY_TIMESCALE:
249 if (pValue < m_timestep) pValue = m_timestep;
250 else if (pValue > 120) pValue = 120;
251 m_angularMotorDecayTimescale = pValue * m_invtimestep;
252 m_amDecay = 1.0f - 1.0f / m_angularMotorDecayTimescale;
253 break;
254 case Vehicle.ANGULAR_MOTOR_TIMESCALE:
255 if (pValue < m_timestep) pValue = m_timestep;
256 m_angularMotorTimescale = pValue;
257 break;
258 case Vehicle.BANKING_EFFICIENCY:
259 if (pValue < -1f) pValue = -1f;
260 if (pValue > 1f) pValue = 1f;
261 m_bankingEfficiency = pValue;
262 break;
263 case Vehicle.BANKING_MIX:
264 if (pValue < 0f) pValue = 0f;
265 if (pValue > 1f) pValue = 1f;
266 m_bankingMix = pValue;
267 break;
268 case Vehicle.BANKING_TIMESCALE:
269 if (pValue < m_timestep) pValue = m_timestep;
270 m_bankingTimescale = pValue;
271 break;
272 case Vehicle.BUOYANCY:
273 if (pValue < -1f) pValue = -1f;
274 if (pValue > 1f) pValue = 1f;
275 m_VehicleBuoyancy = pValue;
276 break;
277 case Vehicle.HOVER_EFFICIENCY:
278 if (pValue < 0f) pValue = 0f;
279 if (pValue > 1f) pValue = 1f;
280 m_VhoverEfficiency = pValue;
281 break;
282 case Vehicle.HOVER_HEIGHT:
283 m_VhoverHeight = pValue;
284 break;
285 case Vehicle.HOVER_TIMESCALE:
286 if (pValue < m_timestep) pValue = m_timestep;
287 m_VhoverTimescale = pValue;
288 break;
289 case Vehicle.LINEAR_DEFLECTION_EFFICIENCY:
290 if (pValue < 0f) pValue = 0f;
291 if (pValue > 1f) pValue = 1f;
292 m_linearDeflectionEfficiency = pValue;
293 break;
294 case Vehicle.LINEAR_DEFLECTION_TIMESCALE:
295 if (pValue < m_timestep) pValue = m_timestep;
296 m_linearDeflectionTimescale = pValue;
297 break;
298 case Vehicle.LINEAR_MOTOR_DECAY_TIMESCALE:
299 if (pValue < m_timestep) pValue = m_timestep;
300 else if (pValue > 120) pValue = 120;
301 m_linearMotorDecayTimescale = (0.2f +pValue) * m_invtimestep;
302 m_lmDecay = (1.0f - 1.0f / m_linearMotorDecayTimescale);
303 break;
304 case Vehicle.LINEAR_MOTOR_TIMESCALE:
305 if (pValue < m_timestep) pValue = m_timestep;
306 m_linearMotorTimescale = pValue;
307 break;
308 case Vehicle.VERTICAL_ATTRACTION_EFFICIENCY:
309 if (pValue < 0f) pValue = 0f;
310 if (pValue > 1f) pValue = 1f;
311 m_verticalAttractionEfficiency = pValue;
312 break;
313 case Vehicle.VERTICAL_ATTRACTION_TIMESCALE:
314 if (pValue < m_timestep) pValue = m_timestep;
315 m_verticalAttractionTimescale = pValue;
316 break;
317
318 // These are vector properties but the engine lets you use a single float value to
319 // set all of the components to the same value
320 case Vehicle.ANGULAR_FRICTION_TIMESCALE:
321 if (pValue < m_timestep) pValue = m_timestep;
322 m_angularFrictionTimescale = new Vector3(pValue, pValue, pValue);
323 break;
324 case Vehicle.ANGULAR_MOTOR_DIRECTION:
325 m_angularMotorDirection = new Vector3(pValue, pValue, pValue);
326 len = m_angularMotorDirection.Length();
327 if (len > 12.566f)
328 m_angularMotorDirection *= (12.566f / len);
329
330 m_amEfect = 1.0f ; // turn it on
331 m_amDecay = 1.0f - 1.0f / m_angularMotorDecayTimescale;
332
333 if (rootPrim.Body != IntPtr.Zero && !d.BodyIsEnabled(rootPrim.Body)
334 && !rootPrim.m_isSelected && !rootPrim.m_disabled)
335 d.BodyEnable(rootPrim.Body);
336 break;
337 case Vehicle.LINEAR_FRICTION_TIMESCALE:
338 if (pValue < m_timestep) pValue = m_timestep;
339 m_linearFrictionTimescale = new Vector3(pValue, pValue, pValue);
340 break;
341 case Vehicle.LINEAR_MOTOR_DIRECTION:
342 m_linearMotorDirection = new Vector3(pValue, pValue, pValue);
343 len = m_linearMotorDirection.Length();
344 if (len > 100.0f)
345 m_linearMotorDirection *= (100.0f / len);
346
347 m_lmDecay = 1.0f - 1.0f / m_linearMotorDecayTimescale;
348 m_lmEfect = 1.0f; // turn it on
349
350 m_ffactor = 0.0f;
351 if (rootPrim.Body != IntPtr.Zero && !d.BodyIsEnabled(rootPrim.Body)
352 && !rootPrim.m_isSelected && !rootPrim.m_disabled)
353 d.BodyEnable(rootPrim.Body);
354 break;
355 case Vehicle.LINEAR_MOTOR_OFFSET:
356 m_linearMotorOffset = new Vector3(pValue, pValue, pValue);
357 len = m_linearMotorOffset.Length();
358 if (len > 100.0f)
359 m_linearMotorOffset *= (100.0f / len);
360 break;
361 }
362 }//end ProcessFloatVehicleParam
363
364 internal void ProcessVectorVehicleParam(Vehicle pParam, Vector3 pValue)
365 {
366 float len;
367
368 switch (pParam)
369 {
370 case Vehicle.ANGULAR_FRICTION_TIMESCALE:
371 if (pValue.X < m_timestep) pValue.X = m_timestep;
372 if (pValue.Y < m_timestep) pValue.Y = m_timestep;
373 if (pValue.Z < m_timestep) pValue.Z = m_timestep;
374
375 m_angularFrictionTimescale = new Vector3(pValue.X, pValue.Y, pValue.Z);
376 break;
377 case Vehicle.ANGULAR_MOTOR_DIRECTION:
378 m_angularMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z);
379 // Limit requested angular speed to 2 rps= 4 pi rads/sec
380 len = m_angularMotorDirection.Length();
381 if (len > 12.566f)
382 m_angularMotorDirection *= (12.566f / len);
383
384 m_amEfect = 1.0f; // turn it on
385 m_amDecay = 1.0f - 1.0f / m_angularMotorDecayTimescale;
386
387 if (rootPrim.Body != IntPtr.Zero && !d.BodyIsEnabled(rootPrim.Body)
388 && !rootPrim.m_isSelected && !rootPrim.m_disabled)
389 d.BodyEnable(rootPrim.Body);
390 break;
391 case Vehicle.LINEAR_FRICTION_TIMESCALE:
392 if (pValue.X < m_timestep) pValue.X = m_timestep;
393 if (pValue.Y < m_timestep) pValue.Y = m_timestep;
394 if (pValue.Z < m_timestep) pValue.Z = m_timestep;
395 m_linearFrictionTimescale = new Vector3(pValue.X, pValue.Y, pValue.Z);
396 break;
397 case Vehicle.LINEAR_MOTOR_DIRECTION:
398 m_linearMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z);
399 len = m_linearMotorDirection.Length();
400 if (len > 100.0f)
401 m_linearMotorDirection *= (100.0f / len);
402
403 m_lmEfect = 1.0f; // turn it on
404 m_lmDecay = 1.0f - 1.0f / m_linearMotorDecayTimescale;
405
406 m_ffactor = 0.0f;
407 if (rootPrim.Body != IntPtr.Zero && !d.BodyIsEnabled(rootPrim.Body)
408 && !rootPrim.m_isSelected && !rootPrim.m_disabled)
409 d.BodyEnable(rootPrim.Body);
410 break;
411 case Vehicle.LINEAR_MOTOR_OFFSET:
412 m_linearMotorOffset = new Vector3(pValue.X, pValue.Y, pValue.Z);
413 len = m_linearMotorOffset.Length();
414 if (len > 100.0f)
415 m_linearMotorOffset *= (100.0f / len);
416 break;
417 case Vehicle.BLOCK_EXIT:
418 m_BlockingEndPoint = new Vector3(pValue.X, pValue.Y, pValue.Z);
419 break;
420 }
421 }//end ProcessVectorVehicleParam
422
423 internal void ProcessRotationVehicleParam(Vehicle pParam, Quaternion pValue)
424 {
425 switch (pParam)
426 {
427 case Vehicle.REFERENCE_FRAME:
428 // m_referenceFrame = Quaternion.Inverse(pValue);
429 m_referenceFrame = pValue;
430 break;
431 case Vehicle.ROLL_FRAME:
432 m_RollreferenceFrame = pValue;
433 break;
434 }
435 }//end ProcessRotationVehicleParam
436
437 internal void ProcessVehicleFlags(int pParam, bool remove)
438 {
439 if (remove)
440 {
441 m_flags &= ~((VehicleFlag)pParam);
442 }
443 else
444 {
445 m_flags |= (VehicleFlag)pParam;
446 }
447 }//end ProcessVehicleFlags
448
449 internal void ProcessTypeChange(Vehicle pType)
450 {
451 m_lmEfect = 0;
452
453 m_amEfect = 0;
454 m_ffactor = 1f;
455
456 m_linearMotorDirection = Vector3.Zero;
457 m_angularMotorDirection = Vector3.Zero;
458
459 m_BlockingEndPoint = Vector3.Zero;
460 m_RollreferenceFrame = Quaternion.Identity;
461 m_linearMotorOffset = Vector3.Zero;
462
463 m_referenceFrame = Quaternion.Identity;
464
465 // Set Defaults For Type
466 m_type = pType;
467 switch (pType)
468 {
469 case Vehicle.TYPE_NONE:
470 m_linearFrictionTimescale = new Vector3(1000, 1000, 1000);
471 m_angularFrictionTimescale = new Vector3(1000, 1000, 1000);
472 m_linearMotorTimescale = 1000;
473 m_linearMotorDecayTimescale = 120 * m_invtimestep;
474 m_angularMotorTimescale = 1000;
475 m_angularMotorDecayTimescale = 1000 * m_invtimestep;
476 m_VhoverHeight = 0;
477 m_VhoverEfficiency = 1;
478 m_VhoverTimescale = 1000;
479 m_VehicleBuoyancy = 0;
480 m_linearDeflectionEfficiency = 0;
481 m_linearDeflectionTimescale = 1000;
482 m_angularDeflectionEfficiency = 0;
483 m_angularDeflectionTimescale = 1000;
484 m_bankingEfficiency = 0;
485 m_bankingMix = 1;
486 m_bankingTimescale = 1000;
487 m_verticalAttractionEfficiency = 0;
488 m_verticalAttractionTimescale = 1000;
489
490 m_flags = (VehicleFlag)0;
491 break;
492
493 case Vehicle.TYPE_SLED:
494 m_linearFrictionTimescale = new Vector3(30, 1, 1000);
495 m_angularFrictionTimescale = new Vector3(1000, 1000, 1000);
496 m_linearMotorTimescale = 1000;
497 m_linearMotorDecayTimescale = 120 * m_invtimestep;
498 m_angularMotorTimescale = 1000;
499 m_angularMotorDecayTimescale = 120 * m_invtimestep;
500 m_VhoverHeight = 0;
501 m_VhoverEfficiency = 1;
502 m_VhoverTimescale = 10;
503 m_VehicleBuoyancy = 0;
504 m_linearDeflectionEfficiency = 1;
505 m_linearDeflectionTimescale = 1;
506 m_angularDeflectionEfficiency = 0;
507 m_angularDeflectionTimescale = 10;
508 m_verticalAttractionEfficiency = 1;
509 m_verticalAttractionTimescale = 1000;
510 m_bankingEfficiency = 0;
511 m_bankingMix = 1;
512 m_bankingTimescale = 10;
513 m_flags &=
514 ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY |
515 VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY);
516 m_flags |= (VehicleFlag.NO_DEFLECTION_UP |
517 VehicleFlag.LIMIT_ROLL_ONLY |
518 VehicleFlag.LIMIT_MOTOR_UP);
519 break;
520
521 case Vehicle.TYPE_CAR:
522 m_linearFrictionTimescale = new Vector3(100, 2, 1000);
523 m_angularFrictionTimescale = new Vector3(1000, 1000, 1000);
524 m_linearMotorTimescale = 1;
525 m_linearMotorDecayTimescale = 60 * m_invtimestep;
526 m_angularMotorTimescale = 1;
527 m_angularMotorDecayTimescale = 0.8f * m_invtimestep;
528 m_VhoverHeight = 0;
529 m_VhoverEfficiency = 0;
530 m_VhoverTimescale = 1000;
531 m_VehicleBuoyancy = 0;
532 m_linearDeflectionEfficiency = 1;
533 m_linearDeflectionTimescale = 2;
534 m_angularDeflectionEfficiency = 0;
535 m_angularDeflectionTimescale = 10;
536 m_verticalAttractionEfficiency = 1f;
537 m_verticalAttractionTimescale = 10f;
538 m_bankingEfficiency = -0.2f;
539 m_bankingMix = 1;
540 m_bankingTimescale = 1;
541 m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY |
542 VehicleFlag.HOVER_TERRAIN_ONLY |
543 VehicleFlag.HOVER_GLOBAL_HEIGHT);
544 m_flags |= (VehicleFlag.NO_DEFLECTION_UP |
545 VehicleFlag.LIMIT_ROLL_ONLY |
546 VehicleFlag.LIMIT_MOTOR_UP |
547 VehicleFlag.HOVER_UP_ONLY);
548 break;
549 case Vehicle.TYPE_BOAT:
550 m_linearFrictionTimescale = new Vector3(10, 3, 2);
551 m_angularFrictionTimescale = new Vector3(10, 10, 10);
552 m_linearMotorTimescale = 5;
553 m_linearMotorDecayTimescale = 60 * m_invtimestep;
554 m_angularMotorTimescale = 4;
555 m_angularMotorDecayTimescale = 4 * m_invtimestep;
556 m_VhoverHeight = 0;
557 m_VhoverEfficiency = 0.5f;
558 m_VhoverTimescale = 2;
559 m_VehicleBuoyancy = 1;
560 m_linearDeflectionEfficiency = 0.5f;
561 m_linearDeflectionTimescale = 3;
562 m_angularDeflectionEfficiency = 0.5f;
563 m_angularDeflectionTimescale = 5;
564 m_verticalAttractionEfficiency = 0.5f;
565 m_verticalAttractionTimescale = 5f;
566 m_bankingEfficiency = -0.3f;
567 m_bankingMix = 0.8f;
568 m_bankingTimescale = 1;
569 m_flags &= ~(VehicleFlag.HOVER_TERRAIN_ONLY |
570 VehicleFlag.HOVER_GLOBAL_HEIGHT |
571 VehicleFlag.HOVER_UP_ONLY); // |
572// VehicleFlag.LIMIT_ROLL_ONLY);
573 m_flags |= (VehicleFlag.NO_DEFLECTION_UP |
574 VehicleFlag.LIMIT_MOTOR_UP |
575 VehicleFlag.HOVER_UP_ONLY | // new sl
576 VehicleFlag.HOVER_WATER_ONLY);
577 break;
578
579 case Vehicle.TYPE_AIRPLANE:
580 m_linearFrictionTimescale = new Vector3(200, 10, 5);
581 m_angularFrictionTimescale = new Vector3(20, 20, 20);
582 m_linearMotorTimescale = 2;
583 m_linearMotorDecayTimescale = 60 * m_invtimestep;
584 m_angularMotorTimescale = 4;
585 m_angularMotorDecayTimescale = 8 * m_invtimestep;
586 m_VhoverHeight = 0;
587 m_VhoverEfficiency = 0.5f;
588 m_VhoverTimescale = 1000;
589 m_VehicleBuoyancy = 0;
590 m_linearDeflectionEfficiency = 0.5f;
591 m_linearDeflectionTimescale = 0.5f;
592 m_angularDeflectionEfficiency = 1;
593 m_angularDeflectionTimescale = 2;
594 m_verticalAttractionEfficiency = 0.9f;
595 m_verticalAttractionTimescale = 2f;
596 m_bankingEfficiency = 1;
597 m_bankingMix = 0.7f;
598 m_bankingTimescale = 2;
599 m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY |
600 VehicleFlag.HOVER_TERRAIN_ONLY |
601 VehicleFlag.HOVER_GLOBAL_HEIGHT |
602 VehicleFlag.HOVER_UP_ONLY |
603 VehicleFlag.NO_DEFLECTION_UP |
604 VehicleFlag.LIMIT_MOTOR_UP);
605 m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY);
606 break;
607
608 case Vehicle.TYPE_BALLOON:
609 m_linearFrictionTimescale = new Vector3(5, 5, 5);
610 m_angularFrictionTimescale = new Vector3(10, 10, 10);
611 m_linearMotorTimescale = 5;
612 m_linearMotorDecayTimescale = 60 * m_invtimestep;
613 m_angularMotorTimescale = 6;
614 m_angularMotorDecayTimescale = 10 * m_invtimestep;
615 m_VhoverHeight = 5;
616 m_VhoverEfficiency = 0.8f;
617 m_VhoverTimescale = 10;
618 m_VehicleBuoyancy = 1;
619 m_linearDeflectionEfficiency = 0;
620 m_linearDeflectionTimescale = 5 * m_invtimestep;
621 m_angularDeflectionEfficiency = 0;
622 m_angularDeflectionTimescale = 5;
623 m_verticalAttractionEfficiency = 1f;
624 m_verticalAttractionTimescale = 1000f;
625 m_bankingEfficiency = 0;
626 m_bankingMix = 0.7f;
627 m_bankingTimescale = 5;
628 m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY |
629 VehicleFlag.HOVER_TERRAIN_ONLY |
630 VehicleFlag.HOVER_UP_ONLY |
631 VehicleFlag.NO_DEFLECTION_UP |
632 VehicleFlag.LIMIT_MOTOR_UP | //);
633 VehicleFlag.LIMIT_ROLL_ONLY | // new sl
634 VehicleFlag.HOVER_GLOBAL_HEIGHT); // new sl
635
636// m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY |
637// VehicleFlag.HOVER_GLOBAL_HEIGHT);
638 break;
639
640 }
641
642 m_lmDecay = (1.0f - 1.0f / m_linearMotorDecayTimescale);
643 m_amDecay = 1.0f - 1.0f / m_angularMotorDecayTimescale;
644
645 }//end SetDefaultsForType
646
647 internal void Stop()
648 {
649 m_lmEfect = 0;
650 m_lmDecay = 0f;
651 m_amEfect = 0;
652 m_amDecay = 0;
653 m_ffactor = 1f;
654 }
655
656 public static Vector3 Xrot(Quaternion rot)
657 {
658 Vector3 vec;
659 rot.Normalize(); // just in case
660 vec.X = 2 * (rot.X * rot.X + rot.W * rot.W) - 1;
661 vec.Y = 2 * (rot.X * rot.Y + rot.Z * rot.W);
662 vec.Z = 2 * (rot.X * rot.Z - rot.Y * rot.W);
663 return vec;
664 }
665
666 public static Vector3 Zrot(Quaternion rot)
667 {
668 Vector3 vec;
669 rot.Normalize(); // just in case
670 vec.X = 2 * (rot.X * rot.Z + rot.Y * rot.W);
671 vec.Y = 2 * (rot.Y * rot.Z - rot.X * rot.W);
672 vec.Z = 2 * (rot.Z * rot.Z + rot.W * rot.W) - 1;
673
674 return vec;
675 }
676
677 private const float pi = (float)Math.PI;
678 private const float halfpi = 0.5f * (float)Math.PI;
679 private const float twopi = 2.0f * pi;
680
681 public static Vector3 ubitRot2Euler(Quaternion rot)
682 {
683 // returns roll in X
684 // pitch in Y
685 // yaw in Z
686 Vector3 vec;
687
688 // assuming rot is normalised
689 // rot.Normalize();
690
691 float zX = rot.X * rot.Z + rot.Y * rot.W;
692
693 if (zX < -0.49999f)
694 {
695 vec.X = 0;
696 vec.Y = -halfpi;
697 vec.Z = (float)(-2d * Math.Atan(rot.X / rot.W));
698 }
699 else if (zX > 0.49999f)
700 {
701 vec.X = 0;
702 vec.Y = halfpi;
703 vec.Z = (float)(2d * Math.Atan(rot.X / rot.W));
704 }
705 else
706 {
707 vec.Y = (float)Math.Asin(2 * zX);
708
709 float sqw = rot.W * rot.W;
710
711 float minuszY = rot.X * rot.W - rot.Y * rot.Z;
712 float zZ = rot.Z * rot.Z + sqw - 0.5f;
713
714 vec.X = (float)Math.Atan2(minuszY, zZ);
715
716 float yX = rot.Z * rot.W - rot.X * rot.Y; //( have negative ?)
717 float yY = rot.X * rot.X + sqw - 0.5f;
718 vec.Z = (float)Math.Atan2(yX, yY);
719 }
720 return vec;
721 }
722
723 public static void GetRollPitch(Quaternion rot, out float roll, out float pitch)
724 {
725 // assuming rot is normalised
726 // rot.Normalize();
727
728 float zX = rot.X * rot.Z + rot.Y * rot.W;
729
730 if (zX < -0.49999f)
731 {
732 roll = 0;
733 pitch = -halfpi;
734 }
735 else if (zX > 0.49999f)
736 {
737 roll = 0;
738 pitch = halfpi;
739 }
740 else
741 {
742 pitch = (float)Math.Asin(2 * zX);
743
744 float minuszY = rot.X * rot.W - rot.Y * rot.Z;
745 float zZ = rot.Z * rot.Z + rot.W * rot.W - 0.5f;
746
747 roll = (float)Math.Atan2(minuszY, zZ);
748 }
749 return ;
750 }
751
752 internal void Step()
753 {
754 IntPtr Body = rootPrim.Body;
755
756 d.Mass dmass;
757 d.BodyGetMass(Body, out dmass);
758
759 d.Quaternion rot = d.BodyGetQuaternion(Body);
760 Quaternion objrotq = new Quaternion(rot.X, rot.Y, rot.Z, rot.W); // rotq = rotation of object
761 Quaternion rotq = objrotq; // rotq = rotation of object
762 rotq *= m_referenceFrame; // rotq is now rotation in vehicle reference frame
763 Quaternion irotq = Quaternion.Inverse(rotq);
764
765 d.Vector3 dvtmp;
766 Vector3 tmpV;
767 Vector3 curVel; // velocity in world
768 Vector3 curAngVel; // angular velocity in world
769 Vector3 force = Vector3.Zero; // actually linear aceleration until mult by mass in world frame
770 Vector3 torque = Vector3.Zero;// actually angular aceleration until mult by Inertia in vehicle frame
771 d.Vector3 dtorque = new d.Vector3();
772
773 dvtmp = d.BodyGetLinearVel(Body);
774 curVel.X = dvtmp.X;
775 curVel.Y = dvtmp.Y;
776 curVel.Z = dvtmp.Z;
777 Vector3 curLocalVel = curVel * irotq; // current velocity in local
778
779 dvtmp = d.BodyGetAngularVel(Body);
780 curAngVel.X = dvtmp.X;
781 curAngVel.Y = dvtmp.Y;
782 curAngVel.Z = dvtmp.Z;
783 Vector3 curLocalAngVel = curAngVel * irotq; // current angular velocity in local
784
785 float ldampZ = 0;
786
787 // linear motor
788 if (m_lmEfect > 0.01 && m_linearMotorTimescale < 1000)
789 {
790 tmpV = m_linearMotorDirection - curLocalVel; // velocity error
791 tmpV *= m_lmEfect / m_linearMotorTimescale; // error to correct in this timestep
792 tmpV *= rotq; // to world
793
794 if ((m_flags & VehicleFlag.LIMIT_MOTOR_UP) != 0)
795 tmpV.Z = 0;
796
797 if (m_linearMotorOffset.X != 0 || m_linearMotorOffset.Y != 0 || m_linearMotorOffset.Z != 0)
798 {
799 // have offset, do it now
800 tmpV *= dmass.mass;
801 d.BodyAddForceAtRelPos(Body, tmpV.X, tmpV.Y, tmpV.Z, m_linearMotorOffset.X, m_linearMotorOffset.Y, m_linearMotorOffset.Z);
802 }
803 else
804 {
805 force.X += tmpV.X;
806 force.Y += tmpV.Y;
807 force.Z += tmpV.Z;
808 }
809
810 m_lmEfect *= m_lmDecay;
811// m_ffactor = 0.01f + 1e-4f * curVel.LengthSquared();
812 m_ffactor = 0.0f;
813 }
814 else
815 {
816 m_lmEfect = 0;
817 m_ffactor = 1f;
818 }
819
820 // hover
821 if (m_VhoverTimescale < 300 && rootPrim.prim_geom != IntPtr.Zero)
822 {
823 // d.Vector3 pos = d.BodyGetPosition(Body);
824 d.Vector3 pos = d.GeomGetPosition(rootPrim.prim_geom);
825 pos.Z -= 0.21f; // minor offset that seems to be always there in sl
826
827 float t = _pParentScene.GetTerrainHeightAtXY(pos.X, pos.Y);
828 float perr;
829
830 // default to global but don't go underground
831 perr = m_VhoverHeight - pos.Z;
832
833 if ((m_flags & VehicleFlag.HOVER_GLOBAL_HEIGHT) == 0)
834 {
835 if ((m_flags & VehicleFlag.HOVER_WATER_ONLY) != 0)
836 {
837 perr += _pParentScene.GetWaterLevel();
838 }
839 else if ((m_flags & VehicleFlag.HOVER_TERRAIN_ONLY) != 0)
840 {
841 perr += t;
842 }
843 else
844 {
845 float w = _pParentScene.GetWaterLevel();
846 if (t > w)
847 perr += t;
848 else
849 perr += w;
850 }
851 }
852 else if (t > m_VhoverHeight)
853 perr = t - pos.Z; ;
854
855 if ((m_flags & VehicleFlag.HOVER_UP_ONLY) == 0 || perr > -0.1)
856 {
857 ldampZ = m_VhoverEfficiency * m_invtimestep;
858
859 perr *= (1.0f + ldampZ) / m_VhoverTimescale;
860
861 // force.Z += perr - curVel.Z * tmp;
862 force.Z += perr;
863 ldampZ *= -curVel.Z;
864
865 force.Z += _pParentScene.gravityz * (1f - m_VehicleBuoyancy);
866 }
867 else // no buoyancy
868 force.Z += _pParentScene.gravityz;
869 }
870 else
871 {
872 // default gravity and Buoyancy
873 force.Z += _pParentScene.gravityz * (1f - m_VehicleBuoyancy);
874 }
875
876 // linear deflection
877 if (m_linearDeflectionEfficiency > 0)
878 {
879 float len = curVel.Length();
880 if (len > 0.01) // if moving
881 {
882 Vector3 atAxis;
883 atAxis = Xrot(rotq); // where are we pointing to
884 atAxis *= len; // make it same size as world velocity vector
885
886 tmpV = -atAxis; // oposite direction
887 atAxis -= curVel; // error to one direction
888 len = atAxis.LengthSquared();
889
890 tmpV -= curVel; // error to oposite
891 float lens = tmpV.LengthSquared();
892
893 if (len > 0.01 || lens > 0.01) // do nothing if close enougth
894 {
895 if (len < lens)
896 tmpV = atAxis;
897
898 tmpV *= (m_linearDeflectionEfficiency / m_linearDeflectionTimescale); // error to correct in this timestep
899 force.X += tmpV.X;
900 force.Y += tmpV.Y;
901 if ((m_flags & VehicleFlag.NO_DEFLECTION_UP) == 0)
902 force.Z += tmpV.Z;
903 }
904 }
905 }
906
907 // linear friction/damping
908 if (curLocalVel.X != 0 || curLocalVel.Y != 0 || curLocalVel.Z != 0)
909 {
910 tmpV.X = -curLocalVel.X / m_linearFrictionTimescale.X;
911 tmpV.Y = -curLocalVel.Y / m_linearFrictionTimescale.Y;
912 tmpV.Z = -curLocalVel.Z / m_linearFrictionTimescale.Z;
913 tmpV *= rotq; // to world
914
915 if(ldampZ != 0 && Math.Abs(ldampZ) > Math.Abs(tmpV.Z))
916 tmpV.Z = ldampZ;
917 force.X += tmpV.X;
918 force.Y += tmpV.Y;
919 force.Z += tmpV.Z;
920 }
921
922 // vertical atractor
923 if (m_verticalAttractionTimescale < 300)
924 {
925 float roll;
926 float pitch;
927
928
929
930 float ftmp = m_invtimestep / m_verticalAttractionTimescale / m_verticalAttractionTimescale;
931
932 float ftmp2;
933 ftmp2 = 0.5f * m_verticalAttractionEfficiency * m_invtimestep;
934 m_amdampX = ftmp2;
935
936 m_ampwr = 1.0f - 0.8f * m_verticalAttractionEfficiency;
937
938 GetRollPitch(irotq, out roll, out pitch);
939
940 if (roll > halfpi)
941 roll = pi - roll;
942 else if (roll < -halfpi)
943 roll = -pi - roll;
944
945 float effroll = pitch / halfpi;
946 effroll *= effroll;
947 effroll = 1 - effroll;
948 effroll *= roll;
949
950
951 torque.X += effroll * ftmp;
952
953 if ((m_flags & VehicleFlag.LIMIT_ROLL_ONLY) == 0)
954 {
955 float effpitch = roll / halfpi;
956 effpitch *= effpitch;
957 effpitch = 1 - effpitch;
958 effpitch *= pitch;
959
960 torque.Y += effpitch * ftmp;
961 }
962
963 if (m_bankingEfficiency != 0 && Math.Abs(effroll) > 0.01)
964 {
965
966 float broll = effroll;
967 /*
968 if (broll > halfpi)
969 broll = pi - broll;
970 else if (broll < -halfpi)
971 broll = -pi - broll;
972 */
973 broll *= m_bankingEfficiency;
974 if (m_bankingMix != 0)
975 {
976 float vfact = Math.Abs(curLocalVel.X) / 10.0f;
977 if (vfact > 1.0f) vfact = 1.0f;
978
979 if (curLocalVel.X >= 0)
980 broll *= (1 + (vfact - 1) * m_bankingMix);
981 else
982 broll *= -(1 + (vfact - 1) * m_bankingMix);
983 }
984 // make z rot be in world Z not local as seems to be in sl
985
986 broll = broll / m_bankingTimescale;
987
988
989 tmpV = Zrot(irotq);
990 tmpV *= broll;
991
992 torque.X += tmpV.X;
993 torque.Y += tmpV.Y;
994 torque.Z += tmpV.Z;
995
996 m_amdampZ = Math.Abs(m_bankingEfficiency) / m_bankingTimescale;
997 m_amdampY = m_amdampZ;
998
999 }
1000 else
1001 {
1002 m_amdampZ = 1 / m_angularFrictionTimescale.Z;
1003 m_amdampY = m_amdampX;
1004 }
1005 }
1006 else
1007 {
1008 m_ampwr = 1.0f;
1009 m_amdampX = 1 / m_angularFrictionTimescale.X;
1010 m_amdampY = 1 / m_angularFrictionTimescale.Y;
1011 m_amdampZ = 1 / m_angularFrictionTimescale.Z;
1012 }
1013
1014 // angular motor
1015 if (m_amEfect > 0.01 && m_angularMotorTimescale < 1000)
1016 {
1017 tmpV = m_angularMotorDirection - curLocalAngVel; // velocity error
1018 tmpV *= m_amEfect / m_angularMotorTimescale; // error to correct in this timestep
1019 torque.X += tmpV.X * m_ampwr;
1020 torque.Y += tmpV.Y * m_ampwr;
1021 torque.Z += tmpV.Z;
1022
1023 m_amEfect *= m_amDecay;
1024 }
1025 else
1026 m_amEfect = 0;
1027
1028 // angular deflection
1029 if (m_angularDeflectionEfficiency > 0)
1030 {
1031 Vector3 dirv;
1032
1033 if (curLocalVel.X > 0.01f)
1034 dirv = curLocalVel;
1035 else if (curLocalVel.X < -0.01f)
1036 // use oposite
1037 dirv = -curLocalVel;
1038 else
1039 {
1040 // make it fall into small positive x case
1041 dirv.X = 0.01f;
1042 dirv.Y = curLocalVel.Y;
1043 dirv.Z = curLocalVel.Z;
1044 }
1045
1046 float ftmp = m_angularDeflectionEfficiency / m_angularDeflectionTimescale;
1047
1048 if (Math.Abs(dirv.Z) > 0.01)
1049 {
1050 torque.Y += - (float)Math.Atan2(dirv.Z, dirv.X) * ftmp;
1051 }
1052
1053 if (Math.Abs(dirv.Y) > 0.01)
1054 {
1055 torque.Z += (float)Math.Atan2(dirv.Y, dirv.X) * ftmp;
1056 }
1057 }
1058
1059 // angular friction
1060 if (curLocalAngVel.X != 0 || curLocalAngVel.Y != 0 || curLocalAngVel.Z != 0)
1061 {
1062 torque.X -= curLocalAngVel.X * m_amdampX;
1063 torque.Y -= curLocalAngVel.Y * m_amdampY;
1064 torque.Z -= curLocalAngVel.Z * m_amdampZ;
1065 }
1066
1067
1068
1069 if (force.X != 0 || force.Y != 0 || force.Z != 0)
1070 {
1071 force *= dmass.mass;
1072 d.BodyAddForce(Body, force.X, force.Y, force.Z);
1073 }
1074
1075 if (torque.X != 0 || torque.Y != 0 || torque.Z != 0)
1076 {
1077 torque *= m_referenceFrame; // to object frame
1078 dtorque.X = torque.X ;
1079 dtorque.Y = torque.Y;
1080 dtorque.Z = torque.Z;
1081
1082 d.MultiplyM3V3(out dvtmp, ref dmass.I, ref dtorque);
1083 d.BodyAddRelTorque(Body, dvtmp.X, dvtmp.Y, dvtmp.Z); // add torque in object frame
1084 }
1085 }
1086 }
1087}
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODEMeshWorker.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODEMeshWorker.cs
new file mode 100644
index 0000000..0df71eb
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitOdePlugin/ODEMeshWorker.cs
@@ -0,0 +1,932 @@
1/*
2 * AJLDuarte 2012
3 */
4
5using System;
6using System.Threading;
7using System.Collections.Generic;
8using System.IO;
9using System.Reflection;
10using System.Runtime.InteropServices;
11using System.Text;
12using OpenSim.Framework;
13using OpenSim.Region.Physics.Manager;
14using OdeAPI;
15using log4net;
16using Nini.Config;
17using OpenMetaverse;
18
19namespace OpenSim.Region.Physics.OdePlugin
20{
21 public enum MeshState : byte
22 {
23 noNeed = 0,
24
25 loadingAsset = 1,
26
27 AssetOK = 0x0f, // 00001111
28
29 NeedMask = 0x30, // 00110000
30 needMesh = 0x10, // 00010000
31 needAsset = 0x20, // 00100000
32
33 FailMask = 0xC0, // 11000000
34 AssetFailed = 0x40, // 01000000
35 MeshFailed = 0x80, // 10000000
36
37 MeshNoColide = FailMask | needAsset
38 }
39
40 public enum meshWorkerCmnds : byte
41 {
42 nop = 0,
43 addnew,
44 changefull,
45 changesize,
46 changeshapetype,
47 getmesh,
48 }
49
50 public class ODEPhysRepData
51 {
52 public PhysicsActor actor;
53 public PrimitiveBaseShape pbs;
54 public IMesh mesh;
55
56 public Vector3 size;
57 public Vector3 OBB;
58 public Vector3 OBBOffset;
59
60 public float volume;
61
62 public byte shapetype;
63 public bool hasOBB;
64 public bool hasMeshVolume;
65 public MeshState meshState;
66 public UUID? assetID;
67 public meshWorkerCmnds comand;
68 }
69
70 public class ODEMeshWorker
71 {
72
73 private ILog m_log;
74 private OdeScene m_scene;
75 private IMesher m_mesher;
76
77 public bool meshSculptedPrim = true;
78 public bool forceSimplePrimMeshing = false;
79 public float meshSculptLOD = 32;
80 public float MeshSculptphysicalLOD = 32;
81
82
83 private OpenSim.Framework.BlockingQueue<ODEPhysRepData> createqueue = new OpenSim.Framework.BlockingQueue<ODEPhysRepData>();
84 private bool m_running;
85
86 private Thread m_thread;
87
88 public ODEMeshWorker(OdeScene pScene, ILog pLog, IMesher pMesher, IConfig pConfig)
89 {
90 m_scene = pScene;
91 m_log = pLog;
92 m_mesher = pMesher;
93
94 if (pConfig != null)
95 {
96 forceSimplePrimMeshing = pConfig.GetBoolean("force_simple_prim_meshing", forceSimplePrimMeshing);
97 meshSculptedPrim = pConfig.GetBoolean("mesh_sculpted_prim", meshSculptedPrim);
98 meshSculptLOD = pConfig.GetFloat("mesh_lod", meshSculptLOD);
99 MeshSculptphysicalLOD = pConfig.GetFloat("mesh_physical_lod", MeshSculptphysicalLOD);
100 }
101 m_running = true;
102 m_thread = new Thread(DoWork);
103 m_thread.Start();
104 }
105
106 private void DoWork()
107 {
108 m_mesher.ExpireFileCache();
109
110 while(m_running)
111 {
112 ODEPhysRepData nextRep = createqueue.Dequeue();
113 if(!m_running)
114 return;
115 if (nextRep == null)
116 continue;
117 if (m_scene.haveActor(nextRep.actor))
118 {
119 switch (nextRep.comand)
120 {
121 case meshWorkerCmnds.changefull:
122 case meshWorkerCmnds.changeshapetype:
123 case meshWorkerCmnds.changesize:
124 GetMesh(nextRep);
125 if (CreateActorPhysRep(nextRep) && m_scene.haveActor(nextRep.actor))
126 m_scene.AddChange(nextRep.actor, changes.PhysRepData, nextRep);
127 break;
128 case meshWorkerCmnds.getmesh:
129 DoRepDataGetMesh(nextRep);
130 break;
131 }
132 }
133 }
134 }
135
136 public void Stop()
137 {
138 try
139 {
140 m_thread.Abort();
141 createqueue.Clear();
142 }
143 catch
144 {
145 }
146 }
147
148 public void ChangeActorPhysRep(PhysicsActor actor, PrimitiveBaseShape pbs,
149 Vector3 size, byte shapetype)
150 {
151 ODEPhysRepData repData = new ODEPhysRepData();
152 repData.actor = actor;
153 repData.pbs = pbs;
154 repData.size = size;
155 repData.shapetype = shapetype;
156
157 CheckMesh(repData);
158 CalcVolumeData(repData);
159 m_scene.AddChange(actor, changes.PhysRepData, repData);
160 return;
161 }
162
163 public ODEPhysRepData NewActorPhysRep(PhysicsActor actor, PrimitiveBaseShape pbs,
164 Vector3 size, byte shapetype)
165 {
166 ODEPhysRepData repData = new ODEPhysRepData();
167 repData.actor = actor;
168 repData.pbs = pbs;
169 repData.size = size;
170 repData.shapetype = shapetype;
171
172 CheckMesh(repData);
173 CalcVolumeData(repData);
174 m_scene.AddChange(actor, changes.AddPhysRep, repData);
175 return repData;
176 }
177
178 public void RequestMesh(ODEPhysRepData repData)
179 {
180 repData.mesh = null;
181
182 if (repData.meshState == MeshState.needAsset)
183 {
184 PrimitiveBaseShape pbs = repData.pbs;
185
186 // check if we got outdated
187
188 if (!pbs.SculptEntry || pbs.SculptTexture == UUID.Zero)
189 {
190 repData.meshState = MeshState.noNeed;
191 return;
192 }
193
194 repData.assetID = pbs.SculptTexture;
195 repData.meshState = MeshState.loadingAsset;
196
197 repData.comand = meshWorkerCmnds.getmesh;
198 createqueue.Enqueue(repData);
199 }
200 }
201
202 // creates and prepares a mesh to use and calls parameters estimation
203 public bool CreateActorPhysRep(ODEPhysRepData repData)
204 {
205 IMesh mesh = repData.mesh;
206
207 if (mesh != null)
208 {
209 IntPtr vertices, indices;
210 int vertexCount, indexCount;
211 int vertexStride, triStride;
212
213 mesh.getVertexListAsPtrToFloatArray(out vertices, out vertexStride, out vertexCount);
214 mesh.getIndexListAsPtrToIntArray(out indices, out triStride, out indexCount);
215
216 if (vertexCount == 0 || indexCount == 0)
217 {
218 m_log.WarnFormat("[PHYSICS]: Invalid mesh data on prim {0} mesh UUID {1}",
219 repData.actor.Name, repData.pbs.SculptTexture.ToString());
220 repData.meshState = MeshState.MeshFailed;
221 repData.hasOBB = false;
222 repData.mesh = null;
223 m_scene.mesher.ReleaseMesh(mesh);
224 }
225 else
226 {
227 repData.OBBOffset = mesh.GetCentroid();
228 repData.OBB = mesh.GetOBB();
229 repData.hasOBB = true;
230 mesh.releaseSourceMeshData();
231 }
232 }
233 CalcVolumeData(repData);
234 return true;
235 }
236
237 public void AssetLoaded(ODEPhysRepData repData)
238 {
239 if (m_scene.haveActor(repData.actor))
240 {
241 if (needsMeshing(repData.pbs)) // no need for pbs now?
242 {
243 repData.comand = meshWorkerCmnds.changefull;
244 createqueue.Enqueue(repData);
245 }
246 }
247 else
248 repData.pbs.SculptData = Utils.EmptyBytes;
249 }
250
251 public void DoRepDataGetMesh(ODEPhysRepData repData)
252 {
253 if (!repData.pbs.SculptEntry)
254 return;
255
256 if (repData.meshState != MeshState.loadingAsset)
257 return;
258
259 if (repData.assetID == null || repData.assetID == UUID.Zero)
260 return;
261
262 if (repData.assetID != repData.pbs.SculptTexture)
263 return;
264
265 // check if it is in cache
266 GetMesh(repData);
267 if (repData.meshState != MeshState.needAsset)
268 {
269 CreateActorPhysRep(repData);
270 m_scene.AddChange(repData.actor, changes.PhysRepData, repData);
271 return;
272 }
273
274 RequestAssetDelegate assetProvider = m_scene.RequestAssetMethod;
275 if (assetProvider == null)
276 return;
277 ODEAssetRequest asr = new ODEAssetRequest(this, assetProvider, repData, m_log);
278 }
279
280
281 /// <summary>
282 /// Routine to figure out if we need to mesh this prim with our mesher
283 /// </summary>
284 /// <param name="pbs"></param>
285 /// <returns></returns>
286 public bool needsMeshing(PrimitiveBaseShape pbs)
287 {
288 // check sculpts or meshs
289 if (pbs.SculptEntry)
290 {
291 if (meshSculptedPrim)
292 return true;
293
294 if (pbs.SculptType == (byte)SculptType.Mesh) // always do meshs
295 return true;
296
297 return false;
298 }
299
300 if (forceSimplePrimMeshing)
301 return true;
302
303 // if it's a standard box or sphere with no cuts, hollows, twist or top shear, return false since ODE can use an internal representation for the prim
304
305 if ((pbs.ProfileShape == ProfileShape.Square && pbs.PathCurve == (byte)Extrusion.Straight)
306 || (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte)Extrusion.Curve1
307 && pbs.Scale.X == pbs.Scale.Y && pbs.Scale.Y == pbs.Scale.Z))
308 {
309
310 if (pbs.ProfileBegin == 0 && pbs.ProfileEnd == 0
311 && pbs.ProfileHollow == 0
312 && pbs.PathTwist == 0 && pbs.PathTwistBegin == 0
313 && pbs.PathBegin == 0 && pbs.PathEnd == 0
314 && pbs.PathTaperX == 0 && pbs.PathTaperY == 0
315 && pbs.PathScaleX == 100 && pbs.PathScaleY == 100
316 && pbs.PathShearX == 0 && pbs.PathShearY == 0)
317 {
318 return false;
319 }
320 }
321
322 // following code doesn't give meshs to boxes and spheres ever
323 // and it's odd.. so for now just return true if asked to force meshs
324 // hopefully mesher will fail if doesn't suport so things still get basic boxes
325
326 int iPropertiesNotSupportedDefault = 0;
327
328 if (pbs.ProfileHollow != 0)
329 iPropertiesNotSupportedDefault++;
330
331 if ((pbs.PathBegin != 0) || pbs.PathEnd != 0)
332 iPropertiesNotSupportedDefault++;
333
334 if ((pbs.PathTwistBegin != 0) || (pbs.PathTwist != 0))
335 iPropertiesNotSupportedDefault++;
336
337 if ((pbs.ProfileBegin != 0) || pbs.ProfileEnd != 0)
338 iPropertiesNotSupportedDefault++;
339
340 if ((pbs.PathScaleX != 100) || (pbs.PathScaleY != 100))
341 iPropertiesNotSupportedDefault++;
342
343 if ((pbs.PathShearX != 0) || (pbs.PathShearY != 0))
344 iPropertiesNotSupportedDefault++;
345
346 if (pbs.ProfileShape == ProfileShape.Circle && pbs.PathCurve == (byte)Extrusion.Straight)
347 iPropertiesNotSupportedDefault++;
348
349 if (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte)Extrusion.Curve1 && (pbs.Scale.X != pbs.Scale.Y || pbs.Scale.Y != pbs.Scale.Z || pbs.Scale.Z != pbs.Scale.X))
350 iPropertiesNotSupportedDefault++;
351
352 if (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte)Extrusion.Curve1)
353 iPropertiesNotSupportedDefault++;
354
355 // test for torus
356 if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.Square)
357 {
358 if (pbs.PathCurve == (byte)Extrusion.Curve1)
359 {
360 iPropertiesNotSupportedDefault++;
361 }
362 }
363 else if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.Circle)
364 {
365 if (pbs.PathCurve == (byte)Extrusion.Straight)
366 {
367 iPropertiesNotSupportedDefault++;
368 }
369
370 // ProfileCurve seems to combine hole shape and profile curve so we need to only compare against the lower 3 bits
371 else if (pbs.PathCurve == (byte)Extrusion.Curve1)
372 {
373 iPropertiesNotSupportedDefault++;
374 }
375 }
376 else if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.HalfCircle)
377 {
378 if (pbs.PathCurve == (byte)Extrusion.Curve1 || pbs.PathCurve == (byte)Extrusion.Curve2)
379 {
380 iPropertiesNotSupportedDefault++;
381 }
382 }
383 else if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.EquilateralTriangle)
384 {
385 if (pbs.PathCurve == (byte)Extrusion.Straight)
386 {
387 iPropertiesNotSupportedDefault++;
388 }
389 else if (pbs.PathCurve == (byte)Extrusion.Curve1)
390 {
391 iPropertiesNotSupportedDefault++;
392 }
393 }
394
395 if (iPropertiesNotSupportedDefault == 0)
396 {
397 return false;
398 }
399 return true;
400 }
401
402 // see if we need a mesh and if so if we have a cached one
403 // called with a new repData
404 public void CheckMesh(ODEPhysRepData repData)
405 {
406 PhysicsActor actor = repData.actor;
407 PrimitiveBaseShape pbs = repData.pbs;
408
409 if (!needsMeshing(pbs))
410 {
411 repData.meshState = MeshState.noNeed;
412 return;
413 }
414
415 IMesh mesh = null;
416
417 Vector3 size = repData.size;
418 byte shapetype = repData.shapetype;
419
420 bool convex;
421
422 int clod = (int)LevelOfDetail.High;
423 if (shapetype == 0)
424 convex = false;
425 else
426 {
427 convex = true;
428 if (pbs.SculptType != (byte)SculptType.Mesh)
429 clod = (int)LevelOfDetail.Low;
430 }
431
432 mesh = m_mesher.GetMesh(actor.Name, pbs, size, clod, true, convex);
433
434 if (mesh == null)
435 {
436 if (pbs.SculptEntry)
437 {
438 if (pbs.SculptTexture != null && pbs.SculptTexture != UUID.Zero)
439 {
440 repData.assetID = pbs.SculptTexture;
441 repData.meshState = MeshState.needAsset;
442 }
443 else
444 repData.meshState = MeshState.MeshFailed;
445
446 return;
447 }
448 else
449 {
450 repData.meshState = MeshState.needMesh;
451 mesh = m_mesher.CreateMesh(actor.Name, pbs, size, clod, true, false, convex, true);
452 if (mesh == null)
453 {
454 repData.meshState = MeshState.MeshFailed;
455 return;
456 }
457 }
458 }
459
460 repData.meshState = MeshState.AssetOK;
461 repData.mesh = mesh;
462
463 if (pbs.SculptEntry)
464 {
465 repData.assetID = pbs.SculptTexture;
466 }
467
468 pbs.SculptData = Utils.EmptyBytes;
469 return ;
470 }
471
472 public void GetMesh(ODEPhysRepData repData)
473 {
474 PhysicsActor actor = repData.actor;
475
476 PrimitiveBaseShape pbs = repData.pbs;
477
478 repData.mesh = null;
479 repData.hasOBB = false;
480
481 if (!needsMeshing(pbs))
482 {
483 repData.meshState = MeshState.noNeed;
484 return;
485 }
486
487 if (repData.meshState == MeshState.MeshFailed)
488 return;
489
490 if (pbs.SculptEntry)
491 {
492 if (repData.meshState == MeshState.AssetFailed)
493 {
494 if (pbs.SculptTexture == repData.assetID)
495 return;
496 }
497 }
498
499 repData.meshState = MeshState.noNeed;
500
501 IMesh mesh = null;
502 Vector3 size = repData.size;
503 byte shapetype = repData.shapetype;
504
505 bool convex;
506 int clod = (int)LevelOfDetail.High;
507 if (shapetype == 0)
508 convex = false;
509 else
510 {
511 convex = true;
512 if (pbs.SculptType != (byte)SculptType.Mesh)
513 clod = (int)LevelOfDetail.Low;
514 }
515
516 mesh = m_mesher.CreateMesh(actor.Name, pbs, size, clod, true, false, convex, true);
517
518 if (mesh == null)
519 {
520 if (pbs.SculptEntry)
521 {
522 if (pbs.SculptTexture == UUID.Zero)
523 return;
524
525 repData.assetID = pbs.SculptTexture;
526
527 if (pbs.SculptData == null || pbs.SculptData.Length == 0)
528 {
529 repData.meshState = MeshState.needAsset;
530 return;
531 }
532 }
533 }
534
535 repData.mesh = mesh;
536 repData.pbs.SculptData = Utils.EmptyBytes;
537
538 if (mesh == null)
539 {
540 if (pbs.SculptEntry)
541 repData.meshState = MeshState.AssetFailed;
542 else
543 repData.meshState = MeshState.MeshFailed;
544
545 return;
546 }
547
548 repData.meshState = MeshState.AssetOK;
549
550 return;
551 }
552
553 private void CalculateBasicPrimVolume(ODEPhysRepData repData)
554 {
555 PrimitiveBaseShape _pbs = repData.pbs;
556 Vector3 _size = repData.size;
557
558 float volume = _size.X * _size.Y * _size.Z; // default
559 float tmp;
560
561 float hollowAmount = (float)_pbs.ProfileHollow * 2.0e-5f;
562 float hollowVolume = hollowAmount * hollowAmount;
563
564 switch (_pbs.ProfileShape)
565 {
566 case ProfileShape.Square:
567 // default box
568
569 if (_pbs.PathCurve == (byte)Extrusion.Straight)
570 {
571 if (hollowAmount > 0.0)
572 {
573 switch (_pbs.HollowShape)
574 {
575 case HollowShape.Square:
576 case HollowShape.Same:
577 break;
578
579 case HollowShape.Circle:
580
581 hollowVolume *= 0.78539816339f;
582 break;
583
584 case HollowShape.Triangle:
585
586 hollowVolume *= (0.5f * .5f);
587 break;
588
589 default:
590 hollowVolume = 0;
591 break;
592 }
593 volume *= (1.0f - hollowVolume);
594 }
595 }
596
597 else if (_pbs.PathCurve == (byte)Extrusion.Curve1)
598 {
599 //a tube
600
601 volume *= 0.78539816339e-2f * (float)(200 - _pbs.PathScaleX);
602 tmp = 1.0f - 2.0e-2f * (float)(200 - _pbs.PathScaleY);
603 volume -= volume * tmp * tmp;
604
605 if (hollowAmount > 0.0)
606 {
607 hollowVolume *= hollowAmount;
608
609 switch (_pbs.HollowShape)
610 {
611 case HollowShape.Square:
612 case HollowShape.Same:
613 break;
614
615 case HollowShape.Circle:
616 hollowVolume *= 0.78539816339f;
617 break;
618
619 case HollowShape.Triangle:
620 hollowVolume *= 0.5f * 0.5f;
621 break;
622 default:
623 hollowVolume = 0;
624 break;
625 }
626 volume *= (1.0f - hollowVolume);
627 }
628 }
629
630 break;
631
632 case ProfileShape.Circle:
633
634 if (_pbs.PathCurve == (byte)Extrusion.Straight)
635 {
636 volume *= 0.78539816339f; // elipse base
637
638 if (hollowAmount > 0.0)
639 {
640 switch (_pbs.HollowShape)
641 {
642 case HollowShape.Same:
643 case HollowShape.Circle:
644 break;
645
646 case HollowShape.Square:
647 hollowVolume *= 0.5f * 2.5984480504799f;
648 break;
649
650 case HollowShape.Triangle:
651 hollowVolume *= .5f * 1.27323954473516f;
652 break;
653
654 default:
655 hollowVolume = 0;
656 break;
657 }
658 volume *= (1.0f - hollowVolume);
659 }
660 }
661
662 else if (_pbs.PathCurve == (byte)Extrusion.Curve1)
663 {
664 volume *= 0.61685027506808491367715568749226e-2f * (float)(200 - _pbs.PathScaleX);
665 tmp = 1.0f - .02f * (float)(200 - _pbs.PathScaleY);
666 volume *= (1.0f - tmp * tmp);
667
668 if (hollowAmount > 0.0)
669 {
670
671 // calculate the hollow volume by it's shape compared to the prim shape
672 hollowVolume *= hollowAmount;
673
674 switch (_pbs.HollowShape)
675 {
676 case HollowShape.Same:
677 case HollowShape.Circle:
678 break;
679
680 case HollowShape.Square:
681 hollowVolume *= 0.5f * 2.5984480504799f;
682 break;
683
684 case HollowShape.Triangle:
685 hollowVolume *= .5f * 1.27323954473516f;
686 break;
687
688 default:
689 hollowVolume = 0;
690 break;
691 }
692 volume *= (1.0f - hollowVolume);
693 }
694 }
695 break;
696
697 case ProfileShape.HalfCircle:
698 if (_pbs.PathCurve == (byte)Extrusion.Curve1)
699 {
700 volume *= 0.5236f;
701
702 if (hollowAmount > 0.0)
703 {
704 hollowVolume *= hollowAmount;
705
706 switch (_pbs.HollowShape)
707 {
708 case HollowShape.Circle:
709 case HollowShape.Triangle: // diference in sl is minor and odd
710 case HollowShape.Same:
711 break;
712
713 case HollowShape.Square:
714 hollowVolume *= 0.909f;
715 break;
716
717 // case HollowShape.Triangle:
718 // hollowVolume *= .827f;
719 // break;
720 default:
721 hollowVolume = 0;
722 break;
723 }
724 volume *= (1.0f - hollowVolume);
725 }
726
727 }
728 break;
729
730 case ProfileShape.EquilateralTriangle:
731
732 if (_pbs.PathCurve == (byte)Extrusion.Straight)
733 {
734 volume *= 0.32475953f;
735
736 if (hollowAmount > 0.0)
737 {
738
739 // calculate the hollow volume by it's shape compared to the prim shape
740 switch (_pbs.HollowShape)
741 {
742 case HollowShape.Same:
743 case HollowShape.Triangle:
744 hollowVolume *= .25f;
745 break;
746
747 case HollowShape.Square:
748 hollowVolume *= 0.499849f * 3.07920140172638f;
749 break;
750
751 case HollowShape.Circle:
752 // Hollow shape is a perfect cyllinder in respect to the cube's scale
753 // Cyllinder hollow volume calculation
754
755 hollowVolume *= 0.1963495f * 3.07920140172638f;
756 break;
757
758 default:
759 hollowVolume = 0;
760 break;
761 }
762 volume *= (1.0f - hollowVolume);
763 }
764 }
765 else if (_pbs.PathCurve == (byte)Extrusion.Curve1)
766 {
767 volume *= 0.32475953f;
768 volume *= 0.01f * (float)(200 - _pbs.PathScaleX);
769 tmp = 1.0f - .02f * (float)(200 - _pbs.PathScaleY);
770 volume *= (1.0f - tmp * tmp);
771
772 if (hollowAmount > 0.0)
773 {
774
775 hollowVolume *= hollowAmount;
776
777 switch (_pbs.HollowShape)
778 {
779 case HollowShape.Same:
780 case HollowShape.Triangle:
781 hollowVolume *= .25f;
782 break;
783
784 case HollowShape.Square:
785 hollowVolume *= 0.499849f * 3.07920140172638f;
786 break;
787
788 case HollowShape.Circle:
789
790 hollowVolume *= 0.1963495f * 3.07920140172638f;
791 break;
792
793 default:
794 hollowVolume = 0;
795 break;
796 }
797 volume *= (1.0f - hollowVolume);
798 }
799 }
800 break;
801
802 default:
803 break;
804 }
805
806 float taperX1;
807 float taperY1;
808 float taperX;
809 float taperY;
810 float pathBegin;
811 float pathEnd;
812 float profileBegin;
813 float profileEnd;
814
815 if (_pbs.PathCurve == (byte)Extrusion.Straight || _pbs.PathCurve == (byte)Extrusion.Flexible)
816 {
817 taperX1 = _pbs.PathScaleX * 0.01f;
818 if (taperX1 > 1.0f)
819 taperX1 = 2.0f - taperX1;
820 taperX = 1.0f - taperX1;
821
822 taperY1 = _pbs.PathScaleY * 0.01f;
823 if (taperY1 > 1.0f)
824 taperY1 = 2.0f - taperY1;
825 taperY = 1.0f - taperY1;
826 }
827 else
828 {
829 taperX = _pbs.PathTaperX * 0.01f;
830 if (taperX < 0.0f)
831 taperX = -taperX;
832 taperX1 = 1.0f - taperX;
833
834 taperY = _pbs.PathTaperY * 0.01f;
835 if (taperY < 0.0f)
836 taperY = -taperY;
837 taperY1 = 1.0f - taperY;
838 }
839
840 volume *= (taperX1 * taperY1 + 0.5f * (taperX1 * taperY + taperX * taperY1) + 0.3333333333f * taperX * taperY);
841
842 pathBegin = (float)_pbs.PathBegin * 2.0e-5f;
843 pathEnd = 1.0f - (float)_pbs.PathEnd * 2.0e-5f;
844 volume *= (pathEnd - pathBegin);
845
846 // this is crude aproximation
847 profileBegin = (float)_pbs.ProfileBegin * 2.0e-5f;
848 profileEnd = 1.0f - (float)_pbs.ProfileEnd * 2.0e-5f;
849 volume *= (profileEnd - profileBegin);
850
851 repData.volume = volume;
852 }
853
854 private void CalcVolumeData(ODEPhysRepData repData)
855 {
856 if (repData.hasOBB)
857 {
858 Vector3 OBB = repData.OBB;
859 }
860 else
861 {
862 Vector3 OBB = repData.size;
863 OBB.X *= 0.5f;
864 OBB.Y *= 0.5f;
865 OBB.Z *= 0.5f;
866
867 repData.OBB = OBB;
868 repData.OBBOffset = Vector3.Zero;
869 }
870
871 CalculateBasicPrimVolume(repData);
872 }
873 }
874
875 public class ODEAssetRequest
876 {
877 ODEMeshWorker m_worker;
878 private ILog m_log;
879 ODEPhysRepData repData;
880
881 public ODEAssetRequest(ODEMeshWorker pWorker, RequestAssetDelegate provider,
882 ODEPhysRepData pRepData, ILog plog)
883 {
884 m_worker = pWorker;
885 m_log = plog;
886 repData = pRepData;
887
888 repData.meshState = MeshState.AssetFailed;
889 if (provider == null)
890 return;
891
892 if (repData.assetID == null)
893 return;
894
895 UUID assetID = (UUID) repData.assetID;
896 if (assetID == UUID.Zero)
897 return;
898
899 repData.meshState = MeshState.loadingAsset;
900 provider(assetID, ODEassetReceived);
901 }
902
903 void ODEassetReceived(AssetBase asset)
904 {
905 repData.meshState = MeshState.AssetFailed;
906 if (asset != null)
907 {
908 if (asset.Data != null && asset.Data.Length > 0)
909 {
910 repData.meshState = MeshState.noNeed;
911
912 if (!repData.pbs.SculptEntry)
913 return;
914 if (repData.pbs.SculptTexture != repData.assetID)
915 return;
916
917// repData.pbs.SculptData = new byte[asset.Data.Length];
918// asset.Data.CopyTo(repData.pbs.SculptData,0);
919 repData.pbs.SculptData = asset.Data;
920 repData.meshState = MeshState.AssetOK;
921 m_worker.AssetLoaded(repData);
922 }
923 else
924 m_log.WarnFormat("[PHYSICS]: asset provider returned invalid mesh data for prim {0} asset UUID {1}.",
925 repData.actor.Name, asset.ID.ToString());
926 }
927 else
928 m_log.WarnFormat("[PHYSICS]: asset provider returned null asset fo mesh of prim {0}.",
929 repData.actor.Name);
930 }
931 }
932}
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs
new file mode 100644
index 0000000..faa9488
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs
@@ -0,0 +1,3844 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28/* Revision 2011/12 by Ubit Umarov
29 *
30 *
31 */
32
33/*
34 * Revised August 26 2009 by Kitto Flora. ODEDynamics.cs replaces
35 * ODEVehicleSettings.cs. It and ODEPrim.cs are re-organised:
36 * ODEPrim.cs contains methods dealing with Prim editing, Prim
37 * characteristics and Kinetic motion.
38 * ODEDynamics.cs contains methods dealing with Prim Physical motion
39 * (dynamics) and the associated settings. Old Linear and angular
40 * motors for dynamic motion have been replace with MoveLinear()
41 * and MoveAngular(); 'Physical' is used only to switch ODE dynamic
42 * simualtion on/off; VEHICAL_TYPE_NONE/VEHICAL_TYPE_<other> is to
43 * switch between 'VEHICLE' parameter use and general dynamics
44 * settings use.
45 */
46
47//#define SPAM
48
49using System;
50using System.Collections.Generic;
51using System.Reflection;
52using System.Runtime.InteropServices;
53using System.Threading;
54using log4net;
55using OpenMetaverse;
56using OdeAPI;
57using OpenSim.Framework;
58using OpenSim.Region.Physics.Manager;
59
60namespace OpenSim.Region.Physics.OdePlugin
61{
62 public class OdePrim : PhysicsActor
63 {
64 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
65
66 private bool m_isphysical;
67 private bool m_fakeisphysical;
68 private bool m_isphantom;
69 private bool m_fakeisphantom;
70 internal bool m_isVolumeDetect; // If true, this prim only detects collisions but doesn't collide actively
71 private bool m_fakeisVolumeDetect; // If true, this prim only detects collisions but doesn't collide actively
72
73 protected bool m_building;
74 protected bool m_forcePosOrRotation;
75 private bool m_iscolliding;
76
77 internal bool m_isSelected;
78 private bool m_delaySelect;
79 private bool m_lastdoneSelected;
80 internal bool m_outbounds;
81
82 private Quaternion m_lastorientation;
83 private Quaternion _orientation;
84
85 private Vector3 _position;
86 private Vector3 _velocity;
87 private Vector3 m_torque;
88 private Vector3 m_lastVelocity;
89 private Vector3 m_lastposition;
90 private Vector3 m_rotationalVelocity;
91 private Vector3 _size;
92 private Vector3 _acceleration;
93 private Vector3 m_angularlock = Vector3.One;
94 private IntPtr Amotor;
95
96 private Vector3 m_force;
97 private Vector3 m_forceacc;
98 private Vector3 m_angularForceacc;
99
100 private float m_invTimeStep;
101 private float m_timeStep;
102
103 private Vector3 m_PIDTarget;
104 private float m_PIDTau;
105 private bool m_usePID;
106
107 private float m_PIDHoverHeight;
108 private float m_PIDHoverTau;
109 private bool m_useHoverPID;
110 private PIDHoverType m_PIDHoverType;
111 private float m_targetHoverHeight;
112 private float m_groundHeight;
113 private float m_waterHeight;
114 private float m_buoyancy; //KF: m_buoyancy should be set by llSetBuoyancy() for non-vehicle.
115
116 private int body_autodisable_frames;
117 public int bodydisablecontrol;
118
119
120 // Default we're a Geometry
121 private CollisionCategories m_collisionCategories = (CollisionCategories.Geom);
122 // Default colide nonphysical don't try to colide with anything
123 private const CollisionCategories m_default_collisionFlagsNotPhysical = 0;
124
125 private const CollisionCategories m_default_collisionFlagsPhysical = (CollisionCategories.Geom |
126 CollisionCategories.Character |
127 CollisionCategories.Land |
128 CollisionCategories.VolumeDtc);
129
130// private bool m_collidesLand = true;
131 private bool m_collidesWater;
132// public bool m_returnCollisions;
133
134 private bool m_NoColide; // for now only for internal use for bad meshs
135
136
137 // Default, Collide with Other Geometries, spaces and Bodies
138 private CollisionCategories m_collisionFlags = m_default_collisionFlagsNotPhysical;
139
140 public bool m_disabled;
141
142 private uint m_localID;
143
144 private IMesh m_mesh;
145 private object m_meshlock = new object();
146 private PrimitiveBaseShape _pbs;
147
148 private UUID? m_assetID;
149 private MeshState m_meshState;
150
151 public OdeScene _parent_scene;
152
153 /// <summary>
154 /// The physics space which contains prim geometry
155 /// </summary>
156 public IntPtr m_targetSpace;
157
158 public IntPtr prim_geom;
159 public IntPtr _triMeshData;
160
161 private PhysicsActor _parent;
162
163 private List<OdePrim> childrenPrim = new List<OdePrim>();
164
165 public float m_collisionscore;
166 private int m_colliderfilter = 0;
167
168 public IntPtr collide_geom; // for objects: geom if single prim space it linkset
169
170 private float m_density;
171 private byte m_shapetype;
172 public bool _zeroFlag;
173 private bool m_lastUpdateSent;
174
175 public IntPtr Body;
176
177 private Vector3 _target_velocity;
178
179 public Vector3 m_OBBOffset;
180 public Vector3 m_OBB;
181 public float primOOBradiusSQ;
182
183 private bool m_hasOBB = true;
184
185 private float m_physCost;
186 private float m_streamCost;
187
188 public d.Mass primdMass; // prim inertia information on it's own referencial
189 float primMass; // prim own mass
190 float primVolume; // prim own volume;
191 float _mass; // object mass acording to case
192
193 public int givefakepos;
194 private Vector3 fakepos;
195 public int givefakeori;
196 private Quaternion fakeori;
197
198 private int m_eventsubscription;
199 private int m_cureventsubscription;
200 private CollisionEventUpdate CollisionEventsThisFrame = null;
201 private bool SentEmptyCollisionsEvent;
202
203 public volatile bool childPrim;
204
205 public ODEDynamics m_vehicle;
206
207 internal int m_material = (int)Material.Wood;
208 private float mu;
209 private float bounce;
210
211 /// <summary>
212 /// Is this prim subject to physics? Even if not, it's still solid for collision purposes.
213 /// </summary>
214 public override bool IsPhysical // this is not reliable for internal use
215 {
216 get { return m_fakeisphysical; }
217 set
218 {
219 m_fakeisphysical = value; // we show imediatly to outside that we changed physical
220 // and also to stop imediatly some updates
221 // but real change will only happen in taintprocessing
222
223 if (!value) // Zero the remembered last velocity
224 m_lastVelocity = Vector3.Zero;
225 AddChange(changes.Physical, value);
226 }
227 }
228
229 public override bool IsVolumeDtc
230 {
231 get { return m_fakeisVolumeDetect; }
232 set
233 {
234 m_fakeisVolumeDetect = value;
235 AddChange(changes.VolumeDtc, value);
236 }
237 }
238
239 public override bool Phantom // this is not reliable for internal use
240 {
241 get { return m_fakeisphantom; }
242 set
243 {
244 m_fakeisphantom = value;
245 AddChange(changes.Phantom, value);
246 }
247 }
248
249 public override bool Building // this is not reliable for internal use
250 {
251 get { return m_building; }
252 set
253 {
254 if (value)
255 m_building = true;
256 AddChange(changes.building, value);
257 }
258 }
259
260 public override void getContactData(ref ContactData cdata)
261 {
262 cdata.mu = mu;
263 cdata.bounce = bounce;
264
265 // cdata.softcolide = m_softcolide;
266 cdata.softcolide = false;
267
268 if (m_isphysical)
269 {
270 ODEDynamics veh;
271 if (_parent != null)
272 veh = ((OdePrim)_parent).m_vehicle;
273 else
274 veh = m_vehicle;
275
276 if (veh != null && veh.Type != Vehicle.TYPE_NONE)
277 cdata.mu *= veh.FrictionFactor;
278// cdata.mu *= 0;
279 }
280 }
281
282 public override float PhysicsCost
283 {
284 get
285 {
286 return m_physCost;
287 }
288 }
289
290 public override float StreamCost
291 {
292 get
293 {
294 return m_streamCost;
295 }
296 }
297
298 public override int PhysicsActorType
299 {
300 get { return (int)ActorTypes.Prim; }
301 set { return; }
302 }
303
304 public override bool SetAlwaysRun
305 {
306 get { return false; }
307 set { return; }
308 }
309
310 public override uint LocalID
311 {
312 get { return m_localID; }
313 set { m_localID = value; }
314 }
315
316 public override PhysicsActor ParentActor
317 {
318 get
319 {
320 if (childPrim)
321 return _parent;
322 else
323 return (PhysicsActor)this;
324 }
325 }
326
327 public override bool Grabbed
328 {
329 set { return; }
330 }
331
332 public override bool Selected
333 {
334 set
335 {
336 if (value)
337 m_isSelected = value; // if true set imediatly to stop moves etc
338 AddChange(changes.Selected, value);
339 }
340 }
341
342 public override bool Flying
343 {
344 // no flying prims for you
345 get { return false; }
346 set { }
347 }
348
349 public override bool IsColliding
350 {
351 get { return m_iscolliding; }
352 set
353 {
354 if (value)
355 {
356 m_colliderfilter += 2;
357 if (m_colliderfilter > 2)
358 m_colliderfilter = 2;
359 }
360 else
361 {
362 m_colliderfilter--;
363 if (m_colliderfilter < 0)
364 m_colliderfilter = 0;
365 }
366
367 if (m_colliderfilter == 0)
368 m_iscolliding = false;
369 else
370 m_iscolliding = true;
371 }
372 }
373
374 public override bool CollidingGround
375 {
376 get { return false; }
377 set { return; }
378 }
379
380 public override bool CollidingObj
381 {
382 get { return false; }
383 set { return; }
384 }
385
386
387 public override bool ThrottleUpdates {get;set;}
388
389 public override bool Stopped
390 {
391 get { return _zeroFlag; }
392 }
393
394 public override Vector3 Position
395 {
396 get
397 {
398 if (givefakepos > 0)
399 return fakepos;
400 else
401 return _position;
402 }
403
404 set
405 {
406 fakepos = value;
407 givefakepos++;
408 AddChange(changes.Position, value);
409 }
410 }
411
412 public override Vector3 Size
413 {
414 get { return _size; }
415 set
416 {
417 if (value.IsFinite())
418 {
419 _parent_scene.m_meshWorker.ChangeActorPhysRep(this, _pbs, value, m_shapetype);
420 }
421 else
422 {
423 m_log.WarnFormat("[PHYSICS]: Got NaN Size on object {0}", Name);
424 }
425 }
426 }
427
428 public override float Mass
429 {
430 get { return primMass; }
431 }
432
433 public override Vector3 Force
434 {
435 get { return m_force; }
436 set
437 {
438 if (value.IsFinite())
439 {
440 AddChange(changes.Force, value);
441 }
442 else
443 {
444 m_log.WarnFormat("[PHYSICS]: NaN in Force Applied to an Object {0}", Name);
445 }
446 }
447 }
448
449 public override void SetVolumeDetect(int param)
450 {
451 m_fakeisVolumeDetect = (param != 0);
452 AddChange(changes.VolumeDtc, m_fakeisVolumeDetect);
453 }
454
455 public override Vector3 GeometricCenter
456 {
457 // this is not real geometric center but a average of positions relative to root prim acording to
458 // http://wiki.secondlife.com/wiki/llGetGeometricCenter
459 // ignoring tortured prims details since sl also seems to ignore
460 // so no real use in doing it on physics
461 get
462 {
463 return Vector3.Zero;
464 }
465 }
466
467 public override Vector3 CenterOfMass
468 {
469 get
470 {
471 lock (_parent_scene.OdeLock)
472 {
473 d.Vector3 dtmp;
474 if (!childPrim && Body != IntPtr.Zero)
475 {
476 dtmp = d.BodyGetPosition(Body);
477 return new Vector3(dtmp.X, dtmp.Y, dtmp.Z);
478 }
479 else if (prim_geom != IntPtr.Zero)
480 {
481 d.Quaternion dq;
482 d.GeomCopyQuaternion(prim_geom, out dq);
483 Quaternion q;
484 q.X = dq.X;
485 q.Y = dq.Y;
486 q.Z = dq.Z;
487 q.W = dq.W;
488
489 Vector3 Ptot = m_OBBOffset * q;
490 dtmp = d.GeomGetPosition(prim_geom);
491 Ptot.X += dtmp.X;
492 Ptot.Y += dtmp.Y;
493 Ptot.Z += dtmp.Z;
494
495 // if(childPrim) we only know about physical linksets
496 return Ptot;
497/*
498 float tmass = _mass;
499 Ptot *= tmass;
500
501 float m;
502
503 foreach (OdePrim prm in childrenPrim)
504 {
505 m = prm._mass;
506 Ptot += prm.CenterOfMass * m;
507 tmass += m;
508 }
509
510 if (tmass == 0)
511 tmass = 0;
512 else
513 tmass = 1.0f / tmass;
514
515 Ptot *= tmass;
516 return Ptot;
517*/
518 }
519 else
520 return _position;
521 }
522 }
523 }
524
525 public override Vector3 OOBsize
526 {
527 get
528 {
529 return m_OBB;
530 }
531 }
532
533 public override Vector3 OOBoffset
534 {
535 get
536 {
537 return m_OBBOffset;
538 }
539 }
540
541 public override float OOBRadiusSQ
542 {
543 get
544 {
545 return primOOBradiusSQ;
546 }
547 }
548
549 public override PrimitiveBaseShape Shape
550 {
551 set
552 {
553// AddChange(changes.Shape, value);
554 _parent_scene.m_meshWorker.ChangeActorPhysRep(this, value, _size, m_shapetype);
555 }
556 }
557
558 public override byte PhysicsShapeType
559 {
560 get
561 {
562 return m_shapetype;
563 }
564 set
565 {
566 m_shapetype = value;
567 _parent_scene.m_meshWorker.ChangeActorPhysRep(this, _pbs, _size, value);
568 }
569 }
570
571 public override Vector3 Velocity
572 {
573 get
574 {
575 if (_zeroFlag)
576 return Vector3.Zero;
577 return _velocity;
578 }
579 set
580 {
581 if (value.IsFinite())
582 {
583 AddChange(changes.Velocity, value);
584 }
585 else
586 {
587 m_log.WarnFormat("[PHYSICS]: Got NaN Velocity in Object {0}", Name);
588 }
589
590 }
591 }
592
593 public override Vector3 Torque
594 {
595 get
596 {
597 if (!IsPhysical || Body == IntPtr.Zero)
598 return Vector3.Zero;
599
600 return m_torque;
601 }
602
603 set
604 {
605 if (value.IsFinite())
606 {
607 AddChange(changes.Torque, value);
608 }
609 else
610 {
611 m_log.WarnFormat("[PHYSICS]: Got NaN Torque in Object {0}", Name);
612 }
613 }
614 }
615
616 public override float CollisionScore
617 {
618 get { return m_collisionscore; }
619 set { m_collisionscore = value; }
620 }
621
622 public override bool Kinematic
623 {
624 get { return false; }
625 set { }
626 }
627
628 public override Quaternion Orientation
629 {
630 get
631 {
632 if (givefakeori > 0)
633 return fakeori;
634 else
635
636 return _orientation;
637 }
638 set
639 {
640 if (QuaternionIsFinite(value))
641 {
642 fakeori = value;
643 givefakeori++;
644
645 value.Normalize();
646
647 AddChange(changes.Orientation, value);
648 }
649 else
650 m_log.WarnFormat("[PHYSICS]: Got NaN quaternion Orientation from Scene in Object {0}", Name);
651
652 }
653 }
654
655 public override Vector3 Acceleration
656 {
657 get { return _acceleration; }
658 set { }
659 }
660
661 public override Vector3 RotationalVelocity
662 {
663 get
664 {
665 Vector3 pv = Vector3.Zero;
666 if (_zeroFlag)
667 return pv;
668
669 if (m_rotationalVelocity.ApproxEquals(pv, 0.0001f))
670 return pv;
671
672 return m_rotationalVelocity;
673 }
674 set
675 {
676 if (value.IsFinite())
677 {
678 AddChange(changes.AngVelocity, value);
679 }
680 else
681 {
682 m_log.WarnFormat("[PHYSICS]: Got NaN RotationalVelocity in Object {0}", Name);
683 }
684 }
685 }
686
687 public override float Buoyancy
688 {
689 get { return m_buoyancy; }
690 set
691 {
692 AddChange(changes.Buoyancy,value);
693 }
694 }
695
696 public override bool FloatOnWater
697 {
698 set
699 {
700 AddChange(changes.CollidesWater, value);
701 }
702 }
703
704 public override Vector3 PIDTarget
705 {
706 set
707 {
708 if (value.IsFinite())
709 {
710 AddChange(changes.PIDTarget,value);
711 }
712 else
713 m_log.WarnFormat("[PHYSICS]: Got NaN PIDTarget from Scene on Object {0}", Name);
714 }
715 }
716
717 public override bool PIDActive
718 {
719 set
720 {
721 AddChange(changes.PIDActive,value);
722 }
723 }
724
725 public override float PIDTau
726 {
727 set
728 {
729 float tmp = 0;
730 if (value > 0)
731 {
732 float mint = (0.05f > m_timeStep ? 0.05f : m_timeStep);
733 if (value < mint)
734 tmp = mint;
735 else
736 tmp = value;
737 }
738 AddChange(changes.PIDTau,tmp);
739 }
740 }
741
742 public override float PIDHoverHeight
743 {
744 set
745 {
746 AddChange(changes.PIDHoverHeight,value);
747 }
748 }
749 public override bool PIDHoverActive
750 {
751 set
752 {
753 AddChange(changes.PIDHoverActive, value);
754 }
755 }
756
757 public override PIDHoverType PIDHoverType
758 {
759 set
760 {
761 AddChange(changes.PIDHoverType,value);
762 }
763 }
764
765 public override float PIDHoverTau
766 {
767 set
768 {
769 float tmp =0;
770 if (value > 0)
771 {
772 float mint = (0.05f > m_timeStep ? 0.05f : m_timeStep);
773 if (value < mint)
774 tmp = mint;
775 else
776 tmp = value;
777 }
778 AddChange(changes.PIDHoverTau, tmp);
779 }
780 }
781
782 public override Quaternion APIDTarget { set { return; } }
783
784 public override bool APIDActive { set { return; } }
785
786 public override float APIDStrength { set { return; } }
787
788 public override float APIDDamping { set { return; } }
789
790 public override int VehicleType
791 {
792 // we may need to put a fake on this
793 get
794 {
795 if (m_vehicle == null)
796 return (int)Vehicle.TYPE_NONE;
797 else
798 return (int)m_vehicle.Type;
799 }
800 set
801 {
802 AddChange(changes.VehicleType, value);
803 }
804 }
805
806 public override void VehicleFloatParam(int param, float value)
807 {
808 strVehicleFloatParam fp = new strVehicleFloatParam();
809 fp.param = param;
810 fp.value = value;
811 AddChange(changes.VehicleFloatParam, fp);
812 }
813
814 public override void VehicleVectorParam(int param, Vector3 value)
815 {
816 strVehicleVectorParam fp = new strVehicleVectorParam();
817 fp.param = param;
818 fp.value = value;
819 AddChange(changes.VehicleVectorParam, fp);
820 }
821
822 public override void VehicleRotationParam(int param, Quaternion value)
823 {
824 strVehicleQuatParam fp = new strVehicleQuatParam();
825 fp.param = param;
826 fp.value = value;
827 AddChange(changes.VehicleRotationParam, fp);
828 }
829
830 public override void VehicleFlags(int param, bool value)
831 {
832 strVehicleBoolParam bp = new strVehicleBoolParam();
833 bp.param = param;
834 bp.value = value;
835 AddChange(changes.VehicleFlags, bp);
836 }
837
838 public override void SetVehicle(object vdata)
839 {
840 AddChange(changes.SetVehicle, vdata);
841 }
842 public void SetAcceleration(Vector3 accel)
843 {
844 _acceleration = accel;
845 }
846
847 public override void AddForce(Vector3 force, bool pushforce)
848 {
849 if (force.IsFinite())
850 {
851 if(pushforce)
852 AddChange(changes.AddForce, force);
853 else // a impulse
854 AddChange(changes.AddForce, force * m_invTimeStep);
855 }
856 else
857 {
858 m_log.WarnFormat("[PHYSICS]: Got Invalid linear force vector from Scene in Object {0}", Name);
859 }
860 //m_log.Info("[PHYSICS]: Added Force:" + force.ToString() + " to prim at " + Position.ToString());
861 }
862
863 public override void AddAngularForce(Vector3 force, bool pushforce)
864 {
865 if (force.IsFinite())
866 {
867// if(pushforce) for now applyrotationimpulse seems more happy applied as a force
868 AddChange(changes.AddAngForce, force);
869// else // a impulse
870// AddChange(changes.AddAngForce, force * m_invTimeStep);
871 }
872 else
873 {
874 m_log.WarnFormat("[PHYSICS]: Got Invalid Angular force vector from Scene in Object {0}", Name);
875 }
876 }
877
878 public override void CrossingFailure()
879 {
880 if (m_outbounds)
881 {
882 _position.X = Util.Clip(_position.X, 0.5f, _parent_scene.WorldExtents.X - 0.5f);
883 _position.Y = Util.Clip(_position.Y, 0.5f, _parent_scene.WorldExtents.Y - 0.5f);
884 _position.Z = Util.Clip(_position.Z + 0.2f, -100f, 50000f);
885
886 m_lastposition = _position;
887 _velocity.X = 0;
888 _velocity.Y = 0;
889 _velocity.Z = 0;
890
891 m_lastVelocity = _velocity;
892 if (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE)
893 m_vehicle.Stop();
894
895 if(Body != IntPtr.Zero)
896 d.BodySetLinearVel(Body, 0, 0, 0); // stop it
897 if (prim_geom != IntPtr.Zero)
898 d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
899
900 m_outbounds = false;
901 changeDisable(false);
902 base.RequestPhysicsterseUpdate();
903 }
904 }
905
906 public override void SetMomentum(Vector3 momentum)
907 {
908 }
909
910 public override void SetMaterial(int pMaterial)
911 {
912 m_material = pMaterial;
913 mu = _parent_scene.m_materialContactsData[pMaterial].mu;
914 bounce = _parent_scene.m_materialContactsData[pMaterial].bounce;
915 }
916
917 public void setPrimForRemoval()
918 {
919 AddChange(changes.Remove, null);
920 }
921
922 public override void link(PhysicsActor obj)
923 {
924 AddChange(changes.Link, obj);
925 }
926
927 public override void delink()
928 {
929 AddChange(changes.DeLink, null);
930 }
931
932 public override void LockAngularMotion(Vector3 axis)
933 {
934 // reverse the zero/non zero values for ODE.
935 if (axis.IsFinite())
936 {
937 axis.X = (axis.X > 0) ? 1f : 0f;
938 axis.Y = (axis.Y > 0) ? 1f : 0f;
939 axis.Z = (axis.Z > 0) ? 1f : 0f;
940// m_log.DebugFormat("[axislock]: <{0},{1},{2}>", axis.X, axis.Y, axis.Z);
941 AddChange(changes.AngLock, axis);
942 }
943 else
944 {
945 m_log.WarnFormat("[PHYSICS]: Got NaN locking axis from Scene on Object {0}", Name);
946 }
947 }
948
949 public override void SubscribeEvents(int ms)
950 {
951 m_eventsubscription = ms;
952 m_cureventsubscription = 0;
953 if (CollisionEventsThisFrame == null)
954 CollisionEventsThisFrame = new CollisionEventUpdate();
955 SentEmptyCollisionsEvent = false;
956 }
957
958 public override void UnSubscribeEvents()
959 {
960 if (CollisionEventsThisFrame != null)
961 {
962 CollisionEventsThisFrame.Clear();
963 CollisionEventsThisFrame = null;
964 }
965 m_eventsubscription = 0;
966 _parent_scene.RemoveCollisionEventReporting(this);
967 }
968
969 public override void AddCollisionEvent(uint CollidedWith, ContactPoint contact)
970 {
971 if (CollisionEventsThisFrame == null)
972 CollisionEventsThisFrame = new CollisionEventUpdate();
973// if(CollisionEventsThisFrame.Count < 32)
974 CollisionEventsThisFrame.AddCollider(CollidedWith, contact);
975 }
976
977 public void SendCollisions()
978 {
979 if (CollisionEventsThisFrame == null)
980 return;
981
982 if (m_cureventsubscription < m_eventsubscription)
983 return;
984
985 m_cureventsubscription = 0;
986
987 int ncolisions = CollisionEventsThisFrame.m_objCollisionList.Count;
988
989 if (!SentEmptyCollisionsEvent || ncolisions > 0)
990 {
991 base.SendCollisionUpdate(CollisionEventsThisFrame);
992
993 if (ncolisions == 0)
994 {
995 SentEmptyCollisionsEvent = true;
996 _parent_scene.RemoveCollisionEventReporting(this);
997 }
998 else
999 {
1000 SentEmptyCollisionsEvent = false;
1001 CollisionEventsThisFrame.Clear();
1002 }
1003 }
1004 }
1005
1006 internal void AddCollisionFrameTime(int t)
1007 {
1008 if (m_cureventsubscription < 50000)
1009 m_cureventsubscription += t;
1010 }
1011
1012 public override bool SubscribedEvents()
1013 {
1014 if (m_eventsubscription > 0)
1015 return true;
1016 return false;
1017 }
1018
1019 public OdePrim(String primName, OdeScene parent_scene, Vector3 pos, Vector3 size,
1020 Quaternion rotation, PrimitiveBaseShape pbs, bool pisPhysical,bool pisPhantom,byte _shapeType,uint plocalID)
1021 {
1022 Name = primName;
1023 LocalID = plocalID;
1024
1025 m_vehicle = null;
1026
1027 if (!pos.IsFinite())
1028 {
1029 pos = new Vector3(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f),
1030 parent_scene.GetTerrainHeightAtXY(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f)) + 0.5f);
1031 m_log.WarnFormat("[PHYSICS]: Got nonFinite Object create Position for {0}", Name);
1032 }
1033 _position = pos;
1034 givefakepos = 0;
1035
1036 m_timeStep = parent_scene.ODE_STEPSIZE;
1037 m_invTimeStep = 1f / m_timeStep;
1038
1039 m_density = parent_scene.geomDefaultDensity;
1040 body_autodisable_frames = parent_scene.bodyFramesAutoDisable;
1041
1042 prim_geom = IntPtr.Zero;
1043 collide_geom = IntPtr.Zero;
1044 Body = IntPtr.Zero;
1045
1046 if (!size.IsFinite())
1047 {
1048 size = new Vector3(0.5f, 0.5f, 0.5f);
1049 m_log.WarnFormat("[PHYSICS]: Got nonFinite Object create Size for {0}", Name);
1050 }
1051
1052 if (size.X <= 0) size.X = 0.01f;
1053 if (size.Y <= 0) size.Y = 0.01f;
1054 if (size.Z <= 0) size.Z = 0.01f;
1055
1056 _size = size;
1057
1058 if (!QuaternionIsFinite(rotation))
1059 {
1060 rotation = Quaternion.Identity;
1061 m_log.WarnFormat("[PHYSICS]: Got nonFinite Object create Rotation for {0}", Name);
1062 }
1063
1064 _orientation = rotation;
1065 givefakeori = 0;
1066
1067 _pbs = pbs;
1068
1069 _parent_scene = parent_scene;
1070 m_targetSpace = IntPtr.Zero;
1071
1072 if (pos.Z < 0)
1073 {
1074 m_isphysical = false;
1075 }
1076 else
1077 {
1078 m_isphysical = pisPhysical;
1079 }
1080 m_fakeisphysical = m_isphysical;
1081
1082 m_isVolumeDetect = false;
1083 m_fakeisVolumeDetect = false;
1084
1085 m_force = Vector3.Zero;
1086
1087 m_iscolliding = false;
1088 m_colliderfilter = 0;
1089 m_NoColide = false;
1090
1091 _triMeshData = IntPtr.Zero;
1092
1093 m_shapetype = _shapeType;
1094
1095 m_lastdoneSelected = false;
1096 m_isSelected = false;
1097 m_delaySelect = false;
1098
1099 m_isphantom = pisPhantom;
1100 m_fakeisphantom = pisPhantom;
1101
1102 mu = parent_scene.m_materialContactsData[(int)Material.Wood].mu;
1103 bounce = parent_scene.m_materialContactsData[(int)Material.Wood].bounce;
1104
1105 m_building = true; // control must set this to false when done
1106
1107 // get basic mass parameters
1108 ODEPhysRepData repData = _parent_scene.m_meshWorker.NewActorPhysRep(this, _pbs, _size, m_shapetype);
1109
1110 primVolume = repData.volume;
1111 m_OBB = repData.OBB;
1112 m_OBBOffset = repData.OBBOffset;
1113
1114 UpdatePrimBodyData();
1115 }
1116
1117 private void resetCollisionAccounting()
1118 {
1119 m_collisionscore = 0;
1120 }
1121
1122 private void UpdateCollisionCatFlags()
1123 {
1124 if(m_isphysical && m_disabled)
1125 {
1126 m_collisionCategories = 0;
1127 m_collisionFlags = 0;
1128 }
1129
1130 else if (m_isSelected)
1131 {
1132 m_collisionCategories = CollisionCategories.Selected;
1133 m_collisionFlags = 0;
1134 }
1135
1136 else if (m_isVolumeDetect)
1137 {
1138 m_collisionCategories = CollisionCategories.VolumeDtc;
1139 if (m_isphysical)
1140 m_collisionFlags = CollisionCategories.Geom | CollisionCategories.Character;
1141 else
1142 m_collisionFlags = 0;
1143 }
1144 else if (m_isphantom)
1145 {
1146 m_collisionCategories = CollisionCategories.Phantom;
1147 if (m_isphysical)
1148 m_collisionFlags = CollisionCategories.Land;
1149 else
1150 m_collisionFlags = 0;
1151 }
1152 else
1153 {
1154 m_collisionCategories = CollisionCategories.Geom;
1155 if (m_isphysical)
1156 m_collisionFlags = m_default_collisionFlagsPhysical;
1157 else
1158 m_collisionFlags = m_default_collisionFlagsNotPhysical;
1159 }
1160 }
1161
1162 private void ApplyCollisionCatFlags()
1163 {
1164 if (prim_geom != IntPtr.Zero)
1165 {
1166 if (!childPrim && childrenPrim.Count > 0)
1167 {
1168 foreach (OdePrim prm in childrenPrim)
1169 {
1170 if (m_isphysical && m_disabled)
1171 {
1172 prm.m_collisionCategories = 0;
1173 prm.m_collisionFlags = 0;
1174 }
1175 else
1176 {
1177 // preserve some
1178 if (prm.m_isSelected)
1179 {
1180 prm.m_collisionCategories = CollisionCategories.Selected;
1181 prm.m_collisionFlags = 0;
1182 }
1183 else if (prm.m_isVolumeDetect)
1184 {
1185 prm.m_collisionCategories = CollisionCategories.VolumeDtc;
1186 if (m_isphysical)
1187 prm.m_collisionFlags = CollisionCategories.Geom | CollisionCategories.Character;
1188 else
1189 prm.m_collisionFlags = 0;
1190 }
1191 else if (prm.m_isphantom)
1192 {
1193 prm.m_collisionCategories = CollisionCategories.Phantom;
1194 if (m_isphysical)
1195 prm.m_collisionFlags = CollisionCategories.Land;
1196 else
1197 prm.m_collisionFlags = 0;
1198 }
1199 else
1200 {
1201 prm.m_collisionCategories = m_collisionCategories;
1202 prm.m_collisionFlags = m_collisionFlags;
1203 }
1204 }
1205
1206 if (prm.prim_geom != IntPtr.Zero)
1207 {
1208 if (prm.m_NoColide)
1209 {
1210 d.GeomSetCategoryBits(prm.prim_geom, 0);
1211 if (m_isphysical)
1212 d.GeomSetCollideBits(prm.prim_geom, (int)CollisionCategories.Land);
1213 else
1214 d.GeomSetCollideBits(prm.prim_geom, 0);
1215 }
1216 else
1217 {
1218 d.GeomSetCategoryBits(prm.prim_geom, (uint)prm.m_collisionCategories);
1219 d.GeomSetCollideBits(prm.prim_geom, (uint)prm.m_collisionFlags);
1220 }
1221 }
1222 }
1223 }
1224
1225 if (m_NoColide)
1226 {
1227 d.GeomSetCategoryBits(prim_geom, 0);
1228 d.GeomSetCollideBits(prim_geom, (uint)CollisionCategories.Land);
1229 if (collide_geom != prim_geom && collide_geom != IntPtr.Zero)
1230 {
1231 d.GeomSetCategoryBits(collide_geom, 0);
1232 d.GeomSetCollideBits(collide_geom, (uint)CollisionCategories.Land);
1233 }
1234 }
1235 else
1236 {
1237 d.GeomSetCategoryBits(prim_geom, (uint)m_collisionCategories);
1238 d.GeomSetCollideBits(prim_geom, (uint)m_collisionFlags);
1239 if (collide_geom != prim_geom && collide_geom != IntPtr.Zero)
1240 {
1241 d.GeomSetCategoryBits(collide_geom, (uint)m_collisionCategories);
1242 d.GeomSetCollideBits(collide_geom, (uint)m_collisionFlags);
1243 }
1244 }
1245 }
1246 }
1247
1248 private void createAMotor(Vector3 axis)
1249 {
1250 if (Body == IntPtr.Zero)
1251 return;
1252
1253 if (Amotor != IntPtr.Zero)
1254 {
1255 d.JointDestroy(Amotor);
1256 Amotor = IntPtr.Zero;
1257 }
1258
1259 int axisnum = 3 - (int)(axis.X + axis.Y + axis.Z);
1260
1261 if (axisnum <= 0)
1262 return;
1263
1264 // stop it
1265 d.BodySetTorque(Body, 0, 0, 0);
1266 d.BodySetAngularVel(Body, 0, 0, 0);
1267
1268 Amotor = d.JointCreateAMotor(_parent_scene.world, IntPtr.Zero);
1269 d.JointAttach(Amotor, Body, IntPtr.Zero);
1270
1271 d.JointSetAMotorMode(Amotor, 0);
1272
1273 d.JointSetAMotorNumAxes(Amotor, axisnum);
1274
1275 // get current orientation to lock
1276
1277 d.Quaternion dcur = d.BodyGetQuaternion(Body);
1278 Quaternion curr; // crap convertion between identical things
1279 curr.X = dcur.X;
1280 curr.Y = dcur.Y;
1281 curr.Z = dcur.Z;
1282 curr.W = dcur.W;
1283 Vector3 ax;
1284
1285 int i = 0;
1286 int j = 0;
1287 if (axis.X == 0)
1288 {
1289 ax = (new Vector3(1, 0, 0)) * curr; // rotate world X to current local X
1290 // ODE should do this with axis relative to body 1 but seems to fail
1291 d.JointSetAMotorAxis(Amotor, 0, 0, ax.X, ax.Y, ax.Z);
1292 d.JointSetAMotorAngle(Amotor, 0, 0);
1293 d.JointSetAMotorParam(Amotor, (int)d.JointParam.LoStop, -0.000001f);
1294 d.JointSetAMotorParam(Amotor, (int)d.JointParam.HiStop, 0.000001f);
1295 d.JointSetAMotorParam(Amotor, (int)d.JointParam.Vel, 0);
1296 d.JointSetAMotorParam(Amotor, (int)d.JointParam.FudgeFactor, 0.0001f);
1297 d.JointSetAMotorParam(Amotor, (int)d.JointParam.Bounce, 0f);
1298 d.JointSetAMotorParam(Amotor, (int)d.JointParam.FMax, 5e8f);
1299 d.JointSetAMotorParam(Amotor, (int)d.JointParam.StopCFM, 0f);
1300 d.JointSetAMotorParam(Amotor, (int)d.JointParam.StopERP, 0.8f);
1301 i++;
1302 j = 256; // move to next axis set
1303 }
1304
1305 if (axis.Y == 0)
1306 {
1307 ax = (new Vector3(0, 1, 0)) * curr;
1308 d.JointSetAMotorAxis(Amotor, i, 0, ax.X, ax.Y, ax.Z);
1309 d.JointSetAMotorAngle(Amotor, i, 0);
1310 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.LoStop, -0.000001f);
1311 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.HiStop, 0.000001f);
1312 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.Vel, 0);
1313 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.FudgeFactor, 0.0001f);
1314 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.Bounce, 0f);
1315 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.FMax, 5e8f);
1316 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.StopCFM, 0f);
1317 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.StopERP, 0.8f);
1318 i++;
1319 j += 256;
1320 }
1321
1322 if (axis.Z == 0)
1323 {
1324 ax = (new Vector3(0, 0, 1)) * curr;
1325 d.JointSetAMotorAxis(Amotor, i, 0, ax.X, ax.Y, ax.Z);
1326 d.JointSetAMotorAngle(Amotor, i, 0);
1327 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.LoStop, -0.000001f);
1328 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.HiStop, 0.000001f);
1329 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.Vel, 0);
1330 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.FudgeFactor, 0.0001f);
1331 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.Bounce, 0f);
1332 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.FMax, 5e8f);
1333 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.StopCFM, 0f);
1334 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.StopERP, 0.8f);
1335 }
1336 }
1337
1338
1339 private void SetGeom(IntPtr geom)
1340 {
1341 prim_geom = geom;
1342 //Console.WriteLine("SetGeom to " + prim_geom + " for " + Name);
1343 if (prim_geom != IntPtr.Zero)
1344 {
1345
1346 if (m_NoColide)
1347 {
1348 d.GeomSetCategoryBits(prim_geom, 0);
1349 if (m_isphysical)
1350 {
1351 d.GeomSetCollideBits(prim_geom, (uint)CollisionCategories.Land);
1352 }
1353 else
1354 {
1355 d.GeomSetCollideBits(prim_geom, 0);
1356 d.GeomDisable(prim_geom);
1357 }
1358 }
1359 else
1360 {
1361 d.GeomSetCategoryBits(prim_geom, (uint)m_collisionCategories);
1362 d.GeomSetCollideBits(prim_geom, (uint)m_collisionFlags);
1363 }
1364
1365 UpdatePrimBodyData();
1366 _parent_scene.actor_name_map[prim_geom] = this;
1367
1368/*
1369// debug
1370 d.AABB aabb;
1371 d.GeomGetAABB(prim_geom, out aabb);
1372 float x = aabb.MaxX - aabb.MinX;
1373 float y = aabb.MaxY - aabb.MinY;
1374 float z = aabb.MaxZ - aabb.MinZ;
1375 if( x > 60.0f || y > 60.0f || z > 60.0f)
1376 m_log.WarnFormat("[PHYSICS]: large prim geo {0},size {1}, AABBsize <{2},{3},{4}, mesh {5} at {6}",
1377 Name, _size.ToString(), x, y, z, _pbs.SculptEntry ? _pbs.SculptTexture.ToString() : "primMesh", _position.ToString());
1378 else if (x < 0.001f || y < 0.001f || z < 0.001f)
1379 m_log.WarnFormat("[PHYSICS]: small prim geo {0},size {1}, AABBsize <{2},{3},{4}, mesh {5} at {6}",
1380 Name, _size.ToString(), x, y, z, _pbs.SculptEntry ? _pbs.SculptTexture.ToString() : "primMesh", _position.ToString());
1381
1382//
1383*/
1384
1385 }
1386 else
1387 m_log.Warn("Setting bad Geom");
1388 }
1389
1390 private bool GetMeshGeom()
1391 {
1392 IntPtr vertices, indices;
1393 int vertexCount, indexCount;
1394 int vertexStride, triStride;
1395
1396 IMesh mesh = m_mesh;
1397
1398 if (mesh == null)
1399 return false;
1400
1401 mesh.getVertexListAsPtrToFloatArray(out vertices, out vertexStride, out vertexCount);
1402 mesh.getIndexListAsPtrToIntArray(out indices, out triStride, out indexCount);
1403
1404 if (vertexCount == 0 || indexCount == 0)
1405 {
1406 m_log.WarnFormat("[PHYSICS]: Invalid mesh data on OdePrim {0}, mesh {1} at {2}",
1407 Name, _pbs.SculptEntry ? _pbs.SculptTexture.ToString() : "primMesh",_position.ToString());
1408
1409 m_hasOBB = false;
1410 m_OBBOffset = Vector3.Zero;
1411 m_OBB = _size * 0.5f;
1412
1413 m_physCost = 0.1f;
1414 m_streamCost = 1.0f;
1415
1416 _parent_scene.mesher.ReleaseMesh(mesh);
1417 m_meshState = MeshState.MeshFailed;
1418 m_mesh = null;
1419 return false;
1420 }
1421
1422 IntPtr geo = IntPtr.Zero;
1423
1424 try
1425 {
1426 _triMeshData = d.GeomTriMeshDataCreate();
1427
1428 d.GeomTriMeshDataBuildSimple(_triMeshData, vertices, vertexStride, vertexCount, indices, indexCount, triStride);
1429 d.GeomTriMeshDataPreprocess(_triMeshData);
1430
1431 geo = d.CreateTriMesh(m_targetSpace, _triMeshData, null, null, null);
1432 }
1433
1434 catch (Exception e)
1435 {
1436 m_log.ErrorFormat("[PHYSICS]: SetGeom Mesh failed for {0} exception: {1}", Name, e);
1437 if (_triMeshData != IntPtr.Zero)
1438 {
1439 try
1440 {
1441 d.GeomTriMeshDataDestroy(_triMeshData);
1442 }
1443 catch
1444 {
1445 }
1446 }
1447 _triMeshData = IntPtr.Zero;
1448
1449 m_hasOBB = false;
1450 m_OBBOffset = Vector3.Zero;
1451 m_OBB = _size * 0.5f;
1452 m_physCost = 0.1f;
1453 m_streamCost = 1.0f;
1454
1455 _parent_scene.mesher.ReleaseMesh(mesh);
1456 m_meshState = MeshState.MeshFailed;
1457 m_mesh = null;
1458 return false;
1459 }
1460
1461 m_physCost = 0.0013f * (float)indexCount;
1462 // todo
1463 m_streamCost = 1.0f;
1464
1465 SetGeom(geo);
1466
1467 return true;
1468 }
1469
1470 private void CreateGeom()
1471 {
1472 bool hasMesh = false;
1473
1474 m_NoColide = false;
1475
1476 if ((m_meshState & MeshState.MeshNoColide) != 0)
1477 m_NoColide = true;
1478
1479 else if(m_mesh != null)
1480 {
1481 if (GetMeshGeom())
1482 hasMesh = true;
1483 else
1484 m_NoColide = true;
1485 }
1486
1487
1488 if (!hasMesh)
1489 {
1490 IntPtr geo = IntPtr.Zero;
1491
1492 if (_pbs.ProfileShape == ProfileShape.HalfCircle && _pbs.PathCurve == (byte)Extrusion.Curve1
1493 && _size.X == _size.Y && _size.Y == _size.Z)
1494 { // it's a sphere
1495 try
1496 {
1497 geo = d.CreateSphere(m_targetSpace, _size.X * 0.5f);
1498 }
1499 catch (Exception e)
1500 {
1501 m_log.WarnFormat("[PHYSICS]: Create sphere failed: {0}", e);
1502 return;
1503 }
1504 }
1505 else
1506 {// do it as a box
1507 try
1508 {
1509 geo = d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z);
1510 }
1511 catch (Exception e)
1512 {
1513 m_log.Warn("[PHYSICS]: Create box failed: {0}", e);
1514 return;
1515 }
1516 }
1517 m_physCost = 0.1f;
1518 m_streamCost = 1.0f;
1519 SetGeom(geo);
1520 }
1521 }
1522
1523 private void RemoveGeom()
1524 {
1525 if (prim_geom != IntPtr.Zero)
1526 {
1527 _parent_scene.actor_name_map.Remove(prim_geom);
1528
1529 try
1530 {
1531 d.GeomDestroy(prim_geom);
1532 if (_triMeshData != IntPtr.Zero)
1533 {
1534 d.GeomTriMeshDataDestroy(_triMeshData);
1535 _triMeshData = IntPtr.Zero;
1536 }
1537 }
1538 catch (Exception e)
1539 {
1540 m_log.ErrorFormat("[PHYSICS]: PrimGeom destruction failed for {0} exception {1}", Name, e);
1541 }
1542
1543 prim_geom = IntPtr.Zero;
1544 collide_geom = IntPtr.Zero;
1545 m_targetSpace = IntPtr.Zero;
1546 }
1547 else
1548 {
1549 m_log.ErrorFormat("[PHYSICS]: PrimGeom destruction BAD {0}", Name);
1550 }
1551
1552 lock (m_meshlock)
1553 {
1554 if (m_mesh != null)
1555 {
1556 _parent_scene.mesher.ReleaseMesh(m_mesh);
1557 m_mesh = null;
1558 }
1559 }
1560
1561 Body = IntPtr.Zero;
1562 m_hasOBB = false;
1563 }
1564
1565 //sets non physical prim m_targetSpace to right space in spaces grid for static prims
1566 // should only be called for non physical prims unless they are becoming non physical
1567 private void SetInStaticSpace(OdePrim prim)
1568 {
1569 IntPtr targetSpace = _parent_scene.MoveGeomToStaticSpace(prim.prim_geom, prim._position, prim.m_targetSpace);
1570 prim.m_targetSpace = targetSpace;
1571 collide_geom = IntPtr.Zero;
1572 }
1573
1574 public void enableBodySoft()
1575 {
1576 m_disabled = false;
1577 if (!childPrim && !m_isSelected)
1578 {
1579 if (m_isphysical && Body != IntPtr.Zero)
1580 {
1581 UpdateCollisionCatFlags();
1582 ApplyCollisionCatFlags();
1583
1584 d.BodyEnable(Body);
1585 }
1586 }
1587 resetCollisionAccounting();
1588 }
1589
1590 private void disableBodySoft()
1591 {
1592 m_disabled = true;
1593 if (!childPrim)
1594 {
1595 if (m_isphysical && Body != IntPtr.Zero)
1596 {
1597 if (m_isSelected)
1598 m_collisionFlags = CollisionCategories.Selected;
1599 else
1600 m_collisionCategories = 0;
1601 m_collisionFlags = 0;
1602 ApplyCollisionCatFlags();
1603 d.BodyDisable(Body);
1604 }
1605 }
1606 }
1607
1608 private void MakeBody()
1609 {
1610 if (!m_isphysical) // only physical get bodies
1611 return;
1612
1613 if (childPrim) // child prims don't get bodies;
1614 return;
1615
1616 if (m_building)
1617 return;
1618
1619 if (prim_geom == IntPtr.Zero)
1620 {
1621 m_log.Warn("[PHYSICS]: Unable to link the linkset. Root has no geom yet");
1622 return;
1623 }
1624
1625 if (Body != IntPtr.Zero)
1626 {
1627 DestroyBody();
1628 m_log.Warn("[PHYSICS]: MakeBody called having a body");
1629 }
1630
1631 if (d.GeomGetBody(prim_geom) != IntPtr.Zero)
1632 {
1633 d.GeomSetBody(prim_geom, IntPtr.Zero);
1634 m_log.Warn("[PHYSICS]: MakeBody root geom already had a body");
1635 }
1636
1637 d.Matrix3 mymat = new d.Matrix3();
1638 d.Quaternion myrot = new d.Quaternion();
1639 d.Mass objdmass = new d.Mass { };
1640
1641 Body = d.BodyCreate(_parent_scene.world);
1642
1643 objdmass = primdMass;
1644
1645 // rotate inertia
1646 myrot.X = _orientation.X;
1647 myrot.Y = _orientation.Y;
1648 myrot.Z = _orientation.Z;
1649 myrot.W = _orientation.W;
1650
1651 d.RfromQ(out mymat, ref myrot);
1652 d.MassRotate(ref objdmass, ref mymat);
1653
1654 // set the body rotation
1655 d.BodySetRotation(Body, ref mymat);
1656
1657 // recompute full object inertia if needed
1658 if (childrenPrim.Count > 0)
1659 {
1660 d.Matrix3 mat = new d.Matrix3();
1661 d.Quaternion quat = new d.Quaternion();
1662 d.Mass tmpdmass = new d.Mass { };
1663 Vector3 rcm;
1664
1665 rcm.X = _position.X;
1666 rcm.Y = _position.Y;
1667 rcm.Z = _position.Z;
1668
1669 lock (childrenPrim)
1670 {
1671 foreach (OdePrim prm in childrenPrim)
1672 {
1673 if (prm.prim_geom == IntPtr.Zero)
1674 {
1675 m_log.Warn("[PHYSICS]: Unable to link one of the linkset elements, skipping it. No geom yet");
1676 continue;
1677 }
1678
1679 tmpdmass = prm.primdMass;
1680
1681 // apply prim current rotation to inertia
1682 quat.X = prm._orientation.X;
1683 quat.Y = prm._orientation.Y;
1684 quat.Z = prm._orientation.Z;
1685 quat.W = prm._orientation.W;
1686 d.RfromQ(out mat, ref quat);
1687 d.MassRotate(ref tmpdmass, ref mat);
1688
1689 Vector3 ppos = prm._position;
1690 ppos.X -= rcm.X;
1691 ppos.Y -= rcm.Y;
1692 ppos.Z -= rcm.Z;
1693 // refer inertia to root prim center of mass position
1694 d.MassTranslate(ref tmpdmass,
1695 ppos.X,
1696 ppos.Y,
1697 ppos.Z);
1698
1699 d.MassAdd(ref objdmass, ref tmpdmass); // add to total object inertia
1700 // fix prim colision cats
1701
1702 if (d.GeomGetBody(prm.prim_geom) != IntPtr.Zero)
1703 {
1704 d.GeomSetBody(prm.prim_geom, IntPtr.Zero);
1705 m_log.Warn("[PHYSICS]: MakeBody child geom already had a body");
1706 }
1707
1708 d.GeomClearOffset(prm.prim_geom);
1709 d.GeomSetBody(prm.prim_geom, Body);
1710 prm.Body = Body;
1711 d.GeomSetOffsetWorldRotation(prm.prim_geom, ref mat); // set relative rotation
1712 }
1713 }
1714 }
1715
1716 d.GeomClearOffset(prim_geom); // make sure we don't have a hidden offset
1717 // associate root geom with body
1718 d.GeomSetBody(prim_geom, Body);
1719
1720 d.BodySetPosition(Body, _position.X + objdmass.c.X, _position.Y + objdmass.c.Y, _position.Z + objdmass.c.Z);
1721 d.GeomSetOffsetWorldPosition(prim_geom, _position.X, _position.Y, _position.Z);
1722
1723 d.MassTranslate(ref objdmass, -objdmass.c.X, -objdmass.c.Y, -objdmass.c.Z); // ode wants inertia at center of body
1724 myrot.X = -myrot.X;
1725 myrot.Y = -myrot.Y;
1726 myrot.Z = -myrot.Z;
1727
1728 d.RfromQ(out mymat, ref myrot);
1729 d.MassRotate(ref objdmass, ref mymat);
1730
1731 d.BodySetMass(Body, ref objdmass);
1732 _mass = objdmass.mass;
1733
1734 // disconnect from world gravity so we can apply buoyancy
1735 d.BodySetGravityMode(Body, false);
1736
1737 d.BodySetAutoDisableFlag(Body, true);
1738 d.BodySetAutoDisableSteps(Body, body_autodisable_frames);
1739 d.BodySetDamping(Body, .005f, .005f);
1740
1741 if (m_targetSpace != IntPtr.Zero)
1742 {
1743 _parent_scene.waitForSpaceUnlock(m_targetSpace);
1744 if (d.SpaceQuery(m_targetSpace, prim_geom))
1745 d.SpaceRemove(m_targetSpace, prim_geom);
1746 }
1747
1748 if (childrenPrim.Count == 0)
1749 {
1750 collide_geom = prim_geom;
1751 m_targetSpace = _parent_scene.ActiveSpace;
1752 }
1753 else
1754 {
1755 m_targetSpace = d.HashSpaceCreate(_parent_scene.ActiveSpace);
1756 d.HashSpaceSetLevels(m_targetSpace, -2, 8);
1757 d.SpaceSetSublevel(m_targetSpace, 3);
1758 d.SpaceSetCleanup(m_targetSpace, false);
1759
1760 d.GeomSetCategoryBits(m_targetSpace, (uint)(CollisionCategories.Space |
1761 CollisionCategories.Geom |
1762 CollisionCategories.Phantom |
1763 CollisionCategories.VolumeDtc
1764 ));
1765 d.GeomSetCollideBits(m_targetSpace, 0);
1766 collide_geom = m_targetSpace;
1767 }
1768
1769 d.SpaceAdd(m_targetSpace, prim_geom);
1770
1771 if (m_delaySelect)
1772 {
1773 m_isSelected = true;
1774 m_delaySelect = false;
1775 }
1776
1777 m_collisionscore = 0;
1778
1779 UpdateCollisionCatFlags();
1780 ApplyCollisionCatFlags();
1781
1782 _parent_scene.addActivePrim(this);
1783
1784 lock (childrenPrim)
1785 {
1786 foreach (OdePrim prm in childrenPrim)
1787 {
1788 if (prm.prim_geom == IntPtr.Zero)
1789 continue;
1790
1791 Vector3 ppos = prm._position;
1792 d.GeomSetOffsetWorldPosition(prm.prim_geom, ppos.X, ppos.Y, ppos.Z); // set relative position
1793
1794 if (prm.m_targetSpace != m_targetSpace)
1795 {
1796 if (prm.m_targetSpace != IntPtr.Zero)
1797 {
1798 _parent_scene.waitForSpaceUnlock(prm.m_targetSpace);
1799 if (d.SpaceQuery(prm.m_targetSpace, prm.prim_geom))
1800 d.SpaceRemove(prm.m_targetSpace, prm.prim_geom);
1801 }
1802 prm.m_targetSpace = m_targetSpace;
1803 d.SpaceAdd(m_targetSpace, prm.prim_geom);
1804 }
1805
1806 prm.m_collisionscore = 0;
1807
1808 if(!m_disabled)
1809 prm.m_disabled = false;
1810
1811 _parent_scene.addActivePrim(prm);
1812 }
1813 }
1814
1815 // The body doesn't already have a finite rotation mode set here
1816 if ((!m_angularlock.ApproxEquals(Vector3.One, 0.0f)) && _parent == null)
1817 {
1818 createAMotor(m_angularlock);
1819 }
1820
1821
1822 if (m_isSelected || m_disabled)
1823 {
1824 d.BodyDisable(Body);
1825 }
1826 else
1827 {
1828 d.BodySetAngularVel(Body, m_rotationalVelocity.X, m_rotationalVelocity.Y, m_rotationalVelocity.Z);
1829 d.BodySetLinearVel(Body, _velocity.X, _velocity.Y, _velocity.Z);
1830 }
1831 _parent_scene.addActiveGroups(this);
1832 }
1833
1834 private void DestroyBody()
1835 {
1836 if (Body != IntPtr.Zero)
1837 {
1838 _parent_scene.remActivePrim(this);
1839
1840 collide_geom = IntPtr.Zero;
1841
1842 if (m_disabled)
1843 m_collisionCategories = 0;
1844 else if (m_isSelected)
1845 m_collisionCategories = CollisionCategories.Selected;
1846 else if (m_isVolumeDetect)
1847 m_collisionCategories = CollisionCategories.VolumeDtc;
1848 else if (m_isphantom)
1849 m_collisionCategories = CollisionCategories.Phantom;
1850 else
1851 m_collisionCategories = CollisionCategories.Geom;
1852
1853 m_collisionFlags = 0;
1854
1855 if (prim_geom != IntPtr.Zero)
1856 {
1857 if (m_NoColide)
1858 {
1859 d.GeomSetCategoryBits(prim_geom, 0);
1860 d.GeomSetCollideBits(prim_geom, 0);
1861 }
1862 else
1863 {
1864 d.GeomSetCategoryBits(prim_geom, (uint)m_collisionCategories);
1865 d.GeomSetCollideBits(prim_geom, (uint)m_collisionFlags);
1866 }
1867 UpdateDataFromGeom();
1868 d.GeomSetBody(prim_geom, IntPtr.Zero);
1869 SetInStaticSpace(this);
1870 }
1871
1872 if (!childPrim)
1873 {
1874 lock (childrenPrim)
1875 {
1876 foreach (OdePrim prm in childrenPrim)
1877 {
1878 _parent_scene.remActivePrim(prm);
1879
1880 if (prm.m_isSelected)
1881 prm.m_collisionCategories = CollisionCategories.Selected;
1882 else if (prm.m_isVolumeDetect)
1883 prm.m_collisionCategories = CollisionCategories.VolumeDtc;
1884 else if (prm.m_isphantom)
1885 prm.m_collisionCategories = CollisionCategories.Phantom;
1886 else
1887 prm.m_collisionCategories = CollisionCategories.Geom;
1888
1889 prm.m_collisionFlags = 0;
1890
1891 if (prm.prim_geom != IntPtr.Zero)
1892 {
1893 if (prm.m_NoColide)
1894 {
1895 d.GeomSetCategoryBits(prm.prim_geom, 0);
1896 d.GeomSetCollideBits(prm.prim_geom, 0);
1897 }
1898 else
1899 {
1900 d.GeomSetCategoryBits(prm.prim_geom, (uint)prm.m_collisionCategories);
1901 d.GeomSetCollideBits(prm.prim_geom, (uint)prm.m_collisionFlags);
1902 }
1903 prm.UpdateDataFromGeom();
1904 SetInStaticSpace(prm);
1905 }
1906 prm.Body = IntPtr.Zero;
1907 prm._mass = prm.primMass;
1908 prm.m_collisionscore = 0;
1909 }
1910 }
1911 if (Amotor != IntPtr.Zero)
1912 {
1913 d.JointDestroy(Amotor);
1914 Amotor = IntPtr.Zero;
1915 }
1916 _parent_scene.remActiveGroup(this);
1917 d.BodyDestroy(Body);
1918 }
1919 Body = IntPtr.Zero;
1920 }
1921 _mass = primMass;
1922 m_collisionscore = 0;
1923 }
1924
1925 private void FixInertia(Vector3 NewPos,Quaternion newrot)
1926 {
1927 d.Matrix3 mat = new d.Matrix3();
1928 d.Quaternion quat = new d.Quaternion();
1929
1930 d.Mass tmpdmass = new d.Mass { };
1931 d.Mass objdmass = new d.Mass { };
1932
1933 d.BodyGetMass(Body, out tmpdmass);
1934 objdmass = tmpdmass;
1935
1936 d.Vector3 dobjpos;
1937 d.Vector3 thispos;
1938
1939 // get current object position and rotation
1940 dobjpos = d.BodyGetPosition(Body);
1941
1942 // get prim own inertia in its local frame
1943 tmpdmass = primdMass;
1944
1945 // transform to object frame
1946 mat = d.GeomGetOffsetRotation(prim_geom);
1947 d.MassRotate(ref tmpdmass, ref mat);
1948
1949 thispos = d.GeomGetOffsetPosition(prim_geom);
1950 d.MassTranslate(ref tmpdmass,
1951 thispos.X,
1952 thispos.Y,
1953 thispos.Z);
1954
1955 // subtract current prim inertia from object
1956 DMassSubPartFromObj(ref tmpdmass, ref objdmass);
1957
1958 // back prim own inertia
1959 tmpdmass = primdMass;
1960
1961 // update to new position and orientation
1962 _position = NewPos;
1963 d.GeomSetOffsetWorldPosition(prim_geom, NewPos.X, NewPos.Y, NewPos.Z);
1964 _orientation = newrot;
1965 quat.X = newrot.X;
1966 quat.Y = newrot.Y;
1967 quat.Z = newrot.Z;
1968 quat.W = newrot.W;
1969 d.GeomSetOffsetWorldQuaternion(prim_geom, ref quat);
1970
1971 mat = d.GeomGetOffsetRotation(prim_geom);
1972 d.MassRotate(ref tmpdmass, ref mat);
1973
1974 thispos = d.GeomGetOffsetPosition(prim_geom);
1975 d.MassTranslate(ref tmpdmass,
1976 thispos.X,
1977 thispos.Y,
1978 thispos.Z);
1979
1980 d.MassAdd(ref objdmass, ref tmpdmass);
1981
1982 // fix all positions
1983 IntPtr g = d.BodyGetFirstGeom(Body);
1984 while (g != IntPtr.Zero)
1985 {
1986 thispos = d.GeomGetOffsetPosition(g);
1987 thispos.X -= objdmass.c.X;
1988 thispos.Y -= objdmass.c.Y;
1989 thispos.Z -= objdmass.c.Z;
1990 d.GeomSetOffsetPosition(g, thispos.X, thispos.Y, thispos.Z);
1991 g = d.dBodyGetNextGeom(g);
1992 }
1993 d.BodyVectorToWorld(Body,objdmass.c.X, objdmass.c.Y, objdmass.c.Z,out thispos);
1994
1995 d.BodySetPosition(Body, dobjpos.X + thispos.X, dobjpos.Y + thispos.Y, dobjpos.Z + thispos.Z);
1996 d.MassTranslate(ref objdmass, -objdmass.c.X, -objdmass.c.Y, -objdmass.c.Z); // ode wants inertia at center of body
1997 d.BodySetMass(Body, ref objdmass);
1998 _mass = objdmass.mass;
1999 }
2000
2001
2002
2003 private void FixInertia(Vector3 NewPos)
2004 {
2005 d.Matrix3 primmat = new d.Matrix3();
2006 d.Mass tmpdmass = new d.Mass { };
2007 d.Mass objdmass = new d.Mass { };
2008 d.Mass primmass = new d.Mass { };
2009
2010 d.Vector3 dobjpos;
2011 d.Vector3 thispos;
2012
2013 d.BodyGetMass(Body, out objdmass);
2014
2015 // get prim own inertia in its local frame
2016 primmass = primdMass;
2017 // transform to object frame
2018 primmat = d.GeomGetOffsetRotation(prim_geom);
2019 d.MassRotate(ref primmass, ref primmat);
2020
2021 tmpdmass = primmass;
2022
2023 thispos = d.GeomGetOffsetPosition(prim_geom);
2024 d.MassTranslate(ref tmpdmass,
2025 thispos.X,
2026 thispos.Y,
2027 thispos.Z);
2028
2029 // subtract current prim inertia from object
2030 DMassSubPartFromObj(ref tmpdmass, ref objdmass);
2031
2032 // update to new position
2033 _position = NewPos;
2034 d.GeomSetOffsetWorldPosition(prim_geom, NewPos.X, NewPos.Y, NewPos.Z);
2035
2036 thispos = d.GeomGetOffsetPosition(prim_geom);
2037 d.MassTranslate(ref primmass,
2038 thispos.X,
2039 thispos.Y,
2040 thispos.Z);
2041
2042 d.MassAdd(ref objdmass, ref primmass);
2043
2044 // fix all positions
2045 IntPtr g = d.BodyGetFirstGeom(Body);
2046 while (g != IntPtr.Zero)
2047 {
2048 thispos = d.GeomGetOffsetPosition(g);
2049 thispos.X -= objdmass.c.X;
2050 thispos.Y -= objdmass.c.Y;
2051 thispos.Z -= objdmass.c.Z;
2052 d.GeomSetOffsetPosition(g, thispos.X, thispos.Y, thispos.Z);
2053 g = d.dBodyGetNextGeom(g);
2054 }
2055
2056 d.BodyVectorToWorld(Body, objdmass.c.X, objdmass.c.Y, objdmass.c.Z, out thispos);
2057
2058 // get current object position and rotation
2059 dobjpos = d.BodyGetPosition(Body);
2060
2061 d.BodySetPosition(Body, dobjpos.X + thispos.X, dobjpos.Y + thispos.Y, dobjpos.Z + thispos.Z);
2062 d.MassTranslate(ref objdmass, -objdmass.c.X, -objdmass.c.Y, -objdmass.c.Z); // ode wants inertia at center of body
2063 d.BodySetMass(Body, ref objdmass);
2064 _mass = objdmass.mass;
2065 }
2066
2067 private void FixInertia(Quaternion newrot)
2068 {
2069 d.Matrix3 mat = new d.Matrix3();
2070 d.Quaternion quat = new d.Quaternion();
2071
2072 d.Mass tmpdmass = new d.Mass { };
2073 d.Mass objdmass = new d.Mass { };
2074 d.Vector3 dobjpos;
2075 d.Vector3 thispos;
2076
2077 d.BodyGetMass(Body, out objdmass);
2078
2079 // get prim own inertia in its local frame
2080 tmpdmass = primdMass;
2081 mat = d.GeomGetOffsetRotation(prim_geom);
2082 d.MassRotate(ref tmpdmass, ref mat);
2083 // transform to object frame
2084 thispos = d.GeomGetOffsetPosition(prim_geom);
2085 d.MassTranslate(ref tmpdmass,
2086 thispos.X,
2087 thispos.Y,
2088 thispos.Z);
2089
2090 // subtract current prim inertia from object
2091 DMassSubPartFromObj(ref tmpdmass, ref objdmass);
2092
2093 // update to new orientation
2094 _orientation = newrot;
2095 quat.X = newrot.X;
2096 quat.Y = newrot.Y;
2097 quat.Z = newrot.Z;
2098 quat.W = newrot.W;
2099 d.GeomSetOffsetWorldQuaternion(prim_geom, ref quat);
2100
2101 tmpdmass = primdMass;
2102 mat = d.GeomGetOffsetRotation(prim_geom);
2103 d.MassRotate(ref tmpdmass, ref mat);
2104 d.MassTranslate(ref tmpdmass,
2105 thispos.X,
2106 thispos.Y,
2107 thispos.Z);
2108
2109 d.MassAdd(ref objdmass, ref tmpdmass);
2110
2111 // fix all positions
2112 IntPtr g = d.BodyGetFirstGeom(Body);
2113 while (g != IntPtr.Zero)
2114 {
2115 thispos = d.GeomGetOffsetPosition(g);
2116 thispos.X -= objdmass.c.X;
2117 thispos.Y -= objdmass.c.Y;
2118 thispos.Z -= objdmass.c.Z;
2119 d.GeomSetOffsetPosition(g, thispos.X, thispos.Y, thispos.Z);
2120 g = d.dBodyGetNextGeom(g);
2121 }
2122
2123 d.BodyVectorToWorld(Body, objdmass.c.X, objdmass.c.Y, objdmass.c.Z, out thispos);
2124 // get current object position and rotation
2125 dobjpos = d.BodyGetPosition(Body);
2126
2127 d.BodySetPosition(Body, dobjpos.X + thispos.X, dobjpos.Y + thispos.Y, dobjpos.Z + thispos.Z);
2128 d.MassTranslate(ref objdmass, -objdmass.c.X, -objdmass.c.Y, -objdmass.c.Z); // ode wants inertia at center of body
2129 d.BodySetMass(Body, ref objdmass);
2130 _mass = objdmass.mass;
2131 }
2132
2133
2134 #region Mass Calculation
2135
2136 private void UpdatePrimBodyData()
2137 {
2138 primMass = m_density * primVolume;
2139
2140 if (primMass <= 0)
2141 primMass = 0.0001f;//ckrinke: Mass must be greater then zero.
2142 if (primMass > _parent_scene.maximumMassObject)
2143 primMass = _parent_scene.maximumMassObject;
2144
2145 _mass = primMass; // just in case
2146
2147 d.MassSetBoxTotal(out primdMass, primMass, m_OBB.X, m_OBB.Y, m_OBB.Z);
2148
2149 d.MassTranslate(ref primdMass,
2150 m_OBBOffset.X,
2151 m_OBBOffset.Y,
2152 m_OBBOffset.Z);
2153
2154 primOOBradiusSQ = m_OBB.LengthSquared();
2155
2156 if (_triMeshData != IntPtr.Zero)
2157 {
2158 float pc = m_physCost;
2159 float psf = primOOBradiusSQ;
2160 psf *= 1.33f * .2f;
2161 pc *= psf;
2162 if (pc < 0.1f)
2163 pc = 0.1f;
2164
2165 m_physCost = pc;
2166 }
2167 else
2168 m_physCost = 0.1f;
2169
2170 m_streamCost = 1.0f;
2171 }
2172
2173 #endregion
2174
2175
2176 /// <summary>
2177 /// Add a child prim to this parent prim.
2178 /// </summary>
2179 /// <param name="prim">Child prim</param>
2180 // I'm the parent
2181 // prim is the child
2182 public void ParentPrim(OdePrim prim)
2183 {
2184 //Console.WriteLine("ParentPrim " + m_primName);
2185 if (this.m_localID != prim.m_localID)
2186 {
2187 DestroyBody(); // for now we need to rebuil entire object on link change
2188
2189 lock (childrenPrim)
2190 {
2191 // adopt the prim
2192 if (!childrenPrim.Contains(prim))
2193 childrenPrim.Add(prim);
2194
2195 // see if this prim has kids and adopt them also
2196 // should not happen for now
2197 foreach (OdePrim prm in prim.childrenPrim)
2198 {
2199 if (!childrenPrim.Contains(prm))
2200 {
2201 if (prm.Body != IntPtr.Zero)
2202 {
2203 if (prm.prim_geom != IntPtr.Zero)
2204 d.GeomSetBody(prm.prim_geom, IntPtr.Zero);
2205 if (prm.Body != prim.Body)
2206 prm.DestroyBody(); // don't loose bodies around
2207 prm.Body = IntPtr.Zero;
2208 }
2209
2210 childrenPrim.Add(prm);
2211 prm._parent = this;
2212 }
2213 }
2214 }
2215 //Remove old children from the prim
2216 prim.childrenPrim.Clear();
2217
2218 if (prim.Body != IntPtr.Zero)
2219 {
2220 if (prim.prim_geom != IntPtr.Zero)
2221 d.GeomSetBody(prim.prim_geom, IntPtr.Zero);
2222 prim.DestroyBody(); // don't loose bodies around
2223 prim.Body = IntPtr.Zero;
2224 }
2225
2226 prim.childPrim = true;
2227 prim._parent = this;
2228
2229 MakeBody(); // full nasty reconstruction
2230 }
2231 }
2232
2233 private void UpdateChildsfromgeom()
2234 {
2235 if (childrenPrim.Count > 0)
2236 {
2237 foreach (OdePrim prm in childrenPrim)
2238 prm.UpdateDataFromGeom();
2239 }
2240 }
2241
2242 private void UpdateDataFromGeom()
2243 {
2244 if (prim_geom != IntPtr.Zero)
2245 {
2246 d.Quaternion qtmp;
2247 d.GeomCopyQuaternion(prim_geom, out qtmp);
2248 _orientation.X = qtmp.X;
2249 _orientation.Y = qtmp.Y;
2250 _orientation.Z = qtmp.Z;
2251 _orientation.W = qtmp.W;
2252/*
2253// Debug
2254 float qlen = _orientation.Length();
2255 if (qlen > 1.01f || qlen < 0.99)
2256 m_log.WarnFormat("[PHYSICS]: Got nonnorm quaternion from geom in Object {0} norm {1}", Name, qlen);
2257//
2258*/
2259 _orientation.Normalize();
2260
2261 d.Vector3 lpos = d.GeomGetPosition(prim_geom);
2262 _position.X = lpos.X;
2263 _position.Y = lpos.Y;
2264 _position.Z = lpos.Z;
2265 }
2266 }
2267
2268 private void ChildDelink(OdePrim odePrim, bool remakebodies)
2269 {
2270 // Okay, we have a delinked child.. destroy all body and remake
2271 if (odePrim != this && !childrenPrim.Contains(odePrim))
2272 return;
2273
2274 DestroyBody();
2275
2276 if (odePrim == this) // delinking the root prim
2277 {
2278 OdePrim newroot = null;
2279 lock (childrenPrim)
2280 {
2281 if (childrenPrim.Count > 0)
2282 {
2283 newroot = childrenPrim[0];
2284 childrenPrim.RemoveAt(0);
2285 foreach (OdePrim prm in childrenPrim)
2286 {
2287 newroot.childrenPrim.Add(prm);
2288 }
2289 childrenPrim.Clear();
2290 }
2291 if (newroot != null)
2292 {
2293 newroot.childPrim = false;
2294 newroot._parent = null;
2295 if (remakebodies)
2296 newroot.MakeBody();
2297 }
2298 }
2299 }
2300
2301 else
2302 {
2303 lock (childrenPrim)
2304 {
2305 childrenPrim.Remove(odePrim);
2306 odePrim.childPrim = false;
2307 odePrim._parent = null;
2308 // odePrim.UpdateDataFromGeom();
2309 if (remakebodies)
2310 odePrim.MakeBody();
2311 }
2312 }
2313 if (remakebodies)
2314 MakeBody();
2315 }
2316
2317 protected void ChildRemove(OdePrim odePrim, bool reMakeBody)
2318 {
2319 // Okay, we have a delinked child.. destroy all body and remake
2320 if (odePrim != this && !childrenPrim.Contains(odePrim))
2321 return;
2322
2323 DestroyBody();
2324
2325 if (odePrim == this)
2326 {
2327 OdePrim newroot = null;
2328 lock (childrenPrim)
2329 {
2330 if (childrenPrim.Count > 0)
2331 {
2332 newroot = childrenPrim[0];
2333 childrenPrim.RemoveAt(0);
2334 foreach (OdePrim prm in childrenPrim)
2335 {
2336 newroot.childrenPrim.Add(prm);
2337 }
2338 childrenPrim.Clear();
2339 }
2340 if (newroot != null)
2341 {
2342 newroot.childPrim = false;
2343 newroot._parent = null;
2344 newroot.MakeBody();
2345 }
2346 }
2347 if (reMakeBody)
2348 MakeBody();
2349 return;
2350 }
2351 else
2352 {
2353 lock (childrenPrim)
2354 {
2355 childrenPrim.Remove(odePrim);
2356 odePrim.childPrim = false;
2357 odePrim._parent = null;
2358 if (reMakeBody)
2359 odePrim.MakeBody();
2360 }
2361 }
2362 MakeBody();
2363 }
2364
2365 #region changes
2366
2367 private void changeadd()
2368 {
2369 }
2370
2371 private void changeAngularLock(Vector3 newLock)
2372 {
2373 // do we have a Physical object?
2374 if (Body != IntPtr.Zero)
2375 {
2376 //Check that we have a Parent
2377 //If we have a parent then we're not authorative here
2378 if (_parent == null)
2379 {
2380 if (!newLock.ApproxEquals(Vector3.One, 0f))
2381 {
2382 createAMotor(newLock);
2383 }
2384 else
2385 {
2386 if (Amotor != IntPtr.Zero)
2387 {
2388 d.JointDestroy(Amotor);
2389 Amotor = IntPtr.Zero;
2390 }
2391 }
2392 }
2393 }
2394 // Store this for later in case we get turned into a separate body
2395 m_angularlock = newLock;
2396 }
2397
2398 private void changeLink(OdePrim NewParent)
2399 {
2400 if (_parent == null && NewParent != null)
2401 {
2402 NewParent.ParentPrim(this);
2403 }
2404 else if (_parent != null)
2405 {
2406 if (_parent is OdePrim)
2407 {
2408 if (NewParent != _parent)
2409 {
2410 (_parent as OdePrim).ChildDelink(this, false); // for now...
2411 childPrim = false;
2412
2413 if (NewParent != null)
2414 {
2415 NewParent.ParentPrim(this);
2416 }
2417 }
2418 }
2419 }
2420 _parent = NewParent;
2421 }
2422
2423
2424 private void Stop()
2425 {
2426 if (!childPrim)
2427 {
2428// m_force = Vector3.Zero;
2429 m_forceacc = Vector3.Zero;
2430 m_angularForceacc = Vector3.Zero;
2431// m_torque = Vector3.Zero;
2432 _velocity = Vector3.Zero;
2433 _acceleration = Vector3.Zero;
2434 m_rotationalVelocity = Vector3.Zero;
2435 _target_velocity = Vector3.Zero;
2436 if (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE)
2437 m_vehicle.Stop();
2438
2439 _zeroFlag = false;
2440 base.RequestPhysicsterseUpdate();
2441 }
2442
2443 if (Body != IntPtr.Zero)
2444 {
2445 d.BodySetForce(Body, 0f, 0f, 0f);
2446 d.BodySetTorque(Body, 0f, 0f, 0f);
2447 d.BodySetLinearVel(Body, 0f, 0f, 0f);
2448 d.BodySetAngularVel(Body, 0f, 0f, 0f);
2449 }
2450 }
2451
2452 private void changePhantomStatus(bool newval)
2453 {
2454 m_isphantom = newval;
2455
2456 UpdateCollisionCatFlags();
2457 ApplyCollisionCatFlags();
2458 }
2459
2460/* not in use
2461 internal void ChildSelectedChange(bool childSelect)
2462 {
2463 if(childPrim)
2464 return;
2465
2466 if (childSelect == m_isSelected)
2467 return;
2468
2469 if (childSelect)
2470 {
2471 DoSelectedStatus(true);
2472 }
2473
2474 else
2475 {
2476 foreach (OdePrim prm in childrenPrim)
2477 {
2478 if (prm.m_isSelected)
2479 return;
2480 }
2481 DoSelectedStatus(false);
2482 }
2483 }
2484*/
2485 private void changeSelectedStatus(bool newval)
2486 {
2487 if (m_lastdoneSelected == newval)
2488 return;
2489
2490 m_lastdoneSelected = newval;
2491 DoSelectedStatus(newval);
2492 }
2493
2494 private void CheckDelaySelect()
2495 {
2496 if (m_delaySelect)
2497 {
2498 DoSelectedStatus(m_isSelected);
2499 }
2500 }
2501
2502 private void DoSelectedStatus(bool newval)
2503 {
2504 m_isSelected = newval;
2505 Stop();
2506
2507 if (newval)
2508 {
2509 if (!childPrim && Body != IntPtr.Zero)
2510 d.BodyDisable(Body);
2511
2512 if (m_delaySelect || m_isphysical)
2513 {
2514 m_collisionCategories = CollisionCategories.Selected;
2515 m_collisionFlags = 0;
2516
2517 if (!childPrim)
2518 {
2519 foreach (OdePrim prm in childrenPrim)
2520 {
2521 prm.m_collisionCategories = m_collisionCategories;
2522 prm.m_collisionFlags = m_collisionFlags;
2523
2524 if (prm.prim_geom != IntPtr.Zero)
2525 {
2526
2527 if (prm.m_NoColide)
2528 {
2529 d.GeomSetCategoryBits(prm.prim_geom, 0);
2530 d.GeomSetCollideBits(prm.prim_geom, 0);
2531 }
2532 else
2533 {
2534 d.GeomSetCategoryBits(prm.prim_geom, (uint)m_collisionCategories);
2535 d.GeomSetCollideBits(prm.prim_geom, (uint)m_collisionFlags);
2536 }
2537 }
2538 prm.m_delaySelect = false;
2539 }
2540 }
2541// else if (_parent != null)
2542// ((OdePrim)_parent).ChildSelectedChange(true);
2543
2544
2545 if (prim_geom != IntPtr.Zero)
2546 {
2547 if (m_NoColide)
2548 {
2549 d.GeomSetCategoryBits(prim_geom, 0);
2550 d.GeomSetCollideBits(prim_geom, 0);
2551 if (collide_geom != prim_geom && collide_geom != IntPtr.Zero)
2552 {
2553 d.GeomSetCategoryBits(collide_geom, 0);
2554 d.GeomSetCollideBits(collide_geom, 0);
2555 }
2556
2557 }
2558 else
2559 {
2560 d.GeomSetCategoryBits(prim_geom, (uint)m_collisionCategories);
2561 d.GeomSetCollideBits(prim_geom, (uint)m_collisionFlags);
2562 if (collide_geom != prim_geom && collide_geom != IntPtr.Zero)
2563 {
2564 d.GeomSetCategoryBits(collide_geom, (uint)m_collisionCategories);
2565 d.GeomSetCollideBits(collide_geom, (uint)m_collisionFlags);
2566 }
2567 }
2568 }
2569
2570 m_delaySelect = false;
2571 }
2572 else if(!m_isphysical)
2573 {
2574 m_delaySelect = true;
2575 }
2576 }
2577 else
2578 {
2579 if (!childPrim)
2580 {
2581 if (Body != IntPtr.Zero && !m_disabled)
2582 d.BodyEnable(Body);
2583 }
2584// else if (_parent != null)
2585// ((OdePrim)_parent).ChildSelectedChange(false);
2586
2587 UpdateCollisionCatFlags();
2588 ApplyCollisionCatFlags();
2589
2590 m_delaySelect = false;
2591 }
2592
2593 resetCollisionAccounting();
2594 }
2595
2596 private void changePosition(Vector3 newPos)
2597 {
2598 CheckDelaySelect();
2599 if (m_isphysical)
2600 {
2601 if (childPrim) // inertia is messed, must rebuild
2602 {
2603 if (m_building)
2604 {
2605 _position = newPos;
2606 }
2607
2608 else if (m_forcePosOrRotation && _position != newPos && Body != IntPtr.Zero)
2609 {
2610 FixInertia(newPos);
2611 if (!d.BodyIsEnabled(Body))
2612 d.BodyEnable(Body);
2613 }
2614 }
2615 else
2616 {
2617 if (_position != newPos)
2618 {
2619 d.GeomSetPosition(prim_geom, newPos.X, newPos.Y, newPos.Z);
2620 _position = newPos;
2621 }
2622 if (Body != IntPtr.Zero && !d.BodyIsEnabled(Body))
2623 d.BodyEnable(Body);
2624 }
2625 }
2626 else
2627 {
2628 if (prim_geom != IntPtr.Zero)
2629 {
2630 if (newPos != _position)
2631 {
2632 d.GeomSetPosition(prim_geom, newPos.X, newPos.Y, newPos.Z);
2633 _position = newPos;
2634
2635 m_targetSpace = _parent_scene.MoveGeomToStaticSpace(prim_geom, _position, m_targetSpace);
2636 }
2637 }
2638 }
2639 givefakepos--;
2640 if (givefakepos < 0)
2641 givefakepos = 0;
2642// changeSelectedStatus();
2643 resetCollisionAccounting();
2644 }
2645
2646 private void changeOrientation(Quaternion newOri)
2647 {
2648 CheckDelaySelect();
2649 if (m_isphysical)
2650 {
2651 if (childPrim) // inertia is messed, must rebuild
2652 {
2653 if (m_building)
2654 {
2655 _orientation = newOri;
2656 }
2657/*
2658 else if (m_forcePosOrRotation && _orientation != newOri && Body != IntPtr.Zero)
2659 {
2660 FixInertia(_position, newOri);
2661 if (!d.BodyIsEnabled(Body))
2662 d.BodyEnable(Body);
2663 }
2664*/
2665 }
2666 else
2667 {
2668 if (newOri != _orientation)
2669 {
2670 d.Quaternion myrot = new d.Quaternion();
2671 myrot.X = newOri.X;
2672 myrot.Y = newOri.Y;
2673 myrot.Z = newOri.Z;
2674 myrot.W = newOri.W;
2675 d.GeomSetQuaternion(prim_geom, ref myrot);
2676 _orientation = newOri;
2677 if (Body != IntPtr.Zero && !m_angularlock.ApproxEquals(Vector3.One, 0f))
2678 createAMotor(m_angularlock);
2679 }
2680 if (Body != IntPtr.Zero && !d.BodyIsEnabled(Body))
2681 d.BodyEnable(Body);
2682 }
2683 }
2684 else
2685 {
2686 if (prim_geom != IntPtr.Zero)
2687 {
2688 if (newOri != _orientation)
2689 {
2690 d.Quaternion myrot = new d.Quaternion();
2691 myrot.X = newOri.X;
2692 myrot.Y = newOri.Y;
2693 myrot.Z = newOri.Z;
2694 myrot.W = newOri.W;
2695 d.GeomSetQuaternion(prim_geom, ref myrot);
2696 _orientation = newOri;
2697 }
2698 }
2699 }
2700 givefakeori--;
2701 if (givefakeori < 0)
2702 givefakeori = 0;
2703 resetCollisionAccounting();
2704 }
2705
2706 private void changePositionAndOrientation(Vector3 newPos, Quaternion newOri)
2707 {
2708 CheckDelaySelect();
2709 if (m_isphysical)
2710 {
2711 if (childPrim && m_building) // inertia is messed, must rebuild
2712 {
2713 _position = newPos;
2714 _orientation = newOri;
2715 }
2716 else
2717 {
2718 if (newOri != _orientation)
2719 {
2720 d.Quaternion myrot = new d.Quaternion();
2721 myrot.X = newOri.X;
2722 myrot.Y = newOri.Y;
2723 myrot.Z = newOri.Z;
2724 myrot.W = newOri.W;
2725 d.GeomSetQuaternion(prim_geom, ref myrot);
2726 _orientation = newOri;
2727 if (Body != IntPtr.Zero && !m_angularlock.ApproxEquals(Vector3.One, 0f))
2728 createAMotor(m_angularlock);
2729 }
2730 if (_position != newPos)
2731 {
2732 d.GeomSetPosition(prim_geom, newPos.X, newPos.Y, newPos.Z);
2733 _position = newPos;
2734 }
2735 if (Body != IntPtr.Zero && !d.BodyIsEnabled(Body))
2736 d.BodyEnable(Body);
2737 }
2738 }
2739 else
2740 {
2741 // string primScenAvatarIn = _parent_scene.whichspaceamIin(_position);
2742 // int[] arrayitem = _parent_scene.calculateSpaceArrayItemFromPos(_position);
2743
2744 if (prim_geom != IntPtr.Zero)
2745 {
2746 if (newOri != _orientation)
2747 {
2748 d.Quaternion myrot = new d.Quaternion();
2749 myrot.X = newOri.X;
2750 myrot.Y = newOri.Y;
2751 myrot.Z = newOri.Z;
2752 myrot.W = newOri.W;
2753 d.GeomSetQuaternion(prim_geom, ref myrot);
2754 _orientation = newOri;
2755 }
2756
2757 if (newPos != _position)
2758 {
2759 d.GeomSetPosition(prim_geom, newPos.X, newPos.Y, newPos.Z);
2760 _position = newPos;
2761
2762 m_targetSpace = _parent_scene.MoveGeomToStaticSpace(prim_geom, _position, m_targetSpace);
2763 }
2764 }
2765 }
2766 givefakepos--;
2767 if (givefakepos < 0)
2768 givefakepos = 0;
2769 givefakeori--;
2770 if (givefakeori < 0)
2771 givefakeori = 0;
2772 resetCollisionAccounting();
2773 }
2774
2775 private void changeDisable(bool disable)
2776 {
2777 if (disable)
2778 {
2779 if (!m_disabled)
2780 disableBodySoft();
2781 }
2782 else
2783 {
2784 if (m_disabled)
2785 enableBodySoft();
2786 }
2787 }
2788
2789 private void changePhysicsStatus(bool NewStatus)
2790 {
2791 CheckDelaySelect();
2792
2793 m_isphysical = NewStatus;
2794
2795 if (!childPrim)
2796 {
2797 if (NewStatus)
2798 {
2799 if (Body == IntPtr.Zero)
2800 MakeBody();
2801 }
2802 else
2803 {
2804 if (Body != IntPtr.Zero)
2805 {
2806 DestroyBody();
2807 }
2808 Stop();
2809 }
2810 }
2811
2812 resetCollisionAccounting();
2813 }
2814
2815 private void changeSize(Vector3 newSize)
2816 {
2817 }
2818
2819 private void changeShape(PrimitiveBaseShape newShape)
2820 {
2821 }
2822
2823 private void changeAddPhysRep(ODEPhysRepData repData)
2824 {
2825 _size = repData.size; //??
2826 _pbs = repData.pbs;
2827 m_shapetype = repData.shapetype;
2828
2829 m_mesh = repData.mesh;
2830
2831 m_assetID = repData.assetID;
2832 m_meshState = repData.meshState;
2833
2834 m_hasOBB = repData.hasOBB;
2835 m_OBBOffset = repData.OBBOffset;
2836 m_OBB = repData.OBB;
2837
2838 primVolume = repData.volume;
2839
2840 CreateGeom();
2841
2842 if (prim_geom != IntPtr.Zero)
2843 {
2844 d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
2845 d.Quaternion myrot = new d.Quaternion();
2846 myrot.X = _orientation.X;
2847 myrot.Y = _orientation.Y;
2848 myrot.Z = _orientation.Z;
2849 myrot.W = _orientation.W;
2850 d.GeomSetQuaternion(prim_geom, ref myrot);
2851 }
2852
2853 if (!m_isphysical)
2854 {
2855 SetInStaticSpace(this);
2856 UpdateCollisionCatFlags();
2857 ApplyCollisionCatFlags();
2858 }
2859 else
2860 MakeBody();
2861
2862 if ((m_meshState & MeshState.NeedMask) != 0)
2863 {
2864 repData.size = _size;
2865 repData.pbs = _pbs;
2866 repData.shapetype = m_shapetype;
2867 _parent_scene.m_meshWorker.RequestMesh(repData);
2868 }
2869 }
2870
2871 private void changePhysRepData(ODEPhysRepData repData)
2872 {
2873 CheckDelaySelect();
2874
2875 OdePrim parent = (OdePrim)_parent;
2876
2877 bool chp = childPrim;
2878
2879 if (chp)
2880 {
2881 if (parent != null)
2882 {
2883 parent.DestroyBody();
2884 }
2885 }
2886 else
2887 {
2888 DestroyBody();
2889 }
2890
2891 RemoveGeom();
2892
2893 _size = repData.size;
2894 _pbs = repData.pbs;
2895 m_shapetype = repData.shapetype;
2896
2897 m_mesh = repData.mesh;
2898
2899 m_assetID = repData.assetID;
2900 m_meshState = repData.meshState;
2901
2902 m_hasOBB = repData.hasOBB;
2903 m_OBBOffset = repData.OBBOffset;
2904 m_OBB = repData.OBB;
2905
2906 primVolume = repData.volume;
2907
2908 CreateGeom();
2909
2910 if (prim_geom != IntPtr.Zero)
2911 {
2912 d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
2913 d.Quaternion myrot = new d.Quaternion();
2914 myrot.X = _orientation.X;
2915 myrot.Y = _orientation.Y;
2916 myrot.Z = _orientation.Z;
2917 myrot.W = _orientation.W;
2918 d.GeomSetQuaternion(prim_geom, ref myrot);
2919 }
2920
2921 if (m_isphysical)
2922 {
2923 if (chp)
2924 {
2925 if (parent != null)
2926 {
2927 parent.MakeBody();
2928 }
2929 }
2930 else
2931 MakeBody();
2932 }
2933 else
2934 {
2935 SetInStaticSpace(this);
2936 UpdateCollisionCatFlags();
2937 ApplyCollisionCatFlags();
2938 }
2939
2940 resetCollisionAccounting();
2941
2942 if ((m_meshState & MeshState.NeedMask) != 0)
2943 {
2944 repData.size = _size;
2945 repData.pbs = _pbs;
2946 repData.shapetype = m_shapetype;
2947 _parent_scene.m_meshWorker.RequestMesh(repData);
2948 }
2949 }
2950
2951 private void changeFloatOnWater(bool newval)
2952 {
2953 m_collidesWater = newval;
2954
2955 UpdateCollisionCatFlags();
2956 ApplyCollisionCatFlags();
2957 }
2958
2959 private void changeSetTorque(Vector3 newtorque)
2960 {
2961 if (!m_isSelected)
2962 {
2963 if (m_isphysical && Body != IntPtr.Zero)
2964 {
2965 if (m_disabled)
2966 enableBodySoft();
2967 else if (!d.BodyIsEnabled(Body))
2968 d.BodyEnable(Body);
2969
2970 }
2971 m_torque = newtorque;
2972 }
2973 }
2974
2975 private void changeForce(Vector3 force)
2976 {
2977 m_force = force;
2978 if (Body != IntPtr.Zero && !d.BodyIsEnabled(Body))
2979 d.BodyEnable(Body);
2980 }
2981
2982 private void changeAddForce(Vector3 theforce)
2983 {
2984 m_forceacc += theforce;
2985 if (!m_isSelected)
2986 {
2987 lock (this)
2988 {
2989 //m_log.Info("[PHYSICS]: dequeing forcelist");
2990 if (m_isphysical && Body != IntPtr.Zero)
2991 {
2992 if (m_disabled)
2993 enableBodySoft();
2994 else if (!d.BodyIsEnabled(Body))
2995 d.BodyEnable(Body);
2996 }
2997 }
2998 m_collisionscore = 0;
2999 }
3000 }
3001
3002 // actually angular impulse
3003 private void changeAddAngularImpulse(Vector3 aimpulse)
3004 {
3005 m_angularForceacc += aimpulse * m_invTimeStep;
3006 if (!m_isSelected)
3007 {
3008 lock (this)
3009 {
3010 if (m_isphysical && Body != IntPtr.Zero)
3011 {
3012 if (m_disabled)
3013 enableBodySoft();
3014 else if (!d.BodyIsEnabled(Body))
3015 d.BodyEnable(Body);
3016 }
3017 }
3018 m_collisionscore = 0;
3019 }
3020 }
3021
3022 private void changevelocity(Vector3 newVel)
3023 {
3024 float len = newVel.LengthSquared();
3025 if (len > 100000.0f) // limit to 100m/s
3026 {
3027 len = 100.0f / (float)Math.Sqrt(len);
3028 newVel *= len;
3029 }
3030
3031 if (!m_isSelected)
3032 {
3033 if (Body != IntPtr.Zero)
3034 {
3035 if (m_disabled)
3036 enableBodySoft();
3037 else if (!d.BodyIsEnabled(Body))
3038 d.BodyEnable(Body);
3039
3040 d.BodySetLinearVel(Body, newVel.X, newVel.Y, newVel.Z);
3041 }
3042 //resetCollisionAccounting();
3043 }
3044 _velocity = newVel;
3045 }
3046
3047 private void changeangvelocity(Vector3 newAngVel)
3048 {
3049 float len = newAngVel.LengthSquared();
3050 if (len > 144.0f) // limit to 12rad/s
3051 {
3052 len = 12.0f / (float)Math.Sqrt(len);
3053 newAngVel *= len;
3054 }
3055
3056 if (!m_isSelected)
3057 {
3058 if (Body != IntPtr.Zero)
3059 {
3060 if (m_disabled)
3061 enableBodySoft();
3062 else if (!d.BodyIsEnabled(Body))
3063 d.BodyEnable(Body);
3064
3065
3066 d.BodySetAngularVel(Body, newAngVel.X, newAngVel.Y, newAngVel.Z);
3067 }
3068 //resetCollisionAccounting();
3069 }
3070 m_rotationalVelocity = newAngVel;
3071 }
3072
3073 private void changeVolumedetetion(bool newVolDtc)
3074 {
3075 m_isVolumeDetect = newVolDtc;
3076 m_fakeisVolumeDetect = newVolDtc;
3077 UpdateCollisionCatFlags();
3078 ApplyCollisionCatFlags();
3079 }
3080
3081 protected void changeBuilding(bool newbuilding)
3082 {
3083 // Check if we need to do anything
3084 if (newbuilding == m_building)
3085 return;
3086
3087 if ((bool)newbuilding)
3088 {
3089 m_building = true;
3090 if (!childPrim)
3091 DestroyBody();
3092 }
3093 else
3094 {
3095 m_building = false;
3096 CheckDelaySelect();
3097 if (!childPrim)
3098 MakeBody();
3099 }
3100 if (!childPrim && childrenPrim.Count > 0)
3101 {
3102 foreach (OdePrim prm in childrenPrim)
3103 prm.changeBuilding(m_building); // call directly
3104 }
3105 }
3106
3107 public void changeSetVehicle(VehicleData vdata)
3108 {
3109 if (m_vehicle == null)
3110 m_vehicle = new ODEDynamics(this);
3111 m_vehicle.DoSetVehicle(vdata);
3112 }
3113
3114 private void changeVehicleType(int value)
3115 {
3116 if (value == (int)Vehicle.TYPE_NONE)
3117 {
3118 if (m_vehicle != null)
3119 m_vehicle = null;
3120 }
3121 else
3122 {
3123 if (m_vehicle == null)
3124 m_vehicle = new ODEDynamics(this);
3125
3126 m_vehicle.ProcessTypeChange((Vehicle)value);
3127 }
3128 }
3129
3130 private void changeVehicleFloatParam(strVehicleFloatParam fp)
3131 {
3132 if (m_vehicle == null)
3133 return;
3134
3135 m_vehicle.ProcessFloatVehicleParam((Vehicle)fp.param, fp.value);
3136 }
3137
3138 private void changeVehicleVectorParam(strVehicleVectorParam vp)
3139 {
3140 if (m_vehicle == null)
3141 return;
3142 m_vehicle.ProcessVectorVehicleParam((Vehicle)vp.param, vp.value);
3143 }
3144
3145 private void changeVehicleRotationParam(strVehicleQuatParam qp)
3146 {
3147 if (m_vehicle == null)
3148 return;
3149 m_vehicle.ProcessRotationVehicleParam((Vehicle)qp.param, qp.value);
3150 }
3151
3152 private void changeVehicleFlags(strVehicleBoolParam bp)
3153 {
3154 if (m_vehicle == null)
3155 return;
3156 m_vehicle.ProcessVehicleFlags(bp.param, bp.value);
3157 }
3158
3159 private void changeBuoyancy(float b)
3160 {
3161 m_buoyancy = b;
3162 }
3163
3164 private void changePIDTarget(Vector3 trg)
3165 {
3166 m_PIDTarget = trg;
3167 }
3168
3169 private void changePIDTau(float tau)
3170 {
3171 m_PIDTau = tau;
3172 }
3173
3174 private void changePIDActive(bool val)
3175 {
3176 m_usePID = val;
3177 }
3178
3179 private void changePIDHoverHeight(float val)
3180 {
3181 m_PIDHoverHeight = val;
3182 if (val == 0)
3183 m_useHoverPID = false;
3184 }
3185
3186 private void changePIDHoverType(PIDHoverType type)
3187 {
3188 m_PIDHoverType = type;
3189 }
3190
3191 private void changePIDHoverTau(float tau)
3192 {
3193 m_PIDHoverTau = tau;
3194 }
3195
3196 private void changePIDHoverActive(bool active)
3197 {
3198 m_useHoverPID = active;
3199 }
3200
3201 #endregion
3202
3203 public void Move()
3204 {
3205 if (!childPrim && m_isphysical && Body != IntPtr.Zero &&
3206 !m_disabled && !m_isSelected && !m_building && !m_outbounds)
3207 {
3208 if (!d.BodyIsEnabled(Body))
3209 {
3210 // let vehicles sleep
3211 if (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE)
3212 return;
3213
3214 if (++bodydisablecontrol < 20)
3215 return;
3216
3217
3218 d.BodyEnable(Body);
3219 }
3220
3221 bodydisablecontrol = 0;
3222
3223 d.Vector3 lpos = d.GeomGetPosition(prim_geom); // root position that is seem by rest of simulator
3224
3225 if (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE)
3226 {
3227 // 'VEHICLES' are dealt with in ODEDynamics.cs
3228 m_vehicle.Step();
3229 return;
3230 }
3231
3232 float fx = 0;
3233 float fy = 0;
3234 float fz = 0;
3235
3236 float m_mass = _mass;
3237
3238 if (m_usePID && m_PIDTau > 0)
3239 {
3240 // for now position error
3241 _target_velocity =
3242 new Vector3(
3243 (m_PIDTarget.X - lpos.X),
3244 (m_PIDTarget.Y - lpos.Y),
3245 (m_PIDTarget.Z - lpos.Z)
3246 );
3247
3248 if (_target_velocity.ApproxEquals(Vector3.Zero, 0.02f))
3249 {
3250 d.BodySetPosition(Body, m_PIDTarget.X, m_PIDTarget.Y, m_PIDTarget.Z);
3251 d.BodySetLinearVel(Body, 0, 0, 0);
3252 return;
3253 }
3254 else
3255 {
3256 _zeroFlag = false;
3257
3258 float tmp = 1 / m_PIDTau;
3259 _target_velocity *= tmp;
3260
3261 // apply limits
3262 tmp = _target_velocity.Length();
3263 if (tmp > 50.0f)
3264 {
3265 tmp = 50 / tmp;
3266 _target_velocity *= tmp;
3267 }
3268 else if (tmp < 0.05f)
3269 {
3270 tmp = 0.05f / tmp;
3271 _target_velocity *= tmp;
3272 }
3273
3274 d.Vector3 vel = d.BodyGetLinearVel(Body);
3275 fx = (_target_velocity.X - vel.X) * m_invTimeStep;
3276 fy = (_target_velocity.Y - vel.Y) * m_invTimeStep;
3277 fz = (_target_velocity.Z - vel.Z) * m_invTimeStep;
3278// d.BodySetLinearVel(Body, _target_velocity.X, _target_velocity.Y, _target_velocity.Z);
3279 }
3280 } // end if (m_usePID)
3281
3282 // Hover PID Controller needs to be mutually exlusive to MoveTo PID controller
3283 else if (m_useHoverPID && m_PIDHoverTau != 0 && m_PIDHoverHeight != 0)
3284 {
3285
3286 // Non-Vehicles have a limited set of Hover options.
3287 // determine what our target height really is based on HoverType
3288
3289 m_groundHeight = _parent_scene.GetTerrainHeightAtXY(lpos.X, lpos.Y);
3290
3291 switch (m_PIDHoverType)
3292 {
3293 case PIDHoverType.Ground:
3294 m_targetHoverHeight = m_groundHeight + m_PIDHoverHeight;
3295 break;
3296
3297 case PIDHoverType.GroundAndWater:
3298 m_waterHeight = _parent_scene.GetWaterLevel();
3299 if (m_groundHeight > m_waterHeight)
3300 m_targetHoverHeight = m_groundHeight + m_PIDHoverHeight;
3301 else
3302 m_targetHoverHeight = m_waterHeight + m_PIDHoverHeight;
3303 break;
3304 } // end switch (m_PIDHoverType)
3305
3306 // don't go underground unless volumedetector
3307
3308 if (m_targetHoverHeight > m_groundHeight || m_isVolumeDetect)
3309 {
3310 d.Vector3 vel = d.BodyGetLinearVel(Body);
3311
3312 fz = (m_targetHoverHeight - lpos.Z);
3313
3314 // if error is zero, use position control; otherwise, velocity control
3315 if (Math.Abs(fz) < 0.01f)
3316 {
3317 d.BodySetPosition(Body, lpos.X, lpos.Y, m_targetHoverHeight);
3318 d.BodySetLinearVel(Body, vel.X, vel.Y, 0);
3319 }
3320 else
3321 {
3322 _zeroFlag = false;
3323 fz /= m_PIDHoverTau;
3324
3325 float tmp = Math.Abs(fz);
3326 if (tmp > 50)
3327 fz = 50 * Math.Sign(fz);
3328 else if (tmp < 0.1)
3329 fz = 0.1f * Math.Sign(fz);
3330
3331 fz = ((fz - vel.Z) * m_invTimeStep);
3332 }
3333 }
3334 }
3335 else
3336 {
3337 float b = (1.0f - m_buoyancy);
3338 fx = _parent_scene.gravityx * b;
3339 fy = _parent_scene.gravityy * b;
3340 fz = _parent_scene.gravityz * b;
3341 }
3342
3343 fx *= m_mass;
3344 fy *= m_mass;
3345 fz *= m_mass;
3346
3347 // constant force
3348 fx += m_force.X;
3349 fy += m_force.Y;
3350 fz += m_force.Z;
3351
3352 fx += m_forceacc.X;
3353 fy += m_forceacc.Y;
3354 fz += m_forceacc.Z;
3355
3356 m_forceacc = Vector3.Zero;
3357
3358 //m_log.Info("[OBJPID]: X:" + fx.ToString() + " Y:" + fy.ToString() + " Z:" + fz.ToString());
3359 if (fx != 0 || fy != 0 || fz != 0)
3360 {
3361 d.BodyAddForce(Body, fx, fy, fz);
3362 //Console.WriteLine("AddForce " + fx + "," + fy + "," + fz);
3363 }
3364
3365 Vector3 trq;
3366
3367 trq = m_torque;
3368 trq += m_angularForceacc;
3369 m_angularForceacc = Vector3.Zero;
3370 if (trq.X != 0 || trq.Y != 0 || trq.Z != 0)
3371 {
3372 d.BodyAddTorque(Body, trq.X, trq.Y, trq.Z);
3373 }
3374 }
3375 else
3376 { // is not physical, or is not a body or is selected
3377 // _zeroPosition = d.BodyGetPosition(Body);
3378 return;
3379 //Console.WriteLine("Nothing " + Name);
3380
3381 }
3382 }
3383
3384 public void UpdatePositionAndVelocity()
3385 {
3386 if (_parent == null && !m_disabled && !m_building && !m_outbounds && Body != IntPtr.Zero)
3387 {
3388 if (d.BodyIsEnabled(Body) || !_zeroFlag)
3389 {
3390 bool lastZeroFlag = _zeroFlag;
3391
3392 d.Vector3 lpos = d.GeomGetPosition(prim_geom);
3393
3394 // check outside region
3395 if (lpos.Z < -100 || lpos.Z > 100000f)
3396 {
3397 m_outbounds = true;
3398
3399 lpos.Z = Util.Clip(lpos.Z, -100f, 100000f);
3400 _acceleration.X = 0;
3401 _acceleration.Y = 0;
3402 _acceleration.Z = 0;
3403
3404 _velocity.X = 0;
3405 _velocity.Y = 0;
3406 _velocity.Z = 0;
3407 m_rotationalVelocity.X = 0;
3408 m_rotationalVelocity.Y = 0;
3409 m_rotationalVelocity.Z = 0;
3410
3411 d.BodySetLinearVel(Body, 0, 0, 0); // stop it
3412 d.BodySetAngularVel(Body, 0, 0, 0); // stop it
3413 d.BodySetPosition(Body, lpos.X, lpos.Y, lpos.Z); // put it somewhere
3414 m_lastposition = _position;
3415 m_lastorientation = _orientation;
3416
3417 base.RequestPhysicsterseUpdate();
3418
3419// throttleCounter = 0;
3420 _zeroFlag = true;
3421
3422 disableBodySoft(); // disable it and colisions
3423 base.RaiseOutOfBounds(_position);
3424 return;
3425 }
3426
3427 if (lpos.X < 0f)
3428 {
3429 _position.X = Util.Clip(lpos.X, -2f, -0.1f);
3430 m_outbounds = true;
3431 }
3432 else if (lpos.X > _parent_scene.WorldExtents.X)
3433 {
3434 _position.X = Util.Clip(lpos.X, _parent_scene.WorldExtents.X + 0.1f, _parent_scene.WorldExtents.X + 2f);
3435 m_outbounds = true;
3436 }
3437 if (lpos.Y < 0f)
3438 {
3439 _position.Y = Util.Clip(lpos.Y, -2f, -0.1f);
3440 m_outbounds = true;
3441 }
3442 else if (lpos.Y > _parent_scene.WorldExtents.Y)
3443 {
3444 _position.Y = Util.Clip(lpos.Y, _parent_scene.WorldExtents.Y + 0.1f, _parent_scene.WorldExtents.Y + 2f);
3445 m_outbounds = true;
3446 }
3447
3448 if (m_outbounds)
3449 {
3450 m_lastposition = _position;
3451 m_lastorientation = _orientation;
3452
3453 d.Vector3 dtmp = d.BodyGetAngularVel(Body);
3454 m_rotationalVelocity.X = dtmp.X;
3455 m_rotationalVelocity.Y = dtmp.Y;
3456 m_rotationalVelocity.Z = dtmp.Z;
3457
3458 dtmp = d.BodyGetLinearVel(Body);
3459 _velocity.X = dtmp.X;
3460 _velocity.Y = dtmp.Y;
3461 _velocity.Z = dtmp.Z;
3462
3463 d.BodySetLinearVel(Body, 0, 0, 0); // stop it
3464 d.BodySetAngularVel(Body, 0, 0, 0);
3465 d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
3466 disableBodySoft(); // stop collisions
3467 UnSubscribeEvents();
3468
3469 base.RequestPhysicsterseUpdate();
3470 return;
3471 }
3472
3473 d.Quaternion ori;
3474 d.GeomCopyQuaternion(prim_geom, out ori);
3475
3476 // decide if moving
3477 // use positions since this are integrated quantities
3478 // tolerance values depende a lot on simulation noise...
3479 // use simple math.abs since we dont need to be exact
3480
3481 if (
3482 (Math.Abs(_position.X - lpos.X) < 0.001f)
3483 && (Math.Abs(_position.Y - lpos.Y) < 0.001f)
3484 && (Math.Abs(_position.Z - lpos.Z) < 0.001f)
3485 && (Math.Abs(_orientation.X - ori.X) < 0.0001f)
3486 && (Math.Abs(_orientation.Y - ori.Y) < 0.0001f)
3487 && (Math.Abs(_orientation.Z - ori.Z) < 0.0001f) // ignore W
3488 )
3489 {
3490 _zeroFlag = true;
3491 }
3492 else
3493 _zeroFlag = false;
3494
3495 // update velocities and aceleration
3496 if (!(_zeroFlag && lastZeroFlag))
3497 {
3498 d.Vector3 vel = d.BodyGetLinearVel(Body);
3499
3500 _acceleration = _velocity;
3501
3502 if ((Math.Abs(vel.X) < 0.001f) &&
3503 (Math.Abs(vel.Y) < 0.001f) &&
3504 (Math.Abs(vel.Z) < 0.001f))
3505 {
3506 _velocity = Vector3.Zero;
3507 float t = -m_invTimeStep;
3508 _acceleration = _acceleration * t;
3509 }
3510 else
3511 {
3512 _velocity.X = vel.X;
3513 _velocity.Y = vel.Y;
3514 _velocity.Z = vel.Z;
3515 _acceleration = (_velocity - _acceleration) * m_invTimeStep;
3516 }
3517
3518 if ((Math.Abs(_acceleration.X) < 0.01f) &&
3519 (Math.Abs(_acceleration.Y) < 0.01f) &&
3520 (Math.Abs(_acceleration.Z) < 0.01f))
3521 {
3522 _acceleration = Vector3.Zero;
3523 }
3524
3525 if ((Math.Abs(_orientation.X - ori.X) < 0.0001) &&
3526 (Math.Abs(_orientation.Y - ori.Y) < 0.0001) &&
3527 (Math.Abs(_orientation.Z - ori.Z) < 0.0001)
3528 )
3529 {
3530 m_rotationalVelocity = Vector3.Zero;
3531 }
3532 else
3533 {
3534 vel = d.BodyGetAngularVel(Body);
3535 m_rotationalVelocity.X = vel.X;
3536 m_rotationalVelocity.Y = vel.Y;
3537 m_rotationalVelocity.Z = vel.Z;
3538 }
3539 }
3540
3541 if (_zeroFlag)
3542 {
3543 if (lastZeroFlag)
3544 {
3545 _velocity = Vector3.Zero;
3546 _acceleration = Vector3.Zero;
3547 m_rotationalVelocity = Vector3.Zero;
3548 }
3549
3550 if (!m_lastUpdateSent)
3551 {
3552 base.RequestPhysicsterseUpdate();
3553 if (lastZeroFlag)
3554 m_lastUpdateSent = true;
3555 }
3556 return;
3557 }
3558
3559 _position.X = lpos.X;
3560 _position.Y = lpos.Y;
3561 _position.Z = lpos.Z;
3562
3563 _orientation.X = ori.X;
3564 _orientation.Y = ori.Y;
3565 _orientation.Z = ori.Z;
3566 _orientation.W = ori.W;
3567 base.RequestPhysicsterseUpdate();
3568 m_lastUpdateSent = false;
3569 }
3570 }
3571 }
3572
3573 internal static bool QuaternionIsFinite(Quaternion q)
3574 {
3575 if (Single.IsNaN(q.X) || Single.IsInfinity(q.X))
3576 return false;
3577 if (Single.IsNaN(q.Y) || Single.IsInfinity(q.Y))
3578 return false;
3579 if (Single.IsNaN(q.Z) || Single.IsInfinity(q.Z))
3580 return false;
3581 if (Single.IsNaN(q.W) || Single.IsInfinity(q.W))
3582 return false;
3583 return true;
3584 }
3585
3586 internal static void DMassSubPartFromObj(ref d.Mass part, ref d.Mass theobj)
3587 {
3588 // assumes object center of mass is zero
3589 float smass = part.mass;
3590 theobj.mass -= smass;
3591
3592 smass *= 1.0f / (theobj.mass); ;
3593
3594 theobj.c.X -= part.c.X * smass;
3595 theobj.c.Y -= part.c.Y * smass;
3596 theobj.c.Z -= part.c.Z * smass;
3597
3598 theobj.I.M00 -= part.I.M00;
3599 theobj.I.M01 -= part.I.M01;
3600 theobj.I.M02 -= part.I.M02;
3601 theobj.I.M10 -= part.I.M10;
3602 theobj.I.M11 -= part.I.M11;
3603 theobj.I.M12 -= part.I.M12;
3604 theobj.I.M20 -= part.I.M20;
3605 theobj.I.M21 -= part.I.M21;
3606 theobj.I.M22 -= part.I.M22;
3607 }
3608
3609 private void donullchange()
3610 {
3611 }
3612
3613 public bool DoAChange(changes what, object arg)
3614 {
3615 if (prim_geom == IntPtr.Zero && what != changes.Add && what != changes.AddPhysRep && what != changes.Remove)
3616 {
3617 return false;
3618 }
3619
3620 // nasty switch
3621 switch (what)
3622 {
3623 case changes.Add:
3624 changeadd();
3625 break;
3626
3627 case changes.AddPhysRep:
3628 changeAddPhysRep((ODEPhysRepData)arg);
3629 break;
3630
3631 case changes.Remove:
3632 //If its being removed, we don't want to rebuild the physical rep at all, so ignore this stuff...
3633 //When we return true, it destroys all of the prims in the linkset anyway
3634 if (_parent != null)
3635 {
3636 OdePrim parent = (OdePrim)_parent;
3637 parent.ChildRemove(this, false);
3638 }
3639 else
3640 ChildRemove(this, false);
3641
3642 m_vehicle = null;
3643 RemoveGeom();
3644 m_targetSpace = IntPtr.Zero;
3645 UnSubscribeEvents();
3646 return true;
3647
3648 case changes.Link:
3649 OdePrim tmp = (OdePrim)arg;
3650 changeLink(tmp);
3651 break;
3652
3653 case changes.DeLink:
3654 changeLink(null);
3655 break;
3656
3657 case changes.Position:
3658 changePosition((Vector3)arg);
3659 break;
3660
3661 case changes.Orientation:
3662 changeOrientation((Quaternion)arg);
3663 break;
3664
3665 case changes.PosOffset:
3666 donullchange();
3667 break;
3668
3669 case changes.OriOffset:
3670 donullchange();
3671 break;
3672
3673 case changes.Velocity:
3674 changevelocity((Vector3)arg);
3675 break;
3676
3677// case changes.Acceleration:
3678// changeacceleration((Vector3)arg);
3679// break;
3680
3681 case changes.AngVelocity:
3682 changeangvelocity((Vector3)arg);
3683 break;
3684
3685 case changes.Force:
3686 changeForce((Vector3)arg);
3687 break;
3688
3689 case changes.Torque:
3690 changeSetTorque((Vector3)arg);
3691 break;
3692
3693 case changes.AddForce:
3694 changeAddForce((Vector3)arg);
3695 break;
3696
3697 case changes.AddAngForce:
3698 changeAddAngularImpulse((Vector3)arg);
3699 break;
3700
3701 case changes.AngLock:
3702 changeAngularLock((Vector3)arg);
3703 break;
3704
3705 case changes.Size:
3706 changeSize((Vector3)arg);
3707 break;
3708
3709 case changes.Shape:
3710 changeShape((PrimitiveBaseShape)arg);
3711 break;
3712
3713 case changes.PhysRepData:
3714 changePhysRepData((ODEPhysRepData) arg);
3715 break;
3716
3717 case changes.CollidesWater:
3718 changeFloatOnWater((bool)arg);
3719 break;
3720
3721 case changes.VolumeDtc:
3722 changeVolumedetetion((bool)arg);
3723 break;
3724
3725 case changes.Phantom:
3726 changePhantomStatus((bool)arg);
3727 break;
3728
3729 case changes.Physical:
3730 changePhysicsStatus((bool)arg);
3731 break;
3732
3733 case changes.Selected:
3734 changeSelectedStatus((bool)arg);
3735 break;
3736
3737 case changes.disabled:
3738 changeDisable((bool)arg);
3739 break;
3740
3741 case changes.building:
3742 changeBuilding((bool)arg);
3743 break;
3744
3745 case changes.VehicleType:
3746 changeVehicleType((int)arg);
3747 break;
3748
3749 case changes.VehicleFlags:
3750 changeVehicleFlags((strVehicleBoolParam) arg);
3751 break;
3752
3753 case changes.VehicleFloatParam:
3754 changeVehicleFloatParam((strVehicleFloatParam) arg);
3755 break;
3756
3757 case changes.VehicleVectorParam:
3758 changeVehicleVectorParam((strVehicleVectorParam) arg);
3759 break;
3760
3761 case changes.VehicleRotationParam:
3762 changeVehicleRotationParam((strVehicleQuatParam) arg);
3763 break;
3764
3765 case changes.SetVehicle:
3766 changeSetVehicle((VehicleData) arg);
3767 break;
3768
3769 case changes.Buoyancy:
3770 changeBuoyancy((float)arg);
3771 break;
3772
3773 case changes.PIDTarget:
3774 changePIDTarget((Vector3)arg);
3775 break;
3776
3777 case changes.PIDTau:
3778 changePIDTau((float)arg);
3779 break;
3780
3781 case changes.PIDActive:
3782 changePIDActive((bool)arg);
3783 break;
3784
3785 case changes.PIDHoverHeight:
3786 changePIDHoverHeight((float)arg);
3787 break;
3788
3789 case changes.PIDHoverType:
3790 changePIDHoverType((PIDHoverType)arg);
3791 break;
3792
3793 case changes.PIDHoverTau:
3794 changePIDHoverTau((float)arg);
3795 break;
3796
3797 case changes.PIDHoverActive:
3798 changePIDHoverActive((bool)arg);
3799 break;
3800
3801 case changes.Null:
3802 donullchange();
3803 break;
3804
3805
3806
3807 default:
3808 donullchange();
3809 break;
3810 }
3811 return false;
3812 }
3813
3814 public void AddChange(changes what, object arg)
3815 {
3816 _parent_scene.AddChange((PhysicsActor) this, what, arg);
3817 }
3818
3819
3820 private struct strVehicleBoolParam
3821 {
3822 public int param;
3823 public bool value;
3824 }
3825
3826 private struct strVehicleFloatParam
3827 {
3828 public int param;
3829 public float value;
3830 }
3831
3832 private struct strVehicleQuatParam
3833 {
3834 public int param;
3835 public Quaternion value;
3836 }
3837
3838 private struct strVehicleVectorParam
3839 {
3840 public int param;
3841 public Vector3 value;
3842 }
3843 }
3844}
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODERayCastRequestManager.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODERayCastRequestManager.cs
new file mode 100644
index 0000000..561ab1c
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitOdePlugin/ODERayCastRequestManager.cs
@@ -0,0 +1,640 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using System.Runtime.InteropServices;
32using System.Text;
33using OpenSim.Framework;
34using OpenSim.Region.Physics.Manager;
35using OdeAPI;
36using log4net;
37using OpenMetaverse;
38
39namespace OpenSim.Region.Physics.OdePlugin
40{
41 /// <summary>
42 /// Processes raycast requests as ODE is in a state to be able to do them.
43 /// This ensures that it's thread safe and there will be no conflicts.
44 /// Requests get returned by a different thread then they were requested by.
45 /// </summary>
46 public class ODERayCastRequestManager
47 {
48 /// <summary>
49 /// Pending ray requests
50 /// </summary>
51 protected OpenSim.Framework.LocklessQueue<ODERayRequest> m_PendingRequests = new OpenSim.Framework.LocklessQueue<ODERayRequest>();
52
53 /// <summary>
54 /// Scene that created this object.
55 /// </summary>
56 private OdeScene m_scene;
57
58 IntPtr ray; // the ray. we only need one for our lifetime
59
60 private const int ColisionContactGeomsPerTest = 5;
61 private const int DefaultMaxCount = 25;
62 private const int MaxTimePerCallMS = 30;
63
64 /// <summary>
65 /// ODE near callback delegate
66 /// </summary>
67 private d.NearCallback nearCallback;
68 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
69 private List<ContactResult> m_contactResults = new List<ContactResult>();
70 private RayFilterFlags CurrentRayFilter;
71 private int CurrentMaxCount;
72
73 public ODERayCastRequestManager(OdeScene pScene)
74 {
75 m_scene = pScene;
76 nearCallback = near;
77 ray = d.CreateRay(IntPtr.Zero, 1.0f);
78 d.GeomSetCategoryBits(ray,0);
79 }
80
81 /// <summary>
82 /// Queues request for a raycast to all world
83 /// </summary>
84 /// <param name="position">Origin of Ray</param>
85 /// <param name="direction">Ray direction</param>
86 /// <param name="length">Ray length</param>
87 /// <param name="retMethod">Return method to send the results</param>
88 public void QueueRequest(Vector3 position, Vector3 direction, float length, RayCallback retMethod)
89 {
90 ODERayRequest req = new ODERayRequest();
91 req.geom = IntPtr.Zero;
92 req.callbackMethod = retMethod;
93 req.Count = DefaultMaxCount;
94 req.length = length;
95 req.Normal = direction;
96 req.Origin = position;
97 req.filter = RayFilterFlags.AllPrims;
98
99 m_PendingRequests.Enqueue(req);
100 }
101
102 /// <summary>
103 /// Queues request for a raycast to particular part
104 /// </summary>
105 /// <param name="position">Origin of Ray</param>
106 /// <param name="direction">Ray direction</param>
107 /// <param name="length">Ray length</param>
108 /// <param name="retMethod">Return method to send the results</param>
109 public void QueueRequest(IntPtr geom, Vector3 position, Vector3 direction, float length, RayCallback retMethod)
110 {
111 ODERayRequest req = new ODERayRequest();
112 req.geom = geom;
113 req.callbackMethod = retMethod;
114 req.length = length;
115 req.Normal = direction;
116 req.Origin = position;
117 req.Count = DefaultMaxCount;
118 req.filter = RayFilterFlags.AllPrims;
119
120 m_PendingRequests.Enqueue(req);
121 }
122
123 public void QueueRequest(Vector3 position, Vector3 direction, float length, RaycastCallback retMethod)
124 {
125 ODERayRequest req = new ODERayRequest();
126 req.geom = IntPtr.Zero;
127 req.callbackMethod = retMethod;
128 req.Count = DefaultMaxCount;
129 req.length = length;
130 req.Normal = direction;
131 req.Origin = position;
132 req.filter = RayFilterFlags.AllPrims | RayFilterFlags.land;
133
134 m_PendingRequests.Enqueue(req);
135 }
136
137 public void QueueRequest(IntPtr geom, Vector3 position, Vector3 direction, float length, RaycastCallback retMethod)
138 {
139 ODERayRequest req = new ODERayRequest();
140 req.geom = geom;
141 req.callbackMethod = retMethod;
142 req.length = length;
143 req.Normal = direction;
144 req.Origin = position;
145 req.Count = DefaultMaxCount;
146 req.filter = RayFilterFlags.AllPrims;
147
148 m_PendingRequests.Enqueue(req);
149 }
150
151 /// <summary>
152 /// Queues a raycast
153 /// </summary>
154 /// <param name="position">Origin of Ray</param>
155 /// <param name="direction">Ray normal</param>
156 /// <param name="length">Ray length</param>
157 /// <param name="count"></param>
158 /// <param name="retMethod">Return method to send the results</param>
159 public void QueueRequest(Vector3 position, Vector3 direction, float length, int count, RayCallback retMethod)
160 {
161 ODERayRequest req = new ODERayRequest();
162 req.geom = IntPtr.Zero;
163 req.callbackMethod = retMethod;
164 req.length = length;
165 req.Normal = direction;
166 req.Origin = position;
167 req.Count = count;
168 req.filter = RayFilterFlags.AllPrims;
169
170 m_PendingRequests.Enqueue(req);
171 }
172
173
174 public void QueueRequest(Vector3 position, Vector3 direction, float length, int count,RayFilterFlags filter , RayCallback retMethod)
175 {
176 ODERayRequest req = new ODERayRequest();
177 req.geom = IntPtr.Zero;
178 req.callbackMethod = retMethod;
179 req.length = length;
180 req.Normal = direction;
181 req.Origin = position;
182 req.Count = count;
183 req.filter = filter;
184
185 m_PendingRequests.Enqueue(req);
186 }
187
188 public void QueueRequest(IntPtr geom, Vector3 position, Vector3 direction, float length, int count, RayCallback retMethod)
189 {
190 ODERayRequest req = new ODERayRequest();
191 req.geom = geom;
192 req.callbackMethod = retMethod;
193 req.length = length;
194 req.Normal = direction;
195 req.Origin = position;
196 req.Count = count;
197 req.filter = RayFilterFlags.AllPrims;
198
199 m_PendingRequests.Enqueue(req);
200 }
201
202 public void QueueRequest(Vector3 position, Vector3 direction, float length, int count, RaycastCallback retMethod)
203 {
204 ODERayRequest req = new ODERayRequest();
205 req.geom = IntPtr.Zero;
206 req.callbackMethod = retMethod;
207 req.length = length;
208 req.Normal = direction;
209 req.Origin = position;
210 req.Count = count;
211 req.filter = RayFilterFlags.AllPrims;
212
213 m_PendingRequests.Enqueue(req);
214 }
215
216 public void QueueRequest(IntPtr geom, Vector3 position, Vector3 direction, float length, int count, RaycastCallback retMethod)
217 {
218 ODERayRequest req = new ODERayRequest();
219 req.geom = geom;
220 req.callbackMethod = retMethod;
221 req.length = length;
222 req.Normal = direction;
223 req.Origin = position;
224 req.Count = count;
225 req.filter = RayFilterFlags.AllPrims;
226
227 m_PendingRequests.Enqueue(req);
228 }
229
230 /// <summary>
231 /// Process all queued raycast requests
232 /// </summary>
233 /// <returns>Time in MS the raycasts took to process.</returns>
234 public int ProcessQueuedRequests()
235 {
236
237 if (m_PendingRequests.Count <= 0)
238 return 0;
239
240 if (m_scene.ContactgeomsArray == IntPtr.Zero || ray == IntPtr.Zero)
241 // oops something got wrong or scene isn't ready still
242 {
243 m_PendingRequests.Clear();
244 return 0;
245 }
246
247 int time = Util.EnvironmentTickCount();
248
249 ODERayRequest req;
250 int closestHit;
251 int backfacecull;
252 CollisionCategories catflags;
253
254 while (m_PendingRequests.Dequeue(out req))
255 {
256 if (req.callbackMethod != null)
257 {
258 CurrentRayFilter = req.filter;
259 CurrentMaxCount = req.Count;
260
261 closestHit = ((CurrentRayFilter & RayFilterFlags.ClosestHit) == 0 ? 0 : 1);
262 backfacecull = ((CurrentRayFilter & RayFilterFlags.BackFaceCull) == 0 ? 0 : 1);
263
264 d.GeomRaySetLength(ray, req.length);
265 d.GeomRaySet(ray, req.Origin.X, req.Origin.Y, req.Origin.Z, req.Normal.X, req.Normal.Y, req.Normal.Z);
266 d.GeomRaySetParams(ray, 0, backfacecull);
267 d.GeomRaySetClosestHit(ray, closestHit);
268
269 if (req.callbackMethod is RaycastCallback)
270 // if we only want one get only one per colision pair saving memory
271 CurrentRayFilter |= RayFilterFlags.ClosestHit;
272
273 if (req.geom == IntPtr.Zero)
274 {
275 // translate ray filter to colision flags
276 catflags = 0;
277 if ((CurrentRayFilter & RayFilterFlags.volumedtc) != 0)
278 catflags |= CollisionCategories.VolumeDtc;
279 if ((CurrentRayFilter & RayFilterFlags.phantom) != 0)
280 catflags |= CollisionCategories.Phantom;
281 if ((CurrentRayFilter & RayFilterFlags.agent) != 0)
282 catflags |= CollisionCategories.Character;
283 if ((CurrentRayFilter & RayFilterFlags.PrimsNonPhantom) != 0)
284 catflags |= CollisionCategories.Geom;
285 if ((CurrentRayFilter & RayFilterFlags.land) != 0)
286 catflags |= CollisionCategories.Land;
287 if ((CurrentRayFilter & RayFilterFlags.water) != 0)
288 catflags |= CollisionCategories.Water;
289
290 if (catflags != 0)
291 {
292 d.GeomSetCollideBits(ray, (uint)catflags);
293 doSpaceRay(req);
294 }
295 }
296 else
297 {
298 // if we select a geom don't use filters
299 d.GeomSetCollideBits(ray, (uint)CollisionCategories.All);
300 doGeomRay(req);
301 }
302 }
303
304 if (Util.EnvironmentTickCountSubtract(time) > MaxTimePerCallMS)
305 break;
306 }
307
308 lock (m_contactResults)
309 m_contactResults.Clear();
310
311 return Util.EnvironmentTickCountSubtract(time);
312 }
313 /// <summary>
314 /// Method that actually initiates the raycast with spaces
315 /// </summary>
316 /// <param name="req"></param>
317 ///
318
319 private const RayFilterFlags FilterActiveSpace = RayFilterFlags.agent | RayFilterFlags.physical | RayFilterFlags.LSLPhanton;
320// private const RayFilterFlags FilterStaticSpace = RayFilterFlags.water | RayFilterFlags.land | RayFilterFlags.nonphysical | RayFilterFlags.LSLPhanton;
321 private const RayFilterFlags FilterStaticSpace = RayFilterFlags.water | RayFilterFlags.nonphysical | RayFilterFlags.LSLPhanton;
322
323 private void doSpaceRay(ODERayRequest req)
324 {
325 // Collide tests
326 if ((CurrentRayFilter & FilterActiveSpace) != 0)
327 {
328 d.SpaceCollide2(ray, m_scene.ActiveSpace, IntPtr.Zero, nearCallback);
329 d.SpaceCollide2(ray, m_scene.CharsSpace, IntPtr.Zero, nearCallback);
330 }
331 if ((CurrentRayFilter & FilterStaticSpace) != 0 && (m_contactResults.Count < CurrentMaxCount))
332 d.SpaceCollide2(ray, m_scene.StaticSpace, IntPtr.Zero, nearCallback);
333 if ((CurrentRayFilter & RayFilterFlags.land) != 0 && (m_contactResults.Count < CurrentMaxCount))
334 {
335 // current ode land to ray collisions is very bad
336 // so for now limit its range badly
337
338 if (req.length > 30.0f)
339 d.GeomRaySetLength(ray, 30.0f);
340
341 d.SpaceCollide2(ray, m_scene.GroundSpace, IntPtr.Zero, nearCallback);
342 }
343
344 if (req.callbackMethod is RaycastCallback)
345 {
346 // Define default results
347 bool hitYN = false;
348 uint hitConsumerID = 0;
349 float distance = float.MaxValue;
350 Vector3 closestcontact = Vector3.Zero;
351 Vector3 snormal = Vector3.Zero;
352
353 // Find closest contact and object.
354 lock (m_contactResults)
355 {
356 foreach (ContactResult cResult in m_contactResults)
357 {
358 if(cResult.Depth < distance)
359 {
360 closestcontact = cResult.Pos;
361 hitConsumerID = cResult.ConsumerID;
362 distance = cResult.Depth;
363 snormal = cResult.Normal;
364 }
365 }
366 m_contactResults.Clear();
367 }
368
369 if (distance > 0 && distance < float.MaxValue)
370 hitYN = true;
371 ((RaycastCallback)req.callbackMethod)(hitYN, closestcontact, hitConsumerID, distance, snormal);
372 }
373 else
374 {
375 List<ContactResult> cresult = new List<ContactResult>(m_contactResults.Count);
376 lock (m_PendingRequests)
377 {
378 cresult.AddRange(m_contactResults);
379 m_contactResults.Clear();
380 }
381 ((RayCallback)req.callbackMethod)(cresult);
382 }
383 }
384
385 /// <summary>
386 /// Method that actually initiates the raycast with a geom
387 /// </summary>
388 /// <param name="req"></param>
389 private void doGeomRay(ODERayRequest req)
390 {
391 // Collide test
392 d.SpaceCollide2(ray, req.geom, IntPtr.Zero, nearCallback); // still do this to have full AABB pre test
393
394 if (req.callbackMethod is RaycastCallback)
395 {
396 // Define default results
397 bool hitYN = false;
398 uint hitConsumerID = 0;
399 float distance = float.MaxValue;
400 Vector3 closestcontact = Vector3.Zero;
401 Vector3 snormal = Vector3.Zero;
402
403 // Find closest contact and object.
404 lock (m_contactResults)
405 {
406 foreach (ContactResult cResult in m_contactResults)
407 {
408 if(cResult.Depth < distance )
409 {
410 closestcontact = cResult.Pos;
411 hitConsumerID = cResult.ConsumerID;
412 distance = cResult.Depth;
413 snormal = cResult.Normal;
414 }
415 }
416 m_contactResults.Clear();
417 }
418
419 if (distance > 0 && distance < float.MaxValue)
420 hitYN = true;
421
422 ((RaycastCallback)req.callbackMethod)(hitYN, closestcontact, hitConsumerID, distance, snormal);
423 }
424 else
425 {
426 List<ContactResult> cresult = new List<ContactResult>(m_contactResults.Count);
427 lock (m_PendingRequests)
428 {
429 cresult.AddRange(m_contactResults);
430 m_contactResults.Clear();
431 }
432 ((RayCallback)req.callbackMethod)(cresult);
433 }
434 }
435
436 private bool GetCurContactGeom(int index, ref d.ContactGeom newcontactgeom)
437 {
438 IntPtr ContactgeomsArray = m_scene.ContactgeomsArray;
439 if (ContactgeomsArray == IntPtr.Zero || index >= ColisionContactGeomsPerTest)
440 return false;
441
442 IntPtr contactptr = new IntPtr(ContactgeomsArray.ToInt64() + (Int64)(index * d.ContactGeom.unmanagedSizeOf));
443 newcontactgeom = (d.ContactGeom)Marshal.PtrToStructure(contactptr, typeof(d.ContactGeom));
444 return true;
445 }
446
447 // This is the standard Near. g1 is the ray
448 private void near(IntPtr space, IntPtr g1, IntPtr g2)
449 {
450 if (g2 == IntPtr.Zero || g1 == g2)
451 return;
452
453 if (m_contactResults.Count >= CurrentMaxCount)
454 return;
455
456 if (d.GeomIsSpace(g2))
457 {
458 try
459 {
460 d.SpaceCollide2(g1, g2, IntPtr.Zero, nearCallback);
461 }
462 catch (Exception e)
463 {
464 m_log.WarnFormat("[PHYSICS Ray]: Unable to Space collide test an object: {0}", e.Message);
465 }
466 return;
467 }
468
469 int count = 0;
470 try
471 {
472 count = d.CollidePtr(g1, g2, ColisionContactGeomsPerTest, m_scene.ContactgeomsArray, d.ContactGeom.unmanagedSizeOf);
473 }
474 catch (Exception e)
475 {
476 m_log.WarnFormat("[PHYSICS Ray]: Unable to collide test an object: {0}", e.Message);
477 return;
478 }
479
480 if (count == 0)
481 return;
482
483 uint ID = 0;
484 PhysicsActor p2 = null;
485
486 m_scene.actor_name_map.TryGetValue(g2, out p2);
487
488 if (p2 == null)
489 {
490 /*
491 string name;
492
493 if (!m_scene.geom_name_map.TryGetValue(g2, out name))
494 return;
495
496 if (name == "Terrain")
497 {
498 // land colision
499 if ((CurrentRayFilter & RayFilterFlags.land) == 0)
500 return;
501 }
502 else if (name == "Water")
503 {
504 if ((CurrentRayFilter & RayFilterFlags.water) == 0)
505 return;
506 }
507 else
508 return;
509 */
510 return;
511 }
512 else
513 {
514 switch (p2.PhysicsActorType)
515 {
516 case (int)ActorTypes.Prim:
517
518 RayFilterFlags thisFlags;
519
520 if (p2.IsPhysical)
521 thisFlags = RayFilterFlags.physical;
522 else
523 thisFlags = RayFilterFlags.nonphysical;
524
525 if (p2.Phantom)
526 thisFlags |= RayFilterFlags.phantom;
527
528 if (p2.IsVolumeDtc)
529 thisFlags |= RayFilterFlags.volumedtc;
530
531 if ((thisFlags & CurrentRayFilter) == 0)
532 return;
533
534 ID = ((OdePrim)p2).LocalID;
535 break;
536
537 case (int)ActorTypes.Agent:
538
539 if ((CurrentRayFilter & RayFilterFlags.agent) == 0)
540 return;
541 else
542 ID = ((OdeCharacter)p2).LocalID;
543 break;
544
545 case (int)ActorTypes.Ground:
546
547 if ((CurrentRayFilter & RayFilterFlags.land) == 0)
548 return;
549 break;
550
551 case (int)ActorTypes.Water:
552
553 if ((CurrentRayFilter & RayFilterFlags.water) == 0)
554 return;
555 break;
556
557 default:
558 break;
559 }
560 }
561
562 d.ContactGeom curcontact = new d.ContactGeom();
563
564 // closestHit for now only works for meshs, so must do it for others
565 if ((CurrentRayFilter & RayFilterFlags.ClosestHit) == 0)
566 {
567 // Loop all contacts, build results.
568 for (int i = 0; i < count; i++)
569 {
570 if (!GetCurContactGeom(i, ref curcontact))
571 break;
572
573 ContactResult collisionresult = new ContactResult();
574 collisionresult.ConsumerID = ID;
575 collisionresult.Pos = new Vector3(curcontact.pos.X, curcontact.pos.Y, curcontact.pos.Z);
576 collisionresult.Depth = curcontact.depth;
577 collisionresult.Normal = new Vector3(curcontact.normal.X, curcontact.normal.Y,
578 curcontact.normal.Z);
579 lock (m_contactResults)
580 {
581 m_contactResults.Add(collisionresult);
582 if (m_contactResults.Count >= CurrentMaxCount)
583 return;
584 }
585 }
586 }
587 else
588 {
589 // keep only closest contact
590 ContactResult collisionresult = new ContactResult();
591 collisionresult.ConsumerID = ID;
592 collisionresult.Depth = float.MaxValue;
593
594 for (int i = 0; i < count; i++)
595 {
596 if (!GetCurContactGeom(i, ref curcontact))
597 break;
598
599 if (curcontact.depth < collisionresult.Depth)
600 {
601 collisionresult.Pos = new Vector3(curcontact.pos.X, curcontact.pos.Y, curcontact.pos.Z);
602 collisionresult.Depth = curcontact.depth;
603 collisionresult.Normal = new Vector3(curcontact.normal.X, curcontact.normal.Y,
604 curcontact.normal.Z);
605 }
606 }
607
608 if (collisionresult.Depth != float.MaxValue)
609 {
610 lock (m_contactResults)
611 m_contactResults.Add(collisionresult);
612 }
613 }
614 }
615
616 /// <summary>
617 /// Dereference the creator scene so that it can be garbage collected if needed.
618 /// </summary>
619 internal void Dispose()
620 {
621 m_scene = null;
622 if (ray != IntPtr.Zero)
623 {
624 d.GeomDestroy(ray);
625 ray = IntPtr.Zero;
626 }
627 }
628 }
629
630 public struct ODERayRequest
631 {
632 public IntPtr geom;
633 public Vector3 Origin;
634 public Vector3 Normal;
635 public int Count;
636 public float length;
637 public object callbackMethod;
638 public RayFilterFlags filter;
639 }
640} \ No newline at end of file
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODESitAvatar.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODESitAvatar.cs
new file mode 100644
index 0000000..225bff8
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitOdePlugin/ODESitAvatar.cs
@@ -0,0 +1,183 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27// Ubit 2012
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using System.Runtime.InteropServices;
32using System.Text;
33using OpenSim.Framework;
34using OpenSim.Region.Physics.Manager;
35using OdeAPI;
36using log4net;
37using OpenMetaverse;
38
39namespace OpenSim.Region.Physics.OdePlugin
40{
41 /// <summary>
42 /// </summary>
43 public class ODESitAvatar
44 {
45 private OdeScene m_scene;
46 private ODERayCastRequestManager m_raymanager;
47
48 public ODESitAvatar(OdeScene pScene, ODERayCastRequestManager raymanager)
49 {
50 m_scene = pScene;
51 m_raymanager = raymanager;
52 }
53
54 private static Vector3 SitAjust = new Vector3(0, 0, 0.4f);
55
56 public void Sit(PhysicsActor actor, Vector3 avPos, Vector3 avCameraPosition, Vector3 offset, Vector3 avOffset, SitAvatarCallback PhysicsSitResponse)
57 {
58 if (!m_scene.haveActor(actor) || !(actor is OdePrim) || ((OdePrim)actor).prim_geom == IntPtr.Zero)
59 {
60 PhysicsSitResponse(-1, actor.LocalID, offset, Quaternion.Identity);
61 return;
62 }
63
64 IntPtr geom = ((OdePrim)actor).prim_geom;
65
66 d.Vector3 dtmp = d.GeomGetPosition(geom);
67 Vector3 geopos;
68 geopos.X = dtmp.X;
69 geopos.Y = dtmp.Y;
70 geopos.Z = dtmp.Z;
71
72
73 d.AABB aabb;
74 Quaternion ori;
75 d.Quaternion qtmp;
76 d.GeomCopyQuaternion(geom, out qtmp);
77 Quaternion geomOri;
78 geomOri.X = qtmp.X;
79 geomOri.Y = qtmp.Y;
80 geomOri.Z = qtmp.Z;
81 geomOri.W = qtmp.W;
82 Quaternion geomInvOri;
83 geomInvOri.X = -qtmp.X;
84 geomInvOri.Y = -qtmp.Y;
85 geomInvOri.Z = -qtmp.Z;
86 geomInvOri.W = qtmp.W;
87
88 Vector3 target = geopos + offset;
89 Vector3 rayDir = target - avCameraPosition;
90 float raylen = rayDir.Length();
91 float t = 1 / raylen;
92 rayDir.X *= t;
93 rayDir.Y *= t;
94 rayDir.Z *= t;
95
96 raylen += 0.5f;
97 List<ContactResult> rayResults;
98
99 rayResults = m_scene.RaycastActor(actor, avCameraPosition, rayDir , raylen, 1);
100 if (rayResults.Count == 0 || rayResults[0].ConsumerID != actor.LocalID)
101 {
102 d.GeomGetAABB(geom,out aabb);
103 offset = new Vector3(avOffset.X, 0, aabb.MaxZ + avOffset.Z - geopos.Z);
104 ori = geomInvOri;
105 offset *= geomInvOri;
106
107 PhysicsSitResponse(1, actor.LocalID, offset, ori);
108 return;
109 }
110
111 offset = rayResults[0].Pos - geopos;
112 double ang;
113 float s;
114 float c;
115
116 d.GeomClassID geoclass = d.GeomGetClass(geom);
117
118 if (geoclass == d.GeomClassID.SphereClass)
119 {
120 float r = d.GeomSphereGetRadius(geom);
121
122 offset.Normalize();
123 offset *= r;
124
125 ang = Math.Atan2(offset.Y, offset.X);
126 ang *= 0.5d;
127 s = (float)Math.Sin(ang);
128 c = (float)Math.Cos(ang);
129
130 ori = new Quaternion(0, 0, s, c);
131
132 if (r < 0.4f)
133 {
134 offset = new Vector3(0, 0, r);
135 }
136 else if (offset.Z < 0.4f)
137 {
138 t = offset.Z;
139 float rsq = r * r;
140
141 t = 1.0f / (rsq - t * t);
142 offset.X *= t;
143 offset.Y *= t;
144 offset.Z = 0.4f;
145 t = rsq - 0.16f;
146 offset.X *= t;
147 offset.Y *= t;
148 }
149
150 offset += avOffset * ori;
151
152 ori = geomInvOri * ori;
153 offset *= geomInvOri;
154
155 PhysicsSitResponse(1, actor.LocalID, offset, ori);
156 return;
157 }
158
159 Vector3 norm = rayResults[0].Normal;
160
161 if (norm.Z < 0)
162 {
163 PhysicsSitResponse(0, actor.LocalID, offset, Quaternion.Identity);
164 return;
165 }
166
167 ang = Math.Atan2(-rayDir.Y, -rayDir.X);
168 ang *= 0.5d;
169 s = (float)Math.Sin(ang);
170 c = (float)Math.Cos(ang);
171
172 ori = new Quaternion(0, 0, s, c);
173
174 offset += avOffset * ori;
175
176 ori = geomInvOri * ori;
177 offset *= geomInvOri;
178
179 PhysicsSitResponse(1, actor.LocalID, offset, ori);
180 return;
181 }
182 }
183} \ No newline at end of file
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/OdeApi.cs b/OpenSim/Region/Physics/UbitOdePlugin/OdeApi.cs
new file mode 100644
index 0000000..403a4ce
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitOdePlugin/OdeApi.cs
@@ -0,0 +1,2014 @@
1/*
2 * based on:
3 * Ode.NET - .NET bindings for ODE
4 * Jason Perkins (starkos@industriousone.com)
5 * Licensed under the New BSD
6 * Part of the OpenDynamicsEngine
7Open Dynamics Engine
8Copyright (c) 2001-2007, Russell L. Smith.
9All rights reserved.
10
11Redistribution and use in source and binary forms, with or without
12modification, are permitted provided that the following conditions
13are met:
14
15Redistributions of source code must retain the above copyright notice,
16this list of conditions and the following disclaimer.
17
18Redistributions in binary form must reproduce the above copyright notice,
19this list of conditions and the following disclaimer in the documentation
20and/or other materials provided with the distribution.
21
22Neither the names of ODE's copyright owner nor the names of its
23contributors may be used to endorse or promote products derived from
24this software without specific prior written permission.
25
26THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
27"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
28LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
29FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
30OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
31SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
32TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
33PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
34LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
35NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
36SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
37 *
38 * changes by opensim team;
39 * changes by Aurora team http://www.aurora-sim.org/
40
41 * Revision/fixs by Ubit Umarov
42 */
43
44using System;
45using System.Runtime.InteropServices;
46using System.Security;
47
48namespace OdeAPI
49{
50//#if dDOUBLE
51// don't see much use in double precision with time steps of 20ms and 10 iterations used on opensim
52// at least we save same memory and memory access time, FPU performance on intel usually is similar
53// using dReal = System.Double;
54//#else
55 using dReal = System.Single;
56//#endif
57
58 public static class d
59 {
60 public static dReal Infinity = dReal.MaxValue;
61 public static int NTotalBodies = 0;
62 public static int NTotalGeoms = 0;
63
64 public const uint CONTACTS_UNIMPORTANT = 0x80000000;
65
66 #region Flags and Enumerations
67
68 [Flags]
69 public enum AllocateODEDataFlags : uint
70 {
71 BasicData = 0,
72 CollisionData = 0x00000001,
73 All = ~0u
74 }
75
76 [Flags]
77 public enum IniteODEFlags : uint
78 {
79 dInitFlagManualThreadCleanup = 0x00000001
80 }
81
82 [Flags]
83 public enum ContactFlags : int
84 {
85 Mu2 = 0x001,
86 FDir1 = 0x002,
87 Bounce = 0x004,
88 SoftERP = 0x008,
89 SoftCFM = 0x010,
90 Motion1 = 0x020,
91 Motion2 = 0x040,
92 MotionN = 0x080,
93 Slip1 = 0x100,
94 Slip2 = 0x200,
95 Approx0 = 0x0000,
96 Approx1_1 = 0x1000,
97 Approx1_2 = 0x2000,
98 Approx1 = 0x3000
99 }
100
101 public enum GeomClassID : int
102 {
103 SphereClass,
104 BoxClass,
105 CapsuleClass,
106 CylinderClass,
107 PlaneClass,
108 RayClass,
109 ConvexClass,
110 GeomTransformClass,
111 TriMeshClass,
112 HeightfieldClass,
113 FirstSpaceClass,
114 SimpleSpaceClass = FirstSpaceClass,
115 HashSpaceClass,
116 QuadTreeSpaceClass,
117 LastSpaceClass = QuadTreeSpaceClass,
118 UbitTerrainClass,
119 FirstUserClass,
120 LastUserClass = FirstUserClass + MaxUserClasses - 1,
121 NumClasses,
122 MaxUserClasses = 5
123 }
124
125 public enum JointType : int
126 {
127 None,
128 Ball,
129 Hinge,
130 Slider,
131 Contact,
132 Universal,
133 Hinge2,
134 Fixed,
135 Null,
136 AMotor,
137 LMotor,
138 Plane2D
139 }
140
141 public enum JointParam : int
142 {
143 LoStop,
144 HiStop,
145 Vel,
146 FMax,
147 FudgeFactor,
148 Bounce,
149 CFM,
150 StopERP,
151 StopCFM,
152 SuspensionERP,
153 SuspensionCFM,
154 LoStop2 = 256,
155 HiStop2,
156 Vel2,
157 FMax2,
158 FudgeFactor2,
159 Bounce2,
160 CFM2,
161 StopERP2,
162 StopCFM2,
163 SuspensionERP2,
164 SuspensionCFM2,
165 LoStop3 = 512,
166 HiStop3,
167 Vel3,
168 FMax3,
169 FudgeFactor3,
170 Bounce3,
171 CFM3,
172 StopERP3,
173 StopCFM3,
174 SuspensionERP3,
175 SuspensionCFM3
176 }
177
178 public enum dSweepAndPruneAxis : int
179 {
180 XYZ = ((0)|(1<<2)|(2<<4)),
181 XZY = ((0)|(2<<2)|(1<<4)),
182 YXZ = ((1)|(0<<2)|(2<<4)),
183 YZX = ((1)|(2<<2)|(0<<4)),
184 ZXY = ((2)|(0<<2)|(1<<4)),
185 ZYX = ((2)|(1<<2)|(0<<4))
186 }
187
188 #endregion
189
190 #region Callbacks
191
192 [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
193 public delegate int AABBTestFn(IntPtr o1, IntPtr o2, ref AABB aabb);
194
195 [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
196 public delegate int ColliderFn(IntPtr o1, IntPtr o2, int flags, out ContactGeom contact, int skip);
197
198 [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
199 public delegate void GetAABBFn(IntPtr geom, out AABB aabb);
200
201 [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
202 public delegate ColliderFn GetColliderFnFn(int num);
203
204 [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
205 public delegate void GeomDtorFn(IntPtr o);
206
207 [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
208 public delegate dReal HeightfieldGetHeight(IntPtr p_user_data, int x, int z);
209
210 [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
211 public delegate dReal UbitTerrainGetHeight(IntPtr p_user_data, int x, int z);
212
213 [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
214 public delegate void NearCallback(IntPtr data, IntPtr geom1, IntPtr geom2);
215
216 [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
217 public delegate int TriCallback(IntPtr trimesh, IntPtr refObject, int triangleIndex);
218
219 [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
220 public delegate int TriArrayCallback(IntPtr trimesh, IntPtr refObject, int[] triangleIndex, int triCount);
221
222 [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
223 public delegate int TriRayCallback(IntPtr trimesh, IntPtr ray, int triangleIndex, dReal u, dReal v);
224
225 #endregion
226
227 #region Structs
228
229 [StructLayout(LayoutKind.Sequential)]
230 public struct AABB
231 {
232 public dReal MinX, MaxX;
233 public dReal MinY, MaxY;
234 public dReal MinZ, MaxZ;
235 }
236
237
238 [StructLayout(LayoutKind.Sequential)]
239 public struct Contact
240 {
241 public SurfaceParameters surface;
242 public ContactGeom geom;
243 public Vector3 fdir1;
244 public static readonly int unmanagedSizeOf = Marshal.SizeOf(typeof(Contact));
245 }
246
247
248 [StructLayout(LayoutKind.Sequential)]
249 public struct ContactGeom
250 {
251
252 public Vector3 pos;
253 public Vector3 normal;
254 public dReal depth;
255 public IntPtr g1;
256 public IntPtr g2;
257 public int side1;
258 public int side2;
259 public static readonly int unmanagedSizeOf = Marshal.SizeOf(typeof(ContactGeom));
260 }
261
262 [StructLayout(LayoutKind.Sequential)]
263 public struct GeomClass
264 {
265 public int bytes;
266 public GetColliderFnFn collider;
267 public GetAABBFn aabb;
268 public AABBTestFn aabb_test;
269 public GeomDtorFn dtor;
270 }
271
272
273 [StructLayout(LayoutKind.Sequential)]
274 public struct JointFeedback
275 {
276 public Vector3 f1;
277 public Vector3 t1;
278 public Vector3 f2;
279 public Vector3 t2;
280 }
281
282
283 [StructLayout(LayoutKind.Sequential)]
284 public struct Mass
285 {
286 public dReal mass;
287 public Vector4 c;
288 public Matrix3 I;
289 }
290
291
292 [StructLayout(LayoutKind.Sequential)]
293 public struct Matrix3
294 {
295 public Matrix3(dReal m00, dReal m10, dReal m20, dReal m01, dReal m11, dReal m21, dReal m02, dReal m12, dReal m22)
296 {
297 M00 = m00; M10 = m10; M20 = m20; _m30 = 0.0f;
298 M01 = m01; M11 = m11; M21 = m21; _m31 = 0.0f;
299 M02 = m02; M12 = m12; M22 = m22; _m32 = 0.0f;
300 }
301 public dReal M00, M10, M20;
302 private dReal _m30;
303 public dReal M01, M11, M21;
304 private dReal _m31;
305 public dReal M02, M12, M22;
306 private dReal _m32;
307 }
308
309 [StructLayout(LayoutKind.Sequential)]
310 public struct Matrix4
311 {
312 public Matrix4(dReal m00, dReal m10, dReal m20, dReal m30,
313 dReal m01, dReal m11, dReal m21, dReal m31,
314 dReal m02, dReal m12, dReal m22, dReal m32,
315 dReal m03, dReal m13, dReal m23, dReal m33)
316 {
317 M00 = m00; M10 = m10; M20 = m20; M30 = m30;
318 M01 = m01; M11 = m11; M21 = m21; M31 = m31;
319 M02 = m02; M12 = m12; M22 = m22; M32 = m32;
320 M03 = m03; M13 = m13; M23 = m23; M33 = m33;
321 }
322 public dReal M00, M10, M20, M30;
323 public dReal M01, M11, M21, M31;
324 public dReal M02, M12, M22, M32;
325 public dReal M03, M13, M23, M33;
326 }
327
328 [StructLayout(LayoutKind.Sequential)]
329 public struct Quaternion
330 {
331 public dReal W, X, Y, Z;
332 }
333
334
335 [StructLayout(LayoutKind.Sequential)]
336 public struct SurfaceParameters
337 {
338 public ContactFlags mode;
339 public dReal mu;
340 public dReal mu2;
341 public dReal bounce;
342 public dReal bounce_vel;
343 public dReal soft_erp;
344 public dReal soft_cfm;
345 public dReal motion1;
346 public dReal motion2;
347 public dReal motionN;
348 public dReal slip1;
349 public dReal slip2;
350 }
351
352
353 [StructLayout(LayoutKind.Sequential)]
354 public struct Vector3
355 {
356 public Vector3(dReal x, dReal y, dReal z)
357 {
358 X = x; Y = y; Z = z; _w = 0.0f;
359 }
360 public dReal X, Y, Z;
361 private dReal _w;
362 }
363
364
365 [StructLayout(LayoutKind.Sequential)]
366 public struct Vector4
367 {
368 public Vector4(dReal x, dReal y, dReal z, dReal w)
369 {
370 X = x; Y = y; Z = z; W = w;
371 }
372 public dReal X, Y, Z, W;
373 }
374
375 #endregion
376
377 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dAllocateODEDataForThread"), SuppressUnmanagedCodeSecurity]
378 public static extern int AllocateODEDataForThread(uint ODEInitFlags);
379
380 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dAreConnected"), SuppressUnmanagedCodeSecurity]
381 public static extern bool AreConnected(IntPtr b1, IntPtr b2);
382
383 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dAreConnectedExcluding"), SuppressUnmanagedCodeSecurity]
384 public static extern bool AreConnectedExcluding(IntPtr b1, IntPtr b2, JointType joint_type);
385
386 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddForce"), SuppressUnmanagedCodeSecurity]
387 public static extern void BodyAddForce(IntPtr body, dReal fx, dReal fy, dReal fz);
388
389 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddForceAtPos"), SuppressUnmanagedCodeSecurity]
390 public static extern void BodyAddForceAtPos(IntPtr body, dReal fx, dReal fy, dReal fz, dReal px, dReal py, dReal pz);
391
392 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddForceAtRelPos"), SuppressUnmanagedCodeSecurity]
393 public static extern void BodyAddForceAtRelPos(IntPtr body, dReal fx, dReal fy, dReal fz, dReal px, dReal py, dReal pz);
394
395 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddRelForce"), SuppressUnmanagedCodeSecurity]
396 public static extern void BodyAddRelForce(IntPtr body, dReal fx, dReal fy, dReal fz);
397
398 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddRelForceAtPos"), SuppressUnmanagedCodeSecurity]
399 public static extern void BodyAddRelForceAtPos(IntPtr body, dReal fx, dReal fy, dReal fz, dReal px, dReal py, dReal pz);
400
401 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddRelForceAtRelPos"), SuppressUnmanagedCodeSecurity]
402 public static extern void BodyAddRelForceAtRelPos(IntPtr body, dReal fx, dReal fy, dReal fz, dReal px, dReal py, dReal pz);
403
404 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddRelTorque"), SuppressUnmanagedCodeSecurity]
405 public static extern void BodyAddRelTorque(IntPtr body, dReal fx, dReal fy, dReal fz);
406
407 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddTorque"), SuppressUnmanagedCodeSecurity]
408 public static extern void BodyAddTorque(IntPtr body, dReal fx, dReal fy, dReal fz);
409
410 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCopyPosition"), SuppressUnmanagedCodeSecurity]
411 public static extern void BodyCopyPosition(IntPtr body, out Vector3 pos);
412
413 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCopyPosition"), SuppressUnmanagedCodeSecurity]
414 public static extern void BodyCopyPosition(IntPtr body, out dReal X);
415
416 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCopyQuaternion"), SuppressUnmanagedCodeSecurity]
417 public static extern void BodyCopyQuaternion(IntPtr body, out Quaternion quat);
418
419 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCopyQuaternion"), SuppressUnmanagedCodeSecurity]
420 public static extern void BodyCopyQuaternion(IntPtr body, out dReal X);
421
422 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCopyRotation"), SuppressUnmanagedCodeSecurity]
423 public static extern void BodyCopyRotation(IntPtr body, out Matrix3 R);
424
425 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCopyRotation"), SuppressUnmanagedCodeSecurity]
426 public static extern void BodyCopyRotation(IntPtr body, out dReal M00);
427
428 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCreate"), SuppressUnmanagedCodeSecurity]
429 public static extern IntPtr BodyiCreate(IntPtr world);
430 public static IntPtr BodyCreate(IntPtr world)
431 {
432 NTotalBodies++;
433 return BodyiCreate(world);
434 }
435
436 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyDestroy"), SuppressUnmanagedCodeSecurity]
437 public static extern void BodyiDestroy(IntPtr body);
438 public static void BodyDestroy(IntPtr body)
439 {
440 NTotalBodies--;
441 BodyiDestroy(body);
442 }
443
444 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyDisable"), SuppressUnmanagedCodeSecurity]
445 public static extern void BodyDisable(IntPtr body);
446
447 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyEnable"), SuppressUnmanagedCodeSecurity]
448 public static extern void BodyEnable(IntPtr body);
449
450 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAutoDisableAngularThreshold"), SuppressUnmanagedCodeSecurity]
451 public static extern dReal BodyGetAutoDisableAngularThreshold(IntPtr body);
452
453 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAutoDisableFlag"), SuppressUnmanagedCodeSecurity]
454 public static extern bool BodyGetAutoDisableFlag(IntPtr body);
455
456 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAutoDisableDefaults"), SuppressUnmanagedCodeSecurity]
457 public static extern void BodyGetAutoDisableDefaults(IntPtr body);
458
459 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAutoDisableLinearThreshold"), SuppressUnmanagedCodeSecurity]
460 public static extern dReal BodyGetAutoDisableLinearThreshold(IntPtr body);
461
462 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAutoDisableSteps"), SuppressUnmanagedCodeSecurity]
463 public static extern int BodyGetAutoDisableSteps(IntPtr body);
464
465 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAutoDisableTime"), SuppressUnmanagedCodeSecurity]
466 public static extern dReal BodyGetAutoDisableTime(IntPtr body);
467
468 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAngularVel"), SuppressUnmanagedCodeSecurity]
469 public extern unsafe static Vector3* BodyGetAngularVelUnsafe(IntPtr body);
470 public static Vector3 BodyGetAngularVel(IntPtr body)
471 {
472 unsafe { return *(BodyGetAngularVelUnsafe(body)); }
473 }
474
475 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetData"), SuppressUnmanagedCodeSecurity]
476 public static extern IntPtr BodyGetData(IntPtr body);
477
478 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetFiniteRotationMode"), SuppressUnmanagedCodeSecurity]
479 public static extern int BodyGetFiniteRotationMode(IntPtr body);
480
481 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetFiniteRotationAxis"), SuppressUnmanagedCodeSecurity]
482 public static extern void BodyGetFiniteRotationAxis(IntPtr body, out Vector3 result);
483
484 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetForce"), SuppressUnmanagedCodeSecurity]
485 public extern unsafe static Vector3* BodyGetForceUnsafe(IntPtr body);
486 public static Vector3 BodyGetForce(IntPtr body)
487 {
488 unsafe { return *(BodyGetForceUnsafe(body)); }
489 }
490
491 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetGravityMode"), SuppressUnmanagedCodeSecurity]
492 public static extern bool BodyGetGravityMode(IntPtr body);
493
494 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetGyroscopicMode"), SuppressUnmanagedCodeSecurity]
495 public static extern int BodyGetGyroscopicMode(IntPtr body);
496
497 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetJoint"), SuppressUnmanagedCodeSecurity]
498 public static extern IntPtr BodyGetJoint(IntPtr body, int index);
499
500 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetLinearVel"), SuppressUnmanagedCodeSecurity]
501 public extern unsafe static Vector3* BodyGetLinearVelUnsafe(IntPtr body);
502 public static Vector3 BodyGetLinearVel(IntPtr body)
503 {
504 unsafe { return *(BodyGetLinearVelUnsafe(body)); }
505 }
506
507 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetMass"), SuppressUnmanagedCodeSecurity]
508 public static extern void BodyGetMass(IntPtr body, out Mass mass);
509
510 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetNumJoints"), SuppressUnmanagedCodeSecurity]
511 public static extern int BodyGetNumJoints(IntPtr body);
512
513 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetPointVel"), SuppressUnmanagedCodeSecurity]
514 public static extern void BodyGetPointVel(IntPtr body, dReal px, dReal py, dReal pz, out Vector3 result);
515
516 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetPosition"), SuppressUnmanagedCodeSecurity]
517 public extern unsafe static Vector3* BodyGetPositionUnsafe(IntPtr body);
518 public static Vector3 BodyGetPosition(IntPtr body)
519 {
520 unsafe { return *(BodyGetPositionUnsafe(body)); }
521 }
522
523 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetPosRelPoint"), SuppressUnmanagedCodeSecurity]
524 public static extern void BodyGetPosRelPoint(IntPtr body, dReal px, dReal py, dReal pz, out Vector3 result);
525
526 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetQuaternion"), SuppressUnmanagedCodeSecurity]
527 public extern unsafe static Quaternion* BodyGetQuaternionUnsafe(IntPtr body);
528 public static Quaternion BodyGetQuaternion(IntPtr body)
529 {
530 unsafe { return *(BodyGetQuaternionUnsafe(body)); }
531 }
532
533 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetRelPointPos"), SuppressUnmanagedCodeSecurity]
534 public static extern void BodyGetRelPointPos(IntPtr body, dReal px, dReal py, dReal pz, out Vector3 result);
535
536 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetRelPointVel"), SuppressUnmanagedCodeSecurity]
537 public static extern void BodyGetRelPointVel(IntPtr body, dReal px, dReal py, dReal pz, out Vector3 result);
538
539 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetRotation"), SuppressUnmanagedCodeSecurity]
540 public extern unsafe static Matrix3* BodyGetRotationUnsafe(IntPtr body);
541 public static Matrix3 BodyGetRotation(IntPtr body)
542 {
543 unsafe { return *(BodyGetRotationUnsafe(body)); }
544 }
545
546 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetTorque"), SuppressUnmanagedCodeSecurity]
547 public extern unsafe static Vector3* BodyGetTorqueUnsafe(IntPtr body);
548 public static Vector3 BodyGetTorque(IntPtr body)
549 {
550 unsafe { return *(BodyGetTorqueUnsafe(body)); }
551 }
552
553 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetWorld"), SuppressUnmanagedCodeSecurity]
554 public static extern IntPtr BodyGetWorld(IntPtr body);
555
556 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetFirstGeom"), SuppressUnmanagedCodeSecurity]
557 public static extern IntPtr BodyGetFirstGeom(IntPtr body);
558
559 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetNextGeom"), SuppressUnmanagedCodeSecurity]
560 public static extern IntPtr dBodyGetNextGeom(IntPtr Geom);
561
562
563 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyIsEnabled"), SuppressUnmanagedCodeSecurity]
564 public static extern bool BodyIsEnabled(IntPtr body);
565
566 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAngularVel"), SuppressUnmanagedCodeSecurity]
567 public static extern void BodySetAngularVel(IntPtr body, dReal x, dReal y, dReal z);
568
569 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAutoDisableAngularThreshold"), SuppressUnmanagedCodeSecurity]
570 public static extern void BodySetAutoDisableAngularThreshold(IntPtr body, dReal angular_threshold);
571
572 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAutoDisableDefaults"), SuppressUnmanagedCodeSecurity]
573 public static extern void BodySetAutoDisableDefaults(IntPtr body);
574
575 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAutoDisableFlag"), SuppressUnmanagedCodeSecurity]
576 public static extern void BodySetAutoDisableFlag(IntPtr body, bool do_auto_disable);
577
578 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAutoDisableLinearThreshold"), SuppressUnmanagedCodeSecurity]
579 public static extern void BodySetAutoDisableLinearThreshold(IntPtr body, dReal linear_threshold);
580
581 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAutoDisableSteps"), SuppressUnmanagedCodeSecurity]
582 public static extern void BodySetAutoDisableSteps(IntPtr body, int steps);
583
584 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAutoDisableTime"), SuppressUnmanagedCodeSecurity]
585 public static extern void BodySetAutoDisableTime(IntPtr body, dReal time);
586
587 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetData"), SuppressUnmanagedCodeSecurity]
588 public static extern void BodySetData(IntPtr body, IntPtr data);
589
590 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetFiniteRotationMode"), SuppressUnmanagedCodeSecurity]
591 public static extern void BodySetFiniteRotationMode(IntPtr body, int mode);
592
593 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetFiniteRotationAxis"), SuppressUnmanagedCodeSecurity]
594 public static extern void BodySetFiniteRotationAxis(IntPtr body, dReal x, dReal y, dReal z);
595
596 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetLinearDamping"), SuppressUnmanagedCodeSecurity]
597 public static extern void BodySetLinearDamping(IntPtr body, dReal scale);
598
599 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAngularDamping"), SuppressUnmanagedCodeSecurity]
600 public static extern void BodySetAngularDamping(IntPtr body, dReal scale);
601
602 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetLinearDamping"), SuppressUnmanagedCodeSecurity]
603 public static extern dReal BodyGetLinearDamping(IntPtr body);
604
605 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAngularDamping"), SuppressUnmanagedCodeSecurity]
606 public static extern dReal BodyGetAngularDamping(IntPtr body);
607
608 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAngularDamping"), SuppressUnmanagedCodeSecurity]
609 public static extern void BodySetDamping(IntPtr body, dReal linear_scale, dReal angular_scale);
610
611 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAngularDampingThreshold"), SuppressUnmanagedCodeSecurity]
612 public static extern void BodySetAngularDampingThreshold(IntPtr body, dReal threshold);
613
614 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetLinearDampingThreshold"), SuppressUnmanagedCodeSecurity]
615 public static extern void BodySetLinearDampingThreshold(IntPtr body, dReal threshold);
616
617 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetLinearDampingThreshold"), SuppressUnmanagedCodeSecurity]
618 public static extern dReal BodyGetLinearDampingThreshold(IntPtr body);
619
620 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAngularDampingThreshold"), SuppressUnmanagedCodeSecurity]
621 public static extern dReal BodyGetAngularDampingThreshold(IntPtr body);
622
623 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetForce"), SuppressUnmanagedCodeSecurity]
624 public static extern void BodySetForce(IntPtr body, dReal x, dReal y, dReal z);
625
626 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetGravityMode"), SuppressUnmanagedCodeSecurity]
627 public static extern void BodySetGravityMode(IntPtr body, bool mode);
628
629 /// <summary>
630 /// Sets the Gyroscopic term status on the body specified.
631 /// </summary>
632 /// <param name="body">Pointer to body</param>
633 /// <param name="enabled">NonZero enabled, Zero disabled</param>
634 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetGyroscopicMode"), SuppressUnmanagedCodeSecurity]
635 public static extern void dBodySetGyroscopicMode(IntPtr body, int enabled);
636
637 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetLinearVel"), SuppressUnmanagedCodeSecurity]
638 public static extern void BodySetLinearVel(IntPtr body, dReal x, dReal y, dReal z);
639
640 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetMass"), SuppressUnmanagedCodeSecurity]
641 public static extern void BodySetMass(IntPtr body, ref Mass mass);
642
643 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetPosition"), SuppressUnmanagedCodeSecurity]
644 public static extern void BodySetPosition(IntPtr body, dReal x, dReal y, dReal z);
645
646 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetQuaternion"), SuppressUnmanagedCodeSecurity]
647 public static extern void BodySetQuaternion(IntPtr body, ref Quaternion q);
648
649 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetQuaternion"), SuppressUnmanagedCodeSecurity]
650 public static extern void BodySetQuaternion(IntPtr body, ref dReal w);
651
652 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetRotation"), SuppressUnmanagedCodeSecurity]
653 public static extern void BodySetRotation(IntPtr body, ref Matrix3 R);
654
655 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetRotation"), SuppressUnmanagedCodeSecurity]
656 public static extern void BodySetRotation(IntPtr body, ref dReal M00);
657
658 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetTorque"), SuppressUnmanagedCodeSecurity]
659 public static extern void BodySetTorque(IntPtr body, dReal x, dReal y, dReal z);
660
661 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyVectorFromWorld"), SuppressUnmanagedCodeSecurity]
662 public static extern void BodyVectorFromWorld(IntPtr body, dReal px, dReal py, dReal pz, out Vector3 result);
663
664 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyVectorToWorld"), SuppressUnmanagedCodeSecurity]
665 public static extern void BodyVectorToWorld(IntPtr body, dReal px, dReal py, dReal pz, out Vector3 result);
666
667 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBoxBox"), SuppressUnmanagedCodeSecurity]
668 public static extern void BoxBox(ref Vector3 p1, ref Matrix3 R1,
669 ref Vector3 side1, ref Vector3 p2,
670 ref Matrix3 R2, ref Vector3 side2,
671 ref Vector3 normal, out dReal depth, out int return_code,
672 int maxc, out ContactGeom contact, int skip);
673
674 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBoxTouchesBox"), SuppressUnmanagedCodeSecurity]
675 public static extern void BoxTouchesBox(ref Vector3 _p1, ref Matrix3 R1,
676 ref Vector3 side1, ref Vector3 _p2,
677 ref Matrix3 R2, ref Vector3 side2);
678
679 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCleanupODEAllDataForThread"), SuppressUnmanagedCodeSecurity]
680 public static extern void CleanupODEAllDataForThread();
681
682 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dClosestLineSegmentPoints"), SuppressUnmanagedCodeSecurity]
683 public static extern void ClosestLineSegmentPoints(ref Vector3 a1, ref Vector3 a2,
684 ref Vector3 b1, ref Vector3 b2,
685 ref Vector3 cp1, ref Vector3 cp2);
686
687 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCloseODE"), SuppressUnmanagedCodeSecurity]
688 public static extern void CloseODE();
689
690 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCollide"), SuppressUnmanagedCodeSecurity]
691 public static extern int Collide(IntPtr o1, IntPtr o2, int flags, [In, Out] ContactGeom[] contact, int skip);
692 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCollide"), SuppressUnmanagedCodeSecurity]
693 public static extern int CollidePtr(IntPtr o1, IntPtr o2, int flags, IntPtr contactgeomarray, int skip);
694
695 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dConnectingJoint"), SuppressUnmanagedCodeSecurity]
696 public static extern IntPtr ConnectingJoint(IntPtr j1, IntPtr j2);
697
698 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateBox"), SuppressUnmanagedCodeSecurity]
699 public static extern IntPtr CreateiBox(IntPtr space, dReal lx, dReal ly, dReal lz);
700 public static IntPtr CreateBox(IntPtr space, dReal lx, dReal ly, dReal lz)
701 {
702 NTotalGeoms++;
703 return CreateiBox(space, lx, ly, lz);
704 }
705
706 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateCapsule"), SuppressUnmanagedCodeSecurity]
707 public static extern IntPtr CreateiCapsule(IntPtr space, dReal radius, dReal length);
708 public static IntPtr CreateCapsule(IntPtr space, dReal radius, dReal length)
709 {
710 NTotalGeoms++;
711 return CreateiCapsule(space, radius, length);
712 }
713
714 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateConvex"), SuppressUnmanagedCodeSecurity]
715 public static extern IntPtr CreateiConvex(IntPtr space, dReal[] planes, int planeCount, dReal[] points, int pointCount, int[] polygons);
716 public static IntPtr CreateConvex(IntPtr space, dReal[] planes, int planeCount, dReal[] points, int pointCount, int[] polygons)
717 {
718 NTotalGeoms++;
719 return CreateiConvex(space, planes, planeCount, points, pointCount, polygons);
720 }
721
722 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateCylinder"), SuppressUnmanagedCodeSecurity]
723 public static extern IntPtr CreateiCylinder(IntPtr space, dReal radius, dReal length);
724 public static IntPtr CreateCylinder(IntPtr space, dReal radius, dReal length)
725 {
726 NTotalGeoms++;
727 return CreateiCylinder(space, radius, length);
728 }
729
730 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateHeightfield"), SuppressUnmanagedCodeSecurity]
731 public static extern IntPtr CreateiHeightfield(IntPtr space, IntPtr data, int bPlaceable);
732 public static IntPtr CreateHeightfield(IntPtr space, IntPtr data, int bPlaceable)
733 {
734 NTotalGeoms++;
735 return CreateiHeightfield(space, data, bPlaceable);
736 }
737
738 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateUbitTerrain"), SuppressUnmanagedCodeSecurity]
739 public static extern IntPtr CreateiUbitTerrain(IntPtr space, IntPtr data, int bPlaceable);
740 public static IntPtr CreateUbitTerrain(IntPtr space, IntPtr data, int bPlaceable)
741 {
742 NTotalGeoms++;
743 return CreateiUbitTerrain(space, data, bPlaceable);
744 }
745
746
747
748
749
750 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateGeom"), SuppressUnmanagedCodeSecurity]
751 public static extern IntPtr CreateiGeom(int classnum);
752 public static IntPtr CreateGeom(int classnum)
753 {
754 NTotalGeoms++;
755 return CreateiGeom(classnum);
756 }
757
758 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateGeomClass"), SuppressUnmanagedCodeSecurity]
759 public static extern int CreateGeomClass(ref GeomClass classptr);
760
761 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateGeomTransform"), SuppressUnmanagedCodeSecurity]
762 public static extern IntPtr CreateGeomTransform(IntPtr space);
763
764 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreatePlane"), SuppressUnmanagedCodeSecurity]
765 public static extern IntPtr CreateiPlane(IntPtr space, dReal a, dReal b, dReal c, dReal d);
766 public static IntPtr CreatePlane(IntPtr space, dReal a, dReal b, dReal c, dReal d)
767 {
768 NTotalGeoms++;
769 return CreateiPlane(space, a, b, c, d);
770 }
771
772 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateRay"), SuppressUnmanagedCodeSecurity]
773 public static extern IntPtr CreateiRay(IntPtr space, dReal length);
774 public static IntPtr CreateRay(IntPtr space, dReal length)
775 {
776 NTotalGeoms++;
777 return CreateiRay(space, length);
778 }
779
780 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateSphere"), SuppressUnmanagedCodeSecurity]
781 public static extern IntPtr CreateiSphere(IntPtr space, dReal radius);
782 public static IntPtr CreateSphere(IntPtr space, dReal radius)
783 {
784 NTotalGeoms++;
785 return CreateiSphere(space, radius);
786 }
787
788 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateTriMesh"), SuppressUnmanagedCodeSecurity]
789 public static extern IntPtr CreateiTriMesh(IntPtr space, IntPtr data,
790 TriCallback callback, TriArrayCallback arrayCallback, TriRayCallback rayCallback);
791 public static IntPtr CreateTriMesh(IntPtr space, IntPtr data,
792 TriCallback callback, TriArrayCallback arrayCallback, TriRayCallback rayCallback)
793 {
794 NTotalGeoms++;
795 return CreateiTriMesh(space, data, callback, arrayCallback, rayCallback);
796 }
797 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dDot"), SuppressUnmanagedCodeSecurity]
798 public static extern dReal Dot(ref dReal X0, ref dReal X1, int n);
799
800 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dDQfromW"), SuppressUnmanagedCodeSecurity]
801 public static extern void DQfromW(dReal[] dq, ref Vector3 w, ref Quaternion q);
802
803 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dFactorCholesky"), SuppressUnmanagedCodeSecurity]
804 public static extern int FactorCholesky(ref dReal A00, int n);
805
806 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dFactorLDLT"), SuppressUnmanagedCodeSecurity]
807 public static extern void FactorLDLT(ref dReal A, out dReal d, int n, int nskip);
808
809 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomBoxGetLengths"), SuppressUnmanagedCodeSecurity]
810 public static extern void GeomBoxGetLengths(IntPtr geom, out Vector3 len);
811
812 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomBoxGetLengths"), SuppressUnmanagedCodeSecurity]
813 public static extern void GeomBoxGetLengths(IntPtr geom, out dReal x);
814
815 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomBoxPointDepth"), SuppressUnmanagedCodeSecurity]
816 public static extern dReal GeomBoxPointDepth(IntPtr geom, dReal x, dReal y, dReal z);
817
818 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomBoxSetLengths"), SuppressUnmanagedCodeSecurity]
819 public static extern void GeomBoxSetLengths(IntPtr geom, dReal x, dReal y, dReal z);
820
821 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCapsuleGetParams"), SuppressUnmanagedCodeSecurity]
822 public static extern void GeomCapsuleGetParams(IntPtr geom, out dReal radius, out dReal length);
823
824 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCapsulePointDepth"), SuppressUnmanagedCodeSecurity]
825 public static extern dReal GeomCapsulePointDepth(IntPtr geom, dReal x, dReal y, dReal z);
826
827 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCapsuleSetParams"), SuppressUnmanagedCodeSecurity]
828 public static extern void GeomCapsuleSetParams(IntPtr geom, dReal radius, dReal length);
829
830 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomClearOffset"), SuppressUnmanagedCodeSecurity]
831 public static extern void GeomClearOffset(IntPtr geom);
832
833 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyOffsetPosition"), SuppressUnmanagedCodeSecurity]
834 public static extern IntPtr GeomCopyOffsetPosition(IntPtr geom, ref Vector3 pos);
835
836 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyOffsetPosition"), SuppressUnmanagedCodeSecurity]
837 public static extern IntPtr GeomCopyOffsetPosition(IntPtr geom, ref dReal X);
838
839 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetOffsetQuaternion"), SuppressUnmanagedCodeSecurity]
840 public static extern void GeomCopyOffsetQuaternion(IntPtr geom, ref Quaternion Q);
841
842 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetOffsetQuaternion"), SuppressUnmanagedCodeSecurity]
843 public static extern void GeomCopyOffsetQuaternion(IntPtr geom, ref dReal X);
844
845 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyOffsetRotation"), SuppressUnmanagedCodeSecurity]
846 public static extern IntPtr GeomCopyOffsetRotation(IntPtr geom, ref Matrix3 R);
847
848 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyOffsetRotation"), SuppressUnmanagedCodeSecurity]
849 public static extern IntPtr GeomCopyOffsetRotation(IntPtr geom, ref dReal M00);
850
851 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyPosition"), SuppressUnmanagedCodeSecurity]
852 public static extern void GeomCopyPosition(IntPtr geom, out Vector3 pos);
853
854 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyPosition"), SuppressUnmanagedCodeSecurity]
855 public static extern void GeomCopyPosition(IntPtr geom, out dReal X);
856
857 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyRotation"), SuppressUnmanagedCodeSecurity]
858 public static extern void GeomCopyRotation(IntPtr geom, out Matrix3 R);
859
860 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyRotation"), SuppressUnmanagedCodeSecurity]
861 public static extern void GeomCopyRotation(IntPtr geom, out dReal M00);
862
863 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCylinderGetParams"), SuppressUnmanagedCodeSecurity]
864 public static extern void GeomCylinderGetParams(IntPtr geom, out dReal radius, out dReal length);
865
866 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCylinderSetParams"), SuppressUnmanagedCodeSecurity]
867 public static extern void GeomCylinderSetParams(IntPtr geom, dReal radius, dReal length);
868
869 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomDestroy"), SuppressUnmanagedCodeSecurity]
870 public static extern void GeomiDestroy(IntPtr geom);
871 public static void GeomDestroy(IntPtr geom)
872 {
873 NTotalGeoms--;
874 GeomiDestroy(geom);
875 }
876
877
878 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomDisable"), SuppressUnmanagedCodeSecurity]
879 public static extern void GeomDisable(IntPtr geom);
880
881 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomEnable"), SuppressUnmanagedCodeSecurity]
882 public static extern void GeomEnable(IntPtr geom);
883
884 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetAABB"), SuppressUnmanagedCodeSecurity]
885 public static extern void GeomGetAABB(IntPtr geom, out AABB aabb);
886
887 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetAABB"), SuppressUnmanagedCodeSecurity]
888 public static extern void GeomGetAABB(IntPtr geom, out dReal minX);
889
890 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetBody"), SuppressUnmanagedCodeSecurity]
891 public static extern IntPtr GeomGetBody(IntPtr geom);
892
893 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetCategoryBits"), SuppressUnmanagedCodeSecurity]
894 public static extern uint GeomGetCategoryBits(IntPtr geom);
895
896 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetClassData"), SuppressUnmanagedCodeSecurity]
897 public static extern IntPtr GeomGetClassData(IntPtr geom);
898
899 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetCollideBits"), SuppressUnmanagedCodeSecurity]
900 public static extern uint GeomGetCollideBits(IntPtr geom);
901
902 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetClass"), SuppressUnmanagedCodeSecurity]
903 public static extern GeomClassID GeomGetClass(IntPtr geom);
904
905 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetData"), SuppressUnmanagedCodeSecurity]
906 public static extern IntPtr GeomGetData(IntPtr geom);
907
908 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetOffsetPosition"), SuppressUnmanagedCodeSecurity]
909 public extern unsafe static Vector3* GeomGetOffsetPositionUnsafe(IntPtr geom);
910 public static Vector3 GeomGetOffsetPosition(IntPtr geom)
911 {
912 unsafe { return *(GeomGetOffsetPositionUnsafe(geom)); }
913 }
914
915 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetOffsetRotation"), SuppressUnmanagedCodeSecurity]
916 public extern unsafe static Matrix3* GeomGetOffsetRotationUnsafe(IntPtr geom);
917 public static Matrix3 GeomGetOffsetRotation(IntPtr geom)
918 {
919 unsafe { return *(GeomGetOffsetRotationUnsafe(geom)); }
920 }
921
922 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetPosition"), SuppressUnmanagedCodeSecurity]
923 public extern unsafe static Vector3* GeomGetPositionUnsafe(IntPtr geom);
924 public static Vector3 GeomGetPosition(IntPtr geom)
925 {
926 unsafe { return *(GeomGetPositionUnsafe(geom)); }
927 }
928
929 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetQuaternion"), SuppressUnmanagedCodeSecurity]
930 public static extern void GeomCopyQuaternion(IntPtr geom, out Quaternion q);
931
932 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetQuaternion"), SuppressUnmanagedCodeSecurity]
933 public static extern void GeomCopyQuaternion(IntPtr geom, out dReal X);
934
935 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetRotation"), SuppressUnmanagedCodeSecurity]
936 public extern unsafe static Matrix3* GeomGetRotationUnsafe(IntPtr geom);
937 public static Matrix3 GeomGetRotation(IntPtr geom)
938 {
939 unsafe { return *(GeomGetRotationUnsafe(geom)); }
940 }
941
942 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetSpace"), SuppressUnmanagedCodeSecurity]
943 public static extern IntPtr GeomGetSpace(IntPtr geom);
944
945 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildByte"), SuppressUnmanagedCodeSecurity]
946 public static extern void GeomHeightfieldDataBuildByte(IntPtr d, byte[] pHeightData, int bCopyHeightData,
947 dReal width, dReal depth, int widthSamples, int depthSamples,
948 dReal scale, dReal offset, dReal thickness, int bWrap);
949
950 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildByte"), SuppressUnmanagedCodeSecurity]
951 public static extern void GeomHeightfieldDataBuildByte(IntPtr d, IntPtr pHeightData, int bCopyHeightData,
952 dReal width, dReal depth, int widthSamples, int depthSamples,
953 dReal scale, dReal offset, dReal thickness, int bWrap);
954
955 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildCallback"), SuppressUnmanagedCodeSecurity]
956 public static extern void GeomHeightfieldDataBuildCallback(IntPtr d, IntPtr pUserData, HeightfieldGetHeight pCallback,
957 dReal width, dReal depth, int widthSamples, int depthSamples,
958 dReal scale, dReal offset, dReal thickness, int bWrap);
959
960 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildShort"), SuppressUnmanagedCodeSecurity]
961 public static extern void GeomHeightfieldDataBuildShort(IntPtr d, ushort[] pHeightData, int bCopyHeightData,
962 dReal width, dReal depth, int widthSamples, int depthSamples,
963 dReal scale, dReal offset, dReal thickness, int bWrap);
964
965 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildShort"), SuppressUnmanagedCodeSecurity]
966 public static extern void GeomHeightfieldDataBuildShort(IntPtr d, short[] pHeightData, int bCopyHeightData,
967 dReal width, dReal depth, int widthSamples, int depthSamples,
968 dReal scale, dReal offset, dReal thickness, int bWrap);
969
970 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildShort"), SuppressUnmanagedCodeSecurity]
971 public static extern void GeomHeightfieldDataBuildShort(IntPtr d, IntPtr pHeightData, int bCopyHeightData,
972 dReal width, dReal depth, int widthSamples, int depthSamples,
973 dReal scale, dReal offset, dReal thickness, int bWrap);
974
975 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildSingle"), SuppressUnmanagedCodeSecurity]
976 public static extern void GeomHeightfieldDataBuildSingle(IntPtr d, float[] pHeightData, int bCopyHeightData,
977 dReal width, dReal depth, int widthSamples, int depthSamples,
978 dReal scale, dReal offset, dReal thickness, int bWrap);
979
980 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildSingle"), SuppressUnmanagedCodeSecurity]
981 public static extern void GeomHeightfieldDataBuildSingle(IntPtr d, IntPtr pHeightData, int bCopyHeightData,
982 dReal width, dReal depth, int widthSamples, int depthSamples,
983 dReal scale, dReal offset, dReal thickness, int bWrap);
984
985
986
987 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildDouble"), SuppressUnmanagedCodeSecurity]
988 public static extern void GeomHeightfieldDataBuildDouble(IntPtr d, double[] pHeightData, int bCopyHeightData,
989 dReal width, dReal depth, int widthSamples, int depthSamples,
990 dReal scale, dReal offset, dReal thickness, int bWrap);
991
992 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildDouble"), SuppressUnmanagedCodeSecurity]
993 public static extern void GeomHeightfieldDataBuildDouble(IntPtr d, IntPtr pHeightData, int bCopyHeightData,
994 dReal width, dReal depth, int widthSamples, int depthSamples,
995 dReal scale, dReal offset, dReal thickness, int bWrap);
996
997 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataCreate"), SuppressUnmanagedCodeSecurity]
998 public static extern IntPtr GeomHeightfieldDataCreate();
999
1000 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataDestroy"), SuppressUnmanagedCodeSecurity]
1001 public static extern void GeomHeightfieldDataDestroy(IntPtr d);
1002
1003 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataSetBounds"), SuppressUnmanagedCodeSecurity]
1004 public static extern void GeomHeightfieldDataSetBounds(IntPtr d, dReal minHeight, dReal maxHeight);
1005
1006 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldGetHeightfieldData"), SuppressUnmanagedCodeSecurity]
1007 public static extern IntPtr GeomHeightfieldGetHeightfieldData(IntPtr g);
1008
1009 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldSetHeightfieldData"), SuppressUnmanagedCodeSecurity]
1010 public static extern void GeomHeightfieldSetHeightfieldData(IntPtr g, IntPtr d);
1011
1012
1013 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomUbitTerrainDataBuild"), SuppressUnmanagedCodeSecurity]
1014 public static extern void GeomUbitTerrainDataBuild(IntPtr d, float[] pHeightData, int bCopyHeightData,
1015 dReal sampleSize, int widthSamples, int depthSamples,
1016 dReal offset, dReal thickness, int bWrap);
1017
1018 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomUbitTerrainDataBuild"), SuppressUnmanagedCodeSecurity]
1019 public static extern void GeomUbitTerrainDataBuild(IntPtr d, IntPtr pHeightData, int bCopyHeightData,
1020 dReal sampleSize, int widthSamples, int depthSamples,
1021 dReal thickness, int bWrap);
1022
1023 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomUbitTerrainDataCreate"), SuppressUnmanagedCodeSecurity]
1024 public static extern IntPtr GeomUbitTerrainDataCreate();
1025
1026 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomUbitTerrainDataDestroy"), SuppressUnmanagedCodeSecurity]
1027 public static extern void GeomUbitTerrainDataDestroy(IntPtr d);
1028
1029 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomUbitTerrainDataSetBounds"), SuppressUnmanagedCodeSecurity]
1030 public static extern void GeomUbitTerrainDataSetBounds(IntPtr d, dReal minHeight, dReal maxHeight);
1031
1032 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomUbitTerrainGetHeightfieldData"), SuppressUnmanagedCodeSecurity]
1033 public static extern IntPtr GeomUbitTerrainGetHeightfieldData(IntPtr g);
1034
1035 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomUbitTerrainSetHeightfieldData"), SuppressUnmanagedCodeSecurity]
1036 public static extern void GeomUbitTerrainSetHeightfieldData(IntPtr g, IntPtr d);
1037
1038
1039 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomIsEnabled"), SuppressUnmanagedCodeSecurity]
1040 public static extern bool GeomIsEnabled(IntPtr geom);
1041
1042 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomIsOffset"), SuppressUnmanagedCodeSecurity]
1043 public static extern bool GeomIsOffset(IntPtr geom);
1044
1045 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomIsSpace"), SuppressUnmanagedCodeSecurity]
1046 public static extern bool GeomIsSpace(IntPtr geom);
1047
1048 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomPlaneGetParams"), SuppressUnmanagedCodeSecurity]
1049 public static extern void GeomPlaneGetParams(IntPtr geom, ref Vector4 result);
1050
1051 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomPlaneGetParams"), SuppressUnmanagedCodeSecurity]
1052 public static extern void GeomPlaneGetParams(IntPtr geom, ref dReal A);
1053
1054 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomPlanePointDepth"), SuppressUnmanagedCodeSecurity]
1055 public static extern dReal GeomPlanePointDepth(IntPtr geom, dReal x, dReal y, dReal z);
1056
1057 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomPlaneSetParams"), SuppressUnmanagedCodeSecurity]
1058 public static extern void GeomPlaneSetParams(IntPtr plane, dReal a, dReal b, dReal c, dReal d);
1059
1060 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRayGet"), SuppressUnmanagedCodeSecurity]
1061 public static extern void GeomRayGet(IntPtr ray, ref Vector3 start, ref Vector3 dir);
1062
1063 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRayGet"), SuppressUnmanagedCodeSecurity]
1064 public static extern void GeomRayGet(IntPtr ray, ref dReal startX, ref dReal dirX);
1065
1066 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRayGetClosestHit"), SuppressUnmanagedCodeSecurity]
1067 public static extern int GeomRayGetClosestHit(IntPtr ray);
1068
1069 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRayGetLength"), SuppressUnmanagedCodeSecurity]
1070 public static extern dReal GeomRayGetLength(IntPtr ray);
1071
1072 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRayGetParams"), SuppressUnmanagedCodeSecurity]
1073 public static extern dReal GeomRayGetParams(IntPtr g, out int firstContact, out int backfaceCull);
1074
1075 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRaySet"), SuppressUnmanagedCodeSecurity]
1076 public static extern void GeomRaySet(IntPtr ray, dReal px, dReal py, dReal pz, dReal dx, dReal dy, dReal dz);
1077
1078 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRaySetClosestHit"), SuppressUnmanagedCodeSecurity]
1079 public static extern void GeomRaySetClosestHit(IntPtr ray, int closestHit);
1080
1081 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRaySetLength"), SuppressUnmanagedCodeSecurity]
1082 public static extern void GeomRaySetLength(IntPtr ray, dReal length);
1083
1084 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRaySetParams"), SuppressUnmanagedCodeSecurity]
1085 public static extern void GeomRaySetParams(IntPtr ray, int firstContact, int backfaceCull);
1086
1087 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetBody"), SuppressUnmanagedCodeSecurity]
1088 public static extern void GeomSetBody(IntPtr geom, IntPtr body);
1089
1090 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetCategoryBits"), SuppressUnmanagedCodeSecurity]
1091 public static extern void GeomSetCategoryBits(IntPtr geom, uint bits);
1092
1093 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetCollideBits"), SuppressUnmanagedCodeSecurity]
1094 public static extern void GeomSetCollideBits(IntPtr geom, uint bits);
1095
1096 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetConvex"), SuppressUnmanagedCodeSecurity]
1097 public static extern IntPtr GeomSetConvex(IntPtr geom, dReal[] planes, int planeCount, dReal[] points, int pointCount, int[] polygons);
1098
1099 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetData"), SuppressUnmanagedCodeSecurity]
1100 public static extern void GeomSetData(IntPtr geom, IntPtr data);
1101
1102 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetPosition"), SuppressUnmanagedCodeSecurity]
1103 public static extern void GeomSetOffsetPosition(IntPtr geom, dReal x, dReal y, dReal z);
1104
1105 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetQuaternion"), SuppressUnmanagedCodeSecurity]
1106 public static extern void GeomSetOffsetQuaternion(IntPtr geom, ref Quaternion Q);
1107
1108 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetQuaternion"), SuppressUnmanagedCodeSecurity]
1109 public static extern void GeomSetOffsetQuaternion(IntPtr geom, ref dReal X);
1110
1111 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetRotation"), SuppressUnmanagedCodeSecurity]
1112 public static extern void GeomSetOffsetRotation(IntPtr geom, ref Matrix3 R);
1113
1114 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetRotation"), SuppressUnmanagedCodeSecurity]
1115 public static extern void GeomSetOffsetRotation(IntPtr geom, ref dReal M00);
1116
1117 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetWorldPosition"), SuppressUnmanagedCodeSecurity]
1118 public static extern void GeomSetOffsetWorldPosition(IntPtr geom, dReal x, dReal y, dReal z);
1119
1120 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetWorldQuaternion"), SuppressUnmanagedCodeSecurity]
1121 public static extern void GeomSetOffsetWorldQuaternion(IntPtr geom, ref Quaternion Q);
1122
1123 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetWorldQuaternion"), SuppressUnmanagedCodeSecurity]
1124 public static extern void GeomSetOffsetWorldQuaternion(IntPtr geom, ref dReal X);
1125
1126 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetWorldRotation"), SuppressUnmanagedCodeSecurity]
1127 public static extern void GeomSetOffsetWorldRotation(IntPtr geom, ref Matrix3 R);
1128
1129 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetWorldRotation"), SuppressUnmanagedCodeSecurity]
1130 public static extern void GeomSetOffsetWorldRotation(IntPtr geom, ref dReal M00);
1131
1132 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetPosition"), SuppressUnmanagedCodeSecurity]
1133 public static extern void GeomSetPosition(IntPtr geom, dReal x, dReal y, dReal z);
1134
1135 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetQuaternion"), SuppressUnmanagedCodeSecurity]
1136 public static extern void GeomSetQuaternion(IntPtr geom, ref Quaternion quat);
1137
1138 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetQuaternion"), SuppressUnmanagedCodeSecurity]
1139 public static extern void GeomSetQuaternion(IntPtr geom, ref dReal w);
1140
1141 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetRotation"), SuppressUnmanagedCodeSecurity]
1142 public static extern void GeomSetRotation(IntPtr geom, ref Matrix3 R);
1143
1144 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetRotation"), SuppressUnmanagedCodeSecurity]
1145 public static extern void GeomSetRotation(IntPtr geom, ref dReal M00);
1146
1147 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSphereGetRadius"), SuppressUnmanagedCodeSecurity]
1148 public static extern dReal GeomSphereGetRadius(IntPtr geom);
1149
1150 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSpherePointDepth"), SuppressUnmanagedCodeSecurity]
1151 public static extern dReal GeomSpherePointDepth(IntPtr geom, dReal x, dReal y, dReal z);
1152
1153 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSphereSetRadius"), SuppressUnmanagedCodeSecurity]
1154 public static extern void GeomSphereSetRadius(IntPtr geom, dReal radius);
1155
1156 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTransformGetCleanup"), SuppressUnmanagedCodeSecurity]
1157 public static extern int GeomTransformGetCleanup(IntPtr geom);
1158
1159 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTransformGetGeom"), SuppressUnmanagedCodeSecurity]
1160 public static extern IntPtr GeomTransformGetGeom(IntPtr geom);
1161
1162 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTransformGetInfo"), SuppressUnmanagedCodeSecurity]
1163 public static extern int GeomTransformGetInfo(IntPtr geom);
1164
1165 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTransformSetCleanup"), SuppressUnmanagedCodeSecurity]
1166 public static extern void GeomTransformSetCleanup(IntPtr geom, int mode);
1167
1168 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTransformSetGeom"), SuppressUnmanagedCodeSecurity]
1169 public static extern void GeomTransformSetGeom(IntPtr geom, IntPtr obj);
1170
1171 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTransformSetInfo"), SuppressUnmanagedCodeSecurity]
1172 public static extern void GeomTransformSetInfo(IntPtr geom, int info);
1173
1174 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildDouble"), SuppressUnmanagedCodeSecurity]
1175 public static extern void GeomTriMeshDataBuildDouble(IntPtr d,
1176 double[] vertices, int vertexStride, int vertexCount,
1177 int[] indices, int indexCount, int triStride);
1178
1179 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildDouble"), SuppressUnmanagedCodeSecurity]
1180 public static extern void GeomTriMeshDataBuildDouble(IntPtr d,
1181 IntPtr vertices, int vertexStride, int vertexCount,
1182 IntPtr indices, int indexCount, int triStride);
1183
1184 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildDouble1"), SuppressUnmanagedCodeSecurity]
1185 public static extern void GeomTriMeshDataBuildDouble1(IntPtr d,
1186 double[] vertices, int vertexStride, int vertexCount,
1187 int[] indices, int indexCount, int triStride,
1188 double[] normals);
1189
1190 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildDouble1"), SuppressUnmanagedCodeSecurity]
1191 public static extern void GeomTriMeshDataBuildDouble(IntPtr d,
1192 IntPtr vertices, int vertexStride, int vertexCount,
1193 IntPtr indices, int indexCount, int triStride,
1194 IntPtr normals);
1195
1196 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSimple"), SuppressUnmanagedCodeSecurity]
1197 public static extern void GeomTriMeshDataBuildSingle(IntPtr d,
1198 dReal[] vertices, int vertexStride, int vertexCount,
1199 int[] indices, int indexCount, int triStride);
1200
1201 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSimple"), SuppressUnmanagedCodeSecurity]
1202 public static extern void GeomTriMeshDataBuildSingle(IntPtr d,
1203 IntPtr vertices, int vertexStride, int vertexCount,
1204 IntPtr indices, int indexCount, int triStride);
1205
1206 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSimple1"), SuppressUnmanagedCodeSecurity]
1207 public static extern void GeomTriMeshDataBuildSingle1(IntPtr d,
1208 dReal[] vertices, int vertexStride, int vertexCount,
1209 int[] indices, int indexCount, int triStride,
1210 dReal[] normals);
1211
1212 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSimple1"), SuppressUnmanagedCodeSecurity]
1213 public static extern void GeomTriMeshDataBuildSingle1(IntPtr d,
1214 IntPtr vertices, int vertexStride, int vertexCount,
1215 IntPtr indices, int indexCount, int triStride,
1216 IntPtr normals);
1217
1218 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSingle"), SuppressUnmanagedCodeSecurity]
1219 public static extern void GeomTriMeshDataBuildSimple(IntPtr d,
1220 float[] vertices, int vertexStride, int vertexCount,
1221 int[] indices, int indexCount, int triStride);
1222
1223 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSingle"), SuppressUnmanagedCodeSecurity]
1224 public static extern void GeomTriMeshDataBuildSimple(IntPtr d,
1225 IntPtr vertices, int vertexStride, int vertexCount,
1226 IntPtr indices, int indexCount, int triStride);
1227
1228 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSingle1"), SuppressUnmanagedCodeSecurity]
1229 public static extern void GeomTriMeshDataBuildSimple1(IntPtr d,
1230 float[] vertices, int vertexStride, int vertexCount,
1231 int[] indices, int indexCount, int triStride,
1232 float[] normals);
1233
1234 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSingle1"), SuppressUnmanagedCodeSecurity]
1235 public static extern void GeomTriMeshDataBuildSimple1(IntPtr d,
1236 IntPtr vertices, int vertexStride, int vertexCount,
1237 IntPtr indices, int indexCount, int triStride,
1238 IntPtr normals);
1239
1240 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshClearTCCache"), SuppressUnmanagedCodeSecurity]
1241 public static extern void GeomTriMeshClearTCCache(IntPtr g);
1242
1243 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataCreate"), SuppressUnmanagedCodeSecurity]
1244 public static extern IntPtr GeomTriMeshDataCreate();
1245
1246 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataDestroy"), SuppressUnmanagedCodeSecurity]
1247 public static extern void GeomTriMeshDataDestroy(IntPtr d);
1248
1249 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataGet"), SuppressUnmanagedCodeSecurity]
1250 public static extern IntPtr GeomTriMeshDataGet(IntPtr d, int data_id);
1251
1252 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataPreprocess"), SuppressUnmanagedCodeSecurity]
1253 public static extern void GeomTriMeshDataPreprocess(IntPtr d);
1254
1255 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataSet"), SuppressUnmanagedCodeSecurity]
1256 public static extern void GeomTriMeshDataSet(IntPtr d, int data_id, IntPtr in_data);
1257
1258 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataUpdate"), SuppressUnmanagedCodeSecurity]
1259 public static extern void GeomTriMeshDataUpdate(IntPtr d);
1260
1261 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshEnableTC"), SuppressUnmanagedCodeSecurity]
1262 public static extern void GeomTriMeshEnableTC(IntPtr g, int geomClass, bool enable);
1263
1264 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetArrayCallback"), SuppressUnmanagedCodeSecurity]
1265 public static extern TriArrayCallback GeomTriMeshGetArrayCallback(IntPtr g);
1266
1267 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetCallback"), SuppressUnmanagedCodeSecurity]
1268 public static extern TriCallback GeomTriMeshGetCallback(IntPtr g);
1269
1270 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetData"), SuppressUnmanagedCodeSecurity]
1271 public static extern IntPtr GeomTriMeshGetData(IntPtr g);
1272
1273 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetLastTransform"), SuppressUnmanagedCodeSecurity]
1274 public extern unsafe static Matrix4* GeomTriMeshGetLastTransformUnsafe(IntPtr geom);
1275 public static Matrix4 GeomTriMeshGetLastTransform(IntPtr geom)
1276 {
1277 unsafe { return *(GeomTriMeshGetLastTransformUnsafe(geom)); }
1278 }
1279
1280 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetPoint"), SuppressUnmanagedCodeSecurity]
1281 public extern static void GeomTriMeshGetPoint(IntPtr g, int index, dReal u, dReal v, ref Vector3 outVec);
1282
1283 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetRayCallback"), SuppressUnmanagedCodeSecurity]
1284 public static extern TriRayCallback GeomTriMeshGetRayCallback(IntPtr g);
1285
1286 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetTriangle"), SuppressUnmanagedCodeSecurity]
1287 public extern static void GeomTriMeshGetTriangle(IntPtr g, int index, ref Vector3 v0, ref Vector3 v1, ref Vector3 v2);
1288
1289 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetTriangleCount"), SuppressUnmanagedCodeSecurity]
1290 public extern static int GeomTriMeshGetTriangleCount(IntPtr g);
1291
1292 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetTriMeshDataID"), SuppressUnmanagedCodeSecurity]
1293 public static extern IntPtr GeomTriMeshGetTriMeshDataID(IntPtr g);
1294
1295 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshIsTCEnabled"), SuppressUnmanagedCodeSecurity]
1296 public static extern bool GeomTriMeshIsTCEnabled(IntPtr g, int geomClass);
1297
1298 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshSetArrayCallback"), SuppressUnmanagedCodeSecurity]
1299 public static extern void GeomTriMeshSetArrayCallback(IntPtr g, TriArrayCallback arrayCallback);
1300
1301 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshSetCallback"), SuppressUnmanagedCodeSecurity]
1302 public static extern void GeomTriMeshSetCallback(IntPtr g, TriCallback callback);
1303
1304 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshSetData"), SuppressUnmanagedCodeSecurity]
1305 public static extern void GeomTriMeshSetData(IntPtr g, IntPtr data);
1306
1307 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshSetLastTransform"), SuppressUnmanagedCodeSecurity]
1308 public static extern void GeomTriMeshSetLastTransform(IntPtr g, ref Matrix4 last_trans);
1309
1310 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshSetLastTransform"), SuppressUnmanagedCodeSecurity]
1311 public static extern void GeomTriMeshSetLastTransform(IntPtr g, ref dReal M00);
1312
1313 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshSetRayCallback"), SuppressUnmanagedCodeSecurity]
1314 public static extern void GeomTriMeshSetRayCallback(IntPtr g, TriRayCallback callback);
1315
1316 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGetConfiguration"), SuppressUnmanagedCodeSecurity]
1317 public static extern IntPtr iGetConfiguration();
1318
1319 public static string GetConfiguration()
1320 {
1321 IntPtr ptr = iGetConfiguration();
1322 string s = Marshal.PtrToStringAnsi(ptr);
1323 return s;
1324 }
1325
1326 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dHashSpaceCreate"), SuppressUnmanagedCodeSecurity]
1327 public static extern IntPtr HashSpaceCreate(IntPtr space);
1328
1329 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dHashSpaceGetLevels"), SuppressUnmanagedCodeSecurity]
1330 public static extern void HashSpaceGetLevels(IntPtr space, out int minlevel, out int maxlevel);
1331
1332 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dHashSpaceSetLevels"), SuppressUnmanagedCodeSecurity]
1333 public static extern void HashSpaceSetLevels(IntPtr space, int minlevel, int maxlevel);
1334
1335 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dInfiniteAABB"), SuppressUnmanagedCodeSecurity]
1336 public static extern void InfiniteAABB(IntPtr geom, out AABB aabb);
1337
1338 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dInitODE"), SuppressUnmanagedCodeSecurity]
1339 public static extern void InitODE();
1340
1341 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dInitODE2"), SuppressUnmanagedCodeSecurity]
1342 public static extern int InitODE2(uint ODEInitFlags);
1343
1344 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dIsPositiveDefinite"), SuppressUnmanagedCodeSecurity]
1345 public static extern int IsPositiveDefinite(ref dReal A, int n);
1346
1347 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dInvertPDMatrix"), SuppressUnmanagedCodeSecurity]
1348 public static extern int InvertPDMatrix(ref dReal A, out dReal Ainv, int n);
1349
1350 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAddAMotorTorques"), SuppressUnmanagedCodeSecurity]
1351 public static extern void JointAddAMotorTorques(IntPtr joint, dReal torque1, dReal torque2, dReal torque3);
1352
1353 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAddHingeTorque"), SuppressUnmanagedCodeSecurity]
1354 public static extern void JointAddHingeTorque(IntPtr joint, dReal torque);
1355
1356 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAddHinge2Torque"), SuppressUnmanagedCodeSecurity]
1357 public static extern void JointAddHinge2Torques(IntPtr joint, dReal torque1, dReal torque2);
1358
1359 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAddPRTorque"), SuppressUnmanagedCodeSecurity]
1360 public static extern void JointAddPRTorque(IntPtr joint, dReal torque);
1361
1362 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAddUniversalTorque"), SuppressUnmanagedCodeSecurity]
1363 public static extern void JointAddUniversalTorques(IntPtr joint, dReal torque1, dReal torque2);
1364
1365 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAddSliderForce"), SuppressUnmanagedCodeSecurity]
1366 public static extern void JointAddSliderForce(IntPtr joint, dReal force);
1367
1368 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAttach"), SuppressUnmanagedCodeSecurity]
1369 public static extern void JointAttach(IntPtr joint, IntPtr body1, IntPtr body2);
1370
1371 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateAMotor"), SuppressUnmanagedCodeSecurity]
1372 public static extern IntPtr JointCreateAMotor(IntPtr world, IntPtr group);
1373
1374 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateBall"), SuppressUnmanagedCodeSecurity]
1375 public static extern IntPtr JointCreateBall(IntPtr world, IntPtr group);
1376
1377 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateContact"), SuppressUnmanagedCodeSecurity]
1378 public static extern IntPtr JointCreateContact(IntPtr world, IntPtr group, ref Contact contact);
1379 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateContact"), SuppressUnmanagedCodeSecurity]
1380 public static extern IntPtr JointCreateContactPtr(IntPtr world, IntPtr group, IntPtr contact);
1381
1382 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateFixed"), SuppressUnmanagedCodeSecurity]
1383 public static extern IntPtr JointCreateFixed(IntPtr world, IntPtr group);
1384
1385 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateHinge"), SuppressUnmanagedCodeSecurity]
1386 public static extern IntPtr JointCreateHinge(IntPtr world, IntPtr group);
1387
1388 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateHinge2"), SuppressUnmanagedCodeSecurity]
1389 public static extern IntPtr JointCreateHinge2(IntPtr world, IntPtr group);
1390
1391 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateLMotor"), SuppressUnmanagedCodeSecurity]
1392 public static extern IntPtr JointCreateLMotor(IntPtr world, IntPtr group);
1393
1394 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateNull"), SuppressUnmanagedCodeSecurity]
1395 public static extern IntPtr JointCreateNull(IntPtr world, IntPtr group);
1396
1397 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreatePR"), SuppressUnmanagedCodeSecurity]
1398 public static extern IntPtr JointCreatePR(IntPtr world, IntPtr group);
1399
1400 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreatePlane2D"), SuppressUnmanagedCodeSecurity]
1401 public static extern IntPtr JointCreatePlane2D(IntPtr world, IntPtr group);
1402
1403 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateSlider"), SuppressUnmanagedCodeSecurity]
1404 public static extern IntPtr JointCreateSlider(IntPtr world, IntPtr group);
1405
1406 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateUniversal"), SuppressUnmanagedCodeSecurity]
1407 public static extern IntPtr JointCreateUniversal(IntPtr world, IntPtr group);
1408
1409 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointDestroy"), SuppressUnmanagedCodeSecurity]
1410 public static extern void JointDestroy(IntPtr j);
1411
1412 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorAngle"), SuppressUnmanagedCodeSecurity]
1413 public static extern dReal JointGetAMotorAngle(IntPtr j, int anum);
1414
1415 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorAngleRate"), SuppressUnmanagedCodeSecurity]
1416 public static extern dReal JointGetAMotorAngleRate(IntPtr j, int anum);
1417
1418 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorAxis"), SuppressUnmanagedCodeSecurity]
1419 public static extern void JointGetAMotorAxis(IntPtr j, int anum, out Vector3 result);
1420
1421 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorAxisRel"), SuppressUnmanagedCodeSecurity]
1422 public static extern int JointGetAMotorAxisRel(IntPtr j, int anum);
1423
1424 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorMode"), SuppressUnmanagedCodeSecurity]
1425 public static extern int JointGetAMotorMode(IntPtr j);
1426
1427 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorNumAxes"), SuppressUnmanagedCodeSecurity]
1428 public static extern int JointGetAMotorNumAxes(IntPtr j);
1429
1430 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorParam"), SuppressUnmanagedCodeSecurity]
1431 public static extern dReal JointGetAMotorParam(IntPtr j, int parameter);
1432
1433 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetBallAnchor"), SuppressUnmanagedCodeSecurity]
1434 public static extern void JointGetBallAnchor(IntPtr j, out Vector3 result);
1435
1436 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetBallAnchor2"), SuppressUnmanagedCodeSecurity]
1437 public static extern void JointGetBallAnchor2(IntPtr j, out Vector3 result);
1438
1439 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetBody"), SuppressUnmanagedCodeSecurity]
1440 public static extern IntPtr JointGetBody(IntPtr j);
1441
1442 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetData"), SuppressUnmanagedCodeSecurity]
1443 public static extern IntPtr JointGetData(IntPtr j);
1444
1445 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetFeedback"), SuppressUnmanagedCodeSecurity]
1446 public extern unsafe static JointFeedback* JointGetFeedbackUnsafe(IntPtr j);
1447 public static JointFeedback JointGetFeedback(IntPtr j)
1448 {
1449 unsafe { return *(JointGetFeedbackUnsafe(j)); }
1450 }
1451
1452 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHingeAnchor"), SuppressUnmanagedCodeSecurity]
1453 public static extern void JointGetHingeAnchor(IntPtr j, out Vector3 result);
1454
1455 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHingeAngle"), SuppressUnmanagedCodeSecurity]
1456 public static extern dReal JointGetHingeAngle(IntPtr j);
1457
1458 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHingeAngleRate"), SuppressUnmanagedCodeSecurity]
1459 public static extern dReal JointGetHingeAngleRate(IntPtr j);
1460
1461 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHingeAxis"), SuppressUnmanagedCodeSecurity]
1462 public static extern void JointGetHingeAxis(IntPtr j, out Vector3 result);
1463
1464 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHingeParam"), SuppressUnmanagedCodeSecurity]
1465 public static extern dReal JointGetHingeParam(IntPtr j, int parameter);
1466
1467 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Angle1"), SuppressUnmanagedCodeSecurity]
1468 public static extern dReal JointGetHinge2Angle1(IntPtr j);
1469
1470 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Angle1Rate"), SuppressUnmanagedCodeSecurity]
1471 public static extern dReal JointGetHinge2Angle1Rate(IntPtr j);
1472
1473 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Angle2Rate"), SuppressUnmanagedCodeSecurity]
1474 public static extern dReal JointGetHinge2Angle2Rate(IntPtr j);
1475
1476 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHingeAnchor2"), SuppressUnmanagedCodeSecurity]
1477 public static extern void JointGetHingeAnchor2(IntPtr j, out Vector3 result);
1478
1479 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Anchor"), SuppressUnmanagedCodeSecurity]
1480 public static extern void JointGetHinge2Anchor(IntPtr j, out Vector3 result);
1481
1482 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Anchor2"), SuppressUnmanagedCodeSecurity]
1483 public static extern void JointGetHinge2Anchor2(IntPtr j, out Vector3 result);
1484
1485 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Axis1"), SuppressUnmanagedCodeSecurity]
1486 public static extern void JointGetHinge2Axis1(IntPtr j, out Vector3 result);
1487
1488 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Axis2"), SuppressUnmanagedCodeSecurity]
1489 public static extern void JointGetHinge2Axis2(IntPtr j, out Vector3 result);
1490
1491 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Param"), SuppressUnmanagedCodeSecurity]
1492 public static extern dReal JointGetHinge2Param(IntPtr j, int parameter);
1493
1494 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetLMotorAxis"), SuppressUnmanagedCodeSecurity]
1495 public static extern void JointGetLMotorAxis(IntPtr j, int anum, out Vector3 result);
1496
1497 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetLMotorNumAxes"), SuppressUnmanagedCodeSecurity]
1498 public static extern int JointGetLMotorNumAxes(IntPtr j);
1499
1500 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetLMotorParam"), SuppressUnmanagedCodeSecurity]
1501 public static extern dReal JointGetLMotorParam(IntPtr j, int parameter);
1502
1503 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetPRAnchor"), SuppressUnmanagedCodeSecurity]
1504 public static extern void JointGetPRAnchor(IntPtr j, out Vector3 result);
1505
1506 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetPRAxis1"), SuppressUnmanagedCodeSecurity]
1507 public static extern void JointGetPRAxis1(IntPtr j, out Vector3 result);
1508
1509 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetPRAxis2"), SuppressUnmanagedCodeSecurity]
1510 public static extern void JointGetPRAxis2(IntPtr j, out Vector3 result);
1511
1512 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetPRParam"), SuppressUnmanagedCodeSecurity]
1513 public static extern dReal JointGetPRParam(IntPtr j, int parameter);
1514
1515 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetPRPosition"), SuppressUnmanagedCodeSecurity]
1516 public static extern dReal JointGetPRPosition(IntPtr j);
1517
1518 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetPRPositionRate"), SuppressUnmanagedCodeSecurity]
1519 public static extern dReal JointGetPRPositionRate(IntPtr j);
1520
1521 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetSliderAxis"), SuppressUnmanagedCodeSecurity]
1522 public static extern void JointGetSliderAxis(IntPtr j, out Vector3 result);
1523
1524 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetSliderParam"), SuppressUnmanagedCodeSecurity]
1525 public static extern dReal JointGetSliderParam(IntPtr j, int parameter);
1526
1527 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetSliderPosition"), SuppressUnmanagedCodeSecurity]
1528 public static extern dReal JointGetSliderPosition(IntPtr j);
1529
1530 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetSliderPositionRate"), SuppressUnmanagedCodeSecurity]
1531 public static extern dReal JointGetSliderPositionRate(IntPtr j);
1532
1533 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetType"), SuppressUnmanagedCodeSecurity]
1534 public static extern JointType JointGetType(IntPtr j);
1535
1536 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAnchor"), SuppressUnmanagedCodeSecurity]
1537 public static extern void JointGetUniversalAnchor(IntPtr j, out Vector3 result);
1538
1539 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAnchor2"), SuppressUnmanagedCodeSecurity]
1540 public static extern void JointGetUniversalAnchor2(IntPtr j, out Vector3 result);
1541
1542 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAngle1"), SuppressUnmanagedCodeSecurity]
1543 public static extern dReal JointGetUniversalAngle1(IntPtr j);
1544
1545 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAngle1Rate"), SuppressUnmanagedCodeSecurity]
1546 public static extern dReal JointGetUniversalAngle1Rate(IntPtr j);
1547
1548 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAngle2"), SuppressUnmanagedCodeSecurity]
1549 public static extern dReal JointGetUniversalAngle2(IntPtr j);
1550
1551 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAngle2Rate"), SuppressUnmanagedCodeSecurity]
1552 public static extern dReal JointGetUniversalAngle2Rate(IntPtr j);
1553
1554 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAngles"), SuppressUnmanagedCodeSecurity]
1555 public static extern void JointGetUniversalAngles(IntPtr j, out dReal angle1, out dReal angle2);
1556
1557 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAxis1"), SuppressUnmanagedCodeSecurity]
1558 public static extern void JointGetUniversalAxis1(IntPtr j, out Vector3 result);
1559
1560 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAxis2"), SuppressUnmanagedCodeSecurity]
1561 public static extern void JointGetUniversalAxis2(IntPtr j, out Vector3 result);
1562
1563 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalParam"), SuppressUnmanagedCodeSecurity]
1564 public static extern dReal JointGetUniversalParam(IntPtr j, int parameter);
1565
1566 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGroupCreate"), SuppressUnmanagedCodeSecurity]
1567 public static extern IntPtr JointGroupCreate(int max_size);
1568
1569 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGroupDestroy"), SuppressUnmanagedCodeSecurity]
1570 public static extern void JointGroupDestroy(IntPtr group);
1571
1572 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGroupEmpty"), SuppressUnmanagedCodeSecurity]
1573 public static extern void JointGroupEmpty(IntPtr group);
1574
1575 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetAMotorAngle"), SuppressUnmanagedCodeSecurity]
1576 public static extern void JointSetAMotorAngle(IntPtr j, int anum, dReal angle);
1577
1578 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetAMotorAxis"), SuppressUnmanagedCodeSecurity]
1579 public static extern void JointSetAMotorAxis(IntPtr j, int anum, int rel, dReal x, dReal y, dReal z);
1580
1581 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetAMotorMode"), SuppressUnmanagedCodeSecurity]
1582 public static extern void JointSetAMotorMode(IntPtr j, int mode);
1583
1584 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetAMotorNumAxes"), SuppressUnmanagedCodeSecurity]
1585 public static extern void JointSetAMotorNumAxes(IntPtr group, int num);
1586
1587 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetAMotorParam"), SuppressUnmanagedCodeSecurity]
1588 public static extern void JointSetAMotorParam(IntPtr group, int parameter, dReal value);
1589
1590 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetBallAnchor"), SuppressUnmanagedCodeSecurity]
1591 public static extern void JointSetBallAnchor(IntPtr j, dReal x, dReal y, dReal z);
1592
1593 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetBallAnchor2"), SuppressUnmanagedCodeSecurity]
1594 public static extern void JointSetBallAnchor2(IntPtr j, dReal x, dReal y, dReal z);
1595
1596 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetData"), SuppressUnmanagedCodeSecurity]
1597 public static extern void JointSetData(IntPtr j, IntPtr data);
1598
1599 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetFeedback"), SuppressUnmanagedCodeSecurity]
1600 public static extern void JointSetFeedback(IntPtr j, out JointFeedback feedback);
1601
1602 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetFixed"), SuppressUnmanagedCodeSecurity]
1603 public static extern void JointSetFixed(IntPtr j);
1604
1605 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHingeAnchor"), SuppressUnmanagedCodeSecurity]
1606 public static extern void JointSetHingeAnchor(IntPtr j, dReal x, dReal y, dReal z);
1607
1608 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHingeAnchorDelta"), SuppressUnmanagedCodeSecurity]
1609 public static extern void JointSetHingeAnchorDelta(IntPtr j, dReal x, dReal y, dReal z, dReal ax, dReal ay, dReal az);
1610
1611 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHingeAxis"), SuppressUnmanagedCodeSecurity]
1612 public static extern void JointSetHingeAxis(IntPtr j, dReal x, dReal y, dReal z);
1613
1614 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHingeParam"), SuppressUnmanagedCodeSecurity]
1615 public static extern void JointSetHingeParam(IntPtr j, int parameter, dReal value);
1616
1617 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHinge2Anchor"), SuppressUnmanagedCodeSecurity]
1618 public static extern void JointSetHinge2Anchor(IntPtr j, dReal x, dReal y, dReal z);
1619
1620 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHinge2Axis1"), SuppressUnmanagedCodeSecurity]
1621 public static extern void JointSetHinge2Axis1(IntPtr j, dReal x, dReal y, dReal z);
1622
1623 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHinge2Axis2"), SuppressUnmanagedCodeSecurity]
1624 public static extern void JointSetHinge2Axis2(IntPtr j, dReal x, dReal y, dReal z);
1625
1626 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHinge2Param"), SuppressUnmanagedCodeSecurity]
1627 public static extern void JointSetHinge2Param(IntPtr j, int parameter, dReal value);
1628
1629 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetLMotorAxis"), SuppressUnmanagedCodeSecurity]
1630 public static extern void JointSetLMotorAxis(IntPtr j, int anum, int rel, dReal x, dReal y, dReal z);
1631
1632 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetLMotorNumAxes"), SuppressUnmanagedCodeSecurity]
1633 public static extern void JointSetLMotorNumAxes(IntPtr j, int num);
1634
1635 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetLMotorParam"), SuppressUnmanagedCodeSecurity]
1636 public static extern void JointSetLMotorParam(IntPtr j, int parameter, dReal value);
1637
1638 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPlane2DAngleParam"), SuppressUnmanagedCodeSecurity]
1639 public static extern void JointSetPlane2DAngleParam(IntPtr j, int parameter, dReal value);
1640
1641 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPlane2DXParam"), SuppressUnmanagedCodeSecurity]
1642 public static extern void JointSetPlane2DXParam(IntPtr j, int parameter, dReal value);
1643
1644 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPlane2DYParam"), SuppressUnmanagedCodeSecurity]
1645 public static extern void JointSetPlane2DYParam(IntPtr j, int parameter, dReal value);
1646
1647 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPRAnchor"), SuppressUnmanagedCodeSecurity]
1648 public static extern void JointSetPRAnchor(IntPtr j, dReal x, dReal y, dReal z);
1649
1650 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPRAxis1"), SuppressUnmanagedCodeSecurity]
1651 public static extern void JointSetPRAxis1(IntPtr j, dReal x, dReal y, dReal z);
1652
1653 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPRAxis2"), SuppressUnmanagedCodeSecurity]
1654 public static extern void JointSetPRAxis2(IntPtr j, dReal x, dReal y, dReal z);
1655
1656 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPRParam"), SuppressUnmanagedCodeSecurity]
1657 public static extern void JointSetPRParam(IntPtr j, int parameter, dReal value);
1658
1659 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetSliderAxis"), SuppressUnmanagedCodeSecurity]
1660 public static extern void JointSetSliderAxis(IntPtr j, dReal x, dReal y, dReal z);
1661
1662 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetSliderAxisDelta"), SuppressUnmanagedCodeSecurity]
1663 public static extern void JointSetSliderAxisDelta(IntPtr j, dReal x, dReal y, dReal z, dReal ax, dReal ay, dReal az);
1664
1665 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetSliderParam"), SuppressUnmanagedCodeSecurity]
1666 public static extern void JointSetSliderParam(IntPtr j, int parameter, dReal value);
1667
1668 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetUniversalAnchor"), SuppressUnmanagedCodeSecurity]
1669 public static extern void JointSetUniversalAnchor(IntPtr j, dReal x, dReal y, dReal z);
1670
1671 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetUniversalAxis1"), SuppressUnmanagedCodeSecurity]
1672 public static extern void JointSetUniversalAxis1(IntPtr j, dReal x, dReal y, dReal z);
1673
1674 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetUniversalAxis2"), SuppressUnmanagedCodeSecurity]
1675 public static extern void JointSetUniversalAxis2(IntPtr j, dReal x, dReal y, dReal z);
1676
1677 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetUniversalParam"), SuppressUnmanagedCodeSecurity]
1678 public static extern void JointSetUniversalParam(IntPtr j, int parameter, dReal value);
1679
1680 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dLDLTAddTL"), SuppressUnmanagedCodeSecurity]
1681 public static extern void LDLTAddTL(ref dReal L, ref dReal d, ref dReal a, int n, int nskip);
1682
1683 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassAdd"), SuppressUnmanagedCodeSecurity]
1684 public static extern void MassAdd(ref Mass a, ref Mass b);
1685
1686 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassAdjust"), SuppressUnmanagedCodeSecurity]
1687 public static extern void MassAdjust(ref Mass m, dReal newmass);
1688
1689 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassCheck"), SuppressUnmanagedCodeSecurity]
1690 public static extern bool MassCheck(ref Mass m);
1691
1692 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassRotate"), SuppressUnmanagedCodeSecurity]
1693 public static extern void MassRotate(ref Mass mass, ref Matrix3 R);
1694
1695 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassRotate"), SuppressUnmanagedCodeSecurity]
1696 public static extern void MassRotate(ref Mass mass, ref dReal M00);
1697
1698 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetBox"), SuppressUnmanagedCodeSecurity]
1699 public static extern void MassSetBox(out Mass mass, dReal density, dReal lx, dReal ly, dReal lz);
1700
1701 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetBoxTotal"), SuppressUnmanagedCodeSecurity]
1702 public static extern void MassSetBoxTotal(out Mass mass, dReal total_mass, dReal lx, dReal ly, dReal lz);
1703
1704 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetCapsule"), SuppressUnmanagedCodeSecurity]
1705 public static extern void MassSetCapsule(out Mass mass, dReal density, int direction, dReal radius, dReal length);
1706
1707 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetCapsuleTotal"), SuppressUnmanagedCodeSecurity]
1708 public static extern void MassSetCapsuleTotal(out Mass mass, dReal total_mass, int direction, dReal radius, dReal length);
1709
1710 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetCylinder"), SuppressUnmanagedCodeSecurity]
1711 public static extern void MassSetCylinder(out Mass mass, dReal density, int direction, dReal radius, dReal length);
1712
1713 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetCylinderTotal"), SuppressUnmanagedCodeSecurity]
1714 public static extern void MassSetCylinderTotal(out Mass mass, dReal total_mass, int direction, dReal radius, dReal length);
1715
1716 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetParameters"), SuppressUnmanagedCodeSecurity]
1717 public static extern void MassSetParameters(out Mass mass, dReal themass,
1718 dReal cgx, dReal cgy, dReal cgz,
1719 dReal i11, dReal i22, dReal i33,
1720 dReal i12, dReal i13, dReal i23);
1721
1722 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetSphere"), SuppressUnmanagedCodeSecurity]
1723 public static extern void MassSetSphere(out Mass mass, dReal density, dReal radius);
1724
1725 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetSphereTotal"), SuppressUnmanagedCodeSecurity]
1726 public static extern void dMassSetSphereTotal(out Mass mass, dReal total_mass, dReal radius);
1727
1728 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetTrimesh"), SuppressUnmanagedCodeSecurity]
1729 public static extern void MassSetTrimesh(out Mass mass, dReal density, IntPtr g);
1730
1731 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetZero"), SuppressUnmanagedCodeSecurity]
1732 public static extern void MassSetZero(out Mass mass);
1733
1734 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassTranslate"), SuppressUnmanagedCodeSecurity]
1735 public static extern void MassTranslate(ref Mass mass, dReal x, dReal y, dReal z);
1736
1737 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMultiply0"), SuppressUnmanagedCodeSecurity]
1738 public static extern void Multiply0(out dReal A00, ref dReal B00, ref dReal C00, int p, int q, int r);
1739
1740 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMultiply0"), SuppressUnmanagedCodeSecurity]
1741 private static extern void MultiplyiM3V3(out Vector3 vout, ref Matrix3 matrix, ref Vector3 vect,int p, int q, int r);
1742 public static void MultiplyM3V3(out Vector3 outvector, ref Matrix3 matrix, ref Vector3 invector)
1743 {
1744 MultiplyiM3V3(out outvector, ref matrix, ref invector, 3, 3, 1);
1745 }
1746
1747 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMultiply1"), SuppressUnmanagedCodeSecurity]
1748 public static extern void Multiply1(out dReal A00, ref dReal B00, ref dReal C00, int p, int q, int r);
1749
1750 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMultiply2"), SuppressUnmanagedCodeSecurity]
1751 public static extern void Multiply2(out dReal A00, ref dReal B00, ref dReal C00, int p, int q, int r);
1752
1753 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQFromAxisAndAngle"), SuppressUnmanagedCodeSecurity]
1754 public static extern void QFromAxisAndAngle(out Quaternion q, dReal ax, dReal ay, dReal az, dReal angle);
1755
1756 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQfromR"), SuppressUnmanagedCodeSecurity]
1757 public static extern void QfromR(out Quaternion q, ref Matrix3 R);
1758
1759 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQMultiply0"), SuppressUnmanagedCodeSecurity]
1760 public static extern void QMultiply0(out Quaternion qa, ref Quaternion qb, ref Quaternion qc);
1761
1762 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQMultiply1"), SuppressUnmanagedCodeSecurity]
1763 public static extern void QMultiply1(out Quaternion qa, ref Quaternion qb, ref Quaternion qc);
1764
1765 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQMultiply2"), SuppressUnmanagedCodeSecurity]
1766 public static extern void QMultiply2(out Quaternion qa, ref Quaternion qb, ref Quaternion qc);
1767
1768 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQMultiply3"), SuppressUnmanagedCodeSecurity]
1769 public static extern void QMultiply3(out Quaternion qa, ref Quaternion qb, ref Quaternion qc);
1770
1771 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQSetIdentity"), SuppressUnmanagedCodeSecurity]
1772 public static extern void QSetIdentity(out Quaternion q);
1773
1774 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQuadTreeSpaceCreate"), SuppressUnmanagedCodeSecurity]
1775 public static extern IntPtr QuadTreeSpaceCreate(IntPtr space, ref Vector3 center, ref Vector3 extents, int depth);
1776
1777 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQuadTreeSpaceCreate"), SuppressUnmanagedCodeSecurity]
1778 public static extern IntPtr QuadTreeSpaceCreate(IntPtr space, ref dReal centerX, ref dReal extentsX, int depth);
1779
1780 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRandReal"), SuppressUnmanagedCodeSecurity]
1781 public static extern dReal RandReal();
1782
1783 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRFrom2Axes"), SuppressUnmanagedCodeSecurity]
1784 public static extern void RFrom2Axes(out Matrix3 R, dReal ax, dReal ay, dReal az, dReal bx, dReal by, dReal bz);
1785
1786 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRFromAxisAndAngle"), SuppressUnmanagedCodeSecurity]
1787 public static extern void RFromAxisAndAngle(out Matrix3 R, dReal x, dReal y, dReal z, dReal angle);
1788
1789 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRFromEulerAngles"), SuppressUnmanagedCodeSecurity]
1790 public static extern void RFromEulerAngles(out Matrix3 R, dReal phi, dReal theta, dReal psi);
1791
1792 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRfromQ"), SuppressUnmanagedCodeSecurity]
1793 public static extern void RfromQ(out Matrix3 R, ref Quaternion q);
1794
1795 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRFromZAxis"), SuppressUnmanagedCodeSecurity]
1796 public static extern void RFromZAxis(out Matrix3 R, dReal ax, dReal ay, dReal az);
1797
1798 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRSetIdentity"), SuppressUnmanagedCodeSecurity]
1799 public static extern void RSetIdentity(out Matrix3 R);
1800
1801 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSetValue"), SuppressUnmanagedCodeSecurity]
1802 public static extern void SetValue(out dReal a, int n);
1803
1804 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSetZero"), SuppressUnmanagedCodeSecurity]
1805 public static extern void SetZero(out dReal a, int n);
1806
1807 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSimpleSpaceCreate"), SuppressUnmanagedCodeSecurity]
1808 public static extern IntPtr SimpleSpaceCreate(IntPtr space);
1809
1810 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSolveCholesky"), SuppressUnmanagedCodeSecurity]
1811 public static extern void SolveCholesky(ref dReal L, out dReal b, int n);
1812
1813 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSolveL1"), SuppressUnmanagedCodeSecurity]
1814 public static extern void SolveL1(ref dReal L, out dReal b, int n, int nskip);
1815
1816 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSolveL1T"), SuppressUnmanagedCodeSecurity]
1817 public static extern void SolveL1T(ref dReal L, out dReal b, int n, int nskip);
1818
1819 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSolveLDLT"), SuppressUnmanagedCodeSecurity]
1820 public static extern void SolveLDLT(ref dReal L, ref dReal d, out dReal b, int n, int nskip);
1821
1822 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceAdd"), SuppressUnmanagedCodeSecurity]
1823 public static extern void SpaceAdd(IntPtr space, IntPtr geom);
1824
1825 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceLockQuery"), SuppressUnmanagedCodeSecurity]
1826 public static extern bool SpaceLockQuery(IntPtr space);
1827
1828 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceClean"), SuppressUnmanagedCodeSecurity]
1829 public static extern void SpaceClean(IntPtr space);
1830
1831 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceCollide"), SuppressUnmanagedCodeSecurity]
1832 public static extern void SpaceCollide(IntPtr space, IntPtr data, NearCallback callback);
1833
1834 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceCollide2"), SuppressUnmanagedCodeSecurity]
1835 public static extern void SpaceCollide2(IntPtr space1, IntPtr space2, IntPtr data, NearCallback callback);
1836
1837 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceDestroy"), SuppressUnmanagedCodeSecurity]
1838 public static extern void SpaceDestroy(IntPtr space);
1839
1840 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceGetCleanup"), SuppressUnmanagedCodeSecurity]
1841 public static extern bool SpaceGetCleanup(IntPtr space);
1842
1843 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceGetNumGeoms"), SuppressUnmanagedCodeSecurity]
1844 public static extern int SpaceGetNumGeoms(IntPtr space);
1845
1846 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceGetGeom"), SuppressUnmanagedCodeSecurity]
1847 public static extern IntPtr SpaceGetGeom(IntPtr space, int i);
1848
1849 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceGetSublevel"), SuppressUnmanagedCodeSecurity]
1850 public static extern int SpaceGetSublevel(IntPtr space);
1851
1852 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceQuery"), SuppressUnmanagedCodeSecurity]
1853 public static extern bool SpaceQuery(IntPtr space, IntPtr geom);
1854
1855 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceRemove"), SuppressUnmanagedCodeSecurity]
1856 public static extern void SpaceRemove(IntPtr space, IntPtr geom);
1857
1858 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceSetCleanup"), SuppressUnmanagedCodeSecurity]
1859 public static extern void SpaceSetCleanup(IntPtr space, bool mode);
1860
1861 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceSetSublevel"), SuppressUnmanagedCodeSecurity]
1862 public static extern void SpaceSetSublevel(IntPtr space, int sublevel);
1863
1864 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSweepAndPruneSpaceCreate"), SuppressUnmanagedCodeSecurity]
1865 public static extern IntPtr SweepAndPruneSpaceCreate(IntPtr space, int AxisOrder);
1866
1867 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dVectorScale"), SuppressUnmanagedCodeSecurity]
1868 public static extern void VectorScale(out dReal a, ref dReal d, int n);
1869
1870 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldCreate"), SuppressUnmanagedCodeSecurity]
1871 public static extern IntPtr WorldCreate();
1872
1873 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldDestroy"), SuppressUnmanagedCodeSecurity]
1874 public static extern void WorldDestroy(IntPtr world);
1875
1876 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoDisableAverageSamplesCount"), SuppressUnmanagedCodeSecurity]
1877 public static extern int WorldGetAutoDisableAverageSamplesCount(IntPtr world);
1878
1879 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoDisableAngularThreshold"), SuppressUnmanagedCodeSecurity]
1880 public static extern dReal WorldGetAutoDisableAngularThreshold(IntPtr world);
1881
1882 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoDisableFlag"), SuppressUnmanagedCodeSecurity]
1883 public static extern bool WorldGetAutoDisableFlag(IntPtr world);
1884
1885 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoDisableLinearThreshold"), SuppressUnmanagedCodeSecurity]
1886 public static extern dReal WorldGetAutoDisableLinearThreshold(IntPtr world);
1887
1888 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoDisableSteps"), SuppressUnmanagedCodeSecurity]
1889 public static extern int WorldGetAutoDisableSteps(IntPtr world);
1890
1891 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoDisableTime"), SuppressUnmanagedCodeSecurity]
1892 public static extern dReal WorldGetAutoDisableTime(IntPtr world);
1893
1894 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoEnableDepthSF1"), SuppressUnmanagedCodeSecurity]
1895 public static extern int WorldGetAutoEnableDepthSF1(IntPtr world);
1896
1897 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetCFM"), SuppressUnmanagedCodeSecurity]
1898 public static extern dReal WorldGetCFM(IntPtr world);
1899
1900 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetERP"), SuppressUnmanagedCodeSecurity]
1901 public static extern dReal WorldGetERP(IntPtr world);
1902
1903 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetGravity"), SuppressUnmanagedCodeSecurity]
1904 public static extern void WorldGetGravity(IntPtr world, out Vector3 gravity);
1905
1906 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetGravity"), SuppressUnmanagedCodeSecurity]
1907 public static extern void WorldGetGravity(IntPtr world, out dReal X);
1908
1909 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetContactMaxCorrectingVel"), SuppressUnmanagedCodeSecurity]
1910 public static extern dReal WorldGetContactMaxCorrectingVel(IntPtr world);
1911
1912 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetContactSurfaceLayer"), SuppressUnmanagedCodeSecurity]
1913 public static extern dReal WorldGetContactSurfaceLayer(IntPtr world);
1914
1915 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAngularDamping"), SuppressUnmanagedCodeSecurity]
1916 public static extern dReal WorldGetAngularDamping(IntPtr world);
1917
1918 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAngularDampingThreshold"), SuppressUnmanagedCodeSecurity]
1919 public static extern dReal WorldGetAngularDampingThreshold(IntPtr world);
1920
1921 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetLinearDamping"), SuppressUnmanagedCodeSecurity]
1922 public static extern dReal WorldGetLinearDamping(IntPtr world);
1923
1924 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetLinearDampingThreshold"), SuppressUnmanagedCodeSecurity]
1925 public static extern dReal WorldGetLinearDampingThreshold(IntPtr world);
1926
1927 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetQuickStepNumIterations"), SuppressUnmanagedCodeSecurity]
1928 public static extern int WorldGetQuickStepNumIterations(IntPtr world);
1929
1930 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetQuickStepW"), SuppressUnmanagedCodeSecurity]
1931 public static extern dReal WorldGetQuickStepW(IntPtr world);
1932
1933 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetMaxAngularSpeed"), SuppressUnmanagedCodeSecurity]
1934 public static extern dReal WorldGetMaxAngularSpeed(IntPtr world);
1935
1936 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldImpulseToForce"), SuppressUnmanagedCodeSecurity]
1937 public static extern void WorldImpulseToForce(IntPtr world, dReal stepsize, dReal ix, dReal iy, dReal iz, out Vector3 force);
1938
1939 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldImpulseToForce"), SuppressUnmanagedCodeSecurity]
1940 public static extern void WorldImpulseToForce(IntPtr world, dReal stepsize, dReal ix, dReal iy, dReal iz, out dReal forceX);
1941
1942 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldQuickStep"), SuppressUnmanagedCodeSecurity]
1943 public static extern void WorldQuickStep(IntPtr world, dReal stepsize);
1944
1945 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAngularDamping"), SuppressUnmanagedCodeSecurity]
1946 public static extern void WorldSetAngularDamping(IntPtr world, dReal scale);
1947
1948 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAngularDampingThreshold"), SuppressUnmanagedCodeSecurity]
1949 public static extern void WorldSetAngularDampingThreshold(IntPtr world, dReal threshold);
1950
1951 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoDisableAngularThreshold"), SuppressUnmanagedCodeSecurity]
1952 public static extern void WorldSetAutoDisableAngularThreshold(IntPtr world, dReal angular_threshold);
1953
1954 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoDisableAverageSamplesCount"), SuppressUnmanagedCodeSecurity]
1955 public static extern void WorldSetAutoDisableAverageSamplesCount(IntPtr world, int average_samples_count);
1956
1957 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoDisableFlag"), SuppressUnmanagedCodeSecurity]
1958 public static extern void WorldSetAutoDisableFlag(IntPtr world, bool do_auto_disable);
1959
1960 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoDisableLinearThreshold"), SuppressUnmanagedCodeSecurity]
1961 public static extern void WorldSetAutoDisableLinearThreshold(IntPtr world, dReal linear_threshold);
1962
1963 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoDisableSteps"), SuppressUnmanagedCodeSecurity]
1964 public static extern void WorldSetAutoDisableSteps(IntPtr world, int steps);
1965
1966 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoDisableTime"), SuppressUnmanagedCodeSecurity]
1967 public static extern void WorldSetAutoDisableTime(IntPtr world, dReal time);
1968
1969 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoEnableDepthSF1"), SuppressUnmanagedCodeSecurity]
1970 public static extern void WorldSetAutoEnableDepthSF1(IntPtr world, int autoEnableDepth);
1971
1972 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetCFM"), SuppressUnmanagedCodeSecurity]
1973 public static extern void WorldSetCFM(IntPtr world, dReal cfm);
1974
1975 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetContactMaxCorrectingVel"), SuppressUnmanagedCodeSecurity]
1976 public static extern void WorldSetContactMaxCorrectingVel(IntPtr world, dReal vel);
1977
1978 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetContactSurfaceLayer"), SuppressUnmanagedCodeSecurity]
1979 public static extern void WorldSetContactSurfaceLayer(IntPtr world, dReal depth);
1980
1981 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetDamping"), SuppressUnmanagedCodeSecurity]
1982 public static extern void WorldSetDamping(IntPtr world, dReal linear_scale, dReal angular_scale);
1983
1984 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetERP"), SuppressUnmanagedCodeSecurity]
1985 public static extern void WorldSetERP(IntPtr world, dReal erp);
1986
1987 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetGravity"), SuppressUnmanagedCodeSecurity]
1988 public static extern void WorldSetGravity(IntPtr world, dReal x, dReal y, dReal z);
1989
1990 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetLinearDamping"), SuppressUnmanagedCodeSecurity]
1991 public static extern void WorldSetLinearDamping(IntPtr world, dReal scale);
1992
1993 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetLinearDampingThreshold"), SuppressUnmanagedCodeSecurity]
1994 public static extern void WorldSetLinearDampingThreshold(IntPtr world, dReal threshold);
1995
1996 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetQuickStepNumIterations"), SuppressUnmanagedCodeSecurity]
1997 public static extern void WorldSetQuickStepNumIterations(IntPtr world, int num);
1998
1999 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetQuickStepW"), SuppressUnmanagedCodeSecurity]
2000 public static extern void WorldSetQuickStepW(IntPtr world, dReal over_relaxation);
2001
2002 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetMaxAngularSpeed"), SuppressUnmanagedCodeSecurity]
2003 public static extern void WorldSetMaxAngularSpeed(IntPtr world, dReal max_speed);
2004
2005 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldStep"), SuppressUnmanagedCodeSecurity]
2006 public static extern void WorldStep(IntPtr world, dReal stepsize);
2007
2008 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldStepFast1"), SuppressUnmanagedCodeSecurity]
2009 public static extern void WorldStepFast1(IntPtr world, dReal stepsize, int maxiterations);
2010
2011 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldExportDIF"), SuppressUnmanagedCodeSecurity]
2012 public static extern void WorldExportDIF(IntPtr world, string filename, bool append, string prefix);
2013 }
2014}
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/UbitOdePlugin/OdePlugin.cs
new file mode 100644
index 0000000..d32188e
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitOdePlugin/OdePlugin.cs
@@ -0,0 +1,90 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using System.Runtime.InteropServices;
32using System.Threading;
33using System.IO;
34using System.Diagnostics;
35using log4net;
36using Nini.Config;
37using OdeAPI;
38using OpenSim.Framework;
39using OpenSim.Region.Physics.Manager;
40using OpenMetaverse;
41
42namespace OpenSim.Region.Physics.OdePlugin
43{
44 /// <summary>
45 /// ODE plugin
46 /// </summary>
47 public class OdePlugin : IPhysicsPlugin
48 {
49 //private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
50
51 private OdeScene m_scene;
52
53 public bool Init()
54 {
55 if (Util.IsWindows())
56 Util.LoadArchSpecificWindowsDll("ode.dll");
57
58 if (d.InitODE2(0) != 0)
59 {
60 if (d.AllocateODEDataForThread(~0U) == 0)
61 {
62 d.CloseODE();
63 return false;
64 }
65 return true;
66 }
67 return false;
68 }
69
70 public PhysicsScene GetScene(String sceneIdentifier)
71 {
72 if (m_scene == null)
73 {
74
75 m_scene = new OdeScene(sceneIdentifier);
76 }
77 return (m_scene);
78 }
79
80 public string GetName()
81 {
82 return ("UbitODE");
83 }
84
85 public void Dispose()
86 {
87 d.CloseODE();
88 }
89 }
90} \ No newline at end of file
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs
new file mode 100644
index 0000000..fbf2f0d
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs
@@ -0,0 +1,2726 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28//#define SPAM
29
30using System;
31using System.Collections.Generic;
32using System.Reflection;
33using System.Runtime.InteropServices;
34using System.Threading;
35using System.IO;
36using System.Diagnostics;
37using log4net;
38using Nini.Config;
39using OdeAPI;
40using OpenSim.Framework;
41using OpenSim.Region.Physics.Manager;
42using OpenMetaverse;
43
44namespace OpenSim.Region.Physics.OdePlugin
45{
46 public enum StatusIndicators : int
47 {
48 Generic = 0,
49 Start = 1,
50 End = 2
51 }
52
53 public struct sCollisionData
54 {
55 public uint ColliderLocalId;
56 public uint CollidedWithLocalId;
57 public int NumberOfCollisions;
58 public int CollisionType;
59 public int StatusIndicator;
60 public int lastframe;
61 }
62
63
64 // colision flags of things others can colide with
65 // rays, sensors, probes removed since can't be colided with
66 // The top space where things are placed provided further selection
67 // ie physical are in active space nonphysical in static
68 // this should be exclusive as possible
69
70 [Flags]
71 public enum CollisionCategories : uint
72 {
73 Disabled = 0,
74 //by 'things' types
75 Space = 0x01,
76 Geom = 0x02, // aka prim/part
77 Character = 0x04,
78 Land = 0x08,
79 Water = 0x010,
80
81 // by state
82 Phantom = 0x01000,
83 VolumeDtc = 0x02000,
84 Selected = 0x04000,
85 NoShape = 0x08000,
86
87
88 All = 0xffffffff
89 }
90
91 /// <summary>
92 /// Material type for a primitive
93 /// </summary>
94 public enum Material : int
95 {
96 /// <summary></summary>
97 Stone = 0,
98 /// <summary></summary>
99 Metal = 1,
100 /// <summary></summary>
101 Glass = 2,
102 /// <summary></summary>
103 Wood = 3,
104 /// <summary></summary>
105 Flesh = 4,
106 /// <summary></summary>
107 Plastic = 5,
108 /// <summary></summary>
109 Rubber = 6,
110
111 light = 7 // compatibility with old viewers
112 }
113
114 public enum changes : int
115 {
116 Add = 0, // arg null. finishs the prim creation. should be used internally only ( to remove later ?)
117 Remove,
118 Link, // arg AuroraODEPrim new parent prim or null to delink. Makes the prim part of a object with prim parent as root
119 // or removes from a object if arg is null
120 DeLink,
121 Position, // arg Vector3 new position in world coords. Changes prim position. Prim must know if it is root or child
122 Orientation, // arg Quaternion new orientation in world coords. Changes prim position. Prim must know it it is root or child
123 PosOffset, // not in use
124 // arg Vector3 new position in local coords. Changes prim position in object
125 OriOffset, // not in use
126 // arg Vector3 new position in local coords. Changes prim position in object
127 Velocity,
128 AngVelocity,
129 Acceleration,
130 Force,
131 Torque,
132 Momentum,
133
134 AddForce,
135 AddAngForce,
136 AngLock,
137
138 Buoyancy,
139
140 PIDTarget,
141 PIDTau,
142 PIDActive,
143
144 PIDHoverHeight,
145 PIDHoverType,
146 PIDHoverTau,
147 PIDHoverActive,
148
149 Size,
150 AvatarSize,
151 Shape,
152 PhysRepData,
153 AddPhysRep,
154
155 CollidesWater,
156 VolumeDtc,
157
158 Physical,
159 Phantom,
160 Selected,
161 disabled,
162 building,
163
164 VehicleType,
165 VehicleFloatParam,
166 VehicleVectorParam,
167 VehicleRotationParam,
168 VehicleFlags,
169 SetVehicle,
170
171 Null //keep this last used do dim the methods array. does nothing but pulsing the prim
172 }
173
174 public struct ODEchangeitem
175 {
176 public PhysicsActor actor;
177 public OdeCharacter character;
178 public changes what;
179 public Object arg;
180 }
181
182
183
184 public class OdeScene : PhysicsScene
185 {
186 private readonly ILog m_log;
187 // private Dictionary<string, sCollisionData> m_storedCollisions = new Dictionary<string, sCollisionData>();
188
189 public bool OdeUbitLib = false;
190// private int threadid = 0;
191 private Random fluidRandomizer = new Random(Environment.TickCount);
192
193 const d.ContactFlags comumContactFlags = d.ContactFlags.SoftERP | d.ContactFlags.SoftCFM |d.ContactFlags.Approx1 | d.ContactFlags.Bounce;
194 const float MaxERP = 0.8f;
195 const float minERP = 0.1f;
196 const float comumContactCFM = 0.0001f;
197
198 float frictionMovementMult = 0.8f;
199
200 float TerrainBounce = 0.1f;
201 float TerrainFriction = 0.3f;
202
203 public float AvatarFriction = 0;// 0.9f * 0.5f;
204
205 private const uint m_regionWidth = Constants.RegionSize;
206 private const uint m_regionHeight = Constants.RegionSize;
207
208 public float ODE_STEPSIZE = 0.020f;
209 public float HalfOdeStep = 0.01f;
210 public int odetimestepMS = 20; // rounded
211 private float metersInSpace = 25.6f;
212 private float m_timeDilation = 1.0f;
213
214 private DateTime m_lastframe;
215 private DateTime m_lastMeshExpire;
216
217 public float gravityx = 0f;
218 public float gravityy = 0f;
219 public float gravityz = -9.8f;
220
221 private float waterlevel = 0f;
222 private int framecount = 0;
223
224 private int m_meshExpireCntr;
225
226// private IntPtr WaterGeom = IntPtr.Zero;
227// private IntPtr WaterHeightmapData = IntPtr.Zero;
228// private GCHandle WaterMapHandler = new GCHandle();
229
230 private float avDensity = 3f;
231 private float avMovementDivisorWalk = 1.3f;
232 private float avMovementDivisorRun = 0.8f;
233 private float minimumGroundFlightOffset = 3f;
234 public float maximumMassObject = 10000.01f;
235
236
237 public float geomDefaultDensity = 10.000006836f;
238
239 public int geomContactPointsStartthrottle = 3;
240 public int geomUpdatesPerThrottledUpdate = 15;
241
242 public float bodyPIDD = 35f;
243 public float bodyPIDG = 25;
244
245// public int geomCrossingFailuresBeforeOutofbounds = 6;
246
247 public int bodyFramesAutoDisable = 5;
248
249
250 private d.NearCallback nearCallback;
251
252 private HashSet<OdeCharacter> _characters = new HashSet<OdeCharacter>();
253 private HashSet<OdePrim> _prims = new HashSet<OdePrim>();
254 private HashSet<OdePrim> _activeprims = new HashSet<OdePrim>();
255 private HashSet<OdePrim> _activegroups = new HashSet<OdePrim>();
256
257 public OpenSim.Framework.LocklessQueue<ODEchangeitem> ChangesQueue = new OpenSim.Framework.LocklessQueue<ODEchangeitem>();
258
259 /// <summary>
260 /// A list of actors that should receive collision events.
261 /// </summary>
262 private List<PhysicsActor> _collisionEventPrim = new List<PhysicsActor>();
263 private List<PhysicsActor> _collisionEventPrimRemove = new List<PhysicsActor>();
264
265 private HashSet<OdeCharacter> _badCharacter = new HashSet<OdeCharacter>();
266// public Dictionary<IntPtr, String> geom_name_map = new Dictionary<IntPtr, String>();
267 public Dictionary<IntPtr, PhysicsActor> actor_name_map = new Dictionary<IntPtr, PhysicsActor>();
268
269 private float contactsurfacelayer = 0.002f;
270
271 private int contactsPerCollision = 80;
272 internal IntPtr ContactgeomsArray = IntPtr.Zero;
273 private IntPtr GlobalContactsArray = IntPtr.Zero;
274
275 const int maxContactsbeforedeath = 4000;
276 private volatile int m_global_contactcount = 0;
277
278 private IntPtr contactgroup;
279
280 public ContactData[] m_materialContactsData = new ContactData[8];
281
282 private Dictionary<Vector3, IntPtr> RegionTerrain = new Dictionary<Vector3, IntPtr>();
283 private Dictionary<IntPtr, float[]> TerrainHeightFieldHeights = new Dictionary<IntPtr, float[]>();
284 private Dictionary<IntPtr, GCHandle> TerrainHeightFieldHeightsHandlers = new Dictionary<IntPtr, GCHandle>();
285
286 private int m_physicsiterations = 10;
287 private const float m_SkipFramesAtms = 0.40f; // Drop frames gracefully at a 400 ms lag
288// private PhysicsActor PANull = new NullPhysicsActor();
289 private float step_time = 0.0f;
290
291 public IntPtr world;
292
293
294 // split the spaces acording to contents type
295 // ActiveSpace contains characters and active prims
296 // StaticSpace contains land and other that is mostly static in enviroment
297 // this can contain subspaces, like the grid in staticspace
298 // as now space only contains this 2 top spaces
299
300 public IntPtr TopSpace; // the global space
301 public IntPtr ActiveSpace; // space for active prims
302 public IntPtr CharsSpace; // space for active prims
303 public IntPtr StaticSpace; // space for the static things around
304 public IntPtr GroundSpace; // space for ground
305
306 public IntPtr SharedRay;
307
308 // some speedup variables
309 private int spaceGridMaxX;
310 private int spaceGridMaxY;
311 private float spacesPerMeter;
312
313 // split static geometry collision into a grid as before
314 private IntPtr[,] staticPrimspace;
315 private IntPtr[] staticPrimspaceOffRegion;
316
317 public Object OdeLock;
318 public static Object SimulationLock;
319
320 public IMesher mesher;
321
322 private IConfigSource m_config;
323
324 public bool physics_logging = false;
325 public int physics_logging_interval = 0;
326 public bool physics_logging_append_existing_logfile = false;
327
328 private Vector3 m_worldOffset = Vector3.Zero;
329 public Vector2 WorldExtents = new Vector2((int)Constants.RegionSize, (int)Constants.RegionSize);
330 private PhysicsScene m_parentScene = null;
331
332 private ODERayCastRequestManager m_rayCastManager;
333 public ODEMeshWorker m_meshWorker;
334
335/* maybe needed if ode uses tls
336 private void checkThread()
337 {
338
339 int th = Thread.CurrentThread.ManagedThreadId;
340 if(th != threadid)
341 {
342 threadid = th;
343 d.AllocateODEDataForThread(~0U);
344 }
345 }
346 */
347 /// <summary>
348 /// Initiailizes the scene
349 /// Sets many properties that ODE requires to be stable
350 /// These settings need to be tweaked 'exactly' right or weird stuff happens.
351 /// </summary>
352 public OdeScene(string sceneIdentifier)
353 {
354 m_log
355 = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType.ToString() + "." + sceneIdentifier);
356
357// checkThread();
358 Name = sceneIdentifier;
359
360 OdeLock = new Object();
361 SimulationLock = new Object();
362
363 nearCallback = near;
364
365 m_rayCastManager = new ODERayCastRequestManager(this);
366
367 lock (OdeLock)
368 {
369 // Create the world and the first space
370 try
371 {
372 world = d.WorldCreate();
373 TopSpace = d.HashSpaceCreate(IntPtr.Zero);
374
375 // now the major subspaces
376 ActiveSpace = d.HashSpaceCreate(TopSpace);
377 CharsSpace = d.HashSpaceCreate(TopSpace);
378 StaticSpace = d.HashSpaceCreate(TopSpace);
379 GroundSpace = d.HashSpaceCreate(TopSpace);
380 }
381 catch
382 {
383 // i must RtC#FM
384 // i did!
385 }
386
387 d.HashSpaceSetLevels(TopSpace, -2, 8);
388 d.HashSpaceSetLevels(ActiveSpace, -2, 8);
389 d.HashSpaceSetLevels(CharsSpace, -4, 3);
390 d.HashSpaceSetLevels(StaticSpace, -2, 8);
391 d.HashSpaceSetLevels(GroundSpace, 0, 8);
392
393 // demote to second level
394 d.SpaceSetSublevel(ActiveSpace, 1);
395 d.SpaceSetSublevel(CharsSpace, 1);
396 d.SpaceSetSublevel(StaticSpace, 1);
397 d.SpaceSetSublevel(GroundSpace, 1);
398
399 d.GeomSetCategoryBits(ActiveSpace, (uint)(CollisionCategories.Space |
400 CollisionCategories.Geom |
401 CollisionCategories.Character |
402 CollisionCategories.Phantom |
403 CollisionCategories.VolumeDtc
404 ));
405 d.GeomSetCollideBits(ActiveSpace, (uint)(CollisionCategories.Space |
406 CollisionCategories.Geom |
407 CollisionCategories.Character |
408 CollisionCategories.Phantom |
409 CollisionCategories.VolumeDtc
410 ));
411 d.GeomSetCategoryBits(CharsSpace, (uint)(CollisionCategories.Space |
412 CollisionCategories.Geom |
413 CollisionCategories.Character |
414 CollisionCategories.Phantom |
415 CollisionCategories.VolumeDtc
416 ));
417 d.GeomSetCollideBits(CharsSpace, 0);
418
419 d.GeomSetCategoryBits(StaticSpace, (uint)(CollisionCategories.Space |
420 CollisionCategories.Geom |
421// CollisionCategories.Land |
422// CollisionCategories.Water |
423 CollisionCategories.Phantom |
424 CollisionCategories.VolumeDtc
425 ));
426 d.GeomSetCollideBits(StaticSpace, 0);
427
428 d.GeomSetCategoryBits(GroundSpace, (uint)(CollisionCategories.Land));
429 d.GeomSetCollideBits(GroundSpace, 0);
430
431 contactgroup = d.JointGroupCreate(0);
432 //contactgroup
433
434 SharedRay = d.CreateRay(TopSpace, 1.0f);
435
436 d.WorldSetAutoDisableFlag(world, false);
437 }
438 }
439
440 // Initialize the mesh plugin
441// public override void Initialise(IMesher meshmerizer, IConfigSource config, RegionInfo region )
442 public override void Initialise(IMesher meshmerizer, IConfigSource config)
443 {
444// checkThread();
445 mesher = meshmerizer;
446 m_config = config;
447
448 string ode_config = d.GetConfiguration();
449 if (ode_config != null && ode_config != "")
450 {
451 m_log.WarnFormat("ODE configuration: {0}", ode_config);
452
453 if (ode_config.Contains("ODE_Ubit"))
454 {
455 OdeUbitLib = true;
456 }
457 }
458
459 /*
460 if (region != null)
461 {
462 WorldExtents.X = region.RegionSizeX;
463 WorldExtents.Y = region.RegionSizeY;
464 }
465 */
466
467 // Defaults
468
469 int contactsPerCollision = 80;
470
471 IConfig physicsconfig = null;
472
473 if (m_config != null)
474 {
475 physicsconfig = m_config.Configs["ODEPhysicsSettings"];
476 if (physicsconfig != null)
477 {
478 gravityx = physicsconfig.GetFloat("world_gravityx", gravityx);
479 gravityy = physicsconfig.GetFloat("world_gravityy", gravityy);
480 gravityz = physicsconfig.GetFloat("world_gravityz", gravityz);
481
482 metersInSpace = physicsconfig.GetFloat("meters_in_small_space", metersInSpace);
483
484 contactsurfacelayer = physicsconfig.GetFloat("world_contact_surface_layer", contactsurfacelayer);
485
486 ODE_STEPSIZE = physicsconfig.GetFloat("world_stepsize", ODE_STEPSIZE);
487 m_physicsiterations = physicsconfig.GetInt("world_internal_steps_without_collisions", m_physicsiterations);
488
489 avDensity = physicsconfig.GetFloat("av_density", avDensity);
490 avMovementDivisorWalk = physicsconfig.GetFloat("av_movement_divisor_walk", avMovementDivisorWalk);
491 avMovementDivisorRun = physicsconfig.GetFloat("av_movement_divisor_run", avMovementDivisorRun);
492
493 contactsPerCollision = physicsconfig.GetInt("contacts_per_collision", contactsPerCollision);
494
495 geomContactPointsStartthrottle = physicsconfig.GetInt("geom_contactpoints_start_throttling", 3);
496 geomUpdatesPerThrottledUpdate = physicsconfig.GetInt("geom_updates_before_throttled_update", 15);
497// geomCrossingFailuresBeforeOutofbounds = physicsconfig.GetInt("geom_crossing_failures_before_outofbounds", 5);
498
499 geomDefaultDensity = physicsconfig.GetFloat("geometry_default_density", geomDefaultDensity);
500 bodyFramesAutoDisable = physicsconfig.GetInt("body_frames_auto_disable", bodyFramesAutoDisable);
501
502 physics_logging = physicsconfig.GetBoolean("physics_logging", false);
503 physics_logging_interval = physicsconfig.GetInt("physics_logging_interval", 0);
504 physics_logging_append_existing_logfile = physicsconfig.GetBoolean("physics_logging_append_existing_logfile", false);
505
506 minimumGroundFlightOffset = physicsconfig.GetFloat("minimum_ground_flight_offset", minimumGroundFlightOffset);
507 maximumMassObject = physicsconfig.GetFloat("maximum_mass_object", maximumMassObject);
508 }
509 }
510
511 m_meshWorker = new ODEMeshWorker(this, m_log, meshmerizer, physicsconfig);
512
513 HalfOdeStep = ODE_STEPSIZE * 0.5f;
514 odetimestepMS = (int)(1000.0f * ODE_STEPSIZE +0.5f);
515
516 ContactgeomsArray = Marshal.AllocHGlobal(contactsPerCollision * d.ContactGeom.unmanagedSizeOf);
517 GlobalContactsArray = Marshal.AllocHGlobal(maxContactsbeforedeath * d.Contact.unmanagedSizeOf);
518
519 m_materialContactsData[(int)Material.Stone].mu = 0.8f;
520 m_materialContactsData[(int)Material.Stone].bounce = 0.4f;
521
522 m_materialContactsData[(int)Material.Metal].mu = 0.3f;
523 m_materialContactsData[(int)Material.Metal].bounce = 0.4f;
524
525 m_materialContactsData[(int)Material.Glass].mu = 0.2f;
526 m_materialContactsData[(int)Material.Glass].bounce = 0.7f;
527
528 m_materialContactsData[(int)Material.Wood].mu = 0.6f;
529 m_materialContactsData[(int)Material.Wood].bounce = 0.5f;
530
531 m_materialContactsData[(int)Material.Flesh].mu = 0.9f;
532 m_materialContactsData[(int)Material.Flesh].bounce = 0.3f;
533
534 m_materialContactsData[(int)Material.Plastic].mu = 0.4f;
535 m_materialContactsData[(int)Material.Plastic].bounce = 0.7f;
536
537 m_materialContactsData[(int)Material.Rubber].mu = 0.9f;
538 m_materialContactsData[(int)Material.Rubber].bounce = 0.95f;
539
540 m_materialContactsData[(int)Material.light].mu = 0.0f;
541 m_materialContactsData[(int)Material.light].bounce = 0.0f;
542
543 // Set the gravity,, don't disable things automatically (we set it explicitly on some things)
544
545 d.WorldSetGravity(world, gravityx, gravityy, gravityz);
546 d.WorldSetContactSurfaceLayer(world, contactsurfacelayer);
547
548 d.WorldSetLinearDamping(world, 0.002f);
549 d.WorldSetAngularDamping(world, 0.002f);
550 d.WorldSetAngularDampingThreshold(world, 0f);
551 d.WorldSetLinearDampingThreshold(world, 0f);
552 d.WorldSetMaxAngularSpeed(world, 100f);
553
554 d.WorldSetCFM(world,1e-6f); // a bit harder than default
555 //d.WorldSetCFM(world, 1e-4f); // a bit harder than default
556 d.WorldSetERP(world, 0.6f); // higher than original
557
558 // Set how many steps we go without running collision testing
559 // This is in addition to the step size.
560 // Essentially Steps * m_physicsiterations
561 d.WorldSetQuickStepNumIterations(world, m_physicsiterations);
562
563 d.WorldSetContactMaxCorrectingVel(world, 60.0f);
564
565 spacesPerMeter = 1 / metersInSpace;
566 spaceGridMaxX = (int)(WorldExtents.X * spacesPerMeter);
567 spaceGridMaxY = (int)(WorldExtents.Y * spacesPerMeter);
568
569 staticPrimspace = new IntPtr[spaceGridMaxX, spaceGridMaxY];
570
571 // create all spaces now
572 int i, j;
573 IntPtr newspace;
574
575 for (i = 0; i < spaceGridMaxX; i++)
576 for (j = 0; j < spaceGridMaxY; j++)
577 {
578 newspace = d.HashSpaceCreate(StaticSpace);
579 d.GeomSetCategoryBits(newspace, (int)CollisionCategories.Space);
580 waitForSpaceUnlock(newspace);
581 d.SpaceSetSublevel(newspace, 2);
582 d.HashSpaceSetLevels(newspace, -2, 8);
583 d.GeomSetCategoryBits(newspace, (uint)(CollisionCategories.Space |
584 CollisionCategories.Geom |
585 CollisionCategories.Land |
586 CollisionCategories.Water |
587 CollisionCategories.Phantom |
588 CollisionCategories.VolumeDtc
589 ));
590 d.GeomSetCollideBits(newspace, 0);
591
592 staticPrimspace[i, j] = newspace;
593 }
594 // let this now be real maximum values
595 spaceGridMaxX--;
596 spaceGridMaxY--;
597
598 // create 4 off world spaces (x<0,x>max,y<0,y>max)
599 staticPrimspaceOffRegion = new IntPtr[4];
600
601 for (i = 0; i < 4; i++)
602 {
603 newspace = d.HashSpaceCreate(StaticSpace);
604 d.GeomSetCategoryBits(newspace, (int)CollisionCategories.Space);
605 waitForSpaceUnlock(newspace);
606 d.SpaceSetSublevel(newspace, 2);
607 d.HashSpaceSetLevels(newspace, -2, 8);
608 d.GeomSetCategoryBits(newspace, (uint)(CollisionCategories.Space |
609 CollisionCategories.Geom |
610 CollisionCategories.Land |
611 CollisionCategories.Water |
612 CollisionCategories.Phantom |
613 CollisionCategories.VolumeDtc
614 ));
615 d.GeomSetCollideBits(newspace, 0);
616
617 staticPrimspaceOffRegion[i] = newspace;
618 }
619
620 m_lastframe = DateTime.UtcNow;
621 m_lastMeshExpire = m_lastframe;
622 }
623
624 internal void waitForSpaceUnlock(IntPtr space)
625 {
626 //if (space != IntPtr.Zero)
627 //while (d.SpaceLockQuery(space)) { } // Wait and do nothing
628 }
629
630 #region Collision Detection
631
632 // sets a global contact for a joint for contactgeom , and base contact description)
633
634 private IntPtr CreateContacJoint(ref d.ContactGeom contactGeom, float mu, float bounce, float cfm, float erpscale, float dscale)
635 {
636 if (GlobalContactsArray == IntPtr.Zero || m_global_contactcount >= maxContactsbeforedeath)
637 return IntPtr.Zero;
638
639 float erp = contactGeom.depth;
640 erp *= erpscale;
641 if (erp < minERP)
642 erp = minERP;
643 else if (erp > MaxERP)
644 erp = MaxERP;
645
646 float depth = contactGeom.depth * dscale;
647 if (depth > 0.5f)
648 depth = 0.5f;
649
650 d.Contact newcontact = new d.Contact();
651 newcontact.geom.depth = depth;
652 newcontact.geom.g1 = contactGeom.g1;
653 newcontact.geom.g2 = contactGeom.g2;
654 newcontact.geom.pos = contactGeom.pos;
655 newcontact.geom.normal = contactGeom.normal;
656 newcontact.geom.side1 = contactGeom.side1;
657 newcontact.geom.side2 = contactGeom.side2;
658
659 // this needs bounce also
660 newcontact.surface.mode = comumContactFlags;
661 newcontact.surface.mu = mu;
662 newcontact.surface.bounce = bounce;
663 newcontact.surface.soft_cfm = cfm;
664 newcontact.surface.soft_erp = erp;
665
666 IntPtr contact = new IntPtr(GlobalContactsArray.ToInt64() + (Int64)(m_global_contactcount * d.Contact.unmanagedSizeOf));
667 Marshal.StructureToPtr(newcontact, contact, true);
668 return d.JointCreateContactPtr(world, contactgroup, contact);
669 }
670
671 private bool GetCurContactGeom(int index, ref d.ContactGeom newcontactgeom)
672 {
673 if (ContactgeomsArray == IntPtr.Zero || index >= contactsPerCollision)
674 return false;
675
676 IntPtr contactptr = new IntPtr(ContactgeomsArray.ToInt64() + (Int64)(index * d.ContactGeom.unmanagedSizeOf));
677 newcontactgeom = (d.ContactGeom)Marshal.PtrToStructure(contactptr, typeof(d.ContactGeom));
678 return true;
679 }
680
681 /// <summary>
682 /// This is our near callback. A geometry is near a body
683 /// </summary>
684 /// <param name="space">The space that contains the geoms. Remember, spaces are also geoms</param>
685 /// <param name="g1">a geometry or space</param>
686 /// <param name="g2">another geometry or space</param>
687 ///
688
689 private void near(IntPtr space, IntPtr g1, IntPtr g2)
690 {
691 // no lock here! It's invoked from within Simulate(), which is thread-locked
692
693 if (m_global_contactcount >= maxContactsbeforedeath)
694 return;
695
696 // Test if we're colliding a geom with a space.
697 // If so we have to drill down into the space recursively
698
699 if (g1 == IntPtr.Zero || g2 == IntPtr.Zero)
700 return;
701
702 if (d.GeomIsSpace(g1) || d.GeomIsSpace(g2))
703 {
704 // We'll be calling near recursivly if one
705 // of them is a space to find all of the
706 // contact points in the space
707 try
708 {
709 d.SpaceCollide2(g1, g2, IntPtr.Zero, nearCallback);
710 }
711 catch (AccessViolationException)
712 {
713 m_log.Warn("[PHYSICS]: Unable to collide test a space");
714 return;
715 }
716 //here one should check collisions of geoms inside a space
717 // but on each space we only should have geoms that not colide amoung each other
718 // so we don't dig inside spaces
719 return;
720 }
721
722 // get geom bodies to check if we already a joint contact
723 // guess this shouldn't happen now
724 IntPtr b1 = d.GeomGetBody(g1);
725 IntPtr b2 = d.GeomGetBody(g2);
726
727 // d.GeomClassID id = d.GeomGetClass(g1);
728
729 // Figure out how many contact points we have
730 int count = 0;
731 try
732 {
733 // Colliding Geom To Geom
734 // This portion of the function 'was' blatantly ripped off from BoxStack.cs
735
736 if (g1 == g2)
737 return; // Can't collide with yourself
738
739 if (b1 != IntPtr.Zero && b2 != IntPtr.Zero && d.AreConnectedExcluding(b1, b2, d.JointType.Contact))
740 return;
741 /*
742 // debug
743 PhysicsActor dp2;
744 if (d.GeomGetClass(g1) == d.GeomClassID.HeightfieldClass)
745 {
746 d.AABB aabb;
747 d.GeomGetAABB(g2, out aabb);
748 float x = aabb.MaxX - aabb.MinX;
749 float y = aabb.MaxY - aabb.MinY;
750 float z = aabb.MaxZ - aabb.MinZ;
751 if (x > 60.0f || y > 60.0f || z > 60.0f)
752 {
753 if (!actor_name_map.TryGetValue(g2, out dp2))
754 m_log.WarnFormat("[PHYSICS]: failed actor mapping for geom 2");
755 else
756 m_log.WarnFormat("[PHYSICS]: land versus large prim geo {0},size {1}, AABBsize <{2},{3},{4}>, at {5} ori {6},({7})",
757 dp2.Name, dp2.Size, x, y, z,
758 dp2.Position.ToString(),
759 dp2.Orientation.ToString(),
760 dp2.Orientation.Length());
761 return;
762 }
763 }
764 //
765 */
766
767
768 if (d.GeomGetCategoryBits(g1) == (uint)CollisionCategories.VolumeDtc ||
769 d.GeomGetCategoryBits(g2) == (uint)CollisionCategories.VolumeDtc)
770 {
771 int cflags;
772 unchecked
773 {
774 cflags = (int)(1 | d.CONTACTS_UNIMPORTANT);
775 }
776 count = d.CollidePtr(g1, g2, cflags, ContactgeomsArray, d.ContactGeom.unmanagedSizeOf);
777 }
778 else
779 count = d.CollidePtr(g1, g2, (contactsPerCollision & 0xffff), ContactgeomsArray, d.ContactGeom.unmanagedSizeOf);
780 }
781 catch (SEHException)
782 {
783 m_log.Error("[PHYSICS]: The Operating system shut down ODE because of corrupt memory. This could be a result of really irregular terrain. If this repeats continuously, restart using Basic Physics and terrain fill your terrain. Restarting the sim.");
784 // ode.drelease(world);
785 base.TriggerPhysicsBasedRestart();
786 }
787 catch (Exception e)
788 {
789 m_log.WarnFormat("[PHYSICS]: Unable to collide test an object: {0}", e.Message);
790 return;
791 }
792
793 // contacts done
794 if (count == 0)
795 return;
796
797 // try get physical actors
798 PhysicsActor p1;
799 PhysicsActor p2;
800
801 if (!actor_name_map.TryGetValue(g1, out p1))
802 {
803 m_log.WarnFormat("[PHYSICS]: failed actor mapping for geom 1");
804 return;
805 }
806
807 if (!actor_name_map.TryGetValue(g2, out p2))
808 {
809 m_log.WarnFormat("[PHYSICS]: failed actor mapping for geom 2");
810 return;
811 }
812
813 // update actors collision score
814 if (p1.CollisionScore >= float.MaxValue - count)
815 p1.CollisionScore = 0;
816 p1.CollisionScore += count;
817
818 if (p2.CollisionScore >= float.MaxValue - count)
819 p2.CollisionScore = 0;
820 p2.CollisionScore += count;
821
822 // get first contact
823 d.ContactGeom curContact = new d.ContactGeom();
824
825 if (!GetCurContactGeom(0, ref curContact))
826 return;
827
828 // do volume detection case
829 if ((p1.IsVolumeDtc || p2.IsVolumeDtc))
830 {
831 ContactPoint maxDepthContact = new ContactPoint(
832 new Vector3(curContact.pos.X, curContact.pos.Y, curContact.pos.Z),
833 new Vector3(curContact.normal.X, curContact.normal.Y, curContact.normal.Z),
834 curContact.depth, false
835 );
836
837 collision_accounting_events(p1, p2, maxDepthContact);
838 return;
839 }
840
841 // big messy collision analises
842
843 float mu = 0;
844 float bounce = 0;
845 float cfm = 0.0001f;
846 float erpscale = 1.0f;
847 float dscale = 1.0f;
848 bool IgnoreNegSides = false;
849
850 ContactData contactdata1 = new ContactData(0, 0, false);
851 ContactData contactdata2 = new ContactData(0, 0, false);
852
853 bool dop1ava = false;
854 bool dop2ava = false;
855 bool ignore = false;
856
857 switch (p1.PhysicsActorType)
858 {
859 case (int)ActorTypes.Agent:
860 {
861 dop1ava = true;
862 switch (p2.PhysicsActorType)
863 {
864 case (int)ActorTypes.Agent:
865 p1.CollidingObj = true;
866 p2.CollidingObj = true;
867 break;
868
869 case (int)ActorTypes.Prim:
870 if (p2.Velocity.LengthSquared() > 0.0f)
871 p2.CollidingObj = true;
872 break;
873
874 default:
875 ignore = true; // avatar to terrain and water ignored
876 break;
877 }
878 break;
879 }
880
881 case (int)ActorTypes.Prim:
882 switch (p2.PhysicsActorType)
883 {
884 case (int)ActorTypes.Agent:
885
886 dop2ava = true;
887
888 if (p1.Velocity.LengthSquared() > 0.0f)
889 p1.CollidingObj = true;
890 break;
891
892 case (int)ActorTypes.Prim:
893 if ((p1.Velocity - p2.Velocity).LengthSquared() > 0.0f)
894 {
895 p1.CollidingObj = true;
896 p2.CollidingObj = true;
897 }
898 p1.getContactData(ref contactdata1);
899 p2.getContactData(ref contactdata2);
900 bounce = contactdata1.bounce * contactdata2.bounce;
901 mu = (float)Math.Sqrt(contactdata1.mu * contactdata2.mu);
902
903 cfm = p1.Mass;
904 if (cfm > p2.Mass)
905 cfm = p2.Mass;
906 dscale = 10 / cfm;
907 dscale = (float)Math.Sqrt(dscale);
908 if (dscale > 1.0f)
909 dscale = 1.0f;
910 erpscale = cfm * 0.01f;
911 cfm = 0.0001f / cfm;
912 if (cfm > 0.01f)
913 cfm = 0.01f;
914 else if (cfm < 0.00001f)
915 cfm = 0.00001f;
916
917 if ((Math.Abs(p2.Velocity.X - p1.Velocity.X) > 0.1f || Math.Abs(p2.Velocity.Y - p1.Velocity.Y) > 0.1f))
918 mu *= frictionMovementMult;
919
920 break;
921
922 case (int)ActorTypes.Ground:
923 p1.getContactData(ref contactdata1);
924 bounce = contactdata1.bounce * TerrainBounce;
925 mu = (float)Math.Sqrt(contactdata1.mu * TerrainFriction);
926 if (Math.Abs(p1.Velocity.X) > 0.1f || Math.Abs(p1.Velocity.Y) > 0.1f)
927 mu *= frictionMovementMult;
928 p1.CollidingGround = true;
929
930 cfm = p1.Mass;
931 dscale = 10 / cfm;
932 dscale = (float)Math.Sqrt(dscale);
933 if (dscale > 1.0f)
934 dscale = 1.0f;
935 erpscale = cfm * 0.01f;
936 cfm = 0.0001f / cfm;
937 if (cfm > 0.01f)
938 cfm = 0.01f;
939 else if (cfm < 0.00001f)
940 cfm = 0.00001f;
941
942 if (d.GeomGetClass(g1) == d.GeomClassID.TriMeshClass)
943 {
944 if (curContact.side1 > 0)
945 IgnoreNegSides = true;
946 }
947 break;
948
949 case (int)ActorTypes.Water:
950 default:
951 ignore = true;
952 break;
953 }
954 break;
955
956 case (int)ActorTypes.Ground:
957 if (p2.PhysicsActorType == (int)ActorTypes.Prim)
958 {
959 p2.CollidingGround = true;
960 p2.getContactData(ref contactdata2);
961 bounce = contactdata2.bounce * TerrainBounce;
962 mu = (float)Math.Sqrt(contactdata2.mu * TerrainFriction);
963
964 cfm = p2.Mass;
965 dscale = 10 / cfm;
966 dscale = (float)Math.Sqrt(dscale);
967
968 if (dscale > 1.0f)
969 dscale = 1.0f;
970
971 erpscale = cfm * 0.01f;
972 cfm = 0.0001f / cfm;
973 if (cfm > 0.01f)
974 cfm = 0.01f;
975 else if (cfm < 0.00001f)
976 cfm = 0.00001f;
977
978 if (curContact.side1 > 0) // should be 2 ?
979 IgnoreNegSides = true;
980
981 if (Math.Abs(p2.Velocity.X) > 0.1f || Math.Abs(p2.Velocity.Y) > 0.1f)
982 mu *= frictionMovementMult;
983 }
984 else
985 ignore = true;
986 break;
987
988 case (int)ActorTypes.Water:
989 default:
990 break;
991 }
992
993 if (ignore)
994 return;
995
996
997 d.ContactGeom maxContact = curContact;
998// if (IgnoreNegSides && curContact.side1 < 0)
999// maxContact.depth = float.MinValue;
1000
1001 d.ContactGeom minContact = curContact;
1002// if (IgnoreNegSides && curContact.side1 < 0)
1003// minContact.depth = float.MaxValue;
1004
1005 IntPtr Joint;
1006 bool FeetCollision = false;
1007 int ncontacts = 0;
1008
1009
1010 int i = 0;
1011
1012 while (true)
1013 {
1014 if (m_global_contactcount >= maxContactsbeforedeath)
1015 break;
1016
1017// if (!(IgnoreNegSides && curContact.side1 < 0))
1018 {
1019 bool noskip = true;
1020 if (dop1ava)
1021 {
1022 if (!(((OdeCharacter)p1).Collide(g1,false, ref curContact, ref FeetCollision)))
1023
1024 noskip = false;
1025 }
1026 else if (dop2ava)
1027 {
1028 if (!(((OdeCharacter)p2).Collide(g2,true, ref curContact, ref FeetCollision)))
1029 noskip = false;
1030 }
1031
1032 if (noskip)
1033 {
1034 m_global_contactcount++;
1035 ncontacts++;
1036
1037 Joint = CreateContacJoint(ref curContact, mu, bounce, cfm, erpscale, dscale);
1038 d.JointAttach(Joint, b1, b2);
1039
1040 if (curContact.depth > maxContact.depth)
1041 maxContact = curContact;
1042
1043 if (curContact.depth < minContact.depth)
1044 minContact = curContact;
1045 }
1046 }
1047
1048 if (++i >= count)
1049 break;
1050
1051 if (!GetCurContactGeom(i, ref curContact))
1052 break;
1053 }
1054
1055 if (ncontacts > 0)
1056 {
1057 ContactPoint maxDepthContact = new ContactPoint(
1058 new Vector3(maxContact.pos.X, maxContact.pos.Y, maxContact.pos.Z),
1059 new Vector3(minContact.normal.X, minContact.normal.Y, minContact.normal.Z),
1060 maxContact.depth, FeetCollision
1061 );
1062 collision_accounting_events(p1, p2, maxDepthContact);
1063 }
1064 }
1065
1066 private void collision_accounting_events(PhysicsActor p1, PhysicsActor p2, ContactPoint contact)
1067 {
1068 uint obj2LocalID = 0;
1069
1070 bool p1events = p1.SubscribedEvents();
1071 bool p2events = p2.SubscribedEvents();
1072
1073 if (p1.IsVolumeDtc)
1074 p2events = false;
1075 if (p2.IsVolumeDtc)
1076 p1events = false;
1077
1078 if (!p2events && !p1events)
1079 return;
1080
1081 Vector3 vel = Vector3.Zero;
1082 if (p2 != null && p2.IsPhysical)
1083 vel = p2.Velocity;
1084
1085 if (p1 != null && p1.IsPhysical)
1086 vel -= p1.Velocity;
1087
1088 contact.RelativeSpeed = Vector3.Dot(vel, contact.SurfaceNormal);
1089
1090 switch ((ActorTypes)p1.PhysicsActorType)
1091 {
1092 case ActorTypes.Agent:
1093 case ActorTypes.Prim:
1094 {
1095 switch ((ActorTypes)p2.PhysicsActorType)
1096 {
1097 case ActorTypes.Agent:
1098 case ActorTypes.Prim:
1099 if (p2events)
1100 {
1101 AddCollisionEventReporting(p2);
1102 p2.AddCollisionEvent(p1.ParentActor.LocalID, contact);
1103 }
1104 obj2LocalID = p2.ParentActor.LocalID;
1105 break;
1106
1107 case ActorTypes.Ground:
1108 case ActorTypes.Unknown:
1109 default:
1110 obj2LocalID = 0;
1111 break;
1112 }
1113 if (p1events)
1114 {
1115 contact.SurfaceNormal = -contact.SurfaceNormal;
1116 AddCollisionEventReporting(p1);
1117 p1.AddCollisionEvent(obj2LocalID, contact);
1118 }
1119 break;
1120 }
1121 case ActorTypes.Ground:
1122 case ActorTypes.Unknown:
1123 default:
1124 {
1125 if (p2events && !p2.IsVolumeDtc)
1126 {
1127 AddCollisionEventReporting(p2);
1128 p2.AddCollisionEvent(0, contact);
1129 }
1130 break;
1131 }
1132 }
1133 }
1134
1135 /// <summary>
1136 /// This is our collision testing routine in ODE
1137 /// </summary>
1138 /// <param name="timeStep"></param>
1139 private void collision_optimized()
1140 {
1141 lock (_characters)
1142 {
1143 try
1144 {
1145 foreach (OdeCharacter chr in _characters)
1146 {
1147 if (chr == null || chr.Body == IntPtr.Zero)
1148 continue;
1149
1150 chr.IsColliding = false;
1151 // chr.CollidingGround = false; not done here
1152 chr.CollidingObj = false;
1153 // do colisions with static space
1154 d.SpaceCollide2(chr.collider, StaticSpace, IntPtr.Zero, nearCallback);
1155
1156 // chars with chars
1157 d.SpaceCollide(CharsSpace, IntPtr.Zero, nearCallback);
1158 // no coll with gnd
1159 }
1160 }
1161 catch (AccessViolationException)
1162 {
1163 m_log.Warn("[PHYSICS]: Unable to collide Character to static space");
1164 }
1165
1166 }
1167
1168 lock (_activeprims)
1169 {
1170 foreach (OdePrim aprim in _activeprims)
1171 {
1172 aprim.CollisionScore = 0;
1173 aprim.IsColliding = false;
1174 }
1175 }
1176
1177 // collide active prims with static enviroment
1178 lock (_activegroups)
1179 {
1180 try
1181 {
1182 foreach (OdePrim prm in _activegroups)
1183 {
1184 if (!prm.m_outbounds)
1185 {
1186 if (d.BodyIsEnabled(prm.Body))
1187 {
1188 d.SpaceCollide2(StaticSpace, prm.collide_geom, IntPtr.Zero, nearCallback);
1189 d.SpaceCollide2(GroundSpace, prm.collide_geom, IntPtr.Zero, nearCallback);
1190 }
1191 }
1192 }
1193 }
1194 catch (AccessViolationException)
1195 {
1196 m_log.Warn("[PHYSICS]: Unable to collide Active prim to static space");
1197 }
1198 }
1199 // colide active amoung them
1200 try
1201 {
1202 d.SpaceCollide(ActiveSpace, IntPtr.Zero, nearCallback);
1203 }
1204 catch (AccessViolationException)
1205 {
1206 m_log.Warn("[PHYSICS]: Unable to collide Active with Characters space");
1207 }
1208 // and with chars
1209 try
1210 {
1211 d.SpaceCollide2(CharsSpace,ActiveSpace, IntPtr.Zero, nearCallback);
1212 }
1213 catch (AccessViolationException)
1214 {
1215 m_log.Warn("[PHYSICS]: Unable to collide in Active space");
1216 }
1217 // _perloopContact.Clear();
1218 }
1219
1220 #endregion
1221 /// <summary>
1222 /// Add actor to the list that should receive collision events in the simulate loop.
1223 /// </summary>
1224 /// <param name="obj"></param>
1225 public void AddCollisionEventReporting(PhysicsActor obj)
1226 {
1227 if (!_collisionEventPrim.Contains(obj))
1228 _collisionEventPrim.Add(obj);
1229 }
1230
1231 /// <summary>
1232 /// Remove actor from the list that should receive collision events in the simulate loop.
1233 /// </summary>
1234 /// <param name="obj"></param>
1235 public void RemoveCollisionEventReporting(PhysicsActor obj)
1236 {
1237 if (_collisionEventPrim.Contains(obj) && !_collisionEventPrimRemove.Contains(obj))
1238 _collisionEventPrimRemove.Add(obj);
1239 }
1240
1241 public override float TimeDilation
1242 {
1243 get { return m_timeDilation; }
1244 }
1245
1246 public override bool SupportsNINJAJoints
1247 {
1248 get { return false; }
1249 }
1250
1251 #region Add/Remove Entities
1252
1253 public override PhysicsActor AddAvatar(uint localID, string avName, Vector3 position, Vector3 size, float feetOffset, bool isFlying)
1254 {
1255 Vector3 pos;
1256 pos.X = position.X;
1257 pos.Y = position.Y;
1258 pos.Z = position.Z;
1259 OdeCharacter newAv = new OdeCharacter(localID,avName, this, pos, size, feetOffset, avDensity, avMovementDivisorWalk, avMovementDivisorRun);
1260 newAv.Flying = isFlying;
1261 newAv.MinimumGroundFlightOffset = minimumGroundFlightOffset;
1262
1263 return newAv;
1264 }
1265
1266 public void AddCharacter(OdeCharacter chr)
1267 {
1268 lock (_characters)
1269 {
1270 if (!_characters.Contains(chr))
1271 {
1272 _characters.Add(chr);
1273 if (chr.bad)
1274 m_log.DebugFormat("[PHYSICS] Added BAD actor {0} to characters list", chr.m_uuid);
1275 }
1276 }
1277 }
1278
1279 public void RemoveCharacter(OdeCharacter chr)
1280 {
1281 lock (_characters)
1282 {
1283 if (_characters.Contains(chr))
1284 {
1285 _characters.Remove(chr);
1286 }
1287 }
1288 }
1289
1290 public void BadCharacter(OdeCharacter chr)
1291 {
1292 lock (_badCharacter)
1293 {
1294 if (!_badCharacter.Contains(chr))
1295 _badCharacter.Add(chr);
1296 }
1297 }
1298
1299 public override void RemoveAvatar(PhysicsActor actor)
1300 {
1301 //m_log.Debug("[PHYSICS]:ODELOCK");
1302 ((OdeCharacter) actor).Destroy();
1303 }
1304
1305
1306 public void addActivePrim(OdePrim activatePrim)
1307 {
1308 // adds active prim..
1309 lock (_activeprims)
1310 {
1311 if (!_activeprims.Contains(activatePrim))
1312 _activeprims.Add(activatePrim);
1313 }
1314 }
1315
1316 public void addActiveGroups(OdePrim activatePrim)
1317 {
1318 lock (_activegroups)
1319 {
1320 if (!_activegroups.Contains(activatePrim))
1321 _activegroups.Add(activatePrim);
1322 }
1323 }
1324
1325 private PhysicsActor AddPrim(String name, Vector3 position, Vector3 size, Quaternion rotation,
1326 PrimitiveBaseShape pbs, bool isphysical, bool isPhantom, byte shapeType, uint localID)
1327 {
1328 OdePrim newPrim;
1329 lock (OdeLock)
1330 {
1331 newPrim = new OdePrim(name, this, position, size, rotation, pbs, isphysical, isPhantom, shapeType, localID);
1332 lock (_prims)
1333 _prims.Add(newPrim);
1334 }
1335 return newPrim;
1336 }
1337
1338 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
1339 Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, uint localid)
1340 {
1341 return AddPrim(primName, position, size, rotation, pbs, isPhysical, isPhantom, 0 , localid);
1342 }
1343
1344
1345 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
1346 Vector3 size, Quaternion rotation, bool isPhysical, uint localid)
1347 {
1348 return AddPrim(primName, position, size, rotation, pbs, isPhysical,false, 0, localid);
1349 }
1350
1351 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
1352 Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, byte shapeType, uint localid)
1353 {
1354
1355 return AddPrim(primName, position, size, rotation, pbs, isPhysical,isPhantom, shapeType, localid);
1356 }
1357
1358 public void remActivePrim(OdePrim deactivatePrim)
1359 {
1360 lock (_activeprims)
1361 {
1362 _activeprims.Remove(deactivatePrim);
1363 }
1364 }
1365 public void remActiveGroup(OdePrim deactivatePrim)
1366 {
1367 lock (_activegroups)
1368 {
1369 _activegroups.Remove(deactivatePrim);
1370 }
1371 }
1372
1373 public override void RemovePrim(PhysicsActor prim)
1374 {
1375 // As with all ODE physics operations, we don't remove the prim immediately but signal that it should be
1376 // removed in the next physics simulate pass.
1377 if (prim is OdePrim)
1378 {
1379// lock (OdeLock)
1380 {
1381
1382 OdePrim p = (OdePrim)prim;
1383 p.setPrimForRemoval();
1384 }
1385 }
1386 }
1387 /// <summary>
1388 /// This is called from within simulate but outside the locked portion
1389 /// We need to do our own locking here
1390 /// (Note: As of 20110801 this no longer appears to be true - this is being called within lock (odeLock) in
1391 /// Simulate() -- justincc).
1392 ///
1393 /// Essentially, we need to remove the prim from our space segment, whatever segment it's in.
1394 ///
1395 /// If there are no more prim in the segment, we need to empty (spacedestroy)the segment and reclaim memory
1396 /// that the space was using.
1397 /// </summary>
1398 /// <param name="prim"></param>
1399 public void RemovePrimThreadLocked(OdePrim prim)
1400 {
1401 //Console.WriteLine("RemovePrimThreadLocked " + prim.m_primName);
1402 lock (prim)
1403 {
1404// RemoveCollisionEventReporting(prim);
1405 lock (_prims)
1406 _prims.Remove(prim);
1407 }
1408
1409 }
1410
1411 public bool havePrim(OdePrim prm)
1412 {
1413 lock (_prims)
1414 return _prims.Contains(prm);
1415 }
1416
1417 public bool haveActor(PhysicsActor actor)
1418 {
1419 if (actor is OdePrim)
1420 {
1421 lock (_prims)
1422 return _prims.Contains((OdePrim)actor);
1423 }
1424 else if (actor is OdeCharacter)
1425 {
1426 lock (_characters)
1427 return _characters.Contains((OdeCharacter)actor);
1428 }
1429 return false;
1430 }
1431
1432 #endregion
1433
1434 #region Space Separation Calculation
1435
1436 /// <summary>
1437 /// Called when a static prim moves or becomes static
1438 /// Places the prim in a space one the static sub-spaces grid
1439 /// </summary>
1440 /// <param name="geom">the pointer to the geom that moved</param>
1441 /// <param name="pos">the position that the geom moved to</param>
1442 /// <param name="currentspace">a pointer to the space it was in before it was moved.</param>
1443 /// <returns>a pointer to the new space it's in</returns>
1444 public IntPtr MoveGeomToStaticSpace(IntPtr geom, Vector3 pos, IntPtr currentspace)
1445 {
1446 // moves a prim into another static sub-space or from another space into a static sub-space
1447
1448 // Called ODEPrim so
1449 // it's already in locked space.
1450
1451 if (geom == IntPtr.Zero) // shouldn't happen
1452 return IntPtr.Zero;
1453
1454 // get the static sub-space for current position
1455 IntPtr newspace = calculateSpaceForGeom(pos);
1456
1457 if (newspace == currentspace) // if we are there all done
1458 return newspace;
1459
1460 // else remove it from its current space
1461 if (currentspace != IntPtr.Zero && d.SpaceQuery(currentspace, geom))
1462 {
1463 if (d.GeomIsSpace(currentspace))
1464 {
1465 waitForSpaceUnlock(currentspace);
1466 d.SpaceRemove(currentspace, geom);
1467
1468 if (d.SpaceGetSublevel(currentspace) > 2 && d.SpaceGetNumGeoms(currentspace) == 0)
1469 {
1470 d.SpaceDestroy(currentspace);
1471 }
1472 }
1473 else
1474 {
1475 m_log.Info("[Physics]: Invalid or empty Space passed to 'MoveGeomToStaticSpace':" + currentspace +
1476 " Geom:" + geom);
1477 }
1478 }
1479 else // odd currentspace is null or doesn't contain the geom? lets try the geom ideia of current space
1480 {
1481 currentspace = d.GeomGetSpace(geom);
1482 if (currentspace != IntPtr.Zero)
1483 {
1484 if (d.GeomIsSpace(currentspace))
1485 {
1486 waitForSpaceUnlock(currentspace);
1487 d.SpaceRemove(currentspace, geom);
1488
1489 if (d.SpaceGetSublevel(currentspace) > 2 && d.SpaceGetNumGeoms(currentspace) == 0)
1490 {
1491 d.SpaceDestroy(currentspace);
1492 }
1493
1494 }
1495 }
1496 }
1497
1498 // put the geom in the newspace
1499 waitForSpaceUnlock(newspace);
1500 d.SpaceAdd(newspace, geom);
1501
1502 // let caller know this newspace
1503 return newspace;
1504 }
1505
1506 /// <summary>
1507 /// Calculates the space the prim should be in by its position
1508 /// </summary>
1509 /// <param name="pos"></param>
1510 /// <returns>a pointer to the space. This could be a new space or reused space.</returns>
1511 public IntPtr calculateSpaceForGeom(Vector3 pos)
1512 {
1513 int x, y;
1514
1515 if (pos.X < 0)
1516 return staticPrimspaceOffRegion[0];
1517
1518 if (pos.Y < 0)
1519 return staticPrimspaceOffRegion[2];
1520
1521 x = (int)(pos.X * spacesPerMeter);
1522 if (x > spaceGridMaxX)
1523 return staticPrimspaceOffRegion[1];
1524
1525 y = (int)(pos.Y * spacesPerMeter);
1526 if (y > spaceGridMaxY)
1527 return staticPrimspaceOffRegion[3];
1528
1529 return staticPrimspace[x, y];
1530 }
1531
1532 #endregion
1533
1534
1535 /// <summary>
1536 /// Called to queue a change to a actor
1537 /// to use in place of old taint mechanism so changes do have a time sequence
1538 /// </summary>
1539
1540 public void AddChange(PhysicsActor actor, changes what, Object arg)
1541 {
1542 ODEchangeitem item = new ODEchangeitem();
1543 item.actor = actor;
1544 item.what = what;
1545 item.arg = arg;
1546 ChangesQueue.Enqueue(item);
1547 }
1548
1549 /// <summary>
1550 /// Called after our prim properties are set Scale, position etc.
1551 /// We use this event queue like method to keep changes to the physical scene occuring in the threadlocked mutex
1552 /// This assures us that we have no race conditions
1553 /// </summary>
1554 /// <param name="prim"></param>
1555 public override void AddPhysicsActorTaint(PhysicsActor prim)
1556 {
1557 }
1558
1559 // does all pending changes generated during region load process
1560 public override void PrepareSimulation()
1561 {
1562 lock (OdeLock)
1563 {
1564 if (world == IntPtr.Zero)
1565 {
1566 ChangesQueue.Clear();
1567 return;
1568 }
1569
1570 ODEchangeitem item;
1571
1572 int donechanges = 0;
1573 if (ChangesQueue.Count > 0)
1574 {
1575 m_log.InfoFormat("[ODE] start processing pending actor operations");
1576 int tstart = Util.EnvironmentTickCount();
1577
1578 while (ChangesQueue.Dequeue(out item))
1579 {
1580 if (item.actor != null)
1581 {
1582 try
1583 {
1584 if (item.actor is OdeCharacter)
1585 ((OdeCharacter)item.actor).DoAChange(item.what, item.arg);
1586 else if (((OdePrim)item.actor).DoAChange(item.what, item.arg))
1587 RemovePrimThreadLocked((OdePrim)item.actor);
1588 }
1589 catch
1590 {
1591 m_log.WarnFormat("[PHYSICS]: Operation failed for a actor {0} {1}",
1592 item.actor.Name, item.what.ToString());
1593 }
1594 }
1595 donechanges++;
1596 }
1597 int time = Util.EnvironmentTickCountSubtract(tstart);
1598 m_log.InfoFormat("[ODE] finished {0} operations in {1}ms", donechanges, time);
1599 }
1600 }
1601 }
1602
1603 /// <summary>
1604 /// This is our main simulate loop
1605 /// It's thread locked by a Mutex in the scene.
1606 /// It holds Collisions, it instructs ODE to step through the physical reactions
1607 /// It moves the objects around in memory
1608 /// It calls the methods that report back to the object owners.. (scenepresence, SceneObjectGroup)
1609 /// </summary>
1610 /// <param name="timeStep"></param>
1611 /// <returns></returns>
1612 public override float Simulate(float timeStep)
1613 {
1614 DateTime now = DateTime.UtcNow;
1615 TimeSpan timedif = now - m_lastframe;
1616 timeStep = (float)timedif.TotalSeconds;
1617 m_lastframe = now;
1618
1619 // acumulate time so we can reduce error
1620 step_time += timeStep;
1621
1622 if (step_time < HalfOdeStep)
1623 return 0;
1624
1625 if (framecount < 0)
1626 framecount = 0;
1627
1628
1629 framecount++;
1630
1631 int curphysiteractions;
1632
1633 // if in trouble reduce step resolution
1634 if (step_time >= m_SkipFramesAtms)
1635 curphysiteractions = m_physicsiterations / 2;
1636 else
1637 curphysiteractions = m_physicsiterations;
1638
1639// checkThread();
1640 int nodeframes = 0;
1641
1642 lock (SimulationLock)
1643 lock(OdeLock)
1644 {
1645 if (world == IntPtr.Zero)
1646 {
1647 ChangesQueue.Clear();
1648 return 0;
1649 }
1650
1651 ODEchangeitem item;
1652
1653
1654
1655 d.WorldSetQuickStepNumIterations(world, curphysiteractions);
1656
1657 int loopstartMS = Util.EnvironmentTickCount();
1658 int looptimeMS = 0;
1659
1660
1661 while (step_time > HalfOdeStep)
1662 {
1663 try
1664 {
1665 // clear pointer/counter to contacts to pass into joints
1666 m_global_contactcount = 0;
1667
1668 if (ChangesQueue.Count > 0)
1669 {
1670 int changestartMS = Util.EnvironmentTickCount();
1671 int ttmp;
1672 while (ChangesQueue.Dequeue(out item))
1673 {
1674 if (item.actor != null)
1675 {
1676 try
1677 {
1678 if (item.actor is OdeCharacter)
1679 ((OdeCharacter)item.actor).DoAChange(item.what, item.arg);
1680 else if (((OdePrim)item.actor).DoAChange(item.what, item.arg))
1681 RemovePrimThreadLocked((OdePrim)item.actor);
1682 }
1683 catch
1684 {
1685 m_log.WarnFormat("[PHYSICS]: doChange failed for a actor {0} {1}",
1686 item.actor.Name, item.what.ToString());
1687 }
1688 }
1689 ttmp = Util.EnvironmentTickCountSubtract(changestartMS);
1690 if (ttmp > 20)
1691 break;
1692 }
1693 }
1694
1695 // Move characters
1696 lock (_characters)
1697 {
1698 List<OdeCharacter> defects = new List<OdeCharacter>();
1699 foreach (OdeCharacter actor in _characters)
1700 {
1701 if (actor != null)
1702 actor.Move(defects);
1703 }
1704 if (defects.Count != 0)
1705 {
1706 foreach (OdeCharacter defect in defects)
1707 {
1708 RemoveCharacter(defect);
1709 }
1710 defects.Clear();
1711 }
1712 }
1713
1714 // Move other active objects
1715 lock (_activegroups)
1716 {
1717 foreach (OdePrim aprim in _activegroups)
1718 {
1719 aprim.Move();
1720 }
1721 }
1722
1723 //if ((framecount % m_randomizeWater) == 0)
1724 // randomizeWater(waterlevel);
1725
1726 m_rayCastManager.ProcessQueuedRequests();
1727
1728 collision_optimized();
1729
1730 foreach (PhysicsActor obj in _collisionEventPrim)
1731 {
1732 if (obj == null)
1733 continue;
1734
1735 switch ((ActorTypes)obj.PhysicsActorType)
1736 {
1737 case ActorTypes.Agent:
1738 OdeCharacter cobj = (OdeCharacter)obj;
1739 cobj.AddCollisionFrameTime((int)(odetimestepMS));
1740 cobj.SendCollisions();
1741 break;
1742
1743 case ActorTypes.Prim:
1744 OdePrim pobj = (OdePrim)obj;
1745 if (pobj.Body == IntPtr.Zero || (d.BodyIsEnabled(pobj.Body) && !pobj.m_outbounds))
1746 if (!pobj.m_outbounds)
1747 {
1748 pobj.AddCollisionFrameTime((int)(odetimestepMS));
1749 pobj.SendCollisions();
1750 }
1751 break;
1752 }
1753 }
1754
1755 foreach (PhysicsActor obj in _collisionEventPrimRemove)
1756 _collisionEventPrim.Remove(obj);
1757
1758 _collisionEventPrimRemove.Clear();
1759
1760 // do a ode simulation step
1761 d.WorldQuickStep(world, ODE_STEPSIZE);
1762 d.JointGroupEmpty(contactgroup);
1763
1764 // update managed ideia of physical data and do updates to core
1765 /*
1766 lock (_characters)
1767 {
1768 foreach (OdeCharacter actor in _characters)
1769 {
1770 if (actor != null)
1771 {
1772 if (actor.bad)
1773 m_log.WarnFormat("[PHYSICS]: BAD Actor {0} in _characters list was not removed?", actor.m_uuid);
1774
1775 actor.UpdatePositionAndVelocity();
1776 }
1777 }
1778 }
1779 */
1780
1781 lock (_activegroups)
1782 {
1783 {
1784 foreach (OdePrim actor in _activegroups)
1785 {
1786 if (actor.IsPhysical)
1787 {
1788 actor.UpdatePositionAndVelocity();
1789 }
1790 }
1791 }
1792 }
1793 }
1794 catch (Exception e)
1795 {
1796 m_log.ErrorFormat("[PHYSICS]: {0}, {1}, {2}", e.Message, e.TargetSite, e);
1797// ode.dunlock(world);
1798 }
1799
1800 step_time -= ODE_STEPSIZE;
1801 nodeframes++;
1802
1803 looptimeMS = Util.EnvironmentTickCountSubtract(loopstartMS);
1804 if (looptimeMS > 100)
1805 break;
1806 }
1807
1808 lock (_badCharacter)
1809 {
1810 if (_badCharacter.Count > 0)
1811 {
1812 foreach (OdeCharacter chr in _badCharacter)
1813 {
1814 RemoveCharacter(chr);
1815 }
1816
1817 _badCharacter.Clear();
1818 }
1819 }
1820
1821 timedif = now - m_lastMeshExpire;
1822
1823 if (timedif.Seconds > 10)
1824 {
1825 mesher.ExpireReleaseMeshs();
1826 m_lastMeshExpire = now;
1827 }
1828
1829// information block running in debug only
1830/*
1831 int ntopactivegeoms = d.SpaceGetNumGeoms(ActiveSpace);
1832 int ntopstaticgeoms = d.SpaceGetNumGeoms(StaticSpace);
1833 int ngroundgeoms = d.SpaceGetNumGeoms(GroundSpace);
1834
1835 int nactivegeoms = 0;
1836 int nactivespaces = 0;
1837
1838 int nstaticgeoms = 0;
1839 int nstaticspaces = 0;
1840 IntPtr sp;
1841
1842 for (int i = 0; i < ntopactivegeoms; i++)
1843 {
1844 sp = d.SpaceGetGeom(ActiveSpace, i);
1845 if (d.GeomIsSpace(sp))
1846 {
1847 nactivespaces++;
1848 nactivegeoms += d.SpaceGetNumGeoms(sp);
1849 }
1850 else
1851 nactivegeoms++;
1852 }
1853
1854 for (int i = 0; i < ntopstaticgeoms; i++)
1855 {
1856 sp = d.SpaceGetGeom(StaticSpace, i);
1857 if (d.GeomIsSpace(sp))
1858 {
1859 nstaticspaces++;
1860 nstaticgeoms += d.SpaceGetNumGeoms(sp);
1861 }
1862 else
1863 nstaticgeoms++;
1864 }
1865
1866 int ntopgeoms = d.SpaceGetNumGeoms(TopSpace);
1867
1868 int totgeoms = nstaticgeoms + nactivegeoms + ngroundgeoms + 1; // one ray
1869 int nbodies = d.NTotalBodies;
1870 int ngeoms = d.NTotalGeoms;
1871*/
1872 // Finished with all sim stepping. If requested, dump world state to file for debugging.
1873 // TODO: This call to the export function is already inside lock (OdeLock) - but is an extra lock needed?
1874 // TODO: This overwrites all dump files in-place. Should this be a growing logfile, or separate snapshots?
1875 if (physics_logging && (physics_logging_interval > 0) && (framecount % physics_logging_interval == 0))
1876 {
1877 string fname = "state-" + world.ToString() + ".DIF"; // give each physics world a separate filename
1878 string prefix = "world" + world.ToString(); // prefix for variable names in exported .DIF file
1879
1880 if (physics_logging_append_existing_logfile)
1881 {
1882 string header = "-------------- START OF PHYSICS FRAME " + framecount.ToString() + " --------------";
1883 TextWriter fwriter = File.AppendText(fname);
1884 fwriter.WriteLine(header);
1885 fwriter.Close();
1886 }
1887
1888 d.WorldExportDIF(world, fname, physics_logging_append_existing_logfile, prefix);
1889 }
1890
1891 // think time dilation as to do with dinamic step size that we dont' have
1892 // even so tell something to world
1893 if (looptimeMS < 100) // we did the requested loops
1894 m_timeDilation = 1.0f;
1895 else if (step_time > 0)
1896 {
1897 m_timeDilation = timeStep / step_time;
1898 if (m_timeDilation > 1)
1899 m_timeDilation = 1;
1900 if (step_time > m_SkipFramesAtms)
1901 step_time = 0;
1902 m_lastframe = DateTime.UtcNow; // skip also the time lost
1903 }
1904 }
1905
1906// return nodeframes * ODE_STEPSIZE; // return real simulated time
1907 return 1000 * nodeframes; // return steps for now * 1000 to keep core happy
1908 }
1909
1910 /// <summary>
1911 public override void GetResults()
1912 {
1913 }
1914
1915 public override bool IsThreaded
1916 {
1917 // for now we won't be multithreaded
1918 get { return (false); }
1919 }
1920
1921 public float GetTerrainHeightAtXY(float x, float y)
1922 {
1923
1924
1925 int offsetX = ((int)(x / (int)Constants.RegionSize)) * (int)Constants.RegionSize;
1926 int offsetY = ((int)(y / (int)Constants.RegionSize)) * (int)Constants.RegionSize;
1927
1928
1929 IntPtr heightFieldGeom = IntPtr.Zero;
1930
1931 // get region map
1932 if (!RegionTerrain.TryGetValue(new Vector3(offsetX, offsetY, 0), out heightFieldGeom))
1933 return 0f;
1934
1935 if (heightFieldGeom == IntPtr.Zero)
1936 return 0f;
1937
1938 if (!TerrainHeightFieldHeights.ContainsKey(heightFieldGeom))
1939 return 0f;
1940
1941 // TerrainHeightField for ODE as offset 1m
1942 x += 1f - offsetX;
1943 y += 1f - offsetY;
1944
1945 // make position fit into array
1946 if (x < 0)
1947 x = 0;
1948 if (y < 0)
1949 y = 0;
1950
1951 // integer indexs
1952 int ix;
1953 int iy;
1954 // interpolators offset
1955 float dx;
1956 float dy;
1957
1958 int regsize = (int)Constants.RegionSize + 3; // map size see setterrain number of samples
1959
1960 if (OdeUbitLib)
1961 {
1962 if (x < regsize - 1)
1963 {
1964 ix = (int)x;
1965 dx = x - (float)ix;
1966 }
1967 else // out world use external height
1968 {
1969 ix = regsize - 2;
1970 dx = 0;
1971 }
1972 if (y < regsize - 1)
1973 {
1974 iy = (int)y;
1975 dy = y - (float)iy;
1976 }
1977 else
1978 {
1979 iy = regsize - 2;
1980 dy = 0;
1981 }
1982 }
1983
1984 else
1985 {
1986 // we still have square fixed size regions
1987 // also flip x and y because of how map is done for ODE fliped axis
1988 // so ix,iy,dx and dy are inter exchanged
1989 if (x < regsize - 1)
1990 {
1991 iy = (int)x;
1992 dy = x - (float)iy;
1993 }
1994 else // out world use external height
1995 {
1996 iy = regsize - 2;
1997 dy = 0;
1998 }
1999 if (y < regsize - 1)
2000 {
2001 ix = (int)y;
2002 dx = y - (float)ix;
2003 }
2004 else
2005 {
2006 ix = regsize - 2;
2007 dx = 0;
2008 }
2009 }
2010
2011 float h0;
2012 float h1;
2013 float h2;
2014
2015 iy *= regsize;
2016 iy += ix; // all indexes have iy + ix
2017
2018 float[] heights = TerrainHeightFieldHeights[heightFieldGeom];
2019 /*
2020 if ((dx + dy) <= 1.0f)
2021 {
2022 h0 = ((float)heights[iy]); // 0,0 vertice
2023 h1 = (((float)heights[iy + 1]) - h0) * dx; // 1,0 vertice minus 0,0
2024 h2 = (((float)heights[iy + regsize]) - h0) * dy; // 0,1 vertice minus 0,0
2025 }
2026 else
2027 {
2028 h0 = ((float)heights[iy + regsize + 1]); // 1,1 vertice
2029 h1 = (((float)heights[iy + 1]) - h0) * (1 - dy); // 1,1 vertice minus 1,0
2030 h2 = (((float)heights[iy + regsize]) - h0) * (1 - dx); // 1,1 vertice minus 0,1
2031 }
2032 */
2033 h0 = ((float)heights[iy]); // 0,0 vertice
2034
2035 if ((dy > dx))
2036 {
2037 iy += regsize;
2038 h2 = (float)heights[iy]; // 0,1 vertice
2039 h1 = (h2 - h0) * dy; // 0,1 vertice minus 0,0
2040 h2 = ((float)heights[iy + 1] - h2) * dx; // 1,1 vertice minus 0,1
2041 }
2042 else
2043 {
2044 iy++;
2045 h2 = (float)heights[iy]; // vertice 1,0
2046 h1 = (h2 - h0) * dx; // 1,0 vertice minus 0,0
2047 h2 = (((float)heights[iy + regsize]) - h2) * dy; // 1,1 vertice minus 1,0
2048 }
2049
2050 return h0 + h1 + h2;
2051 }
2052
2053
2054 public override void SetTerrain(float[] heightMap)
2055 {
2056 if (m_worldOffset != Vector3.Zero && m_parentScene != null)
2057 {
2058 if (m_parentScene is OdeScene)
2059 {
2060 ((OdeScene)m_parentScene).SetTerrain(heightMap, m_worldOffset);
2061 }
2062 }
2063 else
2064 {
2065 SetTerrain(heightMap, m_worldOffset);
2066 }
2067 }
2068
2069 public override void CombineTerrain(float[] heightMap, Vector3 pOffset)
2070 {
2071 SetTerrain(heightMap, pOffset);
2072 }
2073
2074 public void SetTerrain(float[] heightMap, Vector3 pOffset)
2075 {
2076 if (OdeUbitLib)
2077 UbitSetTerrain(heightMap, pOffset);
2078 else
2079 OriSetTerrain(heightMap, pOffset);
2080 }
2081
2082 public void OriSetTerrain(float[] heightMap, Vector3 pOffset)
2083 {
2084 // assumes 1m size grid and constante size square regions
2085 // needs to know about sims around in future
2086
2087 float[] _heightmap;
2088
2089 uint heightmapWidth = Constants.RegionSize + 2;
2090 uint heightmapHeight = Constants.RegionSize + 2;
2091
2092 uint heightmapWidthSamples = heightmapWidth + 1;
2093 uint heightmapHeightSamples = heightmapHeight + 1;
2094
2095 _heightmap = new float[heightmapWidthSamples * heightmapHeightSamples];
2096
2097 const float scale = 1.0f;
2098 const float offset = 0.0f;
2099 const float thickness = 10f;
2100 const int wrap = 0;
2101
2102 uint regionsize = Constants.RegionSize;
2103
2104 float hfmin = float.MaxValue;
2105 float hfmax = float.MinValue;
2106 float val;
2107 uint xx;
2108 uint yy;
2109
2110 uint maxXXYY = regionsize - 1;
2111 // flipping map adding one margin all around so things don't fall in edges
2112
2113 uint xt = 0;
2114 xx = 0;
2115
2116 for (uint x = 0; x < heightmapWidthSamples; x++)
2117 {
2118 if (x > 1 && xx < maxXXYY)
2119 xx++;
2120 yy = 0;
2121 for (uint y = 0; y < heightmapHeightSamples; y++)
2122 {
2123 if (y > 1 && y < maxXXYY)
2124 yy += regionsize;
2125
2126 val = heightMap[yy + xx];
2127 if (val < 0.0f)
2128 val = 0.0f; // no neg terrain as in chode
2129 _heightmap[xt + y] = val;
2130
2131 if (hfmin > val)
2132 hfmin = val;
2133 if (hfmax < val)
2134 hfmax = val;
2135 }
2136 xt += heightmapHeightSamples;
2137 }
2138 lock (OdeLock)
2139 {
2140 IntPtr GroundGeom = IntPtr.Zero;
2141 if (RegionTerrain.TryGetValue(pOffset, out GroundGeom))
2142 {
2143 RegionTerrain.Remove(pOffset);
2144 if (GroundGeom != IntPtr.Zero)
2145 {
2146 actor_name_map.Remove(GroundGeom);
2147 d.GeomDestroy(GroundGeom);
2148
2149 if (TerrainHeightFieldHeights.ContainsKey(GroundGeom))
2150 {
2151 TerrainHeightFieldHeightsHandlers[GroundGeom].Free();
2152 TerrainHeightFieldHeightsHandlers.Remove(GroundGeom);
2153 TerrainHeightFieldHeights.Remove(GroundGeom);
2154 }
2155 }
2156 }
2157 IntPtr HeightmapData = d.GeomHeightfieldDataCreate();
2158
2159 GCHandle _heightmaphandler = GCHandle.Alloc(_heightmap, GCHandleType.Pinned);
2160
2161 d.GeomHeightfieldDataBuildSingle(HeightmapData, _heightmaphandler.AddrOfPinnedObject(), 0, heightmapWidth , heightmapHeight,
2162 (int)heightmapWidthSamples, (int)heightmapHeightSamples, scale,
2163 offset, thickness, wrap);
2164
2165 d.GeomHeightfieldDataSetBounds(HeightmapData, hfmin - 1, hfmax + 1);
2166
2167 GroundGeom = d.CreateHeightfield(GroundSpace, HeightmapData, 1);
2168
2169 if (GroundGeom != IntPtr.Zero)
2170 {
2171 d.GeomSetCategoryBits(GroundGeom, (uint)(CollisionCategories.Land));
2172 d.GeomSetCollideBits(GroundGeom, 0);
2173
2174 PhysicsActor pa = new NullPhysicsActor();
2175 pa.Name = "Terrain";
2176 pa.PhysicsActorType = (int)ActorTypes.Ground;
2177 actor_name_map[GroundGeom] = pa;
2178
2179// geom_name_map[GroundGeom] = "Terrain";
2180
2181 d.Matrix3 R = new d.Matrix3();
2182
2183 Quaternion q1 = Quaternion.CreateFromAxisAngle(new Vector3(1, 0, 0), 1.5707f);
2184 Quaternion q2 = Quaternion.CreateFromAxisAngle(new Vector3(0, 1, 0), 1.5707f);
2185
2186
2187 q1 = q1 * q2;
2188
2189 Vector3 v3;
2190 float angle;
2191 q1.GetAxisAngle(out v3, out angle);
2192
2193 d.RFromAxisAndAngle(out R, v3.X, v3.Y, v3.Z, angle);
2194 d.GeomSetRotation(GroundGeom, ref R);
2195 d.GeomSetPosition(GroundGeom, pOffset.X + (float)Constants.RegionSize * 0.5f, pOffset.Y + (float)Constants.RegionSize * 0.5f, 0);
2196 RegionTerrain.Add(pOffset, GroundGeom);
2197 TerrainHeightFieldHeights.Add(GroundGeom, _heightmap);
2198 TerrainHeightFieldHeightsHandlers.Add(GroundGeom, _heightmaphandler);
2199 }
2200 }
2201 }
2202
2203 public void UbitSetTerrain(float[] heightMap, Vector3 pOffset)
2204 {
2205 // assumes 1m size grid and constante size square regions
2206 // needs to know about sims around in future
2207
2208 float[] _heightmap;
2209
2210 uint heightmapWidth = Constants.RegionSize + 2;
2211 uint heightmapHeight = Constants.RegionSize + 2;
2212
2213 uint heightmapWidthSamples = heightmapWidth + 1;
2214 uint heightmapHeightSamples = heightmapHeight + 1;
2215
2216 _heightmap = new float[heightmapWidthSamples * heightmapHeightSamples];
2217
2218
2219 uint regionsize = Constants.RegionSize;
2220
2221 float hfmin = float.MaxValue;
2222// float hfmax = float.MinValue;
2223 float val;
2224
2225
2226 uint maxXXYY = regionsize - 1;
2227 // adding one margin all around so things don't fall in edges
2228
2229 uint xx;
2230 uint yy = 0;
2231 uint yt = 0;
2232
2233 for (uint y = 0; y < heightmapHeightSamples; y++)
2234 {
2235 if (y > 1 && y < maxXXYY)
2236 yy += regionsize;
2237 xx = 0;
2238 for (uint x = 0; x < heightmapWidthSamples; x++)
2239 {
2240 if (x > 1 && x < maxXXYY)
2241 xx++;
2242
2243 val = heightMap[yy + xx];
2244 if (val < 0.0f)
2245 val = 0.0f; // no neg terrain as in chode
2246 _heightmap[yt + x] = val;
2247
2248 if (hfmin > val)
2249 hfmin = val;
2250// if (hfmax < val)
2251// hfmax = val;
2252 }
2253 yt += heightmapWidthSamples;
2254 }
2255 lock (OdeLock)
2256 {
2257 IntPtr GroundGeom = IntPtr.Zero;
2258 if (RegionTerrain.TryGetValue(pOffset, out GroundGeom))
2259 {
2260 RegionTerrain.Remove(pOffset);
2261 if (GroundGeom != IntPtr.Zero)
2262 {
2263 actor_name_map.Remove(GroundGeom);
2264 d.GeomDestroy(GroundGeom);
2265
2266 if (TerrainHeightFieldHeights.ContainsKey(GroundGeom))
2267 {
2268 if (TerrainHeightFieldHeightsHandlers[GroundGeom].IsAllocated)
2269 TerrainHeightFieldHeightsHandlers[GroundGeom].Free();
2270 TerrainHeightFieldHeightsHandlers.Remove(GroundGeom);
2271 TerrainHeightFieldHeights.Remove(GroundGeom);
2272 }
2273 }
2274 }
2275 IntPtr HeightmapData = d.GeomUbitTerrainDataCreate();
2276
2277 const int wrap = 0;
2278 float thickness = hfmin;
2279 if (thickness < 0)
2280 thickness = 1;
2281
2282 GCHandle _heightmaphandler = GCHandle.Alloc(_heightmap, GCHandleType.Pinned);
2283
2284 d.GeomUbitTerrainDataBuild(HeightmapData, _heightmaphandler.AddrOfPinnedObject(), 0, 1.0f,
2285 (int)heightmapWidthSamples, (int)heightmapHeightSamples,
2286 thickness, wrap);
2287
2288// d.GeomUbitTerrainDataSetBounds(HeightmapData, hfmin - 1, hfmax + 1);
2289 GroundGeom = d.CreateUbitTerrain(GroundSpace, HeightmapData, 1);
2290 if (GroundGeom != IntPtr.Zero)
2291 {
2292 d.GeomSetCategoryBits(GroundGeom, (uint)(CollisionCategories.Land));
2293 d.GeomSetCollideBits(GroundGeom, 0);
2294
2295
2296 PhysicsActor pa = new NullPhysicsActor();
2297 pa.Name = "Terrain";
2298 pa.PhysicsActorType = (int)ActorTypes.Ground;
2299 actor_name_map[GroundGeom] = pa;
2300
2301// geom_name_map[GroundGeom] = "Terrain";
2302
2303 d.GeomSetPosition(GroundGeom, pOffset.X + (float)Constants.RegionSize * 0.5f, pOffset.Y + (float)Constants.RegionSize * 0.5f, 0);
2304 RegionTerrain.Add(pOffset, GroundGeom);
2305 TerrainHeightFieldHeights.Add(GroundGeom, _heightmap);
2306 TerrainHeightFieldHeightsHandlers.Add(GroundGeom, _heightmaphandler);
2307 }
2308 }
2309 }
2310
2311
2312 public override void DeleteTerrain()
2313 {
2314 }
2315
2316 public float GetWaterLevel()
2317 {
2318 return waterlevel;
2319 }
2320
2321 public override bool SupportsCombining()
2322 {
2323 return true;
2324 }
2325/*
2326 public override void UnCombine(PhysicsScene pScene)
2327 {
2328 IntPtr localGround = IntPtr.Zero;
2329// float[] localHeightfield;
2330 bool proceed = false;
2331 List<IntPtr> geomDestroyList = new List<IntPtr>();
2332
2333 lock (OdeLock)
2334 {
2335 if (RegionTerrain.TryGetValue(Vector3.Zero, out localGround))
2336 {
2337 foreach (IntPtr geom in TerrainHeightFieldHeights.Keys)
2338 {
2339 if (geom == localGround)
2340 {
2341// localHeightfield = TerrainHeightFieldHeights[geom];
2342 proceed = true;
2343 }
2344 else
2345 {
2346 geomDestroyList.Add(geom);
2347 }
2348 }
2349
2350 if (proceed)
2351 {
2352 m_worldOffset = Vector3.Zero;
2353 WorldExtents = new Vector2((int)Constants.RegionSize, (int)Constants.RegionSize);
2354 m_parentScene = null;
2355
2356 foreach (IntPtr g in geomDestroyList)
2357 {
2358 // removingHeightField needs to be done or the garbage collector will
2359 // collect the terrain data before we tell ODE to destroy it causing
2360 // memory corruption
2361 if (TerrainHeightFieldHeights.ContainsKey(g))
2362 {
2363// float[] removingHeightField = TerrainHeightFieldHeights[g];
2364 TerrainHeightFieldHeights.Remove(g);
2365
2366 if (RegionTerrain.ContainsKey(g))
2367 {
2368 RegionTerrain.Remove(g);
2369 }
2370
2371 d.GeomDestroy(g);
2372 //removingHeightField = new float[0];
2373 }
2374 }
2375
2376 }
2377 else
2378 {
2379 m_log.Warn("[PHYSICS]: Couldn't proceed with UnCombine. Region has inconsistant data.");
2380 }
2381 }
2382 }
2383 }
2384*/
2385 public override void SetWaterLevel(float baseheight)
2386 {
2387 waterlevel = baseheight;
2388// randomizeWater(waterlevel);
2389 }
2390/*
2391 public void randomizeWater(float baseheight)
2392 {
2393 const uint heightmapWidth = Constants.RegionSize + 2;
2394 const uint heightmapHeight = Constants.RegionSize + 2;
2395 const uint heightmapWidthSamples = heightmapWidth + 1;
2396 const uint heightmapHeightSamples = heightmapHeight + 1;
2397
2398 const float scale = 1.0f;
2399 const float offset = 0.0f;
2400 const int wrap = 0;
2401
2402 float[] _watermap = new float[heightmapWidthSamples * heightmapWidthSamples];
2403
2404 float maxheigh = float.MinValue;
2405 float minheigh = float.MaxValue;
2406 float val;
2407 for (int i = 0; i < (heightmapWidthSamples * heightmapHeightSamples); i++)
2408 {
2409
2410 val = (baseheight - 0.1f) + ((float)fluidRandomizer.Next(1, 9) / 10f);
2411 _watermap[i] = val;
2412 if (maxheigh < val)
2413 maxheigh = val;
2414 if (minheigh > val)
2415 minheigh = val;
2416 }
2417
2418 float thickness = minheigh;
2419
2420 lock (OdeLock)
2421 {
2422 if (WaterGeom != IntPtr.Zero)
2423 {
2424 actor_name_map.Remove(WaterGeom);
2425 d.GeomDestroy(WaterGeom);
2426 d.GeomHeightfieldDataDestroy(WaterHeightmapData);
2427 WaterGeom = IntPtr.Zero;
2428 WaterHeightmapData = IntPtr.Zero;
2429 if(WaterMapHandler.IsAllocated)
2430 WaterMapHandler.Free();
2431 }
2432
2433 WaterHeightmapData = d.GeomHeightfieldDataCreate();
2434
2435 WaterMapHandler = GCHandle.Alloc(_watermap, GCHandleType.Pinned);
2436
2437 d.GeomHeightfieldDataBuildSingle(WaterHeightmapData, WaterMapHandler.AddrOfPinnedObject(), 0, heightmapWidth, heightmapHeight,
2438 (int)heightmapWidthSamples, (int)heightmapHeightSamples, scale,
2439 offset, thickness, wrap);
2440 d.GeomHeightfieldDataSetBounds(WaterHeightmapData, minheigh, maxheigh);
2441 WaterGeom = d.CreateHeightfield(StaticSpace, WaterHeightmapData, 1);
2442 if (WaterGeom != IntPtr.Zero)
2443 {
2444 d.GeomSetCategoryBits(WaterGeom, (uint)(CollisionCategories.Water));
2445 d.GeomSetCollideBits(WaterGeom, 0);
2446
2447
2448 PhysicsActor pa = new NullPhysicsActor();
2449 pa.Name = "Water";
2450 pa.PhysicsActorType = (int)ActorTypes.Water;
2451
2452 actor_name_map[WaterGeom] = pa;
2453// geom_name_map[WaterGeom] = "Water";
2454
2455 d.Matrix3 R = new d.Matrix3();
2456
2457 Quaternion q1 = Quaternion.CreateFromAxisAngle(new Vector3(1, 0, 0), 1.5707f);
2458 Quaternion q2 = Quaternion.CreateFromAxisAngle(new Vector3(0, 1, 0), 1.5707f);
2459
2460 q1 = q1 * q2;
2461 Vector3 v3;
2462 float angle;
2463 q1.GetAxisAngle(out v3, out angle);
2464
2465 d.RFromAxisAndAngle(out R, v3.X, v3.Y, v3.Z, angle);
2466 d.GeomSetRotation(WaterGeom, ref R);
2467 d.GeomSetPosition(WaterGeom, (float)Constants.RegionSize * 0.5f, (float)Constants.RegionSize * 0.5f, 0);
2468 }
2469 }
2470 }
2471*/
2472 public override void Dispose()
2473 {
2474 if (m_meshWorker != null)
2475 m_meshWorker.Stop();
2476
2477 lock (OdeLock)
2478 {
2479 m_rayCastManager.Dispose();
2480 m_rayCastManager = null;
2481
2482 lock (_prims)
2483 {
2484 ChangesQueue.Clear();
2485 foreach (OdePrim prm in _prims)
2486 {
2487 prm.DoAChange(changes.Remove, null);
2488 _collisionEventPrim.Remove(prm);
2489 }
2490 _prims.Clear();
2491 }
2492
2493 OdeCharacter[] chtorem;
2494 lock (_characters)
2495 {
2496 chtorem = new OdeCharacter[_characters.Count];
2497 _characters.CopyTo(chtorem);
2498 }
2499
2500 ChangesQueue.Clear();
2501 foreach (OdeCharacter ch in chtorem)
2502 ch.DoAChange(changes.Remove, null);
2503
2504
2505 foreach (IntPtr GroundGeom in RegionTerrain.Values)
2506 {
2507 if (GroundGeom != IntPtr.Zero)
2508 d.GeomDestroy(GroundGeom);
2509 }
2510
2511
2512 RegionTerrain.Clear();
2513
2514 if (TerrainHeightFieldHeightsHandlers.Count > 0)
2515 {
2516 foreach (GCHandle gch in TerrainHeightFieldHeightsHandlers.Values)
2517 {
2518 if (gch.IsAllocated)
2519 gch.Free();
2520 }
2521 }
2522
2523 TerrainHeightFieldHeightsHandlers.Clear();
2524 TerrainHeightFieldHeights.Clear();
2525/*
2526 if (WaterGeom != IntPtr.Zero)
2527 {
2528 d.GeomDestroy(WaterGeom);
2529 WaterGeom = IntPtr.Zero;
2530 if (WaterHeightmapData != IntPtr.Zero)
2531 d.GeomHeightfieldDataDestroy(WaterHeightmapData);
2532 WaterHeightmapData = IntPtr.Zero;
2533
2534 if (WaterMapHandler.IsAllocated)
2535 WaterMapHandler.Free();
2536 }
2537*/
2538 if (ContactgeomsArray != IntPtr.Zero)
2539 Marshal.FreeHGlobal(ContactgeomsArray);
2540 if (GlobalContactsArray != IntPtr.Zero)
2541 Marshal.FreeHGlobal(GlobalContactsArray);
2542
2543
2544 d.WorldDestroy(world);
2545 world = IntPtr.Zero;
2546 //d.CloseODE();
2547 }
2548 }
2549
2550 public override Dictionary<uint, float> GetTopColliders()
2551 {
2552 Dictionary<uint, float> returncolliders = new Dictionary<uint, float>();
2553 int cnt = 0;
2554 lock (_prims)
2555 {
2556 foreach (OdePrim prm in _prims)
2557 {
2558 if (prm.CollisionScore > 0)
2559 {
2560 returncolliders.Add(prm.LocalID, prm.CollisionScore);
2561 cnt++;
2562 prm.CollisionScore = 0f;
2563 if (cnt > 25)
2564 {
2565 break;
2566 }
2567 }
2568 }
2569 }
2570 return returncolliders;
2571 }
2572
2573 public override bool SupportsRayCast()
2574 {
2575 return true;
2576 }
2577
2578 public override void RaycastWorld(Vector3 position, Vector3 direction, float length, RaycastCallback retMethod)
2579 {
2580 if (retMethod != null)
2581 {
2582 m_rayCastManager.QueueRequest(position, direction, length, retMethod);
2583 }
2584 }
2585
2586 public override void RaycastWorld(Vector3 position, Vector3 direction, float length, int Count, RayCallback retMethod)
2587 {
2588 if (retMethod != null)
2589 {
2590 m_rayCastManager.QueueRequest(position, direction, length, Count, retMethod);
2591 }
2592 }
2593
2594 // don't like this
2595 public override List<ContactResult> RaycastWorld(Vector3 position, Vector3 direction, float length, int Count)
2596 {
2597 ContactResult[] ourResults = null;
2598 RayCallback retMethod = delegate(List<ContactResult> results)
2599 {
2600 ourResults = new ContactResult[results.Count];
2601 results.CopyTo(ourResults, 0);
2602 };
2603 int waitTime = 0;
2604 m_rayCastManager.QueueRequest(position, direction, length, Count, retMethod);
2605 while (ourResults == null && waitTime < 1000)
2606 {
2607 Thread.Sleep(1);
2608 waitTime++;
2609 }
2610 if (ourResults == null)
2611 return new List<ContactResult>();
2612 return new List<ContactResult>(ourResults);
2613 }
2614
2615 public override bool SuportsRaycastWorldFiltered()
2616 {
2617 return true;
2618 }
2619
2620 public override object RaycastWorld(Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags filter)
2621 {
2622 object SyncObject = new object();
2623 List<ContactResult> ourresults = new List<ContactResult>();
2624
2625 RayCallback retMethod = delegate(List<ContactResult> results)
2626 {
2627 lock (SyncObject)
2628 {
2629 ourresults = results;
2630 Monitor.PulseAll(SyncObject);
2631 }
2632 };
2633
2634 lock (SyncObject)
2635 {
2636 m_rayCastManager.QueueRequest(position, direction, length, Count,filter, retMethod);
2637 if (!Monitor.Wait(SyncObject, 500))
2638 return null;
2639 else
2640 return ourresults;
2641 }
2642 }
2643
2644 public override void RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, RaycastCallback retMethod)
2645 {
2646 if (retMethod != null && actor !=null)
2647 {
2648 IntPtr geom;
2649 if (actor is OdePrim)
2650 geom = ((OdePrim)actor).prim_geom;
2651 else if (actor is OdeCharacter)
2652 geom = ((OdePrim)actor).prim_geom;
2653 else
2654 return;
2655 if (geom == IntPtr.Zero)
2656 return;
2657 m_rayCastManager.QueueRequest(geom, position, direction, length, retMethod);
2658 }
2659 }
2660
2661 public override void RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, int Count, RayCallback retMethod)
2662 {
2663 if (retMethod != null && actor != null)
2664 {
2665 IntPtr geom;
2666 if (actor is OdePrim)
2667 geom = ((OdePrim)actor).prim_geom;
2668 else if (actor is OdeCharacter)
2669 geom = ((OdePrim)actor).prim_geom;
2670 else
2671 return;
2672 if (geom == IntPtr.Zero)
2673 return;
2674
2675 m_rayCastManager.QueueRequest(geom,position, direction, length, Count, retMethod);
2676 }
2677 }
2678
2679 // don't like this
2680 public override List<ContactResult> RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, int Count)
2681 {
2682 if (actor != null)
2683 {
2684 IntPtr geom;
2685 if (actor is OdePrim)
2686 geom = ((OdePrim)actor).prim_geom;
2687 else if (actor is OdeCharacter)
2688 geom = ((OdePrim)actor).prim_geom;
2689 else
2690 return new List<ContactResult>();
2691 if (geom == IntPtr.Zero)
2692 return new List<ContactResult>();
2693
2694 ContactResult[] ourResults = null;
2695 RayCallback retMethod = delegate(List<ContactResult> results)
2696 {
2697 ourResults = new ContactResult[results.Count];
2698 results.CopyTo(ourResults, 0);
2699 };
2700 int waitTime = 0;
2701 m_rayCastManager.QueueRequest(geom,position, direction, length, Count, retMethod);
2702 while (ourResults == null && waitTime < 1000)
2703 {
2704 Thread.Sleep(1);
2705 waitTime++;
2706 }
2707 if (ourResults == null)
2708 return new List<ContactResult>();
2709 return new List<ContactResult>(ourResults);
2710 }
2711 return new List<ContactResult>();
2712 }
2713
2714 public override int SitAvatar(PhysicsActor actor, Vector3 AbsolutePosition, Vector3 CameraPosition, Vector3 offset, Vector3 AvatarSize, SitAvatarCallback PhysicsSitResponse)
2715 {
2716 Util.FireAndForget( delegate
2717 {
2718 ODESitAvatar sitAvatar = new ODESitAvatar(this, m_rayCastManager);
2719 if(sitAvatar != null)
2720 sitAvatar.Sit(actor, AbsolutePosition, CameraPosition, offset, AvatarSize, PhysicsSitResponse);
2721 });
2722 return 1;
2723 }
2724
2725 }
2726}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
index 47a9cdc..6879ebb 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
@@ -305,6 +305,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
305 return null; 305 return null;
306 } 306 }
307 307
308 public static void StateChange(IScriptEngine engine, uint localID, UUID itemID)
309 {
310 // Remove a specific script
311
312 // Remove dataserver events
313 m_Dataserver[engine].RemoveEvents(localID, itemID);
314
315 IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>();
316 if (comms != null)
317 comms.DeleteListener(itemID);
318
319 IXMLRPC xmlrpc = engine.World.RequestModuleInterface<IXMLRPC>();
320 if (xmlrpc != null)
321 {
322 xmlrpc.DeleteChannels(itemID);
323 xmlrpc.CancelSRDRequests(itemID);
324 }
325
326 // Remove Sensors
327 m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID);
328
329 }
330
308 public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) 331 public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID)
309 { 332 {
310 List<Object> data = new List<Object>(); 333 List<Object> data = new List<Object>();
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs
new file mode 100644
index 0000000..b5fa6de
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs
@@ -0,0 +1,116 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Reflection;
30using System.Collections;
31using System.Collections.Generic;
32using System.Runtime.Remoting.Lifetime;
33using OpenMetaverse;
34using Nini.Config;
35using OpenSim;
36using OpenSim.Framework;
37using OpenSim.Region.CoreModules.World.LightShare;
38using OpenSim.Region.Framework.Interfaces;
39using OpenSim.Region.Framework.Scenes;
40using OpenSim.Region.ScriptEngine.Shared;
41using OpenSim.Region.ScriptEngine.Shared.Api.Plugins;
42using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
43using OpenSim.Region.ScriptEngine.Interfaces;
44using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces;
45using OpenSim.Services.Interfaces;
46
47using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
48using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
49using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
50using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
51using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
52using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
53using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
54
55namespace OpenSim.Region.ScriptEngine.Shared.Api
56{
57 [Serializable]
58 public class CM_Api : MarshalByRefObject, ICM_Api, IScriptApi
59 {
60 internal IScriptEngine m_ScriptEngine;
61 internal SceneObjectPart m_host;
62 internal TaskInventoryItem m_item;
63 internal bool m_CMFunctionsEnabled = false;
64
65 public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item)
66 {
67 m_ScriptEngine = ScriptEngine;
68 m_host = host;
69 m_item = item;
70
71 if (m_ScriptEngine.Config.GetBoolean("AllowCareminsterFunctions", false))
72 m_CMFunctionsEnabled = true;
73 }
74
75 public override Object InitializeLifetimeService()
76 {
77 ILease lease = (ILease)base.InitializeLifetimeService();
78
79 if (lease.CurrentState == LeaseState.Initial)
80 {
81 lease.InitialLeaseTime = TimeSpan.FromMinutes(0);
82 // lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0);
83 // lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0);
84 }
85 return lease;
86 }
87
88 public Scene World
89 {
90 get { return m_ScriptEngine.World; }
91 }
92
93 public string cmDetectedCountry(int number)
94 {
95 m_host.AddScriptLPS(1);
96 DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number);
97 if (detectedParams == null)
98 return String.Empty;
99 return detectedParams.Country;
100 }
101
102 public string cmGetAgentCountry(LSL_Key key)
103 {
104 if (!World.Permissions.IsGod(m_host.OwnerID))
105 return String.Empty;
106
107 UUID uuid;
108
109 if (!UUID.TryParse(key, out uuid))
110 return String.Empty;
111
112 UserAccount account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid);
113 return account.UserCountry;
114 }
115 }
116}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 837779d..30bacc6 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -24,14 +24,16 @@
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Diagnostics; //for [DebuggerNonUserCode]
31using System.Runtime.Remoting.Lifetime; 32using System.Runtime.Remoting.Lifetime;
32using System.Text; 33using System.Text;
33using System.Threading; 34using System.Threading;
34using System.Text.RegularExpressions; 35using System.Text.RegularExpressions;
36using System.Timers;
35using Nini.Config; 37using Nini.Config;
36using log4net; 38using log4net;
37using OpenMetaverse; 39using OpenMetaverse;
@@ -44,6 +46,7 @@ using OpenSim.Region.CoreModules.World.Land;
44using OpenSim.Region.CoreModules.World.Terrain; 46using OpenSim.Region.CoreModules.World.Terrain;
45using OpenSim.Region.Framework.Interfaces; 47using OpenSim.Region.Framework.Interfaces;
46using OpenSim.Region.Framework.Scenes; 48using OpenSim.Region.Framework.Scenes;
49using OpenSim.Region.Framework.Scenes.Serialization;
47using OpenSim.Region.Framework.Scenes.Animation; 50using OpenSim.Region.Framework.Scenes.Animation;
48using OpenSim.Region.Physics.Manager; 51using OpenSim.Region.Physics.Manager;
49using OpenSim.Region.ScriptEngine.Shared; 52using OpenSim.Region.ScriptEngine.Shared;
@@ -66,6 +69,7 @@ using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
66using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; 69using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
67using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; 70using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
68using System.Reflection; 71using System.Reflection;
72using Timer = System.Timers.Timer;
69 73
70namespace OpenSim.Region.ScriptEngine.Shared.Api 74namespace OpenSim.Region.ScriptEngine.Shared.Api
71{ 75{
@@ -104,16 +108,53 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
104 protected int m_notecardLineReadCharsMax = 255; 108 protected int m_notecardLineReadCharsMax = 255;
105 protected int m_scriptConsoleChannel = 0; 109 protected int m_scriptConsoleChannel = 0;
106 protected bool m_scriptConsoleChannelEnabled = false; 110 protected bool m_scriptConsoleChannelEnabled = false;
111 protected bool m_debuggerSafe = false;
107 protected IUrlModule m_UrlModule = null; 112 protected IUrlModule m_UrlModule = null;
108 protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = new Dictionary<UUID, UserInfoCacheEntry>(); 113 protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache =
109 protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp. 114 new Dictionary<UUID, UserInfoCacheEntry>();
115 protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp.
110 protected ISoundModule m_SoundModule = null; 116 protected ISoundModule m_SoundModule = null;
111 117
118// protected Timer m_ShoutSayTimer;
119 protected int m_SayShoutCount = 0;
120 DateTime m_lastSayShoutCheck;
121
122 private Dictionary<string, string> MovementAnimationsForLSL =
123 new Dictionary<string, string> {
124 {"FLY", "Flying"},
125 {"FLYSLOW", "FlyingSlow"},
126 {"HOVER_UP", "Hovering Up"},
127 {"HOVER_DOWN", "Hovering Down"},
128 {"HOVER", "Hovering"},
129 {"LAND", "Landing"},
130 {"FALLDOWN", "Falling Down"},
131 {"PREJUMP", "PreJumping"},
132 {"JUMP", "Jumping"},
133 {"STANDUP", "Standing Up"},
134 {"SOFT_LAND", "Soft Landing"},
135 {"STAND", "Standing"},
136 {"CROUCHWALK", "CrouchWalking"},
137 {"RUN", "Running"},
138 {"WALK", "Walking"},
139 {"CROUCH", "Crouching"},
140 {"TURNLEFT", "Turning Left"},
141 {"TURNRIGHT", "Turning Right"}
142 };
143
112 public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) 144 public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item)
113 { 145 {
146/*
147 m_ShoutSayTimer = new Timer(1000);
148 m_ShoutSayTimer.Elapsed += SayShoutTimerElapsed;
149 m_ShoutSayTimer.AutoReset = true;
150 m_ShoutSayTimer.Start();
151*/
152 m_lastSayShoutCheck = DateTime.UtcNow;
153
114 m_ScriptEngine = ScriptEngine; 154 m_ScriptEngine = ScriptEngine;
115 m_host = host; 155 m_host = host;
116 m_item = item; 156 m_item = item;
157 m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false);
117 158
118 LoadLimits(); // read script limits from config. 159 LoadLimits(); // read script limits from config.
119 160
@@ -174,6 +215,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
174 get { return m_ScriptEngine.World; } 215 get { return m_ScriptEngine.World; }
175 } 216 }
176 217
218 [DebuggerNonUserCode]
177 public void state(string newState) 219 public void state(string newState)
178 { 220 {
179 m_ScriptEngine.SetState(m_item.ItemID, newState); 221 m_ScriptEngine.SetState(m_item.ItemID, newState);
@@ -183,6 +225,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
183 /// Reset the named script. The script must be present 225 /// Reset the named script. The script must be present
184 /// in the same prim. 226 /// in the same prim.
185 /// </summary> 227 /// </summary>
228 [DebuggerNonUserCode]
186 public void llResetScript() 229 public void llResetScript()
187 { 230 {
188 m_host.AddScriptLPS(1); 231 m_host.AddScriptLPS(1);
@@ -245,6 +288,57 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
245 } 288 }
246 } 289 }
247 290
291 public List<ScenePresence> GetLinkAvatars(int linkType)
292 {
293 List<ScenePresence> ret = new List<ScenePresence>();
294 if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted)
295 return ret;
296
297 List<ScenePresence> avs = m_host.ParentGroup.GetLinkedAvatars();
298
299 switch (linkType)
300 {
301 case ScriptBaseClass.LINK_SET:
302 return avs;
303
304 case ScriptBaseClass.LINK_ROOT:
305 return ret;
306
307 case ScriptBaseClass.LINK_ALL_OTHERS:
308 return avs;
309
310 case ScriptBaseClass.LINK_ALL_CHILDREN:
311 return avs;
312
313 case ScriptBaseClass.LINK_THIS:
314 return ret;
315
316 default:
317 if (linkType < 0)
318 return ret;
319
320 int partCount = m_host.ParentGroup.GetPartCount();
321
322 if (linkType <= partCount)
323 {
324 return ret;
325 }
326 else
327 {
328 linkType = linkType - partCount;
329 if (linkType > avs.Count)
330 {
331 return ret;
332 }
333 else
334 {
335 ret.Add(avs[linkType-1]);
336 return ret;
337 }
338 }
339 }
340 }
341
248 public List<SceneObjectPart> GetLinkParts(int linkType) 342 public List<SceneObjectPart> GetLinkParts(int linkType)
249 { 343 {
250 return GetLinkParts(m_host, linkType); 344 return GetLinkParts(m_host, linkType);
@@ -253,6 +347,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
253 public static List<SceneObjectPart> GetLinkParts(SceneObjectPart part, int linkType) 347 public static List<SceneObjectPart> GetLinkParts(SceneObjectPart part, int linkType)
254 { 348 {
255 List<SceneObjectPart> ret = new List<SceneObjectPart>(); 349 List<SceneObjectPart> ret = new List<SceneObjectPart>();
350 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
351 return ret;
256 ret.Add(part); 352 ret.Add(part);
257 353
258 switch (linkType) 354 switch (linkType)
@@ -479,31 +575,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
479 575
480 //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke 576 //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke
481 577
482 /// <summary> 578 // Utility function for llRot2Euler
483 /// Convert an LSL rotation to a Euler vector. 579
484 /// </summary> 580 // normalize an angle between -PI and PI (-180 to +180 degrees)
485 /// <remarks> 581 protected double NormalizeAngle(double angle)
486 /// Using algorithm based off http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToEuler/quat_2_euler_paper_ver2-1.pdf
487 /// to avoid issues with singularity and rounding with Y rotation of +/- PI/2
488 /// </remarks>
489 /// <param name="r"></param>
490 /// <returns></returns>
491 public LSL_Vector llRot2Euler(LSL_Rotation r)
492 { 582 {
493 m_host.AddScriptLPS(1); 583 if (angle > -Math.PI && angle < Math.PI)
584 return angle;
494 585
495 LSL_Vector v = new LSL_Vector(0.0, 0.0, 1.0) * r; // Z axis unit vector unaffected by Z rotation component of r. 586 int numPis = (int)(Math.PI / angle);
496 double m = LSL_Vector.Mag(v); // Just in case v isn't normalized, need magnitude for Asin() operation later. 587 double remainder = angle - Math.PI * numPis;
497 if (m == 0.0) return new LSL_Vector(); 588 if (numPis % 2 == 1)
498 double x = Math.Atan2(-v.y, v.z); 589 return Math.PI - angle;
499 double sin = v.x / m; 590 return remainder;
500 if (sin < -0.999999 || sin > 0.999999) x = 0.0; // Force X rotation to 0 at the singularities. 591 }
501 double y = Math.Asin(sin);
502 // Rotate X axis unit vector by r and unwind the X and Y rotations leaving only the Z rotation
503 v = new LSL_Vector(1.0, 0.0, 0.0) * ((r * new LSL_Rotation(Math.Sin(-x / 2.0), 0.0, 0.0, Math.Cos(-x / 2.0))) * new LSL_Rotation(0.0, Math.Sin(-y / 2.0), 0.0, Math.Cos(-y / 2.0)));
504 double z = Math.Atan2(v.y, v.x);
505 592
506 return new LSL_Vector(x, y, z); 593 public LSL_Vector llRot2Euler(LSL_Rotation q1)
594 {
595 m_host.AddScriptLPS(1);
596 LSL_Vector eul = new LSL_Vector();
597
598 double sqw = q1.s*q1.s;
599 double sqx = q1.x*q1.x;
600 double sqy = q1.z*q1.z;
601 double sqz = q1.y*q1.y;
602 double unit = sqx + sqy + sqz + sqw; // if normalised is one, otherwise is correction factor
603 double test = q1.x*q1.z + q1.y*q1.s;
604 if (test > 0.4999*unit) { // singularity at north pole
605 eul.z = 2 * Math.Atan2(q1.x,q1.s);
606 eul.y = Math.PI/2;
607 eul.x = 0;
608 return eul;
609 }
610 if (test < -0.4999*unit) { // singularity at south pole
611 eul.z = -2 * Math.Atan2(q1.x,q1.s);
612 eul.y = -Math.PI/2;
613 eul.x = 0;
614 return eul;
615 }
616 eul.z = Math.Atan2(2*q1.z*q1.s-2*q1.x*q1.y , sqx - sqy - sqz + sqw);
617 eul.y = Math.Asin(2*test/unit);
618 eul.x = Math.Atan2(2*q1.x*q1.s-2*q1.z*q1.y , -sqx + sqy - sqz + sqw);
619 return eul;
507 } 620 }
508 621
509 /* From wiki: 622 /* From wiki:
@@ -556,18 +669,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
556 m_host.AddScriptLPS(1); 669 m_host.AddScriptLPS(1);
557 670
558 double x,y,z,s; 671 double x,y,z,s;
559 672 v.x *= 0.5;
560 double c1 = Math.Cos(v.x * 0.5); 673 v.y *= 0.5;
561 double c2 = Math.Cos(v.y * 0.5); 674 v.z *= 0.5;
562 double c3 = Math.Cos(v.z * 0.5); 675 double c1 = Math.Cos(v.x);
563 double s1 = Math.Sin(v.x * 0.5); 676 double c2 = Math.Cos(v.y);
564 double s2 = Math.Sin(v.y * 0.5); 677 double c1c2 = c1 * c2;
565 double s3 = Math.Sin(v.z * 0.5); 678 double s1 = Math.Sin(v.x);
566 679 double s2 = Math.Sin(v.y);
567 x = s1 * c2 * c3 + c1 * s2 * s3; 680 double s1s2 = s1 * s2;
568 y = c1 * s2 * c3 - s1 * c2 * s3; 681 double c1s2 = c1 * s2;
569 z = s1 * s2 * c3 + c1 * c2 * s3; 682 double s1c2 = s1 * c2;
570 s = c1 * c2 * c3 - s1 * s2 * s3; 683 double c3 = Math.Cos(v.z);
684 double s3 = Math.Sin(v.z);
685
686 x = s1c2 * c3 + c1s2 * s3;
687 y = c1s2 * c3 - s1c2 * s3;
688 z = s1s2 * c3 + c1c2 * s3;
689 s = c1c2 * c3 - s1s2 * s3;
571 690
572 return new LSL_Rotation(x, y, z, s); 691 return new LSL_Rotation(x, y, z, s);
573 } 692 }
@@ -705,77 +824,76 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
705 { 824 {
706 //A and B should both be normalized 825 //A and B should both be normalized
707 m_host.AddScriptLPS(1); 826 m_host.AddScriptLPS(1);
708 LSL_Rotation rotBetween; 827 /* This method is more accurate than the SL one, and thus causes problems
709 // Check for zero vectors. If either is zero, return zero rotation. Otherwise, 828 for scripts that deal with the SL inaccuracy around 180-degrees -.- .._.
710 // continue calculation. 829
711 if (a == new LSL_Vector(0.0f, 0.0f, 0.0f) || b == new LSL_Vector(0.0f, 0.0f, 0.0f)) 830 double dotProduct = LSL_Vector.Dot(a, b);
831 LSL_Vector crossProduct = LSL_Vector.Cross(a, b);
832 double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b);
833 double angle = Math.Acos(dotProduct / magProduct);
834 LSL_Vector axis = LSL_Vector.Norm(crossProduct);
835 double s = Math.Sin(angle / 2);
836
837 double x = axis.x * s;
838 double y = axis.y * s;
839 double z = axis.z * s;
840 double w = Math.Cos(angle / 2);
841
842 if (Double.IsNaN(x) || Double.IsNaN(y) || Double.IsNaN(z) || Double.IsNaN(w))
843 return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
844
845 return new LSL_Rotation((float)x, (float)y, (float)z, (float)w);
846 */
847
848 // This method mimics the 180 errors found in SL
849 // See www.euclideanspace.com... angleBetween
850 LSL_Vector vec_a = a;
851 LSL_Vector vec_b = b;
852
853 // Eliminate zero length
854 LSL_Float vec_a_mag = LSL_Vector.Mag(vec_a);
855 LSL_Float vec_b_mag = LSL_Vector.Mag(vec_b);
856 if (vec_a_mag < 0.00001 ||
857 vec_b_mag < 0.00001)
712 { 858 {
713 rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); 859 return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
714 } 860 }
715 else 861
862 // Normalize
863 vec_a = llVecNorm(vec_a);
864 vec_b = llVecNorm(vec_b);
865
866 // Calculate axis and rotation angle
867 LSL_Vector axis = vec_a % vec_b;
868 LSL_Float cos_theta = vec_a * vec_b;
869
870 // Check if parallel
871 if (cos_theta > 0.99999)
716 { 872 {
717 a = LSL_Vector.Norm(a); 873 return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
718 b = LSL_Vector.Norm(b); 874 }
719 double dotProduct = LSL_Vector.Dot(a, b); 875
720 // There are two degenerate cases possible. These are for vectors 180 or 876 // Check if anti-parallel
721 // 0 degrees apart. These have to be detected and handled individually. 877 else if (cos_theta < -0.99999)
722 // 878 {
723 // Check for vectors 180 degrees apart. 879 LSL_Vector orthog_axis = new LSL_Vector(1.0, 0.0, 0.0) - (vec_a.x / (vec_a * vec_a) * vec_a);
724 // A dot product of -1 would mean the angle between vectors is 180 degrees. 880 if (LSL_Vector.Mag(orthog_axis) < 0.000001) orthog_axis = new LSL_Vector(0.0, 0.0, 1.0);
725 if (dotProduct < -0.9999999f) 881 return new LSL_Rotation((float)orthog_axis.x, (float)orthog_axis.y, (float)orthog_axis.z, 0.0);
726 { 882 }
727 // First assume X axis is orthogonal to the vectors. 883 else // other rotation
728 LSL_Vector orthoVector = new LSL_Vector(1.0f, 0.0f, 0.0f); 884 {
729 orthoVector = orthoVector - a * (a.x / LSL_Vector.Dot(a, a)); 885 LSL_Float theta = (LSL_Float)Math.Acos(cos_theta) * 0.5f;
730 // Check for near zero vector. A very small non-zero number here will create 886 axis = llVecNorm(axis);
731 // a rotation in an undesired direction. 887 double x, y, z, s, t;
732 if (LSL_Vector.Mag(orthoVector) > 0.0001) 888 s = Math.Cos(theta);
733 { 889 t = Math.Sin(theta);
734 rotBetween = new LSL_Rotation(orthoVector.x, orthoVector.y, orthoVector.z, 0.0f); 890 x = axis.x * t;
735 } 891 y = axis.y * t;
736 // If the magnitude of the vector was near zero, then assume the X axis is not 892 z = axis.z * t;
737 // orthogonal and use the Z axis instead. 893 return new LSL_Rotation(x,y,z,s);
738 else
739 {
740 // Set 180 z rotation.
741 rotBetween = new LSL_Rotation(0.0f, 0.0f, 1.0f, 0.0f);
742 }
743 }
744 // Check for parallel vectors.
745 // A dot product of 1 would mean the angle between vectors is 0 degrees.
746 else if (dotProduct > 0.9999999f)
747 {
748 // Set zero rotation.
749 rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
750 }
751 else
752 {
753 // All special checks have been performed so get the axis of rotation.
754 LSL_Vector crossProduct = LSL_Vector.Cross(a, b);
755 // Quarternion s value is the length of the unit vector + dot product.
756 double qs = 1.0 + dotProduct;
757 rotBetween = new LSL_Rotation(crossProduct.x, crossProduct.y, crossProduct.z, qs);
758 // Normalize the rotation.
759 double mag = LSL_Rotation.Mag(rotBetween);
760 // We shouldn't have to worry about a divide by zero here. The qs value will be
761 // non-zero because we already know if we're here, then the dotProduct is not -1 so
762 // qs will not be zero. Also, we've already handled the input vectors being zero so the
763 // crossProduct vector should also not be zero.
764 rotBetween.x = rotBetween.x / mag;
765 rotBetween.y = rotBetween.y / mag;
766 rotBetween.z = rotBetween.z / mag;
767 rotBetween.s = rotBetween.s / mag;
768 // Check for undefined values and set zero rotation if any found. This code might not actually be required
769 // any longer since zero vectors are checked for at the top.
770 if (Double.IsNaN(rotBetween.x) || Double.IsNaN(rotBetween.y) || Double.IsNaN(rotBetween.z) || Double.IsNaN(rotBetween.s))
771 {
772 rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
773 }
774 }
775 } 894 }
776 return rotBetween;
777 } 895 }
778 896
779 public void llWhisper(int channelID, string text) 897 public void llWhisper(int channelID, string text)
780 { 898 {
781 m_host.AddScriptLPS(1); 899 m_host.AddScriptLPS(1);
@@ -791,10 +909,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
791 wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text); 909 wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text);
792 } 910 }
793 911
912 private void CheckSayShoutTime()
913 {
914 DateTime now = DateTime.UtcNow;
915 if ((now - m_lastSayShoutCheck).Ticks > 10000000) // 1sec
916 {
917 m_lastSayShoutCheck = now;
918 m_SayShoutCount = 0;
919 }
920 else
921 m_SayShoutCount++;
922 }
923
794 public void llSay(int channelID, string text) 924 public void llSay(int channelID, string text)
795 { 925 {
796 m_host.AddScriptLPS(1); 926 m_host.AddScriptLPS(1);
797 927
928 if (channelID == 0)
929// m_SayShoutCount++;
930 CheckSayShoutTime();
931
932 if (m_SayShoutCount >= 11)
933 ScriptSleep(2000);
934
798 if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) 935 if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel))
799 { 936 {
800 Console.WriteLine(text); 937 Console.WriteLine(text);
@@ -817,6 +954,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
817 { 954 {
818 m_host.AddScriptLPS(1); 955 m_host.AddScriptLPS(1);
819 956
957 if (channelID == 0)
958// m_SayShoutCount++;
959 CheckSayShoutTime();
960
961 if (m_SayShoutCount >= 11)
962 ScriptSleep(2000);
963
820 if (text.Length > 1023) 964 if (text.Length > 1023)
821 text = text.Substring(0, 1023); 965 text = text.Substring(0, 1023);
822 966
@@ -848,22 +992,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
848 992
849 public void llRegionSayTo(string target, int channel, string msg) 993 public void llRegionSayTo(string target, int channel, string msg)
850 { 994 {
995 string error = String.Empty;
996
851 if (msg.Length > 1023) 997 if (msg.Length > 1023)
852 msg = msg.Substring(0, 1023); 998 msg = msg.Substring(0, 1023);
853 999
854 m_host.AddScriptLPS(1); 1000 m_host.AddScriptLPS(1);
855 1001
856 if (channel == ScriptBaseClass.DEBUG_CHANNEL)
857 {
858 return;
859 }
860
861 UUID TargetID; 1002 UUID TargetID;
862 UUID.TryParse(target, out TargetID); 1003 UUID.TryParse(target, out TargetID);
863 1004
864 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); 1005 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
865 if (wComm != null) 1006 if (wComm != null)
866 wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg); 1007 if (!wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg, out error))
1008 LSLError(error);
867 } 1009 }
868 1010
869 public LSL_Integer llListen(int channelID, string name, string ID, string msg) 1011 public LSL_Integer llListen(int channelID, string name, string ID, string msg)
@@ -1119,10 +1261,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1119 return detectedParams.TouchUV; 1261 return detectedParams.TouchUV;
1120 } 1262 }
1121 1263
1264 [DebuggerNonUserCode]
1122 public virtual void llDie() 1265 public virtual void llDie()
1123 { 1266 {
1124 m_host.AddScriptLPS(1); 1267 m_host.AddScriptLPS(1);
1125 throw new SelfDeleteException(); 1268 if (!m_host.ParentGroup.IsAttachment) throw new SelfDeleteException();
1126 } 1269 }
1127 1270
1128 public LSL_Float llGround(LSL_Vector offset) 1271 public LSL_Float llGround(LSL_Vector offset)
@@ -1193,6 +1336,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1193 1336
1194 public void llSetStatus(int status, int value) 1337 public void llSetStatus(int status, int value)
1195 { 1338 {
1339 if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted)
1340 return;
1196 m_host.AddScriptLPS(1); 1341 m_host.AddScriptLPS(1);
1197 1342
1198 int statusrotationaxis = 0; 1343 int statusrotationaxis = 0;
@@ -1216,6 +1361,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1216 if (!allow) 1361 if (!allow)
1217 return; 1362 return;
1218 1363
1364 if (m_host.ParentGroup.RootPart.PhysActor != null &&
1365 m_host.ParentGroup.RootPart.PhysActor.IsPhysical)
1366 return;
1367
1219 m_host.ScriptSetPhysicsStatus(true); 1368 m_host.ScriptSetPhysicsStatus(true);
1220 } 1369 }
1221 else 1370 else
@@ -1416,6 +1565,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1416 { 1565 {
1417 m_host.AddScriptLPS(1); 1566 m_host.AddScriptLPS(1);
1418 1567
1568 SetColor(m_host, color, face);
1569 }
1570
1571 protected void SetColor(SceneObjectPart part, LSL_Vector color, int face)
1572 {
1573 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1574 return;
1575
1576 Primitive.TextureEntry tex = part.Shape.Textures;
1577 Color4 texcolor;
1578 if (face >= 0 && face < GetNumberOfSides(part))
1579 {
1580 texcolor = tex.CreateFace((uint)face).RGBA;
1581 texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f);
1582 texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f);
1583 texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f);
1584 tex.FaceTextures[face].RGBA = texcolor;
1585 part.UpdateTextureEntry(tex.GetBytes());
1586 return;
1587 }
1588 else if (face == ScriptBaseClass.ALL_SIDES)
1589 {
1590 for (uint i = 0; i < GetNumberOfSides(part); i++)
1591 {
1592 if (tex.FaceTextures[i] != null)
1593 {
1594 texcolor = tex.FaceTextures[i].RGBA;
1595 texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f);
1596 texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f);
1597 texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f);
1598 tex.FaceTextures[i].RGBA = texcolor;
1599 }
1600 texcolor = tex.DefaultTexture.RGBA;
1601 texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f);
1602 texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f);
1603 texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f);
1604 tex.DefaultTexture.RGBA = texcolor;
1605 }
1606 part.UpdateTextureEntry(tex.GetBytes());
1607 return;
1608 }
1609
1419 if (face == ScriptBaseClass.ALL_SIDES) 1610 if (face == ScriptBaseClass.ALL_SIDES)
1420 face = SceneObjectPart.ALL_SIDES; 1611 face = SceneObjectPart.ALL_SIDES;
1421 1612
@@ -1424,6 +1615,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1424 1615
1425 public void SetTexGen(SceneObjectPart part, int face,int style) 1616 public void SetTexGen(SceneObjectPart part, int face,int style)
1426 { 1617 {
1618 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1619 return;
1620
1427 Primitive.TextureEntry tex = part.Shape.Textures; 1621 Primitive.TextureEntry tex = part.Shape.Textures;
1428 MappingType textype; 1622 MappingType textype;
1429 textype = MappingType.Default; 1623 textype = MappingType.Default;
@@ -1454,6 +1648,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1454 1648
1455 public void SetGlow(SceneObjectPart part, int face, float glow) 1649 public void SetGlow(SceneObjectPart part, int face, float glow)
1456 { 1650 {
1651 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1652 return;
1653
1457 Primitive.TextureEntry tex = part.Shape.Textures; 1654 Primitive.TextureEntry tex = part.Shape.Textures;
1458 if (face >= 0 && face < GetNumberOfSides(part)) 1655 if (face >= 0 && face < GetNumberOfSides(part))
1459 { 1656 {
@@ -1479,6 +1676,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1479 1676
1480 public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) 1677 public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump)
1481 { 1678 {
1679 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1680 return;
1482 1681
1483 Shininess sval = new Shininess(); 1682 Shininess sval = new Shininess();
1484 1683
@@ -1529,6 +1728,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1529 1728
1530 public void SetFullBright(SceneObjectPart part, int face, bool bright) 1729 public void SetFullBright(SceneObjectPart part, int face, bool bright)
1531 { 1730 {
1731 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1732 return;
1733
1532 Primitive.TextureEntry tex = part.Shape.Textures; 1734 Primitive.TextureEntry tex = part.Shape.Textures;
1533 if (face >= 0 && face < GetNumberOfSides(part)) 1735 if (face >= 0 && face < GetNumberOfSides(part))
1534 { 1736 {
@@ -1589,13 +1791,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1589 m_host.AddScriptLPS(1); 1791 m_host.AddScriptLPS(1);
1590 1792
1591 List<SceneObjectPart> parts = GetLinkParts(linknumber); 1793 List<SceneObjectPart> parts = GetLinkParts(linknumber);
1592 1794 if (parts.Count > 0)
1593 foreach (SceneObjectPart part in parts) 1795 {
1594 SetAlpha(part, alpha, face); 1796 try
1797 {
1798 foreach (SceneObjectPart part in parts)
1799 SetAlpha(part, alpha, face);
1800 }
1801 finally
1802 {
1803 }
1804 }
1595 } 1805 }
1596 1806
1597 protected void SetAlpha(SceneObjectPart part, double alpha, int face) 1807 protected void SetAlpha(SceneObjectPart part, double alpha, int face)
1598 { 1808 {
1809 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1810 return;
1811
1599 Primitive.TextureEntry tex = part.Shape.Textures; 1812 Primitive.TextureEntry tex = part.Shape.Textures;
1600 Color4 texcolor; 1813 Color4 texcolor;
1601 if (face >= 0 && face < GetNumberOfSides(part)) 1814 if (face >= 0 && face < GetNumberOfSides(part))
@@ -1648,7 +1861,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1648 protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, 1861 protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction,
1649 float wind, float tension, LSL_Vector Force) 1862 float wind, float tension, LSL_Vector Force)
1650 { 1863 {
1651 if (part == null) 1864 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1652 return; 1865 return;
1653 1866
1654 if (flexi) 1867 if (flexi)
@@ -1682,7 +1895,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1682 /// <param name="falloff"></param> 1895 /// <param name="falloff"></param>
1683 protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) 1896 protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff)
1684 { 1897 {
1685 if (part == null) 1898 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1686 return; 1899 return;
1687 1900
1688 if (light) 1901 if (light)
@@ -1715,11 +1928,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1715 Primitive.TextureEntry tex = part.Shape.Textures; 1928 Primitive.TextureEntry tex = part.Shape.Textures;
1716 Color4 texcolor; 1929 Color4 texcolor;
1717 LSL_Vector rgb = new LSL_Vector(); 1930 LSL_Vector rgb = new LSL_Vector();
1931 int nsides = GetNumberOfSides(part);
1932
1718 if (face == ScriptBaseClass.ALL_SIDES) 1933 if (face == ScriptBaseClass.ALL_SIDES)
1719 { 1934 {
1720 int i; 1935 int i;
1721 1936 for (i = 0; i < nsides; i++)
1722 for (i = 0 ; i < GetNumberOfSides(part); i++)
1723 { 1937 {
1724 texcolor = tex.GetFace((uint)i).RGBA; 1938 texcolor = tex.GetFace((uint)i).RGBA;
1725 rgb.x += texcolor.R; 1939 rgb.x += texcolor.R;
@@ -1727,14 +1941,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1727 rgb.z += texcolor.B; 1941 rgb.z += texcolor.B;
1728 } 1942 }
1729 1943
1730 rgb.x /= (float)GetNumberOfSides(part); 1944 float invnsides = 1.0f / (float)nsides;
1731 rgb.y /= (float)GetNumberOfSides(part); 1945
1732 rgb.z /= (float)GetNumberOfSides(part); 1946 rgb.x *= invnsides;
1947 rgb.y *= invnsides;
1948 rgb.z *= invnsides;
1733 1949
1734 return rgb; 1950 return rgb;
1735 } 1951 }
1736 1952 if (face >= 0 && face < nsides)
1737 if (face >= 0 && face < GetNumberOfSides(part))
1738 { 1953 {
1739 texcolor = tex.GetFace((uint)face).RGBA; 1954 texcolor = tex.GetFace((uint)face).RGBA;
1740 rgb.x = texcolor.R; 1955 rgb.x = texcolor.R;
@@ -1761,15 +1976,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1761 m_host.AddScriptLPS(1); 1976 m_host.AddScriptLPS(1);
1762 1977
1763 List<SceneObjectPart> parts = GetLinkParts(linknumber); 1978 List<SceneObjectPart> parts = GetLinkParts(linknumber);
1764 1979 if (parts.Count > 0)
1765 foreach (SceneObjectPart part in parts) 1980 {
1766 SetTexture(part, texture, face); 1981 try
1767 1982 {
1983 foreach (SceneObjectPart part in parts)
1984 SetTexture(part, texture, face);
1985 }
1986 finally
1987 {
1988 }
1989 }
1768 ScriptSleep(200); 1990 ScriptSleep(200);
1769 } 1991 }
1770 1992
1771 protected void SetTexture(SceneObjectPart part, string texture, int face) 1993 protected void SetTexture(SceneObjectPart part, string texture, int face)
1772 { 1994 {
1995 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1996 return;
1997
1773 UUID textureID = new UUID(); 1998 UUID textureID = new UUID();
1774 1999
1775 textureID = InventoryKey(texture, (int)AssetType.Texture); 2000 textureID = InventoryKey(texture, (int)AssetType.Texture);
@@ -1814,6 +2039,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1814 2039
1815 protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) 2040 protected void ScaleTexture(SceneObjectPart part, double u, double v, int face)
1816 { 2041 {
2042 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2043 return;
2044
1817 Primitive.TextureEntry tex = part.Shape.Textures; 2045 Primitive.TextureEntry tex = part.Shape.Textures;
1818 if (face >= 0 && face < GetNumberOfSides(part)) 2046 if (face >= 0 && face < GetNumberOfSides(part))
1819 { 2047 {
@@ -1850,6 +2078,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1850 2078
1851 protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) 2079 protected void OffsetTexture(SceneObjectPart part, double u, double v, int face)
1852 { 2080 {
2081 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2082 return;
2083
1853 Primitive.TextureEntry tex = part.Shape.Textures; 2084 Primitive.TextureEntry tex = part.Shape.Textures;
1854 if (face >= 0 && face < GetNumberOfSides(part)) 2085 if (face >= 0 && face < GetNumberOfSides(part))
1855 { 2086 {
@@ -1886,6 +2117,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1886 2117
1887 protected void RotateTexture(SceneObjectPart part, double rotation, int face) 2118 protected void RotateTexture(SceneObjectPart part, double rotation, int face)
1888 { 2119 {
2120 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2121 return;
2122
1889 Primitive.TextureEntry tex = part.Shape.Textures; 2123 Primitive.TextureEntry tex = part.Shape.Textures;
1890 if (face >= 0 && face < GetNumberOfSides(part)) 2124 if (face >= 0 && face < GetNumberOfSides(part))
1891 { 2125 {
@@ -2056,24 +2290,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2056 /// <param name="adjust">if TRUE, will cap the distance to 10m.</param> 2290 /// <param name="adjust">if TRUE, will cap the distance to 10m.</param>
2057 protected void SetPos(SceneObjectPart part, LSL_Vector targetPos, bool adjust) 2291 protected void SetPos(SceneObjectPart part, LSL_Vector targetPos, bool adjust)
2058 { 2292 {
2059 // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) 2293 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2294 return;
2295
2060 LSL_Vector currentPos = GetPartLocalPos(part); 2296 LSL_Vector currentPos = GetPartLocalPos(part);
2297 LSL_Vector toPos = GetSetPosTarget(part, targetPos, currentPos);
2061 2298
2062 float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y);
2063 bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true);
2064 2299
2065 if (part.ParentGroup.RootPart == part) 2300 if (part.ParentGroup.RootPart == part)
2066 { 2301 {
2067 if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0)
2068 targetPos.z = ground;
2069 SceneObjectGroup parent = part.ParentGroup; 2302 SceneObjectGroup parent = part.ParentGroup;
2070 parent.UpdateGroupPosition(!adjust ? targetPos : 2303 if (!World.Permissions.CanObjectEntry(parent.UUID, false, (Vector3)toPos))
2071 SetPosAdjust(currentPos, targetPos)); 2304 return;
2305 Util.FireAndForget(delegate(object x) {
2306 parent.UpdateGroupPosition((Vector3)toPos);
2307 });
2072 } 2308 }
2073 else 2309 else
2074 { 2310 {
2075 part.OffsetPosition = !adjust ? targetPos : 2311 part.OffsetPosition = (Vector3)toPos;
2076 SetPosAdjust(currentPos, targetPos);
2077 SceneObjectGroup parent = part.ParentGroup; 2312 SceneObjectGroup parent = part.ParentGroup;
2078 parent.HasGroupChanged = true; 2313 parent.HasGroupChanged = true;
2079 parent.ScheduleGroupForTerseUpdate(); 2314 parent.ScheduleGroupForTerseUpdate();
@@ -2105,13 +2340,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2105 else 2340 else
2106 { 2341 {
2107 if (part.ParentGroup.IsAttachment) 2342 if (part.ParentGroup.IsAttachment)
2108 {
2109 pos = part.AttachedPos; 2343 pos = part.AttachedPos;
2110 }
2111 else 2344 else
2112 {
2113 pos = part.AbsolutePosition; 2345 pos = part.AbsolutePosition;
2114 }
2115 } 2346 }
2116 2347
2117// m_log.DebugFormat("[LSL API]: Returning {0} in GetPartLocalPos()", pos); 2348// m_log.DebugFormat("[LSL API]: Returning {0} in GetPartLocalPos()", pos);
@@ -2151,25 +2382,46 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2151 2382
2152 protected void SetRot(SceneObjectPart part, Quaternion rot) 2383 protected void SetRot(SceneObjectPart part, Quaternion rot)
2153 { 2384 {
2154 part.UpdateRotation(rot); 2385 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2155 // Update rotation does not move the object in the physics scene if it's a linkset. 2386 return;
2156 2387
2157//KF: Do NOT use this next line if using ODE physics engine. This need a switch based on .ini Phys Engine type 2388 bool isroot = (part == part.ParentGroup.RootPart);
2158// part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition; 2389 bool isphys;
2159 2390
2160 // So, after thinking about this for a bit, the issue with the part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition line
2161 // is it isn't compatible with vehicles because it causes the vehicle body to have to be broken down and rebuilt
2162 // It's perfectly okay when the object is not an active physical body though.
2163 // So, part.ParentGroup.ResetChildPrimPhysicsPositions(); does the thing that Kitto is warning against
2164 // but only if the object is not physial and active. This is important for rotating doors.
2165 // without the absoluteposition = absoluteposition happening, the doors do not move in the physics
2166 // scene
2167 PhysicsActor pa = part.PhysActor; 2391 PhysicsActor pa = part.PhysActor;
2168 2392
2169 if (pa != null && !pa.IsPhysical) 2393 // keep using physactor ideia of isphysical
2394 // it should be SOP ideia of that
2395 // not much of a issue with ubitODE
2396 if (pa != null && pa.IsPhysical)
2397 isphys = true;
2398 else
2399 isphys = false;
2400
2401 // SL doesn't let scripts rotate root of physical linksets
2402 if (isroot && isphys)
2403 return;
2404
2405 part.UpdateRotation(rot);
2406
2407 // Update rotation does not move the object in the physics engine if it's a non physical linkset
2408 // so do a nasty update of parts positions if is a root part rotation
2409 if (isroot && pa != null) // with if above implies non physical root part
2170 { 2410 {
2171 part.ParentGroup.ResetChildPrimPhysicsPositions(); 2411 part.ParentGroup.ResetChildPrimPhysicsPositions();
2172 } 2412 }
2413 else // fix sitting avatars. This is only needed bc of how we link avas to child parts, not root part
2414 {
2415 List<ScenePresence> sittingavas = part.ParentGroup.GetLinkedAvatars();
2416 if (sittingavas.Count > 0)
2417 {
2418 foreach (ScenePresence av in sittingavas)
2419 {
2420 if (isroot || part.LocalId == av.ParentID)
2421 av.SendTerseUpdateToAllClients();
2422 }
2423 }
2424 }
2173 } 2425 }
2174 2426
2175 /// <summary> 2427 /// <summary>
@@ -2217,8 +2469,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2217 2469
2218 public LSL_Rotation llGetLocalRot() 2470 public LSL_Rotation llGetLocalRot()
2219 { 2471 {
2472 return GetPartLocalRot(m_host);
2473 }
2474
2475 private LSL_Rotation GetPartLocalRot(SceneObjectPart part)
2476 {
2220 m_host.AddScriptLPS(1); 2477 m_host.AddScriptLPS(1);
2221 return new LSL_Rotation(m_host.RotationOffset.X, m_host.RotationOffset.Y, m_host.RotationOffset.Z, m_host.RotationOffset.W); 2478 Quaternion rot = part.RotationOffset;
2479 return new LSL_Rotation(rot.X, rot.Y, rot.Z, rot.W);
2222 } 2480 }
2223 2481
2224 public void llSetForce(LSL_Vector force, int local) 2482 public void llSetForce(LSL_Vector force, int local)
@@ -2298,16 +2556,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2298 m_host.ApplyImpulse(v, local != 0); 2556 m_host.ApplyImpulse(v, local != 0);
2299 } 2557 }
2300 2558
2559
2301 public void llApplyRotationalImpulse(LSL_Vector force, int local) 2560 public void llApplyRotationalImpulse(LSL_Vector force, int local)
2302 { 2561 {
2303 m_host.AddScriptLPS(1); 2562 m_host.AddScriptLPS(1);
2304 m_host.ApplyAngularImpulse(force, local != 0); 2563 m_host.ParentGroup.RootPart.ApplyAngularImpulse(force, local != 0);
2305 } 2564 }
2306 2565
2307 public void llSetTorque(LSL_Vector torque, int local) 2566 public void llSetTorque(LSL_Vector torque, int local)
2308 { 2567 {
2309 m_host.AddScriptLPS(1); 2568 m_host.AddScriptLPS(1);
2310 m_host.SetAngularImpulse(torque, local != 0); 2569 m_host.ParentGroup.RootPart.SetAngularImpulse(torque, local != 0);
2311 } 2570 }
2312 2571
2313 public LSL_Vector llGetTorque() 2572 public LSL_Vector llGetTorque()
@@ -2324,20 +2583,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2324 llSetTorque(torque, local); 2583 llSetTorque(torque, local);
2325 } 2584 }
2326 2585
2586 public void llSetVelocity(LSL_Vector vel, int local)
2587 {
2588 m_host.AddScriptLPS(1);
2589 m_host.SetVelocity(new Vector3((float)vel.x, (float)vel.y, (float)vel.z), local != 0);
2590 }
2591
2327 public LSL_Vector llGetVel() 2592 public LSL_Vector llGetVel()
2328 { 2593 {
2329 m_host.AddScriptLPS(1); 2594 m_host.AddScriptLPS(1);
2330 2595
2331 Vector3 vel; 2596 Vector3 vel = Vector3.Zero;
2332 2597
2333 if (m_host.ParentGroup.IsAttachment) 2598 if (m_host.ParentGroup.IsAttachment)
2334 { 2599 {
2335 ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar); 2600 ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar);
2336 vel = avatar.Velocity; 2601 if (avatar != null)
2602 vel = avatar.Velocity;
2337 } 2603 }
2338 else 2604 else
2339 { 2605 {
2340 vel = m_host.Velocity; 2606 vel = m_host.ParentGroup.RootPart.Velocity;
2341 } 2607 }
2342 2608
2343 return new LSL_Vector(vel.X, vel.Y, vel.Z); 2609 return new LSL_Vector(vel.X, vel.Y, vel.Z);
@@ -2349,10 +2615,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2349 return new LSL_Vector(m_host.Acceleration.X, m_host.Acceleration.Y, m_host.Acceleration.Z); 2615 return new LSL_Vector(m_host.Acceleration.X, m_host.Acceleration.Y, m_host.Acceleration.Z);
2350 } 2616 }
2351 2617
2618 public void llSetAngularVelocity(LSL_Vector avel, int local)
2619 {
2620 m_host.AddScriptLPS(1);
2621 m_host.SetAngularVelocity(new Vector3((float)avel.x, (float)avel.y, (float)avel.z), local != 0);
2622 }
2623
2352 public LSL_Vector llGetOmega() 2624 public LSL_Vector llGetOmega()
2353 { 2625 {
2354 m_host.AddScriptLPS(1); 2626 m_host.AddScriptLPS(1);
2355 return new LSL_Vector(m_host.AngularVelocity.X, m_host.AngularVelocity.Y, m_host.AngularVelocity.Z); 2627 Vector3 avel = m_host.AngularVelocity;
2628 return new LSL_Vector(avel.X, avel.Y, avel.Z);
2356 } 2629 }
2357 2630
2358 public LSL_Float llGetTimeOfDay() 2631 public LSL_Float llGetTimeOfDay()
@@ -2741,7 +3014,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2741 } 3014 }
2742 3015
2743 bool result = money.ObjectGiveMoney( 3016 bool result = money.ObjectGiveMoney(
2744 m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount); 3017 m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount,UUID.Zero);
2745 3018
2746 if (result) 3019 if (result)
2747 return 1; 3020 return 1;
@@ -2825,16 +3098,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2825 new_group.RootPart.UUID.ToString()) }, 3098 new_group.RootPart.UUID.ToString()) },
2826 new DetectParams[0])); 3099 new DetectParams[0]));
2827 3100
2828 float groupmass = new_group.GetMass(); 3101 // do recoil
3102 SceneObjectGroup hostgrp = m_host.ParentGroup;
3103 if (hostgrp == null)
3104 return;
3105
3106 if (hostgrp.IsAttachment) // don't recoil avatars
3107 return;
2829 3108
2830 PhysicsActor pa = new_group.RootPart.PhysActor; 3109 PhysicsActor pa = new_group.RootPart.PhysActor;
2831 3110
2832 if (pa != null && pa.IsPhysical && (Vector3)vel != Vector3.Zero) 3111 if (pa != null && pa.IsPhysical && (Vector3)vel != Vector3.Zero)
2833 { 3112 {
2834 //Recoil. 3113 float groupmass = new_group.GetMass();
2835 llApplyImpulse(vel * groupmass, 0); 3114 vel *= -groupmass;
3115 llApplyImpulse(vel, 0);
2836 } 3116 }
2837 // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) 3117 // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay)
3118 return;
3119
2838 }); 3120 });
2839 3121
2840 //ScriptSleep((int)((groupmass * velmag) / 10)); 3122 //ScriptSleep((int)((groupmass * velmag) / 10));
@@ -2849,35 +3131,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2849 public void llLookAt(LSL_Vector target, double strength, double damping) 3131 public void llLookAt(LSL_Vector target, double strength, double damping)
2850 { 3132 {
2851 m_host.AddScriptLPS(1); 3133 m_host.AddScriptLPS(1);
2852 // Determine where we are looking from
2853 LSL_Vector from = llGetPos();
2854 3134
2855 // Work out the normalised vector from the source to the target 3135 // Get the normalized vector to the target
2856 LSL_Vector delta = llVecNorm(target - from); 3136 LSL_Vector d1 = llVecNorm(target - llGetPos());
2857 LSL_Vector angle = new LSL_Vector(0,0,0);
2858 3137
2859 // Calculate the yaw 3138 // Get the bearing (yaw)
2860 // subtracting PI_BY_TWO is required to compensate for the odd SL co-ordinate system 3139 LSL_Vector a1 = new LSL_Vector(0,0,0);
2861 angle.x = llAtan2(delta.z, delta.y) - ScriptBaseClass.PI_BY_TWO; 3140 a1.z = llAtan2(d1.y, d1.x);
2862 3141
2863 // Calculate pitch 3142 // Get the elevation (pitch)
2864 angle.y = llAtan2(delta.x, llSqrt((delta.y * delta.y) + (delta.z * delta.z))); 3143 LSL_Vector a2 = new LSL_Vector(0,0,0);
3144 a2.y= -llAtan2(d1.z, llSqrt((d1.x * d1.x) + (d1.y * d1.y)));
2865 3145
2866 // we need to convert from a vector describing 3146 LSL_Rotation r1 = llEuler2Rot(a1);
2867 // the angles of rotation in radians into rotation value 3147 LSL_Rotation r2 = llEuler2Rot(a2);
2868 LSL_Rotation rot = llEuler2Rot(angle); 3148 LSL_Rotation r3 = new LSL_Rotation(0.000000, 0.707107, 0.000000, 0.707107);
2869
2870 // Per discussion with Melanie, for non-physical objects llLookAt appears to simply
2871 // set the rotation of the object, copy that behavior
2872 PhysicsActor pa = m_host.PhysActor;
2873 3149
2874 if (strength == 0 || pa == null || !pa.IsPhysical) 3150 if (m_host.PhysActor == null || !m_host.PhysActor.IsPhysical)
2875 { 3151 {
2876 llSetRot(rot); 3152 // Do nothing if either value is 0 (this has been checked in SL)
3153 if (strength <= 0.0 || damping <= 0.0)
3154 return;
3155
3156 llSetRot(r3 * r2 * r1);
2877 } 3157 }
2878 else 3158 else
2879 { 3159 {
2880 m_host.StartLookAt(rot, (float)strength, (float)damping); 3160 if (strength == 0)
3161 {
3162 llSetRot(r3 * r2 * r1);
3163 return;
3164 }
3165
3166 m_host.StartLookAt((Quaternion)(r3 * r2 * r1), (float)strength, (float)damping);
2881 } 3167 }
2882 } 3168 }
2883 3169
@@ -2923,17 +3209,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2923 } 3209 }
2924 else 3210 else
2925 { 3211 {
2926 if (m_host.IsRoot) 3212 // new SL always returns object mass
2927 { 3213// if (m_host.IsRoot)
3214// {
2928 return m_host.ParentGroup.GetMass(); 3215 return m_host.ParentGroup.GetMass();
2929 } 3216// }
2930 else 3217// else
2931 { 3218// {
2932 return m_host.GetMass(); 3219// return m_host.GetMass();
2933 } 3220// }
2934 } 3221 }
2935 } 3222 }
2936 3223
3224
3225 public LSL_Float llGetMassMKS()
3226 {
3227 return 100f * llGetMass();
3228 }
3229
2937 public void llCollisionFilter(string name, string id, int accept) 3230 public void llCollisionFilter(string name, string id, int accept)
2938 { 3231 {
2939 m_host.AddScriptLPS(1); 3232 m_host.AddScriptLPS(1);
@@ -2981,8 +3274,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2981 { 3274 {
2982 // Unregister controls from Presence 3275 // Unregister controls from Presence
2983 presence.UnRegisterControlEventsToScript(m_host.LocalId, m_item.ItemID); 3276 presence.UnRegisterControlEventsToScript(m_host.LocalId, m_item.ItemID);
2984 // Remove Take Control permission.
2985 m_item.PermsMask &= ~ScriptBaseClass.PERMISSION_TAKE_CONTROLS;
2986 } 3277 }
2987 } 3278 }
2988 } 3279 }
@@ -3008,7 +3299,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3008 IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; 3299 IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule;
3009 3300
3010 if (attachmentsModule != null) 3301 if (attachmentsModule != null)
3011 return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false, false); 3302 return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false, true, false);
3012 else 3303 else
3013 return false; 3304 return false;
3014 } 3305 }
@@ -3038,9 +3329,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3038 { 3329 {
3039 m_host.AddScriptLPS(1); 3330 m_host.AddScriptLPS(1);
3040 3331
3041// if (m_host.ParentGroup.RootPart.AttachmentPoint == 0)
3042// return;
3043
3044 if (m_item.PermsGranter != m_host.OwnerID) 3332 if (m_item.PermsGranter != m_host.OwnerID)
3045 return; 3333 return;
3046 3334
@@ -3083,6 +3371,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3083 3371
3084 public void llInstantMessage(string user, string message) 3372 public void llInstantMessage(string user, string message)
3085 { 3373 {
3374 UUID result;
3375 if (!UUID.TryParse(user, out result) || result == UUID.Zero)
3376 {
3377 ShoutError("An invalid key was passed to llInstantMessage");
3378 ScriptSleep(2000);
3379 return;
3380 }
3381
3382
3086 m_host.AddScriptLPS(1); 3383 m_host.AddScriptLPS(1);
3087 3384
3088 // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. 3385 // We may be able to use ClientView.SendInstantMessage here, but we need a client instance.
@@ -3097,14 +3394,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3097 UUID friendTransactionID = UUID.Random(); 3394 UUID friendTransactionID = UUID.Random();
3098 3395
3099 //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); 3396 //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID);
3100 3397
3101 GridInstantMessage msg = new GridInstantMessage(); 3398 GridInstantMessage msg = new GridInstantMessage();
3102 msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; 3399 msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid;
3103 msg.toAgentID = new Guid(user); // toAgentID.Guid; 3400 msg.toAgentID = new Guid(user); // toAgentID.Guid;
3104 msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here 3401 msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here
3105// m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); 3402// m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message);
3106// m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); 3403// m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString());
3107 msg.timestamp = (uint)Util.UnixTimeSinceEpoch();// timestamp; 3404// DateTime dt = DateTime.UtcNow;
3405//
3406// // Ticks from UtcNow, but make it look like local. Evil, huh?
3407// dt = DateTime.SpecifyKind(dt, DateTimeKind.Local);
3408//
3409// try
3410// {
3411// // Convert that to the PST timezone
3412// TimeZoneInfo timeZoneInfo = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles");
3413// dt = TimeZoneInfo.ConvertTime(dt, timeZoneInfo);
3414// }
3415// catch
3416// {
3417// // No logging here, as it could be VERY spammy
3418// }
3419//
3420// // And make it look local again to fool the unix time util
3421// dt = DateTime.SpecifyKind(dt, DateTimeKind.Utc);
3422
3423 msg.timestamp = (uint)Util.UnixTimeSinceEpoch();
3424
3108 //if (client != null) 3425 //if (client != null)
3109 //{ 3426 //{
3110 msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; 3427 msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName;
@@ -3118,12 +3435,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3118 msg.message = message.Substring(0, 1024); 3435 msg.message = message.Substring(0, 1024);
3119 else 3436 else
3120 msg.message = message; 3437 msg.message = message;
3121 msg.dialog = (byte)19; // messgage from script ??? // dialog; 3438 msg.dialog = (byte)19; // MessageFromObject
3122 msg.fromGroup = false;// fromGroup; 3439 msg.fromGroup = false;// fromGroup;
3123 msg.offline = (byte)0; //offline; 3440 msg.offline = (byte)0; //offline;
3124 msg.ParentEstateID = 0; //ParentEstateID; 3441 msg.ParentEstateID = World.RegionInfo.EstateSettings.EstateID;
3125 msg.Position = new Vector3(m_host.AbsolutePosition); 3442 msg.Position = new Vector3(m_host.AbsolutePosition);
3126 msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid; 3443 msg.RegionID = World.RegionInfo.RegionID.Guid;
3127 msg.binaryBucket 3444 msg.binaryBucket
3128 = Util.StringToBytes256( 3445 = Util.StringToBytes256(
3129 "{0}/{1}/{2}/{3}", 3446 "{0}/{1}/{2}/{3}",
@@ -3151,7 +3468,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3151 } 3468 }
3152 3469
3153 emailModule.SendEmail(m_host.UUID, address, subject, message); 3470 emailModule.SendEmail(m_host.UUID, address, subject, message);
3154 llSleep(EMAIL_PAUSE_TIME); 3471 ScriptSleep(EMAIL_PAUSE_TIME * 1000);
3155 } 3472 }
3156 3473
3157 public void llGetNextEmail(string address, string subject) 3474 public void llGetNextEmail(string address, string subject)
@@ -3397,7 +3714,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3397 implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | 3714 implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS |
3398 ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | 3715 ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION |
3399 ScriptBaseClass.PERMISSION_CONTROL_CAMERA | 3716 ScriptBaseClass.PERMISSION_CONTROL_CAMERA |
3717 ScriptBaseClass.PERMISSION_TRACK_CAMERA |
3400 ScriptBaseClass.PERMISSION_ATTACH; 3718 ScriptBaseClass.PERMISSION_ATTACH;
3719
3401 } 3720 }
3402 else 3721 else
3403 { 3722 {
@@ -3428,15 +3747,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3428 if (World.GetExtraSetting("auto_grant_attach_perms") == "true") 3747 if (World.GetExtraSetting("auto_grant_attach_perms") == "true")
3429 implicitPerms = ScriptBaseClass.PERMISSION_ATTACH; 3748 implicitPerms = ScriptBaseClass.PERMISSION_ATTACH;
3430 } 3749 }
3750 if (World.GetExtraSetting("auto_grant_all_perms") == "true")
3751 {
3752 implicitPerms = perm;
3753 }
3431 } 3754 }
3432 3755
3433 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms 3756 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms
3434 { 3757 {
3435 lock (m_host.TaskInventory) 3758 m_host.TaskInventory.LockItemsForWrite(true);
3436 { 3759 m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID;
3437 m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; 3760 m_host.TaskInventory[m_item.ItemID].PermsMask = perm;
3438 m_host.TaskInventory[m_item.ItemID].PermsMask = perm; 3761 m_host.TaskInventory.LockItemsForWrite(false);
3439 }
3440 3762
3441 m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( 3763 m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams(
3442 "run_time_permissions", new Object[] { 3764 "run_time_permissions", new Object[] {
@@ -3479,11 +3801,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3479 3801
3480 if (!m_waitingForScriptAnswer) 3802 if (!m_waitingForScriptAnswer)
3481 { 3803 {
3482 lock (m_host.TaskInventory) 3804 m_host.TaskInventory.LockItemsForWrite(true);
3483 { 3805 m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID;
3484 m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; 3806 m_host.TaskInventory[m_item.ItemID].PermsMask = 0;
3485 m_host.TaskInventory[m_item.ItemID].PermsMask = 0; 3807 m_host.TaskInventory.LockItemsForWrite(false);
3486 }
3487 3808
3488 presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; 3809 presence.ControllingClient.OnScriptAnswer += handleScriptAnswer;
3489 m_waitingForScriptAnswer=true; 3810 m_waitingForScriptAnswer=true;
@@ -3512,14 +3833,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3512 if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) 3833 if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0)
3513 llReleaseControls(); 3834 llReleaseControls();
3514 3835
3515 lock (m_host.TaskInventory) 3836 m_host.TaskInventory.LockItemsForWrite(true);
3516 { 3837 m_host.TaskInventory[m_item.ItemID].PermsMask = answer;
3517 m_host.TaskInventory[m_item.ItemID].PermsMask = answer; 3838 m_host.TaskInventory.LockItemsForWrite(false);
3518 } 3839
3519 3840 m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams(
3520 m_ScriptEngine.PostScriptEvent( 3841 "run_time_permissions", new Object[] {
3521 m_item.ItemID, 3842 new LSL_Integer(answer) },
3522 new EventParams("run_time_permissions", new Object[] { new LSL_Integer(answer) }, new DetectParams[0])); 3843 new DetectParams[0]));
3523 } 3844 }
3524 3845
3525 public LSL_String llGetPermissionsKey() 3846 public LSL_String llGetPermissionsKey()
@@ -3558,14 +3879,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3558 public void llSetLinkColor(int linknumber, LSL_Vector color, int face) 3879 public void llSetLinkColor(int linknumber, LSL_Vector color, int face)
3559 { 3880 {
3560 List<SceneObjectPart> parts = GetLinkParts(linknumber); 3881 List<SceneObjectPart> parts = GetLinkParts(linknumber);
3561 3882 if (parts.Count > 0)
3562 foreach (SceneObjectPart part in parts) 3883 {
3563 part.SetFaceColorAlpha(face, color, null); 3884 try
3885 {
3886 foreach (SceneObjectPart part in parts)
3887 part.SetFaceColorAlpha(face, color, null);
3888 }
3889 finally
3890 {
3891 }
3892 }
3564 } 3893 }
3565 3894
3566 public void llCreateLink(string target, int parent) 3895 public void llCreateLink(string target, int parent)
3567 { 3896 {
3568 m_host.AddScriptLPS(1); 3897 m_host.AddScriptLPS(1);
3898
3569 UUID targetID; 3899 UUID targetID;
3570 3900
3571 if (!UUID.TryParse(target, out targetID)) 3901 if (!UUID.TryParse(target, out targetID))
@@ -3671,10 +4001,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3671 // Restructuring Multiple Prims. 4001 // Restructuring Multiple Prims.
3672 List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); 4002 List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts);
3673 parts.Remove(parentPrim.RootPart); 4003 parts.Remove(parentPrim.RootPart);
3674 foreach (SceneObjectPart part in parts) 4004 if (parts.Count > 0)
3675 { 4005 {
3676 parentPrim.DelinkFromGroup(part.LocalId, true); 4006 try
4007 {
4008 foreach (SceneObjectPart part in parts)
4009 {
4010 parentPrim.DelinkFromGroup(part.LocalId, true);
4011 }
4012 }
4013 finally
4014 {
4015 }
3677 } 4016 }
4017
3678 parentPrim.HasGroupChanged = true; 4018 parentPrim.HasGroupChanged = true;
3679 parentPrim.ScheduleGroupForFullUpdate(); 4019 parentPrim.ScheduleGroupForFullUpdate();
3680 parentPrim.TriggerScriptChangedEvent(Changed.LINK); 4020 parentPrim.TriggerScriptChangedEvent(Changed.LINK);
@@ -3683,12 +4023,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3683 { 4023 {
3684 SceneObjectPart newRoot = parts[0]; 4024 SceneObjectPart newRoot = parts[0];
3685 parts.Remove(newRoot); 4025 parts.Remove(newRoot);
3686 foreach (SceneObjectPart part in parts) 4026
4027 try
3687 { 4028 {
3688 // Required for linking 4029 foreach (SceneObjectPart part in parts)
3689 part.ClearUpdateSchedule(); 4030 {
3690 newRoot.ParentGroup.LinkToGroup(part.ParentGroup); 4031 part.ClearUpdateSchedule();
4032 newRoot.ParentGroup.LinkToGroup(part.ParentGroup);
4033 }
3691 } 4034 }
4035 finally
4036 {
4037 }
4038
4039
3692 newRoot.ParentGroup.HasGroupChanged = true; 4040 newRoot.ParentGroup.HasGroupChanged = true;
3693 newRoot.ParentGroup.ScheduleGroupForFullUpdate(); 4041 newRoot.ParentGroup.ScheduleGroupForFullUpdate();
3694 } 4042 }
@@ -3708,6 +4056,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3708 public void llBreakAllLinks() 4056 public void llBreakAllLinks()
3709 { 4057 {
3710 m_host.AddScriptLPS(1); 4058 m_host.AddScriptLPS(1);
4059
4060 TaskInventoryItem item = m_item;
4061
4062 if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
4063 && !m_automaticLinkPermission)
4064 {
4065 ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!");
4066 return;
4067 }
4068
3711 SceneObjectGroup parentPrim = m_host.ParentGroup; 4069 SceneObjectGroup parentPrim = m_host.ParentGroup;
3712 if (parentPrim.AttachmentPoint != 0) 4070 if (parentPrim.AttachmentPoint != 0)
3713 return; // Fail silently if attached 4071 return; // Fail silently if attached
@@ -3727,25 +4085,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3727 public LSL_String llGetLinkKey(int linknum) 4085 public LSL_String llGetLinkKey(int linknum)
3728 { 4086 {
3729 m_host.AddScriptLPS(1); 4087 m_host.AddScriptLPS(1);
3730 List<UUID> keytable = new List<UUID>();
3731 // parse for sitting avatare-uuids
3732 World.ForEachRootScenePresence(delegate(ScenePresence presence)
3733 {
3734 if (presence.ParentID != 0 && m_host.ParentGroup.ContainsPart(presence.ParentID))
3735 keytable.Add(presence.UUID);
3736 });
3737
3738 int totalprims = m_host.ParentGroup.PrimCount + keytable.Count;
3739 if (linknum > m_host.ParentGroup.PrimCount && linknum <= totalprims)
3740 {
3741 return keytable[totalprims - linknum].ToString();
3742 }
3743
3744 if (linknum == 1 && m_host.ParentGroup.PrimCount == 1 && keytable.Count == 1)
3745 {
3746 return m_host.UUID.ToString();
3747 }
3748
3749 SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum); 4088 SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum);
3750 if (part != null) 4089 if (part != null)
3751 { 4090 {
@@ -3753,6 +4092,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3753 } 4092 }
3754 else 4093 else
3755 { 4094 {
4095 if (linknum > m_host.ParentGroup.PrimCount || (linknum == 1 && m_host.ParentGroup.PrimCount == 1))
4096 {
4097 linknum -= (m_host.ParentGroup.PrimCount) + 1;
4098
4099 if (linknum < 0)
4100 return UUID.Zero.ToString();
4101
4102 List<ScenePresence> avatars = GetLinkAvatars(ScriptBaseClass.LINK_SET);
4103 if (avatars.Count > linknum)
4104 {
4105 return avatars[linknum].UUID.ToString();
4106 }
4107 }
3756 return UUID.Zero.ToString(); 4108 return UUID.Zero.ToString();
3757 } 4109 }
3758 } 4110 }
@@ -3862,17 +4214,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3862 m_host.AddScriptLPS(1); 4214 m_host.AddScriptLPS(1);
3863 int count = 0; 4215 int count = 0;
3864 4216
3865 lock (m_host.TaskInventory) 4217 m_host.TaskInventory.LockItemsForRead(true);
4218 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
3866 { 4219 {
3867 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 4220 if (inv.Value.Type == type || type == -1)
3868 { 4221 {
3869 if (inv.Value.Type == type || type == -1) 4222 count = count + 1;
3870 {
3871 count = count + 1;
3872 }
3873 } 4223 }
3874 } 4224 }
3875 4225
4226 m_host.TaskInventory.LockItemsForRead(false);
3876 return count; 4227 return count;
3877 } 4228 }
3878 4229
@@ -3881,16 +4232,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3881 m_host.AddScriptLPS(1); 4232 m_host.AddScriptLPS(1);
3882 ArrayList keys = new ArrayList(); 4233 ArrayList keys = new ArrayList();
3883 4234
3884 lock (m_host.TaskInventory) 4235 m_host.TaskInventory.LockItemsForRead(true);
4236 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
3885 { 4237 {
3886 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 4238 if (inv.Value.Type == type || type == -1)
3887 { 4239 {
3888 if (inv.Value.Type == type || type == -1) 4240 keys.Add(inv.Value.Name);
3889 {
3890 keys.Add(inv.Value.Name);
3891 }
3892 } 4241 }
3893 } 4242 }
4243 m_host.TaskInventory.LockItemsForRead(false);
3894 4244
3895 if (keys.Count == 0) 4245 if (keys.Count == 0)
3896 { 4246 {
@@ -3928,7 +4278,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3928 if (item == null) 4278 if (item == null)
3929 { 4279 {
3930 llSay(0, String.Format("Could not find object '{0}'", inventory)); 4280 llSay(0, String.Format("Could not find object '{0}'", inventory));
3931 throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); 4281 return;
4282// throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory));
3932 } 4283 }
3933 4284
3934 UUID objId = item.ItemID; 4285 UUID objId = item.ItemID;
@@ -3956,33 +4307,45 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3956 return; 4307 return;
3957 } 4308 }
3958 } 4309 }
4310
3959 // destination is an avatar 4311 // destination is an avatar
3960 InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); 4312 InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId);
3961 4313
3962 if (agentItem == null) 4314 if (agentItem == null)
3963 return; 4315 return;
3964 4316
3965 if (m_TransferModule != null) 4317 byte[] bucket = new byte[1];
3966 { 4318 bucket[0] = (byte)item.Type;
3967 byte[] bucket = new byte[1]; 4319 //byte[] objBytes = agentItem.ID.GetBytes();
3968 bucket[0] = (byte)item.Type; 4320 //Array.Copy(objBytes, 0, bucket, 1, 16);
3969 4321
3970 GridInstantMessage msg = new GridInstantMessage(World, 4322 GridInstantMessage msg = new GridInstantMessage(World,
3971 m_host.OwnerID, m_host.Name, destId, 4323 m_host.OwnerID, m_host.Name, destId,
3972 (byte)InstantMessageDialog.TaskInventoryOffered, 4324 (byte)InstantMessageDialog.TaskInventoryOffered,
3973 false, item.Name+". "+m_host.Name+" is located at "+ 4325 false, item.Name+". "+m_host.Name+" is located at "+
3974 World.RegionInfo.RegionName+" "+ 4326 World.RegionInfo.RegionName+" "+
3975 m_host.AbsolutePosition.ToString(), 4327 m_host.AbsolutePosition.ToString(),
3976 agentItem.ID, true, m_host.AbsolutePosition, 4328 agentItem.ID, true, m_host.AbsolutePosition,
3977 bucket, true); 4329 bucket, true);
3978 4330
3979 m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); 4331 ScenePresence sp;
3980 }
3981 4332
4333 if (World.TryGetScenePresence(destId, out sp))
4334 {
4335 sp.ControllingClient.SendInstantMessage(msg);
4336 }
4337 else
4338 {
4339 if (m_TransferModule != null)
4340 m_TransferModule.SendInstantMessage(msg, delegate(bool success) {});
4341 }
4342
4343 //This delay should only occur when giving inventory to avatars.
3982 ScriptSleep(3000); 4344 ScriptSleep(3000);
3983 } 4345 }
3984 } 4346 }
3985 4347
4348 [DebuggerNonUserCode]
3986 public void llRemoveInventory(string name) 4349 public void llRemoveInventory(string name)
3987 { 4350 {
3988 m_host.AddScriptLPS(1); 4351 m_host.AddScriptLPS(1);
@@ -4037,109 +4400,115 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4037 { 4400 {
4038 m_host.AddScriptLPS(1); 4401 m_host.AddScriptLPS(1);
4039 4402
4040 UUID uuid = (UUID)id; 4403 UUID uuid;
4041 PresenceInfo pinfo = null; 4404 if (UUID.TryParse(id, out uuid))
4042 UserAccount account;
4043
4044 UserInfoCacheEntry ce;
4045 if (!m_userInfoCache.TryGetValue(uuid, out ce))
4046 { 4405 {
4047 account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); 4406 PresenceInfo pinfo = null;
4048 if (account == null) 4407 UserAccount account;
4408
4409 UserInfoCacheEntry ce;
4410 if (!m_userInfoCache.TryGetValue(uuid, out ce))
4049 { 4411 {
4050 m_userInfoCache[uuid] = null; // Cache negative 4412 account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid);
4051 return UUID.Zero.ToString(); 4413 if (account == null)
4052 } 4414 {
4415 m_userInfoCache[uuid] = null; // Cache negative
4416 return UUID.Zero.ToString();
4417 }
4053 4418
4054 4419
4055 PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); 4420 PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() });
4056 if (pinfos != null && pinfos.Length > 0) 4421 if (pinfos != null && pinfos.Length > 0)
4057 {
4058 foreach (PresenceInfo p in pinfos)
4059 { 4422 {
4060 if (p.RegionID != UUID.Zero) 4423 foreach (PresenceInfo p in pinfos)
4061 { 4424 {
4062 pinfo = p; 4425 if (p.RegionID != UUID.Zero)
4426 {
4427 pinfo = p;
4428 }
4063 } 4429 }
4064 } 4430 }
4065 }
4066 4431
4067 ce = new UserInfoCacheEntry(); 4432 ce = new UserInfoCacheEntry();
4068 ce.time = Util.EnvironmentTickCount(); 4433 ce.time = Util.EnvironmentTickCount();
4069 ce.account = account; 4434 ce.account = account;
4070 ce.pinfo = pinfo; 4435 ce.pinfo = pinfo;
4071 } 4436 m_userInfoCache[uuid] = ce;
4072 else 4437 }
4073 { 4438 else
4074 if (ce == null) 4439 {
4075 return UUID.Zero.ToString(); 4440 if (ce == null)
4441 return UUID.Zero.ToString();
4076 4442
4077 account = ce.account; 4443 account = ce.account;
4078 pinfo = ce.pinfo; 4444 pinfo = ce.pinfo;
4079 } 4445 }
4080 4446
4081 if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) 4447 if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000)
4082 {
4083 PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() });
4084 if (pinfos != null && pinfos.Length > 0)
4085 { 4448 {
4086 foreach (PresenceInfo p in pinfos) 4449 PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() });
4450 if (pinfos != null && pinfos.Length > 0)
4087 { 4451 {
4088 if (p.RegionID != UUID.Zero) 4452 foreach (PresenceInfo p in pinfos)
4089 { 4453 {
4090 pinfo = p; 4454 if (p.RegionID != UUID.Zero)
4455 {
4456 pinfo = p;
4457 }
4091 } 4458 }
4092 } 4459 }
4093 } 4460 else
4094 else 4461 pinfo = null;
4095 pinfo = null;
4096 4462
4097 ce.time = Util.EnvironmentTickCount(); 4463 ce.time = Util.EnvironmentTickCount();
4098 ce.pinfo = pinfo; 4464 ce.pinfo = pinfo;
4099 } 4465 }
4100 4466
4101 string reply = String.Empty; 4467 string reply = String.Empty;
4102 4468
4103 switch (data) 4469 switch (data)
4104 { 4470 {
4105 case 1: // DATA_ONLINE (0|1) 4471 case 1: // DATA_ONLINE (0|1)
4106 if (pinfo != null && pinfo.RegionID != UUID.Zero) 4472 if (pinfo != null && pinfo.RegionID != UUID.Zero)
4107 reply = "1"; 4473 reply = "1";
4108 else 4474 else
4109 reply = "0"; 4475 reply = "0";
4110 break; 4476 break;
4111 case 2: // DATA_NAME (First Last) 4477 case 2: // DATA_NAME (First Last)
4112 reply = account.FirstName + " " + account.LastName; 4478 reply = account.FirstName + " " + account.LastName;
4113 break; 4479 break;
4114 case 3: // DATA_BORN (YYYY-MM-DD) 4480 case 3: // DATA_BORN (YYYY-MM-DD)
4115 DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); 4481 DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0);
4116 born = born.AddSeconds(account.Created); 4482 born = born.AddSeconds(account.Created);
4117 reply = born.ToString("yyyy-MM-dd"); 4483 reply = born.ToString("yyyy-MM-dd");
4118 break; 4484 break;
4119 case 4: // DATA_RATING (0,0,0,0,0,0) 4485 case 4: // DATA_RATING (0,0,0,0,0,0)
4120 reply = "0,0,0,0,0,0"; 4486 reply = "0,0,0,0,0,0";
4121 break; 4487 break;
4122 case 7: // DATA_USERLEVEL (integer) 4488 case 8: // DATA_PAYINFO (0|1|2|3)
4123 reply = account.UserLevel.ToString(); 4489 reply = "0";
4124 break; 4490 break;
4125 case 8: // DATA_PAYINFO (0|1|2|3) 4491 default:
4126 reply = "0"; 4492 return UUID.Zero.ToString(); // Raise no event
4127 break; 4493 }
4128 default:
4129 return UUID.Zero.ToString(); // Raise no event
4130 }
4131 4494
4132 UUID rq = UUID.Random(); 4495 UUID rq = UUID.Random();
4133 4496
4134 UUID tid = AsyncCommands. 4497 UUID tid = AsyncCommands.
4135 DataserverPlugin.RegisterRequest(m_host.LocalId, 4498 DataserverPlugin.RegisterRequest(m_host.LocalId,
4136 m_item.ItemID, rq.ToString()); 4499 m_item.ItemID, rq.ToString());
4137 4500
4138 AsyncCommands. 4501 AsyncCommands.
4139 DataserverPlugin.DataserverReply(rq.ToString(), reply); 4502 DataserverPlugin.DataserverReply(rq.ToString(), reply);
4140 4503
4141 ScriptSleep(100); 4504 ScriptSleep(100);
4142 return tid.ToString(); 4505 return tid.ToString();
4506 }
4507 else
4508 {
4509 ShoutError("Invalid UUID passed to llRequestAgentData.");
4510 }
4511 return "";
4143 } 4512 }
4144 4513
4145 public LSL_String llRequestInventoryData(string name) 4514 public LSL_String llRequestInventoryData(string name)
@@ -4196,13 +4565,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4196 if (UUID.TryParse(agent, out agentId)) 4565 if (UUID.TryParse(agent, out agentId))
4197 { 4566 {
4198 ScenePresence presence = World.GetScenePresence(agentId); 4567 ScenePresence presence = World.GetScenePresence(agentId);
4199 if (presence != null) 4568 if (presence != null && presence.PresenceType != PresenceType.Npc)
4200 { 4569 {
4570 // agent must not be a god
4571 if (presence.UserLevel >= 200) return;
4572
4201 // agent must be over the owners land 4573 // agent must be over the owners land
4202 if (m_host.OwnerID == World.LandChannel.GetLandObject( 4574 if (m_host.OwnerID == World.LandChannel.GetLandObject(
4203 presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) 4575 presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID)
4204 { 4576 {
4205 World.TeleportClientHome(agentId, presence.ControllingClient); 4577 if (!World.TeleportClientHome(agentId, presence.ControllingClient))
4578 {
4579 // They can't be teleported home for some reason
4580 GridRegion regionInfo = World.GridService.GetRegionByUUID(UUID.Zero, new UUID("2b02daac-e298-42fa-9a75-f488d37896e6"));
4581 if (regionInfo != null)
4582 {
4583 World.RequestTeleportLocation(
4584 presence.ControllingClient, regionInfo.RegionHandle, new Vector3(128, 128, 23), Vector3.Zero,
4585 (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome));
4586 }
4587 }
4206 } 4588 }
4207 } 4589 }
4208 } 4590 }
@@ -4309,7 +4691,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4309 UUID av = new UUID(); 4691 UUID av = new UUID();
4310 if (!UUID.TryParse(agent,out av)) 4692 if (!UUID.TryParse(agent,out av))
4311 { 4693 {
4312 LSLError("First parameter to llDialog needs to be a key"); 4694 //LSLError("First parameter to llDialog needs to be a key");
4313 return; 4695 return;
4314 } 4696 }
4315 4697
@@ -4341,10 +4723,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4341 public void llCollisionSound(string impact_sound, double impact_volume) 4723 public void llCollisionSound(string impact_sound, double impact_volume)
4342 { 4724 {
4343 m_host.AddScriptLPS(1); 4725 m_host.AddScriptLPS(1);
4344 4726
4727 if(impact_sound == "")
4728 {
4729 m_host.CollisionSoundVolume = (float)impact_volume;
4730 m_host.CollisionSound = m_host.invalidCollisionSoundUUID;
4731 m_host.CollisionSoundType = 0;
4732 return;
4733 }
4345 // TODO: Parameter check logic required. 4734 // TODO: Parameter check logic required.
4346 m_host.CollisionSound = KeyOrName(impact_sound, AssetType.Sound); 4735 m_host.CollisionSound = KeyOrName(impact_sound, AssetType.Sound);
4347 m_host.CollisionSoundVolume = (float)impact_volume; 4736 m_host.CollisionSoundVolume = (float)impact_volume;
4737 m_host.CollisionSoundType = 1;
4348 } 4738 }
4349 4739
4350 public LSL_String llGetAnimation(string id) 4740 public LSL_String llGetAnimation(string id)
@@ -4358,14 +4748,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4358 4748
4359 if (m_host.RegionHandle == presence.RegionHandle) 4749 if (m_host.RegionHandle == presence.RegionHandle)
4360 { 4750 {
4361 Dictionary<UUID, string> animationstateNames = DefaultAvatarAnimations.AnimStateNames;
4362
4363 if (presence != null) 4751 if (presence != null)
4364 { 4752 {
4365 AnimationSet currentAnims = presence.Animator.Animations; 4753 if (presence.SitGround)
4366 string currentAnimationState = String.Empty; 4754 return "Sitting on Ground";
4367 if (animationstateNames.TryGetValue(currentAnims.ImplicitDefaultAnimation.AnimID, out currentAnimationState)) 4755 if (presence.ParentID != 0 || presence.ParentUUID != UUID.Zero)
4368 return currentAnimationState; 4756 return "Sitting";
4757
4758 string movementAnimation = presence.Animator.CurrentMovementAnimation;
4759 string lslMovementAnimation;
4760
4761 if (MovementAnimationsForLSL.TryGetValue(movementAnimation, out lslMovementAnimation))
4762 return lslMovementAnimation;
4369 } 4763 }
4370 } 4764 }
4371 4765
@@ -4512,7 +4906,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4512 { 4906 {
4513 float distance = (PusheePos - m_host.AbsolutePosition).Length(); 4907 float distance = (PusheePos - m_host.AbsolutePosition).Length();
4514 float distance_term = distance * distance * distance; // Script Energy 4908 float distance_term = distance * distance * distance; // Script Energy
4515 float pusher_mass = m_host.GetMass(); 4909 // use total object mass and not part
4910 float pusher_mass = m_host.ParentGroup.GetMass();
4516 4911
4517 float PUSH_ATTENUATION_DISTANCE = 17f; 4912 float PUSH_ATTENUATION_DISTANCE = 17f;
4518 float PUSH_ATTENUATION_SCALE = 5f; 4913 float PUSH_ATTENUATION_SCALE = 5f;
@@ -4762,6 +5157,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4762 { 5157 {
4763 return item.AssetID.ToString(); 5158 return item.AssetID.ToString();
4764 } 5159 }
5160 m_host.TaskInventory.LockItemsForRead(false);
4765 5161
4766 return UUID.Zero.ToString(); 5162 return UUID.Zero.ToString();
4767 } 5163 }
@@ -4895,7 +5291,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4895 public LSL_Vector llGetCenterOfMass() 5291 public LSL_Vector llGetCenterOfMass()
4896 { 5292 {
4897 m_host.AddScriptLPS(1); 5293 m_host.AddScriptLPS(1);
4898 Vector3 center = m_host.GetGeometricCenter(); 5294 Vector3 center = m_host.GetCenterOfMass();
4899 return new LSL_Vector(center.X,center.Y,center.Z); 5295 return new LSL_Vector(center.X,center.Y,center.Z);
4900 } 5296 }
4901 5297
@@ -4914,14 +5310,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4914 { 5310 {
4915 m_host.AddScriptLPS(1); 5311 m_host.AddScriptLPS(1);
4916 5312
4917 if (src == null) 5313 return src.Length;
4918 {
4919 return 0;
4920 }
4921 else
4922 {
4923 return src.Length;
4924 }
4925 } 5314 }
4926 5315
4927 public LSL_Integer llList2Integer(LSL_List src, int index) 5316 public LSL_Integer llList2Integer(LSL_List src, int index)
@@ -4992,7 +5381,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4992 else if (src.Data[index] is LSL_Float) 5381 else if (src.Data[index] is LSL_Float)
4993 return Convert.ToDouble(((LSL_Float)src.Data[index]).value); 5382 return Convert.ToDouble(((LSL_Float)src.Data[index]).value);
4994 else if (src.Data[index] is LSL_String) 5383 else if (src.Data[index] is LSL_String)
4995 return Convert.ToDouble(((LSL_String)src.Data[index]).m_string); 5384 {
5385 string str = ((LSL_String) src.Data[index]).m_string;
5386 Match m = Regex.Match(str, "^\\s*(-?\\+?[,0-9]+\\.?[0-9]*)");
5387 if (m != Match.Empty)
5388 {
5389 str = m.Value;
5390 double d = 0.0;
5391 if (!Double.TryParse(str, out d))
5392 return 0.0;
5393
5394 return d;
5395 }
5396 return 0.0;
5397 }
4996 return Convert.ToDouble(src.Data[index]); 5398 return Convert.ToDouble(src.Data[index]);
4997 } 5399 }
4998 catch (FormatException) 5400 catch (FormatException)
@@ -5034,7 +5436,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5034 // for completion and should LSL_Key ever be implemented 5436 // for completion and should LSL_Key ever be implemented
5035 // as it's own struct 5437 // as it's own struct
5036 else if (!(src.Data[index] is LSL_String || 5438 else if (!(src.Data[index] is LSL_String ||
5037 src.Data[index] is LSL_Key)) 5439 src.Data[index] is LSL_Key ||
5440 src.Data[index] is String))
5038 { 5441 {
5039 return ""; 5442 return "";
5040 } 5443 }
@@ -5292,7 +5695,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5292 } 5695 }
5293 } 5696 }
5294 } 5697 }
5295 else { 5698 else
5699 {
5296 object[] array = new object[src.Length]; 5700 object[] array = new object[src.Length];
5297 Array.Copy(src.Data, 0, array, 0, src.Length); 5701 Array.Copy(src.Data, 0, array, 0, src.Length);
5298 result = new LSL_List(array); 5702 result = new LSL_List(array);
@@ -5399,7 +5803,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5399 public LSL_Integer llGetRegionAgentCount() 5803 public LSL_Integer llGetRegionAgentCount()
5400 { 5804 {
5401 m_host.AddScriptLPS(1); 5805 m_host.AddScriptLPS(1);
5402 return new LSL_Integer(World.GetRootAgentCount()); 5806
5807 int count = 0;
5808 World.ForEachRootScenePresence(delegate(ScenePresence sp) {
5809 count++;
5810 });
5811
5812 return new LSL_Integer(count);
5403 } 5813 }
5404 5814
5405 public LSL_Vector llGetRegionCorner() 5815 public LSL_Vector llGetRegionCorner()
@@ -5640,6 +6050,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5640 flags |= ScriptBaseClass.AGENT_AWAY; 6050 flags |= ScriptBaseClass.AGENT_AWAY;
5641 } 6051 }
5642 6052
6053 UUID busy = new UUID("efcf670c-2d18-8128-973a-034ebc806b67");
6054 UUID[] anims = agent.Animator.GetAnimationArray();
6055 if (Array.Exists<UUID>(anims, a => { return a == busy; }))
6056 {
6057 flags |= ScriptBaseClass.AGENT_BUSY;
6058 }
6059
5643 // seems to get unset, even if in mouselook, when avatar is sitting on a prim??? 6060 // seems to get unset, even if in mouselook, when avatar is sitting on a prim???
5644 if ((agent.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) 6061 if ((agent.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0)
5645 { 6062 {
@@ -5687,6 +6104,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5687 flags |= ScriptBaseClass.AGENT_SITTING; 6104 flags |= ScriptBaseClass.AGENT_SITTING;
5688 } 6105 }
5689 6106
6107 if (agent.Appearance.VisualParams[(int)AvatarAppearance.VPElement.SHAPE_MALE] > 0)
6108 {
6109 flags |= ScriptBaseClass.AGENT_MALE;
6110 }
6111
5690 return flags; 6112 return flags;
5691 } 6113 }
5692 6114
@@ -5834,9 +6256,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5834 6256
5835 List<SceneObjectPart> parts = GetLinkParts(linknumber); 6257 List<SceneObjectPart> parts = GetLinkParts(linknumber);
5836 6258
5837 foreach (SceneObjectPart part in parts) 6259 try
6260 {
6261 foreach (SceneObjectPart part in parts)
6262 {
6263 SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate);
6264 }
6265 }
6266 finally
5838 { 6267 {
5839 SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate);
5840 } 6268 }
5841 } 6269 }
5842 6270
@@ -5890,13 +6318,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5890 6318
5891 if (m_host.OwnerID == land.LandData.OwnerID) 6319 if (m_host.OwnerID == land.LandData.OwnerID)
5892 { 6320 {
5893 World.TeleportClientHome(agentID, presence.ControllingClient); 6321 Vector3 pos = World.GetNearestAllowedPosition(presence, land);
6322 presence.TeleportWithMomentum(pos, null);
6323 presence.ControllingClient.SendAlertMessage("You have been ejected from this land");
5894 } 6324 }
5895 } 6325 }
5896 } 6326 }
5897 ScriptSleep(5000); 6327 ScriptSleep(5000);
5898 } 6328 }
5899 6329
6330 public LSL_List llParseString2List(string str, LSL_List separators, LSL_List in_spacers)
6331 {
6332 return ParseString2List(str, separators, in_spacers, false);
6333 }
6334
5900 public LSL_Integer llOverMyLand(string id) 6335 public LSL_Integer llOverMyLand(string id)
5901 { 6336 {
5902 m_host.AddScriptLPS(1); 6337 m_host.AddScriptLPS(1);
@@ -5950,25 +6385,55 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5950 } 6385 }
5951 else 6386 else
5952 { 6387 {
5953 agentSize = new LSL_Vector(0.45, 0.6, avatar.Appearance.AvatarHeight); 6388// agentSize = new LSL_Vector(0.45f, 0.6f, avatar.Appearance.AvatarHeight);
6389 Vector3 s = avatar.Appearance.AvatarSize;
6390 agentSize = new LSL_Vector(s.X, s.Y, s.Z);
5954 } 6391 }
5955 return agentSize; 6392 return agentSize;
5956 } 6393 }
5957 6394
5958 public LSL_Integer llSameGroup(string agent) 6395 public LSL_Integer llSameGroup(string id)
5959 { 6396 {
5960 m_host.AddScriptLPS(1); 6397 m_host.AddScriptLPS(1);
5961 UUID agentId = new UUID(); 6398 UUID uuid = new UUID();
5962 if (!UUID.TryParse(agent, out agentId)) 6399 if (!UUID.TryParse(id, out uuid))
5963 return new LSL_Integer(0);
5964 ScenePresence presence = World.GetScenePresence(agentId);
5965 if (presence == null || presence.IsChildAgent) // Return flase for child agents
5966 return new LSL_Integer(0); 6400 return new LSL_Integer(0);
5967 IClientAPI client = presence.ControllingClient; 6401
5968 if (m_host.GroupID == client.ActiveGroupId) 6402 // Check if it's a group key
6403 if (uuid == m_host.ParentGroup.RootPart.GroupID)
5969 return new LSL_Integer(1); 6404 return new LSL_Integer(1);
5970 else 6405
6406 // We got passed a UUID.Zero
6407 if (uuid == UUID.Zero)
5971 return new LSL_Integer(0); 6408 return new LSL_Integer(0);
6409
6410 // Handle the case where id names an avatar
6411 ScenePresence presence = World.GetScenePresence(uuid);
6412 if (presence != null)
6413 {
6414 if (presence.IsChildAgent)
6415 return new LSL_Integer(0);
6416
6417 IClientAPI client = presence.ControllingClient;
6418 if (m_host.ParentGroup.RootPart.GroupID == client.ActiveGroupId)
6419 return new LSL_Integer(1);
6420
6421 return new LSL_Integer(0);
6422 }
6423
6424 // Handle object case
6425 SceneObjectPart part = World.GetSceneObjectPart(uuid);
6426 if (part != null)
6427 {
6428 // This will handle both deed and non-deed and also the no
6429 // group case
6430 if (part.ParentGroup.RootPart.GroupID == m_host.ParentGroup.RootPart.GroupID)
6431 return new LSL_Integer(1);
6432
6433 return new LSL_Integer(0);
6434 }
6435
6436 return new LSL_Integer(0);
5972 } 6437 }
5973 6438
5974 public void llUnSit(string id) 6439 public void llUnSit(string id)
@@ -6093,7 +6558,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6093 return m_host.ParentGroup.AttachmentPoint; 6558 return m_host.ParentGroup.AttachmentPoint;
6094 } 6559 }
6095 6560
6096 public LSL_Integer llGetFreeMemory() 6561 public virtual LSL_Integer llGetFreeMemory()
6097 { 6562 {
6098 m_host.AddScriptLPS(1); 6563 m_host.AddScriptLPS(1);
6099 // Make scripts designed for LSO happy 6564 // Make scripts designed for LSO happy
@@ -6210,7 +6675,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6210 SetParticleSystem(m_host, rules); 6675 SetParticleSystem(m_host, rules);
6211 } 6676 }
6212 6677
6213 private void SetParticleSystem(SceneObjectPart part, LSL_List rules) { 6678 private void SetParticleSystem(SceneObjectPart part, LSL_List rules)
6679 {
6214 6680
6215 6681
6216 if (rules.Length == 0) 6682 if (rules.Length == 0)
@@ -6525,6 +6991,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6525 6991
6526 protected void SitTarget(SceneObjectPart part, LSL_Vector offset, LSL_Rotation rot) 6992 protected void SitTarget(SceneObjectPart part, LSL_Vector offset, LSL_Rotation rot)
6527 { 6993 {
6994 // LSL quaternions can normalize to 0, normal Quaternions can't.
6995 if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0)
6996 rot.s = 1; // ZERO_ROTATION = 0,0,0,1
6997
6528 part.SitTargetPosition = offset; 6998 part.SitTargetPosition = offset;
6529 part.SitTargetOrientation = rot; 6999 part.SitTargetOrientation = rot;
6530 part.ParentGroup.HasGroupChanged = true; 7000 part.ParentGroup.HasGroupChanged = true;
@@ -6710,13 +7180,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6710 UUID av = new UUID(); 7180 UUID av = new UUID();
6711 if (!UUID.TryParse(avatar,out av)) 7181 if (!UUID.TryParse(avatar,out av))
6712 { 7182 {
6713 LSLError("First parameter to llDialog needs to be a key"); 7183 //LSLError("First parameter to llDialog needs to be a key");
6714 return; 7184 return;
6715 } 7185 }
6716 if (buttons.Length < 1) 7186 if (buttons.Length < 1)
6717 { 7187 {
6718 LSLError("No less than 1 button can be shown"); 7188 buttons.Add("OK");
6719 return;
6720 } 7189 }
6721 if (buttons.Length > 12) 7190 if (buttons.Length > 12)
6722 { 7191 {
@@ -6733,7 +7202,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6733 } 7202 }
6734 if (buttons.Data[i].ToString().Length > 24) 7203 if (buttons.Data[i].ToString().Length > 24)
6735 { 7204 {
6736 LSLError("button label cannot be longer than 24 characters"); 7205 llWhisper(ScriptBaseClass.DEBUG_CHANNEL, "button label cannot be longer than 24 characters");
6737 return; 7206 return;
6738 } 7207 }
6739 buts[i] = buttons.Data[i].ToString(); 7208 buts[i] = buttons.Data[i].ToString();
@@ -6800,9 +7269,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6800 return; 7269 return;
6801 } 7270 }
6802 7271
6803 // the rest of the permission checks are done in RezScript, so check the pin there as well 7272 SceneObjectPart dest = World.GetSceneObjectPart(destId);
6804 World.RezScriptFromPrim(item.ItemID, m_host, destId, pin, running, start_param); 7273 if (dest != null)
7274 {
7275 if ((item.BasePermissions & (uint)PermissionMask.Transfer) != 0 || dest.ParentGroup.RootPart.OwnerID == m_host.ParentGroup.RootPart.OwnerID)
7276 {
7277 // the rest of the permission checks are done in RezScript, so check the pin there as well
7278 World.RezScriptFromPrim(item.ItemID, m_host, destId, pin, running, start_param);
6805 7279
7280 if ((item.BasePermissions & (uint)PermissionMask.Copy) == 0)
7281 m_host.Inventory.RemoveInventoryItem(item.ItemID);
7282 }
7283 }
6806 // this will cause the delay even if the script pin or permissions were wrong - seems ok 7284 // this will cause the delay even if the script pin or permissions were wrong - seems ok
6807 ScriptSleep(3000); 7285 ScriptSleep(3000);
6808 } 7286 }
@@ -6872,19 +7350,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6872 public LSL_String llMD5String(string src, int nonce) 7350 public LSL_String llMD5String(string src, int nonce)
6873 { 7351 {
6874 m_host.AddScriptLPS(1); 7352 m_host.AddScriptLPS(1);
6875 return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString())); 7353 return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString()), Encoding.UTF8);
6876 } 7354 }
6877 7355
6878 public LSL_String llSHA1String(string src) 7356 public LSL_String llSHA1String(string src)
6879 { 7357 {
6880 m_host.AddScriptLPS(1); 7358 m_host.AddScriptLPS(1);
6881 return Util.SHA1Hash(src).ToLower(); 7359 return Util.SHA1Hash(src, Encoding.UTF8).ToLower();
6882 } 7360 }
6883 7361
6884 protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) 7362 protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve)
6885 { 7363 {
6886 float tempFloat; // Use in float expressions below to avoid byte cast precision issues. 7364 float tempFloat; // Use in float expressions below to avoid byte cast precision issues.
6887 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); 7365 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock();
7366 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7367 return shapeBlock;
6888 7368
6889 if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && 7369 if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT &&
6890 holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && 7370 holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE &&
@@ -6989,6 +7469,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6989 // Prim type box, cylinder and prism. 7469 // Prim type box, cylinder and prism.
6990 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) 7470 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve)
6991 { 7471 {
7472 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7473 return;
7474
6992 float tempFloat; // Use in float expressions below to avoid byte cast precision issues. 7475 float tempFloat; // Use in float expressions below to avoid byte cast precision issues.
6993 ObjectShapePacket.ObjectDataBlock shapeBlock; 7476 ObjectShapePacket.ObjectDataBlock shapeBlock;
6994 7477
@@ -7042,6 +7525,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7042 // Prim type sphere. 7525 // Prim type sphere.
7043 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) 7526 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve)
7044 { 7527 {
7528 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7529 return;
7530
7045 ObjectShapePacket.ObjectDataBlock shapeBlock; 7531 ObjectShapePacket.ObjectDataBlock shapeBlock;
7046 7532
7047 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); 7533 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve);
@@ -7083,6 +7569,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7083 // Prim type torus, tube and ring. 7569 // Prim type torus, tube and ring.
7084 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) 7570 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve)
7085 { 7571 {
7572 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7573 return;
7574
7086 float tempFloat; // Use in float expressions below to avoid byte cast precision issues. 7575 float tempFloat; // Use in float expressions below to avoid byte cast precision issues.
7087 ObjectShapePacket.ObjectDataBlock shapeBlock; 7576 ObjectShapePacket.ObjectDataBlock shapeBlock;
7088 7577
@@ -7218,6 +7707,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7218 // Prim type sculpt. 7707 // Prim type sculpt.
7219 protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) 7708 protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve)
7220 { 7709 {
7710 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7711 return;
7712
7221 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); 7713 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock();
7222 UUID sculptId; 7714 UUID sculptId;
7223 7715
@@ -7242,7 +7734,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7242 type != (ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS | flag)) 7734 type != (ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS | flag))
7243 { 7735 {
7244 // default 7736 // default
7245 type = (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; 7737 type = type | (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE;
7246 } 7738 }
7247 7739
7248 part.Shape.SetSculptProperties((byte)type, sculptId); 7740 part.Shape.SetSculptProperties((byte)type, sculptId);
@@ -7259,48 +7751,132 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7259 ScriptSleep(200); 7751 ScriptSleep(200);
7260 } 7752 }
7261 7753
7262 public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) 7754 public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules)
7263 { 7755 {
7264 m_host.AddScriptLPS(1); 7756 m_host.AddScriptLPS(1);
7265 7757
7266 setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParams"); 7758 setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParamsFast");
7267 7759
7268 ScriptSleep(200); 7760 ScriptSleep(200);
7269 } 7761 }
7270 7762
7271 public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) 7763 private void setLinkPrimParams(int linknumber, LSL_List rules, string originFunc)
7272 { 7764 {
7273 m_host.AddScriptLPS(1); 7765 List<object> parts = new List<object>();
7766 List<SceneObjectPart> prims = GetLinkParts(linknumber);
7767 List<ScenePresence> avatars = GetLinkAvatars(linknumber);
7768 foreach (SceneObjectPart p in prims)
7769 parts.Add(p);
7770 foreach (ScenePresence p in avatars)
7771 parts.Add(p);
7274 7772
7275 setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParamsFast"); 7773 LSL_List remaining = null;
7774 uint rulesParsed = 0;
7775
7776 if (parts.Count > 0)
7777 {
7778 foreach (object part in parts)
7779 {
7780 if (part is SceneObjectPart)
7781 remaining = SetPrimParams((SceneObjectPart)part, rules, originFunc, ref rulesParsed);
7782 else
7783 remaining = SetPrimParams((ScenePresence)part, rules, originFunc, ref rulesParsed);
7784 }
7785
7786 while ((object)remaining != null && remaining.Length > 2)
7787 {
7788 linknumber = remaining.GetLSLIntegerItem(0);
7789 rules = remaining.GetSublist(1, -1);
7790 parts.Clear();
7791 prims = GetLinkParts(linknumber);
7792 avatars = GetLinkAvatars(linknumber);
7793 foreach (SceneObjectPart p in prims)
7794 parts.Add(p);
7795 foreach (ScenePresence p in avatars)
7796 parts.Add(p);
7797
7798 remaining = null;
7799 foreach (object part in parts)
7800 {
7801 if (part is SceneObjectPart)
7802 remaining = SetPrimParams((SceneObjectPart)part, rules, originFunc, ref rulesParsed);
7803 else
7804 remaining = SetPrimParams((ScenePresence)part, rules, originFunc, ref rulesParsed);
7805 }
7806 }
7807 }
7276 } 7808 }
7277 7809
7278 protected void setLinkPrimParams(int linknumber, LSL_List rules, string originFunc) 7810 private void SetPhysicsMaterial(SceneObjectPart part, int material_bits,
7811 float material_density, float material_friction,
7812 float material_restitution, float material_gravity_modifier)
7279 { 7813 {
7280 List<SceneObjectPart> parts = GetLinkParts(linknumber); 7814 ExtraPhysicsData physdata = new ExtraPhysicsData();
7815 physdata.PhysShapeType = (PhysShapeType)part.PhysicsShapeType;
7816 physdata.Density = part.Density;
7817 physdata.Friction = part.Friction;
7818 physdata.Bounce = part.Bounciness;
7819 physdata.GravitationModifier = part.GravityModifier;
7281 7820
7282 LSL_List remaining = null; 7821 if ((material_bits & (int)ScriptBaseClass.DENSITY) != 0)
7283 uint rulesParsed = 0; 7822 physdata.Density = material_density;
7823 if ((material_bits & (int)ScriptBaseClass.FRICTION) != 0)
7824 physdata.Friction = material_friction;
7825 if ((material_bits & (int)ScriptBaseClass.RESTITUTION) != 0)
7826 physdata.Bounce = material_restitution;
7827 if ((material_bits & (int)ScriptBaseClass.GRAVITY_MULTIPLIER) != 0)
7828 physdata.GravitationModifier = material_gravity_modifier;
7284 7829
7285 foreach (SceneObjectPart part in parts) 7830 part.UpdateExtraPhysics(physdata);
7286 remaining = SetPrimParams(part, rules, originFunc, ref rulesParsed); 7831 }
7287 7832
7288 while (remaining != null && remaining.Length > 2) 7833 public void llSetPhysicsMaterial(int material_bits,
7289 { 7834 float material_gravity_modifier, float material_restitution,
7290 linknumber = remaining.GetLSLIntegerItem(0); 7835 float material_friction, float material_density)
7291 rules = remaining.GetSublist(1, -1); 7836 {
7292 parts = GetLinkParts(linknumber); 7837 SetPhysicsMaterial(m_host, material_bits, material_density, material_friction, material_restitution, material_gravity_modifier);
7838 }
7293 7839
7294 foreach (SceneObjectPart part in parts) 7840 public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules)
7295 remaining = SetPrimParams(part, rules, originFunc, ref rulesParsed); 7841 {
7842 setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParams");
7843 llSetLinkPrimitiveParamsFast(linknumber, rules);
7844 ScriptSleep(200);
7845 }
7846
7847 // vector up using libomv (c&p from sop )
7848 // vector up rotated by r
7849 private Vector3 Zrot(Quaternion r)
7850 {
7851 double x, y, z, m;
7852
7853 m = r.X * r.X + r.Y * r.Y + r.Z * r.Z + r.W * r.W;
7854 if (Math.Abs(1.0 - m) > 0.000001)
7855 {
7856 m = 1.0 / Math.Sqrt(m);
7857 r.X *= (float)m;
7858 r.Y *= (float)m;
7859 r.Z *= (float)m;
7860 r.W *= (float)m;
7296 } 7861 }
7862
7863 x = 2 * (r.X * r.Z + r.Y * r.W);
7864 y = 2 * (-r.X * r.W + r.Y * r.Z);
7865 z = -r.X * r.X - r.Y * r.Y + r.Z * r.Z + r.W * r.W;
7866
7867 return new Vector3((float)x, (float)y, (float)z);
7297 } 7868 }
7298 7869
7299 protected LSL_List SetPrimParams(SceneObjectPart part, LSL_List rules, string originFunc, ref uint rulesParsed) 7870 protected LSL_List SetPrimParams(SceneObjectPart part, LSL_List rules, string originFunc, ref uint rulesParsed)
7300 { 7871 {
7872 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7873 return null;
7874
7301 int idx = 0; 7875 int idx = 0;
7302 int idxStart = 0; 7876 int idxStart = 0;
7303 7877
7878 SceneObjectGroup parentgrp = part.ParentGroup;
7879
7304 bool positionChanged = false; 7880 bool positionChanged = false;
7305 LSL_Vector currentPosition = GetPartLocalPos(part); 7881 LSL_Vector currentPosition = GetPartLocalPos(part);
7306 7882
@@ -7325,8 +7901,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7325 return null; 7901 return null;
7326 7902
7327 v=rules.GetVector3Item(idx++); 7903 v=rules.GetVector3Item(idx++);
7328 positionChanged = true;
7329 currentPosition = GetSetPosTarget(part, v, currentPosition); 7904 currentPosition = GetSetPosTarget(part, v, currentPosition);
7905 positionChanged = true;
7330 7906
7331 break; 7907 break;
7332 case (int)ScriptBaseClass.PRIM_SIZE: 7908 case (int)ScriptBaseClass.PRIM_SIZE:
@@ -7603,7 +8179,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7603 return null; 8179 return null;
7604 8180
7605 string ph = rules.Data[idx++].ToString(); 8181 string ph = rules.Data[idx++].ToString();
7606 m_host.ParentGroup.ScriptSetPhantomStatus(ph.Equals("1")); 8182 parentgrp.ScriptSetPhantomStatus(ph.Equals("1"));
7607 8183
7608 break; 8184 break;
7609 8185
@@ -7621,12 +8197,42 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7621 part.ScriptSetPhysicsStatus(physics); 8197 part.ScriptSetPhysicsStatus(physics);
7622 break; 8198 break;
7623 8199
8200 case (int)ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE:
8201 if (remain < 1)
8202 return null;
8203
8204 int shape_type = rules.GetLSLIntegerItem(idx++);
8205
8206 ExtraPhysicsData physdata = new ExtraPhysicsData();
8207 physdata.Density = part.Density;
8208 physdata.Bounce = part.Bounciness;
8209 physdata.GravitationModifier = part.GravityModifier;
8210 physdata.PhysShapeType = (PhysShapeType)shape_type;
8211
8212 part.UpdateExtraPhysics(physdata);
8213
8214 break;
8215
8216 case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL:
8217 if (remain < 5)
8218 return null;
8219
8220 int material_bits = rules.GetLSLIntegerItem(idx++);
8221 float material_density = (float)rules.GetLSLFloatItem(idx++);
8222 float material_friction = (float)rules.GetLSLFloatItem(idx++);
8223 float material_restitution = (float)rules.GetLSLFloatItem(idx++);
8224 float material_gravity_modifier = (float)rules.GetLSLFloatItem(idx++);
8225
8226 SetPhysicsMaterial(part, material_bits, material_density, material_friction, material_restitution, material_gravity_modifier);
8227
8228 break;
8229
7624 case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: 8230 case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ:
7625 if (remain < 1) 8231 if (remain < 1)
7626 return null; 8232 return null;
7627 string temp = rules.Data[idx++].ToString(); 8233 string temp = rules.Data[idx++].ToString();
7628 8234
7629 m_host.ParentGroup.ScriptSetTemporaryStatus(temp.Equals("1")); 8235 parentgrp.ScriptSetTemporaryStatus(temp.Equals("1"));
7630 8236
7631 break; 8237 break;
7632 8238
@@ -7700,7 +8306,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7700 if (part.ParentGroup.RootPart == part) 8306 if (part.ParentGroup.RootPart == part)
7701 { 8307 {
7702 SceneObjectGroup parent = part.ParentGroup; 8308 SceneObjectGroup parent = part.ParentGroup;
7703 parent.UpdateGroupPosition(currentPosition); 8309 Util.FireAndForget(delegate(object x) {
8310 parent.UpdateGroupPosition(currentPosition);
8311 });
7704 } 8312 }
7705 else 8313 else
7706 { 8314 {
@@ -7745,10 +8353,91 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7745 8353
7746 public LSL_String llXorBase64Strings(string str1, string str2) 8354 public LSL_String llXorBase64Strings(string str1, string str2)
7747 { 8355 {
7748 m_host.AddScriptLPS(1); 8356 string b64 = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
7749 Deprecated("llXorBase64Strings"); 8357
7750 ScriptSleep(300); 8358 ScriptSleep(300);
7751 return String.Empty; 8359 m_host.AddScriptLPS(1);
8360
8361 if (str1 == String.Empty)
8362 return String.Empty;
8363 if (str2 == String.Empty)
8364 return str1;
8365
8366 int len = str2.Length;
8367 if ((len % 4) != 0) // LL is EVIL!!!!
8368 {
8369 while (str2.EndsWith("="))
8370 str2 = str2.Substring(0, str2.Length - 1);
8371
8372 len = str2.Length;
8373 int mod = len % 4;
8374
8375 if (mod == 1)
8376 str2 = str2.Substring(0, str2.Length - 1);
8377 else if (mod == 2)
8378 str2 += "==";
8379 else if (mod == 3)
8380 str2 += "=";
8381 }
8382
8383 byte[] data1;
8384 byte[] data2;
8385 try
8386 {
8387 data1 = Convert.FromBase64String(str1);
8388 data2 = Convert.FromBase64String(str2);
8389 }
8390 catch (Exception)
8391 {
8392 return new LSL_String(String.Empty);
8393 }
8394
8395 // For cases where the decoded length of s2 is greater
8396 // than the decoded length of s1, simply perform a normal
8397 // decode and XOR
8398 //
8399 if (data2.Length >= data1.Length)
8400 {
8401 for (int pos = 0 ; pos < data1.Length ; pos++ )
8402 data1[pos] ^= data2[pos];
8403
8404 return Convert.ToBase64String(data1);
8405 }
8406
8407 // Remove padding
8408 while (str1.EndsWith("="))
8409 str1 = str1.Substring(0, str1.Length - 1);
8410 while (str2.EndsWith("="))
8411 str2 = str2.Substring(0, str2.Length - 1);
8412
8413 byte[] d1 = new byte[str1.Length];
8414 byte[] d2 = new byte[str2.Length];
8415
8416 for (int i = 0 ; i < str1.Length ; i++)
8417 {
8418 int idx = b64.IndexOf(str1.Substring(i, 1));
8419 if (idx == -1)
8420 idx = 0;
8421 d1[i] = (byte)idx;
8422 }
8423
8424 for (int i = 0 ; i < str2.Length ; i++)
8425 {
8426 int idx = b64.IndexOf(str2.Substring(i, 1));
8427 if (idx == -1)
8428 idx = 0;
8429 d2[i] = (byte)idx;
8430 }
8431
8432 string output = String.Empty;
8433
8434 for (int pos = 0 ; pos < d1.Length ; pos++)
8435 output += b64[d1[pos] ^ d2[pos % d2.Length]];
8436
8437 while (output.Length % 3 > 0)
8438 output += "=";
8439
8440 return output;
7752 } 8441 }
7753 8442
7754 public void llRemoteDataSetRegion() 8443 public void llRemoteDataSetRegion()
@@ -7872,13 +8561,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7872 public LSL_Integer llGetNumberOfPrims() 8561 public LSL_Integer llGetNumberOfPrims()
7873 { 8562 {
7874 m_host.AddScriptLPS(1); 8563 m_host.AddScriptLPS(1);
7875 int avatarCount = 0; 8564 int avatarCount = m_host.ParentGroup.GetLinkedAvatars().Count;
7876 World.ForEachRootScenePresence(delegate(ScenePresence presence) 8565
7877 {
7878 if (presence.ParentID != 0 && m_host.ParentGroup.ContainsPart(presence.ParentID))
7879 avatarCount++;
7880 });
7881
7882 return m_host.ParentGroup.PrimCount + avatarCount; 8566 return m_host.ParentGroup.PrimCount + avatarCount;
7883 } 8567 }
7884 8568
@@ -7894,55 +8578,114 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7894 m_host.AddScriptLPS(1); 8578 m_host.AddScriptLPS(1);
7895 UUID objID = UUID.Zero; 8579 UUID objID = UUID.Zero;
7896 LSL_List result = new LSL_List(); 8580 LSL_List result = new LSL_List();
8581
8582 // If the ID is not valid, return null result
7897 if (!UUID.TryParse(obj, out objID)) 8583 if (!UUID.TryParse(obj, out objID))
7898 { 8584 {
7899 result.Add(new LSL_Vector()); 8585 result.Add(new LSL_Vector());
7900 result.Add(new LSL_Vector()); 8586 result.Add(new LSL_Vector());
7901 return result; 8587 return result;
7902 } 8588 }
8589
8590 // Check if this is an attached prim. If so, replace
8591 // the UUID with the avatar UUID and report it's bounding box
8592 SceneObjectPart part = World.GetSceneObjectPart(objID);
8593 if (part != null && part.ParentGroup.IsAttachment)
8594 objID = part.ParentGroup.AttachedAvatar;
8595
8596 // Find out if this is an avatar ID. If so, return it's box
7903 ScenePresence presence = World.GetScenePresence(objID); 8597 ScenePresence presence = World.GetScenePresence(objID);
7904 if (presence != null) 8598 if (presence != null)
7905 { 8599 {
7906 if (presence.ParentID == 0) // not sat on an object 8600 // As per LSL Wiki, there is no difference between sitting
8601 // and standing avatar since server 1.36
8602 LSL_Vector lower;
8603 LSL_Vector upper;
8604
8605 Vector3 box = presence.Appearance.AvatarBoxSize * 0.5f;
8606
8607 if (presence.Animator.Animations.ImplicitDefaultAnimation.AnimID
8608 == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"])
8609/*
7907 { 8610 {
7908 LSL_Vector lower; 8611 // This is for ground sitting avatars
7909 LSL_Vector upper; 8612 float height = presence.Appearance.AvatarHeight / 2.66666667f;
7910 if (presence.Animator.Animations.ImplicitDefaultAnimation.AnimID 8613 lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f);
7911 == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) 8614 upper = new LSL_Vector(0.3375f, 0.45f, 0.0f);
7912 {
7913 // This is for ground sitting avatars
7914 float height = presence.Appearance.AvatarHeight / 2.66666667f;
7915 lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f);
7916 upper = new LSL_Vector(0.3375f, 0.45f, 0.0f);
7917 }
7918 else
7919 {
7920 // This is for standing/flying avatars
7921 float height = presence.Appearance.AvatarHeight / 2.0f;
7922 lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f);
7923 upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f);
7924 }
7925 result.Add(lower);
7926 result.Add(upper);
7927 return result;
7928 } 8615 }
7929 else 8616 else
7930 { 8617 {
7931 // sitting on an object so we need the bounding box of that 8618 // This is for standing/flying avatars
7932 // which should include the avatar so set the UUID to the 8619 float height = presence.Appearance.AvatarHeight / 2.0f;
7933 // UUID of the object the avatar is sat on and allow it to fall through 8620 lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f);
7934 // to processing an object 8621 upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f);
7935 SceneObjectPart p = World.GetSceneObjectPart(presence.ParentID);
7936 objID = p.UUID;
7937 } 8622 }
8623
8624 // Adjust to the documented error offsets (see LSL Wiki)
8625 lower += new LSL_Vector(0.05f, 0.05f, 0.05f);
8626 upper -= new LSL_Vector(0.05f, 0.05f, 0.05f);
8627*/
8628 {
8629 // This is for ground sitting avatars TODO!
8630 lower = new LSL_Vector(-box.X - 0.1125, -box.Y, box.Z * -1.0f);
8631 upper = new LSL_Vector(box.X + 0.1125, box.Y, box.Z * -1.0f);
8632 }
8633 else
8634 {
8635 // This is for standing/flying avatars
8636 lower = new LSL_Vector(-box.X, -box.Y, -box.Z);
8637 upper = new LSL_Vector(box.X, box.Y, box.Z);
8638 }
8639
8640 if (lower.x > upper.x)
8641 lower.x = upper.x;
8642 if (lower.y > upper.y)
8643 lower.y = upper.y;
8644 if (lower.z > upper.z)
8645 lower.z = upper.z;
8646
8647 result.Add(lower);
8648 result.Add(upper);
8649 return result;
7938 } 8650 }
7939 SceneObjectPart part = World.GetSceneObjectPart(objID); 8651
8652 part = World.GetSceneObjectPart(objID);
7940 // Currently only works for single prims without a sitting avatar 8653 // Currently only works for single prims without a sitting avatar
7941 if (part != null) 8654 if (part != null)
7942 { 8655 {
7943 Vector3 halfSize = part.Scale / 2.0f; 8656 float minX;
7944 LSL_Vector lower = (new LSL_Vector(halfSize)) * -1.0f; 8657 float maxX;
7945 LSL_Vector upper = new LSL_Vector(halfSize); 8658 float minY;
8659 float maxY;
8660 float minZ;
8661 float maxZ;
8662
8663 // This BBox is in sim coordinates, with the offset being
8664 // a contained point.
8665 Vector3[] offsets = Scene.GetCombinedBoundingBox(new List<SceneObjectGroup> { part.ParentGroup },
8666 out minX, out maxX, out minY, out maxY, out minZ, out maxZ);
8667
8668 minX -= offsets[0].X;
8669 maxX -= offsets[0].X;
8670 minY -= offsets[0].Y;
8671 maxY -= offsets[0].Y;
8672 minZ -= offsets[0].Z;
8673 maxZ -= offsets[0].Z;
8674
8675 LSL_Vector lower;
8676 LSL_Vector upper;
8677
8678 // Adjust to the documented error offsets (see LSL Wiki)
8679 lower = new LSL_Vector(minX + 0.05f, minY + 0.05f, minZ + 0.05f);
8680 upper = new LSL_Vector(maxX - 0.05f, maxY - 0.05f, maxZ - 0.05f);
8681
8682 if (lower.x > upper.x)
8683 lower.x = upper.x;
8684 if (lower.y > upper.y)
8685 lower.y = upper.y;
8686 if (lower.z > upper.z)
8687 lower.z = upper.z;
8688
7946 result.Add(lower); 8689 result.Add(lower);
7947 result.Add(upper); 8690 result.Add(upper);
7948 return result; 8691 return result;
@@ -7956,7 +8699,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7956 8699
7957 public LSL_Vector llGetGeometricCenter() 8700 public LSL_Vector llGetGeometricCenter()
7958 { 8701 {
7959 return new LSL_Vector(m_host.GetGeometricCenter().X, m_host.GetGeometricCenter().Y, m_host.GetGeometricCenter().Z); 8702 Vector3 tmp = m_host.GetGeometricCenter();
8703 return new LSL_Vector(tmp.X, tmp.Y, tmp.Z);
7960 } 8704 }
7961 8705
7962 public LSL_List llGetPrimitiveParams(LSL_List rules) 8706 public LSL_List llGetPrimitiveParams(LSL_List rules)
@@ -7984,24 +8728,35 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7984 { 8728 {
7985 m_host.AddScriptLPS(1); 8729 m_host.AddScriptLPS(1);
7986 8730
7987 List<SceneObjectPart> parts = GetLinkParts(linknumber); 8731 // acording to SL wiki this must indicate a single link number or link_root or link_this.
8732 // keep other options as before
7988 8733
8734 List<SceneObjectPart> parts;
8735 List<ScenePresence> avatars;
8736
7989 LSL_List res = new LSL_List(); 8737 LSL_List res = new LSL_List();
7990 LSL_List remaining = null; 8738 LSL_List remaining = null;
7991 8739
7992 foreach (SceneObjectPart part in parts) 8740 while (rules.Length > 0)
7993 {
7994 remaining = GetPrimParams(part, rules, ref res);
7995 }
7996
7997 while (remaining != null && remaining.Length > 2)
7998 { 8741 {
7999 linknumber = remaining.GetLSLIntegerItem(0);
8000 rules = remaining.GetSublist(1, -1);
8001 parts = GetLinkParts(linknumber); 8742 parts = GetLinkParts(linknumber);
8743 avatars = GetLinkAvatars(linknumber);
8002 8744
8745 remaining = null;
8003 foreach (SceneObjectPart part in parts) 8746 foreach (SceneObjectPart part in parts)
8747 {
8004 remaining = GetPrimParams(part, rules, ref res); 8748 remaining = GetPrimParams(part, rules, ref res);
8749 }
8750 foreach (ScenePresence avatar in avatars)
8751 {
8752 remaining = GetPrimParams(avatar, rules, ref res);
8753 }
8754
8755 if (remaining != null && remaining.Length > 0)
8756 {
8757 linknumber = remaining.GetLSLIntegerItem(0);
8758 rules = remaining.GetSublist(1, -1);
8759 }
8005 } 8760 }
8006 8761
8007 return res; 8762 return res;
@@ -8046,13 +8801,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8046 LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, 8801 LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X,
8047 part.AbsolutePosition.Y, 8802 part.AbsolutePosition.Y,
8048 part.AbsolutePosition.Z); 8803 part.AbsolutePosition.Z);
8049 // For some reason, the part.AbsolutePosition.* values do not change if the
8050 // linkset is rotated; they always reflect the child prim's world position
8051 // as though the linkset is unrotated. This is incompatible behavior with SL's
8052 // implementation, so will break scripts imported from there (not to mention it
8053 // makes it more difficult to determine a child prim's actual inworld position).
8054 if (part.ParentID != 0)
8055 v = ((v - llGetRootPosition()) * llGetRootRotation()) + llGetRootPosition();
8056 res.Add(v); 8804 res.Add(v);
8057 break; 8805 break;
8058 8806
@@ -8224,30 +8972,56 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8224 if (remain < 1) 8972 if (remain < 1)
8225 return null; 8973 return null;
8226 8974
8227 face=(int)rules.GetLSLIntegerItem(idx++); 8975 face = (int)rules.GetLSLIntegerItem(idx++);
8228 8976
8229 tex = part.Shape.Textures; 8977 tex = part.Shape.Textures;
8978 int shiny;
8230 if (face == ScriptBaseClass.ALL_SIDES) 8979 if (face == ScriptBaseClass.ALL_SIDES)
8231 { 8980 {
8232 for (face = 0; face < GetNumberOfSides(part); face++) 8981 for (face = 0; face < GetNumberOfSides(part); face++)
8233 { 8982 {
8234 Primitive.TextureEntryFace texface = tex.GetFace((uint)face); 8983 Shininess shinyness = tex.GetFace((uint)face).Shiny;
8235 // Convert Shininess to PRIM_SHINY_* 8984 if (shinyness == Shininess.High)
8236 res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); 8985 {
8237 // PRIM_BUMP_* 8986 shiny = ScriptBaseClass.PRIM_SHINY_HIGH;
8238 res.Add(new LSL_Integer((int)texface.Bump)); 8987 }
8988 else if (shinyness == Shininess.Medium)
8989 {
8990 shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM;
8991 }
8992 else if (shinyness == Shininess.Low)
8993 {
8994 shiny = ScriptBaseClass.PRIM_SHINY_LOW;
8995 }
8996 else
8997 {
8998 shiny = ScriptBaseClass.PRIM_SHINY_NONE;
8999 }
9000 res.Add(new LSL_Integer(shiny));
9001 res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump));
8239 } 9002 }
8240 } 9003 }
8241 else 9004 else
8242 { 9005 {
8243 if (face >= 0 && face < GetNumberOfSides(part)) 9006 Shininess shinyness = tex.GetFace((uint)face).Shiny;
9007 if (shinyness == Shininess.High)
8244 { 9008 {
8245 Primitive.TextureEntryFace texface = tex.GetFace((uint)face); 9009 shiny = ScriptBaseClass.PRIM_SHINY_HIGH;
8246 // Convert Shininess to PRIM_SHINY_* 9010 }
8247 res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); 9011 else if (shinyness == Shininess.Medium)
8248 // PRIM_BUMP_* 9012 {
8249 res.Add(new LSL_Integer((int)texface.Bump)); 9013 shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM;
9014 }
9015 else if (shinyness == Shininess.Low)
9016 {
9017 shiny = ScriptBaseClass.PRIM_SHINY_LOW;
9018 }
9019 else
9020 {
9021 shiny = ScriptBaseClass.PRIM_SHINY_NONE;
8250 } 9022 }
9023 res.Add(new LSL_Integer(shiny));
9024 res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump));
8251 } 9025 }
8252 break; 9026 break;
8253 9027
@@ -8255,24 +9029,36 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8255 if (remain < 1) 9029 if (remain < 1)
8256 return null; 9030 return null;
8257 9031
8258 face=(int)rules.GetLSLIntegerItem(idx++); 9032 face = (int)rules.GetLSLIntegerItem(idx++);
8259 9033
8260 tex = part.Shape.Textures; 9034 tex = part.Shape.Textures;
9035 int fullbright;
8261 if (face == ScriptBaseClass.ALL_SIDES) 9036 if (face == ScriptBaseClass.ALL_SIDES)
8262 { 9037 {
8263 for (face = 0; face < GetNumberOfSides(part); face++) 9038 for (face = 0; face < GetNumberOfSides(part); face++)
8264 { 9039 {
8265 Primitive.TextureEntryFace texface = tex.GetFace((uint)face); 9040 if (tex.GetFace((uint)face).Fullbright == true)
8266 res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); 9041 {
9042 fullbright = ScriptBaseClass.TRUE;
9043 }
9044 else
9045 {
9046 fullbright = ScriptBaseClass.FALSE;
9047 }
9048 res.Add(new LSL_Integer(fullbright));
8267 } 9049 }
8268 } 9050 }
8269 else 9051 else
8270 { 9052 {
8271 if (face >= 0 && face < GetNumberOfSides(part)) 9053 if (tex.GetFace((uint)face).Fullbright == true)
8272 { 9054 {
8273 Primitive.TextureEntryFace texface = tex.GetFace((uint)face); 9055 fullbright = ScriptBaseClass.TRUE;
8274 res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); 9056 }
9057 else
9058 {
9059 fullbright = ScriptBaseClass.FALSE;
8275 } 9060 }
9061 res.Add(new LSL_Integer(fullbright));
8276 } 9062 }
8277 break; 9063 break;
8278 9064
@@ -8294,27 +9080,36 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8294 break; 9080 break;
8295 9081
8296 case (int)ScriptBaseClass.PRIM_TEXGEN: 9082 case (int)ScriptBaseClass.PRIM_TEXGEN:
9083 // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR)
8297 if (remain < 1) 9084 if (remain < 1)
8298 return null; 9085 return null;
8299 9086
8300 face=(int)rules.GetLSLIntegerItem(idx++); 9087 face = (int)rules.GetLSLIntegerItem(idx++);
8301 9088
8302 tex = part.Shape.Textures; 9089 tex = part.Shape.Textures;
8303 if (face == ScriptBaseClass.ALL_SIDES) 9090 if (face == ScriptBaseClass.ALL_SIDES)
8304 { 9091 {
8305 for (face = 0; face < GetNumberOfSides(part); face++) 9092 for (face = 0; face < GetNumberOfSides(part); face++)
8306 { 9093 {
8307 MappingType texgen = tex.GetFace((uint)face).TexMapType; 9094 if (tex.GetFace((uint)face).TexMapType == MappingType.Planar)
8308 // Convert MappingType to PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR etc. 9095 {
8309 res.Add(new LSL_Integer((uint)texgen >> 1)); 9096 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR));
9097 }
9098 else
9099 {
9100 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT));
9101 }
8310 } 9102 }
8311 } 9103 }
8312 else 9104 else
8313 { 9105 {
8314 if (face >= 0 && face < GetNumberOfSides(part)) 9106 if (tex.GetFace((uint)face).TexMapType == MappingType.Planar)
8315 { 9107 {
8316 MappingType texgen = tex.GetFace((uint)face).TexMapType; 9108 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR));
8317 res.Add(new LSL_Integer((uint)texgen >> 1)); 9109 }
9110 else
9111 {
9112 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT));
8318 } 9113 }
8319 } 9114 }
8320 break; 9115 break;
@@ -8338,24 +9133,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8338 if (remain < 1) 9133 if (remain < 1)
8339 return null; 9134 return null;
8340 9135
8341 face=(int)rules.GetLSLIntegerItem(idx++); 9136 face = (int)rules.GetLSLIntegerItem(idx++);
8342 9137
8343 tex = part.Shape.Textures; 9138 tex = part.Shape.Textures;
9139 float primglow;
8344 if (face == ScriptBaseClass.ALL_SIDES) 9140 if (face == ScriptBaseClass.ALL_SIDES)
8345 { 9141 {
8346 for (face = 0; face < GetNumberOfSides(part); face++) 9142 for (face = 0; face < GetNumberOfSides(part); face++)
8347 { 9143 {
8348 Primitive.TextureEntryFace texface = tex.GetFace((uint)face); 9144 primglow = tex.GetFace((uint)face).Glow;
8349 res.Add(new LSL_Float(texface.Glow)); 9145 res.Add(new LSL_Float(primglow));
8350 } 9146 }
8351 } 9147 }
8352 else 9148 else
8353 { 9149 {
8354 if (face >= 0 && face < GetNumberOfSides(part)) 9150 primglow = tex.GetFace((uint)face).Glow;
8355 { 9151 res.Add(new LSL_Float(primglow));
8356 Primitive.TextureEntryFace texface = tex.GetFace((uint)face);
8357 res.Add(new LSL_Float(texface.Glow));
8358 }
8359 } 9152 }
8360 break; 9153 break;
8361 9154
@@ -8367,15 +9160,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8367 textColor.B)); 9160 textColor.B));
8368 res.Add(new LSL_Float(textColor.A)); 9161 res.Add(new LSL_Float(textColor.A));
8369 break; 9162 break;
9163
8370 case (int)ScriptBaseClass.PRIM_NAME: 9164 case (int)ScriptBaseClass.PRIM_NAME:
8371 res.Add(new LSL_String(part.Name)); 9165 res.Add(new LSL_String(part.Name));
8372 break; 9166 break;
9167
8373 case (int)ScriptBaseClass.PRIM_DESC: 9168 case (int)ScriptBaseClass.PRIM_DESC:
8374 res.Add(new LSL_String(part.Description)); 9169 res.Add(new LSL_String(part.Description));
8375 break; 9170 break;
9171
8376 case (int)ScriptBaseClass.PRIM_ROT_LOCAL: 9172 case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
8377 res.Add(new LSL_Rotation(part.RotationOffset.X, part.RotationOffset.Y, part.RotationOffset.Z, part.RotationOffset.W)); 9173 res.Add(new LSL_Rotation(part.RotationOffset.X, part.RotationOffset.Y, part.RotationOffset.Z, part.RotationOffset.W));
8378 break; 9174 break;
9175
8379 case (int)ScriptBaseClass.PRIM_POS_LOCAL: 9176 case (int)ScriptBaseClass.PRIM_POS_LOCAL:
8380 res.Add(new LSL_Vector(GetPartLocalPos(part))); 9177 res.Add(new LSL_Vector(GetPartLocalPos(part)));
8381 break; 9178 break;
@@ -8986,8 +9783,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8986 // The function returns an ordered list 9783 // The function returns an ordered list
8987 // representing the tokens found in the supplied 9784 // representing the tokens found in the supplied
8988 // sources string. If two successive tokenizers 9785 // sources string. If two successive tokenizers
8989 // are encountered, then a NULL entry is added 9786 // are encountered, then a null-string entry is
8990 // to the list. 9787 // added to the list.
8991 // 9788 //
8992 // It is a precondition that the source and 9789 // It is a precondition that the source and
8993 // toekizer lisst are non-null. If they are null, 9790 // toekizer lisst are non-null. If they are null,
@@ -8995,7 +9792,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8995 // while their lengths are being determined. 9792 // while their lengths are being determined.
8996 // 9793 //
8997 // A small amount of working memoryis required 9794 // A small amount of working memoryis required
8998 // of approximately 8*#tokenizers. 9795 // of approximately 8*#tokenizers + 8*srcstrlen.
8999 // 9796 //
9000 // There are many ways in which this function 9797 // There are many ways in which this function
9001 // can be implemented, this implementation is 9798 // can be implemented, this implementation is
@@ -9011,155 +9808,124 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9011 // and eliminates redundant tokenizers as soon 9808 // and eliminates redundant tokenizers as soon
9012 // as is possible. 9809 // as is possible.
9013 // 9810 //
9014 // The implementation tries to avoid any copying 9811 // The implementation tries to minimize temporary
9015 // of arrays or other objects. 9812 // garbage generation.
9016 // </remarks> 9813 // </remarks>
9017 9814
9018 private LSL_List ParseString(string src, LSL_List separators, LSL_List spacers, bool keepNulls) 9815 public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers)
9019 { 9816 {
9020 int beginning = 0; 9817 return ParseString2List(src, separators, spacers, true);
9021 int srclen = src.Length; 9818 }
9022 int seplen = separators.Length;
9023 object[] separray = separators.Data;
9024 int spclen = spacers.Length;
9025 object[] spcarray = spacers.Data;
9026 int mlen = seplen+spclen;
9027
9028 int[] offset = new int[mlen+1];
9029 bool[] active = new bool[mlen];
9030
9031 int best;
9032 int j;
9033
9034 // Initial capacity reduces resize cost
9035 9819
9036 LSL_List tokens = new LSL_List(); 9820 private LSL_List ParseString2List(string src, LSL_List separators, LSL_List spacers, bool keepNulls)
9821 {
9822 int srclen = src.Length;
9823 int seplen = separators.Length;
9824 object[] separray = separators.Data;
9825 int spclen = spacers.Length;
9826 object[] spcarray = spacers.Data;
9827 int dellen = 0;
9828 string[] delarray = new string[seplen+spclen];
9037 9829
9038 // All entries are initially valid 9830 int outlen = 0;
9831 string[] outarray = new string[srclen*2+1];
9039 9832
9040 for (int i = 0; i < mlen; i++) 9833 int i, j;
9041 active[i] = true; 9834 string d;
9042 9835
9043 offset[mlen] = srclen; 9836 m_host.AddScriptLPS(1);
9044 9837
9045 while (beginning < srclen) 9838 /*
9839 * Convert separator and spacer lists to C# strings.
9840 * Also filter out null strings so we don't hang.
9841 */
9842 for (i = 0; i < seplen; i ++)
9046 { 9843 {
9844 d = separray[i].ToString();
9845 if (d.Length > 0)
9846 {
9847 delarray[dellen++] = d;
9848 }
9849 }
9850 seplen = dellen;
9047 9851
9048 best = mlen; // as bad as it gets 9852 for (i = 0; i < spclen; i ++)
9853 {
9854 d = spcarray[i].ToString();
9855 if (d.Length > 0)
9856 {
9857 delarray[dellen++] = d;
9858 }
9859 }
9049 9860
9050 // Scan for separators 9861 /*
9862 * Scan through source string from beginning to end.
9863 */
9864 for (i = 0;;)
9865 {
9051 9866
9052 for (j = 0; j < seplen; j++) 9867 /*
9868 * Find earliest delimeter in src starting at i (if any).
9869 */
9870 int earliestDel = -1;
9871 int earliestSrc = srclen;
9872 string earliestStr = null;
9873 for (j = 0; j < dellen; j ++)
9053 { 9874 {
9054 if (separray[j].ToString() == String.Empty) 9875 d = delarray[j];
9055 active[j] = false; 9876 if (d != null)
9056
9057 if (active[j])
9058 { 9877 {
9059 // scan all of the markers 9878 int index = src.IndexOf(d, i);
9060 if ((offset[j] = src.IndexOf(separray[j].ToString(), beginning)) == -1) 9879 if (index < 0)
9061 { 9880 {
9062 // not present at all 9881 delarray[j] = null; // delim nowhere in src, don't check it anymore
9063 active[j] = false;
9064 } 9882 }
9065 else 9883 else if (index < earliestSrc)
9066 { 9884 {
9067 // present and correct 9885 earliestSrc = index; // where delimeter starts in source string
9068 if (offset[j] < offset[best]) 9886 earliestDel = j; // where delimeter is in delarray[]
9069 { 9887 earliestStr = d; // the delimeter string from delarray[]
9070 // closest so far 9888 if (index == i) break; // can't do any better than found at beg of string
9071 best = j;
9072 if (offset[best] == beginning)
9073 break;
9074 }
9075 } 9889 }
9076 } 9890 }
9077 } 9891 }
9078 9892
9079 // Scan for spacers 9893 /*
9080 9894 * Output source string starting at i through start of earliest delimeter.
9081 if (offset[best] != beginning) 9895 */
9896 if (keepNulls || (earliestSrc > i))
9082 { 9897 {
9083 for (j = seplen; (j < mlen) && (offset[best] > beginning); j++) 9898 outarray[outlen++] = src.Substring(i, earliestSrc - i);
9084 {
9085 if (spcarray[j-seplen].ToString() == String.Empty)
9086 active[j] = false;
9087
9088 if (active[j])
9089 {
9090 // scan all of the markers
9091 if ((offset[j] = src.IndexOf(spcarray[j-seplen].ToString(), beginning)) == -1)
9092 {
9093 // not present at all
9094 active[j] = false;
9095 }
9096 else
9097 {
9098 // present and correct
9099 if (offset[j] < offset[best])
9100 {
9101 // closest so far
9102 best = j;
9103 }
9104 }
9105 }
9106 }
9107 } 9899 }
9108 9900
9109 // This is the normal exit from the scanning loop 9901 /*
9902 * If no delimeter found at or after i, we're done scanning.
9903 */
9904 if (earliestDel < 0) break;
9110 9905
9111 if (best == mlen) 9906 /*
9907 * If delimeter was a spacer, output the spacer.
9908 */
9909 if (earliestDel >= seplen)
9112 { 9910 {
9113 // no markers were found on this pass 9911 outarray[outlen++] = earliestStr;
9114 // so we're pretty much done
9115 if ((keepNulls) || ((!keepNulls) && (srclen - beginning) > 0))
9116 tokens.Add(new LSL_String(src.Substring(beginning, srclen - beginning)));
9117 break;
9118 } 9912 }
9119 9913
9120 // Otherwise we just add the newly delimited token 9914 /*
9121 // and recalculate where the search should continue. 9915 * Look at rest of src string following delimeter.
9122 if ((keepNulls) || ((!keepNulls) && (offset[best] - beginning) > 0)) 9916 */
9123 tokens.Add(new LSL_String(src.Substring(beginning,offset[best]-beginning))); 9917 i = earliestSrc + earliestStr.Length;
9124
9125 if (best < seplen)
9126 {
9127 beginning = offset[best] + (separray[best].ToString()).Length;
9128 }
9129 else
9130 {
9131 beginning = offset[best] + (spcarray[best - seplen].ToString()).Length;
9132 string str = spcarray[best - seplen].ToString();
9133 if ((keepNulls) || ((!keepNulls) && (str.Length > 0)))
9134 tokens.Add(new LSL_String(str));
9135 }
9136 } 9918 }
9137 9919
9138 // This an awkward an not very intuitive boundary case. If the 9920 /*
9139 // last substring is a tokenizer, then there is an implied trailing 9921 * Make up an exact-sized output array suitable for an LSL_List object.
9140 // null list entry. Hopefully the single comparison will not be too 9922 */
9141 // arduous. Alternatively the 'break' could be replced with a return 9923 object[] outlist = new object[outlen];
9142 // but that's shabby programming. 9924 for (i = 0; i < outlen; i ++)
9143
9144 if ((beginning == srclen) && (keepNulls))
9145 { 9925 {
9146 if (srclen != 0) 9926 outlist[i] = new LSL_String(outarray[i]);
9147 tokens.Add(new LSL_String(""));
9148 } 9927 }
9149 9928 return new LSL_List(outlist);
9150 return tokens;
9151 }
9152
9153 public LSL_List llParseString2List(string src, LSL_List separators, LSL_List spacers)
9154 {
9155 m_host.AddScriptLPS(1);
9156 return this.ParseString(src, separators, spacers, false);
9157 }
9158
9159 public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers)
9160 {
9161 m_host.AddScriptLPS(1);
9162 return this.ParseString(src, separators, spacers, true);
9163 } 9929 }
9164 9930
9165 public LSL_Integer llGetObjectPermMask(int mask) 9931 public LSL_Integer llGetObjectPermMask(int mask)
@@ -9254,6 +10020,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9254 case 4: 10020 case 4:
9255 return (int)item.NextPermissions; 10021 return (int)item.NextPermissions;
9256 } 10022 }
10023 m_host.TaskInventory.LockItemsForRead(false);
9257 10024
9258 return -1; 10025 return -1;
9259 } 10026 }
@@ -9456,31 +10223,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9456 UUID key = new UUID(); 10223 UUID key = new UUID();
9457 if (UUID.TryParse(id, out key)) 10224 if (UUID.TryParse(id, out key))
9458 { 10225 {
9459 try 10226 // return total object mass
9460 { 10227 SceneObjectPart part = World.GetSceneObjectPart(key);
9461 SceneObjectPart obj = World.GetSceneObjectPart(World.Entities[key].LocalId); 10228 if (part != null)
9462 if (obj != null) 10229 return part.ParentGroup.GetMass();
9463 return (double)obj.GetMass(); 10230
9464 // the object is null so the key is for an avatar 10231 // the object is null so the key is for an avatar
9465 ScenePresence avatar = World.GetScenePresence(key); 10232 ScenePresence avatar = World.GetScenePresence(key);
9466 if (avatar != null) 10233 if (avatar != null)
9467 if (avatar.IsChildAgent)
9468 // reference http://www.lslwiki.net/lslwiki/wakka.php?wakka=llGetObjectMass
9469 // child agents have a mass of 1.0
9470 return 1;
9471 else
9472 return (double)avatar.GetMass();
9473 }
9474 catch (KeyNotFoundException)
9475 { 10234 {
9476 return 0; // The Object/Agent not in the region so just return zero 10235 if (avatar.IsChildAgent)
10236 {
10237 // reference http://www.lslwiki.net/lslwiki/wakka.php?wakka=llGetObjectMass
10238 // child agents have a mass of 1.0
10239 return 1;
10240 }
10241 else
10242 {
10243 return (double)avatar.GetMass();
10244 }
9477 } 10245 }
9478 } 10246 }
9479 return 0; 10247 return 0;
9480 } 10248 }
9481 10249
9482 /// <summary> 10250 /// <summary>
9483 /// illListReplaceList removes the sub-list defined by the inclusive indices 10251 /// llListReplaceList removes the sub-list defined by the inclusive indices
9484 /// start and end and inserts the src list in its place. The inclusive 10252 /// start and end and inserts the src list in its place. The inclusive
9485 /// nature of the indices means that at least one element must be deleted 10253 /// nature of the indices means that at least one element must be deleted
9486 /// if the indices are within the bounds of the existing list. I.e. 2,2 10254 /// if the indices are within the bounds of the existing list. I.e. 2,2
@@ -9537,16 +10305,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9537 // based upon end. Note that if end exceeds the upper 10305 // based upon end. Note that if end exceeds the upper
9538 // bound in this case, the entire destination list 10306 // bound in this case, the entire destination list
9539 // is removed. 10307 // is removed.
9540 else 10308 else if (start == 0)
9541 { 10309 {
9542 if (end + 1 < dest.Length) 10310 if (end + 1 < dest.Length)
9543 {
9544 return src + dest.GetSublist(end + 1, -1); 10311 return src + dest.GetSublist(end + 1, -1);
9545 }
9546 else 10312 else
9547 {
9548 return src; 10313 return src;
9549 } 10314 }
10315 else // Start < 0
10316 {
10317 if (end + 1 < dest.Length)
10318 return dest.GetSublist(end + 1, -1);
10319 else
10320 return new LSL_List();
9550 } 10321 }
9551 } 10322 }
9552 // Finally, if start > end, we strip away a prefix and 10323 // Finally, if start > end, we strip away a prefix and
@@ -9597,17 +10368,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9597 int width = 0; 10368 int width = 0;
9598 int height = 0; 10369 int height = 0;
9599 10370
9600 ParcelMediaCommandEnum? commandToSend = null; 10371 uint commandToSend = 0;
9601 float time = 0.0f; // default is from start 10372 float time = 0.0f; // default is from start
9602 10373
9603 ScenePresence presence = null; 10374 ScenePresence presence = null;
9604 10375
9605 for (int i = 0; i < commandList.Data.Length; i++) 10376 for (int i = 0; i < commandList.Data.Length; i++)
9606 { 10377 {
9607 ParcelMediaCommandEnum command = (ParcelMediaCommandEnum)commandList.Data[i]; 10378 uint command = (uint)(commandList.GetLSLIntegerItem(i));
9608 switch (command) 10379 switch (command)
9609 { 10380 {
9610 case ParcelMediaCommandEnum.Agent: 10381 case (uint)ParcelMediaCommandEnum.Agent:
9611 // we send only to one agent 10382 // we send only to one agent
9612 if ((i + 1) < commandList.Length) 10383 if ((i + 1) < commandList.Length)
9613 { 10384 {
@@ -9624,25 +10395,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9624 } 10395 }
9625 break; 10396 break;
9626 10397
9627 case ParcelMediaCommandEnum.Loop: 10398 case (uint)ParcelMediaCommandEnum.Loop:
9628 loop = 1; 10399 loop = 1;
9629 commandToSend = command; 10400 commandToSend = command;
9630 update = true; //need to send the media update packet to set looping 10401 update = true; //need to send the media update packet to set looping
9631 break; 10402 break;
9632 10403
9633 case ParcelMediaCommandEnum.Play: 10404 case (uint)ParcelMediaCommandEnum.Play:
9634 loop = 0; 10405 loop = 0;
9635 commandToSend = command; 10406 commandToSend = command;
9636 update = true; //need to send the media update packet to make sure it doesn't loop 10407 update = true; //need to send the media update packet to make sure it doesn't loop
9637 break; 10408 break;
9638 10409
9639 case ParcelMediaCommandEnum.Pause: 10410 case (uint)ParcelMediaCommandEnum.Pause:
9640 case ParcelMediaCommandEnum.Stop: 10411 case (uint)ParcelMediaCommandEnum.Stop:
9641 case ParcelMediaCommandEnum.Unload: 10412 case (uint)ParcelMediaCommandEnum.Unload:
9642 commandToSend = command; 10413 commandToSend = command;
9643 break; 10414 break;
9644 10415
9645 case ParcelMediaCommandEnum.Url: 10416 case (uint)ParcelMediaCommandEnum.Url:
9646 if ((i + 1) < commandList.Length) 10417 if ((i + 1) < commandList.Length)
9647 { 10418 {
9648 if (commandList.Data[i + 1] is LSL_String) 10419 if (commandList.Data[i + 1] is LSL_String)
@@ -9655,7 +10426,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9655 } 10426 }
9656 break; 10427 break;
9657 10428
9658 case ParcelMediaCommandEnum.Texture: 10429 case (uint)ParcelMediaCommandEnum.Texture:
9659 if ((i + 1) < commandList.Length) 10430 if ((i + 1) < commandList.Length)
9660 { 10431 {
9661 if (commandList.Data[i + 1] is LSL_String) 10432 if (commandList.Data[i + 1] is LSL_String)
@@ -9668,7 +10439,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9668 } 10439 }
9669 break; 10440 break;
9670 10441
9671 case ParcelMediaCommandEnum.Time: 10442 case (uint)ParcelMediaCommandEnum.Time:
9672 if ((i + 1) < commandList.Length) 10443 if ((i + 1) < commandList.Length)
9673 { 10444 {
9674 if (commandList.Data[i + 1] is LSL_Float) 10445 if (commandList.Data[i + 1] is LSL_Float)
@@ -9680,7 +10451,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9680 } 10451 }
9681 break; 10452 break;
9682 10453
9683 case ParcelMediaCommandEnum.AutoAlign: 10454 case (uint)ParcelMediaCommandEnum.AutoAlign:
9684 if ((i + 1) < commandList.Length) 10455 if ((i + 1) < commandList.Length)
9685 { 10456 {
9686 if (commandList.Data[i + 1] is LSL_Integer) 10457 if (commandList.Data[i + 1] is LSL_Integer)
@@ -9694,7 +10465,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9694 } 10465 }
9695 break; 10466 break;
9696 10467
9697 case ParcelMediaCommandEnum.Type: 10468 case (uint)ParcelMediaCommandEnum.Type:
9698 if ((i + 1) < commandList.Length) 10469 if ((i + 1) < commandList.Length)
9699 { 10470 {
9700 if (commandList.Data[i + 1] is LSL_String) 10471 if (commandList.Data[i + 1] is LSL_String)
@@ -9707,7 +10478,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9707 } 10478 }
9708 break; 10479 break;
9709 10480
9710 case ParcelMediaCommandEnum.Desc: 10481 case (uint)ParcelMediaCommandEnum.Desc:
9711 if ((i + 1) < commandList.Length) 10482 if ((i + 1) < commandList.Length)
9712 { 10483 {
9713 if (commandList.Data[i + 1] is LSL_String) 10484 if (commandList.Data[i + 1] is LSL_String)
@@ -9720,7 +10491,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9720 } 10491 }
9721 break; 10492 break;
9722 10493
9723 case ParcelMediaCommandEnum.Size: 10494 case (uint)ParcelMediaCommandEnum.Size:
9724 if ((i + 2) < commandList.Length) 10495 if ((i + 2) < commandList.Length)
9725 { 10496 {
9726 if (commandList.Data[i + 1] is LSL_Integer) 10497 if (commandList.Data[i + 1] is LSL_Integer)
@@ -9790,7 +10561,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9790 } 10561 }
9791 } 10562 }
9792 10563
9793 if (commandToSend != null) 10564 if (commandToSend != 0)
9794 { 10565 {
9795 // the commandList contained a start/stop/... command, too 10566 // the commandList contained a start/stop/... command, too
9796 if (presence == null) 10567 if (presence == null)
@@ -9827,7 +10598,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9827 10598
9828 if (aList.Data[i] != null) 10599 if (aList.Data[i] != null)
9829 { 10600 {
9830 switch ((ParcelMediaCommandEnum) aList.Data[i]) 10601 switch ((ParcelMediaCommandEnum) Convert.ToInt32(aList.Data[i].ToString()))
9831 { 10602 {
9832 case ParcelMediaCommandEnum.Url: 10603 case ParcelMediaCommandEnum.Url:
9833 list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaURL)); 10604 list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaURL));
@@ -9884,15 +10655,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9884 10655
9885 if (quick_pay_buttons.Data.Length < 4) 10656 if (quick_pay_buttons.Data.Length < 4)
9886 { 10657 {
9887 LSLError("List must have at least 4 elements"); 10658 int x;
9888 return; 10659 for (x=quick_pay_buttons.Data.Length; x<= 4; x++)
10660 {
10661 quick_pay_buttons.Add(ScriptBaseClass.PAY_HIDE);
10662 }
9889 } 10663 }
9890 m_host.ParentGroup.RootPart.PayPrice[0]=price; 10664 int[] nPrice = new int[5];
9891 10665 nPrice[0] = price;
9892 m_host.ParentGroup.RootPart.PayPrice[1]=(LSL_Integer)quick_pay_buttons.Data[0]; 10666 nPrice[1] = quick_pay_buttons.GetLSLIntegerItem(0);
9893 m_host.ParentGroup.RootPart.PayPrice[2]=(LSL_Integer)quick_pay_buttons.Data[1]; 10667 nPrice[2] = quick_pay_buttons.GetLSLIntegerItem(1);
9894 m_host.ParentGroup.RootPart.PayPrice[3]=(LSL_Integer)quick_pay_buttons.Data[2]; 10668 nPrice[3] = quick_pay_buttons.GetLSLIntegerItem(2);
9895 m_host.ParentGroup.RootPart.PayPrice[4]=(LSL_Integer)quick_pay_buttons.Data[3]; 10669 nPrice[4] = quick_pay_buttons.GetLSLIntegerItem(3);
10670 m_host.ParentGroup.RootPart.PayPrice = nPrice;
9896 m_host.ParentGroup.HasGroupChanged = true; 10671 m_host.ParentGroup.HasGroupChanged = true;
9897 } 10672 }
9898 10673
@@ -9909,7 +10684,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9909 return new LSL_Vector(); 10684 return new LSL_Vector();
9910 } 10685 }
9911 10686
9912 ScenePresence presence = World.GetScenePresence(m_host.OwnerID); 10687// ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
10688 ScenePresence presence = World.GetScenePresence(m_item.PermsGranter);
9913 if (presence != null) 10689 if (presence != null)
9914 { 10690 {
9915 LSL_Vector pos = new LSL_Vector(presence.CameraPosition.X, presence.CameraPosition.Y, presence.CameraPosition.Z); 10691 LSL_Vector pos = new LSL_Vector(presence.CameraPosition.X, presence.CameraPosition.Y, presence.CameraPosition.Z);
@@ -9931,7 +10707,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9931 return new LSL_Rotation(); 10707 return new LSL_Rotation();
9932 } 10708 }
9933 10709
9934 ScenePresence presence = World.GetScenePresence(m_host.OwnerID); 10710// ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
10711 ScenePresence presence = World.GetScenePresence(m_item.PermsGranter);
9935 if (presence != null) 10712 if (presence != null)
9936 { 10713 {
9937 return new LSL_Rotation(presence.CameraRotation.X, presence.CameraRotation.Y, presence.CameraRotation.Z, presence.CameraRotation.W); 10714 return new LSL_Rotation(presence.CameraRotation.X, presence.CameraRotation.Y, presence.CameraRotation.Z, presence.CameraRotation.W);
@@ -9991,14 +10768,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9991 { 10768 {
9992 m_host.AddScriptLPS(1); 10769 m_host.AddScriptLPS(1);
9993 DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, 0); 10770 DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, 0);
9994 if (detectedParams == null) return; // only works on the first detected avatar 10771 if (detectedParams == null)
9995 10772 {
10773 if (m_host.ParentGroup.IsAttachment == true)
10774 {
10775 detectedParams = new DetectParams();
10776 detectedParams.Key = m_host.OwnerID;
10777 }
10778 else
10779 {
10780 return;
10781 }
10782 }
10783
9996 ScenePresence avatar = World.GetScenePresence(detectedParams.Key); 10784 ScenePresence avatar = World.GetScenePresence(detectedParams.Key);
9997 if (avatar != null) 10785 if (avatar != null)
9998 { 10786 {
9999 avatar.ControllingClient.SendScriptTeleportRequest(m_host.Name, 10787 avatar.ControllingClient.SendScriptTeleportRequest(m_host.Name,
10000 simname, pos, lookAt); 10788 simname, pos, lookAt);
10001 } 10789 }
10790
10002 ScriptSleep(1000); 10791 ScriptSleep(1000);
10003 } 10792 }
10004 10793
@@ -10122,12 +10911,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10122 10911
10123 SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); 10912 SortedDictionary<int, float> parameters = new SortedDictionary<int, float>();
10124 object[] data = rules.Data; 10913 object[] data = rules.Data;
10125 for (int i = 0; i < data.Length; ++i) { 10914 for (int i = 0; i < data.Length; ++i)
10915 {
10126 int type = Convert.ToInt32(data[i++].ToString()); 10916 int type = Convert.ToInt32(data[i++].ToString());
10127 if (i >= data.Length) break; // odd number of entries => ignore the last 10917 if (i >= data.Length) break; // odd number of entries => ignore the last
10128 10918
10129 // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) 10919 // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3)
10130 switch (type) { 10920 switch (type)
10921 {
10131 case ScriptBaseClass.CAMERA_FOCUS: 10922 case ScriptBaseClass.CAMERA_FOCUS:
10132 case ScriptBaseClass.CAMERA_FOCUS_OFFSET: 10923 case ScriptBaseClass.CAMERA_FOCUS_OFFSET:
10133 case ScriptBaseClass.CAMERA_POSITION: 10924 case ScriptBaseClass.CAMERA_POSITION:
@@ -10232,19 +11023,65 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10232 public LSL_String llXorBase64StringsCorrect(string str1, string str2) 11023 public LSL_String llXorBase64StringsCorrect(string str1, string str2)
10233 { 11024 {
10234 m_host.AddScriptLPS(1); 11025 m_host.AddScriptLPS(1);
10235 string ret = String.Empty; 11026
10236 string src1 = llBase64ToString(str1); 11027 if (str1 == String.Empty)
10237 string src2 = llBase64ToString(str2); 11028 return String.Empty;
10238 int c = 0; 11029 if (str2 == String.Empty)
10239 for (int i = 0; i < src1.Length; i++) 11030 return str1;
11031
11032 int len = str2.Length;
11033 if ((len % 4) != 0) // LL is EVIL!!!!
11034 {
11035 while (str2.EndsWith("="))
11036 str2 = str2.Substring(0, str2.Length - 1);
11037
11038 len = str2.Length;
11039 int mod = len % 4;
11040
11041 if (mod == 1)
11042 str2 = str2.Substring(0, str2.Length - 1);
11043 else if (mod == 2)
11044 str2 += "==";
11045 else if (mod == 3)
11046 str2 += "=";
11047 }
11048
11049 byte[] data1;
11050 byte[] data2;
11051 try
11052 {
11053 data1 = Convert.FromBase64String(str1);
11054 data2 = Convert.FromBase64String(str2);
11055 }
11056 catch (Exception)
11057 {
11058 return new LSL_String(String.Empty);
11059 }
11060
11061 byte[] d2 = new Byte[data1.Length];
11062 int pos = 0;
11063
11064 if (data1.Length <= data2.Length)
11065 {
11066 Array.Copy(data2, 0, d2, 0, data1.Length);
11067 }
11068 else
10240 { 11069 {
10241 ret += (char) (src1[i] ^ src2[c]); 11070 while (pos < data1.Length)
11071 {
11072 len = data1.Length - pos;
11073 if (len > data2.Length)
11074 len = data2.Length;
10242 11075
10243 c++; 11076 Array.Copy(data2, 0, d2, pos, len);
10244 if (c >= src2.Length) 11077 pos += len;
10245 c = 0; 11078 }
10246 } 11079 }
10247 return llStringToBase64(ret); 11080
11081 for (pos = 0 ; pos < data1.Length ; pos++ )
11082 data1[pos] ^= d2[pos];
11083
11084 return Convert.ToBase64String(data1);
10248 } 11085 }
10249 11086
10250 public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) 11087 public LSL_String llHTTPRequest(string url, LSL_List parameters, string body)
@@ -10297,16 +11134,72 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10297 if (userAgent != null) 11134 if (userAgent != null)
10298 httpHeaders["User-Agent"] = userAgent; 11135 httpHeaders["User-Agent"] = userAgent;
10299 11136
11137 // See if the URL contains any header hacks
11138 string[] urlParts = url.Split(new char[] {'\n'});
11139 if (urlParts.Length > 1)
11140 {
11141 // Iterate the passed headers and parse them
11142 for (int i = 1 ; i < urlParts.Length ; i++ )
11143 {
11144 // The rest of those would be added to the body in SL.
11145 // Let's not do that.
11146 if (urlParts[i] == String.Empty)
11147 break;
11148
11149 // See if this could be a valid header
11150 string[] headerParts = urlParts[i].Split(new char[] {':'}, 2);
11151 if (headerParts.Length != 2)
11152 continue;
11153
11154 string headerName = headerParts[0].Trim();
11155 string headerValue = headerParts[1].Trim();
11156
11157 // Filter out headers that could be used to abuse
11158 // another system or cloak the request
11159 if (headerName.ToLower() == "x-secondlife-shard" ||
11160 headerName.ToLower() == "x-secondlife-object-name" ||
11161 headerName.ToLower() == "x-secondlife-object-key" ||
11162 headerName.ToLower() == "x-secondlife-region" ||
11163 headerName.ToLower() == "x-secondlife-local-position" ||
11164 headerName.ToLower() == "x-secondlife-local-velocity" ||
11165 headerName.ToLower() == "x-secondlife-local-rotation" ||
11166 headerName.ToLower() == "x-secondlife-owner-name" ||
11167 headerName.ToLower() == "x-secondlife-owner-key" ||
11168 headerName.ToLower() == "connection" ||
11169 headerName.ToLower() == "content-length" ||
11170 headerName.ToLower() == "from" ||
11171 headerName.ToLower() == "host" ||
11172 headerName.ToLower() == "proxy-authorization" ||
11173 headerName.ToLower() == "referer" ||
11174 headerName.ToLower() == "trailer" ||
11175 headerName.ToLower() == "transfer-encoding" ||
11176 headerName.ToLower() == "via" ||
11177 headerName.ToLower() == "authorization")
11178 continue;
11179
11180 httpHeaders[headerName] = headerValue;
11181 }
11182
11183 // Finally, strip any protocol specifier from the URL
11184 url = urlParts[0].Trim();
11185 int idx = url.IndexOf(" HTTP/");
11186 if (idx != -1)
11187 url = url.Substring(0, idx);
11188 }
11189
10300 string authregex = @"^(https?:\/\/)(\w+):(\w+)@(.*)$"; 11190 string authregex = @"^(https?:\/\/)(\w+):(\w+)@(.*)$";
10301 Regex r = new Regex(authregex); 11191 Regex r = new Regex(authregex);
10302 int[] gnums = r.GetGroupNumbers(); 11192 int[] gnums = r.GetGroupNumbers();
10303 Match m = r.Match(url); 11193 Match m = r.Match(url);
10304 if (m.Success) { 11194 if (m.Success)
10305 for (int i = 1; i < gnums.Length; i++) { 11195 {
11196 for (int i = 1; i < gnums.Length; i++)
11197 {
10306 //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; 11198 //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]];
10307 //CaptureCollection cc = g.Captures; 11199 //CaptureCollection cc = g.Captures;
10308 } 11200 }
10309 if (m.Groups.Count == 5) { 11201 if (m.Groups.Count == 5)
11202 {
10310 httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); 11203 httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString())));
10311 url = m.Groups[1].ToString() + m.Groups[4].ToString(); 11204 url = m.Groups[1].ToString() + m.Groups[4].ToString();
10312 } 11205 }
@@ -10509,6 +11402,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10509 11402
10510 LSL_List ret = new LSL_List(); 11403 LSL_List ret = new LSL_List();
10511 UUID key = new UUID(); 11404 UUID key = new UUID();
11405
11406
10512 if (UUID.TryParse(id, out key)) 11407 if (UUID.TryParse(id, out key))
10513 { 11408 {
10514 ScenePresence av = World.GetScenePresence(key); 11409 ScenePresence av = World.GetScenePresence(key);
@@ -10526,13 +11421,33 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10526 ret.Add(new LSL_String("")); 11421 ret.Add(new LSL_String(""));
10527 break; 11422 break;
10528 case ScriptBaseClass.OBJECT_POS: 11423 case ScriptBaseClass.OBJECT_POS:
10529 ret.Add(new LSL_Vector((double)av.AbsolutePosition.X, (double)av.AbsolutePosition.Y, (double)av.AbsolutePosition.Z)); 11424 Vector3 avpos;
11425
11426 if (av.ParentID != 0 && av.ParentPart != null)
11427 {
11428 avpos = av.OffsetPosition;
11429
11430 Vector3 sitOffset = (Zrot(av.Rotation)) * (av.Appearance.AvatarHeight * 0.02638f *2.0f);
11431 avpos -= sitOffset;
11432
11433 avpos = av.ParentPart.GetWorldPosition() + avpos * av.ParentPart.GetWorldRotation();
11434 }
11435 else
11436 avpos = av.AbsolutePosition;
11437
11438 ret.Add(new LSL_Vector((double)avpos.X, (double)avpos.Y, (double)avpos.Z));
10530 break; 11439 break;
10531 case ScriptBaseClass.OBJECT_ROT: 11440 case ScriptBaseClass.OBJECT_ROT:
10532 ret.Add(new LSL_Rotation((double)av.Rotation.X, (double)av.Rotation.Y, (double)av.Rotation.Z, (double)av.Rotation.W)); 11441 Quaternion avrot = av.Rotation;
11442 if (av.ParentID != 0 && av.ParentPart != null)
11443 {
11444 avrot = av.ParentPart.GetWorldRotation() * avrot;
11445 }
11446 ret.Add(new LSL_Rotation((double)avrot.X, (double)avrot.Y, (double)avrot.Z, (double)avrot.W));
10533 break; 11447 break;
10534 case ScriptBaseClass.OBJECT_VELOCITY: 11448 case ScriptBaseClass.OBJECT_VELOCITY:
10535 ret.Add(new LSL_Vector(av.Velocity.X, av.Velocity.Y, av.Velocity.Z)); 11449 Vector3 avvel = av.Velocity;
11450 ret.Add(new LSL_Vector((double)avvel.X, (double)avvel.Y, (double)avvel.Z));
10536 break; 11451 break;
10537 case ScriptBaseClass.OBJECT_OWNER: 11452 case ScriptBaseClass.OBJECT_OWNER:
10538 ret.Add(new LSL_String(id)); 11453 ret.Add(new LSL_String(id));
@@ -10588,11 +11503,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10588 case ScriptBaseClass.OBJECT_NAME: 11503 case ScriptBaseClass.OBJECT_NAME:
10589 ret.Add(new LSL_String(obj.Name)); 11504 ret.Add(new LSL_String(obj.Name));
10590 break; 11505 break;
10591 case ScriptBaseClass.OBJECT_DESC: 11506 case ScriptBaseClass.OBJECT_DESC:
10592 ret.Add(new LSL_String(obj.Description)); 11507 ret.Add(new LSL_String(obj.Description));
10593 break; 11508 break;
10594 case ScriptBaseClass.OBJECT_POS: 11509 case ScriptBaseClass.OBJECT_POS:
10595 ret.Add(new LSL_Vector(obj.AbsolutePosition.X, obj.AbsolutePosition.Y, obj.AbsolutePosition.Z)); 11510 Vector3 opos = obj.AbsolutePosition;
11511 ret.Add(new LSL_Vector(opos.X, opos.Y, opos.Z));
10596 break; 11512 break;
10597 case ScriptBaseClass.OBJECT_ROT: 11513 case ScriptBaseClass.OBJECT_ROT:
10598 { 11514 {
@@ -10642,9 +11558,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10642 // The value returned in SL for normal prims is prim count 11558 // The value returned in SL for normal prims is prim count
10643 ret.Add(new LSL_Integer(obj.ParentGroup.PrimCount)); 11559 ret.Add(new LSL_Integer(obj.ParentGroup.PrimCount));
10644 break; 11560 break;
10645 // The following 3 costs I have intentionaly coded to return zero. They are part of 11561
10646 // "Land Impact" calculations. These calculations are probably not applicable 11562 // costs below may need to be diferent for root parts, need to check
10647 // to OpenSim and are not yet complete in SL
10648 case ScriptBaseClass.OBJECT_SERVER_COST: 11563 case ScriptBaseClass.OBJECT_SERVER_COST:
10649 // The linden calculation is here 11564 // The linden calculation is here
10650 // http://wiki.secondlife.com/wiki/Mesh/Mesh_Server_Weight 11565 // http://wiki.secondlife.com/wiki/Mesh/Mesh_Server_Weight
@@ -10652,16 +11567,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10652 ret.Add(new LSL_Float(0)); 11567 ret.Add(new LSL_Float(0));
10653 break; 11568 break;
10654 case ScriptBaseClass.OBJECT_STREAMING_COST: 11569 case ScriptBaseClass.OBJECT_STREAMING_COST:
10655 // The linden calculation is here 11570 // The value returned in SL for normal prims is prim count * 0.06
10656 // http://wiki.secondlife.com/wiki/Mesh/Mesh_Streaming_Cost 11571 ret.Add(new LSL_Float(obj.StreamingCost));
10657 // The value returned in SL for normal prims looks like the prim count * 0.06
10658 ret.Add(new LSL_Float(0));
10659 break; 11572 break;
10660 case ScriptBaseClass.OBJECT_PHYSICS_COST: 11573 case ScriptBaseClass.OBJECT_PHYSICS_COST:
10661 // The linden calculation is here 11574 // The value returned in SL for normal prims is prim count
10662 // http://wiki.secondlife.com/wiki/Mesh/Mesh_physics 11575 ret.Add(new LSL_Float(obj.PhysicsCost));
10663 // The value returned in SL for normal prims looks like the prim count
10664 ret.Add(new LSL_Float(0));
10665 break; 11576 break;
10666 default: 11577 default:
10667 // Invalid or unhandled constant. 11578 // Invalid or unhandled constant.
@@ -10872,15 +11783,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10872 return result; 11783 return result;
10873 } 11784 }
10874 11785
10875 public void print(string str) 11786 public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link)
10876 { 11787 {
10877 // yes, this is a real LSL function. See: http://wiki.secondlife.com/wiki/Print 11788 List<SceneObjectPart> parts = GetLinkParts(link);
10878 IOSSL_Api ossl = (IOSSL_Api)m_ScriptEngine.GetApi(m_item.ItemID, "OSSL"); 11789 if (parts.Count < 1)
10879 if (ossl != null) 11790 return 0;
10880 { 11791
10881 ossl.CheckThreatLevel(ThreatLevel.High, "print"); 11792 return GetNumberOfSides(parts[0]);
10882 m_log.Info("LSL print():" + str);
10883 }
10884 } 11793 }
10885 11794
10886 private string Name2Username(string name) 11795 private string Name2Username(string name)
@@ -10925,7 +11834,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10925 11834
10926 return rq.ToString(); 11835 return rq.ToString();
10927 } 11836 }
10928 11837/*
11838 private void SayShoutTimerElapsed(Object sender, ElapsedEventArgs args)
11839 {
11840 m_SayShoutCount = 0;
11841 }
11842*/
10929 private struct Tri 11843 private struct Tri
10930 { 11844 {
10931 public Vector3 p1; 11845 public Vector3 p1;
@@ -11065,9 +11979,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11065 11979
11066 ContactResult result = new ContactResult (); 11980 ContactResult result = new ContactResult ();
11067 result.ConsumerID = group.LocalId; 11981 result.ConsumerID = group.LocalId;
11068 result.Depth = intersection.distance; 11982// result.Depth = intersection.distance;
11069 result.Normal = intersection.normal; 11983 result.Normal = intersection.normal;
11070 result.Pos = intersection.ipoint; 11984 result.Pos = intersection.ipoint;
11985 result.Depth = Vector3.Mag(rayStart - result.Pos);
11071 11986
11072 contacts.Add(result); 11987 contacts.Add(result);
11073 }); 11988 });
@@ -11200,6 +12115,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11200 12115
11201 return contacts[0]; 12116 return contacts[0];
11202 } 12117 }
12118/*
12119 // not done:
12120 private ContactResult[] testRay2NonPhysicalPhantom(Vector3 rayStart, Vector3 raydir, float raylenght)
12121 {
12122 ContactResult[] contacts = null;
12123 World.ForEachSOG(delegate(SceneObjectGroup group)
12124 {
12125 if (m_host.ParentGroup == group)
12126 return;
12127
12128 if (group.IsAttachment)
12129 return;
12130
12131 if(group.RootPart.PhysActor != null)
12132 return;
12133
12134 contacts = group.RayCastGroupPartsOBBNonPhysicalPhantom(rayStart, raydir, raylenght);
12135 });
12136 return contacts;
12137 }
12138*/
11203 12139
11204 public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) 12140 public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options)
11205 { 12141 {
@@ -11241,32 +12177,96 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11241 bool checkPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_PHYSICAL) == ScriptBaseClass.RC_REJECT_PHYSICAL); 12177 bool checkPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_PHYSICAL) == ScriptBaseClass.RC_REJECT_PHYSICAL);
11242 12178
11243 12179
11244 if (checkTerrain) 12180 if (World.SuportsRayCastFiltered())
11245 { 12181 {
11246 ContactResult? groundContact = GroundIntersection(rayStart, rayEnd); 12182 if (dist == 0)
11247 if (groundContact != null) 12183 return list;
11248 results.Add((ContactResult)groundContact);
11249 }
11250 12184
11251 if (checkAgents) 12185 RayFilterFlags rayfilter = RayFilterFlags.ClosestAndBackCull;
11252 { 12186 if (checkTerrain)
11253 ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd); 12187 rayfilter |= RayFilterFlags.land;
11254 foreach (ContactResult r in agentHits) 12188// if (checkAgents)
11255 results.Add(r); 12189// rayfilter |= RayFilterFlags.agent;
11256 } 12190 if (checkPhysical)
12191 rayfilter |= RayFilterFlags.physical;
12192 if (checkNonPhysical)
12193 rayfilter |= RayFilterFlags.nonphysical;
12194 if (detectPhantom)
12195 rayfilter |= RayFilterFlags.LSLPhanton;
12196
12197 Vector3 direction = dir * ( 1/dist);
11257 12198
11258 if (checkPhysical || checkNonPhysical || detectPhantom) 12199 if(rayfilter == 0)
12200 {
12201 list.Add(new LSL_Integer(0));
12202 return list;
12203 }
12204
12205 // get some more contacts to sort ???
12206 int physcount = 4 * count;
12207 if (physcount > 20)
12208 physcount = 20;
12209
12210 object physresults;
12211 physresults = World.RayCastFiltered(rayStart, direction, dist, physcount, rayfilter);
12212
12213 if (physresults == null)
12214 {
12215 list.Add(new LSL_Integer(-3)); // timeout error
12216 return list;
12217 }
12218
12219 results = (List<ContactResult>)physresults;
12220
12221 // for now physics doesn't detect sitted avatars so do it outside physics
12222 if (checkAgents)
12223 {
12224 ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd);
12225 foreach (ContactResult r in agentHits)
12226 results.Add(r);
12227 }
12228
12229 // TODO: Replace this with a better solution. ObjectIntersection can only
12230 // detect nonphysical phantoms. They are detected by virtue of being
12231 // nonphysical (e.g. no PhysActor) so will not conflict with detecting
12232 // physicsl phantoms as done by the physics scene
12233 // We don't want anything else but phantoms here.
12234 if (detectPhantom)
12235 {
12236 ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, false, false, true);
12237 foreach (ContactResult r in objectHits)
12238 results.Add(r);
12239 }
12240 }
12241 else
11259 { 12242 {
11260 ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, checkPhysical, checkNonPhysical, detectPhantom); 12243 if (checkTerrain)
11261 foreach (ContactResult r in objectHits) 12244 {
11262 results.Add(r); 12245 ContactResult? groundContact = GroundIntersection(rayStart, rayEnd);
12246 if (groundContact != null)
12247 results.Add((ContactResult)groundContact);
12248 }
12249
12250 if (checkAgents)
12251 {
12252 ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd);
12253 foreach (ContactResult r in agentHits)
12254 results.Add(r);
12255 }
12256
12257 if (checkPhysical || checkNonPhysical || detectPhantom)
12258 {
12259 ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, checkPhysical, checkNonPhysical, detectPhantom);
12260 foreach (ContactResult r in objectHits)
12261 results.Add(r);
12262 }
11263 } 12263 }
11264 12264
11265 results.Sort(delegate(ContactResult a, ContactResult b) 12265 results.Sort(delegate(ContactResult a, ContactResult b)
11266 { 12266 {
11267 return a.Depth.CompareTo(b.Depth); 12267 return a.Depth.CompareTo(b.Depth);
11268 }); 12268 });
11269 12269
11270 int values = 0; 12270 int values = 0;
11271 SceneObjectGroup thisgrp = m_host.ParentGroup; 12271 SceneObjectGroup thisgrp = m_host.ParentGroup;
11272 12272
@@ -11359,7 +12359,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11359 case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD: 12359 case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD:
11360 if (!isAccount) return 0; 12360 if (!isAccount) return 0;
11361 if (estate.HasAccess(id)) return 1; 12361 if (estate.HasAccess(id)) return 1;
11362 if (estate.IsBanned(id)) 12362 if (estate.IsBanned(id, World.GetUserFlags(id)))
11363 estate.RemoveBan(id); 12363 estate.RemoveBan(id);
11364 estate.AddEstateUser(id); 12364 estate.AddEstateUser(id);
11365 break; 12365 break;
@@ -11378,14 +12378,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11378 break; 12378 break;
11379 case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD: 12379 case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD:
11380 if (!isAccount) return 0; 12380 if (!isAccount) return 0;
11381 if (estate.IsBanned(id)) return 1; 12381 if (estate.IsBanned(id, World.GetUserFlags(id))) return 1;
11382 EstateBan ban = new EstateBan(); 12382 EstateBan ban = new EstateBan();
11383 ban.EstateID = estate.EstateID; 12383 ban.EstateID = estate.EstateID;
11384 ban.BannedUserID = id; 12384 ban.BannedUserID = id;
11385 estate.AddBan(ban); 12385 estate.AddBan(ban);
11386 break; 12386 break;
11387 case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE: 12387 case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE:
11388 if (!isAccount || !estate.IsBanned(id)) return 0; 12388 if (!isAccount || !estate.IsBanned(id, World.GetUserFlags(id))) return 0;
11389 estate.RemoveBan(id); 12389 estate.RemoveBan(id);
11390 break; 12390 break;
11391 default: return 0; 12391 default: return 0;
@@ -11414,7 +12414,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11414 return 16384; 12414 return 16384;
11415 } 12415 }
11416 12416
11417 public LSL_Integer llGetUsedMemory() 12417 public virtual LSL_Integer llGetUsedMemory()
11418 { 12418 {
11419 m_host.AddScriptLPS(1); 12419 m_host.AddScriptLPS(1);
11420 // The value returned for LSO scripts in SL 12420 // The value returned for LSO scripts in SL
@@ -11442,22 +12442,734 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11442 public void llSetSoundQueueing(int queue) 12442 public void llSetSoundQueueing(int queue)
11443 { 12443 {
11444 m_host.AddScriptLPS(1); 12444 m_host.AddScriptLPS(1);
11445 NotImplemented("llSetSoundQueueing");
11446 } 12445 }
11447 12446
11448 public void llCollisionSprite(string impact_sprite) 12447 public void llCollisionSprite(string impact_sprite)
11449 { 12448 {
11450 m_host.AddScriptLPS(1); 12449 m_host.AddScriptLPS(1);
11451 NotImplemented("llCollisionSprite"); 12450 // Viewer 2.0 broke this and it's likely LL has no intention
12451 // of fixing it. Therefore, letting this be a NOP seems appropriate.
11452 } 12452 }
11453 12453
11454 public void llGodLikeRezObject(string inventory, LSL_Vector pos) 12454 public void llGodLikeRezObject(string inventory, LSL_Vector pos)
11455 { 12455 {
11456 m_host.AddScriptLPS(1); 12456 m_host.AddScriptLPS(1);
11457 NotImplemented("llGodLikeRezObject"); 12457
12458 if (!World.Permissions.IsGod(m_host.OwnerID))
12459 NotImplemented("llGodLikeRezObject");
12460
12461 AssetBase rezAsset = World.AssetService.Get(inventory);
12462 if (rezAsset == null)
12463 {
12464 llSay(0, "Asset not found");
12465 return;
12466 }
12467
12468 SceneObjectGroup group = null;
12469
12470 try
12471 {
12472 string xmlData = Utils.BytesToString(rezAsset.Data);
12473 group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
12474 }
12475 catch
12476 {
12477 llSay(0, "Asset not found");
12478 return;
12479 }
12480
12481 if (group == null)
12482 {
12483 llSay(0, "Asset not found");
12484 return;
12485 }
12486
12487 group.RootPart.AttachPoint = group.RootPart.Shape.State;
12488 group.RootPart.AttachOffset = group.AbsolutePosition;
12489
12490 group.ResetIDs();
12491
12492 Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z);
12493 World.AddNewSceneObject(group, true, llpos, Quaternion.Identity, Vector3.Zero);
12494 group.CreateScriptInstances(0, true, World.DefaultScriptEngine, 3);
12495 group.ScheduleGroupForFullUpdate();
12496
12497 // objects rezzed with this method are die_at_edge by default.
12498 group.RootPart.SetDieAtEdge(true);
12499
12500 group.ResumeScripts();
12501
12502 m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams(
12503 "object_rez", new Object[] {
12504 new LSL_String(
12505 group.RootPart.UUID.ToString()) },
12506 new DetectParams[0]));
12507 }
12508
12509 public LSL_String llTransferLindenDollars(string destination, int amount)
12510 {
12511 UUID txn = UUID.Random();
12512
12513 Util.FireAndForget(delegate(object x)
12514 {
12515 int replycode = 0;
12516 string replydata = destination + "," + amount.ToString();
12517
12518 try
12519 {
12520 TaskInventoryItem item = m_item;
12521 if (item == null)
12522 {
12523 replydata = "SERVICE_ERROR";
12524 return;
12525 }
12526
12527 m_host.AddScriptLPS(1);
12528
12529 if (item.PermsGranter == UUID.Zero)
12530 {
12531 replydata = "MISSING_PERMISSION_DEBIT";
12532 return;
12533 }
12534
12535 if ((item.PermsMask & ScriptBaseClass.PERMISSION_DEBIT) == 0)
12536 {
12537 replydata = "MISSING_PERMISSION_DEBIT";
12538 return;
12539 }
12540
12541 UUID toID = new UUID();
12542
12543 if (!UUID.TryParse(destination, out toID))
12544 {
12545 replydata = "INVALID_AGENT";
12546 return;
12547 }
12548
12549 IMoneyModule money = World.RequestModuleInterface<IMoneyModule>();
12550
12551 if (money == null)
12552 {
12553 replydata = "TRANSFERS_DISABLED";
12554 return;
12555 }
12556
12557 bool result = money.ObjectGiveMoney(
12558 m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount,UUID.Zero);
12559
12560 if (result)
12561 {
12562 replycode = 1;
12563 return;
12564 }
12565
12566 replydata = "LINDENDOLLAR_INSUFFICIENTFUNDS";
12567 }
12568 finally
12569 {
12570 m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams(
12571 "transaction_result", new Object[] {
12572 new LSL_String(txn.ToString()),
12573 new LSL_Integer(replycode),
12574 new LSL_String(replydata) },
12575 new DetectParams[0]));
12576 }
12577 });
12578
12579 return txn.ToString();
11458 } 12580 }
11459 12581
11460 #endregion 12582 #endregion
12583
12584 public void llSetKeyframedMotion(LSL_List frames, LSL_List options)
12585 {
12586 SceneObjectGroup group = m_host.ParentGroup;
12587
12588 if (group.RootPart.PhysActor != null && group.RootPart.PhysActor.IsPhysical)
12589 return;
12590 if (group.IsAttachment)
12591 return;
12592
12593 if (frames.Data.Length > 0) // We are getting a new motion
12594 {
12595 if (group.RootPart.KeyframeMotion != null)
12596 group.RootPart.KeyframeMotion.Delete();
12597 group.RootPart.KeyframeMotion = null;
12598
12599 int idx = 0;
12600
12601 KeyframeMotion.PlayMode mode = KeyframeMotion.PlayMode.Forward;
12602 KeyframeMotion.DataFormat data = KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation;
12603
12604 while (idx < options.Data.Length)
12605 {
12606 int option = (int)options.GetLSLIntegerItem(idx++);
12607 int remain = options.Data.Length - idx;
12608
12609 switch (option)
12610 {
12611 case ScriptBaseClass.KFM_MODE:
12612 if (remain < 1)
12613 break;
12614 int modeval = (int)options.GetLSLIntegerItem(idx++);
12615 switch(modeval)
12616 {
12617 case ScriptBaseClass.KFM_FORWARD:
12618 mode = KeyframeMotion.PlayMode.Forward;
12619 break;
12620 case ScriptBaseClass.KFM_REVERSE:
12621 mode = KeyframeMotion.PlayMode.Reverse;
12622 break;
12623 case ScriptBaseClass.KFM_LOOP:
12624 mode = KeyframeMotion.PlayMode.Loop;
12625 break;
12626 case ScriptBaseClass.KFM_PING_PONG:
12627 mode = KeyframeMotion.PlayMode.PingPong;
12628 break;
12629 }
12630 break;
12631 case ScriptBaseClass.KFM_DATA:
12632 if (remain < 1)
12633 break;
12634 int dataval = (int)options.GetLSLIntegerItem(idx++);
12635 data = (KeyframeMotion.DataFormat)dataval;
12636 break;
12637 }
12638 }
12639
12640 group.RootPart.KeyframeMotion = new KeyframeMotion(group, mode, data);
12641
12642 idx = 0;
12643
12644 int elemLength = 2;
12645 if (data == (KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation))
12646 elemLength = 3;
12647
12648 List<KeyframeMotion.Keyframe> keyframes = new List<KeyframeMotion.Keyframe>();
12649 while (idx < frames.Data.Length)
12650 {
12651 int remain = frames.Data.Length - idx;
12652
12653 if (remain < elemLength)
12654 break;
12655
12656 KeyframeMotion.Keyframe frame = new KeyframeMotion.Keyframe();
12657 frame.Position = null;
12658 frame.Rotation = null;
12659
12660 if ((data & KeyframeMotion.DataFormat.Translation) != 0)
12661 {
12662 LSL_Types.Vector3 tempv = frames.GetVector3Item(idx++);
12663 frame.Position = new Vector3((float)tempv.x, (float)tempv.y, (float)tempv.z);
12664 }
12665 if ((data & KeyframeMotion.DataFormat.Rotation) != 0)
12666 {
12667 LSL_Types.Quaternion tempq = frames.GetQuaternionItem(idx++);
12668 frame.Rotation = new Quaternion((float)tempq.x, (float)tempq.y, (float)tempq.z, (float)tempq.s);
12669 }
12670
12671 float tempf = (float)frames.GetLSLFloatItem(idx++);
12672 frame.TimeMS = (int)(tempf * 1000.0f);
12673
12674 keyframes.Add(frame);
12675 }
12676
12677 group.RootPart.KeyframeMotion.SetKeyframes(keyframes.ToArray());
12678 group.RootPart.KeyframeMotion.Start();
12679 }
12680 else
12681 {
12682 if (group.RootPart.KeyframeMotion == null)
12683 return;
12684
12685 if (options.Data.Length == 0)
12686 {
12687 group.RootPart.KeyframeMotion.Stop();
12688 return;
12689 }
12690
12691 int code = (int)options.GetLSLIntegerItem(0);
12692
12693 int idx = 0;
12694
12695 while (idx < options.Data.Length)
12696 {
12697 int option = (int)options.GetLSLIntegerItem(idx++);
12698 int remain = options.Data.Length - idx;
12699
12700 switch (option)
12701 {
12702 case ScriptBaseClass.KFM_COMMAND:
12703 int cmd = (int)options.GetLSLIntegerItem(idx++);
12704 switch (cmd)
12705 {
12706 case ScriptBaseClass.KFM_CMD_PLAY:
12707 group.RootPart.KeyframeMotion.Start();
12708 break;
12709 case ScriptBaseClass.KFM_CMD_STOP:
12710 group.RootPart.KeyframeMotion.Stop();
12711 break;
12712 case ScriptBaseClass.KFM_CMD_PAUSE:
12713 group.RootPart.KeyframeMotion.Pause();
12714 break;
12715 }
12716 break;
12717 }
12718 }
12719 }
12720 }
12721
12722 protected LSL_List SetPrimParams(ScenePresence av, LSL_List rules, string originFunc, ref uint rulesParsed)
12723 {
12724 //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset.
12725
12726 int idx = 0;
12727 int idxStart = 0;
12728
12729 bool positionChanged = false;
12730 Vector3 finalPos = Vector3.Zero;
12731
12732 try
12733 {
12734 while (idx < rules.Length)
12735 {
12736 ++rulesParsed;
12737 int code = rules.GetLSLIntegerItem(idx++);
12738
12739 int remain = rules.Length - idx;
12740 idxStart = idx;
12741
12742 switch (code)
12743 {
12744 case (int)ScriptBaseClass.PRIM_POSITION:
12745 case (int)ScriptBaseClass.PRIM_POS_LOCAL:
12746 {
12747 if (remain < 1)
12748 return null;
12749
12750 LSL_Vector v;
12751 v = rules.GetVector3Item(idx++);
12752
12753 SceneObjectPart part = World.GetSceneObjectPart(av.ParentID);
12754 if (part == null)
12755 break;
12756
12757 LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION;
12758 LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR;
12759 if (part.LinkNum > 1)
12760 {
12761 localRot = GetPartLocalRot(part);
12762 localPos = GetPartLocalPos(part);
12763 }
12764
12765 v -= localPos;
12766 v /= localRot;
12767
12768 LSL_Vector sitOffset = (llRot2Up(new LSL_Rotation(av.Rotation.X, av.Rotation.Y, av.Rotation.Z, av.Rotation.W)) * av.Appearance.AvatarHeight * 0.02638f);
12769
12770 v = v + 2 * sitOffset;
12771
12772 av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z);
12773 av.SendAvatarDataToAllAgents();
12774
12775 }
12776 break;
12777
12778 case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
12779 case (int)ScriptBaseClass.PRIM_ROTATION:
12780 {
12781 if (remain < 1)
12782 return null;
12783
12784 LSL_Rotation r;
12785 r = rules.GetQuaternionItem(idx++);
12786
12787 SceneObjectPart part = World.GetSceneObjectPart(av.ParentID);
12788 if (part == null)
12789 break;
12790
12791 LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION;
12792 LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR;
12793
12794 if (part.LinkNum > 1)
12795 localRot = GetPartLocalRot(part);
12796
12797 r = r * llGetRootRotation() / localRot;
12798 av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s);
12799 av.SendAvatarDataToAllAgents();
12800 }
12801 break;
12802
12803 // parse rest doing nothing but number of parameters error check
12804 case (int)ScriptBaseClass.PRIM_SIZE:
12805 case (int)ScriptBaseClass.PRIM_MATERIAL:
12806 case (int)ScriptBaseClass.PRIM_PHANTOM:
12807 case (int)ScriptBaseClass.PRIM_PHYSICS:
12808 case (int)ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE:
12809 case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ:
12810 case (int)ScriptBaseClass.PRIM_NAME:
12811 case (int)ScriptBaseClass.PRIM_DESC:
12812 if (remain < 1)
12813 return null;
12814 idx++;
12815 break;
12816
12817 case (int)ScriptBaseClass.PRIM_GLOW:
12818 case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
12819 case (int)ScriptBaseClass.PRIM_TEXGEN:
12820 if (remain < 2)
12821 return null;
12822 idx += 2;
12823 break;
12824
12825 case (int)ScriptBaseClass.PRIM_TYPE:
12826 if (remain < 3)
12827 return null;
12828 code = (int)rules.GetLSLIntegerItem(idx++);
12829 remain = rules.Length - idx;
12830 switch (code)
12831 {
12832 case (int)ScriptBaseClass.PRIM_TYPE_BOX:
12833 case (int)ScriptBaseClass.PRIM_TYPE_CYLINDER:
12834 case (int)ScriptBaseClass.PRIM_TYPE_PRISM:
12835 if (remain < 6)
12836 return null;
12837 idx += 6;
12838 break;
12839
12840 case (int)ScriptBaseClass.PRIM_TYPE_SPHERE:
12841 if (remain < 5)
12842 return null;
12843 idx += 5;
12844 break;
12845
12846 case (int)ScriptBaseClass.PRIM_TYPE_TORUS:
12847 case (int)ScriptBaseClass.PRIM_TYPE_TUBE:
12848 case (int)ScriptBaseClass.PRIM_TYPE_RING:
12849 if (remain < 11)
12850 return null;
12851 idx += 11;
12852 break;
12853
12854 case (int)ScriptBaseClass.PRIM_TYPE_SCULPT:
12855 if (remain < 2)
12856 return null;
12857 idx += 2;
12858 break;
12859 }
12860 break;
12861
12862 case (int)ScriptBaseClass.PRIM_COLOR:
12863 case (int)ScriptBaseClass.PRIM_TEXT:
12864 case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
12865 case (int)ScriptBaseClass.PRIM_OMEGA:
12866 if (remain < 3)
12867 return null;
12868 idx += 3;
12869 break;
12870
12871 case (int)ScriptBaseClass.PRIM_TEXTURE:
12872 case (int)ScriptBaseClass.PRIM_POINT_LIGHT:
12873 case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL:
12874 if (remain < 5)
12875 return null;
12876 idx += 5;
12877 break;
12878
12879 case (int)ScriptBaseClass.PRIM_FLEXIBLE:
12880 if (remain < 7)
12881 return null;
12882
12883 idx += 7;
12884 break;
12885
12886 case (int)ScriptBaseClass.PRIM_LINK_TARGET:
12887 if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless.
12888 return null;
12889
12890 return rules.GetSublist(idx, -1);
12891 }
12892 }
12893 }
12894 catch (InvalidCastException e)
12895 {
12896 ShoutError(string.Format(
12897 "{0} error running rule #{1}: arg #{2} ",
12898 originFunc, rulesParsed, idx - idxStart) + e.Message);
12899 }
12900 finally
12901 {
12902 if (positionChanged)
12903 {
12904 av.OffsetPosition = finalPos;
12905// av.SendAvatarDataToAllAgents();
12906 av.SendTerseUpdateToAllClients();
12907 positionChanged = false;
12908 }
12909 }
12910 return null;
12911 }
12912
12913 public LSL_List GetPrimParams(ScenePresence avatar, LSL_List rules, ref LSL_List res)
12914 {
12915 // avatars case
12916 // replies as SL wiki
12917
12918// SceneObjectPart sitPart = avatar.ParentPart; // most likelly it will be needed
12919 SceneObjectPart sitPart = World.GetSceneObjectPart(avatar.ParentID); // maybe better do this expensive search for it in case it's gone??
12920
12921 int idx = 0;
12922 while (idx < rules.Length)
12923 {
12924 int code = (int)rules.GetLSLIntegerItem(idx++);
12925 int remain = rules.Length - idx;
12926
12927 switch (code)
12928 {
12929 case (int)ScriptBaseClass.PRIM_MATERIAL:
12930 res.Add(new LSL_Integer((int)SOPMaterialData.SopMaterial.Flesh));
12931 break;
12932
12933 case (int)ScriptBaseClass.PRIM_PHYSICS:
12934 res.Add(new LSL_Integer(0));
12935 break;
12936
12937 case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ:
12938 res.Add(new LSL_Integer(0));
12939 break;
12940
12941 case (int)ScriptBaseClass.PRIM_PHANTOM:
12942 res.Add(new LSL_Integer(0));
12943 break;
12944
12945 case (int)ScriptBaseClass.PRIM_POSITION:
12946
12947 Vector3 pos = avatar.OffsetPosition;
12948
12949 Vector3 sitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f *2.0f);
12950 pos -= sitOffset;
12951
12952 if( sitPart != null)
12953 pos = sitPart.GetWorldPosition() + pos * sitPart.GetWorldRotation();
12954
12955 res.Add(new LSL_Vector(pos.X,pos.Y,pos.Z));
12956 break;
12957
12958 case (int)ScriptBaseClass.PRIM_SIZE:
12959 // as in llGetAgentSize above
12960// res.Add(new LSL_Vector(0.45f, 0.6f, avatar.Appearance.AvatarHeight));
12961 Vector3 s = avatar.Appearance.AvatarSize;
12962 res.Add(new LSL_Vector(s.X, s.Y, s.Z));
12963
12964 break;
12965
12966 case (int)ScriptBaseClass.PRIM_ROTATION:
12967 Quaternion rot = avatar.Rotation;
12968 if (sitPart != null)
12969 {
12970 rot = sitPart.GetWorldRotation() * rot; // apply sit part world rotation
12971 }
12972
12973 res.Add(new LSL_Rotation (rot.X, rot.Y, rot.Z, rot.W));
12974 break;
12975
12976 case (int)ScriptBaseClass.PRIM_TYPE:
12977 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TYPE_BOX));
12978 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_HOLE_DEFAULT));
12979 res.Add(new LSL_Vector(0f,1.0f,0f));
12980 res.Add(new LSL_Float(0.0f));
12981 res.Add(new LSL_Vector(0, 0, 0));
12982 res.Add(new LSL_Vector(1.0f,1.0f,0f));
12983 res.Add(new LSL_Vector(0, 0, 0));
12984 break;
12985
12986 case (int)ScriptBaseClass.PRIM_TEXTURE:
12987 if (remain < 1)
12988 return null;
12989
12990 int face = (int)rules.GetLSLIntegerItem(idx++);
12991 if (face == ScriptBaseClass.ALL_SIDES)
12992 {
12993 for (face = 0; face < 21; face++)
12994 {
12995 res.Add(new LSL_String(""));
12996 res.Add(new LSL_Vector(0,0,0));
12997 res.Add(new LSL_Vector(0,0,0));
12998 res.Add(new LSL_Float(0.0));
12999 }
13000 }
13001 else
13002 {
13003 if (face >= 0 && face < 21)
13004 {
13005 res.Add(new LSL_String(""));
13006 res.Add(new LSL_Vector(0,0,0));
13007 res.Add(new LSL_Vector(0,0,0));
13008 res.Add(new LSL_Float(0.0));
13009 }
13010 }
13011 break;
13012
13013 case (int)ScriptBaseClass.PRIM_COLOR:
13014 if (remain < 1)
13015 return null;
13016
13017 face = (int)rules.GetLSLIntegerItem(idx++);
13018
13019 if (face == ScriptBaseClass.ALL_SIDES)
13020 {
13021 for (face = 0; face < 21; face++)
13022 {
13023 res.Add(new LSL_Vector(0,0,0));
13024 res.Add(new LSL_Float(0));
13025 }
13026 }
13027 else
13028 {
13029 res.Add(new LSL_Vector(0,0,0));
13030 res.Add(new LSL_Float(0));
13031 }
13032 break;
13033
13034 case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
13035 if (remain < 1)
13036 return null;
13037 face = (int)rules.GetLSLIntegerItem(idx++);
13038
13039 if (face == ScriptBaseClass.ALL_SIDES)
13040 {
13041 for (face = 0; face < 21; face++)
13042 {
13043 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE));
13044 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE));
13045 }
13046 }
13047 else
13048 {
13049 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE));
13050 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE));
13051 }
13052 break;
13053
13054 case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
13055 if (remain < 1)
13056 return null;
13057 face = (int)rules.GetLSLIntegerItem(idx++);
13058
13059 if (face == ScriptBaseClass.ALL_SIDES)
13060 {
13061 for (face = 0; face < 21; face++)
13062 {
13063 res.Add(new LSL_Integer(ScriptBaseClass.FALSE));
13064 }
13065 }
13066 else
13067 {
13068 res.Add(new LSL_Integer(ScriptBaseClass.FALSE));
13069 }
13070 break;
13071
13072 case (int)ScriptBaseClass.PRIM_FLEXIBLE:
13073 res.Add(new LSL_Integer(0));
13074 res.Add(new LSL_Integer(0));// softness
13075 res.Add(new LSL_Float(0.0f)); // gravity
13076 res.Add(new LSL_Float(0.0f)); // friction
13077 res.Add(new LSL_Float(0.0f)); // wind
13078 res.Add(new LSL_Float(0.0f)); // tension
13079 res.Add(new LSL_Vector(0f,0f,0f));
13080 break;
13081
13082 case (int)ScriptBaseClass.PRIM_TEXGEN:
13083 // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR)
13084 if (remain < 1)
13085 return null;
13086 face = (int)rules.GetLSLIntegerItem(idx++);
13087
13088 if (face == ScriptBaseClass.ALL_SIDES)
13089 {
13090 for (face = 0; face < 21; face++)
13091 {
13092 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT));
13093 }
13094 }
13095 else
13096 {
13097 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT));
13098 }
13099 break;
13100
13101 case (int)ScriptBaseClass.PRIM_POINT_LIGHT:
13102 res.Add(new LSL_Integer(0));
13103 res.Add(new LSL_Vector(0f,0f,0f));
13104 res.Add(new LSL_Float(0f)); // intensity
13105 res.Add(new LSL_Float(0f)); // radius
13106 res.Add(new LSL_Float(0f)); // falloff
13107 break;
13108
13109 case (int)ScriptBaseClass.PRIM_GLOW:
13110 if (remain < 1)
13111 return null;
13112 face = (int)rules.GetLSLIntegerItem(idx++);
13113
13114 if (face == ScriptBaseClass.ALL_SIDES)
13115 {
13116 for (face = 0; face < 21; face++)
13117 {
13118 res.Add(new LSL_Float(0f));
13119 }
13120 }
13121 else
13122 {
13123 res.Add(new LSL_Float(0f));
13124 }
13125 break;
13126
13127 case (int)ScriptBaseClass.PRIM_TEXT:
13128 res.Add(new LSL_String(""));
13129 res.Add(new LSL_Vector(0f,0f,0f));
13130 res.Add(new LSL_Float(1.0f));
13131 break;
13132
13133 case (int)ScriptBaseClass.PRIM_NAME:
13134 res.Add(new LSL_String(avatar.Name));
13135 break;
13136
13137 case (int)ScriptBaseClass.PRIM_DESC:
13138 res.Add(new LSL_String(""));
13139 break;
13140
13141 case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
13142 Quaternion lrot = avatar.Rotation;
13143
13144 if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart)
13145 {
13146 lrot = sitPart.RotationOffset * lrot; // apply sit part rotation offset
13147 }
13148 res.Add(new LSL_Rotation(lrot.X, lrot.Y, lrot.Z, lrot.W));
13149 break;
13150
13151 case (int)ScriptBaseClass.PRIM_POS_LOCAL:
13152 Vector3 lpos = avatar.OffsetPosition; // pos relative to sit part
13153 Vector3 lsitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f * 2.0f);
13154 lpos -= lsitOffset;
13155
13156 if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart)
13157 {
13158 lpos = sitPart.OffsetPosition + (lpos * sitPart.RotationOffset); // make it relative to root prim
13159 }
13160 res.Add(new LSL_Vector(lpos.X,lpos.Y,lpos.Z));
13161 break;
13162
13163 case (int)ScriptBaseClass.PRIM_LINK_TARGET:
13164 if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless.
13165 return null;
13166
13167 return rules.GetSublist(idx, -1);
13168 }
13169 }
13170
13171 return null;
13172 }
11461 } 13173 }
11462 13174
11463 public class NotecardCache 13175 public class NotecardCache
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index 828288d..51c8c7e 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -138,6 +138,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
138 internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; 138 internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow;
139 internal float m_ScriptDelayFactor = 1.0f; 139 internal float m_ScriptDelayFactor = 1.0f;
140 internal float m_ScriptDistanceFactor = 1.0f; 140 internal float m_ScriptDistanceFactor = 1.0f;
141 internal bool m_debuggerSafe = false;
141 internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); 142 internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >();
142 143
143 protected IUrlModule m_UrlModule = null; 144 protected IUrlModule m_UrlModule = null;
@@ -147,6 +148,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
147 m_ScriptEngine = ScriptEngine; 148 m_ScriptEngine = ScriptEngine;
148 m_host = host; 149 m_host = host;
149 m_item = item; 150 m_item = item;
151 m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false);
150 152
151 m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>(); 153 m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>();
152 154
@@ -210,7 +212,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
210 212
211 internal void OSSLError(string msg) 213 internal void OSSLError(string msg)
212 { 214 {
213 throw new ScriptException("OSSL Runtime Error: " + msg); 215 if (m_debuggerSafe)
216 {
217 OSSLShoutError(msg);
218 }
219 else
220 {
221 throw new ScriptException("OSSL Runtime Error: " + msg);
222 }
214 } 223 }
215 224
216 /// <summary> 225 /// <summary>
@@ -918,18 +927,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
918 if (target != null) 927 if (target != null)
919 { 928 {
920 UUID animID=UUID.Zero; 929 UUID animID=UUID.Zero;
921 lock (m_host.TaskInventory) 930 m_host.TaskInventory.LockItemsForRead(true);
931 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
922 { 932 {
923 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 933 if (inv.Value.Name == animation)
924 { 934 {
925 if (inv.Value.Name == animation) 935 if (inv.Value.Type == (int)AssetType.Animation)
926 { 936 animID = inv.Value.AssetID;
927 if (inv.Value.Type == (int)AssetType.Animation) 937 continue;
928 animID = inv.Value.AssetID;
929 continue;
930 }
931 } 938 }
932 } 939 }
940 m_host.TaskInventory.LockItemsForRead(false);
933 if (animID == UUID.Zero) 941 if (animID == UUID.Zero)
934 target.Animator.AddAnimation(animation, m_host.UUID); 942 target.Animator.AddAnimation(animation, m_host.UUID);
935 else 943 else
@@ -970,6 +978,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
970 else 978 else
971 animID = UUID.Zero; 979 animID = UUID.Zero;
972 } 980 }
981 m_host.TaskInventory.LockItemsForRead(false);
973 982
974 if (animID == UUID.Zero) 983 if (animID == UUID.Zero)
975 target.Animator.RemoveAnimation(animation); 984 target.Animator.RemoveAnimation(animation);
@@ -1814,6 +1823,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1814 1823
1815 if (!UUID.TryParse(notecardNameOrUuid, out assetID)) 1824 if (!UUID.TryParse(notecardNameOrUuid, out assetID))
1816 { 1825 {
1826 m_host.TaskInventory.LockItemsForRead(true);
1817 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 1827 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
1818 { 1828 {
1819 if (item.Type == 7 && item.Name == notecardNameOrUuid) 1829 if (item.Type == 7 && item.Name == notecardNameOrUuid)
@@ -1821,6 +1831,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1821 assetID = item.AssetID; 1831 assetID = item.AssetID;
1822 } 1832 }
1823 } 1833 }
1834 m_host.TaskInventory.LockItemsForRead(false);
1824 } 1835 }
1825 1836
1826 if (assetID == UUID.Zero) 1837 if (assetID == UUID.Zero)
@@ -2306,7 +2317,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2306 CheckThreatLevel(ThreatLevel.High, "osNpcCreate"); 2317 CheckThreatLevel(ThreatLevel.High, "osNpcCreate");
2307 m_host.AddScriptLPS(1); 2318 m_host.AddScriptLPS(1);
2308 2319
2309 return NpcCreate(firstname, lastname, position, notecard, false, false); 2320 return NpcCreate(firstname, lastname, position, notecard, true, false);
2310 } 2321 }
2311 2322
2312 public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options) 2323 public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options)
@@ -2317,24 +2328,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2317 return NpcCreate( 2328 return NpcCreate(
2318 firstname, lastname, position, notecard, 2329 firstname, lastname, position, notecard,
2319 (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0, 2330 (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0,
2320 (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0); 2331 false);
2332// (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0);
2321 } 2333 }
2322 2334
2323 private LSL_Key NpcCreate( 2335 private LSL_Key NpcCreate(
2324 string firstname, string lastname, LSL_Vector position, string notecard, bool owned, bool senseAsAgent) 2336 string firstname, string lastname, LSL_Vector position, string notecard, bool owned, bool senseAsAgent)
2325 { 2337 {
2338 if (!owned)
2339 OSSLError("Unowned NPCs are unsupported");
2340
2341 string groupTitle = String.Empty;
2342
2343 if (!World.Permissions.CanRezObject(1, m_host.OwnerID, new Vector3((float)position.x, (float)position.y, (float)position.z)))
2344 return new LSL_Key(UUID.Zero.ToString());
2345
2346 if (firstname != String.Empty || lastname != String.Empty)
2347 {
2348 if (firstname != "Shown outfit:")
2349 groupTitle = "- NPC -";
2350 }
2351
2326 INPCModule module = World.RequestModuleInterface<INPCModule>(); 2352 INPCModule module = World.RequestModuleInterface<INPCModule>();
2327 if (module != null) 2353 if (module != null)
2328 { 2354 {
2329 AvatarAppearance appearance = null; 2355 AvatarAppearance appearance = null;
2330 2356
2331 UUID id; 2357// UUID id;
2332 if (UUID.TryParse(notecard, out id)) 2358// if (UUID.TryParse(notecard, out id))
2333 { 2359// {
2334 ScenePresence clonePresence = World.GetScenePresence(id); 2360// ScenePresence clonePresence = World.GetScenePresence(id);
2335 if (clonePresence != null) 2361// if (clonePresence != null)
2336 appearance = clonePresence.Appearance; 2362// appearance = clonePresence.Appearance;
2337 } 2363// }
2338 2364
2339 if (appearance == null) 2365 if (appearance == null)
2340 { 2366 {
@@ -2342,9 +2368,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2342 2368
2343 if (appearanceSerialized != null) 2369 if (appearanceSerialized != null)
2344 { 2370 {
2345 OSDMap appearanceOsd = (OSDMap)OSDParser.DeserializeLLSDXml(appearanceSerialized); 2371 try
2346 appearance = new AvatarAppearance(); 2372 {
2347 appearance.Unpack(appearanceOsd); 2373 OSDMap appearanceOsd = (OSDMap)OSDParser.DeserializeLLSDXml(appearanceSerialized);
2374 appearance = new AvatarAppearance();
2375 appearance.Unpack(appearanceOsd);
2376 }
2377 catch
2378 {
2379 return UUID.Zero.ToString();
2380 }
2348 } 2381 }
2349 else 2382 else
2350 { 2383 {
@@ -2363,6 +2396,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2363 World, 2396 World,
2364 appearance); 2397 appearance);
2365 2398
2399 ScenePresence sp;
2400 if (World.TryGetScenePresence(x, out sp))
2401 {
2402 sp.Grouptitle = groupTitle;
2403 sp.SendAvatarDataToAllAgents();
2404 }
2366 return new LSL_Key(x.ToString()); 2405 return new LSL_Key(x.ToString());
2367 } 2406 }
2368 2407
@@ -2666,16 +2705,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2666 CheckThreatLevel(ThreatLevel.High, "osNpcRemove"); 2705 CheckThreatLevel(ThreatLevel.High, "osNpcRemove");
2667 m_host.AddScriptLPS(1); 2706 m_host.AddScriptLPS(1);
2668 2707
2669 INPCModule module = World.RequestModuleInterface<INPCModule>(); 2708 ManualResetEvent ev = new ManualResetEvent(false);
2670 if (module != null)
2671 {
2672 UUID npcId = new UUID(npc.m_string);
2673 2709
2674 if (!module.CheckPermissions(npcId, m_host.OwnerID)) 2710 Util.FireAndForget(delegate(object x) {
2675 return; 2711 try
2712 {
2713 INPCModule module = World.RequestModuleInterface<INPCModule>();
2714 if (module != null)
2715 {
2716 UUID npcId = new UUID(npc.m_string);
2676 2717
2677 module.DeleteNPC(npcId, World); 2718 ILandObject l = World.LandChannel.GetLandObject(m_host.GroupPosition.X, m_host.GroupPosition.Y);
2678 } 2719 if (l == null || m_host.OwnerID != l.LandData.OwnerID)
2720 {
2721 if (!module.CheckPermissions(npcId, m_host.OwnerID))
2722 return;
2723 }
2724
2725 module.DeleteNPC(npcId, World);
2726 }
2727 }
2728 finally
2729 {
2730 ev.Set();
2731 }
2732 });
2733 ev.WaitOne();
2679 } 2734 }
2680 2735
2681 public void osNpcPlayAnimation(LSL_Key npc, string animation) 2736 public void osNpcPlayAnimation(LSL_Key npc, string animation)
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
index 24cceea..4dd795d 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
@@ -70,7 +70,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
70 private const int AGENT = 1; 70 private const int AGENT = 1;
71 private const int AGENT_BY_USERNAME = 0x10; 71 private const int AGENT_BY_USERNAME = 0x10;
72 private const int NPC = 0x20; 72 private const int NPC = 0x20;
73 private const int OS_NPC = 0x01000000;
74 private const int ACTIVE = 2; 73 private const int ACTIVE = 2;
75 private const int PASSIVE = 4; 74 private const int PASSIVE = 4;
76 private const int SCRIPTED = 8; 75 private const int SCRIPTED = 8;
@@ -235,7 +234,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
235 List<SensedEntity> sensedEntities = new List<SensedEntity>(); 234 List<SensedEntity> sensedEntities = new List<SensedEntity>();
236 235
237 // Is the sensor type is AGENT and not SCRIPTED then include agents 236 // Is the sensor type is AGENT and not SCRIPTED then include agents
238 if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC | OS_NPC)) != 0 && (ts.type & SCRIPTED) == 0) 237 if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC)) != 0 && (ts.type & SCRIPTED) == 0)
239 { 238 {
240 sensedEntities.AddRange(doAgentSensor(ts)); 239 sensedEntities.AddRange(doAgentSensor(ts));
241 } 240 }
@@ -334,7 +333,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
334 float dy; 333 float dy;
335 float dz; 334 float dz;
336 335
337 Quaternion q = SensePoint.GetWorldRotation(); 336// Quaternion q = SensePoint.RotationOffset;
337 Quaternion q = SensePoint.GetWorldRotation(); // non-attached prim Sensor *always* uses World rotation!
338 if (SensePoint.ParentGroup.IsAttachment) 338 if (SensePoint.ParentGroup.IsAttachment)
339 { 339 {
340 // In attachments, rotate the sensor cone with the 340 // In attachments, rotate the sensor cone with the
@@ -348,7 +348,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
348 // Position of a sensor in a child prim attached to an avatar 348 // Position of a sensor in a child prim attached to an avatar
349 // will be still wrong. 349 // will be still wrong.
350 ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); 350 ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar);
351 q = avatar.Rotation * q; 351 fromRegionPos = avatar.AbsolutePosition;
352 q = avatar.Rotation;
352 } 353 }
353 354
354 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); 355 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q);
@@ -475,7 +476,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
475 // Position of a sensor in a child prim attached to an avatar 476 // Position of a sensor in a child prim attached to an avatar
476 // will be still wrong. 477 // will be still wrong.
477 ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); 478 ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar);
478 q = avatar.Rotation * q; 479 if (avatar == null)
480 return sensedEntities;
481 fromRegionPos = avatar.AbsolutePosition;
482 q = avatar.Rotation;
479 } 483 }
480 484
481 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); 485 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q);
@@ -491,7 +495,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
491// "[SENSOR REPEAT]: Inspecting scene presence {0}, type {1} on sensor sweep for {2}, type {3}", 495// "[SENSOR REPEAT]: Inspecting scene presence {0}, type {1} on sensor sweep for {2}, type {3}",
492// presence.Name, presence.PresenceType, ts.name, ts.type); 496// presence.Name, presence.PresenceType, ts.name, ts.type);
493 497
494 if ((ts.type & NPC) == 0 && (ts.type & OS_NPC) == 0 && presence.PresenceType == PresenceType.Npc) 498 if ((ts.type & NPC) == 0 && presence.PresenceType == PresenceType.Npc)
495 { 499 {
496 INPC npcData = m_npcModule.GetNPC(presence.UUID, presence.Scene); 500 INPC npcData = m_npcModule.GetNPC(presence.UUID, presence.Scene);
497 if (npcData == null || !npcData.SenseAsAgent) 501 if (npcData == null || !npcData.SenseAsAgent)
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
index bc63030..9ee6946 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
@@ -118,25 +118,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
118 if (Timers.Count == 0) 118 if (Timers.Count == 0)
119 return; 119 return;
120 120
121 Dictionary<string, TimerClass>.ValueCollection tvals;
121 lock (TimerListLock) 122 lock (TimerListLock)
122 { 123 {
123 // Go through all timers 124 // Go through all timers
124 Dictionary<string, TimerClass>.ValueCollection tvals = Timers.Values; 125 tvals = Timers.Values;
125 foreach (TimerClass ts in tvals) 126 }
127
128 foreach (TimerClass ts in tvals)
129 {
130 // Time has passed?
131 if (ts.next < DateTime.Now.Ticks)
126 { 132 {
127 // Time has passed? 133 //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next);
128 if (ts.next < DateTime.Now.Ticks) 134 // Add it to queue
129 { 135 m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID,
130 //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); 136 new EventParams("timer", new Object[0],
131 // Add it to queue 137 new DetectParams[0]));
132 m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, 138 // set next interval
133 new EventParams("timer", new Object[0], 139
134 new DetectParams[0])); 140 //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
135 // set next interval 141 ts.next = DateTime.Now.Ticks + ts.interval;
136
137 //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
138 ts.next = DateTime.Now.Ticks + ts.interval;
139 }
140 } 142 }
141 } 143 }
142 } 144 }
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs
new file mode 100644
index 0000000..ab215f3
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs
@@ -0,0 +1,46 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System.Collections;
29using OpenSim.Region.ScriptEngine.Interfaces;
30
31using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
32using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
33using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
34using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
35using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
36using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
37using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
38
39namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
40{
41 public interface ICM_Api
42 {
43 string cmDetectedCountry(int num);
44 string cmGetAgentCountry(key key);
45 }
46}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
index 98f8be7..9bf6f9b 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
@@ -126,6 +126,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
126 LSL_Float llGetEnergy(); 126 LSL_Float llGetEnergy();
127 LSL_Vector llGetForce(); 127 LSL_Vector llGetForce();
128 LSL_Integer llGetFreeMemory(); 128 LSL_Integer llGetFreeMemory();
129 LSL_Integer llGetUsedMemory();
129 LSL_Integer llGetFreeURLs(); 130 LSL_Integer llGetFreeURLs();
130 LSL_Vector llGetGeometricCenter(); 131 LSL_Vector llGetGeometricCenter();
131 LSL_Float llGetGMTclock(); 132 LSL_Float llGetGMTclock();
@@ -149,6 +150,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
149 LSL_Vector llGetLocalPos(); 150 LSL_Vector llGetLocalPos();
150 LSL_Rotation llGetLocalRot(); 151 LSL_Rotation llGetLocalRot();
151 LSL_Float llGetMass(); 152 LSL_Float llGetMass();
153 LSL_Float llGetMassMKS();
152 LSL_Integer llGetMemoryLimit(); 154 LSL_Integer llGetMemoryLimit();
153 void llGetNextEmail(string address, string subject); 155 void llGetNextEmail(string address, string subject);
154 LSL_String llGetNotecardLine(string name, int line); 156 LSL_String llGetNotecardLine(string name, int line);
@@ -202,12 +204,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
202 LSL_String llGetTimestamp(); 204 LSL_String llGetTimestamp();
203 LSL_Vector llGetTorque(); 205 LSL_Vector llGetTorque();
204 LSL_Integer llGetUnixTime(); 206 LSL_Integer llGetUnixTime();
205 LSL_Integer llGetUsedMemory();
206 LSL_Vector llGetVel(); 207 LSL_Vector llGetVel();
207 LSL_Float llGetWallclock(); 208 LSL_Float llGetWallclock();
208 void llGiveInventory(string destination, string inventory); 209 void llGiveInventory(string destination, string inventory);
209 void llGiveInventoryList(string destination, string category, LSL_List inventory); 210 void llGiveInventoryList(string destination, string category, LSL_List inventory);
210 LSL_Integer llGiveMoney(string destination, int amount); 211 LSL_Integer llGiveMoney(string destination, int amount);
212 LSL_String llTransferLindenDollars(string destination, int amount);
211 void llGodLikeRezObject(string inventory, LSL_Vector pos); 213 void llGodLikeRezObject(string inventory, LSL_Vector pos);
212 LSL_Float llGround(LSL_Vector offset); 214 LSL_Float llGround(LSL_Vector offset);
213 LSL_Vector llGroundContour(LSL_Vector offset); 215 LSL_Vector llGroundContour(LSL_Vector offset);
@@ -330,6 +332,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
330 void llSensorRemove(); 332 void llSensorRemove();
331 void llSensorRepeat(string name, string id, int type, double range, double arc, double rate); 333 void llSensorRepeat(string name, string id, int type, double range, double arc, double rate);
332 void llSetAlpha(double alpha, int face); 334 void llSetAlpha(double alpha, int face);
335 void llSetAngularVelocity(LSL_Vector angvelocity, int local);
333 void llSetBuoyancy(double buoyancy); 336 void llSetBuoyancy(double buoyancy);
334 void llSetCameraAtOffset(LSL_Vector offset); 337 void llSetCameraAtOffset(LSL_Vector offset);
335 void llSetCameraEyeOffset(LSL_Vector offset); 338 void llSetCameraEyeOffset(LSL_Vector offset);
@@ -356,11 +359,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
356 void llSetParcelMusicURL(string url); 359 void llSetParcelMusicURL(string url);
357 void llSetPayPrice(int price, LSL_List quick_pay_buttons); 360 void llSetPayPrice(int price, LSL_List quick_pay_buttons);
358 void llSetPos(LSL_Vector pos); 361 void llSetPos(LSL_Vector pos);
362 LSL_Integer llSetRegionPos(LSL_Vector pos);
359 LSL_Integer llSetPrimMediaParams(LSL_Integer face, LSL_List rules); 363 LSL_Integer llSetPrimMediaParams(LSL_Integer face, LSL_List rules);
360 void llSetPrimitiveParams(LSL_List rules); 364 void llSetPrimitiveParams(LSL_List rules);
361 void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules); 365 void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules);
362 void llSetPrimURL(string url); 366 void llSetPrimURL(string url);
363 LSL_Integer llSetRegionPos(LSL_Vector pos);
364 void llSetRemoteScriptAccessPin(int pin); 367 void llSetRemoteScriptAccessPin(int pin);
365 void llSetRot(LSL_Rotation rot); 368 void llSetRot(LSL_Rotation rot);
366 void llSetScale(LSL_Vector scale); 369 void llSetScale(LSL_Vector scale);
@@ -380,6 +383,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
380 void llSetVehicleRotationParam(int param, LSL_Rotation rot); 383 void llSetVehicleRotationParam(int param, LSL_Rotation rot);
381 void llSetVehicleType(int type); 384 void llSetVehicleType(int type);
382 void llSetVehicleVectorParam(int param, LSL_Vector vec); 385 void llSetVehicleVectorParam(int param, LSL_Vector vec);
386 void llSetVelocity(LSL_Vector velocity, int local);
383 void llShout(int channelID, string text); 387 void llShout(int channelID, string text);
384 LSL_Float llSin(double f); 388 LSL_Float llSin(double f);
385 void llSitTarget(LSL_Vector offset, LSL_Rotation rot); 389 void llSitTarget(LSL_Vector offset, LSL_Rotation rot);
@@ -423,9 +427,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
423 LSL_Vector llWind(LSL_Vector offset); 427 LSL_Vector llWind(LSL_Vector offset);
424 LSL_String llXorBase64Strings(string str1, string str2); 428 LSL_String llXorBase64Strings(string str1, string str2);
425 LSL_String llXorBase64StringsCorrect(string str1, string str2); 429 LSL_String llXorBase64StringsCorrect(string str1, string str2);
426 void print(string str); 430 LSL_Integer llGetLinkNumberOfSides(LSL_Integer link);
431 void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density);
427 432
428 void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules, string originFunc); 433 void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules, string originFunc);
434 void llSetKeyframedMotion(LSL_List frames, LSL_List options);
429 LSL_List GetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); 435 LSL_List GetPrimitiveParamsEx(LSL_Key prim, LSL_List rules);
430 } 436 }
431} 437}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
index cdd9ea8..c447d1f 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
@@ -144,7 +144,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
144 // Avatar Info Commands 144 // Avatar Info Commands
145 string osGetAgentIP(string agent); 145 string osGetAgentIP(string agent);
146 LSL_List osGetAgents(); 146 LSL_List osGetAgents();
147 147
148 // Teleport commands 148 // Teleport commands
149 void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); 149 void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
150 void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); 150 void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs
new file mode 100644
index 0000000..4132dfa
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs
@@ -0,0 +1,71 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Runtime.Remoting.Lifetime;
30using System.Threading;
31using System.Reflection;
32using System.Collections;
33using System.Collections.Generic;
34using OpenSim.Framework;
35using OpenSim.Region.Framework.Interfaces;
36using OpenSim.Region.ScriptEngine.Interfaces;
37using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces;
38using integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
39using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
40using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
41using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
42using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
43using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
44using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
45using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
46
47namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
48{
49 public partial class ScriptBaseClass : MarshalByRefObject
50 {
51 public ICM_Api m_CM_Functions;
52
53 public void ApiTypeCM(IScriptApi api)
54 {
55 if (!(api is ICM_Api))
56 return;
57
58 m_CM_Functions = (ICM_Api)api;
59 }
60
61 public string cmDetectedCountry(int num)
62 {
63 return m_CM_Functions.cmDetectedCountry(num);
64 }
65
66 public string cmGetAgentCountry(key key)
67 {
68 return m_CM_Functions.cmGetAgentCountry(key);
69 }
70 }
71}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs
index 9615315..943d7a2 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs
@@ -27,6 +27,7 @@
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Diagnostics; //for [DebuggerNonUserCode]
30using System.Reflection; 31using System.Reflection;
31using System.Runtime.Remoting.Lifetime; 32using System.Runtime.Remoting.Lifetime;
32using OpenSim.Region.ScriptEngine.Shared; 33using OpenSim.Region.ScriptEngine.Shared;
@@ -132,6 +133,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
132 return (eventFlags); 133 return (eventFlags);
133 } 134 }
134 135
136 [DebuggerNonUserCode]
135 public void ExecuteEvent(string state, string FunctionName, object[] args) 137 public void ExecuteEvent(string state, string FunctionName, object[] args)
136 { 138 {
137 // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. 139 // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory.
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
index 880841b..0dd5a57 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
@@ -56,7 +56,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
56 public const int ACTIVE = 2; 56 public const int ACTIVE = 2;
57 public const int PASSIVE = 4; 57 public const int PASSIVE = 4;
58 public const int SCRIPTED = 8; 58 public const int SCRIPTED = 8;
59 public const int OS_NPC = 0x01000000;
60 59
61 public const int CONTROL_FWD = 1; 60 public const int CONTROL_FWD = 1;
62 public const int CONTROL_BACK = 2; 61 public const int CONTROL_BACK = 2;
@@ -95,6 +94,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
95 public const int AGENT_CROUCHING = 1024; 94 public const int AGENT_CROUCHING = 1024;
96 public const int AGENT_BUSY = 2048; 95 public const int AGENT_BUSY = 2048;
97 public const int AGENT_ALWAYS_RUN = 4096; 96 public const int AGENT_ALWAYS_RUN = 4096;
97 public const int AGENT_MALE = 8192;
98 98
99 //Particle Systems 99 //Particle Systems
100 public const int PSYS_PART_INTERP_COLOR_MASK = 1; 100 public const int PSYS_PART_INTERP_COLOR_MASK = 1;
@@ -337,6 +337,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
337 public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART 337 public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART
338 public const int CHANGED_MEDIA = 2048; 338 public const int CHANGED_MEDIA = 2048;
339 public const int CHANGED_ANIMATION = 16384; 339 public const int CHANGED_ANIMATION = 16384;
340 public const int CHANGED_POSITION = 32768;
340 public const int TYPE_INVALID = 0; 341 public const int TYPE_INVALID = 0;
341 public const int TYPE_INTEGER = 1; 342 public const int TYPE_INTEGER = 1;
342 public const int TYPE_FLOAT = 2; 343 public const int TYPE_FLOAT = 2;
@@ -643,6 +644,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
643 public const int PRIM_MEDIA_PERM_OWNER = 1; 644 public const int PRIM_MEDIA_PERM_OWNER = 1;
644 public const int PRIM_MEDIA_PERM_GROUP = 2; 645 public const int PRIM_MEDIA_PERM_GROUP = 2;
645 public const int PRIM_MEDIA_PERM_ANYONE = 4; 646 public const int PRIM_MEDIA_PERM_ANYONE = 4;
647
648 public const int PRIM_PHYSICS_SHAPE_TYPE = 30;
649 public const int PRIM_PHYSICS_SHAPE_PRIM = 0;
650 public const int PRIM_PHYSICS_SHAPE_CONVEX = 2;
651 public const int PRIM_PHYSICS_SHAPE_NONE = 1;
652
653 public const int PRIM_PHYSICS_MATERIAL = 31;
654 public const int DENSITY = 1;
655 public const int FRICTION = 2;
656 public const int RESTITUTION = 4;
657 public const int GRAVITY_MULTIPLIER = 8;
646 658
647 // extra constants for llSetPrimMediaParams 659 // extra constants for llSetPrimMediaParams
648 public static readonly LSLInteger LSL_STATUS_OK = new LSLInteger(0); 660 public static readonly LSLInteger LSL_STATUS_OK = new LSLInteger(0);
@@ -715,7 +727,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
715 727
716 public static readonly LSLInteger RCERR_UNKNOWN = -1; 728 public static readonly LSLInteger RCERR_UNKNOWN = -1;
717 public static readonly LSLInteger RCERR_SIM_PERF_LOW = -2; 729 public static readonly LSLInteger RCERR_SIM_PERF_LOW = -2;
718 public static readonly LSLInteger RCERR_CAST_TIME_EXCEEDED = 3; 730 public static readonly LSLInteger RCERR_CAST_TIME_EXCEEDED = -3;
731
732 public const int KFM_MODE = 1;
733 public const int KFM_LOOP = 1;
734 public const int KFM_REVERSE = 3;
735 public const int KFM_FORWARD = 0;
736 public const int KFM_PING_PONG = 2;
737 public const int KFM_DATA = 2;
738 public const int KFM_TRANSLATION = 2;
739 public const int KFM_ROTATION = 1;
740 public const int KFM_COMMAND = 0;
741 public const int KFM_CMD_PLAY = 0;
742 public const int KFM_CMD_STOP = 1;
743 public const int KFM_CMD_PAUSE = 2;
719 744
720 /// <summary> 745 /// <summary>
721 /// process name parameter as regex 746 /// process name parameter as regex
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
index 36803a4..8ecc4f8 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
@@ -26,6 +26,7 @@
26 */ 26 */
27 27
28using System; 28using System;
29using System.Diagnostics; //for [DebuggerNonUserCode]
29using System.Runtime.Remoting.Lifetime; 30using System.Runtime.Remoting.Lifetime;
30using System.Threading; 31using System.Threading;
31using System.Reflection; 32using System.Reflection;
@@ -314,6 +315,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
314 m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); 315 m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel);
315 } 316 }
316 317
318 [DebuggerNonUserCode]
317 public void llDie() 319 public void llDie()
318 { 320 {
319 m_LSL_Functions.llDie(); 321 m_LSL_Functions.llDie();
@@ -474,6 +476,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
474 return m_LSL_Functions.llGetFreeMemory(); 476 return m_LSL_Functions.llGetFreeMemory();
475 } 477 }
476 478
479 public LSL_Integer llGetUsedMemory()
480 {
481 return m_LSL_Functions.llGetUsedMemory();
482 }
483
477 public LSL_Integer llGetFreeURLs() 484 public LSL_Integer llGetFreeURLs()
478 { 485 {
479 return m_LSL_Functions.llGetFreeURLs(); 486 return m_LSL_Functions.llGetFreeURLs();
@@ -579,6 +586,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
579 return m_LSL_Functions.llGetMass(); 586 return m_LSL_Functions.llGetMass();
580 } 587 }
581 588
589 public LSL_Float llGetMassMKS()
590 {
591 return m_LSL_Functions.llGetMassMKS();
592 }
593
582 public LSL_Integer llGetMemoryLimit() 594 public LSL_Integer llGetMemoryLimit()
583 { 595 {
584 return m_LSL_Functions.llGetMemoryLimit(); 596 return m_LSL_Functions.llGetMemoryLimit();
@@ -844,11 +856,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
844 return m_LSL_Functions.llGetUnixTime(); 856 return m_LSL_Functions.llGetUnixTime();
845 } 857 }
846 858
847 public LSL_Integer llGetUsedMemory()
848 {
849 return m_LSL_Functions.llGetUsedMemory();
850 }
851
852 public LSL_Vector llGetVel() 859 public LSL_Vector llGetVel()
853 { 860 {
854 return m_LSL_Functions.llGetVel(); 861 return m_LSL_Functions.llGetVel();
@@ -874,6 +881,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
874 return m_LSL_Functions.llGiveMoney(destination, amount); 881 return m_LSL_Functions.llGiveMoney(destination, amount);
875 } 882 }
876 883
884 public LSL_String llTransferLindenDollars(string destination, int amount)
885 {
886 return m_LSL_Functions.llTransferLindenDollars(destination, amount);
887 }
888
877 public void llGodLikeRezObject(string inventory, LSL_Vector pos) 889 public void llGodLikeRezObject(string inventory, LSL_Vector pos)
878 { 890 {
879 m_LSL_Functions.llGodLikeRezObject(inventory, pos); 891 m_LSL_Functions.llGodLikeRezObject(inventory, pos);
@@ -1483,6 +1495,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
1483 m_LSL_Functions.llSetAlpha(alpha, face); 1495 m_LSL_Functions.llSetAlpha(alpha, face);
1484 } 1496 }
1485 1497
1498 public void llSetAngularVelocity(LSL_Vector angvelocity, int local)
1499 {
1500 m_LSL_Functions.llSetAngularVelocity(angvelocity, local);
1501 }
1502
1486 public void llSetBuoyancy(double buoyancy) 1503 public void llSetBuoyancy(double buoyancy)
1487 { 1504 {
1488 m_LSL_Functions.llSetBuoyancy(buoyancy); 1505 m_LSL_Functions.llSetBuoyancy(buoyancy);
@@ -1608,6 +1625,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
1608 m_LSL_Functions.llSetPos(pos); 1625 m_LSL_Functions.llSetPos(pos);
1609 } 1626 }
1610 1627
1628 public LSL_Integer llSetRegionPos(LSL_Vector pos)
1629 {
1630 return m_LSL_Functions.llSetRegionPos(pos);
1631 }
1632
1611 public void llSetPrimitiveParams(LSL_List rules) 1633 public void llSetPrimitiveParams(LSL_List rules)
1612 { 1634 {
1613 m_LSL_Functions.llSetPrimitiveParams(rules); 1635 m_LSL_Functions.llSetPrimitiveParams(rules);
@@ -1623,11 +1645,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
1623 m_LSL_Functions.llSetPrimURL(url); 1645 m_LSL_Functions.llSetPrimURL(url);
1624 } 1646 }
1625 1647
1626 public LSL_Integer llSetRegionPos(LSL_Vector pos)
1627 {
1628 return m_LSL_Functions.llSetRegionPos(pos);
1629 }
1630
1631 public void llSetRemoteScriptAccessPin(int pin) 1648 public void llSetRemoteScriptAccessPin(int pin)
1632 { 1649 {
1633 m_LSL_Functions.llSetRemoteScriptAccessPin(pin); 1650 m_LSL_Functions.llSetRemoteScriptAccessPin(pin);
@@ -1723,6 +1740,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
1723 m_LSL_Functions.llSetVehicleVectorParam(param, vec); 1740 m_LSL_Functions.llSetVehicleVectorParam(param, vec);
1724 } 1741 }
1725 1742
1743 public void llSetVelocity(LSL_Vector velocity, int local)
1744 {
1745 m_LSL_Functions.llSetVelocity(velocity, local);
1746 }
1747
1726 public void llShout(int channelID, string text) 1748 public void llShout(int channelID, string text)
1727 { 1749 {
1728 m_LSL_Functions.llShout(channelID, text); 1750 m_LSL_Functions.llShout(channelID, text);
@@ -1973,9 +1995,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
1973 return m_LSL_Functions.llClearLinkMedia(link, face); 1995 return m_LSL_Functions.llClearLinkMedia(link, face);
1974 } 1996 }
1975 1997
1976 public void print(string str) 1998 public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link)
1999 {
2000 return m_LSL_Functions.llGetLinkNumberOfSides(link);
2001 }
2002
2003 public void llSetKeyframedMotion(LSL_List frames, LSL_List options)
2004 {
2005 m_LSL_Functions.llSetKeyframedMotion(frames, options);
2006 }
2007
2008 public void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density)
1977 { 2009 {
1978 m_LSL_Functions.print(str); 2010 m_LSL_Functions.llSetPhysicsMaterial(material_bits, material_gravity_modifier, material_restitution, material_friction, material_density);
1979 } 2011 }
1980 } 2012 }
1981} 2013}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs
index 143b497..2e27f16 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs
@@ -72,9 +72,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
72 { 72 {
73 return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); 73 return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target);
74 } 74 }
75
75 public void lsClearWindlightScene() 76 public void lsClearWindlightScene()
76 { 77 {
77 m_LS_Functions.lsClearWindlightScene(); 78 m_LS_Functions.lsClearWindlightScene();
78 } 79 }
80
81 public LSL_List cmGetWindlightScene(LSL_List rules)
82 {
83 return m_LS_Functions.lsGetWindlightScene(rules);
84 }
85
86 public int cmSetWindlightScene(LSL_List rules)
87 {
88 return m_LS_Functions.lsSetWindlightScene(rules);
89 }
90
91 public int cmSetWindlightSceneTargeted(LSL_List rules, key target)
92 {
93 return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target);
94 }
95
96 public void cmClearWindlightScene()
97 {
98 m_LS_Functions.lsClearWindlightScene();
99 }
79 } 100 }
80} 101}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs
index edbbc2a..b138da3 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs
@@ -33,6 +33,7 @@ using System.Threading;
33using System.Reflection; 33using System.Reflection;
34using System.Collections; 34using System.Collections;
35using System.Collections.Generic; 35using System.Collections.Generic;
36using System.Diagnostics; //for [DebuggerNonUserCode]
36using OpenSim.Region.ScriptEngine.Interfaces; 37using OpenSim.Region.ScriptEngine.Interfaces;
37using OpenSim.Region.ScriptEngine.Shared; 38using OpenSim.Region.ScriptEngine.Shared;
38using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; 39using OpenSim.Region.ScriptEngine.Shared.Api.Runtime;
@@ -90,6 +91,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
90 return (int)m_Executor.GetStateEventFlags(state); 91 return (int)m_Executor.GetStateEventFlags(state);
91 } 92 }
92 93
94 [DebuggerNonUserCode]
93 public void ExecuteEvent(string state, string FunctionName, object[] args) 95 public void ExecuteEvent(string state, string FunctionName, object[] args)
94 { 96 {
95 m_Executor.ExecuteEvent(state, FunctionName, args); 97 m_Executor.ExecuteEvent(state, FunctionName, args);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs
index 5a58f73..22804f5 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs
@@ -35,6 +35,7 @@ using OpenMetaverse;
35using OpenSim.Framework; 35using OpenSim.Framework;
36using OpenSim.Region.CoreModules; 36using OpenSim.Region.CoreModules;
37using OpenSim.Region.Framework.Scenes; 37using OpenSim.Region.Framework.Scenes;
38using OpenSim.Services.Interfaces;
38using OpenSim.Region.Framework.Interfaces; 39using OpenSim.Region.Framework.Interfaces;
39 40
40namespace OpenSim.Region.ScriptEngine.Shared 41namespace OpenSim.Region.ScriptEngine.Shared
@@ -102,6 +103,7 @@ namespace OpenSim.Region.ScriptEngine.Shared
102 Type = 0; 103 Type = 0;
103 Velocity = new LSL_Types.Vector3(); 104 Velocity = new LSL_Types.Vector3();
104 initializeSurfaceTouch(); 105 initializeSurfaceTouch();
106 Country = String.Empty;
105 } 107 }
106 108
107 public UUID Key; 109 public UUID Key;
@@ -133,6 +135,8 @@ namespace OpenSim.Region.ScriptEngine.Shared
133 private int touchFace; 135 private int touchFace;
134 public int TouchFace { get { return touchFace; } } 136 public int TouchFace { get { return touchFace; } }
135 137
138 public string Country;
139
136 // This can be done in two places including the constructor 140 // This can be done in two places including the constructor
137 // so be carefull what gets added here 141 // so be carefull what gets added here
138 private void initializeSurfaceTouch() 142 private void initializeSurfaceTouch()
@@ -180,6 +184,10 @@ namespace OpenSim.Region.ScriptEngine.Shared
180 return; 184 return;
181 185
182 Name = presence.Firstname + " " + presence.Lastname; 186 Name = presence.Firstname + " " + presence.Lastname;
187 UserAccount account = scene.UserAccountService.GetUserAccount(scene.RegionInfo.ScopeID, Key);
188 if (account != null)
189 Country = account.UserCountry;
190
183 Owner = Key; 191 Owner = Key;
184 Position = new LSL_Types.Vector3(presence.AbsolutePosition); 192 Position = new LSL_Types.Vector3(presence.AbsolutePosition);
185 Rotation = new LSL_Types.Quaternion( 193 Rotation = new LSL_Types.Quaternion(
@@ -189,22 +197,27 @@ namespace OpenSim.Region.ScriptEngine.Shared
189 presence.Rotation.W); 197 presence.Rotation.W);
190 Velocity = new LSL_Types.Vector3(presence.Velocity); 198 Velocity = new LSL_Types.Vector3(presence.Velocity);
191 199
192 if (presence.PresenceType != PresenceType.Npc) 200 Type = 0x01; // Avatar
193 { 201 if (presence.PresenceType == PresenceType.Npc)
194 Type = AGENT; 202 Type = 0x20;
195 } 203
196 else 204 // Cope Impl. We don't use OS_NPC.
197 { 205 //if (presence.PresenceType != PresenceType.Npc)
198 Type = OS_NPC; 206 //{
199 207 // Type = AGENT;
200 INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); 208 //}
201 INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene); 209 //else
202 210 //{
203 if (npcData.SenseAsAgent) 211 // Type = OS_NPC;
204 { 212
205 Type |= AGENT; 213 // INPCModule npcModule = scene.RequestModuleInterface<INPCModule>();
206 } 214 // INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene);
207 } 215
216 // if (npcData.SenseAsAgent)
217 // {
218 // Type |= AGENT;
219 // }
220 //}
208 221
209 if (presence.Velocity != Vector3.Zero) 222 if (presence.Velocity != Vector3.Zero)
210 Type |= ACTIVE; 223 Type |= ACTIVE;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
index 01a5e34..ff4d130 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
@@ -30,6 +30,7 @@ using System.Collections;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Globalization; 31using System.Globalization;
32using System.IO; 32using System.IO;
33using System.Diagnostics; //for [DebuggerNonUserCode]
33using System.Reflection; 34using System.Reflection;
34using System.Runtime.Remoting; 35using System.Runtime.Remoting;
35using System.Runtime.Remoting.Lifetime; 36using System.Runtime.Remoting.Lifetime;
@@ -232,13 +233,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
232 233
233 if (part != null) 234 if (part != null)
234 { 235 {
235 lock (part.TaskInventory) 236 part.TaskInventory.LockItemsForRead(true);
237 if (part.TaskInventory.ContainsKey(ItemID))
236 { 238 {
237 if (part.TaskInventory.ContainsKey(ItemID)) 239 ScriptTask = part.TaskInventory[ItemID];
238 {
239 ScriptTask = part.TaskInventory[ItemID];
240 }
241 } 240 }
241 part.TaskInventory.LockItemsForRead(false);
242 } 242 }
243 243
244 ApiManager am = new ApiManager(); 244 ApiManager am = new ApiManager();
@@ -430,14 +430,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
430 { 430 {
431 int permsMask; 431 int permsMask;
432 UUID permsGranter; 432 UUID permsGranter;
433 lock (part.TaskInventory) 433 part.TaskInventory.LockItemsForRead(true);
434 if (!part.TaskInventory.ContainsKey(ItemID))
434 { 435 {
435 if (!part.TaskInventory.ContainsKey(ItemID)) 436 part.TaskInventory.LockItemsForRead(false);
436 return; 437 return;
437
438 permsGranter = part.TaskInventory[ItemID].PermsGranter;
439 permsMask = part.TaskInventory[ItemID].PermsMask;
440 } 438 }
439 permsGranter = part.TaskInventory[ItemID].PermsGranter;
440 permsMask = part.TaskInventory[ItemID].PermsMask;
441 part.TaskInventory.LockItemsForRead(false);
441 442
442 if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) 443 if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0)
443 { 444 {
@@ -565,6 +566,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
565 return true; 566 return true;
566 } 567 }
567 568
569 [DebuggerNonUserCode] //Prevents the debugger from farting in this function
568 public void SetState(string state) 570 public void SetState(string state)
569 { 571 {
570 if (state == State) 572 if (state == State)
@@ -576,7 +578,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
576 new DetectParams[0])); 578 new DetectParams[0]));
577 PostEvent(new EventParams("state_entry", new Object[0], 579 PostEvent(new EventParams("state_entry", new Object[0],
578 new DetectParams[0])); 580 new DetectParams[0]));
579 581
580 throw new EventAbortException(); 582 throw new EventAbortException();
581 } 583 }
582 584
@@ -666,46 +668,47 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
666 /// <returns></returns> 668 /// <returns></returns>
667 public object EventProcessor() 669 public object EventProcessor()
668 { 670 {
671 EventParams data = null;
669 // We check here as the thread stopping this instance from running may itself hold the m_Script lock. 672 // We check here as the thread stopping this instance from running may itself hold the m_Script lock.
670 if (!Running) 673 if (!Running)
671 return 0; 674 return 0;
672 675
673 lock (m_Script)
674 {
675// m_log.DebugFormat("[XEngine]: EventProcessor() invoked for {0}.{1}", PrimName, ScriptName); 676// m_log.DebugFormat("[XEngine]: EventProcessor() invoked for {0}.{1}", PrimName, ScriptName);
676 677
677 if (Suspended) 678 if (Suspended)
678 return 0; 679 return 0;
679
680 EventParams data = null;
681 680
682 lock (EventQueue) 681 lock (EventQueue)
682 {
683 data = (EventParams) EventQueue.Dequeue();
684 if (data == null) // Shouldn't happen
683 { 685 {
684 data = (EventParams)EventQueue.Dequeue(); 686 if (EventQueue.Count > 0 && Running && !ShuttingDown)
685 if (data == null) // Shouldn't happen
686 { 687 {
687 if (EventQueue.Count > 0 && Running && !ShuttingDown) 688 m_CurrentWorkItem = Engine.QueueEventHandler(this);
688 {
689 m_CurrentWorkItem = Engine.QueueEventHandler(this);
690 }
691 else
692 {
693 m_CurrentWorkItem = null;
694 }
695 return 0;
696 } 689 }
697 690 else
698 if (data.EventName == "timer")
699 m_TimerQueued = false;
700 if (data.EventName == "control")
701 { 691 {
702 if (m_ControlEventsInQueue > 0) 692 m_CurrentWorkItem = null;
703 m_ControlEventsInQueue--;
704 } 693 }
705 if (data.EventName == "collision") 694 return 0;
706 m_CollisionInQueue = false; 695 }
696
697 if (data.EventName == "timer")
698 m_TimerQueued = false;
699 if (data.EventName == "control")
700 {
701 if (m_ControlEventsInQueue > 0)
702 m_ControlEventsInQueue--;
707 } 703 }
704 if (data.EventName == "collision")
705 m_CollisionInQueue = false;
706 }
708 707
708 lock(m_Script)
709 {
710
711// m_log.DebugFormat("[XEngine]: Processing event {0} for {1}", data.EventName, this);
709 SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID); 712 SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID);
710 713
711 if (DebugLevel >= 2) 714 if (DebugLevel >= 2)
@@ -891,6 +894,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
891 SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID); 894 SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID);
892 part.Inventory.GetInventoryItem(ItemID).PermsMask = 0; 895 part.Inventory.GetInventoryItem(ItemID).PermsMask = 0;
893 part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero; 896 part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero;
897 part.CollisionSound = UUID.Zero;
894 AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID); 898 AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID);
895 EventQueue.Clear(); 899 EventQueue.Clear();
896 m_Script.ResetVars(); 900 m_Script.ResetVars();
@@ -905,6 +909,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
905 new Object[0], new DetectParams[0])); 909 new Object[0], new DetectParams[0]));
906 } 910 }
907 911
912 [DebuggerNonUserCode] //Stops the VS debugger from farting in this function
908 public void ApiResetScript() 913 public void ApiResetScript()
909 { 914 {
910 // bool running = Running; 915 // bool running = Running;
@@ -916,6 +921,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
916 SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID); 921 SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID);
917 part.Inventory.GetInventoryItem(ItemID).PermsMask = 0; 922 part.Inventory.GetInventoryItem(ItemID).PermsMask = 0;
918 part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero; 923 part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero;
924 part.CollisionSound = UUID.Zero;
919 AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID); 925 AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID);
920 926
921 EventQueue.Clear(); 927 EventQueue.Clear();
@@ -936,10 +942,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
936 942
937 public Dictionary<string, object> GetVars() 943 public Dictionary<string, object> GetVars()
938 { 944 {
939 if (m_Script != null) 945 return m_Script.GetVars();
940 return m_Script.GetVars();
941 else
942 return new Dictionary<string, object>();
943 } 946 }
944 947
945 public void SetVars(Dictionary<string, object> vars) 948 public void SetVars(Dictionary<string, object> vars)
diff --git a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs
index fcb98a5..c9c4753 100644
--- a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs
@@ -102,19 +102,19 @@ namespace OpenSim.Region.ScriptEngine.Shared
102 102
103 public override string ToString() 103 public override string ToString()
104 { 104 {
105 string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", x, y, z); 105 string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", x, y, z);
106 return s; 106 return s;
107 } 107 }
108 108
109 public static explicit operator LSLString(Vector3 vec) 109 public static explicit operator LSLString(Vector3 vec)
110 { 110 {
111 string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", vec.x, vec.y, vec.z); 111 string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z);
112 return new LSLString(s); 112 return new LSLString(s);
113 } 113 }
114 114
115 public static explicit operator string(Vector3 vec) 115 public static explicit operator string(Vector3 vec)
116 { 116 {
117 string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", vec.x, vec.y, vec.z); 117 string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z);
118 return s; 118 return s;
119 } 119 }
120 120
@@ -389,19 +389,19 @@ namespace OpenSim.Region.ScriptEngine.Shared
389 389
390 public override string ToString() 390 public override string ToString()
391 { 391 {
392 string st=String.Format(Culture.FormatProvider, "<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", x, y, z, s); 392 string st=String.Format(Culture.FormatProvider, "<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", x, y, z, s);
393 return st; 393 return st;
394 } 394 }
395 395
396 public static explicit operator string(Quaternion r) 396 public static explicit operator string(Quaternion r)
397 { 397 {
398 string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", r.x, r.y, r.z, r.s); 398 string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", r.x, r.y, r.z, r.s);
399 return s; 399 return s;
400 } 400 }
401 401
402 public static explicit operator LSLString(Quaternion r) 402 public static explicit operator LSLString(Quaternion r)
403 { 403 {
404 string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", r.x, r.y, r.z, r.s); 404 string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", r.x, r.y, r.z, r.s);
405 return new LSLString(s); 405 return new LSLString(s);
406 } 406 }
407 407
@@ -521,6 +521,8 @@ namespace OpenSim.Region.ScriptEngine.Shared
521 size += 64; 521 size += 64;
522 else if (o is int) 522 else if (o is int)
523 size += 4; 523 size += 4;
524 else if (o is uint)
525 size += 4;
524 else if (o is string) 526 else if (o is string)
525 size += ((string)o).Length; 527 size += ((string)o).Length;
526 else if (o is float) 528 else if (o is float)
@@ -686,24 +688,16 @@ namespace OpenSim.Region.ScriptEngine.Shared
686 688
687 public static bool operator ==(list a, list b) 689 public static bool operator ==(list a, list b)
688 { 690 {
689 int la = -1; 691 int la = a.Length;
690 int lb = -1; 692 int lb = b.Length;
691 try { la = a.Length; }
692 catch (NullReferenceException) { }
693 try { lb = b.Length; }
694 catch (NullReferenceException) { }
695 693
696 return la == lb; 694 return la == lb;
697 } 695 }
698 696
699 public static bool operator !=(list a, list b) 697 public static bool operator !=(list a, list b)
700 { 698 {
701 int la = -1; 699 int la = a.Length;
702 int lb = -1; 700 int lb = b.Length;
703 try { la = a.Length; }
704 catch (NullReferenceException) { }
705 try {lb = b.Length;}
706 catch (NullReferenceException) { }
707 701
708 return la != lb; 702 return la != lb;
709 } 703 }
@@ -937,7 +931,7 @@ namespace OpenSim.Region.ScriptEngine.Shared
937 ret = Math.Sign(Quaternion.Mag(l) - Quaternion.Mag(r)); 931 ret = Math.Sign(Quaternion.Mag(l) - Quaternion.Mag(r));
938 } 932 }
939 933
940 if (ascending == 0) 934 if (ascending != 1)
941 { 935 {
942 ret = 0 - ret; 936 ret = 0 - ret;
943 } 937 }
@@ -970,6 +964,9 @@ namespace OpenSim.Region.ScriptEngine.Shared
970 stride = 1; 964 stride = 1;
971 } 965 }
972 966
967 if ((Data.Length % stride) != 0)
968 return new list(ret);
969
973 // we can optimize here in the case where stride == 1 and the list 970 // we can optimize here in the case where stride == 1 and the list
974 // consists of homogeneous types 971 // consists of homogeneous types
975 972
@@ -989,7 +986,7 @@ namespace OpenSim.Region.ScriptEngine.Shared
989 if (homogeneous) 986 if (homogeneous)
990 { 987 {
991 Array.Sort(ret, new HomogeneousComparer()); 988 Array.Sort(ret, new HomogeneousComparer());
992 if (ascending == 0) 989 if (ascending != 1)
993 { 990 {
994 Array.Reverse(ret); 991 Array.Reverse(ret);
995 } 992 }
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index f38d17d..0bd9a06 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -28,6 +28,7 @@
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Diagnostics; //for [DebuggerNonUserCode]
31using System.Globalization; 32using System.Globalization;
32using System.IO; 33using System.IO;
33using System.Linq; 34using System.Linq;
@@ -147,6 +148,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
147 private Dictionary<UUID, IScriptInstance> m_Scripts = 148 private Dictionary<UUID, IScriptInstance> m_Scripts =
148 new Dictionary<UUID, IScriptInstance>(); 149 new Dictionary<UUID, IScriptInstance>();
149 150
151 private OpenMetaverse.ReaderWriterLockSlim m_scriptsLock = new OpenMetaverse.ReaderWriterLockSlim();
152
150 // Maps the asset ID to the assembly 153 // Maps the asset ID to the assembly
151 154
152 private Dictionary<UUID, string> m_Assemblies = 155 private Dictionary<UUID, string> m_Assemblies =
@@ -169,6 +172,71 @@ namespace OpenSim.Region.ScriptEngine.XEngine
169 IWorkItemResult m_CurrentCompile = null; 172 IWorkItemResult m_CurrentCompile = null;
170 private Dictionary<UUID, int> m_CompileDict = new Dictionary<UUID, int>(); 173 private Dictionary<UUID, int> m_CompileDict = new Dictionary<UUID, int>();
171 174
175 private void lockScriptsForRead(bool locked)
176 {
177 if (locked)
178 {
179 if (m_scriptsLock.RecursiveReadCount > 0)
180 {
181 m_log.Error("[XEngine.m_Scripts] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue.");
182 m_scriptsLock.ExitReadLock();
183 }
184 if (m_scriptsLock.RecursiveWriteCount > 0)
185 {
186 m_log.Error("[XEngine.m_Scripts] Recursive write lock requested. This should not happen and means something needs to be fixed.");
187 m_scriptsLock.ExitWriteLock();
188 }
189
190 while (!m_scriptsLock.TryEnterReadLock(60000))
191 {
192 m_log.Error("[XEngine.m_Scripts] Thread lock detected while trying to aquire READ lock of m_scripts in XEngine. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed.");
193 if (m_scriptsLock.IsWriteLockHeld)
194 {
195 m_scriptsLock = new OpenMetaverse.ReaderWriterLockSlim();
196 }
197 }
198 }
199 else
200 {
201 if (m_scriptsLock.RecursiveReadCount > 0)
202 {
203 m_scriptsLock.ExitReadLock();
204 }
205 }
206 }
207 private void lockScriptsForWrite(bool locked)
208 {
209 if (locked)
210 {
211 if (m_scriptsLock.RecursiveReadCount > 0)
212 {
213 m_log.Error("[XEngine.m_Scripts] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue.");
214 m_scriptsLock.ExitReadLock();
215 }
216 if (m_scriptsLock.RecursiveWriteCount > 0)
217 {
218 m_log.Error("[XEngine.m_Scripts] Recursive write lock requested. This should not happen and means something needs to be fixed.");
219 m_scriptsLock.ExitWriteLock();
220 }
221
222 while (!m_scriptsLock.TryEnterWriteLock(60000))
223 {
224 m_log.Error("[XEngine.m_Scripts] Thread lock detected while trying to aquire WRITE lock of m_scripts in XEngine. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed.");
225 if (m_scriptsLock.IsWriteLockHeld)
226 {
227 m_scriptsLock = new OpenMetaverse.ReaderWriterLockSlim();
228 }
229 }
230 }
231 else
232 {
233 if (m_scriptsLock.RecursiveWriteCount > 0)
234 {
235 m_scriptsLock.ExitWriteLock();
236 }
237 }
238 }
239
172 public string ScriptEngineName 240 public string ScriptEngineName
173 { 241 {
174 get { return "XEngine"; } 242 get { return "XEngine"; }
@@ -670,64 +738,69 @@ namespace OpenSim.Region.ScriptEngine.XEngine
670 { 738 {
671 if (!m_Enabled) 739 if (!m_Enabled)
672 return; 740 return;
741 lockScriptsForRead(true);
673 742
674 lock (m_Scripts) 743 List<IScriptInstance> instancesToDel = new List<IScriptInstance>(m_Scripts.Values);
675 {
676 m_log.InfoFormat(
677 "[XEngine]: Shutting down {0} scripts in {1}", m_Scripts.Count, m_Scene.RegionInfo.RegionName);
678 744
679 foreach (IScriptInstance instance in m_Scripts.Values) 745// foreach (IScriptInstance instance in m_Scripts.Values)
746 foreach (IScriptInstance instance in instancesToDel)
747 {
748 // Force a final state save
749 //
750 if (m_Assemblies.ContainsKey(instance.AssetID))
680 { 751 {
681 // Force a final state save 752 string assembly = m_Assemblies[instance.AssetID];
682 //
683 if (m_Assemblies.ContainsKey(instance.AssetID))
684 {
685 string assembly = m_Assemblies[instance.AssetID];
686 753
687 try 754 try
688 { 755 {
689 instance.SaveState(assembly); 756 instance.SaveState(assembly);
690 }
691 catch (Exception e)
692 {
693 m_log.Error(
694 string.Format(
695 "[XEngine]: Failed final state save for script {0}.{1}, item UUID {2}, prim UUID {3} in {4}. Exception ",
696 instance.PrimName, instance.ScriptName, instance.ItemID, instance.ObjectID, World.Name)
697 , e);
698 }
699 } 757 }
758 catch (Exception e)
759 {
760 m_log.Error(
761 string.Format(
762 "[XEngine]: Failed final state save for script {0}.{1}, item UUID {2}, prim UUID {3} in {4}. Exception ",
763 instance.PrimName, instance.ScriptName, instance.ItemID, instance.ObjectID, World.Name)
764 , e);
765 }
766 }
700 767
701 // Clear the event queue and abort the instance thread 768 // Clear the event queue and abort the instance thread
702 // 769 //
703 instance.ClearQueue(); 770 instance.ClearQueue();
704 instance.Stop(0); 771 instance.Stop(0);
705 772
706 // Release events, timer, etc 773 // Release events, timer, etc
707 // 774 //
708 instance.DestroyScriptInstance(); 775 instance.DestroyScriptInstance();
709 776
710 // Unload scripts and app domains. 777 // Unload scripts and app domains
711 // Must be done explicitly because they have infinite 778 // Must be done explicitly because they have infinite
712 // lifetime. 779 // lifetime
713 // However, don't bother to do this if the simulator is shutting 780 //
714 // down since it takes a long time with many scripts. 781// if (!m_SimulatorShuttingDown)
715 if (!m_SimulatorShuttingDown) 782 {
783 m_DomainScripts[instance.AppDomain].Remove(instance.ItemID);
784 if (m_DomainScripts[instance.AppDomain].Count == 0)
716 { 785 {
717 m_DomainScripts[instance.AppDomain].Remove(instance.ItemID); 786 m_DomainScripts.Remove(instance.AppDomain);
718 if (m_DomainScripts[instance.AppDomain].Count == 0) 787 UnloadAppDomain(instance.AppDomain);
719 {
720 m_DomainScripts.Remove(instance.AppDomain);
721 UnloadAppDomain(instance.AppDomain);
722 }
723 } 788 }
724 } 789 }
725 790
726 m_Scripts.Clear(); 791// m_Scripts.Clear();
727 m_PrimObjects.Clear(); 792// m_PrimObjects.Clear();
728 m_Assemblies.Clear(); 793// m_Assemblies.Clear();
729 m_DomainScripts.Clear(); 794// m_DomainScripts.Clear();
730 } 795 }
796 lockScriptsForRead(false);
797 lockScriptsForWrite(true);
798 m_Scripts.Clear();
799 lockScriptsForWrite(false);
800 m_PrimObjects.Clear();
801 m_Assemblies.Clear();
802 m_DomainScripts.Clear();
803
731 lock (m_ScriptEngines) 804 lock (m_ScriptEngines)
732 { 805 {
733 m_ScriptEngines.Remove(this); 806 m_ScriptEngines.Remove(this);
@@ -796,22 +869,20 @@ namespace OpenSim.Region.ScriptEngine.XEngine
796 869
797 List<IScriptInstance> instances = new List<IScriptInstance>(); 870 List<IScriptInstance> instances = new List<IScriptInstance>();
798 871
799 lock (m_Scripts) 872 lockScriptsForRead(true);
800 { 873 foreach (IScriptInstance instance in m_Scripts.Values)
801 foreach (IScriptInstance instance in m_Scripts.Values)
802 instances.Add(instance); 874 instances.Add(instance);
803 } 875 lockScriptsForRead(false);
804 876
805 foreach (IScriptInstance i in instances) 877 foreach (IScriptInstance i in instances)
806 { 878 {
807 string assembly = String.Empty; 879 string assembly = String.Empty;
808 880
809 lock (m_Scripts) 881
810 {
811 if (!m_Assemblies.ContainsKey(i.AssetID)) 882 if (!m_Assemblies.ContainsKey(i.AssetID))
812 continue; 883 continue;
813 assembly = m_Assemblies[i.AssetID]; 884 assembly = m_Assemblies[i.AssetID];
814 } 885
815 886
816 try 887 try
817 { 888 {
@@ -1212,96 +1283,99 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1212 } 1283 }
1213 1284
1214 ScriptInstance instance = null; 1285 ScriptInstance instance = null;
1215 lock (m_Scripts) 1286 // Create the object record
1287 lockScriptsForRead(true);
1288 if ((!m_Scripts.ContainsKey(itemID)) ||
1289 (m_Scripts[itemID].AssetID != assetID))
1216 { 1290 {
1217 // Create the object record 1291 lockScriptsForRead(false);
1218 if ((!m_Scripts.ContainsKey(itemID)) ||
1219 (m_Scripts[itemID].AssetID != assetID))
1220 {
1221 UUID appDomain = assetID;
1222 1292
1223 if (part.ParentGroup.IsAttachment) 1293 UUID appDomain = assetID;
1224 appDomain = part.ParentGroup.RootPart.UUID;
1225 1294
1226 if (!m_AppDomains.ContainsKey(appDomain)) 1295 if (part.ParentGroup.IsAttachment)
1227 { 1296 appDomain = part.ParentGroup.RootPart.UUID;
1228 try
1229 {
1230 AppDomainSetup appSetup = new AppDomainSetup();
1231 appSetup.PrivateBinPath = Path.Combine(
1232 m_ScriptEnginesPath,
1233 m_Scene.RegionInfo.RegionID.ToString());
1234 1297
1235 Evidence baseEvidence = AppDomain.CurrentDomain.Evidence; 1298 if (!m_AppDomains.ContainsKey(appDomain))
1236 Evidence evidence = new Evidence(baseEvidence); 1299 {
1300 try
1301 {
1302 AppDomainSetup appSetup = new AppDomainSetup();
1303 appSetup.PrivateBinPath = Path.Combine(
1304 m_ScriptEnginesPath,
1305 m_Scene.RegionInfo.RegionID.ToString());
1237 1306
1238 AppDomain sandbox; 1307 Evidence baseEvidence = AppDomain.CurrentDomain.Evidence;
1239 if (m_AppDomainLoading) 1308 Evidence evidence = new Evidence(baseEvidence);
1240 {
1241 sandbox = AppDomain.CreateDomain(
1242 m_Scene.RegionInfo.RegionID.ToString(),
1243 evidence, appSetup);
1244 sandbox.AssemblyResolve +=
1245 new ResolveEventHandler(
1246 AssemblyResolver.OnAssemblyResolve);
1247 }
1248 else
1249 {
1250 sandbox = AppDomain.CurrentDomain;
1251 }
1252
1253 //PolicyLevel sandboxPolicy = PolicyLevel.CreateAppDomainLevel();
1254 //AllMembershipCondition sandboxMembershipCondition = new AllMembershipCondition();
1255 //PermissionSet sandboxPermissionSet = sandboxPolicy.GetNamedPermissionSet("Internet");
1256 //PolicyStatement sandboxPolicyStatement = new PolicyStatement(sandboxPermissionSet);
1257 //CodeGroup sandboxCodeGroup = new UnionCodeGroup(sandboxMembershipCondition, sandboxPolicyStatement);
1258 //sandboxPolicy.RootCodeGroup = sandboxCodeGroup;
1259 //sandbox.SetAppDomainPolicy(sandboxPolicy);
1260
1261 m_AppDomains[appDomain] = sandbox;
1262 1309
1263 m_DomainScripts[appDomain] = new List<UUID>(); 1310 AppDomain sandbox;
1311 if (m_AppDomainLoading)
1312 {
1313 sandbox = AppDomain.CreateDomain(
1314 m_Scene.RegionInfo.RegionID.ToString(),
1315 evidence, appSetup);
1316 m_AppDomains[appDomain].AssemblyResolve +=
1317 new ResolveEventHandler(
1318 AssemblyResolver.OnAssemblyResolve);
1264 } 1319 }
1265 catch (Exception e) 1320 else
1266 { 1321 {
1267 m_log.ErrorFormat("[XEngine] Exception creating app domain:\n {0}", e.ToString()); 1322 sandbox = AppDomain.CurrentDomain;
1268 m_ScriptErrorMessage += "Exception creating app domain:\n";
1269 m_ScriptFailCount++;
1270 lock (m_AddingAssemblies)
1271 {
1272 m_AddingAssemblies[assembly]--;
1273 }
1274 return false;
1275 } 1323 }
1276 }
1277 m_DomainScripts[appDomain].Add(itemID);
1278
1279 instance = new ScriptInstance(this, part,
1280 itemID, assetID, assembly,
1281 m_AppDomains[appDomain],
1282 part.ParentGroup.RootPart.Name,
1283 item.Name, startParam, postOnRez,
1284 stateSource, m_MaxScriptQueue);
1285
1286// if (DebugLevel >= 1)
1287// m_log.DebugFormat(
1288// "[XEngine] Loaded script {0}.{1}, item UUID {2}, prim UUID {3} @ {4}.{5}",
1289// part.ParentGroup.RootPart.Name, item.Name, itemID, part.UUID,
1290// part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName);
1291 1324
1292 if (presence != null) 1325 //PolicyLevel sandboxPolicy = PolicyLevel.CreateAppDomainLevel();
1326 //AllMembershipCondition sandboxMembershipCondition = new AllMembershipCondition();
1327 //PermissionSet sandboxPermissionSet = sandboxPolicy.GetNamedPermissionSet("Internet");
1328 //PolicyStatement sandboxPolicyStatement = new PolicyStatement(sandboxPermissionSet);
1329 //CodeGroup sandboxCodeGroup = new UnionCodeGroup(sandboxMembershipCondition, sandboxPolicyStatement);
1330 //sandboxPolicy.RootCodeGroup = sandboxCodeGroup;
1331 //sandbox.SetAppDomainPolicy(sandboxPolicy);
1332
1333 m_AppDomains[appDomain] = sandbox;
1334
1335 m_DomainScripts[appDomain] = new List<UUID>();
1336 }
1337 catch (Exception e)
1293 { 1338 {
1294 ShowScriptSaveResponse(item.OwnerID, 1339 m_log.ErrorFormat("[XEngine] Exception creating app domain:\n {0}", e.ToString());
1295 assetID, "Compile successful", true); 1340 m_ScriptErrorMessage += "Exception creating app domain:\n";
1341 m_ScriptFailCount++;
1342 lock (m_AddingAssemblies)
1343 {
1344 m_AddingAssemblies[assembly]--;
1345 }
1346 return false;
1296 } 1347 }
1348 }
1349 m_DomainScripts[appDomain].Add(itemID);
1350
1351 instance = new ScriptInstance(this, part,
1352 itemID, assetID, assembly,
1353 m_AppDomains[appDomain],
1354 part.ParentGroup.RootPart.Name,
1355 item.Name, startParam, postOnRez,
1356 stateSource, m_MaxScriptQueue);
1357
1358// m_log.DebugFormat(
1359// "[XEngine] Loaded script {0}.{1}, script UUID {2}, prim UUID {3} @ {4}.{5}",
1360// part.ParentGroup.RootPart.Name, item.Name, assetID, part.UUID,
1361// part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName);
1297 1362
1298 instance.AppDomain = appDomain; 1363 if (presence != null)
1299 instance.LineMap = linemap; 1364 {
1300 1365 ShowScriptSaveResponse(item.OwnerID,
1301 m_Scripts[itemID] = instance; 1366 assetID, "Compile successful", true);
1302 } 1367 }
1303 }
1304 1368
1369 instance.AppDomain = appDomain;
1370 instance.LineMap = linemap;
1371 lockScriptsForWrite(true);
1372 m_Scripts[itemID] = instance;
1373 lockScriptsForWrite(false);
1374 }
1375 else
1376 {
1377 lockScriptsForRead(false);
1378 }
1305 lock (m_PrimObjects) 1379 lock (m_PrimObjects)
1306 { 1380 {
1307 if (!m_PrimObjects.ContainsKey(localID)) 1381 if (!m_PrimObjects.ContainsKey(localID))
@@ -1319,7 +1393,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1319 m_AddingAssemblies[assembly]--; 1393 m_AddingAssemblies[assembly]--;
1320 } 1394 }
1321 1395
1322 if (instance != null) 1396 if (instance!=null)
1323 instance.Init(); 1397 instance.Init();
1324 1398
1325 bool runIt; 1399 bool runIt;
@@ -1342,18 +1416,28 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1342 m_CompileDict.Remove(itemID); 1416 m_CompileDict.Remove(itemID);
1343 } 1417 }
1344 1418
1345 IScriptInstance instance = null; 1419 lockScriptsForRead(true);
1346 1420 // Do we even have it?
1347 lock (m_Scripts) 1421 if (!m_Scripts.ContainsKey(itemID))
1348 { 1422 {
1349 // Do we even have it? 1423 // Do we even have it?
1350 if (!m_Scripts.ContainsKey(itemID)) 1424 if (!m_Scripts.ContainsKey(itemID))
1351 return; 1425 return;
1352 1426
1353 instance = m_Scripts[itemID]; 1427 lockScriptsForRead(false);
1428 lockScriptsForWrite(true);
1354 m_Scripts.Remove(itemID); 1429 m_Scripts.Remove(itemID);
1430 lockScriptsForWrite(false);
1431
1432 return;
1355 } 1433 }
1434
1356 1435
1436 IScriptInstance instance=m_Scripts[itemID];
1437 lockScriptsForRead(false);
1438 lockScriptsForWrite(true);
1439 m_Scripts.Remove(itemID);
1440 lockScriptsForWrite(false);
1357 instance.ClearQueue(); 1441 instance.ClearQueue();
1358 1442
1359 instance.Stop(m_WaitForEventCompletionOnScriptStop); 1443 instance.Stop(m_WaitForEventCompletionOnScriptStop);
@@ -1390,8 +1474,13 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1390 1474
1391 ObjectRemoved handlerObjectRemoved = OnObjectRemoved; 1475 ObjectRemoved handlerObjectRemoved = OnObjectRemoved;
1392 if (handlerObjectRemoved != null) 1476 if (handlerObjectRemoved != null)
1393 handlerObjectRemoved(instance.ObjectID); 1477 {
1478 SceneObjectPart part = m_Scene.GetSceneObjectPart(localID);
1479 handlerObjectRemoved(part.UUID);
1480 }
1394 1481
1482 CleanAssemblies();
1483
1395 ScriptRemoved handlerScriptRemoved = OnScriptRemoved; 1484 ScriptRemoved handlerScriptRemoved = OnScriptRemoved;
1396 if (handlerScriptRemoved != null) 1485 if (handlerScriptRemoved != null)
1397 handlerScriptRemoved(itemID); 1486 handlerScriptRemoved(itemID);
@@ -1651,12 +1740,14 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1651 private IScriptInstance GetInstance(UUID itemID) 1740 private IScriptInstance GetInstance(UUID itemID)
1652 { 1741 {
1653 IScriptInstance instance; 1742 IScriptInstance instance;
1654 lock (m_Scripts) 1743 lockScriptsForRead(true);
1744 if (!m_Scripts.ContainsKey(itemID))
1655 { 1745 {
1656 if (!m_Scripts.ContainsKey(itemID)) 1746 lockScriptsForRead(false);
1657 return null; 1747 return null;
1658 instance = m_Scripts[itemID];
1659 } 1748 }
1749 instance = m_Scripts[itemID];
1750 lockScriptsForRead(false);
1660 return instance; 1751 return instance;
1661 } 1752 }
1662 1753
@@ -1680,6 +1771,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1680 return false; 1771 return false;
1681 } 1772 }
1682 1773
1774 [DebuggerNonUserCode]
1683 public void ApiResetScript(UUID itemID) 1775 public void ApiResetScript(UUID itemID)
1684 { 1776 {
1685 IScriptInstance instance = GetInstance(itemID); 1777 IScriptInstance instance = GetInstance(itemID);
@@ -1736,6 +1828,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1736 return UUID.Zero; 1828 return UUID.Zero;
1737 } 1829 }
1738 1830
1831 [DebuggerNonUserCode]
1739 public void SetState(UUID itemID, string newState) 1832 public void SetState(UUID itemID, string newState)
1740 { 1833 {
1741 IScriptInstance instance = GetInstance(itemID); 1834 IScriptInstance instance = GetInstance(itemID);
@@ -1758,11 +1851,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1758 1851
1759 List<IScriptInstance> instances = new List<IScriptInstance>(); 1852 List<IScriptInstance> instances = new List<IScriptInstance>();
1760 1853
1761 lock (m_Scripts) 1854 lockScriptsForRead(true);
1762 { 1855 foreach (IScriptInstance instance in m_Scripts.Values)
1763 foreach (IScriptInstance instance in m_Scripts.Values)
1764 instances.Add(instance); 1856 instances.Add(instance);
1765 } 1857 lockScriptsForRead(false);
1766 1858
1767 foreach (IScriptInstance i in instances) 1859 foreach (IScriptInstance i in instances)
1768 { 1860 {
diff --git a/OpenSim/Server/Handlers/Map/MapGetServerConnector.cs b/OpenSim/Server/Handlers/Map/MapGetServerConnector.cs
index fb85d1c..4502b7d 100644
--- a/OpenSim/Server/Handlers/Map/MapGetServerConnector.cs
+++ b/OpenSim/Server/Handlers/Map/MapGetServerConnector.cs
@@ -29,6 +29,7 @@ using System;
29using System.IO; 29using System.IO;
30using System.Net; 30using System.Net;
31using System.Reflection; 31using System.Reflection;
32using System.Threading;
32 33
33using Nini.Config; 34using Nini.Config;
34using log4net; 35using log4net;
@@ -70,6 +71,8 @@ namespace OpenSim.Server.Handlers.MapImage
70 71
71 class MapServerGetHandler : BaseStreamHandler 72 class MapServerGetHandler : BaseStreamHandler
72 { 73 {
74 public static ManualResetEvent ev = new ManualResetEvent(true);
75
73// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 76// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
74 77
75 private IMapImageService m_MapService; 78 private IMapImageService m_MapService;
@@ -82,8 +85,13 @@ namespace OpenSim.Server.Handlers.MapImage
82 85
83 public override byte[] Handle(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) 86 public override byte[] Handle(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
84 { 87 {
85 byte[] result = new byte[0]; 88 ev.WaitOne();
89 lock (ev)
90 {
91 ev.Reset();
92 }
86 93
94 byte[] result = new byte[0];
87 string format = string.Empty; 95 string format = string.Empty;
88 result = m_MapService.GetMapTile(path.Trim('/'), out format); 96 result = m_MapService.GetMapTile(path.Trim('/'), out format);
89 if (result.Length > 0) 97 if (result.Length > 0)
@@ -100,6 +108,11 @@ namespace OpenSim.Server.Handlers.MapImage
100 httpResponse.ContentType = "text/plain"; 108 httpResponse.ContentType = "text/plain";
101 } 109 }
102 110
111 lock (ev)
112 {
113 ev.Set();
114 }
115
103 return result; 116 return result;
104 } 117 }
105 118
diff --git a/OpenSim/Server/Handlers/Simulation/AgentHandlers.cs b/OpenSim/Server/Handlers/Simulation/AgentHandlers.cs
index 012b14e..0bd8269 100644
--- a/OpenSim/Server/Handlers/Simulation/AgentHandlers.cs
+++ b/OpenSim/Server/Handlers/Simulation/AgentHandlers.cs
@@ -100,6 +100,11 @@ namespace OpenSim.Server.Handlers.Simulation
100 DoAgentDelete(request, responsedata, agentID, action, regionID); 100 DoAgentDelete(request, responsedata, agentID, action, regionID);
101 return responsedata; 101 return responsedata;
102 } 102 }
103 else if (method.Equals("DELETECHILD"))
104 {
105 DoChildAgentDelete(request, responsedata, agentID, action, regionID);
106 return responsedata;
107 }
103 else if (method.Equals("QUERYACCESS")) 108 else if (method.Equals("QUERYACCESS"))
104 { 109 {
105 DoQueryAccess(request, responsedata, agentID, regionID); 110 DoQueryAccess(request, responsedata, agentID, regionID);
@@ -208,6 +213,24 @@ namespace OpenSim.Server.Handlers.Simulation
208 } 213 }
209 } 214 }
210 215
216 protected void DoChildAgentDelete(Hashtable request, Hashtable responsedata, UUID id, string action, UUID regionID)
217 {
218 m_log.Debug(" >>> DoChildAgentDelete action:" + action + "; RegionID:" + regionID);
219
220 GridRegion destination = new GridRegion();
221 destination.RegionID = regionID;
222
223 if (action.Equals("release"))
224 ReleaseAgent(regionID, id);
225 else
226 m_SimulationService.CloseChildAgent(destination, id);
227
228 responsedata["int_response_code"] = HttpStatusCode.OK;
229 responsedata["str_response_string"] = "OpenSim agent " + id.ToString();
230
231 m_log.Debug("[AGENT HANDLER]: Child Agent Released/Deleted.");
232 }
233
211 protected void DoAgentDelete(Hashtable request, Hashtable responsedata, UUID id, string action, UUID regionID) 234 protected void DoAgentDelete(Hashtable request, Hashtable responsedata, UUID id, string action, UUID regionID)
212 { 235 {
213 m_log.Debug(" >>> DoDelete action:" + action + "; RegionID:" + regionID); 236 m_log.Debug(" >>> DoDelete action:" + action + "; RegionID:" + regionID);
@@ -420,7 +443,15 @@ namespace OpenSim.Server.Handlers.Simulation
420 // subclasses can override this 443 // subclasses can override this
421 protected virtual bool CreateAgent(GridRegion destination, AgentCircuitData aCircuit, uint teleportFlags, out string reason) 444 protected virtual bool CreateAgent(GridRegion destination, AgentCircuitData aCircuit, uint teleportFlags, out string reason)
422 { 445 {
423 return m_SimulationService.CreateAgent(destination, aCircuit, teleportFlags, out reason); 446 reason = String.Empty;
447
448 Util.FireAndForget(x =>
449 {
450 string r;
451 m_SimulationService.CreateAgent(destination, aCircuit, teleportFlags, out r);
452 });
453
454 return true;
424 } 455 }
425 } 456 }
426 457
diff --git a/OpenSim/Services/AssetService/AssetService.cs b/OpenSim/Services/AssetService/AssetService.cs
index e7eb6fe..f1bffa4 100644
--- a/OpenSim/Services/AssetService/AssetService.cs
+++ b/OpenSim/Services/AssetService/AssetService.cs
@@ -173,7 +173,10 @@ namespace OpenSim.Services.AssetService
173 { 173 {
174// m_log.DebugFormat( 174// m_log.DebugFormat(
175// "[ASSET SERVICE]: Storing asset {0} {1}, bytes {2}", asset.Name, asset.FullID, asset.Data.Length); 175// "[ASSET SERVICE]: Storing asset {0} {1}, bytes {2}", asset.Name, asset.FullID, asset.Data.Length);
176 m_Database.StoreAsset(asset); 176 if (!m_Database.StoreAsset(asset))
177 {
178 return UUID.Zero.ToString();
179 }
177 } 180 }
178// else 181// else
179// { 182// {
diff --git a/OpenSim/Services/AuthenticationService/AuthenticationServiceBase.cs b/OpenSim/Services/AuthenticationService/AuthenticationServiceBase.cs
index 229f557..e42f9a0 100644
--- a/OpenSim/Services/AuthenticationService/AuthenticationServiceBase.cs
+++ b/OpenSim/Services/AuthenticationService/AuthenticationServiceBase.cs
@@ -30,10 +30,11 @@ using OpenMetaverse;
30using log4net; 30using log4net;
31using Nini.Config; 31using Nini.Config;
32using System.Reflection; 32using System.Reflection;
33using OpenSim.Server.Base;
34using OpenSim.Services.Interfaces;
33using OpenSim.Data; 35using OpenSim.Data;
34using OpenSim.Framework; 36using OpenSim.Framework;
35using OpenSim.Services.Base; 37using OpenSim.Services.Base;
36using OpenSim.Services.Interfaces;
37 38
38namespace OpenSim.Services.AuthenticationService 39namespace OpenSim.Services.AuthenticationService
39{ 40{
@@ -50,6 +51,12 @@ namespace OpenSim.Services.AuthenticationService
50 MethodBase.GetCurrentMethod().DeclaringType); 51 MethodBase.GetCurrentMethod().DeclaringType);
51 52
52 protected IAuthenticationData m_Database; 53 protected IAuthenticationData m_Database;
54 protected IUserAccountService m_UserAccountService = null;
55
56 public AuthenticationServiceBase(IConfigSource config, IUserAccountService acct) : this(config)
57 {
58 m_UserAccountService = acct;
59 }
53 60
54 public AuthenticationServiceBase(IConfigSource config) : base(config) 61 public AuthenticationServiceBase(IConfigSource config) : base(config)
55 { 62 {
diff --git a/OpenSim/Services/AuthenticationService/PasswordAuthenticationService.cs b/OpenSim/Services/AuthenticationService/PasswordAuthenticationService.cs
index 5f1bde1..a069838 100644
--- a/OpenSim/Services/AuthenticationService/PasswordAuthenticationService.cs
+++ b/OpenSim/Services/AuthenticationService/PasswordAuthenticationService.cs
@@ -51,6 +51,12 @@ namespace OpenSim.Services.AuthenticationService
51 LogManager.GetLogger( 51 LogManager.GetLogger(
52 MethodBase.GetCurrentMethod().DeclaringType); 52 MethodBase.GetCurrentMethod().DeclaringType);
53 53
54 public PasswordAuthenticationService(IConfigSource config, IUserAccountService userService) :
55 base(config, userService)
56 {
57 m_log.Debug("[AUTH SERVICE]: Started with User Account access");
58 }
59
54 public PasswordAuthenticationService(IConfigSource config) : 60 public PasswordAuthenticationService(IConfigSource config) :
55 base(config) 61 base(config)
56 { 62 {
@@ -58,42 +64,90 @@ namespace OpenSim.Services.AuthenticationService
58 64
59 public string Authenticate(UUID principalID, string password, int lifetime) 65 public string Authenticate(UUID principalID, string password, int lifetime)
60 { 66 {
67 UUID realID;
68 return Authenticate(principalID, password, lifetime, out realID);
69 }
70
71 public string Authenticate(UUID principalID, string password, int lifetime, out UUID realID)
72 {
73 realID = UUID.Zero;
74
75 m_log.DebugFormat("[AUTH SERVICE]: Authenticating for {0}, user account service present: {1}", principalID, m_UserAccountService != null);
61 AuthenticationData data = m_Database.Get(principalID); 76 AuthenticationData data = m_Database.Get(principalID);
77 UserAccount user = null;
78 if (m_UserAccountService != null)
79 user = m_UserAccountService.GetUserAccount(UUID.Zero, principalID);
62 80
63 if (data == null) 81 if (data == null || data.Data == null)
64 { 82 {
65 m_log.DebugFormat("[AUTH SERVICE]: PrincipalID {0} not found", principalID); 83 m_log.DebugFormat("[AUTH SERVICE]: PrincipalID {0} or its data not found", principalID);
66 return String.Empty; 84 return String.Empty;
67 } 85 }
68 else if (data.Data == null) 86
87 if (!data.Data.ContainsKey("passwordHash") ||
88 !data.Data.ContainsKey("passwordSalt"))
69 { 89 {
70 m_log.DebugFormat("[AUTH SERVICE]: PrincipalID {0} data not found", principalID);
71 return String.Empty; 90 return String.Empty;
72 } 91 }
73 else if (!data.Data.ContainsKey("passwordHash") || !data.Data.ContainsKey("passwordSalt")) 92
93 string hashed = Util.Md5Hash(password + ":" +
94 data.Data["passwordSalt"].ToString());
95
96 m_log.DebugFormat("[PASS AUTH]: got {0}; hashed = {1}; stored = {2}", password, hashed, data.Data["passwordHash"].ToString());
97
98 if (data.Data["passwordHash"].ToString() == hashed)
99 {
100 return GetToken(principalID, lifetime);
101 }
102
103 if (user == null)
74 { 104 {
75 m_log.DebugFormat( 105 m_log.DebugFormat("[PASS AUTH]: No user record for {0}", principalID);
76 "[AUTH SERVICE]: PrincipalID {0} data didn't contain either passwordHash or passwordSalt", principalID);
77 return String.Empty; 106 return String.Empty;
78 } 107 }
79 else 108
109 int impersonateFlag = 1 << 6;
110
111 if ((user.UserFlags & impersonateFlag) == 0)
112 return String.Empty;
113
114 m_log.DebugFormat("[PASS AUTH]: Attempting impersonation");
115
116 List<UserAccount> accounts = m_UserAccountService.GetUserAccountsWhere(UUID.Zero, "UserLevel >= 200");
117 if (accounts == null || accounts.Count == 0)
118 return String.Empty;
119
120 foreach (UserAccount a in accounts)
80 { 121 {
81 string hashed = Util.Md5Hash(password + ":" + data.Data["passwordSalt"].ToString()); 122 data = m_Database.Get(a.PrincipalID);
123 if (data == null || data.Data == null ||
124 !data.Data.ContainsKey("passwordHash") ||
125 !data.Data.ContainsKey("passwordSalt"))
126 {
127 continue;
128 }
129
130// m_log.DebugFormat("[PASS AUTH]: Trying {0}", data.PrincipalID);
82 131
83 m_log.DebugFormat("[PASS AUTH]: got {0}; hashed = {1}; stored = {2}", password, hashed, data.Data["passwordHash"].ToString()); 132 hashed = Util.Md5Hash(password + ":" +
133 data.Data["passwordSalt"].ToString());
84 134
85 if (data.Data["passwordHash"].ToString() == hashed) 135 if (data.Data["passwordHash"].ToString() == hashed)
86 { 136 {
137 m_log.DebugFormat("[PASS AUTH]: {0} {1} impersonating {2}, proceeding with login", a.FirstName, a.LastName, principalID);
138 realID = a.PrincipalID;
87 return GetToken(principalID, lifetime); 139 return GetToken(principalID, lifetime);
88 } 140 }
89 else 141// else
90 { 142// {
91 m_log.DebugFormat( 143// m_log.DebugFormat(
92 "[AUTH SERVICE]: Salted hash {0} of given password did not match salted hash of {1} for PrincipalID {2}. Authentication failure.", 144// "[AUTH SERVICE]: Salted hash {0} of given password did not match salted hash of {1} for PrincipalID {2}. Authentication failure.",
93 hashed, data.Data["passwordHash"], principalID); 145// hashed, data.Data["passwordHash"], data.PrincipalID);
94 return String.Empty; 146// }
95 }
96 } 147 }
148
149 m_log.DebugFormat("[PASS AUTH]: Impersonation of {0} failed", principalID);
150 return String.Empty;
97 } 151 }
98 } 152 }
99} \ No newline at end of file 153}
diff --git a/OpenSim/Services/AuthenticationService/WebkeyAuthenticationService.cs b/OpenSim/Services/AuthenticationService/WebkeyAuthenticationService.cs
index 2344c0e..1510168 100644
--- a/OpenSim/Services/AuthenticationService/WebkeyAuthenticationService.cs
+++ b/OpenSim/Services/AuthenticationService/WebkeyAuthenticationService.cs
@@ -49,12 +49,23 @@ namespace OpenSim.Services.AuthenticationService
49 private static readonly ILog m_log = 49 private static readonly ILog m_log =
50 LogManager.GetLogger( 50 LogManager.GetLogger(
51 MethodBase.GetCurrentMethod().DeclaringType); 51 MethodBase.GetCurrentMethod().DeclaringType);
52
53 public WebkeyAuthenticationService(IConfigSource config, IUserAccountService userService) :
54 base(config, userService)
55 {
56 }
52 57
53 public WebkeyAuthenticationService(IConfigSource config) : 58 public WebkeyAuthenticationService(IConfigSource config) :
54 base(config) 59 base(config)
55 { 60 {
56 } 61 }
57 62
63 public string Authenticate(UUID principalID, string password, int lifetime, out UUID realID)
64 {
65 realID = UUID.Zero;
66 return Authenticate(principalID, password, lifetime);
67 }
68
58 public string Authenticate(UUID principalID, string password, int lifetime) 69 public string Authenticate(UUID principalID, string password, int lifetime)
59 { 70 {
60 if (new UUID(password) == UUID.Zero) 71 if (new UUID(password) == UUID.Zero)
diff --git a/OpenSim/Services/AuthenticationService/WebkeyOrPasswordAuthenticationService.cs b/OpenSim/Services/AuthenticationService/WebkeyOrPasswordAuthenticationService.cs
index 2c6cebd..bbc8470 100644
--- a/OpenSim/Services/AuthenticationService/WebkeyOrPasswordAuthenticationService.cs
+++ b/OpenSim/Services/AuthenticationService/WebkeyOrPasswordAuthenticationService.cs
@@ -55,14 +55,22 @@ namespace OpenSim.Services.AuthenticationService
55 55
56 public string Authenticate(UUID principalID, string password, int lifetime) 56 public string Authenticate(UUID principalID, string password, int lifetime)
57 { 57 {
58 UUID realID;
59
60 return Authenticate(principalID, password, lifetime, out realID);
61 }
62
63 public string Authenticate(UUID principalID, string password, int lifetime, out UUID realID)
64 {
58 AuthenticationData data = m_Database.Get(principalID); 65 AuthenticationData data = m_Database.Get(principalID);
59 string result = String.Empty; 66 string result = String.Empty;
67 realID = UUID.Zero;
60 if (data != null && data.Data != null) 68 if (data != null && data.Data != null)
61 { 69 {
62 if (data.Data.ContainsKey("webLoginKey")) 70 if (data.Data.ContainsKey("webLoginKey"))
63 { 71 {
64 m_log.DebugFormat("[AUTH SERVICE]: Attempting web key authentication for PrincipalID {0}", principalID); 72 m_log.DebugFormat("[AUTH SERVICE]: Attempting web key authentication for PrincipalID {0}", principalID);
65 result = m_svcChecks["web_login_key"].Authenticate(principalID, password, lifetime); 73 result = m_svcChecks["web_login_key"].Authenticate(principalID, password, lifetime, out realID);
66 if (result == String.Empty) 74 if (result == String.Empty)
67 { 75 {
68 m_log.DebugFormat("[AUTH SERVICE]: Web Login failed for PrincipalID {0}", principalID); 76 m_log.DebugFormat("[AUTH SERVICE]: Web Login failed for PrincipalID {0}", principalID);
@@ -71,12 +79,15 @@ namespace OpenSim.Services.AuthenticationService
71 if (result == string.Empty && data.Data.ContainsKey("passwordHash") && data.Data.ContainsKey("passwordSalt")) 79 if (result == string.Empty && data.Data.ContainsKey("passwordHash") && data.Data.ContainsKey("passwordSalt"))
72 { 80 {
73 m_log.DebugFormat("[AUTH SERVICE]: Attempting password authentication for PrincipalID {0}", principalID); 81 m_log.DebugFormat("[AUTH SERVICE]: Attempting password authentication for PrincipalID {0}", principalID);
74 result = m_svcChecks["password"].Authenticate(principalID, password, lifetime); 82 result = m_svcChecks["password"].Authenticate(principalID, password, lifetime, out realID);
75 if (result == String.Empty) 83 if (result == String.Empty)
76 { 84 {
77 m_log.DebugFormat("[AUTH SERVICE]: Password login failed for PrincipalID {0}", principalID); 85 m_log.DebugFormat("[AUTH SERVICE]: Password login failed for PrincipalID {0}", principalID);
78 } 86 }
79 } 87 }
88
89
90
80 if (result == string.Empty) 91 if (result == string.Empty)
81 { 92 {
82 m_log.DebugFormat("[AUTH SERVICE]: Both password and webLoginKey-based authentication failed for PrincipalID {0}", principalID); 93 m_log.DebugFormat("[AUTH SERVICE]: Both password and webLoginKey-based authentication failed for PrincipalID {0}", principalID);
@@ -86,7 +97,9 @@ namespace OpenSim.Services.AuthenticationService
86 { 97 {
87 m_log.DebugFormat("[AUTH SERVICE]: PrincipalID {0} or its data not found", principalID); 98 m_log.DebugFormat("[AUTH SERVICE]: PrincipalID {0} or its data not found", principalID);
88 } 99 }
100
101
89 return result; 102 return result;
90 } 103 }
91 } 104 }
92} \ No newline at end of file 105}
diff --git a/OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs b/OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs
index 2b2f11f..4b502b7 100644
--- a/OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs
+++ b/OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs
@@ -27,9 +27,11 @@
27 27
28using log4net; 28using log4net;
29using System; 29using System;
30using System.Threading;
30using System.Collections.Generic; 31using System.Collections.Generic;
31using System.IO; 32using System.IO;
32using System.Reflection; 33using System.Reflection;
34using System.Timers;
33using Nini.Config; 35using Nini.Config;
34using OpenSim.Framework; 36using OpenSim.Framework;
35using OpenSim.Framework.Console; 37using OpenSim.Framework.Console;
@@ -47,14 +49,22 @@ namespace OpenSim.Services.Connectors
47 49
48 private string m_ServerURI = String.Empty; 50 private string m_ServerURI = String.Empty;
49 private IImprovedAssetCache m_Cache = null; 51 private IImprovedAssetCache m_Cache = null;
52 private int m_retryCounter;
53 private Dictionary<int, List<AssetBase>> m_retryQueue = new Dictionary<int, List<AssetBase>>();
54 private System.Timers.Timer m_retryTimer;
50 private int m_maxAssetRequestConcurrency = 30; 55 private int m_maxAssetRequestConcurrency = 30;
51 56
52 private delegate void AssetRetrievedEx(AssetBase asset); 57 private delegate void AssetRetrievedEx(AssetBase asset);
53 58
54 // Keeps track of concurrent requests for the same asset, so that it's only loaded once. 59 // Keeps track of concurrent requests for the same asset, so that it's only loaded once.
55 // Maps: Asset ID -> Handlers which will be called when the asset has been loaded 60 // Maps: Asset ID -> Handlers which will be called when the asset has been loaded
56 private Dictionary<string, AssetRetrievedEx> m_AssetHandlers = new Dictionary<string, AssetRetrievedEx>(); 61// private Dictionary<string, AssetRetrievedEx> m_AssetHandlers = new Dictionary<string, AssetRetrievedEx>();
57 62
63 private Dictionary<string, List<AssetRetrievedEx>> m_AssetHandlers = new Dictionary<string, List<AssetRetrievedEx>>();
64
65 private Dictionary<string, string> m_UriMap = new Dictionary<string, string>();
66
67 private Thread[] m_fetchThreads;
58 68
59 public AssetServicesConnector() 69 public AssetServicesConnector()
60 { 70 {
@@ -86,13 +96,102 @@ namespace OpenSim.Services.Connectors
86 string serviceURI = assetConfig.GetString("AssetServerURI", 96 string serviceURI = assetConfig.GetString("AssetServerURI",
87 String.Empty); 97 String.Empty);
88 98
99 m_ServerURI = serviceURI;
100
89 if (serviceURI == String.Empty) 101 if (serviceURI == String.Empty)
90 { 102 {
91 m_log.Error("[ASSET CONNECTOR]: No Server URI named in section AssetService"); 103 m_log.Error("[ASSET CONNECTOR]: No Server URI named in section AssetService");
92 throw new Exception("Asset connector init error"); 104 throw new Exception("Asset connector init error");
93 } 105 }
94 106
95 m_ServerURI = serviceURI; 107
108 m_retryTimer = new System.Timers.Timer();
109 m_retryTimer.Elapsed += new ElapsedEventHandler(retryCheck);
110 m_retryTimer.Interval = 60000;
111
112 Uri serverUri = new Uri(m_ServerURI);
113
114 string groupHost = serverUri.Host;
115
116 for (int i = 0 ; i < 256 ; i++)
117 {
118 string prefix = i.ToString("x2");
119 groupHost = assetConfig.GetString("AssetServerHost_"+prefix, groupHost);
120
121 m_UriMap[prefix] = groupHost;
122 //m_log.DebugFormat("[ASSET]: Using {0} for prefix {1}", groupHost, prefix);
123 }
124
125 m_fetchThreads = new Thread[2];
126
127 for (int i = 0 ; i < 2 ; i++)
128 {
129 m_fetchThreads[i] = new Thread(AssetRequestProcessor);
130 m_fetchThreads[i].Start();
131 }
132 }
133
134 private string MapServer(string id)
135 {
136 UriBuilder serverUri = new UriBuilder(m_ServerURI);
137
138 string prefix = id.Substring(0, 2).ToLower();
139
140 string host = m_UriMap[prefix];
141
142 serverUri.Host = host;
143
144 // m_log.DebugFormat("[ASSET]: Using {0} for host name for prefix {1}", host, prefix);
145
146 string ret = serverUri.Uri.AbsoluteUri;
147 if (ret.EndsWith("/"))
148 ret = ret.Substring(0, ret.Length - 1);
149 return ret;
150 }
151
152 protected void retryCheck(object source, ElapsedEventArgs e)
153 {
154 m_retryCounter++;
155 if (m_retryCounter > 60) m_retryCounter -= 60;
156 List<int> keys = new List<int>();
157 foreach (int a in m_retryQueue.Keys)
158 {
159 keys.Add(a);
160 }
161 foreach (int a in keys)
162 {
163 //We exponentially fall back on frequency until we reach one attempt per hour
164 //The net result is that we end up in the queue for roughly 24 hours..
165 //24 hours worth of assets could be a lot, so the hope is that the region admin
166 //will have gotten the asset connector back online quickly!
167
168 int timefactor = a ^ 2;
169 if (timefactor > 60)
170 {
171 timefactor = 60;
172 }
173
174 //First, find out if we care about this timefactor
175 if (timefactor % a == 0)
176 {
177 //Yes, we do!
178 List<AssetBase> retrylist = m_retryQueue[a];
179 m_retryQueue.Remove(a);
180
181 foreach(AssetBase ass in retrylist)
182 {
183 Store(ass); //Store my ass. This function will put it back in the dictionary if it fails
184 }
185 }
186 }
187
188 if (m_retryQueue.Count == 0)
189 {
190 //It might only be one tick per minute, but I have
191 //repented and abandoned my wasteful ways
192 m_retryCounter = 0;
193 m_retryTimer.Stop();
194 }
96 } 195 }
97 196
98 protected void SetCache(IImprovedAssetCache cache) 197 protected void SetCache(IImprovedAssetCache cache)
@@ -102,15 +201,13 @@ namespace OpenSim.Services.Connectors
102 201
103 public AssetBase Get(string id) 202 public AssetBase Get(string id)
104 { 203 {
105// m_log.DebugFormat("[ASSET SERVICE CONNECTOR]: Synchronous get request for {0}", id); 204 string uri = MapServer(id) + "/assets/" + id;
106
107 string uri = m_ServerURI + "/assets/" + id;
108 205
109 AssetBase asset = null; 206 AssetBase asset = null;
110 if (m_Cache != null) 207 if (m_Cache != null)
111 asset = m_Cache.Get(id); 208 asset = m_Cache.Get(id);
112 209
113 if (asset == null) 210 if (asset == null || asset.Data == null || asset.Data.Length == 0)
114 { 211 {
115 asset = SynchronousRestObjectRequester. 212 asset = SynchronousRestObjectRequester.
116 MakeRequest<int, AssetBase>("GET", uri, 0, m_maxAssetRequestConcurrency); 213 MakeRequest<int, AssetBase>("GET", uri, 0, m_maxAssetRequestConcurrency);
@@ -141,7 +238,7 @@ namespace OpenSim.Services.Connectors
141 return fullAsset.Metadata; 238 return fullAsset.Metadata;
142 } 239 }
143 240
144 string uri = m_ServerURI + "/assets/" + id + "/metadata"; 241 string uri = MapServer(id) + "/assets/" + id + "/metadata";
145 242
146 AssetMetadata asset = SynchronousRestObjectRequester. 243 AssetMetadata asset = SynchronousRestObjectRequester.
147 MakeRequest<int, AssetMetadata>("GET", uri, 0); 244 MakeRequest<int, AssetMetadata>("GET", uri, 0);
@@ -158,7 +255,7 @@ namespace OpenSim.Services.Connectors
158 return fullAsset.Data; 255 return fullAsset.Data;
159 } 256 }
160 257
161 RestClient rc = new RestClient(m_ServerURI); 258 RestClient rc = new RestClient(MapServer(id));
162 rc.AddResourcePath("assets"); 259 rc.AddResourcePath("assets");
163 rc.AddResourcePath(id); 260 rc.AddResourcePath(id);
164 rc.AddResourcePath("data"); 261 rc.AddResourcePath("data");
@@ -181,66 +278,109 @@ namespace OpenSim.Services.Connectors
181 return null; 278 return null;
182 } 279 }
183 280
184 public bool Get(string id, Object sender, AssetRetrieved handler) 281 private class QueuedAssetRequest
185 { 282 {
186// m_log.DebugFormat("[ASSET SERVICE CONNECTOR]: Potentially asynchronous get request for {0}", id); 283 public string uri;
284 public string id;
285 }
187 286
188 string uri = m_ServerURI + "/assets/" + id; 287 private OpenMetaverse.BlockingQueue<QueuedAssetRequest> m_requestQueue =
288 new OpenMetaverse.BlockingQueue<QueuedAssetRequest>();
189 289
190 AssetBase asset = null; 290 private void AssetRequestProcessor()
191 if (m_Cache != null) 291 {
192 asset = m_Cache.Get(id); 292 QueuedAssetRequest r;
193 293
194 if (asset == null) 294 while (true)
195 { 295 {
196 lock (m_AssetHandlers) 296 r = m_requestQueue.Dequeue();
197 {
198 AssetRetrievedEx handlerEx = new AssetRetrievedEx(delegate(AssetBase _asset) { handler(id, sender, _asset); });
199
200 AssetRetrievedEx handlers;
201 if (m_AssetHandlers.TryGetValue(id, out handlers))
202 {
203 // Someone else is already loading this asset. It will notify our handler when done.
204 handlers += handlerEx;
205 return true;
206 }
207 297
208 // Load the asset ourselves 298 string uri = r.uri;
209 handlers += handlerEx; 299 string id = r.id;
210 m_AssetHandlers.Add(id, handlers);
211 }
212 300
213 bool success = false; 301 bool success = false;
214 try 302 try
215 { 303 {
216 AsynchronousRestObjectRequester.MakeRequest<int, AssetBase>("GET", uri, 0, 304 AssetBase a = SynchronousRestObjectRequester.MakeRequest<int, AssetBase>("GET", uri, 0, 30);
217 delegate(AssetBase a) 305 if (a != null)
218 { 306 {
219 if (m_Cache != null) 307 if (m_Cache != null)
220 m_Cache.Cache(a); 308 m_Cache.Cache(a);
221 309
222 AssetRetrievedEx handlers; 310 List<AssetRetrievedEx> handlers;
223 lock (m_AssetHandlers) 311 lock (m_AssetHandlers)
312 {
313 handlers = m_AssetHandlers[id];
314 m_AssetHandlers.Remove(id);
315 }
316 foreach (AssetRetrievedEx h in handlers)
317 {
318 Util.FireAndForget(x =>
224 { 319 {
225 handlers = m_AssetHandlers[id]; 320 h.Invoke(a);
226 m_AssetHandlers.Remove(id); 321 });
227 } 322 }
228 handlers.Invoke(a); 323 if (handlers != null)
229 }, m_maxAssetRequestConcurrency); 324 handlers.Clear();
230 325
231 success = true; 326 success = true;
327 }
232 } 328 }
233 finally 329 finally
234 { 330 {
235 if (!success) 331 if (!success)
236 { 332 {
333 List<AssetRetrievedEx> handlers;
237 lock (m_AssetHandlers) 334 lock (m_AssetHandlers)
238 { 335 {
336 handlers = m_AssetHandlers[id];
239 m_AssetHandlers.Remove(id); 337 m_AssetHandlers.Remove(id);
240 } 338 }
339 if (handlers != null)
340 handlers.Clear();
241 } 341 }
242 } 342 }
243 } 343 }
344 }
345
346 public bool Get(string id, Object sender, AssetRetrieved handler)
347 {
348 string uri = MapServer(id) + "/assets/" + id;
349
350 AssetBase asset = null;
351 if (m_Cache != null)
352 asset = m_Cache.Get(id);
353
354 if (asset == null || asset.Data == null || asset.Data.Length == 0)
355 {
356 lock (m_AssetHandlers)
357 {
358 AssetRetrievedEx handlerEx = new AssetRetrievedEx(delegate(AssetBase _asset) { handler(id, sender, _asset); });
359
360// AssetRetrievedEx handlers;
361 List<AssetRetrievedEx> handlers;
362 if (m_AssetHandlers.TryGetValue(id, out handlers))
363 {
364 // Someone else is already loading this asset. It will notify our handler when done.
365// handlers += handlerEx;
366 handlers.Add(handlerEx);
367 return true;
368 }
369
370 // Load the asset ourselves
371// handlers += handlerEx;
372 handlers = new List<AssetRetrievedEx>();
373 handlers.Add(handlerEx);
374
375 m_AssetHandlers.Add(id, handlers);
376 }
377
378 QueuedAssetRequest request = new QueuedAssetRequest();
379 request.id = id;
380 request.uri = uri;
381
382 m_requestQueue.Enqueue(request);
383 }
244 else 384 else
245 { 385 {
246 handler(id, sender, asset); 386 handler(id, sender, asset);
@@ -251,38 +391,95 @@ namespace OpenSim.Services.Connectors
251 391
252 public string Store(AssetBase asset) 392 public string Store(AssetBase asset)
253 { 393 {
254 if (asset.Temporary || asset.Local) 394 // Have to assign the asset ID here. This isn't likely to
395 // trigger since current callers don't pass emtpy IDs
396 // We need the asset ID to route the request to the proper
397 // cluster member, so we can't have the server assign one.
398 if (asset.ID == string.Empty)
255 { 399 {
256 if (m_Cache != null) 400 if (asset.FullID == UUID.Zero)
257 m_Cache.Cache(asset); 401 {
402 asset.FullID = UUID.Random();
403 }
404 asset.ID = asset.FullID.ToString();
405 }
406 else if (asset.FullID == UUID.Zero)
407 {
408 UUID uuid = UUID.Zero;
409 if (UUID.TryParse(asset.ID, out uuid))
410 {
411 asset.FullID = uuid;
412 }
413 else
414 {
415 asset.FullID = UUID.Random();
416 }
417 }
258 418
419 if (m_Cache != null)
420 m_Cache.Cache(asset);
421 if (asset.Temporary || asset.Local)
422 {
259 return asset.ID; 423 return asset.ID;
260 } 424 }
261 425
262 string uri = m_ServerURI + "/assets/"; 426 string uri = MapServer(asset.FullID.ToString()) + "/assets/";
263 427
264 string newID = string.Empty; 428 string newID = string.Empty;
265 try 429 try
266 { 430 {
267 newID = SynchronousRestObjectRequester. 431 newID = SynchronousRestObjectRequester.
268 MakeRequest<AssetBase, string>("POST", uri, asset); 432 MakeRequest<AssetBase, string>("POST", uri, asset, 25);
433 if (newID == null || newID == "")
434 {
435 newID = UUID.Zero.ToString();
436 }
269 } 437 }
270 catch (Exception e) 438 catch (Exception e)
271 { 439 {
272 m_log.WarnFormat("[ASSET CONNECTOR]: Unable to send asset {0} to asset server. Reason: {1}", asset.ID, e.Message); 440 newID = UUID.Zero.ToString();
273 } 441 }
274 442
275 if (newID != String.Empty) 443 if (newID == UUID.Zero.ToString())
444 {
445 //The asset upload failed, put it in a queue for later
446 asset.UploadAttempts++;
447 if (asset.UploadAttempts > 30)
448 {
449 //By this stage we've been in the queue for a good few hours;
450 //We're going to drop the asset.
451 m_log.ErrorFormat("[Assets] Dropping asset {0} - Upload has been in the queue for too long.", asset.ID.ToString());
452 }
453 else
454 {
455 if (!m_retryQueue.ContainsKey(asset.UploadAttempts))
456 {
457 m_retryQueue.Add(asset.UploadAttempts, new List<AssetBase>());
458 }
459 List<AssetBase> m_queue = m_retryQueue[asset.UploadAttempts];
460 m_queue.Add(asset);
461 m_log.WarnFormat("[Assets] Upload failed: {0} - Requeuing asset for another run.", asset.ID.ToString());
462 m_retryTimer.Start();
463 }
464 }
465 else
276 { 466 {
277 // Placing this here, so that this work with old asset servers that don't send any reply back 467 if (asset.UploadAttempts > 0)
278 // SynchronousRestObjectRequester returns somethins that is not an empty string 468 {
279 if (newID != null) 469 m_log.InfoFormat("[Assets] Upload of {0} succeeded after {1} failed attempts", asset.ID.ToString(), asset.UploadAttempts.ToString());
280 asset.ID = newID; 470 }
471 if (newID != String.Empty)
472 {
473 // Placing this here, so that this work with old asset servers that don't send any reply back
474 // SynchronousRestObjectRequester returns somethins that is not an empty string
475 if (newID != null)
476 asset.ID = newID;
281 477
282 if (m_Cache != null) 478 if (m_Cache != null)
283 m_Cache.Cache(asset); 479 m_Cache.Cache(asset);
480 }
284 } 481 }
285 return newID; 482 return asset.ID;
286 } 483 }
287 484
288 public bool UpdateContent(string id, byte[] data) 485 public bool UpdateContent(string id, byte[] data)
@@ -303,7 +500,7 @@ namespace OpenSim.Services.Connectors
303 } 500 }
304 asset.Data = data; 501 asset.Data = data;
305 502
306 string uri = m_ServerURI + "/assets/" + id; 503 string uri = MapServer(id) + "/assets/" + id;
307 504
308 if (SynchronousRestObjectRequester. 505 if (SynchronousRestObjectRequester.
309 MakeRequest<AssetBase, bool>("POST", uri, asset)) 506 MakeRequest<AssetBase, bool>("POST", uri, asset))
@@ -318,7 +515,7 @@ namespace OpenSim.Services.Connectors
318 515
319 public bool Delete(string id) 516 public bool Delete(string id)
320 { 517 {
321 string uri = m_ServerURI + "/assets/" + id; 518 string uri = MapServer(id) + "/assets/" + id;
322 519
323 if (SynchronousRestObjectRequester. 520 if (SynchronousRestObjectRequester.
324 MakeRequest<int, bool>("DELETE", uri, 0)) 521 MakeRequest<int, bool>("DELETE", uri, 0))
diff --git a/OpenSim/Services/Connectors/Authentication/AuthenticationServicesConnector.cs b/OpenSim/Services/Connectors/Authentication/AuthenticationServicesConnector.cs
index 2b77154..f996aca 100644
--- a/OpenSim/Services/Connectors/Authentication/AuthenticationServicesConnector.cs
+++ b/OpenSim/Services/Connectors/Authentication/AuthenticationServicesConnector.cs
@@ -81,6 +81,13 @@ namespace OpenSim.Services.Connectors
81 m_ServerURI = serviceURI; 81 m_ServerURI = serviceURI;
82 } 82 }
83 83
84 public string Authenticate(UUID principalID, string password, int lifetime, out UUID realID)
85 {
86 realID = UUID.Zero;
87
88 return Authenticate(principalID, password, lifetime);
89 }
90
84 public string Authenticate(UUID principalID, string password, int lifetime) 91 public string Authenticate(UUID principalID, string password, int lifetime)
85 { 92 {
86 Dictionary<string, object> sendData = new Dictionary<string, object>(); 93 Dictionary<string, object> sendData = new Dictionary<string, object>();
diff --git a/OpenSim/Services/Connectors/Friends/FriendsSimConnector.cs b/OpenSim/Services/Connectors/Friends/FriendsSimConnector.cs
index 6d5ce4b..45f4514 100644
--- a/OpenSim/Services/Connectors/Friends/FriendsSimConnector.cs
+++ b/OpenSim/Services/Connectors/Friends/FriendsSimConnector.cs
@@ -144,44 +144,48 @@ namespace OpenSim.Services.Connectors.Friends
144 144
145 private bool Call(GridRegion region, Dictionary<string, object> sendData) 145 private bool Call(GridRegion region, Dictionary<string, object> sendData)
146 { 146 {
147 string reqString = ServerUtils.BuildQueryString(sendData); 147 Util.FireAndForget(x => {
148 //m_log.DebugFormat("[FRIENDS SIM CONNECTOR]: queryString = {0}", reqString); 148 string reqString = ServerUtils.BuildQueryString(sendData);
149 if (region == null) 149 //m_log.DebugFormat("[FRIENDS SIM CONNECTOR]: queryString = {0}", reqString);
150 return false; 150 if (region == null)
151 151 return;
152 string path = ServicePath(); 152
153 if (!region.ServerURI.EndsWith("/")) 153 string path = ServicePath();
154 path = "/" + path; 154 if (!region.ServerURI.EndsWith("/"))
155 string uri = region.ServerURI + path; 155 path = "/" + path;
156// m_log.DebugFormat("[FRIENDS SIM CONNECTOR]: calling {0}", uri); 156 string uri = region.ServerURI + path;
157 157 // m_log.DebugFormat("[FRIENDS SIM CONNECTOR]: calling {0}", uri);
158 try 158
159 { 159 try
160 string reply = SynchronousRestFormsRequester.MakeRequest("POST", uri, reqString);
161 if (reply != string.Empty)
162 { 160 {
163 Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(reply); 161 string reply = SynchronousRestFormsRequester.MakeRequest("POST", uri, reqString);
164 162 if (reply != string.Empty)
165 if (replyData.ContainsKey("RESULT"))
166 { 163 {
167 if (replyData["RESULT"].ToString().ToLower() == "true") 164 Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(reply);
168 return true; 165
166 if (replyData.ContainsKey("RESULT"))
167 {
168// if (replyData["RESULT"].ToString().ToLower() == "true")
169// return;
170// else
171 return;
172 }
169 else 173 else
170 return false; 174 m_log.DebugFormat("[FRIENDS SIM CONNECTOR]: reply data does not contain result field");
175
171 } 176 }
172 else 177 else
173 m_log.DebugFormat("[FRIENDS SIM CONNECTOR]: reply data does not contain result field"); 178 m_log.DebugFormat("[FRIENDS SIM CONNECTOR]: received empty reply");
174 179 }
180 catch (Exception e)
181 {
182 m_log.DebugFormat("[FRIENDS SIM CONNECTOR]: Exception when contacting remote sim at {0}: {1}", uri, e.Message);
175 } 183 }
176 else 184
177 m_log.DebugFormat("[FRIENDS SIM CONNECTOR]: received empty reply"); 185 return;
178 } 186 });
179 catch (Exception e) 187
180 { 188 return true;
181 m_log.DebugFormat("[FRIENDS SIM CONNECTOR]: Exception when contacting remote sim at {0}: {1}", uri, e.Message);
182 }
183
184 return false;
185 } 189 }
186 } 190 }
187} 191}
diff --git a/OpenSim/Services/Connectors/Grid/GridServicesConnector.cs b/OpenSim/Services/Connectors/Grid/GridServicesConnector.cs
index 34ed0d7..f982cc1 100644
--- a/OpenSim/Services/Connectors/Grid/GridServicesConnector.cs
+++ b/OpenSim/Services/Connectors/Grid/GridServicesConnector.cs
@@ -48,6 +48,9 @@ namespace OpenSim.Services.Connectors
48 48
49 private string m_ServerURI = String.Empty; 49 private string m_ServerURI = String.Empty;
50 50
51 private ExpiringCache<ulong, GridRegion> m_regionCache =
52 new ExpiringCache<ulong, GridRegion>();
53
51 public GridServicesConnector() 54 public GridServicesConnector()
52 { 55 {
53 } 56 }
@@ -272,6 +275,11 @@ namespace OpenSim.Services.Connectors
272 275
273 public GridRegion GetRegionByPosition(UUID scopeID, int x, int y) 276 public GridRegion GetRegionByPosition(UUID scopeID, int x, int y)
274 { 277 {
278 ulong regionHandle = Util.UIntsToLong((uint)x, (uint)y);
279
280 if (m_regionCache.Contains(regionHandle))
281 return (GridRegion)m_regionCache[regionHandle];
282
275 Dictionary<string, object> sendData = new Dictionary<string, object>(); 283 Dictionary<string, object> sendData = new Dictionary<string, object>();
276 284
277 sendData["SCOPEID"] = scopeID.ToString(); 285 sendData["SCOPEID"] = scopeID.ToString();
@@ -313,6 +321,8 @@ namespace OpenSim.Services.Connectors
313 else 321 else
314 m_log.DebugFormat("[GRID CONNECTOR]: GetRegionByPosition received null reply"); 322 m_log.DebugFormat("[GRID CONNECTOR]: GetRegionByPosition received null reply");
315 323
324 m_regionCache.Add(regionHandle, rinfo, TimeSpan.FromSeconds(600));
325
316 return rinfo; 326 return rinfo;
317 } 327 }
318 328
diff --git a/OpenSim/Services/Connectors/Hypergrid/GatekeeperServiceConnector.cs b/OpenSim/Services/Connectors/Hypergrid/GatekeeperServiceConnector.cs
index 5bcff48..d840527 100644
--- a/OpenSim/Services/Connectors/Hypergrid/GatekeeperServiceConnector.cs
+++ b/OpenSim/Services/Connectors/Hypergrid/GatekeeperServiceConnector.cs
@@ -158,6 +158,7 @@ namespace OpenSim.Services.Connectors.Hypergrid
158 try 158 try
159 { 159 {
160 WebClient c = new WebClient(); 160 WebClient c = new WebClient();
161 //m_log.Debug("JPEG: " + imageURL);
161 string name = regionID.ToString(); 162 string name = regionID.ToString();
162 filename = Path.Combine(storagePath, name + ".jpg"); 163 filename = Path.Combine(storagePath, name + ".jpg");
163 m_log.DebugFormat("[GATEKEEPER SERVICE CONNECTOR]: Map image at {0}, cached at {1}", imageURL, filename); 164 m_log.DebugFormat("[GATEKEEPER SERVICE CONNECTOR]: Map image at {0}, cached at {1}", imageURL, filename);
@@ -186,11 +187,10 @@ namespace OpenSim.Services.Connectors.Hypergrid
186 187
187 ass.Data = imageData; 188 ass.Data = imageData;
188 189
189 mapTile = ass.FullID;
190
191 // finally
192 m_AssetService.Store(ass); 190 m_AssetService.Store(ass);
193 191
192 // finally
193 mapTile = ass.FullID;
194 } 194 }
195 catch // LEGIT: Catching problems caused by OpenJPEG p/invoke 195 catch // LEGIT: Catching problems caused by OpenJPEG p/invoke
196 { 196 {
diff --git a/OpenSim/Services/Connectors/Hypergrid/UserAgentServiceConnector.cs b/OpenSim/Services/Connectors/Hypergrid/UserAgentServiceConnector.cs
index 2f263ae..c542c29 100644
--- a/OpenSim/Services/Connectors/Hypergrid/UserAgentServiceConnector.cs
+++ b/OpenSim/Services/Connectors/Hypergrid/UserAgentServiceConnector.cs
@@ -98,8 +98,6 @@ namespace OpenSim.Services.Connectors.Hypergrid
98 throw new Exception("UserAgent connector init error"); 98 throw new Exception("UserAgent connector init error");
99 } 99 }
100 m_ServerURL = serviceURI; 100 m_ServerURL = serviceURI;
101 if (!m_ServerURL.EndsWith("/"))
102 m_ServerURL += "/";
103 101
104 m_log.DebugFormat("[USER AGENT CONNECTOR]: UserAgentServiceConnector started for {0}", m_ServerURL); 102 m_log.DebugFormat("[USER AGENT CONNECTOR]: UserAgentServiceConnector started for {0}", m_ServerURL);
105 } 103 }
diff --git a/OpenSim/Services/Connectors/Land/LandServicesConnector.cs b/OpenSim/Services/Connectors/Land/LandServicesConnector.cs
index 30a73a4..833e22a 100644
--- a/OpenSim/Services/Connectors/Land/LandServicesConnector.cs
+++ b/OpenSim/Services/Connectors/Land/LandServicesConnector.cs
@@ -130,4 +130,4 @@ namespace OpenSim.Services.Connectors
130 return landData; 130 return landData;
131 } 131 }
132 } 132 }
133} \ No newline at end of file 133}
diff --git a/OpenSim/Services/Connectors/Neighbour/NeighbourServicesConnector.cs b/OpenSim/Services/Connectors/Neighbour/NeighbourServicesConnector.cs
index 7429293..7688e0f 100644
--- a/OpenSim/Services/Connectors/Neighbour/NeighbourServicesConnector.cs
+++ b/OpenSim/Services/Connectors/Neighbour/NeighbourServicesConnector.cs
@@ -153,9 +153,9 @@ namespace OpenSim.Services.Connectors
153 } 153 }
154 catch (Exception e) 154 catch (Exception e)
155 { 155 {
156 m_log.WarnFormat( 156// m_log.WarnFormat(
157 "[NEIGHBOUR SERVICE CONNCTOR]: Unable to send HelloNeighbour from {0} to {1}. Exception {2}{3}", 157// "[NEIGHBOUR SERVICE CONNCTOR]: Unable to send HelloNeighbour from {0} to {1}. Exception {2}{3}",
158 thisRegion.RegionName, region.RegionName, e.Message, e.StackTrace); 158// thisRegion.RegionName, region.RegionName, e.Message, e.StackTrace);
159 159
160 return false; 160 return false;
161 } 161 }
@@ -202,4 +202,4 @@ namespace OpenSim.Services.Connectors
202 return true; 202 return true;
203 } 203 }
204 } 204 }
205} \ No newline at end of file 205}
diff --git a/OpenSim/Services/Connectors/Presence/PresenceServicesConnector.cs b/OpenSim/Services/Connectors/Presence/PresenceServicesConnector.cs
index f7d8c53..378aab6 100644
--- a/OpenSim/Services/Connectors/Presence/PresenceServicesConnector.cs
+++ b/OpenSim/Services/Connectors/Presence/PresenceServicesConnector.cs
@@ -304,6 +304,17 @@ namespace OpenSim.Services.Connectors
304 { 304 {
305 pinfo = new PresenceInfo((Dictionary<string, object>)replyData["result"]); 305 pinfo = new PresenceInfo((Dictionary<string, object>)replyData["result"]);
306 } 306 }
307 else
308 {
309 if (replyData["result"].ToString() == "null")
310 return null;
311
312 m_log.DebugFormat("[PRESENCE CONNECTOR]: Invalid reply (result not dictionary) received from presence server when querying for sessionID {0}", sessionID.ToString());
313 }
314 }
315 else
316 {
317 m_log.DebugFormat("[PRESENCE CONNECTOR]: Invalid reply received from presence server when querying for sessionID {0}", sessionID.ToString());
307 } 318 }
308 319
309 return pinfo; 320 return pinfo;
diff --git a/OpenSim/Services/Connectors/SimianGrid/SimianAuthenticationServiceConnector.cs b/OpenSim/Services/Connectors/SimianGrid/SimianAuthenticationServiceConnector.cs
index 6603f6e..03b19ae 100644
--- a/OpenSim/Services/Connectors/SimianGrid/SimianAuthenticationServiceConnector.cs
+++ b/OpenSim/Services/Connectors/SimianGrid/SimianAuthenticationServiceConnector.cs
@@ -102,6 +102,12 @@ namespace OpenSim.Services.Connectors.SimianGrid
102 m_log.Info("[SIMIAN AUTH CONNECTOR]: No AuthenticationServerURI specified, disabling connector"); 102 m_log.Info("[SIMIAN AUTH CONNECTOR]: No AuthenticationServerURI specified, disabling connector");
103 } 103 }
104 104
105 public string Authenticate(UUID principalID, string password, int lifetime, out UUID realID)
106 {
107 realID = UUID.Zero;
108 return Authenticate(principalID, password, lifetime);
109 }
110
105 public string Authenticate(UUID principalID, string password, int lifetime) 111 public string Authenticate(UUID principalID, string password, int lifetime)
106 { 112 {
107 NameValueCollection requestArgs = new NameValueCollection 113 NameValueCollection requestArgs = new NameValueCollection
diff --git a/OpenSim/Services/Connectors/SimianGrid/SimianGridServiceConnector.cs b/OpenSim/Services/Connectors/SimianGrid/SimianGridServiceConnector.cs
index 038a4bf..20eaa3a 100644
--- a/OpenSim/Services/Connectors/SimianGrid/SimianGridServiceConnector.cs
+++ b/OpenSim/Services/Connectors/SimianGrid/SimianGridServiceConnector.cs
@@ -28,6 +28,8 @@
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Collections.Specialized; 30using System.Collections.Specialized;
31using System.Drawing;
32using System.Drawing.Imaging;
31using System.IO; 33using System.IO;
32using System.Net; 34using System.Net;
33using System.Reflection; 35using System.Reflection;
@@ -100,6 +102,15 @@ namespace OpenSim.Services.Connectors.SimianGrid
100 102
101 public string RegisterRegion(UUID scopeID, GridRegion regionInfo) 103 public string RegisterRegion(UUID scopeID, GridRegion regionInfo)
102 { 104 {
105 IPEndPoint ext = regionInfo.ExternalEndPoint;
106 if (ext == null) return "Region registration for " + regionInfo.RegionName + " failed: Could not resolve EndPoint";
107 // Generate and upload our map tile in PNG format to the SimianGrid AddMapTile service
108// Scene scene;
109// if (m_scenes.TryGetValue(regionInfo.RegionID, out scene))
110// UploadMapTile(scene);
111// else
112// m_log.Warn("Registering region " + regionInfo.RegionName + " (" + regionInfo.RegionID + ") that we are not tracking");
113
103 Vector3d minPosition = new Vector3d(regionInfo.RegionLocX, regionInfo.RegionLocY, 0.0); 114 Vector3d minPosition = new Vector3d(regionInfo.RegionLocX, regionInfo.RegionLocY, 0.0);
104 Vector3d maxPosition = minPosition + new Vector3d(Constants.RegionSize, Constants.RegionSize, Constants.RegionHeight); 115 Vector3d maxPosition = minPosition + new Vector3d(Constants.RegionSize, Constants.RegionSize, Constants.RegionHeight);
105 116
@@ -108,7 +119,7 @@ namespace OpenSim.Services.Connectors.SimianGrid
108 { "ServerURI", OSD.FromString(regionInfo.ServerURI) }, 119 { "ServerURI", OSD.FromString(regionInfo.ServerURI) },
109 { "InternalAddress", OSD.FromString(regionInfo.InternalEndPoint.Address.ToString()) }, 120 { "InternalAddress", OSD.FromString(regionInfo.InternalEndPoint.Address.ToString()) },
110 { "InternalPort", OSD.FromInteger(regionInfo.InternalEndPoint.Port) }, 121 { "InternalPort", OSD.FromInteger(regionInfo.InternalEndPoint.Port) },
111 { "ExternalAddress", OSD.FromString(regionInfo.ExternalEndPoint.Address.ToString()) }, 122 { "ExternalAddress", OSD.FromString(ext.Address.ToString()) },
112 { "ExternalPort", OSD.FromInteger(regionInfo.ExternalEndPoint.Port) }, 123 { "ExternalPort", OSD.FromInteger(regionInfo.ExternalEndPoint.Port) },
113 { "MapTexture", OSD.FromUUID(regionInfo.TerrainImage) }, 124 { "MapTexture", OSD.FromUUID(regionInfo.TerrainImage) },
114 { "Access", OSD.FromInteger(regionInfo.Access) }, 125 { "Access", OSD.FromInteger(regionInfo.Access) },
@@ -399,6 +410,83 @@ namespace OpenSim.Services.Connectors.SimianGrid
399 410
400 #endregion IGridService 411 #endregion IGridService
401 412
413 private void UploadMapTile(IScene scene)
414 {
415 string errorMessage = null;
416
417 // Create a PNG map tile and upload it to the AddMapTile API
418 byte[] pngData = Utils.EmptyBytes;
419 IMapImageGenerator tileGenerator = scene.RequestModuleInterface<IMapImageGenerator>();
420 if (tileGenerator == null)
421 {
422 m_log.Warn("[SIMIAN GRID CONNECTOR]: Cannot upload PNG map tile without an IMapImageGenerator");
423 return;
424 }
425
426 using (Image mapTile = tileGenerator.CreateMapTile())
427 {
428 using (MemoryStream stream = new MemoryStream())
429 {
430 mapTile.Save(stream, ImageFormat.Png);
431 pngData = stream.ToArray();
432 }
433 }
434
435 List<MultipartForm.Element> postParameters = new List<MultipartForm.Element>()
436 {
437 new MultipartForm.Parameter("X", scene.RegionInfo.RegionLocX.ToString()),
438 new MultipartForm.Parameter("Y", scene.RegionInfo.RegionLocY.ToString()),
439 new MultipartForm.File("Tile", "tile.png", "image/png", pngData)
440 };
441
442 // Make the remote storage request
443 try
444 {
445 HttpWebRequest request = (HttpWebRequest)HttpWebRequest.Create(m_ServerURI);
446
447 HttpWebResponse response = MultipartForm.Post(request, postParameters);
448 using (Stream responseStream = response.GetResponseStream())
449 {
450 string responseStr = null;
451
452 try
453 {
454 responseStr = responseStream.GetStreamString();
455 OSD responseOSD = OSDParser.Deserialize(responseStr);
456 if (responseOSD.Type == OSDType.Map)
457 {
458 OSDMap responseMap = (OSDMap)responseOSD;
459 if (responseMap["Success"].AsBoolean())
460 m_log.Info("[SIMIAN GRID CONNECTOR]: Uploaded " + pngData.Length + " byte PNG map tile to AddMapTile");
461 else
462 errorMessage = "Upload failed: " + responseMap["Message"].AsString();
463 }
464 else
465 {
466 errorMessage = "Response format was invalid:\n" + responseStr;
467 }
468 }
469 catch (Exception ex)
470 {
471 if (!String.IsNullOrEmpty(responseStr))
472 errorMessage = "Failed to parse the response:\n" + responseStr;
473 else
474 errorMessage = "Failed to retrieve the response: " + ex.Message;
475 }
476 }
477 }
478 catch (WebException ex)
479 {
480 errorMessage = ex.Message;
481 }
482
483 if (!String.IsNullOrEmpty(errorMessage))
484 {
485 m_log.WarnFormat("[SIMIAN GRID CONNECTOR]: Failed to store {0} byte PNG map tile for {1}: {2}",
486 pngData.Length, scene.RegionInfo.RegionName, errorMessage.Replace('\n', ' '));
487 }
488 }
489
402 private GridRegion GetNearestRegion(Vector3d position, bool onlyEnabled) 490 private GridRegion GetNearestRegion(Vector3d position, bool onlyEnabled)
403 { 491 {
404 NameValueCollection requestArgs = new NameValueCollection 492 NameValueCollection requestArgs = new NameValueCollection
diff --git a/OpenSim/Services/Connectors/SimianGrid/SimianUserAccountServiceConnector.cs b/OpenSim/Services/Connectors/SimianGrid/SimianUserAccountServiceConnector.cs
index 6e32b3a..fcb5115 100644
--- a/OpenSim/Services/Connectors/SimianGrid/SimianUserAccountServiceConnector.cs
+++ b/OpenSim/Services/Connectors/SimianGrid/SimianUserAccountServiceConnector.cs
@@ -191,6 +191,11 @@ namespace OpenSim.Services.Connectors.SimianGrid
191 return accounts; 191 return accounts;
192 } 192 }
193 193
194 public List<UserAccount> GetUserAccountsWhere(UUID scopeID, string query)
195 {
196 return null;
197 }
198
194 public bool StoreUserAccount(UserAccount data) 199 public bool StoreUserAccount(UserAccount data)
195 { 200 {
196// m_log.InfoFormat("[SIMIAN ACCOUNT CONNECTOR]: Storing user account for " + data.Name); 201// m_log.InfoFormat("[SIMIAN ACCOUNT CONNECTOR]: Storing user account for " + data.Name);
diff --git a/OpenSim/Services/Connectors/Simulation/SimulationDataService.cs b/OpenSim/Services/Connectors/Simulation/SimulationDataService.cs
index 504fcaf..96c02d9 100644
--- a/OpenSim/Services/Connectors/Simulation/SimulationDataService.cs
+++ b/OpenSim/Services/Connectors/Simulation/SimulationDataService.cs
@@ -164,6 +164,11 @@ namespace OpenSim.Services.Connectors
164 m_database.RemoveRegionEnvironmentSettings(regionUUID); 164 m_database.RemoveRegionEnvironmentSettings(regionUUID);
165 } 165 }
166 166
167 public UUID[] GetObjectIDs(UUID regionID)
168 {
169 return m_database.GetObjectIDs(regionID);
170 }
171
167 public void SaveExtra(UUID regionID, string name, string val) 172 public void SaveExtra(UUID regionID, string name, string val)
168 { 173 {
169 m_database.SaveExtra(regionID, name, val); 174 m_database.SaveExtra(regionID, name, val);
diff --git a/OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs b/OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
index 57f2ffa..ef2494a 100644
--- a/OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
+++ b/OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
@@ -86,6 +86,7 @@ namespace OpenSim.Services.Connectors.Simulation
86 reason = String.Empty; 86 reason = String.Empty;
87 if (destination == null) 87 if (destination == null)
88 { 88 {
89 reason = "Destination not found";
89 m_log.Debug("[REMOTE SIMULATION CONNECTOR]: Given destination is null"); 90 m_log.Debug("[REMOTE SIMULATION CONNECTOR]: Given destination is null");
90 return false; 91 return false;
91 } 92 }
@@ -359,6 +360,10 @@ namespace OpenSim.Services.Connectors.Simulation
359 return false; 360 return false;
360 } 361 }
361 362
363 OSDMap resp = (OSDMap)result["_Result"];
364 success = resp["success"].AsBoolean();
365 reason = resp["reason"].AsString();
366
362 return success; 367 return success;
363 } 368 }
364 catch (Exception e) 369 catch (Exception e)
@@ -387,26 +392,35 @@ namespace OpenSim.Services.Connectors.Simulation
387 return true; 392 return true;
388 } 393 }
389 394
390 /// <summary> 395 private bool CloseAgent(GridRegion destination, UUID id, bool ChildOnly)
391 /// </summary>
392 public bool CloseAgent(GridRegion destination, UUID id)
393 { 396 {
394// m_log.DebugFormat("[REMOTE SIMULATION CONNECTOR]: CloseAgent start"); 397// m_log.DebugFormat("[REMOTE SIMULATION CONNECTOR]: CloseAgent start");
398 Util.FireAndForget(x => {
399 string uri = destination.ServerURI + AgentPath() + id + "/" + destination.RegionID.ToString() + "/";
395 400
396 string uri = destination.ServerURI + AgentPath() + id + "/" + destination.RegionID.ToString() + "/"; 401 try
397 402 {
398 try 403 WebUtil.ServiceOSDRequest(uri, null, "DELETE", 10000, false);
399 { 404 }
400 WebUtil.ServiceOSDRequest(uri, null, "DELETE", 10000, false); 405 catch (Exception e)
401 } 406 {
402 catch (Exception e) 407 m_log.WarnFormat("[REMOTE SIMULATION CONNECTOR] CloseAgent failed with exception; {0}",e.ToString());
403 { 408 }
404 m_log.WarnFormat("[REMOTE SIMULATION CONNECTOR] CloseAgent failed with exception; {0}",e.ToString()); 409 });
405 }
406 410
407 return true; 411 return true;
408 } 412 }
409 413
414 public bool CloseChildAgent(GridRegion destination, UUID id)
415 {
416 return CloseAgent(destination, id, true);
417 }
418
419 public bool CloseAgent(GridRegion destination, UUID id)
420 {
421 return CloseAgent(destination, id, false);
422 }
423
410 #endregion Agents 424 #endregion Agents
411 425
412 #region Objects 426 #region Objects
@@ -444,11 +458,14 @@ namespace OpenSim.Services.Connectors.Simulation
444 args["destination_name"] = OSD.FromString(destination.RegionName); 458 args["destination_name"] = OSD.FromString(destination.RegionName);
445 args["destination_uuid"] = OSD.FromString(destination.RegionID.ToString()); 459 args["destination_uuid"] = OSD.FromString(destination.RegionID.ToString());
446 460
447 WebUtil.PostToService(uri, args, 40000); 461 OSDMap response = WebUtil.PostToService(uri, args, 40000);
462 if (response["Success"] == "False")
463 return false;
448 } 464 }
449 catch (Exception e) 465 catch (Exception e)
450 { 466 {
451 m_log.WarnFormat("[REMOTE SIMULATION CONNECTOR] CreateObject failed with exception; {0}",e.ToString()); 467 m_log.WarnFormat("[REMOTE SIMULATION CONNECTOR] CreateObject failed with exception; {0}",e.ToString());
468 return false;
452 } 469 }
453 470
454 return true; 471 return true;
diff --git a/OpenSim/Services/Connectors/UserAccounts/UserAccountServicesConnector.cs b/OpenSim/Services/Connectors/UserAccounts/UserAccountServicesConnector.cs
index 6d5ce28..5731e2f 100644
--- a/OpenSim/Services/Connectors/UserAccounts/UserAccountServicesConnector.cs
+++ b/OpenSim/Services/Connectors/UserAccounts/UserAccountServicesConnector.cs
@@ -187,6 +187,11 @@ namespace OpenSim.Services.Connectors
187 return accounts; 187 return accounts;
188 } 188 }
189 189
190 public List<UserAccount> GetUserAccountsWhere(UUID scopeID, string where)
191 {
192 return null; // Not implemented for regions
193 }
194
190 public virtual bool StoreUserAccount(UserAccount data) 195 public virtual bool StoreUserAccount(UserAccount data)
191 { 196 {
192 Dictionary<string, object> sendData = new Dictionary<string, object>(); 197 Dictionary<string, object> sendData = new Dictionary<string, object>();
diff --git a/OpenSim/Services/HypergridService/UserAccountCache.cs b/OpenSim/Services/HypergridService/UserAccountCache.cs
index 65f9dd5..e0a3e61 100644
--- a/OpenSim/Services/HypergridService/UserAccountCache.cs
+++ b/OpenSim/Services/HypergridService/UserAccountCache.cs
@@ -90,6 +90,11 @@ namespace OpenSim.Services.HypergridService
90 return null; 90 return null;
91 } 91 }
92 92
93 public List<UserAccount> GetUserAccountsWhere(UUID scopeID, string query)
94 {
95 return null;
96 }
97
93 public List<UserAccount> GetUserAccounts(UUID scopeID, string query) 98 public List<UserAccount> GetUserAccounts(UUID scopeID, string query)
94 { 99 {
95 return null; 100 return null;
diff --git a/OpenSim/Services/HypergridService/UserAgentService.cs b/OpenSim/Services/HypergridService/UserAgentService.cs
index a26a922..416ad16 100644
--- a/OpenSim/Services/HypergridService/UserAgentService.cs
+++ b/OpenSim/Services/HypergridService/UserAgentService.cs
@@ -381,13 +381,11 @@ namespace OpenSim.Services.HypergridService
381 381
382 if (m_TravelingAgents.ContainsKey(sessionID)) 382 if (m_TravelingAgents.ContainsKey(sessionID))
383 { 383 {
384 bool result = m_TravelingAgents[sessionID].ClientIPAddress == reportedIP || 384 m_log.DebugFormat("[USER AGENT SERVICE]: Comparing with login IP {0} and MyIP {1}",
385 m_TravelingAgents[sessionID].MyIpAddress == reportedIP; // NATed 385 m_TravelingAgents[sessionID].ClientIPAddress, m_TravelingAgents[sessionID].MyIpAddress);
386
387 m_log.DebugFormat("[USER AGENT SERVICE]: Comparing {0} with login IP {1} and MyIP {1}; result is {3}",
388 reportedIP, m_TravelingAgents[sessionID].ClientIPAddress, m_TravelingAgents[sessionID].MyIpAddress, result);
389 386
390 return result; 387 return m_TravelingAgents[sessionID].ClientIPAddress == reportedIP ||
388 m_TravelingAgents[sessionID].MyIpAddress == reportedIP; // NATed
391 } 389 }
392 390
393 return false; 391 return false;
diff --git a/OpenSim/Services/Interfaces/IAttachmentsService.cs b/OpenSim/Services/Interfaces/IAttachmentsService.cs
new file mode 100644
index 0000000..bdde369
--- /dev/null
+++ b/OpenSim/Services/Interfaces/IAttachmentsService.cs
@@ -0,0 +1,17 @@
1////////////////////////////////////////////////////////////////
2//
3// (c) 2009, 2010 Careminster Limited and Melanie Thielker
4//
5// All rights reserved
6//
7using System;
8using Nini.Config;
9
10namespace OpenSim.Services.Interfaces
11{
12 public interface IAttachmentsService
13 {
14 string Get(string id);
15 void Store(string id, string data);
16 }
17}
diff --git a/OpenSim/Services/Interfaces/IAuthenticationService.cs b/OpenSim/Services/Interfaces/IAuthenticationService.cs
index cee8bc0..cdcfad9 100644
--- a/OpenSim/Services/Interfaces/IAuthenticationService.cs
+++ b/OpenSim/Services/Interfaces/IAuthenticationService.cs
@@ -67,6 +67,7 @@ namespace OpenSim.Services.Interfaces
67 // various services. 67 // various services.
68 // 68 //
69 string Authenticate(UUID principalID, string password, int lifetime); 69 string Authenticate(UUID principalID, string password, int lifetime);
70 string Authenticate(UUID principalID, string password, int lifetime, out UUID realID);
70 71
71 ////////////////////////////////////////////////////// 72 //////////////////////////////////////////////////////
72 // Verification 73 // Verification
diff --git a/OpenSim/Services/Interfaces/IAvatarService.cs b/OpenSim/Services/Interfaces/IAvatarService.cs
index 863fd93..c0130f1 100644
--- a/OpenSim/Services/Interfaces/IAvatarService.cs
+++ b/OpenSim/Services/Interfaces/IAvatarService.cs
@@ -162,10 +162,16 @@ namespace OpenSim.Services.Interfaces
162 } 162 }
163 163
164 // Visual Params 164 // Visual Params
165 string[] vps = new string[AvatarAppearance.VISUALPARAM_COUNT]; 165 // string[] vps = new string[AvatarAppearance.VISUALPARAM_COUNT];
166 // byte[] binary = appearance.VisualParams;
167
168 // for (int i = 0 ; i < AvatarAppearance.VISUALPARAM_COUNT ; i++)
169
170
166 byte[] binary = appearance.VisualParams; 171 byte[] binary = appearance.VisualParams;
172 string[] vps = new string[binary.Length];
167 173
168 for (int i = 0 ; i < AvatarAppearance.VISUALPARAM_COUNT ; i++) 174 for (int i = 0; i < binary.Length; i++)
169 { 175 {
170 vps[i] = binary[i].ToString(); 176 vps[i] = binary[i].ToString();
171 } 177 }
@@ -195,7 +201,13 @@ namespace OpenSim.Services.Interfaces
195 appearance.Serial = Int32.Parse(Data["Serial"]); 201 appearance.Serial = Int32.Parse(Data["Serial"]);
196 202
197 if (Data.ContainsKey("AvatarHeight")) 203 if (Data.ContainsKey("AvatarHeight"))
198 appearance.AvatarHeight = float.Parse(Data["AvatarHeight"]); 204 {
205 float h = float.Parse(Data["AvatarHeight"]);
206 if( h == 0f)
207 h = 1.9f;
208 appearance.SetSize(new Vector3(0.45f, 0.6f, h ));
209// appearance.AvatarHeight = float.Parse(Data["AvatarHeight"]);
210 }
199 211
200 // Legacy Wearables 212 // Legacy Wearables
201 if (Data.ContainsKey("BodyItem")) 213 if (Data.ContainsKey("BodyItem"))
@@ -266,10 +278,14 @@ namespace OpenSim.Services.Interfaces
266 if (Data.ContainsKey("VisualParams")) 278 if (Data.ContainsKey("VisualParams"))
267 { 279 {
268 string[] vps = Data["VisualParams"].Split(new char[] {','}); 280 string[] vps = Data["VisualParams"].Split(new char[] {','});
269 byte[] binary = new byte[AvatarAppearance.VISUALPARAM_COUNT]; 281 // byte[] binary = new byte[AvatarAppearance.VISUALPARAM_COUNT];
282
283 // for (int i = 0 ; i < vps.Length && i < binary.Length ; i++)
284 byte[] binary = new byte[vps.Length];
270 285
271 for (int i = 0 ; i < vps.Length && i < binary.Length ; i++) 286 for (int i = 0; i < vps.Length; i++)
272 binary[i] = (byte)Convert.ToInt32(vps[i]); 287
288 binary[i] = (byte)Convert.ToInt32(vps[i]);
273 289
274 appearance.VisualParams = binary; 290 appearance.VisualParams = binary;
275 } 291 }
@@ -329,6 +345,7 @@ namespace OpenSim.Services.Interfaces
329 appearance.Wearables[AvatarWearable.EYES].Wear( 345 appearance.Wearables[AvatarWearable.EYES].Wear(
330 AvatarWearable.DefaultWearables[ 346 AvatarWearable.DefaultWearables[
331 AvatarWearable.EYES][0]); 347 AvatarWearable.EYES][0]);
348
332 } 349 }
333 catch 350 catch
334 { 351 {
diff --git a/OpenSim/Services/Interfaces/IBakedTextureService.cs b/OpenSim/Services/Interfaces/IBakedTextureService.cs
new file mode 100644
index 0000000..8206ecd
--- /dev/null
+++ b/OpenSim/Services/Interfaces/IBakedTextureService.cs
@@ -0,0 +1,17 @@
1////////////////////////////////////////////////////////////////
2//
3// (c) 2009, 2010 Careminster Limited and Melanie Thielker
4//
5// All rights reserved
6//
7using System;
8using Nini.Config;
9
10namespace OpenSim.Services.Interfaces
11{
12 public interface IBakedTextureService
13 {
14 string Get(string id);
15 void Store(string id, string data);
16 }
17}
diff --git a/OpenSim/Services/Interfaces/IGridService.cs b/OpenSim/Services/Interfaces/IGridService.cs
index d7da056..3f4c958 100644
--- a/OpenSim/Services/Interfaces/IGridService.cs
+++ b/OpenSim/Services/Interfaces/IGridService.cs
@@ -337,9 +337,13 @@ namespace OpenSim.Services.Interfaces
337 } 337 }
338 catch (SocketException e) 338 catch (SocketException e)
339 { 339 {
340 throw new Exception( 340 /*throw new Exception(
341 "Unable to resolve local hostname " + m_externalHostName + " innerException of type '" + 341 "Unable to resolve local hostname " + m_externalHostName + " innerException of type '" +
342 e + "' attached to this exception", e); 342 e + "' attached to this exception", e);*/
343 // Don't throw a fatal exception here, instead, return Null and handle it in the caller.
344 // Reason is, on systems such as OSgrid it has occured that known hostnames stop
345 // resolving and thus make surrounding regions crash out with this exception.
346 return null;
343 } 347 }
344 348
345 return new IPEndPoint(ia, m_internalEndPoint.Port); 349 return new IPEndPoint(ia, m_internalEndPoint.Port);
@@ -398,6 +402,12 @@ namespace OpenSim.Services.Interfaces
398 if (kvp.ContainsKey("regionName")) 402 if (kvp.ContainsKey("regionName"))
399 RegionName = (string)kvp["regionName"]; 403 RegionName = (string)kvp["regionName"];
400 404
405 if (kvp.ContainsKey("access"))
406 {
407 byte access = Convert.ToByte((string)kvp["access"]);
408 Maturity = (int)Util.ConvertAccessLevelToMaturity(access);
409 }
410
401 if (kvp.ContainsKey("serverIP")) 411 if (kvp.ContainsKey("serverIP"))
402 { 412 {
403 //int port = 0; 413 //int port = 0;
diff --git a/OpenSim/Services/Interfaces/ISimulationService.cs b/OpenSim/Services/Interfaces/ISimulationService.cs
index b10a85c..a963b8e 100644
--- a/OpenSim/Services/Interfaces/ISimulationService.cs
+++ b/OpenSim/Services/Interfaces/ISimulationService.cs
@@ -90,6 +90,14 @@ namespace OpenSim.Services.Interfaces
90 bool ReleaseAgent(UUID originRegion, UUID id, string uri); 90 bool ReleaseAgent(UUID originRegion, UUID id, string uri);
91 91
92 /// <summary> 92 /// <summary>
93 /// Close child agent.
94 /// </summary>
95 /// <param name="regionHandle"></param>
96 /// <param name="id"></param>
97 /// <returns></returns>
98 bool CloseChildAgent(GridRegion destination, UUID id);
99
100 /// <summary>
93 /// Close agent. 101 /// Close agent.
94 /// </summary> 102 /// </summary>
95 /// <param name="regionHandle"></param> 103 /// <param name="regionHandle"></param>
diff --git a/OpenSim/Services/Interfaces/IUserAccountService.cs b/OpenSim/Services/Interfaces/IUserAccountService.cs
index 1b85980..6d5d2a0 100644
--- a/OpenSim/Services/Interfaces/IUserAccountService.cs
+++ b/OpenSim/Services/Interfaces/IUserAccountService.cs
@@ -91,6 +91,7 @@ namespace OpenSim.Services.Interfaces
91 public int UserLevel; 91 public int UserLevel;
92 public int UserFlags; 92 public int UserFlags;
93 public string UserTitle; 93 public string UserTitle;
94 public string UserCountry;
94 public Boolean LocalToGrid = true; 95 public Boolean LocalToGrid = true;
95 96
96 public Dictionary<string, object> ServiceURLs; 97 public Dictionary<string, object> ServiceURLs;
@@ -120,6 +121,8 @@ namespace OpenSim.Services.Interfaces
120 UserFlags = Convert.ToInt32(kvp["UserFlags"].ToString()); 121 UserFlags = Convert.ToInt32(kvp["UserFlags"].ToString());
121 if (kvp.ContainsKey("UserTitle")) 122 if (kvp.ContainsKey("UserTitle"))
122 UserTitle = kvp["UserTitle"].ToString(); 123 UserTitle = kvp["UserTitle"].ToString();
124 if (kvp.ContainsKey("UserCountry"))
125 UserCountry = kvp["UserCountry"].ToString();
123 if (kvp.ContainsKey("LocalToGrid")) 126 if (kvp.ContainsKey("LocalToGrid"))
124 Boolean.TryParse(kvp["LocalToGrid"].ToString(), out LocalToGrid); 127 Boolean.TryParse(kvp["LocalToGrid"].ToString(), out LocalToGrid);
125 128
@@ -155,6 +158,7 @@ namespace OpenSim.Services.Interfaces
155 result["UserLevel"] = UserLevel.ToString(); 158 result["UserLevel"] = UserLevel.ToString();
156 result["UserFlags"] = UserFlags.ToString(); 159 result["UserFlags"] = UserFlags.ToString();
157 result["UserTitle"] = UserTitle; 160 result["UserTitle"] = UserTitle;
161 result["UserCountry"] = UserCountry;
158 result["LocalToGrid"] = LocalToGrid.ToString(); 162 result["LocalToGrid"] = LocalToGrid.ToString();
159 163
160 string str = string.Empty; 164 string str = string.Empty;
@@ -182,6 +186,7 @@ namespace OpenSim.Services.Interfaces
182 /// <param name="query"></param> 186 /// <param name="query"></param>
183 /// <returns></returns> 187 /// <returns></returns>
184 List<UserAccount> GetUserAccounts(UUID scopeID, string query); 188 List<UserAccount> GetUserAccounts(UUID scopeID, string query);
189 List<UserAccount> GetUserAccountsWhere(UUID scopeID, string where);
185 190
186 /// <summary> 191 /// <summary>
187 /// Store the data given, wich replaces the stored data, therefore must be complete. 192 /// Store the data given, wich replaces the stored data, therefore must be complete.
diff --git a/OpenSim/Services/LLLoginService/LLLoginResponse.cs b/OpenSim/Services/LLLoginService/LLLoginResponse.cs
index 9ec744f..e2f947c 100644
--- a/OpenSim/Services/LLLoginService/LLLoginResponse.cs
+++ b/OpenSim/Services/LLLoginService/LLLoginResponse.cs
@@ -55,6 +55,7 @@ namespace OpenSim.Services.LLLoginService
55 public static LLFailedLoginResponse InventoryProblem; 55 public static LLFailedLoginResponse InventoryProblem;
56 public static LLFailedLoginResponse DeadRegionProblem; 56 public static LLFailedLoginResponse DeadRegionProblem;
57 public static LLFailedLoginResponse LoginBlockedProblem; 57 public static LLFailedLoginResponse LoginBlockedProblem;
58 public static LLFailedLoginResponse UnverifiedAccountProblem;
58 public static LLFailedLoginResponse AlreadyLoggedInProblem; 59 public static LLFailedLoginResponse AlreadyLoggedInProblem;
59 public static LLFailedLoginResponse InternalError; 60 public static LLFailedLoginResponse InternalError;
60 61
@@ -75,6 +76,10 @@ namespace OpenSim.Services.LLLoginService
75 LoginBlockedProblem = new LLFailedLoginResponse("presence", 76 LoginBlockedProblem = new LLFailedLoginResponse("presence",
76 "Logins are currently restricted. Please try again later.", 77 "Logins are currently restricted. Please try again later.",
77 "false"); 78 "false");
79 UnverifiedAccountProblem = new LLFailedLoginResponse("presence",
80 "Your account has not yet been verified. Please check " +
81 "your email and click the provided link.",
82 "false");
78 AlreadyLoggedInProblem = new LLFailedLoginResponse("presence", 83 AlreadyLoggedInProblem = new LLFailedLoginResponse("presence",
79 "You appear to be already logged in. " + 84 "You appear to be already logged in. " +
80 "If this is not the case please wait for your session to timeout. " + 85 "If this is not the case please wait for your session to timeout. " +
@@ -145,6 +150,7 @@ namespace OpenSim.Services.LLLoginService
145 private UUID agentID; 150 private UUID agentID;
146 private UUID sessionID; 151 private UUID sessionID;
147 private UUID secureSessionID; 152 private UUID secureSessionID;
153 private UUID realID;
148 154
149 // Login Flags 155 // Login Flags
150 private string dst; 156 private string dst;
@@ -227,7 +233,7 @@ namespace OpenSim.Services.LLLoginService
227 GridRegion destination, List<InventoryFolderBase> invSkel, FriendInfo[] friendsList, ILibraryService libService, 233 GridRegion destination, List<InventoryFolderBase> invSkel, FriendInfo[] friendsList, ILibraryService libService,
228 string where, string startlocation, Vector3 position, Vector3 lookAt, List<InventoryItemBase> gestures, string message, 234 string where, string startlocation, Vector3 position, Vector3 lookAt, List<InventoryItemBase> gestures, string message,
229 GridRegion home, IPEndPoint clientIP, string mapTileURL, string profileURL, string openIDURL, string searchURL, string currency, 235 GridRegion home, IPEndPoint clientIP, string mapTileURL, string profileURL, string openIDURL, string searchURL, string currency,
230 string DSTZone) 236 string DSTZone, UUID realID)
231 : this() 237 : this()
232 { 238 {
233 FillOutInventoryData(invSkel, libService); 239 FillOutInventoryData(invSkel, libService);
@@ -240,6 +246,7 @@ namespace OpenSim.Services.LLLoginService
240 AgentID = account.PrincipalID; 246 AgentID = account.PrincipalID;
241 SessionID = aCircuit.SessionID; 247 SessionID = aCircuit.SessionID;
242 SecureSessionID = aCircuit.SecureSessionID; 248 SecureSessionID = aCircuit.SecureSessionID;
249 RealID = realID;
243 Message = message; 250 Message = message;
244 BuddList = ConvertFriendListItem(friendsList); 251 BuddList = ConvertFriendListItem(friendsList);
245 StartLocation = where; 252 StartLocation = where;
@@ -375,6 +382,7 @@ namespace OpenSim.Services.LLLoginService
375 private void FillOutRegionData(GridRegion destination) 382 private void FillOutRegionData(GridRegion destination)
376 { 383 {
377 IPEndPoint endPoint = destination.ExternalEndPoint; 384 IPEndPoint endPoint = destination.ExternalEndPoint;
385 if (endPoint == null) return;
378 SimAddress = endPoint.Address.ToString(); 386 SimAddress = endPoint.Address.ToString();
379 SimPort = (uint)endPoint.Port; 387 SimPort = (uint)endPoint.Port;
380 RegionX = (uint)destination.RegionLocX; 388 RegionX = (uint)destination.RegionLocX;
@@ -450,6 +458,7 @@ namespace OpenSim.Services.LLLoginService
450 SessionID = UUID.Random(); 458 SessionID = UUID.Random();
451 SecureSessionID = UUID.Random(); 459 SecureSessionID = UUID.Random();
452 AgentID = UUID.Random(); 460 AgentID = UUID.Random();
461 RealID = UUID.Zero;
453 462
454 Hashtable InitialOutfitHash = new Hashtable(); 463 Hashtable InitialOutfitHash = new Hashtable();
455 InitialOutfitHash["folder_name"] = "Nightclub Female"; 464 InitialOutfitHash["folder_name"] = "Nightclub Female";
@@ -493,6 +502,7 @@ namespace OpenSim.Services.LLLoginService
493 responseData["http_port"] = (Int32)SimHttpPort; 502 responseData["http_port"] = (Int32)SimHttpPort;
494 503
495 responseData["agent_id"] = AgentID.ToString(); 504 responseData["agent_id"] = AgentID.ToString();
505 responseData["real_id"] = RealID.ToString();
496 responseData["session_id"] = SessionID.ToString(); 506 responseData["session_id"] = SessionID.ToString();
497 responseData["secure_session_id"] = SecureSessionID.ToString(); 507 responseData["secure_session_id"] = SecureSessionID.ToString();
498 responseData["circuit_code"] = CircuitCode; 508 responseData["circuit_code"] = CircuitCode;
@@ -575,6 +585,7 @@ namespace OpenSim.Services.LLLoginService
575 map["sim_ip"] = OSD.FromString(SimAddress); 585 map["sim_ip"] = OSD.FromString(SimAddress);
576 586
577 map["agent_id"] = OSD.FromUUID(AgentID); 587 map["agent_id"] = OSD.FromUUID(AgentID);
588 map["real_id"] = OSD.FromUUID(RealID);
578 map["session_id"] = OSD.FromUUID(SessionID); 589 map["session_id"] = OSD.FromUUID(SessionID);
579 map["secure_session_id"] = OSD.FromUUID(SecureSessionID); 590 map["secure_session_id"] = OSD.FromUUID(SecureSessionID);
580 map["circuit_code"] = OSD.FromInteger(CircuitCode); 591 map["circuit_code"] = OSD.FromInteger(CircuitCode);
@@ -882,6 +893,12 @@ namespace OpenSim.Services.LLLoginService
882 set { secureSessionID = value; } 893 set { secureSessionID = value; }
883 } 894 }
884 895
896 public UUID RealID
897 {
898 get { return realID; }
899 set { realID = value; }
900 }
901
885 public Int32 CircuitCode 902 public Int32 CircuitCode
886 { 903 {
887 get { return circuitCode; } 904 get { return circuitCode; }
diff --git a/OpenSim/Services/LLLoginService/LLLoginService.cs b/OpenSim/Services/LLLoginService/LLLoginService.cs
index 59fb559..cbb6e6c 100644
--- a/OpenSim/Services/LLLoginService/LLLoginService.cs
+++ b/OpenSim/Services/LLLoginService/LLLoginService.cs
@@ -140,7 +140,8 @@ namespace OpenSim.Services.LLLoginService
140 Object[] args = new Object[] { config }; 140 Object[] args = new Object[] { config };
141 m_UserAccountService = ServerUtils.LoadPlugin<IUserAccountService>(accountService, args); 141 m_UserAccountService = ServerUtils.LoadPlugin<IUserAccountService>(accountService, args);
142 m_GridUserService = ServerUtils.LoadPlugin<IGridUserService>(gridUserService, args); 142 m_GridUserService = ServerUtils.LoadPlugin<IGridUserService>(gridUserService, args);
143 m_AuthenticationService = ServerUtils.LoadPlugin<IAuthenticationService>(authService, args); 143 Object[] authArgs = new Object[] { config, m_UserAccountService };
144 m_AuthenticationService = ServerUtils.LoadPlugin<IAuthenticationService>(authService, authArgs);
144 m_InventoryService = ServerUtils.LoadPlugin<IInventoryService>(invService, args); 145 m_InventoryService = ServerUtils.LoadPlugin<IInventoryService>(invService, args);
145 146
146 if (gridService != string.Empty) 147 if (gridService != string.Empty)
@@ -289,6 +290,12 @@ namespace OpenSim.Services.LLLoginService
289 return LLFailedLoginResponse.UserProblem; 290 return LLFailedLoginResponse.UserProblem;
290 } 291 }
291 292
293 if (account.UserLevel < 0)
294 {
295 m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: Unverified account");
296 return LLFailedLoginResponse.UnverifiedAccountProblem;
297 }
298
292 if (account.UserLevel < m_MinLoginLevel) 299 if (account.UserLevel < m_MinLoginLevel)
293 { 300 {
294 m_log.InfoFormat( 301 m_log.InfoFormat(
@@ -320,7 +327,8 @@ namespace OpenSim.Services.LLLoginService
320 if (!passwd.StartsWith("$1$")) 327 if (!passwd.StartsWith("$1$"))
321 passwd = "$1$" + Util.Md5Hash(passwd); 328 passwd = "$1$" + Util.Md5Hash(passwd);
322 passwd = passwd.Remove(0, 3); //remove $1$ 329 passwd = passwd.Remove(0, 3); //remove $1$
323 string token = m_AuthenticationService.Authenticate(account.PrincipalID, passwd, 30); 330 UUID realID;
331 string token = m_AuthenticationService.Authenticate(account.PrincipalID, passwd, 30, out realID);
324 UUID secureSession = UUID.Zero; 332 UUID secureSession = UUID.Zero;
325 if ((token == string.Empty) || (token != string.Empty && !UUID.TryParse(token, out secureSession))) 333 if ((token == string.Empty) || (token != string.Empty && !UUID.TryParse(token, out secureSession)))
326 { 334 {
@@ -452,7 +460,7 @@ namespace OpenSim.Services.LLLoginService
452 = new LLLoginResponse( 460 = new LLLoginResponse(
453 account, aCircuit, guinfo, destination, inventorySkel, friendsList, m_LibraryService, 461 account, aCircuit, guinfo, destination, inventorySkel, friendsList, m_LibraryService,
454 where, startLocation, position, lookAt, gestures, m_WelcomeMessage, home, clientIP, 462 where, startLocation, position, lookAt, gestures, m_WelcomeMessage, home, clientIP,
455 m_MapTileURL, m_ProfileURL, m_OpenIDURL, m_SearchURL, m_Currency, m_DSTZone); 463 m_MapTileURL, m_ProfileURL, m_OpenIDURL, m_SearchURL, m_Currency, m_DSTZone, realID);
456 464
457 m_log.DebugFormat("[LLOGIN SERVICE]: All clear. Sending login response to {0} {1}", firstName, lastName); 465 m_log.DebugFormat("[LLOGIN SERVICE]: All clear. Sending login response to {0} {1}", firstName, lastName);
458 466
diff --git a/OpenSim/Services/UserAccountService/UserAccountService.cs b/OpenSim/Services/UserAccountService/UserAccountService.cs
index a281b3b..95c2935 100644
--- a/OpenSim/Services/UserAccountService/UserAccountService.cs
+++ b/OpenSim/Services/UserAccountService/UserAccountService.cs
@@ -170,6 +170,10 @@ namespace OpenSim.Services.UserAccountService
170 Int32.TryParse(d.Data["UserLevel"], out u.UserLevel); 170 Int32.TryParse(d.Data["UserLevel"], out u.UserLevel);
171 if (d.Data.ContainsKey("UserFlags") && d.Data["UserFlags"] != null) 171 if (d.Data.ContainsKey("UserFlags") && d.Data["UserFlags"] != null)
172 Int32.TryParse(d.Data["UserFlags"], out u.UserFlags); 172 Int32.TryParse(d.Data["UserFlags"], out u.UserFlags);
173 if (d.Data.ContainsKey("UserCountry") && d.Data["UserCountry"] != null)
174 u.UserCountry = d.Data["UserCountry"].ToString();
175 else
176 u.UserTitle = string.Empty;
173 177
174 if (d.Data.ContainsKey("ServiceURLs") && d.Data["ServiceURLs"] != null) 178 if (d.Data.ContainsKey("ServiceURLs") && d.Data["ServiceURLs"] != null)
175 { 179 {
@@ -291,7 +295,22 @@ namespace OpenSim.Services.UserAccountService
291 295
292 public List<UserAccount> GetUserAccounts(UUID scopeID, string query) 296 public List<UserAccount> GetUserAccounts(UUID scopeID, string query)
293 { 297 {
294 UserAccountData[] d = m_Database.GetUsers(scopeID, query); 298 UserAccountData[] d = m_Database.GetUsers(scopeID, query.Trim());
299
300 if (d == null)
301 return new List<UserAccount>();
302
303 List<UserAccount> ret = new List<UserAccount>();
304
305 foreach (UserAccountData data in d)
306 ret.Add(MakeUserAccount(data));
307
308 return ret;
309 }
310
311 public List<UserAccount> GetUserAccountsWhere(UUID scopeID, string where)
312 {
313 UserAccountData[] d = m_Database.GetUsersWhere(scopeID, where);
295 314
296 if (d == null) 315 if (d == null)
297 return new List<UserAccount>(); 316 return new List<UserAccount>();
diff --git a/OpenSim/Tests/Common/Mock/MockAssetDataPlugin.cs b/OpenSim/Tests/Common/Mock/MockAssetDataPlugin.cs
index 4a15cf2..5bab62c 100644
--- a/OpenSim/Tests/Common/Mock/MockAssetDataPlugin.cs
+++ b/OpenSim/Tests/Common/Mock/MockAssetDataPlugin.cs
@@ -54,9 +54,10 @@ namespace OpenSim.Tests.Common.Mock
54 return assets.Find(x=>x.FullID == uuid); 54 return assets.Find(x=>x.FullID == uuid);
55 } 55 }
56 56
57 public void StoreAsset(AssetBase asset) 57 public bool StoreAsset(AssetBase asset)
58 { 58 {
59 assets.Add(asset); 59 assets.Add(asset);
60 return true;
60 } 61 }
61 62
62 public List<AssetMetadata> FetchAssetMetadataSet(int start, int count) { return new List<AssetMetadata>(count); } 63 public List<AssetMetadata> FetchAssetMetadataSet(int start, int count) { return new List<AssetMetadata>(count); }
diff --git a/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs b/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs
index ed29c39..5c1ec0b 100644
--- a/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs
+++ b/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs
@@ -128,6 +128,11 @@ namespace OpenSim.Data.Null
128 m_store.RemoveRegionEnvironmentSettings(regionUUID); 128 m_store.RemoveRegionEnvironmentSettings(regionUUID);
129 } 129 }
130 130
131 public UUID[] GetObjectIDs(UUID regionID)
132 {
133 return new UUID[0];
134 }
135
131 public void SaveExtra(UUID regionID, string name, string value) 136 public void SaveExtra(UUID regionID, string name, string value)
132 { 137 {
133 } 138 }
@@ -332,6 +337,11 @@ namespace OpenSim.Data.Null
332 { 337 {
333 } 338 }
334 339
340 public UUID[] GetObjectIDs(UUID regionID)
341 {
342 return new UUID[0];
343 }
344
335 public void SaveExtra(UUID regionID, string name, string value) 345 public void SaveExtra(UUID regionID, string name, string value)
336 { 346 {
337 } 347 }
diff --git a/OpenSim/Tests/Common/Mock/TestClient.cs b/OpenSim/Tests/Common/Mock/TestClient.cs
index dde37ab..2714429 100644
--- a/OpenSim/Tests/Common/Mock/TestClient.cs
+++ b/OpenSim/Tests/Common/Mock/TestClient.cs
@@ -69,7 +69,7 @@ namespace OpenSim.Tests.Common.Mock
69 public event MoneyTransferRequest OnMoneyTransferRequest; 69 public event MoneyTransferRequest OnMoneyTransferRequest;
70 public event ParcelBuy OnParcelBuy; 70 public event ParcelBuy OnParcelBuy;
71 public event Action<IClientAPI> OnConnectionClosed; 71 public event Action<IClientAPI> OnConnectionClosed;
72 72 public event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy;
73 public event ImprovedInstantMessage OnInstantMessage; 73 public event ImprovedInstantMessage OnInstantMessage;
74 public event ChatMessage OnChatFromClient; 74 public event ChatMessage OnChatFromClient;
75 public event TextureRequest OnRequestTexture; 75 public event TextureRequest OnRequestTexture;
@@ -86,6 +86,7 @@ namespace OpenSim.Tests.Common.Mock
86 public event ObjectDrop OnObjectDrop; 86 public event ObjectDrop OnObjectDrop;
87 public event StartAnim OnStartAnim; 87 public event StartAnim OnStartAnim;
88 public event StopAnim OnStopAnim; 88 public event StopAnim OnStopAnim;
89 public event ChangeAnim OnChangeAnim;
89 public event LinkObjects OnLinkObjects; 90 public event LinkObjects OnLinkObjects;
90 public event DelinkObjects OnDelinkObjects; 91 public event DelinkObjects OnDelinkObjects;
91 public event RequestMapBlocks OnRequestMapBlocks; 92 public event RequestMapBlocks OnRequestMapBlocks;
@@ -133,6 +134,7 @@ namespace OpenSim.Tests.Common.Mock
133 public event GenericCall7 OnObjectMaterial; 134 public event GenericCall7 OnObjectMaterial;
134 public event UpdatePrimFlags OnUpdatePrimFlags; 135 public event UpdatePrimFlags OnUpdatePrimFlags;
135 public event UpdatePrimTexture OnUpdatePrimTexture; 136 public event UpdatePrimTexture OnUpdatePrimTexture;
137 public event ClientChangeObject onClientChangeObject;
136 public event UpdateVector OnUpdatePrimGroupPosition; 138 public event UpdateVector OnUpdatePrimGroupPosition;
137 public event UpdateVector OnUpdatePrimSinglePosition; 139 public event UpdateVector OnUpdatePrimSinglePosition;
138 public event UpdatePrimRotation OnUpdatePrimGroupRotation; 140 public event UpdatePrimRotation OnUpdatePrimGroupRotation;
@@ -274,7 +276,7 @@ namespace OpenSim.Tests.Common.Mock
274 public event ClassifiedInfoRequest OnClassifiedInfoRequest; 276 public event ClassifiedInfoRequest OnClassifiedInfoRequest;
275 public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; 277 public event ClassifiedInfoUpdate OnClassifiedInfoUpdate;
276 public event ClassifiedDelete OnClassifiedDelete; 278 public event ClassifiedDelete OnClassifiedDelete;
277 public event ClassifiedDelete OnClassifiedGodDelete; 279 public event ClassifiedGodDelete OnClassifiedGodDelete;
278 280
279 public event EventNotificationAddRequest OnEventNotificationAddRequest; 281 public event EventNotificationAddRequest OnEventNotificationAddRequest;
280 public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; 282 public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest;
@@ -313,11 +315,12 @@ namespace OpenSim.Tests.Common.Mock
313 public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; 315 public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
314 public event SimWideDeletesDelegate OnSimWideDeletes; 316 public event SimWideDeletesDelegate OnSimWideDeletes;
315 public event SendPostcard OnSendPostcard; 317 public event SendPostcard OnSendPostcard;
318 public event ChangeInventoryItemFlags OnChangeInventoryItemFlags;
316 public event MuteListEntryUpdate OnUpdateMuteListEntry; 319 public event MuteListEntryUpdate OnUpdateMuteListEntry;
317 public event MuteListEntryRemove OnRemoveMuteListEntry; 320 public event MuteListEntryRemove OnRemoveMuteListEntry;
318 public event GodlikeMessage onGodlikeMessage; 321 public event GodlikeMessage onGodlikeMessage;
319 public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate; 322 public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate;
320 323 public event GenericCall2 OnUpdateThrottles;
321#pragma warning restore 67 324#pragma warning restore 67
322 325
323 /// <value> 326 /// <value>
@@ -518,6 +521,12 @@ namespace OpenSim.Tests.Common.Mock
518 public virtual void SetChildAgentThrottle(byte[] throttle) 521 public virtual void SetChildAgentThrottle(byte[] throttle)
519 { 522 {
520 } 523 }
524
525 public void SetAgentThrottleSilent(int throttle, int setting)
526 {
527
528
529 }
521 public byte[] GetThrottlesPacked(float multiplier) 530 public byte[] GetThrottlesPacked(float multiplier)
522 { 531 {
523 return new byte[0]; 532 return new byte[0];
@@ -709,6 +718,10 @@ namespace OpenSim.Tests.Common.Mock
709 { 718 {
710 } 719 }
711 720
721 public void SendInventoryItemCreateUpdate(InventoryItemBase Item, UUID transactionID, uint callbackId)
722 {
723 }
724
712 public virtual void SendRemoveInventoryItem(UUID itemID) 725 public virtual void SendRemoveInventoryItem(UUID itemID)
713 { 726 {
714 } 727 }
@@ -725,7 +738,7 @@ namespace OpenSim.Tests.Common.Mock
725 { 738 {
726 } 739 }
727 740
728 public virtual void SendXferPacket(ulong xferID, uint packet, byte[] data) 741 public virtual void SendXferPacket(ulong xferID, uint packet, byte[] data, bool isTaskInventory)
729 { 742 {
730 } 743 }
731 744
@@ -930,10 +943,10 @@ namespace OpenSim.Tests.Common.Mock
930 943
931 public void Close() 944 public void Close()
932 { 945 {
933 Close(false); 946 Close(true, false);
934 } 947 }
935 948
936 public void Close(bool force) 949 public void Close(bool sendStop, bool force)
937 { 950 {
938 // Fire the callback for this connection closing 951 // Fire the callback for this connection closing
939 // This is necesary to get the presence detector to notice that a client has logged out. 952 // This is necesary to get the presence detector to notice that a client has logged out.
@@ -1276,5 +1289,9 @@ namespace OpenSim.Tests.Common.Mock
1276 public void SendPlacesReply(UUID queryID, UUID transactionID, PlacesReplyData[] data) 1289 public void SendPlacesReply(UUID queryID, UUID transactionID, PlacesReplyData[] data)
1277 { 1290 {
1278 } 1291 }
1292
1293 public void SendPartPhysicsProprieties(ISceneEntity entity)
1294 {
1295 }
1279 } 1296 }
1280} 1297}
diff --git a/ThirdParty/SmartThreadPool/SmartThreadPool.cs b/ThirdParty/SmartThreadPool/SmartThreadPool.cs
index bd52f62..8c9d38b 100644
--- a/ThirdParty/SmartThreadPool/SmartThreadPool.cs
+++ b/ThirdParty/SmartThreadPool/SmartThreadPool.cs
@@ -535,17 +535,10 @@ namespace Amib.Threading
535 // Process until shutdown. 535 // Process until shutdown.
536 while(!_shutdown) 536 while(!_shutdown)
537 { 537 {
538 // Update the last time this thread was seen alive. 538
539 // It's good for debugging.
540 _workerThreads[Thread.CurrentThread] = DateTime.Now;
541
542 // Wait for a work item, shutdown, or timeout 539 // Wait for a work item, shutdown, or timeout
543 WorkItem workItem = Dequeue(); 540 WorkItem workItem = Dequeue();
544 541
545 // Update the last time this thread was seen alive.
546 // It's good for debugging.
547 _workerThreads[Thread.CurrentThread] = DateTime.Now;
548
549 // On timeout or shut down. 542 // On timeout or shut down.
550 if (null == workItem) 543 if (null == workItem)
551 { 544 {
@@ -554,6 +547,10 @@ namespace Amib.Threading
554 { 547 {
555 lock(_workerThreads.SyncRoot) 548 lock(_workerThreads.SyncRoot)
556 { 549 {
550 // Update the last time this thread was seen alive.
551 // It's good for debugging.
552 _workerThreads[Thread.CurrentThread] = DateTime.Now;
553
557 if (_workerThreads.Count > _stpStartInfo.MinWorkerThreads) 554 if (_workerThreads.Count > _stpStartInfo.MinWorkerThreads)
558 { 555 {
559 // Inform that the thread is quiting and then quit. 556 // Inform that the thread is quiting and then quit.
diff --git a/bin/HttpServer_OpenSim.dll b/bin/HttpServer_OpenSim.dll
index d910bb9..2512b85 100755
--- a/bin/HttpServer_OpenSim.dll
+++ b/bin/HttpServer_OpenSim.dll
Binary files differ
diff --git a/bin/MsgPack.dll b/bin/MsgPack.dll
new file mode 100755
index 0000000..90e6b7b
--- /dev/null
+++ b/bin/MsgPack.dll
Binary files differ
diff --git a/bin/OpenMetaverse.StructuredData.XML b/bin/OpenMetaverse.StructuredData.XML
index 897a330..d6c31df 100644
--- a/bin/OpenMetaverse.StructuredData.XML
+++ b/bin/OpenMetaverse.StructuredData.XML
@@ -1,333 +1,377 @@
1<?xml version="1.0"?> 1<?xml version="1.0"?>
2<doc> 2<doc>
3 <assembly> 3 <assembly>
4 <name>OpenMetaverse.StructuredData</name> 4 <name>/home/root/libomv-0.9.1-source/bin/OpenMetaverse.StructuredData</name>
5 </assembly> 5 </assembly>
6 <members> 6 <members>
7 <member name="T:OpenMetaverse.StructuredData.OSDParser"> 7 <member name="T:OpenMetaverse.StructuredData.OSDType">
8 <summary> 8 <summary>
9
10 </summary> 9 </summary>
10 </member>
11 <member name="F:OpenMetaverse.StructuredData.OSDType.Unknown">
11 <summary> 12 <summary>
12
13 </summary> 13 </summary>
14 </member>
15 <member name="F:OpenMetaverse.StructuredData.OSDType.Boolean">
14 <summary> 16 <summary>
15
16 </summary> 17 </summary>
17 </member> 18 </member>
18 <member name="M:OpenMetaverse.StructuredData.OSDParser.DeserializeLLSDBinary(System.Byte[])"> 19 <member name="F:OpenMetaverse.StructuredData.OSDType.Integer">
19 <summary> 20 <summary>
20 Deserializes binary LLSD
21 </summary> 21 </summary>
22 <param name="binaryData">Serialized data</param>
23 <returns>OSD containting deserialized data</returns>
24 </member> 22 </member>
25 <member name="M:OpenMetaverse.StructuredData.OSDParser.DeserializeLLSDBinary(System.IO.Stream)"> 23 <member name="F:OpenMetaverse.StructuredData.OSDType.Real">
26 <summary> 24 <summary>
27 Deserializes binary LLSD
28 </summary> 25 </summary>
29 <param name="stream">Stream to read the data from</param>
30 <returns>OSD containting deserialized data</returns>
31 </member> 26 </member>
32 <member name="M:OpenMetaverse.StructuredData.OSDParser.SerializeLLSDBinary(OpenMetaverse.StructuredData.OSD)"> 27 <member name="F:OpenMetaverse.StructuredData.OSDType.String">
33 <summary> 28 <summary>
34
35 </summary> 29 </summary>
36 <param name="osd"></param>
37 <returns></returns>
38 </member> 30 </member>
39 <member name="M:OpenMetaverse.StructuredData.OSDParser.SerializeLLSDBinaryStream(OpenMetaverse.StructuredData.OSD)"> 31 <member name="F:OpenMetaverse.StructuredData.OSDType.UUID">
40 <summary> 32 <summary>
41
42 </summary> 33 </summary>
43 <param name="data"></param>
44 <returns></returns>
45 </member> 34 </member>
46 <member name="M:OpenMetaverse.StructuredData.OSDParser.SkipWhiteSpace(System.IO.Stream)"> 35 <member name="F:OpenMetaverse.StructuredData.OSDType.Date">
47 <summary> 36 <summary>
48
49 </summary> 37 </summary>
50 <param name="stream"></param>
51 </member> 38 </member>
52 <member name="M:OpenMetaverse.StructuredData.OSDParser.FindByte(System.IO.Stream,System.Byte)"> 39 <member name="F:OpenMetaverse.StructuredData.OSDType.URI">
53 <summary> 40 <summary>
54
55 </summary> 41 </summary>
56 <param name="stream"></param>
57 <param name="toFind"></param>
58 <returns></returns>
59 </member> 42 </member>
60 <member name="M:OpenMetaverse.StructuredData.OSDParser.FindString(System.IO.Stream,System.String)"> 43 <member name="F:OpenMetaverse.StructuredData.OSDType.Binary">
61 <summary> 44 <summary>
62
63 </summary> 45 </summary>
64 <param name="stream"></param>
65 <param name="toFind"></param>
66 <returns></returns>
67 </member> 46 </member>
68 <member name="M:OpenMetaverse.StructuredData.OSDParser.ConsumeBytes(System.IO.Stream,System.Int32)"> 47 <member name="F:OpenMetaverse.StructuredData.OSDType.Map">
69 <summary> 48 <summary>
70
71 </summary> 49 </summary>
72 <param name="stream"></param>
73 <param name="consumeBytes"></param>
74 <returns></returns>
75 </member> 50 </member>
76 <member name="M:OpenMetaverse.StructuredData.OSDParser.NetworkToHostInt(System.Byte[])"> 51 <member name="F:OpenMetaverse.StructuredData.OSDType.Array">
77 <summary> 52 <summary>
78
79 </summary> 53 </summary>
80 <param name="binaryNetEnd"></param>
81 <returns></returns>
82 </member> 54 </member>
83 <member name="M:OpenMetaverse.StructuredData.OSDParser.NetworkToHostDouble(System.Byte[])"> 55 <member name="T:OpenMetaverse.StructuredData.OSDException">
84 <summary> 56 <summary>
85
86 </summary> 57 </summary>
87 <param name="binaryNetEnd"></param>
88 <returns></returns>
89 </member> 58 </member>
90 <member name="M:OpenMetaverse.StructuredData.OSDParser.HostToNetworkIntBytes(System.Int32)"> 59 <member name="T:OpenMetaverse.StructuredData.OSD">
91 <summary> 60 <summary>
92
93 </summary> 61 </summary>
94 <param name="intHostEnd"></param>
95 <returns></returns>
96 </member> 62 </member>
97 <member name="M:OpenMetaverse.StructuredData.OSDParser.DeserializeLLSDXml(System.Byte[])"> 63 <member name="M:OpenMetaverse.StructuredData.OSD.SerializeMembers(System.Object)">
98 <summary> 64 <summary>
99 65 Uses reflection to create an SDMap from all of the SD
66 serializable types in an object
100 </summary> 67 </summary>
101 <param name="xmlData"></param> 68 <param name="obj">Class or struct containing serializable types</param>
102 <returns></returns> 69 <returns>An SDMap holding the serialized values from the
70 container object</returns>
103 </member> 71 </member>
104 <member name="M:OpenMetaverse.StructuredData.OSDParser.DeserializeLLSDXml(System.String)"> 72 <member name="M:OpenMetaverse.StructuredData.OSD.DeserializeMembers(System.Object@,OpenMetaverse.StructuredData.OSDMap)">
105 <summary> 73 <summary>
106 74 Uses reflection to deserialize member variables in an object from
75 an SDMap
107 </summary> 76 </summary>
108 <param name="xmlData"></param> 77 <param name="obj">Reference to an object to fill with deserialized
109 <returns></returns> 78 values</param>
79 <param name="serialized">Serialized values to put in the target
80 object</param>
110 </member> 81 </member>
111 <member name="M:OpenMetaverse.StructuredData.OSDParser.DeserializeLLSDXml(System.Xml.XmlTextReader)"> 82 <member name="T:OpenMetaverse.StructuredData.OSDBoolean">
112 <summary> 83 <summary>
113
114 </summary> 84 </summary>
115 <param name="xmlData"></param>
116 <returns></returns>
117 </member> 85 </member>
118 <member name="M:OpenMetaverse.StructuredData.OSDParser.SerializeLLSDXmlBytes(OpenMetaverse.StructuredData.OSD)"> 86 <member name="T:OpenMetaverse.StructuredData.OSDInteger">
119 <summary> 87 <summary>
120
121 </summary> 88 </summary>
122 <param name="data"></param>
123 <returns></returns>
124 </member> 89 </member>
125 <member name="M:OpenMetaverse.StructuredData.OSDParser.SerializeLLSDXmlString(OpenMetaverse.StructuredData.OSD)"> 90 <member name="T:OpenMetaverse.StructuredData.OSDReal">
126 <summary> 91 <summary>
127
128 </summary> 92 </summary>
129 <param name="data"></param>
130 <returns></returns>
131 </member> 93 </member>
132 <member name="M:OpenMetaverse.StructuredData.OSDParser.SerializeLLSDXmlElement(System.Xml.XmlTextWriter,OpenMetaverse.StructuredData.OSD)"> 94 <member name="T:OpenMetaverse.StructuredData.OSDString">
133 <summary> 95 <summary>
134
135 </summary> 96 </summary>
136 <param name="writer"></param>
137 <param name="data"></param>
138 </member> 97 </member>
139 <member name="M:OpenMetaverse.StructuredData.OSDParser.TryValidateLLSDXml(System.Xml.XmlTextReader,System.String@)"> 98 <member name="T:OpenMetaverse.StructuredData.OSDUUID">
140 <summary> 99 <summary>
141
142 </summary> 100 </summary>
143 <param name="xmlData"></param>
144 <param name="error"></param>
145 <returns></returns>
146 </member> 101 </member>
147 <member name="M:OpenMetaverse.StructuredData.OSDParser.ParseLLSDXmlElement(System.Xml.XmlTextReader)"> 102 <member name="T:OpenMetaverse.StructuredData.OSDDate">
148 <summary> 103 <summary>
149
150 </summary> 104 </summary>
151 <param name="reader"></param>
152 <returns></returns>
153 </member> 105 </member>
154 <member name="M:OpenMetaverse.StructuredData.OSDParser.DeserializeLLSDNotationElement(System.IO.StringReader)"> 106 <member name="T:OpenMetaverse.StructuredData.OSDUri">
155 <summary> 107 <summary>
156
157 </summary> 108 </summary>
158 <param name="reader"></param>
159 <returns></returns>
160 </member> 109 </member>
161 <member name="M:OpenMetaverse.StructuredData.OSDParser.PeekAndSkipWhitespace(System.IO.StringReader)"> 110 <member name="T:OpenMetaverse.StructuredData.OSDBinary">
162 <summary> 111 <summary>
163
164 </summary> 112 </summary>
165 <param name="reader"></param>
166 <returns></returns>
167 </member> 113 </member>
168 <member name="M:OpenMetaverse.StructuredData.OSDParser.ReadAndSkipWhitespace(System.IO.StringReader)"> 114 <member name="T:OpenMetaverse.StructuredData.OSDMap">
169 <summary> 115 <summary>
170
171 </summary> 116 </summary>
172 <param name="reader"></param>
173 <returns></returns>
174 </member> 117 </member>
175 <member name="M:OpenMetaverse.StructuredData.OSDParser.GetLengthInBrackets(System.IO.StringReader)"> 118 <member name="T:OpenMetaverse.StructuredData.OSDArray">
176 <summary> 119 <summary>
177
178 </summary> 120 </summary>
179 <param name="reader"></param>
180 <returns></returns>
181 </member> 121 </member>
182 <member name="M:OpenMetaverse.StructuredData.OSDParser.GetStringDelimitedBy(System.IO.StringReader,System.Char)"> 122 <member name="T:OpenMetaverse.StructuredData.OSDParser">
123 <summary>
124 </summary>
125 <summary>
126 </summary>
183 <summary> 127 <summary>
184
185 </summary> 128 </summary>
186 <param name="reader"></param>
187 <param name="delimiter"></param>
188 <returns></returns>
189 </member> 129 </member>
190 <member name="M:OpenMetaverse.StructuredData.OSDParser.BufferCharactersEqual(System.IO.StringReader,System.Char[],System.Int32)"> 130 <member name="M:OpenMetaverse.StructuredData.OSDParser.DeserializeLLSDBinary(System.Byte[])">
191 <summary> 131 <summary>
192 132 Deserializes binary LLSD
193 </summary> 133 </summary>
194 <param name="reader"></param> 134 <param name="binaryData">Serialized data</param>
195 <param name="buffer"></param> 135 <returns>OSD containting deserialized data</returns>
196 <param name="offset"></param>
197 <returns></returns>
198 </member> 136 </member>
199 <member name="M:OpenMetaverse.StructuredData.OSDParser.UnescapeCharacter(System.String,System.Char)"> 137 <member name="M:OpenMetaverse.StructuredData.OSDParser.DeserializeLLSDBinary(System.IO.Stream)">
200 <summary> 138 <summary>
201 139 Deserializes binary LLSD
202 </summary> 140 </summary>
203 <param name="s"></param> 141 <param name="stream">Stream to read the data from</param>
204 <param name="c"></param> 142 <returns>OSD containting deserialized data</returns>
205 <returns></returns>
206 </member> 143 </member>
207 <member name="M:OpenMetaverse.StructuredData.OSDParser.EscapeCharacter(System.String,System.Char)"> 144 <member name="M:OpenMetaverse.StructuredData.OSDParser.SerializeLLSDBinary(OpenMetaverse.StructuredData.OSD)">
208 <summary> 145 <summary>
209 146 Serializes OSD to binary format. It does no prepend header
210 </summary> 147 </summary>
211 <param name="s"></param> 148 <param name="osd">OSD to serialize</param>
212 <param name="c"></param> 149 <returns>Serialized data</returns>
213 <returns></returns>
214 </member> 150 </member>
215 <member name="T:OpenMetaverse.StructuredData.OSDType"> 151 <member name="M:OpenMetaverse.StructuredData.OSDParser.SerializeLLSDBinary(OpenMetaverse.StructuredData.OSD,System.Boolean)">
216 <summary> 152 <summary>
217 153 Serializes OSD to binary format
218 </summary> 154 </summary>
155 <param name="osd">OSD to serialize</param>
156 <param name="prependHeader">
157 </param>
158 <returns>Serialized data</returns>
219 </member> 159 </member>
220 <member name="F:OpenMetaverse.StructuredData.OSDType.Unknown"> 160 <member name="M:OpenMetaverse.StructuredData.OSDParser.SerializeLLSDBinaryStream(OpenMetaverse.StructuredData.OSD)">
221 <summary></summary> 161 <summary>
162 Serializes OSD to binary format. It does no prepend header
163 </summary>
164 <param name="data">OSD to serialize</param>
165 <returns>Serialized data</returns>
222 </member> 166 </member>
223 <member name="F:OpenMetaverse.StructuredData.OSDType.Boolean"> 167 <member name="M:OpenMetaverse.StructuredData.OSDParser.SerializeLLSDBinaryStream(OpenMetaverse.StructuredData.OSD,System.Boolean)">
224 <summary></summary> 168 <summary>
169 Serializes OSD to binary format
170 </summary>
171 <param name="data">OSD to serialize</param>
172 <param name="prependHeader">
173 </param>
174 <returns>Serialized data</returns>
225 </member> 175 </member>
226 <member name="F:OpenMetaverse.StructuredData.OSDType.Integer"> 176 <member name="M:OpenMetaverse.StructuredData.OSDParser.SkipWhiteSpace(System.IO.Stream)">
227 <summary></summary> 177 <summary>
178 </summary>
179 <param name="stream">
180 </param>
228 </member> 181 </member>
229 <member name="F:OpenMetaverse.StructuredData.OSDType.Real"> 182 <member name="M:OpenMetaverse.StructuredData.OSDParser.FindByte(System.IO.Stream,System.Byte)">
230 <summary></summary> 183 <summary>
184 </summary>
185 <param name="stream">
186 </param>
187 <param name="toFind">
188 </param>
189 <returns>
190 </returns>
231 </member> 191 </member>
232 <member name="F:OpenMetaverse.StructuredData.OSDType.String"> 192 <member name="M:OpenMetaverse.StructuredData.OSDParser.FindString(System.IO.Stream,System.String)">
233 <summary></summary> 193 <summary>
194 </summary>
195 <param name="stream">
196 </param>
197 <param name="toFind">
198 </param>
199 <returns>
200 </returns>
234 </member> 201 </member>
235 <member name="F:OpenMetaverse.StructuredData.OSDType.UUID"> 202 <member name="M:OpenMetaverse.StructuredData.OSDParser.ConsumeBytes(System.IO.Stream,System.Int32)">
236 <summary></summary> 203 <summary>
204 </summary>
205 <param name="stream">
206 </param>
207 <param name="consumeBytes">
208 </param>
209 <returns>
210 </returns>
237 </member> 211 </member>
238 <member name="F:OpenMetaverse.StructuredData.OSDType.Date"> 212 <member name="M:OpenMetaverse.StructuredData.OSDParser.NetworkToHostInt(System.Byte[])">
239 <summary></summary> 213 <summary>
214 </summary>
215 <param name="binaryNetEnd">
216 </param>
217 <returns>
218 </returns>
240 </member> 219 </member>
241 <member name="F:OpenMetaverse.StructuredData.OSDType.URI"> 220 <member name="M:OpenMetaverse.StructuredData.OSDParser.NetworkToHostDouble(System.Byte[])">
242 <summary></summary> 221 <summary>
222 </summary>
223 <param name="binaryNetEnd">
224 </param>
225 <returns>
226 </returns>
243 </member> 227 </member>
244 <member name="F:OpenMetaverse.StructuredData.OSDType.Binary"> 228 <member name="M:OpenMetaverse.StructuredData.OSDParser.HostToNetworkIntBytes(System.Int32)">
245 <summary></summary> 229 <summary>
230 </summary>
231 <param name="intHostEnd">
232 </param>
233 <returns>
234 </returns>
246 </member> 235 </member>
247 <member name="F:OpenMetaverse.StructuredData.OSDType.Map"> 236 <member name="M:OpenMetaverse.StructuredData.OSDParser.DeserializeLLSDNotationElement(System.IO.StringReader)">
248 <summary></summary> 237 <summary>
238 </summary>
239 <param name="reader">
240 </param>
241 <returns>
242 </returns>
249 </member> 243 </member>
250 <member name="F:OpenMetaverse.StructuredData.OSDType.Array"> 244 <member name="M:OpenMetaverse.StructuredData.OSDParser.PeekAndSkipWhitespace(System.IO.StringReader)">
251 <summary></summary> 245 <summary>
246 </summary>
247 <param name="reader">
248 </param>
249 <returns>
250 </returns>
252 </member> 251 </member>
253 <member name="T:OpenMetaverse.StructuredData.OSDException"> 252 <member name="M:OpenMetaverse.StructuredData.OSDParser.ReadAndSkipWhitespace(System.IO.StringReader)">
254 <summary> 253 <summary>
255
256 </summary> 254 </summary>
255 <param name="reader">
256 </param>
257 <returns>
258 </returns>
257 </member> 259 </member>
258 <member name="T:OpenMetaverse.StructuredData.OSD"> 260 <member name="M:OpenMetaverse.StructuredData.OSDParser.GetLengthInBrackets(System.IO.StringReader)">
259 <summary> 261 <summary>
260
261 </summary> 262 </summary>
263 <param name="reader">
264 </param>
265 <returns>
266 </returns>
262 </member> 267 </member>
263 <member name="M:OpenMetaverse.StructuredData.OSD.SerializeMembers(System.Object)"> 268 <member name="M:OpenMetaverse.StructuredData.OSDParser.GetStringDelimitedBy(System.IO.StringReader,System.Char)">
264 <summary> 269 <summary>
265 Uses reflection to create an SDMap from all of the SD
266 serializable types in an object
267 </summary> 270 </summary>
268 <param name="obj">Class or struct containing serializable types</param> 271 <param name="reader">
269 <returns>An SDMap holding the serialized values from the 272 </param>
270 container object</returns> 273 <param name="delimiter">
274 </param>
275 <returns>
276 </returns>
271 </member> 277 </member>
272 <member name="M:OpenMetaverse.StructuredData.OSD.DeserializeMembers(System.Object@,OpenMetaverse.StructuredData.OSDMap)"> 278 <member name="M:OpenMetaverse.StructuredData.OSDParser.BufferCharactersEqual(System.IO.StringReader,System.Char[],System.Int32)">
273 <summary> 279 <summary>
274 Uses reflection to deserialize member variables in an object from
275 an SDMap
276 </summary> 280 </summary>
277 <param name="obj">Reference to an object to fill with deserialized 281 <param name="reader">
278 values</param> 282 </param>
279 <param name="serialized">Serialized values to put in the target 283 <param name="buffer">
280 object</param> 284 </param>
285 <param name="offset">
286 </param>
287 <returns>
288 </returns>
281 </member> 289 </member>
282 <member name="T:OpenMetaverse.StructuredData.OSDBoolean"> 290 <member name="M:OpenMetaverse.StructuredData.OSDParser.UnescapeCharacter(System.String,System.Char)">
283 <summary> 291 <summary>
284
285 </summary> 292 </summary>
293 <param name="s">
294 </param>
295 <param name="c">
296 </param>
297 <returns>
298 </returns>
286 </member> 299 </member>
287 <member name="T:OpenMetaverse.StructuredData.OSDInteger"> 300 <member name="M:OpenMetaverse.StructuredData.OSDParser.EscapeCharacter(System.String,System.Char)">
288 <summary> 301 <summary>
289
290 </summary> 302 </summary>
303 <param name="s">
304 </param>
305 <param name="c">
306 </param>
307 <returns>
308 </returns>
291 </member> 309 </member>
292 <member name="T:OpenMetaverse.StructuredData.OSDReal"> 310 <member name="M:OpenMetaverse.StructuredData.OSDParser.DeserializeLLSDXml(System.Byte[])">
293 <summary> 311 <summary>
294
295 </summary> 312 </summary>
313 <param name="xmlData">
314 </param>
315 <returns>
316 </returns>
296 </member> 317 </member>
297 <member name="T:OpenMetaverse.StructuredData.OSDString"> 318 <member name="M:OpenMetaverse.StructuredData.OSDParser.DeserializeLLSDXml(System.String)">
298 <summary> 319 <summary>
299
300 </summary> 320 </summary>
321 <param name="xmlData">
322 </param>
323 <returns>
324 </returns>
301 </member> 325 </member>
302 <member name="T:OpenMetaverse.StructuredData.OSDUUID"> 326 <member name="M:OpenMetaverse.StructuredData.OSDParser.DeserializeLLSDXml(System.Xml.XmlTextReader)">
303 <summary> 327 <summary>
304
305 </summary> 328 </summary>
329 <param name="xmlData">
330 </param>
331 <returns>
332 </returns>
306 </member> 333 </member>
307 <member name="T:OpenMetaverse.StructuredData.OSDDate"> 334 <member name="M:OpenMetaverse.StructuredData.OSDParser.SerializeLLSDXmlBytes(OpenMetaverse.StructuredData.OSD)">
308 <summary> 335 <summary>
309
310 </summary> 336 </summary>
337 <param name="data">
338 </param>
339 <returns>
340 </returns>
311 </member> 341 </member>
312 <member name="T:OpenMetaverse.StructuredData.OSDUri"> 342 <member name="M:OpenMetaverse.StructuredData.OSDParser.SerializeLLSDXmlString(OpenMetaverse.StructuredData.OSD)">
313 <summary> 343 <summary>
314
315 </summary> 344 </summary>
345 <param name="data">
346 </param>
347 <returns>
348 </returns>
316 </member> 349 </member>
317 <member name="T:OpenMetaverse.StructuredData.OSDBinary"> 350 <member name="M:OpenMetaverse.StructuredData.OSDParser.SerializeLLSDXmlElement(System.Xml.XmlTextWriter,OpenMetaverse.StructuredData.OSD)">
318 <summary> 351 <summary>
319
320 </summary> 352 </summary>
353 <param name="writer">
354 </param>
355 <param name="data">
356 </param>
321 </member> 357 </member>
322 <member name="T:OpenMetaverse.StructuredData.OSDMap"> 358 <member name="M:OpenMetaverse.StructuredData.OSDParser.TryValidateLLSDXml(System.Xml.XmlTextReader,System.String@)">
323 <summary> 359 <summary>
324
325 </summary> 360 </summary>
361 <param name="xmlData">
362 </param>
363 <param name="error">
364 </param>
365 <returns>
366 </returns>
326 </member> 367 </member>
327 <member name="T:OpenMetaverse.StructuredData.OSDArray"> 368 <member name="M:OpenMetaverse.StructuredData.OSDParser.ParseLLSDXmlElement(System.Xml.XmlTextReader)">
328 <summary> 369 <summary>
329
330 </summary> 370 </summary>
371 <param name="reader">
372 </param>
373 <returns>
374 </returns>
331 </member> 375 </member>
332 </members> 376 </members>
333</doc> 377</doc>
diff --git a/bin/OpenMetaverse.XML b/bin/OpenMetaverse.XML
index 6e57fed..81cc005 100644
--- a/bin/OpenMetaverse.XML
+++ b/bin/OpenMetaverse.XML
@@ -1,5574 +1,1829 @@
1<?xml version="1.0"?> 1<?xml version="1.0"?>
2<doc> 2<doc>
3 <assembly> 3 <assembly>
4 <name>OpenMetaverse</name> 4 <name>/home/root/libomv-0.9.1-source/bin/OpenMetaverse</name>
5 </assembly> 5 </assembly>
6 <members> 6 <members>
7 <member name="F:OpenMetaverse.Http.EventQueueClient.REQUEST_TIMEOUT"> 7 <member name="T:OpenMetaverse.ScriptPermission">
8 <summary>=</summary>
9 </member>
10 <member name="F:OpenMetaverse.Http.EventQueueClient._errorCount">
11 <summary>Number of times we've received an unknown CAPS exception in series.</summary>
12 </member>
13 <member name="F:OpenMetaverse.Http.EventQueueClient._random">
14 <summary>For exponential backoff on error.</summary>
15 </member>
16 <member name="M:OpenMetaverse.Packets.PacketDecoder.AddCallback(System.String,OpenMetaverse.Packets.PacketDecoder.CustomPacketDecoder)">
17 <summary>
18 Add a custom decoder callback
19 </summary>
20 <param name="key">The key of the field to decode</param>
21 <param name="customPacketHandler">The custom decode handler</param>
22 </member>
23 <member name="M:OpenMetaverse.Packets.PacketDecoder.RemoveCustomHandler(System.String,OpenMetaverse.Packets.PacketDecoder.CustomPacketDecoder)">
24 <summary>
25 Remove a custom decoder callback
26 </summary>
27 <param name="key">The key of the field to decode</param>
28 <param name="customPacketHandler">The custom decode handler</param>
29 </member>
30 <member name="M:OpenMetaverse.Packets.PacketDecoder.PacketToString(OpenMetaverse.Packets.Packet)">
31 <summary>
32 Creates a formatted string containing the values of a Packet
33 </summary>
34 <param name="packet">The Packet</param>
35 <returns>A formatted string of values of the nested items in the Packet object</returns>
36 </member>
37 <member name="M:OpenMetaverse.Packets.PacketDecoder.MessageToString(System.Object,System.Int32)">
38 <summary>
39 Decode an IMessage object into a beautifully formatted string
40 </summary>
41 <param name="message">The IMessage object</param>
42 <param name="recurseLevel">Recursion level (used for indenting)</param>
43 <returns>A formatted string containing the names and values of the source object</returns>
44 </member>
45 <member name="T:OpenMetaverse.Packets.PacketDecoder.CustomPacketDecoder">
46 <summary>
47 A custom decoder callback
48 </summary>
49 <param name="fieldName">The key of the object</param>
50 <param name="fieldData">the data to decode</param>
51 <returns>A string represending the fieldData</returns>
52 </member>
53 <member name="T:OpenMetaverse.DirectoryManager">
54 <summary>
55 Access to the data server which allows searching for land, events, people, etc
56 </summary>
57 </member>
58 <member name="F:OpenMetaverse.DirectoryManager.m_EventInfoReply">
59 <summary>The event subscribers. null if no subcribers</summary>
60 </member>
61 <member name="M:OpenMetaverse.DirectoryManager.OnEventInfo(OpenMetaverse.EventInfoReplyEventArgs)">
62 <summary>Raises the EventInfoReply event</summary>
63 <param name="e">An EventInfoReplyEventArgs object containing the
64 data returned from the data server</param>
65 </member>
66 <member name="F:OpenMetaverse.DirectoryManager.m_EventDetailLock">
67 <summary>Thread sync lock object</summary>
68 </member>
69 <member name="F:OpenMetaverse.DirectoryManager.m_DirEvents">
70 <summary>The event subscribers. null if no subcribers</summary>
71 </member>
72 <member name="M:OpenMetaverse.DirectoryManager.OnDirEvents(OpenMetaverse.DirEventsReplyEventArgs)">
73 <summary>Raises the DirEventsReply event</summary>
74 <param name="e">An DirEventsReplyEventArgs object containing the
75 data returned from the data server</param>
76 </member>
77 <member name="F:OpenMetaverse.DirectoryManager.m_DirEventsLock">
78 <summary>Thread sync lock object</summary>
79 </member>
80 <member name="F:OpenMetaverse.DirectoryManager.m_Places">
81 <summary>The event subscribers. null if no subcribers</summary>
82 </member>
83 <member name="M:OpenMetaverse.DirectoryManager.OnPlaces(OpenMetaverse.PlacesReplyEventArgs)">
84 <summary>Raises the PlacesReply event</summary>
85 <param name="e">A PlacesReplyEventArgs object containing the
86 data returned from the data server</param>
87 </member>
88 <member name="F:OpenMetaverse.DirectoryManager.m_PlacesLock">
89 <summary>Thread sync lock object</summary>
90 </member>
91 <member name="F:OpenMetaverse.DirectoryManager.m_DirPlaces">
92 <summary>The event subscribers. null if no subcribers</summary>
93 </member>
94 <member name="M:OpenMetaverse.DirectoryManager.OnDirPlaces(OpenMetaverse.DirPlacesReplyEventArgs)">
95 <summary>Raises the DirPlacesReply event</summary>
96 <param name="e">A DirPlacesReplyEventArgs object containing the
97 data returned from the data server</param>
98 </member>
99 <member name="F:OpenMetaverse.DirectoryManager.m_DirPlacesLock">
100 <summary>Thread sync lock object</summary>
101 </member>
102 <member name="F:OpenMetaverse.DirectoryManager.m_DirClassifieds">
103 <summary>The event subscribers. null if no subcribers</summary>
104 </member>
105 <member name="M:OpenMetaverse.DirectoryManager.OnDirClassifieds(OpenMetaverse.DirClassifiedsReplyEventArgs)">
106 <summary>Raises the DirClassifiedsReply event</summary>
107 <param name="e">A DirClassifiedsReplyEventArgs object containing the
108 data returned from the data server</param>
109 </member>
110 <member name="F:OpenMetaverse.DirectoryManager.m_DirClassifiedsLock">
111 <summary>Thread sync lock object</summary>
112 </member>
113 <member name="F:OpenMetaverse.DirectoryManager.m_DirGroups">
114 <summary>The event subscribers. null if no subcribers</summary>
115 </member>
116 <member name="M:OpenMetaverse.DirectoryManager.OnDirGroups(OpenMetaverse.DirGroupsReplyEventArgs)">
117 <summary>Raises the DirGroupsReply event</summary>
118 <param name="e">A DirGroupsReplyEventArgs object containing the
119 data returned from the data server</param>
120 </member>
121 <member name="F:OpenMetaverse.DirectoryManager.m_DirGroupsLock">
122 <summary>Thread sync lock object</summary>
123 </member>
124 <member name="F:OpenMetaverse.DirectoryManager.m_DirPeople">
125 <summary>The event subscribers. null if no subcribers</summary>
126 </member>
127 <member name="M:OpenMetaverse.DirectoryManager.OnDirPeople(OpenMetaverse.DirPeopleReplyEventArgs)">
128 <summary>Raises the DirPeopleReply event</summary>
129 <param name="e">A DirPeopleReplyEventArgs object containing the
130 data returned from the data server</param>
131 </member>
132 <member name="F:OpenMetaverse.DirectoryManager.m_DirPeopleLock">
133 <summary>Thread sync lock object</summary>
134 </member>
135 <member name="F:OpenMetaverse.DirectoryManager.m_DirLandReply">
136 <summary>The event subscribers. null if no subcribers</summary>
137 </member>
138 <member name="M:OpenMetaverse.DirectoryManager.OnDirLand(OpenMetaverse.DirLandReplyEventArgs)">
139 <summary>Raises the DirLandReply event</summary>
140 <param name="e">A DirLandReplyEventArgs object containing the
141 data returned from the data server</param>
142 </member>
143 <member name="F:OpenMetaverse.DirectoryManager.m_DirLandLock">
144 <summary>Thread sync lock object</summary>
145 </member>
146 <member name="M:OpenMetaverse.DirectoryManager.#ctor(OpenMetaverse.GridClient)">
147 <summary>
148 Constructs a new instance of the DirectoryManager class
149 </summary>
150 <param name="client">An instance of GridClient</param>
151 </member>
152 <member name="M:OpenMetaverse.DirectoryManager.StartClassifiedSearch(System.String)">
153 <summary>
154 Query the data server for a list of classified ads containing the specified string.
155 Defaults to searching for classified placed in any category, and includes PG, Adult and Mature
156 results.
157
158 Responses are sent 16 per response packet, there is no way to know how many results a query reply will contain however assuming
159 the reply packets arrived ordered, a response with less than 16 entries would indicate all results have been received
160
161 The <see cref="!:OnClassifiedReply"/> event is raised when a response is received from the simulator
162 </summary>
163 <param name="searchText">A string containing a list of keywords to search for</param>
164 <returns>A UUID to correlate the results when the <see cref="!:OnClassifiedReply"/> event is raised</returns>
165 </member>
166 <member name="M:OpenMetaverse.DirectoryManager.StartClassifiedSearch(System.String,OpenMetaverse.DirectoryManager.ClassifiedCategories,OpenMetaverse.DirectoryManager.ClassifiedQueryFlags)">
167 <summary>
168 Query the data server for a list of classified ads which contain specified keywords (Overload)
169
170 The <see cref="!:OnClassifiedReply"/> event is raised when a response is received from the simulator
171 </summary>
172 <param name="searchText">A string containing a list of keywords to search for</param>
173 <param name="category">The category to search</param>
174 <param name="queryFlags">A set of flags which can be ORed to modify query options
175 such as classified maturity rating.</param>
176 <returns>A UUID to correlate the results when the <see cref="!:OnClassifiedReply"/> event is raised</returns>
177 <example>
178 Search classified ads containing the key words "foo" and "bar" in the "Any" category that are either PG or Mature
179 <code>
180 UUID searchID = StartClassifiedSearch("foo bar", ClassifiedCategories.Any, ClassifiedQueryFlags.PG | ClassifiedQueryFlags.Mature);
181 </code>
182 </example>
183 <remarks>
184 Responses are sent 16 at a time, there is no way to know how many results a query reply will contain however assuming
185 the reply packets arrived ordered, a response with less than 16 entries would indicate all results have been received
186 </remarks>
187 </member>
188 <member name="M:OpenMetaverse.DirectoryManager.StartDirPlacesSearch(System.String,System.Int32)">
189 <summary> 8 <summary>
190 Starts search for places (Overloaded) 9 Permission request flags, asked when a script wants to control an Avatar
191
192 The <see cref="!:OnDirPlacesReply"/> event is raised when a response is received from the simulator
193 </summary> 10 </summary>
194 <param name="searchText">Search text</param>
195 <param name="queryStart">Each request is limited to 100 places
196 being returned. To get the first 100 result entries of a request use 0,
197 from 100-199 use 1, 200-299 use 2, etc.</param>
198 <returns>A UUID to correlate the results when the <see cref="!:OnDirPlacesReply"/> event is raised</returns>
199 </member> 11 </member>
200 <member name="M:OpenMetaverse.DirectoryManager.StartDirPlacesSearch(System.String,OpenMetaverse.DirectoryManager.DirFindFlags,OpenMetaverse.ParcelCategory,System.Int32)"> 12 <member name="F:OpenMetaverse.ScriptPermission.None">
201 <summary> 13 <summary>Placeholder for empty values, shouldn't ever see this</summary>
202 Queries the dataserver for parcels of land which are flagged to be shown in search
203
204 The <see cref="!:OnDirPlacesReply"/> event is raised when a response is received from the simulator
205 </summary>
206 <param name="searchText">A string containing a list of keywords to search for separated by a space character</param>
207 <param name="queryFlags">A set of flags which can be ORed to modify query options
208 such as classified maturity rating.</param>
209 <param name="category">The category to search</param>
210 <param name="queryStart">Each request is limited to 100 places
211 being returned. To get the first 100 result entries of a request use 0,
212 from 100-199 use 1, 200-299 use 2, etc.</param>
213 <returns>A UUID to correlate the results when the <see cref="!:OnDirPlacesReply"/> event is raised</returns>
214 <example>
215 Search places containing the key words "foo" and "bar" in the "Any" category that are either PG or Adult
216 <code>
217 UUID searchID = StartDirPlacesSearch("foo bar", DirFindFlags.DwellSort | DirFindFlags.IncludePG | DirFindFlags.IncludeAdult, ParcelCategory.Any, 0);
218 </code>
219 </example>
220 <remarks>
221 Additional information on the results can be obtained by using the ParcelManager.InfoRequest method
222 </remarks>
223 </member> 14 </member>
224 <member name="M:OpenMetaverse.DirectoryManager.StartLandSearch(OpenMetaverse.DirectoryManager.SearchTypeFlags)"> 15 <member name="F:OpenMetaverse.ScriptPermission.Debit">
225 <summary> 16 <summary>Script wants ability to take money from you</summary>
226 Starts a search for land sales using the directory
227
228 The <see cref="!:OnDirLandReply"/> event is raised when a response is received from the simulator
229 </summary>
230 <param name="typeFlags">What type of land to search for. Auction,
231 estate, mainland, "first land", etc</param>
232 <remarks>The OnDirLandReply event handler must be registered before
233 calling this function. There is no way to determine how many
234 results will be returned, or how many times the callback will be
235 fired other than you won't get more than 100 total parcels from
236 each query.</remarks>
237 </member> 17 </member>
238 <member name="M:OpenMetaverse.DirectoryManager.StartLandSearch(OpenMetaverse.DirectoryManager.SearchTypeFlags,System.Int32,System.Int32,System.Int32)"> 18 <member name="F:OpenMetaverse.ScriptPermission.TakeControls">
239 <summary> 19 <summary>Script wants to take camera controls for you</summary>
240 Starts a search for land sales using the directory
241
242 The <seealso cref="!:OnDirLandReply"/> event is raised when a response is received from the simulator
243 </summary>
244 <param name="typeFlags">What type of land to search for. Auction,
245 estate, mainland, "first land", etc</param>
246 <param name="priceLimit">Maximum price to search for</param>
247 <param name="areaLimit">Maximum area to search for</param>
248 <param name="queryStart">Each request is limited to 100 parcels
249 being returned. To get the first 100 parcels of a request use 0,
250 from 100-199 use 1, 200-299 use 2, etc.</param>
251 <remarks>The OnDirLandReply event handler must be registered before
252 calling this function. There is no way to determine how many
253 results will be returned, or how many times the callback will be
254 fired other than you won't get more than 100 total parcels from
255 each query.</remarks>
256 </member> 20 </member>
257 <member name="M:OpenMetaverse.DirectoryManager.StartLandSearch(OpenMetaverse.DirectoryManager.DirFindFlags,OpenMetaverse.DirectoryManager.SearchTypeFlags,System.Int32,System.Int32,System.Int32)"> 21 <member name="F:OpenMetaverse.ScriptPermission.RemapControls">
258 <summary> 22 <summary>Script wants to remap avatars controls</summary>
259 Send a request to the data server for land sales listings
260 </summary>
261
262 <param name="findFlags">Flags sent to specify query options
263
264 Available flags:
265 Specify the parcel rating with one or more of the following:
266 IncludePG IncludeMature IncludeAdult
267
268 Specify the field to pre sort the results with ONLY ONE of the following:
269 PerMeterSort NameSort AreaSort PricesSort
270
271 Specify the order the results are returned in, if not specified the results are pre sorted in a Descending Order
272 SortAsc
273
274 Specify additional filters to limit the results with one or both of the following:
275 LimitByPrice LimitByArea
276
277 Flags can be combined by separating them with the | (pipe) character
278
279 Additional details can be found in <see cref="T:OpenMetaverse.DirectoryManager.DirFindFlags"/>
280 </param>
281 <param name="typeFlags">What type of land to search for. Auction,
282 Estate or Mainland</param>
283 <param name="priceLimit">Maximum price to search for when the
284 DirFindFlags.LimitByPrice flag is specified in findFlags</param>
285 <param name="areaLimit">Maximum area to search for when the
286 DirFindFlags.LimitByArea flag is specified in findFlags</param>
287 <param name="queryStart">Each request is limited to 100 parcels
288 being returned. To get the first 100 parcels of a request use 0,
289 from 100-199 use 100, 200-299 use 200, etc.</param>
290 <remarks><para>The <seealso cref="!:OnDirLandReply"/> event will be raised with the response from the simulator
291
292 There is no way to determine how many results will be returned, or how many times the callback will be
293 fired other than you won't get more than 100 total parcels from
294 each reply.</para>
295
296 <para>Any land set for sale to either anybody or specific to the connected agent will be included in the
297 results if the land is included in the query</para></remarks>
298 <example>
299 <code>
300 // request all mainland, any maturity rating that is larger than 512 sq.m
301 StartLandSearch(DirFindFlags.SortAsc | DirFindFlags.PerMeterSort | DirFindFlags.LimitByArea | DirFindFlags.IncludePG | DirFindFlags.IncludeMature | DirFindFlags.IncludeAdult, SearchTypeFlags.Mainland, 0, 512, 0);
302 </code></example>
303 </member> 23 </member>
304 <member name="M:OpenMetaverse.DirectoryManager.StartGroupSearch(System.String,System.Int32)"> 24 <member name="F:OpenMetaverse.ScriptPermission.TriggerAnimation">
305 <summary> 25 <summary>Script wants to trigger avatar animations</summary>
306 Search for Groups 26 <remarks>This function is not implemented on the grid</remarks>
307 </summary>
308 <param name="searchText">The name or portion of the name of the group you wish to search for</param>
309 <param name="queryStart">Start from the match number</param>
310 <returns></returns>
311 </member> 27 </member>
312 <member name="M:OpenMetaverse.DirectoryManager.StartGroupSearch(System.String,System.Int32,OpenMetaverse.DirectoryManager.DirFindFlags)"> 28 <member name="F:OpenMetaverse.ScriptPermission.Attach">
313 <summary> 29 <summary>Script wants to attach or detach the prim or primset to your avatar</summary>
314 Search for Groups
315 </summary>
316 <param name="searchText">The name or portion of the name of the group you wish to search for</param>
317 <param name="queryStart">Start from the match number</param>
318 <param name="flags">Search flags</param>
319 <returns></returns>
320 </member> 30 </member>
321 <member name="M:OpenMetaverse.DirectoryManager.StartPeopleSearch(System.String,System.Int32)"> 31 <member name="F:OpenMetaverse.ScriptPermission.ReleaseOwnership">
322 <summary> 32 <summary>Script wants permission to release ownership</summary>
323 Search the People directory for other avatars 33 <remarks>This function is not implemented on the grid
324 </summary> 34 The concept of "public" objects does not exist anymore.</remarks>
325 <param name="searchText">The name or portion of the name of the avatar you wish to search for</param>
326 <param name="queryStart"></param>
327 <returns></returns>
328 </member> 35 </member>
329 <member name="M:OpenMetaverse.DirectoryManager.StartPlacesSearch"> 36 <member name="F:OpenMetaverse.ScriptPermission.ChangeLinks">
330 <summary> 37 <summary>Script wants ability to link/delink with other prims</summary>
331 Search Places for parcels of land you personally own
332 </summary>
333 </member> 38 </member>
334 <member name="M:OpenMetaverse.DirectoryManager.StartPlacesSearch(OpenMetaverse.UUID)"> 39 <member name="F:OpenMetaverse.ScriptPermission.ChangeJoints">
335 <summary> 40 <summary>Script wants permission to change joints</summary>
336 Searches Places for land owned by the specified group 41 <remarks>This function is not implemented on the grid</remarks>
337 </summary>
338 <param name="groupID">ID of the group you want to recieve land list for (You must be a member of the group)</param>
339 <returns>Transaction (Query) ID which can be associated with results from your request.</returns>
340 </member> 42 </member>
341 <member name="M:OpenMetaverse.DirectoryManager.StartPlacesSearch(System.String)"> 43 <member name="F:OpenMetaverse.ScriptPermission.ChangePermissions">
342 <summary> 44 <summary>Script wants permissions to change permissions</summary>
343 Search the Places directory for parcels that are listed in search and contain the specified keywords 45 <remarks>This function is not implemented on the grid</remarks>
344 </summary>
345 <param name="searchText">A string containing the keywords to search for</param>
346 <returns>Transaction (Query) ID which can be associated with results from your request.</returns>
347 </member> 46 </member>
348 <member name="M:OpenMetaverse.DirectoryManager.StartPlacesSearch(OpenMetaverse.DirectoryManager.DirFindFlags,OpenMetaverse.ParcelCategory,System.String,System.String,OpenMetaverse.UUID,OpenMetaverse.UUID)"> 47 <member name="F:OpenMetaverse.ScriptPermission.TrackCamera">
349 <summary> 48 <summary>Script wants to track avatars camera position and rotation </summary>
350 Search Places - All Options
351 </summary>
352 <param name="findFlags">One of the Values from the DirFindFlags struct, ie: AgentOwned, GroupOwned, etc.</param>
353 <param name="searchCategory">One of the values from the SearchCategory Struct, ie: Any, Linden, Newcomer</param>
354 <param name="searchText">A string containing a list of keywords to search for separated by a space character</param>
355 <param name="simulatorName">String Simulator Name to search in</param>
356 <param name="groupID">LLUID of group you want to recieve results for</param>
357 <param name="transactionID">Transaction (Query) ID which can be associated with results from your request.</param>
358 <returns>Transaction (Query) ID which can be associated with results from your request.</returns>
359 </member> 49 </member>
360 <member name="M:OpenMetaverse.DirectoryManager.StartEventsSearch(System.String,System.UInt32)"> 50 <member name="F:OpenMetaverse.ScriptPermission.ControlCamera">
361 <summary> 51 <summary>Script wants to control your camera</summary>
362 Search All Events with specifid searchText in all categories, includes PG, Mature and Adult
363 </summary>
364 <param name="searchText">A string containing a list of keywords to search for separated by a space character</param>
365 <param name="queryStart">Each request is limited to 100 entries
366 being returned. To get the first group of entries of a request use 0,
367 from 100-199 use 100, 200-299 use 200, etc.</param>
368 <returns>UUID of query to correlate results in callback.</returns>
369 </member> 52 </member>
370 <member name="M:OpenMetaverse.DirectoryManager.StartEventsSearch(System.String,OpenMetaverse.DirectoryManager.DirFindFlags,System.String,System.UInt32,OpenMetaverse.DirectoryManager.EventCategories)"> 53 <member name="T:OpenMetaverse.InstantMessageDialog">
371 <summary> 54 <summary>
372 Search Events 55 Special commands used in Instant Messages
373 </summary> 56 </summary>
374 <param name="searchText">A string containing a list of keywords to search for separated by a space character</param>
375 <param name="queryFlags">One or more of the following flags: DateEvents, IncludePG, IncludeMature, IncludeAdult
376 from the <see cref="T:OpenMetaverse.DirectoryManager.DirFindFlags"/> Enum
377
378 Multiple flags can be combined by separating the flags with the | (pipe) character</param>
379 <param name="eventDay">"u" for in-progress and upcoming events, -or- number of days since/until event is scheduled
380 For example "0" = Today, "1" = tomorrow, "2" = following day, "-1" = yesterday, etc.</param>
381 <param name="queryStart">Each request is limited to 100 entries
382 being returned. To get the first group of entries of a request use 0,
383 from 100-199 use 100, 200-299 use 200, etc.</param>
384 <param name="category">EventCategory event is listed under.</param>
385 <returns>UUID of query to correlate results in callback.</returns>
386 </member>
387 <member name="M:OpenMetaverse.DirectoryManager.EventInfoRequest(System.UInt32)">
388 <summary>Requests Event Details</summary>
389 <param name="eventID">ID of Event returned from the <see cref="M:OpenMetaverse.DirectoryManager.StartEventsSearch(System.String,System.UInt32)"/> method</param>
390 </member>
391 <member name="M:OpenMetaverse.DirectoryManager.DirClassifiedReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
392 <summary>Process an incoming packet and raise the appropriate events</summary>
393 <param name="sender">The sender</param>
394 <param name="e">The EventArgs object containing the packet data</param>
395 </member>
396 <member name="M:OpenMetaverse.DirectoryManager.DirLandReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
397 <summary>Process an incoming packet and raise the appropriate events</summary>
398 <param name="sender">The sender</param>
399 <param name="e">The EventArgs object containing the packet data</param>
400 </member> 57 </member>
401 <member name="M:OpenMetaverse.DirectoryManager.DirLandReplyEventHandler(System.String,OpenMetaverse.Interfaces.IMessage,OpenMetaverse.Simulator)"> 58 <member name="F:OpenMetaverse.InstantMessageDialog.MessageFromAgent">
402 <summary>Process an incoming <see cref="T:OpenMetaverse.Messages.Linden.DirLandReplyMessage"/> event message</summary> 59 <summary>Indicates a regular IM from another agent</summary>
403 <param name="capsKey">The Unique Capabilities Key</param>
404 <param name="message">The <see cref="T:OpenMetaverse.Messages.Linden.DirLandReplyMessage"/> event message containing the data</param>
405 <param name="simulator">The simulator the message originated from</param>
406 </member> 60 </member>
407 <member name="M:OpenMetaverse.DirectoryManager.DirPeopleReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 61 <member name="F:OpenMetaverse.InstantMessageDialog.MessageBox">
408 <summary>Process an incoming packet and raise the appropriate events</summary> 62 <summary>Simple notification box with an OK button</summary>
409 <param name="sender">The sender</param>
410 <param name="e">The EventArgs object containing the packet data</param>
411 </member> 63 </member>
412 <member name="M:OpenMetaverse.DirectoryManager.DirGroupsReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 64 <member name="F:OpenMetaverse.InstantMessageDialog.GroupInvitation">
413 <summary>Process an incoming packet and raise the appropriate events</summary> 65 <summary>You've been invited to join a group.</summary>
414 <param name="sender">The sender</param>
415 <param name="e">The EventArgs object containing the packet data</param>
416 </member> 66 </member>
417 <member name="M:OpenMetaverse.DirectoryManager.PlacesReplyEventHandler(System.String,OpenMetaverse.Interfaces.IMessage,OpenMetaverse.Simulator)"> 67 <member name="F:OpenMetaverse.InstantMessageDialog.InventoryOffered">
418 <summary>Process an incoming <see cref="T:OpenMetaverse.Messages.Linden.PlacesReplyMessage"/> event message</summary> 68 <summary>Inventory offer</summary>
419 <param name="capsKey">The Unique Capabilities Key</param>
420 <param name="message">The <see cref="T:OpenMetaverse.Messages.Linden.PlacesReplyMessage"/> event message containing the data</param>
421 <param name="simulator">The simulator the message originated from</param>
422 </member> 69 </member>
423 <member name="M:OpenMetaverse.DirectoryManager.PlacesReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 70 <member name="F:OpenMetaverse.InstantMessageDialog.InventoryAccepted">
424 <summary>Process an incoming packet and raise the appropriate events</summary> 71 <summary>Accepted inventory offer</summary>
425 <param name="sender">The sender</param>
426 <param name="e">The EventArgs object containing the packet data</param>
427 </member> 72 </member>
428 <member name="M:OpenMetaverse.DirectoryManager.EventsReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 73 <member name="F:OpenMetaverse.InstantMessageDialog.InventoryDeclined">
429 <summary>Process an incoming packet and raise the appropriate events</summary> 74 <summary>Declined inventory offer</summary>
430 <param name="sender">The sender</param>
431 <param name="e">The EventArgs object containing the packet data</param>
432 </member> 75 </member>
433 <member name="M:OpenMetaverse.DirectoryManager.EventInfoReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 76 <member name="F:OpenMetaverse.InstantMessageDialog.GroupVote">
434 <summary>Process an incoming packet and raise the appropriate events</summary> 77 <summary>Group vote</summary>
435 <param name="sender">The sender</param>
436 <param name="e">The EventArgs object containing the packet data</param>
437 </member> 78 </member>
438 <member name="M:OpenMetaverse.DirectoryManager.DirPlacesReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 79 <member name="F:OpenMetaverse.InstantMessageDialog.TaskInventoryOffered">
439 <summary>Process an incoming packet and raise the appropriate events</summary> 80 <summary>An object is offering its inventory</summary>
440 <param name="sender">The sender</param>
441 <param name="e">The EventArgs object containing the packet data</param>
442 </member> 81 </member>
443 <member name="E:OpenMetaverse.DirectoryManager.EventInfoReply"> 82 <member name="F:OpenMetaverse.InstantMessageDialog.TaskInventoryAccepted">
444 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.DirectoryManager.EventInfoRequest(System.UInt32)"/> request.</summary> 83 <summary>Accept an inventory offer from an object</summary>
445 </member> 84 </member>
446 <member name="E:OpenMetaverse.DirectoryManager.DirEventsReply"> 85 <member name="F:OpenMetaverse.InstantMessageDialog.TaskInventoryDeclined">
447 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.DirectoryManager.StartEventsSearch(System.String,System.UInt32)"/> request.</summary> 86 <summary>Decline an inventory offer from an object</summary>
448 </member> 87 </member>
449 <member name="E:OpenMetaverse.DirectoryManager.PlacesReply"> 88 <member name="F:OpenMetaverse.InstantMessageDialog.NewUserDefault">
450 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.DirectoryManager.StartPlacesSearch"/> request.</summary> 89 <summary>Unknown</summary>
451 </member> 90 </member>
452 <member name="E:OpenMetaverse.DirectoryManager.DirPlacesReply"> 91 <member name="F:OpenMetaverse.InstantMessageDialog.SessionAdd">
453 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.DirectoryManager.StartDirPlacesSearch(System.String,System.Int32)"/> request.</summary> 92 <summary>Start a session, or add users to a session</summary>
454 </member> 93 </member>
455 <member name="E:OpenMetaverse.DirectoryManager.DirClassifiedsReply"> 94 <member name="F:OpenMetaverse.InstantMessageDialog.SessionOfflineAdd">
456 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.DirectoryManager.StartClassifiedSearch(System.String,OpenMetaverse.DirectoryManager.ClassifiedCategories,System.Boolean)"/> request.</summary> 95 <summary>Start a session, but don't prune offline users</summary>
457 </member> 96 </member>
458 <member name="E:OpenMetaverse.DirectoryManager.DirGroupsReply"> 97 <member name="F:OpenMetaverse.InstantMessageDialog.SessionGroupStart">
459 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.DirectoryManager.StartGroupSearch(System.String,System.Int32)"/> request.</summary> 98 <summary>Start a session with your group</summary>
460 </member> 99 </member>
461 <member name="E:OpenMetaverse.DirectoryManager.DirPeopleReply"> 100 <member name="F:OpenMetaverse.InstantMessageDialog.SessionCardlessStart">
462 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.DirectoryManager.StartPeopleSearch(System.String,System.Int32)"/> request.</summary> 101 <summary>Start a session without a calling card (finder or objects)</summary>
463 </member> 102 </member>
464 <member name="E:OpenMetaverse.DirectoryManager.DirLandReply"> 103 <member name="F:OpenMetaverse.InstantMessageDialog.SessionSend">
465 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.DirectoryManager.StartLandSearch(OpenMetaverse.DirectoryManager.SearchTypeFlags)"/> request.</summary> 104 <summary>Send a message to a session</summary>
466 </member> 105 </member>
467 <member name="T:OpenMetaverse.DirectoryManager.ClassifiedCategories"> 106 <member name="F:OpenMetaverse.InstantMessageDialog.SessionDrop">
468 <summary>Classified Ad categories</summary> 107 <summary>Leave a session</summary>
469 </member> 108 </member>
470 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedCategories.Any"> 109 <member name="F:OpenMetaverse.InstantMessageDialog.MessageFromObject">
471 <summary>Classified is listed in the Any category</summary> 110 <summary>Indicates that the IM is from an object</summary>
472 </member> 111 </member>
473 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedCategories.Shopping"> 112 <member name="F:OpenMetaverse.InstantMessageDialog.BusyAutoResponse">
474 <summary>Classified is shopping related</summary> 113 <summary>Sent an IM to a busy user, this is the auto response</summary>
475 </member> 114 </member>
476 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedCategories.LandRental"> 115 <member name="F:OpenMetaverse.InstantMessageDialog.ConsoleAndChatHistory">
477 <summary>Classified is </summary> 116 <summary>Shows the message in the console and chat history</summary>
478 </member> 117 </member>
479 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedCategories.PropertyRental"> 118 <member name="F:OpenMetaverse.InstantMessageDialog.RequestTeleport">
480 <summary></summary> 119 <summary>Send a teleport lure</summary>
481 </member> 120 </member>
482 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedCategories.SpecialAttraction"> 121 <member name="F:OpenMetaverse.InstantMessageDialog.AcceptTeleport">
483 <summary></summary> 122 <summary>Response sent to the agent which inititiated a teleport invitation</summary>
484 </member> 123 </member>
485 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedCategories.NewProducts"> 124 <member name="F:OpenMetaverse.InstantMessageDialog.DenyTeleport">
486 <summary></summary> 125 <summary>Response sent to the agent which inititiated a teleport invitation</summary>
487 </member> 126 </member>
488 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedCategories.Employment"> 127 <member name="F:OpenMetaverse.InstantMessageDialog.GodLikeRequestTeleport">
489 <summary></summary> 128 <summary>Only useful if you have Linden permissions</summary>
490 </member> 129 </member>
491 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedCategories.Wanted"> 130 <member name="F:OpenMetaverse.InstantMessageDialog.CurrentlyUnused">
492 <summary></summary> 131 <summary>A placeholder type for future expansion, currently not
132 used</summary>
493 </member> 133 </member>
494 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedCategories.Service"> 134 <member name="F:OpenMetaverse.InstantMessageDialog.GotoUrl">
495 <summary></summary> 135 <summary>IM to tell the user to go to an URL</summary>
496 </member> 136 </member>
497 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedCategories.Personal"> 137 <member name="F:OpenMetaverse.InstantMessageDialog.Session911Start">
498 <summary></summary> 138 <summary>IM for help</summary>
499 </member> 139 </member>
500 <member name="T:OpenMetaverse.DirectoryManager.EventCategories"> 140 <member name="F:OpenMetaverse.InstantMessageDialog.Lure911">
501 <summary>Event Categories</summary> 141 <summary>IM sent automatically on call for help, sends a lure
142 to each Helper reached</summary>
502 </member> 143 </member>
503 <member name="F:OpenMetaverse.DirectoryManager.EventCategories.All"> 144 <member name="F:OpenMetaverse.InstantMessageDialog.FromTaskAsAlert">
504 <summary></summary> 145 <summary>Like an IM but won't go to email</summary>
505 </member> 146 </member>
506 <member name="F:OpenMetaverse.DirectoryManager.EventCategories.Discussion"> 147 <member name="F:OpenMetaverse.InstantMessageDialog.GroupNotice">
507 <summary></summary> 148 <summary>IM from a group officer to all group members</summary>
508 </member> 149 </member>
509 <member name="F:OpenMetaverse.DirectoryManager.EventCategories.Sports"> 150 <member name="F:OpenMetaverse.InstantMessageDialog.GroupNoticeInventoryAccepted">
510 <summary></summary> 151 <summary>Unknown</summary>
511 </member> 152 </member>
512 <member name="F:OpenMetaverse.DirectoryManager.EventCategories.LiveMusic"> 153 <member name="F:OpenMetaverse.InstantMessageDialog.GroupNoticeInventoryDeclined">
513 <summary></summary> 154 <summary>Unknown</summary>
514 </member> 155 </member>
515 <member name="F:OpenMetaverse.DirectoryManager.EventCategories.Commercial"> 156 <member name="F:OpenMetaverse.InstantMessageDialog.GroupInvitationAccept">
516 <summary></summary> 157 <summary>Accept a group invitation</summary>
517 </member> 158 </member>
518 <member name="F:OpenMetaverse.DirectoryManager.EventCategories.Nightlife"> 159 <member name="F:OpenMetaverse.InstantMessageDialog.GroupInvitationDecline">
519 <summary></summary> 160 <summary>Decline a group invitation</summary>
520 </member> 161 </member>
521 <member name="F:OpenMetaverse.DirectoryManager.EventCategories.Games"> 162 <member name="F:OpenMetaverse.InstantMessageDialog.GroupNoticeRequested">
522 <summary></summary> 163 <summary>Unknown</summary>
523 </member> 164 </member>
524 <member name="F:OpenMetaverse.DirectoryManager.EventCategories.Pageants"> 165 <member name="F:OpenMetaverse.InstantMessageDialog.FriendshipOffered">
525 <summary></summary> 166 <summary>An avatar is offering you friendship</summary>
526 </member> 167 </member>
527 <member name="F:OpenMetaverse.DirectoryManager.EventCategories.Education"> 168 <member name="F:OpenMetaverse.InstantMessageDialog.FriendshipAccepted">
528 <summary></summary> 169 <summary>An avatar has accepted your friendship offer</summary>
529 </member> 170 </member>
530 <member name="F:OpenMetaverse.DirectoryManager.EventCategories.Arts"> 171 <member name="F:OpenMetaverse.InstantMessageDialog.FriendshipDeclined">
531 <summary></summary> 172 <summary>An avatar has declined your friendship offer</summary>
532 </member> 173 </member>
533 <member name="F:OpenMetaverse.DirectoryManager.EventCategories.Charity"> 174 <member name="F:OpenMetaverse.InstantMessageDialog.StartTyping">
534 <summary></summary> 175 <summary>Indicates that a user has started typing</summary>
535 </member> 176 </member>
536 <member name="F:OpenMetaverse.DirectoryManager.EventCategories.Miscellaneous"> 177 <member name="F:OpenMetaverse.InstantMessageDialog.StopTyping">
537 <summary></summary> 178 <summary>Indicates that a user has stopped typing</summary>
538 </member> 179 </member>
539 <member name="T:OpenMetaverse.DirectoryManager.DirFindFlags"> 180 <member name="T:OpenMetaverse.InstantMessageOnline">
540 <summary> 181 <summary>
541 Query Flags used in many of the DirectoryManager methods to specify which query to execute and how to return the results. 182 Flag in Instant Messages, whether the IM should be delivered to
542 183 offline avatars as well
543 Flags can be combined using the | (pipe) character, not all flags are available in all queries
544 </summary> 184 </summary>
545 </member> 185 </member>
546 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.People"> 186 <member name="F:OpenMetaverse.InstantMessageOnline.Online">
547 <summary>Query the People database</summary> 187 <summary>Only deliver to online avatars</summary>
548 </member>
549 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.Online">
550 <summary></summary>
551 </member>
552 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.Events">
553 <summary></summary>
554 </member>
555 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.Groups">
556 <summary>Query the Groups database</summary>
557 </member>
558 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.DateEvents">
559 <summary>Query the Events database</summary>
560 </member>
561 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.AgentOwned">
562 <summary>Query the land holdings database for land owned by the currently connected agent</summary>
563 </member>
564 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.ForSale">
565 <summary></summary>
566 </member>
567 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.GroupOwned">
568 <summary>Query the land holdings database for land which is owned by a Group</summary>
569 </member>
570 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.DwellSort">
571 <summary>Specifies the query should pre sort the results based upon traffic
572 when searching the Places database</summary>
573 </member>
574 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.PgSimsOnly">
575 <summary></summary>
576 </member>
577 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.PicturesOnly">
578 <summary></summary>
579 </member>
580 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.PgEventsOnly">
581 <summary></summary>
582 </member>
583 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.MatureSimsOnly">
584 <summary></summary>
585 </member>
586 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.SortAsc">
587 <summary>Specifies the query should pre sort the results in an ascending order when searching the land sales database.
588 This flag is only used when searching the land sales database</summary>
589 </member>
590 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.PricesSort">
591 <summary>Specifies the query should pre sort the results using the SalePrice field when searching the land sales database.
592 This flag is only used when searching the land sales database</summary>
593 </member>
594 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.PerMeterSort">
595 <summary>Specifies the query should pre sort the results by calculating the average price/sq.m (SalePrice / Area) when searching the land sales database.
596 This flag is only used when searching the land sales database</summary>
597 </member> 188 </member>
598 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.AreaSort"> 189 <member name="F:OpenMetaverse.InstantMessageOnline.Offline">
599 <summary>Specifies the query should pre sort the results using the ParcelSize field when searching the land sales database. 190 <summary>If the avatar is offline the message will be held until
600 This flag is only used when searching the land sales database</summary> 191 they login next, and possibly forwarded to their e-mail account</summary>
601 </member> 192 </member>
602 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.NameSort"> 193 <member name="T:OpenMetaverse.ChatType">
603 <summary>Specifies the query should pre sort the results using the Name field when searching the land sales database. 194 <summary>
604 This flag is only used when searching the land sales database</summary> 195 Conversion type to denote Chat Packet types in an easier-to-understand format
196 </summary>
605 </member> 197 </member>
606 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.LimitByPrice"> 198 <member name="F:OpenMetaverse.ChatType.Whisper">
607 <summary>When set, only parcels less than the specified Price will be included when searching the land sales database. 199 <summary>Whisper (5m radius)</summary>
608 This flag is only used when searching the land sales database</summary>
609 </member> 200 </member>
610 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.LimitByArea"> 201 <member name="F:OpenMetaverse.ChatType.Normal">
611 <summary>When set, only parcels greater than the specified Size will be included when searching the land sales database. 202 <summary>Normal chat (10/20m radius), what the official viewer typically sends</summary>
612 This flag is only used when searching the land sales database</summary>
613 </member> 203 </member>
614 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.FilterMature"> 204 <member name="F:OpenMetaverse.ChatType.Shout">
615 <summary></summary> 205 <summary>Shouting! (100m radius)</summary>
616 </member> 206 </member>
617 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.PGOnly"> 207 <member name="F:OpenMetaverse.ChatType.StartTyping">
618 <summary></summary> 208 <summary>Event message when an Avatar has begun to type</summary>
619 </member> 209 </member>
620 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.IncludePG"> 210 <member name="F:OpenMetaverse.ChatType.StopTyping">
621 <summary>Include PG land in results. This flag is used when searching both the Groups, Events and Land sales databases</summary> 211 <summary>Event message when an Avatar has stopped typing</summary>
622 </member> 212 </member>
623 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.IncludeMature"> 213 <member name="F:OpenMetaverse.ChatType.Debug">
624 <summary>Include Mature land in results. This flag is used when searching both the Groups, Events and Land sales databases</summary> 214 <summary>Send the message to the debug channel</summary>
625 </member> 215 </member>
626 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.IncludeAdult"> 216 <member name="F:OpenMetaverse.ChatType.OwnerSay">
627 <summary>Include Adult land in results. This flag is used when searching both the Groups, Events and Land sales databases</summary> 217 <summary>Event message when an object uses llOwnerSay</summary>
628 </member> 218 </member>
629 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.AdultOnly"> 219 <member name="F:OpenMetaverse.ChatType.RegionSay">
630 <summary></summary> 220 <summary>Special value to support llRegionSay, never sent to the client</summary>
631 </member> 221 </member>
632 <member name="T:OpenMetaverse.DirectoryManager.SearchTypeFlags"> 222 <member name="T:OpenMetaverse.ChatSourceType">
633 <summary> 223 <summary>
634 Land types to search dataserver for 224 Identifies the source of a chat message
635 </summary> 225 </summary>
636 </member> 226 </member>
637 <member name="F:OpenMetaverse.DirectoryManager.SearchTypeFlags.Any"> 227 <member name="F:OpenMetaverse.ChatSourceType.System">
638 <summary>Search Auction, Mainland and Estate</summary> 228 <summary>Chat from the grid or simulator</summary>
639 </member>
640 <member name="F:OpenMetaverse.DirectoryManager.SearchTypeFlags.Auction">
641 <summary>Land which is currently up for auction</summary>
642 </member> 229 </member>
643 <member name="F:OpenMetaverse.DirectoryManager.SearchTypeFlags.Mainland"> 230 <member name="F:OpenMetaverse.ChatSourceType.Agent">
644 <summary>Parcels which are on the mainland (Linden owned) continents</summary> 231 <summary>Chat from another avatar</summary>
645 </member> 232 </member>
646 <member name="F:OpenMetaverse.DirectoryManager.SearchTypeFlags.Estate"> 233 <member name="F:OpenMetaverse.ChatSourceType.Object">
647 <summary>Parcels which are on privately owned simulators</summary> 234 <summary>Chat from an object</summary>
648 </member> 235 </member>
649 <member name="T:OpenMetaverse.DirectoryManager.EventFlags"> 236 <member name="T:OpenMetaverse.ChatAudibleLevel">
650 <summary> 237 <summary>
651 The content rating of the event
652 </summary> 238 </summary>
653 </member> 239 </member>
654 <member name="F:OpenMetaverse.DirectoryManager.EventFlags.PG"> 240 <member name="F:OpenMetaverse.ChatAudibleLevel.Not">
655 <summary>Event is PG</summary>
656 </member>
657 <member name="F:OpenMetaverse.DirectoryManager.EventFlags.Mature">
658 <summary>Event is Mature</summary>
659 </member>
660 <member name="F:OpenMetaverse.DirectoryManager.EventFlags.Adult">
661 <summary>Event is Adult</summary>
662 </member>
663 <member name="T:OpenMetaverse.DirectoryManager.ClassifiedFlags">
664 <summary> 241 <summary>
665 Classified Ad Options
666 </summary> 242 </summary>
667 <remarks>There appear to be two formats the flags are packed in.
668 This set of flags is for the newer style</remarks>
669 </member>
670 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedFlags.None">
671 <summary></summary>
672 </member>
673 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedFlags.Mature">
674 <summary></summary>
675 </member>
676 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedFlags.Enabled">
677 <summary></summary>
678 </member>
679 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedFlags.UpdateTime">
680 <summary></summary>
681 </member> 243 </member>
682 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedFlags.AutoRenew"> 244 <member name="F:OpenMetaverse.ChatAudibleLevel.Barely">
683 <summary></summary>
684 </member>
685 <member name="T:OpenMetaverse.DirectoryManager.ClassifiedQueryFlags">
686 <summary> 245 <summary>
687 Classified ad query options
688 </summary> 246 </summary>
689 </member> 247 </member>
690 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedQueryFlags.All"> 248 <member name="F:OpenMetaverse.ChatAudibleLevel.Fully">
691 <summary>Include all ads in results</summary>
692 </member>
693 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedQueryFlags.PG">
694 <summary>Include PG ads in results</summary>
695 </member>
696 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedQueryFlags.Mature">
697 <summary>Include Mature ads in results</summary>
698 </member>
699 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedQueryFlags.Adult">
700 <summary>Include Adult ads in results</summary>
701 </member>
702 <member name="T:OpenMetaverse.DirectoryManager.PlacesFlags">
703 <summary> 249 <summary>
704 The For Sale flag in PlacesReplyData
705 </summary> 250 </summary>
706 </member> 251 </member>
707 <member name="F:OpenMetaverse.DirectoryManager.PlacesFlags.NotForSale"> 252 <member name="T:OpenMetaverse.EffectType">
708 <summary>Parcel is not listed for sale</summary>
709 </member>
710 <member name="F:OpenMetaverse.DirectoryManager.PlacesFlags.ForSale">
711 <summary>Parcel is For Sale</summary>
712 </member>
713 <member name="T:OpenMetaverse.DirectoryManager.Classified">
714 <summary> 253 <summary>
715 A classified ad on the grid 254 Effect type used in ViewerEffect packets
716 </summary> 255 </summary>
717 </member> 256 </member>
718 <member name="F:OpenMetaverse.DirectoryManager.Classified.ID"> 257 <member name="F:OpenMetaverse.EffectType.Text">
719 <summary>UUID for this ad, useful for looking up detailed
720 information about it</summary>
721 </member>
722 <member name="F:OpenMetaverse.DirectoryManager.Classified.Name">
723 <summary>The title of this classified ad</summary>
724 </member>
725 <member name="F:OpenMetaverse.DirectoryManager.Classified.Flags">
726 <summary>Flags that show certain options applied to the classified</summary>
727 </member>
728 <member name="F:OpenMetaverse.DirectoryManager.Classified.CreationDate">
729 <summary>Creation date of the ad</summary>
730 </member>
731 <member name="F:OpenMetaverse.DirectoryManager.Classified.ExpirationDate">
732 <summary>Expiration date of the ad</summary>
733 </member>
734 <member name="F:OpenMetaverse.DirectoryManager.Classified.Price">
735 <summary>Price that was paid for this ad</summary>
736 </member>
737 <member name="M:OpenMetaverse.DirectoryManager.Classified.ToString">
738 <summary>Print the struct data as a string</summary>
739 <returns>A string containing the field name, and field value</returns>
740 </member>
741 <member name="T:OpenMetaverse.DirectoryManager.DirectoryParcel">
742 <summary> 258 <summary>
743 A parcel retrieved from the dataserver such as results from the
744 "For-Sale" listings or "Places" Search
745 </summary> 259 </summary>
746 </member> 260 </member>
747 <member name="F:OpenMetaverse.DirectoryManager.DirectoryParcel.ID"> 261 <member name="F:OpenMetaverse.EffectType.Icon">
748 <summary>The unique dataserver parcel ID</summary>
749 <remarks>This id is used to obtain additional information from the entry
750 by using the <see cref="!:ParcelManager.InfoRequest"/> method</remarks>
751 </member>
752 <member name="F:OpenMetaverse.DirectoryManager.DirectoryParcel.Name">
753 <summary>A string containing the name of the parcel</summary>
754 </member>
755 <member name="F:OpenMetaverse.DirectoryManager.DirectoryParcel.ActualArea">
756 <summary>The size of the parcel</summary>
757 <remarks>This field is not returned for Places searches</remarks>
758 </member>
759 <member name="F:OpenMetaverse.DirectoryManager.DirectoryParcel.SalePrice">
760 <summary>The price of the parcel</summary>
761 <remarks>This field is not returned for Places searches</remarks>
762 </member>
763 <member name="F:OpenMetaverse.DirectoryManager.DirectoryParcel.Auction">
764 <summary>If True, this parcel is flagged to be auctioned</summary>
765 </member>
766 <member name="F:OpenMetaverse.DirectoryManager.DirectoryParcel.ForSale">
767 <summary>If true, this parcel is currently set for sale</summary>
768 </member>
769 <member name="F:OpenMetaverse.DirectoryManager.DirectoryParcel.Dwell">
770 <summary>Parcel traffic</summary>
771 </member>
772 <member name="M:OpenMetaverse.DirectoryManager.DirectoryParcel.ToString">
773 <summary>Print the struct data as a string</summary>
774 <returns>A string containing the field name, and field value</returns>
775 </member>
776 <member name="T:OpenMetaverse.DirectoryManager.AgentSearchData">
777 <summary> 262 <summary>
778 An Avatar returned from the dataserver
779 </summary> 263 </summary>
780 </member> 264 </member>
781 <member name="F:OpenMetaverse.DirectoryManager.AgentSearchData.Online"> 265 <member name="F:OpenMetaverse.EffectType.Connector">
782 <summary>Online status of agent</summary>
783 <remarks>This field appears to be obsolete and always returns false</remarks>
784 </member>
785 <member name="F:OpenMetaverse.DirectoryManager.AgentSearchData.FirstName">
786 <summary>The agents first name</summary>
787 </member>
788 <member name="F:OpenMetaverse.DirectoryManager.AgentSearchData.LastName">
789 <summary>The agents last name</summary>
790 </member>
791 <member name="F:OpenMetaverse.DirectoryManager.AgentSearchData.AgentID">
792 <summary>The agents <see cref="T:OpenMetaverse.UUID"/></summary>
793 </member>
794 <member name="M:OpenMetaverse.DirectoryManager.AgentSearchData.ToString">
795 <summary>Print the struct data as a string</summary>
796 <returns>A string containing the field name, and field value</returns>
797 </member>
798 <member name="T:OpenMetaverse.DirectoryManager.GroupSearchData">
799 <summary> 266 <summary>
800 Response to a "Groups" Search
801 </summary> 267 </summary>
802 </member> 268 </member>
803 <member name="F:OpenMetaverse.DirectoryManager.GroupSearchData.GroupID"> 269 <member name="F:OpenMetaverse.EffectType.FlexibleObject">
804 <summary>The Group ID</summary>
805 </member>
806 <member name="F:OpenMetaverse.DirectoryManager.GroupSearchData.GroupName">
807 <summary>The name of the group</summary>
808 </member>
809 <member name="F:OpenMetaverse.DirectoryManager.GroupSearchData.Members">
810 <summary>The current number of members</summary>
811 </member>
812 <member name="M:OpenMetaverse.DirectoryManager.GroupSearchData.ToString">
813 <summary>Print the struct data as a string</summary>
814 <returns>A string containing the field name, and field value</returns>
815 </member>
816 <member name="T:OpenMetaverse.DirectoryManager.PlacesSearchData">
817 <summary> 270 <summary>
818 Parcel information returned from a <see cref="M:OpenMetaverse.DirectoryManager.StartPlacesSearch"/> request
819 <para>
820 Represents one of the following:
821 A parcel of land on the grid that has its Show In Search flag set
822 A parcel of land owned by the agent making the request
823 A parcel of land owned by a group the agent making the request is a member of
824 </para>
825 <para>
826 In a request for Group Land, the First record will contain an empty record
827 </para>
828 Note: This is not the same as searching the land for sale data source
829 </summary> 271 </summary>
830 </member> 272 </member>
831 <member name="F:OpenMetaverse.DirectoryManager.PlacesSearchData.OwnerID"> 273 <member name="F:OpenMetaverse.EffectType.AnimalControls">
832 <summary>The ID of the Agent of Group that owns the parcel</summary>
833 </member>
834 <member name="F:OpenMetaverse.DirectoryManager.PlacesSearchData.Name">
835 <summary>The name</summary>
836 </member>
837 <member name="F:OpenMetaverse.DirectoryManager.PlacesSearchData.Desc">
838 <summary>The description</summary>
839 </member>
840 <member name="F:OpenMetaverse.DirectoryManager.PlacesSearchData.ActualArea">
841 <summary>The Size of the parcel</summary>
842 </member>
843 <member name="F:OpenMetaverse.DirectoryManager.PlacesSearchData.BillableArea">
844 <summary>The billable Size of the parcel, for mainland
845 parcels this will match the ActualArea field. For Group owned land this will be 10 percent smaller
846 than the ActualArea. For Estate land this will always be 0</summary>
847 </member>
848 <member name="F:OpenMetaverse.DirectoryManager.PlacesSearchData.Flags">
849 <summary>Indicates the ForSale status of the parcel</summary>
850 </member>
851 <member name="F:OpenMetaverse.DirectoryManager.PlacesSearchData.GlobalX">
852 <summary>The Gridwide X position</summary>
853 </member>
854 <member name="F:OpenMetaverse.DirectoryManager.PlacesSearchData.GlobalY">
855 <summary>The Gridwide Y position</summary>
856 </member>
857 <member name="F:OpenMetaverse.DirectoryManager.PlacesSearchData.GlobalZ">
858 <summary>The Z position of the parcel, or 0 if no landing point set</summary>
859 </member>
860 <member name="F:OpenMetaverse.DirectoryManager.PlacesSearchData.SimName">
861 <summary>The name of the Region the parcel is located in</summary>
862 </member>
863 <member name="F:OpenMetaverse.DirectoryManager.PlacesSearchData.SnapshotID">
864 <summary>The Asset ID of the parcels Snapshot texture</summary>
865 </member>
866 <member name="F:OpenMetaverse.DirectoryManager.PlacesSearchData.Dwell">
867 <summary>The calculated visitor traffic</summary>
868 </member>
869 <member name="F:OpenMetaverse.DirectoryManager.PlacesSearchData.SKU">
870 <summary>The billing product SKU</summary>
871 <remarks>Known values are:
872 <list type="table">
873 <item><term>023</term><description>Mainland / Full Region</description></item>
874 <item><term>024</term><description>Estate / Full Region</description></item>
875 <item><term>027</term><description>Estate / Openspace</description></item>
876 <item><term>029</term><description>Estate / Homestead</description></item>
877 <item><term>129</term><description>Mainland / Homestead (Linden Owned)</description></item>
878 </list>
879 </remarks>
880 </member>
881 <member name="F:OpenMetaverse.DirectoryManager.PlacesSearchData.Price">
882 <summary>No longer used, will always be 0</summary>
883 </member>
884 <member name="M:OpenMetaverse.DirectoryManager.PlacesSearchData.ToSLurl">
885 <summary>Get a SL URL for the parcel</summary>
886 <returns>A string, containing a standard SLURL</returns>
887 </member>
888 <member name="M:OpenMetaverse.DirectoryManager.PlacesSearchData.ToString">
889 <summary>Print the struct data as a string</summary>
890 <returns>A string containing the field name, and field value</returns>
891 </member>
892 <member name="T:OpenMetaverse.DirectoryManager.EventsSearchData">
893 <summary> 274 <summary>
894 An "Event" Listing summary
895 </summary> 275 </summary>
896 </member> 276 </member>
897 <member name="F:OpenMetaverse.DirectoryManager.EventsSearchData.Owner"> 277 <member name="F:OpenMetaverse.EffectType.AnimationObject">
898 <summary>The ID of the event creator</summary>
899 </member>
900 <member name="F:OpenMetaverse.DirectoryManager.EventsSearchData.Name">
901 <summary>The name of the event</summary>
902 </member>
903 <member name="F:OpenMetaverse.DirectoryManager.EventsSearchData.ID">
904 <summary>The events ID</summary>
905 </member>
906 <member name="F:OpenMetaverse.DirectoryManager.EventsSearchData.Date">
907 <summary>A string containing the short date/time the event will begin</summary>
908 </member>
909 <member name="F:OpenMetaverse.DirectoryManager.EventsSearchData.Time">
910 <summary>The event start time in Unixtime (seconds since epoch)</summary>
911 </member>
912 <member name="F:OpenMetaverse.DirectoryManager.EventsSearchData.Flags">
913 <summary>The events maturity rating</summary>
914 </member>
915 <member name="M:OpenMetaverse.DirectoryManager.EventsSearchData.ToString">
916 <summary>Print the struct data as a string</summary>
917 <returns>A string containing the field name, and field value</returns>
918 </member>
919 <member name="T:OpenMetaverse.DirectoryManager.EventInfo">
920 <summary> 278 <summary>
921 The details of an "Event"
922 </summary> 279 </summary>
923 </member> 280 </member>
924 <member name="F:OpenMetaverse.DirectoryManager.EventInfo.ID"> 281 <member name="F:OpenMetaverse.EffectType.Cloth">
925 <summary>The events ID</summary>
926 </member>
927 <member name="F:OpenMetaverse.DirectoryManager.EventInfo.Creator">
928 <summary>The ID of the event creator</summary>
929 </member>
930 <member name="F:OpenMetaverse.DirectoryManager.EventInfo.Name">
931 <summary>The name of the event</summary>
932 </member>
933 <member name="F:OpenMetaverse.DirectoryManager.EventInfo.Category">
934 <summary>The category</summary>
935 </member>
936 <member name="F:OpenMetaverse.DirectoryManager.EventInfo.Desc">
937 <summary>The events description</summary>
938 </member>
939 <member name="F:OpenMetaverse.DirectoryManager.EventInfo.Date">
940 <summary>The short date/time the event will begin</summary>
941 </member>
942 <member name="F:OpenMetaverse.DirectoryManager.EventInfo.DateUTC">
943 <summary>The event start time in Unixtime (seconds since epoch) UTC adjusted</summary>
944 </member>
945 <member name="F:OpenMetaverse.DirectoryManager.EventInfo.Duration">
946 <summary>The length of the event in minutes</summary>
947 </member>
948 <member name="F:OpenMetaverse.DirectoryManager.EventInfo.Cover">
949 <summary>0 if no cover charge applies</summary>
950 </member>
951 <member name="F:OpenMetaverse.DirectoryManager.EventInfo.Amount">
952 <summary>The cover charge amount in L$ if applicable</summary>
953 </member>
954 <member name="F:OpenMetaverse.DirectoryManager.EventInfo.SimName">
955 <summary>The name of the region where the event is being held</summary>
956 </member>
957 <member name="F:OpenMetaverse.DirectoryManager.EventInfo.GlobalPos">
958 <summary>The gridwide location of the event</summary>
959 </member>
960 <member name="F:OpenMetaverse.DirectoryManager.EventInfo.Flags">
961 <summary>The maturity rating</summary>
962 </member>
963 <member name="M:OpenMetaverse.DirectoryManager.EventInfo.ToSLurl">
964 <summary>Get a SL URL for the parcel where the event is hosted</summary>
965 <returns>A string, containing a standard SLURL</returns>
966 </member>
967 <member name="M:OpenMetaverse.DirectoryManager.EventInfo.ToString">
968 <summary>Print the struct data as a string</summary>
969 <returns>A string containing the field name, and field value</returns>
970 </member>
971 <member name="T:OpenMetaverse.EventInfoReplyEventArgs">
972 <summary>Contains the Event data returned from the data server from an EventInfoRequest</summary>
973 </member>
974 <member name="M:OpenMetaverse.EventInfoReplyEventArgs.#ctor(OpenMetaverse.DirectoryManager.EventInfo)">
975 <summary>Construct a new instance of the EventInfoReplyEventArgs class</summary>
976 <param name="matchedEvent">A single EventInfo object containing the details of an event</param>
977 </member>
978 <member name="P:OpenMetaverse.EventInfoReplyEventArgs.MatchedEvent">
979 <summary> 282 <summary>
980 A single EventInfo object containing the details of an event
981 </summary> 283 </summary>
982 </member> 284 </member>
983 <member name="T:OpenMetaverse.DirEventsReplyEventArgs"> 285 <member name="F:OpenMetaverse.EffectType.Beam">
984 <summary>Contains the "Event" detail data returned from the data server</summary> 286 <summary>Project a beam from a source to a destination, such as
985 </member> 287 the one used when editing an object</summary>
986 <member name="M:OpenMetaverse.DirEventsReplyEventArgs.#ctor(OpenMetaverse.UUID,System.Collections.Generic.List{OpenMetaverse.DirectoryManager.EventsSearchData})">
987 <summary>Construct a new instance of the DirEventsReplyEventArgs class</summary>
988 <param name="queryID">The ID of the query returned by the data server.
989 This will correlate to the ID returned by the <see cref="!:StartEventsSearch"/> method</param>
990 <param name="matchedEvents">A list containing the "Events" returned by the search query</param>
991 </member>
992 <member name="P:OpenMetaverse.DirEventsReplyEventArgs.QueryID">
993 <summary>The ID returned by <see cref="M:OpenMetaverse.DirectoryManager.StartEventsSearch(System.String,System.UInt32)"/></summary>
994 </member>
995 <member name="P:OpenMetaverse.DirEventsReplyEventArgs.MatchedEvents">
996 <summary>A list of "Events" returned by the data server</summary>
997 </member>
998 <member name="T:OpenMetaverse.PlacesReplyEventArgs">
999 <summary>Contains the "Event" list data returned from the data server</summary>
1000 </member>
1001 <member name="M:OpenMetaverse.PlacesReplyEventArgs.#ctor(OpenMetaverse.UUID,System.Collections.Generic.List{OpenMetaverse.DirectoryManager.PlacesSearchData})">
1002 <summary>Construct a new instance of PlacesReplyEventArgs class</summary>
1003 <param name="queryID">The ID of the query returned by the data server.
1004 This will correlate to the ID returned by the <see cref="!:StartPlacesSearch"/> method</param>
1005 <param name="matchedPlaces">A list containing the "Places" returned by the data server query</param>
1006 </member>
1007 <member name="P:OpenMetaverse.PlacesReplyEventArgs.QueryID">
1008 <summary>The ID returned by <see cref="M:OpenMetaverse.DirectoryManager.StartPlacesSearch"/></summary>
1009 </member>
1010 <member name="P:OpenMetaverse.PlacesReplyEventArgs.MatchedPlaces">
1011 <summary>A list of "Places" returned by the data server</summary>
1012 </member>
1013 <member name="T:OpenMetaverse.DirPlacesReplyEventArgs">
1014 <summary>Contains the places data returned from the data server</summary>
1015 </member>
1016 <member name="M:OpenMetaverse.DirPlacesReplyEventArgs.#ctor(OpenMetaverse.UUID,System.Collections.Generic.List{OpenMetaverse.DirectoryManager.DirectoryParcel})">
1017 <summary>Construct a new instance of the DirPlacesReplyEventArgs class</summary>
1018 <param name="queryID">The ID of the query returned by the data server.
1019 This will correlate to the ID returned by the <see cref="!:StartDirPlacesSearch"/> method</param>
1020 <param name="matchedParcels">A list containing land data returned by the data server</param>
1021 </member>
1022 <member name="P:OpenMetaverse.DirPlacesReplyEventArgs.QueryID">
1023 <summary>The ID returned by <see cref="M:OpenMetaverse.DirectoryManager.StartDirPlacesSearch(System.String,System.Int32)"/></summary>
1024 </member>
1025 <member name="P:OpenMetaverse.DirPlacesReplyEventArgs.MatchedParcels">
1026 <summary>A list containing Places data returned by the data server</summary>
1027 </member>
1028 <member name="T:OpenMetaverse.DirClassifiedsReplyEventArgs">
1029 <summary>Contains the classified data returned from the data server</summary>
1030 </member>
1031 <member name="M:OpenMetaverse.DirClassifiedsReplyEventArgs.#ctor(System.Collections.Generic.List{OpenMetaverse.DirectoryManager.Classified})">
1032 <summary>Construct a new instance of the DirClassifiedsReplyEventArgs class</summary>
1033 <param name="classifieds">A list of classified ad data returned from the data server</param>
1034 </member>
1035 <member name="P:OpenMetaverse.DirClassifiedsReplyEventArgs.Classifieds">
1036 <summary>A list containing Classified Ads returned by the data server</summary>
1037 </member>
1038 <member name="T:OpenMetaverse.DirGroupsReplyEventArgs">
1039 <summary>Contains the group data returned from the data server</summary>
1040 </member>
1041 <member name="M:OpenMetaverse.DirGroupsReplyEventArgs.#ctor(OpenMetaverse.UUID,System.Collections.Generic.List{OpenMetaverse.DirectoryManager.GroupSearchData})">
1042 <summary>Construct a new instance of the DirGroupsReplyEventArgs class</summary>
1043 <param name="queryID">The ID of the query returned by the data server.
1044 This will correlate to the ID returned by the <see cref="!:StartGroupSearch"/> method</param>
1045 <param name="matchedGroups">A list of groups data returned by the data server</param>
1046 </member>
1047 <member name="P:OpenMetaverse.DirGroupsReplyEventArgs.QueryID">
1048 <summary>The ID returned by <see cref="M:OpenMetaverse.DirectoryManager.StartGroupSearch(System.String,System.Int32)"/></summary>
1049 </member>
1050 <member name="P:OpenMetaverse.DirGroupsReplyEventArgs.MatchedGroups">
1051 <summary>A list containing Groups data returned by the data server</summary>
1052 </member>
1053 <member name="T:OpenMetaverse.DirPeopleReplyEventArgs">
1054 <summary>Contains the people data returned from the data server</summary>
1055 </member>
1056 <member name="M:OpenMetaverse.DirPeopleReplyEventArgs.#ctor(OpenMetaverse.UUID,System.Collections.Generic.List{OpenMetaverse.DirectoryManager.AgentSearchData})">
1057 <summary>Construct a new instance of the DirPeopleReplyEventArgs class</summary>
1058 <param name="queryID">The ID of the query returned by the data server.
1059 This will correlate to the ID returned by the <see cref="!:StartPeopleSearch"/> method</param>
1060 <param name="matchedPeople">A list of people data returned by the data server</param>
1061 </member>
1062 <member name="P:OpenMetaverse.DirPeopleReplyEventArgs.QueryID">
1063 <summary>The ID returned by <see cref="M:OpenMetaverse.DirectoryManager.StartPeopleSearch(System.String,System.Int32)"/></summary>
1064 </member>
1065 <member name="P:OpenMetaverse.DirPeopleReplyEventArgs.MatchedPeople">
1066 <summary>A list containing People data returned by the data server</summary>
1067 </member>
1068 <member name="T:OpenMetaverse.DirLandReplyEventArgs">
1069 <summary>Contains the land sales data returned from the data server</summary>
1070 </member>
1071 <member name="M:OpenMetaverse.DirLandReplyEventArgs.#ctor(System.Collections.Generic.List{OpenMetaverse.DirectoryManager.DirectoryParcel})">
1072 <summary>Construct a new instance of the DirLandReplyEventArgs class</summary>
1073 <param name="dirParcels">A list of parcels for sale returned by the data server</param>
1074 </member>
1075 <member name="P:OpenMetaverse.DirLandReplyEventArgs.DirParcels">
1076 <summary>A list containing land forsale data returned by the data server</summary>
1077 </member> 288 </member>
1078 <member name="T:OpenMetaverse.Messages.Linden.TeleportFinishMessage"> 289 <member name="F:OpenMetaverse.EffectType.Glow">
1079 <summary> 290 <summary>
1080 Sent to the client to indicate a teleport request has completed
1081 </summary> 291 </summary>
1082 </member> 292 </member>
1083 <member name="T:OpenMetaverse.Interfaces.IMessage"> 293 <member name="F:OpenMetaverse.EffectType.Point">
1084 <summary> 294 <summary>
1085 Interface requirements for Messaging system
1086 </summary> 295 </summary>
1087 </member> 296 </member>
1088 <member name="F:OpenMetaverse.Messages.Linden.TeleportFinishMessage.AgentID"> 297 <member name="F:OpenMetaverse.EffectType.Trail">
1089 <summary>The <see cref="T:OpenMetaverse.UUID"/> of the agent</summary>
1090 </member>
1091 <member name="F:OpenMetaverse.Messages.Linden.TeleportFinishMessage.LocationID">
1092 <summary></summary>
1093 </member>
1094 <member name="F:OpenMetaverse.Messages.Linden.TeleportFinishMessage.RegionHandle">
1095 <summary>The simulators handle the agent teleported to</summary>
1096 </member>
1097 <member name="F:OpenMetaverse.Messages.Linden.TeleportFinishMessage.SeedCapability">
1098 <summary>A Uri which contains a list of Capabilities the simulator supports</summary>
1099 </member>
1100 <member name="F:OpenMetaverse.Messages.Linden.TeleportFinishMessage.SimAccess">
1101 <summary>Indicates the level of access required
1102 to access the simulator, or the content rating, or the simulators
1103 map status</summary>
1104 </member>
1105 <member name="F:OpenMetaverse.Messages.Linden.TeleportFinishMessage.IP">
1106 <summary>The IP Address of the simulator</summary>
1107 </member>
1108 <member name="F:OpenMetaverse.Messages.Linden.TeleportFinishMessage.Port">
1109 <summary>The UDP Port the simulator will listen for UDP traffic on</summary>
1110 </member>
1111 <member name="F:OpenMetaverse.Messages.Linden.TeleportFinishMessage.Flags">
1112 <summary>Status flags indicating the state of the Agent upon arrival, Flying, etc.</summary>
1113 </member>
1114 <member name="M:OpenMetaverse.Messages.Linden.TeleportFinishMessage.Serialize">
1115 <summary> 298 <summary>
1116 Serialize the object
1117 </summary> 299 </summary>
1118 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
1119 </member> 300 </member>
1120 <member name="M:OpenMetaverse.Messages.Linden.TeleportFinishMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 301 <member name="F:OpenMetaverse.EffectType.Sphere">
302 <summary>Create a swirl of particles around an object</summary>
303 </member>
304 <member name="F:OpenMetaverse.EffectType.Spiral">
1121 <summary> 305 <summary>
1122 Deserialize the message
1123 </summary> 306 </summary>
1124 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
1125 </member> 307 </member>
1126 <member name="T:OpenMetaverse.Messages.Linden.EstablishAgentCommunicationMessage"> 308 <member name="F:OpenMetaverse.EffectType.Edit">
1127 <summary> 309 <summary>
1128 Sent to the viewer when a neighboring simulator is requesting the agent make a connection to it.
1129 </summary> 310 </summary>
1130 </member> 311 </member>
1131 <member name="M:OpenMetaverse.Messages.Linden.EstablishAgentCommunicationMessage.Serialize"> 312 <member name="F:OpenMetaverse.EffectType.LookAt">
313 <summary>Cause an avatar to look at an object</summary>
314 </member>
315 <member name="F:OpenMetaverse.EffectType.PointAt">
316 <summary>Cause an avatar to point at an object</summary>
317 </member>
318 <member name="T:OpenMetaverse.LookAtType">
1132 <summary> 319 <summary>
1133 Serialize the object 320 The action an avatar is doing when looking at something, used in
321 ViewerEffect packets for the LookAt effect
1134 </summary> 322 </summary>
1135 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
1136 </member> 323 </member>
1137 <member name="M:OpenMetaverse.Messages.Linden.EstablishAgentCommunicationMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 324 <member name="F:OpenMetaverse.LookAtType.None">
1138 <summary> 325 <summary>
1139 Deserialize the message
1140 </summary> 326 </summary>
1141 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
1142 </member> 327 </member>
1143 <member name="M:OpenMetaverse.Messages.Linden.CrossedRegionMessage.Serialize"> 328 <member name="F:OpenMetaverse.LookAtType.Idle">
1144 <summary> 329 <summary>
1145 Serialize the object
1146 </summary> 330 </summary>
1147 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
1148 </member> 331 </member>
1149 <member name="M:OpenMetaverse.Messages.Linden.CrossedRegionMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 332 <member name="F:OpenMetaverse.LookAtType.AutoListen">
1150 <summary> 333 <summary>
1151 Deserialize the message
1152 </summary> 334 </summary>
1153 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
1154 </member> 335 </member>
1155 <member name="M:OpenMetaverse.Messages.Linden.EnableSimulatorMessage.Serialize"> 336 <member name="F:OpenMetaverse.LookAtType.FreeLook">
1156 <summary> 337 <summary>
1157 Serialize the object
1158 </summary> 338 </summary>
1159 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
1160 </member> 339 </member>
1161 <member name="M:OpenMetaverse.Messages.Linden.EnableSimulatorMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 340 <member name="F:OpenMetaverse.LookAtType.Respond">
1162 <summary> 341 <summary>
1163 Deserialize the message
1164 </summary> 342 </summary>
1165 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
1166 </member> 343 </member>
1167 <member name="T:OpenMetaverse.Messages.Linden.TeleportFailedMessage"> 344 <member name="F:OpenMetaverse.LookAtType.Hover">
1168 <summary> 345 <summary>
1169 A message sent to the client which indicates a teleport request has failed
1170 and contains some information on why it failed
1171 </summary> 346 </summary>
1172 </member> 347 </member>
1173 <member name="F:OpenMetaverse.Messages.Linden.TeleportFailedMessage.ExtraParams"> 348 <member name="F:OpenMetaverse.LookAtType.Conversation">
1174 <summary></summary> 349 <summary>Deprecated</summary>
1175 </member>
1176 <member name="F:OpenMetaverse.Messages.Linden.TeleportFailedMessage.MessageKey">
1177 <summary>A string key of the reason the teleport failed e.g. CouldntTPCloser
1178 Which could be used to look up a value in a dictionary or enum</summary>
1179 </member>
1180 <member name="F:OpenMetaverse.Messages.Linden.TeleportFailedMessage.AgentID">
1181 <summary>The <see cref="T:OpenMetaverse.UUID"/> of the Agent</summary>
1182 </member>
1183 <member name="F:OpenMetaverse.Messages.Linden.TeleportFailedMessage.Reason">
1184 <summary>A string human readable message containing the reason </summary>
1185 <remarks>An example: Could not teleport closer to destination</remarks>
1186 </member> 350 </member>
1187 <member name="M:OpenMetaverse.Messages.Linden.TeleportFailedMessage.Serialize"> 351 <member name="F:OpenMetaverse.LookAtType.Select">
1188 <summary> 352 <summary>
1189 Serialize the object
1190 </summary> 353 </summary>
1191 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
1192 </member> 354 </member>
1193 <member name="M:OpenMetaverse.Messages.Linden.TeleportFailedMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 355 <member name="F:OpenMetaverse.LookAtType.Focus">
1194 <summary> 356 <summary>
1195 Deserialize the message
1196 </summary> 357 </summary>
1197 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
1198 </member> 358 </member>
1199 <member name="M:OpenMetaverse.Messages.Linden.LandStatReplyMessage.Serialize"> 359 <member name="F:OpenMetaverse.LookAtType.Mouselook">
1200 <summary> 360 <summary>
1201 Serialize the object
1202 </summary> 361 </summary>
1203 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
1204 </member> 362 </member>
1205 <member name="M:OpenMetaverse.Messages.Linden.LandStatReplyMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 363 <member name="F:OpenMetaverse.LookAtType.Clear">
1206 <summary> 364 <summary>
1207 Deserialize the message
1208 </summary> 365 </summary>
1209 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
1210 </member> 366 </member>
1211 <member name="T:OpenMetaverse.Messages.Linden.ParcelObjectOwnersReplyMessage"> 367 <member name="T:OpenMetaverse.PointAtType">
1212 <summary> 368 <summary>
1213 Contains a list of prim owner information for a specific parcel in a simulator 369 The action an avatar is doing when pointing at something, used in
370 ViewerEffect packets for the PointAt effect
1214 </summary> 371 </summary>
1215 <remarks>
1216 A Simulator will always return at least 1 entry
1217 If agent does not have proper permission the OwnerID will be UUID.Zero
1218 If agent does not have proper permission OR there are no primitives on parcel
1219 the DataBlocksExtended map will not be sent from the simulator
1220 </remarks>
1221 </member>
1222 <member name="F:OpenMetaverse.Messages.Linden.ParcelObjectOwnersReplyMessage.PrimOwnersBlock">
1223 <summary>An Array of <see cref="T:OpenMetaverse.Messages.Linden.ParcelObjectOwnersReplyMessage.PrimOwner"/> objects</summary>
1224 </member> 372 </member>
1225 <member name="M:OpenMetaverse.Messages.Linden.ParcelObjectOwnersReplyMessage.Serialize"> 373 <member name="F:OpenMetaverse.PointAtType.None">
1226 <summary> 374 <summary>
1227 Serialize the object
1228 </summary> 375 </summary>
1229 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
1230 </member> 376 </member>
1231 <member name="M:OpenMetaverse.Messages.Linden.ParcelObjectOwnersReplyMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 377 <member name="F:OpenMetaverse.PointAtType.Select">
1232 <summary> 378 <summary>
1233 Deserialize the message
1234 </summary> 379 </summary>
1235 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
1236 </member> 380 </member>
1237 <member name="T:OpenMetaverse.Messages.Linden.ParcelObjectOwnersReplyMessage.PrimOwner"> 381 <member name="F:OpenMetaverse.PointAtType.Grab">
1238 <summary> 382 <summary>
1239 Prim ownership information for a specified owner on a single parcel
1240 </summary> 383 </summary>
1241 </member> 384 </member>
1242 <member name="F:OpenMetaverse.Messages.Linden.ParcelObjectOwnersReplyMessage.PrimOwner.OwnerID"> 385 <member name="F:OpenMetaverse.PointAtType.Clear">
1243 <summary>The <see cref="T:OpenMetaverse.UUID"/> of the prim owner,
1244 UUID.Zero if agent has no permission to view prim owner information</summary>
1245 </member>
1246 <member name="F:OpenMetaverse.Messages.Linden.ParcelObjectOwnersReplyMessage.PrimOwner.Count">
1247 <summary>The total number of prims</summary>
1248 </member>
1249 <member name="F:OpenMetaverse.Messages.Linden.ParcelObjectOwnersReplyMessage.PrimOwner.IsGroupOwned">
1250 <summary>True if the OwnerID is a <see cref="T:OpenMetaverse.Group"/></summary>
1251 </member>
1252 <member name="F:OpenMetaverse.Messages.Linden.ParcelObjectOwnersReplyMessage.PrimOwner.OnlineStatus">
1253 <summary>True if the owner is online
1254 <remarks>This is no longer used by the LL Simulators</remarks></summary>
1255 </member>
1256 <member name="F:OpenMetaverse.Messages.Linden.ParcelObjectOwnersReplyMessage.PrimOwner.TimeStamp">
1257 <summary>The date the most recent prim was rezzed</summary>
1258 </member>
1259 <member name="T:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage">
1260 <summary> 386 <summary>
1261 The details of a single parcel in a region, also contains some regionwide globals
1262 </summary> 387 </summary>
1263 </member> 388 </member>
1264 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.LocalID"> 389 <member name="T:OpenMetaverse.MoneyTransactionType">
1265 <summary>Simulator-local ID of this parcel</summary>
1266 </member>
1267 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.AABBMax">
1268 <summary>Maximum corner of the axis-aligned bounding box for this
1269 parcel</summary>
1270 </member>
1271 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.AABBMin">
1272 <summary>Minimum corner of the axis-aligned bounding box for this
1273 parcel</summary>
1274 </member>
1275 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.Area">
1276 <summary>Total parcel land area</summary>
1277 </member>
1278 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.AuctionID">
1279 <summary></summary>
1280 </member>
1281 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.AuthBuyerID">
1282 <summary>Key of authorized buyer</summary>
1283 </member>
1284 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.Bitmap">
1285 <summary>Bitmap describing land layout in 4x4m squares across the
1286 entire region</summary>
1287 </member>
1288 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.Category">
1289 <summary></summary>
1290 </member>
1291 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.ClaimDate">
1292 <summary>Date land was claimed</summary>
1293 </member>
1294 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.ClaimPrice">
1295 <summary>Appears to always be zero</summary>
1296 </member>
1297 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.Desc">
1298 <summary>Parcel Description</summary>
1299 </member>
1300 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.ParcelFlags">
1301 <summary></summary>
1302 </member>
1303 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.GroupID">
1304 <summary></summary>
1305 </member>
1306 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.GroupPrims">
1307 <summary>Total number of primitives owned by the parcel group on
1308 this parcel</summary>
1309 </member>
1310 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.IsGroupOwned">
1311 <summary>Whether the land is deeded to a group or not</summary>
1312 </member>
1313 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.LandingType">
1314 <summary></summary>
1315 </member>
1316 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.MaxPrims">
1317 <summary>Maximum number of primitives this parcel supports</summary>
1318 </member>
1319 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.MediaID">
1320 <summary>The Asset UUID of the Texture which when applied to a
1321 primitive will display the media</summary>
1322 </member>
1323 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.MediaURL">
1324 <summary>A URL which points to any Quicktime supported media type</summary>
1325 </member>
1326 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.MediaAutoScale">
1327 <summary>A byte, if 0x1 viewer should auto scale media to fit object</summary>
1328 </member>
1329 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.MusicURL">
1330 <summary>URL For Music Stream</summary>
1331 </member>
1332 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.Name">
1333 <summary>Parcel Name</summary>
1334 </member>
1335 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.OtherCleanTime">
1336 <summary>Autoreturn value in minutes for others' objects</summary>
1337 </member>
1338 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.OtherCount">
1339 <summary></summary>
1340 </member>
1341 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.OtherPrims">
1342 <summary>Total number of other primitives on this parcel</summary>
1343 </member>
1344 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.OwnerID">
1345 <summary>UUID of the owner of this parcel</summary>
1346 </member>
1347 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.OwnerPrims">
1348 <summary>Total number of primitives owned by the parcel owner on
1349 this parcel</summary>
1350 </member>
1351 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.ParcelPrimBonus">
1352 <summary></summary>
1353 </member>
1354 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.PassHours">
1355 <summary>How long is pass valid for</summary>
1356 </member>
1357 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.PassPrice">
1358 <summary>Price for a temporary pass</summary>
1359 </member>
1360 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.PublicCount">
1361 <summary></summary>
1362 </member>
1363 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.RegionDenyAnonymous">
1364 <summary></summary>
1365 </member>
1366 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.RegionDenyIdentified">
1367 <summary></summary>
1368 </member>
1369 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.RegionDenyTransacted">
1370 <summary></summary>
1371 </member>
1372 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.RegionDenyAgeUnverified">
1373 <summary>True if the region denies access to age unverified users</summary>
1374 </member>
1375 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.RegionPushOverride">
1376 <summary></summary>
1377 </member>
1378 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.RentPrice">
1379 <summary>This field is no longer used</summary>
1380 </member>
1381 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.RequestResult">
1382 The result of a request for parcel properties
1383 </member>
1384 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.SalePrice">
1385 <summary>Sale price of the parcel, only useful if ForSale is set</summary>
1386 <remarks>The SalePrice will remain the same after an ownership
1387 transfer (sale), so it can be used to see the purchase price after
1388 a sale if the new owner has not changed it</remarks>
1389 </member>
1390 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.SelectedPrims">
1391 <summary> 390 <summary>
1392 Number of primitives your avatar is currently 391 Money transaction types
1393 selecting and sitting on in this parcel
1394 </summary> 392 </summary>
1395 </member> 393 </member>
1396 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.SelfCount"> 394 <member name="F:OpenMetaverse.MoneyTransactionType.None">
1397 <summary></summary>
1398 </member>
1399 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.SequenceID">
1400 <summary> 395 <summary>
1401 A number which increments by 1, starting at 0 for each ParcelProperties request.
1402 Can be overriden by specifying the sequenceID with the ParcelPropertiesRequest being sent.
1403 a Negative number indicates the action in <seealso cref="T:OpenMetaverse.ParcelPropertiesStatus"/> has occurred.
1404 </summary> 396 </summary>
1405 </member> 397 </member>
1406 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.SimWideMaxPrims"> 398 <member name="F:OpenMetaverse.MoneyTransactionType.FailSimulatorTimeout">
1407 <summary>Maximum primitives across the entire simulator</summary>
1408 </member>
1409 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.SimWideTotalPrims">
1410 <summary>Total primitives across the entire simulator</summary>
1411 </member>
1412 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.SnapSelection">
1413 <summary></summary>
1414 </member>
1415 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.SnapshotID">
1416 <summary>Key of parcel snapshot</summary>
1417 </member>
1418 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.Status">
1419 <summary>Parcel ownership status</summary>
1420 </member>
1421 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.TotalPrims">
1422 <summary>Total number of primitives on this parcel</summary>
1423 </member>
1424 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.UserLocation">
1425 <summary></summary>
1426 </member>
1427 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.UserLookAt">
1428 <summary></summary>
1429 </member>
1430 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.MediaDesc">
1431 <summary>A description of the media</summary>
1432 </member>
1433 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.MediaHeight">
1434 <summary>An Integer which represents the height of the media</summary>
1435 </member>
1436 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.MediaWidth">
1437 <summary>An integer which represents the width of the media</summary>
1438 </member>
1439 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.MediaLoop">
1440 <summary>A boolean, if true the viewer should loop the media</summary>
1441 </member>
1442 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.MediaType">
1443 <summary>A string which contains the mime type of the media</summary>
1444 </member>
1445 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.ObscureMedia">
1446 <summary>true to obscure (hide) media url</summary>
1447 </member>
1448 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.ObscureMusic">
1449 <summary>true to obscure (hide) music url</summary>
1450 </member>
1451 <member name="M:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.Serialize">
1452 <summary> 399 <summary>
1453 Serialize the object
1454 </summary> 400 </summary>
1455 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
1456 </member> 401 </member>
1457 <member name="M:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 402 <member name="F:OpenMetaverse.MoneyTransactionType.FailDataserverTimeout">
1458 <summary> 403 <summary>
1459 Deserialize the message
1460 </summary> 404 </summary>
1461 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
1462 </member>
1463 <member name="T:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage">
1464 <summary>A message sent from the viewer to the simulator to updated a specific parcels settings</summary>
1465 </member>
1466 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.AuthBuyerID">
1467 <summary>The <seealso cref="T:OpenMetaverse.UUID"/> of the agent authorized to purchase this
1468 parcel of land or a NULL <seealso cref="T:OpenMetaverse.UUID"/> if the sale is authorized to anyone</summary>
1469 </member>
1470 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.MediaAutoScale">
1471 <summary>true to enable auto scaling of the parcel media</summary>
1472 </member>
1473 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.Category">
1474 <summary>The category of this parcel used when search is enabled to restrict
1475 search results</summary>
1476 </member>
1477 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.Desc">
1478 <summary>A string containing the description to set</summary>
1479 </member>
1480 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.GroupID">
1481 <summary>The <seealso cref="T:OpenMetaverse.UUID"/> of the <seealso cref="T:OpenMetaverse.Group"/> which allows for additional
1482 powers and restrictions.</summary>
1483 </member>
1484 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.Landing">
1485 <summary>The <seealso cref="T:OpenMetaverse.LandingType"/> which specifies how avatars which teleport
1486 to this parcel are handled</summary>
1487 </member>
1488 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.LocalID">
1489 <summary>The LocalID of the parcel to update settings on</summary>
1490 </member>
1491 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.MediaDesc">
1492 <summary>A string containing the description of the media which can be played
1493 to visitors</summary>
1494 </member>
1495 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.MediaHeight">
1496 <summary></summary>
1497 </member>
1498 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.MediaLoop">
1499 <summary></summary>
1500 </member>
1501 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.MediaID">
1502 <summary></summary>
1503 </member>
1504 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.MediaType">
1505 <summary></summary>
1506 </member>
1507 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.MediaURL">
1508 <summary></summary>
1509 </member>
1510 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.MediaWidth">
1511 <summary></summary>
1512 </member>
1513 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.MusicURL">
1514 <summary></summary>
1515 </member>
1516 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.Name">
1517 <summary></summary>
1518 </member>
1519 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.ObscureMedia">
1520 <summary></summary>
1521 </member> 405 </member>
1522 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.ObscureMusic"> 406 <member name="F:OpenMetaverse.MoneyTransactionType.ObjectClaim">
1523 <summary></summary>
1524 </member>
1525 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.ParcelFlags">
1526 <summary></summary>
1527 </member>
1528 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.PassHours">
1529 <summary></summary>
1530 </member>
1531 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.PassPrice">
1532 <summary></summary>
1533 </member>
1534 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.SalePrice">
1535 <summary></summary>
1536 </member>
1537 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.SnapshotID">
1538 <summary></summary>
1539 </member>
1540 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.UserLocation">
1541 <summary></summary>
1542 </member>
1543 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.UserLookAt">
1544 <summary></summary>
1545 </member>
1546 <member name="M:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
1547 <summary> 407 <summary>
1548 Deserialize the message
1549 </summary> 408 </summary>
1550 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
1551 </member> 409 </member>
1552 <member name="M:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.Serialize"> 410 <member name="F:OpenMetaverse.MoneyTransactionType.LandClaim">
1553 <summary> 411 <summary>
1554 Serialize the object
1555 </summary> 412 </summary>
1556 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
1557 </member>
1558 <member name="T:OpenMetaverse.Messages.Linden.RemoteParcelRequestBlock">
1559 <summary>Base class used for the RemoteParcelRequest message</summary>
1560 </member> 413 </member>
1561 <member name="T:OpenMetaverse.Messages.Linden.RemoteParcelRequestRequest"> 414 <member name="F:OpenMetaverse.MoneyTransactionType.GroupCreate">
1562 <summary> 415 <summary>
1563 A message sent from the viewer to the simulator to request information
1564 on a remote parcel
1565 </summary> 416 </summary>
1566 </member> 417 </member>
1567 <member name="F:OpenMetaverse.Messages.Linden.RemoteParcelRequestRequest.Location"> 418 <member name="F:OpenMetaverse.MoneyTransactionType.ObjectPublicClaim">
1568 <summary>Local sim position of the parcel we are looking up</summary>
1569 </member>
1570 <member name="F:OpenMetaverse.Messages.Linden.RemoteParcelRequestRequest.RegionHandle">
1571 <summary>Region handle of the parcel we are looking up</summary>
1572 </member>
1573 <member name="F:OpenMetaverse.Messages.Linden.RemoteParcelRequestRequest.RegionID">
1574 <summary>Region <see cref="T:OpenMetaverse.UUID"/> of the parcel we are looking up</summary>
1575 </member>
1576 <member name="M:OpenMetaverse.Messages.Linden.RemoteParcelRequestRequest.Serialize">
1577 <summary> 419 <summary>
1578 Serialize the object
1579 </summary> 420 </summary>
1580 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
1581 </member> 421 </member>
1582 <member name="M:OpenMetaverse.Messages.Linden.RemoteParcelRequestRequest.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 422 <member name="F:OpenMetaverse.MoneyTransactionType.GroupJoin">
1583 <summary> 423 <summary>
1584 Deserialize the message
1585 </summary> 424 </summary>
1586 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
1587 </member> 425 </member>
1588 <member name="T:OpenMetaverse.Messages.Linden.RemoteParcelRequestReply"> 426 <member name="F:OpenMetaverse.MoneyTransactionType.TeleportCharge">
1589 <summary> 427 <summary>
1590 A message sent from the simulator to the viewer in response to a <see cref="T:OpenMetaverse.Messages.Linden.RemoteParcelRequestRequest"/>
1591 which will contain parcel information
1592 </summary> 428 </summary>
1593 </member> 429 </member>
1594 <member name="F:OpenMetaverse.Messages.Linden.RemoteParcelRequestReply.ParcelID"> 430 <member name="F:OpenMetaverse.MoneyTransactionType.UploadCharge">
1595 <summary>The grid-wide unique parcel ID</summary>
1596 </member>
1597 <member name="M:OpenMetaverse.Messages.Linden.RemoteParcelRequestReply.Serialize">
1598 <summary> 431 <summary>
1599 Serialize the object
1600 </summary> 432 </summary>
1601 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
1602 </member> 433 </member>
1603 <member name="M:OpenMetaverse.Messages.Linden.RemoteParcelRequestReply.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 434 <member name="F:OpenMetaverse.MoneyTransactionType.LandAuction">
1604 <summary> 435 <summary>
1605 Deserialize the message
1606 </summary> 436 </summary>
1607 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
1608 </member> 437 </member>
1609 <member name="T:OpenMetaverse.Messages.Linden.RemoteParcelRequestMessage"> 438 <member name="F:OpenMetaverse.MoneyTransactionType.ClassifiedCharge">
1610 <summary> 439 <summary>
1611 A message containing a request for a remote parcel from a viewer, or a response
1612 from the simulator to that request
1613 </summary> 440 </summary>
1614 </member> 441 </member>
1615 <member name="F:OpenMetaverse.Messages.Linden.RemoteParcelRequestMessage.Request"> 442 <member name="F:OpenMetaverse.MoneyTransactionType.ObjectTax">
1616 <summary>The request or response details block</summary>
1617 </member>
1618 <member name="M:OpenMetaverse.Messages.Linden.RemoteParcelRequestMessage.Serialize">
1619 <summary> 443 <summary>
1620 Serialize the object
1621 </summary> 444 </summary>
1622 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
1623 </member> 445 </member>
1624 <member name="M:OpenMetaverse.Messages.Linden.RemoteParcelRequestMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 446 <member name="F:OpenMetaverse.MoneyTransactionType.LandTax">
1625 <summary> 447 <summary>
1626 Deserialize the message
1627 </summary> 448 </summary>
1628 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
1629 </member> 449 </member>
1630 <member name="M:OpenMetaverse.Messages.Linden.NewFileAgentInventoryMessage.Serialize"> 450 <member name="F:OpenMetaverse.MoneyTransactionType.LightTax">
1631 <summary> 451 <summary>
1632 Serialize the object
1633 </summary> 452 </summary>
1634 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
1635 </member> 453 </member>
1636 <member name="M:OpenMetaverse.Messages.Linden.NewFileAgentInventoryMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 454 <member name="F:OpenMetaverse.MoneyTransactionType.ParcelDirFee">
1637 <summary> 455 <summary>
1638 Deserialize the message
1639 </summary> 456 </summary>
1640 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
1641 </member> 457 </member>
1642 <member name="M:OpenMetaverse.Messages.Linden.NewFileAgentInventoryVariablePriceMessage.Serialize"> 458 <member name="F:OpenMetaverse.MoneyTransactionType.GroupTax">
1643 <summary> 459 <summary>
1644 Serialize the object
1645 </summary> 460 </summary>
1646 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
1647 </member> 461 </member>
1648 <member name="M:OpenMetaverse.Messages.Linden.NewFileAgentInventoryVariablePriceMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 462 <member name="F:OpenMetaverse.MoneyTransactionType.ClassifiedRenew">
1649 <summary> 463 <summary>
1650 Deserialize the message
1651 </summary> 464 </summary>
1652 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
1653 </member> 465 </member>
1654 <member name="T:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage"> 466 <member name="F:OpenMetaverse.MoneyTransactionType.GiveInventory">
1655 <summary> 467 <summary>
1656 A message sent from the simulator to an agent which contains
1657 the groups the agent is in
1658 </summary> 468 </summary>
1659 </member> 469 </member>
1660 <member name="F:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.AgentID"> 470 <member name="F:OpenMetaverse.MoneyTransactionType.ObjectSale">
1661 <summary>The Agent receiving the message</summary>
1662 </member>
1663 <member name="F:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.GroupDataBlock">
1664 <summary>An array containing <seealso cref="T:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.GroupData"/> information
1665 for each <see cref="T:OpenMetaverse.Group"/> the agent is a member of</summary>
1666 </member>
1667 <member name="F:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.NewGroupDataBlock">
1668 <summary>An array containing <seealso cref="T:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.NewGroupData"/> information
1669 for each <see cref="T:OpenMetaverse.Group"/> the agent is a member of</summary>
1670 </member>
1671 <member name="M:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.Serialize">
1672 <summary> 471 <summary>
1673 Serialize the object
1674 </summary> 472 </summary>
1675 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
1676 </member> 473 </member>
1677 <member name="M:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 474 <member name="F:OpenMetaverse.MoneyTransactionType.Gift">
1678 <summary> 475 <summary>
1679 Deserialize the message
1680 </summary> 476 </summary>
1681 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
1682 </member>
1683 <member name="T:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.GroupData">
1684 <summary>Group Details specific to the agent</summary>
1685 </member>
1686 <member name="F:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.GroupData.AcceptNotices">
1687 <summary>true of the agent accepts group notices</summary>
1688 </member>
1689 <member name="F:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.GroupData.Contribution">
1690 <summary>The agents tier contribution to the group</summary>
1691 </member>
1692 <member name="F:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.GroupData.GroupID">
1693 <summary>The Groups <seealso cref="T:OpenMetaverse.UUID"/></summary>
1694 </member>
1695 <member name="F:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.GroupData.GroupInsigniaID">
1696 <summary>The <seealso cref="T:OpenMetaverse.UUID"/> of the groups insignia</summary>
1697 </member>
1698 <member name="F:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.GroupData.GroupName">
1699 <summary>The name of the group</summary>
1700 </member> 477 </member>
1701 <member name="F:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.GroupData.GroupPowers"> 478 <member name="F:OpenMetaverse.MoneyTransactionType.LandSale">
1702 <summary>The aggregate permissions the agent has in the group for all roles the agent
1703 is assigned</summary>
1704 </member>
1705 <member name="T:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.NewGroupData">
1706 <summary>An optional block containing additional agent specific information</summary>
1707 </member>
1708 <member name="F:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.NewGroupData.ListInProfile">
1709 <summary>true of the agent allows this group to be
1710 listed in their profile</summary>
1711 </member>
1712 <member name="T:OpenMetaverse.Messages.Linden.UpdateAgentLanguageMessage">
1713 <summary> 479 <summary>
1714 A message sent from the viewer to the simulator which
1715 specifies the language and permissions for others to detect
1716 the language specified
1717 </summary> 480 </summary>
1718 </member> 481 </member>
1719 <member name="F:OpenMetaverse.Messages.Linden.UpdateAgentLanguageMessage.Language"> 482 <member name="F:OpenMetaverse.MoneyTransactionType.ReferBonus">
1720 <summary>A string containng the default language
1721 to use for the agent</summary>
1722 </member>
1723 <member name="F:OpenMetaverse.Messages.Linden.UpdateAgentLanguageMessage.LanguagePublic">
1724 <summary>true of others are allowed to
1725 know the language setting</summary>
1726 </member>
1727 <member name="M:OpenMetaverse.Messages.Linden.UpdateAgentLanguageMessage.Serialize">
1728 <summary> 483 <summary>
1729 Serialize the object
1730 </summary> 484 </summary>
1731 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
1732 </member> 485 </member>
1733 <member name="M:OpenMetaverse.Messages.Linden.UpdateAgentLanguageMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 486 <member name="F:OpenMetaverse.MoneyTransactionType.InventorySale">
1734 <summary> 487 <summary>
1735 Deserialize the message
1736 </summary> 488 </summary>
1737 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
1738 </member> 489 </member>
1739 <member name="T:OpenMetaverse.Messages.Linden.AgentDropGroupMessage"> 490 <member name="F:OpenMetaverse.MoneyTransactionType.RefundPurchase">
1740 <summary> 491 <summary>
1741 An EventQueue message sent from the simulator to an agent when the agent
1742 leaves a group
1743 </summary> 492 </summary>
1744 </member> 493 </member>
1745 <member name="F:OpenMetaverse.Messages.Linden.AgentDropGroupMessage.AgentDataBlock"> 494 <member name="F:OpenMetaverse.MoneyTransactionType.LandPassSale">
1746 <summary> 495 <summary>
1747 An Array containing the AgentID and GroupID
1748 </summary> 496 </summary>
1749 </member> 497 </member>
1750 <member name="M:OpenMetaverse.Messages.Linden.AgentDropGroupMessage.Serialize"> 498 <member name="F:OpenMetaverse.MoneyTransactionType.DwellBonus">
1751 <summary> 499 <summary>
1752 Serialize the object
1753 </summary> 500 </summary>
1754 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
1755 </member> 501 </member>
1756 <member name="M:OpenMetaverse.Messages.Linden.AgentDropGroupMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 502 <member name="F:OpenMetaverse.MoneyTransactionType.PayObject">
1757 <summary> 503 <summary>
1758 Deserialize the message
1759 </summary> 504 </summary>
1760 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
1761 </member>
1762 <member name="T:OpenMetaverse.Messages.Linden.AgentDropGroupMessage.AgentData">
1763 <summary>An object containing the Agents UUID, and the Groups UUID</summary>
1764 </member>
1765 <member name="F:OpenMetaverse.Messages.Linden.AgentDropGroupMessage.AgentData.AgentID">
1766 <summary>The ID of the Agent leaving the group</summary>
1767 </member>
1768 <member name="F:OpenMetaverse.Messages.Linden.AgentDropGroupMessage.AgentData.GroupID">
1769 <summary>The GroupID the Agent is leaving</summary>
1770 </member>
1771 <member name="T:OpenMetaverse.Messages.Linden.AssetUploaderBlock">
1772 <summary>Base class for Asset uploads/results via Capabilities</summary>
1773 </member> 505 </member>
1774 <member name="F:OpenMetaverse.Messages.Linden.AssetUploaderBlock.State"> 506 <member name="F:OpenMetaverse.MoneyTransactionType.ObjectPays">
1775 <summary> 507 <summary>
1776 The request state
1777 </summary> 508 </summary>
1778 </member> 509 </member>
1779 <member name="M:OpenMetaverse.Messages.Linden.AssetUploaderBlock.Serialize"> 510 <member name="F:OpenMetaverse.MoneyTransactionType.GroupLandDeed">
1780 <summary> 511 <summary>
1781 Serialize the object
1782 </summary> 512 </summary>
1783 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
1784 </member> 513 </member>
1785 <member name="M:OpenMetaverse.Messages.Linden.AssetUploaderBlock.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 514 <member name="F:OpenMetaverse.MoneyTransactionType.GroupObjectDeed">
1786 <summary> 515 <summary>
1787 Deserialize the message
1788 </summary> 516 </summary>
1789 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
1790 </member> 517 </member>
1791 <member name="T:OpenMetaverse.Messages.Linden.UploaderRequestUpload"> 518 <member name="F:OpenMetaverse.MoneyTransactionType.GroupLiability">
1792 <summary> 519 <summary>
1793 A message sent from the viewer to the simulator to request a temporary upload capability
1794 which allows an asset to be uploaded
1795 </summary> 520 </summary>
1796 </member> 521 </member>
1797 <member name="F:OpenMetaverse.Messages.Linden.UploaderRequestUpload.Url"> 522 <member name="F:OpenMetaverse.MoneyTransactionType.GroupDividend">
1798 <summary>The Capability URL sent by the simulator to upload the baked texture to</summary>
1799 </member>
1800 <member name="T:OpenMetaverse.Messages.Linden.UploaderRequestComplete">
1801 <summary> 523 <summary>
1802 A message sent from the simulator that will inform the agent the upload is complete,
1803 and the UUID of the uploaded asset
1804 </summary> 524 </summary>
1805 </member> 525 </member>
1806 <member name="F:OpenMetaverse.Messages.Linden.UploaderRequestComplete.AssetID"> 526 <member name="F:OpenMetaverse.MoneyTransactionType.GroupMembershipDues">
1807 <summary>The uploaded texture asset ID</summary>
1808 </member>
1809 <member name="T:OpenMetaverse.Messages.Linden.UploadBakedTextureMessage">
1810 <summary> 527 <summary>
1811 A message sent from the viewer to the simulator to request a temporary
1812 capability URI which is used to upload an agents baked appearance textures
1813 </summary> 528 </summary>
1814 </member> 529 </member>
1815 <member name="F:OpenMetaverse.Messages.Linden.UploadBakedTextureMessage.Request"> 530 <member name="F:OpenMetaverse.MoneyTransactionType.ObjectRelease">
1816 <summary>Object containing request or response</summary>
1817 </member>
1818 <member name="M:OpenMetaverse.Messages.Linden.UploadBakedTextureMessage.Serialize">
1819 <summary> 531 <summary>
1820 Serialize the object
1821 </summary> 532 </summary>
1822 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
1823 </member> 533 </member>
1824 <member name="M:OpenMetaverse.Messages.Linden.UploadBakedTextureMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 534 <member name="F:OpenMetaverse.MoneyTransactionType.LandRelease">
1825 <summary> 535 <summary>
1826 Deserialize the message
1827 </summary> 536 </summary>
1828 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
1829 </member> 537 </member>
1830 <member name="T:OpenMetaverse.Messages.Linden.RequiredVoiceVersionMessage"> 538 <member name="F:OpenMetaverse.MoneyTransactionType.ObjectDelete">
1831 <summary> 539 <summary>
1832 A message sent from the simulator which indicates the minimum version required for
1833 using voice chat
1834 </summary> 540 </summary>
1835 </member> 541 </member>
1836 <member name="F:OpenMetaverse.Messages.Linden.RequiredVoiceVersionMessage.MajorVersion"> 542 <member name="F:OpenMetaverse.MoneyTransactionType.ObjectPublicDecay">
1837 <summary>Major Version Required</summary>
1838 </member>
1839 <member name="F:OpenMetaverse.Messages.Linden.RequiredVoiceVersionMessage.MinorVersion">
1840 <summary>Minor version required</summary>
1841 </member>
1842 <member name="F:OpenMetaverse.Messages.Linden.RequiredVoiceVersionMessage.RegionName">
1843 <summary>The name of the region sending the version requrements</summary>
1844 </member>
1845 <member name="M:OpenMetaverse.Messages.Linden.RequiredVoiceVersionMessage.Serialize">
1846 <summary> 543 <summary>
1847 Serialize the object
1848 </summary> 544 </summary>
1849 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
1850 </member> 545 </member>
1851 <member name="M:OpenMetaverse.Messages.Linden.RequiredVoiceVersionMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 546 <member name="F:OpenMetaverse.MoneyTransactionType.ObjectPublicDelete">
1852 <summary> 547 <summary>
1853 Deserialize the message
1854 </summary> 548 </summary>
1855 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
1856 </member> 549 </member>
1857 <member name="T:OpenMetaverse.Messages.Linden.ParcelVoiceInfoRequestMessage"> 550 <member name="F:OpenMetaverse.MoneyTransactionType.LindenAdjustment">
1858 <summary> 551 <summary>
1859 A message sent from the simulator to the viewer containing the
1860 voice server URI
1861 </summary> 552 </summary>
1862 </member> 553 </member>
1863 <member name="F:OpenMetaverse.Messages.Linden.ParcelVoiceInfoRequestMessage.ParcelID"> 554 <member name="F:OpenMetaverse.MoneyTransactionType.LindenGrant">
1864 <summary>The Parcel ID which the voice server URI applies</summary>
1865 </member>
1866 <member name="F:OpenMetaverse.Messages.Linden.ParcelVoiceInfoRequestMessage.RegionName">
1867 <summary>The name of the region</summary>
1868 </member>
1869 <member name="F:OpenMetaverse.Messages.Linden.ParcelVoiceInfoRequestMessage.SipChannelUri">
1870 <summary>A uri containing the server/channel information
1871 which the viewer can utilize to participate in voice conversations</summary>
1872 </member>
1873 <member name="M:OpenMetaverse.Messages.Linden.ParcelVoiceInfoRequestMessage.Serialize">
1874 <summary> 555 <summary>
1875 Serialize the object
1876 </summary> 556 </summary>
1877 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
1878 </member> 557 </member>
1879 <member name="M:OpenMetaverse.Messages.Linden.ParcelVoiceInfoRequestMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 558 <member name="F:OpenMetaverse.MoneyTransactionType.LindenPenalty">
1880 <summary> 559 <summary>
1881 Deserialize the message
1882 </summary> 560 </summary>
1883 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
1884 </member> 561 </member>
1885 <member name="T:OpenMetaverse.Messages.Linden.ProvisionVoiceAccountRequestMessage"> 562 <member name="F:OpenMetaverse.MoneyTransactionType.EventFee">
1886 <summary> 563 <summary>
1887
1888 </summary> 564 </summary>
1889 </member> 565 </member>
1890 <member name="F:OpenMetaverse.Messages.Linden.ProvisionVoiceAccountRequestMessage.Password"> 566 <member name="F:OpenMetaverse.MoneyTransactionType.EventPrize">
1891 <summary></summary>
1892 </member>
1893 <member name="F:OpenMetaverse.Messages.Linden.ProvisionVoiceAccountRequestMessage.Username">
1894 <summary></summary>
1895 </member>
1896 <member name="M:OpenMetaverse.Messages.Linden.ProvisionVoiceAccountRequestMessage.Serialize">
1897 <summary> 567 <summary>
1898 Serialize the object
1899 </summary> 568 </summary>
1900 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
1901 </member> 569 </member>
1902 <member name="M:OpenMetaverse.Messages.Linden.ProvisionVoiceAccountRequestMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 570 <member name="F:OpenMetaverse.MoneyTransactionType.StipendBasic">
1903 <summary> 571 <summary>
1904 Deserialize the message
1905 </summary> 572 </summary>
1906 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
1907 </member> 573 </member>
1908 <member name="T:OpenMetaverse.Messages.Linden.UploadScriptTaskMessage"> 574 <member name="F:OpenMetaverse.MoneyTransactionType.StipendDeveloper">
1909 <summary> 575 <summary>
1910 A message sent by the viewer to the simulator to request a temporary
1911 capability for a script contained with in a Tasks inventory to be updated
1912 </summary> 576 </summary>
1913 </member> 577 </member>
1914 <member name="F:OpenMetaverse.Messages.Linden.UploadScriptTaskMessage.Request"> 578 <member name="F:OpenMetaverse.MoneyTransactionType.StipendAlways">
1915 <summary>Object containing request or response</summary>
1916 </member>
1917 <member name="M:OpenMetaverse.Messages.Linden.UploadScriptTaskMessage.Serialize">
1918 <summary> 579 <summary>
1919 Serialize the object
1920 </summary> 580 </summary>
1921 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
1922 </member> 581 </member>
1923 <member name="M:OpenMetaverse.Messages.Linden.UploadScriptTaskMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 582 <member name="F:OpenMetaverse.MoneyTransactionType.StipendDaily">
1924 <summary> 583 <summary>
1925 Deserialize the message
1926 </summary> 584 </summary>
1927 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
1928 </member> 585 </member>
1929 <member name="T:OpenMetaverse.Messages.Linden.ScriptRunningReplyMessage"> 586 <member name="F:OpenMetaverse.MoneyTransactionType.StipendRating">
1930 <summary> 587 <summary>
1931 A message sent from the simulator to the viewer to indicate
1932 a Tasks scripts status.
1933 </summary> 588 </summary>
1934 </member> 589 </member>
1935 <member name="F:OpenMetaverse.Messages.Linden.ScriptRunningReplyMessage.ItemID"> 590 <member name="F:OpenMetaverse.MoneyTransactionType.StipendDelta">
1936 <summary>The Asset ID of the script</summary>
1937 </member>
1938 <member name="F:OpenMetaverse.Messages.Linden.ScriptRunningReplyMessage.Mono">
1939 <summary>True of the script is compiled/ran using the mono interpreter, false indicates it
1940 uses the older less efficient lsl2 interprter</summary>
1941 </member>
1942 <member name="F:OpenMetaverse.Messages.Linden.ScriptRunningReplyMessage.ObjectID">
1943 <summary>The Task containing the scripts <seealso cref="T:OpenMetaverse.UUID"/></summary>
1944 </member>
1945 <member name="F:OpenMetaverse.Messages.Linden.ScriptRunningReplyMessage.Running">
1946 <summary>true of the script is in a running state</summary>
1947 </member>
1948 <member name="M:OpenMetaverse.Messages.Linden.ScriptRunningReplyMessage.Serialize">
1949 <summary> 591 <summary>
1950 Serialize the object
1951 </summary> 592 </summary>
1952 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
1953 </member> 593 </member>
1954 <member name="M:OpenMetaverse.Messages.Linden.ScriptRunningReplyMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 594 <member name="T:OpenMetaverse.TransactionFlags">
1955 <summary> 595 <summary>
1956 Deserialize the message
1957 </summary> 596 </summary>
1958 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
1959 </member> 597 </member>
1960 <member name="T:OpenMetaverse.Messages.Linden.UpdateGestureAgentInventoryMessage"> 598 <member name="F:OpenMetaverse.TransactionFlags.None">
1961 <summary> 599 <summary>
1962 A message containing the request/response used for updating a gesture
1963 contained with an agents inventory
1964 </summary> 600 </summary>
1965 </member> 601 </member>
1966 <member name="F:OpenMetaverse.Messages.Linden.UpdateGestureAgentInventoryMessage.Request"> 602 <member name="F:OpenMetaverse.TransactionFlags.SourceGroup">
1967 <summary>Object containing request or response</summary>
1968 </member>
1969 <member name="M:OpenMetaverse.Messages.Linden.UpdateGestureAgentInventoryMessage.Serialize">
1970 <summary> 603 <summary>
1971 Serialize the object
1972 </summary> 604 </summary>
1973 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
1974 </member> 605 </member>
1975 <member name="M:OpenMetaverse.Messages.Linden.UpdateGestureAgentInventoryMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 606 <member name="F:OpenMetaverse.TransactionFlags.DestGroup">
1976 <summary> 607 <summary>
1977 Deserialize the message
1978 </summary> 608 </summary>
1979 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
1980 </member> 609 </member>
1981 <member name="T:OpenMetaverse.Messages.Linden.UpdateNotecardTaskInventoryMessage"> 610 <member name="F:OpenMetaverse.TransactionFlags.OwnerGroup">
1982 <summary> 611 <summary>
1983 A message request/response which is used to update a notecard contained within
1984 a tasks inventory
1985 </summary> 612 </summary>
1986 </member> 613 </member>
1987 <member name="F:OpenMetaverse.Messages.Linden.UpdateNotecardTaskInventoryMessage.TaskID"> 614 <member name="F:OpenMetaverse.TransactionFlags.SimultaneousContribution">
1988 <summary>The <seealso cref="T:OpenMetaverse.UUID"/> of the Task containing the notecard asset to update</summary>
1989 </member>
1990 <member name="F:OpenMetaverse.Messages.Linden.UpdateNotecardTaskInventoryMessage.ItemID">
1991 <summary>The notecard assets <seealso cref="T:OpenMetaverse.UUID"/> contained in the tasks inventory</summary>
1992 </member>
1993 <member name="M:OpenMetaverse.Messages.Linden.UpdateNotecardTaskInventoryMessage.Serialize">
1994 <summary> 615 <summary>
1995 Serialize the object
1996 </summary> 616 </summary>
1997 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
1998 </member> 617 </member>
1999 <member name="M:OpenMetaverse.Messages.Linden.UpdateNotecardTaskInventoryMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 618 <member name="F:OpenMetaverse.TransactionFlags.ContributionRemoval">
2000 <summary> 619 <summary>
2001 Deserialize the message
2002 </summary> 620 </summary>
2003 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2004 </member> 621 </member>
2005 <member name="T:OpenMetaverse.Messages.Linden.UpdateAgentInventoryRequestMessage"> 622 <member name="T:OpenMetaverse.MeanCollisionType">
2006 <summary> 623 <summary>
2007 A reusable class containing a message sent from the viewer to the simulator to request a temporary uploader capability
2008 which is used to update an asset in an agents inventory
2009 </summary> 624 </summary>
2010 </member> 625 </member>
2011 <member name="F:OpenMetaverse.Messages.Linden.UpdateAgentInventoryRequestMessage.ItemID"> 626 <member name="F:OpenMetaverse.MeanCollisionType.None">
2012 <summary> 627 <summary>
2013 The Notecard AssetID to replace
2014 </summary> 628 </summary>
2015 </member> 629 </member>
2016 <member name="M:OpenMetaverse.Messages.Linden.UpdateAgentInventoryRequestMessage.Serialize"> 630 <member name="F:OpenMetaverse.MeanCollisionType.Bump">
2017 <summary> 631 <summary>
2018 Serialize the object
2019 </summary> 632 </summary>
2020 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
2021 </member> 633 </member>
2022 <member name="M:OpenMetaverse.Messages.Linden.UpdateAgentInventoryRequestMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 634 <member name="F:OpenMetaverse.MeanCollisionType.LLPushObject">
2023 <summary> 635 <summary>
2024 Deserialize the message
2025 </summary> 636 </summary>
2026 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2027 </member> 637 </member>
2028 <member name="T:OpenMetaverse.Messages.Linden.UpdateNotecardAgentInventoryMessage"> 638 <member name="F:OpenMetaverse.MeanCollisionType.SelectedObjectCollide">
2029 <summary> 639 <summary>
2030 A message containing the request/response used for updating a notecard
2031 contained with an agents inventory
2032 </summary> 640 </summary>
2033 </member> 641 </member>
2034 <member name="F:OpenMetaverse.Messages.Linden.UpdateNotecardAgentInventoryMessage.Request"> 642 <member name="F:OpenMetaverse.MeanCollisionType.ScriptedObjectCollide">
2035 <summary>Object containing request or response</summary>
2036 </member>
2037 <member name="M:OpenMetaverse.Messages.Linden.UpdateNotecardAgentInventoryMessage.Serialize">
2038 <summary> 643 <summary>
2039 Serialize the object
2040 </summary> 644 </summary>
2041 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
2042 </member> 645 </member>
2043 <member name="M:OpenMetaverse.Messages.Linden.UpdateNotecardAgentInventoryMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 646 <member name="F:OpenMetaverse.MeanCollisionType.PhysicalObjectCollide">
2044 <summary> 647 <summary>
2045 Deserialize the message
2046 </summary> 648 </summary>
2047 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2048 </member> 649 </member>
2049 <member name="M:OpenMetaverse.Messages.Linden.CopyInventoryFromNotecardMessage.Serialize"> 650 <member name="T:OpenMetaverse.ScriptControlChange">
2050 <summary> 651 <summary>
2051 Serialize the object 652 Flags sent when a script takes or releases a control
2052 </summary> 653 </summary>
2053 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns> 654 <remarks>NOTE: (need to verify) These might be a subset of the ControlFlags enum in Movement,</remarks>
2054 </member> 655 </member>
2055 <member name="M:OpenMetaverse.Messages.Linden.CopyInventoryFromNotecardMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 656 <member name="F:OpenMetaverse.ScriptControlChange.None">
2056 <summary> 657 <summary>No Flags set</summary>
2057 Deserialize the message
2058 </summary>
2059 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2060 </member> 658 </member>
2061 <member name="T:OpenMetaverse.Messages.Linden.UploaderScriptRequestError"> 659 <member name="F:OpenMetaverse.ScriptControlChange.Forward">
2062 <summary> 660 <summary>Forward (W or up Arrow)</summary>
2063 A message sent from the simulator to the viewer which indicates
2064 an error occurred while attempting to update a script in an agents or tasks
2065 inventory
2066 </summary>
2067 </member> 661 </member>
2068 <member name="F:OpenMetaverse.Messages.Linden.UploaderScriptRequestError.Compiled"> 662 <member name="F:OpenMetaverse.ScriptControlChange.Back">
2069 <summary>true of the script was successfully compiled by the simulator</summary> 663 <summary>Back (S or down arrow)</summary>
2070 </member> 664 </member>
2071 <member name="F:OpenMetaverse.Messages.Linden.UploaderScriptRequestError.Error"> 665 <member name="F:OpenMetaverse.ScriptControlChange.Left">
2072 <summary>A string containing the error which occured while trying 666 <summary>Move left (shift+A or left arrow)</summary>
2073 to update the script</summary>
2074 </member> 667 </member>
2075 <member name="F:OpenMetaverse.Messages.Linden.UploaderScriptRequestError.AssetID"> 668 <member name="F:OpenMetaverse.ScriptControlChange.Right">
2076 <summary>A new AssetID assigned to the script</summary> 669 <summary>Move right (shift+D or right arrow)</summary>
2077 </member> 670 </member>
2078 <member name="T:OpenMetaverse.Messages.Linden.UpdateScriptTaskUpdateMessage"> 671 <member name="F:OpenMetaverse.ScriptControlChange.Up">
2079 <summary> 672 <summary>Up (E or PgUp)</summary>
2080 A message sent from the viewer to the simulator
2081 requesting the update of an existing script contained
2082 within a tasks inventory
2083 </summary>
2084 </member> 673 </member>
2085 <member name="F:OpenMetaverse.Messages.Linden.UpdateScriptTaskUpdateMessage.ScriptRunning"> 674 <member name="F:OpenMetaverse.ScriptControlChange.Down">
2086 <summary>if true, set the script mode to running</summary> 675 <summary>Down (C or PgDown)</summary>
2087 </member> 676 </member>
2088 <member name="F:OpenMetaverse.Messages.Linden.UpdateScriptTaskUpdateMessage.ItemID"> 677 <member name="F:OpenMetaverse.ScriptControlChange.RotateLeft">
2089 <summary>The scripts InventoryItem ItemID to update</summary> 678 <summary>Rotate left (A or left arrow)</summary>
2090 </member> 679 </member>
2091 <member name="F:OpenMetaverse.Messages.Linden.UpdateScriptTaskUpdateMessage.Target"> 680 <member name="F:OpenMetaverse.ScriptControlChange.RotateRight">
2092 <summary>A lowercase string containing either "mono" or "lsl2" which 681 <summary>Rotate right (D or right arrow)</summary>
2093 specifies the script is compiled and ran on the mono runtime, or the older
2094 lsl runtime</summary>
2095 </member> 682 </member>
2096 <member name="F:OpenMetaverse.Messages.Linden.UpdateScriptTaskUpdateMessage.TaskID"> 683 <member name="F:OpenMetaverse.ScriptControlChange.LeftButton">
2097 <summary>The tasks <see cref="T:OpenMetaverse.UUID"/> which contains the script to update</summary> 684 <summary>Left Mouse Button</summary>
2098 </member> 685 </member>
2099 <member name="M:OpenMetaverse.Messages.Linden.UpdateScriptTaskUpdateMessage.Serialize"> 686 <member name="F:OpenMetaverse.ScriptControlChange.MouseLookLeftButton">
687 <summary>Left Mouse button in MouseLook</summary>
688 </member>
689 <member name="T:OpenMetaverse.AgentFlags">
2100 <summary> 690 <summary>
2101 Serialize the object 691 Currently only used to hide your group title
2102 </summary> 692 </summary>
2103 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
2104 </member> 693 </member>
2105 <member name="M:OpenMetaverse.Messages.Linden.UpdateScriptTaskUpdateMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 694 <member name="F:OpenMetaverse.AgentFlags.None">
695 <summary>No flags set</summary>
696 </member>
697 <member name="F:OpenMetaverse.AgentFlags.HideTitle">
698 <summary>Hide your group title</summary>
699 </member>
700 <member name="T:OpenMetaverse.AgentState">
2106 <summary> 701 <summary>
2107 Deserialize the message 702 Action state of the avatar, which can currently be typing and
703 editing
2108 </summary> 704 </summary>
2109 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2110 </member> 705 </member>
2111 <member name="T:OpenMetaverse.Messages.Linden.UpdateScriptTaskMessage"> 706 <member name="F:OpenMetaverse.AgentState.None">
2112 <summary> 707 <summary>
2113 A message containing either the request or response used in updating a script inside
2114 a tasks inventory
2115 </summary> 708 </summary>
2116 </member> 709 </member>
2117 <member name="F:OpenMetaverse.Messages.Linden.UpdateScriptTaskMessage.Request"> 710 <member name="F:OpenMetaverse.AgentState.Typing">
2118 <summary>Object containing request or response</summary>
2119 </member>
2120 <member name="M:OpenMetaverse.Messages.Linden.UpdateScriptTaskMessage.Serialize">
2121 <summary> 711 <summary>
2122 Serialize the object
2123 </summary> 712 </summary>
2124 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
2125 </member> 713 </member>
2126 <member name="M:OpenMetaverse.Messages.Linden.UpdateScriptTaskMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 714 <member name="F:OpenMetaverse.AgentState.Editing">
2127 <summary> 715 <summary>
2128 Deserialize the message
2129 </summary> 716 </summary>
2130 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2131 </member> 717 </member>
2132 <member name="T:OpenMetaverse.Messages.Linden.UploaderRequestScriptComplete"> 718 <member name="T:OpenMetaverse.TeleportStatus">
2133 <summary> 719 <summary>
2134 Response from the simulator to notify the viewer the upload is completed, and 720 Current teleport status
2135 the UUID of the script asset and its compiled status
2136 </summary> 721 </summary>
2137 </member> 722 </member>
2138 <member name="F:OpenMetaverse.Messages.Linden.UploaderRequestScriptComplete.AssetID"> 723 <member name="F:OpenMetaverse.TeleportStatus.None">
2139 <summary>The uploaded texture asset ID</summary> 724 <summary>Unknown status</summary>
2140 </member> 725 </member>
2141 <member name="F:OpenMetaverse.Messages.Linden.UploaderRequestScriptComplete.Compiled"> 726 <member name="F:OpenMetaverse.TeleportStatus.Start">
2142 <summary>true of the script was compiled successfully</summary> 727 <summary>Teleport initialized</summary>
2143 </member> 728 </member>
2144 <member name="T:OpenMetaverse.Messages.Linden.UpdateScriptAgentRequestMessage"> 729 <member name="F:OpenMetaverse.TeleportStatus.Progress">
2145 <summary> 730 <summary>Teleport in progress</summary>
2146 A message sent from a viewer to the simulator requesting a temporary uploader capability
2147 used to update a script contained in an agents inventory
2148 </summary>
2149 </member> 731 </member>
2150 <member name="F:OpenMetaverse.Messages.Linden.UpdateScriptAgentRequestMessage.ItemID"> 732 <member name="F:OpenMetaverse.TeleportStatus.Failed">
2151 <summary>The existing asset if of the script in the agents inventory to replace</summary> 733 <summary>Teleport failed</summary>
2152 </member> 734 </member>
2153 <member name="F:OpenMetaverse.Messages.Linden.UpdateScriptAgentRequestMessage.Target"> 735 <member name="F:OpenMetaverse.TeleportStatus.Finished">
2154 <summary>The language of the script</summary> 736 <summary>Teleport completed</summary>
2155 <remarks>Defaults to lsl version 2, "mono" might be another possible option</remarks>
2156 </member> 737 </member>
2157 <member name="M:OpenMetaverse.Messages.Linden.UpdateScriptAgentRequestMessage.Serialize"> 738 <member name="F:OpenMetaverse.TeleportStatus.Cancelled">
2158 <summary> 739 <summary>Teleport cancelled</summary>
2159 Serialize the object
2160 </summary>
2161 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
2162 </member> 740 </member>
2163 <member name="M:OpenMetaverse.Messages.Linden.UpdateScriptAgentRequestMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 741 <member name="T:OpenMetaverse.TeleportFlags">
2164 <summary> 742 <summary>
2165 Deserialize the message
2166 </summary> 743 </summary>
2167 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2168 </member> 744 </member>
2169 <member name="T:OpenMetaverse.Messages.Linden.UpdateScriptAgentMessage"> 745 <member name="F:OpenMetaverse.TeleportFlags.Default">
2170 <summary> 746 <summary>No flags set, or teleport failed</summary>
2171 A message containing either the request or response used in updating a script inside
2172 an agents inventory
2173 </summary>
2174 </member> 747 </member>
2175 <member name="F:OpenMetaverse.Messages.Linden.UpdateScriptAgentMessage.Request"> 748 <member name="F:OpenMetaverse.TeleportFlags.SetHomeToTarget">
2176 <summary>Object containing request or response</summary> 749 <summary>Set when newbie leaves help island for first time</summary>
2177 </member> 750 </member>
2178 <member name="M:OpenMetaverse.Messages.Linden.UpdateScriptAgentMessage.Serialize"> 751 <member name="F:OpenMetaverse.TeleportFlags.SetLastToTarget">
2179 <summary> 752 <summary>
2180 Serialize the object
2181 </summary> 753 </summary>
2182 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
2183 </member> 754 </member>
2184 <member name="M:OpenMetaverse.Messages.Linden.UpdateScriptAgentMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 755 <member name="F:OpenMetaverse.TeleportFlags.ViaLure">
2185 <summary> 756 <summary>Via Lure</summary>
2186 Deserialize the message
2187 </summary>
2188 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2189 </member> 757 </member>
2190 <member name="M:OpenMetaverse.Messages.Linden.SendPostcardMessage.Serialize"> 758 <member name="F:OpenMetaverse.TeleportFlags.ViaLandmark">
2191 <summary> 759 <summary>Via Landmark</summary>
2192 Serialize the object
2193 </summary>
2194 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
2195 </member> 760 </member>
2196 <member name="M:OpenMetaverse.Messages.Linden.SendPostcardMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 761 <member name="F:OpenMetaverse.TeleportFlags.ViaLocation">
2197 <summary> 762 <summary>Via Location</summary>
2198 Deserialize the message
2199 </summary>
2200 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2201 </member> 763 </member>
2202 <member name="T:OpenMetaverse.Messages.Linden.MapLayerMessageBase"> 764 <member name="F:OpenMetaverse.TeleportFlags.ViaHome">
2203 <summary>Base class for Map Layers via Capabilities</summary> 765 <summary>Via Home</summary>
2204 </member> 766 </member>
2205 <member name="F:OpenMetaverse.Messages.Linden.MapLayerMessageBase.Flags"> 767 <member name="F:OpenMetaverse.TeleportFlags.ViaTelehub">
2206 <summary></summary> 768 <summary>Via Telehub</summary>
2207 </member> 769 </member>
2208 <member name="M:OpenMetaverse.Messages.Linden.MapLayerMessageBase.Serialize"> 770 <member name="F:OpenMetaverse.TeleportFlags.ViaLogin">
2209 <summary> 771 <summary>Via Login</summary>
2210 Serialize the object
2211 </summary>
2212 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
2213 </member> 772 </member>
2214 <member name="M:OpenMetaverse.Messages.Linden.MapLayerMessageBase.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 773 <member name="F:OpenMetaverse.TeleportFlags.ViaGodlikeLure">
2215 <summary> 774 <summary>Linden Summoned</summary>
2216 Deserialize the message
2217 </summary>
2218 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2219 </member> 775 </member>
2220 <member name="T:OpenMetaverse.Messages.Linden.MapLayerRequestVariant"> 776 <member name="F:OpenMetaverse.TeleportFlags.Godlike">
2221 <summary> 777 <summary>Linden Forced me</summary>
2222 Sent by an agent to the capabilities server to request map layers
2223 </summary>
2224 </member> 778 </member>
2225 <member name="T:OpenMetaverse.Messages.Linden.MapLayerReplyVariant"> 779 <member name="F:OpenMetaverse.TeleportFlags.NineOneOne">
2226 <summary> 780 <summary>
2227 A message sent from the simulator to the viewer which contains an array of map images and their grid coordinates
2228 </summary> 781 </summary>
2229 </member> 782 </member>
2230 <member name="F:OpenMetaverse.Messages.Linden.MapLayerReplyVariant.LayerDataBlocks"> 783 <member name="F:OpenMetaverse.TeleportFlags.DisableCancel">
2231 <summary>An array containing LayerData items</summary> 784 <summary>Agent Teleported Home via Script</summary>
2232 </member> 785 </member>
2233 <member name="M:OpenMetaverse.Messages.Linden.MapLayerReplyVariant.Serialize"> 786 <member name="F:OpenMetaverse.TeleportFlags.ViaRegionID">
2234 <summary> 787 <summary>
2235 Serialize the object
2236 </summary> 788 </summary>
2237 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
2238 </member> 789 </member>
2239 <member name="M:OpenMetaverse.Messages.Linden.MapLayerReplyVariant.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 790 <member name="F:OpenMetaverse.TeleportFlags.IsFlying">
2240 <summary> 791 <summary>
2241 Deserialize the message
2242 </summary> 792 </summary>
2243 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2244 </member> 793 </member>
2245 <member name="T:OpenMetaverse.Messages.Linden.MapLayerReplyVariant.LayerData"> 794 <member name="F:OpenMetaverse.TeleportFlags.ResetHome">
2246 <summary> 795 <summary>
2247 An object containing map location details
2248 </summary> 796 </summary>
2249 </member> 797 </member>
2250 <member name="F:OpenMetaverse.Messages.Linden.MapLayerReplyVariant.LayerData.ImageID"> 798 <member name="F:OpenMetaverse.TeleportFlags.ForceRedirect">
2251 <summary>The Asset ID of the regions tile overlay</summary> 799 <summary>forced to new location for example when avatar is banned or ejected</summary>
2252 </member>
2253 <member name="F:OpenMetaverse.Messages.Linden.MapLayerReplyVariant.LayerData.Bottom">
2254 <summary>The grid location of the southern border of the map tile</summary>
2255 </member>
2256 <member name="F:OpenMetaverse.Messages.Linden.MapLayerReplyVariant.LayerData.Left">
2257 <summary>The grid location of the western border of the map tile</summary>
2258 </member> 800 </member>
2259 <member name="F:OpenMetaverse.Messages.Linden.MapLayerReplyVariant.LayerData.Right"> 801 <member name="F:OpenMetaverse.TeleportFlags.FinishedViaLure">
2260 <summary>The grid location of the eastern border of the map tile</summary> 802 <summary>Teleport Finished via a Lure</summary>
2261 </member> 803 </member>
2262 <member name="F:OpenMetaverse.Messages.Linden.MapLayerReplyVariant.LayerData.Top"> 804 <member name="F:OpenMetaverse.TeleportFlags.FinishedViaNewSim">
2263 <summary>The grid location of the northern border of the map tile</summary> 805 <summary>Finished, Sim Changed</summary>
2264 </member> 806 </member>
2265 <member name="F:OpenMetaverse.Messages.Linden.MapLayerMessage.Request"> 807 <member name="F:OpenMetaverse.TeleportFlags.FinishedViaSameSim">
2266 <summary>Object containing request or response</summary> 808 <summary>Finished, Same Sim</summary>
2267 </member> 809 </member>
2268 <member name="M:OpenMetaverse.Messages.Linden.MapLayerMessage.Serialize"> 810 <member name="T:OpenMetaverse.TeleportLureFlags">
2269 <summary> 811 <summary>
2270 Serialize the object
2271 </summary> 812 </summary>
2272 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
2273 </member> 813 </member>
2274 <member name="M:OpenMetaverse.Messages.Linden.MapLayerMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 814 <member name="F:OpenMetaverse.TeleportLureFlags.NormalLure">
2275 <summary> 815 <summary>
2276 Deserialize the message
2277 </summary> 816 </summary>
2278 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2279 </member> 817 </member>
2280 <member name="T:OpenMetaverse.Messages.Linden.ProductInfoRequestMessage"> 818 <member name="F:OpenMetaverse.TeleportLureFlags.GodlikeLure">
2281 <summary> 819 <summary>
2282 New as of 1.23 RC1, no details yet.
2283 </summary> 820 </summary>
2284 </member> 821 </member>
2285 <member name="M:OpenMetaverse.Messages.Linden.ProductInfoRequestMessage.Serialize"> 822 <member name="F:OpenMetaverse.TeleportLureFlags.GodlikePursuit">
2286 <summary> 823 <summary>
2287 Serialize the object
2288 </summary> 824 </summary>
2289 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
2290 </member> 825 </member>
2291 <member name="M:OpenMetaverse.Messages.Linden.ProductInfoRequestMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 826 <member name="T:OpenMetaverse.ScriptSensorTypeFlags">
2292 <summary> 827 <summary>
2293 Deserialize the message
2294 </summary> 828 </summary>
2295 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2296 </member> 829 </member>
2297 <member name="M:OpenMetaverse.Messages.Linden.SearchStatRequestMessage.Serialize"> 830 <member name="F:OpenMetaverse.ScriptSensorTypeFlags.Agent">
2298 <summary> 831 <summary>
2299 Serialize the object
2300 </summary> 832 </summary>
2301 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
2302 </member> 833 </member>
2303 <member name="M:OpenMetaverse.Messages.Linden.SearchStatRequestMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 834 <member name="F:OpenMetaverse.ScriptSensorTypeFlags.Active">
2304 <summary> 835 <summary>
2305 Deserialize the message
2306 </summary> 836 </summary>
2307 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2308 </member>
2309 <member name="F:OpenMetaverse.Messages.Linden.ChatSessionRequestBlock.Method">
2310 <summary>A string containing the method used</summary>
2311 </member> 837 </member>
2312 <member name="T:OpenMetaverse.Messages.Linden.ChatSessionRequestStartConference"> 838 <member name="F:OpenMetaverse.ScriptSensorTypeFlags.Passive">
2313 <summary>
2314 A request sent from an agent to the Simulator to begin a new conference.
2315 Contains a list of Agents which will be included in the conference
2316 </summary>
2317 </member>
2318 <member name="F:OpenMetaverse.Messages.Linden.ChatSessionRequestStartConference.AgentsBlock">
2319 <summary>An array containing the <see cref="T:OpenMetaverse.UUID"/> of the agents invited to this conference</summary>
2320 </member>
2321 <member name="F:OpenMetaverse.Messages.Linden.ChatSessionRequestStartConference.SessionID">
2322 <summary>The conferences Session ID</summary>
2323 </member>
2324 <member name="M:OpenMetaverse.Messages.Linden.ChatSessionRequestStartConference.Serialize">
2325 <summary> 839 <summary>
2326 Serialize the object
2327 </summary> 840 </summary>
2328 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
2329 </member> 841 </member>
2330 <member name="M:OpenMetaverse.Messages.Linden.ChatSessionRequestStartConference.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 842 <member name="F:OpenMetaverse.ScriptSensorTypeFlags.Scripted">
2331 <summary> 843 <summary>
2332 Deserialize the message
2333 </summary> 844 </summary>
2334 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2335 </member> 845 </member>
2336 <member name="T:OpenMetaverse.Messages.Linden.ChatSessionRequestMuteUpdate"> 846 <member name="T:OpenMetaverse.MuteType">
2337 <summary> 847 <summary>
2338 A moderation request sent from a conference moderator 848 Type of mute entry
2339 Contains an agent and an optional action to take
2340 </summary>
2341 </member>
2342 <member name="F:OpenMetaverse.Messages.Linden.ChatSessionRequestMuteUpdate.SessionID">
2343 <summary>The Session ID</summary>
2344 </member>
2345 <member name="F:OpenMetaverse.Messages.Linden.ChatSessionRequestMuteUpdate.AgentID">
2346 <summary></summary>
2347 </member>
2348 <member name="F:OpenMetaverse.Messages.Linden.ChatSessionRequestMuteUpdate.RequestKey">
2349 <summary>A list containing Key/Value pairs, known valid values:
2350 key: text value: true/false - allow/disallow specified agents ability to use text in session
2351 key: voice value: true/false - allow/disallow specified agents ability to use voice in session
2352 </summary> 849 </summary>
2353 <remarks>"text" or "voice"</remarks>
2354 </member> 850 </member>
2355 <member name="F:OpenMetaverse.Messages.Linden.ChatSessionRequestMuteUpdate.RequestValue"> 851 <member name="F:OpenMetaverse.MuteType.ByName">
2356 <summary></summary> 852 <summary>Object muted by name</summary>
2357 </member> 853 </member>
2358 <member name="M:OpenMetaverse.Messages.Linden.ChatSessionRequestMuteUpdate.Serialize"> 854 <member name="F:OpenMetaverse.MuteType.Resident">
2359 <summary> 855 <summary>Muted residet</summary>
2360 Serialize the object
2361 </summary>
2362 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
2363 </member> 856 </member>
2364 <member name="M:OpenMetaverse.Messages.Linden.ChatSessionRequestMuteUpdate.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 857 <member name="F:OpenMetaverse.MuteType.Object">
2365 <summary> 858 <summary>Object muted by UUID</summary>
2366 Deserialize the message
2367 </summary>
2368 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2369 </member> 859 </member>
2370 <member name="T:OpenMetaverse.Messages.Linden.ChatSessionAcceptInvitation"> 860 <member name="F:OpenMetaverse.MuteType.Group">
2371 <summary> 861 <summary>Muted group</summary>
2372 A message sent from the agent to the simulator which tells the
2373 simulator we've accepted a conference invitation
2374 </summary>
2375 </member> 862 </member>
2376 <member name="F:OpenMetaverse.Messages.Linden.ChatSessionAcceptInvitation.SessionID"> 863 <member name="F:OpenMetaverse.MuteType.External">
2377 <summary>The conference SessionID</summary> 864 <summary>Muted external entry</summary>
2378 </member> 865 </member>
2379 <member name="M:OpenMetaverse.Messages.Linden.ChatSessionAcceptInvitation.Serialize"> 866 <member name="T:OpenMetaverse.MuteFlags">
2380 <summary> 867 <summary>
2381 Serialize the object 868 Flags of mute entry
2382 </summary> 869 </summary>
2383 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
2384 </member> 870 </member>
2385 <member name="M:OpenMetaverse.Messages.Linden.ChatSessionAcceptInvitation.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 871 <member name="F:OpenMetaverse.MuteFlags.Default">
2386 <summary> 872 <summary>No exceptions</summary>
2387 Deserialize the message
2388 </summary>
2389 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2390 </member> 873 </member>
2391 <member name="M:OpenMetaverse.Messages.Linden.ChatSessionRequestMessage.Serialize"> 874 <member name="F:OpenMetaverse.MuteFlags.TextChat">
2392 <summary> 875 <summary>Don't mute text chat</summary>
2393 Serialize the object
2394 </summary>
2395 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
2396 </member> 876 </member>
2397 <member name="M:OpenMetaverse.Messages.Linden.ChatSessionRequestMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 877 <member name="F:OpenMetaverse.MuteFlags.VoiceChat">
2398 <summary> 878 <summary>Don't mute voice chat</summary>
2399 Deserialize the message
2400 </summary>
2401 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2402 </member> 879 </member>
2403 <member name="M:OpenMetaverse.Messages.Linden.ChatterboxSessionEventReplyMessage.Serialize"> 880 <member name="F:OpenMetaverse.MuteFlags.Particles">
2404 <summary> 881 <summary>Don't mute particles</summary>
2405 Serialize the object
2406 </summary>
2407 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
2408 </member> 882 </member>
2409 <member name="M:OpenMetaverse.Messages.Linden.ChatterboxSessionEventReplyMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 883 <member name="F:OpenMetaverse.MuteFlags.ObjectSounds">
2410 <summary> 884 <summary>Don't mute sounds</summary>
2411 Deserialize the message
2412 </summary>
2413 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2414 </member> 885 </member>
2415 <member name="M:OpenMetaverse.Messages.Linden.ChatterBoxSessionStartReplyMessage.Serialize"> 886 <member name="F:OpenMetaverse.MuteFlags.All">
2416 <summary> 887 <summary>Don't mute</summary>
2417 Serialize the object
2418 </summary>
2419 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
2420 </member> 888 </member>
2421 <member name="M:OpenMetaverse.Messages.Linden.ChatterBoxSessionStartReplyMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)"> 889 <member name="T:OpenMetaverse.InstantMessage">
2422 <summary> 890 <summary>
2423 Deserialize the message 891 Instant Message
2424 </summary> 892 </summary>
2425 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2426 </member> 893 </member>
2427 <member name="F:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.FromAgentID"> 894 <member name="F:OpenMetaverse.InstantMessage.FromAgentID">
2428 <summary>Key of sender</summary> 895 <summary>Key of sender</summary>
2429 </member> 896 </member>
2430 <member name="F:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.FromAgentName"> 897 <member name="F:OpenMetaverse.InstantMessage.FromAgentName">
2431 <summary>Name of sender</summary> 898 <summary>Name of sender</summary>
2432 </member> 899 </member>
2433 <member name="F:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.ToAgentID"> 900 <member name="F:OpenMetaverse.InstantMessage.ToAgentID">
2434 <summary>Key of destination avatar</summary> 901 <summary>Key of destination avatar</summary>
2435 </member> 902 </member>
2436 <member name="F:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.ParentEstateID"> 903 <member name="F:OpenMetaverse.InstantMessage.ParentEstateID">
2437 <summary>ID of originating estate</summary> 904 <summary>ID of originating estate</summary>
2438 </member> 905 </member>
2439 <member name="F:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.RegionID"> 906 <member name="F:OpenMetaverse.InstantMessage.RegionID">
2440 <summary>Key of originating region</summary> 907 <summary>Key of originating region</summary>
2441 </member> 908 </member>
2442 <member name="F:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.Position"> 909 <member name="F:OpenMetaverse.InstantMessage.Position">
2443 <summary>Coordinates in originating region</summary> 910 <summary>Coordinates in originating region</summary>
2444 </member> 911 </member>
2445 <member name="F:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.Dialog"> 912 <member name="F:OpenMetaverse.InstantMessage.Dialog">
2446 <summary>Instant message type</summary> 913 <summary>Instant message type</summary>
2447 </member> 914 </member>
2448 <member name="F:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.GroupIM"> 915 <member name="F:OpenMetaverse.InstantMessage.GroupIM">
2449 <summary>Group IM session toggle</summary> 916 <summary>Group IM session toggle</summary>
2450 </member> 917 </member>
2451 <member name="F:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.IMSessionID"> 918 <member name="F:OpenMetaverse.InstantMessage.IMSessionID">
2452 <summary>Key of IM session, for Group Messages, the groups UUID</summary> 919 <summary>Key of IM session, for Group Messages, the groups UUID</summary>
2453 </member> 920 </member>
2454 <member name="F:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.Timestamp"> 921 <member name="F:OpenMetaverse.InstantMessage.Timestamp">
2455 <summary>Timestamp of the instant message</summary> 922 <summary>Timestamp of the instant message</summary>
2456 </member> 923 </member>
2457 <member name="F:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.Message"> 924 <member name="F:OpenMetaverse.InstantMessage.Message">
2458 <summary>Instant message text</summary> 925 <summary>Instant message text</summary>
2459 </member> 926 </member>
2460 <member name="F:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.Offline"> 927 <member name="F:OpenMetaverse.InstantMessage.Offline">
2461 <summary>Whether this message is held for offline avatars</summary> 928 <summary>Whether this message is held for offline avatars</summary>
2462 </member> 929 </member>
2463 <member name="F:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.BinaryBucket"> 930 <member name="F:OpenMetaverse.InstantMessage.BinaryBucket">
2464 <summary>Context specific packed data</summary> 931 <summary>Context specific packed data</summary>
2465 </member> 932 </member>
2466 <member name="F:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.Voice"> 933 <member name="M:OpenMetaverse.InstantMessage.ToString">
2467 <summary>Is this invitation for voice group/conference chat</summary> 934 <summary>Print the struct data as a string</summary>
2468 </member> 935 <returns>A string containing the field name, and field value</returns>
2469 <member name="M:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.Serialize">
2470 <summary>
2471 Serialize the object
2472 </summary>
2473 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
2474 </member>
2475 <member name="M:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
2476 <summary>
2477 Deserialize the message
2478 </summary>
2479 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2480 </member>
2481 <member name="T:OpenMetaverse.Messages.Linden.ChatterBoxSessionAgentListUpdatesMessage">
2482 <summary>
2483 Sent from the simulator to the viewer.
2484
2485 When an agent initially joins a session the AgentUpdatesBlock object will contain a list of session members including
2486 a boolean indicating they can use voice chat in this session, a boolean indicating they are allowed to moderate
2487 this session, and lastly a string which indicates another agent is entering the session with the Transition set to "ENTER"
2488
2489 During the session lifetime updates on individuals are sent. During the update the booleans sent during the initial join are
2490 excluded with the exception of the Transition field. This indicates a new user entering or exiting the session with
2491 the string "ENTER" or "LEAVE" respectively.
2492 </summary>
2493 </member>
2494 <member name="M:OpenMetaverse.Messages.Linden.ChatterBoxSessionAgentListUpdatesMessage.Serialize">
2495 <summary>
2496 Serialize the object
2497 </summary>
2498 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
2499 </member>
2500 <member name="M:OpenMetaverse.Messages.Linden.ChatterBoxSessionAgentListUpdatesMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
2501 <summary>
2502 Deserialize the message
2503 </summary>
2504 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2505 </member>
2506 <member name="T:OpenMetaverse.Messages.Linden.ForceCloseChatterBoxSessionMessage">
2507 <summary>
2508 An EventQueue message sent when the agent is forcibly removed from a chatterbox session
2509 </summary>
2510 </member>
2511 <member name="F:OpenMetaverse.Messages.Linden.ForceCloseChatterBoxSessionMessage.Reason">
2512 <summary>
2513 A string containing the reason the agent was removed
2514 </summary>
2515 </member>
2516 <member name="F:OpenMetaverse.Messages.Linden.ForceCloseChatterBoxSessionMessage.SessionID">
2517 <summary>
2518 The ChatterBoxSession's SessionID
2519 </summary>
2520 </member>
2521 <member name="M:OpenMetaverse.Messages.Linden.ForceCloseChatterBoxSessionMessage.Serialize">
2522 <summary>
2523 Serialize the object
2524 </summary>
2525 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
2526 </member>
2527 <member name="M:OpenMetaverse.Messages.Linden.ForceCloseChatterBoxSessionMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
2528 <summary>
2529 Deserialize the message
2530 </summary>
2531 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2532 </member>
2533 <member name="M:OpenMetaverse.Messages.Linden.EventQueueAck.Serialize">
2534 <summary>
2535 Serialize the object
2536 </summary>
2537 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
2538 </member>
2539 <member name="M:OpenMetaverse.Messages.Linden.EventQueueAck.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
2540 <summary>
2541 Deserialize the message
2542 </summary>
2543 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2544 </member>
2545 <member name="M:OpenMetaverse.Messages.Linden.EventQueueEvent.Serialize">
2546 <summary>
2547 Serialize the object
2548 </summary>
2549 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
2550 </member>
2551 <member name="M:OpenMetaverse.Messages.Linden.EventQueueEvent.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
2552 <summary>
2553 Deserialize the message
2554 </summary>
2555 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2556 </member>
2557 <member name="M:OpenMetaverse.Messages.Linden.EventQueueGetMessage.Serialize">
2558 <summary>
2559 Serialize the object
2560 </summary>
2561 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
2562 </member>
2563 <member name="M:OpenMetaverse.Messages.Linden.EventQueueGetMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
2564 <summary>
2565 Deserialize the message
2566 </summary>
2567 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2568 </member>
2569 <member name="M:OpenMetaverse.Messages.Linden.ViewerStatsMessage.Serialize">
2570 <summary>
2571 Serialize the object
2572 </summary>
2573 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
2574 </member>
2575 <member name="M:OpenMetaverse.Messages.Linden.ViewerStatsMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
2576 <summary>
2577 Deserialize the message
2578 </summary>
2579 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2580 </member>
2581 <member name="T:OpenMetaverse.Messages.Linden.PlacesReplyMessage">
2582 <summary>
2583
2584 </summary>
2585 </member>
2586 <member name="M:OpenMetaverse.Messages.Linden.PlacesReplyMessage.Serialize">
2587 <summary>
2588 Serialize the object
2589 </summary>
2590 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
2591 </member>
2592 <member name="M:OpenMetaverse.Messages.Linden.PlacesReplyMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
2593 <summary>
2594 Deserialize the message
2595 </summary>
2596 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2597 </member>
2598 <member name="M:OpenMetaverse.Messages.Linden.UpdateAgentInformationMessage.Serialize">
2599 <summary>
2600 Serialize the object
2601 </summary>
2602 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
2603 </member>
2604 <member name="M:OpenMetaverse.Messages.Linden.UpdateAgentInformationMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
2605 <summary>
2606 Deserialize the message
2607 </summary>
2608 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2609 </member>
2610 <member name="M:OpenMetaverse.Messages.Linden.DirLandReplyMessage.Serialize">
2611 <summary>
2612 Serialize the object
2613 </summary>
2614 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
2615 </member>
2616 <member name="M:OpenMetaverse.Messages.Linden.DirLandReplyMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
2617 <summary>
2618 Deserialize the message
2619 </summary>
2620 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2621 </member>
2622 <member name="T:OpenMetaverse.Messages.Linden.ObjectMediaNavigateMessage">
2623 <summary>
2624 A message sent from the viewer to the simulator which
2625 specifies that the user has changed current URL
2626 of the specific media on a prim face
2627 </summary>
2628 </member>
2629 <member name="F:OpenMetaverse.Messages.Linden.ObjectMediaNavigateMessage.URL">
2630 <summary>
2631 New URL
2632 </summary>
2633 </member>
2634 <member name="F:OpenMetaverse.Messages.Linden.ObjectMediaNavigateMessage.PrimID">
2635 <summary>
2636 Prim UUID where navigation occured
2637 </summary>
2638 </member>
2639 <member name="F:OpenMetaverse.Messages.Linden.ObjectMediaNavigateMessage.Face">
2640 <summary>
2641 Face index
2642 </summary>
2643 </member>
2644 <member name="M:OpenMetaverse.Messages.Linden.ObjectMediaNavigateMessage.Serialize">
2645 <summary>
2646 Serialize the object
2647 </summary>
2648 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
2649 </member>
2650 <member name="M:OpenMetaverse.Messages.Linden.ObjectMediaNavigateMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
2651 <summary>
2652 Deserialize the message
2653 </summary>
2654 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2655 </member>
2656 <member name="T:OpenMetaverse.Messages.Linden.ObjectMediaBlock">
2657 <summary>Base class used for the ObjectMedia message</summary>
2658 </member>
2659 <member name="T:OpenMetaverse.Messages.Linden.ObjectMediaRequest">
2660 <summary>
2661 Message used to retrive prim media data
2662 </summary>
2663 </member>
2664 <member name="F:OpenMetaverse.Messages.Linden.ObjectMediaRequest.PrimID">
2665 <summary>
2666 Prim UUID
2667 </summary>
2668 </member>
2669 <member name="F:OpenMetaverse.Messages.Linden.ObjectMediaRequest.Verb">
2670 <summary>
2671 Requested operation, either GET or UPDATE
2672 </summary>
2673 </member>
2674 <member name="M:OpenMetaverse.Messages.Linden.ObjectMediaRequest.Serialize">
2675 <summary>
2676 Serialize object
2677 </summary>
2678 <returns>Serialized object as OSDMap</returns>
2679 </member>
2680 <member name="M:OpenMetaverse.Messages.Linden.ObjectMediaRequest.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
2681 <summary>
2682 Deserialize the message
2683 </summary>
2684 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2685 </member>
2686 <member name="T:OpenMetaverse.Messages.Linden.ObjectMediaResponse">
2687 <summary>
2688 Message used to update prim media data
2689 </summary>
2690 </member>
2691 <member name="F:OpenMetaverse.Messages.Linden.ObjectMediaResponse.PrimID">
2692 <summary>
2693 Prim UUID
2694 </summary>
2695 </member>
2696 <member name="F:OpenMetaverse.Messages.Linden.ObjectMediaResponse.FaceMedia">
2697 <summary>
2698 Array of media entries indexed by face number
2699 </summary>
2700 </member>
2701 <member name="F:OpenMetaverse.Messages.Linden.ObjectMediaResponse.Version">
2702 <summary>
2703 Media version string
2704 </summary>
2705 </member>
2706 <member name="M:OpenMetaverse.Messages.Linden.ObjectMediaResponse.Serialize">
2707 <summary>
2708 Serialize object
2709 </summary>
2710 <returns>Serialized object as OSDMap</returns>
2711 </member>
2712 <member name="M:OpenMetaverse.Messages.Linden.ObjectMediaResponse.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
2713 <summary>
2714 Deserialize the message
2715 </summary>
2716 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2717 </member>
2718 <member name="T:OpenMetaverse.Messages.Linden.ObjectMediaUpdate">
2719 <summary>
2720 Message used to update prim media data
2721 </summary>
2722 </member>
2723 <member name="F:OpenMetaverse.Messages.Linden.ObjectMediaUpdate.PrimID">
2724 <summary>
2725 Prim UUID
2726 </summary>
2727 </member>
2728 <member name="F:OpenMetaverse.Messages.Linden.ObjectMediaUpdate.FaceMedia">
2729 <summary>
2730 Array of media entries indexed by face number
2731 </summary>
2732 </member>
2733 <member name="F:OpenMetaverse.Messages.Linden.ObjectMediaUpdate.Verb">
2734 <summary>
2735 Requested operation, either GET or UPDATE
2736 </summary>
2737 </member>
2738 <member name="M:OpenMetaverse.Messages.Linden.ObjectMediaUpdate.Serialize">
2739 <summary>
2740 Serialize object
2741 </summary>
2742 <returns>Serialized object as OSDMap</returns>
2743 </member>
2744 <member name="M:OpenMetaverse.Messages.Linden.ObjectMediaUpdate.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
2745 <summary>
2746 Deserialize the message
2747 </summary>
2748 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2749 </member>
2750 <member name="T:OpenMetaverse.Messages.Linden.ObjectMediaMessage">
2751 <summary>
2752 Message for setting or getting per face MediaEntry
2753 </summary>
2754 </member>
2755 <member name="F:OpenMetaverse.Messages.Linden.ObjectMediaMessage.Request">
2756 <summary>The request or response details block</summary>
2757 </member>
2758 <member name="M:OpenMetaverse.Messages.Linden.ObjectMediaMessage.Serialize">
2759 <summary>
2760 Serialize the object
2761 </summary>
2762 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the objects data</returns>
2763 </member>
2764 <member name="M:OpenMetaverse.Messages.Linden.ObjectMediaMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
2765 <summary>
2766 Deserialize the message
2767 </summary>
2768 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2769 </member>
2770 <member name="T:OpenMetaverse.Messages.Linden.ObjectResourcesDetail">
2771 <summary>Details about object resource usage</summary>
2772 </member>
2773 <member name="F:OpenMetaverse.Messages.Linden.ObjectResourcesDetail.ID">
2774 <summary>Object UUID</summary>
2775 </member>
2776 <member name="F:OpenMetaverse.Messages.Linden.ObjectResourcesDetail.Name">
2777 <summary>Object name</summary>
2778 </member>
2779 <member name="F:OpenMetaverse.Messages.Linden.ObjectResourcesDetail.GroupOwned">
2780 <summary>Indicates if object is group owned</summary>
2781 </member>
2782 <member name="F:OpenMetaverse.Messages.Linden.ObjectResourcesDetail.Location">
2783 <summary>Locatio of the object</summary>
2784 </member>
2785 <member name="F:OpenMetaverse.Messages.Linden.ObjectResourcesDetail.OwnerID">
2786 <summary>Object owner</summary>
2787 </member>
2788 <member name="F:OpenMetaverse.Messages.Linden.ObjectResourcesDetail.Resources">
2789 <summary>Resource usage, keys are resource names, values are resource usage for that specific resource</summary>
2790 </member>
2791 <member name="M:OpenMetaverse.Messages.Linden.ObjectResourcesDetail.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
2792 <summary>
2793 Deserializes object from OSD
2794 </summary>
2795 <param name="obj">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2796 </member>
2797 <member name="M:OpenMetaverse.Messages.Linden.ObjectResourcesDetail.FromOSD(OpenMetaverse.StructuredData.OSD)">
2798 <summary>
2799 Makes an instance based on deserialized data
2800 </summary>
2801 <param name="osd"><see cref="T:OpenMetaverse.StructuredData.OSD"/> serialized data</param>
2802 <returns>Instance containg deserialized data</returns>
2803 </member>
2804 <member name="T:OpenMetaverse.Messages.Linden.ParcelResourcesDetail">
2805 <summary>Details about parcel resource usage</summary>
2806 </member>
2807 <member name="F:OpenMetaverse.Messages.Linden.ParcelResourcesDetail.ID">
2808 <summary>Parcel UUID</summary>
2809 </member>
2810 <member name="F:OpenMetaverse.Messages.Linden.ParcelResourcesDetail.LocalID">
2811 <summary>Parcel local ID</summary>
2812 </member>
2813 <member name="F:OpenMetaverse.Messages.Linden.ParcelResourcesDetail.Name">
2814 <summary>Parcel name</summary>
2815 </member>
2816 <member name="F:OpenMetaverse.Messages.Linden.ParcelResourcesDetail.GroupOwned">
2817 <summary>Indicates if parcel is group owned</summary>
2818 </member>
2819 <member name="F:OpenMetaverse.Messages.Linden.ParcelResourcesDetail.OwnerID">
2820 <summary>Parcel owner</summary>
2821 </member>
2822 <member name="F:OpenMetaverse.Messages.Linden.ParcelResourcesDetail.Objects">
2823 <summary>Array of <see cref="T:OpenMetaverse.Messages.Linden.ObjectResourcesDetail"/> containing per object resource usage</summary>
2824 </member>
2825 <member name="M:OpenMetaverse.Messages.Linden.ParcelResourcesDetail.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
2826 <summary>
2827 Deserializes object from OSD
2828 </summary>
2829 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2830 </member>
2831 <member name="M:OpenMetaverse.Messages.Linden.ParcelResourcesDetail.FromOSD(OpenMetaverse.StructuredData.OSD)">
2832 <summary>
2833 Makes an instance based on deserialized data
2834 </summary>
2835 <param name="osd"><see cref="T:OpenMetaverse.StructuredData.OSD"/> serialized data</param>
2836 <returns>Instance containg deserialized data</returns>
2837 </member>
2838 <member name="T:OpenMetaverse.Messages.Linden.BaseResourcesInfo">
2839 <summary>Resource usage base class, both agent and parcel resource
2840 usage contains summary information</summary>
2841 </member>
2842 <member name="F:OpenMetaverse.Messages.Linden.BaseResourcesInfo.SummaryAvailable">
2843 <summary>Summary of available resources, keys are resource names,
2844 values are resource usage for that specific resource</summary>
2845 </member>
2846 <member name="F:OpenMetaverse.Messages.Linden.BaseResourcesInfo.SummaryUsed">
2847 <summary>Summary resource usage, keys are resource names,
2848 values are resource usage for that specific resource</summary>
2849 </member>
2850 <member name="M:OpenMetaverse.Messages.Linden.BaseResourcesInfo.Serialize">
2851 <summary>
2852 Serializes object
2853 </summary>
2854 <returns><see cref="T:OpenMetaverse.StructuredData.OSDMap"/> serialized data</returns>
2855 </member>
2856 <member name="M:OpenMetaverse.Messages.Linden.BaseResourcesInfo.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
2857 <summary>
2858 Deserializes object from OSD
2859 </summary>
2860 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2861 </member>
2862 <member name="T:OpenMetaverse.Messages.Linden.AttachmentResourcesMessage">
2863 <summary>Agent resource usage</summary>
2864 </member>
2865 <member name="F:OpenMetaverse.Messages.Linden.AttachmentResourcesMessage.Attachments">
2866 <summary>Per attachment point object resource usage</summary>
2867 </member>
2868 <member name="M:OpenMetaverse.Messages.Linden.AttachmentResourcesMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
2869 <summary>
2870 Deserializes object from OSD
2871 </summary>
2872 <param name="osd">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2873 </member>
2874 <member name="M:OpenMetaverse.Messages.Linden.AttachmentResourcesMessage.FromOSD(OpenMetaverse.StructuredData.OSD)">
2875 <summary>
2876 Makes an instance based on deserialized data
2877 </summary>
2878 <param name="osd"><see cref="T:OpenMetaverse.StructuredData.OSD"/> serialized data</param>
2879 <returns>Instance containg deserialized data</returns>
2880 </member>
2881 <member name="M:OpenMetaverse.Messages.Linden.AttachmentResourcesMessage.GetMessageHandler(OpenMetaverse.StructuredData.OSDMap)">
2882 <summary>
2883 Detects which class handles deserialization of this message
2884 </summary>
2885 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2886 <returns>Object capable of decoding this message</returns>
2887 </member>
2888 <member name="T:OpenMetaverse.Messages.Linden.LandResourcesRequest">
2889 <summary>Request message for parcel resource usage</summary>
2890 </member>
2891 <member name="F:OpenMetaverse.Messages.Linden.LandResourcesRequest.ParcelID">
2892 <summary>UUID of the parel to request resource usage info</summary>
2893 </member>
2894 <member name="M:OpenMetaverse.Messages.Linden.LandResourcesRequest.Serialize">
2895 <summary>
2896 Serializes object
2897 </summary>
2898 <returns><see cref="T:OpenMetaverse.StructuredData.OSDMap"/> serialized data</returns>
2899 </member>
2900 <member name="M:OpenMetaverse.Messages.Linden.LandResourcesRequest.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
2901 <summary>
2902 Deserializes object from OSD
2903 </summary>
2904 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2905 </member>
2906 <member name="T:OpenMetaverse.Messages.Linden.LandResourcesMessage">
2907 <summary>Response message for parcel resource usage</summary>
2908 </member>
2909 <member name="F:OpenMetaverse.Messages.Linden.LandResourcesMessage.ScriptResourceDetails">
2910 <summary>URL where parcel resource usage details can be retrieved</summary>
2911 </member>
2912 <member name="F:OpenMetaverse.Messages.Linden.LandResourcesMessage.ScriptResourceSummary">
2913 <summary>URL where parcel resource usage summary can be retrieved</summary>
2914 </member>
2915 <member name="M:OpenMetaverse.Messages.Linden.LandResourcesMessage.Serialize">
2916 <summary>
2917 Serializes object
2918 </summary>
2919 <returns><see cref="T:OpenMetaverse.StructuredData.OSDMap"/> serialized data</returns>
2920 </member>
2921 <member name="M:OpenMetaverse.Messages.Linden.LandResourcesMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
2922 <summary>
2923 Deserializes object from OSD
2924 </summary>
2925 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2926 </member>
2927 <member name="M:OpenMetaverse.Messages.Linden.LandResourcesMessage.GetMessageHandler(OpenMetaverse.StructuredData.OSDMap)">
2928 <summary>
2929 Detects which class handles deserialization of this message
2930 </summary>
2931 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2932 <returns>Object capable of decoding this message</returns>
2933 </member>
2934 <member name="T:OpenMetaverse.Messages.Linden.LandResourcesInfo">
2935 <summary>Parcel resource usage</summary>
2936 </member>
2937 <member name="F:OpenMetaverse.Messages.Linden.LandResourcesInfo.Parcels">
2938 <summary>Array of <see cref="T:OpenMetaverse.Messages.Linden.ParcelResourcesDetail"/> containing per percal resource usage</summary>
2939 </member>
2940 <member name="M:OpenMetaverse.Messages.Linden.LandResourcesInfo.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
2941 <summary>
2942 Deserializes object from OSD
2943 </summary>
2944 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> containing the data</param>
2945 </member>
2946 <member name="T:OpenMetaverse.Assets.GestureStepType">
2947 <summary>
2948 Type of gesture step
2949 </summary>
2950 </member>
2951 <member name="T:OpenMetaverse.Assets.GestureStep">
2952 <summary>
2953 Base class for gesture steps
2954 </summary>
2955 </member>
2956 <member name="P:OpenMetaverse.Assets.GestureStep.GestureStepType">
2957 <summary>
2958 Retururns what kind of gesture step this is
2959 </summary>
2960 </member>
2961 <member name="T:OpenMetaverse.Assets.GestureStepAnimation">
2962 <summary>
2963 Describes animation step of a gesture
2964 </summary>
2965 </member>
2966 <member name="F:OpenMetaverse.Assets.GestureStepAnimation.AnimationStart">
2967 <summary>
2968 If true, this step represents start of animation, otherwise animation stop
2969 </summary>
2970 </member>
2971 <member name="F:OpenMetaverse.Assets.GestureStepAnimation.ID">
2972 <summary>
2973 Animation asset <see cref="T:OpenMetaverse.UUID"/>
2974 </summary>
2975 </member>
2976 <member name="F:OpenMetaverse.Assets.GestureStepAnimation.Name">
2977 <summary>
2978 Animation inventory name
2979 </summary>
2980 </member>
2981 <member name="P:OpenMetaverse.Assets.GestureStepAnimation.GestureStepType">
2982 <summary>
2983 Returns what kind of gesture step this is
2984 </summary>
2985 </member>
2986 <member name="T:OpenMetaverse.Assets.GestureStepSound">
2987 <summary>
2988 Describes sound step of a gesture
2989 </summary>
2990 </member>
2991 <member name="F:OpenMetaverse.Assets.GestureStepSound.ID">
2992 <summary>
2993 Sound asset <see cref="T:OpenMetaverse.UUID"/>
2994 </summary>
2995 </member>
2996 <member name="F:OpenMetaverse.Assets.GestureStepSound.Name">
2997 <summary>
2998 Sound inventory name
2999 </summary>
3000 </member>
3001 <member name="P:OpenMetaverse.Assets.GestureStepSound.GestureStepType">
3002 <summary>
3003 Returns what kind of gesture step this is
3004 </summary>
3005 </member>
3006 <member name="T:OpenMetaverse.Assets.GestureStepChat">
3007 <summary>
3008 Describes sound step of a gesture
3009 </summary>
3010 </member>
3011 <member name="F:OpenMetaverse.Assets.GestureStepChat.Text">
3012 <summary>
3013 Text to output in chat
3014 </summary>
3015 </member>
3016 <member name="P:OpenMetaverse.Assets.GestureStepChat.GestureStepType">
3017 <summary>
3018 Returns what kind of gesture step this is
3019 </summary>
3020 </member>
3021 <member name="T:OpenMetaverse.Assets.GestureStepWait">
3022 <summary>
3023 Describes sound step of a gesture
3024 </summary>
3025 </member>
3026 <member name="F:OpenMetaverse.Assets.GestureStepWait.WaitForAnimation">
3027 <summary>
3028 If true in this step we wait for all animations to finish
3029 </summary>
3030 </member>
3031 <member name="F:OpenMetaverse.Assets.GestureStepWait.WaitForTime">
3032 <summary>
3033 If true gesture player should wait for the specified amount of time
3034 </summary>
3035 </member>
3036 <member name="F:OpenMetaverse.Assets.GestureStepWait.WaitTime">
3037 <summary>
3038 Time in seconds to wait if WaitForAnimation is false
3039 </summary>
3040 </member>
3041 <member name="P:OpenMetaverse.Assets.GestureStepWait.GestureStepType">
3042 <summary>
3043 Returns what kind of gesture step this is
3044 </summary>
3045 </member>
3046 <member name="T:OpenMetaverse.Assets.GestureStepEOF">
3047 <summary>
3048 Describes the final step of a gesture
3049 </summary>
3050 </member>
3051 <member name="P:OpenMetaverse.Assets.GestureStepEOF.GestureStepType">
3052 <summary>
3053 Returns what kind of gesture step this is
3054 </summary>
3055 </member>
3056 <member name="T:OpenMetaverse.Assets.AssetGesture">
3057 <summary>
3058 Represents a sequence of animations, sounds, and chat actions
3059 </summary>
3060 </member>
3061 <member name="T:OpenMetaverse.Assets.Asset">
3062 <summary>
3063 Base class for all Asset types
3064 </summary>
3065 </member>
3066 <member name="F:OpenMetaverse.Assets.Asset.AssetData">
3067 <summary>A byte array containing the raw asset data</summary>
3068 </member>
3069 <member name="F:OpenMetaverse.Assets.Asset.Temporary">
3070 <summary>True if the asset it only stored on the server temporarily</summary>
3071 </member>
3072 <member name="F:OpenMetaverse.Assets.Asset._AssetID">
3073 <summary>A unique ID</summary>
3074 </member>
3075 <member name="M:OpenMetaverse.Assets.Asset.#ctor">
3076 <summary>
3077 Construct a new Asset object
3078 </summary>
3079 </member>
3080 <member name="M:OpenMetaverse.Assets.Asset.#ctor(OpenMetaverse.UUID,System.Byte[])">
3081 <summary>
3082 Construct a new Asset object
3083 </summary>
3084 <param name="assetID">A unique <see cref="T:OpenMetaverse.UUID"/> specific to this asset</param>
3085 <param name="assetData">A byte array containing the raw asset data</param>
3086 </member>
3087 <member name="M:OpenMetaverse.Assets.Asset.Encode">
3088 <summary>
3089 Regenerates the <code>AssetData</code> byte array from the properties
3090 of the derived class.
3091 </summary>
3092 </member>
3093 <member name="M:OpenMetaverse.Assets.Asset.Decode">
3094 <summary>
3095 Decodes the AssetData, placing it in appropriate properties of the derived
3096 class.
3097 </summary>
3098 <returns>True if the asset decoding succeeded, otherwise false</returns>
3099 </member>
3100 <member name="P:OpenMetaverse.Assets.Asset.AssetID">
3101 <summary>The assets unique ID</summary>
3102 </member>
3103 <member name="P:OpenMetaverse.Assets.Asset.AssetType">
3104 <summary>
3105 The "type" of asset, Notecard, Animation, etc
3106 </summary>
3107 </member>
3108 <member name="F:OpenMetaverse.Assets.AssetGesture.TriggerKey">
3109 <summary>
3110 Keyboard key that triggers the gestyre
3111 </summary>
3112 </member>
3113 <member name="F:OpenMetaverse.Assets.AssetGesture.TriggerKeyMask">
3114 <summary>
3115 Modifier to the trigger key
3116 </summary>
3117 </member>
3118 <member name="F:OpenMetaverse.Assets.AssetGesture.Trigger">
3119 <summary>
3120 String that triggers playing of the gesture sequence
3121 </summary>
3122 </member>
3123 <member name="F:OpenMetaverse.Assets.AssetGesture.ReplaceWith">
3124 <summary>
3125 Text that replaces trigger in chat once gesture is triggered
3126 </summary>
3127 </member>
3128 <member name="F:OpenMetaverse.Assets.AssetGesture.Sequence">
3129 <summary>
3130 Sequence of gesture steps
3131 </summary>
3132 </member>
3133 <member name="M:OpenMetaverse.Assets.AssetGesture.#ctor">
3134 <summary>
3135 Constructs guesture asset
3136 </summary>
3137 </member>
3138 <member name="M:OpenMetaverse.Assets.AssetGesture.#ctor(OpenMetaverse.UUID,System.Byte[])">
3139 <summary>
3140 Constructs guesture asset
3141 </summary>
3142 <param name="assetID">A unique <see cref="T:OpenMetaverse.UUID"/> specific to this asset</param>
3143 <param name="assetData">A byte array containing the raw asset data</param>
3144 </member>
3145 <member name="M:OpenMetaverse.Assets.AssetGesture.Encode">
3146 <summary>
3147 Encodes gesture asset suitable for uplaod
3148 </summary>
3149 </member>
3150 <member name="M:OpenMetaverse.Assets.AssetGesture.Decode">
3151 <summary>
3152 Decodes gesture assset into play sequence
3153 </summary>
3154 <returns>true if the asset data was decoded successfully</returns>
3155 </member>
3156 <member name="P:OpenMetaverse.Assets.AssetGesture.AssetType">
3157 <summary>
3158 Returns asset type
3159 </summary>
3160 </member>
3161 <member name="T:OpenMetaverse.Assets.AssetsArchiver">
3162 <summary>
3163 Archives assets
3164 </summary>
3165 </member>
3166 <member name="F:OpenMetaverse.Assets.AssetsArchiver.m_assets">
3167 <summary>
3168 Archive assets
3169 </summary>
3170 </member>
3171 <member name="M:OpenMetaverse.Assets.AssetsArchiver.Archive(OpenMetaverse.Assets.TarArchiveWriter)">
3172 <summary>
3173 Archive the assets given to this archiver to the given archive.
3174 </summary>
3175 <param name="archive"></param>
3176 </member>
3177 <member name="M:OpenMetaverse.Assets.AssetsArchiver.WriteMetadata(OpenMetaverse.Assets.TarArchiveWriter)">
3178 <summary>
3179 Write an assets metadata file to the given archive
3180 </summary>
3181 <param name="archive"></param>
3182 </member>
3183 <member name="M:OpenMetaverse.Assets.AssetsArchiver.WriteData(OpenMetaverse.Assets.TarArchiveWriter)">
3184 <summary>
3185 Write asset data files to the given archive
3186 </summary>
3187 <param name="archive"></param>
3188 </member>
3189 <member name="T:OpenMetaverse.Assets.ArchiveConstants">
3190 <summary>
3191 Constants for the archiving module
3192 </summary>
3193 </member>
3194 <member name="F:OpenMetaverse.Assets.ArchiveConstants.CONTROL_FILE_PATH">
3195 <summary>
3196 The location of the archive control file
3197 </summary>
3198 </member>
3199 <member name="F:OpenMetaverse.Assets.ArchiveConstants.ASSETS_PATH">
3200 <summary>
3201 Path for the assets held in an archive
3202 </summary>
3203 </member>
3204 <member name="F:OpenMetaverse.Assets.ArchiveConstants.OBJECTS_PATH">
3205 <summary>
3206 Path for the prims file
3207 </summary>
3208 </member>
3209 <member name="F:OpenMetaverse.Assets.ArchiveConstants.TERRAINS_PATH">
3210 <summary>
3211 Path for terrains. Technically these may be assets, but I think it's quite nice to split them out.
3212 </summary>
3213 </member>
3214 <member name="F:OpenMetaverse.Assets.ArchiveConstants.SETTINGS_PATH">
3215 <summary>
3216 Path for region settings.
3217 </summary>
3218 </member>
3219 <member name="F:OpenMetaverse.Assets.ArchiveConstants.ASSET_EXTENSION_SEPARATOR">
3220 <summary>
3221 The character the separates the uuid from extension information in an archived asset filename
3222 </summary>
3223 </member>
3224 <member name="F:OpenMetaverse.Assets.ArchiveConstants.ASSET_TYPE_TO_EXTENSION">
3225 <summary>
3226 Extensions used for asset types in the archive
3227 </summary>
3228 </member>
3229 <member name="T:OpenMetaverse.Caps">
3230 <summary>
3231 Capabilities is the name of the bi-directional HTTP REST protocol
3232 used to communicate non real-time transactions such as teleporting or
3233 group messaging
3234 </summary>
3235 </member>
3236 <member name="F:OpenMetaverse.Caps.Simulator">
3237 <summary>Reference to the simulator this system is connected to</summary>
3238 </member>
3239 <member name="M:OpenMetaverse.Caps.#ctor(OpenMetaverse.Simulator,System.String)">
3240 <summary>
3241 Default constructor
3242 </summary>
3243 <param name="simulator"></param>
3244 <param name="seedcaps"></param>
3245 </member>
3246 <member name="M:OpenMetaverse.Caps.CapabilityURI(System.String)">
3247 <summary>
3248 Request the URI of a named capability
3249 </summary>
3250 <param name="capability">Name of the capability to request</param>
3251 <returns>The URI of the requested capability, or String.Empty if
3252 the capability does not exist</returns>
3253 </member>
3254 <member name="M:OpenMetaverse.Caps.EventQueueEventHandler(System.String,OpenMetaverse.StructuredData.OSDMap)">
3255 <summary>
3256 Process any incoming events, check to see if we have a message created for the event,
3257 </summary>
3258 <param name="eventName"></param>
3259 <param name="body"></param>
3260 </member>
3261 <member name="P:OpenMetaverse.Caps.SeedCapsURI">
3262 <summary>Capabilities URI this system was initialized with</summary>
3263 </member>
3264 <member name="P:OpenMetaverse.Caps.IsEventQueueRunning">
3265 <summary>Whether the capabilities event queue is connected and
3266 listening for incoming events</summary>
3267 </member>
3268 <member name="T:OpenMetaverse.Caps.EventQueueCallback">
3269 <summary>
3270 Triggered when an event is received via the EventQueueGet
3271 capability
3272 </summary>
3273 <param name="capsKey">Event name</param>
3274 <param name="message">Decoded event data</param>
3275 <param name="simulator">The simulator that generated the event</param>
3276 </member>
3277 <member name="T:OpenMetaverse.AgentThrottle">
3278 <summary>
3279 Throttles the network traffic for various different traffic types.
3280 Access this class through GridClient.Throttle
3281 </summary>
3282 </member>
3283 <member name="M:OpenMetaverse.AgentThrottle.#ctor(OpenMetaverse.GridClient)">
3284 <summary>
3285 Default constructor, uses a default high total of 1500 KBps (1536000)
3286 </summary>
3287 </member>
3288 <member name="M:OpenMetaverse.AgentThrottle.#ctor(System.Byte[],System.Int32)">
3289 <summary>
3290 Constructor that decodes an existing AgentThrottle packet in to
3291 individual values
3292 </summary>
3293 <param name="data">Reference to the throttle data in an AgentThrottle
3294 packet</param>
3295 <param name="pos">Offset position to start reading at in the
3296 throttle data</param>
3297 <remarks>This is generally not needed in clients as the server will
3298 never send a throttle packet to the client</remarks>
3299 </member>
3300 <member name="M:OpenMetaverse.AgentThrottle.Set">
3301 <summary>
3302 Send an AgentThrottle packet to the current server using the
3303 current values
3304 </summary>
3305 </member>
3306 <member name="M:OpenMetaverse.AgentThrottle.Set(OpenMetaverse.Simulator)">
3307 <summary>
3308 Send an AgentThrottle packet to the specified server using the
3309 current values
3310 </summary>
3311 </member>
3312 <member name="M:OpenMetaverse.AgentThrottle.ToBytes">
3313 <summary>
3314 Convert the current throttle values to a byte array that can be put
3315 in an AgentThrottle packet
3316 </summary>
3317 <returns>Byte array containing all the throttle values</returns>
3318 </member>
3319 <member name="P:OpenMetaverse.AgentThrottle.Resend">
3320 <summary>Maximum bits per second for resending unacknowledged packets</summary>
3321 </member>
3322 <member name="P:OpenMetaverse.AgentThrottle.Land">
3323 <summary>Maximum bits per second for LayerData terrain</summary>
3324 </member>
3325 <member name="P:OpenMetaverse.AgentThrottle.Wind">
3326 <summary>Maximum bits per second for LayerData wind data</summary>
3327 </member>
3328 <member name="P:OpenMetaverse.AgentThrottle.Cloud">
3329 <summary>Maximum bits per second for LayerData clouds</summary>
3330 </member>
3331 <member name="P:OpenMetaverse.AgentThrottle.Task">
3332 <summary>Unknown, includes object data</summary>
3333 </member>
3334 <member name="P:OpenMetaverse.AgentThrottle.Texture">
3335 <summary>Maximum bits per second for textures</summary>
3336 </member>
3337 <member name="P:OpenMetaverse.AgentThrottle.Asset">
3338 <summary>Maximum bits per second for downloaded assets</summary>
3339 </member>
3340 <member name="P:OpenMetaverse.AgentThrottle.Total">
3341 <summary>Maximum bits per second the entire connection, divided up
3342 between invidiual streams using default multipliers</summary>
3343 </member>
3344 <member name="T:OpenMetaverse.Primitive">
3345 <summary>
3346 Particle system specific enumerators, flags and methods.
3347 </summary>
3348 </member>
3349 <member name="F:OpenMetaverse.Primitive.ID">
3350 <summary></summary>
3351 </member>
3352 <member name="F:OpenMetaverse.Primitive.GroupID">
3353 <summary></summary>
3354 </member>
3355 <member name="F:OpenMetaverse.Primitive.LocalID">
3356 <summary></summary>
3357 </member>
3358 <member name="F:OpenMetaverse.Primitive.ParentID">
3359 <summary></summary>
3360 </member>
3361 <member name="F:OpenMetaverse.Primitive.RegionHandle">
3362 <summary></summary>
3363 </member>
3364 <member name="F:OpenMetaverse.Primitive.Flags">
3365 <summary></summary>
3366 </member>
3367 <member name="F:OpenMetaverse.Primitive.TreeSpecies">
3368 <summary>Foliage type for this primitive. Only applicable if this
3369 primitive is foliage</summary>
3370 </member>
3371 <member name="F:OpenMetaverse.Primitive.ScratchPad">
3372 <summary>Unknown</summary>
3373 </member>
3374 <member name="F:OpenMetaverse.Primitive.Position">
3375 <summary></summary>
3376 </member>
3377 <member name="F:OpenMetaverse.Primitive.Scale">
3378 <summary></summary>
3379 </member>
3380 <member name="F:OpenMetaverse.Primitive.Rotation">
3381 <summary></summary>
3382 </member>
3383 <member name="F:OpenMetaverse.Primitive.Velocity">
3384 <summary></summary>
3385 </member>
3386 <member name="F:OpenMetaverse.Primitive.AngularVelocity">
3387 <summary></summary>
3388 </member>
3389 <member name="F:OpenMetaverse.Primitive.Acceleration">
3390 <summary></summary>
3391 </member>
3392 <member name="F:OpenMetaverse.Primitive.CollisionPlane">
3393 <summary></summary>
3394 </member>
3395 <member name="F:OpenMetaverse.Primitive.Flexible">
3396 <summary></summary>
3397 </member>
3398 <member name="F:OpenMetaverse.Primitive.Light">
3399 <summary></summary>
3400 </member>
3401 <member name="F:OpenMetaverse.Primitive.Sculpt">
3402 <summary></summary>
3403 </member>
3404 <member name="F:OpenMetaverse.Primitive.ClickAction">
3405 <summary></summary>
3406 </member>
3407 <member name="F:OpenMetaverse.Primitive.Sound">
3408 <summary></summary>
3409 </member>
3410 <member name="F:OpenMetaverse.Primitive.OwnerID">
3411 <summary>Identifies the owner if audio or a particle system is
3412 active</summary>
3413 </member>
3414 <member name="F:OpenMetaverse.Primitive.SoundFlags">
3415 <summary></summary>
3416 </member>
3417 <member name="F:OpenMetaverse.Primitive.SoundGain">
3418 <summary></summary>
3419 </member>
3420 <member name="F:OpenMetaverse.Primitive.SoundRadius">
3421 <summary></summary>
3422 </member>
3423 <member name="F:OpenMetaverse.Primitive.Text">
3424 <summary></summary>
3425 </member>
3426 <member name="F:OpenMetaverse.Primitive.TextColor">
3427 <summary></summary>
3428 </member>
3429 <member name="F:OpenMetaverse.Primitive.MediaURL">
3430 <summary></summary>
3431 </member>
3432 <member name="F:OpenMetaverse.Primitive.Joint">
3433 <summary></summary>
3434 </member>
3435 <member name="F:OpenMetaverse.Primitive.JointPivot">
3436 <summary></summary>
3437 </member>
3438 <member name="F:OpenMetaverse.Primitive.JointAxisOrAnchor">
3439 <summary></summary>
3440 </member>
3441 <member name="F:OpenMetaverse.Primitive.NameValues">
3442 <summary></summary>
3443 </member>
3444 <member name="F:OpenMetaverse.Primitive.PrimData">
3445 <summary></summary>
3446 </member>
3447 <member name="F:OpenMetaverse.Primitive.Properties">
3448 <summary></summary>
3449 </member>
3450 <member name="M:OpenMetaverse.Primitive.#ctor">
3451 <summary>
3452 Default constructor
3453 </summary>
3454 </member>
3455 <member name="M:OpenMetaverse.Primitive.PackPathTwist(System.Single)">
3456 <summary>
3457 Packs PathTwist, PathTwistBegin, PathRadiusOffset, and PathSkew
3458 parameters in to signed eight bit values
3459 </summary>
3460 <param name="pathTwist">Floating point parameter to pack</param>
3461 <returns>Signed eight bit value containing the packed parameter</returns>
3462 </member>
3463 <member name="M:OpenMetaverse.Primitive.UnpackPathTwist(System.SByte)">
3464 <summary>
3465 Unpacks PathTwist, PathTwistBegin, PathRadiusOffset, and PathSkew
3466 parameters from signed eight bit integers to floating point values
3467 </summary>
3468 <param name="pathTwist">Signed eight bit value to unpack</param>
3469 <returns>Unpacked floating point value</returns>
3470 </member>
3471 <member name="F:OpenMetaverse.Primitive.ParticleSys">
3472 <summary></summary>
3473 </member>
3474 <member name="F:OpenMetaverse.Primitive.MediaVersion">
3475 <summary>
3476 Current version of the media data for the prim
3477 </summary>
3478 </member>
3479 <member name="F:OpenMetaverse.Primitive.FaceMedia">
3480 <summary>
3481 Array of media entries indexed by face number
3482 </summary>
3483 </member>
3484 <member name="F:OpenMetaverse.Primitive.Textures">
3485 <summary></summary>
3486 </member>
3487 <member name="F:OpenMetaverse.Primitive.TextureAnim">
3488 <summary></summary>
3489 </member>
3490 <member name="P:OpenMetaverse.Primitive.Type">
3491 <summary>Uses basic heuristics to estimate the primitive shape</summary>
3492 </member>
3493 <member name="T:OpenMetaverse.Primitive.ConstructionData">
3494 <summary>
3495 Parameters used to construct a visual representation of a primitive
3496 </summary>
3497 </member>
3498 <member name="F:OpenMetaverse.Primitive.ConstructionData.profileCurve">
3499 <summary></summary>
3500 </member>
3501 <member name="F:OpenMetaverse.Primitive.ConstructionData.PathCurve">
3502 <summary></summary>
3503 </member>
3504 <member name="F:OpenMetaverse.Primitive.ConstructionData.PathEnd">
3505 <summary></summary>
3506 </member>
3507 <member name="F:OpenMetaverse.Primitive.ConstructionData.PathRadiusOffset">
3508 <summary></summary>
3509 </member>
3510 <member name="F:OpenMetaverse.Primitive.ConstructionData.PathSkew">
3511 <summary></summary>
3512 </member>
3513 <member name="F:OpenMetaverse.Primitive.ConstructionData.PathScaleX">
3514 <summary></summary>
3515 </member>
3516 <member name="F:OpenMetaverse.Primitive.ConstructionData.PathScaleY">
3517 <summary></summary>
3518 </member>
3519 <member name="F:OpenMetaverse.Primitive.ConstructionData.PathShearX">
3520 <summary></summary>
3521 </member>
3522 <member name="F:OpenMetaverse.Primitive.ConstructionData.PathShearY">
3523 <summary></summary>
3524 </member>
3525 <member name="F:OpenMetaverse.Primitive.ConstructionData.PathTaperX">
3526 <summary></summary>
3527 </member>
3528 <member name="F:OpenMetaverse.Primitive.ConstructionData.PathTaperY">
3529 <summary></summary>
3530 </member>
3531 <member name="F:OpenMetaverse.Primitive.ConstructionData.PathBegin">
3532 <summary></summary>
3533 </member>
3534 <member name="F:OpenMetaverse.Primitive.ConstructionData.PathTwist">
3535 <summary></summary>
3536 </member>
3537 <member name="F:OpenMetaverse.Primitive.ConstructionData.PathTwistBegin">
3538 <summary></summary>
3539 </member>
3540 <member name="F:OpenMetaverse.Primitive.ConstructionData.PathRevolutions">
3541 <summary></summary>
3542 </member>
3543 <member name="F:OpenMetaverse.Primitive.ConstructionData.ProfileBegin">
3544 <summary></summary>
3545 </member>
3546 <member name="F:OpenMetaverse.Primitive.ConstructionData.ProfileEnd">
3547 <summary></summary>
3548 </member>
3549 <member name="F:OpenMetaverse.Primitive.ConstructionData.ProfileHollow">
3550 <summary></summary>
3551 </member>
3552 <member name="F:OpenMetaverse.Primitive.ConstructionData.Material">
3553 <summary></summary>
3554 </member>
3555 <member name="F:OpenMetaverse.Primitive.ConstructionData.State">
3556 <summary></summary>
3557 </member>
3558 <member name="F:OpenMetaverse.Primitive.ConstructionData.PCode">
3559 <summary></summary>
3560 </member>
3561 <member name="P:OpenMetaverse.Primitive.ConstructionData.AttachmentPoint">
3562 <summary>Attachment point to an avatar</summary>
3563 </member> 936 </member>
3564 <member name="P:OpenMetaverse.Primitive.ConstructionData.ProfileCurve"> 937 <member name="T:OpenMetaverse.MuteEntry">
3565 <summary></summary> 938 <summary>Represents muted object or resident</summary>
3566 </member> 939 </member>
3567 <member name="P:OpenMetaverse.Primitive.ConstructionData.ProfileHole"> 940 <member name="F:OpenMetaverse.MuteEntry.Type">
3568 <summary></summary> 941 <summary>Type of the mute entry</summary>
3569 </member> 942 </member>
3570 <member name="P:OpenMetaverse.Primitive.ConstructionData.PathBeginScale"> 943 <member name="F:OpenMetaverse.MuteEntry.ID">
3571 <summary></summary> 944 <summary>UUID of the mute etnry</summary>
3572 </member> 945 </member>
3573 <member name="P:OpenMetaverse.Primitive.ConstructionData.PathEndScale"> 946 <member name="F:OpenMetaverse.MuteEntry.Name">
3574 <summary></summary> 947 <summary>Mute entry name</summary>
3575 </member> 948 </member>
3576 <member name="T:OpenMetaverse.Primitive.FlexibleData"> 949 <member name="F:OpenMetaverse.MuteEntry.Flags">
3577 <summary> 950 <summary>Mute flags</summary>
3578 Information on the flexible properties of a primitive
3579 </summary>
3580 </member> 951 </member>
3581 <member name="F:OpenMetaverse.Primitive.FlexibleData.Softness"> 952 <member name="T:OpenMetaverse.TransactionInfo">
3582 <summary></summary> 953 <summary>Transaction detail sent with MoneyBalanceReply message</summary>
3583 </member> 954 </member>
3584 <member name="F:OpenMetaverse.Primitive.FlexibleData.Gravity"> 955 <member name="F:OpenMetaverse.TransactionInfo.TransactionType">
3585 <summary></summary> 956 <summary>Type of the transaction</summary>
3586 </member> 957 </member>
3587 <member name="F:OpenMetaverse.Primitive.FlexibleData.Drag"> 958 <member name="F:OpenMetaverse.TransactionInfo.SourceID">
3588 <summary></summary> 959 <summary>UUID of the transaction source</summary>
3589 </member> 960 </member>
3590 <member name="F:OpenMetaverse.Primitive.FlexibleData.Wind"> 961 <member name="F:OpenMetaverse.TransactionInfo.IsSourceGroup">
3591 <summary></summary> 962 <summary>Is the transaction source a group</summary>
3592 </member> 963 </member>
3593 <member name="F:OpenMetaverse.Primitive.FlexibleData.Tension"> 964 <member name="F:OpenMetaverse.TransactionInfo.DestID">
3594 <summary></summary> 965 <summary>UUID of the transaction destination</summary>
3595 </member> 966 </member>
3596 <member name="F:OpenMetaverse.Primitive.FlexibleData.Force"> 967 <member name="F:OpenMetaverse.TransactionInfo.IsDestGroup">
3597 <summary></summary> 968 <summary>Is transaction destination a group</summary>
3598 </member> 969 </member>
3599 <member name="M:OpenMetaverse.Primitive.FlexibleData.#ctor"> 970 <member name="F:OpenMetaverse.TransactionInfo.Amount">
3600 <summary> 971 <summary>Transaction amount</summary>
3601 Default constructor
3602 </summary>
3603 </member> 972 </member>
3604 <member name="M:OpenMetaverse.Primitive.FlexibleData.#ctor(System.Byte[],System.Int32)"> 973 <member name="F:OpenMetaverse.TransactionInfo.ItemDescription">
3605 <summary> 974 <summary>Transaction description</summary>
3606
3607 </summary>
3608 <param name="data"></param>
3609 <param name="pos"></param>
3610 </member>
3611 <member name="M:OpenMetaverse.Primitive.FlexibleData.GetBytes">
3612 <summary>
3613
3614 </summary>
3615 <returns></returns>
3616 </member>
3617 <member name="M:OpenMetaverse.Primitive.FlexibleData.GetOSD">
3618 <summary>
3619
3620 </summary>
3621 <returns></returns>
3622 </member>
3623 <member name="T:OpenMetaverse.Primitive.LightData">
3624 <summary>
3625 Information on the light properties of a primitive
3626 </summary>
3627 </member>
3628 <member name="F:OpenMetaverse.Primitive.LightData.Color">
3629 <summary></summary>
3630 </member>
3631 <member name="F:OpenMetaverse.Primitive.LightData.Intensity">
3632 <summary></summary>
3633 </member>
3634 <member name="F:OpenMetaverse.Primitive.LightData.Radius">
3635 <summary></summary>
3636 </member>
3637 <member name="F:OpenMetaverse.Primitive.LightData.Cutoff">
3638 <summary></summary>
3639 </member>
3640 <member name="F:OpenMetaverse.Primitive.LightData.Falloff">
3641 <summary></summary>
3642 </member> 975 </member>
3643 <member name="M:OpenMetaverse.Primitive.LightData.#ctor"> 976 <member name="T:OpenMetaverse.AgentManager">
3644 <summary>
3645 Default constructor
3646 </summary>
3647 </member>
3648 <member name="M:OpenMetaverse.Primitive.LightData.#ctor(System.Byte[],System.Int32)">
3649 <summary>
3650
3651 </summary>
3652 <param name="data"></param>
3653 <param name="pos"></param>
3654 </member>
3655 <member name="M:OpenMetaverse.Primitive.LightData.GetBytes">
3656 <summary>
3657
3658 </summary>
3659 <returns></returns>
3660 </member>
3661 <member name="M:OpenMetaverse.Primitive.LightData.ToString">
3662 <summary>
3663
3664 </summary>
3665 <returns></returns>
3666 </member>
3667 <member name="T:OpenMetaverse.Primitive.SculptData">
3668 <summary>
3669 Information on the sculpt properties of a sculpted primitive
3670 </summary>
3671 </member>
3672 <member name="M:OpenMetaverse.Primitive.SculptData.#ctor">
3673 <summary> 977 <summary>
3674 Default constructor 978 Manager class for our own avatar
3675 </summary> 979 </summary>
3676 </member> 980 </member>
3677 <member name="M:OpenMetaverse.Primitive.SculptData.#ctor(System.Byte[],System.Int32)"> 981 <member name="M:OpenMetaverse.AgentManager.#ctor(OpenMetaverse.GridClient)">
3678 <summary> 982 <summary>
3679 983 Constructor, setup callbacks for packets related to our avatar
3680 </summary> 984 </summary>
3681 <param name="data"></param> 985 <param name="client">A reference to the <seealso cref="T:OpenMetaverse.GridClient" /> Class</param>
3682 <param name="pos"></param>
3683 </member> 986 </member>
3684 <member name="P:OpenMetaverse.Primitive.SculptData.Invert"> 987 <member name="T:OpenMetaverse.AgentManager.AgentMovement">
3685 <summary> 988 <summary>
3686 Render inside out (inverts the normals). 989 Agent movement and camera control
990 Agent movement is controlled by setting specific <seealso cref="T:AgentManager.ControlFlags" />
991 After the control flags are set, An AgentUpdate is required to update the simulator of the specified flags
992 This is most easily accomplished by setting one or more of the AgentMovement properties
993 Movement of an avatar is always based on a compass direction, for example AtPos will move the
994 agent from West to East or forward on the X Axis, AtNeg will of course move agent from
995 East to West or backward on the X Axis, LeftPos will be South to North or forward on the Y Axis
996 The Z axis is Up, finer grained control of movements can be done using the Nudge properties
3687 </summary> 997 </summary>
3688 </member> 998 </member>
3689 <member name="P:OpenMetaverse.Primitive.SculptData.Mirror"> 999 <member name="M:OpenMetaverse.AgentManager.AgentMovement.#ctor(OpenMetaverse.GridClient)">
3690 <summary> 1000 <summary>Default constructor</summary>
3691 Render an X axis mirror of the sculpty.
3692 </summary>
3693 </member> 1001 </member>
3694 <member name="T:OpenMetaverse.Primitive.ObjectProperties"> 1002 <member name="T:OpenMetaverse.AgentManager.AgentMovement.AgentCamera">
3695 <summary> 1003 <summary>
3696 Extended properties to describe an object 1004 Camera controls for the agent, mostly a thin wrapper around
1005 CoordinateFrame. This class is only responsible for state
1006 tracking and math, it does not send any packets
3697 </summary> 1007 </summary>
3698 </member> 1008 </member>
3699 <member name="F:OpenMetaverse.Primitive.ObjectProperties.ObjectID"> 1009 <member name="M:OpenMetaverse.AgentManager.AgentMovement.AgentCamera.#ctor">
3700 <summary></summary>
3701 </member>
3702 <member name="F:OpenMetaverse.Primitive.ObjectProperties.CreatorID">
3703 <summary></summary>
3704 </member>
3705 <member name="F:OpenMetaverse.Primitive.ObjectProperties.OwnerID">
3706 <summary></summary>
3707 </member>
3708 <member name="F:OpenMetaverse.Primitive.ObjectProperties.GroupID">
3709 <summary></summary>
3710 </member>
3711 <member name="F:OpenMetaverse.Primitive.ObjectProperties.CreationDate">
3712 <summary></summary>
3713 </member>
3714 <member name="F:OpenMetaverse.Primitive.ObjectProperties.Permissions">
3715 <summary></summary>
3716 </member>
3717 <member name="F:OpenMetaverse.Primitive.ObjectProperties.OwnershipCost">
3718 <summary></summary>
3719 </member>
3720 <member name="F:OpenMetaverse.Primitive.ObjectProperties.SaleType">
3721 <summary></summary>
3722 </member>
3723 <member name="F:OpenMetaverse.Primitive.ObjectProperties.SalePrice">
3724 <summary></summary>
3725 </member>
3726 <member name="F:OpenMetaverse.Primitive.ObjectProperties.AggregatePerms">
3727 <summary></summary>
3728 </member>
3729 <member name="F:OpenMetaverse.Primitive.ObjectProperties.AggregatePermTextures">
3730 <summary></summary>
3731 </member>
3732 <member name="F:OpenMetaverse.Primitive.ObjectProperties.AggregatePermTexturesOwner">
3733 <summary></summary>
3734 </member>
3735 <member name="F:OpenMetaverse.Primitive.ObjectProperties.Category">
3736 <summary></summary>
3737 </member>
3738 <member name="F:OpenMetaverse.Primitive.ObjectProperties.InventorySerial">
3739 <summary></summary>
3740 </member>
3741 <member name="F:OpenMetaverse.Primitive.ObjectProperties.ItemID">
3742 <summary></summary>
3743 </member>
3744 <member name="F:OpenMetaverse.Primitive.ObjectProperties.FolderID">
3745 <summary></summary>
3746 </member>
3747 <member name="F:OpenMetaverse.Primitive.ObjectProperties.FromTaskID">
3748 <summary></summary>
3749 </member>
3750 <member name="F:OpenMetaverse.Primitive.ObjectProperties.LastOwnerID">
3751 <summary></summary>
3752 </member>
3753 <member name="F:OpenMetaverse.Primitive.ObjectProperties.Name">
3754 <summary></summary>
3755 </member>
3756 <member name="F:OpenMetaverse.Primitive.ObjectProperties.Description">
3757 <summary></summary>
3758 </member>
3759 <member name="F:OpenMetaverse.Primitive.ObjectProperties.TouchName">
3760 <summary></summary>
3761 </member>
3762 <member name="F:OpenMetaverse.Primitive.ObjectProperties.SitName">
3763 <summary></summary>
3764 </member>
3765 <member name="F:OpenMetaverse.Primitive.ObjectProperties.TextureIDs">
3766 <summary></summary>
3767 </member>
3768 <member name="M:OpenMetaverse.Primitive.ObjectProperties.#ctor">
3769 <summary> 1010 <summary>
3770 Default constructor 1011 Default constructor
3771 </summary> 1012 </summary>
3772 </member> 1013 </member>
3773 <member name="M:OpenMetaverse.Primitive.ObjectProperties.SetFamilyProperties(OpenMetaverse.Primitive.ObjectProperties)"> 1014 <member name="F:OpenMetaverse.AgentManager.AgentMovement.AgentCamera.Far">
3774 <summary>
3775 Set the properties that are set in an ObjectPropertiesFamily packet
3776 </summary>
3777 <param name="props"><seealso cref="T:OpenMetaverse.Primitive.ObjectProperties"/> that has
3778 been partially filled by an ObjectPropertiesFamily packet</param>
3779 </member>
3780 <member name="T:OpenMetaverse.Primitive.ParticleSystem">
3781 <summary>
3782 Complete structure for the particle system
3783 </summary>
3784 </member>
3785 <member name="F:OpenMetaverse.Primitive.ParticleSystem.PartFlags">
3786 <summary>Particle Flags</summary>
3787 <remarks>There appears to be more data packed in to this area
3788 for many particle systems. It doesn't appear to be flag values
3789 and serialization breaks unless there is a flag for every
3790 possible bit so it is left as an unsigned integer</remarks>
3791 </member>
3792 <member name="F:OpenMetaverse.Primitive.ParticleSystem.Pattern">
3793 <summary><seealso cref="T:SourcePattern"/> pattern of particles</summary>
3794 </member>
3795 <member name="F:OpenMetaverse.Primitive.ParticleSystem.MaxAge">
3796 <summary>A <see langword="float"/> representing the maximimum age (in seconds) particle will be displayed</summary>
3797 <remarks>Maximum value is 30 seconds</remarks>
3798 </member>
3799 <member name="F:OpenMetaverse.Primitive.ParticleSystem.StartAge">
3800 <summary>A <see langword="float"/> representing the number of seconds,
3801 from when the particle source comes into view,
3802 or the particle system's creation, that the object will emits particles;
3803 after this time period no more particles are emitted</summary>
3804 </member>
3805 <member name="F:OpenMetaverse.Primitive.ParticleSystem.InnerAngle">
3806 <summary>A <see langword="float"/> in radians that specifies where particles will not be created</summary>
3807 </member>
3808 <member name="F:OpenMetaverse.Primitive.ParticleSystem.OuterAngle">
3809 <summary>A <see langword="float"/> in radians that specifies where particles will be created</summary>
3810 </member>
3811 <member name="F:OpenMetaverse.Primitive.ParticleSystem.BurstRate">
3812 <summary>A <see langword="float"/> representing the number of seconds between burts.</summary>
3813 </member>
3814 <member name="F:OpenMetaverse.Primitive.ParticleSystem.BurstRadius">
3815 <summary>A <see langword="float"/> representing the number of meters
3816 around the center of the source where particles will be created.</summary>
3817 </member>
3818 <member name="F:OpenMetaverse.Primitive.ParticleSystem.BurstSpeedMin">
3819 <summary>A <see langword="float"/> representing in seconds, the minimum speed between bursts of new particles
3820 being emitted</summary>
3821 </member>
3822 <member name="F:OpenMetaverse.Primitive.ParticleSystem.BurstSpeedMax">
3823 <summary>A <see langword="float"/> representing in seconds the maximum speed of new particles being emitted.</summary>
3824 </member>
3825 <member name="F:OpenMetaverse.Primitive.ParticleSystem.BurstPartCount">
3826 <summary>A <see langword="byte"/> representing the maximum number of particles emitted per burst</summary>
3827 </member>
3828 <member name="F:OpenMetaverse.Primitive.ParticleSystem.AngularVelocity">
3829 <summary>A <see cref="T:Vector3"/> which represents the velocity (speed) from the source which particles are emitted</summary>
3830 </member>
3831 <member name="F:OpenMetaverse.Primitive.ParticleSystem.PartAcceleration">
3832 <summary>A <see cref="T:Vector3"/> which represents the Acceleration from the source which particles are emitted</summary>
3833 </member>
3834 <member name="F:OpenMetaverse.Primitive.ParticleSystem.Texture">
3835 <summary>The <see cref="T:UUID"/> Key of the texture displayed on the particle</summary>
3836 </member>
3837 <member name="F:OpenMetaverse.Primitive.ParticleSystem.Target">
3838 <summary>The <see cref="T:UUID"/> Key of the specified target object or avatar particles will follow</summary>
3839 </member>
3840 <member name="F:OpenMetaverse.Primitive.ParticleSystem.PartDataFlags">
3841 <summary>Flags of particle from <seealso cref="T:ParticleDataFlags"/></summary>
3842 </member>
3843 <member name="F:OpenMetaverse.Primitive.ParticleSystem.PartMaxAge">
3844 <summary>Max Age particle system will emit particles for</summary>
3845 </member>
3846 <member name="F:OpenMetaverse.Primitive.ParticleSystem.PartStartColor">
3847 <summary>The <see cref="T:Color4"/> the particle has at the beginning of its lifecycle</summary>
3848 </member>
3849 <member name="F:OpenMetaverse.Primitive.ParticleSystem.PartEndColor">
3850 <summary>The <see cref="T:Color4"/> the particle has at the ending of its lifecycle</summary>
3851 </member>
3852 <member name="F:OpenMetaverse.Primitive.ParticleSystem.PartStartScaleX">
3853 <summary>A <see langword="float"/> that represents the starting X size of the particle</summary>
3854 <remarks>Minimum value is 0, maximum value is 4</remarks>
3855 </member>
3856 <member name="F:OpenMetaverse.Primitive.ParticleSystem.PartStartScaleY">
3857 <summary>A <see langword="float"/> that represents the starting Y size of the particle</summary>
3858 <remarks>Minimum value is 0, maximum value is 4</remarks>
3859 </member>
3860 <member name="F:OpenMetaverse.Primitive.ParticleSystem.PartEndScaleX">
3861 <summary>A <see langword="float"/> that represents the ending X size of the particle</summary>
3862 <remarks>Minimum value is 0, maximum value is 4</remarks>
3863 </member>
3864 <member name="F:OpenMetaverse.Primitive.ParticleSystem.PartEndScaleY">
3865 <summary>A <see langword="float"/> that represents the ending Y size of the particle</summary>
3866 <remarks>Minimum value is 0, maximum value is 4</remarks>
3867 </member>
3868 <member name="M:OpenMetaverse.Primitive.ParticleSystem.#ctor(System.Byte[],System.Int32)">
3869 <summary>
3870 Decodes a byte[] array into a ParticleSystem Object
3871 </summary>
3872 <param name="data">ParticleSystem object</param>
3873 <param name="pos">Start position for BitPacker</param>
3874 </member>
3875 <member name="M:OpenMetaverse.Primitive.ParticleSystem.GetBytes">
3876 <summary>
3877 Generate byte[] array from particle data
3878 </summary>
3879 <returns>Byte array</returns>
3880 </member>
3881 <member name="T:OpenMetaverse.Primitive.ParticleSystem.SourcePattern">
3882 <summary>
3883 Particle source pattern
3884 </summary>
3885 </member>
3886 <member name="F:OpenMetaverse.Primitive.ParticleSystem.SourcePattern.None">
3887 <summary>None</summary>
3888 </member>
3889 <member name="F:OpenMetaverse.Primitive.ParticleSystem.SourcePattern.Drop">
3890 <summary>Drop particles from source position with no force</summary>
3891 </member>
3892 <member name="F:OpenMetaverse.Primitive.ParticleSystem.SourcePattern.Explode">
3893 <summary>"Explode" particles in all directions</summary>
3894 </member>
3895 <member name="F:OpenMetaverse.Primitive.ParticleSystem.SourcePattern.Angle">
3896 <summary>Particles shoot across a 2D area</summary>
3897 </member>
3898 <member name="F:OpenMetaverse.Primitive.ParticleSystem.SourcePattern.AngleCone">
3899 <summary>Particles shoot across a 3D Cone</summary>
3900 </member>
3901 <member name="F:OpenMetaverse.Primitive.ParticleSystem.SourcePattern.AngleConeEmpty">
3902 <summary>Inverse of AngleCone (shoot particles everywhere except the 3D cone defined</summary>
3903 </member>
3904 <member name="T:OpenMetaverse.Primitive.ParticleSystem.ParticleDataFlags">
3905 <summary>
3906 Particle Data Flags
3907 </summary>
3908 </member>
3909 <member name="F:OpenMetaverse.Primitive.ParticleSystem.ParticleDataFlags.None">
3910 <summary>None</summary>
3911 </member>
3912 <member name="F:OpenMetaverse.Primitive.ParticleSystem.ParticleDataFlags.InterpColor">
3913 <summary>Interpolate color and alpha from start to end</summary>
3914 </member>
3915 <member name="F:OpenMetaverse.Primitive.ParticleSystem.ParticleDataFlags.InterpScale">
3916 <summary>Interpolate scale from start to end</summary>
3917 </member>
3918 <member name="F:OpenMetaverse.Primitive.ParticleSystem.ParticleDataFlags.Bounce">
3919 <summary>Bounce particles off particle sources Z height</summary>
3920 </member>
3921 <member name="F:OpenMetaverse.Primitive.ParticleSystem.ParticleDataFlags.Wind">
3922 <summary>velocity of particles is dampened toward the simulators wind</summary>
3923 </member>
3924 <member name="F:OpenMetaverse.Primitive.ParticleSystem.ParticleDataFlags.FollowSrc">
3925 <summary>Particles follow the source</summary>
3926 </member>
3927 <member name="F:OpenMetaverse.Primitive.ParticleSystem.ParticleDataFlags.FollowVelocity">
3928 <summary>Particles point towards the direction of source's velocity</summary>
3929 </member>
3930 <member name="F:OpenMetaverse.Primitive.ParticleSystem.ParticleDataFlags.TargetPos">
3931 <summary>Target of the particles</summary>
3932 </member>
3933 <member name="F:OpenMetaverse.Primitive.ParticleSystem.ParticleDataFlags.TargetLinear">
3934 <summary>Particles are sent in a straight line</summary>
3935 </member>
3936 <member name="F:OpenMetaverse.Primitive.ParticleSystem.ParticleDataFlags.Emissive">
3937 <summary>Particles emit a glow</summary>
3938 </member>
3939 <member name="F:OpenMetaverse.Primitive.ParticleSystem.ParticleDataFlags.Beam">
3940 <summary>used for point/grab/touch</summary>
3941 </member>
3942 <member name="T:OpenMetaverse.Primitive.ParticleSystem.ParticleFlags">
3943 <summary>
3944 Particle Flags Enum
3945 </summary>
3946 </member>
3947 <member name="F:OpenMetaverse.Primitive.ParticleSystem.ParticleFlags.None">
3948 <summary>None</summary>
3949 </member>
3950 <member name="F:OpenMetaverse.Primitive.ParticleSystem.ParticleFlags.ObjectRelative">
3951 <summary>Acceleration and velocity for particles are
3952 relative to the object rotation</summary>
3953 </member>
3954 <member name="F:OpenMetaverse.Primitive.ParticleSystem.ParticleFlags.UseNewAngle">
3955 <summary>Particles use new 'correct' angle parameters</summary>
3956 </member>
3957 <member name="T:OpenMetaverse.Primitive.TextureAnimMode">
3958 <summary> 1015 <summary>
3959 Texture animation mode
3960 </summary> 1016 </summary>
3961 </member> 1017 </member>
3962 <member name="F:OpenMetaverse.Primitive.TextureAnimMode.ANIM_OFF"> 1018 <member name="F:OpenMetaverse.AgentManager.AgentMovement.AgentCamera.Frame">
3963 <summary>Disable texture animation</summary> 1019 <summary>The camera is a local frame of reference inside of
3964 </member> 1020 the larger grid space. This is where the math happens</summary>
3965 <member name="F:OpenMetaverse.Primitive.TextureAnimMode.ANIM_ON">
3966 <summary>Enable texture animation</summary>
3967 </member>
3968 <member name="F:OpenMetaverse.Primitive.TextureAnimMode.LOOP">
3969 <summary>Loop when animating textures</summary>
3970 </member>
3971 <member name="F:OpenMetaverse.Primitive.TextureAnimMode.REVERSE">
3972 <summary>Animate in reverse direction</summary>
3973 </member>
3974 <member name="F:OpenMetaverse.Primitive.TextureAnimMode.PING_PONG">
3975 <summary>Animate forward then reverse</summary>
3976 </member>
3977 <member name="F:OpenMetaverse.Primitive.TextureAnimMode.SMOOTH">
3978 <summary>Slide texture smoothly instead of frame-stepping</summary>
3979 </member>
3980 <member name="F:OpenMetaverse.Primitive.TextureAnimMode.ROTATE">
3981 <summary>Rotate texture instead of using frames</summary>
3982 </member>
3983 <member name="F:OpenMetaverse.Primitive.TextureAnimMode.SCALE">
3984 <summary>Scale texture instead of using frames</summary>
3985 </member> 1021 </member>
3986 <member name="T:OpenMetaverse.Primitive.TextureEntryFace"> 1022 <member name="P:OpenMetaverse.AgentManager.AgentMovement.AgentCamera.Position">
3987 <summary> 1023 <summary>
3988 A single textured face. Don't instantiate this class yourself, use the
3989 methods in TextureEntry
3990 </summary> 1024 </summary>
3991 </member> 1025 </member>
3992 <member name="M:OpenMetaverse.Primitive.TextureEntryFace.#ctor(OpenMetaverse.Primitive.TextureEntryFace)"> 1026 <member name="P:OpenMetaverse.AgentManager.AgentMovement.AgentCamera.AtAxis">
3993 <summary> 1027 <summary>
3994 Contains the definition for individual faces
3995 </summary> 1028 </summary>
3996 <param name="defaultTexture"></param>
3997 </member> 1029 </member>
3998 <member name="M:OpenMetaverse.Primitive.TextureEntryFace.ToString"> 1030 <member name="P:OpenMetaverse.AgentManager.AgentMovement.AgentCamera.LeftAxis">
3999 <summary> 1031 <summary>
4000
4001 </summary> 1032 </summary>
4002 <returns></returns>
4003 </member>
4004 <member name="P:OpenMetaverse.Primitive.TextureEntryFace.material">
4005 <summary></summary>
4006 </member>
4007 <member name="P:OpenMetaverse.Primitive.TextureEntryFace.media">
4008 <summary></summary>
4009 </member>
4010 <member name="P:OpenMetaverse.Primitive.TextureEntryFace.RGBA">
4011 <summary></summary>
4012 </member>
4013 <member name="P:OpenMetaverse.Primitive.TextureEntryFace.RepeatU">
4014 <summary></summary>
4015 </member>
4016 <member name="P:OpenMetaverse.Primitive.TextureEntryFace.RepeatV">
4017 <summary></summary>
4018 </member>
4019 <member name="P:OpenMetaverse.Primitive.TextureEntryFace.OffsetU">
4020 <summary></summary>
4021 </member>
4022 <member name="P:OpenMetaverse.Primitive.TextureEntryFace.OffsetV">
4023 <summary></summary>
4024 </member> 1033 </member>
4025 <member name="P:OpenMetaverse.Primitive.TextureEntryFace.Rotation"> 1034 <member name="P:OpenMetaverse.AgentManager.AgentMovement.AgentCamera.UpAxis">
4026 <summary></summary>
4027 </member>
4028 <member name="P:OpenMetaverse.Primitive.TextureEntryFace.Glow">
4029 <summary></summary>
4030 </member>
4031 <member name="P:OpenMetaverse.Primitive.TextureEntryFace.Bump">
4032 <summary></summary>
4033 </member>
4034 <member name="P:OpenMetaverse.Primitive.TextureEntryFace.MediaFlags">
4035 <summary>In the future this will specify whether a webpage is
4036 attached to this face</summary>
4037 </member>
4038 <member name="P:OpenMetaverse.Primitive.TextureEntryFace.TextureID">
4039 <summary></summary>
4040 </member>
4041 <member name="T:OpenMetaverse.Primitive.TextureEntry">
4042 <summary> 1035 <summary>
4043 Represents all of the texturable faces for an object
4044 </summary> 1036 </summary>
4045 <remarks>Grid objects have infinite faces, with each face
4046 using the properties of the default face unless set otherwise. So if
4047 you have a TextureEntry with a default texture uuid of X, and face 18
4048 has a texture UUID of Y, every face would be textured with X except for
4049 face 18 that uses Y. In practice however, primitives utilize a maximum
4050 of nine faces</remarks>
4051 </member>
4052 <member name="F:OpenMetaverse.Primitive.TextureEntry.DefaultTexture">
4053 <summary></summary>
4054 </member> 1037 </member>
4055 <member name="F:OpenMetaverse.Primitive.TextureEntry.FaceTextures"> 1038 <member name="F:OpenMetaverse.AgentManager.AgentMovement.Camera">
4056 <summary></summary> 1039 <summary>Agent camera controls</summary>
4057 </member> 1040 </member>
4058 <member name="M:OpenMetaverse.Primitive.TextureEntry.#ctor(OpenMetaverse.UUID)"> 1041 <member name="F:OpenMetaverse.AgentManager.AgentMovement.Flags">
4059 <summary> 1042 <summary>Currently only used for hiding your group title</summary>
4060 Constructor that takes a default texture UUID
4061 </summary>
4062 <param name="defaultTextureID">Texture UUID to use as the default texture</param>
4063 </member> 1043 </member>
4064 <member name="M:OpenMetaverse.Primitive.TextureEntry.#ctor(OpenMetaverse.Primitive.TextureEntryFace)"> 1044 <member name="F:OpenMetaverse.AgentManager.AgentMovement.State">
4065 <summary> 1045 <summary>Action state of the avatar, which can currently be
4066 Constructor that takes a <code>TextureEntryFace</code> for the 1046 typing and editing</summary>
4067 default face
4068 </summary>
4069 <param name="defaultFace">Face to use as the default face</param>
4070 </member> 1047 </member>
4071 <member name="M:OpenMetaverse.Primitive.TextureEntry.#ctor(System.Byte[],System.Int32,System.Int32)"> 1048 <member name="F:OpenMetaverse.AgentManager.AgentMovement.BodyRotation">
4072 <summary> 1049 <summary>
4073 Constructor that creates the TextureEntry class from a byte array
4074 </summary> 1050 </summary>
4075 <param name="data">Byte array containing the TextureEntry field</param>
4076 <param name="pos">Starting position of the TextureEntry field in
4077 the byte array</param>
4078 <param name="length">Length of the TextureEntry field, in bytes</param>
4079 </member> 1051 </member>
4080 <member name="M:OpenMetaverse.Primitive.TextureEntry.CreateFace(System.UInt32)"> 1052 <member name="F:OpenMetaverse.AgentManager.AgentMovement.HeadRotation">
4081 <summary> 1053 <summary>
4082 This will either create a new face if a custom face for the given
4083 index is not defined, or return the custom face for that index if
4084 it already exists
4085 </summary> 1054 </summary>
4086 <param name="index">The index number of the face to create or
4087 retrieve</param>
4088 <returns>A TextureEntryFace containing all the properties for that
4089 face</returns>
4090 </member> 1055 </member>
4091 <member name="M:OpenMetaverse.Primitive.TextureEntry.GetFace(System.UInt32)"> 1056 <member name="F:OpenMetaverse.AgentManager.AgentMovement.LastBodyRotation">
4092 <summary> 1057 <summary>
4093
4094 </summary> 1058 </summary>
4095 <param name="index"></param>
4096 <returns></returns>
4097 </member> 1059 </member>
4098 <member name="M:OpenMetaverse.Primitive.TextureEntry.GetOSD"> 1060 <member name="F:OpenMetaverse.AgentManager.AgentMovement.LastHeadRotation">
4099 <summary> 1061 <summary>
4100
4101 </summary> 1062 </summary>
4102 <returns></returns>
4103 </member> 1063 </member>
4104 <member name="M:OpenMetaverse.Primitive.TextureEntry.GetBytes"> 1064 <member name="F:OpenMetaverse.AgentManager.AgentMovement.LastCameraCenter">
4105 <summary> 1065 <summary>
4106
4107 </summary> 1066 </summary>
4108 <returns></returns>
4109 </member> 1067 </member>
4110 <member name="M:OpenMetaverse.Primitive.TextureEntry.ToString"> 1068 <member name="F:OpenMetaverse.AgentManager.AgentMovement.LastCameraXAxis">
4111 <summary> 1069 <summary>
4112
4113 </summary> 1070 </summary>
4114 <returns></returns>
4115 </member> 1071 </member>
4116 <member name="T:OpenMetaverse.Primitive.TextureAnimation"> 1072 <member name="F:OpenMetaverse.AgentManager.AgentMovement.LastCameraYAxis">
4117 <summary> 1073 <summary>
4118 Controls the texture animation of a particular prim
4119 </summary> 1074 </summary>
4120 </member> 1075 </member>
4121 <member name="F:OpenMetaverse.Primitive.TextureAnimation.Flags"> 1076 <member name="F:OpenMetaverse.AgentManager.AgentMovement.LastCameraZAxis">
4122 <summary></summary>
4123 </member>
4124 <member name="F:OpenMetaverse.Primitive.TextureAnimation.Face">
4125 <summary></summary>
4126 </member>
4127 <member name="F:OpenMetaverse.Primitive.TextureAnimation.SizeX">
4128 <summary></summary>
4129 </member>
4130 <member name="F:OpenMetaverse.Primitive.TextureAnimation.SizeY">
4131 <summary></summary>
4132 </member>
4133 <member name="F:OpenMetaverse.Primitive.TextureAnimation.Start">
4134 <summary></summary>
4135 </member>
4136 <member name="F:OpenMetaverse.Primitive.TextureAnimation.Length">
4137 <summary></summary>
4138 </member>
4139 <member name="F:OpenMetaverse.Primitive.TextureAnimation.Rate">
4140 <summary></summary>
4141 </member>
4142 <member name="M:OpenMetaverse.Primitive.TextureAnimation.#ctor(System.Byte[],System.Int32)">
4143 <summary> 1077 <summary>
4144
4145 </summary> 1078 </summary>
4146 <param name="data"></param>
4147 <param name="pos"></param>
4148 </member> 1079 </member>
4149 <member name="M:OpenMetaverse.Primitive.TextureAnimation.GetBytes"> 1080 <member name="F:OpenMetaverse.AgentManager.AgentMovement.LastFar">
4150 <summary> 1081 <summary>
4151
4152 </summary> 1082 </summary>
4153 <returns></returns>
4154 </member> 1083 </member>
4155 <member name="T:OpenMetaverse.Imaging.OpenJPEG"> 1084 <member name="F:OpenMetaverse.AgentManager.AgentMovement.updateTimer">
4156 <summary> 1085 <summary>Timer for sending AgentUpdate packets</summary>
4157 A Wrapper around openjpeg to encode and decode images to and from byte arrays
4158 </summary>
4159 </member> 1086 </member>
4160 <member name="F:OpenMetaverse.Imaging.OpenJPEG.TGA_HEADER_SIZE"> 1087 <member name="P:OpenMetaverse.AgentManager.AgentMovement.AtPos">
4161 <summary>TGA Header size</summary> 1088 <summary>Move agent positive along the X axis</summary>
4162 </member> 1089 </member>
4163 <member name="F:OpenMetaverse.Imaging.OpenJPEG.OpenJPEGLock"> 1090 <member name="P:OpenMetaverse.AgentManager.AgentMovement.AtNeg">
4164 <summary>OpenJPEG is not threadsafe, so this object is used to lock 1091 <summary>Move agent negative along the X axis</summary>
4165 during calls into unmanaged code</summary>
4166 </member> 1092 </member>
4167 <member name="M:OpenMetaverse.Imaging.OpenJPEG.Encode(OpenMetaverse.Imaging.ManagedImage,System.Boolean)"> 1093 <member name="P:OpenMetaverse.AgentManager.AgentMovement.LeftPos">
4168 <summary> 1094 <summary>Move agent positive along the Y axis</summary>
4169 Encode a <seealso cref="T:OpenMetaverse.Imaging.ManagedImage"/> object into a byte array
4170 </summary>
4171 <param name="image">The <seealso cref="T:OpenMetaverse.Imaging.ManagedImage"/> object to encode</param>
4172 <param name="lossless">true to enable lossless conversion, only useful for small images ie: sculptmaps</param>
4173 <returns>A byte array containing the encoded Image object</returns>
4174 </member> 1095 </member>
4175 <member name="M:OpenMetaverse.Imaging.OpenJPEG.Encode(OpenMetaverse.Imaging.ManagedImage)"> 1096 <member name="P:OpenMetaverse.AgentManager.AgentMovement.LeftNeg">
4176 <summary> 1097 <summary>Move agent negative along the Y axis</summary>
4177 Encode a <seealso cref="T:OpenMetaverse.Imaging.ManagedImage"/> object into a byte array
4178 </summary>
4179 <param name="image">The <seealso cref="T:OpenMetaverse.Imaging.ManagedImage"/> object to encode</param>
4180 <returns>a byte array of the encoded image</returns>
4181 </member> 1098 </member>
4182 <member name="M:OpenMetaverse.Imaging.OpenJPEG.DecodeToImage(System.Byte[],OpenMetaverse.Imaging.ManagedImage@,System.Drawing.Image@)"> 1099 <member name="P:OpenMetaverse.AgentManager.AgentMovement.UpPos">
4183 <summary> 1100 <summary>Move agent positive along the Z axis</summary>
4184 Decode JPEG2000 data to an <seealso cref="T:System.Drawing.Image"/> and
4185 <seealso cref="T:OpenMetaverse.Imaging.ManagedImage"/>
4186 </summary>
4187 <param name="encoded">JPEG2000 encoded data</param>
4188 <param name="managedImage">ManagedImage object to decode to</param>
4189 <param name="image">Image object to decode to</param>
4190 <returns>True if the decode succeeds, otherwise false</returns>
4191 </member> 1101 </member>
4192 <member name="M:OpenMetaverse.Imaging.OpenJPEG.DecodeToImage(System.Byte[],OpenMetaverse.Imaging.ManagedImage@)"> 1102 <member name="P:OpenMetaverse.AgentManager.AgentMovement.UpNeg">
4193 <summary> 1103 <summary>Move agent negative along the Z axis</summary>
4194
4195 </summary>
4196 <param name="encoded"></param>
4197 <param name="managedImage"></param>
4198 <returns></returns>
4199 </member> 1104 </member>
4200 <member name="M:OpenMetaverse.Imaging.OpenJPEG.DecodeLayerBoundaries(System.Byte[],OpenMetaverse.Imaging.OpenJPEG.J2KLayerInfo[]@,System.Int32@)"> 1105 <member name="P:OpenMetaverse.AgentManager.AgentMovement.PitchPos">
4201 <summary> 1106 <summary>
4202
4203 </summary> 1107 </summary>
4204 <param name="encoded"></param>
4205 <param name="layerInfo"></param>
4206 <param name="components"></param>
4207 <returns></returns>
4208 </member> 1108 </member>
4209 <member name="M:OpenMetaverse.Imaging.OpenJPEG.EncodeFromImage(System.Drawing.Bitmap,System.Boolean)"> 1109 <member name="P:OpenMetaverse.AgentManager.AgentMovement.PitchNeg">
4210 <summary> 1110 <summary>
4211 Encode a <seealso cref="T:System.Drawing.Bitmap"/> object into a byte array
4212 </summary> 1111 </summary>
4213 <param name="bitmap">The source <seealso cref="T:System.Drawing.Bitmap"/> object to encode</param>
4214 <param name="lossless">true to enable lossless decoding</param>
4215 <returns>A byte array containing the source Bitmap object</returns>
4216 </member> 1112 </member>
4217 <member name="T:OpenMetaverse.Imaging.OpenJPEG.J2KLayerInfo"> 1113 <member name="P:OpenMetaverse.AgentManager.AgentMovement.YawPos">
4218 <summary> 1114 <summary>
4219 Defines the beginning and ending file positions of a layer in an
4220 LRCP-progression JPEG2000 file
4221 </summary> 1115 </summary>
4222 </member> 1116 </member>
4223 <member name="T:OpenMetaverse.Imaging.OpenJPEG.MarshalledImage"> 1117 <member name="P:OpenMetaverse.AgentManager.AgentMovement.YawNeg">
4224 <summary> 1118 <summary>
4225 This structure is used to marshal both encoded and decoded images.
4226 MUST MATCH THE STRUCT IN dotnet.h!
4227 </summary> 1119 </summary>
4228 </member> 1120 </member>
4229 <member name="T:OpenMetaverse.Imaging.OpenJPEG.MarshalledPacket"> 1121 <member name="P:OpenMetaverse.AgentManager.AgentMovement.FastAt">
4230 <summary> 1122 <summary>
4231 Information about a single packet in a JPEG2000 stream
4232 </summary> 1123 </summary>
4233 </member> 1124 </member>
4234 <member name="F:OpenMetaverse.Imaging.OpenJPEG.MarshalledPacket.start_pos"> 1125 <member name="P:OpenMetaverse.AgentManager.AgentMovement.FastLeft">
4235 <summary>Packet start position</summary>
4236 </member>
4237 <member name="F:OpenMetaverse.Imaging.OpenJPEG.MarshalledPacket.end_ph_pos">
4238 <summary>Packet header end position</summary>
4239 </member>
4240 <member name="F:OpenMetaverse.Imaging.OpenJPEG.MarshalledPacket.end_pos">
4241 <summary>Packet end position</summary>
4242 </member>
4243 <member name="T:OpenMetaverse.Assets.AssetBodypart">
4244 <summary> 1126 <summary>
4245 Represents an <seealso cref="T:OpenMetaverse.Assets.AssetWearable"/> that represents an avatars body ie: Hair, Etc.
4246 </summary> 1127 </summary>
4247 </member> 1128 </member>
4248 <member name="T:OpenMetaverse.Assets.AssetWearable"> 1129 <member name="P:OpenMetaverse.AgentManager.AgentMovement.FastUp">
4249 <summary> 1130 <summary>
4250 Represents a Wearable Asset, Clothing, Hair, Skin, Etc
4251 </summary> 1131 </summary>
4252 </member> 1132 </member>
4253 <member name="F:OpenMetaverse.Assets.AssetWearable.Name"> 1133 <member name="P:OpenMetaverse.AgentManager.AgentMovement.Fly">
4254 <summary>A string containing the name of the asset</summary> 1134 <summary>Causes simulator to make agent fly</summary>
4255 </member>
4256 <member name="F:OpenMetaverse.Assets.AssetWearable.Description">
4257 <summary>A string containing a short description of the asset</summary>
4258 </member>
4259 <member name="F:OpenMetaverse.Assets.AssetWearable.WearableType">
4260 <summary>The Assets WearableType</summary>
4261 </member>
4262 <member name="F:OpenMetaverse.Assets.AssetWearable.ForSale">
4263 <summary>The For-Sale status of the object</summary>
4264 </member>
4265 <member name="F:OpenMetaverse.Assets.AssetWearable.SalePrice">
4266 <summary>An Integer representing the purchase price of the asset</summary>
4267 </member> 1135 </member>
4268 <member name="F:OpenMetaverse.Assets.AssetWearable.Creator"> 1136 <member name="P:OpenMetaverse.AgentManager.AgentMovement.Stop">
4269 <summary>The <seealso cref="T:OpenMetaverse.UUID"/> of the assets creator</summary> 1137 <summary>Stop movement</summary>
4270 </member> 1138 </member>
4271 <member name="F:OpenMetaverse.Assets.AssetWearable.Owner"> 1139 <member name="P:OpenMetaverse.AgentManager.AgentMovement.FinishAnim">
4272 <summary>The <seealso cref="T:OpenMetaverse.UUID"/> of the assets current owner</summary> 1140 <summary>Finish animation</summary>
4273 </member> 1141 </member>
4274 <member name="F:OpenMetaverse.Assets.AssetWearable.LastOwner"> 1142 <member name="P:OpenMetaverse.AgentManager.AgentMovement.StandUp">
4275 <summary>The <seealso cref="T:OpenMetaverse.UUID"/> of the assets prior owner</summary> 1143 <summary>Stand up from a sit</summary>
4276 </member> 1144 </member>
4277 <member name="F:OpenMetaverse.Assets.AssetWearable.Group"> 1145 <member name="P:OpenMetaverse.AgentManager.AgentMovement.SitOnGround">
4278 <summary>The <seealso cref="T:OpenMetaverse.UUID"/> of the Group this asset is set to</summary> 1146 <summary>Tells simulator to sit agent on ground</summary>
4279 </member> 1147 </member>
4280 <member name="F:OpenMetaverse.Assets.AssetWearable.GroupOwned"> 1148 <member name="P:OpenMetaverse.AgentManager.AgentMovement.Mouselook">
4281 <summary>True if the asset is owned by a <seealso cref="F:OpenMetaverse.Assets.AssetWearable.Group"/></summary> 1149 <summary>Place agent into mouselook mode</summary>
4282 </member> 1150 </member>
4283 <member name="F:OpenMetaverse.Assets.AssetWearable.Permissions"> 1151 <member name="P:OpenMetaverse.AgentManager.AgentMovement.NudgeAtPos">
4284 <summary>The Permissions mask of the asset</summary> 1152 <summary>Nudge agent positive along the X axis</summary>
4285 </member> 1153 </member>
4286 <member name="F:OpenMetaverse.Assets.AssetWearable.Params"> 1154 <member name="P:OpenMetaverse.AgentManager.AgentMovement.NudgeAtNeg">
4287 <summary>A Dictionary containing Key/Value pairs of the objects parameters</summary> 1155 <summary>Nudge agent negative along the X axis</summary>
4288 </member> 1156 </member>
4289 <member name="F:OpenMetaverse.Assets.AssetWearable.Textures"> 1157 <member name="P:OpenMetaverse.AgentManager.AgentMovement.NudgeLeftPos">
4290 <summary>A Dictionary containing Key/Value pairs where the Key is the textures Index and the Value is the Textures <seealso cref="T:OpenMetaverse.UUID"/></summary> 1158 <summary>Nudge agent positive along the Y axis</summary>
4291 </member> 1159 </member>
4292 <member name="M:OpenMetaverse.Assets.AssetWearable.#ctor"> 1160 <member name="P:OpenMetaverse.AgentManager.AgentMovement.NudgeLeftNeg">
4293 <summary>Initializes a new instance of an AssetWearable object</summary> 1161 <summary>Nudge agent negative along the Y axis</summary>
4294 </member> 1162 </member>
4295 <member name="M:OpenMetaverse.Assets.AssetWearable.#ctor(OpenMetaverse.UUID,System.Byte[])"> 1163 <member name="P:OpenMetaverse.AgentManager.AgentMovement.NudgeUpPos">
4296 <summary>Initializes a new instance of an AssetWearable object with parameters</summary> 1164 <summary>Nudge agent positive along the Z axis</summary>
4297 <param name="assetID">A unique <see cref="T:OpenMetaverse.UUID"/> specific to this asset</param>
4298 <param name="assetData">A byte array containing the raw asset data</param>
4299 </member> 1165 </member>
4300 <member name="M:OpenMetaverse.Assets.AssetWearable.Decode"> 1166 <member name="P:OpenMetaverse.AgentManager.AgentMovement.NudgeUpNeg">
4301 <summary> 1167 <summary>Nudge agent negative along the Z axis</summary>
4302 Decode an assets byte encoded data to a string
4303 </summary>
4304 <returns>true if the asset data was decoded successfully</returns>
4305 </member> 1168 </member>
4306 <member name="M:OpenMetaverse.Assets.AssetWearable.Encode"> 1169 <member name="P:OpenMetaverse.AgentManager.AgentMovement.TurnLeft">
4307 <summary> 1170 <summary>
4308 Encode the assets string represantion into a format consumable by the asset server
4309 </summary> 1171 </summary>
4310 </member> 1172 </member>
4311 <member name="M:OpenMetaverse.Assets.AssetBodypart.#ctor"> 1173 <member name="P:OpenMetaverse.AgentManager.AgentMovement.TurnRight">
4312 <summary>Initializes a new instance of an AssetBodyPart object</summary>
4313 </member>
4314 <member name="M:OpenMetaverse.Assets.AssetBodypart.#ctor(OpenMetaverse.UUID,System.Byte[])">
4315 <summary>Initializes a new instance of an AssetBodyPart object with parameters</summary>
4316 <param name="assetID">A unique <see cref="T:OpenMetaverse.UUID"/> specific to this asset</param>
4317 <param name="assetData">A byte array containing the raw asset data</param>
4318 </member>
4319 <member name="P:OpenMetaverse.Assets.AssetBodypart.AssetType">
4320 <summary>Override the base classes AssetType</summary>
4321 </member>
4322 <member name="T:OpenMetaverse.FieldType">
4323 <summary> 1174 <summary>
4324
4325 </summary> 1175 </summary>
4326 </member> 1176 </member>
4327 <member name="F:OpenMetaverse.FieldType.U8"> 1177 <member name="P:OpenMetaverse.AgentManager.AgentMovement.Away">
4328 <summary></summary> 1178 <summary>Tell simulator to mark agent as away</summary>
4329 </member>
4330 <member name="F:OpenMetaverse.FieldType.U16">
4331 <summary></summary>
4332 </member>
4333 <member name="F:OpenMetaverse.FieldType.U32">
4334 <summary></summary>
4335 </member>
4336 <member name="F:OpenMetaverse.FieldType.U64">
4337 <summary></summary>
4338 </member>
4339 <member name="F:OpenMetaverse.FieldType.S8">
4340 <summary></summary>
4341 </member>
4342 <member name="F:OpenMetaverse.FieldType.S16">
4343 <summary></summary>
4344 </member>
4345 <member name="F:OpenMetaverse.FieldType.S32">
4346 <summary></summary>
4347 </member>
4348 <member name="F:OpenMetaverse.FieldType.F32">
4349 <summary></summary>
4350 </member>
4351 <member name="F:OpenMetaverse.FieldType.F64">
4352 <summary></summary>
4353 </member>
4354 <member name="F:OpenMetaverse.FieldType.UUID">
4355 <summary></summary>
4356 </member>
4357 <member name="F:OpenMetaverse.FieldType.BOOL">
4358 <summary></summary>
4359 </member>
4360 <member name="F:OpenMetaverse.FieldType.Vector3">
4361 <summary></summary>
4362 </member>
4363 <member name="F:OpenMetaverse.FieldType.Vector3d">
4364 <summary></summary>
4365 </member>
4366 <member name="F:OpenMetaverse.FieldType.Vector4">
4367 <summary></summary>
4368 </member>
4369 <member name="F:OpenMetaverse.FieldType.Quaternion">
4370 <summary></summary>
4371 </member>
4372 <member name="F:OpenMetaverse.FieldType.IPADDR">
4373 <summary></summary>
4374 </member>
4375 <member name="F:OpenMetaverse.FieldType.IPPORT">
4376 <summary></summary>
4377 </member>
4378 <member name="F:OpenMetaverse.FieldType.Variable">
4379 <summary></summary>
4380 </member>
4381 <member name="F:OpenMetaverse.FieldType.Fixed">
4382 <summary></summary>
4383 </member>
4384 <member name="F:OpenMetaverse.FieldType.Single">
4385 <summary></summary>
4386 </member>
4387 <member name="F:OpenMetaverse.FieldType.Multiple">
4388 <summary></summary>
4389 </member> 1179 </member>
4390 <member name="T:OpenMetaverse.MapField"> 1180 <member name="P:OpenMetaverse.AgentManager.AgentMovement.LButtonDown">
4391 <summary> 1181 <summary>
4392
4393 </summary> 1182 </summary>
4394 </member> 1183 </member>
4395 <member name="F:OpenMetaverse.MapField.KeywordPosition"> 1184 <member name="P:OpenMetaverse.AgentManager.AgentMovement.LButtonUp">
4396 <summary></summary>
4397 </member>
4398 <member name="F:OpenMetaverse.MapField.Name">
4399 <summary></summary>
4400 </member>
4401 <member name="F:OpenMetaverse.MapField.Type">
4402 <summary></summary>
4403 </member>
4404 <member name="F:OpenMetaverse.MapField.Count">
4405 <summary></summary>
4406 </member>
4407 <member name="M:OpenMetaverse.MapField.CompareTo(System.Object)">
4408 <summary> 1185 <summary>
4409
4410 </summary> 1186 </summary>
4411 <param name="obj"></param>
4412 <returns></returns>
4413 </member> 1187 </member>
4414 <member name="T:OpenMetaverse.MapBlock"> 1188 <member name="P:OpenMetaverse.AgentManager.AgentMovement.MLButtonDown">
4415 <summary> 1189 <summary>
4416
4417 </summary> 1190 </summary>
4418 </member> 1191 </member>
4419 <member name="F:OpenMetaverse.MapBlock.KeywordPosition"> 1192 <member name="P:OpenMetaverse.AgentManager.AgentMovement.MLButtonUp">
4420 <summary></summary>
4421 </member>
4422 <member name="F:OpenMetaverse.MapBlock.Name">
4423 <summary></summary>
4424 </member>
4425 <member name="F:OpenMetaverse.MapBlock.Count">
4426 <summary></summary>
4427 </member>
4428 <member name="F:OpenMetaverse.MapBlock.Fields">
4429 <summary></summary>
4430 </member>
4431 <member name="M:OpenMetaverse.MapBlock.CompareTo(System.Object)">
4432 <summary> 1193 <summary>
4433
4434 </summary> 1194 </summary>
4435 <param name="obj"></param>
4436 <returns></returns>
4437 </member> 1195 </member>
4438 <member name="T:OpenMetaverse.MapPacket"> 1196 <member name="P:OpenMetaverse.AgentManager.AgentMovement.AlwaysRun">
4439 <summary> 1197 <summary>
4440 1198 Returns "always run" value, or changes it by sending a SetAlwaysRunPacket
4441 </summary> 1199 </summary>
4442 </member> 1200 </member>
4443 <member name="F:OpenMetaverse.MapPacket.ID"> 1201 <member name="P:OpenMetaverse.AgentManager.AgentMovement.AgentControls">
4444 <summary></summary> 1202 <summary>The current value of the agent control flags</summary>
4445 </member>
4446 <member name="F:OpenMetaverse.MapPacket.Name">
4447 <summary></summary>
4448 </member>
4449 <member name="F:OpenMetaverse.MapPacket.Frequency">
4450 <summary></summary>
4451 </member> 1203 </member>
4452 <member name="F:OpenMetaverse.MapPacket.Trusted"> 1204 <member name="P:OpenMetaverse.AgentManager.AgentMovement.UpdateInterval">
4453 <summary></summary> 1205 <summary>Gets or sets the interval in milliseconds at which
1206 AgentUpdate packets are sent to the current simulator. Setting
1207 this to a non-zero value will also enable the packet sending if
1208 it was previously off, and setting it to zero will disable</summary>
4454 </member> 1209 </member>
4455 <member name="F:OpenMetaverse.MapPacket.Encoded"> 1210 <member name="P:OpenMetaverse.AgentManager.AgentMovement.UpdateEnabled">
4456 <summary></summary> 1211 <summary>Gets or sets whether AgentUpdate packets are sent to
1212 the current simulator</summary>
4457 </member> 1213 </member>
4458 <member name="F:OpenMetaverse.MapPacket.Blocks"> 1214 <member name="P:OpenMetaverse.AgentManager.AgentMovement.AutoResetControls">
4459 <summary></summary> 1215 <summary>Reset movement controls every time we send an update</summary>
4460 </member> 1216 </member>
4461 <member name="T:OpenMetaverse.ProtocolManager"> 1217 <member name="M:OpenMetaverse.AgentManager.AgentMovement.UpdateFromHeading(System.Double,System.Boolean)">
4462 <summary> 1218 <summary>
4463 1219 Send an AgentUpdate with the camera set at the current agent
1220 position and pointing towards the heading specified
4464 </summary> 1221 </summary>
1222 <param name="heading">Camera rotation in radians</param>
1223 <param name="reliable">Whether to send the AgentUpdate reliable
1224 or not</param>
4465 </member> 1225 </member>
4466 <member name="F:OpenMetaverse.ProtocolManager.TypeSizes"> 1226 <member name="M:OpenMetaverse.AgentManager.AgentMovement.TurnToward(OpenMetaverse.Vector3)">
4467 <summary></summary>
4468 </member>
4469 <member name="F:OpenMetaverse.ProtocolManager.KeywordPositions">
4470 <summary></summary>
4471 </member>
4472 <member name="F:OpenMetaverse.ProtocolManager.LowMaps">
4473 <summary></summary>
4474 </member>
4475 <member name="F:OpenMetaverse.ProtocolManager.MediumMaps">
4476 <summary></summary>
4477 </member>
4478 <member name="F:OpenMetaverse.ProtocolManager.HighMaps">
4479 <summary></summary>
4480 </member>
4481 <member name="M:OpenMetaverse.ProtocolManager.#ctor(System.String,OpenMetaverse.GridClient)">
4482 <summary> 1227 <summary>
4483 1228 Rotates the avatar body and camera toward a target position.
1229 This will also anchor the camera position on the avatar
4484 </summary> 1230 </summary>
4485 <param name="mapFile"></param> 1231 <param name="target">Region coordinates to turn toward</param>
4486 <param name="client"></param>
4487 </member> 1232 </member>
4488 <member name="M:OpenMetaverse.ProtocolManager.Command(System.String)"> 1233 <member name="M:OpenMetaverse.AgentManager.AgentMovement.SendUpdate">
4489 <summary> 1234 <summary>
4490 1235 Send new AgentUpdate packet to update our current camera
1236 position and rotation
4491 </summary> 1237 </summary>
4492 <param name="command"></param>
4493 <returns></returns>
4494 </member> 1238 </member>
4495 <member name="M:OpenMetaverse.ProtocolManager.Command(System.Byte[])"> 1239 <member name="M:OpenMetaverse.AgentManager.AgentMovement.SendUpdate(System.Boolean)">
4496 <summary> 1240 <summary>
4497 1241 Send new AgentUpdate packet to update our current camera
1242 position and rotation
4498 </summary> 1243 </summary>
4499 <param name="data"></param> 1244 <param name="reliable">Whether to require server acknowledgement
4500 <returns></returns> 1245 of this packet</param>
4501 </member> 1246 </member>
4502 <member name="M:OpenMetaverse.ProtocolManager.Command(System.UInt16,OpenMetaverse.PacketFrequency)"> 1247 <member name="M:OpenMetaverse.AgentManager.AgentMovement.SendUpdate(System.Boolean,OpenMetaverse.Simulator)">
4503 <summary> 1248 <summary>
4504 1249 Send new AgentUpdate packet to update our current camera
1250 position and rotation
4505 </summary> 1251 </summary>
4506 <param name="command"></param> 1252 <param name="reliable">Whether to require server acknowledgement
4507 <param name="frequency"></param> 1253 of this packet</param>
4508 <returns></returns> 1254 <param name="simulator">Simulator to send the update to</param>
4509 </member> 1255 </member>
4510 <member name="M:OpenMetaverse.ProtocolManager.PrintMap"> 1256 <member name="M:OpenMetaverse.AgentManager.AgentMovement.SendManualUpdate(OpenMetaverse.AgentManager.ControlFlags,OpenMetaverse.Vector3,OpenMetaverse.Vector3,OpenMetaverse.Vector3,OpenMetaverse.Vector3,OpenMetaverse.Quaternion,OpenMetaverse.Quaternion,System.Single,OpenMetaverse.AgentFlags,OpenMetaverse.AgentState,System.Boolean)">
4511 <summary> 1257 <summary>
4512 1258 Builds an AgentUpdate packet entirely from parameters. This
1259 will not touch the state of Self.Movement or
1260 Self.Movement.Camera in any way
4513 </summary> 1261 </summary>
1262 <param name="controlFlags">
1263 </param>
1264 <param name="position">
1265 </param>
1266 <param name="forwardAxis">
1267 </param>
1268 <param name="leftAxis">
1269 </param>
1270 <param name="upAxis">
1271 </param>
1272 <param name="bodyRotation">
1273 </param>
1274 <param name="headRotation">
1275 </param>
1276 <param name="farClip">
1277 </param>
1278 <param name="reliable">
1279 </param>
1280 <param name="flags">
1281 </param>
1282 <param name="state">
1283 </param>
4514 </member> 1284 </member>
4515 <member name="M:OpenMetaverse.ProtocolManager.PrintOneMap(OpenMetaverse.MapPacket[],System.String)"> 1285 <member name="T:OpenMetaverse.AgentManager.ControlFlags">
4516 <summary> 1286 <summary>
4517 1287 Used to specify movement actions for your agent
4518 </summary> 1288 </summary>
4519 <param name="map"></param>
4520 <param name="frequency"></param>
4521 </member> 1289 </member>
4522 <member name="M:OpenMetaverse.ProtocolManager.DecodeMapFile(System.String,System.String)"> 1290 <member name="F:OpenMetaverse.AgentManager.ControlFlags.NONE">
4523 <summary> 1291 <summary>Empty flag</summary>
4524
4525 </summary>
4526 <param name="mapFile"></param>
4527 <param name="outputFile"></param>
4528 </member> 1292 </member>
4529 <member name="M:OpenMetaverse.ProtocolManager.LoadMapFile(System.String)"> 1293 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_AT_POS">
4530 <summary> 1294 <summary>Move Forward (SL Keybinding: W/Up Arrow)</summary>
4531
4532 </summary>
4533 <param name="mapFile"></param>
4534 </member> 1295 </member>
4535 <member name="T:OpenMetaverse.ScriptPermission"> 1296 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG">
4536 <summary> 1297 <summary>Move Backward (SL Keybinding: S/Down Arrow)</summary>
4537 Permission request flags, asked when a script wants to control an Avatar
4538 </summary>
4539 </member> 1298 </member>
4540 <member name="F:OpenMetaverse.ScriptPermission.None"> 1299 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS">
4541 <summary>Placeholder for empty values, shouldn't ever see this</summary> 1300 <summary>Move Left (SL Keybinding: Shift-(A/Left Arrow))</summary>
4542 </member> 1301 </member>
4543 <member name="F:OpenMetaverse.ScriptPermission.Debit"> 1302 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG">
4544 <summary>Script wants ability to take money from you</summary> 1303 <summary>Move Right (SL Keybinding: Shift-(D/Right Arrow))</summary>
4545 </member> 1304 </member>
4546 <member name="F:OpenMetaverse.ScriptPermission.TakeControls"> 1305 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_UP_POS">
4547 <summary>Script wants to take camera controls for you</summary> 1306 <summary>Not Flying: Jump/Flying: Move Up (SL Keybinding: E)</summary>
4548 </member> 1307 </member>
4549 <member name="F:OpenMetaverse.ScriptPermission.RemapControls"> 1308 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG">
4550 <summary>Script wants to remap avatars controls</summary> 1309 <summary>Not Flying: Croutch/Flying: Move Down (SL Keybinding: C)</summary>
4551 </member> 1310 </member>
4552 <member name="F:OpenMetaverse.ScriptPermission.TriggerAnimation"> 1311 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_PITCH_POS">
4553 <summary>Script wants to trigger avatar animations</summary> 1312 <summary>Unused</summary>
4554 <remarks>This function is not implemented on the grid</remarks>
4555 </member> 1313 </member>
4556 <member name="F:OpenMetaverse.ScriptPermission.Attach"> 1314 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_PITCH_NEG">
4557 <summary>Script wants to attach or detach the prim or primset to your avatar</summary> 1315 <summary>Unused</summary>
4558 </member> 1316 </member>
4559 <member name="F:OpenMetaverse.ScriptPermission.ReleaseOwnership"> 1317 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_YAW_POS">
4560 <summary>Script wants permission to release ownership</summary> 1318 <summary>Unused</summary>
4561 <remarks>This function is not implemented on the grid
4562 The concept of "public" objects does not exist anymore.</remarks>
4563 </member> 1319 </member>
4564 <member name="F:OpenMetaverse.ScriptPermission.ChangeLinks"> 1320 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_YAW_NEG">
4565 <summary>Script wants ability to link/delink with other prims</summary> 1321 <summary>Unused</summary>
4566 </member> 1322 </member>
4567 <member name="F:OpenMetaverse.ScriptPermission.ChangeJoints"> 1323 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_FAST_AT">
4568 <summary>Script wants permission to change joints</summary> 1324 <summary>ORed with AGENT_CONTROL_AT_* if the keyboard is being used</summary>
4569 <remarks>This function is not implemented on the grid</remarks>
4570 </member> 1325 </member>
4571 <member name="F:OpenMetaverse.ScriptPermission.ChangePermissions"> 1326 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_FAST_LEFT">
4572 <summary>Script wants permissions to change permissions</summary> 1327 <summary>ORed with AGENT_CONTROL_LEFT_* if the keyboard is being used</summary>
4573 <remarks>This function is not implemented on the grid</remarks>
4574 </member> 1328 </member>
4575 <member name="F:OpenMetaverse.ScriptPermission.TrackCamera"> 1329 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_FAST_UP">
4576 <summary>Script wants to track avatars camera position and rotation </summary> 1330 <summary>ORed with AGENT_CONTROL_UP_* if the keyboard is being used</summary>
4577 </member> 1331 </member>
4578 <member name="F:OpenMetaverse.ScriptPermission.ControlCamera"> 1332 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_FLY">
4579 <summary>Script wants to control your camera</summary> 1333 <summary>Fly</summary>
4580 </member> 1334 </member>
4581 <member name="T:OpenMetaverse.InstantMessageDialog"> 1335 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_STOP">
4582 <summary> 1336 <summary>
4583 Special commands used in Instant Messages
4584 </summary> 1337 </summary>
4585 </member> 1338 </member>
4586 <member name="F:OpenMetaverse.InstantMessageDialog.MessageFromAgent"> 1339 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_FINISH_ANIM">
4587 <summary>Indicates a regular IM from another agent</summary> 1340 <summary>Finish our current animation</summary>
4588 </member>
4589 <member name="F:OpenMetaverse.InstantMessageDialog.MessageBox">
4590 <summary>Simple notification box with an OK button</summary>
4591 </member>
4592 <member name="F:OpenMetaverse.InstantMessageDialog.GroupInvitation">
4593 <summary>You've been invited to join a group.</summary>
4594 </member>
4595 <member name="F:OpenMetaverse.InstantMessageDialog.InventoryOffered">
4596 <summary>Inventory offer</summary>
4597 </member>
4598 <member name="F:OpenMetaverse.InstantMessageDialog.InventoryAccepted">
4599 <summary>Accepted inventory offer</summary>
4600 </member>
4601 <member name="F:OpenMetaverse.InstantMessageDialog.InventoryDeclined">
4602 <summary>Declined inventory offer</summary>
4603 </member>
4604 <member name="F:OpenMetaverse.InstantMessageDialog.GroupVote">
4605 <summary>Group vote</summary>
4606 </member>
4607 <member name="F:OpenMetaverse.InstantMessageDialog.TaskInventoryOffered">
4608 <summary>An object is offering its inventory</summary>
4609 </member>
4610 <member name="F:OpenMetaverse.InstantMessageDialog.TaskInventoryAccepted">
4611 <summary>Accept an inventory offer from an object</summary>
4612 </member>
4613 <member name="F:OpenMetaverse.InstantMessageDialog.TaskInventoryDeclined">
4614 <summary>Decline an inventory offer from an object</summary>
4615 </member>
4616 <member name="F:OpenMetaverse.InstantMessageDialog.NewUserDefault">
4617 <summary>Unknown</summary>
4618 </member>
4619 <member name="F:OpenMetaverse.InstantMessageDialog.SessionAdd">
4620 <summary>Start a session, or add users to a session</summary>
4621 </member>
4622 <member name="F:OpenMetaverse.InstantMessageDialog.SessionOfflineAdd">
4623 <summary>Start a session, but don't prune offline users</summary>
4624 </member>
4625 <member name="F:OpenMetaverse.InstantMessageDialog.SessionGroupStart">
4626 <summary>Start a session with your group</summary>
4627 </member>
4628 <member name="F:OpenMetaverse.InstantMessageDialog.SessionCardlessStart">
4629 <summary>Start a session without a calling card (finder or objects)</summary>
4630 </member>
4631 <member name="F:OpenMetaverse.InstantMessageDialog.SessionSend">
4632 <summary>Send a message to a session</summary>
4633 </member>
4634 <member name="F:OpenMetaverse.InstantMessageDialog.SessionDrop">
4635 <summary>Leave a session</summary>
4636 </member>
4637 <member name="F:OpenMetaverse.InstantMessageDialog.MessageFromObject">
4638 <summary>Indicates that the IM is from an object</summary>
4639 </member>
4640 <member name="F:OpenMetaverse.InstantMessageDialog.BusyAutoResponse">
4641 <summary>Sent an IM to a busy user, this is the auto response</summary>
4642 </member>
4643 <member name="F:OpenMetaverse.InstantMessageDialog.ConsoleAndChatHistory">
4644 <summary>Shows the message in the console and chat history</summary>
4645 </member>
4646 <member name="F:OpenMetaverse.InstantMessageDialog.RequestTeleport">
4647 <summary>Send a teleport lure</summary>
4648 </member>
4649 <member name="F:OpenMetaverse.InstantMessageDialog.AcceptTeleport">
4650 <summary>Response sent to the agent which inititiated a teleport invitation</summary>
4651 </member>
4652 <member name="F:OpenMetaverse.InstantMessageDialog.DenyTeleport">
4653 <summary>Response sent to the agent which inititiated a teleport invitation</summary>
4654 </member>
4655 <member name="F:OpenMetaverse.InstantMessageDialog.GodLikeRequestTeleport">
4656 <summary>Only useful if you have Linden permissions</summary>
4657 </member>
4658 <member name="F:OpenMetaverse.InstantMessageDialog.CurrentlyUnused">
4659 <summary>A placeholder type for future expansion, currently not
4660 used</summary>
4661 </member>
4662 <member name="F:OpenMetaverse.InstantMessageDialog.GotoUrl">
4663 <summary>IM to tell the user to go to an URL</summary>
4664 </member>
4665 <member name="F:OpenMetaverse.InstantMessageDialog.Session911Start">
4666 <summary>IM for help</summary>
4667 </member>
4668 <member name="F:OpenMetaverse.InstantMessageDialog.Lure911">
4669 <summary>IM sent automatically on call for help, sends a lure
4670 to each Helper reached</summary>
4671 </member>
4672 <member name="F:OpenMetaverse.InstantMessageDialog.FromTaskAsAlert">
4673 <summary>Like an IM but won't go to email</summary>
4674 </member>
4675 <member name="F:OpenMetaverse.InstantMessageDialog.GroupNotice">
4676 <summary>IM from a group officer to all group members</summary>
4677 </member>
4678 <member name="F:OpenMetaverse.InstantMessageDialog.GroupNoticeInventoryAccepted">
4679 <summary>Unknown</summary>
4680 </member>
4681 <member name="F:OpenMetaverse.InstantMessageDialog.GroupNoticeInventoryDeclined">
4682 <summary>Unknown</summary>
4683 </member>
4684 <member name="F:OpenMetaverse.InstantMessageDialog.GroupInvitationAccept">
4685 <summary>Accept a group invitation</summary>
4686 </member>
4687 <member name="F:OpenMetaverse.InstantMessageDialog.GroupInvitationDecline">
4688 <summary>Decline a group invitation</summary>
4689 </member> 1341 </member>
4690 <member name="F:OpenMetaverse.InstantMessageDialog.GroupNoticeRequested"> 1342 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_STAND_UP">
4691 <summary>Unknown</summary> 1343 <summary>Stand up from the ground or a prim seat</summary>
4692 </member> 1344 </member>
4693 <member name="F:OpenMetaverse.InstantMessageDialog.FriendshipOffered"> 1345 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND">
4694 <summary>An avatar is offering you friendship</summary> 1346 <summary>Sit on the ground at our current location</summary>
4695 </member> 1347 </member>
4696 <member name="F:OpenMetaverse.InstantMessageDialog.FriendshipAccepted"> 1348 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK">
4697 <summary>An avatar has accepted your friendship offer</summary> 1349 <summary>Whether mouselook is currently enabled</summary>
4698 </member> 1350 </member>
4699 <member name="F:OpenMetaverse.InstantMessageDialog.FriendshipDeclined"> 1351 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS">
4700 <summary>An avatar has declined your friendship offer</summary> 1352 <summary>Legacy, used if a key was pressed for less than a certain amount of time</summary>
4701 </member> 1353 </member>
4702 <member name="F:OpenMetaverse.InstantMessageDialog.StartTyping"> 1354 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG">
4703 <summary>Indicates that a user has started typing</summary> 1355 <summary>Legacy, used if a key was pressed for less than a certain amount of time</summary>
4704 </member> 1356 </member>
4705 <member name="F:OpenMetaverse.InstantMessageDialog.StopTyping"> 1357 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS">
4706 <summary>Indicates that a user has stopped typing</summary> 1358 <summary>Legacy, used if a key was pressed for less than a certain amount of time</summary>
4707 </member> 1359 </member>
4708 <member name="T:OpenMetaverse.InstantMessageOnline"> 1360 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG">
4709 <summary> 1361 <summary>Legacy, used if a key was pressed for less than a certain amount of time</summary>
4710 Flag in Instant Messages, whether the IM should be delivered to
4711 offline avatars as well
4712 </summary>
4713 </member> 1362 </member>
4714 <member name="F:OpenMetaverse.InstantMessageOnline.Online"> 1363 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_POS">
4715 <summary>Only deliver to online avatars</summary> 1364 <summary>Legacy, used if a key was pressed for less than a certain amount of time</summary>
4716 </member> 1365 </member>
4717 <member name="F:OpenMetaverse.InstantMessageOnline.Offline"> 1366 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG">
4718 <summary>If the avatar is offline the message will be held until 1367 <summary>Legacy, used if a key was pressed for less than a certain amount of time</summary>
4719 they login next, and possibly forwarded to their e-mail account</summary>
4720 </member> 1368 </member>
4721 <member name="T:OpenMetaverse.ChatType"> 1369 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT">
4722 <summary> 1370 <summary>
4723 Conversion type to denote Chat Packet types in an easier-to-understand format
4724 </summary> 1371 </summary>
4725 </member> 1372 </member>
4726 <member name="F:OpenMetaverse.ChatType.Whisper"> 1373 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT">
4727 <summary>Whisper (5m radius)</summary>
4728 </member>
4729 <member name="F:OpenMetaverse.ChatType.Normal">
4730 <summary>Normal chat (10/20m radius), what the official viewer typically sends</summary>
4731 </member>
4732 <member name="F:OpenMetaverse.ChatType.Shout">
4733 <summary>Shouting! (100m radius)</summary>
4734 </member>
4735 <member name="F:OpenMetaverse.ChatType.StartTyping">
4736 <summary>Event message when an Avatar has begun to type</summary>
4737 </member>
4738 <member name="F:OpenMetaverse.ChatType.StopTyping">
4739 <summary>Event message when an Avatar has stopped typing</summary>
4740 </member>
4741 <member name="F:OpenMetaverse.ChatType.Debug">
4742 <summary>Send the message to the debug channel</summary>
4743 </member>
4744 <member name="F:OpenMetaverse.ChatType.OwnerSay">
4745 <summary>Event message when an object uses llOwnerSay</summary>
4746 </member>
4747 <member name="F:OpenMetaverse.ChatType.RegionSay">
4748 <summary>Special value to support llRegionSay, never sent to the client</summary>
4749 </member>
4750 <member name="T:OpenMetaverse.ChatSourceType">
4751 <summary> 1374 <summary>
4752 Identifies the source of a chat message
4753 </summary> 1375 </summary>
4754 </member> 1376 </member>
4755 <member name="F:OpenMetaverse.ChatSourceType.System"> 1377 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_AWAY">
4756 <summary>Chat from the grid or simulator</summary> 1378 <summary>Set when the avatar is idled or set to away. Note that the away animation is
4757 </member> 1379 activated separately from setting this flag</summary>
4758 <member name="F:OpenMetaverse.ChatSourceType.Agent">
4759 <summary>Chat from another avatar</summary>
4760 </member>
4761 <member name="F:OpenMetaverse.ChatSourceType.Object">
4762 <summary>Chat from an object</summary>
4763 </member> 1380 </member>
4764 <member name="T:OpenMetaverse.ChatAudibleLevel"> 1381 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_DOWN">
4765 <summary> 1382 <summary>
4766
4767 </summary> 1383 </summary>
4768 </member> 1384 </member>
4769 <member name="F:OpenMetaverse.ChatAudibleLevel.Not"> 1385 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_UP">
4770 <summary></summary>
4771 </member>
4772 <member name="F:OpenMetaverse.ChatAudibleLevel.Barely">
4773 <summary></summary>
4774 </member>
4775 <member name="F:OpenMetaverse.ChatAudibleLevel.Fully">
4776 <summary></summary>
4777 </member>
4778 <member name="T:OpenMetaverse.EffectType">
4779 <summary> 1386 <summary>
4780 Effect type used in ViewerEffect packets
4781 </summary> 1387 </summary>
4782 </member> 1388 </member>
4783 <member name="F:OpenMetaverse.EffectType.Text"> 1389 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_ML_LBUTTON_DOWN">
4784 <summary></summary>
4785 </member>
4786 <member name="F:OpenMetaverse.EffectType.Icon">
4787 <summary></summary>
4788 </member>
4789 <member name="F:OpenMetaverse.EffectType.Connector">
4790 <summary></summary>
4791 </member>
4792 <member name="F:OpenMetaverse.EffectType.FlexibleObject">
4793 <summary></summary>
4794 </member>
4795 <member name="F:OpenMetaverse.EffectType.AnimalControls">
4796 <summary></summary>
4797 </member>
4798 <member name="F:OpenMetaverse.EffectType.AnimationObject">
4799 <summary></summary>
4800 </member>
4801 <member name="F:OpenMetaverse.EffectType.Cloth">
4802 <summary></summary>
4803 </member>
4804 <member name="F:OpenMetaverse.EffectType.Beam">
4805 <summary>Project a beam from a source to a destination, such as
4806 the one used when editing an object</summary>
4807 </member>
4808 <member name="F:OpenMetaverse.EffectType.Glow">
4809 <summary></summary>
4810 </member>
4811 <member name="F:OpenMetaverse.EffectType.Point">
4812 <summary></summary>
4813 </member>
4814 <member name="F:OpenMetaverse.EffectType.Trail">
4815 <summary></summary>
4816 </member>
4817 <member name="F:OpenMetaverse.EffectType.Sphere">
4818 <summary>Create a swirl of particles around an object</summary>
4819 </member>
4820 <member name="F:OpenMetaverse.EffectType.Spiral">
4821 <summary></summary>
4822 </member>
4823 <member name="F:OpenMetaverse.EffectType.Edit">
4824 <summary></summary>
4825 </member>
4826 <member name="F:OpenMetaverse.EffectType.LookAt">
4827 <summary>Cause an avatar to look at an object</summary>
4828 </member>
4829 <member name="F:OpenMetaverse.EffectType.PointAt">
4830 <summary>Cause an avatar to point at an object</summary>
4831 </member>
4832 <member name="T:OpenMetaverse.LookAtType">
4833 <summary> 1390 <summary>
4834 The action an avatar is doing when looking at something, used in
4835 ViewerEffect packets for the LookAt effect
4836 </summary> 1391 </summary>
4837 </member> 1392 </member>
4838 <member name="F:OpenMetaverse.LookAtType.None"> 1393 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_ML_LBUTTON_UP">
4839 <summary></summary>
4840 </member>
4841 <member name="F:OpenMetaverse.LookAtType.Idle">
4842 <summary></summary>
4843 </member>
4844 <member name="F:OpenMetaverse.LookAtType.AutoListen">
4845 <summary></summary>
4846 </member>
4847 <member name="F:OpenMetaverse.LookAtType.FreeLook">
4848 <summary></summary>
4849 </member>
4850 <member name="F:OpenMetaverse.LookAtType.Respond">
4851 <summary></summary>
4852 </member>
4853 <member name="F:OpenMetaverse.LookAtType.Hover">
4854 <summary></summary>
4855 </member>
4856 <member name="F:OpenMetaverse.LookAtType.Conversation">
4857 <summary>Deprecated</summary>
4858 </member>
4859 <member name="F:OpenMetaverse.LookAtType.Select">
4860 <summary></summary>
4861 </member>
4862 <member name="F:OpenMetaverse.LookAtType.Focus">
4863 <summary></summary>
4864 </member>
4865 <member name="F:OpenMetaverse.LookAtType.Mouselook">
4866 <summary></summary>
4867 </member>
4868 <member name="F:OpenMetaverse.LookAtType.Clear">
4869 <summary></summary>
4870 </member>
4871 <member name="T:OpenMetaverse.PointAtType">
4872 <summary> 1394 <summary>
4873 The action an avatar is doing when pointing at something, used in
4874 ViewerEffect packets for the PointAt effect
4875 </summary> 1395 </summary>
4876 </member> 1396 </member>
4877 <member name="F:OpenMetaverse.PointAtType.None"> 1397 <member name="T:OpenMetaverse.AgentManager.AttachmentResourcesCallback">
4878 <summary></summary>
4879 </member>
4880 <member name="F:OpenMetaverse.PointAtType.Select">
4881 <summary></summary>
4882 </member>
4883 <member name="F:OpenMetaverse.PointAtType.Grab">
4884 <summary></summary>
4885 </member>
4886 <member name="F:OpenMetaverse.PointAtType.Clear">
4887 <summary></summary>
4888 </member>
4889 <member name="T:OpenMetaverse.MoneyTransactionType">
4890 <summary> 1398 <summary>
4891 Money transaction types 1399 Called once attachment resource usage information has been collected
4892 </summary> 1400 </summary>
1401 <param name="success">Indicates if operation was successfull</param>
1402 <param name="info">Attachment resource usage information</param>
4893 </member> 1403 </member>
4894 <member name="F:OpenMetaverse.MoneyTransactionType.None"> 1404 <member name="F:OpenMetaverse.AgentManager.m_Chat">
4895 <summary></summary> 1405 <summary>The event subscribers. null if no subcribers</summary>
4896 </member>
4897 <member name="F:OpenMetaverse.MoneyTransactionType.FailSimulatorTimeout">
4898 <summary></summary>
4899 </member>
4900 <member name="F:OpenMetaverse.MoneyTransactionType.FailDataserverTimeout">
4901 <summary></summary>
4902 </member>
4903 <member name="F:OpenMetaverse.MoneyTransactionType.ObjectClaim">
4904 <summary></summary>
4905 </member>
4906 <member name="F:OpenMetaverse.MoneyTransactionType.LandClaim">
4907 <summary></summary>
4908 </member>
4909 <member name="F:OpenMetaverse.MoneyTransactionType.GroupCreate">
4910 <summary></summary>
4911 </member>
4912 <member name="F:OpenMetaverse.MoneyTransactionType.ObjectPublicClaim">
4913 <summary></summary>
4914 </member>
4915 <member name="F:OpenMetaverse.MoneyTransactionType.GroupJoin">
4916 <summary></summary>
4917 </member>
4918 <member name="F:OpenMetaverse.MoneyTransactionType.TeleportCharge">
4919 <summary></summary>
4920 </member>
4921 <member name="F:OpenMetaverse.MoneyTransactionType.UploadCharge">
4922 <summary></summary>
4923 </member>
4924 <member name="F:OpenMetaverse.MoneyTransactionType.LandAuction">
4925 <summary></summary>
4926 </member>
4927 <member name="F:OpenMetaverse.MoneyTransactionType.ClassifiedCharge">
4928 <summary></summary>
4929 </member>
4930 <member name="F:OpenMetaverse.MoneyTransactionType.ObjectTax">
4931 <summary></summary>
4932 </member>
4933 <member name="F:OpenMetaverse.MoneyTransactionType.LandTax">
4934 <summary></summary>
4935 </member>
4936 <member name="F:OpenMetaverse.MoneyTransactionType.LightTax">
4937 <summary></summary>
4938 </member>
4939 <member name="F:OpenMetaverse.MoneyTransactionType.ParcelDirFee">
4940 <summary></summary>
4941 </member>
4942 <member name="F:OpenMetaverse.MoneyTransactionType.GroupTax">
4943 <summary></summary>
4944 </member>
4945 <member name="F:OpenMetaverse.MoneyTransactionType.ClassifiedRenew">
4946 <summary></summary>
4947 </member>
4948 <member name="F:OpenMetaverse.MoneyTransactionType.GiveInventory">
4949 <summary></summary>
4950 </member>
4951 <member name="F:OpenMetaverse.MoneyTransactionType.ObjectSale">
4952 <summary></summary>
4953 </member>
4954 <member name="F:OpenMetaverse.MoneyTransactionType.Gift">
4955 <summary></summary>
4956 </member>
4957 <member name="F:OpenMetaverse.MoneyTransactionType.LandSale">
4958 <summary></summary>
4959 </member>
4960 <member name="F:OpenMetaverse.MoneyTransactionType.ReferBonus">
4961 <summary></summary>
4962 </member>
4963 <member name="F:OpenMetaverse.MoneyTransactionType.InventorySale">
4964 <summary></summary>
4965 </member>
4966 <member name="F:OpenMetaverse.MoneyTransactionType.RefundPurchase">
4967 <summary></summary>
4968 </member>
4969 <member name="F:OpenMetaverse.MoneyTransactionType.LandPassSale">
4970 <summary></summary>
4971 </member>
4972 <member name="F:OpenMetaverse.MoneyTransactionType.DwellBonus">
4973 <summary></summary>
4974 </member>
4975 <member name="F:OpenMetaverse.MoneyTransactionType.PayObject">
4976 <summary></summary>
4977 </member>
4978 <member name="F:OpenMetaverse.MoneyTransactionType.ObjectPays">
4979 <summary></summary>
4980 </member>
4981 <member name="F:OpenMetaverse.MoneyTransactionType.GroupLandDeed">
4982 <summary></summary>
4983 </member>
4984 <member name="F:OpenMetaverse.MoneyTransactionType.GroupObjectDeed">
4985 <summary></summary>
4986 </member>
4987 <member name="F:OpenMetaverse.MoneyTransactionType.GroupLiability">
4988 <summary></summary>
4989 </member>
4990 <member name="F:OpenMetaverse.MoneyTransactionType.GroupDividend">
4991 <summary></summary>
4992 </member>
4993 <member name="F:OpenMetaverse.MoneyTransactionType.GroupMembershipDues">
4994 <summary></summary>
4995 </member>
4996 <member name="F:OpenMetaverse.MoneyTransactionType.ObjectRelease">
4997 <summary></summary>
4998 </member>
4999 <member name="F:OpenMetaverse.MoneyTransactionType.LandRelease">
5000 <summary></summary>
5001 </member>
5002 <member name="F:OpenMetaverse.MoneyTransactionType.ObjectDelete">
5003 <summary></summary>
5004 </member>
5005 <member name="F:OpenMetaverse.MoneyTransactionType.ObjectPublicDecay">
5006 <summary></summary>
5007 </member>
5008 <member name="F:OpenMetaverse.MoneyTransactionType.ObjectPublicDelete">
5009 <summary></summary>
5010 </member>
5011 <member name="F:OpenMetaverse.MoneyTransactionType.LindenAdjustment">
5012 <summary></summary>
5013 </member>
5014 <member name="F:OpenMetaverse.MoneyTransactionType.LindenGrant">
5015 <summary></summary>
5016 </member> 1406 </member>
5017 <member name="F:OpenMetaverse.MoneyTransactionType.LindenPenalty"> 1407 <member name="F:OpenMetaverse.AgentManager.m_ChatLock">
5018 <summary></summary> 1408 <summary>Thread sync lock object</summary>
5019 </member> 1409 </member>
5020 <member name="F:OpenMetaverse.MoneyTransactionType.EventFee"> 1410 <member name="F:OpenMetaverse.AgentManager.m_ScriptDialog">
5021 <summary></summary> 1411 <summary>The event subscribers. null if no subcribers</summary>
5022 </member> 1412 </member>
5023 <member name="F:OpenMetaverse.MoneyTransactionType.EventPrize"> 1413 <member name="F:OpenMetaverse.AgentManager.m_ScriptDialogLock">
5024 <summary></summary> 1414 <summary>Thread sync lock object</summary>
5025 </member> 1415 </member>
5026 <member name="F:OpenMetaverse.MoneyTransactionType.StipendBasic"> 1416 <member name="F:OpenMetaverse.AgentManager.m_ScriptQuestion">
5027 <summary></summary> 1417 <summary>The event subscribers. null if no subcribers</summary>
5028 </member> 1418 </member>
5029 <member name="F:OpenMetaverse.MoneyTransactionType.StipendDeveloper"> 1419 <member name="F:OpenMetaverse.AgentManager.m_ScriptQuestionLock">
5030 <summary></summary> 1420 <summary>Thread sync lock object</summary>
5031 </member> 1421 </member>
5032 <member name="F:OpenMetaverse.MoneyTransactionType.StipendAlways"> 1422 <member name="F:OpenMetaverse.AgentManager.m_LoadURL">
5033 <summary></summary> 1423 <summary>The event subscribers. null if no subcribers</summary>
5034 </member> 1424 </member>
5035 <member name="F:OpenMetaverse.MoneyTransactionType.StipendDaily"> 1425 <member name="F:OpenMetaverse.AgentManager.m_LoadUrlLock">
5036 <summary></summary> 1426 <summary>Thread sync lock object</summary>
5037 </member> 1427 </member>
5038 <member name="F:OpenMetaverse.MoneyTransactionType.StipendRating"> 1428 <member name="F:OpenMetaverse.AgentManager.m_Balance">
5039 <summary></summary> 1429 <summary>The event subscribers. null if no subcribers</summary>
5040 </member> 1430 </member>
5041 <member name="F:OpenMetaverse.MoneyTransactionType.StipendDelta"> 1431 <member name="F:OpenMetaverse.AgentManager.m_BalanceLock">
5042 <summary></summary> 1432 <summary>Thread sync lock object</summary>
5043 </member> 1433 </member>
5044 <member name="T:OpenMetaverse.TransactionFlags"> 1434 <member name="F:OpenMetaverse.AgentManager.m_MoneyBalance">
5045 <summary> 1435 <summary>The event subscribers. null if no subcribers</summary>
5046
5047 </summary>
5048 </member> 1436 </member>
5049 <member name="F:OpenMetaverse.TransactionFlags.None"> 1437 <member name="F:OpenMetaverse.AgentManager.m_MoneyBalanceReplyLock">
5050 <summary></summary> 1438 <summary>Thread sync lock object</summary>
5051 </member> 1439 </member>
5052 <member name="F:OpenMetaverse.TransactionFlags.SourceGroup"> 1440 <member name="F:OpenMetaverse.AgentManager.m_InstantMessage">
5053 <summary></summary> 1441 <summary>The event subscribers. null if no subcribers</summary>
5054 </member> 1442 </member>
5055 <member name="F:OpenMetaverse.TransactionFlags.DestGroup"> 1443 <member name="F:OpenMetaverse.AgentManager.m_InstantMessageLock">
5056 <summary></summary> 1444 <summary>Thread sync lock object</summary>
5057 </member> 1445 </member>
5058 <member name="F:OpenMetaverse.TransactionFlags.OwnerGroup"> 1446 <member name="F:OpenMetaverse.AgentManager.m_Teleport">
5059 <summary></summary> 1447 <summary>The event subscribers. null if no subcribers</summary>
5060 </member> 1448 </member>
5061 <member name="F:OpenMetaverse.TransactionFlags.SimultaneousContribution"> 1449 <member name="F:OpenMetaverse.AgentManager.m_TeleportLock">
5062 <summary></summary> 1450 <summary>Thread sync lock object</summary>
5063 </member> 1451 </member>
5064 <member name="F:OpenMetaverse.TransactionFlags.ContributionRemoval"> 1452 <member name="F:OpenMetaverse.AgentManager.m_AgentData">
5065 <summary></summary> 1453 <summary>The event subscribers. null if no subcribers</summary>
5066 </member> 1454 </member>
5067 <member name="T:OpenMetaverse.MeanCollisionType"> 1455 <member name="F:OpenMetaverse.AgentManager.m_AgentDataLock">
5068 <summary> 1456 <summary>Thread sync lock object</summary>
5069
5070 </summary>
5071 </member> 1457 </member>
5072 <member name="F:OpenMetaverse.MeanCollisionType.None"> 1458 <member name="F:OpenMetaverse.AgentManager.m_AnimationsChanged">
5073 <summary></summary> 1459 <summary>The event subscribers. null if no subcribers</summary>
5074 </member> 1460 </member>
5075 <member name="F:OpenMetaverse.MeanCollisionType.Bump"> 1461 <member name="F:OpenMetaverse.AgentManager.m_AnimationsChangedLock">
5076 <summary></summary> 1462 <summary>Thread sync lock object</summary>
5077 </member> 1463 </member>
5078 <member name="F:OpenMetaverse.MeanCollisionType.LLPushObject"> 1464 <member name="F:OpenMetaverse.AgentManager.m_MeanCollision">
5079 <summary></summary> 1465 <summary>The event subscribers. null if no subcribers</summary>
5080 </member> 1466 </member>
5081 <member name="F:OpenMetaverse.MeanCollisionType.SelectedObjectCollide"> 1467 <member name="F:OpenMetaverse.AgentManager.m_MeanCollisionLock">
5082 <summary></summary> 1468 <summary>Thread sync lock object</summary>
5083 </member> 1469 </member>
5084 <member name="F:OpenMetaverse.MeanCollisionType.ScriptedObjectCollide"> 1470 <member name="F:OpenMetaverse.AgentManager.m_RegionCrossed">
5085 <summary></summary> 1471 <summary>The event subscribers. null if no subcribers</summary>
5086 </member> 1472 </member>
5087 <member name="F:OpenMetaverse.MeanCollisionType.PhysicalObjectCollide"> 1473 <member name="F:OpenMetaverse.AgentManager.m_RegionCrossedLock">
5088 <summary></summary> 1474 <summary>Thread sync lock object</summary>
5089 </member> 1475 </member>
5090 <member name="T:OpenMetaverse.ScriptControlChange"> 1476 <member name="F:OpenMetaverse.AgentManager.m_GroupChatJoined">
5091 <summary> 1477 <summary>The event subscribers. null if no subcribers</summary>
5092 Flags sent when a script takes or releases a control
5093 </summary>
5094 <remarks>NOTE: (need to verify) These might be a subset of the ControlFlags enum in Movement,</remarks>
5095 </member> 1478 </member>
5096 <member name="F:OpenMetaverse.ScriptControlChange.None"> 1479 <member name="F:OpenMetaverse.AgentManager.m_GroupChatJoinedLock">
5097 <summary>No Flags set</summary> 1480 <summary>Thread sync lock object</summary>
5098 </member> 1481 </member>
5099 <member name="F:OpenMetaverse.ScriptControlChange.Forward"> 1482 <member name="F:OpenMetaverse.AgentManager.m_AlertMessage">
5100 <summary>Forward (W or up Arrow)</summary> 1483 <summary>The event subscribers. null if no subcribers</summary>
5101 </member> 1484 </member>
5102 <member name="F:OpenMetaverse.ScriptControlChange.Back"> 1485 <member name="F:OpenMetaverse.AgentManager.m_AlertMessageLock">
5103 <summary>Back (S or down arrow)</summary> 1486 <summary>Thread sync lock object</summary>
5104 </member> 1487 </member>
5105 <member name="F:OpenMetaverse.ScriptControlChange.Left"> 1488 <member name="F:OpenMetaverse.AgentManager.m_ScriptControl">
5106 <summary>Move left (shift+A or left arrow)</summary> 1489 <summary>The event subscribers. null if no subcribers</summary>
5107 </member> 1490 </member>
5108 <member name="F:OpenMetaverse.ScriptControlChange.Right"> 1491 <member name="F:OpenMetaverse.AgentManager.m_ScriptControlLock">
5109 <summary>Move right (shift+D or right arrow)</summary> 1492 <summary>Thread sync lock object</summary>
5110 </member> 1493 </member>
5111 <member name="F:OpenMetaverse.ScriptControlChange.Up"> 1494 <member name="F:OpenMetaverse.AgentManager.m_CameraConstraint">
5112 <summary>Up (E or PgUp)</summary> 1495 <summary>The event subscribers. null if no subcribers</summary>
5113 </member> 1496 </member>
5114 <member name="F:OpenMetaverse.ScriptControlChange.Down"> 1497 <member name="F:OpenMetaverse.AgentManager.m_CameraConstraintLock">
5115 <summary>Down (C or PgDown)</summary> 1498 <summary>Thread sync lock object</summary>
5116 </member> 1499 </member>
5117 <member name="F:OpenMetaverse.ScriptControlChange.RotateLeft"> 1500 <member name="F:OpenMetaverse.AgentManager.m_ScriptSensorReply">
5118 <summary>Rotate left (A or left arrow)</summary> 1501 <summary>The event subscribers. null if no subcribers</summary>
5119 </member> 1502 </member>
5120 <member name="F:OpenMetaverse.ScriptControlChange.RotateRight"> 1503 <member name="F:OpenMetaverse.AgentManager.m_ScriptSensorReplyLock">
5121 <summary>Rotate right (D or right arrow)</summary> 1504 <summary>Thread sync lock object</summary>
5122 </member> 1505 </member>
5123 <member name="F:OpenMetaverse.ScriptControlChange.LeftButton"> 1506 <member name="F:OpenMetaverse.AgentManager.m_AvatarSitResponse">
5124 <summary>Left Mouse Button</summary> 1507 <summary>The event subscribers. null if no subcribers</summary>
5125 </member> 1508 </member>
5126 <member name="F:OpenMetaverse.ScriptControlChange.MouseLookLeftButton"> 1509 <member name="F:OpenMetaverse.AgentManager.m_AvatarSitResponseLock">
5127 <summary>Left Mouse button in MouseLook</summary> 1510 <summary>Thread sync lock object</summary>
5128 </member> 1511 </member>
5129 <member name="T:OpenMetaverse.AgentFlags"> 1512 <member name="F:OpenMetaverse.AgentManager.m_ChatSessionMemberAdded">
5130 <summary> 1513 <summary>The event subscribers. null if no subcribers</summary>
5131 Currently only used to hide your group title
5132 </summary>
5133 </member> 1514 </member>
5134 <member name="F:OpenMetaverse.AgentFlags.None"> 1515 <member name="F:OpenMetaverse.AgentManager.m_ChatSessionMemberAddedLock">
5135 <summary>No flags set</summary> 1516 <summary>Thread sync lock object</summary>
5136 </member> 1517 </member>
5137 <member name="F:OpenMetaverse.AgentFlags.HideTitle"> 1518 <member name="F:OpenMetaverse.AgentManager.m_ChatSessionMemberLeft">
5138 <summary>Hide your group title</summary> 1519 <summary>The event subscribers. null if no subcribers</summary>
5139 </member> 1520 </member>
5140 <member name="T:OpenMetaverse.AgentState"> 1521 <member name="F:OpenMetaverse.AgentManager.m_ChatSessionMemberLeftLock">
5141 <summary> 1522 <summary>Thread sync lock object</summary>
5142 Action state of the avatar, which can currently be typing and
5143 editing
5144 </summary>
5145 </member> 1523 </member>
5146 <member name="F:OpenMetaverse.AgentState.None"> 1524 <member name="F:OpenMetaverse.AgentManager.m_SetDisplayNameReply">
5147 <summary></summary> 1525 <summary>The event subscribers, null of no subscribers</summary>
5148 </member> 1526 </member>
5149 <member name="F:OpenMetaverse.AgentState.Typing"> 1527 <member name="F:OpenMetaverse.AgentManager.m_SetDisplayNameReplyLock">
5150 <summary></summary> 1528 <summary>Thread sync lock object</summary>
5151 </member> 1529 </member>
5152 <member name="F:OpenMetaverse.AgentState.Editing"> 1530 <member name="F:OpenMetaverse.AgentManager.m_MuteListUpdated">
5153 <summary></summary> 1531 <summary>The event subscribers. null if no subcribers</summary>
5154 </member> 1532 </member>
5155 <member name="T:OpenMetaverse.TeleportStatus"> 1533 <member name="F:OpenMetaverse.AgentManager.m_MuteListUpdatedLock">
5156 <summary> 1534 <summary>Thread sync lock object</summary>
5157 Current teleport status
5158 </summary>
5159 </member> 1535 </member>
5160 <member name="F:OpenMetaverse.TeleportStatus.None"> 1536 <member name="F:OpenMetaverse.AgentManager.Client">
5161 <summary>Unknown status</summary> 1537 <summary>Reference to the GridClient instance</summary>
5162 </member> 1538 </member>
5163 <member name="F:OpenMetaverse.TeleportStatus.Start"> 1539 <member name="F:OpenMetaverse.AgentManager.Movement">
5164 <summary>Teleport initialized</summary> 1540 <summary>Used for movement and camera tracking</summary>
5165 </member> 1541 </member>
5166 <member name="F:OpenMetaverse.TeleportStatus.Progress"> 1542 <member name="F:OpenMetaverse.AgentManager.SignaledAnimations">
5167 <summary>Teleport in progress</summary> 1543 <summary>Currently playing animations for the agent. Can be used to
1544 check the current movement status such as walking, hovering, aiming,
1545 etc. by checking against system animations found in the Animations class</summary>
5168 </member> 1546 </member>
5169 <member name="F:OpenMetaverse.TeleportStatus.Failed"> 1547 <member name="F:OpenMetaverse.AgentManager.GroupChatSessions">
5170 <summary>Teleport failed</summary> 1548 <summary>Dictionary containing current Group Chat sessions and members</summary>
5171 </member> 1549 </member>
5172 <member name="F:OpenMetaverse.TeleportStatus.Finished"> 1550 <member name="F:OpenMetaverse.AgentManager.MuteList">
5173 <summary>Teleport completed</summary> 1551 <summary>Dictionary containing mute list keyead on mute name and key</summary>
5174 </member> 1552 </member>
5175 <member name="F:OpenMetaverse.TeleportStatus.Cancelled"> 1553 <member name="E:OpenMetaverse.AgentManager.ChatFromSimulator">
5176 <summary>Teleport cancelled</summary> 1554 <summary>Raised when a scripted object or agent within range sends a public message</summary>
5177 </member> 1555 </member>
5178 <member name="T:OpenMetaverse.TeleportFlags"> 1556 <member name="E:OpenMetaverse.AgentManager.ScriptDialog">
5179 <summary> 1557 <summary>Raised when a scripted object sends a dialog box containing possible
5180 1558 options an agent can respond to</summary>
5181 </summary>
5182 </member> 1559 </member>
5183 <member name="F:OpenMetaverse.TeleportFlags.Default"> 1560 <member name="E:OpenMetaverse.AgentManager.ScriptQuestion">
5184 <summary>No flags set, or teleport failed</summary> 1561 <summary>Raised when an object requests a change in the permissions an agent has permitted</summary>
5185 </member> 1562 </member>
5186 <member name="F:OpenMetaverse.TeleportFlags.SetHomeToTarget"> 1563 <member name="E:OpenMetaverse.AgentManager.LoadURL">
5187 <summary>Set when newbie leaves help island for first time</summary> 1564 <summary>Raised when a script requests an agent open the specified URL</summary>
5188 </member> 1565 </member>
5189 <member name="F:OpenMetaverse.TeleportFlags.SetLastToTarget"> 1566 <member name="E:OpenMetaverse.AgentManager.MoneyBalance">
5190 <summary></summary> 1567 <summary>Raised when an agents currency balance is updated</summary>
5191 </member> 1568 </member>
5192 <member name="F:OpenMetaverse.TeleportFlags.ViaLure"> 1569 <member name="E:OpenMetaverse.AgentManager.MoneyBalanceReply">
5193 <summary>Via Lure</summary> 1570 <summary>Raised when a transaction occurs involving currency such as a land purchase</summary>
5194 </member> 1571 </member>
5195 <member name="F:OpenMetaverse.TeleportFlags.ViaLandmark"> 1572 <member name="E:OpenMetaverse.AgentManager.IM">
5196 <summary>Via Landmark</summary> 1573 <summary>Raised when an ImprovedInstantMessage packet is recieved from the simulator, this is used for everything from
1574 private messaging to friendship offers. The Dialog field defines what type of message has arrived</summary>
5197 </member> 1575 </member>
5198 <member name="F:OpenMetaverse.TeleportFlags.ViaLocation"> 1576 <member name="E:OpenMetaverse.AgentManager.TeleportProgress">
5199 <summary>Via Location</summary> 1577 <summary>Raised when an agent has requested a teleport to another location, or when responding to a lure. Raised multiple times
1578 for each teleport indicating the progress of the request</summary>
5200 </member> 1579 </member>
5201 <member name="F:OpenMetaverse.TeleportFlags.ViaHome"> 1580 <member name="E:OpenMetaverse.AgentManager.AgentDataReply">
5202 <summary>Via Home</summary> 1581 <summary>Raised when a simulator sends agent specific information for our avatar.</summary>
5203 </member> 1582 </member>
5204 <member name="F:OpenMetaverse.TeleportFlags.ViaTelehub"> 1583 <member name="E:OpenMetaverse.AgentManager.AnimationsChanged">
5205 <summary>Via Telehub</summary> 1584 <summary>Raised when our agents animation playlist changes</summary>
5206 </member> 1585 </member>
5207 <member name="F:OpenMetaverse.TeleportFlags.ViaLogin"> 1586 <member name="E:OpenMetaverse.AgentManager.MeanCollision">
5208 <summary>Via Login</summary> 1587 <summary>Raised when an object or avatar forcefully collides with our agent</summary>
5209 </member> 1588 </member>
5210 <member name="F:OpenMetaverse.TeleportFlags.ViaGodlikeLure"> 1589 <member name="E:OpenMetaverse.AgentManager.RegionCrossed">
5211 <summary>Linden Summoned</summary> 1590 <summary>Raised when our agent crosses a region border into another region</summary>
5212 </member> 1591 </member>
5213 <member name="F:OpenMetaverse.TeleportFlags.Godlike"> 1592 <member name="E:OpenMetaverse.AgentManager.GroupChatJoined">
5214 <summary>Linden Forced me</summary> 1593 <summary>Raised when our agent succeeds or fails to join a group chat session</summary>
5215 </member> 1594 </member>
5216 <member name="F:OpenMetaverse.TeleportFlags.NineOneOne"> 1595 <member name="E:OpenMetaverse.AgentManager.AlertMessage">
5217 <summary></summary> 1596 <summary>Raised when a simulator sends an urgent message usually indication the recent failure of
1597 another action we have attempted to take such as an attempt to enter a parcel where we are denied access</summary>
5218 </member> 1598 </member>
5219 <member name="F:OpenMetaverse.TeleportFlags.DisableCancel"> 1599 <member name="E:OpenMetaverse.AgentManager.ScriptControlChange">
5220 <summary>Agent Teleported Home via Script</summary> 1600 <summary>Raised when a script attempts to take or release specified controls for our agent</summary>
5221 </member> 1601 </member>
5222 <member name="F:OpenMetaverse.TeleportFlags.ViaRegionID"> 1602 <member name="E:OpenMetaverse.AgentManager.CameraConstraint">
5223 <summary></summary> 1603 <summary>Raised when the simulator detects our agent is trying to view something
1604 beyond its limits</summary>
5224 </member> 1605 </member>
5225 <member name="F:OpenMetaverse.TeleportFlags.IsFlying"> 1606 <member name="E:OpenMetaverse.AgentManager.ScriptSensorReply">
5226 <summary></summary> 1607 <summary>Raised when a script sensor reply is received from a simulator</summary>
5227 </member> 1608 </member>
5228 <member name="F:OpenMetaverse.TeleportFlags.ResetHome"> 1609 <member name="E:OpenMetaverse.AgentManager.AvatarSitResponse">
5229 <summary></summary> 1610 <summary>Raised in response to a <see cref="M:OpenMetaverse.AgentManager.RequestSit(OpenMetaverse.UUID,OpenMetaverse.Vector3)" /> request</summary>
5230 </member> 1611 </member>
5231 <member name="F:OpenMetaverse.TeleportFlags.ForceRedirect"> 1612 <member name="E:OpenMetaverse.AgentManager.ChatSessionMemberAdded">
5232 <summary>forced to new location for example when avatar is banned or ejected</summary> 1613 <summary>Raised when an avatar enters a group chat session we are participating in</summary>
5233 </member> 1614 </member>
5234 <member name="F:OpenMetaverse.TeleportFlags.FinishedViaLure"> 1615 <member name="E:OpenMetaverse.AgentManager.ChatSessionMemberLeft">
5235 <summary>Teleport Finished via a Lure</summary> 1616 <summary>Raised when an agent exits a group chat session we are participating in</summary>
5236 </member> 1617 </member>
5237 <member name="F:OpenMetaverse.TeleportFlags.FinishedViaNewSim"> 1618 <member name="E:OpenMetaverse.AgentManager.SetDisplayNameReply">
5238 <summary>Finished, Sim Changed</summary> 1619 <summary>Raised when the simulator sends us data containing
1620 the details of display name change</summary>
5239 </member> 1621 </member>
5240 <member name="F:OpenMetaverse.TeleportFlags.FinishedViaSameSim"> 1622 <member name="E:OpenMetaverse.AgentManager.MuteListUpdated">
5241 <summary>Finished, Same Sim</summary> 1623 <summary>Raised when a scripted object or agent within range sends a public message</summary>
5242 </member> 1624 </member>
5243 <member name="T:OpenMetaverse.TeleportLureFlags"> 1625 <member name="P:OpenMetaverse.AgentManager.AgentID">
5244 <summary> 1626 <summary>Your (client) avatars <see cref="T:OpenMetaverse.UUID" /></summary>
5245 1627 <remarks>"client", "agent", and "avatar" all represent the same thing</remarks>
5246 </summary>
5247 </member> 1628 </member>
5248 <member name="F:OpenMetaverse.TeleportLureFlags.NormalLure"> 1629 <member name="P:OpenMetaverse.AgentManager.SessionID">
5249 <summary></summary> 1630 <summary>Temporary <seealso cref="T:OpenMetaverse.UUID" /> assigned to this session, used for
1631 verifying our identity in packets</summary>
5250 </member> 1632 </member>
5251 <member name="F:OpenMetaverse.TeleportLureFlags.GodlikeLure"> 1633 <member name="P:OpenMetaverse.AgentManager.SecureSessionID">
5252 <summary></summary> 1634 <summary>Shared secret <seealso cref="T:OpenMetaverse.UUID" /> that is never sent over the wire</summary>
5253 </member> 1635 </member>
5254 <member name="F:OpenMetaverse.TeleportLureFlags.GodlikePursuit"> 1636 <member name="P:OpenMetaverse.AgentManager.LocalID">
5255 <summary></summary> 1637 <summary>Your (client) avatar ID, local to the current region/sim</summary>
5256 </member> 1638 </member>
5257 <member name="T:OpenMetaverse.ScriptSensorTypeFlags"> 1639 <member name="P:OpenMetaverse.AgentManager.StartLocation">
5258 <summary> 1640 <summary>Where the avatar started at login. Can be "last", "home"
5259 1641 or a login <seealso cref="T:OpenMetaverse.URI" /></summary>
5260 </summary>
5261 </member> 1642 </member>
5262 <member name="F:OpenMetaverse.ScriptSensorTypeFlags.Agent"> 1643 <member name="P:OpenMetaverse.AgentManager.AgentAccess">
5263 <summary></summary> 1644 <summary>The access level of this agent, usually M or PG</summary>
5264 </member> 1645 </member>
5265 <member name="F:OpenMetaverse.ScriptSensorTypeFlags.Active"> 1646 <member name="P:OpenMetaverse.AgentManager.CollisionPlane">
5266 <summary></summary> 1647 <summary>The CollisionPlane of Agent</summary>
5267 </member> 1648 </member>
5268 <member name="F:OpenMetaverse.ScriptSensorTypeFlags.Passive"> 1649 <member name="P:OpenMetaverse.AgentManager.Velocity">
5269 <summary></summary> 1650 <summary>An <seealso cref="T:OpenMetaverse.Vector3" /> representing the velocity of our agent</summary>
5270 </member> 1651 </member>
5271 <member name="F:OpenMetaverse.ScriptSensorTypeFlags.Scripted"> 1652 <member name="P:OpenMetaverse.AgentManager.Acceleration">
5272 <summary></summary> 1653 <summary>An <seealso cref="T:OpenMetaverse.Vector3" /> representing the acceleration of our agent</summary>
5273 </member> 1654 </member>
5274 <member name="T:OpenMetaverse.InstantMessage"> 1655 <member name="P:OpenMetaverse.AgentManager.AngularVelocity">
5275 <summary> 1656 <summary>A <seealso cref="T:OpenMetaverse.Vector3" /> which specifies the angular speed, and axis about which an Avatar is rotating.</summary>
5276 Instant Message
5277 </summary>
5278 </member> 1657 </member>
5279 <member name="F:OpenMetaverse.InstantMessage.FromAgentID"> 1658 <member name="P:OpenMetaverse.AgentManager.HomePosition">
5280 <summary>Key of sender</summary> 1659 <summary>Position avatar client will goto when login to 'home' or during
1660 teleport request to 'home' region.</summary>
5281 </member> 1661 </member>
5282 <member name="F:OpenMetaverse.InstantMessage.FromAgentName"> 1662 <member name="P:OpenMetaverse.AgentManager.HomeLookAt">
5283 <summary>Name of sender</summary> 1663 <summary>LookAt point saved/restored with HomePosition</summary>
5284 </member> 1664 </member>
5285 <member name="F:OpenMetaverse.InstantMessage.ToAgentID"> 1665 <member name="P:OpenMetaverse.AgentManager.FirstName">
5286 <summary>Key of destination avatar</summary> 1666 <summary>Avatar First Name (i.e. Philip)</summary>
5287 </member> 1667 </member>
5288 <member name="F:OpenMetaverse.InstantMessage.ParentEstateID"> 1668 <member name="P:OpenMetaverse.AgentManager.LastName">
5289 <summary>ID of originating estate</summary> 1669 <summary>Avatar Last Name (i.e. Linden)</summary>
5290 </member> 1670 </member>
5291 <member name="F:OpenMetaverse.InstantMessage.RegionID"> 1671 <member name="P:OpenMetaverse.AgentManager.Name">
5292 <summary>Key of originating region</summary> 1672 <summary>Avatar Full Name (i.e. Philip Linden)</summary>
5293 </member> 1673 </member>
5294 <member name="F:OpenMetaverse.InstantMessage.Position"> 1674 <member name="P:OpenMetaverse.AgentManager.Health">
5295 <summary>Coordinates in originating region</summary> 1675 <summary>Gets the health of the agent</summary>
5296 </member> 1676 </member>
5297 <member name="F:OpenMetaverse.InstantMessage.Dialog"> 1677 <member name="P:OpenMetaverse.AgentManager.Balance">
5298 <summary>Instant message type</summary> 1678 <summary>Gets the current balance of the agent</summary>
5299 </member> 1679 </member>
5300 <member name="F:OpenMetaverse.InstantMessage.GroupIM"> 1680 <member name="P:OpenMetaverse.AgentManager.SittingOn">
5301 <summary>Group IM session toggle</summary> 1681 <summary>Gets the local ID of the prim the agent is sitting on,
1682 zero if the avatar is not currently sitting</summary>
5302 </member> 1683 </member>
5303 <member name="F:OpenMetaverse.InstantMessage.IMSessionID"> 1684 <member name="P:OpenMetaverse.AgentManager.ActiveGroup">
5304 <summary>Key of IM session, for Group Messages, the groups UUID</summary> 1685 <summary>Gets the <seealso cref="T:OpenMetaverse.UUID" /> of the agents active group.</summary>
5305 </member> 1686 </member>
5306 <member name="F:OpenMetaverse.InstantMessage.Timestamp"> 1687 <member name="P:OpenMetaverse.AgentManager.ActiveGroupPowers">
5307 <summary>Timestamp of the instant message</summary> 1688 <summary>Gets the Agents powers in the currently active group</summary>
5308 </member> 1689 </member>
5309 <member name="F:OpenMetaverse.InstantMessage.Message"> 1690 <member name="P:OpenMetaverse.AgentManager.TeleportMessage">
5310 <summary>Instant message text</summary> 1691 <summary>Current status message for teleporting</summary>
5311 </member> 1692 </member>
5312 <member name="F:OpenMetaverse.InstantMessage.Offline"> 1693 <member name="P:OpenMetaverse.AgentManager.RelativePosition">
5313 <summary>Whether this message is held for offline avatars</summary> 1694 <summary>Current position of the agent as a relative offset from
1695 the simulator, or the parent object if we are sitting on something</summary>
5314 </member> 1696 </member>
5315 <member name="F:OpenMetaverse.InstantMessage.BinaryBucket"> 1697 <member name="P:OpenMetaverse.AgentManager.RelativeRotation">
5316 <summary>Context specific packed data</summary> 1698 <summary>Current rotation of the agent as a relative rotation from
1699 the simulator, or the parent object if we are sitting on something</summary>
5317 </member> 1700 </member>
5318 <member name="M:OpenMetaverse.InstantMessage.ToString"> 1701 <member name="P:OpenMetaverse.AgentManager.SimPosition">
5319 <summary>Print the struct data as a string</summary> 1702 <summary>Current position of the agent in the simulator</summary>
5320 <returns>A string containing the field name, and field value</returns>
5321 </member> 1703 </member>
5322 <member name="T:OpenMetaverse.AgentManager"> 1704 <member name="P:OpenMetaverse.AgentManager.SimRotation">
5323 <summary> 1705 <summary>
5324 Manager class for our own avatar 1706 A <seealso cref="T:OpenMetaverse.Quaternion" /> representing the agents current rotation
5325 </summary> 1707 </summary>
5326 </member> 1708 </member>
5327 <member name="F:OpenMetaverse.AgentManager.m_Chat"> 1709 <member name="P:OpenMetaverse.AgentManager.GlobalPosition">
5328 <summary>The event subscribers. null if no subcribers</summary> 1710 <summary>Returns the global grid position of the avatar</summary>
5329 </member> 1711 </member>
5330 <member name="M:OpenMetaverse.AgentManager.OnChat(OpenMetaverse.ChatEventArgs)"> 1712 <member name="M:OpenMetaverse.AgentManager.OnChat(OpenMetaverse.ChatEventArgs)">
5331 <summary>Raises the ChatFromSimulator event</summary> 1713 <summary>Raises the ChatFromSimulator event</summary>
5332 <param name="e">A ChatEventArgs object containing the 1714 <param name="e">A ChatEventArgs object containing the
5333 data returned from the data server</param> 1715 data returned from the data server</param>
5334 </member> 1716 </member>
5335 <member name="F:OpenMetaverse.AgentManager.m_ChatLock">
5336 <summary>Thread sync lock object</summary>
5337 </member>
5338 <member name="F:OpenMetaverse.AgentManager.m_ScriptDialog">
5339 <summary>The event subscribers. null if no subcribers</summary>
5340 </member>
5341 <member name="M:OpenMetaverse.AgentManager.OnScriptDialog(OpenMetaverse.ScriptDialogEventArgs)"> 1717 <member name="M:OpenMetaverse.AgentManager.OnScriptDialog(OpenMetaverse.ScriptDialogEventArgs)">
5342 <summary>Raises the ScriptDialog event</summary> 1718 <summary>Raises the ScriptDialog event</summary>
5343 <param name="e">A SctriptDialogEventArgs object containing the 1719 <param name="e">A SctriptDialogEventArgs object containing the
5344 data returned from the data server</param> 1720 data returned from the data server</param>
5345 </member> 1721 </member>
5346 <member name="F:OpenMetaverse.AgentManager.m_ScriptDialogLock">
5347 <summary>Thread sync lock object</summary>
5348 </member>
5349 <member name="F:OpenMetaverse.AgentManager.m_ScriptQuestion">
5350 <summary>The event subscribers. null if no subcribers</summary>
5351 </member>
5352 <member name="M:OpenMetaverse.AgentManager.OnScriptQuestion(OpenMetaverse.ScriptQuestionEventArgs)"> 1722 <member name="M:OpenMetaverse.AgentManager.OnScriptQuestion(OpenMetaverse.ScriptQuestionEventArgs)">
5353 <summary>Raises the ScriptQuestion event</summary> 1723 <summary>Raises the ScriptQuestion event</summary>
5354 <param name="e">A ScriptQuestionEventArgs object containing the 1724 <param name="e">A ScriptQuestionEventArgs object containing the
5355 data returned from the data server</param> 1725 data returned from the data server</param>
5356 </member> 1726 </member>
5357 <member name="F:OpenMetaverse.AgentManager.m_ScriptQuestionLock">
5358 <summary>Thread sync lock object</summary>
5359 </member>
5360 <member name="F:OpenMetaverse.AgentManager.m_LoadURL">
5361 <summary>The event subscribers. null if no subcribers</summary>
5362 </member>
5363 <member name="M:OpenMetaverse.AgentManager.OnLoadURL(OpenMetaverse.LoadUrlEventArgs)"> 1727 <member name="M:OpenMetaverse.AgentManager.OnLoadURL(OpenMetaverse.LoadUrlEventArgs)">
5364 <summary>Raises the LoadURL event</summary> 1728 <summary>Raises the LoadURL event</summary>
5365 <param name="e">A LoadUrlEventArgs object containing the 1729 <param name="e">A LoadUrlEventArgs object containing the
5366 data returned from the data server</param> 1730 data returned from the data server</param>
5367 </member> 1731 </member>
5368 <member name="F:OpenMetaverse.AgentManager.m_LoadUrlLock">
5369 <summary>Thread sync lock object</summary>
5370 </member>
5371 <member name="F:OpenMetaverse.AgentManager.m_Balance">
5372 <summary>The event subscribers. null if no subcribers</summary>
5373 </member>
5374 <member name="M:OpenMetaverse.AgentManager.OnBalance(OpenMetaverse.BalanceEventArgs)"> 1732 <member name="M:OpenMetaverse.AgentManager.OnBalance(OpenMetaverse.BalanceEventArgs)">
5375 <summary>Raises the MoneyBalance event</summary> 1733 <summary>Raises the MoneyBalance event</summary>
5376 <param name="e">A BalanceEventArgs object containing the 1734 <param name="e">A BalanceEventArgs object containing the
5377 data returned from the data server</param> 1735 data returned from the data server</param>
5378 </member> 1736 </member>
5379 <member name="F:OpenMetaverse.AgentManager.m_BalanceLock">
5380 <summary>Thread sync lock object</summary>
5381 </member>
5382 <member name="F:OpenMetaverse.AgentManager.m_MoneyBalance">
5383 <summary>The event subscribers. null if no subcribers</summary>
5384 </member>
5385 <member name="M:OpenMetaverse.AgentManager.OnMoneyBalanceReply(OpenMetaverse.MoneyBalanceReplyEventArgs)"> 1737 <member name="M:OpenMetaverse.AgentManager.OnMoneyBalanceReply(OpenMetaverse.MoneyBalanceReplyEventArgs)">
5386 <summary>Raises the MoneyBalanceReply event</summary> 1738 <summary>Raises the MoneyBalanceReply event</summary>
5387 <param name="e">A MoneyBalanceReplyEventArgs object containing the 1739 <param name="e">A MoneyBalanceReplyEventArgs object containing the
5388 data returned from the data server</param> 1740 data returned from the data server</param>
5389 </member> 1741 </member>
5390 <member name="F:OpenMetaverse.AgentManager.m_MoneyBalanceReplyLock">
5391 <summary>Thread sync lock object</summary>
5392 </member>
5393 <member name="F:OpenMetaverse.AgentManager.m_InstantMessage">
5394 <summary>The event subscribers. null if no subcribers</summary>
5395 </member>
5396 <member name="M:OpenMetaverse.AgentManager.OnInstantMessage(OpenMetaverse.InstantMessageEventArgs)"> 1742 <member name="M:OpenMetaverse.AgentManager.OnInstantMessage(OpenMetaverse.InstantMessageEventArgs)">
5397 <summary>Raises the IM event</summary> 1743 <summary>Raises the IM event</summary>
5398 <param name="e">A InstantMessageEventArgs object containing the 1744 <param name="e">A InstantMessageEventArgs object containing the
5399 data returned from the data server</param> 1745 data returned from the data server</param>
5400 </member> 1746 </member>
5401 <member name="F:OpenMetaverse.AgentManager.m_InstantMessageLock">
5402 <summary>Thread sync lock object</summary>
5403 </member>
5404 <member name="F:OpenMetaverse.AgentManager.m_Teleport">
5405 <summary>The event subscribers. null if no subcribers</summary>
5406 </member>
5407 <member name="M:OpenMetaverse.AgentManager.OnTeleport(OpenMetaverse.TeleportEventArgs)"> 1747 <member name="M:OpenMetaverse.AgentManager.OnTeleport(OpenMetaverse.TeleportEventArgs)">
5408 <summary>Raises the TeleportProgress event</summary> 1748 <summary>Raises the TeleportProgress event</summary>
5409 <param name="e">A TeleportEventArgs object containing the 1749 <param name="e">A TeleportEventArgs object containing the
5410 data returned from the data server</param> 1750 data returned from the data server</param>
5411 </member> 1751 </member>
5412 <member name="F:OpenMetaverse.AgentManager.m_TeleportLock">
5413 <summary>Thread sync lock object</summary>
5414 </member>
5415 <member name="F:OpenMetaverse.AgentManager.m_AgentData">
5416 <summary>The event subscribers. null if no subcribers</summary>
5417 </member>
5418 <member name="M:OpenMetaverse.AgentManager.OnAgentData(OpenMetaverse.AgentDataReplyEventArgs)"> 1752 <member name="M:OpenMetaverse.AgentManager.OnAgentData(OpenMetaverse.AgentDataReplyEventArgs)">
5419 <summary>Raises the AgentDataReply event</summary> 1753 <summary>Raises the AgentDataReply event</summary>
5420 <param name="e">A AgentDataReplyEventArgs object containing the 1754 <param name="e">A AgentDataReplyEventArgs object containing the
5421 data returned from the data server</param> 1755 data returned from the data server</param>
5422 </member> 1756 </member>
5423 <member name="F:OpenMetaverse.AgentManager.m_AgentDataLock">
5424 <summary>Thread sync lock object</summary>
5425 </member>
5426 <member name="F:OpenMetaverse.AgentManager.m_AnimationsChanged">
5427 <summary>The event subscribers. null if no subcribers</summary>
5428 </member>
5429 <member name="M:OpenMetaverse.AgentManager.OnAnimationsChanged(OpenMetaverse.AnimationsChangedEventArgs)"> 1757 <member name="M:OpenMetaverse.AgentManager.OnAnimationsChanged(OpenMetaverse.AnimationsChangedEventArgs)">
5430 <summary>Raises the AnimationsChanged event</summary> 1758 <summary>Raises the AnimationsChanged event</summary>
5431 <param name="e">A AnimationsChangedEventArgs object containing the 1759 <param name="e">A AnimationsChangedEventArgs object containing the
5432 data returned from the data server</param> 1760 data returned from the data server</param>
5433 </member> 1761 </member>
5434 <member name="F:OpenMetaverse.AgentManager.m_AnimationsChangedLock">
5435 <summary>Thread sync lock object</summary>
5436 </member>
5437 <member name="F:OpenMetaverse.AgentManager.m_MeanCollision">
5438 <summary>The event subscribers. null if no subcribers</summary>
5439 </member>
5440 <member name="M:OpenMetaverse.AgentManager.OnMeanCollision(OpenMetaverse.MeanCollisionEventArgs)"> 1762 <member name="M:OpenMetaverse.AgentManager.OnMeanCollision(OpenMetaverse.MeanCollisionEventArgs)">
5441 <summary>Raises the MeanCollision event</summary> 1763 <summary>Raises the MeanCollision event</summary>
5442 <param name="e">A MeanCollisionEventArgs object containing the 1764 <param name="e">A MeanCollisionEventArgs object containing the
5443 data returned from the data server</param> 1765 data returned from the data server</param>
5444 </member> 1766 </member>
5445 <member name="F:OpenMetaverse.AgentManager.m_MeanCollisionLock">
5446 <summary>Thread sync lock object</summary>
5447 </member>
5448 <member name="F:OpenMetaverse.AgentManager.m_RegionCrossed">
5449 <summary>The event subscribers. null if no subcribers</summary>
5450 </member>
5451 <member name="M:OpenMetaverse.AgentManager.OnRegionCrossed(OpenMetaverse.RegionCrossedEventArgs)"> 1767 <member name="M:OpenMetaverse.AgentManager.OnRegionCrossed(OpenMetaverse.RegionCrossedEventArgs)">
5452 <summary>Raises the RegionCrossed event</summary> 1768 <summary>Raises the RegionCrossed event</summary>
5453 <param name="e">A RegionCrossedEventArgs object containing the 1769 <param name="e">A RegionCrossedEventArgs object containing the
5454 data returned from the data server</param> 1770 data returned from the data server</param>
5455 </member> 1771 </member>
5456 <member name="F:OpenMetaverse.AgentManager.m_RegionCrossedLock">
5457 <summary>Thread sync lock object</summary>
5458 </member>
5459 <member name="F:OpenMetaverse.AgentManager.m_GroupChatJoined">
5460 <summary>The event subscribers. null if no subcribers</summary>
5461 </member>
5462 <member name="M:OpenMetaverse.AgentManager.OnGroupChatJoined(OpenMetaverse.GroupChatJoinedEventArgs)"> 1772 <member name="M:OpenMetaverse.AgentManager.OnGroupChatJoined(OpenMetaverse.GroupChatJoinedEventArgs)">
5463 <summary>Raises the GroupChatJoined event</summary> 1773 <summary>Raises the GroupChatJoined event</summary>
5464 <param name="e">A GroupChatJoinedEventArgs object containing the 1774 <param name="e">A GroupChatJoinedEventArgs object containing the
5465 data returned from the data server</param> 1775 data returned from the data server</param>
5466 </member> 1776 </member>
5467 <member name="F:OpenMetaverse.AgentManager.m_GroupChatJoinedLock">
5468 <summary>Thread sync lock object</summary>
5469 </member>
5470 <member name="F:OpenMetaverse.AgentManager.m_AlertMessage">
5471 <summary>The event subscribers. null if no subcribers</summary>
5472 </member>
5473 <member name="M:OpenMetaverse.AgentManager.OnAlertMessage(OpenMetaverse.AlertMessageEventArgs)"> 1777 <member name="M:OpenMetaverse.AgentManager.OnAlertMessage(OpenMetaverse.AlertMessageEventArgs)">
5474 <summary>Raises the AlertMessage event</summary> 1778 <summary>Raises the AlertMessage event</summary>
5475 <param name="e">A AlertMessageEventArgs object containing the 1779 <param name="e">A AlertMessageEventArgs object containing the
5476 data returned from the data server</param> 1780 data returned from the data server</param>
5477 </member> 1781 </member>
5478 <member name="F:OpenMetaverse.AgentManager.m_AlertMessageLock">
5479 <summary>Thread sync lock object</summary>
5480 </member>
5481 <member name="F:OpenMetaverse.AgentManager.m_ScriptControl">
5482 <summary>The event subscribers. null if no subcribers</summary>
5483 </member>
5484 <member name="M:OpenMetaverse.AgentManager.OnScriptControlChange(OpenMetaverse.ScriptControlEventArgs)"> 1782 <member name="M:OpenMetaverse.AgentManager.OnScriptControlChange(OpenMetaverse.ScriptControlEventArgs)">
5485 <summary>Raises the ScriptControlChange event</summary> 1783 <summary>Raises the ScriptControlChange event</summary>
5486 <param name="e">A ScriptControlEventArgs object containing the 1784 <param name="e">A ScriptControlEventArgs object containing the
5487 data returned from the data server</param> 1785 data returned from the data server</param>
5488 </member> 1786 </member>
5489 <member name="F:OpenMetaverse.AgentManager.m_ScriptControlLock">
5490 <summary>Thread sync lock object</summary>
5491 </member>
5492 <member name="F:OpenMetaverse.AgentManager.m_CameraConstraint">
5493 <summary>The event subscribers. null if no subcribers</summary>
5494 </member>
5495 <member name="M:OpenMetaverse.AgentManager.OnCameraConstraint(OpenMetaverse.CameraConstraintEventArgs)"> 1787 <member name="M:OpenMetaverse.AgentManager.OnCameraConstraint(OpenMetaverse.CameraConstraintEventArgs)">
5496 <summary>Raises the CameraConstraint event</summary> 1788 <summary>Raises the CameraConstraint event</summary>
5497 <param name="e">A CameraConstraintEventArgs object containing the 1789 <param name="e">A CameraConstraintEventArgs object containing the
5498 data returned from the data server</param> 1790 data returned from the data server</param>
5499 </member> 1791 </member>
5500 <member name="F:OpenMetaverse.AgentManager.m_CameraConstraintLock">
5501 <summary>Thread sync lock object</summary>
5502 </member>
5503 <member name="F:OpenMetaverse.AgentManager.m_ScriptSensorReply">
5504 <summary>The event subscribers. null if no subcribers</summary>
5505 </member>
5506 <member name="M:OpenMetaverse.AgentManager.OnScriptSensorReply(OpenMetaverse.ScriptSensorReplyEventArgs)"> 1792 <member name="M:OpenMetaverse.AgentManager.OnScriptSensorReply(OpenMetaverse.ScriptSensorReplyEventArgs)">
5507 <summary>Raises the ScriptSensorReply event</summary> 1793 <summary>Raises the ScriptSensorReply event</summary>
5508 <param name="e">A ScriptSensorReplyEventArgs object containing the 1794 <param name="e">A ScriptSensorReplyEventArgs object containing the
5509 data returned from the data server</param> 1795 data returned from the data server</param>
5510 </member> 1796 </member>
5511 <member name="F:OpenMetaverse.AgentManager.m_ScriptSensorReplyLock">
5512 <summary>Thread sync lock object</summary>
5513 </member>
5514 <member name="F:OpenMetaverse.AgentManager.m_AvatarSitResponse">
5515 <summary>The event subscribers. null if no subcribers</summary>
5516 </member>
5517 <member name="M:OpenMetaverse.AgentManager.OnAvatarSitResponse(OpenMetaverse.AvatarSitResponseEventArgs)"> 1797 <member name="M:OpenMetaverse.AgentManager.OnAvatarSitResponse(OpenMetaverse.AvatarSitResponseEventArgs)">
5518 <summary>Raises the AvatarSitResponse event</summary> 1798 <summary>Raises the AvatarSitResponse event</summary>
5519 <param name="e">A AvatarSitResponseEventArgs object containing the 1799 <param name="e">A AvatarSitResponseEventArgs object containing the
5520 data returned from the data server</param> 1800 data returned from the data server</param>
5521 </member> 1801 </member>
5522 <member name="F:OpenMetaverse.AgentManager.m_AvatarSitResponseLock">
5523 <summary>Thread sync lock object</summary>
5524 </member>
5525 <member name="F:OpenMetaverse.AgentManager.m_ChatSessionMemberAdded">
5526 <summary>The event subscribers. null if no subcribers</summary>
5527 </member>
5528 <member name="M:OpenMetaverse.AgentManager.OnChatSessionMemberAdded(OpenMetaverse.ChatSessionMemberAddedEventArgs)"> 1802 <member name="M:OpenMetaverse.AgentManager.OnChatSessionMemberAdded(OpenMetaverse.ChatSessionMemberAddedEventArgs)">
5529 <summary>Raises the ChatSessionMemberAdded event</summary> 1803 <summary>Raises the ChatSessionMemberAdded event</summary>
5530 <param name="e">A ChatSessionMemberAddedEventArgs object containing the 1804 <param name="e">A ChatSessionMemberAddedEventArgs object containing the
5531 data returned from the data server</param> 1805 data returned from the data server</param>
5532 </member> 1806 </member>
5533 <member name="F:OpenMetaverse.AgentManager.m_ChatSessionMemberAddedLock">
5534 <summary>Thread sync lock object</summary>
5535 </member>
5536 <member name="F:OpenMetaverse.AgentManager.m_ChatSessionMemberLeft">
5537 <summary>The event subscribers. null if no subcribers</summary>
5538 </member>
5539 <member name="M:OpenMetaverse.AgentManager.OnChatSessionMemberLeft(OpenMetaverse.ChatSessionMemberLeftEventArgs)"> 1807 <member name="M:OpenMetaverse.AgentManager.OnChatSessionMemberLeft(OpenMetaverse.ChatSessionMemberLeftEventArgs)">
5540 <summary>Raises the ChatSessionMemberLeft event</summary> 1808 <summary>Raises the ChatSessionMemberLeft event</summary>
5541 <param name="e">A ChatSessionMemberLeftEventArgs object containing the 1809 <param name="e">A ChatSessionMemberLeftEventArgs object containing the
5542 data returned from the data server</param> 1810 data returned from the data server</param>
5543 </member> 1811 </member>
5544 <member name="F:OpenMetaverse.AgentManager.m_ChatSessionMemberLeftLock"> 1812 <member name="M:OpenMetaverse.AgentManager.OnSetDisplayNameReply(OpenMetaverse.SetDisplayNameReplyEventArgs)">
5545 <summary>Thread sync lock object</summary> 1813 <summary>Raises the SetDisplayNameReply Event</summary>
5546 </member> 1814 <param name="e">A SetDisplayNameReplyEventArgs object containing
5547 <member name="F:OpenMetaverse.AgentManager.Client"> 1815 the data sent from the simulator</param>
5548 <summary>Reference to the GridClient instance</summary>
5549 </member>
5550 <member name="F:OpenMetaverse.AgentManager.Movement">
5551 <summary>Used for movement and camera tracking</summary>
5552 </member> 1816 </member>
5553 <member name="F:OpenMetaverse.AgentManager.SignaledAnimations"> 1817 <member name="M:OpenMetaverse.AgentManager.OnMuteListUpdated(System.EventArgs)">
5554 <summary>Currently playing animations for the agent. Can be used to 1818 <summary>Raises the MuteListUpdated event</summary>
5555 check the current movement status such as walking, hovering, aiming, 1819 <param name="e">A EventArgs object containing the
5556 etc. by checking against system animations found in the Animations class</summary> 1820 data returned from the data server</param>
5557 </member>
5558 <member name="F:OpenMetaverse.AgentManager.GroupChatSessions">
5559 <summary>Dictionary containing current Group Chat sessions and members</summary>
5560 </member>
5561 <member name="M:OpenMetaverse.AgentManager.#ctor(OpenMetaverse.GridClient)">
5562 <summary>
5563 Constructor, setup callbacks for packets related to our avatar
5564 </summary>
5565 <param name="client">A reference to the <seealso cref="T:OpenMetaverse.GridClient"/> Class</param>
5566 </member> 1821 </member>
5567 <member name="M:OpenMetaverse.AgentManager.Chat(System.String,System.Int32,OpenMetaverse.ChatType)"> 1822 <member name="M:OpenMetaverse.AgentManager.Chat(System.String,System.Int32,OpenMetaverse.ChatType)">
5568 <summary> 1823 <summary>
5569 Send a text message from the Agent to the Simulator 1824 Send a text message from the Agent to the Simulator
5570 </summary> 1825 </summary>
5571 <param name="message">A <see cref="T:System.String"/> containing the message</param> 1826 <param name="message">A <see cref="T:System.String" /> containing the message</param>
5572 <param name="channel">The channel to send the message on, 0 is the public channel. Channels above 0 1827 <param name="channel">The channel to send the message on, 0 is the public channel. Channels above 0
5573 can be used however only scripts listening on the specified channel will see the message</param> 1828 can be used however only scripts listening on the specified channel will see the message</param>
5574 <param name="type">Denotes the type of message being sent, shout, whisper, etc.</param> 1829 <param name="type">Denotes the type of message being sent, shout, whisper, etc.</param>
@@ -5582,15 +1837,15 @@
5582 <summary> 1837 <summary>
5583 Send an Instant Message to another Avatar 1838 Send an Instant Message to another Avatar
5584 </summary> 1839 </summary>
5585 <param name="target">The recipients <see cref="T:OpenMetaverse.UUID"/></param> 1840 <param name="target">The recipients <see cref="T:OpenMetaverse.UUID" /></param>
5586 <param name="message">A <see cref="T:System.String"/> containing the message to send</param> 1841 <param name="message">A <see cref="T:System.String" /> containing the message to send</param>
5587 </member> 1842 </member>
5588 <member name="M:OpenMetaverse.AgentManager.InstantMessage(OpenMetaverse.UUID,System.String,OpenMetaverse.UUID)"> 1843 <member name="M:OpenMetaverse.AgentManager.InstantMessage(OpenMetaverse.UUID,System.String,OpenMetaverse.UUID)">
5589 <summary> 1844 <summary>
5590 Send an Instant Message to an existing group chat or conference chat 1845 Send an Instant Message to an existing group chat or conference chat
5591 </summary> 1846 </summary>
5592 <param name="target">The recipients <see cref="T:OpenMetaverse.UUID"/></param> 1847 <param name="target">The recipients <see cref="T:OpenMetaverse.UUID" /></param>
5593 <param name="message">A <see cref="T:System.String"/> containing the message to send</param> 1848 <param name="message">A <see cref="T:System.String" /> containing the message to send</param>
5594 <param name="imSessionID">IM session ID (to differentiate between IM windows)</param> 1849 <param name="imSessionID">IM session ID (to differentiate between IM windows)</param>
5595 </member> 1850 </member>
5596 <member name="M:OpenMetaverse.AgentManager.InstantMessage(System.String,OpenMetaverse.UUID,System.String,OpenMetaverse.UUID,OpenMetaverse.UUID[])"> 1851 <member name="M:OpenMetaverse.AgentManager.InstantMessage(System.String,OpenMetaverse.UUID,System.String,OpenMetaverse.UUID,OpenMetaverse.UUID[])">
@@ -5622,7 +1877,8 @@
5622 <summary> 1877 <summary>
5623 Send an Instant Message to a group 1878 Send an Instant Message to a group
5624 </summary> 1879 </summary>
5625 <param name="groupID"><seealso cref="T:OpenMetaverse.UUID"/> of the group to send message to</param> 1880 <param name="groupID">
1881 <seealso cref="T:OpenMetaverse.UUID" /> of the group to send message to</param>
5626 <param name="message">Text Message being sent.</param> 1882 <param name="message">Text Message being sent.</param>
5627 </member> 1883 </member>
5628 <member name="M:OpenMetaverse.AgentManager.InstantMessageGroup(System.String,OpenMetaverse.UUID,System.String)"> 1884 <member name="M:OpenMetaverse.AgentManager.InstantMessageGroup(System.String,OpenMetaverse.UUID,System.String)">
@@ -5630,84 +1886,96 @@
5630 Send an Instant Message to a group the agent is a member of 1886 Send an Instant Message to a group the agent is a member of
5631 </summary> 1887 </summary>
5632 <param name="fromName">The name this IM will show up as being from</param> 1888 <param name="fromName">The name this IM will show up as being from</param>
5633 <param name="groupID"><seealso cref="T:OpenMetaverse.UUID"/> of the group to send message to</param> 1889 <param name="groupID">
1890 <seealso cref="T:OpenMetaverse.UUID" /> of the group to send message to</param>
5634 <param name="message">Text message being sent</param> 1891 <param name="message">Text message being sent</param>
5635 </member> 1892 </member>
5636 <member name="M:OpenMetaverse.AgentManager.RequestJoinGroupChat(OpenMetaverse.UUID)"> 1893 <member name="M:OpenMetaverse.AgentManager.RequestJoinGroupChat(OpenMetaverse.UUID)">
5637 <summary> 1894 <summary>
5638 Send a request to join a group chat session 1895 Send a request to join a group chat session
5639 </summary> 1896 </summary>
5640 <param name="groupID"><seealso cref="T:OpenMetaverse.UUID"/> of Group to leave</param> 1897 <param name="groupID">
1898 <seealso cref="T:OpenMetaverse.UUID" /> of Group to leave</param>
5641 </member> 1899 </member>
5642 <member name="M:OpenMetaverse.AgentManager.RequestLeaveGroupChat(OpenMetaverse.UUID)"> 1900 <member name="M:OpenMetaverse.AgentManager.RequestLeaveGroupChat(OpenMetaverse.UUID)">
5643 <summary> 1901 <summary>
5644 Exit a group chat session. This will stop further Group chat messages 1902 Exit a group chat session. This will stop further Group chat messages
5645 from being sent until session is rejoined. 1903 from being sent until session is rejoined.
5646 </summary> 1904 </summary>
5647 <param name="groupID"><seealso cref="T:OpenMetaverse.UUID"/> of Group chat session to leave</param> 1905 <param name="groupID">
1906 <seealso cref="T:OpenMetaverse.UUID" /> of Group chat session to leave</param>
5648 </member> 1907 </member>
5649 <member name="M:OpenMetaverse.AgentManager.ReplyToScriptDialog(System.Int32,System.Int32,System.String,OpenMetaverse.UUID)"> 1908 <member name="M:OpenMetaverse.AgentManager.ReplyToScriptDialog(System.Int32,System.Int32,System.String,OpenMetaverse.UUID)">
5650 <summary> 1909 <summary>
5651 Reply to script dialog questions. 1910 Reply to script dialog questions.
5652 </summary> 1911 </summary>
5653 <param name="channel">Channel initial request came on</param> 1912 <param name="channel">Channel initial request came on</param>
5654 <param name="buttonIndex">Index of button you're "clicking"</param> 1913 <param name="buttonIndex">Index of button you're "clicking"</param>
5655 <param name="buttonlabel">Label of button you're "clicking"</param> 1914 <param name="buttonlabel">Label of button you're "clicking"</param>
5656 <param name="objectID"><seealso cref="T:OpenMetaverse.UUID"/> of Object that sent the dialog request</param> 1915 <param name="objectID">
5657 <seealso cref="M:OpenMetaverse.AgentManager.OnScriptDialog(OpenMetaverse.ScriptDialogEventArgs)"/> 1916 <seealso cref="T:OpenMetaverse.UUID" /> of Object that sent the dialog request</param>
1917 <seealso cref="M:OpenMetaverse.AgentManager.OnScriptDialog(OpenMetaverse.ScriptDialogEventArgs)" />
5658 </member> 1918 </member>
5659 <member name="M:OpenMetaverse.AgentManager.ChatterBoxAcceptInvite(OpenMetaverse.UUID)"> 1919 <member name="M:OpenMetaverse.AgentManager.ChatterBoxAcceptInvite(OpenMetaverse.UUID)">
5660 <summary> 1920 <summary>
5661 Accept invite for to a chatterbox session 1921 Accept invite for to a chatterbox session
5662 </summary> 1922 </summary>
5663 <param name="session_id"><seealso cref="T:OpenMetaverse.UUID"/> of session to accept invite to</param> 1923 <param name="session_id">
1924 <seealso cref="T:OpenMetaverse.UUID" /> of session to accept invite to</param>
5664 </member> 1925 </member>
5665 <member name="M:OpenMetaverse.AgentManager.StartIMConference(System.Collections.Generic.List{OpenMetaverse.UUID},OpenMetaverse.UUID)"> 1926 <member name="M:OpenMetaverse.AgentManager.StartIMConference(System.Collections.Generic.List{OpenMetaverse.UUID},OpenMetaverse.UUID)">
5666 <summary> 1927 <summary>
5667 Start a friends conference 1928 Start a friends conference
5668 </summary> 1929 </summary>
5669 <param name="participants"><seealso cref="T:OpenMetaverse.UUID"/> List of UUIDs to start a conference with</param> 1930 <param name="participants">
5670 <param name="tmp_session_id">the temportary session ID returned in the <see cref="!:OnJoinedGroupChat"/> callback&gt;</param> 1931 <seealso cref="T:OpenMetaverse.UUID" /> List of UUIDs to start a conference with</param>
1932 <param name="tmp_session_id">the temportary session ID returned in the <see cref="!:OnJoinedGroupChat" /> callback&gt;</param>
5671 </member> 1933 </member>
5672 <member name="M:OpenMetaverse.AgentManager.PointAtEffect(OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.Vector3d,OpenMetaverse.PointAtType,OpenMetaverse.UUID)"> 1934 <member name="M:OpenMetaverse.AgentManager.PointAtEffect(OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.Vector3d,OpenMetaverse.PointAtType,OpenMetaverse.UUID)">
5673 <summary> 1935 <summary>
5674 Start a particle stream between an agent and an object 1936 Start a particle stream between an agent and an object
5675 </summary> 1937 </summary>
5676 <param name="sourceAvatar"><seealso cref="T:OpenMetaverse.UUID"/> Key of the source agent</param> 1938 <param name="sourceAvatar">
5677 <param name="targetObject"><seealso cref="T:OpenMetaverse.UUID"/> Key of the target object</param> 1939 <seealso cref="T:OpenMetaverse.UUID" /> Key of the source agent</param>
5678 <param name="globalOffset"></param> 1940 <param name="targetObject">
5679 <param name="type">The type from the <seealso cref="T:PointAtType"/> enum</param> 1941 <seealso cref="T:OpenMetaverse.UUID" /> Key of the target object</param>
5680 <param name="effectID">A unique <seealso cref="T:OpenMetaverse.UUID"/> for this effect</param> 1942 <param name="globalOffset">
1943 </param>
1944 <param name="type">The type from the <seealso cref="T:PointAtType" /> enum</param>
1945 <param name="effectID">A unique <seealso cref="T:OpenMetaverse.UUID" /> for this effect</param>
5681 </member> 1946 </member>
5682 <member name="M:OpenMetaverse.AgentManager.LookAtEffect(OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.Vector3d,OpenMetaverse.LookAtType,OpenMetaverse.UUID)"> 1947 <member name="M:OpenMetaverse.AgentManager.LookAtEffect(OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.Vector3d,OpenMetaverse.LookAtType,OpenMetaverse.UUID)">
5683 <summary> 1948 <summary>
5684 Start a particle stream between an agent and an object 1949 Start a particle stream between an agent and an object
5685 </summary> 1950 </summary>
5686 <param name="sourceAvatar"><seealso cref="T:OpenMetaverse.UUID"/> Key of the source agent</param> 1951 <param name="sourceAvatar">
5687 <param name="targetObject"><seealso cref="T:OpenMetaverse.UUID"/> Key of the target object</param> 1952 <seealso cref="T:OpenMetaverse.UUID" /> Key of the source agent</param>
5688 <param name="globalOffset">A <seealso cref="T:OpenMetaverse.Vector3d"/> representing the beams offset from the source</param> 1953 <param name="targetObject">
5689 <param name="type">A <seealso cref="T:PointAtType"/> which sets the avatars lookat animation</param> 1954 <seealso cref="T:OpenMetaverse.UUID" /> Key of the target object</param>
5690 <param name="effectID"><seealso cref="T:OpenMetaverse.UUID"/> of the Effect</param> 1955 <param name="globalOffset">A <seealso cref="T:OpenMetaverse.Vector3d" /> representing the beams offset from the source</param>
1956 <param name="type">A <seealso cref="T:PointAtType" /> which sets the avatars lookat animation</param>
1957 <param name="effectID">
1958 <seealso cref="T:OpenMetaverse.UUID" /> of the Effect</param>
5691 </member> 1959 </member>
5692 <member name="M:OpenMetaverse.AgentManager.BeamEffect(OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.Vector3d,OpenMetaverse.Color4,System.Single,OpenMetaverse.UUID)"> 1960 <member name="M:OpenMetaverse.AgentManager.BeamEffect(OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.Vector3d,OpenMetaverse.Color4,System.Single,OpenMetaverse.UUID)">
5693 <summary> 1961 <summary>
5694 Create a particle beam between an avatar and an primitive 1962 Create a particle beam between an avatar and an primitive
5695 </summary> 1963 </summary>
5696 <param name="sourceAvatar">The ID of source avatar</param> 1964 <param name="sourceAvatar">The ID of source avatar</param>
5697 <param name="targetObject">The ID of the target primitive</param> 1965 <param name="targetObject">The ID of the target primitive</param>
5698 <param name="globalOffset">global offset</param> 1966 <param name="globalOffset">global offset</param>
5699 <param name="color">A <see cref="T:OpenMetaverse.Color4"/> object containing the combined red, green, blue and alpha 1967 <param name="color">A <see cref="T:OpenMetaverse.Color4" /> object containing the combined red, green, blue and alpha
5700 color values of particle beam</param> 1968 color values of particle beam</param>
5701 <param name="duration">a float representing the duration the parcicle beam will last</param> 1969 <param name="duration">a float representing the duration the parcicle beam will last</param>
5702 <param name="effectID">A Unique ID for the beam</param> 1970 <param name="effectID">A Unique ID for the beam</param>
5703 <seealso cref="T:OpenMetaverse.Packets.ViewerEffectPacket"/> 1971 <seealso cref="T:OpenMetaverse.Packets.ViewerEffectPacket" />
5704 </member> 1972 </member>
5705 <member name="M:OpenMetaverse.AgentManager.SphereEffect(OpenMetaverse.Vector3d,OpenMetaverse.Color4,System.Single,OpenMetaverse.UUID)"> 1973 <member name="M:OpenMetaverse.AgentManager.SphereEffect(OpenMetaverse.Vector3d,OpenMetaverse.Color4,System.Single,OpenMetaverse.UUID)">
5706 <summary> 1974 <summary>
5707 Create a particle swirl around a target position using a <seealso cref="T:OpenMetaverse.Packets.ViewerEffectPacket"/> packet 1975 Create a particle swirl around a target position using a <seealso cref="T:OpenMetaverse.Packets.ViewerEffectPacket" /> packet
5708 </summary> 1976 </summary>
5709 <param name="globalOffset">global offset</param> 1977 <param name="globalOffset">global offset</param>
5710 <param name="color">A <see cref="T:OpenMetaverse.Color4"/> object containing the combined red, green, blue and alpha 1978 <param name="color">A <see cref="T:OpenMetaverse.Color4" /> object containing the combined red, green, blue and alpha
5711 color values of particle beam</param> 1979 color values of particle beam</param>
5712 <param name="duration">a float representing the duration the parcicle beam will last</param> 1980 <param name="duration">a float representing the duration the parcicle beam will last</param>
5713 <param name="effectID">A Unique ID for the beam</param> 1981 <param name="effectID">A Unique ID for the beam</param>
@@ -5716,12 +1984,13 @@
5716 <summary> 1984 <summary>
5717 Sends a request to sit on the specified object 1985 Sends a request to sit on the specified object
5718 </summary> 1986 </summary>
5719 <param name="targetID"><seealso cref="T:OpenMetaverse.UUID"/> of the object to sit on</param> 1987 <param name="targetID">
1988 <seealso cref="T:OpenMetaverse.UUID" /> of the object to sit on</param>
5720 <param name="offset">Sit at offset</param> 1989 <param name="offset">Sit at offset</param>
5721 </member> 1990 </member>
5722 <member name="M:OpenMetaverse.AgentManager.Sit"> 1991 <member name="M:OpenMetaverse.AgentManager.Sit">
5723 <summary> 1992 <summary>
5724 Follows a call to <seealso cref="M:OpenMetaverse.AgentManager.RequestSit(OpenMetaverse.UUID,OpenMetaverse.Vector3)"/> to actually sit on the object 1993 Follows a call to <seealso cref="M:OpenMetaverse.AgentManager.RequestSit(OpenMetaverse.UUID,OpenMetaverse.Vector3)" /> to actually sit on the object
5725 </summary> 1994 </summary>
5726 </member> 1995 </member>
5727 <member name="M:OpenMetaverse.AgentManager.Stand"> 1996 <member name="M:OpenMetaverse.AgentManager.Stand">
@@ -5788,14 +2057,15 @@
5788 Grabs an object 2057 Grabs an object
5789 </summary> 2058 </summary>
5790 <param name="objectLocalID">an unsigned integer of the objects ID within the simulator</param> 2059 <param name="objectLocalID">an unsigned integer of the objects ID within the simulator</param>
5791 <seealso cref="F:OpenMetaverse.Simulator.ObjectsPrimitives"/> 2060 <seealso cref="F:OpenMetaverse.Simulator.ObjectsPrimitives" />
5792 </member> 2061 </member>
5793 <member name="M:OpenMetaverse.AgentManager.Grab(System.UInt32,OpenMetaverse.Vector3,OpenMetaverse.Vector3,OpenMetaverse.Vector3,System.Int32,OpenMetaverse.Vector3,OpenMetaverse.Vector3,OpenMetaverse.Vector3)"> 2062 <member name="M:OpenMetaverse.AgentManager.Grab(System.UInt32,OpenMetaverse.Vector3,OpenMetaverse.Vector3,OpenMetaverse.Vector3,System.Int32,OpenMetaverse.Vector3,OpenMetaverse.Vector3,OpenMetaverse.Vector3)">
5794 <summary> 2063 <summary>
5795 Overload: Grab a simulated object 2064 Overload: Grab a simulated object
5796 </summary> 2065 </summary>
5797 <param name="objectLocalID">an unsigned integer of the objects ID within the simulator</param> 2066 <param name="objectLocalID">an unsigned integer of the objects ID within the simulator</param>
5798 <param name="grabOffset"></param> 2067 <param name="grabOffset">
2068 </param>
5799 <param name="uvCoord">The texture coordinates to grab</param> 2069 <param name="uvCoord">The texture coordinates to grab</param>
5800 <param name="stCoord">The surface coordinates to grab</param> 2070 <param name="stCoord">The surface coordinates to grab</param>
5801 <param name="faceIndex">The face of the position to grab</param> 2071 <param name="faceIndex">The face of the position to grab</param>
@@ -5808,16 +2078,19 @@
5808 <summary> 2078 <summary>
5809 Drag an object 2079 Drag an object
5810 </summary> 2080 </summary>
5811 <param name="objectID"><seealso cref="T:OpenMetaverse.UUID"/> of the object to drag</param> 2081 <param name="objectID">
2082 <seealso cref="T:OpenMetaverse.UUID" /> of the object to drag</param>
5812 <param name="grabPosition">Drag target in region coordinates</param> 2083 <param name="grabPosition">Drag target in region coordinates</param>
5813 </member> 2084 </member>
5814 <member name="M:OpenMetaverse.AgentManager.GrabUpdate(OpenMetaverse.UUID,OpenMetaverse.Vector3,OpenMetaverse.Vector3,OpenMetaverse.Vector3,OpenMetaverse.Vector3,System.Int32,OpenMetaverse.Vector3,OpenMetaverse.Vector3,OpenMetaverse.Vector3)"> 2085 <member name="M:OpenMetaverse.AgentManager.GrabUpdate(OpenMetaverse.UUID,OpenMetaverse.Vector3,OpenMetaverse.Vector3,OpenMetaverse.Vector3,OpenMetaverse.Vector3,System.Int32,OpenMetaverse.Vector3,OpenMetaverse.Vector3,OpenMetaverse.Vector3)">
5815 <summary> 2086 <summary>
5816 Overload: Drag an object 2087 Overload: Drag an object
5817 </summary> 2088 </summary>
5818 <param name="objectID"><seealso cref="T:OpenMetaverse.UUID"/> of the object to drag</param> 2089 <param name="objectID">
2090 <seealso cref="T:OpenMetaverse.UUID" /> of the object to drag</param>
5819 <param name="grabPosition">Drag target in region coordinates</param> 2091 <param name="grabPosition">Drag target in region coordinates</param>
5820 <param name="grabOffset"></param> 2092 <param name="grabOffset">
2093 </param>
5821 <param name="uvCoord">The texture coordinates to grab</param> 2094 <param name="uvCoord">The texture coordinates to grab</param>
5822 <param name="stCoord">The surface coordinates to grab</param> 2095 <param name="stCoord">The surface coordinates to grab</param>
5823 <param name="faceIndex">The face of the position to grab</param> 2096 <param name="faceIndex">The face of the position to grab</param>
@@ -5831,9 +2104,9 @@
5831 Release a grabbed object 2104 Release a grabbed object
5832 </summary> 2105 </summary>
5833 <param name="objectLocalID">The Objects Simulator Local ID</param> 2106 <param name="objectLocalID">The Objects Simulator Local ID</param>
5834 <seealso cref="F:OpenMetaverse.Simulator.ObjectsPrimitives"/> 2107 <seealso cref="F:OpenMetaverse.Simulator.ObjectsPrimitives" />
5835 <seealso cref="M:OpenMetaverse.AgentManager.Grab(System.UInt32)"/> 2108 <seealso cref="M:OpenMetaverse.AgentManager.Grab(System.UInt32,OpenMetaverse.Vector3,OpenMetaverse.Vector3,OpenMetaverse.Vector3,System.Int32,OpenMetaverse.Vector3,OpenMetaverse.Vector3,OpenMetaverse.Vector3)" />
5836 <seealso cref="M:OpenMetaverse.AgentManager.GrabUpdate(OpenMetaverse.UUID,OpenMetaverse.Vector3)"/> 2109 <seealso cref="M:OpenMetaverse.AgentManager.GrabUpdate(OpenMetaverse.UUID,OpenMetaverse.Vector3,OpenMetaverse.Vector3,OpenMetaverse.Vector3,OpenMetaverse.Vector3,System.Int32,OpenMetaverse.Vector3,OpenMetaverse.Vector3,OpenMetaverse.Vector3)" />
5837 </member> 2110 </member>
5838 <member name="M:OpenMetaverse.AgentManager.DeGrab(System.UInt32,OpenMetaverse.Vector3,OpenMetaverse.Vector3,System.Int32,OpenMetaverse.Vector3,OpenMetaverse.Vector3,OpenMetaverse.Vector3)"> 2111 <member name="M:OpenMetaverse.AgentManager.DeGrab(System.UInt32,OpenMetaverse.Vector3,OpenMetaverse.Vector3,System.Int32,OpenMetaverse.Vector3,OpenMetaverse.Vector3,OpenMetaverse.Vector3)">
5839 <summary> 2112 <summary>
@@ -5853,7 +2126,7 @@
5853 Touches an object 2126 Touches an object
5854 </summary> 2127 </summary>
5855 <param name="objectLocalID">an unsigned integer of the objects ID within the simulator</param> 2128 <param name="objectLocalID">an unsigned integer of the objects ID within the simulator</param>
5856 <seealso cref="F:OpenMetaverse.Simulator.ObjectsPrimitives"/> 2129 <seealso cref="F:OpenMetaverse.Simulator.ObjectsPrimitives" />
5857 </member> 2130 </member>
5858 <member name="M:OpenMetaverse.AgentManager.RequestBalance"> 2131 <member name="M:OpenMetaverse.AgentManager.RequestBalance">
5859 <summary> 2132 <summary>
@@ -5880,7 +2153,7 @@
5880 <summary> 2153 <summary>
5881 Give L$ to an object 2154 Give L$ to an object
5882 </summary> 2155 </summary>
5883 <param name="target">object <seealso cref="T:OpenMetaverse.UUID"/> to give money to</param> 2156 <param name="target">object <seealso cref="T:OpenMetaverse.UUID" /> to give money to</param>
5884 <param name="amount">amount of L$ to give</param> 2157 <param name="amount">amount of L$ to give</param>
5885 <param name="objectName">name of object</param> 2158 <param name="objectName">name of object</param>
5886 </member> 2159 </member>
@@ -5888,14 +2161,14 @@
5888 <summary> 2161 <summary>
5889 Give L$ to a group 2162 Give L$ to a group
5890 </summary> 2163 </summary>
5891 <param name="target">group <seealso cref="T:OpenMetaverse.UUID"/> to give money to</param> 2164 <param name="target">group <seealso cref="T:OpenMetaverse.UUID" /> to give money to</param>
5892 <param name="amount">amount of L$ to give</param> 2165 <param name="amount">amount of L$ to give</param>
5893 </member> 2166 </member>
5894 <member name="M:OpenMetaverse.AgentManager.GiveGroupMoney(OpenMetaverse.UUID,System.Int32,System.String)"> 2167 <member name="M:OpenMetaverse.AgentManager.GiveGroupMoney(OpenMetaverse.UUID,System.Int32,System.String)">
5895 <summary> 2168 <summary>
5896 Give L$ to a group 2169 Give L$ to a group
5897 </summary> 2170 </summary>
5898 <param name="target">group <seealso cref="T:OpenMetaverse.UUID"/> to give money to</param> 2171 <param name="target">group <seealso cref="T:OpenMetaverse.UUID" /> to give money to</param>
5899 <param name="amount">amount of L$ to give</param> 2172 <param name="amount">amount of L$ to give</param>
5900 <param name="description">description of transaction</param> 2173 <param name="description">description of transaction</param>
5901 </member> 2174 </member>
@@ -5925,33 +2198,33 @@
5925 <summary> 2198 <summary>
5926 Plays a gesture 2199 Plays a gesture
5927 </summary> 2200 </summary>
5928 <param name="gestureID">Asset <seealso cref="T:OpenMetaverse.UUID"/> of the gesture</param> 2201 <param name="gestureID">Asset <seealso cref="T:OpenMetaverse.UUID" /> of the gesture</param>
5929 </member> 2202 </member>
5930 <member name="M:OpenMetaverse.AgentManager.ActivateGesture(OpenMetaverse.UUID,OpenMetaverse.UUID)"> 2203 <member name="M:OpenMetaverse.AgentManager.ActivateGesture(OpenMetaverse.UUID,OpenMetaverse.UUID)">
5931 <summary> 2204 <summary>
5932 Mark gesture active 2205 Mark gesture active
5933 </summary> 2206 </summary>
5934 <param name="invID">Inventory <seealso cref="T:OpenMetaverse.UUID"/> of the gesture</param> 2207 <param name="invID">Inventory <seealso cref="T:OpenMetaverse.UUID" /> of the gesture</param>
5935 <param name="assetID">Asset <seealso cref="T:OpenMetaverse.UUID"/> of the gesture</param> 2208 <param name="assetID">Asset <seealso cref="T:OpenMetaverse.UUID" /> of the gesture</param>
5936 </member> 2209 </member>
5937 <member name="M:OpenMetaverse.AgentManager.DeactivateGesture(OpenMetaverse.UUID)"> 2210 <member name="M:OpenMetaverse.AgentManager.DeactivateGesture(OpenMetaverse.UUID)">
5938 <summary> 2211 <summary>
5939 Mark gesture inactive 2212 Mark gesture inactive
5940 </summary> 2213 </summary>
5941 <param name="invID">Inventory <seealso cref="T:OpenMetaverse.UUID"/> of the gesture</param> 2214 <param name="invID">Inventory <seealso cref="T:OpenMetaverse.UUID" /> of the gesture</param>
5942 </member> 2215 </member>
5943 <member name="M:OpenMetaverse.AgentManager.AnimationStart(OpenMetaverse.UUID,System.Boolean)"> 2216 <member name="M:OpenMetaverse.AgentManager.AnimationStart(OpenMetaverse.UUID,System.Boolean)">
5944 <summary> 2217 <summary>
5945 Send an AgentAnimation packet that toggles a single animation on 2218 Send an AgentAnimation packet that toggles a single animation on
5946 </summary> 2219 </summary>
5947 <param name="animation">The <seealso cref="T:OpenMetaverse.UUID"/> of the animation to start playing</param> 2220 <param name="animation">The <seealso cref="T:OpenMetaverse.UUID" /> of the animation to start playing</param>
5948 <param name="reliable">Whether to ensure delivery of this packet or not</param> 2221 <param name="reliable">Whether to ensure delivery of this packet or not</param>
5949 </member> 2222 </member>
5950 <member name="M:OpenMetaverse.AgentManager.AnimationStop(OpenMetaverse.UUID,System.Boolean)"> 2223 <member name="M:OpenMetaverse.AgentManager.AnimationStop(OpenMetaverse.UUID,System.Boolean)">
5951 <summary> 2224 <summary>
5952 Send an AgentAnimation packet that toggles a single animation off 2225 Send an AgentAnimation packet that toggles a single animation off
5953 </summary> 2226 </summary>
5954 <param name="animation">The <seealso cref="T:OpenMetaverse.UUID"/> of a 2227 <param name="animation">The <seealso cref="T:OpenMetaverse.UUID" /> of a
5955 currently playing animation to stop playing</param> 2228 currently playing animation to stop playing</param>
5956 <param name="reliable">Whether to ensure delivery of this packet or not</param> 2229 <param name="reliable">Whether to ensure delivery of this packet or not</param>
5957 </member> 2230 </member>
@@ -5959,7 +2232,7 @@
5959 <summary> 2232 <summary>
5960 Send an AgentAnimation packet that will toggle animations on or off 2233 Send an AgentAnimation packet that will toggle animations on or off
5961 </summary> 2234 </summary>
5962 <param name="animations">A list of animation <seealso cref="T:OpenMetaverse.UUID"/>s, and whether to 2235 <param name="animations">A list of animation <seealso cref="T:OpenMetaverse.UUID" />s, and whether to
5963 turn that animation on or off</param> 2236 turn that animation on or off</param>
5964 <param name="reliable">Whether to ensure delivery of this packet or not</param> 2237 <param name="reliable">Whether to ensure delivery of this packet or not</param>
5965 </member> 2238 </member>
@@ -5973,7 +2246,8 @@
5973 <summary> 2246 <summary>
5974 Teleport agent to a landmark 2247 Teleport agent to a landmark
5975 </summary> 2248 </summary>
5976 <param name="landmark"><seealso cref="T:OpenMetaverse.UUID"/> of the landmark to teleport agent to</param> 2249 <param name="landmark">
2250 <seealso cref="T:OpenMetaverse.UUID" /> of the landmark to teleport agent to</param>
5977 <returns>true on success, false on failure</returns> 2251 <returns>true on success, false on failure</returns>
5978 </member> 2252 </member>
5979 <member name="M:OpenMetaverse.AgentManager.Teleport(System.String,OpenMetaverse.Vector3)"> 2253 <member name="M:OpenMetaverse.AgentManager.Teleport(System.String,OpenMetaverse.Vector3)">
@@ -6002,7 +2276,8 @@
6002 Teleport agent to another region 2276 Teleport agent to another region
6003 </summary> 2277 </summary>
6004 <param name="regionHandle">handle of region to teleport agent to</param> 2278 <param name="regionHandle">handle of region to teleport agent to</param>
6005 <param name="position"><seealso cref="T:OpenMetaverse.Vector3"/> position in destination sim to teleport to</param> 2279 <param name="position">
2280 <seealso cref="T:OpenMetaverse.Vector3" /> position in destination sim to teleport to</param>
6006 <returns>true on success, false on failure</returns> 2281 <returns>true on success, false on failure</returns>
6007 <remarks>This call is blocking</remarks> 2282 <remarks>This call is blocking</remarks>
6008 </member> 2283 </member>
@@ -6011,8 +2286,10 @@
6011 Teleport agent to another region 2286 Teleport agent to another region
6012 </summary> 2287 </summary>
6013 <param name="regionHandle">handle of region to teleport agent to</param> 2288 <param name="regionHandle">handle of region to teleport agent to</param>
6014 <param name="position"><seealso cref="T:OpenMetaverse.Vector3"/> position in destination sim to teleport to</param> 2289 <param name="position">
6015 <param name="lookAt"><seealso cref="T:OpenMetaverse.Vector3"/> direction in destination sim agent will look at</param> 2290 <seealso cref="T:OpenMetaverse.Vector3" /> position in destination sim to teleport to</param>
2291 <param name="lookAt">
2292 <seealso cref="T:OpenMetaverse.Vector3" /> direction in destination sim agent will look at</param>
6016 <returns>true on success, false on failure</returns> 2293 <returns>true on success, false on failure</returns>
6017 <remarks>This call is blocking</remarks> 2294 <remarks>This call is blocking</remarks>
6018 </member> 2295 </member>
@@ -6021,56 +2298,62 @@
6021 Request teleport to a another simulator 2298 Request teleport to a another simulator
6022 </summary> 2299 </summary>
6023 <param name="regionHandle">handle of region to teleport agent to</param> 2300 <param name="regionHandle">handle of region to teleport agent to</param>
6024 <param name="position"><seealso cref="T:OpenMetaverse.Vector3"/> position in destination sim to teleport to</param> 2301 <param name="position">
2302 <seealso cref="T:OpenMetaverse.Vector3" /> position in destination sim to teleport to</param>
6025 </member> 2303 </member>
6026 <member name="M:OpenMetaverse.AgentManager.RequestTeleport(System.UInt64,OpenMetaverse.Vector3,OpenMetaverse.Vector3)"> 2304 <member name="M:OpenMetaverse.AgentManager.RequestTeleport(System.UInt64,OpenMetaverse.Vector3,OpenMetaverse.Vector3)">
6027 <summary> 2305 <summary>
6028 Request teleport to a another simulator 2306 Request teleport to a another simulator
6029 </summary> 2307 </summary>
6030 <param name="regionHandle">handle of region to teleport agent to</param> 2308 <param name="regionHandle">handle of region to teleport agent to</param>
6031 <param name="position"><seealso cref="T:OpenMetaverse.Vector3"/> position in destination sim to teleport to</param> 2309 <param name="position">
6032 <param name="lookAt"><seealso cref="T:OpenMetaverse.Vector3"/> direction in destination sim agent will look at</param> 2310 <seealso cref="T:OpenMetaverse.Vector3" /> position in destination sim to teleport to</param>
2311 <param name="lookAt">
2312 <seealso cref="T:OpenMetaverse.Vector3" /> direction in destination sim agent will look at</param>
6033 </member> 2313 </member>
6034 <member name="M:OpenMetaverse.AgentManager.RequestTeleport(OpenMetaverse.UUID)"> 2314 <member name="M:OpenMetaverse.AgentManager.RequestTeleport(OpenMetaverse.UUID)">
6035 <summary> 2315 <summary>
6036 Teleport agent to a landmark 2316 Teleport agent to a landmark
6037 </summary> 2317 </summary>
6038 <param name="landmark"><seealso cref="T:OpenMetaverse.UUID"/> of the landmark to teleport agent to</param> 2318 <param name="landmark">
2319 <seealso cref="T:OpenMetaverse.UUID" /> of the landmark to teleport agent to</param>
6039 </member> 2320 </member>
6040 <member name="M:OpenMetaverse.AgentManager.SendTeleportLure(OpenMetaverse.UUID)"> 2321 <member name="M:OpenMetaverse.AgentManager.SendTeleportLure(OpenMetaverse.UUID)">
6041 <summary> 2322 <summary>
6042 Send a teleport lure to another avatar with default "Join me in ..." invitation message 2323 Send a teleport lure to another avatar with default "Join me in ..." invitation message
6043 </summary> 2324 </summary>
6044 <param name="targetID">target avatars <seealso cref="T:OpenMetaverse.UUID"/> to lure</param> 2325 <param name="targetID">target avatars <seealso cref="T:OpenMetaverse.UUID" /> to lure</param>
6045 </member> 2326 </member>
6046 <member name="M:OpenMetaverse.AgentManager.SendTeleportLure(OpenMetaverse.UUID,System.String)"> 2327 <member name="M:OpenMetaverse.AgentManager.SendTeleportLure(OpenMetaverse.UUID,System.String)">
6047 <summary> 2328 <summary>
6048 Send a teleport lure to another avatar with custom invitation message 2329 Send a teleport lure to another avatar with custom invitation message
6049 </summary> 2330 </summary>
6050 <param name="targetID">target avatars <seealso cref="T:OpenMetaverse.UUID"/> to lure</param> 2331 <param name="targetID">target avatars <seealso cref="T:OpenMetaverse.UUID" /> to lure</param>
6051 <param name="message">custom message to send with invitation</param> 2332 <param name="message">custom message to send with invitation</param>
6052 </member> 2333 </member>
6053 <member name="M:OpenMetaverse.AgentManager.TeleportLureRespond(OpenMetaverse.UUID,OpenMetaverse.UUID,System.Boolean)"> 2334 <member name="M:OpenMetaverse.AgentManager.TeleportLureRespond(OpenMetaverse.UUID,OpenMetaverse.UUID,System.Boolean)">
6054 <summary> 2335 <summary>
6055 Respond to a teleport lure by either accepting it and initiating 2336 Respond to a teleport lure by either accepting it and initiating
6056 the teleport, or denying it 2337 the teleport, or denying it
6057 </summary> 2338 </summary>
6058 <param name="requesterID"><seealso cref="T:OpenMetaverse.UUID"/> of the avatar sending the lure</param> 2339 <param name="requesterID">
6059 <param name="sessionID">IM session <seealso cref="T:OpenMetaverse.UUID"/> of the incoming lure request</param> 2340 <seealso cref="T:OpenMetaverse.UUID" /> of the avatar sending the lure</param>
2341 <param name="sessionID">IM session <seealso cref="T:OpenMetaverse.UUID" /> of the incoming lure request</param>
6060 <param name="accept">true to accept the lure, false to decline it</param> 2342 <param name="accept">true to accept the lure, false to decline it</param>
6061 </member> 2343 </member>
6062 <member name="M:OpenMetaverse.AgentManager.UpdateProfile(OpenMetaverse.Avatar.AvatarProperties)"> 2344 <member name="M:OpenMetaverse.AgentManager.UpdateProfile(OpenMetaverse.Avatar.AvatarProperties)">
6063 <summary> 2345 <summary>
6064 Update agent profile 2346 Update agent profile
6065 </summary> 2347 </summary>
6066 <param name="profile"><seealso cref="T:OpenMetaverse.Avatar.AvatarProperties"/> struct containing updated 2348 <param name="profile">
2349 <seealso cref="T:OpenMetaverse.Avatar.AvatarProperties" /> struct containing updated
6067 profile information</param> 2350 profile information</param>
6068 </member> 2351 </member>
6069 <member name="M:OpenMetaverse.AgentManager.UpdateInterests(OpenMetaverse.Avatar.Interests)"> 2352 <member name="M:OpenMetaverse.AgentManager.UpdateInterests(OpenMetaverse.Avatar.Interests)">
6070 <summary> 2353 <summary>
6071 Update agents profile interests 2354 Update agents profile interests
6072 </summary> 2355 </summary>
6073 <param name="interests">selection of interests from <seealso cref="T:OpenMetaverse.Avatar.Interests"/> struct</param> 2356 <param name="interests">selection of interests from <seealso cref="T:OpenMetaverse.Avatar.Interests" /> struct</param>
6074 </member> 2357 </member>
6075 <member name="M:OpenMetaverse.AgentManager.SetHeightWidth(System.UInt16,System.UInt16)"> 2358 <member name="M:OpenMetaverse.AgentManager.SetHeightWidth(System.UInt16,System.UInt16)">
6076 <summary> 2359 <summary>
@@ -6085,11 +2368,35 @@
6085 Request the list of muted objects and avatars for this agent 2368 Request the list of muted objects and avatars for this agent
6086 </summary> 2369 </summary>
6087 </member> 2370 </member>
2371 <member name="M:OpenMetaverse.AgentManager.UpdateMuteListEntry(OpenMetaverse.MuteType,OpenMetaverse.UUID,System.String)">
2372 <summary>
2373 Mute an object, resident, etc.
2374 </summary>
2375 <param name="type">Mute type</param>
2376 <param name="id">Mute UUID</param>
2377 <param name="name">Mute name</param>
2378 </member>
2379 <member name="M:OpenMetaverse.AgentManager.UpdateMuteListEntry(OpenMetaverse.MuteType,OpenMetaverse.UUID,System.String,OpenMetaverse.MuteFlags)">
2380 <summary>
2381 Mute an object, resident, etc.
2382 </summary>
2383 <param name="type">Mute type</param>
2384 <param name="id">Mute UUID</param>
2385 <param name="name">Mute name</param>
2386 <param name="flags">Mute flags</param>
2387 </member>
2388 <member name="M:OpenMetaverse.AgentManager.RemoveMuteListEntry(OpenMetaverse.UUID,System.String)">
2389 <summary>
2390 Unmute an object, resident, etc.
2391 </summary>
2392 <param name="id">Mute UUID</param>
2393 <param name="name">Mute name</param>
2394 </member>
6088 <member name="M:OpenMetaverse.AgentManager.SetHome"> 2395 <member name="M:OpenMetaverse.AgentManager.SetHome">
6089 <summary> 2396 <summary>
6090 Sets home location to agents current position 2397 Sets home location to agents current position
6091 </summary> 2398 </summary>
6092 <remarks>will fire an AlertMessage (<seealso cref="E:OpenMetaverse.AgentManager.OnAlertMessage"/>) with 2399 <remarks>will fire an AlertMessage (<seealso cref="E:OpenMetaverse.AgentManager.OnAlertMessage" />) with
6093 success or failure message</remarks> 2400 success or failure message</remarks>
6094 </member> 2401 </member>
6095 <member name="M:OpenMetaverse.AgentManager.CompleteAgentMovement(OpenMetaverse.Simulator)"> 2402 <member name="M:OpenMetaverse.AgentManager.CompleteAgentMovement(OpenMetaverse.Simulator)">
@@ -6097,16 +2404,21 @@
6097 Move an agent in to a simulator. This packet is the last packet 2404 Move an agent in to a simulator. This packet is the last packet
6098 needed to complete the transition in to a new simulator 2405 needed to complete the transition in to a new simulator
6099 </summary> 2406 </summary>
6100 <param name="simulator"><seealso cref="T:OpenMetaverse.Simulator"/> Object</param> 2407 <param name="simulator">
2408 <seealso cref="T:OpenMetaverse.Simulator" /> Object</param>
6101 </member> 2409 </member>
6102 <member name="M:OpenMetaverse.AgentManager.ScriptQuestionReply(OpenMetaverse.Simulator,OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.ScriptPermission)"> 2410 <member name="M:OpenMetaverse.AgentManager.ScriptQuestionReply(OpenMetaverse.Simulator,OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.ScriptPermission)">
6103 <summary> 2411 <summary>
6104 Reply to script permissions request 2412 Reply to script permissions request
6105 </summary> 2413 </summary>
6106 <param name="simulator"><seealso cref="T:OpenMetaverse.Simulator"/> Object</param> 2414 <param name="simulator">
6107 <param name="itemID"><seealso cref="T:OpenMetaverse.UUID"/> of the itemID requesting permissions</param> 2415 <seealso cref="T:OpenMetaverse.Simulator" /> Object</param>
6108 <param name="taskID"><seealso cref="T:OpenMetaverse.UUID"/> of the taskID requesting permissions</param> 2416 <param name="itemID">
6109 <param name="permissions"><seealso cref="T:OpenMetaverse.ScriptPermission"/> list of permissions to allow</param> 2417 <seealso cref="T:OpenMetaverse.UUID" /> of the itemID requesting permissions</param>
2418 <param name="taskID">
2419 <seealso cref="T:OpenMetaverse.UUID" /> of the taskID requesting permissions</param>
2420 <param name="permissions">
2421 <seealso cref="T:OpenMetaverse.ScriptPermission" /> list of permissions to allow</param>
6110 </member> 2422 </member>
6111 <member name="M:OpenMetaverse.AgentManager.GroupInviteRespond(OpenMetaverse.UUID,OpenMetaverse.UUID,System.Boolean)"> 2423 <member name="M:OpenMetaverse.AgentManager.GroupInviteRespond(OpenMetaverse.UUID,OpenMetaverse.UUID,System.Boolean)">
6112 <summary> 2424 <summary>
@@ -6183,6 +2495,20 @@
6183 </summary> 2495 </summary>
6184 <param name="callback">Called when the requested information is collected</param> 2496 <param name="callback">Called when the requested information is collected</param>
6185 </member> 2497 </member>
2498 <member name="M:OpenMetaverse.AgentManager.SetDisplayName(System.String,System.String)">
2499 <summary>
2500 Initates request to set a new display name
2501 </summary>
2502 <param name="oldName">Previous display name</param>
2503 <param name="newName">Desired new display name</param>
2504 </member>
2505 <member name="M:OpenMetaverse.AgentManager.UpdateAgentLanguage(System.String,System.Boolean)">
2506 <summary>
2507 Tells the sim what UI language is used, and if it's ok to share that with scripts
2508 </summary>
2509 <param name="language">Two letter language code</param>
2510 <param name="isPublic">Share language info with scripts</param>
2511 </member>
6186 <member name="M:OpenMetaverse.AgentManager.InstantMessageHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 2512 <member name="M:OpenMetaverse.AgentManager.InstantMessageHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
6187 <summary> 2513 <summary>
6188 Take an incoming ImprovedInstantMessage packet, auto-parse, and if 2514 Take an incoming ImprovedInstantMessage packet, auto-parse, and if
@@ -6193,8 +2519,8 @@
6193 </member> 2519 </member>
6194 <member name="M:OpenMetaverse.AgentManager.ChatHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 2520 <member name="M:OpenMetaverse.AgentManager.ChatHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
6195 <summary> 2521 <summary>
6196 Take an incoming Chat packet, auto-parse, and if OnChat is defined call 2522 Take an incoming Chat packet, auto-parse, and if OnChat is defined call
6197 that with the appropriate arguments. 2523 that with the appropriate arguments.
6198 </summary> 2524 </summary>
6199 <param name="sender">The sender</param> 2525 <param name="sender">The sender</param>
6200 <param name="e">The EventArgs object containing the packet data</param> 2526 <param name="e">The EventArgs object containing the packet data</param>
@@ -6250,6 +2576,14 @@
6250 <param name="sender">The sender</param> 2576 <param name="sender">The sender</param>
6251 <param name="e">The EventArgs object containing the packet data</param> 2577 <param name="e">The EventArgs object containing the packet data</param>
6252 </member> 2578 </member>
2579 <member name="M:OpenMetaverse.AgentManager.SetDisplayNameReplyEventHandler(System.String,OpenMetaverse.Interfaces.IMessage,OpenMetaverse.Simulator)">
2580 <summary>
2581 EQ Message fired with the result of SetDisplayName request
2582 </summary>
2583 <param name="capsKey">The message key</param>
2584 <param name="message">the IMessage object containing the deserialized data sent from the simulator</param>
2585 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator" /> which originated the packet</param>
2586 </member>
6253 <member name="M:OpenMetaverse.AgentManager.TeleportFailedEventHandler(System.String,OpenMetaverse.Interfaces.IMessage,OpenMetaverse.Simulator)"> 2587 <member name="M:OpenMetaverse.AgentManager.TeleportFailedEventHandler(System.String,OpenMetaverse.Interfaces.IMessage,OpenMetaverse.Simulator)">
6254 <summary> 2588 <summary>
6255 Process TeleportFailed message sent via EventQueue, informs agent its last teleport has failed and why. 2589 Process TeleportFailed message sent via EventQueue, informs agent its last teleport has failed and why.
@@ -6288,7 +2622,7 @@
6288 </summary> 2622 </summary>
6289 <param name="capsKey">The message key</param> 2623 <param name="capsKey">The message key</param>
6290 <param name="message">the IMessage object containing the deserialized data sent from the simulator</param> 2624 <param name="message">the IMessage object containing the deserialized data sent from the simulator</param>
6291 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator"/> which originated the packet</param> 2625 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator" /> which originated the packet</param>
6292 </member> 2626 </member>
6293 <member name="M:OpenMetaverse.AgentManager.CrossedRegionHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 2627 <member name="M:OpenMetaverse.AgentManager.CrossedRegionHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
6294 <summary>Process an incoming packet and raise the appropriate events</summary> 2628 <summary>Process an incoming packet and raise the appropriate events</summary>
@@ -6302,23 +2636,28 @@
6302 </summary> 2636 </summary>
6303 <param name="capsKey">The capability Key</param> 2637 <param name="capsKey">The capability Key</param>
6304 <param name="message">IMessage object containing decoded data from OSD</param> 2638 <param name="message">IMessage object containing decoded data from OSD</param>
6305 <param name="simulator"></param> 2639 <param name="simulator">
2640 </param>
6306 </member> 2641 </member>
6307 <member name="M:OpenMetaverse.AgentManager.ChatterBoxSessionStartReplyEventHandler(System.String,OpenMetaverse.Interfaces.IMessage,OpenMetaverse.Simulator)"> 2642 <member name="M:OpenMetaverse.AgentManager.ChatterBoxSessionStartReplyEventHandler(System.String,OpenMetaverse.Interfaces.IMessage,OpenMetaverse.Simulator)">
6308 <summary> 2643 <summary>
6309 Response from request to join a group chat 2644 Response from request to join a group chat
6310 </summary> 2645 </summary>
6311 <param name="capsKey"></param> 2646 <param name="capsKey">
2647 </param>
6312 <param name="message">IMessage object containing decoded data from OSD</param> 2648 <param name="message">IMessage object containing decoded data from OSD</param>
6313 <param name="simulator"></param> 2649 <param name="simulator">
2650 </param>
6314 </member> 2651 </member>
6315 <member name="M:OpenMetaverse.AgentManager.ChatterBoxSessionAgentListUpdatesEventHandler(System.String,OpenMetaverse.Interfaces.IMessage,OpenMetaverse.Simulator)"> 2652 <member name="M:OpenMetaverse.AgentManager.ChatterBoxSessionAgentListUpdatesEventHandler(System.String,OpenMetaverse.Interfaces.IMessage,OpenMetaverse.Simulator)">
6316 <summary> 2653 <summary>
6317 Someone joined or left group chat 2654 Someone joined or left group chat
6318 </summary> 2655 </summary>
6319 <param name="capsKey"></param> 2656 <param name="capsKey">
2657 </param>
6320 <param name="message">IMessage object containing decoded data from OSD</param> 2658 <param name="message">IMessage object containing decoded data from OSD</param>
6321 <param name="simulator"></param> 2659 <param name="simulator">
2660 </param>
6322 </member> 2661 </member>
6323 <member name="M:OpenMetaverse.AgentManager.ChatterBoxInvitationEventHandler(System.String,OpenMetaverse.Interfaces.IMessage,OpenMetaverse.Simulator)"> 2662 <member name="M:OpenMetaverse.AgentManager.ChatterBoxInvitationEventHandler(System.String,OpenMetaverse.Interfaces.IMessage,OpenMetaverse.Simulator)">
6324 <summary> 2663 <summary>
@@ -6332,8 +2671,8 @@
6332 <summary> 2671 <summary>
6333 Moderate a chat session 2672 Moderate a chat session
6334 </summary> 2673 </summary>
6335 <param name="sessionID">the <see cref="T:OpenMetaverse.UUID"/> of the session to moderate, for group chats this will be the groups UUID</param> 2674 <param name="sessionID">the <see cref="T:OpenMetaverse.UUID" /> of the session to moderate, for group chats this will be the groups UUID</param>
6336 <param name="memberID">the <see cref="T:OpenMetaverse.UUID"/> of the avatar to moderate</param> 2675 <param name="memberID">the <see cref="T:OpenMetaverse.UUID" /> of the avatar to moderate</param>
6337 <param name="key">Either "voice" to moderate users voice, or "text" to moderate users text session</param> 2676 <param name="key">Either "voice" to moderate users voice, or "text" to moderate users text session</param>
6338 <param name="moderate">true to moderate (silence user), false to allow avatar to speak</param> 2677 <param name="moderate">true to moderate (silence user), false to allow avatar to speak</param>
6339 </member> 2678 </member>
@@ -6357,535 +2696,8 @@
6357 <param name="sender">The sender</param> 2696 <param name="sender">The sender</param>
6358 <param name="e">The EventArgs object containing the packet data</param> 2697 <param name="e">The EventArgs object containing the packet data</param>
6359 </member> 2698 </member>
6360 <member name="E:OpenMetaverse.AgentManager.ChatFromSimulator">
6361 <summary>Raised when a scripted object or agent within range sends a public message</summary>
6362 </member>
6363 <member name="E:OpenMetaverse.AgentManager.ScriptDialog">
6364 <summary>Raised when a scripted object sends a dialog box containing possible
6365 options an agent can respond to</summary>
6366 </member>
6367 <member name="E:OpenMetaverse.AgentManager.ScriptQuestion">
6368 <summary>Raised when an object requests a change in the permissions an agent has permitted</summary>
6369 </member>
6370 <member name="E:OpenMetaverse.AgentManager.LoadURL">
6371 <summary>Raised when a script requests an agent open the specified URL</summary>
6372 </member>
6373 <member name="E:OpenMetaverse.AgentManager.MoneyBalance">
6374 <summary>Raised when an agents currency balance is updated</summary>
6375 </member>
6376 <member name="E:OpenMetaverse.AgentManager.MoneyBalanceReply">
6377 <summary>Raised when a transaction occurs involving currency such as a land purchase</summary>
6378 </member>
6379 <member name="E:OpenMetaverse.AgentManager.IM">
6380 <summary>Raised when an ImprovedInstantMessage packet is recieved from the simulator, this is used for everything from
6381 private messaging to friendship offers. The Dialog field defines what type of message has arrived</summary>
6382 </member>
6383 <member name="E:OpenMetaverse.AgentManager.TeleportProgress">
6384 <summary>Raised when an agent has requested a teleport to another location, or when responding to a lure. Raised multiple times
6385 for each teleport indicating the progress of the request</summary>
6386 </member>
6387 <member name="E:OpenMetaverse.AgentManager.AgentDataReply">
6388 <summary>Raised when a simulator sends agent specific information for our avatar.</summary>
6389 </member>
6390 <member name="E:OpenMetaverse.AgentManager.AnimationsChanged">
6391 <summary>Raised when our agents animation playlist changes</summary>
6392 </member>
6393 <member name="E:OpenMetaverse.AgentManager.MeanCollision">
6394 <summary>Raised when an object or avatar forcefully collides with our agent</summary>
6395 </member>
6396 <member name="E:OpenMetaverse.AgentManager.RegionCrossed">
6397 <summary>Raised when our agent crosses a region border into another region</summary>
6398 </member>
6399 <member name="E:OpenMetaverse.AgentManager.GroupChatJoined">
6400 <summary>Raised when our agent succeeds or fails to join a group chat session</summary>
6401 </member>
6402 <member name="E:OpenMetaverse.AgentManager.AlertMessage">
6403 <summary>Raised when a simulator sends an urgent message usually indication the recent failure of
6404 another action we have attempted to take such as an attempt to enter a parcel where we are denied access</summary>
6405 </member>
6406 <member name="E:OpenMetaverse.AgentManager.ScriptControlChange">
6407 <summary>Raised when a script attempts to take or release specified controls for our agent</summary>
6408 </member>
6409 <member name="E:OpenMetaverse.AgentManager.CameraConstraint">
6410 <summary>Raised when the simulator detects our agent is trying to view something
6411 beyond its limits</summary>
6412 </member>
6413 <member name="E:OpenMetaverse.AgentManager.ScriptSensorReply">
6414 <summary>Raised when a script sensor reply is received from a simulator</summary>
6415 </member>
6416 <member name="E:OpenMetaverse.AgentManager.AvatarSitResponse">
6417 <summary>Raised in response to a <see cref="M:OpenMetaverse.AgentManager.RequestSit(OpenMetaverse.UUID,OpenMetaverse.Vector3)"/> request</summary>
6418 </member>
6419 <member name="E:OpenMetaverse.AgentManager.ChatSessionMemberAdded">
6420 <summary>Raised when an avatar enters a group chat session we are participating in</summary>
6421 </member>
6422 <member name="E:OpenMetaverse.AgentManager.ChatSessionMemberLeft">
6423 <summary>Raised when an agent exits a group chat session we are participating in</summary>
6424 </member>
6425 <member name="P:OpenMetaverse.AgentManager.AgentID">
6426 <summary>Your (client) avatars <see cref="T:OpenMetaverse.UUID"/></summary>
6427 <remarks>"client", "agent", and "avatar" all represent the same thing</remarks>
6428 </member>
6429 <member name="P:OpenMetaverse.AgentManager.SessionID">
6430 <summary>Temporary <seealso cref="T:OpenMetaverse.UUID"/> assigned to this session, used for
6431 verifying our identity in packets</summary>
6432 </member>
6433 <member name="P:OpenMetaverse.AgentManager.SecureSessionID">
6434 <summary>Shared secret <seealso cref="T:OpenMetaverse.UUID"/> that is never sent over the wire</summary>
6435 </member>
6436 <member name="P:OpenMetaverse.AgentManager.LocalID">
6437 <summary>Your (client) avatar ID, local to the current region/sim</summary>
6438 </member>
6439 <member name="P:OpenMetaverse.AgentManager.StartLocation">
6440 <summary>Where the avatar started at login. Can be "last", "home"
6441 or a login <seealso cref="T:OpenMetaverse.URI"/></summary>
6442 </member>
6443 <member name="P:OpenMetaverse.AgentManager.AgentAccess">
6444 <summary>The access level of this agent, usually M or PG</summary>
6445 </member>
6446 <member name="P:OpenMetaverse.AgentManager.CollisionPlane">
6447 <summary>The CollisionPlane of Agent</summary>
6448 </member>
6449 <member name="P:OpenMetaverse.AgentManager.Velocity">
6450 <summary>An <seealso cref="T:OpenMetaverse.Vector3"/> representing the velocity of our agent</summary>
6451 </member>
6452 <member name="P:OpenMetaverse.AgentManager.Acceleration">
6453 <summary>An <seealso cref="T:OpenMetaverse.Vector3"/> representing the acceleration of our agent</summary>
6454 </member>
6455 <member name="P:OpenMetaverse.AgentManager.AngularVelocity">
6456 <summary>A <seealso cref="T:OpenMetaverse.Vector3"/> which specifies the angular speed, and axis about which an Avatar is rotating.</summary>
6457 </member>
6458 <member name="P:OpenMetaverse.AgentManager.HomePosition">
6459 <summary>Position avatar client will goto when login to 'home' or during
6460 teleport request to 'home' region.</summary>
6461 </member>
6462 <member name="P:OpenMetaverse.AgentManager.HomeLookAt">
6463 <summary>LookAt point saved/restored with HomePosition</summary>
6464 </member>
6465 <member name="P:OpenMetaverse.AgentManager.FirstName">
6466 <summary>Avatar First Name (i.e. Philip)</summary>
6467 </member>
6468 <member name="P:OpenMetaverse.AgentManager.LastName">
6469 <summary>Avatar Last Name (i.e. Linden)</summary>
6470 </member>
6471 <member name="P:OpenMetaverse.AgentManager.Name">
6472 <summary>Avatar Full Name (i.e. Philip Linden)</summary>
6473 </member>
6474 <member name="P:OpenMetaverse.AgentManager.Health">
6475 <summary>Gets the health of the agent</summary>
6476 </member>
6477 <member name="P:OpenMetaverse.AgentManager.Balance">
6478 <summary>Gets the current balance of the agent</summary>
6479 </member>
6480 <member name="P:OpenMetaverse.AgentManager.SittingOn">
6481 <summary>Gets the local ID of the prim the agent is sitting on,
6482 zero if the avatar is not currently sitting</summary>
6483 </member>
6484 <member name="P:OpenMetaverse.AgentManager.ActiveGroup">
6485 <summary>Gets the <seealso cref="T:OpenMetaverse.UUID"/> of the agents active group.</summary>
6486 </member>
6487 <member name="P:OpenMetaverse.AgentManager.ActiveGroupPowers">
6488 <summary>Gets the Agents powers in the currently active group</summary>
6489 </member>
6490 <member name="P:OpenMetaverse.AgentManager.TeleportMessage">
6491 <summary>Current status message for teleporting</summary>
6492 </member>
6493 <member name="P:OpenMetaverse.AgentManager.RelativePosition">
6494 <summary>Current position of the agent as a relative offset from
6495 the simulator, or the parent object if we are sitting on something</summary>
6496 </member>
6497 <member name="P:OpenMetaverse.AgentManager.RelativeRotation">
6498 <summary>Current rotation of the agent as a relative rotation from
6499 the simulator, or the parent object if we are sitting on something</summary>
6500 </member>
6501 <member name="P:OpenMetaverse.AgentManager.SimPosition">
6502 <summary>Current position of the agent in the simulator</summary>
6503 </member>
6504 <member name="P:OpenMetaverse.AgentManager.SimRotation">
6505 <summary>
6506 A <seealso cref="T:OpenMetaverse.Quaternion"/> representing the agents current rotation
6507 </summary>
6508 </member>
6509 <member name="P:OpenMetaverse.AgentManager.GlobalPosition">
6510 <summary>Returns the global grid position of the avatar</summary>
6511 </member>
6512 <member name="T:OpenMetaverse.AgentManager.AttachmentResourcesCallback">
6513 <summary>
6514 Called once attachment resource usage information has been collected
6515 </summary>
6516 <param name="success">Indicates if operation was successfull</param>
6517 <param name="info">Attachment resource usage information</param>
6518 </member>
6519 <member name="T:OpenMetaverse.AgentManager.ControlFlags">
6520 <summary>
6521 Used to specify movement actions for your agent
6522 </summary>
6523 </member>
6524 <member name="F:OpenMetaverse.AgentManager.ControlFlags.NONE">
6525 <summary>Empty flag</summary>
6526 </member>
6527 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_AT_POS">
6528 <summary>Move Forward (SL Keybinding: W/Up Arrow)</summary>
6529 </member>
6530 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG">
6531 <summary>Move Backward (SL Keybinding: S/Down Arrow)</summary>
6532 </member>
6533 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS">
6534 <summary>Move Left (SL Keybinding: Shift-(A/Left Arrow))</summary>
6535 </member>
6536 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG">
6537 <summary>Move Right (SL Keybinding: Shift-(D/Right Arrow))</summary>
6538 </member>
6539 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_UP_POS">
6540 <summary>Not Flying: Jump/Flying: Move Up (SL Keybinding: E)</summary>
6541 </member>
6542 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG">
6543 <summary>Not Flying: Croutch/Flying: Move Down (SL Keybinding: C)</summary>
6544 </member>
6545 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_PITCH_POS">
6546 <summary>Unused</summary>
6547 </member>
6548 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_PITCH_NEG">
6549 <summary>Unused</summary>
6550 </member>
6551 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_YAW_POS">
6552 <summary>Unused</summary>
6553 </member>
6554 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_YAW_NEG">
6555 <summary>Unused</summary>
6556 </member>
6557 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_FAST_AT">
6558 <summary>ORed with AGENT_CONTROL_AT_* if the keyboard is being used</summary>
6559 </member>
6560 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_FAST_LEFT">
6561 <summary>ORed with AGENT_CONTROL_LEFT_* if the keyboard is being used</summary>
6562 </member>
6563 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_FAST_UP">
6564 <summary>ORed with AGENT_CONTROL_UP_* if the keyboard is being used</summary>
6565 </member>
6566 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_FLY">
6567 <summary>Fly</summary>
6568 </member>
6569 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_STOP">
6570 <summary></summary>
6571 </member>
6572 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_FINISH_ANIM">
6573 <summary>Finish our current animation</summary>
6574 </member>
6575 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_STAND_UP">
6576 <summary>Stand up from the ground or a prim seat</summary>
6577 </member>
6578 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND">
6579 <summary>Sit on the ground at our current location</summary>
6580 </member>
6581 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK">
6582 <summary>Whether mouselook is currently enabled</summary>
6583 </member>
6584 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS">
6585 <summary>Legacy, used if a key was pressed for less than a certain amount of time</summary>
6586 </member>
6587 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG">
6588 <summary>Legacy, used if a key was pressed for less than a certain amount of time</summary>
6589 </member>
6590 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS">
6591 <summary>Legacy, used if a key was pressed for less than a certain amount of time</summary>
6592 </member>
6593 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG">
6594 <summary>Legacy, used if a key was pressed for less than a certain amount of time</summary>
6595 </member>
6596 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_POS">
6597 <summary>Legacy, used if a key was pressed for less than a certain amount of time</summary>
6598 </member>
6599 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG">
6600 <summary>Legacy, used if a key was pressed for less than a certain amount of time</summary>
6601 </member>
6602 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT">
6603 <summary></summary>
6604 </member>
6605 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT">
6606 <summary></summary>
6607 </member>
6608 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_AWAY">
6609 <summary>Set when the avatar is idled or set to away. Note that the away animation is
6610 activated separately from setting this flag</summary>
6611 </member>
6612 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_DOWN">
6613 <summary></summary>
6614 </member>
6615 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_UP">
6616 <summary></summary>
6617 </member>
6618 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_ML_LBUTTON_DOWN">
6619 <summary></summary>
6620 </member>
6621 <member name="F:OpenMetaverse.AgentManager.ControlFlags.AGENT_CONTROL_ML_LBUTTON_UP">
6622 <summary></summary>
6623 </member>
6624 <member name="T:OpenMetaverse.AgentManager.AgentMovement">
6625 <summary>
6626 Agent movement and camera control
6627
6628 Agent movement is controlled by setting specific <seealso cref="T:AgentManager.ControlFlags"/>
6629 After the control flags are set, An AgentUpdate is required to update the simulator of the specified flags
6630 This is most easily accomplished by setting one or more of the AgentMovement properties
6631
6632 Movement of an avatar is always based on a compass direction, for example AtPos will move the
6633 agent from West to East or forward on the X Axis, AtNeg will of course move agent from
6634 East to West or backward on the X Axis, LeftPos will be South to North or forward on the Y Axis
6635 The Z axis is Up, finer grained control of movements can be done using the Nudge properties
6636 </summary>
6637 </member>
6638 <member name="F:OpenMetaverse.AgentManager.AgentMovement.Camera">
6639 <summary>Agent camera controls</summary>
6640 </member>
6641 <member name="F:OpenMetaverse.AgentManager.AgentMovement.Flags">
6642 <summary>Currently only used for hiding your group title</summary>
6643 </member>
6644 <member name="F:OpenMetaverse.AgentManager.AgentMovement.State">
6645 <summary>Action state of the avatar, which can currently be
6646 typing and editing</summary>
6647 </member>
6648 <member name="F:OpenMetaverse.AgentManager.AgentMovement.BodyRotation">
6649 <summary></summary>
6650 </member>
6651 <member name="F:OpenMetaverse.AgentManager.AgentMovement.HeadRotation">
6652 <summary></summary>
6653 </member>
6654 <member name="F:OpenMetaverse.AgentManager.AgentMovement.LastBodyRotation">
6655 <summary></summary>
6656 </member>
6657 <member name="F:OpenMetaverse.AgentManager.AgentMovement.LastHeadRotation">
6658 <summary></summary>
6659 </member>
6660 <member name="F:OpenMetaverse.AgentManager.AgentMovement.LastCameraCenter">
6661 <summary></summary>
6662 </member>
6663 <member name="F:OpenMetaverse.AgentManager.AgentMovement.LastCameraXAxis">
6664 <summary></summary>
6665 </member>
6666 <member name="F:OpenMetaverse.AgentManager.AgentMovement.LastCameraYAxis">
6667 <summary></summary>
6668 </member>
6669 <member name="F:OpenMetaverse.AgentManager.AgentMovement.LastCameraZAxis">
6670 <summary></summary>
6671 </member>
6672 <member name="F:OpenMetaverse.AgentManager.AgentMovement.LastFar">
6673 <summary></summary>
6674 </member>
6675 <member name="F:OpenMetaverse.AgentManager.AgentMovement.updateTimer">
6676 <summary>Timer for sending AgentUpdate packets</summary>
6677 </member>
6678 <member name="M:OpenMetaverse.AgentManager.AgentMovement.#ctor(OpenMetaverse.GridClient)">
6679 <summary>Default constructor</summary>
6680 </member>
6681 <member name="M:OpenMetaverse.AgentManager.AgentMovement.UpdateFromHeading(System.Double,System.Boolean)">
6682 <summary>
6683 Send an AgentUpdate with the camera set at the current agent
6684 position and pointing towards the heading specified
6685 </summary>
6686 <param name="heading">Camera rotation in radians</param>
6687 <param name="reliable">Whether to send the AgentUpdate reliable
6688 or not</param>
6689 </member>
6690 <member name="M:OpenMetaverse.AgentManager.AgentMovement.TurnToward(OpenMetaverse.Vector3)">
6691 <summary>
6692 Rotates the avatar body and camera toward a target position.
6693 This will also anchor the camera position on the avatar
6694 </summary>
6695 <param name="target">Region coordinates to turn toward</param>
6696 </member>
6697 <member name="M:OpenMetaverse.AgentManager.AgentMovement.SendUpdate">
6698 <summary>
6699 Send new AgentUpdate packet to update our current camera
6700 position and rotation
6701 </summary>
6702 </member>
6703 <member name="M:OpenMetaverse.AgentManager.AgentMovement.SendUpdate(System.Boolean)">
6704 <summary>
6705 Send new AgentUpdate packet to update our current camera
6706 position and rotation
6707 </summary>
6708 <param name="reliable">Whether to require server acknowledgement
6709 of this packet</param>
6710 </member>
6711 <member name="M:OpenMetaverse.AgentManager.AgentMovement.SendUpdate(System.Boolean,OpenMetaverse.Simulator)">
6712 <summary>
6713 Send new AgentUpdate packet to update our current camera
6714 position and rotation
6715 </summary>
6716 <param name="reliable">Whether to require server acknowledgement
6717 of this packet</param>
6718 <param name="simulator">Simulator to send the update to</param>
6719 </member>
6720 <member name="M:OpenMetaverse.AgentManager.AgentMovement.SendManualUpdate(OpenMetaverse.AgentManager.ControlFlags,OpenMetaverse.Vector3,OpenMetaverse.Vector3,OpenMetaverse.Vector3,OpenMetaverse.Vector3,OpenMetaverse.Quaternion,OpenMetaverse.Quaternion,System.Single,OpenMetaverse.AgentFlags,OpenMetaverse.AgentState,System.Boolean)">
6721 <summary>
6722 Builds an AgentUpdate packet entirely from parameters. This
6723 will not touch the state of Self.Movement or
6724 Self.Movement.Camera in any way
6725 </summary>
6726 <param name="controlFlags"></param>
6727 <param name="position"></param>
6728 <param name="forwardAxis"></param>
6729 <param name="leftAxis"></param>
6730 <param name="upAxis"></param>
6731 <param name="bodyRotation"></param>
6732 <param name="headRotation"></param>
6733 <param name="farClip"></param>
6734 <param name="reliable"></param>
6735 <param name="flags"></param>
6736 <param name="state"></param>
6737 </member>
6738 <member name="P:OpenMetaverse.AgentManager.AgentMovement.AtPos">
6739 <summary>Move agent positive along the X axis</summary>
6740 </member>
6741 <member name="P:OpenMetaverse.AgentManager.AgentMovement.AtNeg">
6742 <summary>Move agent negative along the X axis</summary>
6743 </member>
6744 <member name="P:OpenMetaverse.AgentManager.AgentMovement.LeftPos">
6745 <summary>Move agent positive along the Y axis</summary>
6746 </member>
6747 <member name="P:OpenMetaverse.AgentManager.AgentMovement.LeftNeg">
6748 <summary>Move agent negative along the Y axis</summary>
6749 </member>
6750 <member name="P:OpenMetaverse.AgentManager.AgentMovement.UpPos">
6751 <summary>Move agent positive along the Z axis</summary>
6752 </member>
6753 <member name="P:OpenMetaverse.AgentManager.AgentMovement.UpNeg">
6754 <summary>Move agent negative along the Z axis</summary>
6755 </member>
6756 <member name="P:OpenMetaverse.AgentManager.AgentMovement.PitchPos">
6757 <summary></summary>
6758 </member>
6759 <member name="P:OpenMetaverse.AgentManager.AgentMovement.PitchNeg">
6760 <summary></summary>
6761 </member>
6762 <member name="P:OpenMetaverse.AgentManager.AgentMovement.YawPos">
6763 <summary></summary>
6764 </member>
6765 <member name="P:OpenMetaverse.AgentManager.AgentMovement.YawNeg">
6766 <summary></summary>
6767 </member>
6768 <member name="P:OpenMetaverse.AgentManager.AgentMovement.FastAt">
6769 <summary></summary>
6770 </member>
6771 <member name="P:OpenMetaverse.AgentManager.AgentMovement.FastLeft">
6772 <summary></summary>
6773 </member>
6774 <member name="P:OpenMetaverse.AgentManager.AgentMovement.FastUp">
6775 <summary></summary>
6776 </member>
6777 <member name="P:OpenMetaverse.AgentManager.AgentMovement.Fly">
6778 <summary>Causes simulator to make agent fly</summary>
6779 </member>
6780 <member name="P:OpenMetaverse.AgentManager.AgentMovement.Stop">
6781 <summary>Stop movement</summary>
6782 </member>
6783 <member name="P:OpenMetaverse.AgentManager.AgentMovement.FinishAnim">
6784 <summary>Finish animation</summary>
6785 </member>
6786 <member name="P:OpenMetaverse.AgentManager.AgentMovement.StandUp">
6787 <summary>Stand up from a sit</summary>
6788 </member>
6789 <member name="P:OpenMetaverse.AgentManager.AgentMovement.SitOnGround">
6790 <summary>Tells simulator to sit agent on ground</summary>
6791 </member>
6792 <member name="P:OpenMetaverse.AgentManager.AgentMovement.Mouselook">
6793 <summary>Place agent into mouselook mode</summary>
6794 </member>
6795 <member name="P:OpenMetaverse.AgentManager.AgentMovement.NudgeAtPos">
6796 <summary>Nudge agent positive along the X axis</summary>
6797 </member>
6798 <member name="P:OpenMetaverse.AgentManager.AgentMovement.NudgeAtNeg">
6799 <summary>Nudge agent negative along the X axis</summary>
6800 </member>
6801 <member name="P:OpenMetaverse.AgentManager.AgentMovement.NudgeLeftPos">
6802 <summary>Nudge agent positive along the Y axis</summary>
6803 </member>
6804 <member name="P:OpenMetaverse.AgentManager.AgentMovement.NudgeLeftNeg">
6805 <summary>Nudge agent negative along the Y axis</summary>
6806 </member>
6807 <member name="P:OpenMetaverse.AgentManager.AgentMovement.NudgeUpPos">
6808 <summary>Nudge agent positive along the Z axis</summary>
6809 </member>
6810 <member name="P:OpenMetaverse.AgentManager.AgentMovement.NudgeUpNeg">
6811 <summary>Nudge agent negative along the Z axis</summary>
6812 </member>
6813 <member name="P:OpenMetaverse.AgentManager.AgentMovement.TurnLeft">
6814 <summary></summary>
6815 </member>
6816 <member name="P:OpenMetaverse.AgentManager.AgentMovement.TurnRight">
6817 <summary></summary>
6818 </member>
6819 <member name="P:OpenMetaverse.AgentManager.AgentMovement.Away">
6820 <summary>Tell simulator to mark agent as away</summary>
6821 </member>
6822 <member name="P:OpenMetaverse.AgentManager.AgentMovement.LButtonDown">
6823 <summary></summary>
6824 </member>
6825 <member name="P:OpenMetaverse.AgentManager.AgentMovement.LButtonUp">
6826 <summary></summary>
6827 </member>
6828 <member name="P:OpenMetaverse.AgentManager.AgentMovement.MLButtonDown">
6829 <summary></summary>
6830 </member>
6831 <member name="P:OpenMetaverse.AgentManager.AgentMovement.MLButtonUp">
6832 <summary></summary>
6833 </member>
6834 <member name="P:OpenMetaverse.AgentManager.AgentMovement.AlwaysRun">
6835 <summary>
6836 Returns "always run" value, or changes it by sending a SetAlwaysRunPacket
6837 </summary>
6838 </member>
6839 <member name="P:OpenMetaverse.AgentManager.AgentMovement.AgentControls">
6840 <summary>The current value of the agent control flags</summary>
6841 </member>
6842 <member name="P:OpenMetaverse.AgentManager.AgentMovement.UpdateInterval">
6843 <summary>Gets or sets the interval in milliseconds at which
6844 AgentUpdate packets are sent to the current simulator. Setting
6845 this to a non-zero value will also enable the packet sending if
6846 it was previously off, and setting it to zero will disable</summary>
6847 </member>
6848 <member name="P:OpenMetaverse.AgentManager.AgentMovement.UpdateEnabled">
6849 <summary>Gets or sets whether AgentUpdate packets are sent to
6850 the current simulator</summary>
6851 </member>
6852 <member name="P:OpenMetaverse.AgentManager.AgentMovement.AutoResetControls">
6853 <summary>Reset movement controls every time we send an update</summary>
6854 </member>
6855 <member name="T:OpenMetaverse.AgentManager.AgentMovement.AgentCamera">
6856 <summary>
6857 Camera controls for the agent, mostly a thin wrapper around
6858 CoordinateFrame. This class is only responsible for state
6859 tracking and math, it does not send any packets
6860 </summary>
6861 </member>
6862 <member name="F:OpenMetaverse.AgentManager.AgentMovement.AgentCamera.Far">
6863 <summary></summary>
6864 </member>
6865 <member name="F:OpenMetaverse.AgentManager.AgentMovement.AgentCamera.Frame">
6866 <summary>The camera is a local frame of reference inside of
6867 the larger grid space. This is where the math happens</summary>
6868 </member>
6869 <member name="M:OpenMetaverse.AgentManager.AgentMovement.AgentCamera.#ctor">
6870 <summary>
6871 Default constructor
6872 </summary>
6873 </member>
6874 <member name="P:OpenMetaverse.AgentManager.AgentMovement.AgentCamera.Position">
6875 <summary></summary>
6876 </member>
6877 <member name="P:OpenMetaverse.AgentManager.AgentMovement.AgentCamera.AtAxis">
6878 <summary></summary>
6879 </member>
6880 <member name="P:OpenMetaverse.AgentManager.AgentMovement.AgentCamera.LeftAxis">
6881 <summary></summary>
6882 </member>
6883 <member name="P:OpenMetaverse.AgentManager.AgentMovement.AgentCamera.UpAxis">
6884 <summary></summary>
6885 </member>
6886 <member name="T:OpenMetaverse.ChatEventArgs"> 2699 <member name="T:OpenMetaverse.ChatEventArgs">
6887 <summary> 2700 <summary>
6888
6889 </summary> 2701 </summary>
6890 </member> 2702 </member>
6891 <member name="M:OpenMetaverse.ChatEventArgs.#ctor(OpenMetaverse.Simulator,System.String,OpenMetaverse.ChatAudibleLevel,OpenMetaverse.ChatType,OpenMetaverse.ChatSourceType,System.String,OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.Vector3)"> 2703 <member name="M:OpenMetaverse.ChatEventArgs.#ctor(OpenMetaverse.Simulator,System.String,OpenMetaverse.ChatAudibleLevel,OpenMetaverse.ChatType,OpenMetaverse.ChatSourceType,System.String,OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.Vector3)">
@@ -6932,7 +2744,7 @@
6932 <member name="T:OpenMetaverse.ScriptDialogEventArgs"> 2744 <member name="T:OpenMetaverse.ScriptDialogEventArgs">
6933 <summary>Contains the data sent when a primitive opens a dialog with this agent</summary> 2745 <summary>Contains the data sent when a primitive opens a dialog with this agent</summary>
6934 </member> 2746 </member>
6935 <member name="M:OpenMetaverse.ScriptDialogEventArgs.#ctor(System.String,System.String,OpenMetaverse.UUID,OpenMetaverse.UUID,System.String,System.String,System.Int32,System.Collections.Generic.List{System.String})"> 2747 <member name="M:OpenMetaverse.ScriptDialogEventArgs.#ctor(System.String,System.String,OpenMetaverse.UUID,OpenMetaverse.UUID,System.String,System.String,System.Int32,System.Collections.Generic.List{System.String},OpenMetaverse.UUID)">
6936 <summary> 2748 <summary>
6937 Construct a new instance of the ScriptDialogEventArgs 2749 Construct a new instance of the ScriptDialogEventArgs
6938 </summary> 2750 </summary>
@@ -6944,6 +2756,7 @@
6944 <param name="lastName">The last name of the senders owner</param> 2756 <param name="lastName">The last name of the senders owner</param>
6945 <param name="chatChannel">The communication channel the dialog was sent on</param> 2757 <param name="chatChannel">The communication channel the dialog was sent on</param>
6946 <param name="buttons">The string labels containing the options presented in this dialog</param> 2758 <param name="buttons">The string labels containing the options presented in this dialog</param>
2759 <param name="ownerID">UUID of the scritped object owner</param>
6947 </member> 2760 </member>
6948 <member name="P:OpenMetaverse.ScriptDialogEventArgs.Message"> 2761 <member name="P:OpenMetaverse.ScriptDialogEventArgs.Message">
6949 <summary>Get the dialog message</summary> 2762 <summary>Get the dialog message</summary>
@@ -6970,6 +2783,9 @@
6970 <member name="P:OpenMetaverse.ScriptDialogEventArgs.ButtonLabels"> 2783 <member name="P:OpenMetaverse.ScriptDialogEventArgs.ButtonLabels">
6971 <summary>Get the string labels containing the options presented in this dialog</summary> 2784 <summary>Get the string labels containing the options presented in this dialog</summary>
6972 </member> 2785 </member>
2786 <member name="P:OpenMetaverse.ScriptDialogEventArgs.OwnerID">
2787 <summary>UUID of the scritped object owner</summary>
2788 </member>
6973 <member name="T:OpenMetaverse.ScriptQuestionEventArgs"> 2789 <member name="T:OpenMetaverse.ScriptQuestionEventArgs">
6974 <summary>Contains the data sent when a primitive requests debit or other permissions 2790 <summary>Contains the data sent when a primitive requests debit or other permissions
6975 requesting a YES or NO answer</summary> 2791 requesting a YES or NO answer</summary>
@@ -7004,7 +2820,7 @@
7004 <summary>Get the permissions being requested</summary> 2820 <summary>Get the permissions being requested</summary>
7005 </member> 2821 </member>
7006 <member name="T:OpenMetaverse.LoadUrlEventArgs"> 2822 <member name="T:OpenMetaverse.LoadUrlEventArgs">
7007 <summary>Contains the data sent when a primitive sends a request 2823 <summary>Contains the data sent when a primitive sends a request
7008 to an agent to open the specified URL</summary> 2824 to an agent to open the specified URL</summary>
7009 </member> 2825 </member>
7010 <member name="M:OpenMetaverse.LoadUrlEventArgs.#ctor(System.String,OpenMetaverse.UUID,OpenMetaverse.UUID,System.Boolean,System.String,System.String)"> 2826 <member name="M:OpenMetaverse.LoadUrlEventArgs.#ctor(System.String,OpenMetaverse.UUID,OpenMetaverse.UUID,System.Boolean,System.String,System.String)">
@@ -7067,10 +2883,10 @@
7067 </summary> 2883 </summary>
7068 </member> 2884 </member>
7069 <member name="T:OpenMetaverse.MoneyBalanceReplyEventArgs"> 2885 <member name="T:OpenMetaverse.MoneyBalanceReplyEventArgs">
7070 <summary>Contains the transaction summary when an item is purchased, 2886 <summary>Contains the transaction summary when an item is purchased,
7071 money is given, or land is purchased</summary> 2887 money is given, or land is purchased</summary>
7072 </member> 2888 </member>
7073 <member name="M:OpenMetaverse.MoneyBalanceReplyEventArgs.#ctor(OpenMetaverse.UUID,System.Boolean,System.Int32,System.Int32,System.Int32,System.String)"> 2889 <member name="M:OpenMetaverse.MoneyBalanceReplyEventArgs.#ctor(OpenMetaverse.UUID,System.Boolean,System.Int32,System.Int32,System.Int32,System.String,OpenMetaverse.TransactionInfo)">
7074 <summary> 2890 <summary>
7075 Construct a new instance of the MoneyBalanceReplyEventArgs object 2891 Construct a new instance of the MoneyBalanceReplyEventArgs object
7076 </summary> 2892 </summary>
@@ -7099,6 +2915,9 @@
7099 <member name="P:OpenMetaverse.MoneyBalanceReplyEventArgs.Description"> 2915 <member name="P:OpenMetaverse.MoneyBalanceReplyEventArgs.Description">
7100 <summary>Get the description of the transaction</summary> 2916 <summary>Get the description of the transaction</summary>
7101 </member> 2917 </member>
2918 <member name="P:OpenMetaverse.MoneyBalanceReplyEventArgs.TransactionInfo">
2919 <summary>Detailed transaction information</summary>
2920 </member>
7102 <member name="T:OpenMetaverse.AgentDataReplyEventArgs"> 2921 <member name="T:OpenMetaverse.AgentDataReplyEventArgs">
7103 <summary>Data sent from the simulator containing information about your agent and active group information</summary> 2922 <summary>Data sent from the simulator containing information about your agent and active group information</summary>
7104 </member> 2923 </member>
@@ -7312,7 +3131,7 @@
7312 <summary>Get the velocity of the primitive sending the sensor</summary> 3131 <summary>Get the velocity of the primitive sending the sensor</summary>
7313 </member> 3132 </member>
7314 <member name="T:OpenMetaverse.AvatarSitResponseEventArgs"> 3133 <member name="T:OpenMetaverse.AvatarSitResponseEventArgs">
7315 <summary>Contains the response data returned from the simulator in response to a <see cref="!:RequestSit"/></summary> 3134 <summary>Contains the response data returned from the simulator in response to a <see cref="!:RequestSit" /></summary>
7316 </member> 3135 </member>
7317 <member name="M:OpenMetaverse.AvatarSitResponseEventArgs.#ctor(OpenMetaverse.UUID,System.Boolean,OpenMetaverse.Vector3,OpenMetaverse.Vector3,System.Boolean,OpenMetaverse.Vector3,OpenMetaverse.Quaternion)"> 3136 <member name="M:OpenMetaverse.AvatarSitResponseEventArgs.#ctor(OpenMetaverse.UUID,System.Boolean,OpenMetaverse.Vector3,OpenMetaverse.Vector3,System.Boolean,OpenMetaverse.Vector3,OpenMetaverse.Quaternion)">
7318 <summary>Construct a new instance of the AvatarSitResponseEventArgs object</summary> 3137 <summary>Construct a new instance of the AvatarSitResponseEventArgs object</summary>
@@ -7370,2431 +3189,5516 @@
7370 <member name="P:OpenMetaverse.ChatSessionMemberLeftEventArgs.AgentID"> 3189 <member name="P:OpenMetaverse.ChatSessionMemberLeftEventArgs.AgentID">
7371 <summary>Get the ID of the agent that left</summary> 3190 <summary>Get the ID of the agent that left</summary>
7372 </member> 3191 </member>
7373 <member name="M:OpenMetaverse.Messages.MessageUtils.DecodeEvent(System.String,OpenMetaverse.StructuredData.OSDMap)"> 3192 <member name="T:OpenMetaverse.SetDisplayNameReplyEventArgs">
3193 <summary>Event arguments with the result of setting display name operation</summary>
3194 </member>
3195 <member name="M:OpenMetaverse.SetDisplayNameReplyEventArgs.#ctor(System.Int32,System.String,OpenMetaverse.AgentDisplayName)">
3196 <summary>Default constructor</summary>
3197 </member>
3198 <member name="P:OpenMetaverse.SetDisplayNameReplyEventArgs.Status">
3199 <summary>Status code, 200 indicates settign display name was successful</summary>
3200 </member>
3201 <member name="P:OpenMetaverse.SetDisplayNameReplyEventArgs.Reason">
3202 <summary>Textual description of the status</summary>
3203 </member>
3204 <member name="P:OpenMetaverse.SetDisplayNameReplyEventArgs.DisplayName">
3205 <summary>Details of the newly set display name</summary>
3206 </member>
3207 <member name="T:OpenMetaverse.AgentThrottle">
7374 <summary> 3208 <summary>
7375 Return a decoded capabilities message as a strongly typed object 3209 Throttles the network traffic for various different traffic types.
3210 Access this class through GridClient.Throttle
7376 </summary> 3211 </summary>
7377 <param name="eventName">A string containing the name of the capabilities message key</param>
7378 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap"/> to decode</param>
7379 <returns>A strongly typed object containing the decoded information from the capabilities message, or null
7380 if no existing Message object exists for the specified event</returns>
7381 </member> 3212 </member>
7382 <member name="T:OpenMetaverse.Assets.AssetNotecard"> 3213 <member name="M:OpenMetaverse.AgentThrottle.#ctor(OpenMetaverse.GridClient)">
7383 <summary> 3214 <summary>
7384 Represents a string of characters encoded with specific formatting properties 3215 Default constructor, uses a default high total of 1500 KBps (1536000)
7385 </summary> 3216 </summary>
7386 </member> 3217 </member>
7387 <member name="F:OpenMetaverse.Assets.AssetNotecard.BodyText"> 3218 <member name="M:OpenMetaverse.AgentThrottle.#ctor(System.Byte[],System.Int32)">
7388 <summary>A text string containing main text of the notecard</summary> 3219 <summary>
3220 Constructor that decodes an existing AgentThrottle packet in to
3221 individual values
3222 </summary>
3223 <param name="data">Reference to the throttle data in an AgentThrottle
3224 packet</param>
3225 <param name="pos">Offset position to start reading at in the
3226 throttle data</param>
3227 <remarks>This is generally not needed in clients as the server will
3228 never send a throttle packet to the client</remarks>
7389 </member> 3229 </member>
7390 <member name="F:OpenMetaverse.Assets.AssetNotecard.EmbeddedItems"> 3230 <member name="P:OpenMetaverse.AgentThrottle.Resend">
7391 <summary>List of <see cref="T:OpenMetaverse.InventoryItem"/>s embedded on the notecard</summary> 3231 <summary>Maximum bits per second for resending unacknowledged packets</summary>
7392 </member> 3232 </member>
7393 <member name="M:OpenMetaverse.Assets.AssetNotecard.#ctor"> 3233 <member name="P:OpenMetaverse.AgentThrottle.Land">
7394 <summary>Construct an Asset of type Notecard</summary> 3234 <summary>Maximum bits per second for LayerData terrain</summary>
7395 </member> 3235 </member>
7396 <member name="M:OpenMetaverse.Assets.AssetNotecard.#ctor(OpenMetaverse.UUID,System.Byte[])"> 3236 <member name="P:OpenMetaverse.AgentThrottle.Wind">
3237 <summary>Maximum bits per second for LayerData wind data</summary>
3238 </member>
3239 <member name="P:OpenMetaverse.AgentThrottle.Cloud">
3240 <summary>Maximum bits per second for LayerData clouds</summary>
3241 </member>
3242 <member name="P:OpenMetaverse.AgentThrottle.Task">
3243 <summary>Unknown, includes object data</summary>
3244 </member>
3245 <member name="P:OpenMetaverse.AgentThrottle.Texture">
3246 <summary>Maximum bits per second for textures</summary>
3247 </member>
3248 <member name="P:OpenMetaverse.AgentThrottle.Asset">
3249 <summary>Maximum bits per second for downloaded assets</summary>
3250 </member>
3251 <member name="P:OpenMetaverse.AgentThrottle.Total">
3252 <summary>Maximum bits per second the entire connection, divided up
3253 between invidiual streams using default multipliers</summary>
3254 </member>
3255 <member name="M:OpenMetaverse.AgentThrottle.Set">
7397 <summary> 3256 <summary>
7398 Construct an Asset object of type Notecard 3257 Send an AgentThrottle packet to the current server using the
3258 current values
7399 </summary> 3259 </summary>
7400 <param name="assetID">A unique <see cref="T:OpenMetaverse.UUID"/> specific to this asset</param>
7401 <param name="assetData">A byte array containing the raw asset data</param>
7402 </member> 3260 </member>
7403 <member name="M:OpenMetaverse.Assets.AssetNotecard.Encode"> 3261 <member name="M:OpenMetaverse.AgentThrottle.Set(OpenMetaverse.Simulator)">
7404 <summary> 3262 <summary>
7405 Encode the raw contents of a string with the specific Linden Text properties 3263 Send an AgentThrottle packet to the specified server using the
3264 current values
7406 </summary> 3265 </summary>
7407 </member> 3266 </member>
7408 <member name="M:OpenMetaverse.Assets.AssetNotecard.Decode"> 3267 <member name="M:OpenMetaverse.AgentThrottle.ToBytes">
7409 <summary> 3268 <summary>
7410 Decode the raw asset data including the Linden Text properties 3269 Convert the current throttle values to a byte array that can be put
3270 in an AgentThrottle packet
7411 </summary> 3271 </summary>
7412 <returns>true if the AssetData was successfully decoded</returns> 3272 <returns>Byte array containing all the throttle values</returns>
7413 </member> 3273 </member>
7414 <member name="P:OpenMetaverse.Assets.AssetNotecard.AssetType"> 3274 <member name="T:OpenMetaverse.Animations">
7415 <summary>Override the base classes AssetType</summary> 3275 <summary>
3276 Static pre-defined animations available to all agents
3277 </summary>
7416 </member> 3278 </member>
7417 <member name="T:OpenMetaverse.Settings"> 3279 <member name="F:OpenMetaverse.Animations.AFRAID">
3280 <summary>Agent with afraid expression on face</summary>
3281 </member>
3282 <member name="F:OpenMetaverse.Animations.AIM_BAZOOKA_R">
3283 <summary>Agent aiming a bazooka (right handed)</summary>
3284 </member>
3285 <member name="F:OpenMetaverse.Animations.AIM_BOW_L">
3286 <summary>Agent aiming a bow (left handed)</summary>
3287 </member>
3288 <member name="F:OpenMetaverse.Animations.AIM_HANDGUN_R">
3289 <summary>Agent aiming a hand gun (right handed)</summary>
3290 </member>
3291 <member name="F:OpenMetaverse.Animations.AIM_RIFLE_R">
3292 <summary>Agent aiming a rifle (right handed)</summary>
3293 </member>
3294 <member name="F:OpenMetaverse.Animations.ANGRY">
3295 <summary>Agent with angry expression on face</summary>
3296 </member>
3297 <member name="F:OpenMetaverse.Animations.AWAY">
3298 <summary>Agent hunched over (away)</summary>
3299 </member>
3300 <member name="F:OpenMetaverse.Animations.BACKFLIP">
3301 <summary>Agent doing a backflip</summary>
3302 </member>
3303 <member name="F:OpenMetaverse.Animations.BELLY_LAUGH">
3304 <summary>Agent laughing while holding belly</summary>
3305 </member>
3306 <member name="F:OpenMetaverse.Animations.BLOW_KISS">
3307 <summary>Agent blowing a kiss</summary>
3308 </member>
3309 <member name="F:OpenMetaverse.Animations.BORED">
3310 <summary>Agent with bored expression on face</summary>
3311 </member>
3312 <member name="F:OpenMetaverse.Animations.BOW">
3313 <summary>Agent bowing to audience</summary>
3314 </member>
3315 <member name="F:OpenMetaverse.Animations.BRUSH">
3316 <summary>Agent brushing himself/herself off</summary>
3317 </member>
3318 <member name="F:OpenMetaverse.Animations.BUSY">
3319 <summary>Agent in busy mode</summary>
3320 </member>
3321 <member name="F:OpenMetaverse.Animations.CLAP">
3322 <summary>Agent clapping hands</summary>
3323 </member>
3324 <member name="F:OpenMetaverse.Animations.COURTBOW">
3325 <summary>Agent doing a curtsey bow</summary>
3326 </member>
3327 <member name="F:OpenMetaverse.Animations.CROUCH">
3328 <summary>Agent crouching</summary>
3329 </member>
3330 <member name="F:OpenMetaverse.Animations.CROUCHWALK">
3331 <summary>Agent crouching while walking</summary>
3332 </member>
3333 <member name="F:OpenMetaverse.Animations.CRY">
3334 <summary>Agent crying</summary>
3335 </member>
3336 <member name="F:OpenMetaverse.Animations.CUSTOMIZE">
3337 <summary>Agent unanimated with arms out (e.g. setting appearance)</summary>
3338 </member>
3339 <member name="F:OpenMetaverse.Animations.CUSTOMIZE_DONE">
3340 <summary>Agent re-animated after set appearance finished</summary>
3341 </member>
3342 <member name="F:OpenMetaverse.Animations.DANCE1">
3343 <summary>Agent dancing</summary>
3344 </member>
3345 <member name="F:OpenMetaverse.Animations.DANCE2">
3346 <summary>Agent dancing</summary>
3347 </member>
3348 <member name="F:OpenMetaverse.Animations.DANCE3">
3349 <summary>Agent dancing</summary>
3350 </member>
3351 <member name="F:OpenMetaverse.Animations.DANCE4">
3352 <summary>Agent dancing</summary>
3353 </member>
3354 <member name="F:OpenMetaverse.Animations.DANCE5">
3355 <summary>Agent dancing</summary>
3356 </member>
3357 <member name="F:OpenMetaverse.Animations.DANCE6">
3358 <summary>Agent dancing</summary>
3359 </member>
3360 <member name="F:OpenMetaverse.Animations.DANCE7">
3361 <summary>Agent dancing</summary>
3362 </member>
3363 <member name="F:OpenMetaverse.Animations.DANCE8">
3364 <summary>Agent dancing</summary>
3365 </member>
3366 <member name="F:OpenMetaverse.Animations.DEAD">
3367 <summary>Agent on ground unanimated</summary>
3368 </member>
3369 <member name="F:OpenMetaverse.Animations.DRINK">
3370 <summary>Agent boozing it up</summary>
3371 </member>
3372 <member name="F:OpenMetaverse.Animations.EMBARRASSED">
3373 <summary>Agent with embarassed expression on face</summary>
3374 </member>
3375 <member name="F:OpenMetaverse.Animations.EXPRESS_AFRAID">
3376 <summary>Agent with afraid expression on face</summary>
3377 </member>
3378 <member name="F:OpenMetaverse.Animations.EXPRESS_ANGER">
3379 <summary>Agent with angry expression on face</summary>
3380 </member>
3381 <member name="F:OpenMetaverse.Animations.EXPRESS_BORED">
3382 <summary>Agent with bored expression on face</summary>
3383 </member>
3384 <member name="F:OpenMetaverse.Animations.EXPRESS_CRY">
3385 <summary>Agent crying</summary>
3386 </member>
3387 <member name="F:OpenMetaverse.Animations.EXPRESS_DISDAIN">
3388 <summary>Agent showing disdain (dislike) for something</summary>
3389 </member>
3390 <member name="F:OpenMetaverse.Animations.EXPRESS_EMBARRASSED">
3391 <summary>Agent with embarassed expression on face</summary>
3392 </member>
3393 <member name="F:OpenMetaverse.Animations.EXPRESS_FROWN">
3394 <summary>Agent with frowning expression on face</summary>
3395 </member>
3396 <member name="F:OpenMetaverse.Animations.EXPRESS_KISS">
3397 <summary>Agent with kissy face</summary>
3398 </member>
3399 <member name="F:OpenMetaverse.Animations.EXPRESS_LAUGH">
3400 <summary>Agent expressing laughgter</summary>
3401 </member>
3402 <member name="F:OpenMetaverse.Animations.EXPRESS_OPEN_MOUTH">
3403 <summary>Agent with open mouth</summary>
3404 </member>
3405 <member name="F:OpenMetaverse.Animations.EXPRESS_REPULSED">
3406 <summary>Agent with repulsed expression on face</summary>
3407 </member>
3408 <member name="F:OpenMetaverse.Animations.EXPRESS_SAD">
3409 <summary>Agent expressing sadness</summary>
3410 </member>
3411 <member name="F:OpenMetaverse.Animations.EXPRESS_SHRUG">
3412 <summary>Agent shrugging shoulders</summary>
3413 </member>
3414 <member name="F:OpenMetaverse.Animations.EXPRESS_SMILE">
3415 <summary>Agent with a smile</summary>
3416 </member>
3417 <member name="F:OpenMetaverse.Animations.EXPRESS_SURPRISE">
3418 <summary>Agent expressing surprise</summary>
3419 </member>
3420 <member name="F:OpenMetaverse.Animations.EXPRESS_TONGUE_OUT">
3421 <summary>Agent sticking tongue out</summary>
3422 </member>
3423 <member name="F:OpenMetaverse.Animations.EXPRESS_TOOTHSMILE">
3424 <summary>Agent with big toothy smile</summary>
3425 </member>
3426 <member name="F:OpenMetaverse.Animations.EXPRESS_WINK">
3427 <summary>Agent winking</summary>
3428 </member>
3429 <member name="F:OpenMetaverse.Animations.EXPRESS_WORRY">
3430 <summary>Agent expressing worry</summary>
3431 </member>
3432 <member name="F:OpenMetaverse.Animations.FALLDOWN">
3433 <summary>Agent falling down</summary>
3434 </member>
3435 <member name="F:OpenMetaverse.Animations.FEMALE_WALK">
3436 <summary>Agent walking (feminine version)</summary>
3437 </member>
3438 <member name="F:OpenMetaverse.Animations.FINGER_WAG">
3439 <summary>Agent wagging finger (disapproval)</summary>
3440 </member>
3441 <member name="F:OpenMetaverse.Animations.FIST_PUMP">
3442 <summary>I'm not sure I want to know</summary>
3443 </member>
3444 <member name="F:OpenMetaverse.Animations.FLY">
3445 <summary>Agent in superman position</summary>
3446 </member>
3447 <member name="F:OpenMetaverse.Animations.FLYSLOW">
3448 <summary>Agent in superman position</summary>
3449 </member>
3450 <member name="F:OpenMetaverse.Animations.HELLO">
3451 <summary>Agent greeting another</summary>
3452 </member>
3453 <member name="F:OpenMetaverse.Animations.HOLD_BAZOOKA_R">
3454 <summary>Agent holding bazooka (right handed)</summary>
3455 </member>
3456 <member name="F:OpenMetaverse.Animations.HOLD_BOW_L">
3457 <summary>Agent holding a bow (left handed)</summary>
3458 </member>
3459 <member name="F:OpenMetaverse.Animations.HOLD_HANDGUN_R">
3460 <summary>Agent holding a handgun (right handed)</summary>
3461 </member>
3462 <member name="F:OpenMetaverse.Animations.HOLD_RIFLE_R">
3463 <summary>Agent holding a rifle (right handed)</summary>
3464 </member>
3465 <member name="F:OpenMetaverse.Animations.HOLD_THROW_R">
3466 <summary>Agent throwing an object (right handed)</summary>
3467 </member>
3468 <member name="F:OpenMetaverse.Animations.HOVER">
3469 <summary>Agent in static hover</summary>
3470 </member>
3471 <member name="F:OpenMetaverse.Animations.HOVER_DOWN">
3472 <summary>Agent hovering downward</summary>
3473 </member>
3474 <member name="F:OpenMetaverse.Animations.HOVER_UP">
3475 <summary>Agent hovering upward</summary>
3476 </member>
3477 <member name="F:OpenMetaverse.Animations.IMPATIENT">
3478 <summary>Agent being impatient</summary>
3479 </member>
3480 <member name="F:OpenMetaverse.Animations.JUMP">
3481 <summary>Agent jumping</summary>
3482 </member>
3483 <member name="F:OpenMetaverse.Animations.JUMP_FOR_JOY">
3484 <summary>Agent jumping with fervor</summary>
3485 </member>
3486 <member name="F:OpenMetaverse.Animations.KISS_MY_BUTT">
3487 <summary>Agent point to lips then rear end</summary>
3488 </member>
3489 <member name="F:OpenMetaverse.Animations.LAND">
3490 <summary>Agent landing from jump, finished flight, etc</summary>
3491 </member>
3492 <member name="F:OpenMetaverse.Animations.LAUGH_SHORT">
3493 <summary>Agent laughing</summary>
3494 </member>
3495 <member name="F:OpenMetaverse.Animations.MEDIUM_LAND">
3496 <summary>Agent landing from jump, finished flight, etc</summary>
3497 </member>
3498 <member name="F:OpenMetaverse.Animations.MOTORCYCLE_SIT">
3499 <summary>Agent sitting on a motorcycle</summary>
3500 </member>
3501 <member name="F:OpenMetaverse.Animations.MUSCLE_BEACH">
7418 <summary> 3502 <summary>
7419 Class for controlling various system settings.
7420 </summary> 3503 </summary>
7421 <remarks>Some values are readonly because they affect things that
7422 happen when the GridClient object is initialized, so changing them at
7423 runtime won't do any good. Non-readonly values may affect things that
7424 happen at login or dynamically</remarks>
7425 </member> 3504 </member>
7426 <member name="F:OpenMetaverse.Settings.AGNI_LOGIN_SERVER"> 3505 <member name="F:OpenMetaverse.Animations.NO">
7427 <summary>Main grid login server</summary> 3506 <summary>Agent moving head side to side</summary>
7428 </member> 3507 </member>
7429 <member name="F:OpenMetaverse.Settings.ADITI_LOGIN_SERVER"> 3508 <member name="F:OpenMetaverse.Animations.NO_UNHAPPY">
7430 <summary>Beta grid login server</summary> 3509 <summary>Agent moving head side to side with unhappy expression</summary>
7431 </member> 3510 </member>
7432 <member name="F:OpenMetaverse.Settings.ENABLE_INVENTORY_STORE"> 3511 <member name="F:OpenMetaverse.Animations.NYAH_NYAH">
3512 <summary>Agent taunting another</summary>
3513 </member>
3514 <member name="F:OpenMetaverse.Animations.ONETWO_PUNCH">
7433 <summary> 3515 <summary>
7434 InventoryManager requests inventory information on login,
7435 GridClient initializes an Inventory store for main inventory.
7436 </summary> 3516 </summary>
7437 </member> 3517 </member>
7438 <member name="F:OpenMetaverse.Settings.ENABLE_LIBRARY_STORE"> 3518 <member name="F:OpenMetaverse.Animations.PEACE">
3519 <summary>Agent giving peace sign</summary>
3520 </member>
3521 <member name="F:OpenMetaverse.Animations.POINT_ME">
3522 <summary>Agent pointing at self</summary>
3523 </member>
3524 <member name="F:OpenMetaverse.Animations.POINT_YOU">
3525 <summary>Agent pointing at another</summary>
3526 </member>
3527 <member name="F:OpenMetaverse.Animations.PRE_JUMP">
3528 <summary>Agent preparing for jump (bending knees)</summary>
3529 </member>
3530 <member name="F:OpenMetaverse.Animations.PUNCH_LEFT">
3531 <summary>Agent punching with left hand</summary>
3532 </member>
3533 <member name="F:OpenMetaverse.Animations.PUNCH_RIGHT">
3534 <summary>Agent punching with right hand</summary>
3535 </member>
3536 <member name="F:OpenMetaverse.Animations.REPULSED">
3537 <summary>Agent acting repulsed</summary>
3538 </member>
3539 <member name="F:OpenMetaverse.Animations.ROUNDHOUSE_KICK">
3540 <summary>Agent trying to be Chuck Norris</summary>
3541 </member>
3542 <member name="F:OpenMetaverse.Animations.RPS_COUNTDOWN">
3543 <summary>Rocks, Paper, Scissors 1, 2, 3</summary>
3544 </member>
3545 <member name="F:OpenMetaverse.Animations.RPS_PAPER">
3546 <summary>Agent with hand flat over other hand</summary>
3547 </member>
3548 <member name="F:OpenMetaverse.Animations.RPS_ROCK">
3549 <summary>Agent with fist over other hand</summary>
3550 </member>
3551 <member name="F:OpenMetaverse.Animations.RPS_SCISSORS">
3552 <summary>Agent with two fingers spread over other hand</summary>
3553 </member>
3554 <member name="F:OpenMetaverse.Animations.RUN">
3555 <summary>Agent running</summary>
3556 </member>
3557 <member name="F:OpenMetaverse.Animations.SAD">
3558 <summary>Agent appearing sad</summary>
3559 </member>
3560 <member name="F:OpenMetaverse.Animations.SALUTE">
3561 <summary>Agent saluting</summary>
3562 </member>
3563 <member name="F:OpenMetaverse.Animations.SHOOT_BOW_L">
3564 <summary>Agent shooting bow (left handed)</summary>
3565 </member>
3566 <member name="F:OpenMetaverse.Animations.SHOUT">
3567 <summary>Agent cupping mouth as if shouting</summary>
3568 </member>
3569 <member name="F:OpenMetaverse.Animations.SHRUG">
3570 <summary>Agent shrugging shoulders</summary>
3571 </member>
3572 <member name="F:OpenMetaverse.Animations.SIT">
3573 <summary>Agent in sit position</summary>
3574 </member>
3575 <member name="F:OpenMetaverse.Animations.SIT_FEMALE">
3576 <summary>Agent in sit position (feminine)</summary>
3577 </member>
3578 <member name="F:OpenMetaverse.Animations.SIT_GENERIC">
3579 <summary>Agent in sit position (generic)</summary>
3580 </member>
3581 <member name="F:OpenMetaverse.Animations.SIT_GROUND">
3582 <summary>Agent sitting on ground</summary>
3583 </member>
3584 <member name="F:OpenMetaverse.Animations.SIT_GROUND_staticRAINED">
3585 <summary>Agent sitting on ground</summary>
3586 </member>
3587 <member name="F:OpenMetaverse.Animations.SIT_TO_STAND">
7439 <summary> 3588 <summary>
7440 InventoryManager requests library information on login,
7441 GridClient initializes an Inventory store for the library.
7442 </summary> 3589 </summary>
7443 </member> 3590 </member>
7444 <member name="F:OpenMetaverse.Settings.PING_INTERVAL"> 3591 <member name="F:OpenMetaverse.Animations.SLEEP">
7445 <summary>Number of milliseconds between sending pings to each sim</summary> 3592 <summary>Agent sleeping on side</summary>
7446 </member> 3593 </member>
7447 <member name="F:OpenMetaverse.Settings.DEFAULT_AGENT_UPDATE_INTERVAL"> 3594 <member name="F:OpenMetaverse.Animations.SMOKE_IDLE">
7448 <summary>Number of milliseconds between sending camera updates</summary> 3595 <summary>Agent smoking</summary>
7449 </member> 3596 </member>
7450 <member name="F:OpenMetaverse.Settings.INTERPOLATION_INTERVAL"> 3597 <member name="F:OpenMetaverse.Animations.SMOKE_INHALE">
7451 <summary>Number of milliseconds between updating the current 3598 <summary>Agent inhaling smoke</summary>
7452 positions of moving, non-accelerating and non-colliding objects</summary>
7453 </member> 3599 </member>
7454 <member name="F:OpenMetaverse.Settings.NETWORK_TICK_INTERVAL"> 3600 <member name="F:OpenMetaverse.Animations.SMOKE_THROW_DOWN">
7455 <summary>Millisecond interval between ticks, where all ACKs are 3601 <summary>
7456 sent out and the age of unACKed packets is checked</summary> 3602 </summary>
7457 </member> 3603 </member>
7458 <member name="F:OpenMetaverse.Settings.PACKET_INBOX_SIZE"> 3604 <member name="F:OpenMetaverse.Animations.SNAPSHOT">
7459 <summary>The initial size of the packet inbox, where packets are 3605 <summary>Agent taking a picture</summary>
7460 stored before processing</summary>
7461 </member> 3606 </member>
7462 <member name="F:OpenMetaverse.Settings.MAX_PACKET_SIZE"> 3607 <member name="F:OpenMetaverse.Animations.STAND">
7463 <summary>Maximum size of packet that we want to send over the wire</summary> 3608 <summary>Agent standing</summary>
7464 </member> 3609 </member>
7465 <member name="F:OpenMetaverse.Settings.MAX_SEQUENCE"> 3610 <member name="F:OpenMetaverse.Animations.STANDUP">
7466 <summary>The maximum value of a packet sequence number before it 3611 <summary>Agent standing up</summary>
7467 rolls over back to one</summary>
7468 </member> 3612 </member>
7469 <member name="F:OpenMetaverse.Settings.PACKET_ARCHIVE_SIZE"> 3613 <member name="F:OpenMetaverse.Animations.STAND_1">
7470 <summary>The maximum size of the sequence number archive, used to 3614 <summary>Agent standing</summary>
7471 check for resent and/or duplicate packets</summary>
7472 </member> 3615 </member>
7473 <member name="F:OpenMetaverse.Settings.RESOURCE_DIR"> 3616 <member name="F:OpenMetaverse.Animations.STAND_2">
7474 <summary>The relative directory where external resources are kept</summary> 3617 <summary>Agent standing</summary>
7475 </member> 3618 </member>
7476 <member name="F:OpenMetaverse.Settings.LOGIN_SERVER"> 3619 <member name="F:OpenMetaverse.Animations.STAND_3">
7477 <summary>Login server to connect to</summary> 3620 <summary>Agent standing</summary>
7478 </member> 3621 </member>
7479 <member name="F:OpenMetaverse.Settings.BIND_ADDR"> 3622 <member name="F:OpenMetaverse.Animations.STAND_4">
7480 <summary>IP Address the client will bind to</summary> 3623 <summary>Agent standing</summary>
7481 </member> 3624 </member>
7482 <member name="F:OpenMetaverse.Settings.USE_LLSD_LOGIN"> 3625 <member name="F:OpenMetaverse.Animations.STRETCH">
7483 <summary>Use XML-RPC Login or LLSD Login, default is XML-RPC Login</summary> 3626 <summary>Agent stretching</summary>
7484 </member> 3627 </member>
7485 <member name="F:OpenMetaverse.Settings.TRANSFER_TIMEOUT"> 3628 <member name="F:OpenMetaverse.Animations.STRIDE">
7486 <summary>Number of milliseconds before an asset transfer will time 3629 <summary>Agent in stride (fast walk)</summary>
7487 out</summary>
7488 </member> 3630 </member>
7489 <member name="F:OpenMetaverse.Settings.TELEPORT_TIMEOUT"> 3631 <member name="F:OpenMetaverse.Animations.SURF">
7490 <summary>Number of milliseconds before a teleport attempt will time 3632 <summary>Agent surfing</summary>
7491 out</summary>
7492 </member> 3633 </member>
7493 <member name="F:OpenMetaverse.Settings.LOGOUT_TIMEOUT"> 3634 <member name="F:OpenMetaverse.Animations.SURPRISE">
7494 <summary>Number of milliseconds before NetworkManager.Logout() will 3635 <summary>Agent acting surprised</summary>
7495 time out</summary>
7496 </member> 3636 </member>
7497 <member name="F:OpenMetaverse.Settings.CAPS_TIMEOUT"> 3637 <member name="F:OpenMetaverse.Animations.SWORD_STRIKE">
7498 <summary>Number of milliseconds before a CAPS call will time out</summary> 3638 <summary>Agent striking with a sword</summary>
7499 <remarks>Setting this too low will cause web requests time out and
7500 possibly retry repeatedly</remarks>
7501 </member> 3639 </member>
7502 <member name="F:OpenMetaverse.Settings.LOGIN_TIMEOUT"> 3640 <member name="F:OpenMetaverse.Animations.TALK">
7503 <summary>Number of milliseconds for xml-rpc to timeout</summary> 3641 <summary>Agent talking (lips moving)</summary>
7504 </member> 3642 </member>
7505 <member name="F:OpenMetaverse.Settings.RESEND_TIMEOUT"> 3643 <member name="F:OpenMetaverse.Animations.TANTRUM">
7506 <summary>Milliseconds before a packet is assumed lost and resent</summary> 3644 <summary>Agent throwing a tantrum</summary>
7507 </member> 3645 </member>
7508 <member name="F:OpenMetaverse.Settings.SIMULATOR_TIMEOUT"> 3646 <member name="F:OpenMetaverse.Animations.THROW_R">
7509 <summary>Milliseconds without receiving a packet before the 3647 <summary>Agent throwing an object (right handed)</summary>
7510 connection to a simulator is assumed lost</summary>
7511 </member> 3648 </member>
7512 <member name="F:OpenMetaverse.Settings.MAP_REQUEST_TIMEOUT"> 3649 <member name="F:OpenMetaverse.Animations.TRYON_SHIRT">
7513 <summary>Milliseconds to wait for a simulator info request through 3650 <summary>Agent trying on a shirt</summary>
7514 the grid interface</summary>
7515 </member> 3651 </member>
7516 <member name="F:OpenMetaverse.Settings.MAX_PENDING_ACKS"> 3652 <member name="F:OpenMetaverse.Animations.TURNLEFT">
7517 <summary>Maximum number of queued ACKs to be sent before SendAcks() 3653 <summary>Agent turning to the left</summary>
7518 is forced</summary>
7519 </member> 3654 </member>
7520 <member name="F:OpenMetaverse.Settings.STATS_QUEUE_SIZE"> 3655 <member name="F:OpenMetaverse.Animations.TURNRIGHT">
7521 <summary>Network stats queue length (seconds)</summary> 3656 <summary>Agent turning to the right</summary>
7522 </member> 3657 </member>
7523 <member name="F:OpenMetaverse.Settings.STORE_LAND_PATCHES"> 3658 <member name="F:OpenMetaverse.Animations.TYPE">
7524 <summary>Enable/disable storing terrain heightmaps in the 3659 <summary>Agent typing</summary>
7525 TerrainManager</summary>
7526 </member> 3660 </member>
7527 <member name="F:OpenMetaverse.Settings.SEND_AGENT_UPDATES"> 3661 <member name="F:OpenMetaverse.Animations.WALK">
7528 <summary>Enable/disable sending periodic camera updates</summary> 3662 <summary>Agent walking</summary>
7529 </member> 3663 </member>
7530 <member name="F:OpenMetaverse.Settings.SEND_AGENT_APPEARANCE"> 3664 <member name="F:OpenMetaverse.Animations.WHISPER">
7531 <summary>Enable/disable automatically setting agent appearance at 3665 <summary>Agent whispering</summary>
7532 login and after sim crossing</summary>
7533 </member> 3666 </member>
7534 <member name="F:OpenMetaverse.Settings.SEND_AGENT_THROTTLE"> 3667 <member name="F:OpenMetaverse.Animations.WHISTLE">
7535 <summary>Enable/disable automatically setting the bandwidth throttle 3668 <summary>Agent whispering with fingers in mouth</summary>
7536 after connecting to each simulator</summary>
7537 <remarks>The default throttle uses the equivalent of the maximum
7538 bandwidth setting in the official client. If you do not set a
7539 throttle your connection will by default be throttled well below
7540 the minimum values and you may experience connection problems</remarks>
7541 </member> 3669 </member>
7542 <member name="F:OpenMetaverse.Settings.SEND_PINGS"> 3670 <member name="F:OpenMetaverse.Animations.WINK">
7543 <summary>Enable/disable the sending of pings to monitor lag and 3671 <summary>Agent winking</summary>
7544 packet loss</summary>
7545 </member> 3672 </member>
7546 <member name="F:OpenMetaverse.Settings.MULTIPLE_SIMS"> 3673 <member name="F:OpenMetaverse.Animations.WINK_HOLLYWOOD">
7547 <summary>Should we connect to multiple sims? This will allow 3674 <summary>Agent winking</summary>
7548 viewing in to neighboring simulators and sim crossings
7549 (Experimental)</summary>
7550 </member> 3675 </member>
7551 <member name="F:OpenMetaverse.Settings.ALWAYS_DECODE_OBJECTS"> 3676 <member name="F:OpenMetaverse.Animations.WORRY">
7552 <summary>If true, all object update packets will be decoded in to 3677 <summary>Agent worried</summary>
7553 native objects. If false, only updates for our own agent will be
7554 decoded. Registering an event handler will force objects for that
7555 type to always be decoded. If this is disabled the object tracking
7556 will have missing or partial prim and avatar information</summary>
7557 </member> 3678 </member>
7558 <member name="F:OpenMetaverse.Settings.ALWAYS_REQUEST_OBJECTS"> 3679 <member name="F:OpenMetaverse.Animations.YES">
7559 <summary>If true, when a cached object check is received from the 3680 <summary>Agent nodding yes</summary>
7560 server the full object info will automatically be requested</summary>
7561 </member> 3681 </member>
7562 <member name="F:OpenMetaverse.Settings.ENABLE_CAPS"> 3682 <member name="F:OpenMetaverse.Animations.YES_HAPPY">
7563 <summary>Whether to establish connections to HTTP capabilities 3683 <summary>Agent nodding yes with happy face</summary>
7564 servers for simulators</summary>
7565 </member> 3684 </member>
7566 <member name="F:OpenMetaverse.Settings.ENABLE_SIMSTATS"> 3685 <member name="F:OpenMetaverse.Animations.YOGA_FLOAT">
7567 <summary>Whether to decode sim stats</summary> 3686 <summary>Agent floating with legs and arms crossed</summary>
7568 </member> 3687 </member>
7569 <member name="F:OpenMetaverse.Settings.LOG_ALL_CAPS_ERRORS"> 3688 <member name="M:OpenMetaverse.Animations.ToDictionary">
7570 <summary>The capabilities servers are currently designed to 3689 <summary>
7571 periodically return a 502 error which signals for the client to 3690 A dictionary containing all pre-defined animations
7572 re-establish a connection. Set this to true to log those 502 errors</summary> 3691 </summary>
3692 <returns>A dictionary containing the pre-defined animations,
3693 where the key is the animations ID, and the value is a string
3694 containing a name to identify the purpose of the animation</returns>
7573 </member> 3695 </member>
7574 <member name="F:OpenMetaverse.Settings.FETCH_MISSING_INVENTORY"> 3696 <member name="T:OpenMetaverse.AvatarTextureIndex">
7575 <summary>If true, any reference received for a folder or item 3697 <summary>
7576 the library is not aware of will automatically be fetched</summary> 3698 Index of TextureEntry slots for avatar appearances
3699 </summary>
7577 </member> 3700 </member>
7578 <member name="F:OpenMetaverse.Settings.DISABLE_AGENT_UPDATE_DUPLICATE_CHECK"> 3701 <member name="T:OpenMetaverse.BakeType">
7579 <summary>If true, and <code>SEND_AGENT_UPDATES</code> is true, 3702 <summary>
7580 AgentUpdate packets will continuously be sent out to give the bot 3703 Bake layers for avatar appearance
7581 smoother movement and autopiloting</summary> 3704 </summary>
7582 </member> 3705 </member>
7583 <member name="F:OpenMetaverse.Settings.AVATAR_TRACKING"> 3706 <member name="M:OpenMetaverse.AppearanceManager.#ctor(OpenMetaverse.GridClient)">
7584 <summary>If true, currently visible avatars will be stored 3707 <summary>
7585 in dictionaries inside <code>Simulator.ObjectAvatars</code>. 3708 Default constructor
7586 If false, a new Avatar or Primitive object will be created 3709 </summary>
7587 each time an object update packet is received</summary> 3710 <param name="client">A reference to our agent</param>
7588 </member> 3711 </member>
7589 <member name="F:OpenMetaverse.Settings.OBJECT_TRACKING"> 3712 <member name="T:OpenMetaverse.AppearanceManager.WearableData">
7590 <summary>If true, currently visible avatars will be stored 3713 <summary>
7591 in dictionaries inside <code>Simulator.ObjectPrimitives</code>. 3714 Contains information about a wearable inventory item
7592 If false, a new Avatar or Primitive object will be created 3715 </summary>
7593 each time an object update packet is received</summary>
7594 </member> 3716 </member>
7595 <member name="F:OpenMetaverse.Settings.USE_INTERPOLATION_TIMER"> 3717 <member name="F:OpenMetaverse.AppearanceManager.WearableData.ItemID">
7596 <summary>If true, position and velocity will periodically be 3718 <summary>Inventory ItemID of the wearable</summary>
7597 interpolated (extrapolated, technically) for objects and
7598 avatars that are being tracked by the library. This is
7599 necessary to increase the accuracy of speed and position
7600 estimates for simulated objects</summary>
7601 </member> 3719 </member>
7602 <member name="F:OpenMetaverse.Settings.TRACK_UTILIZATION"> 3720 <member name="F:OpenMetaverse.AppearanceManager.WearableData.AssetID">
3721 <summary>AssetID of the wearable asset</summary>
3722 </member>
3723 <member name="F:OpenMetaverse.AppearanceManager.WearableData.WearableType">
3724 <summary>WearableType of the wearable</summary>
3725 </member>
3726 <member name="F:OpenMetaverse.AppearanceManager.WearableData.AssetType">
3727 <summary>AssetType of the wearable</summary>
3728 </member>
3729 <member name="F:OpenMetaverse.AppearanceManager.WearableData.Asset">
3730 <summary>Asset data for the wearable</summary>
3731 </member>
3732 <member name="T:OpenMetaverse.AppearanceManager.ColorParamInfo">
7603 <summary> 3733 <summary>
7604 If true, utilization statistics will be tracked. There is a minor penalty 3734 Data collected from visual params for each wearable
7605 in CPU time for enabling this option. 3735 needed for the calculation of the color
7606 </summary> 3736 </summary>
7607 </member> 3737 </member>
7608 <member name="F:OpenMetaverse.Settings.PARCEL_TRACKING"> 3738 <member name="T:OpenMetaverse.AppearanceManager.TextureData">
7609 <summary>If true, parcel details will be stored in the 3739 <summary>
7610 <code>Simulator.Parcels</code> dictionary as they are received</summary> 3740 Holds a texture assetID and the data needed to bake this layer into
3741 an outfit texture. Used to keep track of currently worn textures
3742 and baking data
3743 </summary>
7611 </member> 3744 </member>
7612 <member name="F:OpenMetaverse.Settings.ALWAYS_REQUEST_PARCEL_ACL"> 3745 <member name="F:OpenMetaverse.AppearanceManager.TextureData.TextureID">
3746 <summary>A texture AssetID</summary>
3747 </member>
3748 <member name="F:OpenMetaverse.AppearanceManager.TextureData.Texture">
3749 <summary>Asset data for the texture</summary>
3750 </member>
3751 <member name="F:OpenMetaverse.AppearanceManager.TextureData.AlphaMasks">
3752 <summary>Collection of alpha masks that needs applying</summary>
3753 </member>
3754 <member name="F:OpenMetaverse.AppearanceManager.TextureData.Color">
3755 <summary>Tint that should be applied to the texture</summary>
3756 </member>
3757 <member name="F:OpenMetaverse.AppearanceManager.TextureData.TextureIndex">
3758 <summary>Where on avatar does this texture belong</summary>
3759 </member>
3760 <member name="F:OpenMetaverse.AppearanceManager.MAX_CONCURRENT_DOWNLOADS">
3761 <summary>Maximum number of concurrent downloads for wearable assets and textures</summary>
3762 </member>
3763 <member name="F:OpenMetaverse.AppearanceManager.MAX_CONCURRENT_UPLOADS">
3764 <summary>Maximum number of concurrent uploads for baked textures</summary>
3765 </member>
3766 <member name="F:OpenMetaverse.AppearanceManager.INVENTORY_TIMEOUT">
3767 <summary>Timeout for fetching inventory listings</summary>
3768 </member>
3769 <member name="F:OpenMetaverse.AppearanceManager.WEARABLE_TIMEOUT">
3770 <summary>Timeout for fetching a single wearable, or receiving a single packet response</summary>
3771 </member>
3772 <member name="F:OpenMetaverse.AppearanceManager.TEXTURE_TIMEOUT">
3773 <summary>Timeout for fetching a single texture</summary>
3774 </member>
3775 <member name="F:OpenMetaverse.AppearanceManager.UPLOAD_TIMEOUT">
3776 <summary>Timeout for uploading a single baked texture</summary>
3777 </member>
3778 <member name="F:OpenMetaverse.AppearanceManager.UPLOAD_RETRIES">
3779 <summary>Number of times to retry bake upload</summary>
3780 </member>
3781 <member name="F:OpenMetaverse.AppearanceManager.REBAKE_DELAY">
3782 <summary>When changing outfit, kick off rebake after
3783 20 seconds has passed since the last change</summary>
3784 </member>
3785 <member name="F:OpenMetaverse.AppearanceManager.WEARABLE_COUNT">
3786 <summary>Total number of wearables for each avatar</summary>
3787 </member>
3788 <member name="F:OpenMetaverse.AppearanceManager.BAKED_TEXTURE_COUNT">
3789 <summary>Total number of baked textures on each avatar</summary>
3790 </member>
3791 <member name="F:OpenMetaverse.AppearanceManager.WEARABLES_PER_LAYER">
3792 <summary>Total number of wearables per bake layer</summary>
3793 </member>
3794 <member name="F:OpenMetaverse.AppearanceManager.BakeIndexToTextureIndex">
3795 <summary>Mapping between BakeType and AvatarTextureIndex</summary>
3796 </member>
3797 <member name="F:OpenMetaverse.AppearanceManager.WEARABLE_BAKE_MAP">
3798 <summary>Map of what wearables are included in each bake</summary>
3799 </member>
3800 <member name="F:OpenMetaverse.AppearanceManager.BAKED_TEXTURE_HASH">
3801 <summary>Magic values to finalize the cache check hashes for each
3802 bake</summary>
3803 </member>
3804 <member name="F:OpenMetaverse.AppearanceManager.DEFAULT_AVATAR_TEXTURE">
3805 <summary>Default avatar texture, used to detect when a custom
3806 texture is not set for a face</summary>
3807 </member>
3808 <member name="F:OpenMetaverse.AppearanceManager.m_AgentWearablesReply">
3809 <summary>The event subscribers. null if no subcribers</summary>
3810 </member>
3811 <member name="F:OpenMetaverse.AppearanceManager.m_AgentWearablesLock">
3812 <summary>Thread sync lock object</summary>
3813 </member>
3814 <member name="F:OpenMetaverse.AppearanceManager.m_AgentCachedBakesReply">
3815 <summary>The event subscribers. null if no subcribers</summary>
3816 </member>
3817 <member name="F:OpenMetaverse.AppearanceManager.m_AgentCachedBakesLock">
3818 <summary>Thread sync lock object</summary>
3819 </member>
3820 <member name="F:OpenMetaverse.AppearanceManager.m_AppearanceSet">
3821 <summary>The event subscribers. null if no subcribers</summary>
3822 </member>
3823 <member name="F:OpenMetaverse.AppearanceManager.m_AppearanceSetLock">
3824 <summary>Thread sync lock object</summary>
3825 </member>
3826 <member name="F:OpenMetaverse.AppearanceManager.m_RebakeAvatarReply">
3827 <summary>The event subscribers. null if no subcribers</summary>
3828 </member>
3829 <member name="F:OpenMetaverse.AppearanceManager.m_RebakeAvatarLock">
3830 <summary>Thread sync lock object</summary>
3831 </member>
3832 <member name="F:OpenMetaverse.AppearanceManager.MyVisualParameters">
3833 <summary>Visual parameters last sent to the sim</summary>
3834 </member>
3835 <member name="F:OpenMetaverse.AppearanceManager.MyTextures">
3836 <summary>Textures about this client sent to the sim</summary>
3837 </member>
3838 <member name="F:OpenMetaverse.AppearanceManager.Wearables">
3839 <summary>A cache of wearables currently being worn</summary>
3840 </member>
3841 <member name="F:OpenMetaverse.AppearanceManager.Textures">
3842 <summary>A cache of textures currently being worn</summary>
3843 </member>
3844 <member name="F:OpenMetaverse.AppearanceManager.CacheCheckSerialNum">
3845 <summary>Incrementing serial number for AgentCachedTexture packets</summary>
3846 </member>
3847 <member name="F:OpenMetaverse.AppearanceManager.SetAppearanceSerialNum">
3848 <summary>Incrementing serial number for AgentSetAppearance packets</summary>
3849 </member>
3850 <member name="F:OpenMetaverse.AppearanceManager.AppearanceThreadRunning">
3851 <summary>Indicates whether or not the appearance thread is currently
3852 running, to prevent multiple appearance threads from running
3853 simultaneously</summary>
3854 </member>
3855 <member name="F:OpenMetaverse.AppearanceManager.Client">
3856 <summary>Reference to our agent</summary>
3857 </member>
3858 <member name="F:OpenMetaverse.AppearanceManager.RebakeScheduleTimer">
7613 <summary> 3859 <summary>
7614 If true, an incoming parcel properties reply will automatically send 3860 Timer used for delaying rebake on changing outfit
7615 a request for the parcel access list
7616 </summary> 3861 </summary>
7617 </member> 3862 </member>
7618 <member name="F:OpenMetaverse.Settings.ALWAYS_REQUEST_PARCEL_DWELL"> 3863 <member name="F:OpenMetaverse.AppearanceManager.AppearanceThread">
7619 <summary> 3864 <summary>
7620 if true, an incoming parcel properties reply will automatically send 3865 Main appearance thread
7621 a request for the traffic count.
7622 </summary> 3866 </summary>
7623 </member> 3867 </member>
7624 <member name="F:OpenMetaverse.Settings.USE_ASSET_CACHE"> 3868 <member name="E:OpenMetaverse.AppearanceManager.AgentWearablesReply">
3869 <summary>Triggered when an AgentWearablesUpdate packet is received,
3870 telling us what our avatar is currently wearing
3871 <see cref="M:OpenMetaverse.AppearanceManager.RequestAgentWearables" /> request.</summary>
3872 </member>
3873 <member name="E:OpenMetaverse.AppearanceManager.CachedBakesReply">
3874 <summary>Raised when an AgentCachedTextureResponse packet is
3875 received, giving a list of cached bakes that were found on the
3876 simulator
3877 <seealso cref="M:OpenMetaverse.AppearanceManager.RequestCachedBakes" /> request.</summary>
3878 </member>
3879 <member name="E:OpenMetaverse.AppearanceManager.AppearanceSet">
7625 <summary> 3880 <summary>
7626 If true, images, and other assets downloaded from the server 3881 Raised when appearance data is sent to the simulator, also indicates
7627 will be cached in a local directory 3882 the main appearance thread is finished.
3883 </summary>
3884 <seealso cref="M:OpenMetaverse.AppearanceManager.RequestAgentSetAppearance" /> request.</member>
3885 <member name="E:OpenMetaverse.AppearanceManager.RebakeAvatarRequested">
3886 <summary>
3887 Triggered when the simulator requests the agent rebake its appearance.
7628 </summary> 3888 </summary>
3889 <seealso cref="!:RebakeAvatarRequest" />
7629 </member> 3890 </member>
7630 <member name="F:OpenMetaverse.Settings.ASSET_CACHE_DIR"> 3891 <member name="P:OpenMetaverse.AppearanceManager.ManagerBusy">
7631 <summary>Path to store cached texture data</summary> 3892 <summary>
3893 Returns true if AppearanceManager is busy and trying to set or change appearance will fail
3894 </summary>
7632 </member> 3895 </member>
7633 <member name="F:OpenMetaverse.Settings.ASSET_CACHE_MAX_SIZE"> 3896 <member name="M:OpenMetaverse.AppearanceManager.OnAgentWearables(OpenMetaverse.AgentWearablesReplyEventArgs)">
7634 <summary>Maximum size cached files are allowed to take on disk (bytes)</summary> 3897 <summary>Raises the AgentWearablesReply event</summary>
3898 <param name="e">An AgentWearablesReplyEventArgs object containing the
3899 data returned from the data server</param>
7635 </member> 3900 </member>
7636 <member name="F:OpenMetaverse.Settings.DEFAULT_EFFECT_COLOR"> 3901 <member name="M:OpenMetaverse.AppearanceManager.OnAgentCachedBakes(OpenMetaverse.AgentCachedBakesReplyEventArgs)">
7637 <summary>Default color used for viewer particle effects</summary> 3902 <summary>Raises the CachedBakesReply event</summary>
3903 <param name="e">An AgentCachedBakesReplyEventArgs object containing the
3904 data returned from the data server AgentCachedTextureResponse</param>
7638 </member> 3905 </member>
7639 <member name="F:OpenMetaverse.Settings.MAX_RESEND_COUNT"> 3906 <member name="M:OpenMetaverse.AppearanceManager.OnAppearanceSet(OpenMetaverse.AppearanceSetEventArgs)">
7640 <summary>Maximum number of times to resend a failed packet</summary> 3907 <summary>Raises the AppearanceSet event</summary>
3908 <param name="e">An AppearanceSetEventArgs object indicating if the operatin was successfull</param>
7641 </member> 3909 </member>
7642 <member name="F:OpenMetaverse.Settings.THROTTLE_OUTGOING_PACKETS"> 3910 <member name="M:OpenMetaverse.AppearanceManager.OnRebakeAvatar(OpenMetaverse.RebakeAvatarTexturesEventArgs)">
7643 <summary>Throttle outgoing packet rate</summary> 3911 <summary>Raises the RebakeAvatarRequested event</summary>
3912 <param name="e">An RebakeAvatarTexturesEventArgs object containing the
3913 data returned from the data server</param>
7644 </member> 3914 </member>
7645 <member name="F:OpenMetaverse.Settings.CLIENT_IDENTIFICATION_TAG"> 3915 <member name="M:OpenMetaverse.AppearanceManager.SetPreviousAppearance">
7646 <summary>UUID of a texture used by some viewers to indentify type of client used</summary> 3916 <summary>
3917 Obsolete method for setting appearance. This function no longer does anything.
3918 Use RequestSetAppearance() to manually start the appearance thread
3919 </summary>
7647 </member> 3920 </member>
7648 <member name="F:OpenMetaverse.Settings.USE_HTTP_TEXTURES"> 3921 <member name="M:OpenMetaverse.AppearanceManager.SetPreviousAppearance(System.Boolean)">
7649 <summary> 3922 <summary>
7650 Download textures using GetTexture capability when available 3923 Obsolete method for setting appearance. This function no longer does anything.
3924 Use RequestSetAppearance() to manually start the appearance thread
7651 </summary> 3925 </summary>
3926 <param name="allowBake">Unused parameter</param>
7652 </member> 3927 </member>
7653 <member name="F:OpenMetaverse.Settings.MAX_CONCURRENT_TEXTURE_DOWNLOADS"> 3928 <member name="M:OpenMetaverse.AppearanceManager.RequestSetAppearance">
7654 <summary>The maximum number of concurrent texture downloads allowed</summary> 3929 <summary>
7655 <remarks>Increasing this number will not necessarily increase texture retrieval times due to 3930 Starts the appearance setting thread
7656 simulator throttles</remarks> 3931 </summary>
7657 </member> 3932 </member>
7658 <member name="F:OpenMetaverse.Settings.PIPELINE_REFRESH_INTERVAL"> 3933 <member name="M:OpenMetaverse.AppearanceManager.RequestSetAppearance(System.Boolean)">
7659 <summary> 3934 <summary>
7660 The Refresh timer inteval is used to set the delay between checks for stalled texture downloads 3935 Starts the appearance setting thread
7661 </summary> 3936 </summary>
7662 <remarks>This is a static variable which applies to all instances</remarks> 3937 <param name="forceRebake">True to force rebaking, otherwise false</param>
7663 </member> 3938 </member>
7664 <member name="F:OpenMetaverse.Settings.PIPELINE_REQUEST_TIMEOUT"> 3939 <member name="M:OpenMetaverse.AppearanceManager.RequestAgentWearables">
7665 <summary> 3940 <summary>
7666 Textures taking longer than this value will be flagged as timed out and removed from the pipeline 3941 Ask the server what textures our agent is currently wearing
7667 </summary> 3942 </summary>
7668 </member> 3943 </member>
7669 <member name="F:OpenMetaverse.Settings.LOG_LEVEL"> 3944 <member name="M:OpenMetaverse.AppearanceManager.RequestCachedBakes">
7670 <summary> 3945 <summary>
7671 Get or set the minimum log level to output to the console by default 3946 Build hashes out of the texture assetIDs for each baking layer to
7672 3947 ask the simulator whether it has cached copies of each baked texture
7673 If the library is not compiled with DEBUG defined and this level is set to DEBUG
7674 You will get no output on the console. This behavior can be overriden by creating
7675 a logger configuration file for log4net
7676 </summary> 3948 </summary>
7677 </member> 3949 </member>
7678 <member name="F:OpenMetaverse.Settings.LOG_NAMES"> 3950 <member name="M:OpenMetaverse.AppearanceManager.GetWearableAsset(OpenMetaverse.WearableType)">
7679 <summary>Attach avatar names to log messages</summary> 3951 <summary>
3952 Returns the AssetID of the asset that is currently being worn in a
3953 given WearableType slot
3954 </summary>
3955 <param name="type">WearableType slot to get the AssetID for</param>
3956 <returns>The UUID of the asset being worn in the given slot, or
3957 UUID.Zero if no wearable is attached to the given slot or wearables
3958 have not been downloaded yet</returns>
7680 </member> 3959 </member>
7681 <member name="F:OpenMetaverse.Settings.LOG_RESENDS"> 3960 <member name="M:OpenMetaverse.AppearanceManager.AddToOutfit(OpenMetaverse.InventoryItem)">
7682 <summary>Log packet retransmission info</summary> 3961 <summary>
3962 Add a wearable to the current outfit and set appearance
3963 </summary>
3964 <param name="wearableItem">Wearable to be added to the outfit</param>
7683 </member> 3965 </member>
7684 <member name="M:OpenMetaverse.Settings.#ctor(OpenMetaverse.GridClient)"> 3966 <member name="M:OpenMetaverse.AppearanceManager.AddToOutfit(System.Collections.Generic.List{OpenMetaverse.InventoryItem})">
7685 <summary>Constructor</summary> 3967 <summary>
7686 <param name="client">Reference to a GridClient object</param> 3968 Add a list of wearables to the current outfit and set appearance
3969 </summary>
3970 <param name="wearableItems">List of wearable inventory items to
3971 be added to the outfit</param>
7687 </member> 3972 </member>
7688 <member name="M:OpenMetaverse.Settings.EconomyDataHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 3973 <member name="M:OpenMetaverse.AppearanceManager.RemoveFromOutfit(OpenMetaverse.InventoryItem)">
7689 <summary>Process an incoming packet and raise the appropriate events</summary> 3974 <summary>
7690 <param name="sender">The sender</param> 3975 Remove a wearable from the current outfit and set appearance
7691 <param name="e">The EventArgs object containing the packet data</param> 3976 </summary>
3977 <param name="wearableItem">Wearable to be removed from the outfit</param>
7692 </member> 3978 </member>
7693 <member name="P:OpenMetaverse.Settings.UPLOAD_COST"> 3979 <member name="M:OpenMetaverse.AppearanceManager.RemoveFromOutfit(System.Collections.Generic.List{OpenMetaverse.InventoryItem})">
7694 <summary>Cost of uploading an asset</summary> 3980 <summary>
7695 <remarks>Read-only since this value is dynamically fetched at login</remarks> 3981 Removes a list of wearables from the current outfit and set appearance
3982 </summary>
3983 <param name="wearableItems">List of wearable inventory items to
3984 be removed from the outfit</param>
7696 </member> 3985 </member>
7697 <member name="T:OpenMetaverse.NetworkManager"> 3986 <member name="M:OpenMetaverse.AppearanceManager.ReplaceOutfit(System.Collections.Generic.List{OpenMetaverse.InventoryItem})">
7698 <summary> 3987 <summary>
7699 NetworkManager is responsible for managing the network layer of 3988 Replace the current outfit with a list of wearables and set appearance
7700 OpenMetaverse. It tracks all the server connections, serializes
7701 outgoing traffic and deserializes incoming traffic, and provides
7702 instances of delegates for network-related events.
7703 </summary> 3989 </summary>
3990 <param name="wearableItems">List of wearable inventory items that
3991 define a new outfit</param>
3992 </member>
3993 <member name="M:OpenMetaverse.AppearanceManager.ReplaceOutfit(System.Collections.Generic.List{OpenMetaverse.InventoryItem},System.Boolean)">
7704 <summary> 3994 <summary>
7705 Login Routines 3995 Replace the current outfit with a list of wearables and set appearance
7706 </summary> 3996 </summary>
3997 <param name="wearableItems">List of wearable inventory items that
3998 define a new outfit</param>
3999 <param name="safe">Check if we have all body parts, set this to false only
4000 if you know what you're doing</param>
7707 </member> 4001 </member>
7708 <member name="F:OpenMetaverse.NetworkManager.m_PacketSent"> 4002 <member name="M:OpenMetaverse.AppearanceManager.IsItemWorn(OpenMetaverse.InventoryItem)">
7709 <summary>The event subscribers, null of no subscribers</summary> 4003 <summary>
4004 Checks if an inventory item is currently being worn
4005 </summary>
4006 <param name="item">The inventory item to check against the agent
4007 wearables</param>
4008 <returns>The WearableType slot that the item is being worn in,
4009 or WearbleType.Invalid if it is not currently being worn</returns>
7710 </member> 4010 </member>
7711 <member name="M:OpenMetaverse.NetworkManager.OnPacketSent(OpenMetaverse.PacketSentEventArgs)"> 4011 <member name="M:OpenMetaverse.AppearanceManager.GetWearables">
7712 <summary>Raises the PacketSent Event</summary> 4012 <summary>
7713 <param name="e">A PacketSentEventArgs object containing 4013 Returns a copy of the agents currently worn wearables
7714 the data sent from the simulator</param> 4014 </summary>
4015 <returns>A copy of the agents currently worn wearables</returns>
4016 <remarks>Avoid calling this function multiple times as it will make
4017 a copy of all of the wearable data each time</remarks>
7715 </member> 4018 </member>
7716 <member name="F:OpenMetaverse.NetworkManager.m_PacketSentLock"> 4019 <member name="M:OpenMetaverse.AppearanceManager.WearOutfit(System.Collections.Generic.List{OpenMetaverse.InventoryBase},System.Boolean)">
7717 <summary>Thread sync lock object</summary> 4020 <summary>
4021 Calls either <seealso cref="M:OpenMetaverse.AppearanceManager.ReplaceOutfit(System.Collections.Generic.List{OpenMetaverse.InventoryWearable})" /> or
4022 <seealso cref="M:OpenMetaverse.AppearanceManager.AddToOutfit(System.Collections.Generic.List{OpenMetaverse.InventoryItem})" /> depending on the value of
4023 replaceItems
4024 </summary>
4025 <param name="wearables">List of wearable inventory items to add
4026 to the outfit or become a new outfit</param>
4027 <param name="replaceItems">True to replace existing items with the
4028 new list of items, false to add these items to the existing outfit</param>
7718 </member> 4029 </member>
7719 <member name="F:OpenMetaverse.NetworkManager.m_LoggedOut"> 4030 <member name="M:OpenMetaverse.AppearanceManager.AddAttachments(System.Collections.Generic.List{OpenMetaverse.InventoryItem},System.Boolean)">
7720 <summary>The event subscribers, null of no subscribers</summary> 4031 <summary>
4032 Adds a list of attachments to our agent
4033 </summary>
4034 <param name="attachments">A List containing the attachments to add</param>
4035 <param name="removeExistingFirst">If true, tells simulator to remove existing attachment
4036 first</param>
7721 </member> 4037 </member>
7722 <member name="M:OpenMetaverse.NetworkManager.OnLoggedOut(OpenMetaverse.LoggedOutEventArgs)"> 4038 <member name="M:OpenMetaverse.AppearanceManager.Attach(OpenMetaverse.InventoryItem,OpenMetaverse.AttachmentPoint)">
7723 <summary>Raises the LoggedOut Event</summary> 4039 <summary>
7724 <param name="e">A LoggedOutEventArgs object containing 4040 Attach an item to our agent at a specific attach point
7725 the data sent from the simulator</param> 4041 </summary>
4042 <param name="item">A <seealso cref="T:OpenMetaverse.InventoryItem" /> to attach</param>
4043 <param name="attachPoint">the <seealso cref="T:OpenMetaverse.AttachmentPoint" /> on the avatar
4044 to attach the item to</param>
7726 </member> 4045 </member>
7727 <member name="F:OpenMetaverse.NetworkManager.m_LoggedOutLock"> 4046 <member name="M:OpenMetaverse.AppearanceManager.Attach(OpenMetaverse.UUID,OpenMetaverse.UUID,System.String,System.String,OpenMetaverse.Permissions,System.UInt32,OpenMetaverse.AttachmentPoint)">
7728 <summary>Thread sync lock object</summary> 4047 <summary>
4048 Attach an item to our agent specifying attachment details
4049 </summary>
4050 <param name="itemID">The <seealso cref="T:OpenMetaverse.UUID" /> of the item to attach</param>
4051 <param name="ownerID">The <seealso cref="T:OpenMetaverse.UUID" /> attachments owner</param>
4052 <param name="name">The name of the attachment</param>
4053 <param name="description">The description of the attahment</param>
4054 <param name="perms">The <seealso cref="T:OpenMetaverse.Permissions" /> to apply when attached</param>
4055 <param name="itemFlags">The <seealso cref="T:OpenMetaverse.InventoryItemFlags" /> of the attachment</param>
4056 <param name="attachPoint">The <seealso cref="T:OpenMetaverse.AttachmentPoint" /> on the agent
4057 to attach the item to</param>
7729 </member> 4058 </member>
7730 <member name="F:OpenMetaverse.NetworkManager.m_SimConnecting"> 4059 <member name="M:OpenMetaverse.AppearanceManager.Detach(OpenMetaverse.InventoryItem)">
7731 <summary>The event subscribers, null of no subscribers</summary> 4060 <summary>
4061 Detach an item from our agent using an <seealso cref="T:OpenMetaverse.InventoryItem" /> object
4062 </summary>
4063 <param name="item">An <seealso cref="T:OpenMetaverse.InventoryItem" /> object</param>
7732 </member> 4064 </member>
7733 <member name="M:OpenMetaverse.NetworkManager.OnSimConnecting(OpenMetaverse.SimConnectingEventArgs)"> 4065 <member name="M:OpenMetaverse.AppearanceManager.Detach(OpenMetaverse.UUID)">
7734 <summary>Raises the SimConnecting Event</summary> 4066 <summary>
7735 <param name="e">A SimConnectingEventArgs object containing 4067 Detach an item from our agent
7736 the data sent from the simulator</param> 4068 </summary>
4069 <param name="itemID">The inventory itemID of the item to detach</param>
7737 </member> 4070 </member>
7738 <member name="F:OpenMetaverse.NetworkManager.m_SimConnectingLock"> 4071 <member name="M:OpenMetaverse.AppearanceManager.SendAgentIsNowWearing">
7739 <summary>Thread sync lock object</summary> 4072 <summary>
4073 Inform the sim which wearables are part of our current outfit
4074 </summary>
7740 </member> 4075 </member>
7741 <member name="F:OpenMetaverse.NetworkManager.m_SimConnected"> 4076 <member name="M:OpenMetaverse.AppearanceManager.ReplaceOutfit(System.Collections.Generic.List{OpenMetaverse.InventoryWearable})">
7742 <summary>The event subscribers, null of no subscribers</summary> 4077 <summary>
4078 Replaces the Wearables collection with a list of new wearable items
4079 </summary>
4080 <param name="wearableItems">Wearable items to replace the Wearables collection with</param>
7743 </member> 4081 </member>
7744 <member name="M:OpenMetaverse.NetworkManager.OnSimConnected(OpenMetaverse.SimConnectedEventArgs)"> 4082 <member name="M:OpenMetaverse.AppearanceManager.GetColorFromParams(System.Collections.Generic.List{OpenMetaverse.AppearanceManager.ColorParamInfo})">
7745 <summary>Raises the SimConnected Event</summary> 4083 <summary>
7746 <param name="e">A SimConnectedEventArgs object containing 4084 Calculates base color/tint for a specific wearable
7747 the data sent from the simulator</param> 4085 based on its params
4086 </summary>
4087 <param name="param">All the color info gathered from wearable's VisualParams
4088 passed as list of ColorParamInfo tuples</param>
4089 <returns>Base color/tint for the wearable</returns>
7748 </member> 4090 </member>
7749 <member name="F:OpenMetaverse.NetworkManager.m_SimConnectedLock"> 4091 <member name="M:OpenMetaverse.AppearanceManager.GetAgentWearables">
7750 <summary>Thread sync lock object</summary> 4092 <summary>
4093 Blocking method to populate the Wearables dictionary
4094 </summary>
4095 <returns>True on success, otherwise false</returns>
7751 </member> 4096 </member>
7752 <member name="F:OpenMetaverse.NetworkManager.m_SimDisconnected"> 4097 <member name="M:OpenMetaverse.AppearanceManager.GetCachedBakes">
7753 <summary>The event subscribers, null of no subscribers</summary> 4098 <summary>
4099 Blocking method to populate the Textures array with cached bakes
4100 </summary>
4101 <returns>True on success, otherwise false</returns>
7754 </member> 4102 </member>
7755 <member name="M:OpenMetaverse.NetworkManager.OnSimDisconnected(OpenMetaverse.SimDisconnectedEventArgs)"> 4103 <member name="M:OpenMetaverse.AppearanceManager.DecodeWearableParams(OpenMetaverse.AppearanceManager.WearableData)">
7756 <summary>Raises the SimDisconnected Event</summary> 4104 <summary>
7757 <param name="e">A SimDisconnectedEventArgs object containing 4105 Populates textures and visual params from a decoded asset
7758 the data sent from the simulator</param> 4106 </summary>
4107 <param name="wearable">Wearable to decode</param>
7759 </member> 4108 </member>
7760 <member name="F:OpenMetaverse.NetworkManager.m_SimDisconnectedLock"> 4109 <member name="M:OpenMetaverse.AppearanceManager.DownloadWearables">
7761 <summary>Thread sync lock object</summary> 4110 <summary>
4111 Blocking method to download and parse currently worn wearable assets
4112 </summary>
4113 <returns>True on success, otherwise false</returns>
7762 </member> 4114 </member>
7763 <member name="F:OpenMetaverse.NetworkManager.m_Disconnected"> 4115 <member name="M:OpenMetaverse.AppearanceManager.GetTextureDownloadList(OpenMetaverse.BakeType)">
7764 <summary>The event subscribers, null of no subscribers</summary> 4116 <summary>
4117 Get a list of all of the textures that need to be downloaded for a
4118 single bake layer
4119 </summary>
4120 <param name="bakeType">Bake layer to get texture AssetIDs for</param>
4121 <returns>A list of texture AssetIDs to download</returns>
7765 </member> 4122 </member>
7766 <member name="M:OpenMetaverse.NetworkManager.OnDisconnected(OpenMetaverse.DisconnectedEventArgs)"> 4123 <member name="M:OpenMetaverse.AppearanceManager.AddTextureDownload(OpenMetaverse.AvatarTextureIndex,System.Collections.Generic.List{OpenMetaverse.UUID})">
7767 <summary>Raises the Disconnected Event</summary> 4124 <summary>
7768 <param name="e">A DisconnectedEventArgs object containing 4125 Helper method to lookup the TextureID for a single layer and add it
7769 the data sent from the simulator</param> 4126 to a list if it is not already present
4127 </summary>
4128 <param name="index">
4129 </param>
4130 <param name="textures">
4131 </param>
7770 </member> 4132 </member>
7771 <member name="F:OpenMetaverse.NetworkManager.m_DisconnectedLock"> 4133 <member name="M:OpenMetaverse.AppearanceManager.DownloadTextures(System.Collections.Generic.List{OpenMetaverse.BakeType})">
4134 <summary>
4135 Blocking method to download all of the textures needed for baking
4136 the given bake layers
4137 </summary>
4138 <param name="bakeLayers">A list of layers that need baking</param>
4139 <remarks>No return value is given because the baking will happen
4140 whether or not all textures are successfully downloaded</remarks>
4141 </member>
4142 <member name="M:OpenMetaverse.AppearanceManager.CreateBakes">
4143 <summary>
4144 Blocking method to create and upload baked textures for all of the
4145 missing bakes
4146 </summary>
4147 <returns>True on success, otherwise false</returns>
4148 </member>
4149 <member name="M:OpenMetaverse.AppearanceManager.CreateBake(OpenMetaverse.BakeType)">
4150 <summary>
4151 Blocking method to create and upload a baked texture for a single
4152 bake layer
4153 </summary>
4154 <param name="bakeType">Layer to bake</param>
4155 <returns>True on success, otherwise false</returns>
4156 </member>
4157 <member name="M:OpenMetaverse.AppearanceManager.UploadBake(System.Byte[])">
4158 <summary>
4159 Blocking method to upload a baked texture
4160 </summary>
4161 <param name="textureData">Five channel JPEG2000 texture data to upload</param>
4162 <returns>UUID of the newly created asset on success, otherwise UUID.Zero</returns>
4163 </member>
4164 <member name="M:OpenMetaverse.AppearanceManager.MakeParamValues">
4165 <summary>
4166 Creates a dictionary of visual param values from the downloaded wearables
4167 </summary>
4168 <returns>A dictionary of visual param indices mapping to visual param
4169 values for our agent that can be fed to the Baker class</returns>
4170 </member>
4171 <member name="M:OpenMetaverse.AppearanceManager.RequestAgentSetAppearance">
4172 <summary>
4173 Create an AgentSetAppearance packet from Wearables data and the
4174 Textures array and send it
4175 </summary>
4176 </member>
4177 <member name="M:OpenMetaverse.AppearanceManager.WearableTypeToAssetType(OpenMetaverse.WearableType)">
4178 <summary>
4179 Converts a WearableType to a bodypart or clothing WearableType
4180 </summary>
4181 <param name="type">A WearableType</param>
4182 <returns>AssetType.Bodypart or AssetType.Clothing or AssetType.Unknown</returns>
4183 </member>
4184 <member name="M:OpenMetaverse.AppearanceManager.BakeTypeToAgentTextureIndex(OpenMetaverse.BakeType)">
4185 <summary>
4186 Converts a BakeType to the corresponding baked texture slot in AvatarTextureIndex
4187 </summary>
4188 <param name="index">A BakeType</param>
4189 <returns>The AvatarTextureIndex slot that holds the given BakeType</returns>
4190 </member>
4191 <member name="M:OpenMetaverse.AppearanceManager.MorphLayerForBakeType(OpenMetaverse.BakeType)">
4192 <summary>
4193 Gives the layer number that is used for morph mask
4194 </summary>
4195 <param name="bakeType">&gt;A BakeType</param>
4196 <returns>Which layer number as defined in BakeTypeToTextures is used for morph mask</returns>
4197 </member>
4198 <member name="M:OpenMetaverse.AppearanceManager.BakeTypeToTextures(OpenMetaverse.BakeType)">
4199 <summary>
4200 Converts a BakeType to a list of the texture slots that make up that bake
4201 </summary>
4202 <param name="bakeType">A BakeType</param>
4203 <returns>A list of texture slots that are inputs for the given bake</returns>
4204 </member>
4205 <member name="T:OpenMetaverse.AgentWearablesReplyEventArgs">
4206 <summary>Contains the Event data returned from the data server from an AgentWearablesRequest</summary>
4207 </member>
4208 <member name="M:OpenMetaverse.AgentWearablesReplyEventArgs.#ctor">
4209 <summary>Construct a new instance of the AgentWearablesReplyEventArgs class</summary>
4210 </member>
4211 <member name="T:OpenMetaverse.AgentCachedBakesReplyEventArgs">
4212 <summary>Contains the Event data returned from the data server from an AgentCachedTextureResponse</summary>
4213 </member>
4214 <member name="M:OpenMetaverse.AgentCachedBakesReplyEventArgs.#ctor">
4215 <summary>Construct a new instance of the AgentCachedBakesReplyEventArgs class</summary>
4216 </member>
4217 <member name="T:OpenMetaverse.AppearanceSetEventArgs">
4218 <summary>Contains the Event data returned from an AppearanceSetRequest</summary>
4219 </member>
4220 <member name="M:OpenMetaverse.AppearanceSetEventArgs.#ctor(System.Boolean)">
4221 <summary>
4222 Triggered when appearance data is sent to the sim and
4223 the main appearance thread is done.</summary>
4224 <param name="success">Indicates whether appearance setting was successful</param>
4225 </member>
4226 <member name="P:OpenMetaverse.AppearanceSetEventArgs.Success">
4227 <summary>Indicates whether appearance setting was successful</summary>
4228 </member>
4229 <member name="T:OpenMetaverse.RebakeAvatarTexturesEventArgs">
4230 <summary>Contains the Event data returned from the data server from an RebakeAvatarTextures</summary>
4231 </member>
4232 <member name="M:OpenMetaverse.RebakeAvatarTexturesEventArgs.#ctor(OpenMetaverse.UUID)">
4233 <summary>
4234 Triggered when the simulator sends a request for this agent to rebake
4235 its appearance
4236 </summary>
4237 <param name="textureID">The ID of the Texture Layer to bake</param>
4238 </member>
4239 <member name="P:OpenMetaverse.RebakeAvatarTexturesEventArgs.TextureID">
4240 <summary>The ID of the Texture Layer to bake</summary>
4241 </member>
4242 <member name="T:OpenMetaverse.AssetCache">
4243 <summary>
4244 Class that handles the local asset cache
4245 </summary>
4246 </member>
4247 <member name="M:OpenMetaverse.AssetCache.#ctor(OpenMetaverse.GridClient)">
4248 <summary>
4249 Default constructor
4250 </summary>
4251 <param name="client">A reference to the GridClient object</param>
4252 </member>
4253 <member name="T:OpenMetaverse.AssetCache.SortFilesByAccesTimeHelper">
4254 <summary>
4255 Helper class for sorting files by their last accessed time
4256 </summary>
4257 </member>
4258 <member name="P:OpenMetaverse.AssetCache.AutoPruneEnabled">
4259 <summary>
4260 Allows setting weather to periodicale prune the cache if it grows too big
4261 Default is enabled, when caching is enabled
4262 </summary>
4263 </member>
4264 <member name="P:OpenMetaverse.AssetCache.AutoPruneInterval">
4265 <summary>
4266 How long (in ms) between cache checks (default is 5 min.)
4267 </summary>
4268 </member>
4269 <member name="M:OpenMetaverse.AssetCache.DestroyTimer">
4270 <summary>
4271 Disposes cleanup timer
4272 </summary>
4273 </member>
4274 <member name="M:OpenMetaverse.AssetCache.SetupTimer">
4275 <summary>
4276 Only create timer when needed
4277 </summary>
4278 </member>
4279 <member name="M:OpenMetaverse.AssetCache.GetCachedAssetBytes(OpenMetaverse.UUID)">
4280 <summary>
4281 Return bytes read from the local asset cache, null if it does not exist
4282 </summary>
4283 <param name="assetID">UUID of the asset we want to get</param>
4284 <returns>Raw bytes of the asset, or null on failure</returns>
4285 </member>
4286 <member name="M:OpenMetaverse.AssetCache.GetCachedImage(OpenMetaverse.UUID)">
4287 <summary>
4288 Returns ImageDownload object of the
4289 image from the local image cache, null if it does not exist
4290 </summary>
4291 <param name="imageID">UUID of the image we want to get</param>
4292 <returns>ImageDownload object containing the image, or null on failure</returns>
4293 </member>
4294 <member name="M:OpenMetaverse.AssetCache.FileName(OpenMetaverse.UUID)">
4295 <summary>
4296 Constructs a file name of the cached asset
4297 </summary>
4298 <param name="assetID">UUID of the asset</param>
4299 <returns>String with the file name of the cahced asset</returns>
4300 </member>
4301 <member name="M:OpenMetaverse.AssetCache.StaticFileName(OpenMetaverse.UUID)">
4302 <summary>
4303 Constructs a file name of the static cached asset
4304 </summary>
4305 <param name="assetID">UUID of the asset</param>
4306 <returns>String with the file name of the static cached asset</returns>
4307 </member>
4308 <member name="M:OpenMetaverse.AssetCache.SaveAssetToCache(OpenMetaverse.UUID,System.Byte[])">
4309 <summary>
4310 Saves an asset to the local cache
4311 </summary>
4312 <param name="assetID">UUID of the asset</param>
4313 <param name="assetData">Raw bytes the asset consists of</param>
4314 <returns>Weather the operation was successfull</returns>
4315 </member>
4316 <member name="M:OpenMetaverse.AssetCache.AssetFileName(OpenMetaverse.UUID)">
4317 <summary>
4318 Get the file name of the asset stored with gived UUID
4319 </summary>
4320 <param name="assetID">UUID of the asset</param>
4321 <returns>Null if we don't have that UUID cached on disk, file name if found in the cache folder</returns>
4322 </member>
4323 <member name="M:OpenMetaverse.AssetCache.HasAsset(OpenMetaverse.UUID)">
4324 <summary>
4325 Checks if the asset exists in the local cache
4326 </summary>
4327 <param name="assetID">UUID of the asset</param>
4328 <returns>True is the asset is stored in the cache, otherwise false</returns>
4329 </member>
4330 <member name="M:OpenMetaverse.AssetCache.Clear">
4331 <summary>
4332 Wipes out entire cache
4333 </summary>
4334 </member>
4335 <member name="M:OpenMetaverse.AssetCache.Prune">
4336 <summary>
4337 Brings cache size to the 90% of the max size
4338 </summary>
4339 </member>
4340 <member name="M:OpenMetaverse.AssetCache.BeginPrune">
4341 <summary>
4342 Asynchronously brings cache size to the 90% of the max size
4343 </summary>
4344 </member>
4345 <member name="M:OpenMetaverse.AssetCache.GetFileSize(System.IO.FileInfo[])">
4346 <summary>
4347 Adds up file sizes passes in a FileInfo array
4348 </summary>
4349 </member>
4350 <member name="M:OpenMetaverse.AssetCache.Operational">
4351 <summary>
4352 Checks whether caching is enabled
4353 </summary>
4354 </member>
4355 <member name="M:OpenMetaverse.AssetCache.cleanerTimer_Elapsed(System.Object,System.Timers.ElapsedEventArgs)">
4356 <summary>
4357 Periodically prune the cache
4358 </summary>
4359 </member>
4360 <member name="M:OpenMetaverse.AssetCache.NiceFileSize(System.Int64)">
4361 <summary>
4362 Nicely formats file sizes
4363 </summary>
4364 <param name="byteCount">Byte size we want to output</param>
4365 <returns>String with humanly readable file size</returns>
4366 </member>
4367 <member name="T:OpenMetaverse.StatusCode">
4368 <summary>
4369 </summary>
4370 </member>
4371 <member name="F:OpenMetaverse.StatusCode.OK">
4372 <summary>OK</summary>
4373 </member>
4374 <member name="F:OpenMetaverse.StatusCode.Done">
4375 <summary>Transfer completed</summary>
4376 </member>
4377 <member name="F:OpenMetaverse.StatusCode.Skip">
4378 <summary>
4379 </summary>
4380 </member>
4381 <member name="F:OpenMetaverse.StatusCode.Abort">
4382 <summary>
4383 </summary>
4384 </member>
4385 <member name="F:OpenMetaverse.StatusCode.Error">
4386 <summary>Unknown error occurred</summary>
4387 </member>
4388 <member name="F:OpenMetaverse.StatusCode.UnknownSource">
4389 <summary>Equivalent to a 404 error</summary>
4390 </member>
4391 <member name="F:OpenMetaverse.StatusCode.InsufficientPermissions">
4392 <summary>Client does not have permission for that resource</summary>
4393 </member>
4394 <member name="F:OpenMetaverse.StatusCode.Unknown">
4395 <summary>Unknown status</summary>
4396 </member>
4397 <member name="T:OpenMetaverse.ChannelType">
4398 <summary>
4399 </summary>
4400 </member>
4401 <member name="F:OpenMetaverse.ChannelType.Unknown">
4402 <summary>
4403 </summary>
4404 </member>
4405 <member name="F:OpenMetaverse.ChannelType.Misc">
4406 <summary>Unknown</summary>
4407 </member>
4408 <member name="F:OpenMetaverse.ChannelType.Asset">
4409 <summary>Virtually all asset transfers use this channel</summary>
4410 </member>
4411 <member name="T:OpenMetaverse.SourceType">
4412 <summary>
4413 </summary>
4414 </member>
4415 <member name="F:OpenMetaverse.SourceType.Unknown">
4416 <summary>
4417 </summary>
4418 </member>
4419 <member name="F:OpenMetaverse.SourceType.Asset">
4420 <summary>Asset from the asset server</summary>
4421 </member>
4422 <member name="F:OpenMetaverse.SourceType.SimInventoryItem">
4423 <summary>Inventory item</summary>
4424 </member>
4425 <member name="F:OpenMetaverse.SourceType.SimEstate">
4426 <summary>Estate asset, such as an estate covenant</summary>
4427 </member>
4428 <member name="T:OpenMetaverse.TargetType">
4429 <summary>
4430 </summary>
4431 </member>
4432 <member name="F:OpenMetaverse.TargetType.Unknown">
4433 <summary>
4434 </summary>
4435 </member>
4436 <member name="F:OpenMetaverse.TargetType.File">
4437 <summary>
4438 </summary>
4439 </member>
4440 <member name="F:OpenMetaverse.TargetType.VFile">
4441 <summary>
4442 </summary>
4443 </member>
4444 <member name="T:OpenMetaverse.ImageType">
4445 <summary>
4446 </summary>
4447 </member>
4448 <member name="F:OpenMetaverse.ImageType.Normal">
4449 <summary>
4450 </summary>
4451 </member>
4452 <member name="F:OpenMetaverse.ImageType.Baked">
4453 <summary>
4454 </summary>
4455 </member>
4456 <member name="T:OpenMetaverse.ImageCodec">
4457 <summary>
4458 Image file format
4459 </summary>
4460 </member>
4461 <member name="T:OpenMetaverse.Transfer">
4462 <summary>
4463 </summary>
4464 </member>
4465 <member name="P:OpenMetaverse.Transfer.TimeSinceLastPacket">
4466 <summary>Number of milliseconds passed since the last transfer
4467 packet was received</summary>
4468 </member>
4469 <member name="T:OpenMetaverse.AssetDownload">
4470 <summary>
4471 </summary>
4472 </member>
4473 <member name="T:OpenMetaverse.XferDownload">
4474 <summary>
4475 </summary>
4476 </member>
4477 <member name="T:OpenMetaverse.ImageDownload">
4478 <summary>
4479 </summary>
4480 </member>
4481 <member name="T:OpenMetaverse.AssetUpload">
4482 <summary>
4483 </summary>
4484 </member>
4485 <member name="T:OpenMetaverse.ImageRequest">
4486 <summary>
4487 </summary>
4488 </member>
4489 <member name="M:OpenMetaverse.ImageRequest.#ctor(OpenMetaverse.UUID,OpenMetaverse.ImageType,System.Single,System.Int32)">
4490 <summary>
4491 </summary>
4492 <param name="imageid">
4493 </param>
4494 <param name="type">
4495 </param>
4496 <param name="priority">
4497 </param>
4498 <param name="discardLevel">
4499 </param>
4500 </member>
4501 <member name="T:OpenMetaverse.AssetManager">
4502 <summary>
4503 </summary>
4504 </member>
4505 <member name="M:OpenMetaverse.AssetManager.#ctor(OpenMetaverse.GridClient)">
4506 <summary>
4507 Default constructor
4508 </summary>
4509 <param name="client">A reference to the GridClient object</param>
4510 </member>
4511 <member name="T:OpenMetaverse.AssetManager.AssetReceivedCallback">
4512 <summary>
4513 Callback used for various asset download requests
4514 </summary>
4515 <param name="transfer">Transfer information</param>
4516 <param name="asset">Downloaded asset, null on fail</param>
4517 </member>
4518 <member name="T:OpenMetaverse.AssetManager.BakedTextureUploadedCallback">
4519 <summary>
4520 Callback used upon competition of baked texture upload
4521 </summary>
4522 <param name="newAssetID">Asset UUID of the newly uploaded baked texture</param>
4523 </member>
4524 <member name="T:OpenMetaverse.AssetManager.MeshDownloadCallback">
4525 <summary>
4526 A callback that fires upon the completition of the RequestMesh call
4527 </summary>
4528 <param name="success">Was the download successfull</param>
4529 <param name="assetMesh">Resulting mesh or null on problems</param>
4530 </member>
4531 <member name="F:OpenMetaverse.AssetManager.TRANSFER_HEADER_TIMEOUT">
4532 <summary>Number of milliseconds to wait for a transfer header packet if out of order data was received</summary>
4533 </member>
4534 <member name="F:OpenMetaverse.AssetManager.m_XferReceivedEvent">
4535 <summary>The event subscribers. null if no subcribers</summary>
4536 </member>
4537 <member name="F:OpenMetaverse.AssetManager.m_XferReceivedLock">
7772 <summary>Thread sync lock object</summary> 4538 <summary>Thread sync lock object</summary>
7773 </member> 4539 </member>
7774 <member name="F:OpenMetaverse.NetworkManager.m_SimChanged"> 4540 <member name="F:OpenMetaverse.AssetManager.m_AssetUploadedEvent">
7775 <summary>The event subscribers, null of no subscribers</summary> 4541 <summary>The event subscribers. null if no subcribers</summary>
7776 </member> 4542 </member>
7777 <member name="M:OpenMetaverse.NetworkManager.OnSimChanged(OpenMetaverse.SimChangedEventArgs)"> 4543 <member name="F:OpenMetaverse.AssetManager.m_AssetUploadedLock">
7778 <summary>Raises the SimChanged Event</summary> 4544 <summary>Thread sync lock object</summary>
7779 <param name="e">A SimChangedEventArgs object containing
7780 the data sent from the simulator</param>
7781 </member> 4545 </member>
7782 <member name="F:OpenMetaverse.NetworkManager.m_SimChangedLock"> 4546 <member name="F:OpenMetaverse.AssetManager.m_UploadProgressEvent">
4547 <summary>The event subscribers. null if no subcribers</summary>
4548 </member>
4549 <member name="F:OpenMetaverse.AssetManager.m_UploadProgressLock">
7783 <summary>Thread sync lock object</summary> 4550 <summary>Thread sync lock object</summary>
7784 </member> 4551 </member>
7785 <member name="F:OpenMetaverse.NetworkManager.m_EventQueueRunning"> 4552 <member name="F:OpenMetaverse.AssetManager.m_InitiateDownloadEvent">
7786 <summary>The event subscribers, null of no subscribers</summary> 4553 <summary>The event subscribers. null if no subcribers</summary>
7787 </member> 4554 </member>
7788 <member name="M:OpenMetaverse.NetworkManager.OnEventQueueRunning(OpenMetaverse.EventQueueRunningEventArgs)"> 4555 <member name="F:OpenMetaverse.AssetManager.m_InitiateDownloadLock">
7789 <summary>Raises the EventQueueRunning Event</summary> 4556 <summary>Thread sync lock object</summary>
7790 <param name="e">A EventQueueRunningEventArgs object containing
7791 the data sent from the simulator</param>
7792 </member> 4557 </member>
7793 <member name="F:OpenMetaverse.NetworkManager.m_EventQueueRunningLock"> 4558 <member name="F:OpenMetaverse.AssetManager.m_ImageReceiveProgressEvent">
4559 <summary>The event subscribers. null if no subcribers</summary>
4560 </member>
4561 <member name="F:OpenMetaverse.AssetManager.m_ImageReceiveProgressLock">
7794 <summary>Thread sync lock object</summary> 4562 <summary>Thread sync lock object</summary>
7795 </member> 4563 </member>
7796 <member name="F:OpenMetaverse.NetworkManager.Simulators"> 4564 <member name="F:OpenMetaverse.AssetManager.Cache">
7797 <summary>All of the simulators we are currently connected to</summary> 4565 <summary>Texture download cache</summary>
7798 </member> 4566 </member>
7799 <member name="F:OpenMetaverse.NetworkManager.CapsEvents"> 4567 <member name="E:OpenMetaverse.AssetManager.XferReceived">
7800 <summary>Handlers for incoming capability events</summary> 4568 <summary>Raised when the simulator responds sends </summary>
7801 </member> 4569 </member>
7802 <member name="F:OpenMetaverse.NetworkManager.PacketEvents"> 4570 <member name="E:OpenMetaverse.AssetManager.AssetUploaded">
7803 <summary>Handlers for incoming packets</summary> 4571 <summary>Raised during upload completes</summary>
7804 </member> 4572 </member>
7805 <member name="F:OpenMetaverse.NetworkManager.PacketInbox"> 4573 <member name="E:OpenMetaverse.AssetManager.UploadProgress">
7806 <summary>Incoming packets that are awaiting handling</summary> 4574 <summary>Raised during upload with progres update</summary>
7807 </member> 4575 </member>
7808 <member name="F:OpenMetaverse.NetworkManager.PacketOutbox"> 4576 <member name="E:OpenMetaverse.AssetManager.InitiateDownload">
7809 <summary>Outgoing packets that are awaiting handling</summary> 4577 <summary>Fired when the simulator sends an InitiateDownloadPacket, used to download terrain .raw files</summary>
7810 </member> 4578 </member>
7811 <member name="M:OpenMetaverse.NetworkManager.#ctor(OpenMetaverse.GridClient)"> 4579 <member name="E:OpenMetaverse.AssetManager.ImageReceiveProgress">
4580 <summary>Fired when a texture is in the process of being downloaded by the TexturePipeline class</summary>
4581 </member>
4582 <member name="M:OpenMetaverse.AssetManager.OnXferReceived(OpenMetaverse.XferReceivedEventArgs)">
4583 <summary>Raises the XferReceived event</summary>
4584 <param name="e">A XferReceivedEventArgs object containing the
4585 data returned from the simulator</param>
4586 </member>
4587 <member name="M:OpenMetaverse.AssetManager.OnAssetUploaded(OpenMetaverse.AssetUploadEventArgs)">
4588 <summary>Raises the AssetUploaded event</summary>
4589 <param name="e">A AssetUploadedEventArgs object containing the
4590 data returned from the simulator</param>
4591 </member>
4592 <member name="M:OpenMetaverse.AssetManager.OnUploadProgress(OpenMetaverse.AssetUploadEventArgs)">
4593 <summary>Raises the UploadProgress event</summary>
4594 <param name="e">A UploadProgressEventArgs object containing the
4595 data returned from the simulator</param>
4596 </member>
4597 <member name="M:OpenMetaverse.AssetManager.OnInitiateDownload(OpenMetaverse.InitiateDownloadEventArgs)">
4598 <summary>Raises the InitiateDownload event</summary>
4599 <param name="e">A InitiateDownloadEventArgs object containing the
4600 data returned from the simulator</param>
4601 </member>
4602 <member name="M:OpenMetaverse.AssetManager.OnImageReceiveProgress(OpenMetaverse.ImageReceiveProgressEventArgs)">
4603 <summary>Raises the ImageReceiveProgress event</summary>
4604 <param name="e">A ImageReceiveProgressEventArgs object containing the
4605 data returned from the simulator</param>
4606 </member>
4607 <member name="M:OpenMetaverse.AssetManager.RequestAsset(OpenMetaverse.UUID,OpenMetaverse.AssetType,System.Boolean,OpenMetaverse.AssetManager.AssetReceivedCallback)">
7812 <summary> 4608 <summary>
7813 Default constructor 4609 Request an asset download
7814 </summary> 4610 </summary>
7815 <param name="client">Reference to the GridClient object</param> 4611 <param name="assetID">Asset UUID</param>
4612 <param name="type">Asset type, must be correct for the transfer to succeed</param>
4613 <param name="priority">Whether to give this transfer an elevated priority</param>
4614 <param name="callback">The callback to fire when the simulator responds with the asset data</param>
7816 </member> 4615 </member>
7817 <member name="M:OpenMetaverse.NetworkManager.RegisterCallback(OpenMetaverse.Packets.PacketType,System.EventHandler{OpenMetaverse.PacketReceivedEventArgs})"> 4616 <member name="M:OpenMetaverse.AssetManager.RequestAsset(OpenMetaverse.UUID,OpenMetaverse.AssetType,System.Boolean,OpenMetaverse.SourceType,OpenMetaverse.AssetManager.AssetReceivedCallback)">
7818 <summary> 4617 <summary>
7819 Register an event handler for a packet. This is a low level event 4618 Request an asset download
7820 interface and should only be used if you are doing something not
7821 supported in the library
7822 </summary> 4619 </summary>
7823 <param name="type">Packet type to trigger events for</param> 4620 <param name="assetID">Asset UUID</param>
7824 <param name="callback">Callback to fire when a packet of this type 4621 <param name="type">Asset type, must be correct for the transfer to succeed</param>
7825 is received</param> 4622 <param name="priority">Whether to give this transfer an elevated priority</param>
4623 <param name="sourceType">Source location of the requested asset</param>
4624 <param name="callback">The callback to fire when the simulator responds with the asset data</param>
7826 </member> 4625 </member>
7827 <member name="M:OpenMetaverse.NetworkManager.RegisterCallback(OpenMetaverse.Packets.PacketType,System.EventHandler{OpenMetaverse.PacketReceivedEventArgs},System.Boolean)"> 4626 <member name="M:OpenMetaverse.AssetManager.RequestAsset(OpenMetaverse.UUID,OpenMetaverse.AssetType,System.Boolean,OpenMetaverse.SourceType,OpenMetaverse.UUID,OpenMetaverse.AssetManager.AssetReceivedCallback)">
7828 <summary> 4627 <summary>
7829 Register an event handler for a packet. This is a low level event 4628 Request an asset download
7830 interface and should only be used if you are doing something not
7831 supported in the library
7832 </summary> 4629 </summary>
7833 <param name="type">Packet type to trigger events for</param> 4630 <param name="assetID">Asset UUID</param>
7834 <param name="callback">Callback to fire when a packet of this type 4631 <param name="type">Asset type, must be correct for the transfer to succeed</param>
7835 is received</param> 4632 <param name="priority">Whether to give this transfer an elevated priority</param>
7836 <param name="isAsync">True if the callback should be ran 4633 <param name="sourceType">Source location of the requested asset</param>
7837 asynchronously. Only set this to false (synchronous for callbacks 4634 <param name="transactionID">UUID of the transaction</param>
7838 that will always complete quickly)</param> 4635 <param name="callback">The callback to fire when the simulator responds with the asset data</param>
7839 <remarks>If any callback for a packet type is marked as
7840 asynchronous, all callbacks for that packet type will be fired
7841 asynchronously</remarks>
7842 </member> 4636 </member>
7843 <member name="M:OpenMetaverse.NetworkManager.UnregisterCallback(OpenMetaverse.Packets.PacketType,System.EventHandler{OpenMetaverse.PacketReceivedEventArgs})"> 4637 <member name="M:OpenMetaverse.AssetManager.RequestAssetXfer(System.String,System.Boolean,System.Boolean,OpenMetaverse.UUID,OpenMetaverse.AssetType,System.Boolean)">
7844 <summary> 4638 <summary>
7845 Unregister an event handler for a packet. This is a low level event 4639 Request an asset download through the almost deprecated Xfer system
7846 interface and should only be used if you are doing something not
7847 supported in the library
7848 </summary> 4640 </summary>
7849 <param name="type">Packet type this callback is registered with</param> 4641 <param name="filename">Filename of the asset to request</param>
7850 <param name="callback">Callback to stop firing events for</param> 4642 <param name="deleteOnCompletion">Whether or not to delete the asset
4643 off the server after it is retrieved</param>
4644 <param name="useBigPackets">Use large transfer packets or not</param>
4645 <param name="vFileID">UUID of the file to request, if filename is
4646 left empty</param>
4647 <param name="vFileType">Asset type of <code>vFileID</code>, or
4648 <code>AssetType.Unknown</code> if filename is not empty</param>
4649 <param name="fromCache">Sets the FilePath in the request to Cache
4650 (4) if true, otherwise Unknown (0) is used</param>
4651 <returns>
4652 </returns>
7851 </member> 4653 </member>
7852 <member name="M:OpenMetaverse.NetworkManager.RegisterEventCallback(System.String,OpenMetaverse.Caps.EventQueueCallback)"> 4654 <member name="M:OpenMetaverse.AssetManager.RequestInventoryAsset(OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.AssetType,System.Boolean,OpenMetaverse.AssetManager.AssetReceivedCallback)">
7853 <summary> 4655 <summary>
7854 Register a CAPS event handler. This is a low level event interface
7855 and should only be used if you are doing something not supported in
7856 the library
7857 </summary> 4656 </summary>
7858 <param name="capsEvent">Name of the CAPS event to register a handler for</param> 4657 <param name="assetID">Use UUID.Zero if you do not have the
7859 <param name="callback">Callback to fire when a CAPS event is received</param> 4658 asset ID but have all the necessary permissions</param>
4659 <param name="itemID">The item ID of this asset in the inventory</param>
4660 <param name="taskID">Use UUID.Zero if you are not requesting an
4661 asset from an object inventory</param>
4662 <param name="ownerID">The owner of this asset</param>
4663 <param name="type">Asset type</param>
4664 <param name="priority">Whether to prioritize this asset download or not</param>
4665 <param name="callback">
4666 </param>
7860 </member> 4667 </member>
7861 <member name="M:OpenMetaverse.NetworkManager.UnregisterEventCallback(System.String,OpenMetaverse.Caps.EventQueueCallback)"> 4668 <member name="M:OpenMetaverse.AssetManager.SetPendingAssetUploadData(OpenMetaverse.AssetUpload)">
7862 <summary> 4669 <summary>
7863 Unregister a CAPS event handler. This is a low level event interface 4670 Used to force asset data into the PendingUpload property, ie: for raw terrain uploads
7864 and should only be used if you are doing something not supported in
7865 the library
7866 </summary> 4671 </summary>
7867 <param name="capsEvent">Name of the CAPS event this callback is 4672 <param name="assetData">An AssetUpload object containing the data to upload to the simulator</param>
7868 registered with</param>
7869 <param name="callback">Callback to stop firing events for</param>
7870 </member> 4673 </member>
7871 <member name="M:OpenMetaverse.NetworkManager.SendPacket(OpenMetaverse.Packets.Packet)"> 4674 <member name="M:OpenMetaverse.AssetManager.RequestUpload(OpenMetaverse.Assets.Asset,System.Boolean)">
7872 <summary> 4675 <summary>
7873 Send a packet to the simulator the avatar is currently occupying 4676 Request an asset be uploaded to the simulator
7874 </summary> 4677 </summary>
7875 <param name="packet">Packet to send</param> 4678 <param name="asset">The <seealso cref="T:OpenMetaverse.Assets.Asset" /> Object containing the asset data</param>
4679 <param name="storeLocal">If True, the asset once uploaded will be stored on the simulator
4680 in which the client was connected in addition to being stored on the asset server</param>
4681 <returns>The <seealso cref="T:OpenMetaverse.UUID" /> of the transfer, can be used to correlate the upload with
4682 events being fired</returns>
7876 </member> 4683 </member>
7877 <member name="M:OpenMetaverse.NetworkManager.SendPacket(OpenMetaverse.Packets.Packet,OpenMetaverse.Simulator)"> 4684 <member name="M:OpenMetaverse.AssetManager.RequestUpload(OpenMetaverse.AssetType,System.Byte[],System.Boolean)">
7878 <summary> 4685 <summary>
7879 Send a packet to a specified simulator 4686 Request an asset be uploaded to the simulator
7880 </summary> 4687 </summary>
7881 <param name="packet">Packet to send</param> 4688 <param name="type">The <seealso cref="T:OpenMetaverse.AssetType" /> of the asset being uploaded</param>
7882 <param name="simulator">Simulator to send the packet to</param> 4689 <param name="data">A byte array containing the encoded asset data</param>
4690 <param name="storeLocal">If True, the asset once uploaded will be stored on the simulator
4691 in which the client was connected in addition to being stored on the asset server</param>
4692 <returns>The <seealso cref="T:OpenMetaverse.UUID" /> of the transfer, can be used to correlate the upload with
4693 events being fired</returns>
7883 </member> 4694 </member>
7884 <member name="M:OpenMetaverse.NetworkManager.Connect(System.Net.IPAddress,System.UInt16,System.UInt64,System.Boolean,System.String)"> 4695 <member name="M:OpenMetaverse.AssetManager.RequestUpload(OpenMetaverse.UUID@,OpenMetaverse.AssetType,System.Byte[],System.Boolean)">
7885 <summary> 4696 <summary>
7886 Connect to a simulator 4697 Request an asset be uploaded to the simulator
7887 </summary> 4698 </summary>
7888 <param name="ip">IP address to connect to</param> 4699 <param name="assetID">
7889 <param name="port">Port to connect to</param> 4700 </param>
7890 <param name="handle">Handle for this simulator, to identify its 4701 <param name="type">Asset type to upload this data as</param>
7891 location in the grid</param> 4702 <param name="data">A byte array containing the encoded asset data</param>
7892 <param name="setDefault">Whether to set CurrentSim to this new 4703 <param name="storeLocal">If True, the asset once uploaded will be stored on the simulator
7893 connection, use this if the avatar is moving in to this simulator</param> 4704 in which the client was connected in addition to being stored on the asset server</param>
7894 <param name="seedcaps">URL of the capabilities server to use for 4705 <returns>The <seealso cref="T:OpenMetaverse.UUID" /> of the transfer, can be used to correlate the upload with
7895 this sim connection</param> 4706 events being fired</returns>
7896 <returns>A Simulator object on success, otherwise null</returns>
7897 </member> 4707 </member>
7898 <member name="M:OpenMetaverse.NetworkManager.Connect(System.Net.IPEndPoint,System.UInt64,System.Boolean,System.String)"> 4708 <member name="M:OpenMetaverse.AssetManager.RequestUpload(OpenMetaverse.UUID@,OpenMetaverse.AssetType,System.Byte[],System.Boolean,OpenMetaverse.UUID)">
7899 <summary> 4709 <summary>
7900 Connect to a simulator 4710 Initiate an asset upload
7901 </summary> 4711 </summary>
7902 <param name="endPoint">IP address and port to connect to</param> 4712 <param name="assetID">The ID this asset will have if the
7903 <param name="handle">Handle for this simulator, to identify its 4713 upload succeeds</param>
7904 location in the grid</param> 4714 <param name="type">Asset type to upload this data as</param>
7905 <param name="setDefault">Whether to set CurrentSim to this new 4715 <param name="data">Raw asset data to upload</param>
7906 connection, use this if the avatar is moving in to this simulator</param> 4716 <param name="storeLocal">Whether to store this asset on the local
7907 <param name="seedcaps">URL of the capabilities server to use for 4717 simulator or the grid-wide asset server</param>
7908 this sim connection</param> 4718 <param name="transactionID">The tranaction id for the upload <see cref="!:RequestCreateItem" /></param>
7909 <returns>A Simulator object on success, otherwise null</returns> 4719 <returns>The transaction ID of this transfer</returns>
7910 </member> 4720 </member>
7911 <member name="M:OpenMetaverse.NetworkManager.Logout"> 4721 <member name="M:OpenMetaverse.AssetManager.RequestImage(OpenMetaverse.UUID,OpenMetaverse.ImageType,System.Single,System.Int32,System.UInt32,OpenMetaverse.TextureDownloadCallback,System.Boolean)">
7912 <summary> 4722 <summary>
7913 Initiate a blocking logout request. This will return when the logout 4723 Request a texture asset from the simulator using the <see cref="T:OpenMetaverse.TexturePipeline" /> system to
7914 handshake has completed or when <code>Settings.LOGOUT_TIMEOUT</code> 4724 manage the requests and re-assemble the image from the packets received from the simulator
7915 has expired and the network layer is manually shut down
7916 </summary> 4725 </summary>
4726 <param name="textureID">The <see cref="T:OpenMetaverse.UUID" /> of the texture asset to download</param>
4727 <param name="imageType">The <see cref="T:OpenMetaverse.ImageType" /> of the texture asset.
4728 Use <see cref="F:OpenMetaverse.ImageType.Normal" /> for most textures, or <see cref="F:OpenMetaverse.ImageType.Baked" /> for baked layer texture assets</param>
4729 <param name="priority">A float indicating the requested priority for the transfer. Higher priority values tell the simulator
4730 to prioritize the request before lower valued requests. An image already being transferred using the <see cref="T:OpenMetaverse.TexturePipeline" /> can have
4731 its priority changed by resending the request with the new priority value</param>
4732 <param name="discardLevel">Number of quality layers to discard.
4733 This controls the end marker of the data sent. Sending with value -1 combined with priority of 0 cancels an in-progress
4734 transfer.</param>
4735 <remarks>A bug exists in the Linden Simulator where a -1 will occasionally be sent with a non-zero priority
4736 indicating an off-by-one error.</remarks>
4737 <param name="packetStart">The packet number to begin the request at. A value of 0 begins the request
4738 from the start of the asset texture</param>
4739 <param name="callback">The <see cref="T:OpenMetaverse.TextureDownloadCallback" /> callback to fire when the image is retrieved. The callback
4740 will contain the result of the request and the texture asset data</param>
4741 <param name="progress">If true, the callback will be fired for each chunk of the downloaded image.
4742 The callback asset parameter will contain all previously received chunks of the texture asset starting
4743 from the beginning of the request</param>
4744 <example>
4745 Request an image and fire a callback when the request is complete
4746 <code>
4747 Client.Assets.RequestImage(UUID.Parse("c307629f-e3a1-4487-5e88-0d96ac9d4965"), ImageType.Normal, TextureDownloader_OnDownloadFinished);
4748 private void TextureDownloader_OnDownloadFinished(TextureRequestState state, AssetTexture asset)
4749 {
4750 if(state == TextureRequestState.Finished)
4751 {
4752 Console.WriteLine("Texture {0} ({1} bytes) has been successfully downloaded",
4753 asset.AssetID,
4754 asset.AssetData.Length);
4755 }
4756 }
4757 </code>
4758 Request an image and use an inline anonymous method to handle the downloaded texture data
4759 <code>
4760 Client.Assets.RequestImage(UUID.Parse("c307629f-e3a1-4487-5e88-0d96ac9d4965"), ImageType.Normal, delegate(TextureRequestState state, AssetTexture asset)
4761 {
4762 if(state == TextureRequestState.Finished)
4763 {
4764 Console.WriteLine("Texture {0} ({1} bytes) has been successfully downloaded",
4765 asset.AssetID,
4766 asset.AssetData.Length);
4767 }
4768 }
4769 );
4770 </code>
4771 Request a texture, decode the texture to a bitmap image and apply it to a imagebox
4772 <code>
4773 Client.Assets.RequestImage(UUID.Parse("c307629f-e3a1-4487-5e88-0d96ac9d4965"), ImageType.Normal, TextureDownloader_OnDownloadFinished);
4774 private void TextureDownloader_OnDownloadFinished(TextureRequestState state, AssetTexture asset)
4775 {
4776 if(state == TextureRequestState.Finished)
4777 {
4778 ManagedImage imgData;
4779 Image bitmap;
4780 if (state == TextureRequestState.Finished)
4781 {
4782 OpenJPEG.DecodeToImage(assetTexture.AssetData, out imgData, out bitmap);
4783 picInsignia.Image = bitmap;
4784 }
4785 }
4786 }
4787 </code></example>
7917 </member> 4788 </member>
7918 <member name="M:OpenMetaverse.NetworkManager.RequestLogout"> 4789 <member name="M:OpenMetaverse.AssetManager.RequestImage(OpenMetaverse.UUID,OpenMetaverse.TextureDownloadCallback)">
7919 <summary> 4790 <summary>
7920 Initiate the logout process. Check if logout succeeded with the 4791 Overload: Request a texture asset from the simulator using the <see cref="T:OpenMetaverse.TexturePipeline" /> system to
7921 <code>OnLogoutReply</code> event, and if this does not fire the 4792 manage the requests and re-assemble the image from the packets received from the simulator
7922 <code>Shutdown()</code> function needs to be manually called
7923 </summary> 4793 </summary>
4794 <param name="textureID">The <see cref="T:OpenMetaverse.UUID" /> of the texture asset to download</param>
4795 <param name="callback">The <see cref="T:OpenMetaverse.TextureDownloadCallback" /> callback to fire when the image is retrieved. The callback
4796 will contain the result of the request and the texture asset data</param>
7924 </member> 4797 </member>
7925 <member name="M:OpenMetaverse.NetworkManager.DisconnectSim(OpenMetaverse.Simulator,System.Boolean)"> 4798 <member name="M:OpenMetaverse.AssetManager.RequestImage(OpenMetaverse.UUID,OpenMetaverse.ImageType,OpenMetaverse.TextureDownloadCallback)">
7926 <summary> 4799 <summary>
7927 Close a connection to the given simulator 4800 Overload: Request a texture asset from the simulator using the <see cref="T:OpenMetaverse.TexturePipeline" /> system to
4801 manage the requests and re-assemble the image from the packets received from the simulator
7928 </summary> 4802 </summary>
7929 <param name="simulator"></param> 4803 <param name="textureID">The <see cref="T:OpenMetaverse.UUID" /> of the texture asset to download</param>
7930 <param name="sendCloseCircuit"></param> 4804 <param name="imageType">The <see cref="T:OpenMetaverse.ImageType" /> of the texture asset.
4805 Use <see cref="F:OpenMetaverse.ImageType.Normal" /> for most textures, or <see cref="F:OpenMetaverse.ImageType.Baked" /> for baked layer texture assets</param>
4806 <param name="callback">The <see cref="T:OpenMetaverse.TextureDownloadCallback" /> callback to fire when the image is retrieved. The callback
4807 will contain the result of the request and the texture asset data</param>
7931 </member> 4808 </member>
7932 <member name="M:OpenMetaverse.NetworkManager.Shutdown(OpenMetaverse.NetworkManager.DisconnectType)"> 4809 <member name="M:OpenMetaverse.AssetManager.RequestImage(OpenMetaverse.UUID,OpenMetaverse.ImageType,OpenMetaverse.TextureDownloadCallback,System.Boolean)">
7933 <summary> 4810 <summary>
7934 Shutdown will disconnect all the sims except for the current sim 4811 Overload: Request a texture asset from the simulator using the <see cref="T:OpenMetaverse.TexturePipeline" /> system to
7935 first, and then kill the connection to CurrentSim. This should only 4812 manage the requests and re-assemble the image from the packets received from the simulator
7936 be called if the logout process times out on <code>RequestLogout</code>
7937 </summary> 4813 </summary>
7938 <param name="type">Type of shutdown</param> 4814 <param name="textureID">The <see cref="T:OpenMetaverse.UUID" /> of the texture asset to download</param>
4815 <param name="imageType">The <see cref="T:OpenMetaverse.ImageType" /> of the texture asset.
4816 Use <see cref="F:OpenMetaverse.ImageType.Normal" /> for most textures, or <see cref="F:OpenMetaverse.ImageType.Baked" /> for baked layer texture assets</param>
4817 <param name="callback">The <see cref="T:OpenMetaverse.TextureDownloadCallback" /> callback to fire when the image is retrieved. The callback
4818 will contain the result of the request and the texture asset data</param>
4819 <param name="progress">If true, the callback will be fired for each chunk of the downloaded image.
4820 The callback asset parameter will contain all previously received chunks of the texture asset starting
4821 from the beginning of the request</param>
7939 </member> 4822 </member>
7940 <member name="M:OpenMetaverse.NetworkManager.Shutdown(OpenMetaverse.NetworkManager.DisconnectType,System.String)"> 4823 <member name="M:OpenMetaverse.AssetManager.RequestImageCancel(OpenMetaverse.UUID)">
7941 <summary> 4824 <summary>
7942 Shutdown will disconnect all the sims except for the current sim 4825 Cancel a texture request
7943 first, and then kill the connection to CurrentSim. This should only
7944 be called if the logout process times out on <code>RequestLogout</code>
7945 </summary> 4826 </summary>
7946 <param name="type">Type of shutdown</param> 4827 <param name="textureID">The texture assets <see cref="T:OpenMetaverse.UUID" /></param>
7947 <param name="message">Shutdown message</param>
7948 </member> 4828 </member>
7949 <member name="M:OpenMetaverse.NetworkManager.FindSimulator(System.Net.IPEndPoint)"> 4829 <member name="M:OpenMetaverse.AssetManager.RequestMesh(OpenMetaverse.UUID,OpenMetaverse.AssetManager.MeshDownloadCallback)">
7950 <summary> 4830 <summary>
7951 Searches through the list of currently connected simulators to find 4831 Requests download of a mesh asset
7952 one attached to the given IPEndPoint
7953 </summary> 4832 </summary>
7954 <param name="endPoint">IPEndPoint of the Simulator to search for</param> 4833 <param name="meshID">UUID of the mesh asset</param>
7955 <returns>A Simulator reference on success, otherwise null</returns> 4834 <param name="callback">Callback when the request completes</param>
7956 </member> 4835 </member>
7957 <member name="M:OpenMetaverse.NetworkManager.RaiseConnectedEvent(OpenMetaverse.Simulator)"> 4836 <member name="M:OpenMetaverse.AssetManager.FireImageProgressEvent(OpenMetaverse.UUID,System.Int32,System.Int32)">
7958 <summary> 4837 <summary>
7959 Fire an event when an event queue connects for capabilities 4838 Lets TexturePipeline class fire the progress event
7960 </summary> 4839 </summary>
7961 <param name="simulator">Simulator the event queue is attached to</param> 4840 <param name="texureID">The texture ID currently being downloaded</param>
4841 <param name="transferredBytes">the number of bytes transferred</param>
4842 <param name="totalBytes">the total number of bytes expected</param>
7962 </member> 4843 </member>
7963 <member name="M:OpenMetaverse.NetworkManager.LogoutReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 4844 <member name="M:OpenMetaverse.AssetManager.TransferInfoHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
7964 <summary>Process an incoming packet and raise the appropriate events</summary> 4845 <summary>Process an incoming packet and raise the appropriate events</summary>
7965 <param name="sender">The sender</param> 4846 <param name="sender">The sender</param>
7966 <param name="e">The EventArgs object containing the packet data</param> 4847 <param name="e">The EventArgs object containing the packet data</param>
7967 </member> 4848 </member>
7968 <member name="M:OpenMetaverse.NetworkManager.StartPingCheckHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 4849 <member name="M:OpenMetaverse.AssetManager.TransferPacketHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
7969 <summary>Process an incoming packet and raise the appropriate events</summary> 4850 <summary>Process an incoming packet and raise the appropriate events</summary>
7970 <param name="sender">The sender</param> 4851 <param name="sender">The sender</param>
7971 <param name="e">The EventArgs object containing the packet data</param> 4852 <param name="e">The EventArgs object containing the packet data</param>
7972 </member> 4853 </member>
7973 <member name="M:OpenMetaverse.NetworkManager.CompletePingCheckHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 4854 <member name="M:OpenMetaverse.AssetManager.InitiateDownloadPacketHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
7974 <summary>Process an incoming packet and raise the appropriate events</summary> 4855 <summary>Process an incoming packet and raise the appropriate events</summary>
7975 <param name="sender">The sender</param> 4856 <param name="sender">The sender</param>
7976 <param name="e">The EventArgs object containing the packet data</param> 4857 <param name="e">The EventArgs object containing the packet data</param>
7977 </member> 4858 </member>
7978 <member name="M:OpenMetaverse.NetworkManager.SimStatsHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 4859 <member name="M:OpenMetaverse.AssetManager.RequestXferHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
7979 <summary>Process an incoming packet and raise the appropriate events</summary> 4860 <summary>Process an incoming packet and raise the appropriate events</summary>
7980 <param name="sender">The sender</param> 4861 <param name="sender">The sender</param>
7981 <param name="e">The EventArgs object containing the packet data</param> 4862 <param name="e">The EventArgs object containing the packet data</param>
7982 </member> 4863 </member>
7983 <member name="M:OpenMetaverse.NetworkManager.RegionHandshakeHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 4864 <member name="M:OpenMetaverse.AssetManager.ConfirmXferPacketHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
7984 <summary>Process an incoming packet and raise the appropriate events</summary> 4865 <summary>Process an incoming packet and raise the appropriate events</summary>
7985 <param name="sender">The sender</param> 4866 <param name="sender">The sender</param>
7986 <param name="e">The EventArgs object containing the packet data</param> 4867 <param name="e">The EventArgs object containing the packet data</param>
7987 </member> 4868 </member>
7988 <member name="M:OpenMetaverse.NetworkManager.DisableSimulatorHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 4869 <member name="M:OpenMetaverse.AssetManager.AssetUploadCompleteHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
7989 <summary>Process an incoming packet and raise the appropriate events</summary> 4870 <summary>Process an incoming packet and raise the appropriate events</summary>
7990 <param name="sender">The sender</param> 4871 <param name="sender">The sender</param>
7991 <param name="e">The EventArgs object containing the packet data</param> 4872 <param name="e">The EventArgs object containing the packet data</param>
7992 </member> 4873 </member>
7993 <member name="M:OpenMetaverse.NetworkManager.KickUserHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 4874 <member name="M:OpenMetaverse.AssetManager.SendXferPacketHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
7994 <summary>Process an incoming packet and raise the appropriate events</summary> 4875 <summary>Process an incoming packet and raise the appropriate events</summary>
7995 <param name="sender">The sender</param> 4876 <param name="sender">The sender</param>
7996 <param name="e">The EventArgs object containing the packet data</param> 4877 <param name="e">The EventArgs object containing the packet data</param>
7997 </member> 4878 </member>
7998 <member name="F:OpenMetaverse.NetworkManager.m_LoginProgress"> 4879 <member name="M:OpenMetaverse.AssetManager.AbortXferHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
7999 <summary>The event subscribers, null of no subscribers</summary> 4880 <summary>Process an incoming packet and raise the appropriate events</summary>
4881 <param name="sender">The sender</param>
4882 <param name="e">The EventArgs object containing the packet data</param>
8000 </member> 4883 </member>
8001 <member name="M:OpenMetaverse.NetworkManager.OnLoginProgress(OpenMetaverse.LoginProgressEventArgs)"> 4884 <member name="P:OpenMetaverse.XferReceivedEventArgs.Xfer">
8002 <summary>Raises the LoginProgress Event</summary> 4885 <summary>Xfer data</summary>
8003 <param name="e">A LoginProgressEventArgs object containing
8004 the data sent from the simulator</param>
8005 </member> 4886 </member>
8006 <member name="F:OpenMetaverse.NetworkManager.m_LoginProgressLock"> 4887 <member name="P:OpenMetaverse.AssetUploadEventArgs.Upload">
8007 <summary>Thread sync lock object</summary> 4888 <summary>Upload data</summary>
8008 </member> 4889 </member>
8009 <member name="F:OpenMetaverse.NetworkManager.LoginSeedCapability"> 4890 <member name="P:OpenMetaverse.InitiateDownloadEventArgs.SimFileName">
8010 <summary>Seed CAPS URL returned from the login server</summary> 4891 <summary>Filename used on the simulator</summary>
8011 </member> 4892 </member>
8012 <member name="F:OpenMetaverse.NetworkManager.UDPBlacklist"> 4893 <member name="P:OpenMetaverse.InitiateDownloadEventArgs.ViewerFileName">
8013 <summary>A list of packets obtained during the login process which 4894 <summary>Filename used by the client</summary>
8014 networkmanager will log but not process</summary>
8015 </member> 4895 </member>
8016 <member name="M:OpenMetaverse.NetworkManager.DefaultLoginParams(System.String,System.String,System.String,System.String,System.String)"> 4896 <member name="P:OpenMetaverse.ImageReceiveProgressEventArgs.ImageID">
4897 <summary>UUID of the image that is in progress</summary>
4898 </member>
4899 <member name="P:OpenMetaverse.ImageReceiveProgressEventArgs.Received">
4900 <summary>Number of bytes received so far</summary>
4901 </member>
4902 <member name="P:OpenMetaverse.ImageReceiveProgressEventArgs.Total">
4903 <summary>Image size in bytes</summary>
4904 </member>
4905 <member name="T:OpenMetaverse.ProfileFlags">
8017 <summary> 4906 <summary>
8018 Generate sane default values for a login request 4907 Avatar profile flags
8019 </summary> 4908 </summary>
8020 <param name="firstName">Account first name</param>
8021 <param name="lastName">Account last name</param>
8022 <param name="password">Account password</param>
8023 <param name="userAgent">Client application name</param>
8024 <param name="userVersion">Client application version</param>
8025 <returns>A populated <seealso cref="T:OpenMetaverse.LoginParams"/> struct containing
8026 sane defaults</returns>
8027 </member> 4909 </member>
8028 <member name="M:OpenMetaverse.NetworkManager.Login(System.String,System.String,System.String,System.String,System.String)"> 4910 <member name="T:OpenMetaverse.Avatar">
8029 <summary> 4911 <summary>
8030 Simplified login that takes the most common and required fields 4912 Represents an avatar (other than your own)
8031 </summary> 4913 </summary>
8032 <param name="firstName">Account first name</param>
8033 <param name="lastName">Account last name</param>
8034 <param name="password">Account password</param>
8035 <param name="userAgent">Client application name</param>
8036 <param name="userVersion">Client application version</param>
8037 <returns>Whether the login was successful or not. On failure the
8038 LoginErrorKey string will contain the error code and LoginMessage
8039 will contain a description of the error</returns>
8040 </member> 4914 </member>
8041 <member name="M:OpenMetaverse.NetworkManager.Login(System.String,System.String,System.String,System.String,System.String,System.String)"> 4915 <member name="M:OpenMetaverse.Avatar.#ctor">
8042 <summary> 4916 <summary>
8043 Simplified login that takes the most common fields along with a 4917 Default constructor
8044 starting location URI, and can accept an MD5 string instead of a
8045 plaintext password
8046 </summary> 4918 </summary>
8047 <param name="firstName">Account first name</param>
8048 <param name="lastName">Account last name</param>
8049 <param name="password">Account password or MD5 hash of the password
8050 such as $1$1682a1e45e9f957dcdf0bb56eb43319c</param>
8051 <param name="userAgent">Client application name</param>
8052 <param name="start">Starting location URI that can be built with
8053 StartLocation()</param>
8054 <param name="userVersion">Client application version</param>
8055 <returns>Whether the login was successful or not. On failure the
8056 LoginErrorKey string will contain the error code and LoginMessage
8057 will contain a description of the error</returns>
8058 </member> 4919 </member>
8059 <member name="M:OpenMetaverse.NetworkManager.Login(OpenMetaverse.LoginParams)"> 4920 <member name="T:OpenMetaverse.Avatar.Statistics">
8060 <summary> 4921 <summary>
8061 Login that takes a struct of all the values that will be passed to 4922 Positive and negative ratings
8062 the login server
8063 </summary> 4923 </summary>
8064 <param name="loginParams">The values that will be passed to the login
8065 server, all fields must be set even if they are String.Empty</param>
8066 <returns>Whether the login was successful or not. On failure the
8067 LoginErrorKey string will contain the error code and LoginMessage
8068 will contain a description of the error</returns>
8069 </member> 4924 </member>
8070 <member name="M:OpenMetaverse.NetworkManager.StartLocation(System.String,System.Int32,System.Int32,System.Int32)"> 4925 <member name="F:OpenMetaverse.Avatar.Statistics.BehaviorPositive">
4926 <summary>Positive ratings for Behavior</summary>
4927 </member>
4928 <member name="F:OpenMetaverse.Avatar.Statistics.BehaviorNegative">
4929 <summary>Negative ratings for Behavior</summary>
4930 </member>
4931 <member name="F:OpenMetaverse.Avatar.Statistics.AppearancePositive">
4932 <summary>Positive ratings for Appearance</summary>
4933 </member>
4934 <member name="F:OpenMetaverse.Avatar.Statistics.AppearanceNegative">
4935 <summary>Negative ratings for Appearance</summary>
4936 </member>
4937 <member name="F:OpenMetaverse.Avatar.Statistics.BuildingPositive">
4938 <summary>Positive ratings for Building</summary>
4939 </member>
4940 <member name="F:OpenMetaverse.Avatar.Statistics.BuildingNegative">
4941 <summary>Negative ratings for Building</summary>
4942 </member>
4943 <member name="F:OpenMetaverse.Avatar.Statistics.GivenPositive">
4944 <summary>Positive ratings given by this avatar</summary>
4945 </member>
4946 <member name="F:OpenMetaverse.Avatar.Statistics.GivenNegative">
4947 <summary>Negative ratings given by this avatar</summary>
4948 </member>
4949 <member name="T:OpenMetaverse.Avatar.AvatarProperties">
8071 <summary> 4950 <summary>
8072 Build a start location URI for passing to the Login function 4951 Avatar properties including about text, profile URL, image IDs and
4952 publishing settings
8073 </summary> 4953 </summary>
8074 <param name="sim">Name of the simulator to start in</param>
8075 <param name="x">X coordinate to start at</param>
8076 <param name="y">Y coordinate to start at</param>
8077 <param name="z">Z coordinate to start at</param>
8078 <returns>String with a URI that can be used to login to a specified
8079 location</returns>
8080 </member> 4954 </member>
8081 <member name="M:OpenMetaverse.NetworkManager.LoginReplyXmlRpcHandler(Nwc.XmlRpc.XmlRpcResponse,OpenMetaverse.LoginParams)"> 4955 <member name="F:OpenMetaverse.Avatar.AvatarProperties.FirstLifeText">
4956 <summary>First Life about text</summary>
4957 </member>
4958 <member name="F:OpenMetaverse.Avatar.AvatarProperties.FirstLifeImage">
4959 <summary>First Life image ID</summary>
4960 </member>
4961 <member name="F:OpenMetaverse.Avatar.AvatarProperties.Partner">
8082 <summary> 4962 <summary>
8083 Handles response from XML-RPC login replies
8084 </summary> 4963 </summary>
8085 </member> 4964 </member>
8086 <member name="M:OpenMetaverse.NetworkManager.LoginReplyLLSDHandler(OpenMetaverse.Http.CapsClient,OpenMetaverse.StructuredData.OSD,System.Exception)"> 4965 <member name="F:OpenMetaverse.Avatar.AvatarProperties.AboutText">
8087 <summary> 4966 <summary>
8088 Handle response from LLSD login replies
8089 </summary> 4967 </summary>
8090 <param name="client"></param>
8091 <param name="result"></param>
8092 <param name="error"></param>
8093 </member> 4968 </member>
8094 <member name="M:OpenMetaverse.NetworkManager.GetPlatform"> 4969 <member name="F:OpenMetaverse.Avatar.AvatarProperties.BornOn">
8095 <summary> 4970 <summary>
8096 Get current OS
8097 </summary> 4971 </summary>
8098 <returns>Either "Win" or "Linux"</returns>
8099 </member> 4972 </member>
8100 <member name="M:OpenMetaverse.NetworkManager.GetMAC"> 4973 <member name="F:OpenMetaverse.Avatar.AvatarProperties.CharterMember">
8101 <summary> 4974 <summary>
8102 Get clients default Mac Address
8103 </summary> 4975 </summary>
8104 <returns>A string containing the first found Mac Address</returns>
8105 </member> 4976 </member>
8106 <member name="E:OpenMetaverse.NetworkManager.PacketSent"> 4977 <member name="F:OpenMetaverse.Avatar.AvatarProperties.ProfileImage">
4978 <summary>Profile image ID</summary>
4979 </member>
4980 <member name="F:OpenMetaverse.Avatar.AvatarProperties.Flags">
4981 <summary>Flags of the profile</summary>
4982 </member>
4983 <member name="F:OpenMetaverse.Avatar.AvatarProperties.ProfileURL">
4984 <summary>Web URL for this profile</summary>
4985 </member>
4986 <member name="P:OpenMetaverse.Avatar.AvatarProperties.AllowPublish">
4987 <summary>Should this profile be published on the web</summary>
4988 </member>
4989 <member name="P:OpenMetaverse.Avatar.AvatarProperties.Online">
4990 <summary>Avatar Online Status</summary>
4991 </member>
4992 <member name="P:OpenMetaverse.Avatar.AvatarProperties.MaturePublish">
4993 <summary>Is this a mature profile</summary>
4994 </member>
4995 <member name="P:OpenMetaverse.Avatar.AvatarProperties.Identified">
4996 <summary>
4997 </summary>
4998 </member>
4999 <member name="P:OpenMetaverse.Avatar.AvatarProperties.Transacted">
5000 <summary>
5001 </summary>
5002 </member>
5003 <member name="T:OpenMetaverse.Avatar.Interests">
5004 <summary>
5005 Avatar interests including spoken languages, skills, and "want to"
5006 choices
5007 </summary>
5008 </member>
5009 <member name="F:OpenMetaverse.Avatar.Interests.LanguagesText">
5010 <summary>Languages profile field</summary>
5011 </member>
5012 <member name="F:OpenMetaverse.Avatar.Interests.SkillsMask">
5013 <summary>
5014 </summary>
5015 </member>
5016 <member name="F:OpenMetaverse.Avatar.Interests.SkillsText">
5017 <summary>
5018 </summary>
5019 </member>
5020 <member name="F:OpenMetaverse.Avatar.Interests.WantToMask">
5021 <summary>
5022 </summary>
5023 </member>
5024 <member name="F:OpenMetaverse.Avatar.Interests.WantToText">
5025 <summary>
5026 </summary>
5027 </member>
5028 <member name="F:OpenMetaverse.Avatar.Groups">
5029 <summary>Groups that this avatar is a member of</summary>
5030 </member>
5031 <member name="F:OpenMetaverse.Avatar.ProfileStatistics">
5032 <summary>Positive and negative ratings</summary>
5033 </member>
5034 <member name="F:OpenMetaverse.Avatar.ProfileProperties">
5035 <summary>Avatar properties including about text, profile URL, image IDs and
5036 publishing settings</summary>
5037 </member>
5038 <member name="F:OpenMetaverse.Avatar.ProfileInterests">
5039 <summary>Avatar interests including spoken languages, skills, and "want to"
5040 choices</summary>
5041 </member>
5042 <member name="F:OpenMetaverse.Avatar.ControlFlags">
5043 <summary>Movement control flags for avatars. Typically not set or used by
5044 clients. To move your avatar, use Client.Self.Movement instead</summary>
5045 </member>
5046 <member name="F:OpenMetaverse.Avatar.VisualParameters">
5047 <summary>
5048 Contains the visual parameters describing the deformation of the avatar
5049 </summary>
5050 </member>
5051 <member name="P:OpenMetaverse.Avatar.FirstName">
5052 <summary>First name</summary>
5053 </member>
5054 <member name="P:OpenMetaverse.Avatar.LastName">
5055 <summary>Last name</summary>
5056 </member>
5057 <member name="P:OpenMetaverse.Avatar.Name">
5058 <summary>Full name</summary>
5059 </member>
5060 <member name="P:OpenMetaverse.Avatar.GroupName">
5061 <summary>Active group</summary>
5062 </member>
5063 <member name="T:OpenMetaverse.AgentDisplayName">
5064 <summary> Information about agents display name </summary>
5065 </member>
5066 <member name="F:OpenMetaverse.AgentDisplayName.ID">
5067 <summary> Agent UUID </summary>
5068 </member>
5069 <member name="F:OpenMetaverse.AgentDisplayName.UserName">
5070 <summary> Username </summary>
5071 </member>
5072 <member name="F:OpenMetaverse.AgentDisplayName.DisplayName">
5073 <summary> Display name </summary>
5074 </member>
5075 <member name="F:OpenMetaverse.AgentDisplayName.LegacyFirstName">
5076 <summary> First name (legacy) </summary>
5077 </member>
5078 <member name="F:OpenMetaverse.AgentDisplayName.LegacyLastName">
5079 <summary> Last name (legacy) </summary>
5080 </member>
5081 <member name="F:OpenMetaverse.AgentDisplayName.IsDefaultDisplayName">
5082 <summary> Is display name default display name </summary>
5083 </member>
5084 <member name="F:OpenMetaverse.AgentDisplayName.NextUpdate">
5085 <summary> Cache display name until </summary>
5086 </member>
5087 <member name="P:OpenMetaverse.AgentDisplayName.LegacyFullName">
5088 <summary> Full name (legacy) </summary>
5089 </member>
5090 <member name="M:OpenMetaverse.AgentDisplayName.FromOSD(OpenMetaverse.StructuredData.OSD)">
5091 <summary>
5092 Creates AgentDisplayName object from OSD
5093 </summary>
5094 <param name="data">Incoming OSD data</param>
5095 <returns>AgentDisplayName object</returns>
5096 </member>
5097 <member name="M:OpenMetaverse.AgentDisplayName.GetOSD">
5098 <summary>
5099 Return object as OSD map
5100 </summary>
5101 <returns>OSD containing agent's display name data</returns>
5102 </member>
5103 <member name="T:OpenMetaverse.AvatarGroup">
5104 <summary>
5105 Holds group information for Avatars such as those you might find in a profile
5106 </summary>
5107 </member>
5108 <member name="F:OpenMetaverse.AvatarGroup.AcceptNotices">
5109 <summary>true of Avatar accepts group notices</summary>
5110 </member>
5111 <member name="F:OpenMetaverse.AvatarGroup.GroupID">
5112 <summary>Groups Key</summary>
5113 </member>
5114 <member name="F:OpenMetaverse.AvatarGroup.GroupInsigniaID">
5115 <summary>Texture Key for groups insignia</summary>
5116 </member>
5117 <member name="F:OpenMetaverse.AvatarGroup.GroupName">
5118 <summary>Name of the group</summary>
5119 </member>
5120 <member name="F:OpenMetaverse.AvatarGroup.GroupPowers">
5121 <summary>Powers avatar has in the group</summary>
5122 </member>
5123 <member name="F:OpenMetaverse.AvatarGroup.GroupTitle">
5124 <summary>Avatars Currently selected title</summary>
5125 </member>
5126 <member name="F:OpenMetaverse.AvatarGroup.ListInProfile">
5127 <summary>true of Avatar has chosen to list this in their profile</summary>
5128 </member>
5129 <member name="T:OpenMetaverse.Animation">
5130 <summary>
5131 Contains an animation currently being played by an agent
5132 </summary>
5133 </member>
5134 <member name="F:OpenMetaverse.Animation.AnimationID">
5135 <summary>The ID of the animation asset</summary>
5136 </member>
5137 <member name="F:OpenMetaverse.Animation.AnimationSequence">
5138 <summary>A number to indicate start order of currently playing animations</summary>
5139 <remarks>On Linden Grids this number is unique per region, with OpenSim it is per client</remarks>
5140 </member>
5141 <member name="F:OpenMetaverse.Animation.AnimationSourceObjectID">
5142 <summary>
5143 </summary>
5144 </member>
5145 <member name="T:OpenMetaverse.ProfilePick">
5146 <summary>
5147 Holds group information on an individual profile pick
5148 </summary>
5149 </member>
5150 <member name="T:OpenMetaverse.AvatarManager">
5151 <summary>
5152 Retrieve friend status notifications, and retrieve avatar names and
5153 profiles
5154 </summary>
5155 </member>
5156 <member name="M:OpenMetaverse.AvatarManager.#ctor(OpenMetaverse.GridClient)">
5157 <summary>
5158 Represents other avatars
5159 </summary>
5160 <param name="client">
5161 </param>
5162 </member>
5163 <member name="T:OpenMetaverse.AvatarManager.DisplayNamesCallback">
5164 <summary>
5165 Callback giving results when fetching display names
5166 </summary>
5167 <param name="success">If the request was successful</param>
5168 <param name="names">Array of display names</param>
5169 <param name="badIDs">Array of UUIDs that could not be fetched</param>
5170 </member>
5171 <member name="F:OpenMetaverse.AvatarManager.m_AvatarAnimation">
5172 <summary>The event subscribers, null of no subscribers</summary>
5173 </member>
5174 <member name="F:OpenMetaverse.AvatarManager.m_AvatarAnimationLock">
5175 <summary>Thread sync lock object</summary>
5176 </member>
5177 <member name="F:OpenMetaverse.AvatarManager.m_AvatarAppearance">
5178 <summary>The event subscribers, null of no subscribers</summary>
5179 </member>
5180 <member name="F:OpenMetaverse.AvatarManager.m_AvatarAppearanceLock">
5181 <summary>Thread sync lock object</summary>
5182 </member>
5183 <member name="F:OpenMetaverse.AvatarManager.m_UUIDNameReply">
5184 <summary>The event subscribers, null of no subscribers</summary>
5185 </member>
5186 <member name="F:OpenMetaverse.AvatarManager.m_UUIDNameReplyLock">
5187 <summary>Thread sync lock object</summary>
5188 </member>
5189 <member name="F:OpenMetaverse.AvatarManager.m_AvatarInterestsReply">
5190 <summary>The event subscribers, null of no subscribers</summary>
5191 </member>
5192 <member name="F:OpenMetaverse.AvatarManager.m_AvatarInterestsReplyLock">
5193 <summary>Thread sync lock object</summary>
5194 </member>
5195 <member name="F:OpenMetaverse.AvatarManager.m_AvatarPropertiesReply">
5196 <summary>The event subscribers, null of no subscribers</summary>
5197 </member>
5198 <member name="F:OpenMetaverse.AvatarManager.m_AvatarPropertiesReplyLock">
5199 <summary>Thread sync lock object</summary>
5200 </member>
5201 <member name="F:OpenMetaverse.AvatarManager.m_AvatarGroupsReply">
5202 <summary>The event subscribers, null of no subscribers</summary>
5203 </member>
5204 <member name="F:OpenMetaverse.AvatarManager.m_AvatarGroupsReplyLock">
5205 <summary>Thread sync lock object</summary>
5206 </member>
5207 <member name="F:OpenMetaverse.AvatarManager.m_AvatarPickerReply">
5208 <summary>The event subscribers, null of no subscribers</summary>
5209 </member>
5210 <member name="F:OpenMetaverse.AvatarManager.m_AvatarPickerReplyLock">
5211 <summary>Thread sync lock object</summary>
5212 </member>
5213 <member name="F:OpenMetaverse.AvatarManager.m_ViewerEffectPointAt">
5214 <summary>The event subscribers, null of no subscribers</summary>
5215 </member>
5216 <member name="F:OpenMetaverse.AvatarManager.m_ViewerEffectPointAtLock">
5217 <summary>Thread sync lock object</summary>
5218 </member>
5219 <member name="F:OpenMetaverse.AvatarManager.m_ViewerEffectLookAt">
5220 <summary>The event subscribers, null of no subscribers</summary>
5221 </member>
5222 <member name="F:OpenMetaverse.AvatarManager.m_ViewerEffectLookAtLock">
5223 <summary>Thread sync lock object</summary>
5224 </member>
5225 <member name="F:OpenMetaverse.AvatarManager.m_ViewerEffect">
5226 <summary>The event subscribers, null of no subscribers</summary>
5227 </member>
5228 <member name="F:OpenMetaverse.AvatarManager.m_ViewerEffectLock">
5229 <summary>Thread sync lock object</summary>
5230 </member>
5231 <member name="F:OpenMetaverse.AvatarManager.m_AvatarPicksReply">
5232 <summary>The event subscribers, null of no subscribers</summary>
5233 </member>
5234 <member name="F:OpenMetaverse.AvatarManager.m_AvatarPicksReplyLock">
5235 <summary>Thread sync lock object</summary>
5236 </member>
5237 <member name="F:OpenMetaverse.AvatarManager.m_PickInfoReply">
5238 <summary>The event subscribers, null of no subscribers</summary>
5239 </member>
5240 <member name="F:OpenMetaverse.AvatarManager.m_PickInfoReplyLock">
5241 <summary>Thread sync lock object</summary>
5242 </member>
5243 <member name="F:OpenMetaverse.AvatarManager.m_AvatarClassifiedReply">
5244 <summary>The event subscribers, null of no subscribers</summary>
5245 </member>
5246 <member name="F:OpenMetaverse.AvatarManager.m_AvatarClassifiedReplyLock">
5247 <summary>Thread sync lock object</summary>
5248 </member>
5249 <member name="F:OpenMetaverse.AvatarManager.m_ClassifiedInfoReply">
5250 <summary>The event subscribers, null of no subscribers</summary>
5251 </member>
5252 <member name="F:OpenMetaverse.AvatarManager.m_ClassifiedInfoReplyLock">
5253 <summary>Thread sync lock object</summary>
5254 </member>
5255 <member name="F:OpenMetaverse.AvatarManager.m_DisplayNameUpdate">
5256 <summary>The event subscribers, null of no subscribers</summary>
5257 </member>
5258 <member name="F:OpenMetaverse.AvatarManager.m_DisplayNameUpdateLock">
5259 <summary>Thread sync lock object</summary>
5260 </member>
5261 <member name="E:OpenMetaverse.AvatarManager.AvatarAnimation">
8107 <summary>Raised when the simulator sends us data containing 5262 <summary>Raised when the simulator sends us data containing
8108 ...</summary> 5263 an agents animation playlist</summary>
8109 </member> 5264 </member>
8110 <member name="E:OpenMetaverse.NetworkManager.LoggedOut"> 5265 <member name="E:OpenMetaverse.AvatarManager.AvatarAppearance">
8111 <summary>Raised when the simulator sends us data containing 5266 <summary>Raised when the simulator sends us data containing
8112 ...</summary> 5267 the appearance information for an agent</summary>
8113 </member> 5268 </member>
8114 <member name="E:OpenMetaverse.NetworkManager.SimConnecting"> 5269 <member name="E:OpenMetaverse.AvatarManager.UUIDNameReply">
8115 <summary>Raised when the simulator sends us data containing 5270 <summary>Raised when the simulator sends us data containing
8116 ...</summary> 5271 agent names/id values</summary>
8117 </member> 5272 </member>
8118 <member name="E:OpenMetaverse.NetworkManager.SimConnected"> 5273 <member name="E:OpenMetaverse.AvatarManager.AvatarInterestsReply">
8119 <summary>Raised when the simulator sends us data containing 5274 <summary>Raised when the simulator sends us data containing
8120 ...</summary> 5275 the interests listed in an agents profile</summary>
8121 </member> 5276 </member>
8122 <member name="E:OpenMetaverse.NetworkManager.SimDisconnected"> 5277 <member name="E:OpenMetaverse.AvatarManager.AvatarPropertiesReply">
8123 <summary>Raised when the simulator sends us data containing 5278 <summary>Raised when the simulator sends us data containing
8124 ...</summary> 5279 profile property information for an agent</summary>
8125 </member> 5280 </member>
8126 <member name="E:OpenMetaverse.NetworkManager.Disconnected"> 5281 <member name="E:OpenMetaverse.AvatarManager.AvatarGroupsReply">
8127 <summary>Raised when the simulator sends us data containing 5282 <summary>Raised when the simulator sends us data containing
8128 ...</summary> 5283 the group membership an agent is a member of</summary>
8129 </member> 5284 </member>
8130 <member name="E:OpenMetaverse.NetworkManager.SimChanged"> 5285 <member name="E:OpenMetaverse.AvatarManager.AvatarPickerReply">
8131 <summary>Raised when the simulator sends us data containing 5286 <summary>Raised when the simulator sends us data containing
8132 ...</summary> 5287 name/id pair</summary>
8133 </member> 5288 </member>
8134 <member name="E:OpenMetaverse.NetworkManager.EventQueueRunning"> 5289 <member name="E:OpenMetaverse.AvatarManager.ViewerEffectPointAt">
8135 <summary>Raised when the simulator sends us data containing 5290 <summary>Raised when the simulator sends us data containing
8136 ...</summary> 5291 the objects and effect when an agent is pointing at</summary>
8137 </member> 5292 </member>
8138 <member name="P:OpenMetaverse.NetworkManager.CircuitCode"> 5293 <member name="E:OpenMetaverse.AvatarManager.ViewerEffectLookAt">
8139 <summary>Unique identifier associated with our connections to 5294 <summary>Raised when the simulator sends us data containing
8140 simulators</summary> 5295 the objects and effect when an agent is looking at</summary>
8141 </member> 5296 </member>
8142 <member name="P:OpenMetaverse.NetworkManager.CurrentSim"> 5297 <member name="E:OpenMetaverse.AvatarManager.ViewerEffect">
8143 <summary>The simulator that the logged in avatar is currently 5298 <summary>Raised when the simulator sends us data containing
8144 occupying</summary> 5299 an agents viewer effect information</summary>
8145 </member> 5300 </member>
8146 <member name="P:OpenMetaverse.NetworkManager.Connected"> 5301 <member name="E:OpenMetaverse.AvatarManager.AvatarPicksReply">
8147 <summary>Shows whether the network layer is logged in to the 5302 <summary>Raised when the simulator sends us data containing
8148 grid or not</summary> 5303 the top picks from an agents profile</summary>
8149 </member> 5304 </member>
8150 <member name="P:OpenMetaverse.NetworkManager.InboxCount"> 5305 <member name="E:OpenMetaverse.AvatarManager.PickInfoReply">
8151 <summary>Number of packets in the incoming queue</summary> 5306 <summary>Raised when the simulator sends us data containing
5307 the Pick details</summary>
8152 </member> 5308 </member>
8153 <member name="P:OpenMetaverse.NetworkManager.OutboxCount"> 5309 <member name="E:OpenMetaverse.AvatarManager.AvatarClassifiedReply">
8154 <summary>Number of packets in the outgoing queue</summary> 5310 <summary>Raised when the simulator sends us data containing
5311 the classified ads an agent has placed</summary>
8155 </member> 5312 </member>
8156 <member name="E:OpenMetaverse.NetworkManager.LoginProgress"> 5313 <member name="E:OpenMetaverse.AvatarManager.ClassifiedInfoReply">
8157 <summary>Raised when the simulator sends us data containing 5314 <summary>Raised when the simulator sends us data containing
8158 ...</summary> 5315 the details of a classified ad</summary>
8159 </member> 5316 </member>
8160 <member name="E:OpenMetaverse.NetworkManager.OnLoginResponse"> 5317 <member name="E:OpenMetaverse.AvatarManager.DisplayNameUpdate">
8161 <summary>Called when a reply is received from the login server, the 5318 <summary>Raised when the simulator sends us data containing
8162 login sequence will block until this event returns</summary> 5319 the details of display name change</summary>
8163 </member> 5320 </member>
8164 <member name="P:OpenMetaverse.NetworkManager.LoginStatusCode"> 5321 <member name="M:OpenMetaverse.AvatarManager.OnAvatarAnimation(OpenMetaverse.AvatarAnimationEventArgs)">
8165 <summary>Current state of logging in</summary> 5322 <summary>Raises the AvatarAnimation Event</summary>
5323 <param name="e">An AvatarAnimationEventArgs object containing
5324 the data sent from the simulator</param>
8166 </member> 5325 </member>
8167 <member name="P:OpenMetaverse.NetworkManager.LoginErrorKey"> 5326 <member name="M:OpenMetaverse.AvatarManager.OnAvatarAppearance(OpenMetaverse.AvatarAppearanceEventArgs)">
8168 <summary>Upon login failure, contains a short string key for the 5327 <summary>Raises the AvatarAppearance Event</summary>
8169 type of login error that occurred</summary> 5328 <param name="e">A AvatarAppearanceEventArgs object containing
5329 the data sent from the simulator</param>
8170 </member> 5330 </member>
8171 <member name="P:OpenMetaverse.NetworkManager.RawLoginReply"> 5331 <member name="M:OpenMetaverse.AvatarManager.OnUUIDNameReply(OpenMetaverse.UUIDNameReplyEventArgs)">
8172 <summary>The raw XML-RPC reply from the login server, exactly as it 5332 <summary>Raises the UUIDNameReply Event</summary>
8173 was received (minus the HTTP header)</summary> 5333 <param name="e">A UUIDNameReplyEventArgs object containing
5334 the data sent from the simulator</param>
8174 </member> 5335 </member>
8175 <member name="P:OpenMetaverse.NetworkManager.LoginMessage"> 5336 <member name="M:OpenMetaverse.AvatarManager.OnAvatarInterestsReply(OpenMetaverse.AvatarInterestsReplyEventArgs)">
8176 <summary>During login this contains a descriptive version of 5337 <summary>Raises the AvatarInterestsReply Event</summary>
8177 LoginStatusCode. After a successful login this will contain the 5338 <param name="e">A AvatarInterestsReplyEventArgs object containing
8178 message of the day, and after a failed login a descriptive error 5339 the data sent from the simulator</param>
8179 message will be returned</summary>
8180 </member> 5340 </member>
8181 <member name="T:OpenMetaverse.NetworkManager.DisconnectType"> 5341 <member name="M:OpenMetaverse.AvatarManager.OnAvatarPropertiesReply(OpenMetaverse.AvatarPropertiesReplyEventArgs)">
5342 <summary>Raises the AvatarPropertiesReply Event</summary>
5343 <param name="e">A AvatarPropertiesReplyEventArgs object containing
5344 the data sent from the simulator</param>
5345 </member>
5346 <member name="M:OpenMetaverse.AvatarManager.OnAvatarGroupsReply(OpenMetaverse.AvatarGroupsReplyEventArgs)">
5347 <summary>Raises the AvatarGroupsReply Event</summary>
5348 <param name="e">A AvatarGroupsReplyEventArgs object containing
5349 the data sent from the simulator</param>
5350 </member>
5351 <member name="M:OpenMetaverse.AvatarManager.OnAvatarPickerReply(OpenMetaverse.AvatarPickerReplyEventArgs)">
5352 <summary>Raises the AvatarPickerReply Event</summary>
5353 <param name="e">A AvatarPickerReplyEventArgs object containing
5354 the data sent from the simulator</param>
5355 </member>
5356 <member name="M:OpenMetaverse.AvatarManager.OnViewerEffectPointAt(OpenMetaverse.ViewerEffectPointAtEventArgs)">
5357 <summary>Raises the ViewerEffectPointAt Event</summary>
5358 <param name="e">A ViewerEffectPointAtEventArgs object containing
5359 the data sent from the simulator</param>
5360 </member>
5361 <member name="M:OpenMetaverse.AvatarManager.OnViewerEffectLookAt(OpenMetaverse.ViewerEffectLookAtEventArgs)">
5362 <summary>Raises the ViewerEffectLookAt Event</summary>
5363 <param name="e">A ViewerEffectLookAtEventArgs object containing
5364 the data sent from the simulator</param>
5365 </member>
5366 <member name="M:OpenMetaverse.AvatarManager.OnViewerEffect(OpenMetaverse.ViewerEffectEventArgs)">
5367 <summary>Raises the ViewerEffect Event</summary>
5368 <param name="e">A ViewerEffectEventArgs object containing
5369 the data sent from the simulator</param>
5370 </member>
5371 <member name="M:OpenMetaverse.AvatarManager.OnAvatarPicksReply(OpenMetaverse.AvatarPicksReplyEventArgs)">
5372 <summary>Raises the AvatarPicksReply Event</summary>
5373 <param name="e">A AvatarPicksReplyEventArgs object containing
5374 the data sent from the simulator</param>
5375 </member>
5376 <member name="M:OpenMetaverse.AvatarManager.OnPickInfoReply(OpenMetaverse.PickInfoReplyEventArgs)">
5377 <summary>Raises the PickInfoReply Event</summary>
5378 <param name="e">A PickInfoReplyEventArgs object containing
5379 the data sent from the simulator</param>
5380 </member>
5381 <member name="M:OpenMetaverse.AvatarManager.OnAvatarClassifiedReply(OpenMetaverse.AvatarClassifiedReplyEventArgs)">
5382 <summary>Raises the AvatarClassifiedReply Event</summary>
5383 <param name="e">A AvatarClassifiedReplyEventArgs object containing
5384 the data sent from the simulator</param>
5385 </member>
5386 <member name="M:OpenMetaverse.AvatarManager.OnClassifiedInfoReply(OpenMetaverse.ClassifiedInfoReplyEventArgs)">
5387 <summary>Raises the ClassifiedInfoReply Event</summary>
5388 <param name="e">A ClassifiedInfoReplyEventArgs object containing
5389 the data sent from the simulator</param>
5390 </member>
5391 <member name="M:OpenMetaverse.AvatarManager.OnDisplayNameUpdate(OpenMetaverse.DisplayNameUpdateEventArgs)">
5392 <summary>Raises the DisplayNameUpdate Event</summary>
5393 <param name="e">A DisplayNameUpdateEventArgs object containing
5394 the data sent from the simulator</param>
5395 </member>
5396 <member name="M:OpenMetaverse.AvatarManager.RequestTrackAgent(OpenMetaverse.UUID)">
5397 <summary>Tracks the specified avatar on your map</summary>
5398 <param name="preyID">Avatar ID to track</param>
5399 </member>
5400 <member name="M:OpenMetaverse.AvatarManager.RequestAvatarName(OpenMetaverse.UUID)">
8182 <summary> 5401 <summary>
8183 Explains why a simulator or the grid disconnected from us 5402 Request a single avatar name
8184 </summary> 5403 </summary>
5404 <param name="id">The avatar key to retrieve a name for</param>
8185 </member> 5405 </member>
8186 <member name="F:OpenMetaverse.NetworkManager.DisconnectType.ClientInitiated"> 5406 <member name="M:OpenMetaverse.AvatarManager.RequestAvatarNames(System.Collections.Generic.List{OpenMetaverse.UUID})">
8187 <summary>The client requested the logout or simulator disconnect</summary> 5407 <summary>
5408 Request a list of avatar names
5409 </summary>
5410 <param name="ids">The avatar keys to retrieve names for</param>
8188 </member> 5411 </member>
8189 <member name="F:OpenMetaverse.NetworkManager.DisconnectType.ServerInitiated"> 5412 <member name="M:OpenMetaverse.AvatarManager.DisplayNamesAvailable">
8190 <summary>The server notified us that it is disconnecting</summary> 5413 <summary>
5414 Check if Display Names functionality is available
5415 </summary>
5416 <returns>True if Display name functionality is available</returns>
8191 </member> 5417 </member>
8192 <member name="F:OpenMetaverse.NetworkManager.DisconnectType.NetworkTimeout"> 5418 <member name="M:OpenMetaverse.AvatarManager.GetDisplayNames(System.Collections.Generic.List{OpenMetaverse.UUID},OpenMetaverse.AvatarManager.DisplayNamesCallback)">
8193 <summary>Either a socket was closed or network traffic timed out</summary> 5419 <summary>
5420 Request retrieval of display names (max 90 names per request)
5421 </summary>
5422 <param name="ids">List of UUIDs to lookup</param>
5423 <param name="callback">Callback to report result of the operation</param>
8194 </member> 5424 </member>
8195 <member name="F:OpenMetaverse.NetworkManager.DisconnectType.SimShutdown"> 5425 <member name="M:OpenMetaverse.AvatarManager.RequestAvatarProperties(OpenMetaverse.UUID)">
8196 <summary>The last active simulator shut down</summary> 5426 <summary>
5427 Start a request for Avatar Properties
5428 </summary>
5429 <param name="avatarid">
5430 </param>
8197 </member> 5431 </member>
8198 <member name="T:OpenMetaverse.NetworkManager.IncomingPacket"> 5432 <member name="M:OpenMetaverse.AvatarManager.RequestAvatarNameSearch(System.String,OpenMetaverse.UUID)">
8199 <summary> 5433 <summary>
8200 Holds a simulator reference and a decoded packet, these structs are put in 5434 Search for an avatar (first name, last name)
8201 the packet inbox for event handling
8202 </summary> 5435 </summary>
5436 <param name="name">The name to search for</param>
5437 <param name="queryID">An ID to associate with this query</param>
8203 </member> 5438 </member>
8204 <member name="F:OpenMetaverse.NetworkManager.IncomingPacket.Simulator"> 5439 <member name="M:OpenMetaverse.AvatarManager.RequestAvatarPicks(OpenMetaverse.UUID)">
8205 <summary>Reference to the simulator that this packet came from</summary> 5440 <summary>
5441 Start a request for Avatar Picks
5442 </summary>
5443 <param name="avatarid">UUID of the avatar</param>
8206 </member> 5444 </member>
8207 <member name="F:OpenMetaverse.NetworkManager.IncomingPacket.Packet"> 5445 <member name="M:OpenMetaverse.AvatarManager.RequestAvatarClassified(OpenMetaverse.UUID)">
8208 <summary>Packet that needs to be processed</summary> 5446 <summary>
5447 Start a request for Avatar Classifieds
5448 </summary>
5449 <param name="avatarid">UUID of the avatar</param>
8209 </member> 5450 </member>
8210 <member name="T:OpenMetaverse.NetworkManager.OutgoingPacket"> 5451 <member name="M:OpenMetaverse.AvatarManager.RequestPickInfo(OpenMetaverse.UUID,OpenMetaverse.UUID)">
8211 <summary> 5452 <summary>
8212 Holds a simulator reference and a serialized packet, these structs are put in 5453 Start a request for details of a specific profile pick
8213 the packet outbox for sending
8214 </summary> 5454 </summary>
5455 <param name="avatarid">UUID of the avatar</param>
5456 <param name="pickid">UUID of the profile pick</param>
8215 </member> 5457 </member>
8216 <member name="F:OpenMetaverse.NetworkManager.OutgoingPacket.Simulator"> 5458 <member name="M:OpenMetaverse.AvatarManager.RequestClassifiedInfo(OpenMetaverse.UUID,OpenMetaverse.UUID)">
8217 <summary>Reference to the simulator this packet is destined for</summary> 5459 <summary>
5460 Start a request for details of a specific profile classified
5461 </summary>
5462 <param name="avatarid">UUID of the avatar</param>
5463 <param name="classifiedid">UUID of the profile classified</param>
8218 </member> 5464 </member>
8219 <member name="F:OpenMetaverse.NetworkManager.OutgoingPacket.Buffer"> 5465 <member name="M:OpenMetaverse.AvatarManager.UUIDNameReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
8220 <summary>Packet that needs to be sent</summary> 5466 <summary>Process an incoming packet and raise the appropriate events</summary>
5467 <param name="sender">The sender</param>
5468 <param name="e">The EventArgs object containing the packet data</param>
8221 </member> 5469 </member>
8222 <member name="F:OpenMetaverse.NetworkManager.OutgoingPacket.SequenceNumber"> 5470 <member name="M:OpenMetaverse.AvatarManager.AvatarAnimationHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
8223 <summary>Sequence number of the wrapped packet</summary> 5471 <summary>Process an incoming packet and raise the appropriate events</summary>
5472 <param name="sender">The sender</param>
5473 <param name="e">The EventArgs object containing the packet data</param>
8224 </member> 5474 </member>
8225 <member name="F:OpenMetaverse.NetworkManager.OutgoingPacket.ResendCount"> 5475 <member name="M:OpenMetaverse.AvatarManager.AvatarAppearanceHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
8226 <summary>Number of times this packet has been resent</summary> 5476 <summary>Process an incoming packet and raise the appropriate events</summary>
5477 <param name="sender">The sender</param>
5478 <param name="e">The EventArgs object containing the packet data</param>
8227 </member> 5479 </member>
8228 <member name="F:OpenMetaverse.NetworkManager.OutgoingPacket.TickCount"> 5480 <member name="M:OpenMetaverse.AvatarManager.AvatarPropertiesHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
8229 <summary>Environment.TickCount when this packet was last sent over the wire</summary> 5481 <summary>Process an incoming packet and raise the appropriate events</summary>
5482 <param name="sender">The sender</param>
5483 <param name="e">The EventArgs object containing the packet data</param>
8230 </member> 5484 </member>
8231 <member name="T:OpenMetaverse.NetworkManager.LoginResponseCallback"> 5485 <member name="M:OpenMetaverse.AvatarManager.AvatarInterestsHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
5486 <summary>Process an incoming packet and raise the appropriate events</summary>
5487 <param name="sender">The sender</param>
5488 <param name="e">The EventArgs object containing the packet data</param>
5489 </member>
5490 <member name="M:OpenMetaverse.AvatarManager.DisplayNameUpdateMessageHandler(System.String,OpenMetaverse.Interfaces.IMessage,OpenMetaverse.Simulator)">
8232 <summary> 5491 <summary>
8233 5492 EQ Message fired when someone nearby changes their display name
8234 </summary> 5493 </summary>
8235 <param name="loginSuccess"></param> 5494 <param name="capsKey">The message key</param>
8236 <param name="redirect"></param> 5495 <param name="message">the IMessage object containing the deserialized data sent from the simulator</param>
8237 <param name="replyData"></param> 5496 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator" /> which originated the packet</param>
8238 <param name="message"></param>
8239 <param name="reason"></param>
8240 </member> 5497 </member>
8241 <member name="T:OpenMetaverse.ObjectReturnType"> 5498 <member name="M:OpenMetaverse.AvatarManager.AvatarGroupsReplyMessageHandler(System.String,OpenMetaverse.Interfaces.IMessage,OpenMetaverse.Simulator)">
8242 <summary> 5499 <summary>
8243 Type of return to use when returning objects from a parcel 5500 Crossed region handler for message that comes across the EventQueue. Sent to an agent
5501 when the agent crosses a sim border into a new region.
8244 </summary> 5502 </summary>
5503 <param name="capsKey">The message key</param>
5504 <param name="message">the IMessage object containing the deserialized data sent from the simulator</param>
5505 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator" /> which originated the packet</param>
8245 </member> 5506 </member>
8246 <member name="F:OpenMetaverse.ObjectReturnType.None"> 5507 <member name="M:OpenMetaverse.AvatarManager.AvatarGroupsReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
8247 <summary></summary> 5508 <summary>Process an incoming packet and raise the appropriate events</summary>
5509 <param name="sender">The sender</param>
5510 <param name="e">The EventArgs object containing the packet data</param>
8248 </member> 5511 </member>
8249 <member name="F:OpenMetaverse.ObjectReturnType.Owner"> 5512 <member name="M:OpenMetaverse.AvatarManager.AvatarPickerReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
8250 <summary>Return objects owned by parcel owner</summary> 5513 <summary>Process an incoming packet and raise the appropriate events</summary>
5514 <param name="sender">The sender</param>
5515 <param name="e">The EventArgs object containing the packet data</param>
8251 </member> 5516 </member>
8252 <member name="F:OpenMetaverse.ObjectReturnType.Group"> 5517 <member name="M:OpenMetaverse.AvatarManager.ViewerEffectHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
8253 <summary>Return objects set to group</summary> 5518 <summary>Process an incoming packet and raise the appropriate events</summary>
5519 <param name="sender">The sender</param>
5520 <param name="e">The EventArgs object containing the packet data</param>
8254 </member> 5521 </member>
8255 <member name="F:OpenMetaverse.ObjectReturnType.Other"> 5522 <member name="M:OpenMetaverse.AvatarManager.AvatarPicksReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
8256 <summary>Return objects not owned by parcel owner or set to group</summary> 5523 <summary>Process an incoming packet and raise the appropriate events</summary>
5524 <param name="sender">The sender</param>
5525 <param name="e">The EventArgs object containing the packet data</param>
8257 </member> 5526 </member>
8258 <member name="F:OpenMetaverse.ObjectReturnType.List"> 5527 <member name="M:OpenMetaverse.AvatarManager.PickInfoReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
8259 <summary>Return a specific list of objects on parcel</summary> 5528 <summary>Process an incoming packet and raise the appropriate events</summary>
5529 <param name="sender">The sender</param>
5530 <param name="e">The EventArgs object containing the packet data</param>
8260 </member> 5531 </member>
8261 <member name="F:OpenMetaverse.ObjectReturnType.Sell"> 5532 <member name="M:OpenMetaverse.AvatarManager.AvatarClassifiedReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
8262 <summary>Return objects that are marked for-sale</summary> 5533 <summary>Process an incoming packet and raise the appropriate events</summary>
5534 <param name="sender">The sender</param>
5535 <param name="e">The EventArgs object containing the packet data</param>
8263 </member> 5536 </member>
8264 <member name="T:OpenMetaverse.ParcelAccessFlags"> 5537 <member name="M:OpenMetaverse.AvatarManager.ClassifiedInfoReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
5538 <summary>Process an incoming packet and raise the appropriate events</summary>
5539 <param name="sender">The sender</param>
5540 <param name="e">The EventArgs object containing the packet data</param>
5541 </member>
5542 <member name="T:OpenMetaverse.AvatarAnimationEventArgs">
5543 <summary>Provides data for the <see cref="E:OpenMetaverse.AvatarManager.AvatarAnimation" /> event</summary>
5544 <remarks>The <see cref="E:OpenMetaverse.AvatarManager.AvatarAnimation" /> event occurs when the simulator sends
5545 the animation playlist for an agent</remarks>
5546 <example>
5547 The following code example uses the <see cref="P:OpenMetaverse.AvatarAnimationEventArgs.AvatarID" /> and <see cref="P:OpenMetaverse.AvatarAnimationEventArgs.Animations" />
5548 properties to display the animation playlist of an avatar on the <see cref="T:System.Console" /> window.
5549 <code>
5550 // subscribe to the event
5551 Client.Avatars.AvatarAnimation += Avatars_AvatarAnimation;
5552 private void Avatars_AvatarAnimation(object sender, AvatarAnimationEventArgs e)
5553 {
5554 // create a dictionary of "known" animations from the Animations class using System.Reflection
5555 Dictionary&lt;UUID, string&gt; systemAnimations = new Dictionary&lt;UUID, string&gt;();
5556 Type type = typeof(Animations);
5557 System.Reflection.FieldInfo[] fields = type.GetFields(System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.Static);
5558 foreach (System.Reflection.FieldInfo field in fields)
5559 {
5560 systemAnimations.Add((UUID)field.GetValue(type), field.Name);
5561 }
5562 // find out which animations being played are known animations and which are assets
5563 foreach (Animation animation in e.Animations)
5564 {
5565 if (systemAnimations.ContainsKey(animation.AnimationID))
5566 {
5567 Console.WriteLine("{0} is playing {1} ({2}) sequence {3}", e.AvatarID,
5568 systemAnimations[animation.AnimationID], animation.AnimationSequence);
5569 }
5570 else
5571 {
5572 Console.WriteLine("{0} is playing {1} (Asset) sequence {2}", e.AvatarID,
5573 animation.AnimationID, animation.AnimationSequence);
5574 }
5575 }
5576 }
5577 </code></example>
5578 </member>
5579 <member name="M:OpenMetaverse.AvatarAnimationEventArgs.#ctor(OpenMetaverse.UUID,System.Collections.Generic.List{OpenMetaverse.Animation})">
8265 <summary> 5580 <summary>
8266 Blacklist/Whitelist flags used in parcels Access List 5581 Construct a new instance of the AvatarAnimationEventArgs class
8267 </summary> 5582 </summary>
5583 <param name="avatarID">The ID of the agent</param>
5584 <param name="anims">The list of animations to start</param>
8268 </member> 5585 </member>
8269 <member name="F:OpenMetaverse.ParcelAccessFlags.NoAccess"> 5586 <member name="P:OpenMetaverse.AvatarAnimationEventArgs.AvatarID">
8270 <summary>Agent is denied access</summary> 5587 <summary>Get the ID of the agent</summary>
8271 </member> 5588 </member>
8272 <member name="F:OpenMetaverse.ParcelAccessFlags.Access"> 5589 <member name="P:OpenMetaverse.AvatarAnimationEventArgs.Animations">
8273 <summary>Agent is granted access</summary> 5590 <summary>Get the list of animations to start</summary>
8274 </member> 5591 </member>
8275 <member name="T:OpenMetaverse.ParcelResult"> 5592 <member name="T:OpenMetaverse.AvatarAppearanceEventArgs">
5593 <summary>Provides data for the <see cref="E:OpenMetaverse.AvatarManager.AvatarAppearance" /> event</summary>
5594 <remarks>The <see cref="E:OpenMetaverse.AvatarManager.AvatarAppearance" /> event occurs when the simulator sends
5595 the appearance data for an avatar</remarks>
5596 <example>
5597 The following code example uses the <see cref="P:OpenMetaverse.AvatarAppearanceEventArgs.AvatarID" /> and <see cref="P:OpenMetaverse.AvatarAppearanceEventArgs.VisualParams" />
5598 properties to display the selected shape of an avatar on the <see cref="T:System.Console" /> window.
5599 <code>
5600 // subscribe to the event
5601 Client.Avatars.AvatarAppearance += Avatars_AvatarAppearance;
5602 // handle the data when the event is raised
5603 void Avatars_AvatarAppearance(object sender, AvatarAppearanceEventArgs e)
5604 {
5605 Console.WriteLine("The Agent {0} is using a {1} shape.", e.AvatarID, (e.VisualParams[31] &gt; 0) : "male" ? "female")
5606 }
5607 </code></example>
5608 </member>
5609 <member name="M:OpenMetaverse.AvatarAppearanceEventArgs.#ctor(OpenMetaverse.Simulator,OpenMetaverse.UUID,System.Boolean,OpenMetaverse.Primitive.TextureEntryFace,OpenMetaverse.Primitive.TextureEntryFace[],System.Collections.Generic.List{System.Byte})">
8276 <summary> 5610 <summary>
8277 The result of a request for parcel properties 5611 Construct a new instance of the AvatarAppearanceEventArgs class
8278 </summary> 5612 </summary>
5613 <param name="sim">The simulator request was from</param>
5614 <param name="avatarID">The ID of the agent</param>
5615 <param name="isTrial">true of the agent is a trial account</param>
5616 <param name="defaultTexture">The default agent texture</param>
5617 <param name="faceTextures">The agents appearance layer textures</param>
5618 <param name="visualParams">The <see cref="T:OpenMetaverse.VisualParams" /> for the agent</param>
8279 </member> 5619 </member>
8280 <member name="F:OpenMetaverse.ParcelResult.NoData"> 5620 <member name="P:OpenMetaverse.AvatarAppearanceEventArgs.Simulator">
8281 <summary>No matches were found for the request</summary> 5621 <summary>Get the Simulator this request is from of the agent</summary>
8282 </member> 5622 </member>
8283 <member name="F:OpenMetaverse.ParcelResult.Single"> 5623 <member name="P:OpenMetaverse.AvatarAppearanceEventArgs.AvatarID">
8284 <summary>Request matched a single parcel</summary> 5624 <summary>Get the ID of the agent</summary>
8285 </member> 5625 </member>
8286 <member name="F:OpenMetaverse.ParcelResult.Multiple"> 5626 <member name="P:OpenMetaverse.AvatarAppearanceEventArgs.IsTrial">
8287 <summary>Request matched multiple parcels</summary> 5627 <summary>true if the agent is a trial account</summary>
8288 </member> 5628 </member>
8289 <member name="T:OpenMetaverse.AccessList"> 5629 <member name="P:OpenMetaverse.AvatarAppearanceEventArgs.DefaultTexture">
5630 <summary>Get the default agent texture</summary>
5631 </member>
5632 <member name="P:OpenMetaverse.AvatarAppearanceEventArgs.FaceTextures">
5633 <summary>Get the agents appearance layer textures</summary>
5634 </member>
5635 <member name="P:OpenMetaverse.AvatarAppearanceEventArgs.VisualParams">
5636 <summary>Get the <see cref="T:OpenMetaverse.VisualParams" /> for the agent</summary>
5637 </member>
5638 <member name="T:OpenMetaverse.AvatarInterestsReplyEventArgs">
5639 <summary>Represents the interests from the profile of an agent</summary>
5640 </member>
5641 <member name="P:OpenMetaverse.AvatarInterestsReplyEventArgs.AvatarID">
5642 <summary>Get the ID of the agent</summary>
5643 </member>
5644 <member name="T:OpenMetaverse.AvatarPropertiesReplyEventArgs">
5645 <summary>The properties of an agent</summary>
5646 </member>
5647 <member name="P:OpenMetaverse.AvatarPropertiesReplyEventArgs.AvatarID">
5648 <summary>Get the ID of the agent</summary>
5649 </member>
5650 <member name="P:OpenMetaverse.AvatarGroupsReplyEventArgs.AvatarID">
5651 <summary>Get the ID of the agent</summary>
5652 </member>
5653 <member name="P:OpenMetaverse.AvatarPicksReplyEventArgs.AvatarID">
5654 <summary>Get the ID of the agent</summary>
5655 </member>
5656 <member name="P:OpenMetaverse.AvatarClassifiedReplyEventArgs.AvatarID">
5657 <summary>Get the ID of the avatar</summary>
5658 </member>
5659 <member name="T:OpenMetaverse.DisplayNameUpdateEventArgs">
8290 <summary> 5660 <summary>
8291 Flags used in the ParcelAccessListRequest packet to specify whether 5661 Event args class for display name notification messages
8292 we want the access list (whitelist), ban list (blacklist), or both
8293 </summary> 5662 </summary>
8294 </member> 5663 </member>
8295 <member name="F:OpenMetaverse.AccessList.Access"> 5664 <member name="T:OpenMetaverse.BinBVHAnimationReader">
8296 <summary>Request the access list</summary> 5665 <summary>
5666 Reads in a byte array of an Animation Asset created by the SecondLife(tm) client.
5667 </summary>
8297 </member> 5668 </member>
8298 <member name="F:OpenMetaverse.AccessList.Ban"> 5669 <member name="M:OpenMetaverse.BinBVHAnimationReader.#ctor(System.Byte[])">
8299 <summary>Request the ban list</summary> 5670 <summary>
5671 Searialize an animation asset into it's joints/keyframes/meta data
5672 </summary>
5673 <param name="animationdata">
5674 </param>
8300 </member> 5675 </member>
8301 <member name="F:OpenMetaverse.AccessList.Both"> 5676 <member name="F:OpenMetaverse.BinBVHAnimationReader.rotationkeys">
8302 <summary>Request both White and Black lists</summary> 5677 <summary>
5678 Rotation Keyframe count (used internally)
5679 </summary>
8303 </member> 5680 </member>
8304 <member name="T:OpenMetaverse.ParcelPropertiesStatus"> 5681 <member name="F:OpenMetaverse.BinBVHAnimationReader.positionkeys">
8305 <summary> 5682 <summary>
8306 Sequence ID in ParcelPropertiesReply packets (sent when avatar 5683 Position Keyframe count (used internally)
8307 tries to cross a parcel border)
8308 </summary> 5684 </summary>
8309 </member> 5685 </member>
8310 <member name="F:OpenMetaverse.ParcelPropertiesStatus.ParcelSelected"> 5686 <member name="F:OpenMetaverse.BinBVHAnimationReader.Priority">
8311 <summary>Parcel is currently selected</summary> 5687 <summary>
5688 Animation Priority
5689 </summary>
8312 </member> 5690 </member>
8313 <member name="F:OpenMetaverse.ParcelPropertiesStatus.CollisionNotInGroup"> 5691 <member name="F:OpenMetaverse.BinBVHAnimationReader.Length">
8314 <summary>Parcel restricted to a group the avatar is not a 5692 <summary>
8315 member of</summary> 5693 The animation length in seconds.
5694 </summary>
8316 </member> 5695 </member>
8317 <member name="F:OpenMetaverse.ParcelPropertiesStatus.CollisionBanned"> 5696 <member name="F:OpenMetaverse.BinBVHAnimationReader.ExpressionName">
8318 <summary>Avatar is banned from the parcel</summary> 5697 <summary>
5698 Expression set in the client. Null if [None] is selected
5699 </summary>
8319 </member> 5700 </member>
8320 <member name="F:OpenMetaverse.ParcelPropertiesStatus.CollisionNotOnAccessList"> 5701 <member name="F:OpenMetaverse.BinBVHAnimationReader.InPoint">
8321 <summary>Parcel is restricted to an access list that the 5702 <summary>
8322 avatar is not on</summary> 5703 The time in seconds to start the animation
5704 </summary>
8323 </member> 5705 </member>
8324 <member name="F:OpenMetaverse.ParcelPropertiesStatus.HoveredOverParcel"> 5706 <member name="F:OpenMetaverse.BinBVHAnimationReader.OutPoint">
8325 <summary>Response to hovering over a parcel</summary> 5707 <summary>
5708 The time in seconds to end the animation
5709 </summary>
8326 </member> 5710 </member>
8327 <member name="T:OpenMetaverse.TerraformAction"> 5711 <member name="F:OpenMetaverse.BinBVHAnimationReader.Loop">
8328 <summary> 5712 <summary>
8329 The tool to use when modifying terrain levels 5713 Loop the animation
8330 </summary> 5714 </summary>
8331 </member> 5715 </member>
8332 <member name="F:OpenMetaverse.TerraformAction.Level"> 5716 <member name="F:OpenMetaverse.BinBVHAnimationReader.EaseInTime">
8333 <summary>Level the terrain</summary> 5717 <summary>
5718 Meta data. Ease in Seconds.
5719 </summary>
8334 </member> 5720 </member>
8335 <member name="F:OpenMetaverse.TerraformAction.Raise"> 5721 <member name="F:OpenMetaverse.BinBVHAnimationReader.EaseOutTime">
8336 <summary>Raise the terrain</summary> 5722 <summary>
5723 Meta data. Ease out seconds.
5724 </summary>
8337 </member> 5725 </member>
8338 <member name="F:OpenMetaverse.TerraformAction.Lower"> 5726 <member name="F:OpenMetaverse.BinBVHAnimationReader.HandPose">
8339 <summary>Lower the terrain</summary> 5727 <summary>
5728 Meta Data for the Hand Pose
5729 </summary>
8340 </member> 5730 </member>
8341 <member name="F:OpenMetaverse.TerraformAction.Smooth"> 5731 <member name="F:OpenMetaverse.BinBVHAnimationReader.JointCount">
8342 <summary>Smooth the terrain</summary> 5732 <summary>
5733 Number of joints defined in the animation
5734 </summary>
8343 </member> 5735 </member>
8344 <member name="F:OpenMetaverse.TerraformAction.Noise"> 5736 <member name="F:OpenMetaverse.BinBVHAnimationReader.joints">
8345 <summary>Add random noise to the terrain</summary> 5737 <summary>
5738 Contains an array of joints
5739 </summary>
8346 </member> 5740 </member>
8347 <member name="F:OpenMetaverse.TerraformAction.Revert"> 5741 <member name="M:OpenMetaverse.BinBVHAnimationReader.ReadBytesUntilNull(System.Byte[],System.Int32@)">
8348 <summary>Revert terrain to simulator default</summary> 5742 <summary>
5743 Variable length strings seem to be null terminated in the animation asset.. but..
5744 use with caution, home grown.
5745 advances the index.
5746 </summary>
5747 <param name="data">The animation asset byte array</param>
5748 <param name="i">The offset to start reading</param>
5749 <returns>a string</returns>
8349 </member> 5750 </member>
8350 <member name="T:OpenMetaverse.TerraformBrushSize"> 5751 <member name="M:OpenMetaverse.BinBVHAnimationReader.readJoint(System.Byte[],System.Int32@)">
8351 <summary> 5752 <summary>
8352 The tool size to use when changing terrain levels 5753 Read in a Joint from an animation asset byte array
5754 Variable length Joint fields, yay!
5755 Advances the index
8353 </summary> 5756 </summary>
5757 <param name="data">animation asset byte array</param>
5758 <param name="i">Byte Offset of the start of the joint</param>
5759 <returns>The Joint data serialized into the binBVHJoint structure</returns>
8354 </member> 5760 </member>
8355 <member name="F:OpenMetaverse.TerraformBrushSize.Small"> 5761 <member name="M:OpenMetaverse.BinBVHAnimationReader.readKeys(System.Byte[],System.Int32@,System.Int32,System.Single,System.Single)">
8356 <summary>Small</summary> 5762 <summary>
5763 Read Keyframes of a certain type
5764 advance i
5765 </summary>
5766 <param name="data">Animation Byte array</param>
5767 <param name="i">Offset in the Byte Array. Will be advanced</param>
5768 <param name="keycount">Number of Keyframes</param>
5769 <param name="min">Scaling Min to pass to the Uint16ToFloat method</param>
5770 <param name="max">Scaling Max to pass to the Uint16ToFloat method</param>
5771 <returns>
5772 </returns>
8357 </member> 5773 </member>
8358 <member name="F:OpenMetaverse.TerraformBrushSize.Medium"> 5774 <member name="T:OpenMetaverse.binBVHJoint">
8359 <summary>Medium</summary> 5775 <summary>
5776 A Joint and it's associated meta data and keyframes
5777 </summary>
8360 </member> 5778 </member>
8361 <member name="F:OpenMetaverse.TerraformBrushSize.Large"> 5779 <member name="F:OpenMetaverse.binBVHJoint.Name">
8362 <summary>Large</summary> 5780 <summary>
5781 Name of the Joint. Matches the avatar_skeleton.xml in client distros
5782 </summary>
8363 </member> 5783 </member>
8364 <member name="T:OpenMetaverse.AccessDeniedReason"> 5784 <member name="F:OpenMetaverse.binBVHJoint.Priority">
8365 <summary> 5785 <summary>
8366 Reasons agent is denied access to a parcel on the simulator 5786 Joint Animation Override? Was the same as the Priority in testing..
8367 </summary> 5787 </summary>
8368 </member> 5788 </member>
8369 <member name="F:OpenMetaverse.AccessDeniedReason.NotDenied"> 5789 <member name="F:OpenMetaverse.binBVHJoint.rotationkeys">
8370 <summary>Agent is not denied, access is granted</summary> 5790 <summary>
5791 Array of Rotation Keyframes in order from earliest to latest
5792 </summary>
8371 </member> 5793 </member>
8372 <member name="F:OpenMetaverse.AccessDeniedReason.NotInGroup"> 5794 <member name="F:OpenMetaverse.binBVHJoint.positionkeys">
8373 <summary>Agent is not a member of the group set for the parcel, or which owns the parcel</summary> 5795 <summary>
5796 Array of Position Keyframes in order from earliest to latest
5797 This seems to only be for the Pelvis?
5798 </summary>
8374 </member> 5799 </member>
8375 <member name="F:OpenMetaverse.AccessDeniedReason.NotOnAllowList"> 5800 <member name="F:OpenMetaverse.binBVHJoint.Tag">
8376 <summary>Agent is not on the parcels specific allow list</summary> 5801 <summary>
5802 Custom application data that can be attached to a joint
5803 </summary>
8377 </member> 5804 </member>
8378 <member name="F:OpenMetaverse.AccessDeniedReason.BannedFromParcel"> 5805 <member name="T:OpenMetaverse.binBVHJointKey">
8379 <summary>Agent is on the parcels ban list</summary> 5806 <summary>
5807 A Joint Keyframe. This is either a position or a rotation.
5808 </summary>
8380 </member> 5809 </member>
8381 <member name="F:OpenMetaverse.AccessDeniedReason.NoAccess"> 5810 <member name="F:OpenMetaverse.binBVHJointKey.key_element">
8382 <summary>Unknown</summary> 5811 <summary>
5812 Either a Vector3 position or a Vector3 Euler rotation
5813 </summary>
8383 </member> 5814 </member>
8384 <member name="F:OpenMetaverse.AccessDeniedReason.NotAgeVerified"> 5815 <member name="T:OpenMetaverse.HandPose">
8385 <summary>Agent is not age verified and parcel settings deny access to non age verified avatars</summary> 5816 <summary>
5817 Poses set in the animation metadata for the hands.
5818 </summary>
8386 </member> 5819 </member>
8387 <member name="T:OpenMetaverse.ParcelOverlayType"> 5820 <member name="T:OpenMetaverse.BitPack">
8388 <summary> 5821 <summary>
8389 Parcel overlay type. This is used primarily for highlighting and 5822 Wrapper around a byte array that allows bit to be packed and unpacked
8390 coloring which is why it is a single integer instead of a set of 5823 one at a time or by a variable amount. Useful for very tightly packed
8391 flags 5824 data like LayerData packets
8392 </summary> 5825 </summary>
8393 <remarks>These values seem to be poorly thought out. The first three
8394 bits represent a single value, not flags. For example Auction (0x05) is
8395 not a combination of OwnedByOther (0x01) and ForSale(0x04). However,
8396 the BorderWest and BorderSouth values are bit flags that get attached
8397 to the value stored in the first three bits. Bits four, five, and six
8398 are unused</remarks>
8399 </member> 5826 </member>
8400 <member name="F:OpenMetaverse.ParcelOverlayType.Public"> 5827 <member name="M:OpenMetaverse.BitPack.#ctor(System.Byte[],System.Int32)">
8401 <summary>Public land</summary> 5828 <summary>
5829 Default constructor, initialize the bit packer / bit unpacker
5830 with a byte array and starting position
5831 </summary>
5832 <param name="data">Byte array to pack bits in to or unpack from</param>
5833 <param name="pos">Starting position in the byte array</param>
8402 </member> 5834 </member>
8403 <member name="F:OpenMetaverse.ParcelOverlayType.OwnedByOther"> 5835 <member name="F:OpenMetaverse.BitPack.Data">
8404 <summary>Land is owned by another avatar</summary> 5836 <summary>
5837 </summary>
8405 </member> 5838 </member>
8406 <member name="F:OpenMetaverse.ParcelOverlayType.OwnedByGroup"> 5839 <member name="P:OpenMetaverse.BitPack.BytePos">
8407 <summary>Land is owned by a group</summary> 5840 <summary>
5841 </summary>
8408 </member> 5842 </member>
8409 <member name="F:OpenMetaverse.ParcelOverlayType.OwnedBySelf"> 5843 <member name="P:OpenMetaverse.BitPack.BitPos">
8410 <summary>Land is owned by the current avatar</summary> 5844 <summary>
5845 </summary>
8411 </member> 5846 </member>
8412 <member name="F:OpenMetaverse.ParcelOverlayType.ForSale"> 5847 <member name="M:OpenMetaverse.BitPack.PackFloat(System.Single)">
8413 <summary>Land is for sale</summary> 5848 <summary>
5849 Pack a floating point value in to the data
5850 </summary>
5851 <param name="data">Floating point value to pack</param>
8414 </member> 5852 </member>
8415 <member name="F:OpenMetaverse.ParcelOverlayType.Auction"> 5853 <member name="M:OpenMetaverse.BitPack.PackBits(System.Int32,System.Int32)">
8416 <summary>Land is being auctioned</summary> 5854 <summary>
5855 Pack part or all of an integer in to the data
5856 </summary>
5857 <param name="data">Integer containing the data to pack</param>
5858 <param name="totalCount">Number of bits of the integer to pack</param>
8417 </member> 5859 </member>
8418 <member name="F:OpenMetaverse.ParcelOverlayType.BorderWest"> 5860 <member name="M:OpenMetaverse.BitPack.PackBits(System.UInt32,System.Int32)">
8419 <summary>To the west of this area is a parcel border</summary> 5861 <summary>
5862 Pack part or all of an unsigned integer in to the data
5863 </summary>
5864 <param name="data">Unsigned integer containing the data to pack</param>
5865 <param name="totalCount">Number of bits of the integer to pack</param>
8420 </member> 5866 </member>
8421 <member name="F:OpenMetaverse.ParcelOverlayType.BorderSouth"> 5867 <member name="M:OpenMetaverse.BitPack.PackBit(System.Boolean)">
8422 <summary>To the south of this area is a parcel border</summary> 5868 <summary>
5869 Pack a single bit in to the data
5870 </summary>
5871 <param name="bit">Bit to pack</param>
8423 </member> 5872 </member>
8424 <member name="T:OpenMetaverse.ParcelFlags"> 5873 <member name="M:OpenMetaverse.BitPack.PackFixed(System.Single,System.Boolean,System.Int32,System.Int32)">
8425 <summary> 5874 <summary>
8426 Various parcel properties
8427 </summary> 5875 </summary>
5876 <param name="data">
5877 </param>
5878 <param name="isSigned">
5879 </param>
5880 <param name="intBits">
5881 </param>
5882 <param name="fracBits">
5883 </param>
8428 </member> 5884 </member>
8429 <member name="F:OpenMetaverse.ParcelFlags.None"> 5885 <member name="M:OpenMetaverse.BitPack.PackUUID(OpenMetaverse.UUID)">
8430 <summary>No flags set</summary> 5886 <summary>
5887 </summary>
5888 <param name="data">
5889 </param>
8431 </member> 5890 </member>
8432 <member name="F:OpenMetaverse.ParcelFlags.AllowFly"> 5891 <member name="M:OpenMetaverse.BitPack.PackColor(OpenMetaverse.Color4)">
8433 <summary>Allow avatars to fly (a client-side only restriction)</summary> 5892 <summary>
5893 </summary>
5894 <param name="data">
5895 </param>
8434 </member> 5896 </member>
8435 <member name="F:OpenMetaverse.ParcelFlags.AllowOtherScripts"> 5897 <member name="M:OpenMetaverse.BitPack.UnpackFloat">
8436 <summary>Allow foreign scripts to run</summary> 5898 <summary>
5899 Unpacking a floating point value from the data
5900 </summary>
5901 <returns>Unpacked floating point value</returns>
8437 </member> 5902 </member>
8438 <member name="F:OpenMetaverse.ParcelFlags.ForSale"> 5903 <member name="M:OpenMetaverse.BitPack.UnpackBits(System.Int32)">
8439 <summary>This parcel is for sale</summary> 5904 <summary>
5905 Unpack a variable number of bits from the data in to integer format
5906 </summary>
5907 <param name="totalCount">Number of bits to unpack</param>
5908 <returns>An integer containing the unpacked bits</returns>
5909 <remarks>This function is only useful up to 32 bits</remarks>
8440 </member> 5910 </member>
8441 <member name="F:OpenMetaverse.ParcelFlags.AllowLandmark"> 5911 <member name="M:OpenMetaverse.BitPack.UnpackUBits(System.Int32)">
8442 <summary>Allow avatars to create a landmark on this parcel</summary> 5912 <summary>
5913 Unpack a variable number of bits from the data in to unsigned
5914 integer format
5915 </summary>
5916 <param name="totalCount">Number of bits to unpack</param>
5917 <returns>An unsigned integer containing the unpacked bits</returns>
5918 <remarks>This function is only useful up to 32 bits</remarks>
8443 </member> 5919 </member>
8444 <member name="F:OpenMetaverse.ParcelFlags.AllowTerraform"> 5920 <member name="M:OpenMetaverse.BitPack.UnpackShort">
8445 <summary>Allows all avatars to edit the terrain on this parcel</summary> 5921 <summary>
5922 Unpack a 16-bit signed integer
5923 </summary>
5924 <returns>16-bit signed integer</returns>
8446 </member> 5925 </member>
8447 <member name="F:OpenMetaverse.ParcelFlags.AllowDamage"> 5926 <member name="M:OpenMetaverse.BitPack.UnpackUShort">
8448 <summary>Avatars have health and can take damage on this parcel. 5927 <summary>
8449 If set, avatars can be killed and sent home here</summary> 5928 Unpack a 16-bit unsigned integer
5929 </summary>
5930 <returns>16-bit unsigned integer</returns>
8450 </member> 5931 </member>
8451 <member name="F:OpenMetaverse.ParcelFlags.CreateObjects"> 5932 <member name="M:OpenMetaverse.BitPack.UnpackInt">
8452 <summary>Foreign avatars can create objects here</summary> 5933 <summary>
5934 Unpack a 32-bit signed integer
5935 </summary>
5936 <returns>32-bit signed integer</returns>
8453 </member> 5937 </member>
8454 <member name="F:OpenMetaverse.ParcelFlags.ForSaleObjects"> 5938 <member name="M:OpenMetaverse.BitPack.UnpackUInt">
8455 <summary>All objects on this parcel can be purchased</summary> 5939 <summary>
5940 Unpack a 32-bit unsigned integer
5941 </summary>
5942 <returns>32-bit unsigned integer</returns>
8456 </member> 5943 </member>
8457 <member name="F:OpenMetaverse.ParcelFlags.UseAccessGroup"> 5944 <member name="T:OpenMetaverse.Caps">
8458 <summary>Access is restricted to a group</summary> 5945 <summary>
5946 Capabilities is the name of the bi-directional HTTP REST protocol
5947 used to communicate non real-time transactions such as teleporting or
5948 group messaging
5949 </summary>
8459 </member> 5950 </member>
8460 <member name="F:OpenMetaverse.ParcelFlags.UseAccessList"> 5951 <member name="M:OpenMetaverse.Caps.#ctor(OpenMetaverse.Simulator,System.String)">
8461 <summary>Access is restricted to a whitelist</summary> 5952 <summary>
5953 Default constructor
5954 </summary>
5955 <param name="simulator">
5956 </param>
5957 <param name="seedcaps">
5958 </param>
8462 </member> 5959 </member>
8463 <member name="F:OpenMetaverse.ParcelFlags.UseBanList"> 5960 <member name="T:OpenMetaverse.Caps.EventQueueCallback">
8464 <summary>Ban blacklist is enabled</summary> 5961 <summary>
5962 Triggered when an event is received via the EventQueueGet
5963 capability
5964 </summary>
5965 <param name="capsKey">Event name</param>
5966 <param name="message">Decoded event data</param>
5967 <param name="simulator">The simulator that generated the event</param>
8465 </member> 5968 </member>
8466 <member name="F:OpenMetaverse.ParcelFlags.UsePassList"> 5969 <member name="F:OpenMetaverse.Caps.Simulator">
8467 <summary>Unknown</summary> 5970 <summary>Reference to the simulator this system is connected to</summary>
8468 </member> 5971 </member>
8469 <member name="F:OpenMetaverse.ParcelFlags.ShowDirectory"> 5972 <member name="P:OpenMetaverse.Caps.SeedCapsURI">
8470 <summary>List this parcel in the search directory</summary> 5973 <summary>Capabilities URI this system was initialized with</summary>
8471 </member> 5974 </member>
8472 <member name="F:OpenMetaverse.ParcelFlags.AllowDeedToGroup"> 5975 <member name="P:OpenMetaverse.Caps.IsEventQueueRunning">
8473 <summary>Allow personally owned parcels to be deeded to group</summary> 5976 <summary>Whether the capabilities event queue is connected and
5977 listening for incoming events</summary>
8474 </member> 5978 </member>
8475 <member name="F:OpenMetaverse.ParcelFlags.ContributeWithDeed"> 5979 <member name="M:OpenMetaverse.Caps.CapabilityURI(System.String)">
8476 <summary>If Deeded, owner contributes required tier to group parcel is deeded to</summary> 5980 <summary>
5981 Request the URI of a named capability
5982 </summary>
5983 <param name="capability">Name of the capability to request</param>
5984 <returns>The URI of the requested capability, or String.Empty if
5985 the capability does not exist</returns>
8477 </member> 5986 </member>
8478 <member name="F:OpenMetaverse.ParcelFlags.SoundLocal"> 5987 <member name="M:OpenMetaverse.Caps.EventQueueEventHandler(System.String,OpenMetaverse.StructuredData.OSDMap)">
8479 <summary>Restrict sounds originating on this parcel to the 5988 <summary>
8480 parcel boundaries</summary> 5989 Process any incoming events, check to see if we have a message created for the event,
5990 </summary>
5991 <param name="eventName">
5992 </param>
5993 <param name="body">
5994 </param>
8481 </member> 5995 </member>
8482 <member name="F:OpenMetaverse.ParcelFlags.SellParcelObjects"> 5996 <member name="M:OpenMetaverse.Packets.Packet.BuildPacket(System.String,OpenMetaverse.StructuredData.OSDMap)">
8483 <summary>Objects on this parcel are sold when the land is 5997 <summary>
8484 purchsaed</summary> 5998 Attempts to convert an LLSD structure to a known Packet type
5999 </summary>
6000 <param name="capsEventName">Event name, this must match an actual
6001 packet name for a Packet to be successfully built</param>
6002 <param name="body">LLSD to convert to a Packet</param>
6003 <returns>A Packet on success, otherwise null</returns>
8485 </member> 6004 </member>
8486 <member name="F:OpenMetaverse.ParcelFlags.AllowPublish"> 6005 <member name="P:OpenMetaverse.CoordinateFrame.Origin">
8487 <summary>Allow this parcel to be published on the web</summary> 6006 <summary>Origin position of this coordinate frame</summary>
8488 </member> 6007 </member>
8489 <member name="F:OpenMetaverse.ParcelFlags.MaturePublish"> 6008 <member name="P:OpenMetaverse.CoordinateFrame.XAxis">
8490 <summary>The information for this parcel is mature content</summary> 6009 <summary>X axis of this coordinate frame, or Forward/At in grid terms</summary>
8491 </member> 6010 </member>
8492 <member name="F:OpenMetaverse.ParcelFlags.UrlWebPage"> 6011 <member name="P:OpenMetaverse.CoordinateFrame.YAxis">
8493 <summary>The media URL is an HTML page</summary> 6012 <summary>Y axis of this coordinate frame, or Left in grid terms</summary>
8494 </member> 6013 </member>
8495 <member name="F:OpenMetaverse.ParcelFlags.UrlRawHtml"> 6014 <member name="P:OpenMetaverse.CoordinateFrame.ZAxis">
8496 <summary>The media URL is a raw HTML string</summary> 6015 <summary>Z axis of this coordinate frame, or Up in grid terms</summary>
8497 </member> 6016 </member>
8498 <member name="F:OpenMetaverse.ParcelFlags.RestrictPushObject"> 6017 <member name="M:OpenMetaverse.CoordinateFrame.LookDirection(OpenMetaverse.Vector3,OpenMetaverse.Vector3)">
8499 <summary>Restrict foreign object pushes</summary> 6018 <summary>
6019 </summary>
6020 <param name="at">Looking direction, must be a normalized vector</param>
6021 <param name="upDirection">Up direction, must be a normalized vector</param>
8500 </member> 6022 </member>
8501 <member name="F:OpenMetaverse.ParcelFlags.DenyAnonymous"> 6023 <member name="M:OpenMetaverse.CoordinateFrame.LookDirection(System.Double)">
8502 <summary>Ban all non identified/transacted avatars</summary> 6024 <summary>
6025 Align the coordinate frame X and Y axis with a given rotation
6026 around the Z axis in radians
6027 </summary>
6028 <param name="heading">Absolute rotation around the Z axis in
6029 radians</param>
8503 </member> 6030 </member>
8504 <member name="F:OpenMetaverse.ParcelFlags.AllowGroupScripts"> 6031 <member name="T:OpenMetaverse.DirectoryManager">
8505 <summary>Allow group-owned scripts to run</summary> 6032 <summary>
6033 Access to the data server which allows searching for land, events, people, etc
6034 </summary>
8506 </member> 6035 </member>
8507 <member name="F:OpenMetaverse.ParcelFlags.CreateGroupObjects"> 6036 <member name="M:OpenMetaverse.DirectoryManager.#ctor(OpenMetaverse.GridClient)">
8508 <summary>Allow object creation by group members or group 6037 <summary>
8509 objects</summary> 6038 Constructs a new instance of the DirectoryManager class
6039 </summary>
6040 <param name="client">An instance of GridClient</param>
8510 </member> 6041 </member>
8511 <member name="F:OpenMetaverse.ParcelFlags.AllowAPrimitiveEntry"> 6042 <member name="T:OpenMetaverse.DirectoryManager.ClassifiedCategories">
8512 <summary>Allow all objects to enter this parcel</summary> 6043 <summary>Classified Ad categories</summary>
8513 </member> 6044 </member>
8514 <member name="F:OpenMetaverse.ParcelFlags.AllowGroupObjectEntry"> 6045 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedCategories.Any">
8515 <summary>Only allow group and owner objects to enter this parcel</summary> 6046 <summary>Classified is listed in the Any category</summary>
8516 </member> 6047 </member>
8517 <member name="F:OpenMetaverse.ParcelFlags.AllowVoiceChat"> 6048 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedCategories.Shopping">
8518 <summary>Voice Enabled on this parcel</summary> 6049 <summary>Classified is shopping related</summary>
8519 </member> 6050 </member>
8520 <member name="F:OpenMetaverse.ParcelFlags.UseEstateVoiceChan"> 6051 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedCategories.LandRental">
8521 <summary>Use Estate Voice channel for Voice on this parcel</summary> 6052 <summary>Classified is </summary>
8522 </member> 6053 </member>
8523 <member name="F:OpenMetaverse.ParcelFlags.DenyAgeUnverified"> 6054 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedCategories.PropertyRental">
8524 <summary>Deny Age Unverified Users</summary> 6055 <summary>
6056 </summary>
8525 </member> 6057 </member>
8526 <member name="T:OpenMetaverse.ParcelStatus"> 6058 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedCategories.SpecialAttraction">
8527 <summary> 6059 <summary>
8528 Parcel ownership status
8529 </summary> 6060 </summary>
8530 </member> 6061 </member>
8531 <member name="F:OpenMetaverse.ParcelStatus.None"> 6062 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedCategories.NewProducts">
8532 <summary>Placeholder</summary> 6063 <summary>
6064 </summary>
8533 </member> 6065 </member>
8534 <member name="F:OpenMetaverse.ParcelStatus.Leased"> 6066 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedCategories.Employment">
8535 <summary>Parcel is leased (owned) by an avatar or group</summary> 6067 <summary>
6068 </summary>
8536 </member> 6069 </member>
8537 <member name="F:OpenMetaverse.ParcelStatus.LeasePending"> 6070 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedCategories.Wanted">
8538 <summary>Parcel is in process of being leased (purchased) by an avatar or group</summary> 6071 <summary>
6072 </summary>
8539 </member> 6073 </member>
8540 <member name="F:OpenMetaverse.ParcelStatus.Abandoned"> 6074 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedCategories.Service">
8541 <summary>Parcel has been abandoned back to Governor Linden</summary> 6075 <summary>
6076 </summary>
8542 </member> 6077 </member>
8543 <member name="T:OpenMetaverse.ParcelCategory"> 6078 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedCategories.Personal">
8544 <summary> 6079 <summary>
8545 Category parcel is listed in under search
8546 </summary> 6080 </summary>
8547 </member> 6081 </member>
8548 <member name="F:OpenMetaverse.ParcelCategory.None"> 6082 <member name="T:OpenMetaverse.DirectoryManager.EventCategories">
8549 <summary>No assigned category</summary> 6083 <summary>Event Categories</summary>
8550 </member> 6084 </member>
8551 <member name="F:OpenMetaverse.ParcelCategory.Linden"> 6085 <member name="F:OpenMetaverse.DirectoryManager.EventCategories.All">
8552 <summary>Linden Infohub or public area</summary> 6086 <summary>
6087 </summary>
8553 </member> 6088 </member>
8554 <member name="F:OpenMetaverse.ParcelCategory.Adult"> 6089 <member name="F:OpenMetaverse.DirectoryManager.EventCategories.Discussion">
8555 <summary>Adult themed area</summary> 6090 <summary>
6091 </summary>
8556 </member> 6092 </member>
8557 <member name="F:OpenMetaverse.ParcelCategory.Arts"> 6093 <member name="F:OpenMetaverse.DirectoryManager.EventCategories.Sports">
8558 <summary>Arts and Culture</summary> 6094 <summary>
6095 </summary>
8559 </member> 6096 </member>
8560 <member name="F:OpenMetaverse.ParcelCategory.Business"> 6097 <member name="F:OpenMetaverse.DirectoryManager.EventCategories.LiveMusic">
8561 <summary>Business</summary> 6098 <summary>
6099 </summary>
8562 </member> 6100 </member>
8563 <member name="F:OpenMetaverse.ParcelCategory.Educational"> 6101 <member name="F:OpenMetaverse.DirectoryManager.EventCategories.Commercial">
8564 <summary>Educational</summary> 6102 <summary>
6103 </summary>
8565 </member> 6104 </member>
8566 <member name="F:OpenMetaverse.ParcelCategory.Gaming"> 6105 <member name="F:OpenMetaverse.DirectoryManager.EventCategories.Nightlife">
8567 <summary>Gaming</summary> 6106 <summary>
6107 </summary>
8568 </member> 6108 </member>
8569 <member name="F:OpenMetaverse.ParcelCategory.Hangout"> 6109 <member name="F:OpenMetaverse.DirectoryManager.EventCategories.Games">
8570 <summary>Hangout or Club</summary> 6110 <summary>
6111 </summary>
8571 </member> 6112 </member>
8572 <member name="F:OpenMetaverse.ParcelCategory.Newcomer"> 6113 <member name="F:OpenMetaverse.DirectoryManager.EventCategories.Pageants">
8573 <summary>Newcomer friendly</summary> 6114 <summary>
6115 </summary>
8574 </member> 6116 </member>
8575 <member name="F:OpenMetaverse.ParcelCategory.Park"> 6117 <member name="F:OpenMetaverse.DirectoryManager.EventCategories.Education">
8576 <summary>Parks and Nature</summary> 6118 <summary>
6119 </summary>
8577 </member> 6120 </member>
8578 <member name="F:OpenMetaverse.ParcelCategory.Residential"> 6121 <member name="F:OpenMetaverse.DirectoryManager.EventCategories.Arts">
8579 <summary>Residential</summary> 6122 <summary>
6123 </summary>
8580 </member> 6124 </member>
8581 <member name="F:OpenMetaverse.ParcelCategory.Shopping"> 6125 <member name="F:OpenMetaverse.DirectoryManager.EventCategories.Charity">
8582 <summary>Shopping</summary> 6126 <summary>
6127 </summary>
8583 </member> 6128 </member>
8584 <member name="F:OpenMetaverse.ParcelCategory.Stage"> 6129 <member name="F:OpenMetaverse.DirectoryManager.EventCategories.Miscellaneous">
8585 <summary>Not Used?</summary> 6130 <summary>
6131 </summary>
8586 </member> 6132 </member>
8587 <member name="F:OpenMetaverse.ParcelCategory.Other"> 6133 <member name="T:OpenMetaverse.DirectoryManager.DirFindFlags">
8588 <summary>Other</summary> 6134 <summary>
6135 Query Flags used in many of the DirectoryManager methods to specify which query to execute and how to return the results.
6136 Flags can be combined using the | (pipe) character, not all flags are available in all queries
6137 </summary>
8589 </member> 6138 </member>
8590 <member name="F:OpenMetaverse.ParcelCategory.Any"> 6139 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.People">
8591 <summary>Not an actual category, only used for queries</summary> 6140 <summary>Query the People database</summary>
8592 </member> 6141 </member>
8593 <member name="T:OpenMetaverse.LandingType"> 6142 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.Online">
8594 <summary> 6143 <summary>
8595 Type of teleport landing for a parcel
8596 </summary> 6144 </summary>
8597 </member> 6145 </member>
8598 <member name="F:OpenMetaverse.LandingType.None"> 6146 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.Events">
8599 <summary>Unset, simulator default</summary> 6147 <summary>
6148 </summary>
8600 </member> 6149 </member>
8601 <member name="F:OpenMetaverse.LandingType.LandingPoint"> 6150 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.Groups">
8602 <summary>Specific landing point set for this parcel</summary> 6151 <summary>Query the Groups database</summary>
8603 </member> 6152 </member>
8604 <member name="F:OpenMetaverse.LandingType.Direct"> 6153 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.DateEvents">
8605 <summary>No landing point set, direct teleports enabled for 6154 <summary>Query the Events database</summary>
8606 this parcel</summary>
8607 </member> 6155 </member>
8608 <member name="T:OpenMetaverse.ParcelMediaCommand"> 6156 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.AgentOwned">
6157 <summary>Query the land holdings database for land owned by the currently connected agent</summary>
6158 </member>
6159 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.ForSale">
8609 <summary> 6160 <summary>
8610 Parcel Media Command used in ParcelMediaCommandMessage
8611 </summary> 6161 </summary>
8612 </member> 6162 </member>
8613 <member name="F:OpenMetaverse.ParcelMediaCommand.Stop"> 6163 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.GroupOwned">
8614 <summary>Stop the media stream and go back to the first frame</summary> 6164 <summary>Query the land holdings database for land which is owned by a Group</summary>
8615 </member> 6165 </member>
8616 <member name="F:OpenMetaverse.ParcelMediaCommand.Pause"> 6166 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.DwellSort">
8617 <summary>Pause the media stream (stop playing but stay on current frame)</summary> 6167 <summary>Specifies the query should pre sort the results based upon traffic
6168 when searching the Places database</summary>
8618 </member> 6169 </member>
8619 <member name="F:OpenMetaverse.ParcelMediaCommand.Play"> 6170 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.PgSimsOnly">
8620 <summary>Start the current media stream playing and stop when the end is reached</summary> 6171 <summary>
6172 </summary>
8621 </member> 6173 </member>
8622 <member name="F:OpenMetaverse.ParcelMediaCommand.Loop"> 6174 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.PicturesOnly">
8623 <summary>Start the current media stream playing, 6175 <summary>
8624 loop to the beginning when the end is reached and continue to play</summary> 6176 </summary>
8625 </member> 6177 </member>
8626 <member name="F:OpenMetaverse.ParcelMediaCommand.Texture"> 6178 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.PgEventsOnly">
8627 <summary>Specifies the texture to replace with video</summary> 6179 <summary>
8628 <remarks>If passing the key of a texture, it must be explicitly typecast as a key, 6180 </summary>
8629 not just passed within double quotes.</remarks>
8630 </member> 6181 </member>
8631 <member name="F:OpenMetaverse.ParcelMediaCommand.URL"> 6182 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.MatureSimsOnly">
8632 <summary>Specifies the movie URL (254 characters max)</summary> 6183 <summary>
6184 </summary>
8633 </member> 6185 </member>
8634 <member name="F:OpenMetaverse.ParcelMediaCommand.Time"> 6186 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.SortAsc">
8635 <summary>Specifies the time index at which to begin playing</summary> 6187 <summary>Specifies the query should pre sort the results in an ascending order when searching the land sales database.
6188 This flag is only used when searching the land sales database</summary>
8636 </member> 6189 </member>
8637 <member name="F:OpenMetaverse.ParcelMediaCommand.Agent"> 6190 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.PricesSort">
8638 <summary>Specifies a single agent to apply the media command to</summary> 6191 <summary>Specifies the query should pre sort the results using the SalePrice field when searching the land sales database.
6192 This flag is only used when searching the land sales database</summary>
8639 </member> 6193 </member>
8640 <member name="F:OpenMetaverse.ParcelMediaCommand.Unload"> 6194 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.PerMeterSort">
8641 <summary>Unloads the stream. While the stop command sets the texture to the first frame of the movie, 6195 <summary>Specifies the query should pre sort the results by calculating the average price/sq.m (SalePrice / Area) when searching the land sales database.
8642 unload resets it to the real texture that the movie was replacing.</summary> 6196 This flag is only used when searching the land sales database</summary>
8643 </member> 6197 </member>
8644 <member name="F:OpenMetaverse.ParcelMediaCommand.AutoAlign"> 6198 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.AreaSort">
8645 <summary>Turn on/off the auto align feature, similar to the auto align checkbox in the parcel media properties 6199 <summary>Specifies the query should pre sort the results using the ParcelSize field when searching the land sales database.
8646 (NOT to be confused with the "align" function in the textures view of the editor!) Takes TRUE or FALSE as parameter.</summary> 6200 This flag is only used when searching the land sales database</summary>
8647 </member> 6201 </member>
8648 <member name="F:OpenMetaverse.ParcelMediaCommand.Type"> 6202 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.NameSort">
8649 <summary>Allows a Web page or image to be placed on a prim (1.19.1 RC0 and later only). 6203 <summary>Specifies the query should pre sort the results using the Name field when searching the land sales database.
8650 Use "text/html" for HTML.</summary> 6204 This flag is only used when searching the land sales database</summary>
8651 </member> 6205 </member>
8652 <member name="F:OpenMetaverse.ParcelMediaCommand.Size"> 6206 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.LimitByPrice">
8653 <summary>Resizes a Web page to fit on x, y pixels (1.19.1 RC0 and later only).</summary> 6207 <summary>When set, only parcels less than the specified Price will be included when searching the land sales database.
8654 <remarks>This might still not be working</remarks> 6208 This flag is only used when searching the land sales database</summary>
8655 </member> 6209 </member>
8656 <member name="F:OpenMetaverse.ParcelMediaCommand.Desc"> 6210 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.LimitByArea">
8657 <summary>Sets a description for the media being displayed (1.19.1 RC0 and later only).</summary> 6211 <summary>When set, only parcels greater than the specified Size will be included when searching the land sales database.
6212 This flag is only used when searching the land sales database</summary>
8658 </member> 6213 </member>
8659 <member name="T:OpenMetaverse.ParcelInfo"> 6214 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.FilterMature">
8660 <summary> 6215 <summary>
8661 Some information about a parcel of land returned from a DirectoryManager search
8662 </summary> 6216 </summary>
8663 </member> 6217 </member>
8664 <member name="F:OpenMetaverse.ParcelInfo.ID"> 6218 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.PGOnly">
8665 <summary>Global Key of record</summary> 6219 <summary>
6220 </summary>
8666 </member> 6221 </member>
8667 <member name="F:OpenMetaverse.ParcelInfo.OwnerID"> 6222 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.IncludePG">
8668 <summary>Parcel Owners <seealso cref="T:OpenMetaverse.UUID"/></summary> 6223 <summary>Include PG land in results. This flag is used when searching both the Groups, Events and Land sales databases</summary>
8669 </member> 6224 </member>
8670 <member name="F:OpenMetaverse.ParcelInfo.Name"> 6225 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.IncludeMature">
8671 <summary>Name field of parcel, limited to 128 characters</summary> 6226 <summary>Include Mature land in results. This flag is used when searching both the Groups, Events and Land sales databases</summary>
8672 </member> 6227 </member>
8673 <member name="F:OpenMetaverse.ParcelInfo.Description"> 6228 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.IncludeAdult">
8674 <summary>Description field of parcel, limited to 256 characters</summary> 6229 <summary>Include Adult land in results. This flag is used when searching both the Groups, Events and Land sales databases</summary>
8675 </member> 6230 </member>
8676 <member name="F:OpenMetaverse.ParcelInfo.ActualArea"> 6231 <member name="F:OpenMetaverse.DirectoryManager.DirFindFlags.AdultOnly">
8677 <summary>Total Square meters of parcel</summary> 6232 <summary>
6233 </summary>
8678 </member> 6234 </member>
8679 <member name="F:OpenMetaverse.ParcelInfo.BillableArea"> 6235 <member name="T:OpenMetaverse.DirectoryManager.SearchTypeFlags">
8680 <summary>Total area billable as Tier, for group owned land this will be 10% less than ActualArea</summary> 6236 <summary>
6237 Land types to search dataserver for
6238 </summary>
8681 </member> 6239 </member>
8682 <member name="F:OpenMetaverse.ParcelInfo.Mature"> 6240 <member name="F:OpenMetaverse.DirectoryManager.SearchTypeFlags.Any">
8683 <summary>True of parcel is in Mature simulator</summary> 6241 <summary>Search Auction, Mainland and Estate</summary>
8684 </member> 6242 </member>
8685 <member name="F:OpenMetaverse.ParcelInfo.GlobalX"> 6243 <member name="F:OpenMetaverse.DirectoryManager.SearchTypeFlags.Auction">
8686 <summary>Grid global X position of parcel</summary> 6244 <summary>Land which is currently up for auction</summary>
8687 </member> 6245 </member>
8688 <member name="F:OpenMetaverse.ParcelInfo.GlobalY"> 6246 <member name="F:OpenMetaverse.DirectoryManager.SearchTypeFlags.Mainland">
8689 <summary>Grid global Y position of parcel</summary> 6247 <summary>Parcels which are on the mainland (Linden owned) continents</summary>
8690 </member> 6248 </member>
8691 <member name="F:OpenMetaverse.ParcelInfo.GlobalZ"> 6249 <member name="F:OpenMetaverse.DirectoryManager.SearchTypeFlags.Estate">
8692 <summary>Grid global Z position of parcel (not used)</summary> 6250 <summary>Parcels which are on privately owned simulators</summary>
8693 </member> 6251 </member>
8694 <member name="F:OpenMetaverse.ParcelInfo.SimName"> 6252 <member name="T:OpenMetaverse.DirectoryManager.EventFlags">
8695 <summary>Name of simulator parcel is located in</summary> 6253 <summary>
6254 The content rating of the event
6255 </summary>
8696 </member> 6256 </member>
8697 <member name="F:OpenMetaverse.ParcelInfo.SnapshotID"> 6257 <member name="F:OpenMetaverse.DirectoryManager.EventFlags.PG">
8698 <summary>Texture <seealso cref="T:OpenMetaverse.UUID"/> of parcels display picture</summary> 6258 <summary>Event is PG</summary>
8699 </member> 6259 </member>
8700 <member name="F:OpenMetaverse.ParcelInfo.Dwell"> 6260 <member name="F:OpenMetaverse.DirectoryManager.EventFlags.Mature">
8701 <summary>Float representing calculated traffic based on time spent on parcel by avatars</summary> 6261 <summary>Event is Mature</summary>
8702 </member> 6262 </member>
8703 <member name="F:OpenMetaverse.ParcelInfo.SalePrice"> 6263 <member name="F:OpenMetaverse.DirectoryManager.EventFlags.Adult">
8704 <summary>Sale price of parcel (not used)</summary> 6264 <summary>Event is Adult</summary>
8705 </member> 6265 </member>
8706 <member name="F:OpenMetaverse.ParcelInfo.AuctionID"> 6266 <member name="T:OpenMetaverse.DirectoryManager.ClassifiedFlags">
8707 <summary>Auction ID of parcel</summary> 6267 <summary>
6268 Classified Ad Options
6269 </summary>
6270 <remarks>There appear to be two formats the flags are packed in.
6271 This set of flags is for the newer style</remarks>
8708 </member> 6272 </member>
8709 <member name="T:OpenMetaverse.ParcelMedia"> 6273 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedFlags.None">
8710 <summary> 6274 <summary>
8711 Parcel Media Information
8712 </summary> 6275 </summary>
8713 </member> 6276 </member>
8714 <member name="F:OpenMetaverse.ParcelMedia.MediaAutoScale"> 6277 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedFlags.Mature">
8715 <summary>A byte, if 0x1 viewer should auto scale media to fit object</summary> 6278 <summary>
6279 </summary>
8716 </member> 6280 </member>
8717 <member name="F:OpenMetaverse.ParcelMedia.MediaLoop"> 6281 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedFlags.Enabled">
8718 <summary>A boolean, if true the viewer should loop the media</summary> 6282 <summary>
6283 </summary>
8719 </member> 6284 </member>
8720 <member name="F:OpenMetaverse.ParcelMedia.MediaID"> 6285 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedFlags.UpdateTime">
8721 <summary>The Asset UUID of the Texture which when applied to a 6286 <summary>
8722 primitive will display the media</summary> 6287 </summary>
8723 </member> 6288 </member>
8724 <member name="F:OpenMetaverse.ParcelMedia.MediaURL"> 6289 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedFlags.AutoRenew">
8725 <summary>A URL which points to any Quicktime supported media type</summary> 6290 <summary>
6291 </summary>
8726 </member> 6292 </member>
8727 <member name="F:OpenMetaverse.ParcelMedia.MediaDesc"> 6293 <member name="T:OpenMetaverse.DirectoryManager.ClassifiedQueryFlags">
8728 <summary>A description of the media</summary> 6294 <summary>
6295 Classified ad query options
6296 </summary>
8729 </member> 6297 </member>
8730 <member name="F:OpenMetaverse.ParcelMedia.MediaHeight"> 6298 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedQueryFlags.All">
8731 <summary>An Integer which represents the height of the media</summary> 6299 <summary>Include all ads in results</summary>
8732 </member> 6300 </member>
8733 <member name="F:OpenMetaverse.ParcelMedia.MediaWidth"> 6301 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedQueryFlags.PG">
8734 <summary>An integer which represents the width of the media</summary> 6302 <summary>Include PG ads in results</summary>
8735 </member> 6303 </member>
8736 <member name="F:OpenMetaverse.ParcelMedia.MediaType"> 6304 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedQueryFlags.Mature">
8737 <summary>A string which contains the mime type of the media</summary> 6305 <summary>Include Mature ads in results</summary>
8738 </member> 6306 </member>
8739 <member name="T:OpenMetaverse.Parcel"> 6307 <member name="F:OpenMetaverse.DirectoryManager.ClassifiedQueryFlags.Adult">
6308 <summary>Include Adult ads in results</summary>
6309 </member>
6310 <member name="T:OpenMetaverse.DirectoryManager.PlacesFlags">
8740 <summary> 6311 <summary>
8741 Parcel of land, a portion of virtual real estate in a simulator 6312 The For Sale flag in PlacesReplyData
8742 </summary> 6313 </summary>
8743 </member> 6314 </member>
8744 <member name="F:OpenMetaverse.Parcel.SelfCount"> 6315 <member name="F:OpenMetaverse.DirectoryManager.PlacesFlags.NotForSale">
8745 <summary>The total number of contiguous 4x4 meter blocks your agent owns within this parcel</summary> 6316 <summary>Parcel is not listed for sale</summary>
8746 </member> 6317 </member>
8747 <member name="F:OpenMetaverse.Parcel.OtherCount"> 6318 <member name="F:OpenMetaverse.DirectoryManager.PlacesFlags.ForSale">
8748 <summary>The total number of contiguous 4x4 meter blocks contained in this parcel owned by a group or agent other than your own</summary> 6319 <summary>Parcel is For Sale</summary>
8749 </member> 6320 </member>
8750 <member name="F:OpenMetaverse.Parcel.PublicCount"> 6321 <member name="T:OpenMetaverse.DirectoryManager.Classified">
8751 <summary>Deprecated, Value appears to always be 0</summary> 6322 <summary>
6323 A classified ad on the grid
6324 </summary>
8752 </member> 6325 </member>
8753 <member name="F:OpenMetaverse.Parcel.LocalID"> 6326 <member name="F:OpenMetaverse.DirectoryManager.Classified.ID">
8754 <summary>Simulator-local ID of this parcel</summary> 6327 <summary>UUID for this ad, useful for looking up detailed
6328 information about it</summary>
8755 </member> 6329 </member>
8756 <member name="F:OpenMetaverse.Parcel.OwnerID"> 6330 <member name="F:OpenMetaverse.DirectoryManager.Classified.Name">
8757 <summary>UUID of the owner of this parcel</summary> 6331 <summary>The title of this classified ad</summary>
8758 </member> 6332 </member>
8759 <member name="F:OpenMetaverse.Parcel.IsGroupOwned"> 6333 <member name="F:OpenMetaverse.DirectoryManager.Classified.Flags">
8760 <summary>Whether the land is deeded to a group or not</summary> 6334 <summary>Flags that show certain options applied to the classified</summary>
8761 </member> 6335 </member>
8762 <member name="F:OpenMetaverse.Parcel.AuctionID"> 6336 <member name="F:OpenMetaverse.DirectoryManager.Classified.CreationDate">
8763 <summary></summary> 6337 <summary>Creation date of the ad</summary>
8764 </member> 6338 </member>
8765 <member name="F:OpenMetaverse.Parcel.ClaimDate"> 6339 <member name="F:OpenMetaverse.DirectoryManager.Classified.ExpirationDate">
8766 <summary>Date land was claimed</summary> 6340 <summary>Expiration date of the ad</summary>
8767 </member> 6341 </member>
8768 <member name="F:OpenMetaverse.Parcel.ClaimPrice"> 6342 <member name="F:OpenMetaverse.DirectoryManager.Classified.Price">
8769 <summary>Appears to always be zero</summary> 6343 <summary>Price that was paid for this ad</summary>
8770 </member> 6344 </member>
8771 <member name="F:OpenMetaverse.Parcel.RentPrice"> 6345 <member name="M:OpenMetaverse.DirectoryManager.Classified.ToString">
8772 <summary>This field is no longer used</summary> 6346 <summary>Print the struct data as a string</summary>
6347 <returns>A string containing the field name, and field value</returns>
8773 </member> 6348 </member>
8774 <member name="F:OpenMetaverse.Parcel.AABBMin"> 6349 <member name="T:OpenMetaverse.DirectoryManager.DirectoryParcel">
8775 <summary>Minimum corner of the axis-aligned bounding box for this 6350 <summary>
8776 parcel</summary> 6351 A parcel retrieved from the dataserver such as results from the
6352 "For-Sale" listings or "Places" Search
6353 </summary>
8777 </member> 6354 </member>
8778 <member name="F:OpenMetaverse.Parcel.AABBMax"> 6355 <member name="F:OpenMetaverse.DirectoryManager.DirectoryParcel.ID">
8779 <summary>Maximum corner of the axis-aligned bounding box for this 6356 <summary>The unique dataserver parcel ID</summary>
8780 parcel</summary> 6357 <remarks>This id is used to obtain additional information from the entry
6358 by using the <see cref="!:ParcelManager.InfoRequest" /> method</remarks>
8781 </member> 6359 </member>
8782 <member name="F:OpenMetaverse.Parcel.Bitmap"> 6360 <member name="F:OpenMetaverse.DirectoryManager.DirectoryParcel.Name">
8783 <summary>Bitmap describing land layout in 4x4m squares across the 6361 <summary>A string containing the name of the parcel</summary>
8784 entire region</summary>
8785 </member> 6362 </member>
8786 <member name="F:OpenMetaverse.Parcel.Area"> 6363 <member name="F:OpenMetaverse.DirectoryManager.DirectoryParcel.ActualArea">
8787 <summary>Total parcel land area</summary> 6364 <summary>The size of the parcel</summary>
6365 <remarks>This field is not returned for Places searches</remarks>
8788 </member> 6366 </member>
8789 <member name="F:OpenMetaverse.Parcel.Status"> 6367 <member name="F:OpenMetaverse.DirectoryManager.DirectoryParcel.SalePrice">
8790 <summary></summary> 6368 <summary>The price of the parcel</summary>
6369 <remarks>This field is not returned for Places searches</remarks>
8791 </member> 6370 </member>
8792 <member name="F:OpenMetaverse.Parcel.SimWideMaxPrims"> 6371 <member name="F:OpenMetaverse.DirectoryManager.DirectoryParcel.Auction">
8793 <summary>Maximum primitives across the entire simulator owned by the same agent or group that owns this parcel that can be used</summary> 6372 <summary>If True, this parcel is flagged to be auctioned</summary>
8794 </member> 6373 </member>
8795 <member name="F:OpenMetaverse.Parcel.SimWideTotalPrims"> 6374 <member name="F:OpenMetaverse.DirectoryManager.DirectoryParcel.ForSale">
8796 <summary>Total primitives across the entire simulator calculated by combining the allowed prim counts for each parcel 6375 <summary>If true, this parcel is currently set for sale</summary>
8797 owned by the agent or group that owns this parcel</summary>
8798 </member> 6376 </member>
8799 <member name="F:OpenMetaverse.Parcel.MaxPrims"> 6377 <member name="F:OpenMetaverse.DirectoryManager.DirectoryParcel.Dwell">
8800 <summary>Maximum number of primitives this parcel supports</summary> 6378 <summary>Parcel traffic</summary>
8801 </member> 6379 </member>
8802 <member name="F:OpenMetaverse.Parcel.TotalPrims"> 6380 <member name="M:OpenMetaverse.DirectoryManager.DirectoryParcel.ToString">
8803 <summary>Total number of primitives on this parcel</summary> 6381 <summary>Print the struct data as a string</summary>
6382 <returns>A string containing the field name, and field value</returns>
8804 </member> 6383 </member>
8805 <member name="F:OpenMetaverse.Parcel.OwnerPrims"> 6384 <member name="T:OpenMetaverse.DirectoryManager.AgentSearchData">
8806 <summary>For group-owned parcels this indicates the total number of prims deeded to the group, 6385 <summary>
8807 for parcels owned by an individual this inicates the number of prims owned by the individual</summary> 6386 An Avatar returned from the dataserver
6387 </summary>
8808 </member> 6388 </member>
8809 <member name="F:OpenMetaverse.Parcel.GroupPrims"> 6389 <member name="F:OpenMetaverse.DirectoryManager.AgentSearchData.Online">
8810 <summary>Total number of primitives owned by the parcel group on 6390 <summary>Online status of agent</summary>
8811 this parcel, or for parcels owned by an individual with a group set the 6391 <remarks>This field appears to be obsolete and always returns false</remarks>
8812 total number of prims set to that group.</summary>
8813 </member> 6392 </member>
8814 <member name="F:OpenMetaverse.Parcel.OtherPrims"> 6393 <member name="F:OpenMetaverse.DirectoryManager.AgentSearchData.FirstName">
8815 <summary>Total number of prims owned by other avatars that are not set to group, or not the parcel owner</summary> 6394 <summary>The agents first name</summary>
8816 </member> 6395 </member>
8817 <member name="F:OpenMetaverse.Parcel.ParcelPrimBonus"> 6396 <member name="F:OpenMetaverse.DirectoryManager.AgentSearchData.LastName">
8818 <summary>A bonus multiplier which allows parcel prim counts to go over times this amount, this does not affect 6397 <summary>The agents last name</summary>
8819 the max prims per simulator. e.g: 117 prim parcel limit x 1.5 bonus = 175 allowed</summary>
8820 </member> 6398 </member>
8821 <member name="F:OpenMetaverse.Parcel.OtherCleanTime"> 6399 <member name="F:OpenMetaverse.DirectoryManager.AgentSearchData.AgentID">
8822 <summary>Autoreturn value in minutes for others' objects</summary> 6400 <summary>The agents <see cref="T:OpenMetaverse.UUID" /></summary>
8823 </member> 6401 </member>
8824 <member name="F:OpenMetaverse.Parcel.Flags"> 6402 <member name="M:OpenMetaverse.DirectoryManager.AgentSearchData.ToString">
8825 <summary></summary> 6403 <summary>Print the struct data as a string</summary>
6404 <returns>A string containing the field name, and field value</returns>
8826 </member> 6405 </member>
8827 <member name="F:OpenMetaverse.Parcel.SalePrice"> 6406 <member name="T:OpenMetaverse.DirectoryManager.GroupSearchData">
8828 <summary>Sale price of the parcel, only useful if ForSale is set</summary> 6407 <summary>
8829 <remarks>The SalePrice will remain the same after an ownership 6408 Response to a "Groups" Search
8830 transfer (sale), so it can be used to see the purchase price after 6409 </summary>
8831 a sale if the new owner has not changed it</remarks>
8832 </member> 6410 </member>
8833 <member name="F:OpenMetaverse.Parcel.Name"> 6411 <member name="F:OpenMetaverse.DirectoryManager.GroupSearchData.GroupID">
8834 <summary>Parcel Name</summary> 6412 <summary>The Group ID</summary>
8835 </member> 6413 </member>
8836 <member name="F:OpenMetaverse.Parcel.Desc"> 6414 <member name="F:OpenMetaverse.DirectoryManager.GroupSearchData.GroupName">
8837 <summary>Parcel Description</summary> 6415 <summary>The name of the group</summary>
8838 </member> 6416 </member>
8839 <member name="F:OpenMetaverse.Parcel.MusicURL"> 6417 <member name="F:OpenMetaverse.DirectoryManager.GroupSearchData.Members">
8840 <summary>URL For Music Stream</summary> 6418 <summary>The current number of members</summary>
8841 </member> 6419 </member>
8842 <member name="F:OpenMetaverse.Parcel.GroupID"> 6420 <member name="M:OpenMetaverse.DirectoryManager.GroupSearchData.ToString">
8843 <summary></summary> 6421 <summary>Print the struct data as a string</summary>
6422 <returns>A string containing the field name, and field value</returns>
8844 </member> 6423 </member>
8845 <member name="F:OpenMetaverse.Parcel.PassPrice"> 6424 <member name="T:OpenMetaverse.DirectoryManager.PlacesSearchData">
8846 <summary>Price for a temporary pass</summary> 6425 <summary>
6426 Parcel information returned from a <see cref="M:OpenMetaverse.DirectoryManager.StartPlacesSearch(OpenMetaverse.DirectoryManager.DirFindFlags,OpenMetaverse.ParcelCategory,System.String,System.String,OpenMetaverse.UUID,OpenMetaverse.UUID)" /> request
6427 <para>
6428 Represents one of the following:
6429 A parcel of land on the grid that has its Show In Search flag set
6430 A parcel of land owned by the agent making the request
6431 A parcel of land owned by a group the agent making the request is a member of
6432 </para><para>
6433 In a request for Group Land, the First record will contain an empty record
6434 </para>
6435 Note: This is not the same as searching the land for sale data source
6436 </summary>
8847 </member> 6437 </member>
8848 <member name="F:OpenMetaverse.Parcel.PassHours"> 6438 <member name="F:OpenMetaverse.DirectoryManager.PlacesSearchData.OwnerID">
8849 <summary>How long is pass valid for</summary> 6439 <summary>The ID of the Agent of Group that owns the parcel</summary>
8850 </member> 6440 </member>
8851 <member name="F:OpenMetaverse.Parcel.Category"> 6441 <member name="F:OpenMetaverse.DirectoryManager.PlacesSearchData.Name">
8852 <summary></summary> 6442 <summary>The name</summary>
8853 </member> 6443 </member>
8854 <member name="F:OpenMetaverse.Parcel.AuthBuyerID"> 6444 <member name="F:OpenMetaverse.DirectoryManager.PlacesSearchData.Desc">
8855 <summary>Key of authorized buyer</summary> 6445 <summary>The description</summary>
8856 </member> 6446 </member>
8857 <member name="F:OpenMetaverse.Parcel.SnapshotID"> 6447 <member name="F:OpenMetaverse.DirectoryManager.PlacesSearchData.ActualArea">
8858 <summary>Key of parcel snapshot</summary> 6448 <summary>The Size of the parcel</summary>
8859 </member> 6449 </member>
8860 <member name="F:OpenMetaverse.Parcel.UserLocation"> 6450 <member name="F:OpenMetaverse.DirectoryManager.PlacesSearchData.BillableArea">
8861 <summary>The landing point location</summary> 6451 <summary>The billable Size of the parcel, for mainland
6452 parcels this will match the ActualArea field. For Group owned land this will be 10 percent smaller
6453 than the ActualArea. For Estate land this will always be 0</summary>
8862 </member> 6454 </member>
8863 <member name="F:OpenMetaverse.Parcel.UserLookAt"> 6455 <member name="F:OpenMetaverse.DirectoryManager.PlacesSearchData.Flags">
8864 <summary>The landing point LookAt</summary> 6456 <summary>Indicates the ForSale status of the parcel</summary>
8865 </member> 6457 </member>
8866 <member name="F:OpenMetaverse.Parcel.Landing"> 6458 <member name="F:OpenMetaverse.DirectoryManager.PlacesSearchData.GlobalX">
8867 <summary>The type of landing enforced from the <see cref="T:OpenMetaverse.LandingType"/> enum</summary> 6459 <summary>The Gridwide X position</summary>
8868 </member> 6460 </member>
8869 <member name="F:OpenMetaverse.Parcel.Dwell"> 6461 <member name="F:OpenMetaverse.DirectoryManager.PlacesSearchData.GlobalY">
8870 <summary></summary> 6462 <summary>The Gridwide Y position</summary>
8871 </member> 6463 </member>
8872 <member name="F:OpenMetaverse.Parcel.RegionDenyAnonymous"> 6464 <member name="F:OpenMetaverse.DirectoryManager.PlacesSearchData.GlobalZ">
8873 <summary></summary> 6465 <summary>The Z position of the parcel, or 0 if no landing point set</summary>
8874 </member> 6466 </member>
8875 <member name="F:OpenMetaverse.Parcel.RegionPushOverride"> 6467 <member name="F:OpenMetaverse.DirectoryManager.PlacesSearchData.SimName">
8876 <summary></summary> 6468 <summary>The name of the Region the parcel is located in</summary>
8877 </member> 6469 </member>
8878 <member name="F:OpenMetaverse.Parcel.AccessWhiteList"> 6470 <member name="F:OpenMetaverse.DirectoryManager.PlacesSearchData.SnapshotID">
8879 <summary>Access list of who is whitelisted on this 6471 <summary>The Asset ID of the parcels Snapshot texture</summary>
8880 parcel</summary>
8881 </member> 6472 </member>
8882 <member name="F:OpenMetaverse.Parcel.AccessBlackList"> 6473 <member name="F:OpenMetaverse.DirectoryManager.PlacesSearchData.Dwell">
8883 <summary>Access list of who is blacklisted on this 6474 <summary>The calculated visitor traffic</summary>
8884 parcel</summary>
8885 </member> 6475 </member>
8886 <member name="F:OpenMetaverse.Parcel.RegionDenyAgeUnverified"> 6476 <member name="F:OpenMetaverse.DirectoryManager.PlacesSearchData.SKU">
8887 <summary>TRUE of region denies access to age unverified users</summary> 6477 <summary>The billing product SKU</summary>
6478 <remarks>Known values are:
6479 <list type="table"><item><term>023</term><description>Mainland / Full Region</description></item><item><term>024</term><description>Estate / Full Region</description></item><item><term>027</term><description>Estate / Openspace</description></item><item><term>029</term><description>Estate / Homestead</description></item><item><term>129</term><description>Mainland / Homestead (Linden Owned)</description></item></list></remarks>
8888 </member> 6480 </member>
8889 <member name="F:OpenMetaverse.Parcel.ObscureMedia"> 6481 <member name="F:OpenMetaverse.DirectoryManager.PlacesSearchData.Price">
8890 <summary>true to obscure (hide) media url</summary> 6482 <summary>No longer used, will always be 0</summary>
8891 </member> 6483 </member>
8892 <member name="F:OpenMetaverse.Parcel.ObscureMusic"> 6484 <member name="M:OpenMetaverse.DirectoryManager.PlacesSearchData.ToSLurl">
8893 <summary>true to obscure (hide) music url</summary> 6485 <summary>Get a SL URL for the parcel</summary>
6486 <returns>A string, containing a standard SLURL</returns>
8894 </member> 6487 </member>
8895 <member name="F:OpenMetaverse.Parcel.Media"> 6488 <member name="M:OpenMetaverse.DirectoryManager.PlacesSearchData.ToString">
8896 <summary>A struct containing media details</summary> 6489 <summary>Print the struct data as a string</summary>
6490 <returns>A string containing the field name, and field value</returns>
8897 </member> 6491 </member>
8898 <member name="M:OpenMetaverse.Parcel.ToString"> 6492 <member name="T:OpenMetaverse.DirectoryManager.EventsSearchData">
8899 <summary> 6493 <summary>
8900 Displays a parcel object in string format 6494 An "Event" Listing summary
8901 </summary> 6495 </summary>
8902 <returns>string containing key=value pairs of a parcel object</returns>
8903 </member> 6496 </member>
8904 <member name="M:OpenMetaverse.Parcel.#ctor(System.Int32)"> 6497 <member name="F:OpenMetaverse.DirectoryManager.EventsSearchData.Owner">
8905 <summary> 6498 <summary>The ID of the event creator</summary>
8906 Defalt constructor
8907 </summary>
8908 <param name="localID">Local ID of this parcel</param>
8909 </member> 6499 </member>
8910 <member name="M:OpenMetaverse.Parcel.Update(OpenMetaverse.Simulator,System.Boolean)"> 6500 <member name="F:OpenMetaverse.DirectoryManager.EventsSearchData.Name">
8911 <summary> 6501 <summary>The name of the event</summary>
8912 Update the simulator with any local changes to this Parcel object
8913 </summary>
8914 <param name="simulator">Simulator to send updates to</param>
8915 <param name="wantReply">Whether we want the simulator to confirm
8916 the update with a reply packet or not</param>
8917 </member> 6502 </member>
8918 <member name="M:OpenMetaverse.Parcel.UpdateOtherCleanTime(OpenMetaverse.Simulator)"> 6503 <member name="F:OpenMetaverse.DirectoryManager.EventsSearchData.ID">
8919 <summary> 6504 <summary>The events ID</summary>
8920 Set Autoreturn time
8921 </summary>
8922 <param name="simulator">Simulator to send the update to</param>
8923 </member> 6505 </member>
8924 <member name="T:OpenMetaverse.ParcelManager"> 6506 <member name="F:OpenMetaverse.DirectoryManager.EventsSearchData.Date">
6507 <summary>A string containing the short date/time the event will begin</summary>
6508 </member>
6509 <member name="F:OpenMetaverse.DirectoryManager.EventsSearchData.Time">
6510 <summary>The event start time in Unixtime (seconds since epoch)</summary>
6511 </member>
6512 <member name="F:OpenMetaverse.DirectoryManager.EventsSearchData.Flags">
6513 <summary>The events maturity rating</summary>
6514 </member>
6515 <member name="M:OpenMetaverse.DirectoryManager.EventsSearchData.ToString">
6516 <summary>Print the struct data as a string</summary>
6517 <returns>A string containing the field name, and field value</returns>
6518 </member>
6519 <member name="T:OpenMetaverse.DirectoryManager.EventInfo">
8925 <summary> 6520 <summary>
8926 Parcel (subdivided simulator lots) subsystem 6521 The details of an "Event"
8927 </summary> 6522 </summary>
8928 </member> 6523 </member>
8929 <member name="F:OpenMetaverse.ParcelManager.m_DwellReply"> 6524 <member name="F:OpenMetaverse.DirectoryManager.EventInfo.ID">
8930 <summary>The event subscribers. null if no subcribers</summary> 6525 <summary>The events ID</summary>
8931 </member> 6526 </member>
8932 <member name="M:OpenMetaverse.ParcelManager.OnParcelDwellReply(OpenMetaverse.ParcelDwellReplyEventArgs)"> 6527 <member name="F:OpenMetaverse.DirectoryManager.EventInfo.Creator">
8933 <summary>Raises the ParcelDwellReply event</summary> 6528 <summary>The ID of the event creator</summary>
8934 <param name="e">A ParcelDwellReplyEventArgs object containing the
8935 data returned from the simulator</param>
8936 </member> 6529 </member>
8937 <member name="F:OpenMetaverse.ParcelManager.m_DwellReplyLock"> 6530 <member name="F:OpenMetaverse.DirectoryManager.EventInfo.Name">
8938 <summary>Thread sync lock object</summary> 6531 <summary>The name of the event</summary>
8939 </member> 6532 </member>
8940 <member name="F:OpenMetaverse.ParcelManager.m_ParcelInfo"> 6533 <member name="F:OpenMetaverse.DirectoryManager.EventInfo.Category">
6534 <summary>The category</summary>
6535 </member>
6536 <member name="F:OpenMetaverse.DirectoryManager.EventInfo.Desc">
6537 <summary>The events description</summary>
6538 </member>
6539 <member name="F:OpenMetaverse.DirectoryManager.EventInfo.Date">
6540 <summary>The short date/time the event will begin</summary>
6541 </member>
6542 <member name="F:OpenMetaverse.DirectoryManager.EventInfo.DateUTC">
6543 <summary>The event start time in Unixtime (seconds since epoch) UTC adjusted</summary>
6544 </member>
6545 <member name="F:OpenMetaverse.DirectoryManager.EventInfo.Duration">
6546 <summary>The length of the event in minutes</summary>
6547 </member>
6548 <member name="F:OpenMetaverse.DirectoryManager.EventInfo.Cover">
6549 <summary>0 if no cover charge applies</summary>
6550 </member>
6551 <member name="F:OpenMetaverse.DirectoryManager.EventInfo.Amount">
6552 <summary>The cover charge amount in L$ if applicable</summary>
6553 </member>
6554 <member name="F:OpenMetaverse.DirectoryManager.EventInfo.SimName">
6555 <summary>The name of the region where the event is being held</summary>
6556 </member>
6557 <member name="F:OpenMetaverse.DirectoryManager.EventInfo.GlobalPos">
6558 <summary>The gridwide location of the event</summary>
6559 </member>
6560 <member name="F:OpenMetaverse.DirectoryManager.EventInfo.Flags">
6561 <summary>The maturity rating</summary>
6562 </member>
6563 <member name="M:OpenMetaverse.DirectoryManager.EventInfo.ToSLurl">
6564 <summary>Get a SL URL for the parcel where the event is hosted</summary>
6565 <returns>A string, containing a standard SLURL</returns>
6566 </member>
6567 <member name="M:OpenMetaverse.DirectoryManager.EventInfo.ToString">
6568 <summary>Print the struct data as a string</summary>
6569 <returns>A string containing the field name, and field value</returns>
6570 </member>
6571 <member name="F:OpenMetaverse.DirectoryManager.m_EventInfoReply">
8941 <summary>The event subscribers. null if no subcribers</summary> 6572 <summary>The event subscribers. null if no subcribers</summary>
8942 </member> 6573 </member>
8943 <member name="M:OpenMetaverse.ParcelManager.OnParcelInfoReply(OpenMetaverse.ParcelInfoReplyEventArgs)"> 6574 <member name="F:OpenMetaverse.DirectoryManager.m_EventDetailLock">
8944 <summary>Raises the ParcelInfoReply event</summary> 6575 <summary>Thread sync lock object</summary>
8945 <param name="e">A ParcelInfoReplyEventArgs object containing the
8946 data returned from the simulator</param>
8947 </member> 6576 </member>
8948 <member name="F:OpenMetaverse.ParcelManager.m_ParcelInfoLock"> 6577 <member name="F:OpenMetaverse.DirectoryManager.m_DirEvents">
6578 <summary>The event subscribers. null if no subcribers</summary>
6579 </member>
6580 <member name="F:OpenMetaverse.DirectoryManager.m_DirEventsLock">
8949 <summary>Thread sync lock object</summary> 6581 <summary>Thread sync lock object</summary>
8950 </member> 6582 </member>
8951 <member name="F:OpenMetaverse.ParcelManager.m_ParcelProperties"> 6583 <member name="F:OpenMetaverse.DirectoryManager.m_Places">
8952 <summary>The event subscribers. null if no subcribers</summary> 6584 <summary>The event subscribers. null if no subcribers</summary>
8953 </member> 6585 </member>
8954 <member name="M:OpenMetaverse.ParcelManager.OnParcelProperties(OpenMetaverse.ParcelPropertiesEventArgs)"> 6586 <member name="F:OpenMetaverse.DirectoryManager.m_PlacesLock">
8955 <summary>Raises the ParcelProperties event</summary> 6587 <summary>Thread sync lock object</summary>
8956 <param name="e">A ParcelPropertiesEventArgs object containing the
8957 data returned from the simulator</param>
8958 </member> 6588 </member>
8959 <member name="F:OpenMetaverse.ParcelManager.m_ParcelPropertiesLock"> 6589 <member name="F:OpenMetaverse.DirectoryManager.m_DirPlaces">
6590 <summary>The event subscribers. null if no subcribers</summary>
6591 </member>
6592 <member name="F:OpenMetaverse.DirectoryManager.m_DirPlacesLock">
8960 <summary>Thread sync lock object</summary> 6593 <summary>Thread sync lock object</summary>
8961 </member> 6594 </member>
8962 <member name="F:OpenMetaverse.ParcelManager.m_ParcelACL"> 6595 <member name="F:OpenMetaverse.DirectoryManager.m_DirClassifieds">
8963 <summary>The event subscribers. null if no subcribers</summary> 6596 <summary>The event subscribers. null if no subcribers</summary>
8964 </member> 6597 </member>
8965 <member name="M:OpenMetaverse.ParcelManager.OnParcelAccessListReply(OpenMetaverse.ParcelAccessListReplyEventArgs)"> 6598 <member name="F:OpenMetaverse.DirectoryManager.m_DirClassifiedsLock">
8966 <summary>Raises the ParcelAccessListReply event</summary> 6599 <summary>Thread sync lock object</summary>
8967 <param name="e">A ParcelAccessListReplyEventArgs object containing the
8968 data returned from the simulator</param>
8969 </member> 6600 </member>
8970 <member name="F:OpenMetaverse.ParcelManager.m_ParcelACLLock"> 6601 <member name="F:OpenMetaverse.DirectoryManager.m_DirGroups">
6602 <summary>The event subscribers. null if no subcribers</summary>
6603 </member>
6604 <member name="F:OpenMetaverse.DirectoryManager.m_DirGroupsLock">
8971 <summary>Thread sync lock object</summary> 6605 <summary>Thread sync lock object</summary>
8972 </member> 6606 </member>
8973 <member name="F:OpenMetaverse.ParcelManager.m_ParcelObjectOwnersReply"> 6607 <member name="F:OpenMetaverse.DirectoryManager.m_DirPeople">
8974 <summary>The event subscribers. null if no subcribers</summary> 6608 <summary>The event subscribers. null if no subcribers</summary>
8975 </member> 6609 </member>
8976 <member name="M:OpenMetaverse.ParcelManager.OnParcelObjectOwnersReply(OpenMetaverse.ParcelObjectOwnersReplyEventArgs)"> 6610 <member name="F:OpenMetaverse.DirectoryManager.m_DirPeopleLock">
8977 <summary>Raises the ParcelObjectOwnersReply event</summary> 6611 <summary>Thread sync lock object</summary>
8978 <param name="e">A ParcelObjectOwnersReplyEventArgs object containing the
8979 data returned from the simulator</param>
8980 </member> 6612 </member>
8981 <member name="F:OpenMetaverse.ParcelManager.m_ParcelObjectOwnersLock"> 6613 <member name="F:OpenMetaverse.DirectoryManager.m_DirLandReply">
6614 <summary>The event subscribers. null if no subcribers</summary>
6615 </member>
6616 <member name="F:OpenMetaverse.DirectoryManager.m_DirLandLock">
8982 <summary>Thread sync lock object</summary> 6617 <summary>Thread sync lock object</summary>
8983 </member> 6618 </member>
8984 <member name="F:OpenMetaverse.ParcelManager.m_SimParcelsDownloaded"> 6619 <member name="E:OpenMetaverse.DirectoryManager.EventInfoReply">
6620 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.DirectoryManager.EventInfoRequest(System.UInt32)" /> request.</summary>
6621 </member>
6622 <member name="E:OpenMetaverse.DirectoryManager.DirEventsReply">
6623 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.DirectoryManager.StartEventsSearch(System.String,OpenMetaverse.DirectoryManager.DirFindFlags,System.String,System.UInt32,OpenMetaverse.DirectoryManager.EventCategories)" /> request.</summary>
6624 </member>
6625 <member name="E:OpenMetaverse.DirectoryManager.PlacesReply">
6626 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.DirectoryManager.StartPlacesSearch(OpenMetaverse.DirectoryManager.DirFindFlags,OpenMetaverse.ParcelCategory,System.String,System.String,OpenMetaverse.UUID,OpenMetaverse.UUID)" /> request.</summary>
6627 </member>
6628 <member name="E:OpenMetaverse.DirectoryManager.DirPlacesReply">
6629 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.DirectoryManager.StartDirPlacesSearch(System.String,OpenMetaverse.DirectoryManager.DirFindFlags,OpenMetaverse.ParcelCategory,System.Int32)" /> request.</summary>
6630 </member>
6631 <member name="E:OpenMetaverse.DirectoryManager.DirClassifiedsReply">
6632 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.DirectoryManager.StartClassifiedSearch(System.String,OpenMetaverse.DirectoryManager.ClassifiedCategories,OpenMetaverse.DirectoryManager.ClassifiedQueryFlags)" /> request.</summary>
6633 </member>
6634 <member name="E:OpenMetaverse.DirectoryManager.DirGroupsReply">
6635 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.DirectoryManager.StartGroupSearch(System.String,System.Int32,OpenMetaverse.DirectoryManager.DirFindFlags)" /> request.</summary>
6636 </member>
6637 <member name="E:OpenMetaverse.DirectoryManager.DirPeopleReply">
6638 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.DirectoryManager.StartPeopleSearch(System.String,System.Int32)" /> request.</summary>
6639 </member>
6640 <member name="E:OpenMetaverse.DirectoryManager.DirLandReply">
6641 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.DirectoryManager.StartLandSearch(OpenMetaverse.DirectoryManager.DirFindFlags,OpenMetaverse.DirectoryManager.SearchTypeFlags,System.Int32,System.Int32,System.Int32)" /> request.</summary>
6642 </member>
6643 <member name="M:OpenMetaverse.DirectoryManager.OnEventInfo(OpenMetaverse.EventInfoReplyEventArgs)">
6644 <summary>Raises the EventInfoReply event</summary>
6645 <param name="e">An EventInfoReplyEventArgs object containing the
6646 data returned from the data server</param>
6647 </member>
6648 <member name="M:OpenMetaverse.DirectoryManager.OnDirEvents(OpenMetaverse.DirEventsReplyEventArgs)">
6649 <summary>Raises the DirEventsReply event</summary>
6650 <param name="e">An DirEventsReplyEventArgs object containing the
6651 data returned from the data server</param>
6652 </member>
6653 <member name="M:OpenMetaverse.DirectoryManager.OnPlaces(OpenMetaverse.PlacesReplyEventArgs)">
6654 <summary>Raises the PlacesReply event</summary>
6655 <param name="e">A PlacesReplyEventArgs object containing the
6656 data returned from the data server</param>
6657 </member>
6658 <member name="M:OpenMetaverse.DirectoryManager.OnDirPlaces(OpenMetaverse.DirPlacesReplyEventArgs)">
6659 <summary>Raises the DirPlacesReply event</summary>
6660 <param name="e">A DirPlacesReplyEventArgs object containing the
6661 data returned from the data server</param>
6662 </member>
6663 <member name="M:OpenMetaverse.DirectoryManager.OnDirClassifieds(OpenMetaverse.DirClassifiedsReplyEventArgs)">
6664 <summary>Raises the DirClassifiedsReply event</summary>
6665 <param name="e">A DirClassifiedsReplyEventArgs object containing the
6666 data returned from the data server</param>
6667 </member>
6668 <member name="M:OpenMetaverse.DirectoryManager.OnDirGroups(OpenMetaverse.DirGroupsReplyEventArgs)">
6669 <summary>Raises the DirGroupsReply event</summary>
6670 <param name="e">A DirGroupsReplyEventArgs object containing the
6671 data returned from the data server</param>
6672 </member>
6673 <member name="M:OpenMetaverse.DirectoryManager.OnDirPeople(OpenMetaverse.DirPeopleReplyEventArgs)">
6674 <summary>Raises the DirPeopleReply event</summary>
6675 <param name="e">A DirPeopleReplyEventArgs object containing the
6676 data returned from the data server</param>
6677 </member>
6678 <member name="M:OpenMetaverse.DirectoryManager.OnDirLand(OpenMetaverse.DirLandReplyEventArgs)">
6679 <summary>Raises the DirLandReply event</summary>
6680 <param name="e">A DirLandReplyEventArgs object containing the
6681 data returned from the data server</param>
6682 </member>
6683 <member name="M:OpenMetaverse.DirectoryManager.StartClassifiedSearch(System.String)">
6684 <summary>
6685 Query the data server for a list of classified ads containing the specified string.
6686 Defaults to searching for classified placed in any category, and includes PG, Adult and Mature
6687 results.
6688 Responses are sent 16 per response packet, there is no way to know how many results a query reply will contain however assuming
6689 the reply packets arrived ordered, a response with less than 16 entries would indicate all results have been received
6690 The <see cref="!:OnClassifiedReply" /> event is raised when a response is received from the simulator
6691 </summary>
6692 <param name="searchText">A string containing a list of keywords to search for</param>
6693 <returns>A UUID to correlate the results when the <see cref="!:OnClassifiedReply" /> event is raised</returns>
6694 </member>
6695 <member name="M:OpenMetaverse.DirectoryManager.StartClassifiedSearch(System.String,OpenMetaverse.DirectoryManager.ClassifiedCategories,OpenMetaverse.DirectoryManager.ClassifiedQueryFlags)">
6696 <summary>
6697 Query the data server for a list of classified ads which contain specified keywords (Overload)
6698 The <see cref="!:OnClassifiedReply" /> event is raised when a response is received from the simulator
6699 </summary>
6700 <param name="searchText">A string containing a list of keywords to search for</param>
6701 <param name="category">The category to search</param>
6702 <param name="queryFlags">A set of flags which can be ORed to modify query options
6703 such as classified maturity rating.</param>
6704 <returns>A UUID to correlate the results when the <see cref="!:OnClassifiedReply" /> event is raised</returns>
6705 <example>
6706 Search classified ads containing the key words "foo" and "bar" in the "Any" category that are either PG or Mature
6707 <code>
6708 UUID searchID = StartClassifiedSearch("foo bar", ClassifiedCategories.Any, ClassifiedQueryFlags.PG | ClassifiedQueryFlags.Mature);
6709 </code></example>
6710 <remarks>
6711 Responses are sent 16 at a time, there is no way to know how many results a query reply will contain however assuming
6712 the reply packets arrived ordered, a response with less than 16 entries would indicate all results have been received
6713 </remarks>
6714 </member>
6715 <member name="M:OpenMetaverse.DirectoryManager.StartDirPlacesSearch(System.String,System.Int32)">
6716 <summary>
6717 Starts search for places (Overloaded)
6718 The <see cref="!:OnDirPlacesReply" /> event is raised when a response is received from the simulator
6719 </summary>
6720 <param name="searchText">Search text</param>
6721 <param name="queryStart">Each request is limited to 100 places
6722 being returned. To get the first 100 result entries of a request use 0,
6723 from 100-199 use 1, 200-299 use 2, etc.</param>
6724 <returns>A UUID to correlate the results when the <see cref="!:OnDirPlacesReply" /> event is raised</returns>
6725 </member>
6726 <member name="M:OpenMetaverse.DirectoryManager.StartDirPlacesSearch(System.String,OpenMetaverse.DirectoryManager.DirFindFlags,OpenMetaverse.ParcelCategory,System.Int32)">
6727 <summary>
6728 Queries the dataserver for parcels of land which are flagged to be shown in search
6729 The <see cref="!:OnDirPlacesReply" /> event is raised when a response is received from the simulator
6730 </summary>
6731 <param name="searchText">A string containing a list of keywords to search for separated by a space character</param>
6732 <param name="queryFlags">A set of flags which can be ORed to modify query options
6733 such as classified maturity rating.</param>
6734 <param name="category">The category to search</param>
6735 <param name="queryStart">Each request is limited to 100 places
6736 being returned. To get the first 100 result entries of a request use 0,
6737 from 100-199 use 1, 200-299 use 2, etc.</param>
6738 <returns>A UUID to correlate the results when the <see cref="!:OnDirPlacesReply" /> event is raised</returns>
6739 <example>
6740 Search places containing the key words "foo" and "bar" in the "Any" category that are either PG or Adult
6741 <code>
6742 UUID searchID = StartDirPlacesSearch("foo bar", DirFindFlags.DwellSort | DirFindFlags.IncludePG | DirFindFlags.IncludeAdult, ParcelCategory.Any, 0);
6743 </code></example>
6744 <remarks>
6745 Additional information on the results can be obtained by using the ParcelManager.InfoRequest method
6746 </remarks>
6747 </member>
6748 <member name="M:OpenMetaverse.DirectoryManager.StartLandSearch(OpenMetaverse.DirectoryManager.SearchTypeFlags)">
6749 <summary>
6750 Starts a search for land sales using the directory
6751 The <see cref="!:OnDirLandReply" /> event is raised when a response is received from the simulator
6752 </summary>
6753 <param name="typeFlags">What type of land to search for. Auction,
6754 estate, mainland, "first land", etc</param>
6755 <remarks>The OnDirLandReply event handler must be registered before
6756 calling this function. There is no way to determine how many
6757 results will be returned, or how many times the callback will be
6758 fired other than you won't get more than 100 total parcels from
6759 each query.</remarks>
6760 </member>
6761 <member name="M:OpenMetaverse.DirectoryManager.StartLandSearch(OpenMetaverse.DirectoryManager.SearchTypeFlags,System.Int32,System.Int32,System.Int32)">
6762 <summary>
6763 Starts a search for land sales using the directory
6764 The <seealso cref="!:OnDirLandReply" /> event is raised when a response is received from the simulator
6765 </summary>
6766 <param name="typeFlags">What type of land to search for. Auction,
6767 estate, mainland, "first land", etc</param>
6768 <param name="priceLimit">Maximum price to search for</param>
6769 <param name="areaLimit">Maximum area to search for</param>
6770 <param name="queryStart">Each request is limited to 100 parcels
6771 being returned. To get the first 100 parcels of a request use 0,
6772 from 100-199 use 1, 200-299 use 2, etc.</param>
6773 <remarks>The OnDirLandReply event handler must be registered before
6774 calling this function. There is no way to determine how many
6775 results will be returned, or how many times the callback will be
6776 fired other than you won't get more than 100 total parcels from
6777 each query.</remarks>
6778 </member>
6779 <member name="M:OpenMetaverse.DirectoryManager.StartLandSearch(OpenMetaverse.DirectoryManager.DirFindFlags,OpenMetaverse.DirectoryManager.SearchTypeFlags,System.Int32,System.Int32,System.Int32)">
6780 <summary>
6781 Send a request to the data server for land sales listings
6782 </summary>
6783 <param name="findFlags">Flags sent to specify query options
6784 Available flags:
6785 Specify the parcel rating with one or more of the following:
6786 IncludePG IncludeMature IncludeAdult
6787 Specify the field to pre sort the results with ONLY ONE of the following:
6788 PerMeterSort NameSort AreaSort PricesSort
6789 Specify the order the results are returned in, if not specified the results are pre sorted in a Descending Order
6790 SortAsc
6791 Specify additional filters to limit the results with one or both of the following:
6792 LimitByPrice LimitByArea
6793 Flags can be combined by separating them with the | (pipe) character
6794 Additional details can be found in <see cref="T:OpenMetaverse.DirectoryManager.DirFindFlags" /></param>
6795 <param name="typeFlags">What type of land to search for. Auction,
6796 Estate or Mainland</param>
6797 <param name="priceLimit">Maximum price to search for when the
6798 DirFindFlags.LimitByPrice flag is specified in findFlags</param>
6799 <param name="areaLimit">Maximum area to search for when the
6800 DirFindFlags.LimitByArea flag is specified in findFlags</param>
6801 <param name="queryStart">Each request is limited to 100 parcels
6802 being returned. To get the first 100 parcels of a request use 0,
6803 from 100-199 use 100, 200-299 use 200, etc.</param>
6804 <remarks>
6805 <para>The <seealso cref="!:OnDirLandReply" /> event will be raised with the response from the simulator
6806 There is no way to determine how many results will be returned, or how many times the callback will be
6807 fired other than you won't get more than 100 total parcels from
6808 each reply.</para>
6809 <para>Any land set for sale to either anybody or specific to the connected agent will be included in the
6810 results if the land is included in the query</para>
6811 </remarks>
6812 <example>
6813 <code>
6814 // request all mainland, any maturity rating that is larger than 512 sq.m
6815 StartLandSearch(DirFindFlags.SortAsc | DirFindFlags.PerMeterSort | DirFindFlags.LimitByArea | DirFindFlags.IncludePG | DirFindFlags.IncludeMature | DirFindFlags.IncludeAdult, SearchTypeFlags.Mainland, 0, 512, 0);
6816 </code>
6817 </example>
6818 </member>
6819 <member name="M:OpenMetaverse.DirectoryManager.StartGroupSearch(System.String,System.Int32)">
6820 <summary>
6821 Search for Groups
6822 </summary>
6823 <param name="searchText">The name or portion of the name of the group you wish to search for</param>
6824 <param name="queryStart">Start from the match number</param>
6825 <returns>
6826 </returns>
6827 </member>
6828 <member name="M:OpenMetaverse.DirectoryManager.StartGroupSearch(System.String,System.Int32,OpenMetaverse.DirectoryManager.DirFindFlags)">
6829 <summary>
6830 Search for Groups
6831 </summary>
6832 <param name="searchText">The name or portion of the name of the group you wish to search for</param>
6833 <param name="queryStart">Start from the match number</param>
6834 <param name="flags">Search flags</param>
6835 <returns>
6836 </returns>
6837 </member>
6838 <member name="M:OpenMetaverse.DirectoryManager.StartPeopleSearch(System.String,System.Int32)">
6839 <summary>
6840 Search the People directory for other avatars
6841 </summary>
6842 <param name="searchText">The name or portion of the name of the avatar you wish to search for</param>
6843 <param name="queryStart">
6844 </param>
6845 <returns>
6846 </returns>
6847 </member>
6848 <member name="M:OpenMetaverse.DirectoryManager.StartPlacesSearch">
6849 <summary>
6850 Search Places for parcels of land you personally own
6851 </summary>
6852 </member>
6853 <member name="M:OpenMetaverse.DirectoryManager.StartPlacesSearch(OpenMetaverse.UUID)">
6854 <summary>
6855 Searches Places for land owned by the specified group
6856 </summary>
6857 <param name="groupID">ID of the group you want to recieve land list for (You must be a member of the group)</param>
6858 <returns>Transaction (Query) ID which can be associated with results from your request.</returns>
6859 </member>
6860 <member name="M:OpenMetaverse.DirectoryManager.StartPlacesSearch(System.String)">
6861 <summary>
6862 Search the Places directory for parcels that are listed in search and contain the specified keywords
6863 </summary>
6864 <param name="searchText">A string containing the keywords to search for</param>
6865 <returns>Transaction (Query) ID which can be associated with results from your request.</returns>
6866 </member>
6867 <member name="M:OpenMetaverse.DirectoryManager.StartPlacesSearch(OpenMetaverse.DirectoryManager.DirFindFlags,OpenMetaverse.ParcelCategory,System.String,System.String,OpenMetaverse.UUID,OpenMetaverse.UUID)">
6868 <summary>
6869 Search Places - All Options
6870 </summary>
6871 <param name="findFlags">One of the Values from the DirFindFlags struct, ie: AgentOwned, GroupOwned, etc.</param>
6872 <param name="searchCategory">One of the values from the SearchCategory Struct, ie: Any, Linden, Newcomer</param>
6873 <param name="searchText">A string containing a list of keywords to search for separated by a space character</param>
6874 <param name="simulatorName">String Simulator Name to search in</param>
6875 <param name="groupID">LLUID of group you want to recieve results for</param>
6876 <param name="transactionID">Transaction (Query) ID which can be associated with results from your request.</param>
6877 <returns>Transaction (Query) ID which can be associated with results from your request.</returns>
6878 </member>
6879 <member name="M:OpenMetaverse.DirectoryManager.StartEventsSearch(System.String,System.UInt32)">
6880 <summary>
6881 Search All Events with specifid searchText in all categories, includes PG, Mature and Adult
6882 </summary>
6883 <param name="searchText">A string containing a list of keywords to search for separated by a space character</param>
6884 <param name="queryStart">Each request is limited to 100 entries
6885 being returned. To get the first group of entries of a request use 0,
6886 from 100-199 use 100, 200-299 use 200, etc.</param>
6887 <returns>UUID of query to correlate results in callback.</returns>
6888 </member>
6889 <member name="M:OpenMetaverse.DirectoryManager.StartEventsSearch(System.String,OpenMetaverse.DirectoryManager.DirFindFlags,System.String,System.UInt32,OpenMetaverse.DirectoryManager.EventCategories)">
6890 <summary>
6891 Search Events
6892 </summary>
6893 <param name="searchText">A string containing a list of keywords to search for separated by a space character</param>
6894 <param name="queryFlags">One or more of the following flags: DateEvents, IncludePG, IncludeMature, IncludeAdult
6895 from the <see cref="T:OpenMetaverse.DirectoryManager.DirFindFlags" /> Enum
6896 Multiple flags can be combined by separating the flags with the | (pipe) character</param>
6897 <param name="eventDay">"u" for in-progress and upcoming events, -or- number of days since/until event is scheduled
6898 For example "0" = Today, "1" = tomorrow, "2" = following day, "-1" = yesterday, etc.</param>
6899 <param name="queryStart">Each request is limited to 100 entries
6900 being returned. To get the first group of entries of a request use 0,
6901 from 100-199 use 100, 200-299 use 200, etc.</param>
6902 <param name="category">EventCategory event is listed under.</param>
6903 <returns>UUID of query to correlate results in callback.</returns>
6904 </member>
6905 <member name="M:OpenMetaverse.DirectoryManager.EventInfoRequest(System.UInt32)">
6906 <summary>Requests Event Details</summary>
6907 <param name="eventID">ID of Event returned from the <see cref="M:OpenMetaverse.DirectoryManager.StartEventsSearch(System.String,OpenMetaverse.DirectoryManager.DirFindFlags,System.String,System.UInt32,OpenMetaverse.DirectoryManager.EventCategories)" /> method</param>
6908 </member>
6909 <member name="M:OpenMetaverse.DirectoryManager.DirClassifiedReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
6910 <summary>Process an incoming packet and raise the appropriate events</summary>
6911 <param name="sender">The sender</param>
6912 <param name="e">The EventArgs object containing the packet data</param>
6913 </member>
6914 <member name="M:OpenMetaverse.DirectoryManager.DirLandReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
6915 <summary>Process an incoming packet and raise the appropriate events</summary>
6916 <param name="sender">The sender</param>
6917 <param name="e">The EventArgs object containing the packet data</param>
6918 </member>
6919 <member name="M:OpenMetaverse.DirectoryManager.DirLandReplyEventHandler(System.String,OpenMetaverse.Interfaces.IMessage,OpenMetaverse.Simulator)">
6920 <summary>Process an incoming <see cref="T:OpenMetaverse.Messages.Linden.DirLandReplyMessage" /> event message</summary>
6921 <param name="capsKey">The Unique Capabilities Key</param>
6922 <param name="message">The <see cref="T:OpenMetaverse.Messages.Linden.DirLandReplyMessage" /> event message containing the data</param>
6923 <param name="simulator">The simulator the message originated from</param>
6924 </member>
6925 <member name="M:OpenMetaverse.DirectoryManager.DirPeopleReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
6926 <summary>Process an incoming packet and raise the appropriate events</summary>
6927 <param name="sender">The sender</param>
6928 <param name="e">The EventArgs object containing the packet data</param>
6929 </member>
6930 <member name="M:OpenMetaverse.DirectoryManager.DirGroupsReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
6931 <summary>Process an incoming packet and raise the appropriate events</summary>
6932 <param name="sender">The sender</param>
6933 <param name="e">The EventArgs object containing the packet data</param>
6934 </member>
6935 <member name="M:OpenMetaverse.DirectoryManager.PlacesReplyEventHandler(System.String,OpenMetaverse.Interfaces.IMessage,OpenMetaverse.Simulator)">
6936 <summary>Process an incoming <see cref="T:OpenMetaverse.Messages.Linden.PlacesReplyMessage" /> event message</summary>
6937 <param name="capsKey">The Unique Capabilities Key</param>
6938 <param name="message">The <see cref="T:OpenMetaverse.Messages.Linden.PlacesReplyMessage" /> event message containing the data</param>
6939 <param name="simulator">The simulator the message originated from</param>
6940 </member>
6941 <member name="M:OpenMetaverse.DirectoryManager.PlacesReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
6942 <summary>Process an incoming packet and raise the appropriate events</summary>
6943 <param name="sender">The sender</param>
6944 <param name="e">The EventArgs object containing the packet data</param>
6945 </member>
6946 <member name="M:OpenMetaverse.DirectoryManager.EventsReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
6947 <summary>Process an incoming packet and raise the appropriate events</summary>
6948 <param name="sender">The sender</param>
6949 <param name="e">The EventArgs object containing the packet data</param>
6950 </member>
6951 <member name="M:OpenMetaverse.DirectoryManager.EventInfoReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
6952 <summary>Process an incoming packet and raise the appropriate events</summary>
6953 <param name="sender">The sender</param>
6954 <param name="e">The EventArgs object containing the packet data</param>
6955 </member>
6956 <member name="M:OpenMetaverse.DirectoryManager.DirPlacesReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
6957 <summary>Process an incoming packet and raise the appropriate events</summary>
6958 <param name="sender">The sender</param>
6959 <param name="e">The EventArgs object containing the packet data</param>
6960 </member>
6961 <member name="T:OpenMetaverse.EventInfoReplyEventArgs">
6962 <summary>Contains the Event data returned from the data server from an EventInfoRequest</summary>
6963 </member>
6964 <member name="M:OpenMetaverse.EventInfoReplyEventArgs.#ctor(OpenMetaverse.DirectoryManager.EventInfo)">
6965 <summary>Construct a new instance of the EventInfoReplyEventArgs class</summary>
6966 <param name="matchedEvent">A single EventInfo object containing the details of an event</param>
6967 </member>
6968 <member name="P:OpenMetaverse.EventInfoReplyEventArgs.MatchedEvent">
6969 <summary>
6970 A single EventInfo object containing the details of an event
6971 </summary>
6972 </member>
6973 <member name="T:OpenMetaverse.DirEventsReplyEventArgs">
6974 <summary>Contains the "Event" detail data returned from the data server</summary>
6975 </member>
6976 <member name="M:OpenMetaverse.DirEventsReplyEventArgs.#ctor(OpenMetaverse.UUID,System.Collections.Generic.List{OpenMetaverse.DirectoryManager.EventsSearchData})">
6977 <summary>Construct a new instance of the DirEventsReplyEventArgs class</summary>
6978 <param name="queryID">The ID of the query returned by the data server.
6979 This will correlate to the ID returned by the <see cref="!:StartEventsSearch" /> method</param>
6980 <param name="matchedEvents">A list containing the "Events" returned by the search query</param>
6981 </member>
6982 <member name="P:OpenMetaverse.DirEventsReplyEventArgs.QueryID">
6983 <summary>The ID returned by <see cref="M:OpenMetaverse.DirectoryManager.StartEventsSearch(System.String,OpenMetaverse.DirectoryManager.DirFindFlags,System.String,System.UInt32,OpenMetaverse.DirectoryManager.EventCategories)" /></summary>
6984 </member>
6985 <member name="P:OpenMetaverse.DirEventsReplyEventArgs.MatchedEvents">
6986 <summary>A list of "Events" returned by the data server</summary>
6987 </member>
6988 <member name="T:OpenMetaverse.PlacesReplyEventArgs">
6989 <summary>Contains the "Event" list data returned from the data server</summary>
6990 </member>
6991 <member name="M:OpenMetaverse.PlacesReplyEventArgs.#ctor(OpenMetaverse.UUID,System.Collections.Generic.List{OpenMetaverse.DirectoryManager.PlacesSearchData})">
6992 <summary>Construct a new instance of PlacesReplyEventArgs class</summary>
6993 <param name="queryID">The ID of the query returned by the data server.
6994 This will correlate to the ID returned by the <see cref="!:StartPlacesSearch" /> method</param>
6995 <param name="matchedPlaces">A list containing the "Places" returned by the data server query</param>
6996 </member>
6997 <member name="P:OpenMetaverse.PlacesReplyEventArgs.QueryID">
6998 <summary>The ID returned by <see cref="M:OpenMetaverse.DirectoryManager.StartPlacesSearch(OpenMetaverse.DirectoryManager.DirFindFlags,OpenMetaverse.ParcelCategory,System.String,System.String,OpenMetaverse.UUID,OpenMetaverse.UUID)" /></summary>
6999 </member>
7000 <member name="P:OpenMetaverse.PlacesReplyEventArgs.MatchedPlaces">
7001 <summary>A list of "Places" returned by the data server</summary>
7002 </member>
7003 <member name="T:OpenMetaverse.DirPlacesReplyEventArgs">
7004 <summary>Contains the places data returned from the data server</summary>
7005 </member>
7006 <member name="M:OpenMetaverse.DirPlacesReplyEventArgs.#ctor(OpenMetaverse.UUID,System.Collections.Generic.List{OpenMetaverse.DirectoryManager.DirectoryParcel})">
7007 <summary>Construct a new instance of the DirPlacesReplyEventArgs class</summary>
7008 <param name="queryID">The ID of the query returned by the data server.
7009 This will correlate to the ID returned by the <see cref="!:StartDirPlacesSearch" /> method</param>
7010 <param name="matchedParcels">A list containing land data returned by the data server</param>
7011 </member>
7012 <member name="P:OpenMetaverse.DirPlacesReplyEventArgs.QueryID">
7013 <summary>The ID returned by <see cref="M:OpenMetaverse.DirectoryManager.StartDirPlacesSearch(System.String,OpenMetaverse.DirectoryManager.DirFindFlags,OpenMetaverse.ParcelCategory,System.Int32)" /></summary>
7014 </member>
7015 <member name="P:OpenMetaverse.DirPlacesReplyEventArgs.MatchedParcels">
7016 <summary>A list containing Places data returned by the data server</summary>
7017 </member>
7018 <member name="T:OpenMetaverse.DirClassifiedsReplyEventArgs">
7019 <summary>Contains the classified data returned from the data server</summary>
7020 </member>
7021 <member name="M:OpenMetaverse.DirClassifiedsReplyEventArgs.#ctor(System.Collections.Generic.List{OpenMetaverse.DirectoryManager.Classified})">
7022 <summary>Construct a new instance of the DirClassifiedsReplyEventArgs class</summary>
7023 <param name="classifieds">A list of classified ad data returned from the data server</param>
7024 </member>
7025 <member name="P:OpenMetaverse.DirClassifiedsReplyEventArgs.Classifieds">
7026 <summary>A list containing Classified Ads returned by the data server</summary>
7027 </member>
7028 <member name="T:OpenMetaverse.DirGroupsReplyEventArgs">
7029 <summary>Contains the group data returned from the data server</summary>
7030 </member>
7031 <member name="M:OpenMetaverse.DirGroupsReplyEventArgs.#ctor(OpenMetaverse.UUID,System.Collections.Generic.List{OpenMetaverse.DirectoryManager.GroupSearchData})">
7032 <summary>Construct a new instance of the DirGroupsReplyEventArgs class</summary>
7033 <param name="queryID">The ID of the query returned by the data server.
7034 This will correlate to the ID returned by the <see cref="!:StartGroupSearch" /> method</param>
7035 <param name="matchedGroups">A list of groups data returned by the data server</param>
7036 </member>
7037 <member name="P:OpenMetaverse.DirGroupsReplyEventArgs.QueryID">
7038 <summary>The ID returned by <see cref="M:OpenMetaverse.DirectoryManager.StartGroupSearch(System.String,System.Int32,OpenMetaverse.DirectoryManager.DirFindFlags)" /></summary>
7039 </member>
7040 <member name="P:OpenMetaverse.DirGroupsReplyEventArgs.MatchedGroups">
7041 <summary>A list containing Groups data returned by the data server</summary>
7042 </member>
7043 <member name="T:OpenMetaverse.DirPeopleReplyEventArgs">
7044 <summary>Contains the people data returned from the data server</summary>
7045 </member>
7046 <member name="M:OpenMetaverse.DirPeopleReplyEventArgs.#ctor(OpenMetaverse.UUID,System.Collections.Generic.List{OpenMetaverse.DirectoryManager.AgentSearchData})">
7047 <summary>Construct a new instance of the DirPeopleReplyEventArgs class</summary>
7048 <param name="queryID">The ID of the query returned by the data server.
7049 This will correlate to the ID returned by the <see cref="!:StartPeopleSearch" /> method</param>
7050 <param name="matchedPeople">A list of people data returned by the data server</param>
7051 </member>
7052 <member name="P:OpenMetaverse.DirPeopleReplyEventArgs.QueryID">
7053 <summary>The ID returned by <see cref="M:OpenMetaverse.DirectoryManager.StartPeopleSearch(System.String,System.Int32)" /></summary>
7054 </member>
7055 <member name="P:OpenMetaverse.DirPeopleReplyEventArgs.MatchedPeople">
7056 <summary>A list containing People data returned by the data server</summary>
7057 </member>
7058 <member name="T:OpenMetaverse.DirLandReplyEventArgs">
7059 <summary>Contains the land sales data returned from the data server</summary>
7060 </member>
7061 <member name="M:OpenMetaverse.DirLandReplyEventArgs.#ctor(System.Collections.Generic.List{OpenMetaverse.DirectoryManager.DirectoryParcel})">
7062 <summary>Construct a new instance of the DirLandReplyEventArgs class</summary>
7063 <param name="dirParcels">A list of parcels for sale returned by the data server</param>
7064 </member>
7065 <member name="P:OpenMetaverse.DirLandReplyEventArgs.DirParcels">
7066 <summary>A list containing land forsale data returned by the data server</summary>
7067 </member>
7068 <member name="T:OpenMetaverse.DownloadRequest">
7069 <summary>
7070 Represends individual HTTP Download request
7071 </summary>
7072 </member>
7073 <member name="M:OpenMetaverse.DownloadRequest.#ctor">
7074 <summary>Default constructor</summary>
7075 </member>
7076 <member name="M:OpenMetaverse.DownloadRequest.#ctor(System.Uri,System.Int32,System.String,OpenMetaverse.Http.CapsBase.DownloadProgressEventHandler,OpenMetaverse.Http.CapsBase.RequestCompletedEventHandler)">
7077 <summary>Constructor</summary>
7078 </member>
7079 <member name="F:OpenMetaverse.DownloadRequest.Address">
7080 <summary>URI of the item to fetch</summary>
7081 </member>
7082 <member name="F:OpenMetaverse.DownloadRequest.MillisecondsTimeout">
7083 <summary>Timout specified in milliseconds</summary>
7084 </member>
7085 <member name="F:OpenMetaverse.DownloadRequest.DownloadProgressCallback">
7086 <summary>Download progress callback</summary>
7087 </member>
7088 <member name="F:OpenMetaverse.DownloadRequest.CompletedCallback">
7089 <summary>Download completed callback</summary>
7090 </member>
7091 <member name="F:OpenMetaverse.DownloadRequest.ContentType">
7092 <summary>Accept the following content type</summary>
7093 </member>
7094 <member name="T:OpenMetaverse.DownloadManager">
7095 <summary>
7096 Manages async HTTP downloads with a limit on maximum
7097 concurrent downloads
7098 </summary>
7099 </member>
7100 <member name="M:OpenMetaverse.DownloadManager.#ctor">
7101 <summary>Default constructor</summary>
7102 </member>
7103 <member name="P:OpenMetaverse.DownloadManager.ParallelDownloads">
7104 <summary>Maximum number of parallel downloads from a single endpoint</summary>
7105 </member>
7106 <member name="P:OpenMetaverse.DownloadManager.ClientCert">
7107 <summary>Client certificate</summary>
7108 </member>
7109 <member name="M:OpenMetaverse.DownloadManager.Dispose">
7110 <summary>Cleanup method</summary>
7111 </member>
7112 <member name="M:OpenMetaverse.DownloadManager.SetupRequest(System.Uri,System.String)">
7113 <summary>Setup http download request</summary>
7114 </member>
7115 <member name="M:OpenMetaverse.DownloadManager.EnqueuePending">
7116 <summary>Check the queue for pending work</summary>
7117 </member>
7118 <member name="M:OpenMetaverse.DownloadManager.QueueDownlad(OpenMetaverse.DownloadRequest)">
7119 <summary>Enqueue a new HTPP download</summary>
7120 </member>
7121 <member name="T:OpenMetaverse.EstateTask">
7122 <summary>Describes tasks returned in LandStatReply</summary>
7123 </member>
7124 <member name="T:OpenMetaverse.EstateTools">
7125 <summary>
7126 Estate level administration and utilities
7127 </summary>
7128 </member>
7129 <member name="M:OpenMetaverse.EstateTools.#ctor(OpenMetaverse.GridClient)">
7130 <summary>
7131 Constructor for EstateTools class
7132 </summary>
7133 <param name="client">
7134 </param>
7135 </member>
7136 <member name="T:OpenMetaverse.EstateTools.LandStatReportType">
7137 <summary>Used in the ReportType field of a LandStatRequest</summary>
7138 </member>
7139 <member name="T:OpenMetaverse.EstateTools.EstateAccessDelta">
7140 <summary>Used by EstateOwnerMessage packets</summary>
7141 </member>
7142 <member name="T:OpenMetaverse.EstateTools.EstateAccessReplyDelta">
7143 <summary>Used by EstateOwnerMessage packets</summary>
7144 </member>
7145 <member name="T:OpenMetaverse.EstateTools.EstateReturnFlags">
7146 <summary>
7147 </summary>
7148 </member>
7149 <member name="F:OpenMetaverse.EstateTools.EstateReturnFlags.None">
7150 <summary>No flags set</summary>
7151 </member>
7152 <member name="F:OpenMetaverse.EstateTools.EstateReturnFlags.ReturnScripted">
7153 <summary>Only return targets scripted objects</summary>
7154 </member>
7155 <member name="F:OpenMetaverse.EstateTools.EstateReturnFlags.ReturnOnOthersLand">
7156 <summary>Only return targets objects if on others land</summary>
7157 </member>
7158 <member name="F:OpenMetaverse.EstateTools.EstateReturnFlags.ReturnScriptedAndOnOthers">
7159 <summary>Returns target's scripted objects and objects on other parcels</summary>
7160 </member>
7161 <member name="T:OpenMetaverse.EstateTools.GroundTextureSettings">
7162 <summary>Ground texture settings for each corner of the region</summary>
7163 </member>
7164 <member name="T:OpenMetaverse.EstateTools.GroundTextureHeight">
7165 <summary>Used by GroundTextureHeightSettings</summary>
7166 </member>
7167 <member name="T:OpenMetaverse.EstateTools.GroundTextureHeightSettings">
7168 <summary>The high and low texture thresholds for each corner of the sim</summary>
7169 </member>
7170 <member name="F:OpenMetaverse.EstateTools.GroundTextures">
7171 <summary>Textures for each of the four terrain height levels</summary>
7172 </member>
7173 <member name="F:OpenMetaverse.EstateTools.GroundTextureLimits">
7174 <summary>Upper/lower texture boundaries for each corner of the sim</summary>
7175 </member>
7176 <member name="F:OpenMetaverse.EstateTools.m_TopCollidersReply">
8985 <summary>The event subscribers. null if no subcribers</summary> 7177 <summary>The event subscribers. null if no subcribers</summary>
8986 </member> 7178 </member>
8987 <member name="M:OpenMetaverse.ParcelManager.OnSimParcelsDownloaded(OpenMetaverse.SimParcelsDownloadedEventArgs)"> 7179 <member name="F:OpenMetaverse.EstateTools.m_TopCollidersReply_Lock">
8988 <summary>Raises the SimParcelsDownloaded event</summary> 7180 <summary>Thread sync lock object</summary>
8989 <param name="e">A SimParcelsDownloadedEventArgs object containing the
8990 data returned from the simulator</param>
8991 </member> 7181 </member>
8992 <member name="F:OpenMetaverse.ParcelManager.m_SimParcelsDownloadedLock"> 7182 <member name="F:OpenMetaverse.EstateTools.m_TopScriptsReply">
7183 <summary>The event subscribers. null if no subcribers</summary>
7184 </member>
7185 <member name="F:OpenMetaverse.EstateTools.m_TopScriptsReply_Lock">
8993 <summary>Thread sync lock object</summary> 7186 <summary>Thread sync lock object</summary>
8994 </member> 7187 </member>
8995 <member name="F:OpenMetaverse.ParcelManager.m_ForceSelectObjects"> 7188 <member name="F:OpenMetaverse.EstateTools.m_EstateUsersReply">
8996 <summary>The event subscribers. null if no subcribers</summary> 7189 <summary>The event subscribers. null if no subcribers</summary>
8997 </member> 7190 </member>
8998 <member name="M:OpenMetaverse.ParcelManager.OnForceSelectObjectsReply(OpenMetaverse.ForceSelectObjectsReplyEventArgs)"> 7191 <member name="F:OpenMetaverse.EstateTools.m_EstateUsersReply_Lock">
8999 <summary>Raises the ForceSelectObjectsReply event</summary> 7192 <summary>Thread sync lock object</summary>
9000 <param name="e">A ForceSelectObjectsReplyEventArgs object containing the
9001 data returned from the simulator</param>
9002 </member> 7193 </member>
9003 <member name="F:OpenMetaverse.ParcelManager.m_ForceSelectObjectsLock"> 7194 <member name="F:OpenMetaverse.EstateTools.m_EstateGroupsReply">
7195 <summary>The event subscribers. null if no subcribers</summary>
7196 </member>
7197 <member name="F:OpenMetaverse.EstateTools.m_EstateGroupsReply_Lock">
9004 <summary>Thread sync lock object</summary> 7198 <summary>Thread sync lock object</summary>
9005 </member> 7199 </member>
9006 <member name="F:OpenMetaverse.ParcelManager.m_ParcelMediaUpdateReply"> 7200 <member name="F:OpenMetaverse.EstateTools.m_EstateManagersReply">
9007 <summary>The event subscribers. null if no subcribers</summary> 7201 <summary>The event subscribers. null if no subcribers</summary>
9008 </member> 7202 </member>
9009 <member name="M:OpenMetaverse.ParcelManager.OnParcelMediaUpdateReply(OpenMetaverse.ParcelMediaUpdateReplyEventArgs)"> 7203 <member name="F:OpenMetaverse.EstateTools.m_EstateManagersReply_Lock">
9010 <summary>Raises the ParcelMediaUpdateReply event</summary> 7204 <summary>Thread sync lock object</summary>
9011 <param name="e">A ParcelMediaUpdateReplyEventArgs object containing the
9012 data returned from the simulator</param>
9013 </member> 7205 </member>
9014 <member name="F:OpenMetaverse.ParcelManager.m_ParcelMediaUpdateReplyLock"> 7206 <member name="F:OpenMetaverse.EstateTools.m_EstateBansReply">
7207 <summary>The event subscribers. null if no subcribers</summary>
7208 </member>
7209 <member name="F:OpenMetaverse.EstateTools.m_EstateBansReply_Lock">
9015 <summary>Thread sync lock object</summary> 7210 <summary>Thread sync lock object</summary>
9016 </member> 7211 </member>
9017 <member name="F:OpenMetaverse.ParcelManager.m_ParcelMediaCommand"> 7212 <member name="F:OpenMetaverse.EstateTools.m_EstateCovenantReply">
9018 <summary>The event subscribers. null if no subcribers</summary> 7213 <summary>The event subscribers. null if no subcribers</summary>
9019 </member> 7214 </member>
9020 <member name="M:OpenMetaverse.ParcelManager.OnParcelMediaCommand(OpenMetaverse.ParcelMediaCommandEventArgs)"> 7215 <member name="F:OpenMetaverse.EstateTools.m_EstateCovenantReply_Lock">
9021 <summary>Raises the ParcelMediaCommand event</summary> 7216 <summary>Thread sync lock object</summary>
9022 <param name="e">A ParcelMediaCommandEventArgs object containing the
9023 data returned from the simulator</param>
9024 </member> 7217 </member>
9025 <member name="F:OpenMetaverse.ParcelManager.m_ParcelMediaCommandLock"> 7218 <member name="F:OpenMetaverse.EstateTools.m_EstateUpdateInfoReply">
7219 <summary>The event subscribers. null if no subcribers</summary>
7220 </member>
7221 <member name="F:OpenMetaverse.EstateTools.m_EstateUpdateInfoReply_Lock">
9026 <summary>Thread sync lock object</summary> 7222 <summary>Thread sync lock object</summary>
9027 </member> 7223 </member>
9028 <member name="M:OpenMetaverse.ParcelManager.#ctor(OpenMetaverse.GridClient)"> 7224 <member name="E:OpenMetaverse.EstateTools.TopCollidersReply">
7225 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.EstateTools.LandStatRequest(System.Int32,OpenMetaverse.EstateTools.LandStatReportType,System.UInt32,System.String)" /> request.</summary>
7226 </member>
7227 <member name="E:OpenMetaverse.EstateTools.TopScriptsReply">
7228 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.EstateTools.LandStatRequest(System.Int32,OpenMetaverse.EstateTools.LandStatReportType,System.UInt32,System.String)" /> request.</summary>
7229 </member>
7230 <member name="E:OpenMetaverse.EstateTools.EstateUsersReply">
7231 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.EstateTools.LandStatRequest(System.Int32,OpenMetaverse.EstateTools.LandStatReportType,System.UInt32,System.String)" /> request.</summary>
7232 </member>
7233 <member name="E:OpenMetaverse.EstateTools.EstateGroupsReply">
7234 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.EstateTools.LandStatRequest(System.Int32,OpenMetaverse.EstateTools.LandStatReportType,System.UInt32,System.String)" /> request.</summary>
7235 </member>
7236 <member name="E:OpenMetaverse.EstateTools.EstateManagersReply">
7237 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.EstateTools.LandStatRequest(System.Int32,OpenMetaverse.EstateTools.LandStatReportType,System.UInt32,System.String)" /> request.</summary>
7238 </member>
7239 <member name="E:OpenMetaverse.EstateTools.EstateBansReply">
7240 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.EstateTools.LandStatRequest(System.Int32,OpenMetaverse.EstateTools.LandStatReportType,System.UInt32,System.String)" /> request.</summary>
7241 </member>
7242 <member name="E:OpenMetaverse.EstateTools.EstateCovenantReply">
7243 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.EstateTools.LandStatRequest(System.Int32,OpenMetaverse.EstateTools.LandStatReportType,System.UInt32,System.String)" /> request.</summary>
7244 </member>
7245 <member name="E:OpenMetaverse.EstateTools.EstateUpdateInfoReply">
7246 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.EstateTools.LandStatRequest(System.Int32,OpenMetaverse.EstateTools.LandStatReportType,System.UInt32,System.String)" /> request.</summary>
7247 </member>
7248 <member name="M:OpenMetaverse.EstateTools.OnTopCollidersReply(OpenMetaverse.TopCollidersReplyEventArgs)">
7249 <summary>Raises the TopCollidersReply event</summary>
7250 <param name="e">A TopCollidersReplyEventArgs object containing the
7251 data returned from the data server</param>
7252 </member>
7253 <member name="M:OpenMetaverse.EstateTools.OnTopScriptsReply(OpenMetaverse.TopScriptsReplyEventArgs)">
7254 <summary>Raises the TopScriptsReply event</summary>
7255 <param name="e">A TopScriptsReplyEventArgs object containing the
7256 data returned from the data server</param>
7257 </member>
7258 <member name="M:OpenMetaverse.EstateTools.OnEstateUsersReply(OpenMetaverse.EstateUsersReplyEventArgs)">
7259 <summary>Raises the EstateUsersReply event</summary>
7260 <param name="e">A EstateUsersReplyEventArgs object containing the
7261 data returned from the data server</param>
7262 </member>
7263 <member name="M:OpenMetaverse.EstateTools.OnEstateGroupsReply(OpenMetaverse.EstateGroupsReplyEventArgs)">
7264 <summary>Raises the EstateGroupsReply event</summary>
7265 <param name="e">A EstateGroupsReplyEventArgs object containing the
7266 data returned from the data server</param>
7267 </member>
7268 <member name="M:OpenMetaverse.EstateTools.OnEstateManagersReply(OpenMetaverse.EstateManagersReplyEventArgs)">
7269 <summary>Raises the EstateManagersReply event</summary>
7270 <param name="e">A EstateManagersReplyEventArgs object containing the
7271 data returned from the data server</param>
7272 </member>
7273 <member name="M:OpenMetaverse.EstateTools.OnEstateBansReply(OpenMetaverse.EstateBansReplyEventArgs)">
7274 <summary>Raises the EstateBansReply event</summary>
7275 <param name="e">A EstateBansReplyEventArgs object containing the
7276 data returned from the data server</param>
7277 </member>
7278 <member name="M:OpenMetaverse.EstateTools.OnEstateCovenantReply(OpenMetaverse.EstateCovenantReplyEventArgs)">
7279 <summary>Raises the EstateCovenantReply event</summary>
7280 <param name="e">A EstateCovenantReplyEventArgs object containing the
7281 data returned from the data server</param>
7282 </member>
7283 <member name="M:OpenMetaverse.EstateTools.OnEstateUpdateInfoReply(OpenMetaverse.EstateUpdateInfoReplyEventArgs)">
7284 <summary>Raises the EstateUpdateInfoReply event</summary>
7285 <param name="e">A EstateUpdateInfoReplyEventArgs object containing the
7286 data returned from the data server</param>
7287 </member>
7288 <member name="M:OpenMetaverse.EstateTools.LandStatRequest(System.Int32,OpenMetaverse.EstateTools.LandStatReportType,System.UInt32,System.String)">
7289 <summary>
7290 Requests estate information such as top scripts and colliders
7291 </summary>
7292 <param name="parcelLocalID">
7293 </param>
7294 <param name="reportType">
7295 </param>
7296 <param name="requestFlags">
7297 </param>
7298 <param name="filter">
7299 </param>
7300 </member>
7301 <member name="M:OpenMetaverse.EstateTools.RequestInfo">
7302 <summary>Requests estate settings, including estate manager and access/ban lists</summary>
7303 </member>
7304 <member name="M:OpenMetaverse.EstateTools.RequestTopScripts">
7305 <summary>Requests the "Top Scripts" list for the current region</summary>
7306 </member>
7307 <member name="M:OpenMetaverse.EstateTools.RequestTopColliders">
7308 <summary>Requests the "Top Colliders" list for the current region</summary>
7309 </member>
7310 <member name="M:OpenMetaverse.EstateTools.SetTerrainVariables(System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Single)">
7311 <summary>
7312 Set several estate specific configuration variables
7313 </summary>
7314 <param name="WaterHeight">The Height of the waterlevel over the entire estate. Defaults to 20</param>
7315 <param name="TerrainRaiseLimit">The maximum height change allowed above the baked terrain. Defaults to 4</param>
7316 <param name="TerrainLowerLimit">The minimum height change allowed below the baked terrain. Defaults to -4</param>
7317 <param name="UseEstateSun">true to use</param>
7318 <param name="FixedSun">if True forces the sun position to the position in SunPosition</param>
7319 <param name="SunPosition">The current position of the sun on the estate, or when FixedSun is true the static position
7320 the sun will remain. <remarks>6.0 = Sunrise, 30.0 = Sunset</remarks></param>
7321 </member>
7322 <member name="M:OpenMetaverse.EstateTools.SimWideReturn(OpenMetaverse.UUID,OpenMetaverse.EstateTools.EstateReturnFlags,System.Boolean)">
7323 <summary>
7324 Request return of objects owned by specified avatar
7325 </summary>
7326 <param name="Target">The Agents <see cref="T:OpenMetaverse.UUID" /> owning the primitives to return</param>
7327 <param name="flag">specify the coverage and type of objects to be included in the return</param>
7328 <param name="EstateWide">true to perform return on entire estate</param>
7329 </member>
7330 <member name="M:OpenMetaverse.EstateTools.EstateOwnerMessage(System.String,System.String)">
7331 <summary>
7332 </summary>
7333 <param name="method">
7334 </param>
7335 <param name="param">
7336 </param>
7337 </member>
7338 <member name="M:OpenMetaverse.EstateTools.EstateOwnerMessage(System.String,System.Collections.Generic.List{System.String})">
7339 <summary>
7340 Used for setting and retrieving various estate panel settings
7341 </summary>
7342 <param name="method">EstateOwnerMessage Method field</param>
7343 <param name="listParams">List of parameters to include</param>
7344 </member>
7345 <member name="M:OpenMetaverse.EstateTools.KickUser(OpenMetaverse.UUID)">
7346 <summary>
7347 Kick an avatar from an estate
7348 </summary>
7349 <param name="userID">Key of Agent to remove</param>
7350 </member>
7351 <member name="M:OpenMetaverse.EstateTools.BanUser(OpenMetaverse.UUID,System.Boolean)">
7352 <summary>
7353 Ban an avatar from an estate</summary>
7354 <param name="userID">Key of Agent to remove</param>
7355 <param name="allEstates">Ban user from this estate and all others owned by the estate owner</param>
7356 </member>
7357 <member name="M:OpenMetaverse.EstateTools.UnbanUser(OpenMetaverse.UUID,System.Boolean)">
7358 <summary>Unban an avatar from an estate</summary>
7359 <param name="userID">Key of Agent to remove</param>
7360 /// <param name="allEstates">Unban user from this estate and all others owned by the estate owner</param></member>
7361 <member name="M:OpenMetaverse.EstateTools.EstateMessage(System.String)">
7362 <summary>
7363 Send a message dialog to everyone in an entire estate
7364 </summary>
7365 <param name="message">Message to send all users in the estate</param>
7366 </member>
7367 <member name="M:OpenMetaverse.EstateTools.SimulatorMessage(System.String)">
7368 <summary>
7369 Send a message dialog to everyone in a simulator
7370 </summary>
7371 <param name="message">Message to send all users in the simulator</param>
7372 </member>
7373 <member name="M:OpenMetaverse.EstateTools.TeleportHomeUser(OpenMetaverse.UUID)">
7374 <summary>
7375 Send an avatar back to their home location
7376 </summary>
7377 <param name="pest">Key of avatar to send home</param>
7378 </member>
7379 <member name="M:OpenMetaverse.EstateTools.RestartRegion">
7380 <summary>
7381 Begin the region restart process
7382 </summary>
7383 </member>
7384 <member name="M:OpenMetaverse.EstateTools.CancelRestart">
7385 <summary>
7386 Cancels a region restart
7387 </summary>
7388 </member>
7389 <member name="M:OpenMetaverse.EstateTools.SetRegionInfo(System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Single,System.Single,System.Boolean)">
7390 <summary>Estate panel "Region" tab settings</summary>
7391 </member>
7392 <member name="M:OpenMetaverse.EstateTools.SetRegionDebug(System.Boolean,System.Boolean,System.Boolean)">
7393 <summary>Estate panel "Debug" tab settings</summary>
7394 </member>
7395 <member name="M:OpenMetaverse.EstateTools.SetRegionTerrain(OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.UUID)">
7396 <summary>Used for setting the region's terrain textures for its four height levels</summary>
7397 <param name="low">
7398 </param>
7399 <param name="midLow">
7400 </param>
7401 <param name="midHigh">
7402 </param>
7403 <param name="high">
7404 </param>
7405 </member>
7406 <member name="M:OpenMetaverse.EstateTools.SetRegionTerrainHeights(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
7407 <summary>Used for setting sim terrain texture heights</summary>
7408 </member>
7409 <member name="M:OpenMetaverse.EstateTools.RequestCovenant">
7410 <summary>Requests the estate covenant</summary>
7411 </member>
7412 <member name="M:OpenMetaverse.EstateTools.UploadTerrain(System.Byte[],System.String)">
7413 <summary>
7414 Upload a terrain RAW file
7415 </summary>
7416 <param name="fileData">A byte array containing the encoded terrain data</param>
7417 <param name="fileName">The name of the file being uploaded</param>
7418 <returns>The Id of the transfer request</returns>
7419 </member>
7420 <member name="M:OpenMetaverse.EstateTools.TeleportHomeAllUsers">
7421 <summary>
7422 Teleports all users home in current Estate
7423 </summary>
7424 </member>
7425 <member name="M:OpenMetaverse.EstateTools.RemoveEstateManager(OpenMetaverse.UUID,System.Boolean)">
7426 <summary>
7427 Remove estate manager</summary>
7428 <param name="userID">Key of Agent to Remove</param>
7429 <param name="allEstates">removes manager to this estate and all others owned by the estate owner</param>
7430 </member>
7431 <member name="M:OpenMetaverse.EstateTools.AddEstateManager(OpenMetaverse.UUID,System.Boolean)">
7432 <summary>
7433 Add estate manager</summary>
7434 <param name="userID">Key of Agent to Add</param>
7435 <param name="allEstates">Add agent as manager to this estate and all others owned by the estate owner</param>
7436 </member>
7437 <member name="M:OpenMetaverse.EstateTools.AddAllowedUser(OpenMetaverse.UUID,System.Boolean)">
7438 <summary>
7439 Add's an agent to the estate Allowed list</summary>
7440 <param name="userID">Key of Agent to Add</param>
7441 <param name="allEstates">Add agent as an allowed reisdent to All estates if true</param>
7442 </member>
7443 <member name="M:OpenMetaverse.EstateTools.RemoveAllowedUser(OpenMetaverse.UUID,System.Boolean)">
7444 <summary>
7445 Removes an agent from the estate Allowed list</summary>
7446 <param name="userID">Key of Agent to Remove</param>
7447 <param name="allEstates">Removes agent as an allowed reisdent from All estates if true</param>
7448 </member>
7449 <member name="M:OpenMetaverse.EstateTools.AddAllowedGroup(OpenMetaverse.UUID,System.Boolean)">
7450 <summary>
7451 Add's a group to the estate Allowed list</summary>
7452 <param name="groupID">Key of Group to Add</param>
7453 <param name="allEstates">Add Group as an allowed group to All estates if true</param>
7454 </member>
7455 <member name="M:OpenMetaverse.EstateTools.RemoveAllowedGroup(OpenMetaverse.UUID,System.Boolean)">
7456 <summary>
7457 Removes a group from the estate Allowed list</summary>
7458 <param name="groupID">Key of Group to Remove</param>
7459 <param name="allEstates">Removes Group as an allowed Group from All estates if true</param>
7460 </member>
7461 <member name="M:OpenMetaverse.EstateTools.EstateCovenantReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
7462 <summary>Process an incoming packet and raise the appropriate events</summary>
7463 <param name="sender">The sender</param>
7464 <param name="e">The EventArgs object containing the packet data</param>
7465 </member>
7466 <member name="M:OpenMetaverse.EstateTools.EstateOwnerMessageHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
7467 <summary>Process an incoming packet and raise the appropriate events</summary>
7468 <param name="sender">The sender</param>
7469 <param name="e">The EventArgs object containing the packet data</param>
7470 </member>
7471 <member name="M:OpenMetaverse.EstateTools.LandStatReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
7472 <summary>Process an incoming packet and raise the appropriate events</summary>
7473 <param name="sender">The sender</param>
7474 <param name="e">The EventArgs object containing the packet data</param>
7475 </member>
7476 <member name="T:OpenMetaverse.TopCollidersReplyEventArgs">
7477 <summary>Raised on LandStatReply when the report type is for "top colliders"</summary>
7478 </member>
7479 <member name="M:OpenMetaverse.TopCollidersReplyEventArgs.#ctor(System.Int32,System.Collections.Generic.Dictionary{OpenMetaverse.UUID,OpenMetaverse.EstateTask})">
7480 <summary>Construct a new instance of the TopCollidersReplyEventArgs class</summary>
7481 <param name="objectCount">The number of returned items in LandStatReply</param>
7482 <param name="tasks">Dictionary of Object UUIDs to tasks returned in LandStatReply</param>
7483 </member>
7484 <member name="P:OpenMetaverse.TopCollidersReplyEventArgs.ObjectCount">
7485 <summary>
7486 The number of returned items in LandStatReply
7487 </summary>
7488 </member>
7489 <member name="P:OpenMetaverse.TopCollidersReplyEventArgs.Tasks">
7490 <summary>
7491 A Dictionary of Object UUIDs to tasks returned in LandStatReply
7492 </summary>
7493 </member>
7494 <member name="T:OpenMetaverse.TopScriptsReplyEventArgs">
7495 <summary>Raised on LandStatReply when the report type is for "top Scripts"</summary>
7496 </member>
7497 <member name="M:OpenMetaverse.TopScriptsReplyEventArgs.#ctor(System.Int32,System.Collections.Generic.Dictionary{OpenMetaverse.UUID,OpenMetaverse.EstateTask})">
7498 <summary>Construct a new instance of the TopScriptsReplyEventArgs class</summary>
7499 <param name="objectCount">The number of returned items in LandStatReply</param>
7500 <param name="tasks">Dictionary of Object UUIDs to tasks returned in LandStatReply</param>
7501 </member>
7502 <member name="P:OpenMetaverse.TopScriptsReplyEventArgs.ObjectCount">
7503 <summary>
7504 The number of scripts returned in LandStatReply
7505 </summary>
7506 </member>
7507 <member name="P:OpenMetaverse.TopScriptsReplyEventArgs.Tasks">
7508 <summary>
7509 A Dictionary of Object UUIDs to tasks returned in LandStatReply
7510 </summary>
7511 </member>
7512 <member name="T:OpenMetaverse.EstateBansReplyEventArgs">
7513 <summary>Returned, along with other info, upon a successful .RequestInfo()</summary>
7514 </member>
7515 <member name="M:OpenMetaverse.EstateBansReplyEventArgs.#ctor(System.UInt32,System.Int32,System.Collections.Generic.List{OpenMetaverse.UUID})">
7516 <summary>Construct a new instance of the EstateBansReplyEventArgs class</summary>
7517 <param name="estateID">The estate's identifier on the grid</param>
7518 <param name="count">The number of returned items in LandStatReply</param>
7519 <param name="banned">User UUIDs banned</param>
7520 </member>
7521 <member name="P:OpenMetaverse.EstateBansReplyEventArgs.EstateID">
7522 <summary>
7523 The identifier of the estate
7524 </summary>
7525 </member>
7526 <member name="P:OpenMetaverse.EstateBansReplyEventArgs.Count">
7527 <summary>
7528 The number of returned itmes
7529 </summary>
7530 </member>
7531 <member name="P:OpenMetaverse.EstateBansReplyEventArgs.Banned">
7532 <summary>
7533 List of UUIDs of Banned Users
7534 </summary>
7535 </member>
7536 <member name="T:OpenMetaverse.EstateUsersReplyEventArgs">
7537 <summary>Returned, along with other info, upon a successful .RequestInfo()</summary>
7538 </member>
7539 <member name="M:OpenMetaverse.EstateUsersReplyEventArgs.#ctor(System.UInt32,System.Int32,System.Collections.Generic.List{OpenMetaverse.UUID})">
7540 <summary>Construct a new instance of the EstateUsersReplyEventArgs class</summary>
7541 <param name="estateID">The estate's identifier on the grid</param>
7542 <param name="count">The number of users</param>
7543 <param name="allowedUsers">Allowed users UUIDs</param>
7544 </member>
7545 <member name="P:OpenMetaverse.EstateUsersReplyEventArgs.EstateID">
7546 <summary>
7547 The identifier of the estate
7548 </summary>
7549 </member>
7550 <member name="P:OpenMetaverse.EstateUsersReplyEventArgs.Count">
7551 <summary>
7552 The number of returned items
7553 </summary>
7554 </member>
7555 <member name="P:OpenMetaverse.EstateUsersReplyEventArgs.AllowedUsers">
7556 <summary>
7557 List of UUIDs of Allowed Users
7558 </summary>
7559 </member>
7560 <member name="T:OpenMetaverse.EstateGroupsReplyEventArgs">
7561 <summary>Returned, along with other info, upon a successful .RequestInfo()</summary>
7562 </member>
7563 <member name="M:OpenMetaverse.EstateGroupsReplyEventArgs.#ctor(System.UInt32,System.Int32,System.Collections.Generic.List{OpenMetaverse.UUID})">
7564 <summary>Construct a new instance of the EstateGroupsReplyEventArgs class</summary>
7565 <param name="estateID">The estate's identifier on the grid</param>
7566 <param name="count">The number of Groups</param>
7567 <param name="allowedGroups">Allowed Groups UUIDs</param>
7568 </member>
7569 <member name="P:OpenMetaverse.EstateGroupsReplyEventArgs.EstateID">
7570 <summary>
7571 The identifier of the estate
7572 </summary>
7573 </member>
7574 <member name="P:OpenMetaverse.EstateGroupsReplyEventArgs.Count">
7575 <summary>
7576 The number of returned items
7577 </summary>
7578 </member>
7579 <member name="P:OpenMetaverse.EstateGroupsReplyEventArgs.AllowedGroups">
7580 <summary>
7581 List of UUIDs of Allowed Groups
7582 </summary>
7583 </member>
7584 <member name="T:OpenMetaverse.EstateManagersReplyEventArgs">
7585 <summary>Returned, along with other info, upon a successful .RequestInfo()</summary>
7586 </member>
7587 <member name="M:OpenMetaverse.EstateManagersReplyEventArgs.#ctor(System.UInt32,System.Int32,System.Collections.Generic.List{OpenMetaverse.UUID})">
7588 <summary>Construct a new instance of the EstateManagersReplyEventArgs class</summary>
7589 <param name="estateID">The estate's identifier on the grid</param>
7590 <param name="count">The number of Managers</param>
7591 <param name="managers"> Managers UUIDs</param>
7592 </member>
7593 <member name="P:OpenMetaverse.EstateManagersReplyEventArgs.EstateID">
7594 <summary>
7595 The identifier of the estate
7596 </summary>
7597 </member>
7598 <member name="P:OpenMetaverse.EstateManagersReplyEventArgs.Count">
7599 <summary>
7600 The number of returned items
7601 </summary>
7602 </member>
7603 <member name="P:OpenMetaverse.EstateManagersReplyEventArgs.Managers">
7604 <summary>
7605 List of UUIDs of the Estate's Managers
7606 </summary>
7607 </member>
7608 <member name="T:OpenMetaverse.EstateCovenantReplyEventArgs">
7609 <summary>Returned, along with other info, upon a successful .RequestInfo()</summary>
7610 </member>
7611 <member name="M:OpenMetaverse.EstateCovenantReplyEventArgs.#ctor(OpenMetaverse.UUID,System.Int64,System.String,OpenMetaverse.UUID)">
7612 <summary>Construct a new instance of the EstateCovenantReplyEventArgs class</summary>
7613 <param name="covenantID">The Covenant ID</param>
7614 <param name="timestamp">The timestamp</param>
7615 <param name="estateName">The estate's name</param>
7616 <param name="estateOwnerID">The Estate Owner's ID (can be a GroupID)</param>
7617 </member>
7618 <member name="P:OpenMetaverse.EstateCovenantReplyEventArgs.CovenantID">
7619 <summary>
7620 The Covenant
7621 </summary>
7622 </member>
7623 <member name="P:OpenMetaverse.EstateCovenantReplyEventArgs.Timestamp">
7624 <summary>
7625 The timestamp
7626 </summary>
7627 </member>
7628 <member name="P:OpenMetaverse.EstateCovenantReplyEventArgs.EstateName">
7629 <summary>
7630 The Estate name
7631 </summary>
7632 </member>
7633 <member name="P:OpenMetaverse.EstateCovenantReplyEventArgs.EstateOwnerID">
7634 <summary>
7635 The Estate Owner's ID (can be a GroupID)
7636 </summary>
7637 </member>
7638 <member name="T:OpenMetaverse.EstateUpdateInfoReplyEventArgs">
7639 <summary>Returned, along with other info, upon a successful .RequestInfo()</summary>
7640 </member>
7641 <member name="M:OpenMetaverse.EstateUpdateInfoReplyEventArgs.#ctor(System.String,OpenMetaverse.UUID,System.UInt32,System.Boolean)">
7642 <summary>Construct a new instance of the EstateUpdateInfoReplyEventArgs class</summary>
7643 <param name="estateName">The estate's name</param>
7644 <param name="estateOwner">The Estate Owners ID (can be a GroupID)</param>
7645 <param name="estateID">The estate's identifier on the grid</param>
7646 <param name="denyNoPaymentInfo">
7647 </param>
7648 </member>
7649 <member name="P:OpenMetaverse.EstateUpdateInfoReplyEventArgs.EstateName">
7650 <summary>
7651 The estate's name
7652 </summary>
7653 </member>
7654 <member name="P:OpenMetaverse.EstateUpdateInfoReplyEventArgs.EstateOwner">
7655 <summary>
7656 The Estate Owner's ID (can be a GroupID)
7657 </summary>
7658 </member>
7659 <member name="P:OpenMetaverse.EstateUpdateInfoReplyEventArgs.EstateID">
7660 <summary>
7661 The identifier of the estate on the grid
7662 </summary>
7663 </member>
7664 <member name="P:OpenMetaverse.EstateUpdateInfoReplyEventArgs.DenyNoPaymentInfo">
7665 <summary>
7666 </summary>
7667 </member>
7668 <member name="T:OpenMetaverse.PacketEventDictionary">
7669 <summary>
7670 Registers, unregisters, and fires events generated by incoming packets
7671 </summary>
7672 </member>
7673 <member name="M:OpenMetaverse.PacketEventDictionary.#ctor(OpenMetaverse.GridClient)">
9029 <summary> 7674 <summary>
9030 Default constructor 7675 Default constructor
9031 </summary> 7676 </summary>
9032 <param name="client">A reference to the GridClient object</param> 7677 <param name="client">
7678 </param>
9033 </member> 7679 </member>
9034 <member name="M:OpenMetaverse.ParcelManager.RequestParcelInfo(OpenMetaverse.UUID)"> 7680 <member name="T:OpenMetaverse.PacketEventDictionary.PacketCallbackWrapper">
9035 <summary> 7681 <summary>
9036 Request basic information for a single parcel 7682 Object that is passed to worker threads in the ThreadPool for
7683 firing packet callbacks
9037 </summary> 7684 </summary>
9038 <param name="parcelID">Simulator-local ID of the parcel</param>
9039 </member> 7685 </member>
9040 <member name="M:OpenMetaverse.ParcelManager.RequestParcelProperties(OpenMetaverse.Simulator,System.Int32,System.Int32)"> 7686 <member name="F:OpenMetaverse.PacketEventDictionary.PacketCallbackWrapper.Callback">
7687 <summary>Callback to fire for this packet</summary>
7688 </member>
7689 <member name="F:OpenMetaverse.PacketEventDictionary.PacketCallbackWrapper.Simulator">
7690 <summary>Reference to the simulator that this packet came from</summary>
7691 </member>
7692 <member name="F:OpenMetaverse.PacketEventDictionary.PacketCallbackWrapper.Packet">
7693 <summary>The packet that needs to be processed</summary>
7694 </member>
7695 <member name="F:OpenMetaverse.PacketEventDictionary.Client">
7696 <summary>Reference to the GridClient object</summary>
7697 </member>
7698 <member name="M:OpenMetaverse.PacketEventDictionary.RegisterEvent(OpenMetaverse.Packets.PacketType,System.EventHandler{OpenMetaverse.PacketReceivedEventArgs},System.Boolean)">
9041 <summary> 7699 <summary>
9042 Request properties of a single parcel 7700 Register an event handler
9043 </summary> 7701 </summary>
9044 <param name="simulator">Simulator containing the parcel</param> 7702 <remarks>Use PacketType.Default to fire this event on every
9045 <param name="localID">Simulator-local ID of the parcel</param> 7703 incoming packet</remarks>
9046 <param name="sequenceID">An arbitrary integer that will be returned 7704 <param name="packetType">Packet type to register the handler for</param>
9047 with the ParcelProperties reply, useful for distinguishing between 7705 <param name="eventHandler">Callback to be fired</param>
9048 multiple simultaneous requests</param> 7706 <param name="isAsync">True if this callback should be ran
7707 asynchronously, false to run it synchronous</param>
9049 </member> 7708 </member>
9050 <member name="M:OpenMetaverse.ParcelManager.RequestParcelAccessList(OpenMetaverse.Simulator,System.Int32,OpenMetaverse.AccessList,System.Int32)"> 7709 <member name="M:OpenMetaverse.PacketEventDictionary.UnregisterEvent(OpenMetaverse.Packets.PacketType,System.EventHandler{OpenMetaverse.PacketReceivedEventArgs})">
9051 <summary> 7710 <summary>
9052 Request the access list for a single parcel 7711 Unregister an event handler
9053 </summary> 7712 </summary>
9054 <param name="simulator">Simulator containing the parcel</param> 7713 <param name="packetType">Packet type to unregister the handler for</param>
9055 <param name="localID">Simulator-local ID of the parcel</param> 7714 <param name="eventHandler">Callback to be unregistered</param>
9056 <param name="sequenceID">An arbitrary integer that will be returned
9057 with the ParcelAccessList reply, useful for distinguishing between
9058 multiple simultaneous requests</param>
9059 <param name="flags"></param>
9060 </member> 7715 </member>
9061 <member name="M:OpenMetaverse.ParcelManager.RequestParcelProperties(OpenMetaverse.Simulator,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean)"> 7716 <member name="M:OpenMetaverse.PacketEventDictionary.RaiseEvent(OpenMetaverse.Packets.PacketType,OpenMetaverse.Packets.Packet,OpenMetaverse.Simulator)">
9062 <summary> 7717 <summary>
9063 Request properties of parcels using a bounding box selection 7718 Fire the events registered for this packet type
9064 </summary> 7719 </summary>
9065 <param name="simulator">Simulator containing the parcel</param> 7720 <param name="packetType">Incoming packet type</param>
9066 <param name="north">Northern boundary of the parcel selection</param> 7721 <param name="packet">Incoming packet</param>
9067 <param name="east">Eastern boundary of the parcel selection</param> 7722 <param name="simulator">Simulator this packet was received from</param>
9068 <param name="south">Southern boundary of the parcel selection</param>
9069 <param name="west">Western boundary of the parcel selection</param>
9070 <param name="sequenceID">An arbitrary integer that will be returned
9071 with the ParcelProperties reply, useful for distinguishing between
9072 different types of parcel property requests</param>
9073 <param name="snapSelection">A boolean that is returned with the
9074 ParcelProperties reply, useful for snapping focus to a single
9075 parcel</param>
9076 </member> 7723 </member>
9077 <member name="M:OpenMetaverse.ParcelManager.RequestAllSimParcels(OpenMetaverse.Simulator)"> 7724 <member name="T:OpenMetaverse.CapsEventDictionary">
9078 <summary> 7725 <summary>
9079 Request all simulator parcel properties (used for populating the <code>Simulator.Parcels</code> 7726 Registers, unregisters, and fires events generated by the Capabilities
9080 dictionary) 7727 event queue
9081 </summary> 7728 </summary>
9082 <param name="simulator">Simulator to request parcels from (must be connected)</param>
9083 </member> 7729 </member>
9084 <member name="M:OpenMetaverse.ParcelManager.RequestAllSimParcels(OpenMetaverse.Simulator,System.Boolean,System.Int32)"> 7730 <member name="M:OpenMetaverse.CapsEventDictionary.#ctor(OpenMetaverse.GridClient)">
9085 <summary> 7731 <summary>
9086 Request all simulator parcel properties (used for populating the <code>Simulator.Parcels</code> 7732 Default constructor
9087 dictionary)
9088 </summary> 7733 </summary>
9089 <param name="simulator">Simulator to request parcels from (must be connected)</param> 7734 <param name="client">Reference to the GridClient object</param>
9090 <param name="refresh">If TRUE, will force a full refresh</param>
9091 <param name="msDelay">Number of milliseconds to pause in between each request</param>
9092 </member> 7735 </member>
9093 <member name="M:OpenMetaverse.ParcelManager.RequestDwell(OpenMetaverse.Simulator,System.Int32)"> 7736 <member name="T:OpenMetaverse.CapsEventDictionary.CapsCallbackWrapper">
9094 <summary> 7737 <summary>
9095 Request the dwell value for a parcel 7738 Object that is passed to worker threads in the ThreadPool for
7739 firing CAPS callbacks
9096 </summary> 7740 </summary>
9097 <param name="simulator">Simulator containing the parcel</param>
9098 <param name="localID">Simulator-local ID of the parcel</param>
9099 </member> 7741 </member>
9100 <member name="M:OpenMetaverse.ParcelManager.Buy(OpenMetaverse.Simulator,System.Int32,System.Boolean,OpenMetaverse.UUID,System.Boolean,System.Int32,System.Int32)"> 7742 <member name="F:OpenMetaverse.CapsEventDictionary.CapsCallbackWrapper.Callback">
7743 <summary>Callback to fire for this packet</summary>
7744 </member>
7745 <member name="F:OpenMetaverse.CapsEventDictionary.CapsCallbackWrapper.CapsEvent">
7746 <summary>Name of the CAPS event</summary>
7747 </member>
7748 <member name="F:OpenMetaverse.CapsEventDictionary.CapsCallbackWrapper.Message">
7749 <summary>Strongly typed decoded data</summary>
7750 </member>
7751 <member name="F:OpenMetaverse.CapsEventDictionary.CapsCallbackWrapper.Simulator">
7752 <summary>Reference to the simulator that generated this event</summary>
7753 </member>
7754 <member name="F:OpenMetaverse.CapsEventDictionary.Client">
7755 <summary>Reference to the GridClient object</summary>
7756 </member>
7757 <member name="M:OpenMetaverse.CapsEventDictionary.RegisterEvent(System.String,OpenMetaverse.Caps.EventQueueCallback)">
9101 <summary> 7758 <summary>
9102 Send a request to Purchase a parcel of land 7759 Register an new event handler for a capabilities event sent via the EventQueue
9103 </summary> 7760 </summary>
9104 <param name="simulator">The Simulator the parcel is located in</param> 7761 <remarks>Use String.Empty to fire this event on every CAPS event</remarks>
9105 <param name="localID">The parcels region specific local ID</param> 7762 <param name="capsEvent">Capability event name to register the
9106 <param name="forGroup">true if this parcel is being purchased by a group</param> 7763 handler for</param>
9107 <param name="groupID">The groups <seealso cref="T:OpenMetaverse.UUID"/></param> 7764 <param name="eventHandler">Callback to fire</param>
9108 <param name="removeContribution">true to remove tier contribution if purchase is successful</param>
9109 <param name="parcelArea">The parcels size</param>
9110 <param name="parcelPrice">The purchase price of the parcel</param>
9111 <returns></returns>
9112 </member> 7765 </member>
9113 <member name="M:OpenMetaverse.ParcelManager.Reclaim(OpenMetaverse.Simulator,System.Int32)"> 7766 <member name="M:OpenMetaverse.CapsEventDictionary.UnregisterEvent(System.String,OpenMetaverse.Caps.EventQueueCallback)">
9114 <summary> 7767 <summary>
9115 Reclaim a parcel of land 7768 Unregister a previously registered capabilities handler
9116 </summary> 7769 </summary>
9117 <param name="simulator">The simulator the parcel is in</param> 7770 <param name="capsEvent">Capability event name unregister the
9118 <param name="localID">The parcels region specific local ID</param> 7771 handler for</param>
7772 <param name="eventHandler">Callback to unregister</param>
9119 </member> 7773 </member>
9120 <member name="M:OpenMetaverse.ParcelManager.DeedToGroup(OpenMetaverse.Simulator,System.Int32,OpenMetaverse.UUID)"> 7774 <member name="M:OpenMetaverse.CapsEventDictionary.RaiseEvent(System.String,OpenMetaverse.Interfaces.IMessage,OpenMetaverse.Simulator)">
9121 <summary> 7775 <summary>
9122 Deed a parcel to a group 7776 Fire the events registered for this event type synchronously
9123 </summary> 7777 </summary>
9124 <param name="simulator">The simulator the parcel is in</param> 7778 <param name="capsEvent">Capability name</param>
9125 <param name="localID">The parcels region specific local ID</param> 7779 <param name="message">Decoded event body</param>
9126 <param name="groupID">The groups <seealso cref="T:OpenMetaverse.UUID"/></param> 7780 <param name="simulator">Reference to the simulator that
7781 generated this event</param>
9127 </member> 7782 </member>
9128 <member name="M:OpenMetaverse.ParcelManager.RequestObjectOwners(OpenMetaverse.Simulator,System.Int32)"> 7783 <member name="M:OpenMetaverse.CapsEventDictionary.BeginRaiseEvent(System.String,OpenMetaverse.Interfaces.IMessage,OpenMetaverse.Simulator)">
9129 <summary> 7784 <summary>
9130 Request prim owners of a parcel of land. 7785 Fire the events registered for this event type asynchronously
9131 </summary> 7786 </summary>
9132 <param name="simulator">Simulator parcel is in</param> 7787 <param name="capsEvent">Capability name</param>
9133 <param name="localID">The parcels region specific local ID</param> 7788 <param name="message">Decoded event body</param>
7789 <param name="simulator">Reference to the simulator that
7790 generated this event</param>
9134 </member> 7791 </member>
9135 <member name="M:OpenMetaverse.ParcelManager.ReturnObjects(OpenMetaverse.Simulator,System.Int32,OpenMetaverse.ObjectReturnType,System.Collections.Generic.List{OpenMetaverse.UUID})"> 7792 <member name="T:OpenMetaverse.FriendRights">
9136 <summary> 7793 <summary>
9137 Return objects from a parcel
9138 </summary> 7794 </summary>
9139 <param name="simulator">Simulator parcel is in</param>
9140 <param name="localID">The parcels region specific local ID</param>
9141 <param name="type">the type of objects to return, <seealso cref="T:OpenMetaverse.ObjectReturnType"/></param>
9142 <param name="ownerIDs">A list containing object owners <seealso cref="T:OpenMetaverse.UUID"/>s to return</param>
9143 </member> 7795 </member>
9144 <member name="M:OpenMetaverse.ParcelManager.ParcelSubdivide(OpenMetaverse.Simulator,System.Single,System.Single,System.Single,System.Single)"> 7796 <member name="F:OpenMetaverse.FriendRights.None">
7797 <summary>The avatar has no rights</summary>
7798 </member>
7799 <member name="F:OpenMetaverse.FriendRights.CanSeeOnline">
7800 <summary>The avatar can see the online status of the target avatar</summary>
7801 </member>
7802 <member name="F:OpenMetaverse.FriendRights.CanSeeOnMap">
7803 <summary>The avatar can see the location of the target avatar on the map</summary>
7804 </member>
7805 <member name="F:OpenMetaverse.FriendRights.CanModifyObjects">
7806 <summary>The avatar can modify the ojects of the target avatar </summary>
7807 </member>
7808 <member name="T:OpenMetaverse.FriendInfo">
9145 <summary> 7809 <summary>
9146 Subdivide (split) a parcel 7810 This class holds information about an avatar in the friends list. There are two ways
7811 to interface to this class. The first is through the set of boolean properties. This is the typical
7812 way clients of this class will use it. The second interface is through two bitflag properties,
7813 TheirFriendsRights and MyFriendsRights
9147 </summary> 7814 </summary>
9148 <param name="simulator"></param>
9149 <param name="west"></param>
9150 <param name="south"></param>
9151 <param name="east"></param>
9152 <param name="north"></param>
9153 </member> 7815 </member>
9154 <member name="M:OpenMetaverse.ParcelManager.ParcelJoin(OpenMetaverse.Simulator,System.Single,System.Single,System.Single,System.Single)"> 7816 <member name="M:OpenMetaverse.FriendInfo.#ctor(OpenMetaverse.UUID,OpenMetaverse.FriendRights,OpenMetaverse.FriendRights)">
9155 <summary> 7817 <summary>
9156 Join two parcels of land creating a single parcel 7818 Used internally when building the initial list of friends at login time
9157 </summary> 7819 </summary>
9158 <param name="simulator"></param> 7820 <param name="id">System ID of the avatar being prepesented</param>
9159 <param name="west"></param> 7821 <param name="theirRights">Rights the friend has to see you online and to modify your objects</param>
9160 <param name="south"></param> 7822 <param name="myRights">Rights you have to see your friend online and to modify their objects</param>
9161 <param name="east"></param>
9162 <param name="north"></param>
9163 </member> 7823 </member>
9164 <member name="M:OpenMetaverse.ParcelManager.GetParcelLocalID(OpenMetaverse.Simulator,OpenMetaverse.Vector3)"> 7824 <member name="P:OpenMetaverse.FriendInfo.UUID">
9165 <summary> 7825 <summary>
9166 Get a parcels LocalID 7826 System ID of the avatar
9167 </summary> 7827 </summary>
9168 <param name="simulator">Simulator parcel is in</param>
9169 <param name="position">Vector3 position in simulator (Z not used)</param>
9170 <returns>0 on failure, or parcel LocalID on success.</returns>
9171 <remarks>A call to <code>Parcels.RequestAllSimParcels</code> is required to populate map and
9172 dictionary.</remarks>
9173 </member> 7828 </member>
9174 <member name="M:OpenMetaverse.ParcelManager.Terraform(OpenMetaverse.Simulator,System.Int32,OpenMetaverse.TerraformAction,OpenMetaverse.TerraformBrushSize)"> 7829 <member name="P:OpenMetaverse.FriendInfo.Name">
9175 <summary> 7830 <summary>
9176 Terraform (raise, lower, etc) an area or whole parcel of land 7831 full name of the avatar
9177 </summary> 7832 </summary>
9178 <param name="simulator">Simulator land area is in.</param>
9179 <param name="localID">LocalID of parcel, or -1 if using bounding box</param>
9180 <param name="action">From Enum, Raise, Lower, Level, Smooth, Etc.</param>
9181 <param name="brushSize">Size of area to modify</param>
9182 <returns>true on successful request sent.</returns>
9183 <remarks>Settings.STORE_LAND_PATCHES must be true,
9184 Parcel information must be downloaded using <code>RequestAllSimParcels()</code></remarks>
9185 </member> 7833 </member>
9186 <member name="M:OpenMetaverse.ParcelManager.Terraform(OpenMetaverse.Simulator,System.Single,System.Single,System.Single,System.Single,OpenMetaverse.TerraformAction,OpenMetaverse.TerraformBrushSize)"> 7834 <member name="P:OpenMetaverse.FriendInfo.IsOnline">
9187 <summary> 7835 <summary>
9188 Terraform (raise, lower, etc) an area or whole parcel of land 7836 True if the avatar is online
9189 </summary> 7837 </summary>
9190 <param name="simulator">Simulator land area is in.</param>
9191 <param name="west">west border of area to modify</param>
9192 <param name="south">south border of area to modify</param>
9193 <param name="east">east border of area to modify</param>
9194 <param name="north">north border of area to modify</param>
9195 <param name="action">From Enum, Raise, Lower, Level, Smooth, Etc.</param>
9196 <param name="brushSize">Size of area to modify</param>
9197 <returns>true on successful request sent.</returns>
9198 <remarks>Settings.STORE_LAND_PATCHES must be true,
9199 Parcel information must be downloaded using <code>RequestAllSimParcels()</code></remarks>
9200 </member> 7838 </member>
9201 <member name="M:OpenMetaverse.ParcelManager.Terraform(OpenMetaverse.Simulator,System.Int32,System.Single,System.Single,System.Single,System.Single,OpenMetaverse.TerraformAction,OpenMetaverse.TerraformBrushSize,System.Int32)"> 7839 <member name="P:OpenMetaverse.FriendInfo.CanSeeMeOnline">
9202 <summary> 7840 <summary>
9203 Terraform (raise, lower, etc) an area or whole parcel of land 7841 True if the friend can see if I am online
9204 </summary> 7842 </summary>
9205 <param name="simulator">Simulator land area is in.</param>
9206 <param name="localID">LocalID of parcel, or -1 if using bounding box</param>
9207 <param name="west">west border of area to modify</param>
9208 <param name="south">south border of area to modify</param>
9209 <param name="east">east border of area to modify</param>
9210 <param name="north">north border of area to modify</param>
9211 <param name="action">From Enum, Raise, Lower, Level, Smooth, Etc.</param>
9212 <param name="brushSize">Size of area to modify</param>
9213 <param name="seconds">How many meters + or - to lower, 1 = 1 meter</param>
9214 <returns>true on successful request sent.</returns>
9215 <remarks>Settings.STORE_LAND_PATCHES must be true,
9216 Parcel information must be downloaded using <code>RequestAllSimParcels()</code></remarks>
9217 </member> 7843 </member>
9218 <member name="M:OpenMetaverse.ParcelManager.Terraform(OpenMetaverse.Simulator,System.Int32,System.Single,System.Single,System.Single,System.Single,OpenMetaverse.TerraformAction,OpenMetaverse.TerraformBrushSize,System.Int32,System.Single)"> 7844 <member name="P:OpenMetaverse.FriendInfo.CanSeeMeOnMap">
9219 <summary> 7845 <summary>
9220 Terraform (raise, lower, etc) an area or whole parcel of land 7846 True if the friend can see me on the map
9221 </summary> 7847 </summary>
9222 <param name="simulator">Simulator land area is in.</param>
9223 <param name="localID">LocalID of parcel, or -1 if using bounding box</param>
9224 <param name="west">west border of area to modify</param>
9225 <param name="south">south border of area to modify</param>
9226 <param name="east">east border of area to modify</param>
9227 <param name="north">north border of area to modify</param>
9228 <param name="action">From Enum, Raise, Lower, Level, Smooth, Etc.</param>
9229 <param name="brushSize">Size of area to modify</param>
9230 <param name="seconds">How many meters + or - to lower, 1 = 1 meter</param>
9231 <param name="height">Height at which the terraform operation is acting at</param>
9232 </member> 7848 </member>
9233 <member name="M:OpenMetaverse.ParcelManager.RequestSelectObjects(System.Int32,OpenMetaverse.ObjectReturnType,OpenMetaverse.UUID)"> 7849 <member name="P:OpenMetaverse.FriendInfo.CanModifyMyObjects">
9234 <summary> 7850 <summary>
9235 Sends a request to the simulator to return a list of objects owned by specific owners 7851 True if the freind can modify my objects
9236 </summary> 7852 </summary>
9237 <param name="localID">Simulator local ID of parcel</param>
9238 <param name="selectType">Owners, Others, Etc</param>
9239 <param name="ownerID">List containing keys of avatars objects to select;
9240 if List is null will return Objects of type <c>selectType</c></param>
9241 <remarks>Response data is returned in the event <seealso cref="E:OnParcelSelectedObjects"/></remarks>
9242 </member> 7853 </member>
9243 <member name="M:OpenMetaverse.ParcelManager.EjectUser(OpenMetaverse.UUID,System.Boolean)"> 7854 <member name="P:OpenMetaverse.FriendInfo.CanSeeThemOnline">
9244 <summary> 7855 <summary>
9245 Eject and optionally ban a user from a parcel 7856 True if I can see if my friend is online
9246 </summary> 7857 </summary>
9247 <param name="targetID">target key of avatar to eject</param>
9248 <param name="ban">true to also ban target</param>
9249 </member> 7858 </member>
9250 <member name="M:OpenMetaverse.ParcelManager.FreezeUser(OpenMetaverse.UUID,System.Boolean)"> 7859 <member name="P:OpenMetaverse.FriendInfo.CanSeeThemOnMap">
9251 <summary> 7860 <summary>
9252 Freeze or unfreeze an avatar over your land 7861 True if I can see if my friend is on the map
9253 </summary> 7862 </summary>
9254 <param name="targetID">target key to freeze</param>
9255 <param name="freeze">true to freeze, false to unfreeze</param>
9256 </member> 7863 </member>
9257 <member name="M:OpenMetaverse.ParcelManager.ReleaseParcel(OpenMetaverse.Simulator,System.Int32)"> 7864 <member name="P:OpenMetaverse.FriendInfo.CanModifyTheirObjects">
9258 <summary> 7865 <summary>
9259 Abandon a parcel of land 7866 True if I can modify my friend's objects
9260 </summary> 7867 </summary>
9261 <param name="simulator">Simulator parcel is in</param>
9262 <param name="localID">Simulator local ID of parcel</param>
9263 </member> 7868 </member>
9264 <member name="M:OpenMetaverse.ParcelManager.RequestRemoteParcelID(OpenMetaverse.Vector3,System.UInt64,OpenMetaverse.UUID)"> 7869 <member name="P:OpenMetaverse.FriendInfo.TheirFriendRights">
9265 <summary> 7870 <summary>
9266 Requests the UUID of the parcel in a remote region at a specified location 7871 My friend's rights represented as bitmapped flags
9267 </summary> 7872 </summary>
9268 <param name="location">Location of the parcel in the remote region</param>
9269 <param name="regionHandle">Remote region handle</param>
9270 <param name="regionID">Remote region UUID</param>
9271 <returns>If successful UUID of the remote parcel, UUID.Zero otherwise</returns>
9272 </member> 7873 </member>
9273 <member name="M:OpenMetaverse.ParcelManager.GetParcelResouces(OpenMetaverse.UUID,System.Boolean,OpenMetaverse.ParcelManager.LandResourcesCallback)"> 7874 <member name="P:OpenMetaverse.FriendInfo.MyFriendRights">
9274 <summary> 7875 <summary>
9275 Retrieves information on resources used by the parcel 7876 My rights represented as bitmapped flags
9276 </summary> 7877 </summary>
9277 <param name="parcelID">UUID of the parcel</param>
9278 <param name="getDetails">Should per object resource usage be requested</param>
9279 <param name="callback">Callback invoked when the request is complete</param>
9280 </member> 7878 </member>
9281 <member name="M:OpenMetaverse.ParcelManager.ParcelDwellReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 7879 <member name="M:OpenMetaverse.FriendInfo.ToString">
9282 <summary>Process an incoming packet and raise the appropriate events</summary> 7880 <summary>
9283 <param name="sender">The sender</param> 7881 FriendInfo represented as a string
9284 <param name="e">The EventArgs object containing the packet data</param> 7882 </summary>
9285 <remarks>Raises the <see cref="E:OpenMetaverse.ParcelManager.ParcelDwellReply"/> event</remarks> 7883 <returns>A string reprentation of both my rights and my friends rights</returns>
9286 </member> 7884 </member>
9287 <member name="M:OpenMetaverse.ParcelManager.ParcelInfoReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 7885 <member name="T:OpenMetaverse.FriendsManager">
9288 <summary>Process an incoming packet and raise the appropriate events</summary> 7886 <summary>
9289 <param name="sender">The sender</param> 7887 This class is used to add and remove avatars from your friends list and to manage their permission.
9290 <param name="e">The EventArgs object containing the packet data</param> 7888 </summary>
9291 <remarks>Raises the <see cref="E:OpenMetaverse.ParcelManager.ParcelInfoReply"/> event</remarks>
9292 </member> 7889 </member>
9293 <member name="M:OpenMetaverse.ParcelManager.ParcelAccessListReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 7890 <member name="M:OpenMetaverse.FriendsManager.#ctor(OpenMetaverse.GridClient)">
7891 <summary>
7892 Internal constructor
7893 </summary>
7894 <param name="client">A reference to the GridClient Object</param>
7895 </member>
7896 <member name="F:OpenMetaverse.FriendsManager.m_FriendOnline">
7897 <summary>The event subscribers. null if no subcribers</summary>
7898 </member>
7899 <member name="F:OpenMetaverse.FriendsManager.m_FriendOnlineLock">
7900 <summary>Thread sync lock object</summary>
7901 </member>
7902 <member name="F:OpenMetaverse.FriendsManager.m_FriendOffline">
7903 <summary>The event subscribers. null if no subcribers</summary>
7904 </member>
7905 <member name="F:OpenMetaverse.FriendsManager.m_FriendOfflineLock">
7906 <summary>Thread sync lock object</summary>
7907 </member>
7908 <member name="F:OpenMetaverse.FriendsManager.m_FriendRights">
7909 <summary>The event subscribers. null if no subcribers</summary>
7910 </member>
7911 <member name="F:OpenMetaverse.FriendsManager.m_FriendRightsLock">
7912 <summary>Thread sync lock object</summary>
7913 </member>
7914 <member name="F:OpenMetaverse.FriendsManager.m_FriendNames">
7915 <summary>The event subscribers. null if no subcribers</summary>
7916 </member>
7917 <member name="F:OpenMetaverse.FriendsManager.m_FriendNamesLock">
7918 <summary>Thread sync lock object</summary>
7919 </member>
7920 <member name="F:OpenMetaverse.FriendsManager.m_FriendshipOffered">
7921 <summary>The event subscribers. null if no subcribers</summary>
7922 </member>
7923 <member name="F:OpenMetaverse.FriendsManager.m_FriendshipOfferedLock">
7924 <summary>Thread sync lock object</summary>
7925 </member>
7926 <member name="F:OpenMetaverse.FriendsManager.m_FriendshipResponse">
7927 <summary>The event subscribers. null if no subcribers</summary>
7928 </member>
7929 <member name="F:OpenMetaverse.FriendsManager.m_FriendshipResponseLock">
7930 <summary>Thread sync lock object</summary>
7931 </member>
7932 <member name="F:OpenMetaverse.FriendsManager.m_FriendshipTerminated">
7933 <summary>The event subscribers. null if no subcribers</summary>
7934 </member>
7935 <member name="F:OpenMetaverse.FriendsManager.m_FriendshipTerminatedLock">
7936 <summary>Thread sync lock object</summary>
7937 </member>
7938 <member name="F:OpenMetaverse.FriendsManager.m_FriendFound">
7939 <summary>The event subscribers. null if no subcribers</summary>
7940 </member>
7941 <member name="F:OpenMetaverse.FriendsManager.m_FriendFoundLock">
7942 <summary>Thread sync lock object</summary>
7943 </member>
7944 <member name="F:OpenMetaverse.FriendsManager.FriendList">
7945 <summary>
7946 A dictionary of key/value pairs containing known friends of this avatar.
7947 The Key is the <seealso cref="T:OpenMetaverse.UUID" /> of the friend, the value is a <seealso cref="T:OpenMetaverse.FriendInfo" />
7948 object that contains detailed information including permissions you have and have given to the friend
7949 </summary>
7950 </member>
7951 <member name="F:OpenMetaverse.FriendsManager.FriendRequests">
7952 <summary>
7953 A Dictionary of key/value pairs containing current pending frienship offers.
7954 The key is the <seealso cref="T:OpenMetaverse.UUID" /> of the avatar making the request,
7955 the value is the <seealso cref="T:OpenMetaverse.UUID" /> of the request which is used to accept
7956 or decline the friendship offer
7957 </summary>
7958 </member>
7959 <member name="E:OpenMetaverse.FriendsManager.FriendOnline">
7960 <summary>Raised when the simulator sends notification one of the members in our friends list comes online</summary>
7961 </member>
7962 <member name="E:OpenMetaverse.FriendsManager.FriendOffline">
7963 <summary>Raised when the simulator sends notification one of the members in our friends list goes offline</summary>
7964 </member>
7965 <member name="E:OpenMetaverse.FriendsManager.FriendRightsUpdate">
7966 <summary>Raised when the simulator sends notification one of the members in our friends list grants or revokes permissions</summary>
7967 </member>
7968 <member name="E:OpenMetaverse.FriendsManager.FriendNames">
7969 <summary>Raised when the simulator sends us the names on our friends list</summary>
7970 </member>
7971 <member name="E:OpenMetaverse.FriendsManager.FriendshipOffered">
7972 <summary>Raised when the simulator sends notification another agent is offering us friendship</summary>
7973 </member>
7974 <member name="E:OpenMetaverse.FriendsManager.FriendshipResponse">
7975 <summary>Raised when a request we sent to friend another agent is accepted or declined</summary>
7976 </member>
7977 <member name="E:OpenMetaverse.FriendsManager.FriendshipTerminated">
7978 <summary>Raised when the simulator sends notification one of the members in our friends list has terminated
7979 our friendship</summary>
7980 </member>
7981 <member name="E:OpenMetaverse.FriendsManager.FriendFoundReply">
7982 <summary>Raised when the simulator sends the location of a friend we have
7983 requested map location info for</summary>
7984 </member>
7985 <member name="M:OpenMetaverse.FriendsManager.OnFriendOnline(OpenMetaverse.FriendInfoEventArgs)">
7986 <summary>Raises the FriendOnline event</summary>
7987 <param name="e">A FriendInfoEventArgs object containing the
7988 data returned from the data server</param>
7989 </member>
7990 <member name="M:OpenMetaverse.FriendsManager.OnFriendOffline(OpenMetaverse.FriendInfoEventArgs)">
7991 <summary>Raises the FriendOffline event</summary>
7992 <param name="e">A FriendInfoEventArgs object containing the
7993 data returned from the data server</param>
7994 </member>
7995 <member name="M:OpenMetaverse.FriendsManager.OnFriendRights(OpenMetaverse.FriendInfoEventArgs)">
7996 <summary>Raises the FriendRightsUpdate event</summary>
7997 <param name="e">A FriendInfoEventArgs object containing the
7998 data returned from the data server</param>
7999 </member>
8000 <member name="M:OpenMetaverse.FriendsManager.OnFriendNames(OpenMetaverse.FriendNamesEventArgs)">
8001 <summary>Raises the FriendNames event</summary>
8002 <param name="e">A FriendNamesEventArgs object containing the
8003 data returned from the data server</param>
8004 </member>
8005 <member name="M:OpenMetaverse.FriendsManager.OnFriendshipOffered(OpenMetaverse.FriendshipOfferedEventArgs)">
8006 <summary>Raises the FriendshipOffered event</summary>
8007 <param name="e">A FriendshipOfferedEventArgs object containing the
8008 data returned from the data server</param>
8009 </member>
8010 <member name="M:OpenMetaverse.FriendsManager.OnFriendshipResponse(OpenMetaverse.FriendshipResponseEventArgs)">
8011 <summary>Raises the FriendshipResponse event</summary>
8012 <param name="e">A FriendshipResponseEventArgs object containing the
8013 data returned from the data server</param>
8014 </member>
8015 <member name="M:OpenMetaverse.FriendsManager.OnFriendshipTerminated(OpenMetaverse.FriendshipTerminatedEventArgs)">
8016 <summary>Raises the FriendshipTerminated event</summary>
8017 <param name="e">A FriendshipTerminatedEventArgs object containing the
8018 data returned from the data server</param>
8019 </member>
8020 <member name="M:OpenMetaverse.FriendsManager.OnFriendFoundReply(OpenMetaverse.FriendFoundReplyEventArgs)">
8021 <summary>Raises the FriendFoundReply event</summary>
8022 <param name="e">A FriendFoundReplyEventArgs object containing the
8023 data returned from the data server</param>
8024 </member>
8025 <member name="M:OpenMetaverse.FriendsManager.AcceptFriendship(OpenMetaverse.UUID,OpenMetaverse.UUID)">
8026 <summary>
8027 Accept a friendship request
8028 </summary>
8029 <param name="fromAgentID">agentID of avatatar to form friendship with</param>
8030 <param name="imSessionID">imSessionID of the friendship request message</param>
8031 </member>
8032 <member name="M:OpenMetaverse.FriendsManager.DeclineFriendship(OpenMetaverse.UUID,OpenMetaverse.UUID)">
8033 <summary>
8034 Decline a friendship request
8035 </summary>
8036 <param name="fromAgentID">
8037 <seealso cref="T:OpenMetaverse.UUID" /> of friend</param>
8038 <param name="imSessionID">imSessionID of the friendship request message</param>
8039 </member>
8040 <member name="M:OpenMetaverse.FriendsManager.OfferFriendship(OpenMetaverse.UUID)">
8041 <summary>
8042 Overload: Offer friendship to an avatar.
8043 </summary>
8044 <param name="agentID">System ID of the avatar you are offering friendship to</param>
8045 </member>
8046 <member name="M:OpenMetaverse.FriendsManager.OfferFriendship(OpenMetaverse.UUID,System.String)">
8047 <summary>
8048 Offer friendship to an avatar.
8049 </summary>
8050 <param name="agentID">System ID of the avatar you are offering friendship to</param>
8051 <param name="message">A message to send with the request</param>
8052 </member>
8053 <member name="M:OpenMetaverse.FriendsManager.TerminateFriendship(OpenMetaverse.UUID)">
8054 <summary>
8055 Terminate a friendship with an avatar
8056 </summary>
8057 <param name="agentID">System ID of the avatar you are terminating the friendship with</param>
8058 </member>
8059 <member name="M:OpenMetaverse.FriendsManager.TerminateFriendshipHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
9294 <summary>Process an incoming packet and raise the appropriate events</summary> 8060 <summary>Process an incoming packet and raise the appropriate events</summary>
9295 <param name="sender">The sender</param> 8061 <param name="sender">The sender</param>
9296 <param name="e">The EventArgs object containing the packet data</param> 8062 <param name="e">The EventArgs object containing the packet data</param>
9297 <remarks>Raises the <see cref="E:OpenMetaverse.ParcelManager.ParcelAccessListReply"/> event</remarks>
9298 </member> 8063 </member>
9299 <member name="M:OpenMetaverse.ParcelManager.SelectParcelObjectsReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 8064 <member name="M:OpenMetaverse.FriendsManager.GrantRights(OpenMetaverse.UUID,OpenMetaverse.FriendRights)">
8065 <summary>
8066 Change the rights of a friend avatar.
8067 </summary>
8068 <param name="friendID">the <seealso cref="T:OpenMetaverse.UUID" /> of the friend</param>
8069 <param name="rights">the new rights to give the friend</param>
8070 <remarks>This method will implicitly set the rights to those passed in the rights parameter.</remarks>
8071 </member>
8072 <member name="M:OpenMetaverse.FriendsManager.MapFriend(OpenMetaverse.UUID)">
8073 <summary>
8074 Use to map a friends location on the grid.
8075 </summary>
8076 <param name="friendID">Friends UUID to find</param>
8077 <remarks>
8078 <seealso cref="E:OnFriendFound" />
8079 </remarks>
8080 </member>
8081 <member name="M:OpenMetaverse.FriendsManager.TrackFriend(OpenMetaverse.UUID)">
8082 <summary>
8083 Use to track a friends movement on the grid
8084 </summary>
8085 <param name="friendID">Friends Key</param>
8086 </member>
8087 <member name="M:OpenMetaverse.FriendsManager.RequestOnlineNotification(OpenMetaverse.UUID)">
8088 <summary>
8089 Ask for a notification of friend's online status
8090 </summary>
8091 <param name="friendID">Friend's UUID</param>
8092 </member>
8093 <member name="M:OpenMetaverse.FriendsManager.Avatars_OnAvatarNames(System.Object,OpenMetaverse.UUIDNameReplyEventArgs)">
8094 <summary>
8095 This handles the asynchronous response of a RequestAvatarNames call.
8096 </summary>
8097 <param name="sender">
8098 </param>
8099 <param name="e">names cooresponding to the the list of IDs sent the the RequestAvatarNames call.</param>
8100 </member>
8101 <member name="M:OpenMetaverse.FriendsManager.OnlineNotificationHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
9300 <summary>Process an incoming packet and raise the appropriate events</summary> 8102 <summary>Process an incoming packet and raise the appropriate events</summary>
9301 <param name="sender">The sender</param> 8103 <param name="sender">The sender</param>
9302 <param name="e">The EventArgs object containing the packet data</param> 8104 <param name="e">The EventArgs object containing the packet data</param>
9303 <remarks>Raises the <see cref="E:OpenMetaverse.ParcelManager.ForceSelectObjectsReply"/> event</remarks>
9304 </member> 8105 </member>
9305 <member name="M:OpenMetaverse.ParcelManager.ParcelMediaUpdateHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 8106 <member name="M:OpenMetaverse.FriendsManager.OfflineNotificationHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
9306 <summary>Process an incoming packet and raise the appropriate events</summary> 8107 <summary>Process an incoming packet and raise the appropriate events</summary>
9307 <param name="sender">The sender</param> 8108 <param name="sender">The sender</param>
9308 <param name="e">The EventArgs object containing the packet data</param> 8109 <param name="e">The EventArgs object containing the packet data</param>
9309 <remarks>Raises the <see cref="E:OpenMetaverse.ParcelManager.ParcelMediaUpdateReply"/> event</remarks>
9310 </member> 8110 </member>
9311 <member name="M:OpenMetaverse.ParcelManager.ParcelOverlayHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 8111 <member name="M:OpenMetaverse.FriendsManager.ChangeUserRightsHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
9312 <summary>Process an incoming packet and raise the appropriate events</summary> 8112 <summary>Process an incoming packet and raise the appropriate events</summary>
9313 <param name="sender">The sender</param> 8113 <param name="sender">The sender</param>
9314 <param name="e">The EventArgs object containing the packet data</param> 8114 <param name="e">The EventArgs object containing the packet data</param>
9315 </member> 8115 </member>
9316 <member name="M:OpenMetaverse.ParcelManager.ParcelMediaCommandMessagePacketHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 8116 <member name="M:OpenMetaverse.FriendsManager.OnFindAgentReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
9317 <summary>Process an incoming packet and raise the appropriate events</summary> 8117 <summary>Process an incoming packet and raise the appropriate events</summary>
9318 <param name="sender">The sender</param> 8118 <param name="sender">The sender</param>
9319 <param name="e">The EventArgs object containing the packet data</param> 8119 <param name="e">The EventArgs object containing the packet data</param>
9320 <remarks>Raises the <see cref="E:OpenMetaverse.ParcelManager.ParcelMediaCommand"/> event</remarks>
9321 </member>
9322 <member name="E:OpenMetaverse.ParcelManager.ParcelDwellReply">
9323 <summary>Raised when the simulator responds to a <see cref="M:OpenMetaverse.ParcelManager.RequestDwell(OpenMetaverse.Simulator,System.Int32)"/> request</summary>
9324 </member> 8120 </member>
9325 <member name="E:OpenMetaverse.ParcelManager.ParcelInfoReply"> 8121 <member name="M:OpenMetaverse.FriendsManager.Network_OnLoginResponse(System.Boolean,System.Boolean,System.String,System.String,OpenMetaverse.LoginResponseData)">
9326 <summary>Raised when the simulator responds to a <see cref="M:OpenMetaverse.ParcelManager.RequestParcelInfo(OpenMetaverse.UUID)"/> request</summary> 8122 <summary>
8123 Populate FriendList <seealso cref="!:InternalDictionary" /> with data from the login reply
8124 </summary>
8125 <param name="loginSuccess">true if login was successful</param>
8126 <param name="redirect">true if login request is requiring a redirect</param>
8127 <param name="message">A string containing the response to the login request</param>
8128 <param name="reason">A string containing the reason for the request</param>
8129 <param name="replyData">A <seealso cref="T:OpenMetaverse.LoginResponseData" /> object containing the decoded
8130 reply from the login server</param>
9327 </member> 8131 </member>
9328 <member name="E:OpenMetaverse.ParcelManager.ParcelProperties"> 8132 <member name="T:OpenMetaverse.FriendInfoEventArgs">
9329 <summary>Raised when the simulator responds to a <see cref="M:OpenMetaverse.ParcelManager.RequestParcelProperties(OpenMetaverse.Simulator,System.Int32,System.Int32)"/> request</summary> 8133 <summary>Contains information on a member of our friends list</summary>
9330 </member> 8134 </member>
9331 <member name="E:OpenMetaverse.ParcelManager.ParcelAccessListReply"> 8135 <member name="M:OpenMetaverse.FriendInfoEventArgs.#ctor(OpenMetaverse.FriendInfo)">
9332 <summary>Raised when the simulator responds to a <see cref="M:OpenMetaverse.ParcelManager.RequestParcelAccessList(OpenMetaverse.Simulator,System.Int32,OpenMetaverse.AccessList,System.Int32)"/> request</summary> 8136 <summary>
8137 Construct a new instance of the FriendInfoEventArgs class
8138 </summary>
8139 <param name="friend">The FriendInfo</param>
9333 </member> 8140 </member>
9334 <member name="E:OpenMetaverse.ParcelManager.ParcelObjectOwnersReply"> 8141 <member name="P:OpenMetaverse.FriendInfoEventArgs.Friend">
9335 <summary>Raised when the simulator responds to a <see cref="M:OpenMetaverse.ParcelManager.RequestObjectOwners(OpenMetaverse.Simulator,System.Int32)"/> request</summary> 8142 <summary>Get the FriendInfo</summary>
9336 </member> 8143 </member>
9337 <member name="E:OpenMetaverse.ParcelManager.SimParcelsDownloaded"> 8144 <member name="T:OpenMetaverse.FriendNamesEventArgs">
9338 <summary>Raised when the simulator responds to a <see cref="M:OpenMetaverse.ParcelManager.RequestAllSimParcels(OpenMetaverse.Simulator)"/> request</summary> 8145 <summary>Contains Friend Names</summary>
9339 </member> 8146 </member>
9340 <member name="E:OpenMetaverse.ParcelManager.ForceSelectObjectsReply"> 8147 <member name="M:OpenMetaverse.FriendNamesEventArgs.#ctor(System.Collections.Generic.Dictionary{OpenMetaverse.UUID,System.String})">
9341 <summary>Raised when the simulator responds to a <see cref="!:RequestForceSelectObjects"/> request</summary> 8148 <summary>
8149 Construct a new instance of the FriendNamesEventArgs class
8150 </summary>
8151 <param name="names">A dictionary where the Key is the ID of the Agent,
8152 and the Value is a string containing their name</param>
9342 </member> 8153 </member>
9343 <member name="E:OpenMetaverse.ParcelManager.ParcelMediaUpdateReply"> 8154 <member name="P:OpenMetaverse.FriendNamesEventArgs.Names">
9344 <summary>Raised when the simulator responds to a Parcel Update request</summary> 8155 <summary>A dictionary where the Key is the ID of the Agent,
8156 and the Value is a string containing their name</summary>
9345 </member> 8157 </member>
9346 <member name="E:OpenMetaverse.ParcelManager.ParcelMediaCommand"> 8158 <member name="T:OpenMetaverse.FriendshipOfferedEventArgs">
9347 <summary>Raised when the parcel your agent is located sends a ParcelMediaCommand</summary> 8159 <summary>Sent when another agent requests a friendship with our agent</summary>
9348 </member> 8160 </member>
9349 <member name="T:OpenMetaverse.ParcelManager.ParcelAccessEntry"> 8161 <member name="M:OpenMetaverse.FriendshipOfferedEventArgs.#ctor(OpenMetaverse.UUID,System.String,OpenMetaverse.UUID)">
9350 <summary> 8162 <summary>
9351 Parcel Accesslist 8163 Construct a new instance of the FriendshipOfferedEventArgs class
9352 </summary> 8164 </summary>
8165 <param name="agentID">The ID of the agent requesting friendship</param>
8166 <param name="agentName">The name of the agent requesting friendship</param>
8167 <param name="imSessionID">The ID of the session, used in accepting or declining the
8168 friendship offer</param>
9353 </member> 8169 </member>
9354 <member name="F:OpenMetaverse.ParcelManager.ParcelAccessEntry.AgentID"> 8170 <member name="P:OpenMetaverse.FriendshipOfferedEventArgs.AgentID">
9355 <summary>Agents <seealso cref="T:OpenMetaverse.UUID"/></summary> 8171 <summary>Get the ID of the agent requesting friendship</summary>
9356 </member> 8172 </member>
9357 <member name="F:OpenMetaverse.ParcelManager.ParcelAccessEntry.Time"> 8173 <member name="P:OpenMetaverse.FriendshipOfferedEventArgs.AgentName">
9358 <summary></summary> 8174 <summary>Get the name of the agent requesting friendship</summary>
9359 </member> 8175 </member>
9360 <member name="F:OpenMetaverse.ParcelManager.ParcelAccessEntry.Flags"> 8176 <member name="P:OpenMetaverse.FriendshipOfferedEventArgs.SessionID">
9361 <summary>Flags for specific entry in white/black lists</summary> 8177 <summary>Get the ID of the session, used in accepting or declining the
8178 friendship offer</summary>
9362 </member> 8179 </member>
9363 <member name="T:OpenMetaverse.ParcelManager.ParcelPrimOwners"> 8180 <member name="T:OpenMetaverse.FriendshipResponseEventArgs">
8181 <summary>A response containing the results of our request to form a friendship with another agent</summary>
8182 </member>
8183 <member name="M:OpenMetaverse.FriendshipResponseEventArgs.#ctor(OpenMetaverse.UUID,System.String,System.Boolean)">
9364 <summary> 8184 <summary>
9365 Owners of primitives on parcel 8185 Construct a new instance of the FriendShipResponseEventArgs class
9366 </summary> 8186 </summary>
8187 <param name="agentID">The ID of the agent we requested a friendship with</param>
8188 <param name="agentName">The name of the agent we requested a friendship with</param>
8189 <param name="accepted">true if the agent accepted our friendship offer</param>
9367 </member> 8190 </member>
9368 <member name="F:OpenMetaverse.ParcelManager.ParcelPrimOwners.OwnerID"> 8191 <member name="P:OpenMetaverse.FriendshipResponseEventArgs.AgentID">
9369 <summary>Prim Owners <seealso cref="T:OpenMetaverse.UUID"/></summary> 8192 <summary>Get the ID of the agent we requested a friendship with</summary>
9370 </member>
9371 <member name="F:OpenMetaverse.ParcelManager.ParcelPrimOwners.IsGroupOwned">
9372 <summary>True of owner is group</summary>
9373 </member> 8193 </member>
9374 <member name="F:OpenMetaverse.ParcelManager.ParcelPrimOwners.Count"> 8194 <member name="P:OpenMetaverse.FriendshipResponseEventArgs.AgentName">
9375 <summary>Total count of prims owned by OwnerID</summary> 8195 <summary>Get the name of the agent we requested a friendship with</summary>
9376 </member> 8196 </member>
9377 <member name="F:OpenMetaverse.ParcelManager.ParcelPrimOwners.OnlineStatus"> 8197 <member name="P:OpenMetaverse.FriendshipResponseEventArgs.Accepted">
9378 <summary>true of OwnerID is currently online and is not a group</summary> 8198 <summary>true if the agent accepted our friendship offer</summary>
9379 </member> 8199 </member>
9380 <member name="F:OpenMetaverse.ParcelManager.ParcelPrimOwners.NewestPrim"> 8200 <member name="T:OpenMetaverse.FriendshipTerminatedEventArgs">
9381 <summary>The date of the most recent prim left by OwnerID</summary> 8201 <summary>Contains data sent when a friend terminates a friendship with us</summary>
9382 </member> 8202 </member>
9383 <member name="T:OpenMetaverse.ParcelManager.LandResourcesCallback"> 8203 <member name="M:OpenMetaverse.FriendshipTerminatedEventArgs.#ctor(OpenMetaverse.UUID,System.String)">
9384 <summary> 8204 <summary>
9385 Called once parcel resource usage information has been collected 8205 Construct a new instance of the FrindshipTerminatedEventArgs class
9386 </summary> 8206 </summary>
9387 <param name="success">Indicates if operation was successfull</param> 8207 <param name="agentID">The ID of the friend who terminated the friendship with us</param>
9388 <param name="info">Parcel resource usage information</param> 8208 <param name="agentName">The name of the friend who terminated the friendship with us</param>
9389 </member> 8209 </member>
9390 <member name="T:OpenMetaverse.ParcelDwellReplyEventArgs"> 8210 <member name="P:OpenMetaverse.FriendshipTerminatedEventArgs.AgentID">
9391 <summary>Contains a parcels dwell data returned from the simulator in response to an <see cref="!:RequestParcelDwell"/></summary> 8211 <summary>Get the ID of the agent that terminated the friendship with us</summary>
9392 </member> 8212 </member>
9393 <member name="M:OpenMetaverse.ParcelDwellReplyEventArgs.#ctor(OpenMetaverse.UUID,System.Int32,System.Single)"> 8213 <member name="P:OpenMetaverse.FriendshipTerminatedEventArgs.AgentName">
8214 <summary>Get the name of the agent that terminated the friendship with us</summary>
8215 </member>
8216 <member name="T:OpenMetaverse.FriendFoundReplyEventArgs">
9394 <summary> 8217 <summary>
9395 Construct a new instance of the ParcelDwellReplyEventArgs class 8218 Data sent in response to a <see cref="!:FindFriend" /> request which contains the information to allow us to map the friends location
9396 </summary> 8219 </summary>
9397 <param name="parcelID">The global ID of the parcel</param>
9398 <param name="localID">The simulator specific ID of the parcel</param>
9399 <param name="dwell">The calculated dwell for the parcel</param>
9400 </member> 8220 </member>
9401 <member name="P:OpenMetaverse.ParcelDwellReplyEventArgs.ParcelID"> 8221 <member name="M:OpenMetaverse.FriendFoundReplyEventArgs.#ctor(OpenMetaverse.UUID,System.UInt64,OpenMetaverse.Vector3)">
9402 <summary>Get the global ID of the parcel</summary> 8222 <summary>
8223 Construct a new instance of the FriendFoundReplyEventArgs class
8224 </summary>
8225 <param name="agentID">The ID of the agent we have requested location information for</param>
8226 <param name="regionHandle">The region handle where our friend is located</param>
8227 <param name="location">The simulator local position our friend is located</param>
9403 </member> 8228 </member>
9404 <member name="P:OpenMetaverse.ParcelDwellReplyEventArgs.LocalID"> 8229 <member name="P:OpenMetaverse.FriendFoundReplyEventArgs.AgentID">
9405 <summary>Get the simulator specific ID of the parcel</summary> 8230 <summary>Get the ID of the agent we have received location information for</summary>
9406 </member> 8231 </member>
9407 <member name="P:OpenMetaverse.ParcelDwellReplyEventArgs.Dwell"> 8232 <member name="P:OpenMetaverse.FriendFoundReplyEventArgs.RegionHandle">
9408 <summary>Get the calculated dwell</summary> 8233 <summary>Get the region handle where our mapped friend is located</summary>
9409 </member> 8234 </member>
9410 <member name="T:OpenMetaverse.ParcelInfoReplyEventArgs"> 8235 <member name="P:OpenMetaverse.FriendFoundReplyEventArgs.Location">
9411 <summary>Contains basic parcel information data returned from the 8236 <summary>Get the simulator local position where our friend is located</summary>
9412 simulator in response to an <see cref="!:RequestParcelInfo"/> request</summary>
9413 </member> 8237 </member>
9414 <member name="M:OpenMetaverse.ParcelInfoReplyEventArgs.#ctor(OpenMetaverse.ParcelInfo)"> 8238 <member name="T:OpenMetaverse.GridClient">
9415 <summary> 8239 <summary>
9416 Construct a new instance of the ParcelInfoReplyEventArgs class 8240 Main class to expose grid functionality to clients. All of the
8241 classes needed for sending and receiving data are accessible through
8242 this class.
9417 </summary> 8243 </summary>
9418 <param name="parcel">The <see cref="T:OpenMetaverse.ParcelInfo"/> object containing basic parcel info</param> 8244 <example>
9419 </member> 8245 <code>
9420 <member name="P:OpenMetaverse.ParcelInfoReplyEventArgs.Parcel"> 8246 // Example minimum code required to instantiate class and
9421 <summary>Get the <see cref="T:OpenMetaverse.ParcelInfo"/> object containing basic parcel info</summary> 8247 // connect to a simulator.
9422 </member> 8248 using System;
9423 <member name="T:OpenMetaverse.ParcelPropertiesEventArgs"> 8249 using System.Collections.Generic;
9424 <summary>Contains basic parcel information data returned from the simulator in response to an <see cref="!:RequestParcelInfo"/> request</summary> 8250 using System.Text;
8251 using OpenMetaverse;
8252 namespace FirstBot
8253 {
8254 class Bot
8255 {
8256 public static GridClient Client;
8257 static void Main(string[] args)
8258 {
8259 Client = new GridClient(); // instantiates the GridClient class
8260 // to the global Client object
8261 // Login to Simulator
8262 Client.Network.Login("FirstName", "LastName", "Password", "FirstBot", "1.0");
8263 // Wait for a Keypress
8264 Console.ReadLine();
8265 // Logout of simulator
8266 Client.Network.Logout();
8267 }
8268 }
8269 }
8270 </code>
8271 </example>
9425 </member> 8272 </member>
9426 <member name="M:OpenMetaverse.ParcelPropertiesEventArgs.#ctor(OpenMetaverse.Simulator,OpenMetaverse.Parcel,OpenMetaverse.ParcelResult,System.Int32,System.Int32,System.Boolean)"> 8273 <member name="M:OpenMetaverse.GridClient.#ctor">
9427 <summary> 8274 <summary>
9428 Construct a new instance of the ParcelPropertiesEventArgs class 8275 Default constructor
9429 </summary> 8276 </summary>
9430 <param name="simulator">The <see cref="P:OpenMetaverse.ParcelPropertiesEventArgs.Parcel"/> object containing the details</param>
9431 <param name="parcel">The <see cref="P:OpenMetaverse.ParcelPropertiesEventArgs.Parcel"/> object containing the details</param>
9432 <param name="result">The result of the request</param>
9433 <param name="selectedPrims">The number of primitieves your agent is
9434 currently selecting and or sitting on in this parcel</param>
9435 <param name="sequenceID">The user assigned ID used to correlate a request with
9436 these results</param>
9437 <param name="snapSelection">TODO:</param>
9438 </member> 8277 </member>
9439 <member name="P:OpenMetaverse.ParcelPropertiesEventArgs.Simulator"> 8278 <member name="F:OpenMetaverse.GridClient.Network">
9440 <summary>Get the simulator the parcel is located in</summary> 8279 <summary>Networking subsystem</summary>
9441 </member> 8280 </member>
9442 <member name="P:OpenMetaverse.ParcelPropertiesEventArgs.Parcel"> 8281 <member name="F:OpenMetaverse.GridClient.Settings">
9443 <summary>Get the <see cref="P:OpenMetaverse.ParcelPropertiesEventArgs.Parcel"/> object containing the details</summary> 8282 <summary>Settings class including constant values and changeable
9444 <remarks>If Result is NoData, this object will not contain valid data</remarks> 8283 parameters for everything</summary>
9445 </member> 8284 </member>
9446 <member name="P:OpenMetaverse.ParcelPropertiesEventArgs.Result"> 8285 <member name="F:OpenMetaverse.GridClient.Parcels">
9447 <summary>Get the result of the request</summary> 8286 <summary>Parcel (subdivided simulator lots) subsystem</summary>
9448 </member> 8287 </member>
9449 <member name="P:OpenMetaverse.ParcelPropertiesEventArgs.SelectedPrims"> 8288 <member name="F:OpenMetaverse.GridClient.Self">
9450 <summary>Get the number of primitieves your agent is 8289 <summary>Our own avatars subsystem</summary>
9451 currently selecting and or sitting on in this parcel</summary>
9452 </member> 8290 </member>
9453 <member name="P:OpenMetaverse.ParcelPropertiesEventArgs.SequenceID"> 8291 <member name="F:OpenMetaverse.GridClient.Avatars">
9454 <summary>Get the user assigned ID used to correlate a request with 8292 <summary>Other avatars subsystem</summary>
9455 these results</summary>
9456 </member> 8293 </member>
9457 <member name="P:OpenMetaverse.ParcelPropertiesEventArgs.SnapSelection"> 8294 <member name="F:OpenMetaverse.GridClient.Estate">
9458 <summary>TODO:</summary> 8295 <summary>Estate subsystem</summary>
9459 </member> 8296 </member>
9460 <member name="T:OpenMetaverse.ParcelAccessListReplyEventArgs"> 8297 <member name="F:OpenMetaverse.GridClient.Friends">
9461 <summary>Contains blacklist and whitelist data returned from the simulator in response to an <see cref="!:RequestParcelAccesslist"/> request</summary> 8298 <summary>Friends list subsystem</summary>
9462 </member> 8299 </member>
9463 <member name="M:OpenMetaverse.ParcelAccessListReplyEventArgs.#ctor(OpenMetaverse.Simulator,System.Int32,System.Int32,System.UInt32,System.Collections.Generic.List{OpenMetaverse.ParcelManager.ParcelAccessEntry})"> 8300 <member name="F:OpenMetaverse.GridClient.Grid">
9464 <summary> 8301 <summary>Grid (aka simulator group) subsystem</summary>
9465 Construct a new instance of the ParcelAccessListReplyEventArgs class
9466 </summary>
9467 <param name="simulator">The simulator the parcel is located in</param>
9468 <param name="sequenceID">The user assigned ID used to correlate a request with
9469 these results</param>
9470 <param name="localID">The simulator specific ID of the parcel</param>
9471 <param name="flags">TODO:</param>
9472 <param name="accessEntries">The list containing the white/blacklisted agents for the parcel</param>
9473 </member> 8302 </member>
9474 <member name="P:OpenMetaverse.ParcelAccessListReplyEventArgs.Simulator"> 8303 <member name="F:OpenMetaverse.GridClient.Objects">
9475 <summary>Get the simulator the parcel is located in</summary> 8304 <summary>Object subsystem</summary>
9476 </member> 8305 </member>
9477 <member name="P:OpenMetaverse.ParcelAccessListReplyEventArgs.SequenceID"> 8306 <member name="F:OpenMetaverse.GridClient.Groups">
9478 <summary>Get the user assigned ID used to correlate a request with 8307 <summary>Group subsystem</summary>
9479 these results</summary>
9480 </member> 8308 </member>
9481 <member name="P:OpenMetaverse.ParcelAccessListReplyEventArgs.LocalID"> 8309 <member name="F:OpenMetaverse.GridClient.Assets">
9482 <summary>Get the simulator specific ID of the parcel</summary> 8310 <summary>Asset subsystem</summary>
9483 </member> 8311 </member>
9484 <member name="P:OpenMetaverse.ParcelAccessListReplyEventArgs.Flags"> 8312 <member name="F:OpenMetaverse.GridClient.Appearance">
9485 <summary>TODO:</summary> 8313 <summary>Appearance subsystem</summary>
9486 </member> 8314 </member>
9487 <member name="P:OpenMetaverse.ParcelAccessListReplyEventArgs.AccessList"> 8315 <member name="F:OpenMetaverse.GridClient.Inventory">
9488 <summary>Get the list containing the white/blacklisted agents for the parcel</summary> 8316 <summary>Inventory subsystem</summary>
9489 </member> 8317 </member>
9490 <member name="T:OpenMetaverse.ParcelObjectOwnersReplyEventArgs"> 8318 <member name="F:OpenMetaverse.GridClient.Directory">
9491 <summary>Contains blacklist and whitelist data returned from the 8319 <summary>Directory searches including classifieds, people, land
9492 simulator in response to an <see cref="!:RequestParcelAccesslist"/> request</summary> 8320 sales, etc</summary>
9493 </member> 8321 </member>
9494 <member name="M:OpenMetaverse.ParcelObjectOwnersReplyEventArgs.#ctor(OpenMetaverse.Simulator,System.Collections.Generic.List{OpenMetaverse.ParcelManager.ParcelPrimOwners})"> 8322 <member name="F:OpenMetaverse.GridClient.Terrain">
8323 <summary>Handles land, wind, and cloud heightmaps</summary>
8324 </member>
8325 <member name="F:OpenMetaverse.GridClient.Sound">
8326 <summary>Handles sound-related networking</summary>
8327 </member>
8328 <member name="F:OpenMetaverse.GridClient.Throttle">
8329 <summary>Throttling total bandwidth usage, or allocating bandwidth
8330 for specific data stream types</summary>
8331 </member>
8332 <member name="M:OpenMetaverse.GridClient.ToString">
9495 <summary> 8333 <summary>
9496 Construct a new instance of the ParcelObjectOwnersReplyEventArgs class 8334 Return the full name of this instance
9497 </summary> 8335 </summary>
9498 <param name="simulator">The simulator the parcel is located in</param> 8336 <returns>Client avatars full name</returns>
9499 <param name="primOwners">The list containing prim ownership counts</param>
9500 </member> 8337 </member>
9501 <member name="P:OpenMetaverse.ParcelObjectOwnersReplyEventArgs.Simulator"> 8338 <member name="T:OpenMetaverse.GridLayerType">
9502 <summary>Get the simulator the parcel is located in</summary> 8339 <summary>
8340 Map layer request type
8341 </summary>
9503 </member> 8342 </member>
9504 <member name="P:OpenMetaverse.ParcelObjectOwnersReplyEventArgs.PrimOwners"> 8343 <member name="F:OpenMetaverse.GridLayerType.Objects">
9505 <summary>Get the list containing prim ownership counts</summary> 8344 <summary>Objects and terrain are shown</summary>
9506 </member> 8345 </member>
9507 <member name="T:OpenMetaverse.SimParcelsDownloadedEventArgs"> 8346 <member name="F:OpenMetaverse.GridLayerType.Terrain">
9508 <summary>Contains the data returned when all parcel data has been retrieved from a simulator</summary> 8347 <summary>Only the terrain is shown, no objects</summary>
9509 </member> 8348 </member>
9510 <member name="M:OpenMetaverse.SimParcelsDownloadedEventArgs.#ctor(OpenMetaverse.Simulator,OpenMetaverse.InternalDictionary{System.Int32,OpenMetaverse.Parcel},System.Int32[0:,0:])"> 8349 <member name="F:OpenMetaverse.GridLayerType.LandForSale">
8350 <summary>Overlay showing land for sale and for auction</summary>
8351 </member>
8352 <member name="T:OpenMetaverse.GridItemType">
9511 <summary> 8353 <summary>
9512 Construct a new instance of the SimParcelsDownloadedEventArgs class 8354 Type of grid item, such as telehub, event, populator location, etc.
9513 </summary> 8355 </summary>
9514 <param name="simulator">The simulator the parcel data was retrieved from</param>
9515 <param name="simParcels">The dictionary containing the parcel data</param>
9516 <param name="parcelMap">The multidimensional array containing a x,y grid mapped
9517 to each 64x64 parcel's LocalID.</param>
9518 </member> 8356 </member>
9519 <member name="P:OpenMetaverse.SimParcelsDownloadedEventArgs.Simulator"> 8357 <member name="F:OpenMetaverse.GridItemType.Telehub">
9520 <summary>Get the simulator the parcel data was retrieved from</summary> 8358 <summary>Telehub</summary>
9521 </member> 8359 </member>
9522 <member name="P:OpenMetaverse.SimParcelsDownloadedEventArgs.Parcels"> 8360 <member name="F:OpenMetaverse.GridItemType.PgEvent">
9523 <summary>A dictionary containing the parcel data where the key correlates to the ParcelMap entry</summary> 8361 <summary>PG rated event</summary>
9524 </member> 8362 </member>
9525 <member name="P:OpenMetaverse.SimParcelsDownloadedEventArgs.ParcelMap"> 8363 <member name="F:OpenMetaverse.GridItemType.MatureEvent">
9526 <summary>Get the multidimensional array containing a x,y grid mapped 8364 <summary>Mature rated event</summary>
9527 to each 64x64 parcel's LocalID.</summary>
9528 </member> 8365 </member>
9529 <member name="T:OpenMetaverse.ForceSelectObjectsReplyEventArgs"> 8366 <member name="F:OpenMetaverse.GridItemType.Popular">
9530 <summary>Contains the data returned when a <see cref="!:RequestForceSelectObjects"/> request</summary> 8367 <summary>Popular location</summary>
9531 </member> 8368 </member>
9532 <member name="M:OpenMetaverse.ForceSelectObjectsReplyEventArgs.#ctor(OpenMetaverse.Simulator,System.Collections.Generic.List{System.UInt32},System.Boolean)"> 8369 <member name="F:OpenMetaverse.GridItemType.AgentLocations">
9533 <summary> 8370 <summary>Locations of avatar groups in a region</summary>
9534 Construct a new instance of the ForceSelectObjectsReplyEventArgs class
9535 </summary>
9536 <param name="simulator">The simulator the parcel data was retrieved from</param>
9537 <param name="objectIDs">The list of primitive IDs</param>
9538 <param name="resetList">true if the list is clean and contains the information
9539 only for a given request</param>
9540 </member> 8371 </member>
9541 <member name="P:OpenMetaverse.ForceSelectObjectsReplyEventArgs.Simulator"> 8372 <member name="F:OpenMetaverse.GridItemType.LandForSale">
9542 <summary>Get the simulator the parcel data was retrieved from</summary> 8373 <summary>Land for sale</summary>
9543 </member> 8374 </member>
9544 <member name="P:OpenMetaverse.ForceSelectObjectsReplyEventArgs.ObjectIDs"> 8375 <member name="F:OpenMetaverse.GridItemType.Classified">
9545 <summary>Get the list of primitive IDs</summary> 8376 <summary>Classified ad</summary>
9546 </member> 8377 </member>
9547 <member name="P:OpenMetaverse.ForceSelectObjectsReplyEventArgs.ResetList"> 8378 <member name="F:OpenMetaverse.GridItemType.AdultEvent">
9548 <summary>true if the list is clean and contains the information 8379 <summary>Adult rated event</summary>
9549 only for a given request</summary>
9550 </member> 8380 </member>
9551 <member name="T:OpenMetaverse.ParcelMediaUpdateReplyEventArgs"> 8381 <member name="F:OpenMetaverse.GridItemType.AdultLandForSale">
9552 <summary>Contains data when the media data for a parcel the avatar is on changes</summary> 8382 <summary>Adult land for sale</summary>
9553 </member> 8383 </member>
9554 <member name="M:OpenMetaverse.ParcelMediaUpdateReplyEventArgs.#ctor(OpenMetaverse.Simulator,OpenMetaverse.ParcelMedia)"> 8384 <member name="T:OpenMetaverse.GridRegion">
9555 <summary> 8385 <summary>
9556 Construct a new instance of the ParcelMediaUpdateReplyEventArgs class 8386 Information about a region on the grid map
9557 </summary> 8387 </summary>
9558 <param name="simulator">the simulator the parcel media data was updated in</param>
9559 <param name="media">The updated media information</param>
9560 </member> 8388 </member>
9561 <member name="P:OpenMetaverse.ParcelMediaUpdateReplyEventArgs.Simulator"> 8389 <member name="F:OpenMetaverse.GridRegion.X">
9562 <summary>Get the simulator the parcel media data was updated in</summary> 8390 <summary>Sim X position on World Map</summary>
9563 </member> 8391 </member>
9564 <member name="P:OpenMetaverse.ParcelMediaUpdateReplyEventArgs.Media"> 8392 <member name="F:OpenMetaverse.GridRegion.Y">
9565 <summary>Get the updated media information</summary> 8393 <summary>Sim Y position on World Map</summary>
9566 </member> 8394 </member>
9567 <member name="T:OpenMetaverse.ParcelMediaCommandEventArgs"> 8395 <member name="F:OpenMetaverse.GridRegion.Name">
9568 <summary>Contains the media command for a parcel the agent is currently on</summary> 8396 <summary>Sim Name (NOTE: In lowercase!)</summary>
9569 </member> 8397 </member>
9570 <member name="M:OpenMetaverse.ParcelMediaCommandEventArgs.#ctor(OpenMetaverse.Simulator,System.UInt32,OpenMetaverse.ParcelFlags,OpenMetaverse.ParcelMediaCommand,System.Single)"> 8398 <member name="F:OpenMetaverse.GridRegion.Access">
9571 <summary> 8399 <summary>
9572 Construct a new instance of the ParcelMediaCommandEventArgs class
9573 </summary> 8400 </summary>
9574 <param name="simulator">The simulator the parcel media command was issued in</param>
9575 <param name="sequence"></param>
9576 <param name="flags"></param>
9577 <param name="command">The media command that was sent</param>
9578 <param name="time"></param>
9579 </member> 8401 </member>
9580 <member name="P:OpenMetaverse.ParcelMediaCommandEventArgs.Simulator"> 8402 <member name="F:OpenMetaverse.GridRegion.RegionFlags">
9581 <summary>Get the simulator the parcel media command was issued in</summary> 8403 <summary>Appears to always be zero (None)</summary>
9582 </member> 8404 </member>
9583 <member name="P:OpenMetaverse.ParcelMediaCommandEventArgs.Sequence"> 8405 <member name="F:OpenMetaverse.GridRegion.WaterHeight">
9584 <summary></summary> 8406 <summary>Sim's defined Water Height</summary>
9585 </member> 8407 </member>
9586 <member name="P:OpenMetaverse.ParcelMediaCommandEventArgs.ParcelFlags"> 8408 <member name="F:OpenMetaverse.GridRegion.Agents">
9587 <summary></summary> 8409 <summary>
8410 </summary>
9588 </member> 8411 </member>
9589 <member name="P:OpenMetaverse.ParcelMediaCommandEventArgs.MediaCommand"> 8412 <member name="F:OpenMetaverse.GridRegion.MapImageID">
9590 <summary>Get the media command that was sent</summary> 8413 <summary>UUID of the World Map image</summary>
9591 </member> 8414 </member>
9592 <member name="P:OpenMetaverse.ParcelMediaCommandEventArgs.Time"> 8415 <member name="F:OpenMetaverse.GridRegion.RegionHandle">
9593 <summary></summary> 8416 <summary>Unique identifier for this region, a combination of the X
8417 and Y position</summary>
9594 </member> 8418 </member>
9595 <member name="T:OpenMetaverse.DictionaryEventAction"> 8419 <member name="M:OpenMetaverse.GridRegion.ToString">
9596 <summary> 8420 <summary>
9597
9598 </summary> 8421 </summary>
8422 <returns>
8423 </returns>
9599 </member> 8424 </member>
9600 <member name="F:OpenMetaverse.DictionaryEventAction.Add"> 8425 <member name="M:OpenMetaverse.GridRegion.GetHashCode">
9601 <summary> 8426 <summary>
9602
9603 </summary> 8427 </summary>
8428 <returns>
8429 </returns>
9604 </member> 8430 </member>
9605 <member name="F:OpenMetaverse.DictionaryEventAction.Remove"> 8431 <member name="M:OpenMetaverse.GridRegion.Equals(System.Object)">
9606 <summary> 8432 <summary>
9607
9608 </summary> 8433 </summary>
8434 <param name="obj">
8435 </param>
8436 <returns>
8437 </returns>
9609 </member> 8438 </member>
9610 <member name="F:OpenMetaverse.DictionaryEventAction.Change"> 8439 <member name="T:OpenMetaverse.GridLayer">
9611 <summary> 8440 <summary>
9612 8441 Visual chunk of the grid map
9613 </summary> 8442 </summary>
9614 </member> 8443 </member>
9615 <member name="T:OpenMetaverse.DictionaryChangeCallback"> 8444 <member name="T:OpenMetaverse.MapItem">
9616 <summary> 8445 <summary>
9617 8446 Base class for Map Items
9618 </summary> 8447 </summary>
9619 <param name="action"></param>
9620 <param name="entry"></param>
9621 </member> 8448 </member>
9622 <member name="T:OpenMetaverse.ObservableDictionary`2"> 8449 <member name="F:OpenMetaverse.MapItem.GlobalX">
8450 <summary>The Global X position of the item</summary>
8451 </member>
8452 <member name="F:OpenMetaverse.MapItem.GlobalY">
8453 <summary>The Global Y position of the item</summary>
8454 </member>
8455 <member name="P:OpenMetaverse.MapItem.LocalX">
8456 <summary>Get the Local X position of the item</summary>
8457 </member>
8458 <member name="P:OpenMetaverse.MapItem.LocalY">
8459 <summary>Get the Local Y position of the item</summary>
8460 </member>
8461 <member name="P:OpenMetaverse.MapItem.RegionHandle">
8462 <summary>Get the Handle of the region</summary>
8463 </member>
8464 <member name="T:OpenMetaverse.MapAgentLocation">
9623 <summary> 8465 <summary>
9624 The ObservableDictionary class is used for storing key/value pairs. It has methods for firing 8466 Represents an agent or group of agents location
9625 events to subscribers when items are added, removed, or changed.
9626 </summary> 8467 </summary>
9627 <typeparam name="TKey">Key <see langword="Tkey"/></typeparam>
9628 <typeparam name="TValue">Value <see langword="TValue"/></typeparam>
9629 </member> 8468 </member>
9630 <member name="F:OpenMetaverse.ObservableDictionary`2.Delegates"> 8469 <member name="T:OpenMetaverse.MapTelehub">
9631 <summary> 8470 <summary>
9632 A dictionary of callbacks to fire when specified action occurs 8471 Represents a Telehub location
9633 </summary> 8472 </summary>
9634 </member> 8473 </member>
9635 <member name="M:OpenMetaverse.ObservableDictionary`2.AddDelegate(OpenMetaverse.DictionaryEventAction,OpenMetaverse.DictionaryChangeCallback)"> 8474 <member name="T:OpenMetaverse.MapLandForSale">
9636 <summary> 8475 <summary>
9637 Register a callback to be fired when an action occurs 8476 Represents a non-adult parcel of land for sale
9638 </summary> 8477 </summary>
9639 <param name="action">The action</param>
9640 <param name="callback">The callback to fire</param>
9641 </member> 8478 </member>
9642 <member name="M:OpenMetaverse.ObservableDictionary`2.RemoveDelegate(OpenMetaverse.DictionaryEventAction,OpenMetaverse.DictionaryChangeCallback)"> 8479 <member name="T:OpenMetaverse.MapAdultLandForSale">
9643 <summary> 8480 <summary>
9644 Unregister a callback 8481 Represents an Adult parcel of land for sale
9645 </summary> 8482 </summary>
9646 <param name="action">The action</param>
9647 <param name="callback">The callback to fire</param>
9648 </member> 8483 </member>
9649 <member name="M:OpenMetaverse.ObservableDictionary`2.FireChangeEvent(OpenMetaverse.DictionaryEventAction,System.Collections.DictionaryEntry)"> 8484 <member name="T:OpenMetaverse.MapPGEvent">
9650 <summary> 8485 <summary>
9651 8486 Represents a PG Event
9652 </summary> 8487 </summary>
9653 <param name="action"></param>
9654 <param name="entry"></param>
9655 </member>
9656 <member name="F:OpenMetaverse.ObservableDictionary`2.Dictionary">
9657 <summary>Internal dictionary that this class wraps around. Do not
9658 modify or enumerate the contents of this dictionary without locking</summary>
9659 </member> 8488 </member>
9660 <member name="M:OpenMetaverse.ObservableDictionary`2.#ctor"> 8489 <member name="T:OpenMetaverse.MapMatureEvent">
9661 <summary> 8490 <summary>
9662 Initializes a new instance of the <seealso cref="T:ObservableDictionary"/> Class 8491 Represents a Mature event
9663 with the specified key/value, has the default initial capacity.
9664 </summary> 8492 </summary>
9665 <example>
9666 <code>
9667 // initialize a new ObservableDictionary named testDict with a string as the key and an int as the value.
9668 public ObservableDictionary&lt;string, int&gt; testDict = new ObservableDictionary&lt;string, int&gt;();
9669 </code>
9670 </example>
9671 </member> 8493 </member>
9672 <member name="M:OpenMetaverse.ObservableDictionary`2.#ctor(System.Int32)"> 8494 <member name="T:OpenMetaverse.MapAdultEvent">
9673 <summary> 8495 <summary>
9674 Initializes a new instance of the <seealso cref="T:OpenMetaverse.ObservableDictionary"/> Class 8496 Represents an Adult event
9675 with the specified key/value, With its initial capacity specified.
9676 </summary> 8497 </summary>
9677 <param name="capacity">Initial size of dictionary</param>
9678 <example>
9679 <code>
9680 // initialize a new ObservableDictionary named testDict with a string as the key and an int as the value,
9681 // initially allocated room for 10 entries.
9682 public ObservableDictionary&lt;string, int&gt; testDict = new ObservableDictionary&lt;string, int&gt;(10);
9683 </code>
9684 </example>
9685 </member> 8498 </member>
9686 <member name="M:OpenMetaverse.ObservableDictionary`2.TryGetValue(`0,`1@)"> 8499 <member name="T:OpenMetaverse.GridManager">
9687 <summary> 8500 <summary>
9688 Try to get entry from the <seealso cref="!:ObservableDictionary"/> with specified key 8501 Manages grid-wide tasks such as the world map
9689 </summary> 8502 </summary>
9690 <param name="key">Key to use for lookup</param>
9691 <param name="value">Value returned</param>
9692 <returns><see langword="true"/> if specified key exists, <see langword="false"/> if not found</returns>
9693 <example>
9694 <code>
9695 // find your avatar using the Simulator.ObjectsAvatars ObservableDictionary:
9696 Avatar av;
9697 if (Client.Network.CurrentSim.ObjectsAvatars.TryGetValue(Client.Self.AgentID, out av))
9698 Console.WriteLine("Found Avatar {0}", av.Name);
9699 </code>
9700 <seealso cref="F:OpenMetaverse.Simulator.ObjectsAvatars"/>
9701 </example>
9702 </member> 8503 </member>
9703 <member name="M:OpenMetaverse.ObservableDictionary`2.Find(System.Predicate{`1})"> 8504 <member name="M:OpenMetaverse.GridManager.#ctor(OpenMetaverse.GridClient)">
9704 <summary> 8505 <summary>
9705 Finds the specified match. 8506 Constructor
9706 </summary> 8507 </summary>
9707 <param name="match">The match.</param> 8508 <param name="client">Instance of GridClient object to associate with this GridManager instance</param>
9708 <returns>Matched value</returns>
9709 <example>
9710 <code>
9711 // use a delegate to find a prim in the ObjectsPrimitives ObservableDictionary
9712 // with the ID 95683496
9713 uint findID = 95683496;
9714 Primitive findPrim = sim.ObjectsPrimitives.Find(
9715 delegate(Primitive prim) { return prim.ID == findID; });
9716 </code>
9717 </example>
9718 </member> 8509 </member>
9719 <member name="M:OpenMetaverse.ObservableDictionary`2.FindAll(System.Predicate{`1})"> 8510 <member name="F:OpenMetaverse.GridManager.m_CoarseLocationUpdate">
9720 <summary>Find All items in an <seealso cref="T:ObservableDictionary"/></summary> 8511 <summary>The event subscribers. null if no subcribers</summary>
9721 <param name="match">return matching items.</param>
9722 <returns>a <seealso cref="T:System.Collections.Generic.List"/> containing found items.</returns>
9723 <example>
9724 Find All prims within 20 meters and store them in a List
9725 <code>
9726 int radius = 20;
9727 List&lt;Primitive&gt; prims = Client.Network.CurrentSim.ObjectsPrimitives.FindAll(
9728 delegate(Primitive prim) {
9729 Vector3 pos = prim.Position;
9730 return ((prim.ParentID == 0) &amp;&amp; (pos != Vector3.Zero) &amp;&amp; (Vector3.Distance(pos, location) &lt; radius));
9731 }
9732 );
9733 </code>
9734 </example>
9735 </member> 8512 </member>
9736 <member name="M:OpenMetaverse.ObservableDictionary`2.FindAll(System.Predicate{`0})"> 8513 <member name="F:OpenMetaverse.GridManager.m_CoarseLocationUpdateLock">
9737 <summary>Find All items in an <seealso cref="T:ObservableDictionary"/></summary> 8514 <summary>Thread sync lock object</summary>
9738 <param name="match">return matching keys.</param>
9739 <returns>a <seealso cref="T:System.Collections.Generic.List"/> containing found keys.</returns>
9740 <example>
9741 Find All keys which also exist in another dictionary
9742 <code>
9743 List&lt;UUID&gt; matches = myDict.FindAll(
9744 delegate(UUID id) {
9745 return myOtherDict.ContainsKey(id);
9746 }
9747 );
9748 </code>
9749 </example>
9750 </member> 8515 </member>
9751 <member name="M:OpenMetaverse.ObservableDictionary`2.ContainsKey(`0)"> 8516 <member name="F:OpenMetaverse.GridManager.m_GridRegion">
9752 <summary>Check if Key exists in Dictionary</summary> 8517 <summary>The event subscribers. null if no subcribers</summary>
9753 <param name="key">Key to check for</param>
9754 <returns><see langword="true"/> if found, <see langword="false"/> otherwise</returns>
9755 </member> 8518 </member>
9756 <member name="M:OpenMetaverse.ObservableDictionary`2.ContainsValue(`1)"> 8519 <member name="F:OpenMetaverse.GridManager.m_GridRegionLock">
9757 <summary>Check if Value exists in Dictionary</summary> 8520 <summary>Thread sync lock object</summary>
9758 <param name="value">Value to check for</param>
9759 <returns><see langword="true"/> if found, <see langword="false"/> otherwise</returns>
9760 </member> 8521 </member>
9761 <member name="M:OpenMetaverse.ObservableDictionary`2.Add(`0,`1)"> 8522 <member name="F:OpenMetaverse.GridManager.m_GridLayer">
8523 <summary>The event subscribers. null if no subcribers</summary>
8524 </member>
8525 <member name="F:OpenMetaverse.GridManager.m_GridLayerLock">
8526 <summary>Thread sync lock object</summary>
8527 </member>
8528 <member name="F:OpenMetaverse.GridManager.m_GridItems">
8529 <summary>The event subscribers. null if no subcribers</summary>
8530 </member>
8531 <member name="F:OpenMetaverse.GridManager.m_GridItemsLock">
8532 <summary>Thread sync lock object</summary>
8533 </member>
8534 <member name="F:OpenMetaverse.GridManager.m_RegionHandleReply">
8535 <summary>The event subscribers. null if no subcribers</summary>
8536 </member>
8537 <member name="F:OpenMetaverse.GridManager.m_RegionHandleReplyLock">
8538 <summary>Thread sync lock object</summary>
8539 </member>
8540 <member name="F:OpenMetaverse.GridManager.Regions">
8541 <summary>A dictionary of all the regions, indexed by region name</summary>
8542 </member>
8543 <member name="F:OpenMetaverse.GridManager.RegionsByHandle">
8544 <summary>A dictionary of all the regions, indexed by region handle</summary>
8545 </member>
8546 <member name="E:OpenMetaverse.GridManager.CoarseLocationUpdate">
8547 <summary>Raised when the simulator sends a <see cref="T:OpenMetaverse.Packets.CoarseLocationUpdatePacket" />
8548 containing the location of agents in the simulator</summary>
8549 </member>
8550 <member name="E:OpenMetaverse.GridManager.GridRegion">
8551 <summary>Raised when the simulator sends a Region Data in response to
8552 a Map request</summary>
8553 </member>
8554 <member name="E:OpenMetaverse.GridManager.GridLayer">
8555 <summary>Raised when the simulator sends GridLayer object containing
8556 a map tile coordinates and texture information</summary>
8557 </member>
8558 <member name="E:OpenMetaverse.GridManager.GridItems">
8559 <summary>Raised when the simulator sends GridItems object containing
8560 details on events, land sales at a specific location</summary>
8561 </member>
8562 <member name="E:OpenMetaverse.GridManager.RegionHandleReply">
8563 <summary>Raised in response to a Region lookup</summary>
8564 </member>
8565 <member name="P:OpenMetaverse.GridManager.SunPhase">
8566 <summary>Unknown</summary>
8567 </member>
8568 <member name="P:OpenMetaverse.GridManager.SunDirection">
8569 <summary>Current direction of the sun</summary>
8570 </member>
8571 <member name="P:OpenMetaverse.GridManager.SunAngVelocity">
8572 <summary>Current angular velocity of the sun</summary>
8573 </member>
8574 <member name="P:OpenMetaverse.GridManager.TimeOfDay">
8575 <summary>Microseconds since the start of SL 4-hour day</summary>
8576 </member>
8577 <member name="M:OpenMetaverse.GridManager.OnCoarseLocationUpdate(OpenMetaverse.CoarseLocationUpdateEventArgs)">
8578 <summary>Raises the CoarseLocationUpdate event</summary>
8579 <param name="e">A CoarseLocationUpdateEventArgs object containing the
8580 data sent by simulator</param>
8581 </member>
8582 <member name="M:OpenMetaverse.GridManager.OnGridRegion(OpenMetaverse.GridRegionEventArgs)">
8583 <summary>Raises the GridRegion event</summary>
8584 <param name="e">A GridRegionEventArgs object containing the
8585 data sent by simulator</param>
8586 </member>
8587 <member name="M:OpenMetaverse.GridManager.OnGridLayer(OpenMetaverse.GridLayerEventArgs)">
8588 <summary>Raises the GridLayer event</summary>
8589 <param name="e">A GridLayerEventArgs object containing the
8590 data sent by simulator</param>
8591 </member>
8592 <member name="M:OpenMetaverse.GridManager.OnGridItems(OpenMetaverse.GridItemsEventArgs)">
8593 <summary>Raises the GridItems event</summary>
8594 <param name="e">A GridItemEventArgs object containing the
8595 data sent by simulator</param>
8596 </member>
8597 <member name="M:OpenMetaverse.GridManager.OnRegionHandleReply(OpenMetaverse.RegionHandleReplyEventArgs)">
8598 <summary>Raises the RegionHandleReply event</summary>
8599 <param name="e">A RegionHandleReplyEventArgs object containing the
8600 data sent by simulator</param>
8601 </member>
8602 <member name="M:OpenMetaverse.GridManager.RequestMapLayer(OpenMetaverse.GridLayerType)">
9762 <summary> 8603 <summary>
9763 Adds the specified key to the dictionary, dictionary locking is not performed,
9764 <see cref="!:SafeAdd"/>
9765 </summary> 8604 </summary>
9766 <param name="key">The key</param> 8605 <param name="layer">
9767 <param name="value">The value</param> 8606 </param>
9768 </member> 8607 </member>
9769 <member name="M:OpenMetaverse.ObservableDictionary`2.Remove(`0)"> 8608 <member name="M:OpenMetaverse.GridManager.RequestMapRegion(System.String,OpenMetaverse.GridLayerType)">
9770 <summary> 8609 <summary>
9771 Removes the specified key, dictionary locking is not performed 8610 Request a map layer
9772 </summary> 8611 </summary>
9773 <param name="key">The key.</param> 8612 <param name="regionName">The name of the region</param>
9774 <returns><see langword="true"/> if successful, <see langword="false"/> otherwise</returns> 8613 <param name="layer">The type of layer</param>
9775 </member> 8614 </member>
9776 <member name="M:OpenMetaverse.ObservableDictionary`2.Clear"> 8615 <member name="M:OpenMetaverse.GridManager.RequestMapBlocks(OpenMetaverse.GridLayerType,System.UInt16,System.UInt16,System.UInt16,System.UInt16,System.Boolean)">
8616 <summary>
8617 </summary>
8618 <param name="layer">
8619 </param>
8620 <param name="minX">
8621 </param>
8622 <param name="minY">
8623 </param>
8624 <param name="maxX">
8625 </param>
8626 <param name="maxY">
8627 </param>
8628 <param name="returnNonExistent">
8629 </param>
8630 </member>
8631 <member name="M:OpenMetaverse.GridManager.MapItems(System.UInt64,OpenMetaverse.GridItemType,OpenMetaverse.GridLayerType,System.Int32)">
9777 <summary> 8632 <summary>
9778 Clear the contents of the dictionary
9779 </summary> 8633 </summary>
8634 <param name="regionHandle">
8635 </param>
8636 <param name="item">
8637 </param>
8638 <param name="layer">
8639 </param>
8640 <param name="timeoutMS">
8641 </param>
8642 <returns>
8643 </returns>
9780 </member> 8644 </member>
9781 <member name="M:OpenMetaverse.ObservableDictionary`2.GetEnumerator"> 8645 <member name="M:OpenMetaverse.GridManager.RequestMapItems(System.UInt64,OpenMetaverse.GridItemType,OpenMetaverse.GridLayerType)">
9782 <summary> 8646 <summary>
9783 Enumerator for iterating dictionary entries
9784 </summary> 8647 </summary>
9785 <returns></returns> 8648 <param name="regionHandle">
8649 </param>
8650 <param name="item">
8651 </param>
8652 <param name="layer">
8653 </param>
9786 </member> 8654 </member>
9787 <member name="P:OpenMetaverse.ObservableDictionary`2.Count"> 8655 <member name="M:OpenMetaverse.GridManager.RequestMainlandSims(OpenMetaverse.GridLayerType)">
9788 <summary> 8656 <summary>
9789 Gets the number of Key/Value pairs contained in the <seealso cref="T:ObservableDictionary"/> 8657 Request data for all mainland (Linden managed) simulators
9790 </summary> 8658 </summary>
9791 </member> 8659 </member>
9792 <member name="P:OpenMetaverse.ObservableDictionary`2.Item(`0)"> 8660 <member name="M:OpenMetaverse.GridManager.RequestRegionHandle(OpenMetaverse.UUID)">
9793 <summary> 8661 <summary>
9794 Indexer for the dictionary 8662 Request the region handle for the specified region UUID
9795 </summary> 8663 </summary>
9796 <param name="key">The key</param> 8664 <param name="regionID">UUID of the region to look up</param>
9797 <returns>The value</returns> 8665 </member>
8666 <member name="M:OpenMetaverse.GridManager.GetGridRegion(System.String,OpenMetaverse.GridLayerType,OpenMetaverse.GridRegion@)">
8667 <summary>
8668 Get grid region information using the region name, this function
8669 will block until it can find the region or gives up
8670 </summary>
8671 <param name="name">Name of sim you're looking for</param>
8672 <param name="layer">Layer that you are requesting</param>
8673 <param name="region">Will contain a GridRegion for the sim you're
8674 looking for if successful, otherwise an empty structure</param>
8675 <returns>True if the GridRegion was successfully fetched, otherwise
8676 false</returns>
8677 </member>
8678 <member name="M:OpenMetaverse.GridManager.MapBlockReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
8679 <summary>Process an incoming packet and raise the appropriate events</summary>
8680 <param name="sender">The sender</param>
8681 <param name="e">The EventArgs object containing the packet data</param>
8682 </member>
8683 <member name="M:OpenMetaverse.GridManager.MapItemReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
8684 <summary>Process an incoming packet and raise the appropriate events</summary>
8685 <param name="sender">The sender</param>
8686 <param name="e">The EventArgs object containing the packet data</param>
8687 </member>
8688 <member name="M:OpenMetaverse.GridManager.SimulatorViewerTimeMessageHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
8689 <summary>Process an incoming packet and raise the appropriate events</summary>
8690 <param name="sender">The sender</param>
8691 <param name="e">The EventArgs object containing the packet data</param>
8692 </member>
8693 <member name="M:OpenMetaverse.GridManager.CoarseLocationHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
8694 <summary>Process an incoming packet and raise the appropriate events</summary>
8695 <param name="sender">The sender</param>
8696 <param name="e">The EventArgs object containing the packet data</param>
8697 </member>
8698 <member name="M:OpenMetaverse.GridManager.RegionHandleReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
8699 <summary>Process an incoming packet and raise the appropriate events</summary>
8700 <param name="sender">The sender</param>
8701 <param name="e">The EventArgs object containing the packet data</param>
9798 </member> 8702 </member>
9799 <member name="T:OpenMetaverse.GroupMember"> 8703 <member name="T:OpenMetaverse.GroupMember">
9800 <summary> 8704 <summary>
@@ -9899,13 +8803,16 @@
9899 <summary>Will group show up in search</summary> 8803 <summary>Will group show up in search</summary>
9900 </member> 8804 </member>
9901 <member name="F:OpenMetaverse.Group.Powers"> 8805 <member name="F:OpenMetaverse.Group.Powers">
9902 <summary></summary> 8806 <summary>
8807 </summary>
9903 </member> 8808 </member>
9904 <member name="F:OpenMetaverse.Group.AcceptNotices"> 8809 <member name="F:OpenMetaverse.Group.AcceptNotices">
9905 <summary></summary> 8810 <summary>
8811 </summary>
9906 </member> 8812 </member>
9907 <member name="F:OpenMetaverse.Group.AllowPublish"> 8813 <member name="F:OpenMetaverse.Group.AllowPublish">
9908 <summary></summary> 8814 <summary>
8815 </summary>
9909 </member> 8816 </member>
9910 <member name="F:OpenMetaverse.Group.MaturePublish"> 8817 <member name="F:OpenMetaverse.Group.MaturePublish">
9911 <summary>Is the group Mature</summary> 8818 <summary>Is the group Mature</summary>
@@ -9914,10 +8821,12 @@
9914 <summary>Cost of group membership</summary> 8821 <summary>Cost of group membership</summary>
9915 </member> 8822 </member>
9916 <member name="F:OpenMetaverse.Group.Money"> 8823 <member name="F:OpenMetaverse.Group.Money">
9917 <summary></summary> 8824 <summary>
8825 </summary>
9918 </member> 8826 </member>
9919 <member name="F:OpenMetaverse.Group.Contribution"> 8827 <member name="F:OpenMetaverse.Group.Contribution">
9920 <summary></summary> 8828 <summary>
8829 </summary>
9921 </member> 8830 </member>
9922 <member name="F:OpenMetaverse.Group.GroupMembershipCount"> 8831 <member name="F:OpenMetaverse.Group.GroupMembershipCount">
9923 <summary>The total number of current members this group has</summary> 8832 <summary>The total number of current members this group has</summary>
@@ -9960,72 +8869,89 @@
9960 <member name="F:OpenMetaverse.GroupProposal.Majority"> 8869 <member name="F:OpenMetaverse.GroupProposal.Majority">
9961 <summary>The required ration of yes/no votes required for vote to pass</summary> 8870 <summary>The required ration of yes/no votes required for vote to pass</summary>
9962 <remarks>The three options are Simple Majority, 2/3 Majority, and Unanimous</remarks> 8871 <remarks>The three options are Simple Majority, 2/3 Majority, and Unanimous</remarks>
9963 TODO: this should be an enum 8872 TODO: this should be an enum</member>
9964 </member>
9965 <member name="F:OpenMetaverse.GroupProposal.Duration"> 8873 <member name="F:OpenMetaverse.GroupProposal.Duration">
9966 <summary>The duration in days votes are accepted</summary> 8874 <summary>The duration in days votes are accepted</summary>
9967 </member> 8875 </member>
9968 <member name="T:OpenMetaverse.GroupAccountSummary"> 8876 <member name="T:OpenMetaverse.GroupAccountSummary">
9969 <summary> 8877 <summary>
9970
9971 </summary> 8878 </summary>
9972 </member> 8879 </member>
9973 <member name="F:OpenMetaverse.GroupAccountSummary.IntervalDays"> 8880 <member name="F:OpenMetaverse.GroupAccountSummary.IntervalDays">
9974 <summary></summary> 8881 <summary>
8882 </summary>
9975 </member> 8883 </member>
9976 <member name="F:OpenMetaverse.GroupAccountSummary.CurrentInterval"> 8884 <member name="F:OpenMetaverse.GroupAccountSummary.CurrentInterval">
9977 <summary></summary> 8885 <summary>
8886 </summary>
9978 </member> 8887 </member>
9979 <member name="F:OpenMetaverse.GroupAccountSummary.StartDate"> 8888 <member name="F:OpenMetaverse.GroupAccountSummary.StartDate">
9980 <summary></summary> 8889 <summary>
8890 </summary>
9981 </member> 8891 </member>
9982 <member name="F:OpenMetaverse.GroupAccountSummary.Balance"> 8892 <member name="F:OpenMetaverse.GroupAccountSummary.Balance">
9983 <summary></summary> 8893 <summary>
8894 </summary>
9984 </member> 8895 </member>
9985 <member name="F:OpenMetaverse.GroupAccountSummary.TotalCredits"> 8896 <member name="F:OpenMetaverse.GroupAccountSummary.TotalCredits">
9986 <summary></summary> 8897 <summary>
8898 </summary>
9987 </member> 8899 </member>
9988 <member name="F:OpenMetaverse.GroupAccountSummary.TotalDebits"> 8900 <member name="F:OpenMetaverse.GroupAccountSummary.TotalDebits">
9989 <summary></summary> 8901 <summary>
8902 </summary>
9990 </member> 8903 </member>
9991 <member name="F:OpenMetaverse.GroupAccountSummary.ObjectTaxCurrent"> 8904 <member name="F:OpenMetaverse.GroupAccountSummary.ObjectTaxCurrent">
9992 <summary></summary> 8905 <summary>
8906 </summary>
9993 </member> 8907 </member>
9994 <member name="F:OpenMetaverse.GroupAccountSummary.LightTaxCurrent"> 8908 <member name="F:OpenMetaverse.GroupAccountSummary.LightTaxCurrent">
9995 <summary></summary> 8909 <summary>
8910 </summary>
9996 </member> 8911 </member>
9997 <member name="F:OpenMetaverse.GroupAccountSummary.LandTaxCurrent"> 8912 <member name="F:OpenMetaverse.GroupAccountSummary.LandTaxCurrent">
9998 <summary></summary> 8913 <summary>
8914 </summary>
9999 </member> 8915 </member>
10000 <member name="F:OpenMetaverse.GroupAccountSummary.GroupTaxCurrent"> 8916 <member name="F:OpenMetaverse.GroupAccountSummary.GroupTaxCurrent">
10001 <summary></summary> 8917 <summary>
8918 </summary>
10002 </member> 8919 </member>
10003 <member name="F:OpenMetaverse.GroupAccountSummary.ParcelDirFeeCurrent"> 8920 <member name="F:OpenMetaverse.GroupAccountSummary.ParcelDirFeeCurrent">
10004 <summary></summary> 8921 <summary>
8922 </summary>
10005 </member> 8923 </member>
10006 <member name="F:OpenMetaverse.GroupAccountSummary.ObjectTaxEstimate"> 8924 <member name="F:OpenMetaverse.GroupAccountSummary.ObjectTaxEstimate">
10007 <summary></summary> 8925 <summary>
8926 </summary>
10008 </member> 8927 </member>
10009 <member name="F:OpenMetaverse.GroupAccountSummary.LightTaxEstimate"> 8928 <member name="F:OpenMetaverse.GroupAccountSummary.LightTaxEstimate">
10010 <summary></summary> 8929 <summary>
8930 </summary>
10011 </member> 8931 </member>
10012 <member name="F:OpenMetaverse.GroupAccountSummary.LandTaxEstimate"> 8932 <member name="F:OpenMetaverse.GroupAccountSummary.LandTaxEstimate">
10013 <summary></summary> 8933 <summary>
8934 </summary>
10014 </member> 8935 </member>
10015 <member name="F:OpenMetaverse.GroupAccountSummary.GroupTaxEstimate"> 8936 <member name="F:OpenMetaverse.GroupAccountSummary.GroupTaxEstimate">
10016 <summary></summary> 8937 <summary>
8938 </summary>
10017 </member> 8939 </member>
10018 <member name="F:OpenMetaverse.GroupAccountSummary.ParcelDirFeeEstimate"> 8940 <member name="F:OpenMetaverse.GroupAccountSummary.ParcelDirFeeEstimate">
10019 <summary></summary> 8941 <summary>
8942 </summary>
10020 </member> 8943 </member>
10021 <member name="F:OpenMetaverse.GroupAccountSummary.NonExemptMembers"> 8944 <member name="F:OpenMetaverse.GroupAccountSummary.NonExemptMembers">
10022 <summary></summary> 8945 <summary>
8946 </summary>
10023 </member> 8947 </member>
10024 <member name="F:OpenMetaverse.GroupAccountSummary.LastTaxDate"> 8948 <member name="F:OpenMetaverse.GroupAccountSummary.LastTaxDate">
10025 <summary></summary> 8949 <summary>
8950 </summary>
10026 </member> 8951 </member>
10027 <member name="F:OpenMetaverse.GroupAccountSummary.TaxDate"> 8952 <member name="F:OpenMetaverse.GroupAccountSummary.TaxDate">
10028 <summary></summary> 8953 <summary>
8954 </summary>
10029 </member> 8955 </member>
10030 <member name="T:OpenMetaverse.GroupNotice"> 8956 <member name="T:OpenMetaverse.GroupNotice">
10031 <summary> 8957 <summary>
@@ -10033,22 +8959,26 @@
10033 </summary> 8959 </summary>
10034 </member> 8960 </member>
10035 <member name="F:OpenMetaverse.GroupNotice.Subject"> 8961 <member name="F:OpenMetaverse.GroupNotice.Subject">
10036 <summary></summary> 8962 <summary>
8963 </summary>
10037 </member> 8964 </member>
10038 <member name="F:OpenMetaverse.GroupNotice.Message"> 8965 <member name="F:OpenMetaverse.GroupNotice.Message">
10039 <summary></summary> 8966 <summary>
8967 </summary>
10040 </member> 8968 </member>
10041 <member name="F:OpenMetaverse.GroupNotice.AttachmentID"> 8969 <member name="F:OpenMetaverse.GroupNotice.AttachmentID">
10042 <summary></summary> 8970 <summary>
8971 </summary>
10043 </member> 8972 </member>
10044 <member name="F:OpenMetaverse.GroupNotice.OwnerID"> 8973 <member name="F:OpenMetaverse.GroupNotice.OwnerID">
10045 <summary></summary> 8974 <summary>
8975 </summary>
10046 </member> 8976 </member>
10047 <member name="M:OpenMetaverse.GroupNotice.SerializeAttachment"> 8977 <member name="M:OpenMetaverse.GroupNotice.SerializeAttachment">
10048 <summary> 8978 <summary>
10049
10050 </summary> 8979 </summary>
10051 <returns></returns> 8980 <returns>
8981 </returns>
10052 </member> 8982 </member>
10053 <member name="T:OpenMetaverse.GroupNoticesListEntry"> 8983 <member name="T:OpenMetaverse.GroupNoticesListEntry">
10054 <summary> 8984 <summary>
@@ -10079,7 +9009,7 @@
10079 </summary> 9009 </summary>
10080 </member> 9010 </member>
10081 <member name="F:OpenMetaverse.ChatSessionMember.AvatarKey"> 9011 <member name="F:OpenMetaverse.ChatSessionMember.AvatarKey">
10082 <summary>The <see cref="T:OpenMetaverse.UUID"/> of the Avatar</summary> 9012 <summary>The <see cref="T:OpenMetaverse.UUID" /> of the Avatar</summary>
10083 </member> 9013 </member>
10084 <member name="F:OpenMetaverse.ChatSessionMember.CanVoiceChat"> 9014 <member name="F:OpenMetaverse.ChatSessionMember.CanVoiceChat">
10085 <summary>True if user has voice chat enabled</summary> 9015 <summary>True if user has voice chat enabled</summary>
@@ -10099,25 +9029,32 @@
10099 </summary> 9029 </summary>
10100 </member> 9030 </member>
10101 <member name="F:OpenMetaverse.GroupRoleUpdate.NoUpdate"> 9031 <member name="F:OpenMetaverse.GroupRoleUpdate.NoUpdate">
10102 <summary></summary> 9032 <summary>
9033 </summary>
10103 </member> 9034 </member>
10104 <member name="F:OpenMetaverse.GroupRoleUpdate.UpdateData"> 9035 <member name="F:OpenMetaverse.GroupRoleUpdate.UpdateData">
10105 <summary></summary> 9036 <summary>
9037 </summary>
10106 </member> 9038 </member>
10107 <member name="F:OpenMetaverse.GroupRoleUpdate.UpdatePowers"> 9039 <member name="F:OpenMetaverse.GroupRoleUpdate.UpdatePowers">
10108 <summary></summary> 9040 <summary>
9041 </summary>
10109 </member> 9042 </member>
10110 <member name="F:OpenMetaverse.GroupRoleUpdate.UpdateAll"> 9043 <member name="F:OpenMetaverse.GroupRoleUpdate.UpdateAll">
10111 <summary></summary> 9044 <summary>
9045 </summary>
10112 </member> 9046 </member>
10113 <member name="F:OpenMetaverse.GroupRoleUpdate.Create"> 9047 <member name="F:OpenMetaverse.GroupRoleUpdate.Create">
10114 <summary></summary> 9048 <summary>
9049 </summary>
10115 </member> 9050 </member>
10116 <member name="F:OpenMetaverse.GroupRoleUpdate.Delete"> 9051 <member name="F:OpenMetaverse.GroupRoleUpdate.Delete">
10117 <summary></summary> 9052 <summary>
9053 </summary>
10118 </member> 9054 </member>
10119 <member name="F:OpenMetaverse.GroupPowers.None"> 9055 <member name="F:OpenMetaverse.GroupPowers.None">
10120 <summary></summary> 9056 <summary>
9057 </summary>
10121 </member> 9058 </member>
10122 <member name="F:OpenMetaverse.GroupPowers.Invite"> 9059 <member name="F:OpenMetaverse.GroupPowers.Invite">
10123 <summary>Can send invitations to groups default role</summary> 9060 <summary>Can send invitations to groups default role</summary>
@@ -10194,7 +9131,7 @@
10194 <summary>Can toggle 'Edit Terrain' option in Land settings</summary> 9131 <summary>Can toggle 'Edit Terrain' option in Land settings</summary>
10195 </member> 9132 </member>
10196 <member name="F:OpenMetaverse.GroupPowers.LandOptions"> 9133 <member name="F:OpenMetaverse.GroupPowers.LandOptions">
10197 <summary>Can toggle various About Land > Options settings</summary> 9134 <summary>Can toggle various About Land &gt; Options settings</summary>
10198 </member> 9135 </member>
10199 <member name="F:OpenMetaverse.GroupPowers.AllowEditLand"> 9136 <member name="F:OpenMetaverse.GroupPowers.AllowEditLand">
10200 <summary>Can always terraform land, even if parcel settings have it turned off</summary> 9137 <summary>Can always terraform land, even if parcel settings have it turned off</summary>
@@ -10265,173 +9202,104 @@
10265 information 9202 information
10266 </summary> 9203 </summary>
10267 </member> 9204 </member>
9205 <member name="M:OpenMetaverse.GroupManager.#ctor(OpenMetaverse.GridClient)">
9206 <summary>
9207 Construct a new instance of the GroupManager class
9208 </summary>
9209 <param name="client">A reference to the current <seealso cref="T:OpenMetaverse.GridClient" /> instance</param>
9210 </member>
10268 <member name="F:OpenMetaverse.GroupManager.m_CurrentGroups"> 9211 <member name="F:OpenMetaverse.GroupManager.m_CurrentGroups">
10269 <summary>The event subscribers. null if no subcribers</summary> 9212 <summary>The event subscribers. null if no subcribers</summary>
10270 </member> 9213 </member>
10271 <member name="M:OpenMetaverse.GroupManager.OnCurrentGroups(OpenMetaverse.CurrentGroupsEventArgs)">
10272 <summary>Raises the CurrentGroups event</summary>
10273 <param name="e">A CurrentGroupsEventArgs object containing the
10274 data sent from the simulator</param>
10275 </member>
10276 <member name="F:OpenMetaverse.GroupManager.m_CurrentGroupsLock"> 9214 <member name="F:OpenMetaverse.GroupManager.m_CurrentGroupsLock">
10277 <summary>Thread sync lock object</summary> 9215 <summary>Thread sync lock object</summary>
10278 </member> 9216 </member>
10279 <member name="F:OpenMetaverse.GroupManager.m_GroupNames"> 9217 <member name="F:OpenMetaverse.GroupManager.m_GroupNames">
10280 <summary>The event subscribers. null if no subcribers</summary> 9218 <summary>The event subscribers. null if no subcribers</summary>
10281 </member> 9219 </member>
10282 <member name="M:OpenMetaverse.GroupManager.OnGroupNamesReply(OpenMetaverse.GroupNamesEventArgs)">
10283 <summary>Raises the GroupNamesReply event</summary>
10284 <param name="e">A GroupNamesEventArgs object containing the
10285 data response from the simulator</param>
10286 </member>
10287 <member name="F:OpenMetaverse.GroupManager.m_GroupNamesLock"> 9220 <member name="F:OpenMetaverse.GroupManager.m_GroupNamesLock">
10288 <summary>Thread sync lock object</summary> 9221 <summary>Thread sync lock object</summary>
10289 </member> 9222 </member>
10290 <member name="F:OpenMetaverse.GroupManager.m_GroupProfile"> 9223 <member name="F:OpenMetaverse.GroupManager.m_GroupProfile">
10291 <summary>The event subscribers. null if no subcribers</summary> 9224 <summary>The event subscribers. null if no subcribers</summary>
10292 </member> 9225 </member>
10293 <member name="M:OpenMetaverse.GroupManager.OnGroupProfile(OpenMetaverse.GroupProfileEventArgs)">
10294 <summary>Raises the GroupProfile event</summary>
10295 <param name="e">An GroupProfileEventArgs object containing the
10296 data returned from the simulator</param>
10297 </member>
10298 <member name="F:OpenMetaverse.GroupManager.m_GroupProfileLock"> 9226 <member name="F:OpenMetaverse.GroupManager.m_GroupProfileLock">
10299 <summary>Thread sync lock object</summary> 9227 <summary>Thread sync lock object</summary>
10300 </member> 9228 </member>
10301 <member name="F:OpenMetaverse.GroupManager.m_GroupMembers"> 9229 <member name="F:OpenMetaverse.GroupManager.m_GroupMembers">
10302 <summary>The event subscribers. null if no subcribers</summary> 9230 <summary>The event subscribers. null if no subcribers</summary>
10303 </member> 9231 </member>
10304 <member name="M:OpenMetaverse.GroupManager.OnGroupMembersReply(OpenMetaverse.GroupMembersReplyEventArgs)">
10305 <summary>Raises the GroupMembers event</summary>
10306 <param name="e">A GroupMembersEventArgs object containing the
10307 data returned from the simulator</param>
10308 </member>
10309 <member name="F:OpenMetaverse.GroupManager.m_GroupMembersLock"> 9232 <member name="F:OpenMetaverse.GroupManager.m_GroupMembersLock">
10310 <summary>Thread sync lock object</summary> 9233 <summary>Thread sync lock object</summary>
10311 </member> 9234 </member>
10312 <member name="F:OpenMetaverse.GroupManager.m_GroupRoles"> 9235 <member name="F:OpenMetaverse.GroupManager.m_GroupRoles">
10313 <summary>The event subscribers. null if no subcribers</summary> 9236 <summary>The event subscribers. null if no subcribers</summary>
10314 </member> 9237 </member>
10315 <member name="M:OpenMetaverse.GroupManager.OnGroupRoleDataReply(OpenMetaverse.GroupRolesDataReplyEventArgs)">
10316 <summary>Raises the GroupRolesDataReply event</summary>
10317 <param name="e">A GroupRolesDataReplyEventArgs object containing the
10318 data returned from the simulator</param>
10319 </member>
10320 <member name="F:OpenMetaverse.GroupManager.m_GroupRolesLock"> 9238 <member name="F:OpenMetaverse.GroupManager.m_GroupRolesLock">
10321 <summary>Thread sync lock object</summary> 9239 <summary>Thread sync lock object</summary>
10322 </member> 9240 </member>
10323 <member name="F:OpenMetaverse.GroupManager.m_GroupRoleMembers"> 9241 <member name="F:OpenMetaverse.GroupManager.m_GroupRoleMembers">
10324 <summary>The event subscribers. null if no subcribers</summary> 9242 <summary>The event subscribers. null if no subcribers</summary>
10325 </member> 9243 </member>
10326 <member name="M:OpenMetaverse.GroupManager.OnGroupRoleMembers(OpenMetaverse.GroupRolesMembersReplyEventArgs)">
10327 <summary>Raises the GroupRoleMembersReply event</summary>
10328 <param name="e">A GroupRolesRoleMembersReplyEventArgs object containing the
10329 data returned from the simulator</param>
10330 </member>
10331 <member name="F:OpenMetaverse.GroupManager.m_GroupRolesMembersLock"> 9244 <member name="F:OpenMetaverse.GroupManager.m_GroupRolesMembersLock">
10332 <summary>Thread sync lock object</summary> 9245 <summary>Thread sync lock object</summary>
10333 </member> 9246 </member>
10334 <member name="F:OpenMetaverse.GroupManager.m_GroupTitles"> 9247 <member name="F:OpenMetaverse.GroupManager.m_GroupTitles">
10335 <summary>The event subscribers. null if no subcribers</summary> 9248 <summary>The event subscribers. null if no subcribers</summary>
10336 </member> 9249 </member>
10337 <member name="M:OpenMetaverse.GroupManager.OnGroupTitles(OpenMetaverse.GroupTitlesReplyEventArgs)">
10338 <summary>Raises the GroupTitlesReply event</summary>
10339 <param name="e">A GroupTitlesReplyEventArgs object containing the
10340 data returned from the simulator</param>
10341 </member>
10342 <member name="F:OpenMetaverse.GroupManager.m_GroupTitlesLock"> 9250 <member name="F:OpenMetaverse.GroupManager.m_GroupTitlesLock">
10343 <summary>Thread sync lock object</summary> 9251 <summary>Thread sync lock object</summary>
10344 </member> 9252 </member>
10345 <member name="F:OpenMetaverse.GroupManager.m_GroupAccountSummary"> 9253 <member name="F:OpenMetaverse.GroupManager.m_GroupAccountSummary">
10346 <summary>The event subscribers. null if no subcribers</summary> 9254 <summary>The event subscribers. null if no subcribers</summary>
10347 </member> 9255 </member>
10348 <member name="M:OpenMetaverse.GroupManager.OnGroupAccountSummaryReply(OpenMetaverse.GroupAccountSummaryReplyEventArgs)">
10349 <summary>Raises the GroupAccountSummary event</summary>
10350 <param name="e">A GroupAccountSummaryReplyEventArgs object containing the
10351 data returned from the simulator</param>
10352 </member>
10353 <member name="F:OpenMetaverse.GroupManager.m_GroupAccountSummaryLock"> 9256 <member name="F:OpenMetaverse.GroupManager.m_GroupAccountSummaryLock">
10354 <summary>Thread sync lock object</summary> 9257 <summary>Thread sync lock object</summary>
10355 </member> 9258 </member>
10356 <member name="F:OpenMetaverse.GroupManager.m_GroupCreated"> 9259 <member name="F:OpenMetaverse.GroupManager.m_GroupCreated">
10357 <summary>The event subscribers. null if no subcribers</summary> 9260 <summary>The event subscribers. null if no subcribers</summary>
10358 </member> 9261 </member>
10359 <member name="M:OpenMetaverse.GroupManager.OnGroupCreatedReply(OpenMetaverse.GroupCreatedReplyEventArgs)">
10360 <summary>Raises the GroupCreated event</summary>
10361 <param name="e">An GroupCreatedEventArgs object containing the
10362 data returned from the simulator</param>
10363 </member>
10364 <member name="F:OpenMetaverse.GroupManager.m_GroupCreatedLock"> 9262 <member name="F:OpenMetaverse.GroupManager.m_GroupCreatedLock">
10365 <summary>Thread sync lock object</summary> 9263 <summary>Thread sync lock object</summary>
10366 </member> 9264 </member>
10367 <member name="F:OpenMetaverse.GroupManager.m_GroupJoined"> 9265 <member name="F:OpenMetaverse.GroupManager.m_GroupJoined">
10368 <summary>The event subscribers. null if no subcribers</summary> 9266 <summary>The event subscribers. null if no subcribers</summary>
10369 </member> 9267 </member>
10370 <member name="M:OpenMetaverse.GroupManager.OnGroupJoinedReply(OpenMetaverse.GroupOperationEventArgs)">
10371 <summary>Raises the GroupJoined event</summary>
10372 <param name="e">A GroupOperationEventArgs object containing the
10373 result of the operation returned from the simulator</param>
10374 </member>
10375 <member name="F:OpenMetaverse.GroupManager.m_GroupJoinedLock"> 9268 <member name="F:OpenMetaverse.GroupManager.m_GroupJoinedLock">
10376 <summary>Thread sync lock object</summary> 9269 <summary>Thread sync lock object</summary>
10377 </member> 9270 </member>
10378 <member name="F:OpenMetaverse.GroupManager.m_GroupLeft"> 9271 <member name="F:OpenMetaverse.GroupManager.m_GroupLeft">
10379 <summary>The event subscribers. null if no subcribers</summary> 9272 <summary>The event subscribers. null if no subcribers</summary>
10380 </member> 9273 </member>
10381 <member name="M:OpenMetaverse.GroupManager.OnGroupLeaveReply(OpenMetaverse.GroupOperationEventArgs)">
10382 <summary>Raises the GroupLeft event</summary>
10383 <param name="e">A GroupOperationEventArgs object containing the
10384 result of the operation returned from the simulator</param>
10385 </member>
10386 <member name="F:OpenMetaverse.GroupManager.m_GroupLeftLock"> 9274 <member name="F:OpenMetaverse.GroupManager.m_GroupLeftLock">
10387 <summary>Thread sync lock object</summary> 9275 <summary>Thread sync lock object</summary>
10388 </member> 9276 </member>
10389 <member name="F:OpenMetaverse.GroupManager.m_GroupDropped"> 9277 <member name="F:OpenMetaverse.GroupManager.m_GroupDropped">
10390 <summary>The event subscribers. null if no subcribers</summary> 9278 <summary>The event subscribers. null if no subcribers</summary>
10391 </member> 9279 </member>
10392 <member name="M:OpenMetaverse.GroupManager.OnGroupDropped(OpenMetaverse.GroupDroppedEventArgs)">
10393 <summary>Raises the GroupDropped event</summary>
10394 <param name="e">An GroupDroppedEventArgs object containing the
10395 the group your agent left</param>
10396 </member>
10397 <member name="F:OpenMetaverse.GroupManager.m_GroupDroppedLock"> 9280 <member name="F:OpenMetaverse.GroupManager.m_GroupDroppedLock">
10398 <summary>Thread sync lock object</summary> 9281 <summary>Thread sync lock object</summary>
10399 </member> 9282 </member>
10400 <member name="F:OpenMetaverse.GroupManager.m_GroupMemberEjected"> 9283 <member name="F:OpenMetaverse.GroupManager.m_GroupMemberEjected">
10401 <summary>The event subscribers. null if no subcribers</summary> 9284 <summary>The event subscribers. null if no subcribers</summary>
10402 </member> 9285 </member>
10403 <member name="M:OpenMetaverse.GroupManager.OnGroupMemberEjected(OpenMetaverse.GroupOperationEventArgs)">
10404 <summary>Raises the GroupMemberEjected event</summary>
10405 <param name="e">An GroupMemberEjectedEventArgs object containing the
10406 data returned from the simulator</param>
10407 </member>
10408 <member name="F:OpenMetaverse.GroupManager.m_GroupMemberEjectedLock"> 9286 <member name="F:OpenMetaverse.GroupManager.m_GroupMemberEjectedLock">
10409 <summary>Thread sync lock object</summary> 9287 <summary>Thread sync lock object</summary>
10410 </member> 9288 </member>
10411 <member name="F:OpenMetaverse.GroupManager.m_GroupNoticesListReply"> 9289 <member name="F:OpenMetaverse.GroupManager.m_GroupNoticesListReply">
10412 <summary>The event subscribers. null if no subcribers</summary> 9290 <summary>The event subscribers. null if no subcribers</summary>
10413 </member> 9291 </member>
10414 <member name="M:OpenMetaverse.GroupManager.OnGroupNoticesListReply(OpenMetaverse.GroupNoticesListReplyEventArgs)">
10415 <summary>Raises the GroupNoticesListReply event</summary>
10416 <param name="e">An GroupNoticesListReplyEventArgs object containing the
10417 data returned from the simulator</param>
10418 </member>
10419 <member name="F:OpenMetaverse.GroupManager.m_GroupNoticesListReplyLock"> 9292 <member name="F:OpenMetaverse.GroupManager.m_GroupNoticesListReplyLock">
10420 <summary>Thread sync lock object</summary> 9293 <summary>Thread sync lock object</summary>
10421 </member> 9294 </member>
10422 <member name="F:OpenMetaverse.GroupManager.m_GroupInvitation"> 9295 <member name="F:OpenMetaverse.GroupManager.m_GroupInvitation">
10423 <summary>The event subscribers. null if no subcribers</summary> 9296 <summary>The event subscribers. null if no subcribers</summary>
10424 </member> 9297 </member>
10425 <member name="M:OpenMetaverse.GroupManager.OnGroupInvitation(OpenMetaverse.GroupInvitationEventArgs)">
10426 <summary>Raises the GroupInvitation event</summary>
10427 <param name="e">An GroupInvitationEventArgs object containing the
10428 data returned from the simulator</param>
10429 </member>
10430 <member name="F:OpenMetaverse.GroupManager.m_GroupInvitationLock"> 9298 <member name="F:OpenMetaverse.GroupManager.m_GroupInvitationLock">
10431 <summary>Thread sync lock object</summary> 9299 <summary>Thread sync lock object</summary>
10432 </member> 9300 </member>
10433 <member name="F:OpenMetaverse.GroupManager.Client"> 9301 <member name="F:OpenMetaverse.GroupManager.Client">
10434 <summary>A reference to the current <seealso cref="T:OpenMetaverse.GridClient"/> instance</summary> 9302 <summary>A reference to the current <seealso cref="T:OpenMetaverse.GridClient" /> instance</summary>
10435 </member> 9303 </member>
10436 <member name="F:OpenMetaverse.GroupManager.GroupMembersRequests"> 9304 <member name="F:OpenMetaverse.GroupManager.GroupMembersRequests">
10437 <summary>Currently-active group members requests</summary> 9305 <summary>Currently-active group members requests</summary>
@@ -10454,11 +9322,132 @@
10454 <member name="F:OpenMetaverse.GroupManager.GroupName2KeyCache"> 9322 <member name="F:OpenMetaverse.GroupManager.GroupName2KeyCache">
10455 <summary>Caches group name lookups</summary> 9323 <summary>Caches group name lookups</summary>
10456 </member> 9324 </member>
10457 <member name="M:OpenMetaverse.GroupManager.#ctor(OpenMetaverse.GridClient)"> 9325 <member name="E:OpenMetaverse.GroupManager.CurrentGroups">
10458 <summary> 9326 <summary>Raised when the simulator sends us data containing
10459 Construct a new instance of the GroupManager class 9327 our current group membership</summary>
10460 </summary> 9328 </member>
10461 <param name="client">A reference to the current <seealso cref="T:OpenMetaverse.GridClient"/> instance</param> 9329 <member name="E:OpenMetaverse.GroupManager.GroupNamesReply">
9330 <summary>Raised when the simulator responds to a RequestGroupName
9331 or RequestGroupNames request</summary>
9332 </member>
9333 <member name="E:OpenMetaverse.GroupManager.GroupProfile">
9334 <summary>Raised when the simulator responds to a <see cref="M:OpenMetaverse.GroupManager.RequestGroupProfile(OpenMetaverse.UUID)" /> request</summary>
9335 </member>
9336 <member name="E:OpenMetaverse.GroupManager.GroupMembersReply">
9337 <summary>Raised when the simulator responds to a <see cref="M:OpenMetaverse.GroupManager.RequestGroupMembers(OpenMetaverse.UUID)" /> request</summary>
9338 </member>
9339 <member name="E:OpenMetaverse.GroupManager.GroupRoleDataReply">
9340 <summary>Raised when the simulator responds to a <see cref="!:RequestGroupRoleData" /> request</summary>
9341 </member>
9342 <member name="E:OpenMetaverse.GroupManager.GroupRoleMembersReply">
9343 <summary>Raised when the simulator responds to a <see cref="M:OpenMetaverse.GroupManager.RequestGroupRolesMembers(OpenMetaverse.UUID)" /> request</summary>
9344 </member>
9345 <member name="E:OpenMetaverse.GroupManager.GroupTitlesReply">
9346 <summary>Raised when the simulator responds to a <see cref="M:OpenMetaverse.GroupManager.RequestGroupTitles(OpenMetaverse.UUID)" /> request</summary>
9347 </member>
9348 <member name="E:OpenMetaverse.GroupManager.GroupAccountSummaryReply">
9349 <summary>Raised when a response to a RequestGroupAccountSummary is returned
9350 by the simulator</summary>
9351 </member>
9352 <member name="E:OpenMetaverse.GroupManager.GroupCreatedReply">
9353 <summary>Raised when a request to create a group is successful</summary>
9354 </member>
9355 <member name="E:OpenMetaverse.GroupManager.GroupJoinedReply">
9356 <summary>Raised when a request to join a group either
9357 fails or succeeds</summary>
9358 </member>
9359 <member name="E:OpenMetaverse.GroupManager.GroupLeaveReply">
9360 <summary>Raised when a request to leave a group either
9361 fails or succeeds</summary>
9362 </member>
9363 <member name="E:OpenMetaverse.GroupManager.GroupDropped">
9364 <summary>Raised when A group is removed from the group server</summary>
9365 </member>
9366 <member name="E:OpenMetaverse.GroupManager.GroupMemberEjected">
9367 <summary>Raised when a request to eject a member from a group either
9368 fails or succeeds</summary>
9369 </member>
9370 <member name="E:OpenMetaverse.GroupManager.GroupNoticesListReply">
9371 <summary>Raised when the simulator sends us group notices</summary>
9372 <seealso cref="M:OpenMetaverse.GroupManager.RequestGroupNoticesList(OpenMetaverse.UUID)" />
9373 </member>
9374 <member name="E:OpenMetaverse.GroupManager.GroupInvitation">
9375 <summary>Raised when another agent invites our avatar to join a group</summary>
9376 </member>
9377 <member name="M:OpenMetaverse.GroupManager.OnCurrentGroups(OpenMetaverse.CurrentGroupsEventArgs)">
9378 <summary>Raises the CurrentGroups event</summary>
9379 <param name="e">A CurrentGroupsEventArgs object containing the
9380 data sent from the simulator</param>
9381 </member>
9382 <member name="M:OpenMetaverse.GroupManager.OnGroupNamesReply(OpenMetaverse.GroupNamesEventArgs)">
9383 <summary>Raises the GroupNamesReply event</summary>
9384 <param name="e">A GroupNamesEventArgs object containing the
9385 data response from the simulator</param>
9386 </member>
9387 <member name="M:OpenMetaverse.GroupManager.OnGroupProfile(OpenMetaverse.GroupProfileEventArgs)">
9388 <summary>Raises the GroupProfile event</summary>
9389 <param name="e">An GroupProfileEventArgs object containing the
9390 data returned from the simulator</param>
9391 </member>
9392 <member name="M:OpenMetaverse.GroupManager.OnGroupMembersReply(OpenMetaverse.GroupMembersReplyEventArgs)">
9393 <summary>Raises the GroupMembers event</summary>
9394 <param name="e">A GroupMembersEventArgs object containing the
9395 data returned from the simulator</param>
9396 </member>
9397 <member name="M:OpenMetaverse.GroupManager.OnGroupRoleDataReply(OpenMetaverse.GroupRolesDataReplyEventArgs)">
9398 <summary>Raises the GroupRolesDataReply event</summary>
9399 <param name="e">A GroupRolesDataReplyEventArgs object containing the
9400 data returned from the simulator</param>
9401 </member>
9402 <member name="M:OpenMetaverse.GroupManager.OnGroupRoleMembers(OpenMetaverse.GroupRolesMembersReplyEventArgs)">
9403 <summary>Raises the GroupRoleMembersReply event</summary>
9404 <param name="e">A GroupRolesRoleMembersReplyEventArgs object containing the
9405 data returned from the simulator</param>
9406 </member>
9407 <member name="M:OpenMetaverse.GroupManager.OnGroupTitles(OpenMetaverse.GroupTitlesReplyEventArgs)">
9408 <summary>Raises the GroupTitlesReply event</summary>
9409 <param name="e">A GroupTitlesReplyEventArgs object containing the
9410 data returned from the simulator</param>
9411 </member>
9412 <member name="M:OpenMetaverse.GroupManager.OnGroupAccountSummaryReply(OpenMetaverse.GroupAccountSummaryReplyEventArgs)">
9413 <summary>Raises the GroupAccountSummary event</summary>
9414 <param name="e">A GroupAccountSummaryReplyEventArgs object containing the
9415 data returned from the simulator</param>
9416 </member>
9417 <member name="M:OpenMetaverse.GroupManager.OnGroupCreatedReply(OpenMetaverse.GroupCreatedReplyEventArgs)">
9418 <summary>Raises the GroupCreated event</summary>
9419 <param name="e">An GroupCreatedEventArgs object containing the
9420 data returned from the simulator</param>
9421 </member>
9422 <member name="M:OpenMetaverse.GroupManager.OnGroupJoinedReply(OpenMetaverse.GroupOperationEventArgs)">
9423 <summary>Raises the GroupJoined event</summary>
9424 <param name="e">A GroupOperationEventArgs object containing the
9425 result of the operation returned from the simulator</param>
9426 </member>
9427 <member name="M:OpenMetaverse.GroupManager.OnGroupLeaveReply(OpenMetaverse.GroupOperationEventArgs)">
9428 <summary>Raises the GroupLeft event</summary>
9429 <param name="e">A GroupOperationEventArgs object containing the
9430 result of the operation returned from the simulator</param>
9431 </member>
9432 <member name="M:OpenMetaverse.GroupManager.OnGroupDropped(OpenMetaverse.GroupDroppedEventArgs)">
9433 <summary>Raises the GroupDropped event</summary>
9434 <param name="e">An GroupDroppedEventArgs object containing the
9435 the group your agent left</param>
9436 </member>
9437 <member name="M:OpenMetaverse.GroupManager.OnGroupMemberEjected(OpenMetaverse.GroupOperationEventArgs)">
9438 <summary>Raises the GroupMemberEjected event</summary>
9439 <param name="e">An GroupMemberEjectedEventArgs object containing the
9440 data returned from the simulator</param>
9441 </member>
9442 <member name="M:OpenMetaverse.GroupManager.OnGroupNoticesListReply(OpenMetaverse.GroupNoticesListReplyEventArgs)">
9443 <summary>Raises the GroupNoticesListReply event</summary>
9444 <param name="e">An GroupNoticesListReplyEventArgs object containing the
9445 data returned from the simulator</param>
9446 </member>
9447 <member name="M:OpenMetaverse.GroupManager.OnGroupInvitation(OpenMetaverse.GroupInvitationEventArgs)">
9448 <summary>Raises the GroupInvitation event</summary>
9449 <param name="e">An GroupInvitationEventArgs object containing the
9450 data returned from the simulator</param>
10462 </member> 9451 </member>
10463 <member name="M:OpenMetaverse.GroupManager.RequestCurrentGroups"> 9452 <member name="M:OpenMetaverse.GroupManager.RequestCurrentGroups">
10464 <summary> 9453 <summary>
@@ -10539,7 +9528,7 @@
10539 <summary> 9528 <summary>
10540 Save wheather agent wants to accept group notices and list this group in their profile 9529 Save wheather agent wants to accept group notices and list this group in their profile
10541 </summary> 9530 </summary>
10542 <param name="groupID">Group <see cref="T:OpenMetaverse.UUID"/></param> 9531 <param name="groupID">Group <see cref="T:OpenMetaverse.UUID" /></param>
10543 <param name="acceptNotices">Accept notices from this group</param> 9532 <param name="acceptNotices">Accept notices from this group</param>
10544 <param name="listInProfile">List this group in the profile</param> 9533 <param name="listInProfile">List this group in the profile</param>
10545 </member> 9534 </member>
@@ -10603,12 +9592,14 @@
10603 <member name="M:OpenMetaverse.GroupManager.SendGroupNotice(OpenMetaverse.UUID,OpenMetaverse.GroupNotice)"> 9592 <member name="M:OpenMetaverse.GroupManager.SendGroupNotice(OpenMetaverse.UUID,OpenMetaverse.GroupNotice)">
10604 <summary>Send out a group notice</summary> 9593 <summary>Send out a group notice</summary>
10605 <param name="group">Group ID to update</param> 9594 <param name="group">Group ID to update</param>
10606 <param name="notice"><code>GroupNotice</code> structure containing notice data</param> 9595 <param name="notice">
9596 <code>GroupNotice</code> structure containing notice data</param>
10607 </member> 9597 </member>
10608 <member name="M:OpenMetaverse.GroupManager.StartProposal(OpenMetaverse.UUID,OpenMetaverse.GroupProposal)"> 9598 <member name="M:OpenMetaverse.GroupManager.StartProposal(OpenMetaverse.UUID,OpenMetaverse.GroupProposal)">
10609 <summary>Start a group proposal (vote)</summary> 9599 <summary>Start a group proposal (vote)</summary>
10610 <param name="group">The Group ID to send proposal to</param> 9600 <param name="group">The Group ID to send proposal to</param>
10611 <param name="prop"><code>GroupProposal</code> structure containing the proposal</param> 9601 <param name="prop">
9602 <code>GroupProposal</code> structure containing the proposal</param>
10612 </member> 9603 </member>
10613 <member name="M:OpenMetaverse.GroupManager.LeaveGroup(OpenMetaverse.UUID)"> 9604 <member name="M:OpenMetaverse.GroupManager.LeaveGroup(OpenMetaverse.UUID)">
10614 <summary>Request to leave a group</summary> 9605 <summary>Request to leave a group</summary>
@@ -10690,58 +9681,6 @@
10690 <param name="sender">The sender</param> 9681 <param name="sender">The sender</param>
10691 <param name="e">The EventArgs object containing the packet data</param> 9682 <param name="e">The EventArgs object containing the packet data</param>
10692 </member> 9683 </member>
10693 <member name="E:OpenMetaverse.GroupManager.CurrentGroups">
10694 <summary>Raised when the simulator sends us data containing
10695 our current group membership</summary>
10696 </member>
10697 <member name="E:OpenMetaverse.GroupManager.GroupNamesReply">
10698 <summary>Raised when the simulator responds to a RequestGroupName
10699 or RequestGroupNames request</summary>
10700 </member>
10701 <member name="E:OpenMetaverse.GroupManager.GroupProfile">
10702 <summary>Raised when the simulator responds to a <see cref="M:OpenMetaverse.GroupManager.RequestGroupProfile(OpenMetaverse.UUID)"/> request</summary>
10703 </member>
10704 <member name="E:OpenMetaverse.GroupManager.GroupMembersReply">
10705 <summary>Raised when the simulator responds to a <see cref="M:OpenMetaverse.GroupManager.RequestGroupMembers(OpenMetaverse.UUID)"/> request</summary>
10706 </member>
10707 <member name="E:OpenMetaverse.GroupManager.GroupRoleDataReply">
10708 <summary>Raised when the simulator responds to a <see cref="!:RequestGroupRoleData"/> request</summary>
10709 </member>
10710 <member name="E:OpenMetaverse.GroupManager.GroupRoleMembersReply">
10711 <summary>Raised when the simulator responds to a <see cref="M:OpenMetaverse.GroupManager.RequestGroupRolesMembers(OpenMetaverse.UUID)"/> request</summary>
10712 </member>
10713 <member name="E:OpenMetaverse.GroupManager.GroupTitlesReply">
10714 <summary>Raised when the simulator responds to a <see cref="M:OpenMetaverse.GroupManager.RequestGroupTitles(OpenMetaverse.UUID)"/> request</summary>
10715 </member>
10716 <member name="E:OpenMetaverse.GroupManager.GroupAccountSummaryReply">
10717 <summary>Raised when a response to a RequestGroupAccountSummary is returned
10718 by the simulator</summary>
10719 </member>
10720 <member name="E:OpenMetaverse.GroupManager.GroupCreatedReply">
10721 <summary>Raised when a request to create a group is successful</summary>
10722 </member>
10723 <member name="E:OpenMetaverse.GroupManager.GroupJoinedReply">
10724 <summary>Raised when a request to join a group either
10725 fails or succeeds</summary>
10726 </member>
10727 <member name="E:OpenMetaverse.GroupManager.GroupLeaveReply">
10728 <summary>Raised when a request to leave a group either
10729 fails or succeeds</summary>
10730 </member>
10731 <member name="E:OpenMetaverse.GroupManager.GroupDropped">
10732 <summary>Raised when A group is removed from the group server</summary>
10733 </member>
10734 <member name="E:OpenMetaverse.GroupManager.GroupMemberEjected">
10735 <summary>Raised when a request to eject a member from a group either
10736 fails or succeeds</summary>
10737 </member>
10738 <member name="E:OpenMetaverse.GroupManager.GroupNoticesListReply">
10739 <summary>Raised when the simulator sends us group notices</summary>
10740 <seealso cref="M:OpenMetaverse.GroupManager.RequestGroupNoticesList(OpenMetaverse.UUID)"/>
10741 </member>
10742 <member name="E:OpenMetaverse.GroupManager.GroupInvitation">
10743 <summary>Raised when another agent invites our avatar to join a group</summary>
10744 </member>
10745 <member name="T:OpenMetaverse.CurrentGroupsEventArgs"> 9684 <member name="T:OpenMetaverse.CurrentGroupsEventArgs">
10746 <summary>Contains the current groups your agent is a member of</summary> 9685 <summary>Contains the current groups your agent is a member of</summary>
10747 </member> 9686 </member>
@@ -10927,7 +9866,7 @@
10927 <summary> 9866 <summary>
10928 Provides notification of a group invitation request sent by another Avatar 9867 Provides notification of a group invitation request sent by another Avatar
10929 </summary> 9868 </summary>
10930 <remarks>The <see cref="!:GroupInvitation"/> invitation is raised when another avatar makes an offer for our avatar 9869 <remarks>The <see cref="!:GroupInvitation" /> invitation is raised when another avatar makes an offer for our avatar
10931 to join a group.</remarks> 9870 to join a group.</remarks>
10932 </member> 9871 </member>
10933 <member name="P:OpenMetaverse.GroupInvitationEventArgs.AgentID"> 9872 <member name="P:OpenMetaverse.GroupInvitationEventArgs.AgentID">
@@ -10946,401 +9885,245 @@
10946 <member name="P:OpenMetaverse.GroupInvitationEventArgs.Accept"> 9885 <member name="P:OpenMetaverse.GroupInvitationEventArgs.Accept">
10947 <summary>Set to true to accept invitation, false to decline</summary> 9886 <summary>Set to true to accept invitation, false to decline</summary>
10948 </member> 9887 </member>
10949 <member name="M:OpenMetaverse.CoordinateFrame.LookDirection(OpenMetaverse.Vector3,OpenMetaverse.Vector3)"> 9888 <member name="T:OpenMetaverse.Helpers">
10950 <summary>
10951
10952 </summary>
10953 <param name="at">Looking direction, must be a normalized vector</param>
10954 <param name="upDirection">Up direction, must be a normalized vector</param>
10955 </member>
10956 <member name="M:OpenMetaverse.CoordinateFrame.LookDirection(System.Double)">
10957 <summary>
10958 Align the coordinate frame X and Y axis with a given rotation
10959 around the Z axis in radians
10960 </summary>
10961 <param name="heading">Absolute rotation around the Z axis in
10962 radians</param>
10963 </member>
10964 <member name="P:OpenMetaverse.CoordinateFrame.Origin">
10965 <summary>Origin position of this coordinate frame</summary>
10966 </member>
10967 <member name="P:OpenMetaverse.CoordinateFrame.XAxis">
10968 <summary>X axis of this coordinate frame, or Forward/At in grid terms</summary>
10969 </member>
10970 <member name="P:OpenMetaverse.CoordinateFrame.YAxis">
10971 <summary>Y axis of this coordinate frame, or Left in grid terms</summary>
10972 </member>
10973 <member name="P:OpenMetaverse.CoordinateFrame.ZAxis">
10974 <summary>Z axis of this coordinate frame, or Up in grid terms</summary>
10975 </member>
10976 <member name="T:OpenMetaverse.ProfileFlags">
10977 <summary>
10978 Avatar profile flags
10979 </summary>
10980 </member>
10981 <member name="T:OpenMetaverse.Avatar">
10982 <summary>
10983 Represents an avatar (other than your own)
10984 </summary>
10985 </member>
10986 <member name="F:OpenMetaverse.Avatar.Groups">
10987 <summary>Groups that this avatar is a member of</summary>
10988 </member>
10989 <member name="F:OpenMetaverse.Avatar.ProfileStatistics">
10990 <summary>Positive and negative ratings</summary>
10991 </member>
10992 <member name="F:OpenMetaverse.Avatar.ProfileProperties">
10993 <summary>Avatar properties including about text, profile URL, image IDs and
10994 publishing settings</summary>
10995 </member>
10996 <member name="F:OpenMetaverse.Avatar.ProfileInterests">
10997 <summary>Avatar interests including spoken languages, skills, and "want to"
10998 choices</summary>
10999 </member>
11000 <member name="F:OpenMetaverse.Avatar.ControlFlags">
11001 <summary>Movement control flags for avatars. Typically not set or used by
11002 clients. To move your avatar, use Client.Self.Movement instead</summary>
11003 </member>
11004 <member name="F:OpenMetaverse.Avatar.VisualParameters">
11005 <summary>
11006 Contains the visual parameters describing the deformation of the avatar
11007 </summary>
11008 </member>
11009 <member name="M:OpenMetaverse.Avatar.#ctor">
11010 <summary> 9889 <summary>
11011 Default constructor 9890 Static helper functions and global variables
11012 </summary> 9891 </summary>
11013 </member> 9892 </member>
11014 <member name="P:OpenMetaverse.Avatar.FirstName"> 9893 <member name="T:OpenMetaverse.Helpers.LogLevel">
11015 <summary>First name</summary>
11016 </member>
11017 <member name="P:OpenMetaverse.Avatar.LastName">
11018 <summary>Last name</summary>
11019 </member>
11020 <member name="P:OpenMetaverse.Avatar.Name">
11021 <summary>Full name</summary>
11022 </member>
11023 <member name="P:OpenMetaverse.Avatar.GroupName">
11024 <summary>Active group</summary>
11025 </member>
11026 <member name="T:OpenMetaverse.Avatar.Statistics">
11027 <summary> 9894 <summary>
11028 Positive and negative ratings 9895 Passed to Logger.Log() to identify the severity of a log entry
11029 </summary> 9896 </summary>
11030 </member> 9897 </member>
11031 <member name="F:OpenMetaverse.Avatar.Statistics.BehaviorPositive"> 9898 <member name="F:OpenMetaverse.Helpers.LogLevel.None">
11032 <summary>Positive ratings for Behavior</summary> 9899 <summary>No logging information will be output</summary>
11033 </member>
11034 <member name="F:OpenMetaverse.Avatar.Statistics.BehaviorNegative">
11035 <summary>Negative ratings for Behavior</summary>
11036 </member>
11037 <member name="F:OpenMetaverse.Avatar.Statistics.AppearancePositive">
11038 <summary>Positive ratings for Appearance</summary>
11039 </member>
11040 <member name="F:OpenMetaverse.Avatar.Statistics.AppearanceNegative">
11041 <summary>Negative ratings for Appearance</summary>
11042 </member>
11043 <member name="F:OpenMetaverse.Avatar.Statistics.BuildingPositive">
11044 <summary>Positive ratings for Building</summary>
11045 </member> 9900 </member>
11046 <member name="F:OpenMetaverse.Avatar.Statistics.BuildingNegative"> 9901 <member name="F:OpenMetaverse.Helpers.LogLevel.Info">
11047 <summary>Negative ratings for Building</summary> 9902 <summary>Non-noisy useful information, may be helpful in
9903 debugging a problem</summary>
11048 </member> 9904 </member>
11049 <member name="F:OpenMetaverse.Avatar.Statistics.GivenPositive"> 9905 <member name="F:OpenMetaverse.Helpers.LogLevel.Warning">
11050 <summary>Positive ratings given by this avatar</summary> 9906 <summary>A non-critical error occurred. A warning will not
9907 prevent the rest of the library from operating as usual,
9908 although it may be indicative of an underlying issue</summary>
11051 </member> 9909 </member>
11052 <member name="F:OpenMetaverse.Avatar.Statistics.GivenNegative"> 9910 <member name="F:OpenMetaverse.Helpers.LogLevel.Error">
11053 <summary>Negative ratings given by this avatar</summary> 9911 <summary>A critical error has occurred. Generally this will
9912 be followed by the network layer shutting down, although the
9913 stability of the library after an error is uncertain</summary>
11054 </member> 9914 </member>
11055 <member name="T:OpenMetaverse.Avatar.AvatarProperties"> 9915 <member name="F:OpenMetaverse.Helpers.LogLevel.Debug">
11056 <summary> 9916 <summary>Used for internal testing, this logging level can
11057 Avatar properties including about text, profile URL, image IDs and 9917 generate very noisy (long and/or repetitive) messages. Don't
11058 publishing settings 9918 pass this to the Log() function, use DebugLog() instead.
11059 </summary> 9919 </summary>
11060 </member> 9920 </member>
11061 <member name="F:OpenMetaverse.Avatar.AvatarProperties.FirstLifeText"> 9921 <member name="F:OpenMetaverse.Helpers.MSG_APPENDED_ACKS">
11062 <summary>First Life about text</summary> 9922 <summary>This header flag signals that ACKs are appended to the packet</summary>
11063 </member>
11064 <member name="F:OpenMetaverse.Avatar.AvatarProperties.FirstLifeImage">
11065 <summary>First Life image ID</summary>
11066 </member>
11067 <member name="F:OpenMetaverse.Avatar.AvatarProperties.Partner">
11068 <summary></summary>
11069 </member>
11070 <member name="F:OpenMetaverse.Avatar.AvatarProperties.AboutText">
11071 <summary></summary>
11072 </member>
11073 <member name="F:OpenMetaverse.Avatar.AvatarProperties.BornOn">
11074 <summary></summary>
11075 </member>
11076 <member name="F:OpenMetaverse.Avatar.AvatarProperties.CharterMember">
11077 <summary></summary>
11078 </member>
11079 <member name="F:OpenMetaverse.Avatar.AvatarProperties.ProfileImage">
11080 <summary>Profile image ID</summary>
11081 </member>
11082 <member name="F:OpenMetaverse.Avatar.AvatarProperties.Flags">
11083 <summary>Flags of the profile</summary>
11084 </member>
11085 <member name="F:OpenMetaverse.Avatar.AvatarProperties.ProfileURL">
11086 <summary>Web URL for this profile</summary>
11087 </member>
11088 <member name="P:OpenMetaverse.Avatar.AvatarProperties.AllowPublish">
11089 <summary>Should this profile be published on the web</summary>
11090 </member>
11091 <member name="P:OpenMetaverse.Avatar.AvatarProperties.Online">
11092 <summary>Avatar Online Status</summary>
11093 </member> 9923 </member>
11094 <member name="P:OpenMetaverse.Avatar.AvatarProperties.MaturePublish"> 9924 <member name="F:OpenMetaverse.Helpers.MSG_RESENT">
11095 <summary>Is this a mature profile</summary> 9925 <summary>This header flag signals that this packet has been sent before</summary>
11096 </member> 9926 </member>
11097 <member name="P:OpenMetaverse.Avatar.AvatarProperties.Identified"> 9927 <member name="F:OpenMetaverse.Helpers.MSG_RELIABLE">
11098 <summary></summary> 9928 <summary>This header flags signals that an ACK is expected for this packet</summary>
11099 </member> 9929 </member>
11100 <member name="P:OpenMetaverse.Avatar.AvatarProperties.Transacted"> 9930 <member name="F:OpenMetaverse.Helpers.MSG_ZEROCODED">
11101 <summary></summary> 9931 <summary>This header flag signals that the message is compressed using zerocoding</summary>
11102 </member> 9932 </member>
11103 <member name="T:OpenMetaverse.Avatar.Interests"> 9933 <member name="M:OpenMetaverse.Helpers.TEOffsetShort(System.Single)">
11104 <summary> 9934 <summary>
11105 Avatar interests including spoken languages, skills, and "want to"
11106 choices
11107 </summary> 9935 </summary>
9936 <param name="offset">
9937 </param>
9938 <returns>
9939 </returns>
11108 </member> 9940 </member>
11109 <member name="F:OpenMetaverse.Avatar.Interests.LanguagesText"> 9941 <member name="M:OpenMetaverse.Helpers.TEOffsetFloat(System.Byte[],System.Int32)">
11110 <summary>Languages profile field</summary>
11111 </member>
11112 <member name="F:OpenMetaverse.Avatar.Interests.SkillsMask">
11113 <summary></summary>
11114 </member>
11115 <member name="F:OpenMetaverse.Avatar.Interests.SkillsText">
11116 <summary></summary>
11117 </member>
11118 <member name="F:OpenMetaverse.Avatar.Interests.WantToMask">
11119 <summary></summary>
11120 </member>
11121 <member name="F:OpenMetaverse.Avatar.Interests.WantToText">
11122 <summary></summary>
11123 </member>
11124 <member name="M:OpenMetaverse.Voice.VoiceParticipant.IDFromName(System.String)">
11125 <summary> 9942 <summary>
11126 Extract the avatar UUID encoded in a SIP URI
11127 </summary> 9943 </summary>
11128 <param name="inName"></param> 9944 <param name="bytes">
11129 <returns></returns> 9945 </param>
9946 <param name="pos">
9947 </param>
9948 <returns>
9949 </returns>
11130 </member> 9950 </member>
11131 <member name="T:OpenMetaverse.MediaPermission"> 9951 <member name="M:OpenMetaverse.Helpers.TERotationShort(System.Single)">
11132 <summary> 9952 <summary>
11133 Permissions for control of object media
11134 </summary> 9953 </summary>
9954 <param name="rotation">
9955 </param>
9956 <returns>
9957 </returns>
11135 </member> 9958 </member>
11136 <member name="T:OpenMetaverse.MediaControls"> 9959 <member name="M:OpenMetaverse.Helpers.TERotationFloat(System.Byte[],System.Int32)">
11137 <summary> 9960 <summary>
11138 Style of cotrols that shold be displayed to the user
11139 </summary> 9961 </summary>
9962 <param name="bytes">
9963 </param>
9964 <param name="pos">
9965 </param>
9966 <returns>
9967 </returns>
11140 </member> 9968 </member>
11141 <member name="T:OpenMetaverse.MediaEntry"> 9969 <member name="M:OpenMetaverse.Helpers.GlobalPosToRegionHandle(System.Single,System.Single,System.Single@,System.Single@)">
11142 <summary> 9970 <summary>
11143 Class representing media data for a single face 9971 Given an X/Y location in absolute (grid-relative) terms, a region
9972 handle is returned along with the local X/Y location in that region
11144 </summary> 9973 </summary>
9974 <param name="globalX">The absolute X location, a number such as
9975 255360.35</param>
9976 <param name="globalY">The absolute Y location, a number such as
9977 255360.35</param>
9978 <param name="localX">The sim-local X position of the global X
9979 position, a value from 0.0 to 256.0</param>
9980 <param name="localY">The sim-local Y position of the global Y
9981 position, a value from 0.0 to 256.0</param>
9982 <returns>A 64-bit region handle that can be used to teleport to</returns>
11145 </member> 9983 </member>
11146 <member name="F:OpenMetaverse.MediaEntry.EnableAlterntiveImage"> 9984 <member name="M:OpenMetaverse.Helpers.FloatToTerseString(System.Single)">
11147 <summary>Is display of the alternative image enabled</summary>
11148 </member>
11149 <member name="F:OpenMetaverse.MediaEntry.AutoLoop">
11150 <summary>Should media auto loop</summary>
11151 </member>
11152 <member name="F:OpenMetaverse.MediaEntry.AutoPlay">
11153 <summary>Shoule media be auto played</summary>
11154 </member>
11155 <member name="F:OpenMetaverse.MediaEntry.AutoScale">
11156 <summary>Auto scale media to prim face</summary>
11157 </member>
11158 <member name="F:OpenMetaverse.MediaEntry.AutoZoom">
11159 <summary>Should viewer automatically zoom in on the face when clicked</summary>
11160 </member>
11161 <member name="F:OpenMetaverse.MediaEntry.InteractOnFirstClick">
11162 <summary>Should viewer interpret first click as interaction with the media
11163 or when false should the first click be treated as zoom in commadn</summary>
11164 </member>
11165 <member name="F:OpenMetaverse.MediaEntry.Controls">
11166 <summary>Style of controls viewer should display when
11167 viewer media on this face</summary>
11168 </member>
11169 <member name="F:OpenMetaverse.MediaEntry.HomeURL">
11170 <summary>Starting URL for the media</summary>
11171 </member>
11172 <member name="F:OpenMetaverse.MediaEntry.CurrentURL">
11173 <summary>Currently navigated URL</summary>
11174 </member>
11175 <member name="F:OpenMetaverse.MediaEntry.Height">
11176 <summary>Media height in pixes</summary>
11177 </member>
11178 <member name="F:OpenMetaverse.MediaEntry.Width">
11179 <summary>Media width in pixels</summary>
11180 </member>
11181 <member name="F:OpenMetaverse.MediaEntry.ControlPermissions">
11182 <summary>Who can controls the media</summary>
11183 </member>
11184 <member name="F:OpenMetaverse.MediaEntry.InteractPermissions">
11185 <summary>Who can interact with the media</summary>
11186 </member>
11187 <member name="F:OpenMetaverse.MediaEntry.EnableWhiteList">
11188 <summary>Is URL whitelist enabled</summary>
11189 </member>
11190 <member name="F:OpenMetaverse.MediaEntry.WhiteList">
11191 <summary>Array of URLs that are whitelisted</summary>
11192 </member>
11193 <member name="M:OpenMetaverse.MediaEntry.GetOSD">
11194 <summary> 9985 <summary>
11195 Serialize to OSD 9986 Converts a floating point number to a terse string format used for
9987 transmitting numbers in wearable asset files
11196 </summary> 9988 </summary>
11197 <returns>OSDMap with the serialized data</returns> 9989 <param name="val">Floating point number to convert to a string</param>
9990 <returns>A terse string representation of the input number</returns>
11198 </member> 9991 </member>
11199 <member name="M:OpenMetaverse.MediaEntry.FromOSD(OpenMetaverse.StructuredData.OSD)"> 9992 <member name="M:OpenMetaverse.Helpers.FieldToString(System.Text.StringBuilder,System.Byte[],System.String)">
11200 <summary> 9993 <summary>
11201 Deserialize from OSD data 9994 Convert a variable length field (byte array) to a string, with a
9995 field name prepended to each line of the output
11202 </summary> 9996 </summary>
11203 <param name="osd">Serialized OSD data</param> 9997 <remarks>If the byte array has unprintable characters in it, a
11204 <returns>Deserialized object</returns> 9998 hex dump will be written instead</remarks>
9999 <param name="output">The StringBuilder object to write to</param>
10000 <param name="bytes">The byte array to convert to a string</param>
10001 <param name="fieldName">A field name to prepend to each line of output</param>
11205 </member> 10002 </member>
11206 <member name="T:OpenMetaverse.VisualColorOperation"> 10003 <member name="M:OpenMetaverse.Helpers.ZeroDecode(System.Byte[],System.Int32,System.Byte[])">
11207 <summary> 10004 <summary>
11208 Operation to apply when applying color to texture 10005 Decode a zerocoded byte array, used to decompress packets marked
10006 with the zerocoded flag
11209 </summary> 10007 </summary>
10008 <remarks>Any time a zero is encountered, the next byte is a count
10009 of how many zeroes to expand. One zero is encoded with 0x00 0x01,
10010 two zeroes is 0x00 0x02, three zeroes is 0x00 0x03, etc. The
10011 first four bytes are copied directly to the output buffer.
10012 </remarks>
10013 <param name="src">The byte array to decode</param>
10014 <param name="srclen">The length of the byte array to decode. This
10015 would be the length of the packet up to (but not including) any
10016 appended ACKs</param>
10017 <param name="dest">The output byte array to decode to</param>
10018 <returns>The length of the output buffer</returns>
11210 </member> 10019 </member>
11211 <member name="T:OpenMetaverse.VisualColorParam"> 10020 <member name="M:OpenMetaverse.Helpers.ZeroEncode(System.Byte[],System.Int32,System.Byte[])">
11212 <summary> 10021 <summary>
11213 Information needed to translate visual param value to RGBA color 10022 Encode a byte array with zerocoding. Used to compress packets marked
10023 with the zerocoded flag. Any zeroes in the array are compressed down
10024 to a single zero byte followed by a count of how many zeroes to expand
10025 out. A single zero becomes 0x00 0x01, two zeroes becomes 0x00 0x02,
10026 three zeroes becomes 0x00 0x03, etc. The first four bytes are copied
10027 directly to the output buffer.
11214 </summary> 10028 </summary>
10029 <param name="src">The byte array to encode</param>
10030 <param name="srclen">The length of the byte array to encode</param>
10031 <param name="dest">The output byte array to encode to</param>
10032 <returns>The length of the output buffer</returns>
11215 </member> 10033 </member>
11216 <member name="M:OpenMetaverse.VisualColorParam.#ctor(OpenMetaverse.VisualColorOperation,OpenMetaverse.Color4[])"> 10034 <member name="M:OpenMetaverse.Helpers.InventoryCRC(System.Int32,System.Byte,System.SByte,System.SByte,OpenMetaverse.UUID,OpenMetaverse.UUID,System.Int32,OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.UUID,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32)">
11217 <summary> 10035 <summary>
11218 Construct VisualColorParam 10036 Calculates the CRC (cyclic redundancy check) needed to upload inventory.
11219 </summary> 10037 </summary>
11220 <param name="operation">Operation to apply when applying color to texture</param> 10038 <param name="creationDate">Creation date</param>
11221 <param name="colors">Colors</param> 10039 <param name="saleType">Sale type</param>
10040 <param name="invType">Inventory type</param>
10041 <param name="type">Type</param>
10042 <param name="assetID">Asset ID</param>
10043 <param name="groupID">Group ID</param>
10044 <param name="salePrice">Sale price</param>
10045 <param name="ownerID">Owner ID</param>
10046 <param name="creatorID">Creator ID</param>
10047 <param name="itemID">Item ID</param>
10048 <param name="folderID">Folder ID</param>
10049 <param name="everyoneMask">Everyone mask (permissions)</param>
10050 <param name="flags">Flags</param>
10051 <param name="nextOwnerMask">Next owner mask (permissions)</param>
10052 <param name="groupMask">Group mask (permissions)</param>
10053 <param name="ownerMask">Owner mask (permissions)</param>
10054 <returns>The calculated CRC</returns>
11222 </member> 10055 </member>
11223 <member name="T:OpenMetaverse.VisualAlphaParam"> 10056 <member name="M:OpenMetaverse.Helpers.GetResourceStream(System.String)">
11224 <summary> 10057 <summary>
11225 Represents alpha blending and bump infor for a visual parameter 10058 Attempts to load a file embedded in the assembly
11226 such as sleive length
11227 </summary> 10059 </summary>
10060 <param name="resourceName">The filename of the resource to load</param>
10061 <returns>A Stream for the requested file, or null if the resource
10062 was not successfully loaded</returns>
11228 </member> 10063 </member>
11229 <member name="F:OpenMetaverse.VisualAlphaParam.Domain"> 10064 <member name="M:OpenMetaverse.Helpers.GetResourceStream(System.String,System.String)">
11230 <summary>Stregth of the alpha to apply</summary>
11231 </member>
11232 <member name="F:OpenMetaverse.VisualAlphaParam.TGAFile">
11233 <summary>File containing the alpha channel</summary>
11234 </member>
11235 <member name="F:OpenMetaverse.VisualAlphaParam.SkipIfZero">
11236 <summary>Skip blending if parameter value is 0</summary>
11237 </member>
11238 <member name="F:OpenMetaverse.VisualAlphaParam.MultiplyBlend">
11239 <summary>Use miltiply insted of alpha blending</summary>
11240 </member>
11241 <member name="M:OpenMetaverse.VisualAlphaParam.#ctor(System.Single,System.String,System.Boolean,System.Boolean)">
11242 <summary> 10065 <summary>
11243 Create new alhpa information for a visual param 10066 Attempts to load a file either embedded in the assembly or found in
10067 a given search path
11244 </summary> 10068 </summary>
11245 <param name="domain">Stregth of the alpha to apply</param> 10069 <param name="resourceName">The filename of the resource to load</param>
11246 <param name="tgaFile">File containing the alpha channel</param> 10070 <param name="searchPath">An optional path that will be searched if
11247 <param name="skipIfZero">Skip blending if parameter value is 0</param> 10071 the asset is not found embedded in the assembly</param>
11248 <param name="multiplyBlend">Use miltiply insted of alpha blending</param> 10072 <returns>A Stream for the requested file, or null if the resource
10073 was not successfully loaded</returns>
11249 </member> 10074 </member>
11250 <member name="T:OpenMetaverse.VisualParam"> 10075 <member name="M:OpenMetaverse.Helpers.PrimListToOSD(System.Collections.Generic.List{OpenMetaverse.Primitive})">
11251 <summary> 10076 <summary>
11252 A single visual characteristic of an avatar mesh, such as eyebrow height 10077 Converts a list of primitives to an object that can be serialized
10078 with the LLSD system
11253 </summary> 10079 </summary>
10080 <param name="prims">Primitives to convert to a serializable object</param>
10081 <returns>An object that can be serialized with LLSD</returns>
11254 </member> 10082 </member>
11255 <member name="F:OpenMetaverse.VisualParam.ParamID"> 10083 <member name="M:OpenMetaverse.Helpers.OSDToPrimList(OpenMetaverse.StructuredData.OSD)">
11256 <summary>Index of this visual param</summary>
11257 </member>
11258 <member name="F:OpenMetaverse.VisualParam.Name">
11259 <summary>Internal name</summary>
11260 </member>
11261 <member name="F:OpenMetaverse.VisualParam.Group">
11262 <summary>Group ID this parameter belongs to</summary>
11263 </member>
11264 <member name="F:OpenMetaverse.VisualParam.Wearable">
11265 <summary>Name of the wearable this parameter belongs to</summary>
11266 </member>
11267 <member name="F:OpenMetaverse.VisualParam.Label">
11268 <summary>Displayable label of this characteristic</summary>
11269 </member>
11270 <member name="F:OpenMetaverse.VisualParam.LabelMin">
11271 <summary>Displayable label for the minimum value of this characteristic</summary>
11272 </member>
11273 <member name="F:OpenMetaverse.VisualParam.LabelMax">
11274 <summary>Displayable label for the maximum value of this characteristic</summary>
11275 </member>
11276 <member name="F:OpenMetaverse.VisualParam.DefaultValue">
11277 <summary>Default value</summary>
11278 </member>
11279 <member name="F:OpenMetaverse.VisualParam.MinValue">
11280 <summary>Minimum value</summary>
11281 </member>
11282 <member name="F:OpenMetaverse.VisualParam.MaxValue">
11283 <summary>Maximum value</summary>
11284 </member>
11285 <member name="F:OpenMetaverse.VisualParam.IsBumpAttribute">
11286 <summary>Is this param used for creation of bump layer?</summary>
11287 </member>
11288 <member name="F:OpenMetaverse.VisualParam.AlphaParams">
11289 <summary>Alpha blending/bump info</summary>
11290 </member>
11291 <member name="F:OpenMetaverse.VisualParam.ColorParams">
11292 <summary>Color information</summary>
11293 </member>
11294 <member name="F:OpenMetaverse.VisualParam.Drivers">
11295 <summary>Array of param IDs that are drivers for this parameter</summary>
11296 </member>
11297 <member name="M:OpenMetaverse.VisualParam.#ctor(System.Int32,System.String,System.Int32,System.String,System.String,System.String,System.String,System.Single,System.Single,System.Single,System.Boolean,System.Int32[],System.Nullable{OpenMetaverse.VisualAlphaParam},System.Nullable{OpenMetaverse.VisualColorParam})">
11298 <summary> 10084 <summary>
11299 Set all the values through the constructor 10085 Deserializes OSD in to a list of primitives
11300 </summary> 10086 </summary>
11301 <param name="paramID">Index of this visual param</param> 10087 <param name="osd">Structure holding the serialized primitive list,
11302 <param name="name">Internal name</param> 10088 must be of the SDMap type</param>
11303 <param name="group"></param> 10089 <returns>A list of deserialized primitives</returns>
11304 <param name="wearable"></param>
11305 <param name="label">Displayable label of this characteristic</param>
11306 <param name="labelMin">Displayable label for the minimum value of this characteristic</param>
11307 <param name="labelMax">Displayable label for the maximum value of this characteristic</param>
11308 <param name="def">Default value</param>
11309 <param name="min">Minimum value</param>
11310 <param name="max">Maximum value</param>
11311 <param name="isBumpAttribute">Is this param used for creation of bump layer?</param>
11312 <param name="drivers">Array of param IDs that are drivers for this parameter</param>
11313 <param name="alpha">Alpha blending/bump info</param>
11314 <param name="colorParams">Color information</param>
11315 </member> 10090 </member>
11316 <member name="T:OpenMetaverse.VisualParams"> 10091 <member name="M:OpenMetaverse.Helpers.StructToString(System.Object)">
11317 <summary> 10092 <summary>
11318 Holds the Params array of all the avatar appearance parameters 10093 Converts a struct or class object containing fields only into a key value separated string
11319 </summary> 10094 </summary>
10095 <param name="t">The struct object</param>
10096 <returns>A string containing the struct fields as the keys, and the field value as the value separated</returns>
10097 <example>
10098 <code>
10099 // Add the following code to any struct or class containing only fields to override the ToString()
10100 // method to display the values of the passed object
10101 /// <summary>Print the struct data as a string</summary>
10102 ///<returns>A string containing the field name, and field value</returns>
10103 public override string ToString()
10104 {
10105 return Helpers.StructToString(this);
10106 }
10107 </code>
10108 </example>
11320 </member> 10109 </member>
11321 <member name="T:OpenMetaverse.InternalDictionary`2"> 10110 <member name="T:OpenMetaverse.InternalDictionary`2">
11322 <summary> 10111 <summary>
11323 The InternalDictionary class is used through the library for storing key/value pairs. 10112 The InternalDictionary class is used through the library for storing key/value pairs.
11324 It is intended to be a replacement for the generic Dictionary class and should 10113 It is intended to be a replacement for the generic Dictionary class and should
11325 be used in its place. It contains several methods for allowing access to the data from 10114 be used in its place. It contains several methods for allowing access to the data from
11326 outside the library that are read only and thread safe. 10115 outside the library that are read only and thread safe.
11327
11328 </summary> 10116 </summary>
11329 <typeparam name="TKey">Key <see langword="Tkey"/></typeparam> 10117 <typeparam name="TKey">Key <see langword="Tkey" /></typeparam>
11330 <typeparam name="TValue">Value <see langword="TValue"/></typeparam> 10118 <typeparam name="TValue">Value <see langword="TValue" /></typeparam>
11331 </member>
11332 <member name="F:OpenMetaverse.InternalDictionary`2.Dictionary">
11333 <summary>Internal dictionary that this class wraps around. Do not
11334 modify or enumerate the contents of this dictionary without locking
11335 on this member</summary>
11336 </member> 10119 </member>
11337 <member name="M:OpenMetaverse.InternalDictionary`2.#ctor"> 10120 <member name="M:OpenMetaverse.InternalDictionary`2.#ctor">
11338 <summary> 10121 <summary>
11339 Initializes a new instance of the <seealso cref="T:InternalDictionary"/> Class 10122 Initializes a new instance of the <seealso cref="T:InternalDictionary" /> Class
11340 with the specified key/value, has the default initial capacity. 10123 with the specified key/value, has the default initial capacity.
11341 </summary> 10124 </summary>
11342 <example> 10125 <example>
11343 <code> 10126 <code>
11344 // initialize a new InternalDictionary named testDict with a string as the key and an int as the value. 10127 // initialize a new InternalDictionary named testDict with a string as the key and an int as the value.
11345 public InternalDictionary&lt;string, int&gt; testDict = new InternalDictionary&lt;string, int&gt;(); 10128 public InternalDictionary&lt;string, int&gt; testDict = new InternalDictionary&lt;string, int&gt;();
11346 </code> 10129 </code>
@@ -11348,22 +10131,20 @@
11348 </member> 10131 </member>
11349 <member name="M:OpenMetaverse.InternalDictionary`2.#ctor(System.Collections.Generic.IDictionary{`0,`1})"> 10132 <member name="M:OpenMetaverse.InternalDictionary`2.#ctor(System.Collections.Generic.IDictionary{`0,`1})">
11350 <summary> 10133 <summary>
11351 Initializes a new instance of the <seealso cref="T:InternalDictionary"/> Class 10134 Initializes a new instance of the <seealso cref="T:InternalDictionary" /> Class
11352 with the specified key/value, has its initial valies copied from the specified 10135 with the specified key/value, has its initial valies copied from the specified
11353 <seealso cref="T:System.Collections.Generic.Dictionary"/> 10136 <seealso cref="T:System.Collections.Generic.Dictionary" /></summary>
11354 </summary> 10137 <param name="dictionary">
11355 <param name="dictionary"><seealso cref="T:System.Collections.Generic.Dictionary"/> 10138 <seealso cref="T:System.Collections.Generic.Dictionary" />
11356 to copy initial values from</param> 10139 to copy initial values from</param>
11357 <example> 10140 <example>
11358 <code> 10141 <code>
11359 // initialize a new InternalDictionary named testAvName with a UUID as the key and an string as the value. 10142 // initialize a new InternalDictionary named testAvName with a UUID as the key and an string as the value.
11360 // populates with copied values from example KeyNameCache Dictionary. 10143 // populates with copied values from example KeyNameCache Dictionary.
11361
11362 // create source dictionary 10144 // create source dictionary
11363 Dictionary&lt;UUID, string&gt; KeyNameCache = new Dictionary&lt;UUID, string&gt;(); 10145 Dictionary&lt;UUID, string&gt; KeyNameCache = new Dictionary&lt;UUID, string&gt;();
11364 KeyNameCache.Add("8300f94a-7970-7810-cf2c-fc9aa6cdda24", "Jack Avatar"); 10146 KeyNameCache.Add("8300f94a-7970-7810-cf2c-fc9aa6cdda24", "Jack Avatar");
11365 KeyNameCache.Add("27ba1e40-13f7-0708-3e98-5819d780bd62", "Jill Avatar"); 10147 KeyNameCache.Add("27ba1e40-13f7-0708-3e98-5819d780bd62", "Jill Avatar");
11366
11367 // Initialize new dictionary. 10148 // Initialize new dictionary.
11368 public InternalDictionary&lt;UUID, string&gt; testAvName = new InternalDictionary&lt;UUID, string&gt;(KeyNameCache); 10149 public InternalDictionary&lt;UUID, string&gt; testAvName = new InternalDictionary&lt;UUID, string&gt;(KeyNameCache);
11369 </code> 10150 </code>
@@ -11371,33 +10152,50 @@
11371 </member> 10152 </member>
11372 <member name="M:OpenMetaverse.InternalDictionary`2.#ctor(System.Int32)"> 10153 <member name="M:OpenMetaverse.InternalDictionary`2.#ctor(System.Int32)">
11373 <summary> 10154 <summary>
11374 Initializes a new instance of the <seealso cref="T:OpenMetaverse.InternalDictionary"/> Class 10155 Initializes a new instance of the <seealso cref="T:OpenMetaverse.InternalDictionary" /> Class
11375 with the specified key/value, With its initial capacity specified. 10156 with the specified key/value, With its initial capacity specified.
11376 </summary> 10157 </summary>
11377 <param name="capacity">Initial size of dictionary</param> 10158 <param name="capacity">Initial size of dictionary</param>
11378 <example> 10159 <example>
11379 <code> 10160 <code>
11380 // initialize a new InternalDictionary named testDict with a string as the key and an int as the value, 10161 // initialize a new InternalDictionary named testDict with a string as the key and an int as the value,
11381 // initially allocated room for 10 entries. 10162 // initially allocated room for 10 entries.
11382 public InternalDictionary&lt;string, int&gt; testDict = new InternalDictionary&lt;string, int&gt;(10); 10163 public InternalDictionary&lt;string, int&gt; testDict = new InternalDictionary&lt;string, int&gt;(10);
11383 </code> 10164 </code>
11384 </example> 10165 </example>
11385 </member> 10166 </member>
10167 <member name="F:OpenMetaverse.InternalDictionary`2.Dictionary">
10168 <summary>Internal dictionary that this class wraps around. Do not
10169 modify or enumerate the contents of this dictionary without locking
10170 on this member</summary>
10171 </member>
10172 <member name="P:OpenMetaverse.InternalDictionary`2.Item(`0)">
10173 <summary>
10174 Indexer for the dictionary
10175 </summary>
10176 <param name="key">The key</param>
10177 <returns>The value</returns>
10178 </member>
10179 <member name="P:OpenMetaverse.InternalDictionary`2.Count">
10180 <summary>
10181 Gets the number of Key/Value pairs contained in the <seealso cref="T:InternalDictionary" /></summary>
10182 </member>
11386 <member name="M:OpenMetaverse.InternalDictionary`2.TryGetValue(`0,`1@)"> 10183 <member name="M:OpenMetaverse.InternalDictionary`2.TryGetValue(`0,`1@)">
11387 <summary> 10184 <summary>
11388 Try to get entry from <seealso cref="T:OpenMetaverse.InternalDictionary"/> with specified key 10185 Try to get entry from <seealso cref="T:OpenMetaverse.InternalDictionary" /> with specified key
11389 </summary> 10186 </summary>
11390 <param name="key">Key to use for lookup</param> 10187 <param name="key">Key to use for lookup</param>
11391 <param name="value">Value returned</param> 10188 <param name="value">Value returned</param>
11392 <returns><see langword="true"/> if specified key exists, <see langword="false"/> if not found</returns> 10189 <returns>
10190 <see langword="true" /> if specified key exists, <see langword="false" /> if not found</returns>
11393 <example> 10191 <example>
11394 <code> 10192 <code>
11395 // find your avatar using the Simulator.ObjectsAvatars InternalDictionary: 10193 // find your avatar using the Simulator.ObjectsAvatars InternalDictionary:
11396 Avatar av; 10194 Avatar av;
11397 if (Client.Network.CurrentSim.ObjectsAvatars.TryGetValue(Client.Self.AgentID, out av)) 10195 if (Client.Network.CurrentSim.ObjectsAvatars.TryGetValue(Client.Self.AgentID, out av))
11398 Console.WriteLine("Found Avatar {0}", av.Name); 10196 Console.WriteLine("Found Avatar {0}", av.Name);
11399 </code> 10197 </code>
11400 <seealso cref="F:OpenMetaverse.Simulator.ObjectsAvatars"/> 10198 <seealso cref="F:OpenMetaverse.Simulator.ObjectsAvatars" />
11401 </example> 10199 </example>
11402 </member> 10200 </member>
11403 <member name="M:OpenMetaverse.InternalDictionary`2.Find(System.Predicate{`1})"> 10201 <member name="M:OpenMetaverse.InternalDictionary`2.Find(System.Predicate{`1})">
@@ -11407,90 +10205,91 @@
11407 <param name="match">The match.</param> 10205 <param name="match">The match.</param>
11408 <returns>Matched value</returns> 10206 <returns>Matched value</returns>
11409 <example> 10207 <example>
11410 <code> 10208 <code>
11411 // use a delegate to find a prim in the ObjectsPrimitives InternalDictionary 10209 // use a delegate to find a prim in the ObjectsPrimitives InternalDictionary
11412 // with the ID 95683496 10210 // with the ID 95683496
11413 uint findID = 95683496; 10211 uint findID = 95683496;
11414 Primitive findPrim = sim.ObjectsPrimitives.Find( 10212 Primitive findPrim = sim.ObjectsPrimitives.Find(
11415 delegate(Primitive prim) { return prim.ID == findID; }); 10213 delegate(Primitive prim) { return prim.ID == findID; });
11416 </code> 10214 </code>
11417 </example> 10215 </example>
11418 </member> 10216 </member>
11419 <member name="M:OpenMetaverse.InternalDictionary`2.FindAll(System.Predicate{`1})"> 10217 <member name="M:OpenMetaverse.InternalDictionary`2.FindAll(System.Predicate{`1})">
11420 <summary>Find All items in an <seealso cref="T:InternalDictionary"/></summary> 10218 <summary>Find All items in an <seealso cref="T:InternalDictionary" /></summary>
11421 <param name="match">return matching items.</param> 10219 <param name="match">return matching items.</param>
11422 <returns>a <seealso cref="T:System.Collections.Generic.List"/> containing found items.</returns> 10220 <returns>a <seealso cref="T:System.Collections.Generic.List" /> containing found items.</returns>
11423 <example> 10221 <example>
11424 Find All prims within 20 meters and store them in a List 10222 Find All prims within 20 meters and store them in a List
11425 <code> 10223 <code>
11426 int radius = 20; 10224 int radius = 20;
11427 List&lt;Primitive&gt; prims = Client.Network.CurrentSim.ObjectsPrimitives.FindAll( 10225 List&lt;Primitive&gt; prims = Client.Network.CurrentSim.ObjectsPrimitives.FindAll(
11428 delegate(Primitive prim) { 10226 delegate(Primitive prim) {
11429 Vector3 pos = prim.Position; 10227 Vector3 pos = prim.Position;
11430 return ((prim.ParentID == 0) &amp;&amp; (pos != Vector3.Zero) &amp;&amp; (Vector3.Distance(pos, location) &lt; radius)); 10228 return ((prim.ParentID == 0) &amp;&amp; (pos != Vector3.Zero) &amp;&amp; (Vector3.Distance(pos, location) &lt; radius));
11431 } 10229 }
11432 ); 10230 );
11433 </code> 10231 </code></example>
11434 </example>
11435 </member> 10232 </member>
11436 <member name="M:OpenMetaverse.InternalDictionary`2.FindAll(System.Predicate{`0})"> 10233 <member name="M:OpenMetaverse.InternalDictionary`2.FindAll(System.Predicate{`0})">
11437 <summary>Find All items in an <seealso cref="T:InternalDictionary"/></summary> 10234 <summary>Find All items in an <seealso cref="T:InternalDictionary" /></summary>
11438 <param name="match">return matching keys.</param> 10235 <param name="match">return matching keys.</param>
11439 <returns>a <seealso cref="T:System.Collections.Generic.List"/> containing found keys.</returns> 10236 <returns>a <seealso cref="T:System.Collections.Generic.List" /> containing found keys.</returns>
11440 <example> 10237 <example>
11441 Find All keys which also exist in another dictionary 10238 Find All keys which also exist in another dictionary
11442 <code> 10239 <code>
11443 List&lt;UUID&gt; matches = myDict.FindAll( 10240 List&lt;UUID&gt; matches = myDict.FindAll(
11444 delegate(UUID id) { 10241 delegate(UUID id) {
11445 return myOtherDict.ContainsKey(id); 10242 return myOtherDict.ContainsKey(id);
11446 } 10243 }
11447 ); 10244 );
11448 </code> 10245 </code></example>
11449 </example>
11450 </member> 10246 </member>
11451 <member name="M:OpenMetaverse.InternalDictionary`2.ForEach(System.Action{`1})"> 10247 <member name="M:OpenMetaverse.InternalDictionary`2.ForEach(System.Action{`1})">
11452 <summary>Perform an <seealso cref="T:System.Action"/> on each entry in an <seealso cref="T:OpenMetaverse.InternalDictionary"/></summary> 10248 <summary>Perform an <seealso cref="T:System.Action" /> on each entry in an <seealso cref="T:OpenMetaverse.InternalDictionary" /></summary>
11453 <param name="action"><seealso cref="T:System.Action"/> to perform</param> 10249 <param name="action">
11454 <example> 10250 <seealso cref="T:System.Action" /> to perform</param>
11455 <code> 10251 <example>
11456 // Iterates over the ObjectsPrimitives InternalDictionary and prints out some information. 10252 <code>
11457 Client.Network.CurrentSim.ObjectsPrimitives.ForEach( 10253 // Iterates over the ObjectsPrimitives InternalDictionary and prints out some information.
11458 delegate(Primitive prim) 10254 Client.Network.CurrentSim.ObjectsPrimitives.ForEach(
11459 { 10255 delegate(Primitive prim)
11460 if (prim.Text != null) 10256 {
11461 { 10257 if (prim.Text != null)
11462 Console.WriteLine("NAME={0} ID = {1} TEXT = '{2}'", 10258 {
11463 prim.PropertiesFamily.Name, prim.ID, prim.Text); 10259 Console.WriteLine("NAME={0} ID = {1} TEXT = '{2}'",
11464 } 10260 prim.PropertiesFamily.Name, prim.ID, prim.Text);
11465 }); 10261 }
10262 });
11466 </code> 10263 </code>
11467 </example> 10264 </example>
11468 </member> 10265 </member>
11469 <member name="M:OpenMetaverse.InternalDictionary`2.ForEach(System.Action{`0})"> 10266 <member name="M:OpenMetaverse.InternalDictionary`2.ForEach(System.Action{`0})">
11470 <summary>Perform an <seealso cref="T:System.Action"/> on each key of an <seealso cref="T:OpenMetaverse.InternalDictionary"/></summary> 10267 <summary>Perform an <seealso cref="T:System.Action" /> on each key of an <seealso cref="T:OpenMetaverse.InternalDictionary" /></summary>
11471 <param name="action"><seealso cref="T:System.Action"/> to perform</param> 10268 <param name="action">
10269 <seealso cref="T:System.Action" /> to perform</param>
11472 </member> 10270 </member>
11473 <member name="M:OpenMetaverse.InternalDictionary`2.ForEach(System.Action{System.Collections.Generic.KeyValuePair{`0,`1}})"> 10271 <member name="M:OpenMetaverse.InternalDictionary`2.ForEach(System.Action{System.Collections.Generic.KeyValuePair{`0,`1}})">
11474 <summary> 10272 <summary>
11475 Perform an <seealso cref="T:System.Action"/> on each KeyValuePair of an <seealso cref="T:OpenMetaverse.InternalDictionary"/> 10273 Perform an <seealso cref="T:System.Action" /> on each KeyValuePair of an <seealso cref="T:OpenMetaverse.InternalDictionary" /></summary>
11476 </summary> 10274 <param name="action">
11477 <param name="action"><seealso cref="T:System.Action"/> to perform</param> 10275 <seealso cref="T:System.Action" /> to perform</param>
11478 </member> 10276 </member>
11479 <member name="M:OpenMetaverse.InternalDictionary`2.ContainsKey(`0)"> 10277 <member name="M:OpenMetaverse.InternalDictionary`2.ContainsKey(`0)">
11480 <summary>Check if Key exists in Dictionary</summary> 10278 <summary>Check if Key exists in Dictionary</summary>
11481 <param name="key">Key to check for</param> 10279 <param name="key">Key to check for</param>
11482 <returns><see langword="true"/> if found, <see langword="false"/> otherwise</returns> 10280 <returns>
10281 <see langword="true" /> if found, <see langword="false" /> otherwise</returns>
11483 </member> 10282 </member>
11484 <member name="M:OpenMetaverse.InternalDictionary`2.ContainsValue(`1)"> 10283 <member name="M:OpenMetaverse.InternalDictionary`2.ContainsValue(`1)">
11485 <summary>Check if Value exists in Dictionary</summary> 10284 <summary>Check if Value exists in Dictionary</summary>
11486 <param name="value">Value to check for</param> 10285 <param name="value">Value to check for</param>
11487 <returns><see langword="true"/> if found, <see langword="false"/> otherwise</returns> 10286 <returns>
10287 <see langword="true" /> if found, <see langword="false" /> otherwise</returns>
11488 </member> 10288 </member>
11489 <member name="M:OpenMetaverse.InternalDictionary`2.Add(`0,`1)"> 10289 <member name="M:OpenMetaverse.InternalDictionary`2.Add(`0,`1)">
11490 <summary> 10290 <summary>
11491 Adds the specified key to the dictionary, dictionary locking is not performed, 10291 Adds the specified key to the dictionary, dictionary locking is not performed,
11492 <see cref="!:SafeAdd"/> 10292 <see cref="!:SafeAdd" /></summary>
11493 </summary>
11494 <param name="key">The key</param> 10293 <param name="key">The key</param>
11495 <param name="value">The value</param> 10294 <param name="value">The value</param>
11496 </member> 10295 </member>
@@ -11499,3394 +10298,2625 @@
11499 Removes the specified key, dictionary locking is not performed 10298 Removes the specified key, dictionary locking is not performed
11500 </summary> 10299 </summary>
11501 <param name="key">The key.</param> 10300 <param name="key">The key.</param>
11502 <returns><see langword="true"/> if successful, <see langword="false"/> otherwise</returns> 10301 <returns>
10302 <see langword="true" /> if successful, <see langword="false" /> otherwise</returns>
11503 </member> 10303 </member>
11504 <member name="P:OpenMetaverse.InternalDictionary`2.Count"> 10304 <member name="T:OpenMetaverse.InventoryException">
11505 <summary> 10305 <summary>
11506 Gets the number of Key/Value pairs contained in the <seealso cref="T:InternalDictionary"/> 10306 Exception class to identify inventory exceptions
11507 </summary> 10307 </summary>
11508 </member> 10308 </member>
11509 <member name="P:OpenMetaverse.InternalDictionary`2.Item(`0)"> 10309 <member name="T:OpenMetaverse.Inventory">
11510 <summary> 10310 <summary>
11511 Indexer for the dictionary 10311 Responsible for maintaining inventory structure. Inventory constructs nodes
10312 and manages node children as is necessary to maintain a coherant hirarchy.
10313 Other classes should not manipulate or create InventoryNodes explicitly. When
10314 A node's parent changes (when a folder is moved, for example) simply pass
10315 Inventory the updated InventoryFolder and it will make the appropriate changes
10316 to its internal representation.
11512 </summary> 10317 </summary>
11513 <param name="key">The key</param>
11514 <returns>The value</returns>
11515 </member> 10318 </member>
11516 <member name="M:OpenMetaverse.Voice.VoiceGateway.ConnectorCreate(System.String,System.String,System.UInt16,System.UInt16,OpenMetaverse.Voice.VoiceGateway.VoiceLoggingSettings)"> 10319 <member name="F:OpenMetaverse.Inventory.m_InventoryObjectUpdated">
10320 <summary>The event subscribers, null of no subscribers</summary>
10321 </member>
10322 <member name="F:OpenMetaverse.Inventory.m_InventoryObjectUpdatedLock">
10323 <summary>Thread sync lock object</summary>
10324 </member>
10325 <member name="F:OpenMetaverse.Inventory.m_InventoryObjectRemoved">
10326 <summary>The event subscribers, null of no subscribers</summary>
10327 </member>
10328 <member name="F:OpenMetaverse.Inventory.m_InventoryObjectRemovedLock">
10329 <summary>Thread sync lock object</summary>
10330 </member>
10331 <member name="F:OpenMetaverse.Inventory.m_InventoryObjectAdded">
10332 <summary>The event subscribers, null of no subscribers</summary>
10333 </member>
10334 <member name="F:OpenMetaverse.Inventory.m_InventoryObjectAddedLock">
10335 <summary>Thread sync lock object</summary>
10336 </member>
10337 <member name="E:OpenMetaverse.Inventory.InventoryObjectUpdated">
10338 <summary>Raised when the simulator sends us data containing
10339 ...</summary>
10340 </member>
10341 <member name="E:OpenMetaverse.Inventory.InventoryObjectRemoved">
10342 <summary>Raised when the simulator sends us data containing
10343 ...</summary>
10344 </member>
10345 <member name="E:OpenMetaverse.Inventory.InventoryObjectAdded">
10346 <summary>Raised when the simulator sends us data containing
10347 ...</summary>
10348 </member>
10349 <member name="P:OpenMetaverse.Inventory.Item(OpenMetaverse.UUID)">
11517 <summary> 10350 <summary>
11518 This is used to initialize and stop the Connector as a whole. The Connector 10351 By using the bracket operator on this class, the program can get the
11519 Create call must be completed successfully before any other requests are made 10352 InventoryObject designated by the specified uuid. If the value for the corresponding
11520 (typically during application initialization). The shutdown should be called 10353 UUID is null, the call is equivelant to a call to <code>RemoveNodeFor(this[uuid])</code>.
11521 when the application is shutting down to gracefully release resources 10354 If the value is non-null, it is equivelant to a call to <code>UpdateNodeFor(value)</code>,
10355 the uuid parameter is ignored.
11522 </summary> 10356 </summary>
11523 <param name="ClientName">A string value indicting the Application name</param> 10357 <param name="uuid">The UUID of the InventoryObject to get or set, ignored if set to non-null value.</param>
11524 <param name="AccountManagementServer">URL for the management server</param> 10358 <returns>The InventoryObject corresponding to <code>uuid</code>.</returns>
11525 <param name="Logging">LoggingSettings</param>
11526 <param name="MaximumPort"></param>
11527 <param name="MinimumPort"></param>
11528 </member> 10359 </member>
11529 <member name="M:OpenMetaverse.Voice.VoiceGateway.ConnectorInitiateShutdown(System.String)"> 10360 <member name="P:OpenMetaverse.Inventory.RootFolder">
11530 <summary> 10361 <summary>
11531 Shutdown Connector -- Should be called when the application is shutting down 10362 The root folder of this avatars inventory
11532 to gracefully release resources
11533 </summary> 10363 </summary>
11534 <param name="ConnectorHandle">Handle returned from successful Connector ‘create’ request</param>
11535 </member> 10364 </member>
11536 <member name="M:OpenMetaverse.Voice.VoiceGateway.ConnectorMuteLocalMic(System.String,System.Boolean)"> 10365 <member name="P:OpenMetaverse.Inventory.LibraryFolder">
11537 <summary> 10366 <summary>
11538 Mute or unmute the microphone 10367 The default shared library folder
11539 </summary> 10368 </summary>
11540 <param name="ConnectorHandle">Handle returned from successful Connector ‘create’ request</param>
11541 <param name="Mute">true (mute) or false (unmute)</param>
11542 </member> 10369 </member>
11543 <member name="M:OpenMetaverse.Voice.VoiceGateway.ConnectorMuteLocalSpeaker(System.String,System.Boolean)"> 10370 <member name="P:OpenMetaverse.Inventory.RootNode">
11544 <summary> 10371 <summary>
11545 Mute or unmute the speaker 10372 The root node of the avatars inventory
11546 </summary> 10373 </summary>
11547 <param name="ConnectorHandle">Handle returned from successful Connector ‘create’ request</param>
11548 <param name="Mute">true (mute) or false (unmute)</param>
11549 </member> 10374 </member>
11550 <member name="M:OpenMetaverse.Voice.VoiceGateway.ConnectorSetLocalMicVolume(System.String,System.Int32)"> 10375 <member name="P:OpenMetaverse.Inventory.LibraryRootNode">
11551 <summary> 10376 <summary>
11552 Set microphone volume 10377 The root node of the default shared library
11553 </summary> 10378 </summary>
11554 <param name="ConnectorHandle">Handle returned from successful Connector ‘create’ request</param>
11555 <param name="Value">The level of the audio, a number between -100 and 100 where
11556 0 represents ‘normal’ speaking volume</param>
11557 </member> 10379 </member>
11558 <member name="M:OpenMetaverse.Voice.VoiceGateway.ConnectorSetLocalSpeakerVolume(System.String,System.Int32)"> 10380 <member name="M:OpenMetaverse.Inventory.OnInventoryObjectUpdated(OpenMetaverse.InventoryObjectUpdatedEventArgs)">
10381 <summary>Raises the InventoryObjectUpdated Event</summary>
10382 <param name="e">A InventoryObjectUpdatedEventArgs object containing
10383 the data sent from the simulator</param>
10384 </member>
10385 <member name="M:OpenMetaverse.Inventory.OnInventoryObjectRemoved(OpenMetaverse.InventoryObjectRemovedEventArgs)">
10386 <summary>Raises the InventoryObjectRemoved Event</summary>
10387 <param name="e">A InventoryObjectRemovedEventArgs object containing
10388 the data sent from the simulator</param>
10389 </member>
10390 <member name="M:OpenMetaverse.Inventory.OnInventoryObjectAdded(OpenMetaverse.InventoryObjectAddedEventArgs)">
10391 <summary>Raises the InventoryObjectAdded Event</summary>
10392 <param name="e">A InventoryObjectAddedEventArgs object containing
10393 the data sent from the simulator</param>
10394 </member>
10395 <member name="M:OpenMetaverse.Inventory.GetContents(OpenMetaverse.UUID)">
11559 <summary> 10396 <summary>
11560 Set local speaker volume 10397 Returns the contents of the specified folder
11561 </summary> 10398 </summary>
11562 <param name="ConnectorHandle">Handle returned from successful Connector ‘create’ request</param> 10399 <param name="folder">A folder's UUID</param>
11563 <param name="Value">The level of the audio, a number between -100 and 100 where 10400 <returns>The contents of the folder corresponding to <code>folder</code></returns>
11564 0 represents ‘normal’ speaking volume</param> 10401 <exception cref="T:OpenMetaverse.InventoryException">When <code>folder</code> does not exist in the inventory</exception>
11565 </member> 10402 </member>
11566 <member name="M:OpenMetaverse.Voice.VoiceGateway.StartDaemon(System.String,System.String)"> 10403 <member name="M:OpenMetaverse.Inventory.UpdateNodeFor(OpenMetaverse.InventoryBase)">
11567 <summary> 10404 <summary>
11568 Starts a thread that keeps the daemon running 10405 Updates the state of the InventoryNode and inventory data structure that
10406 is responsible for the InventoryObject. If the item was previously not added to inventory,
10407 it adds the item, and updates structure accordingly. If it was, it updates the
10408 InventoryNode, changing the parent node if <code>item.parentUUID</code> does
10409 not match <code>node.Parent.Data.UUID</code>.
10410 You can not set the inventory root folder using this method
11569 </summary> 10411 </summary>
11570 <param name="path"></param> 10412 <param name="item">The InventoryObject to store</param>
11571 <param name="args"></param>
11572 </member> 10413 </member>
11573 <member name="M:OpenMetaverse.Voice.VoiceGateway.StopDaemon"> 10414 <member name="M:OpenMetaverse.Inventory.RemoveNodeFor(OpenMetaverse.InventoryBase)">
11574 <summary> 10415 <summary>
11575 Stops the daemon and the thread keeping it running 10416 Removes the InventoryObject and all related node data from Inventory.
11576 </summary> 10417 </summary>
10418 <param name="item">The InventoryObject to remove.</param>
11577 </member> 10419 </member>
11578 <member name="M:OpenMetaverse.Voice.VoiceGateway.ConnectToDaemon(System.String,System.Int32)"> 10420 <member name="M:OpenMetaverse.Inventory.Contains(OpenMetaverse.UUID)">
11579 <summary> 10421 <summary>
11580 10422 Used to find out if Inventory contains the InventoryObject
10423 specified by <code>uuid</code>.
11581 </summary> 10424 </summary>
11582 <param name="address"></param> 10425 <param name="uuid">The UUID to check.</param>
11583 <param name="port"></param> 10426 <returns>true if inventory contains uuid, false otherwise</returns>
11584 <returns></returns>
11585 </member> 10427 </member>
11586 <member name="M:OpenMetaverse.Voice.VoiceGateway.AuxGetCaptureDevices"> 10428 <member name="M:OpenMetaverse.Inventory.SaveToDisk(System.String)">
11587 <summary> 10429 <summary>
11588 This is used to get a list of audio devices that can be used for capture (input) of voice. 10430 Saves the current inventory structure to a cache file
11589 </summary> 10431 </summary>
11590 <returns></returns> 10432 <param name="filename">Name of the cache file to save to</param>
11591 </member> 10433 </member>
11592 <member name="M:OpenMetaverse.Voice.VoiceGateway.AuxGetRenderDevices"> 10434 <member name="M:OpenMetaverse.Inventory.RestoreFromDisk(System.String)">
11593 <summary> 10435 <summary>
11594 This is used to get a list of audio devices that can be used for render (playback) of voice. 10436 Loads in inventory cache file into the inventory structure. Note only valid to call after login has been successful.
11595 </summary> 10437 </summary>
10438 <param name="filename">Name of the cache file to load</param>
10439 <returns>The number of inventory items sucessfully reconstructed into the inventory node tree</returns>
11596 </member> 10440 </member>
11597 <member name="M:OpenMetaverse.Voice.VoiceGateway.AuxSetRenderDevice(System.String)"> 10441 <member name="F:OpenMetaverse.InventorySortOrder.ByName">
10442 <summary>Sort by name</summary>
10443 </member>
10444 <member name="F:OpenMetaverse.InventorySortOrder.ByDate">
10445 <summary>Sort by date</summary>
10446 </member>
10447 <member name="F:OpenMetaverse.InventorySortOrder.FoldersByName">
10448 <summary>Sort folders by name, regardless of whether items are
10449 sorted by name or date</summary>
10450 </member>
10451 <member name="F:OpenMetaverse.InventorySortOrder.SystemFoldersToTop">
10452 <summary>Place system folders at the top</summary>
10453 </member>
10454 <member name="T:OpenMetaverse.DeRezDestination">
11598 <summary> 10455 <summary>
11599 This command is used to select the render device. 10456 Possible destinations for DeRezObject request
11600 </summary> 10457 </summary>
11601 <param name="RenderDeviceSpecifier">The name of the device as returned by the Aux.GetRenderDevices command.</param>
11602 </member> 10458 </member>
11603 <member name="M:OpenMetaverse.Voice.VoiceGateway.AuxSetCaptureDevice(System.String)"> 10459 <member name="F:OpenMetaverse.DeRezDestination.AgentInventorySave">
11604 <summary> 10460 <summary>
11605 This command is used to select the capture device.
11606 </summary> 10461 </summary>
11607 <param name="CaptureDeviceSpecifier">The name of the device as returned by the Aux.GetCaptureDevices command.</param>
11608 </member> 10462 </member>
11609 <member name="M:OpenMetaverse.Voice.VoiceGateway.AuxCaptureAudioStart(System.Int32)"> 10463 <member name="F:OpenMetaverse.DeRezDestination.AgentInventoryCopy">
10464 <summary>Copy from in-world to agent inventory</summary>
10465 </member>
10466 <member name="F:OpenMetaverse.DeRezDestination.TaskInventory">
10467 <summary>Derez to TaskInventory</summary>
10468 </member>
10469 <member name="F:OpenMetaverse.DeRezDestination.Attachment">
11610 <summary> 10470 <summary>
11611 This command is used to start the audio capture process which will cause
11612 AuxAudioProperty Events to be raised. These events can be used to display a
11613 microphone VU meter for the currently selected capture device. This command
11614 should not be issued if the user is on a call.
11615 </summary> 10471 </summary>
11616 <param name="Duration">(unused but required)</param>
11617 <returns></returns>
11618 </member> 10472 </member>
11619 <member name="M:OpenMetaverse.Voice.VoiceGateway.AuxCaptureAudioStop"> 10473 <member name="F:OpenMetaverse.DeRezDestination.AgentInventoryTake">
10474 <summary>Take Object</summary>
10475 </member>
10476 <member name="F:OpenMetaverse.DeRezDestination.ForceToGodInventory">
11620 <summary> 10477 <summary>
11621 This command is used to stop the audio capture process.
11622 </summary> 10478 </summary>
11623 <returns></returns>
11624 </member> 10479 </member>
11625 <member name="M:OpenMetaverse.Voice.VoiceGateway.AuxSetMicLevel(System.Int32)"> 10480 <member name="F:OpenMetaverse.DeRezDestination.TrashFolder">
10481 <summary>Delete Object</summary>
10482 </member>
10483 <member name="F:OpenMetaverse.DeRezDestination.AttachmentToInventory">
10484 <summary>Put an avatar attachment into agent inventory</summary>
10485 </member>
10486 <member name="F:OpenMetaverse.DeRezDestination.AttachmentExists">
11626 <summary> 10487 <summary>
11627 This command is used to set the mic volume while in the audio tuning process.
11628 Once an acceptable mic level is attained, the application must issue a
11629 connector set mic volume command to have that level be used while on voice
11630 calls.
11631 </summary> 10488 </summary>
11632 <param name="Level">the microphone volume (-100 to 100 inclusive)</param>
11633 <returns></returns>
11634 </member> 10489 </member>
11635 <member name="M:OpenMetaverse.Voice.VoiceGateway.AuxSetSpeakerLevel(System.Int32)"> 10490 <member name="F:OpenMetaverse.DeRezDestination.ReturnToOwner">
10491 <summary>Return an object back to the owner's inventory</summary>
10492 </member>
10493 <member name="F:OpenMetaverse.DeRezDestination.ReturnToLastOwner">
10494 <summary>Return a deeded object back to the last owner's inventory</summary>
10495 </member>
10496 <member name="T:OpenMetaverse.InventoryItemFlags">
11636 <summary> 10497 <summary>
11637 This command is used to set the speaker volume while in the audio tuning 10498 Upper half of the Flags field for inventory items
11638 process. Once an acceptable speaker level is attained, the application must
11639 issue a connector set speaker volume command to have that level be used while
11640 on voice calls.
11641 </summary> 10499 </summary>
11642 <param name="Level">the speaker volume (-100 to 100 inclusive)</param>
11643 <returns></returns>
11644 </member> 10500 </member>
11645 <member name="M:OpenMetaverse.Voice.VoiceGateway.SessionCreate(System.String,System.String,System.String,System.String,System.Boolean,System.Boolean,System.String)"> 10501 <member name="F:OpenMetaverse.InventoryItemFlags.ObjectSlamPerm">
10502 <summary>Indicates that the NextOwner permission will be set to the
10503 most restrictive set of permissions found in the object set
10504 (including linkset items and object inventory items) on next rez</summary>
10505 </member>
10506 <member name="F:OpenMetaverse.InventoryItemFlags.ObjectSlamSale">
10507 <summary>Indicates that the object sale information has been
10508 changed</summary>
10509 </member>
10510 <member name="F:OpenMetaverse.InventoryItemFlags.ObjectOverwriteBase">
10511 <summary>If set, and a slam bit is set, indicates BaseMask will be overwritten on Rez</summary>
10512 </member>
10513 <member name="F:OpenMetaverse.InventoryItemFlags.ObjectOverwriteOwner">
10514 <summary>If set, and a slam bit is set, indicates OwnerMask will be overwritten on Rez</summary>
10515 </member>
10516 <member name="F:OpenMetaverse.InventoryItemFlags.ObjectOverwriteGroup">
10517 <summary>If set, and a slam bit is set, indicates GroupMask will be overwritten on Rez</summary>
10518 </member>
10519 <member name="F:OpenMetaverse.InventoryItemFlags.ObjectOverwriteEveryone">
10520 <summary>If set, and a slam bit is set, indicates EveryoneMask will be overwritten on Rez</summary>
10521 </member>
10522 <member name="F:OpenMetaverse.InventoryItemFlags.ObjectOverwriteNextOwner">
10523 <summary>If set, and a slam bit is set, indicates NextOwnerMask will be overwritten on Rez</summary>
10524 </member>
10525 <member name="F:OpenMetaverse.InventoryItemFlags.ObjectHasMultipleItems">
10526 <summary>Indicates whether this object is composed of multiple
10527 items or not</summary>
10528 </member>
10529 <member name="F:OpenMetaverse.InventoryItemFlags.SharedSingleReference">
10530 <summary>Indicates that the asset is only referenced by this
10531 inventory item. If this item is deleted or updated to reference a
10532 new assetID, the asset can be deleted</summary>
10533 </member>
10534 <member name="T:OpenMetaverse.InventoryBase">
11646 <summary> 10535 <summary>
11647 Create a Session 10536 Base Class for Inventory Items
11648 Sessions typically represent a connection to a media session with one or more
11649 participants. This is used to generate an ‘outbound’ call to another user or
11650 channel. The specifics depend on the media types involved. A session handle is
11651 required to control the local user functions within the session (or remote
11652 users if the current account has rights to do so). Currently creating a
11653 session automatically connects to the audio media, there is no need to call
11654 Session.Connect at this time, this is reserved for future use.
11655 </summary> 10537 </summary>
11656 <param name="AccountHandle">Handle returned from successful Connector ‘create’ request</param>
11657 <param name="URI">This is the URI of the terminating point of the session (ie who/what is being called)</param>
11658 <param name="Name">This is the display name of the entity being called (user or channel)</param>
11659 <param name="Password">Only needs to be supplied when the target URI is password protected</param>
11660 <param name="PasswordHashAlgorithm">This indicates the format of the password as passed in. This can either be
11661 “ClearText” or “SHA1UserName”. If this element does not exist, it is assumed to be “ClearText”. If it is
11662 “SHA1UserName”, the password as passed in is the SHA1 hash of the password and username concatenated together,
11663 then base64 encoded, with the final “=” character stripped off.</param>
11664 <param name="JoinAudio"></param>
11665 <param name="JoinText"></param>
11666 <returns></returns>
11667 </member> 10538 </member>
11668 <member name="M:OpenMetaverse.Voice.VoiceGateway.SessionConnect(System.String,System.String)"> 10539 <member name="M:OpenMetaverse.InventoryBase.#ctor(OpenMetaverse.UUID)">
11669 <summary> 10540 <summary>
11670 Used to accept a call 10541 Constructor, takes an itemID as a parameter
11671 </summary> 10542 </summary>
11672 <param name="SessionHandle">SessionHandle such as received from SessionNewEvent</param> 10543 <param name="itemID">The <seealso cref="T:OpenMetaverse.UUID" /> of the item</param>
11673 <param name="AudioMedia">"default"</param>
11674 <returns></returns>
11675 </member> 10544 </member>
11676 <member name="M:OpenMetaverse.Voice.VoiceGateway.SessionRenderAudioStart(System.String,System.Boolean)"> 10545 <member name="M:OpenMetaverse.InventoryBase.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)">
11677 <summary> 10546 <summary>
11678 This command is used to start the audio render process, which will then play
11679 the passed in file through the selected audio render device. This command
11680 should not be issued if the user is on a call.
11681 </summary> 10547 </summary>
11682 <param name="SoundFilePath">The fully qualified path to the sound file.</param> 10548 <returns>
11683 <param name="Loop">True if the file is to be played continuously and false if it is should be played once.</param> 10549 </returns>
11684 <returns></returns>
11685 </member> 10550 </member>
11686 <member name="M:OpenMetaverse.Voice.VoiceGateway.SessionRenderAudioStop(System.String)"> 10551 <member name="F:OpenMetaverse.InventoryBase.UUID">
11687 <summary> 10552 <summary>
11688 This command is used to stop the audio render process. 10553 <seealso cref="T:OpenMetaverse.UUID" /> of item/folder</summary>
11689 </summary>
11690 <param name="SoundFilePath">The fully qualified path to the sound file issued in the start render command.</param>
11691 <returns></returns>
11692 </member> 10554 </member>
11693 <member name="M:OpenMetaverse.Voice.VoiceGateway.SessionTerminate(System.String)"> 10555 <member name="F:OpenMetaverse.InventoryBase.ParentUUID">
11694 <summary> 10556 <summary>
11695 This is used to ‘end’ an established session (i.e. hang-up or disconnect). 10557 <seealso cref="T:OpenMetaverse.UUID" /> of parent folder</summary>
11696 </summary>
11697 <param name="SessionHandle">Handle returned from successful Session ‘create’ request or a SessionNewEvent</param>
11698 <returns></returns>
11699 </member> 10558 </member>
11700 <member name="M:OpenMetaverse.Voice.VoiceGateway.SessionSet3DPosition(System.String,OpenMetaverse.Voice.VoicePosition,OpenMetaverse.Voice.VoicePosition)"> 10559 <member name="F:OpenMetaverse.InventoryBase.Name">
10560 <summary>Name of item/folder</summary>
10561 </member>
10562 <member name="F:OpenMetaverse.InventoryBase.OwnerID">
10563 <summary>Item/Folder Owners <seealso cref="T:OpenMetaverse.UUID" /></summary>
10564 </member>
10565 <member name="M:OpenMetaverse.InventoryBase.GetObjectData(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)">
11701 <summary> 10566 <summary>
11702 Set the combined speaking and listening position in 3D space.
11703 </summary> 10567 </summary>
11704 <param name="SessionHandle">Handle returned from successful Session ‘create’ request or a SessionNewEvent</param> 10568 <returns>
11705 <param name="SpeakerPosition">Speaking position</param> 10569 </returns>
11706 <param name="ListenerPosition">Listening position</param>
11707 <returns></returns>
11708 </member> 10570 </member>
11709 <member name="M:OpenMetaverse.Voice.VoiceGateway.SessionSetParticipantVolumeForMe(System.String,System.String,System.Int32)"> 10571 <member name="M:OpenMetaverse.InventoryBase.GetHashCode">
11710 <summary> 10572 <summary>
11711 Set User Volume for a particular user. Does not affect how other users hear that user. 10573 Generates a number corresponding to the value of the object to support the use of a hash table,
10574 suitable for use in hashing algorithms and data structures such as a hash table
11712 </summary> 10575 </summary>
11713 <param name="SessionHandle">Handle returned from successful Session ‘create’ request or a SessionNewEvent</param> 10576 <returns>A Hashcode of all the combined InventoryBase fields</returns>
11714 <param name="ParticipantURI"></param>
11715 <param name="Volume">The level of the audio, a number between -100 and 100 where 0 represents ‘normal’ speaking volume</param>
11716 <returns></returns>
11717 </member> 10577 </member>
11718 <member name="M:OpenMetaverse.Voice.VoiceGateway.Start"> 10578 <member name="M:OpenMetaverse.InventoryBase.Equals(System.Object)">
11719 <summary> 10579 <summary>
11720 Start up the Voice service. 10580 Determine whether the specified <seealso cref="T:OpenMetaverse.InventoryBase" /> object is equal to the current object
11721 </summary> 10581 </summary>
10582 <param name="o">InventoryBase object to compare against</param>
10583 <returns>true if objects are the same</returns>
11722 </member> 10584 </member>
11723 <member name="M:OpenMetaverse.Voice.VoiceGateway.connector_OnVoiceResponse(System.Object,OpenMetaverse.Voice.VoiceGateway.VoiceResponseEventArgs)"> 10585 <member name="M:OpenMetaverse.InventoryBase.Equals(OpenMetaverse.InventoryBase)">
11724 <summary> 10586 <summary>
11725 Handle miscellaneous request status 10587 Determine whether the specified <seealso cref="T:OpenMetaverse.InventoryBase" /> object is equal to the current object
11726 </summary> 10588 </summary>
11727 <param name="sender"></param> 10589 <param name="o">InventoryBase object to compare against</param>
11728 <param name="e"></param> 10590 <returns>true if objects are the same</returns>
11729 ///<remarks>If something goes wrong, we log it.</remarks>
11730 </member> 10591 </member>
11731 <member name="M:OpenMetaverse.Voice.VoiceGateway.Dispose"> 10592 <member name="T:OpenMetaverse.InventoryItem">
11732 <summary> 10593 <summary>
11733 Cleanup oject resources 10594 An Item in Inventory
11734 </summary> 10595 </summary>
11735 </member> 10596 </member>
11736 <member name="M:OpenMetaverse.Voice.VoiceGateway.Network_EventQueueRunning(System.Object,OpenMetaverse.EventQueueRunningEventArgs)"> 10597 <member name="M:OpenMetaverse.InventoryItem.#ctor(OpenMetaverse.UUID)">
11737 <summary> 10598 <summary>
11738 Request voice cap when changing regions 10599 Construct a new InventoryItem object
11739 </summary> 10600 </summary>
10601 <param name="itemID">The <seealso cref="T:OpenMetaverse.UUID" /> of the item</param>
11740 </member> 10602 </member>
11741 <member name="M:OpenMetaverse.Voice.VoiceGateway.connector_OnSessionStateChangeEvent(System.Object,OpenMetaverse.Voice.VoiceGateway.SessionStateChangeEventArgs)"> 10603 <member name="M:OpenMetaverse.InventoryItem.#ctor(OpenMetaverse.InventoryType,OpenMetaverse.UUID)">
11742 <summary> 10604 <summary>
11743 Handle a change in session state 10605 Construct a new InventoryItem object of a specific Type
11744 </summary> 10606 </summary>
10607 <param name="type">The type of item from <seealso cref="T:OpenMetaverse.InventoryType" /></param>
10608 <param name="itemID">
10609 <seealso cref="T:OpenMetaverse.UUID" /> of the item</param>
11745 </member> 10610 </member>
11746 <member name="M:OpenMetaverse.Voice.VoiceGateway.CloseSession(System.String)"> 10611 <member name="M:OpenMetaverse.InventoryItem.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)">
11747 <summary> 10612 <summary>
11748 Close a voice session
11749 </summary> 10613 </summary>
11750 <param name="sessionHandle"></param> 10614 <returns>
10615 </returns>
11751 </member> 10616 </member>
11752 <member name="M:OpenMetaverse.Voice.VoiceGateway.FindSession(System.String,System.Boolean)"> 10617 <member name="F:OpenMetaverse.InventoryItem.AssetUUID">
10618 <summary>The <seealso cref="T:OpenMetaverse.UUID" /> of this item</summary>
10619 </member>
10620 <member name="F:OpenMetaverse.InventoryItem.Permissions">
10621 <summary>The combined <seealso cref="T:OpenMetaverse.Permissions" /> of this item</summary>
10622 </member>
10623 <member name="F:OpenMetaverse.InventoryItem.AssetType">
10624 <summary>The type of item from <seealso cref="T:OpenMetaverse.AssetType" /></summary>
10625 </member>
10626 <member name="F:OpenMetaverse.InventoryItem.InventoryType">
10627 <summary>The type of item from the <seealso cref="T:OpenMetaverse.InventoryType" /> enum</summary>
10628 </member>
10629 <member name="F:OpenMetaverse.InventoryItem.CreatorID">
10630 <summary>The <seealso cref="T:OpenMetaverse.UUID" /> of the creator of this item</summary>
10631 </member>
10632 <member name="F:OpenMetaverse.InventoryItem.Description">
10633 <summary>A Description of this item</summary>
10634 </member>
10635 <member name="F:OpenMetaverse.InventoryItem.GroupID">
10636 <summary>The <seealso cref="T:OpenMetaverse.Group" />s <seealso cref="T:OpenMetaverse.UUID" /> this item is set to or owned by</summary>
10637 </member>
10638 <member name="F:OpenMetaverse.InventoryItem.GroupOwned">
10639 <summary>If true, item is owned by a group</summary>
10640 </member>
10641 <member name="F:OpenMetaverse.InventoryItem.SalePrice">
10642 <summary>The price this item can be purchased for</summary>
10643 </member>
10644 <member name="F:OpenMetaverse.InventoryItem.SaleType">
10645 <summary>The type of sale from the <seealso cref="T:OpenMetaverse.SaleType" /> enum</summary>
10646 </member>
10647 <member name="F:OpenMetaverse.InventoryItem.Flags">
10648 <summary>Combined flags from <seealso cref="T:OpenMetaverse.InventoryItemFlags" /></summary>
10649 </member>
10650 <member name="F:OpenMetaverse.InventoryItem.CreationDate">
10651 <summary>Time and date this inventory item was created, stored as
10652 UTC (Coordinated Universal Time)</summary>
10653 </member>
10654 <member name="F:OpenMetaverse.InventoryItem.TransactionID">
10655 <summary>Used to update the AssetID in requests sent to the server</summary>
10656 </member>
10657 <member name="F:OpenMetaverse.InventoryItem.LastOwnerID">
10658 <summary>The <seealso cref="T:OpenMetaverse.UUID" /> of the previous owner of the item</summary>
10659 </member>
10660 <member name="M:OpenMetaverse.InventoryItem.IsLink">
11753 <summary> 10661 <summary>
11754 Locate a Session context from its handle 10662 Indicates inventory item is a link
11755 </summary> 10663 </summary>
11756 <remarks>Creates the session context if it does not exist.</remarks> 10664 <returns>True if inventory item is a link to another inventory item</returns>
11757 </member> 10665 </member>
11758 <member name="M:OpenMetaverse.Voice.VoiceGateway.cClient_OnComplete(OpenMetaverse.Http.CapsClient,OpenMetaverse.StructuredData.OSD,System.Exception)"> 10666 <member name="M:OpenMetaverse.InventoryItem.GetObjectData(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)">
11759 <summary> 10667 <summary>
11760 Handle completion of main voice cap request.
11761 </summary> 10668 </summary>
11762 <param name="client"></param> 10669 <returns>
11763 <param name="result"></param> 10670 </returns>
11764 <param name="error"></param>
11765 </member> 10671 </member>
11766 <member name="M:OpenMetaverse.Voice.VoiceGateway.connector_OnDaemonRunning"> 10672 <member name="M:OpenMetaverse.InventoryItem.GetHashCode">
11767 <summary> 10673 <summary>
11768 Daemon has started so connect to it. 10674 Generates a number corresponding to the value of the object to support the use of a hash table.
10675 Suitable for use in hashing algorithms and data structures such as a hash table
11769 </summary> 10676 </summary>
10677 <returns>A Hashcode of all the combined InventoryItem fields</returns>
11770 </member> 10678 </member>
11771 <member name="M:OpenMetaverse.Voice.VoiceGateway.connector_OnDaemonConnected"> 10679 <member name="M:OpenMetaverse.InventoryItem.Equals(System.Object)">
11772 <summary> 10680 <summary>
11773 The daemon TCP connection is open. 10681 Compares an object
11774 </summary> 10682 </summary>
10683 <param name="o">The object to compare</param>
10684 <returns>true if comparison object matches</returns>
11775 </member> 10685 </member>
11776 <member name="M:OpenMetaverse.Voice.VoiceGateway.connector_OnConnectorCreateResponse(System.Object,OpenMetaverse.Voice.VoiceGateway.VoiceConnectorEventArgs)"> 10686 <member name="M:OpenMetaverse.InventoryItem.Equals(OpenMetaverse.InventoryBase)">
11777 <summary> 10687 <summary>
11778 Handle creation of the Connector. 10688 Determine whether the specified <seealso cref="T:OpenMetaverse.InventoryBase" /> object is equal to the current object
11779 </summary> 10689 </summary>
10690 <param name="o">The <seealso cref="T:OpenMetaverse.InventoryBase" /> object to compare against</param>
10691 <returns>true if objects are the same</returns>
11780 </member> 10692 </member>
11781 <member name="M:OpenMetaverse.Voice.VoiceGateway.connector_OnAuxGetRenderDevicesResponse(System.Object,OpenMetaverse.Voice.VoiceGateway.VoiceDevicesEventArgs)"> 10693 <member name="M:OpenMetaverse.InventoryItem.Equals(OpenMetaverse.InventoryItem)">
11782 <summary> 10694 <summary>
11783 Handle response to audio output device query 10695 Determine whether the specified <seealso cref="T:OpenMetaverse.InventoryItem" /> object is equal to the current object
11784 </summary> 10696 </summary>
10697 <param name="o">The <seealso cref="T:OpenMetaverse.InventoryItem" /> object to compare against</param>
10698 <returns>true if objects are the same</returns>
11785 </member> 10699 </member>
11786 <member name="M:OpenMetaverse.Voice.VoiceGateway.connector_OnAuxGetCaptureDevicesResponse(System.Object,OpenMetaverse.Voice.VoiceGateway.VoiceDevicesEventArgs)"> 10700 <member name="T:OpenMetaverse.InventoryTexture">
11787 <summary> 10701 <summary>
11788 Handle response to audio input device query 10702 InventoryTexture Class representing a graphical image
11789 </summary> 10703 </summary>
10704 <seealso cref="!:ManagedImage" />
11790 </member> 10705 </member>
11791 <member name="M:OpenMetaverse.Voice.VoiceGateway.ParcelChanged"> 10706 <member name="M:OpenMetaverse.InventoryTexture.#ctor(OpenMetaverse.UUID)">
11792 <summary>
11793 Set voice channel for new parcel
11794 </summary>
11795
11796 </member>
11797 <member name="M:OpenMetaverse.Voice.VoiceGateway.RequestParcelInfo(System.Uri)">
11798 <summary> 10707 <summary>
11799 Request info from a parcel capability Uri. 10708 Construct an InventoryTexture object
11800 </summary> 10709 </summary>
11801 <param name="cap"></param> 10710 <param name="itemID">A <seealso cref="T:OpenMetaverse.UUID" /> which becomes the
10711 <seealso cref="T:OpenMetaverse.InventoryItem" /> objects AssetUUID</param>
11802 </member> 10712 </member>
11803 <member name="M:OpenMetaverse.Voice.VoiceGateway.pCap_OnComplete(OpenMetaverse.Http.CapsClient,OpenMetaverse.StructuredData.OSD,System.Exception)"> 10713 <member name="M:OpenMetaverse.InventoryTexture.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)">
11804 <summary> 10714 <summary>
11805 Receive parcel voice cap 10715 Construct an InventoryTexture object from a serialization stream
11806 </summary> 10716 </summary>
11807 <param name="client"></param>
11808 <param name="result"></param>
11809 <param name="error"></param>
11810 </member> 10717 </member>
11811 <member name="M:OpenMetaverse.Voice.VoiceGateway.UpdatePosition(OpenMetaverse.AgentManager)"> 10718 <member name="T:OpenMetaverse.InventorySound">
11812 <summary> 10719 <summary>
11813 Tell Vivox where we are standing 10720 InventorySound Class representing a playable sound
11814 </summary> 10721 </summary>
11815 <remarks>This has to be called when we move or turn.</remarks>
11816 </member> 10722 </member>
11817 <member name="M:OpenMetaverse.Voice.VoiceGateway.PosUpdating(System.Boolean)"> 10723 <member name="M:OpenMetaverse.InventorySound.#ctor(OpenMetaverse.UUID)">
11818 <summary> 10724 <summary>
11819 Start and stop updating out position. 10725 Construct an InventorySound object
11820 </summary> 10726 </summary>
11821 <param name="go"></param> 10727 <param name="itemID">A <seealso cref="T:OpenMetaverse.UUID" /> which becomes the
10728 <seealso cref="T:OpenMetaverse.InventoryItem" /> objects AssetUUID</param>
11822 </member> 10729 </member>
11823 <member name="M:OpenMetaverse.Voice.VoiceGateway.AccountLogin(System.String,System.String,System.String,System.String,System.String,System.Int32,System.Boolean)"> 10730 <member name="M:OpenMetaverse.InventorySound.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)">
11824 <summary> 10731 <summary>
11825 This is used to login a specific user account(s). It may only be called after 10732 Construct an InventorySound object from a serialization stream
11826 Connector initialization has completed successfully
11827 </summary> 10733 </summary>
11828 <param name="ConnectorHandle">Handle returned from successful Connector ‘create’ request</param>
11829 <param name="AccountName">User's account name</param>
11830 <param name="AccountPassword">User's account password</param>
11831 <param name="AudioSessionAnswerMode">Values may be “AutoAnswer” or “VerifyAnswer”</param>
11832 <param name="AccountURI">""</param>
11833 <param name="ParticipantPropertyFrequency">This is an integer that specifies how often
11834 the daemon will send participant property events while in a channel. If this is not set
11835 the default will be “on state change”, which means that the events will be sent when
11836 the participant starts talking, stops talking, is muted, is unmuted.
11837 The valid values are:
11838 0 – Never
11839 5 – 10 times per second
11840 10 – 5 times per second
11841 50 – 1 time per second
11842 100 – on participant state change (this is the default)</param>
11843 <param name="EnableBuddiesAndPresence">false</param>
11844 <returns></returns>
11845 </member> 10734 </member>
11846 <member name="M:OpenMetaverse.Voice.VoiceGateway.AccountLogout(System.String)"> 10735 <member name="T:OpenMetaverse.InventoryCallingCard">
11847 <summary> 10736 <summary>
11848 This is used to logout a user session. It should only be called with a valid AccountHandle. 10737 InventoryCallingCard Class, contains information on another avatar
11849 </summary> 10738 </summary>
11850 <param name="AccountHandle">Handle returned from successful Connector ‘login’ request</param>
11851 <returns></returns>
11852 </member> 10739 </member>
11853 <member name="E:OpenMetaverse.Voice.VoiceGateway.OnVoiceResponse"> 10740 <member name="M:OpenMetaverse.InventoryCallingCard.#ctor(OpenMetaverse.UUID)">
11854 <summary> 10741 <summary>
11855 Event for most mundane request reposnses. 10742 Construct an InventoryCallingCard object
11856 </summary> 10743 </summary>
10744 <param name="itemID">A <seealso cref="T:OpenMetaverse.UUID" /> which becomes the
10745 <seealso cref="T:OpenMetaverse.InventoryItem" /> objects AssetUUID</param>
11857 </member> 10746 </member>
11858 <member name="E:OpenMetaverse.Voice.VoiceGateway.OnConnectorCreateResponse"> 10747 <member name="M:OpenMetaverse.InventoryCallingCard.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)">
11859 <summary>Response to Connector.Create request</summary>
11860 </member>
11861 <member name="E:OpenMetaverse.Voice.VoiceGateway.OnAuxGetCaptureDevicesResponse">
11862 <summary>Response to Aux.GetCaptureDevices request</summary>
11863 </member>
11864 <member name="E:OpenMetaverse.Voice.VoiceGateway.OnAuxGetRenderDevicesResponse">
11865 <summary>Response to Aux.GetRenderDevices request</summary>
11866 </member>
11867 <member name="E:OpenMetaverse.Voice.VoiceGateway.OnAuxAudioPropertiesEvent">
11868 <summary>Audio Properties Events are sent after audio capture is started.
11869 These events are used to display a microphone VU meter</summary>
11870 </member>
11871 <member name="E:OpenMetaverse.Voice.VoiceGateway.OnAccountLoginResponse">
11872 <summary>Response to Account.Login request</summary>
11873 </member>
11874 <member name="E:OpenMetaverse.Voice.VoiceGateway.OnAccountLoginStateChangeEvent">
11875 <summary>This event message is sent whenever the login state of the
11876 particular Account has transitioned from one value to another</summary>
11877 </member>
11878 <member name="P:OpenMetaverse.Voice.VoiceGateway.CaptureDevices">
11879 <summary> 10748 <summary>
11880 List of audio input devices 10749 Construct an InventoryCallingCard object from a serialization stream
11881 </summary> 10750 </summary>
11882 </member> 10751 </member>
11883 <member name="P:OpenMetaverse.Voice.VoiceGateway.PlaybackDevices"> 10752 <member name="T:OpenMetaverse.InventoryLandmark">
11884 <summary> 10753 <summary>
11885 List of audio output devices 10754 InventoryLandmark Class, contains details on a specific location
11886 </summary> 10755 </summary>
11887 </member> 10756 </member>
11888 <member name="P:OpenMetaverse.Voice.VoiceGateway.TestMode"> 10757 <member name="M:OpenMetaverse.InventoryLandmark.#ctor(OpenMetaverse.UUID)">
11889 <summary> 10758 <summary>
11890 Set audio test mode 10759 Construct an InventoryLandmark object
11891 </summary> 10760 </summary>
10761 <param name="itemID">A <seealso cref="T:OpenMetaverse.UUID" /> which becomes the
10762 <seealso cref="T:OpenMetaverse.InventoryItem" /> objects AssetUUID</param>
11892 </member> 10763 </member>
11893 <member name="F:OpenMetaverse.Voice.VoiceGateway.VoiceLoggingSettings.Enabled"> 10764 <member name="M:OpenMetaverse.InventoryLandmark.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)">
11894 <summary>Enable logging</summary>
11895 </member>
11896 <member name="F:OpenMetaverse.Voice.VoiceGateway.VoiceLoggingSettings.Folder">
11897 <summary>The folder where any logs will be created</summary>
11898 </member>
11899 <member name="F:OpenMetaverse.Voice.VoiceGateway.VoiceLoggingSettings.FileNamePrefix">
11900 <summary>This will be prepended to beginning of each log file</summary>
11901 </member>
11902 <member name="F:OpenMetaverse.Voice.VoiceGateway.VoiceLoggingSettings.FileNameSuffix">
11903 <summary>The suffix or extension to be appended to each log file</summary>
11904 </member>
11905 <member name="F:OpenMetaverse.Voice.VoiceGateway.VoiceLoggingSettings.LogLevel">
11906 <summary> 10765 <summary>
11907 0: NONE - No logging 10766 Construct an InventoryLandmark object from a serialization stream
11908 1: ERROR - Log errors only
11909 2: WARNING - Log errors and warnings
11910 3: INFO - Log errors, warnings and info
11911 4: DEBUG - Log errors, warnings, info and debug
11912 </summary> 10767 </summary>
11913 </member> 10768 </member>
11914 <member name="M:OpenMetaverse.Voice.VoiceGateway.VoiceLoggingSettings.#ctor"> 10769 <member name="P:OpenMetaverse.InventoryLandmark.LandmarkVisited">
11915 <summary> 10770 <summary>
11916 Constructor for default logging settings 10771 Landmarks use the InventoryItemFlags struct and will have a flag of 1 set if they have been visited
11917 </summary> 10772 </summary>
11918 </member> 10773 </member>
11919 <member name="T:OpenMetaverse.Voice.VoiceGateway.AudioPropertiesEventArgs"> 10774 <member name="T:OpenMetaverse.InventoryObject">
11920 Audio Properties Events are sent after audio capture is started. These events are used to display a microphone VU meter
11921 </member>
11922 <member name="T:OpenMetaverse.Rendering.IRendering">
11923 <summary> 10775 <summary>
11924 Abstract base for rendering plugins 10776 InventoryObject Class contains details on a primitive or coalesced set of primitives
11925 </summary> 10777 </summary>
11926 </member> 10778 </member>
11927 <member name="M:OpenMetaverse.Rendering.IRendering.GenerateSimpleMesh(OpenMetaverse.Primitive,OpenMetaverse.Rendering.DetailLevel)"> 10779 <member name="M:OpenMetaverse.InventoryObject.#ctor(OpenMetaverse.UUID)">
11928 <summary> 10780 <summary>
11929 Generates a basic mesh structure from a primitive 10781 Construct an InventoryObject object
11930 </summary> 10782 </summary>
11931 <param name="prim">Primitive to generate the mesh from</param> 10783 <param name="itemID">A <seealso cref="T:OpenMetaverse.UUID" /> which becomes the
11932 <param name="lod">Level of detail to generate the mesh at</param> 10784 <seealso cref="T:OpenMetaverse.InventoryItem" /> objects AssetUUID</param>
11933 <returns>The generated mesh</returns>
11934 </member> 10785 </member>
11935 <member name="M:OpenMetaverse.Rendering.IRendering.GenerateSimpleSculptMesh(OpenMetaverse.Primitive,System.Drawing.Bitmap,OpenMetaverse.Rendering.DetailLevel)"> 10786 <member name="M:OpenMetaverse.InventoryObject.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)">
11936 <summary> 10787 <summary>
11937 Generates a basic mesh structure from a sculpted primitive and 10788 Construct an InventoryObject object from a serialization stream
11938 texture
11939 </summary> 10789 </summary>
11940 <param name="prim">Sculpted primitive to generate the mesh from</param>
11941 <param name="sculptTexture">Sculpt texture</param>
11942 <param name="lod">Level of detail to generate the mesh at</param>
11943 <returns>The generated mesh</returns>
11944 </member> 10790 </member>
11945 <member name="M:OpenMetaverse.Rendering.IRendering.GenerateFacetedMesh(OpenMetaverse.Primitive,OpenMetaverse.Rendering.DetailLevel)"> 10791 <member name="P:OpenMetaverse.InventoryObject.ItemFlags">
11946 <summary> 10792 <summary>
11947 Generates a series of faces, each face containing a mesh and 10793 Gets or sets the upper byte of the Flags value
11948 metadata
11949 </summary> 10794 </summary>
11950 <param name="prim">Primitive to generate the mesh from</param>
11951 <param name="lod">Level of detail to generate the mesh at</param>
11952 <returns>The generated mesh</returns>
11953 </member> 10795 </member>
11954 <member name="M:OpenMetaverse.Rendering.IRendering.GenerateFacetedSculptMesh(OpenMetaverse.Primitive,System.Drawing.Bitmap,OpenMetaverse.Rendering.DetailLevel)"> 10796 <member name="P:OpenMetaverse.InventoryObject.AttachPoint">
11955 <summary> 10797 <summary>
11956 Generates a series of faces for a sculpted prim, each face 10798 Gets or sets the object attachment point, the lower byte of the Flags value
11957 containing a mesh and metadata
11958 </summary> 10799 </summary>
11959 <param name="prim">Sculpted primitive to generate the mesh from</param>
11960 <param name="sculptTexture">Sculpt texture</param>
11961 <param name="lod">Level of detail to generate the mesh at</param>
11962 <returns>The generated mesh</returns>
11963 </member> 10800 </member>
11964 <member name="M:OpenMetaverse.Rendering.IRendering.TransformTexCoords(System.Collections.Generic.List{OpenMetaverse.Rendering.Vertex},OpenMetaverse.Vector3,OpenMetaverse.Primitive.TextureEntryFace)"> 10801 <member name="T:OpenMetaverse.InventoryNotecard">
11965 <summary> 10802 <summary>
11966 Apply texture coordinate modifications from a 10803 InventoryNotecard Class, contains details on an encoded text document
11967 <seealso cref="!:TextureEntryFace"/> to a list of vertices
11968 </summary> 10804 </summary>
11969 <param name="vertices">Vertex list to modify texture coordinates for</param>
11970 <param name="center">Center-point of the face</param>
11971 <param name="teFace">Face texture parameters</param>
11972 </member> 10805 </member>
11973 <member name="T:OpenMetaverse.Sounds"> 10806 <member name="M:OpenMetaverse.InventoryNotecard.#ctor(OpenMetaverse.UUID)">
11974 <summary> 10807 <summary>
11975 pre-defined built in sounds 10808 Construct an InventoryNotecard object
11976 </summary> 10809 </summary>
10810 <param name="itemID">A <seealso cref="T:OpenMetaverse.UUID" /> which becomes the
10811 <seealso cref="T:OpenMetaverse.InventoryItem" /> objects AssetUUID</param>
11977 </member> 10812 </member>
11978 <member name="F:OpenMetaverse.Sounds.BELL_TING"> 10813 <member name="M:OpenMetaverse.InventoryNotecard.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)">
11979 <summary></summary>
11980 </member>
11981 <member name="F:OpenMetaverse.Sounds.CLICK">
11982 <summary></summary>
11983 </member>
11984 <member name="F:OpenMetaverse.Sounds.HEALTH_REDUCTION_FEMALE">
11985 <summary></summary>
11986 </member>
11987 <member name="F:OpenMetaverse.Sounds.HEALTH_REDUCTION_MALE">
11988 <summary></summary>
11989 </member>
11990 <member name="F:OpenMetaverse.Sounds.IM_START">
11991 <summary></summary>
11992 </member>
11993 <member name="F:OpenMetaverse.Sounds.INSTANT_MESSAGE_NOTIFICATION">
11994 <summary></summary>
11995 </member>
11996 <member name="F:OpenMetaverse.Sounds.INVALID_OPERATION">
11997 <summary></summary>
11998 </member>
11999 <member name="F:OpenMetaverse.Sounds.KEYBOARD_LOOP">
12000 <summary></summary>
12001 </member>
12002 <member name="F:OpenMetaverse.Sounds.MONEY_REDUCTION_COINS">
12003 <summary>coins</summary>
12004 </member>
12005 <member name="F:OpenMetaverse.Sounds.MONEY_INCREASE_CASH_REGISTER_BELL">
12006 <summary>cash register bell</summary>
12007 </member>
12008 <member name="F:OpenMetaverse.Sounds.NULL_KEYSTROKE">
12009 <summary></summary>
12010 </member>
12011 <member name="F:OpenMetaverse.Sounds.OBJECT_COLLISION">
12012 <summary></summary>
12013 </member>
12014 <member name="F:OpenMetaverse.Sounds.OBJECT_COLLISION_RUBBER">
12015 <summary>rubber</summary>
12016 </member>
12017 <member name="F:OpenMetaverse.Sounds.OBJECT_COLLISION_PLASTIC">
12018 <summary>plastic</summary>
12019 </member>
12020 <member name="F:OpenMetaverse.Sounds.OBJECT_COLLISION_FLESH">
12021 <summary>flesh</summary>
12022 </member>
12023 <member name="F:OpenMetaverse.Sounds.OBJECT_COLLISION_WOOD_SPLINTERING">
12024 <summary>wood splintering?</summary>
12025 </member>
12026 <member name="F:OpenMetaverse.Sounds.OBJECT_COLLISION_GLASS_BREAK">
12027 <summary>glass break</summary>
12028 </member>
12029 <member name="F:OpenMetaverse.Sounds.OBJECT_COLLISION_METAL_CLUNK">
12030 <summary>metal clunk</summary>
12031 </member>
12032 <member name="F:OpenMetaverse.Sounds.OBJECT_CREATE_WHOOSH">
12033 <summary>whoosh</summary>
12034 </member>
12035 <member name="F:OpenMetaverse.Sounds.OBJECT_DELETE_SHAKE">
12036 <summary>shake</summary>
12037 </member>
12038 <member name="F:OpenMetaverse.Sounds.OBJECT_REZ">
12039 <summary></summary>
12040 </member>
12041 <member name="F:OpenMetaverse.Sounds.PIE_MENU_APPEAR_DING">
12042 <summary>ding</summary>
12043 </member>
12044 <member name="F:OpenMetaverse.Sounds.PIE_MENU_SLICE_HIGHLIGHT">
12045 <summary></summary>
12046 </member>
12047 <member name="F:OpenMetaverse.Sounds.PIE_MENU_SLICE_HIGHLIGHT1">
12048 <summary></summary>
12049 </member>
12050 <member name="F:OpenMetaverse.Sounds.PIE_MENU_SLICE_HIGHLIGHT2">
12051 <summary></summary>
12052 </member>
12053 <member name="F:OpenMetaverse.Sounds.PIE_MENU_SLICE_HIGHLIGHT3">
12054 <summary></summary>
12055 </member>
12056 <member name="F:OpenMetaverse.Sounds.PIE_MENU_SLICE_HIGHLIGHT4">
12057 <summary></summary>
12058 </member>
12059 <member name="F:OpenMetaverse.Sounds.PIE_MENU_SLICE_HIGHLIGHT5">
12060 <summary></summary>
12061 </member>
12062 <member name="F:OpenMetaverse.Sounds.PIE_MENU_SLICE_HIGHLIGHT6">
12063 <summary></summary>
12064 </member>
12065 <member name="F:OpenMetaverse.Sounds.PIE_MENU_SLICE_HIGHLIGHT7">
12066 <summary></summary>
12067 </member>
12068 <member name="F:OpenMetaverse.Sounds.SNAPSHOT">
12069 <summary></summary>
12070 </member>
12071 <member name="F:OpenMetaverse.Sounds.TELEPORT_TEXTURE_APPLY">
12072 <summary></summary>
12073 </member>
12074 <member name="F:OpenMetaverse.Sounds.THUNDER">
12075 <summary></summary>
12076 </member>
12077 <member name="F:OpenMetaverse.Sounds.WINDOW_CLOSE">
12078 <summary></summary>
12079 </member>
12080 <member name="F:OpenMetaverse.Sounds.WINDOW_OPEN">
12081 <summary></summary>
12082 </member>
12083 <member name="F:OpenMetaverse.Sounds.ZIPPER">
12084 <summary></summary>
12085 </member>
12086 <member name="M:OpenMetaverse.Sounds.ToDictionary">
12087 <summary> 10814 <summary>
12088 A dictionary containing all pre-defined sounds 10815 Construct an InventoryNotecard object from a serialization stream
12089 </summary> 10816 </summary>
12090 <returns>A dictionary containing the pre-defined sounds,
12091 where the key is the sounds ID, and the value is a string
12092 containing a name to identify the purpose of the sound</returns>
12093 </member> 10817 </member>
12094 <member name="T:OpenMetaverse.RegionFlags"> 10818 <member name="T:OpenMetaverse.InventoryCategory">
12095 <summary> 10819 <summary>
12096 Simulator (region) properties 10820 InventoryCategory Class
12097 </summary> 10821 </summary>
10822 <remarks>TODO: Is this even used for anything?</remarks>
12098 </member> 10823 </member>
12099 <member name="F:OpenMetaverse.RegionFlags.None"> 10824 <member name="M:OpenMetaverse.InventoryCategory.#ctor(OpenMetaverse.UUID)">
12100 <summary>No flags set</summary>
12101 </member>
12102 <member name="F:OpenMetaverse.RegionFlags.AllowDamage">
12103 <summary>Agents can take damage and be killed</summary>
12104 </member>
12105 <member name="F:OpenMetaverse.RegionFlags.AllowLandmark">
12106 <summary>Landmarks can be created here</summary>
12107 </member>
12108 <member name="F:OpenMetaverse.RegionFlags.AllowSetHome">
12109 <summary>Home position can be set in this sim</summary>
12110 </member>
12111 <member name="F:OpenMetaverse.RegionFlags.ResetHomeOnTeleport">
12112 <summary>Home position is reset when an agent teleports away</summary>
12113 </member>
12114 <member name="F:OpenMetaverse.RegionFlags.SunFixed">
12115 <summary>Sun does not move</summary>
12116 </member>
12117 <member name="F:OpenMetaverse.RegionFlags.TaxFree">
12118 <summary>No object, land, etc. taxes</summary>
12119 </member>
12120 <member name="F:OpenMetaverse.RegionFlags.BlockTerraform">
12121 <summary>Disable heightmap alterations (agents can still plant
12122 foliage)</summary>
12123 </member>
12124 <member name="F:OpenMetaverse.RegionFlags.BlockLandResell">
12125 <summary>Land cannot be released, sold, or purchased</summary>
12126 </member>
12127 <member name="F:OpenMetaverse.RegionFlags.Sandbox">
12128 <summary>All content is wiped nightly</summary>
12129 </member>
12130 <member name="F:OpenMetaverse.RegionFlags.NullLayer">
12131 <summary>Unknown: Related to the availability of an overview world map tile.(Think mainland images when zoomed out.)</summary>
12132 </member>
12133 <member name="F:OpenMetaverse.RegionFlags.SkipAgentAction">
12134 <summary>Unknown: Related to region debug flags. Possibly to skip processing of agent interaction with world. </summary>
12135 </member>
12136 <member name="F:OpenMetaverse.RegionFlags.SkipUpdateInterestList">
12137 <summary>Region does not update agent prim interest lists. Internal debugging option.</summary>
12138 </member>
12139 <member name="F:OpenMetaverse.RegionFlags.SkipCollisions">
12140 <summary>No collision detection for non-agent objects</summary>
12141 </member>
12142 <member name="F:OpenMetaverse.RegionFlags.SkipScripts">
12143 <summary>No scripts are ran</summary>
12144 </member>
12145 <member name="F:OpenMetaverse.RegionFlags.SkipPhysics">
12146 <summary>All physics processing is turned off</summary>
12147 </member>
12148 <member name="F:OpenMetaverse.RegionFlags.ExternallyVisible">
12149 <summary>Region can be seen from other regions on world map. (Legacy world map option?) </summary>
12150 </member>
12151 <member name="F:OpenMetaverse.RegionFlags.MainlandVisible">
12152 <summary>Region can be seen from mainland on world map. (Legacy world map option?) </summary>
12153 </member>
12154 <member name="F:OpenMetaverse.RegionFlags.PublicAllowed">
12155 <summary>Agents not explicitly on the access list can visit the region. </summary>
12156 </member>
12157 <member name="F:OpenMetaverse.RegionFlags.BlockDwell">
12158 <summary>Traffic calculations are not run across entire region, overrides parcel settings. </summary>
12159 </member>
12160 <member name="F:OpenMetaverse.RegionFlags.NoFly">
12161 <summary>Flight is disabled (not currently enforced by the sim)</summary>
12162 </member>
12163 <member name="F:OpenMetaverse.RegionFlags.AllowDirectTeleport">
12164 <summary>Allow direct (p2p) teleporting</summary>
12165 </member>
12166 <member name="F:OpenMetaverse.RegionFlags.EstateSkipScripts">
12167 <summary>Estate owner has temporarily disabled scripting</summary>
12168 </member>
12169 <member name="F:OpenMetaverse.RegionFlags.RestrictPushObject">
12170 <summary>Restricts the usage of the LSL llPushObject function, applies to whole region.</summary>
12171 </member>
12172 <member name="F:OpenMetaverse.RegionFlags.DenyAnonymous">
12173 <summary>Deny agents with no payment info on file</summary>
12174 </member>
12175 <member name="F:OpenMetaverse.RegionFlags.DenyIdentified">
12176 <summary>Deny agents with payment info on file</summary>
12177 </member>
12178 <member name="F:OpenMetaverse.RegionFlags.DenyTransacted">
12179 <summary>Deny agents who have made a monetary transaction</summary>
12180 </member>
12181 <member name="F:OpenMetaverse.RegionFlags.AllowParcelChanges">
12182 <summary>Parcels within the region may be joined or divided by anyone, not just estate owners/managers. </summary>
12183 </member>
12184 <member name="F:OpenMetaverse.RegionFlags.AbuseEmailToEstateOwner">
12185 <summary>Abuse reports sent from within this region are sent to the estate owner defined email. </summary>
12186 </member>
12187 <member name="F:OpenMetaverse.RegionFlags.AllowVoice">
12188 <summary>Region is Voice Enabled</summary>
12189 </member>
12190 <member name="F:OpenMetaverse.RegionFlags.BlockParcelSearch">
12191 <summary>Removes the ability from parcel owners to set their parcels to show in search.</summary>
12192 </member>
12193 <member name="F:OpenMetaverse.RegionFlags.DenyAgeUnverified">
12194 <summary>Deny agents who have not been age verified from entering the region.</summary>
12195 </member>
12196 <member name="T:OpenMetaverse.SimAccess">
12197 <summary> 10825 <summary>
12198 Access level for a simulator 10826 Construct an InventoryCategory object
12199 </summary> 10827 </summary>
10828 <param name="itemID">A <seealso cref="T:OpenMetaverse.UUID" /> which becomes the
10829 <seealso cref="T:OpenMetaverse.InventoryItem" /> objects AssetUUID</param>
12200 </member> 10830 </member>
12201 <member name="F:OpenMetaverse.SimAccess.Unknown"> 10831 <member name="M:OpenMetaverse.InventoryCategory.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)">
12202 <summary>Unknown or invalid access level</summary>
12203 </member>
12204 <member name="F:OpenMetaverse.SimAccess.Trial">
12205 <summary>Trial accounts allowed</summary>
12206 </member>
12207 <member name="F:OpenMetaverse.SimAccess.PG">
12208 <summary>PG rating</summary>
12209 </member>
12210 <member name="F:OpenMetaverse.SimAccess.Mature">
12211 <summary>Mature rating</summary>
12212 </member>
12213 <member name="F:OpenMetaverse.SimAccess.Adult">
12214 <summary>Adult rating</summary>
12215 </member>
12216 <member name="F:OpenMetaverse.SimAccess.Down">
12217 <summary>Simulator is offline</summary>
12218 </member>
12219 <member name="F:OpenMetaverse.SimAccess.NonExistent">
12220 <summary>Simulator does not exist</summary>
12221 </member>
12222 <member name="T:OpenMetaverse.Simulator">
12223 <summary> 10832 <summary>
12224 10833 Construct an InventoryCategory object from a serialization stream
12225 </summary> 10834 </summary>
12226 </member> 10835 </member>
12227 <member name="T:OpenMetaverse.UDPBase"> 10836 <member name="T:OpenMetaverse.InventoryLSL">
12228 <summary> 10837 <summary>
12229 10838 InventoryLSL Class, represents a Linden Scripting Language object
12230 </summary> 10839 </summary>
12231 </member> 10840 </member>
12232 <member name="M:OpenMetaverse.UDPBase.#ctor(System.Int32)"> 10841 <member name="M:OpenMetaverse.InventoryLSL.#ctor(OpenMetaverse.UUID)">
12233 <summary> 10842 <summary>
12234 Initialize the UDP packet handler in server mode 10843 Construct an InventoryLSL object
12235 </summary> 10844 </summary>
12236 <param name="port">Port to listening for incoming UDP packets on</param> 10845 <param name="itemID">A <seealso cref="T:OpenMetaverse.UUID" /> which becomes the
10846 <seealso cref="T:OpenMetaverse.InventoryItem" /> objects AssetUUID</param>
12237 </member> 10847 </member>
12238 <member name="M:OpenMetaverse.UDPBase.#ctor(System.Net.IPEndPoint)"> 10848 <member name="M:OpenMetaverse.InventoryLSL.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)">
12239 <summary> 10849 <summary>
12240 Initialize the UDP packet handler in client mode 10850 Construct an InventoryLSL object from a serialization stream
12241 </summary> 10851 </summary>
12242 <param name="endPoint">Remote UDP server to connect to</param>
12243 </member> 10852 </member>
12244 <member name="M:OpenMetaverse.UDPBase.Start"> 10853 <member name="T:OpenMetaverse.InventorySnapshot">
12245 <summary> 10854 <summary>
12246 10855 InventorySnapshot Class, an image taken with the viewer
12247 </summary> 10856 </summary>
12248 </member> 10857 </member>
12249 <member name="M:OpenMetaverse.UDPBase.Stop"> 10858 <member name="M:OpenMetaverse.InventorySnapshot.#ctor(OpenMetaverse.UUID)">
12250 <summary> 10859 <summary>
12251 10860 Construct an InventorySnapshot object
12252 </summary> 10861 </summary>
10862 <param name="itemID">A <seealso cref="T:OpenMetaverse.UUID" /> which becomes the
10863 <seealso cref="T:OpenMetaverse.InventoryItem" /> objects AssetUUID</param>
12253 </member> 10864 </member>
12254 <member name="P:OpenMetaverse.UDPBase.IsRunning"> 10865 <member name="M:OpenMetaverse.InventorySnapshot.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)">
12255 <summary> 10866 <summary>
12256 10867 Construct an InventorySnapshot object from a serialization stream
12257 </summary> 10868 </summary>
12258 </member> 10869 </member>
12259 <member name="F:OpenMetaverse.Simulator.Client"> 10870 <member name="T:OpenMetaverse.InventoryAttachment">
12260 <summary>A public reference to the client that this Simulator object
12261 is attached to</summary>
12262 </member>
12263 <member name="F:OpenMetaverse.Simulator.ID">
12264 <summary>A Unique Cache identifier for this simulator</summary>
12265 </member>
12266 <member name="F:OpenMetaverse.Simulator.Caps">
12267 <summary>The capabilities for this simulator</summary>
12268 </member>
12269 <member name="F:OpenMetaverse.Simulator.Handle">
12270 <summary></summary>
12271 </member>
12272 <member name="F:OpenMetaverse.Simulator.SimVersion">
12273 <summary>The current version of software this simulator is running</summary>
12274 </member>
12275 <member name="F:OpenMetaverse.Simulator.Name">
12276 <summary></summary>
12277 </member>
12278 <member name="F:OpenMetaverse.Simulator.ParcelOverlay">
12279 <summary>A 64x64 grid of parcel coloring values. The values stored
12280 in this array are of the <seealso cref="!:ParcelArrayType"/> type</summary>
12281 </member>
12282 <member name="F:OpenMetaverse.Simulator.ParcelOverlaysReceived">
12283 <summary></summary>
12284 </member>
12285 <member name="F:OpenMetaverse.Simulator.TerrainHeightRange00">
12286 <summary></summary>
12287 </member>
12288 <member name="F:OpenMetaverse.Simulator.TerrainHeightRange01">
12289 <summary></summary>
12290 </member>
12291 <member name="F:OpenMetaverse.Simulator.TerrainHeightRange10">
12292 <summary></summary>
12293 </member>
12294 <member name="F:OpenMetaverse.Simulator.TerrainHeightRange11">
12295 <summary></summary>
12296 </member>
12297 <member name="F:OpenMetaverse.Simulator.TerrainStartHeight00">
12298 <summary></summary>
12299 </member>
12300 <member name="F:OpenMetaverse.Simulator.TerrainStartHeight01">
12301 <summary></summary>
12302 </member>
12303 <member name="F:OpenMetaverse.Simulator.TerrainStartHeight10">
12304 <summary></summary>
12305 </member>
12306 <member name="F:OpenMetaverse.Simulator.TerrainStartHeight11">
12307 <summary></summary>
12308 </member>
12309 <member name="F:OpenMetaverse.Simulator.WaterHeight">
12310 <summary></summary>
12311 </member>
12312 <member name="F:OpenMetaverse.Simulator.SimOwner">
12313 <summary></summary>
12314 </member>
12315 <member name="F:OpenMetaverse.Simulator.TerrainBase0">
12316 <summary></summary>
12317 </member>
12318 <member name="F:OpenMetaverse.Simulator.TerrainBase1">
12319 <summary></summary>
12320 </member>
12321 <member name="F:OpenMetaverse.Simulator.TerrainBase2">
12322 <summary></summary>
12323 </member>
12324 <member name="F:OpenMetaverse.Simulator.TerrainBase3">
12325 <summary></summary>
12326 </member>
12327 <member name="F:OpenMetaverse.Simulator.TerrainDetail0">
12328 <summary></summary>
12329 </member>
12330 <member name="F:OpenMetaverse.Simulator.TerrainDetail1">
12331 <summary></summary>
12332 </member>
12333 <member name="F:OpenMetaverse.Simulator.TerrainDetail2">
12334 <summary></summary>
12335 </member>
12336 <member name="F:OpenMetaverse.Simulator.TerrainDetail3">
12337 <summary></summary>
12338 </member>
12339 <member name="F:OpenMetaverse.Simulator.IsEstateManager">
12340 <summary>true if your agent has Estate Manager rights on this region</summary>
12341 </member>
12342 <member name="F:OpenMetaverse.Simulator.Flags">
12343 <summary></summary>
12344 </member>
12345 <member name="F:OpenMetaverse.Simulator.Access">
12346 <summary></summary>
12347 </member>
12348 <member name="F:OpenMetaverse.Simulator.BillableFactor">
12349 <summary></summary>
12350 </member>
12351 <member name="F:OpenMetaverse.Simulator.Stats">
12352 <summary>Statistics information for this simulator and the
12353 connection to the simulator, calculated by the simulator itself
12354 and the library</summary>
12355 </member>
12356 <member name="F:OpenMetaverse.Simulator.RegionID">
12357 <summary>The regions Unique ID</summary>
12358 </member>
12359 <member name="F:OpenMetaverse.Simulator.ColoLocation">
12360 <summary>The physical data center the simulator is located</summary>
12361 <remarks>Known values are:
12362 <list type="table">
12363 <item>Dallas</item>
12364 <item>Chandler</item>
12365 <item>SF</item>
12366 </list>
12367 </remarks>
12368 </member>
12369 <member name="F:OpenMetaverse.Simulator.CPUClass">
12370 <summary>The CPU Class of the simulator</summary>
12371 <remarks>Most full mainland/estate sims appear to be 5,
12372 Homesteads and Openspace appear to be 501</remarks>
12373 </member>
12374 <member name="F:OpenMetaverse.Simulator.CPURatio">
12375 <summary>The number of regions sharing the same CPU as this one</summary>
12376 <remarks>"Full Sims" appear to be 1, Homesteads appear to be 4</remarks>
12377 </member>
12378 <member name="F:OpenMetaverse.Simulator.ProductName">
12379 <summary>The billing product name</summary>
12380 <remarks>Known values are:
12381 <list type="table">
12382 <item>Mainland / Full Region (Sku: 023)</item>
12383 <item>Estate / Full Region (Sku: 024)</item>
12384 <item>Estate / Openspace (Sku: 027)</item>
12385 <item>Estate / Homestead (Sku: 029)</item>
12386 <item>Mainland / Homestead (Sku: 129) (Linden Owned)</item>
12387 <item>Mainland / Linden Homes (Sku: 131)</item>
12388 </list>
12389 </remarks>
12390 </member>
12391 <member name="F:OpenMetaverse.Simulator.ProductSku">
12392 <summary>The billing product SKU</summary>
12393 <remarks>Known values are:
12394 <list type="table">
12395 <item>023 Mainland / Full Region</item>
12396 <item>024 Estate / Full Region</item>
12397 <item>027 Estate / Openspace</item>
12398 <item>029 Estate / Homestead</item>
12399 <item>129 Mainland / Homestead (Linden Owned)</item>
12400 <item>131 Linden Homes / Full Region</item>
12401 </list>
12402 </remarks>
12403 </member>
12404 <member name="F:OpenMetaverse.Simulator.Sequence">
12405 <summary>The current sequence number for packets sent to this
12406 simulator. Must be Interlocked before modifying. Only
12407 useful for applications manipulating sequence numbers</summary>
12408 </member>
12409 <member name="F:OpenMetaverse.Simulator.ObjectsAvatars">
12410 <summary> 10871 <summary>
12411 A thread-safe dictionary containing avatars in a simulator 10872 InventoryAttachment Class, contains details on an attachable object
12412 </summary> 10873 </summary>
12413 </member> 10874 </member>
12414 <member name="F:OpenMetaverse.Simulator.ObjectsPrimitives"> 10875 <member name="M:OpenMetaverse.InventoryAttachment.#ctor(OpenMetaverse.UUID)">
12415 <summary> 10876 <summary>
12416 A thread-safe dictionary containing primitives in a simulator 10877 Construct an InventoryAttachment object
12417 </summary> 10878 </summary>
10879 <param name="itemID">A <seealso cref="T:OpenMetaverse.UUID" /> which becomes the
10880 <seealso cref="T:OpenMetaverse.InventoryItem" /> objects AssetUUID</param>
12418 </member> 10881 </member>
12419 <member name="F:OpenMetaverse.Simulator.Parcels"> 10882 <member name="M:OpenMetaverse.InventoryAttachment.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)">
12420 <summary> 10883 <summary>
12421 Provides access to an internal thread-safe dictionary containing parcel 10884 Construct an InventoryAttachment object from a serialization stream
12422 information found in this simulator
12423 </summary> 10885 </summary>
12424 </member> 10886 </member>
12425 <member name="M:OpenMetaverse.Simulator.IsParcelMapFull"> 10887 <member name="P:OpenMetaverse.InventoryAttachment.AttachmentPoint">
12426 <summary> 10888 <summary>
12427 Checks simulator parcel map to make sure it has downloaded all data successfully 10889 Get the last AttachmentPoint this object was attached to
12428 </summary> 10890 </summary>
12429 <returns>true if map is full (contains no 0's)</returns>
12430 </member>
12431 <member name="F:OpenMetaverse.Simulator.DisconnectCandidate">
12432 <summary>Used internally to track sim disconnections</summary>
12433 </member>
12434 <member name="F:OpenMetaverse.Simulator.ConnectedEvent">
12435 <summary>Event that is triggered when the simulator successfully
12436 establishes a connection</summary>
12437 </member>
12438 <member name="F:OpenMetaverse.Simulator.connected">
12439 <summary>Whether this sim is currently connected or not. Hooked up
12440 to the property Connected</summary>
12441 </member>
12442 <member name="F:OpenMetaverse.Simulator.avatarPositions">
12443 <summary>Coarse locations of avatars in this simulator</summary>
12444 </member>
12445 <member name="F:OpenMetaverse.Simulator.preyID">
12446 <summary>AvatarPositions key representing TrackAgent target</summary>
12447 </member>
12448 <member name="F:OpenMetaverse.Simulator.PacketArchive">
12449 <summary>Sequence numbers of packets we've received
12450 (for duplicate checking)</summary>
12451 </member>
12452 <member name="F:OpenMetaverse.Simulator.NeedAck">
12453 <summary>Packets we sent out that need ACKs from the simulator</summary>
12454 </member>
12455 <member name="F:OpenMetaverse.Simulator.pauseSerial">
12456 <summary>Sequence number for pause/resume</summary>
12457 </member>
12458 <member name="F:OpenMetaverse.Simulator.handshakeComplete">
12459 <summary>Indicates if UDP connection to the sim is fully established</summary>
12460 </member> 10891 </member>
12461 <member name="M:OpenMetaverse.Simulator.#ctor(OpenMetaverse.GridClient,System.Net.IPEndPoint,System.UInt64)"> 10892 <member name="T:OpenMetaverse.InventoryWearable">
12462 <summary> 10893 <summary>
12463 10894 InventoryWearable Class, details on a clothing item or body part
12464 </summary> 10895 </summary>
12465 <param name="client">Reference to the GridClient object</param>
12466 <param name="address">IPEndPoint of the simulator</param>
12467 <param name="handle">handle of the simulator</param>
12468 </member> 10896 </member>
12469 <member name="M:OpenMetaverse.Simulator.Dispose"> 10897 <member name="M:OpenMetaverse.InventoryWearable.#ctor(OpenMetaverse.UUID)">
12470 <summary> 10898 <summary>
12471 Called when this Simulator object is being destroyed 10899 Construct an InventoryWearable object
12472 </summary> 10900 </summary>
10901 <param name="itemID">A <seealso cref="T:OpenMetaverse.UUID" /> which becomes the
10902 <seealso cref="T:OpenMetaverse.InventoryItem" /> objects AssetUUID</param>
12473 </member> 10903 </member>
12474 <member name="M:OpenMetaverse.Simulator.Connect(System.Boolean)"> 10904 <member name="M:OpenMetaverse.InventoryWearable.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)">
12475 <summary> 10905 <summary>
12476 Attempt to connect to this simulator 10906 Construct an InventoryWearable object from a serialization stream
12477 </summary> 10907 </summary>
12478 <param name="moveToSim">Whether to move our agent in to this sim or not</param>
12479 <returns>True if the connection succeeded or connection status is
12480 unknown, false if there was a failure</returns>
12481 </member> 10908 </member>
12482 <member name="M:OpenMetaverse.Simulator.UseCircuitCode"> 10909 <member name="P:OpenMetaverse.InventoryWearable.WearableType">
12483 <summary> 10910 <summary>
12484 Initiates connection to the simulator 10911 The <seealso cref="T:OpenMetaverse.WearableType" />, Skin, Shape, Skirt, Etc
12485 </summary> 10912 </summary>
12486 </member> 10913 </member>
12487 <member name="M:OpenMetaverse.Simulator.Disconnect(System.Boolean)"> 10914 <member name="T:OpenMetaverse.InventoryAnimation">
12488 <summary> 10915 <summary>
12489 Disconnect from this simulator 10916 InventoryAnimation Class, A bvh encoded object which animates an avatar
12490 </summary> 10917 </summary>
12491 </member> 10918 </member>
12492 <member name="M:OpenMetaverse.Simulator.Pause"> 10919 <member name="M:OpenMetaverse.InventoryAnimation.#ctor(OpenMetaverse.UUID)">
12493 <summary> 10920 <summary>
12494 Instructs the simulator to stop sending update (and possibly other) packets 10921 Construct an InventoryAnimation object
12495 </summary> 10922 </summary>
10923 <param name="itemID">A <seealso cref="T:OpenMetaverse.UUID" /> which becomes the
10924 <seealso cref="T:OpenMetaverse.InventoryItem" /> objects AssetUUID</param>
12496 </member> 10925 </member>
12497 <member name="M:OpenMetaverse.Simulator.Resume"> 10926 <member name="M:OpenMetaverse.InventoryAnimation.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)">
12498 <summary> 10927 <summary>
12499 Instructs the simulator to resume sending update packets (unpause) 10928 Construct an InventoryAnimation object from a serialization stream
12500 </summary> 10929 </summary>
12501 </member> 10930 </member>
12502 <member name="M:OpenMetaverse.Simulator.TerrainHeightAtPoint(System.Int32,System.Int32,System.Single@)"> 10931 <member name="T:OpenMetaverse.InventoryGesture">
12503 <summary> 10932 <summary>
12504 Retrieve the terrain height at a given coordinate 10933 InventoryGesture Class, details on a series of animations, sounds, and actions
12505 </summary> 10934 </summary>
12506 <param name="x">Sim X coordinate, valid range is from 0 to 255</param>
12507 <param name="y">Sim Y coordinate, valid range is from 0 to 255</param>
12508 <param name="height">The terrain height at the given point if the
12509 lookup was successful, otherwise 0.0f</param>
12510 <returns>True if the lookup was successful, otherwise false</returns>
12511 </member> 10935 </member>
12512 <member name="M:OpenMetaverse.Simulator.SendPacket(OpenMetaverse.Packets.Packet)"> 10936 <member name="M:OpenMetaverse.InventoryGesture.#ctor(OpenMetaverse.UUID)">
12513 <summary> 10937 <summary>
12514 Sends a packet 10938 Construct an InventoryGesture object
12515 </summary> 10939 </summary>
12516 <param name="packet">Packet to be sent</param> 10940 <param name="itemID">A <seealso cref="T:OpenMetaverse.UUID" /> which becomes the
10941 <seealso cref="T:OpenMetaverse.InventoryItem" /> objects AssetUUID</param>
12517 </member> 10942 </member>
12518 <member name="M:OpenMetaverse.Simulator.SendPing"> 10943 <member name="M:OpenMetaverse.InventoryGesture.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)">
12519 <summary> 10944 <summary>
12520 10945 Construct an InventoryGesture object from a serialization stream
12521 </summary> 10946 </summary>
12522 </member> 10947 </member>
12523 <member name="M:OpenMetaverse.Simulator.ToString"> 10948 <member name="T:OpenMetaverse.InventoryFolder">
12524 <summary> 10949 <summary>
12525 Returns Simulator Name as a String 10950 A folder contains <seealso cref="T:OpenMetaverse.InventoryItem" />s and has certain attributes specific
10951 to itself
12526 </summary> 10952 </summary>
12527 <returns></returns>
12528 </member> 10953 </member>
12529 <member name="M:OpenMetaverse.Simulator.GetHashCode"> 10954 <member name="M:OpenMetaverse.InventoryFolder.#ctor(OpenMetaverse.UUID)">
12530 <summary> 10955 <summary>
12531 10956 Constructor
12532 </summary> 10957 </summary>
12533 <returns></returns> 10958 <param name="itemID">UUID of the folder</param>
12534 </member> 10959 </member>
12535 <member name="M:OpenMetaverse.Simulator.Equals(System.Object)"> 10960 <member name="M:OpenMetaverse.InventoryFolder.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)">
12536 <summary> 10961 <summary>
12537 10962 Construct an InventoryFolder object from a serialization stream
12538 </summary> 10963 </summary>
12539 <param name="obj"></param>
12540 <returns></returns>
12541 </member> 10964 </member>
12542 <member name="M:OpenMetaverse.Simulator.SendAcks"> 10965 <member name="F:OpenMetaverse.InventoryFolder.PreferredType">
10966 <summary>The Preferred <seealso cref="T:OpenMetaverse.AssetType" /> for a folder.</summary>
10967 </member>
10968 <member name="F:OpenMetaverse.InventoryFolder.Version">
10969 <summary>The Version of this folder</summary>
10970 </member>
10971 <member name="F:OpenMetaverse.InventoryFolder.DescendentCount">
10972 <summary>Number of child items this folder contains.</summary>
10973 </member>
10974 <member name="M:OpenMetaverse.InventoryFolder.ToString">
12543 <summary> 10975 <summary>
12544 Sends out pending acknowledgements
12545 </summary> 10976 </summary>
12546 <returns>Number of ACKs sent</returns> 10977 <returns>
10978 </returns>
12547 </member> 10979 </member>
12548 <member name="M:OpenMetaverse.Simulator.ResendUnacked"> 10980 <member name="M:OpenMetaverse.InventoryFolder.GetObjectData(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)">
12549 <summary> 10981 <summary>
12550 Resend unacknowledged packets 10982 Get Serilization data for this InventoryFolder object
12551 </summary> 10983 </summary>
12552 </member> 10984 </member>
12553 <member name="P:OpenMetaverse.Simulator.ParcelMap"> 10985 <member name="M:OpenMetaverse.InventoryFolder.GetHashCode">
12554 <summary> 10986 <summary>
12555 Provides access to an internal thread-safe multidimensional array containing a x,y grid mapped
12556 to each 64x64 parcel's LocalID.
12557 </summary> 10987 </summary>
10988 <returns>
10989 </returns>
12558 </member> 10990 </member>
12559 <member name="P:OpenMetaverse.Simulator.IPEndPoint"> 10991 <member name="M:OpenMetaverse.InventoryFolder.Equals(System.Object)">
12560 <summary>The IP address and port of the server</summary> 10992 <summary>
12561 </member> 10993 </summary>
12562 <member name="P:OpenMetaverse.Simulator.Connected"> 10994 <param name="o">
12563 <summary>Whether there is a working connection to the simulator or 10995 </param>
12564 not</summary> 10996 <returns>
10997 </returns>
12565 </member> 10998 </member>
12566 <member name="P:OpenMetaverse.Simulator.AvatarPositions"> 10999 <member name="M:OpenMetaverse.InventoryFolder.Equals(OpenMetaverse.InventoryBase)">
12567 <summary>Coarse locations of avatars in this simulator</summary> 11000 <summary>
11001 </summary>
11002 <param name="o">
11003 </param>
11004 <returns>
11005 </returns>
12568 </member> 11006 </member>
12569 <member name="P:OpenMetaverse.Simulator.PreyID"> 11007 <member name="M:OpenMetaverse.InventoryFolder.Equals(OpenMetaverse.InventoryFolder)">
12570 <summary>AvatarPositions key representing TrackAgent target</summary> 11008 <summary>
11009 </summary>
11010 <param name="o">
11011 </param>
11012 <returns>
11013 </returns>
12571 </member> 11014 </member>
12572 <member name="P:OpenMetaverse.Simulator.HandshakeComplete"> 11015 <member name="T:OpenMetaverse.InventoryManager">
12573 <summary>Indicates if UDP connection to the sim is fully established</summary> 11016 <summary>
11017 Tools for dealing with agents inventory
11018 </summary>
12574 </member> 11019 </member>
12575 <member name="T:OpenMetaverse.Simulator.SimStats"> 11020 <member name="M:OpenMetaverse.InventoryManager.#ctor(OpenMetaverse.GridClient)">
12576 <summary> 11021 <summary>
12577 Simulator Statistics 11022 Default constructor
12578 </summary> 11023 </summary>
11024 <param name="client">Reference to the GridClient object</param>
12579 </member> 11025 </member>
12580 <member name="F:OpenMetaverse.Simulator.SimStats.SentPackets"> 11026 <member name="T:OpenMetaverse.InventoryManager.ItemCreatedCallback">
12581 <summary>Total number of packets sent by this simulator to this agent</summary> 11027 <summary>
11028 Callback for inventory item creation finishing
11029 </summary>
11030 <param name="success">Whether the request to create an inventory
11031 item succeeded or not</param>
11032 <param name="item">Inventory item being created. If success is
11033 false this will be null</param>
12582 </member> 11034 </member>
12583 <member name="F:OpenMetaverse.Simulator.SimStats.RecvPackets"> 11035 <member name="T:OpenMetaverse.InventoryManager.ItemCreatedFromAssetCallback">
12584 <summary>Total number of packets received by this simulator to this agent</summary> 11036 <summary>
11037 Callback for an inventory item being create from an uploaded asset
11038 </summary>
11039 <param name="success">true if inventory item creation was successful</param>
11040 <param name="status">
11041 </param>
11042 <param name="itemID">
11043 </param>
11044 <param name="assetID">
11045 </param>
12585 </member> 11046 </member>
12586 <member name="F:OpenMetaverse.Simulator.SimStats.SentBytes"> 11047 <member name="T:OpenMetaverse.InventoryManager.ItemCopiedCallback">
12587 <summary>Total number of bytes sent by this simulator to this agent</summary> 11048 <summary>
11049 </summary>
11050 <param name="item">
11051 </param>
12588 </member> 11052 </member>
12589 <member name="F:OpenMetaverse.Simulator.SimStats.RecvBytes"> 11053 <member name="T:OpenMetaverse.InventoryManager.InventoryUploadedAssetCallback">
12590 <summary>Total number of bytes received by this simulator to this agent</summary> 11054 <summary>
11055 Reply received when uploading an inventory asset
11056 </summary>
11057 <param name="success">Has upload been successful</param>
11058 <param name="status">Error message if upload failed</param>
11059 <param name="itemID">Inventory asset UUID</param>
11060 <param name="assetID">New asset UUID</param>
12591 </member> 11061 </member>
12592 <member name="F:OpenMetaverse.Simulator.SimStats.ConnectTime"> 11062 <member name="T:OpenMetaverse.InventoryManager.ScriptUpdatedCallback">
12593 <summary>Time in seconds agent has been connected to simulator</summary> 11063 <summary>
11064 Delegate that is invoked when script upload is completed
11065 </summary>
11066 <param name="uploadSuccess">Has upload succeded (note, there still might be compile errors)</param>
11067 <param name="uploadStatus">Upload status message</param>
11068 <param name="compileSuccess">Is compilation successful</param>
11069 <param name="compileMessages">If compilation failed, list of error messages, null on compilation success</param>
11070 <param name="itemID">Script inventory UUID</param>
11071 <param name="assetID">Script's new asset UUID</param>
12594 </member> 11072 </member>
12595 <member name="F:OpenMetaverse.Simulator.SimStats.ResentPackets"> 11073 <member name="F:OpenMetaverse.InventoryManager.MAGIC_ID">
12596 <summary>Total number of packets that have been resent</summary> 11074 <summary>Used for converting shadow_id to asset_id</summary>
12597 </member> 11075 </member>
12598 <member name="F:OpenMetaverse.Simulator.SimStats.ReceivedResends"> 11076 <member name="F:OpenMetaverse.InventoryManager.m_ItemReceived">
12599 <summary>Total number of resent packets recieved</summary> 11077 <summary>The event subscribers, null of no subscribers</summary>
12600 </member> 11078 </member>
12601 <member name="F:OpenMetaverse.Simulator.SimStats.SentPings"> 11079 <member name="F:OpenMetaverse.InventoryManager.m_ItemReceivedLock">
12602 <summary>Total number of pings sent to this simulator by this agent</summary> 11080 <summary>Thread sync lock object</summary>
12603 </member> 11081 </member>
12604 <member name="F:OpenMetaverse.Simulator.SimStats.ReceivedPongs"> 11082 <member name="F:OpenMetaverse.InventoryManager.m_FolderUpdated">
12605 <summary>Total number of ping replies sent to this agent by this simulator</summary> 11083 <summary>The event subscribers, null of no subscribers</summary>
12606 </member> 11084 </member>
12607 <member name="F:OpenMetaverse.Simulator.SimStats.IncomingBPS"> 11085 <member name="F:OpenMetaverse.InventoryManager.m_FolderUpdatedLock">
12608 <summary> 11086 <summary>Thread sync lock object</summary>
12609 Incoming bytes per second
12610 </summary>
12611 <remarks>It would be nice to have this claculated on the fly, but
12612 this is far, far easier</remarks>
12613 </member> 11087 </member>
12614 <member name="F:OpenMetaverse.Simulator.SimStats.OutgoingBPS"> 11088 <member name="F:OpenMetaverse.InventoryManager.m_InventoryObjectOffered">
12615 <summary> 11089 <summary>The event subscribers, null of no subscribers</summary>
12616 Outgoing bytes per second
12617 </summary>
12618 <remarks>It would be nice to have this claculated on the fly, but
12619 this is far, far easier</remarks>
12620 </member> 11090 </member>
12621 <member name="F:OpenMetaverse.Simulator.SimStats.LastPingSent"> 11091 <member name="F:OpenMetaverse.InventoryManager.m_InventoryObjectOfferedLock">
12622 <summary>Time last ping was sent</summary> 11092 <summary>Thread sync lock object</summary>
12623 </member> 11093 </member>
12624 <member name="F:OpenMetaverse.Simulator.SimStats.LastPingID"> 11094 <member name="F:OpenMetaverse.InventoryManager.m_TaskItemReceived">
12625 <summary>ID of last Ping sent</summary> 11095 <summary>The event subscribers, null of no subscribers</summary>
12626 </member> 11096 </member>
12627 <member name="F:OpenMetaverse.Simulator.SimStats.LastLag"> 11097 <member name="F:OpenMetaverse.InventoryManager.m_TaskItemReceivedLock">
12628 <summary></summary> 11098 <summary>Thread sync lock object</summary>
12629 </member> 11099 </member>
12630 <member name="F:OpenMetaverse.Simulator.SimStats.MissedPings"> 11100 <member name="F:OpenMetaverse.InventoryManager.m_FindObjectByPathReply">
12631 <summary></summary> 11101 <summary>The event subscribers, null of no subscribers</summary>
12632 </member> 11102 </member>
12633 <member name="F:OpenMetaverse.Simulator.SimStats.Dilation"> 11103 <member name="F:OpenMetaverse.InventoryManager.m_FindObjectByPathReplyLock">
12634 <summary>Current time dilation of this simulator</summary> 11104 <summary>Thread sync lock object</summary>
12635 </member> 11105 </member>
12636 <member name="F:OpenMetaverse.Simulator.SimStats.FPS"> 11106 <member name="F:OpenMetaverse.InventoryManager.m_TaskInventoryReply">
12637 <summary>Current Frames per second of simulator</summary> 11107 <summary>The event subscribers, null of no subscribers</summary>
12638 </member> 11108 </member>
12639 <member name="F:OpenMetaverse.Simulator.SimStats.PhysicsFPS"> 11109 <member name="F:OpenMetaverse.InventoryManager.m_TaskInventoryReplyLock">
12640 <summary>Current Physics frames per second of simulator</summary> 11110 <summary>Thread sync lock object</summary>
12641 </member> 11111 </member>
12642 <member name="F:OpenMetaverse.Simulator.SimStats.AgentUpdates"> 11112 <member name="F:OpenMetaverse.InventoryManager.m_SaveAssetToInventory">
12643 <summary></summary> 11113 <summary>The event subscribers, null of no subscribers</summary>
12644 </member> 11114 </member>
12645 <member name="F:OpenMetaverse.Simulator.SimStats.FrameTime"> 11115 <member name="F:OpenMetaverse.InventoryManager.m_SaveAssetToInventoryLock">
12646 <summary></summary> 11116 <summary>Thread sync lock object</summary>
12647 </member> 11117 </member>
12648 <member name="F:OpenMetaverse.Simulator.SimStats.NetTime"> 11118 <member name="F:OpenMetaverse.InventoryManager.m_ScriptRunningReply">
12649 <summary></summary> 11119 <summary>The event subscribers, null of no subscribers</summary>
12650 </member> 11120 </member>
12651 <member name="F:OpenMetaverse.Simulator.SimStats.PhysicsTime"> 11121 <member name="F:OpenMetaverse.InventoryManager.m_ScriptRunningReplyLock">
12652 <summary></summary> 11122 <summary>Thread sync lock object</summary>
12653 </member> 11123 </member>
12654 <member name="F:OpenMetaverse.Simulator.SimStats.ImageTime"> 11124 <member name="F:OpenMetaverse.InventoryManager._NewFolderNames">
12655 <summary></summary> 11125 <summary>Partial mapping of AssetTypes to folder names</summary>
12656 </member> 11126 </member>
12657 <member name="F:OpenMetaverse.Simulator.SimStats.ScriptTime"> 11127 <member name="E:OpenMetaverse.InventoryManager.ItemReceived">
12658 <summary></summary> 11128 <summary>Raised when the simulator sends us data containing
11129 ...</summary>
12659 </member> 11130 </member>
12660 <member name="F:OpenMetaverse.Simulator.SimStats.AgentTime"> 11131 <member name="E:OpenMetaverse.InventoryManager.FolderUpdated">
12661 <summary></summary> 11132 <summary>Raised when the simulator sends us data containing
11133 ...</summary>
12662 </member> 11134 </member>
12663 <member name="F:OpenMetaverse.Simulator.SimStats.OtherTime"> 11135 <member name="E:OpenMetaverse.InventoryManager.InventoryObjectOffered">
12664 <summary></summary> 11136 <summary>Raised when the simulator sends us data containing
11137 an inventory object sent by another avatar or primitive</summary>
12665 </member> 11138 </member>
12666 <member name="F:OpenMetaverse.Simulator.SimStats.Objects"> 11139 <member name="E:OpenMetaverse.InventoryManager.TaskItemReceived">
12667 <summary>Total number of objects Simulator is simulating</summary> 11140 <summary>Raised when the simulator sends us data containing
11141 ...</summary>
12668 </member> 11142 </member>
12669 <member name="F:OpenMetaverse.Simulator.SimStats.ScriptedObjects"> 11143 <member name="E:OpenMetaverse.InventoryManager.FindObjectByPathReply">
12670 <summary>Total number of Active (Scripted) objects running</summary> 11144 <summary>Raised when the simulator sends us data containing
11145 ...</summary>
12671 </member> 11146 </member>
12672 <member name="F:OpenMetaverse.Simulator.SimStats.Agents"> 11147 <member name="E:OpenMetaverse.InventoryManager.TaskInventoryReply">
12673 <summary>Number of agents currently in this simulator</summary> 11148 <summary>Raised when the simulator sends us data containing
11149 ...</summary>
12674 </member> 11150 </member>
12675 <member name="F:OpenMetaverse.Simulator.SimStats.ChildAgents"> 11151 <member name="E:OpenMetaverse.InventoryManager.SaveAssetToInventory">
12676 <summary>Number of agents in neighbor simulators</summary> 11152 <summary>Raised when the simulator sends us data containing
11153 ...</summary>
12677 </member> 11154 </member>
12678 <member name="F:OpenMetaverse.Simulator.SimStats.ActiveScripts"> 11155 <member name="E:OpenMetaverse.InventoryManager.ScriptRunningReply">
12679 <summary>Number of Active scripts running in this simulator</summary> 11156 <summary>Raised when the simulator sends us data containing
11157 ...</summary>
12680 </member> 11158 </member>
12681 <member name="F:OpenMetaverse.Simulator.SimStats.LSLIPS"> 11159 <member name="P:OpenMetaverse.InventoryManager.Store">
12682 <summary></summary> 11160 <summary>
11161 Get this agents Inventory data
11162 </summary>
12683 </member> 11163 </member>
12684 <member name="F:OpenMetaverse.Simulator.SimStats.INPPS"> 11164 <member name="M:OpenMetaverse.InventoryManager.OnItemReceived(OpenMetaverse.ItemReceivedEventArgs)">
12685 <summary></summary> 11165 <summary>Raises the ItemReceived Event</summary>
11166 <param name="e">A ItemReceivedEventArgs object containing
11167 the data sent from the simulator</param>
12686 </member> 11168 </member>
12687 <member name="F:OpenMetaverse.Simulator.SimStats.OUTPPS"> 11169 <member name="M:OpenMetaverse.InventoryManager.OnFolderUpdated(OpenMetaverse.FolderUpdatedEventArgs)">
12688 <summary></summary> 11170 <summary>Raises the FolderUpdated Event</summary>
11171 <param name="e">A FolderUpdatedEventArgs object containing
11172 the data sent from the simulator</param>
12689 </member> 11173 </member>
12690 <member name="F:OpenMetaverse.Simulator.SimStats.PendingDownloads"> 11174 <member name="M:OpenMetaverse.InventoryManager.OnInventoryObjectOffered(OpenMetaverse.InventoryObjectOfferedEventArgs)">
12691 <summary>Number of downloads pending</summary> 11175 <summary>Raises the InventoryObjectOffered Event</summary>
11176 <param name="e">A InventoryObjectOfferedEventArgs object containing
11177 the data sent from the simulator</param>
12692 </member> 11178 </member>
12693 <member name="F:OpenMetaverse.Simulator.SimStats.PendingUploads"> 11179 <member name="M:OpenMetaverse.InventoryManager.OnTaskItemReceived(OpenMetaverse.TaskItemReceivedEventArgs)">
12694 <summary>Number of uploads pending</summary> 11180 <summary>Raises the TaskItemReceived Event</summary>
11181 <param name="e">A TaskItemReceivedEventArgs object containing
11182 the data sent from the simulator</param>
12695 </member> 11183 </member>
12696 <member name="F:OpenMetaverse.Simulator.SimStats.VirtualSize"> 11184 <member name="M:OpenMetaverse.InventoryManager.OnFindObjectByPathReply(OpenMetaverse.FindObjectByPathReplyEventArgs)">
12697 <summary></summary> 11185 <summary>Raises the FindObjectByPath Event</summary>
11186 <param name="e">A FindObjectByPathEventArgs object containing
11187 the data sent from the simulator</param>
12698 </member> 11188 </member>
12699 <member name="F:OpenMetaverse.Simulator.SimStats.ResidentSize"> 11189 <member name="M:OpenMetaverse.InventoryManager.OnTaskInventoryReply(OpenMetaverse.TaskInventoryReplyEventArgs)">
12700 <summary></summary> 11190 <summary>Raises the TaskInventoryReply Event</summary>
11191 <param name="e">A TaskInventoryReplyEventArgs object containing
11192 the data sent from the simulator</param>
12701 </member> 11193 </member>
12702 <member name="F:OpenMetaverse.Simulator.SimStats.PendingLocalUploads"> 11194 <member name="M:OpenMetaverse.InventoryManager.OnSaveAssetToInventory(OpenMetaverse.SaveAssetToInventoryEventArgs)">
12703 <summary>Number of local uploads pending</summary> 11195 <summary>Raises the SaveAssetToInventory Event</summary>
11196 <param name="e">A SaveAssetToInventoryEventArgs object containing
11197 the data sent from the simulator</param>
12704 </member> 11198 </member>
12705 <member name="F:OpenMetaverse.Simulator.SimStats.UnackedBytes"> 11199 <member name="M:OpenMetaverse.InventoryManager.OnScriptRunningReply(OpenMetaverse.ScriptRunningReplyEventArgs)">
12706 <summary>Unacknowledged bytes in queue</summary> 11200 <summary>Raises the ScriptRunningReply Event</summary>
11201 <param name="e">A ScriptRunningReplyEventArgs object containing
11202 the data sent from the simulator</param>
12707 </member> 11203 </member>
12708 <member name="M:OpenMetaverse.WrappedObject`1.Dispose"> 11204 <member name="M:OpenMetaverse.InventoryManager.FetchItem(OpenMetaverse.UUID,OpenMetaverse.UUID,System.Int32)">
12709 <summary> 11205 <summary>
12710 Checks the instance back into the object pool 11206 Fetch an inventory item from the dataserver
12711 </summary> 11207 </summary>
11208 <param name="itemID">The items <seealso cref="T:OpenMetaverse.UUID" /></param>
11209 <param name="ownerID">The item Owners <seealso cref="T:OpenMetaverse.UUID" /></param>
11210 <param name="timeoutMS">a integer representing the number of milliseconds to wait for results</param>
11211 <returns>An <seealso cref="T:OpenMetaverse.InventoryItem" /> object on success, or null if no item was found</returns>
11212 <remarks>Items will also be sent to the <seealso cref="M:OpenMetaverse.InventoryManager.OnItemReceived(OpenMetaverse.ItemReceivedEventArgs)" /> event</remarks>
12712 </member> 11213 </member>
12713 <member name="P:OpenMetaverse.WrappedObject`1.Instance"> 11214 <member name="M:OpenMetaverse.InventoryManager.RequestFetchInventory(OpenMetaverse.UUID,OpenMetaverse.UUID)">
12714 <summary> 11215 <summary>
12715 Returns an instance of the class that has been checked out of the Object Pool. 11216 Request A single inventory item
12716 </summary> 11217 </summary>
11218 <param name="itemID">The items <seealso cref="T:OpenMetaverse.UUID" /></param>
11219 <param name="ownerID">The item Owners <seealso cref="T:OpenMetaverse.UUID" /></param>
11220 <seealso cref="M:OpenMetaverse.InventoryManager.OnItemReceived(OpenMetaverse.ItemReceivedEventArgs)" />
12717 </member> 11221 </member>
12718 <member name="M:OpenMetaverse.ObjectPoolBase`1.#ctor"> 11222 <member name="M:OpenMetaverse.InventoryManager.RequestFetchInventory(System.Collections.Generic.List{OpenMetaverse.UUID},System.Collections.Generic.List{OpenMetaverse.UUID})">
12719 <summary> 11223 <summary>
12720 Creates a new instance of the ObjectPoolBase class. Initialize MUST be called 11224 Request inventory items
12721 after using this constructor.
12722 </summary> 11225 </summary>
11226 <param name="itemIDs">Inventory items to request</param>
11227 <param name="ownerIDs">Owners of the inventory items</param>
11228 <seealso cref="M:OpenMetaverse.InventoryManager.OnItemReceived(OpenMetaverse.ItemReceivedEventArgs)" />
12723 </member> 11229 </member>
12724 <member name="M:OpenMetaverse.ObjectPoolBase`1.#ctor(System.Int32,System.Int32,System.Boolean,System.Int32)"> 11230 <member name="M:OpenMetaverse.InventoryManager.FolderContents(OpenMetaverse.UUID,OpenMetaverse.UUID,System.Boolean,System.Boolean,OpenMetaverse.InventorySortOrder,System.Int32)">
12725 <summary> 11231 <summary>
12726 Creates a new instance of the ObjectPool Base class. 11232 Get contents of a folder
12727 </summary> 11233 </summary>
12728 <param name="itemsPerSegment">The object pool is composed of segments, which 11234 <param name="folder">The <seealso cref="T:OpenMetaverse.UUID" /> of the folder to search</param>
12729 are allocated whenever the size of the pool is exceeded. The number of items 11235 <param name="owner">The <seealso cref="T:OpenMetaverse.UUID" /> of the folders owner</param>
12730 in a segment should be large enough that allocating a new segmeng is a rare 11236 <param name="folders">true to retrieve folders</param>
12731 thing. For example, on a server that will have 10k people logged in at once, 11237 <param name="items">true to retrieve items</param>
12732 the receive buffer object pool should have segment sizes of at least 1000 11238 <param name="order">sort order to return results in</param>
12733 byte arrays per segment. 11239 <param name="timeoutMS">a integer representing the number of milliseconds to wait for results</param>
12734 </param> 11240 <returns>A list of inventory items matching search criteria within folder</returns>
12735 <param name="minimumSegmentCount">The minimun number of segments that may exist.</param> 11241 <seealso cref="M:OpenMetaverse.InventoryManager.RequestFolderContents(OpenMetaverse.UUID,OpenMetaverse.UUID,System.Boolean,System.Boolean,OpenMetaverse.InventorySortOrder)" />
12736 <param name="gcOnPoolGrowth">Perform a full GC.Collect whenever a segment is allocated, and then again after allocation to compact the heap.</param> 11242 <remarks>InventoryFolder.DescendentCount will only be accurate if both folders and items are
12737 <param name="cleanupFrequenceMS">The frequency which segments are checked to see if they're eligible for cleanup.</param> 11243 requested</remarks>
12738 </member> 11244 </member>
12739 <member name="M:OpenMetaverse.ObjectPoolBase`1.ForceCleanup"> 11245 <member name="M:OpenMetaverse.InventoryManager.RequestFolderContents(OpenMetaverse.UUID,OpenMetaverse.UUID,System.Boolean,System.Boolean,OpenMetaverse.InventorySortOrder)">
12740 <summary> 11246 <summary>
12741 Forces the segment cleanup algorithm to be run. This method is intended 11247 Request the contents of an inventory folder
12742 primarly for use from the Unit Test libraries.
12743 </summary> 11248 </summary>
11249 <param name="folder">The folder to search</param>
11250 <param name="owner">The folder owners <seealso cref="T:OpenMetaverse.UUID" /></param>
11251 <param name="folders">true to return <seealso cref="!:InventoryManager.InventoryFolder" />s contained in folder</param>
11252 <param name="items">true to return <seealso cref="!:InventoryManager.InventoryItem" />s containd in folder</param>
11253 <param name="order">the sort order to return items in</param>
11254 <seealso cref="M:OpenMetaverse.InventoryManager.FolderContents(OpenMetaverse.UUID,OpenMetaverse.UUID,System.Boolean,System.Boolean,OpenMetaverse.InventorySortOrder,System.Int32)" />
12744 </member> 11255 </member>
12745 <member name="M:OpenMetaverse.ObjectPoolBase`1.GetObjectInstance"> 11256 <member name="M:OpenMetaverse.InventoryManager.RequestFolderContentsCap(OpenMetaverse.UUID,OpenMetaverse.UUID,System.Boolean,System.Boolean,OpenMetaverse.InventorySortOrder)">
12746 <summary> 11257 <summary>
12747 Responsible for allocate 1 instance of an object that will be stored in a segment. 11258 Request the contents of an inventory folder using HTTP capabilities
12748 </summary> 11259 </summary>
12749 <returns>An instance of whatever objec the pool is pooling.</returns> 11260 <param name="folderID">The folder to search</param>
11261 <param name="ownerID">The folder owners <seealso cref="T:OpenMetaverse.UUID" /></param>
11262 <param name="fetchFolders">true to return <seealso cref="!:InventoryManager.InventoryFolder" />s contained in folder</param>
11263 <param name="fetchItems">true to return <seealso cref="!:InventoryManager.InventoryItem" />s containd in folder</param>
11264 <param name="order">the sort order to return items in</param>
11265 <seealso cref="M:OpenMetaverse.InventoryManager.FolderContents(OpenMetaverse.UUID,OpenMetaverse.UUID,System.Boolean,System.Boolean,OpenMetaverse.InventorySortOrder,System.Int32)" />
12750 </member> 11266 </member>
12751 <member name="M:OpenMetaverse.ObjectPoolBase`1.CheckIn(OpenMetaverse.ObjectPoolSegment{`0},`0)"> 11267 <member name="M:OpenMetaverse.InventoryManager.FindFolderForType(OpenMetaverse.AssetType)">
12752 <summary> 11268 <summary>
12753 Checks in an instance of T owned by the object pool. This method is only intended to be called 11269 Returns the UUID of the folder (category) that defaults to
12754 by the <c>WrappedObject</c> class. 11270 containing 'type'. The folder is not necessarily only for that
11271 type
12755 </summary> 11272 </summary>
12756 <param name="owningSegment">The segment from which the instance is checked out.</param> 11273 <remarks>This will return the root folder if one does not exist</remarks>
12757 <param name="instance">The instance of <c>T</c> to check back into the segment.</param> 11274 <param name="type">
11275 </param>
11276 <returns>The UUID of the desired folder if found, the UUID of the RootFolder
11277 if not found, or UUID.Zero on failure</returns>
12758 </member> 11278 </member>
12759 <member name="M:OpenMetaverse.ObjectPoolBase`1.CheckOut"> 11279 <member name="M:OpenMetaverse.InventoryManager.FindObjectByPath(OpenMetaverse.UUID,OpenMetaverse.UUID,System.String,System.Int32)">
12760 <summary> 11280 <summary>
12761 Checks an instance of <c>T</c> from the pool. If the pool is not sufficient to 11281 Find an object in inventory using a specific path to search
12762 allow the checkout, a new segment is created.
12763 </summary> 11282 </summary>
12764 <returns>A <c>WrappedObject</c> around the instance of <c>T</c>. To check 11283 <param name="baseFolder">The folder to begin the search in</param>
12765 the instance back into the segment, be sureto dispose the WrappedObject 11284 <param name="inventoryOwner">The object owners <seealso cref="T:OpenMetaverse.UUID" /></param>
12766 when finished. </returns> 11285 <param name="path">A string path to search</param>
11286 <param name="timeoutMS">milliseconds to wait for a reply</param>
11287 <returns>Found items <seealso cref="T:OpenMetaverse.UUID" /> or <seealso cref="F:OpenMetaverse.UUID.Zero" /> if
11288 timeout occurs or item is not found</returns>
12767 </member> 11289 </member>
12768 <member name="P:OpenMetaverse.ObjectPoolBase`1.TotalSegments"> 11290 <member name="M:OpenMetaverse.InventoryManager.RequestFindObjectByPath(OpenMetaverse.UUID,OpenMetaverse.UUID,System.String)">
12769 <summary> 11291 <summary>
12770 The total number of segments created. Intended to be used by the Unit Tests. 11292 Find inventory items by path
12771 </summary> 11293 </summary>
11294 <param name="baseFolder">The folder to begin the search in</param>
11295 <param name="inventoryOwner">The object owners <seealso cref="T:OpenMetaverse.UUID" /></param>
11296 <param name="path">A string path to search, folders/objects separated by a '/'</param>
11297 <remarks>Results are sent to the <seealso cref="!:InventoryManager.OnFindObjectByPath" /> event</remarks>
12772 </member> 11298 </member>
12773 <member name="P:OpenMetaverse.ObjectPoolBase`1.ItemsPerSegment"> 11299 <member name="M:OpenMetaverse.InventoryManager.LocalFind(OpenMetaverse.UUID,System.String[],System.Int32,System.Boolean)">
12774 <summary> 11300 <summary>
12775 The number of items that are in a segment. Items in a segment 11301 Search inventory Store object for an item or folder
12776 are all allocated at the same time, and are hopefully close to
12777 each other in the managed heap.
12778 </summary> 11302 </summary>
11303 <param name="baseFolder">The folder to begin the search in</param>
11304 <param name="path">An array which creates a path to search</param>
11305 <param name="level">Number of levels below baseFolder to conduct searches</param>
11306 <param name="firstOnly">if True, will stop searching after first match is found</param>
11307 <returns>A list of inventory items found</returns>
12779 </member> 11308 </member>
12780 <member name="P:OpenMetaverse.ObjectPoolBase`1.MinimumSegmentCount"> 11309 <member name="M:OpenMetaverse.InventoryManager.Move(OpenMetaverse.InventoryBase,OpenMetaverse.InventoryFolder)">
12781 <summary> 11310 <summary>
12782 The minimum number of segments. When segments are reclaimed, 11311 Move an inventory item or folder to a new location
12783 this number of segments will always be left alone. These
12784 segments are allocated at startup.
12785 </summary> 11312 </summary>
11313 <param name="item">The <seealso cref="T:InventoryBase" /> item or folder to move</param>
11314 <param name="newParent">The <seealso cref="T:InventoryFolder" /> to move item or folder to</param>
12786 </member> 11315 </member>
12787 <member name="P:OpenMetaverse.ObjectPoolBase`1.MinimumSegmentAgePriorToCleanup"> 11316 <member name="M:OpenMetaverse.InventoryManager.Move(OpenMetaverse.InventoryBase,OpenMetaverse.InventoryFolder,System.String)">
12788 <summary> 11317 <summary>
12789 The age a segment must be before it's eligible for cleanup. 11318 Move an inventory item or folder to a new location and change its name
12790 This is used to prevent thrash, and typical values are in
12791 the 5 minute range.
12792 </summary> 11319 </summary>
11320 <param name="item">The <seealso cref="T:InventoryBase" /> item or folder to move</param>
11321 <param name="newParent">The <seealso cref="T:InventoryFolder" /> to move item or folder to</param>
11322 <param name="newName">The name to change the item or folder to</param>
12793 </member> 11323 </member>
12794 <member name="P:OpenMetaverse.ObjectPoolBase`1.CleanupFrequencyMilliseconds"> 11324 <member name="M:OpenMetaverse.InventoryManager.MoveFolder(OpenMetaverse.UUID,OpenMetaverse.UUID,System.String)">
12795 <summary> 11325 <summary>
12796 The frequence which the cleanup thread runs. This is typically 11326 Move and rename a folder
12797 expected to be in the 5 minute range.
12798 </summary> 11327 </summary>
11328 <param name="folderID">The source folders <seealso cref="T:OpenMetaverse.UUID" /></param>
11329 <param name="newparentID">The destination folders <seealso cref="T:OpenMetaverse.UUID" /></param>
11330 <param name="newName">The name to change the folder to</param>
12799 </member> 11331 </member>
12800 <member name="T:OpenMetaverse.InventoryException"> 11332 <member name="M:OpenMetaverse.InventoryManager.UpdateFolderProperties(OpenMetaverse.UUID,OpenMetaverse.UUID,System.String,OpenMetaverse.AssetType)">
12801 <summary> 11333 <summary>
12802 Exception class to identify inventory exceptions 11334 Update folder properties
12803 </summary> 11335 </summary>
11336 <param name="folderID">
11337 <seealso cref="T:OpenMetaverse.UUID" /> of the folder to update</param>
11338 <param name="parentID">Sets folder's parent to <seealso cref="T:OpenMetaverse.UUID" /></param>
11339 <param name="name">Folder name</param>
11340 <param name="type">Folder type</param>
12804 </member> 11341 </member>
12805 <member name="T:OpenMetaverse.Inventory"> 11342 <member name="M:OpenMetaverse.InventoryManager.MoveFolder(OpenMetaverse.UUID,OpenMetaverse.UUID)">
12806 <summary> 11343 <summary>
12807 Responsible for maintaining inventory structure. Inventory constructs nodes 11344 Move a folder
12808 and manages node children as is necessary to maintain a coherant hirarchy.
12809 Other classes should not manipulate or create InventoryNodes explicitly. When
12810 A node's parent changes (when a folder is moved, for example) simply pass
12811 Inventory the updated InventoryFolder and it will make the appropriate changes
12812 to its internal representation.
12813 </summary> 11345 </summary>
11346 <param name="folderID">The source folders <seealso cref="T:OpenMetaverse.UUID" /></param>
11347 <param name="newParentID">The destination folders <seealso cref="T:OpenMetaverse.UUID" /></param>
12814 </member> 11348 </member>
12815 <member name="F:OpenMetaverse.Inventory.m_InventoryObjectUpdated"> 11349 <member name="M:OpenMetaverse.InventoryManager.MoveFolders(System.Collections.Generic.Dictionary{OpenMetaverse.UUID,OpenMetaverse.UUID})">
12816 <summary>The event subscribers, null of no subscribers</summary>
12817 </member>
12818 <member name="M:OpenMetaverse.Inventory.OnInventoryObjectUpdated(OpenMetaverse.InventoryObjectUpdatedEventArgs)">
12819 <summary>Raises the InventoryObjectUpdated Event</summary>
12820 <param name="e">A InventoryObjectUpdatedEventArgs object containing
12821 the data sent from the simulator</param>
12822 </member>
12823 <member name="F:OpenMetaverse.Inventory.m_InventoryObjectUpdatedLock">
12824 <summary>Thread sync lock object</summary>
12825 </member>
12826 <member name="F:OpenMetaverse.Inventory.m_InventoryObjectRemoved">
12827 <summary>The event subscribers, null of no subscribers</summary>
12828 </member>
12829 <member name="M:OpenMetaverse.Inventory.OnInventoryObjectRemoved(OpenMetaverse.InventoryObjectRemovedEventArgs)">
12830 <summary>Raises the InventoryObjectRemoved Event</summary>
12831 <param name="e">A InventoryObjectRemovedEventArgs object containing
12832 the data sent from the simulator</param>
12833 </member>
12834 <member name="F:OpenMetaverse.Inventory.m_InventoryObjectRemovedLock">
12835 <summary>Thread sync lock object</summary>
12836 </member>
12837 <member name="F:OpenMetaverse.Inventory.m_InventoryObjectAdded">
12838 <summary>The event subscribers, null of no subscribers</summary>
12839 </member>
12840 <member name="M:OpenMetaverse.Inventory.OnInventoryObjectAdded(OpenMetaverse.InventoryObjectAddedEventArgs)">
12841 <summary>Raises the InventoryObjectAdded Event</summary>
12842 <param name="e">A InventoryObjectAddedEventArgs object containing
12843 the data sent from the simulator</param>
12844 </member>
12845 <member name="F:OpenMetaverse.Inventory.m_InventoryObjectAddedLock">
12846 <summary>Thread sync lock object</summary>
12847 </member>
12848 <member name="M:OpenMetaverse.Inventory.GetContents(OpenMetaverse.UUID)">
12849 <summary> 11350 <summary>
12850 Returns the contents of the specified folder 11351 Move multiple folders, the keys in the Dictionary parameter,
11352 to a new parents, the value of that folder's key.
12851 </summary> 11353 </summary>
12852 <param name="folder">A folder's UUID</param> 11354 <param name="foldersNewParents">A Dictionary containing the
12853 <returns>The contents of the folder corresponding to <code>folder</code></returns> 11355 <seealso cref="T:OpenMetaverse.UUID" /> of the source as the key, and the
12854 <exception cref="T:OpenMetaverse.InventoryException">When <code>folder</code> does not exist in the inventory</exception> 11356 <seealso cref="T:OpenMetaverse.UUID" /> of the destination as the value</param>
12855 </member> 11357 </member>
12856 <member name="M:OpenMetaverse.Inventory.UpdateNodeFor(OpenMetaverse.InventoryBase)"> 11358 <member name="M:OpenMetaverse.InventoryManager.MoveItem(OpenMetaverse.UUID,OpenMetaverse.UUID)">
12857 <summary> 11359 <summary>
12858 Updates the state of the InventoryNode and inventory data structure that 11360 Move an inventory item to a new folder
12859 is responsible for the InventoryObject. If the item was previously not added to inventory,
12860 it adds the item, and updates structure accordingly. If it was, it updates the
12861 InventoryNode, changing the parent node if <code>item.parentUUID</code> does
12862 not match <code>node.Parent.Data.UUID</code>.
12863
12864 You can not set the inventory root folder using this method
12865 </summary> 11361 </summary>
12866 <param name="item">The InventoryObject to store</param> 11362 <param name="itemID">The <seealso cref="T:OpenMetaverse.UUID" /> of the source item to move</param>
11363 <param name="folderID">The <seealso cref="T:OpenMetaverse.UUID" /> of the destination folder</param>
12867 </member> 11364 </member>
12868 <member name="M:OpenMetaverse.Inventory.RemoveNodeFor(OpenMetaverse.InventoryBase)"> 11365 <member name="M:OpenMetaverse.InventoryManager.MoveItem(OpenMetaverse.UUID,OpenMetaverse.UUID,System.String)">
12869 <summary> 11366 <summary>
12870 Removes the InventoryObject and all related node data from Inventory. 11367 Move and rename an inventory item
12871 </summary> 11368 </summary>
12872 <param name="item">The InventoryObject to remove.</param> 11369 <param name="itemID">The <seealso cref="T:OpenMetaverse.UUID" /> of the source item to move</param>
11370 <param name="folderID">The <seealso cref="T:OpenMetaverse.UUID" /> of the destination folder</param>
11371 <param name="newName">The name to change the folder to</param>
12873 </member> 11372 </member>
12874 <member name="M:OpenMetaverse.Inventory.Contains(OpenMetaverse.UUID)"> 11373 <member name="M:OpenMetaverse.InventoryManager.MoveItems(System.Collections.Generic.Dictionary{OpenMetaverse.UUID,OpenMetaverse.UUID})">
12875 <summary> 11374 <summary>
12876 Used to find out if Inventory contains the InventoryObject 11375 Move multiple inventory items to new locations
12877 specified by <code>uuid</code>.
12878 </summary> 11376 </summary>
12879 <param name="uuid">The UUID to check.</param> 11377 <param name="itemsNewParents">A Dictionary containing the
12880 <returns>true if inventory contains uuid, false otherwise</returns> 11378 <seealso cref="T:OpenMetaverse.UUID" /> of the source item as the key, and the
11379 <seealso cref="T:OpenMetaverse.UUID" /> of the destination folder as the value</param>
12881 </member> 11380 </member>
12882 <member name="M:OpenMetaverse.Inventory.SaveToDisk(System.String)"> 11381 <member name="M:OpenMetaverse.InventoryManager.RemoveDescendants(OpenMetaverse.UUID)">
12883 <summary> 11382 <summary>
12884 Saves the current inventory structure to a cache file 11383 Remove descendants of a folder
12885 </summary> 11384 </summary>
12886 <param name="filename">Name of the cache file to save to</param> 11385 <param name="folder">The <seealso cref="T:OpenMetaverse.UUID" /> of the folder</param>
12887 </member> 11386 </member>
12888 <member name="M:OpenMetaverse.Inventory.RestoreFromDisk(System.String)"> 11387 <member name="M:OpenMetaverse.InventoryManager.RemoveItem(OpenMetaverse.UUID)">
12889 <summary> 11388 <summary>
12890 Loads in inventory cache file into the inventory structure. Note only valid to call after login has been successful. 11389 Remove a single item from inventory
12891 </summary> 11390 </summary>
12892 <param name="filename">Name of the cache file to load</param> 11391 <param name="item">The <seealso cref="T:OpenMetaverse.UUID" /> of the inventory item to remove</param>
12893 <returns>The number of inventory items sucessfully reconstructed into the inventory node tree</returns>
12894 </member>
12895 <member name="E:OpenMetaverse.Inventory.InventoryObjectUpdated">
12896 <summary>Raised when the simulator sends us data containing
12897 ...</summary>
12898 </member>
12899 <member name="E:OpenMetaverse.Inventory.InventoryObjectRemoved">
12900 <summary>Raised when the simulator sends us data containing
12901 ...</summary>
12902 </member>
12903 <member name="E:OpenMetaverse.Inventory.InventoryObjectAdded">
12904 <summary>Raised when the simulator sends us data containing
12905 ...</summary>
12906 </member> 11392 </member>
12907 <member name="P:OpenMetaverse.Inventory.RootFolder"> 11393 <member name="M:OpenMetaverse.InventoryManager.RemoveFolder(OpenMetaverse.UUID)">
12908 <summary> 11394 <summary>
12909 The root folder of this avatars inventory 11395 Remove a folder from inventory
12910 </summary> 11396 </summary>
11397 <param name="folder">The <seealso cref="T:OpenMetaverse.UUID" /> of the folder to remove</param>
12911 </member> 11398 </member>
12912 <member name="P:OpenMetaverse.Inventory.LibraryFolder"> 11399 <member name="M:OpenMetaverse.InventoryManager.Remove(System.Collections.Generic.List{OpenMetaverse.UUID},System.Collections.Generic.List{OpenMetaverse.UUID})">
12913 <summary> 11400 <summary>
12914 The default shared library folder 11401 Remove multiple items or folders from inventory
12915 </summary> 11402 </summary>
11403 <param name="items">A List containing the <seealso cref="T:OpenMetaverse.UUID" />s of items to remove</param>
11404 <param name="folders">A List containing the <seealso cref="T:OpenMetaverse.UUID" />s of the folders to remove</param>
12916 </member> 11405 </member>
12917 <member name="P:OpenMetaverse.Inventory.RootNode"> 11406 <member name="M:OpenMetaverse.InventoryManager.EmptyLostAndFound">
12918 <summary> 11407 <summary>
12919 The root node of the avatars inventory 11408 Empty the Lost and Found folder
12920 </summary> 11409 </summary>
12921 </member> 11410 </member>
12922 <member name="P:OpenMetaverse.Inventory.LibraryRootNode"> 11411 <member name="M:OpenMetaverse.InventoryManager.EmptyTrash">
12923 <summary> 11412 <summary>
12924 The root node of the default shared library 11413 Empty the Trash folder
12925 </summary> 11414 </summary>
12926 </member> 11415 </member>
12927 <member name="P:OpenMetaverse.Inventory.Item(OpenMetaverse.UUID)"> 11416 <member name="M:OpenMetaverse.InventoryManager.RequestCreateItem(OpenMetaverse.UUID,System.String,System.String,OpenMetaverse.AssetType,OpenMetaverse.UUID,OpenMetaverse.InventoryType,OpenMetaverse.PermissionMask,OpenMetaverse.InventoryManager.ItemCreatedCallback)">
12928 <summary> 11417 <summary>
12929 By using the bracket operator on this class, the program can get the
12930 InventoryObject designated by the specified uuid. If the value for the corresponding
12931 UUID is null, the call is equivelant to a call to <code>RemoveNodeFor(this[uuid])</code>.
12932 If the value is non-null, it is equivelant to a call to <code>UpdateNodeFor(value)</code>,
12933 the uuid parameter is ignored.
12934 </summary> 11418 </summary>
12935 <param name="uuid">The UUID of the InventoryObject to get or set, ignored if set to non-null value.</param> 11419 <param name="parentFolder">
12936 <returns>The InventoryObject corresponding to <code>uuid</code>.</returns> 11420 </param>
11421 <param name="name">
11422 </param>
11423 <param name="description">
11424 </param>
11425 <param name="type">
11426 </param>
11427 <param name="assetTransactionID">Proper use is to upload the inventory's asset first, then provide the Asset's TransactionID here.</param>
11428 <param name="invType">
11429 </param>
11430 <param name="nextOwnerMask">
11431 </param>
11432 <param name="callback">
11433 </param>
12937 </member> 11434 </member>
12938 <member name="T:OpenMetaverse.PacketEventDictionary"> 11435 <member name="M:OpenMetaverse.InventoryManager.RequestCreateItem(OpenMetaverse.UUID,System.String,System.String,OpenMetaverse.AssetType,OpenMetaverse.UUID,OpenMetaverse.InventoryType,OpenMetaverse.WearableType,OpenMetaverse.PermissionMask,OpenMetaverse.InventoryManager.ItemCreatedCallback)">
12939 <summary> 11436 <summary>
12940 Registers, unregisters, and fires events generated by incoming packets
12941 </summary> 11437 </summary>
11438 <param name="parentFolder">
11439 </param>
11440 <param name="name">
11441 </param>
11442 <param name="description">
11443 </param>
11444 <param name="type">
11445 </param>
11446 <param name="assetTransactionID">Proper use is to upload the inventory's asset first, then provide the Asset's TransactionID here.</param>
11447 <param name="invType">
11448 </param>
11449 <param name="wearableType">
11450 </param>
11451 <param name="nextOwnerMask">
11452 </param>
11453 <param name="callback">
11454 </param>
12942 </member> 11455 </member>
12943 <member name="F:OpenMetaverse.PacketEventDictionary.Client"> 11456 <member name="M:OpenMetaverse.InventoryManager.CreateFolder(OpenMetaverse.UUID,System.String)">
12944 <summary>Reference to the GridClient object</summary>
12945 </member>
12946 <member name="M:OpenMetaverse.PacketEventDictionary.#ctor(OpenMetaverse.GridClient)">
12947 <summary> 11457 <summary>
12948 Default constructor 11458 Creates a new inventory folder
12949 </summary> 11459 </summary>
12950 <param name="client"></param> 11460 <param name="parentID">ID of the folder to put this folder in</param>
11461 <param name="name">Name of the folder to create</param>
11462 <returns>The UUID of the newly created folder</returns>
12951 </member> 11463 </member>
12952 <member name="M:OpenMetaverse.PacketEventDictionary.RegisterEvent(OpenMetaverse.Packets.PacketType,System.EventHandler{OpenMetaverse.PacketReceivedEventArgs},System.Boolean)"> 11464 <member name="M:OpenMetaverse.InventoryManager.CreateFolder(OpenMetaverse.UUID,System.String,OpenMetaverse.AssetType)">
12953 <summary> 11465 <summary>
12954 Register an event handler 11466 Creates a new inventory folder
12955 </summary> 11467 </summary>
12956 <remarks>Use PacketType.Default to fire this event on every 11468 <param name="parentID">ID of the folder to put this folder in</param>
12957 incoming packet</remarks> 11469 <param name="name">Name of the folder to create</param>
12958 <param name="packetType">Packet type to register the handler for</param> 11470 <param name="preferredType">Sets this folder as the default folder
12959 <param name="eventHandler">Callback to be fired</param> 11471 for new assets of the specified type. Use <code>AssetType.Unknown</code>
12960 <param name="isAsync">True if this callback should be ran 11472 to create a normal folder, otherwise it will likely create a
12961 asynchronously, false to run it synchronous</param> 11473 duplicate of an existing folder type</param>
11474 <returns>The UUID of the newly created folder</returns>
11475 <remarks>If you specify a preferred type of <code>AsseType.Folder</code>
11476 it will create a new root folder which may likely cause all sorts
11477 of strange problems</remarks>
12962 </member> 11478 </member>
12963 <member name="M:OpenMetaverse.PacketEventDictionary.UnregisterEvent(OpenMetaverse.Packets.PacketType,System.EventHandler{OpenMetaverse.PacketReceivedEventArgs})"> 11479 <member name="M:OpenMetaverse.InventoryManager.RequestCreateItemFromAsset(System.Byte[],System.String,System.String,OpenMetaverse.AssetType,OpenMetaverse.InventoryType,OpenMetaverse.UUID,OpenMetaverse.InventoryManager.ItemCreatedFromAssetCallback)">
12964 <summary> 11480 <summary>
12965 Unregister an event handler 11481 Create an inventory item and upload asset data
12966 </summary> 11482 </summary>
12967 <param name="packetType">Packet type to unregister the handler for</param> 11483 <param name="data">Asset data</param>
12968 <param name="eventHandler">Callback to be unregistered</param> 11484 <param name="name">Inventory item name</param>
11485 <param name="description">Inventory item description</param>
11486 <param name="assetType">Asset type</param>
11487 <param name="invType">Inventory type</param>
11488 <param name="folderID">Put newly created inventory in this folder</param>
11489 <param name="callback">Delegate that will receive feedback on success or failure</param>
12969 </member> 11490 </member>
12970 <member name="M:OpenMetaverse.PacketEventDictionary.RaiseEvent(OpenMetaverse.Packets.PacketType,OpenMetaverse.Packets.Packet,OpenMetaverse.Simulator)"> 11491 <member name="M:OpenMetaverse.InventoryManager.RequestCreateItemFromAsset(System.Byte[],System.String,System.String,OpenMetaverse.AssetType,OpenMetaverse.InventoryType,OpenMetaverse.UUID,OpenMetaverse.Permissions,OpenMetaverse.InventoryManager.ItemCreatedFromAssetCallback)">
12971 <summary> 11492 <summary>
12972 Fire the events registered for this packet type 11493 Create an inventory item and upload asset data
12973 </summary> 11494 </summary>
12974 <param name="packetType">Incoming packet type</param> 11495 <param name="data">Asset data</param>
12975 <param name="packet">Incoming packet</param> 11496 <param name="name">Inventory item name</param>
12976 <param name="simulator">Simulator this packet was received from</param> 11497 <param name="description">Inventory item description</param>
11498 <param name="assetType">Asset type</param>
11499 <param name="invType">Inventory type</param>
11500 <param name="folderID">Put newly created inventory in this folder</param>
11501 <param name="permissions">Permission of the newly created item
11502 (EveryoneMask, GroupMask, and NextOwnerMask of Permissions struct are supported)</param>
11503 <param name="callback">Delegate that will receive feedback on success or failure</param>
12977 </member> 11504 </member>
12978 <member name="T:OpenMetaverse.PacketEventDictionary.PacketCallbackWrapper"> 11505 <member name="M:OpenMetaverse.InventoryManager.CreateLink(OpenMetaverse.UUID,OpenMetaverse.InventoryBase,OpenMetaverse.InventoryManager.ItemCreatedCallback)">
12979 <summary> 11506 <summary>
12980 Object that is passed to worker threads in the ThreadPool for 11507 Creates inventory link to another inventory item or folder
12981 firing packet callbacks
12982 </summary> 11508 </summary>
11509 <param name="folderID">Put newly created link in folder with this UUID</param>
11510 <param name="bse">Inventory item or folder</param>
11511 <param name="callback">Method to call upon creation of the link</param>
12983 </member> 11512 </member>
12984 <member name="F:OpenMetaverse.PacketEventDictionary.PacketCallbackWrapper.Callback"> 11513 <member name="M:OpenMetaverse.InventoryManager.CreateLink(OpenMetaverse.UUID,OpenMetaverse.InventoryItem,OpenMetaverse.InventoryManager.ItemCreatedCallback)">
12985 <summary>Callback to fire for this packet</summary>
12986 </member>
12987 <member name="F:OpenMetaverse.PacketEventDictionary.PacketCallbackWrapper.Simulator">
12988 <summary>Reference to the simulator that this packet came from</summary>
12989 </member>
12990 <member name="F:OpenMetaverse.PacketEventDictionary.PacketCallbackWrapper.Packet">
12991 <summary>The packet that needs to be processed</summary>
12992 </member>
12993 <member name="T:OpenMetaverse.CapsEventDictionary">
12994 <summary> 11514 <summary>
12995 Registers, unregisters, and fires events generated by the Capabilities 11515 Creates inventory link to another inventory item
12996 event queue
12997 </summary> 11516 </summary>
11517 <param name="folderID">Put newly created link in folder with this UUID</param>
11518 <param name="item">Original inventory item</param>
11519 <param name="callback">Method to call upon creation of the link</param>
12998 </member> 11520 </member>
12999 <member name="F:OpenMetaverse.CapsEventDictionary.Client"> 11521 <member name="M:OpenMetaverse.InventoryManager.CreateLink(OpenMetaverse.UUID,OpenMetaverse.InventoryFolder,OpenMetaverse.InventoryManager.ItemCreatedCallback)">
13000 <summary>Reference to the GridClient object</summary>
13001 </member>
13002 <member name="M:OpenMetaverse.CapsEventDictionary.#ctor(OpenMetaverse.GridClient)">
13003 <summary> 11522 <summary>
13004 Default constructor 11523 Creates inventory link to another inventory folder
13005 </summary> 11524 </summary>
13006 <param name="client">Reference to the GridClient object</param> 11525 <param name="folderID">Put newly created link in folder with this UUID</param>
11526 <param name="folder">Original inventory folder</param>
11527 <param name="callback">Method to call upon creation of the link</param>
13007 </member> 11528 </member>
13008 <member name="M:OpenMetaverse.CapsEventDictionary.RegisterEvent(System.String,OpenMetaverse.Caps.EventQueueCallback)"> 11529 <member name="M:OpenMetaverse.InventoryManager.CreateLink(OpenMetaverse.UUID,OpenMetaverse.UUID,System.String,System.String,OpenMetaverse.AssetType,OpenMetaverse.InventoryType,OpenMetaverse.UUID,OpenMetaverse.InventoryManager.ItemCreatedCallback)">
13009 <summary> 11530 <summary>
13010 Register an new event handler for a capabilities event sent via the EventQueue 11531 Creates inventory link to another inventory item or folder
13011 </summary> 11532 </summary>
13012 <remarks>Use String.Empty to fire this event on every CAPS event</remarks> 11533 <param name="folderID">Put newly created link in folder with this UUID</param>
13013 <param name="capsEvent">Capability event name to register the 11534 <param name="itemID">Original item's UUID</param>
13014 handler for</param> 11535 <param name="name">Name</param>
13015 <param name="eventHandler">Callback to fire</param> 11536 <param name="description">Description</param>
11537 <param name="assetType">Asset Type</param>
11538 <param name="invType">Inventory Type</param>
11539 <param name="transactionID">Transaction UUID</param>
11540 <param name="callback">Method to call upon creation of the link</param>
13016 </member> 11541 </member>
13017 <member name="M:OpenMetaverse.CapsEventDictionary.UnregisterEvent(System.String,OpenMetaverse.Caps.EventQueueCallback)"> 11542 <member name="M:OpenMetaverse.InventoryManager.RequestCopyItem(OpenMetaverse.UUID,OpenMetaverse.UUID,System.String,OpenMetaverse.InventoryManager.ItemCopiedCallback)">
13018 <summary> 11543 <summary>
13019 Unregister a previously registered capabilities handler
13020 </summary> 11544 </summary>
13021 <param name="capsEvent">Capability event name unregister the 11545 <param name="item">
13022 handler for</param> 11546 </param>
13023 <param name="eventHandler">Callback to unregister</param> 11547 <param name="newParent">
11548 </param>
11549 <param name="newName">
11550 </param>
11551 <param name="callback">
11552 </param>
13024 </member> 11553 </member>
13025 <member name="M:OpenMetaverse.CapsEventDictionary.RaiseEvent(System.String,OpenMetaverse.Interfaces.IMessage,OpenMetaverse.Simulator)"> 11554 <member name="M:OpenMetaverse.InventoryManager.RequestCopyItem(OpenMetaverse.UUID,OpenMetaverse.UUID,System.String,OpenMetaverse.UUID,OpenMetaverse.InventoryManager.ItemCopiedCallback)">
13026 <summary> 11555 <summary>
13027 Fire the events registered for this event type synchronously
13028 </summary> 11556 </summary>
13029 <param name="capsEvent">Capability name</param> 11557 <param name="item">
13030 <param name="message">Decoded event body</param> 11558 </param>
13031 <param name="simulator">Reference to the simulator that 11559 <param name="newParent">
13032 generated this event</param> 11560 </param>
11561 <param name="newName">
11562 </param>
11563 <param name="oldOwnerID">
11564 </param>
11565 <param name="callback">
11566 </param>
13033 </member> 11567 </member>
13034 <member name="M:OpenMetaverse.CapsEventDictionary.BeginRaiseEvent(System.String,OpenMetaverse.Interfaces.IMessage,OpenMetaverse.Simulator)"> 11568 <member name="M:OpenMetaverse.InventoryManager.RequestCopyItems(System.Collections.Generic.List{OpenMetaverse.UUID},System.Collections.Generic.List{OpenMetaverse.UUID},System.Collections.Generic.List{System.String},OpenMetaverse.UUID,OpenMetaverse.InventoryManager.ItemCopiedCallback)">
13035 <summary> 11569 <summary>
13036 Fire the events registered for this event type asynchronously
13037 </summary> 11570 </summary>
13038 <param name="capsEvent">Capability name</param> 11571 <param name="items">
13039 <param name="message">Decoded event body</param> 11572 </param>
13040 <param name="simulator">Reference to the simulator that 11573 <param name="targetFolders">
13041 generated this event</param> 11574 </param>
11575 <param name="newNames">
11576 </param>
11577 <param name="oldOwnerID">
11578 </param>
11579 <param name="callback">
11580 </param>
13042 </member> 11581 </member>
13043 <member name="T:OpenMetaverse.CapsEventDictionary.CapsCallbackWrapper"> 11582 <member name="M:OpenMetaverse.InventoryManager.RequestCopyItemFromNotecard(OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.InventoryManager.ItemCopiedCallback)">
13044 <summary> 11583 <summary>
13045 Object that is passed to worker threads in the ThreadPool for 11584 Request a copy of an asset embedded within a notecard
13046 firing CAPS callbacks
13047 </summary> 11585 </summary>
11586 <param name="objectID">Usually UUID.Zero for copying an asset from a notecard</param>
11587 <param name="notecardID">UUID of the notecard to request an asset from</param>
11588 <param name="folderID">Target folder for asset to go to in your inventory</param>
11589 <param name="itemID">UUID of the embedded asset</param>
11590 <param name="callback">callback to run when item is copied to inventory</param>
13048 </member> 11591 </member>
13049 <member name="F:OpenMetaverse.CapsEventDictionary.CapsCallbackWrapper.Callback"> 11592 <member name="M:OpenMetaverse.InventoryManager.RequestUpdateItem(OpenMetaverse.InventoryItem)">
13050 <summary>Callback to fire for this packet</summary>
13051 </member>
13052 <member name="F:OpenMetaverse.CapsEventDictionary.CapsCallbackWrapper.CapsEvent">
13053 <summary>Name of the CAPS event</summary>
13054 </member>
13055 <member name="F:OpenMetaverse.CapsEventDictionary.CapsCallbackWrapper.Message">
13056 <summary>Strongly typed decoded data</summary>
13057 </member>
13058 <member name="F:OpenMetaverse.CapsEventDictionary.CapsCallbackWrapper.Simulator">
13059 <summary>Reference to the simulator that generated this event</summary>
13060 </member>
13061 <member name="T:OpenMetaverse.DownloadRequest">
13062 <summary> 11593 <summary>
13063 Represends individual HTTP Download request
13064 </summary> 11594 </summary>
11595 <param name="item">
11596 </param>
13065 </member> 11597 </member>
13066 <member name="F:OpenMetaverse.DownloadRequest.Address"> 11598 <member name="M:OpenMetaverse.InventoryManager.RequestUpdateItems(System.Collections.Generic.List{OpenMetaverse.InventoryItem})">
13067 <summary>URI of the item to fetch</summary>
13068 </member>
13069 <member name="F:OpenMetaverse.DownloadRequest.MillisecondsTimeout">
13070 <summary>Timout specified in milliseconds</summary>
13071 </member>
13072 <member name="F:OpenMetaverse.DownloadRequest.DownloadProgressCallback">
13073 <summary>Download progress callback</summary>
13074 </member>
13075 <member name="F:OpenMetaverse.DownloadRequest.CompletedCallback">
13076 <summary>Download completed callback</summary>
13077 </member>
13078 <member name="F:OpenMetaverse.DownloadRequest.ContentType">
13079 <summary>Accept the following content type</summary>
13080 </member>
13081 <member name="M:OpenMetaverse.DownloadRequest.#ctor">
13082 <summary>Default constructor</summary>
13083 </member>
13084 <member name="M:OpenMetaverse.DownloadRequest.#ctor(System.Uri,System.Int32,System.String,OpenMetaverse.Http.CapsBase.DownloadProgressEventHandler,OpenMetaverse.Http.CapsBase.RequestCompletedEventHandler)">
13085 <summary>Constructor</summary>
13086 </member>
13087 <member name="T:OpenMetaverse.DownloadManager">
13088 <summary> 11599 <summary>
13089 Manages async HTTP downloads with a limit on maximum
13090 concurrent downloads
13091 </summary> 11600 </summary>
11601 <param name="items">
11602 </param>
13092 </member> 11603 </member>
13093 <member name="M:OpenMetaverse.DownloadManager.#ctor"> 11604 <member name="M:OpenMetaverse.InventoryManager.RequestUpdateItems(System.Collections.Generic.List{OpenMetaverse.InventoryItem},OpenMetaverse.UUID)">
13094 <summary>Default constructor</summary>
13095 </member>
13096 <member name="M:OpenMetaverse.DownloadManager.Dispose">
13097 <summary>Cleanup method</summary>
13098 </member>
13099 <member name="M:OpenMetaverse.DownloadManager.SetupRequest(System.Uri,System.String)">
13100 <summary>Setup http download request</summary>
13101 </member>
13102 <member name="M:OpenMetaverse.DownloadManager.EnqueuePending">
13103 <summary>Check the queue for pending work</summary>
13104 </member>
13105 <member name="M:OpenMetaverse.DownloadManager.QueueDownlad(OpenMetaverse.DownloadRequest)">
13106 <summary>Enqueue a new HTPP download</summary>
13107 </member>
13108 <member name="P:OpenMetaverse.DownloadManager.ParallelDownloads">
13109 <summary>Maximum number of parallel downloads from a single endpoint</summary>
13110 </member>
13111 <member name="P:OpenMetaverse.DownloadManager.ClientCert">
13112 <summary>Client certificate</summary>
13113 </member>
13114 <member name="F:OpenMetaverse.Voice.VoicePosition.Position">
13115 <summary>Positional vector of the users position</summary>
13116 </member>
13117 <member name="F:OpenMetaverse.Voice.VoicePosition.Velocity">
13118 <summary>Velocity vector of the position</summary>
13119 </member>
13120 <member name="F:OpenMetaverse.Voice.VoicePosition.AtOrientation">
13121 <summary>At Orientation (X axis) of the position</summary>
13122 </member>
13123 <member name="F:OpenMetaverse.Voice.VoicePosition.UpOrientation">
13124 <summary>Up Orientation (Y axis) of the position</summary>
13125 </member>
13126 <member name="F:OpenMetaverse.Voice.VoicePosition.LeftOrientation">
13127 <summary>Left Orientation (Z axis) of the position</summary>
13128 </member>
13129 <member name="T:OpenMetaverse.Assets.AssetMesh">
13130 <summary> 11605 <summary>
13131 Represents Mesh asset
13132 </summary> 11606 </summary>
11607 <param name="items">
11608 </param>
11609 <param name="transactionID">
11610 </param>
13133 </member> 11611 </member>
13134 <member name="M:OpenMetaverse.Assets.AssetMesh.#ctor"> 11612 <member name="M:OpenMetaverse.InventoryManager.RequestUploadNotecardAsset(System.Byte[],OpenMetaverse.UUID,OpenMetaverse.InventoryManager.InventoryUploadedAssetCallback)">
13135 <summary>Initializes a new instance of an AssetMesh object</summary>
13136 </member>
13137 <member name="M:OpenMetaverse.Assets.AssetMesh.#ctor(OpenMetaverse.UUID,System.Byte[])">
13138 <summary>Initializes a new instance of an AssetMesh object with parameters</summary>
13139 <param name="assetID">A unique <see cref="T:OpenMetaverse.UUID"/> specific to this asset</param>
13140 <param name="assetData">A byte array containing the raw asset data</param>
13141 </member>
13142 <member name="M:OpenMetaverse.Assets.AssetMesh.Encode">
13143 <summary> 11613 <summary>
13144 TODO: Encodes a scripts contents into a LSO Bytecode file
13145 </summary> 11614 </summary>
11615 <param name="data">
11616 </param>
11617 <param name="notecardID">
11618 </param>
11619 <param name="callback">
11620 </param>
13146 </member> 11621 </member>
13147 <member name="M:OpenMetaverse.Assets.AssetMesh.Decode"> 11622 <member name="M:OpenMetaverse.InventoryManager.RequestUpdateNotecardTask(System.Byte[],OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.InventoryManager.InventoryUploadedAssetCallback)">
13148 <summary> 11623 <summary>
13149 TODO: Decode LSO Bytecode into a string 11624 Save changes to notecard embedded in object contents
13150 </summary> 11625 </summary>
13151 <returns>true</returns> 11626 <param name="data">Encoded notecard asset data</param>
13152 </member> 11627 <param name="notecardID">Notecard UUID</param>
13153 <member name="P:OpenMetaverse.Assets.AssetMesh.AssetType"> 11628 <param name="taskID">Object's UUID</param>
13154 <summary>Override the base classes AssetType</summary> 11629 <param name="callback">Called upon finish of the upload with status information</param>
13155 </member> 11630 </member>
13156 <member name="T:OpenMetaverse.Helpers"> 11631 <member name="M:OpenMetaverse.InventoryManager.RequestUploadGestureAsset(System.Byte[],OpenMetaverse.UUID,OpenMetaverse.InventoryManager.InventoryUploadedAssetCallback)">
13157 <summary> 11632 <summary>
13158 Static helper functions and global variables 11633 Upload new gesture asset for an inventory gesture item
13159 </summary> 11634 </summary>
11635 <param name="data">Encoded gesture asset</param>
11636 <param name="gestureID">Gesture inventory UUID</param>
11637 <param name="callback">Callback whick will be called when upload is complete</param>
13160 </member> 11638 </member>
13161 <member name="F:OpenMetaverse.Helpers.MSG_APPENDED_ACKS"> 11639 <member name="M:OpenMetaverse.InventoryManager.RequestUpdateScriptAgentInventory(System.Byte[],OpenMetaverse.UUID,System.Boolean,OpenMetaverse.InventoryManager.ScriptUpdatedCallback)">
13162 <summary>This header flag signals that ACKs are appended to the packet</summary>
13163 </member>
13164 <member name="F:OpenMetaverse.Helpers.MSG_RESENT">
13165 <summary>This header flag signals that this packet has been sent before</summary>
13166 </member>
13167 <member name="F:OpenMetaverse.Helpers.MSG_RELIABLE">
13168 <summary>This header flags signals that an ACK is expected for this packet</summary>
13169 </member>
13170 <member name="F:OpenMetaverse.Helpers.MSG_ZEROCODED">
13171 <summary>This header flag signals that the message is compressed using zerocoding</summary>
13172 </member>
13173 <member name="M:OpenMetaverse.Helpers.TEOffsetShort(System.Single)">
13174 <summary> 11640 <summary>
13175 11641 Update an existing script in an agents Inventory
13176 </summary> 11642 </summary>
13177 <param name="offset"></param> 11643 <param name="data">A byte[] array containing the encoded scripts contents</param>
13178 <returns></returns> 11644 <param name="itemID">the itemID of the script</param>
11645 <param name="mono">if true, sets the script content to run on the mono interpreter</param>
11646 <param name="callback">
11647 </param>
13179 </member> 11648 </member>
13180 <member name="M:OpenMetaverse.Helpers.TEOffsetFloat(System.Byte[],System.Int32)"> 11649 <member name="M:OpenMetaverse.InventoryManager.RequestUpdateScriptTask(System.Byte[],OpenMetaverse.UUID,OpenMetaverse.UUID,System.Boolean,System.Boolean,OpenMetaverse.InventoryManager.ScriptUpdatedCallback)">
13181 <summary> 11650 <summary>
13182 11651 Update an existing script in an task Inventory
13183 </summary> 11652 </summary>
13184 <param name="bytes"></param> 11653 <param name="data">A byte[] array containing the encoded scripts contents</param>
13185 <param name="pos"></param> 11654 <param name="itemID">the itemID of the script</param>
13186 <returns></returns> 11655 <param name="taskID">UUID of the prim containting the script</param>
11656 <param name="mono">if true, sets the script content to run on the mono interpreter</param>
11657 <param name="running">if true, sets the script to running</param>
11658 <param name="callback">
11659 </param>
13187 </member> 11660 </member>
13188 <member name="M:OpenMetaverse.Helpers.TERotationShort(System.Single)"> 11661 <member name="M:OpenMetaverse.InventoryManager.RequestRezFromInventory(OpenMetaverse.Simulator,OpenMetaverse.Quaternion,OpenMetaverse.Vector3,OpenMetaverse.InventoryItem)">
13189 <summary> 11662 <summary>
13190 11663 Rez an object from inventory
13191 </summary> 11664 </summary>
13192 <param name="rotation"></param> 11665 <param name="simulator">Simulator to place object in</param>
13193 <returns></returns> 11666 <param name="rotation">Rotation of the object when rezzed</param>
11667 <param name="position">Vector of where to place object</param>
11668 <param name="item">InventoryItem object containing item details</param>
13194 </member> 11669 </member>
13195 <member name="M:OpenMetaverse.Helpers.TERotationFloat(System.Byte[],System.Int32)"> 11670 <member name="M:OpenMetaverse.InventoryManager.RequestRezFromInventory(OpenMetaverse.Simulator,OpenMetaverse.Quaternion,OpenMetaverse.Vector3,OpenMetaverse.InventoryItem,OpenMetaverse.UUID)">
13196 <summary> 11671 <summary>
13197 11672 Rez an object from inventory
13198 </summary> 11673 </summary>
13199 <param name="bytes"></param> 11674 <param name="simulator">Simulator to place object in</param>
13200 <param name="pos"></param> 11675 <param name="rotation">Rotation of the object when rezzed</param>
13201 <returns></returns> 11676 <param name="position">Vector of where to place object</param>
11677 <param name="item">InventoryItem object containing item details</param>
11678 <param name="groupOwner">UUID of group to own the object</param>
13202 </member> 11679 </member>
13203 <member name="M:OpenMetaverse.Helpers.GlobalPosToRegionHandle(System.Single,System.Single,System.Single@,System.Single@)"> 11680 <member name="M:OpenMetaverse.InventoryManager.RequestRezFromInventory(OpenMetaverse.Simulator,OpenMetaverse.Quaternion,OpenMetaverse.Vector3,OpenMetaverse.InventoryItem,OpenMetaverse.UUID,OpenMetaverse.UUID,System.Boolean)">
13204 <summary> 11681 <summary>
13205 Given an X/Y location in absolute (grid-relative) terms, a region 11682 Rez an object from inventory
13206 handle is returned along with the local X/Y location in that region
13207 </summary> 11683 </summary>
13208 <param name="globalX">The absolute X location, a number such as 11684 <param name="simulator">Simulator to place object in</param>
13209 255360.35</param> 11685 <param name="rotation">Rotation of the object when rezzed</param>
13210 <param name="globalY">The absolute Y location, a number such as 11686 <param name="position">Vector of where to place object</param>
13211 255360.35</param> 11687 <param name="item">InventoryItem object containing item details</param>
13212 <param name="localX">The sim-local X position of the global X 11688 <param name="groupOwner">UUID of group to own the object</param>
13213 position, a value from 0.0 to 256.0</param> 11689 <param name="queryID">User defined queryID to correlate replies</param>
13214 <param name="localY">The sim-local Y position of the global Y 11690 <param name="rezSelected">If set to true, the CreateSelected flag
13215 position, a value from 0.0 to 256.0</param> 11691 will be set on the rezzed object</param>
13216 <returns>A 64-bit region handle that can be used to teleport to</returns>
13217 </member> 11692 </member>
13218 <member name="M:OpenMetaverse.Helpers.FloatToTerseString(System.Single)"> 11693 <member name="M:OpenMetaverse.InventoryManager.RequestDeRezToInventory(System.UInt32)">
13219 <summary> 11694 <summary>
13220 Converts a floating point number to a terse string format used for 11695 DeRez an object from the simulator to the agents Objects folder in the agents Inventory
13221 transmitting numbers in wearable asset files
13222 </summary> 11696 </summary>
13223 <param name="val">Floating point number to convert to a string</param> 11697 <param name="objectLocalID">The simulator Local ID of the object</param>
13224 <returns>A terse string representation of the input number</returns> 11698 <remarks>If objectLocalID is a child primitive in a linkset, the entire linkset will be derezzed</remarks>
13225 </member> 11699 </member>
13226 <member name="M:OpenMetaverse.Helpers.FieldToString(System.Text.StringBuilder,System.Byte[],System.String)"> 11700 <member name="M:OpenMetaverse.InventoryManager.RequestDeRezToInventory(System.UInt32,OpenMetaverse.DeRezDestination,OpenMetaverse.UUID,OpenMetaverse.UUID)">
13227 <summary> 11701 <summary>
13228 Convert a variable length field (byte array) to a string, with a 11702 DeRez an object from the simulator and return to inventory
13229 field name prepended to each line of the output
13230 </summary> 11703 </summary>
13231 <remarks>If the byte array has unprintable characters in it, a 11704 <param name="objectLocalID">The simulator Local ID of the object</param>
13232 hex dump will be written instead</remarks> 11705 <param name="destType">The type of destination from the <seealso cref="T:OpenMetaverse.DeRezDestination" /> enum</param>
13233 <param name="output">The StringBuilder object to write to</param> 11706 <param name="destFolder">The destination inventory folders <seealso cref="T:OpenMetaverse.UUID" /> -or-
13234 <param name="bytes">The byte array to convert to a string</param> 11707 if DeRezzing object to a tasks Inventory, the Tasks <seealso cref="T:OpenMetaverse.UUID" /></param>
13235 <param name="fieldName">A field name to prepend to each line of output</param> 11708 <param name="transactionID">The transaction ID for this request which
11709 can be used to correlate this request with other packets</param>
11710 <remarks>If objectLocalID is a child primitive in a linkset, the entire linkset will be derezzed</remarks>
13236 </member> 11711 </member>
13237 <member name="M:OpenMetaverse.Helpers.ZeroDecode(System.Byte[],System.Int32,System.Byte[])"> 11712 <member name="M:OpenMetaverse.InventoryManager.RequestRestoreRezFromInventory(OpenMetaverse.Simulator,OpenMetaverse.InventoryItem,OpenMetaverse.UUID)">
13238 <summary> 11713 <summary>
13239 Decode a zerocoded byte array, used to decompress packets marked 11714 Rez an item from inventory to its previous simulator location
13240 with the zerocoded flag
13241 </summary> 11715 </summary>
13242 <remarks>Any time a zero is encountered, the next byte is a count 11716 <param name="simulator">
13243 of how many zeroes to expand. One zero is encoded with 0x00 0x01, 11717 </param>
13244 two zeroes is 0x00 0x02, three zeroes is 0x00 0x03, etc. The 11718 <param name="item">
13245 first four bytes are copied directly to the output buffer. 11719 </param>
13246 </remarks> 11720 <param name="queryID">
13247 <param name="src">The byte array to decode</param> 11721 </param>
13248 <param name="srclen">The length of the byte array to decode. This 11722 <returns>
13249 would be the length of the packet up to (but not including) any 11723 </returns>
13250 appended ACKs</param>
13251 <param name="dest">The output byte array to decode to</param>
13252 <returns>The length of the output buffer</returns>
13253 </member> 11724 </member>
13254 <member name="M:OpenMetaverse.Helpers.ZeroEncode(System.Byte[],System.Int32,System.Byte[])"> 11725 <member name="M:OpenMetaverse.InventoryManager.GiveItem(OpenMetaverse.UUID,System.String,OpenMetaverse.AssetType,OpenMetaverse.UUID,System.Boolean)">
13255 <summary> 11726 <summary>
13256 Encode a byte array with zerocoding. Used to compress packets marked 11727 Give an inventory item to another avatar
13257 with the zerocoded flag. Any zeroes in the array are compressed down
13258 to a single zero byte followed by a count of how many zeroes to expand
13259 out. A single zero becomes 0x00 0x01, two zeroes becomes 0x00 0x02,
13260 three zeroes becomes 0x00 0x03, etc. The first four bytes are copied
13261 directly to the output buffer.
13262 </summary> 11728 </summary>
13263 <param name="src">The byte array to encode</param> 11729 <param name="itemID">The <seealso cref="T:OpenMetaverse.UUID" /> of the item to give</param>
13264 <param name="srclen">The length of the byte array to encode</param> 11730 <param name="itemName">The name of the item</param>
13265 <param name="dest">The output byte array to encode to</param> 11731 <param name="assetType">The type of the item from the <seealso cref="T:OpenMetaverse.AssetType" /> enum</param>
13266 <returns>The length of the output buffer</returns> 11732 <param name="recipient">The <seealso cref="T:OpenMetaverse.UUID" /> of the recipient</param>
11733 <param name="doEffect">true to generate a beameffect during transfer</param>
13267 </member> 11734 </member>
13268 <member name="M:OpenMetaverse.Helpers.InventoryCRC(System.Int32,System.Byte,System.SByte,System.SByte,OpenMetaverse.UUID,OpenMetaverse.UUID,System.Int32,OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.UUID,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32)"> 11735 <member name="M:OpenMetaverse.InventoryManager.GiveFolder(OpenMetaverse.UUID,System.String,OpenMetaverse.AssetType,OpenMetaverse.UUID,System.Boolean)">
13269 <summary> 11736 <summary>
13270 Calculates the CRC (cyclic redundancy check) needed to upload inventory. 11737 Give an inventory Folder with contents to another avatar
13271 </summary> 11738 </summary>
13272 <param name="creationDate">Creation date</param> 11739 <param name="folderID">The <seealso cref="T:OpenMetaverse.UUID" /> of the Folder to give</param>
13273 <param name="saleType">Sale type</param> 11740 <param name="folderName">The name of the folder</param>
13274 <param name="invType">Inventory type</param> 11741 <param name="assetType">The type of the item from the <seealso cref="T:OpenMetaverse.AssetType" /> enum</param>
13275 <param name="type">Type</param> 11742 <param name="recipient">The <seealso cref="T:OpenMetaverse.UUID" /> of the recipient</param>
13276 <param name="assetID">Asset ID</param> 11743 <param name="doEffect">true to generate a beameffect during transfer</param>
13277 <param name="groupID">Group ID</param>
13278 <param name="salePrice">Sale price</param>
13279 <param name="ownerID">Owner ID</param>
13280 <param name="creatorID">Creator ID</param>
13281 <param name="itemID">Item ID</param>
13282 <param name="folderID">Folder ID</param>
13283 <param name="everyoneMask">Everyone mask (permissions)</param>
13284 <param name="flags">Flags</param>
13285 <param name="nextOwnerMask">Next owner mask (permissions)</param>
13286 <param name="groupMask">Group mask (permissions)</param>
13287 <param name="ownerMask">Owner mask (permissions)</param>
13288 <returns>The calculated CRC</returns>
13289 </member> 11744 </member>
13290 <member name="M:OpenMetaverse.Helpers.GetResourceStream(System.String)"> 11745 <member name="M:OpenMetaverse.InventoryManager.UpdateTaskInventory(System.UInt32,OpenMetaverse.InventoryItem)">
13291 <summary> 11746 <summary>
13292 Attempts to load a file embedded in the assembly 11747 Copy or move an <see cref="T:OpenMetaverse.InventoryItem" /> from agent inventory to a task (primitive) inventory
13293 </summary> 11748 </summary>
13294 <param name="resourceName">The filename of the resource to load</param> 11749 <param name="objectLocalID">The target object</param>
13295 <returns>A Stream for the requested file, or null if the resource 11750 <param name="item">The item to copy or move from inventory</param>
13296 was not successfully loaded</returns> 11751 <returns>
11752 </returns>
11753 <remarks>For items with copy permissions a copy of the item is placed in the tasks inventory,
11754 for no-copy items the object is moved to the tasks inventory</remarks>
13297 </member> 11755 </member>
13298 <member name="M:OpenMetaverse.Helpers.GetResourceStream(System.String,System.String)"> 11756 <member name="M:OpenMetaverse.InventoryManager.GetTaskInventory(OpenMetaverse.UUID,System.UInt32,System.Int32)">
13299 <summary> 11757 <summary>
13300 Attempts to load a file either embedded in the assembly or found in 11758 Retrieve a listing of the items contained in a task (Primitive)
13301 a given search path
13302 </summary> 11759 </summary>
13303 <param name="resourceName">The filename of the resource to load</param> 11760 <param name="objectID">The tasks <seealso cref="T:OpenMetaverse.UUID" /></param>
13304 <param name="searchPath">An optional path that will be searched if 11761 <param name="objectLocalID">The tasks simulator local ID</param>
13305 the asset is not found embedded in the assembly</param> 11762 <param name="timeoutMS">milliseconds to wait for reply from simulator</param>
13306 <returns>A Stream for the requested file, or null if the resource 11763 <returns>A list containing the inventory items inside the task or null
13307 was not successfully loaded</returns> 11764 if a timeout occurs</returns>
11765 <remarks>This request blocks until the response from the simulator arrives
11766 or timeoutMS is exceeded</remarks>
13308 </member> 11767 </member>
13309 <member name="M:OpenMetaverse.Helpers.PrimListToOSD(System.Collections.Generic.List{OpenMetaverse.Primitive})"> 11768 <member name="M:OpenMetaverse.InventoryManager.RequestTaskInventory(System.UInt32)">
13310 <summary> 11769 <summary>
13311 Converts a list of primitives to an object that can be serialized 11770 Request the contents of a tasks (primitives) inventory from the
13312 with the LLSD system 11771 current simulator
13313 </summary> 11772 </summary>
13314 <param name="prims">Primitives to convert to a serializable object</param> 11773 <param name="objectLocalID">The LocalID of the object</param>
13315 <returns>An object that can be serialized with LLSD</returns> 11774 <seealso cref="E:OpenMetaverse.InventoryManager.TaskInventoryReply" />
13316 </member> 11775 </member>
13317 <member name="M:OpenMetaverse.Helpers.OSDToPrimList(OpenMetaverse.StructuredData.OSD)"> 11776 <member name="M:OpenMetaverse.InventoryManager.RequestTaskInventory(System.UInt32,OpenMetaverse.Simulator)">
13318 <summary> 11777 <summary>
13319 Deserializes OSD in to a list of primitives 11778 Request the contents of a tasks (primitives) inventory
13320 </summary> 11779 </summary>
13321 <param name="osd">Structure holding the serialized primitive list, 11780 <param name="objectLocalID">The simulator Local ID of the object</param>
13322 must be of the SDMap type</param> 11781 <param name="simulator">A reference to the simulator object that contains the object</param>
13323 <returns>A list of deserialized primitives</returns> 11782 <seealso cref="E:OpenMetaverse.InventoryManager.TaskInventoryReply" />
13324 </member>
13325 <member name="M:OpenMetaverse.Helpers.StructToString(System.Object)">
13326 <summary>
13327 Converts a struct or class object containing fields only into a key value separated string
13328 </summary>
13329 <param name="t">The struct object</param>
13330 <returns>A string containing the struct fields as the keys, and the field value as the value separated</returns>
13331 <example>
13332 <code>
13333 // Add the following code to any struct or class containing only fields to override the ToString()
13334 // method to display the values of the passed object
13335
13336 /// <summary>Print the struct data as a string</summary>
13337 ///<returns>A string containing the field name, and field value</returns>
13338 public override string ToString()
13339 {
13340 return Helpers.StructToString(this);
13341 }
13342 </code>
13343 </example>
13344 </member> 11783 </member>
13345 <member name="T:OpenMetaverse.Helpers.LogLevel"> 11784 <member name="M:OpenMetaverse.InventoryManager.MoveTaskInventory(System.UInt32,OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.Simulator)">
13346 <summary> 11785 <summary>
13347 Passed to Logger.Log() to identify the severity of a log entry 11786 Move an item from a tasks (Primitive) inventory to the specified folder in the avatars inventory
13348 </summary>
13349 </member>
13350 <member name="F:OpenMetaverse.Helpers.LogLevel.None">
13351 <summary>No logging information will be output</summary>
13352 </member>
13353 <member name="F:OpenMetaverse.Helpers.LogLevel.Info">
13354 <summary>Non-noisy useful information, may be helpful in
13355 debugging a problem</summary>
13356 </member>
13357 <member name="F:OpenMetaverse.Helpers.LogLevel.Warning">
13358 <summary>A non-critical error occurred. A warning will not
13359 prevent the rest of the library from operating as usual,
13360 although it may be indicative of an underlying issue</summary>
13361 </member>
13362 <member name="F:OpenMetaverse.Helpers.LogLevel.Error">
13363 <summary>A critical error has occurred. Generally this will
13364 be followed by the network layer shutting down, although the
13365 stability of the library after an error is uncertain</summary>
13366 </member>
13367 <member name="F:OpenMetaverse.Helpers.LogLevel.Debug">
13368 <summary>Used for internal testing, this logging level can
13369 generate very noisy (long and/or repetitive) messages. Don't
13370 pass this to the Log() function, use DebugLog() instead.
13371 </summary> 11787 </summary>
11788 <param name="objectLocalID">LocalID of the object in the simulator</param>
11789 <param name="taskItemID">UUID of the task item to move</param>
11790 <param name="inventoryFolderID">The ID of the destination folder in this agents inventory</param>
11791 <param name="simulator">Simulator Object</param>
11792 <remarks>Raises the <see cref="M:OpenMetaverse.InventoryManager.OnTaskItemReceived(OpenMetaverse.TaskItemReceivedEventArgs)" /> event</remarks>
13372 </member> 11793 </member>
13373 <member name="T:OpenMetaverse.Imaging.Baker"> 11794 <member name="M:OpenMetaverse.InventoryManager.RemoveTaskInventory(System.UInt32,OpenMetaverse.UUID,OpenMetaverse.Simulator)">
13374 <summary> 11795 <summary>
13375 A set of textures that are layered on texture of each other and "baked" 11796 Remove an item from an objects (Prim) Inventory
13376 in to a single texture, for avatar appearances
13377 </summary> 11797 </summary>
11798 <param name="objectLocalID">LocalID of the object in the simulator</param>
11799 <param name="taskItemID">UUID of the task item to remove</param>
11800 <param name="simulator">Simulator Object</param>
11801 <remarks>You can confirm the removal by comparing the tasks inventory serial before and after the
11802 request with the <see cref="M:OpenMetaverse.InventoryManager.RequestTaskInventory(System.UInt32,OpenMetaverse.Simulator)" /> request combined with
11803 the <seealso cref="E:OpenMetaverse.InventoryManager.TaskInventoryReply" /> event</remarks>
13378 </member> 11804 </member>
13379 <member name="F:OpenMetaverse.Imaging.Baker.bakedTexture"> 11805 <member name="M:OpenMetaverse.InventoryManager.CopyScriptToTask(System.UInt32,OpenMetaverse.InventoryItem,System.Boolean)">
13380 <summary>Final baked texture</summary>
13381 </member>
13382 <member name="F:OpenMetaverse.Imaging.Baker.textures">
13383 <summary>Component layers</summary>
13384 </member>
13385 <member name="F:OpenMetaverse.Imaging.Baker.bakeWidth">
13386 <summary>Width of the final baked image and scratchpad</summary>
13387 </member>
13388 <member name="F:OpenMetaverse.Imaging.Baker.bakeHeight">
13389 <summary>Height of the final baked image and scratchpad</summary>
13390 </member>
13391 <member name="F:OpenMetaverse.Imaging.Baker.bakeType">
13392 <summary>Bake type</summary>
13393 </member>
13394 <member name="M:OpenMetaverse.Imaging.Baker.#ctor(OpenMetaverse.BakeType)">
13395 <summary> 11806 <summary>
13396 Default constructor 11807 Copy an InventoryScript item from the Agents Inventory into a primitives task inventory
13397 </summary> 11808 </summary>
13398 <param name="bakeType">Bake type</param> 11809 <param name="objectLocalID">An unsigned integer representing a primitive being simulated</param>
11810 <param name="item">An <seealso cref="T:OpenMetaverse.InventoryItem" /> which represents a script object from the agents inventory</param>
11811 <param name="enableScript">true to set the scripts running state to enabled</param>
11812 <returns>A Unique Transaction ID</returns>
11813 <example>
11814 The following example shows the basic steps necessary to copy a script from the agents inventory into a tasks inventory
11815 and assumes the script exists in the agents inventory.
11816 <code>
11817 uint primID = 95899503; // Fake prim ID
11818 UUID scriptID = UUID.Parse("92a7fe8a-e949-dd39-a8d8-1681d8673232"); // Fake Script UUID in Inventory
11819 Client.Inventory.FolderContents(Client.Inventory.FindFolderForType(AssetType.LSLText), Client.Self.AgentID,
11820 false, true, InventorySortOrder.ByName, 10000);
11821 Client.Inventory.RezScript(primID, (InventoryItem)Client.Inventory.Store[scriptID]);
11822 </code></example>
13399 </member> 11823 </member>
13400 <member name="M:OpenMetaverse.Imaging.Baker.AddTexture(OpenMetaverse.AppearanceManager.TextureData)"> 11824 <member name="M:OpenMetaverse.InventoryManager.RequestGetScriptRunning(OpenMetaverse.UUID,OpenMetaverse.UUID)">
13401 <summary> 11825 <summary>
13402 Adds layer for baking 11826 Request the running status of a script contained in a task (primitive) inventory
13403 </summary> 11827 </summary>
13404 <param name="tdata">TexturaData struct that contains texture and its params</param> 11828 <param name="objectID">The ID of the primitive containing the script</param>
11829 <param name="scriptID">The ID of the script</param>
11830 <remarks>The <see cref="E:OpenMetaverse.InventoryManager.ScriptRunningReply" /> event can be used to obtain the results of the
11831 request</remarks>
11832 <seealso cref="E:OpenMetaverse.InventoryManager.ScriptRunningReply" />
13405 </member> 11833 </member>
13406 <member name="M:OpenMetaverse.Imaging.Baker.BakeTypeFor(OpenMetaverse.AvatarTextureIndex)"> 11834 <member name="M:OpenMetaverse.InventoryManager.RequestSetScriptRunning(OpenMetaverse.UUID,OpenMetaverse.UUID,System.Boolean)">
13407 <summary> 11835 <summary>
13408 Converts avatar texture index (face) to Bake type 11836 Send a request to set the running state of a script contained in a task (primitive) inventory
13409 </summary> 11837 </summary>
13410 <param name="index">Face number (AvatarTextureIndex)</param> 11838 <param name="objectID">The ID of the primitive containing the script</param>
13411 <returns>BakeType, layer to which this texture belongs to</returns> 11839 <param name="scriptID">The ID of the script</param>
11840 <param name="running">true to set the script running, false to stop a running script</param>
11841 <remarks>To verify the change you can use the <see cref="M:OpenMetaverse.InventoryManager.RequestGetScriptRunning(OpenMetaverse.UUID,OpenMetaverse.UUID)" /> method combined
11842 with the <see cref="E:OpenMetaverse.InventoryManager.ScriptRunningReply" /> event</remarks>
13412 </member> 11843 </member>
13413 <member name="M:OpenMetaverse.Imaging.Baker.SanitizeLayers(OpenMetaverse.Imaging.ManagedImage,OpenMetaverse.Imaging.ManagedImage)"> 11844 <member name="M:OpenMetaverse.InventoryManager.ItemCRC(OpenMetaverse.InventoryItem)">
13414 <summary> 11845 <summary>
13415 Make sure images exist, resize source if needed to match the destination 11846 Create a CRC from an InventoryItem
13416 </summary> 11847 </summary>
13417 <param name="dest">Destination image</param> 11848 <param name="iitem">The source InventoryItem</param>
13418 <param name="src">Source image</param> 11849 <returns>A uint representing the source InventoryItem as a CRC</returns>
13419 <returns>Sanitization was succefull</returns>
13420 </member> 11850 </member>
13421 <member name="M:OpenMetaverse.Imaging.Baker.InitBakedLayerColor(OpenMetaverse.Color4)"> 11851 <member name="M:OpenMetaverse.InventoryManager.DecryptShadowID(OpenMetaverse.UUID)">
13422 <summary> 11852 <summary>
13423 Fills a baked layer as a solid *appearing* color. The colors are 11853 Reverses a cheesy XORing with a fixed UUID to convert a shadow_id to an asset_id
13424 subtly dithered on a 16x16 grid to prevent the JPEG2000 stage from
13425 compressing it too far since it seems to cause upload failures if
13426 the image is a pure solid color
13427 </summary> 11854 </summary>
13428 <param name="color">Color of the base of this layer</param> 11855 <param name="shadowID">Obfuscated shadow_id value</param>
11856 <returns>Deobfuscated asset_id value</returns>
13429 </member> 11857 </member>
13430 <member name="M:OpenMetaverse.Imaging.Baker.InitBakedLayerColor(System.Single,System.Single,System.Single)"> 11858 <member name="M:OpenMetaverse.InventoryManager.EncryptAssetID(OpenMetaverse.UUID)">
13431 <summary> 11859 <summary>
13432 Fills a baked layer as a solid *appearing* color. The colors are 11860 Does a cheesy XORing with a fixed UUID to convert an asset_id to a shadow_id
13433 subtly dithered on a 16x16 grid to prevent the JPEG2000 stage from
13434 compressing it too far since it seems to cause upload failures if
13435 the image is a pure solid color
13436 </summary> 11861 </summary>
13437 <param name="r">Red value</param> 11862 <param name="assetID">asset_id value to obfuscate</param>
13438 <param name="g">Green value</param> 11863 <returns>Obfuscated shadow_id value</returns>
13439 <param name="b">Blue value</param>
13440 </member>
13441 <member name="P:OpenMetaverse.Imaging.Baker.BakedTexture">
13442 <summary>Final baked texture</summary>
13443 </member>
13444 <member name="P:OpenMetaverse.Imaging.Baker.Textures">
13445 <summary>Component layers</summary>
13446 </member>
13447 <member name="P:OpenMetaverse.Imaging.Baker.BakeWidth">
13448 <summary>Width of the final baked image and scratchpad</summary>
13449 </member>
13450 <member name="P:OpenMetaverse.Imaging.Baker.BakeHeight">
13451 <summary>Height of the final baked image and scratchpad</summary>
13452 </member>
13453 <member name="P:OpenMetaverse.Imaging.Baker.BakeType">
13454 <summary>Bake type</summary>
13455 </member>
13456 <member name="P:OpenMetaverse.Imaging.Baker.IsSkin">
13457 <summary>Is this one of the 3 skin bakes</summary>
13458 </member> 11864 </member>
13459 <member name="T:OpenMetaverse.Assets.AssetAnimation"> 11865 <member name="M:OpenMetaverse.InventoryManager.CreateInventoryItem(OpenMetaverse.InventoryType,OpenMetaverse.UUID)">
13460 <summary> 11866 <summary>
13461 Represents an Animation 11867 Wrapper for creating a new <seealso cref="T:OpenMetaverse.InventoryItem" /> object
13462 </summary> 11868 </summary>
11869 <param name="type">The type of item from the <seealso cref="T:OpenMetaverse.InventoryType" /> enum</param>
11870 <param name="id">The <seealso cref="T:OpenMetaverse.UUID" /> of the newly created object</param>
11871 <returns>An <seealso cref="T:OpenMetaverse.InventoryItem" /> object with the type and id passed</returns>
13463 </member> 11872 </member>
13464 <member name="M:OpenMetaverse.Assets.AssetAnimation.#ctor"> 11873 <member name="M:OpenMetaverse.InventoryManager.ParseTaskInventory(System.String)">
13465 <summary>Default Constructor</summary>
13466 </member>
13467 <member name="M:OpenMetaverse.Assets.AssetAnimation.#ctor(OpenMetaverse.UUID,System.Byte[])">
13468 <summary> 11874 <summary>
13469 Construct an Asset object of type Animation 11875 Parse the results of a RequestTaskInventory() response
13470 </summary> 11876 </summary>
13471 <param name="assetID">A unique <see cref="T:OpenMetaverse.UUID"/> specific to this asset</param> 11877 <param name="taskData">A string which contains the data from the task reply</param>
13472 <param name="assetData">A byte array containing the raw asset data</param> 11878 <returns>A List containing the items contained within the tasks inventory</returns>
13473 </member> 11879 </member>
13474 <member name="P:OpenMetaverse.Assets.AssetAnimation.AssetType"> 11880 <member name="M:OpenMetaverse.InventoryManager.SaveAssetIntoInventoryHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
13475 <summary>Override the base classes AssetType</summary> 11881 <summary>Process an incoming packet and raise the appropriate events</summary>
11882 <param name="sender">The sender</param>
11883 <param name="e">The EventArgs object containing the packet data</param>
13476 </member> 11884 </member>
13477 <member name="T:OpenMetaverse.AvatarTextureIndex"> 11885 <member name="M:OpenMetaverse.InventoryManager.InventoryDescendentsHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
13478 <summary> 11886 <summary>Process an incoming packet and raise the appropriate events</summary>
13479 Index of TextureEntry slots for avatar appearances 11887 <param name="sender">The sender</param>
13480 </summary> 11888 <param name="e">The EventArgs object containing the packet data</param>
13481 </member> 11889 </member>
13482 <member name="T:OpenMetaverse.BakeType"> 11890 <member name="M:OpenMetaverse.InventoryManager.UpdateCreateInventoryItemHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
13483 <summary> 11891 <summary>
13484 Bake layers for avatar appearance 11892 UpdateCreateInventoryItem packets are received when a new inventory item
11893 is created. This may occur when an object that's rezzed in world is
11894 taken into inventory, when an item is created using the CreateInventoryItem
11895 packet, or when an object is purchased
13485 </summary> 11896 </summary>
11897 <param name="sender">The sender</param>
11898 <param name="e">The EventArgs object containing the packet data</param>
13486 </member> 11899 </member>
13487 <member name="F:OpenMetaverse.AppearanceManager.MAX_CONCURRENT_DOWNLOADS"> 11900 <member name="M:OpenMetaverse.InventoryManager.MoveInventoryItemHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
13488 <summary>Maximum number of concurrent downloads for wearable assets and textures</summary> 11901 <summary>Process an incoming packet and raise the appropriate events</summary>
13489 </member> 11902 <param name="sender">The sender</param>
13490 <member name="F:OpenMetaverse.AppearanceManager.MAX_CONCURRENT_UPLOADS"> 11903 <param name="e">The EventArgs object containing the packet data</param>
13491 <summary>Maximum number of concurrent uploads for baked textures</summary>
13492 </member>
13493 <member name="F:OpenMetaverse.AppearanceManager.INVENTORY_TIMEOUT">
13494 <summary>Timeout for fetching inventory listings</summary>
13495 </member>
13496 <member name="F:OpenMetaverse.AppearanceManager.WEARABLE_TIMEOUT">
13497 <summary>Timeout for fetching a single wearable, or receiving a single packet response</summary>
13498 </member>
13499 <member name="F:OpenMetaverse.AppearanceManager.TEXTURE_TIMEOUT">
13500 <summary>Timeout for fetching a single texture</summary>
13501 </member>
13502 <member name="F:OpenMetaverse.AppearanceManager.UPLOAD_TIMEOUT">
13503 <summary>Timeout for uploading a single baked texture</summary>
13504 </member>
13505 <member name="F:OpenMetaverse.AppearanceManager.UPLOAD_RETRIES">
13506 <summary>Number of times to retry bake upload</summary>
13507 </member>
13508 <member name="F:OpenMetaverse.AppearanceManager.REBAKE_DELAY">
13509 <summary>When changing outfit, kick off rebake after
13510 20 seconds has passed since the last change</summary>
13511 </member>
13512 <member name="F:OpenMetaverse.AppearanceManager.WEARABLE_COUNT">
13513 <summary>Total number of wearables for each avatar</summary>
13514 </member>
13515 <member name="F:OpenMetaverse.AppearanceManager.BAKED_TEXTURE_COUNT">
13516 <summary>Total number of baked textures on each avatar</summary>
13517 </member>
13518 <member name="F:OpenMetaverse.AppearanceManager.WEARABLES_PER_LAYER">
13519 <summary>Total number of wearables per bake layer</summary>
13520 </member>
13521 <member name="F:OpenMetaverse.AppearanceManager.BakeIndexToTextureIndex">
13522 <summary>Mapping between BakeType and AvatarTextureIndex</summary>
13523 </member>
13524 <member name="F:OpenMetaverse.AppearanceManager.WEARABLE_BAKE_MAP">
13525 <summary>Map of what wearables are included in each bake</summary>
13526 </member>
13527 <member name="F:OpenMetaverse.AppearanceManager.BAKED_TEXTURE_HASH">
13528 <summary>Magic values to finalize the cache check hashes for each
13529 bake</summary>
13530 </member>
13531 <member name="F:OpenMetaverse.AppearanceManager.DEFAULT_AVATAR_TEXTURE">
13532 <summary>Default avatar texture, used to detect when a custom
13533 texture is not set for a face</summary>
13534 </member>
13535 <member name="F:OpenMetaverse.AppearanceManager.m_AgentWearablesReply">
13536 <summary>The event subscribers. null if no subcribers</summary>
13537 </member>
13538 <member name="M:OpenMetaverse.AppearanceManager.OnAgentWearables(OpenMetaverse.AgentWearablesReplyEventArgs)">
13539 <summary>Raises the AgentWearablesReply event</summary>
13540 <param name="e">An AgentWearablesReplyEventArgs object containing the
13541 data returned from the data server</param>
13542 </member>
13543 <member name="F:OpenMetaverse.AppearanceManager.m_AgentWearablesLock">
13544 <summary>Thread sync lock object</summary>
13545 </member>
13546 <member name="F:OpenMetaverse.AppearanceManager.m_AgentCachedBakesReply">
13547 <summary>The event subscribers. null if no subcribers</summary>
13548 </member>
13549 <member name="M:OpenMetaverse.AppearanceManager.OnAgentCachedBakes(OpenMetaverse.AgentCachedBakesReplyEventArgs)">
13550 <summary>Raises the CachedBakesReply event</summary>
13551 <param name="e">An AgentCachedBakesReplyEventArgs object containing the
13552 data returned from the data server AgentCachedTextureResponse</param>
13553 </member>
13554 <member name="F:OpenMetaverse.AppearanceManager.m_AgentCachedBakesLock">
13555 <summary>Thread sync lock object</summary>
13556 </member>
13557 <member name="F:OpenMetaverse.AppearanceManager.m_AppearanceSet">
13558 <summary>The event subscribers. null if no subcribers</summary>
13559 </member>
13560 <member name="M:OpenMetaverse.AppearanceManager.OnAppearanceSet(OpenMetaverse.AppearanceSetEventArgs)">
13561 <summary>Raises the AppearanceSet event</summary>
13562 <param name="e">An AppearanceSetEventArgs object indicating if the operatin was successfull</param>
13563 </member>
13564 <member name="F:OpenMetaverse.AppearanceManager.m_AppearanceSetLock">
13565 <summary>Thread sync lock object</summary>
13566 </member>
13567 <member name="F:OpenMetaverse.AppearanceManager.m_RebakeAvatarReply">
13568 <summary>The event subscribers. null if no subcribers</summary>
13569 </member>
13570 <member name="M:OpenMetaverse.AppearanceManager.OnRebakeAvatar(OpenMetaverse.RebakeAvatarTexturesEventArgs)">
13571 <summary>Raises the RebakeAvatarRequested event</summary>
13572 <param name="e">An RebakeAvatarTexturesEventArgs object containing the
13573 data returned from the data server</param>
13574 </member>
13575 <member name="F:OpenMetaverse.AppearanceManager.m_RebakeAvatarLock">
13576 <summary>Thread sync lock object</summary>
13577 </member>
13578 <member name="F:OpenMetaverse.AppearanceManager.Wearables">
13579 <summary>A cache of wearables currently being worn</summary>
13580 </member> 11904 </member>
13581 <member name="F:OpenMetaverse.AppearanceManager.Textures"> 11905 <member name="M:OpenMetaverse.InventoryManager.BulkUpdateInventoryHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
13582 <summary>A cache of textures currently being worn</summary> 11906 <summary>Process an incoming packet and raise the appropriate events</summary>
11907 <param name="sender">The sender</param>
11908 <param name="e">The EventArgs object containing the packet data</param>
13583 </member> 11909 </member>
13584 <member name="F:OpenMetaverse.AppearanceManager.CacheCheckSerialNum"> 11910 <member name="M:OpenMetaverse.InventoryManager.FetchInventoryReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
13585 <summary>Incrementing serial number for AgentCachedTexture packets</summary> 11911 <summary>Process an incoming packet and raise the appropriate events</summary>
11912 <param name="sender">The sender</param>
11913 <param name="e">The EventArgs object containing the packet data</param>
13586 </member> 11914 </member>
13587 <member name="F:OpenMetaverse.AppearanceManager.SetAppearanceSerialNum"> 11915 <member name="M:OpenMetaverse.InventoryManager.ReplyTaskInventoryHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
13588 <summary>Incrementing serial number for AgentSetAppearance packets</summary> 11916 <summary>Process an incoming packet and raise the appropriate events</summary>
11917 <param name="sender">The sender</param>
11918 <param name="e">The EventArgs object containing the packet data</param>
13589 </member> 11919 </member>
13590 <member name="F:OpenMetaverse.AppearanceManager.AppearanceThreadRunning"> 11920 <member name="P:OpenMetaverse.InventoryObjectOfferedEventArgs.Accept">
13591 <summary>Indicates whether or not the appearance thread is currently 11921 <summary>Set to true to accept offer, false to decline it</summary>
13592 running, to prevent multiple appearance threads from running
13593 simultaneously</summary>
13594 </member> 11922 </member>
13595 <member name="F:OpenMetaverse.AppearanceManager.Client"> 11923 <member name="P:OpenMetaverse.InventoryObjectOfferedEventArgs.FolderID">
13596 <summary>Reference to our agent</summary> 11924 <summary>The folder to accept the inventory into, if null default folder for <see cref="T:OpenMetaverse.AssetType" /> will be used</summary>
13597 </member> 11925 </member>
13598 <member name="F:OpenMetaverse.AppearanceManager.RebakeScheduleTimer"> 11926 <member name="T:OpenMetaverse.TaskItemReceivedEventArgs">
13599 <summary> 11927 <summary>
13600 Timer used for delaying rebake on changing outfit 11928 Callback when an inventory object is accepted and received from a
11929 task inventory. This is the callback in which you actually get
11930 the ItemID, as in ObjectOfferedCallback it is null when received
11931 from a task.
13601 </summary> 11932 </summary>
13602 </member> 11933 </member>
13603 <member name="F:OpenMetaverse.AppearanceManager.AppearanceThread"> 11934 <member name="M:OpenMetaverse.InventoryNode.#ctor">
13604 <summary> 11935 <summary>
13605 Main appearance thread
13606 </summary> 11936 </summary>
13607 </member> 11937 </member>
13608 <member name="M:OpenMetaverse.AppearanceManager.#ctor(OpenMetaverse.GridClient)"> 11938 <member name="M:OpenMetaverse.InventoryNode.#ctor(OpenMetaverse.InventoryBase)">
13609 <summary> 11939 <summary>
13610 Default constructor
13611 </summary> 11940 </summary>
13612 <param name="client">A reference to our agent</param> 11941 <param name="data">
11942 </param>
13613 </member> 11943 </member>
13614 <member name="M:OpenMetaverse.AppearanceManager.SetPreviousAppearance"> 11944 <member name="M:OpenMetaverse.InventoryNode.#ctor(OpenMetaverse.InventoryBase,OpenMetaverse.InventoryNode)">
13615 <summary> 11945 <summary>
13616 Obsolete method for setting appearance. This function no longer does anything. 11946 De-serialization constructor for the InventoryNode Class
13617 Use RequestSetAppearance() to manually start the appearance thread
13618 </summary> 11947 </summary>
13619 </member> 11948 </member>
13620 <member name="M:OpenMetaverse.AppearanceManager.SetPreviousAppearance(System.Boolean)"> 11949 <member name="M:OpenMetaverse.InventoryNode.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)">
13621 <summary> 11950 <summary>
13622 Obsolete method for setting appearance. This function no longer does anything. 11951 De-serialization handler for the InventoryNode Class
13623 Use RequestSetAppearance() to manually start the appearance thread
13624 </summary> 11952 </summary>
13625 <param name="allowBake">Unused parameter</param>
13626 </member> 11953 </member>
13627 <member name="M:OpenMetaverse.AppearanceManager.RequestSetAppearance"> 11954 <member name="P:OpenMetaverse.InventoryNode.Data">
13628 <summary> 11955 <summary>
13629 Starts the appearance setting thread
13630 </summary> 11956 </summary>
13631 </member> 11957 </member>
13632 <member name="M:OpenMetaverse.AppearanceManager.RequestSetAppearance(System.Boolean)"> 11958 <member name="P:OpenMetaverse.InventoryNode.Parent">
13633 <summary> 11959 <summary>
13634 Starts the appearance setting thread
13635 </summary> 11960 </summary>
13636 <param name="forceRebake">True to force rebaking, otherwise false</param>
13637 </member> 11961 </member>
13638 <member name="M:OpenMetaverse.AppearanceManager.RequestAgentWearables"> 11962 <member name="P:OpenMetaverse.InventoryNode.ParentID">
13639 <summary> 11963 <summary>
13640 Ask the server what textures our agent is currently wearing
13641 </summary> 11964 </summary>
13642 </member> 11965 </member>
13643 <member name="M:OpenMetaverse.AppearanceManager.RequestCachedBakes"> 11966 <member name="P:OpenMetaverse.InventoryNode.Nodes">
13644 <summary> 11967 <summary>
13645 Build hashes out of the texture assetIDs for each baking layer to
13646 ask the simulator whether it has cached copies of each baked texture
13647 </summary> 11968 </summary>
13648 </member> 11969 </member>
13649 <member name="M:OpenMetaverse.AppearanceManager.GetWearableAsset(OpenMetaverse.WearableType)"> 11970 <member name="P:OpenMetaverse.InventoryNode.NeedsUpdate">
13650 <summary> 11971 <summary>
13651 Returns the AssetID of the asset that is currently being worn in a 11972 For inventory folder nodes specifies weather the folder needs to be
13652 given WearableType slot 11973 refreshed from the server
13653 </summary> 11974 </summary>
13654 <param name="type">WearableType slot to get the AssetID for</param>
13655 <returns>The UUID of the asset being worn in the given slot, or
13656 UUID.Zero if no wearable is attached to the given slot or wearables
13657 have not been downloaded yet</returns>
13658 </member> 11975 </member>
13659 <member name="M:OpenMetaverse.AppearanceManager.AddToOutfit(OpenMetaverse.InventoryItem)"> 11976 <member name="M:OpenMetaverse.InventoryNode.GetObjectData(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)">
13660 <summary> 11977 <summary>
13661 Add a wearable to the current outfit and set appearance 11978 Serialization handler for the InventoryNode Class
13662 </summary> 11979 </summary>
13663 <param name="wearableItem">Wearable to be added to the outfit</param>
13664 </member> 11980 </member>
13665 <member name="M:OpenMetaverse.AppearanceManager.AddToOutfit(System.Collections.Generic.List{OpenMetaverse.InventoryItem})"> 11981 <member name="M:OpenMetaverse.InventoryNode.ToString">
13666 <summary> 11982 <summary>
13667 Add a list of wearables to the current outfit and set appearance
13668 </summary> 11983 </summary>
13669 <param name="wearableItems">List of wearable inventory items to 11984 <returns>
13670 be added to the outfit</param> 11985 </returns>
13671 </member> 11986 </member>
13672 <member name="M:OpenMetaverse.AppearanceManager.RemoveFromOutfit(OpenMetaverse.InventoryItem)"> 11987 <member name="T:OpenMetaverse.Logger">
13673 <summary> 11988 <summary>
13674 Remove a wearable from the current outfit and set appearance 11989 Singleton logging class for the entire library
13675 </summary> 11990 </summary>
13676 <param name="wearableItem">Wearable to be removed from the outfit</param>
13677 </member> 11991 </member>
13678 <member name="M:OpenMetaverse.AppearanceManager.RemoveFromOutfit(System.Collections.Generic.List{OpenMetaverse.InventoryItem})"> 11992 <member name="M:OpenMetaverse.Logger.#ctor">
13679 <summary> 11993 <summary>
13680 Removes a list of wearables from the current outfit and set appearance 11994 Default constructor
13681 </summary> 11995 </summary>
13682 <param name="wearableItems">List of wearable inventory items to
13683 be removed from the outfit</param>
13684 </member> 11996 </member>
13685 <member name="M:OpenMetaverse.AppearanceManager.ReplaceOutfit(System.Collections.Generic.List{OpenMetaverse.InventoryItem})"> 11997 <member name="T:OpenMetaverse.Logger.LogCallback">
13686 <summary> 11998 <summary>
13687 Replace the current outfit with a list of wearables and set appearance 11999 Callback used for client apps to receive log messages from
12000 the library
13688 </summary> 12001 </summary>
13689 <param name="wearableItems">List of wearable inventory items that 12002 <param name="message">Data being logged</param>
13690 define a new outfit</param> 12003 <param name="level">The severity of the log entry from <seealso cref="T:OpenMetaverse.Helpers.LogLevel" /></param>
13691 </member> 12004 </member>
13692 <member name="M:OpenMetaverse.AppearanceManager.IsItemWorn(OpenMetaverse.InventoryItem)"> 12005 <member name="F:OpenMetaverse.Logger.LogInstance">
13693 <summary> 12006 <summary>log4net logging engine</summary>
13694 Checks if an inventory item is currently being worn
13695 </summary>
13696 <param name="item">The inventory item to check against the agent
13697 wearables</param>
13698 <returns>The WearableType slot that the item is being worn in,
13699 or WearbleType.Invalid if it is not currently being worn</returns>
13700 </member> 12007 </member>
13701 <member name="M:OpenMetaverse.AppearanceManager.GetWearables"> 12008 <member name="E:OpenMetaverse.Logger.OnLogMessage">
13702 <summary> 12009 <summary>Triggered whenever a message is logged. If this is left
13703 Returns a copy of the agents currently worn wearables 12010 null, log messages will go to the console</summary>
13704 </summary>
13705 <returns>A copy of the agents currently worn wearables</returns>
13706 <remarks>Avoid calling this function multiple times as it will make
13707 a copy of all of the wearable data each time</remarks>
13708 </member> 12011 </member>
13709 <member name="M:OpenMetaverse.AppearanceManager.WearOutfit(System.Collections.Generic.List{OpenMetaverse.InventoryBase},System.Boolean)"> 12012 <member name="M:OpenMetaverse.Logger.Log(System.Object,OpenMetaverse.Helpers.LogLevel)">
13710 <summary> 12013 <summary>
13711 Calls either <seealso cref="M:OpenMetaverse.AppearanceManager.ReplaceOutfit(System.Collections.Generic.List{OpenMetaverse.InventoryItem})"/> or 12014 Send a log message to the logging engine
13712 <seealso cref="M:OpenMetaverse.AppearanceManager.AddToOutfit(OpenMetaverse.InventoryItem)"/> depending on the value of
13713 replaceItems
13714 </summary> 12015 </summary>
13715 <param name="wearables">List of wearable inventory items to add 12016 <param name="message">The log message</param>
13716 to the outfit or become a new outfit</param> 12017 <param name="level">The severity of the log entry</param>
13717 <param name="replaceItems">True to replace existing items with the
13718 new list of items, false to add these items to the existing outfit</param>
13719 </member> 12018 </member>
13720 <member name="M:OpenMetaverse.AppearanceManager.AddAttachments(System.Collections.Generic.List{OpenMetaverse.InventoryItem},System.Boolean)"> 12019 <member name="M:OpenMetaverse.Logger.Log(System.Object,OpenMetaverse.Helpers.LogLevel,OpenMetaverse.GridClient)">
13721 <summary> 12020 <summary>
13722 Adds a list of attachments to our agent 12021 Send a log message to the logging engine
13723 </summary> 12022 </summary>
13724 <param name="attachments">A List containing the attachments to add</param> 12023 <param name="message">The log message</param>
13725 <param name="removeExistingFirst">If true, tells simulator to remove existing attachment 12024 <param name="level">The severity of the log entry</param>
13726 first</param> 12025 <param name="client">Instance of the client</param>
13727 </member> 12026 </member>
13728 <member name="M:OpenMetaverse.AppearanceManager.Attach(OpenMetaverse.InventoryItem,OpenMetaverse.AttachmentPoint)"> 12027 <member name="M:OpenMetaverse.Logger.Log(System.Object,OpenMetaverse.Helpers.LogLevel,System.Exception)">
13729 <summary> 12028 <summary>
13730 Attach an item to our agent at a specific attach point 12029 Send a log message to the logging engine
13731 </summary> 12030 </summary>
13732 <param name="item">A <seealso cref="T:OpenMetaverse.InventoryItem"/> to attach</param> 12031 <param name="message">The log message</param>
13733 <param name="attachPoint">the <seealso cref="T:OpenMetaverse.AttachmentPoint"/> on the avatar 12032 <param name="level">The severity of the log entry</param>
13734 to attach the item to</param> 12033 <param name="exception">Exception that was raised</param>
13735 </member> 12034 </member>
13736 <member name="M:OpenMetaverse.AppearanceManager.Attach(OpenMetaverse.UUID,OpenMetaverse.UUID,System.String,System.String,OpenMetaverse.Permissions,System.UInt32,OpenMetaverse.AttachmentPoint)"> 12035 <member name="M:OpenMetaverse.Logger.Log(System.Object,OpenMetaverse.Helpers.LogLevel,OpenMetaverse.GridClient,System.Exception)">
13737 <summary> 12036 <summary>
13738 Attach an item to our agent specifying attachment details 12037 Send a log message to the logging engine
13739 </summary> 12038 </summary>
13740 <param name="itemID">The <seealso cref="T:OpenMetaverse.UUID"/> of the item to attach</param> 12039 <param name="message">The log message</param>
13741 <param name="ownerID">The <seealso cref="T:OpenMetaverse.UUID"/> attachments owner</param> 12040 <param name="level">The severity of the log entry</param>
13742 <param name="name">The name of the attachment</param> 12041 <param name="client">Instance of the client</param>
13743 <param name="description">The description of the attahment</param> 12042 <param name="exception">Exception that was raised</param>
13744 <param name="perms">The <seealso cref="T:OpenMetaverse.Permissions"/> to apply when attached</param>
13745 <param name="itemFlags">The <seealso cref="T:OpenMetaverse.InventoryItemFlags"/> of the attachment</param>
13746 <param name="attachPoint">The <seealso cref="T:OpenMetaverse.AttachmentPoint"/> on the agent
13747 to attach the item to</param>
13748 </member> 12043 </member>
13749 <member name="M:OpenMetaverse.AppearanceManager.Detach(OpenMetaverse.InventoryItem)"> 12044 <member name="M:OpenMetaverse.Logger.DebugLog(System.Object)">
13750 <summary> 12045 <summary>
13751 Detach an item from our agent using an <seealso cref="T:OpenMetaverse.InventoryItem"/> object 12046 If the library is compiled with DEBUG defined, an event will be
12047 fired if an <code>OnLogMessage</code> handler is registered and the
12048 message will be sent to the logging engine
13752 </summary> 12049 </summary>
13753 <param name="item">An <seealso cref="T:OpenMetaverse.InventoryItem"/> object</param> 12050 <param name="message">The message to log at the DEBUG level to the
12051 current logging engine</param>
13754 </member> 12052 </member>
13755 <member name="M:OpenMetaverse.AppearanceManager.Detach(OpenMetaverse.UUID)"> 12053 <member name="M:OpenMetaverse.Logger.DebugLog(System.Object,OpenMetaverse.GridClient)">
13756 <summary> 12054 <summary>
13757 Detach an item from our agent 12055 If the library is compiled with DEBUG defined and
12056 <code>GridClient.Settings.DEBUG</code> is true, an event will be
12057 fired if an <code>OnLogMessage</code> handler is registered and the
12058 message will be sent to the logging engine
13758 </summary> 12059 </summary>
13759 <param name="itemID">The inventory itemID of the item to detach</param> 12060 <param name="message">The message to log at the DEBUG level to the
12061 current logging engine</param>
12062 <param name="client">Instance of the client</param>
13760 </member> 12063 </member>
13761 <member name="M:OpenMetaverse.AppearanceManager.SendAgentIsNowWearing"> 12064 <member name="T:OpenMetaverse.LoginStatus">
13762 <summary> 12065 <summary>
13763 Inform the sim which wearables are part of our current outfit
13764 </summary> 12066 </summary>
13765 </member> 12067 </member>
13766 <member name="M:OpenMetaverse.AppearanceManager.ReplaceOutfit(System.Collections.Generic.List{OpenMetaverse.InventoryWearable})"> 12068 <member name="F:OpenMetaverse.LoginStatus.Failed">
13767 <summary> 12069 <summary>
13768 Replaces the Wearables collection with a list of new wearable items
13769 </summary> 12070 </summary>
13770 <param name="wearableItems">Wearable items to replace the Wearables collection with</param>
13771 </member> 12071 </member>
13772 <member name="M:OpenMetaverse.AppearanceManager.GetColorFromParams(System.Collections.Generic.List{OpenMetaverse.AppearanceManager.ColorParamInfo})"> 12072 <member name="F:OpenMetaverse.LoginStatus.None">
13773 <summary> 12073 <summary>
13774 Calculates base color/tint for a specific wearable
13775 based on its params
13776 </summary> 12074 </summary>
13777 <param name="param">All the color info gathered from wearable's VisualParams
13778 passed as list of ColorParamInfo tuples</param>
13779 <returns>Base color/tint for the wearable</returns>
13780 </member> 12075 </member>
13781 <member name="M:OpenMetaverse.AppearanceManager.GetAgentWearables"> 12076 <member name="F:OpenMetaverse.LoginStatus.ConnectingToLogin">
13782 <summary> 12077 <summary>
13783 Blocking method to populate the Wearables dictionary
13784 </summary> 12078 </summary>
13785 <returns>True on success, otherwise false</returns>
13786 </member> 12079 </member>
13787 <member name="M:OpenMetaverse.AppearanceManager.GetCachedBakes"> 12080 <member name="F:OpenMetaverse.LoginStatus.ReadingResponse">
13788 <summary> 12081 <summary>
13789 Blocking method to populate the Textures array with cached bakes
13790 </summary> 12082 </summary>
13791 <returns>True on success, otherwise false</returns>
13792 </member> 12083 </member>
13793 <member name="M:OpenMetaverse.AppearanceManager.DecodeWearableParams(OpenMetaverse.AppearanceManager.WearableData)"> 12084 <member name="F:OpenMetaverse.LoginStatus.ConnectingToSim">
13794 <summary> 12085 <summary>
13795 Populates textures and visual params from a decoded asset
13796 </summary> 12086 </summary>
13797 <param name="wearable">Wearable to decode</param>
13798 </member> 12087 </member>
13799 <member name="M:OpenMetaverse.AppearanceManager.DownloadWearables"> 12088 <member name="F:OpenMetaverse.LoginStatus.Redirecting">
13800 <summary> 12089 <summary>
13801 Blocking method to download and parse currently worn wearable assets
13802 </summary> 12090 </summary>
13803 <returns>True on success, otherwise false</returns>
13804 </member> 12091 </member>
13805 <member name="M:OpenMetaverse.AppearanceManager.GetTextureDownloadList(OpenMetaverse.BakeType)"> 12092 <member name="F:OpenMetaverse.LoginStatus.Success">
13806 <summary> 12093 <summary>
13807 Get a list of all of the textures that need to be downloaded for a
13808 single bake layer
13809 </summary> 12094 </summary>
13810 <param name="bakeType">Bake layer to get texture AssetIDs for</param>
13811 <returns>A list of texture AssetIDs to download</returns>
13812 </member> 12095 </member>
13813 <member name="M:OpenMetaverse.AppearanceManager.AddTextureDownload(OpenMetaverse.AvatarTextureIndex,System.Collections.Generic.List{OpenMetaverse.UUID})"> 12096 <member name="T:OpenMetaverse.LoginParams">
13814 <summary> 12097 <summary>
13815 Helper method to lookup the TextureID for a single layer and add it 12098 Login Request Parameters
13816 to a list if it is not already present
13817 </summary> 12099 </summary>
13818 <param name="index"></param>
13819 <param name="textures"></param>
13820 </member> 12100 </member>
13821 <member name="M:OpenMetaverse.AppearanceManager.DownloadTextures(System.Collections.Generic.List{OpenMetaverse.BakeType})"> 12101 <member name="M:OpenMetaverse.LoginParams.#ctor">
13822 <summary> 12102 <summary>
13823 Blocking method to download all of the textures needed for baking 12103 Default constuctor, initializes sane default values
13824 the given bake layers
13825 </summary> 12104 </summary>
13826 <param name="bakeLayers">A list of layers that need baking</param>
13827 <remarks>No return value is given because the baking will happen
13828 whether or not all textures are successfully downloaded</remarks>
13829 </member> 12105 </member>
13830 <member name="M:OpenMetaverse.AppearanceManager.CreateBakes"> 12106 <member name="M:OpenMetaverse.LoginParams.#ctor(OpenMetaverse.GridClient,System.String,System.String,System.String,System.String,System.String)">
13831 <summary> 12107 <summary>
13832 Blocking method to create and upload baked textures for all of the 12108 Instantiates new LoginParams object and fills in the values
13833 missing bakes
13834 </summary> 12109 </summary>
13835 <returns>True on success, otherwise false</returns> 12110 <param name="client">Instance of GridClient to read settings from</param>
12111 <param name="firstName">Login first name</param>
12112 <param name="lastName">Login last name</param>
12113 <param name="password">Password</param>
12114 <param name="channel">Login channnel (application name)</param>
12115 <param name="version">Client version, should be application name + version number</param>
13836 </member> 12116 </member>
13837 <member name="M:OpenMetaverse.AppearanceManager.CreateBake(OpenMetaverse.BakeType)"> 12117 <member name="M:OpenMetaverse.LoginParams.#ctor(OpenMetaverse.GridClient,System.String,System.String,System.String,System.String,System.String,System.String)">
13838 <summary> 12118 <summary>
13839 Blocking method to create and upload a baked texture for a single 12119 Instantiates new LoginParams object and fills in the values
13840 bake layer
13841 </summary> 12120 </summary>
13842 <param name="bakeType">Layer to bake</param> 12121 <param name="client">Instance of GridClient to read settings from</param>
13843 <returns>True on success, otherwise false</returns> 12122 <param name="firstName">Login first name</param>
12123 <param name="lastName">Login last name</param>
12124 <param name="password">Password</param>
12125 <param name="channel">Login channnel (application name)</param>
12126 <param name="version">Client version, should be application name + version number</param>
12127 <param name="loginURI">URI of the login server</param>
13844 </member> 12128 </member>
13845 <member name="M:OpenMetaverse.AppearanceManager.UploadBake(System.Byte[])"> 12129 <member name="F:OpenMetaverse.LoginParams.URI">
13846 <summary> 12130 <summary>The URL of the Login Server</summary>
13847 Blocking method to upload a baked texture
13848 </summary>
13849 <param name="textureData">Five channel JPEG2000 texture data to upload</param>
13850 <returns>UUID of the newly created asset on success, otherwise UUID.Zero</returns>
13851 </member> 12131 </member>
13852 <member name="M:OpenMetaverse.AppearanceManager.MakeParamValues"> 12132 <member name="F:OpenMetaverse.LoginParams.Timeout">
13853 <summary> 12133 <summary>The number of milliseconds to wait before a login is considered
13854 Creates a dictionary of visual param values from the downloaded wearables 12134 failed due to timeout</summary>
13855 </summary>
13856 <returns>A dictionary of visual param indices mapping to visual param
13857 values for our agent that can be fed to the Baker class</returns>
13858 </member> 12135 </member>
13859 <member name="M:OpenMetaverse.AppearanceManager.RequestAgentSetAppearance"> 12136 <member name="F:OpenMetaverse.LoginParams.MethodName">
13860 <summary> 12137 <summary>The request method</summary>
13861 Create an AgentSetAppearance packet from Wearables data and the 12138 <remarks>login_to_simulator is currently the only supported method</remarks>
13862 Textures array and send it
13863 </summary>
13864 </member> 12139 </member>
13865 <member name="M:OpenMetaverse.AppearanceManager.WearableTypeToAssetType(OpenMetaverse.WearableType)"> 12140 <member name="F:OpenMetaverse.LoginParams.FirstName">
13866 <summary> 12141 <summary>The Agents First name</summary>
13867 Converts a WearableType to a bodypart or clothing WearableType
13868 </summary>
13869 <param name="type">A WearableType</param>
13870 <returns>AssetType.Bodypart or AssetType.Clothing or AssetType.Unknown</returns>
13871 </member> 12142 </member>
13872 <member name="M:OpenMetaverse.AppearanceManager.BakeTypeToAgentTextureIndex(OpenMetaverse.BakeType)"> 12143 <member name="F:OpenMetaverse.LoginParams.LastName">
13873 <summary> 12144 <summary>The Agents Last name</summary>
13874 Converts a BakeType to the corresponding baked texture slot in AvatarTextureIndex
13875 </summary>
13876 <param name="index">A BakeType</param>
13877 <returns>The AvatarTextureIndex slot that holds the given BakeType</returns>
13878 </member> 12145 </member>
13879 <member name="M:OpenMetaverse.AppearanceManager.MorphLayerForBakeType(OpenMetaverse.BakeType)"> 12146 <member name="F:OpenMetaverse.LoginParams.Password">
13880 <summary> 12147 <summary>A md5 hashed password</summary>
13881 Gives the layer number that is used for morph mask 12148 <remarks>plaintext password will be automatically hashed</remarks>
13882 </summary>
13883 <param name="bakeType">>A BakeType</param>
13884 <returns>Which layer number as defined in BakeTypeToTextures is used for morph mask</returns>
13885 </member> 12149 </member>
13886 <member name="M:OpenMetaverse.AppearanceManager.BakeTypeToTextures(OpenMetaverse.BakeType)"> 12150 <member name="F:OpenMetaverse.LoginParams.Start">
13887 <summary> 12151 <summary>The agents starting location once logged in</summary>
13888 Converts a BakeType to a list of the texture slots that make up that bake 12152 <remarks>Either "last", "home", or a string encoded URI
13889 </summary> 12153 containing the simulator name and x/y/z coordinates e.g: uri:hooper&amp;128&amp;152&amp;17</remarks>
13890 <param name="bakeType">A BakeType</param>
13891 <returns>A list of texture slots that are inputs for the given bake</returns>
13892 </member> 12154 </member>
13893 <member name="E:OpenMetaverse.AppearanceManager.AgentWearablesReply"> 12155 <member name="F:OpenMetaverse.LoginParams.Channel">
13894 <summary>Triggered when an AgentWearablesUpdate packet is received, 12156 <summary>A string containing the client software channel information</summary>
13895 telling us what our avatar is currently wearing 12157 <example>Second Life Release</example>
13896 <see cref="M:OpenMetaverse.AppearanceManager.RequestAgentWearables"/> request.</summary>
13897 </member> 12158 </member>
13898 <member name="E:OpenMetaverse.AppearanceManager.CachedBakesReply"> 12159 <member name="F:OpenMetaverse.LoginParams.Version">
13899 <summary>Raised when an AgentCachedTextureResponse packet is 12160 <summary>The client software version information</summary>
13900 received, giving a list of cached bakes that were found on the 12161 <remarks>The official viewer uses: Second Life Release n.n.n.n
13901 simulator 12162 where n is replaced with the current version of the viewer</remarks>
13902 <seealso cref="M:OpenMetaverse.AppearanceManager.RequestCachedBakes"/> request.</summary>
13903 </member> 12163 </member>
13904 <member name="E:OpenMetaverse.AppearanceManager.AppearanceSet"> 12164 <member name="F:OpenMetaverse.LoginParams.Platform">
13905 <summary> 12165 <summary>A string containing the platform information the agent is running on</summary>
13906 Raised when appearance data is sent to the simulator, also indicates
13907 the main appearance thread is finished.
13908 </summary>
13909 <seealso cref="M:OpenMetaverse.AppearanceManager.RequestAgentSetAppearance"/> request.
13910 </member> 12166 </member>
13911 <member name="E:OpenMetaverse.AppearanceManager.RebakeAvatarRequested"> 12167 <member name="F:OpenMetaverse.LoginParams.MAC">
13912 <summary> 12168 <summary>A string hash of the network cards Mac Address</summary>
13913 Triggered when the simulator requests the agent rebake its appearance.
13914 </summary>
13915 <seealso cref="!:RebakeAvatarRequest"/>
13916 </member> 12169 </member>
13917 <member name="P:OpenMetaverse.AppearanceManager.ManagerBusy"> 12170 <member name="F:OpenMetaverse.LoginParams.ViewerDigest">
13918 <summary> 12171 <summary>Unknown or deprecated</summary>
13919 Returns true if AppearanceManager is busy and trying to set or change appearance will fail
13920 </summary>
13921 </member> 12172 </member>
13922 <member name="T:OpenMetaverse.AppearanceManager.WearableData"> 12173 <member name="F:OpenMetaverse.LoginParams.ID0">
13923 <summary> 12174 <summary>A string hash of the first disk drives ID used to identify this clients uniqueness</summary>
13924 Contains information about a wearable inventory item
13925 </summary>
13926 </member> 12175 </member>
13927 <member name="F:OpenMetaverse.AppearanceManager.WearableData.ItemID"> 12176 <member name="F:OpenMetaverse.LoginParams.UserAgent">
13928 <summary>Inventory ItemID of the wearable</summary> 12177 <summary>A string containing the viewers Software, this is not directly sent to the login server but
12178 instead is used to generate the Version string</summary>
13929 </member> 12179 </member>
13930 <member name="F:OpenMetaverse.AppearanceManager.WearableData.AssetID"> 12180 <member name="F:OpenMetaverse.LoginParams.Author">
13931 <summary>AssetID of the wearable asset</summary> 12181 <summary>A string representing the software creator. This is not directly sent to the login server but
12182 is used by the library to generate the Version information</summary>
13932 </member> 12183 </member>
13933 <member name="F:OpenMetaverse.AppearanceManager.WearableData.WearableType"> 12184 <member name="F:OpenMetaverse.LoginParams.AgreeToTos">
13934 <summary>WearableType of the wearable</summary> 12185 <summary>If true, this agent agrees to the Terms of Service of the grid its connecting to</summary>
13935 </member> 12186 </member>
13936 <member name="F:OpenMetaverse.AppearanceManager.WearableData.AssetType"> 12187 <member name="F:OpenMetaverse.LoginParams.ReadCritical">
13937 <summary>AssetType of the wearable</summary> 12188 <summary>Unknown</summary>
13938 </member> 12189 </member>
13939 <member name="F:OpenMetaverse.AppearanceManager.WearableData.Asset"> 12190 <member name="F:OpenMetaverse.LoginParams.Options">
13940 <summary>Asset data for the wearable</summary> 12191 <summary>An array of string sent to the login server to enable various options</summary>
13941 </member> 12192 </member>
13942 <member name="T:OpenMetaverse.AppearanceManager.ColorParamInfo"> 12193 <member name="F:OpenMetaverse.LoginParams.LoginID">
13943 <summary> 12194 <summary>A randomly generated ID to distinguish between login attempts. This value is only used
13944 Data collected from visual params for each wearable 12195 internally in the library and is never sent over the wire</summary>
13945 needed for the calculation of the color
13946 </summary>
13947 </member> 12196 </member>
13948 <member name="T:OpenMetaverse.AppearanceManager.TextureData"> 12197 <member name="T:OpenMetaverse.LoginResponseData">
13949 <summary> 12198 <summary>
13950 Holds a texture assetID and the data needed to bake this layer into 12199 The decoded data returned from the login server after a successful login
13951 an outfit texture. Used to keep track of currently worn textures
13952 and baking data
13953 </summary> 12200 </summary>
13954 </member> 12201 </member>
13955 <member name="F:OpenMetaverse.AppearanceManager.TextureData.TextureID"> 12202 <member name="F:OpenMetaverse.LoginResponseData.Login">
13956 <summary>A texture AssetID</summary> 12203 <summary>true, false, indeterminate</summary>
13957 </member>
13958 <member name="F:OpenMetaverse.AppearanceManager.TextureData.Texture">
13959 <summary>Asset data for the texture</summary>
13960 </member>
13961 <member name="F:OpenMetaverse.AppearanceManager.TextureData.AlphaMasks">
13962 <summary>Collection of alpha masks that needs applying</summary>
13963 </member> 12204 </member>
13964 <member name="F:OpenMetaverse.AppearanceManager.TextureData.Color"> 12205 <member name="F:OpenMetaverse.LoginResponseData.Message">
13965 <summary>Tint that should be applied to the texture</summary> 12206 <summary>Login message of the day</summary>
13966 </member> 12207 </member>
13967 <member name="F:OpenMetaverse.AppearanceManager.TextureData.TextureIndex"> 12208 <member name="F:OpenMetaverse.LoginResponseData.AgentAccess">
13968 <summary>Where on avatar does this texture belong</summary> 12209 <summary>M or PG, also agent_region_access and agent_access_max</summary>
13969 </member> 12210 </member>
13970 <member name="T:OpenMetaverse.AgentWearablesReplyEventArgs"> 12211 <member name="M:OpenMetaverse.LoginResponseData.Parse(OpenMetaverse.StructuredData.OSDMap)">
13971 <summary>Contains the Event data returned from the data server from an AgentWearablesRequest</summary> 12212 <summary>
12213 Parse LLSD Login Reply Data
12214 </summary>
12215 <param name="reply">An <seealso cref="T:OpenMetaverse.StructuredData.OSDMap" />
12216 contaning the login response data</param>
12217 <remarks>XML-RPC logins do not require this as XML-RPC.NET
12218 automatically populates the struct properly using attributes</remarks>
13972 </member> 12219 </member>
13973 <member name="M:OpenMetaverse.AgentWearablesReplyEventArgs.#ctor"> 12220 <member name="T:OpenMetaverse.NetworkManager">
13974 <summary>Construct a new instance of the AgentWearablesReplyEventArgs class</summary> 12221 <summary>
12222 Login Routines
12223 </summary>
12224 <summary>
12225 NetworkManager is responsible for managing the network layer of
12226 OpenMetaverse. It tracks all the server connections, serializes
12227 outgoing traffic and deserializes incoming traffic, and provides
12228 instances of delegates for network-related events.
12229 </summary>
13975 </member> 12230 </member>
13976 <member name="T:OpenMetaverse.AgentCachedBakesReplyEventArgs"> 12231 <member name="M:OpenMetaverse.NetworkManager.#ctor(OpenMetaverse.GridClient)">
13977 <summary>Contains the Event data returned from the data server from an AgentCachedTextureResponse</summary> 12232 <summary>
12233 Default constructor
12234 </summary>
12235 <param name="client">Reference to the GridClient object</param>
13978 </member> 12236 </member>
13979 <member name="M:OpenMetaverse.AgentCachedBakesReplyEventArgs.#ctor"> 12237 <member name="T:OpenMetaverse.NetworkManager.DisconnectType">
13980 <summary>Construct a new instance of the AgentCachedBakesReplyEventArgs class</summary> 12238 <summary>
12239 Explains why a simulator or the grid disconnected from us
12240 </summary>
13981 </member> 12241 </member>
13982 <member name="T:OpenMetaverse.AppearanceSetEventArgs"> 12242 <member name="F:OpenMetaverse.NetworkManager.DisconnectType.ClientInitiated">
13983 <summary>Contains the Event data returned from an AppearanceSetRequest</summary> 12243 <summary>The client requested the logout or simulator disconnect</summary>
13984 </member> 12244 </member>
13985 <member name="M:OpenMetaverse.AppearanceSetEventArgs.#ctor(System.Boolean)"> 12245 <member name="F:OpenMetaverse.NetworkManager.DisconnectType.ServerInitiated">
13986 <summary> 12246 <summary>The server notified us that it is disconnecting</summary>
13987 Triggered when appearance data is sent to the sim and
13988 the main appearance thread is done.</summary>
13989 <param name="success">Indicates whether appearance setting was successful</param>
13990 </member> 12247 </member>
13991 <member name="P:OpenMetaverse.AppearanceSetEventArgs.Success"> 12248 <member name="F:OpenMetaverse.NetworkManager.DisconnectType.NetworkTimeout">
13992 <summary>Indicates whether appearance setting was successful</summary> 12249 <summary>Either a socket was closed or network traffic timed out</summary>
13993 </member> 12250 </member>
13994 <member name="T:OpenMetaverse.RebakeAvatarTexturesEventArgs"> 12251 <member name="F:OpenMetaverse.NetworkManager.DisconnectType.SimShutdown">
13995 <summary>Contains the Event data returned from the data server from an RebakeAvatarTextures</summary> 12252 <summary>The last active simulator shut down</summary>
13996 </member> 12253 </member>
13997 <member name="M:OpenMetaverse.RebakeAvatarTexturesEventArgs.#ctor(OpenMetaverse.UUID)"> 12254 <member name="T:OpenMetaverse.NetworkManager.IncomingPacket">
13998 <summary> 12255 <summary>
13999 Triggered when the simulator sends a request for this agent to rebake 12256 Holds a simulator reference and a decoded packet, these structs are put in
14000 its appearance 12257 the packet inbox for event handling
14001 </summary> 12258 </summary>
14002 <param name="textureID">The ID of the Texture Layer to bake</param>
14003 </member> 12259 </member>
14004 <member name="P:OpenMetaverse.RebakeAvatarTexturesEventArgs.TextureID"> 12260 <member name="F:OpenMetaverse.NetworkManager.IncomingPacket.Simulator">
14005 <summary>The ID of the Texture Layer to bake</summary> 12261 <summary>Reference to the simulator that this packet came from</summary>
14006 </member> 12262 </member>
14007 <member name="T:OpenMetaverse.TextureRequestState"> 12263 <member name="F:OpenMetaverse.NetworkManager.IncomingPacket.Packet">
12264 <summary>Packet that needs to be processed</summary>
12265 </member>
12266 <member name="T:OpenMetaverse.NetworkManager.OutgoingPacket">
14008 <summary> 12267 <summary>
14009 The current status of a texture request as it moves through the pipeline or final result of a texture request. 12268 Holds a simulator reference and a serialized packet, these structs are put in
12269 the packet outbox for sending
14010 </summary> 12270 </summary>
14011 </member> 12271 </member>
14012 <member name="F:OpenMetaverse.TextureRequestState.Pending"> 12272 <member name="F:OpenMetaverse.NetworkManager.OutgoingPacket.Simulator">
14013 <summary>The initial state given to a request. Requests in this state 12273 <summary>Reference to the simulator this packet is destined for</summary>
14014 are waiting for an available slot in the pipeline</summary>
14015 </member>
14016 <member name="F:OpenMetaverse.TextureRequestState.Started">
14017 <summary>A request that has been added to the pipeline and the request packet
14018 has been sent to the simulator</summary>
14019 </member>
14020 <member name="F:OpenMetaverse.TextureRequestState.Progress">
14021 <summary>A request that has received one or more packets back from the simulator</summary>
14022 </member> 12274 </member>
14023 <member name="F:OpenMetaverse.TextureRequestState.Finished"> 12275 <member name="F:OpenMetaverse.NetworkManager.OutgoingPacket.Buffer">
14024 <summary>A request that has received all packets back from the simulator</summary> 12276 <summary>Packet that needs to be sent</summary>
14025 </member> 12277 </member>
14026 <member name="F:OpenMetaverse.TextureRequestState.Timeout"> 12278 <member name="F:OpenMetaverse.NetworkManager.OutgoingPacket.SequenceNumber">
14027 <summary>A request that has taken longer than <seealso cref="F:OpenMetaverse.Settings.PIPELINE_REQUEST_TIMEOUT"/> 12279 <summary>Sequence number of the wrapped packet</summary>
14028 to download OR the initial packet containing the packet information was never received</summary>
14029 </member> 12280 </member>
14030 <member name="F:OpenMetaverse.TextureRequestState.Aborted"> 12281 <member name="F:OpenMetaverse.NetworkManager.OutgoingPacket.ResendCount">
14031 <summary>The texture request was aborted by request of the agent</summary> 12282 <summary>Number of times this packet has been resent</summary>
14032 </member> 12283 </member>
14033 <member name="F:OpenMetaverse.TextureRequestState.NotFound"> 12284 <member name="F:OpenMetaverse.NetworkManager.OutgoingPacket.TickCount">
14034 <summary>The simulator replied to the request that it was not able to find the requested texture</summary> 12285 <summary>Environment.TickCount when this packet was last sent over the wire</summary>
14035 </member> 12286 </member>
14036 <member name="T:OpenMetaverse.TextureDownloadCallback"> 12287 <member name="F:OpenMetaverse.NetworkManager.OutgoingPacket.Type">
14037 <summary> 12288 <summary>Type of the packet</summary>
14038 A callback fired to indicate the status or final state of the requested texture. For progressive
14039 downloads this will fire each time new asset data is returned from the simulator.
14040 </summary>
14041 <param name="state">The <see cref="T:OpenMetaverse.TextureRequestState"/> indicating either Progress for textures not fully downloaded,
14042 or the final result of the request after it has been processed through the TexturePipeline</param>
14043 <param name="assetTexture">The <see cref="T:OpenMetaverse.Assets.AssetTexture"/> object containing the Assets ID, raw data
14044 and other information. For progressive rendering the <see cref="F:OpenMetaverse.Assets.Asset.AssetData"/> will contain
14045 the data from the beginning of the file. For failed, aborted and timed out requests it will contain
14046 an empty byte array.</param>
14047 </member> 12289 </member>
14048 <member name="T:OpenMetaverse.TexturePipeline"> 12290 <member name="T:OpenMetaverse.NetworkManager.LoginResponseCallback">
14049 <summary> 12291 <summary>
14050 Texture request download handler, allows a configurable number of download slots which manage multiple
14051 concurrent texture downloads from the <seealso cref="T:OpenMetaverse.Simulator"/>
14052 </summary> 12292 </summary>
14053 <remarks>This class makes full use of the internal <seealso cref="!:TextureCache"/> 12293 <param name="loginSuccess">
14054 system for full texture downloads.</remarks> 12294 </param>
14055 </member> 12295 <param name="redirect">
14056 <member name="F:OpenMetaverse.TexturePipeline._Transfers"> 12296 </param>
14057 <summary>A dictionary containing all pending and in-process transfer requests where the Key is both the RequestID 12297 <param name="replyData">
14058 and also the Asset Texture ID, and the value is an object containing the current state of the request and also 12298 </param>
14059 the asset data as it is being re-assembled</summary> 12299 <param name="message">
12300 </param>
12301 <param name="reason">
12302 </param>
14060 </member> 12303 </member>
14061 <member name="F:OpenMetaverse.TexturePipeline._Client"> 12304 <member name="F:OpenMetaverse.NetworkManager.m_LoginProgress">
14062 <summary>Holds the reference to the <see cref="T:OpenMetaverse.GridClient"/> client object</summary> 12305 <summary>The event subscribers, null of no subscribers</summary>
14063 </member> 12306 </member>
14064 <member name="F:OpenMetaverse.TexturePipeline.maxTextureRequests"> 12307 <member name="F:OpenMetaverse.NetworkManager.m_LoginProgressLock">
14065 <summary>Maximum concurrent texture requests allowed at a time</summary> 12308 <summary>Thread sync lock object</summary>
14066 </member> 12309 </member>
14067 <member name="F:OpenMetaverse.TexturePipeline.resetEvents"> 12310 <member name="F:OpenMetaverse.NetworkManager.LoginSeedCapability">
14068 <summary>An array of <see cref="T:System.Threading.AutoResetEvent"/> objects used to manage worker request threads</summary> 12311 <summary>Seed CAPS URL returned from the login server</summary>
14069 </member> 12312 </member>
14070 <member name="F:OpenMetaverse.TexturePipeline.threadpoolSlots"> 12313 <member name="F:OpenMetaverse.NetworkManager.MaxAgentGroups">
14071 <summary>An array of worker slots which shows the availablity status of the slot</summary> 12314 <summary>Maximum number of groups an agent can belong to, -1 for unlimited</summary>
14072 </member> 12315 </member>
14073 <member name="F:OpenMetaverse.TexturePipeline.downloadMaster"> 12316 <member name="F:OpenMetaverse.NetworkManager.XMPPHost">
14074 <summary>The primary thread which manages the requests.</summary> 12317 <summary>XMPP server to connect to for Group chat and IM services</summary>
14075 </member> 12318 </member>
14076 <member name="F:OpenMetaverse.TexturePipeline._Running"> 12319 <member name="F:OpenMetaverse.NetworkManager.UDPBlacklist">
14077 <summary>true if the TexturePipeline is currently running</summary> 12320 <summary>A list of packets obtained during the login process which
12321 networkmanager will log but not process</summary>
14078 </member> 12322 </member>
14079 <member name="F:OpenMetaverse.TexturePipeline.lockerObject"> 12323 <member name="F:OpenMetaverse.NetworkManager.m_PacketSent">
14080 <summary>A synchronization object used by the primary thread</summary> 12324 <summary>The event subscribers, null of no subscribers</summary>
14081 </member> 12325 </member>
14082 <member name="F:OpenMetaverse.TexturePipeline.RefreshDownloadsTimer"> 12326 <member name="F:OpenMetaverse.NetworkManager.m_PacketSentLock">
14083 <summary>A refresh timer used to increase the priority of stalled requests</summary> 12327 <summary>Thread sync lock object</summary>
14084 </member> 12328 </member>
14085 <member name="M:OpenMetaverse.TexturePipeline.#ctor(OpenMetaverse.GridClient)"> 12329 <member name="F:OpenMetaverse.NetworkManager.m_LoggedOut">
14086 <summary> 12330 <summary>The event subscribers, null of no subscribers</summary>
14087 Default constructor, Instantiates a new copy of the TexturePipeline class
14088 </summary>
14089 <param name="client">Reference to the instantiated <see cref="T:OpenMetaverse.GridClient"/> object</param>
14090 </member> 12331 </member>
14091 <member name="M:OpenMetaverse.TexturePipeline.Startup"> 12332 <member name="F:OpenMetaverse.NetworkManager.m_LoggedOutLock">
14092 <summary> 12333 <summary>Thread sync lock object</summary>
14093 Initialize callbacks required for the TexturePipeline to operate
14094 </summary>
14095 </member> 12334 </member>
14096 <member name="M:OpenMetaverse.TexturePipeline.Shutdown"> 12335 <member name="F:OpenMetaverse.NetworkManager.m_SimConnecting">
14097 <summary> 12336 <summary>The event subscribers, null of no subscribers</summary>
14098 Shutdown the TexturePipeline and cleanup any callbacks or transfers
14099 </summary>
14100 </member> 12337 </member>
14101 <member name="M:OpenMetaverse.TexturePipeline.RequestTexture(OpenMetaverse.UUID,OpenMetaverse.ImageType,System.Single,System.Int32,System.UInt32,OpenMetaverse.TextureDownloadCallback,System.Boolean)"> 12338 <member name="F:OpenMetaverse.NetworkManager.m_SimConnectingLock">
14102 <summary> 12339 <summary>Thread sync lock object</summary>
14103 Request a texture asset from the simulator using the <see cref="T:OpenMetaverse.TexturePipeline"/> system to
14104 manage the requests and re-assemble the image from the packets received from the simulator
14105 </summary>
14106 <param name="textureID">The <see cref="T:OpenMetaverse.UUID"/> of the texture asset to download</param>
14107 <param name="imageType">The <see cref="T:OpenMetaverse.ImageType"/> of the texture asset.
14108 Use <see cref="F:OpenMetaverse.ImageType.Normal"/> for most textures, or <see cref="F:OpenMetaverse.ImageType.Baked"/> for baked layer texture assets</param>
14109 <param name="priority">A float indicating the requested priority for the transfer. Higher priority values tell the simulator
14110 to prioritize the request before lower valued requests. An image already being transferred using the <see cref="T:OpenMetaverse.TexturePipeline"/> can have
14111 its priority changed by resending the request with the new priority value</param>
14112 <param name="discardLevel">Number of quality layers to discard.
14113 This controls the end marker of the data sent</param>
14114 <param name="packetStart">The packet number to begin the request at. A value of 0 begins the request
14115 from the start of the asset texture</param>
14116 <param name="callback">The <see cref="T:OpenMetaverse.TextureDownloadCallback"/> callback to fire when the image is retrieved. The callback
14117 will contain the result of the request and the texture asset data</param>
14118 <param name="progressive">If true, the callback will be fired for each chunk of the downloaded image.
14119 The callback asset parameter will contain all previously received chunks of the texture asset starting
14120 from the beginning of the request</param>
14121 </member> 12340 </member>
14122 <member name="M:OpenMetaverse.TexturePipeline.RequestImage(OpenMetaverse.UUID,OpenMetaverse.ImageType,System.Single,System.Int32,System.UInt32)"> 12341 <member name="F:OpenMetaverse.NetworkManager.m_SimConnected">
14123 <summary> 12342 <summary>The event subscribers, null of no subscribers</summary>
14124 Sends the actual request packet to the simulator
14125 </summary>
14126 <param name="imageID">The image to download</param>
14127 <param name="type">Type of the image to download, either a baked
14128 avatar texture or a normal texture</param>
14129 <param name="priority">Priority level of the download. Default is
14130 <c>1,013,000.0f</c></param>
14131 <param name="discardLevel">Number of quality layers to discard.
14132 This controls the end marker of the data sent</param>
14133 <param name="packetNum">Packet number to start the download at.
14134 This controls the start marker of the data sent</param>
14135 <remarks>Sending a priority of 0 and a discardlevel of -1 aborts
14136 download</remarks>
14137 </member> 12343 </member>
14138 <member name="M:OpenMetaverse.TexturePipeline.AbortTextureRequest(OpenMetaverse.UUID)"> 12344 <member name="F:OpenMetaverse.NetworkManager.m_SimConnectedLock">
14139 <summary> 12345 <summary>Thread sync lock object</summary>
14140 Cancel a pending or in process texture request
14141 </summary>
14142 <param name="textureID">The texture assets unique ID</param>
14143 </member> 12346 </member>
14144 <member name="M:OpenMetaverse.TexturePipeline.DownloadThread"> 12347 <member name="F:OpenMetaverse.NetworkManager.m_SimDisconnected">
14145 <summary> 12348 <summary>The event subscribers, null of no subscribers</summary>
14146 Master Download Thread, Queues up downloads in the threadpool
14147 </summary>
14148 </member> 12349 </member>
14149 <member name="M:OpenMetaverse.TexturePipeline.TextureRequestDoWork(System.Object)"> 12350 <member name="F:OpenMetaverse.NetworkManager.m_SimDisconnectedLock">
14150 <summary> 12351 <summary>Thread sync lock object</summary>
14151 The worker thread that sends the request and handles timeouts
14152 </summary>
14153 <param name="threadContext">A <see cref="T:OpenMetaverse.TexturePipeline.TaskInfo"/> object containing the request details</param>
14154 </member> 12352 </member>
14155 <member name="M:OpenMetaverse.TexturePipeline.ImageNotInDatabaseHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 12353 <member name="F:OpenMetaverse.NetworkManager.m_Disconnected">
14156 <summary> 12354 <summary>The event subscribers, null of no subscribers</summary>
14157 Handle responses from the simulator that tell us a texture we have requested is unable to be located
14158 or no longer exists. This will remove the request from the pipeline and free up a slot if one is in use
14159 </summary>
14160 <param name="sender">The sender</param>
14161 <param name="e">The EventArgs object containing the packet data</param>
14162 </member> 12355 </member>
14163 <member name="M:OpenMetaverse.TexturePipeline.ImagePacketHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 12356 <member name="F:OpenMetaverse.NetworkManager.m_DisconnectedLock">
14164 <summary> 12357 <summary>Thread sync lock object</summary>
14165 Handles the remaining Image data that did not fit in the initial ImageData packet
14166 </summary>
14167 <param name="sender">The sender</param>
14168 <param name="e">The EventArgs object containing the packet data</param>
14169 </member> 12358 </member>
14170 <member name="M:OpenMetaverse.TexturePipeline.ImageDataHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 12359 <member name="F:OpenMetaverse.NetworkManager.m_SimChanged">
14171 <summary> 12360 <summary>The event subscribers, null of no subscribers</summary>
14172 Handle the initial ImageDataPacket sent from the simulator
14173 </summary>
14174 <param name="sender">The sender</param>
14175 <param name="e">The EventArgs object containing the packet data</param>
14176 </member> 12361 </member>
14177 <member name="P:OpenMetaverse.TexturePipeline.TransferCount"> 12362 <member name="F:OpenMetaverse.NetworkManager.m_SimChangedLock">
14178 <summary>Current number of pending and in-process transfers</summary> 12363 <summary>Thread sync lock object</summary>
14179 </member> 12364 </member>
14180 <member name="T:OpenMetaverse.TexturePipeline.TaskInfo"> 12365 <member name="F:OpenMetaverse.NetworkManager.m_EventQueueRunning">
14181 <summary> 12366 <summary>The event subscribers, null of no subscribers</summary>
14182 A request task containing information and status of a request as it is processed through the <see cref="T:OpenMetaverse.TexturePipeline"/>
14183 </summary>
14184 </member> 12367 </member>
14185 <member name="F:OpenMetaverse.TexturePipeline.TaskInfo.State"> 12368 <member name="F:OpenMetaverse.NetworkManager.m_EventQueueRunningLock">
14186 <summary>The current <seealso cref="T:OpenMetaverse.TextureRequestState"/> which identifies the current status of the request</summary> 12369 <summary>Thread sync lock object</summary>
14187 </member> 12370 </member>
14188 <member name="F:OpenMetaverse.TexturePipeline.TaskInfo.RequestID"> 12371 <member name="F:OpenMetaverse.NetworkManager.Simulators">
14189 <summary>The Unique Request ID, This is also the Asset ID of the texture being requested</summary> 12372 <summary>All of the simulators we are currently connected to</summary>
14190 </member> 12373 </member>
14191 <member name="F:OpenMetaverse.TexturePipeline.TaskInfo.RequestSlot"> 12374 <member name="F:OpenMetaverse.NetworkManager.CapsEvents">
14192 <summary>The slot this request is occupying in the threadpoolSlots array</summary> 12375 <summary>Handlers for incoming capability events</summary>
14193 </member> 12376 </member>
14194 <member name="F:OpenMetaverse.TexturePipeline.TaskInfo.Type"> 12377 <member name="F:OpenMetaverse.NetworkManager.PacketEvents">
14195 <summary>The ImageType of the request.</summary> 12378 <summary>Handlers for incoming packets</summary>
14196 </member> 12379 </member>
14197 <member name="F:OpenMetaverse.TexturePipeline.TaskInfo.Callbacks"> 12380 <member name="F:OpenMetaverse.NetworkManager.PacketInbox">
14198 <summary>The callback to fire when the request is complete, will include 12381 <summary>Incoming packets that are awaiting handling</summary>
14199 the <seealso cref="T:OpenMetaverse.TextureRequestState"/> and the <see cref="T:OpenMetaverse.Assets.AssetTexture"/>
14200 object containing the result data</summary>
14201 </member> 12382 </member>
14202 <member name="F:OpenMetaverse.TexturePipeline.TaskInfo.ReportProgress"> 12383 <member name="F:OpenMetaverse.NetworkManager.PacketOutbox">
14203 <summary>If true, indicates the callback will be fired whenever new data is returned from the simulator. 12384 <summary>Outgoing packets that are awaiting handling</summary>
14204 This is used to progressively render textures as portions of the texture are received.</summary>
14205 </member> 12385 </member>
14206 <member name="F:OpenMetaverse.TexturePipeline.TaskInfo.Transfer"> 12386 <member name="E:OpenMetaverse.NetworkManager.LoginProgress">
14207 <summary>An object that maintains the data of an request thats in-process.</summary> 12387 <summary>Raised when the simulator sends us data containing
12388 ...</summary>
14208 </member> 12389 </member>
14209 <member name="T:OpenMetaverse.BitPack"> 12390 <member name="E:OpenMetaverse.NetworkManager.OnLoginResponse">
14210 <summary> 12391 <summary>Called when a reply is received from the login server, the
14211 Wrapper around a byte array that allows bit to be packed and unpacked 12392 login sequence will block until this event returns</summary>
14212 one at a time or by a variable amount. Useful for very tightly packed
14213 data like LayerData packets
14214 </summary>
14215 </member> 12393 </member>
14216 <member name="F:OpenMetaverse.BitPack.Data"> 12394 <member name="E:OpenMetaverse.NetworkManager.PacketSent">
14217 <summary></summary> 12395 <summary>Raised when the simulator sends us data containing
12396 ...</summary>
14218 </member> 12397 </member>
14219 <member name="M:OpenMetaverse.BitPack.#ctor(System.Byte[],System.Int32)"> 12398 <member name="E:OpenMetaverse.NetworkManager.LoggedOut">
14220 <summary> 12399 <summary>Raised when the simulator sends us data containing
14221 Default constructor, initialize the bit packer / bit unpacker 12400 ...</summary>
14222 with a byte array and starting position
14223 </summary>
14224 <param name="data">Byte array to pack bits in to or unpack from</param>
14225 <param name="pos">Starting position in the byte array</param>
14226 </member> 12401 </member>
14227 <member name="M:OpenMetaverse.BitPack.PackFloat(System.Single)"> 12402 <member name="E:OpenMetaverse.NetworkManager.SimConnecting">
14228 <summary> 12403 <summary>Raised when the simulator sends us data containing
14229 Pack a floating point value in to the data 12404 ...</summary>
14230 </summary>
14231 <param name="data">Floating point value to pack</param>
14232 </member> 12405 </member>
14233 <member name="M:OpenMetaverse.BitPack.PackBits(System.Int32,System.Int32)"> 12406 <member name="E:OpenMetaverse.NetworkManager.SimConnected">
14234 <summary> 12407 <summary>Raised when the simulator sends us data containing
14235 Pack part or all of an integer in to the data 12408 ...</summary>
14236 </summary>
14237 <param name="data">Integer containing the data to pack</param>
14238 <param name="totalCount">Number of bits of the integer to pack</param>
14239 </member> 12409 </member>
14240 <member name="M:OpenMetaverse.BitPack.PackBits(System.UInt32,System.Int32)"> 12410 <member name="E:OpenMetaverse.NetworkManager.SimDisconnected">
14241 <summary> 12411 <summary>Raised when the simulator sends us data containing
14242 Pack part or all of an unsigned integer in to the data 12412 ...</summary>
14243 </summary>
14244 <param name="data">Unsigned integer containing the data to pack</param>
14245 <param name="totalCount">Number of bits of the integer to pack</param>
14246 </member> 12413 </member>
14247 <member name="M:OpenMetaverse.BitPack.PackBit(System.Boolean)"> 12414 <member name="E:OpenMetaverse.NetworkManager.Disconnected">
14248 <summary> 12415 <summary>Raised when the simulator sends us data containing
14249 Pack a single bit in to the data 12416 ...</summary>
14250 </summary>
14251 <param name="bit">Bit to pack</param>
14252 </member> 12417 </member>
14253 <member name="M:OpenMetaverse.BitPack.PackFixed(System.Single,System.Boolean,System.Int32,System.Int32)"> 12418 <member name="E:OpenMetaverse.NetworkManager.SimChanged">
14254 <summary> 12419 <summary>Raised when the simulator sends us data containing
14255 12420 ...</summary>
14256 </summary>
14257 <param name="data"></param>
14258 <param name="isSigned"></param>
14259 <param name="intBits"></param>
14260 <param name="fracBits"></param>
14261 </member> 12421 </member>
14262 <member name="M:OpenMetaverse.BitPack.PackUUID(OpenMetaverse.UUID)"> 12422 <member name="E:OpenMetaverse.NetworkManager.EventQueueRunning">
14263 <summary> 12423 <summary>Raised when the simulator sends us data containing
14264 12424 ...</summary>
14265 </summary>
14266 <param name="data"></param>
14267 </member> 12425 </member>
14268 <member name="M:OpenMetaverse.BitPack.PackColor(OpenMetaverse.Color4)"> 12426 <member name="P:OpenMetaverse.NetworkManager.LoginStatusCode">
14269 <summary> 12427 <summary>Current state of logging in</summary>
14270
14271 </summary>
14272 <param name="data"></param>
14273 </member> 12428 </member>
14274 <member name="M:OpenMetaverse.BitPack.UnpackFloat"> 12429 <member name="P:OpenMetaverse.NetworkManager.LoginErrorKey">
14275 <summary> 12430 <summary>Upon login failure, contains a short string key for the
14276 Unpacking a floating point value from the data 12431 type of login error that occurred</summary>
14277 </summary>
14278 <returns>Unpacked floating point value</returns>
14279 </member> 12432 </member>
14280 <member name="M:OpenMetaverse.BitPack.UnpackBits(System.Int32)"> 12433 <member name="P:OpenMetaverse.NetworkManager.RawLoginReply">
14281 <summary> 12434 <summary>The raw XML-RPC reply from the login server, exactly as it
14282 Unpack a variable number of bits from the data in to integer format 12435 was received (minus the HTTP header)</summary>
14283 </summary>
14284 <param name="totalCount">Number of bits to unpack</param>
14285 <returns>An integer containing the unpacked bits</returns>
14286 <remarks>This function is only useful up to 32 bits</remarks>
14287 </member> 12436 </member>
14288 <member name="M:OpenMetaverse.BitPack.UnpackUBits(System.Int32)"> 12437 <member name="P:OpenMetaverse.NetworkManager.LoginMessage">
14289 <summary> 12438 <summary>During login this contains a descriptive version of
14290 Unpack a variable number of bits from the data in to unsigned 12439 LoginStatusCode. After a successful login this will contain the
14291 integer format 12440 message of the day, and after a failed login a descriptive error
14292 </summary> 12441 message will be returned</summary>
14293 <param name="totalCount">Number of bits to unpack</param>
14294 <returns>An unsigned integer containing the unpacked bits</returns>
14295 <remarks>This function is only useful up to 32 bits</remarks>
14296 </member> 12442 </member>
14297 <member name="M:OpenMetaverse.BitPack.UnpackShort"> 12443 <member name="P:OpenMetaverse.NetworkManager.CircuitCode">
14298 <summary> 12444 <summary>Unique identifier associated with our connections to
14299 Unpack a 16-bit signed integer 12445 simulators</summary>
14300 </summary>
14301 <returns>16-bit signed integer</returns>
14302 </member> 12446 </member>
14303 <member name="M:OpenMetaverse.BitPack.UnpackUShort"> 12447 <member name="P:OpenMetaverse.NetworkManager.CurrentSim">
14304 <summary> 12448 <summary>The simulator that the logged in avatar is currently
14305 Unpack a 16-bit unsigned integer 12449 occupying</summary>
14306 </summary>
14307 <returns>16-bit unsigned integer</returns>
14308 </member> 12450 </member>
14309 <member name="M:OpenMetaverse.BitPack.UnpackInt"> 12451 <member name="P:OpenMetaverse.NetworkManager.Connected">
14310 <summary> 12452 <summary>Shows whether the network layer is logged in to the
14311 Unpack a 32-bit signed integer 12453 grid or not</summary>
14312 </summary>
14313 <returns>32-bit signed integer</returns>
14314 </member> 12454 </member>
14315 <member name="M:OpenMetaverse.BitPack.UnpackUInt"> 12455 <member name="P:OpenMetaverse.NetworkManager.InboxCount">
14316 <summary> 12456 <summary>Number of packets in the incoming queue</summary>
14317 Unpack a 32-bit unsigned integer
14318 </summary>
14319 <returns>32-bit unsigned integer</returns>
14320 </member> 12457 </member>
14321 <member name="P:OpenMetaverse.BitPack.BytePos"> 12458 <member name="P:OpenMetaverse.NetworkManager.OutboxCount">
14322 <summary></summary> 12459 <summary>Number of packets in the outgoing queue</summary>
14323 </member> 12460 </member>
14324 <member name="P:OpenMetaverse.BitPack.BitPos"> 12461 <member name="M:OpenMetaverse.NetworkManager.OnLoginProgress(OpenMetaverse.LoginProgressEventArgs)">
14325 <summary></summary> 12462 <summary>Raises the LoginProgress Event</summary>
12463 <param name="e">A LoginProgressEventArgs object containing
12464 the data sent from the simulator</param>
14326 </member> 12465 </member>
14327 <member name="T:OpenMetaverse.AssetCache"> 12466 <member name="M:OpenMetaverse.NetworkManager.DefaultLoginParams(System.String,System.String,System.String,System.String,System.String)">
14328 <summary> 12467 <summary>
14329 Class that handles the local asset cache 12468 Generate sane default values for a login request
14330 </summary> 12469 </summary>
12470 <param name="firstName">Account first name</param>
12471 <param name="lastName">Account last name</param>
12472 <param name="password">Account password</param>
12473 <param name="userAgent">Client application name</param>
12474 <param name="userVersion">Client application version</param>
12475 <returns>A populated <seealso cref="T:OpenMetaverse.LoginParams" /> struct containing
12476 sane defaults</returns>
14331 </member> 12477 </member>
14332 <member name="M:OpenMetaverse.AssetCache.#ctor(OpenMetaverse.GridClient)"> 12478 <member name="M:OpenMetaverse.NetworkManager.Login(System.String,System.String,System.String,System.String,System.String)">
14333 <summary> 12479 <summary>
14334 Default constructor 12480 Simplified login that takes the most common and required fields
14335 </summary> 12481 </summary>
14336 <param name="client">A reference to the GridClient object</param> 12482 <param name="firstName">Account first name</param>
12483 <param name="lastName">Account last name</param>
12484 <param name="password">Account password</param>
12485 <param name="userAgent">Client application name</param>
12486 <param name="userVersion">Client application version</param>
12487 <returns>Whether the login was successful or not. On failure the
12488 LoginErrorKey string will contain the error code and LoginMessage
12489 will contain a description of the error</returns>
14337 </member> 12490 </member>
14338 <member name="M:OpenMetaverse.AssetCache.DestroyTimer"> 12491 <member name="M:OpenMetaverse.NetworkManager.Login(System.String,System.String,System.String,System.String,System.String,System.String)">
14339 <summary> 12492 <summary>
14340 Disposes cleanup timer 12493 Simplified login that takes the most common fields along with a
12494 starting location URI, and can accept an MD5 string instead of a
12495 plaintext password
14341 </summary> 12496 </summary>
12497 <param name="firstName">Account first name</param>
12498 <param name="lastName">Account last name</param>
12499 <param name="password">Account password or MD5 hash of the password
12500 such as $1$1682a1e45e9f957dcdf0bb56eb43319c</param>
12501 <param name="userAgent">Client application name</param>
12502 <param name="start">Starting location URI that can be built with
12503 StartLocation()</param>
12504 <param name="userVersion">Client application version</param>
12505 <returns>Whether the login was successful or not. On failure the
12506 LoginErrorKey string will contain the error code and LoginMessage
12507 will contain a description of the error</returns>
14342 </member> 12508 </member>
14343 <member name="M:OpenMetaverse.AssetCache.SetupTimer"> 12509 <member name="M:OpenMetaverse.NetworkManager.Login(OpenMetaverse.LoginParams)">
14344 <summary> 12510 <summary>
14345 Only create timer when needed 12511 Login that takes a struct of all the values that will be passed to
12512 the login server
14346 </summary> 12513 </summary>
12514 <param name="loginParams">The values that will be passed to the login
12515 server, all fields must be set even if they are String.Empty</param>
12516 <returns>Whether the login was successful or not. On failure the
12517 LoginErrorKey string will contain the error code and LoginMessage
12518 will contain a description of the error</returns>
14347 </member> 12519 </member>
14348 <member name="M:OpenMetaverse.AssetCache.GetCachedAssetBytes(OpenMetaverse.UUID)"> 12520 <member name="M:OpenMetaverse.NetworkManager.StartLocation(System.String,System.Int32,System.Int32,System.Int32)">
14349 <summary> 12521 <summary>
14350 Return bytes read from the local asset cache, null if it does not exist 12522 Build a start location URI for passing to the Login function
14351 </summary> 12523 </summary>
14352 <param name="assetID">UUID of the asset we want to get</param> 12524 <param name="sim">Name of the simulator to start in</param>
14353 <returns>Raw bytes of the asset, or null on failure</returns> 12525 <param name="x">X coordinate to start at</param>
12526 <param name="y">Y coordinate to start at</param>
12527 <param name="z">Z coordinate to start at</param>
12528 <returns>String with a URI that can be used to login to a specified
12529 location</returns>
14354 </member> 12530 </member>
14355 <member name="M:OpenMetaverse.AssetCache.GetCachedImage(OpenMetaverse.UUID)"> 12531 <member name="M:OpenMetaverse.NetworkManager.RemoteLoginHandler(OpenMetaverse.LoginResponseData,OpenMetaverse.LoginParams)">
14356 <summary> 12532 <summary>
14357 Returns ImageDownload object of the 12533 LoginParams and the initial login XmlRpcRequest were made on a remote machine.
14358 image from the local image cache, null if it does not exist 12534 This method now initializes libomv with the results.
14359 </summary> 12535 </summary>
14360 <param name="imageID">UUID of the image we want to get</param>
14361 <returns>ImageDownload object containing the image, or null on failure</returns>
14362 </member> 12536 </member>
14363 <member name="M:OpenMetaverse.AssetCache.FileName(OpenMetaverse.UUID)"> 12537 <member name="M:OpenMetaverse.NetworkManager.LoginReplyXmlRpcHandler(Nwc.XmlRpc.XmlRpcResponse,OpenMetaverse.LoginParams)">
14364 <summary> 12538 <summary>
14365 Constructs a file name of the cached asset 12539 Handles response from XML-RPC login replies
14366 </summary> 12540 </summary>
14367 <param name="assetID">UUID of the asset</param>
14368 <returns>String with the file name of the cahced asset</returns>
14369 </member> 12541 </member>
14370 <member name="M:OpenMetaverse.AssetCache.SaveAssetToCache(OpenMetaverse.UUID,System.Byte[])"> 12542 <member name="M:OpenMetaverse.NetworkManager.LoginReplyXmlRpcHandler(OpenMetaverse.LoginResponseData,OpenMetaverse.LoginParams)">
14371 <summary> 12543 <summary>
14372 Saves an asset to the local cache 12544 Handles response from XML-RPC login replies with already parsed LoginResponseData
14373 </summary> 12545 </summary>
14374 <param name="assetID">UUID of the asset</param>
14375 <param name="assetData">Raw bytes the asset consists of</param>
14376 <returns>Weather the operation was successfull</returns>
14377 </member> 12546 </member>
14378 <member name="M:OpenMetaverse.AssetCache.AssetFileName(OpenMetaverse.UUID)"> 12547 <member name="M:OpenMetaverse.NetworkManager.LoginReplyLLSDHandler(OpenMetaverse.Http.CapsClient,OpenMetaverse.StructuredData.OSD,System.Exception)">
14379 <summary> 12548 <summary>
14380 Get the file name of the asset stored with gived UUID 12549 Handle response from LLSD login replies
14381 </summary> 12550 </summary>
14382 <param name="assetID">UUID of the asset</param> 12551 <param name="client">
14383 <returns>Null if we don't have that UUID cached on disk, file name if found in the cache folder</returns> 12552 </param>
12553 <param name="result">
12554 </param>
12555 <param name="error">
12556 </param>
14384 </member> 12557 </member>
14385 <member name="M:OpenMetaverse.AssetCache.HasAsset(OpenMetaverse.UUID)"> 12558 <member name="M:OpenMetaverse.NetworkManager.GetPlatform">
14386 <summary> 12559 <summary>
14387 Checks if the asset exists in the local cache 12560 Get current OS
14388 </summary> 12561 </summary>
14389 <param name="assetID">UUID of the asset</param> 12562 <returns>Either "Win" or "Linux"</returns>
14390 <returns>True is the asset is stored in the cache, otherwise false</returns>
14391 </member> 12563 </member>
14392 <member name="M:OpenMetaverse.AssetCache.Clear"> 12564 <member name="M:OpenMetaverse.NetworkManager.GetMAC">
14393 <summary> 12565 <summary>
14394 Wipes out entire cache 12566 Get clients default Mac Address
14395 </summary> 12567 </summary>
12568 <returns>A string containing the first found Mac Address</returns>
14396 </member> 12569 </member>
14397 <member name="M:OpenMetaverse.AssetCache.Prune"> 12570 <member name="M:OpenMetaverse.NetworkManager.OnPacketSent(OpenMetaverse.PacketSentEventArgs)">
14398 <summary> 12571 <summary>Raises the PacketSent Event</summary>
14399 Brings cache size to the 90% of the max size 12572 <param name="e">A PacketSentEventArgs object containing
14400 </summary> 12573 the data sent from the simulator</param>
14401 </member> 12574 </member>
14402 <member name="M:OpenMetaverse.AssetCache.BeginPrune"> 12575 <member name="M:OpenMetaverse.NetworkManager.OnLoggedOut(OpenMetaverse.LoggedOutEventArgs)">
14403 <summary> 12576 <summary>Raises the LoggedOut Event</summary>
14404 Asynchronously brings cache size to the 90% of the max size 12577 <param name="e">A LoggedOutEventArgs object containing
14405 </summary> 12578 the data sent from the simulator</param>
14406 </member> 12579 </member>
14407 <member name="M:OpenMetaverse.AssetCache.GetFileSize(System.IO.FileInfo[])"> 12580 <member name="M:OpenMetaverse.NetworkManager.OnSimConnecting(OpenMetaverse.SimConnectingEventArgs)">
14408 <summary> 12581 <summary>Raises the SimConnecting Event</summary>
14409 Adds up file sizes passes in a FileInfo array 12582 <param name="e">A SimConnectingEventArgs object containing
14410 </summary> 12583 the data sent from the simulator</param>
14411 </member> 12584 </member>
14412 <member name="M:OpenMetaverse.AssetCache.Operational"> 12585 <member name="M:OpenMetaverse.NetworkManager.OnSimConnected(OpenMetaverse.SimConnectedEventArgs)">
14413 <summary> 12586 <summary>Raises the SimConnected Event</summary>
14414 Checks whether caching is enabled 12587 <param name="e">A SimConnectedEventArgs object containing
14415 </summary> 12588 the data sent from the simulator</param>
14416 </member> 12589 </member>
14417 <member name="M:OpenMetaverse.AssetCache.cleanerTimer_Elapsed(System.Object,System.Timers.ElapsedEventArgs)"> 12590 <member name="M:OpenMetaverse.NetworkManager.OnSimDisconnected(OpenMetaverse.SimDisconnectedEventArgs)">
14418 <summary> 12591 <summary>Raises the SimDisconnected Event</summary>
14419 Periodically prune the cache 12592 <param name="e">A SimDisconnectedEventArgs object containing
14420 </summary> 12593 the data sent from the simulator</param>
14421 </member> 12594 </member>
14422 <member name="M:OpenMetaverse.AssetCache.NiceFileSize(System.Int64)"> 12595 <member name="M:OpenMetaverse.NetworkManager.OnDisconnected(OpenMetaverse.DisconnectedEventArgs)">
14423 <summary> 12596 <summary>Raises the Disconnected Event</summary>
14424 Nicely formats file sizes 12597 <param name="e">A DisconnectedEventArgs object containing
14425 </summary> 12598 the data sent from the simulator</param>
14426 <param name="byteCount">Byte size we want to output</param>
14427 <returns>String with humanly readable file size</returns>
14428 </member> 12599 </member>
14429 <member name="P:OpenMetaverse.AssetCache.AutoPruneEnabled"> 12600 <member name="M:OpenMetaverse.NetworkManager.OnSimChanged(OpenMetaverse.SimChangedEventArgs)">
14430 <summary> 12601 <summary>Raises the SimChanged Event</summary>
14431 Allows setting weather to periodicale prune the cache if it grows too big 12602 <param name="e">A SimChangedEventArgs object containing
14432 Default is enabled, when caching is enabled 12603 the data sent from the simulator</param>
14433 </summary>
14434 </member> 12604 </member>
14435 <member name="P:OpenMetaverse.AssetCache.AutoPruneInterval"> 12605 <member name="M:OpenMetaverse.NetworkManager.OnEventQueueRunning(OpenMetaverse.EventQueueRunningEventArgs)">
14436 <summary> 12606 <summary>Raises the EventQueueRunning Event</summary>
14437 How long (in ms) between cache checks (default is 5 min.) 12607 <param name="e">A EventQueueRunningEventArgs object containing
14438 </summary> 12608 the data sent from the simulator</param>
14439 </member> 12609 </member>
14440 <member name="T:OpenMetaverse.AssetCache.SortFilesByAccesTimeHelper"> 12610 <member name="M:OpenMetaverse.NetworkManager.RegisterCallback(OpenMetaverse.Packets.PacketType,System.EventHandler{OpenMetaverse.PacketReceivedEventArgs})">
14441 <summary> 12611 <summary>
14442 Helper class for sorting files by their last accessed time 12612 Register an event handler for a packet. This is a low level event
12613 interface and should only be used if you are doing something not
12614 supported in the library
14443 </summary> 12615 </summary>
12616 <param name="type">Packet type to trigger events for</param>
12617 <param name="callback">Callback to fire when a packet of this type
12618 is received</param>
14444 </member> 12619 </member>
14445 <member name="T:OpenMetaverse.Imaging.LoadTGAClass"> 12620 <member name="M:OpenMetaverse.NetworkManager.RegisterCallback(OpenMetaverse.Packets.PacketType,System.EventHandler{OpenMetaverse.PacketReceivedEventArgs},System.Boolean)">
14446 <summary> 12621 <summary>
14447 Capability to load TGAs to Bitmap 12622 Register an event handler for a packet. This is a low level event
12623 interface and should only be used if you are doing something not
12624 supported in the library
14448 </summary> 12625 </summary>
12626 <param name="type">Packet type to trigger events for</param>
12627 <param name="callback">Callback to fire when a packet of this type
12628 is received</param>
12629 <param name="isAsync">True if the callback should be ran
12630 asynchronously. Only set this to false (synchronous for callbacks
12631 that will always complete quickly)</param>
12632 <remarks>If any callback for a packet type is marked as
12633 asynchronous, all callbacks for that packet type will be fired
12634 asynchronously</remarks>
14449 </member> 12635 </member>
14450 <member name="T:OpenMetaverse.Assets.AssetSound"> 12636 <member name="M:OpenMetaverse.NetworkManager.UnregisterCallback(OpenMetaverse.Packets.PacketType,System.EventHandler{OpenMetaverse.PacketReceivedEventArgs})">
14451 <summary> 12637 <summary>
14452 Represents a Sound Asset 12638 Unregister an event handler for a packet. This is a low level event
12639 interface and should only be used if you are doing something not
12640 supported in the library
14453 </summary> 12641 </summary>
12642 <param name="type">Packet type this callback is registered with</param>
12643 <param name="callback">Callback to stop firing events for</param>
14454 </member> 12644 </member>
14455 <member name="M:OpenMetaverse.Assets.AssetSound.#ctor"> 12645 <member name="M:OpenMetaverse.NetworkManager.RegisterEventCallback(System.String,OpenMetaverse.Caps.EventQueueCallback)">
14456 <summary>Initializes a new instance of an AssetSound object</summary>
14457 </member>
14458 <member name="M:OpenMetaverse.Assets.AssetSound.#ctor(OpenMetaverse.UUID,System.Byte[])">
14459 <summary>Initializes a new instance of an AssetSound object with parameters</summary>
14460 <param name="assetID">A unique <see cref="T:OpenMetaverse.UUID"/> specific to this asset</param>
14461 <param name="assetData">A byte array containing the raw asset data</param>
14462 </member>
14463 <member name="M:OpenMetaverse.Assets.AssetSound.Encode">
14464 <summary> 12646 <summary>
14465 TODO: Encodes a sound file 12647 Register a CAPS event handler. This is a low level event interface
12648 and should only be used if you are doing something not supported in
12649 the library
14466 </summary> 12650 </summary>
12651 <param name="capsEvent">Name of the CAPS event to register a handler for</param>
12652 <param name="callback">Callback to fire when a CAPS event is received</param>
14467 </member> 12653 </member>
14468 <member name="M:OpenMetaverse.Assets.AssetSound.Decode"> 12654 <member name="M:OpenMetaverse.NetworkManager.UnregisterEventCallback(System.String,OpenMetaverse.Caps.EventQueueCallback)">
14469 <summary> 12655 <summary>
14470 TODO: Decode a sound file 12656 Unregister a CAPS event handler. This is a low level event interface
12657 and should only be used if you are doing something not supported in
12658 the library
14471 </summary> 12659 </summary>
14472 <returns>true</returns> 12660 <param name="capsEvent">Name of the CAPS event this callback is
14473 </member> 12661 registered with</param>
14474 <member name="P:OpenMetaverse.Assets.AssetSound.AssetType"> 12662 <param name="callback">Callback to stop firing events for</param>
14475 <summary>Override the base classes AssetType</summary>
14476 </member> 12663 </member>
14477 <member name="T:OpenMetaverse.Assets.AssetScriptText"> 12664 <member name="M:OpenMetaverse.NetworkManager.SendPacket(OpenMetaverse.Packets.Packet)">
14478 <summary> 12665 <summary>
14479 Represents an LSL Text object containing a string of UTF encoded characters 12666 Send a packet to the simulator the avatar is currently occupying
14480 </summary> 12667 </summary>
12668 <param name="packet">Packet to send</param>
14481 </member> 12669 </member>
14482 <member name="F:OpenMetaverse.Assets.AssetScriptText.Source"> 12670 <member name="M:OpenMetaverse.NetworkManager.SendPacket(OpenMetaverse.Packets.Packet,OpenMetaverse.Simulator)">
14483 <summary>A string of characters represting the script contents</summary>
14484 </member>
14485 <member name="M:OpenMetaverse.Assets.AssetScriptText.#ctor">
14486 <summary>Initializes a new AssetScriptText object</summary>
14487 </member>
14488 <member name="M:OpenMetaverse.Assets.AssetScriptText.#ctor(OpenMetaverse.UUID,System.Byte[])">
14489 <summary> 12671 <summary>
14490 Initializes a new AssetScriptText object with parameters 12672 Send a packet to a specified simulator
14491 </summary> 12673 </summary>
14492 <param name="assetID">A unique <see cref="T:OpenMetaverse.UUID"/> specific to this asset</param> 12674 <param name="packet">Packet to send</param>
14493 <param name="assetData">A byte array containing the raw asset data</param> 12675 <param name="simulator">Simulator to send the packet to</param>
14494 </member> 12676 </member>
14495 <member name="M:OpenMetaverse.Assets.AssetScriptText.Encode"> 12677 <member name="M:OpenMetaverse.NetworkManager.Connect(System.Net.IPAddress,System.UInt16,System.UInt64,System.Boolean,System.String)">
14496 <summary> 12678 <summary>
14497 Encode a string containing the scripts contents into byte encoded AssetData 12679 Connect to a simulator
14498 </summary> 12680 </summary>
12681 <param name="ip">IP address to connect to</param>
12682 <param name="port">Port to connect to</param>
12683 <param name="handle">Handle for this simulator, to identify its
12684 location in the grid</param>
12685 <param name="setDefault">Whether to set CurrentSim to this new
12686 connection, use this if the avatar is moving in to this simulator</param>
12687 <param name="seedcaps">URL of the capabilities server to use for
12688 this sim connection</param>
12689 <returns>A Simulator object on success, otherwise null</returns>
14499 </member> 12690 </member>
14500 <member name="M:OpenMetaverse.Assets.AssetScriptText.Decode"> 12691 <member name="M:OpenMetaverse.NetworkManager.Connect(System.Net.IPEndPoint,System.UInt64,System.Boolean,System.String)">
14501 <summary> 12692 <summary>
14502 Decode a byte array containing the scripts contents into a string 12693 Connect to a simulator
14503 </summary> 12694 </summary>
14504 <returns>true if decoding is successful</returns> 12695 <param name="endPoint">IP address and port to connect to</param>
14505 </member> 12696 <param name="handle">Handle for this simulator, to identify its
14506 <member name="P:OpenMetaverse.Assets.AssetScriptText.AssetType"> 12697 location in the grid</param>
14507 <summary>Override the base classes AssetType</summary> 12698 <param name="setDefault">Whether to set CurrentSim to this new
12699 connection, use this if the avatar is moving in to this simulator</param>
12700 <param name="seedcaps">URL of the capabilities server to use for
12701 this sim connection</param>
12702 <returns>A Simulator object on success, otherwise null</returns>
14508 </member> 12703 </member>
14509 <member name="T:OpenMetaverse.Assets.AssetLandmark"> 12704 <member name="M:OpenMetaverse.NetworkManager.Logout">
14510 <summary> 12705 <summary>
14511 Represents a Landmark with RegionID and Position vector 12706 Initiate a blocking logout request. This will return when the logout
12707 handshake has completed or when <code>Settings.LOGOUT_TIMEOUT</code>
12708 has expired and the network layer is manually shut down
14512 </summary> 12709 </summary>
14513 </member> 12710 </member>
14514 <member name="F:OpenMetaverse.Assets.AssetLandmark.RegionID"> 12711 <member name="M:OpenMetaverse.NetworkManager.RequestLogout">
14515 <summary>UUID of the Landmark target region</summary>
14516 </member>
14517 <member name="F:OpenMetaverse.Assets.AssetLandmark.Position">
14518 <summary> Local position of the target </summary>
14519 </member>
14520 <member name="M:OpenMetaverse.Assets.AssetLandmark.#ctor">
14521 <summary>Construct an Asset of type Landmark</summary>
14522 </member>
14523 <member name="M:OpenMetaverse.Assets.AssetLandmark.#ctor(OpenMetaverse.UUID,System.Byte[])">
14524 <summary> 12712 <summary>
14525 Construct an Asset object of type Landmark 12713 Initiate the logout process. Check if logout succeeded with the
12714 <code>OnLogoutReply</code> event, and if this does not fire the
12715 <code>Shutdown()</code> function needs to be manually called
14526 </summary> 12716 </summary>
14527 <param name="assetID">A unique <see cref="T:OpenMetaverse.UUID"/> specific to this asset</param>
14528 <param name="assetData">A byte array containing the raw asset data</param>
14529 </member> 12717 </member>
14530 <member name="M:OpenMetaverse.Assets.AssetLandmark.Encode"> 12718 <member name="M:OpenMetaverse.NetworkManager.DisconnectSim(OpenMetaverse.Simulator,System.Boolean)">
14531 <summary> 12719 <summary>
14532 Encode the raw contents of a string with the specific Landmark format 12720 Close a connection to the given simulator
14533 </summary> 12721 </summary>
12722 <param name="simulator">
12723 </param>
12724 <param name="sendCloseCircuit">
12725 </param>
14534 </member> 12726 </member>
14535 <member name="M:OpenMetaverse.Assets.AssetLandmark.Decode"> 12727 <member name="M:OpenMetaverse.NetworkManager.Shutdown(OpenMetaverse.NetworkManager.DisconnectType)">
14536 <summary> 12728 <summary>
14537 Decode the raw asset data, populating the RegionID and Position 12729 Shutdown will disconnect all the sims except for the current sim
14538 </summary> 12730 first, and then kill the connection to CurrentSim. This should only
14539 <returns>true if the AssetData was successfully decoded to a UUID and Vector</returns> 12731 be called if the logout process times out on <code>RequestLogout</code></summary>
12732 <param name="type">Type of shutdown</param>
14540 </member> 12733 </member>
14541 <member name="P:OpenMetaverse.Assets.AssetLandmark.AssetType"> 12734 <member name="M:OpenMetaverse.NetworkManager.Shutdown(OpenMetaverse.NetworkManager.DisconnectType,System.String)">
14542 <summary>Override the base classes AssetType</summary> 12735 <summary>
12736 Shutdown will disconnect all the sims except for the current sim
12737 first, and then kill the connection to CurrentSim. This should only
12738 be called if the logout process times out on <code>RequestLogout</code></summary>
12739 <param name="type">Type of shutdown</param>
12740 <param name="message">Shutdown message</param>
14543 </member> 12741 </member>
14544 <member name="T:OpenMetaverse.Assets.AssetClothing"> 12742 <member name="M:OpenMetaverse.NetworkManager.FindSimulator(System.Net.IPEndPoint)">
14545 <summary> 12743 <summary>
14546 Represents an <seealso cref="T:OpenMetaverse.Assets.AssetWearable"/> that can be worn on an avatar 12744 Searches through the list of currently connected simulators to find
14547 such as a Shirt, Pants, etc. 12745 one attached to the given IPEndPoint
14548 </summary> 12746 </summary>
12747 <param name="endPoint">IPEndPoint of the Simulator to search for</param>
12748 <returns>A Simulator reference on success, otherwise null</returns>
14549 </member> 12749 </member>
14550 <member name="M:OpenMetaverse.Assets.AssetClothing.#ctor"> 12750 <member name="M:OpenMetaverse.NetworkManager.RaiseConnectedEvent(OpenMetaverse.Simulator)">
14551 <summary>Initializes a new instance of an AssetScriptBinary object</summary>
14552 </member>
14553 <member name="M:OpenMetaverse.Assets.AssetClothing.#ctor(OpenMetaverse.UUID,System.Byte[])">
14554 <summary>Initializes a new instance of an AssetScriptBinary object with parameters</summary>
14555 <param name="assetID">A unique <see cref="T:OpenMetaverse.UUID"/> specific to this asset</param>
14556 <param name="assetData">A byte array containing the raw asset data</param>
14557 </member>
14558 <member name="P:OpenMetaverse.Assets.AssetClothing.AssetType">
14559 <summary>Override the base classes AssetType</summary>
14560 </member>
14561 <member name="T:OpenMetaverse.GridClient">
14562 <summary> 12751 <summary>
14563 Main class to expose grid functionality to clients. All of the 12752 Fire an event when an event queue connects for capabilities
14564 classes needed for sending and receiving data are accessible through
14565 this class.
14566 </summary> 12753 </summary>
14567 <example> 12754 <param name="simulator">Simulator the event queue is attached to</param>
14568 <code>
14569 // Example minimum code required to instantiate class and
14570 // connect to a simulator.
14571 using System;
14572 using System.Collections.Generic;
14573 using System.Text;
14574 using OpenMetaverse;
14575
14576 namespace FirstBot
14577 {
14578 class Bot
14579 {
14580 public static GridClient Client;
14581 static void Main(string[] args)
14582 {
14583 Client = new GridClient(); // instantiates the GridClient class
14584 // to the global Client object
14585 // Login to Simulator
14586 Client.Network.Login("FirstName", "LastName", "Password", "FirstBot", "1.0");
14587 // Wait for a Keypress
14588 Console.ReadLine();
14589 // Logout of simulator
14590 Client.Network.Logout();
14591 }
14592 }
14593 }
14594 </code>
14595 </example>
14596 </member>
14597 <member name="F:OpenMetaverse.GridClient.Network">
14598 <summary>Networking subsystem</summary>
14599 </member>
14600 <member name="F:OpenMetaverse.GridClient.Settings">
14601 <summary>Settings class including constant values and changeable
14602 parameters for everything</summary>
14603 </member>
14604 <member name="F:OpenMetaverse.GridClient.Parcels">
14605 <summary>Parcel (subdivided simulator lots) subsystem</summary>
14606 </member>
14607 <member name="F:OpenMetaverse.GridClient.Self">
14608 <summary>Our own avatars subsystem</summary>
14609 </member>
14610 <member name="F:OpenMetaverse.GridClient.Avatars">
14611 <summary>Other avatars subsystem</summary>
14612 </member>
14613 <member name="F:OpenMetaverse.GridClient.Estate">
14614 <summary>Estate subsystem</summary>
14615 </member>
14616 <member name="F:OpenMetaverse.GridClient.Friends">
14617 <summary>Friends list subsystem</summary>
14618 </member>
14619 <member name="F:OpenMetaverse.GridClient.Grid">
14620 <summary>Grid (aka simulator group) subsystem</summary>
14621 </member>
14622 <member name="F:OpenMetaverse.GridClient.Objects">
14623 <summary>Object subsystem</summary>
14624 </member>
14625 <member name="F:OpenMetaverse.GridClient.Groups">
14626 <summary>Group subsystem</summary>
14627 </member>
14628 <member name="F:OpenMetaverse.GridClient.Assets">
14629 <summary>Asset subsystem</summary>
14630 </member>
14631 <member name="F:OpenMetaverse.GridClient.Appearance">
14632 <summary>Appearance subsystem</summary>
14633 </member>
14634 <member name="F:OpenMetaverse.GridClient.Inventory">
14635 <summary>Inventory subsystem</summary>
14636 </member>
14637 <member name="F:OpenMetaverse.GridClient.Directory">
14638 <summary>Directory searches including classifieds, people, land
14639 sales, etc</summary>
14640 </member> 12755 </member>
14641 <member name="F:OpenMetaverse.GridClient.Terrain"> 12756 <member name="M:OpenMetaverse.NetworkManager.LogoutReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
14642 <summary>Handles land, wind, and cloud heightmaps</summary> 12757 <summary>Process an incoming packet and raise the appropriate events</summary>
12758 <param name="sender">The sender</param>
12759 <param name="e">The EventArgs object containing the packet data</param>
14643 </member> 12760 </member>
14644 <member name="F:OpenMetaverse.GridClient.Sound"> 12761 <member name="M:OpenMetaverse.NetworkManager.StartPingCheckHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
14645 <summary>Handles sound-related networking</summary> 12762 <summary>Process an incoming packet and raise the appropriate events</summary>
12763 <param name="sender">The sender</param>
12764 <param name="e">The EventArgs object containing the packet data</param>
14646 </member> 12765 </member>
14647 <member name="F:OpenMetaverse.GridClient.Throttle"> 12766 <member name="M:OpenMetaverse.NetworkManager.CompletePingCheckHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
14648 <summary>Throttling total bandwidth usage, or allocating bandwidth 12767 <summary>Process an incoming packet and raise the appropriate events</summary>
14649 for specific data stream types</summary> 12768 <param name="sender">The sender</param>
12769 <param name="e">The EventArgs object containing the packet data</param>
14650 </member> 12770 </member>
14651 <member name="M:OpenMetaverse.GridClient.#ctor"> 12771 <member name="M:OpenMetaverse.NetworkManager.SimStatsHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
14652 <summary> 12772 <summary>Process an incoming packet and raise the appropriate events</summary>
14653 Default constructor 12773 <param name="sender">The sender</param>
14654 </summary> 12774 <param name="e">The EventArgs object containing the packet data</param>
14655 </member> 12775 </member>
14656 <member name="M:OpenMetaverse.GridClient.ToString"> 12776 <member name="M:OpenMetaverse.NetworkManager.RegionHandshakeHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
14657 <summary> 12777 <summary>Process an incoming packet and raise the appropriate events</summary>
14658 Return the full name of this instance 12778 <param name="sender">The sender</param>
14659 </summary> 12779 <param name="e">The EventArgs object containing the packet data</param>
14660 <returns>Client avatars full name</returns>
14661 </member> 12780 </member>
14662 <member name="M:OpenMetaverse.Packets.Packet.BuildPacket(System.String,OpenMetaverse.StructuredData.OSDMap)"> 12781 <member name="M:OpenMetaverse.NetworkManager.DisableSimulatorHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
14663 <summary> 12782 <summary>Process an incoming packet and raise the appropriate events</summary>
14664 Attempts to convert an LLSD structure to a known Packet type 12783 <param name="sender">The sender</param>
14665 </summary> 12784 <param name="e">The EventArgs object containing the packet data</param>
14666 <param name="capsEventName">Event name, this must match an actual
14667 packet name for a Packet to be successfully built</param>
14668 <param name="body">LLSD to convert to a Packet</param>
14669 <returns>A Packet on success, otherwise null</returns>
14670 </member> 12785 </member>
14671 <member name="F:OpenMetaverse.Imaging.ManagedImage.Width"> 12786 <member name="M:OpenMetaverse.NetworkManager.KickUserHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
14672 <summary> 12787 <summary>Process an incoming packet and raise the appropriate events</summary>
14673 Image width 12788 <param name="sender">The sender</param>
14674 </summary> 12789 <param name="e">The EventArgs object containing the packet data</param>
14675 </member> 12790 </member>
14676 <member name="F:OpenMetaverse.Imaging.ManagedImage.Height"> 12791 <member name="T:OpenMetaverse.NameValue">
14677 <summary> 12792 <summary>
14678 Image height 12793 A Name Value pair with additional settings, used in the protocol
12794 primarily to transmit avatar names and active group in object packets
14679 </summary> 12795 </summary>
14680 </member> 12796 </member>
14681 <member name="F:OpenMetaverse.Imaging.ManagedImage.Channels"> 12797 <member name="M:OpenMetaverse.NameValue.#ctor(System.String,OpenMetaverse.NameValue.ValueType,OpenMetaverse.NameValue.ClassType,OpenMetaverse.NameValue.SendtoType,System.Object)">
14682 <summary> 12798 <summary>
14683 Image channel flags 12799 Constructor that takes all the fields as parameters
14684 </summary> 12800 </summary>
12801 <param name="name">
12802 </param>
12803 <param name="valueType">
12804 </param>
12805 <param name="classType">
12806 </param>
12807 <param name="sendtoType">
12808 </param>
12809 <param name="value">
12810 </param>
14685 </member> 12811 </member>
14686 <member name="F:OpenMetaverse.Imaging.ManagedImage.Red"> 12812 <member name="M:OpenMetaverse.NameValue.#ctor(System.String)">
14687 <summary> 12813 <summary>
14688 Red channel data 12814 Constructor that takes a single line from a NameValue field
14689 </summary> 12815 </summary>
12816 <param name="data">
12817 </param>
14690 </member> 12818 </member>
14691 <member name="F:OpenMetaverse.Imaging.ManagedImage.Green"> 12819 <member name="T:OpenMetaverse.NameValue.ValueType">
14692 <summary> 12820 <summary>Type of the value</summary>
14693 Green channel data
14694 </summary>
14695 </member> 12821 </member>
14696 <member name="F:OpenMetaverse.Imaging.ManagedImage.Blue"> 12822 <member name="F:OpenMetaverse.NameValue.ValueType.Unknown">
14697 <summary> 12823 <summary>Unknown</summary>
14698 Blue channel data
14699 </summary>
14700 </member> 12824 </member>
14701 <member name="F:OpenMetaverse.Imaging.ManagedImage.Alpha"> 12825 <member name="F:OpenMetaverse.NameValue.ValueType.String">
14702 <summary> 12826 <summary>String value</summary>
14703 Alpha channel data
14704 </summary>
14705 </member> 12827 </member>
14706 <member name="F:OpenMetaverse.Imaging.ManagedImage.Bump"> 12828 <member name="F:OpenMetaverse.NameValue.ValueType.F32">
14707 <summary> 12829 <summary>
14708 Bump channel data
14709 </summary> 12830 </summary>
14710 </member> 12831 </member>
14711 <member name="M:OpenMetaverse.Imaging.ManagedImage.#ctor(System.Int32,System.Int32,OpenMetaverse.Imaging.ManagedImage.ImageChannels)"> 12832 <member name="F:OpenMetaverse.NameValue.ValueType.S32">
14712 <summary> 12833 <summary>
14713 Create a new blank image
14714 </summary> 12834 </summary>
14715 <param name="width">width</param>
14716 <param name="height">height</param>
14717 <param name="channels">channel flags</param>
14718 </member> 12835 </member>
14719 <member name="M:OpenMetaverse.Imaging.ManagedImage.#ctor(System.Drawing.Bitmap)"> 12836 <member name="F:OpenMetaverse.NameValue.ValueType.VEC3">
14720 <summary> 12837 <summary>
14721
14722 </summary> 12838 </summary>
14723 <param name="bitmap"></param>
14724 </member> 12839 </member>
14725 <member name="M:OpenMetaverse.Imaging.ManagedImage.ConvertChannels(OpenMetaverse.Imaging.ManagedImage.ImageChannels)"> 12840 <member name="F:OpenMetaverse.NameValue.ValueType.U32">
14726 <summary> 12841 <summary>
14727 Convert the channels in the image. Channels are created or destroyed as required.
14728 </summary> 12842 </summary>
14729 <param name="channels">new channel flags</param>
14730 </member> 12843 </member>
14731 <member name="M:OpenMetaverse.Imaging.ManagedImage.ResizeNearestNeighbor(System.Int32,System.Int32)"> 12844 <member name="F:OpenMetaverse.NameValue.ValueType.CAMERA">
14732 <summary> 12845 <summary>Deprecated</summary>
14733 Resize or stretch the image using nearest neighbor (ugly) resampling
14734 </summary>
14735 <param name="width">new width</param>
14736 <param name="height">new height</param>
14737 </member> 12846 </member>
14738 <member name="M:OpenMetaverse.Imaging.ManagedImage.ExportRaw"> 12847 <member name="F:OpenMetaverse.NameValue.ValueType.Asset">
14739 <summary> 12848 <summary>String value, but designated as an asset</summary>
14740 Create a byte array containing 32-bit RGBA data with a bottom-left
14741 origin, suitable for feeding directly into OpenGL
14742 </summary>
14743 <returns>A byte array containing raw texture data</returns>
14744 </member> 12849 </member>
14745 <member name="T:OpenMetaverse.Assets.AssetTexture"> 12850 <member name="F:OpenMetaverse.NameValue.ValueType.U64">
14746 <summary> 12851 <summary>
14747 Represents a texture
14748 </summary> 12852 </summary>
14749 </member> 12853 </member>
14750 <member name="F:OpenMetaverse.Assets.AssetTexture.Image"> 12854 <member name="T:OpenMetaverse.NameValue.ClassType">
14751 <summary>A <seealso cref="T:OpenMetaverse.Imaging.ManagedImage"/> object containing image data</summary>
14752 </member>
14753 <member name="F:OpenMetaverse.Assets.AssetTexture.LayerInfo">
14754 <summary></summary>
14755 </member>
14756 <member name="F:OpenMetaverse.Assets.AssetTexture.Components">
14757 <summary></summary>
14758 </member>
14759 <member name="M:OpenMetaverse.Assets.AssetTexture.#ctor">
14760 <summary>Initializes a new instance of an AssetTexture object</summary>
14761 </member>
14762 <member name="M:OpenMetaverse.Assets.AssetTexture.#ctor(OpenMetaverse.UUID,System.Byte[])">
14763 <summary> 12855 <summary>
14764 Initializes a new instance of an AssetTexture object
14765 </summary> 12856 </summary>
14766 <param name="assetID">A unique <see cref="T:OpenMetaverse.UUID"/> specific to this asset</param>
14767 <param name="assetData">A byte array containing the raw asset data</param>
14768 </member> 12857 </member>
14769 <member name="M:OpenMetaverse.Assets.AssetTexture.#ctor(OpenMetaverse.Imaging.ManagedImage)"> 12858 <member name="F:OpenMetaverse.NameValue.ClassType.Unknown">
14770 <summary> 12859 <summary>
14771 Initializes a new instance of an AssetTexture object
14772 </summary> 12860 </summary>
14773 <param name="image">A <seealso cref="T:OpenMetaverse.Imaging.ManagedImage"/> object containing texture data</param>
14774 </member> 12861 </member>
14775 <member name="M:OpenMetaverse.Assets.AssetTexture.Encode"> 12862 <member name="F:OpenMetaverse.NameValue.ClassType.ReadOnly">
14776 <summary> 12863 <summary>
14777 Populates the <seealso cref="!:AssetData"/> byte array with a JPEG2000
14778 encoded image created from the data in <seealso cref="F:OpenMetaverse.Assets.AssetTexture.Image"/>
14779 </summary> 12864 </summary>
14780 </member> 12865 </member>
14781 <member name="M:OpenMetaverse.Assets.AssetTexture.Decode"> 12866 <member name="F:OpenMetaverse.NameValue.ClassType.ReadWrite">
14782 <summary> 12867 <summary>
14783 Decodes the JPEG2000 data in <code>AssetData</code> to the
14784 <seealso cref="T:OpenMetaverse.Imaging.ManagedImage"/> object <seealso cref="F:OpenMetaverse.Assets.AssetTexture.Image"/>
14785 </summary> 12868 </summary>
14786 <returns>True if the decoding was successful, otherwise false</returns>
14787 </member> 12869 </member>
14788 <member name="M:OpenMetaverse.Assets.AssetTexture.DecodeLayerBoundaries"> 12870 <member name="F:OpenMetaverse.NameValue.ClassType.Callback">
14789 <summary> 12871 <summary>
14790 Decodes the begin and end byte positions for each quality layer in
14791 the image
14792 </summary> 12872 </summary>
14793 <returns></returns>
14794 </member>
14795 <member name="P:OpenMetaverse.Assets.AssetTexture.AssetType">
14796 <summary>Override the base classes AssetType</summary>
14797 </member> 12873 </member>
14798 <member name="T:OpenMetaverse.Assets.TarArchiveReader"> 12874 <member name="T:OpenMetaverse.NameValue.SendtoType">
14799 <summary> 12875 <summary>
14800 Temporary code to do the bare minimum required to read a tar archive for our purposes
14801 </summary> 12876 </summary>
14802 </member> 12877 </member>
14803 <member name="F:OpenMetaverse.Assets.TarArchiveReader.m_br"> 12878 <member name="F:OpenMetaverse.NameValue.SendtoType.Unknown">
14804 <summary> 12879 <summary>
14805 Binary reader for the underlying stream
14806 </summary> 12880 </summary>
14807 </member> 12881 </member>
14808 <member name="F:OpenMetaverse.Assets.TarArchiveReader.m_nullCharArray"> 12882 <member name="F:OpenMetaverse.NameValue.SendtoType.Sim">
14809 <summary> 12883 <summary>
14810 Used to trim off null chars
14811 </summary> 12884 </summary>
14812 </member> 12885 </member>
14813 <member name="F:OpenMetaverse.Assets.TarArchiveReader.m_spaceCharArray"> 12886 <member name="F:OpenMetaverse.NameValue.SendtoType.DataSim">
14814 <summary> 12887 <summary>
14815 Used to trim off space chars
14816 </summary> 12888 </summary>
14817 </member> 12889 </member>
14818 <member name="M:OpenMetaverse.Assets.TarArchiveReader.#ctor(System.IO.Stream)"> 12890 <member name="F:OpenMetaverse.NameValue.SendtoType.SimViewer">
14819 <summary> 12891 <summary>
14820 Generate a tar reader which reads from the given stream.
14821 </summary> 12892 </summary>
14822 <param name="s"></param>
14823 </member> 12893 </member>
14824 <member name="M:OpenMetaverse.Assets.TarArchiveReader.ReadEntry(System.String@,OpenMetaverse.Assets.TarArchiveReader.TarEntryType@)"> 12894 <member name="F:OpenMetaverse.NameValue.SendtoType.DataSimViewer">
14825 <summary> 12895 <summary>
14826 Read the next entry in the tar file.
14827 </summary> 12896 </summary>
14828 <param name="filePath"></param>
14829 <param name="entryType"></param>
14830 <returns>the data for the entry. Returns null if there are no more entries</returns>
14831 </member> 12897 </member>
14832 <member name="M:OpenMetaverse.Assets.TarArchiveReader.ReadHeader"> 12898 <member name="F:OpenMetaverse.NameValue.Name">
14833 <summary> 12899 <summary>
14834 Read the next 512 byte chunk of data as a tar header.
14835 </summary> 12900 </summary>
14836 <returns>A tar header struct. null if we have reached the end of the archive.</returns>
14837 </member> 12901 </member>
14838 <member name="M:OpenMetaverse.Assets.TarArchiveReader.ReadData(System.Int32)"> 12902 <member name="F:OpenMetaverse.NameValue.Type">
14839 <summary> 12903 <summary>
14840 Read data following a header
14841 </summary> 12904 </summary>
14842 <param name="fileSize"></param>
14843 <returns></returns>
14844 </member> 12905 </member>
14845 <member name="M:OpenMetaverse.Assets.TarArchiveReader.ConvertOctalBytesToDecimal(System.Byte[],System.Int32,System.Int32)"> 12906 <member name="F:OpenMetaverse.NameValue.Class">
14846 <summary> 12907 <summary>
14847 Convert octal bytes to a decimal representation
14848 </summary> 12908 </summary>
14849 <param name="bytes"></param>
14850 <param name="count"></param>
14851 <param name="startIndex"></param>
14852 <returns></returns>
14853 </member> 12909 </member>
14854 <member name="F:OpenMetaverse.TerrainPatch.X"> 12910 <member name="F:OpenMetaverse.NameValue.Sendto">
14855 <summary>X position of this patch</summary>
14856 </member>
14857 <member name="F:OpenMetaverse.TerrainPatch.Y">
14858 <summary>Y position of this patch</summary>
14859 </member>
14860 <member name="F:OpenMetaverse.TerrainPatch.Data">
14861 <summary>A 16x16 array of floats holding decompressed layer data</summary>
14862 </member>
14863 <member name="M:OpenMetaverse.TerrainCompressor.CreateLandPacket(System.Single[],System.Int32[])">
14864 <summary> 12911 <summary>
14865 Creates a LayerData packet for compressed land data given a full
14866 simulator heightmap and an array of indices of patches to compress
14867 </summary> 12912 </summary>
14868 <param name="heightmap">A 256 * 256 array of floating point values
14869 specifying the height at each meter in the simulator</param>
14870 <param name="patches">Array of indexes in the 16x16 grid of patches
14871 for this simulator. For example if 1 and 17 are specified, patches
14872 x=1,y=0 and x=1,y=1 are sent</param>
14873 <returns></returns>
14874 </member> 12913 </member>
14875 <member name="M:OpenMetaverse.TerrainCompressor.CreatePatchFromHeightmap(OpenMetaverse.BitPack,System.Single[],System.Int32,System.Int32)"> 12914 <member name="F:OpenMetaverse.NameValue.Value">
14876 <summary> 12915 <summary>
14877 Add a patch of terrain to a BitPacker
14878 </summary> 12916 </summary>
14879 <param name="output">BitPacker to write the patch to</param>
14880 <param name="heightmap">Heightmap of the simulator, must be a 256 *
14881 256 float array</param>
14882 <param name="x">X offset of the patch to create, valid values are
14883 from 0 to 15</param>
14884 <param name="y">Y offset of the patch to create, valid values are
14885 from 0 to 15</param>
14886 </member> 12917 </member>
14887 <member name="T:OpenMetaverse.ReportType"> 12918 <member name="T:OpenMetaverse.ReportType">
14888 <summary> 12919 <summary>
14889
14890 </summary> 12920 </summary>
14891 </member> 12921 </member>
14892 <member name="F:OpenMetaverse.ReportType.None"> 12922 <member name="F:OpenMetaverse.ReportType.None">
@@ -14906,7 +12936,7 @@
14906 </member> 12936 </member>
14907 <member name="T:OpenMetaverse.CompressedFlags"> 12937 <member name="T:OpenMetaverse.CompressedFlags">
14908 <summary> 12938 <summary>
14909 Bitflag field for ObjectUpdateCompressed data blocks, describing 12939 Bitflag field for ObjectUpdateCompressed data blocks, describing
14910 which options are present for each object 12940 which options are present for each object
14911 </summary> 12941 </summary>
14912 </member> 12942 </member>
@@ -14982,46 +13012,70 @@
14982 </member> 13012 </member>
14983 <member name="T:OpenMetaverse.ObjectMovementUpdate"> 13013 <member name="T:OpenMetaverse.ObjectMovementUpdate">
14984 <summary> 13014 <summary>
14985 Contains the variables sent in an object update packet for objects. 13015 Contains the variables sent in an object update packet for objects.
14986 Used to track position and movement of prims and avatars 13016 Used to track position and movement of prims and avatars
14987 </summary> 13017 </summary>
14988 </member> 13018 </member>
14989 <member name="F:OpenMetaverse.ObjectMovementUpdate.Avatar"> 13019 <member name="F:OpenMetaverse.ObjectMovementUpdate.Avatar">
14990 <summary></summary> 13020 <summary>
13021 </summary>
14991 </member> 13022 </member>
14992 <member name="F:OpenMetaverse.ObjectMovementUpdate.CollisionPlane"> 13023 <member name="F:OpenMetaverse.ObjectMovementUpdate.CollisionPlane">
14993 <summary></summary> 13024 <summary>
13025 </summary>
14994 </member> 13026 </member>
14995 <member name="F:OpenMetaverse.ObjectMovementUpdate.State"> 13027 <member name="F:OpenMetaverse.ObjectMovementUpdate.State">
14996 <summary></summary> 13028 <summary>
13029 </summary>
14997 </member> 13030 </member>
14998 <member name="F:OpenMetaverse.ObjectMovementUpdate.LocalID"> 13031 <member name="F:OpenMetaverse.ObjectMovementUpdate.LocalID">
14999 <summary></summary> 13032 <summary>
13033 </summary>
15000 </member> 13034 </member>
15001 <member name="F:OpenMetaverse.ObjectMovementUpdate.Position"> 13035 <member name="F:OpenMetaverse.ObjectMovementUpdate.Position">
15002 <summary></summary> 13036 <summary>
13037 </summary>
15003 </member> 13038 </member>
15004 <member name="F:OpenMetaverse.ObjectMovementUpdate.Velocity"> 13039 <member name="F:OpenMetaverse.ObjectMovementUpdate.Velocity">
15005 <summary></summary> 13040 <summary>
13041 </summary>
15006 </member> 13042 </member>
15007 <member name="F:OpenMetaverse.ObjectMovementUpdate.Acceleration"> 13043 <member name="F:OpenMetaverse.ObjectMovementUpdate.Acceleration">
15008 <summary></summary> 13044 <summary>
13045 </summary>
15009 </member> 13046 </member>
15010 <member name="F:OpenMetaverse.ObjectMovementUpdate.Rotation"> 13047 <member name="F:OpenMetaverse.ObjectMovementUpdate.Rotation">
15011 <summary></summary> 13048 <summary>
13049 </summary>
15012 </member> 13050 </member>
15013 <member name="F:OpenMetaverse.ObjectMovementUpdate.AngularVelocity"> 13051 <member name="F:OpenMetaverse.ObjectMovementUpdate.AngularVelocity">
15014 <summary></summary> 13052 <summary>
13053 </summary>
15015 </member> 13054 </member>
15016 <member name="F:OpenMetaverse.ObjectMovementUpdate.Textures"> 13055 <member name="F:OpenMetaverse.ObjectMovementUpdate.Textures">
15017 <summary></summary> 13056 <summary>
13057 </summary>
15018 </member> 13058 </member>
15019 <member name="T:OpenMetaverse.ObjectManager"> 13059 <member name="T:OpenMetaverse.ObjectManager">
15020 <summary> 13060 <summary>
15021 Handles all network traffic related to prims and avatar positions and 13061 Handles all network traffic related to prims and avatar positions and
15022 movement. 13062 movement.
15023 </summary> 13063 </summary>
15024 </member> 13064 </member>
13065 <member name="M:OpenMetaverse.ObjectManager.#ctor(OpenMetaverse.GridClient)">
13066 <summary>
13067 Construct a new instance of the ObjectManager class
13068 </summary>
13069 <param name="client">A reference to the <see cref="T:OpenMetaverse.GridClient" /> instance</param>
13070 </member>
13071 <member name="T:OpenMetaverse.ObjectManager.ObjectMediaCallback">
13072 <summary>
13073 Callback for getting object media data via CAP
13074 </summary>
13075 <param name="success">Indicates if the operation was succesfull</param>
13076 <param name="version">Object media version string</param>
13077 <param name="faceMedia">Array indexed on prim face of media entry data</param>
13078 </member>
15025 <member name="F:OpenMetaverse.ObjectManager.m_ObjectUpdate"> 13079 <member name="F:OpenMetaverse.ObjectManager.m_ObjectUpdate">
15026 <summary>The event subscribers, null of no subscribers</summary> 13080 <summary>The event subscribers, null of no subscribers</summary>
15027 </member> 13081 </member>
@@ -15031,44 +13085,24 @@
15031 <member name="F:OpenMetaverse.ObjectManager.m_ObjectProperties"> 13085 <member name="F:OpenMetaverse.ObjectManager.m_ObjectProperties">
15032 <summary>The event subscribers, null of no subscribers</summary> 13086 <summary>The event subscribers, null of no subscribers</summary>
15033 </member> 13087 </member>
15034 <member name="M:OpenMetaverse.ObjectManager.OnObjectProperties(OpenMetaverse.ObjectPropertiesEventArgs)">
15035 <summary>Raises the ObjectProperties Event</summary>
15036 <param name="e">A ObjectPropertiesEventArgs object containing
15037 the data sent from the simulator</param>
15038 </member>
15039 <member name="F:OpenMetaverse.ObjectManager.m_ObjectPropertiesLock"> 13088 <member name="F:OpenMetaverse.ObjectManager.m_ObjectPropertiesLock">
15040 <summary>Thread sync lock object</summary> 13089 <summary>Thread sync lock object</summary>
15041 </member> 13090 </member>
15042 <member name="F:OpenMetaverse.ObjectManager.m_ObjectPropertiesUpdated"> 13091 <member name="F:OpenMetaverse.ObjectManager.m_ObjectPropertiesUpdated">
15043 <summary>The event subscribers, null of no subscribers</summary> 13092 <summary>The event subscribers, null of no subscribers</summary>
15044 </member> 13093 </member>
15045 <member name="M:OpenMetaverse.ObjectManager.OnObjectPropertiesUpdated(OpenMetaverse.ObjectPropertiesUpdatedEventArgs)">
15046 <summary>Raises the ObjectPropertiesUpdated Event</summary>
15047 <param name="e">A ObjectPropertiesUpdatedEventArgs object containing
15048 the data sent from the simulator</param>
15049 </member>
15050 <member name="F:OpenMetaverse.ObjectManager.m_ObjectPropertiesUpdatedLock"> 13094 <member name="F:OpenMetaverse.ObjectManager.m_ObjectPropertiesUpdatedLock">
15051 <summary>Thread sync lock object</summary> 13095 <summary>Thread sync lock object</summary>
15052 </member> 13096 </member>
15053 <member name="F:OpenMetaverse.ObjectManager.m_ObjectPropertiesFamily"> 13097 <member name="F:OpenMetaverse.ObjectManager.m_ObjectPropertiesFamily">
15054 <summary>The event subscribers, null of no subscribers</summary> 13098 <summary>The event subscribers, null of no subscribers</summary>
15055 </member> 13099 </member>
15056 <member name="M:OpenMetaverse.ObjectManager.OnObjectPropertiesFamily(OpenMetaverse.ObjectPropertiesFamilyEventArgs)">
15057 <summary>Raises the ObjectPropertiesFamily Event</summary>
15058 <param name="e">A ObjectPropertiesFamilyEventArgs object containing
15059 the data sent from the simulator</param>
15060 </member>
15061 <member name="F:OpenMetaverse.ObjectManager.m_ObjectPropertiesFamilyLock"> 13100 <member name="F:OpenMetaverse.ObjectManager.m_ObjectPropertiesFamilyLock">
15062 <summary>Thread sync lock object</summary> 13101 <summary>Thread sync lock object</summary>
15063 </member> 13102 </member>
15064 <member name="F:OpenMetaverse.ObjectManager.m_AvatarUpdate"> 13103 <member name="F:OpenMetaverse.ObjectManager.m_AvatarUpdate">
15065 <summary>The event subscribers, null of no subscribers</summary> 13104 <summary>The event subscribers, null of no subscribers</summary>
15066 </member> 13105 </member>
15067 <member name="M:OpenMetaverse.ObjectManager.OnAvatarUpdate(OpenMetaverse.AvatarUpdateEventArgs)">
15068 <summary>Raises the AvatarUpdate Event</summary>
15069 <param name="e">A AvatarUpdateEventArgs object containing
15070 the data sent from the simulator</param>
15071 </member>
15072 <member name="F:OpenMetaverse.ObjectManager.m_AvatarUpdateLock"> 13106 <member name="F:OpenMetaverse.ObjectManager.m_AvatarUpdateLock">
15073 <summary>Thread sync lock object</summary> 13107 <summary>Thread sync lock object</summary>
15074 </member> 13108 </member>
@@ -15081,47 +13115,33 @@
15081 <member name="F:OpenMetaverse.ObjectManager.m_ObjectDataBlockUpdate"> 13115 <member name="F:OpenMetaverse.ObjectManager.m_ObjectDataBlockUpdate">
15082 <summary>The event subscribers, null of no subscribers</summary> 13116 <summary>The event subscribers, null of no subscribers</summary>
15083 </member> 13117 </member>
15084 <member name="M:OpenMetaverse.ObjectManager.OnObjectDataBlockUpdate(OpenMetaverse.ObjectDataBlockUpdateEventArgs)">
15085 <summary>Raises the ObjectDataBlockUpdate Event</summary>
15086 <param name="e">A ObjectDataBlockUpdateEventArgs object containing
15087 the data sent from the simulator</param>
15088 </member>
15089 <member name="F:OpenMetaverse.ObjectManager.m_ObjectDataBlockUpdateLock"> 13118 <member name="F:OpenMetaverse.ObjectManager.m_ObjectDataBlockUpdateLock">
15090 <summary>Thread sync lock object</summary> 13119 <summary>Thread sync lock object</summary>
15091 </member> 13120 </member>
15092 <member name="F:OpenMetaverse.ObjectManager.m_KillObject"> 13121 <member name="F:OpenMetaverse.ObjectManager.m_KillObject">
15093 <summary>The event subscribers, null of no subscribers</summary> 13122 <summary>The event subscribers, null of no subscribers</summary>
15094 </member> 13123 </member>
15095 <member name="M:OpenMetaverse.ObjectManager.OnKillObject(OpenMetaverse.KillObjectEventArgs)">
15096 <summary>Raises the KillObject Event</summary>
15097 <param name="e">A KillObjectEventArgs object containing
15098 the data sent from the simulator</param>
15099 </member>
15100 <member name="F:OpenMetaverse.ObjectManager.m_KillObjectLock"> 13124 <member name="F:OpenMetaverse.ObjectManager.m_KillObjectLock">
15101 <summary>Thread sync lock object</summary> 13125 <summary>Thread sync lock object</summary>
15102 </member> 13126 </member>
15103 <member name="F:OpenMetaverse.ObjectManager.m_AvatarSitChanged"> 13127 <member name="F:OpenMetaverse.ObjectManager.m_AvatarSitChanged">
15104 <summary>The event subscribers, null of no subscribers</summary> 13128 <summary>The event subscribers, null of no subscribers</summary>
15105 </member> 13129 </member>
15106 <member name="M:OpenMetaverse.ObjectManager.OnAvatarSitChanged(OpenMetaverse.AvatarSitChangedEventArgs)">
15107 <summary>Raises the AvatarSitChanged Event</summary>
15108 <param name="e">A AvatarSitChangedEventArgs object containing
15109 the data sent from the simulator</param>
15110 </member>
15111 <member name="F:OpenMetaverse.ObjectManager.m_AvatarSitChangedLock"> 13130 <member name="F:OpenMetaverse.ObjectManager.m_AvatarSitChangedLock">
15112 <summary>Thread sync lock object</summary> 13131 <summary>Thread sync lock object</summary>
15113 </member> 13132 </member>
15114 <member name="F:OpenMetaverse.ObjectManager.m_PayPriceReply"> 13133 <member name="F:OpenMetaverse.ObjectManager.m_PayPriceReply">
15115 <summary>The event subscribers, null of no subscribers</summary> 13134 <summary>The event subscribers, null of no subscribers</summary>
15116 </member> 13135 </member>
15117 <member name="M:OpenMetaverse.ObjectManager.OnPayPriceReply(OpenMetaverse.PayPriceReplyEventArgs)">
15118 <summary>Raises the PayPriceReply Event</summary>
15119 <param name="e">A PayPriceReplyEventArgs object containing
15120 the data sent from the simulator</param>
15121 </member>
15122 <member name="F:OpenMetaverse.ObjectManager.m_PayPriceReplyLock"> 13136 <member name="F:OpenMetaverse.ObjectManager.m_PayPriceReplyLock">
15123 <summary>Thread sync lock object</summary> 13137 <summary>Thread sync lock object</summary>
15124 </member> 13138 </member>
13139 <member name="F:OpenMetaverse.ObjectManager.m_PhysicsProperties">
13140 <summary>The event subscribers, null of no subscribers</summary>
13141 </member>
13142 <member name="F:OpenMetaverse.ObjectManager.m_PhysicsPropertiesLock">
13143 <summary>Thread sync lock object</summary>
13144 </member>
15125 <member name="F:OpenMetaverse.ObjectManager.Client"> 13145 <member name="F:OpenMetaverse.ObjectManager.Client">
15126 <summary>Reference to the GridClient object</summary> 13146 <summary>Reference to the GridClient object</summary>
15127 </member> 13147 </member>
@@ -15129,18 +13149,108 @@
15129 <summary>Does periodic dead reckoning calculation to convert 13149 <summary>Does periodic dead reckoning calculation to convert
15130 velocity and acceleration to new positions for objects</summary> 13150 velocity and acceleration to new positions for objects</summary>
15131 </member> 13151 </member>
15132 <member name="M:OpenMetaverse.ObjectManager.#ctor(OpenMetaverse.GridClient)"> 13152 <member name="E:OpenMetaverse.ObjectManager.ObjectUpdate">
15133 <summary> 13153 <summary>Raised when the simulator sends us data containing
15134 Construct a new instance of the ObjectManager class 13154 A <see cref="T:OpenMetaverse.Primitive" />, Foliage or Attachment</summary>
15135 </summary> 13155 <seealso cref="M:OpenMetaverse.ObjectManager.RequestObject(OpenMetaverse.Simulator,System.UInt32)" />
15136 <param name="client">A reference to the <see cref="T:OpenMetaverse.GridClient"/> instance</param> 13156 <seealso cref="M:OpenMetaverse.ObjectManager.RequestObjects(OpenMetaverse.Simulator,System.Collections.Generic.List{System.UInt32})" />
13157 </member>
13158 <member name="E:OpenMetaverse.ObjectManager.ObjectProperties">
13159 <summary>Raised when the simulator sends us data containing
13160 additional <seea cref="Primitive" /> information</summary>
13161 <seealso cref="M:OpenMetaverse.ObjectManager.SelectObject(OpenMetaverse.Simulator,System.UInt32,System.Boolean)" />
13162 <seealso cref="M:OpenMetaverse.ObjectManager.SelectObjects(OpenMetaverse.Simulator,System.UInt32[])" />
13163 </member>
13164 <member name="E:OpenMetaverse.ObjectManager.ObjectPropertiesUpdated">
13165 <summary>Raised when the simulator sends us data containing
13166 Primitive.ObjectProperties for an object we are currently tracking</summary>
13167 </member>
13168 <member name="E:OpenMetaverse.ObjectManager.ObjectPropertiesFamily">
13169 <summary>Raised when the simulator sends us data containing
13170 additional <seea cref="Primitive" /> and <see cref="T:OpenMetaverse.Avatar" /> details</summary>
13171 <seealso cref="M:OpenMetaverse.ObjectManager.RequestObjectPropertiesFamily(OpenMetaverse.Simulator,OpenMetaverse.UUID,System.Boolean)" />
13172 </member>
13173 <member name="E:OpenMetaverse.ObjectManager.AvatarUpdate">
13174 <summary>Raised when the simulator sends us data containing
13175 updated information for an <see cref="T:OpenMetaverse.Avatar" /></summary>
13176 </member>
13177 <member name="E:OpenMetaverse.ObjectManager.TerseObjectUpdate">
13178 <summary>Raised when the simulator sends us data containing
13179 <see cref="T:OpenMetaverse.Primitive" /> and <see cref="T:OpenMetaverse.Avatar" /> movement changes</summary>
13180 </member>
13181 <member name="E:OpenMetaverse.ObjectManager.ObjectDataBlockUpdate">
13182 <summary>Raised when the simulator sends us data containing
13183 updates to an Objects DataBlock</summary>
13184 </member>
13185 <member name="E:OpenMetaverse.ObjectManager.KillObject">
13186 <summary>Raised when the simulator informs us an <see cref="T:OpenMetaverse.Primitive" />
13187 or <see cref="T:OpenMetaverse.Avatar" /> is no longer within view</summary>
13188 </member>
13189 <member name="E:OpenMetaverse.ObjectManager.AvatarSitChanged">
13190 <summary>Raised when the simulator sends us data containing
13191 updated sit information for our <see cref="T:OpenMetaverse.Avatar" /></summary>
13192 </member>
13193 <member name="E:OpenMetaverse.ObjectManager.PayPriceReply">
13194 <summary>Raised when the simulator sends us data containing
13195 purchase price information for a <see cref="T:OpenMetaverse.Primitive" /></summary>
13196 </member>
13197 <member name="E:OpenMetaverse.ObjectManager.PhysicsProperties">
13198 <summary>Raised when the simulator sends us data containing
13199 additional <seea cref="Primitive" /> information</summary>
13200 <seealso cref="M:OpenMetaverse.ObjectManager.SelectObject(OpenMetaverse.Simulator,System.UInt32,System.Boolean)" />
13201 <seealso cref="M:OpenMetaverse.ObjectManager.SelectObjects(OpenMetaverse.Simulator,System.UInt32[])" />
13202 </member>
13203 <member name="M:OpenMetaverse.ObjectManager.OnObjectProperties(OpenMetaverse.ObjectPropertiesEventArgs)">
13204 <summary>Raises the ObjectProperties Event</summary>
13205 <param name="e">A ObjectPropertiesEventArgs object containing
13206 the data sent from the simulator</param>
13207 </member>
13208 <member name="M:OpenMetaverse.ObjectManager.OnObjectPropertiesUpdated(OpenMetaverse.ObjectPropertiesUpdatedEventArgs)">
13209 <summary>Raises the ObjectPropertiesUpdated Event</summary>
13210 <param name="e">A ObjectPropertiesUpdatedEventArgs object containing
13211 the data sent from the simulator</param>
13212 </member>
13213 <member name="M:OpenMetaverse.ObjectManager.OnObjectPropertiesFamily(OpenMetaverse.ObjectPropertiesFamilyEventArgs)">
13214 <summary>Raises the ObjectPropertiesFamily Event</summary>
13215 <param name="e">A ObjectPropertiesFamilyEventArgs object containing
13216 the data sent from the simulator</param>
13217 </member>
13218 <member name="M:OpenMetaverse.ObjectManager.OnAvatarUpdate(OpenMetaverse.AvatarUpdateEventArgs)">
13219 <summary>Raises the AvatarUpdate Event</summary>
13220 <param name="e">A AvatarUpdateEventArgs object containing
13221 the data sent from the simulator</param>
13222 </member>
13223 <member name="M:OpenMetaverse.ObjectManager.OnObjectDataBlockUpdate(OpenMetaverse.ObjectDataBlockUpdateEventArgs)">
13224 <summary>Raises the ObjectDataBlockUpdate Event</summary>
13225 <param name="e">A ObjectDataBlockUpdateEventArgs object containing
13226 the data sent from the simulator</param>
13227 </member>
13228 <member name="M:OpenMetaverse.ObjectManager.OnKillObject(OpenMetaverse.KillObjectEventArgs)">
13229 <summary>Raises the KillObject Event</summary>
13230 <param name="e">A KillObjectEventArgs object containing
13231 the data sent from the simulator</param>
13232 </member>
13233 <member name="M:OpenMetaverse.ObjectManager.OnAvatarSitChanged(OpenMetaverse.AvatarSitChangedEventArgs)">
13234 <summary>Raises the AvatarSitChanged Event</summary>
13235 <param name="e">A AvatarSitChangedEventArgs object containing
13236 the data sent from the simulator</param>
13237 </member>
13238 <member name="M:OpenMetaverse.ObjectManager.OnPayPriceReply(OpenMetaverse.PayPriceReplyEventArgs)">
13239 <summary>Raises the PayPriceReply Event</summary>
13240 <param name="e">A PayPriceReplyEventArgs object containing
13241 the data sent from the simulator</param>
13242 </member>
13243 <member name="M:OpenMetaverse.ObjectManager.OnPhysicsProperties(OpenMetaverse.PhysicsPropertiesEventArgs)">
13244 <summary>Raises the PhysicsProperties Event</summary>
13245 <param name="e">A PhysicsPropertiesEventArgs object containing
13246 the data sent from the simulator</param>
15137 </member> 13247 </member>
15138 <member name="M:OpenMetaverse.ObjectManager.RequestObject(OpenMetaverse.Simulator,System.UInt32)"> 13248 <member name="M:OpenMetaverse.ObjectManager.RequestObject(OpenMetaverse.Simulator,System.UInt32)">
15139 <summary> 13249 <summary>
15140 Request information for a single object from a <see cref="T:OpenMetaverse.Simulator"/> 13250 Request information for a single object from a <see cref="T:OpenMetaverse.Simulator" />
15141 you are currently connected to 13251 you are currently connected to
15142 </summary> 13252 </summary>
15143 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator"/> the object is located</param> 13253 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator" /> the object is located</param>
15144 <param name="localID">The Local ID of the object</param> 13254 <param name="localID">The Local ID of the object</param>
15145 </member> 13255 </member>
15146 <member name="M:OpenMetaverse.ObjectManager.RequestObjects(OpenMetaverse.Simulator,System.Collections.Generic.List{System.UInt32})"> 13256 <member name="M:OpenMetaverse.ObjectManager.RequestObjects(OpenMetaverse.Simulator,System.Collections.Generic.List{System.UInt32})">
@@ -15148,31 +13258,31 @@
15148 Request information for multiple objects contained in 13258 Request information for multiple objects contained in
15149 the same simulator 13259 the same simulator
15150 </summary> 13260 </summary>
15151 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator"/> the objects are located</param> 13261 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator" /> the objects are located</param>
15152 <param name="localIDs">An array containing the Local IDs of the objects</param> 13262 <param name="localIDs">An array containing the Local IDs of the objects</param>
15153 </member> 13263 </member>
15154 <member name="M:OpenMetaverse.ObjectManager.BuyObject(OpenMetaverse.Simulator,System.UInt32,OpenMetaverse.SaleType,System.Int32,OpenMetaverse.UUID,OpenMetaverse.UUID)"> 13264 <member name="M:OpenMetaverse.ObjectManager.BuyObject(OpenMetaverse.Simulator,System.UInt32,OpenMetaverse.SaleType,System.Int32,OpenMetaverse.UUID,OpenMetaverse.UUID)">
15155 <summary> 13265 <summary>
15156 Attempt to purchase an original object, a copy, or the contents of 13266 Attempt to purchase an original object, a copy, or the contents of
15157 an object 13267 an object
15158 </summary> 13268 </summary>
15159 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator"/> the object is located</param> 13269 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator" /> the object is located</param>
15160 <param name="localID">The Local ID of the object</param> 13270 <param name="localID">The Local ID of the object</param>
15161 <param name="saleType">Whether the original, a copy, or the object 13271 <param name="saleType">Whether the original, a copy, or the object
15162 contents are on sale. This is used for verification, if the this 13272 contents are on sale. This is used for verification, if the this
15163 sale type is not valid for the object the purchase will fail</param> 13273 sale type is not valid for the object the purchase will fail</param>
15164 <param name="price">Price of the object. This is used for 13274 <param name="price">Price of the object. This is used for
15165 verification, if it does not match the actual price the purchase 13275 verification, if it does not match the actual price the purchase
15166 will fail</param> 13276 will fail</param>
15167 <param name="groupID">Group ID that will be associated with the new 13277 <param name="groupID">Group ID that will be associated with the new
15168 purchase</param> 13278 purchase</param>
15169 <param name="categoryID">Inventory folder UUID where the object or objects 13279 <param name="categoryID">Inventory folder UUID where the object or objects
15170 purchased should be placed</param> 13280 purchased should be placed</param>
15171 <example> 13281 <example>
15172 <code> 13282 <code>
15173 BuyObject(Client.Network.CurrentSim, 500, SaleType.Copy, 13283 BuyObject(Client.Network.CurrentSim, 500, SaleType.Copy,
15174 100, UUID.Zero, Client.Self.InventoryRootFolderUUID); 13284 100, UUID.Zero, Client.Self.InventoryRootFolderUUID);
15175 </code> 13285 </code>
15176 </example> 13286 </example>
15177 </member> 13287 </member>
15178 <member name="M:OpenMetaverse.ObjectManager.RequestPayPrice(OpenMetaverse.Simulator,OpenMetaverse.UUID)"> 13288 <member name="M:OpenMetaverse.ObjectManager.RequestPayPrice(OpenMetaverse.Simulator,OpenMetaverse.UUID)">
@@ -15180,104 +13290,120 @@
15180 Request prices that should be displayed in pay dialog. This will triggger the simulator 13290 Request prices that should be displayed in pay dialog. This will triggger the simulator
15181 to send us back a PayPriceReply which can be handled by OnPayPriceReply event 13291 to send us back a PayPriceReply which can be handled by OnPayPriceReply event
15182 </summary> 13292 </summary>
15183 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator"/> the object is located</param> 13293 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator" /> the object is located</param>
15184 <param name="objectID">The ID of the object</param> 13294 <param name="objectID">The ID of the object</param>
15185 <remarks>The result is raised in the <see cref="E:OpenMetaverse.ObjectManager.PayPriceReply"/> event</remarks> 13295 <remarks>The result is raised in the <see cref="E:OpenMetaverse.ObjectManager.PayPriceReply" /> event</remarks>
15186 </member> 13296 </member>
15187 <member name="M:OpenMetaverse.ObjectManager.SelectObject(OpenMetaverse.Simulator,System.UInt32)"> 13297 <member name="M:OpenMetaverse.ObjectManager.SelectObject(OpenMetaverse.Simulator,System.UInt32)">
15188 <summary> 13298 <summary>
15189 Select a single object. This will cause the <see cref="T:OpenMetaverse.Simulator"/> to send us 13299 Select a single object. This will cause the <see cref="T:OpenMetaverse.Simulator" /> to send us
15190 an <see cref="T:OpenMetaverse.Packets.ObjectPropertiesPacket"/> which will raise the <see cref="E:OpenMetaverse.ObjectManager.ObjectProperties"/> event 13300 an <see cref="T:OpenMetaverse.Packets.ObjectPropertiesPacket" /> which will raise the <see cref="E:OpenMetaverse.ObjectManager.ObjectProperties" /> event
15191 </summary> 13301 </summary>
15192 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator"/> the object is located</param> 13302 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator" /> the object is located</param>
15193 <param name="localID">The Local ID of the object</param> 13303 <param name="localID">The Local ID of the object</param>
15194 <seealso cref="T:OpenMetaverse.ObjectPropertiesFamilyEventArgs"/> 13304 <seealso cref="T:OpenMetaverse.ObjectPropertiesFamilyEventArgs" />
15195 </member> 13305 </member>
15196 <member name="M:OpenMetaverse.ObjectManager.SelectObject(OpenMetaverse.Simulator,System.UInt32,System.Boolean)"> 13306 <member name="M:OpenMetaverse.ObjectManager.SelectObject(OpenMetaverse.Simulator,System.UInt32,System.Boolean)">
15197 <summary> 13307 <summary>
15198 Select a single object. This will cause the <see cref="T:OpenMetaverse.Simulator"/> to send us 13308 Select a single object. This will cause the <see cref="T:OpenMetaverse.Simulator" /> to send us
15199 an <see cref="T:OpenMetaverse.Packets.ObjectPropertiesPacket"/> which will raise the <see cref="E:OpenMetaverse.ObjectManager.ObjectProperties"/> event 13309 an <see cref="T:OpenMetaverse.Packets.ObjectPropertiesPacket" /> which will raise the <see cref="E:OpenMetaverse.ObjectManager.ObjectProperties" /> event
15200 </summary> 13310 </summary>
15201 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator"/> the object is located</param> 13311 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator" /> the object is located</param>
15202 <param name="localID">The Local ID of the object</param> 13312 <param name="localID">The Local ID of the object</param>
15203 <param name="automaticDeselect">if true, a call to <see cref="M:OpenMetaverse.ObjectManager.DeselectObject(OpenMetaverse.Simulator,System.UInt32)"/> is 13313 <param name="automaticDeselect">if true, a call to <see cref="M:OpenMetaverse.ObjectManager.DeselectObject(OpenMetaverse.Simulator,System.UInt32)" /> is
15204 made immediately following the request</param> 13314 made immediately following the request</param>
15205 <seealso cref="T:OpenMetaverse.ObjectPropertiesFamilyEventArgs"/> 13315 <seealso cref="T:OpenMetaverse.ObjectPropertiesFamilyEventArgs" />
15206 </member> 13316 </member>
15207 <member name="M:OpenMetaverse.ObjectManager.SelectObjects(OpenMetaverse.Simulator,System.UInt32[],System.Boolean)"> 13317 <member name="M:OpenMetaverse.ObjectManager.SelectObjects(OpenMetaverse.Simulator,System.UInt32[],System.Boolean)">
15208 <summary> 13318 <summary>
15209 Select multiple objects. This will cause the <see cref="T:OpenMetaverse.Simulator"/> to send us 13319 Select multiple objects. This will cause the <see cref="T:OpenMetaverse.Simulator" /> to send us
15210 an <see cref="T:OpenMetaverse.Packets.ObjectPropertiesPacket"/> which will raise the <see cref="E:OpenMetaverse.ObjectManager.ObjectProperties"/> event 13320 an <see cref="T:OpenMetaverse.Packets.ObjectPropertiesPacket" /> which will raise the <see cref="E:OpenMetaverse.ObjectManager.ObjectProperties" /> event
15211 </summary> 13321 </summary>
15212 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator"/> the objects are located</param> 13322 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator" /> the objects are located</param>
15213 <param name="localIDs">An array containing the Local IDs of the objects</param> 13323 <param name="localIDs">An array containing the Local IDs of the objects</param>
15214 <param name="automaticDeselect">Should objects be deselected immediately after selection</param> 13324 <param name="automaticDeselect">Should objects be deselected immediately after selection</param>
15215 <seealso cref="T:OpenMetaverse.ObjectPropertiesFamilyEventArgs"/> 13325 <seealso cref="T:OpenMetaverse.ObjectPropertiesFamilyEventArgs" />
15216 </member> 13326 </member>
15217 <member name="M:OpenMetaverse.ObjectManager.SelectObjects(OpenMetaverse.Simulator,System.UInt32[])"> 13327 <member name="M:OpenMetaverse.ObjectManager.SelectObjects(OpenMetaverse.Simulator,System.UInt32[])">
15218 <summary> 13328 <summary>
15219 Select multiple objects. This will cause the <see cref="T:OpenMetaverse.Simulator"/> to send us 13329 Select multiple objects. This will cause the <see cref="T:OpenMetaverse.Simulator" /> to send us
15220 an <see cref="T:OpenMetaverse.Packets.ObjectPropertiesPacket"/> which will raise the <see cref="E:OpenMetaverse.ObjectManager.ObjectProperties"/> event 13330 an <see cref="T:OpenMetaverse.Packets.ObjectPropertiesPacket" /> which will raise the <see cref="E:OpenMetaverse.ObjectManager.ObjectProperties" /> event
15221 </summary> 13331 </summary>
15222 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator"/> the objects are located</param> 13332 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator" /> the objects are located</param>
15223 <param name="localIDs">An array containing the Local IDs of the objects</param> 13333 <param name="localIDs">An array containing the Local IDs of the objects</param>
15224 <seealso cref="T:OpenMetaverse.ObjectPropertiesFamilyEventArgs"/> 13334 <seealso cref="T:OpenMetaverse.ObjectPropertiesFamilyEventArgs" />
15225 </member> 13335 </member>
15226 <member name="M:OpenMetaverse.ObjectManager.SetFlags(OpenMetaverse.Simulator,System.UInt32,System.Boolean,System.Boolean,System.Boolean,System.Boolean)"> 13336 <member name="M:OpenMetaverse.ObjectManager.SetFlags(OpenMetaverse.Simulator,System.UInt32,System.Boolean,System.Boolean,System.Boolean,System.Boolean)">
15227 <summary> 13337 <summary>
15228 Update the properties of an object 13338 Update the properties of an object
15229 </summary> 13339 </summary>
15230 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator"/> the object is located</param> 13340 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator" /> the object is located</param>
15231 <param name="localID">The Local ID of the object</param> 13341 <param name="localID">The Local ID of the object</param>
13342 <param name="physical">true to turn the objects physical property on</param>
13343 <param name="temporary">true to turn the objects temporary property on</param>
13344 <param name="phantom">true to turn the objects phantom property on</param>
13345 <param name="castsShadow">true to turn the objects cast shadows property on</param>
13346 </member>
13347 <member name="M:OpenMetaverse.ObjectManager.SetFlags(OpenMetaverse.Simulator,System.UInt32,System.Boolean,System.Boolean,System.Boolean,System.Boolean,OpenMetaverse.PhysicsShapeType,System.Single,System.Single,System.Single,System.Single)">
13348 <summary>
13349 Update the properties of an object
13350 </summary>
13351 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator" /> the object is located</param>
13352 <param name="localID">The Local ID of the object</param>
15232 <param name="physical">true to turn the objects physical property on</param> 13353 <param name="physical">true to turn the objects physical property on</param>
15233 <param name="temporary">true to turn the objects temporary property on</param> 13354 <param name="temporary">true to turn the objects temporary property on</param>
15234 <param name="phantom">true to turn the objects phantom property on</param> 13355 <param name="phantom">true to turn the objects phantom property on</param>
15235 <param name="castsShadow">true to turn the objects cast shadows property on</param> 13356 <param name="castsShadow">true to turn the objects cast shadows property on</param>
13357 <param name="physicsType">Type of the represetnation prim will have in the physics engine</param>
13358 <param name="density">Density - normal value 1000</param>
13359 <param name="friction">Friction - normal value 0.6</param>
13360 <param name="restitution">Restitution - standard value 0.5</param>
13361 <param name="gravityMultiplier">Gravity multiplier - standar value 1.0</param>
15236 </member> 13362 </member>
15237 <member name="M:OpenMetaverse.ObjectManager.SetSaleInfo(OpenMetaverse.Simulator,System.UInt32,OpenMetaverse.SaleType,System.Int32)"> 13363 <member name="M:OpenMetaverse.ObjectManager.SetSaleInfo(OpenMetaverse.Simulator,System.UInt32,OpenMetaverse.SaleType,System.Int32)">
15238 <summary> 13364 <summary>
15239 Sets the sale properties of a single object 13365 Sets the sale properties of a single object
15240 </summary> 13366 </summary>
15241 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator"/> the object is located</param> 13367 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator" /> the object is located</param>
15242 <param name="localID">The Local ID of the object</param> 13368 <param name="localID">The Local ID of the object</param>
15243 <param name="saleType">One of the options from the <see cref="T:OpenMetaverse.SaleType"/> enum</param> 13369 <param name="saleType">One of the options from the <see cref="T:OpenMetaverse.SaleType" /> enum</param>
15244 <param name="price">The price of the object</param> 13370 <param name="price">The price of the object</param>
15245 </member> 13371 </member>
15246 <member name="M:OpenMetaverse.ObjectManager.SetSaleInfo(OpenMetaverse.Simulator,System.Collections.Generic.List{System.UInt32},OpenMetaverse.SaleType,System.Int32)"> 13372 <member name="M:OpenMetaverse.ObjectManager.SetSaleInfo(OpenMetaverse.Simulator,System.Collections.Generic.List{System.UInt32},OpenMetaverse.SaleType,System.Int32)">
15247 <summary> 13373 <summary>
15248 Sets the sale properties of multiple objects 13374 Sets the sale properties of multiple objects
15249 </summary> 13375 </summary>
15250 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator"/> the objects are located</param> 13376 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator" /> the objects are located</param>
15251 <param name="localIDs">An array containing the Local IDs of the objects</param> 13377 <param name="localIDs">An array containing the Local IDs of the objects</param>
15252 <param name="saleType">One of the options from the <see cref="T:OpenMetaverse.SaleType"/> enum</param> 13378 <param name="saleType">One of the options from the <see cref="T:OpenMetaverse.SaleType" /> enum</param>
15253 <param name="price">The price of the object</param> 13379 <param name="price">The price of the object</param>
15254 </member> 13380 </member>
15255 <member name="M:OpenMetaverse.ObjectManager.DeselectObject(OpenMetaverse.Simulator,System.UInt32)"> 13381 <member name="M:OpenMetaverse.ObjectManager.DeselectObject(OpenMetaverse.Simulator,System.UInt32)">
15256 <summary> 13382 <summary>
15257 Deselect a single object 13383 Deselect a single object
15258 </summary> 13384 </summary>
15259 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator"/> the object is located</param> 13385 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator" /> the object is located</param>
15260 <param name="localID">The Local ID of the object</param> 13386 <param name="localID">The Local ID of the object</param>
15261 </member> 13387 </member>
15262 <member name="M:OpenMetaverse.ObjectManager.DeselectObjects(OpenMetaverse.Simulator,System.UInt32[])"> 13388 <member name="M:OpenMetaverse.ObjectManager.DeselectObjects(OpenMetaverse.Simulator,System.UInt32[])">
15263 <summary> 13389 <summary>
15264 Deselect multiple objects. 13390 Deselect multiple objects.
15265 </summary> 13391 </summary>
15266 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator"/> the objects are located</param> 13392 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator" /> the objects are located</param>
15267 <param name="localIDs">An array containing the Local IDs of the objects</param> 13393 <param name="localIDs">An array containing the Local IDs of the objects</param>
15268 </member> 13394 </member>
15269 <member name="M:OpenMetaverse.ObjectManager.ClickObject(OpenMetaverse.Simulator,System.UInt32)"> 13395 <member name="M:OpenMetaverse.ObjectManager.ClickObject(OpenMetaverse.Simulator,System.UInt32)">
15270 <summary> 13396 <summary>
15271 Perform a click action on an object 13397 Perform a click action on an object
15272 </summary> 13398 </summary>
15273 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator"/> the object is located</param> 13399 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator" /> the object is located</param>
15274 <param name="localID">The Local ID of the object</param> 13400 <param name="localID">The Local ID of the object</param>
15275 </member> 13401 </member>
15276 <member name="M:OpenMetaverse.ObjectManager.ClickObject(OpenMetaverse.Simulator,System.UInt32,OpenMetaverse.Vector3,OpenMetaverse.Vector3,System.Int32,OpenMetaverse.Vector3,OpenMetaverse.Vector3,OpenMetaverse.Vector3)"> 13402 <member name="M:OpenMetaverse.ObjectManager.ClickObject(OpenMetaverse.Simulator,System.UInt32,OpenMetaverse.Vector3,OpenMetaverse.Vector3,System.Int32,OpenMetaverse.Vector3,OpenMetaverse.Vector3,OpenMetaverse.Vector3)">
15277 <summary> 13403 <summary>
15278 Perform a click action (Grab) on a single object 13404 Perform a click action (Grab) on a single object
15279 </summary> 13405 </summary>
15280 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator"/> the object is located</param> 13406 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator" /> the object is located</param>
15281 <param name="localID">The Local ID of the object</param> 13407 <param name="localID">The Local ID of the object</param>
15282 <param name="uvCoord">The texture coordinates to touch</param> 13408 <param name="uvCoord">The texture coordinates to touch</param>
15283 <param name="stCoord">The surface coordinates to touch</param> 13409 <param name="stCoord">The surface coordinates to touch</param>
@@ -15291,7 +13417,7 @@
15291 <summary> 13417 <summary>
15292 Create (rez) a new prim object in a simulator 13418 Create (rez) a new prim object in a simulator
15293 </summary> 13419 </summary>
15294 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object to place the object in</param> 13420 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object to place the object in</param>
15295 <param name="prim">Data describing the prim object to rez</param> 13421 <param name="prim">Data describing the prim object to rez</param>
15296 <param name="groupID">Group ID that this prim will be set to, or UUID.Zero if you 13422 <param name="groupID">Group ID that this prim will be set to, or UUID.Zero if you
15297 do not want the object to be associated with a specific group</param> 13423 do not want the object to be associated with a specific group</param>
@@ -15300,40 +13426,40 @@
15300 <param name="rotation">Rotation quaternion to rotate this prim</param> 13426 <param name="rotation">Rotation quaternion to rotate this prim</param>
15301 <remarks>Due to the way client prim rezzing is done on the server, 13427 <remarks>Due to the way client prim rezzing is done on the server,
15302 the requested position for an object is only close to where the prim 13428 the requested position for an object is only close to where the prim
15303 actually ends up. If you desire exact placement you'll need to 13429 actually ends up. If you desire exact placement you'll need to
15304 follow up by moving the object after it has been created. This 13430 follow up by moving the object after it has been created. This
15305 function will not set textures, light and flexible data, or other 13431 function will not set textures, light and flexible data, or other
15306 extended primitive properties</remarks> 13432 extended primitive properties</remarks>
15307 </member> 13433 </member>
15308 <member name="M:OpenMetaverse.ObjectManager.AddPrim(OpenMetaverse.Simulator,OpenMetaverse.Primitive.ConstructionData,OpenMetaverse.UUID,OpenMetaverse.Vector3,OpenMetaverse.Vector3,OpenMetaverse.Quaternion,OpenMetaverse.PrimFlags)"> 13434 <member name="M:OpenMetaverse.ObjectManager.AddPrim(OpenMetaverse.Simulator,OpenMetaverse.Primitive.ConstructionData,OpenMetaverse.UUID,OpenMetaverse.Vector3,OpenMetaverse.Vector3,OpenMetaverse.Quaternion,OpenMetaverse.PrimFlags)">
15309 <summary> 13435 <summary>
15310 Create (rez) a new prim object in a simulator 13436 Create (rez) a new prim object in a simulator
15311 </summary> 13437 </summary>
15312 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object to place the object in</param> 13438 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object to place the object in</param>
15313 <param name="prim">Data describing the prim object to rez</param> 13439 <param name="prim">Data describing the prim object to rez</param>
15314 <param name="groupID">Group ID that this prim will be set to, or UUID.Zero if you 13440 <param name="groupID">Group ID that this prim will be set to, or UUID.Zero if you
15315 do not want the object to be associated with a specific group</param> 13441 do not want the object to be associated with a specific group</param>
15316 <param name="position">An approximation of the position at which to rez the prim</param> 13442 <param name="position">An approximation of the position at which to rez the prim</param>
15317 <param name="scale">Scale vector to size this prim</param> 13443 <param name="scale">Scale vector to size this prim</param>
15318 <param name="rotation">Rotation quaternion to rotate this prim</param> 13444 <param name="rotation">Rotation quaternion to rotate this prim</param>
15319 <param name="createFlags">Specify the <seealso cref="T:OpenMetaverse.PrimFlags"/></param> 13445 <param name="createFlags">Specify the <seealso cref="T:OpenMetaverse.PrimFlags" /></param>
15320 <remarks>Due to the way client prim rezzing is done on the server, 13446 <remarks>Due to the way client prim rezzing is done on the server,
15321 the requested position for an object is only close to where the prim 13447 the requested position for an object is only close to where the prim
15322 actually ends up. If you desire exact placement you'll need to 13448 actually ends up. If you desire exact placement you'll need to
15323 follow up by moving the object after it has been created. This 13449 follow up by moving the object after it has been created. This
15324 function will not set textures, light and flexible data, or other 13450 function will not set textures, light and flexible data, or other
15325 extended primitive properties</remarks> 13451 extended primitive properties</remarks>
15326 </member> 13452 </member>
15327 <member name="M:OpenMetaverse.ObjectManager.AddTree(OpenMetaverse.Simulator,OpenMetaverse.Vector3,OpenMetaverse.Quaternion,OpenMetaverse.Vector3,OpenMetaverse.Tree,OpenMetaverse.UUID,System.Boolean)"> 13453 <member name="M:OpenMetaverse.ObjectManager.AddTree(OpenMetaverse.Simulator,OpenMetaverse.Vector3,OpenMetaverse.Quaternion,OpenMetaverse.Vector3,OpenMetaverse.Tree,OpenMetaverse.UUID,System.Boolean)">
15328 <summary> 13454 <summary>
15329 Rez a Linden tree 13455 Rez a Linden tree
15330 </summary> 13456 </summary>
15331 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object where the object resides</param> 13457 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object where the object resides</param>
15332 <param name="scale">The size of the tree</param> 13458 <param name="scale">The size of the tree</param>
15333 <param name="rotation">The rotation of the tree</param> 13459 <param name="rotation">The rotation of the tree</param>
15334 <param name="position">The position of the tree</param> 13460 <param name="position">The position of the tree</param>
15335 <param name="treeType">The Type of tree</param> 13461 <param name="treeType">The Type of tree</param>
15336 <param name="groupOwner">The <seealso cref="T:OpenMetaverse.UUID"/> of the group to set the tree to, 13462 <param name="groupOwner">The <seealso cref="T:OpenMetaverse.UUID" /> of the group to set the tree to,
15337 or UUID.Zero if no group is to be set</param> 13463 or UUID.Zero if no group is to be set</param>
15338 <param name="newTree">true to use the "new" Linden trees, false to use the old</param> 13464 <param name="newTree">true to use the "new" Linden trees, false to use the old</param>
15339 </member> 13465 </member>
@@ -15341,19 +13467,19 @@
15341 <summary> 13467 <summary>
15342 Rez grass and ground cover 13468 Rez grass and ground cover
15343 </summary> 13469 </summary>
15344 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object where the object resides</param> 13470 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object where the object resides</param>
15345 <param name="scale">The size of the grass</param> 13471 <param name="scale">The size of the grass</param>
15346 <param name="rotation">The rotation of the grass</param> 13472 <param name="rotation">The rotation of the grass</param>
15347 <param name="position">The position of the grass</param> 13473 <param name="position">The position of the grass</param>
15348 <param name="grassType">The type of grass from the <seealso cref="T:OpenMetaverse.Grass"/> enum</param> 13474 <param name="grassType">The type of grass from the <seealso cref="T:OpenMetaverse.Grass" /> enum</param>
15349 <param name="groupOwner">The <seealso cref="T:OpenMetaverse.UUID"/> of the group to set the tree to, 13475 <param name="groupOwner">The <seealso cref="T:OpenMetaverse.UUID" /> of the group to set the tree to,
15350 or UUID.Zero if no group is to be set</param> 13476 or UUID.Zero if no group is to be set</param>
15351 </member> 13477 </member>
15352 <member name="M:OpenMetaverse.ObjectManager.SetTextures(OpenMetaverse.Simulator,System.UInt32,OpenMetaverse.Primitive.TextureEntry)"> 13478 <member name="M:OpenMetaverse.ObjectManager.SetTextures(OpenMetaverse.Simulator,System.UInt32,OpenMetaverse.Primitive.TextureEntry)">
15353 <summary> 13479 <summary>
15354 Set the textures to apply to the faces of an object 13480 Set the textures to apply to the faces of an object
15355 </summary> 13481 </summary>
15356 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object where the object resides</param> 13482 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object where the object resides</param>
15357 <param name="localID">The objects ID which is local to the simulator the object is in</param> 13483 <param name="localID">The objects ID which is local to the simulator the object is in</param>
15358 <param name="textures">The texture data to apply</param> 13484 <param name="textures">The texture data to apply</param>
15359 </member> 13485 </member>
@@ -15361,7 +13487,7 @@
15361 <summary> 13487 <summary>
15362 Set the textures to apply to the faces of an object 13488 Set the textures to apply to the faces of an object
15363 </summary> 13489 </summary>
15364 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object where the object resides</param> 13490 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object where the object resides</param>
15365 <param name="localID">The objects ID which is local to the simulator the object is in</param> 13491 <param name="localID">The objects ID which is local to the simulator the object is in</param>
15366 <param name="textures">The texture data to apply</param> 13492 <param name="textures">The texture data to apply</param>
15367 <param name="mediaUrl">A media URL (not used)</param> 13493 <param name="mediaUrl">A media URL (not used)</param>
@@ -15370,31 +13496,31 @@
15370 <summary> 13496 <summary>
15371 Set the Light data on an object 13497 Set the Light data on an object
15372 </summary> 13498 </summary>
15373 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object where the object resides</param> 13499 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object where the object resides</param>
15374 <param name="localID">The objects ID which is local to the simulator the object is in</param> 13500 <param name="localID">The objects ID which is local to the simulator the object is in</param>
15375 <param name="light">A <seealso cref="T:OpenMetaverse.Primitive.LightData"/> object containing the data to set</param> 13501 <param name="light">A <seealso cref="T:OpenMetaverse.Primitive.LightData" /> object containing the data to set</param>
15376 </member> 13502 </member>
15377 <member name="M:OpenMetaverse.ObjectManager.SetFlexible(OpenMetaverse.Simulator,System.UInt32,OpenMetaverse.Primitive.FlexibleData)"> 13503 <member name="M:OpenMetaverse.ObjectManager.SetFlexible(OpenMetaverse.Simulator,System.UInt32,OpenMetaverse.Primitive.FlexibleData)">
15378 <summary> 13504 <summary>
15379 Set the flexible data on an object 13505 Set the flexible data on an object
15380 </summary> 13506 </summary>
15381 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object where the object resides</param> 13507 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object where the object resides</param>
15382 <param name="localID">The objects ID which is local to the simulator the object is in</param> 13508 <param name="localID">The objects ID which is local to the simulator the object is in</param>
15383 <param name="flexible">A <seealso cref="T:OpenMetaverse.Primitive.FlexibleData"/> object containing the data to set</param> 13509 <param name="flexible">A <seealso cref="T:OpenMetaverse.Primitive.FlexibleData" /> object containing the data to set</param>
15384 </member> 13510 </member>
15385 <member name="M:OpenMetaverse.ObjectManager.SetSculpt(OpenMetaverse.Simulator,System.UInt32,OpenMetaverse.Primitive.SculptData)"> 13511 <member name="M:OpenMetaverse.ObjectManager.SetSculpt(OpenMetaverse.Simulator,System.UInt32,OpenMetaverse.Primitive.SculptData)">
15386 <summary> 13512 <summary>
15387 Set the sculptie texture and data on an object 13513 Set the sculptie texture and data on an object
15388 </summary> 13514 </summary>
15389 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object where the object resides</param> 13515 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object where the object resides</param>
15390 <param name="localID">The objects ID which is local to the simulator the object is in</param> 13516 <param name="localID">The objects ID which is local to the simulator the object is in</param>
15391 <param name="sculpt">A <seealso cref="T:OpenMetaverse.Primitive.SculptData"/> object containing the data to set</param> 13517 <param name="sculpt">A <seealso cref="T:OpenMetaverse.Primitive.SculptData" /> object containing the data to set</param>
15392 </member> 13518 </member>
15393 <member name="M:OpenMetaverse.ObjectManager.SetExtraParamOff(OpenMetaverse.Simulator,System.UInt32,OpenMetaverse.ExtraParamType)"> 13519 <member name="M:OpenMetaverse.ObjectManager.SetExtraParamOff(OpenMetaverse.Simulator,System.UInt32,OpenMetaverse.ExtraParamType)">
15394 <summary> 13520 <summary>
15395 Unset additional primitive parameters on an object 13521 Unset additional primitive parameters on an object
15396 </summary> 13522 </summary>
15397 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object where the object resides</param> 13523 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object where the object resides</param>
15398 <param name="localID">The objects ID which is local to the simulator the object is in</param> 13524 <param name="localID">The objects ID which is local to the simulator the object is in</param>
15399 <param name="type">The extra parameters to set</param> 13525 <param name="type">The extra parameters to set</param>
15400 </member> 13526 </member>
@@ -15402,7 +13528,7 @@
15402 <summary> 13528 <summary>
15403 Link multiple prims into a linkset 13529 Link multiple prims into a linkset
15404 </summary> 13530 </summary>
15405 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object where the objects reside</param> 13531 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object where the objects reside</param>
15406 <param name="localIDs">An array which contains the IDs of the objects to link</param> 13532 <param name="localIDs">An array which contains the IDs of the objects to link</param>
15407 <remarks>The last object in the array will be the root object of the linkset TODO: Is this true?</remarks> 13533 <remarks>The last object in the array will be the root object of the linkset TODO: Is this true?</remarks>
15408 </member> 13534 </member>
@@ -15410,14 +13536,14 @@
15410 <summary> 13536 <summary>
15411 Delink/Unlink multiple prims from a linkset 13537 Delink/Unlink multiple prims from a linkset
15412 </summary> 13538 </summary>
15413 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object where the objects reside</param> 13539 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object where the objects reside</param>
15414 <param name="localIDs">An array which contains the IDs of the objects to delink</param> 13540 <param name="localIDs">An array which contains the IDs of the objects to delink</param>
15415 </member> 13541 </member>
15416 <member name="M:OpenMetaverse.ObjectManager.SetRotation(OpenMetaverse.Simulator,System.UInt32,OpenMetaverse.Quaternion)"> 13542 <member name="M:OpenMetaverse.ObjectManager.SetRotation(OpenMetaverse.Simulator,System.UInt32,OpenMetaverse.Quaternion)">
15417 <summary> 13543 <summary>
15418 Change the rotation of an object 13544 Change the rotation of an object
15419 </summary> 13545 </summary>
15420 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object where the object resides</param> 13546 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object where the object resides</param>
15421 <param name="localID">The objects ID which is local to the simulator the object is in</param> 13547 <param name="localID">The objects ID which is local to the simulator the object is in</param>
15422 <param name="rotation">The new rotation of the object</param> 13548 <param name="rotation">The new rotation of the object</param>
15423 </member> 13549 </member>
@@ -15425,7 +13551,7 @@
15425 <summary> 13551 <summary>
15426 Set the name of an object 13552 Set the name of an object
15427 </summary> 13553 </summary>
15428 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object where the object resides</param> 13554 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object where the object resides</param>
15429 <param name="localID">The objects ID which is local to the simulator the object is in</param> 13555 <param name="localID">The objects ID which is local to the simulator the object is in</param>
15430 <param name="name">A string containing the new name of the object</param> 13556 <param name="name">A string containing the new name of the object</param>
15431 </member> 13557 </member>
@@ -15433,7 +13559,7 @@
15433 <summary> 13559 <summary>
15434 Set the name of multiple objects 13560 Set the name of multiple objects
15435 </summary> 13561 </summary>
15436 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object where the objects reside</param> 13562 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object where the objects reside</param>
15437 <param name="localIDs">An array which contains the IDs of the objects to change the name of</param> 13563 <param name="localIDs">An array which contains the IDs of the objects to change the name of</param>
15438 <param name="names">An array which contains the new names of the objects</param> 13564 <param name="names">An array which contains the new names of the objects</param>
15439 </member> 13565 </member>
@@ -15441,7 +13567,7 @@
15441 <summary> 13567 <summary>
15442 Set the description of an object 13568 Set the description of an object
15443 </summary> 13569 </summary>
15444 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object where the object resides</param> 13570 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object where the object resides</param>
15445 <param name="localID">The objects ID which is local to the simulator the object is in</param> 13571 <param name="localID">The objects ID which is local to the simulator the object is in</param>
15446 <param name="description">A string containing the new description of the object</param> 13572 <param name="description">A string containing the new description of the object</param>
15447 </member> 13573 </member>
@@ -15449,7 +13575,7 @@
15449 <summary> 13575 <summary>
15450 Set the descriptions of multiple objects 13576 Set the descriptions of multiple objects
15451 </summary> 13577 </summary>
15452 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object where the objects reside</param> 13578 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object where the objects reside</param>
15453 <param name="localIDs">An array which contains the IDs of the objects to change the description of</param> 13579 <param name="localIDs">An array which contains the IDs of the objects to change the description of</param>
15454 <param name="descriptions">An array which contains the new descriptions of the objects</param> 13580 <param name="descriptions">An array which contains the new descriptions of the objects</param>
15455 </member> 13581 </member>
@@ -15457,7 +13583,7 @@
15457 <summary> 13583 <summary>
15458 Attach an object to this avatar 13584 Attach an object to this avatar
15459 </summary> 13585 </summary>
15460 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object where the object resides</param> 13586 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object where the object resides</param>
15461 <param name="localID">The objects ID which is local to the simulator the object is in</param> 13587 <param name="localID">The objects ID which is local to the simulator the object is in</param>
15462 <param name="attachPoint">The point on the avatar the object will be attached</param> 13588 <param name="attachPoint">The point on the avatar the object will be attached</param>
15463 <param name="rotation">The rotation of the attached object</param> 13589 <param name="rotation">The rotation of the attached object</param>
@@ -15466,7 +13592,7 @@
15466 <summary> 13592 <summary>
15467 Drop an attached object from this avatar 13593 Drop an attached object from this avatar
15468 </summary> 13594 </summary>
15469 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> 13595 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" />
15470 object where the objects reside. This will always be the simulator the avatar is currently in 13596 object where the objects reside. This will always be the simulator the avatar is currently in
15471 </param> 13597 </param>
15472 <param name="localID">The object's ID which is local to the simulator the object is in</param> 13598 <param name="localID">The object's ID which is local to the simulator the object is in</param>
@@ -15475,9 +13601,8 @@
15475 <summary> 13601 <summary>
15476 Detach an object from yourself 13602 Detach an object from yourself
15477 </summary> 13603 </summary>
15478 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> 13604 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" />
15479 object where the objects reside 13605 object where the objects reside
15480
15481 This will always be the simulator the avatar is currently in 13606 This will always be the simulator the avatar is currently in
15482 </param> 13607 </param>
15483 <param name="localIDs">An array which contains the IDs of the objects to detach</param> 13608 <param name="localIDs">An array which contains the IDs of the objects to detach</param>
@@ -15486,7 +13611,7 @@
15486 <summary> 13611 <summary>
15487 Change the position of an object, Will change position of entire linkset 13612 Change the position of an object, Will change position of entire linkset
15488 </summary> 13613 </summary>
15489 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object where the object resides</param> 13614 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object where the object resides</param>
15490 <param name="localID">The objects ID which is local to the simulator the object is in</param> 13615 <param name="localID">The objects ID which is local to the simulator the object is in</param>
15491 <param name="position">The new position of the object</param> 13616 <param name="position">The new position of the object</param>
15492 </member> 13617 </member>
@@ -15494,7 +13619,7 @@
15494 <summary> 13619 <summary>
15495 Change the position of an object 13620 Change the position of an object
15496 </summary> 13621 </summary>
15497 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object where the object resides</param> 13622 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object where the object resides</param>
15498 <param name="localID">The objects ID which is local to the simulator the object is in</param> 13623 <param name="localID">The objects ID which is local to the simulator the object is in</param>
15499 <param name="position">The new position of the object</param> 13624 <param name="position">The new position of the object</param>
15500 <param name="childOnly">if true, will change position of (this) child prim only, not entire linkset</param> 13625 <param name="childOnly">if true, will change position of (this) child prim only, not entire linkset</param>
@@ -15503,7 +13628,7 @@
15503 <summary> 13628 <summary>
15504 Change the Scale (size) of an object 13629 Change the Scale (size) of an object
15505 </summary> 13630 </summary>
15506 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object where the object resides</param> 13631 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object where the object resides</param>
15507 <param name="localID">The objects ID which is local to the simulator the object is in</param> 13632 <param name="localID">The objects ID which is local to the simulator the object is in</param>
15508 <param name="scale">The new scale of the object</param> 13633 <param name="scale">The new scale of the object</param>
15509 <param name="childOnly">If true, will change scale of this prim only, not entire linkset</param> 13634 <param name="childOnly">If true, will change scale of this prim only, not entire linkset</param>
@@ -15513,7 +13638,7 @@
15513 <summary> 13638 <summary>
15514 Change the Rotation of an object that is either a child or a whole linkset 13639 Change the Rotation of an object that is either a child or a whole linkset
15515 </summary> 13640 </summary>
15516 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object where the object resides</param> 13641 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object where the object resides</param>
15517 <param name="localID">The objects ID which is local to the simulator the object is in</param> 13642 <param name="localID">The objects ID which is local to the simulator the object is in</param>
15518 <param name="quat">The new scale of the object</param> 13643 <param name="quat">The new scale of the object</param>
15519 <param name="childOnly">If true, will change rotation of this prim only, not entire linkset</param> 13644 <param name="childOnly">If true, will change rotation of this prim only, not entire linkset</param>
@@ -15522,51 +13647,52 @@
15522 <summary> 13647 <summary>
15523 Send a Multiple Object Update packet to change the size, scale or rotation of a primitive 13648 Send a Multiple Object Update packet to change the size, scale or rotation of a primitive
15524 </summary> 13649 </summary>
15525 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object where the object resides</param> 13650 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object where the object resides</param>
15526 <param name="localID">The objects ID which is local to the simulator the object is in</param> 13651 <param name="localID">The objects ID which is local to the simulator the object is in</param>
15527 <param name="data">The new rotation, size, or position of the target object</param> 13652 <param name="data">The new rotation, size, or position of the target object</param>
15528 <param name="type">The flags from the <seealso cref="T:OpenMetaverse.UpdateType"/> Enum</param> 13653 <param name="type">The flags from the <seealso cref="T:OpenMetaverse.UpdateType" /> Enum</param>
15529 </member> 13654 </member>
15530 <member name="M:OpenMetaverse.ObjectManager.DeedObject(OpenMetaverse.Simulator,System.UInt32,OpenMetaverse.UUID)"> 13655 <member name="M:OpenMetaverse.ObjectManager.DeedObject(OpenMetaverse.Simulator,System.UInt32,OpenMetaverse.UUID)">
15531 <summary> 13656 <summary>
15532 Deed an object (prim) to a group, Object must be shared with group which 13657 Deed an object (prim) to a group, Object must be shared with group which
15533 can be accomplished with SetPermissions() 13658 can be accomplished with SetPermissions()
15534 </summary> 13659 </summary>
15535 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object where the object resides</param> 13660 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object where the object resides</param>
15536 <param name="localID">The objects ID which is local to the simulator the object is in</param> 13661 <param name="localID">The objects ID which is local to the simulator the object is in</param>
15537 <param name="groupOwner">The <seealso cref="T:OpenMetaverse.UUID"/> of the group to deed the object to</param> 13662 <param name="groupOwner">The <seealso cref="T:OpenMetaverse.UUID" /> of the group to deed the object to</param>
15538 </member> 13663 </member>
15539 <member name="M:OpenMetaverse.ObjectManager.DeedObjects(OpenMetaverse.Simulator,System.Collections.Generic.List{System.UInt32},OpenMetaverse.UUID)"> 13664 <member name="M:OpenMetaverse.ObjectManager.DeedObjects(OpenMetaverse.Simulator,System.Collections.Generic.List{System.UInt32},OpenMetaverse.UUID)">
15540 <summary> 13665 <summary>
15541 Deed multiple objects (prims) to a group, Objects must be shared with group which 13666 Deed multiple objects (prims) to a group, Objects must be shared with group which
15542 can be accomplished with SetPermissions() 13667 can be accomplished with SetPermissions()
15543 </summary> 13668 </summary>
15544 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object where the object resides</param> 13669 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object where the object resides</param>
15545 <param name="localIDs">An array which contains the IDs of the objects to deed</param> 13670 <param name="localIDs">An array which contains the IDs of the objects to deed</param>
15546 <param name="groupOwner">The <seealso cref="T:OpenMetaverse.UUID"/> of the group to deed the object to</param> 13671 <param name="groupOwner">The <seealso cref="T:OpenMetaverse.UUID" /> of the group to deed the object to</param>
15547 </member> 13672 </member>
15548 <member name="M:OpenMetaverse.ObjectManager.SetPermissions(OpenMetaverse.Simulator,System.Collections.Generic.List{System.UInt32},OpenMetaverse.PermissionWho,OpenMetaverse.PermissionMask,System.Boolean)"> 13673 <member name="M:OpenMetaverse.ObjectManager.SetPermissions(OpenMetaverse.Simulator,System.Collections.Generic.List{System.UInt32},OpenMetaverse.PermissionWho,OpenMetaverse.PermissionMask,System.Boolean)">
15549 <summary> 13674 <summary>
15550 Set the permissions on multiple objects 13675 Set the permissions on multiple objects
15551 </summary> 13676 </summary>
15552 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object where the objects reside</param> 13677 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object where the objects reside</param>
15553 <param name="localIDs">An array which contains the IDs of the objects to set the permissions on</param> 13678 <param name="localIDs">An array which contains the IDs of the objects to set the permissions on</param>
15554 <param name="who">The new Who mask to set</param> 13679 <param name="who">The new Who mask to set</param>
15555 <param name="permissions">The new Permissions mark to set</param> 13680 <param name="permissions">Which permission to modify</param>
15556 <param name="set">TODO: What does this do?</param> 13681 <param name="set">The new state of permission</param>
15557 </member> 13682 </member>
15558 <member name="M:OpenMetaverse.ObjectManager.RequestObjectPropertiesFamily(OpenMetaverse.Simulator,OpenMetaverse.UUID)"> 13683 <member name="M:OpenMetaverse.ObjectManager.RequestObjectPropertiesFamily(OpenMetaverse.Simulator,OpenMetaverse.UUID)">
15559 <summary> 13684 <summary>
15560 Request additional properties for an object 13685 Request additional properties for an object
15561 </summary> 13686 </summary>
15562 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object where the object resides</param> 13687 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object where the object resides</param>
15563 <param name="objectID"></param> 13688 <param name="objectID">
13689 </param>
15564 </member> 13690 </member>
15565 <member name="M:OpenMetaverse.ObjectManager.RequestObjectPropertiesFamily(OpenMetaverse.Simulator,OpenMetaverse.UUID,System.Boolean)"> 13691 <member name="M:OpenMetaverse.ObjectManager.RequestObjectPropertiesFamily(OpenMetaverse.Simulator,OpenMetaverse.UUID,System.Boolean)">
15566 <summary> 13692 <summary>
15567 Request additional properties for an object 13693 Request additional properties for an object
15568 </summary> 13694 </summary>
15569 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object where the object resides</param> 13695 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object where the object resides</param>
15570 <param name="objectID">Absolute UUID of the object</param> 13696 <param name="objectID">Absolute UUID of the object</param>
15571 <param name="reliable">Whether to require server acknowledgement of this request</param> 13697 <param name="reliable">Whether to require server acknowledgement of this request</param>
15572 </member> 13698 </member>
@@ -15574,7 +13700,7 @@
15574 <summary> 13700 <summary>
15575 Set the ownership of a list of objects to the specified group 13701 Set the ownership of a list of objects to the specified group
15576 </summary> 13702 </summary>
15577 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object where the objects reside</param> 13703 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object where the objects reside</param>
15578 <param name="localIds">An array which contains the IDs of the objects to set the group id on</param> 13704 <param name="localIds">An array which contains the IDs of the objects to set the group id on</param>
15579 <param name="groupID">The Groups ID</param> 13705 <param name="groupID">The Groups ID</param>
15580 </member> 13706 </member>
@@ -15593,7 +13719,7 @@
15593 </summary> 13719 </summary>
15594 <param name="primID">UUID of the prim</param> 13720 <param name="primID">UUID of the prim</param>
15595 <param name="faceMedia">Array the length of prims number of faces. Null on face indexes where there is 13721 <param name="faceMedia">Array the length of prims number of faces. Null on face indexes where there is
15596 no media, <seealso cref="T:OpenMetaverse.MediaEntry"/> on faces which contain the media</param> 13722 no media, <seealso cref="T:OpenMetaverse.MediaEntry" /> on faces which contain the media</param>
15597 <param name="sim">Simulatior in which prim is located</param> 13723 <param name="sim">Simulatior in which prim is located</param>
15598 </member> 13724 </member>
15599 <member name="M:OpenMetaverse.ObjectManager.RequestObjectMedia(OpenMetaverse.UUID,OpenMetaverse.Simulator,OpenMetaverse.ObjectManager.ObjectMediaCallback)"> 13725 <member name="M:OpenMetaverse.ObjectManager.RequestObjectMedia(OpenMetaverse.UUID,OpenMetaverse.Simulator,OpenMetaverse.ObjectManager.ObjectMediaCallback)">
@@ -15648,34 +13774,48 @@
15648 <param name="sender">The sender</param> 13774 <param name="sender">The sender</param>
15649 <param name="e">The EventArgs object containing the packet data</param> 13775 <param name="e">The EventArgs object containing the packet data</param>
15650 </member> 13776 </member>
13777 <member name="M:OpenMetaverse.ObjectManager.ObjectPhysicsPropertiesHandler(System.String,OpenMetaverse.Interfaces.IMessage,OpenMetaverse.Simulator)">
13778 <summary>
13779 </summary>
13780 <param name="capsKey">
13781 </param>
13782 <param name="message">
13783 </param>
13784 <param name="simulator">
13785 </param>
13786 </member>
15651 <member name="M:OpenMetaverse.ObjectManager.BuildBasicShape(OpenMetaverse.PrimType)"> 13787 <member name="M:OpenMetaverse.ObjectManager.BuildBasicShape(OpenMetaverse.PrimType)">
15652 <summary> 13788 <summary>
15653 Setup construction data for a basic primitive shape 13789 Setup construction data for a basic primitive shape
15654 </summary> 13790 </summary>
15655 <param name="type">Primitive shape to construct</param> 13791 <param name="type">Primitive shape to construct</param>
15656 <returns>Construction data that can be plugged into a <seealso cref="T:OpenMetaverse.Primitive"/></returns> 13792 <returns>Construction data that can be plugged into a <seealso cref="T:OpenMetaverse.Primitive" /></returns>
15657 </member> 13793 </member>
15658 <member name="M:OpenMetaverse.ObjectManager.SetAvatarSittingOn(OpenMetaverse.Simulator,OpenMetaverse.Avatar,System.UInt32,System.UInt32)"> 13794 <member name="M:OpenMetaverse.ObjectManager.SetAvatarSittingOn(OpenMetaverse.Simulator,OpenMetaverse.Avatar,System.UInt32,System.UInt32)">
15659 <summary> 13795 <summary>
15660
15661 </summary> 13796 </summary>
15662 <param name="sim"></param> 13797 <param name="sim">
15663 <param name="av"></param> 13798 </param>
15664 <param name="localid"></param> 13799 <param name="av">
15665 <param name="oldSeatID"></param> 13800 </param>
13801 <param name="localid">
13802 </param>
13803 <param name="oldSeatID">
13804 </param>
15666 </member> 13805 </member>
15667 <member name="M:OpenMetaverse.ObjectManager.UpdateDilation(OpenMetaverse.Simulator,System.UInt32)"> 13806 <member name="M:OpenMetaverse.ObjectManager.UpdateDilation(OpenMetaverse.Simulator,System.UInt32)">
15668 <summary> 13807 <summary>
15669
15670 </summary> 13808 </summary>
15671 <param name="s"></param> 13809 <param name="s">
15672 <param name="dilation"></param> 13810 </param>
13811 <param name="dilation">
13812 </param>
15673 </member> 13813 </member>
15674 <member name="M:OpenMetaverse.ObjectManager.SetShape(OpenMetaverse.Simulator,System.UInt32,OpenMetaverse.Primitive.ConstructionData)"> 13814 <member name="M:OpenMetaverse.ObjectManager.SetShape(OpenMetaverse.Simulator,System.UInt32,OpenMetaverse.Primitive.ConstructionData)">
15675 <summary> 13815 <summary>
15676 Set the Shape data of an object 13816 Set the Shape data of an object
15677 </summary> 13817 </summary>
15678 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object where the object resides</param> 13818 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object where the object resides</param>
15679 <param name="localID">The objects ID which is local to the simulator the object is in</param> 13819 <param name="localID">The objects ID which is local to the simulator the object is in</param>
15680 <param name="prim">Data describing the prim shape</param> 13820 <param name="prim">Data describing the prim shape</param>
15681 </member> 13821 </member>
@@ -15683,107 +13823,58 @@
15683 <summary> 13823 <summary>
15684 Set the Material data of an object 13824 Set the Material data of an object
15685 </summary> 13825 </summary>
15686 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator"/> object where the object resides</param> 13826 <param name="simulator">A reference to the <seealso cref="T:OpenMetaverse.Simulator" /> object where the object resides</param>
15687 <param name="localID">The objects ID which is local to the simulator the object is in</param> 13827 <param name="localID">The objects ID which is local to the simulator the object is in</param>
15688 <param name="material">The new material of the object</param> 13828 <param name="material">The new material of the object</param>
15689 </member> 13829 </member>
15690 <member name="M:OpenMetaverse.ObjectManager.GetPrimitive(OpenMetaverse.Simulator,System.UInt32,OpenMetaverse.UUID)"> 13830 <member name="M:OpenMetaverse.ObjectManager.GetPrimitive(OpenMetaverse.Simulator,System.UInt32,OpenMetaverse.UUID)">
15691 <summary> 13831 <summary>
15692
15693 </summary> 13832 </summary>
15694 <param name="simulator"></param> 13833 <param name="simulator">
15695 <param name="localID"></param> 13834 </param>
15696 <param name="fullID"></param> 13835 <param name="localID">
15697 <returns></returns> 13836 </param>
13837 <param name="fullID">
13838 </param>
13839 <returns>
13840 </returns>
15698 </member> 13841 </member>
15699 <member name="M:OpenMetaverse.ObjectManager.GetAvatar(OpenMetaverse.Simulator,System.UInt32,OpenMetaverse.UUID)"> 13842 <member name="M:OpenMetaverse.ObjectManager.GetAvatar(OpenMetaverse.Simulator,System.UInt32,OpenMetaverse.UUID)">
15700 <summary> 13843 <summary>
15701
15702 </summary>
15703 <param name="simulator"></param>
15704 <param name="localID"></param>
15705 <param name="fullID"></param>
15706 <returns></returns>
15707 </member>
15708 <member name="E:OpenMetaverse.ObjectManager.ObjectUpdate">
15709 <summary>Raised when the simulator sends us data containing
15710 A <see cref="T:OpenMetaverse.Primitive"/>, Foliage or Attachment</summary>
15711 <seealso cref="M:OpenMetaverse.ObjectManager.RequestObject(OpenMetaverse.Simulator,System.UInt32)"/>
15712 <seealso cref="M:OpenMetaverse.ObjectManager.RequestObjects(OpenMetaverse.Simulator,System.Collections.Generic.List{System.UInt32})"/>
15713 </member>
15714 <member name="E:OpenMetaverse.ObjectManager.ObjectProperties">
15715 <summary>Raised when the simulator sends us data containing
15716 additional <seea cref="T:OpenMetaverse.Primitive"/> information</summary>
15717 <seealso cref="M:OpenMetaverse.ObjectManager.SelectObject(OpenMetaverse.Simulator,System.UInt32)"/>
15718 <seealso cref="M:OpenMetaverse.ObjectManager.SelectObjects(OpenMetaverse.Simulator,System.UInt32[],System.Boolean)"/>
15719 </member>
15720 <member name="E:OpenMetaverse.ObjectManager.ObjectPropertiesUpdated">
15721 <summary>Raised when the simulator sends us data containing
15722 Primitive.ObjectProperties for an object we are currently tracking</summary>
15723 </member>
15724 <member name="E:OpenMetaverse.ObjectManager.ObjectPropertiesFamily">
15725 <summary>Raised when the simulator sends us data containing
15726 additional <seea cref="T:OpenMetaverse.Primitive"/> and <see cref="T:OpenMetaverse.Avatar"/> details</summary>
15727 <seealso cref="M:OpenMetaverse.ObjectManager.RequestObjectPropertiesFamily(OpenMetaverse.Simulator,OpenMetaverse.UUID)"/>
15728 </member>
15729 <member name="E:OpenMetaverse.ObjectManager.AvatarUpdate">
15730 <summary>Raised when the simulator sends us data containing
15731 updated information for an <see cref="T:OpenMetaverse.Avatar"/></summary>
15732 </member>
15733 <member name="E:OpenMetaverse.ObjectManager.TerseObjectUpdate">
15734 <summary>Raised when the simulator sends us data containing
15735 <see cref="T:OpenMetaverse.Primitive"/> and <see cref="T:OpenMetaverse.Avatar"/> movement changes</summary>
15736 </member>
15737 <member name="E:OpenMetaverse.ObjectManager.ObjectDataBlockUpdate">
15738 <summary>Raised when the simulator sends us data containing
15739 updates to an Objects DataBlock</summary>
15740 </member>
15741 <member name="E:OpenMetaverse.ObjectManager.KillObject">
15742 <summary>Raised when the simulator informs us an <see cref="T:OpenMetaverse.Primitive"/>
15743 or <see cref="T:OpenMetaverse.Avatar"/> is no longer within view</summary>
15744 </member>
15745 <member name="E:OpenMetaverse.ObjectManager.AvatarSitChanged">
15746 <summary>Raised when the simulator sends us data containing
15747 updated sit information for our <see cref="T:OpenMetaverse.Avatar"/></summary>
15748 </member>
15749 <member name="E:OpenMetaverse.ObjectManager.PayPriceReply">
15750 <summary>Raised when the simulator sends us data containing
15751 purchase price information for a <see cref="T:OpenMetaverse.Primitive"/></summary>
15752 </member>
15753 <member name="T:OpenMetaverse.ObjectManager.ObjectMediaCallback">
15754 <summary>
15755 Callback for getting object media data via CAP
15756 </summary> 13844 </summary>
15757 <param name="success">Indicates if the operation was succesfull</param> 13845 <param name="simulator">
15758 <param name="version">Object media version string</param> 13846 </param>
15759 <param name="faceMedia">Array indexed on prim face of media entry data</param> 13847 <param name="localID">
13848 </param>
13849 <param name="fullID">
13850 </param>
13851 <returns>
13852 </returns>
15760 </member> 13853 </member>
15761 <member name="T:OpenMetaverse.PrimEventArgs"> 13854 <member name="T:OpenMetaverse.PrimEventArgs">
15762 <summary>Provides data for the <see cref="E:OpenMetaverse.ObjectManager.ObjectUpdate"/> event</summary> 13855 <summary>Provides data for the <see cref="E:OpenMetaverse.ObjectManager.ObjectUpdate" /> event</summary>
15763 <remarks><para>The <see cref="E:OpenMetaverse.ObjectManager.ObjectUpdate"/> event occurs when the simulator sends 13856 <remarks>
15764 an <see cref="T:OpenMetaverse.Packets.ObjectUpdatePacket"/> containing a Primitive, Foliage or Attachment data</para> 13857 <para>The <see cref="E:OpenMetaverse.ObjectManager.ObjectUpdate" /> event occurs when the simulator sends
15765 <para>Note 1: The <see cref="E:OpenMetaverse.ObjectManager.ObjectUpdate"/> event will not be raised when the object is an Avatar</para> 13858 an <see cref="T:OpenMetaverse.Packets.ObjectUpdatePacket" /> containing a Primitive, Foliage or Attachment data</para>
15766 <para>Note 2: It is possible for the <see cref="E:OpenMetaverse.ObjectManager.ObjectUpdate"/> to be 13859 <para>Note 1: The <see cref="E:OpenMetaverse.ObjectManager.ObjectUpdate" /> event will not be raised when the object is an Avatar</para>
15767 raised twice for the same object if for example the primitive moved to a new simulator, then returned to the current simulator or 13860 <para>Note 2: It is possible for the <see cref="E:OpenMetaverse.ObjectManager.ObjectUpdate" /> to be
15768 if an Avatar crosses the border into a new simulator and returns to the current simulator</para> 13861 raised twice for the same object if for example the primitive moved to a new simulator, then returned to the current simulator or
15769 </remarks> 13862 if an Avatar crosses the border into a new simulator and returns to the current simulator</para>
15770 <example> 13863 </remarks>
15771 The following code example uses the <see cref="P:OpenMetaverse.PrimEventArgs.Prim"/>, <see cref="P:OpenMetaverse.PrimEventArgs.Simulator"/>, and <see cref="P:OpenMetaverse.PrimEventArgs.IsAttachment"/> 13864 <example>
15772 properties to display new Primitives and Attachments on the <see cref="T:System.Console"/> window. 13865 The following code example uses the <see cref="P:OpenMetaverse.PrimEventArgs.Prim" />, <see cref="P:OpenMetaverse.PrimEventArgs.Simulator" />, and <see cref="P:OpenMetaverse.PrimEventArgs.IsAttachment" />
15773 <code> 13866 properties to display new Primitives and Attachments on the <see cref="T:System.Console" /> window.
15774 // Subscribe to the event that gives us prim and foliage information 13867 <code>
15775 Client.Objects.ObjectUpdate += Objects_ObjectUpdate; 13868 // Subscribe to the event that gives us prim and foliage information
15776 13869 Client.Objects.ObjectUpdate += Objects_ObjectUpdate;
15777 13870 private void Objects_ObjectUpdate(object sender, PrimEventArgs e)
15778 private void Objects_ObjectUpdate(object sender, PrimEventArgs e) 13871 {
15779 { 13872 Console.WriteLine("Primitive {0} {1} in {2} is an attachment {3}", e.Prim.ID, e.Prim.LocalID, e.Simulator.Name, e.IsAttachment);
15780 Console.WriteLine("Primitive {0} {1} in {2} is an attachment {3}", e.Prim.ID, e.Prim.LocalID, e.Simulator.Name, e.IsAttachment); 13873 }
15781 } 13874 </code></example>
15782 </code> 13875 <seealso cref="E:OpenMetaverse.ObjectManager.ObjectUpdate" />
15783 </example> 13876 <seealso cref="E:OpenMetaverse.ObjectManager.AvatarUpdate" />
15784 <seealso cref="E:OpenMetaverse.ObjectManager.ObjectUpdate"/> 13877 <seealso cref="T:OpenMetaverse.AvatarUpdateEventArgs" />
15785 <seealso cref="E:OpenMetaverse.ObjectManager.AvatarUpdate"/>
15786 <seealso cref="T:OpenMetaverse.AvatarUpdateEventArgs"/>
15787 </member> 13878 </member>
15788 <member name="M:OpenMetaverse.PrimEventArgs.#ctor(OpenMetaverse.Simulator,OpenMetaverse.Primitive,System.UInt16,System.Boolean,System.Boolean)"> 13879 <member name="M:OpenMetaverse.PrimEventArgs.#ctor(OpenMetaverse.Simulator,OpenMetaverse.Primitive,System.UInt16,System.Boolean,System.Boolean)">
15789 <summary> 13880 <summary>
@@ -15796,72 +13887,70 @@
15796 <param name="isAttachment">true if the primitive represents an attachment to an agent</param> 13887 <param name="isAttachment">true if the primitive represents an attachment to an agent</param>
15797 </member> 13888 </member>
15798 <member name="P:OpenMetaverse.PrimEventArgs.Simulator"> 13889 <member name="P:OpenMetaverse.PrimEventArgs.Simulator">
15799 <summary>Get the simulator the <see cref="T:OpenMetaverse.Primitive"/> originated from</summary> 13890 <summary>Get the simulator the <see cref="T:OpenMetaverse.Primitive" /> originated from</summary>
15800 </member> 13891 </member>
15801 <member name="P:OpenMetaverse.PrimEventArgs.Prim"> 13892 <member name="P:OpenMetaverse.PrimEventArgs.Prim">
15802 <summary>Get the <see cref="T:OpenMetaverse.Primitive"/> details</summary> 13893 <summary>Get the <see cref="T:OpenMetaverse.Primitive" /> details</summary>
15803 </member> 13894 </member>
15804 <member name="P:OpenMetaverse.PrimEventArgs.IsNew"> 13895 <member name="P:OpenMetaverse.PrimEventArgs.IsNew">
15805 <summary>true if the <see cref="T:OpenMetaverse.Primitive"/> did not exist in the dictionary before this update (always true if object tracking has been disabled)</summary> 13896 <summary>true if the <see cref="T:OpenMetaverse.Primitive" /> did not exist in the dictionary before this update (always true if object tracking has been disabled)</summary>
15806 </member> 13897 </member>
15807 <member name="P:OpenMetaverse.PrimEventArgs.IsAttachment"> 13898 <member name="P:OpenMetaverse.PrimEventArgs.IsAttachment">
15808 <summary>true if the <see cref="T:OpenMetaverse.Primitive"/> is attached to an <see cref="T:OpenMetaverse.Avatar"/></summary> 13899 <summary>true if the <see cref="T:OpenMetaverse.Primitive" /> is attached to an <see cref="T:OpenMetaverse.Avatar" /></summary>
15809 </member> 13900 </member>
15810 <member name="P:OpenMetaverse.PrimEventArgs.TimeDilation"> 13901 <member name="P:OpenMetaverse.PrimEventArgs.TimeDilation">
15811 <summary>Get the simulator Time Dilation</summary> 13902 <summary>Get the simulator Time Dilation</summary>
15812 </member> 13903 </member>
15813 <member name="T:OpenMetaverse.AvatarUpdateEventArgs"> 13904 <member name="T:OpenMetaverse.AvatarUpdateEventArgs">
15814 <summary>Provides data for the <see cref="E:OpenMetaverse.ObjectManager.AvatarUpdate"/> event</summary> 13905 <summary>Provides data for the <see cref="E:OpenMetaverse.ObjectManager.AvatarUpdate" /> event</summary>
15815 <remarks><para>The <see cref="E:OpenMetaverse.ObjectManager.AvatarUpdate"/> event occurs when the simulator sends 13906 <remarks>
15816 an <see cref="T:OpenMetaverse.Packets.ObjectUpdatePacket"/> containing Avatar data</para> 13907 <para>The <see cref="E:OpenMetaverse.ObjectManager.AvatarUpdate" /> event occurs when the simulator sends
15817 <para>Note 1: The <see cref="E:OpenMetaverse.ObjectManager.AvatarUpdate"/> event will not be raised when the object is an Avatar</para> 13908 an <see cref="T:OpenMetaverse.Packets.ObjectUpdatePacket" /> containing Avatar data</para>
15818 <para>Note 2: It is possible for the <see cref="E:OpenMetaverse.ObjectManager.AvatarUpdate"/> to be 13909 <para>Note 1: The <see cref="E:OpenMetaverse.ObjectManager.AvatarUpdate" /> event will not be raised when the object is an Avatar</para>
15819 raised twice for the same avatar if for example the avatar moved to a new simulator, then returned to the current simulator</para> 13910 <para>Note 2: It is possible for the <see cref="E:OpenMetaverse.ObjectManager.AvatarUpdate" /> to be
15820 </remarks> 13911 raised twice for the same avatar if for example the avatar moved to a new simulator, then returned to the current simulator</para>
15821 <example> 13912 </remarks>
15822 The following code example uses the <see cref="P:OpenMetaverse.AvatarUpdateEventArgs.Avatar"/> property to make a request for the top picks 13913 <example>
15823 using the <see cref="M:OpenMetaverse.AvatarManager.RequestAvatarPicks(OpenMetaverse.UUID)"/> method in the <see cref="T:OpenMetaverse.AvatarManager"/> class to display the names 13914 The following code example uses the <see cref="P:OpenMetaverse.AvatarUpdateEventArgs.Avatar" /> property to make a request for the top picks
15824 of our own agents picks listings on the <see cref="T:System.Console"/> window. 13915 using the <see cref="M:OpenMetaverse.AvatarManager.RequestAvatarPicks(OpenMetaverse.UUID)" /> method in the <see cref="T:OpenMetaverse.AvatarManager" /> class to display the names
15825 <code> 13916 of our own agents picks listings on the <see cref="T:System.Console" /> window.
15826 // subscribe to the AvatarUpdate event to get our information 13917 <code>
15827 Client.Objects.AvatarUpdate += Objects_AvatarUpdate; 13918 // subscribe to the AvatarUpdate event to get our information
15828 Client.Avatars.AvatarPicksReply += Avatars_AvatarPicksReply; 13919 Client.Objects.AvatarUpdate += Objects_AvatarUpdate;
15829 13920 Client.Avatars.AvatarPicksReply += Avatars_AvatarPicksReply;
15830 private void Objects_AvatarUpdate(object sender, AvatarUpdateEventArgs e) 13921 private void Objects_AvatarUpdate(object sender, AvatarUpdateEventArgs e)
15831 { 13922 {
15832 // we only want our own data 13923 // we only want our own data
15833 if (e.Avatar.LocalID == Client.Self.LocalID) 13924 if (e.Avatar.LocalID == Client.Self.LocalID)
15834 { 13925 {
15835 // Unsubscribe from the avatar update event to prevent a loop 13926 // Unsubscribe from the avatar update event to prevent a loop
15836 // where we continually request the picks every time we get an update for ourselves 13927 // where we continually request the picks every time we get an update for ourselves
15837 Client.Objects.AvatarUpdate -= Objects_AvatarUpdate; 13928 Client.Objects.AvatarUpdate -= Objects_AvatarUpdate;
15838 // make the top picks request through AvatarManager 13929 // make the top picks request through AvatarManager
15839 Client.Avatars.RequestAvatarPicks(e.Avatar.ID); 13930 Client.Avatars.RequestAvatarPicks(e.Avatar.ID);
15840 } 13931 }
15841 } 13932 }
15842 13933 private void Avatars_AvatarPicksReply(object sender, AvatarPicksReplyEventArgs e)
15843 private void Avatars_AvatarPicksReply(object sender, AvatarPicksReplyEventArgs e) 13934 {
15844 { 13935 // we'll unsubscribe from the AvatarPicksReply event since we now have the data
15845 // we'll unsubscribe from the AvatarPicksReply event since we now have the data 13936 // we were looking for
15846 // we were looking for 13937 Client.Avatars.AvatarPicksReply -= Avatars_AvatarPicksReply;
15847 Client.Avatars.AvatarPicksReply -= Avatars_AvatarPicksReply; 13938 // loop through the dictionary and extract the names of the top picks from our profile
15848 // loop through the dictionary and extract the names of the top picks from our profile 13939 foreach (var pickName in e.Picks.Values)
15849 foreach (var pickName in e.Picks.Values) 13940 {
15850 { 13941 Console.WriteLine(pickName);
15851 Console.WriteLine(pickName); 13942 }
15852 } 13943 }
15853 } 13944 </code></example>
15854 </code> 13945 <seealso cref="E:OpenMetaverse.ObjectManager.ObjectUpdate" />
15855 </example> 13946 <seealso cref="T:OpenMetaverse.PrimEventArgs" />
15856 <seealso cref="E:OpenMetaverse.ObjectManager.ObjectUpdate"/>
15857 <seealso cref="T:OpenMetaverse.PrimEventArgs"/>
15858 </member> 13947 </member>
15859 <member name="M:OpenMetaverse.AvatarUpdateEventArgs.#ctor(OpenMetaverse.Simulator,OpenMetaverse.Avatar,System.UInt16,System.Boolean)"> 13948 <member name="M:OpenMetaverse.AvatarUpdateEventArgs.#ctor(OpenMetaverse.Simulator,OpenMetaverse.Avatar,System.UInt16,System.Boolean)">
15860 <summary> 13949 <summary>
15861 Construct a new instance of the AvatarUpdateEventArgs class 13950 Construct a new instance of the AvatarUpdateEventArgs class
15862 </summary> 13951 </summary>
15863 <param name="simulator">The simulator the packet originated from</param> 13952 <param name="simulator">The simulator the packet originated from</param>
15864 <param name="avatar">The <see cref="P:OpenMetaverse.AvatarUpdateEventArgs.Avatar"/> data</param> 13953 <param name="avatar">The <see cref="T:OpenMetaverse.Avatar" /> data</param>
15865 <param name="timeDilation">The simulator time dilation</param> 13954 <param name="timeDilation">The simulator time dilation</param>
15866 <param name="isNew">The avatar was not in the dictionary before this update</param> 13955 <param name="isNew">The avatar was not in the dictionary before this update</param>
15867 </member> 13956 </member>
@@ -15869,37 +13958,36 @@
15869 <summary>Get the simulator the object originated from</summary> 13958 <summary>Get the simulator the object originated from</summary>
15870 </member> 13959 </member>
15871 <member name="P:OpenMetaverse.AvatarUpdateEventArgs.Avatar"> 13960 <member name="P:OpenMetaverse.AvatarUpdateEventArgs.Avatar">
15872 <summary>Get the <see cref="P:OpenMetaverse.AvatarUpdateEventArgs.Avatar"/> data</summary> 13961 <summary>Get the <see cref="T:OpenMetaverse.Avatar" /> data</summary>
15873 </member> 13962 </member>
15874 <member name="P:OpenMetaverse.AvatarUpdateEventArgs.TimeDilation"> 13963 <member name="P:OpenMetaverse.AvatarUpdateEventArgs.TimeDilation">
15875 <summary>Get the simulator time dilation</summary> 13964 <summary>Get the simulator time dilation</summary>
15876 </member> 13965 </member>
15877 <member name="P:OpenMetaverse.AvatarUpdateEventArgs.IsNew"> 13966 <member name="P:OpenMetaverse.AvatarUpdateEventArgs.IsNew">
15878 <summary>true if the <see cref="P:OpenMetaverse.AvatarUpdateEventArgs.Avatar"/> did not exist in the dictionary before this update (always true if avatar tracking has been disabled)</summary> 13967 <summary>true if the <see cref="T:OpenMetaverse.Avatar" /> did not exist in the dictionary before this update (always true if avatar tracking has been disabled)</summary>
15879 </member> 13968 </member>
15880 <member name="T:OpenMetaverse.ObjectPropertiesEventArgs"> 13969 <member name="T:OpenMetaverse.ObjectPropertiesEventArgs">
15881 <summary>Provides additional primitive data for the <see cref="E:OpenMetaverse.ObjectManager.ObjectProperties"/> event</summary> 13970 <summary>Provides additional primitive data for the <see cref="E:OpenMetaverse.ObjectManager.ObjectProperties" /> event</summary>
15882 <remarks><para>The <see cref="E:OpenMetaverse.ObjectManager.ObjectProperties"/> event occurs when the simulator sends 13971 <remarks>
15883 an <see cref="T:OpenMetaverse.Packets.ObjectPropertiesPacket"/> containing additional details for a Primitive, Foliage data or Attachment data</para> 13972 <para>The <see cref="E:OpenMetaverse.ObjectManager.ObjectProperties" /> event occurs when the simulator sends
15884 <para>The <see cref="E:OpenMetaverse.ObjectManager.ObjectProperties"/> event is also raised when a <see cref="M:OpenMetaverse.ObjectManager.SelectObject(OpenMetaverse.Simulator,System.UInt32)"/> request is 13973 an <see cref="T:OpenMetaverse.Packets.ObjectPropertiesPacket" /> containing additional details for a Primitive, Foliage data or Attachment data</para>
13974 <para>The <see cref="E:OpenMetaverse.ObjectManager.ObjectProperties" /> event is also raised when a <see cref="M:OpenMetaverse.ObjectManager.SelectObject(OpenMetaverse.Simulator,System.UInt32,System.Boolean)" /> request is
15885 made.</para> 13975 made.</para>
15886 </remarks> 13976 </remarks>
15887 <example> 13977 <example>
15888 The following code example uses the <see cref="P:OpenMetaverse.PrimEventArgs.Prim"/>, <see cref="P:OpenMetaverse.PrimEventArgs.Simulator"/> and 13978 The following code example uses the <see cref="P:OpenMetaverse.PrimEventArgs.Prim" />, <see cref="P:OpenMetaverse.PrimEventArgs.Simulator" /> and
15889 <see cref="P:OpenMetaverse.ObjectPropertiesEventArgs.Properties"/> 13979 <see cref="P:OpenMetaverse.ObjectPropertiesEventArgs.Properties" />
15890 properties to display new attachments and send a request for additional properties containing the name of the 13980 properties to display new attachments and send a request for additional properties containing the name of the
15891 attachment then display it on the <see cref="T:System.Console"/> window. 13981 attachment then display it on the <see cref="T:System.Console" /> window.
15892 <code> 13982 <code>
15893 // Subscribe to the event that provides additional primitive details 13983 // Subscribe to the event that provides additional primitive details
15894 Client.Objects.ObjectProperties += Objects_ObjectProperties; 13984 Client.Objects.ObjectProperties += Objects_ObjectProperties;
15895 13985 // handle the properties data that arrives
15896 // handle the properties data that arrives 13986 private void Objects_ObjectProperties(object sender, ObjectPropertiesEventArgs e)
15897 private void Objects_ObjectProperties(object sender, ObjectPropertiesEventArgs e) 13987 {
15898 { 13988 Console.WriteLine("Primitive Properties: {0} Name is {1}", e.Properties.ObjectID, e.Properties.Name);
15899 Console.WriteLine("Primitive Properties: {0} Name is {1}", e.Properties.ObjectID, e.Properties.Name); 13989 }
15900 } 13990 </code></example>
15901 </code>
15902 </example>
15903 </member> 13991 </member>
15904 <member name="M:OpenMetaverse.ObjectPropertiesEventArgs.#ctor(OpenMetaverse.Simulator,OpenMetaverse.Primitive.ObjectProperties)"> 13992 <member name="M:OpenMetaverse.ObjectPropertiesEventArgs.#ctor(OpenMetaverse.Simulator,OpenMetaverse.Primitive.ObjectProperties)">
15905 <summary> 13993 <summary>
@@ -15915,18 +14003,19 @@
15915 <summary>Get the primitive properties</summary> 14003 <summary>Get the primitive properties</summary>
15916 </member> 14004 </member>
15917 <member name="T:OpenMetaverse.ObjectPropertiesUpdatedEventArgs"> 14005 <member name="T:OpenMetaverse.ObjectPropertiesUpdatedEventArgs">
15918 <summary>Provides additional primitive data for the <see cref="E:OpenMetaverse.ObjectManager.ObjectPropertiesUpdated"/> event</summary> 14006 <summary>Provides additional primitive data for the <see cref="E:OpenMetaverse.ObjectManager.ObjectPropertiesUpdated" /> event</summary>
15919 <remarks><para>The <see cref="E:OpenMetaverse.ObjectManager.ObjectPropertiesUpdated"/> event occurs when the simulator sends 14007 <remarks>
15920 an <see cref="T:OpenMetaverse.Packets.ObjectPropertiesPacket"/> containing additional details for a Primitive or Foliage data that is currently 14008 <para>The <see cref="E:OpenMetaverse.ObjectManager.ObjectPropertiesUpdated" /> event occurs when the simulator sends
15921 being tracked in the <see cref="!:Simulator.ObjectsPrimitives"/> dictionary</para> 14009 an <see cref="T:OpenMetaverse.Packets.ObjectPropertiesPacket" /> containing additional details for a Primitive or Foliage data that is currently
15922 <para>The <see cref="E:OpenMetaverse.ObjectManager.ObjectPropertiesUpdated"/> event is also raised when a <see cref="M:OpenMetaverse.ObjectManager.SelectObject(OpenMetaverse.Simulator,System.UInt32)"/> request is 14010 being tracked in the <see cref="F:OpenMetaverse.Simulator.ObjectsPrimitives" /> dictionary</para>
15923 made and <see cref="F:OpenMetaverse.Settings.OBJECT_TRACKING"/> is enabled</para> 14011 <para>The <see cref="E:OpenMetaverse.ObjectManager.ObjectPropertiesUpdated" /> event is also raised when a <see cref="M:OpenMetaverse.ObjectManager.SelectObject(OpenMetaverse.Simulator,System.UInt32,System.Boolean)" /> request is
15924 </remarks> 14012 made and <see cref="F:OpenMetaverse.Settings.OBJECT_TRACKING" /> is enabled</para>
14013 </remarks>
15925 </member> 14014 </member>
15926 <member name="M:OpenMetaverse.ObjectPropertiesUpdatedEventArgs.#ctor(OpenMetaverse.Simulator,OpenMetaverse.Primitive,OpenMetaverse.Primitive.ObjectProperties)"> 14015 <member name="M:OpenMetaverse.ObjectPropertiesUpdatedEventArgs.#ctor(OpenMetaverse.Simulator,OpenMetaverse.Primitive,OpenMetaverse.Primitive.ObjectProperties)">
15927 <summary> 14016 <summary>
15928 Construct a new instance of the ObjectPropertiesUpdatedEvenrArgs class 14017 Construct a new instance of the ObjectPropertiesUpdatedEvenrArgs class
15929 </summary> 14018 </summary>
15930 <param name="simulator">The simulator the object is located</param> 14019 <param name="simulator">The simulator the object is located</param>
15931 <param name="prim">The Primitive</param> 14020 <param name="prim">The Primitive</param>
15932 <param name="props">The primitive Properties</param> 14021 <param name="props">The primitive Properties</param>
@@ -15941,26 +14030,30 @@
15941 <summary>Get the primitive properties</summary> 14030 <summary>Get the primitive properties</summary>
15942 </member> 14031 </member>
15943 <member name="T:OpenMetaverse.ObjectPropertiesFamilyEventArgs"> 14032 <member name="T:OpenMetaverse.ObjectPropertiesFamilyEventArgs">
15944 <summary>Provides additional primitive data, permissions and sale info for the <see cref="E:OpenMetaverse.ObjectManager.ObjectPropertiesFamily"/> event</summary> 14033 <summary>Provides additional primitive data, permissions and sale info for the <see cref="E:OpenMetaverse.ObjectManager.ObjectPropertiesFamily" /> event</summary>
15945 <remarks><para>The <see cref="E:OpenMetaverse.ObjectManager.ObjectPropertiesFamily"/> event occurs when the simulator sends 14034 <remarks>
15946 an <see cref="T:OpenMetaverse.Packets.ObjectPropertiesPacket"/> containing additional details for a Primitive, Foliage data or Attachment. This includes 14035 <para>The <see cref="E:OpenMetaverse.ObjectManager.ObjectPropertiesFamily" /> event occurs when the simulator sends
14036 an <see cref="T:OpenMetaverse.Packets.ObjectPropertiesPacket" /> containing additional details for a Primitive, Foliage data or Attachment. This includes
15947 Permissions, Sale info, and other basic details on an object</para> 14037 Permissions, Sale info, and other basic details on an object</para>
15948 <para>The <see cref="E:OpenMetaverse.ObjectManager.ObjectProperties"/> event is also raised when a <see cref="M:OpenMetaverse.ObjectManager.RequestObjectPropertiesFamily(OpenMetaverse.Simulator,OpenMetaverse.UUID)"/> request is 14038 <para>The <see cref="E:OpenMetaverse.ObjectManager.ObjectProperties" /> event is also raised when a <see cref="M:OpenMetaverse.ObjectManager.RequestObjectPropertiesFamily(OpenMetaverse.Simulator,OpenMetaverse.UUID,System.Boolean)" /> request is
15949 made, the viewer equivalent is hovering the mouse cursor over an object</para> 14039 made, the viewer equivalent is hovering the mouse cursor over an object</para>
15950 </remarks> 14040 </remarks>
15951 </member> 14041 </member>
15952 <member name="P:OpenMetaverse.ObjectPropertiesFamilyEventArgs.Simulator"> 14042 <member name="P:OpenMetaverse.ObjectPropertiesFamilyEventArgs.Simulator">
15953 <summary>Get the simulator the object is located</summary> 14043 <summary>Get the simulator the object is located</summary>
15954 </member> 14044 </member>
15955 <member name="P:OpenMetaverse.ObjectPropertiesFamilyEventArgs.Properties"> 14045 <member name="P:OpenMetaverse.ObjectPropertiesFamilyEventArgs.Properties">
15956 <summary></summary> 14046 <summary>
14047 </summary>
15957 </member> 14048 </member>
15958 <member name="P:OpenMetaverse.ObjectPropertiesFamilyEventArgs.Type"> 14049 <member name="P:OpenMetaverse.ObjectPropertiesFamilyEventArgs.Type">
15959 <summary></summary> 14050 <summary>
14051 </summary>
15960 </member> 14052 </member>
15961 <member name="T:OpenMetaverse.TerseObjectUpdateEventArgs"> 14053 <member name="T:OpenMetaverse.TerseObjectUpdateEventArgs">
15962 <summary>Provides primitive data containing updated location, velocity, rotation, textures for the <see cref="E:OpenMetaverse.ObjectManager.TerseObjectUpdate"/> event</summary> 14054 <summary>Provides primitive data containing updated location, velocity, rotation, textures for the <see cref="E:OpenMetaverse.ObjectManager.TerseObjectUpdate" /> event</summary>
15963 <remarks><para>The <see cref="E:OpenMetaverse.ObjectManager.TerseObjectUpdate"/> event occurs when the simulator sends updated location, velocity, rotation, etc</para> 14055 <remarks>
14056 <para>The <see cref="E:OpenMetaverse.ObjectManager.TerseObjectUpdate" /> event occurs when the simulator sends updated location, velocity, rotation, etc</para>
15964 </remarks> 14057 </remarks>
15965 </member> 14058 </member>
15966 <member name="P:OpenMetaverse.TerseObjectUpdateEventArgs.Simulator"> 14059 <member name="P:OpenMetaverse.TerseObjectUpdateEventArgs.Simulator">
@@ -15970,14 +14063,15 @@
15970 <summary>Get the primitive details</summary> 14063 <summary>Get the primitive details</summary>
15971 </member> 14064 </member>
15972 <member name="P:OpenMetaverse.TerseObjectUpdateEventArgs.Update"> 14065 <member name="P:OpenMetaverse.TerseObjectUpdateEventArgs.Update">
15973 <summary></summary> 14066 <summary>
14067 </summary>
15974 </member> 14068 </member>
15975 <member name="P:OpenMetaverse.TerseObjectUpdateEventArgs.TimeDilation"> 14069 <member name="P:OpenMetaverse.TerseObjectUpdateEventArgs.TimeDilation">
15976 <summary></summary> 14070 <summary>
14071 </summary>
15977 </member> 14072 </member>
15978 <member name="T:OpenMetaverse.ObjectDataBlockUpdateEventArgs"> 14073 <member name="T:OpenMetaverse.ObjectDataBlockUpdateEventArgs">
15979 <summary> 14074 <summary>
15980
15981 </summary> 14075 </summary>
15982 </member> 14076 </member>
15983 <member name="P:OpenMetaverse.ObjectDataBlockUpdateEventArgs.Simulator"> 14077 <member name="P:OpenMetaverse.ObjectDataBlockUpdateEventArgs.Simulator">
@@ -15987,20 +14081,24 @@
15987 <summary>Get the primitive details</summary> 14081 <summary>Get the primitive details</summary>
15988 </member> 14082 </member>
15989 <member name="P:OpenMetaverse.ObjectDataBlockUpdateEventArgs.ConstructionData"> 14083 <member name="P:OpenMetaverse.ObjectDataBlockUpdateEventArgs.ConstructionData">
15990 <summary></summary> 14084 <summary>
14085 </summary>
15991 </member> 14086 </member>
15992 <member name="P:OpenMetaverse.ObjectDataBlockUpdateEventArgs.Block"> 14087 <member name="P:OpenMetaverse.ObjectDataBlockUpdateEventArgs.Block">
15993 <summary></summary> 14088 <summary>
14089 </summary>
15994 </member> 14090 </member>
15995 <member name="P:OpenMetaverse.ObjectDataBlockUpdateEventArgs.Update"> 14091 <member name="P:OpenMetaverse.ObjectDataBlockUpdateEventArgs.Update">
15996 <summary></summary> 14092 <summary>
14093 </summary>
15997 </member> 14094 </member>
15998 <member name="P:OpenMetaverse.ObjectDataBlockUpdateEventArgs.NameValues"> 14095 <member name="P:OpenMetaverse.ObjectDataBlockUpdateEventArgs.NameValues">
15999 <summary></summary> 14096 <summary>
14097 </summary>
16000 </member> 14098 </member>
16001 <member name="T:OpenMetaverse.KillObjectEventArgs"> 14099 <member name="T:OpenMetaverse.KillObjectEventArgs">
16002 <summary>Provides notification when an Avatar, Object or Attachment is DeRezzed or moves out of the avatars view for the 14100 <summary>Provides notification when an Avatar, Object or Attachment is DeRezzed or moves out of the avatars view for the
16003 <see cref="E:OpenMetaverse.ObjectManager.KillObject"/> event</summary> 14101 <see cref="E:OpenMetaverse.ObjectManager.KillObject" /> event</summary>
16004 </member> 14102 </member>
16005 <member name="P:OpenMetaverse.KillObjectEventArgs.Simulator"> 14103 <member name="P:OpenMetaverse.KillObjectEventArgs.Simulator">
16006 <summary>Get the simulator the object is located</summary> 14104 <summary>Get the simulator the object is located</summary>
@@ -16017,30 +14115,35 @@
16017 <summary>Get the simulator the object is located</summary> 14115 <summary>Get the simulator the object is located</summary>
16018 </member> 14116 </member>
16019 <member name="P:OpenMetaverse.AvatarSitChangedEventArgs.Avatar"> 14117 <member name="P:OpenMetaverse.AvatarSitChangedEventArgs.Avatar">
16020 <summary></summary> 14118 <summary>
14119 </summary>
16021 </member> 14120 </member>
16022 <member name="P:OpenMetaverse.AvatarSitChangedEventArgs.SittingOn"> 14121 <member name="P:OpenMetaverse.AvatarSitChangedEventArgs.SittingOn">
16023 <summary></summary> 14122 <summary>
14123 </summary>
16024 </member> 14124 </member>
16025 <member name="P:OpenMetaverse.AvatarSitChangedEventArgs.OldSeat"> 14125 <member name="P:OpenMetaverse.AvatarSitChangedEventArgs.OldSeat">
16026 <summary></summary> 14126 <summary>
14127 </summary>
16027 </member> 14128 </member>
16028 <member name="T:OpenMetaverse.PayPriceReplyEventArgs"> 14129 <member name="T:OpenMetaverse.PayPriceReplyEventArgs">
16029 <summary> 14130 <summary>
16030
16031 </summary> 14131 </summary>
16032 </member> 14132 </member>
16033 <member name="P:OpenMetaverse.PayPriceReplyEventArgs.Simulator"> 14133 <member name="P:OpenMetaverse.PayPriceReplyEventArgs.Simulator">
16034 <summary>Get the simulator the object is located</summary> 14134 <summary>Get the simulator the object is located</summary>
16035 </member> 14135 </member>
16036 <member name="P:OpenMetaverse.PayPriceReplyEventArgs.ObjectID"> 14136 <member name="P:OpenMetaverse.PayPriceReplyEventArgs.ObjectID">
16037 <summary></summary> 14137 <summary>
14138 </summary>
16038 </member> 14139 </member>
16039 <member name="P:OpenMetaverse.PayPriceReplyEventArgs.DefaultPrice"> 14140 <member name="P:OpenMetaverse.PayPriceReplyEventArgs.DefaultPrice">
16040 <summary></summary> 14141 <summary>
14142 </summary>
16041 </member> 14143 </member>
16042 <member name="P:OpenMetaverse.PayPriceReplyEventArgs.ButtonPrices"> 14144 <member name="P:OpenMetaverse.PayPriceReplyEventArgs.ButtonPrices">
16043 <summary></summary> 14145 <summary>
14146 </summary>
16044 </member> 14147 </member>
16045 <member name="P:OpenMetaverse.ObjectMediaEventArgs.Success"> 14148 <member name="P:OpenMetaverse.ObjectMediaEventArgs.Success">
16046 <summary> 14149 <summary>
@@ -16057,869 +14160,3781 @@
16057 Array of media entries indexed by face number 14160 Array of media entries indexed by face number
16058 </summary> 14161 </summary>
16059 </member> 14162 </member>
16060 <member name="M:OpenMetaverse.InventoryNode.#ctor"> 14163 <member name="T:OpenMetaverse.PhysicsPropertiesEventArgs">
16061 <summary> 14164 <summary>
16062 14165 Set when simulator sends us infomation on primitive's physical properties
16063 </summary> 14166 </summary>
16064 </member> 14167 </member>
16065 <member name="M:OpenMetaverse.InventoryNode.#ctor(OpenMetaverse.InventoryBase)"> 14168 <member name="M:OpenMetaverse.PhysicsPropertiesEventArgs.#ctor(OpenMetaverse.Simulator,OpenMetaverse.Primitive.PhysicsProperties)">
16066 <summary> 14169 <summary>
16067 14170 Constructor
16068 </summary> 14171 </summary>
16069 <param name="data"></param> 14172 <param name="sim">Simulator where the message originated</param>
14173 <param name="props">Updated physical properties</param>
16070 </member> 14174 </member>
16071 <member name="M:OpenMetaverse.InventoryNode.#ctor(OpenMetaverse.InventoryBase,OpenMetaverse.InventoryNode)"> 14175 <member name="F:OpenMetaverse.PhysicsPropertiesEventArgs.Simulator">
14176 <summary>Simulator where the message originated</summary>
14177 </member>
14178 <member name="F:OpenMetaverse.PhysicsPropertiesEventArgs.PhysicsProperties">
14179 <summary>Updated physical properties</summary>
14180 </member>
14181 <member name="M:OpenMetaverse.UDPPacketBuffer.#ctor">
16072 <summary> 14182 <summary>
16073 De-serialization constructor for the InventoryNode Class 14183 Create an allocated UDP packet buffer for receiving a packet
16074 </summary> 14184 </summary>
16075 </member> 14185 </member>
16076 <member name="M:OpenMetaverse.InventoryNode.GetObjectData(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)"> 14186 <member name="M:OpenMetaverse.UDPPacketBuffer.#ctor(System.Net.IPEndPoint)">
16077 <summary> 14187 <summary>
16078 Serialization handler for the InventoryNode Class 14188 Create an allocated UDP packet buffer for sending a packet
16079 </summary> 14189 </summary>
14190 <param name="endPoint">EndPoint of the remote host</param>
16080 </member> 14191 </member>
16081 <member name="M:OpenMetaverse.InventoryNode.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)"> 14192 <member name="M:OpenMetaverse.UDPPacketBuffer.#ctor(System.Net.IPEndPoint,System.Int32)">
16082 <summary> 14193 <summary>
16083 De-serialization handler for the InventoryNode Class 14194 Create an allocated UDP packet buffer for sending a packet
16084 </summary> 14195 </summary>
14196 <param name="endPoint">EndPoint of the remote host</param>
14197 <param name="bufferSize">Size of the buffer to allocate for packet data</param>
16085 </member> 14198 </member>
16086 <member name="M:OpenMetaverse.InventoryNode.ToString"> 14199 <member name="F:OpenMetaverse.UDPPacketBuffer.BUFFER_SIZE">
14200 <summary>Size of the byte array used to store raw packet data</summary>
14201 </member>
14202 <member name="F:OpenMetaverse.UDPPacketBuffer.Data">
14203 <summary>Raw packet data buffer</summary>
14204 </member>
14205 <member name="F:OpenMetaverse.UDPPacketBuffer.DataLength">
14206 <summary>Length of the data to transmit</summary>
14207 </member>
14208 <member name="F:OpenMetaverse.UDPPacketBuffer.RemoteEndPoint">
14209 <summary>EndPoint of the remote host</summary>
14210 </member>
14211 <member name="T:OpenMetaverse.PacketBufferPool">
16087 <summary> 14212 <summary>
16088 14213 Object pool for packet buffers. This is used to allocate memory for all
14214 incoming and outgoing packets, and zerocoding buffers for those packets
16089 </summary> 14215 </summary>
16090 <returns></returns>
16091 </member> 14216 </member>
16092 <member name="P:OpenMetaverse.InventoryNode.Data"> 14217 <member name="M:OpenMetaverse.PacketBufferPool.#ctor(System.Net.IPEndPoint,System.Int32,System.Int32)">
16093 <summary></summary> 14218 <summary>
14219 Initialize the object pool in client mode
14220 </summary>
14221 <param name="endPoint">Server to connect to</param>
14222 <param name="itemsPerSegment">
14223 </param>
14224 <param name="minSegments">
14225 </param>
16094 </member> 14226 </member>
16095 <member name="P:OpenMetaverse.InventoryNode.Parent"> 14227 <member name="M:OpenMetaverse.PacketBufferPool.#ctor(System.Int32,System.Int32)">
16096 <summary></summary> 14228 <summary>
14229 Initialize the object pool in server mode
14230 </summary>
14231 <param name="itemsPerSegment">
14232 </param>
14233 <param name="minSegments">
14234 </param>
16097 </member> 14235 </member>
16098 <member name="P:OpenMetaverse.InventoryNode.ParentID"> 14236 <member name="M:OpenMetaverse.PacketBufferPool.GetObjectInstance">
16099 <summary></summary> 14237 <summary>
14238 Returns a packet buffer with EndPoint set if the buffer is in
14239 client mode, or with EndPoint set to null in server mode
14240 </summary>
14241 <returns>Initialized UDPPacketBuffer object</returns>
16100 </member> 14242 </member>
16101 <member name="P:OpenMetaverse.InventoryNode.Nodes"> 14243 <member name="M:OpenMetaverse.Pool.#ctor">
16102 <summary></summary> 14244 <summary>
14245 Default constructor
14246 </summary>
16103 </member> 14247 </member>
16104 <member name="P:OpenMetaverse.InventoryNode.NeedsUpdate"> 14248 <member name="M:OpenMetaverse.Pool.CheckOut">
16105 <summary> 14249 <summary>
16106 For inventory folder nodes specifies weather the folder needs to be 14250 Check a packet buffer out of the pool
16107 refreshed from the server
16108 </summary> 14251 </summary>
14252 <returns>A packet buffer object</returns>
16109 </member> 14253 </member>
16110 <member name="T:OpenMetaverse.FriendRights"> 14254 <member name="P:OpenMetaverse.WrappedObject`1.Instance">
16111 <summary> 14255 <summary>
16112 14256 Returns an instance of the class that has been checked out of the Object Pool.
16113 </summary> 14257 </summary>
16114 </member> 14258 </member>
16115 <member name="F:OpenMetaverse.FriendRights.None"> 14259 <member name="M:OpenMetaverse.WrappedObject`1.Dispose">
16116 <summary>The avatar has no rights</summary> 14260 <summary>
14261 Checks the instance back into the object pool
14262 </summary>
16117 </member> 14263 </member>
16118 <member name="F:OpenMetaverse.FriendRights.CanSeeOnline"> 14264 <member name="M:OpenMetaverse.ObjectPoolBase`1.#ctor">
16119 <summary>The avatar can see the online status of the target avatar</summary> 14265 <summary>
14266 Creates a new instance of the ObjectPoolBase class. Initialize MUST be called
14267 after using this constructor.
14268 </summary>
16120 </member> 14269 </member>
16121 <member name="F:OpenMetaverse.FriendRights.CanSeeOnMap"> 14270 <member name="M:OpenMetaverse.ObjectPoolBase`1.#ctor(System.Int32,System.Int32,System.Boolean,System.Int32)">
16122 <summary>The avatar can see the location of the target avatar on the map</summary> 14271 <summary>
14272 Creates a new instance of the ObjectPool Base class.
14273 </summary>
14274 <param name="itemsPerSegment">The object pool is composed of segments, which
14275 are allocated whenever the size of the pool is exceeded. The number of items
14276 in a segment should be large enough that allocating a new segmeng is a rare
14277 thing. For example, on a server that will have 10k people logged in at once,
14278 the receive buffer object pool should have segment sizes of at least 1000
14279 byte arrays per segment.
14280 </param>
14281 <param name="minimumSegmentCount">The minimun number of segments that may exist.</param>
14282 <param name="gcOnPoolGrowth">Perform a full GC.Collect whenever a segment is allocated, and then again after allocation to compact the heap.</param>
14283 <param name="cleanupFrequenceMS">The frequency which segments are checked to see if they're eligible for cleanup.</param>
16123 </member> 14284 </member>
16124 <member name="F:OpenMetaverse.FriendRights.CanModifyObjects"> 14285 <member name="P:OpenMetaverse.ObjectPoolBase`1.TotalSegments">
16125 <summary>The avatar can modify the ojects of the target avatar </summary> 14286 <summary>
14287 The total number of segments created. Intended to be used by the Unit Tests.
14288 </summary>
16126 </member> 14289 </member>
16127 <member name="T:OpenMetaverse.FriendInfo"> 14290 <member name="P:OpenMetaverse.ObjectPoolBase`1.ItemsPerSegment">
16128 <summary> 14291 <summary>
16129 This class holds information about an avatar in the friends list. There are two ways 14292 The number of items that are in a segment. Items in a segment
16130 to interface to this class. The first is through the set of boolean properties. This is the typical 14293 are all allocated at the same time, and are hopefully close to
16131 way clients of this class will use it. The second interface is through two bitflag properties, 14294 each other in the managed heap.
16132 TheirFriendsRights and MyFriendsRights
16133 </summary> 14295 </summary>
16134 </member> 14296 </member>
16135 <member name="M:OpenMetaverse.FriendInfo.#ctor(OpenMetaverse.UUID,OpenMetaverse.FriendRights,OpenMetaverse.FriendRights)"> 14297 <member name="P:OpenMetaverse.ObjectPoolBase`1.MinimumSegmentCount">
16136 <summary> 14298 <summary>
16137 Used internally when building the initial list of friends at login time 14299 The minimum number of segments. When segments are reclaimed,
14300 this number of segments will always be left alone. These
14301 segments are allocated at startup.
16138 </summary> 14302 </summary>
16139 <param name="id">System ID of the avatar being prepesented</param>
16140 <param name="theirRights">Rights the friend has to see you online and to modify your objects</param>
16141 <param name="myRights">Rights you have to see your friend online and to modify their objects</param>
16142 </member> 14303 </member>
16143 <member name="M:OpenMetaverse.FriendInfo.ToString"> 14304 <member name="P:OpenMetaverse.ObjectPoolBase`1.MinimumSegmentAgePriorToCleanup">
16144 <summary> 14305 <summary>
16145 FriendInfo represented as a string 14306 The age a segment must be before it's eligible for cleanup.
14307 This is used to prevent thrash, and typical values are in
14308 the 5 minute range.
16146 </summary> 14309 </summary>
16147 <returns>A string reprentation of both my rights and my friends rights</returns>
16148 </member> 14310 </member>
16149 <member name="P:OpenMetaverse.FriendInfo.UUID"> 14311 <member name="P:OpenMetaverse.ObjectPoolBase`1.CleanupFrequencyMilliseconds">
16150 <summary> 14312 <summary>
16151 System ID of the avatar 14313 The frequence which the cleanup thread runs. This is typically
14314 expected to be in the 5 minute range.
16152 </summary> 14315 </summary>
16153 </member> 14316 </member>
16154 <member name="P:OpenMetaverse.FriendInfo.Name"> 14317 <member name="M:OpenMetaverse.ObjectPoolBase`1.ForceCleanup">
16155 <summary> 14318 <summary>
16156 full name of the avatar 14319 Forces the segment cleanup algorithm to be run. This method is intended
14320 primarly for use from the Unit Test libraries.
16157 </summary> 14321 </summary>
16158 </member> 14322 </member>
16159 <member name="P:OpenMetaverse.FriendInfo.IsOnline"> 14323 <member name="M:OpenMetaverse.ObjectPoolBase`1.GetObjectInstance">
16160 <summary> 14324 <summary>
16161 True if the avatar is online 14325 Responsible for allocate 1 instance of an object that will be stored in a segment.
16162 </summary> 14326 </summary>
14327 <returns>An instance of whatever objec the pool is pooling.</returns>
16163 </member> 14328 </member>
16164 <member name="P:OpenMetaverse.FriendInfo.CanSeeMeOnline"> 14329 <member name="M:OpenMetaverse.ObjectPoolBase`1.CheckIn(OpenMetaverse.ObjectPoolSegment{`0},`0)">
16165 <summary> 14330 <summary>
16166 True if the friend can see if I am online 14331 Checks in an instance of T owned by the object pool. This method is only intended to be called
14332 by the <c>WrappedObject</c> class.
16167 </summary> 14333 </summary>
14334 <param name="owningSegment">The segment from which the instance is checked out.</param>
14335 <param name="instance">The instance of <c>T</c> to check back into the segment.</param>
16168 </member> 14336 </member>
16169 <member name="P:OpenMetaverse.FriendInfo.CanSeeMeOnMap"> 14337 <member name="M:OpenMetaverse.ObjectPoolBase`1.CheckOut">
16170 <summary> 14338 <summary>
16171 True if the friend can see me on the map 14339 Checks an instance of <c>T</c> from the pool. If the pool is not sufficient to
14340 allow the checkout, a new segment is created.
16172 </summary> 14341 </summary>
14342 <returns>A <c>WrappedObject</c> around the instance of <c>T</c>. To check
14343 the instance back into the segment, be sureto dispose the WrappedObject
14344 when finished. </returns>
16173 </member> 14345 </member>
16174 <member name="P:OpenMetaverse.FriendInfo.CanModifyMyObjects"> 14346 <member name="T:OpenMetaverse.DictionaryEventAction">
16175 <summary> 14347 <summary>
16176 True if the freind can modify my objects
16177 </summary> 14348 </summary>
16178 </member> 14349 </member>
16179 <member name="P:OpenMetaverse.FriendInfo.CanSeeThemOnline"> 14350 <member name="F:OpenMetaverse.DictionaryEventAction.Add">
16180 <summary> 14351 <summary>
16181 True if I can see if my friend is online
16182 </summary> 14352 </summary>
16183 </member> 14353 </member>
16184 <member name="P:OpenMetaverse.FriendInfo.CanSeeThemOnMap"> 14354 <member name="F:OpenMetaverse.DictionaryEventAction.Remove">
16185 <summary> 14355 <summary>
16186 True if I can see if my friend is on the map
16187 </summary> 14356 </summary>
16188 </member> 14357 </member>
16189 <member name="P:OpenMetaverse.FriendInfo.CanModifyTheirObjects"> 14358 <member name="F:OpenMetaverse.DictionaryEventAction.Change">
16190 <summary> 14359 <summary>
16191 True if I can modify my friend's objects
16192 </summary> 14360 </summary>
16193 </member> 14361 </member>
16194 <member name="P:OpenMetaverse.FriendInfo.TheirFriendRights"> 14362 <member name="T:OpenMetaverse.ObservableDictionary`2">
16195 <summary> 14363 <summary>
16196 My friend's rights represented as bitmapped flags 14364 The ObservableDictionary class is used for storing key/value pairs. It has methods for firing
14365 events to subscribers when items are added, removed, or changed.
16197 </summary> 14366 </summary>
14367 <typeparam name="TKey">Key <see langword="Tkey" /></typeparam>
14368 <typeparam name="TValue">Value <see langword="TValue" /></typeparam>
16198 </member> 14369 </member>
16199 <member name="P:OpenMetaverse.FriendInfo.MyFriendRights"> 14370 <member name="M:OpenMetaverse.ObservableDictionary`2.#ctor">
16200 <summary> 14371 <summary>
16201 My rights represented as bitmapped flags 14372 Initializes a new instance of the <seealso cref="T:ObservableDictionary" /> Class
14373 with the specified key/value, has the default initial capacity.
16202 </summary> 14374 </summary>
14375 <example>
14376 <code>
14377 // initialize a new ObservableDictionary named testDict with a string as the key and an int as the value.
14378 public ObservableDictionary&lt;string, int&gt; testDict = new ObservableDictionary&lt;string, int&gt;();
14379 </code>
14380 </example>
16203 </member> 14381 </member>
16204 <member name="T:OpenMetaverse.FriendsManager"> 14382 <member name="M:OpenMetaverse.ObservableDictionary`2.#ctor(System.Int32)">
16205 <summary> 14383 <summary>
16206 This class is used to add and remove avatars from your friends list and to manage their permission. 14384 Initializes a new instance of the <seealso cref="T:OpenMetaverse.ObservableDictionary" /> Class
14385 with the specified key/value, With its initial capacity specified.
16207 </summary> 14386 </summary>
14387 <param name="capacity">Initial size of dictionary</param>
14388 <example>
14389 <code>
14390 // initialize a new ObservableDictionary named testDict with a string as the key and an int as the value,
14391 // initially allocated room for 10 entries.
14392 public ObservableDictionary&lt;string, int&gt; testDict = new ObservableDictionary&lt;string, int&gt;(10);
14393 </code>
14394 </example>
16208 </member> 14395 </member>
16209 <member name="F:OpenMetaverse.FriendsManager.m_FriendOnline"> 14396 <member name="F:OpenMetaverse.ObservableDictionary`2.Delegates">
16210 <summary>The event subscribers. null if no subcribers</summary> 14397 <summary>
14398 A dictionary of callbacks to fire when specified action occurs
14399 </summary>
16211 </member> 14400 </member>
16212 <member name="M:OpenMetaverse.FriendsManager.OnFriendOnline(OpenMetaverse.FriendInfoEventArgs)"> 14401 <member name="F:OpenMetaverse.ObservableDictionary`2.Dictionary">
16213 <summary>Raises the FriendOnline event</summary> 14402 <summary>Internal dictionary that this class wraps around. Do not
16214 <param name="e">A FriendInfoEventArgs object containing the 14403 modify or enumerate the contents of this dictionary without locking</summary>
16215 data returned from the data server</param>
16216 </member> 14404 </member>
16217 <member name="F:OpenMetaverse.FriendsManager.m_FriendOnlineLock"> 14405 <member name="P:OpenMetaverse.ObservableDictionary`2.Item(`0)">
16218 <summary>Thread sync lock object</summary> 14406 <summary>
14407 Indexer for the dictionary
14408 </summary>
14409 <param name="key">The key</param>
14410 <returns>The value</returns>
16219 </member> 14411 </member>
16220 <member name="F:OpenMetaverse.FriendsManager.m_FriendOffline"> 14412 <member name="P:OpenMetaverse.ObservableDictionary`2.Count">
16221 <summary>The event subscribers. null if no subcribers</summary> 14413 <summary>
14414 Gets the number of Key/Value pairs contained in the <seealso cref="T:ObservableDictionary" /></summary>
16222 </member> 14415 </member>
16223 <member name="M:OpenMetaverse.FriendsManager.OnFriendOffline(OpenMetaverse.FriendInfoEventArgs)"> 14416 <member name="M:OpenMetaverse.ObservableDictionary`2.AddDelegate(OpenMetaverse.DictionaryEventAction,OpenMetaverse.DictionaryChangeCallback)">
16224 <summary>Raises the FriendOffline event</summary> 14417 <summary>
16225 <param name="e">A FriendInfoEventArgs object containing the 14418 Register a callback to be fired when an action occurs
16226 data returned from the data server</param> 14419 </summary>
14420 <param name="action">The action</param>
14421 <param name="callback">The callback to fire</param>
16227 </member> 14422 </member>
16228 <member name="F:OpenMetaverse.FriendsManager.m_FriendOfflineLock"> 14423 <member name="M:OpenMetaverse.ObservableDictionary`2.RemoveDelegate(OpenMetaverse.DictionaryEventAction,OpenMetaverse.DictionaryChangeCallback)">
16229 <summary>Thread sync lock object</summary> 14424 <summary>
14425 Unregister a callback
14426 </summary>
14427 <param name="action">The action</param>
14428 <param name="callback">The callback to fire</param>
16230 </member> 14429 </member>
16231 <member name="F:OpenMetaverse.FriendsManager.m_FriendRights"> 14430 <member name="M:OpenMetaverse.ObservableDictionary`2.FireChangeEvent(OpenMetaverse.DictionaryEventAction,System.Collections.DictionaryEntry)">
16232 <summary>The event subscribers. null if no subcribers</summary> 14431 <summary>
14432 </summary>
14433 <param name="action">
14434 </param>
14435 <param name="entry">
14436 </param>
16233 </member> 14437 </member>
16234 <member name="M:OpenMetaverse.FriendsManager.OnFriendRights(OpenMetaverse.FriendInfoEventArgs)"> 14438 <member name="M:OpenMetaverse.ObservableDictionary`2.TryGetValue(`0,`1@)">
16235 <summary>Raises the FriendRightsUpdate event</summary> 14439 <summary>
16236 <param name="e">A FriendInfoEventArgs object containing the 14440 Try to get entry from the <seealso cref="!:ObservableDictionary" /> with specified key
16237 data returned from the data server</param> 14441 </summary>
14442 <param name="key">Key to use for lookup</param>
14443 <param name="value">Value returned</param>
14444 <returns>
14445 <see langword="true" /> if specified key exists, <see langword="false" /> if not found</returns>
14446 <example>
14447 <code>
14448 // find your avatar using the Simulator.ObjectsAvatars ObservableDictionary:
14449 Avatar av;
14450 if (Client.Network.CurrentSim.ObjectsAvatars.TryGetValue(Client.Self.AgentID, out av))
14451 Console.WriteLine("Found Avatar {0}", av.Name);
14452 </code>
14453 <seealso cref="F:OpenMetaverse.Simulator.ObjectsAvatars" />
14454 </example>
16238 </member> 14455 </member>
16239 <member name="F:OpenMetaverse.FriendsManager.m_FriendRightsLock"> 14456 <member name="M:OpenMetaverse.ObservableDictionary`2.Find(System.Predicate{`1})">
16240 <summary>Thread sync lock object</summary> 14457 <summary>
14458 Finds the specified match.
14459 </summary>
14460 <param name="match">The match.</param>
14461 <returns>Matched value</returns>
14462 <example>
14463 <code>
14464 // use a delegate to find a prim in the ObjectsPrimitives ObservableDictionary
14465 // with the ID 95683496
14466 uint findID = 95683496;
14467 Primitive findPrim = sim.ObjectsPrimitives.Find(
14468 delegate(Primitive prim) { return prim.ID == findID; });
14469 </code>
14470 </example>
16241 </member> 14471 </member>
16242 <member name="F:OpenMetaverse.FriendsManager.m_FriendNames"> 14472 <member name="M:OpenMetaverse.ObservableDictionary`2.FindAll(System.Predicate{`1})">
16243 <summary>The event subscribers. null if no subcribers</summary> 14473 <summary>Find All items in an <seealso cref="T:ObservableDictionary" /></summary>
14474 <param name="match">return matching items.</param>
14475 <returns>a <seealso cref="T:System.Collections.Generic.List" /> containing found items.</returns>
14476 <example>
14477 Find All prims within 20 meters and store them in a List
14478 <code>
14479 int radius = 20;
14480 List&lt;Primitive&gt; prims = Client.Network.CurrentSim.ObjectsPrimitives.FindAll(
14481 delegate(Primitive prim) {
14482 Vector3 pos = prim.Position;
14483 return ((prim.ParentID == 0) &amp;&amp; (pos != Vector3.Zero) &amp;&amp; (Vector3.Distance(pos, location) &lt; radius));
14484 }
14485 );
14486 </code></example>
16244 </member> 14487 </member>
16245 <member name="M:OpenMetaverse.FriendsManager.OnFriendNames(OpenMetaverse.FriendNamesEventArgs)"> 14488 <member name="M:OpenMetaverse.ObservableDictionary`2.FindAll(System.Predicate{`0})">
16246 <summary>Raises the FriendNames event</summary> 14489 <summary>Find All items in an <seealso cref="T:ObservableDictionary" /></summary>
16247 <param name="e">A FriendNamesEventArgs object containing the 14490 <param name="match">return matching keys.</param>
16248 data returned from the data server</param> 14491 <returns>a <seealso cref="T:System.Collections.Generic.List" /> containing found keys.</returns>
14492 <example>
14493 Find All keys which also exist in another dictionary
14494 <code>
14495 List&lt;UUID&gt; matches = myDict.FindAll(
14496 delegate(UUID id) {
14497 return myOtherDict.ContainsKey(id);
14498 }
14499 );
14500 </code></example>
16249 </member> 14501 </member>
16250 <member name="F:OpenMetaverse.FriendsManager.m_FriendNamesLock"> 14502 <member name="M:OpenMetaverse.ObservableDictionary`2.ContainsKey(`0)">
14503 <summary>Check if Key exists in Dictionary</summary>
14504 <param name="key">Key to check for</param>
14505 <returns>
14506 <see langword="true" /> if found, <see langword="false" /> otherwise</returns>
14507 </member>
14508 <member name="M:OpenMetaverse.ObservableDictionary`2.ContainsValue(`1)">
14509 <summary>Check if Value exists in Dictionary</summary>
14510 <param name="value">Value to check for</param>
14511 <returns>
14512 <see langword="true" /> if found, <see langword="false" /> otherwise</returns>
14513 </member>
14514 <member name="M:OpenMetaverse.ObservableDictionary`2.Add(`0,`1)">
14515 <summary>
14516 Adds the specified key to the dictionary, dictionary locking is not performed,
14517 <see cref="!:SafeAdd" /></summary>
14518 <param name="key">The key</param>
14519 <param name="value">The value</param>
14520 </member>
14521 <member name="M:OpenMetaverse.ObservableDictionary`2.Remove(`0)">
14522 <summary>
14523 Removes the specified key, dictionary locking is not performed
14524 </summary>
14525 <param name="key">The key.</param>
14526 <returns>
14527 <see langword="true" /> if successful, <see langword="false" /> otherwise</returns>
14528 </member>
14529 <member name="M:OpenMetaverse.ObservableDictionary`2.Clear">
14530 <summary>
14531 Clear the contents of the dictionary
14532 </summary>
14533 </member>
14534 <member name="M:OpenMetaverse.ObservableDictionary`2.GetEnumerator">
14535 <summary>
14536 Enumerator for iterating dictionary entries
14537 </summary>
14538 <returns>
14539 </returns>
14540 </member>
14541 <member name="T:OpenMetaverse.Packets.PacketDecoder.CustomPacketDecoder">
14542 <summary>
14543 A custom decoder callback
14544 </summary>
14545 <param name="fieldName">The key of the object</param>
14546 <param name="fieldData">the data to decode</param>
14547 <returns>A string represending the fieldData</returns>
14548 </member>
14549 <member name="M:OpenMetaverse.Packets.PacketDecoder.AddCallback(System.String,OpenMetaverse.Packets.PacketDecoder.CustomPacketDecoder)">
14550 <summary>
14551 Add a custom decoder callback
14552 </summary>
14553 <param name="key">The key of the field to decode</param>
14554 <param name="customPacketHandler">The custom decode handler</param>
14555 </member>
14556 <member name="M:OpenMetaverse.Packets.PacketDecoder.RemoveCustomHandler(System.String,OpenMetaverse.Packets.PacketDecoder.CustomPacketDecoder)">
14557 <summary>
14558 Remove a custom decoder callback
14559 </summary>
14560 <param name="key">The key of the field to decode</param>
14561 <param name="customPacketHandler">The custom decode handler</param>
14562 </member>
14563 <member name="M:OpenMetaverse.Packets.PacketDecoder.PacketToString(OpenMetaverse.Packets.Packet)">
14564 <summary>
14565 Creates a formatted string containing the values of a Packet
14566 </summary>
14567 <param name="packet">The Packet</param>
14568 <returns>A formatted string of values of the nested items in the Packet object</returns>
14569 </member>
14570 <member name="M:OpenMetaverse.Packets.PacketDecoder.MessageToString(System.Object,System.Int32)">
14571 <summary>
14572 Decode an IMessage object into a beautifully formatted string
14573 </summary>
14574 <param name="message">The IMessage object</param>
14575 <param name="recurseLevel">Recursion level (used for indenting)</param>
14576 <returns>A formatted string containing the names and values of the source object</returns>
14577 </member>
14578 <member name="T:OpenMetaverse.ObjectReturnType">
14579 <summary>
14580 Type of return to use when returning objects from a parcel
14581 </summary>
14582 </member>
14583 <member name="F:OpenMetaverse.ObjectReturnType.None">
14584 <summary>
14585 </summary>
14586 </member>
14587 <member name="F:OpenMetaverse.ObjectReturnType.Owner">
14588 <summary>Return objects owned by parcel owner</summary>
14589 </member>
14590 <member name="F:OpenMetaverse.ObjectReturnType.Group">
14591 <summary>Return objects set to group</summary>
14592 </member>
14593 <member name="F:OpenMetaverse.ObjectReturnType.Other">
14594 <summary>Return objects not owned by parcel owner or set to group</summary>
14595 </member>
14596 <member name="F:OpenMetaverse.ObjectReturnType.List">
14597 <summary>Return a specific list of objects on parcel</summary>
14598 </member>
14599 <member name="F:OpenMetaverse.ObjectReturnType.Sell">
14600 <summary>Return objects that are marked for-sale</summary>
14601 </member>
14602 <member name="T:OpenMetaverse.ParcelAccessFlags">
14603 <summary>
14604 Blacklist/Whitelist flags used in parcels Access List
14605 </summary>
14606 </member>
14607 <member name="F:OpenMetaverse.ParcelAccessFlags.NoAccess">
14608 <summary>Agent is denied access</summary>
14609 </member>
14610 <member name="F:OpenMetaverse.ParcelAccessFlags.Access">
14611 <summary>Agent is granted access</summary>
14612 </member>
14613 <member name="T:OpenMetaverse.ParcelResult">
14614 <summary>
14615 The result of a request for parcel properties
14616 </summary>
14617 </member>
14618 <member name="F:OpenMetaverse.ParcelResult.NoData">
14619 <summary>No matches were found for the request</summary>
14620 </member>
14621 <member name="F:OpenMetaverse.ParcelResult.Single">
14622 <summary>Request matched a single parcel</summary>
14623 </member>
14624 <member name="F:OpenMetaverse.ParcelResult.Multiple">
14625 <summary>Request matched multiple parcels</summary>
14626 </member>
14627 <member name="T:OpenMetaverse.AccessList">
14628 <summary>
14629 Flags used in the ParcelAccessListRequest packet to specify whether
14630 we want the access list (whitelist), ban list (blacklist), or both
14631 </summary>
14632 </member>
14633 <member name="F:OpenMetaverse.AccessList.Access">
14634 <summary>Request the access list</summary>
14635 </member>
14636 <member name="F:OpenMetaverse.AccessList.Ban">
14637 <summary>Request the ban list</summary>
14638 </member>
14639 <member name="F:OpenMetaverse.AccessList.Both">
14640 <summary>Request both White and Black lists</summary>
14641 </member>
14642 <member name="T:OpenMetaverse.ParcelPropertiesStatus">
14643 <summary>
14644 Sequence ID in ParcelPropertiesReply packets (sent when avatar
14645 tries to cross a parcel border)
14646 </summary>
14647 </member>
14648 <member name="F:OpenMetaverse.ParcelPropertiesStatus.ParcelSelected">
14649 <summary>Parcel is currently selected</summary>
14650 </member>
14651 <member name="F:OpenMetaverse.ParcelPropertiesStatus.CollisionNotInGroup">
14652 <summary>Parcel restricted to a group the avatar is not a
14653 member of</summary>
14654 </member>
14655 <member name="F:OpenMetaverse.ParcelPropertiesStatus.CollisionBanned">
14656 <summary>Avatar is banned from the parcel</summary>
14657 </member>
14658 <member name="F:OpenMetaverse.ParcelPropertiesStatus.CollisionNotOnAccessList">
14659 <summary>Parcel is restricted to an access list that the
14660 avatar is not on</summary>
14661 </member>
14662 <member name="F:OpenMetaverse.ParcelPropertiesStatus.HoveredOverParcel">
14663 <summary>Response to hovering over a parcel</summary>
14664 </member>
14665 <member name="T:OpenMetaverse.TerraformAction">
14666 <summary>
14667 The tool to use when modifying terrain levels
14668 </summary>
14669 </member>
14670 <member name="F:OpenMetaverse.TerraformAction.Level">
14671 <summary>Level the terrain</summary>
14672 </member>
14673 <member name="F:OpenMetaverse.TerraformAction.Raise">
14674 <summary>Raise the terrain</summary>
14675 </member>
14676 <member name="F:OpenMetaverse.TerraformAction.Lower">
14677 <summary>Lower the terrain</summary>
14678 </member>
14679 <member name="F:OpenMetaverse.TerraformAction.Smooth">
14680 <summary>Smooth the terrain</summary>
14681 </member>
14682 <member name="F:OpenMetaverse.TerraformAction.Noise">
14683 <summary>Add random noise to the terrain</summary>
14684 </member>
14685 <member name="F:OpenMetaverse.TerraformAction.Revert">
14686 <summary>Revert terrain to simulator default</summary>
14687 </member>
14688 <member name="T:OpenMetaverse.TerraformBrushSize">
14689 <summary>
14690 The tool size to use when changing terrain levels
14691 </summary>
14692 </member>
14693 <member name="F:OpenMetaverse.TerraformBrushSize.Small">
14694 <summary>Small</summary>
14695 </member>
14696 <member name="F:OpenMetaverse.TerraformBrushSize.Medium">
14697 <summary>Medium</summary>
14698 </member>
14699 <member name="F:OpenMetaverse.TerraformBrushSize.Large">
14700 <summary>Large</summary>
14701 </member>
14702 <member name="T:OpenMetaverse.AccessDeniedReason">
14703 <summary>
14704 Reasons agent is denied access to a parcel on the simulator
14705 </summary>
14706 </member>
14707 <member name="F:OpenMetaverse.AccessDeniedReason.NotDenied">
14708 <summary>Agent is not denied, access is granted</summary>
14709 </member>
14710 <member name="F:OpenMetaverse.AccessDeniedReason.NotInGroup">
14711 <summary>Agent is not a member of the group set for the parcel, or which owns the parcel</summary>
14712 </member>
14713 <member name="F:OpenMetaverse.AccessDeniedReason.NotOnAllowList">
14714 <summary>Agent is not on the parcels specific allow list</summary>
14715 </member>
14716 <member name="F:OpenMetaverse.AccessDeniedReason.BannedFromParcel">
14717 <summary>Agent is on the parcels ban list</summary>
14718 </member>
14719 <member name="F:OpenMetaverse.AccessDeniedReason.NoAccess">
14720 <summary>Unknown</summary>
14721 </member>
14722 <member name="F:OpenMetaverse.AccessDeniedReason.NotAgeVerified">
14723 <summary>Agent is not age verified and parcel settings deny access to non age verified avatars</summary>
14724 </member>
14725 <member name="T:OpenMetaverse.ParcelOverlayType">
14726 <summary>
14727 Parcel overlay type. This is used primarily for highlighting and
14728 coloring which is why it is a single integer instead of a set of
14729 flags
14730 </summary>
14731 <remarks>These values seem to be poorly thought out. The first three
14732 bits represent a single value, not flags. For example Auction (0x05) is
14733 not a combination of OwnedByOther (0x01) and ForSale(0x04). However,
14734 the BorderWest and BorderSouth values are bit flags that get attached
14735 to the value stored in the first three bits. Bits four, five, and six
14736 are unused</remarks>
14737 </member>
14738 <member name="F:OpenMetaverse.ParcelOverlayType.Public">
14739 <summary>Public land</summary>
14740 </member>
14741 <member name="F:OpenMetaverse.ParcelOverlayType.OwnedByOther">
14742 <summary>Land is owned by another avatar</summary>
14743 </member>
14744 <member name="F:OpenMetaverse.ParcelOverlayType.OwnedByGroup">
14745 <summary>Land is owned by a group</summary>
14746 </member>
14747 <member name="F:OpenMetaverse.ParcelOverlayType.OwnedBySelf">
14748 <summary>Land is owned by the current avatar</summary>
14749 </member>
14750 <member name="F:OpenMetaverse.ParcelOverlayType.ForSale">
14751 <summary>Land is for sale</summary>
14752 </member>
14753 <member name="F:OpenMetaverse.ParcelOverlayType.Auction">
14754 <summary>Land is being auctioned</summary>
14755 </member>
14756 <member name="F:OpenMetaverse.ParcelOverlayType.Private">
14757 <summary>Land is private</summary>
14758 </member>
14759 <member name="F:OpenMetaverse.ParcelOverlayType.BorderWest">
14760 <summary>To the west of this area is a parcel border</summary>
14761 </member>
14762 <member name="F:OpenMetaverse.ParcelOverlayType.BorderSouth">
14763 <summary>To the south of this area is a parcel border</summary>
14764 </member>
14765 <member name="T:OpenMetaverse.ParcelFlags">
14766 <summary>
14767 Various parcel properties
14768 </summary>
14769 </member>
14770 <member name="F:OpenMetaverse.ParcelFlags.None">
14771 <summary>No flags set</summary>
14772 </member>
14773 <member name="F:OpenMetaverse.ParcelFlags.AllowFly">
14774 <summary>Allow avatars to fly (a client-side only restriction)</summary>
14775 </member>
14776 <member name="F:OpenMetaverse.ParcelFlags.AllowOtherScripts">
14777 <summary>Allow foreign scripts to run</summary>
14778 </member>
14779 <member name="F:OpenMetaverse.ParcelFlags.ForSale">
14780 <summary>This parcel is for sale</summary>
14781 </member>
14782 <member name="F:OpenMetaverse.ParcelFlags.AllowLandmark">
14783 <summary>Allow avatars to create a landmark on this parcel</summary>
14784 </member>
14785 <member name="F:OpenMetaverse.ParcelFlags.AllowTerraform">
14786 <summary>Allows all avatars to edit the terrain on this parcel</summary>
14787 </member>
14788 <member name="F:OpenMetaverse.ParcelFlags.AllowDamage">
14789 <summary>Avatars have health and can take damage on this parcel.
14790 If set, avatars can be killed and sent home here</summary>
14791 </member>
14792 <member name="F:OpenMetaverse.ParcelFlags.CreateObjects">
14793 <summary>Foreign avatars can create objects here</summary>
14794 </member>
14795 <member name="F:OpenMetaverse.ParcelFlags.ForSaleObjects">
14796 <summary>All objects on this parcel can be purchased</summary>
14797 </member>
14798 <member name="F:OpenMetaverse.ParcelFlags.UseAccessGroup">
14799 <summary>Access is restricted to a group</summary>
14800 </member>
14801 <member name="F:OpenMetaverse.ParcelFlags.UseAccessList">
14802 <summary>Access is restricted to a whitelist</summary>
14803 </member>
14804 <member name="F:OpenMetaverse.ParcelFlags.UseBanList">
14805 <summary>Ban blacklist is enabled</summary>
14806 </member>
14807 <member name="F:OpenMetaverse.ParcelFlags.UsePassList">
14808 <summary>Unknown</summary>
14809 </member>
14810 <member name="F:OpenMetaverse.ParcelFlags.ShowDirectory">
14811 <summary>List this parcel in the search directory</summary>
14812 </member>
14813 <member name="F:OpenMetaverse.ParcelFlags.AllowDeedToGroup">
14814 <summary>Allow personally owned parcels to be deeded to group</summary>
14815 </member>
14816 <member name="F:OpenMetaverse.ParcelFlags.ContributeWithDeed">
14817 <summary>If Deeded, owner contributes required tier to group parcel is deeded to</summary>
14818 </member>
14819 <member name="F:OpenMetaverse.ParcelFlags.SoundLocal">
14820 <summary>Restrict sounds originating on this parcel to the
14821 parcel boundaries</summary>
14822 </member>
14823 <member name="F:OpenMetaverse.ParcelFlags.SellParcelObjects">
14824 <summary>Objects on this parcel are sold when the land is
14825 purchsaed</summary>
14826 </member>
14827 <member name="F:OpenMetaverse.ParcelFlags.AllowPublish">
14828 <summary>Allow this parcel to be published on the web</summary>
14829 </member>
14830 <member name="F:OpenMetaverse.ParcelFlags.MaturePublish">
14831 <summary>The information for this parcel is mature content</summary>
14832 </member>
14833 <member name="F:OpenMetaverse.ParcelFlags.UrlWebPage">
14834 <summary>The media URL is an HTML page</summary>
14835 </member>
14836 <member name="F:OpenMetaverse.ParcelFlags.UrlRawHtml">
14837 <summary>The media URL is a raw HTML string</summary>
14838 </member>
14839 <member name="F:OpenMetaverse.ParcelFlags.RestrictPushObject">
14840 <summary>Restrict foreign object pushes</summary>
14841 </member>
14842 <member name="F:OpenMetaverse.ParcelFlags.DenyAnonymous">
14843 <summary>Ban all non identified/transacted avatars</summary>
14844 </member>
14845 <member name="F:OpenMetaverse.ParcelFlags.AllowGroupScripts">
14846 <summary>Allow group-owned scripts to run</summary>
14847 </member>
14848 <member name="F:OpenMetaverse.ParcelFlags.CreateGroupObjects">
14849 <summary>Allow object creation by group members or group
14850 objects</summary>
14851 </member>
14852 <member name="F:OpenMetaverse.ParcelFlags.AllowAPrimitiveEntry">
14853 <summary>Allow all objects to enter this parcel</summary>
14854 </member>
14855 <member name="F:OpenMetaverse.ParcelFlags.AllowGroupObjectEntry">
14856 <summary>Only allow group and owner objects to enter this parcel</summary>
14857 </member>
14858 <member name="F:OpenMetaverse.ParcelFlags.AllowVoiceChat">
14859 <summary>Voice Enabled on this parcel</summary>
14860 </member>
14861 <member name="F:OpenMetaverse.ParcelFlags.UseEstateVoiceChan">
14862 <summary>Use Estate Voice channel for Voice on this parcel</summary>
14863 </member>
14864 <member name="F:OpenMetaverse.ParcelFlags.DenyAgeUnverified">
14865 <summary>Deny Age Unverified Users</summary>
14866 </member>
14867 <member name="T:OpenMetaverse.ParcelStatus">
14868 <summary>
14869 Parcel ownership status
14870 </summary>
14871 </member>
14872 <member name="F:OpenMetaverse.ParcelStatus.None">
14873 <summary>Placeholder</summary>
14874 </member>
14875 <member name="F:OpenMetaverse.ParcelStatus.Leased">
14876 <summary>Parcel is leased (owned) by an avatar or group</summary>
14877 </member>
14878 <member name="F:OpenMetaverse.ParcelStatus.LeasePending">
14879 <summary>Parcel is in process of being leased (purchased) by an avatar or group</summary>
14880 </member>
14881 <member name="F:OpenMetaverse.ParcelStatus.Abandoned">
14882 <summary>Parcel has been abandoned back to Governor Linden</summary>
14883 </member>
14884 <member name="T:OpenMetaverse.ParcelCategory">
14885 <summary>
14886 Category parcel is listed in under search
14887 </summary>
14888 </member>
14889 <member name="F:OpenMetaverse.ParcelCategory.None">
14890 <summary>No assigned category</summary>
14891 </member>
14892 <member name="F:OpenMetaverse.ParcelCategory.Linden">
14893 <summary>Linden Infohub or public area</summary>
14894 </member>
14895 <member name="F:OpenMetaverse.ParcelCategory.Adult">
14896 <summary>Adult themed area</summary>
14897 </member>
14898 <member name="F:OpenMetaverse.ParcelCategory.Arts">
14899 <summary>Arts and Culture</summary>
14900 </member>
14901 <member name="F:OpenMetaverse.ParcelCategory.Business">
14902 <summary>Business</summary>
14903 </member>
14904 <member name="F:OpenMetaverse.ParcelCategory.Educational">
14905 <summary>Educational</summary>
14906 </member>
14907 <member name="F:OpenMetaverse.ParcelCategory.Gaming">
14908 <summary>Gaming</summary>
14909 </member>
14910 <member name="F:OpenMetaverse.ParcelCategory.Hangout">
14911 <summary>Hangout or Club</summary>
14912 </member>
14913 <member name="F:OpenMetaverse.ParcelCategory.Newcomer">
14914 <summary>Newcomer friendly</summary>
14915 </member>
14916 <member name="F:OpenMetaverse.ParcelCategory.Park">
14917 <summary>Parks and Nature</summary>
14918 </member>
14919 <member name="F:OpenMetaverse.ParcelCategory.Residential">
14920 <summary>Residential</summary>
14921 </member>
14922 <member name="F:OpenMetaverse.ParcelCategory.Shopping">
14923 <summary>Shopping</summary>
14924 </member>
14925 <member name="F:OpenMetaverse.ParcelCategory.Stage">
14926 <summary>Not Used?</summary>
14927 </member>
14928 <member name="F:OpenMetaverse.ParcelCategory.Other">
14929 <summary>Other</summary>
14930 </member>
14931 <member name="F:OpenMetaverse.ParcelCategory.Any">
14932 <summary>Not an actual category, only used for queries</summary>
14933 </member>
14934 <member name="T:OpenMetaverse.LandingType">
14935 <summary>
14936 Type of teleport landing for a parcel
14937 </summary>
14938 </member>
14939 <member name="F:OpenMetaverse.LandingType.None">
14940 <summary>Unset, simulator default</summary>
14941 </member>
14942 <member name="F:OpenMetaverse.LandingType.LandingPoint">
14943 <summary>Specific landing point set for this parcel</summary>
14944 </member>
14945 <member name="F:OpenMetaverse.LandingType.Direct">
14946 <summary>No landing point set, direct teleports enabled for
14947 this parcel</summary>
14948 </member>
14949 <member name="T:OpenMetaverse.ParcelMediaCommand">
14950 <summary>
14951 Parcel Media Command used in ParcelMediaCommandMessage
14952 </summary>
14953 </member>
14954 <member name="F:OpenMetaverse.ParcelMediaCommand.Stop">
14955 <summary>Stop the media stream and go back to the first frame</summary>
14956 </member>
14957 <member name="F:OpenMetaverse.ParcelMediaCommand.Pause">
14958 <summary>Pause the media stream (stop playing but stay on current frame)</summary>
14959 </member>
14960 <member name="F:OpenMetaverse.ParcelMediaCommand.Play">
14961 <summary>Start the current media stream playing and stop when the end is reached</summary>
14962 </member>
14963 <member name="F:OpenMetaverse.ParcelMediaCommand.Loop">
14964 <summary>Start the current media stream playing,
14965 loop to the beginning when the end is reached and continue to play</summary>
14966 </member>
14967 <member name="F:OpenMetaverse.ParcelMediaCommand.Texture">
14968 <summary>Specifies the texture to replace with video</summary>
14969 <remarks>If passing the key of a texture, it must be explicitly typecast as a key,
14970 not just passed within double quotes.</remarks>
14971 </member>
14972 <member name="F:OpenMetaverse.ParcelMediaCommand.URL">
14973 <summary>Specifies the movie URL (254 characters max)</summary>
14974 </member>
14975 <member name="F:OpenMetaverse.ParcelMediaCommand.Time">
14976 <summary>Specifies the time index at which to begin playing</summary>
14977 </member>
14978 <member name="F:OpenMetaverse.ParcelMediaCommand.Agent">
14979 <summary>Specifies a single agent to apply the media command to</summary>
14980 </member>
14981 <member name="F:OpenMetaverse.ParcelMediaCommand.Unload">
14982 <summary>Unloads the stream. While the stop command sets the texture to the first frame of the movie,
14983 unload resets it to the real texture that the movie was replacing.</summary>
14984 </member>
14985 <member name="F:OpenMetaverse.ParcelMediaCommand.AutoAlign">
14986 <summary>Turn on/off the auto align feature, similar to the auto align checkbox in the parcel media properties
14987 (NOT to be confused with the "align" function in the textures view of the editor!) Takes TRUE or FALSE as parameter.</summary>
14988 </member>
14989 <member name="F:OpenMetaverse.ParcelMediaCommand.Type">
14990 <summary>Allows a Web page or image to be placed on a prim (1.19.1 RC0 and later only).
14991 Use "text/html" for HTML.</summary>
14992 </member>
14993 <member name="F:OpenMetaverse.ParcelMediaCommand.Size">
14994 <summary>Resizes a Web page to fit on x, y pixels (1.19.1 RC0 and later only).</summary>
14995 <remarks>This might still not be working</remarks>
14996 </member>
14997 <member name="F:OpenMetaverse.ParcelMediaCommand.Desc">
14998 <summary>Sets a description for the media being displayed (1.19.1 RC0 and later only).</summary>
14999 </member>
15000 <member name="T:OpenMetaverse.ParcelInfo">
15001 <summary>
15002 Some information about a parcel of land returned from a DirectoryManager search
15003 </summary>
15004 </member>
15005 <member name="F:OpenMetaverse.ParcelInfo.ID">
15006 <summary>Global Key of record</summary>
15007 </member>
15008 <member name="F:OpenMetaverse.ParcelInfo.OwnerID">
15009 <summary>Parcel Owners <seealso cref="T:OpenMetaverse.UUID" /></summary>
15010 </member>
15011 <member name="F:OpenMetaverse.ParcelInfo.Name">
15012 <summary>Name field of parcel, limited to 128 characters</summary>
15013 </member>
15014 <member name="F:OpenMetaverse.ParcelInfo.Description">
15015 <summary>Description field of parcel, limited to 256 characters</summary>
15016 </member>
15017 <member name="F:OpenMetaverse.ParcelInfo.ActualArea">
15018 <summary>Total Square meters of parcel</summary>
15019 </member>
15020 <member name="F:OpenMetaverse.ParcelInfo.BillableArea">
15021 <summary>Total area billable as Tier, for group owned land this will be 10% less than ActualArea</summary>
15022 </member>
15023 <member name="F:OpenMetaverse.ParcelInfo.Mature">
15024 <summary>True of parcel is in Mature simulator</summary>
15025 </member>
15026 <member name="F:OpenMetaverse.ParcelInfo.GlobalX">
15027 <summary>Grid global X position of parcel</summary>
15028 </member>
15029 <member name="F:OpenMetaverse.ParcelInfo.GlobalY">
15030 <summary>Grid global Y position of parcel</summary>
15031 </member>
15032 <member name="F:OpenMetaverse.ParcelInfo.GlobalZ">
15033 <summary>Grid global Z position of parcel (not used)</summary>
15034 </member>
15035 <member name="F:OpenMetaverse.ParcelInfo.SimName">
15036 <summary>Name of simulator parcel is located in</summary>
15037 </member>
15038 <member name="F:OpenMetaverse.ParcelInfo.SnapshotID">
15039 <summary>Texture <seealso cref="T:OpenMetaverse.UUID" /> of parcels display picture</summary>
15040 </member>
15041 <member name="F:OpenMetaverse.ParcelInfo.Dwell">
15042 <summary>Float representing calculated traffic based on time spent on parcel by avatars</summary>
15043 </member>
15044 <member name="F:OpenMetaverse.ParcelInfo.SalePrice">
15045 <summary>Sale price of parcel (not used)</summary>
15046 </member>
15047 <member name="F:OpenMetaverse.ParcelInfo.AuctionID">
15048 <summary>Auction ID of parcel</summary>
15049 </member>
15050 <member name="T:OpenMetaverse.ParcelMedia">
15051 <summary>
15052 Parcel Media Information
15053 </summary>
15054 </member>
15055 <member name="F:OpenMetaverse.ParcelMedia.MediaAutoScale">
15056 <summary>A byte, if 0x1 viewer should auto scale media to fit object</summary>
15057 </member>
15058 <member name="F:OpenMetaverse.ParcelMedia.MediaLoop">
15059 <summary>A boolean, if true the viewer should loop the media</summary>
15060 </member>
15061 <member name="F:OpenMetaverse.ParcelMedia.MediaID">
15062 <summary>The Asset UUID of the Texture which when applied to a
15063 primitive will display the media</summary>
15064 </member>
15065 <member name="F:OpenMetaverse.ParcelMedia.MediaURL">
15066 <summary>A URL which points to any Quicktime supported media type</summary>
15067 </member>
15068 <member name="F:OpenMetaverse.ParcelMedia.MediaDesc">
15069 <summary>A description of the media</summary>
15070 </member>
15071 <member name="F:OpenMetaverse.ParcelMedia.MediaHeight">
15072 <summary>An Integer which represents the height of the media</summary>
15073 </member>
15074 <member name="F:OpenMetaverse.ParcelMedia.MediaWidth">
15075 <summary>An integer which represents the width of the media</summary>
15076 </member>
15077 <member name="F:OpenMetaverse.ParcelMedia.MediaType">
15078 <summary>A string which contains the mime type of the media</summary>
15079 </member>
15080 <member name="T:OpenMetaverse.Parcel">
15081 <summary>
15082 Parcel of land, a portion of virtual real estate in a simulator
15083 </summary>
15084 </member>
15085 <member name="M:OpenMetaverse.Parcel.#ctor(System.Int32)">
15086 <summary>
15087 Defalt constructor
15088 </summary>
15089 <param name="localID">Local ID of this parcel</param>
15090 </member>
15091 <member name="F:OpenMetaverse.Parcel.SelfCount">
15092 <summary>The total number of contiguous 4x4 meter blocks your agent owns within this parcel</summary>
15093 </member>
15094 <member name="F:OpenMetaverse.Parcel.OtherCount">
15095 <summary>The total number of contiguous 4x4 meter blocks contained in this parcel owned by a group or agent other than your own</summary>
15096 </member>
15097 <member name="F:OpenMetaverse.Parcel.PublicCount">
15098 <summary>Deprecated, Value appears to always be 0</summary>
15099 </member>
15100 <member name="F:OpenMetaverse.Parcel.LocalID">
15101 <summary>Simulator-local ID of this parcel</summary>
15102 </member>
15103 <member name="F:OpenMetaverse.Parcel.OwnerID">
15104 <summary>UUID of the owner of this parcel</summary>
15105 </member>
15106 <member name="F:OpenMetaverse.Parcel.IsGroupOwned">
15107 <summary>Whether the land is deeded to a group or not</summary>
15108 </member>
15109 <member name="F:OpenMetaverse.Parcel.AuctionID">
15110 <summary>
15111 </summary>
15112 </member>
15113 <member name="F:OpenMetaverse.Parcel.ClaimDate">
15114 <summary>Date land was claimed</summary>
15115 </member>
15116 <member name="F:OpenMetaverse.Parcel.ClaimPrice">
15117 <summary>Appears to always be zero</summary>
15118 </member>
15119 <member name="F:OpenMetaverse.Parcel.RentPrice">
15120 <summary>This field is no longer used</summary>
15121 </member>
15122 <member name="F:OpenMetaverse.Parcel.AABBMin">
15123 <summary>Minimum corner of the axis-aligned bounding box for this
15124 parcel</summary>
15125 </member>
15126 <member name="F:OpenMetaverse.Parcel.AABBMax">
15127 <summary>Maximum corner of the axis-aligned bounding box for this
15128 parcel</summary>
15129 </member>
15130 <member name="F:OpenMetaverse.Parcel.Bitmap">
15131 <summary>Bitmap describing land layout in 4x4m squares across the
15132 entire region</summary>
15133 </member>
15134 <member name="F:OpenMetaverse.Parcel.Area">
15135 <summary>Total parcel land area</summary>
15136 </member>
15137 <member name="F:OpenMetaverse.Parcel.Status">
15138 <summary>
15139 </summary>
15140 </member>
15141 <member name="F:OpenMetaverse.Parcel.SimWideMaxPrims">
15142 <summary>Maximum primitives across the entire simulator owned by the same agent or group that owns this parcel that can be used</summary>
15143 </member>
15144 <member name="F:OpenMetaverse.Parcel.SimWideTotalPrims">
15145 <summary>Total primitives across the entire simulator calculated by combining the allowed prim counts for each parcel
15146 owned by the agent or group that owns this parcel</summary>
15147 </member>
15148 <member name="F:OpenMetaverse.Parcel.MaxPrims">
15149 <summary>Maximum number of primitives this parcel supports</summary>
15150 </member>
15151 <member name="F:OpenMetaverse.Parcel.TotalPrims">
15152 <summary>Total number of primitives on this parcel</summary>
15153 </member>
15154 <member name="F:OpenMetaverse.Parcel.OwnerPrims">
15155 <summary>For group-owned parcels this indicates the total number of prims deeded to the group,
15156 for parcels owned by an individual this inicates the number of prims owned by the individual</summary>
15157 </member>
15158 <member name="F:OpenMetaverse.Parcel.GroupPrims">
15159 <summary>Total number of primitives owned by the parcel group on
15160 this parcel, or for parcels owned by an individual with a group set the
15161 total number of prims set to that group.</summary>
15162 </member>
15163 <member name="F:OpenMetaverse.Parcel.OtherPrims">
15164 <summary>Total number of prims owned by other avatars that are not set to group, or not the parcel owner</summary>
15165 </member>
15166 <member name="F:OpenMetaverse.Parcel.ParcelPrimBonus">
15167 <summary>A bonus multiplier which allows parcel prim counts to go over times this amount, this does not affect
15168 the max prims per simulator. e.g: 117 prim parcel limit x 1.5 bonus = 175 allowed</summary>
15169 </member>
15170 <member name="F:OpenMetaverse.Parcel.OtherCleanTime">
15171 <summary>Autoreturn value in minutes for others' objects</summary>
15172 </member>
15173 <member name="F:OpenMetaverse.Parcel.Flags">
15174 <summary>
15175 </summary>
15176 </member>
15177 <member name="F:OpenMetaverse.Parcel.SalePrice">
15178 <summary>Sale price of the parcel, only useful if ForSale is set</summary>
15179 <remarks>The SalePrice will remain the same after an ownership
15180 transfer (sale), so it can be used to see the purchase price after
15181 a sale if the new owner has not changed it</remarks>
15182 </member>
15183 <member name="F:OpenMetaverse.Parcel.Name">
15184 <summary>Parcel Name</summary>
15185 </member>
15186 <member name="F:OpenMetaverse.Parcel.Desc">
15187 <summary>Parcel Description</summary>
15188 </member>
15189 <member name="F:OpenMetaverse.Parcel.MusicURL">
15190 <summary>URL For Music Stream</summary>
15191 </member>
15192 <member name="F:OpenMetaverse.Parcel.GroupID">
15193 <summary>
15194 </summary>
15195 </member>
15196 <member name="F:OpenMetaverse.Parcel.PassPrice">
15197 <summary>Price for a temporary pass</summary>
15198 </member>
15199 <member name="F:OpenMetaverse.Parcel.PassHours">
15200 <summary>How long is pass valid for</summary>
15201 </member>
15202 <member name="F:OpenMetaverse.Parcel.Category">
15203 <summary>
15204 </summary>
15205 </member>
15206 <member name="F:OpenMetaverse.Parcel.AuthBuyerID">
15207 <summary>Key of authorized buyer</summary>
15208 </member>
15209 <member name="F:OpenMetaverse.Parcel.SnapshotID">
15210 <summary>Key of parcel snapshot</summary>
15211 </member>
15212 <member name="F:OpenMetaverse.Parcel.UserLocation">
15213 <summary>The landing point location</summary>
15214 </member>
15215 <member name="F:OpenMetaverse.Parcel.UserLookAt">
15216 <summary>The landing point LookAt</summary>
15217 </member>
15218 <member name="F:OpenMetaverse.Parcel.Landing">
15219 <summary>The type of landing enforced from the <see cref="T:OpenMetaverse.LandingType" /> enum</summary>
15220 </member>
15221 <member name="F:OpenMetaverse.Parcel.Dwell">
15222 <summary>
15223 </summary>
15224 </member>
15225 <member name="F:OpenMetaverse.Parcel.RegionDenyAnonymous">
15226 <summary>
15227 </summary>
15228 </member>
15229 <member name="F:OpenMetaverse.Parcel.RegionPushOverride">
15230 <summary>
15231 </summary>
15232 </member>
15233 <member name="F:OpenMetaverse.Parcel.AccessWhiteList">
15234 <summary>Access list of who is whitelisted on this
15235 parcel</summary>
15236 </member>
15237 <member name="F:OpenMetaverse.Parcel.AccessBlackList">
15238 <summary>Access list of who is blacklisted on this
15239 parcel</summary>
15240 </member>
15241 <member name="F:OpenMetaverse.Parcel.RegionDenyAgeUnverified">
15242 <summary>TRUE of region denies access to age unverified users</summary>
15243 </member>
15244 <member name="F:OpenMetaverse.Parcel.ObscureMedia">
15245 <summary>true to obscure (hide) media url</summary>
15246 </member>
15247 <member name="F:OpenMetaverse.Parcel.ObscureMusic">
15248 <summary>true to obscure (hide) music url</summary>
15249 </member>
15250 <member name="F:OpenMetaverse.Parcel.Media">
15251 <summary>A struct containing media details</summary>
15252 </member>
15253 <member name="M:OpenMetaverse.Parcel.ToString">
15254 <summary>
15255 Displays a parcel object in string format
15256 </summary>
15257 <returns>string containing key=value pairs of a parcel object</returns>
15258 </member>
15259 <member name="M:OpenMetaverse.Parcel.Update(OpenMetaverse.Simulator,System.Boolean)">
15260 <summary>
15261 Update the simulator with any local changes to this Parcel object
15262 </summary>
15263 <param name="simulator">Simulator to send updates to</param>
15264 <param name="wantReply">Whether we want the simulator to confirm
15265 the update with a reply packet or not</param>
15266 </member>
15267 <member name="M:OpenMetaverse.Parcel.UpdateOtherCleanTime(OpenMetaverse.Simulator)">
15268 <summary>
15269 Set Autoreturn time
15270 </summary>
15271 <param name="simulator">Simulator to send the update to</param>
15272 </member>
15273 <member name="T:OpenMetaverse.ParcelManager">
15274 <summary>
15275 Parcel (subdivided simulator lots) subsystem
15276 </summary>
15277 </member>
15278 <member name="M:OpenMetaverse.ParcelManager.#ctor(OpenMetaverse.GridClient)">
15279 <summary>
15280 Default constructor
15281 </summary>
15282 <param name="client">A reference to the GridClient object</param>
15283 </member>
15284 <member name="T:OpenMetaverse.ParcelManager.ParcelAccessEntry">
15285 <summary>
15286 Parcel Accesslist
15287 </summary>
15288 </member>
15289 <member name="F:OpenMetaverse.ParcelManager.ParcelAccessEntry.AgentID">
15290 <summary>Agents <seealso cref="T:OpenMetaverse.UUID" /></summary>
15291 </member>
15292 <member name="F:OpenMetaverse.ParcelManager.ParcelAccessEntry.Time">
15293 <summary>
15294 </summary>
15295 </member>
15296 <member name="F:OpenMetaverse.ParcelManager.ParcelAccessEntry.Flags">
15297 <summary>Flags for specific entry in white/black lists</summary>
15298 </member>
15299 <member name="T:OpenMetaverse.ParcelManager.ParcelPrimOwners">
15300 <summary>
15301 Owners of primitives on parcel
15302 </summary>
15303 </member>
15304 <member name="F:OpenMetaverse.ParcelManager.ParcelPrimOwners.OwnerID">
15305 <summary>Prim Owners <seealso cref="T:OpenMetaverse.UUID" /></summary>
15306 </member>
15307 <member name="F:OpenMetaverse.ParcelManager.ParcelPrimOwners.IsGroupOwned">
15308 <summary>True of owner is group</summary>
15309 </member>
15310 <member name="F:OpenMetaverse.ParcelManager.ParcelPrimOwners.Count">
15311 <summary>Total count of prims owned by OwnerID</summary>
15312 </member>
15313 <member name="F:OpenMetaverse.ParcelManager.ParcelPrimOwners.OnlineStatus">
15314 <summary>true of OwnerID is currently online and is not a group</summary>
15315 </member>
15316 <member name="F:OpenMetaverse.ParcelManager.ParcelPrimOwners.NewestPrim">
15317 <summary>The date of the most recent prim left by OwnerID</summary>
15318 </member>
15319 <member name="T:OpenMetaverse.ParcelManager.LandResourcesCallback">
15320 <summary>
15321 Called once parcel resource usage information has been collected
15322 </summary>
15323 <param name="success">Indicates if operation was successfull</param>
15324 <param name="info">Parcel resource usage information</param>
15325 </member>
15326 <member name="F:OpenMetaverse.ParcelManager.m_DwellReply">
15327 <summary>The event subscribers. null if no subcribers</summary>
15328 </member>
15329 <member name="F:OpenMetaverse.ParcelManager.m_DwellReplyLock">
16251 <summary>Thread sync lock object</summary> 15330 <summary>Thread sync lock object</summary>
16252 </member> 15331 </member>
16253 <member name="F:OpenMetaverse.FriendsManager.m_FriendshipOffered"> 15332 <member name="F:OpenMetaverse.ParcelManager.m_ParcelInfo">
16254 <summary>The event subscribers. null if no subcribers</summary> 15333 <summary>The event subscribers. null if no subcribers</summary>
16255 </member> 15334 </member>
16256 <member name="M:OpenMetaverse.FriendsManager.OnFriendshipOffered(OpenMetaverse.FriendshipOfferedEventArgs)"> 15335 <member name="F:OpenMetaverse.ParcelManager.m_ParcelInfoLock">
16257 <summary>Raises the FriendshipOffered event</summary> 15336 <summary>Thread sync lock object</summary>
16258 <param name="e">A FriendshipOfferedEventArgs object containing the
16259 data returned from the data server</param>
16260 </member> 15337 </member>
16261 <member name="F:OpenMetaverse.FriendsManager.m_FriendshipOfferedLock"> 15338 <member name="F:OpenMetaverse.ParcelManager.m_ParcelProperties">
15339 <summary>The event subscribers. null if no subcribers</summary>
15340 </member>
15341 <member name="F:OpenMetaverse.ParcelManager.m_ParcelPropertiesLock">
16262 <summary>Thread sync lock object</summary> 15342 <summary>Thread sync lock object</summary>
16263 </member> 15343 </member>
16264 <member name="F:OpenMetaverse.FriendsManager.m_FriendshipResponse"> 15344 <member name="F:OpenMetaverse.ParcelManager.m_ParcelACL">
16265 <summary>The event subscribers. null if no subcribers</summary> 15345 <summary>The event subscribers. null if no subcribers</summary>
16266 </member> 15346 </member>
16267 <member name="M:OpenMetaverse.FriendsManager.OnFriendshipResponse(OpenMetaverse.FriendshipResponseEventArgs)"> 15347 <member name="F:OpenMetaverse.ParcelManager.m_ParcelACLLock">
16268 <summary>Raises the FriendshipResponse event</summary> 15348 <summary>Thread sync lock object</summary>
16269 <param name="e">A FriendshipResponseEventArgs object containing the
16270 data returned from the data server</param>
16271 </member> 15349 </member>
16272 <member name="F:OpenMetaverse.FriendsManager.m_FriendshipResponseLock"> 15350 <member name="F:OpenMetaverse.ParcelManager.m_ParcelObjectOwnersReply">
15351 <summary>The event subscribers. null if no subcribers</summary>
15352 </member>
15353 <member name="F:OpenMetaverse.ParcelManager.m_ParcelObjectOwnersLock">
16273 <summary>Thread sync lock object</summary> 15354 <summary>Thread sync lock object</summary>
16274 </member> 15355 </member>
16275 <member name="F:OpenMetaverse.FriendsManager.m_FriendshipTerminated"> 15356 <member name="F:OpenMetaverse.ParcelManager.m_SimParcelsDownloaded">
16276 <summary>The event subscribers. null if no subcribers</summary> 15357 <summary>The event subscribers. null if no subcribers</summary>
16277 </member> 15358 </member>
16278 <member name="M:OpenMetaverse.FriendsManager.OnFriendshipTerminated(OpenMetaverse.FriendshipTerminatedEventArgs)"> 15359 <member name="F:OpenMetaverse.ParcelManager.m_SimParcelsDownloadedLock">
16279 <summary>Raises the FriendshipTerminated event</summary> 15360 <summary>Thread sync lock object</summary>
16280 <param name="e">A FriendshipTerminatedEventArgs object containing the
16281 data returned from the data server</param>
16282 </member> 15361 </member>
16283 <member name="F:OpenMetaverse.FriendsManager.m_FriendshipTerminatedLock"> 15362 <member name="F:OpenMetaverse.ParcelManager.m_ForceSelectObjects">
15363 <summary>The event subscribers. null if no subcribers</summary>
15364 </member>
15365 <member name="F:OpenMetaverse.ParcelManager.m_ForceSelectObjectsLock">
16284 <summary>Thread sync lock object</summary> 15366 <summary>Thread sync lock object</summary>
16285 </member> 15367 </member>
16286 <member name="F:OpenMetaverse.FriendsManager.m_FriendFound"> 15368 <member name="F:OpenMetaverse.ParcelManager.m_ParcelMediaUpdateReply">
16287 <summary>The event subscribers. null if no subcribers</summary> 15369 <summary>The event subscribers. null if no subcribers</summary>
16288 </member> 15370 </member>
16289 <member name="M:OpenMetaverse.FriendsManager.OnFriendFoundReply(OpenMetaverse.FriendFoundReplyEventArgs)"> 15371 <member name="F:OpenMetaverse.ParcelManager.m_ParcelMediaUpdateReplyLock">
16290 <summary>Raises the FriendFoundReply event</summary> 15372 <summary>Thread sync lock object</summary>
16291 <param name="e">A FriendFoundReplyEventArgs object containing the
16292 data returned from the data server</param>
16293 </member> 15373 </member>
16294 <member name="F:OpenMetaverse.FriendsManager.m_FriendFoundLock"> 15374 <member name="F:OpenMetaverse.ParcelManager.m_ParcelMediaCommand">
15375 <summary>The event subscribers. null if no subcribers</summary>
15376 </member>
15377 <member name="F:OpenMetaverse.ParcelManager.m_ParcelMediaCommandLock">
16295 <summary>Thread sync lock object</summary> 15378 <summary>Thread sync lock object</summary>
16296 </member> 15379 </member>
16297 <member name="F:OpenMetaverse.FriendsManager.FriendList"> 15380 <member name="E:OpenMetaverse.ParcelManager.ParcelDwellReply">
15381 <summary>Raised when the simulator responds to a <see cref="M:OpenMetaverse.ParcelManager.RequestDwell(OpenMetaverse.Simulator,System.Int32)" /> request</summary>
15382 </member>
15383 <member name="E:OpenMetaverse.ParcelManager.ParcelInfoReply">
15384 <summary>Raised when the simulator responds to a <see cref="M:OpenMetaverse.ParcelManager.RequestParcelInfo(OpenMetaverse.UUID)" /> request</summary>
15385 </member>
15386 <member name="E:OpenMetaverse.ParcelManager.ParcelProperties">
15387 <summary>Raised when the simulator responds to a <see cref="M:OpenMetaverse.ParcelManager.RequestParcelProperties(OpenMetaverse.Simulator,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean)" /> request</summary>
15388 </member>
15389 <member name="E:OpenMetaverse.ParcelManager.ParcelAccessListReply">
15390 <summary>Raised when the simulator responds to a <see cref="M:OpenMetaverse.ParcelManager.RequestParcelAccessList(OpenMetaverse.Simulator,System.Int32,OpenMetaverse.AccessList,System.Int32)" /> request</summary>
15391 </member>
15392 <member name="E:OpenMetaverse.ParcelManager.ParcelObjectOwnersReply">
15393 <summary>Raised when the simulator responds to a <see cref="M:OpenMetaverse.ParcelManager.RequestObjectOwners(OpenMetaverse.Simulator,System.Int32)" /> request</summary>
15394 </member>
15395 <member name="E:OpenMetaverse.ParcelManager.SimParcelsDownloaded">
15396 <summary>Raised when the simulator responds to a <see cref="M:OpenMetaverse.ParcelManager.RequestAllSimParcels(OpenMetaverse.Simulator,System.Boolean,System.Int32)" /> request</summary>
15397 </member>
15398 <member name="E:OpenMetaverse.ParcelManager.ForceSelectObjectsReply">
15399 <summary>Raised when the simulator responds to a <see cref="!:RequestForceSelectObjects" /> request</summary>
15400 </member>
15401 <member name="E:OpenMetaverse.ParcelManager.ParcelMediaUpdateReply">
15402 <summary>Raised when the simulator responds to a Parcel Update request</summary>
15403 </member>
15404 <member name="E:OpenMetaverse.ParcelManager.ParcelMediaCommand">
15405 <summary>Raised when the parcel your agent is located sends a ParcelMediaCommand</summary>
15406 </member>
15407 <member name="M:OpenMetaverse.ParcelManager.OnParcelDwellReply(OpenMetaverse.ParcelDwellReplyEventArgs)">
15408 <summary>Raises the ParcelDwellReply event</summary>
15409 <param name="e">A ParcelDwellReplyEventArgs object containing the
15410 data returned from the simulator</param>
15411 </member>
15412 <member name="M:OpenMetaverse.ParcelManager.OnParcelInfoReply(OpenMetaverse.ParcelInfoReplyEventArgs)">
15413 <summary>Raises the ParcelInfoReply event</summary>
15414 <param name="e">A ParcelInfoReplyEventArgs object containing the
15415 data returned from the simulator</param>
15416 </member>
15417 <member name="M:OpenMetaverse.ParcelManager.OnParcelProperties(OpenMetaverse.ParcelPropertiesEventArgs)">
15418 <summary>Raises the ParcelProperties event</summary>
15419 <param name="e">A ParcelPropertiesEventArgs object containing the
15420 data returned from the simulator</param>
15421 </member>
15422 <member name="M:OpenMetaverse.ParcelManager.OnParcelAccessListReply(OpenMetaverse.ParcelAccessListReplyEventArgs)">
15423 <summary>Raises the ParcelAccessListReply event</summary>
15424 <param name="e">A ParcelAccessListReplyEventArgs object containing the
15425 data returned from the simulator</param>
15426 </member>
15427 <member name="M:OpenMetaverse.ParcelManager.OnParcelObjectOwnersReply(OpenMetaverse.ParcelObjectOwnersReplyEventArgs)">
15428 <summary>Raises the ParcelObjectOwnersReply event</summary>
15429 <param name="e">A ParcelObjectOwnersReplyEventArgs object containing the
15430 data returned from the simulator</param>
15431 </member>
15432 <member name="M:OpenMetaverse.ParcelManager.OnSimParcelsDownloaded(OpenMetaverse.SimParcelsDownloadedEventArgs)">
15433 <summary>Raises the SimParcelsDownloaded event</summary>
15434 <param name="e">A SimParcelsDownloadedEventArgs object containing the
15435 data returned from the simulator</param>
15436 </member>
15437 <member name="M:OpenMetaverse.ParcelManager.OnForceSelectObjectsReply(OpenMetaverse.ForceSelectObjectsReplyEventArgs)">
15438 <summary>Raises the ForceSelectObjectsReply event</summary>
15439 <param name="e">A ForceSelectObjectsReplyEventArgs object containing the
15440 data returned from the simulator</param>
15441 </member>
15442 <member name="M:OpenMetaverse.ParcelManager.OnParcelMediaUpdateReply(OpenMetaverse.ParcelMediaUpdateReplyEventArgs)">
15443 <summary>Raises the ParcelMediaUpdateReply event</summary>
15444 <param name="e">A ParcelMediaUpdateReplyEventArgs object containing the
15445 data returned from the simulator</param>
15446 </member>
15447 <member name="M:OpenMetaverse.ParcelManager.OnParcelMediaCommand(OpenMetaverse.ParcelMediaCommandEventArgs)">
15448 <summary>Raises the ParcelMediaCommand event</summary>
15449 <param name="e">A ParcelMediaCommandEventArgs object containing the
15450 data returned from the simulator</param>
15451 </member>
15452 <member name="M:OpenMetaverse.ParcelManager.RequestParcelInfo(OpenMetaverse.UUID)">
16298 <summary> 15453 <summary>
16299 A dictionary of key/value pairs containing known friends of this avatar. 15454 Request basic information for a single parcel
16300
16301 The Key is the <seealso cref="T:OpenMetaverse.UUID"/> of the friend, the value is a <seealso cref="T:OpenMetaverse.FriendInfo"/>
16302 object that contains detailed information including permissions you have and have given to the friend
16303 </summary> 15455 </summary>
15456 <param name="parcelID">Simulator-local ID of the parcel</param>
16304 </member> 15457 </member>
16305 <member name="F:OpenMetaverse.FriendsManager.FriendRequests"> 15458 <member name="M:OpenMetaverse.ParcelManager.RequestParcelProperties(OpenMetaverse.Simulator,System.Int32,System.Int32)">
16306 <summary> 15459 <summary>
16307 A Dictionary of key/value pairs containing current pending frienship offers. 15460 Request properties of a single parcel
16308
16309 The key is the <seealso cref="T:OpenMetaverse.UUID"/> of the avatar making the request,
16310 the value is the <seealso cref="T:OpenMetaverse.UUID"/> of the request which is used to accept
16311 or decline the friendship offer
16312 </summary> 15461 </summary>
15462 <param name="simulator">Simulator containing the parcel</param>
15463 <param name="localID">Simulator-local ID of the parcel</param>
15464 <param name="sequenceID">An arbitrary integer that will be returned
15465 with the ParcelProperties reply, useful for distinguishing between
15466 multiple simultaneous requests</param>
16313 </member> 15467 </member>
16314 <member name="M:OpenMetaverse.FriendsManager.#ctor(OpenMetaverse.GridClient)"> 15468 <member name="M:OpenMetaverse.ParcelManager.RequestParcelAccessList(OpenMetaverse.Simulator,System.Int32,OpenMetaverse.AccessList,System.Int32)">
16315 <summary> 15469 <summary>
16316 Internal constructor 15470 Request the access list for a single parcel
16317 </summary> 15471 </summary>
16318 <param name="client">A reference to the GridClient Object</param> 15472 <param name="simulator">Simulator containing the parcel</param>
15473 <param name="localID">Simulator-local ID of the parcel</param>
15474 <param name="sequenceID">An arbitrary integer that will be returned
15475 with the ParcelAccessList reply, useful for distinguishing between
15476 multiple simultaneous requests</param>
15477 <param name="flags">
15478 </param>
16319 </member> 15479 </member>
16320 <member name="M:OpenMetaverse.FriendsManager.AcceptFriendship(OpenMetaverse.UUID,OpenMetaverse.UUID)"> 15480 <member name="M:OpenMetaverse.ParcelManager.RequestParcelProperties(OpenMetaverse.Simulator,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean)">
16321 <summary> 15481 <summary>
16322 Accept a friendship request 15482 Request properties of parcels using a bounding box selection
16323 </summary> 15483 </summary>
16324 <param name="fromAgentID">agentID of avatatar to form friendship with</param> 15484 <param name="simulator">Simulator containing the parcel</param>
16325 <param name="imSessionID">imSessionID of the friendship request message</param> 15485 <param name="north">Northern boundary of the parcel selection</param>
15486 <param name="east">Eastern boundary of the parcel selection</param>
15487 <param name="south">Southern boundary of the parcel selection</param>
15488 <param name="west">Western boundary of the parcel selection</param>
15489 <param name="sequenceID">An arbitrary integer that will be returned
15490 with the ParcelProperties reply, useful for distinguishing between
15491 different types of parcel property requests</param>
15492 <param name="snapSelection">A boolean that is returned with the
15493 ParcelProperties reply, useful for snapping focus to a single
15494 parcel</param>
16326 </member> 15495 </member>
16327 <member name="M:OpenMetaverse.FriendsManager.DeclineFriendship(OpenMetaverse.UUID,OpenMetaverse.UUID)"> 15496 <member name="M:OpenMetaverse.ParcelManager.RequestAllSimParcels(OpenMetaverse.Simulator)">
16328 <summary> 15497 <summary>
16329 Decline a friendship request 15498 Request all simulator parcel properties (used for populating the <code>Simulator.Parcels</code>
15499 dictionary)
16330 </summary> 15500 </summary>
16331 <param name="fromAgentID"><seealso cref="T:OpenMetaverse.UUID"/> of friend</param> 15501 <param name="simulator">Simulator to request parcels from (must be connected)</param>
16332 <param name="imSessionID">imSessionID of the friendship request message</param>
16333 </member> 15502 </member>
16334 <member name="M:OpenMetaverse.FriendsManager.OfferFriendship(OpenMetaverse.UUID)"> 15503 <member name="M:OpenMetaverse.ParcelManager.RequestAllSimParcels(OpenMetaverse.Simulator,System.Boolean,System.Int32)">
16335 <summary> 15504 <summary>
16336 Overload: Offer friendship to an avatar. 15505 Request all simulator parcel properties (used for populating the <code>Simulator.Parcels</code>
15506 dictionary)
16337 </summary> 15507 </summary>
16338 <param name="agentID">System ID of the avatar you are offering friendship to</param> 15508 <param name="simulator">Simulator to request parcels from (must be connected)</param>
15509 <param name="refresh">If TRUE, will force a full refresh</param>
15510 <param name="msDelay">Number of milliseconds to pause in between each request</param>
16339 </member> 15511 </member>
16340 <member name="M:OpenMetaverse.FriendsManager.OfferFriendship(OpenMetaverse.UUID,System.String)"> 15512 <member name="M:OpenMetaverse.ParcelManager.RequestDwell(OpenMetaverse.Simulator,System.Int32)">
16341 <summary> 15513 <summary>
16342 Offer friendship to an avatar. 15514 Request the dwell value for a parcel
16343 </summary> 15515 </summary>
16344 <param name="agentID">System ID of the avatar you are offering friendship to</param> 15516 <param name="simulator">Simulator containing the parcel</param>
16345 <param name="message">A message to send with the request</param> 15517 <param name="localID">Simulator-local ID of the parcel</param>
16346 </member> 15518 </member>
16347 <member name="M:OpenMetaverse.FriendsManager.TerminateFriendship(OpenMetaverse.UUID)"> 15519 <member name="M:OpenMetaverse.ParcelManager.Buy(OpenMetaverse.Simulator,System.Int32,System.Boolean,OpenMetaverse.UUID,System.Boolean,System.Int32,System.Int32)">
16348 <summary> 15520 <summary>
16349 Terminate a friendship with an avatar 15521 Send a request to Purchase a parcel of land
16350 </summary> 15522 </summary>
16351 <param name="agentID">System ID of the avatar you are terminating the friendship with</param> 15523 <param name="simulator">The Simulator the parcel is located in</param>
15524 <param name="localID">The parcels region specific local ID</param>
15525 <param name="forGroup">true if this parcel is being purchased by a group</param>
15526 <param name="groupID">The groups <seealso cref="T:OpenMetaverse.UUID" /></param>
15527 <param name="removeContribution">true to remove tier contribution if purchase is successful</param>
15528 <param name="parcelArea">The parcels size</param>
15529 <param name="parcelPrice">The purchase price of the parcel</param>
15530 <returns>
15531 </returns>
16352 </member> 15532 </member>
16353 <member name="M:OpenMetaverse.FriendsManager.TerminateFriendshipHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 15533 <member name="M:OpenMetaverse.ParcelManager.Reclaim(OpenMetaverse.Simulator,System.Int32)">
16354 <summary>Process an incoming packet and raise the appropriate events</summary> 15534 <summary>
16355 <param name="sender">The sender</param> 15535 Reclaim a parcel of land
16356 <param name="e">The EventArgs object containing the packet data</param> 15536 </summary>
15537 <param name="simulator">The simulator the parcel is in</param>
15538 <param name="localID">The parcels region specific local ID</param>
16357 </member> 15539 </member>
16358 <member name="M:OpenMetaverse.FriendsManager.GrantRights(OpenMetaverse.UUID,OpenMetaverse.FriendRights)"> 15540 <member name="M:OpenMetaverse.ParcelManager.DeedToGroup(OpenMetaverse.Simulator,System.Int32,OpenMetaverse.UUID)">
16359 <summary> 15541 <summary>
16360 Change the rights of a friend avatar. 15542 Deed a parcel to a group
16361 </summary> 15543 </summary>
16362 <param name="friendID">the <seealso cref="T:OpenMetaverse.UUID"/> of the friend</param> 15544 <param name="simulator">The simulator the parcel is in</param>
16363 <param name="rights">the new rights to give the friend</param> 15545 <param name="localID">The parcels region specific local ID</param>
16364 <remarks>This method will implicitly set the rights to those passed in the rights parameter.</remarks> 15546 <param name="groupID">The groups <seealso cref="T:OpenMetaverse.UUID" /></param>
16365 </member> 15547 </member>
16366 <member name="M:OpenMetaverse.FriendsManager.MapFriend(OpenMetaverse.UUID)"> 15548 <member name="M:OpenMetaverse.ParcelManager.RequestObjectOwners(OpenMetaverse.Simulator,System.Int32)">
16367 <summary> 15549 <summary>
16368 Use to map a friends location on the grid. 15550 Request prim owners of a parcel of land.
16369 </summary> 15551 </summary>
16370 <param name="friendID">Friends UUID to find</param> 15552 <param name="simulator">Simulator parcel is in</param>
16371 <remarks><seealso cref="E:OnFriendFound"/></remarks> 15553 <param name="localID">The parcels region specific local ID</param>
16372 </member> 15554 </member>
16373 <member name="M:OpenMetaverse.FriendsManager.TrackFriend(OpenMetaverse.UUID)"> 15555 <member name="M:OpenMetaverse.ParcelManager.ReturnObjects(OpenMetaverse.Simulator,System.Int32,OpenMetaverse.ObjectReturnType,System.Collections.Generic.List{OpenMetaverse.UUID})">
16374 <summary> 15556 <summary>
16375 Use to track a friends movement on the grid 15557 Return objects from a parcel
16376 </summary> 15558 </summary>
16377 <param name="friendID">Friends Key</param> 15559 <param name="simulator">Simulator parcel is in</param>
15560 <param name="localID">The parcels region specific local ID</param>
15561 <param name="type">the type of objects to return, <seealso cref="T:OpenMetaverse.ObjectReturnType" /></param>
15562 <param name="ownerIDs">A list containing object owners <seealso cref="T:OpenMetaverse.UUID" />s to return</param>
16378 </member> 15563 </member>
16379 <member name="M:OpenMetaverse.FriendsManager.RequestOnlineNotification(OpenMetaverse.UUID)"> 15564 <member name="M:OpenMetaverse.ParcelManager.ParcelSubdivide(OpenMetaverse.Simulator,System.Single,System.Single,System.Single,System.Single)">
16380 <summary> 15565 <summary>
16381 Ask for a notification of friend's online status 15566 Subdivide (split) a parcel
16382 </summary> 15567 </summary>
16383 <param name="friendID">Friend's UUID</param> 15568 <param name="simulator">
15569 </param>
15570 <param name="west">
15571 </param>
15572 <param name="south">
15573 </param>
15574 <param name="east">
15575 </param>
15576 <param name="north">
15577 </param>
16384 </member> 15578 </member>
16385 <member name="M:OpenMetaverse.FriendsManager.Avatars_OnAvatarNames(System.Object,OpenMetaverse.UUIDNameReplyEventArgs)"> 15579 <member name="M:OpenMetaverse.ParcelManager.ParcelJoin(OpenMetaverse.Simulator,System.Single,System.Single,System.Single,System.Single)">
16386 <summary> 15580 <summary>
16387 This handles the asynchronous response of a RequestAvatarNames call. 15581 Join two parcels of land creating a single parcel
16388 </summary> 15582 </summary>
16389 <param name="sender"></param> 15583 <param name="simulator">
16390 <param name="e">names cooresponding to the the list of IDs sent the the RequestAvatarNames call.</param> 15584 </param>
15585 <param name="west">
15586 </param>
15587 <param name="south">
15588 </param>
15589 <param name="east">
15590 </param>
15591 <param name="north">
15592 </param>
16391 </member> 15593 </member>
16392 <member name="M:OpenMetaverse.FriendsManager.OnlineNotificationHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 15594 <member name="M:OpenMetaverse.ParcelManager.GetParcelLocalID(OpenMetaverse.Simulator,OpenMetaverse.Vector3)">
15595 <summary>
15596 Get a parcels LocalID
15597 </summary>
15598 <param name="simulator">Simulator parcel is in</param>
15599 <param name="position">Vector3 position in simulator (Z not used)</param>
15600 <returns>0 on failure, or parcel LocalID on success.</returns>
15601 <remarks>A call to <code>Parcels.RequestAllSimParcels</code> is required to populate map and
15602 dictionary.</remarks>
15603 </member>
15604 <member name="M:OpenMetaverse.ParcelManager.Terraform(OpenMetaverse.Simulator,System.Int32,OpenMetaverse.TerraformAction,OpenMetaverse.TerraformBrushSize)">
15605 <summary>
15606 Terraform (raise, lower, etc) an area or whole parcel of land
15607 </summary>
15608 <param name="simulator">Simulator land area is in.</param>
15609 <param name="localID">LocalID of parcel, or -1 if using bounding box</param>
15610 <param name="action">From Enum, Raise, Lower, Level, Smooth, Etc.</param>
15611 <param name="brushSize">Size of area to modify</param>
15612 <returns>true on successful request sent.</returns>
15613 <remarks>Settings.STORE_LAND_PATCHES must be true,
15614 Parcel information must be downloaded using <code>RequestAllSimParcels()</code></remarks>
15615 </member>
15616 <member name="M:OpenMetaverse.ParcelManager.Terraform(OpenMetaverse.Simulator,System.Single,System.Single,System.Single,System.Single,OpenMetaverse.TerraformAction,OpenMetaverse.TerraformBrushSize)">
15617 <summary>
15618 Terraform (raise, lower, etc) an area or whole parcel of land
15619 </summary>
15620 <param name="simulator">Simulator land area is in.</param>
15621 <param name="west">west border of area to modify</param>
15622 <param name="south">south border of area to modify</param>
15623 <param name="east">east border of area to modify</param>
15624 <param name="north">north border of area to modify</param>
15625 <param name="action">From Enum, Raise, Lower, Level, Smooth, Etc.</param>
15626 <param name="brushSize">Size of area to modify</param>
15627 <returns>true on successful request sent.</returns>
15628 <remarks>Settings.STORE_LAND_PATCHES must be true,
15629 Parcel information must be downloaded using <code>RequestAllSimParcels()</code></remarks>
15630 </member>
15631 <member name="M:OpenMetaverse.ParcelManager.Terraform(OpenMetaverse.Simulator,System.Int32,System.Single,System.Single,System.Single,System.Single,OpenMetaverse.TerraformAction,OpenMetaverse.TerraformBrushSize,System.Int32)">
15632 <summary>
15633 Terraform (raise, lower, etc) an area or whole parcel of land
15634 </summary>
15635 <param name="simulator">Simulator land area is in.</param>
15636 <param name="localID">LocalID of parcel, or -1 if using bounding box</param>
15637 <param name="west">west border of area to modify</param>
15638 <param name="south">south border of area to modify</param>
15639 <param name="east">east border of area to modify</param>
15640 <param name="north">north border of area to modify</param>
15641 <param name="action">From Enum, Raise, Lower, Level, Smooth, Etc.</param>
15642 <param name="brushSize">Size of area to modify</param>
15643 <param name="seconds">How many meters + or - to lower, 1 = 1 meter</param>
15644 <returns>true on successful request sent.</returns>
15645 <remarks>Settings.STORE_LAND_PATCHES must be true,
15646 Parcel information must be downloaded using <code>RequestAllSimParcels()</code></remarks>
15647 </member>
15648 <member name="M:OpenMetaverse.ParcelManager.Terraform(OpenMetaverse.Simulator,System.Int32,System.Single,System.Single,System.Single,System.Single,OpenMetaverse.TerraformAction,OpenMetaverse.TerraformBrushSize,System.Int32,System.Single)">
15649 <summary>
15650 Terraform (raise, lower, etc) an area or whole parcel of land
15651 </summary>
15652 <param name="simulator">Simulator land area is in.</param>
15653 <param name="localID">LocalID of parcel, or -1 if using bounding box</param>
15654 <param name="west">west border of area to modify</param>
15655 <param name="south">south border of area to modify</param>
15656 <param name="east">east border of area to modify</param>
15657 <param name="north">north border of area to modify</param>
15658 <param name="action">From Enum, Raise, Lower, Level, Smooth, Etc.</param>
15659 <param name="brushSize">Size of area to modify</param>
15660 <param name="seconds">How many meters + or - to lower, 1 = 1 meter</param>
15661 <param name="height">Height at which the terraform operation is acting at</param>
15662 </member>
15663 <member name="M:OpenMetaverse.ParcelManager.RequestSelectObjects(System.Int32,OpenMetaverse.ObjectReturnType,OpenMetaverse.UUID)">
15664 <summary>
15665 Sends a request to the simulator to return a list of objects owned by specific owners
15666 </summary>
15667 <param name="localID">Simulator local ID of parcel</param>
15668 <param name="selectType">Owners, Others, Etc</param>
15669 <param name="ownerID">List containing keys of avatars objects to select;
15670 if List is null will return Objects of type <c>selectType</c></param>
15671 <remarks>Response data is returned in the event <seealso cref="E:ForceSelectObjectsReply" /></remarks>
15672 </member>
15673 <member name="M:OpenMetaverse.ParcelManager.EjectUser(OpenMetaverse.UUID,System.Boolean)">
15674 <summary>
15675 Eject and optionally ban a user from a parcel
15676 </summary>
15677 <param name="targetID">target key of avatar to eject</param>
15678 <param name="ban">true to also ban target</param>
15679 </member>
15680 <member name="M:OpenMetaverse.ParcelManager.FreezeUser(OpenMetaverse.UUID,System.Boolean)">
15681 <summary>
15682 Freeze or unfreeze an avatar over your land
15683 </summary>
15684 <param name="targetID">target key to freeze</param>
15685 <param name="freeze">true to freeze, false to unfreeze</param>
15686 </member>
15687 <member name="M:OpenMetaverse.ParcelManager.ReleaseParcel(OpenMetaverse.Simulator,System.Int32)">
15688 <summary>
15689 Abandon a parcel of land
15690 </summary>
15691 <param name="simulator">Simulator parcel is in</param>
15692 <param name="localID">Simulator local ID of parcel</param>
15693 </member>
15694 <member name="M:OpenMetaverse.ParcelManager.RequestRemoteParcelID(OpenMetaverse.Vector3,System.UInt64,OpenMetaverse.UUID)">
15695 <summary>
15696 Requests the UUID of the parcel in a remote region at a specified location
15697 </summary>
15698 <param name="location">Location of the parcel in the remote region</param>
15699 <param name="regionHandle">Remote region handle</param>
15700 <param name="regionID">Remote region UUID</param>
15701 <returns>If successful UUID of the remote parcel, UUID.Zero otherwise</returns>
15702 </member>
15703 <member name="M:OpenMetaverse.ParcelManager.GetParcelResouces(OpenMetaverse.UUID,System.Boolean,OpenMetaverse.ParcelManager.LandResourcesCallback)">
15704 <summary>
15705 Retrieves information on resources used by the parcel
15706 </summary>
15707 <param name="parcelID">UUID of the parcel</param>
15708 <param name="getDetails">Should per object resource usage be requested</param>
15709 <param name="callback">Callback invoked when the request is complete</param>
15710 </member>
15711 <member name="M:OpenMetaverse.ParcelManager.ParcelDwellReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
16393 <summary>Process an incoming packet and raise the appropriate events</summary> 15712 <summary>Process an incoming packet and raise the appropriate events</summary>
16394 <param name="sender">The sender</param> 15713 <param name="sender">The sender</param>
16395 <param name="e">The EventArgs object containing the packet data</param> 15714 <param name="e">The EventArgs object containing the packet data</param>
15715 <remarks>Raises the <see cref="E:OpenMetaverse.ParcelManager.ParcelDwellReply" /> event</remarks>
16396 </member> 15716 </member>
16397 <member name="M:OpenMetaverse.FriendsManager.OfflineNotificationHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 15717 <member name="M:OpenMetaverse.ParcelManager.ParcelInfoReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
16398 <summary>Process an incoming packet and raise the appropriate events</summary> 15718 <summary>Process an incoming packet and raise the appropriate events</summary>
16399 <param name="sender">The sender</param> 15719 <param name="sender">The sender</param>
16400 <param name="e">The EventArgs object containing the packet data</param> 15720 <param name="e">The EventArgs object containing the packet data</param>
15721 <remarks>Raises the <see cref="E:OpenMetaverse.ParcelManager.ParcelInfoReply" /> event</remarks>
16401 </member> 15722 </member>
16402 <member name="M:OpenMetaverse.FriendsManager.ChangeUserRightsHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 15723 <member name="M:OpenMetaverse.ParcelManager.ParcelAccessListReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
16403 <summary>Process an incoming packet and raise the appropriate events</summary> 15724 <summary>Process an incoming packet and raise the appropriate events</summary>
16404 <param name="sender">The sender</param> 15725 <param name="sender">The sender</param>
16405 <param name="e">The EventArgs object containing the packet data</param> 15726 <param name="e">The EventArgs object containing the packet data</param>
15727 <remarks>Raises the <see cref="E:OpenMetaverse.ParcelManager.ParcelAccessListReply" /> event</remarks>
16406 </member> 15728 </member>
16407 <member name="M:OpenMetaverse.FriendsManager.OnFindAgentReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 15729 <member name="M:OpenMetaverse.ParcelManager.SelectParcelObjectsReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
16408 <summary>Process an incoming packet and raise the appropriate events</summary> 15730 <summary>Process an incoming packet and raise the appropriate events</summary>
16409 <param name="sender">The sender</param> 15731 <param name="sender">The sender</param>
16410 <param name="e">The EventArgs object containing the packet data</param> 15732 <param name="e">The EventArgs object containing the packet data</param>
15733 <remarks>Raises the <see cref="E:OpenMetaverse.ParcelManager.ForceSelectObjectsReply" /> event</remarks>
16411 </member> 15734 </member>
16412 <member name="M:OpenMetaverse.FriendsManager.Network_OnLoginResponse(System.Boolean,System.Boolean,System.String,System.String,OpenMetaverse.LoginResponseData)"> 15735 <member name="M:OpenMetaverse.ParcelManager.ParcelMediaUpdateHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
15736 <summary>Process an incoming packet and raise the appropriate events</summary>
15737 <param name="sender">The sender</param>
15738 <param name="e">The EventArgs object containing the packet data</param>
15739 <remarks>Raises the <see cref="E:OpenMetaverse.ParcelManager.ParcelMediaUpdateReply" /> event</remarks>
15740 </member>
15741 <member name="M:OpenMetaverse.ParcelManager.ParcelOverlayHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
15742 <summary>Process an incoming packet and raise the appropriate events</summary>
15743 <param name="sender">The sender</param>
15744 <param name="e">The EventArgs object containing the packet data</param>
15745 </member>
15746 <member name="M:OpenMetaverse.ParcelManager.ParcelMediaCommandMessagePacketHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
15747 <summary>Process an incoming packet and raise the appropriate events</summary>
15748 <param name="sender">The sender</param>
15749 <param name="e">The EventArgs object containing the packet data</param>
15750 <remarks>Raises the <see cref="T:OpenMetaverse.ParcelMediaCommand" /> event</remarks>
15751 </member>
15752 <member name="T:OpenMetaverse.ParcelDwellReplyEventArgs">
15753 <summary>Contains a parcels dwell data returned from the simulator in response to an <see cref="!:RequestParcelDwell" /></summary>
15754 </member>
15755 <member name="M:OpenMetaverse.ParcelDwellReplyEventArgs.#ctor(OpenMetaverse.UUID,System.Int32,System.Single)">
16413 <summary> 15756 <summary>
16414 Populate FriendList <seealso cref="!:InternalDictionary"/> with data from the login reply 15757 Construct a new instance of the ParcelDwellReplyEventArgs class
16415 </summary> 15758 </summary>
16416 <param name="loginSuccess">true if login was successful</param> 15759 <param name="parcelID">The global ID of the parcel</param>
16417 <param name="redirect">true if login request is requiring a redirect</param> 15760 <param name="localID">The simulator specific ID of the parcel</param>
16418 <param name="message">A string containing the response to the login request</param> 15761 <param name="dwell">The calculated dwell for the parcel</param>
16419 <param name="reason">A string containing the reason for the request</param>
16420 <param name="replyData">A <seealso cref="T:OpenMetaverse.LoginResponseData"/> object containing the decoded
16421 reply from the login server</param>
16422 </member> 15762 </member>
16423 <member name="E:OpenMetaverse.FriendsManager.FriendOnline"> 15763 <member name="P:OpenMetaverse.ParcelDwellReplyEventArgs.ParcelID">
16424 <summary>Raised when the simulator sends notification one of the members in our friends list comes online</summary> 15764 <summary>Get the global ID of the parcel</summary>
16425 </member> 15765 </member>
16426 <member name="E:OpenMetaverse.FriendsManager.FriendOffline"> 15766 <member name="P:OpenMetaverse.ParcelDwellReplyEventArgs.LocalID">
16427 <summary>Raised when the simulator sends notification one of the members in our friends list goes offline</summary> 15767 <summary>Get the simulator specific ID of the parcel</summary>
16428 </member> 15768 </member>
16429 <member name="E:OpenMetaverse.FriendsManager.FriendRightsUpdate"> 15769 <member name="P:OpenMetaverse.ParcelDwellReplyEventArgs.Dwell">
16430 <summary>Raised when the simulator sends notification one of the members in our friends list grants or revokes permissions</summary> 15770 <summary>Get the calculated dwell</summary>
16431 </member> 15771 </member>
16432 <member name="E:OpenMetaverse.FriendsManager.FriendNames"> 15772 <member name="T:OpenMetaverse.ParcelInfoReplyEventArgs">
16433 <summary>Raised when the simulator sends us the names on our friends list</summary> 15773 <summary>Contains basic parcel information data returned from the
15774 simulator in response to an <see cref="!:RequestParcelInfo" /> request</summary>
16434 </member> 15775 </member>
16435 <member name="E:OpenMetaverse.FriendsManager.FriendshipOffered"> 15776 <member name="M:OpenMetaverse.ParcelInfoReplyEventArgs.#ctor(OpenMetaverse.ParcelInfo)">
16436 <summary>Raised when the simulator sends notification another agent is offering us friendship</summary> 15777 <summary>
15778 Construct a new instance of the ParcelInfoReplyEventArgs class
15779 </summary>
15780 <param name="parcel">The <see cref="T:OpenMetaverse.ParcelInfo" /> object containing basic parcel info</param>
16437 </member> 15781 </member>
16438 <member name="E:OpenMetaverse.FriendsManager.FriendshipResponse"> 15782 <member name="P:OpenMetaverse.ParcelInfoReplyEventArgs.Parcel">
16439 <summary>Raised when a request we sent to friend another agent is accepted or declined</summary> 15783 <summary>Get the <see cref="T:OpenMetaverse.ParcelInfo" /> object containing basic parcel info</summary>
16440 </member> 15784 </member>
16441 <member name="E:OpenMetaverse.FriendsManager.FriendshipTerminated"> 15785 <member name="T:OpenMetaverse.ParcelPropertiesEventArgs">
16442 <summary>Raised when the simulator sends notification one of the members in our friends list has terminated 15786 <summary>Contains basic parcel information data returned from the simulator in response to an <see cref="!:RequestParcelInfo" /> request</summary>
16443 our friendship</summary>
16444 </member> 15787 </member>
16445 <member name="E:OpenMetaverse.FriendsManager.FriendFoundReply"> 15788 <member name="M:OpenMetaverse.ParcelPropertiesEventArgs.#ctor(OpenMetaverse.Simulator,OpenMetaverse.Parcel,OpenMetaverse.ParcelResult,System.Int32,System.Int32,System.Boolean)">
16446 <summary>Raised when the simulator sends the location of a friend we have 15789 <summary>
16447 requested map location info for</summary> 15790 Construct a new instance of the ParcelPropertiesEventArgs class
15791 </summary>
15792 <param name="simulator">The <see cref="T:OpenMetaverse.Parcel" /> object containing the details</param>
15793 <param name="parcel">The <see cref="T:OpenMetaverse.Parcel" /> object containing the details</param>
15794 <param name="result">The result of the request</param>
15795 <param name="selectedPrims">The number of primitieves your agent is
15796 currently selecting and or sitting on in this parcel</param>
15797 <param name="sequenceID">The user assigned ID used to correlate a request with
15798 these results</param>
15799 <param name="snapSelection">TODO:</param>
16448 </member> 15800 </member>
16449 <member name="T:OpenMetaverse.FriendInfoEventArgs"> 15801 <member name="P:OpenMetaverse.ParcelPropertiesEventArgs.Simulator">
16450 <summary>Contains information on a member of our friends list</summary> 15802 <summary>Get the simulator the parcel is located in</summary>
16451 </member> 15803 </member>
16452 <member name="M:OpenMetaverse.FriendInfoEventArgs.#ctor(OpenMetaverse.FriendInfo)"> 15804 <member name="P:OpenMetaverse.ParcelPropertiesEventArgs.Parcel">
15805 <summary>Get the <see cref="T:OpenMetaverse.Parcel" /> object containing the details</summary>
15806 <remarks>If Result is NoData, this object will not contain valid data</remarks>
15807 </member>
15808 <member name="P:OpenMetaverse.ParcelPropertiesEventArgs.Result">
15809 <summary>Get the result of the request</summary>
15810 </member>
15811 <member name="P:OpenMetaverse.ParcelPropertiesEventArgs.SelectedPrims">
15812 <summary>Get the number of primitieves your agent is
15813 currently selecting and or sitting on in this parcel</summary>
15814 </member>
15815 <member name="P:OpenMetaverse.ParcelPropertiesEventArgs.SequenceID">
15816 <summary>Get the user assigned ID used to correlate a request with
15817 these results</summary>
15818 </member>
15819 <member name="P:OpenMetaverse.ParcelPropertiesEventArgs.SnapSelection">
15820 <summary>TODO:</summary>
15821 </member>
15822 <member name="T:OpenMetaverse.ParcelAccessListReplyEventArgs">
15823 <summary>Contains blacklist and whitelist data returned from the simulator in response to an <see cref="!:RequestParcelAccesslist" /> request</summary>
15824 </member>
15825 <member name="M:OpenMetaverse.ParcelAccessListReplyEventArgs.#ctor(OpenMetaverse.Simulator,System.Int32,System.Int32,System.UInt32,System.Collections.Generic.List{OpenMetaverse.ParcelManager.ParcelAccessEntry})">
16453 <summary> 15826 <summary>
16454 Construct a new instance of the FriendInfoEventArgs class 15827 Construct a new instance of the ParcelAccessListReplyEventArgs class
16455 </summary> 15828 </summary>
16456 <param name="friend">The FriendInfo</param> 15829 <param name="simulator">The simulator the parcel is located in</param>
15830 <param name="sequenceID">The user assigned ID used to correlate a request with
15831 these results</param>
15832 <param name="localID">The simulator specific ID of the parcel</param>
15833 <param name="flags">TODO:</param>
15834 <param name="accessEntries">The list containing the white/blacklisted agents for the parcel</param>
16457 </member> 15835 </member>
16458 <member name="P:OpenMetaverse.FriendInfoEventArgs.Friend"> 15836 <member name="P:OpenMetaverse.ParcelAccessListReplyEventArgs.Simulator">
16459 <summary>Get the FriendInfo</summary> 15837 <summary>Get the simulator the parcel is located in</summary>
16460 </member> 15838 </member>
16461 <member name="T:OpenMetaverse.FriendNamesEventArgs"> 15839 <member name="P:OpenMetaverse.ParcelAccessListReplyEventArgs.SequenceID">
16462 <summary>Contains Friend Names</summary> 15840 <summary>Get the user assigned ID used to correlate a request with
15841 these results</summary>
16463 </member> 15842 </member>
16464 <member name="M:OpenMetaverse.FriendNamesEventArgs.#ctor(System.Collections.Generic.Dictionary{OpenMetaverse.UUID,System.String})"> 15843 <member name="P:OpenMetaverse.ParcelAccessListReplyEventArgs.LocalID">
15844 <summary>Get the simulator specific ID of the parcel</summary>
15845 </member>
15846 <member name="P:OpenMetaverse.ParcelAccessListReplyEventArgs.Flags">
15847 <summary>TODO:</summary>
15848 </member>
15849 <member name="P:OpenMetaverse.ParcelAccessListReplyEventArgs.AccessList">
15850 <summary>Get the list containing the white/blacklisted agents for the parcel</summary>
15851 </member>
15852 <member name="T:OpenMetaverse.ParcelObjectOwnersReplyEventArgs">
15853 <summary>Contains blacklist and whitelist data returned from the
15854 simulator in response to an <see cref="!:RequestParcelAccesslist" /> request</summary>
15855 </member>
15856 <member name="M:OpenMetaverse.ParcelObjectOwnersReplyEventArgs.#ctor(OpenMetaverse.Simulator,System.Collections.Generic.List{OpenMetaverse.ParcelManager.ParcelPrimOwners})">
16465 <summary> 15857 <summary>
16466 Construct a new instance of the FriendNamesEventArgs class 15858 Construct a new instance of the ParcelObjectOwnersReplyEventArgs class
16467 </summary> 15859 </summary>
16468 <param name="names">A dictionary where the Key is the ID of the Agent, 15860 <param name="simulator">The simulator the parcel is located in</param>
16469 and the Value is a string containing their name</param> 15861 <param name="primOwners">The list containing prim ownership counts</param>
16470 </member> 15862 </member>
16471 <member name="P:OpenMetaverse.FriendNamesEventArgs.Names"> 15863 <member name="P:OpenMetaverse.ParcelObjectOwnersReplyEventArgs.Simulator">
16472 <summary>A dictionary where the Key is the ID of the Agent, 15864 <summary>Get the simulator the parcel is located in</summary>
16473 and the Value is a string containing their name</summary>
16474 </member> 15865 </member>
16475 <member name="T:OpenMetaverse.FriendshipOfferedEventArgs"> 15866 <member name="P:OpenMetaverse.ParcelObjectOwnersReplyEventArgs.PrimOwners">
16476 <summary>Sent when another agent requests a friendship with our agent</summary> 15867 <summary>Get the list containing prim ownership counts</summary>
16477 </member> 15868 </member>
16478 <member name="M:OpenMetaverse.FriendshipOfferedEventArgs.#ctor(OpenMetaverse.UUID,System.String,OpenMetaverse.UUID)"> 15869 <member name="T:OpenMetaverse.SimParcelsDownloadedEventArgs">
15870 <summary>Contains the data returned when all parcel data has been retrieved from a simulator</summary>
15871 </member>
15872 <member name="M:OpenMetaverse.SimParcelsDownloadedEventArgs.#ctor(OpenMetaverse.Simulator,OpenMetaverse.InternalDictionary{System.Int32,OpenMetaverse.Parcel},System.Int32[,])">
16479 <summary> 15873 <summary>
16480 Construct a new instance of the FriendshipOfferedEventArgs class 15874 Construct a new instance of the SimParcelsDownloadedEventArgs class
16481 </summary> 15875 </summary>
16482 <param name="agentID">The ID of the agent requesting friendship</param> 15876 <param name="simulator">The simulator the parcel data was retrieved from</param>
16483 <param name="agentName">The name of the agent requesting friendship</param> 15877 <param name="simParcels">The dictionary containing the parcel data</param>
16484 <param name="imSessionID">The ID of the session, used in accepting or declining the 15878 <param name="parcelMap">The multidimensional array containing a x,y grid mapped
16485 friendship offer</param> 15879 to each 64x64 parcel's LocalID.</param>
16486 </member> 15880 </member>
16487 <member name="P:OpenMetaverse.FriendshipOfferedEventArgs.AgentID"> 15881 <member name="P:OpenMetaverse.SimParcelsDownloadedEventArgs.Simulator">
16488 <summary>Get the ID of the agent requesting friendship</summary> 15882 <summary>Get the simulator the parcel data was retrieved from</summary>
16489 </member> 15883 </member>
16490 <member name="P:OpenMetaverse.FriendshipOfferedEventArgs.AgentName"> 15884 <member name="P:OpenMetaverse.SimParcelsDownloadedEventArgs.Parcels">
16491 <summary>Get the name of the agent requesting friendship</summary> 15885 <summary>A dictionary containing the parcel data where the key correlates to the ParcelMap entry</summary>
16492 </member> 15886 </member>
16493 <member name="P:OpenMetaverse.FriendshipOfferedEventArgs.SessionID"> 15887 <member name="P:OpenMetaverse.SimParcelsDownloadedEventArgs.ParcelMap">
16494 <summary>Get the ID of the session, used in accepting or declining the 15888 <summary>Get the multidimensional array containing a x,y grid mapped
16495 friendship offer</summary> 15889 to each 64x64 parcel's LocalID.</summary>
16496 </member> 15890 </member>
16497 <member name="T:OpenMetaverse.FriendshipResponseEventArgs"> 15891 <member name="T:OpenMetaverse.ForceSelectObjectsReplyEventArgs">
16498 <summary>A response containing the results of our request to form a friendship with another agent</summary> 15892 <summary>Contains the data returned when a <see cref="!:RequestForceSelectObjects" /> request</summary>
16499 </member> 15893 </member>
16500 <member name="M:OpenMetaverse.FriendshipResponseEventArgs.#ctor(OpenMetaverse.UUID,System.String,System.Boolean)"> 15894 <member name="M:OpenMetaverse.ForceSelectObjectsReplyEventArgs.#ctor(OpenMetaverse.Simulator,System.Collections.Generic.List{System.UInt32},System.Boolean)">
16501 <summary> 15895 <summary>
16502 Construct a new instance of the FriendShipResponseEventArgs class 15896 Construct a new instance of the ForceSelectObjectsReplyEventArgs class
16503 </summary> 15897 </summary>
16504 <param name="agentID">The ID of the agent we requested a friendship with</param> 15898 <param name="simulator">The simulator the parcel data was retrieved from</param>
16505 <param name="agentName">The name of the agent we requested a friendship with</param> 15899 <param name="objectIDs">The list of primitive IDs</param>
16506 <param name="accepted">true if the agent accepted our friendship offer</param> 15900 <param name="resetList">true if the list is clean and contains the information
15901 only for a given request</param>
16507 </member> 15902 </member>
16508 <member name="P:OpenMetaverse.FriendshipResponseEventArgs.AgentID"> 15903 <member name="P:OpenMetaverse.ForceSelectObjectsReplyEventArgs.Simulator">
16509 <summary>Get the ID of the agent we requested a friendship with</summary> 15904 <summary>Get the simulator the parcel data was retrieved from</summary>
16510 </member> 15905 </member>
16511 <member name="P:OpenMetaverse.FriendshipResponseEventArgs.AgentName"> 15906 <member name="P:OpenMetaverse.ForceSelectObjectsReplyEventArgs.ObjectIDs">
16512 <summary>Get the name of the agent we requested a friendship with</summary> 15907 <summary>Get the list of primitive IDs</summary>
16513 </member> 15908 </member>
16514 <member name="P:OpenMetaverse.FriendshipResponseEventArgs.Accepted"> 15909 <member name="P:OpenMetaverse.ForceSelectObjectsReplyEventArgs.ResetList">
16515 <summary>true if the agent accepted our friendship offer</summary> 15910 <summary>true if the list is clean and contains the information
15911 only for a given request</summary>
16516 </member> 15912 </member>
16517 <member name="T:OpenMetaverse.FriendshipTerminatedEventArgs"> 15913 <member name="T:OpenMetaverse.ParcelMediaUpdateReplyEventArgs">
16518 <summary>Contains data sent when a friend terminates a friendship with us</summary> 15914 <summary>Contains data when the media data for a parcel the avatar is on changes</summary>
16519 </member> 15915 </member>
16520 <member name="M:OpenMetaverse.FriendshipTerminatedEventArgs.#ctor(OpenMetaverse.UUID,System.String)"> 15916 <member name="M:OpenMetaverse.ParcelMediaUpdateReplyEventArgs.#ctor(OpenMetaverse.Simulator,OpenMetaverse.ParcelMedia)">
16521 <summary> 15917 <summary>
16522 Construct a new instance of the FrindshipTerminatedEventArgs class 15918 Construct a new instance of the ParcelMediaUpdateReplyEventArgs class
16523 </summary> 15919 </summary>
16524 <param name="agentID">The ID of the friend who terminated the friendship with us</param> 15920 <param name="simulator">the simulator the parcel media data was updated in</param>
16525 <param name="agentName">The name of the friend who terminated the friendship with us</param> 15921 <param name="media">The updated media information</param>
16526 </member> 15922 </member>
16527 <member name="P:OpenMetaverse.FriendshipTerminatedEventArgs.AgentID"> 15923 <member name="P:OpenMetaverse.ParcelMediaUpdateReplyEventArgs.Simulator">
16528 <summary>Get the ID of the agent that terminated the friendship with us</summary> 15924 <summary>Get the simulator the parcel media data was updated in</summary>
16529 </member> 15925 </member>
16530 <member name="P:OpenMetaverse.FriendshipTerminatedEventArgs.AgentName"> 15926 <member name="P:OpenMetaverse.ParcelMediaUpdateReplyEventArgs.Media">
16531 <summary>Get the name of the agent that terminated the friendship with us</summary> 15927 <summary>Get the updated media information</summary>
16532 </member> 15928 </member>
16533 <member name="T:OpenMetaverse.FriendFoundReplyEventArgs"> 15929 <member name="T:OpenMetaverse.ParcelMediaCommandEventArgs">
15930 <summary>Contains the media command for a parcel the agent is currently on</summary>
15931 </member>
15932 <member name="M:OpenMetaverse.ParcelMediaCommandEventArgs.#ctor(OpenMetaverse.Simulator,System.UInt32,OpenMetaverse.ParcelFlags,OpenMetaverse.ParcelMediaCommand,System.Single)">
16534 <summary> 15933 <summary>
16535 Data sent in response to a <see cref="!:FindFriend"/> request which contains the information to allow us to map the friends location 15934 Construct a new instance of the ParcelMediaCommandEventArgs class
16536 </summary> 15935 </summary>
15936 <param name="simulator">The simulator the parcel media command was issued in</param>
15937 <param name="sequence">
15938 </param>
15939 <param name="flags">
15940 </param>
15941 <param name="command">The media command that was sent</param>
15942 <param name="time">
15943 </param>
16537 </member> 15944 </member>
16538 <member name="M:OpenMetaverse.FriendFoundReplyEventArgs.#ctor(OpenMetaverse.UUID,System.UInt64,OpenMetaverse.Vector3)"> 15945 <member name="P:OpenMetaverse.ParcelMediaCommandEventArgs.Simulator">
15946 <summary>Get the simulator the parcel media command was issued in</summary>
15947 </member>
15948 <member name="P:OpenMetaverse.ParcelMediaCommandEventArgs.Sequence">
16539 <summary> 15949 <summary>
16540 Construct a new instance of the FriendFoundReplyEventArgs class
16541 </summary> 15950 </summary>
16542 <param name="agentID">The ID of the agent we have requested location information for</param>
16543 <param name="regionHandle">The region handle where our friend is located</param>
16544 <param name="location">The simulator local position our friend is located</param>
16545 </member> 15951 </member>
16546 <member name="P:OpenMetaverse.FriendFoundReplyEventArgs.AgentID"> 15952 <member name="P:OpenMetaverse.ParcelMediaCommandEventArgs.ParcelFlags">
16547 <summary>Get the ID of the agent we have received location information for</summary> 15953 <summary>
15954 </summary>
16548 </member> 15955 </member>
16549 <member name="P:OpenMetaverse.FriendFoundReplyEventArgs.RegionHandle"> 15956 <member name="P:OpenMetaverse.ParcelMediaCommandEventArgs.MediaCommand">
16550 <summary>Get the region handle where our mapped friend is located</summary> 15957 <summary>Get the media command that was sent</summary>
16551 </member> 15958 </member>
16552 <member name="P:OpenMetaverse.FriendFoundReplyEventArgs.Location"> 15959 <member name="P:OpenMetaverse.ParcelMediaCommandEventArgs.Time">
16553 <summary>Get the simulator local position where our friend is located</summary> 15960 <summary>
15961 </summary>
16554 </member> 15962 </member>
16555 <member name="T:OpenMetaverse.BinBVHAnimationReader"> 15963 <member name="T:OpenMetaverse.PermissionMask">
16556 <summary> 15964 <summary>
16557 Reads in a byte array of an Animation Asset created by the SecondLife(tm) client.
16558 </summary> 15965 </summary>
16559 </member> 15966 </member>
16560 <member name="F:OpenMetaverse.BinBVHAnimationReader.rotationkeys"> 15967 <member name="T:OpenMetaverse.PermissionWho">
16561 <summary> 15968 <summary>
16562 Rotation Keyframe count (used internally)
16563 </summary> 15969 </summary>
16564 </member> 15970 </member>
16565 <member name="F:OpenMetaverse.BinBVHAnimationReader.positionkeys"> 15971 <member name="F:OpenMetaverse.PermissionWho.Base">
16566 <summary> 15972 <summary>
16567 Position Keyframe count (used internally)
16568 </summary> 15973 </summary>
16569 </member> 15974 </member>
16570 <member name="F:OpenMetaverse.BinBVHAnimationReader.Priority"> 15975 <member name="F:OpenMetaverse.PermissionWho.Owner">
16571 <summary> 15976 <summary>
16572 Animation Priority
16573 </summary> 15977 </summary>
16574 </member> 15978 </member>
16575 <member name="F:OpenMetaverse.BinBVHAnimationReader.Length"> 15979 <member name="F:OpenMetaverse.PermissionWho.Group">
16576 <summary> 15980 <summary>
16577 The animation length in seconds.
16578 </summary> 15981 </summary>
16579 </member> 15982 </member>
16580 <member name="F:OpenMetaverse.BinBVHAnimationReader.ExpressionName"> 15983 <member name="F:OpenMetaverse.PermissionWho.Everyone">
16581 <summary> 15984 <summary>
16582 Expression set in the client. Null if [None] is selected
16583 </summary> 15985 </summary>
16584 </member> 15986 </member>
16585 <member name="F:OpenMetaverse.BinBVHAnimationReader.InPoint"> 15987 <member name="F:OpenMetaverse.PermissionWho.NextOwner">
16586 <summary> 15988 <summary>
16587 The time in seconds to start the animation
16588 </summary> 15989 </summary>
16589 </member> 15990 </member>
16590 <member name="F:OpenMetaverse.BinBVHAnimationReader.OutPoint"> 15991 <member name="F:OpenMetaverse.PermissionWho.All">
16591 <summary> 15992 <summary>
16592 The time in seconds to end the animation
16593 </summary> 15993 </summary>
16594 </member> 15994 </member>
16595 <member name="F:OpenMetaverse.BinBVHAnimationReader.Loop"> 15995 <member name="T:OpenMetaverse.Permissions">
16596 <summary> 15996 <summary>
16597 Loop the animation
16598 </summary> 15997 </summary>
16599 </member> 15998 </member>
16600 <member name="F:OpenMetaverse.BinBVHAnimationReader.EaseInTime"> 15999 <member name="T:OpenMetaverse.FieldType">
16601 <summary> 16000 <summary>
16602 Meta data. Ease in Seconds.
16603 </summary> 16001 </summary>
16604 </member> 16002 </member>
16605 <member name="F:OpenMetaverse.BinBVHAnimationReader.EaseOutTime"> 16003 <member name="F:OpenMetaverse.FieldType.U8">
16606 <summary> 16004 <summary>
16607 Meta data. Ease out seconds.
16608 </summary> 16005 </summary>
16609 </member> 16006 </member>
16610 <member name="F:OpenMetaverse.BinBVHAnimationReader.HandPose"> 16007 <member name="F:OpenMetaverse.FieldType.U16">
16611 <summary> 16008 <summary>
16612 Meta Data for the Hand Pose
16613 </summary> 16009 </summary>
16614 </member> 16010 </member>
16615 <member name="F:OpenMetaverse.BinBVHAnimationReader.JointCount"> 16011 <member name="F:OpenMetaverse.FieldType.U32">
16616 <summary> 16012 <summary>
16617 Number of joints defined in the animation
16618 </summary> 16013 </summary>
16619 </member> 16014 </member>
16620 <member name="F:OpenMetaverse.BinBVHAnimationReader.joints"> 16015 <member name="F:OpenMetaverse.FieldType.U64">
16621 <summary> 16016 <summary>
16622 Contains an array of joints
16623 </summary> 16017 </summary>
16624 </member> 16018 </member>
16625 <member name="M:OpenMetaverse.BinBVHAnimationReader.#ctor(System.Byte[])"> 16019 <member name="F:OpenMetaverse.FieldType.S8">
16626 <summary> 16020 <summary>
16627 Searialize an animation asset into it's joints/keyframes/meta data
16628 </summary> 16021 </summary>
16629 <param name="animationdata"></param>
16630 </member> 16022 </member>
16631 <member name="M:OpenMetaverse.BinBVHAnimationReader.ReadBytesUntilNull(System.Byte[],System.Int32@)"> 16023 <member name="F:OpenMetaverse.FieldType.S16">
16632 <summary> 16024 <summary>
16633 Variable length strings seem to be null terminated in the animation asset.. but..
16634 use with caution, home grown.
16635 advances the index.
16636 </summary> 16025 </summary>
16637 <param name="data">The animation asset byte array</param>
16638 <param name="i">The offset to start reading</param>
16639 <returns>a string</returns>
16640 </member> 16026 </member>
16641 <member name="M:OpenMetaverse.BinBVHAnimationReader.readJoint(System.Byte[],System.Int32@)"> 16027 <member name="F:OpenMetaverse.FieldType.S32">
16642 <summary> 16028 <summary>
16643 Read in a Joint from an animation asset byte array
16644 Variable length Joint fields, yay!
16645 Advances the index
16646 </summary> 16029 </summary>
16647 <param name="data">animation asset byte array</param>
16648 <param name="i">Byte Offset of the start of the joint</param>
16649 <returns>The Joint data serialized into the binBVHJoint structure</returns>
16650 </member> 16030 </member>
16651 <member name="M:OpenMetaverse.BinBVHAnimationReader.readKeys(System.Byte[],System.Int32@,System.Int32,System.Single,System.Single)"> 16031 <member name="F:OpenMetaverse.FieldType.F32">
16652 <summary> 16032 <summary>
16653 Read Keyframes of a certain type
16654 advance i
16655 </summary> 16033 </summary>
16656 <param name="data">Animation Byte array</param>
16657 <param name="i">Offset in the Byte Array. Will be advanced</param>
16658 <param name="keycount">Number of Keyframes</param>
16659 <param name="min">Scaling Min to pass to the Uint16ToFloat method</param>
16660 <param name="max">Scaling Max to pass to the Uint16ToFloat method</param>
16661 <returns></returns>
16662 </member> 16034 </member>
16663 <member name="T:OpenMetaverse.binBVHJoint"> 16035 <member name="F:OpenMetaverse.FieldType.F64">
16664 <summary> 16036 <summary>
16665 A Joint and it's associated meta data and keyframes
16666 </summary> 16037 </summary>
16667 </member> 16038 </member>
16668 <member name="F:OpenMetaverse.binBVHJoint.Name"> 16039 <member name="F:OpenMetaverse.FieldType.UUID">
16669 <summary> 16040 <summary>
16670 Name of the Joint. Matches the avatar_skeleton.xml in client distros
16671 </summary> 16041 </summary>
16672 </member> 16042 </member>
16673 <member name="F:OpenMetaverse.binBVHJoint.Priority"> 16043 <member name="F:OpenMetaverse.FieldType.BOOL">
16674 <summary> 16044 <summary>
16675 Joint Animation Override? Was the same as the Priority in testing..
16676 </summary> 16045 </summary>
16677 </member> 16046 </member>
16678 <member name="F:OpenMetaverse.binBVHJoint.rotationkeys"> 16047 <member name="F:OpenMetaverse.FieldType.Vector3">
16679 <summary> 16048 <summary>
16680 Array of Rotation Keyframes in order from earliest to latest
16681 </summary> 16049 </summary>
16682 </member> 16050 </member>
16683 <member name="F:OpenMetaverse.binBVHJoint.positionkeys"> 16051 <member name="F:OpenMetaverse.FieldType.Vector3d">
16684 <summary> 16052 <summary>
16685 Array of Position Keyframes in order from earliest to latest
16686 This seems to only be for the Pelvis?
16687 </summary> 16053 </summary>
16688 </member> 16054 </member>
16689 <member name="T:OpenMetaverse.binBVHJointKey"> 16055 <member name="F:OpenMetaverse.FieldType.Vector4">
16690 <summary> 16056 <summary>
16691 A Joint Keyframe. This is either a position or a rotation.
16692 </summary> 16057 </summary>
16693 </member> 16058 </member>
16694 <member name="F:OpenMetaverse.binBVHJointKey.key_element"> 16059 <member name="F:OpenMetaverse.FieldType.Quaternion">
16695 <summary> 16060 <summary>
16696 Either a Vector3 position or a Vector3 Euler rotation
16697 </summary> 16061 </summary>
16698 </member> 16062 </member>
16699 <member name="T:OpenMetaverse.HandPose"> 16063 <member name="F:OpenMetaverse.FieldType.IPADDR">
16700 <summary> 16064 <summary>
16701 Poses set in the animation metadata for the hands.
16702 </summary> 16065 </summary>
16703 </member> 16066 </member>
16704 <member name="T:OpenMetaverse.Bumpiness"> 16067 <member name="F:OpenMetaverse.FieldType.IPPORT">
16705 <summary> 16068 <summary>
16706 The type of bump-mapping applied to a face
16707 </summary> 16069 </summary>
16708 </member> 16070 </member>
16709 <member name="F:OpenMetaverse.Bumpiness.None"> 16071 <member name="F:OpenMetaverse.FieldType.Variable">
16710 <summary></summary> 16072 <summary>
16073 </summary>
16711 </member> 16074 </member>
16712 <member name="F:OpenMetaverse.Bumpiness.Brightness"> 16075 <member name="F:OpenMetaverse.FieldType.Fixed">
16713 <summary></summary> 16076 <summary>
16077 </summary>
16714 </member> 16078 </member>
16715 <member name="F:OpenMetaverse.Bumpiness.Darkness"> 16079 <member name="F:OpenMetaverse.FieldType.Single">
16716 <summary></summary> 16080 <summary>
16081 </summary>
16717 </member> 16082 </member>
16718 <member name="F:OpenMetaverse.Bumpiness.Woodgrain"> 16083 <member name="F:OpenMetaverse.FieldType.Multiple">
16719 <summary></summary> 16084 <summary>
16085 </summary>
16720 </member> 16086 </member>
16721 <member name="F:OpenMetaverse.Bumpiness.Bark"> 16087 <member name="T:OpenMetaverse.MapField">
16722 <summary></summary> 16088 <summary>
16089 </summary>
16723 </member> 16090 </member>
16724 <member name="F:OpenMetaverse.Bumpiness.Bricks"> 16091 <member name="F:OpenMetaverse.MapField.KeywordPosition">
16725 <summary></summary> 16092 <summary>
16093 </summary>
16726 </member> 16094 </member>
16727 <member name="F:OpenMetaverse.Bumpiness.Checker"> 16095 <member name="F:OpenMetaverse.MapField.Name">
16728 <summary></summary> 16096 <summary>
16097 </summary>
16729 </member> 16098 </member>
16730 <member name="F:OpenMetaverse.Bumpiness.Concrete"> 16099 <member name="F:OpenMetaverse.MapField.Type">
16731 <summary></summary> 16100 <summary>
16101 </summary>
16732 </member> 16102 </member>
16733 <member name="F:OpenMetaverse.Bumpiness.Crustytile"> 16103 <member name="F:OpenMetaverse.MapField.Count">
16734 <summary></summary> 16104 <summary>
16105 </summary>
16735 </member> 16106 </member>
16736 <member name="F:OpenMetaverse.Bumpiness.Cutstone"> 16107 <member name="M:OpenMetaverse.MapField.CompareTo(System.Object)">
16737 <summary></summary> 16108 <summary>
16109 </summary>
16110 <param name="obj">
16111 </param>
16112 <returns>
16113 </returns>
16738 </member> 16114 </member>
16739 <member name="F:OpenMetaverse.Bumpiness.Discs"> 16115 <member name="T:OpenMetaverse.MapBlock">
16740 <summary></summary> 16116 <summary>
16117 </summary>
16741 </member> 16118 </member>
16742 <member name="F:OpenMetaverse.Bumpiness.Gravel"> 16119 <member name="F:OpenMetaverse.MapBlock.KeywordPosition">
16743 <summary></summary> 16120 <summary>
16121 </summary>
16744 </member> 16122 </member>
16745 <member name="F:OpenMetaverse.Bumpiness.Petridish"> 16123 <member name="F:OpenMetaverse.MapBlock.Name">
16746 <summary></summary> 16124 <summary>
16125 </summary>
16747 </member> 16126 </member>
16748 <member name="F:OpenMetaverse.Bumpiness.Siding"> 16127 <member name="F:OpenMetaverse.MapBlock.Count">
16749 <summary></summary> 16128 <summary>
16129 </summary>
16750 </member> 16130 </member>
16751 <member name="F:OpenMetaverse.Bumpiness.Stonetile"> 16131 <member name="F:OpenMetaverse.MapBlock.Fields">
16752 <summary></summary> 16132 <summary>
16133 </summary>
16753 </member> 16134 </member>
16754 <member name="F:OpenMetaverse.Bumpiness.Stucco"> 16135 <member name="M:OpenMetaverse.MapBlock.CompareTo(System.Object)">
16755 <summary></summary> 16136 <summary>
16137 </summary>
16138 <param name="obj">
16139 </param>
16140 <returns>
16141 </returns>
16756 </member> 16142 </member>
16757 <member name="F:OpenMetaverse.Bumpiness.Suction"> 16143 <member name="T:OpenMetaverse.MapPacket">
16758 <summary></summary> 16144 <summary>
16145 </summary>
16759 </member> 16146 </member>
16760 <member name="F:OpenMetaverse.Bumpiness.Weave"> 16147 <member name="F:OpenMetaverse.MapPacket.ID">
16761 <summary></summary> 16148 <summary>
16149 </summary>
16762 </member> 16150 </member>
16763 <member name="T:OpenMetaverse.Shininess"> 16151 <member name="F:OpenMetaverse.MapPacket.Name">
16764 <summary> 16152 <summary>
16765 The level of shininess applied to a face
16766 </summary> 16153 </summary>
16767 </member> 16154 </member>
16768 <member name="F:OpenMetaverse.Shininess.None"> 16155 <member name="F:OpenMetaverse.MapPacket.Frequency">
16769 <summary></summary> 16156 <summary>
16157 </summary>
16770 </member> 16158 </member>
16771 <member name="F:OpenMetaverse.Shininess.Low"> 16159 <member name="F:OpenMetaverse.MapPacket.Trusted">
16772 <summary></summary> 16160 <summary>
16161 </summary>
16773 </member> 16162 </member>
16774 <member name="F:OpenMetaverse.Shininess.Medium"> 16163 <member name="F:OpenMetaverse.MapPacket.Encoded">
16775 <summary></summary> 16164 <summary>
16165 </summary>
16776 </member> 16166 </member>
16777 <member name="F:OpenMetaverse.Shininess.High"> 16167 <member name="F:OpenMetaverse.MapPacket.Blocks">
16778 <summary></summary> 16168 <summary>
16169 </summary>
16779 </member> 16170 </member>
16780 <member name="T:OpenMetaverse.MappingType"> 16171 <member name="T:OpenMetaverse.ProtocolManager">
16781 <summary> 16172 <summary>
16782 The texture mapping style used for a face
16783 </summary> 16173 </summary>
16784 </member> 16174 </member>
16785 <member name="F:OpenMetaverse.MappingType.Default"> 16175 <member name="M:OpenMetaverse.ProtocolManager.#ctor(System.String,OpenMetaverse.GridClient)">
16786 <summary></summary> 16176 <summary>
16177 </summary>
16178 <param name="mapFile">
16179 </param>
16180 <param name="client">
16181 </param>
16787 </member> 16182 </member>
16788 <member name="F:OpenMetaverse.MappingType.Planar"> 16183 <member name="F:OpenMetaverse.ProtocolManager.TypeSizes">
16789 <summary></summary> 16184 <summary>
16185 </summary>
16790 </member> 16186 </member>
16791 <member name="F:OpenMetaverse.MappingType.Spherical"> 16187 <member name="F:OpenMetaverse.ProtocolManager.KeywordPositions">
16792 <summary></summary> 16188 <summary>
16189 </summary>
16793 </member> 16190 </member>
16794 <member name="F:OpenMetaverse.MappingType.Cylindrical"> 16191 <member name="F:OpenMetaverse.ProtocolManager.LowMaps">
16795 <summary></summary> 16192 <summary>
16193 </summary>
16796 </member> 16194 </member>
16797 <member name="T:OpenMetaverse.TextureAttributes"> 16195 <member name="F:OpenMetaverse.ProtocolManager.MediumMaps">
16798 <summary> 16196 <summary>
16799 Flags in the TextureEntry block that describe which properties are
16800 set
16801 </summary> 16197 </summary>
16802 </member> 16198 </member>
16803 <member name="F:OpenMetaverse.TextureAttributes.None"> 16199 <member name="F:OpenMetaverse.ProtocolManager.HighMaps">
16804 <summary></summary> 16200 <summary>
16201 </summary>
16805 </member> 16202 </member>
16806 <member name="F:OpenMetaverse.TextureAttributes.TextureID"> 16203 <member name="M:OpenMetaverse.ProtocolManager.Command(System.String)">
16807 <summary></summary> 16204 <summary>
16205 </summary>
16206 <param name="command">
16207 </param>
16208 <returns>
16209 </returns>
16808 </member> 16210 </member>
16809 <member name="F:OpenMetaverse.TextureAttributes.RGBA"> 16211 <member name="M:OpenMetaverse.ProtocolManager.Command(System.Byte[])">
16810 <summary></summary> 16212 <summary>
16213 </summary>
16214 <param name="data">
16215 </param>
16216 <returns>
16217 </returns>
16811 </member> 16218 </member>
16812 <member name="F:OpenMetaverse.TextureAttributes.RepeatU"> 16219 <member name="M:OpenMetaverse.ProtocolManager.Command(System.UInt16,OpenMetaverse.PacketFrequency)">
16813 <summary></summary> 16220 <summary>
16221 </summary>
16222 <param name="command">
16223 </param>
16224 <param name="frequency">
16225 </param>
16226 <returns>
16227 </returns>
16814 </member> 16228 </member>
16815 <member name="F:OpenMetaverse.TextureAttributes.RepeatV"> 16229 <member name="M:OpenMetaverse.ProtocolManager.PrintMap">
16816 <summary></summary> 16230 <summary>
16231 </summary>
16817 </member> 16232 </member>
16818 <member name="F:OpenMetaverse.TextureAttributes.OffsetU"> 16233 <member name="M:OpenMetaverse.ProtocolManager.PrintOneMap(OpenMetaverse.MapPacket[],System.String)">
16819 <summary></summary> 16234 <summary>
16235 </summary>
16236 <param name="map">
16237 </param>
16238 <param name="frequency">
16239 </param>
16820 </member> 16240 </member>
16821 <member name="F:OpenMetaverse.TextureAttributes.OffsetV"> 16241 <member name="M:OpenMetaverse.ProtocolManager.DecodeMapFile(System.String,System.String)">
16822 <summary></summary> 16242 <summary>
16243 </summary>
16244 <param name="mapFile">
16245 </param>
16246 <param name="outputFile">
16247 </param>
16823 </member> 16248 </member>
16824 <member name="F:OpenMetaverse.TextureAttributes.Rotation"> 16249 <member name="M:OpenMetaverse.ProtocolManager.LoadMapFile(System.String)">
16825 <summary></summary> 16250 <summary>
16251 </summary>
16252 <param name="mapFile">
16253 </param>
16826 </member> 16254 </member>
16827 <member name="F:OpenMetaverse.TextureAttributes.Material"> 16255 <member name="T:OpenMetaverse.Settings">
16828 <summary></summary> 16256 <summary>
16257 Class for controlling various system settings.
16258 </summary>
16259 <remarks>Some values are readonly because they affect things that
16260 happen when the GridClient object is initialized, so changing them at
16261 runtime won't do any good. Non-readonly values may affect things that
16262 happen at login or dynamically</remarks>
16829 </member> 16263 </member>
16830 <member name="F:OpenMetaverse.TextureAttributes.Media"> 16264 <member name="M:OpenMetaverse.Settings.#ctor(OpenMetaverse.GridClient)">
16831 <summary></summary> 16265 <summary>Constructor</summary>
16266 <param name="client">Reference to a GridClient object</param>
16832 </member> 16267 </member>
16833 <member name="F:OpenMetaverse.TextureAttributes.Glow"> 16268 <member name="F:OpenMetaverse.Settings.AGNI_LOGIN_SERVER">
16834 <summary></summary> 16269 <summary>Main grid login server</summary>
16835 </member> 16270 </member>
16836 <member name="F:OpenMetaverse.TextureAttributes.All"> 16271 <member name="F:OpenMetaverse.Settings.ADITI_LOGIN_SERVER">
16837 <summary></summary> 16272 <summary>Beta grid login server</summary>
16838 </member> 16273 </member>
16839 <member name="T:OpenMetaverse.Assets.AssetScriptBinary"> 16274 <member name="F:OpenMetaverse.Settings.ENABLE_INVENTORY_STORE">
16840 <summary> 16275 <summary>
16841 Represents an AssetScriptBinary object containing the 16276 InventoryManager requests inventory information on login,
16842 LSO compiled bytecode of an LSL script 16277 GridClient initializes an Inventory store for main inventory.
16843 </summary> 16278 </summary>
16844 </member> 16279 </member>
16845 <member name="M:OpenMetaverse.Assets.AssetScriptBinary.#ctor"> 16280 <member name="F:OpenMetaverse.Settings.ENABLE_LIBRARY_STORE">
16846 <summary>Initializes a new instance of an AssetScriptBinary object</summary> 16281 <summary>
16282 InventoryManager requests library information on login,
16283 GridClient initializes an Inventory store for the library.
16284 </summary>
16847 </member> 16285 </member>
16848 <member name="M:OpenMetaverse.Assets.AssetScriptBinary.#ctor(OpenMetaverse.UUID,System.Byte[])"> 16286 <member name="F:OpenMetaverse.Settings.PING_INTERVAL">
16849 <summary>Initializes a new instance of an AssetScriptBinary object with parameters</summary> 16287 <summary>Number of milliseconds between sending pings to each sim</summary>
16850 <param name="assetID">A unique <see cref="T:OpenMetaverse.UUID"/> specific to this asset</param>
16851 <param name="assetData">A byte array containing the raw asset data</param>
16852 </member> 16288 </member>
16853 <member name="M:OpenMetaverse.Assets.AssetScriptBinary.Encode"> 16289 <member name="F:OpenMetaverse.Settings.DEFAULT_AGENT_UPDATE_INTERVAL">
16290 <summary>Number of milliseconds between sending camera updates</summary>
16291 </member>
16292 <member name="F:OpenMetaverse.Settings.INTERPOLATION_INTERVAL">
16293 <summary>Number of milliseconds between updating the current
16294 positions of moving, non-accelerating and non-colliding objects</summary>
16295 </member>
16296 <member name="F:OpenMetaverse.Settings.NETWORK_TICK_INTERVAL">
16297 <summary>Millisecond interval between ticks, where all ACKs are
16298 sent out and the age of unACKed packets is checked</summary>
16299 </member>
16300 <member name="F:OpenMetaverse.Settings.PACKET_INBOX_SIZE">
16301 <summary>The initial size of the packet inbox, where packets are
16302 stored before processing</summary>
16303 </member>
16304 <member name="F:OpenMetaverse.Settings.MAX_PACKET_SIZE">
16305 <summary>Maximum size of packet that we want to send over the wire</summary>
16306 </member>
16307 <member name="F:OpenMetaverse.Settings.MAX_SEQUENCE">
16308 <summary>The maximum value of a packet sequence number before it
16309 rolls over back to one</summary>
16310 </member>
16311 <member name="F:OpenMetaverse.Settings.PACKET_ARCHIVE_SIZE">
16312 <summary>The maximum size of the sequence number archive, used to
16313 check for resent and/or duplicate packets</summary>
16314 </member>
16315 <member name="F:OpenMetaverse.Settings.RESOURCE_DIR">
16316 <summary>The relative directory where external resources are kept</summary>
16317 </member>
16318 <member name="F:OpenMetaverse.Settings.LOGIN_SERVER">
16319 <summary>Login server to connect to</summary>
16320 </member>
16321 <member name="F:OpenMetaverse.Settings.BIND_ADDR">
16322 <summary>IP Address the client will bind to</summary>
16323 </member>
16324 <member name="F:OpenMetaverse.Settings.USE_LLSD_LOGIN">
16325 <summary>Use XML-RPC Login or LLSD Login, default is XML-RPC Login</summary>
16326 </member>
16327 <member name="F:OpenMetaverse.Settings.TRANSFER_TIMEOUT">
16328 <summary>Number of milliseconds before an asset transfer will time
16329 out</summary>
16330 </member>
16331 <member name="F:OpenMetaverse.Settings.TELEPORT_TIMEOUT">
16332 <summary>Number of milliseconds before a teleport attempt will time
16333 out</summary>
16334 </member>
16335 <member name="F:OpenMetaverse.Settings.LOGOUT_TIMEOUT">
16336 <summary>Number of milliseconds before NetworkManager.Logout() will
16337 time out</summary>
16338 </member>
16339 <member name="F:OpenMetaverse.Settings.CAPS_TIMEOUT">
16340 <summary>Number of milliseconds before a CAPS call will time out</summary>
16341 <remarks>Setting this too low will cause web requests time out and
16342 possibly retry repeatedly</remarks>
16343 </member>
16344 <member name="F:OpenMetaverse.Settings.LOGIN_TIMEOUT">
16345 <summary>Number of milliseconds for xml-rpc to timeout</summary>
16346 </member>
16347 <member name="F:OpenMetaverse.Settings.RESEND_TIMEOUT">
16348 <summary>Milliseconds before a packet is assumed lost and resent</summary>
16349 </member>
16350 <member name="F:OpenMetaverse.Settings.SIMULATOR_TIMEOUT">
16351 <summary>Milliseconds without receiving a packet before the
16352 connection to a simulator is assumed lost</summary>
16353 </member>
16354 <member name="F:OpenMetaverse.Settings.MAP_REQUEST_TIMEOUT">
16355 <summary>Milliseconds to wait for a simulator info request through
16356 the grid interface</summary>
16357 </member>
16358 <member name="F:OpenMetaverse.Settings.MAX_PENDING_ACKS">
16359 <summary>Maximum number of queued ACKs to be sent before SendAcks()
16360 is forced</summary>
16361 </member>
16362 <member name="F:OpenMetaverse.Settings.STATS_QUEUE_SIZE">
16363 <summary>Network stats queue length (seconds)</summary>
16364 </member>
16365 <member name="F:OpenMetaverse.Settings.STORE_LAND_PATCHES">
16366 <summary>Enable/disable storing terrain heightmaps in the
16367 TerrainManager</summary>
16368 </member>
16369 <member name="F:OpenMetaverse.Settings.SEND_AGENT_UPDATES">
16370 <summary>Enable/disable sending periodic camera updates</summary>
16371 </member>
16372 <member name="F:OpenMetaverse.Settings.SEND_AGENT_APPEARANCE">
16373 <summary>Enable/disable automatically setting agent appearance at
16374 login and after sim crossing</summary>
16375 </member>
16376 <member name="F:OpenMetaverse.Settings.SEND_AGENT_THROTTLE">
16377 <summary>Enable/disable automatically setting the bandwidth throttle
16378 after connecting to each simulator</summary>
16379 <remarks>The default throttle uses the equivalent of the maximum
16380 bandwidth setting in the official client. If you do not set a
16381 throttle your connection will by default be throttled well below
16382 the minimum values and you may experience connection problems</remarks>
16383 </member>
16384 <member name="F:OpenMetaverse.Settings.SEND_PINGS">
16385 <summary>Enable/disable the sending of pings to monitor lag and
16386 packet loss</summary>
16387 </member>
16388 <member name="F:OpenMetaverse.Settings.MULTIPLE_SIMS">
16389 <summary>Should we connect to multiple sims? This will allow
16390 viewing in to neighboring simulators and sim crossings
16391 (Experimental)</summary>
16392 </member>
16393 <member name="F:OpenMetaverse.Settings.ALWAYS_DECODE_OBJECTS">
16394 <summary>If true, all object update packets will be decoded in to
16395 native objects. If false, only updates for our own agent will be
16396 decoded. Registering an event handler will force objects for that
16397 type to always be decoded. If this is disabled the object tracking
16398 will have missing or partial prim and avatar information</summary>
16399 </member>
16400 <member name="F:OpenMetaverse.Settings.ALWAYS_REQUEST_OBJECTS">
16401 <summary>If true, when a cached object check is received from the
16402 server the full object info will automatically be requested</summary>
16403 </member>
16404 <member name="F:OpenMetaverse.Settings.ENABLE_CAPS">
16405 <summary>Whether to establish connections to HTTP capabilities
16406 servers for simulators</summary>
16407 </member>
16408 <member name="F:OpenMetaverse.Settings.ENABLE_SIMSTATS">
16409 <summary>Whether to decode sim stats</summary>
16410 </member>
16411 <member name="F:OpenMetaverse.Settings.LOG_ALL_CAPS_ERRORS">
16412 <summary>The capabilities servers are currently designed to
16413 periodically return a 502 error which signals for the client to
16414 re-establish a connection. Set this to true to log those 502 errors</summary>
16415 </member>
16416 <member name="F:OpenMetaverse.Settings.FETCH_MISSING_INVENTORY">
16417 <summary>If true, any reference received for a folder or item
16418 the library is not aware of will automatically be fetched</summary>
16419 </member>
16420 <member name="F:OpenMetaverse.Settings.DISABLE_AGENT_UPDATE_DUPLICATE_CHECK">
16421 <summary>If true, and <code>SEND_AGENT_UPDATES</code> is true,
16422 AgentUpdate packets will continuously be sent out to give the bot
16423 smoother movement and autopiloting</summary>
16424 </member>
16425 <member name="F:OpenMetaverse.Settings.AVATAR_TRACKING">
16426 <summary>If true, currently visible avatars will be stored
16427 in dictionaries inside <code>Simulator.ObjectAvatars</code>.
16428 If false, a new Avatar or Primitive object will be created
16429 each time an object update packet is received</summary>
16430 </member>
16431 <member name="F:OpenMetaverse.Settings.OBJECT_TRACKING">
16432 <summary>If true, currently visible avatars will be stored
16433 in dictionaries inside <code>Simulator.ObjectPrimitives</code>.
16434 If false, a new Avatar or Primitive object will be created
16435 each time an object update packet is received</summary>
16436 </member>
16437 <member name="F:OpenMetaverse.Settings.USE_INTERPOLATION_TIMER">
16438 <summary>If true, position and velocity will periodically be
16439 interpolated (extrapolated, technically) for objects and
16440 avatars that are being tracked by the library. This is
16441 necessary to increase the accuracy of speed and position
16442 estimates for simulated objects</summary>
16443 </member>
16444 <member name="F:OpenMetaverse.Settings.TRACK_UTILIZATION">
16854 <summary> 16445 <summary>
16855 TODO: Encodes a scripts contents into a LSO Bytecode file 16446 If true, utilization statistics will be tracked. There is a minor penalty
16447 in CPU time for enabling this option.
16856 </summary> 16448 </summary>
16857 </member> 16449 </member>
16858 <member name="M:OpenMetaverse.Assets.AssetScriptBinary.Decode"> 16450 <member name="F:OpenMetaverse.Settings.PARCEL_TRACKING">
16451 <summary>If true, parcel details will be stored in the
16452 <code>Simulator.Parcels</code> dictionary as they are received</summary>
16453 </member>
16454 <member name="F:OpenMetaverse.Settings.ALWAYS_REQUEST_PARCEL_ACL">
16859 <summary> 16455 <summary>
16860 TODO: Decode LSO Bytecode into a string 16456 If true, an incoming parcel properties reply will automatically send
16457 a request for the parcel access list
16861 </summary> 16458 </summary>
16862 <returns>true</returns>
16863 </member> 16459 </member>
16864 <member name="P:OpenMetaverse.Assets.AssetScriptBinary.AssetType"> 16460 <member name="F:OpenMetaverse.Settings.ALWAYS_REQUEST_PARCEL_DWELL">
16865 <summary>Override the base classes AssetType</summary> 16461 <summary>
16462 if true, an incoming parcel properties reply will automatically send
16463 a request for the traffic count.
16464 </summary>
16866 </member> 16465 </member>
16867 <member name="T:OpenMetaverse.Assets.TarArchiveWriter"> 16466 <member name="F:OpenMetaverse.Settings.USE_ASSET_CACHE">
16868 <summary> 16467 <summary>
16869 Temporary code to produce a tar archive in tar v7 format 16468 If true, images, and other assets downloaded from the server
16469 will be cached in a local directory
16870 </summary> 16470 </summary>
16871 </member> 16471 </member>
16872 <member name="F:OpenMetaverse.Assets.TarArchiveWriter.m_bw"> 16472 <member name="F:OpenMetaverse.Settings.ASSET_CACHE_DIR">
16473 <summary>Path to store cached texture data</summary>
16474 </member>
16475 <member name="F:OpenMetaverse.Settings.ASSET_CACHE_MAX_SIZE">
16476 <summary>Maximum size cached files are allowed to take on disk (bytes)</summary>
16477 </member>
16478 <member name="F:OpenMetaverse.Settings.DEFAULT_EFFECT_COLOR">
16479 <summary>Default color used for viewer particle effects</summary>
16480 </member>
16481 <member name="F:OpenMetaverse.Settings.MAX_RESEND_COUNT">
16482 <summary>Maximum number of times to resend a failed packet</summary>
16483 </member>
16484 <member name="F:OpenMetaverse.Settings.THROTTLE_OUTGOING_PACKETS">
16485 <summary>Throttle outgoing packet rate</summary>
16486 </member>
16487 <member name="F:OpenMetaverse.Settings.CLIENT_IDENTIFICATION_TAG">
16488 <summary>UUID of a texture used by some viewers to indentify type of client used</summary>
16489 </member>
16490 <member name="F:OpenMetaverse.Settings.USE_HTTP_TEXTURES">
16873 <summary> 16491 <summary>
16874 Binary writer for the underlying stream 16492 Download textures using GetTexture capability when available
16875 </summary> 16493 </summary>
16876 </member> 16494 </member>
16877 <member name="M:OpenMetaverse.Assets.TarArchiveWriter.WriteDir(System.String)"> 16495 <member name="F:OpenMetaverse.Settings.MAX_CONCURRENT_TEXTURE_DOWNLOADS">
16496 <summary>The maximum number of concurrent texture downloads allowed</summary>
16497 <remarks>Increasing this number will not necessarily increase texture retrieval times due to
16498 simulator throttles</remarks>
16499 </member>
16500 <member name="F:OpenMetaverse.Settings.PIPELINE_REFRESH_INTERVAL">
16878 <summary> 16501 <summary>
16879 Write a directory entry to the tar archive. We can only handle one path level right now! 16502 The Refresh timer inteval is used to set the delay between checks for stalled texture downloads
16880 </summary> 16503 </summary>
16881 <param name="dirName"></param> 16504 <remarks>This is a static variable which applies to all instances</remarks>
16882 </member> 16505 </member>
16883 <member name="M:OpenMetaverse.Assets.TarArchiveWriter.WriteFile(System.String,System.String)"> 16506 <member name="F:OpenMetaverse.Settings.PIPELINE_REQUEST_TIMEOUT">
16884 <summary> 16507 <summary>
16885 Write a file to the tar archive 16508 Textures taking longer than this value will be flagged as timed out and removed from the pipeline
16886 </summary> 16509 </summary>
16887 <param name="filePath"></param>
16888 <param name="data"></param>
16889 </member> 16510 </member>
16890 <member name="M:OpenMetaverse.Assets.TarArchiveWriter.WriteFile(System.String,System.Byte[])"> 16511 <member name="F:OpenMetaverse.Settings.LOG_LEVEL">
16891 <summary> 16512 <summary>
16892 Write a file to the tar archive 16513 Get or set the minimum log level to output to the console by default
16514 If the library is not compiled with DEBUG defined and this level is set to DEBUG
16515 You will get no output on the console. This behavior can be overriden by creating
16516 a logger configuration file for log4net
16893 </summary> 16517 </summary>
16894 <param name="filePath"></param>
16895 <param name="data"></param>
16896 </member> 16518 </member>
16897 <member name="M:OpenMetaverse.Assets.TarArchiveWriter.Close"> 16519 <member name="F:OpenMetaverse.Settings.LOG_NAMES">
16520 <summary>Attach avatar names to log messages</summary>
16521 </member>
16522 <member name="F:OpenMetaverse.Settings.LOG_RESENDS">
16523 <summary>Log packet retransmission info</summary>
16524 </member>
16525 <member name="P:OpenMetaverse.Settings.UPLOAD_COST">
16526 <summary>Cost of uploading an asset</summary>
16527 <remarks>Read-only since this value is dynamically fetched at login</remarks>
16528 </member>
16529 <member name="M:OpenMetaverse.Settings.EconomyDataHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
16530 <summary>Process an incoming packet and raise the appropriate events</summary>
16531 <param name="sender">The sender</param>
16532 <param name="e">The EventArgs object containing the packet data</param>
16533 </member>
16534 <member name="T:OpenMetaverse.RegionFlags">
16898 <summary> 16535 <summary>
16899 Finish writing the raw tar archive data to a stream. The stream will be closed on completion. 16536 Simulator (region) properties
16900 </summary> 16537 </summary>
16901 </member> 16538 </member>
16902 <member name="M:OpenMetaverse.Assets.TarArchiveWriter.WriteEntry(System.String,System.Byte[],System.Char)"> 16539 <member name="F:OpenMetaverse.RegionFlags.None">
16540 <summary>No flags set</summary>
16541 </member>
16542 <member name="F:OpenMetaverse.RegionFlags.AllowDamage">
16543 <summary>Agents can take damage and be killed</summary>
16544 </member>
16545 <member name="F:OpenMetaverse.RegionFlags.AllowLandmark">
16546 <summary>Landmarks can be created here</summary>
16547 </member>
16548 <member name="F:OpenMetaverse.RegionFlags.AllowSetHome">
16549 <summary>Home position can be set in this sim</summary>
16550 </member>
16551 <member name="F:OpenMetaverse.RegionFlags.ResetHomeOnTeleport">
16552 <summary>Home position is reset when an agent teleports away</summary>
16553 </member>
16554 <member name="F:OpenMetaverse.RegionFlags.SunFixed">
16555 <summary>Sun does not move</summary>
16556 </member>
16557 <member name="F:OpenMetaverse.RegionFlags.TaxFree">
16558 <summary>No object, land, etc. taxes</summary>
16559 </member>
16560 <member name="F:OpenMetaverse.RegionFlags.BlockTerraform">
16561 <summary>Disable heightmap alterations (agents can still plant
16562 foliage)</summary>
16563 </member>
16564 <member name="F:OpenMetaverse.RegionFlags.BlockLandResell">
16565 <summary>Land cannot be released, sold, or purchased</summary>
16566 </member>
16567 <member name="F:OpenMetaverse.RegionFlags.Sandbox">
16568 <summary>All content is wiped nightly</summary>
16569 </member>
16570 <member name="F:OpenMetaverse.RegionFlags.NullLayer">
16571 <summary>Unknown: Related to the availability of an overview world map tile.(Think mainland images when zoomed out.)</summary>
16572 </member>
16573 <member name="F:OpenMetaverse.RegionFlags.SkipAgentAction">
16574 <summary>Unknown: Related to region debug flags. Possibly to skip processing of agent interaction with world. </summary>
16575 </member>
16576 <member name="F:OpenMetaverse.RegionFlags.SkipUpdateInterestList">
16577 <summary>Region does not update agent prim interest lists. Internal debugging option.</summary>
16578 </member>
16579 <member name="F:OpenMetaverse.RegionFlags.SkipCollisions">
16580 <summary>No collision detection for non-agent objects</summary>
16581 </member>
16582 <member name="F:OpenMetaverse.RegionFlags.SkipScripts">
16583 <summary>No scripts are ran</summary>
16584 </member>
16585 <member name="F:OpenMetaverse.RegionFlags.SkipPhysics">
16586 <summary>All physics processing is turned off</summary>
16587 </member>
16588 <member name="F:OpenMetaverse.RegionFlags.ExternallyVisible">
16589 <summary>Region can be seen from other regions on world map. (Legacy world map option?) </summary>
16590 </member>
16591 <member name="F:OpenMetaverse.RegionFlags.MainlandVisible">
16592 <summary>Region can be seen from mainland on world map. (Legacy world map option?) </summary>
16593 </member>
16594 <member name="F:OpenMetaverse.RegionFlags.PublicAllowed">
16595 <summary>Agents not explicitly on the access list can visit the region. </summary>
16596 </member>
16597 <member name="F:OpenMetaverse.RegionFlags.BlockDwell">
16598 <summary>Traffic calculations are not run across entire region, overrides parcel settings. </summary>
16599 </member>
16600 <member name="F:OpenMetaverse.RegionFlags.NoFly">
16601 <summary>Flight is disabled (not currently enforced by the sim)</summary>
16602 </member>
16603 <member name="F:OpenMetaverse.RegionFlags.AllowDirectTeleport">
16604 <summary>Allow direct (p2p) teleporting</summary>
16605 </member>
16606 <member name="F:OpenMetaverse.RegionFlags.EstateSkipScripts">
16607 <summary>Estate owner has temporarily disabled scripting</summary>
16608 </member>
16609 <member name="F:OpenMetaverse.RegionFlags.RestrictPushObject">
16610 <summary>Restricts the usage of the LSL llPushObject function, applies to whole region.</summary>
16611 </member>
16612 <member name="F:OpenMetaverse.RegionFlags.DenyAnonymous">
16613 <summary>Deny agents with no payment info on file</summary>
16614 </member>
16615 <member name="F:OpenMetaverse.RegionFlags.DenyIdentified">
16616 <summary>Deny agents with payment info on file</summary>
16617 </member>
16618 <member name="F:OpenMetaverse.RegionFlags.DenyTransacted">
16619 <summary>Deny agents who have made a monetary transaction</summary>
16620 </member>
16621 <member name="F:OpenMetaverse.RegionFlags.AllowParcelChanges">
16622 <summary>Parcels within the region may be joined or divided by anyone, not just estate owners/managers. </summary>
16623 </member>
16624 <member name="F:OpenMetaverse.RegionFlags.AbuseEmailToEstateOwner">
16625 <summary>Abuse reports sent from within this region are sent to the estate owner defined email. </summary>
16626 </member>
16627 <member name="F:OpenMetaverse.RegionFlags.AllowVoice">
16628 <summary>Region is Voice Enabled</summary>
16629 </member>
16630 <member name="F:OpenMetaverse.RegionFlags.BlockParcelSearch">
16631 <summary>Removes the ability from parcel owners to set their parcels to show in search.</summary>
16632 </member>
16633 <member name="F:OpenMetaverse.RegionFlags.DenyAgeUnverified">
16634 <summary>Deny agents who have not been age verified from entering the region.</summary>
16635 </member>
16636 <member name="T:OpenMetaverse.SimAccess">
16637 <summary>
16638 Access level for a simulator
16639 </summary>
16640 </member>
16641 <member name="F:OpenMetaverse.SimAccess.Unknown">
16642 <summary>Unknown or invalid access level</summary>
16643 </member>
16644 <member name="F:OpenMetaverse.SimAccess.Trial">
16645 <summary>Trial accounts allowed</summary>
16646 </member>
16647 <member name="F:OpenMetaverse.SimAccess.PG">
16648 <summary>PG rating</summary>
16649 </member>
16650 <member name="F:OpenMetaverse.SimAccess.Mature">
16651 <summary>Mature rating</summary>
16652 </member>
16653 <member name="F:OpenMetaverse.SimAccess.Adult">
16654 <summary>Adult rating</summary>
16655 </member>
16656 <member name="F:OpenMetaverse.SimAccess.Down">
16657 <summary>Simulator is offline</summary>
16658 </member>
16659 <member name="F:OpenMetaverse.SimAccess.NonExistent">
16660 <summary>Simulator does not exist</summary>
16661 </member>
16662 <member name="T:OpenMetaverse.Simulator">
16663 <summary>
16664 </summary>
16665 </member>
16666 <member name="M:OpenMetaverse.Simulator.#ctor(OpenMetaverse.GridClient,System.Net.IPEndPoint,System.UInt64)">
16667 <summary>
16668 </summary>
16669 <param name="client">Reference to the GridClient object</param>
16670 <param name="address">IPEndPoint of the simulator</param>
16671 <param name="handle">handle of the simulator</param>
16672 </member>
16673 <member name="T:OpenMetaverse.Simulator.SimStats">
16674 <summary>
16675 Simulator Statistics
16676 </summary>
16677 </member>
16678 <member name="F:OpenMetaverse.Simulator.SimStats.SentPackets">
16679 <summary>Total number of packets sent by this simulator to this agent</summary>
16680 </member>
16681 <member name="F:OpenMetaverse.Simulator.SimStats.RecvPackets">
16682 <summary>Total number of packets received by this simulator to this agent</summary>
16683 </member>
16684 <member name="F:OpenMetaverse.Simulator.SimStats.SentBytes">
16685 <summary>Total number of bytes sent by this simulator to this agent</summary>
16686 </member>
16687 <member name="F:OpenMetaverse.Simulator.SimStats.RecvBytes">
16688 <summary>Total number of bytes received by this simulator to this agent</summary>
16689 </member>
16690 <member name="F:OpenMetaverse.Simulator.SimStats.ConnectTime">
16691 <summary>Time in seconds agent has been connected to simulator</summary>
16692 </member>
16693 <member name="F:OpenMetaverse.Simulator.SimStats.ResentPackets">
16694 <summary>Total number of packets that have been resent</summary>
16695 </member>
16696 <member name="F:OpenMetaverse.Simulator.SimStats.ReceivedResends">
16697 <summary>Total number of resent packets recieved</summary>
16698 </member>
16699 <member name="F:OpenMetaverse.Simulator.SimStats.SentPings">
16700 <summary>Total number of pings sent to this simulator by this agent</summary>
16701 </member>
16702 <member name="F:OpenMetaverse.Simulator.SimStats.ReceivedPongs">
16703 <summary>Total number of ping replies sent to this agent by this simulator</summary>
16704 </member>
16705 <member name="F:OpenMetaverse.Simulator.SimStats.IncomingBPS">
16706 <summary>
16707 Incoming bytes per second
16708 </summary>
16709 <remarks>It would be nice to have this claculated on the fly, but
16710 this is far, far easier</remarks>
16711 </member>
16712 <member name="F:OpenMetaverse.Simulator.SimStats.OutgoingBPS">
16713 <summary>
16714 Outgoing bytes per second
16715 </summary>
16716 <remarks>It would be nice to have this claculated on the fly, but
16717 this is far, far easier</remarks>
16718 </member>
16719 <member name="F:OpenMetaverse.Simulator.SimStats.LastPingSent">
16720 <summary>Time last ping was sent</summary>
16721 </member>
16722 <member name="F:OpenMetaverse.Simulator.SimStats.LastPingID">
16723 <summary>ID of last Ping sent</summary>
16724 </member>
16725 <member name="F:OpenMetaverse.Simulator.SimStats.LastLag">
16726 <summary>
16727 </summary>
16728 </member>
16729 <member name="F:OpenMetaverse.Simulator.SimStats.MissedPings">
16730 <summary>
16731 </summary>
16732 </member>
16733 <member name="F:OpenMetaverse.Simulator.SimStats.Dilation">
16734 <summary>Current time dilation of this simulator</summary>
16735 </member>
16736 <member name="F:OpenMetaverse.Simulator.SimStats.FPS">
16737 <summary>Current Frames per second of simulator</summary>
16738 </member>
16739 <member name="F:OpenMetaverse.Simulator.SimStats.PhysicsFPS">
16740 <summary>Current Physics frames per second of simulator</summary>
16741 </member>
16742 <member name="F:OpenMetaverse.Simulator.SimStats.AgentUpdates">
16743 <summary>
16744 </summary>
16745 </member>
16746 <member name="F:OpenMetaverse.Simulator.SimStats.FrameTime">
16747 <summary>
16748 </summary>
16749 </member>
16750 <member name="F:OpenMetaverse.Simulator.SimStats.NetTime">
16751 <summary>
16752 </summary>
16753 </member>
16754 <member name="F:OpenMetaverse.Simulator.SimStats.PhysicsTime">
16755 <summary>
16756 </summary>
16757 </member>
16758 <member name="F:OpenMetaverse.Simulator.SimStats.ImageTime">
16759 <summary>
16760 </summary>
16761 </member>
16762 <member name="F:OpenMetaverse.Simulator.SimStats.ScriptTime">
16763 <summary>
16764 </summary>
16765 </member>
16766 <member name="F:OpenMetaverse.Simulator.SimStats.AgentTime">
16767 <summary>
16768 </summary>
16769 </member>
16770 <member name="F:OpenMetaverse.Simulator.SimStats.OtherTime">
16771 <summary>
16772 </summary>
16773 </member>
16774 <member name="F:OpenMetaverse.Simulator.SimStats.Objects">
16775 <summary>Total number of objects Simulator is simulating</summary>
16776 </member>
16777 <member name="F:OpenMetaverse.Simulator.SimStats.ScriptedObjects">
16778 <summary>Total number of Active (Scripted) objects running</summary>
16779 </member>
16780 <member name="F:OpenMetaverse.Simulator.SimStats.Agents">
16781 <summary>Number of agents currently in this simulator</summary>
16782 </member>
16783 <member name="F:OpenMetaverse.Simulator.SimStats.ChildAgents">
16784 <summary>Number of agents in neighbor simulators</summary>
16785 </member>
16786 <member name="F:OpenMetaverse.Simulator.SimStats.ActiveScripts">
16787 <summary>Number of Active scripts running in this simulator</summary>
16788 </member>
16789 <member name="F:OpenMetaverse.Simulator.SimStats.LSLIPS">
16790 <summary>
16791 </summary>
16792 </member>
16793 <member name="F:OpenMetaverse.Simulator.SimStats.INPPS">
16794 <summary>
16795 </summary>
16796 </member>
16797 <member name="F:OpenMetaverse.Simulator.SimStats.OUTPPS">
16798 <summary>
16799 </summary>
16800 </member>
16801 <member name="F:OpenMetaverse.Simulator.SimStats.PendingDownloads">
16802 <summary>Number of downloads pending</summary>
16803 </member>
16804 <member name="F:OpenMetaverse.Simulator.SimStats.PendingUploads">
16805 <summary>Number of uploads pending</summary>
16806 </member>
16807 <member name="F:OpenMetaverse.Simulator.SimStats.VirtualSize">
16808 <summary>
16809 </summary>
16810 </member>
16811 <member name="F:OpenMetaverse.Simulator.SimStats.ResidentSize">
16812 <summary>
16813 </summary>
16814 </member>
16815 <member name="F:OpenMetaverse.Simulator.SimStats.PendingLocalUploads">
16816 <summary>Number of local uploads pending</summary>
16817 </member>
16818 <member name="F:OpenMetaverse.Simulator.SimStats.UnackedBytes">
16819 <summary>Unacknowledged bytes in queue</summary>
16820 </member>
16821 <member name="F:OpenMetaverse.Simulator.Client">
16822 <summary>A public reference to the client that this Simulator object
16823 is attached to</summary>
16824 </member>
16825 <member name="F:OpenMetaverse.Simulator.ID">
16826 <summary>A Unique Cache identifier for this simulator</summary>
16827 </member>
16828 <member name="F:OpenMetaverse.Simulator.Caps">
16829 <summary>The capabilities for this simulator</summary>
16830 </member>
16831 <member name="F:OpenMetaverse.Simulator.Handle">
16832 <summary>
16833 </summary>
16834 </member>
16835 <member name="F:OpenMetaverse.Simulator.SimVersion">
16836 <summary>The current version of software this simulator is running</summary>
16837 </member>
16838 <member name="F:OpenMetaverse.Simulator.Name">
16839 <summary>
16840 </summary>
16841 </member>
16842 <member name="F:OpenMetaverse.Simulator.ParcelOverlay">
16843 <summary>A 64x64 grid of parcel coloring values. The values stored
16844 in this array are of the <seealso cref="!:ParcelArrayType" /> type</summary>
16845 </member>
16846 <member name="F:OpenMetaverse.Simulator.ParcelOverlaysReceived">
16847 <summary>
16848 </summary>
16849 </member>
16850 <member name="F:OpenMetaverse.Simulator.TerrainHeightRange00">
16851 <summary>
16852 </summary>
16853 </member>
16854 <member name="F:OpenMetaverse.Simulator.TerrainHeightRange01">
16855 <summary>
16856 </summary>
16857 </member>
16858 <member name="F:OpenMetaverse.Simulator.TerrainHeightRange10">
16859 <summary>
16860 </summary>
16861 </member>
16862 <member name="F:OpenMetaverse.Simulator.TerrainHeightRange11">
16863 <summary>
16864 </summary>
16865 </member>
16866 <member name="F:OpenMetaverse.Simulator.TerrainStartHeight00">
16867 <summary>
16868 </summary>
16869 </member>
16870 <member name="F:OpenMetaverse.Simulator.TerrainStartHeight01">
16871 <summary>
16872 </summary>
16873 </member>
16874 <member name="F:OpenMetaverse.Simulator.TerrainStartHeight10">
16875 <summary>
16876 </summary>
16877 </member>
16878 <member name="F:OpenMetaverse.Simulator.TerrainStartHeight11">
16879 <summary>
16880 </summary>
16881 </member>
16882 <member name="F:OpenMetaverse.Simulator.WaterHeight">
16883 <summary>
16884 </summary>
16885 </member>
16886 <member name="F:OpenMetaverse.Simulator.SimOwner">
16887 <summary>
16888 </summary>
16889 </member>
16890 <member name="F:OpenMetaverse.Simulator.TerrainBase0">
16891 <summary>
16892 </summary>
16893 </member>
16894 <member name="F:OpenMetaverse.Simulator.TerrainBase1">
16895 <summary>
16896 </summary>
16897 </member>
16898 <member name="F:OpenMetaverse.Simulator.TerrainBase2">
16899 <summary>
16900 </summary>
16901 </member>
16902 <member name="F:OpenMetaverse.Simulator.TerrainBase3">
16903 <summary>
16904 </summary>
16905 </member>
16906 <member name="F:OpenMetaverse.Simulator.TerrainDetail0">
16907 <summary>
16908 </summary>
16909 </member>
16910 <member name="F:OpenMetaverse.Simulator.TerrainDetail1">
16911 <summary>
16912 </summary>
16913 </member>
16914 <member name="F:OpenMetaverse.Simulator.TerrainDetail2">
16915 <summary>
16916 </summary>
16917 </member>
16918 <member name="F:OpenMetaverse.Simulator.TerrainDetail3">
16919 <summary>
16920 </summary>
16921 </member>
16922 <member name="F:OpenMetaverse.Simulator.IsEstateManager">
16923 <summary>true if your agent has Estate Manager rights on this region</summary>
16924 </member>
16925 <member name="F:OpenMetaverse.Simulator.Flags">
16926 <summary>
16927 </summary>
16928 </member>
16929 <member name="F:OpenMetaverse.Simulator.Access">
16930 <summary>
16931 </summary>
16932 </member>
16933 <member name="F:OpenMetaverse.Simulator.BillableFactor">
16934 <summary>
16935 </summary>
16936 </member>
16937 <member name="F:OpenMetaverse.Simulator.Stats">
16938 <summary>Statistics information for this simulator and the
16939 connection to the simulator, calculated by the simulator itself
16940 and the library</summary>
16941 </member>
16942 <member name="F:OpenMetaverse.Simulator.RegionID">
16943 <summary>The regions Unique ID</summary>
16944 </member>
16945 <member name="F:OpenMetaverse.Simulator.ColoLocation">
16946 <summary>The physical data center the simulator is located</summary>
16947 <remarks>Known values are:
16948 <list type="table"><item>Dallas</item><item>Chandler</item><item>SF</item></list></remarks>
16949 </member>
16950 <member name="F:OpenMetaverse.Simulator.CPUClass">
16951 <summary>The CPU Class of the simulator</summary>
16952 <remarks>Most full mainland/estate sims appear to be 5,
16953 Homesteads and Openspace appear to be 501</remarks>
16954 </member>
16955 <member name="F:OpenMetaverse.Simulator.CPURatio">
16956 <summary>The number of regions sharing the same CPU as this one</summary>
16957 <remarks>"Full Sims" appear to be 1, Homesteads appear to be 4</remarks>
16958 </member>
16959 <member name="F:OpenMetaverse.Simulator.ProductName">
16960 <summary>The billing product name</summary>
16961 <remarks>Known values are:
16962 <list type="table"><item>Mainland / Full Region (Sku: 023)</item><item>Estate / Full Region (Sku: 024)</item><item>Estate / Openspace (Sku: 027)</item><item>Estate / Homestead (Sku: 029)</item><item>Mainland / Homestead (Sku: 129) (Linden Owned)</item><item>Mainland / Linden Homes (Sku: 131)</item></list></remarks>
16963 </member>
16964 <member name="F:OpenMetaverse.Simulator.ProductSku">
16965 <summary>The billing product SKU</summary>
16966 <remarks>Known values are:
16967 <list type="table"><item>023 Mainland / Full Region</item><item>024 Estate / Full Region</item><item>027 Estate / Openspace</item><item>029 Estate / Homestead</item><item>129 Mainland / Homestead (Linden Owned)</item><item>131 Linden Homes / Full Region</item></list></remarks>
16968 </member>
16969 <member name="F:OpenMetaverse.Simulator.Sequence">
16970 <summary>The current sequence number for packets sent to this
16971 simulator. Must be Interlocked before modifying. Only
16972 useful for applications manipulating sequence numbers</summary>
16973 </member>
16974 <member name="F:OpenMetaverse.Simulator.ObjectsAvatars">
16975 <summary>
16976 A thread-safe dictionary containing avatars in a simulator
16977 </summary>
16978 </member>
16979 <member name="F:OpenMetaverse.Simulator.ObjectsPrimitives">
16980 <summary>
16981 A thread-safe dictionary containing primitives in a simulator
16982 </summary>
16983 </member>
16984 <member name="F:OpenMetaverse.Simulator.Parcels">
16985 <summary>
16986 Provides access to an internal thread-safe dictionary containing parcel
16987 information found in this simulator
16988 </summary>
16989 </member>
16990 <member name="F:OpenMetaverse.Simulator.AgentMovementComplete">
16991 <summary>
16992 Is it safe to send agent updates to this sim
16993 AgentMovementComplete message received
16994 </summary>
16995 </member>
16996 <member name="F:OpenMetaverse.Simulator.DisconnectCandidate">
16997 <summary>Used internally to track sim disconnections</summary>
16998 </member>
16999 <member name="F:OpenMetaverse.Simulator.ConnectedEvent">
17000 <summary>Event that is triggered when the simulator successfully
17001 establishes a connection</summary>
17002 </member>
17003 <member name="F:OpenMetaverse.Simulator.connected">
17004 <summary>Whether this sim is currently connected or not. Hooked up
17005 to the property Connected</summary>
17006 </member>
17007 <member name="F:OpenMetaverse.Simulator.avatarPositions">
17008 <summary>Coarse locations of avatars in this simulator</summary>
17009 </member>
17010 <member name="F:OpenMetaverse.Simulator.preyID">
17011 <summary>AvatarPositions key representing TrackAgent target</summary>
17012 </member>
17013 <member name="F:OpenMetaverse.Simulator.PacketArchive">
17014 <summary>Sequence numbers of packets we've received
17015 (for duplicate checking)</summary>
17016 </member>
17017 <member name="F:OpenMetaverse.Simulator.NeedAck">
17018 <summary>Packets we sent out that need ACKs from the simulator</summary>
17019 </member>
17020 <member name="F:OpenMetaverse.Simulator.pauseSerial">
17021 <summary>Sequence number for pause/resume</summary>
17022 </member>
17023 <member name="F:OpenMetaverse.Simulator.handshakeComplete">
17024 <summary>Indicates if UDP connection to the sim is fully established</summary>
17025 </member>
17026 <member name="P:OpenMetaverse.Simulator.ParcelMap">
17027 <summary>
17028 Provides access to an internal thread-safe multidimensional array containing a x,y grid mapped
17029 to each 64x64 parcel's LocalID.
17030 </summary>
17031 </member>
17032 <member name="P:OpenMetaverse.Simulator.IPEndPoint">
17033 <summary>The IP address and port of the server</summary>
17034 </member>
17035 <member name="P:OpenMetaverse.Simulator.Connected">
17036 <summary>Whether there is a working connection to the simulator or
17037 not</summary>
17038 </member>
17039 <member name="P:OpenMetaverse.Simulator.AvatarPositions">
17040 <summary>Coarse locations of avatars in this simulator</summary>
17041 </member>
17042 <member name="P:OpenMetaverse.Simulator.PreyID">
17043 <summary>AvatarPositions key representing TrackAgent target</summary>
17044 </member>
17045 <member name="P:OpenMetaverse.Simulator.HandshakeComplete">
17046 <summary>Indicates if UDP connection to the sim is fully established</summary>
17047 </member>
17048 <member name="M:OpenMetaverse.Simulator.IsParcelMapFull">
17049 <summary>
17050 Checks simulator parcel map to make sure it has downloaded all data successfully
17051 </summary>
17052 <returns>true if map is full (contains no 0's)</returns>
17053 </member>
17054 <member name="M:OpenMetaverse.Simulator.Dispose">
17055 <summary>
17056 Called when this Simulator object is being destroyed
17057 </summary>
17058 </member>
17059 <member name="M:OpenMetaverse.Simulator.Connect(System.Boolean)">
17060 <summary>
17061 Attempt to connect to this simulator
17062 </summary>
17063 <param name="moveToSim">Whether to move our agent in to this sim or not</param>
17064 <returns>True if the connection succeeded or connection status is
17065 unknown, false if there was a failure</returns>
17066 </member>
17067 <member name="M:OpenMetaverse.Simulator.UseCircuitCode(System.Boolean)">
17068 <summary>
17069 Initiates connection to the simulator
17070 </summary>
17071 <param name="waitForAck">Should we block until ack for this packet is recieved</param>
17072 </member>
17073 <member name="M:OpenMetaverse.Simulator.Disconnect(System.Boolean)">
17074 <summary>
17075 Disconnect from this simulator
17076 </summary>
17077 </member>
17078 <member name="M:OpenMetaverse.Simulator.Pause">
17079 <summary>
17080 Instructs the simulator to stop sending update (and possibly other) packets
17081 </summary>
17082 </member>
17083 <member name="M:OpenMetaverse.Simulator.Resume">
17084 <summary>
17085 Instructs the simulator to resume sending update packets (unpause)
17086 </summary>
17087 </member>
17088 <member name="M:OpenMetaverse.Simulator.TerrainHeightAtPoint(System.Int32,System.Int32,System.Single@)">
17089 <summary>
17090 Retrieve the terrain height at a given coordinate
17091 </summary>
17092 <param name="x">Sim X coordinate, valid range is from 0 to 255</param>
17093 <param name="y">Sim Y coordinate, valid range is from 0 to 255</param>
17094 <param name="height">The terrain height at the given point if the
17095 lookup was successful, otherwise 0.0f</param>
17096 <returns>True if the lookup was successful, otherwise false</returns>
17097 </member>
17098 <member name="M:OpenMetaverse.Simulator.SendPacket(OpenMetaverse.Packets.Packet)">
17099 <summary>
17100 Sends a packet
17101 </summary>
17102 <param name="packet">Packet to be sent</param>
17103 </member>
17104 <member name="M:OpenMetaverse.Simulator.SendPing">
17105 <summary>
17106 </summary>
17107 </member>
17108 <member name="M:OpenMetaverse.Simulator.ToString">
17109 <summary>
17110 Returns Simulator Name as a String
17111 </summary>
17112 <returns>
17113 </returns>
17114 </member>
17115 <member name="M:OpenMetaverse.Simulator.GetHashCode">
17116 <summary>
17117 </summary>
17118 <returns>
17119 </returns>
17120 </member>
17121 <member name="M:OpenMetaverse.Simulator.Equals(System.Object)">
17122 <summary>
17123 </summary>
17124 <param name="obj">
17125 </param>
17126 <returns>
17127 </returns>
17128 </member>
17129 <member name="M:OpenMetaverse.Simulator.SendAcks">
17130 <summary>
17131 Sends out pending acknowledgements
17132 </summary>
17133 <returns>Number of ACKs sent</returns>
17134 </member>
17135 <member name="M:OpenMetaverse.Simulator.ResendUnacked">
17136 <summary>
17137 Resend unacknowledged packets
17138 </summary>
17139 </member>
17140 <member name="T:OpenMetaverse.SoundManager">
17141 <summary>
17142 </summary>
17143 </member>
17144 <member name="M:OpenMetaverse.SoundManager.#ctor(OpenMetaverse.GridClient)">
17145 <summary>
17146 Construct a new instance of the SoundManager class, used for playing and receiving
17147 sound assets
17148 </summary>
17149 <param name="client">A reference to the current GridClient instance</param>
17150 </member>
17151 <member name="F:OpenMetaverse.SoundManager.m_AttachedSound">
17152 <summary>The event subscribers, null of no subscribers</summary>
17153 </member>
17154 <member name="F:OpenMetaverse.SoundManager.m_AttachedSoundLock">
17155 <summary>Thread sync lock object</summary>
17156 </member>
17157 <member name="F:OpenMetaverse.SoundManager.m_AttachedSoundGainChange">
17158 <summary>The event subscribers, null of no subscribers</summary>
17159 </member>
17160 <member name="F:OpenMetaverse.SoundManager.m_AttachedSoundGainChangeLock">
17161 <summary>Thread sync lock object</summary>
17162 </member>
17163 <member name="F:OpenMetaverse.SoundManager.m_SoundTrigger">
17164 <summary>The event subscribers, null of no subscribers</summary>
17165 </member>
17166 <member name="F:OpenMetaverse.SoundManager.m_SoundTriggerLock">
17167 <summary>Thread sync lock object</summary>
17168 </member>
17169 <member name="F:OpenMetaverse.SoundManager.m_PreloadSound">
17170 <summary>The event subscribers, null of no subscribers</summary>
17171 </member>
17172 <member name="F:OpenMetaverse.SoundManager.m_PreloadSoundLock">
17173 <summary>Thread sync lock object</summary>
17174 </member>
17175 <member name="E:OpenMetaverse.SoundManager.AttachedSound">
17176 <summary>Raised when the simulator sends us data containing
17177 sound</summary>
17178 </member>
17179 <member name="E:OpenMetaverse.SoundManager.AttachedSoundGainChange">
17180 <summary>Raised when the simulator sends us data containing
17181 ...</summary>
17182 </member>
17183 <member name="E:OpenMetaverse.SoundManager.SoundTrigger">
17184 <summary>Raised when the simulator sends us data containing
17185 ...</summary>
17186 </member>
17187 <member name="E:OpenMetaverse.SoundManager.PreloadSound">
17188 <summary>Raised when the simulator sends us data containing
17189 ...</summary>
17190 </member>
17191 <member name="M:OpenMetaverse.SoundManager.OnAttachedSound(OpenMetaverse.AttachedSoundEventArgs)">
17192 <summary>Raises the AttachedSound Event</summary>
17193 <param name="e">A AttachedSoundEventArgs object containing
17194 the data sent from the simulator</param>
17195 </member>
17196 <member name="M:OpenMetaverse.SoundManager.OnAttachedSoundGainChange(OpenMetaverse.AttachedSoundGainChangeEventArgs)">
17197 <summary>Raises the AttachedSoundGainChange Event</summary>
17198 <param name="e">A AttachedSoundGainChangeEventArgs object containing
17199 the data sent from the simulator</param>
17200 </member>
17201 <member name="M:OpenMetaverse.SoundManager.OnSoundTrigger(OpenMetaverse.SoundTriggerEventArgs)">
17202 <summary>Raises the SoundTrigger Event</summary>
17203 <param name="e">A SoundTriggerEventArgs object containing
17204 the data sent from the simulator</param>
17205 </member>
17206 <member name="M:OpenMetaverse.SoundManager.OnPreloadSound(OpenMetaverse.PreloadSoundEventArgs)">
17207 <summary>Raises the PreloadSound Event</summary>
17208 <param name="e">A PreloadSoundEventArgs object containing
17209 the data sent from the simulator</param>
17210 </member>
17211 <member name="M:OpenMetaverse.SoundManager.PlaySound(OpenMetaverse.UUID)">
17212 <summary>
17213 Plays a sound in the current region at full volume from avatar position
17214 </summary>
17215 <param name="soundID">UUID of the sound to be played</param>
17216 </member>
17217 <member name="M:OpenMetaverse.SoundManager.SendSoundTrigger(OpenMetaverse.UUID,OpenMetaverse.Vector3)">
17218 <summary>
17219 Plays a sound in the current region at full volume
17220 </summary>
17221 <param name="soundID">UUID of the sound to be played.</param>
17222 <param name="position">position for the sound to be played at. Normally the avatar.</param>
17223 </member>
17224 <member name="M:OpenMetaverse.SoundManager.SendSoundTrigger(OpenMetaverse.UUID,OpenMetaverse.Vector3,System.Single)">
17225 <summary>
17226 Plays a sound in the current region
17227 </summary>
17228 <param name="soundID">UUID of the sound to be played.</param>
17229 <param name="position">position for the sound to be played at. Normally the avatar.</param>
17230 <param name="gain">volume of the sound, from 0.0 to 1.0</param>
17231 </member>
17232 <member name="M:OpenMetaverse.SoundManager.SendSoundTrigger(OpenMetaverse.UUID,OpenMetaverse.Simulator,OpenMetaverse.Vector3,System.Single)">
17233 <summary>
17234 Plays a sound in the specified sim
17235 </summary>
17236 <param name="soundID">UUID of the sound to be played.</param>
17237 <param name="sim">UUID of the sound to be played.</param>
17238 <param name="position">position for the sound to be played at. Normally the avatar.</param>
17239 <param name="gain">volume of the sound, from 0.0 to 1.0</param>
17240 </member>
17241 <member name="M:OpenMetaverse.SoundManager.SendSoundTrigger(OpenMetaverse.UUID,System.UInt64,OpenMetaverse.Vector3,System.Single)">
17242 <summary>
17243 Play a sound asset
17244 </summary>
17245 <param name="soundID">UUID of the sound to be played.</param>
17246 <param name="handle">handle id for the sim to be played in.</param>
17247 <param name="position">position for the sound to be played at. Normally the avatar.</param>
17248 <param name="gain">volume of the sound, from 0.0 to 1.0</param>
17249 </member>
17250 <member name="M:OpenMetaverse.SoundManager.AttachedSoundHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
17251 <summary>Process an incoming packet and raise the appropriate events</summary>
17252 <param name="sender">The sender</param>
17253 <param name="e">The EventArgs object containing the packet data</param>
17254 </member>
17255 <member name="M:OpenMetaverse.SoundManager.AttachedSoundGainChangeHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
17256 <summary>Process an incoming packet and raise the appropriate events</summary>
17257 <param name="sender">The sender</param>
17258 <param name="e">The EventArgs object containing the packet data</param>
17259 </member>
17260 <member name="M:OpenMetaverse.SoundManager.PreloadSoundHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
17261 <summary>Process an incoming packet and raise the appropriate events</summary>
17262 <param name="sender">The sender</param>
17263 <param name="e">The EventArgs object containing the packet data</param>
17264 </member>
17265 <member name="M:OpenMetaverse.SoundManager.SoundTriggerHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
17266 <summary>Process an incoming packet and raise the appropriate events</summary>
17267 <param name="sender">The sender</param>
17268 <param name="e">The EventArgs object containing the packet data</param>
17269 </member>
17270 <member name="T:OpenMetaverse.AttachedSoundEventArgs">
17271 <summary>Provides data for the <see cref="E:OpenMetaverse.SoundManager.AttachedSound" /> event</summary>
17272 <remarks>The <see cref="E:OpenMetaverse.SoundManager.AttachedSound" /> event occurs when the simulator sends
17273 the sound data which emits from an agents attachment</remarks>
17274 <example>
17275 The following code example shows the process to subscribe to the <see cref="E:OpenMetaverse.SoundManager.AttachedSound" /> event
17276 and a stub to handle the data passed from the simulator
17277 <code>
17278 // Subscribe to the AttachedSound event
17279 Client.Sound.AttachedSound += Sound_AttachedSound;
17280 // process the data raised in the event here
17281 private void Sound_AttachedSound(object sender, AttachedSoundEventArgs e)
17282 {
17283 // ... Process AttachedSoundEventArgs here ...
17284 }
17285 </code></example>
17286 </member>
17287 <member name="M:OpenMetaverse.AttachedSoundEventArgs.#ctor(OpenMetaverse.Simulator,OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.UUID,System.Single,OpenMetaverse.SoundFlags)">
17288 <summary>
17289 Construct a new instance of the SoundTriggerEventArgs class
17290 </summary>
17291 <param name="sim">Simulator where the event originated</param>
17292 <param name="soundID">The sound asset id</param>
17293 <param name="ownerID">The ID of the owner</param>
17294 <param name="objectID">The ID of the object</param>
17295 <param name="gain">The volume level</param>
17296 <param name="flags">The <see cref="T:OpenMetaverse.SoundFlags" /></param>
17297 </member>
17298 <member name="P:OpenMetaverse.AttachedSoundEventArgs.Simulator">
17299 <summary>Simulator where the event originated</summary>
17300 </member>
17301 <member name="P:OpenMetaverse.AttachedSoundEventArgs.SoundID">
17302 <summary>Get the sound asset id</summary>
17303 </member>
17304 <member name="P:OpenMetaverse.AttachedSoundEventArgs.OwnerID">
17305 <summary>Get the ID of the owner</summary>
17306 </member>
17307 <member name="P:OpenMetaverse.AttachedSoundEventArgs.ObjectID">
17308 <summary>Get the ID of the Object</summary>
17309 </member>
17310 <member name="P:OpenMetaverse.AttachedSoundEventArgs.Gain">
17311 <summary>Get the volume level</summary>
17312 </member>
17313 <member name="P:OpenMetaverse.AttachedSoundEventArgs.Flags">
17314 <summary>Get the <see cref="T:OpenMetaverse.SoundFlags" /></summary>
17315 </member>
17316 <member name="T:OpenMetaverse.AttachedSoundGainChangeEventArgs">
17317 <summary>Provides data for the <see cref="E:OpenMetaverse.SoundManager.AttachedSoundGainChange" /> event</summary>
17318 <remarks>The <see cref="E:OpenMetaverse.SoundManager.AttachedSoundGainChange" /> event occurs when an attached sound
17319 changes its volume level</remarks>
17320 </member>
17321 <member name="M:OpenMetaverse.AttachedSoundGainChangeEventArgs.#ctor(OpenMetaverse.Simulator,OpenMetaverse.UUID,System.Single)">
17322 <summary>
17323 Construct a new instance of the AttachedSoundGainChangedEventArgs class
17324 </summary>
17325 <param name="sim">Simulator where the event originated</param>
17326 <param name="objectID">The ID of the Object</param>
17327 <param name="gain">The new volume level</param>
17328 </member>
17329 <member name="P:OpenMetaverse.AttachedSoundGainChangeEventArgs.Simulator">
17330 <summary>Simulator where the event originated</summary>
17331 </member>
17332 <member name="P:OpenMetaverse.AttachedSoundGainChangeEventArgs.ObjectID">
17333 <summary>Get the ID of the Object</summary>
17334 </member>
17335 <member name="P:OpenMetaverse.AttachedSoundGainChangeEventArgs.Gain">
17336 <summary>Get the volume level</summary>
17337 </member>
17338 <member name="T:OpenMetaverse.SoundTriggerEventArgs">
17339 <summary>Provides data for the <see cref="E:OpenMetaverse.SoundManager.SoundTrigger" /> event</summary>
17340 <remarks>
17341 <para>The <see cref="E:OpenMetaverse.SoundManager.SoundTrigger" /> event occurs when the simulator forwards
17342 a request made by yourself or another agent to play either an asset sound or a built in sound</para>
17343 <para>Requests to play sounds where the <see cref="P:OpenMetaverse.SoundTriggerEventArgs.SoundID" /> is not one of the built-in
17344 <see cref="T:OpenMetaverse.Sounds" /> will require sending a request to download the sound asset before it can be played</para>
17345 </remarks>
17346 <example>
17347 The following code example uses the <see cref="P:OpenMetaverse.SoundTriggerEventArgs.OwnerID" />, <see cref="P:OpenMetaverse.SoundTriggerEventArgs.SoundID" />
17348 and <see cref="P:OpenMetaverse.SoundTriggerEventArgs.Gain" />
17349 properties to display some information on a sound request on the <see cref="T:System.Console" /> window.
17350 <code>
17351 // subscribe to the event
17352 Client.Sound.SoundTrigger += Sound_SoundTrigger;
17353 // play the pre-defined BELL_TING sound
17354 Client.Sound.SendSoundTrigger(Sounds.BELL_TING);
17355 // handle the response data
17356 private void Sound_SoundTrigger(object sender, SoundTriggerEventArgs e)
17357 {
17358 Console.WriteLine("{0} played the sound {1} at volume {2}",
17359 e.OwnerID, e.SoundID, e.Gain);
17360 }
17361 </code></example>
17362 </member>
17363 <member name="M:OpenMetaverse.SoundTriggerEventArgs.#ctor(OpenMetaverse.Simulator,OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.UUID,System.Single,System.UInt64,OpenMetaverse.Vector3)">
17364 <summary>
17365 Construct a new instance of the SoundTriggerEventArgs class
17366 </summary>
17367 <param name="sim">Simulator where the event originated</param>
17368 <param name="soundID">The sound asset id</param>
17369 <param name="ownerID">The ID of the owner</param>
17370 <param name="objectID">The ID of the object</param>
17371 <param name="parentID">The ID of the objects parent</param>
17372 <param name="gain">The volume level</param>
17373 <param name="regionHandle">The regionhandle</param>
17374 <param name="position">The source position</param>
17375 </member>
17376 <member name="P:OpenMetaverse.SoundTriggerEventArgs.Simulator">
17377 <summary>Simulator where the event originated</summary>
17378 </member>
17379 <member name="P:OpenMetaverse.SoundTriggerEventArgs.SoundID">
17380 <summary>Get the sound asset id</summary>
17381 </member>
17382 <member name="P:OpenMetaverse.SoundTriggerEventArgs.OwnerID">
17383 <summary>Get the ID of the owner</summary>
17384 </member>
17385 <member name="P:OpenMetaverse.SoundTriggerEventArgs.ObjectID">
17386 <summary>Get the ID of the Object</summary>
17387 </member>
17388 <member name="P:OpenMetaverse.SoundTriggerEventArgs.ParentID">
17389 <summary>Get the ID of the objects parent</summary>
17390 </member>
17391 <member name="P:OpenMetaverse.SoundTriggerEventArgs.Gain">
17392 <summary>Get the volume level</summary>
17393 </member>
17394 <member name="P:OpenMetaverse.SoundTriggerEventArgs.RegionHandle">
17395 <summary>Get the regionhandle</summary>
17396 </member>
17397 <member name="P:OpenMetaverse.SoundTriggerEventArgs.Position">
17398 <summary>Get the source position</summary>
17399 </member>
17400 <member name="T:OpenMetaverse.PreloadSoundEventArgs">
17401 <summary>Provides data for the <see cref="E:OpenMetaverse.AvatarManager.AvatarAppearance" /> event</summary>
17402 <remarks>The <see cref="E:OpenMetaverse.AvatarManager.AvatarAppearance" /> event occurs when the simulator sends
17403 the appearance data for an avatar</remarks>
17404 <example>
17405 The following code example uses the <see cref="P:OpenMetaverse.AvatarAppearanceEventArgs.AvatarID" /> and <see cref="P:OpenMetaverse.AvatarAppearanceEventArgs.VisualParams" />
17406 properties to display the selected shape of an avatar on the <see cref="T:System.Console" /> window.
17407 <code>
17408 // subscribe to the event
17409 Client.Avatars.AvatarAppearance += Avatars_AvatarAppearance;
17410 // handle the data when the event is raised
17411 void Avatars_AvatarAppearance(object sender, AvatarAppearanceEventArgs e)
17412 {
17413 Console.WriteLine("The Agent {0} is using a {1} shape.", e.AvatarID, (e.VisualParams[31] &gt; 0) : "male" ? "female")
17414 }
17415 </code></example>
17416 </member>
17417 <member name="M:OpenMetaverse.PreloadSoundEventArgs.#ctor(OpenMetaverse.Simulator,OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.UUID)">
17418 <summary>
17419 Construct a new instance of the PreloadSoundEventArgs class
17420 </summary>
17421 <param name="sim">Simulator where the event originated</param>
17422 <param name="soundID">The sound asset id</param>
17423 <param name="ownerID">The ID of the owner</param>
17424 <param name="objectID">The ID of the object</param>
17425 </member>
17426 <member name="P:OpenMetaverse.PreloadSoundEventArgs.Simulator">
17427 <summary>Simulator where the event originated</summary>
17428 </member>
17429 <member name="P:OpenMetaverse.PreloadSoundEventArgs.SoundID">
17430 <summary>Get the sound asset id</summary>
17431 </member>
17432 <member name="P:OpenMetaverse.PreloadSoundEventArgs.OwnerID">
17433 <summary>Get the ID of the owner</summary>
17434 </member>
17435 <member name="P:OpenMetaverse.PreloadSoundEventArgs.ObjectID">
17436 <summary>Get the ID of the Object</summary>
17437 </member>
17438 <member name="T:OpenMetaverse.Sounds">
17439 <summary>
17440 pre-defined built in sounds
17441 </summary>
17442 </member>
17443 <member name="F:OpenMetaverse.Sounds.BELL_TING">
17444 <summary>
17445 </summary>
17446 </member>
17447 <member name="F:OpenMetaverse.Sounds.CLICK">
17448 <summary>
17449 </summary>
17450 </member>
17451 <member name="F:OpenMetaverse.Sounds.HEALTH_REDUCTION_FEMALE">
17452 <summary>
17453 </summary>
17454 </member>
17455 <member name="F:OpenMetaverse.Sounds.HEALTH_REDUCTION_MALE">
17456 <summary>
17457 </summary>
17458 </member>
17459 <member name="F:OpenMetaverse.Sounds.IM_START">
17460 <summary>
17461 </summary>
17462 </member>
17463 <member name="F:OpenMetaverse.Sounds.INSTANT_MESSAGE_NOTIFICATION">
17464 <summary>
17465 </summary>
17466 </member>
17467 <member name="F:OpenMetaverse.Sounds.INVALID_OPERATION">
17468 <summary>
17469 </summary>
17470 </member>
17471 <member name="F:OpenMetaverse.Sounds.KEYBOARD_LOOP">
17472 <summary>
17473 </summary>
17474 </member>
17475 <member name="F:OpenMetaverse.Sounds.MONEY_REDUCTION_COINS">
17476 <summary>coins</summary>
17477 </member>
17478 <member name="F:OpenMetaverse.Sounds.MONEY_INCREASE_CASH_REGISTER_BELL">
17479 <summary>cash register bell</summary>
17480 </member>
17481 <member name="F:OpenMetaverse.Sounds.NULL_KEYSTROKE">
17482 <summary>
17483 </summary>
17484 </member>
17485 <member name="F:OpenMetaverse.Sounds.OBJECT_COLLISION">
17486 <summary>
17487 </summary>
17488 </member>
17489 <member name="F:OpenMetaverse.Sounds.OBJECT_COLLISION_RUBBER">
17490 <summary>rubber</summary>
17491 </member>
17492 <member name="F:OpenMetaverse.Sounds.OBJECT_COLLISION_PLASTIC">
17493 <summary>plastic</summary>
17494 </member>
17495 <member name="F:OpenMetaverse.Sounds.OBJECT_COLLISION_FLESH">
17496 <summary>flesh</summary>
17497 </member>
17498 <member name="F:OpenMetaverse.Sounds.OBJECT_COLLISION_WOOD_SPLINTERING">
17499 <summary>wood splintering?</summary>
17500 </member>
17501 <member name="F:OpenMetaverse.Sounds.OBJECT_COLLISION_GLASS_BREAK">
17502 <summary>glass break</summary>
17503 </member>
17504 <member name="F:OpenMetaverse.Sounds.OBJECT_COLLISION_METAL_CLUNK">
17505 <summary>metal clunk</summary>
17506 </member>
17507 <member name="F:OpenMetaverse.Sounds.OBJECT_CREATE_WHOOSH">
17508 <summary>whoosh</summary>
17509 </member>
17510 <member name="F:OpenMetaverse.Sounds.OBJECT_DELETE_SHAKE">
17511 <summary>shake</summary>
17512 </member>
17513 <member name="F:OpenMetaverse.Sounds.OBJECT_REZ">
17514 <summary>
17515 </summary>
17516 </member>
17517 <member name="F:OpenMetaverse.Sounds.PIE_MENU_APPEAR_DING">
17518 <summary>ding</summary>
17519 </member>
17520 <member name="F:OpenMetaverse.Sounds.PIE_MENU_SLICE_HIGHLIGHT">
17521 <summary>
17522 </summary>
17523 </member>
17524 <member name="F:OpenMetaverse.Sounds.PIE_MENU_SLICE_HIGHLIGHT1">
17525 <summary>
17526 </summary>
17527 </member>
17528 <member name="F:OpenMetaverse.Sounds.PIE_MENU_SLICE_HIGHLIGHT2">
17529 <summary>
17530 </summary>
17531 </member>
17532 <member name="F:OpenMetaverse.Sounds.PIE_MENU_SLICE_HIGHLIGHT3">
17533 <summary>
17534 </summary>
17535 </member>
17536 <member name="F:OpenMetaverse.Sounds.PIE_MENU_SLICE_HIGHLIGHT4">
17537 <summary>
17538 </summary>
17539 </member>
17540 <member name="F:OpenMetaverse.Sounds.PIE_MENU_SLICE_HIGHLIGHT5">
17541 <summary>
17542 </summary>
17543 </member>
17544 <member name="F:OpenMetaverse.Sounds.PIE_MENU_SLICE_HIGHLIGHT6">
17545 <summary>
17546 </summary>
17547 </member>
17548 <member name="F:OpenMetaverse.Sounds.PIE_MENU_SLICE_HIGHLIGHT7">
17549 <summary>
17550 </summary>
17551 </member>
17552 <member name="F:OpenMetaverse.Sounds.SNAPSHOT">
17553 <summary>
17554 </summary>
17555 </member>
17556 <member name="F:OpenMetaverse.Sounds.TELEPORT_TEXTURE_APPLY">
17557 <summary>
17558 </summary>
17559 </member>
17560 <member name="F:OpenMetaverse.Sounds.THUNDER">
17561 <summary>
17562 </summary>
17563 </member>
17564 <member name="F:OpenMetaverse.Sounds.WINDOW_CLOSE">
17565 <summary>
17566 </summary>
17567 </member>
17568 <member name="F:OpenMetaverse.Sounds.WINDOW_OPEN">
17569 <summary>
17570 </summary>
17571 </member>
17572 <member name="F:OpenMetaverse.Sounds.ZIPPER">
17573 <summary>
17574 </summary>
17575 </member>
17576 <member name="M:OpenMetaverse.Sounds.ToDictionary">
17577 <summary>
17578 A dictionary containing all pre-defined sounds
17579 </summary>
17580 <returns>A dictionary containing the pre-defined sounds,
17581 where the key is the sounds ID, and the value is a string
17582 containing a name to identify the purpose of the sound</returns>
17583 </member>
17584 <member name="F:OpenMetaverse.TerrainPatch.X">
17585 <summary>X position of this patch</summary>
17586 </member>
17587 <member name="F:OpenMetaverse.TerrainPatch.Y">
17588 <summary>Y position of this patch</summary>
17589 </member>
17590 <member name="F:OpenMetaverse.TerrainPatch.Data">
17591 <summary>A 16x16 array of floats holding decompressed layer data</summary>
17592 </member>
17593 <member name="M:OpenMetaverse.TerrainCompressor.CreateLandPacket(System.Single[],System.Int32[])">
17594 <summary>
17595 Creates a LayerData packet for compressed land data given a full
17596 simulator heightmap and an array of indices of patches to compress
17597 </summary>
17598 <param name="heightmap">A 256 * 256 array of floating point values
17599 specifying the height at each meter in the simulator</param>
17600 <param name="patches">Array of indexes in the 16x16 grid of patches
17601 for this simulator. For example if 1 and 17 are specified, patches
17602 x=1,y=0 and x=1,y=1 are sent</param>
17603 <returns>
17604 </returns>
17605 </member>
17606 <member name="M:OpenMetaverse.TerrainCompressor.CreatePatchFromHeightmap(OpenMetaverse.BitPack,System.Single[],System.Int32,System.Int32)">
17607 <summary>
17608 Add a patch of terrain to a BitPacker
17609 </summary>
17610 <param name="output">BitPacker to write the patch to</param>
17611 <param name="heightmap">Heightmap of the simulator, must be a 256 *
17612 256 float array</param>
17613 <param name="x">X offset of the patch to create, valid values are
17614 from 0 to 15</param>
17615 <param name="y">Y offset of the patch to create, valid values are
17616 from 0 to 15</param>
17617 </member>
17618 <member name="M:OpenMetaverse.TerrainManager.#ctor(OpenMetaverse.GridClient)">
17619 <summary>
17620 Default constructor
17621 </summary>
17622 <param name="client">
17623 </param>
17624 </member>
17625 <member name="F:OpenMetaverse.TerrainManager.m_LandPatchReceivedEvent">
17626 <summary>The event subscribers. null if no subcribers</summary>
17627 </member>
17628 <member name="F:OpenMetaverse.TerrainManager.m_LandPatchReceivedLock">
17629 <summary>Thread sync lock object</summary>
17630 </member>
17631 <member name="E:OpenMetaverse.TerrainManager.LandPatchReceived">
17632 <summary>Raised when the simulator responds sends </summary>
17633 </member>
17634 <member name="M:OpenMetaverse.TerrainManager.OnLandPatchReceived(OpenMetaverse.LandPatchReceivedEventArgs)">
17635 <summary>Raises the LandPatchReceived event</summary>
17636 <param name="e">A LandPatchReceivedEventArgs object containing the
17637 data returned from the simulator</param>
17638 </member>
17639 <member name="P:OpenMetaverse.LandPatchReceivedEventArgs.Simulator">
17640 <summary>Simulator from that sent tha data</summary>
17641 </member>
17642 <member name="P:OpenMetaverse.LandPatchReceivedEventArgs.X">
17643 <summary>Sim coordinate of the patch</summary>
17644 </member>
17645 <member name="P:OpenMetaverse.LandPatchReceivedEventArgs.Y">
17646 <summary>Sim coordinate of the patch</summary>
17647 </member>
17648 <member name="P:OpenMetaverse.LandPatchReceivedEventArgs.PatchSize">
17649 <summary>Size of tha patch</summary>
17650 </member>
17651 <member name="P:OpenMetaverse.LandPatchReceivedEventArgs.HeightMap">
17652 <summary>Heightmap for the patch</summary>
17653 </member>
17654 <member name="T:OpenMetaverse.TextureRequestState">
17655 <summary>
17656 The current status of a texture request as it moves through the pipeline or final result of a texture request.
17657 </summary>
17658 </member>
17659 <member name="F:OpenMetaverse.TextureRequestState.Pending">
17660 <summary>The initial state given to a request. Requests in this state
17661 are waiting for an available slot in the pipeline</summary>
17662 </member>
17663 <member name="F:OpenMetaverse.TextureRequestState.Started">
17664 <summary>A request that has been added to the pipeline and the request packet
17665 has been sent to the simulator</summary>
17666 </member>
17667 <member name="F:OpenMetaverse.TextureRequestState.Progress">
17668 <summary>A request that has received one or more packets back from the simulator</summary>
17669 </member>
17670 <member name="F:OpenMetaverse.TextureRequestState.Finished">
17671 <summary>A request that has received all packets back from the simulator</summary>
17672 </member>
17673 <member name="F:OpenMetaverse.TextureRequestState.Timeout">
17674 <summary>A request that has taken longer than <seealso cref="F:OpenMetaverse.Settings.PIPELINE_REQUEST_TIMEOUT" />
17675 to download OR the initial packet containing the packet information was never received</summary>
17676 </member>
17677 <member name="F:OpenMetaverse.TextureRequestState.Aborted">
17678 <summary>The texture request was aborted by request of the agent</summary>
17679 </member>
17680 <member name="F:OpenMetaverse.TextureRequestState.NotFound">
17681 <summary>The simulator replied to the request that it was not able to find the requested texture</summary>
17682 </member>
17683 <member name="T:OpenMetaverse.TexturePipeline">
17684 <summary>
17685 Texture request download handler, allows a configurable number of download slots which manage multiple
17686 concurrent texture downloads from the <seealso cref="T:OpenMetaverse.Simulator" /></summary>
17687 <remarks>This class makes full use of the internal <seealso cref="!:TextureCache" />
17688 system for full texture downloads.</remarks>
17689 </member>
17690 <member name="M:OpenMetaverse.TexturePipeline.#ctor(OpenMetaverse.GridClient)">
17691 <summary>
17692 Default constructor, Instantiates a new copy of the TexturePipeline class
17693 </summary>
17694 <param name="client">Reference to the instantiated <see cref="T:OpenMetaverse.GridClient" /> object</param>
17695 </member>
17696 <member name="T:OpenMetaverse.TexturePipeline.TaskInfo">
17697 <summary>
17698 A request task containing information and status of a request as it is processed through the <see cref="T:OpenMetaverse.TexturePipeline" /></summary>
17699 </member>
17700 <member name="F:OpenMetaverse.TexturePipeline.TaskInfo.State">
17701 <summary>The current <seealso cref="T:OpenMetaverse.TextureRequestState" /> which identifies the current status of the request</summary>
17702 </member>
17703 <member name="F:OpenMetaverse.TexturePipeline.TaskInfo.RequestID">
17704 <summary>The Unique Request ID, This is also the Asset ID of the texture being requested</summary>
17705 </member>
17706 <member name="F:OpenMetaverse.TexturePipeline.TaskInfo.RequestSlot">
17707 <summary>The slot this request is occupying in the threadpoolSlots array</summary>
17708 </member>
17709 <member name="F:OpenMetaverse.TexturePipeline.TaskInfo.Type">
17710 <summary>The ImageType of the request.</summary>
17711 </member>
17712 <member name="F:OpenMetaverse.TexturePipeline.TaskInfo.Callbacks">
17713 <summary>The callback to fire when the request is complete, will include
17714 the <seealso cref="T:OpenMetaverse.TextureRequestState" /> and the <see cref="T:OpenMetaverse.Assets.AssetTexture" />
17715 object containing the result data</summary>
17716 </member>
17717 <member name="F:OpenMetaverse.TexturePipeline.TaskInfo.ReportProgress">
17718 <summary>If true, indicates the callback will be fired whenever new data is returned from the simulator.
17719 This is used to progressively render textures as portions of the texture are received.</summary>
17720 </member>
17721 <member name="F:OpenMetaverse.TexturePipeline.TaskInfo.Transfer">
17722 <summary>An object that maintains the data of an request thats in-process.</summary>
17723 </member>
17724 <member name="F:OpenMetaverse.TexturePipeline._Transfers">
17725 <summary>A dictionary containing all pending and in-process transfer requests where the Key is both the RequestID
17726 and also the Asset Texture ID, and the value is an object containing the current state of the request and also
17727 the asset data as it is being re-assembled</summary>
17728 </member>
17729 <member name="F:OpenMetaverse.TexturePipeline._Client">
17730 <summary>Holds the reference to the <see cref="T:OpenMetaverse.GridClient" /> client object</summary>
17731 </member>
17732 <member name="F:OpenMetaverse.TexturePipeline.maxTextureRequests">
17733 <summary>Maximum concurrent texture requests allowed at a time</summary>
17734 </member>
17735 <member name="F:OpenMetaverse.TexturePipeline.resetEvents">
17736 <summary>An array of <see cref="T:System.Threading.AutoResetEvent" /> objects used to manage worker request threads</summary>
17737 </member>
17738 <member name="F:OpenMetaverse.TexturePipeline.threadpoolSlots">
17739 <summary>An array of worker slots which shows the availablity status of the slot</summary>
17740 </member>
17741 <member name="F:OpenMetaverse.TexturePipeline.downloadMaster">
17742 <summary>The primary thread which manages the requests.</summary>
17743 </member>
17744 <member name="F:OpenMetaverse.TexturePipeline._Running">
17745 <summary>true if the TexturePipeline is currently running</summary>
17746 </member>
17747 <member name="F:OpenMetaverse.TexturePipeline.lockerObject">
17748 <summary>A synchronization object used by the primary thread</summary>
17749 </member>
17750 <member name="F:OpenMetaverse.TexturePipeline.RefreshDownloadsTimer">
17751 <summary>A refresh timer used to increase the priority of stalled requests</summary>
17752 </member>
17753 <member name="P:OpenMetaverse.TexturePipeline.TransferCount">
17754 <summary>Current number of pending and in-process transfers</summary>
17755 </member>
17756 <member name="M:OpenMetaverse.TexturePipeline.Startup">
17757 <summary>
17758 Initialize callbacks required for the TexturePipeline to operate
17759 </summary>
17760 </member>
17761 <member name="M:OpenMetaverse.TexturePipeline.Shutdown">
17762 <summary>
17763 Shutdown the TexturePipeline and cleanup any callbacks or transfers
17764 </summary>
17765 </member>
17766 <member name="M:OpenMetaverse.TexturePipeline.RequestTexture(OpenMetaverse.UUID,OpenMetaverse.ImageType,System.Single,System.Int32,System.UInt32,OpenMetaverse.TextureDownloadCallback,System.Boolean)">
17767 <summary>
17768 Request a texture asset from the simulator using the <see cref="T:OpenMetaverse.TexturePipeline" /> system to
17769 manage the requests and re-assemble the image from the packets received from the simulator
17770 </summary>
17771 <param name="textureID">The <see cref="T:OpenMetaverse.UUID" /> of the texture asset to download</param>
17772 <param name="imageType">The <see cref="T:OpenMetaverse.ImageType" /> of the texture asset.
17773 Use <see cref="F:OpenMetaverse.ImageType.Normal" /> for most textures, or <see cref="F:OpenMetaverse.ImageType.Baked" /> for baked layer texture assets</param>
17774 <param name="priority">A float indicating the requested priority for the transfer. Higher priority values tell the simulator
17775 to prioritize the request before lower valued requests. An image already being transferred using the <see cref="T:OpenMetaverse.TexturePipeline" /> can have
17776 its priority changed by resending the request with the new priority value</param>
17777 <param name="discardLevel">Number of quality layers to discard.
17778 This controls the end marker of the data sent</param>
17779 <param name="packetStart">The packet number to begin the request at. A value of 0 begins the request
17780 from the start of the asset texture</param>
17781 <param name="callback">The <see cref="T:OpenMetaverse.TextureDownloadCallback" /> callback to fire when the image is retrieved. The callback
17782 will contain the result of the request and the texture asset data</param>
17783 <param name="progressive">If true, the callback will be fired for each chunk of the downloaded image.
17784 The callback asset parameter will contain all previously received chunks of the texture asset starting
17785 from the beginning of the request</param>
17786 </member>
17787 <member name="M:OpenMetaverse.TexturePipeline.RequestImage(OpenMetaverse.UUID,OpenMetaverse.ImageType,System.Single,System.Int32,System.UInt32)">
17788 <summary>
17789 Sends the actual request packet to the simulator
17790 </summary>
17791 <param name="imageID">The image to download</param>
17792 <param name="type">Type of the image to download, either a baked
17793 avatar texture or a normal texture</param>
17794 <param name="priority">Priority level of the download. Default is
17795 <c>1,013,000.0f</c></param>
17796 <param name="discardLevel">Number of quality layers to discard.
17797 This controls the end marker of the data sent</param>
17798 <param name="packetNum">Packet number to start the download at.
17799 This controls the start marker of the data sent</param>
17800 <remarks>Sending a priority of 0 and a discardlevel of -1 aborts
17801 download</remarks>
17802 </member>
17803 <member name="M:OpenMetaverse.TexturePipeline.AbortTextureRequest(OpenMetaverse.UUID)">
17804 <summary>
17805 Cancel a pending or in process texture request
17806 </summary>
17807 <param name="textureID">The texture assets unique ID</param>
17808 </member>
17809 <member name="M:OpenMetaverse.TexturePipeline.DownloadThread">
17810 <summary>
17811 Master Download Thread, Queues up downloads in the threadpool
17812 </summary>
17813 </member>
17814 <member name="M:OpenMetaverse.TexturePipeline.TextureRequestDoWork(System.Object)">
17815 <summary>
17816 The worker thread that sends the request and handles timeouts
17817 </summary>
17818 <param name="threadContext">A <see cref="T:OpenMetaverse.TexturePipeline.TaskInfo" /> object containing the request details</param>
17819 </member>
17820 <member name="M:OpenMetaverse.TexturePipeline.ImageNotInDatabaseHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
17821 <summary>
17822 Handle responses from the simulator that tell us a texture we have requested is unable to be located
17823 or no longer exists. This will remove the request from the pipeline and free up a slot if one is in use
17824 </summary>
17825 <param name="sender">The sender</param>
17826 <param name="e">The EventArgs object containing the packet data</param>
17827 </member>
17828 <member name="M:OpenMetaverse.TexturePipeline.ImagePacketHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
17829 <summary>
17830 Handles the remaining Image data that did not fit in the initial ImageData packet
17831 </summary>
17832 <param name="sender">The sender</param>
17833 <param name="e">The EventArgs object containing the packet data</param>
17834 </member>
17835 <member name="M:OpenMetaverse.TexturePipeline.ImageDataHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
17836 <summary>
17837 Handle the initial ImageDataPacket sent from the simulator
17838 </summary>
17839 <param name="sender">The sender</param>
17840 <param name="e">The EventArgs object containing the packet data</param>
17841 </member>
17842 <member name="T:ThreadUtil">
17843 <summary>
17844 </summary>
17845 </member>
17846 <member name="T:ThreadUtil.DelegateWrapper">
17847 <summary>
17848 Delegate to wrap another delegate and its arguments
17849 </summary>
17850 <param name="d">
17851 </param>
17852 <param name="args">
17853 </param>
17854 </member>
17855 <member name="F:ThreadUtil.wrapperInstance">
17856 <summary>
17857 An instance of DelegateWrapper which calls InvokeWrappedDelegate,
17858 which in turn calls the DynamicInvoke method of the wrapped
17859 delegate
17860 </summary>
17861 </member>
17862 <member name="F:ThreadUtil.callback">
17863 <summary>
17864 Callback used to call EndInvoke on the asynchronously
17865 invoked DelegateWrapper
17866 </summary>
17867 </member>
17868 <member name="M:ThreadUtil.FireAndForget(System.Delegate,System.Object[])">
17869 <summary>
17870 Executes the specified delegate with the specified arguments
17871 asynchronously on a thread pool thread
17872 </summary>
17873 <param name="d">
17874 </param>
17875 <param name="args">
17876 </param>
17877 </member>
17878 <member name="M:ThreadUtil.InvokeWrappedDelegate(System.Delegate,System.Object[])">
17879 <summary>
17880 Invokes the wrapped delegate synchronously
17881 </summary>
17882 <param name="d">
17883 </param>
17884 <param name="args">
17885 </param>
17886 </member>
17887 <member name="M:ThreadUtil.EndWrapperInvoke(System.IAsyncResult)">
17888 <summary>
17889 Calls EndInvoke on the wrapper and Close on the resulting WaitHandle
17890 to prevent resource leaks
17891 </summary>
17892 <param name="ar">
17893 </param>
17894 </member>
17895 <member name="T:OpenMetaverse.UDPBase">
17896 <summary>
17897 </summary>
17898 </member>
17899 <member name="M:OpenMetaverse.UDPBase.#ctor(System.Int32)">
17900 <summary>
17901 Initialize the UDP packet handler in server mode
17902 </summary>
17903 <param name="port">Port to listening for incoming UDP packets on</param>
17904 </member>
17905 <member name="M:OpenMetaverse.UDPBase.#ctor(System.Net.IPEndPoint)">
17906 <summary>
17907 Initialize the UDP packet handler in client mode
17908 </summary>
17909 <param name="endPoint">Remote UDP server to connect to</param>
17910 </member>
17911 <member name="P:OpenMetaverse.UDPBase.IsRunning">
17912 <summary>
17913 </summary>
17914 </member>
17915 <member name="M:OpenMetaverse.UDPBase.Start">
17916 <summary>
17917 </summary>
17918 </member>
17919 <member name="M:OpenMetaverse.UDPBase.Stop">
16903 <summary> 17920 <summary>
16904 Write a particular entry
16905 </summary> 17921 </summary>
16906 <param name="filePath"></param>
16907 <param name="data"></param>
16908 <param name="fileType"></param>
16909 </member> 17922 </member>
16910 <member name="T:OpenMetaverse.PacketFrequency"> 17923 <member name="T:OpenMetaverse.PacketFrequency">
16911 <summary> 17924 <summary>
16912
16913 </summary> 17925 </summary>
16914 </member> 17926 </member>
16915 <member name="F:OpenMetaverse.PacketFrequency.Low"> 17927 <member name="F:OpenMetaverse.PacketFrequency.Low">
16916 <summary></summary> 17928 <summary>
17929 </summary>
16917 </member> 17930 </member>
16918 <member name="F:OpenMetaverse.PacketFrequency.Medium"> 17931 <member name="F:OpenMetaverse.PacketFrequency.Medium">
16919 <summary></summary> 17932 <summary>
17933 </summary>
16920 </member> 17934 </member>
16921 <member name="F:OpenMetaverse.PacketFrequency.High"> 17935 <member name="F:OpenMetaverse.PacketFrequency.High">
16922 <summary></summary> 17936 <summary>
17937 </summary>
16923 </member> 17938 </member>
16924 <member name="T:OpenMetaverse.Packets.MalformedDataException"> 17939 <member name="T:OpenMetaverse.Packets.MalformedDataException">
16925 <summary> 17940 <summary>
@@ -16954,20 +17969,25 @@
16954 </member> 17969 </member>
16955 <member name="M:OpenMetaverse.Packets.Header.BuildHeader(System.Byte[],System.Int32@,System.Int32@)"> 17970 <member name="M:OpenMetaverse.Packets.Header.BuildHeader(System.Byte[],System.Int32@,System.Int32@)">
16956 <summary> 17971 <summary>
16957
16958 </summary> 17972 </summary>
16959 <param name="bytes"></param> 17973 <param name="bytes">
16960 <param name="pos"></param> 17974 </param>
16961 <param name="packetEnd"></param> 17975 <param name="pos">
16962 <returns></returns> 17976 </param>
17977 <param name="packetEnd">
17978 </param>
17979 <returns>
17980 </returns>
16963 </member> 17981 </member>
16964 <member name="M:OpenMetaverse.Packets.Header.CreateAckList(OpenMetaverse.Packets.Header@,System.Byte[],System.Int32@)"> 17982 <member name="M:OpenMetaverse.Packets.Header.CreateAckList(OpenMetaverse.Packets.Header@,System.Byte[],System.Int32@)">
16965 <summary> 17983 <summary>
16966
16967 </summary> 17984 </summary>
16968 <param name="header"></param> 17985 <param name="header">
16969 <param name="bytes"></param> 17986 </param>
16970 <param name="packetEnd"></param> 17987 <param name="bytes">
17988 </param>
17989 <param name="packetEnd">
17990 </param>
16971 </member> 17991 </member>
16972 <member name="T:OpenMetaverse.Packets.PacketBlock"> 17992 <member name="T:OpenMetaverse.Packets.PacketBlock">
16973 <summary> 17993 <summary>
@@ -16975,6 +17995,9 @@
16975 each block containing one or more fields 17995 each block containing one or more fields
16976 </summary> 17996 </summary>
16977 </member> 17997 </member>
17998 <member name="P:OpenMetaverse.Packets.PacketBlock.Length">
17999 <summary>Current length of the data in this packet</summary>
18000 </member>
16978 <member name="M:OpenMetaverse.Packets.PacketBlock.FromBytes(System.Byte[],System.Int32@)"> 18001 <member name="M:OpenMetaverse.Packets.PacketBlock.FromBytes(System.Byte[],System.Int32@)">
16979 <summary> 18002 <summary>
16980 Create a block from a byte array 18003 Create a block from a byte array
@@ -16993,8076 +18016,8407 @@
16993 This will point to the position directly after the end of the 18016 This will point to the position directly after the end of the
16994 serialized block when the call returns</param> 18017 serialized block when the call returns</param>
16995 </member> 18018 </member>
16996 <member name="P:OpenMetaverse.Packets.PacketBlock.Length">
16997 <summary>Current length of the data in this packet</summary>
16998 </member>
16999 <member name="F:OpenMetaverse.Packets.PacketType.Default"> 18019 <member name="F:OpenMetaverse.Packets.PacketType.Default">
17000 <summary>A generic value, not an actual packet type</summary> 18020 <summary>A generic value, not an actual packet type</summary>
17001 </member> 18021 </member>
17002 <member name="T:OpenMetaverse.Packets.TestMessagePacket"> 18022 <member name="T:OpenMetaverse.Packets.TestMessagePacket">
17003 <exclude/> 18023 <exclude />
17004 </member> 18024 </member>
17005 <member name="T:OpenMetaverse.Packets.TestMessagePacket.TestBlock1Block"> 18025 <member name="T:OpenMetaverse.Packets.TestMessagePacket.TestBlock1Block">
17006 <exclude/> 18026 <exclude />
17007 </member> 18027 </member>
17008 <member name="T:OpenMetaverse.Packets.TestMessagePacket.NeighborBlockBlock"> 18028 <member name="T:OpenMetaverse.Packets.TestMessagePacket.NeighborBlockBlock">
17009 <exclude/> 18029 <exclude />
17010 </member> 18030 </member>
17011 <member name="T:OpenMetaverse.Packets.UseCircuitCodePacket"> 18031 <member name="T:OpenMetaverse.Packets.UseCircuitCodePacket">
17012 <exclude/> 18032 <exclude />
17013 </member> 18033 </member>
17014 <member name="T:OpenMetaverse.Packets.UseCircuitCodePacket.CircuitCodeBlock"> 18034 <member name="T:OpenMetaverse.Packets.UseCircuitCodePacket.CircuitCodeBlock">
17015 <exclude/> 18035 <exclude />
17016 </member> 18036 </member>
17017 <member name="T:OpenMetaverse.Packets.TelehubInfoPacket"> 18037 <member name="T:OpenMetaverse.Packets.TelehubInfoPacket">
17018 <exclude/> 18038 <exclude />
17019 </member> 18039 </member>
17020 <member name="T:OpenMetaverse.Packets.TelehubInfoPacket.TelehubBlockBlock"> 18040 <member name="T:OpenMetaverse.Packets.TelehubInfoPacket.TelehubBlockBlock">
17021 <exclude/> 18041 <exclude />
17022 </member> 18042 </member>
17023 <member name="T:OpenMetaverse.Packets.TelehubInfoPacket.SpawnPointBlockBlock"> 18043 <member name="T:OpenMetaverse.Packets.TelehubInfoPacket.SpawnPointBlockBlock">
17024 <exclude/> 18044 <exclude />
17025 </member> 18045 </member>
17026 <member name="T:OpenMetaverse.Packets.EconomyDataRequestPacket"> 18046 <member name="T:OpenMetaverse.Packets.EconomyDataRequestPacket">
17027 <exclude/> 18047 <exclude />
17028 </member> 18048 </member>
17029 <member name="T:OpenMetaverse.Packets.EconomyDataPacket"> 18049 <member name="T:OpenMetaverse.Packets.EconomyDataPacket">
17030 <exclude/> 18050 <exclude />
17031 </member> 18051 </member>
17032 <member name="T:OpenMetaverse.Packets.EconomyDataPacket.InfoBlock"> 18052 <member name="T:OpenMetaverse.Packets.EconomyDataPacket.InfoBlock">
17033 <exclude/> 18053 <exclude />
17034 </member> 18054 </member>
17035 <member name="T:OpenMetaverse.Packets.AvatarPickerRequestPacket"> 18055 <member name="T:OpenMetaverse.Packets.AvatarPickerRequestPacket">
17036 <exclude/> 18056 <exclude />
17037 </member> 18057 </member>
17038 <member name="T:OpenMetaverse.Packets.AvatarPickerRequestPacket.AgentDataBlock"> 18058 <member name="T:OpenMetaverse.Packets.AvatarPickerRequestPacket.AgentDataBlock">
17039 <exclude/> 18059 <exclude />
17040 </member> 18060 </member>
17041 <member name="T:OpenMetaverse.Packets.AvatarPickerRequestPacket.DataBlock"> 18061 <member name="T:OpenMetaverse.Packets.AvatarPickerRequestPacket.DataBlock">
17042 <exclude/> 18062 <exclude />
17043 </member> 18063 </member>
17044 <member name="T:OpenMetaverse.Packets.AvatarPickerReplyPacket"> 18064 <member name="T:OpenMetaverse.Packets.AvatarPickerReplyPacket">
17045 <exclude/> 18065 <exclude />
17046 </member> 18066 </member>
17047 <member name="T:OpenMetaverse.Packets.AvatarPickerReplyPacket.AgentDataBlock"> 18067 <member name="T:OpenMetaverse.Packets.AvatarPickerReplyPacket.AgentDataBlock">
17048 <exclude/> 18068 <exclude />
17049 </member> 18069 </member>
17050 <member name="T:OpenMetaverse.Packets.AvatarPickerReplyPacket.DataBlock"> 18070 <member name="T:OpenMetaverse.Packets.AvatarPickerReplyPacket.DataBlock">
17051 <exclude/> 18071 <exclude />
17052 </member> 18072 </member>
17053 <member name="T:OpenMetaverse.Packets.PlacesQueryPacket"> 18073 <member name="T:OpenMetaverse.Packets.PlacesQueryPacket">
17054 <exclude/> 18074 <exclude />
17055 </member> 18075 </member>
17056 <member name="T:OpenMetaverse.Packets.PlacesQueryPacket.AgentDataBlock"> 18076 <member name="T:OpenMetaverse.Packets.PlacesQueryPacket.AgentDataBlock">
17057 <exclude/> 18077 <exclude />
17058 </member> 18078 </member>
17059 <member name="T:OpenMetaverse.Packets.PlacesQueryPacket.TransactionDataBlock"> 18079 <member name="T:OpenMetaverse.Packets.PlacesQueryPacket.TransactionDataBlock">
17060 <exclude/> 18080 <exclude />
17061 </member> 18081 </member>
17062 <member name="T:OpenMetaverse.Packets.PlacesQueryPacket.QueryDataBlock"> 18082 <member name="T:OpenMetaverse.Packets.PlacesQueryPacket.QueryDataBlock">
17063 <exclude/> 18083 <exclude />
17064 </member> 18084 </member>
17065 <member name="T:OpenMetaverse.Packets.PlacesReplyPacket"> 18085 <member name="T:OpenMetaverse.Packets.PlacesReplyPacket">
17066 <exclude/> 18086 <exclude />
17067 </member> 18087 </member>
17068 <member name="T:OpenMetaverse.Packets.PlacesReplyPacket.AgentDataBlock"> 18088 <member name="T:OpenMetaverse.Packets.PlacesReplyPacket.AgentDataBlock">
17069 <exclude/> 18089 <exclude />
17070 </member> 18090 </member>
17071 <member name="T:OpenMetaverse.Packets.PlacesReplyPacket.TransactionDataBlock"> 18091 <member name="T:OpenMetaverse.Packets.PlacesReplyPacket.TransactionDataBlock">
17072 <exclude/> 18092 <exclude />
17073 </member> 18093 </member>
17074 <member name="T:OpenMetaverse.Packets.PlacesReplyPacket.QueryDataBlock"> 18094 <member name="T:OpenMetaverse.Packets.PlacesReplyPacket.QueryDataBlock">
17075 <exclude/> 18095 <exclude />
17076 </member> 18096 </member>
17077 <member name="T:OpenMetaverse.Packets.DirFindQueryPacket"> 18097 <member name="T:OpenMetaverse.Packets.DirFindQueryPacket">
17078 <exclude/> 18098 <exclude />
17079 </member> 18099 </member>
17080 <member name="T:OpenMetaverse.Packets.DirFindQueryPacket.AgentDataBlock"> 18100 <member name="T:OpenMetaverse.Packets.DirFindQueryPacket.AgentDataBlock">
17081 <exclude/> 18101 <exclude />
17082 </member> 18102 </member>
17083 <member name="T:OpenMetaverse.Packets.DirFindQueryPacket.QueryDataBlock"> 18103 <member name="T:OpenMetaverse.Packets.DirFindQueryPacket.QueryDataBlock">
17084 <exclude/> 18104 <exclude />
17085 </member> 18105 </member>
17086 <member name="T:OpenMetaverse.Packets.DirPlacesQueryPacket"> 18106 <member name="T:OpenMetaverse.Packets.DirPlacesQueryPacket">
17087 <exclude/> 18107 <exclude />
17088 </member> 18108 </member>
17089 <member name="T:OpenMetaverse.Packets.DirPlacesQueryPacket.AgentDataBlock"> 18109 <member name="T:OpenMetaverse.Packets.DirPlacesQueryPacket.AgentDataBlock">
17090 <exclude/> 18110 <exclude />
17091 </member> 18111 </member>
17092 <member name="T:OpenMetaverse.Packets.DirPlacesQueryPacket.QueryDataBlock"> 18112 <member name="T:OpenMetaverse.Packets.DirPlacesQueryPacket.QueryDataBlock">
17093 <exclude/> 18113 <exclude />
17094 </member> 18114 </member>
17095 <member name="T:OpenMetaverse.Packets.DirPlacesReplyPacket"> 18115 <member name="T:OpenMetaverse.Packets.DirPlacesReplyPacket">
17096 <exclude/> 18116 <exclude />
17097 </member> 18117 </member>
17098 <member name="T:OpenMetaverse.Packets.DirPlacesReplyPacket.AgentDataBlock"> 18118 <member name="T:OpenMetaverse.Packets.DirPlacesReplyPacket.AgentDataBlock">
17099 <exclude/> 18119 <exclude />
17100 </member> 18120 </member>
17101 <member name="T:OpenMetaverse.Packets.DirPlacesReplyPacket.QueryDataBlock"> 18121 <member name="T:OpenMetaverse.Packets.DirPlacesReplyPacket.QueryDataBlock">
17102 <exclude/> 18122 <exclude />
17103 </member> 18123 </member>
17104 <member name="T:OpenMetaverse.Packets.DirPlacesReplyPacket.QueryRepliesBlock"> 18124 <member name="T:OpenMetaverse.Packets.DirPlacesReplyPacket.QueryRepliesBlock">
17105 <exclude/> 18125 <exclude />
17106 </member> 18126 </member>
17107 <member name="T:OpenMetaverse.Packets.DirPlacesReplyPacket.StatusDataBlock"> 18127 <member name="T:OpenMetaverse.Packets.DirPlacesReplyPacket.StatusDataBlock">
17108 <exclude/> 18128 <exclude />
17109 </member> 18129 </member>
17110 <member name="T:OpenMetaverse.Packets.DirPeopleReplyPacket"> 18130 <member name="T:OpenMetaverse.Packets.DirPeopleReplyPacket">
17111 <exclude/> 18131 <exclude />
17112 </member> 18132 </member>
17113 <member name="T:OpenMetaverse.Packets.DirPeopleReplyPacket.AgentDataBlock"> 18133 <member name="T:OpenMetaverse.Packets.DirPeopleReplyPacket.AgentDataBlock">
17114 <exclude/> 18134 <exclude />
17115 </member> 18135 </member>
17116 <member name="T:OpenMetaverse.Packets.DirPeopleReplyPacket.QueryDataBlock"> 18136 <member name="T:OpenMetaverse.Packets.DirPeopleReplyPacket.QueryDataBlock">
17117 <exclude/> 18137 <exclude />
17118 </member> 18138 </member>
17119 <member name="T:OpenMetaverse.Packets.DirPeopleReplyPacket.QueryRepliesBlock"> 18139 <member name="T:OpenMetaverse.Packets.DirPeopleReplyPacket.QueryRepliesBlock">
17120 <exclude/> 18140 <exclude />
17121 </member> 18141 </member>
17122 <member name="T:OpenMetaverse.Packets.DirEventsReplyPacket"> 18142 <member name="T:OpenMetaverse.Packets.DirEventsReplyPacket">
17123 <exclude/> 18143 <exclude />
17124 </member> 18144 </member>
17125 <member name="T:OpenMetaverse.Packets.DirEventsReplyPacket.AgentDataBlock"> 18145 <member name="T:OpenMetaverse.Packets.DirEventsReplyPacket.AgentDataBlock">
17126 <exclude/> 18146 <exclude />
17127 </member> 18147 </member>
17128 <member name="T:OpenMetaverse.Packets.DirEventsReplyPacket.QueryDataBlock"> 18148 <member name="T:OpenMetaverse.Packets.DirEventsReplyPacket.QueryDataBlock">
17129 <exclude/> 18149 <exclude />
17130 </member> 18150 </member>
17131 <member name="T:OpenMetaverse.Packets.DirEventsReplyPacket.QueryRepliesBlock"> 18151 <member name="T:OpenMetaverse.Packets.DirEventsReplyPacket.QueryRepliesBlock">
17132 <exclude/> 18152 <exclude />
17133 </member> 18153 </member>
17134 <member name="T:OpenMetaverse.Packets.DirEventsReplyPacket.StatusDataBlock"> 18154 <member name="T:OpenMetaverse.Packets.DirEventsReplyPacket.StatusDataBlock">
17135 <exclude/> 18155 <exclude />
17136 </member> 18156 </member>
17137 <member name="T:OpenMetaverse.Packets.DirGroupsReplyPacket"> 18157 <member name="T:OpenMetaverse.Packets.DirGroupsReplyPacket">
17138 <exclude/> 18158 <exclude />
17139 </member> 18159 </member>
17140 <member name="T:OpenMetaverse.Packets.DirGroupsReplyPacket.AgentDataBlock"> 18160 <member name="T:OpenMetaverse.Packets.DirGroupsReplyPacket.AgentDataBlock">
17141 <exclude/> 18161 <exclude />
17142 </member> 18162 </member>
17143 <member name="T:OpenMetaverse.Packets.DirGroupsReplyPacket.QueryDataBlock"> 18163 <member name="T:OpenMetaverse.Packets.DirGroupsReplyPacket.QueryDataBlock">
17144 <exclude/> 18164 <exclude />
17145 </member> 18165 </member>
17146 <member name="T:OpenMetaverse.Packets.DirGroupsReplyPacket.QueryRepliesBlock"> 18166 <member name="T:OpenMetaverse.Packets.DirGroupsReplyPacket.QueryRepliesBlock">
17147 <exclude/> 18167 <exclude />
17148 </member> 18168 </member>
17149 <member name="T:OpenMetaverse.Packets.DirClassifiedQueryPacket"> 18169 <member name="T:OpenMetaverse.Packets.DirClassifiedQueryPacket">
17150 <exclude/> 18170 <exclude />
17151 </member> 18171 </member>
17152 <member name="T:OpenMetaverse.Packets.DirClassifiedQueryPacket.AgentDataBlock"> 18172 <member name="T:OpenMetaverse.Packets.DirClassifiedQueryPacket.AgentDataBlock">
17153 <exclude/> 18173 <exclude />
17154 </member> 18174 </member>
17155 <member name="T:OpenMetaverse.Packets.DirClassifiedQueryPacket.QueryDataBlock"> 18175 <member name="T:OpenMetaverse.Packets.DirClassifiedQueryPacket.QueryDataBlock">
17156 <exclude/> 18176 <exclude />
17157 </member> 18177 </member>
17158 <member name="T:OpenMetaverse.Packets.DirClassifiedReplyPacket"> 18178 <member name="T:OpenMetaverse.Packets.DirClassifiedReplyPacket">
17159 <exclude/> 18179 <exclude />
17160 </member> 18180 </member>
17161 <member name="T:OpenMetaverse.Packets.DirClassifiedReplyPacket.AgentDataBlock"> 18181 <member name="T:OpenMetaverse.Packets.DirClassifiedReplyPacket.AgentDataBlock">
17162 <exclude/> 18182 <exclude />
17163 </member> 18183 </member>
17164 <member name="T:OpenMetaverse.Packets.DirClassifiedReplyPacket.QueryDataBlock"> 18184 <member name="T:OpenMetaverse.Packets.DirClassifiedReplyPacket.QueryDataBlock">
17165 <exclude/> 18185 <exclude />
17166 </member> 18186 </member>
17167 <member name="T:OpenMetaverse.Packets.DirClassifiedReplyPacket.QueryRepliesBlock"> 18187 <member name="T:OpenMetaverse.Packets.DirClassifiedReplyPacket.QueryRepliesBlock">
17168 <exclude/> 18188 <exclude />
17169 </member> 18189 </member>
17170 <member name="T:OpenMetaverse.Packets.DirClassifiedReplyPacket.StatusDataBlock"> 18190 <member name="T:OpenMetaverse.Packets.DirClassifiedReplyPacket.StatusDataBlock">
17171 <exclude/> 18191 <exclude />
17172 </member> 18192 </member>
17173 <member name="T:OpenMetaverse.Packets.AvatarClassifiedReplyPacket"> 18193 <member name="T:OpenMetaverse.Packets.AvatarClassifiedReplyPacket">
17174 <exclude/> 18194 <exclude />
17175 </member> 18195 </member>
17176 <member name="T:OpenMetaverse.Packets.AvatarClassifiedReplyPacket.AgentDataBlock"> 18196 <member name="T:OpenMetaverse.Packets.AvatarClassifiedReplyPacket.AgentDataBlock">
17177 <exclude/> 18197 <exclude />
17178 </member> 18198 </member>
17179 <member name="T:OpenMetaverse.Packets.AvatarClassifiedReplyPacket.DataBlock"> 18199 <member name="T:OpenMetaverse.Packets.AvatarClassifiedReplyPacket.DataBlock">
17180 <exclude/> 18200 <exclude />
17181 </member> 18201 </member>
17182 <member name="T:OpenMetaverse.Packets.ClassifiedInfoRequestPacket"> 18202 <member name="T:OpenMetaverse.Packets.ClassifiedInfoRequestPacket">
17183 <exclude/> 18203 <exclude />
17184 </member> 18204 </member>
17185 <member name="T:OpenMetaverse.Packets.ClassifiedInfoRequestPacket.AgentDataBlock"> 18205 <member name="T:OpenMetaverse.Packets.ClassifiedInfoRequestPacket.AgentDataBlock">
17186 <exclude/> 18206 <exclude />
17187 </member> 18207 </member>
17188 <member name="T:OpenMetaverse.Packets.ClassifiedInfoRequestPacket.DataBlock"> 18208 <member name="T:OpenMetaverse.Packets.ClassifiedInfoRequestPacket.DataBlock">
17189 <exclude/> 18209 <exclude />
17190 </member> 18210 </member>
17191 <member name="T:OpenMetaverse.Packets.ClassifiedInfoReplyPacket"> 18211 <member name="T:OpenMetaverse.Packets.ClassifiedInfoReplyPacket">
17192 <exclude/> 18212 <exclude />
17193 </member> 18213 </member>
17194 <member name="T:OpenMetaverse.Packets.ClassifiedInfoReplyPacket.AgentDataBlock"> 18214 <member name="T:OpenMetaverse.Packets.ClassifiedInfoReplyPacket.AgentDataBlock">
17195 <exclude/> 18215 <exclude />
17196 </member> 18216 </member>
17197 <member name="T:OpenMetaverse.Packets.ClassifiedInfoReplyPacket.DataBlock"> 18217 <member name="T:OpenMetaverse.Packets.ClassifiedInfoReplyPacket.DataBlock">
17198 <exclude/> 18218 <exclude />
17199 </member> 18219 </member>
17200 <member name="T:OpenMetaverse.Packets.ClassifiedInfoUpdatePacket"> 18220 <member name="T:OpenMetaverse.Packets.ClassifiedInfoUpdatePacket">
17201 <exclude/> 18221 <exclude />
17202 </member> 18222 </member>
17203 <member name="T:OpenMetaverse.Packets.ClassifiedInfoUpdatePacket.AgentDataBlock"> 18223 <member name="T:OpenMetaverse.Packets.ClassifiedInfoUpdatePacket.AgentDataBlock">
17204 <exclude/> 18224 <exclude />
17205 </member> 18225 </member>
17206 <member name="T:OpenMetaverse.Packets.ClassifiedInfoUpdatePacket.DataBlock"> 18226 <member name="T:OpenMetaverse.Packets.ClassifiedInfoUpdatePacket.DataBlock">
17207 <exclude/> 18227 <exclude />
17208 </member> 18228 </member>
17209 <member name="T:OpenMetaverse.Packets.ClassifiedDeletePacket"> 18229 <member name="T:OpenMetaverse.Packets.ClassifiedDeletePacket">
17210 <exclude/> 18230 <exclude />
17211 </member> 18231 </member>
17212 <member name="T:OpenMetaverse.Packets.ClassifiedDeletePacket.AgentDataBlock"> 18232 <member name="T:OpenMetaverse.Packets.ClassifiedDeletePacket.AgentDataBlock">
17213 <exclude/> 18233 <exclude />
17214 </member> 18234 </member>
17215 <member name="T:OpenMetaverse.Packets.ClassifiedDeletePacket.DataBlock"> 18235 <member name="T:OpenMetaverse.Packets.ClassifiedDeletePacket.DataBlock">
17216 <exclude/> 18236 <exclude />
17217 </member> 18237 </member>
17218 <member name="T:OpenMetaverse.Packets.ClassifiedGodDeletePacket"> 18238 <member name="T:OpenMetaverse.Packets.ClassifiedGodDeletePacket">
17219 <exclude/> 18239 <exclude />
17220 </member> 18240 </member>
17221 <member name="T:OpenMetaverse.Packets.ClassifiedGodDeletePacket.AgentDataBlock"> 18241 <member name="T:OpenMetaverse.Packets.ClassifiedGodDeletePacket.AgentDataBlock">
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17223 </member> 18243 </member>
17224 <member name="T:OpenMetaverse.Packets.ClassifiedGodDeletePacket.DataBlock"> 18244 <member name="T:OpenMetaverse.Packets.ClassifiedGodDeletePacket.DataBlock">
17225 <exclude/> 18245 <exclude />
17226 </member> 18246 </member>
17227 <member name="T:OpenMetaverse.Packets.DirLandQueryPacket"> 18247 <member name="T:OpenMetaverse.Packets.DirLandQueryPacket">
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17229 </member> 18249 </member>
17230 <member name="T:OpenMetaverse.Packets.DirLandQueryPacket.AgentDataBlock"> 18250 <member name="T:OpenMetaverse.Packets.DirLandQueryPacket.AgentDataBlock">
17231 <exclude/> 18251 <exclude />
17232 </member> 18252 </member>
17233 <member name="T:OpenMetaverse.Packets.DirLandQueryPacket.QueryDataBlock"> 18253 <member name="T:OpenMetaverse.Packets.DirLandQueryPacket.QueryDataBlock">
17234 <exclude/> 18254 <exclude />
17235 </member> 18255 </member>
17236 <member name="T:OpenMetaverse.Packets.DirLandReplyPacket"> 18256 <member name="T:OpenMetaverse.Packets.DirLandReplyPacket">
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17238 </member> 18258 </member>
17239 <member name="T:OpenMetaverse.Packets.DirLandReplyPacket.AgentDataBlock"> 18259 <member name="T:OpenMetaverse.Packets.DirLandReplyPacket.AgentDataBlock">
17240 <exclude/> 18260 <exclude />
17241 </member> 18261 </member>
17242 <member name="T:OpenMetaverse.Packets.DirLandReplyPacket.QueryDataBlock"> 18262 <member name="T:OpenMetaverse.Packets.DirLandReplyPacket.QueryDataBlock">
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17244 </member> 18264 </member>
17245 <member name="T:OpenMetaverse.Packets.DirLandReplyPacket.QueryRepliesBlock"> 18265 <member name="T:OpenMetaverse.Packets.DirLandReplyPacket.QueryRepliesBlock">
17246 <exclude/> 18266 <exclude />
17247 </member> 18267 </member>
17248 <member name="T:OpenMetaverse.Packets.DirPopularQueryPacket"> 18268 <member name="T:OpenMetaverse.Packets.DirPopularQueryPacket">
17249 <exclude/> 18269 <exclude />
17250 </member> 18270 </member>
17251 <member name="T:OpenMetaverse.Packets.DirPopularQueryPacket.AgentDataBlock"> 18271 <member name="T:OpenMetaverse.Packets.DirPopularQueryPacket.AgentDataBlock">
17252 <exclude/> 18272 <exclude />
17253 </member> 18273 </member>
17254 <member name="T:OpenMetaverse.Packets.DirPopularQueryPacket.QueryDataBlock"> 18274 <member name="T:OpenMetaverse.Packets.DirPopularQueryPacket.QueryDataBlock">
17255 <exclude/> 18275 <exclude />
17256 </member> 18276 </member>
17257 <member name="T:OpenMetaverse.Packets.DirPopularReplyPacket"> 18277 <member name="T:OpenMetaverse.Packets.DirPopularReplyPacket">
17258 <exclude/> 18278 <exclude />
17259 </member> 18279 </member>
17260 <member name="T:OpenMetaverse.Packets.DirPopularReplyPacket.AgentDataBlock"> 18280 <member name="T:OpenMetaverse.Packets.DirPopularReplyPacket.AgentDataBlock">
17261 <exclude/> 18281 <exclude />
17262 </member> 18282 </member>
17263 <member name="T:OpenMetaverse.Packets.DirPopularReplyPacket.QueryDataBlock"> 18283 <member name="T:OpenMetaverse.Packets.DirPopularReplyPacket.QueryDataBlock">
17264 <exclude/> 18284 <exclude />
17265 </member> 18285 </member>
17266 <member name="T:OpenMetaverse.Packets.DirPopularReplyPacket.QueryRepliesBlock"> 18286 <member name="T:OpenMetaverse.Packets.DirPopularReplyPacket.QueryRepliesBlock">
17267 <exclude/> 18287 <exclude />
17268 </member> 18288 </member>
17269 <member name="T:OpenMetaverse.Packets.ParcelInfoRequestPacket"> 18289 <member name="T:OpenMetaverse.Packets.ParcelInfoRequestPacket">
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17271 </member> 18291 </member>
17272 <member name="T:OpenMetaverse.Packets.ParcelInfoRequestPacket.AgentDataBlock"> 18292 <member name="T:OpenMetaverse.Packets.ParcelInfoRequestPacket.AgentDataBlock">
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17274 </member> 18294 </member>
17275 <member name="T:OpenMetaverse.Packets.ParcelInfoRequestPacket.DataBlock"> 18295 <member name="T:OpenMetaverse.Packets.ParcelInfoRequestPacket.DataBlock">
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17277 </member> 18297 </member>
17278 <member name="T:OpenMetaverse.Packets.ParcelInfoReplyPacket"> 18298 <member name="T:OpenMetaverse.Packets.ParcelInfoReplyPacket">
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17280 </member> 18300 </member>
17281 <member name="T:OpenMetaverse.Packets.ParcelInfoReplyPacket.AgentDataBlock"> 18301 <member name="T:OpenMetaverse.Packets.ParcelInfoReplyPacket.AgentDataBlock">
17282 <exclude/> 18302 <exclude />
17283 </member> 18303 </member>
17284 <member name="T:OpenMetaverse.Packets.ParcelInfoReplyPacket.DataBlock"> 18304 <member name="T:OpenMetaverse.Packets.ParcelInfoReplyPacket.DataBlock">
17285 <exclude/> 18305 <exclude />
17286 </member> 18306 </member>
17287 <member name="T:OpenMetaverse.Packets.ParcelObjectOwnersRequestPacket"> 18307 <member name="T:OpenMetaverse.Packets.ParcelObjectOwnersRequestPacket">
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17289 </member> 18309 </member>
17290 <member name="T:OpenMetaverse.Packets.ParcelObjectOwnersRequestPacket.AgentDataBlock"> 18310 <member name="T:OpenMetaverse.Packets.ParcelObjectOwnersRequestPacket.AgentDataBlock">
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17292 </member> 18312 </member>
17293 <member name="T:OpenMetaverse.Packets.ParcelObjectOwnersRequestPacket.ParcelDataBlock"> 18313 <member name="T:OpenMetaverse.Packets.ParcelObjectOwnersRequestPacket.ParcelDataBlock">
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17295 </member> 18315 </member>
17296 <member name="T:OpenMetaverse.Packets.ParcelObjectOwnersReplyPacket"> 18316 <member name="T:OpenMetaverse.Packets.ParcelObjectOwnersReplyPacket">
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17298 </member> 18318 </member>
17299 <member name="T:OpenMetaverse.Packets.ParcelObjectOwnersReplyPacket.DataBlock"> 18319 <member name="T:OpenMetaverse.Packets.ParcelObjectOwnersReplyPacket.DataBlock">
17300 <exclude/> 18320 <exclude />
17301 </member> 18321 </member>
17302 <member name="T:OpenMetaverse.Packets.GroupNoticesListRequestPacket"> 18322 <member name="T:OpenMetaverse.Packets.GroupNoticesListRequestPacket">
17303 <exclude/> 18323 <exclude />
17304 </member> 18324 </member>
17305 <member name="T:OpenMetaverse.Packets.GroupNoticesListRequestPacket.AgentDataBlock"> 18325 <member name="T:OpenMetaverse.Packets.GroupNoticesListRequestPacket.AgentDataBlock">
17306 <exclude/> 18326 <exclude />
17307 </member> 18327 </member>
17308 <member name="T:OpenMetaverse.Packets.GroupNoticesListRequestPacket.DataBlock"> 18328 <member name="T:OpenMetaverse.Packets.GroupNoticesListRequestPacket.DataBlock">
17309 <exclude/> 18329 <exclude />
17310 </member> 18330 </member>
17311 <member name="T:OpenMetaverse.Packets.GroupNoticesListReplyPacket"> 18331 <member name="T:OpenMetaverse.Packets.GroupNoticesListReplyPacket">
17312 <exclude/> 18332 <exclude />
17313 </member> 18333 </member>
17314 <member name="T:OpenMetaverse.Packets.GroupNoticesListReplyPacket.AgentDataBlock"> 18334 <member name="T:OpenMetaverse.Packets.GroupNoticesListReplyPacket.AgentDataBlock">
17315 <exclude/> 18335 <exclude />
17316 </member> 18336 </member>
17317 <member name="T:OpenMetaverse.Packets.GroupNoticesListReplyPacket.DataBlock"> 18337 <member name="T:OpenMetaverse.Packets.GroupNoticesListReplyPacket.DataBlock">
17318 <exclude/> 18338 <exclude />
17319 </member> 18339 </member>
17320 <member name="T:OpenMetaverse.Packets.GroupNoticeRequestPacket"> 18340 <member name="T:OpenMetaverse.Packets.GroupNoticeRequestPacket">
17321 <exclude/> 18341 <exclude />
17322 </member> 18342 </member>
17323 <member name="T:OpenMetaverse.Packets.GroupNoticeRequestPacket.AgentDataBlock"> 18343 <member name="T:OpenMetaverse.Packets.GroupNoticeRequestPacket.AgentDataBlock">
17324 <exclude/> 18344 <exclude />
17325 </member> 18345 </member>
17326 <member name="T:OpenMetaverse.Packets.GroupNoticeRequestPacket.DataBlock"> 18346 <member name="T:OpenMetaverse.Packets.GroupNoticeRequestPacket.DataBlock">
17327 <exclude/> 18347 <exclude />
17328 </member> 18348 </member>
17329 <member name="T:OpenMetaverse.Packets.TeleportRequestPacket"> 18349 <member name="T:OpenMetaverse.Packets.TeleportRequestPacket">
17330 <exclude/> 18350 <exclude />
17331 </member> 18351 </member>
17332 <member name="T:OpenMetaverse.Packets.TeleportRequestPacket.AgentDataBlock"> 18352 <member name="T:OpenMetaverse.Packets.TeleportRequestPacket.AgentDataBlock">
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17334 </member> 18354 </member>
17335 <member name="T:OpenMetaverse.Packets.TeleportRequestPacket.InfoBlock"> 18355 <member name="T:OpenMetaverse.Packets.TeleportRequestPacket.InfoBlock">
17336 <exclude/> 18356 <exclude />
17337 </member> 18357 </member>
17338 <member name="T:OpenMetaverse.Packets.TeleportLocationRequestPacket"> 18358 <member name="T:OpenMetaverse.Packets.TeleportLocationRequestPacket">
17339 <exclude/> 18359 <exclude />
17340 </member> 18360 </member>
17341 <member name="T:OpenMetaverse.Packets.TeleportLocationRequestPacket.AgentDataBlock"> 18361 <member name="T:OpenMetaverse.Packets.TeleportLocationRequestPacket.AgentDataBlock">
17342 <exclude/> 18362 <exclude />
17343 </member> 18363 </member>
17344 <member name="T:OpenMetaverse.Packets.TeleportLocationRequestPacket.InfoBlock"> 18364 <member name="T:OpenMetaverse.Packets.TeleportLocationRequestPacket.InfoBlock">
17345 <exclude/> 18365 <exclude />
17346 </member> 18366 </member>
17347 <member name="T:OpenMetaverse.Packets.TeleportLocalPacket"> 18367 <member name="T:OpenMetaverse.Packets.TeleportLocalPacket">
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17349 </member> 18369 </member>
17350 <member name="T:OpenMetaverse.Packets.TeleportLocalPacket.InfoBlock"> 18370 <member name="T:OpenMetaverse.Packets.TeleportLocalPacket.InfoBlock">
17351 <exclude/> 18371 <exclude />
17352 </member> 18372 </member>
17353 <member name="T:OpenMetaverse.Packets.TeleportLandmarkRequestPacket"> 18373 <member name="T:OpenMetaverse.Packets.TeleportLandmarkRequestPacket">
17354 <exclude/> 18374 <exclude />
17355 </member> 18375 </member>
17356 <member name="T:OpenMetaverse.Packets.TeleportLandmarkRequestPacket.InfoBlock"> 18376 <member name="T:OpenMetaverse.Packets.TeleportLandmarkRequestPacket.InfoBlock">
17357 <exclude/> 18377 <exclude />
17358 </member> 18378 </member>
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17361 </member> 18381 </member>
17362 <member name="T:OpenMetaverse.Packets.TeleportProgressPacket.AgentDataBlock"> 18382 <member name="T:OpenMetaverse.Packets.TeleportProgressPacket.AgentDataBlock">
17363 <exclude/> 18383 <exclude />
17364 </member> 18384 </member>
17365 <member name="T:OpenMetaverse.Packets.TeleportProgressPacket.InfoBlock"> 18385 <member name="T:OpenMetaverse.Packets.TeleportProgressPacket.InfoBlock">
17366 <exclude/> 18386 <exclude />
17367 </member> 18387 </member>
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17370 </member> 18390 </member>
17371 <member name="T:OpenMetaverse.Packets.TeleportFinishPacket.InfoBlock"> 18391 <member name="T:OpenMetaverse.Packets.TeleportFinishPacket.InfoBlock">
17372 <exclude/> 18392 <exclude />
17373 </member> 18393 </member>
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17376 </member> 18396 </member>
17377 <member name="T:OpenMetaverse.Packets.StartLurePacket.AgentDataBlock"> 18397 <member name="T:OpenMetaverse.Packets.StartLurePacket.AgentDataBlock">
17378 <exclude/> 18398 <exclude />
17379 </member> 18399 </member>
17380 <member name="T:OpenMetaverse.Packets.StartLurePacket.InfoBlock"> 18400 <member name="T:OpenMetaverse.Packets.StartLurePacket.InfoBlock">
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17383 <member name="T:OpenMetaverse.Packets.StartLurePacket.TargetDataBlock"> 18403 <member name="T:OpenMetaverse.Packets.StartLurePacket.TargetDataBlock">
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17385 </member> 18405 </member>
17386 <member name="T:OpenMetaverse.Packets.TeleportLureRequestPacket"> 18406 <member name="T:OpenMetaverse.Packets.TeleportLureRequestPacket">
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17388 </member> 18408 </member>
17389 <member name="T:OpenMetaverse.Packets.TeleportLureRequestPacket.InfoBlock"> 18409 <member name="T:OpenMetaverse.Packets.TeleportLureRequestPacket.InfoBlock">
17390 <exclude/> 18410 <exclude />
17391 </member> 18411 </member>
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17394 </member> 18414 </member>
17395 <member name="T:OpenMetaverse.Packets.TeleportCancelPacket.InfoBlock"> 18415 <member name="T:OpenMetaverse.Packets.TeleportCancelPacket.InfoBlock">
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17400 </member> 18420 </member>
17401 <member name="T:OpenMetaverse.Packets.TeleportStartPacket.InfoBlock"> 18421 <member name="T:OpenMetaverse.Packets.TeleportStartPacket.InfoBlock">
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17407 <member name="T:OpenMetaverse.Packets.TeleportFailedPacket.InfoBlock"> 18427 <member name="T:OpenMetaverse.Packets.TeleportFailedPacket.InfoBlock">
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17410 <member name="T:OpenMetaverse.Packets.TeleportFailedPacket.AlertInfoBlock"> 18430 <member name="T:OpenMetaverse.Packets.TeleportFailedPacket.AlertInfoBlock">
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17420 <exclude/> 18440 <exclude />
17421 </member> 18441 </member>
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17424 </member> 18444 </member>
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17431 <member name="T:OpenMetaverse.Packets.UndoLandPacket"> 18451 <member name="T:OpenMetaverse.Packets.UndoLandPacket">
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17436 </member> 18456 </member>
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17439 </member> 18459 </member>
17440 <member name="T:OpenMetaverse.Packets.AgentPausePacket.AgentDataBlock"> 18460 <member name="T:OpenMetaverse.Packets.AgentPausePacket.AgentDataBlock">
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17447 <exclude/> 18467 <exclude />
17448 </member> 18468 </member>
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17451 </member> 18471 </member>
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17469 </member> 18489 </member>
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17483 <exclude/> 18503 <exclude />
17484 </member> 18504 </member>
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17487 </member> 18507 </member>
17488 <member name="T:OpenMetaverse.Packets.AgentSetAppearancePacket.AgentDataBlock"> 18508 <member name="T:OpenMetaverse.Packets.AgentSetAppearancePacket.AgentDataBlock">
17489 <exclude/> 18509 <exclude />
17490 </member> 18510 </member>
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17495 <exclude/> 18515 <exclude />
17496 </member> 18516 </member>
17497 <member name="T:OpenMetaverse.Packets.AgentSetAppearancePacket.VisualParamBlock"> 18517 <member name="T:OpenMetaverse.Packets.AgentSetAppearancePacket.VisualParamBlock">
17498 <exclude/> 18518 <exclude />
17499 </member> 18519 </member>
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17501 <exclude/> 18521 <exclude />
17502 </member> 18522 </member>
17503 <member name="T:OpenMetaverse.Packets.AgentQuitCopyPacket.AgentDataBlock"> 18523 <member name="T:OpenMetaverse.Packets.AgentQuitCopyPacket.AgentDataBlock">
17504 <exclude/> 18524 <exclude />
17505 </member> 18525 </member>
17506 <member name="T:OpenMetaverse.Packets.AgentQuitCopyPacket.FuseBlockBlock"> 18526 <member name="T:OpenMetaverse.Packets.AgentQuitCopyPacket.FuseBlockBlock">
17507 <exclude/> 18527 <exclude />
17508 </member> 18528 </member>
17509 <member name="T:OpenMetaverse.Packets.ImageNotInDatabasePacket"> 18529 <member name="T:OpenMetaverse.Packets.ImageNotInDatabasePacket">
17510 <exclude/> 18530 <exclude />
17511 </member> 18531 </member>
17512 <member name="T:OpenMetaverse.Packets.ImageNotInDatabasePacket.ImageIDBlock"> 18532 <member name="T:OpenMetaverse.Packets.ImageNotInDatabasePacket.ImageIDBlock">
17513 <exclude/> 18533 <exclude />
17514 </member> 18534 </member>
17515 <member name="T:OpenMetaverse.Packets.RebakeAvatarTexturesPacket"> 18535 <member name="T:OpenMetaverse.Packets.RebakeAvatarTexturesPacket">
17516 <exclude/> 18536 <exclude />
17517 </member> 18537 </member>
17518 <member name="T:OpenMetaverse.Packets.RebakeAvatarTexturesPacket.TextureDataBlock"> 18538 <member name="T:OpenMetaverse.Packets.RebakeAvatarTexturesPacket.TextureDataBlock">
17519 <exclude/> 18539 <exclude />
17520 </member> 18540 </member>
17521 <member name="T:OpenMetaverse.Packets.SetAlwaysRunPacket"> 18541 <member name="T:OpenMetaverse.Packets.SetAlwaysRunPacket">
17522 <exclude/> 18542 <exclude />
17523 </member> 18543 </member>
17524 <member name="T:OpenMetaverse.Packets.SetAlwaysRunPacket.AgentDataBlock"> 18544 <member name="T:OpenMetaverse.Packets.SetAlwaysRunPacket.AgentDataBlock">
17525 <exclude/> 18545 <exclude />
17526 </member> 18546 </member>
17527 <member name="T:OpenMetaverse.Packets.ObjectDeletePacket"> 18547 <member name="T:OpenMetaverse.Packets.ObjectDeletePacket">
17528 <exclude/> 18548 <exclude />
17529 </member> 18549 </member>
17530 <member name="T:OpenMetaverse.Packets.ObjectDeletePacket.AgentDataBlock"> 18550 <member name="T:OpenMetaverse.Packets.ObjectDeletePacket.AgentDataBlock">
17531 <exclude/> 18551 <exclude />
17532 </member> 18552 </member>
17533 <member name="T:OpenMetaverse.Packets.ObjectDeletePacket.ObjectDataBlock"> 18553 <member name="T:OpenMetaverse.Packets.ObjectDeletePacket.ObjectDataBlock">
17534 <exclude/> 18554 <exclude />
17535 </member> 18555 </member>
17536 <member name="T:OpenMetaverse.Packets.ObjectDuplicatePacket"> 18556 <member name="T:OpenMetaverse.Packets.ObjectDuplicatePacket">
17537 <exclude/> 18557 <exclude />
17538 </member> 18558 </member>
17539 <member name="T:OpenMetaverse.Packets.ObjectDuplicatePacket.AgentDataBlock"> 18559 <member name="T:OpenMetaverse.Packets.ObjectDuplicatePacket.AgentDataBlock">
17540 <exclude/> 18560 <exclude />
17541 </member> 18561 </member>
17542 <member name="T:OpenMetaverse.Packets.ObjectDuplicatePacket.SharedDataBlock"> 18562 <member name="T:OpenMetaverse.Packets.ObjectDuplicatePacket.SharedDataBlock">
17543 <exclude/> 18563 <exclude />
17544 </member> 18564 </member>
17545 <member name="T:OpenMetaverse.Packets.ObjectDuplicatePacket.ObjectDataBlock"> 18565 <member name="T:OpenMetaverse.Packets.ObjectDuplicatePacket.ObjectDataBlock">
17546 <exclude/> 18566 <exclude />
17547 </member> 18567 </member>
17548 <member name="T:OpenMetaverse.Packets.ObjectDuplicateOnRayPacket"> 18568 <member name="T:OpenMetaverse.Packets.ObjectDuplicateOnRayPacket">
17549 <exclude/> 18569 <exclude />
17550 </member> 18570 </member>
17551 <member name="T:OpenMetaverse.Packets.ObjectDuplicateOnRayPacket.AgentDataBlock"> 18571 <member name="T:OpenMetaverse.Packets.ObjectDuplicateOnRayPacket.AgentDataBlock">
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17553 </member> 18573 </member>
17554 <member name="T:OpenMetaverse.Packets.ObjectDuplicateOnRayPacket.ObjectDataBlock"> 18574 <member name="T:OpenMetaverse.Packets.ObjectDuplicateOnRayPacket.ObjectDataBlock">
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17556 </member> 18576 </member>
17557 <member name="T:OpenMetaverse.Packets.ObjectScalePacket"> 18577 <member name="T:OpenMetaverse.Packets.ObjectScalePacket">
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17559 </member> 18579 </member>
17560 <member name="T:OpenMetaverse.Packets.ObjectScalePacket.AgentDataBlock"> 18580 <member name="T:OpenMetaverse.Packets.ObjectScalePacket.AgentDataBlock">
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17562 </member> 18582 </member>
17563 <member name="T:OpenMetaverse.Packets.ObjectScalePacket.ObjectDataBlock"> 18583 <member name="T:OpenMetaverse.Packets.ObjectScalePacket.ObjectDataBlock">
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17565 </member> 18585 </member>
17566 <member name="T:OpenMetaverse.Packets.ObjectRotationPacket"> 18586 <member name="T:OpenMetaverse.Packets.ObjectRotationPacket">
17567 <exclude/> 18587 <exclude />
17568 </member> 18588 </member>
17569 <member name="T:OpenMetaverse.Packets.ObjectRotationPacket.AgentDataBlock"> 18589 <member name="T:OpenMetaverse.Packets.ObjectRotationPacket.AgentDataBlock">
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17571 </member> 18591 </member>
17572 <member name="T:OpenMetaverse.Packets.ObjectRotationPacket.ObjectDataBlock"> 18592 <member name="T:OpenMetaverse.Packets.ObjectRotationPacket.ObjectDataBlock">
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17574 </member> 18594 </member>
17575 <member name="T:OpenMetaverse.Packets.ObjectFlagUpdatePacket"> 18595 <member name="T:OpenMetaverse.Packets.ObjectFlagUpdatePacket">
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17577 </member> 18597 </member>
17578 <member name="T:OpenMetaverse.Packets.ObjectFlagUpdatePacket.AgentDataBlock"> 18598 <member name="T:OpenMetaverse.Packets.ObjectFlagUpdatePacket.AgentDataBlock">
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18600 </member>
18601 <member name="T:OpenMetaverse.Packets.ObjectFlagUpdatePacket.ExtraPhysicsBlock">
18602 <exclude />
17580 </member> 18603 </member>
17581 <member name="T:OpenMetaverse.Packets.ObjectClickActionPacket"> 18604 <member name="T:OpenMetaverse.Packets.ObjectClickActionPacket">
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17583 </member> 18606 </member>
17584 <member name="T:OpenMetaverse.Packets.ObjectClickActionPacket.AgentDataBlock"> 18607 <member name="T:OpenMetaverse.Packets.ObjectClickActionPacket.AgentDataBlock">
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17586 </member> 18609 </member>
17587 <member name="T:OpenMetaverse.Packets.ObjectClickActionPacket.ObjectDataBlock"> 18610 <member name="T:OpenMetaverse.Packets.ObjectClickActionPacket.ObjectDataBlock">
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17589 </member> 18612 </member>
17590 <member name="T:OpenMetaverse.Packets.ObjectImagePacket"> 18613 <member name="T:OpenMetaverse.Packets.ObjectImagePacket">
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17592 </member> 18615 </member>
17593 <member name="T:OpenMetaverse.Packets.ObjectImagePacket.AgentDataBlock"> 18616 <member name="T:OpenMetaverse.Packets.ObjectImagePacket.AgentDataBlock">
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17596 <member name="T:OpenMetaverse.Packets.ObjectImagePacket.ObjectDataBlock"> 18619 <member name="T:OpenMetaverse.Packets.ObjectImagePacket.ObjectDataBlock">
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17598 </member> 18621 </member>
17599 <member name="T:OpenMetaverse.Packets.ObjectMaterialPacket"> 18622 <member name="T:OpenMetaverse.Packets.ObjectMaterialPacket">
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17601 </member> 18624 </member>
17602 <member name="T:OpenMetaverse.Packets.ObjectMaterialPacket.AgentDataBlock"> 18625 <member name="T:OpenMetaverse.Packets.ObjectMaterialPacket.AgentDataBlock">
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17604 </member> 18627 </member>
17605 <member name="T:OpenMetaverse.Packets.ObjectMaterialPacket.ObjectDataBlock"> 18628 <member name="T:OpenMetaverse.Packets.ObjectMaterialPacket.ObjectDataBlock">
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17607 </member> 18630 </member>
17608 <member name="T:OpenMetaverse.Packets.ObjectShapePacket"> 18631 <member name="T:OpenMetaverse.Packets.ObjectShapePacket">
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17610 </member> 18633 </member>
17611 <member name="T:OpenMetaverse.Packets.ObjectShapePacket.AgentDataBlock"> 18634 <member name="T:OpenMetaverse.Packets.ObjectShapePacket.AgentDataBlock">
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17614 <member name="T:OpenMetaverse.Packets.ObjectShapePacket.ObjectDataBlock"> 18637 <member name="T:OpenMetaverse.Packets.ObjectShapePacket.ObjectDataBlock">
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17616 </member> 18639 </member>
17617 <member name="T:OpenMetaverse.Packets.ObjectExtraParamsPacket"> 18640 <member name="T:OpenMetaverse.Packets.ObjectExtraParamsPacket">
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17620 <member name="T:OpenMetaverse.Packets.ObjectExtraParamsPacket.AgentDataBlock"> 18643 <member name="T:OpenMetaverse.Packets.ObjectExtraParamsPacket.AgentDataBlock">
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17622 </member> 18645 </member>
17623 <member name="T:OpenMetaverse.Packets.ObjectExtraParamsPacket.ObjectDataBlock"> 18646 <member name="T:OpenMetaverse.Packets.ObjectExtraParamsPacket.ObjectDataBlock">
17624 <exclude/> 18647 <exclude />
17625 </member> 18648 </member>
17626 <member name="T:OpenMetaverse.Packets.ObjectOwnerPacket"> 18649 <member name="T:OpenMetaverse.Packets.ObjectOwnerPacket">
17627 <exclude/> 18650 <exclude />
17628 </member> 18651 </member>
17629 <member name="T:OpenMetaverse.Packets.ObjectOwnerPacket.AgentDataBlock"> 18652 <member name="T:OpenMetaverse.Packets.ObjectOwnerPacket.AgentDataBlock">
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17631 </member> 18654 </member>
17632 <member name="T:OpenMetaverse.Packets.ObjectOwnerPacket.HeaderDataBlock"> 18655 <member name="T:OpenMetaverse.Packets.ObjectOwnerPacket.HeaderDataBlock">
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17634 </member> 18657 </member>
17635 <member name="T:OpenMetaverse.Packets.ObjectOwnerPacket.ObjectDataBlock"> 18658 <member name="T:OpenMetaverse.Packets.ObjectOwnerPacket.ObjectDataBlock">
17636 <exclude/> 18659 <exclude />
17637 </member> 18660 </member>
17638 <member name="T:OpenMetaverse.Packets.ObjectGroupPacket"> 18661 <member name="T:OpenMetaverse.Packets.ObjectGroupPacket">
17639 <exclude/> 18662 <exclude />
17640 </member> 18663 </member>
17641 <member name="T:OpenMetaverse.Packets.ObjectGroupPacket.AgentDataBlock"> 18664 <member name="T:OpenMetaverse.Packets.ObjectGroupPacket.AgentDataBlock">
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17643 </member> 18666 </member>
17644 <member name="T:OpenMetaverse.Packets.ObjectGroupPacket.ObjectDataBlock"> 18667 <member name="T:OpenMetaverse.Packets.ObjectGroupPacket.ObjectDataBlock">
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17646 </member> 18669 </member>
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17649 </member> 18672 </member>
17650 <member name="T:OpenMetaverse.Packets.ObjectBuyPacket.AgentDataBlock"> 18673 <member name="T:OpenMetaverse.Packets.ObjectBuyPacket.AgentDataBlock">
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17652 </member> 18675 </member>
17653 <member name="T:OpenMetaverse.Packets.ObjectBuyPacket.ObjectDataBlock"> 18676 <member name="T:OpenMetaverse.Packets.ObjectBuyPacket.ObjectDataBlock">
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17655 </member> 18678 </member>
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17658 </member> 18681 </member>
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17661 </member> 18684 </member>
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17664 </member> 18687 </member>
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17667 </member> 18690 </member>
17668 <member name="T:OpenMetaverse.Packets.DerezContainerPacket.DataBlock"> 18691 <member name="T:OpenMetaverse.Packets.DerezContainerPacket.DataBlock">
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17670 </member> 18693 </member>
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17673 </member> 18696 </member>
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17676 </member> 18699 </member>
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17679 </member> 18702 </member>
17680 <member name="T:OpenMetaverse.Packets.ObjectPermissionsPacket.ObjectDataBlock"> 18703 <member name="T:OpenMetaverse.Packets.ObjectPermissionsPacket.ObjectDataBlock">
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17682 </member> 18705 </member>
17683 <member name="T:OpenMetaverse.Packets.ObjectSaleInfoPacket"> 18706 <member name="T:OpenMetaverse.Packets.ObjectSaleInfoPacket">
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17685 </member> 18708 </member>
17686 <member name="T:OpenMetaverse.Packets.ObjectSaleInfoPacket.AgentDataBlock"> 18709 <member name="T:OpenMetaverse.Packets.ObjectSaleInfoPacket.AgentDataBlock">
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17688 </member> 18711 </member>
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17691 </member> 18714 </member>
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17703 </member> 18726 </member>
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17721 </member> 18744 </member>
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17727 </member> 18750 </member>
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17757 </member> 18780 </member>
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17763 </member> 18786 </member>
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17787 </member> 18810 </member>
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17817 </member> 18840 </member>
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17820 </member> 18843 </member>
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17823 </member> 18846 </member>
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17829 </member> 18852 </member>
17830 <member name="T:OpenMetaverse.Packets.ObjectSpinUpdatePacket.AgentDataBlock"> 18853 <member name="T:OpenMetaverse.Packets.ObjectSpinUpdatePacket.AgentDataBlock">
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17832 </member> 18855 </member>
17833 <member name="T:OpenMetaverse.Packets.ObjectSpinUpdatePacket.ObjectDataBlock"> 18856 <member name="T:OpenMetaverse.Packets.ObjectSpinUpdatePacket.ObjectDataBlock">
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17835 </member> 18858 </member>
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17838 </member> 18861 </member>
17839 <member name="T:OpenMetaverse.Packets.ObjectSpinStopPacket.AgentDataBlock"> 18862 <member name="T:OpenMetaverse.Packets.ObjectSpinStopPacket.AgentDataBlock">
17840 <exclude/> 18863 <exclude />
17841 </member> 18864 </member>
17842 <member name="T:OpenMetaverse.Packets.ObjectSpinStopPacket.ObjectDataBlock"> 18865 <member name="T:OpenMetaverse.Packets.ObjectSpinStopPacket.ObjectDataBlock">
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17847 </member> 18870 </member>
17848 <member name="T:OpenMetaverse.Packets.ObjectExportSelectedPacket.AgentDataBlock"> 18871 <member name="T:OpenMetaverse.Packets.ObjectExportSelectedPacket.AgentDataBlock">
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17850 </member> 18873 </member>
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17856 </member> 18879 </member>
17857 <member name="T:OpenMetaverse.Packets.ModifyLandPacket.AgentDataBlock"> 18880 <member name="T:OpenMetaverse.Packets.ModifyLandPacket.AgentDataBlock">
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17859 </member> 18882 </member>
17860 <member name="T:OpenMetaverse.Packets.ModifyLandPacket.ModifyBlockBlock"> 18883 <member name="T:OpenMetaverse.Packets.ModifyLandPacket.ModifyBlockBlock">
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17862 </member> 18885 </member>
17863 <member name="T:OpenMetaverse.Packets.ModifyLandPacket.ParcelDataBlock"> 18886 <member name="T:OpenMetaverse.Packets.ModifyLandPacket.ParcelDataBlock">
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17865 </member> 18888 </member>
17866 <member name="T:OpenMetaverse.Packets.ModifyLandPacket.ModifyBlockExtendedBlock"> 18889 <member name="T:OpenMetaverse.Packets.ModifyLandPacket.ModifyBlockExtendedBlock">
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17869 <member name="T:OpenMetaverse.Packets.VelocityInterpolateOnPacket"> 18892 <member name="T:OpenMetaverse.Packets.VelocityInterpolateOnPacket">
17870 <exclude/> 18893 <exclude />
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17872 <member name="T:OpenMetaverse.Packets.VelocityInterpolateOnPacket.AgentDataBlock"> 18895 <member name="T:OpenMetaverse.Packets.VelocityInterpolateOnPacket.AgentDataBlock">
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17874 </member> 18897 </member>
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17877 </member> 18900 </member>
17878 <member name="T:OpenMetaverse.Packets.VelocityInterpolateOffPacket.AgentDataBlock"> 18901 <member name="T:OpenMetaverse.Packets.VelocityInterpolateOffPacket.AgentDataBlock">
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17880 </member> 18903 </member>
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17883 </member> 18906 </member>
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17886 </member> 18909 </member>
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17889 </member> 18912 </member>
17890 <member name="T:OpenMetaverse.Packets.ReportAutosaveCrashPacket"> 18913 <member name="T:OpenMetaverse.Packets.ReportAutosaveCrashPacket">
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17893 <member name="T:OpenMetaverse.Packets.ReportAutosaveCrashPacket.AutosaveDataBlock"> 18916 <member name="T:OpenMetaverse.Packets.ReportAutosaveCrashPacket.AutosaveDataBlock">
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17896 <member name="T:OpenMetaverse.Packets.SimWideDeletesPacket"> 18919 <member name="T:OpenMetaverse.Packets.SimWideDeletesPacket">
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17899 <member name="T:OpenMetaverse.Packets.SimWideDeletesPacket.AgentDataBlock"> 18922 <member name="T:OpenMetaverse.Packets.SimWideDeletesPacket.AgentDataBlock">
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17902 <member name="T:OpenMetaverse.Packets.SimWideDeletesPacket.DataBlockBlock"> 18925 <member name="T:OpenMetaverse.Packets.SimWideDeletesPacket.DataBlockBlock">
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17905 <member name="T:OpenMetaverse.Packets.TrackAgentPacket"> 18928 <member name="T:OpenMetaverse.Packets.TrackAgentPacket">
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17911 <member name="T:OpenMetaverse.Packets.TrackAgentPacket.TargetDataBlock"> 18934 <member name="T:OpenMetaverse.Packets.TrackAgentPacket.TargetDataBlock">
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17914 <member name="T:OpenMetaverse.Packets.ViewerStatsPacket"> 18937 <member name="T:OpenMetaverse.Packets.ViewerStatsPacket">
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17917 <member name="T:OpenMetaverse.Packets.ViewerStatsPacket.AgentDataBlock"> 18940 <member name="T:OpenMetaverse.Packets.ViewerStatsPacket.AgentDataBlock">
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17920 <member name="T:OpenMetaverse.Packets.ViewerStatsPacket.DownloadTotalsBlock"> 18943 <member name="T:OpenMetaverse.Packets.ViewerStatsPacket.DownloadTotalsBlock">
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17923 <member name="T:OpenMetaverse.Packets.ViewerStatsPacket.NetStatsBlock"> 18946 <member name="T:OpenMetaverse.Packets.ViewerStatsPacket.NetStatsBlock">
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17929 <member name="T:OpenMetaverse.Packets.ViewerStatsPacket.MiscStatsBlock"> 18952 <member name="T:OpenMetaverse.Packets.ViewerStatsPacket.MiscStatsBlock">
17930 <exclude/> 18953 <exclude />
17931 </member> 18954 </member>
17932 <member name="T:OpenMetaverse.Packets.ScriptAnswerYesPacket"> 18955 <member name="T:OpenMetaverse.Packets.ScriptAnswerYesPacket">
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17935 <member name="T:OpenMetaverse.Packets.ScriptAnswerYesPacket.AgentDataBlock"> 18958 <member name="T:OpenMetaverse.Packets.ScriptAnswerYesPacket.AgentDataBlock">
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17937 </member> 18960 </member>
17938 <member name="T:OpenMetaverse.Packets.ScriptAnswerYesPacket.DataBlock"> 18961 <member name="T:OpenMetaverse.Packets.ScriptAnswerYesPacket.DataBlock">
17939 <exclude/> 18962 <exclude />
17940 </member> 18963 </member>
17941 <member name="T:OpenMetaverse.Packets.UserReportPacket"> 18964 <member name="T:OpenMetaverse.Packets.UserReportPacket">
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17943 </member> 18966 </member>
17944 <member name="T:OpenMetaverse.Packets.UserReportPacket.AgentDataBlock"> 18967 <member name="T:OpenMetaverse.Packets.UserReportPacket.AgentDataBlock">
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17947 <member name="T:OpenMetaverse.Packets.UserReportPacket.ReportDataBlock"> 18970 <member name="T:OpenMetaverse.Packets.UserReportPacket.ReportDataBlock">
17948 <exclude/> 18971 <exclude />
17949 </member> 18972 </member>
17950 <member name="T:OpenMetaverse.Packets.AlertMessagePacket"> 18973 <member name="T:OpenMetaverse.Packets.AlertMessagePacket">
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17952 </member> 18975 </member>
17953 <member name="T:OpenMetaverse.Packets.AlertMessagePacket.AlertDataBlock"> 18976 <member name="T:OpenMetaverse.Packets.AlertMessagePacket.AlertDataBlock">
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17955 </member> 18978 </member>
17956 <member name="T:OpenMetaverse.Packets.AlertMessagePacket.AlertInfoBlock"> 18979 <member name="T:OpenMetaverse.Packets.AlertMessagePacket.AlertInfoBlock">
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17958 </member> 18981 </member>
17959 <member name="T:OpenMetaverse.Packets.AgentAlertMessagePacket"> 18982 <member name="T:OpenMetaverse.Packets.AgentAlertMessagePacket">
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17961 </member> 18984 </member>
17962 <member name="T:OpenMetaverse.Packets.AgentAlertMessagePacket.AgentDataBlock"> 18985 <member name="T:OpenMetaverse.Packets.AgentAlertMessagePacket.AgentDataBlock">
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17965 <member name="T:OpenMetaverse.Packets.AgentAlertMessagePacket.AlertDataBlock"> 18988 <member name="T:OpenMetaverse.Packets.AgentAlertMessagePacket.AlertDataBlock">
17966 <exclude/> 18989 <exclude />
17967 </member> 18990 </member>
17968 <member name="T:OpenMetaverse.Packets.MeanCollisionAlertPacket"> 18991 <member name="T:OpenMetaverse.Packets.MeanCollisionAlertPacket">
17969 <exclude/> 18992 <exclude />
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17971 <member name="T:OpenMetaverse.Packets.MeanCollisionAlertPacket.MeanCollisionBlock"> 18994 <member name="T:OpenMetaverse.Packets.MeanCollisionAlertPacket.MeanCollisionBlock">
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17973 </member> 18996 </member>
17974 <member name="T:OpenMetaverse.Packets.ViewerFrozenMessagePacket"> 18997 <member name="T:OpenMetaverse.Packets.ViewerFrozenMessagePacket">
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17977 <member name="T:OpenMetaverse.Packets.ViewerFrozenMessagePacket.FrozenDataBlock"> 19000 <member name="T:OpenMetaverse.Packets.ViewerFrozenMessagePacket.FrozenDataBlock">
17978 <exclude/> 19001 <exclude />
17979 </member> 19002 </member>
17980 <member name="T:OpenMetaverse.Packets.HealthMessagePacket"> 19003 <member name="T:OpenMetaverse.Packets.HealthMessagePacket">
17981 <exclude/> 19004 <exclude />
17982 </member> 19005 </member>
17983 <member name="T:OpenMetaverse.Packets.HealthMessagePacket.HealthDataBlock"> 19006 <member name="T:OpenMetaverse.Packets.HealthMessagePacket.HealthDataBlock">
17984 <exclude/> 19007 <exclude />
17985 </member> 19008 </member>
17986 <member name="T:OpenMetaverse.Packets.ChatFromSimulatorPacket"> 19009 <member name="T:OpenMetaverse.Packets.ChatFromSimulatorPacket">
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17988 </member> 19011 </member>
17989 <member name="T:OpenMetaverse.Packets.ChatFromSimulatorPacket.ChatDataBlock"> 19012 <member name="T:OpenMetaverse.Packets.ChatFromSimulatorPacket.ChatDataBlock">
17990 <exclude/> 19013 <exclude />
17991 </member> 19014 </member>
17992 <member name="T:OpenMetaverse.Packets.SimStatsPacket"> 19015 <member name="T:OpenMetaverse.Packets.SimStatsPacket">
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17994 </member> 19017 </member>
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17997 </member> 19020 </member>
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18001 <member name="T:OpenMetaverse.Packets.SimStatsPacket.PidStatBlock"> 19024 <member name="T:OpenMetaverse.Packets.SimStatsPacket.PidStatBlock">
18002 <exclude/> 19025 <exclude />
18003 </member> 19026 </member>
18004 <member name="T:OpenMetaverse.Packets.RequestRegionInfoPacket"> 19027 <member name="T:OpenMetaverse.Packets.RequestRegionInfoPacket">
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18006 </member> 19029 </member>
18007 <member name="T:OpenMetaverse.Packets.RequestRegionInfoPacket.AgentDataBlock"> 19030 <member name="T:OpenMetaverse.Packets.RequestRegionInfoPacket.AgentDataBlock">
18008 <exclude/> 19031 <exclude />
18009 </member> 19032 </member>
18010 <member name="T:OpenMetaverse.Packets.RegionInfoPacket"> 19033 <member name="T:OpenMetaverse.Packets.RegionInfoPacket">
18011 <exclude/> 19034 <exclude />
18012 </member> 19035 </member>
18013 <member name="T:OpenMetaverse.Packets.RegionInfoPacket.AgentDataBlock"> 19036 <member name="T:OpenMetaverse.Packets.RegionInfoPacket.AgentDataBlock">
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18015 </member> 19038 </member>
18016 <member name="T:OpenMetaverse.Packets.RegionInfoPacket.RegionInfoBlock"> 19039 <member name="T:OpenMetaverse.Packets.RegionInfoPacket.RegionInfoBlock">
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18018 </member> 19041 </member>
18019 <member name="T:OpenMetaverse.Packets.RegionInfoPacket.RegionInfo2Block"> 19042 <member name="T:OpenMetaverse.Packets.RegionInfoPacket.RegionInfo2Block">
18020 <exclude/> 19043 <exclude />
18021 </member> 19044 </member>
18022 <member name="T:OpenMetaverse.Packets.GodUpdateRegionInfoPacket"> 19045 <member name="T:OpenMetaverse.Packets.GodUpdateRegionInfoPacket">
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18024 </member> 19047 </member>
18025 <member name="T:OpenMetaverse.Packets.GodUpdateRegionInfoPacket.AgentDataBlock"> 19048 <member name="T:OpenMetaverse.Packets.GodUpdateRegionInfoPacket.AgentDataBlock">
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18028 <member name="T:OpenMetaverse.Packets.GodUpdateRegionInfoPacket.RegionInfoBlock"> 19051 <member name="T:OpenMetaverse.Packets.GodUpdateRegionInfoPacket.RegionInfoBlock">
18029 <exclude/> 19052 <exclude />
18030 </member> 19053 </member>
18031 <member name="T:OpenMetaverse.Packets.RegionHandshakePacket"> 19054 <member name="T:OpenMetaverse.Packets.RegionHandshakePacket">
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18034 <member name="T:OpenMetaverse.Packets.RegionHandshakePacket.RegionInfoBlock"> 19057 <member name="T:OpenMetaverse.Packets.RegionHandshakePacket.RegionInfoBlock">
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18037 <member name="T:OpenMetaverse.Packets.RegionHandshakePacket.RegionInfo2Block"> 19060 <member name="T:OpenMetaverse.Packets.RegionHandshakePacket.RegionInfo2Block">
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18042 </member> 19065 </member>
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18045 </member> 19068 </member>
18046 <member name="T:OpenMetaverse.Packets.RegionHandshakeReplyPacket.AgentDataBlock"> 19069 <member name="T:OpenMetaverse.Packets.RegionHandshakeReplyPacket.AgentDataBlock">
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18048 </member> 19071 </member>
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18051 </member> 19074 </member>
18052 <member name="T:OpenMetaverse.Packets.SimulatorViewerTimeMessagePacket"> 19075 <member name="T:OpenMetaverse.Packets.SimulatorViewerTimeMessagePacket">
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18054 </member> 19077 </member>
18055 <member name="T:OpenMetaverse.Packets.SimulatorViewerTimeMessagePacket.TimeInfoBlock"> 19078 <member name="T:OpenMetaverse.Packets.SimulatorViewerTimeMessagePacket.TimeInfoBlock">
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18057 </member> 19080 </member>
18058 <member name="T:OpenMetaverse.Packets.EnableSimulatorPacket"> 19081 <member name="T:OpenMetaverse.Packets.EnableSimulatorPacket">
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18060 </member> 19083 </member>
18061 <member name="T:OpenMetaverse.Packets.EnableSimulatorPacket.SimulatorInfoBlock"> 19084 <member name="T:OpenMetaverse.Packets.EnableSimulatorPacket.SimulatorInfoBlock">
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18063 </member> 19086 </member>
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18065 <exclude/> 19088 <exclude />
18066 </member> 19089 </member>
18067 <member name="T:OpenMetaverse.Packets.TransferRequestPacket"> 19090 <member name="T:OpenMetaverse.Packets.TransferRequestPacket">
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18072 </member> 19095 </member>
18073 <member name="T:OpenMetaverse.Packets.TransferInfoPacket"> 19096 <member name="T:OpenMetaverse.Packets.TransferInfoPacket">
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18075 </member> 19098 </member>
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18078 </member> 19101 </member>
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18081 </member> 19104 </member>
18082 <member name="T:OpenMetaverse.Packets.TransferAbortPacket.TransferInfoBlock"> 19105 <member name="T:OpenMetaverse.Packets.TransferAbortPacket.TransferInfoBlock">
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18084 </member> 19107 </member>
18085 <member name="T:OpenMetaverse.Packets.RequestXferPacket"> 19108 <member name="T:OpenMetaverse.Packets.RequestXferPacket">
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18087 </member> 19110 </member>
18088 <member name="T:OpenMetaverse.Packets.RequestXferPacket.XferIDBlock"> 19111 <member name="T:OpenMetaverse.Packets.RequestXferPacket.XferIDBlock">
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18090 </member> 19113 </member>
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18094 <member name="T:OpenMetaverse.Packets.AbortXferPacket.XferIDBlock"> 19117 <member name="T:OpenMetaverse.Packets.AbortXferPacket.XferIDBlock">
18095 <exclude/> 19118 <exclude />
18096 </member> 19119 </member>
18097 <member name="T:OpenMetaverse.Packets.AvatarAppearancePacket"> 19120 <member name="T:OpenMetaverse.Packets.AvatarAppearancePacket">
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18099 </member> 19122 </member>
18100 <member name="T:OpenMetaverse.Packets.AvatarAppearancePacket.SenderBlock"> 19123 <member name="T:OpenMetaverse.Packets.AvatarAppearancePacket.SenderBlock">
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18106 <member name="T:OpenMetaverse.Packets.AvatarAppearancePacket.VisualParamBlock"> 19129 <member name="T:OpenMetaverse.Packets.AvatarAppearancePacket.VisualParamBlock">
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18108 </member> 19131 </member>
18109 <member name="T:OpenMetaverse.Packets.SetFollowCamPropertiesPacket"> 19132 <member name="T:OpenMetaverse.Packets.SetFollowCamPropertiesPacket">
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18111 </member> 19134 </member>
18112 <member name="T:OpenMetaverse.Packets.SetFollowCamPropertiesPacket.ObjectDataBlock"> 19135 <member name="T:OpenMetaverse.Packets.SetFollowCamPropertiesPacket.ObjectDataBlock">
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18115 <member name="T:OpenMetaverse.Packets.SetFollowCamPropertiesPacket.CameraPropertyBlock"> 19138 <member name="T:OpenMetaverse.Packets.SetFollowCamPropertiesPacket.CameraPropertyBlock">
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18117 </member> 19140 </member>
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18120 </member> 19143 </member>
18121 <member name="T:OpenMetaverse.Packets.ClearFollowCamPropertiesPacket.ObjectDataBlock"> 19144 <member name="T:OpenMetaverse.Packets.ClearFollowCamPropertiesPacket.ObjectDataBlock">
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18123 </member> 19146 </member>
18124 <member name="T:OpenMetaverse.Packets.RequestPayPricePacket"> 19147 <member name="T:OpenMetaverse.Packets.RequestPayPricePacket">
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18126 </member> 19149 </member>
18127 <member name="T:OpenMetaverse.Packets.RequestPayPricePacket.ObjectDataBlock"> 19150 <member name="T:OpenMetaverse.Packets.RequestPayPricePacket.ObjectDataBlock">
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18129 </member> 19152 </member>
18130 <member name="T:OpenMetaverse.Packets.PayPriceReplyPacket"> 19153 <member name="T:OpenMetaverse.Packets.PayPriceReplyPacket">
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18132 </member> 19155 </member>
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18135 </member> 19158 </member>
18136 <member name="T:OpenMetaverse.Packets.PayPriceReplyPacket.ButtonDataBlock"> 19159 <member name="T:OpenMetaverse.Packets.PayPriceReplyPacket.ButtonDataBlock">
18137 <exclude/> 19160 <exclude />
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18139 <member name="T:OpenMetaverse.Packets.KickUserPacket"> 19162 <member name="T:OpenMetaverse.Packets.KickUserPacket">
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18141 </member> 19164 </member>
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18147 </member> 19170 </member>
18148 <member name="T:OpenMetaverse.Packets.GodKickUserPacket"> 19171 <member name="T:OpenMetaverse.Packets.GodKickUserPacket">
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18151 <member name="T:OpenMetaverse.Packets.GodKickUserPacket.UserInfoBlock"> 19174 <member name="T:OpenMetaverse.Packets.GodKickUserPacket.UserInfoBlock">
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18153 </member> 19176 </member>
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18156 </member> 19179 </member>
18157 <member name="T:OpenMetaverse.Packets.EjectUserPacket.AgentDataBlock"> 19180 <member name="T:OpenMetaverse.Packets.EjectUserPacket.AgentDataBlock">
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18159 </member> 19182 </member>
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18168 </member> 19191 </member>
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18171 </member> 19194 </member>
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18174 </member> 19197 </member>
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18178 <member name="T:OpenMetaverse.Packets.AvatarPropertiesReplyPacket"> 19201 <member name="T:OpenMetaverse.Packets.AvatarPropertiesReplyPacket">
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18186 </member> 19209 </member>
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18189 </member> 19212 </member>
18190 <member name="T:OpenMetaverse.Packets.AvatarInterestsReplyPacket.AgentDataBlock"> 19213 <member name="T:OpenMetaverse.Packets.AvatarInterestsReplyPacket.AgentDataBlock">
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18192 </member> 19215 </member>
18193 <member name="T:OpenMetaverse.Packets.AvatarInterestsReplyPacket.PropertiesDataBlock"> 19216 <member name="T:OpenMetaverse.Packets.AvatarInterestsReplyPacket.PropertiesDataBlock">
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18195 </member> 19218 </member>
18196 <member name="T:OpenMetaverse.Packets.AvatarGroupsReplyPacket"> 19219 <member name="T:OpenMetaverse.Packets.AvatarGroupsReplyPacket">
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18198 </member> 19221 </member>
18199 <member name="T:OpenMetaverse.Packets.AvatarGroupsReplyPacket.AgentDataBlock"> 19222 <member name="T:OpenMetaverse.Packets.AvatarGroupsReplyPacket.AgentDataBlock">
18200 <exclude/> 19223 <exclude />
18201 </member> 19224 </member>
18202 <member name="T:OpenMetaverse.Packets.AvatarGroupsReplyPacket.GroupDataBlock"> 19225 <member name="T:OpenMetaverse.Packets.AvatarGroupsReplyPacket.GroupDataBlock">
18203 <exclude/> 19226 <exclude />
18204 </member> 19227 </member>
18205 <member name="T:OpenMetaverse.Packets.AvatarGroupsReplyPacket.NewGroupDataBlock"> 19228 <member name="T:OpenMetaverse.Packets.AvatarGroupsReplyPacket.NewGroupDataBlock">
18206 <exclude/> 19229 <exclude />
18207 </member> 19230 </member>
18208 <member name="T:OpenMetaverse.Packets.AvatarPropertiesUpdatePacket"> 19231 <member name="T:OpenMetaverse.Packets.AvatarPropertiesUpdatePacket">
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18210 </member> 19233 </member>
18211 <member name="T:OpenMetaverse.Packets.AvatarPropertiesUpdatePacket.AgentDataBlock"> 19234 <member name="T:OpenMetaverse.Packets.AvatarPropertiesUpdatePacket.AgentDataBlock">
18212 <exclude/> 19235 <exclude />
18213 </member> 19236 </member>
18214 <member name="T:OpenMetaverse.Packets.AvatarPropertiesUpdatePacket.PropertiesDataBlock"> 19237 <member name="T:OpenMetaverse.Packets.AvatarPropertiesUpdatePacket.PropertiesDataBlock">
18215 <exclude/> 19238 <exclude />
18216 </member> 19239 </member>
18217 <member name="T:OpenMetaverse.Packets.AvatarInterestsUpdatePacket"> 19240 <member name="T:OpenMetaverse.Packets.AvatarInterestsUpdatePacket">
18218 <exclude/> 19241 <exclude />
18219 </member> 19242 </member>
18220 <member name="T:OpenMetaverse.Packets.AvatarInterestsUpdatePacket.AgentDataBlock"> 19243 <member name="T:OpenMetaverse.Packets.AvatarInterestsUpdatePacket.AgentDataBlock">
18221 <exclude/> 19244 <exclude />
18222 </member> 19245 </member>
18223 <member name="T:OpenMetaverse.Packets.AvatarInterestsUpdatePacket.PropertiesDataBlock"> 19246 <member name="T:OpenMetaverse.Packets.AvatarInterestsUpdatePacket.PropertiesDataBlock">
18224 <exclude/> 19247 <exclude />
18225 </member> 19248 </member>
18226 <member name="T:OpenMetaverse.Packets.AvatarNotesReplyPacket"> 19249 <member name="T:OpenMetaverse.Packets.AvatarNotesReplyPacket">
18227 <exclude/> 19250 <exclude />
18228 </member> 19251 </member>
18229 <member name="T:OpenMetaverse.Packets.AvatarNotesReplyPacket.AgentDataBlock"> 19252 <member name="T:OpenMetaverse.Packets.AvatarNotesReplyPacket.AgentDataBlock">
18230 <exclude/> 19253 <exclude />
18231 </member> 19254 </member>
18232 <member name="T:OpenMetaverse.Packets.AvatarNotesReplyPacket.DataBlock"> 19255 <member name="T:OpenMetaverse.Packets.AvatarNotesReplyPacket.DataBlock">
18233 <exclude/> 19256 <exclude />
18234 </member> 19257 </member>
18235 <member name="T:OpenMetaverse.Packets.AvatarNotesUpdatePacket"> 19258 <member name="T:OpenMetaverse.Packets.AvatarNotesUpdatePacket">
18236 <exclude/> 19259 <exclude />
18237 </member> 19260 </member>
18238 <member name="T:OpenMetaverse.Packets.AvatarNotesUpdatePacket.AgentDataBlock"> 19261 <member name="T:OpenMetaverse.Packets.AvatarNotesUpdatePacket.AgentDataBlock">
18239 <exclude/> 19262 <exclude />
18240 </member> 19263 </member>
18241 <member name="T:OpenMetaverse.Packets.AvatarNotesUpdatePacket.DataBlock"> 19264 <member name="T:OpenMetaverse.Packets.AvatarNotesUpdatePacket.DataBlock">
18242 <exclude/> 19265 <exclude />
18243 </member> 19266 </member>
18244 <member name="T:OpenMetaverse.Packets.AvatarPicksReplyPacket"> 19267 <member name="T:OpenMetaverse.Packets.AvatarPicksReplyPacket">
18245 <exclude/> 19268 <exclude />
18246 </member> 19269 </member>
18247 <member name="T:OpenMetaverse.Packets.AvatarPicksReplyPacket.AgentDataBlock"> 19270 <member name="T:OpenMetaverse.Packets.AvatarPicksReplyPacket.AgentDataBlock">
18248 <exclude/> 19271 <exclude />
18249 </member> 19272 </member>
18250 <member name="T:OpenMetaverse.Packets.AvatarPicksReplyPacket.DataBlock"> 19273 <member name="T:OpenMetaverse.Packets.AvatarPicksReplyPacket.DataBlock">
18251 <exclude/> 19274 <exclude />
18252 </member> 19275 </member>
18253 <member name="T:OpenMetaverse.Packets.EventInfoRequestPacket"> 19276 <member name="T:OpenMetaverse.Packets.EventInfoRequestPacket">
18254 <exclude/> 19277 <exclude />
18255 </member> 19278 </member>
18256 <member name="T:OpenMetaverse.Packets.EventInfoRequestPacket.AgentDataBlock"> 19279 <member name="T:OpenMetaverse.Packets.EventInfoRequestPacket.AgentDataBlock">
18257 <exclude/> 19280 <exclude />
18258 </member> 19281 </member>
18259 <member name="T:OpenMetaverse.Packets.EventInfoRequestPacket.EventDataBlock"> 19282 <member name="T:OpenMetaverse.Packets.EventInfoRequestPacket.EventDataBlock">
18260 <exclude/> 19283 <exclude />
18261 </member> 19284 </member>
18262 <member name="T:OpenMetaverse.Packets.EventInfoReplyPacket"> 19285 <member name="T:OpenMetaverse.Packets.EventInfoReplyPacket">
18263 <exclude/> 19286 <exclude />
18264 </member> 19287 </member>
18265 <member name="T:OpenMetaverse.Packets.EventInfoReplyPacket.AgentDataBlock"> 19288 <member name="T:OpenMetaverse.Packets.EventInfoReplyPacket.AgentDataBlock">
18266 <exclude/> 19289 <exclude />
18267 </member> 19290 </member>
18268 <member name="T:OpenMetaverse.Packets.EventInfoReplyPacket.EventDataBlock"> 19291 <member name="T:OpenMetaverse.Packets.EventInfoReplyPacket.EventDataBlock">
18269 <exclude/> 19292 <exclude />
18270 </member> 19293 </member>
18271 <member name="T:OpenMetaverse.Packets.EventNotificationAddRequestPacket"> 19294 <member name="T:OpenMetaverse.Packets.EventNotificationAddRequestPacket">
18272 <exclude/> 19295 <exclude />
18273 </member> 19296 </member>
18274 <member name="T:OpenMetaverse.Packets.EventNotificationAddRequestPacket.AgentDataBlock"> 19297 <member name="T:OpenMetaverse.Packets.EventNotificationAddRequestPacket.AgentDataBlock">
18275 <exclude/> 19298 <exclude />
18276 </member> 19299 </member>
18277 <member name="T:OpenMetaverse.Packets.EventNotificationAddRequestPacket.EventDataBlock"> 19300 <member name="T:OpenMetaverse.Packets.EventNotificationAddRequestPacket.EventDataBlock">
18278 <exclude/> 19301 <exclude />
18279 </member> 19302 </member>
18280 <member name="T:OpenMetaverse.Packets.EventNotificationRemoveRequestPacket"> 19303 <member name="T:OpenMetaverse.Packets.EventNotificationRemoveRequestPacket">
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18282 </member> 19305 </member>
18283 <member name="T:OpenMetaverse.Packets.EventNotificationRemoveRequestPacket.AgentDataBlock"> 19306 <member name="T:OpenMetaverse.Packets.EventNotificationRemoveRequestPacket.AgentDataBlock">
18284 <exclude/> 19307 <exclude />
18285 </member> 19308 </member>
18286 <member name="T:OpenMetaverse.Packets.EventNotificationRemoveRequestPacket.EventDataBlock"> 19309 <member name="T:OpenMetaverse.Packets.EventNotificationRemoveRequestPacket.EventDataBlock">
18287 <exclude/> 19310 <exclude />
18288 </member> 19311 </member>
18289 <member name="T:OpenMetaverse.Packets.EventGodDeletePacket"> 19312 <member name="T:OpenMetaverse.Packets.EventGodDeletePacket">
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18291 </member> 19314 </member>
18292 <member name="T:OpenMetaverse.Packets.EventGodDeletePacket.AgentDataBlock"> 19315 <member name="T:OpenMetaverse.Packets.EventGodDeletePacket.AgentDataBlock">
18293 <exclude/> 19316 <exclude />
18294 </member> 19317 </member>
18295 <member name="T:OpenMetaverse.Packets.EventGodDeletePacket.EventDataBlock"> 19318 <member name="T:OpenMetaverse.Packets.EventGodDeletePacket.EventDataBlock">
18296 <exclude/> 19319 <exclude />
18297 </member> 19320 </member>
18298 <member name="T:OpenMetaverse.Packets.EventGodDeletePacket.QueryDataBlock"> 19321 <member name="T:OpenMetaverse.Packets.EventGodDeletePacket.QueryDataBlock">
18299 <exclude/> 19322 <exclude />
18300 </member> 19323 </member>
18301 <member name="T:OpenMetaverse.Packets.PickInfoReplyPacket"> 19324 <member name="T:OpenMetaverse.Packets.PickInfoReplyPacket">
18302 <exclude/> 19325 <exclude />
18303 </member> 19326 </member>
18304 <member name="T:OpenMetaverse.Packets.PickInfoReplyPacket.AgentDataBlock"> 19327 <member name="T:OpenMetaverse.Packets.PickInfoReplyPacket.AgentDataBlock">
18305 <exclude/> 19328 <exclude />
18306 </member> 19329 </member>
18307 <member name="T:OpenMetaverse.Packets.PickInfoReplyPacket.DataBlock"> 19330 <member name="T:OpenMetaverse.Packets.PickInfoReplyPacket.DataBlock">
18308 <exclude/> 19331 <exclude />
18309 </member> 19332 </member>
18310 <member name="T:OpenMetaverse.Packets.PickInfoUpdatePacket"> 19333 <member name="T:OpenMetaverse.Packets.PickInfoUpdatePacket">
18311 <exclude/> 19334 <exclude />
18312 </member> 19335 </member>
18313 <member name="T:OpenMetaverse.Packets.PickInfoUpdatePacket.AgentDataBlock"> 19336 <member name="T:OpenMetaverse.Packets.PickInfoUpdatePacket.AgentDataBlock">
18314 <exclude/> 19337 <exclude />
18315 </member> 19338 </member>
18316 <member name="T:OpenMetaverse.Packets.PickInfoUpdatePacket.DataBlock"> 19339 <member name="T:OpenMetaverse.Packets.PickInfoUpdatePacket.DataBlock">
18317 <exclude/> 19340 <exclude />
18318 </member> 19341 </member>
18319 <member name="T:OpenMetaverse.Packets.PickDeletePacket"> 19342 <member name="T:OpenMetaverse.Packets.PickDeletePacket">
18320 <exclude/> 19343 <exclude />
18321 </member> 19344 </member>
18322 <member name="T:OpenMetaverse.Packets.PickDeletePacket.AgentDataBlock"> 19345 <member name="T:OpenMetaverse.Packets.PickDeletePacket.AgentDataBlock">
18323 <exclude/> 19346 <exclude />
18324 </member> 19347 </member>
18325 <member name="T:OpenMetaverse.Packets.PickDeletePacket.DataBlock"> 19348 <member name="T:OpenMetaverse.Packets.PickDeletePacket.DataBlock">
18326 <exclude/> 19349 <exclude />
18327 </member> 19350 </member>
18328 <member name="T:OpenMetaverse.Packets.PickGodDeletePacket"> 19351 <member name="T:OpenMetaverse.Packets.PickGodDeletePacket">
18329 <exclude/> 19352 <exclude />
18330 </member> 19353 </member>
18331 <member name="T:OpenMetaverse.Packets.PickGodDeletePacket.AgentDataBlock"> 19354 <member name="T:OpenMetaverse.Packets.PickGodDeletePacket.AgentDataBlock">
18332 <exclude/> 19355 <exclude />
18333 </member> 19356 </member>
18334 <member name="T:OpenMetaverse.Packets.PickGodDeletePacket.DataBlock"> 19357 <member name="T:OpenMetaverse.Packets.PickGodDeletePacket.DataBlock">
18335 <exclude/> 19358 <exclude />
18336 </member> 19359 </member>
18337 <member name="T:OpenMetaverse.Packets.ScriptQuestionPacket"> 19360 <member name="T:OpenMetaverse.Packets.ScriptQuestionPacket">
18338 <exclude/> 19361 <exclude />
18339 </member> 19362 </member>
18340 <member name="T:OpenMetaverse.Packets.ScriptQuestionPacket.DataBlock"> 19363 <member name="T:OpenMetaverse.Packets.ScriptQuestionPacket.DataBlock">
18341 <exclude/> 19364 <exclude />
18342 </member> 19365 </member>
18343 <member name="T:OpenMetaverse.Packets.ScriptControlChangePacket"> 19366 <member name="T:OpenMetaverse.Packets.ScriptControlChangePacket">
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18345 </member> 19368 </member>
18346 <member name="T:OpenMetaverse.Packets.ScriptControlChangePacket.DataBlock"> 19369 <member name="T:OpenMetaverse.Packets.ScriptControlChangePacket.DataBlock">
18347 <exclude/> 19370 <exclude />
18348 </member> 19371 </member>
18349 <member name="T:OpenMetaverse.Packets.ScriptDialogPacket"> 19372 <member name="T:OpenMetaverse.Packets.ScriptDialogPacket">
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18351 </member> 19374 </member>
18352 <member name="T:OpenMetaverse.Packets.ScriptDialogPacket.DataBlock"> 19375 <member name="T:OpenMetaverse.Packets.ScriptDialogPacket.DataBlock">
18353 <exclude/> 19376 <exclude />
18354 </member> 19377 </member>
18355 <member name="T:OpenMetaverse.Packets.ScriptDialogPacket.ButtonsBlock"> 19378 <member name="T:OpenMetaverse.Packets.ScriptDialogPacket.ButtonsBlock">
18356 <exclude/> 19379 <exclude />
19380 </member>
19381 <member name="T:OpenMetaverse.Packets.ScriptDialogPacket.OwnerDataBlock">
19382 <exclude />
18357 </member> 19383 </member>
18358 <member name="T:OpenMetaverse.Packets.ScriptDialogReplyPacket"> 19384 <member name="T:OpenMetaverse.Packets.ScriptDialogReplyPacket">
18359 <exclude/> 19385 <exclude />
18360 </member> 19386 </member>
18361 <member name="T:OpenMetaverse.Packets.ScriptDialogReplyPacket.AgentDataBlock"> 19387 <member name="T:OpenMetaverse.Packets.ScriptDialogReplyPacket.AgentDataBlock">
18362 <exclude/> 19388 <exclude />
18363 </member> 19389 </member>
18364 <member name="T:OpenMetaverse.Packets.ScriptDialogReplyPacket.DataBlock"> 19390 <member name="T:OpenMetaverse.Packets.ScriptDialogReplyPacket.DataBlock">
18365 <exclude/> 19391 <exclude />
18366 </member> 19392 </member>
18367 <member name="T:OpenMetaverse.Packets.ForceScriptControlReleasePacket"> 19393 <member name="T:OpenMetaverse.Packets.ForceScriptControlReleasePacket">
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18369 </member> 19395 </member>
18370 <member name="T:OpenMetaverse.Packets.ForceScriptControlReleasePacket.AgentDataBlock"> 19396 <member name="T:OpenMetaverse.Packets.ForceScriptControlReleasePacket.AgentDataBlock">
18371 <exclude/> 19397 <exclude />
18372 </member> 19398 </member>
18373 <member name="T:OpenMetaverse.Packets.RevokePermissionsPacket"> 19399 <member name="T:OpenMetaverse.Packets.RevokePermissionsPacket">
18374 <exclude/> 19400 <exclude />
18375 </member> 19401 </member>
18376 <member name="T:OpenMetaverse.Packets.RevokePermissionsPacket.AgentDataBlock"> 19402 <member name="T:OpenMetaverse.Packets.RevokePermissionsPacket.AgentDataBlock">
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18380 <exclude/> 19406 <exclude />
18381 </member> 19407 </member>
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18384 </member> 19410 </member>
18385 <member name="T:OpenMetaverse.Packets.LoadURLPacket.DataBlock"> 19411 <member name="T:OpenMetaverse.Packets.LoadURLPacket.DataBlock">
18386 <exclude/> 19412 <exclude />
18387 </member> 19413 </member>
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18390 </member> 19416 </member>
18391 <member name="T:OpenMetaverse.Packets.ScriptTeleportRequestPacket.DataBlock"> 19417 <member name="T:OpenMetaverse.Packets.ScriptTeleportRequestPacket.DataBlock">
18392 <exclude/> 19418 <exclude />
18393 </member> 19419 </member>
18394 <member name="T:OpenMetaverse.Packets.ParcelOverlayPacket"> 19420 <member name="T:OpenMetaverse.Packets.ParcelOverlayPacket">
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18397 <member name="T:OpenMetaverse.Packets.ParcelOverlayPacket.ParcelDataBlock"> 19423 <member name="T:OpenMetaverse.Packets.ParcelOverlayPacket.ParcelDataBlock">
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18399 </member> 19425 </member>
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18402 </member> 19428 </member>
18403 <member name="T:OpenMetaverse.Packets.ParcelPropertiesRequestByIDPacket.AgentDataBlock"> 19429 <member name="T:OpenMetaverse.Packets.ParcelPropertiesRequestByIDPacket.AgentDataBlock">
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18405 </member> 19431 </member>
18406 <member name="T:OpenMetaverse.Packets.ParcelPropertiesRequestByIDPacket.ParcelDataBlock"> 19432 <member name="T:OpenMetaverse.Packets.ParcelPropertiesRequestByIDPacket.ParcelDataBlock">
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18411 </member> 19437 </member>
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18424 <member name="T:OpenMetaverse.Packets.ParcelReturnObjectsPacket.ParcelDataBlock"> 19450 <member name="T:OpenMetaverse.Packets.ParcelReturnObjectsPacket.ParcelDataBlock">
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18438 </member> 19464 </member>
18439 <member name="T:OpenMetaverse.Packets.ParcelSetOtherCleanTimePacket.ParcelDataBlock"> 19465 <member name="T:OpenMetaverse.Packets.ParcelSetOtherCleanTimePacket.ParcelDataBlock">
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18501 </member> 19527 </member>
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18504 </member> 19530 </member>
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18510 </member> 19536 </member>
18511 <member name="T:OpenMetaverse.Packets.ParcelReclaimPacket.AgentDataBlock"> 19537 <member name="T:OpenMetaverse.Packets.ParcelReclaimPacket.AgentDataBlock">
18512 <exclude/> 19538 <exclude />
18513 </member> 19539 </member>
18514 <member name="T:OpenMetaverse.Packets.ParcelReclaimPacket.DataBlock"> 19540 <member name="T:OpenMetaverse.Packets.ParcelReclaimPacket.DataBlock">
18515 <exclude/> 19541 <exclude />
18516 </member> 19542 </member>
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18519 </member> 19545 </member>
18520 <member name="T:OpenMetaverse.Packets.ParcelClaimPacket.AgentDataBlock"> 19546 <member name="T:OpenMetaverse.Packets.ParcelClaimPacket.AgentDataBlock">
18521 <exclude/> 19547 <exclude />
18522 </member> 19548 </member>
18523 <member name="T:OpenMetaverse.Packets.ParcelClaimPacket.DataBlock"> 19549 <member name="T:OpenMetaverse.Packets.ParcelClaimPacket.DataBlock">
18524 <exclude/> 19550 <exclude />
18525 </member> 19551 </member>
18526 <member name="T:OpenMetaverse.Packets.ParcelClaimPacket.ParcelDataBlock"> 19552 <member name="T:OpenMetaverse.Packets.ParcelClaimPacket.ParcelDataBlock">
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18528 </member> 19554 </member>
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18531 </member> 19557 </member>
18532 <member name="T:OpenMetaverse.Packets.ParcelJoinPacket.AgentDataBlock"> 19558 <member name="T:OpenMetaverse.Packets.ParcelJoinPacket.AgentDataBlock">
18533 <exclude/> 19559 <exclude />
18534 </member> 19560 </member>
18535 <member name="T:OpenMetaverse.Packets.ParcelJoinPacket.ParcelDataBlock"> 19561 <member name="T:OpenMetaverse.Packets.ParcelJoinPacket.ParcelDataBlock">
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18537 </member> 19563 </member>
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18540 </member> 19566 </member>
18541 <member name="T:OpenMetaverse.Packets.ParcelDividePacket.AgentDataBlock"> 19567 <member name="T:OpenMetaverse.Packets.ParcelDividePacket.AgentDataBlock">
18542 <exclude/> 19568 <exclude />
18543 </member> 19569 </member>
18544 <member name="T:OpenMetaverse.Packets.ParcelDividePacket.ParcelDataBlock"> 19570 <member name="T:OpenMetaverse.Packets.ParcelDividePacket.ParcelDataBlock">
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18546 </member> 19572 </member>
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18549 </member> 19575 </member>
18550 <member name="T:OpenMetaverse.Packets.ParcelReleasePacket.AgentDataBlock"> 19576 <member name="T:OpenMetaverse.Packets.ParcelReleasePacket.AgentDataBlock">
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18552 </member> 19578 </member>
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18561 </member> 19587 </member>
18562 <member name="T:OpenMetaverse.Packets.ParcelBuyPacket.DataBlock"> 19588 <member name="T:OpenMetaverse.Packets.ParcelBuyPacket.DataBlock">
18563 <exclude/> 19589 <exclude />
18564 </member> 19590 </member>
18565 <member name="T:OpenMetaverse.Packets.ParcelBuyPacket.ParcelDataBlock"> 19591 <member name="T:OpenMetaverse.Packets.ParcelBuyPacket.ParcelDataBlock">
18566 <exclude/> 19592 <exclude />
18567 </member> 19593 </member>
18568 <member name="T:OpenMetaverse.Packets.ParcelGodForceOwnerPacket"> 19594 <member name="T:OpenMetaverse.Packets.ParcelGodForceOwnerPacket">
18569 <exclude/> 19595 <exclude />
18570 </member> 19596 </member>
18571 <member name="T:OpenMetaverse.Packets.ParcelGodForceOwnerPacket.AgentDataBlock"> 19597 <member name="T:OpenMetaverse.Packets.ParcelGodForceOwnerPacket.AgentDataBlock">
18572 <exclude/> 19598 <exclude />
18573 </member> 19599 </member>
18574 <member name="T:OpenMetaverse.Packets.ParcelGodForceOwnerPacket.DataBlock"> 19600 <member name="T:OpenMetaverse.Packets.ParcelGodForceOwnerPacket.DataBlock">
18575 <exclude/> 19601 <exclude />
18576 </member> 19602 </member>
18577 <member name="T:OpenMetaverse.Packets.ParcelAccessListRequestPacket"> 19603 <member name="T:OpenMetaverse.Packets.ParcelAccessListRequestPacket">
18578 <exclude/> 19604 <exclude />
18579 </member> 19605 </member>
18580 <member name="T:OpenMetaverse.Packets.ParcelAccessListRequestPacket.AgentDataBlock"> 19606 <member name="T:OpenMetaverse.Packets.ParcelAccessListRequestPacket.AgentDataBlock">
18581 <exclude/> 19607 <exclude />
18582 </member> 19608 </member>
18583 <member name="T:OpenMetaverse.Packets.ParcelAccessListRequestPacket.DataBlock"> 19609 <member name="T:OpenMetaverse.Packets.ParcelAccessListRequestPacket.DataBlock">
18584 <exclude/> 19610 <exclude />
18585 </member> 19611 </member>
18586 <member name="T:OpenMetaverse.Packets.ParcelAccessListReplyPacket"> 19612 <member name="T:OpenMetaverse.Packets.ParcelAccessListReplyPacket">
18587 <exclude/> 19613 <exclude />
18588 </member> 19614 </member>
18589 <member name="T:OpenMetaverse.Packets.ParcelAccessListReplyPacket.DataBlock"> 19615 <member name="T:OpenMetaverse.Packets.ParcelAccessListReplyPacket.DataBlock">
18590 <exclude/> 19616 <exclude />
18591 </member> 19617 </member>
18592 <member name="T:OpenMetaverse.Packets.ParcelAccessListReplyPacket.ListBlock"> 19618 <member name="T:OpenMetaverse.Packets.ParcelAccessListReplyPacket.ListBlock">
18593 <exclude/> 19619 <exclude />
18594 </member> 19620 </member>
18595 <member name="T:OpenMetaverse.Packets.ParcelAccessListUpdatePacket"> 19621 <member name="T:OpenMetaverse.Packets.ParcelAccessListUpdatePacket">
18596 <exclude/> 19622 <exclude />
18597 </member> 19623 </member>
18598 <member name="T:OpenMetaverse.Packets.ParcelAccessListUpdatePacket.AgentDataBlock"> 19624 <member name="T:OpenMetaverse.Packets.ParcelAccessListUpdatePacket.AgentDataBlock">
18599 <exclude/> 19625 <exclude />
18600 </member> 19626 </member>
18601 <member name="T:OpenMetaverse.Packets.ParcelAccessListUpdatePacket.DataBlock"> 19627 <member name="T:OpenMetaverse.Packets.ParcelAccessListUpdatePacket.DataBlock">
18602 <exclude/> 19628 <exclude />
18603 </member> 19629 </member>
18604 <member name="T:OpenMetaverse.Packets.ParcelAccessListUpdatePacket.ListBlock"> 19630 <member name="T:OpenMetaverse.Packets.ParcelAccessListUpdatePacket.ListBlock">
18605 <exclude/> 19631 <exclude />
18606 </member> 19632 </member>
18607 <member name="T:OpenMetaverse.Packets.ParcelDwellRequestPacket"> 19633 <member name="T:OpenMetaverse.Packets.ParcelDwellRequestPacket">
18608 <exclude/> 19634 <exclude />
18609 </member> 19635 </member>
18610 <member name="T:OpenMetaverse.Packets.ParcelDwellRequestPacket.AgentDataBlock"> 19636 <member name="T:OpenMetaverse.Packets.ParcelDwellRequestPacket.AgentDataBlock">
18611 <exclude/> 19637 <exclude />
18612 </member> 19638 </member>
18613 <member name="T:OpenMetaverse.Packets.ParcelDwellRequestPacket.DataBlock"> 19639 <member name="T:OpenMetaverse.Packets.ParcelDwellRequestPacket.DataBlock">
18614 <exclude/> 19640 <exclude />
18615 </member> 19641 </member>
18616 <member name="T:OpenMetaverse.Packets.ParcelDwellReplyPacket"> 19642 <member name="T:OpenMetaverse.Packets.ParcelDwellReplyPacket">
18617 <exclude/> 19643 <exclude />
18618 </member> 19644 </member>
18619 <member name="T:OpenMetaverse.Packets.ParcelDwellReplyPacket.AgentDataBlock"> 19645 <member name="T:OpenMetaverse.Packets.ParcelDwellReplyPacket.AgentDataBlock">
18620 <exclude/> 19646 <exclude />
18621 </member> 19647 </member>
18622 <member name="T:OpenMetaverse.Packets.ParcelDwellReplyPacket.DataBlock"> 19648 <member name="T:OpenMetaverse.Packets.ParcelDwellReplyPacket.DataBlock">
18623 <exclude/> 19649 <exclude />
18624 </member> 19650 </member>
18625 <member name="T:OpenMetaverse.Packets.ParcelGodMarkAsContentPacket"> 19651 <member name="T:OpenMetaverse.Packets.ParcelGodMarkAsContentPacket">
18626 <exclude/> 19652 <exclude />
18627 </member> 19653 </member>
18628 <member name="T:OpenMetaverse.Packets.ParcelGodMarkAsContentPacket.AgentDataBlock"> 19654 <member name="T:OpenMetaverse.Packets.ParcelGodMarkAsContentPacket.AgentDataBlock">
18629 <exclude/> 19655 <exclude />
18630 </member> 19656 </member>
18631 <member name="T:OpenMetaverse.Packets.ParcelGodMarkAsContentPacket.ParcelDataBlock"> 19657 <member name="T:OpenMetaverse.Packets.ParcelGodMarkAsContentPacket.ParcelDataBlock">
18632 <exclude/> 19658 <exclude />
18633 </member> 19659 </member>
18634 <member name="T:OpenMetaverse.Packets.ViewerStartAuctionPacket"> 19660 <member name="T:OpenMetaverse.Packets.ViewerStartAuctionPacket">
18635 <exclude/> 19661 <exclude />
18636 </member> 19662 </member>
18637 <member name="T:OpenMetaverse.Packets.ViewerStartAuctionPacket.AgentDataBlock"> 19663 <member name="T:OpenMetaverse.Packets.ViewerStartAuctionPacket.AgentDataBlock">
18638 <exclude/> 19664 <exclude />
18639 </member> 19665 </member>
18640 <member name="T:OpenMetaverse.Packets.ViewerStartAuctionPacket.ParcelDataBlock"> 19666 <member name="T:OpenMetaverse.Packets.ViewerStartAuctionPacket.ParcelDataBlock">
18641 <exclude/> 19667 <exclude />
18642 </member> 19668 </member>
18643 <member name="T:OpenMetaverse.Packets.UUIDNameRequestPacket"> 19669 <member name="T:OpenMetaverse.Packets.UUIDNameRequestPacket">
18644 <exclude/> 19670 <exclude />
18645 </member> 19671 </member>
18646 <member name="T:OpenMetaverse.Packets.UUIDNameRequestPacket.UUIDNameBlockBlock"> 19672 <member name="T:OpenMetaverse.Packets.UUIDNameRequestPacket.UUIDNameBlockBlock">
18647 <exclude/> 19673 <exclude />
18648 </member> 19674 </member>
18649 <member name="T:OpenMetaverse.Packets.UUIDNameReplyPacket"> 19675 <member name="T:OpenMetaverse.Packets.UUIDNameReplyPacket">
18650 <exclude/> 19676 <exclude />
18651 </member> 19677 </member>
18652 <member name="T:OpenMetaverse.Packets.UUIDNameReplyPacket.UUIDNameBlockBlock"> 19678 <member name="T:OpenMetaverse.Packets.UUIDNameReplyPacket.UUIDNameBlockBlock">
18653 <exclude/> 19679 <exclude />
18654 </member> 19680 </member>
18655 <member name="T:OpenMetaverse.Packets.UUIDGroupNameRequestPacket"> 19681 <member name="T:OpenMetaverse.Packets.UUIDGroupNameRequestPacket">
18656 <exclude/> 19682 <exclude />
18657 </member> 19683 </member>
18658 <member name="T:OpenMetaverse.Packets.UUIDGroupNameRequestPacket.UUIDNameBlockBlock"> 19684 <member name="T:OpenMetaverse.Packets.UUIDGroupNameRequestPacket.UUIDNameBlockBlock">
18659 <exclude/> 19685 <exclude />
18660 </member> 19686 </member>
18661 <member name="T:OpenMetaverse.Packets.UUIDGroupNameReplyPacket"> 19687 <member name="T:OpenMetaverse.Packets.UUIDGroupNameReplyPacket">
18662 <exclude/> 19688 <exclude />
18663 </member> 19689 </member>
18664 <member name="T:OpenMetaverse.Packets.UUIDGroupNameReplyPacket.UUIDNameBlockBlock"> 19690 <member name="T:OpenMetaverse.Packets.UUIDGroupNameReplyPacket.UUIDNameBlockBlock">
18665 <exclude/> 19691 <exclude />
18666 </member> 19692 </member>
18667 <member name="T:OpenMetaverse.Packets.ChildAgentDyingPacket"> 19693 <member name="T:OpenMetaverse.Packets.ChildAgentDyingPacket">
18668 <exclude/> 19694 <exclude />
18669 </member> 19695 </member>
18670 <member name="T:OpenMetaverse.Packets.ChildAgentDyingPacket.AgentDataBlock"> 19696 <member name="T:OpenMetaverse.Packets.ChildAgentDyingPacket.AgentDataBlock">
18671 <exclude/> 19697 <exclude />
18672 </member> 19698 </member>
18673 <member name="T:OpenMetaverse.Packets.ChildAgentUnknownPacket"> 19699 <member name="T:OpenMetaverse.Packets.ChildAgentUnknownPacket">
18674 <exclude/> 19700 <exclude />
18675 </member> 19701 </member>
18676 <member name="T:OpenMetaverse.Packets.ChildAgentUnknownPacket.AgentDataBlock"> 19702 <member name="T:OpenMetaverse.Packets.ChildAgentUnknownPacket.AgentDataBlock">
18677 <exclude/> 19703 <exclude />
18678 </member> 19704 </member>
18679 <member name="T:OpenMetaverse.Packets.GetScriptRunningPacket"> 19705 <member name="T:OpenMetaverse.Packets.GetScriptRunningPacket">
18680 <exclude/> 19706 <exclude />
18681 </member> 19707 </member>
18682 <member name="T:OpenMetaverse.Packets.GetScriptRunningPacket.ScriptBlock"> 19708 <member name="T:OpenMetaverse.Packets.GetScriptRunningPacket.ScriptBlock">
18683 <exclude/> 19709 <exclude />
18684 </member> 19710 </member>
18685 <member name="T:OpenMetaverse.Packets.ScriptRunningReplyPacket"> 19711 <member name="T:OpenMetaverse.Packets.ScriptRunningReplyPacket">
18686 <exclude/> 19712 <exclude />
18687 </member> 19713 </member>
18688 <member name="T:OpenMetaverse.Packets.ScriptRunningReplyPacket.ScriptBlock"> 19714 <member name="T:OpenMetaverse.Packets.ScriptRunningReplyPacket.ScriptBlock">
18689 <exclude/> 19715 <exclude />
18690 </member> 19716 </member>
18691 <member name="T:OpenMetaverse.Packets.SetScriptRunningPacket"> 19717 <member name="T:OpenMetaverse.Packets.SetScriptRunningPacket">
18692 <exclude/> 19718 <exclude />
18693 </member> 19719 </member>
18694 <member name="T:OpenMetaverse.Packets.SetScriptRunningPacket.AgentDataBlock"> 19720 <member name="T:OpenMetaverse.Packets.SetScriptRunningPacket.AgentDataBlock">
18695 <exclude/> 19721 <exclude />
18696 </member> 19722 </member>
18697 <member name="T:OpenMetaverse.Packets.SetScriptRunningPacket.ScriptBlock"> 19723 <member name="T:OpenMetaverse.Packets.SetScriptRunningPacket.ScriptBlock">
18698 <exclude/> 19724 <exclude />
18699 </member> 19725 </member>
18700 <member name="T:OpenMetaverse.Packets.ScriptResetPacket"> 19726 <member name="T:OpenMetaverse.Packets.ScriptResetPacket">
18701 <exclude/> 19727 <exclude />
18702 </member> 19728 </member>
18703 <member name="T:OpenMetaverse.Packets.ScriptResetPacket.AgentDataBlock"> 19729 <member name="T:OpenMetaverse.Packets.ScriptResetPacket.AgentDataBlock">
18704 <exclude/> 19730 <exclude />
18705 </member> 19731 </member>
18706 <member name="T:OpenMetaverse.Packets.ScriptResetPacket.ScriptBlock"> 19732 <member name="T:OpenMetaverse.Packets.ScriptResetPacket.ScriptBlock">
18707 <exclude/> 19733 <exclude />
18708 </member> 19734 </member>
18709 <member name="T:OpenMetaverse.Packets.ScriptSensorRequestPacket"> 19735 <member name="T:OpenMetaverse.Packets.ScriptSensorRequestPacket">
18710 <exclude/> 19736 <exclude />
18711 </member> 19737 </member>
18712 <member name="T:OpenMetaverse.Packets.ScriptSensorRequestPacket.RequesterBlock"> 19738 <member name="T:OpenMetaverse.Packets.ScriptSensorRequestPacket.RequesterBlock">
18713 <exclude/> 19739 <exclude />
18714 </member> 19740 </member>
18715 <member name="T:OpenMetaverse.Packets.ScriptSensorReplyPacket"> 19741 <member name="T:OpenMetaverse.Packets.ScriptSensorReplyPacket">
18716 <exclude/> 19742 <exclude />
18717 </member> 19743 </member>
18718 <member name="T:OpenMetaverse.Packets.ScriptSensorReplyPacket.RequesterBlock"> 19744 <member name="T:OpenMetaverse.Packets.ScriptSensorReplyPacket.RequesterBlock">
18719 <exclude/> 19745 <exclude />
18720 </member> 19746 </member>
18721 <member name="T:OpenMetaverse.Packets.ScriptSensorReplyPacket.SensedDataBlock"> 19747 <member name="T:OpenMetaverse.Packets.ScriptSensorReplyPacket.SensedDataBlock">
18722 <exclude/> 19748 <exclude />
18723 </member> 19749 </member>
18724 <member name="T:OpenMetaverse.Packets.CompleteAgentMovementPacket"> 19750 <member name="T:OpenMetaverse.Packets.CompleteAgentMovementPacket">
18725 <exclude/> 19751 <exclude />
18726 </member> 19752 </member>
18727 <member name="T:OpenMetaverse.Packets.CompleteAgentMovementPacket.AgentDataBlock"> 19753 <member name="T:OpenMetaverse.Packets.CompleteAgentMovementPacket.AgentDataBlock">
18728 <exclude/> 19754 <exclude />
18729 </member> 19755 </member>
18730 <member name="T:OpenMetaverse.Packets.AgentMovementCompletePacket"> 19756 <member name="T:OpenMetaverse.Packets.AgentMovementCompletePacket">
18731 <exclude/> 19757 <exclude />
18732 </member> 19758 </member>
18733 <member name="T:OpenMetaverse.Packets.AgentMovementCompletePacket.AgentDataBlock"> 19759 <member name="T:OpenMetaverse.Packets.AgentMovementCompletePacket.AgentDataBlock">
18734 <exclude/> 19760 <exclude />
18735 </member> 19761 </member>
18736 <member name="T:OpenMetaverse.Packets.AgentMovementCompletePacket.DataBlock"> 19762 <member name="T:OpenMetaverse.Packets.AgentMovementCompletePacket.DataBlock">
18737 <exclude/> 19763 <exclude />
18738 </member> 19764 </member>
18739 <member name="T:OpenMetaverse.Packets.AgentMovementCompletePacket.SimDataBlock"> 19765 <member name="T:OpenMetaverse.Packets.AgentMovementCompletePacket.SimDataBlock">
18740 <exclude/> 19766 <exclude />
18741 </member> 19767 </member>
18742 <member name="T:OpenMetaverse.Packets.LogoutRequestPacket"> 19768 <member name="T:OpenMetaverse.Packets.LogoutRequestPacket">
18743 <exclude/> 19769 <exclude />
18744 </member> 19770 </member>
18745 <member name="T:OpenMetaverse.Packets.LogoutRequestPacket.AgentDataBlock"> 19771 <member name="T:OpenMetaverse.Packets.LogoutRequestPacket.AgentDataBlock">
18746 <exclude/> 19772 <exclude />
18747 </member> 19773 </member>
18748 <member name="T:OpenMetaverse.Packets.LogoutReplyPacket"> 19774 <member name="T:OpenMetaverse.Packets.LogoutReplyPacket">
18749 <exclude/> 19775 <exclude />
18750 </member> 19776 </member>
18751 <member name="T:OpenMetaverse.Packets.LogoutReplyPacket.AgentDataBlock"> 19777 <member name="T:OpenMetaverse.Packets.LogoutReplyPacket.AgentDataBlock">
18752 <exclude/> 19778 <exclude />
18753 </member> 19779 </member>
18754 <member name="T:OpenMetaverse.Packets.LogoutReplyPacket.InventoryDataBlock"> 19780 <member name="T:OpenMetaverse.Packets.LogoutReplyPacket.InventoryDataBlock">
18755 <exclude/> 19781 <exclude />
18756 </member> 19782 </member>
18757 <member name="T:OpenMetaverse.Packets.ImprovedInstantMessagePacket"> 19783 <member name="T:OpenMetaverse.Packets.ImprovedInstantMessagePacket">
18758 <exclude/> 19784 <exclude />
18759 </member> 19785 </member>
18760 <member name="T:OpenMetaverse.Packets.ImprovedInstantMessagePacket.AgentDataBlock"> 19786 <member name="T:OpenMetaverse.Packets.ImprovedInstantMessagePacket.AgentDataBlock">
18761 <exclude/> 19787 <exclude />
18762 </member> 19788 </member>
18763 <member name="T:OpenMetaverse.Packets.ImprovedInstantMessagePacket.MessageBlockBlock"> 19789 <member name="T:OpenMetaverse.Packets.ImprovedInstantMessagePacket.MessageBlockBlock">
18764 <exclude/> 19790 <exclude />
18765 </member> 19791 </member>
18766 <member name="T:OpenMetaverse.Packets.RetrieveInstantMessagesPacket"> 19792 <member name="T:OpenMetaverse.Packets.RetrieveInstantMessagesPacket">
18767 <exclude/> 19793 <exclude />
18768 </member> 19794 </member>
18769 <member name="T:OpenMetaverse.Packets.RetrieveInstantMessagesPacket.AgentDataBlock"> 19795 <member name="T:OpenMetaverse.Packets.RetrieveInstantMessagesPacket.AgentDataBlock">
18770 <exclude/> 19796 <exclude />
18771 </member> 19797 </member>
18772 <member name="T:OpenMetaverse.Packets.FindAgentPacket"> 19798 <member name="T:OpenMetaverse.Packets.FindAgentPacket">
18773 <exclude/> 19799 <exclude />
18774 </member> 19800 </member>
18775 <member name="T:OpenMetaverse.Packets.FindAgentPacket.AgentBlockBlock"> 19801 <member name="T:OpenMetaverse.Packets.FindAgentPacket.AgentBlockBlock">
18776 <exclude/> 19802 <exclude />
18777 </member> 19803 </member>
18778 <member name="T:OpenMetaverse.Packets.FindAgentPacket.LocationBlockBlock"> 19804 <member name="T:OpenMetaverse.Packets.FindAgentPacket.LocationBlockBlock">
18779 <exclude/> 19805 <exclude />
18780 </member> 19806 </member>
18781 <member name="T:OpenMetaverse.Packets.RequestGodlikePowersPacket"> 19807 <member name="T:OpenMetaverse.Packets.RequestGodlikePowersPacket">
18782 <exclude/> 19808 <exclude />
18783 </member> 19809 </member>
18784 <member name="T:OpenMetaverse.Packets.RequestGodlikePowersPacket.AgentDataBlock"> 19810 <member name="T:OpenMetaverse.Packets.RequestGodlikePowersPacket.AgentDataBlock">
18785 <exclude/> 19811 <exclude />
18786 </member> 19812 </member>
18787 <member name="T:OpenMetaverse.Packets.RequestGodlikePowersPacket.RequestBlockBlock"> 19813 <member name="T:OpenMetaverse.Packets.RequestGodlikePowersPacket.RequestBlockBlock">
18788 <exclude/> 19814 <exclude />
18789 </member> 19815 </member>
18790 <member name="T:OpenMetaverse.Packets.GrantGodlikePowersPacket"> 19816 <member name="T:OpenMetaverse.Packets.GrantGodlikePowersPacket">
18791 <exclude/> 19817 <exclude />
18792 </member> 19818 </member>
18793 <member name="T:OpenMetaverse.Packets.GrantGodlikePowersPacket.AgentDataBlock"> 19819 <member name="T:OpenMetaverse.Packets.GrantGodlikePowersPacket.AgentDataBlock">
18794 <exclude/> 19820 <exclude />
18795 </member> 19821 </member>
18796 <member name="T:OpenMetaverse.Packets.GrantGodlikePowersPacket.GrantDataBlock"> 19822 <member name="T:OpenMetaverse.Packets.GrantGodlikePowersPacket.GrantDataBlock">
18797 <exclude/> 19823 <exclude />
18798 </member> 19824 </member>
18799 <member name="T:OpenMetaverse.Packets.GodlikeMessagePacket"> 19825 <member name="T:OpenMetaverse.Packets.GodlikeMessagePacket">
18800 <exclude/> 19826 <exclude />
18801 </member> 19827 </member>
18802 <member name="T:OpenMetaverse.Packets.GodlikeMessagePacket.AgentDataBlock"> 19828 <member name="T:OpenMetaverse.Packets.GodlikeMessagePacket.AgentDataBlock">
18803 <exclude/> 19829 <exclude />
18804 </member> 19830 </member>
18805 <member name="T:OpenMetaverse.Packets.GodlikeMessagePacket.MethodDataBlock"> 19831 <member name="T:OpenMetaverse.Packets.GodlikeMessagePacket.MethodDataBlock">
18806 <exclude/> 19832 <exclude />
18807 </member> 19833 </member>
18808 <member name="T:OpenMetaverse.Packets.GodlikeMessagePacket.ParamListBlock"> 19834 <member name="T:OpenMetaverse.Packets.GodlikeMessagePacket.ParamListBlock">
18809 <exclude/> 19835 <exclude />
18810 </member> 19836 </member>
18811 <member name="T:OpenMetaverse.Packets.EstateOwnerMessagePacket"> 19837 <member name="T:OpenMetaverse.Packets.EstateOwnerMessagePacket">
18812 <exclude/> 19838 <exclude />
18813 </member> 19839 </member>
18814 <member name="T:OpenMetaverse.Packets.EstateOwnerMessagePacket.AgentDataBlock"> 19840 <member name="T:OpenMetaverse.Packets.EstateOwnerMessagePacket.AgentDataBlock">
18815 <exclude/> 19841 <exclude />
18816 </member> 19842 </member>
18817 <member name="T:OpenMetaverse.Packets.EstateOwnerMessagePacket.MethodDataBlock"> 19843 <member name="T:OpenMetaverse.Packets.EstateOwnerMessagePacket.MethodDataBlock">
18818 <exclude/> 19844 <exclude />
18819 </member> 19845 </member>
18820 <member name="T:OpenMetaverse.Packets.EstateOwnerMessagePacket.ParamListBlock"> 19846 <member name="T:OpenMetaverse.Packets.EstateOwnerMessagePacket.ParamListBlock">
18821 <exclude/> 19847 <exclude />
18822 </member> 19848 </member>
18823 <member name="T:OpenMetaverse.Packets.GenericMessagePacket"> 19849 <member name="T:OpenMetaverse.Packets.GenericMessagePacket">
18824 <exclude/> 19850 <exclude />
18825 </member> 19851 </member>
18826 <member name="T:OpenMetaverse.Packets.GenericMessagePacket.AgentDataBlock"> 19852 <member name="T:OpenMetaverse.Packets.GenericMessagePacket.AgentDataBlock">
18827 <exclude/> 19853 <exclude />
18828 </member> 19854 </member>
18829 <member name="T:OpenMetaverse.Packets.GenericMessagePacket.MethodDataBlock"> 19855 <member name="T:OpenMetaverse.Packets.GenericMessagePacket.MethodDataBlock">
18830 <exclude/> 19856 <exclude />
18831 </member> 19857 </member>
18832 <member name="T:OpenMetaverse.Packets.GenericMessagePacket.ParamListBlock"> 19858 <member name="T:OpenMetaverse.Packets.GenericMessagePacket.ParamListBlock">
18833 <exclude/> 19859 <exclude />
18834 </member> 19860 </member>
18835 <member name="T:OpenMetaverse.Packets.MuteListRequestPacket"> 19861 <member name="T:OpenMetaverse.Packets.MuteListRequestPacket">
18836 <exclude/> 19862 <exclude />
18837 </member> 19863 </member>
18838 <member name="T:OpenMetaverse.Packets.MuteListRequestPacket.AgentDataBlock"> 19864 <member name="T:OpenMetaverse.Packets.MuteListRequestPacket.AgentDataBlock">
18839 <exclude/> 19865 <exclude />
18840 </member> 19866 </member>
18841 <member name="T:OpenMetaverse.Packets.MuteListRequestPacket.MuteDataBlock"> 19867 <member name="T:OpenMetaverse.Packets.MuteListRequestPacket.MuteDataBlock">
18842 <exclude/> 19868 <exclude />
18843 </member> 19869 </member>
18844 <member name="T:OpenMetaverse.Packets.UpdateMuteListEntryPacket"> 19870 <member name="T:OpenMetaverse.Packets.UpdateMuteListEntryPacket">
18845 <exclude/> 19871 <exclude />
18846 </member> 19872 </member>
18847 <member name="T:OpenMetaverse.Packets.UpdateMuteListEntryPacket.AgentDataBlock"> 19873 <member name="T:OpenMetaverse.Packets.UpdateMuteListEntryPacket.AgentDataBlock">
18848 <exclude/> 19874 <exclude />
18849 </member> 19875 </member>
18850 <member name="T:OpenMetaverse.Packets.UpdateMuteListEntryPacket.MuteDataBlock"> 19876 <member name="T:OpenMetaverse.Packets.UpdateMuteListEntryPacket.MuteDataBlock">
18851 <exclude/> 19877 <exclude />
18852 </member> 19878 </member>
18853 <member name="T:OpenMetaverse.Packets.RemoveMuteListEntryPacket"> 19879 <member name="T:OpenMetaverse.Packets.RemoveMuteListEntryPacket">
18854 <exclude/> 19880 <exclude />
18855 </member> 19881 </member>
18856 <member name="T:OpenMetaverse.Packets.RemoveMuteListEntryPacket.AgentDataBlock"> 19882 <member name="T:OpenMetaverse.Packets.RemoveMuteListEntryPacket.AgentDataBlock">
18857 <exclude/> 19883 <exclude />
18858 </member> 19884 </member>
18859 <member name="T:OpenMetaverse.Packets.RemoveMuteListEntryPacket.MuteDataBlock"> 19885 <member name="T:OpenMetaverse.Packets.RemoveMuteListEntryPacket.MuteDataBlock">
18860 <exclude/> 19886 <exclude />
18861 </member> 19887 </member>
18862 <member name="T:OpenMetaverse.Packets.CopyInventoryFromNotecardPacket"> 19888 <member name="T:OpenMetaverse.Packets.CopyInventoryFromNotecardPacket">
18863 <exclude/> 19889 <exclude />
18864 </member> 19890 </member>
18865 <member name="T:OpenMetaverse.Packets.CopyInventoryFromNotecardPacket.AgentDataBlock"> 19891 <member name="T:OpenMetaverse.Packets.CopyInventoryFromNotecardPacket.AgentDataBlock">
18866 <exclude/> 19892 <exclude />
18867 </member> 19893 </member>
18868 <member name="T:OpenMetaverse.Packets.CopyInventoryFromNotecardPacket.NotecardDataBlock"> 19894 <member name="T:OpenMetaverse.Packets.CopyInventoryFromNotecardPacket.NotecardDataBlock">
18869 <exclude/> 19895 <exclude />
18870 </member> 19896 </member>
18871 <member name="T:OpenMetaverse.Packets.CopyInventoryFromNotecardPacket.InventoryDataBlock"> 19897 <member name="T:OpenMetaverse.Packets.CopyInventoryFromNotecardPacket.InventoryDataBlock">
18872 <exclude/> 19898 <exclude />
18873 </member> 19899 </member>
18874 <member name="T:OpenMetaverse.Packets.UpdateInventoryItemPacket"> 19900 <member name="T:OpenMetaverse.Packets.UpdateInventoryItemPacket">
18875 <exclude/> 19901 <exclude />
18876 </member> 19902 </member>
18877 <member name="T:OpenMetaverse.Packets.UpdateInventoryItemPacket.AgentDataBlock"> 19903 <member name="T:OpenMetaverse.Packets.UpdateInventoryItemPacket.AgentDataBlock">
18878 <exclude/> 19904 <exclude />
18879 </member> 19905 </member>
18880 <member name="T:OpenMetaverse.Packets.UpdateInventoryItemPacket.InventoryDataBlock"> 19906 <member name="T:OpenMetaverse.Packets.UpdateInventoryItemPacket.InventoryDataBlock">
18881 <exclude/> 19907 <exclude />
18882 </member> 19908 </member>
18883 <member name="T:OpenMetaverse.Packets.UpdateCreateInventoryItemPacket"> 19909 <member name="T:OpenMetaverse.Packets.UpdateCreateInventoryItemPacket">
18884 <exclude/> 19910 <exclude />
18885 </member> 19911 </member>
18886 <member name="T:OpenMetaverse.Packets.UpdateCreateInventoryItemPacket.AgentDataBlock"> 19912 <member name="T:OpenMetaverse.Packets.UpdateCreateInventoryItemPacket.AgentDataBlock">
18887 <exclude/> 19913 <exclude />
18888 </member> 19914 </member>
18889 <member name="T:OpenMetaverse.Packets.UpdateCreateInventoryItemPacket.InventoryDataBlock"> 19915 <member name="T:OpenMetaverse.Packets.UpdateCreateInventoryItemPacket.InventoryDataBlock">
18890 <exclude/> 19916 <exclude />
18891 </member> 19917 </member>
18892 <member name="T:OpenMetaverse.Packets.MoveInventoryItemPacket"> 19918 <member name="T:OpenMetaverse.Packets.MoveInventoryItemPacket">
18893 <exclude/> 19919 <exclude />
18894 </member> 19920 </member>
18895 <member name="T:OpenMetaverse.Packets.MoveInventoryItemPacket.AgentDataBlock"> 19921 <member name="T:OpenMetaverse.Packets.MoveInventoryItemPacket.AgentDataBlock">
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18942 </member> 19968 </member>
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18945 </member> 19971 </member>
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18948 </member> 19974 </member>
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18951 </member> 19977 </member>
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18957 </member> 19983 </member>
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18963 </member> 19989 </member>
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18975 </member> 20001 </member>
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18981 </member> 20007 </member>
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18984 </member> 20010 </member>
18985 <member name="T:OpenMetaverse.Packets.InventoryDescendentsPacket.AgentDataBlock"> 20011 <member name="T:OpenMetaverse.Packets.InventoryDescendentsPacket.AgentDataBlock">
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18987 </member> 20013 </member>
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18990 </member> 20016 </member>
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18993 </member> 20019 </member>
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19002 </member> 20028 </member>
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19005 </member> 20031 </member>
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19008 </member> 20034 </member>
19009 <member name="T:OpenMetaverse.Packets.FetchInventoryReplyPacket.InventoryDataBlock"> 20035 <member name="T:OpenMetaverse.Packets.FetchInventoryReplyPacket.InventoryDataBlock">
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19011 </member> 20037 </member>
19012 <member name="T:OpenMetaverse.Packets.BulkUpdateInventoryPacket"> 20038 <member name="T:OpenMetaverse.Packets.BulkUpdateInventoryPacket">
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19014 </member> 20040 </member>
19015 <member name="T:OpenMetaverse.Packets.BulkUpdateInventoryPacket.AgentDataBlock"> 20041 <member name="T:OpenMetaverse.Packets.BulkUpdateInventoryPacket.AgentDataBlock">
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19017 </member> 20043 </member>
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19020 </member> 20046 </member>
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19023 </member> 20049 </member>
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19026 </member> 20052 </member>
19027 <member name="T:OpenMetaverse.Packets.RemoveInventoryObjectsPacket.AgentDataBlock"> 20053 <member name="T:OpenMetaverse.Packets.RemoveInventoryObjectsPacket.AgentDataBlock">
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19029 </member> 20055 </member>
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19044 </member> 20070 </member>
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19053 </member> 20079 </member>
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19059 </member> 20085 </member>
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19212 </member> 20238 </member>
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19215 </member> 20241 </member>
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19218 </member> 20244 </member>
19219 <member name="T:OpenMetaverse.Packets.CreateLandmarkForEventPacket.AgentDataBlock"> 20245 <member name="T:OpenMetaverse.Packets.CreateLandmarkForEventPacket.AgentDataBlock">
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19222 <member name="T:OpenMetaverse.Packets.CreateLandmarkForEventPacket.EventDataBlock"> 20248 <member name="T:OpenMetaverse.Packets.CreateLandmarkForEventPacket.EventDataBlock">
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19227 </member> 20253 </member>
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19248 </member> 20274 </member>
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19252 <member name="T:OpenMetaverse.Packets.MoneyBalanceRequestPacket.AgentDataBlock"> 20278 <member name="T:OpenMetaverse.Packets.MoneyBalanceRequestPacket.AgentDataBlock">
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19255 <member name="T:OpenMetaverse.Packets.MoneyBalanceRequestPacket.MoneyDataBlock"> 20281 <member name="T:OpenMetaverse.Packets.MoneyBalanceRequestPacket.MoneyDataBlock">
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19261 <member name="T:OpenMetaverse.Packets.MoneyBalanceReplyPacket.MoneyDataBlock"> 20287 <member name="T:OpenMetaverse.Packets.MoneyBalanceReplyPacket.MoneyDataBlock">
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20290 <member name="T:OpenMetaverse.Packets.MoneyBalanceReplyPacket.TransactionInfoBlock">
20291 <exclude />
19263 </member> 20292 </member>
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19270 <member name="T:OpenMetaverse.Packets.RoutedMoneyBalanceReplyPacket.MoneyDataBlock"> 20299 <member name="T:OpenMetaverse.Packets.RoutedMoneyBalanceReplyPacket.MoneyDataBlock">
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20301 </member>
20302 <member name="T:OpenMetaverse.Packets.RoutedMoneyBalanceReplyPacket.TransactionInfoBlock">
20303 <exclude />
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19291 <member name="T:OpenMetaverse.Packets.MuteListUpdatePacket"> 20323 <member name="T:OpenMetaverse.Packets.MuteListUpdatePacket">
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19293 </member> 20325 </member>
19294 <member name="T:OpenMetaverse.Packets.MuteListUpdatePacket.MuteDataBlock"> 20326 <member name="T:OpenMetaverse.Packets.MuteListUpdatePacket.MuteDataBlock">
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19306 <member name="T:OpenMetaverse.Packets.GrantUserRightsPacket.AgentDataBlock"> 20338 <member name="T:OpenMetaverse.Packets.GrantUserRightsPacket.AgentDataBlock">
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19315 <member name="T:OpenMetaverse.Packets.ChangeUserRightsPacket.AgentDataBlock"> 20347 <member name="T:OpenMetaverse.Packets.ChangeUserRightsPacket.AgentDataBlock">
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19329 </member> 20361 </member>
19330 <member name="T:OpenMetaverse.Packets.OfflineNotificationPacket.AgentBlockBlock"> 20362 <member name="T:OpenMetaverse.Packets.OfflineNotificationPacket.AgentBlockBlock">
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19332 </member> 20364 </member>
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19539 </member> 20571 </member>
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19542 </member> 20574 </member>
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19582 <member name="T:OpenMetaverse.Packets.GroupVoteHistoryItemReplyPacket.TransactionDataBlock"> 20614 <member name="T:OpenMetaverse.Packets.GroupVoteHistoryItemReplyPacket.TransactionDataBlock">
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19879 <member name="T:OpenMetaverse.Packets.InitiateDownloadPacket.AgentDataBlock"> 20911 <member name="T:OpenMetaverse.Packets.InitiateDownloadPacket.AgentDataBlock">
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19882 <member name="T:OpenMetaverse.Packets.InitiateDownloadPacket.FileDataBlock"> 20914 <member name="T:OpenMetaverse.Packets.InitiateDownloadPacket.FileDataBlock">
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19884 </member> 20916 </member>
19885 <member name="T:OpenMetaverse.Packets.MapLayerRequestPacket"> 20917 <member name="T:OpenMetaverse.Packets.MapLayerRequestPacket">
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19888 <member name="T:OpenMetaverse.Packets.MapLayerRequestPacket.AgentDataBlock"> 20920 <member name="T:OpenMetaverse.Packets.MapLayerRequestPacket.AgentDataBlock">
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19900 <member name="T:OpenMetaverse.Packets.MapBlockRequestPacket"> 20932 <member name="T:OpenMetaverse.Packets.MapBlockRequestPacket">
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19905 </member> 20937 </member>
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19908 </member> 20940 </member>
19909 <member name="T:OpenMetaverse.Packets.MapNameRequestPacket"> 20941 <member name="T:OpenMetaverse.Packets.MapNameRequestPacket">
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19912 <member name="T:OpenMetaverse.Packets.MapNameRequestPacket.AgentDataBlock"> 20944 <member name="T:OpenMetaverse.Packets.MapNameRequestPacket.AgentDataBlock">
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19915 <member name="T:OpenMetaverse.Packets.MapNameRequestPacket.NameDataBlock"> 20947 <member name="T:OpenMetaverse.Packets.MapNameRequestPacket.NameDataBlock">
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19917 </member> 20949 </member>
19918 <member name="T:OpenMetaverse.Packets.MapBlockReplyPacket"> 20950 <member name="T:OpenMetaverse.Packets.MapBlockReplyPacket">
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19920 </member> 20952 </member>
19921 <member name="T:OpenMetaverse.Packets.MapBlockReplyPacket.AgentDataBlock"> 20953 <member name="T:OpenMetaverse.Packets.MapBlockReplyPacket.AgentDataBlock">
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19923 </member> 20955 </member>
19924 <member name="T:OpenMetaverse.Packets.MapBlockReplyPacket.DataBlock"> 20956 <member name="T:OpenMetaverse.Packets.MapBlockReplyPacket.DataBlock">
19925 <exclude/> 20957 <exclude />
19926 </member> 20958 </member>
19927 <member name="T:OpenMetaverse.Packets.MapItemRequestPacket"> 20959 <member name="T:OpenMetaverse.Packets.MapItemRequestPacket">
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19929 </member> 20961 </member>
19930 <member name="T:OpenMetaverse.Packets.MapItemRequestPacket.AgentDataBlock"> 20962 <member name="T:OpenMetaverse.Packets.MapItemRequestPacket.AgentDataBlock">
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19933 <member name="T:OpenMetaverse.Packets.MapItemRequestPacket.RequestDataBlock"> 20965 <member name="T:OpenMetaverse.Packets.MapItemRequestPacket.RequestDataBlock">
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19936 <member name="T:OpenMetaverse.Packets.MapItemReplyPacket"> 20968 <member name="T:OpenMetaverse.Packets.MapItemReplyPacket">
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19939 <member name="T:OpenMetaverse.Packets.MapItemReplyPacket.AgentDataBlock"> 20971 <member name="T:OpenMetaverse.Packets.MapItemReplyPacket.AgentDataBlock">
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19941 </member> 20973 </member>
19942 <member name="T:OpenMetaverse.Packets.MapItemReplyPacket.RequestDataBlock"> 20974 <member name="T:OpenMetaverse.Packets.MapItemReplyPacket.RequestDataBlock">
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19944 </member> 20976 </member>
19945 <member name="T:OpenMetaverse.Packets.MapItemReplyPacket.DataBlock"> 20977 <member name="T:OpenMetaverse.Packets.MapItemReplyPacket.DataBlock">
19946 <exclude/> 20978 <exclude />
19947 </member> 20979 </member>
19948 <member name="T:OpenMetaverse.Packets.SendPostcardPacket"> 20980 <member name="T:OpenMetaverse.Packets.SendPostcardPacket">
19949 <exclude/> 20981 <exclude />
19950 </member> 20982 </member>
19951 <member name="T:OpenMetaverse.Packets.SendPostcardPacket.AgentDataBlock"> 20983 <member name="T:OpenMetaverse.Packets.SendPostcardPacket.AgentDataBlock">
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19953 </member> 20985 </member>
19954 <member name="T:OpenMetaverse.Packets.ParcelMediaCommandMessagePacket"> 20986 <member name="T:OpenMetaverse.Packets.ParcelMediaCommandMessagePacket">
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19962 </member> 20994 </member>
19963 <member name="T:OpenMetaverse.Packets.ParcelMediaUpdatePacket.DataBlockBlock"> 20995 <member name="T:OpenMetaverse.Packets.ParcelMediaUpdatePacket.DataBlockBlock">
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19965 </member> 20997 </member>
19966 <member name="T:OpenMetaverse.Packets.ParcelMediaUpdatePacket.DataBlockExtendedBlock"> 20998 <member name="T:OpenMetaverse.Packets.ParcelMediaUpdatePacket.DataBlockExtendedBlock">
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19969 <member name="T:OpenMetaverse.Packets.LandStatRequestPacket"> 21001 <member name="T:OpenMetaverse.Packets.LandStatRequestPacket">
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19971 </member> 21003 </member>
19972 <member name="T:OpenMetaverse.Packets.LandStatRequestPacket.AgentDataBlock"> 21004 <member name="T:OpenMetaverse.Packets.LandStatRequestPacket.AgentDataBlock">
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19974 </member> 21006 </member>
19975 <member name="T:OpenMetaverse.Packets.LandStatRequestPacket.RequestDataBlock"> 21007 <member name="T:OpenMetaverse.Packets.LandStatRequestPacket.RequestDataBlock">
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19977 </member> 21009 </member>
19978 <member name="T:OpenMetaverse.Packets.LandStatReplyPacket"> 21010 <member name="T:OpenMetaverse.Packets.LandStatReplyPacket">
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19980 </member> 21012 </member>
19981 <member name="T:OpenMetaverse.Packets.LandStatReplyPacket.RequestDataBlock"> 21013 <member name="T:OpenMetaverse.Packets.LandStatReplyPacket.RequestDataBlock">
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19983 </member> 21015 </member>
19984 <member name="T:OpenMetaverse.Packets.LandStatReplyPacket.ReportDataBlock"> 21016 <member name="T:OpenMetaverse.Packets.LandStatReplyPacket.ReportDataBlock">
19985 <exclude/> 21017 <exclude />
19986 </member> 21018 </member>
19987 <member name="T:OpenMetaverse.Packets.ErrorPacket"> 21019 <member name="T:OpenMetaverse.Packets.ErrorPacket">
19988 <exclude/> 21020 <exclude />
19989 </member> 21021 </member>
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19992 </member> 21024 </member>
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19995 </member> 21027 </member>
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19999 <member name="T:OpenMetaverse.Packets.ObjectIncludeInSearchPacket.AgentDataBlock"> 21031 <member name="T:OpenMetaverse.Packets.ObjectIncludeInSearchPacket.AgentDataBlock">
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20001 </member> 21033 </member>
20002 <member name="T:OpenMetaverse.Packets.ObjectIncludeInSearchPacket.ObjectDataBlock"> 21034 <member name="T:OpenMetaverse.Packets.ObjectIncludeInSearchPacket.ObjectDataBlock">
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20004 </member> 21036 </member>
20005 <member name="T:OpenMetaverse.Packets.RezRestoreToWorldPacket"> 21037 <member name="T:OpenMetaverse.Packets.RezRestoreToWorldPacket">
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20008 <member name="T:OpenMetaverse.Packets.RezRestoreToWorldPacket.AgentDataBlock"> 21040 <member name="T:OpenMetaverse.Packets.RezRestoreToWorldPacket.AgentDataBlock">
20009 <exclude/> 21041 <exclude />
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20011 <member name="T:OpenMetaverse.Packets.RezRestoreToWorldPacket.InventoryDataBlock"> 21043 <member name="T:OpenMetaverse.Packets.RezRestoreToWorldPacket.InventoryDataBlock">
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20013 </member> 21045 </member>
20014 <member name="T:OpenMetaverse.Packets.LinkInventoryItemPacket"> 21046 <member name="T:OpenMetaverse.Packets.LinkInventoryItemPacket">
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20016 </member> 21048 </member>
20017 <member name="T:OpenMetaverse.Packets.LinkInventoryItemPacket.AgentDataBlock"> 21049 <member name="T:OpenMetaverse.Packets.LinkInventoryItemPacket.AgentDataBlock">
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20020 <member name="T:OpenMetaverse.Packets.LinkInventoryItemPacket.InventoryBlockBlock"> 21052 <member name="T:OpenMetaverse.Packets.LinkInventoryItemPacket.InventoryBlockBlock">
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20022 </member> 21054 </member>
20023 <member name="T:OpenMetaverse.Packets.PacketAckPacket"> 21055 <member name="T:OpenMetaverse.Packets.PacketAckPacket">
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20025 </member> 21057 </member>
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20031 </member> 21063 </member>
20032 <member name="T:OpenMetaverse.Packets.OpenCircuitPacket.CircuitInfoBlock"> 21064 <member name="T:OpenMetaverse.Packets.OpenCircuitPacket.CircuitInfoBlock">
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20037 </member> 21069 </member>
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20041 <member name="T:OpenMetaverse.Packets.ObjectAddPacket.AgentDataBlock"> 21073 <member name="T:OpenMetaverse.Packets.ObjectAddPacket.AgentDataBlock">
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20046 </member> 21078 </member>
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20049 </member> 21081 </member>
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20052 </member> 21084 </member>
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20059 <member name="T:OpenMetaverse.Packets.RequestMultipleObjectsPacket.AgentDataBlock"> 21091 <member name="T:OpenMetaverse.Packets.RequestMultipleObjectsPacket.AgentDataBlock">
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20175 </member> 21207 </member>
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20181 </member> 21213 </member>
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20188 <member name="T:OpenMetaverse.Packets.AgentAnimationPacket.PhysicalAvatarEventListBlock"> 21220 <member name="T:OpenMetaverse.Packets.AgentAnimationPacket.PhysicalAvatarEventListBlock">
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20199 </member> 21231 </member>
20200 <member name="T:OpenMetaverse.Packets.AgentSitPacket"> 21232 <member name="T:OpenMetaverse.Packets.AgentSitPacket">
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20204 <exclude/> 21236 <exclude />
20205 </member> 21237 </member>
20206 <member name="T:OpenMetaverse.Packets.RequestImagePacket"> 21238 <member name="T:OpenMetaverse.Packets.RequestImagePacket">
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20208 </member> 21240 </member>
20209 <member name="T:OpenMetaverse.Packets.RequestImagePacket.AgentDataBlock"> 21241 <member name="T:OpenMetaverse.Packets.RequestImagePacket.AgentDataBlock">
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20214 </member> 21246 </member>
20215 <member name="T:OpenMetaverse.Packets.ImageDataPacket"> 21247 <member name="T:OpenMetaverse.Packets.ImageDataPacket">
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20217 </member> 21249 </member>
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20219 <exclude/> 21251 <exclude />
20220 </member> 21252 </member>
20221 <member name="T:OpenMetaverse.Packets.ImageDataPacket.ImageDataBlock"> 21253 <member name="T:OpenMetaverse.Packets.ImageDataPacket.ImageDataBlock">
20222 <exclude/> 21254 <exclude />
20223 </member> 21255 </member>
20224 <member name="T:OpenMetaverse.Packets.ImagePacketPacket"> 21256 <member name="T:OpenMetaverse.Packets.ImagePacketPacket">
20225 <exclude/> 21257 <exclude />
20226 </member> 21258 </member>
20227 <member name="T:OpenMetaverse.Packets.ImagePacketPacket.ImageIDBlock"> 21259 <member name="T:OpenMetaverse.Packets.ImagePacketPacket.ImageIDBlock">
20228 <exclude/> 21260 <exclude />
20229 </member> 21261 </member>
20230 <member name="T:OpenMetaverse.Packets.ImagePacketPacket.ImageDataBlock"> 21262 <member name="T:OpenMetaverse.Packets.ImagePacketPacket.ImageDataBlock">
20231 <exclude/> 21263 <exclude />
20232 </member> 21264 </member>
20233 <member name="T:OpenMetaverse.Packets.LayerDataPacket"> 21265 <member name="T:OpenMetaverse.Packets.LayerDataPacket">
20234 <exclude/> 21266 <exclude />
20235 </member> 21267 </member>
20236 <member name="T:OpenMetaverse.Packets.LayerDataPacket.LayerIDBlock"> 21268 <member name="T:OpenMetaverse.Packets.LayerDataPacket.LayerIDBlock">
20237 <exclude/> 21269 <exclude />
20238 </member> 21270 </member>
20239 <member name="T:OpenMetaverse.Packets.LayerDataPacket.LayerDataBlock"> 21271 <member name="T:OpenMetaverse.Packets.LayerDataPacket.LayerDataBlock">
20240 <exclude/> 21272 <exclude />
20241 </member> 21273 </member>
20242 <member name="T:OpenMetaverse.Packets.ObjectUpdatePacket"> 21274 <member name="T:OpenMetaverse.Packets.ObjectUpdatePacket">
20243 <exclude/> 21275 <exclude />
20244 </member> 21276 </member>
20245 <member name="T:OpenMetaverse.Packets.ObjectUpdatePacket.RegionDataBlock"> 21277 <member name="T:OpenMetaverse.Packets.ObjectUpdatePacket.RegionDataBlock">
20246 <exclude/> 21278 <exclude />
20247 </member> 21279 </member>
20248 <member name="T:OpenMetaverse.Packets.ObjectUpdatePacket.ObjectDataBlock"> 21280 <member name="T:OpenMetaverse.Packets.ObjectUpdatePacket.ObjectDataBlock">
20249 <exclude/> 21281 <exclude />
20250 </member> 21282 </member>
20251 <member name="T:OpenMetaverse.Packets.ObjectUpdateCompressedPacket"> 21283 <member name="T:OpenMetaverse.Packets.ObjectUpdateCompressedPacket">
20252 <exclude/> 21284 <exclude />
20253 </member> 21285 </member>
20254 <member name="T:OpenMetaverse.Packets.ObjectUpdateCompressedPacket.RegionDataBlock"> 21286 <member name="T:OpenMetaverse.Packets.ObjectUpdateCompressedPacket.RegionDataBlock">
20255 <exclude/> 21287 <exclude />
20256 </member> 21288 </member>
20257 <member name="T:OpenMetaverse.Packets.ObjectUpdateCompressedPacket.ObjectDataBlock"> 21289 <member name="T:OpenMetaverse.Packets.ObjectUpdateCompressedPacket.ObjectDataBlock">
20258 <exclude/> 21290 <exclude />
20259 </member> 21291 </member>
20260 <member name="T:OpenMetaverse.Packets.ObjectUpdateCachedPacket"> 21292 <member name="T:OpenMetaverse.Packets.ObjectUpdateCachedPacket">
20261 <exclude/> 21293 <exclude />
20262 </member> 21294 </member>
20263 <member name="T:OpenMetaverse.Packets.ObjectUpdateCachedPacket.RegionDataBlock"> 21295 <member name="T:OpenMetaverse.Packets.ObjectUpdateCachedPacket.RegionDataBlock">
20264 <exclude/> 21296 <exclude />
20265 </member> 21297 </member>
20266 <member name="T:OpenMetaverse.Packets.ObjectUpdateCachedPacket.ObjectDataBlock"> 21298 <member name="T:OpenMetaverse.Packets.ObjectUpdateCachedPacket.ObjectDataBlock">
20267 <exclude/> 21299 <exclude />
20268 </member> 21300 </member>
20269 <member name="T:OpenMetaverse.Packets.ImprovedTerseObjectUpdatePacket"> 21301 <member name="T:OpenMetaverse.Packets.ImprovedTerseObjectUpdatePacket">
20270 <exclude/> 21302 <exclude />
20271 </member> 21303 </member>
20272 <member name="T:OpenMetaverse.Packets.ImprovedTerseObjectUpdatePacket.RegionDataBlock"> 21304 <member name="T:OpenMetaverse.Packets.ImprovedTerseObjectUpdatePacket.RegionDataBlock">
20273 <exclude/> 21305 <exclude />
20274 </member> 21306 </member>
20275 <member name="T:OpenMetaverse.Packets.ImprovedTerseObjectUpdatePacket.ObjectDataBlock"> 21307 <member name="T:OpenMetaverse.Packets.ImprovedTerseObjectUpdatePacket.ObjectDataBlock">
20276 <exclude/> 21308 <exclude />
20277 </member> 21309 </member>
20278 <member name="T:OpenMetaverse.Packets.KillObjectPacket"> 21310 <member name="T:OpenMetaverse.Packets.KillObjectPacket">
20279 <exclude/> 21311 <exclude />
20280 </member> 21312 </member>
20281 <member name="T:OpenMetaverse.Packets.KillObjectPacket.ObjectDataBlock"> 21313 <member name="T:OpenMetaverse.Packets.KillObjectPacket.ObjectDataBlock">
20282 <exclude/> 21314 <exclude />
20283 </member> 21315 </member>
20284 <member name="T:OpenMetaverse.Packets.TransferPacketPacket"> 21316 <member name="T:OpenMetaverse.Packets.TransferPacketPacket">
20285 <exclude/> 21317 <exclude />
20286 </member> 21318 </member>
20287 <member name="T:OpenMetaverse.Packets.TransferPacketPacket.TransferDataBlock"> 21319 <member name="T:OpenMetaverse.Packets.TransferPacketPacket.TransferDataBlock">
20288 <exclude/> 21320 <exclude />
20289 </member> 21321 </member>
20290 <member name="T:OpenMetaverse.Packets.SendXferPacketPacket"> 21322 <member name="T:OpenMetaverse.Packets.SendXferPacketPacket">
20291 <exclude/> 21323 <exclude />
20292 </member> 21324 </member>
20293 <member name="T:OpenMetaverse.Packets.SendXferPacketPacket.XferIDBlock"> 21325 <member name="T:OpenMetaverse.Packets.SendXferPacketPacket.XferIDBlock">
20294 <exclude/> 21326 <exclude />
20295 </member> 21327 </member>
20296 <member name="T:OpenMetaverse.Packets.SendXferPacketPacket.DataPacketBlock"> 21328 <member name="T:OpenMetaverse.Packets.SendXferPacketPacket.DataPacketBlock">
20297 <exclude/> 21329 <exclude />
20298 </member> 21330 </member>
20299 <member name="T:OpenMetaverse.Packets.ConfirmXferPacketPacket"> 21331 <member name="T:OpenMetaverse.Packets.ConfirmXferPacketPacket">
20300 <exclude/> 21332 <exclude />
20301 </member> 21333 </member>
20302 <member name="T:OpenMetaverse.Packets.ConfirmXferPacketPacket.XferIDBlock"> 21334 <member name="T:OpenMetaverse.Packets.ConfirmXferPacketPacket.XferIDBlock">
20303 <exclude/> 21335 <exclude />
20304 </member> 21336 </member>
20305 <member name="T:OpenMetaverse.Packets.AvatarAnimationPacket"> 21337 <member name="T:OpenMetaverse.Packets.AvatarAnimationPacket">
20306 <exclude/> 21338 <exclude />
20307 </member> 21339 </member>
20308 <member name="T:OpenMetaverse.Packets.AvatarAnimationPacket.SenderBlock"> 21340 <member name="T:OpenMetaverse.Packets.AvatarAnimationPacket.SenderBlock">
20309 <exclude/> 21341 <exclude />
20310 </member> 21342 </member>
20311 <member name="T:OpenMetaverse.Packets.AvatarAnimationPacket.AnimationListBlock"> 21343 <member name="T:OpenMetaverse.Packets.AvatarAnimationPacket.AnimationListBlock">
20312 <exclude/> 21344 <exclude />
20313 </member> 21345 </member>
20314 <member name="T:OpenMetaverse.Packets.AvatarAnimationPacket.AnimationSourceListBlock"> 21346 <member name="T:OpenMetaverse.Packets.AvatarAnimationPacket.AnimationSourceListBlock">
20315 <exclude/> 21347 <exclude />
20316 </member> 21348 </member>
20317 <member name="T:OpenMetaverse.Packets.AvatarAnimationPacket.PhysicalAvatarEventListBlock"> 21349 <member name="T:OpenMetaverse.Packets.AvatarAnimationPacket.PhysicalAvatarEventListBlock">
20318 <exclude/> 21350 <exclude />
20319 </member> 21351 </member>
20320 <member name="T:OpenMetaverse.Packets.AvatarSitResponsePacket"> 21352 <member name="T:OpenMetaverse.Packets.AvatarSitResponsePacket">
20321 <exclude/> 21353 <exclude />
20322 </member> 21354 </member>
20323 <member name="T:OpenMetaverse.Packets.AvatarSitResponsePacket.SitObjectBlock"> 21355 <member name="T:OpenMetaverse.Packets.AvatarSitResponsePacket.SitObjectBlock">
20324 <exclude/> 21356 <exclude />
20325 </member> 21357 </member>
20326 <member name="T:OpenMetaverse.Packets.AvatarSitResponsePacket.SitTransformBlock"> 21358 <member name="T:OpenMetaverse.Packets.AvatarSitResponsePacket.SitTransformBlock">
20327 <exclude/> 21359 <exclude />
20328 </member> 21360 </member>
20329 <member name="T:OpenMetaverse.Packets.CameraConstraintPacket"> 21361 <member name="T:OpenMetaverse.Packets.CameraConstraintPacket">
20330 <exclude/> 21362 <exclude />
20331 </member> 21363 </member>
20332 <member name="T:OpenMetaverse.Packets.CameraConstraintPacket.CameraCollidePlaneBlock"> 21364 <member name="T:OpenMetaverse.Packets.CameraConstraintPacket.CameraCollidePlaneBlock">
20333 <exclude/> 21365 <exclude />
20334 </member> 21366 </member>
20335 <member name="T:OpenMetaverse.Packets.ParcelPropertiesPacket"> 21367 <member name="T:OpenMetaverse.Packets.ParcelPropertiesPacket">
20336 <exclude/> 21368 <exclude />
20337 </member> 21369 </member>
20338 <member name="T:OpenMetaverse.Packets.ParcelPropertiesPacket.ParcelDataBlock"> 21370 <member name="T:OpenMetaverse.Packets.ParcelPropertiesPacket.ParcelDataBlock">
20339 <exclude/> 21371 <exclude />
20340 </member> 21372 </member>
20341 <member name="T:OpenMetaverse.Packets.ParcelPropertiesPacket.AgeVerificationBlockBlock"> 21373 <member name="T:OpenMetaverse.Packets.ParcelPropertiesPacket.AgeVerificationBlockBlock">
20342 <exclude/> 21374 <exclude />
20343 </member> 21375 </member>
20344 <member name="T:OpenMetaverse.Packets.ChildAgentUpdatePacket"> 21376 <member name="T:OpenMetaverse.Packets.ChildAgentUpdatePacket">
20345 <exclude/> 21377 <exclude />
20346 </member> 21378 </member>
20347 <member name="T:OpenMetaverse.Packets.ChildAgentUpdatePacket.AgentDataBlock"> 21379 <member name="T:OpenMetaverse.Packets.ChildAgentUpdatePacket.AgentDataBlock">
20348 <exclude/> 21380 <exclude />
20349 </member> 21381 </member>
20350 <member name="T:OpenMetaverse.Packets.ChildAgentUpdatePacket.GroupDataBlock"> 21382 <member name="T:OpenMetaverse.Packets.ChildAgentUpdatePacket.GroupDataBlock">
20351 <exclude/> 21383 <exclude />
20352 </member> 21384 </member>
20353 <member name="T:OpenMetaverse.Packets.ChildAgentUpdatePacket.AnimationDataBlock"> 21385 <member name="T:OpenMetaverse.Packets.ChildAgentUpdatePacket.AnimationDataBlock">
20354 <exclude/> 21386 <exclude />
20355 </member> 21387 </member>
20356 <member name="T:OpenMetaverse.Packets.ChildAgentUpdatePacket.GranterBlockBlock"> 21388 <member name="T:OpenMetaverse.Packets.ChildAgentUpdatePacket.GranterBlockBlock">
20357 <exclude/> 21389 <exclude />
20358 </member> 21390 </member>
20359 <member name="T:OpenMetaverse.Packets.ChildAgentUpdatePacket.NVPairDataBlock"> 21391 <member name="T:OpenMetaverse.Packets.ChildAgentUpdatePacket.NVPairDataBlock">
20360 <exclude/> 21392 <exclude />
20361 </member> 21393 </member>
20362 <member name="T:OpenMetaverse.Packets.ChildAgentUpdatePacket.VisualParamBlock"> 21394 <member name="T:OpenMetaverse.Packets.ChildAgentUpdatePacket.VisualParamBlock">
20363 <exclude/> 21395 <exclude />
20364 </member> 21396 </member>
20365 <member name="T:OpenMetaverse.Packets.ChildAgentUpdatePacket.AgentAccessBlock"> 21397 <member name="T:OpenMetaverse.Packets.ChildAgentUpdatePacket.AgentAccessBlock">
20366 <exclude/> 21398 <exclude />
20367 </member> 21399 </member>
20368 <member name="T:OpenMetaverse.Packets.ChildAgentUpdatePacket.AgentInfoBlock"> 21400 <member name="T:OpenMetaverse.Packets.ChildAgentUpdatePacket.AgentInfoBlock">
20369 <exclude/> 21401 <exclude />
20370 </member> 21402 </member>
20371 <member name="T:OpenMetaverse.Packets.ChildAgentAlivePacket"> 21403 <member name="T:OpenMetaverse.Packets.ChildAgentAlivePacket">
20372 <exclude/> 21404 <exclude />
20373 </member> 21405 </member>
20374 <member name="T:OpenMetaverse.Packets.ChildAgentAlivePacket.AgentDataBlock"> 21406 <member name="T:OpenMetaverse.Packets.ChildAgentAlivePacket.AgentDataBlock">
20375 <exclude/> 21407 <exclude />
20376 </member> 21408 </member>
20377 <member name="T:OpenMetaverse.Packets.ChildAgentPositionUpdatePacket"> 21409 <member name="T:OpenMetaverse.Packets.ChildAgentPositionUpdatePacket">
20378 <exclude/> 21410 <exclude />
20379 </member> 21411 </member>
20380 <member name="T:OpenMetaverse.Packets.ChildAgentPositionUpdatePacket.AgentDataBlock"> 21412 <member name="T:OpenMetaverse.Packets.ChildAgentPositionUpdatePacket.AgentDataBlock">
20381 <exclude/> 21413 <exclude />
20382 </member> 21414 </member>
20383 <member name="T:OpenMetaverse.Packets.SoundTriggerPacket"> 21415 <member name="T:OpenMetaverse.Packets.SoundTriggerPacket">
20384 <exclude/> 21416 <exclude />
20385 </member> 21417 </member>
20386 <member name="T:OpenMetaverse.Packets.SoundTriggerPacket.SoundDataBlock"> 21418 <member name="T:OpenMetaverse.Packets.SoundTriggerPacket.SoundDataBlock">
20387 <exclude/> 21419 <exclude />
20388 </member> 21420 </member>
20389 <member name="T:OpenMetaverse.Voice.VoiceSession"> 21421 <member name="T:OpenMetaverse.VisualColorOperation">
20390 <summary> 21422 <summary>
20391 Represents a single Voice Session to the Vivox service. 21423 Operation to apply when applying color to texture
20392 </summary> 21424 </summary>
20393 </member> 21425 </member>
20394 <member name="M:OpenMetaverse.Voice.VoiceSession.Close"> 21426 <member name="T:OpenMetaverse.VisualColorParam">
20395 <summary> 21427 <summary>
20396 Close this session. 21428 Information needed to translate visual param value to RGBA color
20397 </summary> 21429 </summary>
20398 </member> 21430 </member>
20399 <member name="M:OpenMetaverse.Voice.VoiceSession.FindParticipant(System.String)"> 21431 <member name="M:OpenMetaverse.VisualColorParam.#ctor(OpenMetaverse.VisualColorOperation,OpenMetaverse.Color4[])">
20400 <summary> 21432 <summary>
20401 Look up an existing Participants in this session 21433 Construct VisualColorParam
20402 </summary> 21434 </summary>
20403 <param name="puri"></param> 21435 <param name="operation">Operation to apply when applying color to texture</param>
20404 <returns></returns> 21436 <param name="colors">Colors</param>
20405 </member> 21437 </member>
20406 <member name="T:ThreadUtil"> 21438 <member name="T:OpenMetaverse.VisualAlphaParam">
20407 <summary> 21439 <summary>
20408 21440 Represents alpha blending and bump infor for a visual parameter
21441 such as sleive length
20409 </summary> 21442 </summary>
20410 </member> 21443 </member>
20411 <member name="F:ThreadUtil.wrapperInstance"> 21444 <member name="M:OpenMetaverse.VisualAlphaParam.#ctor(System.Single,System.String,System.Boolean,System.Boolean)">
20412 <summary> 21445 <summary>
20413 An instance of DelegateWrapper which calls InvokeWrappedDelegate, 21446 Create new alhpa information for a visual param
20414 which in turn calls the DynamicInvoke method of the wrapped
20415 delegate
20416 </summary> 21447 </summary>
21448 <param name="domain">Stregth of the alpha to apply</param>
21449 <param name="tgaFile">File containing the alpha channel</param>
21450 <param name="skipIfZero">Skip blending if parameter value is 0</param>
21451 <param name="multiplyBlend">Use miltiply insted of alpha blending</param>
20417 </member> 21452 </member>
20418 <member name="F:ThreadUtil.callback"> 21453 <member name="F:OpenMetaverse.VisualAlphaParam.Domain">
21454 <summary>Stregth of the alpha to apply</summary>
21455 </member>
21456 <member name="F:OpenMetaverse.VisualAlphaParam.TGAFile">
21457 <summary>File containing the alpha channel</summary>
21458 </member>
21459 <member name="F:OpenMetaverse.VisualAlphaParam.SkipIfZero">
21460 <summary>Skip blending if parameter value is 0</summary>
21461 </member>
21462 <member name="F:OpenMetaverse.VisualAlphaParam.MultiplyBlend">
21463 <summary>Use miltiply insted of alpha blending</summary>
21464 </member>
21465 <member name="T:OpenMetaverse.VisualParam">
20419 <summary> 21466 <summary>
20420 Callback used to call EndInvoke on the asynchronously 21467 A single visual characteristic of an avatar mesh, such as eyebrow height
20421 invoked DelegateWrapper
20422 </summary> 21468 </summary>
20423 </member> 21469 </member>
20424 <member name="M:ThreadUtil.FireAndForget(System.Delegate,System.Object[])"> 21470 <member name="M:OpenMetaverse.VisualParam.#ctor(System.Int32,System.String,System.Int32,System.String,System.String,System.String,System.String,System.Single,System.Single,System.Single,System.Boolean,System.Int32[],System.Nullable{OpenMetaverse.VisualAlphaParam},System.Nullable{OpenMetaverse.VisualColorParam})">
20425 <summary> 21471 <summary>
20426 Executes the specified delegate with the specified arguments 21472 Set all the values through the constructor
20427 asynchronously on a thread pool thread
20428 </summary> 21473 </summary>
20429 <param name="d"></param> 21474 <param name="paramID">Index of this visual param</param>
20430 <param name="args"></param> 21475 <param name="name">Internal name</param>
21476 <param name="group">
21477 </param>
21478 <param name="wearable">
21479 </param>
21480 <param name="label">Displayable label of this characteristic</param>
21481 <param name="labelMin">Displayable label for the minimum value of this characteristic</param>
21482 <param name="labelMax">Displayable label for the maximum value of this characteristic</param>
21483 <param name="def">Default value</param>
21484 <param name="min">Minimum value</param>
21485 <param name="max">Maximum value</param>
21486 <param name="isBumpAttribute">Is this param used for creation of bump layer?</param>
21487 <param name="drivers">Array of param IDs that are drivers for this parameter</param>
21488 <param name="alpha">Alpha blending/bump info</param>
21489 <param name="colorParams">Color information</param>
20431 </member> 21490 </member>
20432 <member name="M:ThreadUtil.InvokeWrappedDelegate(System.Delegate,System.Object[])"> 21491 <member name="F:OpenMetaverse.VisualParam.ParamID">
21492 <summary>Index of this visual param</summary>
21493 </member>
21494 <member name="F:OpenMetaverse.VisualParam.Name">
21495 <summary>Internal name</summary>
21496 </member>
21497 <member name="F:OpenMetaverse.VisualParam.Group">
21498 <summary>Group ID this parameter belongs to</summary>
21499 </member>
21500 <member name="F:OpenMetaverse.VisualParam.Wearable">
21501 <summary>Name of the wearable this parameter belongs to</summary>
21502 </member>
21503 <member name="F:OpenMetaverse.VisualParam.Label">
21504 <summary>Displayable label of this characteristic</summary>
21505 </member>
21506 <member name="F:OpenMetaverse.VisualParam.LabelMin">
21507 <summary>Displayable label for the minimum value of this characteristic</summary>
21508 </member>
21509 <member name="F:OpenMetaverse.VisualParam.LabelMax">
21510 <summary>Displayable label for the maximum value of this characteristic</summary>
21511 </member>
21512 <member name="F:OpenMetaverse.VisualParam.DefaultValue">
21513 <summary>Default value</summary>
21514 </member>
21515 <member name="F:OpenMetaverse.VisualParam.MinValue">
21516 <summary>Minimum value</summary>
21517 </member>
21518 <member name="F:OpenMetaverse.VisualParam.MaxValue">
21519 <summary>Maximum value</summary>
21520 </member>
21521 <member name="F:OpenMetaverse.VisualParam.IsBumpAttribute">
21522 <summary>Is this param used for creation of bump layer?</summary>
21523 </member>
21524 <member name="F:OpenMetaverse.VisualParam.AlphaParams">
21525 <summary>Alpha blending/bump info</summary>
21526 </member>
21527 <member name="F:OpenMetaverse.VisualParam.ColorParams">
21528 <summary>Color information</summary>
21529 </member>
21530 <member name="F:OpenMetaverse.VisualParam.Drivers">
21531 <summary>Array of param IDs that are drivers for this parameter</summary>
21532 </member>
21533 <member name="T:OpenMetaverse.VisualParams">
20433 <summary> 21534 <summary>
20434 Invokes the wrapped delegate synchronously 21535 Holds the Params array of all the avatar appearance parameters
20435 </summary> 21536 </summary>
20436 <param name="d"></param>
20437 <param name="args"></param>
20438 </member> 21537 </member>
20439 <member name="M:ThreadUtil.EndWrapperInvoke(System.IAsyncResult)"> 21538 <member name="T:OpenMetaverse.Assets.Asset">
20440 <summary> 21539 <summary>
20441 Calls EndInvoke on the wrapper and Close on the resulting WaitHandle 21540 Base class for all Asset types
20442 to prevent resource leaks
20443 </summary> 21541 </summary>
20444 <param name="ar"></param>
20445 </member> 21542 </member>
20446 <member name="T:ThreadUtil.DelegateWrapper"> 21543 <member name="M:OpenMetaverse.Assets.Asset.#ctor">
20447 <summary> 21544 <summary>
20448 Delegate to wrap another delegate and its arguments 21545 Construct a new Asset object
20449 </summary> 21546 </summary>
20450 <param name="d"></param>
20451 <param name="args"></param>
20452 </member>
20453 <member name="F:OpenMetaverse.TerrainManager.m_LandPatchReceivedEvent">
20454 <summary>The event subscribers. null if no subcribers</summary>
20455 </member>
20456 <member name="M:OpenMetaverse.TerrainManager.OnLandPatchReceived(OpenMetaverse.LandPatchReceivedEventArgs)">
20457 <summary>Raises the LandPatchReceived event</summary>
20458 <param name="e">A LandPatchReceivedEventArgs object containing the
20459 data returned from the simulator</param>
20460 </member>
20461 <member name="F:OpenMetaverse.TerrainManager.m_LandPatchReceivedLock">
20462 <summary>Thread sync lock object</summary>
20463 </member> 21547 </member>
20464 <member name="M:OpenMetaverse.TerrainManager.#ctor(OpenMetaverse.GridClient)"> 21548 <member name="M:OpenMetaverse.Assets.Asset.#ctor(OpenMetaverse.UUID,System.Byte[])">
20465 <summary> 21549 <summary>
20466 Default constructor 21550 Construct a new Asset object
20467 </summary> 21551 </summary>
20468 <param name="client"></param> 21552 <param name="assetID">A unique <see cref="T:OpenMetaverse.UUID" /> specific to this asset</param>
21553 <param name="assetData">A byte array containing the raw asset data</param>
20469 </member> 21554 </member>
20470 <member name="E:OpenMetaverse.TerrainManager.LandPatchReceived"> 21555 <member name="F:OpenMetaverse.Assets.Asset.AssetData">
20471 <summary>Raised when the simulator responds sends </summary> 21556 <summary>A byte array containing the raw asset data</summary>
20472 </member> 21557 </member>
20473 <member name="P:OpenMetaverse.LandPatchReceivedEventArgs.Simulator"> 21558 <member name="F:OpenMetaverse.Assets.Asset.Temporary">
20474 <summary>Simulator from that sent tha data</summary> 21559 <summary>True if the asset it only stored on the server temporarily</summary>
20475 </member> 21560 </member>
20476 <member name="P:OpenMetaverse.LandPatchReceivedEventArgs.X"> 21561 <member name="F:OpenMetaverse.Assets.Asset._AssetID">
20477 <summary>Sim coordinate of the patch</summary> 21562 <summary>A unique ID</summary>
20478 </member> 21563 </member>
20479 <member name="P:OpenMetaverse.LandPatchReceivedEventArgs.Y"> 21564 <member name="P:OpenMetaverse.Assets.Asset.AssetID">
20480 <summary>Sim coordinate of the patch</summary> 21565 <summary>The assets unique ID</summary>
20481 </member> 21566 </member>
20482 <member name="P:OpenMetaverse.LandPatchReceivedEventArgs.PatchSize"> 21567 <member name="P:OpenMetaverse.Assets.Asset.AssetType">
20483 <summary>Size of tha patch</summary> 21568 <summary>
21569 The "type" of asset, Notecard, Animation, etc
21570 </summary>
20484 </member> 21571 </member>
20485 <member name="P:OpenMetaverse.LandPatchReceivedEventArgs.HeightMap"> 21572 <member name="M:OpenMetaverse.Assets.Asset.Encode">
20486 <summary>Heightmap for the patch</summary> 21573 <summary>
21574 Regenerates the <code>AssetData</code> byte array from the properties
21575 of the derived class.
21576 </summary>
20487 </member> 21577 </member>
20488 <member name="T:OpenMetaverse.PermissionMask"> 21578 <member name="M:OpenMetaverse.Assets.Asset.Decode">
20489 <summary> 21579 <summary>
20490 21580 Decodes the AssetData, placing it in appropriate properties of the derived
21581 class.
20491 </summary> 21582 </summary>
21583 <returns>True if the asset decoding succeeded, otherwise false</returns>
20492 </member> 21584 </member>
20493 <member name="T:OpenMetaverse.PermissionWho"> 21585 <member name="T:OpenMetaverse.Assets.ArchiveConstants">
20494 <summary> 21586 <summary>
20495 21587 Constants for the archiving module
20496 </summary> 21588 </summary>
20497 </member> 21589 </member>
20498 <member name="F:OpenMetaverse.PermissionWho.Base"> 21590 <member name="F:OpenMetaverse.Assets.ArchiveConstants.CONTROL_FILE_PATH">
20499 <summary></summary> 21591 <summary>
21592 The location of the archive control file
21593 </summary>
20500 </member> 21594 </member>
20501 <member name="F:OpenMetaverse.PermissionWho.Owner"> 21595 <member name="F:OpenMetaverse.Assets.ArchiveConstants.ASSETS_PATH">
20502 <summary></summary> 21596 <summary>
21597 Path for the assets held in an archive
21598 </summary>
20503 </member> 21599 </member>
20504 <member name="F:OpenMetaverse.PermissionWho.Group"> 21600 <member name="F:OpenMetaverse.Assets.ArchiveConstants.OBJECTS_PATH">
20505 <summary></summary> 21601 <summary>
21602 Path for the prims file
21603 </summary>
20506 </member> 21604 </member>
20507 <member name="F:OpenMetaverse.PermissionWho.Everyone"> 21605 <member name="F:OpenMetaverse.Assets.ArchiveConstants.TERRAINS_PATH">
20508 <summary></summary> 21606 <summary>
21607 Path for terrains. Technically these may be assets, but I think it's quite nice to split them out.
21608 </summary>
20509 </member> 21609 </member>
20510 <member name="F:OpenMetaverse.PermissionWho.NextOwner"> 21610 <member name="F:OpenMetaverse.Assets.ArchiveConstants.SETTINGS_PATH">
20511 <summary></summary> 21611 <summary>
21612 Path for region settings.
21613 </summary>
20512 </member> 21614 </member>
20513 <member name="F:OpenMetaverse.PermissionWho.All"> 21615 <member name="F:OpenMetaverse.Assets.ArchiveConstants.ASSET_EXTENSION_SEPARATOR">
20514 <summary></summary> 21616 <summary>
21617 The character the separates the uuid from extension information in an archived asset filename
21618 </summary>
20515 </member> 21619 </member>
20516 <member name="T:OpenMetaverse.Permissions"> 21620 <member name="F:OpenMetaverse.Assets.ArchiveConstants.ASSET_TYPE_TO_EXTENSION">
20517 <summary> 21621 <summary>
20518 21622 Extensions used for asset types in the archive
20519 </summary> 21623 </summary>
20520 </member> 21624 </member>
20521 <member name="F:OpenMetaverse.UDPPacketBuffer.BUFFER_SIZE"> 21625 <member name="T:OpenMetaverse.Assets.AssetsArchiver">
20522 <summary>Size of the byte array used to store raw packet data</summary> 21626 <summary>
21627 Archives assets
21628 </summary>
20523 </member> 21629 </member>
20524 <member name="F:OpenMetaverse.UDPPacketBuffer.Data"> 21630 <member name="F:OpenMetaverse.Assets.AssetsArchiver.m_assets">
20525 <summary>Raw packet data buffer</summary> 21631 <summary>
21632 Archive assets
21633 </summary>
20526 </member> 21634 </member>
20527 <member name="F:OpenMetaverse.UDPPacketBuffer.DataLength"> 21635 <member name="M:OpenMetaverse.Assets.AssetsArchiver.Archive(OpenMetaverse.Assets.TarArchiveWriter)">
20528 <summary>Length of the data to transmit</summary> 21636 <summary>
21637 Archive the assets given to this archiver to the given archive.
21638 </summary>
21639 <param name="archive">
21640 </param>
20529 </member> 21641 </member>
20530 <member name="F:OpenMetaverse.UDPPacketBuffer.RemoteEndPoint"> 21642 <member name="M:OpenMetaverse.Assets.AssetsArchiver.WriteMetadata(OpenMetaverse.Assets.TarArchiveWriter)">
20531 <summary>EndPoint of the remote host</summary> 21643 <summary>
21644 Write an assets metadata file to the given archive
21645 </summary>
21646 <param name="archive">
21647 </param>
20532 </member> 21648 </member>
20533 <member name="M:OpenMetaverse.UDPPacketBuffer.#ctor"> 21649 <member name="M:OpenMetaverse.Assets.AssetsArchiver.WriteData(OpenMetaverse.Assets.TarArchiveWriter)">
20534 <summary> 21650 <summary>
20535 Create an allocated UDP packet buffer for receiving a packet 21651 Write asset data files to the given archive
20536 </summary> 21652 </summary>
21653 <param name="archive">
21654 </param>
20537 </member> 21655 </member>
20538 <member name="M:OpenMetaverse.UDPPacketBuffer.#ctor(System.Net.IPEndPoint)"> 21656 <member name="T:OpenMetaverse.Assets.TarArchiveReader">
20539 <summary> 21657 <summary>
20540 Create an allocated UDP packet buffer for sending a packet 21658 Temporary code to do the bare minimum required to read a tar archive for our purposes
20541 </summary> 21659 </summary>
20542 <param name="endPoint">EndPoint of the remote host</param>
20543 </member> 21660 </member>
20544 <member name="M:OpenMetaverse.UDPPacketBuffer.#ctor(System.Net.IPEndPoint,System.Int32)"> 21661 <member name="M:OpenMetaverse.Assets.TarArchiveReader.#ctor(System.IO.Stream)">
20545 <summary> 21662 <summary>
20546 Create an allocated UDP packet buffer for sending a packet 21663 Generate a tar reader which reads from the given stream.
20547 </summary> 21664 </summary>
20548 <param name="endPoint">EndPoint of the remote host</param> 21665 <param name="s">
20549 <param name="bufferSize">Size of the buffer to allocate for packet data</param> 21666 </param>
20550 </member> 21667 </member>
20551 <member name="T:OpenMetaverse.PacketBufferPool"> 21668 <member name="F:OpenMetaverse.Assets.TarArchiveReader.m_br">
20552 <summary> 21669 <summary>
20553 Object pool for packet buffers. This is used to allocate memory for all 21670 Binary reader for the underlying stream
20554 incoming and outgoing packets, and zerocoding buffers for those packets
20555 </summary> 21671 </summary>
20556 </member> 21672 </member>
20557 <member name="M:OpenMetaverse.PacketBufferPool.#ctor(System.Net.IPEndPoint,System.Int32,System.Int32)"> 21673 <member name="F:OpenMetaverse.Assets.TarArchiveReader.m_nullCharArray">
20558 <summary> 21674 <summary>
20559 Initialize the object pool in client mode 21675 Used to trim off null chars
20560 </summary> 21676 </summary>
20561 <param name="endPoint">Server to connect to</param>
20562 <param name="itemsPerSegment"></param>
20563 <param name="minSegments"></param>
20564 </member> 21677 </member>
20565 <member name="M:OpenMetaverse.PacketBufferPool.#ctor(System.Int32,System.Int32)"> 21678 <member name="F:OpenMetaverse.Assets.TarArchiveReader.m_spaceCharArray">
20566 <summary> 21679 <summary>
20567 Initialize the object pool in server mode 21680 Used to trim off space chars
20568 </summary> 21681 </summary>
20569 <param name="itemsPerSegment"></param>
20570 <param name="minSegments"></param>
20571 </member> 21682 </member>
20572 <member name="M:OpenMetaverse.PacketBufferPool.GetObjectInstance"> 21683 <member name="M:OpenMetaverse.Assets.TarArchiveReader.ReadEntry(System.String@,OpenMetaverse.Assets.TarArchiveReader.TarEntryType@)">
20573 <summary> 21684 <summary>
20574 Returns a packet buffer with EndPoint set if the buffer is in 21685 Read the next entry in the tar file.
20575 client mode, or with EndPoint set to null in server mode
20576 </summary> 21686 </summary>
20577 <returns>Initialized UDPPacketBuffer object</returns> 21687 <param name="filePath">
21688 </param>
21689 <param name="entryType">
21690 </param>
21691 <returns>the data for the entry. Returns null if there are no more entries</returns>
20578 </member> 21692 </member>
20579 <member name="M:OpenMetaverse.Pool.#cctor"> 21693 <member name="M:OpenMetaverse.Assets.TarArchiveReader.ReadHeader">
20580 <summary> 21694 <summary>
20581 Default constructor 21695 Read the next 512 byte chunk of data as a tar header.
20582 </summary> 21696 </summary>
21697 <returns>A tar header struct. null if we have reached the end of the archive.</returns>
20583 </member> 21698 </member>
20584 <member name="M:OpenMetaverse.Pool.CheckOut"> 21699 <member name="M:OpenMetaverse.Assets.TarArchiveReader.ReadData(System.Int32)">
20585 <summary> 21700 <summary>
20586 Check a packet buffer out of the pool 21701 Read data following a header
20587 </summary> 21702 </summary>
20588 <returns>A packet buffer object</returns> 21703 <param name="fileSize">
21704 </param>
21705 <returns>
21706 </returns>
20589 </member> 21707 </member>
20590 <member name="T:OpenMetaverse.Logger"> 21708 <member name="M:OpenMetaverse.Assets.TarArchiveReader.ConvertOctalBytesToDecimal(System.Byte[],System.Int32,System.Int32)">
20591 <summary> 21709 <summary>
20592 Singleton logging class for the entire library 21710 Convert octal bytes to a decimal representation
20593 </summary> 21711 </summary>
21712 <param name="bytes">
21713 </param>
21714 <param name="count">
21715 </param>
21716 <param name="startIndex">
21717 </param>
21718 <returns>
21719 </returns>
20594 </member> 21720 </member>
20595 <member name="F:OpenMetaverse.Logger.LogInstance"> 21721 <member name="T:OpenMetaverse.Assets.TarArchiveWriter">
20596 <summary>log4net logging engine</summary> 21722 <summary>
21723 Temporary code to produce a tar archive in tar v7 format
21724 </summary>
20597 </member> 21725 </member>
20598 <member name="M:OpenMetaverse.Logger.#cctor"> 21726 <member name="F:OpenMetaverse.Assets.TarArchiveWriter.m_bw">
20599 <summary> 21727 <summary>
20600 Default constructor 21728 Binary writer for the underlying stream
20601 </summary> 21729 </summary>
20602 </member> 21730 </member>
20603 <member name="M:OpenMetaverse.Logger.Log(System.Object,OpenMetaverse.Helpers.LogLevel)"> 21731 <member name="M:OpenMetaverse.Assets.TarArchiveWriter.WriteDir(System.String)">
20604 <summary> 21732 <summary>
20605 Send a log message to the logging engine 21733 Write a directory entry to the tar archive. We can only handle one path level right now!
20606 </summary> 21734 </summary>
20607 <param name="message">The log message</param> 21735 <param name="dirName">
20608 <param name="level">The severity of the log entry</param> 21736 </param>
20609 </member> 21737 </member>
20610 <member name="M:OpenMetaverse.Logger.Log(System.Object,OpenMetaverse.Helpers.LogLevel,OpenMetaverse.GridClient)"> 21738 <member name="M:OpenMetaverse.Assets.TarArchiveWriter.WriteFile(System.String,System.String)">
20611 <summary> 21739 <summary>
20612 Send a log message to the logging engine 21740 Write a file to the tar archive
20613 </summary> 21741 </summary>
20614 <param name="message">The log message</param> 21742 <param name="filePath">
20615 <param name="level">The severity of the log entry</param> 21743 </param>
20616 <param name="client">Instance of the client</param> 21744 <param name="data">
21745 </param>
20617 </member> 21746 </member>
20618 <member name="M:OpenMetaverse.Logger.Log(System.Object,OpenMetaverse.Helpers.LogLevel,System.Exception)"> 21747 <member name="M:OpenMetaverse.Assets.TarArchiveWriter.WriteFile(System.String,System.Byte[])">
20619 <summary> 21748 <summary>
20620 Send a log message to the logging engine 21749 Write a file to the tar archive
20621 </summary> 21750 </summary>
20622 <param name="message">The log message</param> 21751 <param name="filePath">
20623 <param name="level">The severity of the log entry</param> 21752 </param>
20624 <param name="exception">Exception that was raised</param> 21753 <param name="data">
21754 </param>
20625 </member> 21755 </member>
20626 <member name="M:OpenMetaverse.Logger.Log(System.Object,OpenMetaverse.Helpers.LogLevel,OpenMetaverse.GridClient,System.Exception)"> 21756 <member name="M:OpenMetaverse.Assets.TarArchiveWriter.Close">
20627 <summary> 21757 <summary>
20628 Send a log message to the logging engine 21758 Finish writing the raw tar archive data to a stream. The stream will be closed on completion.
20629 </summary> 21759 </summary>
20630 <param name="message">The log message</param>
20631 <param name="level">The severity of the log entry</param>
20632 <param name="client">Instance of the client</param>
20633 <param name="exception">Exception that was raised</param>
20634 </member> 21760 </member>
20635 <member name="M:OpenMetaverse.Logger.DebugLog(System.Object)"> 21761 <member name="M:OpenMetaverse.Assets.TarArchiveWriter.WriteEntry(System.String,System.Byte[],System.Char)">
20636 <summary> 21762 <summary>
20637 If the library is compiled with DEBUG defined, an event will be 21763 Write a particular entry
20638 fired if an <code>OnLogMessage</code> handler is registered and the
20639 message will be sent to the logging engine
20640 </summary> 21764 </summary>
20641 <param name="message">The message to log at the DEBUG level to the 21765 <param name="filePath">
20642 current logging engine</param> 21766 </param>
21767 <param name="data">
21768 </param>
21769 <param name="fileType">
21770 </param>
20643 </member> 21771 </member>
20644 <member name="M:OpenMetaverse.Logger.DebugLog(System.Object,OpenMetaverse.GridClient)"> 21772 <member name="T:OpenMetaverse.Assets.AssetAnimation">
20645 <summary> 21773 <summary>
20646 If the library is compiled with DEBUG defined and 21774 Represents an Animation
20647 <code>GridClient.Settings.DEBUG</code> is true, an event will be
20648 fired if an <code>OnLogMessage</code> handler is registered and the
20649 message will be sent to the logging engine
20650 </summary> 21775 </summary>
20651 <param name="message">The message to log at the DEBUG level to the
20652 current logging engine</param>
20653 <param name="client">Instance of the client</param>
20654 </member> 21776 </member>
20655 <member name="E:OpenMetaverse.Logger.OnLogMessage"> 21777 <member name="M:OpenMetaverse.Assets.AssetAnimation.#ctor">
20656 <summary>Triggered whenever a message is logged. If this is left 21778 <summary>Default Constructor</summary>
20657 null, log messages will go to the console</summary>
20658 </member> 21779 </member>
20659 <member name="T:OpenMetaverse.Logger.LogCallback"> 21780 <member name="M:OpenMetaverse.Assets.AssetAnimation.#ctor(OpenMetaverse.UUID,System.Byte[])">
20660 <summary> 21781 <summary>
20661 Callback used for client apps to receive log messages from 21782 Construct an Asset object of type Animation
20662 the library
20663 </summary> 21783 </summary>
20664 <param name="message">Data being logged</param> 21784 <param name="assetID">A unique <see cref="T:OpenMetaverse.UUID" /> specific to this asset</param>
20665 <param name="level">The severity of the log entry from <seealso cref="T:OpenMetaverse.Helpers.LogLevel"/></param> 21785 <param name="assetData">A byte array containing the raw asset data</param>
20666 </member> 21786 </member>
20667 <member name="F:OpenMetaverse.InventorySortOrder.ByName"> 21787 <member name="P:OpenMetaverse.Assets.AssetAnimation.AssetType">
20668 <summary>Sort by name</summary> 21788 <summary>Override the base classes AssetType</summary>
20669 </member> 21789 </member>
20670 <member name="F:OpenMetaverse.InventorySortOrder.ByDate"> 21790 <member name="T:OpenMetaverse.Assets.AssetBodypart">
20671 <summary>Sort by date</summary> 21791 <summary>
21792 Represents an <seealso cref="T:OpenMetaverse.Assets.AssetWearable" /> that represents an avatars body ie: Hair, Etc.
21793 </summary>
20672 </member> 21794 </member>
20673 <member name="F:OpenMetaverse.InventorySortOrder.FoldersByName"> 21795 <member name="M:OpenMetaverse.Assets.AssetBodypart.#ctor">
20674 <summary>Sort folders by name, regardless of whether items are 21796 <summary>Initializes a new instance of an AssetBodyPart object</summary>
20675 sorted by name or date</summary>
20676 </member> 21797 </member>
20677 <member name="F:OpenMetaverse.InventorySortOrder.SystemFoldersToTop"> 21798 <member name="M:OpenMetaverse.Assets.AssetBodypart.#ctor(OpenMetaverse.UUID,System.Byte[])">
20678 <summary>Place system folders at the top</summary> 21799 <summary>Initializes a new instance of an AssetBodyPart object with parameters</summary>
21800 <param name="assetID">A unique <see cref="T:OpenMetaverse.UUID" /> specific to this asset</param>
21801 <param name="assetData">A byte array containing the raw asset data</param>
20679 </member> 21802 </member>
20680 <member name="T:OpenMetaverse.DeRezDestination"> 21803 <member name="P:OpenMetaverse.Assets.AssetBodypart.AssetType">
21804 <summary>Override the base classes AssetType</summary>
21805 </member>
21806 <member name="T:OpenMetaverse.Assets.AssetClothing">
20681 <summary> 21807 <summary>
20682 Possible destinations for DeRezObject request 21808 Represents an <seealso cref="T:OpenMetaverse.Assets.AssetWearable" /> that can be worn on an avatar
21809 such as a Shirt, Pants, etc.
20683 </summary> 21810 </summary>
20684 </member> 21811 </member>
20685 <member name="F:OpenMetaverse.DeRezDestination.AgentInventorySave"> 21812 <member name="M:OpenMetaverse.Assets.AssetClothing.#ctor">
20686 <summary></summary> 21813 <summary>Initializes a new instance of an AssetScriptBinary object</summary>
20687 </member> 21814 </member>
20688 <member name="F:OpenMetaverse.DeRezDestination.AgentInventoryCopy"> 21815 <member name="M:OpenMetaverse.Assets.AssetClothing.#ctor(OpenMetaverse.UUID,System.Byte[])">
20689 <summary>Copy from in-world to agent inventory</summary> 21816 <summary>Initializes a new instance of an AssetScriptBinary object with parameters</summary>
21817 <param name="assetID">A unique <see cref="T:OpenMetaverse.UUID" /> specific to this asset</param>
21818 <param name="assetData">A byte array containing the raw asset data</param>
20690 </member> 21819 </member>
20691 <member name="F:OpenMetaverse.DeRezDestination.TaskInventory"> 21820 <member name="P:OpenMetaverse.Assets.AssetClothing.AssetType">
20692 <summary>Derez to TaskInventory</summary> 21821 <summary>Override the base classes AssetType</summary>
20693 </member> 21822 </member>
20694 <member name="F:OpenMetaverse.DeRezDestination.Attachment"> 21823 <member name="T:OpenMetaverse.Assets.GestureStepType">
20695 <summary></summary> 21824 <summary>
21825 Type of gesture step
21826 </summary>
20696 </member> 21827 </member>
20697 <member name="F:OpenMetaverse.DeRezDestination.AgentInventoryTake"> 21828 <member name="T:OpenMetaverse.Assets.GestureStep">
20698 <summary>Take Object</summary> 21829 <summary>
21830 Base class for gesture steps
21831 </summary>
20699 </member> 21832 </member>
20700 <member name="F:OpenMetaverse.DeRezDestination.ForceToGodInventory"> 21833 <member name="P:OpenMetaverse.Assets.GestureStep.GestureStepType">
20701 <summary></summary> 21834 <summary>
21835 Retururns what kind of gesture step this is
21836 </summary>
20702 </member> 21837 </member>
20703 <member name="F:OpenMetaverse.DeRezDestination.TrashFolder"> 21838 <member name="T:OpenMetaverse.Assets.GestureStepAnimation">
20704 <summary>Delete Object</summary> 21839 <summary>
21840 Describes animation step of a gesture
21841 </summary>
20705 </member> 21842 </member>
20706 <member name="F:OpenMetaverse.DeRezDestination.AttachmentToInventory"> 21843 <member name="F:OpenMetaverse.Assets.GestureStepAnimation.AnimationStart">
20707 <summary>Put an avatar attachment into agent inventory</summary> 21844 <summary>
21845 If true, this step represents start of animation, otherwise animation stop
21846 </summary>
20708 </member> 21847 </member>
20709 <member name="F:OpenMetaverse.DeRezDestination.AttachmentExists"> 21848 <member name="F:OpenMetaverse.Assets.GestureStepAnimation.ID">
20710 <summary></summary> 21849 <summary>
21850 Animation asset <see cref="T:OpenMetaverse.UUID" /></summary>
20711 </member> 21851 </member>
20712 <member name="F:OpenMetaverse.DeRezDestination.ReturnToOwner"> 21852 <member name="F:OpenMetaverse.Assets.GestureStepAnimation.Name">
20713 <summary>Return an object back to the owner's inventory</summary> 21853 <summary>
21854 Animation inventory name
21855 </summary>
20714 </member> 21856 </member>
20715 <member name="F:OpenMetaverse.DeRezDestination.ReturnToLastOwner"> 21857 <member name="P:OpenMetaverse.Assets.GestureStepAnimation.GestureStepType">
20716 <summary>Return a deeded object back to the last owner's inventory</summary> 21858 <summary>
21859 Returns what kind of gesture step this is
21860 </summary>
20717 </member> 21861 </member>
20718 <member name="T:OpenMetaverse.InventoryItemFlags"> 21862 <member name="T:OpenMetaverse.Assets.GestureStepSound">
20719 <summary> 21863 <summary>
20720 Upper half of the Flags field for inventory items 21864 Describes sound step of a gesture
20721 </summary> 21865 </summary>
20722 </member> 21866 </member>
20723 <member name="F:OpenMetaverse.InventoryItemFlags.ObjectSlamPerm"> 21867 <member name="F:OpenMetaverse.Assets.GestureStepSound.ID">
20724 <summary>Indicates that the NextOwner permission will be set to the 21868 <summary>
20725 most restrictive set of permissions found in the object set 21869 Sound asset <see cref="T:OpenMetaverse.UUID" /></summary>
20726 (including linkset items and object inventory items) on next rez</summary>
20727 </member> 21870 </member>
20728 <member name="F:OpenMetaverse.InventoryItemFlags.ObjectSlamSale"> 21871 <member name="F:OpenMetaverse.Assets.GestureStepSound.Name">
20729 <summary>Indicates that the object sale information has been 21872 <summary>
20730 changed</summary> 21873 Sound inventory name
21874 </summary>
20731 </member> 21875 </member>
20732 <member name="F:OpenMetaverse.InventoryItemFlags.ObjectOverwriteBase"> 21876 <member name="P:OpenMetaverse.Assets.GestureStepSound.GestureStepType">
20733 <summary>If set, and a slam bit is set, indicates BaseMask will be overwritten on Rez</summary> 21877 <summary>
21878 Returns what kind of gesture step this is
21879 </summary>
20734 </member> 21880 </member>
20735 <member name="F:OpenMetaverse.InventoryItemFlags.ObjectOverwriteOwner"> 21881 <member name="T:OpenMetaverse.Assets.GestureStepChat">
20736 <summary>If set, and a slam bit is set, indicates OwnerMask will be overwritten on Rez</summary> 21882 <summary>
21883 Describes sound step of a gesture
21884 </summary>
20737 </member> 21885 </member>
20738 <member name="F:OpenMetaverse.InventoryItemFlags.ObjectOverwriteGroup"> 21886 <member name="F:OpenMetaverse.Assets.GestureStepChat.Text">
20739 <summary>If set, and a slam bit is set, indicates GroupMask will be overwritten on Rez</summary> 21887 <summary>
21888 Text to output in chat
21889 </summary>
20740 </member> 21890 </member>
20741 <member name="F:OpenMetaverse.InventoryItemFlags.ObjectOverwriteEveryone"> 21891 <member name="P:OpenMetaverse.Assets.GestureStepChat.GestureStepType">
20742 <summary>If set, and a slam bit is set, indicates EveryoneMask will be overwritten on Rez</summary> 21892 <summary>
21893 Returns what kind of gesture step this is
21894 </summary>
20743 </member> 21895 </member>
20744 <member name="F:OpenMetaverse.InventoryItemFlags.ObjectOverwriteNextOwner"> 21896 <member name="T:OpenMetaverse.Assets.GestureStepWait">
20745 <summary>If set, and a slam bit is set, indicates NextOwnerMask will be overwritten on Rez</summary> 21897 <summary>
21898 Describes sound step of a gesture
21899 </summary>
20746 </member> 21900 </member>
20747 <member name="F:OpenMetaverse.InventoryItemFlags.ObjectHasMultipleItems"> 21901 <member name="F:OpenMetaverse.Assets.GestureStepWait.WaitForAnimation">
20748 <summary>Indicates whether this object is composed of multiple 21902 <summary>
20749 items or not</summary> 21903 If true in this step we wait for all animations to finish
21904 </summary>
20750 </member> 21905 </member>
20751 <member name="F:OpenMetaverse.InventoryItemFlags.SharedSingleReference"> 21906 <member name="F:OpenMetaverse.Assets.GestureStepWait.WaitForTime">
20752 <summary>Indicates that the asset is only referenced by this 21907 <summary>
20753 inventory item. If this item is deleted or updated to reference a 21908 If true gesture player should wait for the specified amount of time
20754 new assetID, the asset can be deleted</summary> 21909 </summary>
20755 </member> 21910 </member>
20756 <member name="T:OpenMetaverse.InventoryBase"> 21911 <member name="F:OpenMetaverse.Assets.GestureStepWait.WaitTime">
20757 <summary> 21912 <summary>
20758 Base Class for Inventory Items 21913 Time in seconds to wait if WaitForAnimation is false
20759 </summary> 21914 </summary>
20760 </member> 21915 </member>
20761 <member name="F:OpenMetaverse.InventoryBase.UUID"> 21916 <member name="P:OpenMetaverse.Assets.GestureStepWait.GestureStepType">
20762 <summary><seealso cref="T:OpenMetaverse.UUID"/> of item/folder</summary> 21917 <summary>
21918 Returns what kind of gesture step this is
21919 </summary>
20763 </member> 21920 </member>
20764 <member name="F:OpenMetaverse.InventoryBase.ParentUUID"> 21921 <member name="T:OpenMetaverse.Assets.GestureStepEOF">
20765 <summary><seealso cref="T:OpenMetaverse.UUID"/> of parent folder</summary> 21922 <summary>
21923 Describes the final step of a gesture
21924 </summary>
20766 </member> 21925 </member>
20767 <member name="F:OpenMetaverse.InventoryBase.Name"> 21926 <member name="P:OpenMetaverse.Assets.GestureStepEOF.GestureStepType">
20768 <summary>Name of item/folder</summary> 21927 <summary>
21928 Returns what kind of gesture step this is
21929 </summary>
20769 </member> 21930 </member>
20770 <member name="F:OpenMetaverse.InventoryBase.OwnerID"> 21931 <member name="T:OpenMetaverse.Assets.AssetGesture">
20771 <summary>Item/Folder Owners <seealso cref="T:OpenMetaverse.UUID"/></summary> 21932 <summary>
21933 Represents a sequence of animations, sounds, and chat actions
21934 </summary>
20772 </member> 21935 </member>
20773 <member name="M:OpenMetaverse.InventoryBase.#ctor(OpenMetaverse.UUID)"> 21936 <member name="M:OpenMetaverse.Assets.AssetGesture.#ctor">
20774 <summary> 21937 <summary>
20775 Constructor, takes an itemID as a parameter 21938 Constructs guesture asset
20776 </summary> 21939 </summary>
20777 <param name="itemID">The <seealso cref="T:OpenMetaverse.UUID"/> of the item</param>
20778 </member> 21940 </member>
20779 <member name="M:OpenMetaverse.InventoryBase.GetObjectData(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)"> 21941 <member name="M:OpenMetaverse.Assets.AssetGesture.#ctor(OpenMetaverse.UUID,System.Byte[])">
20780 <summary> 21942 <summary>
20781 21943 Constructs guesture asset
20782 </summary> 21944 </summary>
20783 <returns></returns> 21945 <param name="assetID">A unique <see cref="T:OpenMetaverse.UUID" /> specific to this asset</param>
21946 <param name="assetData">A byte array containing the raw asset data</param>
20784 </member> 21947 </member>
20785 <member name="M:OpenMetaverse.InventoryBase.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)"> 21948 <member name="F:OpenMetaverse.Assets.AssetGesture.TriggerKey">
20786 <summary> 21949 <summary>
20787 21950 Keyboard key that triggers the gestyre
20788 </summary> 21951 </summary>
20789 <returns></returns>
20790 </member> 21952 </member>
20791 <member name="M:OpenMetaverse.InventoryBase.GetHashCode"> 21953 <member name="F:OpenMetaverse.Assets.AssetGesture.TriggerKeyMask">
20792 <summary> 21954 <summary>
20793 Generates a number corresponding to the value of the object to support the use of a hash table, 21955 Modifier to the trigger key
20794 suitable for use in hashing algorithms and data structures such as a hash table
20795 </summary> 21956 </summary>
20796 <returns>A Hashcode of all the combined InventoryBase fields</returns>
20797 </member> 21957 </member>
20798 <member name="M:OpenMetaverse.InventoryBase.Equals(System.Object)"> 21958 <member name="F:OpenMetaverse.Assets.AssetGesture.Trigger">
20799 <summary> 21959 <summary>
20800 Determine whether the specified <seealso cref="T:OpenMetaverse.InventoryBase"/> object is equal to the current object 21960 String that triggers playing of the gesture sequence
20801 </summary> 21961 </summary>
20802 <param name="o">InventoryBase object to compare against</param>
20803 <returns>true if objects are the same</returns>
20804 </member> 21962 </member>
20805 <member name="M:OpenMetaverse.InventoryBase.Equals(OpenMetaverse.InventoryBase)"> 21963 <member name="F:OpenMetaverse.Assets.AssetGesture.ReplaceWith">
20806 <summary> 21964 <summary>
20807 Determine whether the specified <seealso cref="T:OpenMetaverse.InventoryBase"/> object is equal to the current object 21965 Text that replaces trigger in chat once gesture is triggered
20808 </summary> 21966 </summary>
20809 <param name="o">InventoryBase object to compare against</param>
20810 <returns>true if objects are the same</returns>
20811 </member> 21967 </member>
20812 <member name="T:OpenMetaverse.InventoryItem"> 21968 <member name="F:OpenMetaverse.Assets.AssetGesture.Sequence">
20813 <summary> 21969 <summary>
20814 An Item in Inventory 21970 Sequence of gesture steps
20815 </summary> 21971 </summary>
20816 </member> 21972 </member>
20817 <member name="F:OpenMetaverse.InventoryItem.AssetUUID"> 21973 <member name="P:OpenMetaverse.Assets.AssetGesture.AssetType">
20818 <summary>The <seealso cref="T:OpenMetaverse.UUID"/> of this item</summary> 21974 <summary>
21975 Returns asset type
21976 </summary>
20819 </member> 21977 </member>
20820 <member name="F:OpenMetaverse.InventoryItem.Permissions"> 21978 <member name="M:OpenMetaverse.Assets.AssetGesture.Encode">
20821 <summary>The combined <seealso cref="T:OpenMetaverse.Permissions"/> of this item</summary> 21979 <summary>
21980 Encodes gesture asset suitable for uplaod
21981 </summary>
20822 </member> 21982 </member>
20823 <member name="F:OpenMetaverse.InventoryItem.AssetType"> 21983 <member name="M:OpenMetaverse.Assets.AssetGesture.Decode">
20824 <summary>The type of item from <seealso cref="T:OpenMetaverse.AssetType"/></summary> 21984 <summary>
21985 Decodes gesture assset into play sequence
21986 </summary>
21987 <returns>true if the asset data was decoded successfully</returns>
20825 </member> 21988 </member>
20826 <member name="F:OpenMetaverse.InventoryItem.InventoryType"> 21989 <member name="T:OpenMetaverse.Assets.AssetLandmark">
20827 <summary>The type of item from the <seealso cref="T:OpenMetaverse.InventoryType"/> enum</summary> 21990 <summary>
21991 Represents a Landmark with RegionID and Position vector
21992 </summary>
20828 </member> 21993 </member>
20829 <member name="F:OpenMetaverse.InventoryItem.CreatorID"> 21994 <member name="M:OpenMetaverse.Assets.AssetLandmark.#ctor">
20830 <summary>The <seealso cref="T:OpenMetaverse.UUID"/> of the creator of this item</summary> 21995 <summary>Construct an Asset of type Landmark</summary>
20831 </member> 21996 </member>
20832 <member name="F:OpenMetaverse.InventoryItem.Description"> 21997 <member name="M:OpenMetaverse.Assets.AssetLandmark.#ctor(OpenMetaverse.UUID,System.Byte[])">
20833 <summary>A Description of this item</summary> 21998 <summary>
21999 Construct an Asset object of type Landmark
22000 </summary>
22001 <param name="assetID">A unique <see cref="T:OpenMetaverse.UUID" /> specific to this asset</param>
22002 <param name="assetData">A byte array containing the raw asset data</param>
20834 </member> 22003 </member>
20835 <member name="F:OpenMetaverse.InventoryItem.GroupID"> 22004 <member name="F:OpenMetaverse.Assets.AssetLandmark.RegionID">
20836 <summary>The <seealso cref="T:OpenMetaverse.Group"/>s <seealso cref="T:OpenMetaverse.UUID"/> this item is set to or owned by</summary> 22005 <summary>UUID of the Landmark target region</summary>
20837 </member> 22006 </member>
20838 <member name="F:OpenMetaverse.InventoryItem.GroupOwned"> 22007 <member name="F:OpenMetaverse.Assets.AssetLandmark.Position">
20839 <summary>If true, item is owned by a group</summary> 22008 <summary> Local position of the target </summary>
20840 </member> 22009 </member>
20841 <member name="F:OpenMetaverse.InventoryItem.SalePrice"> 22010 <member name="P:OpenMetaverse.Assets.AssetLandmark.AssetType">
20842 <summary>The price this item can be purchased for</summary> 22011 <summary>Override the base classes AssetType</summary>
20843 </member> 22012 </member>
20844 <member name="F:OpenMetaverse.InventoryItem.SaleType"> 22013 <member name="M:OpenMetaverse.Assets.AssetLandmark.Encode">
20845 <summary>The type of sale from the <seealso cref="T:OpenMetaverse.SaleType"/> enum</summary> 22014 <summary>
22015 Encode the raw contents of a string with the specific Landmark format
22016 </summary>
20846 </member> 22017 </member>
20847 <member name="F:OpenMetaverse.InventoryItem.Flags"> 22018 <member name="M:OpenMetaverse.Assets.AssetLandmark.Decode">
20848 <summary>Combined flags from <seealso cref="T:OpenMetaverse.InventoryItemFlags"/></summary> 22019 <summary>
22020 Decode the raw asset data, populating the RegionID and Position
22021 </summary>
22022 <returns>true if the AssetData was successfully decoded to a UUID and Vector</returns>
20849 </member> 22023 </member>
20850 <member name="F:OpenMetaverse.InventoryItem.CreationDate"> 22024 <member name="T:OpenMetaverse.Assets.AssetMesh">
20851 <summary>Time and date this inventory item was created, stored as 22025 <summary>
20852 UTC (Coordinated Universal Time)</summary> 22026 Represents Mesh asset
22027 </summary>
20853 </member> 22028 </member>
20854 <member name="F:OpenMetaverse.InventoryItem.TransactionID"> 22029 <member name="M:OpenMetaverse.Assets.AssetMesh.#ctor">
20855 <summary>Used to update the AssetID in requests sent to the server</summary> 22030 <summary>Initializes a new instance of an AssetMesh object</summary>
20856 </member> 22031 </member>
20857 <member name="F:OpenMetaverse.InventoryItem.LastOwnerID"> 22032 <member name="M:OpenMetaverse.Assets.AssetMesh.#ctor(OpenMetaverse.UUID,System.Byte[])">
20858 <summary>The <seealso cref="T:OpenMetaverse.UUID"/> of the previous owner of the item</summary> 22033 <summary>Initializes a new instance of an AssetMesh object with parameters</summary>
22034 <param name="assetID">A unique <see cref="T:OpenMetaverse.UUID" /> specific to this asset</param>
22035 <param name="assetData">A byte array containing the raw asset data</param>
20859 </member> 22036 </member>
20860 <member name="M:OpenMetaverse.InventoryItem.#ctor(OpenMetaverse.UUID)"> 22037 <member name="F:OpenMetaverse.Assets.AssetMesh.MeshData">
20861 <summary> 22038 <summary>
20862 Construct a new InventoryItem object 22039 Decoded mesh data
20863 </summary> 22040 </summary>
20864 <param name="itemID">The <seealso cref="T:OpenMetaverse.UUID"/> of the item</param>
20865 </member> 22041 </member>
20866 <member name="M:OpenMetaverse.InventoryItem.#ctor(OpenMetaverse.InventoryType,OpenMetaverse.UUID)"> 22042 <member name="P:OpenMetaverse.Assets.AssetMesh.AssetType">
22043 <summary>Override the base classes AssetType</summary>
22044 </member>
22045 <member name="M:OpenMetaverse.Assets.AssetMesh.Encode">
20867 <summary> 22046 <summary>
20868 Construct a new InventoryItem object of a specific Type 22047 TODO: Encodes Collada file into LLMesh format
20869 </summary> 22048 </summary>
20870 <param name="type">The type of item from <seealso cref="T:OpenMetaverse.InventoryType"/></param>
20871 <param name="itemID"><seealso cref="T:OpenMetaverse.UUID"/> of the item</param>
20872 </member> 22049 </member>
20873 <member name="M:OpenMetaverse.InventoryItem.IsLink"> 22050 <member name="M:OpenMetaverse.Assets.AssetMesh.Decode">
20874 <summary> 22051 <summary>
20875 Indicates inventory item is a link 22052 Decodes mesh asset. See <see cref="M:OpenMetaverse.Rendering.FacetedMesh.TryDecodeFromAsset(OpenMetaverse.Primitive,OpenMetaverse.Assets.AssetMesh,OpenMetaverse.Rendering.DetailLevel,OpenMetaverse.Rendering.FacetedMesh)" />
22053 to furter decode it for rendering</summary>
22054 <returns>true</returns>
22055 </member>
22056 <member name="T:OpenMetaverse.Assets.AssetNotecard">
22057 <summary>
22058 Represents a string of characters encoded with specific formatting properties
20876 </summary> 22059 </summary>
20877 <returns>True if inventory item is a link to another inventory item</returns>
20878 </member> 22060 </member>
20879 <member name="M:OpenMetaverse.InventoryItem.GetObjectData(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)"> 22061 <member name="M:OpenMetaverse.Assets.AssetNotecard.#ctor">
22062 <summary>Construct an Asset of type Notecard</summary>
22063 </member>
22064 <member name="M:OpenMetaverse.Assets.AssetNotecard.#ctor(OpenMetaverse.UUID,System.Byte[])">
20880 <summary> 22065 <summary>
20881 22066 Construct an Asset object of type Notecard
20882 </summary> 22067 </summary>
20883 <returns></returns> 22068 <param name="assetID">A unique <see cref="T:OpenMetaverse.UUID" /> specific to this asset</param>
22069 <param name="assetData">A byte array containing the raw asset data</param>
20884 </member> 22070 </member>
20885 <member name="M:OpenMetaverse.InventoryItem.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)"> 22071 <member name="F:OpenMetaverse.Assets.AssetNotecard.BodyText">
22072 <summary>A text string containing main text of the notecard</summary>
22073 </member>
22074 <member name="F:OpenMetaverse.Assets.AssetNotecard.EmbeddedItems">
22075 <summary>List of <see cref="T:OpenMetaverse.InventoryItem" />s embedded on the notecard</summary>
22076 </member>
22077 <member name="P:OpenMetaverse.Assets.AssetNotecard.AssetType">
22078 <summary>Override the base classes AssetType</summary>
22079 </member>
22080 <member name="M:OpenMetaverse.Assets.AssetNotecard.Encode">
20886 <summary> 22081 <summary>
20887 22082 Encode the raw contents of a string with the specific Linden Text properties
20888 </summary> 22083 </summary>
20889 <returns></returns>
20890 </member> 22084 </member>
20891 <member name="M:OpenMetaverse.InventoryItem.GetHashCode"> 22085 <member name="M:OpenMetaverse.Assets.AssetNotecard.Decode">
20892 <summary> 22086 <summary>
20893 Generates a number corresponding to the value of the object to support the use of a hash table. 22087 Decode the raw asset data including the Linden Text properties
20894 Suitable for use in hashing algorithms and data structures such as a hash table
20895 </summary> 22088 </summary>
20896 <returns>A Hashcode of all the combined InventoryItem fields</returns> 22089 <returns>true if the AssetData was successfully decoded</returns>
20897 </member> 22090 </member>
20898 <member name="M:OpenMetaverse.InventoryItem.Equals(System.Object)"> 22091 <member name="T:OpenMetaverse.Assets.AssetPrim">
20899 <summary> 22092 <summary>
20900 Compares an object 22093 A linkset asset, containing a parent primitive and zero or more children
20901 </summary> 22094 </summary>
20902 <param name="o">The object to compare</param>
20903 <returns>true if comparison object matches</returns>
20904 </member> 22095 </member>
20905 <member name="M:OpenMetaverse.InventoryItem.Equals(OpenMetaverse.InventoryBase)"> 22096 <member name="M:OpenMetaverse.Assets.AssetPrim.#ctor">
22097 <summary>Initializes a new instance of an AssetPrim object</summary>
22098 </member>
22099 <member name="M:OpenMetaverse.Assets.AssetPrim.#ctor(OpenMetaverse.UUID,System.Byte[])">
20906 <summary> 22100 <summary>
20907 Determine whether the specified <seealso cref="T:OpenMetaverse.InventoryBase"/> object is equal to the current object 22101 Initializes a new instance of an AssetPrim object
20908 </summary> 22102 </summary>
20909 <param name="o">The <seealso cref="T:OpenMetaverse.InventoryBase"/> object to compare against</param> 22103 <param name="assetID">A unique <see cref="T:OpenMetaverse.UUID" /> specific to this asset</param>
20910 <returns>true if objects are the same</returns> 22104 <param name="assetData">A byte array containing the raw asset data</param>
20911 </member> 22105 </member>
20912 <member name="M:OpenMetaverse.InventoryItem.Equals(OpenMetaverse.InventoryItem)"> 22106 <member name="T:OpenMetaverse.Assets.AssetPrim.ProfileShape">
20913 <summary> 22107 <summary>
20914 Determine whether the specified <seealso cref="T:OpenMetaverse.InventoryItem"/> object is equal to the current object 22108 Only used internally for XML serialization/deserialization
20915 </summary> 22109 </summary>
20916 <param name="o">The <seealso cref="T:OpenMetaverse.InventoryItem"/> object to compare against</param>
20917 <returns>true if objects are the same</returns>
20918 </member> 22110 </member>
20919 <member name="T:OpenMetaverse.InventoryTexture"> 22111 <member name="P:OpenMetaverse.Assets.AssetPrim.AssetType">
22112 <summary>Override the base classes AssetType</summary>
22113 </member>
22114 <member name="M:OpenMetaverse.Assets.AssetPrim.Encode">
20920 <summary> 22115 <summary>
20921 InventoryTexture Class representing a graphical image
20922 </summary> 22116 </summary>
20923 <seealso cref="!:ManagedImage"/>
20924 </member> 22117 </member>
20925 <member name="M:OpenMetaverse.InventoryTexture.#ctor(OpenMetaverse.UUID)"> 22118 <member name="M:OpenMetaverse.Assets.AssetPrim.Decode">
20926 <summary> 22119 <summary>
20927 Construct an InventoryTexture object
20928 </summary> 22120 </summary>
20929 <param name="itemID">A <seealso cref="T:OpenMetaverse.UUID"/> which becomes the 22121 <returns>
20930 <seealso cref="T:OpenMetaverse.InventoryItem"/> objects AssetUUID</param> 22122 </returns>
20931 </member> 22123 </member>
20932 <member name="M:OpenMetaverse.InventoryTexture.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)"> 22124 <member name="T:OpenMetaverse.Assets.PrimObject">
20933 <summary> 22125 <summary>
20934 Construct an InventoryTexture object from a serialization stream 22126 The deserialized form of a single primitive in a linkset asset
20935 </summary> 22127 </summary>
20936 </member> 22128 </member>
20937 <member name="T:OpenMetaverse.InventorySound"> 22129 <member name="T:OpenMetaverse.Assets.AssetScriptBinary">
20938 <summary> 22130 <summary>
20939 InventorySound Class representing a playable sound 22131 Represents an AssetScriptBinary object containing the
22132 LSO compiled bytecode of an LSL script
20940 </summary> 22133 </summary>
20941 </member> 22134 </member>
20942 <member name="M:OpenMetaverse.InventorySound.#ctor(OpenMetaverse.UUID)"> 22135 <member name="M:OpenMetaverse.Assets.AssetScriptBinary.#ctor">
22136 <summary>Initializes a new instance of an AssetScriptBinary object</summary>
22137 </member>
22138 <member name="M:OpenMetaverse.Assets.AssetScriptBinary.#ctor(OpenMetaverse.UUID,System.Byte[])">
22139 <summary>Initializes a new instance of an AssetScriptBinary object with parameters</summary>
22140 <param name="assetID">A unique <see cref="T:OpenMetaverse.UUID" /> specific to this asset</param>
22141 <param name="assetData">A byte array containing the raw asset data</param>
22142 </member>
22143 <member name="P:OpenMetaverse.Assets.AssetScriptBinary.AssetType">
22144 <summary>Override the base classes AssetType</summary>
22145 </member>
22146 <member name="M:OpenMetaverse.Assets.AssetScriptBinary.Encode">
20943 <summary> 22147 <summary>
20944 Construct an InventorySound object 22148 TODO: Encodes a scripts contents into a LSO Bytecode file
20945 </summary> 22149 </summary>
20946 <param name="itemID">A <seealso cref="T:OpenMetaverse.UUID"/> which becomes the
20947 <seealso cref="T:OpenMetaverse.InventoryItem"/> objects AssetUUID</param>
20948 </member> 22150 </member>
20949 <member name="M:OpenMetaverse.InventorySound.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)"> 22151 <member name="M:OpenMetaverse.Assets.AssetScriptBinary.Decode">
20950 <summary> 22152 <summary>
20951 Construct an InventorySound object from a serialization stream 22153 TODO: Decode LSO Bytecode into a string
20952 </summary> 22154 </summary>
22155 <returns>true</returns>
20953 </member> 22156 </member>
20954 <member name="T:OpenMetaverse.InventoryCallingCard"> 22157 <member name="T:OpenMetaverse.Assets.AssetScriptText">
20955 <summary> 22158 <summary>
20956 InventoryCallingCard Class, contains information on another avatar 22159 Represents an LSL Text object containing a string of UTF encoded characters
20957 </summary> 22160 </summary>
20958 </member> 22161 </member>
20959 <member name="M:OpenMetaverse.InventoryCallingCard.#ctor(OpenMetaverse.UUID)"> 22162 <member name="M:OpenMetaverse.Assets.AssetScriptText.#ctor">
22163 <summary>Initializes a new AssetScriptText object</summary>
22164 </member>
22165 <member name="M:OpenMetaverse.Assets.AssetScriptText.#ctor(OpenMetaverse.UUID,System.Byte[])">
20960 <summary> 22166 <summary>
20961 Construct an InventoryCallingCard object 22167 Initializes a new AssetScriptText object with parameters
20962 </summary> 22168 </summary>
20963 <param name="itemID">A <seealso cref="T:OpenMetaverse.UUID"/> which becomes the 22169 <param name="assetID">A unique <see cref="T:OpenMetaverse.UUID" /> specific to this asset</param>
20964 <seealso cref="T:OpenMetaverse.InventoryItem"/> objects AssetUUID</param> 22170 <param name="assetData">A byte array containing the raw asset data</param>
20965 </member> 22171 </member>
20966 <member name="M:OpenMetaverse.InventoryCallingCard.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)"> 22172 <member name="F:OpenMetaverse.Assets.AssetScriptText.Source">
22173 <summary>A string of characters represting the script contents</summary>
22174 </member>
22175 <member name="P:OpenMetaverse.Assets.AssetScriptText.AssetType">
22176 <summary>Override the base classes AssetType</summary>
22177 </member>
22178 <member name="M:OpenMetaverse.Assets.AssetScriptText.Encode">
20967 <summary> 22179 <summary>
20968 Construct an InventoryCallingCard object from a serialization stream 22180 Encode a string containing the scripts contents into byte encoded AssetData
20969 </summary> 22181 </summary>
20970 </member> 22182 </member>
20971 <member name="T:OpenMetaverse.InventoryLandmark"> 22183 <member name="M:OpenMetaverse.Assets.AssetScriptText.Decode">
20972 <summary> 22184 <summary>
20973 InventoryLandmark Class, contains details on a specific location 22185 Decode a byte array containing the scripts contents into a string
20974 </summary> 22186 </summary>
22187 <returns>true if decoding is successful</returns>
20975 </member> 22188 </member>
20976 <member name="M:OpenMetaverse.InventoryLandmark.#ctor(OpenMetaverse.UUID)"> 22189 <member name="T:OpenMetaverse.Assets.AssetSound">
20977 <summary> 22190 <summary>
20978 Construct an InventoryLandmark object 22191 Represents a Sound Asset
20979 </summary> 22192 </summary>
20980 <param name="itemID">A <seealso cref="T:OpenMetaverse.UUID"/> which becomes the
20981 <seealso cref="T:OpenMetaverse.InventoryItem"/> objects AssetUUID</param>
20982 </member> 22193 </member>
20983 <member name="M:OpenMetaverse.InventoryLandmark.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)"> 22194 <member name="M:OpenMetaverse.Assets.AssetSound.#ctor">
22195 <summary>Initializes a new instance of an AssetSound object</summary>
22196 </member>
22197 <member name="M:OpenMetaverse.Assets.AssetSound.#ctor(OpenMetaverse.UUID,System.Byte[])">
22198 <summary>Initializes a new instance of an AssetSound object with parameters</summary>
22199 <param name="assetID">A unique <see cref="T:OpenMetaverse.UUID" /> specific to this asset</param>
22200 <param name="assetData">A byte array containing the raw asset data</param>
22201 </member>
22202 <member name="P:OpenMetaverse.Assets.AssetSound.AssetType">
22203 <summary>Override the base classes AssetType</summary>
22204 </member>
22205 <member name="M:OpenMetaverse.Assets.AssetSound.Encode">
20984 <summary> 22206 <summary>
20985 Construct an InventoryLandmark object from a serialization stream 22207 TODO: Encodes a sound file
20986 </summary> 22208 </summary>
20987 </member> 22209 </member>
20988 <member name="P:OpenMetaverse.InventoryLandmark.LandmarkVisited"> 22210 <member name="M:OpenMetaverse.Assets.AssetSound.Decode">
20989 <summary> 22211 <summary>
20990 Landmarks use the InventoryItemFlags struct and will have a flag of 1 set if they have been visited 22212 TODO: Decode a sound file
20991 </summary> 22213 </summary>
22214 <returns>true</returns>
20992 </member> 22215 </member>
20993 <member name="T:OpenMetaverse.InventoryObject"> 22216 <member name="T:OpenMetaverse.Assets.AssetTexture">
20994 <summary> 22217 <summary>
20995 InventoryObject Class contains details on a primitive or coalesced set of primitives 22218 Represents a texture
20996 </summary> 22219 </summary>
20997 </member> 22220 </member>
20998 <member name="M:OpenMetaverse.InventoryObject.#ctor(OpenMetaverse.UUID)"> 22221 <member name="M:OpenMetaverse.Assets.AssetTexture.#ctor">
22222 <summary>Initializes a new instance of an AssetTexture object</summary>
22223 </member>
22224 <member name="M:OpenMetaverse.Assets.AssetTexture.#ctor(OpenMetaverse.UUID,System.Byte[])">
20999 <summary> 22225 <summary>
21000 Construct an InventoryObject object 22226 Initializes a new instance of an AssetTexture object
21001 </summary> 22227 </summary>
21002 <param name="itemID">A <seealso cref="T:OpenMetaverse.UUID"/> which becomes the 22228 <param name="assetID">A unique <see cref="T:OpenMetaverse.UUID" /> specific to this asset</param>
21003 <seealso cref="T:OpenMetaverse.InventoryItem"/> objects AssetUUID</param> 22229 <param name="assetData">A byte array containing the raw asset data</param>
21004 </member> 22230 </member>
21005 <member name="M:OpenMetaverse.InventoryObject.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)"> 22231 <member name="M:OpenMetaverse.Assets.AssetTexture.#ctor(OpenMetaverse.Imaging.ManagedImage)">
21006 <summary> 22232 <summary>
21007 Construct an InventoryObject object from a serialization stream 22233 Initializes a new instance of an AssetTexture object
21008 </summary> 22234 </summary>
22235 <param name="image">A <seealso cref="T:OpenMetaverse.Imaging.ManagedImage" /> object containing texture data</param>
21009 </member> 22236 </member>
21010 <member name="P:OpenMetaverse.InventoryObject.ItemFlags"> 22237 <member name="F:OpenMetaverse.Assets.AssetTexture.Image">
22238 <summary>A <seealso cref="T:OpenMetaverse.Imaging.ManagedImage" /> object containing image data</summary>
22239 </member>
22240 <member name="F:OpenMetaverse.Assets.AssetTexture.LayerInfo">
21011 <summary> 22241 <summary>
21012 Gets or sets the upper byte of the Flags value
21013 </summary> 22242 </summary>
21014 </member> 22243 </member>
21015 <member name="P:OpenMetaverse.InventoryObject.AttachPoint"> 22244 <member name="F:OpenMetaverse.Assets.AssetTexture.Components">
21016 <summary> 22245 <summary>
21017 Gets or sets the object attachment point, the lower byte of the Flags value
21018 </summary> 22246 </summary>
21019 </member> 22247 </member>
21020 <member name="T:OpenMetaverse.InventoryNotecard"> 22248 <member name="P:OpenMetaverse.Assets.AssetTexture.AssetType">
22249 <summary>Override the base classes AssetType</summary>
22250 </member>
22251 <member name="M:OpenMetaverse.Assets.AssetTexture.Encode">
21021 <summary> 22252 <summary>
21022 InventoryNotecard Class, contains details on an encoded text document 22253 Populates the <seealso cref="F:OpenMetaverse.Assets.AssetTexture.AssetData" /> byte array with a JPEG2000
22254 encoded image created from the data in <seealso cref="F:OpenMetaverse.Assets.AssetTexture.Image" /></summary>
22255 </member>
22256 <member name="M:OpenMetaverse.Assets.AssetTexture.Decode">
22257 <summary>
22258 Decodes the JPEG2000 data in <code>AssetData</code> to the
22259 <seealso cref="T:OpenMetaverse.Imaging.ManagedImage" /> object <seealso cref="F:OpenMetaverse.Assets.AssetTexture.Image" /></summary>
22260 <returns>True if the decoding was successful, otherwise false</returns>
22261 </member>
22262 <member name="M:OpenMetaverse.Assets.AssetTexture.DecodeLayerBoundaries">
22263 <summary>
22264 Decodes the begin and end byte positions for each quality layer in
22265 the image
21023 </summary> 22266 </summary>
22267 <returns>
22268 </returns>
21024 </member> 22269 </member>
21025 <member name="M:OpenMetaverse.InventoryNotecard.#ctor(OpenMetaverse.UUID)"> 22270 <member name="T:OpenMetaverse.Assets.AssetWearable">
21026 <summary> 22271 <summary>
21027 Construct an InventoryNotecard object 22272 Represents a Wearable Asset, Clothing, Hair, Skin, Etc
21028 </summary> 22273 </summary>
21029 <param name="itemID">A <seealso cref="T:OpenMetaverse.UUID"/> which becomes the
21030 <seealso cref="T:OpenMetaverse.InventoryItem"/> objects AssetUUID</param>
21031 </member> 22274 </member>
21032 <member name="M:OpenMetaverse.InventoryNotecard.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)"> 22275 <member name="M:OpenMetaverse.Assets.AssetWearable.#ctor">
22276 <summary>Initializes a new instance of an AssetWearable object</summary>
22277 </member>
22278 <member name="M:OpenMetaverse.Assets.AssetWearable.#ctor(OpenMetaverse.UUID,System.Byte[])">
22279 <summary>Initializes a new instance of an AssetWearable object with parameters</summary>
22280 <param name="assetID">A unique <see cref="T:OpenMetaverse.UUID" /> specific to this asset</param>
22281 <param name="assetData">A byte array containing the raw asset data</param>
22282 </member>
22283 <member name="F:OpenMetaverse.Assets.AssetWearable.Name">
22284 <summary>A string containing the name of the asset</summary>
22285 </member>
22286 <member name="F:OpenMetaverse.Assets.AssetWearable.Description">
22287 <summary>A string containing a short description of the asset</summary>
22288 </member>
22289 <member name="F:OpenMetaverse.Assets.AssetWearable.WearableType">
22290 <summary>The Assets WearableType</summary>
22291 </member>
22292 <member name="F:OpenMetaverse.Assets.AssetWearable.ForSale">
22293 <summary>The For-Sale status of the object</summary>
22294 </member>
22295 <member name="F:OpenMetaverse.Assets.AssetWearable.SalePrice">
22296 <summary>An Integer representing the purchase price of the asset</summary>
22297 </member>
22298 <member name="F:OpenMetaverse.Assets.AssetWearable.Creator">
22299 <summary>The <seealso cref="T:OpenMetaverse.UUID" /> of the assets creator</summary>
22300 </member>
22301 <member name="F:OpenMetaverse.Assets.AssetWearable.Owner">
22302 <summary>The <seealso cref="T:OpenMetaverse.UUID" /> of the assets current owner</summary>
22303 </member>
22304 <member name="F:OpenMetaverse.Assets.AssetWearable.LastOwner">
22305 <summary>The <seealso cref="T:OpenMetaverse.UUID" /> of the assets prior owner</summary>
22306 </member>
22307 <member name="F:OpenMetaverse.Assets.AssetWearable.Group">
22308 <summary>The <seealso cref="T:OpenMetaverse.UUID" /> of the Group this asset is set to</summary>
22309 </member>
22310 <member name="F:OpenMetaverse.Assets.AssetWearable.GroupOwned">
22311 <summary>True if the asset is owned by a <seealso cref="T:OpenMetaverse.Group" /></summary>
22312 </member>
22313 <member name="F:OpenMetaverse.Assets.AssetWearable.Permissions">
22314 <summary>The Permissions mask of the asset</summary>
22315 </member>
22316 <member name="F:OpenMetaverse.Assets.AssetWearable.Params">
22317 <summary>A Dictionary containing Key/Value pairs of the objects parameters</summary>
22318 </member>
22319 <member name="F:OpenMetaverse.Assets.AssetWearable.Textures">
22320 <summary>A Dictionary containing Key/Value pairs where the Key is the textures Index and the Value is the Textures <seealso cref="T:OpenMetaverse.UUID" /></summary>
22321 </member>
22322 <member name="M:OpenMetaverse.Assets.AssetWearable.Decode">
21033 <summary> 22323 <summary>
21034 Construct an InventoryNotecard object from a serialization stream 22324 Decode an assets byte encoded data to a string
21035 </summary> 22325 </summary>
22326 <returns>true if the asset data was decoded successfully</returns>
21036 </member> 22327 </member>
21037 <member name="T:OpenMetaverse.InventoryCategory"> 22328 <member name="M:OpenMetaverse.Assets.AssetWearable.Encode">
21038 <summary> 22329 <summary>
21039 InventoryCategory Class 22330 Encode the assets string represantion into a format consumable by the asset server
21040 </summary> 22331 </summary>
21041 <remarks>TODO: Is this even used for anything?</remarks>
21042 </member> 22332 </member>
21043 <member name="M:OpenMetaverse.InventoryCategory.#ctor(OpenMetaverse.UUID)"> 22333 <member name="F:OpenMetaverse.Http.EventQueueClient.REQUEST_TIMEOUT">
22334 <summary>=</summary>
22335 </member>
22336 <member name="F:OpenMetaverse.Http.EventQueueClient._errorCount">
22337 <summary>Number of times we've received an unknown CAPS exception in series.</summary>
22338 </member>
22339 <member name="F:OpenMetaverse.Http.EventQueueClient._random">
22340 <summary>For exponential backoff on error.</summary>
22341 </member>
22342 <member name="T:OpenMetaverse.Imaging.Baker">
21044 <summary> 22343 <summary>
21045 Construct an InventoryCategory object 22344 A set of textures that are layered on texture of each other and "baked"
22345 in to a single texture, for avatar appearances
21046 </summary> 22346 </summary>
21047 <param name="itemID">A <seealso cref="T:OpenMetaverse.UUID"/> which becomes the
21048 <seealso cref="T:OpenMetaverse.InventoryItem"/> objects AssetUUID</param>
21049 </member> 22347 </member>
21050 <member name="M:OpenMetaverse.InventoryCategory.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)"> 22348 <member name="M:OpenMetaverse.Imaging.Baker.#ctor(OpenMetaverse.BakeType)">
21051 <summary> 22349 <summary>
21052 Construct an InventoryCategory object from a serialization stream 22350 Default constructor
21053 </summary> 22351 </summary>
22352 <param name="bakeType">Bake type</param>
21054 </member> 22353 </member>
21055 <member name="T:OpenMetaverse.InventoryLSL"> 22354 <member name="F:OpenMetaverse.Imaging.Baker.bakedTexture">
22355 <summary>Final baked texture</summary>
22356 </member>
22357 <member name="F:OpenMetaverse.Imaging.Baker.textures">
22358 <summary>Component layers</summary>
22359 </member>
22360 <member name="F:OpenMetaverse.Imaging.Baker.bakeWidth">
22361 <summary>Width of the final baked image and scratchpad</summary>
22362 </member>
22363 <member name="F:OpenMetaverse.Imaging.Baker.bakeHeight">
22364 <summary>Height of the final baked image and scratchpad</summary>
22365 </member>
22366 <member name="F:OpenMetaverse.Imaging.Baker.bakeType">
22367 <summary>Bake type</summary>
22368 </member>
22369 <member name="P:OpenMetaverse.Imaging.Baker.BakedTexture">
22370 <summary>Final baked texture</summary>
22371 </member>
22372 <member name="P:OpenMetaverse.Imaging.Baker.Textures">
22373 <summary>Component layers</summary>
22374 </member>
22375 <member name="P:OpenMetaverse.Imaging.Baker.BakeWidth">
22376 <summary>Width of the final baked image and scratchpad</summary>
22377 </member>
22378 <member name="P:OpenMetaverse.Imaging.Baker.BakeHeight">
22379 <summary>Height of the final baked image and scratchpad</summary>
22380 </member>
22381 <member name="P:OpenMetaverse.Imaging.Baker.BakeType">
22382 <summary>Bake type</summary>
22383 </member>
22384 <member name="P:OpenMetaverse.Imaging.Baker.IsSkin">
22385 <summary>Is this one of the 3 skin bakes</summary>
22386 </member>
22387 <member name="M:OpenMetaverse.Imaging.Baker.AddTexture(OpenMetaverse.AppearanceManager.TextureData)">
21056 <summary> 22388 <summary>
21057 InventoryLSL Class, represents a Linden Scripting Language object 22389 Adds layer for baking
21058 </summary> 22390 </summary>
22391 <param name="tdata">TexturaData struct that contains texture and its params</param>
21059 </member> 22392 </member>
21060 <member name="M:OpenMetaverse.InventoryLSL.#ctor(OpenMetaverse.UUID)"> 22393 <member name="M:OpenMetaverse.Imaging.Baker.BakeTypeFor(OpenMetaverse.AvatarTextureIndex)">
21061 <summary> 22394 <summary>
21062 Construct an InventoryLSL object 22395 Converts avatar texture index (face) to Bake type
21063 </summary> 22396 </summary>
21064 <param name="itemID">A <seealso cref="T:OpenMetaverse.UUID"/> which becomes the 22397 <param name="index">Face number (AvatarTextureIndex)</param>
21065 <seealso cref="T:OpenMetaverse.InventoryItem"/> objects AssetUUID</param> 22398 <returns>BakeType, layer to which this texture belongs to</returns>
21066 </member> 22399 </member>
21067 <member name="M:OpenMetaverse.InventoryLSL.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)"> 22400 <member name="M:OpenMetaverse.Imaging.Baker.SanitizeLayers(OpenMetaverse.Imaging.ManagedImage,OpenMetaverse.Imaging.ManagedImage)">
21068 <summary> 22401 <summary>
21069 Construct an InventoryLSL object from a serialization stream 22402 Make sure images exist, resize source if needed to match the destination
21070 </summary> 22403 </summary>
22404 <param name="dest">Destination image</param>
22405 <param name="src">Source image</param>
22406 <returns>Sanitization was succefull</returns>
21071 </member> 22407 </member>
21072 <member name="T:OpenMetaverse.InventorySnapshot"> 22408 <member name="M:OpenMetaverse.Imaging.Baker.InitBakedLayerColor(OpenMetaverse.Color4)">
21073 <summary> 22409 <summary>
21074 InventorySnapshot Class, an image taken with the viewer 22410 Fills a baked layer as a solid *appearing* color. The colors are
22411 subtly dithered on a 16x16 grid to prevent the JPEG2000 stage from
22412 compressing it too far since it seems to cause upload failures if
22413 the image is a pure solid color
21075 </summary> 22414 </summary>
22415 <param name="color">Color of the base of this layer</param>
21076 </member> 22416 </member>
21077 <member name="M:OpenMetaverse.InventorySnapshot.#ctor(OpenMetaverse.UUID)"> 22417 <member name="M:OpenMetaverse.Imaging.Baker.InitBakedLayerColor(System.Single,System.Single,System.Single)">
21078 <summary> 22418 <summary>
21079 Construct an InventorySnapshot object 22419 Fills a baked layer as a solid *appearing* color. The colors are
22420 subtly dithered on a 16x16 grid to prevent the JPEG2000 stage from
22421 compressing it too far since it seems to cause upload failures if
22422 the image is a pure solid color
21080 </summary> 22423 </summary>
21081 <param name="itemID">A <seealso cref="T:OpenMetaverse.UUID"/> which becomes the 22424 <param name="r">Red value</param>
21082 <seealso cref="T:OpenMetaverse.InventoryItem"/> objects AssetUUID</param> 22425 <param name="g">Green value</param>
22426 <param name="b">Blue value</param>
21083 </member> 22427 </member>
21084 <member name="M:OpenMetaverse.InventorySnapshot.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)"> 22428 <member name="M:OpenMetaverse.Imaging.ManagedImage.#ctor(System.Int32,System.Int32,OpenMetaverse.Imaging.ManagedImage.ImageChannels)">
21085 <summary> 22429 <summary>
21086 Construct an InventorySnapshot object from a serialization stream 22430 Create a new blank image
21087 </summary> 22431 </summary>
22432 <param name="width">width</param>
22433 <param name="height">height</param>
22434 <param name="channels">channel flags</param>
21088 </member> 22435 </member>
21089 <member name="T:OpenMetaverse.InventoryAttachment"> 22436 <member name="M:OpenMetaverse.Imaging.ManagedImage.#ctor(System.Drawing.Bitmap)">
21090 <summary> 22437 <summary>
21091 InventoryAttachment Class, contains details on an attachable object
21092 </summary> 22438 </summary>
22439 <param name="bitmap">
22440 </param>
21093 </member> 22441 </member>
21094 <member name="M:OpenMetaverse.InventoryAttachment.#ctor(OpenMetaverse.UUID)"> 22442 <member name="F:OpenMetaverse.Imaging.ManagedImage.Width">
21095 <summary> 22443 <summary>
21096 Construct an InventoryAttachment object 22444 Image width
21097 </summary> 22445 </summary>
21098 <param name="itemID">A <seealso cref="T:OpenMetaverse.UUID"/> which becomes the
21099 <seealso cref="T:OpenMetaverse.InventoryItem"/> objects AssetUUID</param>
21100 </member> 22446 </member>
21101 <member name="M:OpenMetaverse.InventoryAttachment.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)"> 22447 <member name="F:OpenMetaverse.Imaging.ManagedImage.Height">
21102 <summary> 22448 <summary>
21103 Construct an InventoryAttachment object from a serialization stream 22449 Image height
21104 </summary> 22450 </summary>
21105 </member> 22451 </member>
21106 <member name="P:OpenMetaverse.InventoryAttachment.AttachmentPoint"> 22452 <member name="F:OpenMetaverse.Imaging.ManagedImage.Channels">
21107 <summary> 22453 <summary>
21108 Get the last AttachmentPoint this object was attached to 22454 Image channel flags
21109 </summary> 22455 </summary>
21110 </member> 22456 </member>
21111 <member name="T:OpenMetaverse.InventoryWearable"> 22457 <member name="F:OpenMetaverse.Imaging.ManagedImage.Red">
21112 <summary> 22458 <summary>
21113 InventoryWearable Class, details on a clothing item or body part 22459 Red channel data
21114 </summary> 22460 </summary>
21115 </member> 22461 </member>
21116 <member name="M:OpenMetaverse.InventoryWearable.#ctor(OpenMetaverse.UUID)"> 22462 <member name="F:OpenMetaverse.Imaging.ManagedImage.Green">
21117 <summary> 22463 <summary>
21118 Construct an InventoryWearable object 22464 Green channel data
21119 </summary> 22465 </summary>
21120 <param name="itemID">A <seealso cref="T:OpenMetaverse.UUID"/> which becomes the
21121 <seealso cref="T:OpenMetaverse.InventoryItem"/> objects AssetUUID</param>
21122 </member> 22466 </member>
21123 <member name="M:OpenMetaverse.InventoryWearable.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)"> 22467 <member name="F:OpenMetaverse.Imaging.ManagedImage.Blue">
21124 <summary> 22468 <summary>
21125 Construct an InventoryWearable object from a serialization stream 22469 Blue channel data
21126 </summary> 22470 </summary>
21127 </member> 22471 </member>
21128 <member name="P:OpenMetaverse.InventoryWearable.WearableType"> 22472 <member name="F:OpenMetaverse.Imaging.ManagedImage.Alpha">
21129 <summary> 22473 <summary>
21130 The <seealso cref="T:OpenMetaverse.WearableType"/>, Skin, Shape, Skirt, Etc 22474 Alpha channel data
21131 </summary> 22475 </summary>
21132 </member> 22476 </member>
21133 <member name="T:OpenMetaverse.InventoryAnimation"> 22477 <member name="F:OpenMetaverse.Imaging.ManagedImage.Bump">
21134 <summary> 22478 <summary>
21135 InventoryAnimation Class, A bvh encoded object which animates an avatar 22479 Bump channel data
21136 </summary> 22480 </summary>
21137 </member> 22481 </member>
21138 <member name="M:OpenMetaverse.InventoryAnimation.#ctor(OpenMetaverse.UUID)"> 22482 <member name="M:OpenMetaverse.Imaging.ManagedImage.ConvertChannels(OpenMetaverse.Imaging.ManagedImage.ImageChannels)">
21139 <summary> 22483 <summary>
21140 Construct an InventoryAnimation object 22484 Convert the channels in the image. Channels are created or destroyed as required.
21141 </summary> 22485 </summary>
21142 <param name="itemID">A <seealso cref="T:OpenMetaverse.UUID"/> which becomes the 22486 <param name="channels">new channel flags</param>
21143 <seealso cref="T:OpenMetaverse.InventoryItem"/> objects AssetUUID</param>
21144 </member> 22487 </member>
21145 <member name="M:OpenMetaverse.InventoryAnimation.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)"> 22488 <member name="M:OpenMetaverse.Imaging.ManagedImage.ResizeNearestNeighbor(System.Int32,System.Int32)">
21146 <summary> 22489 <summary>
21147 Construct an InventoryAnimation object from a serialization stream 22490 Resize or stretch the image using nearest neighbor (ugly) resampling
21148 </summary> 22491 </summary>
22492 <param name="width">new width</param>
22493 <param name="height">new height</param>
21149 </member> 22494 </member>
21150 <member name="T:OpenMetaverse.InventoryGesture"> 22495 <member name="M:OpenMetaverse.Imaging.ManagedImage.ExportRaw">
21151 <summary> 22496 <summary>
21152 InventoryGesture Class, details on a series of animations, sounds, and actions 22497 Create a byte array containing 32-bit RGBA data with a bottom-left
22498 origin, suitable for feeding directly into OpenGL
21153 </summary> 22499 </summary>
22500 <returns>A byte array containing raw texture data</returns>
21154 </member> 22501 </member>
21155 <member name="M:OpenMetaverse.InventoryGesture.#ctor(OpenMetaverse.UUID)"> 22502 <member name="T:OpenMetaverse.Imaging.OpenJPEG">
21156 <summary> 22503 <summary>
21157 Construct an InventoryGesture object 22504 A Wrapper around openjpeg to encode and decode images to and from byte arrays
21158 </summary> 22505 </summary>
21159 <param name="itemID">A <seealso cref="T:OpenMetaverse.UUID"/> which becomes the
21160 <seealso cref="T:OpenMetaverse.InventoryItem"/> objects AssetUUID</param>
21161 </member> 22506 </member>
21162 <member name="M:OpenMetaverse.InventoryGesture.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)"> 22507 <member name="T:OpenMetaverse.Imaging.OpenJPEG.J2KLayerInfo">
21163 <summary> 22508 <summary>
21164 Construct an InventoryGesture object from a serialization stream 22509 Defines the beginning and ending file positions of a layer in an
22510 LRCP-progression JPEG2000 file
21165 </summary> 22511 </summary>
21166 </member> 22512 </member>
21167 <member name="T:OpenMetaverse.InventoryFolder"> 22513 <member name="T:OpenMetaverse.Imaging.OpenJPEG.MarshalledImage">
21168 <summary> 22514 <summary>
21169 A folder contains <seealso cref="T:OpenMetaverse.InventoryItem"/>s and has certain attributes specific 22515 This structure is used to marshal both encoded and decoded images.
21170 to itself 22516 MUST MATCH THE STRUCT IN dotnet.h!
21171 </summary> 22517 </summary>
21172 </member> 22518 </member>
21173 <member name="F:OpenMetaverse.InventoryFolder.PreferredType"> 22519 <member name="T:OpenMetaverse.Imaging.OpenJPEG.MarshalledPacket">
21174 <summary>The Preferred <seealso cref="T:OpenMetaverse.AssetType"/> for a folder.</summary> 22520 <summary>
22521 Information about a single packet in a JPEG2000 stream
22522 </summary>
21175 </member> 22523 </member>
21176 <member name="F:OpenMetaverse.InventoryFolder.Version"> 22524 <member name="F:OpenMetaverse.Imaging.OpenJPEG.MarshalledPacket.start_pos">
21177 <summary>The Version of this folder</summary> 22525 <summary>Packet start position</summary>
21178 </member> 22526 </member>
21179 <member name="F:OpenMetaverse.InventoryFolder.DescendentCount"> 22527 <member name="F:OpenMetaverse.Imaging.OpenJPEG.MarshalledPacket.end_ph_pos">
21180 <summary>Number of child items this folder contains.</summary> 22528 <summary>Packet header end position</summary>
21181 </member> 22529 </member>
21182 <member name="M:OpenMetaverse.InventoryFolder.#ctor(OpenMetaverse.UUID)"> 22530 <member name="F:OpenMetaverse.Imaging.OpenJPEG.MarshalledPacket.end_pos">
22531 <summary>Packet end position</summary>
22532 </member>
22533 <member name="F:OpenMetaverse.Imaging.OpenJPEG.TGA_HEADER_SIZE">
22534 <summary>TGA Header size</summary>
22535 </member>
22536 <member name="F:OpenMetaverse.Imaging.OpenJPEG.OpenJPEGLock">
22537 <summary>OpenJPEG is not threadsafe, so this object is used to lock
22538 during calls into unmanaged code</summary>
22539 </member>
22540 <member name="M:OpenMetaverse.Imaging.OpenJPEG.Encode(OpenMetaverse.Imaging.ManagedImage,System.Boolean)">
21183 <summary> 22541 <summary>
21184 Constructor 22542 Encode a <seealso cref="T:OpenMetaverse.Imaging.ManagedImage" /> object into a byte array
21185 </summary> 22543 </summary>
21186 <param name="itemID">UUID of the folder</param> 22544 <param name="image">The <seealso cref="T:OpenMetaverse.Imaging.ManagedImage" /> object to encode</param>
22545 <param name="lossless">true to enable lossless conversion, only useful for small images ie: sculptmaps</param>
22546 <returns>A byte array containing the encoded Image object</returns>
21187 </member> 22547 </member>
21188 <member name="M:OpenMetaverse.InventoryFolder.ToString"> 22548 <member name="M:OpenMetaverse.Imaging.OpenJPEG.Encode(OpenMetaverse.Imaging.ManagedImage)">
21189 <summary> 22549 <summary>
21190 22550 Encode a <seealso cref="T:OpenMetaverse.Imaging.ManagedImage" /> object into a byte array
21191 </summary> 22551 </summary>
21192 <returns></returns> 22552 <param name="image">The <seealso cref="T:OpenMetaverse.Imaging.ManagedImage" /> object to encode</param>
22553 <returns>a byte array of the encoded image</returns>
21193 </member> 22554 </member>
21194 <member name="M:OpenMetaverse.InventoryFolder.GetObjectData(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)"> 22555 <member name="M:OpenMetaverse.Imaging.OpenJPEG.DecodeToImage(System.Byte[],OpenMetaverse.Imaging.ManagedImage@,System.Drawing.Image@)">
21195 <summary> 22556 <summary>
21196 Get Serilization data for this InventoryFolder object 22557 Decode JPEG2000 data to an <seealso cref="T:System.Drawing.Image" /> and
21197 </summary> 22558 <seealso cref="T:OpenMetaverse.Imaging.ManagedImage" /></summary>
22559 <param name="encoded">JPEG2000 encoded data</param>
22560 <param name="managedImage">ManagedImage object to decode to</param>
22561 <param name="image">Image object to decode to</param>
22562 <returns>True if the decode succeeds, otherwise false</returns>
21198 </member> 22563 </member>
21199 <member name="M:OpenMetaverse.InventoryFolder.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)"> 22564 <member name="M:OpenMetaverse.Imaging.OpenJPEG.DecodeToImage(System.Byte[],OpenMetaverse.Imaging.ManagedImage@)">
21200 <summary> 22565 <summary>
21201 Construct an InventoryFolder object from a serialization stream
21202 </summary> 22566 </summary>
22567 <param name="encoded">
22568 </param>
22569 <param name="managedImage">
22570 </param>
22571 <returns>
22572 </returns>
21203 </member> 22573 </member>
21204 <member name="M:OpenMetaverse.InventoryFolder.GetHashCode"> 22574 <member name="M:OpenMetaverse.Imaging.OpenJPEG.DecodeLayerBoundaries(System.Byte[],OpenMetaverse.Imaging.OpenJPEG.J2KLayerInfo[]@,System.Int32@)">
21205 <summary> 22575 <summary>
21206
21207 </summary> 22576 </summary>
21208 <returns></returns> 22577 <param name="encoded">
22578 </param>
22579 <param name="layerInfo">
22580 </param>
22581 <param name="components">
22582 </param>
22583 <returns>
22584 </returns>
21209 </member> 22585 </member>
21210 <member name="M:OpenMetaverse.InventoryFolder.Equals(System.Object)"> 22586 <member name="M:OpenMetaverse.Imaging.OpenJPEG.EncodeFromImage(System.Drawing.Bitmap,System.Boolean)">
21211 <summary> 22587 <summary>
21212 22588 Encode a <seealso cref="T:System.Drawing.Bitmap" /> object into a byte array
21213 </summary> 22589 </summary>
21214 <param name="o"></param> 22590 <param name="bitmap">The source <seealso cref="T:System.Drawing.Bitmap" /> object to encode</param>
21215 <returns></returns> 22591 <param name="lossless">true to enable lossless decoding</param>
22592 <returns>A byte array containing the source Bitmap object</returns>
21216 </member> 22593 </member>
21217 <member name="M:OpenMetaverse.InventoryFolder.Equals(OpenMetaverse.InventoryBase)"> 22594 <member name="T:OpenMetaverse.Imaging.LoadTGAClass">
21218 <summary> 22595 <summary>
21219 22596 Capability to load TGAs to Bitmap
21220 </summary> 22597 </summary>
21221 <param name="o"></param>
21222 <returns></returns>
21223 </member> 22598 </member>
21224 <member name="M:OpenMetaverse.InventoryFolder.Equals(OpenMetaverse.InventoryFolder)"> 22599 <member name="T:OpenMetaverse.Interfaces.IMessage">
21225 <summary> 22600 <summary>
21226 22601 Interface requirements for Messaging system
21227 </summary> 22602 </summary>
21228 <param name="o"></param>
21229 <returns></returns>
21230 </member> 22603 </member>
21231 <member name="T:OpenMetaverse.InventoryManager"> 22604 <member name="T:OpenMetaverse.Rendering.IRendering">
21232 <summary> 22605 <summary>
21233 Tools for dealing with agents inventory 22606 Abstract base for rendering plugins
21234 </summary> 22607 </summary>
21235 </member> 22608 </member>
21236 <member name="F:OpenMetaverse.InventoryManager.MAGIC_ID"> 22609 <member name="M:OpenMetaverse.Rendering.IRendering.GenerateSimpleMesh(OpenMetaverse.Primitive,OpenMetaverse.Rendering.DetailLevel)">
21237 <summary>Used for converting shadow_id to asset_id</summary> 22610 <summary>
21238 </member> 22611 Generates a basic mesh structure from a primitive
21239 <member name="F:OpenMetaverse.InventoryManager.m_ItemReceived"> 22612 </summary>
21240 <summary>The event subscribers, null of no subscribers</summary> 22613 <param name="prim">Primitive to generate the mesh from</param>
21241 </member> 22614 <param name="lod">Level of detail to generate the mesh at</param>
21242 <member name="M:OpenMetaverse.InventoryManager.OnItemReceived(OpenMetaverse.ItemReceivedEventArgs)"> 22615 <returns>The generated mesh</returns>
21243 <summary>Raises the ItemReceived Event</summary>
21244 <param name="e">A ItemReceivedEventArgs object containing
21245 the data sent from the simulator</param>
21246 </member>
21247 <member name="F:OpenMetaverse.InventoryManager.m_ItemReceivedLock">
21248 <summary>Thread sync lock object</summary>
21249 </member>
21250 <member name="F:OpenMetaverse.InventoryManager.m_FolderUpdated">
21251 <summary>The event subscribers, null of no subscribers</summary>
21252 </member>
21253 <member name="M:OpenMetaverse.InventoryManager.OnFolderUpdated(OpenMetaverse.FolderUpdatedEventArgs)">
21254 <summary>Raises the FolderUpdated Event</summary>
21255 <param name="e">A FolderUpdatedEventArgs object containing
21256 the data sent from the simulator</param>
21257 </member>
21258 <member name="F:OpenMetaverse.InventoryManager.m_FolderUpdatedLock">
21259 <summary>Thread sync lock object</summary>
21260 </member>
21261 <member name="F:OpenMetaverse.InventoryManager.m_InventoryObjectOffered">
21262 <summary>The event subscribers, null of no subscribers</summary>
21263 </member>
21264 <member name="M:OpenMetaverse.InventoryManager.OnInventoryObjectOffered(OpenMetaverse.InventoryObjectOfferedEventArgs)">
21265 <summary>Raises the InventoryObjectOffered Event</summary>
21266 <param name="e">A InventoryObjectOfferedEventArgs object containing
21267 the data sent from the simulator</param>
21268 </member>
21269 <member name="F:OpenMetaverse.InventoryManager.m_InventoryObjectOfferedLock">
21270 <summary>Thread sync lock object</summary>
21271 </member> 22616 </member>
21272 <member name="F:OpenMetaverse.InventoryManager.m_TaskItemReceived"> 22617 <member name="M:OpenMetaverse.Rendering.IRendering.GenerateSimpleSculptMesh(OpenMetaverse.Primitive,System.Drawing.Bitmap,OpenMetaverse.Rendering.DetailLevel)">
21273 <summary>The event subscribers, null of no subscribers</summary> 22618 <summary>
22619 Generates a basic mesh structure from a sculpted primitive and
22620 texture
22621 </summary>
22622 <param name="prim">Sculpted primitive to generate the mesh from</param>
22623 <param name="sculptTexture">Sculpt texture</param>
22624 <param name="lod">Level of detail to generate the mesh at</param>
22625 <returns>The generated mesh</returns>
21274 </member> 22626 </member>
21275 <member name="M:OpenMetaverse.InventoryManager.OnTaskItemReceived(OpenMetaverse.TaskItemReceivedEventArgs)"> 22627 <member name="M:OpenMetaverse.Rendering.IRendering.GenerateFacetedMesh(OpenMetaverse.Primitive,OpenMetaverse.Rendering.DetailLevel)">
21276 <summary>Raises the TaskItemReceived Event</summary> 22628 <summary>
21277 <param name="e">A TaskItemReceivedEventArgs object containing 22629 Generates a series of faces, each face containing a mesh and
21278 the data sent from the simulator</param> 22630 metadata
22631 </summary>
22632 <param name="prim">Primitive to generate the mesh from</param>
22633 <param name="lod">Level of detail to generate the mesh at</param>
22634 <returns>The generated mesh</returns>
21279 </member> 22635 </member>
21280 <member name="F:OpenMetaverse.InventoryManager.m_TaskItemReceivedLock"> 22636 <member name="M:OpenMetaverse.Rendering.IRendering.GenerateFacetedSculptMesh(OpenMetaverse.Primitive,System.Drawing.Bitmap,OpenMetaverse.Rendering.DetailLevel)">
21281 <summary>Thread sync lock object</summary> 22637 <summary>
22638 Generates a series of faces for a sculpted prim, each face
22639 containing a mesh and metadata
22640 </summary>
22641 <param name="prim">Sculpted primitive to generate the mesh from</param>
22642 <param name="sculptTexture">Sculpt texture</param>
22643 <param name="lod">Level of detail to generate the mesh at</param>
22644 <returns>The generated mesh</returns>
21282 </member> 22645 </member>
21283 <member name="F:OpenMetaverse.InventoryManager.m_FindObjectByPathReply"> 22646 <member name="M:OpenMetaverse.Rendering.IRendering.TransformTexCoords(System.Collections.Generic.List{OpenMetaverse.Rendering.Vertex},OpenMetaverse.Vector3,OpenMetaverse.Primitive.TextureEntryFace,OpenMetaverse.Vector3)">
21284 <summary>The event subscribers, null of no subscribers</summary> 22647 <summary>
22648 Apply texture coordinate modifications from a
22649 <seealso cref="!:TextureEntryFace" /> to a list of vertices
22650 </summary>
22651 <param name="vertices">Vertex list to modify texture coordinates for</param>
22652 <param name="center">Center-point of the face</param>
22653 <param name="teFace">Face texture parameters</param>
22654 <param name="primScale">Scale of the prim</param>
21285 </member> 22655 </member>
21286 <member name="M:OpenMetaverse.InventoryManager.OnFindObjectByPathReply(OpenMetaverse.FindObjectByPathReplyEventArgs)"> 22656 <member name="T:OpenMetaverse.Messages.Linden.TeleportFinishMessage">
21287 <summary>Raises the FindObjectByPath Event</summary> 22657 <summary>
21288 <param name="e">A FindObjectByPathEventArgs object containing 22658 Sent to the client to indicate a teleport request has completed
21289 the data sent from the simulator</param> 22659 </summary>
21290 </member> 22660 </member>
21291 <member name="F:OpenMetaverse.InventoryManager.m_FindObjectByPathReplyLock"> 22661 <member name="F:OpenMetaverse.Messages.Linden.TeleportFinishMessage.AgentID">
21292 <summary>Thread sync lock object</summary> 22662 <summary>The <see cref="T:OpenMetaverse.UUID" /> of the agent</summary>
21293 </member> 22663 </member>
21294 <member name="F:OpenMetaverse.InventoryManager.m_TaskInventoryReply"> 22664 <member name="F:OpenMetaverse.Messages.Linden.TeleportFinishMessage.LocationID">
21295 <summary>The event subscribers, null of no subscribers</summary> 22665 <summary>
22666 </summary>
21296 </member> 22667 </member>
21297 <member name="M:OpenMetaverse.InventoryManager.OnTaskInventoryReply(OpenMetaverse.TaskInventoryReplyEventArgs)"> 22668 <member name="F:OpenMetaverse.Messages.Linden.TeleportFinishMessage.RegionHandle">
21298 <summary>Raises the TaskInventoryReply Event</summary> 22669 <summary>The simulators handle the agent teleported to</summary>
21299 <param name="e">A TaskInventoryReplyEventArgs object containing
21300 the data sent from the simulator</param>
21301 </member> 22670 </member>
21302 <member name="F:OpenMetaverse.InventoryManager.m_TaskInventoryReplyLock"> 22671 <member name="F:OpenMetaverse.Messages.Linden.TeleportFinishMessage.SeedCapability">
21303 <summary>Thread sync lock object</summary> 22672 <summary>A Uri which contains a list of Capabilities the simulator supports</summary>
21304 </member> 22673 </member>
21305 <member name="F:OpenMetaverse.InventoryManager.m_SaveAssetToInventory"> 22674 <member name="F:OpenMetaverse.Messages.Linden.TeleportFinishMessage.SimAccess">
21306 <summary>The event subscribers, null of no subscribers</summary> 22675 <summary>Indicates the level of access required
22676 to access the simulator, or the content rating, or the simulators
22677 map status</summary>
21307 </member> 22678 </member>
21308 <member name="M:OpenMetaverse.InventoryManager.OnSaveAssetToInventory(OpenMetaverse.SaveAssetToInventoryEventArgs)"> 22679 <member name="F:OpenMetaverse.Messages.Linden.TeleportFinishMessage.IP">
21309 <summary>Raises the SaveAssetToInventory Event</summary> 22680 <summary>The IP Address of the simulator</summary>
21310 <param name="e">A SaveAssetToInventoryEventArgs object containing
21311 the data sent from the simulator</param>
21312 </member> 22681 </member>
21313 <member name="F:OpenMetaverse.InventoryManager.m_SaveAssetToInventoryLock"> 22682 <member name="F:OpenMetaverse.Messages.Linden.TeleportFinishMessage.Port">
21314 <summary>Thread sync lock object</summary> 22683 <summary>The UDP Port the simulator will listen for UDP traffic on</summary>
21315 </member> 22684 </member>
21316 <member name="F:OpenMetaverse.InventoryManager.m_ScriptRunningReply"> 22685 <member name="F:OpenMetaverse.Messages.Linden.TeleportFinishMessage.Flags">
21317 <summary>The event subscribers, null of no subscribers</summary> 22686 <summary>Status flags indicating the state of the Agent upon arrival, Flying, etc.</summary>
21318 </member> 22687 </member>
21319 <member name="M:OpenMetaverse.InventoryManager.OnScriptRunningReply(OpenMetaverse.ScriptRunningReplyEventArgs)"> 22688 <member name="M:OpenMetaverse.Messages.Linden.TeleportFinishMessage.Serialize">
21320 <summary>Raises the ScriptRunningReply Event</summary> 22689 <summary>
21321 <param name="e">A ScriptRunningReplyEventArgs object containing 22690 Serialize the object
21322 the data sent from the simulator</param> 22691 </summary>
22692 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
21323 </member> 22693 </member>
21324 <member name="F:OpenMetaverse.InventoryManager.m_ScriptRunningReplyLock"> 22694 <member name="M:OpenMetaverse.Messages.Linden.TeleportFinishMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
21325 <summary>Thread sync lock object</summary> 22695 <summary>
22696 Deserialize the message
22697 </summary>
22698 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
21326 </member> 22699 </member>
21327 <member name="F:OpenMetaverse.InventoryManager._NewFolderNames"> 22700 <member name="T:OpenMetaverse.Messages.Linden.EstablishAgentCommunicationMessage">
21328 <summary>Partial mapping of AssetTypes to folder names</summary> 22701 <summary>
22702 Sent to the viewer when a neighboring simulator is requesting the agent make a connection to it.
22703 </summary>
21329 </member> 22704 </member>
21330 <member name="M:OpenMetaverse.InventoryManager.#ctor(OpenMetaverse.GridClient)"> 22705 <member name="M:OpenMetaverse.Messages.Linden.EstablishAgentCommunicationMessage.Serialize">
21331 <summary> 22706 <summary>
21332 Default constructor 22707 Serialize the object
21333 </summary> 22708 </summary>
21334 <param name="client">Reference to the GridClient object</param> 22709 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
21335 </member> 22710 </member>
21336 <member name="M:OpenMetaverse.InventoryManager.FetchItem(OpenMetaverse.UUID,OpenMetaverse.UUID,System.Int32)"> 22711 <member name="M:OpenMetaverse.Messages.Linden.EstablishAgentCommunicationMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
21337 <summary> 22712 <summary>
21338 Fetch an inventory item from the dataserver 22713 Deserialize the message
21339 </summary> 22714 </summary>
21340 <param name="itemID">The items <seealso cref="T:OpenMetaverse.UUID"/></param> 22715 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
21341 <param name="ownerID">The item Owners <seealso cref="T:OpenMetaverse.UUID"/></param>
21342 <param name="timeoutMS">a integer representing the number of milliseconds to wait for results</param>
21343 <returns>An <seealso cref="T:OpenMetaverse.InventoryItem"/> object on success, or null if no item was found</returns>
21344 <remarks>Items will also be sent to the <seealso cref="M:OpenMetaverse.InventoryManager.OnItemReceived(OpenMetaverse.ItemReceivedEventArgs)"/> event</remarks>
21345 </member> 22716 </member>
21346 <member name="M:OpenMetaverse.InventoryManager.RequestFetchInventory(OpenMetaverse.UUID,OpenMetaverse.UUID)"> 22717 <member name="M:OpenMetaverse.Messages.Linden.CrossedRegionMessage.Serialize">
21347 <summary> 22718 <summary>
21348 Request A single inventory item 22719 Serialize the object
21349 </summary> 22720 </summary>
21350 <param name="itemID">The items <seealso cref="T:OpenMetaverse.UUID"/></param> 22721 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
21351 <param name="ownerID">The item Owners <seealso cref="T:OpenMetaverse.UUID"/></param>
21352 <seealso cref="M:OpenMetaverse.InventoryManager.OnItemReceived(OpenMetaverse.ItemReceivedEventArgs)"/>
21353 </member> 22722 </member>
21354 <member name="M:OpenMetaverse.InventoryManager.RequestFetchInventory(System.Collections.Generic.List{OpenMetaverse.UUID},System.Collections.Generic.List{OpenMetaverse.UUID})"> 22723 <member name="M:OpenMetaverse.Messages.Linden.CrossedRegionMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
21355 <summary> 22724 <summary>
21356 Request inventory items 22725 Deserialize the message
21357 </summary> 22726 </summary>
21358 <param name="itemIDs">Inventory items to request</param> 22727 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
21359 <param name="ownerIDs">Owners of the inventory items</param>
21360 <seealso cref="M:OpenMetaverse.InventoryManager.OnItemReceived(OpenMetaverse.ItemReceivedEventArgs)"/>
21361 </member> 22728 </member>
21362 <member name="M:OpenMetaverse.InventoryManager.FolderContents(OpenMetaverse.UUID,OpenMetaverse.UUID,System.Boolean,System.Boolean,OpenMetaverse.InventorySortOrder,System.Int32)"> 22729 <member name="M:OpenMetaverse.Messages.Linden.EnableSimulatorMessage.Serialize">
21363 <summary> 22730 <summary>
21364 Get contents of a folder 22731 Serialize the object
21365 </summary> 22732 </summary>
21366 <param name="folder">The <seealso cref="T:OpenMetaverse.UUID"/> of the folder to search</param> 22733 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
21367 <param name="owner">The <seealso cref="T:OpenMetaverse.UUID"/> of the folders owner</param>
21368 <param name="folders">true to retrieve folders</param>
21369 <param name="items">true to retrieve items</param>
21370 <param name="order">sort order to return results in</param>
21371 <param name="timeoutMS">a integer representing the number of milliseconds to wait for results</param>
21372 <returns>A list of inventory items matching search criteria within folder</returns>
21373 <seealso cref="M:OpenMetaverse.InventoryManager.RequestFolderContents(OpenMetaverse.UUID,OpenMetaverse.UUID,System.Boolean,System.Boolean,OpenMetaverse.InventorySortOrder)"/>
21374 <remarks>InventoryFolder.DescendentCount will only be accurate if both folders and items are
21375 requested</remarks>
21376 </member> 22734 </member>
21377 <member name="M:OpenMetaverse.InventoryManager.RequestFolderContents(OpenMetaverse.UUID,OpenMetaverse.UUID,System.Boolean,System.Boolean,OpenMetaverse.InventorySortOrder)"> 22735 <member name="M:OpenMetaverse.Messages.Linden.EnableSimulatorMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
21378 <summary> 22736 <summary>
21379 Request the contents of an inventory folder 22737 Deserialize the message
21380 </summary> 22738 </summary>
21381 <param name="folder">The folder to search</param> 22739 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
21382 <param name="owner">The folder owners <seealso cref="T:OpenMetaverse.UUID"/></param>
21383 <param name="folders">true to return <seealso cref="!:InventoryManager.InventoryFolder"/>s contained in folder</param>
21384 <param name="items">true to return <seealso cref="!:InventoryManager.InventoryItem"/>s containd in folder</param>
21385 <param name="order">the sort order to return items in</param>
21386 <seealso cref="M:OpenMetaverse.InventoryManager.FolderContents(OpenMetaverse.UUID,OpenMetaverse.UUID,System.Boolean,System.Boolean,OpenMetaverse.InventorySortOrder,System.Int32)"/>
21387 </member> 22740 </member>
21388 <member name="M:OpenMetaverse.InventoryManager.FindFolderForType(OpenMetaverse.AssetType)"> 22741 <member name="T:OpenMetaverse.Messages.Linden.TeleportFailedMessage">
21389 <summary> 22742 <summary>
21390 Returns the UUID of the folder (category) that defaults to 22743 A message sent to the client which indicates a teleport request has failed
21391 containing 'type'. The folder is not necessarily only for that 22744 and contains some information on why it failed
21392 type
21393 </summary> 22745 </summary>
21394 <remarks>This will return the root folder if one does not exist</remarks>
21395 <param name="type"></param>
21396 <returns>The UUID of the desired folder if found, the UUID of the RootFolder
21397 if not found, or UUID.Zero on failure</returns>
21398 </member> 22746 </member>
21399 <member name="M:OpenMetaverse.InventoryManager.FindObjectByPath(OpenMetaverse.UUID,OpenMetaverse.UUID,System.String,System.Int32)"> 22747 <member name="F:OpenMetaverse.Messages.Linden.TeleportFailedMessage.ExtraParams">
21400 <summary> 22748 <summary>
21401 Find an object in inventory using a specific path to search
21402 </summary> 22749 </summary>
21403 <param name="baseFolder">The folder to begin the search in</param>
21404 <param name="inventoryOwner">The object owners <seealso cref="T:OpenMetaverse.UUID"/></param>
21405 <param name="path">A string path to search</param>
21406 <param name="timeoutMS">milliseconds to wait for a reply</param>
21407 <returns>Found items <seealso cref="T:OpenMetaverse.UUID"/> or <seealso cref="F:OpenMetaverse.UUID.Zero"/> if
21408 timeout occurs or item is not found</returns>
21409 </member> 22750 </member>
21410 <member name="M:OpenMetaverse.InventoryManager.RequestFindObjectByPath(OpenMetaverse.UUID,OpenMetaverse.UUID,System.String)"> 22751 <member name="F:OpenMetaverse.Messages.Linden.TeleportFailedMessage.MessageKey">
22752 <summary>A string key of the reason the teleport failed e.g. CouldntTPCloser
22753 Which could be used to look up a value in a dictionary or enum</summary>
22754 </member>
22755 <member name="F:OpenMetaverse.Messages.Linden.TeleportFailedMessage.AgentID">
22756 <summary>The <see cref="T:OpenMetaverse.UUID" /> of the Agent</summary>
22757 </member>
22758 <member name="F:OpenMetaverse.Messages.Linden.TeleportFailedMessage.Reason">
22759 <summary>A string human readable message containing the reason </summary>
22760 <remarks>An example: Could not teleport closer to destination</remarks>
22761 </member>
22762 <member name="M:OpenMetaverse.Messages.Linden.TeleportFailedMessage.Serialize">
21411 <summary> 22763 <summary>
21412 Find inventory items by path 22764 Serialize the object
21413 </summary> 22765 </summary>
21414 <param name="baseFolder">The folder to begin the search in</param> 22766 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
21415 <param name="inventoryOwner">The object owners <seealso cref="T:OpenMetaverse.UUID"/></param>
21416 <param name="path">A string path to search, folders/objects separated by a '/'</param>
21417 <remarks>Results are sent to the <seealso cref="!:InventoryManager.OnFindObjectByPath"/> event</remarks>
21418 </member> 22767 </member>
21419 <member name="M:OpenMetaverse.InventoryManager.LocalFind(OpenMetaverse.UUID,System.String[],System.Int32,System.Boolean)"> 22768 <member name="M:OpenMetaverse.Messages.Linden.TeleportFailedMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
21420 <summary> 22769 <summary>
21421 Search inventory Store object for an item or folder 22770 Deserialize the message
21422 </summary> 22771 </summary>
21423 <param name="baseFolder">The folder to begin the search in</param> 22772 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
21424 <param name="path">An array which creates a path to search</param>
21425 <param name="level">Number of levels below baseFolder to conduct searches</param>
21426 <param name="firstOnly">if True, will stop searching after first match is found</param>
21427 <returns>A list of inventory items found</returns>
21428 </member> 22773 </member>
21429 <member name="M:OpenMetaverse.InventoryManager.Move(OpenMetaverse.InventoryBase,OpenMetaverse.InventoryFolder)"> 22774 <member name="M:OpenMetaverse.Messages.Linden.LandStatReplyMessage.Serialize">
21430 <summary> 22775 <summary>
21431 Move an inventory item or folder to a new location 22776 Serialize the object
21432 </summary> 22777 </summary>
21433 <param name="item">The <seealso cref="T:InventoryBase"/> item or folder to move</param> 22778 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
21434 <param name="newParent">The <seealso cref="T:InventoryFolder"/> to move item or folder to</param>
21435 </member> 22779 </member>
21436 <member name="M:OpenMetaverse.InventoryManager.Move(OpenMetaverse.InventoryBase,OpenMetaverse.InventoryFolder,System.String)"> 22780 <member name="M:OpenMetaverse.Messages.Linden.LandStatReplyMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
21437 <summary> 22781 <summary>
21438 Move an inventory item or folder to a new location and change its name 22782 Deserialize the message
21439 </summary> 22783 </summary>
21440 <param name="item">The <seealso cref="T:InventoryBase"/> item or folder to move</param> 22784 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
21441 <param name="newParent">The <seealso cref="T:InventoryFolder"/> to move item or folder to</param>
21442 <param name="newName">The name to change the item or folder to</param>
21443 </member> 22785 </member>
21444 <member name="M:OpenMetaverse.InventoryManager.MoveFolder(OpenMetaverse.UUID,OpenMetaverse.UUID,System.String)"> 22786 <member name="T:OpenMetaverse.Messages.Linden.ParcelObjectOwnersReplyMessage">
21445 <summary> 22787 <summary>
21446 Move and rename a folder 22788 Contains a list of prim owner information for a specific parcel in a simulator
21447 </summary> 22789 </summary>
21448 <param name="folderID">The source folders <seealso cref="T:OpenMetaverse.UUID"/></param> 22790 <remarks>
21449 <param name="newparentID">The destination folders <seealso cref="T:OpenMetaverse.UUID"/></param> 22791 A Simulator will always return at least 1 entry
21450 <param name="newName">The name to change the folder to</param> 22792 If agent does not have proper permission the OwnerID will be UUID.Zero
22793 If agent does not have proper permission OR there are no primitives on parcel
22794 the DataBlocksExtended map will not be sent from the simulator
22795 </remarks>
21451 </member> 22796 </member>
21452 <member name="M:OpenMetaverse.InventoryManager.UpdateFolderProperties(OpenMetaverse.UUID,OpenMetaverse.UUID,System.String,OpenMetaverse.AssetType)"> 22797 <member name="T:OpenMetaverse.Messages.Linden.ParcelObjectOwnersReplyMessage.PrimOwner">
21453 <summary> 22798 <summary>
21454 Update folder properties 22799 Prim ownership information for a specified owner on a single parcel
21455 </summary> 22800 </summary>
21456 <param name="folderID"><seealso cref="T:OpenMetaverse.UUID"/> of the folder to update</param>
21457 <param name="parentID">Sets folder's parent to <seealso cref="T:OpenMetaverse.UUID"/></param>
21458 <param name="name">Folder name</param>
21459 <param name="type">Folder type</param>
21460 </member> 22801 </member>
21461 <member name="M:OpenMetaverse.InventoryManager.MoveFolder(OpenMetaverse.UUID,OpenMetaverse.UUID)"> 22802 <member name="F:OpenMetaverse.Messages.Linden.ParcelObjectOwnersReplyMessage.PrimOwner.OwnerID">
22803 <summary>The <see cref="T:OpenMetaverse.UUID" /> of the prim owner,
22804 UUID.Zero if agent has no permission to view prim owner information</summary>
22805 </member>
22806 <member name="F:OpenMetaverse.Messages.Linden.ParcelObjectOwnersReplyMessage.PrimOwner.Count">
22807 <summary>The total number of prims</summary>
22808 </member>
22809 <member name="F:OpenMetaverse.Messages.Linden.ParcelObjectOwnersReplyMessage.PrimOwner.IsGroupOwned">
22810 <summary>True if the OwnerID is a <see cref="T:OpenMetaverse.Group" /></summary>
22811 </member>
22812 <member name="F:OpenMetaverse.Messages.Linden.ParcelObjectOwnersReplyMessage.PrimOwner.OnlineStatus">
22813 <summary>True if the owner is online
22814 <remarks>This is no longer used by the LL Simulators</remarks></summary>
22815 </member>
22816 <member name="F:OpenMetaverse.Messages.Linden.ParcelObjectOwnersReplyMessage.PrimOwner.TimeStamp">
22817 <summary>The date the most recent prim was rezzed</summary>
22818 </member>
22819 <member name="F:OpenMetaverse.Messages.Linden.ParcelObjectOwnersReplyMessage.PrimOwnersBlock">
22820 <summary>An Array of <see cref="T:OpenMetaverse.Messages.Linden.ParcelObjectOwnersReplyMessage.PrimOwner" /> objects</summary>
22821 </member>
22822 <member name="M:OpenMetaverse.Messages.Linden.ParcelObjectOwnersReplyMessage.Serialize">
21462 <summary> 22823 <summary>
21463 Move a folder 22824 Serialize the object
21464 </summary> 22825 </summary>
21465 <param name="folderID">The source folders <seealso cref="T:OpenMetaverse.UUID"/></param> 22826 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
21466 <param name="newParentID">The destination folders <seealso cref="T:OpenMetaverse.UUID"/></param>
21467 </member> 22827 </member>
21468 <member name="M:OpenMetaverse.InventoryManager.MoveFolders(System.Collections.Generic.Dictionary{OpenMetaverse.UUID,OpenMetaverse.UUID})"> 22828 <member name="M:OpenMetaverse.Messages.Linden.ParcelObjectOwnersReplyMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
21469 <summary> 22829 <summary>
21470 Move multiple folders, the keys in the Dictionary parameter, 22830 Deserialize the message
21471 to a new parents, the value of that folder's key.
21472 </summary> 22831 </summary>
21473 <param name="foldersNewParents">A Dictionary containing the 22832 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
21474 <seealso cref="T:OpenMetaverse.UUID"/> of the source as the key, and the
21475 <seealso cref="T:OpenMetaverse.UUID"/> of the destination as the value</param>
21476 </member> 22833 </member>
21477 <member name="M:OpenMetaverse.InventoryManager.MoveItem(OpenMetaverse.UUID,OpenMetaverse.UUID)"> 22834 <member name="T:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage">
21478 <summary> 22835 <summary>
21479 Move an inventory item to a new folder 22836 The details of a single parcel in a region, also contains some regionwide globals
21480 </summary> 22837 </summary>
21481 <param name="itemID">The <seealso cref="T:OpenMetaverse.UUID"/> of the source item to move</param>
21482 <param name="folderID">The <seealso cref="T:OpenMetaverse.UUID"/> of the destination folder</param>
21483 </member> 22838 </member>
21484 <member name="M:OpenMetaverse.InventoryManager.MoveItem(OpenMetaverse.UUID,OpenMetaverse.UUID,System.String)"> 22839 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.LocalID">
22840 <summary>Simulator-local ID of this parcel</summary>
22841 </member>
22842 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.AABBMax">
22843 <summary>Maximum corner of the axis-aligned bounding box for this
22844 parcel</summary>
22845 </member>
22846 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.AABBMin">
22847 <summary>Minimum corner of the axis-aligned bounding box for this
22848 parcel</summary>
22849 </member>
22850 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.Area">
22851 <summary>Total parcel land area</summary>
22852 </member>
22853 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.AuctionID">
21485 <summary> 22854 <summary>
21486 Move and rename an inventory item
21487 </summary> 22855 </summary>
21488 <param name="itemID">The <seealso cref="T:OpenMetaverse.UUID"/> of the source item to move</param>
21489 <param name="folderID">The <seealso cref="T:OpenMetaverse.UUID"/> of the destination folder</param>
21490 <param name="newName">The name to change the folder to</param>
21491 </member> 22856 </member>
21492 <member name="M:OpenMetaverse.InventoryManager.MoveItems(System.Collections.Generic.Dictionary{OpenMetaverse.UUID,OpenMetaverse.UUID})"> 22857 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.AuthBuyerID">
22858 <summary>Key of authorized buyer</summary>
22859 </member>
22860 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.Bitmap">
22861 <summary>Bitmap describing land layout in 4x4m squares across the
22862 entire region</summary>
22863 </member>
22864 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.Category">
21493 <summary> 22865 <summary>
21494 Move multiple inventory items to new locations
21495 </summary> 22866 </summary>
21496 <param name="itemsNewParents">A Dictionary containing the
21497 <seealso cref="T:OpenMetaverse.UUID"/> of the source item as the key, and the
21498 <seealso cref="T:OpenMetaverse.UUID"/> of the destination folder as the value</param>
21499 </member> 22867 </member>
21500 <member name="M:OpenMetaverse.InventoryManager.RemoveDescendants(OpenMetaverse.UUID)"> 22868 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.ClaimDate">
22869 <summary>Date land was claimed</summary>
22870 </member>
22871 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.ClaimPrice">
22872 <summary>Appears to always be zero</summary>
22873 </member>
22874 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.Desc">
22875 <summary>Parcel Description</summary>
22876 </member>
22877 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.ParcelFlags">
21501 <summary> 22878 <summary>
21502 Remove descendants of a folder
21503 </summary> 22879 </summary>
21504 <param name="folder">The <seealso cref="T:OpenMetaverse.UUID"/> of the folder</param>
21505 </member> 22880 </member>
21506 <member name="M:OpenMetaverse.InventoryManager.RemoveItem(OpenMetaverse.UUID)"> 22881 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.GroupID">
21507 <summary> 22882 <summary>
21508 Remove a single item from inventory
21509 </summary> 22883 </summary>
21510 <param name="item">The <seealso cref="T:OpenMetaverse.UUID"/> of the inventory item to remove</param>
21511 </member> 22884 </member>
21512 <member name="M:OpenMetaverse.InventoryManager.RemoveFolder(OpenMetaverse.UUID)"> 22885 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.GroupPrims">
22886 <summary>Total number of primitives owned by the parcel group on
22887 this parcel</summary>
22888 </member>
22889 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.IsGroupOwned">
22890 <summary>Whether the land is deeded to a group or not</summary>
22891 </member>
22892 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.LandingType">
21513 <summary> 22893 <summary>
21514 Remove a folder from inventory
21515 </summary> 22894 </summary>
21516 <param name="folder">The <seealso cref="T:OpenMetaverse.UUID"/> of the folder to remove</param>
21517 </member> 22895 </member>
21518 <member name="M:OpenMetaverse.InventoryManager.Remove(System.Collections.Generic.List{OpenMetaverse.UUID},System.Collections.Generic.List{OpenMetaverse.UUID})"> 22896 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.MaxPrims">
22897 <summary>Maximum number of primitives this parcel supports</summary>
22898 </member>
22899 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.MediaID">
22900 <summary>The Asset UUID of the Texture which when applied to a
22901 primitive will display the media</summary>
22902 </member>
22903 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.MediaURL">
22904 <summary>A URL which points to any Quicktime supported media type</summary>
22905 </member>
22906 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.MediaAutoScale">
22907 <summary>A byte, if 0x1 viewer should auto scale media to fit object</summary>
22908 </member>
22909 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.MusicURL">
22910 <summary>URL For Music Stream</summary>
22911 </member>
22912 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.Name">
22913 <summary>Parcel Name</summary>
22914 </member>
22915 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.OtherCleanTime">
22916 <summary>Autoreturn value in minutes for others' objects</summary>
22917 </member>
22918 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.OtherCount">
21519 <summary> 22919 <summary>
21520 Remove multiple items or folders from inventory
21521 </summary> 22920 </summary>
21522 <param name="items">A List containing the <seealso cref="T:OpenMetaverse.UUID"/>s of items to remove</param>
21523 <param name="folders">A List containing the <seealso cref="T:OpenMetaverse.UUID"/>s of the folders to remove</param>
21524 </member> 22921 </member>
21525 <member name="M:OpenMetaverse.InventoryManager.EmptyLostAndFound"> 22922 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.OtherPrims">
22923 <summary>Total number of other primitives on this parcel</summary>
22924 </member>
22925 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.OwnerID">
22926 <summary>UUID of the owner of this parcel</summary>
22927 </member>
22928 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.OwnerPrims">
22929 <summary>Total number of primitives owned by the parcel owner on
22930 this parcel</summary>
22931 </member>
22932 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.ParcelPrimBonus">
21526 <summary> 22933 <summary>
21527 Empty the Lost and Found folder
21528 </summary> 22934 </summary>
21529 </member> 22935 </member>
21530 <member name="M:OpenMetaverse.InventoryManager.EmptyTrash"> 22936 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.PassHours">
22937 <summary>How long is pass valid for</summary>
22938 </member>
22939 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.PassPrice">
22940 <summary>Price for a temporary pass</summary>
22941 </member>
22942 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.PublicCount">
21531 <summary> 22943 <summary>
21532 Empty the Trash folder
21533 </summary> 22944 </summary>
21534 </member> 22945 </member>
21535 <member name="M:OpenMetaverse.InventoryManager.RequestCreateItem(OpenMetaverse.UUID,System.String,System.String,OpenMetaverse.AssetType,OpenMetaverse.UUID,OpenMetaverse.InventoryType,OpenMetaverse.PermissionMask,OpenMetaverse.InventoryManager.ItemCreatedCallback)"> 22946 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.Privacy">
22947 <summary>Disallows people outside the parcel from being able to see in</summary>
22948 </member>
22949 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.RegionDenyAnonymous">
21536 <summary> 22950 <summary>
21537
21538 </summary> 22951 </summary>
21539 <param name="parentFolder"></param>
21540 <param name="name"></param>
21541 <param name="description"></param>
21542 <param name="type"></param>
21543 <param name="assetTransactionID">Proper use is to upload the inventory's asset first, then provide the Asset's TransactionID here.</param>
21544 <param name="invType"></param>
21545 <param name="nextOwnerMask"></param>
21546 <param name="callback"></param>
21547 </member> 22952 </member>
21548 <member name="M:OpenMetaverse.InventoryManager.RequestCreateItem(OpenMetaverse.UUID,System.String,System.String,OpenMetaverse.AssetType,OpenMetaverse.UUID,OpenMetaverse.InventoryType,OpenMetaverse.WearableType,OpenMetaverse.PermissionMask,OpenMetaverse.InventoryManager.ItemCreatedCallback)"> 22953 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.RegionDenyIdentified">
21549 <summary> 22954 <summary>
21550
21551 </summary> 22955 </summary>
21552 <param name="parentFolder"></param>
21553 <param name="name"></param>
21554 <param name="description"></param>
21555 <param name="type"></param>
21556 <param name="assetTransactionID">Proper use is to upload the inventory's asset first, then provide the Asset's TransactionID here.</param>
21557 <param name="invType"></param>
21558 <param name="wearableType"></param>
21559 <param name="nextOwnerMask"></param>
21560 <param name="callback"></param>
21561 </member> 22956 </member>
21562 <member name="M:OpenMetaverse.InventoryManager.CreateFolder(OpenMetaverse.UUID,System.String)"> 22957 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.RegionDenyTransacted">
21563 <summary> 22958 <summary>
21564 Creates a new inventory folder
21565 </summary> 22959 </summary>
21566 <param name="parentID">ID of the folder to put this folder in</param>
21567 <param name="name">Name of the folder to create</param>
21568 <returns>The UUID of the newly created folder</returns>
21569 </member> 22960 </member>
21570 <member name="M:OpenMetaverse.InventoryManager.CreateFolder(OpenMetaverse.UUID,System.String,OpenMetaverse.AssetType)"> 22961 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.RegionDenyAgeUnverified">
22962 <summary>True if the region denies access to age unverified users</summary>
22963 </member>
22964 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.RegionPushOverride">
21571 <summary> 22965 <summary>
21572 Creates a new inventory folder
21573 </summary> 22966 </summary>
21574 <param name="parentID">ID of the folder to put this folder in</param>
21575 <param name="name">Name of the folder to create</param>
21576 <param name="preferredType">Sets this folder as the default folder
21577 for new assets of the specified type. Use <code>AssetType.Unknown</code>
21578 to create a normal folder, otherwise it will likely create a
21579 duplicate of an existing folder type</param>
21580 <returns>The UUID of the newly created folder</returns>
21581 <remarks>If you specify a preferred type of <code>AsseType.Folder</code>
21582 it will create a new root folder which may likely cause all sorts
21583 of strange problems</remarks>
21584 </member> 22967 </member>
21585 <member name="M:OpenMetaverse.InventoryManager.RequestCreateItemFromAsset(System.Byte[],System.String,System.String,OpenMetaverse.AssetType,OpenMetaverse.InventoryType,OpenMetaverse.UUID,OpenMetaverse.InventoryManager.ItemCreatedFromAssetCallback)"> 22968 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.RentPrice">
22969 <summary>This field is no longer used</summary>
22970 </member>
22971 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.RequestResult">
22972 The result of a request for parcel properties</member>
22973 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.SalePrice">
22974 <summary>Sale price of the parcel, only useful if ForSale is set</summary>
22975 <remarks>The SalePrice will remain the same after an ownership
22976 transfer (sale), so it can be used to see the purchase price after
22977 a sale if the new owner has not changed it</remarks>
22978 </member>
22979 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.SelectedPrims">
21586 <summary> 22980 <summary>
21587 Create an inventory item and upload asset data 22981 Number of primitives your avatar is currently
22982 selecting and sitting on in this parcel
21588 </summary> 22983 </summary>
21589 <param name="data">Asset data</param>
21590 <param name="name">Inventory item name</param>
21591 <param name="description">Inventory item description</param>
21592 <param name="assetType">Asset type</param>
21593 <param name="invType">Inventory type</param>
21594 <param name="folderID">Put newly created inventory in this folder</param>
21595 <param name="callback">Delegate that will receive feedback on success or failure</param>
21596 </member> 22984 </member>
21597 <member name="M:OpenMetaverse.InventoryManager.RequestCreateItemFromAsset(System.Byte[],System.String,System.String,OpenMetaverse.AssetType,OpenMetaverse.InventoryType,OpenMetaverse.UUID,OpenMetaverse.Permissions,OpenMetaverse.InventoryManager.ItemCreatedFromAssetCallback)"> 22985 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.SelfCount">
21598 <summary> 22986 <summary>
21599 Create an inventory item and upload asset data
21600 </summary> 22987 </summary>
21601 <param name="data">Asset data</param>
21602 <param name="name">Inventory item name</param>
21603 <param name="description">Inventory item description</param>
21604 <param name="assetType">Asset type</param>
21605 <param name="invType">Inventory type</param>
21606 <param name="folderID">Put newly created inventory in this folder</param>
21607 <param name="permissions">Permission of the newly created item
21608 (EveryoneMask, GroupMask, and NextOwnerMask of Permissions struct are supported)</param>
21609 <param name="callback">Delegate that will receive feedback on success or failure</param>
21610 </member> 22988 </member>
21611 <member name="M:OpenMetaverse.InventoryManager.CreateLink(OpenMetaverse.UUID,OpenMetaverse.InventoryBase,OpenMetaverse.InventoryManager.ItemCreatedCallback)"> 22989 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.SequenceID">
21612 <summary> 22990 <summary>
21613 Creates inventory link to another inventory item or folder 22991 A number which increments by 1, starting at 0 for each ParcelProperties request.
22992 Can be overriden by specifying the sequenceID with the ParcelPropertiesRequest being sent.
22993 a Negative number indicates the action in <seealso cref="T:OpenMetaverse.ParcelPropertiesStatus" /> has occurred.
21614 </summary> 22994 </summary>
21615 <param name="folderID">Put newly created link in folder with this UUID</param>
21616 <param name="bse">Inventory item or folder</param>
21617 <param name="callback">Method to call upon creation of the link</param>
21618 </member> 22995 </member>
21619 <member name="M:OpenMetaverse.InventoryManager.CreateLink(OpenMetaverse.UUID,OpenMetaverse.InventoryItem,OpenMetaverse.InventoryManager.ItemCreatedCallback)"> 22996 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.SimWideMaxPrims">
22997 <summary>Maximum primitives across the entire simulator</summary>
22998 </member>
22999 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.SimWideTotalPrims">
23000 <summary>Total primitives across the entire simulator</summary>
23001 </member>
23002 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.SnapSelection">
21620 <summary> 23003 <summary>
21621 Creates inventory link to another inventory item
21622 </summary> 23004 </summary>
21623 <param name="folderID">Put newly created link in folder with this UUID</param>
21624 <param name="item">Original inventory item</param>
21625 <param name="callback">Method to call upon creation of the link</param>
21626 </member> 23005 </member>
21627 <member name="M:OpenMetaverse.InventoryManager.CreateLink(OpenMetaverse.UUID,OpenMetaverse.InventoryFolder,OpenMetaverse.InventoryManager.ItemCreatedCallback)"> 23006 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.SnapshotID">
23007 <summary>Key of parcel snapshot</summary>
23008 </member>
23009 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.Status">
23010 <summary>Parcel ownership status</summary>
23011 </member>
23012 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.TotalPrims">
23013 <summary>Total number of primitives on this parcel</summary>
23014 </member>
23015 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.UserLocation">
21628 <summary> 23016 <summary>
21629 Creates inventory link to another inventory folder
21630 </summary> 23017 </summary>
21631 <param name="folderID">Put newly created link in folder with this UUID</param>
21632 <param name="folder">Original inventory folder</param>
21633 <param name="callback">Method to call upon creation of the link</param>
21634 </member> 23018 </member>
21635 <member name="M:OpenMetaverse.InventoryManager.CreateLink(OpenMetaverse.UUID,OpenMetaverse.UUID,System.String,System.String,OpenMetaverse.AssetType,OpenMetaverse.InventoryType,OpenMetaverse.UUID,OpenMetaverse.InventoryManager.ItemCreatedCallback)"> 23019 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.UserLookAt">
21636 <summary> 23020 <summary>
21637 Creates inventory link to another inventory item or folder
21638 </summary> 23021 </summary>
21639 <param name="folderID">Put newly created link in folder with this UUID</param>
21640 <param name="itemID">Original item's UUID</param>
21641 <param name="name">Name</param>
21642 <param name="description">Description</param>
21643 <param name="assetType">Asset Type</param>
21644 <param name="invType">Inventory Type</param>
21645 <param name="transactionID">Transaction UUID</param>
21646 <param name="callback">Method to call upon creation of the link</param>
21647 </member> 23022 </member>
21648 <member name="M:OpenMetaverse.InventoryManager.RequestCopyItem(OpenMetaverse.UUID,OpenMetaverse.UUID,System.String,OpenMetaverse.InventoryManager.ItemCopiedCallback)"> 23023 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.MediaDesc">
23024 <summary>A description of the media</summary>
23025 </member>
23026 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.MediaHeight">
23027 <summary>An Integer which represents the height of the media</summary>
23028 </member>
23029 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.MediaWidth">
23030 <summary>An integer which represents the width of the media</summary>
23031 </member>
23032 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.MediaLoop">
23033 <summary>A boolean, if true the viewer should loop the media</summary>
23034 </member>
23035 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.MediaType">
23036 <summary>A string which contains the mime type of the media</summary>
23037 </member>
23038 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.ObscureMedia">
23039 <summary>true to obscure (hide) media url</summary>
23040 </member>
23041 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.ObscureMusic">
23042 <summary>true to obscure (hide) music url</summary>
23043 </member>
23044 <member name="M:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.Serialize">
21649 <summary> 23045 <summary>
21650 23046 Serialize the object
21651 </summary> 23047 </summary>
21652 <param name="item"></param> 23048 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
21653 <param name="newParent"></param>
21654 <param name="newName"></param>
21655 <param name="callback"></param>
21656 </member> 23049 </member>
21657 <member name="M:OpenMetaverse.InventoryManager.RequestCopyItem(OpenMetaverse.UUID,OpenMetaverse.UUID,System.String,OpenMetaverse.UUID,OpenMetaverse.InventoryManager.ItemCopiedCallback)"> 23050 <member name="M:OpenMetaverse.Messages.Linden.ParcelPropertiesMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
21658 <summary> 23051 <summary>
21659 23052 Deserialize the message
21660 </summary> 23053 </summary>
21661 <param name="item"></param> 23054 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
21662 <param name="newParent"></param>
21663 <param name="newName"></param>
21664 <param name="oldOwnerID"></param>
21665 <param name="callback"></param>
21666 </member> 23055 </member>
21667 <member name="M:OpenMetaverse.InventoryManager.RequestCopyItems(System.Collections.Generic.List{OpenMetaverse.UUID},System.Collections.Generic.List{OpenMetaverse.UUID},System.Collections.Generic.List{System.String},OpenMetaverse.UUID,OpenMetaverse.InventoryManager.ItemCopiedCallback)"> 23056 <member name="T:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage">
23057 <summary>A message sent from the viewer to the simulator to updated a specific parcels settings</summary>
23058 </member>
23059 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.AuthBuyerID">
23060 <summary>The <seealso cref="T:OpenMetaverse.UUID" /> of the agent authorized to purchase this
23061 parcel of land or a NULL <seealso cref="T:OpenMetaverse.UUID" /> if the sale is authorized to anyone</summary>
23062 </member>
23063 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.MediaAutoScale">
23064 <summary>true to enable auto scaling of the parcel media</summary>
23065 </member>
23066 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.Category">
23067 <summary>The category of this parcel used when search is enabled to restrict
23068 search results</summary>
23069 </member>
23070 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.Desc">
23071 <summary>A string containing the description to set</summary>
23072 </member>
23073 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.GroupID">
23074 <summary>The <seealso cref="T:OpenMetaverse.UUID" /> of the <seealso cref="T:OpenMetaverse.Group" /> which allows for additional
23075 powers and restrictions.</summary>
23076 </member>
23077 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.Landing">
23078 <summary>The <seealso cref="T:OpenMetaverse.LandingType" /> which specifies how avatars which teleport
23079 to this parcel are handled</summary>
23080 </member>
23081 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.LocalID">
23082 <summary>The LocalID of the parcel to update settings on</summary>
23083 </member>
23084 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.MediaDesc">
23085 <summary>A string containing the description of the media which can be played
23086 to visitors</summary>
23087 </member>
23088 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.MediaHeight">
21668 <summary> 23089 <summary>
21669
21670 </summary> 23090 </summary>
21671 <param name="items"></param>
21672 <param name="targetFolders"></param>
21673 <param name="newNames"></param>
21674 <param name="oldOwnerID"></param>
21675 <param name="callback"></param>
21676 </member> 23091 </member>
21677 <member name="M:OpenMetaverse.InventoryManager.RequestCopyItemFromNotecard(OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.InventoryManager.ItemCopiedCallback)"> 23092 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.MediaLoop">
21678 <summary> 23093 <summary>
21679 Request a copy of an asset embedded within a notecard
21680 </summary> 23094 </summary>
21681 <param name="objectID">Usually UUID.Zero for copying an asset from a notecard</param>
21682 <param name="notecardID">UUID of the notecard to request an asset from</param>
21683 <param name="folderID">Target folder for asset to go to in your inventory</param>
21684 <param name="itemID">UUID of the embedded asset</param>
21685 <param name="callback">callback to run when item is copied to inventory</param>
21686 </member> 23095 </member>
21687 <member name="M:OpenMetaverse.InventoryManager.RequestUpdateItem(OpenMetaverse.InventoryItem)"> 23096 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.MediaID">
21688 <summary> 23097 <summary>
21689
21690 </summary> 23098 </summary>
21691 <param name="item"></param>
21692 </member> 23099 </member>
21693 <member name="M:OpenMetaverse.InventoryManager.RequestUpdateItems(System.Collections.Generic.List{OpenMetaverse.InventoryItem})"> 23100 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.MediaType">
21694 <summary> 23101 <summary>
21695
21696 </summary> 23102 </summary>
21697 <param name="items"></param>
21698 </member> 23103 </member>
21699 <member name="M:OpenMetaverse.InventoryManager.RequestUpdateItems(System.Collections.Generic.List{OpenMetaverse.InventoryItem},OpenMetaverse.UUID)"> 23104 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.MediaURL">
21700 <summary> 23105 <summary>
21701
21702 </summary> 23106 </summary>
21703 <param name="items"></param>
21704 <param name="transactionID"></param>
21705 </member> 23107 </member>
21706 <member name="M:OpenMetaverse.InventoryManager.RequestUploadNotecardAsset(System.Byte[],OpenMetaverse.UUID,OpenMetaverse.InventoryManager.InventoryUploadedAssetCallback)"> 23108 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.MediaWidth">
21707 <summary> 23109 <summary>
21708
21709 </summary> 23110 </summary>
21710 <param name="data"></param>
21711 <param name="notecardID"></param>
21712 <param name="callback"></param>
21713 </member> 23111 </member>
21714 <member name="M:OpenMetaverse.InventoryManager.RequestUpdateNotecardTask(System.Byte[],OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.InventoryManager.InventoryUploadedAssetCallback)"> 23112 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.MusicURL">
21715 <summary> 23113 <summary>
21716 Save changes to notecard embedded in object contents
21717 </summary> 23114 </summary>
21718 <param name="data">Encoded notecard asset data</param>
21719 <param name="notecardID">Notecard UUID</param>
21720 <param name="taskID">Object's UUID</param>
21721 <param name="callback">Called upon finish of the upload with status information</param>
21722 </member> 23115 </member>
21723 <member name="M:OpenMetaverse.InventoryManager.RequestUploadGestureAsset(System.Byte[],OpenMetaverse.UUID,OpenMetaverse.InventoryManager.InventoryUploadedAssetCallback)"> 23116 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.Name">
21724 <summary> 23117 <summary>
21725 Upload new gesture asset for an inventory gesture item
21726 </summary> 23118 </summary>
21727 <param name="data">Encoded gesture asset</param>
21728 <param name="gestureID">Gesture inventory UUID</param>
21729 <param name="callback">Callback whick will be called when upload is complete</param>
21730 </member> 23119 </member>
21731 <member name="M:OpenMetaverse.InventoryManager.RequestUpdateScriptAgentInventory(System.Byte[],OpenMetaverse.UUID,System.Boolean,OpenMetaverse.InventoryManager.ScriptUpdatedCallback)"> 23120 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.ObscureMedia">
21732 <summary> 23121 <summary>
21733 Update an existing script in an agents Inventory
21734 </summary> 23122 </summary>
21735 <param name="data">A byte[] array containing the encoded scripts contents</param>
21736 <param name="itemID">the itemID of the script</param>
21737 <param name="mono">if true, sets the script content to run on the mono interpreter</param>
21738 <param name="callback"></param>
21739 </member> 23123 </member>
21740 <member name="M:OpenMetaverse.InventoryManager.RequestUpdateScriptTask(System.Byte[],OpenMetaverse.UUID,OpenMetaverse.UUID,System.Boolean,System.Boolean,OpenMetaverse.InventoryManager.ScriptUpdatedCallback)"> 23124 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.ObscureMusic">
21741 <summary> 23125 <summary>
21742 Update an existing script in an task Inventory
21743 </summary> 23126 </summary>
21744 <param name="data">A byte[] array containing the encoded scripts contents</param>
21745 <param name="itemID">the itemID of the script</param>
21746 <param name="taskID">UUID of the prim containting the script</param>
21747 <param name="mono">if true, sets the script content to run on the mono interpreter</param>
21748 <param name="running">if true, sets the script to running</param>
21749 <param name="callback"></param>
21750 </member> 23127 </member>
21751 <member name="M:OpenMetaverse.InventoryManager.RequestRezFromInventory(OpenMetaverse.Simulator,OpenMetaverse.Quaternion,OpenMetaverse.Vector3,OpenMetaverse.InventoryItem)"> 23128 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.ParcelFlags">
21752 <summary> 23129 <summary>
21753 Rez an object from inventory
21754 </summary> 23130 </summary>
21755 <param name="simulator">Simulator to place object in</param>
21756 <param name="rotation">Rotation of the object when rezzed</param>
21757 <param name="position">Vector of where to place object</param>
21758 <param name="item">InventoryItem object containing item details</param>
21759 </member> 23131 </member>
21760 <member name="M:OpenMetaverse.InventoryManager.RequestRezFromInventory(OpenMetaverse.Simulator,OpenMetaverse.Quaternion,OpenMetaverse.Vector3,OpenMetaverse.InventoryItem,OpenMetaverse.UUID)"> 23132 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.PassHours">
21761 <summary> 23133 <summary>
21762 Rez an object from inventory
21763 </summary> 23134 </summary>
21764 <param name="simulator">Simulator to place object in</param>
21765 <param name="rotation">Rotation of the object when rezzed</param>
21766 <param name="position">Vector of where to place object</param>
21767 <param name="item">InventoryItem object containing item details</param>
21768 <param name="groupOwner">UUID of group to own the object</param>
21769 </member> 23135 </member>
21770 <member name="M:OpenMetaverse.InventoryManager.RequestRezFromInventory(OpenMetaverse.Simulator,OpenMetaverse.Quaternion,OpenMetaverse.Vector3,OpenMetaverse.InventoryItem,OpenMetaverse.UUID,OpenMetaverse.UUID,System.Boolean)"> 23136 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.PassPrice">
21771 <summary> 23137 <summary>
21772 Rez an object from inventory
21773 </summary> 23138 </summary>
21774 <param name="simulator">Simulator to place object in</param>
21775 <param name="rotation">Rotation of the object when rezzed</param>
21776 <param name="position">Vector of where to place object</param>
21777 <param name="item">InventoryItem object containing item details</param>
21778 <param name="groupOwner">UUID of group to own the object</param>
21779 <param name="queryID">User defined queryID to correlate replies</param>
21780 <param name="rezSelected">If set to true, the CreateSelected flag
21781 will be set on the rezzed object</param>
21782 </member> 23139 </member>
21783 <member name="M:OpenMetaverse.InventoryManager.RequestDeRezToInventory(System.UInt32)"> 23140 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.Privacy">
21784 <summary> 23141 <summary>
21785 DeRez an object from the simulator to the agents Objects folder in the agents Inventory
21786 </summary> 23142 </summary>
21787 <param name="objectLocalID">The simulator Local ID of the object</param>
21788 <remarks>If objectLocalID is a child primitive in a linkset, the entire linkset will be derezzed</remarks>
21789 </member> 23143 </member>
21790 <member name="M:OpenMetaverse.InventoryManager.RequestDeRezToInventory(System.UInt32,OpenMetaverse.DeRezDestination,OpenMetaverse.UUID,OpenMetaverse.UUID)"> 23144 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.SalePrice">
21791 <summary> 23145 <summary>
21792 DeRez an object from the simulator and return to inventory
21793 </summary> 23146 </summary>
21794 <param name="objectLocalID">The simulator Local ID of the object</param>
21795 <param name="destType">The type of destination from the <seealso cref="T:OpenMetaverse.DeRezDestination"/> enum</param>
21796 <param name="destFolder">The destination inventory folders <seealso cref="T:OpenMetaverse.UUID"/> -or-
21797 if DeRezzing object to a tasks Inventory, the Tasks <seealso cref="T:OpenMetaverse.UUID"/></param>
21798 <param name="transactionID">The transaction ID for this request which
21799 can be used to correlate this request with other packets</param>
21800 <remarks>If objectLocalID is a child primitive in a linkset, the entire linkset will be derezzed</remarks>
21801 </member> 23147 </member>
21802 <member name="M:OpenMetaverse.InventoryManager.RequestRestoreRezFromInventory(OpenMetaverse.Simulator,OpenMetaverse.InventoryItem,OpenMetaverse.UUID)"> 23148 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.SnapshotID">
21803 <summary> 23149 <summary>
21804 Rez an item from inventory to its previous simulator location
21805 </summary> 23150 </summary>
21806 <param name="simulator"></param>
21807 <param name="item"></param>
21808 <param name="queryID"></param>
21809 <returns></returns>
21810 </member> 23151 </member>
21811 <member name="M:OpenMetaverse.InventoryManager.GiveItem(OpenMetaverse.UUID,System.String,OpenMetaverse.AssetType,OpenMetaverse.UUID,System.Boolean)"> 23152 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.UserLocation">
21812 <summary> 23153 <summary>
21813 Give an inventory item to another avatar
21814 </summary> 23154 </summary>
21815 <param name="itemID">The <seealso cref="T:OpenMetaverse.UUID"/> of the item to give</param>
21816 <param name="itemName">The name of the item</param>
21817 <param name="assetType">The type of the item from the <seealso cref="T:OpenMetaverse.AssetType"/> enum</param>
21818 <param name="recipient">The <seealso cref="T:OpenMetaverse.UUID"/> of the recipient</param>
21819 <param name="doEffect">true to generate a beameffect during transfer</param>
21820 </member> 23155 </member>
21821 <member name="M:OpenMetaverse.InventoryManager.GiveFolder(OpenMetaverse.UUID,System.String,OpenMetaverse.AssetType,OpenMetaverse.UUID,System.Boolean)"> 23156 <member name="F:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.UserLookAt">
21822 <summary> 23157 <summary>
21823 Give an inventory Folder with contents to another avatar
21824 </summary> 23158 </summary>
21825 <param name="folderID">The <seealso cref="T:OpenMetaverse.UUID"/> of the Folder to give</param>
21826 <param name="folderName">The name of the folder</param>
21827 <param name="assetType">The type of the item from the <seealso cref="T:OpenMetaverse.AssetType"/> enum</param>
21828 <param name="recipient">The <seealso cref="T:OpenMetaverse.UUID"/> of the recipient</param>
21829 <param name="doEffect">true to generate a beameffect during transfer</param>
21830 </member> 23159 </member>
21831 <member name="M:OpenMetaverse.InventoryManager.UpdateTaskInventory(System.UInt32,OpenMetaverse.InventoryItem)"> 23160 <member name="M:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
21832 <summary> 23161 <summary>
21833 Copy or move an <see cref="T:OpenMetaverse.InventoryItem"/> from agent inventory to a task (primitive) inventory 23162 Deserialize the message
21834 </summary> 23163 </summary>
21835 <param name="objectLocalID">The target object</param> 23164 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
21836 <param name="item">The item to copy or move from inventory</param>
21837 <returns></returns>
21838 <remarks>For items with copy permissions a copy of the item is placed in the tasks inventory,
21839 for no-copy items the object is moved to the tasks inventory</remarks>
21840 </member> 23165 </member>
21841 <member name="M:OpenMetaverse.InventoryManager.GetTaskInventory(OpenMetaverse.UUID,System.UInt32,System.Int32)"> 23166 <member name="M:OpenMetaverse.Messages.Linden.ParcelPropertiesUpdateMessage.Serialize">
21842 <summary> 23167 <summary>
21843 Retrieve a listing of the items contained in a task (Primitive) 23168 Serialize the object
21844 </summary> 23169 </summary>
21845 <param name="objectID">The tasks <seealso cref="T:OpenMetaverse.UUID"/></param> 23170 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
21846 <param name="objectLocalID">The tasks simulator local ID</param>
21847 <param name="timeoutMS">milliseconds to wait for reply from simulator</param>
21848 <returns>A list containing the inventory items inside the task or null
21849 if a timeout occurs</returns>
21850 <remarks>This request blocks until the response from the simulator arrives
21851 or timeoutMS is exceeded</remarks>
21852 </member> 23171 </member>
21853 <member name="M:OpenMetaverse.InventoryManager.RequestTaskInventory(System.UInt32)"> 23172 <member name="T:OpenMetaverse.Messages.Linden.RemoteParcelRequestBlock">
23173 <summary>Base class used for the RemoteParcelRequest message</summary>
23174 </member>
23175 <member name="T:OpenMetaverse.Messages.Linden.RemoteParcelRequestRequest">
21854 <summary> 23176 <summary>
21855 Request the contents of a tasks (primitives) inventory from the 23177 A message sent from the viewer to the simulator to request information
21856 current simulator 23178 on a remote parcel
21857 </summary> 23179 </summary>
21858 <param name="objectLocalID">The LocalID of the object</param>
21859 <seealso cref="E:OpenMetaverse.InventoryManager.TaskInventoryReply"/>
21860 </member> 23180 </member>
21861 <member name="M:OpenMetaverse.InventoryManager.RequestTaskInventory(System.UInt32,OpenMetaverse.Simulator)"> 23181 <member name="F:OpenMetaverse.Messages.Linden.RemoteParcelRequestRequest.Location">
23182 <summary>Local sim position of the parcel we are looking up</summary>
23183 </member>
23184 <member name="F:OpenMetaverse.Messages.Linden.RemoteParcelRequestRequest.RegionHandle">
23185 <summary>Region handle of the parcel we are looking up</summary>
23186 </member>
23187 <member name="F:OpenMetaverse.Messages.Linden.RemoteParcelRequestRequest.RegionID">
23188 <summary>Region <see cref="T:OpenMetaverse.UUID" /> of the parcel we are looking up</summary>
23189 </member>
23190 <member name="M:OpenMetaverse.Messages.Linden.RemoteParcelRequestRequest.Serialize">
21862 <summary> 23191 <summary>
21863 Request the contents of a tasks (primitives) inventory 23192 Serialize the object
21864 </summary> 23193 </summary>
21865 <param name="objectLocalID">The simulator Local ID of the object</param> 23194 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
21866 <param name="simulator">A reference to the simulator object that contains the object</param>
21867 <seealso cref="E:OpenMetaverse.InventoryManager.TaskInventoryReply"/>
21868 </member> 23195 </member>
21869 <member name="M:OpenMetaverse.InventoryManager.MoveTaskInventory(System.UInt32,OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.Simulator)"> 23196 <member name="M:OpenMetaverse.Messages.Linden.RemoteParcelRequestRequest.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
21870 <summary> 23197 <summary>
21871 Move an item from a tasks (Primitive) inventory to the specified folder in the avatars inventory 23198 Deserialize the message
21872 </summary> 23199 </summary>
21873 <param name="objectLocalID">LocalID of the object in the simulator</param> 23200 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
21874 <param name="taskItemID">UUID of the task item to move</param>
21875 <param name="inventoryFolderID">The ID of the destination folder in this agents inventory</param>
21876 <param name="simulator">Simulator Object</param>
21877 <remarks>Raises the <see cref="M:OpenMetaverse.InventoryManager.OnTaskItemReceived(OpenMetaverse.TaskItemReceivedEventArgs)"/> event</remarks>
21878 </member> 23201 </member>
21879 <member name="M:OpenMetaverse.InventoryManager.RemoveTaskInventory(System.UInt32,OpenMetaverse.UUID,OpenMetaverse.Simulator)"> 23202 <member name="T:OpenMetaverse.Messages.Linden.RemoteParcelRequestReply">
21880 <summary> 23203 <summary>
21881 Remove an item from an objects (Prim) Inventory 23204 A message sent from the simulator to the viewer in response to a <see cref="T:OpenMetaverse.Messages.Linden.RemoteParcelRequestRequest" />
23205 which will contain parcel information
21882 </summary> 23206 </summary>
21883 <param name="objectLocalID">LocalID of the object in the simulator</param>
21884 <param name="taskItemID">UUID of the task item to remove</param>
21885 <param name="simulator">Simulator Object</param>
21886 <remarks>You can confirm the removal by comparing the tasks inventory serial before and after the
21887 request with the <see cref="M:OpenMetaverse.InventoryManager.RequestTaskInventory(System.UInt32)"/> request combined with
21888 the <seealso cref="E:OpenMetaverse.InventoryManager.TaskInventoryReply"/> event</remarks>
21889 </member> 23207 </member>
21890 <member name="M:OpenMetaverse.InventoryManager.CopyScriptToTask(System.UInt32,OpenMetaverse.InventoryItem,System.Boolean)"> 23208 <member name="F:OpenMetaverse.Messages.Linden.RemoteParcelRequestReply.ParcelID">
21891 <summary> 23209 <summary>The grid-wide unique parcel ID</summary>
21892 Copy an InventoryScript item from the Agents Inventory into a primitives task inventory
21893 </summary>
21894 <param name="objectLocalID">An unsigned integer representing a primitive being simulated</param>
21895 <param name="item">An <seealso cref="T:OpenMetaverse.InventoryItem"/> which represents a script object from the agents inventory</param>
21896 <param name="enableScript">true to set the scripts running state to enabled</param>
21897 <returns>A Unique Transaction ID</returns>
21898 <example>
21899 The following example shows the basic steps necessary to copy a script from the agents inventory into a tasks inventory
21900 and assumes the script exists in the agents inventory.
21901 <code>
21902 uint primID = 95899503; // Fake prim ID
21903 UUID scriptID = UUID.Parse("92a7fe8a-e949-dd39-a8d8-1681d8673232"); // Fake Script UUID in Inventory
21904
21905 Client.Inventory.FolderContents(Client.Inventory.FindFolderForType(AssetType.LSLText), Client.Self.AgentID,
21906 false, true, InventorySortOrder.ByName, 10000);
21907
21908 Client.Inventory.RezScript(primID, (InventoryItem)Client.Inventory.Store[scriptID]);
21909 </code>
21910 </example>
21911 </member> 23210 </member>
21912 <member name="M:OpenMetaverse.InventoryManager.RequestGetScriptRunning(OpenMetaverse.UUID,OpenMetaverse.UUID)"> 23211 <member name="M:OpenMetaverse.Messages.Linden.RemoteParcelRequestReply.Serialize">
21913 <summary> 23212 <summary>
21914 Request the running status of a script contained in a task (primitive) inventory 23213 Serialize the object
21915 </summary> 23214 </summary>
21916 <param name="objectID">The ID of the primitive containing the script</param> 23215 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
21917 <param name="scriptID">The ID of the script</param>
21918 <remarks>The <see cref="E:OpenMetaverse.InventoryManager.ScriptRunningReply"/> event can be used to obtain the results of the
21919 request</remarks>
21920 <seealso cref="E:OpenMetaverse.InventoryManager.ScriptRunningReply"/>
21921 </member> 23216 </member>
21922 <member name="M:OpenMetaverse.InventoryManager.RequestSetScriptRunning(OpenMetaverse.UUID,OpenMetaverse.UUID,System.Boolean)"> 23217 <member name="M:OpenMetaverse.Messages.Linden.RemoteParcelRequestReply.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
21923 <summary> 23218 <summary>
21924 Send a request to set the running state of a script contained in a task (primitive) inventory 23219 Deserialize the message
21925 </summary> 23220 </summary>
21926 <param name="objectID">The ID of the primitive containing the script</param> 23221 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
21927 <param name="scriptID">The ID of the script</param>
21928 <param name="running">true to set the script running, false to stop a running script</param>
21929 <remarks>To verify the change you can use the <see cref="M:OpenMetaverse.InventoryManager.RequestGetScriptRunning(OpenMetaverse.UUID,OpenMetaverse.UUID)"/> method combined
21930 with the <see cref="E:OpenMetaverse.InventoryManager.ScriptRunningReply"/> event</remarks>
21931 </member> 23222 </member>
21932 <member name="M:OpenMetaverse.InventoryManager.ItemCRC(OpenMetaverse.InventoryItem)"> 23223 <member name="T:OpenMetaverse.Messages.Linden.RemoteParcelRequestMessage">
21933 <summary> 23224 <summary>
21934 Create a CRC from an InventoryItem 23225 A message containing a request for a remote parcel from a viewer, or a response
23226 from the simulator to that request
21935 </summary> 23227 </summary>
21936 <param name="iitem">The source InventoryItem</param>
21937 <returns>A uint representing the source InventoryItem as a CRC</returns>
21938 </member> 23228 </member>
21939 <member name="M:OpenMetaverse.InventoryManager.DecryptShadowID(OpenMetaverse.UUID)"> 23229 <member name="F:OpenMetaverse.Messages.Linden.RemoteParcelRequestMessage.Request">
23230 <summary>The request or response details block</summary>
23231 </member>
23232 <member name="M:OpenMetaverse.Messages.Linden.RemoteParcelRequestMessage.Serialize">
21940 <summary> 23233 <summary>
21941 Reverses a cheesy XORing with a fixed UUID to convert a shadow_id to an asset_id 23234 Serialize the object
21942 </summary> 23235 </summary>
21943 <param name="shadowID">Obfuscated shadow_id value</param> 23236 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
21944 <returns>Deobfuscated asset_id value</returns>
21945 </member> 23237 </member>
21946 <member name="M:OpenMetaverse.InventoryManager.EncryptAssetID(OpenMetaverse.UUID)"> 23238 <member name="M:OpenMetaverse.Messages.Linden.RemoteParcelRequestMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
21947 <summary> 23239 <summary>
21948 Does a cheesy XORing with a fixed UUID to convert an asset_id to a shadow_id 23240 Deserialize the message
21949 </summary> 23241 </summary>
21950 <param name="assetID">asset_id value to obfuscate</param> 23242 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
21951 <returns>Obfuscated shadow_id value</returns>
21952 </member> 23243 </member>
21953 <member name="M:OpenMetaverse.InventoryManager.CreateInventoryItem(OpenMetaverse.InventoryType,OpenMetaverse.UUID)"> 23244 <member name="M:OpenMetaverse.Messages.Linden.NewFileAgentInventoryMessage.Serialize">
21954 <summary> 23245 <summary>
21955 Wrapper for creating a new <seealso cref="T:OpenMetaverse.InventoryItem"/> object 23246 Serialize the object
21956 </summary> 23247 </summary>
21957 <param name="type">The type of item from the <seealso cref="T:OpenMetaverse.InventoryType"/> enum</param> 23248 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
21958 <param name="id">The <seealso cref="T:OpenMetaverse.UUID"/> of the newly created object</param>
21959 <returns>An <seealso cref="T:OpenMetaverse.InventoryItem"/> object with the type and id passed</returns>
21960 </member> 23249 </member>
21961 <member name="M:OpenMetaverse.InventoryManager.ParseTaskInventory(System.String)"> 23250 <member name="M:OpenMetaverse.Messages.Linden.NewFileAgentInventoryMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
21962 <summary> 23251 <summary>
21963 Parse the results of a RequestTaskInventory() response 23252 Deserialize the message
21964 </summary> 23253 </summary>
21965 <param name="taskData">A string which contains the data from the task reply</param> 23254 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
21966 <returns>A List containing the items contained within the tasks inventory</returns>
21967 </member> 23255 </member>
21968 <member name="M:OpenMetaverse.InventoryManager.SaveAssetIntoInventoryHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 23256 <member name="M:OpenMetaverse.Messages.Linden.NewFileAgentInventoryVariablePriceMessage.Serialize">
21969 <summary>Process an incoming packet and raise the appropriate events</summary> 23257 <summary>
21970 <param name="sender">The sender</param> 23258 Serialize the object
21971 <param name="e">The EventArgs object containing the packet data</param> 23259 </summary>
23260 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
21972 </member> 23261 </member>
21973 <member name="M:OpenMetaverse.InventoryManager.InventoryDescendentsHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 23262 <member name="M:OpenMetaverse.Messages.Linden.NewFileAgentInventoryVariablePriceMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
21974 <summary>Process an incoming packet and raise the appropriate events</summary> 23263 <summary>
21975 <param name="sender">The sender</param> 23264 Deserialize the message
21976 <param name="e">The EventArgs object containing the packet data</param> 23265 </summary>
23266 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
21977 </member> 23267 </member>
21978 <member name="M:OpenMetaverse.InventoryManager.UpdateCreateInventoryItemHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 23268 <member name="T:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage">
21979 <summary> 23269 <summary>
21980 UpdateCreateInventoryItem packets are received when a new inventory item 23270 A message sent from the simulator to an agent which contains
21981 is created. This may occur when an object that's rezzed in world is 23271 the groups the agent is in
21982 taken into inventory, when an item is created using the CreateInventoryItem
21983 packet, or when an object is purchased
21984 </summary> 23272 </summary>
21985 <param name="sender">The sender</param>
21986 <param name="e">The EventArgs object containing the packet data</param>
21987 </member> 23273 </member>
21988 <member name="M:OpenMetaverse.InventoryManager.MoveInventoryItemHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 23274 <member name="T:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.GroupData">
21989 <summary>Process an incoming packet and raise the appropriate events</summary> 23275 <summary>Group Details specific to the agent</summary>
21990 <param name="sender">The sender</param>
21991 <param name="e">The EventArgs object containing the packet data</param>
21992 </member> 23276 </member>
21993 <member name="M:OpenMetaverse.InventoryManager.BulkUpdateInventoryHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 23277 <member name="F:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.GroupData.AcceptNotices">
21994 <summary>Process an incoming packet and raise the appropriate events</summary> 23278 <summary>true of the agent accepts group notices</summary>
21995 <param name="sender">The sender</param>
21996 <param name="e">The EventArgs object containing the packet data</param>
21997 </member> 23279 </member>
21998 <member name="M:OpenMetaverse.InventoryManager.FetchInventoryReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 23280 <member name="F:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.GroupData.Contribution">
21999 <summary>Process an incoming packet and raise the appropriate events</summary> 23281 <summary>The agents tier contribution to the group</summary>
22000 <param name="sender">The sender</param>
22001 <param name="e">The EventArgs object containing the packet data</param>
22002 </member> 23282 </member>
22003 <member name="M:OpenMetaverse.InventoryManager.ReplyTaskInventoryHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 23283 <member name="F:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.GroupData.GroupID">
22004 <summary>Process an incoming packet and raise the appropriate events</summary> 23284 <summary>The Groups <seealso cref="T:OpenMetaverse.UUID" /></summary>
22005 <param name="sender">The sender</param>
22006 <param name="e">The EventArgs object containing the packet data</param>
22007 </member> 23285 </member>
22008 <member name="E:OpenMetaverse.InventoryManager.ItemReceived"> 23286 <member name="F:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.GroupData.GroupInsigniaID">
22009 <summary>Raised when the simulator sends us data containing 23287 <summary>The <seealso cref="T:OpenMetaverse.UUID" /> of the groups insignia</summary>
22010 ...</summary>
22011 </member> 23288 </member>
22012 <member name="E:OpenMetaverse.InventoryManager.FolderUpdated"> 23289 <member name="F:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.GroupData.GroupName">
22013 <summary>Raised when the simulator sends us data containing 23290 <summary>The name of the group</summary>
22014 ...</summary>
22015 </member> 23291 </member>
22016 <member name="E:OpenMetaverse.InventoryManager.InventoryObjectOffered"> 23292 <member name="F:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.GroupData.GroupPowers">
22017 <summary>Raised when the simulator sends us data containing 23293 <summary>The aggregate permissions the agent has in the group for all roles the agent
22018 an inventory object sent by another avatar or primitive</summary> 23294 is assigned</summary>
22019 </member> 23295 </member>
22020 <member name="E:OpenMetaverse.InventoryManager.TaskItemReceived"> 23296 <member name="T:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.NewGroupData">
22021 <summary>Raised when the simulator sends us data containing 23297 <summary>An optional block containing additional agent specific information</summary>
22022 ...</summary>
22023 </member> 23298 </member>
22024 <member name="E:OpenMetaverse.InventoryManager.FindObjectByPathReply"> 23299 <member name="F:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.NewGroupData.ListInProfile">
22025 <summary>Raised when the simulator sends us data containing 23300 <summary>true of the agent allows this group to be
22026 ...</summary> 23301 listed in their profile</summary>
22027 </member> 23302 </member>
22028 <member name="E:OpenMetaverse.InventoryManager.TaskInventoryReply"> 23303 <member name="F:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.AgentID">
22029 <summary>Raised when the simulator sends us data containing 23304 <summary>The Agent receiving the message</summary>
22030 ...</summary>
22031 </member> 23305 </member>
22032 <member name="E:OpenMetaverse.InventoryManager.SaveAssetToInventory"> 23306 <member name="F:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.GroupDataBlock">
22033 <summary>Raised when the simulator sends us data containing 23307 <summary>An array containing <seealso cref="T:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.GroupData" /> information
22034 ...</summary> 23308 for each <see cref="T:OpenMetaverse.Group" /> the agent is a member of</summary>
22035 </member> 23309 </member>
22036 <member name="E:OpenMetaverse.InventoryManager.ScriptRunningReply"> 23310 <member name="F:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.NewGroupDataBlock">
22037 <summary>Raised when the simulator sends us data containing 23311 <summary>An array containing <seealso cref="T:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.NewGroupData" /> information
22038 ...</summary> 23312 for each <see cref="T:OpenMetaverse.Group" /> the agent is a member of</summary>
22039 </member> 23313 </member>
22040 <member name="P:OpenMetaverse.InventoryManager.Store"> 23314 <member name="M:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.Serialize">
22041 <summary> 23315 <summary>
22042 Get this agents Inventory data 23316 Serialize the object
22043 </summary> 23317 </summary>
23318 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22044 </member> 23319 </member>
22045 <member name="T:OpenMetaverse.InventoryManager.ItemCreatedCallback"> 23320 <member name="M:OpenMetaverse.Messages.Linden.AgentGroupDataUpdateMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22046 <summary> 23321 <summary>
22047 Callback for inventory item creation finishing 23322 Deserialize the message
22048 </summary> 23323 </summary>
22049 <param name="success">Whether the request to create an inventory 23324 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22050 item succeeded or not</param>
22051 <param name="item">Inventory item being created. If success is
22052 false this will be null</param>
22053 </member> 23325 </member>
22054 <member name="T:OpenMetaverse.InventoryManager.ItemCreatedFromAssetCallback"> 23326 <member name="T:OpenMetaverse.Messages.Linden.UpdateAgentLanguageMessage">
22055 <summary> 23327 <summary>
22056 Callback for an inventory item being create from an uploaded asset 23328 A message sent from the viewer to the simulator which
23329 specifies the language and permissions for others to detect
23330 the language specified
22057 </summary> 23331 </summary>
22058 <param name="success">true if inventory item creation was successful</param>
22059 <param name="status"></param>
22060 <param name="itemID"></param>
22061 <param name="assetID"></param>
22062 </member> 23332 </member>
22063 <member name="T:OpenMetaverse.InventoryManager.ItemCopiedCallback"> 23333 <member name="F:OpenMetaverse.Messages.Linden.UpdateAgentLanguageMessage.Language">
23334 <summary>A string containng the default language
23335 to use for the agent</summary>
23336 </member>
23337 <member name="F:OpenMetaverse.Messages.Linden.UpdateAgentLanguageMessage.LanguagePublic">
23338 <summary>true of others are allowed to
23339 know the language setting</summary>
23340 </member>
23341 <member name="M:OpenMetaverse.Messages.Linden.UpdateAgentLanguageMessage.Serialize">
22064 <summary> 23342 <summary>
22065 23343 Serialize the object
22066 </summary> 23344 </summary>
22067 <param name="item"></param> 23345 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22068 </member> 23346 </member>
22069 <member name="T:OpenMetaverse.InventoryManager.InventoryUploadedAssetCallback"> 23347 <member name="M:OpenMetaverse.Messages.Linden.UpdateAgentLanguageMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22070 <summary> 23348 <summary>
22071 Reply received when uploading an inventory asset 23349 Deserialize the message
22072 </summary> 23350 </summary>
22073 <param name="success">Has upload been successful</param> 23351 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22074 <param name="status">Error message if upload failed</param>
22075 <param name="itemID">Inventory asset UUID</param>
22076 <param name="assetID">New asset UUID</param>
22077 </member> 23352 </member>
22078 <member name="T:OpenMetaverse.InventoryManager.ScriptUpdatedCallback"> 23353 <member name="T:OpenMetaverse.Messages.Linden.AgentDropGroupMessage">
22079 <summary> 23354 <summary>
22080 Delegate that is invoked when script upload is completed 23355 An EventQueue message sent from the simulator to an agent when the agent
23356 leaves a group
22081 </summary> 23357 </summary>
22082 <param name="uploadSuccess">Has upload succeded (note, there still might be compile errors)</param>
22083 <param name="uploadStatus">Upload status message</param>
22084 <param name="compileSuccess">Is compilation successful</param>
22085 <param name="compileMessages">If compilation failed, list of error messages, null on compilation success</param>
22086 <param name="itemID">Script inventory UUID</param>
22087 <param name="assetID">Script's new asset UUID</param>
22088 </member> 23358 </member>
22089 <member name="P:OpenMetaverse.InventoryObjectOfferedEventArgs.Accept"> 23359 <member name="T:OpenMetaverse.Messages.Linden.AgentDropGroupMessage.AgentData">
22090 <summary>Set to true to accept offer, false to decline it</summary> 23360 <summary>An object containing the Agents UUID, and the Groups UUID</summary>
22091 </member> 23361 </member>
22092 <member name="P:OpenMetaverse.InventoryObjectOfferedEventArgs.FolderID"> 23362 <member name="F:OpenMetaverse.Messages.Linden.AgentDropGroupMessage.AgentData.AgentID">
22093 <summary>The folder to accept the inventory into, if null default folder for <see cref="P:OpenMetaverse.InventoryObjectOfferedEventArgs.AssetType"/> will be used</summary> 23363 <summary>The ID of the Agent leaving the group</summary>
22094 </member> 23364 </member>
22095 <member name="T:OpenMetaverse.TaskItemReceivedEventArgs"> 23365 <member name="F:OpenMetaverse.Messages.Linden.AgentDropGroupMessage.AgentData.GroupID">
23366 <summary>The GroupID the Agent is leaving</summary>
23367 </member>
23368 <member name="F:OpenMetaverse.Messages.Linden.AgentDropGroupMessage.AgentDataBlock">
22096 <summary> 23369 <summary>
22097 Callback when an inventory object is accepted and received from a 23370 An Array containing the AgentID and GroupID
22098 task inventory. This is the callback in which you actually get
22099 the ItemID, as in ObjectOfferedCallback it is null when received
22100 from a task.
22101 </summary> 23371 </summary>
22102 </member> 23372 </member>
22103 <member name="T:OpenMetaverse.GridLayerType"> 23373 <member name="M:OpenMetaverse.Messages.Linden.AgentDropGroupMessage.Serialize">
22104 <summary> 23374 <summary>
22105 Map layer request type 23375 Serialize the object
22106 </summary> 23376 </summary>
23377 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22107 </member> 23378 </member>
22108 <member name="F:OpenMetaverse.GridLayerType.Objects"> 23379 <member name="M:OpenMetaverse.Messages.Linden.AgentDropGroupMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22109 <summary>Objects and terrain are shown</summary>
22110 </member>
22111 <member name="F:OpenMetaverse.GridLayerType.Terrain">
22112 <summary>Only the terrain is shown, no objects</summary>
22113 </member>
22114 <member name="F:OpenMetaverse.GridLayerType.LandForSale">
22115 <summary>Overlay showing land for sale and for auction</summary>
22116 </member>
22117 <member name="T:OpenMetaverse.GridItemType">
22118 <summary> 23380 <summary>
22119 Type of grid item, such as telehub, event, populator location, etc. 23381 Deserialize the message
22120 </summary> 23382 </summary>
23383 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22121 </member> 23384 </member>
22122 <member name="F:OpenMetaverse.GridItemType.Telehub"> 23385 <member name="T:OpenMetaverse.Messages.Linden.AssetUploaderBlock">
22123 <summary>Telehub</summary> 23386 <summary>Base class for Asset uploads/results via Capabilities</summary>
22124 </member>
22125 <member name="F:OpenMetaverse.GridItemType.PgEvent">
22126 <summary>PG rated event</summary>
22127 </member>
22128 <member name="F:OpenMetaverse.GridItemType.MatureEvent">
22129 <summary>Mature rated event</summary>
22130 </member>
22131 <member name="F:OpenMetaverse.GridItemType.Popular">
22132 <summary>Popular location</summary>
22133 </member>
22134 <member name="F:OpenMetaverse.GridItemType.AgentLocations">
22135 <summary>Locations of avatar groups in a region</summary>
22136 </member>
22137 <member name="F:OpenMetaverse.GridItemType.LandForSale">
22138 <summary>Land for sale</summary>
22139 </member>
22140 <member name="F:OpenMetaverse.GridItemType.Classified">
22141 <summary>Classified ad</summary>
22142 </member>
22143 <member name="F:OpenMetaverse.GridItemType.AdultEvent">
22144 <summary>Adult rated event</summary>
22145 </member>
22146 <member name="F:OpenMetaverse.GridItemType.AdultLandForSale">
22147 <summary>Adult land for sale</summary>
22148 </member> 23387 </member>
22149 <member name="T:OpenMetaverse.GridRegion"> 23388 <member name="F:OpenMetaverse.Messages.Linden.AssetUploaderBlock.State">
22150 <summary> 23389 <summary>
22151 Information about a region on the grid map 23390 The request state
22152 </summary> 23391 </summary>
22153 </member> 23392 </member>
22154 <member name="F:OpenMetaverse.GridRegion.X"> 23393 <member name="M:OpenMetaverse.Messages.Linden.AssetUploaderBlock.Serialize">
22155 <summary>Sim X position on World Map</summary> 23394 <summary>
22156 </member> 23395 Serialize the object
22157 <member name="F:OpenMetaverse.GridRegion.Y"> 23396 </summary>
22158 <summary>Sim Y position on World Map</summary> 23397 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22159 </member> 23398 </member>
22160 <member name="F:OpenMetaverse.GridRegion.Name"> 23399 <member name="M:OpenMetaverse.Messages.Linden.AssetUploaderBlock.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22161 <summary>Sim Name (NOTE: In lowercase!)</summary> 23400 <summary>
23401 Deserialize the message
23402 </summary>
23403 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22162 </member> 23404 </member>
22163 <member name="F:OpenMetaverse.GridRegion.Access"> 23405 <member name="T:OpenMetaverse.Messages.Linden.UploaderRequestUpload">
22164 <summary></summary> 23406 <summary>
23407 A message sent from the viewer to the simulator to request a temporary upload capability
23408 which allows an asset to be uploaded
23409 </summary>
22165 </member> 23410 </member>
22166 <member name="F:OpenMetaverse.GridRegion.RegionFlags"> 23411 <member name="F:OpenMetaverse.Messages.Linden.UploaderRequestUpload.Url">
22167 <summary>Appears to always be zero (None)</summary> 23412 <summary>The Capability URL sent by the simulator to upload the baked texture to</summary>
22168 </member> 23413 </member>
22169 <member name="F:OpenMetaverse.GridRegion.WaterHeight"> 23414 <member name="T:OpenMetaverse.Messages.Linden.UploaderRequestComplete">
22170 <summary>Sim's defined Water Height</summary> 23415 <summary>
23416 A message sent from the simulator that will inform the agent the upload is complete,
23417 and the UUID of the uploaded asset
23418 </summary>
22171 </member> 23419 </member>
22172 <member name="F:OpenMetaverse.GridRegion.Agents"> 23420 <member name="F:OpenMetaverse.Messages.Linden.UploaderRequestComplete.AssetID">
22173 <summary></summary> 23421 <summary>The uploaded texture asset ID</summary>
22174 </member> 23422 </member>
22175 <member name="F:OpenMetaverse.GridRegion.MapImageID"> 23423 <member name="T:OpenMetaverse.Messages.Linden.UploadBakedTextureMessage">
22176 <summary>UUID of the World Map image</summary> 23424 <summary>
23425 A message sent from the viewer to the simulator to request a temporary
23426 capability URI which is used to upload an agents baked appearance textures
23427 </summary>
22177 </member> 23428 </member>
22178 <member name="F:OpenMetaverse.GridRegion.RegionHandle"> 23429 <member name="F:OpenMetaverse.Messages.Linden.UploadBakedTextureMessage.Request">
22179 <summary>Unique identifier for this region, a combination of the X 23430 <summary>Object containing request or response</summary>
22180 and Y position</summary>
22181 </member> 23431 </member>
22182 <member name="M:OpenMetaverse.GridRegion.ToString"> 23432 <member name="M:OpenMetaverse.Messages.Linden.UploadBakedTextureMessage.Serialize">
22183 <summary> 23433 <summary>
22184 23434 Serialize the object
22185 </summary> 23435 </summary>
22186 <returns></returns> 23436 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22187 </member> 23437 </member>
22188 <member name="M:OpenMetaverse.GridRegion.GetHashCode"> 23438 <member name="M:OpenMetaverse.Messages.Linden.UploadBakedTextureMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22189 <summary> 23439 <summary>
22190 23440 Deserialize the message
22191 </summary> 23441 </summary>
22192 <returns></returns> 23442 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22193 </member> 23443 </member>
22194 <member name="M:OpenMetaverse.GridRegion.Equals(System.Object)"> 23444 <member name="T:OpenMetaverse.Messages.Linden.RequiredVoiceVersionMessage">
22195 <summary> 23445 <summary>
22196 23446 A message sent from the simulator which indicates the minimum version required for
23447 using voice chat
22197 </summary> 23448 </summary>
22198 <param name="obj"></param>
22199 <returns></returns>
22200 </member> 23449 </member>
22201 <member name="T:OpenMetaverse.GridLayer"> 23450 <member name="F:OpenMetaverse.Messages.Linden.RequiredVoiceVersionMessage.MajorVersion">
23451 <summary>Major Version Required</summary>
23452 </member>
23453 <member name="F:OpenMetaverse.Messages.Linden.RequiredVoiceVersionMessage.MinorVersion">
23454 <summary>Minor version required</summary>
23455 </member>
23456 <member name="F:OpenMetaverse.Messages.Linden.RequiredVoiceVersionMessage.RegionName">
23457 <summary>The name of the region sending the version requrements</summary>
23458 </member>
23459 <member name="M:OpenMetaverse.Messages.Linden.RequiredVoiceVersionMessage.Serialize">
22202 <summary> 23460 <summary>
22203 Visual chunk of the grid map 23461 Serialize the object
22204 </summary> 23462 </summary>
23463 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22205 </member> 23464 </member>
22206 <member name="T:OpenMetaverse.MapItem"> 23465 <member name="M:OpenMetaverse.Messages.Linden.RequiredVoiceVersionMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22207 <summary> 23466 <summary>
22208 Base class for Map Items 23467 Deserialize the message
22209 </summary> 23468 </summary>
23469 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22210 </member> 23470 </member>
22211 <member name="F:OpenMetaverse.MapItem.GlobalX"> 23471 <member name="T:OpenMetaverse.Messages.Linden.ParcelVoiceInfoRequestMessage">
22212 <summary>The Global X position of the item</summary> 23472 <summary>
23473 A message sent from the simulator to the viewer containing the
23474 voice server URI
23475 </summary>
22213 </member> 23476 </member>
22214 <member name="F:OpenMetaverse.MapItem.GlobalY"> 23477 <member name="F:OpenMetaverse.Messages.Linden.ParcelVoiceInfoRequestMessage.ParcelID">
22215 <summary>The Global Y position of the item</summary> 23478 <summary>The Parcel ID which the voice server URI applies</summary>
22216 </member> 23479 </member>
22217 <member name="P:OpenMetaverse.MapItem.LocalX"> 23480 <member name="F:OpenMetaverse.Messages.Linden.ParcelVoiceInfoRequestMessage.RegionName">
22218 <summary>Get the Local X position of the item</summary> 23481 <summary>The name of the region</summary>
22219 </member> 23482 </member>
22220 <member name="P:OpenMetaverse.MapItem.LocalY"> 23483 <member name="F:OpenMetaverse.Messages.Linden.ParcelVoiceInfoRequestMessage.SipChannelUri">
22221 <summary>Get the Local Y position of the item</summary> 23484 <summary>A uri containing the server/channel information
23485 which the viewer can utilize to participate in voice conversations</summary>
22222 </member> 23486 </member>
22223 <member name="P:OpenMetaverse.MapItem.RegionHandle"> 23487 <member name="M:OpenMetaverse.Messages.Linden.ParcelVoiceInfoRequestMessage.Serialize">
22224 <summary>Get the Handle of the region</summary> 23488 <summary>
23489 Serialize the object
23490 </summary>
23491 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22225 </member> 23492 </member>
22226 <member name="T:OpenMetaverse.MapAgentLocation"> 23493 <member name="M:OpenMetaverse.Messages.Linden.ParcelVoiceInfoRequestMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22227 <summary> 23494 <summary>
22228 Represents an agent or group of agents location 23495 Deserialize the message
22229 </summary> 23496 </summary>
23497 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22230 </member> 23498 </member>
22231 <member name="T:OpenMetaverse.MapTelehub"> 23499 <member name="T:OpenMetaverse.Messages.Linden.ProvisionVoiceAccountRequestMessage">
22232 <summary> 23500 <summary>
22233 Represents a Telehub location
22234 </summary> 23501 </summary>
22235 </member> 23502 </member>
22236 <member name="T:OpenMetaverse.MapLandForSale"> 23503 <member name="F:OpenMetaverse.Messages.Linden.ProvisionVoiceAccountRequestMessage.Password">
22237 <summary> 23504 <summary>
22238 Represents a non-adult parcel of land for sale
22239 </summary> 23505 </summary>
22240 </member> 23506 </member>
22241 <member name="T:OpenMetaverse.MapAdultLandForSale"> 23507 <member name="F:OpenMetaverse.Messages.Linden.ProvisionVoiceAccountRequestMessage.Username">
22242 <summary> 23508 <summary>
22243 Represents an Adult parcel of land for sale
22244 </summary> 23509 </summary>
22245 </member> 23510 </member>
22246 <member name="T:OpenMetaverse.MapPGEvent"> 23511 <member name="M:OpenMetaverse.Messages.Linden.ProvisionVoiceAccountRequestMessage.Serialize">
22247 <summary> 23512 <summary>
22248 Represents a PG Event 23513 Serialize the object
22249 </summary> 23514 </summary>
23515 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22250 </member> 23516 </member>
22251 <member name="T:OpenMetaverse.MapMatureEvent"> 23517 <member name="M:OpenMetaverse.Messages.Linden.ProvisionVoiceAccountRequestMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22252 <summary> 23518 <summary>
22253 Represents a Mature event 23519 Deserialize the message
22254 </summary> 23520 </summary>
23521 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22255 </member> 23522 </member>
22256 <member name="T:OpenMetaverse.MapAdultEvent"> 23523 <member name="T:OpenMetaverse.Messages.Linden.UploadScriptTaskMessage">
22257 <summary> 23524 <summary>
22258 Represents an Adult event 23525 A message sent by the viewer to the simulator to request a temporary
23526 capability for a script contained with in a Tasks inventory to be updated
22259 </summary> 23527 </summary>
22260 </member> 23528 </member>
22261 <member name="T:OpenMetaverse.GridManager"> 23529 <member name="F:OpenMetaverse.Messages.Linden.UploadScriptTaskMessage.Request">
23530 <summary>Object containing request or response</summary>
23531 </member>
23532 <member name="M:OpenMetaverse.Messages.Linden.UploadScriptTaskMessage.Serialize">
22262 <summary> 23533 <summary>
22263 Manages grid-wide tasks such as the world map 23534 Serialize the object
22264 </summary> 23535 </summary>
23536 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22265 </member> 23537 </member>
22266 <member name="F:OpenMetaverse.GridManager.m_CoarseLocationUpdate"> 23538 <member name="M:OpenMetaverse.Messages.Linden.UploadScriptTaskMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22267 <summary>The event subscribers. null if no subcribers</summary> 23539 <summary>
23540 Deserialize the message
23541 </summary>
23542 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22268 </member> 23543 </member>
22269 <member name="M:OpenMetaverse.GridManager.OnCoarseLocationUpdate(OpenMetaverse.CoarseLocationUpdateEventArgs)"> 23544 <member name="T:OpenMetaverse.Messages.Linden.ScriptRunningReplyMessage">
22270 <summary>Raises the CoarseLocationUpdate event</summary> 23545 <summary>
22271 <param name="e">A CoarseLocationUpdateEventArgs object containing the 23546 A message sent from the simulator to the viewer to indicate
22272 data sent by simulator</param> 23547 a Tasks scripts status.
23548 </summary>
22273 </member> 23549 </member>
22274 <member name="F:OpenMetaverse.GridManager.m_CoarseLocationUpdateLock"> 23550 <member name="F:OpenMetaverse.Messages.Linden.ScriptRunningReplyMessage.ItemID">
22275 <summary>Thread sync lock object</summary> 23551 <summary>The Asset ID of the script</summary>
22276 </member> 23552 </member>
22277 <member name="F:OpenMetaverse.GridManager.m_GridRegion"> 23553 <member name="F:OpenMetaverse.Messages.Linden.ScriptRunningReplyMessage.Mono">
22278 <summary>The event subscribers. null if no subcribers</summary> 23554 <summary>True of the script is compiled/ran using the mono interpreter, false indicates it
23555 uses the older less efficient lsl2 interprter</summary>
22279 </member> 23556 </member>
22280 <member name="M:OpenMetaverse.GridManager.OnGridRegion(OpenMetaverse.GridRegionEventArgs)"> 23557 <member name="F:OpenMetaverse.Messages.Linden.ScriptRunningReplyMessage.ObjectID">
22281 <summary>Raises the GridRegion event</summary> 23558 <summary>The Task containing the scripts <seealso cref="T:OpenMetaverse.UUID" /></summary>
22282 <param name="e">A GridRegionEventArgs object containing the
22283 data sent by simulator</param>
22284 </member> 23559 </member>
22285 <member name="F:OpenMetaverse.GridManager.m_GridRegionLock"> 23560 <member name="F:OpenMetaverse.Messages.Linden.ScriptRunningReplyMessage.Running">
22286 <summary>Thread sync lock object</summary> 23561 <summary>true of the script is in a running state</summary>
22287 </member> 23562 </member>
22288 <member name="F:OpenMetaverse.GridManager.m_GridLayer"> 23563 <member name="M:OpenMetaverse.Messages.Linden.ScriptRunningReplyMessage.Serialize">
22289 <summary>The event subscribers. null if no subcribers</summary> 23564 <summary>
23565 Serialize the object
23566 </summary>
23567 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22290 </member> 23568 </member>
22291 <member name="M:OpenMetaverse.GridManager.OnGridLayer(OpenMetaverse.GridLayerEventArgs)"> 23569 <member name="M:OpenMetaverse.Messages.Linden.ScriptRunningReplyMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22292 <summary>Raises the GridLayer event</summary> 23570 <summary>
22293 <param name="e">A GridLayerEventArgs object containing the 23571 Deserialize the message
22294 data sent by simulator</param> 23572 </summary>
23573 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22295 </member> 23574 </member>
22296 <member name="F:OpenMetaverse.GridManager.m_GridLayerLock"> 23575 <member name="T:OpenMetaverse.Messages.Linden.UpdateGestureAgentInventoryMessage">
22297 <summary>Thread sync lock object</summary> 23576 <summary>
23577 A message containing the request/response used for updating a gesture
23578 contained with an agents inventory
23579 </summary>
22298 </member> 23580 </member>
22299 <member name="F:OpenMetaverse.GridManager.m_GridItems"> 23581 <member name="F:OpenMetaverse.Messages.Linden.UpdateGestureAgentInventoryMessage.Request">
22300 <summary>The event subscribers. null if no subcribers</summary> 23582 <summary>Object containing request or response</summary>
22301 </member> 23583 </member>
22302 <member name="M:OpenMetaverse.GridManager.OnGridItems(OpenMetaverse.GridItemsEventArgs)"> 23584 <member name="M:OpenMetaverse.Messages.Linden.UpdateGestureAgentInventoryMessage.Serialize">
22303 <summary>Raises the GridItems event</summary> 23585 <summary>
22304 <param name="e">A GridItemEventArgs object containing the 23586 Serialize the object
22305 data sent by simulator</param> 23587 </summary>
23588 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22306 </member> 23589 </member>
22307 <member name="F:OpenMetaverse.GridManager.m_GridItemsLock"> 23590 <member name="M:OpenMetaverse.Messages.Linden.UpdateGestureAgentInventoryMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22308 <summary>Thread sync lock object</summary> 23591 <summary>
23592 Deserialize the message
23593 </summary>
23594 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22309 </member> 23595 </member>
22310 <member name="F:OpenMetaverse.GridManager.m_RegionHandleReply"> 23596 <member name="T:OpenMetaverse.Messages.Linden.UpdateNotecardTaskInventoryMessage">
22311 <summary>The event subscribers. null if no subcribers</summary> 23597 <summary>
23598 A message request/response which is used to update a notecard contained within
23599 a tasks inventory
23600 </summary>
22312 </member> 23601 </member>
22313 <member name="M:OpenMetaverse.GridManager.OnRegionHandleReply(OpenMetaverse.RegionHandleReplyEventArgs)"> 23602 <member name="F:OpenMetaverse.Messages.Linden.UpdateNotecardTaskInventoryMessage.TaskID">
22314 <summary>Raises the RegionHandleReply event</summary> 23603 <summary>The <seealso cref="T:OpenMetaverse.UUID" /> of the Task containing the notecard asset to update</summary>
22315 <param name="e">A RegionHandleReplyEventArgs object containing the
22316 data sent by simulator</param>
22317 </member> 23604 </member>
22318 <member name="F:OpenMetaverse.GridManager.m_RegionHandleReplyLock"> 23605 <member name="F:OpenMetaverse.Messages.Linden.UpdateNotecardTaskInventoryMessage.ItemID">
22319 <summary>Thread sync lock object</summary> 23606 <summary>The notecard assets <seealso cref="T:OpenMetaverse.UUID" /> contained in the tasks inventory</summary>
22320 </member> 23607 </member>
22321 <member name="F:OpenMetaverse.GridManager.Regions"> 23608 <member name="M:OpenMetaverse.Messages.Linden.UpdateNotecardTaskInventoryMessage.Serialize">
22322 <summary>A dictionary of all the regions, indexed by region name</summary> 23609 <summary>
23610 Serialize the object
23611 </summary>
23612 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22323 </member> 23613 </member>
22324 <member name="F:OpenMetaverse.GridManager.RegionsByHandle"> 23614 <member name="M:OpenMetaverse.Messages.Linden.UpdateNotecardTaskInventoryMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22325 <summary>A dictionary of all the regions, indexed by region handle</summary> 23615 <summary>
23616 Deserialize the message
23617 </summary>
23618 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22326 </member> 23619 </member>
22327 <member name="M:OpenMetaverse.GridManager.#ctor(OpenMetaverse.GridClient)"> 23620 <member name="T:OpenMetaverse.Messages.Linden.UpdateAgentInventoryRequestMessage">
22328 <summary> 23621 <summary>
22329 Constructor 23622 A reusable class containing a message sent from the viewer to the simulator to request a temporary uploader capability
23623 which is used to update an asset in an agents inventory
22330 </summary> 23624 </summary>
22331 <param name="client">Instance of GridClient object to associate with this GridManager instance</param>
22332 </member> 23625 </member>
22333 <member name="M:OpenMetaverse.GridManager.RequestMapLayer(OpenMetaverse.GridLayerType)"> 23626 <member name="F:OpenMetaverse.Messages.Linden.UpdateAgentInventoryRequestMessage.ItemID">
22334 <summary> 23627 <summary>
22335 23628 The Notecard AssetID to replace
22336 </summary> 23629 </summary>
22337 <param name="layer"></param>
22338 </member> 23630 </member>
22339 <member name="M:OpenMetaverse.GridManager.RequestMapRegion(System.String,OpenMetaverse.GridLayerType)"> 23631 <member name="M:OpenMetaverse.Messages.Linden.UpdateAgentInventoryRequestMessage.Serialize">
22340 <summary> 23632 <summary>
22341 Request a map layer 23633 Serialize the object
22342 </summary> 23634 </summary>
22343 <param name="regionName">The name of the region</param> 23635 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22344 <param name="layer">The type of layer</param>
22345 </member> 23636 </member>
22346 <member name="M:OpenMetaverse.GridManager.RequestMapBlocks(OpenMetaverse.GridLayerType,System.UInt16,System.UInt16,System.UInt16,System.UInt16,System.Boolean)"> 23637 <member name="M:OpenMetaverse.Messages.Linden.UpdateAgentInventoryRequestMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22347 <summary> 23638 <summary>
22348 23639 Deserialize the message
22349 </summary> 23640 </summary>
22350 <param name="layer"></param> 23641 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22351 <param name="minX"></param>
22352 <param name="minY"></param>
22353 <param name="maxX"></param>
22354 <param name="maxY"></param>
22355 <param name="returnNonExistent"></param>
22356 </member> 23642 </member>
22357 <member name="M:OpenMetaverse.GridManager.MapItems(System.UInt64,OpenMetaverse.GridItemType,OpenMetaverse.GridLayerType,System.Int32)"> 23643 <member name="T:OpenMetaverse.Messages.Linden.UpdateNotecardAgentInventoryMessage">
22358 <summary> 23644 <summary>
22359 23645 A message containing the request/response used for updating a notecard
23646 contained with an agents inventory
22360 </summary> 23647 </summary>
22361 <param name="regionHandle"></param>
22362 <param name="item"></param>
22363 <param name="layer"></param>
22364 <param name="timeoutMS"></param>
22365 <returns></returns>
22366 </member> 23648 </member>
22367 <member name="M:OpenMetaverse.GridManager.RequestMapItems(System.UInt64,OpenMetaverse.GridItemType,OpenMetaverse.GridLayerType)"> 23649 <member name="F:OpenMetaverse.Messages.Linden.UpdateNotecardAgentInventoryMessage.Request">
23650 <summary>Object containing request or response</summary>
23651 </member>
23652 <member name="M:OpenMetaverse.Messages.Linden.UpdateNotecardAgentInventoryMessage.Serialize">
22368 <summary> 23653 <summary>
22369 23654 Serialize the object
22370 </summary> 23655 </summary>
22371 <param name="regionHandle"></param> 23656 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22372 <param name="item"></param>
22373 <param name="layer"></param>
22374 </member> 23657 </member>
22375 <member name="M:OpenMetaverse.GridManager.RequestMainlandSims(OpenMetaverse.GridLayerType)"> 23658 <member name="M:OpenMetaverse.Messages.Linden.UpdateNotecardAgentInventoryMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22376 <summary> 23659 <summary>
22377 Request data for all mainland (Linden managed) simulators 23660 Deserialize the message
22378 </summary> 23661 </summary>
23662 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22379 </member> 23663 </member>
22380 <member name="M:OpenMetaverse.GridManager.RequestRegionHandle(OpenMetaverse.UUID)"> 23664 <member name="M:OpenMetaverse.Messages.Linden.CopyInventoryFromNotecardMessage.Serialize">
22381 <summary> 23665 <summary>
22382 Request the region handle for the specified region UUID 23666 Serialize the object
22383 </summary> 23667 </summary>
22384 <param name="regionID">UUID of the region to look up</param> 23668 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22385 </member> 23669 </member>
22386 <member name="M:OpenMetaverse.GridManager.GetGridRegion(System.String,OpenMetaverse.GridLayerType,OpenMetaverse.GridRegion@)"> 23670 <member name="M:OpenMetaverse.Messages.Linden.CopyInventoryFromNotecardMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22387 <summary> 23671 <summary>
22388 Get grid region information using the region name, this function 23672 Deserialize the message
22389 will block until it can find the region or gives up
22390 </summary> 23673 </summary>
22391 <param name="name">Name of sim you're looking for</param> 23674 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22392 <param name="layer">Layer that you are requesting</param>
22393 <param name="region">Will contain a GridRegion for the sim you're
22394 looking for if successful, otherwise an empty structure</param>
22395 <returns>True if the GridRegion was successfully fetched, otherwise
22396 false</returns>
22397 </member> 23675 </member>
22398 <member name="M:OpenMetaverse.GridManager.MapBlockReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 23676 <member name="T:OpenMetaverse.Messages.Linden.UploaderScriptRequestError">
22399 <summary>Process an incoming packet and raise the appropriate events</summary> 23677 <summary>
22400 <param name="sender">The sender</param> 23678 A message sent from the simulator to the viewer which indicates
22401 <param name="e">The EventArgs object containing the packet data</param> 23679 an error occurred while attempting to update a script in an agents or tasks
23680 inventory
23681 </summary>
22402 </member> 23682 </member>
22403 <member name="M:OpenMetaverse.GridManager.MapItemReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 23683 <member name="F:OpenMetaverse.Messages.Linden.UploaderScriptRequestError.Compiled">
22404 <summary>Process an incoming packet and raise the appropriate events</summary> 23684 <summary>true of the script was successfully compiled by the simulator</summary>
22405 <param name="sender">The sender</param>
22406 <param name="e">The EventArgs object containing the packet data</param>
22407 </member> 23685 </member>
22408 <member name="M:OpenMetaverse.GridManager.SimulatorViewerTimeMessageHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 23686 <member name="F:OpenMetaverse.Messages.Linden.UploaderScriptRequestError.Error">
22409 <summary>Process an incoming packet and raise the appropriate events</summary> 23687 <summary>A string containing the error which occured while trying
22410 <param name="sender">The sender</param> 23688 to update the script</summary>
22411 <param name="e">The EventArgs object containing the packet data</param>
22412 </member> 23689 </member>
22413 <member name="M:OpenMetaverse.GridManager.CoarseLocationHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 23690 <member name="F:OpenMetaverse.Messages.Linden.UploaderScriptRequestError.AssetID">
22414 <summary>Process an incoming packet and raise the appropriate events</summary> 23691 <summary>A new AssetID assigned to the script</summary>
22415 <param name="sender">The sender</param>
22416 <param name="e">The EventArgs object containing the packet data</param>
22417 </member> 23692 </member>
22418 <member name="M:OpenMetaverse.GridManager.RegionHandleReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 23693 <member name="T:OpenMetaverse.Messages.Linden.UpdateScriptTaskUpdateMessage">
22419 <summary>Process an incoming packet and raise the appropriate events</summary> 23694 <summary>
22420 <param name="sender">The sender</param> 23695 A message sent from the viewer to the simulator
22421 <param name="e">The EventArgs object containing the packet data</param> 23696 requesting the update of an existing script contained
23697 within a tasks inventory
23698 </summary>
22422 </member> 23699 </member>
22423 <member name="E:OpenMetaverse.GridManager.CoarseLocationUpdate"> 23700 <member name="F:OpenMetaverse.Messages.Linden.UpdateScriptTaskUpdateMessage.ScriptRunning">
22424 <summary>Raised when the simulator sends a <see cref="T:OpenMetaverse.Packets.CoarseLocationUpdatePacket"/> 23701 <summary>if true, set the script mode to running</summary>
22425 containing the location of agents in the simulator</summary>
22426 </member> 23702 </member>
22427 <member name="E:OpenMetaverse.GridManager.GridRegion"> 23703 <member name="F:OpenMetaverse.Messages.Linden.UpdateScriptTaskUpdateMessage.ItemID">
22428 <summary>Raised when the simulator sends a Region Data in response to 23704 <summary>The scripts InventoryItem ItemID to update</summary>
22429 a Map request</summary>
22430 </member> 23705 </member>
22431 <member name="E:OpenMetaverse.GridManager.GridLayer"> 23706 <member name="F:OpenMetaverse.Messages.Linden.UpdateScriptTaskUpdateMessage.Target">
22432 <summary>Raised when the simulator sends GridLayer object containing 23707 <summary>A lowercase string containing either "mono" or "lsl2" which
22433 a map tile coordinates and texture information</summary> 23708 specifies the script is compiled and ran on the mono runtime, or the older
23709 lsl runtime</summary>
22434 </member> 23710 </member>
22435 <member name="E:OpenMetaverse.GridManager.GridItems"> 23711 <member name="F:OpenMetaverse.Messages.Linden.UpdateScriptTaskUpdateMessage.TaskID">
22436 <summary>Raised when the simulator sends GridItems object containing 23712 <summary>The tasks <see cref="T:OpenMetaverse.UUID" /> which contains the script to update</summary>
22437 details on events, land sales at a specific location</summary>
22438 </member> 23713 </member>
22439 <member name="E:OpenMetaverse.GridManager.RegionHandleReply"> 23714 <member name="M:OpenMetaverse.Messages.Linden.UpdateScriptTaskUpdateMessage.Serialize">
22440 <summary>Raised in response to a Region lookup</summary> 23715 <summary>
23716 Serialize the object
23717 </summary>
23718 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22441 </member> 23719 </member>
22442 <member name="P:OpenMetaverse.GridManager.SunPhase"> 23720 <member name="M:OpenMetaverse.Messages.Linden.UpdateScriptTaskUpdateMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22443 <summary>Unknown</summary> 23721 <summary>
23722 Deserialize the message
23723 </summary>
23724 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22444 </member> 23725 </member>
22445 <member name="P:OpenMetaverse.GridManager.SunDirection"> 23726 <member name="T:OpenMetaverse.Messages.Linden.UpdateScriptTaskMessage">
22446 <summary>Current direction of the sun</summary> 23727 <summary>
23728 A message containing either the request or response used in updating a script inside
23729 a tasks inventory
23730 </summary>
22447 </member> 23731 </member>
22448 <member name="P:OpenMetaverse.GridManager.SunAngVelocity"> 23732 <member name="F:OpenMetaverse.Messages.Linden.UpdateScriptTaskMessage.Request">
22449 <summary>Current angular velocity of the sun</summary> 23733 <summary>Object containing request or response</summary>
22450 </member> 23734 </member>
22451 <member name="P:OpenMetaverse.GridManager.WorldTime"> 23735 <member name="M:OpenMetaverse.Messages.Linden.UpdateScriptTaskMessage.Serialize">
22452 <summary>Current world time</summary> 23736 <summary>
23737 Serialize the object
23738 </summary>
23739 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22453 </member> 23740 </member>
22454 <member name="T:OpenMetaverse.LoginStatus"> 23741 <member name="M:OpenMetaverse.Messages.Linden.UpdateScriptTaskMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22455 <summary> 23742 <summary>
22456 23743 Deserialize the message
22457 </summary> 23744 </summary>
23745 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22458 </member> 23746 </member>
22459 <member name="F:OpenMetaverse.LoginStatus.Failed"> 23747 <member name="T:OpenMetaverse.Messages.Linden.UploaderRequestScriptComplete">
22460 <summary></summary> 23748 <summary>
23749 Response from the simulator to notify the viewer the upload is completed, and
23750 the UUID of the script asset and its compiled status
23751 </summary>
22461 </member> 23752 </member>
22462 <member name="F:OpenMetaverse.LoginStatus.None"> 23753 <member name="F:OpenMetaverse.Messages.Linden.UploaderRequestScriptComplete.AssetID">
22463 <summary></summary> 23754 <summary>The uploaded texture asset ID</summary>
22464 </member> 23755 </member>
22465 <member name="F:OpenMetaverse.LoginStatus.ConnectingToLogin"> 23756 <member name="F:OpenMetaverse.Messages.Linden.UploaderRequestScriptComplete.Compiled">
22466 <summary></summary> 23757 <summary>true of the script was compiled successfully</summary>
22467 </member> 23758 </member>
22468 <member name="F:OpenMetaverse.LoginStatus.ReadingResponse"> 23759 <member name="T:OpenMetaverse.Messages.Linden.UpdateScriptAgentRequestMessage">
22469 <summary></summary> 23760 <summary>
23761 A message sent from a viewer to the simulator requesting a temporary uploader capability
23762 used to update a script contained in an agents inventory
23763 </summary>
22470 </member> 23764 </member>
22471 <member name="F:OpenMetaverse.LoginStatus.ConnectingToSim"> 23765 <member name="F:OpenMetaverse.Messages.Linden.UpdateScriptAgentRequestMessage.ItemID">
22472 <summary></summary> 23766 <summary>The existing asset if of the script in the agents inventory to replace</summary>
22473 </member> 23767 </member>
22474 <member name="F:OpenMetaverse.LoginStatus.Redirecting"> 23768 <member name="F:OpenMetaverse.Messages.Linden.UpdateScriptAgentRequestMessage.Target">
22475 <summary></summary> 23769 <summary>The language of the script</summary>
23770 <remarks>Defaults to lsl version 2, "mono" might be another possible option</remarks>
22476 </member> 23771 </member>
22477 <member name="F:OpenMetaverse.LoginStatus.Success"> 23772 <member name="M:OpenMetaverse.Messages.Linden.UpdateScriptAgentRequestMessage.Serialize">
22478 <summary></summary> 23773 <summary>
23774 Serialize the object
23775 </summary>
23776 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22479 </member> 23777 </member>
22480 <member name="T:OpenMetaverse.LoginParams"> 23778 <member name="M:OpenMetaverse.Messages.Linden.UpdateScriptAgentRequestMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22481 <summary> 23779 <summary>
22482 Login Request Parameters 23780 Deserialize the message
22483 </summary> 23781 </summary>
23782 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22484 </member> 23783 </member>
22485 <member name="F:OpenMetaverse.LoginParams.URI"> 23784 <member name="T:OpenMetaverse.Messages.Linden.UpdateScriptAgentMessage">
22486 <summary>The URL of the Login Server</summary> 23785 <summary>
23786 A message containing either the request or response used in updating a script inside
23787 an agents inventory
23788 </summary>
22487 </member> 23789 </member>
22488 <member name="F:OpenMetaverse.LoginParams.Timeout"> 23790 <member name="F:OpenMetaverse.Messages.Linden.UpdateScriptAgentMessage.Request">
22489 <summary>The number of milliseconds to wait before a login is considered 23791 <summary>Object containing request or response</summary>
22490 failed due to timeout</summary>
22491 </member> 23792 </member>
22492 <member name="F:OpenMetaverse.LoginParams.MethodName"> 23793 <member name="M:OpenMetaverse.Messages.Linden.UpdateScriptAgentMessage.Serialize">
22493 <summary>The request method</summary> 23794 <summary>
22494 <remarks>login_to_simulator is currently the only supported method</remarks> 23795 Serialize the object
23796 </summary>
23797 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22495 </member> 23798 </member>
22496 <member name="F:OpenMetaverse.LoginParams.FirstName"> 23799 <member name="M:OpenMetaverse.Messages.Linden.UpdateScriptAgentMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22497 <summary>The Agents First name</summary> 23800 <summary>
23801 Deserialize the message
23802 </summary>
23803 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22498 </member> 23804 </member>
22499 <member name="F:OpenMetaverse.LoginParams.LastName"> 23805 <member name="M:OpenMetaverse.Messages.Linden.SendPostcardMessage.Serialize">
22500 <summary>The Agents Last name</summary> 23806 <summary>
23807 Serialize the object
23808 </summary>
23809 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22501 </member> 23810 </member>
22502 <member name="F:OpenMetaverse.LoginParams.Password"> 23811 <member name="M:OpenMetaverse.Messages.Linden.SendPostcardMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22503 <summary>A md5 hashed password</summary> 23812 <summary>
22504 <remarks>plaintext password will be automatically hashed</remarks> 23813 Deserialize the message
23814 </summary>
23815 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22505 </member> 23816 </member>
22506 <member name="F:OpenMetaverse.LoginParams.Start"> 23817 <member name="T:OpenMetaverse.Messages.Linden.MapLayerMessageBase">
22507 <summary>The agents starting location once logged in</summary> 23818 <summary>Base class for Map Layers via Capabilities</summary>
22508 <remarks>Either "last", "home", or a string encoded URI
22509 containing the simulator name and x/y/z coordinates e.g: uri:hooper&amp;128&amp;152&amp;17</remarks>
22510 </member> 23819 </member>
22511 <member name="F:OpenMetaverse.LoginParams.Channel"> 23820 <member name="F:OpenMetaverse.Messages.Linden.MapLayerMessageBase.Flags">
22512 <summary>A string containing the client software channel information</summary> 23821 <summary>
22513 <example>Second Life Release</example> 23822 </summary>
22514 </member> 23823 </member>
22515 <member name="F:OpenMetaverse.LoginParams.Version"> 23824 <member name="M:OpenMetaverse.Messages.Linden.MapLayerMessageBase.Serialize">
22516 <summary>The client software version information</summary> 23825 <summary>
22517 <remarks>The official viewer uses: Second Life Release n.n.n.n 23826 Serialize the object
22518 where n is replaced with the current version of the viewer</remarks> 23827 </summary>
23828 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22519 </member> 23829 </member>
22520 <member name="F:OpenMetaverse.LoginParams.Platform"> 23830 <member name="M:OpenMetaverse.Messages.Linden.MapLayerMessageBase.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22521 <summary>A string containing the platform information the agent is running on</summary> 23831 <summary>
23832 Deserialize the message
23833 </summary>
23834 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22522 </member> 23835 </member>
22523 <member name="F:OpenMetaverse.LoginParams.MAC"> 23836 <member name="T:OpenMetaverse.Messages.Linden.MapLayerRequestVariant">
22524 <summary>A string hash of the network cards Mac Address</summary> 23837 <summary>
23838 Sent by an agent to the capabilities server to request map layers
23839 </summary>
22525 </member> 23840 </member>
22526 <member name="F:OpenMetaverse.LoginParams.ViewerDigest"> 23841 <member name="T:OpenMetaverse.Messages.Linden.MapLayerReplyVariant">
22527 <summary>Unknown or deprecated</summary> 23842 <summary>
23843 A message sent from the simulator to the viewer which contains an array of map images and their grid coordinates
23844 </summary>
22528 </member> 23845 </member>
22529 <member name="F:OpenMetaverse.LoginParams.ID0"> 23846 <member name="T:OpenMetaverse.Messages.Linden.MapLayerReplyVariant.LayerData">
22530 <summary>A string hash of the first disk drives ID used to identify this clients uniqueness</summary> 23847 <summary>
23848 An object containing map location details
23849 </summary>
22531 </member> 23850 </member>
22532 <member name="F:OpenMetaverse.LoginParams.UserAgent"> 23851 <member name="F:OpenMetaverse.Messages.Linden.MapLayerReplyVariant.LayerData.ImageID">
22533 <summary>A string containing the viewers Software, this is not directly sent to the login server but 23852 <summary>The Asset ID of the regions tile overlay</summary>
22534 instead is used to generate the Version string</summary>
22535 </member> 23853 </member>
22536 <member name="F:OpenMetaverse.LoginParams.Author"> 23854 <member name="F:OpenMetaverse.Messages.Linden.MapLayerReplyVariant.LayerData.Bottom">
22537 <summary>A string representing the software creator. This is not directly sent to the login server but 23855 <summary>The grid location of the southern border of the map tile</summary>
22538 is used by the library to generate the Version information</summary>
22539 </member> 23856 </member>
22540 <member name="F:OpenMetaverse.LoginParams.AgreeToTos"> 23857 <member name="F:OpenMetaverse.Messages.Linden.MapLayerReplyVariant.LayerData.Left">
22541 <summary>If true, this agent agrees to the Terms of Service of the grid its connecting to</summary> 23858 <summary>The grid location of the western border of the map tile</summary>
22542 </member> 23859 </member>
22543 <member name="F:OpenMetaverse.LoginParams.ReadCritical"> 23860 <member name="F:OpenMetaverse.Messages.Linden.MapLayerReplyVariant.LayerData.Right">
22544 <summary>Unknown</summary> 23861 <summary>The grid location of the eastern border of the map tile</summary>
22545 </member> 23862 </member>
22546 <member name="F:OpenMetaverse.LoginParams.Options"> 23863 <member name="F:OpenMetaverse.Messages.Linden.MapLayerReplyVariant.LayerData.Top">
22547 <summary>An array of string sent to the login server to enable various options</summary> 23864 <summary>The grid location of the northern border of the map tile</summary>
22548 </member> 23865 </member>
22549 <member name="F:OpenMetaverse.LoginParams.LoginID"> 23866 <member name="F:OpenMetaverse.Messages.Linden.MapLayerReplyVariant.LayerDataBlocks">
22550 <summary>A randomly generated ID to distinguish between login attempts. This value is only used 23867 <summary>An array containing LayerData items</summary>
22551 internally in the library and is never sent over the wire</summary>
22552 </member> 23868 </member>
22553 <member name="M:OpenMetaverse.LoginParams.#ctor"> 23869 <member name="M:OpenMetaverse.Messages.Linden.MapLayerReplyVariant.Serialize">
22554 <summary> 23870 <summary>
22555 Default constuctor, initializes sane default values 23871 Serialize the object
22556 </summary> 23872 </summary>
23873 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22557 </member> 23874 </member>
22558 <member name="M:OpenMetaverse.LoginParams.#ctor(OpenMetaverse.GridClient,System.String,System.String,System.String,System.String,System.String)"> 23875 <member name="M:OpenMetaverse.Messages.Linden.MapLayerReplyVariant.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22559 <summary> 23876 <summary>
22560 Instantiates new LoginParams object and fills in the values 23877 Deserialize the message
22561 </summary> 23878 </summary>
22562 <param name="client">Instance of GridClient to read settings from</param> 23879 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22563 <param name="firstName">Login first name</param>
22564 <param name="lastName">Login last name</param>
22565 <param name="password">Password</param>
22566 <param name="channel">Login channnel (application name)</param>
22567 <param name="version">Client version, should be application name + version number</param>
22568 </member> 23880 </member>
22569 <member name="M:OpenMetaverse.LoginParams.#ctor(OpenMetaverse.GridClient,System.String,System.String,System.String,System.String,System.String,System.String)"> 23881 <member name="F:OpenMetaverse.Messages.Linden.MapLayerMessage.Request">
23882 <summary>Object containing request or response</summary>
23883 </member>
23884 <member name="M:OpenMetaverse.Messages.Linden.MapLayerMessage.Serialize">
22570 <summary> 23885 <summary>
22571 Instantiates new LoginParams object and fills in the values 23886 Serialize the object
22572 </summary> 23887 </summary>
22573 <param name="client">Instance of GridClient to read settings from</param> 23888 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22574 <param name="firstName">Login first name</param>
22575 <param name="lastName">Login last name</param>
22576 <param name="password">Password</param>
22577 <param name="channel">Login channnel (application name)</param>
22578 <param name="version">Client version, should be application name + version number</param>
22579 <param name="loginURI">URI of the login server</param>
22580 </member> 23889 </member>
22581 <member name="T:OpenMetaverse.LoginResponseData"> 23890 <member name="M:OpenMetaverse.Messages.Linden.MapLayerMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22582 <summary> 23891 <summary>
22583 The decoded data returned from the login server after a successful login 23892 Deserialize the message
22584 </summary> 23893 </summary>
23894 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22585 </member> 23895 </member>
22586 <member name="F:OpenMetaverse.LoginResponseData.Login"> 23896 <member name="T:OpenMetaverse.Messages.Linden.ProductInfoRequestMessage">
22587 <summary>true, false, indeterminate</summary>
22588 </member>
22589 <member name="F:OpenMetaverse.LoginResponseData.Message">
22590 <summary>Login message of the day</summary>
22591 </member>
22592 <member name="F:OpenMetaverse.LoginResponseData.AgentAccess">
22593 <summary>M or PG, also agent_region_access and agent_access_max</summary>
22594 </member>
22595 <member name="M:OpenMetaverse.LoginResponseData.Parse(OpenMetaverse.StructuredData.OSDMap)">
22596 <summary> 23897 <summary>
22597 Parse LLSD Login Reply Data 23898 New as of 1.23 RC1, no details yet.
22598 </summary> 23899 </summary>
22599 <param name="reply">An <seealso cref="T:OpenMetaverse.StructuredData.OSDMap"/>
22600 contaning the login response data</param>
22601 <remarks>XML-RPC logins do not require this as XML-RPC.NET
22602 automatically populates the struct properly using attributes</remarks>
22603 </member> 23900 </member>
22604 <member name="T:OpenMetaverse.StatusCode"> 23901 <member name="M:OpenMetaverse.Messages.Linden.ProductInfoRequestMessage.Serialize">
22605 <summary> 23902 <summary>
22606 23903 Serialize the object
22607 </summary> 23904 </summary>
23905 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22608 </member> 23906 </member>
22609 <member name="F:OpenMetaverse.StatusCode.OK"> 23907 <member name="M:OpenMetaverse.Messages.Linden.ProductInfoRequestMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22610 <summary>OK</summary>
22611 </member>
22612 <member name="F:OpenMetaverse.StatusCode.Done">
22613 <summary>Transfer completed</summary>
22614 </member>
22615 <member name="F:OpenMetaverse.StatusCode.Skip">
22616 <summary></summary>
22617 </member>
22618 <member name="F:OpenMetaverse.StatusCode.Abort">
22619 <summary></summary>
22620 </member>
22621 <member name="F:OpenMetaverse.StatusCode.Error">
22622 <summary>Unknown error occurred</summary>
22623 </member>
22624 <member name="F:OpenMetaverse.StatusCode.UnknownSource">
22625 <summary>Equivalent to a 404 error</summary>
22626 </member>
22627 <member name="F:OpenMetaverse.StatusCode.InsufficientPermissions">
22628 <summary>Client does not have permission for that resource</summary>
22629 </member>
22630 <member name="F:OpenMetaverse.StatusCode.Unknown">
22631 <summary>Unknown status</summary>
22632 </member>
22633 <member name="T:OpenMetaverse.ChannelType">
22634 <summary> 23908 <summary>
22635 23909 Deserialize the message
22636 </summary> 23910 </summary>
23911 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22637 </member> 23912 </member>
22638 <member name="F:OpenMetaverse.ChannelType.Unknown"> 23913 <member name="M:OpenMetaverse.Messages.Linden.SearchStatRequestMessage.Serialize">
22639 <summary></summary> 23914 <summary>
23915 Serialize the object
23916 </summary>
23917 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22640 </member> 23918 </member>
22641 <member name="F:OpenMetaverse.ChannelType.Misc"> 23919 <member name="M:OpenMetaverse.Messages.Linden.SearchStatRequestMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22642 <summary>Unknown</summary> 23920 <summary>
23921 Deserialize the message
23922 </summary>
23923 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22643 </member> 23924 </member>
22644 <member name="F:OpenMetaverse.ChannelType.Asset"> 23925 <member name="F:OpenMetaverse.Messages.Linden.ChatSessionRequestBlock.Method">
22645 <summary>Virtually all asset transfers use this channel</summary> 23926 <summary>A string containing the method used</summary>
22646 </member> 23927 </member>
22647 <member name="T:OpenMetaverse.SourceType"> 23928 <member name="T:OpenMetaverse.Messages.Linden.ChatSessionRequestStartConference">
22648 <summary> 23929 <summary>
22649 23930 A request sent from an agent to the Simulator to begin a new conference.
23931 Contains a list of Agents which will be included in the conference
22650 </summary> 23932 </summary>
22651 </member> 23933 </member>
22652 <member name="F:OpenMetaverse.SourceType.Unknown"> 23934 <member name="F:OpenMetaverse.Messages.Linden.ChatSessionRequestStartConference.AgentsBlock">
22653 <summary></summary> 23935 <summary>An array containing the <see cref="T:OpenMetaverse.UUID" /> of the agents invited to this conference</summary>
22654 </member> 23936 </member>
22655 <member name="F:OpenMetaverse.SourceType.Asset"> 23937 <member name="F:OpenMetaverse.Messages.Linden.ChatSessionRequestStartConference.SessionID">
22656 <summary>Asset from the asset server</summary> 23938 <summary>The conferences Session ID</summary>
22657 </member> 23939 </member>
22658 <member name="F:OpenMetaverse.SourceType.SimInventoryItem"> 23940 <member name="M:OpenMetaverse.Messages.Linden.ChatSessionRequestStartConference.Serialize">
22659 <summary>Inventory item</summary> 23941 <summary>
23942 Serialize the object
23943 </summary>
23944 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22660 </member> 23945 </member>
22661 <member name="F:OpenMetaverse.SourceType.SimEstate"> 23946 <member name="M:OpenMetaverse.Messages.Linden.ChatSessionRequestStartConference.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22662 <summary>Estate asset, such as an estate covenant</summary> 23947 <summary>
23948 Deserialize the message
23949 </summary>
23950 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22663 </member> 23951 </member>
22664 <member name="T:OpenMetaverse.TargetType"> 23952 <member name="T:OpenMetaverse.Messages.Linden.ChatSessionRequestMuteUpdate">
22665 <summary> 23953 <summary>
22666 23954 A moderation request sent from a conference moderator
23955 Contains an agent and an optional action to take
22667 </summary> 23956 </summary>
22668 </member> 23957 </member>
22669 <member name="F:OpenMetaverse.TargetType.Unknown"> 23958 <member name="F:OpenMetaverse.Messages.Linden.ChatSessionRequestMuteUpdate.SessionID">
22670 <summary></summary> 23959 <summary>The Session ID</summary>
22671 </member> 23960 </member>
22672 <member name="F:OpenMetaverse.TargetType.File"> 23961 <member name="F:OpenMetaverse.Messages.Linden.ChatSessionRequestMuteUpdate.AgentID">
22673 <summary></summary> 23962 <summary>
23963 </summary>
22674 </member> 23964 </member>
22675 <member name="F:OpenMetaverse.TargetType.VFile"> 23965 <member name="F:OpenMetaverse.Messages.Linden.ChatSessionRequestMuteUpdate.RequestKey">
22676 <summary></summary> 23966 <summary>A list containing Key/Value pairs, known valid values:
23967 key: text value: true/false - allow/disallow specified agents ability to use text in session
23968 key: voice value: true/false - allow/disallow specified agents ability to use voice in session
23969 </summary>
23970 <remarks>"text" or "voice"</remarks>
22677 </member> 23971 </member>
22678 <member name="T:OpenMetaverse.ImageType"> 23972 <member name="F:OpenMetaverse.Messages.Linden.ChatSessionRequestMuteUpdate.RequestValue">
22679 <summary> 23973 <summary>
22680
22681 </summary> 23974 </summary>
22682 </member> 23975 </member>
22683 <member name="F:OpenMetaverse.ImageType.Normal"> 23976 <member name="M:OpenMetaverse.Messages.Linden.ChatSessionRequestMuteUpdate.Serialize">
22684 <summary></summary> 23977 <summary>
22685 </member> 23978 Serialize the object
22686 <member name="F:OpenMetaverse.ImageType.Baked"> 23979 </summary>
22687 <summary></summary> 23980 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22688 </member> 23981 </member>
22689 <member name="T:OpenMetaverse.ImageCodec"> 23982 <member name="M:OpenMetaverse.Messages.Linden.ChatSessionRequestMuteUpdate.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22690 <summary> 23983 <summary>
22691 Image file format 23984 Deserialize the message
22692 </summary> 23985 </summary>
23986 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22693 </member> 23987 </member>
22694 <member name="T:OpenMetaverse.Transfer"> 23988 <member name="T:OpenMetaverse.Messages.Linden.ChatSessionAcceptInvitation">
22695 <summary> 23989 <summary>
22696 23990 A message sent from the agent to the simulator which tells the
23991 simulator we've accepted a conference invitation
22697 </summary> 23992 </summary>
22698 </member> 23993 </member>
22699 <member name="P:OpenMetaverse.Transfer.TimeSinceLastPacket"> 23994 <member name="F:OpenMetaverse.Messages.Linden.ChatSessionAcceptInvitation.SessionID">
22700 <summary>Number of milliseconds passed since the last transfer 23995 <summary>The conference SessionID</summary>
22701 packet was received</summary>
22702 </member> 23996 </member>
22703 <member name="T:OpenMetaverse.AssetDownload"> 23997 <member name="M:OpenMetaverse.Messages.Linden.ChatSessionAcceptInvitation.Serialize">
22704 <summary> 23998 <summary>
22705 23999 Serialize the object
22706 </summary> 24000 </summary>
24001 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22707 </member> 24002 </member>
22708 <member name="T:OpenMetaverse.XferDownload"> 24003 <member name="M:OpenMetaverse.Messages.Linden.ChatSessionAcceptInvitation.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22709 <summary> 24004 <summary>
22710 24005 Deserialize the message
22711 </summary> 24006 </summary>
24007 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22712 </member> 24008 </member>
22713 <member name="T:OpenMetaverse.ImageDownload"> 24009 <member name="M:OpenMetaverse.Messages.Linden.ChatSessionRequestMessage.Serialize">
22714 <summary> 24010 <summary>
22715 24011 Serialize the object
22716 </summary> 24012 </summary>
24013 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22717 </member> 24014 </member>
22718 <member name="T:OpenMetaverse.AssetUpload"> 24015 <member name="M:OpenMetaverse.Messages.Linden.ChatSessionRequestMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22719 <summary> 24016 <summary>
22720 24017 Deserialize the message
22721 </summary> 24018 </summary>
24019 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22722 </member> 24020 </member>
22723 <member name="T:OpenMetaverse.ImageRequest"> 24021 <member name="M:OpenMetaverse.Messages.Linden.ChatterboxSessionEventReplyMessage.Serialize">
22724 <summary> 24022 <summary>
22725 24023 Serialize the object
22726 </summary> 24024 </summary>
24025 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22727 </member> 24026 </member>
22728 <member name="M:OpenMetaverse.ImageRequest.#ctor(OpenMetaverse.UUID,OpenMetaverse.ImageType,System.Single,System.Int32)"> 24027 <member name="M:OpenMetaverse.Messages.Linden.ChatterboxSessionEventReplyMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22729 <summary> 24028 <summary>
22730 24029 Deserialize the message
22731 </summary> 24030 </summary>
22732 <param name="imageid"></param> 24031 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22733 <param name="type"></param>
22734 <param name="priority"></param>
22735 <param name="discardLevel"></param>
22736 </member> 24032 </member>
22737 <member name="T:OpenMetaverse.AssetManager"> 24033 <member name="M:OpenMetaverse.Messages.Linden.ChatterBoxSessionStartReplyMessage.Serialize">
22738 <summary> 24034 <summary>
22739 24035 Serialize the object
22740 </summary> 24036 </summary>
24037 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22741 </member> 24038 </member>
22742 <member name="F:OpenMetaverse.AssetManager.TRANSFER_HEADER_TIMEOUT"> 24039 <member name="M:OpenMetaverse.Messages.Linden.ChatterBoxSessionStartReplyMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22743 <summary>Number of milliseconds to wait for a transfer header packet if out of order data was received</summary> 24040 <summary>
24041 Deserialize the message
24042 </summary>
24043 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22744 </member> 24044 </member>
22745 <member name="F:OpenMetaverse.AssetManager.m_XferReceivedEvent"> 24045 <member name="F:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.FromAgentID">
22746 <summary>The event subscribers. null if no subcribers</summary> 24046 <summary>Key of sender</summary>
22747 </member> 24047 </member>
22748 <member name="M:OpenMetaverse.AssetManager.OnXferReceived(OpenMetaverse.XferReceivedEventArgs)"> 24048 <member name="F:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.FromAgentName">
22749 <summary>Raises the XferReceived event</summary> 24049 <summary>Name of sender</summary>
22750 <param name="e">A XferReceivedEventArgs object containing the
22751 data returned from the simulator</param>
22752 </member> 24050 </member>
22753 <member name="F:OpenMetaverse.AssetManager.m_XferReceivedLock"> 24051 <member name="F:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.ToAgentID">
22754 <summary>Thread sync lock object</summary> 24052 <summary>Key of destination avatar</summary>
22755 </member> 24053 </member>
22756 <member name="F:OpenMetaverse.AssetManager.m_AssetUploadedEvent"> 24054 <member name="F:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.ParentEstateID">
22757 <summary>The event subscribers. null if no subcribers</summary> 24055 <summary>ID of originating estate</summary>
22758 </member> 24056 </member>
22759 <member name="M:OpenMetaverse.AssetManager.OnAssetUploaded(OpenMetaverse.AssetUploadEventArgs)"> 24057 <member name="F:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.RegionID">
22760 <summary>Raises the AssetUploaded event</summary> 24058 <summary>Key of originating region</summary>
22761 <param name="e">A AssetUploadedEventArgs object containing the
22762 data returned from the simulator</param>
22763 </member> 24059 </member>
22764 <member name="F:OpenMetaverse.AssetManager.m_AssetUploadedLock"> 24060 <member name="F:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.Position">
22765 <summary>Thread sync lock object</summary> 24061 <summary>Coordinates in originating region</summary>
22766 </member> 24062 </member>
22767 <member name="F:OpenMetaverse.AssetManager.m_UploadProgressEvent"> 24063 <member name="F:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.Dialog">
22768 <summary>The event subscribers. null if no subcribers</summary> 24064 <summary>Instant message type</summary>
22769 </member> 24065 </member>
22770 <member name="M:OpenMetaverse.AssetManager.OnUploadProgress(OpenMetaverse.AssetUploadEventArgs)"> 24066 <member name="F:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.GroupIM">
22771 <summary>Raises the UploadProgress event</summary> 24067 <summary>Group IM session toggle</summary>
22772 <param name="e">A UploadProgressEventArgs object containing the
22773 data returned from the simulator</param>
22774 </member> 24068 </member>
22775 <member name="F:OpenMetaverse.AssetManager.m_UploadProgressLock"> 24069 <member name="F:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.IMSessionID">
22776 <summary>Thread sync lock object</summary> 24070 <summary>Key of IM session, for Group Messages, the groups UUID</summary>
22777 </member> 24071 </member>
22778 <member name="F:OpenMetaverse.AssetManager.m_InitiateDownloadEvent"> 24072 <member name="F:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.Timestamp">
22779 <summary>The event subscribers. null if no subcribers</summary> 24073 <summary>Timestamp of the instant message</summary>
22780 </member> 24074 </member>
22781 <member name="M:OpenMetaverse.AssetManager.OnInitiateDownload(OpenMetaverse.InitiateDownloadEventArgs)"> 24075 <member name="F:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.Message">
22782 <summary>Raises the InitiateDownload event</summary> 24076 <summary>Instant message text</summary>
22783 <param name="e">A InitiateDownloadEventArgs object containing the
22784 data returned from the simulator</param>
22785 </member> 24077 </member>
22786 <member name="F:OpenMetaverse.AssetManager.m_InitiateDownloadLock"> 24078 <member name="F:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.Offline">
22787 <summary>Thread sync lock object</summary> 24079 <summary>Whether this message is held for offline avatars</summary>
22788 </member> 24080 </member>
22789 <member name="F:OpenMetaverse.AssetManager.m_ImageReceiveProgressEvent"> 24081 <member name="F:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.BinaryBucket">
22790 <summary>The event subscribers. null if no subcribers</summary> 24082 <summary>Context specific packed data</summary>
22791 </member> 24083 </member>
22792 <member name="M:OpenMetaverse.AssetManager.OnImageReceiveProgress(OpenMetaverse.ImageReceiveProgressEventArgs)"> 24084 <member name="F:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.Voice">
22793 <summary>Raises the ImageReceiveProgress event</summary> 24085 <summary>Is this invitation for voice group/conference chat</summary>
22794 <param name="e">A ImageReceiveProgressEventArgs object containing the
22795 data returned from the simulator</param>
22796 </member> 24086 </member>
22797 <member name="F:OpenMetaverse.AssetManager.m_ImageReceiveProgressLock"> 24087 <member name="M:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.Serialize">
22798 <summary>Thread sync lock object</summary> 24088 <summary>
24089 Serialize the object
24090 </summary>
24091 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22799 </member> 24092 </member>
22800 <member name="F:OpenMetaverse.AssetManager.Cache"> 24093 <member name="M:OpenMetaverse.Messages.Linden.ChatterBoxInvitationMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22801 <summary>Texture download cache</summary> 24094 <summary>
24095 Deserialize the message
24096 </summary>
24097 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22802 </member> 24098 </member>
22803 <member name="M:OpenMetaverse.AssetManager.#ctor(OpenMetaverse.GridClient)"> 24099 <member name="T:OpenMetaverse.Messages.Linden.ChatterBoxSessionAgentListUpdatesMessage">
22804 <summary> 24100 <summary>
22805 Default constructor 24101 Sent from the simulator to the viewer.
24102 When an agent initially joins a session the AgentUpdatesBlock object will contain a list of session members including
24103 a boolean indicating they can use voice chat in this session, a boolean indicating they are allowed to moderate
24104 this session, and lastly a string which indicates another agent is entering the session with the Transition set to "ENTER"
24105 During the session lifetime updates on individuals are sent. During the update the booleans sent during the initial join are
24106 excluded with the exception of the Transition field. This indicates a new user entering or exiting the session with
24107 the string "ENTER" or "LEAVE" respectively.
22806 </summary> 24108 </summary>
22807 <param name="client">A reference to the GridClient object</param>
22808 </member> 24109 </member>
22809 <member name="M:OpenMetaverse.AssetManager.RequestAsset(OpenMetaverse.UUID,OpenMetaverse.AssetType,System.Boolean,OpenMetaverse.AssetManager.AssetReceivedCallback)"> 24110 <member name="M:OpenMetaverse.Messages.Linden.ChatterBoxSessionAgentListUpdatesMessage.Serialize">
22810 <summary> 24111 <summary>
22811 Request an asset download 24112 Serialize the object
22812 </summary> 24113 </summary>
22813 <param name="assetID">Asset UUID</param> 24114 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22814 <param name="type">Asset type, must be correct for the transfer to succeed</param>
22815 <param name="priority">Whether to give this transfer an elevated priority</param>
22816 <param name="callback">The callback to fire when the simulator responds with the asset data</param>
22817 </member> 24115 </member>
22818 <member name="M:OpenMetaverse.AssetManager.RequestAsset(OpenMetaverse.UUID,OpenMetaverse.AssetType,System.Boolean,OpenMetaverse.SourceType,OpenMetaverse.AssetManager.AssetReceivedCallback)"> 24116 <member name="M:OpenMetaverse.Messages.Linden.ChatterBoxSessionAgentListUpdatesMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22819 <summary> 24117 <summary>
22820 Request an asset download 24118 Deserialize the message
22821 </summary> 24119 </summary>
22822 <param name="assetID">Asset UUID</param> 24120 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22823 <param name="type">Asset type, must be correct for the transfer to succeed</param>
22824 <param name="priority">Whether to give this transfer an elevated priority</param>
22825 <param name="sourceType">Source location of the requested asset</param>
22826 <param name="callback">The callback to fire when the simulator responds with the asset data</param>
22827 </member> 24121 </member>
22828 <member name="M:OpenMetaverse.AssetManager.RequestAsset(OpenMetaverse.UUID,OpenMetaverse.AssetType,System.Boolean,OpenMetaverse.SourceType,OpenMetaverse.UUID,OpenMetaverse.AssetManager.AssetReceivedCallback)"> 24122 <member name="T:OpenMetaverse.Messages.Linden.ForceCloseChatterBoxSessionMessage">
22829 <summary> 24123 <summary>
22830 Request an asset download 24124 An EventQueue message sent when the agent is forcibly removed from a chatterbox session
22831 </summary> 24125 </summary>
22832 <param name="assetID">Asset UUID</param>
22833 <param name="type">Asset type, must be correct for the transfer to succeed</param>
22834 <param name="priority">Whether to give this transfer an elevated priority</param>
22835 <param name="sourceType">Source location of the requested asset</param>
22836 <param name="transactionID">UUID of the transaction</param>
22837 <param name="callback">The callback to fire when the simulator responds with the asset data</param>
22838 </member> 24126 </member>
22839 <member name="M:OpenMetaverse.AssetManager.RequestAssetXfer(System.String,System.Boolean,System.Boolean,OpenMetaverse.UUID,OpenMetaverse.AssetType,System.Boolean)"> 24127 <member name="F:OpenMetaverse.Messages.Linden.ForceCloseChatterBoxSessionMessage.Reason">
22840 <summary> 24128 <summary>
22841 Request an asset download through the almost deprecated Xfer system 24129 A string containing the reason the agent was removed
22842 </summary> 24130 </summary>
22843 <param name="filename">Filename of the asset to request</param>
22844 <param name="deleteOnCompletion">Whether or not to delete the asset
22845 off the server after it is retrieved</param>
22846 <param name="useBigPackets">Use large transfer packets or not</param>
22847 <param name="vFileID">UUID of the file to request, if filename is
22848 left empty</param>
22849 <param name="vFileType">Asset type of <code>vFileID</code>, or
22850 <code>AssetType.Unknown</code> if filename is not empty</param>
22851 <param name="fromCache">Sets the FilePath in the request to Cache
22852 (4) if true, otherwise Unknown (0) is used</param>
22853 <returns></returns>
22854 </member> 24131 </member>
22855 <member name="M:OpenMetaverse.AssetManager.RequestInventoryAsset(OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.AssetType,System.Boolean,OpenMetaverse.AssetManager.AssetReceivedCallback)"> 24132 <member name="F:OpenMetaverse.Messages.Linden.ForceCloseChatterBoxSessionMessage.SessionID">
22856 <summary> 24133 <summary>
22857 24134 The ChatterBoxSession's SessionID
22858 </summary> 24135 </summary>
22859 <param name="assetID">Use UUID.Zero if you do not have the
22860 asset ID but have all the necessary permissions</param>
22861 <param name="itemID">The item ID of this asset in the inventory</param>
22862 <param name="taskID">Use UUID.Zero if you are not requesting an
22863 asset from an object inventory</param>
22864 <param name="ownerID">The owner of this asset</param>
22865 <param name="type">Asset type</param>
22866 <param name="priority">Whether to prioritize this asset download or not</param>
22867 <param name="callback"></param>
22868 </member> 24136 </member>
22869 <member name="M:OpenMetaverse.AssetManager.SetPendingAssetUploadData(OpenMetaverse.AssetUpload)"> 24137 <member name="M:OpenMetaverse.Messages.Linden.ForceCloseChatterBoxSessionMessage.Serialize">
22870 <summary> 24138 <summary>
22871 Used to force asset data into the PendingUpload property, ie: for raw terrain uploads 24139 Serialize the object
22872 </summary> 24140 </summary>
22873 <param name="assetData">An AssetUpload object containing the data to upload to the simulator</param> 24141 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22874 </member> 24142 </member>
22875 <member name="M:OpenMetaverse.AssetManager.RequestUpload(OpenMetaverse.Assets.Asset,System.Boolean)"> 24143 <member name="M:OpenMetaverse.Messages.Linden.ForceCloseChatterBoxSessionMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22876 <summary> 24144 <summary>
22877 Request an asset be uploaded to the simulator 24145 Deserialize the message
22878 </summary> 24146 </summary>
22879 <param name="asset">The <seealso cref="T:OpenMetaverse.Assets.Asset"/> Object containing the asset data</param> 24147 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22880 <param name="storeLocal">If True, the asset once uploaded will be stored on the simulator
22881 in which the client was connected in addition to being stored on the asset server</param>
22882 <returns>The <seealso cref="T:OpenMetaverse.UUID"/> of the transfer, can be used to correlate the upload with
22883 events being fired</returns>
22884 </member> 24148 </member>
22885 <member name="M:OpenMetaverse.AssetManager.RequestUpload(OpenMetaverse.AssetType,System.Byte[],System.Boolean)"> 24149 <member name="M:OpenMetaverse.Messages.Linden.EventQueueAck.Serialize">
22886 <summary> 24150 <summary>
22887 Request an asset be uploaded to the simulator 24151 Serialize the object
22888 </summary> 24152 </summary>
22889 <param name="type">The <seealso cref="T:OpenMetaverse.AssetType"/> of the asset being uploaded</param> 24153 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22890 <param name="data">A byte array containing the encoded asset data</param>
22891 <param name="storeLocal">If True, the asset once uploaded will be stored on the simulator
22892 in which the client was connected in addition to being stored on the asset server</param>
22893 <returns>The <seealso cref="T:OpenMetaverse.UUID"/> of the transfer, can be used to correlate the upload with
22894 events being fired</returns>
22895 </member> 24154 </member>
22896 <member name="M:OpenMetaverse.AssetManager.RequestUpload(OpenMetaverse.UUID@,OpenMetaverse.AssetType,System.Byte[],System.Boolean)"> 24155 <member name="M:OpenMetaverse.Messages.Linden.EventQueueAck.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22897 <summary> 24156 <summary>
22898 Request an asset be uploaded to the simulator 24157 Deserialize the message
22899 </summary> 24158 </summary>
22900 <param name="assetID"></param> 24159 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22901 <param name="type">Asset type to upload this data as</param>
22902 <param name="data">A byte array containing the encoded asset data</param>
22903 <param name="storeLocal">If True, the asset once uploaded will be stored on the simulator
22904 in which the client was connected in addition to being stored on the asset server</param>
22905 <returns>The <seealso cref="T:OpenMetaverse.UUID"/> of the transfer, can be used to correlate the upload with
22906 events being fired</returns>
22907 </member> 24160 </member>
22908 <member name="M:OpenMetaverse.AssetManager.RequestUpload(OpenMetaverse.UUID@,OpenMetaverse.AssetType,System.Byte[],System.Boolean,OpenMetaverse.UUID)"> 24161 <member name="M:OpenMetaverse.Messages.Linden.EventQueueEvent.Serialize">
22909 <summary> 24162 <summary>
22910 Initiate an asset upload 24163 Serialize the object
22911 </summary> 24164 </summary>
22912 <param name="assetID">The ID this asset will have if the 24165 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22913 upload succeeds</param>
22914 <param name="type">Asset type to upload this data as</param>
22915 <param name="data">Raw asset data to upload</param>
22916 <param name="storeLocal">Whether to store this asset on the local
22917 simulator or the grid-wide asset server</param>
22918 <param name="transactionID">The tranaction id for the upload <see cref="!:RequestCreateItem"/></param>
22919 <returns>The transaction ID of this transfer</returns>
22920 </member> 24166 </member>
22921 <member name="M:OpenMetaverse.AssetManager.RequestImage(OpenMetaverse.UUID,OpenMetaverse.ImageType,System.Single,System.Int32,System.UInt32,OpenMetaverse.TextureDownloadCallback,System.Boolean)"> 24167 <member name="M:OpenMetaverse.Messages.Linden.EventQueueEvent.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
22922 <summary> 24168 <summary>
22923 Request a texture asset from the simulator using the <see cref="T:OpenMetaverse.TexturePipeline"/> system to 24169 Deserialize the message
22924 manage the requests and re-assemble the image from the packets received from the simulator 24170 </summary>
22925 </summary> 24171 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
22926 <param name="textureID">The <see cref="T:OpenMetaverse.UUID"/> of the texture asset to download</param>
22927 <param name="imageType">The <see cref="T:OpenMetaverse.ImageType"/> of the texture asset.
22928 Use <see cref="F:OpenMetaverse.ImageType.Normal"/> for most textures, or <see cref="F:OpenMetaverse.ImageType.Baked"/> for baked layer texture assets</param>
22929 <param name="priority">A float indicating the requested priority for the transfer. Higher priority values tell the simulator
22930 to prioritize the request before lower valued requests. An image already being transferred using the <see cref="T:OpenMetaverse.TexturePipeline"/> can have
22931 its priority changed by resending the request with the new priority value</param>
22932 <param name="discardLevel">Number of quality layers to discard.
22933 This controls the end marker of the data sent. Sending with value -1 combined with priority of 0 cancels an in-progress
22934 transfer.</param>
22935 <remarks>A bug exists in the Linden Simulator where a -1 will occasionally be sent with a non-zero priority
22936 indicating an off-by-one error.</remarks>
22937 <param name="packetStart">The packet number to begin the request at. A value of 0 begins the request
22938 from the start of the asset texture</param>
22939 <param name="callback">The <see cref="T:OpenMetaverse.TextureDownloadCallback"/> callback to fire when the image is retrieved. The callback
22940 will contain the result of the request and the texture asset data</param>
22941 <param name="progress">If true, the callback will be fired for each chunk of the downloaded image.
22942 The callback asset parameter will contain all previously received chunks of the texture asset starting
22943 from the beginning of the request</param>
22944 <example>
22945 Request an image and fire a callback when the request is complete
22946 <code>
22947 Client.Assets.RequestImage(UUID.Parse("c307629f-e3a1-4487-5e88-0d96ac9d4965"), ImageType.Normal, TextureDownloader_OnDownloadFinished);
22948
22949 private void TextureDownloader_OnDownloadFinished(TextureRequestState state, AssetTexture asset)
22950 {
22951 if(state == TextureRequestState.Finished)
22952 {
22953 Console.WriteLine("Texture {0} ({1} bytes) has been successfully downloaded",
22954 asset.AssetID,
22955 asset.AssetData.Length);
22956 }
22957 }
22958 </code>
22959 Request an image and use an inline anonymous method to handle the downloaded texture data
22960 <code>
22961 Client.Assets.RequestImage(UUID.Parse("c307629f-e3a1-4487-5e88-0d96ac9d4965"), ImageType.Normal, delegate(TextureRequestState state, AssetTexture asset)
22962 {
22963 if(state == TextureRequestState.Finished)
22964 {
22965 Console.WriteLine("Texture {0} ({1} bytes) has been successfully downloaded",
22966 asset.AssetID,
22967 asset.AssetData.Length);
22968 }
22969 }
22970 );
22971 </code>
22972 Request a texture, decode the texture to a bitmap image and apply it to a imagebox
22973 <code>
22974 Client.Assets.RequestImage(UUID.Parse("c307629f-e3a1-4487-5e88-0d96ac9d4965"), ImageType.Normal, TextureDownloader_OnDownloadFinished);
22975
22976 private void TextureDownloader_OnDownloadFinished(TextureRequestState state, AssetTexture asset)
22977 {
22978 if(state == TextureRequestState.Finished)
22979 {
22980 ManagedImage imgData;
22981 Image bitmap;
22982
22983 if (state == TextureRequestState.Finished)
22984 {
22985 OpenJPEG.DecodeToImage(assetTexture.AssetData, out imgData, out bitmap);
22986 picInsignia.Image = bitmap;
22987 }
22988 }
22989 }
22990 </code>
22991 </example>
22992 </member> 24172 </member>
22993 <member name="M:OpenMetaverse.AssetManager.RequestImage(OpenMetaverse.UUID,OpenMetaverse.TextureDownloadCallback)"> 24173 <member name="M:OpenMetaverse.Messages.Linden.EventQueueGetMessage.Serialize">
22994 <summary> 24174 <summary>
22995 Overload: Request a texture asset from the simulator using the <see cref="T:OpenMetaverse.TexturePipeline"/> system to 24175 Serialize the object
22996 manage the requests and re-assemble the image from the packets received from the simulator
22997 </summary> 24176 </summary>
22998 <param name="textureID">The <see cref="T:OpenMetaverse.UUID"/> of the texture asset to download</param> 24177 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
22999 <param name="callback">The <see cref="T:OpenMetaverse.TextureDownloadCallback"/> callback to fire when the image is retrieved. The callback
23000 will contain the result of the request and the texture asset data</param>
23001 </member> 24178 </member>
23002 <member name="M:OpenMetaverse.AssetManager.RequestImage(OpenMetaverse.UUID,OpenMetaverse.ImageType,OpenMetaverse.TextureDownloadCallback)"> 24179 <member name="M:OpenMetaverse.Messages.Linden.EventQueueGetMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
23003 <summary> 24180 <summary>
23004 Overload: Request a texture asset from the simulator using the <see cref="T:OpenMetaverse.TexturePipeline"/> system to 24181 Deserialize the message
23005 manage the requests and re-assemble the image from the packets received from the simulator
23006 </summary> 24182 </summary>
23007 <param name="textureID">The <see cref="T:OpenMetaverse.UUID"/> of the texture asset to download</param> 24183 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
23008 <param name="imageType">The <see cref="T:OpenMetaverse.ImageType"/> of the texture asset.
23009 Use <see cref="F:OpenMetaverse.ImageType.Normal"/> for most textures, or <see cref="F:OpenMetaverse.ImageType.Baked"/> for baked layer texture assets</param>
23010 <param name="callback">The <see cref="T:OpenMetaverse.TextureDownloadCallback"/> callback to fire when the image is retrieved. The callback
23011 will contain the result of the request and the texture asset data</param>
23012 </member> 24184 </member>
23013 <member name="M:OpenMetaverse.AssetManager.RequestImage(OpenMetaverse.UUID,OpenMetaverse.ImageType,OpenMetaverse.TextureDownloadCallback,System.Boolean)"> 24185 <member name="M:OpenMetaverse.Messages.Linden.ViewerStatsMessage.Serialize">
23014 <summary> 24186 <summary>
23015 Overload: Request a texture asset from the simulator using the <see cref="T:OpenMetaverse.TexturePipeline"/> system to 24187 Serialize the object
23016 manage the requests and re-assemble the image from the packets received from the simulator
23017 </summary> 24188 </summary>
23018 <param name="textureID">The <see cref="T:OpenMetaverse.UUID"/> of the texture asset to download</param> 24189 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
23019 <param name="imageType">The <see cref="T:OpenMetaverse.ImageType"/> of the texture asset.
23020 Use <see cref="F:OpenMetaverse.ImageType.Normal"/> for most textures, or <see cref="F:OpenMetaverse.ImageType.Baked"/> for baked layer texture assets</param>
23021 <param name="callback">The <see cref="T:OpenMetaverse.TextureDownloadCallback"/> callback to fire when the image is retrieved. The callback
23022 will contain the result of the request and the texture asset data</param>
23023 <param name="progress">If true, the callback will be fired for each chunk of the downloaded image.
23024 The callback asset parameter will contain all previously received chunks of the texture asset starting
23025 from the beginning of the request</param>
23026 </member> 24190 </member>
23027 <member name="M:OpenMetaverse.AssetManager.RequestImageCancel(OpenMetaverse.UUID)"> 24191 <member name="M:OpenMetaverse.Messages.Linden.ViewerStatsMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
23028 <summary> 24192 <summary>
23029 Cancel a texture request 24193 Deserialize the message
23030 </summary> 24194 </summary>
23031 <param name="textureID">The texture assets <see cref="T:OpenMetaverse.UUID"/></param> 24195 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
23032 </member> 24196 </member>
23033 <member name="M:OpenMetaverse.AssetManager.RequestMesh(OpenMetaverse.UUID,OpenMetaverse.AssetManager.MeshDownloadCallback)"> 24197 <member name="T:OpenMetaverse.Messages.Linden.PlacesReplyMessage">
23034 <summary> 24198 <summary>
23035 Requests download of a mesh asset
23036 </summary> 24199 </summary>
23037 <param name="meshID">UUID of the mesh asset</param>
23038 <param name="callback">Callback when the request completes</param>
23039 </member> 24200 </member>
23040 <member name="M:OpenMetaverse.AssetManager.FireImageProgressEvent(OpenMetaverse.UUID,System.Int32,System.Int32)"> 24201 <member name="M:OpenMetaverse.Messages.Linden.PlacesReplyMessage.Serialize">
23041 <summary> 24202 <summary>
23042 Lets TexturePipeline class fire the progress event 24203 Serialize the object
23043 </summary> 24204 </summary>
23044 <param name="texureID">The texture ID currently being downloaded</param> 24205 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
23045 <param name="transferredBytes">the number of bytes transferred</param>
23046 <param name="totalBytes">the total number of bytes expected</param>
23047 </member> 24206 </member>
23048 <member name="M:OpenMetaverse.AssetManager.TransferInfoHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 24207 <member name="M:OpenMetaverse.Messages.Linden.PlacesReplyMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
23049 <summary>Process an incoming packet and raise the appropriate events</summary> 24208 <summary>
23050 <param name="sender">The sender</param> 24209 Deserialize the message
23051 <param name="e">The EventArgs object containing the packet data</param> 24210 </summary>
24211 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
23052 </member> 24212 </member>
23053 <member name="M:OpenMetaverse.AssetManager.TransferPacketHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 24213 <member name="M:OpenMetaverse.Messages.Linden.UpdateAgentInformationMessage.Serialize">
23054 <summary>Process an incoming packet and raise the appropriate events</summary> 24214 <summary>
23055 <param name="sender">The sender</param> 24215 Serialize the object
23056 <param name="e">The EventArgs object containing the packet data</param> 24216 </summary>
24217 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
23057 </member> 24218 </member>
23058 <member name="M:OpenMetaverse.AssetManager.InitiateDownloadPacketHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 24219 <member name="M:OpenMetaverse.Messages.Linden.UpdateAgentInformationMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
23059 <summary>Process an incoming packet and raise the appropriate events</summary> 24220 <summary>
23060 <param name="sender">The sender</param> 24221 Deserialize the message
23061 <param name="e">The EventArgs object containing the packet data</param> 24222 </summary>
24223 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
23062 </member> 24224 </member>
23063 <member name="M:OpenMetaverse.AssetManager.RequestXferHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 24225 <member name="M:OpenMetaverse.Messages.Linden.DirLandReplyMessage.Serialize">
23064 <summary>Process an incoming packet and raise the appropriate events</summary> 24226 <summary>
23065 <param name="sender">The sender</param> 24227 Serialize the object
23066 <param name="e">The EventArgs object containing the packet data</param> 24228 </summary>
24229 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
23067 </member> 24230 </member>
23068 <member name="M:OpenMetaverse.AssetManager.ConfirmXferPacketHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 24231 <member name="M:OpenMetaverse.Messages.Linden.DirLandReplyMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
23069 <summary>Process an incoming packet and raise the appropriate events</summary> 24232 <summary>
23070 <param name="sender">The sender</param> 24233 Deserialize the message
23071 <param name="e">The EventArgs object containing the packet data</param> 24234 </summary>
24235 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
23072 </member> 24236 </member>
23073 <member name="M:OpenMetaverse.AssetManager.AssetUploadCompleteHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 24237 <member name="T:OpenMetaverse.Messages.Linden.ObjectPhysicsPropertiesMessage">
23074 <summary>Process an incoming packet and raise the appropriate events</summary> 24238 <summary>
23075 <param name="sender">The sender</param> 24239 Event Queue message describing physics engine attributes of a list of objects
23076 <param name="e">The EventArgs object containing the packet data</param> 24240 Sim sends these when object is selected
24241 </summary>
23077 </member> 24242 </member>
23078 <member name="M:OpenMetaverse.AssetManager.SendXferPacketHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 24243 <member name="F:OpenMetaverse.Messages.Linden.ObjectPhysicsPropertiesMessage.ObjectPhysicsProperties">
23079 <summary>Process an incoming packet and raise the appropriate events</summary> 24244 <summary> Array with the list of physics properties</summary>
23080 <param name="sender">The sender</param>
23081 <param name="e">The EventArgs object containing the packet data</param>
23082 </member> 24245 </member>
23083 <member name="M:OpenMetaverse.AssetManager.AbortXferHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 24246 <member name="M:OpenMetaverse.Messages.Linden.ObjectPhysicsPropertiesMessage.Serialize">
23084 <summary>Process an incoming packet and raise the appropriate events</summary> 24247 <summary>
23085 <param name="sender">The sender</param> 24248 Serializes the message
23086 <param name="e">The EventArgs object containing the packet data</param> 24249 </summary>
24250 <returns>Serialized OSD</returns>
23087 </member> 24251 </member>
23088 <member name="E:OpenMetaverse.AssetManager.XferReceived"> 24252 <member name="M:OpenMetaverse.Messages.Linden.ObjectPhysicsPropertiesMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
23089 <summary>Raised when the simulator responds sends </summary> 24253 <summary>
24254 Deseializes the message
24255 </summary>
24256 <param name="map">Incoming data to deserialize</param>
23090 </member> 24257 </member>
23091 <member name="E:OpenMetaverse.AssetManager.AssetUploaded"> 24258 <member name="T:OpenMetaverse.Messages.Linden.ObjectMediaNavigateMessage">
23092 <summary>Raised during upload completes</summary> 24259 <summary>
24260 A message sent from the viewer to the simulator which
24261 specifies that the user has changed current URL
24262 of the specific media on a prim face
24263 </summary>
23093 </member> 24264 </member>
23094 <member name="E:OpenMetaverse.AssetManager.UploadProgress"> 24265 <member name="F:OpenMetaverse.Messages.Linden.ObjectMediaNavigateMessage.URL">
23095 <summary>Raised during upload with progres update</summary> 24266 <summary>
24267 New URL
24268 </summary>
23096 </member> 24269 </member>
23097 <member name="E:OpenMetaverse.AssetManager.InitiateDownload"> 24270 <member name="F:OpenMetaverse.Messages.Linden.ObjectMediaNavigateMessage.PrimID">
23098 <summary>Fired when the simulator sends an InitiateDownloadPacket, used to download terrain .raw files</summary> 24271 <summary>
24272 Prim UUID where navigation occured
24273 </summary>
23099 </member> 24274 </member>
23100 <member name="E:OpenMetaverse.AssetManager.ImageReceiveProgress"> 24275 <member name="F:OpenMetaverse.Messages.Linden.ObjectMediaNavigateMessage.Face">
23101 <summary>Fired when a texture is in the process of being downloaded by the TexturePipeline class</summary> 24276 <summary>
24277 Face index
24278 </summary>
23102 </member> 24279 </member>
23103 <member name="T:OpenMetaverse.AssetManager.AssetReceivedCallback"> 24280 <member name="M:OpenMetaverse.Messages.Linden.ObjectMediaNavigateMessage.Serialize">
23104 <summary> 24281 <summary>
23105 Callback used for various asset download requests 24282 Serialize the object
23106 </summary> 24283 </summary>
23107 <param name="transfer">Transfer information</param> 24284 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
23108 <param name="asset">Downloaded asset, null on fail</param>
23109 </member> 24285 </member>
23110 <member name="T:OpenMetaverse.AssetManager.BakedTextureUploadedCallback"> 24286 <member name="M:OpenMetaverse.Messages.Linden.ObjectMediaNavigateMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
23111 <summary> 24287 <summary>
23112 Callback used upon competition of baked texture upload 24288 Deserialize the message
23113 </summary> 24289 </summary>
23114 <param name="newAssetID">Asset UUID of the newly uploaded baked texture</param> 24290 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
23115 </member> 24291 </member>
23116 <member name="T:OpenMetaverse.AssetManager.MeshDownloadCallback"> 24292 <member name="T:OpenMetaverse.Messages.Linden.ObjectMediaBlock">
24293 <summary>Base class used for the ObjectMedia message</summary>
24294 </member>
24295 <member name="T:OpenMetaverse.Messages.Linden.ObjectMediaRequest">
23117 <summary> 24296 <summary>
23118 A callback that fires upon the completition of the RequestMesh call 24297 Message used to retrive prim media data
23119 </summary> 24298 </summary>
23120 <param name="success">Was the download successfull</param>
23121 <param name="assetMesh">Resulting mesh or null on problems</param>
23122 </member> 24299 </member>
23123 <member name="P:OpenMetaverse.XferReceivedEventArgs.Xfer"> 24300 <member name="F:OpenMetaverse.Messages.Linden.ObjectMediaRequest.PrimID">
23124 <summary>Xfer data</summary> 24301 <summary>
24302 Prim UUID
24303 </summary>
23125 </member> 24304 </member>
23126 <member name="P:OpenMetaverse.AssetUploadEventArgs.Upload"> 24305 <member name="F:OpenMetaverse.Messages.Linden.ObjectMediaRequest.Verb">
23127 <summary>Upload data</summary> 24306 <summary>
24307 Requested operation, either GET or UPDATE
24308 </summary>
23128 </member> 24309 </member>
23129 <member name="P:OpenMetaverse.InitiateDownloadEventArgs.SimFileName"> 24310 <member name="M:OpenMetaverse.Messages.Linden.ObjectMediaRequest.Serialize">
23130 <summary>Filename used on the simulator</summary> 24311 <summary>
24312 Serialize object
24313 </summary>
24314 <returns>Serialized object as OSDMap</returns>
23131 </member> 24315 </member>
23132 <member name="P:OpenMetaverse.InitiateDownloadEventArgs.ViewerFileName"> 24316 <member name="M:OpenMetaverse.Messages.Linden.ObjectMediaRequest.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
23133 <summary>Filename used by the client</summary> 24317 <summary>
24318 Deserialize the message
24319 </summary>
24320 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
23134 </member> 24321 </member>
23135 <member name="P:OpenMetaverse.ImageReceiveProgressEventArgs.ImageID"> 24322 <member name="T:OpenMetaverse.Messages.Linden.ObjectMediaResponse">
23136 <summary>UUID of the image that is in progress</summary> 24323 <summary>
24324 Message used to update prim media data
24325 </summary>
23137 </member> 24326 </member>
23138 <member name="P:OpenMetaverse.ImageReceiveProgressEventArgs.Received"> 24327 <member name="F:OpenMetaverse.Messages.Linden.ObjectMediaResponse.PrimID">
23139 <summary>Number of bytes received so far</summary> 24328 <summary>
24329 Prim UUID
24330 </summary>
23140 </member> 24331 </member>
23141 <member name="P:OpenMetaverse.ImageReceiveProgressEventArgs.Total"> 24332 <member name="F:OpenMetaverse.Messages.Linden.ObjectMediaResponse.FaceMedia">
23142 <summary>Image size in bytes</summary> 24333 <summary>
24334 Array of media entries indexed by face number
24335 </summary>
23143 </member> 24336 </member>
23144 <member name="T:OpenMetaverse.Animations"> 24337 <member name="F:OpenMetaverse.Messages.Linden.ObjectMediaResponse.Version">
23145 <summary> 24338 <summary>
23146 Static pre-defined animations available to all agents 24339 Media version string
23147 </summary> 24340 </summary>
23148 </member> 24341 </member>
23149 <member name="F:OpenMetaverse.Animations.AFRAID"> 24342 <member name="M:OpenMetaverse.Messages.Linden.ObjectMediaResponse.Serialize">
23150 <summary>Agent with afraid expression on face</summary> 24343 <summary>
24344 Serialize object
24345 </summary>
24346 <returns>Serialized object as OSDMap</returns>
23151 </member> 24347 </member>
23152 <member name="F:OpenMetaverse.Animations.AIM_BAZOOKA_R"> 24348 <member name="M:OpenMetaverse.Messages.Linden.ObjectMediaResponse.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
23153 <summary>Agent aiming a bazooka (right handed)</summary> 24349 <summary>
24350 Deserialize the message
24351 </summary>
24352 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
23154 </member> 24353 </member>
23155 <member name="F:OpenMetaverse.Animations.AIM_BOW_L"> 24354 <member name="T:OpenMetaverse.Messages.Linden.ObjectMediaUpdate">
23156 <summary>Agent aiming a bow (left handed)</summary> 24355 <summary>
24356 Message used to update prim media data
24357 </summary>
23157 </member> 24358 </member>
23158 <member name="F:OpenMetaverse.Animations.AIM_HANDGUN_R"> 24359 <member name="F:OpenMetaverse.Messages.Linden.ObjectMediaUpdate.PrimID">
23159 <summary>Agent aiming a hand gun (right handed)</summary> 24360 <summary>
24361 Prim UUID
24362 </summary>
23160 </member> 24363 </member>
23161 <member name="F:OpenMetaverse.Animations.AIM_RIFLE_R"> 24364 <member name="F:OpenMetaverse.Messages.Linden.ObjectMediaUpdate.FaceMedia">
23162 <summary>Agent aiming a rifle (right handed)</summary> 24365 <summary>
24366 Array of media entries indexed by face number
24367 </summary>
23163 </member> 24368 </member>
23164 <member name="F:OpenMetaverse.Animations.ANGRY"> 24369 <member name="F:OpenMetaverse.Messages.Linden.ObjectMediaUpdate.Verb">
23165 <summary>Agent with angry expression on face</summary> 24370 <summary>
24371 Requested operation, either GET or UPDATE
24372 </summary>
23166 </member> 24373 </member>
23167 <member name="F:OpenMetaverse.Animations.AWAY"> 24374 <member name="M:OpenMetaverse.Messages.Linden.ObjectMediaUpdate.Serialize">
23168 <summary>Agent hunched over (away)</summary> 24375 <summary>
24376 Serialize object
24377 </summary>
24378 <returns>Serialized object as OSDMap</returns>
23169 </member> 24379 </member>
23170 <member name="F:OpenMetaverse.Animations.BACKFLIP"> 24380 <member name="M:OpenMetaverse.Messages.Linden.ObjectMediaUpdate.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
23171 <summary>Agent doing a backflip</summary> 24381 <summary>
24382 Deserialize the message
24383 </summary>
24384 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
23172 </member> 24385 </member>
23173 <member name="F:OpenMetaverse.Animations.BELLY_LAUGH"> 24386 <member name="T:OpenMetaverse.Messages.Linden.ObjectMediaMessage">
23174 <summary>Agent laughing while holding belly</summary> 24387 <summary>
24388 Message for setting or getting per face MediaEntry
24389 </summary>
23175 </member> 24390 </member>
23176 <member name="F:OpenMetaverse.Animations.BLOW_KISS"> 24391 <member name="F:OpenMetaverse.Messages.Linden.ObjectMediaMessage.Request">
23177 <summary>Agent blowing a kiss</summary> 24392 <summary>The request or response details block</summary>
23178 </member> 24393 </member>
23179 <member name="F:OpenMetaverse.Animations.BORED"> 24394 <member name="M:OpenMetaverse.Messages.Linden.ObjectMediaMessage.Serialize">
23180 <summary>Agent with bored expression on face</summary> 24395 <summary>
24396 Serialize the object
24397 </summary>
24398 <returns>An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the objects data</returns>
23181 </member> 24399 </member>
23182 <member name="F:OpenMetaverse.Animations.BOW"> 24400 <member name="M:OpenMetaverse.Messages.Linden.ObjectMediaMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
23183 <summary>Agent bowing to audience</summary> 24401 <summary>
24402 Deserialize the message
24403 </summary>
24404 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
23184 </member> 24405 </member>
23185 <member name="F:OpenMetaverse.Animations.BRUSH"> 24406 <member name="T:OpenMetaverse.Messages.Linden.ObjectResourcesDetail">
23186 <summary>Agent brushing himself/herself off</summary> 24407 <summary>Details about object resource usage</summary>
23187 </member> 24408 </member>
23188 <member name="F:OpenMetaverse.Animations.BUSY"> 24409 <member name="F:OpenMetaverse.Messages.Linden.ObjectResourcesDetail.ID">
23189 <summary>Agent in busy mode</summary> 24410 <summary>Object UUID</summary>
23190 </member> 24411 </member>
23191 <member name="F:OpenMetaverse.Animations.CLAP"> 24412 <member name="F:OpenMetaverse.Messages.Linden.ObjectResourcesDetail.Name">
23192 <summary>Agent clapping hands</summary> 24413 <summary>Object name</summary>
23193 </member> 24414 </member>
23194 <member name="F:OpenMetaverse.Animations.COURTBOW"> 24415 <member name="F:OpenMetaverse.Messages.Linden.ObjectResourcesDetail.GroupOwned">
23195 <summary>Agent doing a curtsey bow</summary> 24416 <summary>Indicates if object is group owned</summary>
23196 </member> 24417 </member>
23197 <member name="F:OpenMetaverse.Animations.CROUCH"> 24418 <member name="F:OpenMetaverse.Messages.Linden.ObjectResourcesDetail.Location">
23198 <summary>Agent crouching</summary> 24419 <summary>Locatio of the object</summary>
23199 </member> 24420 </member>
23200 <member name="F:OpenMetaverse.Animations.CROUCHWALK"> 24421 <member name="F:OpenMetaverse.Messages.Linden.ObjectResourcesDetail.OwnerID">
23201 <summary>Agent crouching while walking</summary> 24422 <summary>Object owner</summary>
23202 </member> 24423 </member>
23203 <member name="F:OpenMetaverse.Animations.CRY"> 24424 <member name="F:OpenMetaverse.Messages.Linden.ObjectResourcesDetail.Resources">
23204 <summary>Agent crying</summary> 24425 <summary>Resource usage, keys are resource names, values are resource usage for that specific resource</summary>
23205 </member> 24426 </member>
23206 <member name="F:OpenMetaverse.Animations.CUSTOMIZE"> 24427 <member name="M:OpenMetaverse.Messages.Linden.ObjectResourcesDetail.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
23207 <summary>Agent unanimated with arms out (e.g. setting appearance)</summary> 24428 <summary>
24429 Deserializes object from OSD
24430 </summary>
24431 <param name="obj">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
23208 </member> 24432 </member>
23209 <member name="F:OpenMetaverse.Animations.CUSTOMIZE_DONE"> 24433 <member name="M:OpenMetaverse.Messages.Linden.ObjectResourcesDetail.FromOSD(OpenMetaverse.StructuredData.OSD)">
23210 <summary>Agent re-animated after set appearance finished</summary> 24434 <summary>
24435 Makes an instance based on deserialized data
24436 </summary>
24437 <param name="osd">
24438 <see cref="T:OpenMetaverse.StructuredData.OSD" /> serialized data</param>
24439 <returns>Instance containg deserialized data</returns>
23211 </member> 24440 </member>
23212 <member name="F:OpenMetaverse.Animations.DANCE1"> 24441 <member name="T:OpenMetaverse.Messages.Linden.ParcelResourcesDetail">
23213 <summary>Agent dancing</summary> 24442 <summary>Details about parcel resource usage</summary>
23214 </member> 24443 </member>
23215 <member name="F:OpenMetaverse.Animations.DANCE2"> 24444 <member name="F:OpenMetaverse.Messages.Linden.ParcelResourcesDetail.ID">
23216 <summary>Agent dancing</summary> 24445 <summary>Parcel UUID</summary>
23217 </member> 24446 </member>
23218 <member name="F:OpenMetaverse.Animations.DANCE3"> 24447 <member name="F:OpenMetaverse.Messages.Linden.ParcelResourcesDetail.LocalID">
23219 <summary>Agent dancing</summary> 24448 <summary>Parcel local ID</summary>
23220 </member> 24449 </member>
23221 <member name="F:OpenMetaverse.Animations.DANCE4"> 24450 <member name="F:OpenMetaverse.Messages.Linden.ParcelResourcesDetail.Name">
23222 <summary>Agent dancing</summary> 24451 <summary>Parcel name</summary>
23223 </member> 24452 </member>
23224 <member name="F:OpenMetaverse.Animations.DANCE5"> 24453 <member name="F:OpenMetaverse.Messages.Linden.ParcelResourcesDetail.GroupOwned">
23225 <summary>Agent dancing</summary> 24454 <summary>Indicates if parcel is group owned</summary>
23226 </member> 24455 </member>
23227 <member name="F:OpenMetaverse.Animations.DANCE6"> 24456 <member name="F:OpenMetaverse.Messages.Linden.ParcelResourcesDetail.OwnerID">
23228 <summary>Agent dancing</summary> 24457 <summary>Parcel owner</summary>
23229 </member> 24458 </member>
23230 <member name="F:OpenMetaverse.Animations.DANCE7"> 24459 <member name="F:OpenMetaverse.Messages.Linden.ParcelResourcesDetail.Objects">
23231 <summary>Agent dancing</summary> 24460 <summary>Array of <see cref="T:OpenMetaverse.Messages.Linden.ObjectResourcesDetail" /> containing per object resource usage</summary>
23232 </member> 24461 </member>
23233 <member name="F:OpenMetaverse.Animations.DANCE8"> 24462 <member name="M:OpenMetaverse.Messages.Linden.ParcelResourcesDetail.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
23234 <summary>Agent dancing</summary> 24463 <summary>
24464 Deserializes object from OSD
24465 </summary>
24466 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
23235 </member> 24467 </member>
23236 <member name="F:OpenMetaverse.Animations.DEAD"> 24468 <member name="M:OpenMetaverse.Messages.Linden.ParcelResourcesDetail.FromOSD(OpenMetaverse.StructuredData.OSD)">
23237 <summary>Agent on ground unanimated</summary> 24469 <summary>
24470 Makes an instance based on deserialized data
24471 </summary>
24472 <param name="osd">
24473 <see cref="T:OpenMetaverse.StructuredData.OSD" /> serialized data</param>
24474 <returns>Instance containg deserialized data</returns>
23238 </member> 24475 </member>
23239 <member name="F:OpenMetaverse.Animations.DRINK"> 24476 <member name="T:OpenMetaverse.Messages.Linden.BaseResourcesInfo">
23240 <summary>Agent boozing it up</summary> 24477 <summary>Resource usage base class, both agent and parcel resource
24478 usage contains summary information</summary>
23241 </member> 24479 </member>
23242 <member name="F:OpenMetaverse.Animations.EMBARRASSED"> 24480 <member name="F:OpenMetaverse.Messages.Linden.BaseResourcesInfo.SummaryAvailable">
23243 <summary>Agent with embarassed expression on face</summary> 24481 <summary>Summary of available resources, keys are resource names,
24482 values are resource usage for that specific resource</summary>
23244 </member> 24483 </member>
23245 <member name="F:OpenMetaverse.Animations.EXPRESS_AFRAID"> 24484 <member name="F:OpenMetaverse.Messages.Linden.BaseResourcesInfo.SummaryUsed">
23246 <summary>Agent with afraid expression on face</summary> 24485 <summary>Summary resource usage, keys are resource names,
24486 values are resource usage for that specific resource</summary>
23247 </member> 24487 </member>
23248 <member name="F:OpenMetaverse.Animations.EXPRESS_ANGER"> 24488 <member name="M:OpenMetaverse.Messages.Linden.BaseResourcesInfo.Serialize">
23249 <summary>Agent with angry expression on face</summary> 24489 <summary>
24490 Serializes object
24491 </summary>
24492 <returns>
24493 <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> serialized data</returns>
23250 </member> 24494 </member>
23251 <member name="F:OpenMetaverse.Animations.EXPRESS_BORED"> 24495 <member name="M:OpenMetaverse.Messages.Linden.BaseResourcesInfo.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
23252 <summary>Agent with bored expression on face</summary> 24496 <summary>
24497 Deserializes object from OSD
24498 </summary>
24499 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
23253 </member> 24500 </member>
23254 <member name="F:OpenMetaverse.Animations.EXPRESS_CRY"> 24501 <member name="T:OpenMetaverse.Messages.Linden.AttachmentResourcesMessage">
23255 <summary>Agent crying</summary> 24502 <summary>Agent resource usage</summary>
23256 </member> 24503 </member>
23257 <member name="F:OpenMetaverse.Animations.EXPRESS_DISDAIN"> 24504 <member name="F:OpenMetaverse.Messages.Linden.AttachmentResourcesMessage.Attachments">
23258 <summary>Agent showing disdain (dislike) for something</summary> 24505 <summary>Per attachment point object resource usage</summary>
23259 </member> 24506 </member>
23260 <member name="F:OpenMetaverse.Animations.EXPRESS_EMBARRASSED"> 24507 <member name="M:OpenMetaverse.Messages.Linden.AttachmentResourcesMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
23261 <summary>Agent with embarassed expression on face</summary> 24508 <summary>
24509 Deserializes object from OSD
24510 </summary>
24511 <param name="osd">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
23262 </member> 24512 </member>
23263 <member name="F:OpenMetaverse.Animations.EXPRESS_FROWN"> 24513 <member name="M:OpenMetaverse.Messages.Linden.AttachmentResourcesMessage.FromOSD(OpenMetaverse.StructuredData.OSD)">
23264 <summary>Agent with frowning expression on face</summary> 24514 <summary>
24515 Makes an instance based on deserialized data
24516 </summary>
24517 <param name="osd">
24518 <see cref="T:OpenMetaverse.StructuredData.OSD" /> serialized data</param>
24519 <returns>Instance containg deserialized data</returns>
23265 </member> 24520 </member>
23266 <member name="F:OpenMetaverse.Animations.EXPRESS_KISS"> 24521 <member name="M:OpenMetaverse.Messages.Linden.AttachmentResourcesMessage.GetMessageHandler(OpenMetaverse.StructuredData.OSDMap)">
23267 <summary>Agent with kissy face</summary> 24522 <summary>
24523 Detects which class handles deserialization of this message
24524 </summary>
24525 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
24526 <returns>Object capable of decoding this message</returns>
23268 </member> 24527 </member>
23269 <member name="F:OpenMetaverse.Animations.EXPRESS_LAUGH"> 24528 <member name="T:OpenMetaverse.Messages.Linden.LandResourcesRequest">
23270 <summary>Agent expressing laughgter</summary> 24529 <summary>Request message for parcel resource usage</summary>
23271 </member> 24530 </member>
23272 <member name="F:OpenMetaverse.Animations.EXPRESS_OPEN_MOUTH"> 24531 <member name="F:OpenMetaverse.Messages.Linden.LandResourcesRequest.ParcelID">
23273 <summary>Agent with open mouth</summary> 24532 <summary>UUID of the parel to request resource usage info</summary>
23274 </member> 24533 </member>
23275 <member name="F:OpenMetaverse.Animations.EXPRESS_REPULSED"> 24534 <member name="M:OpenMetaverse.Messages.Linden.LandResourcesRequest.Serialize">
23276 <summary>Agent with repulsed expression on face</summary> 24535 <summary>
24536 Serializes object
24537 </summary>
24538 <returns>
24539 <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> serialized data</returns>
23277 </member> 24540 </member>
23278 <member name="F:OpenMetaverse.Animations.EXPRESS_SAD"> 24541 <member name="M:OpenMetaverse.Messages.Linden.LandResourcesRequest.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
23279 <summary>Agent expressing sadness</summary> 24542 <summary>
24543 Deserializes object from OSD
24544 </summary>
24545 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
23280 </member> 24546 </member>
23281 <member name="F:OpenMetaverse.Animations.EXPRESS_SHRUG"> 24547 <member name="T:OpenMetaverse.Messages.Linden.LandResourcesMessage">
23282 <summary>Agent shrugging shoulders</summary> 24548 <summary>Response message for parcel resource usage</summary>
23283 </member> 24549 </member>
23284 <member name="F:OpenMetaverse.Animations.EXPRESS_SMILE"> 24550 <member name="F:OpenMetaverse.Messages.Linden.LandResourcesMessage.ScriptResourceDetails">
23285 <summary>Agent with a smile</summary> 24551 <summary>URL where parcel resource usage details can be retrieved</summary>
23286 </member> 24552 </member>
23287 <member name="F:OpenMetaverse.Animations.EXPRESS_SURPRISE"> 24553 <member name="F:OpenMetaverse.Messages.Linden.LandResourcesMessage.ScriptResourceSummary">
23288 <summary>Agent expressing surprise</summary> 24554 <summary>URL where parcel resource usage summary can be retrieved</summary>
23289 </member> 24555 </member>
23290 <member name="F:OpenMetaverse.Animations.EXPRESS_TONGUE_OUT"> 24556 <member name="M:OpenMetaverse.Messages.Linden.LandResourcesMessage.Serialize">
23291 <summary>Agent sticking tongue out</summary> 24557 <summary>
24558 Serializes object
24559 </summary>
24560 <returns>
24561 <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> serialized data</returns>
23292 </member> 24562 </member>
23293 <member name="F:OpenMetaverse.Animations.EXPRESS_TOOTHSMILE"> 24563 <member name="M:OpenMetaverse.Messages.Linden.LandResourcesMessage.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
23294 <summary>Agent with big toothy smile</summary> 24564 <summary>
24565 Deserializes object from OSD
24566 </summary>
24567 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
23295 </member> 24568 </member>
23296 <member name="F:OpenMetaverse.Animations.EXPRESS_WINK"> 24569 <member name="M:OpenMetaverse.Messages.Linden.LandResourcesMessage.GetMessageHandler(OpenMetaverse.StructuredData.OSDMap)">
23297 <summary>Agent winking</summary> 24570 <summary>
24571 Detects which class handles deserialization of this message
24572 </summary>
24573 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
24574 <returns>Object capable of decoding this message</returns>
23298 </member> 24575 </member>
23299 <member name="F:OpenMetaverse.Animations.EXPRESS_WORRY"> 24576 <member name="T:OpenMetaverse.Messages.Linden.LandResourcesInfo">
23300 <summary>Agent expressing worry</summary> 24577 <summary>Parcel resource usage</summary>
23301 </member> 24578 </member>
23302 <member name="F:OpenMetaverse.Animations.FALLDOWN"> 24579 <member name="F:OpenMetaverse.Messages.Linden.LandResourcesInfo.Parcels">
23303 <summary>Agent falling down</summary> 24580 <summary>Array of <see cref="T:OpenMetaverse.Messages.Linden.ParcelResourcesDetail" /> containing per percal resource usage</summary>
23304 </member> 24581 </member>
23305 <member name="F:OpenMetaverse.Animations.FEMALE_WALK"> 24582 <member name="M:OpenMetaverse.Messages.Linden.LandResourcesInfo.Deserialize(OpenMetaverse.StructuredData.OSDMap)">
23306 <summary>Agent walking (feminine version)</summary> 24583 <summary>
24584 Deserializes object from OSD
24585 </summary>
24586 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> containing the data</param>
23307 </member> 24587 </member>
23308 <member name="F:OpenMetaverse.Animations.FINGER_WAG"> 24588 <member name="T:OpenMetaverse.Messages.Linden.GetDisplayNamesMessage">
23309 <summary>Agent wagging finger (disapproval)</summary> 24589 <summary>
24590 Reply to request for bunch if display names
24591 </summary>
23310 </member> 24592 </member>
23311 <member name="F:OpenMetaverse.Animations.FIST_PUMP"> 24593 <member name="F:OpenMetaverse.Messages.Linden.GetDisplayNamesMessage.Agents">
23312 <summary>I'm not sure I want to know</summary> 24594 <summary> Current display name </summary>
23313 </member> 24595 </member>
23314 <member name="F:OpenMetaverse.Animations.FLY"> 24596 <member name="F:OpenMetaverse.Messages.Linden.GetDisplayNamesMessage.BadIDs">
23315 <summary>Agent in superman position</summary> 24597 <summary> Following UUIDs failed to return a valid display name </summary>
23316 </member> 24598 </member>
23317 <member name="F:OpenMetaverse.Animations.FLYSLOW"> 24599 <member name="M:OpenMetaverse.Messages.Linden.GetDisplayNamesMessage.Serialize">
23318 <summary>Agent in superman position</summary> 24600 <summary>
24601 Serializes the message
24602 </summary>
24603 <returns>OSD containting the messaage</returns>
23319 </member> 24604 </member>
23320 <member name="F:OpenMetaverse.Animations.HELLO"> 24605 <member name="T:OpenMetaverse.Messages.Linden.SetDisplayNameMessage">
23321 <summary>Agent greeting another</summary> 24606 <summary>
24607 Message sent when requesting change of the display name
24608 </summary>
23322 </member> 24609 </member>
23323 <member name="F:OpenMetaverse.Animations.HOLD_BAZOOKA_R"> 24610 <member name="F:OpenMetaverse.Messages.Linden.SetDisplayNameMessage.OldDisplayName">
23324 <summary>Agent holding bazooka (right handed)</summary> 24611 <summary> Current display name </summary>
23325 </member> 24612 </member>
23326 <member name="F:OpenMetaverse.Animations.HOLD_BOW_L"> 24613 <member name="F:OpenMetaverse.Messages.Linden.SetDisplayNameMessage.NewDisplayName">
23327 <summary>Agent holding a bow (left handed)</summary> 24614 <summary> Desired new display name </summary>
23328 </member> 24615 </member>
23329 <member name="F:OpenMetaverse.Animations.HOLD_HANDGUN_R"> 24616 <member name="M:OpenMetaverse.Messages.Linden.SetDisplayNameMessage.Serialize">
23330 <summary>Agent holding a handgun (right handed)</summary> 24617 <summary>
24618 Serializes the message
24619 </summary>
24620 <returns>OSD containting the messaage</returns>
23331 </member> 24621 </member>
23332 <member name="F:OpenMetaverse.Animations.HOLD_RIFLE_R"> 24622 <member name="T:OpenMetaverse.Messages.Linden.SetDisplayNameReplyMessage">
23333 <summary>Agent holding a rifle (right handed)</summary> 24623 <summary>
24624 Message recieved in response to request to change display name
24625 </summary>
23334 </member> 24626 </member>
23335 <member name="F:OpenMetaverse.Animations.HOLD_THROW_R"> 24627 <member name="F:OpenMetaverse.Messages.Linden.SetDisplayNameReplyMessage.DisplayName">
23336 <summary>Agent throwing an object (right handed)</summary> 24628 <summary> New display name </summary>
23337 </member> 24629 </member>
23338 <member name="F:OpenMetaverse.Animations.HOVER"> 24630 <member name="F:OpenMetaverse.Messages.Linden.SetDisplayNameReplyMessage.Reason">
23339 <summary>Agent in static hover</summary> 24631 <summary> String message indicating the result of the operation </summary>
23340 </member> 24632 </member>
23341 <member name="F:OpenMetaverse.Animations.HOVER_DOWN"> 24633 <member name="F:OpenMetaverse.Messages.Linden.SetDisplayNameReplyMessage.Status">
23342 <summary>Agent hovering downward</summary> 24634 <summary> Numerical code of the result, 200 indicates success </summary>
23343 </member> 24635 </member>
23344 <member name="F:OpenMetaverse.Animations.HOVER_UP"> 24636 <member name="M:OpenMetaverse.Messages.Linden.SetDisplayNameReplyMessage.Serialize">
23345 <summary>Agent hovering upward</summary> 24637 <summary>
24638 Serializes the message
24639 </summary>
24640 <returns>OSD containting the messaage</returns>
23346 </member> 24641 </member>
23347 <member name="F:OpenMetaverse.Animations.IMPATIENT"> 24642 <member name="T:OpenMetaverse.Messages.Linden.DisplayNameUpdateMessage">
23348 <summary>Agent being impatient</summary> 24643 <summary>
24644 Message recieved when someone nearby changes their display name
24645 </summary>
23349 </member> 24646 </member>
23350 <member name="F:OpenMetaverse.Animations.JUMP"> 24647 <member name="F:OpenMetaverse.Messages.Linden.DisplayNameUpdateMessage.OldDisplayName">
23351 <summary>Agent jumping</summary> 24648 <summary> Previous display name, empty string if default </summary>
23352 </member> 24649 </member>
23353 <member name="F:OpenMetaverse.Animations.JUMP_FOR_JOY"> 24650 <member name="F:OpenMetaverse.Messages.Linden.DisplayNameUpdateMessage.DisplayName">
23354 <summary>Agent jumping with fervor</summary> 24651 <summary> New display name </summary>
23355 </member> 24652 </member>
23356 <member name="F:OpenMetaverse.Animations.KISS_MY_BUTT"> 24653 <member name="M:OpenMetaverse.Messages.Linden.DisplayNameUpdateMessage.Serialize">
23357 <summary>Agent point to lips then rear end</summary> 24654 <summary>
24655 Serializes the message
24656 </summary>
24657 <returns>OSD containting the messaage</returns>
23358 </member> 24658 </member>
23359 <member name="F:OpenMetaverse.Animations.LAND"> 24659 <member name="M:OpenMetaverse.Messages.MessageUtils.DecodeEvent(System.String,OpenMetaverse.StructuredData.OSDMap)">
23360 <summary>Agent landing from jump, finished flight, etc</summary> 24660 <summary>
24661 Return a decoded capabilities message as a strongly typed object
24662 </summary>
24663 <param name="eventName">A string containing the name of the capabilities message key</param>
24664 <param name="map">An <see cref="T:OpenMetaverse.StructuredData.OSDMap" /> to decode</param>
24665 <returns>A strongly typed object containing the decoded information from the capabilities message, or null
24666 if no existing Message object exists for the specified event</returns>
23361 </member> 24667 </member>
23362 <member name="F:OpenMetaverse.Animations.LAUGH_SHORT"> 24668 <member name="T:OpenMetaverse.MediaPermission">
23363 <summary>Agent laughing</summary> 24669 <summary>
24670 Permissions for control of object media
24671 </summary>
23364 </member> 24672 </member>
23365 <member name="F:OpenMetaverse.Animations.MEDIUM_LAND"> 24673 <member name="T:OpenMetaverse.MediaControls">
23366 <summary>Agent landing from jump, finished flight, etc</summary> 24674 <summary>
24675 Style of cotrols that shold be displayed to the user
24676 </summary>
23367 </member> 24677 </member>
23368 <member name="F:OpenMetaverse.Animations.MOTORCYCLE_SIT"> 24678 <member name="T:OpenMetaverse.MediaEntry">
23369 <summary>Agent sitting on a motorcycle</summary> 24679 <summary>
24680 Class representing media data for a single face
24681 </summary>
23370 </member> 24682 </member>
23371 <member name="F:OpenMetaverse.Animations.MUSCLE_BEACH"> 24683 <member name="F:OpenMetaverse.MediaEntry.EnableAlterntiveImage">
23372 <summary></summary> 24684 <summary>Is display of the alternative image enabled</summary>
23373 </member> 24685 </member>
23374 <member name="F:OpenMetaverse.Animations.NO"> 24686 <member name="F:OpenMetaverse.MediaEntry.AutoLoop">
23375 <summary>Agent moving head side to side</summary> 24687 <summary>Should media auto loop</summary>
23376 </member> 24688 </member>
23377 <member name="F:OpenMetaverse.Animations.NO_UNHAPPY"> 24689 <member name="F:OpenMetaverse.MediaEntry.AutoPlay">
23378 <summary>Agent moving head side to side with unhappy expression</summary> 24690 <summary>Shoule media be auto played</summary>
23379 </member> 24691 </member>
23380 <member name="F:OpenMetaverse.Animations.NYAH_NYAH"> 24692 <member name="F:OpenMetaverse.MediaEntry.AutoScale">
23381 <summary>Agent taunting another</summary> 24693 <summary>Auto scale media to prim face</summary>
23382 </member> 24694 </member>
23383 <member name="F:OpenMetaverse.Animations.ONETWO_PUNCH"> 24695 <member name="F:OpenMetaverse.MediaEntry.AutoZoom">
23384 <summary></summary> 24696 <summary>Should viewer automatically zoom in on the face when clicked</summary>
23385 </member> 24697 </member>
23386 <member name="F:OpenMetaverse.Animations.PEACE"> 24698 <member name="F:OpenMetaverse.MediaEntry.InteractOnFirstClick">
23387 <summary>Agent giving peace sign</summary> 24699 <summary>Should viewer interpret first click as interaction with the media
24700 or when false should the first click be treated as zoom in commadn</summary>
23388 </member> 24701 </member>
23389 <member name="F:OpenMetaverse.Animations.POINT_ME"> 24702 <member name="F:OpenMetaverse.MediaEntry.Controls">
23390 <summary>Agent pointing at self</summary> 24703 <summary>Style of controls viewer should display when
24704 viewer media on this face</summary>
23391 </member> 24705 </member>
23392 <member name="F:OpenMetaverse.Animations.POINT_YOU"> 24706 <member name="F:OpenMetaverse.MediaEntry.HomeURL">
23393 <summary>Agent pointing at another</summary> 24707 <summary>Starting URL for the media</summary>
23394 </member> 24708 </member>
23395 <member name="F:OpenMetaverse.Animations.PRE_JUMP"> 24709 <member name="F:OpenMetaverse.MediaEntry.CurrentURL">
23396 <summary>Agent preparing for jump (bending knees)</summary> 24710 <summary>Currently navigated URL</summary>
23397 </member> 24711 </member>
23398 <member name="F:OpenMetaverse.Animations.PUNCH_LEFT"> 24712 <member name="F:OpenMetaverse.MediaEntry.Height">
23399 <summary>Agent punching with left hand</summary> 24713 <summary>Media height in pixes</summary>
23400 </member> 24714 </member>
23401 <member name="F:OpenMetaverse.Animations.PUNCH_RIGHT"> 24715 <member name="F:OpenMetaverse.MediaEntry.Width">
23402 <summary>Agent punching with right hand</summary> 24716 <summary>Media width in pixels</summary>
23403 </member> 24717 </member>
23404 <member name="F:OpenMetaverse.Animations.REPULSED"> 24718 <member name="F:OpenMetaverse.MediaEntry.ControlPermissions">
23405 <summary>Agent acting repulsed</summary> 24719 <summary>Who can controls the media</summary>
23406 </member> 24720 </member>
23407 <member name="F:OpenMetaverse.Animations.ROUNDHOUSE_KICK"> 24721 <member name="F:OpenMetaverse.MediaEntry.InteractPermissions">
23408 <summary>Agent trying to be Chuck Norris</summary> 24722 <summary>Who can interact with the media</summary>
23409 </member> 24723 </member>
23410 <member name="F:OpenMetaverse.Animations.RPS_COUNTDOWN"> 24724 <member name="F:OpenMetaverse.MediaEntry.EnableWhiteList">
23411 <summary>Rocks, Paper, Scissors 1, 2, 3</summary> 24725 <summary>Is URL whitelist enabled</summary>
23412 </member> 24726 </member>
23413 <member name="F:OpenMetaverse.Animations.RPS_PAPER"> 24727 <member name="F:OpenMetaverse.MediaEntry.WhiteList">
23414 <summary>Agent with hand flat over other hand</summary> 24728 <summary>Array of URLs that are whitelisted</summary>
23415 </member> 24729 </member>
23416 <member name="F:OpenMetaverse.Animations.RPS_ROCK"> 24730 <member name="M:OpenMetaverse.MediaEntry.GetOSD">
23417 <summary>Agent with fist over other hand</summary> 24731 <summary>
24732 Serialize to OSD
24733 </summary>
24734 <returns>OSDMap with the serialized data</returns>
23418 </member> 24735 </member>
23419 <member name="F:OpenMetaverse.Animations.RPS_SCISSORS"> 24736 <member name="M:OpenMetaverse.MediaEntry.FromOSD(OpenMetaverse.StructuredData.OSD)">
23420 <summary>Agent with two fingers spread over other hand</summary> 24737 <summary>
24738 Deserialize from OSD data
24739 </summary>
24740 <param name="osd">Serialized OSD data</param>
24741 <returns>Deserialized object</returns>
23421 </member> 24742 </member>
23422 <member name="F:OpenMetaverse.Animations.RUN"> 24743 <member name="T:OpenMetaverse.Primitive">
23423 <summary>Agent running</summary> 24744 <summary>
24745 Particle system specific enumerators, flags and methods.
24746 </summary>
23424 </member> 24747 </member>
23425 <member name="F:OpenMetaverse.Animations.SAD"> 24748 <member name="M:OpenMetaverse.Primitive.#ctor">
23426 <summary>Agent appearing sad</summary> 24749 <summary>
24750 Default constructor
24751 </summary>
23427 </member> 24752 </member>
23428 <member name="F:OpenMetaverse.Animations.SALUTE"> 24753 <member name="T:OpenMetaverse.Primitive.ParticleSystem">
23429 <summary>Agent saluting</summary> 24754 <summary>
24755 Complete structure for the particle system
24756 </summary>
23430 </member> 24757 </member>
23431 <member name="F:OpenMetaverse.Animations.SHOOT_BOW_L"> 24758 <member name="M:OpenMetaverse.Primitive.ParticleSystem.#ctor(System.Byte[],System.Int32)">
23432 <summary>Agent shooting bow (left handed)</summary> 24759 <summary>
24760 Decodes a byte[] array into a ParticleSystem Object
24761 </summary>
24762 <param name="data">ParticleSystem object</param>
24763 <param name="pos">Start position for BitPacker</param>
23433 </member> 24764 </member>
23434 <member name="F:OpenMetaverse.Animations.SHOUT"> 24765 <member name="T:OpenMetaverse.Primitive.ParticleSystem.SourcePattern">
23435 <summary>Agent cupping mouth as if shouting</summary> 24766 <summary>
24767 Particle source pattern
24768 </summary>
23436 </member> 24769 </member>
23437 <member name="F:OpenMetaverse.Animations.SHRUG"> 24770 <member name="F:OpenMetaverse.Primitive.ParticleSystem.SourcePattern.None">
23438 <summary>Agent shrugging shoulders</summary> 24771 <summary>None</summary>
23439 </member> 24772 </member>
23440 <member name="F:OpenMetaverse.Animations.SIT"> 24773 <member name="F:OpenMetaverse.Primitive.ParticleSystem.SourcePattern.Drop">
23441 <summary>Agent in sit position</summary> 24774 <summary>Drop particles from source position with no force</summary>
23442 </member> 24775 </member>
23443 <member name="F:OpenMetaverse.Animations.SIT_FEMALE"> 24776 <member name="F:OpenMetaverse.Primitive.ParticleSystem.SourcePattern.Explode">
23444 <summary>Agent in sit position (feminine)</summary> 24777 <summary>"Explode" particles in all directions</summary>
23445 </member> 24778 </member>
23446 <member name="F:OpenMetaverse.Animations.SIT_GENERIC"> 24779 <member name="F:OpenMetaverse.Primitive.ParticleSystem.SourcePattern.Angle">
23447 <summary>Agent in sit position (generic)</summary> 24780 <summary>Particles shoot across a 2D area</summary>
23448 </member> 24781 </member>
23449 <member name="F:OpenMetaverse.Animations.SIT_GROUND"> 24782 <member name="F:OpenMetaverse.Primitive.ParticleSystem.SourcePattern.AngleCone">
23450 <summary>Agent sitting on ground</summary> 24783 <summary>Particles shoot across a 3D Cone</summary>
23451 </member> 24784 </member>
23452 <member name="F:OpenMetaverse.Animations.SIT_GROUND_staticRAINED"> 24785 <member name="F:OpenMetaverse.Primitive.ParticleSystem.SourcePattern.AngleConeEmpty">
23453 <summary>Agent sitting on ground</summary> 24786 <summary>Inverse of AngleCone (shoot particles everywhere except the 3D cone defined</summary>
23454 </member> 24787 </member>
23455 <member name="F:OpenMetaverse.Animations.SIT_TO_STAND"> 24788 <member name="T:OpenMetaverse.Primitive.ParticleSystem.ParticleDataFlags">
23456 <summary></summary> 24789 <summary>
24790 Particle Data Flags
24791 </summary>
23457 </member> 24792 </member>
23458 <member name="F:OpenMetaverse.Animations.SLEEP"> 24793 <member name="F:OpenMetaverse.Primitive.ParticleSystem.ParticleDataFlags.None">
23459 <summary>Agent sleeping on side</summary> 24794 <summary>None</summary>
23460 </member> 24795 </member>
23461 <member name="F:OpenMetaverse.Animations.SMOKE_IDLE"> 24796 <member name="F:OpenMetaverse.Primitive.ParticleSystem.ParticleDataFlags.InterpColor">
23462 <summary>Agent smoking</summary> 24797 <summary>Interpolate color and alpha from start to end</summary>
23463 </member> 24798 </member>
23464 <member name="F:OpenMetaverse.Animations.SMOKE_INHALE"> 24799 <member name="F:OpenMetaverse.Primitive.ParticleSystem.ParticleDataFlags.InterpScale">
23465 <summary>Agent inhaling smoke</summary> 24800 <summary>Interpolate scale from start to end</summary>
23466 </member> 24801 </member>
23467 <member name="F:OpenMetaverse.Animations.SMOKE_THROW_DOWN"> 24802 <member name="F:OpenMetaverse.Primitive.ParticleSystem.ParticleDataFlags.Bounce">
23468 <summary></summary> 24803 <summary>Bounce particles off particle sources Z height</summary>
23469 </member> 24804 </member>
23470 <member name="F:OpenMetaverse.Animations.SNAPSHOT"> 24805 <member name="F:OpenMetaverse.Primitive.ParticleSystem.ParticleDataFlags.Wind">
23471 <summary>Agent taking a picture</summary> 24806 <summary>velocity of particles is dampened toward the simulators wind</summary>
23472 </member> 24807 </member>
23473 <member name="F:OpenMetaverse.Animations.STAND"> 24808 <member name="F:OpenMetaverse.Primitive.ParticleSystem.ParticleDataFlags.FollowSrc">
23474 <summary>Agent standing</summary> 24809 <summary>Particles follow the source</summary>
23475 </member> 24810 </member>
23476 <member name="F:OpenMetaverse.Animations.STANDUP"> 24811 <member name="F:OpenMetaverse.Primitive.ParticleSystem.ParticleDataFlags.FollowVelocity">
23477 <summary>Agent standing up</summary> 24812 <summary>Particles point towards the direction of source's velocity</summary>
23478 </member> 24813 </member>
23479 <member name="F:OpenMetaverse.Animations.STAND_1"> 24814 <member name="F:OpenMetaverse.Primitive.ParticleSystem.ParticleDataFlags.TargetPos">
23480 <summary>Agent standing</summary> 24815 <summary>Target of the particles</summary>
23481 </member> 24816 </member>
23482 <member name="F:OpenMetaverse.Animations.STAND_2"> 24817 <member name="F:OpenMetaverse.Primitive.ParticleSystem.ParticleDataFlags.TargetLinear">
23483 <summary>Agent standing</summary> 24818 <summary>Particles are sent in a straight line</summary>
23484 </member> 24819 </member>
23485 <member name="F:OpenMetaverse.Animations.STAND_3"> 24820 <member name="F:OpenMetaverse.Primitive.ParticleSystem.ParticleDataFlags.Emissive">
23486 <summary>Agent standing</summary> 24821 <summary>Particles emit a glow</summary>
23487 </member> 24822 </member>
23488 <member name="F:OpenMetaverse.Animations.STAND_4"> 24823 <member name="F:OpenMetaverse.Primitive.ParticleSystem.ParticleDataFlags.Beam">
23489 <summary>Agent standing</summary> 24824 <summary>used for point/grab/touch</summary>
23490 </member> 24825 </member>
23491 <member name="F:OpenMetaverse.Animations.STRETCH"> 24826 <member name="T:OpenMetaverse.Primitive.ParticleSystem.ParticleFlags">
23492 <summary>Agent stretching</summary> 24827 <summary>
24828 Particle Flags Enum
24829 </summary>
23493 </member> 24830 </member>
23494 <member name="F:OpenMetaverse.Animations.STRIDE"> 24831 <member name="F:OpenMetaverse.Primitive.ParticleSystem.ParticleFlags.None">
23495 <summary>Agent in stride (fast walk)</summary> 24832 <summary>None</summary>
23496 </member> 24833 </member>
23497 <member name="F:OpenMetaverse.Animations.SURF"> 24834 <member name="F:OpenMetaverse.Primitive.ParticleSystem.ParticleFlags.ObjectRelative">
23498 <summary>Agent surfing</summary> 24835 <summary>Acceleration and velocity for particles are
24836 relative to the object rotation</summary>
23499 </member> 24837 </member>
23500 <member name="F:OpenMetaverse.Animations.SURPRISE"> 24838 <member name="F:OpenMetaverse.Primitive.ParticleSystem.ParticleFlags.UseNewAngle">
23501 <summary>Agent acting surprised</summary> 24839 <summary>Particles use new 'correct' angle parameters</summary>
23502 </member> 24840 </member>
23503 <member name="F:OpenMetaverse.Animations.SWORD_STRIKE"> 24841 <member name="F:OpenMetaverse.Primitive.ParticleSystem.PartFlags">
23504 <summary>Agent striking with a sword</summary> 24842 <summary>Particle Flags</summary>
24843 <remarks>There appears to be more data packed in to this area
24844 for many particle systems. It doesn't appear to be flag values
24845 and serialization breaks unless there is a flag for every
24846 possible bit so it is left as an unsigned integer</remarks>
23505 </member> 24847 </member>
23506 <member name="F:OpenMetaverse.Animations.TALK"> 24848 <member name="F:OpenMetaverse.Primitive.ParticleSystem.Pattern">
23507 <summary>Agent talking (lips moving)</summary> 24849 <summary>
24850 <seealso cref="T:SourcePattern" /> pattern of particles</summary>
23508 </member> 24851 </member>
23509 <member name="F:OpenMetaverse.Animations.TANTRUM"> 24852 <member name="F:OpenMetaverse.Primitive.ParticleSystem.MaxAge">
23510 <summary>Agent throwing a tantrum</summary> 24853 <summary>A <see langword="float" /> representing the maximimum age (in seconds) particle will be displayed</summary>
24854 <remarks>Maximum value is 30 seconds</remarks>
23511 </member> 24855 </member>
23512 <member name="F:OpenMetaverse.Animations.THROW_R"> 24856 <member name="F:OpenMetaverse.Primitive.ParticleSystem.StartAge">
23513 <summary>Agent throwing an object (right handed)</summary> 24857 <summary>A <see langword="float" /> representing the number of seconds,
24858 from when the particle source comes into view,
24859 or the particle system's creation, that the object will emits particles;
24860 after this time period no more particles are emitted</summary>
23514 </member> 24861 </member>
23515 <member name="F:OpenMetaverse.Animations.TRYON_SHIRT"> 24862 <member name="F:OpenMetaverse.Primitive.ParticleSystem.InnerAngle">
23516 <summary>Agent trying on a shirt</summary> 24863 <summary>A <see langword="float" /> in radians that specifies where particles will not be created</summary>
23517 </member> 24864 </member>
23518 <member name="F:OpenMetaverse.Animations.TURNLEFT"> 24865 <member name="F:OpenMetaverse.Primitive.ParticleSystem.OuterAngle">
23519 <summary>Agent turning to the left</summary> 24866 <summary>A <see langword="float" /> in radians that specifies where particles will be created</summary>
23520 </member> 24867 </member>
23521 <member name="F:OpenMetaverse.Animations.TURNRIGHT"> 24868 <member name="F:OpenMetaverse.Primitive.ParticleSystem.BurstRate">
23522 <summary>Agent turning to the right</summary> 24869 <summary>A <see langword="float" /> representing the number of seconds between burts.</summary>
23523 </member> 24870 </member>
23524 <member name="F:OpenMetaverse.Animations.TYPE"> 24871 <member name="F:OpenMetaverse.Primitive.ParticleSystem.BurstRadius">
23525 <summary>Agent typing</summary> 24872 <summary>A <see langword="float" /> representing the number of meters
24873 around the center of the source where particles will be created.</summary>
23526 </member> 24874 </member>
23527 <member name="F:OpenMetaverse.Animations.WALK"> 24875 <member name="F:OpenMetaverse.Primitive.ParticleSystem.BurstSpeedMin">
23528 <summary>Agent walking</summary> 24876 <summary>A <see langword="float" /> representing in seconds, the minimum speed between bursts of new particles
24877 being emitted</summary>
23529 </member> 24878 </member>
23530 <member name="F:OpenMetaverse.Animations.WHISPER"> 24879 <member name="F:OpenMetaverse.Primitive.ParticleSystem.BurstSpeedMax">
23531 <summary>Agent whispering</summary> 24880 <summary>A <see langword="float" /> representing in seconds the maximum speed of new particles being emitted.</summary>
23532 </member> 24881 </member>
23533 <member name="F:OpenMetaverse.Animations.WHISTLE"> 24882 <member name="F:OpenMetaverse.Primitive.ParticleSystem.BurstPartCount">
23534 <summary>Agent whispering with fingers in mouth</summary> 24883 <summary>A <see langword="byte" /> representing the maximum number of particles emitted per burst</summary>
23535 </member> 24884 </member>
23536 <member name="F:OpenMetaverse.Animations.WINK"> 24885 <member name="F:OpenMetaverse.Primitive.ParticleSystem.AngularVelocity">
23537 <summary>Agent winking</summary> 24886 <summary>A <see cref="T:Vector3" /> which represents the velocity (speed) from the source which particles are emitted</summary>
23538 </member> 24887 </member>
23539 <member name="F:OpenMetaverse.Animations.WINK_HOLLYWOOD"> 24888 <member name="F:OpenMetaverse.Primitive.ParticleSystem.PartAcceleration">
23540 <summary>Agent winking</summary> 24889 <summary>A <see cref="T:Vector3" /> which represents the Acceleration from the source which particles are emitted</summary>
23541 </member> 24890 </member>
23542 <member name="F:OpenMetaverse.Animations.WORRY"> 24891 <member name="F:OpenMetaverse.Primitive.ParticleSystem.Texture">
23543 <summary>Agent worried</summary> 24892 <summary>The <see cref="T:UUID" /> Key of the texture displayed on the particle</summary>
23544 </member> 24893 </member>
23545 <member name="F:OpenMetaverse.Animations.YES"> 24894 <member name="F:OpenMetaverse.Primitive.ParticleSystem.Target">
23546 <summary>Agent nodding yes</summary> 24895 <summary>The <see cref="T:UUID" /> Key of the specified target object or avatar particles will follow</summary>
23547 </member> 24896 </member>
23548 <member name="F:OpenMetaverse.Animations.YES_HAPPY"> 24897 <member name="F:OpenMetaverse.Primitive.ParticleSystem.PartDataFlags">
23549 <summary>Agent nodding yes with happy face</summary> 24898 <summary>Flags of particle from <seealso cref="T:ParticleDataFlags" /></summary>
23550 </member> 24899 </member>
23551 <member name="F:OpenMetaverse.Animations.YOGA_FLOAT"> 24900 <member name="F:OpenMetaverse.Primitive.ParticleSystem.PartMaxAge">
23552 <summary>Agent floating with legs and arms crossed</summary> 24901 <summary>Max Age particle system will emit particles for</summary>
23553 </member> 24902 </member>
23554 <member name="M:OpenMetaverse.Animations.ToDictionary"> 24903 <member name="F:OpenMetaverse.Primitive.ParticleSystem.PartStartColor">
24904 <summary>The <see cref="T:Color4" /> the particle has at the beginning of its lifecycle</summary>
24905 </member>
24906 <member name="F:OpenMetaverse.Primitive.ParticleSystem.PartEndColor">
24907 <summary>The <see cref="T:Color4" /> the particle has at the ending of its lifecycle</summary>
24908 </member>
24909 <member name="F:OpenMetaverse.Primitive.ParticleSystem.PartStartScaleX">
24910 <summary>A <see langword="float" /> that represents the starting X size of the particle</summary>
24911 <remarks>Minimum value is 0, maximum value is 4</remarks>
24912 </member>
24913 <member name="F:OpenMetaverse.Primitive.ParticleSystem.PartStartScaleY">
24914 <summary>A <see langword="float" /> that represents the starting Y size of the particle</summary>
24915 <remarks>Minimum value is 0, maximum value is 4</remarks>
24916 </member>
24917 <member name="F:OpenMetaverse.Primitive.ParticleSystem.PartEndScaleX">
24918 <summary>A <see langword="float" /> that represents the ending X size of the particle</summary>
24919 <remarks>Minimum value is 0, maximum value is 4</remarks>
24920 </member>
24921 <member name="F:OpenMetaverse.Primitive.ParticleSystem.PartEndScaleY">
24922 <summary>A <see langword="float" /> that represents the ending Y size of the particle</summary>
24923 <remarks>Minimum value is 0, maximum value is 4</remarks>
24924 </member>
24925 <member name="M:OpenMetaverse.Primitive.ParticleSystem.GetBytes">
23555 <summary> 24926 <summary>
23556 A dictionary containing all pre-defined animations 24927 Generate byte[] array from particle data
23557 </summary> 24928 </summary>
23558 <returns>A dictionary containing the pre-defined animations, 24929 <returns>Byte array</returns>
23559 where the key is the animations ID, and the value is a string
23560 containing a name to identify the purpose of the animation</returns>
23561 </member> 24930 </member>
23562 <member name="T:OpenMetaverse.Rendering.LindenMesh.LODMesh"> 24931 <member name="T:OpenMetaverse.Primitive.ConstructionData">
23563 <summary> 24932 <summary>
23564 Level of Detail mesh 24933 Parameters used to construct a visual representation of a primitive
23565 </summary> 24934 </summary>
23566 </member> 24935 </member>
23567 <member name="T:OpenMetaverse.Assets.AssetPrim"> 24936 <member name="F:OpenMetaverse.Primitive.ConstructionData.profileCurve">
23568 <summary> 24937 <summary>
23569 A linkset asset, containing a parent primitive and zero or more children
23570 </summary> 24938 </summary>
23571 </member> 24939 </member>
23572 <member name="M:OpenMetaverse.Assets.AssetPrim.#ctor"> 24940 <member name="F:OpenMetaverse.Primitive.ConstructionData.PathCurve">
23573 <summary>Initializes a new instance of an AssetPrim object</summary>
23574 </member>
23575 <member name="M:OpenMetaverse.Assets.AssetPrim.#ctor(OpenMetaverse.UUID,System.Byte[])">
23576 <summary> 24941 <summary>
23577 Initializes a new instance of an AssetPrim object
23578 </summary> 24942 </summary>
23579 <param name="assetID">A unique <see cref="T:OpenMetaverse.UUID"/> specific to this asset</param>
23580 <param name="assetData">A byte array containing the raw asset data</param>
23581 </member> 24943 </member>
23582 <member name="M:OpenMetaverse.Assets.AssetPrim.Encode"> 24944 <member name="F:OpenMetaverse.Primitive.ConstructionData.PathEnd">
23583 <summary> 24945 <summary>
23584
23585 </summary> 24946 </summary>
23586 </member> 24947 </member>
23587 <member name="M:OpenMetaverse.Assets.AssetPrim.Decode"> 24948 <member name="F:OpenMetaverse.Primitive.ConstructionData.PathRadiusOffset">
23588 <summary> 24949 <summary>
23589
23590 </summary> 24950 </summary>
23591 <returns></returns>
23592 </member>
23593 <member name="P:OpenMetaverse.Assets.AssetPrim.AssetType">
23594 <summary>Override the base classes AssetType</summary>
23595 </member> 24951 </member>
23596 <member name="T:OpenMetaverse.Assets.AssetPrim.ProfileShape"> 24952 <member name="F:OpenMetaverse.Primitive.ConstructionData.PathSkew">
23597 <summary> 24953 <summary>
23598 Only used internally for XML serialization/deserialization
23599 </summary> 24954 </summary>
23600 </member> 24955 </member>
23601 <member name="T:OpenMetaverse.Assets.PrimObject"> 24956 <member name="F:OpenMetaverse.Primitive.ConstructionData.PathScaleX">
23602 <summary> 24957 <summary>
23603 The deserialized form of a single primitive in a linkset asset
23604 </summary> 24958 </summary>
23605 </member> 24959 </member>
23606 <member name="T:OpenMetaverse.SoundManager"> 24960 <member name="F:OpenMetaverse.Primitive.ConstructionData.PathScaleY">
23607 <summary> 24961 <summary>
23608
23609 </summary> 24962 </summary>
23610 </member> 24963 </member>
23611 <member name="F:OpenMetaverse.SoundManager.m_AttachedSound"> 24964 <member name="F:OpenMetaverse.Primitive.ConstructionData.PathShearX">
23612 <summary>The event subscribers, null of no subscribers</summary>
23613 </member>
23614 <member name="M:OpenMetaverse.SoundManager.OnAttachedSound(OpenMetaverse.AttachedSoundEventArgs)">
23615 <summary>Raises the AttachedSound Event</summary>
23616 <param name="e">A AttachedSoundEventArgs object containing
23617 the data sent from the simulator</param>
23618 </member>
23619 <member name="F:OpenMetaverse.SoundManager.m_AttachedSoundLock">
23620 <summary>Thread sync lock object</summary>
23621 </member>
23622 <member name="F:OpenMetaverse.SoundManager.m_AttachedSoundGainChange">
23623 <summary>The event subscribers, null of no subscribers</summary>
23624 </member>
23625 <member name="M:OpenMetaverse.SoundManager.OnAttachedSoundGainChange(OpenMetaverse.AttachedSoundGainChangeEventArgs)">
23626 <summary>Raises the AttachedSoundGainChange Event</summary>
23627 <param name="e">A AttachedSoundGainChangeEventArgs object containing
23628 the data sent from the simulator</param>
23629 </member>
23630 <member name="F:OpenMetaverse.SoundManager.m_AttachedSoundGainChangeLock">
23631 <summary>Thread sync lock object</summary>
23632 </member>
23633 <member name="F:OpenMetaverse.SoundManager.m_SoundTrigger">
23634 <summary>The event subscribers, null of no subscribers</summary>
23635 </member>
23636 <member name="M:OpenMetaverse.SoundManager.OnSoundTrigger(OpenMetaverse.SoundTriggerEventArgs)">
23637 <summary>Raises the SoundTrigger Event</summary>
23638 <param name="e">A SoundTriggerEventArgs object containing
23639 the data sent from the simulator</param>
23640 </member>
23641 <member name="F:OpenMetaverse.SoundManager.m_SoundTriggerLock">
23642 <summary>Thread sync lock object</summary>
23643 </member>
23644 <member name="F:OpenMetaverse.SoundManager.m_PreloadSound">
23645 <summary>The event subscribers, null of no subscribers</summary>
23646 </member>
23647 <member name="M:OpenMetaverse.SoundManager.OnPreloadSound(OpenMetaverse.PreloadSoundEventArgs)">
23648 <summary>Raises the PreloadSound Event</summary>
23649 <param name="e">A PreloadSoundEventArgs object containing
23650 the data sent from the simulator</param>
23651 </member>
23652 <member name="F:OpenMetaverse.SoundManager.m_PreloadSoundLock">
23653 <summary>Thread sync lock object</summary>
23654 </member>
23655 <member name="M:OpenMetaverse.SoundManager.#ctor(OpenMetaverse.GridClient)">
23656 <summary> 24965 <summary>
23657 Construct a new instance of the SoundManager class, used for playing and receiving
23658 sound assets
23659 </summary> 24966 </summary>
23660 <param name="client">A reference to the current GridClient instance</param>
23661 </member> 24967 </member>
23662 <member name="M:OpenMetaverse.SoundManager.PlaySound(OpenMetaverse.UUID)"> 24968 <member name="F:OpenMetaverse.Primitive.ConstructionData.PathShearY">
23663 <summary> 24969 <summary>
23664 Plays a sound in the current region at full volume from avatar position
23665 </summary> 24970 </summary>
23666 <param name="soundID">UUID of the sound to be played</param>
23667 </member> 24971 </member>
23668 <member name="M:OpenMetaverse.SoundManager.SendSoundTrigger(OpenMetaverse.UUID,OpenMetaverse.Vector3)"> 24972 <member name="F:OpenMetaverse.Primitive.ConstructionData.PathTaperX">
23669 <summary> 24973 <summary>
23670 Plays a sound in the current region at full volume
23671 </summary> 24974 </summary>
23672 <param name="soundID">UUID of the sound to be played.</param>
23673 <param name="position">position for the sound to be played at. Normally the avatar.</param>
23674 </member> 24975 </member>
23675 <member name="M:OpenMetaverse.SoundManager.SendSoundTrigger(OpenMetaverse.UUID,OpenMetaverse.Vector3,System.Single)"> 24976 <member name="F:OpenMetaverse.Primitive.ConstructionData.PathTaperY">
23676 <summary> 24977 <summary>
23677 Plays a sound in the current region
23678 </summary> 24978 </summary>
23679 <param name="soundID">UUID of the sound to be played.</param>
23680 <param name="position">position for the sound to be played at. Normally the avatar.</param>
23681 <param name="gain">volume of the sound, from 0.0 to 1.0</param>
23682 </member> 24979 </member>
23683 <member name="M:OpenMetaverse.SoundManager.SendSoundTrigger(OpenMetaverse.UUID,OpenMetaverse.Simulator,OpenMetaverse.Vector3,System.Single)"> 24980 <member name="F:OpenMetaverse.Primitive.ConstructionData.PathBegin">
23684 <summary> 24981 <summary>
23685 Plays a sound in the specified sim
23686 </summary> 24982 </summary>
23687 <param name="soundID">UUID of the sound to be played.</param>
23688 <param name="sim">UUID of the sound to be played.</param>
23689 <param name="position">position for the sound to be played at. Normally the avatar.</param>
23690 <param name="gain">volume of the sound, from 0.0 to 1.0</param>
23691 </member> 24983 </member>
23692 <member name="M:OpenMetaverse.SoundManager.SendSoundTrigger(OpenMetaverse.UUID,System.UInt64,OpenMetaverse.Vector3,System.Single)"> 24984 <member name="F:OpenMetaverse.Primitive.ConstructionData.PathTwist">
23693 <summary> 24985 <summary>
23694 Play a sound asset
23695 </summary> 24986 </summary>
23696 <param name="soundID">UUID of the sound to be played.</param>
23697 <param name="handle">handle id for the sim to be played in.</param>
23698 <param name="position">position for the sound to be played at. Normally the avatar.</param>
23699 <param name="gain">volume of the sound, from 0.0 to 1.0</param>
23700 </member> 24987 </member>
23701 <member name="M:OpenMetaverse.SoundManager.AttachedSoundHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 24988 <member name="F:OpenMetaverse.Primitive.ConstructionData.PathTwistBegin">
23702 <summary>Process an incoming packet and raise the appropriate events</summary>
23703 <param name="sender">The sender</param>
23704 <param name="e">The EventArgs object containing the packet data</param>
23705 </member>
23706 <member name="M:OpenMetaverse.SoundManager.AttachedSoundGainChangeHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
23707 <summary>Process an incoming packet and raise the appropriate events</summary>
23708 <param name="sender">The sender</param>
23709 <param name="e">The EventArgs object containing the packet data</param>
23710 </member>
23711 <member name="M:OpenMetaverse.SoundManager.PreloadSoundHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
23712 <summary>Process an incoming packet and raise the appropriate events</summary>
23713 <param name="sender">The sender</param>
23714 <param name="e">The EventArgs object containing the packet data</param>
23715 </member>
23716 <member name="M:OpenMetaverse.SoundManager.SoundTriggerHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)">
23717 <summary>Process an incoming packet and raise the appropriate events</summary>
23718 <param name="sender">The sender</param>
23719 <param name="e">The EventArgs object containing the packet data</param>
23720 </member>
23721 <member name="E:OpenMetaverse.SoundManager.AttachedSound">
23722 <summary>Raised when the simulator sends us data containing
23723 sound</summary>
23724 </member>
23725 <member name="E:OpenMetaverse.SoundManager.AttachedSoundGainChange">
23726 <summary>Raised when the simulator sends us data containing
23727 ...</summary>
23728 </member>
23729 <member name="E:OpenMetaverse.SoundManager.SoundTrigger">
23730 <summary>Raised when the simulator sends us data containing
23731 ...</summary>
23732 </member>
23733 <member name="E:OpenMetaverse.SoundManager.PreloadSound">
23734 <summary>Raised when the simulator sends us data containing
23735 ...</summary>
23736 </member>
23737 <member name="T:OpenMetaverse.AttachedSoundEventArgs">
23738 <summary>Provides data for the <see cref="E:OpenMetaverse.SoundManager.AttachedSound"/> event</summary>
23739 <remarks>The <see cref="E:OpenMetaverse.SoundManager.AttachedSound"/> event occurs when the simulator sends
23740 the sound data which emits from an agents attachment</remarks>
23741 <example>
23742 The following code example shows the process to subscribe to the <see cref="E:OpenMetaverse.SoundManager.AttachedSound"/> event
23743 and a stub to handle the data passed from the simulator
23744 <code>
23745 // Subscribe to the AttachedSound event
23746 Client.Sound.AttachedSound += Sound_AttachedSound;
23747
23748 // process the data raised in the event here
23749 private void Sound_AttachedSound(object sender, AttachedSoundEventArgs e)
23750 {
23751 // ... Process AttachedSoundEventArgs here ...
23752 }
23753 </code>
23754 </example>
23755 </member>
23756 <member name="M:OpenMetaverse.AttachedSoundEventArgs.#ctor(OpenMetaverse.Simulator,OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.UUID,System.Single,OpenMetaverse.SoundFlags)">
23757 <summary> 24989 <summary>
23758 Construct a new instance of the SoundTriggerEventArgs class
23759 </summary> 24990 </summary>
23760 <param name="sim">Simulator where the event originated</param>
23761 <param name="soundID">The sound asset id</param>
23762 <param name="ownerID">The ID of the owner</param>
23763 <param name="objectID">The ID of the object</param>
23764 <param name="gain">The volume level</param>
23765 <param name="flags">The <see cref="T:OpenMetaverse.SoundFlags"/></param>
23766 </member>
23767 <member name="P:OpenMetaverse.AttachedSoundEventArgs.Simulator">
23768 <summary>Simulator where the event originated</summary>
23769 </member>
23770 <member name="P:OpenMetaverse.AttachedSoundEventArgs.SoundID">
23771 <summary>Get the sound asset id</summary>
23772 </member> 24991 </member>
23773 <member name="P:OpenMetaverse.AttachedSoundEventArgs.OwnerID"> 24992 <member name="F:OpenMetaverse.Primitive.ConstructionData.PathRevolutions">
23774 <summary>Get the ID of the owner</summary> 24993 <summary>
24994 </summary>
23775 </member> 24995 </member>
23776 <member name="P:OpenMetaverse.AttachedSoundEventArgs.ObjectID"> 24996 <member name="F:OpenMetaverse.Primitive.ConstructionData.ProfileBegin">
23777 <summary>Get the ID of the Object</summary> 24997 <summary>
24998 </summary>
23778 </member> 24999 </member>
23779 <member name="P:OpenMetaverse.AttachedSoundEventArgs.Gain"> 25000 <member name="F:OpenMetaverse.Primitive.ConstructionData.ProfileEnd">
23780 <summary>Get the volume level</summary> 25001 <summary>
25002 </summary>
23781 </member> 25003 </member>
23782 <member name="P:OpenMetaverse.AttachedSoundEventArgs.Flags"> 25004 <member name="F:OpenMetaverse.Primitive.ConstructionData.ProfileHollow">
23783 <summary>Get the <see cref="T:OpenMetaverse.SoundFlags"/></summary> 25005 <summary>
25006 </summary>
23784 </member> 25007 </member>
23785 <member name="T:OpenMetaverse.AttachedSoundGainChangeEventArgs"> 25008 <member name="F:OpenMetaverse.Primitive.ConstructionData.Material">
23786 <summary>Provides data for the <see cref="E:OpenMetaverse.SoundManager.AttachedSoundGainChange"/> event</summary> 25009 <summary>
23787 <remarks>The <see cref="E:OpenMetaverse.SoundManager.AttachedSoundGainChange"/> event occurs when an attached sound 25010 </summary>
23788 changes its volume level</remarks>
23789 </member> 25011 </member>
23790 <member name="M:OpenMetaverse.AttachedSoundGainChangeEventArgs.#ctor(OpenMetaverse.Simulator,OpenMetaverse.UUID,System.Single)"> 25012 <member name="F:OpenMetaverse.Primitive.ConstructionData.State">
23791 <summary> 25013 <summary>
23792 Construct a new instance of the AttachedSoundGainChangedEventArgs class
23793 </summary> 25014 </summary>
23794 <param name="sim">Simulator where the event originated</param>
23795 <param name="objectID">The ID of the Object</param>
23796 <param name="gain">The new volume level</param>
23797 </member> 25015 </member>
23798 <member name="P:OpenMetaverse.AttachedSoundGainChangeEventArgs.Simulator"> 25016 <member name="F:OpenMetaverse.Primitive.ConstructionData.PCode">
23799 <summary>Simulator where the event originated</summary> 25017 <summary>
25018 </summary>
23800 </member> 25019 </member>
23801 <member name="P:OpenMetaverse.AttachedSoundGainChangeEventArgs.ObjectID"> 25020 <member name="P:OpenMetaverse.Primitive.ConstructionData.AttachmentPoint">
23802 <summary>Get the ID of the Object</summary> 25021 <summary>Attachment point to an avatar</summary>
23803 </member> 25022 </member>
23804 <member name="P:OpenMetaverse.AttachedSoundGainChangeEventArgs.Gain"> 25023 <member name="P:OpenMetaverse.Primitive.ConstructionData.ProfileCurve">
23805 <summary>Get the volume level</summary> 25024 <summary>
25025 </summary>
23806 </member> 25026 </member>
23807 <member name="T:OpenMetaverse.SoundTriggerEventArgs"> 25027 <member name="P:OpenMetaverse.Primitive.ConstructionData.ProfileHole">
23808 <summary>Provides data for the <see cref="E:OpenMetaverse.SoundManager.SoundTrigger"/> event</summary> 25028 <summary>
23809 <remarks><para>The <see cref="E:OpenMetaverse.SoundManager.SoundTrigger"/> event occurs when the simulator forwards 25029 </summary>
23810 a request made by yourself or another agent to play either an asset sound or a built in sound</para>
23811
23812 <para>Requests to play sounds where the <see cref="P:OpenMetaverse.SoundTriggerEventArgs.SoundID"/> is not one of the built-in
23813 <see cref="T:OpenMetaverse.Sounds"/> will require sending a request to download the sound asset before it can be played</para>
23814 </remarks>
23815 <example>
23816 The following code example uses the <see cref="P:OpenMetaverse.SoundTriggerEventArgs.OwnerID"/>, <see cref="P:OpenMetaverse.SoundTriggerEventArgs.SoundID"/>
23817 and <see cref="P:OpenMetaverse.SoundTriggerEventArgs.Gain"/>
23818 properties to display some information on a sound request on the <see cref="T:System.Console"/> window.
23819 <code>
23820 // subscribe to the event
23821 Client.Sound.SoundTrigger += Sound_SoundTrigger;
23822
23823 // play the pre-defined BELL_TING sound
23824 Client.Sound.SendSoundTrigger(Sounds.BELL_TING);
23825
23826 // handle the response data
23827 private void Sound_SoundTrigger(object sender, SoundTriggerEventArgs e)
23828 {
23829 Console.WriteLine("{0} played the sound {1} at volume {2}",
23830 e.OwnerID, e.SoundID, e.Gain);
23831 }
23832 </code>
23833 </example>
23834 </member> 25030 </member>
23835 <member name="M:OpenMetaverse.SoundTriggerEventArgs.#ctor(OpenMetaverse.Simulator,OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.UUID,System.Single,System.UInt64,OpenMetaverse.Vector3)"> 25031 <member name="P:OpenMetaverse.Primitive.ConstructionData.PathBeginScale">
23836 <summary> 25032 <summary>
23837 Construct a new instance of the SoundTriggerEventArgs class
23838 </summary> 25033 </summary>
23839 <param name="sim">Simulator where the event originated</param>
23840 <param name="soundID">The sound asset id</param>
23841 <param name="ownerID">The ID of the owner</param>
23842 <param name="objectID">The ID of the object</param>
23843 <param name="parentID">The ID of the objects parent</param>
23844 <param name="gain">The volume level</param>
23845 <param name="regionHandle">The regionhandle</param>
23846 <param name="position">The source position</param>
23847 </member> 25034 </member>
23848 <member name="P:OpenMetaverse.SoundTriggerEventArgs.Simulator"> 25035 <member name="P:OpenMetaverse.Primitive.ConstructionData.PathEndScale">
23849 <summary>Simulator where the event originated</summary> 25036 <summary>
25037 </summary>
23850 </member> 25038 </member>
23851 <member name="P:OpenMetaverse.SoundTriggerEventArgs.SoundID"> 25039 <member name="M:OpenMetaverse.Primitive.ConstructionData.GetHashCode">
23852 <summary>Get the sound asset id</summary> 25040 <summary>
25041 Calculdates hash code for prim construction data
25042 </summary>
25043 <returns>The has</returns>
23853 </member> 25044 </member>
23854 <member name="P:OpenMetaverse.SoundTriggerEventArgs.OwnerID"> 25045 <member name="T:OpenMetaverse.Primitive.FlexibleData">
23855 <summary>Get the ID of the owner</summary> 25046 <summary>
25047 Information on the flexible properties of a primitive
25048 </summary>
23856 </member> 25049 </member>
23857 <member name="P:OpenMetaverse.SoundTriggerEventArgs.ObjectID"> 25050 <member name="M:OpenMetaverse.Primitive.FlexibleData.#ctor">
23858 <summary>Get the ID of the Object</summary> 25051 <summary>
25052 Default constructor
25053 </summary>
23859 </member> 25054 </member>
23860 <member name="P:OpenMetaverse.SoundTriggerEventArgs.ParentID"> 25055 <member name="M:OpenMetaverse.Primitive.FlexibleData.#ctor(System.Byte[],System.Int32)">
23861 <summary>Get the ID of the objects parent</summary> 25056 <summary>
25057 </summary>
25058 <param name="data">
25059 </param>
25060 <param name="pos">
25061 </param>
23862 </member> 25062 </member>
23863 <member name="P:OpenMetaverse.SoundTriggerEventArgs.Gain"> 25063 <member name="F:OpenMetaverse.Primitive.FlexibleData.Softness">
23864 <summary>Get the volume level</summary> 25064 <summary>
25065 </summary>
23865 </member> 25066 </member>
23866 <member name="P:OpenMetaverse.SoundTriggerEventArgs.RegionHandle"> 25067 <member name="F:OpenMetaverse.Primitive.FlexibleData.Gravity">
23867 <summary>Get the regionhandle</summary> 25068 <summary>
25069 </summary>
23868 </member> 25070 </member>
23869 <member name="P:OpenMetaverse.SoundTriggerEventArgs.Position"> 25071 <member name="F:OpenMetaverse.Primitive.FlexibleData.Drag">
23870 <summary>Get the source position</summary> 25072 <summary>
25073 </summary>
23871 </member> 25074 </member>
23872 <member name="T:OpenMetaverse.PreloadSoundEventArgs"> 25075 <member name="F:OpenMetaverse.Primitive.FlexibleData.Wind">
23873 <summary>Provides data for the <see cref="E:OpenMetaverse.AvatarManager.AvatarAppearance"/> event</summary> 25076 <summary>
23874 <remarks>The <see cref="E:OpenMetaverse.AvatarManager.AvatarAppearance"/> event occurs when the simulator sends 25077 </summary>
23875 the appearance data for an avatar</remarks>
23876 <example>
23877 The following code example uses the <see cref="P:OpenMetaverse.AvatarAppearanceEventArgs.AvatarID"/> and <see cref="P:OpenMetaverse.AvatarAppearanceEventArgs.VisualParams"/>
23878 properties to display the selected shape of an avatar on the <see cref="T:System.Console"/> window.
23879 <code>
23880 // subscribe to the event
23881 Client.Avatars.AvatarAppearance += Avatars_AvatarAppearance;
23882
23883 // handle the data when the event is raised
23884 void Avatars_AvatarAppearance(object sender, AvatarAppearanceEventArgs e)
23885 {
23886 Console.WriteLine("The Agent {0} is using a {1} shape.", e.AvatarID, (e.VisualParams[31] &gt; 0) : "male" ? "female")
23887 }
23888 </code>
23889 </example>
23890 </member> 25078 </member>
23891 <member name="M:OpenMetaverse.PreloadSoundEventArgs.#ctor(OpenMetaverse.Simulator,OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.UUID)"> 25079 <member name="F:OpenMetaverse.Primitive.FlexibleData.Tension">
23892 <summary> 25080 <summary>
23893 Construct a new instance of the PreloadSoundEventArgs class
23894 </summary> 25081 </summary>
23895 <param name="sim">Simulator where the event originated</param>
23896 <param name="soundID">The sound asset id</param>
23897 <param name="ownerID">The ID of the owner</param>
23898 <param name="objectID">The ID of the object</param>
23899 </member> 25082 </member>
23900 <member name="P:OpenMetaverse.PreloadSoundEventArgs.Simulator"> 25083 <member name="F:OpenMetaverse.Primitive.FlexibleData.Force">
23901 <summary>Simulator where the event originated</summary> 25084 <summary>
25085 </summary>
23902 </member> 25086 </member>
23903 <member name="P:OpenMetaverse.PreloadSoundEventArgs.SoundID"> 25087 <member name="M:OpenMetaverse.Primitive.FlexibleData.GetBytes">
23904 <summary>Get the sound asset id</summary> 25088 <summary>
25089 </summary>
25090 <returns>
25091 </returns>
23905 </member> 25092 </member>
23906 <member name="P:OpenMetaverse.PreloadSoundEventArgs.OwnerID"> 25093 <member name="M:OpenMetaverse.Primitive.FlexibleData.GetOSD">
23907 <summary>Get the ID of the owner</summary> 25094 <summary>
25095 </summary>
25096 <returns>
25097 </returns>
23908 </member> 25098 </member>
23909 <member name="P:OpenMetaverse.PreloadSoundEventArgs.ObjectID"> 25099 <member name="T:OpenMetaverse.Primitive.LightData">
23910 <summary>Get the ID of the Object</summary> 25100 <summary>
25101 Information on the light properties of a primitive
25102 </summary>
23911 </member> 25103 </member>
23912 <member name="T:OpenMetaverse.NameValue"> 25104 <member name="M:OpenMetaverse.Primitive.LightData.#ctor">
23913 <summary> 25105 <summary>
23914 A Name Value pair with additional settings, used in the protocol 25106 Default constructor
23915 primarily to transmit avatar names and active group in object packets
23916 </summary> 25107 </summary>
23917 </member> 25108 </member>
23918 <member name="F:OpenMetaverse.NameValue.Name"> 25109 <member name="M:OpenMetaverse.Primitive.LightData.#ctor(System.Byte[],System.Int32)">
23919 <summary></summary> 25110 <summary>
25111 </summary>
25112 <param name="data">
25113 </param>
25114 <param name="pos">
25115 </param>
23920 </member> 25116 </member>
23921 <member name="F:OpenMetaverse.NameValue.Type"> 25117 <member name="F:OpenMetaverse.Primitive.LightData.Color">
23922 <summary></summary> 25118 <summary>
25119 </summary>
23923 </member> 25120 </member>
23924 <member name="F:OpenMetaverse.NameValue.Class"> 25121 <member name="F:OpenMetaverse.Primitive.LightData.Intensity">
23925 <summary></summary> 25122 <summary>
25123 </summary>
23926 </member> 25124 </member>
23927 <member name="F:OpenMetaverse.NameValue.Sendto"> 25125 <member name="F:OpenMetaverse.Primitive.LightData.Radius">
23928 <summary></summary> 25126 <summary>
25127 </summary>
23929 </member> 25128 </member>
23930 <member name="F:OpenMetaverse.NameValue.Value"> 25129 <member name="F:OpenMetaverse.Primitive.LightData.Cutoff">
23931 <summary></summary> 25130 <summary>
25131 </summary>
23932 </member> 25132 </member>
23933 <member name="M:OpenMetaverse.NameValue.#ctor(System.String,OpenMetaverse.NameValue.ValueType,OpenMetaverse.NameValue.ClassType,OpenMetaverse.NameValue.SendtoType,System.Object)"> 25133 <member name="F:OpenMetaverse.Primitive.LightData.Falloff">
23934 <summary> 25134 <summary>
23935 Constructor that takes all the fields as parameters
23936 </summary> 25135 </summary>
23937 <param name="name"></param>
23938 <param name="valueType"></param>
23939 <param name="classType"></param>
23940 <param name="sendtoType"></param>
23941 <param name="value"></param>
23942 </member> 25136 </member>
23943 <member name="M:OpenMetaverse.NameValue.#ctor(System.String)"> 25137 <member name="M:OpenMetaverse.Primitive.LightData.GetBytes">
23944 <summary> 25138 <summary>
23945 Constructor that takes a single line from a NameValue field
23946 </summary> 25139 </summary>
23947 <param name="data"></param> 25140 <returns>
25141 </returns>
23948 </member> 25142 </member>
23949 <member name="T:OpenMetaverse.NameValue.ValueType"> 25143 <member name="M:OpenMetaverse.Primitive.LightData.ToString">
23950 <summary>Type of the value</summary> 25144 <summary>
25145 </summary>
25146 <returns>
25147 </returns>
23951 </member> 25148 </member>
23952 <member name="F:OpenMetaverse.NameValue.ValueType.Unknown"> 25149 <member name="T:OpenMetaverse.Primitive.SculptData">
23953 <summary>Unknown</summary> 25150 <summary>
25151 Information on the sculpt properties of a sculpted primitive
25152 </summary>
23954 </member> 25153 </member>
23955 <member name="F:OpenMetaverse.NameValue.ValueType.String"> 25154 <member name="M:OpenMetaverse.Primitive.SculptData.#ctor">
23956 <summary>String value</summary> 25155 <summary>
25156 Default constructor
25157 </summary>
23957 </member> 25158 </member>
23958 <member name="F:OpenMetaverse.NameValue.ValueType.F32"> 25159 <member name="M:OpenMetaverse.Primitive.SculptData.#ctor(System.Byte[],System.Int32)">
23959 <summary></summary> 25160 <summary>
25161 </summary>
25162 <param name="data">
25163 </param>
25164 <param name="pos">
25165 </param>
23960 </member> 25166 </member>
23961 <member name="F:OpenMetaverse.NameValue.ValueType.S32"> 25167 <member name="P:OpenMetaverse.Primitive.SculptData.Invert">
23962 <summary></summary> 25168 <summary>
25169 Render inside out (inverts the normals).
25170 </summary>
23963 </member> 25171 </member>
23964 <member name="F:OpenMetaverse.NameValue.ValueType.VEC3"> 25172 <member name="P:OpenMetaverse.Primitive.SculptData.Mirror">
23965 <summary></summary> 25173 <summary>
25174 Render an X axis mirror of the sculpty.
25175 </summary>
23966 </member> 25176 </member>
23967 <member name="F:OpenMetaverse.NameValue.ValueType.U32"> 25177 <member name="T:OpenMetaverse.Primitive.ObjectProperties">
23968 <summary></summary> 25178 <summary>
25179 Extended properties to describe an object
25180 </summary>
23969 </member> 25181 </member>
23970 <member name="F:OpenMetaverse.NameValue.ValueType.CAMERA"> 25182 <member name="M:OpenMetaverse.Primitive.ObjectProperties.#ctor">
23971 <summary>Deprecated</summary> 25183 <summary>
25184 Default constructor
25185 </summary>
23972 </member> 25186 </member>
23973 <member name="F:OpenMetaverse.NameValue.ValueType.Asset"> 25187 <member name="F:OpenMetaverse.Primitive.ObjectProperties.ObjectID">
23974 <summary>String value, but designated as an asset</summary> 25188 <summary>
25189 </summary>
23975 </member> 25190 </member>
23976 <member name="F:OpenMetaverse.NameValue.ValueType.U64"> 25191 <member name="F:OpenMetaverse.Primitive.ObjectProperties.CreatorID">
23977 <summary></summary> 25192 <summary>
25193 </summary>
23978 </member> 25194 </member>
23979 <member name="T:OpenMetaverse.NameValue.ClassType"> 25195 <member name="F:OpenMetaverse.Primitive.ObjectProperties.OwnerID">
23980 <summary> 25196 <summary>
23981
23982 </summary> 25197 </summary>
23983 </member> 25198 </member>
23984 <member name="F:OpenMetaverse.NameValue.ClassType.Unknown"> 25199 <member name="F:OpenMetaverse.Primitive.ObjectProperties.GroupID">
23985 <summary></summary> 25200 <summary>
25201 </summary>
23986 </member> 25202 </member>
23987 <member name="F:OpenMetaverse.NameValue.ClassType.ReadOnly"> 25203 <member name="F:OpenMetaverse.Primitive.ObjectProperties.CreationDate">
23988 <summary></summary> 25204 <summary>
25205 </summary>
23989 </member> 25206 </member>
23990 <member name="F:OpenMetaverse.NameValue.ClassType.ReadWrite"> 25207 <member name="F:OpenMetaverse.Primitive.ObjectProperties.Permissions">
23991 <summary></summary> 25208 <summary>
25209 </summary>
23992 </member> 25210 </member>
23993 <member name="F:OpenMetaverse.NameValue.ClassType.Callback"> 25211 <member name="F:OpenMetaverse.Primitive.ObjectProperties.OwnershipCost">
23994 <summary></summary> 25212 <summary>
25213 </summary>
23995 </member> 25214 </member>
23996 <member name="T:OpenMetaverse.NameValue.SendtoType"> 25215 <member name="F:OpenMetaverse.Primitive.ObjectProperties.SaleType">
23997 <summary> 25216 <summary>
23998
23999 </summary> 25217 </summary>
24000 </member> 25218 </member>
24001 <member name="F:OpenMetaverse.NameValue.SendtoType.Unknown"> 25219 <member name="F:OpenMetaverse.Primitive.ObjectProperties.SalePrice">
24002 <summary></summary> 25220 <summary>
25221 </summary>
24003 </member> 25222 </member>
24004 <member name="F:OpenMetaverse.NameValue.SendtoType.Sim"> 25223 <member name="F:OpenMetaverse.Primitive.ObjectProperties.AggregatePerms">
24005 <summary></summary> 25224 <summary>
25225 </summary>
24006 </member> 25226 </member>
24007 <member name="F:OpenMetaverse.NameValue.SendtoType.DataSim"> 25227 <member name="F:OpenMetaverse.Primitive.ObjectProperties.AggregatePermTextures">
24008 <summary></summary> 25228 <summary>
25229 </summary>
24009 </member> 25230 </member>
24010 <member name="F:OpenMetaverse.NameValue.SendtoType.SimViewer"> 25231 <member name="F:OpenMetaverse.Primitive.ObjectProperties.AggregatePermTexturesOwner">
24011 <summary></summary> 25232 <summary>
25233 </summary>
24012 </member> 25234 </member>
24013 <member name="F:OpenMetaverse.NameValue.SendtoType.DataSimViewer"> 25235 <member name="F:OpenMetaverse.Primitive.ObjectProperties.Category">
24014 <summary></summary> 25236 <summary>
25237 </summary>
24015 </member> 25238 </member>
24016 <member name="T:OpenMetaverse.EstateTask"> 25239 <member name="F:OpenMetaverse.Primitive.ObjectProperties.InventorySerial">
24017 <summary>Describes tasks returned in LandStatReply</summary> 25240 <summary>
25241 </summary>
24018 </member> 25242 </member>
24019 <member name="T:OpenMetaverse.EstateTools"> 25243 <member name="F:OpenMetaverse.Primitive.ObjectProperties.ItemID">
24020 <summary> 25244 <summary>
24021 Estate level administration and utilities
24022 </summary> 25245 </summary>
24023 </member> 25246 </member>
24024 <member name="F:OpenMetaverse.EstateTools.GroundTextures"> 25247 <member name="F:OpenMetaverse.Primitive.ObjectProperties.FolderID">
24025 <summary>Textures for each of the four terrain height levels</summary> 25248 <summary>
25249 </summary>
24026 </member> 25250 </member>
24027 <member name="F:OpenMetaverse.EstateTools.GroundTextureLimits"> 25251 <member name="F:OpenMetaverse.Primitive.ObjectProperties.FromTaskID">
24028 <summary>Upper/lower texture boundaries for each corner of the sim</summary> 25252 <summary>
25253 </summary>
24029 </member> 25254 </member>
24030 <member name="M:OpenMetaverse.EstateTools.#ctor(OpenMetaverse.GridClient)"> 25255 <member name="F:OpenMetaverse.Primitive.ObjectProperties.LastOwnerID">
24031 <summary> 25256 <summary>
24032 Constructor for EstateTools class
24033 </summary> 25257 </summary>
24034 <param name="client"></param>
24035 </member> 25258 </member>
24036 <member name="F:OpenMetaverse.EstateTools.m_TopCollidersReply"> 25259 <member name="F:OpenMetaverse.Primitive.ObjectProperties.Name">
24037 <summary>The event subscribers. null if no subcribers</summary> 25260 <summary>
25261 </summary>
24038 </member> 25262 </member>
24039 <member name="M:OpenMetaverse.EstateTools.OnTopCollidersReply(OpenMetaverse.TopCollidersReplyEventArgs)"> 25263 <member name="F:OpenMetaverse.Primitive.ObjectProperties.Description">
24040 <summary>Raises the TopCollidersReply event</summary> 25264 <summary>
24041 <param name="e">A TopCollidersReplyEventArgs object containing the 25265 </summary>
24042 data returned from the data server</param>
24043 </member> 25266 </member>
24044 <member name="F:OpenMetaverse.EstateTools.m_TopCollidersReply_Lock"> 25267 <member name="F:OpenMetaverse.Primitive.ObjectProperties.TouchName">
24045 <summary>Thread sync lock object</summary> 25268 <summary>
25269 </summary>
24046 </member> 25270 </member>
24047 <member name="F:OpenMetaverse.EstateTools.m_TopScriptsReply"> 25271 <member name="F:OpenMetaverse.Primitive.ObjectProperties.SitName">
24048 <summary>The event subscribers. null if no subcribers</summary> 25272 <summary>
25273 </summary>
24049 </member> 25274 </member>
24050 <member name="M:OpenMetaverse.EstateTools.OnTopScriptsReply(OpenMetaverse.TopScriptsReplyEventArgs)"> 25275 <member name="F:OpenMetaverse.Primitive.ObjectProperties.TextureIDs">
24051 <summary>Raises the TopScriptsReply event</summary> 25276 <summary>
24052 <param name="e">A TopScriptsReplyEventArgs object containing the 25277 </summary>
24053 data returned from the data server</param>
24054 </member> 25278 </member>
24055 <member name="F:OpenMetaverse.EstateTools.m_TopScriptsReply_Lock"> 25279 <member name="M:OpenMetaverse.Primitive.ObjectProperties.SetFamilyProperties(OpenMetaverse.Primitive.ObjectProperties)">
24056 <summary>Thread sync lock object</summary> 25280 <summary>
25281 Set the properties that are set in an ObjectPropertiesFamily packet
25282 </summary>
25283 <param name="props">
25284 <seealso cref="T:OpenMetaverse.Primitive.ObjectProperties" /> that has
25285 been partially filled by an ObjectPropertiesFamily packet</param>
24057 </member> 25286 </member>
24058 <member name="F:OpenMetaverse.EstateTools.m_EstateUsersReply"> 25287 <member name="T:OpenMetaverse.Primitive.PhysicsProperties">
24059 <summary>The event subscribers. null if no subcribers</summary> 25288 <summary>
25289 Describes physics attributes of the prim
25290 </summary>
24060 </member> 25291 </member>
24061 <member name="M:OpenMetaverse.EstateTools.OnEstateUsersReply(OpenMetaverse.EstateUsersReplyEventArgs)"> 25292 <member name="F:OpenMetaverse.Primitive.PhysicsProperties.LocalID">
24062 <summary>Raises the EstateUsersReply event</summary> 25293 <summary>Primitive's local ID</summary>
24063 <param name="e">A EstateUsersReplyEventArgs object containing the
24064 data returned from the data server</param>
24065 </member> 25294 </member>
24066 <member name="F:OpenMetaverse.EstateTools.m_EstateUsersReply_Lock"> 25295 <member name="F:OpenMetaverse.Primitive.PhysicsProperties.Density">
24067 <summary>Thread sync lock object</summary> 25296 <summary>Density (1000 for normal density)</summary>
24068 </member> 25297 </member>
24069 <member name="F:OpenMetaverse.EstateTools.m_EstateGroupsReply"> 25298 <member name="F:OpenMetaverse.Primitive.PhysicsProperties.Friction">
24070 <summary>The event subscribers. null if no subcribers</summary> 25299 <summary>Friction</summary>
24071 </member> 25300 </member>
24072 <member name="M:OpenMetaverse.EstateTools.OnEstateGroupsReply(OpenMetaverse.EstateGroupsReplyEventArgs)"> 25301 <member name="F:OpenMetaverse.Primitive.PhysicsProperties.GravityMultiplier">
24073 <summary>Raises the EstateGroupsReply event</summary> 25302 <summary>Gravity multiplier (1 for normal gravity) </summary>
24074 <param name="e">A EstateGroupsReplyEventArgs object containing the
24075 data returned from the data server</param>
24076 </member> 25303 </member>
24077 <member name="F:OpenMetaverse.EstateTools.m_EstateGroupsReply_Lock"> 25304 <member name="F:OpenMetaverse.Primitive.PhysicsProperties.PhysicsShapeType">
24078 <summary>Thread sync lock object</summary> 25305 <summary>Type of physics representation of this primitive in the simulator</summary>
24079 </member> 25306 </member>
24080 <member name="F:OpenMetaverse.EstateTools.m_EstateManagersReply"> 25307 <member name="F:OpenMetaverse.Primitive.PhysicsProperties.Restitution">
24081 <summary>The event subscribers. null if no subcribers</summary> 25308 <summary>Restitution</summary>
24082 </member> 25309 </member>
24083 <member name="M:OpenMetaverse.EstateTools.OnEstateManagersReply(OpenMetaverse.EstateManagersReplyEventArgs)"> 25310 <member name="M:OpenMetaverse.Primitive.PhysicsProperties.FromOSD(OpenMetaverse.StructuredData.OSD)">
24084 <summary>Raises the EstateManagersReply event</summary> 25311 <summary>
24085 <param name="e">A EstateManagersReplyEventArgs object containing the 25312 Creates PhysicsProperties from OSD
24086 data returned from the data server</param> 25313 </summary>
25314 <param name="osd">OSDMap with incoming data</param>
25315 <returns>Deserialized PhysicsProperties object</returns>
24087 </member> 25316 </member>
24088 <member name="F:OpenMetaverse.EstateTools.m_EstateManagersReply_Lock"> 25317 <member name="M:OpenMetaverse.Primitive.PhysicsProperties.GetOSD">
24089 <summary>Thread sync lock object</summary> 25318 <summary>
25319 Serializes PhysicsProperties to OSD
25320 </summary>
25321 <returns>OSDMap with serialized PhysicsProperties data</returns>
24090 </member> 25322 </member>
24091 <member name="F:OpenMetaverse.EstateTools.m_EstateBansReply"> 25323 <member name="T:OpenMetaverse.Primitive.TextureAnimMode">
24092 <summary>The event subscribers. null if no subcribers</summary> 25324 <summary>
25325 Texture animation mode
25326 </summary>
24093 </member> 25327 </member>
24094 <member name="M:OpenMetaverse.EstateTools.OnEstateBansReply(OpenMetaverse.EstateBansReplyEventArgs)"> 25328 <member name="F:OpenMetaverse.Primitive.TextureAnimMode.ANIM_OFF">
24095 <summary>Raises the EstateBansReply event</summary> 25329 <summary>Disable texture animation</summary>
24096 <param name="e">A EstateBansReplyEventArgs object containing the
24097 data returned from the data server</param>
24098 </member> 25330 </member>
24099 <member name="F:OpenMetaverse.EstateTools.m_EstateBansReply_Lock"> 25331 <member name="F:OpenMetaverse.Primitive.TextureAnimMode.ANIM_ON">
24100 <summary>Thread sync lock object</summary> 25332 <summary>Enable texture animation</summary>
24101 </member> 25333 </member>
24102 <member name="F:OpenMetaverse.EstateTools.m_EstateCovenantReply"> 25334 <member name="F:OpenMetaverse.Primitive.TextureAnimMode.LOOP">
24103 <summary>The event subscribers. null if no subcribers</summary> 25335 <summary>Loop when animating textures</summary>
24104 </member> 25336 </member>
24105 <member name="M:OpenMetaverse.EstateTools.OnEstateCovenantReply(OpenMetaverse.EstateCovenantReplyEventArgs)"> 25337 <member name="F:OpenMetaverse.Primitive.TextureAnimMode.REVERSE">
24106 <summary>Raises the EstateCovenantReply event</summary> 25338 <summary>Animate in reverse direction</summary>
24107 <param name="e">A EstateCovenantReplyEventArgs object containing the
24108 data returned from the data server</param>
24109 </member> 25339 </member>
24110 <member name="F:OpenMetaverse.EstateTools.m_EstateCovenantReply_Lock"> 25340 <member name="F:OpenMetaverse.Primitive.TextureAnimMode.PING_PONG">
24111 <summary>Thread sync lock object</summary> 25341 <summary>Animate forward then reverse</summary>
24112 </member> 25342 </member>
24113 <member name="F:OpenMetaverse.EstateTools.m_EstateUpdateInfoReply"> 25343 <member name="F:OpenMetaverse.Primitive.TextureAnimMode.SMOOTH">
24114 <summary>The event subscribers. null if no subcribers</summary> 25344 <summary>Slide texture smoothly instead of frame-stepping</summary>
24115 </member> 25345 </member>
24116 <member name="M:OpenMetaverse.EstateTools.OnEstateUpdateInfoReply(OpenMetaverse.EstateUpdateInfoReplyEventArgs)"> 25346 <member name="F:OpenMetaverse.Primitive.TextureAnimMode.ROTATE">
24117 <summary>Raises the EstateUpdateInfoReply event</summary> 25347 <summary>Rotate texture instead of using frames</summary>
24118 <param name="e">A EstateUpdateInfoReplyEventArgs object containing the
24119 data returned from the data server</param>
24120 </member> 25348 </member>
24121 <member name="F:OpenMetaverse.EstateTools.m_EstateUpdateInfoReply_Lock"> 25349 <member name="F:OpenMetaverse.Primitive.TextureAnimMode.SCALE">
24122 <summary>Thread sync lock object</summary> 25350 <summary>Scale texture instead of using frames</summary>
24123 </member> 25351 </member>
24124 <member name="M:OpenMetaverse.EstateTools.LandStatRequest(System.Int32,OpenMetaverse.EstateTools.LandStatReportType,System.UInt32,System.String)"> 25352 <member name="T:OpenMetaverse.Primitive.TextureEntryFace">
24125 <summary> 25353 <summary>
24126 Requests estate information such as top scripts and colliders 25354 A single textured face. Don't instantiate this class yourself, use the
25355 methods in TextureEntry
24127 </summary> 25356 </summary>
24128 <param name="parcelLocalID"></param>
24129 <param name="reportType"></param>
24130 <param name="requestFlags"></param>
24131 <param name="filter"></param>
24132 </member>
24133 <member name="M:OpenMetaverse.EstateTools.RequestInfo">
24134 <summary>Requests estate settings, including estate manager and access/ban lists</summary>
24135 </member>
24136 <member name="M:OpenMetaverse.EstateTools.RequestTopScripts">
24137 <summary>Requests the "Top Scripts" list for the current region</summary>
24138 </member> 25357 </member>
24139 <member name="M:OpenMetaverse.EstateTools.RequestTopColliders"> 25358 <member name="M:OpenMetaverse.Primitive.TextureEntryFace.#ctor(OpenMetaverse.Primitive.TextureEntryFace)">
24140 <summary>Requests the "Top Colliders" list for the current region</summary>
24141 </member>
24142 <member name="M:OpenMetaverse.EstateTools.SetTerrainVariables(System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Single)">
24143 <summary> 25359 <summary>
24144 Set several estate specific configuration variables 25360 Contains the definition for individual faces
24145 </summary> 25361 </summary>
24146 <param name="WaterHeight">The Height of the waterlevel over the entire estate. Defaults to 20</param> 25362 <param name="defaultTexture">
24147 <param name="TerrainRaiseLimit">The maximum height change allowed above the baked terrain. Defaults to 4</param> 25363 </param>
24148 <param name="TerrainLowerLimit">The minimum height change allowed below the baked terrain. Defaults to -4</param>
24149 <param name="UseEstateSun">true to use</param>
24150 <param name="FixedSun">if True forces the sun position to the position in SunPosition</param>
24151 <param name="SunPosition">The current position of the sun on the estate, or when FixedSun is true the static position
24152 the sun will remain. <remarks>6.0 = Sunrise, 30.0 = Sunset</remarks></param>
24153 </member> 25364 </member>
24154 <member name="M:OpenMetaverse.EstateTools.SimWideReturn(OpenMetaverse.UUID,OpenMetaverse.EstateTools.EstateReturnFlags,System.Boolean)"> 25365 <member name="P:OpenMetaverse.Primitive.TextureEntryFace.material">
24155 <summary> 25366 <summary>
24156 Request return of objects owned by specified avatar
24157 </summary> 25367 </summary>
24158 <param name="Target">The Agents <see cref="T:OpenMetaverse.UUID"/> owning the primitives to return</param>
24159 <param name="flag">specify the coverage and type of objects to be included in the return</param>
24160 <param name="EstateWide">true to perform return on entire estate</param>
24161 </member>
24162 <member name="M:OpenMetaverse.EstateTools.EstateOwnerMessage(System.String,System.String)">
24163 <summary></summary>
24164 <param name="method"></param>
24165 <param name="param"></param>
24166 </member> 25368 </member>
24167 <member name="M:OpenMetaverse.EstateTools.EstateOwnerMessage(System.String,System.Collections.Generic.List{System.String})"> 25369 <member name="P:OpenMetaverse.Primitive.TextureEntryFace.media">
24168 <summary> 25370 <summary>
24169 Used for setting and retrieving various estate panel settings
24170 </summary> 25371 </summary>
24171 <param name="method">EstateOwnerMessage Method field</param>
24172 <param name="listParams">List of parameters to include</param>
24173 </member> 25372 </member>
24174 <member name="M:OpenMetaverse.EstateTools.KickUser(OpenMetaverse.UUID)"> 25373 <member name="P:OpenMetaverse.Primitive.TextureEntryFace.RGBA">
24175 <summary> 25374 <summary>
24176 Kick an avatar from an estate
24177 </summary> 25375 </summary>
24178 <param name="userID">Key of Agent to remove</param>
24179 </member> 25376 </member>
24180 <member name="M:OpenMetaverse.EstateTools.BanUser(OpenMetaverse.UUID,System.Boolean)"> 25377 <member name="P:OpenMetaverse.Primitive.TextureEntryFace.RepeatU">
24181 <summary> 25378 <summary>
24182 Ban an avatar from an estate</summary> 25379 </summary>
24183 <param name="userID">Key of Agent to remove</param>
24184 <param name="allEstates">Ban user from this estate and all others owned by the estate owner</param>
24185 </member>
24186 <member name="M:OpenMetaverse.EstateTools.UnbanUser(OpenMetaverse.UUID,System.Boolean)">
24187 <summary>Unban an avatar from an estate</summary>
24188 <param name="userID">Key of Agent to remove</param>
24189 /// <param name="allEstates">Unban user from this estate and all others owned by the estate owner</param>
24190 </member> 25380 </member>
24191 <member name="M:OpenMetaverse.EstateTools.EstateMessage(System.String)"> 25381 <member name="P:OpenMetaverse.Primitive.TextureEntryFace.RepeatV">
24192 <summary> 25382 <summary>
24193 Send a message dialog to everyone in an entire estate
24194 </summary> 25383 </summary>
24195 <param name="message">Message to send all users in the estate</param>
24196 </member> 25384 </member>
24197 <member name="M:OpenMetaverse.EstateTools.SimulatorMessage(System.String)"> 25385 <member name="P:OpenMetaverse.Primitive.TextureEntryFace.OffsetU">
24198 <summary> 25386 <summary>
24199 Send a message dialog to everyone in a simulator
24200 </summary> 25387 </summary>
24201 <param name="message">Message to send all users in the simulator</param>
24202 </member> 25388 </member>
24203 <member name="M:OpenMetaverse.EstateTools.TeleportHomeUser(OpenMetaverse.UUID)"> 25389 <member name="P:OpenMetaverse.Primitive.TextureEntryFace.OffsetV">
24204 <summary> 25390 <summary>
24205 Send an avatar back to their home location
24206 </summary> 25391 </summary>
24207 <param name="pest">Key of avatar to send home</param>
24208 </member> 25392 </member>
24209 <member name="M:OpenMetaverse.EstateTools.RestartRegion"> 25393 <member name="P:OpenMetaverse.Primitive.TextureEntryFace.Rotation">
24210 <summary> 25394 <summary>
24211 Begin the region restart process
24212 </summary> 25395 </summary>
24213 </member> 25396 </member>
24214 <member name="M:OpenMetaverse.EstateTools.CancelRestart"> 25397 <member name="P:OpenMetaverse.Primitive.TextureEntryFace.Glow">
24215 <summary> 25398 <summary>
24216 Cancels a region restart
24217 </summary> 25399 </summary>
24218 </member> 25400 </member>
24219 <member name="M:OpenMetaverse.EstateTools.SetRegionInfo(System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Single,System.Single,System.Boolean)"> 25401 <member name="P:OpenMetaverse.Primitive.TextureEntryFace.Bump">
24220 <summary>Estate panel "Region" tab settings</summary> 25402 <summary>
24221 </member> 25403 </summary>
24222 <member name="M:OpenMetaverse.EstateTools.SetRegionDebug(System.Boolean,System.Boolean,System.Boolean)">
24223 <summary>Estate panel "Debug" tab settings</summary>
24224 </member> 25404 </member>
24225 <member name="M:OpenMetaverse.EstateTools.SetRegionTerrain(OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.UUID)"> 25405 <member name="P:OpenMetaverse.Primitive.TextureEntryFace.MediaFlags">
24226 <summary>Used for setting the region's terrain textures for its four height levels</summary> 25406 <summary>In the future this will specify whether a webpage is
24227 <param name="low"></param> 25407 attached to this face</summary>
24228 <param name="midLow"></param>
24229 <param name="midHigh"></param>
24230 <param name="high"></param>
24231 </member> 25408 </member>
24232 <member name="M:OpenMetaverse.EstateTools.SetRegionTerrainHeights(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)"> 25409 <member name="P:OpenMetaverse.Primitive.TextureEntryFace.TextureID">
24233 <summary>Used for setting sim terrain texture heights</summary> 25410 <summary>
25411 </summary>
24234 </member> 25412 </member>
24235 <member name="M:OpenMetaverse.EstateTools.RequestCovenant"> 25413 <member name="M:OpenMetaverse.Primitive.TextureEntryFace.ToString">
24236 <summary>Requests the estate covenant</summary> 25414 <summary>
25415 </summary>
25416 <returns>
25417 </returns>
24237 </member> 25418 </member>
24238 <member name="M:OpenMetaverse.EstateTools.UploadTerrain(System.Byte[],System.String)"> 25419 <member name="T:OpenMetaverse.Primitive.TextureEntry">
24239 <summary> 25420 <summary>
24240 Upload a terrain RAW file 25421 Represents all of the texturable faces for an object
24241 </summary> 25422 </summary>
24242 <param name="fileData">A byte array containing the encoded terrain data</param> 25423 <remarks>Grid objects have infinite faces, with each face
24243 <param name="fileName">The name of the file being uploaded</param> 25424 using the properties of the default face unless set otherwise. So if
24244 <returns>The Id of the transfer request</returns> 25425 you have a TextureEntry with a default texture uuid of X, and face 18
25426 has a texture UUID of Y, every face would be textured with X except for
25427 face 18 that uses Y. In practice however, primitives utilize a maximum
25428 of nine faces</remarks>
24245 </member> 25429 </member>
24246 <member name="M:OpenMetaverse.EstateTools.TeleportHomeAllUsers"> 25430 <member name="M:OpenMetaverse.Primitive.TextureEntry.#ctor(OpenMetaverse.UUID)">
24247 <summary> 25431 <summary>
24248 Teleports all users home in current Estate 25432 Constructor that takes a default texture UUID
24249 </summary> 25433 </summary>
25434 <param name="defaultTextureID">Texture UUID to use as the default texture</param>
24250 </member> 25435 </member>
24251 <member name="M:OpenMetaverse.EstateTools.RemoveEstateManager(OpenMetaverse.UUID,System.Boolean)"> 25436 <member name="M:OpenMetaverse.Primitive.TextureEntry.#ctor(OpenMetaverse.Primitive.TextureEntryFace)">
24252 <summary> 25437 <summary>
24253 Remove estate manager</summary> 25438 Constructor that takes a <code>TextureEntryFace</code> for the
24254 <param name="userID">Key of Agent to Remove</param> 25439 default face
24255 <param name="allEstates">removes manager to this estate and all others owned by the estate owner</param> 25440 </summary>
25441 <param name="defaultFace">Face to use as the default face</param>
24256 </member> 25442 </member>
24257 <member name="M:OpenMetaverse.EstateTools.AddEstateManager(OpenMetaverse.UUID,System.Boolean)"> 25443 <member name="M:OpenMetaverse.Primitive.TextureEntry.#ctor(System.Byte[],System.Int32,System.Int32)">
24258 <summary> 25444 <summary>
24259 Add estate manager</summary> 25445 Constructor that creates the TextureEntry class from a byte array
24260 <param name="userID">Key of Agent to Add</param> 25446 </summary>
24261 <param name="allEstates">Add agent as manager to this estate and all others owned by the estate owner</param> 25447 <param name="data">Byte array containing the TextureEntry field</param>
25448 <param name="pos">Starting position of the TextureEntry field in
25449 the byte array</param>
25450 <param name="length">Length of the TextureEntry field, in bytes</param>
24262 </member> 25451 </member>
24263 <member name="M:OpenMetaverse.EstateTools.AddAllowedUser(OpenMetaverse.UUID,System.Boolean)"> 25452 <member name="F:OpenMetaverse.Primitive.TextureEntry.DefaultTexture">
24264 <summary> 25453 <summary>
24265 Add's an agent to the estate Allowed list</summary> 25454 </summary>
24266 <param name="userID">Key of Agent to Add</param>
24267 <param name="allEstates">Add agent as an allowed reisdent to All estates if true</param>
24268 </member> 25455 </member>
24269 <member name="M:OpenMetaverse.EstateTools.RemoveAllowedUser(OpenMetaverse.UUID,System.Boolean)"> 25456 <member name="F:OpenMetaverse.Primitive.TextureEntry.FaceTextures">
24270 <summary> 25457 <summary>
24271 Removes an agent from the estate Allowed list</summary> 25458 </summary>
24272 <param name="userID">Key of Agent to Remove</param>
24273 <param name="allEstates">Removes agent as an allowed reisdent from All estates if true</param>
24274 </member> 25459 </member>
24275 <member name="M:OpenMetaverse.EstateTools.AddAllowedGroup(OpenMetaverse.UUID,System.Boolean)"> 25460 <member name="M:OpenMetaverse.Primitive.TextureEntry.CreateFace(System.UInt32)">
24276 25461 <summary>
24277 <summary> 25462 This will either create a new face if a custom face for the given
24278 Add's a group to the estate Allowed list</summary> 25463 index is not defined, or return the custom face for that index if
24279 <param name="groupID">Key of Group to Add</param> 25464 it already exists
24280 <param name="allEstates">Add Group as an allowed group to All estates if true</param> 25465 </summary>
25466 <param name="index">The index number of the face to create or
25467 retrieve</param>
25468 <returns>A TextureEntryFace containing all the properties for that
25469 face</returns>
24281 </member> 25470 </member>
24282 <member name="M:OpenMetaverse.EstateTools.RemoveAllowedGroup(OpenMetaverse.UUID,System.Boolean)"> 25471 <member name="M:OpenMetaverse.Primitive.TextureEntry.GetFace(System.UInt32)">
24283 25472 <summary>
24284 <summary> 25473 </summary>
24285 Removes a group from the estate Allowed list</summary> 25474 <param name="index">
24286 <param name="groupID">Key of Group to Remove</param> 25475 </param>
24287 <param name="allEstates">Removes Group as an allowed Group from All estates if true</param> 25476 <returns>
25477 </returns>
24288 </member> 25478 </member>
24289 <member name="M:OpenMetaverse.EstateTools.EstateCovenantReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 25479 <member name="M:OpenMetaverse.Primitive.TextureEntry.GetOSD">
24290 <summary>Process an incoming packet and raise the appropriate events</summary> 25480 <summary>
24291 <param name="sender">The sender</param> 25481 </summary>
24292 <param name="e">The EventArgs object containing the packet data</param> 25482 <returns>
25483 </returns>
24293 </member> 25484 </member>
24294 <member name="M:OpenMetaverse.EstateTools.EstateOwnerMessageHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 25485 <member name="M:OpenMetaverse.Primitive.TextureEntry.GetBytes">
24295 <summary>Process an incoming packet and raise the appropriate events</summary> 25486 <summary>
24296 <param name="sender">The sender</param> 25487 </summary>
24297 <param name="e">The EventArgs object containing the packet data</param> 25488 <returns>
25489 </returns>
24298 </member> 25490 </member>
24299 <member name="M:OpenMetaverse.EstateTools.LandStatReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 25491 <member name="M:OpenMetaverse.Primitive.TextureEntry.ToString">
24300 <summary>Process an incoming packet and raise the appropriate events</summary> 25492 <summary>
24301 <param name="sender">The sender</param> 25493 </summary>
24302 <param name="e">The EventArgs object containing the packet data</param> 25494 <returns>
25495 </returns>
24303 </member> 25496 </member>
24304 <member name="E:OpenMetaverse.EstateTools.TopCollidersReply"> 25497 <member name="T:OpenMetaverse.Primitive.TextureAnimation">
24305 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.EstateTools.LandStatRequest(System.Int32,OpenMetaverse.EstateTools.LandStatReportType,System.UInt32,System.String)"/> request.</summary> 25498 <summary>
25499 Controls the texture animation of a particular prim
25500 </summary>
24306 </member> 25501 </member>
24307 <member name="E:OpenMetaverse.EstateTools.TopScriptsReply"> 25502 <member name="M:OpenMetaverse.Primitive.TextureAnimation.#ctor(System.Byte[],System.Int32)">
24308 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.EstateTools.LandStatRequest(System.Int32,OpenMetaverse.EstateTools.LandStatReportType,System.UInt32,System.String)"/> request.</summary> 25503 <summary>
25504 </summary>
25505 <param name="data">
25506 </param>
25507 <param name="pos">
25508 </param>
24309 </member> 25509 </member>
24310 <member name="E:OpenMetaverse.EstateTools.EstateUsersReply"> 25510 <member name="F:OpenMetaverse.Primitive.TextureAnimation.Flags">
24311 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.EstateTools.LandStatRequest(System.Int32,OpenMetaverse.EstateTools.LandStatReportType,System.UInt32,System.String)"/> request.</summary> 25511 <summary>
25512 </summary>
24312 </member> 25513 </member>
24313 <member name="E:OpenMetaverse.EstateTools.EstateGroupsReply"> 25514 <member name="F:OpenMetaverse.Primitive.TextureAnimation.Face">
24314 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.EstateTools.LandStatRequest(System.Int32,OpenMetaverse.EstateTools.LandStatReportType,System.UInt32,System.String)"/> request.</summary> 25515 <summary>
25516 </summary>
24315 </member> 25517 </member>
24316 <member name="E:OpenMetaverse.EstateTools.EstateManagersReply"> 25518 <member name="F:OpenMetaverse.Primitive.TextureAnimation.SizeX">
24317 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.EstateTools.LandStatRequest(System.Int32,OpenMetaverse.EstateTools.LandStatReportType,System.UInt32,System.String)"/> request.</summary> 25519 <summary>
25520 </summary>
24318 </member> 25521 </member>
24319 <member name="E:OpenMetaverse.EstateTools.EstateBansReply"> 25522 <member name="F:OpenMetaverse.Primitive.TextureAnimation.SizeY">
24320 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.EstateTools.LandStatRequest(System.Int32,OpenMetaverse.EstateTools.LandStatReportType,System.UInt32,System.String)"/> request.</summary> 25523 <summary>
25524 </summary>
24321 </member> 25525 </member>
24322 <member name="E:OpenMetaverse.EstateTools.EstateCovenantReply"> 25526 <member name="F:OpenMetaverse.Primitive.TextureAnimation.Start">
24323 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.EstateTools.LandStatRequest(System.Int32,OpenMetaverse.EstateTools.LandStatReportType,System.UInt32,System.String)"/> request.</summary> 25527 <summary>
25528 </summary>
24324 </member> 25529 </member>
24325 <member name="E:OpenMetaverse.EstateTools.EstateUpdateInfoReply"> 25530 <member name="F:OpenMetaverse.Primitive.TextureAnimation.Length">
24326 <summary>Raised when the data server responds to a <see cref="M:OpenMetaverse.EstateTools.LandStatRequest(System.Int32,OpenMetaverse.EstateTools.LandStatReportType,System.UInt32,System.String)"/> request.</summary> 25531 <summary>
25532 </summary>
24327 </member> 25533 </member>
24328 <member name="T:OpenMetaverse.EstateTools.LandStatReportType"> 25534 <member name="F:OpenMetaverse.Primitive.TextureAnimation.Rate">
24329 <summary>Used in the ReportType field of a LandStatRequest</summary> 25535 <summary>
25536 </summary>
24330 </member> 25537 </member>
24331 <member name="T:OpenMetaverse.EstateTools.EstateAccessDelta"> 25538 <member name="M:OpenMetaverse.Primitive.TextureAnimation.GetBytes">
24332 <summary>Used by EstateOwnerMessage packets</summary> 25539 <summary>
25540 </summary>
25541 <returns>
25542 </returns>
24333 </member> 25543 </member>
24334 <member name="T:OpenMetaverse.EstateTools.EstateAccessReplyDelta"> 25544 <member name="F:OpenMetaverse.Primitive.MediaVersion">
24335 <summary>Used by EstateOwnerMessage packets</summary> 25545 <summary>
25546 Current version of the media data for the prim
25547 </summary>
24336 </member> 25548 </member>
24337 <member name="T:OpenMetaverse.EstateTools.EstateReturnFlags"> 25549 <member name="F:OpenMetaverse.Primitive.FaceMedia">
24338 <summary> 25550 <summary>
24339 25551 Array of media entries indexed by face number
24340 </summary> 25552 </summary>
24341 </member> 25553 </member>
24342 <member name="F:OpenMetaverse.EstateTools.EstateReturnFlags.None"> 25554 <member name="F:OpenMetaverse.Primitive.ParticleSys">
24343 <summary>No flags set</summary> 25555 <summary>
25556 </summary>
24344 </member> 25557 </member>
24345 <member name="F:OpenMetaverse.EstateTools.EstateReturnFlags.ReturnScripted"> 25558 <member name="F:OpenMetaverse.Primitive.ID">
24346 <summary>Only return targets scripted objects</summary> 25559 <summary>
25560 </summary>
24347 </member> 25561 </member>
24348 <member name="F:OpenMetaverse.EstateTools.EstateReturnFlags.ReturnOnOthersLand"> 25562 <member name="F:OpenMetaverse.Primitive.GroupID">
24349 <summary>Only return targets objects if on others land</summary> 25563 <summary>
25564 </summary>
24350 </member> 25565 </member>
24351 <member name="F:OpenMetaverse.EstateTools.EstateReturnFlags.ReturnScriptedAndOnOthers"> 25566 <member name="F:OpenMetaverse.Primitive.LocalID">
24352 <summary>Returns target's scripted objects and objects on other parcels</summary> 25567 <summary>
25568 </summary>
24353 </member> 25569 </member>
24354 <member name="T:OpenMetaverse.EstateTools.GroundTextureSettings"> 25570 <member name="F:OpenMetaverse.Primitive.ParentID">
24355 <summary>Ground texture settings for each corner of the region</summary> 25571 <summary>
25572 </summary>
24356 </member> 25573 </member>
24357 <member name="T:OpenMetaverse.EstateTools.GroundTextureHeight"> 25574 <member name="F:OpenMetaverse.Primitive.RegionHandle">
24358 <summary>Used by GroundTextureHeightSettings</summary> 25575 <summary>
25576 </summary>
24359 </member> 25577 </member>
24360 <member name="T:OpenMetaverse.EstateTools.GroundTextureHeightSettings"> 25578 <member name="F:OpenMetaverse.Primitive.Flags">
24361 <summary>The high and low texture thresholds for each corner of the sim</summary> 25579 <summary>
25580 </summary>
24362 </member> 25581 </member>
24363 <member name="T:OpenMetaverse.TopCollidersReplyEventArgs"> 25582 <member name="F:OpenMetaverse.Primitive.TreeSpecies">
24364 <summary>Raised on LandStatReply when the report type is for "top colliders"</summary> 25583 <summary>Foliage type for this primitive. Only applicable if this
25584 primitive is foliage</summary>
24365 </member> 25585 </member>
24366 <member name="M:OpenMetaverse.TopCollidersReplyEventArgs.#ctor(System.Int32,System.Collections.Generic.Dictionary{OpenMetaverse.UUID,OpenMetaverse.EstateTask})"> 25586 <member name="F:OpenMetaverse.Primitive.ScratchPad">
24367 <summary>Construct a new instance of the TopCollidersReplyEventArgs class</summary> 25587 <summary>Unknown</summary>
24368 <param name="objectCount">The number of returned items in LandStatReply</param>
24369 <param name="tasks">Dictionary of Object UUIDs to tasks returned in LandStatReply</param>
24370 </member> 25588 </member>
24371 <member name="P:OpenMetaverse.TopCollidersReplyEventArgs.ObjectCount"> 25589 <member name="F:OpenMetaverse.Primitive.Position">
24372 <summary> 25590 <summary>
24373 The number of returned items in LandStatReply
24374 </summary> 25591 </summary>
24375 </member> 25592 </member>
24376 <member name="P:OpenMetaverse.TopCollidersReplyEventArgs.Tasks"> 25593 <member name="F:OpenMetaverse.Primitive.Scale">
24377 <summary> 25594 <summary>
24378 A Dictionary of Object UUIDs to tasks returned in LandStatReply
24379 </summary> 25595 </summary>
24380 </member> 25596 </member>
24381 <member name="T:OpenMetaverse.TopScriptsReplyEventArgs"> 25597 <member name="F:OpenMetaverse.Primitive.Rotation">
24382 <summary>Raised on LandStatReply when the report type is for "top Scripts"</summary> 25598 <summary>
25599 </summary>
24383 </member> 25600 </member>
24384 <member name="M:OpenMetaverse.TopScriptsReplyEventArgs.#ctor(System.Int32,System.Collections.Generic.Dictionary{OpenMetaverse.UUID,OpenMetaverse.EstateTask})"> 25601 <member name="F:OpenMetaverse.Primitive.Velocity">
24385 <summary>Construct a new instance of the TopScriptsReplyEventArgs class</summary> 25602 <summary>
24386 <param name="objectCount">The number of returned items in LandStatReply</param> 25603 </summary>
24387 <param name="tasks">Dictionary of Object UUIDs to tasks returned in LandStatReply</param>
24388 </member> 25604 </member>
24389 <member name="P:OpenMetaverse.TopScriptsReplyEventArgs.ObjectCount"> 25605 <member name="F:OpenMetaverse.Primitive.AngularVelocity">
24390 <summary> 25606 <summary>
24391 The number of scripts returned in LandStatReply
24392 </summary> 25607 </summary>
24393 </member> 25608 </member>
24394 <member name="P:OpenMetaverse.TopScriptsReplyEventArgs.Tasks"> 25609 <member name="F:OpenMetaverse.Primitive.Acceleration">
24395 <summary> 25610 <summary>
24396 A Dictionary of Object UUIDs to tasks returned in LandStatReply
24397 </summary> 25611 </summary>
24398 </member> 25612 </member>
24399 <member name="T:OpenMetaverse.EstateBansReplyEventArgs"> 25613 <member name="F:OpenMetaverse.Primitive.CollisionPlane">
24400 <summary>Returned, along with other info, upon a successful .RequestInfo()</summary> 25614 <summary>
25615 </summary>
24401 </member> 25616 </member>
24402 <member name="M:OpenMetaverse.EstateBansReplyEventArgs.#ctor(System.UInt32,System.Int32,System.Collections.Generic.List{OpenMetaverse.UUID})"> 25617 <member name="F:OpenMetaverse.Primitive.Flexible">
24403 <summary>Construct a new instance of the EstateBansReplyEventArgs class</summary> 25618 <summary>
24404 <param name="estateID">The estate's identifier on the grid</param> 25619 </summary>
24405 <param name="count">The number of returned items in LandStatReply</param>
24406 <param name="banned">User UUIDs banned</param>
24407 </member> 25620 </member>
24408 <member name="P:OpenMetaverse.EstateBansReplyEventArgs.EstateID"> 25621 <member name="F:OpenMetaverse.Primitive.Light">
24409 <summary> 25622 <summary>
24410 The identifier of the estate
24411 </summary> 25623 </summary>
24412 </member> 25624 </member>
24413 <member name="P:OpenMetaverse.EstateBansReplyEventArgs.Count"> 25625 <member name="F:OpenMetaverse.Primitive.Sculpt">
24414 <summary> 25626 <summary>
24415 The number of returned itmes
24416 </summary> 25627 </summary>
24417 </member> 25628 </member>
24418 <member name="P:OpenMetaverse.EstateBansReplyEventArgs.Banned"> 25629 <member name="F:OpenMetaverse.Primitive.ClickAction">
24419 <summary> 25630 <summary>
24420 List of UUIDs of Banned Users
24421 </summary> 25631 </summary>
24422 </member> 25632 </member>
24423 <member name="T:OpenMetaverse.EstateUsersReplyEventArgs"> 25633 <member name="F:OpenMetaverse.Primitive.Sound">
24424 <summary>Returned, along with other info, upon a successful .RequestInfo()</summary> 25634 <summary>
25635 </summary>
24425 </member> 25636 </member>
24426 <member name="M:OpenMetaverse.EstateUsersReplyEventArgs.#ctor(System.UInt32,System.Int32,System.Collections.Generic.List{OpenMetaverse.UUID})"> 25637 <member name="F:OpenMetaverse.Primitive.OwnerID">
24427 <summary>Construct a new instance of the EstateUsersReplyEventArgs class</summary> 25638 <summary>Identifies the owner if audio or a particle system is
24428 <param name="estateID">The estate's identifier on the grid</param> 25639 active</summary>
24429 <param name="count">The number of users</param>
24430 <param name="allowedUsers">Allowed users UUIDs</param>
24431 </member> 25640 </member>
24432 <member name="P:OpenMetaverse.EstateUsersReplyEventArgs.EstateID"> 25641 <member name="F:OpenMetaverse.Primitive.SoundFlags">
24433 <summary> 25642 <summary>
24434 The identifier of the estate
24435 </summary> 25643 </summary>
24436 </member> 25644 </member>
24437 <member name="P:OpenMetaverse.EstateUsersReplyEventArgs.Count"> 25645 <member name="F:OpenMetaverse.Primitive.SoundGain">
24438 <summary> 25646 <summary>
24439 The number of returned items
24440 </summary> 25647 </summary>
24441 </member> 25648 </member>
24442 <member name="P:OpenMetaverse.EstateUsersReplyEventArgs.AllowedUsers"> 25649 <member name="F:OpenMetaverse.Primitive.SoundRadius">
24443 <summary> 25650 <summary>
24444 List of UUIDs of Allowed Users
24445 </summary> 25651 </summary>
24446 </member> 25652 </member>
24447 <member name="T:OpenMetaverse.EstateGroupsReplyEventArgs"> 25653 <member name="F:OpenMetaverse.Primitive.Text">
24448 <summary>Returned, along with other info, upon a successful .RequestInfo()</summary> 25654 <summary>
24449 </member> 25655 </summary>
24450 <member name="M:OpenMetaverse.EstateGroupsReplyEventArgs.#ctor(System.UInt32,System.Int32,System.Collections.Generic.List{OpenMetaverse.UUID})">
24451 <summary>Construct a new instance of the EstateGroupsReplyEventArgs class</summary>
24452 <param name="estateID">The estate's identifier on the grid</param>
24453 <param name="count">The number of Groups</param>
24454 <param name="allowedGroups">Allowed Groups UUIDs</param>
24455 </member> 25656 </member>
24456 <member name="P:OpenMetaverse.EstateGroupsReplyEventArgs.EstateID"> 25657 <member name="F:OpenMetaverse.Primitive.TextColor">
24457 <summary> 25658 <summary>
24458 The identifier of the estate
24459 </summary> 25659 </summary>
24460 </member> 25660 </member>
24461 <member name="P:OpenMetaverse.EstateGroupsReplyEventArgs.Count"> 25661 <member name="F:OpenMetaverse.Primitive.MediaURL">
24462 <summary> 25662 <summary>
24463 The number of returned items
24464 </summary> 25663 </summary>
24465 </member> 25664 </member>
24466 <member name="P:OpenMetaverse.EstateGroupsReplyEventArgs.AllowedGroups"> 25665 <member name="F:OpenMetaverse.Primitive.Joint">
24467 <summary> 25666 <summary>
24468 List of UUIDs of Allowed Groups
24469 </summary> 25667 </summary>
24470 </member> 25668 </member>
24471 <member name="T:OpenMetaverse.EstateManagersReplyEventArgs"> 25669 <member name="F:OpenMetaverse.Primitive.JointPivot">
24472 <summary>Returned, along with other info, upon a successful .RequestInfo()</summary> 25670 <summary>
25671 </summary>
24473 </member> 25672 </member>
24474 <member name="M:OpenMetaverse.EstateManagersReplyEventArgs.#ctor(System.UInt32,System.Int32,System.Collections.Generic.List{OpenMetaverse.UUID})"> 25673 <member name="F:OpenMetaverse.Primitive.JointAxisOrAnchor">
24475 <summary>Construct a new instance of the EstateManagersReplyEventArgs class</summary> 25674 <summary>
24476 <param name="estateID">The estate's identifier on the grid</param> 25675 </summary>
24477 <param name="count">The number of Managers</param>
24478 <param name="managers"> Managers UUIDs</param>
24479 </member> 25676 </member>
24480 <member name="P:OpenMetaverse.EstateManagersReplyEventArgs.EstateID"> 25677 <member name="F:OpenMetaverse.Primitive.NameValues">
24481 <summary> 25678 <summary>
24482 The identifier of the estate
24483 </summary> 25679 </summary>
24484 </member> 25680 </member>
24485 <member name="P:OpenMetaverse.EstateManagersReplyEventArgs.Count"> 25681 <member name="F:OpenMetaverse.Primitive.PrimData">
24486 <summary> 25682 <summary>
24487 The number of returned items
24488 </summary> 25683 </summary>
24489 </member> 25684 </member>
24490 <member name="P:OpenMetaverse.EstateManagersReplyEventArgs.Managers"> 25685 <member name="F:OpenMetaverse.Primitive.Properties">
24491 <summary> 25686 <summary>
24492 List of UUIDs of the Estate's Managers
24493 </summary> 25687 </summary>
24494 </member> 25688 </member>
24495 <member name="T:OpenMetaverse.EstateCovenantReplyEventArgs"> 25689 <member name="F:OpenMetaverse.Primitive.PhysicsProps">
24496 <summary>Returned, along with other info, upon a successful .RequestInfo()</summary> 25690 <summary>Objects physics engine propertis</summary>
24497 </member> 25691 </member>
24498 <member name="M:OpenMetaverse.EstateCovenantReplyEventArgs.#ctor(OpenMetaverse.UUID,System.Int64,System.String,OpenMetaverse.UUID)"> 25692 <member name="F:OpenMetaverse.Primitive.Tag">
24499 <summary>Construct a new instance of the EstateCovenantReplyEventArgs class</summary> 25693 <summary>Extra data about primitive</summary>
24500 <param name="covenantID">The Covenant ID</param>
24501 <param name="timestamp">The timestamp</param>
24502 <param name="estateName">The estate's name</param>
24503 <param name="estateOwnerID">The Estate Owner's ID (can be a GroupID)</param>
24504 </member> 25694 </member>
24505 <member name="P:OpenMetaverse.EstateCovenantReplyEventArgs.CovenantID"> 25695 <member name="F:OpenMetaverse.Primitive.IsAttachment">
25696 <summary>Indicates if prim is attached to an avatar</summary>
25697 </member>
25698 <member name="F:OpenMetaverse.Primitive.Textures">
24506 <summary> 25699 <summary>
24507 The Covenant
24508 </summary> 25700 </summary>
24509 </member> 25701 </member>
24510 <member name="P:OpenMetaverse.EstateCovenantReplyEventArgs.Timestamp"> 25702 <member name="F:OpenMetaverse.Primitive.TextureAnim">
24511 <summary> 25703 <summary>
24512 The timestamp
24513 </summary> 25704 </summary>
24514 </member> 25705 </member>
24515 <member name="P:OpenMetaverse.EstateCovenantReplyEventArgs.EstateName"> 25706 <member name="P:OpenMetaverse.Primitive.Type">
25707 <summary>Uses basic heuristics to estimate the primitive shape</summary>
25708 </member>
25709 <member name="M:OpenMetaverse.Primitive.PackPathTwist(System.Single)">
24516 <summary> 25710 <summary>
24517 The Estate name 25711 Packs PathTwist, PathTwistBegin, PathRadiusOffset, and PathSkew
25712 parameters in to signed eight bit values
24518 </summary> 25713 </summary>
25714 <param name="pathTwist">Floating point parameter to pack</param>
25715 <returns>Signed eight bit value containing the packed parameter</returns>
24519 </member> 25716 </member>
24520 <member name="P:OpenMetaverse.EstateCovenantReplyEventArgs.EstateOwnerID"> 25717 <member name="M:OpenMetaverse.Primitive.UnpackPathTwist(System.SByte)">
24521 <summary> 25718 <summary>
24522 The Estate Owner's ID (can be a GroupID) 25719 Unpacks PathTwist, PathTwistBegin, PathRadiusOffset, and PathSkew
25720 parameters from signed eight bit integers to floating point values
24523 </summary> 25721 </summary>
25722 <param name="pathTwist">Signed eight bit value to unpack</param>
25723 <returns>Unpacked floating point value</returns>
24524 </member> 25724 </member>
24525 <member name="T:OpenMetaverse.EstateUpdateInfoReplyEventArgs"> 25725 <member name="T:OpenMetaverse.Bumpiness">
24526 <summary>Returned, along with other info, upon a successful .RequestInfo()</summary>
24527 </member>
24528 <member name="M:OpenMetaverse.EstateUpdateInfoReplyEventArgs.#ctor(System.String,OpenMetaverse.UUID,System.UInt32,System.Boolean)">
24529 <summary>Construct a new instance of the EstateUpdateInfoReplyEventArgs class</summary>
24530 <param name="estateName">The estate's name</param>
24531 <param name="estateOwner">The Estate Owners ID (can be a GroupID)</param>
24532 <param name="estateID">The estate's identifier on the grid</param>
24533 <param name="denyNoPaymentInfo"></param>
24534 </member>
24535 <member name="P:OpenMetaverse.EstateUpdateInfoReplyEventArgs.EstateName">
24536 <summary> 25726 <summary>
24537 The estate's name 25727 The type of bump-mapping applied to a face
24538 </summary> 25728 </summary>
24539 </member> 25729 </member>
24540 <member name="P:OpenMetaverse.EstateUpdateInfoReplyEventArgs.EstateOwner"> 25730 <member name="F:OpenMetaverse.Bumpiness.None">
24541 <summary> 25731 <summary>
24542 The Estate Owner's ID (can be a GroupID)
24543 </summary> 25732 </summary>
24544 </member> 25733 </member>
24545 <member name="P:OpenMetaverse.EstateUpdateInfoReplyEventArgs.EstateID"> 25734 <member name="F:OpenMetaverse.Bumpiness.Brightness">
24546 <summary> 25735 <summary>
24547 The identifier of the estate on the grid
24548 </summary> 25736 </summary>
24549 </member> 25737 </member>
24550 <member name="P:OpenMetaverse.EstateUpdateInfoReplyEventArgs.DenyNoPaymentInfo"> 25738 <member name="F:OpenMetaverse.Bumpiness.Darkness">
24551 <summary></summary> 25739 <summary>
25740 </summary>
24552 </member> 25741 </member>
24553 <member name="T:OpenMetaverse.AvatarGroup"> 25742 <member name="F:OpenMetaverse.Bumpiness.Woodgrain">
24554 <summary> 25743 <summary>
24555 Holds group information for Avatars such as those you might find in a profile
24556 </summary> 25744 </summary>
24557 </member> 25745 </member>
24558 <member name="F:OpenMetaverse.AvatarGroup.AcceptNotices"> 25746 <member name="F:OpenMetaverse.Bumpiness.Bark">
24559 <summary>true of Avatar accepts group notices</summary> 25747 <summary>
25748 </summary>
24560 </member> 25749 </member>
24561 <member name="F:OpenMetaverse.AvatarGroup.GroupID"> 25750 <member name="F:OpenMetaverse.Bumpiness.Bricks">
24562 <summary>Groups Key</summary> 25751 <summary>
25752 </summary>
24563 </member> 25753 </member>
24564 <member name="F:OpenMetaverse.AvatarGroup.GroupInsigniaID"> 25754 <member name="F:OpenMetaverse.Bumpiness.Checker">
24565 <summary>Texture Key for groups insignia</summary> 25755 <summary>
25756 </summary>
24566 </member> 25757 </member>
24567 <member name="F:OpenMetaverse.AvatarGroup.GroupName"> 25758 <member name="F:OpenMetaverse.Bumpiness.Concrete">
24568 <summary>Name of the group</summary> 25759 <summary>
25760 </summary>
24569 </member> 25761 </member>
24570 <member name="F:OpenMetaverse.AvatarGroup.GroupPowers"> 25762 <member name="F:OpenMetaverse.Bumpiness.Crustytile">
24571 <summary>Powers avatar has in the group</summary> 25763 <summary>
25764 </summary>
24572 </member> 25765 </member>
24573 <member name="F:OpenMetaverse.AvatarGroup.GroupTitle"> 25766 <member name="F:OpenMetaverse.Bumpiness.Cutstone">
24574 <summary>Avatars Currently selected title</summary> 25767 <summary>
25768 </summary>
24575 </member> 25769 </member>
24576 <member name="F:OpenMetaverse.AvatarGroup.ListInProfile"> 25770 <member name="F:OpenMetaverse.Bumpiness.Discs">
24577 <summary>true of Avatar has chosen to list this in their profile</summary> 25771 <summary>
25772 </summary>
24578 </member> 25773 </member>
24579 <member name="T:OpenMetaverse.Animation"> 25774 <member name="F:OpenMetaverse.Bumpiness.Gravel">
24580 <summary> 25775 <summary>
24581 Contains an animation currently being played by an agent
24582 </summary> 25776 </summary>
24583 </member> 25777 </member>
24584 <member name="F:OpenMetaverse.Animation.AnimationID"> 25778 <member name="F:OpenMetaverse.Bumpiness.Petridish">
24585 <summary>The ID of the animation asset</summary> 25779 <summary>
25780 </summary>
24586 </member> 25781 </member>
24587 <member name="F:OpenMetaverse.Animation.AnimationSequence"> 25782 <member name="F:OpenMetaverse.Bumpiness.Siding">
24588 <summary>A number to indicate start order of currently playing animations</summary> 25783 <summary>
24589 <remarks>On Linden Grids this number is unique per region, with OpenSim it is per client</remarks> 25784 </summary>
24590 </member> 25785 </member>
24591 <member name="F:OpenMetaverse.Animation.AnimationSourceObjectID"> 25786 <member name="F:OpenMetaverse.Bumpiness.Stonetile">
24592 <summary></summary> 25787 <summary>
25788 </summary>
24593 </member> 25789 </member>
24594 <member name="T:OpenMetaverse.ProfilePick"> 25790 <member name="F:OpenMetaverse.Bumpiness.Stucco">
24595 <summary> 25791 <summary>
24596 Holds group information on an individual profile pick
24597 </summary> 25792 </summary>
24598 </member> 25793 </member>
24599 <member name="T:OpenMetaverse.AvatarManager"> 25794 <member name="F:OpenMetaverse.Bumpiness.Suction">
24600 <summary> 25795 <summary>
24601 Retrieve friend status notifications, and retrieve avatar names and
24602 profiles
24603 </summary> 25796 </summary>
24604 </member> 25797 </member>
24605 <member name="F:OpenMetaverse.AvatarManager.m_AvatarAnimation"> 25798 <member name="F:OpenMetaverse.Bumpiness.Weave">
24606 <summary>The event subscribers, null of no subscribers</summary> 25799 <summary>
25800 </summary>
24607 </member> 25801 </member>
24608 <member name="M:OpenMetaverse.AvatarManager.OnAvatarAnimation(OpenMetaverse.AvatarAnimationEventArgs)"> 25802 <member name="T:OpenMetaverse.Shininess">
24609 <summary>Raises the AvatarAnimation Event</summary> 25803 <summary>
24610 <param name="e">An AvatarAnimationEventArgs object containing 25804 The level of shininess applied to a face
24611 the data sent from the simulator</param> 25805 </summary>
24612 </member> 25806 </member>
24613 <member name="F:OpenMetaverse.AvatarManager.m_AvatarAnimationLock"> 25807 <member name="F:OpenMetaverse.Shininess.None">
24614 <summary>Thread sync lock object</summary> 25808 <summary>
25809 </summary>
24615 </member> 25810 </member>
24616 <member name="F:OpenMetaverse.AvatarManager.m_AvatarAppearance"> 25811 <member name="F:OpenMetaverse.Shininess.Low">
24617 <summary>The event subscribers, null of no subscribers</summary> 25812 <summary>
25813 </summary>
24618 </member> 25814 </member>
24619 <member name="M:OpenMetaverse.AvatarManager.OnAvatarAppearance(OpenMetaverse.AvatarAppearanceEventArgs)"> 25815 <member name="F:OpenMetaverse.Shininess.Medium">
24620 <summary>Raises the AvatarAppearance Event</summary> 25816 <summary>
24621 <param name="e">A AvatarAppearanceEventArgs object containing 25817 </summary>
24622 the data sent from the simulator</param>
24623 </member> 25818 </member>
24624 <member name="F:OpenMetaverse.AvatarManager.m_AvatarAppearanceLock"> 25819 <member name="F:OpenMetaverse.Shininess.High">
24625 <summary>Thread sync lock object</summary> 25820 <summary>
25821 </summary>
24626 </member> 25822 </member>
24627 <member name="F:OpenMetaverse.AvatarManager.m_UUIDNameReply"> 25823 <member name="T:OpenMetaverse.MappingType">
24628 <summary>The event subscribers, null of no subscribers</summary> 25824 <summary>
25825 The texture mapping style used for a face
25826 </summary>
24629 </member> 25827 </member>
24630 <member name="M:OpenMetaverse.AvatarManager.OnUUIDNameReply(OpenMetaverse.UUIDNameReplyEventArgs)"> 25828 <member name="F:OpenMetaverse.MappingType.Default">
24631 <summary>Raises the UUIDNameReply Event</summary> 25829 <summary>
24632 <param name="e">A UUIDNameReplyEventArgs object containing 25830 </summary>
24633 the data sent from the simulator</param>
24634 </member> 25831 </member>
24635 <member name="F:OpenMetaverse.AvatarManager.m_UUIDNameReplyLock"> 25832 <member name="F:OpenMetaverse.MappingType.Planar">
24636 <summary>Thread sync lock object</summary> 25833 <summary>
25834 </summary>
24637 </member> 25835 </member>
24638 <member name="F:OpenMetaverse.AvatarManager.m_AvatarInterestsReply"> 25836 <member name="F:OpenMetaverse.MappingType.Spherical">
24639 <summary>The event subscribers, null of no subscribers</summary> 25837 <summary>
25838 </summary>
24640 </member> 25839 </member>
24641 <member name="M:OpenMetaverse.AvatarManager.OnAvatarInterestsReply(OpenMetaverse.AvatarInterestsReplyEventArgs)"> 25840 <member name="F:OpenMetaverse.MappingType.Cylindrical">
24642 <summary>Raises the AvatarInterestsReply Event</summary> 25841 <summary>
24643 <param name="e">A AvatarInterestsReplyEventArgs object containing 25842 </summary>
24644 the data sent from the simulator</param>
24645 </member> 25843 </member>
24646 <member name="F:OpenMetaverse.AvatarManager.m_AvatarInterestsReplyLock"> 25844 <member name="T:OpenMetaverse.TextureAttributes">
24647 <summary>Thread sync lock object</summary> 25845 <summary>
25846 Flags in the TextureEntry block that describe which properties are
25847 set
25848 </summary>
24648 </member> 25849 </member>
24649 <member name="F:OpenMetaverse.AvatarManager.m_AvatarPropertiesReply"> 25850 <member name="F:OpenMetaverse.TextureAttributes.None">
24650 <summary>The event subscribers, null of no subscribers</summary> 25851 <summary>
25852 </summary>
24651 </member> 25853 </member>
24652 <member name="M:OpenMetaverse.AvatarManager.OnAvatarPropertiesReply(OpenMetaverse.AvatarPropertiesReplyEventArgs)"> 25854 <member name="F:OpenMetaverse.TextureAttributes.TextureID">
24653 <summary>Raises the AvatarPropertiesReply Event</summary> 25855 <summary>
24654 <param name="e">A AvatarPropertiesReplyEventArgs object containing 25856 </summary>
24655 the data sent from the simulator</param>
24656 </member> 25857 </member>
24657 <member name="F:OpenMetaverse.AvatarManager.m_AvatarPropertiesReplyLock"> 25858 <member name="F:OpenMetaverse.TextureAttributes.RGBA">
24658 <summary>Thread sync lock object</summary> 25859 <summary>
25860 </summary>
24659 </member> 25861 </member>
24660 <member name="F:OpenMetaverse.AvatarManager.m_AvatarGroupsReply"> 25862 <member name="F:OpenMetaverse.TextureAttributes.RepeatU">
24661 <summary>The event subscribers, null of no subscribers</summary> 25863 <summary>
25864 </summary>
24662 </member> 25865 </member>
24663 <member name="M:OpenMetaverse.AvatarManager.OnAvatarGroupsReply(OpenMetaverse.AvatarGroupsReplyEventArgs)"> 25866 <member name="F:OpenMetaverse.TextureAttributes.RepeatV">
24664 <summary>Raises the AvatarGroupsReply Event</summary> 25867 <summary>
24665 <param name="e">A AvatarGroupsReplyEventArgs object containing 25868 </summary>
24666 the data sent from the simulator</param>
24667 </member> 25869 </member>
24668 <member name="F:OpenMetaverse.AvatarManager.m_AvatarGroupsReplyLock"> 25870 <member name="F:OpenMetaverse.TextureAttributes.OffsetU">
24669 <summary>Thread sync lock object</summary> 25871 <summary>
25872 </summary>
24670 </member> 25873 </member>
24671 <member name="F:OpenMetaverse.AvatarManager.m_AvatarPickerReply"> 25874 <member name="F:OpenMetaverse.TextureAttributes.OffsetV">
24672 <summary>The event subscribers, null of no subscribers</summary> 25875 <summary>
25876 </summary>
24673 </member> 25877 </member>
24674 <member name="M:OpenMetaverse.AvatarManager.OnAvatarPickerReply(OpenMetaverse.AvatarPickerReplyEventArgs)"> 25878 <member name="F:OpenMetaverse.TextureAttributes.Rotation">
24675 <summary>Raises the AvatarPickerReply Event</summary> 25879 <summary>
24676 <param name="e">A AvatarPickerReplyEventArgs object containing 25880 </summary>
24677 the data sent from the simulator</param>
24678 </member> 25881 </member>
24679 <member name="F:OpenMetaverse.AvatarManager.m_AvatarPickerReplyLock"> 25882 <member name="F:OpenMetaverse.TextureAttributes.Material">
24680 <summary>Thread sync lock object</summary> 25883 <summary>
25884 </summary>
24681 </member> 25885 </member>
24682 <member name="F:OpenMetaverse.AvatarManager.m_ViewerEffectPointAt"> 25886 <member name="F:OpenMetaverse.TextureAttributes.Media">
24683 <summary>The event subscribers, null of no subscribers</summary> 25887 <summary>
25888 </summary>
24684 </member> 25889 </member>
24685 <member name="M:OpenMetaverse.AvatarManager.OnViewerEffectPointAt(OpenMetaverse.ViewerEffectPointAtEventArgs)"> 25890 <member name="F:OpenMetaverse.TextureAttributes.Glow">
24686 <summary>Raises the ViewerEffectPointAt Event</summary> 25891 <summary>
24687 <param name="e">A ViewerEffectPointAtEventArgs object containing 25892 </summary>
24688 the data sent from the simulator</param>
24689 </member> 25893 </member>
24690 <member name="F:OpenMetaverse.AvatarManager.m_ViewerEffectPointAtLock"> 25894 <member name="F:OpenMetaverse.TextureAttributes.All">
24691 <summary>Thread sync lock object</summary> 25895 <summary>
25896 </summary>
24692 </member> 25897 </member>
24693 <member name="F:OpenMetaverse.AvatarManager.m_ViewerEffectLookAt"> 25898 <member name="T:OpenMetaverse.Rendering.LindenMesh.LODMesh">
24694 <summary>The event subscribers, null of no subscribers</summary> 25899 <summary>
25900 Level of Detail mesh
25901 </summary>
24695 </member> 25902 </member>
24696 <member name="M:OpenMetaverse.AvatarManager.OnViewerEffectLookAt(OpenMetaverse.ViewerEffectLookAtEventArgs)"> 25903 <member name="T:OpenMetaverse.Rendering.FacetedMesh">
24697 <summary>Raises the ViewerEffectLookAt Event</summary> 25904 <summary>
24698 <param name="e">A ViewerEffectLookAtEventArgs object containing 25905 Contains all mesh faces that belong to a prim
24699 the data sent from the simulator</param> 25906 </summary>
24700 </member> 25907 </member>
24701 <member name="F:OpenMetaverse.AvatarManager.m_ViewerEffectLookAtLock"> 25908 <member name="F:OpenMetaverse.Rendering.FacetedMesh.Faces">
24702 <summary>Thread sync lock object</summary> 25909 <summary>List of primitive faces</summary>
24703 </member> 25910 </member>
24704 <member name="F:OpenMetaverse.AvatarManager.m_ViewerEffect"> 25911 <member name="M:OpenMetaverse.Rendering.FacetedMesh.TryDecodeFromAsset(OpenMetaverse.Primitive,OpenMetaverse.Assets.AssetMesh,OpenMetaverse.Rendering.DetailLevel,OpenMetaverse.Rendering.FacetedMesh@)">
24705 <summary>The event subscribers, null of no subscribers</summary> 25912 <summary>
25913 Decodes mesh asset into FacetedMesh
25914 </summary>
25915 <param name="prim">Mesh primitive</param>
25916 <param name="meshAsset">Asset retrieved from the asset server</param>
25917 <param name="LOD">Level of detail</param>
25918 <param name="mesh">Resulting decoded FacetedMesh</param>
25919 <returns>True if mesh asset decoding was successful</returns>
24706 </member> 25920 </member>
24707 <member name="M:OpenMetaverse.AvatarManager.OnViewerEffect(OpenMetaverse.ViewerEffectEventArgs)"> 25921 <member name="M:OpenMetaverse.Voice.VoiceGateway.VoiceLoggingSettings.#ctor">
24708 <summary>Raises the ViewerEffect Event</summary> 25922 <summary>
24709 <param name="e">A ViewerEffectEventArgs object containing 25923 Constructor for default logging settings
24710 the data sent from the simulator</param> 25924 </summary>
24711 </member> 25925 </member>
24712 <member name="F:OpenMetaverse.AvatarManager.m_ViewerEffectLock"> 25926 <member name="F:OpenMetaverse.Voice.VoiceGateway.VoiceLoggingSettings.Enabled">
24713 <summary>Thread sync lock object</summary> 25927 <summary>Enable logging</summary>
24714 </member> 25928 </member>
24715 <member name="F:OpenMetaverse.AvatarManager.m_AvatarPicksReply"> 25929 <member name="F:OpenMetaverse.Voice.VoiceGateway.VoiceLoggingSettings.Folder">
24716 <summary>The event subscribers, null of no subscribers</summary> 25930 <summary>The folder where any logs will be created</summary>
24717 </member> 25931 </member>
24718 <member name="M:OpenMetaverse.AvatarManager.OnAvatarPicksReply(OpenMetaverse.AvatarPicksReplyEventArgs)"> 25932 <member name="F:OpenMetaverse.Voice.VoiceGateway.VoiceLoggingSettings.FileNamePrefix">
24719 <summary>Raises the AvatarPicksReply Event</summary> 25933 <summary>This will be prepended to beginning of each log file</summary>
24720 <param name="e">A AvatarPicksReplyEventArgs object containing
24721 the data sent from the simulator</param>
24722 </member> 25934 </member>
24723 <member name="F:OpenMetaverse.AvatarManager.m_AvatarPicksReplyLock"> 25935 <member name="F:OpenMetaverse.Voice.VoiceGateway.VoiceLoggingSettings.FileNameSuffix">
24724 <summary>Thread sync lock object</summary> 25936 <summary>The suffix or extension to be appended to each log file</summary>
24725 </member> 25937 </member>
24726 <member name="F:OpenMetaverse.AvatarManager.m_PickInfoReply"> 25938 <member name="F:OpenMetaverse.Voice.VoiceGateway.VoiceLoggingSettings.LogLevel">
24727 <summary>The event subscribers, null of no subscribers</summary> 25939 <summary>
25940 0: NONE - No logging
25941 1: ERROR - Log errors only
25942 2: WARNING - Log errors and warnings
25943 3: INFO - Log errors, warnings and info
25944 4: DEBUG - Log errors, warnings, info and debug
25945 </summary>
24728 </member> 25946 </member>
24729 <member name="M:OpenMetaverse.AvatarManager.OnPickInfoReply(OpenMetaverse.PickInfoReplyEventArgs)"> 25947 <member name="T:OpenMetaverse.Voice.VoiceGateway.AudioPropertiesEventArgs">
24730 <summary>Raises the PickInfoReply Event</summary> 25948 Audio Properties Events are sent after audio capture is started. These events are used to display a microphone VU meter</member>
24731 <param name="e">A PickInfoReplyEventArgs object containing 25949 <member name="E:OpenMetaverse.Voice.VoiceGateway.OnVoiceResponse">
24732 the data sent from the simulator</param> 25950 <summary>
25951 Event for most mundane request reposnses.
25952 </summary>
24733 </member> 25953 </member>
24734 <member name="F:OpenMetaverse.AvatarManager.m_PickInfoReplyLock"> 25954 <member name="E:OpenMetaverse.Voice.VoiceGateway.OnConnectorCreateResponse">
24735 <summary>Thread sync lock object</summary> 25955 <summary>Response to Connector.Create request</summary>
24736 </member> 25956 </member>
24737 <member name="F:OpenMetaverse.AvatarManager.m_AvatarClassifiedReply"> 25957 <member name="E:OpenMetaverse.Voice.VoiceGateway.OnAuxGetCaptureDevicesResponse">
24738 <summary>The event subscribers, null of no subscribers</summary> 25958 <summary>Response to Aux.GetCaptureDevices request</summary>
24739 </member> 25959 </member>
24740 <member name="M:OpenMetaverse.AvatarManager.OnAvatarClassifiedReply(OpenMetaverse.AvatarClassifiedReplyEventArgs)"> 25960 <member name="E:OpenMetaverse.Voice.VoiceGateway.OnAuxGetRenderDevicesResponse">
24741 <summary>Raises the AvatarClassifiedReply Event</summary> 25961 <summary>Response to Aux.GetRenderDevices request</summary>
24742 <param name="e">A AvatarClassifiedReplyEventArgs object containing
24743 the data sent from the simulator</param>
24744 </member> 25962 </member>
24745 <member name="F:OpenMetaverse.AvatarManager.m_AvatarClassifiedReplyLock"> 25963 <member name="E:OpenMetaverse.Voice.VoiceGateway.OnAuxAudioPropertiesEvent">
24746 <summary>Thread sync lock object</summary> 25964 <summary>Audio Properties Events are sent after audio capture is started.
25965 These events are used to display a microphone VU meter</summary>
24747 </member> 25966 </member>
24748 <member name="F:OpenMetaverse.AvatarManager.m_ClassifiedInfoReply"> 25967 <member name="E:OpenMetaverse.Voice.VoiceGateway.OnAccountLoginResponse">
24749 <summary>The event subscribers, null of no subscribers</summary> 25968 <summary>Response to Account.Login request</summary>
24750 </member> 25969 </member>
24751 <member name="M:OpenMetaverse.AvatarManager.OnClassifiedInfoReply(OpenMetaverse.ClassifiedInfoReplyEventArgs)"> 25970 <member name="E:OpenMetaverse.Voice.VoiceGateway.OnAccountLoginStateChangeEvent">
24752 <summary>Raises the ClassifiedInfoReply Event</summary> 25971 <summary>This event message is sent whenever the login state of the
24753 <param name="e">A ClassifiedInfoReplyEventArgs object containing 25972 particular Account has transitioned from one value to another</summary>
24754 the data sent from the simulator</param>
24755 </member> 25973 </member>
24756 <member name="F:OpenMetaverse.AvatarManager.m_ClassifiedInfoReplyLock"> 25974 <member name="P:OpenMetaverse.Voice.VoiceGateway.CaptureDevices">
24757 <summary>Thread sync lock object</summary> 25975 <summary>
25976 List of audio input devices
25977 </summary>
24758 </member> 25978 </member>
24759 <member name="M:OpenMetaverse.AvatarManager.#ctor(OpenMetaverse.GridClient)"> 25979 <member name="P:OpenMetaverse.Voice.VoiceGateway.PlaybackDevices">
24760 <summary> 25980 <summary>
24761 Represents other avatars 25981 List of audio output devices
24762 </summary> 25982 </summary>
24763 <param name="client"></param>
24764 </member> 25983 </member>
24765 <member name="M:OpenMetaverse.AvatarManager.RequestTrackAgent(OpenMetaverse.UUID)"> 25984 <member name="P:OpenMetaverse.Voice.VoiceGateway.TestMode">
24766 <summary>Tracks the specified avatar on your map</summary> 25985 <summary>
24767 <param name="preyID">Avatar ID to track</param> 25986 Set audio test mode
25987 </summary>
24768 </member> 25988 </member>
24769 <member name="M:OpenMetaverse.AvatarManager.RequestAvatarName(OpenMetaverse.UUID)"> 25989 <member name="M:OpenMetaverse.Voice.VoiceGateway.AccountLogin(System.String,System.String,System.String,System.String,System.String,System.Int32,System.Boolean)">
24770 <summary> 25990 <summary>
24771 Request a single avatar name 25991 This is used to login a specific user account(s). It may only be called after
25992 Connector initialization has completed successfully
24772 </summary> 25993 </summary>
24773 <param name="id">The avatar key to retrieve a name for</param> 25994 <param name="ConnectorHandle">Handle returned from successful Connector �create� request</param>
25995 <param name="AccountName">User's account name</param>
25996 <param name="AccountPassword">User's account password</param>
25997 <param name="AudioSessionAnswerMode">Values may be �AutoAnswer� or �VerifyAnswer�</param>
25998 <param name="AccountURI">""</param>
25999 <param name="ParticipantPropertyFrequency">This is an integer that specifies how often
26000 the daemon will send participant property events while in a channel. If this is not set
26001 the default will be �on state change�, which means that the events will be sent when
26002 the participant starts talking, stops talking, is muted, is unmuted.
26003 The valid values are:
26004 0 � Never
26005 5 � 10 times per second
26006 10 � 5 times per second
26007 50 � 1 time per second
26008 100 � on participant state change (this is the default)</param>
26009 <param name="EnableBuddiesAndPresence">false</param>
26010 <returns>
26011 </returns>
24774 </member> 26012 </member>
24775 <member name="M:OpenMetaverse.AvatarManager.RequestAvatarNames(System.Collections.Generic.List{OpenMetaverse.UUID})"> 26013 <member name="M:OpenMetaverse.Voice.VoiceGateway.AccountLogout(System.String)">
24776 <summary> 26014 <summary>
24777 Request a list of avatar names 26015 This is used to logout a user session. It should only be called with a valid AccountHandle.
24778 </summary> 26016 </summary>
24779 <param name="ids">The avatar keys to retrieve names for</param> 26017 <param name="AccountHandle">Handle returned from successful Connector �login� request</param>
26018 <returns>
26019 </returns>
24780 </member> 26020 </member>
24781 <member name="M:OpenMetaverse.AvatarManager.RequestAvatarProperties(OpenMetaverse.UUID)"> 26021 <member name="M:OpenMetaverse.Voice.VoiceGateway.AuxGetCaptureDevices">
24782 <summary> 26022 <summary>
24783 Start a request for Avatar Properties 26023 This is used to get a list of audio devices that can be used for capture (input) of voice.
24784 </summary> 26024 </summary>
24785 <param name="avatarid"></param> 26025 <returns>
26026 </returns>
24786 </member> 26027 </member>
24787 <member name="M:OpenMetaverse.AvatarManager.RequestAvatarNameSearch(System.String,OpenMetaverse.UUID)"> 26028 <member name="M:OpenMetaverse.Voice.VoiceGateway.AuxGetRenderDevices">
24788 <summary> 26029 <summary>
24789 Search for an avatar (first name, last name) 26030 This is used to get a list of audio devices that can be used for render (playback) of voice.
24790 </summary> 26031 </summary>
24791 <param name="name">The name to search for</param>
24792 <param name="queryID">An ID to associate with this query</param>
24793 </member> 26032 </member>
24794 <member name="M:OpenMetaverse.AvatarManager.RequestAvatarPicks(OpenMetaverse.UUID)"> 26033 <member name="M:OpenMetaverse.Voice.VoiceGateway.AuxSetRenderDevice(System.String)">
24795 <summary> 26034 <summary>
24796 Start a request for Avatar Picks 26035 This command is used to select the render device.
24797 </summary> 26036 </summary>
24798 <param name="avatarid">UUID of the avatar</param> 26037 <param name="RenderDeviceSpecifier">The name of the device as returned by the Aux.GetRenderDevices command.</param>
24799 </member> 26038 </member>
24800 <member name="M:OpenMetaverse.AvatarManager.RequestAvatarClassified(OpenMetaverse.UUID)"> 26039 <member name="M:OpenMetaverse.Voice.VoiceGateway.AuxSetCaptureDevice(System.String)">
24801 <summary> 26040 <summary>
24802 Start a request for Avatar Classifieds 26041 This command is used to select the capture device.
24803 </summary> 26042 </summary>
24804 <param name="avatarid">UUID of the avatar</param> 26043 <param name="CaptureDeviceSpecifier">The name of the device as returned by the Aux.GetCaptureDevices command.</param>
24805 </member> 26044 </member>
24806 <member name="M:OpenMetaverse.AvatarManager.RequestPickInfo(OpenMetaverse.UUID,OpenMetaverse.UUID)"> 26045 <member name="M:OpenMetaverse.Voice.VoiceGateway.AuxCaptureAudioStart(System.Int32)">
24807 <summary> 26046 <summary>
24808 Start a request for details of a specific profile pick 26047 This command is used to start the audio capture process which will cause
26048 AuxAudioProperty Events to be raised. These events can be used to display a
26049 microphone VU meter for the currently selected capture device. This command
26050 should not be issued if the user is on a call.
24809 </summary> 26051 </summary>
24810 <param name="avatarid">UUID of the avatar</param> 26052 <param name="Duration">(unused but required)</param>
24811 <param name="pickid">UUID of the profile pick</param> 26053 <returns>
26054 </returns>
24812 </member> 26055 </member>
24813 <member name="M:OpenMetaverse.AvatarManager.RequestClassifiedInfo(OpenMetaverse.UUID,OpenMetaverse.UUID)"> 26056 <member name="M:OpenMetaverse.Voice.VoiceGateway.AuxCaptureAudioStop">
24814 <summary> 26057 <summary>
24815 Start a request for details of a specific profile classified 26058 This command is used to stop the audio capture process.
24816 </summary> 26059 </summary>
24817 <param name="avatarid">UUID of the avatar</param> 26060 <returns>
24818 <param name="classifiedid">UUID of the profile classified</param> 26061 </returns>
24819 </member> 26062 </member>
24820 <member name="M:OpenMetaverse.AvatarManager.UUIDNameReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 26063 <member name="M:OpenMetaverse.Voice.VoiceGateway.AuxSetMicLevel(System.Int32)">
24821 <summary>Process an incoming packet and raise the appropriate events</summary> 26064 <summary>
24822 <param name="sender">The sender</param> 26065 This command is used to set the mic volume while in the audio tuning process.
24823 <param name="e">The EventArgs object containing the packet data</param> 26066 Once an acceptable mic level is attained, the application must issue a
26067 connector set mic volume command to have that level be used while on voice
26068 calls.
26069 </summary>
26070 <param name="Level">the microphone volume (-100 to 100 inclusive)</param>
26071 <returns>
26072 </returns>
24824 </member> 26073 </member>
24825 <member name="M:OpenMetaverse.AvatarManager.AvatarAnimationHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 26074 <member name="M:OpenMetaverse.Voice.VoiceGateway.AuxSetSpeakerLevel(System.Int32)">
24826 <summary>Process an incoming packet and raise the appropriate events</summary> 26075 <summary>
24827 <param name="sender">The sender</param> 26076 This command is used to set the speaker volume while in the audio tuning
24828 <param name="e">The EventArgs object containing the packet data</param> 26077 process. Once an acceptable speaker level is attained, the application must
26078 issue a connector set speaker volume command to have that level be used while
26079 on voice calls.
26080 </summary>
26081 <param name="Level">the speaker volume (-100 to 100 inclusive)</param>
26082 <returns>
26083 </returns>
24829 </member> 26084 </member>
24830 <member name="M:OpenMetaverse.AvatarManager.AvatarAppearanceHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 26085 <member name="M:OpenMetaverse.Voice.VoiceGateway.ConnectorCreate(System.String,System.String,System.UInt16,System.UInt16,OpenMetaverse.Voice.VoiceGateway.VoiceLoggingSettings)">
24831 <summary>Process an incoming packet and raise the appropriate events</summary> 26086 <summary>
24832 <param name="sender">The sender</param> 26087 This is used to initialize and stop the Connector as a whole. The Connector
24833 <param name="e">The EventArgs object containing the packet data</param> 26088 Create call must be completed successfully before any other requests are made
26089 (typically during application initialization). The shutdown should be called
26090 when the application is shutting down to gracefully release resources
26091 </summary>
26092 <param name="ClientName">A string value indicting the Application name</param>
26093 <param name="AccountManagementServer">URL for the management server</param>
26094 <param name="Logging">LoggingSettings</param>
26095 <param name="MaximumPort">
26096 </param>
26097 <param name="MinimumPort">
26098 </param>
24834 </member> 26099 </member>
24835 <member name="M:OpenMetaverse.AvatarManager.AvatarPropertiesHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 26100 <member name="M:OpenMetaverse.Voice.VoiceGateway.ConnectorInitiateShutdown(System.String)">
24836 <summary>Process an incoming packet and raise the appropriate events</summary> 26101 <summary>
24837 <param name="sender">The sender</param> 26102 Shutdown Connector -- Should be called when the application is shutting down
24838 <param name="e">The EventArgs object containing the packet data</param> 26103 to gracefully release resources
26104 </summary>
26105 <param name="ConnectorHandle">Handle returned from successful Connector �create� request</param>
24839 </member> 26106 </member>
24840 <member name="M:OpenMetaverse.AvatarManager.AvatarInterestsHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 26107 <member name="M:OpenMetaverse.Voice.VoiceGateway.ConnectorMuteLocalMic(System.String,System.Boolean)">
24841 <summary>Process an incoming packet and raise the appropriate events</summary> 26108 <summary>
24842 <param name="sender">The sender</param> 26109 Mute or unmute the microphone
24843 <param name="e">The EventArgs object containing the packet data</param> 26110 </summary>
26111 <param name="ConnectorHandle">Handle returned from successful Connector �create� request</param>
26112 <param name="Mute">true (mute) or false (unmute)</param>
24844 </member> 26113 </member>
24845 <member name="M:OpenMetaverse.AvatarManager.AvatarGroupsReplyMessageHandler(System.String,OpenMetaverse.Interfaces.IMessage,OpenMetaverse.Simulator)"> 26114 <member name="M:OpenMetaverse.Voice.VoiceGateway.ConnectorMuteLocalSpeaker(System.String,System.Boolean)">
24846 <summary> 26115 <summary>
24847 Crossed region handler for message that comes across the EventQueue. Sent to an agent 26116 Mute or unmute the speaker
24848 when the agent crosses a sim border into a new region.
24849 </summary> 26117 </summary>
24850 <param name="capsKey">The message key</param> 26118 <param name="ConnectorHandle">Handle returned from successful Connector �create� request</param>
24851 <param name="message">the IMessage object containing the deserialized data sent from the simulator</param> 26119 <param name="Mute">true (mute) or false (unmute)</param>
24852 <param name="simulator">The <see cref="T:OpenMetaverse.Simulator"/> which originated the packet</param>
24853 </member> 26120 </member>
24854 <member name="M:OpenMetaverse.AvatarManager.AvatarGroupsReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 26121 <member name="M:OpenMetaverse.Voice.VoiceGateway.ConnectorSetLocalMicVolume(System.String,System.Int32)">
24855 <summary>Process an incoming packet and raise the appropriate events</summary> 26122 <summary>
24856 <param name="sender">The sender</param> 26123 Set microphone volume
24857 <param name="e">The EventArgs object containing the packet data</param> 26124 </summary>
26125 <param name="ConnectorHandle">Handle returned from successful Connector �create� request</param>
26126 <param name="Value">The level of the audio, a number between -100 and 100 where
26127 0 represents �normal� speaking volume</param>
24858 </member> 26128 </member>
24859 <member name="M:OpenMetaverse.AvatarManager.AvatarPickerReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 26129 <member name="M:OpenMetaverse.Voice.VoiceGateway.ConnectorSetLocalSpeakerVolume(System.String,System.Int32)">
24860 <summary>Process an incoming packet and raise the appropriate events</summary> 26130 <summary>
24861 <param name="sender">The sender</param> 26131 Set local speaker volume
24862 <param name="e">The EventArgs object containing the packet data</param> 26132 </summary>
26133 <param name="ConnectorHandle">Handle returned from successful Connector �create� request</param>
26134 <param name="Value">The level of the audio, a number between -100 and 100 where
26135 0 represents �normal� speaking volume</param>
24863 </member> 26136 </member>
24864 <member name="M:OpenMetaverse.AvatarManager.ViewerEffectHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 26137 <member name="M:OpenMetaverse.Voice.VoiceGateway.Start">
24865 <summary>Process an incoming packet and raise the appropriate events</summary> 26138 <summary>
24866 <param name="sender">The sender</param> 26139 Start up the Voice service.
24867 <param name="e">The EventArgs object containing the packet data</param> 26140 </summary>
24868 </member> 26141 </member>
24869 <member name="M:OpenMetaverse.AvatarManager.AvatarPicksReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 26142 <member name="M:OpenMetaverse.Voice.VoiceGateway.connector_OnVoiceResponse(System.Object,OpenMetaverse.Voice.VoiceGateway.VoiceResponseEventArgs)">
24870 <summary>Process an incoming packet and raise the appropriate events</summary> 26143 <summary>
24871 <param name="sender">The sender</param> 26144 Handle miscellaneous request status
24872 <param name="e">The EventArgs object containing the packet data</param> 26145 </summary>
26146 <param name="sender">
26147 </param>
26148 <param name="e">
26149 </param>
26150 ///<remarks>If something goes wrong, we log it.</remarks></member>
26151 <member name="M:OpenMetaverse.Voice.VoiceGateway.Dispose">
26152 <summary>
26153 Cleanup oject resources
26154 </summary>
24873 </member> 26155 </member>
24874 <member name="M:OpenMetaverse.AvatarManager.PickInfoReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 26156 <member name="M:OpenMetaverse.Voice.VoiceGateway.Network_EventQueueRunning(System.Object,OpenMetaverse.EventQueueRunningEventArgs)">
24875 <summary>Process an incoming packet and raise the appropriate events</summary> 26157 <summary>
24876 <param name="sender">The sender</param> 26158 Request voice cap when changing regions
24877 <param name="e">The EventArgs object containing the packet data</param> 26159 </summary>
24878 </member> 26160 </member>
24879 <member name="M:OpenMetaverse.AvatarManager.AvatarClassifiedReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 26161 <member name="M:OpenMetaverse.Voice.VoiceGateway.connector_OnSessionStateChangeEvent(System.Object,OpenMetaverse.Voice.VoiceGateway.SessionStateChangeEventArgs)">
24880 <summary>Process an incoming packet and raise the appropriate events</summary> 26162 <summary>
24881 <param name="sender">The sender</param> 26163 Handle a change in session state
24882 <param name="e">The EventArgs object containing the packet data</param> 26164 </summary>
24883 </member> 26165 </member>
24884 <member name="M:OpenMetaverse.AvatarManager.ClassifiedInfoReplyHandler(System.Object,OpenMetaverse.PacketReceivedEventArgs)"> 26166 <member name="M:OpenMetaverse.Voice.VoiceGateway.CloseSession(System.String)">
24885 <summary>Process an incoming packet and raise the appropriate events</summary> 26167 <summary>
24886 <param name="sender">The sender</param> 26168 Close a voice session
24887 <param name="e">The EventArgs object containing the packet data</param> 26169 </summary>
26170 <param name="sessionHandle">
26171 </param>
24888 </member> 26172 </member>
24889 <member name="E:OpenMetaverse.AvatarManager.AvatarAnimation"> 26173 <member name="M:OpenMetaverse.Voice.VoiceGateway.FindSession(System.String,System.Boolean)">
24890 <summary>Raised when the simulator sends us data containing 26174 <summary>
24891 an agents animation playlist</summary> 26175 Locate a Session context from its handle
26176 </summary>
26177 <remarks>Creates the session context if it does not exist.</remarks>
24892 </member> 26178 </member>
24893 <member name="E:OpenMetaverse.AvatarManager.AvatarAppearance"> 26179 <member name="M:OpenMetaverse.Voice.VoiceGateway.cClient_OnComplete(OpenMetaverse.Http.CapsClient,OpenMetaverse.StructuredData.OSD,System.Exception)">
24894 <summary>Raised when the simulator sends us data containing 26180 <summary>
24895 the appearance information for an agent</summary> 26181 Handle completion of main voice cap request.
26182 </summary>
26183 <param name="client">
26184 </param>
26185 <param name="result">
26186 </param>
26187 <param name="error">
26188 </param>
24896 </member> 26189 </member>
24897 <member name="E:OpenMetaverse.AvatarManager.UUIDNameReply"> 26190 <member name="M:OpenMetaverse.Voice.VoiceGateway.connector_OnDaemonRunning">
24898 <summary>Raised when the simulator sends us data containing 26191 <summary>
24899 agent names/id values</summary> 26192 Daemon has started so connect to it.
26193 </summary>
24900 </member> 26194 </member>
24901 <member name="E:OpenMetaverse.AvatarManager.AvatarInterestsReply"> 26195 <member name="M:OpenMetaverse.Voice.VoiceGateway.connector_OnDaemonConnected">
24902 <summary>Raised when the simulator sends us data containing 26196 <summary>
24903 the interests listed in an agents profile</summary> 26197 The daemon TCP connection is open.
26198 </summary>
24904 </member> 26199 </member>
24905 <member name="E:OpenMetaverse.AvatarManager.AvatarPropertiesReply"> 26200 <member name="M:OpenMetaverse.Voice.VoiceGateway.connector_OnConnectorCreateResponse(System.Object,OpenMetaverse.Voice.VoiceGateway.VoiceConnectorEventArgs)">
24906 <summary>Raised when the simulator sends us data containing 26201 <summary>
24907 profile property information for an agent</summary> 26202 Handle creation of the Connector.
26203 </summary>
24908 </member> 26204 </member>
24909 <member name="E:OpenMetaverse.AvatarManager.AvatarGroupsReply"> 26205 <member name="M:OpenMetaverse.Voice.VoiceGateway.connector_OnAuxGetRenderDevicesResponse(System.Object,OpenMetaverse.Voice.VoiceGateway.VoiceDevicesEventArgs)">
24910 <summary>Raised when the simulator sends us data containing 26206 <summary>
24911 the group membership an agent is a member of</summary> 26207 Handle response to audio output device query
26208 </summary>
24912 </member> 26209 </member>
24913 <member name="E:OpenMetaverse.AvatarManager.AvatarPickerReply"> 26210 <member name="M:OpenMetaverse.Voice.VoiceGateway.connector_OnAuxGetCaptureDevicesResponse(System.Object,OpenMetaverse.Voice.VoiceGateway.VoiceDevicesEventArgs)">
24914 <summary>Raised when the simulator sends us data containing 26211 <summary>
24915 name/id pair</summary> 26212 Handle response to audio input device query
26213 </summary>
24916 </member> 26214 </member>
24917 <member name="E:OpenMetaverse.AvatarManager.ViewerEffectPointAt"> 26215 <member name="M:OpenMetaverse.Voice.VoiceGateway.ParcelChanged">
24918 <summary>Raised when the simulator sends us data containing 26216 <summary>
24919 the objects and effect when an agent is pointing at</summary> 26217 Set voice channel for new parcel
26218 </summary>
24920 </member> 26219 </member>
24921 <member name="E:OpenMetaverse.AvatarManager.ViewerEffectLookAt"> 26220 <member name="M:OpenMetaverse.Voice.VoiceGateway.RequestParcelInfo(System.Uri)">
24922 <summary>Raised when the simulator sends us data containing 26221 <summary>
24923 the objects and effect when an agent is looking at</summary> 26222 Request info from a parcel capability Uri.
26223 </summary>
26224 <param name="cap">
26225 </param>
24924 </member> 26226 </member>
24925 <member name="E:OpenMetaverse.AvatarManager.ViewerEffect"> 26227 <member name="M:OpenMetaverse.Voice.VoiceGateway.pCap_OnComplete(OpenMetaverse.Http.CapsClient,OpenMetaverse.StructuredData.OSD,System.Exception)">
24926 <summary>Raised when the simulator sends us data containing 26228 <summary>
24927 an agents viewer effect information</summary> 26229 Receive parcel voice cap
26230 </summary>
26231 <param name="client">
26232 </param>
26233 <param name="result">
26234 </param>
26235 <param name="error">
26236 </param>
24928 </member> 26237 </member>
24929 <member name="E:OpenMetaverse.AvatarManager.AvatarPicksReply"> 26238 <member name="M:OpenMetaverse.Voice.VoiceGateway.UpdatePosition(OpenMetaverse.AgentManager)">
24930 <summary>Raised when the simulator sends us data containing 26239 <summary>
24931 the top picks from an agents profile</summary> 26240 Tell Vivox where we are standing
26241 </summary>
26242 <remarks>This has to be called when we move or turn.</remarks>
24932 </member> 26243 </member>
24933 <member name="E:OpenMetaverse.AvatarManager.PickInfoReply"> 26244 <member name="M:OpenMetaverse.Voice.VoiceGateway.PosUpdating(System.Boolean)">
24934 <summary>Raised when the simulator sends us data containing 26245 <summary>
24935 the Pick details</summary> 26246 Start and stop updating out position.
26247 </summary>
26248 <param name="go">
26249 </param>
24936 </member> 26250 </member>
24937 <member name="E:OpenMetaverse.AvatarManager.AvatarClassifiedReply"> 26251 <member name="M:OpenMetaverse.Voice.VoiceGateway.StartDaemon(System.String,System.String)">
24938 <summary>Raised when the simulator sends us data containing 26252 <summary>
24939 the classified ads an agent has placed</summary> 26253 Starts a thread that keeps the daemon running
26254 </summary>
26255 <param name="path">
26256 </param>
26257 <param name="args">
26258 </param>
24940 </member> 26259 </member>
24941 <member name="E:OpenMetaverse.AvatarManager.ClassifiedInfoReply"> 26260 <member name="M:OpenMetaverse.Voice.VoiceGateway.StopDaemon">
24942 <summary>Raised when the simulator sends us data containing 26261 <summary>
24943 the details of a classified ad</summary> 26262 Stops the daemon and the thread keeping it running
26263 </summary>
24944 </member> 26264 </member>
24945 <member name="T:OpenMetaverse.AvatarAnimationEventArgs"> 26265 <member name="M:OpenMetaverse.Voice.VoiceGateway.ConnectToDaemon(System.String,System.Int32)">
24946 <summary>Provides data for the <see cref="E:OpenMetaverse.AvatarManager.AvatarAnimation"/> event</summary> 26266 <summary>
24947 <remarks>The <see cref="E:OpenMetaverse.AvatarManager.AvatarAnimation"/> event occurs when the simulator sends 26267 </summary>
24948 the animation playlist for an agent</remarks> 26268 <param name="address">
24949 <example> 26269 </param>
24950 The following code example uses the <see cref="P:OpenMetaverse.AvatarAnimationEventArgs.AvatarID"/> and <see cref="P:OpenMetaverse.AvatarAnimationEventArgs.Animations"/> 26270 <param name="port">
24951 properties to display the animation playlist of an avatar on the <see cref="T:System.Console"/> window. 26271 </param>
24952 <code> 26272 <returns>
24953 // subscribe to the event 26273 </returns>
24954 Client.Avatars.AvatarAnimation += Avatars_AvatarAnimation;
24955
24956 private void Avatars_AvatarAnimation(object sender, AvatarAnimationEventArgs e)
24957 {
24958 // create a dictionary of "known" animations from the Animations class using System.Reflection
24959 Dictionary&lt;UUID, string&gt; systemAnimations = new Dictionary&lt;UUID, string&gt;();
24960 Type type = typeof(Animations);
24961 System.Reflection.FieldInfo[] fields = type.GetFields(System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.Static);
24962 foreach (System.Reflection.FieldInfo field in fields)
24963 {
24964 systemAnimations.Add((UUID)field.GetValue(type), field.Name);
24965 }
24966
24967 // find out which animations being played are known animations and which are assets
24968 foreach (Animation animation in e.Animations)
24969 {
24970 if (systemAnimations.ContainsKey(animation.AnimationID))
24971 {
24972 Console.WriteLine("{0} is playing {1} ({2}) sequence {3}", e.AvatarID,
24973 systemAnimations[animation.AnimationID], animation.AnimationSequence);
24974 }
24975 else
24976 {
24977 Console.WriteLine("{0} is playing {1} (Asset) sequence {2}", e.AvatarID,
24978 animation.AnimationID, animation.AnimationSequence);
24979 }
24980 }
24981 }
24982 </code>
24983 </example>
24984 </member> 26274 </member>
24985 <member name="M:OpenMetaverse.AvatarAnimationEventArgs.#ctor(OpenMetaverse.UUID,System.Collections.Generic.List{OpenMetaverse.Animation})"> 26275 <member name="M:OpenMetaverse.Voice.VoiceGateway.SessionCreate(System.String,System.String,System.String,System.String,System.Boolean,System.Boolean,System.String)">
24986 <summary> 26276 <summary>
24987 Construct a new instance of the AvatarAnimationEventArgs class 26277 Create a Session
26278 Sessions typically represent a connection to a media session with one or more
26279 participants. This is used to generate an �outbound� call to another user or
26280 channel. The specifics depend on the media types involved. A session handle is
26281 required to control the local user functions within the session (or remote
26282 users if the current account has rights to do so). Currently creating a
26283 session automatically connects to the audio media, there is no need to call
26284 Session.Connect at this time, this is reserved for future use.
24988 </summary> 26285 </summary>
24989 <param name="avatarID">The ID of the agent</param> 26286 <param name="AccountHandle">Handle returned from successful Connector �create� request</param>
24990 <param name="anims">The list of animations to start</param> 26287 <param name="URI">This is the URI of the terminating point of the session (ie who/what is being called)</param>
26288 <param name="Name">This is the display name of the entity being called (user or channel)</param>
26289 <param name="Password">Only needs to be supplied when the target URI is password protected</param>
26290 <param name="PasswordHashAlgorithm">This indicates the format of the password as passed in. This can either be
26291 �ClearText� or �SHA1UserName�. If this element does not exist, it is assumed to be �ClearText�. If it is
26292 �SHA1UserName�, the password as passed in is the SHA1 hash of the password and username concatenated together,
26293 then base64 encoded, with the final �=� character stripped off.</param>
26294 <param name="JoinAudio">
26295 </param>
26296 <param name="JoinText">
26297 </param>
26298 <returns>
26299 </returns>
24991 </member> 26300 </member>
24992 <member name="P:OpenMetaverse.AvatarAnimationEventArgs.AvatarID"> 26301 <member name="M:OpenMetaverse.Voice.VoiceGateway.SessionConnect(System.String,System.String)">
24993 <summary>Get the ID of the agent</summary> 26302 <summary>
26303 Used to accept a call
26304 </summary>
26305 <param name="SessionHandle">SessionHandle such as received from SessionNewEvent</param>
26306 <param name="AudioMedia">"default"</param>
26307 <returns>
26308 </returns>
24994 </member> 26309 </member>
24995 <member name="P:OpenMetaverse.AvatarAnimationEventArgs.Animations"> 26310 <member name="M:OpenMetaverse.Voice.VoiceGateway.SessionRenderAudioStart(System.String,System.Boolean)">
24996 <summary>Get the list of animations to start</summary> 26311 <summary>
26312 This command is used to start the audio render process, which will then play
26313 the passed in file through the selected audio render device. This command
26314 should not be issued if the user is on a call.
26315 </summary>
26316 <param name="SoundFilePath">The fully qualified path to the sound file.</param>
26317 <param name="Loop">True if the file is to be played continuously and false if it is should be played once.</param>
26318 <returns>
26319 </returns>
24997 </member> 26320 </member>
24998 <member name="T:OpenMetaverse.AvatarAppearanceEventArgs"> 26321 <member name="M:OpenMetaverse.Voice.VoiceGateway.SessionRenderAudioStop(System.String)">
24999 <summary>Provides data for the <see cref="E:OpenMetaverse.AvatarManager.AvatarAppearance"/> event</summary> 26322 <summary>
25000 <remarks>The <see cref="E:OpenMetaverse.AvatarManager.AvatarAppearance"/> event occurs when the simulator sends 26323 This command is used to stop the audio render process.
25001 the appearance data for an avatar</remarks> 26324 </summary>
25002 <example> 26325 <param name="SoundFilePath">The fully qualified path to the sound file issued in the start render command.</param>
25003 The following code example uses the <see cref="P:OpenMetaverse.AvatarAppearanceEventArgs.AvatarID"/> and <see cref="P:OpenMetaverse.AvatarAppearanceEventArgs.VisualParams"/> 26326 <returns>
25004 properties to display the selected shape of an avatar on the <see cref="T:System.Console"/> window. 26327 </returns>
25005 <code>
25006 // subscribe to the event
25007 Client.Avatars.AvatarAppearance += Avatars_AvatarAppearance;
25008
25009 // handle the data when the event is raised
25010 void Avatars_AvatarAppearance(object sender, AvatarAppearanceEventArgs e)
25011 {
25012 Console.WriteLine("The Agent {0} is using a {1} shape.", e.AvatarID, (e.VisualParams[31] &gt; 0) : "male" ? "female")
25013 }
25014 </code>
25015 </example>
25016 </member> 26328 </member>
25017 <member name="M:OpenMetaverse.AvatarAppearanceEventArgs.#ctor(OpenMetaverse.Simulator,OpenMetaverse.UUID,System.Boolean,OpenMetaverse.Primitive.TextureEntryFace,OpenMetaverse.Primitive.TextureEntryFace[],System.Collections.Generic.List{System.Byte})"> 26329 <member name="M:OpenMetaverse.Voice.VoiceGateway.SessionTerminate(System.String)">
25018 <summary> 26330 <summary>
25019 Construct a new instance of the AvatarAppearanceEventArgs class 26331 This is used to end� an established session (i.e. hang-up or disconnect).
25020 </summary> 26332 </summary>
25021 <param name="sim">The simulator request was from</param> 26333 <param name="SessionHandle">Handle returned from successful Session �create� request or a SessionNewEvent</param>
25022 <param name="avatarID">The ID of the agent</param> 26334 <returns>
25023 <param name="isTrial">true of the agent is a trial account</param> 26335 </returns>
25024 <param name="defaultTexture">The default agent texture</param>
25025 <param name="faceTextures">The agents appearance layer textures</param>
25026 <param name="visualParams">The <see cref="P:OpenMetaverse.AvatarAppearanceEventArgs.VisualParams"/> for the agent</param>
25027 </member> 26336 </member>
25028 <member name="P:OpenMetaverse.AvatarAppearanceEventArgs.Simulator"> 26337 <member name="M:OpenMetaverse.Voice.VoiceGateway.SessionSet3DPosition(System.String,OpenMetaverse.Voice.VoicePosition,OpenMetaverse.Voice.VoicePosition)">
25029 <summary>Get the Simulator this request is from of the agent</summary> 26338 <summary>
26339 Set the combined speaking and listening position in 3D space.
26340 </summary>
26341 <param name="SessionHandle">Handle returned from successful Session �create� request or a SessionNewEvent</param>
26342 <param name="SpeakerPosition">Speaking position</param>
26343 <param name="ListenerPosition">Listening position</param>
26344 <returns>
26345 </returns>
25030 </member> 26346 </member>
25031 <member name="P:OpenMetaverse.AvatarAppearanceEventArgs.AvatarID"> 26347 <member name="M:OpenMetaverse.Voice.VoiceGateway.SessionSetParticipantVolumeForMe(System.String,System.String,System.Int32)">
25032 <summary>Get the ID of the agent</summary> 26348 <summary>
26349 Set User Volume for a particular user. Does not affect how other users hear that user.
26350 </summary>
26351 <param name="SessionHandle">Handle returned from successful Session �create� request or a SessionNewEvent</param>
26352 <param name="ParticipantURI">
26353 </param>
26354 <param name="Volume">The level of the audio, a number between -100 and 100 where 0 represents �normal� speaking volume</param>
26355 <returns>
26356 </returns>
25033 </member> 26357 </member>
25034 <member name="P:OpenMetaverse.AvatarAppearanceEventArgs.IsTrial"> 26358 <member name="F:OpenMetaverse.Voice.VoicePosition.Position">
25035 <summary>true if the agent is a trial account</summary> 26359 <summary>Positional vector of the users position</summary>
25036 </member> 26360 </member>
25037 <member name="P:OpenMetaverse.AvatarAppearanceEventArgs.DefaultTexture"> 26361 <member name="F:OpenMetaverse.Voice.VoicePosition.Velocity">
25038 <summary>Get the default agent texture</summary> 26362 <summary>Velocity vector of the position</summary>
25039 </member> 26363 </member>
25040 <member name="P:OpenMetaverse.AvatarAppearanceEventArgs.FaceTextures"> 26364 <member name="F:OpenMetaverse.Voice.VoicePosition.AtOrientation">
25041 <summary>Get the agents appearance layer textures</summary> 26365 <summary>At Orientation (X axis) of the position</summary>
25042 </member> 26366 </member>
25043 <member name="P:OpenMetaverse.AvatarAppearanceEventArgs.VisualParams"> 26367 <member name="F:OpenMetaverse.Voice.VoicePosition.UpOrientation">
25044 <summary>Get the <see cref="P:OpenMetaverse.AvatarAppearanceEventArgs.VisualParams"/> for the agent</summary> 26368 <summary>Up Orientation (Y axis) of the position</summary>
25045 </member> 26369 </member>
25046 <member name="T:OpenMetaverse.AvatarInterestsReplyEventArgs"> 26370 <member name="F:OpenMetaverse.Voice.VoicePosition.LeftOrientation">
25047 <summary>Represents the interests from the profile of an agent</summary> 26371 <summary>Left Orientation (Z axis) of the position</summary>
25048 </member> 26372 </member>
25049 <member name="P:OpenMetaverse.AvatarInterestsReplyEventArgs.AvatarID"> 26373 <member name="M:OpenMetaverse.Voice.VoiceParticipant.IDFromName(System.String)">
25050 <summary>Get the ID of the agent</summary> 26374 <summary>
26375 Extract the avatar UUID encoded in a SIP URI
26376 </summary>
26377 <param name="inName">
26378 </param>
26379 <returns>
26380 </returns>
25051 </member> 26381 </member>
25052 <member name="T:OpenMetaverse.AvatarPropertiesReplyEventArgs"> 26382 <member name="T:OpenMetaverse.Voice.VoiceSession">
25053 <summary>The properties of an agent</summary> 26383 <summary>
26384 Represents a single Voice Session to the Vivox service.
26385 </summary>
25054 </member> 26386 </member>
25055 <member name="P:OpenMetaverse.AvatarPropertiesReplyEventArgs.AvatarID"> 26387 <member name="M:OpenMetaverse.Voice.VoiceSession.Close">
25056 <summary>Get the ID of the agent</summary> 26388 <summary>
26389 Close this session.
26390 </summary>
25057 </member> 26391 </member>
25058 <member name="P:OpenMetaverse.AvatarGroupsReplyEventArgs.AvatarID"> 26392 <member name="M:OpenMetaverse.Voice.VoiceSession.FindParticipant(System.String)">
25059 <summary>Get the ID of the agent</summary> 26393 <summary>
26394 Look up an existing Participants in this session
26395 </summary>
26396 <param name="puri">
26397 </param>
26398 <returns>
26399 </returns>
25060 </member> 26400 </member>
25061 <member name="P:OpenMetaverse.AvatarPicksReplyEventArgs.AvatarID"> 26401 <member name="T:OpenMetaverse.DictionaryChangeCallback">
25062 <summary>Get the ID of the agent</summary> 26402 <summary>
26403 </summary>
26404 <param name="action">
26405 </param>
26406 <param name="entry">
26407 </param>
25063 </member> 26408 </member>
25064 <member name="P:OpenMetaverse.AvatarClassifiedReplyEventArgs.AvatarID"> 26409 <member name="T:OpenMetaverse.TextureDownloadCallback">
25065 <summary>Get the ID of the avatar</summary> 26410 <summary>
26411 A callback fired to indicate the status or final state of the requested texture. For progressive
26412 downloads this will fire each time new asset data is returned from the simulator.
26413 </summary>
26414 <param name="state">The <see cref="T:OpenMetaverse.TextureRequestState" /> indicating either Progress for textures not fully downloaded,
26415 or the final result of the request after it has been processed through the TexturePipeline</param>
26416 <param name="assetTexture">The <see cref="T:OpenMetaverse.Assets.AssetTexture" /> object containing the Assets ID, raw data
26417 and other information. For progressive rendering the <see cref="F:OpenMetaverse.Assets.Asset.AssetData" /> will contain
26418 the data from the beginning of the file. For failed, aborted and timed out requests it will contain
26419 an empty byte array.</param>
25066 </member> 26420 </member>
25067 </members> 26421 </members>
25068</doc> 26422</doc>
diff --git a/bin/OpenMetaverseTypes.XML b/bin/OpenMetaverseTypes.XML
index befc8d4..ce1298e 100644
--- a/bin/OpenMetaverseTypes.XML
+++ b/bin/OpenMetaverseTypes.XML
@@ -1,131 +1,239 @@
1<?xml version="1.0"?> 1<?xml version="1.0"?>
2<doc> 2<doc>
3 <assembly> 3 <assembly>
4 <name>OpenMetaverseTypes</name> 4 <name>/home/root/libomv-0.9.1-source/bin/OpenMetaverseTypes</name>
5 </assembly> 5 </assembly>
6 <members> 6 <members>
7 <member name="T:OpenMetaverse.Vector3d"> 7 <member name="T:OpenMetaverse.BlockingQueue`1">
8 <summary> 8 <summary>
9 A three-dimensional vector with doubleing-point values 9 Same as Queue except Dequeue function blocks until there is an object to return.
10 Note: This class does not need to be synchronized
10 </summary> 11 </summary>
11 </member> 12 </member>
12 <member name="F:OpenMetaverse.Vector3d.X"> 13 <member name="M:OpenMetaverse.BlockingQueue`1.#ctor(System.Collections.Generic.IEnumerable{`0})">
13 <summary>X value</summary> 14 <summary>
15 Create new BlockingQueue.
16 </summary>
17 <param name="col">The System.Collections.ICollection to copy elements from</param>
14 </member> 18 </member>
15 <member name="F:OpenMetaverse.Vector3d.Y"> 19 <member name="M:OpenMetaverse.BlockingQueue`1.#ctor(System.Int32)">
16 <summary>Y value</summary> 20 <summary>
21 Create new BlockingQueue.
22 </summary>
23 <param name="capacity">The initial number of elements that the queue can contain</param>
17 </member> 24 </member>
18 <member name="F:OpenMetaverse.Vector3d.Z"> 25 <member name="M:OpenMetaverse.BlockingQueue`1.#ctor">
19 <summary>Z value</summary> 26 <summary>
27 Create new BlockingQueue.
28 </summary>
20 </member> 29 </member>
21 <member name="M:OpenMetaverse.Vector3d.#ctor(System.Byte[],System.Int32)"> 30 <member name="P:OpenMetaverse.BlockingQueue`1.Closed">
22 <summary> 31 <summary>
23 Constructor, builds a vector from a byte array 32 Gets flag indicating if queue has been closed.
24 </summary> 33 </summary>
25 <param name="byteArray">Byte array containing three eight-byte doubles</param>
26 <param name="pos">Beginning position in the byte array</param>
27 </member> 34 </member>
28 <member name="M:OpenMetaverse.Vector3d.ApproxEquals(OpenMetaverse.Vector3d,System.Double)"> 35 <member name="M:OpenMetaverse.BlockingQueue`1.Finalize">
29 <summary> 36 <summary>
30 Test if this vector is equal to another vector, within a given 37 BlockingQueue Destructor (Close queue, resume any waiting thread).
31 tolerance range
32 </summary> 38 </summary>
33 <param name="vec">Vector to test against</param>
34 <param name="tolerance">The acceptable magnitude of difference
35 between the two vectors</param>
36 <returns>True if the magnitude of difference between the two vectors
37 is less than the given tolerance, otherwise false</returns>
38 </member> 39 </member>
39 <member name="M:OpenMetaverse.Vector3d.CompareTo(OpenMetaverse.Vector3d)"> 40 <member name="M:OpenMetaverse.BlockingQueue`1.Clear">
40 <summary> 41 <summary>
41 IComparable.CompareTo implementation 42 Remove all objects from the Queue.
42 </summary> 43 </summary>
43 </member> 44 </member>
44 <member name="M:OpenMetaverse.Vector3d.IsFinite"> 45 <member name="M:OpenMetaverse.BlockingQueue`1.Close">
45 <summary> 46 <summary>
46 Test if this vector is composed of all finite numbers 47 Remove all objects from the Queue, resume all dequeue threads.
47 </summary> 48 </summary>
48 </member> 49 </member>
49 <member name="M:OpenMetaverse.Vector3d.FromBytes(System.Byte[],System.Int32)"> 50 <member name="M:OpenMetaverse.BlockingQueue`1.Dequeue">
50 <summary> 51 <summary>
51 Builds a vector from a byte array 52 Removes and returns the object at the beginning of the Queue.
52 </summary> 53 </summary>
53 <param name="byteArray">Byte array containing a 24 byte vector</param> 54 <returns>Object in queue.</returns>
54 <param name="pos">Beginning position in the byte array</param>
55 </member> 55 </member>
56 <member name="M:OpenMetaverse.Vector3d.GetBytes"> 56 <member name="M:OpenMetaverse.BlockingQueue`1.Dequeue(System.TimeSpan)">
57 <summary> 57 <summary>
58 Returns the raw bytes for this vector 58 Removes and returns the object at the beginning of the Queue.
59 </summary> 59 </summary>
60 <returns>A 24 byte array containing X, Y, and Z</returns> 60 <param name="timeout">time to wait before returning</param>
61 <returns>Object in queue.</returns>
61 </member> 62 </member>
62 <member name="M:OpenMetaverse.Vector3d.ToBytes(System.Byte[],System.Int32)"> 63 <member name="M:OpenMetaverse.BlockingQueue`1.Dequeue(System.Int32)">
63 <summary> 64 <summary>
64 Writes the raw bytes for this vector to a byte array 65 Removes and returns the object at the beginning of the Queue.
65 </summary> 66 </summary>
66 <param name="dest">Destination byte array</param> 67 <param name="timeout">time to wait before returning (in milliseconds)</param>
67 <param name="pos">Position in the destination array to start 68 <returns>Object in queue.</returns>
68 writing. Must be at least 24 bytes before the end of the array</param>
69 </member> 69 </member>
70 <member name="M:OpenMetaverse.Vector3d.Parse(System.String)"> 70 <member name="M:OpenMetaverse.BlockingQueue`1.Enqueue(`0)">
71 <summary> 71 <summary>
72 Parse a vector from a string 72 Adds an object to the end of the Queue
73 </summary> 73 </summary>
74 <param name="val">A string representation of a 3D vector, enclosed 74 <param name="obj">Object to put in queue</param>
75 in arrow brackets and separated by commas</param>
76 </member> 75 </member>
77 <member name="M:OpenMetaverse.Vector3d.SmoothStep(OpenMetaverse.Vector3d,OpenMetaverse.Vector3d,System.Double)"> 76 <member name="M:OpenMetaverse.BlockingQueue`1.Open">
78 <summary> 77 <summary>
79 Interpolates between two vectors using a cubic equation 78 Open Queue.
80 </summary> 79 </summary>
81 </member> 80 </member>
82 <member name="M:OpenMetaverse.Vector3d.ToString"> 81 <member name="M:OpenMetaverse.CircularQueue`1.#ctor(OpenMetaverse.CircularQueue{`0})">
83 <summary> 82 <summary>
84 Get a formatted string representation of the vector 83 Copy constructor
85 </summary> 84 </summary>
86 <returns>A string representation of the vector</returns> 85 <param name="queue">Circular queue to copy</param>
87 </member> 86 </member>
88 <member name="M:OpenMetaverse.Vector3d.ToRawString"> 87 <member name="T:OpenMetaverse.Color4">
89 <summary> 88 <summary>
90 Get a string representation of the vector elements with up to three 89 An 8-bit color structure including an alpha channel
91 decimal digits and separated by spaces only
92 </summary> 90 </summary>
93 <returns>Raw string representation of the vector</returns>
94 </member> 91 </member>
95 <member name="M:OpenMetaverse.Vector3d.op_Modulus(OpenMetaverse.Vector3d,OpenMetaverse.Vector3d)"> 92 <member name="M:OpenMetaverse.Color4.#ctor(System.Byte,System.Byte,System.Byte,System.Byte)">
96 <summary> 93 <summary>
97 Cross product between two vectors
98 </summary> 94 </summary>
95 <param name="r">
96 </param>
97 <param name="g">
98 </param>
99 <param name="b">
100 </param>
101 <param name="a">
102 </param>
99 </member> 103 </member>
100 <member name="F:OpenMetaverse.Vector3d.Zero"> 104 <member name="M:OpenMetaverse.Color4.#ctor(System.Byte[],System.Int32,System.Boolean)">
101 <summary>A vector with a value of 0,0,0</summary> 105 <summary>
106 Builds a color from a byte array
107 </summary>
108 <param name="byteArray">Byte array containing a 16 byte color</param>
109 <param name="pos">Beginning position in the byte array</param>
110 <param name="inverted">True if the byte array stores inverted values,
111 otherwise false. For example the color black (fully opaque) inverted
112 would be 0xFF 0xFF 0xFF 0x00</param>
102 </member> 113 </member>
103 <member name="F:OpenMetaverse.Vector3d.One"> 114 <member name="M:OpenMetaverse.Color4.#ctor(System.Byte[],System.Int32,System.Boolean,System.Boolean)">
104 <summary>A vector with a value of 1,1,1</summary> 115 <summary>
116 Returns the raw bytes for this vector
117 </summary>
118 <param name="byteArray">Byte array containing a 16 byte color</param>
119 <param name="pos">Beginning position in the byte array</param>
120 <param name="inverted">True if the byte array stores inverted values,
121 otherwise false. For example the color black (fully opaque) inverted
122 would be 0xFF 0xFF 0xFF 0x00</param>
123 <param name="alphaInverted">True if the alpha value is inverted in
124 addition to whatever the inverted parameter is. Setting inverted true
125 and alphaInverted true will flip the alpha value back to non-inverted,
126 but keep the other color bytes inverted</param>
127 <returns>A 16 byte array containing R, G, B, and A</returns>
105 </member> 128 </member>
106 <member name="F:OpenMetaverse.Vector3d.UnitX"> 129 <member name="M:OpenMetaverse.Color4.#ctor(OpenMetaverse.Color4)">
107 <summary>A unit vector facing forward (X axis), value of 1,0,0</summary> 130 <summary>
131 Copy constructor
132 </summary>
133 <param name="color">Color to copy</param>
108 </member> 134 </member>
109 <member name="F:OpenMetaverse.Vector3d.UnitY"> 135 <member name="F:OpenMetaverse.Color4.R">
110 <summary>A unit vector facing left (Y axis), value of 0,1,0</summary> 136 <summary>Red</summary>
111 </member> 137 </member>
112 <member name="F:OpenMetaverse.Vector3d.UnitZ"> 138 <member name="F:OpenMetaverse.Color4.G">
113 <summary>A unit vector facing up (Z axis), value of 0,0,1</summary> 139 <summary>Green</summary>
140 </member>
141 <member name="F:OpenMetaverse.Color4.B">
142 <summary>Blue</summary>
143 </member>
144 <member name="F:OpenMetaverse.Color4.A">
145 <summary>Alpha</summary>
146 </member>
147 <member name="F:OpenMetaverse.Color4.Black">
148 <summary>A Color4 with zero RGB values and fully opaque (alpha 1.0)</summary>
149 </member>
150 <member name="F:OpenMetaverse.Color4.White">
151 <summary>A Color4 with full RGB values (1.0) and fully opaque (alpha 1.0)</summary>
152 </member>
153 <member name="M:OpenMetaverse.Color4.CompareTo(OpenMetaverse.Color4)">
154 <summary>
155 IComparable.CompareTo implementation
156 </summary>
157 <remarks>Sorting ends up like this: |--Grayscale--||--Color--|.
158 Alpha is only used when the colors are otherwise equivalent</remarks>
159 </member>
160 <member name="M:OpenMetaverse.Color4.FromBytes(System.Byte[],System.Int32,System.Boolean,System.Boolean)">
161 <summary>
162 Builds a color from a byte array
163 </summary>
164 <param name="byteArray">Byte array containing a 16 byte color</param>
165 <param name="pos">Beginning position in the byte array</param>
166 <param name="inverted">True if the byte array stores inverted values,
167 otherwise false. For example the color black (fully opaque) inverted
168 would be 0xFF 0xFF 0xFF 0x00</param>
169 <param name="alphaInverted">True if the alpha value is inverted in
170 addition to whatever the inverted parameter is. Setting inverted true
171 and alphaInverted true will flip the alpha value back to non-inverted,
172 but keep the other color bytes inverted</param>
173 </member>
174 <member name="M:OpenMetaverse.Color4.ToBytes(System.Byte[],System.Int32)">
175 <summary>
176 Writes the raw bytes for this color to a byte array
177 </summary>
178 <param name="dest">Destination byte array</param>
179 <param name="pos">Position in the destination array to start
180 writing. Must be at least 16 bytes before the end of the array</param>
181 </member>
182 <member name="M:OpenMetaverse.Color4.ToBytes(System.Byte[],System.Int32,System.Boolean)">
183 <summary>
184 Serializes this color into four bytes in a byte array
185 </summary>
186 <param name="dest">Destination byte array</param>
187 <param name="pos">Position in the destination array to start
188 writing. Must be at least 4 bytes before the end of the array</param>
189 <param name="inverted">True to invert the output (1.0 becomes 0
190 instead of 255)</param>
191 </member>
192 <member name="M:OpenMetaverse.Color4.ToFloatBytes(System.Byte[],System.Int32)">
193 <summary>
194 Writes the raw bytes for this color to a byte array
195 </summary>
196 <param name="dest">Destination byte array</param>
197 <param name="pos">Position in the destination array to start
198 writing. Must be at least 16 bytes before the end of the array</param>
199 </member>
200 <member name="M:OpenMetaverse.Color4.ClampValues">
201 <summary>
202 Ensures that values are in range 0-1
203 </summary>
204 </member>
205 <member name="M:OpenMetaverse.Color4.FromHSV(System.Double,System.Double,System.Double)">
206 <summary>
207 Create an RGB color from a hue, saturation, value combination
208 </summary>
209 <param name="hue">Hue</param>
210 <param name="saturation">Saturation</param>
211 <param name="value">Value</param>
212 <returns>An fully opaque RGB color (alpha is 1.0)</returns>
213 </member>
214 <member name="M:OpenMetaverse.Color4.Lerp(OpenMetaverse.Color4,OpenMetaverse.Color4,System.Single)">
215 <summary>
216 Performs linear interpolation between two colors
217 </summary>
218 <param name="value1">Color to start at</param>
219 <param name="value2">Color to end at</param>
220 <param name="amount">Amount to interpolate</param>
221 <returns>The interpolated color</returns>
114 </member> 222 </member>
115 <member name="T:OpenMetaverse.EnumInfoAttribute"> 223 <member name="T:OpenMetaverse.EnumInfoAttribute">
116 <summary> 224 <summary>
117 Attribute class that allows extra attributes to be attached to ENUMs 225 Attribute class that allows extra attributes to be attached to ENUMs
118 </summary> 226 </summary>
119 </member> 227 </member>
120 <member name="F:OpenMetaverse.EnumInfoAttribute.Text">
121 <summary>Text used when presenting ENUM to user</summary>
122 </member>
123 <member name="M:OpenMetaverse.EnumInfoAttribute.#ctor"> 228 <member name="M:OpenMetaverse.EnumInfoAttribute.#ctor">
124 <summary>Default initializer</summary> 229 <summary>Default initializer</summary>
125 </member> 230 </member>
126 <member name="M:OpenMetaverse.EnumInfoAttribute.#ctor(System.String)"> 231 <member name="M:OpenMetaverse.EnumInfoAttribute.#ctor(System.String)">
127 <summary>Text used when presenting ENUM to user</summary> 232 <summary>Text used when presenting ENUM to user</summary>
128 </member> 233 </member>
234 <member name="F:OpenMetaverse.EnumInfoAttribute.Text">
235 <summary>Text used when presenting ENUM to user</summary>
236 </member>
129 <member name="T:OpenMetaverse.AssetType"> 237 <member name="T:OpenMetaverse.AssetType">
130 <summary> 238 <summary>
131 The different types of grid assets 239 The different types of grid assets
@@ -147,11 +255,11 @@
147 <summary>Link to a location in world</summary> 255 <summary>Link to a location in world</summary>
148 </member> 256 </member>
149 <member name="F:OpenMetaverse.AssetType.Clothing"> 257 <member name="F:OpenMetaverse.AssetType.Clothing">
150 <summary>Collection of textures and parameters that can be 258 <summary>Collection of textures and parameters that can be
151 worn by an avatar</summary> 259 worn by an avatar</summary>
152 </member> 260 </member>
153 <member name="F:OpenMetaverse.AssetType.Object"> 261 <member name="F:OpenMetaverse.AssetType.Object">
154 <summary>Primitive that can contain textures, sounds, 262 <summary>Primitive that can contain textures, sounds,
155 scripts and more</summary> 263 scripts and more</summary>
156 </member> 264 </member>
157 <member name="F:OpenMetaverse.AssetType.Notecard"> 265 <member name="F:OpenMetaverse.AssetType.Notecard">
@@ -259,34 +367,42 @@
259 <summary>Notecard</summary> 367 <summary>Notecard</summary>
260 </member> 368 </member>
261 <member name="F:OpenMetaverse.InventoryType.Category"> 369 <member name="F:OpenMetaverse.InventoryType.Category">
262 <summary></summary> 370 <summary>
371 </summary>
263 </member> 372 </member>
264 <member name="F:OpenMetaverse.InventoryType.Folder"> 373 <member name="F:OpenMetaverse.InventoryType.Folder">
265 <summary>Folder</summary> 374 <summary>Folder</summary>
266 </member> 375 </member>
267 <member name="F:OpenMetaverse.InventoryType.RootCategory"> 376 <member name="F:OpenMetaverse.InventoryType.RootCategory">
268 <summary></summary> 377 <summary>
378 </summary>
269 </member> 379 </member>
270 <member name="F:OpenMetaverse.InventoryType.LSL"> 380 <member name="F:OpenMetaverse.InventoryType.LSL">
271 <summary>an LSL Script</summary> 381 <summary>an LSL Script</summary>
272 </member> 382 </member>
273 <member name="F:OpenMetaverse.InventoryType.Snapshot"> 383 <member name="F:OpenMetaverse.InventoryType.Snapshot">
274 <summary></summary> 384 <summary>
385 </summary>
275 </member> 386 </member>
276 <member name="F:OpenMetaverse.InventoryType.Attachment"> 387 <member name="F:OpenMetaverse.InventoryType.Attachment">
277 <summary></summary> 388 <summary>
389 </summary>
278 </member> 390 </member>
279 <member name="F:OpenMetaverse.InventoryType.Wearable"> 391 <member name="F:OpenMetaverse.InventoryType.Wearable">
280 <summary></summary> 392 <summary>
393 </summary>
281 </member> 394 </member>
282 <member name="F:OpenMetaverse.InventoryType.Animation"> 395 <member name="F:OpenMetaverse.InventoryType.Animation">
283 <summary></summary> 396 <summary>
397 </summary>
284 </member> 398 </member>
285 <member name="F:OpenMetaverse.InventoryType.Gesture"> 399 <member name="F:OpenMetaverse.InventoryType.Gesture">
286 <summary></summary> 400 <summary>
401 </summary>
287 </member> 402 </member>
288 <member name="F:OpenMetaverse.InventoryType.Mesh"> 403 <member name="F:OpenMetaverse.InventoryType.Mesh">
289 <summary></summary> 404 <summary>
405 </summary>
290 </member> 406 </member>
291 <member name="T:OpenMetaverse.SaleType"> 407 <member name="T:OpenMetaverse.SaleType">
292 <summary> 408 <summary>
@@ -355,107 +471,691 @@
355 <member name="F:OpenMetaverse.WearableType.Tattoo"> 471 <member name="F:OpenMetaverse.WearableType.Tattoo">
356 <summary>Tattoo</summary> 472 <summary>Tattoo</summary>
357 </member> 473 </member>
474 <member name="F:OpenMetaverse.WearableType.Physics">
475 <summary>Physics</summary>
476 </member>
358 <member name="F:OpenMetaverse.WearableType.Invalid"> 477 <member name="F:OpenMetaverse.WearableType.Invalid">
359 <summary>Invalid wearable asset</summary> 478 <summary>Invalid wearable asset</summary>
360 </member> 479 </member>
361 <member name="T:OpenMetaverse.TokenBucket"> 480 <member name="T:OpenMetaverse.PCode">
362 <summary> 481 <summary>
363 A hierarchical token bucket for bandwidth throttling. See 482 Identifier code for primitive types
364 http://en.wikipedia.org/wiki/Token_bucket for more information
365 </summary> 483 </summary>
366 </member> 484 </member>
367 <member name="F:OpenMetaverse.TokenBucket.parent"> 485 <member name="F:OpenMetaverse.PCode.None">
368 <summary>Parent bucket to this bucket, or null if this is a root 486 <summary>None</summary>
369 bucket</summary>
370 </member> 487 </member>
371 <member name="F:OpenMetaverse.TokenBucket.maxBurst"> 488 <member name="F:OpenMetaverse.PCode.Prim">
372 <summary>Size of the bucket in bytes. If zero, the bucket has 489 <summary>A Primitive</summary>
373 infinite capacity</summary>
374 </member> 490 </member>
375 <member name="F:OpenMetaverse.TokenBucket.tokensPerMS"> 491 <member name="F:OpenMetaverse.PCode.Avatar">
376 <summary>Rate that the bucket fills, in bytes per millisecond. If 492 <summary>A Avatar</summary>
377 zero, the bucket always remains full</summary>
378 </member> 493 </member>
379 <member name="F:OpenMetaverse.TokenBucket.content"> 494 <member name="F:OpenMetaverse.PCode.Grass">
380 <summary>Number of tokens currently in the bucket</summary> 495 <summary>Linden grass</summary>
381 </member> 496 </member>
382 <member name="F:OpenMetaverse.TokenBucket.lastDrip"> 497 <member name="F:OpenMetaverse.PCode.NewTree">
383 <summary>Time of the last drip, in system ticks</summary> 498 <summary>Linden tree</summary>
384 </member> 499 </member>
385 <member name="M:OpenMetaverse.TokenBucket.#ctor(OpenMetaverse.TokenBucket,System.Int32,System.Int32)"> 500 <member name="F:OpenMetaverse.PCode.ParticleSystem">
501 <summary>A primitive that acts as the source for a particle stream</summary>
502 </member>
503 <member name="F:OpenMetaverse.PCode.Tree">
504 <summary>A Linden tree</summary>
505 </member>
506 <member name="T:OpenMetaverse.PrimFlags">
386 <summary> 507 <summary>
387 Default constructor 508 Primary parameters for primitives such as Physics Enabled or Phantom
388 </summary> 509 </summary>
389 <param name="parent">Parent bucket if this is a child bucket, or
390 null if this is a root bucket</param>
391 <param name="maxBurst">Maximum size of the bucket in bytes, or
392 zero if this bucket has no maximum capacity</param>
393 <param name="dripRate">Rate that the bucket fills, in bytes per
394 second. If zero, the bucket always remains full</param>
395 </member> 510 </member>
396 <member name="M:OpenMetaverse.TokenBucket.RemoveTokens(System.Int32)"> 511 <member name="F:OpenMetaverse.PrimFlags.None">
512 <summary>Deprecated</summary>
513 </member>
514 <member name="F:OpenMetaverse.PrimFlags.Physics">
515 <summary>Whether physics are enabled for this object</summary>
516 </member>
517 <member name="F:OpenMetaverse.PrimFlags.CreateSelected">
397 <summary> 518 <summary>
398 Remove a given number of tokens from the bucket
399 </summary> 519 </summary>
400 <param name="amount">Number of tokens to remove from the bucket</param>
401 <returns>True if the requested number of tokens were removed from
402 the bucket, otherwise false</returns>
403 </member> 520 </member>
404 <member name="M:OpenMetaverse.TokenBucket.RemoveTokens(System.Int32,System.Boolean@)"> 521 <member name="F:OpenMetaverse.PrimFlags.ObjectModify">
405 <summary> 522 <summary>
406 Remove a given number of tokens from the bucket
407 </summary> 523 </summary>
408 <param name="amount">Number of tokens to remove from the bucket</param>
409 <param name="dripSucceeded">True if tokens were added to the bucket
410 during this call, otherwise false</param>
411 <returns>True if the requested number of tokens were removed from
412 the bucket, otherwise false</returns>
413 </member> 524 </member>
414 <member name="M:OpenMetaverse.TokenBucket.Drip"> 525 <member name="F:OpenMetaverse.PrimFlags.ObjectCopy">
415 <summary> 526 <summary>
416 Add tokens to the bucket over time. The number of tokens added each
417 call depends on the length of time that has passed since the last
418 call to Drip
419 </summary> 527 </summary>
420 <returns>True if tokens were added to the bucket, otherwise false</returns>
421 </member> 528 </member>
422 <member name="P:OpenMetaverse.TokenBucket.Parent"> 529 <member name="F:OpenMetaverse.PrimFlags.ObjectAnyOwner">
423 <summary> 530 <summary>
424 The parent bucket of this bucket, or null if this bucket has no
425 parent. The parent bucket will limit the aggregate bandwidth of all
426 of its children buckets
427 </summary> 531 </summary>
428 </member> 532 </member>
429 <member name="P:OpenMetaverse.TokenBucket.MaxBurst"> 533 <member name="F:OpenMetaverse.PrimFlags.ObjectYouOwner">
430 <summary> 534 <summary>
431 Maximum burst rate in bytes per second. This is the maximum number
432 of tokens that can accumulate in the bucket at any one time
433 </summary> 535 </summary>
434 </member> 536 </member>
435 <member name="P:OpenMetaverse.TokenBucket.DripRate"> 537 <member name="F:OpenMetaverse.PrimFlags.Scripted">
436 <summary> 538 <summary>
437 The speed limit of this bucket in bytes per second. This is the
438 number of tokens that are added to the bucket per second
439 </summary> 539 </summary>
440 <remarks>Tokens are added to the bucket any time
441 <seealso cref="M:OpenMetaverse.TokenBucket.RemoveTokens(System.Int32)"/> is called, at the granularity of
442 the system tick interval (typically around 15-22ms)</remarks>
443 </member> 540 </member>
444 <member name="P:OpenMetaverse.TokenBucket.Content"> 541 <member name="F:OpenMetaverse.PrimFlags.Touch">
542 <summary>Whether this object contains an active touch script</summary>
543 </member>
544 <member name="F:OpenMetaverse.PrimFlags.ObjectMove">
445 <summary> 545 <summary>
446 The number of bytes that can be sent at this moment. This is the 546 </summary>
447 current number of tokens in the bucket 547 </member>
448 <remarks>If this bucket has a parent bucket that does not have 548 <member name="F:OpenMetaverse.PrimFlags.Money">
449 enough tokens for a request, <seealso cref="M:OpenMetaverse.TokenBucket.RemoveTokens(System.Int32)"/> will 549 <summary>Whether this object can receive payments</summary>
450 return false regardless of the content of this bucket</remarks> 550 </member>
551 <member name="F:OpenMetaverse.PrimFlags.Phantom">
552 <summary>Whether this object is phantom (no collisions)</summary>
553 </member>
554 <member name="F:OpenMetaverse.PrimFlags.InventoryEmpty">
555 <summary>
556 </summary>
557 </member>
558 <member name="F:OpenMetaverse.PrimFlags.JointHinge">
559 <summary>
560 </summary>
561 </member>
562 <member name="F:OpenMetaverse.PrimFlags.JointP2P">
563 <summary>
564 </summary>
565 </member>
566 <member name="F:OpenMetaverse.PrimFlags.JointLP2P">
567 <summary>
568 </summary>
569 </member>
570 <member name="F:OpenMetaverse.PrimFlags.JointWheel">
571 <summary>Deprecated</summary>
572 </member>
573 <member name="F:OpenMetaverse.PrimFlags.AllowInventoryDrop">
574 <summary>
575 </summary>
576 </member>
577 <member name="F:OpenMetaverse.PrimFlags.ObjectTransfer">
578 <summary>
579 </summary>
580 </member>
581 <member name="F:OpenMetaverse.PrimFlags.ObjectGroupOwned">
582 <summary>
583 </summary>
584 </member>
585 <member name="F:OpenMetaverse.PrimFlags.ObjectYouOfficer">
586 <summary>Deprecated</summary>
587 </member>
588 <member name="F:OpenMetaverse.PrimFlags.CameraDecoupled">
589 <summary>
590 </summary>
591 </member>
592 <member name="F:OpenMetaverse.PrimFlags.AnimSource">
593 <summary>
594 </summary>
595 </member>
596 <member name="F:OpenMetaverse.PrimFlags.CameraSource">
597 <summary>
598 </summary>
599 </member>
600 <member name="F:OpenMetaverse.PrimFlags.CastShadows">
601 <summary>
602 </summary>
603 </member>
604 <member name="F:OpenMetaverse.PrimFlags.DieAtEdge">
605 <summary>Server flag, will not be sent to clients. Specifies that
606 the object is destroyed when it touches a simulator edge</summary>
607 </member>
608 <member name="F:OpenMetaverse.PrimFlags.ReturnAtEdge">
609 <summary>Server flag, will not be sent to clients. Specifies that
610 the object will be returned to the owner's inventory when it
611 touches a simulator edge</summary>
612 </member>
613 <member name="F:OpenMetaverse.PrimFlags.Sandbox">
614 <summary>Server flag, will not be sent to clients.</summary>
615 </member>
616 <member name="F:OpenMetaverse.PrimFlags.Flying">
617 <summary>Server flag, will not be sent to client. Specifies that
618 the object is hovering/flying</summary>
619 </member>
620 <member name="F:OpenMetaverse.PrimFlags.ObjectOwnerModify">
621 <summary>
622 </summary>
623 </member>
624 <member name="F:OpenMetaverse.PrimFlags.TemporaryOnRez">
625 <summary>
626 </summary>
627 </member>
628 <member name="F:OpenMetaverse.PrimFlags.Temporary">
629 <summary>
630 </summary>
631 </member>
632 <member name="F:OpenMetaverse.PrimFlags.ZlibCompressed">
633 <summary>
634 </summary>
635 </member>
636 <member name="T:OpenMetaverse.SoundFlags">
637 <summary>
638 Sound flags for sounds attached to primitives
639 </summary>
640 </member>
641 <member name="F:OpenMetaverse.SoundFlags.None">
642 <summary>
643 </summary>
644 </member>
645 <member name="F:OpenMetaverse.SoundFlags.Loop">
646 <summary>
647 </summary>
648 </member>
649 <member name="F:OpenMetaverse.SoundFlags.SyncMaster">
650 <summary>
651 </summary>
652 </member>
653 <member name="F:OpenMetaverse.SoundFlags.SyncSlave">
654 <summary>
655 </summary>
656 </member>
657 <member name="F:OpenMetaverse.SoundFlags.SyncPending">
658 <summary>
659 </summary>
660 </member>
661 <member name="F:OpenMetaverse.SoundFlags.Queue">
662 <summary>
663 </summary>
664 </member>
665 <member name="F:OpenMetaverse.SoundFlags.Stop">
666 <summary>
667 </summary>
668 </member>
669 <member name="T:OpenMetaverse.Material">
670 <summary>
671 Material type for a primitive
672 </summary>
673 </member>
674 <member name="F:OpenMetaverse.Material.Stone">
675 <summary>
676 </summary>
677 </member>
678 <member name="F:OpenMetaverse.Material.Metal">
679 <summary>
680 </summary>
681 </member>
682 <member name="F:OpenMetaverse.Material.Glass">
683 <summary>
684 </summary>
685 </member>
686 <member name="F:OpenMetaverse.Material.Wood">
687 <summary>
688 </summary>
689 </member>
690 <member name="F:OpenMetaverse.Material.Flesh">
691 <summary>
692 </summary>
693 </member>
694 <member name="F:OpenMetaverse.Material.Plastic">
695 <summary>
696 </summary>
697 </member>
698 <member name="F:OpenMetaverse.Material.Rubber">
699 <summary>
700 </summary>
701 </member>
702 <member name="F:OpenMetaverse.Material.Light">
703 <summary>
704 </summary>
705 </member>
706 <member name="T:OpenMetaverse.PrimType">
707 <summary>
708 Used in a helper function to roughly determine prim shape
709 </summary>
710 </member>
711 <member name="T:OpenMetaverse.ExtraParamType">
712 <summary>
713 Extra parameters for primitives, these flags are for features that have
714 been added after the original ObjectFlags that has all eight bits
715 reserved already
716 </summary>
717 </member>
718 <member name="F:OpenMetaverse.ExtraParamType.Flexible">
719 <summary>Whether this object has flexible parameters</summary>
720 </member>
721 <member name="F:OpenMetaverse.ExtraParamType.Light">
722 <summary>Whether this object has light parameters</summary>
723 </member>
724 <member name="F:OpenMetaverse.ExtraParamType.Sculpt">
725 <summary>Whether this object is a sculpted prim</summary>
726 </member>
727 <member name="F:OpenMetaverse.ExtraParamType.Mesh">
728 <summary>Whether this object is a mesh</summary>
729 </member>
730 <member name="T:OpenMetaverse.JointType">
731 <summary>
732 </summary>
733 </member>
734 <member name="F:OpenMetaverse.JointType.Invalid">
735 <summary>
736 </summary>
737 </member>
738 <member name="F:OpenMetaverse.JointType.Hinge">
739 <summary>
740 </summary>
741 </member>
742 <member name="F:OpenMetaverse.JointType.Point">
743 <summary>
744 </summary>
745 </member>
746 <member name="T:OpenMetaverse.SculptType">
747 <summary>
748 </summary>
749 </member>
750 <member name="F:OpenMetaverse.SculptType.None">
751 <summary>
752 </summary>
753 </member>
754 <member name="F:OpenMetaverse.SculptType.Sphere">
755 <summary>
756 </summary>
757 </member>
758 <member name="F:OpenMetaverse.SculptType.Torus">
759 <summary>
760 </summary>
761 </member>
762 <member name="F:OpenMetaverse.SculptType.Plane">
763 <summary>
764 </summary>
765 </member>
766 <member name="F:OpenMetaverse.SculptType.Cylinder">
767 <summary>
768 </summary>
769 </member>
770 <member name="F:OpenMetaverse.SculptType.Mesh">
771 <summary>
772 </summary>
773 </member>
774 <member name="F:OpenMetaverse.SculptType.Invert">
775 <summary>
776 </summary>
777 </member>
778 <member name="F:OpenMetaverse.SculptType.Mirror">
779 <summary>
780 </summary>
781 </member>
782 <member name="T:OpenMetaverse.FaceType">
783 <summary>
784 </summary>
785 </member>
786 <member name="F:OpenMetaverse.FaceType.PathBegin">
787 <summary>
788 </summary>
789 </member>
790 <member name="F:OpenMetaverse.FaceType.PathEnd">
791 <summary>
792 </summary>
793 </member>
794 <member name="F:OpenMetaverse.FaceType.InnerSide">
795 <summary>
796 </summary>
797 </member>
798 <member name="F:OpenMetaverse.FaceType.ProfileBegin">
799 <summary>
800 </summary>
801 </member>
802 <member name="F:OpenMetaverse.FaceType.ProfileEnd">
803 <summary>
804 </summary>
805 </member>
806 <member name="F:OpenMetaverse.FaceType.OuterSide0">
807 <summary>
808 </summary>
809 </member>
810 <member name="F:OpenMetaverse.FaceType.OuterSide1">
811 <summary>
812 </summary>
813 </member>
814 <member name="F:OpenMetaverse.FaceType.OuterSide2">
815 <summary>
816 </summary>
817 </member>
818 <member name="F:OpenMetaverse.FaceType.OuterSide3">
819 <summary>
820 </summary>
821 </member>
822 <member name="T:OpenMetaverse.ObjectCategory">
823 <summary>
824 </summary>
825 </member>
826 <member name="F:OpenMetaverse.ObjectCategory.Invalid">
827 <summary>
828 </summary>
829 </member>
830 <member name="F:OpenMetaverse.ObjectCategory.None">
831 <summary>
832 </summary>
833 </member>
834 <member name="F:OpenMetaverse.ObjectCategory.Owner">
835 <summary>
836 </summary>
837 </member>
838 <member name="F:OpenMetaverse.ObjectCategory.Group">
839 <summary>
840 </summary>
841 </member>
842 <member name="F:OpenMetaverse.ObjectCategory.Other">
843 <summary>
844 </summary>
845 </member>
846 <member name="F:OpenMetaverse.ObjectCategory.Selected">
847 <summary>
848 </summary>
849 </member>
850 <member name="F:OpenMetaverse.ObjectCategory.Temporary">
851 <summary>
852 </summary>
853 </member>
854 <member name="T:OpenMetaverse.AttachmentPoint">
855 <summary>
856 Attachment points for objects on avatar bodies
857 </summary>
858 <remarks>
859 Both InventoryObject and InventoryAttachment types can be attached
860 </remarks>
861 </member>
862 <member name="F:OpenMetaverse.AttachmentPoint.Default">
863 <summary>Right hand if object was not previously attached</summary>
864 </member>
865 <member name="F:OpenMetaverse.AttachmentPoint.Chest">
866 <summary>Chest</summary>
867 </member>
868 <member name="F:OpenMetaverse.AttachmentPoint.Skull">
869 <summary>Skull</summary>
870 </member>
871 <member name="F:OpenMetaverse.AttachmentPoint.LeftShoulder">
872 <summary>Left shoulder</summary>
873 </member>
874 <member name="F:OpenMetaverse.AttachmentPoint.RightShoulder">
875 <summary>Right shoulder</summary>
876 </member>
877 <member name="F:OpenMetaverse.AttachmentPoint.LeftHand">
878 <summary>Left hand</summary>
879 </member>
880 <member name="F:OpenMetaverse.AttachmentPoint.RightHand">
881 <summary>Right hand</summary>
882 </member>
883 <member name="F:OpenMetaverse.AttachmentPoint.LeftFoot">
884 <summary>Left foot</summary>
885 </member>
886 <member name="F:OpenMetaverse.AttachmentPoint.RightFoot">
887 <summary>Right foot</summary>
888 </member>
889 <member name="F:OpenMetaverse.AttachmentPoint.Spine">
890 <summary>Spine</summary>
891 </member>
892 <member name="F:OpenMetaverse.AttachmentPoint.Pelvis">
893 <summary>Pelvis</summary>
894 </member>
895 <member name="F:OpenMetaverse.AttachmentPoint.Mouth">
896 <summary>Mouth</summary>
897 </member>
898 <member name="F:OpenMetaverse.AttachmentPoint.Chin">
899 <summary>Chin</summary>
900 </member>
901 <member name="F:OpenMetaverse.AttachmentPoint.LeftEar">
902 <summary>Left ear</summary>
903 </member>
904 <member name="F:OpenMetaverse.AttachmentPoint.RightEar">
905 <summary>Right ear</summary>
906 </member>
907 <member name="F:OpenMetaverse.AttachmentPoint.LeftEyeball">
908 <summary>Left eyeball</summary>
909 </member>
910 <member name="F:OpenMetaverse.AttachmentPoint.RightEyeball">
911 <summary>Right eyeball</summary>
912 </member>
913 <member name="F:OpenMetaverse.AttachmentPoint.Nose">
914 <summary>Nose</summary>
915 </member>
916 <member name="F:OpenMetaverse.AttachmentPoint.RightUpperArm">
917 <summary>Right upper arm</summary>
918 </member>
919 <member name="F:OpenMetaverse.AttachmentPoint.RightForearm">
920 <summary>Right forearm</summary>
921 </member>
922 <member name="F:OpenMetaverse.AttachmentPoint.LeftUpperArm">
923 <summary>Left upper arm</summary>
924 </member>
925 <member name="F:OpenMetaverse.AttachmentPoint.LeftForearm">
926 <summary>Left forearm</summary>
927 </member>
928 <member name="F:OpenMetaverse.AttachmentPoint.RightHip">
929 <summary>Right hip</summary>
930 </member>
931 <member name="F:OpenMetaverse.AttachmentPoint.RightUpperLeg">
932 <summary>Right upper leg</summary>
933 </member>
934 <member name="F:OpenMetaverse.AttachmentPoint.RightLowerLeg">
935 <summary>Right lower leg</summary>
936 </member>
937 <member name="F:OpenMetaverse.AttachmentPoint.LeftHip">
938 <summary>Left hip</summary>
939 </member>
940 <member name="F:OpenMetaverse.AttachmentPoint.LeftUpperLeg">
941 <summary>Left upper leg</summary>
942 </member>
943 <member name="F:OpenMetaverse.AttachmentPoint.LeftLowerLeg">
944 <summary>Left lower leg</summary>
945 </member>
946 <member name="F:OpenMetaverse.AttachmentPoint.Stomach">
947 <summary>Stomach</summary>
948 </member>
949 <member name="F:OpenMetaverse.AttachmentPoint.LeftPec">
950 <summary>Left pectoral</summary>
951 </member>
952 <member name="F:OpenMetaverse.AttachmentPoint.RightPec">
953 <summary>Right pectoral</summary>
954 </member>
955 <member name="F:OpenMetaverse.AttachmentPoint.HUDCenter2">
956 <summary>HUD Center position 2</summary>
957 </member>
958 <member name="F:OpenMetaverse.AttachmentPoint.HUDTopRight">
959 <summary>HUD Top-right</summary>
960 </member>
961 <member name="F:OpenMetaverse.AttachmentPoint.HUDTop">
962 <summary>HUD Top</summary>
963 </member>
964 <member name="F:OpenMetaverse.AttachmentPoint.HUDTopLeft">
965 <summary>HUD Top-left</summary>
966 </member>
967 <member name="F:OpenMetaverse.AttachmentPoint.HUDCenter">
968 <summary>HUD Center</summary>
969 </member>
970 <member name="F:OpenMetaverse.AttachmentPoint.HUDBottomLeft">
971 <summary>HUD Bottom-left</summary>
972 </member>
973 <member name="F:OpenMetaverse.AttachmentPoint.HUDBottom">
974 <summary>HUD Bottom</summary>
975 </member>
976 <member name="F:OpenMetaverse.AttachmentPoint.HUDBottomRight">
977 <summary>HUD Bottom-right</summary>
978 </member>
979 <member name="T:OpenMetaverse.Tree">
980 <summary>
981 Tree foliage types
982 </summary>
983 </member>
984 <member name="F:OpenMetaverse.Tree.Pine1">
985 <summary>Pine1 tree</summary>
986 </member>
987 <member name="F:OpenMetaverse.Tree.Oak">
988 <summary>Oak tree</summary>
989 </member>
990 <member name="F:OpenMetaverse.Tree.TropicalBush1">
991 <summary>Tropical Bush1</summary>
992 </member>
993 <member name="F:OpenMetaverse.Tree.Palm1">
994 <summary>Palm1 tree</summary>
995 </member>
996 <member name="F:OpenMetaverse.Tree.Dogwood">
997 <summary>Dogwood tree</summary>
998 </member>
999 <member name="F:OpenMetaverse.Tree.TropicalBush2">
1000 <summary>Tropical Bush2</summary>
1001 </member>
1002 <member name="F:OpenMetaverse.Tree.Palm2">
1003 <summary>Palm2 tree</summary>
1004 </member>
1005 <member name="F:OpenMetaverse.Tree.Cypress1">
1006 <summary>Cypress1 tree</summary>
1007 </member>
1008 <member name="F:OpenMetaverse.Tree.Cypress2">
1009 <summary>Cypress2 tree</summary>
1010 </member>
1011 <member name="F:OpenMetaverse.Tree.Pine2">
1012 <summary>Pine2 tree</summary>
1013 </member>
1014 <member name="F:OpenMetaverse.Tree.Plumeria">
1015 <summary>Plumeria</summary>
1016 </member>
1017 <member name="F:OpenMetaverse.Tree.WinterPine1">
1018 <summary>Winter pinetree1</summary>
1019 </member>
1020 <member name="F:OpenMetaverse.Tree.WinterAspen">
1021 <summary>Winter Aspen tree</summary>
1022 </member>
1023 <member name="F:OpenMetaverse.Tree.WinterPine2">
1024 <summary>Winter pinetree2</summary>
1025 </member>
1026 <member name="F:OpenMetaverse.Tree.Eucalyptus">
1027 <summary>Eucalyptus tree</summary>
1028 </member>
1029 <member name="F:OpenMetaverse.Tree.Fern">
1030 <summary>Fern</summary>
1031 </member>
1032 <member name="F:OpenMetaverse.Tree.Eelgrass">
1033 <summary>Eelgrass</summary>
1034 </member>
1035 <member name="F:OpenMetaverse.Tree.SeaSword">
1036 <summary>Sea Sword</summary>
1037 </member>
1038 <member name="F:OpenMetaverse.Tree.Kelp1">
1039 <summary>Kelp1 plant</summary>
1040 </member>
1041 <member name="F:OpenMetaverse.Tree.BeachGrass1">
1042 <summary>Beach grass</summary>
1043 </member>
1044 <member name="F:OpenMetaverse.Tree.Kelp2">
1045 <summary>Kelp2 plant</summary>
1046 </member>
1047 <member name="T:OpenMetaverse.Grass">
1048 <summary>
1049 Grass foliage types
1050 </summary>
1051 </member>
1052 <member name="F:OpenMetaverse.Grass.Grass0">
1053 <summary>
1054 </summary>
1055 </member>
1056 <member name="F:OpenMetaverse.Grass.Grass1">
1057 <summary>
1058 </summary>
1059 </member>
1060 <member name="F:OpenMetaverse.Grass.Grass2">
1061 <summary>
1062 </summary>
1063 </member>
1064 <member name="F:OpenMetaverse.Grass.Grass3">
1065 <summary>
1066 </summary>
1067 </member>
1068 <member name="F:OpenMetaverse.Grass.Grass4">
1069 <summary>
1070 </summary>
1071 </member>
1072 <member name="F:OpenMetaverse.Grass.Undergrowth1">
1073 <summary>
1074 </summary>
1075 </member>
1076 <member name="T:OpenMetaverse.ClickAction">
1077 <summary>
1078 Action associated with clicking on an object
1079 </summary>
1080 </member>
1081 <member name="F:OpenMetaverse.ClickAction.Touch">
1082 <summary>Touch object</summary>
1083 </member>
1084 <member name="F:OpenMetaverse.ClickAction.Sit">
1085 <summary>Sit on object</summary>
1086 </member>
1087 <member name="F:OpenMetaverse.ClickAction.Buy">
1088 <summary>Purchase object or contents</summary>
1089 </member>
1090 <member name="F:OpenMetaverse.ClickAction.Pay">
1091 <summary>Pay the object</summary>
1092 </member>
1093 <member name="F:OpenMetaverse.ClickAction.OpenTask">
1094 <summary>Open task inventory</summary>
1095 </member>
1096 <member name="F:OpenMetaverse.ClickAction.PlayMedia">
1097 <summary>Play parcel media</summary>
1098 </member>
1099 <member name="F:OpenMetaverse.ClickAction.OpenMedia">
1100 <summary>Open parcel media</summary>
1101 </member>
1102 <member name="T:OpenMetaverse.PhysicsShapeType">
1103 <summary>
1104 Type of physics representation used for this prim in the simulator
1105 </summary>
1106 </member>
1107 <member name="F:OpenMetaverse.PhysicsShapeType.Prim">
1108 <summary>Use prim physics form this object</summary>
1109 </member>
1110 <member name="F:OpenMetaverse.PhysicsShapeType.None">
1111 <summary>No physics, prim doesn't collide</summary>
1112 </member>
1113 <member name="F:OpenMetaverse.PhysicsShapeType.ConvexHull">
1114 <summary>Use convex hull represantion of this prim</summary>
1115 </member>
1116 <member name="F:OpenMetaverse.ExpiringCache`2.syncRoot">
1117 <summary>For thread safety</summary>
1118 </member>
1119 <member name="F:OpenMetaverse.ExpiringCache`2.isPurging">
1120 <summary>For thread safety</summary>
1121 </member>
1122 <member name="M:OpenMetaverse.ExpiringCache`2.PurgeCache(System.Object,System.Timers.ElapsedEventArgs)">
1123 <summary>
1124 Purges expired objects from the cache. Called automatically by the purge timer.
451 </summary> 1125 </summary>
452 </member> 1126 </member>
453 <member name="T:OpenMetaverse.LocklessQueue`1"> 1127 <member name="T:OpenMetaverse.LocklessQueue`1">
454 <summary> 1128 <summary>
455 A thread-safe lockless queue that supports multiple readers and 1129 A thread-safe lockless queue that supports multiple readers and
456 multiple writers 1130 multiple writers
457 </summary> 1131 </summary>
458 </member> 1132 </member>
1133 <member name="M:OpenMetaverse.LocklessQueue`1.#ctor">
1134 <summary>
1135 Constructor
1136 </summary>
1137 </member>
1138 <member name="T:OpenMetaverse.LocklessQueue`1.SingleLinkNode">
1139 <summary>
1140 Provides a node container for data in a singly linked list
1141 </summary>
1142 </member>
1143 <member name="M:OpenMetaverse.LocklessQueue`1.SingleLinkNode.#ctor">
1144 <summary>
1145 Constructor
1146 </summary>
1147 </member>
1148 <member name="M:OpenMetaverse.LocklessQueue`1.SingleLinkNode.#ctor(`0)">
1149 <summary>
1150 Constructor
1151 </summary>
1152 </member>
1153 <member name="F:OpenMetaverse.LocklessQueue`1.SingleLinkNode.Next">
1154 <summary>Pointer to the next node in list</summary>
1155 </member>
1156 <member name="F:OpenMetaverse.LocklessQueue`1.SingleLinkNode.Item">
1157 <summary>The data contained by the node</summary>
1158 </member>
459 <member name="F:OpenMetaverse.LocklessQueue`1.head"> 1159 <member name="F:OpenMetaverse.LocklessQueue`1.head">
460 <summary>Queue head</summary> 1160 <summary>Queue head</summary>
461 </member> 1161 </member>
@@ -465,10 +1165,10 @@
465 <member name="F:OpenMetaverse.LocklessQueue`1.count"> 1165 <member name="F:OpenMetaverse.LocklessQueue`1.count">
466 <summary>Queue item count</summary> 1166 <summary>Queue item count</summary>
467 </member> 1167 </member>
468 <member name="M:OpenMetaverse.LocklessQueue`1.#ctor"> 1168 <member name="P:OpenMetaverse.LocklessQueue`1.Count">
469 <summary> 1169 <summary>Gets the current number of items in the queue. Since this
470 Constructor 1170 is a lockless collection this value should be treated as a close
471 </summary> 1171 estimate</summary>
472 </member> 1172 </member>
473 <member name="M:OpenMetaverse.LocklessQueue`1.Enqueue(`0)"> 1173 <member name="M:OpenMetaverse.LocklessQueue`1.Enqueue(`0)">
474 <summary> 1174 <summary>
@@ -483,168 +1183,228 @@
483 <param name="item">Dequeued item if the dequeue was successful</param> 1183 <param name="item">Dequeued item if the dequeue was successful</param>
484 <returns>True if an item was successfully deqeued, otherwise false</returns> 1184 <returns>True if an item was successfully deqeued, otherwise false</returns>
485 </member> 1185 </member>
486 <member name="P:OpenMetaverse.LocklessQueue`1.Count"> 1186 <member name="F:OpenMetaverse.Matrix4.Zero">
487 <summary>Gets the current number of items in the queue. Since this 1187 <summary>A 4x4 matrix containing all zeroes</summary>
488 is a lockless collection this value should be treated as a close
489 estimate</summary>
490 </member> 1188 </member>
491 <member name="T:OpenMetaverse.LocklessQueue`1.SingleLinkNode"> 1189 <member name="F:OpenMetaverse.Matrix4.Identity">
1190 <summary>A 4x4 identity matrix</summary>
1191 </member>
1192 <member name="M:OpenMetaverse.Matrix4.GetEulerAngles(System.Single@,System.Single@,System.Single@)">
492 <summary> 1193 <summary>
493 Provides a node container for data in a singly linked list 1194 Convert this matrix to euler rotations
494 </summary> 1195 </summary>
1196 <param name="roll">X euler angle</param>
1197 <param name="pitch">Y euler angle</param>
1198 <param name="yaw">Z euler angle</param>
495 </member> 1199 </member>
496 <member name="F:OpenMetaverse.LocklessQueue`1.SingleLinkNode.Next"> 1200 <member name="M:OpenMetaverse.Matrix4.GetQuaternion">
497 <summary>Pointer to the next node in list</summary> 1201 <summary>
1202 Convert this matrix to a quaternion rotation
1203 </summary>
1204 <returns>A quaternion representation of this rotation matrix</returns>
498 </member> 1205 </member>
499 <member name="F:OpenMetaverse.LocklessQueue`1.SingleLinkNode.Item"> 1206 <member name="M:OpenMetaverse.Matrix4.CreateFromEulers(System.Single,System.Single,System.Single)">
500 <summary>The data contained by the node</summary> 1207 <summary>
1208 Construct a matrix from euler rotation values in radians
1209 </summary>
1210 <param name="roll">X euler angle in radians</param>
1211 <param name="pitch">Y euler angle in radians</param>
1212 <param name="yaw">Z euler angle in radians</param>
501 </member> 1213 </member>
502 <member name="M:OpenMetaverse.LocklessQueue`1.SingleLinkNode.#ctor"> 1214 <member name="M:OpenMetaverse.Matrix4.ToString">
503 <summary> 1215 <summary>
504 Constructor 1216 Get a formatted string representation of the vector
505 </summary> 1217 </summary>
1218 <returns>A string representation of the vector</returns>
506 </member> 1219 </member>
507 <member name="M:OpenMetaverse.LocklessQueue`1.SingleLinkNode.#ctor(`0)"> 1220 <member name="T:OpenMetaverse.Parallel">
508 <summary> 1221 <summary>
509 Constructor 1222 Provides helper methods for parallelizing loops
510 </summary> 1223 </summary>
511 </member> 1224 </member>
512 <member name="T:OpenMetaverse.Color4"> 1225 <member name="M:OpenMetaverse.Parallel.For(System.Int32,System.Int32,System.Action{System.Int32})">
513 <summary> 1226 <summary>
514 An 8-bit color structure including an alpha channel 1227 Executes a for loop in which iterations may run in parallel
515 </summary> 1228 </summary>
1229 <param name="fromInclusive">The loop will be started at this index</param>
1230 <param name="toExclusive">The loop will be terminated before this index is reached</param>
1231 <param name="body">Method body to run for each iteration of the loop</param>
516 </member> 1232 </member>
517 <member name="F:OpenMetaverse.Color4.R"> 1233 <member name="M:OpenMetaverse.Parallel.For(System.Int32,System.Int32,System.Int32,System.Action{System.Int32})">
518 <summary>Red</summary> 1234 <summary>
1235 Executes a for loop in which iterations may run in parallel
1236 </summary>
1237 <param name="threadCount">The number of concurrent execution threads to run</param>
1238 <param name="fromInclusive">The loop will be started at this index</param>
1239 <param name="toExclusive">The loop will be terminated before this index is reached</param>
1240 <param name="body">Method body to run for each iteration of the loop</param>
519 </member> 1241 </member>
520 <member name="F:OpenMetaverse.Color4.G"> 1242 <member name="M:OpenMetaverse.Parallel.ForEach``1(System.Collections.Generic.IEnumerable{``0},System.Action{``0})">
521 <summary>Green</summary> 1243 <summary>
1244 Executes a foreach loop in which iterations may run in parallel
1245 </summary>
1246 <typeparam name="T">Object type that the collection wraps</typeparam>
1247 <param name="enumerable">An enumerable collection to iterate over</param>
1248 <param name="body">Method body to run for each object in the collection</param>
522 </member> 1249 </member>
523 <member name="F:OpenMetaverse.Color4.B"> 1250 <member name="M:OpenMetaverse.Parallel.ForEach``1(System.Int32,System.Collections.Generic.IEnumerable{``0},System.Action{``0})">
524 <summary>Blue</summary> 1251 <summary>
1252 Executes a foreach loop in which iterations may run in parallel
1253 </summary>
1254 <typeparam name="T">Object type that the collection wraps</typeparam>
1255 <param name="threadCount">The number of concurrent execution threads to run</param>
1256 <param name="enumerable">An enumerable collection to iterate over</param>
1257 <param name="body">Method body to run for each object in the collection</param>
525 </member> 1258 </member>
526 <member name="F:OpenMetaverse.Color4.A"> 1259 <member name="M:OpenMetaverse.Parallel.Invoke(System.Action[])">
527 <summary>Alpha</summary> 1260 <summary>
1261 Executes a series of tasks in parallel
1262 </summary>
1263 <param name="actions">A series of method bodies to execute</param>
528 </member> 1264 </member>
529 <member name="M:OpenMetaverse.Color4.#ctor(System.Byte,System.Byte,System.Byte,System.Byte)"> 1265 <member name="M:OpenMetaverse.Parallel.Invoke(System.Int32,System.Action[])">
530 <summary> 1266 <summary>
531 1267 Executes a series of tasks in parallel
532 </summary> 1268 </summary>
533 <param name="r"></param> 1269 <param name="threadCount">The number of concurrent execution threads to run</param>
534 <param name="g"></param> 1270 <param name="actions">A series of method bodies to execute</param>
535 <param name="b"></param>
536 <param name="a"></param>
537 </member> 1271 </member>
538 <member name="M:OpenMetaverse.Color4.#ctor(System.Byte[],System.Int32,System.Boolean)"> 1272 <member name="M:OpenMetaverse.Quaternion.#ctor(System.Single,System.Single,System.Single)">
539 <summary> 1273 <summary>
540 Builds a color from a byte array 1274 Build a quaternion from normalized float values
541 </summary> 1275 </summary>
542 <param name="byteArray">Byte array containing a 16 byte color</param> 1276 <param name="x">X value from -1.0 to 1.0</param>
543 <param name="pos">Beginning position in the byte array</param> 1277 <param name="y">Y value from -1.0 to 1.0</param>
544 <param name="inverted">True if the byte array stores inverted values, 1278 <param name="z">Z value from -1.0 to 1.0</param>
545 otherwise false. For example the color black (fully opaque) inverted
546 would be 0xFF 0xFF 0xFF 0x00</param>
547 </member> 1279 </member>
548 <member name="M:OpenMetaverse.Color4.#ctor(System.Byte[],System.Int32,System.Boolean,System.Boolean)"> 1280 <member name="M:OpenMetaverse.Quaternion.#ctor(System.Byte[],System.Int32,System.Boolean)">
549 <summary> 1281 <summary>
550 Returns the raw bytes for this vector 1282 Constructor, builds a quaternion object from a byte array
551 </summary> 1283 </summary>
552 <param name="byteArray">Byte array containing a 16 byte color</param> 1284 <param name="byteArray">Byte array containing four four-byte floats</param>
553 <param name="pos">Beginning position in the byte array</param> 1285 <param name="pos">Offset in the byte array to start reading at</param>
554 <param name="inverted">True if the byte array stores inverted values, 1286 <param name="normalized">Whether the source data is normalized or
555 otherwise false. For example the color black (fully opaque) inverted 1287 not. If this is true 12 bytes will be read, otherwise 16 bytes will
556 would be 0xFF 0xFF 0xFF 0x00</param> 1288 be read.</param>
557 <param name="alphaInverted">True if the alpha value is inverted in
558 addition to whatever the inverted parameter is. Setting inverted true
559 and alphaInverted true will flip the alpha value back to non-inverted,
560 but keep the other color bytes inverted</param>
561 <returns>A 16 byte array containing R, G, B, and A</returns>
562 </member> 1289 </member>
563 <member name="M:OpenMetaverse.Color4.#ctor(OpenMetaverse.Color4)"> 1290 <member name="F:OpenMetaverse.Quaternion.X">
1291 <summary>X value</summary>
1292 </member>
1293 <member name="F:OpenMetaverse.Quaternion.Y">
1294 <summary>Y value</summary>
1295 </member>
1296 <member name="F:OpenMetaverse.Quaternion.Z">
1297 <summary>Z value</summary>
1298 </member>
1299 <member name="F:OpenMetaverse.Quaternion.W">
1300 <summary>W value</summary>
1301 </member>
1302 <member name="F:OpenMetaverse.Quaternion.Identity">
1303 <summary>A quaternion with a value of 0,0,0,1</summary>
1304 </member>
1305 <member name="M:OpenMetaverse.Quaternion.Normalize">
564 <summary> 1306 <summary>
565 Copy constructor 1307 Normalizes the quaternion
566 </summary> 1308 </summary>
567 <param name="color">Color to copy</param>
568 </member> 1309 </member>
569 <member name="M:OpenMetaverse.Color4.CompareTo(OpenMetaverse.Color4)"> 1310 <member name="M:OpenMetaverse.Quaternion.FromBytes(System.Byte[],System.Int32,System.Boolean)">
570 <summary> 1311 <summary>
571 IComparable.CompareTo implementation 1312 Builds a quaternion object from a byte array
572 </summary> 1313 </summary>
573 <remarks>Sorting ends up like this: |--Grayscale--||--Color--|. 1314 <param name="byteArray">The source byte array</param>
574 Alpha is only used when the colors are otherwise equivalent</remarks> 1315 <param name="pos">Offset in the byte array to start reading at</param>
1316 <param name="normalized">Whether the source data is normalized or
1317 not. If this is true 12 bytes will be read, otherwise 16 bytes will
1318 be read.</param>
575 </member> 1319 </member>
576 <member name="M:OpenMetaverse.Color4.FromBytes(System.Byte[],System.Int32,System.Boolean,System.Boolean)"> 1320 <member name="M:OpenMetaverse.Quaternion.GetBytes">
577 <summary> 1321 <summary>
578 Builds a color from a byte array 1322 Normalize this quaternion and serialize it to a byte array
579 </summary> 1323 </summary>
580 <param name="byteArray">Byte array containing a 16 byte color</param> 1324 <returns>A 12 byte array containing normalized X, Y, and Z floating
581 <param name="pos">Beginning position in the byte array</param> 1325 point values in order using little endian byte ordering</returns>
582 <param name="inverted">True if the byte array stores inverted values,
583 otherwise false. For example the color black (fully opaque) inverted
584 would be 0xFF 0xFF 0xFF 0x00</param>
585 <param name="alphaInverted">True if the alpha value is inverted in
586 addition to whatever the inverted parameter is. Setting inverted true
587 and alphaInverted true will flip the alpha value back to non-inverted,
588 but keep the other color bytes inverted</param>
589 </member> 1326 </member>
590 <member name="M:OpenMetaverse.Color4.ToBytes(System.Byte[],System.Int32)"> 1327 <member name="M:OpenMetaverse.Quaternion.ToBytes(System.Byte[],System.Int32)">
591 <summary> 1328 <summary>
592 Writes the raw bytes for this color to a byte array 1329 Writes the raw bytes for this quaternion to a byte array
593 </summary> 1330 </summary>
594 <param name="dest">Destination byte array</param> 1331 <param name="dest">Destination byte array</param>
595 <param name="pos">Position in the destination array to start 1332 <param name="pos">Position in the destination array to start
596 writing. Must be at least 16 bytes before the end of the array</param> 1333 writing. Must be at least 12 bytes before the end of the array</param>
597 </member> 1334 </member>
598 <member name="M:OpenMetaverse.Color4.ToBytes(System.Byte[],System.Int32,System.Boolean)"> 1335 <member name="M:OpenMetaverse.Quaternion.GetEulerAngles(System.Single@,System.Single@,System.Single@)">
599 <summary> 1336 <summary>
600 Serializes this color into four bytes in a byte array 1337 Convert this quaternion to euler angles
601 </summary> 1338 </summary>
602 <param name="dest">Destination byte array</param> 1339 <param name="roll">X euler angle</param>
603 <param name="pos">Position in the destination array to start 1340 <param name="pitch">Y euler angle</param>
604 writing. Must be at least 4 bytes before the end of the array</param> 1341 <param name="yaw">Z euler angle</param>
605 <param name="inverted">True to invert the output (1.0 becomes 0
606 instead of 255)</param>
607 </member> 1342 </member>
608 <member name="M:OpenMetaverse.Color4.ToFloatBytes(System.Byte[],System.Int32)"> 1343 <member name="M:OpenMetaverse.Quaternion.GetAxisAngle(OpenMetaverse.Vector3@,System.Single@)">
609 <summary> 1344 <summary>
610 Writes the raw bytes for this color to a byte array 1345 Convert this quaternion to an angle around an axis
611 </summary> 1346 </summary>
612 <param name="dest">Destination byte array</param> 1347 <param name="axis">Unit vector describing the axis</param>
613 <param name="pos">Position in the destination array to start 1348 <param name="angle">Angle around the axis, in radians</param>
614 writing. Must be at least 16 bytes before the end of the array</param>
615 </member> 1349 </member>
616 <member name="M:OpenMetaverse.Color4.ClampValues"> 1350 <member name="M:OpenMetaverse.Quaternion.Conjugate(OpenMetaverse.Quaternion)">
617 <summary> 1351 <summary>
618 Ensures that values are in range 0-1 1352 Returns the conjugate (spatial inverse) of a quaternion
619 </summary> 1353 </summary>
620 </member> 1354 </member>
621 <member name="M:OpenMetaverse.Color4.FromHSV(System.Double,System.Double,System.Double)"> 1355 <member name="M:OpenMetaverse.Quaternion.CreateFromAxisAngle(System.Single,System.Single,System.Single,System.Single)">
622 <summary> 1356 <summary>
623 Create an RGB color from a hue, saturation, value combination 1357 Build a quaternion from an axis and an angle of rotation around
1358 that axis
624 </summary> 1359 </summary>
625 <param name="hue">Hue</param>
626 <param name="saturation">Saturation</param>
627 <param name="value">Value</param>
628 <returns>An fully opaque RGB color (alpha is 1.0)</returns>
629 </member> 1360 </member>
630 <member name="M:OpenMetaverse.Color4.Lerp(OpenMetaverse.Color4,OpenMetaverse.Color4,System.Single)"> 1361 <member name="M:OpenMetaverse.Quaternion.CreateFromAxisAngle(OpenMetaverse.Vector3,System.Single)">
631 <summary> 1362 <summary>
632 Performs linear interpolation between two colors 1363 Build a quaternion from an axis and an angle of rotation around
1364 that axis
633 </summary> 1365 </summary>
634 <param name="value1">Color to start at</param> 1366 <param name="axis">Axis of rotation</param>
635 <param name="value2">Color to end at</param> 1367 <param name="angle">Angle of rotation</param>
636 <param name="amount">Amount to interpolate</param>
637 <returns>The interpolated color</returns>
638 </member> 1368 </member>
639 <member name="F:OpenMetaverse.Color4.Black"> 1369 <member name="M:OpenMetaverse.Quaternion.CreateFromEulers(OpenMetaverse.Vector3)">
640 <summary>A Color4 with zero RGB values and fully opaque (alpha 1.0)</summary> 1370 <summary>
1371 Creates a quaternion from a vector containing roll, pitch, and yaw
1372 in radians
1373 </summary>
1374 <param name="eulers">Vector representation of the euler angles in
1375 radians</param>
1376 <returns>Quaternion representation of the euler angles</returns>
641 </member> 1377 </member>
642 <member name="F:OpenMetaverse.Color4.White"> 1378 <member name="M:OpenMetaverse.Quaternion.CreateFromEulers(System.Single,System.Single,System.Single)">
643 <summary>A Color4 with full RGB values (1.0) and fully opaque (alpha 1.0)</summary> 1379 <summary>
1380 Creates a quaternion from roll, pitch, and yaw euler angles in
1381 radians
1382 </summary>
1383 <param name="roll">X angle in radians</param>
1384 <param name="pitch">Y angle in radians</param>
1385 <param name="yaw">Z angle in radians</param>
1386 <returns>Quaternion representation of the euler angles</returns>
1387 </member>
1388 <member name="M:OpenMetaverse.Quaternion.Inverse(OpenMetaverse.Quaternion)">
1389 <summary>
1390 Conjugates and renormalizes a vector
1391 </summary>
1392 </member>
1393 <member name="M:OpenMetaverse.Quaternion.Slerp(OpenMetaverse.Quaternion,OpenMetaverse.Quaternion,System.Single)">
1394 <summary>
1395 Spherical linear interpolation between two quaternions
1396 </summary>
1397 </member>
1398 <member name="M:OpenMetaverse.Quaternion.ToRawString">
1399 <summary>
1400 Get a string representation of the quaternion elements with up to three
1401 decimal digits and separated by spaces only
1402 </summary>
1403 <returns>Raw string representation of the quaternion</returns>
644 </member> 1404 </member>
645 <member name="M:OpenMetaverse.ReaderWriterLockSlim.ExitAndWakeUpAppropriateWaiters"> 1405 <member name="M:OpenMetaverse.ReaderWriterLockSlim.ExitAndWakeUpAppropriateWaiters">
646 <summary> 1406 <summary>
647 Determines the appropriate events to set, leaves the locks, and sets the events. 1407 Determines the appropriate events to set, leaves the locks, and sets the events.
648 </summary> 1408 </summary>
649 </member> 1409 </member>
650 <member name="M:OpenMetaverse.ReaderWriterLockSlim.LazyCreateEvent(System.Threading.EventWaitHandle@,System.Boolean)"> 1410 <member name="M:OpenMetaverse.ReaderWriterLockSlim.LazyCreateEvent(System.Threading.EventWaitHandle@,System.Boolean)">
@@ -652,20 +1412,105 @@
652 A routine for lazily creating a event outside the lock (so if errors 1412 A routine for lazily creating a event outside the lock (so if errors
653 happen they are outside the lock and that we don't do much work 1413 happen they are outside the lock and that we don't do much work
654 while holding a spin lock). If all goes well, reenter the lock and 1414 while holding a spin lock). If all goes well, reenter the lock and
655 set 'waitEvent' 1415 set 'waitEvent'
656 </summary> 1416 </summary>
657 </member> 1417 </member>
658 <member name="M:OpenMetaverse.ReaderWriterLockSlim.WaitOnEvent(System.Threading.EventWaitHandle,System.UInt32@,System.Int32)"> 1418 <member name="M:OpenMetaverse.ReaderWriterLockSlim.WaitOnEvent(System.Threading.EventWaitHandle,System.UInt32@,System.Int32)">
659 <summary> 1419 <summary>
660 Waits on 'waitEvent' with a timeout of 'millisceondsTimeout. 1420 Waits on 'waitEvent' with a timeout of 'millisceondsTimeout.
661 Before the wait 'numWaiters' is incremented and is restored before leaving this routine. 1421 Before the wait 'numWaiters' is incremented and is restored before leaving this routine.
662 </summary> 1422 </summary>
663 </member> 1423 </member>
664 <member name="M:OpenMetaverse.CircularQueue`1.#ctor(OpenMetaverse.CircularQueue{`0})"> 1424 <member name="T:OpenMetaverse.TokenBucket">
665 <summary> 1425 <summary>
666 Copy constructor 1426 A hierarchical token bucket for bandwidth throttling. See
1427 http://en.wikipedia.org/wiki/Token_bucket for more information
667 </summary> 1428 </summary>
668 <param name="queue">Circular queue to copy</param> 1429 </member>
1430 <member name="M:OpenMetaverse.TokenBucket.#ctor(OpenMetaverse.TokenBucket,System.Int32,System.Int32)">
1431 <summary>
1432 Default constructor
1433 </summary>
1434 <param name="parent">Parent bucket if this is a child bucket, or
1435 null if this is a root bucket</param>
1436 <param name="maxBurst">Maximum size of the bucket in bytes, or
1437 zero if this bucket has no maximum capacity</param>
1438 <param name="dripRate">Rate that the bucket fills, in bytes per
1439 second. If zero, the bucket always remains full</param>
1440 </member>
1441 <member name="F:OpenMetaverse.TokenBucket.parent">
1442 <summary>Parent bucket to this bucket, or null if this is a root
1443 bucket</summary>
1444 </member>
1445 <member name="F:OpenMetaverse.TokenBucket.maxBurst">
1446 <summary>Size of the bucket in bytes. If zero, the bucket has
1447 infinite capacity</summary>
1448 </member>
1449 <member name="F:OpenMetaverse.TokenBucket.tokensPerMS">
1450 <summary>Rate that the bucket fills, in bytes per millisecond. If
1451 zero, the bucket always remains full</summary>
1452 </member>
1453 <member name="F:OpenMetaverse.TokenBucket.content">
1454 <summary>Number of tokens currently in the bucket</summary>
1455 </member>
1456 <member name="F:OpenMetaverse.TokenBucket.lastDrip">
1457 <summary>Time of the last drip, in system ticks</summary>
1458 </member>
1459 <member name="P:OpenMetaverse.TokenBucket.Parent">
1460 <summary>
1461 The parent bucket of this bucket, or null if this bucket has no
1462 parent. The parent bucket will limit the aggregate bandwidth of all
1463 of its children buckets
1464 </summary>
1465 </member>
1466 <member name="P:OpenMetaverse.TokenBucket.MaxBurst">
1467 <summary>
1468 Maximum burst rate in bytes per second. This is the maximum number
1469 of tokens that can accumulate in the bucket at any one time
1470 </summary>
1471 </member>
1472 <member name="P:OpenMetaverse.TokenBucket.DripRate">
1473 <summary>
1474 The speed limit of this bucket in bytes per second. This is the
1475 number of tokens that are added to the bucket per second
1476 </summary>
1477 <remarks>Tokens are added to the bucket any time
1478 <seealso cref="M:OpenMetaverse.TokenBucket.RemoveTokens(System.Int32,System.Boolean)" /> is called, at the granularity of
1479 the system tick interval (typically around 15-22ms)</remarks>
1480 </member>
1481 <member name="P:OpenMetaverse.TokenBucket.Content">
1482 <summary>
1483 The number of bytes that can be sent at this moment. This is the
1484 current number of tokens in the bucket
1485 <remarks>If this bucket has a parent bucket that does not have
1486 enough tokens for a request, <seealso cref="M:OpenMetaverse.TokenBucket.RemoveTokens(System.Int32,System.Boolean)" /> will
1487 return false regardless of the content of this bucket</remarks></summary>
1488 </member>
1489 <member name="M:OpenMetaverse.TokenBucket.RemoveTokens(System.Int32)">
1490 <summary>
1491 Remove a given number of tokens from the bucket
1492 </summary>
1493 <param name="amount">Number of tokens to remove from the bucket</param>
1494 <returns>True if the requested number of tokens were removed from
1495 the bucket, otherwise false</returns>
1496 </member>
1497 <member name="M:OpenMetaverse.TokenBucket.RemoveTokens(System.Int32,System.Boolean@)">
1498 <summary>
1499 Remove a given number of tokens from the bucket
1500 </summary>
1501 <param name="amount">Number of tokens to remove from the bucket</param>
1502 <param name="dripSucceeded">True if tokens were added to the bucket
1503 during this call, otherwise false</param>
1504 <returns>True if the requested number of tokens were removed from
1505 the bucket, otherwise false</returns>
1506 </member>
1507 <member name="M:OpenMetaverse.TokenBucket.Drip">
1508 <summary>
1509 Add tokens to the bucket over time. The number of tokens added each
1510 call depends on the length of time that has passed since the last
1511 call to Drip
1512 </summary>
1513 <returns>True if tokens were added to the bucket, otherwise false</returns>
669 </member> 1514 </member>
670 <member name="T:OpenMetaverse.UUID"> 1515 <member name="T:OpenMetaverse.UUID">
671 <summary> 1516 <summary>
@@ -673,14 +1518,11 @@
673 Life networking protocol 1518 Life networking protocol
674 </summary> 1519 </summary>
675 </member> 1520 </member>
676 <member name="F:OpenMetaverse.UUID.Guid">
677 <summary>The System.Guid object this struct wraps around</summary>
678 </member>
679 <member name="M:OpenMetaverse.UUID.#ctor(System.String)"> 1521 <member name="M:OpenMetaverse.UUID.#ctor(System.String)">
680 <summary> 1522 <summary>
681 Constructor that takes a string UUID representation 1523 Constructor that takes a string UUID representation
682 </summary> 1524 </summary>
683 <param name="val">A string representation of a UUID, case 1525 <param name="val">A string representation of a UUID, case
684 insensitive and can either be hyphenated or non-hyphenated</param> 1526 insensitive and can either be hyphenated or non-hyphenated</param>
685 <example>UUID("11f8aa9c-b071-4242-836b-13b7abe0d489")</example> 1527 <example>UUID("11f8aa9c-b071-4242-836b-13b7abe0d489")</example>
686 </member> 1528 </member>
@@ -700,7 +1542,7 @@
700 </member> 1542 </member>
701 <member name="M:OpenMetaverse.UUID.#ctor(System.UInt64)"> 1543 <member name="M:OpenMetaverse.UUID.#ctor(System.UInt64)">
702 <summary> 1544 <summary>
703 Constructor that takes an unsigned 64-bit unsigned integer to 1545 Constructor that takes an unsigned 64-bit unsigned integer to
704 convert to a UUID 1546 convert to a UUID
705 </summary> 1547 </summary>
706 <param name="val">64-bit unsigned integer to convert to a UUID</param> 1548 <param name="val">64-bit unsigned integer to convert to a UUID</param>
@@ -711,6 +1553,15 @@
711 </summary> 1553 </summary>
712 <param name="val">UUID to copy</param> 1554 <param name="val">UUID to copy</param>
713 </member> 1555 </member>
1556 <member name="F:OpenMetaverse.UUID.Guid">
1557 <summary>The System.Guid object this struct wraps around</summary>
1558 </member>
1559 <member name="F:OpenMetaverse.UUID.Zero">
1560 <summary>An UUID with a value of all zeroes</summary>
1561 </member>
1562 <member name="F:OpenMetaverse.UUID.ZeroString">
1563 <summary>A cache of UUID.Zero as a string to optimize a common path</summary>
1564 </member>
714 <member name="M:OpenMetaverse.UUID.CompareTo(OpenMetaverse.UUID)"> 1565 <member name="M:OpenMetaverse.UUID.CompareTo(OpenMetaverse.UUID)">
715 <summary> 1566 <summary>
716 IComparable.CompareTo implementation 1567 IComparable.CompareTo implementation
@@ -753,7 +1604,7 @@
753 <summary> 1604 <summary>
754 Generate a UUID from a string 1605 Generate a UUID from a string
755 </summary> 1606 </summary>
756 <param name="val">A string representation of a UUID, case 1607 <param name="val">A string representation of a UUID, case
757 insensitive and can either be hyphenated or non-hyphenated</param> 1608 insensitive and can either be hyphenated or non-hyphenated</param>
758 <example>UUID.Parse("11f8aa9c-b071-4242-836b-13b7abe0d489")</example> 1609 <example>UUID.Parse("11f8aa9c-b071-4242-836b-13b7abe0d489")</example>
759 </member> 1610 </member>
@@ -761,7 +1612,7 @@
761 <summary> 1612 <summary>
762 Generate a UUID from a string 1613 Generate a UUID from a string
763 </summary> 1614 </summary>
764 <param name="val">A string representation of a UUID, case 1615 <param name="val">A string representation of a UUID, case
765 insensitive and can either be hyphenated or non-hyphenated</param> 1616 insensitive and can either be hyphenated or non-hyphenated</param>
766 <param name="result">Will contain the parsed UUID if successful, 1617 <param name="result">Will contain the parsed UUID if successful,
767 otherwise null</param> 1618 otherwise null</param>
@@ -779,9 +1630,9 @@
779 </member> 1630 </member>
780 <member name="M:OpenMetaverse.UUID.Random"> 1631 <member name="M:OpenMetaverse.UUID.Random">
781 <summary> 1632 <summary>
782
783 </summary> 1633 </summary>
784 <returns></returns> 1634 <returns>
1635 </returns>
785 </member> 1636 </member>
786 <member name="M:OpenMetaverse.UUID.GetHashCode"> 1637 <member name="M:OpenMetaverse.UUID.GetHashCode">
787 <summary> 1638 <summary>
@@ -807,7 +1658,7 @@
807 <summary> 1658 <summary>
808 Get a hyphenated string representation of this UUID 1659 Get a hyphenated string representation of this UUID
809 </summary> 1660 </summary>
810 <returns>A string representation of this UUID, lowercase and 1661 <returns>A string representation of this UUID, lowercase and
811 with hyphens</returns> 1662 with hyphens</returns>
812 <example>11f8aa9c-b071-4242-836b-13b7abe0d489</example> 1663 <example>11f8aa9c-b071-4242-836b-13b7abe0d489</example>
813 </member> 1664 </member>
@@ -839,15 +1690,40 @@
839 <summary> 1690 <summary>
840 String typecasting operator 1691 String typecasting operator
841 </summary> 1692 </summary>
842 <param name="val">A UUID in string form. Case insensitive, 1693 <param name="val">A UUID in string form. Case insensitive,
843 hyphenated or non-hyphenated</param> 1694 hyphenated or non-hyphenated</param>
844 <returns>A UUID built from the string representation</returns> 1695 <returns>A UUID built from the string representation</returns>
845 </member> 1696 </member>
846 <member name="F:OpenMetaverse.UUID.Zero"> 1697 <member name="T:OpenMetaverse.Utils.Platform">
847 <summary>An UUID with a value of all zeroes</summary> 1698 <summary>
1699 Operating system
1700 </summary>
848 </member> 1701 </member>
849 <member name="F:OpenMetaverse.UUID.ZeroString"> 1702 <member name="F:OpenMetaverse.Utils.Platform.Unknown">
850 <summary>A cache of UUID.Zero as a string to optimize a common path</summary> 1703 <summary>Unknown</summary>
1704 </member>
1705 <member name="F:OpenMetaverse.Utils.Platform.Windows">
1706 <summary>Microsoft Windows</summary>
1707 </member>
1708 <member name="F:OpenMetaverse.Utils.Platform.WindowsCE">
1709 <summary>Microsoft Windows CE</summary>
1710 </member>
1711 <member name="F:OpenMetaverse.Utils.Platform.Linux">
1712 <summary>Linux</summary>
1713 </member>
1714 <member name="F:OpenMetaverse.Utils.Platform.OSX">
1715 <summary>Apple OSX</summary>
1716 </member>
1717 <member name="T:OpenMetaverse.Utils.Runtime">
1718 <summary>
1719 Runtime platform
1720 </summary>
1721 </member>
1722 <member name="F:OpenMetaverse.Utils.Runtime.Windows">
1723 <summary>.NET runtime</summary>
1724 </member>
1725 <member name="F:OpenMetaverse.Utils.Runtime.Mono">
1726 <summary>Mono runtime: http://www.mono-project.com/</summary>
851 </member> 1727 </member>
852 <member name="F:OpenMetaverse.Utils.DEG_TO_RAD"> 1728 <member name="F:OpenMetaverse.Utils.DEG_TO_RAD">
853 <summary>Used for converting degrees to radians</summary> 1729 <summary>Used for converting degrees to radians</summary>
@@ -857,7 +1733,7 @@
857 </member> 1733 </member>
858 <member name="F:OpenMetaverse.Utils.EnUsCulture"> 1734 <member name="F:OpenMetaverse.Utils.EnUsCulture">
859 <summary>Provide a single instance of the CultureInfo class to 1735 <summary>Provide a single instance of the CultureInfo class to
860 help parsing in situations where the grid assumes an en-us 1736 help parsing in situations where the grid assumes an en-us
861 culture</summary> 1737 culture</summary>
862 </member> 1738 </member>
863 <member name="F:OpenMetaverse.Utils.Epoch"> 1739 <member name="F:OpenMetaverse.Utils.Epoch">
@@ -1279,7 +2155,7 @@
1279 <summary> 2155 <summary>
1280 Takes an AssetType and returns the string representation 2156 Takes an AssetType and returns the string representation
1281 </summary> 2157 </summary>
1282 <param name="type">The source <seealso cref="T:OpenMetaverse.AssetType"/></param> 2158 <param name="type">The source <seealso cref="T:OpenMetaverse.AssetType" /></param>
1283 <returns>The string version of the AssetType</returns> 2159 <returns>The string version of the AssetType</returns>
1284 </member> 2160 </member>
1285 <member name="M:OpenMetaverse.Utils.StringToAssetType(System.String)"> 2161 <member name="M:OpenMetaverse.Utils.StringToAssetType(System.String)">
@@ -1293,7 +2169,7 @@
1293 <summary> 2169 <summary>
1294 Convert an InventoryType to a string 2170 Convert an InventoryType to a string
1295 </summary> 2171 </summary>
1296 <param name="type">The <seealso cref="T:InventoryType"/> to convert</param> 2172 <param name="type">The <seealso cref="T:InventoryType" /> to convert</param>
1297 <returns>A string representation of the source</returns> 2173 <returns>A string representation of the source</returns>
1298 </member> 2174 </member>
1299 <member name="M:OpenMetaverse.Utils.StringToInventoryType(System.String)"> 2175 <member name="M:OpenMetaverse.Utils.StringToInventoryType(System.String)">
@@ -1307,7 +2183,7 @@
1307 <summary> 2183 <summary>
1308 Convert a SaleType to a string 2184 Convert a SaleType to a string
1309 </summary> 2185 </summary>
1310 <param name="type">The <seealso cref="T:SaleType"/> to convert</param> 2186 <param name="type">The <seealso cref="T:SaleType" /> to convert</param>
1311 <returns>A string representation of the source</returns> 2187 <returns>A string representation of the source</returns>
1312 </member> 2188 </member>
1313 <member name="M:OpenMetaverse.Utils.StringToSaleType(System.String)"> 2189 <member name="M:OpenMetaverse.Utils.StringToSaleType(System.String)">
@@ -1382,7 +2258,7 @@
1382 <summary> 2258 <summary>
1383 Convert a native DateTime object to a UNIX timestamp 2259 Convert a native DateTime object to a UNIX timestamp
1384 </summary> 2260 </summary>
1385 <param name="time">A DateTime object you want to convert to a 2261 <param name="time">A DateTime object you want to convert to a
1386 timestamp</param> 2262 timestamp</param>
1387 <returns>An unsigned integer representing a UNIX timestamp</returns> 2263 <returns>An unsigned integer representing a UNIX timestamp</returns>
1388 </member> 2264 </member>
@@ -1413,356 +2289,35 @@
1413 <member name="M:OpenMetaverse.Utils.HostnameToIPv4(System.String)"> 2289 <member name="M:OpenMetaverse.Utils.HostnameToIPv4(System.String)">
1414 <summary> 2290 <summary>
1415 Attempts to convert a string representation of a hostname or IP 2291 Attempts to convert a string representation of a hostname or IP
1416 address to a <seealso cref="T:System.Net.IPAddress"/> 2292 address to a <seealso cref="T:System.Net.IPAddress" /></summary>
1417 </summary>
1418 <param name="hostname">Hostname to convert to an IPAddress</param> 2293 <param name="hostname">Hostname to convert to an IPAddress</param>
1419 <returns>Converted IP address object, or null if the conversion 2294 <returns>Converted IP address object, or null if the conversion
1420 failed</returns> 2295 failed</returns>
1421 </member> 2296 </member>
1422 <member name="T:OpenMetaverse.Utils.Platform"> 2297 <member name="T:OpenMetaverse.Vector2">
1423 <summary>
1424 Operating system
1425 </summary>
1426 </member>
1427 <member name="F:OpenMetaverse.Utils.Platform.Unknown">
1428 <summary>Unknown</summary>
1429 </member>
1430 <member name="F:OpenMetaverse.Utils.Platform.Windows">
1431 <summary>Microsoft Windows</summary>
1432 </member>
1433 <member name="F:OpenMetaverse.Utils.Platform.WindowsCE">
1434 <summary>Microsoft Windows CE</summary>
1435 </member>
1436 <member name="F:OpenMetaverse.Utils.Platform.Linux">
1437 <summary>Linux</summary>
1438 </member>
1439 <member name="F:OpenMetaverse.Utils.Platform.OSX">
1440 <summary>Apple OSX</summary>
1441 </member>
1442 <member name="T:OpenMetaverse.Utils.Runtime">
1443 <summary> 2298 <summary>
1444 Runtime platform 2299 A two-dimensional vector with floating-point values
1445 </summary> 2300 </summary>
1446 </member> 2301 </member>
1447 <member name="F:OpenMetaverse.Utils.Runtime.Windows"> 2302 <member name="F:OpenMetaverse.Vector2.X">
1448 <summary>.NET runtime</summary>
1449 </member>
1450 <member name="F:OpenMetaverse.Utils.Runtime.Mono">
1451 <summary>Mono runtime: http://www.mono-project.com/</summary>
1452 </member>
1453 <member name="F:OpenMetaverse.Quaternion.X">
1454 <summary>X value</summary> 2303 <summary>X value</summary>
1455 </member> 2304 </member>
1456 <member name="F:OpenMetaverse.Quaternion.Y"> 2305 <member name="F:OpenMetaverse.Vector2.Y">
1457 <summary>Y value</summary> 2306 <summary>Y value</summary>
1458 </member> 2307 </member>
1459 <member name="F:OpenMetaverse.Quaternion.Z"> 2308 <member name="F:OpenMetaverse.Vector2.Zero">
1460 <summary>Z value</summary> 2309 <summary>A vector with a value of 0,0</summary>
1461 </member>
1462 <member name="F:OpenMetaverse.Quaternion.W">
1463 <summary>W value</summary>
1464 </member>
1465 <member name="M:OpenMetaverse.Quaternion.#ctor(System.Single,System.Single,System.Single)">
1466 <summary>
1467 Build a quaternion from normalized float values
1468 </summary>
1469 <param name="x">X value from -1.0 to 1.0</param>
1470 <param name="y">Y value from -1.0 to 1.0</param>
1471 <param name="z">Z value from -1.0 to 1.0</param>
1472 </member>
1473 <member name="M:OpenMetaverse.Quaternion.#ctor(System.Byte[],System.Int32,System.Boolean)">
1474 <summary>
1475 Constructor, builds a quaternion object from a byte array
1476 </summary>
1477 <param name="byteArray">Byte array containing four four-byte floats</param>
1478 <param name="pos">Offset in the byte array to start reading at</param>
1479 <param name="normalized">Whether the source data is normalized or
1480 not. If this is true 12 bytes will be read, otherwise 16 bytes will
1481 be read.</param>
1482 </member>
1483 <member name="M:OpenMetaverse.Quaternion.Normalize">
1484 <summary>
1485 Normalizes the quaternion
1486 </summary>
1487 </member>
1488 <member name="M:OpenMetaverse.Quaternion.FromBytes(System.Byte[],System.Int32,System.Boolean)">
1489 <summary>
1490 Builds a quaternion object from a byte array
1491 </summary>
1492 <param name="byteArray">The source byte array</param>
1493 <param name="pos">Offset in the byte array to start reading at</param>
1494 <param name="normalized">Whether the source data is normalized or
1495 not. If this is true 12 bytes will be read, otherwise 16 bytes will
1496 be read.</param>
1497 </member>
1498 <member name="M:OpenMetaverse.Quaternion.GetBytes">
1499 <summary>
1500 Normalize this quaternion and serialize it to a byte array
1501 </summary>
1502 <returns>A 12 byte array containing normalized X, Y, and Z floating
1503 point values in order using little endian byte ordering</returns>
1504 </member>
1505 <member name="M:OpenMetaverse.Quaternion.ToBytes(System.Byte[],System.Int32)">
1506 <summary>
1507 Writes the raw bytes for this quaternion to a byte array
1508 </summary>
1509 <param name="dest">Destination byte array</param>
1510 <param name="pos">Position in the destination array to start
1511 writing. Must be at least 12 bytes before the end of the array</param>
1512 </member>
1513 <member name="M:OpenMetaverse.Quaternion.GetEulerAngles(System.Single@,System.Single@,System.Single@)">
1514 <summary>
1515 Convert this quaternion to euler angles
1516 </summary>
1517 <param name="roll">X euler angle</param>
1518 <param name="pitch">Y euler angle</param>
1519 <param name="yaw">Z euler angle</param>
1520 </member>
1521 <member name="M:OpenMetaverse.Quaternion.GetAxisAngle(OpenMetaverse.Vector3@,System.Single@)">
1522 <summary>
1523 Convert this quaternion to an angle around an axis
1524 </summary>
1525 <param name="axis">Unit vector describing the axis</param>
1526 <param name="angle">Angle around the axis, in radians</param>
1527 </member>
1528 <member name="M:OpenMetaverse.Quaternion.Conjugate(OpenMetaverse.Quaternion)">
1529 <summary>
1530 Returns the conjugate (spatial inverse) of a quaternion
1531 </summary>
1532 </member>
1533 <member name="M:OpenMetaverse.Quaternion.CreateFromAxisAngle(System.Single,System.Single,System.Single,System.Single)">
1534 <summary>
1535 Build a quaternion from an axis and an angle of rotation around
1536 that axis
1537 </summary>
1538 </member>
1539 <member name="M:OpenMetaverse.Quaternion.CreateFromAxisAngle(OpenMetaverse.Vector3,System.Single)">
1540 <summary>
1541 Build a quaternion from an axis and an angle of rotation around
1542 that axis
1543 </summary>
1544 <param name="axis">Axis of rotation</param>
1545 <param name="angle">Angle of rotation</param>
1546 </member>
1547 <member name="M:OpenMetaverse.Quaternion.CreateFromEulers(OpenMetaverse.Vector3)">
1548 <summary>
1549 Creates a quaternion from a vector containing roll, pitch, and yaw
1550 in radians
1551 </summary>
1552 <param name="eulers">Vector representation of the euler angles in
1553 radians</param>
1554 <returns>Quaternion representation of the euler angles</returns>
1555 </member>
1556 <member name="M:OpenMetaverse.Quaternion.CreateFromEulers(System.Single,System.Single,System.Single)">
1557 <summary>
1558 Creates a quaternion from roll, pitch, and yaw euler angles in
1559 radians
1560 </summary>
1561 <param name="roll">X angle in radians</param>
1562 <param name="pitch">Y angle in radians</param>
1563 <param name="yaw">Z angle in radians</param>
1564 <returns>Quaternion representation of the euler angles</returns>
1565 </member>
1566 <member name="M:OpenMetaverse.Quaternion.Inverse(OpenMetaverse.Quaternion)">
1567 <summary>
1568 Conjugates and renormalizes a vector
1569 </summary>
1570 </member>
1571 <member name="M:OpenMetaverse.Quaternion.Slerp(OpenMetaverse.Quaternion,OpenMetaverse.Quaternion,System.Single)">
1572 <summary>
1573 Spherical linear interpolation between two quaternions
1574 </summary>
1575 </member>
1576 <member name="M:OpenMetaverse.Quaternion.ToRawString">
1577 <summary>
1578 Get a string representation of the quaternion elements with up to three
1579 decimal digits and separated by spaces only
1580 </summary>
1581 <returns>Raw string representation of the quaternion</returns>
1582 </member>
1583 <member name="F:OpenMetaverse.Quaternion.Identity">
1584 <summary>A quaternion with a value of 0,0,0,1</summary>
1585 </member>
1586 <member name="T:OpenMetaverse.BlockingQueue`1">
1587 <summary>
1588 Same as Queue except Dequeue function blocks until there is an object to return.
1589 Note: This class does not need to be synchronized
1590 </summary>
1591 </member>
1592 <member name="M:OpenMetaverse.BlockingQueue`1.#ctor(System.Collections.Generic.IEnumerable{`0})">
1593 <summary>
1594 Create new BlockingQueue.
1595 </summary>
1596 <param name="col">The System.Collections.ICollection to copy elements from</param>
1597 </member>
1598 <member name="M:OpenMetaverse.BlockingQueue`1.#ctor(System.Int32)">
1599 <summary>
1600 Create new BlockingQueue.
1601 </summary>
1602 <param name="capacity">The initial number of elements that the queue can contain</param>
1603 </member>
1604 <member name="M:OpenMetaverse.BlockingQueue`1.#ctor">
1605 <summary>
1606 Create new BlockingQueue.
1607 </summary>
1608 </member>
1609 <member name="M:OpenMetaverse.BlockingQueue`1.Finalize">
1610 <summary>
1611 BlockingQueue Destructor (Close queue, resume any waiting thread).
1612 </summary>
1613 </member>
1614 <member name="M:OpenMetaverse.BlockingQueue`1.Clear">
1615 <summary>
1616 Remove all objects from the Queue.
1617 </summary>
1618 </member>
1619 <member name="M:OpenMetaverse.BlockingQueue`1.Close">
1620 <summary>
1621 Remove all objects from the Queue, resume all dequeue threads.
1622 </summary>
1623 </member>
1624 <member name="M:OpenMetaverse.BlockingQueue`1.Dequeue">
1625 <summary>
1626 Removes and returns the object at the beginning of the Queue.
1627 </summary>
1628 <returns>Object in queue.</returns>
1629 </member>
1630 <member name="M:OpenMetaverse.BlockingQueue`1.Dequeue(System.TimeSpan)">
1631 <summary>
1632 Removes and returns the object at the beginning of the Queue.
1633 </summary>
1634 <param name="timeout">time to wait before returning</param>
1635 <returns>Object in queue.</returns>
1636 </member>
1637 <member name="M:OpenMetaverse.BlockingQueue`1.Dequeue(System.Int32)">
1638 <summary>
1639 Removes and returns the object at the beginning of the Queue.
1640 </summary>
1641 <param name="timeout">time to wait before returning (in milliseconds)</param>
1642 <returns>Object in queue.</returns>
1643 </member>
1644 <member name="M:OpenMetaverse.BlockingQueue`1.Enqueue(`0)">
1645 <summary>
1646 Adds an object to the end of the Queue
1647 </summary>
1648 <param name="obj">Object to put in queue</param>
1649 </member>
1650 <member name="M:OpenMetaverse.BlockingQueue`1.Open">
1651 <summary>
1652 Open Queue.
1653 </summary>
1654 </member>
1655 <member name="P:OpenMetaverse.BlockingQueue`1.Closed">
1656 <summary>
1657 Gets flag indicating if queue has been closed.
1658 </summary>
1659 </member>
1660 <member name="T:OpenMetaverse.Parallel">
1661 <summary>
1662 Provides helper methods for parallelizing loops
1663 </summary>
1664 </member>
1665 <member name="M:OpenMetaverse.Parallel.For(System.Int32,System.Int32,System.Action{System.Int32})">
1666 <summary>
1667 Executes a for loop in which iterations may run in parallel
1668 </summary>
1669 <param name="fromInclusive">The loop will be started at this index</param>
1670 <param name="toExclusive">The loop will be terminated before this index is reached</param>
1671 <param name="body">Method body to run for each iteration of the loop</param>
1672 </member>
1673 <member name="M:OpenMetaverse.Parallel.For(System.Int32,System.Int32,System.Int32,System.Action{System.Int32})">
1674 <summary>
1675 Executes a for loop in which iterations may run in parallel
1676 </summary>
1677 <param name="threadCount">The number of concurrent execution threads to run</param>
1678 <param name="fromInclusive">The loop will be started at this index</param>
1679 <param name="toExclusive">The loop will be terminated before this index is reached</param>
1680 <param name="body">Method body to run for each iteration of the loop</param>
1681 </member>
1682 <member name="M:OpenMetaverse.Parallel.ForEach``1(System.Collections.Generic.IEnumerable{``0},System.Action{``0})">
1683 <summary>
1684 Executes a foreach loop in which iterations may run in parallel
1685 </summary>
1686 <typeparam name="T">Object type that the collection wraps</typeparam>
1687 <param name="enumerable">An enumerable collection to iterate over</param>
1688 <param name="body">Method body to run for each object in the collection</param>
1689 </member>
1690 <member name="M:OpenMetaverse.Parallel.ForEach``1(System.Int32,System.Collections.Generic.IEnumerable{``0},System.Action{``0})">
1691 <summary>
1692 Executes a foreach loop in which iterations may run in parallel
1693 </summary>
1694 <typeparam name="T">Object type that the collection wraps</typeparam>
1695 <param name="threadCount">The number of concurrent execution threads to run</param>
1696 <param name="enumerable">An enumerable collection to iterate over</param>
1697 <param name="body">Method body to run for each object in the collection</param>
1698 </member>
1699 <member name="M:OpenMetaverse.Parallel.Invoke(System.Action[])">
1700 <summary>
1701 Executes a series of tasks in parallel
1702 </summary>
1703 <param name="actions">A series of method bodies to execute</param>
1704 </member>
1705 <member name="M:OpenMetaverse.Parallel.Invoke(System.Int32,System.Action[])">
1706 <summary>
1707 Executes a series of tasks in parallel
1708 </summary>
1709 <param name="threadCount">The number of concurrent execution threads to run</param>
1710 <param name="actions">A series of method bodies to execute</param>
1711 </member>
1712 <member name="M:OpenMetaverse.Matrix4.GetEulerAngles(System.Single@,System.Single@,System.Single@)">
1713 <summary>
1714 Convert this matrix to euler rotations
1715 </summary>
1716 <param name="roll">X euler angle</param>
1717 <param name="pitch">Y euler angle</param>
1718 <param name="yaw">Z euler angle</param>
1719 </member>
1720 <member name="M:OpenMetaverse.Matrix4.GetQuaternion">
1721 <summary>
1722 Convert this matrix to a quaternion rotation
1723 </summary>
1724 <returns>A quaternion representation of this rotation matrix</returns>
1725 </member>
1726 <member name="M:OpenMetaverse.Matrix4.CreateFromEulers(System.Single,System.Single,System.Single)">
1727 <summary>
1728 Construct a matrix from euler rotation values in radians
1729 </summary>
1730 <param name="roll">X euler angle in radians</param>
1731 <param name="pitch">Y euler angle in radians</param>
1732 <param name="yaw">Z euler angle in radians</param>
1733 </member>
1734 <member name="M:OpenMetaverse.Matrix4.ToString">
1735 <summary>
1736 Get a formatted string representation of the vector
1737 </summary>
1738 <returns>A string representation of the vector</returns>
1739 </member>
1740 <member name="F:OpenMetaverse.Matrix4.Zero">
1741 <summary>A 4x4 matrix containing all zeroes</summary>
1742 </member>
1743 <member name="F:OpenMetaverse.Matrix4.Identity">
1744 <summary>A 4x4 identity matrix</summary>
1745 </member>
1746 <member name="F:OpenMetaverse.Vector4.X">
1747 <summary>X value</summary>
1748 </member>
1749 <member name="F:OpenMetaverse.Vector4.Y">
1750 <summary>Y value</summary>
1751 </member> 2310 </member>
1752 <member name="F:OpenMetaverse.Vector4.Z"> 2311 <member name="F:OpenMetaverse.Vector2.One">
1753 <summary>Z value</summary> 2312 <summary>A vector with a value of 1,1</summary>
1754 </member> 2313 </member>
1755 <member name="F:OpenMetaverse.Vector4.W"> 2314 <member name="F:OpenMetaverse.Vector2.UnitX">
1756 <summary>W value</summary> 2315 <summary>A vector with a value of 1,0</summary>
1757 </member> 2316 </member>
1758 <member name="M:OpenMetaverse.Vector4.#ctor(System.Byte[],System.Int32)"> 2317 <member name="F:OpenMetaverse.Vector2.UnitY">
1759 <summary> 2318 <summary>A vector with a value of 0,1</summary>
1760 Constructor, builds a vector from a byte array
1761 </summary>
1762 <param name="byteArray">Byte array containing four four-byte floats</param>
1763 <param name="pos">Beginning position in the byte array</param>
1764 </member> 2319 </member>
1765 <member name="M:OpenMetaverse.Vector4.ApproxEquals(OpenMetaverse.Vector4,System.Single)"> 2320 <member name="M:OpenMetaverse.Vector2.ApproxEquals(OpenMetaverse.Vector2,System.Single)">
1766 <summary> 2321 <summary>
1767 Test if this vector is equal to another vector, within a given 2322 Test if this vector is equal to another vector, within a given
1768 tolerance range 2323 tolerance range
@@ -1773,78 +2328,74 @@
1773 <returns>True if the magnitude of difference between the two vectors 2328 <returns>True if the magnitude of difference between the two vectors
1774 is less than the given tolerance, otherwise false</returns> 2329 is less than the given tolerance, otherwise false</returns>
1775 </member> 2330 </member>
1776 <member name="M:OpenMetaverse.Vector4.CompareTo(OpenMetaverse.Vector4)"> 2331 <member name="M:OpenMetaverse.Vector2.IsFinite">
1777 <summary> 2332 <summary>
1778 IComparable.CompareTo implementation 2333 Test if this vector is composed of all finite numbers
1779 </summary> 2334 </summary>
1780 </member> 2335 </member>
1781 <member name="M:OpenMetaverse.Vector4.IsFinite"> 2336 <member name="M:OpenMetaverse.Vector2.CompareTo(OpenMetaverse.Vector2)">
1782 <summary> 2337 <summary>
1783 Test if this vector is composed of all finite numbers 2338 IComparable.CompareTo implementation
1784 </summary> 2339 </summary>
1785 </member> 2340 </member>
1786 <member name="M:OpenMetaverse.Vector4.FromBytes(System.Byte[],System.Int32)"> 2341 <member name="M:OpenMetaverse.Vector2.FromBytes(System.Byte[],System.Int32)">
1787 <summary> 2342 <summary>
1788 Builds a vector from a byte array 2343 Builds a vector from a byte array
1789 </summary> 2344 </summary>
1790 <param name="byteArray">Byte array containing a 16 byte vector</param> 2345 <param name="byteArray">Byte array containing two four-byte floats</param>
1791 <param name="pos">Beginning position in the byte array</param> 2346 <param name="pos">Beginning position in the byte array</param>
1792 </member> 2347 </member>
1793 <member name="M:OpenMetaverse.Vector4.GetBytes"> 2348 <member name="M:OpenMetaverse.Vector2.GetBytes">
1794 <summary> 2349 <summary>
1795 Returns the raw bytes for this vector 2350 Returns the raw bytes for this vector
1796 </summary> 2351 </summary>
1797 <returns>A 16 byte array containing X, Y, Z, and W</returns> 2352 <returns>An eight-byte array containing X and Y</returns>
1798 </member> 2353 </member>
1799 <member name="M:OpenMetaverse.Vector4.ToBytes(System.Byte[],System.Int32)"> 2354 <member name="M:OpenMetaverse.Vector2.ToBytes(System.Byte[],System.Int32)">
1800 <summary> 2355 <summary>
1801 Writes the raw bytes for this vector to a byte array 2356 Writes the raw bytes for this vector to a byte array
1802 </summary> 2357 </summary>
1803 <param name="dest">Destination byte array</param> 2358 <param name="dest">Destination byte array</param>
1804 <param name="pos">Position in the destination array to start 2359 <param name="pos">Position in the destination array to start
1805 writing. Must be at least 16 bytes before the end of the array</param> 2360 writing. Must be at least 8 bytes before the end of the array</param>
1806 </member> 2361 </member>
1807 <member name="M:OpenMetaverse.Vector4.ToRawString"> 2362 <member name="M:OpenMetaverse.Vector2.Parse(System.String)">
1808 <summary> 2363 <summary>
1809 Get a string representation of the vector elements with up to three 2364 Parse a vector from a string
1810 decimal digits and separated by spaces only
1811 </summary> 2365 </summary>
1812 <returns>Raw string representation of the vector</returns> 2366 <param name="val">A string representation of a 2D vector, enclosed
1813 </member> 2367 in arrow brackets and separated by commas</param>
1814 <member name="F:OpenMetaverse.Vector4.Zero">
1815 <summary>A vector with a value of 0,0,0,0</summary>
1816 </member>
1817 <member name="F:OpenMetaverse.Vector4.One">
1818 <summary>A vector with a value of 1,1,1,1</summary>
1819 </member>
1820 <member name="F:OpenMetaverse.Vector4.UnitX">
1821 <summary>A vector with a value of 1,0,0,0</summary>
1822 </member>
1823 <member name="F:OpenMetaverse.Vector4.UnitY">
1824 <summary>A vector with a value of 0,1,0,0</summary>
1825 </member>
1826 <member name="F:OpenMetaverse.Vector4.UnitZ">
1827 <summary>A vector with a value of 0,0,1,0</summary>
1828 </member>
1829 <member name="F:OpenMetaverse.Vector4.UnitW">
1830 <summary>A vector with a value of 0,0,0,1</summary>
1831 </member> 2368 </member>
1832 <member name="F:OpenMetaverse.ExpiringCache`2.syncRoot"> 2369 <member name="M:OpenMetaverse.Vector2.SmoothStep(OpenMetaverse.Vector2,OpenMetaverse.Vector2,System.Single)">
1833 <summary>For thread safety</summary> 2370 <summary>
2371 Interpolates between two vectors using a cubic equation
2372 </summary>
1834 </member> 2373 </member>
1835 <member name="F:OpenMetaverse.ExpiringCache`2.isPurging"> 2374 <member name="M:OpenMetaverse.Vector2.ToString">
1836 <summary>For thread safety</summary> 2375 <summary>
2376 Get a formatted string representation of the vector
2377 </summary>
2378 <returns>A string representation of the vector</returns>
1837 </member> 2379 </member>
1838 <member name="M:OpenMetaverse.ExpiringCache`2.PurgeCache(System.Object,System.Timers.ElapsedEventArgs)"> 2380 <member name="M:OpenMetaverse.Vector2.ToRawString">
1839 <summary> 2381 <summary>
1840 Purges expired objects from the cache. Called automatically by the purge timer. 2382 Get a string representation of the vector elements with up to three
2383 decimal digits and separated by spaces only
1841 </summary> 2384 </summary>
2385 <returns>Raw string representation of the vector</returns>
1842 </member> 2386 </member>
1843 <member name="T:OpenMetaverse.Vector3"> 2387 <member name="T:OpenMetaverse.Vector3">
1844 <summary> 2388 <summary>
1845 A three-dimensional vector with floating-point values 2389 A three-dimensional vector with floating-point values
1846 </summary> 2390 </summary>
1847 </member> 2391 </member>
2392 <member name="M:OpenMetaverse.Vector3.#ctor(System.Byte[],System.Int32)">
2393 <summary>
2394 Constructor, builds a vector from a byte array
2395 </summary>
2396 <param name="byteArray">Byte array containing three four-byte floats</param>
2397 <param name="pos">Beginning position in the byte array</param>
2398 </member>
1848 <member name="F:OpenMetaverse.Vector3.X"> 2399 <member name="F:OpenMetaverse.Vector3.X">
1849 <summary>X value</summary> 2400 <summary>X value</summary>
1850 </member> 2401 </member>
@@ -1854,12 +2405,20 @@
1854 <member name="F:OpenMetaverse.Vector3.Z"> 2405 <member name="F:OpenMetaverse.Vector3.Z">
1855 <summary>Z value</summary> 2406 <summary>Z value</summary>
1856 </member> 2407 </member>
1857 <member name="M:OpenMetaverse.Vector3.#ctor(System.Byte[],System.Int32)"> 2408 <member name="F:OpenMetaverse.Vector3.Zero">
1858 <summary> 2409 <summary>A vector with a value of 0,0,0</summary>
1859 Constructor, builds a vector from a byte array 2410 </member>
1860 </summary> 2411 <member name="F:OpenMetaverse.Vector3.One">
1861 <param name="byteArray">Byte array containing three four-byte floats</param> 2412 <summary>A vector with a value of 1,1,1</summary>
1862 <param name="pos">Beginning position in the byte array</param> 2413 </member>
2414 <member name="F:OpenMetaverse.Vector3.UnitX">
2415 <summary>A unit vector facing forward (X axis), value 1,0,0</summary>
2416 </member>
2417 <member name="F:OpenMetaverse.Vector3.UnitY">
2418 <summary>A unit vector facing left (Y axis), value 0,1,0</summary>
2419 </member>
2420 <member name="F:OpenMetaverse.Vector3.UnitZ">
2421 <summary>A unit vector facing up (Z axis), value 0,0,1</summary>
1863 </member> 2422 </member>
1864 <member name="M:OpenMetaverse.Vector3.ApproxEquals(OpenMetaverse.Vector3,System.Single)"> 2423 <member name="M:OpenMetaverse.Vector3.ApproxEquals(OpenMetaverse.Vector3,System.Single)">
1865 <summary> 2424 <summary>
@@ -1907,7 +2466,7 @@
1907 <summary> 2466 <summary>
1908 Parse a vector from a string 2467 Parse a vector from a string
1909 </summary> 2468 </summary>
1910 <param name="val">A string representation of a 3D vector, enclosed 2469 <param name="val">A string representation of a 3D vector, enclosed
1911 in arrow brackets and separated by commas</param> 2470 in arrow brackets and separated by commas</param>
1912 </member> 2471 </member>
1913 <member name="M:OpenMetaverse.Vector3.RotationBetween(OpenMetaverse.Vector3,OpenMetaverse.Vector3)"> 2472 <member name="M:OpenMetaverse.Vector3.RotationBetween(OpenMetaverse.Vector3,OpenMetaverse.Vector3)">
@@ -1940,586 +2499,152 @@
1940 Cross product between two vectors 2499 Cross product between two vectors
1941 </summary> 2500 </summary>
1942 </member> 2501 </member>
1943 <member name="F:OpenMetaverse.Vector3.Zero"> 2502 <member name="T:OpenMetaverse.Vector3d">
1944 <summary>A vector with a value of 0,0,0</summary>
1945 </member>
1946 <member name="F:OpenMetaverse.Vector3.One">
1947 <summary>A vector with a value of 1,1,1</summary>
1948 </member>
1949 <member name="F:OpenMetaverse.Vector3.UnitX">
1950 <summary>A unit vector facing forward (X axis), value 1,0,0</summary>
1951 </member>
1952 <member name="F:OpenMetaverse.Vector3.UnitY">
1953 <summary>A unit vector facing left (Y axis), value 0,1,0</summary>
1954 </member>
1955 <member name="F:OpenMetaverse.Vector3.UnitZ">
1956 <summary>A unit vector facing up (Z axis), value 0,0,1</summary>
1957 </member>
1958 <member name="T:OpenMetaverse.PCode">
1959 <summary> 2503 <summary>
1960 Identifier code for primitive types 2504 A three-dimensional vector with doubleing-point values
1961 </summary> 2505 </summary>
1962 </member> 2506 </member>
1963 <member name="F:OpenMetaverse.PCode.None"> 2507 <member name="M:OpenMetaverse.Vector3d.#ctor(System.Byte[],System.Int32)">
1964 <summary>None</summary>
1965 </member>
1966 <member name="F:OpenMetaverse.PCode.Prim">
1967 <summary>A Primitive</summary>
1968 </member>
1969 <member name="F:OpenMetaverse.PCode.Avatar">
1970 <summary>A Avatar</summary>
1971 </member>
1972 <member name="F:OpenMetaverse.PCode.Grass">
1973 <summary>Linden grass</summary>
1974 </member>
1975 <member name="F:OpenMetaverse.PCode.NewTree">
1976 <summary>Linden tree</summary>
1977 </member>
1978 <member name="F:OpenMetaverse.PCode.ParticleSystem">
1979 <summary>A primitive that acts as the source for a particle stream</summary>
1980 </member>
1981 <member name="F:OpenMetaverse.PCode.Tree">
1982 <summary>A Linden tree</summary>
1983 </member>
1984 <member name="T:OpenMetaverse.PrimFlags">
1985 <summary> 2508 <summary>
1986 Primary parameters for primitives such as Physics Enabled or Phantom 2509 Constructor, builds a vector from a byte array
1987 </summary> 2510 </summary>
2511 <param name="byteArray">Byte array containing three eight-byte doubles</param>
2512 <param name="pos">Beginning position in the byte array</param>
1988 </member> 2513 </member>
1989 <member name="F:OpenMetaverse.PrimFlags.None"> 2514 <member name="F:OpenMetaverse.Vector3d.X">
1990 <summary>Deprecated</summary> 2515 <summary>X value</summary>
1991 </member>
1992 <member name="F:OpenMetaverse.PrimFlags.Physics">
1993 <summary>Whether physics are enabled for this object</summary>
1994 </member>
1995 <member name="F:OpenMetaverse.PrimFlags.CreateSelected">
1996 <summary></summary>
1997 </member>
1998 <member name="F:OpenMetaverse.PrimFlags.ObjectModify">
1999 <summary></summary>
2000 </member>
2001 <member name="F:OpenMetaverse.PrimFlags.ObjectCopy">
2002 <summary></summary>
2003 </member>
2004 <member name="F:OpenMetaverse.PrimFlags.ObjectAnyOwner">
2005 <summary></summary>
2006 </member>
2007 <member name="F:OpenMetaverse.PrimFlags.ObjectYouOwner">
2008 <summary></summary>
2009 </member>
2010 <member name="F:OpenMetaverse.PrimFlags.Scripted">
2011 <summary></summary>
2012 </member>
2013 <member name="F:OpenMetaverse.PrimFlags.Touch">
2014 <summary>Whether this object contains an active touch script</summary>
2015 </member>
2016 <member name="F:OpenMetaverse.PrimFlags.ObjectMove">
2017 <summary></summary>
2018 </member>
2019 <member name="F:OpenMetaverse.PrimFlags.Money">
2020 <summary>Whether this object can receive payments</summary>
2021 </member>
2022 <member name="F:OpenMetaverse.PrimFlags.Phantom">
2023 <summary>Whether this object is phantom (no collisions)</summary>
2024 </member>
2025 <member name="F:OpenMetaverse.PrimFlags.InventoryEmpty">
2026 <summary></summary>
2027 </member>
2028 <member name="F:OpenMetaverse.PrimFlags.JointHinge">
2029 <summary></summary>
2030 </member>
2031 <member name="F:OpenMetaverse.PrimFlags.JointP2P">
2032 <summary></summary>
2033 </member>
2034 <member name="F:OpenMetaverse.PrimFlags.JointLP2P">
2035 <summary></summary>
2036 </member>
2037 <member name="F:OpenMetaverse.PrimFlags.JointWheel">
2038 <summary>Deprecated</summary>
2039 </member>
2040 <member name="F:OpenMetaverse.PrimFlags.AllowInventoryDrop">
2041 <summary></summary>
2042 </member>
2043 <member name="F:OpenMetaverse.PrimFlags.ObjectTransfer">
2044 <summary></summary>
2045 </member>
2046 <member name="F:OpenMetaverse.PrimFlags.ObjectGroupOwned">
2047 <summary></summary>
2048 </member>
2049 <member name="F:OpenMetaverse.PrimFlags.ObjectYouOfficer">
2050 <summary>Deprecated</summary>
2051 </member>
2052 <member name="F:OpenMetaverse.PrimFlags.CameraDecoupled">
2053 <summary></summary>
2054 </member>
2055 <member name="F:OpenMetaverse.PrimFlags.AnimSource">
2056 <summary></summary>
2057 </member>
2058 <member name="F:OpenMetaverse.PrimFlags.CameraSource">
2059 <summary></summary>
2060 </member>
2061 <member name="F:OpenMetaverse.PrimFlags.CastShadows">
2062 <summary></summary>
2063 </member>
2064 <member name="F:OpenMetaverse.PrimFlags.DieAtEdge">
2065 <summary>Server flag, will not be sent to clients. Specifies that
2066 the object is destroyed when it touches a simulator edge</summary>
2067 </member> 2516 </member>
2068 <member name="F:OpenMetaverse.PrimFlags.ReturnAtEdge"> 2517 <member name="F:OpenMetaverse.Vector3d.Y">
2069 <summary>Server flag, will not be sent to clients. Specifies that 2518 <summary>Y value</summary>
2070 the object will be returned to the owner's inventory when it
2071 touches a simulator edge</summary>
2072 </member> 2519 </member>
2073 <member name="F:OpenMetaverse.PrimFlags.Sandbox"> 2520 <member name="F:OpenMetaverse.Vector3d.Z">
2074 <summary>Server flag, will not be sent to clients.</summary> 2521 <summary>Z value</summary>
2075 </member> 2522 </member>
2076 <member name="F:OpenMetaverse.PrimFlags.Flying"> 2523 <member name="F:OpenMetaverse.Vector3d.Zero">
2077 <summary>Server flag, will not be sent to client. Specifies that 2524 <summary>A vector with a value of 0,0,0</summary>
2078 the object is hovering/flying</summary>
2079 </member> 2525 </member>
2080 <member name="F:OpenMetaverse.PrimFlags.ObjectOwnerModify"> 2526 <member name="F:OpenMetaverse.Vector3d.One">
2081 <summary></summary> 2527 <summary>A vector with a value of 1,1,1</summary>
2082 </member> 2528 </member>
2083 <member name="F:OpenMetaverse.PrimFlags.TemporaryOnRez"> 2529 <member name="F:OpenMetaverse.Vector3d.UnitX">
2084 <summary></summary> 2530 <summary>A unit vector facing forward (X axis), value of 1,0,0</summary>
2085 </member> 2531 </member>
2086 <member name="F:OpenMetaverse.PrimFlags.Temporary"> 2532 <member name="F:OpenMetaverse.Vector3d.UnitY">
2087 <summary></summary> 2533 <summary>A unit vector facing left (Y axis), value of 0,1,0</summary>
2088 </member> 2534 </member>
2089 <member name="F:OpenMetaverse.PrimFlags.ZlibCompressed"> 2535 <member name="F:OpenMetaverse.Vector3d.UnitZ">
2090 <summary></summary> 2536 <summary>A unit vector facing up (Z axis), value of 0,0,1</summary>
2091 </member> 2537 </member>
2092 <member name="T:OpenMetaverse.SoundFlags"> 2538 <member name="M:OpenMetaverse.Vector3d.ApproxEquals(OpenMetaverse.Vector3d,System.Double)">
2093 <summary> 2539 <summary>
2094 Sound flags for sounds attached to primitives 2540 Test if this vector is equal to another vector, within a given
2541 tolerance range
2095 </summary> 2542 </summary>
2543 <param name="vec">Vector to test against</param>
2544 <param name="tolerance">The acceptable magnitude of difference
2545 between the two vectors</param>
2546 <returns>True if the magnitude of difference between the two vectors
2547 is less than the given tolerance, otherwise false</returns>
2096 </member> 2548 </member>
2097 <member name="F:OpenMetaverse.SoundFlags.None"> 2549 <member name="M:OpenMetaverse.Vector3d.CompareTo(OpenMetaverse.Vector3d)">
2098 <summary></summary>
2099 </member>
2100 <member name="F:OpenMetaverse.SoundFlags.Loop">
2101 <summary></summary>
2102 </member>
2103 <member name="F:OpenMetaverse.SoundFlags.SyncMaster">
2104 <summary></summary>
2105 </member>
2106 <member name="F:OpenMetaverse.SoundFlags.SyncSlave">
2107 <summary></summary>
2108 </member>
2109 <member name="F:OpenMetaverse.SoundFlags.SyncPending">
2110 <summary></summary>
2111 </member>
2112 <member name="F:OpenMetaverse.SoundFlags.Queue">
2113 <summary></summary>
2114 </member>
2115 <member name="F:OpenMetaverse.SoundFlags.Stop">
2116 <summary></summary>
2117 </member>
2118 <member name="T:OpenMetaverse.Material">
2119 <summary> 2550 <summary>
2120 Material type for a primitive 2551 IComparable.CompareTo implementation
2121 </summary> 2552 </summary>
2122 </member> 2553 </member>
2123 <member name="F:OpenMetaverse.Material.Stone"> 2554 <member name="M:OpenMetaverse.Vector3d.IsFinite">
2124 <summary></summary>
2125 </member>
2126 <member name="F:OpenMetaverse.Material.Metal">
2127 <summary></summary>
2128 </member>
2129 <member name="F:OpenMetaverse.Material.Glass">
2130 <summary></summary>
2131 </member>
2132 <member name="F:OpenMetaverse.Material.Wood">
2133 <summary></summary>
2134 </member>
2135 <member name="F:OpenMetaverse.Material.Flesh">
2136 <summary></summary>
2137 </member>
2138 <member name="F:OpenMetaverse.Material.Plastic">
2139 <summary></summary>
2140 </member>
2141 <member name="F:OpenMetaverse.Material.Rubber">
2142 <summary></summary>
2143 </member>
2144 <member name="F:OpenMetaverse.Material.Light">
2145 <summary></summary>
2146 </member>
2147 <member name="T:OpenMetaverse.PrimType">
2148 <summary> 2555 <summary>
2149 Used in a helper function to roughly determine prim shape 2556 Test if this vector is composed of all finite numbers
2150 </summary> 2557 </summary>
2151 </member> 2558 </member>
2152 <member name="T:OpenMetaverse.ExtraParamType"> 2559 <member name="M:OpenMetaverse.Vector3d.FromBytes(System.Byte[],System.Int32)">
2153 <summary> 2560 <summary>
2154 Extra parameters for primitives, these flags are for features that have 2561 Builds a vector from a byte array
2155 been added after the original ObjectFlags that has all eight bits
2156 reserved already
2157 </summary> 2562 </summary>
2563 <param name="byteArray">Byte array containing a 24 byte vector</param>
2564 <param name="pos">Beginning position in the byte array</param>
2158 </member> 2565 </member>
2159 <member name="F:OpenMetaverse.ExtraParamType.Flexible"> 2566 <member name="M:OpenMetaverse.Vector3d.GetBytes">
2160 <summary>Whether this object has flexible parameters</summary>
2161 </member>
2162 <member name="F:OpenMetaverse.ExtraParamType.Light">
2163 <summary>Whether this object has light parameters</summary>
2164 </member>
2165 <member name="F:OpenMetaverse.ExtraParamType.Sculpt">
2166 <summary>Whether this object is a sculpted prim</summary>
2167 </member>
2168 <member name="T:OpenMetaverse.JointType">
2169 <summary> 2567 <summary>
2170 2568 Returns the raw bytes for this vector
2171 </summary> 2569 </summary>
2570 <returns>A 24 byte array containing X, Y, and Z</returns>
2172 </member> 2571 </member>
2173 <member name="F:OpenMetaverse.JointType.Invalid"> 2572 <member name="M:OpenMetaverse.Vector3d.ToBytes(System.Byte[],System.Int32)">
2174 <summary></summary>
2175 </member>
2176 <member name="F:OpenMetaverse.JointType.Hinge">
2177 <summary></summary>
2178 </member>
2179 <member name="F:OpenMetaverse.JointType.Point">
2180 <summary></summary>
2181 </member>
2182 <member name="T:OpenMetaverse.SculptType">
2183 <summary> 2573 <summary>
2184 2574 Writes the raw bytes for this vector to a byte array
2185 </summary> 2575 </summary>
2576 <param name="dest">Destination byte array</param>
2577 <param name="pos">Position in the destination array to start
2578 writing. Must be at least 24 bytes before the end of the array</param>
2186 </member> 2579 </member>
2187 <member name="F:OpenMetaverse.SculptType.None"> 2580 <member name="M:OpenMetaverse.Vector3d.Parse(System.String)">
2188 <summary></summary>
2189 </member>
2190 <member name="F:OpenMetaverse.SculptType.Sphere">
2191 <summary></summary>
2192 </member>
2193 <member name="F:OpenMetaverse.SculptType.Torus">
2194 <summary></summary>
2195 </member>
2196 <member name="F:OpenMetaverse.SculptType.Plane">
2197 <summary></summary>
2198 </member>
2199 <member name="F:OpenMetaverse.SculptType.Cylinder">
2200 <summary></summary>
2201 </member>
2202 <member name="F:OpenMetaverse.SculptType.Mesh">
2203 <summary></summary>
2204 </member>
2205 <member name="F:OpenMetaverse.SculptType.Invert">
2206 <summary></summary>
2207 </member>
2208 <member name="F:OpenMetaverse.SculptType.Mirror">
2209 <summary></summary>
2210 </member>
2211 <member name="T:OpenMetaverse.FaceType">
2212 <summary> 2581 <summary>
2213 2582 Parse a vector from a string
2214 </summary> 2583 </summary>
2584 <param name="val">A string representation of a 3D vector, enclosed
2585 in arrow brackets and separated by commas</param>
2215 </member> 2586 </member>
2216 <member name="F:OpenMetaverse.FaceType.PathBegin"> 2587 <member name="M:OpenMetaverse.Vector3d.SmoothStep(OpenMetaverse.Vector3d,OpenMetaverse.Vector3d,System.Double)">
2217 <summary></summary>
2218 </member>
2219 <member name="F:OpenMetaverse.FaceType.PathEnd">
2220 <summary></summary>
2221 </member>
2222 <member name="F:OpenMetaverse.FaceType.InnerSide">
2223 <summary></summary>
2224 </member>
2225 <member name="F:OpenMetaverse.FaceType.ProfileBegin">
2226 <summary></summary>
2227 </member>
2228 <member name="F:OpenMetaverse.FaceType.ProfileEnd">
2229 <summary></summary>
2230 </member>
2231 <member name="F:OpenMetaverse.FaceType.OuterSide0">
2232 <summary></summary>
2233 </member>
2234 <member name="F:OpenMetaverse.FaceType.OuterSide1">
2235 <summary></summary>
2236 </member>
2237 <member name="F:OpenMetaverse.FaceType.OuterSide2">
2238 <summary></summary>
2239 </member>
2240 <member name="F:OpenMetaverse.FaceType.OuterSide3">
2241 <summary></summary>
2242 </member>
2243 <member name="T:OpenMetaverse.ObjectCategory">
2244 <summary> 2588 <summary>
2245 2589 Interpolates between two vectors using a cubic equation
2246 </summary> 2590 </summary>
2247 </member> 2591 </member>
2248 <member name="F:OpenMetaverse.ObjectCategory.Invalid"> 2592 <member name="M:OpenMetaverse.Vector3d.ToString">
2249 <summary></summary>
2250 </member>
2251 <member name="F:OpenMetaverse.ObjectCategory.None">
2252 <summary></summary>
2253 </member>
2254 <member name="F:OpenMetaverse.ObjectCategory.Owner">
2255 <summary></summary>
2256 </member>
2257 <member name="F:OpenMetaverse.ObjectCategory.Group">
2258 <summary></summary>
2259 </member>
2260 <member name="F:OpenMetaverse.ObjectCategory.Other">
2261 <summary></summary>
2262 </member>
2263 <member name="F:OpenMetaverse.ObjectCategory.Selected">
2264 <summary></summary>
2265 </member>
2266 <member name="F:OpenMetaverse.ObjectCategory.Temporary">
2267 <summary></summary>
2268 </member>
2269 <member name="T:OpenMetaverse.AttachmentPoint">
2270 <summary>
2271 Attachment points for objects on avatar bodies
2272 </summary>
2273 <remarks>
2274 Both InventoryObject and InventoryAttachment types can be attached
2275 </remarks>
2276 </member>
2277 <member name="F:OpenMetaverse.AttachmentPoint.Default">
2278 <summary>Right hand if object was not previously attached</summary>
2279 </member>
2280 <member name="F:OpenMetaverse.AttachmentPoint.Chest">
2281 <summary>Chest</summary>
2282 </member>
2283 <member name="F:OpenMetaverse.AttachmentPoint.Skull">
2284 <summary>Skull</summary>
2285 </member>
2286 <member name="F:OpenMetaverse.AttachmentPoint.LeftShoulder">
2287 <summary>Left shoulder</summary>
2288 </member>
2289 <member name="F:OpenMetaverse.AttachmentPoint.RightShoulder">
2290 <summary>Right shoulder</summary>
2291 </member>
2292 <member name="F:OpenMetaverse.AttachmentPoint.LeftHand">
2293 <summary>Left hand</summary>
2294 </member>
2295 <member name="F:OpenMetaverse.AttachmentPoint.RightHand">
2296 <summary>Right hand</summary>
2297 </member>
2298 <member name="F:OpenMetaverse.AttachmentPoint.LeftFoot">
2299 <summary>Left foot</summary>
2300 </member>
2301 <member name="F:OpenMetaverse.AttachmentPoint.RightFoot">
2302 <summary>Right foot</summary>
2303 </member>
2304 <member name="F:OpenMetaverse.AttachmentPoint.Spine">
2305 <summary>Spine</summary>
2306 </member>
2307 <member name="F:OpenMetaverse.AttachmentPoint.Pelvis">
2308 <summary>Pelvis</summary>
2309 </member>
2310 <member name="F:OpenMetaverse.AttachmentPoint.Mouth">
2311 <summary>Mouth</summary>
2312 </member>
2313 <member name="F:OpenMetaverse.AttachmentPoint.Chin">
2314 <summary>Chin</summary>
2315 </member>
2316 <member name="F:OpenMetaverse.AttachmentPoint.LeftEar">
2317 <summary>Left ear</summary>
2318 </member>
2319 <member name="F:OpenMetaverse.AttachmentPoint.RightEar">
2320 <summary>Right ear</summary>
2321 </member>
2322 <member name="F:OpenMetaverse.AttachmentPoint.LeftEyeball">
2323 <summary>Left eyeball</summary>
2324 </member>
2325 <member name="F:OpenMetaverse.AttachmentPoint.RightEyeball">
2326 <summary>Right eyeball</summary>
2327 </member>
2328 <member name="F:OpenMetaverse.AttachmentPoint.Nose">
2329 <summary>Nose</summary>
2330 </member>
2331 <member name="F:OpenMetaverse.AttachmentPoint.RightUpperArm">
2332 <summary>Right upper arm</summary>
2333 </member>
2334 <member name="F:OpenMetaverse.AttachmentPoint.RightForearm">
2335 <summary>Right forearm</summary>
2336 </member>
2337 <member name="F:OpenMetaverse.AttachmentPoint.LeftUpperArm">
2338 <summary>Left upper arm</summary>
2339 </member>
2340 <member name="F:OpenMetaverse.AttachmentPoint.LeftForearm">
2341 <summary>Left forearm</summary>
2342 </member>
2343 <member name="F:OpenMetaverse.AttachmentPoint.RightHip">
2344 <summary>Right hip</summary>
2345 </member>
2346 <member name="F:OpenMetaverse.AttachmentPoint.RightUpperLeg">
2347 <summary>Right upper leg</summary>
2348 </member>
2349 <member name="F:OpenMetaverse.AttachmentPoint.RightLowerLeg">
2350 <summary>Right lower leg</summary>
2351 </member>
2352 <member name="F:OpenMetaverse.AttachmentPoint.LeftHip">
2353 <summary>Left hip</summary>
2354 </member>
2355 <member name="F:OpenMetaverse.AttachmentPoint.LeftUpperLeg">
2356 <summary>Left upper leg</summary>
2357 </member>
2358 <member name="F:OpenMetaverse.AttachmentPoint.LeftLowerLeg">
2359 <summary>Left lower leg</summary>
2360 </member>
2361 <member name="F:OpenMetaverse.AttachmentPoint.Stomach">
2362 <summary>Stomach</summary>
2363 </member>
2364 <member name="F:OpenMetaverse.AttachmentPoint.LeftPec">
2365 <summary>Left pectoral</summary>
2366 </member>
2367 <member name="F:OpenMetaverse.AttachmentPoint.RightPec">
2368 <summary>Right pectoral</summary>
2369 </member>
2370 <member name="F:OpenMetaverse.AttachmentPoint.HUDCenter2">
2371 <summary>HUD Center position 2</summary>
2372 </member>
2373 <member name="F:OpenMetaverse.AttachmentPoint.HUDTopRight">
2374 <summary>HUD Top-right</summary>
2375 </member>
2376 <member name="F:OpenMetaverse.AttachmentPoint.HUDTop">
2377 <summary>HUD Top</summary>
2378 </member>
2379 <member name="F:OpenMetaverse.AttachmentPoint.HUDTopLeft">
2380 <summary>HUD Top-left</summary>
2381 </member>
2382 <member name="F:OpenMetaverse.AttachmentPoint.HUDCenter">
2383 <summary>HUD Center</summary>
2384 </member>
2385 <member name="F:OpenMetaverse.AttachmentPoint.HUDBottomLeft">
2386 <summary>HUD Bottom-left</summary>
2387 </member>
2388 <member name="F:OpenMetaverse.AttachmentPoint.HUDBottom">
2389 <summary>HUD Bottom</summary>
2390 </member>
2391 <member name="F:OpenMetaverse.AttachmentPoint.HUDBottomRight">
2392 <summary>HUD Bottom-right</summary>
2393 </member>
2394 <member name="T:OpenMetaverse.Tree">
2395 <summary> 2593 <summary>
2396 Tree foliage types 2594 Get a formatted string representation of the vector
2397 </summary> 2595 </summary>
2596 <returns>A string representation of the vector</returns>
2398 </member> 2597 </member>
2399 <member name="F:OpenMetaverse.Tree.Pine1"> 2598 <member name="M:OpenMetaverse.Vector3d.ToRawString">
2400 <summary>Pine1 tree</summary>
2401 </member>
2402 <member name="F:OpenMetaverse.Tree.Oak">
2403 <summary>Oak tree</summary>
2404 </member>
2405 <member name="F:OpenMetaverse.Tree.TropicalBush1">
2406 <summary>Tropical Bush1</summary>
2407 </member>
2408 <member name="F:OpenMetaverse.Tree.Palm1">
2409 <summary>Palm1 tree</summary>
2410 </member>
2411 <member name="F:OpenMetaverse.Tree.Dogwood">
2412 <summary>Dogwood tree</summary>
2413 </member>
2414 <member name="F:OpenMetaverse.Tree.TropicalBush2">
2415 <summary>Tropical Bush2</summary>
2416 </member>
2417 <member name="F:OpenMetaverse.Tree.Palm2">
2418 <summary>Palm2 tree</summary>
2419 </member>
2420 <member name="F:OpenMetaverse.Tree.Cypress1">
2421 <summary>Cypress1 tree</summary>
2422 </member>
2423 <member name="F:OpenMetaverse.Tree.Cypress2">
2424 <summary>Cypress2 tree</summary>
2425 </member>
2426 <member name="F:OpenMetaverse.Tree.Pine2">
2427 <summary>Pine2 tree</summary>
2428 </member>
2429 <member name="F:OpenMetaverse.Tree.Plumeria">
2430 <summary>Plumeria</summary>
2431 </member>
2432 <member name="F:OpenMetaverse.Tree.WinterPine1">
2433 <summary>Winter pinetree1</summary>
2434 </member>
2435 <member name="F:OpenMetaverse.Tree.WinterAspen">
2436 <summary>Winter Aspen tree</summary>
2437 </member>
2438 <member name="F:OpenMetaverse.Tree.WinterPine2">
2439 <summary>Winter pinetree2</summary>
2440 </member>
2441 <member name="F:OpenMetaverse.Tree.Eucalyptus">
2442 <summary>Eucalyptus tree</summary>
2443 </member>
2444 <member name="F:OpenMetaverse.Tree.Fern">
2445 <summary>Fern</summary>
2446 </member>
2447 <member name="F:OpenMetaverse.Tree.Eelgrass">
2448 <summary>Eelgrass</summary>
2449 </member>
2450 <member name="F:OpenMetaverse.Tree.SeaSword">
2451 <summary>Sea Sword</summary>
2452 </member>
2453 <member name="F:OpenMetaverse.Tree.Kelp1">
2454 <summary>Kelp1 plant</summary>
2455 </member>
2456 <member name="F:OpenMetaverse.Tree.BeachGrass1">
2457 <summary>Beach grass</summary>
2458 </member>
2459 <member name="F:OpenMetaverse.Tree.Kelp2">
2460 <summary>Kelp2 plant</summary>
2461 </member>
2462 <member name="T:OpenMetaverse.Grass">
2463 <summary> 2599 <summary>
2464 Grass foliage types 2600 Get a string representation of the vector elements with up to three
2601 decimal digits and separated by spaces only
2465 </summary> 2602 </summary>
2603 <returns>Raw string representation of the vector</returns>
2466 </member> 2604 </member>
2467 <member name="F:OpenMetaverse.Grass.Grass0"> 2605 <member name="M:OpenMetaverse.Vector3d.op_Modulus(OpenMetaverse.Vector3d,OpenMetaverse.Vector3d)">
2468 <summary></summary> 2606 <summary>
2469 </member> 2607 Cross product between two vectors
2470 <member name="F:OpenMetaverse.Grass.Grass1"> 2608 </summary>
2471 <summary></summary>
2472 </member>
2473 <member name="F:OpenMetaverse.Grass.Grass2">
2474 <summary></summary>
2475 </member>
2476 <member name="F:OpenMetaverse.Grass.Grass3">
2477 <summary></summary>
2478 </member>
2479 <member name="F:OpenMetaverse.Grass.Grass4">
2480 <summary></summary>
2481 </member>
2482 <member name="F:OpenMetaverse.Grass.Undergrowth1">
2483 <summary></summary>
2484 </member> 2609 </member>
2485 <member name="T:OpenMetaverse.ClickAction"> 2610 <member name="M:OpenMetaverse.Vector4.#ctor(System.Byte[],System.Int32)">
2486 <summary> 2611 <summary>
2487 Action associated with clicking on an object 2612 Constructor, builds a vector from a byte array
2488 </summary> 2613 </summary>
2614 <param name="byteArray">Byte array containing four four-byte floats</param>
2615 <param name="pos">Beginning position in the byte array</param>
2489 </member> 2616 </member>
2490 <member name="F:OpenMetaverse.ClickAction.Touch"> 2617 <member name="F:OpenMetaverse.Vector4.X">
2491 <summary>Touch object</summary> 2618 <summary>X value</summary>
2492 </member> 2619 </member>
2493 <member name="F:OpenMetaverse.ClickAction.Sit"> 2620 <member name="F:OpenMetaverse.Vector4.Y">
2494 <summary>Sit on object</summary> 2621 <summary>Y value</summary>
2495 </member> 2622 </member>
2496 <member name="F:OpenMetaverse.ClickAction.Buy"> 2623 <member name="F:OpenMetaverse.Vector4.Z">
2497 <summary>Purchase object or contents</summary> 2624 <summary>Z value</summary>
2498 </member> 2625 </member>
2499 <member name="F:OpenMetaverse.ClickAction.Pay"> 2626 <member name="F:OpenMetaverse.Vector4.W">
2500 <summary>Pay the object</summary> 2627 <summary>W value</summary>
2501 </member> 2628 </member>
2502 <member name="F:OpenMetaverse.ClickAction.OpenTask"> 2629 <member name="F:OpenMetaverse.Vector4.Zero">
2503 <summary>Open task inventory</summary> 2630 <summary>A vector with a value of 0,0,0,0</summary>
2504 </member> 2631 </member>
2505 <member name="F:OpenMetaverse.ClickAction.PlayMedia"> 2632 <member name="F:OpenMetaverse.Vector4.One">
2506 <summary>Play parcel media</summary> 2633 <summary>A vector with a value of 1,1,1,1</summary>
2507 </member> 2634 </member>
2508 <member name="F:OpenMetaverse.ClickAction.OpenMedia"> 2635 <member name="F:OpenMetaverse.Vector4.UnitX">
2509 <summary>Open parcel media</summary> 2636 <summary>A vector with a value of 1,0,0,0</summary>
2510 </member> 2637 </member>
2511 <member name="T:OpenMetaverse.Vector2"> 2638 <member name="F:OpenMetaverse.Vector4.UnitY">
2512 <summary> 2639 <summary>A vector with a value of 0,1,0,0</summary>
2513 A two-dimensional vector with floating-point values
2514 </summary>
2515 </member> 2640 </member>
2516 <member name="F:OpenMetaverse.Vector2.X"> 2641 <member name="F:OpenMetaverse.Vector4.UnitZ">
2517 <summary>X value</summary> 2642 <summary>A vector with a value of 0,0,1,0</summary>
2518 </member> 2643 </member>
2519 <member name="F:OpenMetaverse.Vector2.Y"> 2644 <member name="F:OpenMetaverse.Vector4.UnitW">
2520 <summary>Y value</summary> 2645 <summary>A vector with a value of 0,0,0,1</summary>
2521 </member> 2646 </member>
2522 <member name="M:OpenMetaverse.Vector2.ApproxEquals(OpenMetaverse.Vector2,System.Single)"> 2647 <member name="M:OpenMetaverse.Vector4.ApproxEquals(OpenMetaverse.Vector4,System.Single)">
2523 <summary> 2648 <summary>
2524 Test if this vector is equal to another vector, within a given 2649 Test if this vector is equal to another vector, within a given
2525 tolerance range 2650 tolerance range
@@ -2530,73 +2655,43 @@
2530 <returns>True if the magnitude of difference between the two vectors 2655 <returns>True if the magnitude of difference between the two vectors
2531 is less than the given tolerance, otherwise false</returns> 2656 is less than the given tolerance, otherwise false</returns>
2532 </member> 2657 </member>
2533 <member name="M:OpenMetaverse.Vector2.IsFinite"> 2658 <member name="M:OpenMetaverse.Vector4.CompareTo(OpenMetaverse.Vector4)">
2534 <summary> 2659 <summary>
2535 Test if this vector is composed of all finite numbers 2660 IComparable.CompareTo implementation
2536 </summary> 2661 </summary>
2537 </member> 2662 </member>
2538 <member name="M:OpenMetaverse.Vector2.CompareTo(OpenMetaverse.Vector2)"> 2663 <member name="M:OpenMetaverse.Vector4.IsFinite">
2539 <summary> 2664 <summary>
2540 IComparable.CompareTo implementation 2665 Test if this vector is composed of all finite numbers
2541 </summary> 2666 </summary>
2542 </member> 2667 </member>
2543 <member name="M:OpenMetaverse.Vector2.FromBytes(System.Byte[],System.Int32)"> 2668 <member name="M:OpenMetaverse.Vector4.FromBytes(System.Byte[],System.Int32)">
2544 <summary> 2669 <summary>
2545 Builds a vector from a byte array 2670 Builds a vector from a byte array
2546 </summary> 2671 </summary>
2547 <param name="byteArray">Byte array containing two four-byte floats</param> 2672 <param name="byteArray">Byte array containing a 16 byte vector</param>
2548 <param name="pos">Beginning position in the byte array</param> 2673 <param name="pos">Beginning position in the byte array</param>
2549 </member> 2674 </member>
2550 <member name="M:OpenMetaverse.Vector2.GetBytes"> 2675 <member name="M:OpenMetaverse.Vector4.GetBytes">
2551 <summary> 2676 <summary>
2552 Returns the raw bytes for this vector 2677 Returns the raw bytes for this vector
2553 </summary> 2678 </summary>
2554 <returns>An eight-byte array containing X and Y</returns> 2679 <returns>A 16 byte array containing X, Y, Z, and W</returns>
2555 </member> 2680 </member>
2556 <member name="M:OpenMetaverse.Vector2.ToBytes(System.Byte[],System.Int32)"> 2681 <member name="M:OpenMetaverse.Vector4.ToBytes(System.Byte[],System.Int32)">
2557 <summary> 2682 <summary>
2558 Writes the raw bytes for this vector to a byte array 2683 Writes the raw bytes for this vector to a byte array
2559 </summary> 2684 </summary>
2560 <param name="dest">Destination byte array</param> 2685 <param name="dest">Destination byte array</param>
2561 <param name="pos">Position in the destination array to start 2686 <param name="pos">Position in the destination array to start
2562 writing. Must be at least 8 bytes before the end of the array</param> 2687 writing. Must be at least 16 bytes before the end of the array</param>
2563 </member>
2564 <member name="M:OpenMetaverse.Vector2.Parse(System.String)">
2565 <summary>
2566 Parse a vector from a string
2567 </summary>
2568 <param name="val">A string representation of a 2D vector, enclosed
2569 in arrow brackets and separated by commas</param>
2570 </member>
2571 <member name="M:OpenMetaverse.Vector2.SmoothStep(OpenMetaverse.Vector2,OpenMetaverse.Vector2,System.Single)">
2572 <summary>
2573 Interpolates between two vectors using a cubic equation
2574 </summary>
2575 </member>
2576 <member name="M:OpenMetaverse.Vector2.ToString">
2577 <summary>
2578 Get a formatted string representation of the vector
2579 </summary>
2580 <returns>A string representation of the vector</returns>
2581 </member> 2688 </member>
2582 <member name="M:OpenMetaverse.Vector2.ToRawString"> 2689 <member name="M:OpenMetaverse.Vector4.ToRawString">
2583 <summary> 2690 <summary>
2584 Get a string representation of the vector elements with up to three 2691 Get a string representation of the vector elements with up to three
2585 decimal digits and separated by spaces only 2692 decimal digits and separated by spaces only
2586 </summary> 2693 </summary>
2587 <returns>Raw string representation of the vector</returns> 2694 <returns>Raw string representation of the vector</returns>
2588 </member> 2695 </member>
2589 <member name="F:OpenMetaverse.Vector2.Zero">
2590 <summary>A vector with a value of 0,0</summary>
2591 </member>
2592 <member name="F:OpenMetaverse.Vector2.One">
2593 <summary>A vector with a value of 1,1</summary>
2594 </member>
2595 <member name="F:OpenMetaverse.Vector2.UnitX">
2596 <summary>A vector with a value of 1,0</summary>
2597 </member>
2598 <member name="F:OpenMetaverse.Vector2.UnitY">
2599 <summary>A vector with a value of 0,1</summary>
2600 </member>
2601 </members> 2696 </members>
2602</doc> 2697</doc>
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index 8ce508a..f3e4f6c 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -97,10 +97,6 @@
97 ;; from the selected region_info_source. 97 ;; from the selected region_info_source.
98 ; allow_regionless = false 98 ; allow_regionless = false
99 99
100 ;# {MaxPrimUndos} {} {Maximum number of undos avialable for position, rotation and scale changes of each prim} {} 20
101 ;; Increasing the number of undos available number will increase memory usage.
102 MaxPrimUndos = 20
103
104 ;# {NonPhysicalPrimMin} {} {Minimum size of nonphysical prims?} {} 0.001 100 ;# {NonPhysicalPrimMin} {} {Minimum size of nonphysical prims?} {} 0.001
105 ;; Minimum size for non-physical prims. Affects resizing of existing 101 ;; Minimum size for non-physical prims. Affects resizing of existing
106 ;; prims. This can be overriden in the region config file (as 102 ;; prims. This can be overriden in the region config file (as
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index 284adfe..9bfab4a 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -82,10 +82,6 @@
82 ;; from the selected region_info_source. 82 ;; from the selected region_info_source.
83 allow_regionless = false 83 allow_regionless = false
84 84
85 ; Maximum number of position, rotation and scale changes for each prim that the simulator will store for later undos
86 ; Increasing this number will increase memory usage.
87 MaxPrimUndos = 20
88
89 ; Maximum size of non physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonPhysicalPrimMax!). 85 ; Maximum size of non physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonPhysicalPrimMax!).
90 NonPhysicalPrimMax = 256 86 NonPhysicalPrimMax = 256
91 87
@@ -479,7 +475,7 @@
479 ; clients login by starting each connection more slowly. Disabled by 475 ; clients login by starting each connection more slowly. Disabled by
480 ; default 476 ; default
481 ; 477 ;
482 enable_adaptive_throttles = true 478 enable_adaptive_throttles = false
483 479
484 ; Per-client bytes per second rates for the various throttle categories. 480 ; Per-client bytes per second rates for the various throttle categories.
485 ; These are default values that will be overriden by clients. These 481 ; These are default values that will be overriden by clients. These
@@ -1549,7 +1545,7 @@
1549 GroupsCacheTimeout = 30 1545 GroupsCacheTimeout = 30
1550 1546
1551 ; Specify which messaging module to use for groups messaging and if it's enabled 1547 ; Specify which messaging module to use for groups messaging and if it's enabled
1552 MessagingModule = GroupsMessagingModule 1548 ;MessagingModule = GroupsMessagingModule
1553 ;MessagingEnabled = true 1549 ;MessagingEnabled = true
1554 1550
1555 ; Experimental option to only message cached online users rather than all users 1551 ; Experimental option to only message cached online users rather than all users
diff --git a/bin/OpenSimDefaults.ini.example b/bin/OpenSimDefaults.ini.example
new file mode 100644
index 0000000..ef8f73a
--- /dev/null
+++ b/bin/OpenSimDefaults.ini.example
@@ -0,0 +1,1325 @@
1[Startup]
2 ; Set this to true if you want to log crashes to disk
3 ; this can be useful when submitting bug reports.
4 save_crashes = false
5
6 ; Directory to save crashes to if above is enabled
7 ; (default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt)
8 crash_dir = "crashes"
9
10 ; Place to create a PID file
11 ; PIDFile = "/tmp/my.pid"
12
13 ; Http proxy support for llHTTPRequest and dynamic texture loading
14 ; Set HttpProxy to the URL for your proxy server if you would like
15 ; to proxy llHTTPRequests through a firewall
16 ; HttpProxy = "http://proxy.com"
17 ; Set HttpProxyExceptions to a list of regular expressions for
18 ; URLs that you don't want going through the proxy such as servers
19 ; inside your firewall, separate patterns with a ';'
20 ; HttpProxyExceptions = ".mydomain.com;localhost"
21
22 startup_console_commands_file = "startup_commands.txt"
23 shutdown_console_commands_file = "shutdown_commands.txt"
24
25 ; To run a script every few minutes, set the script filename here
26 ; timer_Script = "filename"
27
28 ; ##
29 ; ## SYSTEM
30 ; ##
31
32 ; Sets the method that OpenSim will use to fire asynchronous
33 ; events. Valid values are UnsafeQueueUserWorkItem,
34 ; QueueUserWorkItem, BeginInvoke, SmartThreadPool, and Thread.
35 ; SmartThreadPool is reported to work well on Mono/Linux, but
36 ; UnsafeQueueUserWorkItem has been benchmarked with better
37 ; performance on .NET/Windows
38 async_call_method = SmartThreadPool
39
40 ; Max threads to allocate on the FireAndForget thread pool
41 ; when running with the SmartThreadPool option above
42 MaxPoolThreads = 15
43
44 ; ##
45 ; ## CLIENTS
46 ; ##
47
48 ; Enables EventQueueGet Service.
49 EventQueue = true
50
51 ; Set this to the DLL containing the client stack to use.
52 clientstack_plugin="OpenSim.Region.ClientStack.LindenUDP.dll"
53
54 ; ##
55 ; ## REGIONS
56 ; ##
57
58 ; Determine where OpenSimulator looks for the files which tell it which regions to server
59 ; Defaults to "filesystem" if this setting isn't present
60 region_info_source = "filesystem"
61 ; region_info_source = "web"
62
63 ; Determines where the region XML files are stored if you are loading these from the filesystem.
64 ; Defaults to bin/Regions in your OpenSimulator installation directory
65 ; regionload_regionsdir="C:\somewhere\xmlfiles\"
66
67 ; Determines the page from which regions xml is retrieved if you are loading these from the web
68 ; The XML here has the same format as it does on the filesystem (including the <Root> tag),
69 ; except that everything is also enclosed in a <Regions> tag.
70 ; regionload_webserver_url = "http://example.com/regions.xml";
71
72 ; Draw objects on maptile. This step might take a long time if you've got a large number of
73 ; objects, so you can turn it off here if you'd like.
74 DrawPrimOnMapTile = true
75 ; Use terrain texture for maptiles if true, use shaded green if false
76 TextureOnMapTile = false
77
78 ; Maximum total size, and maximum size where a prim can be physical
79 NonPhysicalPrimMax = 256
80 PhysicalPrimMax = 10 ; (I think this was moved to the Regions.ini!)
81 ClampPrimSize = false
82
83 ; Allow scripts to cross region boundaries. These are recompiled on the new region.
84 AllowScriptCrossing = false
85
86 ; Allow compiled script binary code to cross region boundaries.
87 ; If you set this to "true", any region that can teleport to you can
88 ; inject ARBITRARY BINARY CODE into your system. Use at your own risk.
89 ; YOU HAVE BEEN WARNED!!!
90 TrustBinaries = false
91
92 ; Combine all contiguous regions into one large megaregion
93 ; Order your regions from South to North, West to East in your regions.ini and then set this to true
94 ; Warning! Don't use this with regions that have existing content!, This will likely break them
95 CombineContiguousRegions = false
96
97 ; If you have only one region in an instance, or to avoid the many bugs
98 ; that you can trigger in modules by restarting a region, set this to
99 ; true to make the entire instance exit instead of restarting the region.
100 ; This is meant to be used on systems where some external system like
101 ; Monit will restart any instance that exits, thereby making the shutdown
102 ; into a restart.
103 ;InworldRestartShutsDown = false
104
105 ; ##
106 ; ## PRIM STORAGE
107 ; ##
108
109 ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to
110 ; prevent frequently changing objects from heavily loading the region data store.
111 ; If both of these values are set to zero then persistence of all changed objects will happen on every sweep.
112 ;
113 ; Objects will be considered for persistance in the next sweep when they have not changed for this number of seconds
114 MinimumTimeBeforePersistenceConsidered = 60
115 ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago
116 MaximumTimeBeforePersistenceConsidered = 600
117
118 ; Should avatars in neighbor sims see objects in this sim?
119 see_into_this_sim_from_neighbor = true
120
121 ; ##
122 ; ## PHYSICS
123 ; ##
124
125 ; if you would like to allow prims to be physical and move by physics with the physical checkbox in the client set this to true.
126 physical_prim = true
127
128 ; Select a mesher here.
129 ;
130 ; Meshmerizer properly handles complex prims by using triangle meshes.
131 ; Note that only the ODE physics engine currently deals with meshed prims in a satisfactory way
132 ;
133 ; ZeroMesher is faster but leaves the physics engine to model the mesh using the basic shapes that it supports
134 ; Usually this is only a box
135
136 meshing = Meshmerizer
137 ;meshing = ZeroMesher
138
139 ; Choose one of the physics engines below
140 ; OpenDynamicsEngine is by some distance the most developed physics engine
141 ; basicphysics effectively does not model physics at all, making all objects phantom
142
143 physics = OpenDynamicsEngine
144 ;physics = basicphysics
145 ;physics = POS
146 ;physics = modified_BulletX
147
148 ; ##
149 ; ## PERMISSIONS
150 ; ##
151
152 ;permissionmodules = "DefaultPermissionsModule"
153
154 ;If any of the specified permissions modules fail to load, quit?
155 SecurePermissionsLoading = true
156
157 ; If set to false, then, in theory, the server never carries out permission checks (allowing anybody to copy
158 ; any item, etc. This may not yet be implemented uniformally.
159 ; If set to true, then all permissions checks are carried out
160 ; Default is false
161 serverside_object_permissions = false
162
163 allow_grid_gods = false
164
165 ; This allows somne control over permissions
166 ; please note that this still doesn't duplicate SL, and is not intended to
167 ;region_owner_is_god = true
168 ;region_manager_is_god = false
169 ;parcel_owner_is_god = true
170
171 ; Control user types that are allowed to create new scripts
172 ; Only enforced if serviceside_object_permissions is true
173 ;
174 ; Current possible values are
175 ; all - anyone can create scripts (subject to normal permissions)
176 ; gods - only administrators can create scripts (as long as allow_grid_gods is true)
177 ; Default value is all
178 ; allowed_script_creators = all
179
180 ; Control user types that are allowed to edit (save) scripts
181 ; Only enforced if serviceside_object_permissions is true
182 ;
183 ; Current possible values are
184 ; all - anyone can edit scripts (subject to normal permissions)
185 ; gods - only administrators can edit scripts (as long as allow_grid_gods is true)
186 ; Default value is all
187 ; allowed_script_editors = all
188
189 ; ##
190 ; ## SCRIPT ENGINE
191 ; ##
192
193 DefaultScriptEngine = "XEngine"
194
195 ; ##
196 ; ## WORLD MAP
197 ; ##
198
199 ;WorldMapModule = "WorldMap"
200 ;MapImageModule = "MapImageModule"
201 ; Set to false to not generate any maptiles
202 ;GenerateMaptiles = "true"
203 ; Refresh (in seconds) the map tile periodically
204 ;MaptileRefresh = 0
205 ; If not generating maptiles, use this static texture asset ID
206 ;MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
207
208 ; ##
209 ; ## EMAIL MODULE
210 ; ##
211
212 ;emailmodule = DefaultEmailModule
213
214 ; ##
215 ; ## ANIMATIONS
216 ; ##
217
218 ; If enabled, enableFlySlow will change the primary fly state to
219 ; FLYSLOW, and the "always run" state will be the regular fly.
220
221 enableflyslow = false
222
223 ; PreJump is an additional animation state, but it probably
224 ; won't look right until the physics engine supports it
225 ; (i.e delays takeoff for a moment)
226
227 ; This is commented so it will come on automatically once it's
228 ; supported.
229
230 ; enableprejump = true
231
232 ; Simulator Stats URI
233 ; Enable JSON simulator data by setting a URI name (case sensitive)
234 ; Stats_URI = "jsonSimStats"
235
236 ; Make OpenSim start all regions woth logins disabled. They will need
237 ; to be enabled from the console if this is set
238 ; StartDisabled = false
239
240 ; Image decoding. Use CSJ2K for layer boundary decoding if true,
241 ; OpenJPEG if false
242 ; UseCSJ2K = true
243
244[SMTP]
245 enabled=false
246
247 ;enabled=true
248 ;internal_object_host=lsl.opensim.local
249 ;host_domain_header_from=127.0.0.1
250 ;SMTP_SERVER_HOSTNAME=127.0.0.1
251 ;SMTP_SERVER_PORT=25
252 ;SMTP_SERVER_LOGIN=foo
253 ;SMTP_SERVER_PASSWORD=bar
254
255[Network]
256 ConsoleUser = "Test"
257 ConsolePass = "secret"
258 http_listener_port = 9000
259 console_port = 0
260
261 ; ssl config: Experimental! The auto https config only really works definately on windows XP now
262 ; you need a Cert Request/Signed pair installed in the MY store with the CN specified below
263 ; you can use https on other platforms, but you'll need to configure the httpapi yourself for now
264 http_listener_ssl = false ; Also create a SSL server
265 http_listener_cn = "localhost" ; Use the cert with the common name
266 http_listener_sslport = 9001 ; Use this port for SSL connections
267 http_listener_ssl_cert = "" ; Currently unused, but will be used for OSHttpServer
268
269 ; Hostname to use in llRequestURL/llRequestSecureURL
270 ; if not defined - default machine name is being used
271 ; (on Windows this mean NETBIOS name - useably only inside local network)
272 ; ExternalHostNameForLSL=127.0.0.1
273
274 ; What is reported as the "X-Secondlife-Shard"
275 ; Defaults to the user server url if not set
276 ; The old default is "OpenSim", set here for compatibility
277 shard = "OpenSim"
278
279 ; What is reported as the "User-Agent" when using llHTTPRequest
280 ; Defaults to not sent if not set here. See the notes section in the wiki at
281 ; http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding
282 ; " (Mozilla Compatible)" to the text where there are problems with a web server
283 ;user_agent = "OpenSim LSL (Mozilla Compatible)"
284
285[XMLRPC]
286 ; ##
287 ; ## Scripting XMLRPC mapper
288 ; ##
289
290 ; If enabled, this will post an event, "xmlrpc_uri(string)" to the
291 ; script concurrently with the first remote_data event.
292 ; This will contain the fully qualified URI an external site needs
293 ; to use to send XMLRPC requests to that script
294
295 ;XmlRpcRouterModule = "XmlRpcRouterModule"
296 ;XmlRpcPort = 20800
297
298[ClientStack.LindenUDP]
299 ; Set this to true to process incoming packets asynchronously. Networking is
300 ; already separated from packet handling with a queue, so this will only
301 ; affect whether networking internals such as packet decoding and
302 ; acknowledgement accounting are done synchronously or asynchronously
303 ;
304 ;async_packet_handling = false
305
306 ; The client socket receive buffer size determines how many
307 ; incoming requests we can process; the default on .NET is 8192
308 ; which is about 2 4k-sized UDP datagrams. On mono this is
309 ; whatever the underlying operating system has as default; for
310 ; example, ubuntu 8.04 or SLES11 have about 111k, which is about
311 ; 27 4k-sized UDP datagrams (on linux platforms you can [as root]
312 ; do "sysctl net.core.rmem_default" to find out what your system
313 ; uses a default socket receive buffer size.
314 ;
315 ; client_socket_rcvbuf_size allows you to specify the receive
316 ; buffer size LLUDPServer should use. NOTE: this will be limited
317 ; by the system's settings for the maximum client receive buffer
318 ; size (on linux systems you can set that with "sysctl -w
319 ; net.core.rmem_max=X")
320 ;
321 ;client_socket_rcvbuf_size = 8388608
322
323 ; Maximum outbound bytes per second for a single scene. This can be used to
324 ; throttle total outbound UDP traffic for a simulator. The default value is
325 ; 0, meaning no throttling at the scene level. The example given here is
326 ; 20 megabits
327 ;
328 ;scene_throttle_max_bps = 2621440
329
330 ; Maximum bits per second to send to any single client. This will override
331 ; the user's viewer preference settings. The default value is 0, meaning no
332 ; aggregate throttling on clients (only per-category throttling). The
333 ; example given here is 1.5 megabits
334 ;
335 ;client_throttle_max_bps = 196608
336
337 ; Per-client bytes per second rates for the various throttle categories.
338 ; These are default values that will be overriden by clients
339 ;
340 ;resend_default = 12500
341 ;land_default = 1000
342 ;wind_default = 1000
343 ;cloud_default = 1000
344 ;task_default = 1000
345 ;texture_default = 1000
346 ;asset_default = 1000
347 ;state_default = 1000
348
349 ; Per-client maximum burst rates in bytes per second for the various
350 ; throttle categories. These are default values that will be overriden by
351 ; clients
352 ;
353 ;resend_limit = 18750
354 ;land_limit = 29750
355 ;wind_limit = 18750
356 ;cloud_limit = 18750
357 ;task_limit = 18750
358 ;texture_limit = 55750
359 ;asset_limit = 27500
360 ;state_limit = 37000
361
362 ; Configures how ObjectUpdates are aggregated. These numbers
363 ; do not literally mean how many updates will be put in each
364 ; packet that goes over the wire, as packets are
365 ; automatically split on a 1400 byte boundary. These control
366 ; the balance between responsiveness of interest list updates
367 ; and total throughput. Higher numbers will ensure more full-
368 ; sized packets and faster sending of data, but more delay in
369 ; updating interest lists
370 ;
371 ;PrimTerseUpdatesPerPacket = 25
372 ;AvatarTerseUpdatesPerPacket = 10
373 ;PrimFullUpdatesPerPacket = 100
374
375 ; TextureSendLimit determines how many packets will be put on
376 ; the outgoing queue each cycle. Like the settings above, this
377 ; is a balance between responsiveness to priority updates and
378 ; total throughput. Higher numbers will give a better
379 ; throughput at the cost of reduced responsiveness to client
380 ; priority changes or transfer aborts
381 ;
382 ;TextureSendLimit = 20
383
384 ; Quash and remove any light properties from attachments not on the
385 ; hands. This allows flashlights and lanterns to function, but kills
386 ; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps
387 ; will also be affected.
388 ;
389 ;DisableFacelights = "false"
390
391[Chat]
392 ; Controls whether the chat module is enabled. Default is true.
393 enabled = true;
394
395 ; Distance in meters that whispers should travel. Default is 10m
396 whisper_distance = 10
397
398 ; Distance in meters that ordinary chat should travel. Default is 30m
399 say_distance = 30
400
401 ; Distance in meters that shouts should travel. Default is 100m
402 shout_distance = 100
403
404 ; Append a prefix to the god avatar names appearing in chat whilst in god mode
405 ; admin_prefix = "@"
406
407
408[Messaging]
409 ; Control which region module is used for instant messaging.
410 ; Default is InstantMessageModule (this is the name of the core IM module as well as the setting)
411 InstantMessageModule = InstantMessageModule
412 ; MessageTransferModule = MessageTransferModule
413 ; OfflineMessageModule = OfflineMessageModule
414 ; OfflineMessageURL = http://yourserver/Offline.php
415 ; MuteListModule = MuteListModule
416 ; MuteListURL = http://yourserver/Mute.php
417
418 ; Control whether group messages are forwarded to offline users. Default is true.
419 ; ForwardOfflineGroupMessages = true
420
421
422[ODEPhysicsSettings]
423 ;##
424 ;## World Settings
425 ;##
426
427 ;Gravity. Feel like falling up? change world_gravityz to 9.8 instead of -9.8. m/s
428 world_gravityx = 0
429 world_gravityy = 0
430 world_gravityz = -9.8
431
432 ; World Step size. (warning these are dangerous. Changing these will probably cause your scene to explode dramatically)
433 ; reference: fps = (0.09375/ODE_STEPSIZE) * 1000;
434 world_stepsize = 0.020
435 world_internal_steps_without_collisions = 10
436
437 ;World Space settings. Affects memory consumption vs Collider CPU time for avatar and physical prim
438 world_hashspace_size_low = -4
439 world_hashSpace_size_high = 128
440
441 ;Dynamic space settings Affects memory consumption vs Collider CPU time for static prim
442 meters_in_small_space = 29.9
443 small_hashspace_size_low = -4
444 small_hashspace_size_high = 66
445
446 ; ##
447 ; ## Contact properties. (the stuff that happens when things come in contact with each other)
448 ; ##
449
450 ; surface layer around geometries other geometries can sink into before generating a contact
451 world_contact_surface_layer = 0.001
452
453 ; Filtering collisions helps keep things stable physics wise, but sometimes
454 ; it can be overzealous. If you notice bouncing, chances are it's that.
455 filter_collisions = false
456
457 ; Non Moving Terrain Contact (avatar isn't moving)
458 nm_terraincontact_friction = 255.0
459 nm_terraincontact_bounce = 0.1
460 nm_terraincontact_erp = 0.1025
461
462 ; Moving Terrain Contact (avatar is moving)
463 m_terraincontact_friction = 75.0
464 m_terraincontact_bounce = 0.05
465 m_terrainContact_erp = 0.05025
466
467 ; Moving Avatar to object Contact
468 m_avatarobjectcontact_friction = 75.0
469 m_avatarobjectcontact_bounce = 0.1
470
471 ; Object to Object Contact and Non-Moving Avatar to object
472 objectcontact_friction = 250.0
473 objectcontact_bounce = 0.2
474
475 ; ##
476 ; ## Avatar Control
477 ; ##
478
479 ; PID Controller Settings. These affect the math that causes the avatar to reach the
480 ; desired velocity
481 ; See http://en.wikipedia.org/wiki/PID_controller
482
483 av_pid_derivative_linux = 2200.0
484 av_pid_proportional_linux = 900.0;
485
486 av_pid_derivative_win = 2200.0
487 av_pid_proportional_win = 900.0;
488
489 ;girth of the avatar. Adds radius to the height also
490 av_capsule_radius = 0.37
491
492 ; Max force permissible to use to keep the avatar standing up straight
493 av_capsule_standup_tensor_win = 550000
494 av_capsule_standup_tensor_linux = 550000
495
496 ; specifies if the capsule should be tilted (=true; old compatibility mode)
497 ; or straight up-and-down (=false; better and more consistent physics behavior)
498 av_capsule_tilted = false
499
500 ; used to calculate mass of avatar.
501 ; float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH);
502 ; av_density * AVvolume;
503 av_density = 80
504
505 ; use this value to cut 52% of the height the sim gives us
506 av_height_fudge_factor = 0.52
507
508 ; Movement. Smaller is faster.
509
510 ; speed of movement with Always Run off
511 av_movement_divisor_walk = 1.3
512
513 ; speed of movement with Always Run on
514 av_movement_divisor_run = 0.8
515
516 ; When the avatar flies, it will be moved up by this amount off the ground (in meters)
517 minimum_ground_flight_offset = 3.0
518
519 ; ##
520 ; ## Object options
521 ; ##
522
523 ; used in the mass calculation.
524 geometry_default_density = 10.000006836
525
526 ; amount of ODE steps where object is non moving for ODE to automatically put it to sleep
527 body_frames_auto_disable = 20
528
529 ; used to control llMove2Target
530 body_pid_derivative = 35
531 body_pid_gain = 25
532
533 ; maximum number of contact points to generate per collision
534 contacts_per_collision = 80
535
536 ; amount of time a geom/body will try to cross a region border before it gets disabled
537 geom_crossing_failures_before_outofbounds = 5
538
539 ; start throttling the object updates if object comes in contact with 3 or more other objects
540 geom_contactpoints_start_throttling = 3
541
542 ; send 1 update for every x updates below when throttled
543 geom_updates_before_throttled_update = 15
544
545 ; Used for llSetStatus. How rigid the object rotation is held on the axis specified
546 body_motor_joint_maxforce_tensor_linux = 5
547 body_motor_joint_maxforce_tensor_win = 5
548
549 ; Maximum mass an object can be before it is clamped
550 maximum_mass_object = 10000.01
551
552 ; ##
553 ; ## Sculpted Prim settings
554 ; ##
555
556 ; Do we want to mesh sculpted prim to collide like they look?
557 mesh_sculpted_prim = true
558
559 ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies
560 mesh_lod = 32
561
562 ; number^2 physical level of detail of the sculpt texture. 16x16 - 256 verticies
563 mesh_physical_lod = 16
564
565 ; ##
566 ; ## Physics logging settings - logfiles are saved to *.DIF files
567 ; ##
568
569 ; default is false
570 ;physics_logging = true
571 ;; every n simulation iterations, the physics snapshot file is updated
572 ;physics_logging_interval = 50
573 ;; append to existing physics logfile, or overwrite existing logfiles?
574 ;physics_logging_append_existing_logfile = true
575
576 ; ##
577 ; ## Joint support
578 ; ##
579
580 ; if you would like physics joints to be enabled through a special naming convention in the client, set this to true.
581 ; (see NINJA Physics documentation, http://opensimulator.org/wiki/NINJA_Physics)
582 ; default is false
583 ;use_NINJA_physics_joints = true
584
585 ; ##
586 ; ## additional meshing options
587 ; ##
588
589 ; physical collision mesh proxies are normally created for complex prim shapes, and collisions for simple boxes and
590 ; spheres are computed algorithmically. If you would rather have mesh proxies for simple prims, you can set this to
591 ; true. Note that this will increase memory usage and region startup time. Default is false.
592 ;force_simple_prim_meshing = true
593
594
595[RemoteAdmin]
596 enabled = false
597
598 ; Set this to a nonzero value to have remote admin use a different port
599 port = 0
600
601 ; This password is required to make any XMLRPC call (should be set as the "password" parameter)
602 access_password = unknown
603
604 ; set this variable to true if you want the create_region XmlRpc
605 ; call to unconditionally enable voice on all parcels for a newly
606 ; created region [default: false]
607 create_region_enable_voice = false
608
609 ; set this variable to false if you want the create_region XmlRpc
610 ; call to create all regions as private per default (can be
611 ; overridden in the XmlRpc call) [default: true]
612 create_region_public = false
613
614 ; the create_region XmlRpc call uses region_file_template to generate
615 ; the file name of newly create regions (if they are created
616 ; persistent). the parameter available are:
617 ; {0} - X location
618 ; {1} - Y location
619 ; {2} - region UUID
620 ; {3} - region port
621 ; {4} - region name with " ", ":", "/" mapped to "_"
622 region_file_template = "{0}x{1}-{2}.ini"
623
624 ; we can limit the number of regions that XmlRpcCreateRegion will
625 ; allow by setting this to a positive, non-0 number: as long as the
626 ; number of regions is below region_limits, XmlRpcCreateRegion will
627 ; succeed. setting region_limit to 0 disables the check.
628 ; default is 0
629 ;region_limit = 0
630
631 ; enable only those methods you deem to be appropriate using a | delimited whitelist
632 ; for example, enabled_methods = admin_broadcast|admin_region_query|admin_save_oar|admin_save_xml
633 ; if this parameter is not specified but enabled = true, all methods will be available
634 enabled_methods = all
635
636 ; specify the default appearance for an avatar created through the remote admin interface
637 ; This will only take effect is the file specified by the default_appearance setting below exists
638 ;default_male = Default Male
639 ;default_female = Default Female
640
641 ; update appearance copies inventory items and wearables of default avatars. if this value is false
642 ; (default), just worn assets are copied to the Clothes folder; if true, all Clothes and Bodyparts
643 ; subfolders are copied. the receiver will wear the same items the default avatar did wear.
644 ;copy_folders = false
645
646 ; path to default appearance XML file that specifies the look of the default avatars
647 ;default_appearance = default_appearance.xml
648
649[RestPlugins]
650 ; Change this to true to enable REST Plugins. This must be true if you wish to use
651 ; REST Region or REST Asset and Inventory Plugins
652 enabled = false
653 god_key = SECRET
654 prefix = /admin
655
656
657[RestRegionPlugin]
658 ; Change this to true to enable the REST Region Plugin
659 enabled = false
660
661
662[RestHandler]
663 ; Change this to true to enable the REST Asset and Inventory Plugin
664 enabled = false
665 authenticate = true
666 secured = true
667 extended-escape = true
668 realm = OpenSim REST
669 dump-asset = false
670 path-fill = true
671 dump-line-size = 32
672 flush-on-error = true
673
674
675; Uncomment the following for IRC bridge
676; experimental, so if it breaks... keep both parts... yada yada
677; also, not good error detection when it fails
678;[IRC]
679 ;enabled = true ; you need to set this otherwise it won't connect
680 ;server = name.of.irc.server.on.the.net
681 ;; user password - only use this if the server requires one
682 ;password = mypass
683 ;nick = OpenSimBotNameProbablyMakeThisShorter
684 ;channel = #the_irc_channel_you_want_to_connect_to
685 ;user = "USER OpenSimBot 8 * :I'm an OpenSim to IRC bot"
686 ;port = 6667
687 ;; channel to listen for configuration commands
688 ;commands_enabled = false
689 ;command_channel = 2777
690 ;report_clients = true
691 ;; relay private chat connections
692 ;; relay_private_channels = true: will relay IRC chat from/to private in-world channels
693 ;; relay_private_channel_out -- channel to send messages out to the IRC bridge
694 ;; relay_private_channel_in -- channel to receive message from the IRC bridge
695 ;; relay_chat = false: IRC bridge will not relay normal chat
696 ;; access_password -- simple security device
697 ;;
698 ;; so, to just relay chat from an IRC channel to in-world region and vice versa:
699 ;;
700 ;; relay_private_channels = false
701 ;; relay_chat = true
702 ;;
703 ;; to relay chat only to/from private in-world channels:
704 ;;
705 ;; relay_chat = false
706 ;; relay_private_channels = true
707 ;; relay_private_channel_in = 2226
708 ;; relay_private_channel_out = 2225
709 ;;
710 ;; in this example, all chat coming in from IRC will be send out via
711 ;; in-world channel 2226, and all chat from in-world channel 2225 will
712 ;; be relayed to the IRC channel.
713 ;;
714 ;relay_private_channels = false
715 ;relay_private_channel_in = 2226
716 ;relay_private_channel_out = 2225
717 ;relay_chat = true
718 ;access_password = foobar
719
720 ;;fallback_region = name of "default" region
721 ;;MSGformat fields : 0=botnick, 1=user, 2=region, 3=message
722 ;; must start with "PRIVMSG {0} : " or irc server will get upset
723 ;;for <bot>:<user in region> :<message>
724 ;;msgformat = "PRIVMSG {0} :<{1} in {2}>: {3}"
725 ;;for <bot>:<message> - <user of region> :
726 ;msgformat = "PRIVMSG {0} : {3} - {1} of {2}"
727 ;;for <bot>:<message> - from <user> :
728 ;;msgformat = "PRIVMSG {0} : {3} - from {1}"
729
730 ;; exclude_list allows you to stop the IRC connector from announcing the
731 ;;arrival and departure of certain users. For example: admins, bots.
732
733 ;exclude_list=User 1,User 2,User 3
734
735
736;[CMS]
737 ;enabled = true
738 ;channel = 345
739
740
741; Uncomment the following to control the progression of daytime
742; in the Sim. The defaults are what is shown below
743;[Sun]
744 ; number of wall clock hours for an opensim day. 24.0 would mean realtime
745 ;day_length = 4
746 ; Year length in days
747 ;year_length = 60
748 ; Day to Night Ratio
749 ;day_night_offset = 0.45
750 ; send a Sun update every update_interval # of frames. A lower number will
751 ; make for smoother sun transition at the cost of network
752 ;update_interval = 100
753
754
755[Wind]
756 ; Enables the wind module. Default is true
757 enabled = true
758
759 ; How often should wind be updated, as a function of world frames. Approximately 50 frames a second
760 wind_update_rate = 150
761
762 ; The Default Wind Plugin to load
763 wind_plugin = SimpleRandomWind
764
765 ; These settings are specific to the ConfigurableWind plugin
766 ; To use ConfigurableWind as the default, simply change wind_plugin to ConfigurableWind and uncomment the following.
767 ; avg_strength = 5.0
768 ; avg_direction = 0.0
769 ; var_strength = 0.0
770 ; var_direction = 0.0
771 ; rate_change = 1.0
772
773 ; This setting is specific to the SimpleRandomWind plugin
774 ; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind. Default is 1.0
775 strength = 1.0
776
777
778[Cloud]
779 ; Enable this to generate classic particle clouds above the sim.
780 ; default is disabled - turn it on here
781 enabled = false
782
783 ; Density of cloud cover 0.0 to 1.0 Defult 0.5
784 density = 0.5
785
786 ; update interval for the cloud cover data returned by llCloud().
787 ; default is 1000
788 cloud_update_rate = 1000
789
790[LightShare]
791
792 ; This enables the transmission of Windlight scenes to supporting clients, such as the Meta7 viewer.
793 ; It has no ill effect on viewers which do not support server-side windlight settings.
794 ; Currently we only have support for MySQL databases.
795 enable_windlight = false;
796
797[Trees]
798 ; Enable this to allow the tree module to manage your sim trees, including growing, reproducing and dying
799 ; default is false
800 active_trees = false
801
802 ; Density of tree population
803 tree_density = 1000.0
804
805
806[VectorRender]
807
808 ; the font to use for rendering text (default: Arial)
809 ; font_name = "Arial"
810
811
812[LL-Functions]
813 ; Set the following to true to allow administrator owned scripts to execute console commands
814 ; currently unused
815 ; AllowosConsoleCommand=false
816
817 AllowGodFunctions = false
818
819 ; Maximum number of llListen events we allow per script
820 ; Set this to 0 to have no limit imposed.
821 max_listens_per_script = 64
822
823
824[DataSnapshot]
825 ; The following set of configs pertains to search.
826 ; Set index_sims to true to enable search engines to index your searchable data
827 ; If false, no data will be exposed, DataSnapshot module will be off, and you can ignore the rest of these search-related configs
828 ; default is false
829 index_sims = false
830
831 ; The variable data_exposure controls what the regions expose:
832 ; minimum: exposes only things explicitly marked for search
833 ; all: exposes everything
834 data_exposure = minimum
835
836 ; If search is on, change this to your grid name; will be ignored for standalones
837 gridname = "OSGrid"
838
839 ; Period between data snapshots, in seconds. 20 minutes, for starters, so that you see the initial changes fast.
840 ; Later, you may want to increase this to 3600 (1 hour) or more
841 default_snapshot_period = 1200
842
843 ; This will be created in bin, if it doesn't exist already. It will hold the data snapshots.
844 snapshot_cache_directory = "DataSnapshot"
845
846 ; This semicolon-separated string serves to notify specific data services about the existence
847 ; of this sim. Uncomment if you want to index your data with this and/or other search providers.
848 ;data_services="http://metaverseink.com/cgi-bin/register.py"
849
850
851[Economy]
852 ; These economy values get used in the BetaGridLikeMoneyModule. - This module is for demonstration only -
853
854 ; Enables selling things for $0
855 SellEnabled = "false"
856
857 ; 45000 is the highest value that the sim could possibly report because of protocol constraints
858 ObjectCapacity = 45000
859
860 ; Money Unit fee to upload textures, animations etc
861 PriceUpload = 0
862
863 ; Money Unit fee to create groups
864 PriceGroupCreate = 0
865
866 ; We don't really know what the rest of these values do. These get sent to the client
867 ; These taken from Agni at a Public Telehub. Change at your own risk.
868 ObjectCount = 0
869 PriceEnergyUnit = 100
870 PriceObjectClaim = 10
871 PricePublicObjectDecay = 4
872 PricePublicObjectDelete = 4
873 PriceParcelClaim = 1
874 PriceParcelClaimFactor = 1
875
876 PriceRentLight = 5
877 TeleportMinPrice = 2
878 TeleportPriceExponent = 2
879 EnergyEfficiency = 1
880 PriceObjectRent = 1
881 PriceObjectScaleFactor = 10
882 PriceParcelRent = 1
883
884[Git]
885Enabled = true
886RepoPath = "git"
887
888;How many seconds between the scheduled commits?
889CommitInterval = 21600
890
891;Disable all except the initial commit?
892DisableNonEssentialCommits = false
893
894;Should we automatically commit when necessary to avoid objects never making it into the repo?
895UseSafetyCommit = true
896
897
898[SVN]
899 Enabled = false
900 Directory = SVNmodule\repo
901 URL = "svn://your.repo.here/"
902 Username = "user"
903 Password = "password"
904 ImportOnStartup = false
905 Autosave = false
906 AutoSavePeriod = 15 ; Number of minutes between autosave backups
907
908
909[XEngine]
910 ; Enable this engine in this OpenSim instance
911 Enabled = true
912
913 ; How many threads to keep alive even if nothing is happening
914 MinThreads = 2
915
916 ; How many threads to start at maximum load
917 MaxThreads = 100
918
919 ; Time a thread must be idle (in seconds) before it dies
920 IdleTimeout = 60
921
922 ; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal", "Highest")
923 Priority = "BelowNormal"
924
925 ; Maximum number of events to queue for a script (excluding timers)
926 MaxScriptEventQueue = 300
927
928 ; Stack size per thread created
929 ThreadStackSize = 262144
930
931 ; Set this to true (the default) to load each script into a separate
932 ; AppDomain. Setting this to false will load all script assemblies into the
933 ; current AppDomain, which will reduce the per-script overhead at the
934 ; expense of reduced security and the inability to garbage collect the
935 ; script assemblies
936 AppDomainLoading = true
937
938 ; Rate to poll for asynchronous command replies (ms)
939 ; currently unused
940 ;AsyncLLCommandLoopms = 50
941
942 ; Save the source of all compiled scripts
943 WriteScriptSourceToDebugFile = false
944
945 ; Default language for scripts
946 DefaultCompileLanguage = lsl
947
948 ; List of allowed languages (lsl,vb,js,cs)
949 ; AllowedCompilers=lsl,cs,js,vb.
950 ; *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk.
951 AllowedCompilers=lsl
952
953 ; Compile debug info (line numbers) into the script assemblies
954 CompileWithDebugInformation = true
955
956 ; Allow the user of mod* functions. This allows a script to pass messages
957 ; to a region module via the modSendCommand() function
958 ; Default is false
959 AllowMODFunctions = false
960
961 ; Allow the use of os* functions (some are dangerous)
962 AllowOSFunctions = false
963
964 ; Allow the user of LightShare functions
965 AllowLightShareFunctions = false
966
967 ; Threat level to allow, one of None, VeryLow, Low, Moderate, High, VeryHigh, Severe
968 OSFunctionThreatLevel = VeryLow
969
970 ; Interval (s) between background save of script states
971 SaveInterval = 120
972
973 ; Interval (s) between maintenance runs (0 = disable)
974 MaintenanceInterval = 10
975
976 ; Time a script can spend in an event handler before it is interrupted
977 EventLimit = 30
978
979 ; If a script overruns it's event limit, kill the script?
980 KillTimedOutScripts = false
981
982 ; Sets the multiplier for the scripting delays
983 ScriptDelayFactor = 1.0
984
985 ; The factor the 10 m distances llimits are multiplied by
986 ScriptDistanceLimitFactor = 1.0
987
988 ; Maximum length of notecard line read
989 ; Increasing this to large values potentially opens
990 ; up the system to malicious scripters
991 ; NotecardLineReadCharsMax = 255
992
993 ; Sensor settings
994 SensorMaxRange = 96.0
995 SensorMaxResults = 16
996
997 ; OS Functions enable/disable
998 ; For each function, you can add one line, as shown
999 ; The default for all functions allows them if below threat level
1000
1001 ; true allows the use of the function unconditionally
1002 ; Allow_osSetRegionWaterHeight = true
1003
1004 ; false disables the function completely
1005 ; Allow_osSetRegionWaterHeight = false
1006
1007 ; Comma separated list of UUIDS allows the function for that list of UUIDS
1008 ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb
1009
1010 ; You can also use script creators as the uuid
1011 ; Creators_osSetRegionWaterHeight = <uuid>, ...
1012
1013 ; If both Allow_ and Creators_ are given, effective permissions
1014 ; are the union of the two.
1015
1016 ; Allow for llCreateLink and llBreakLink to work without asking for permission
1017 ; only enable this in a trusted environment otherwise you may be subject to hijacking
1018 ; AutomaticLinkPermission = false
1019
1020 ; Disable underground movement of prims (default true); set to
1021 ; false to allow script controlled underground positioning of
1022 ; prims
1023 ; DisableUndergroundMovement = true
1024
1025
1026[OpenGridProtocol]
1027 ;These are the settings for the Open Grid Protocol.. the Agent Domain, Region Domain, you know..
1028 ;On/true or Off/false
1029 ogp_enabled=false
1030
1031 ;Name Prefix/suffix when using OGP
1032 ogp_firstname_prefix=""
1033 ogp_lastname_suffix="_EXTERNAL"
1034
1035
1036[Concierge]
1037 ; Enable concierge module
1038 ; Default is false
1039 enabled = false
1040
1041 ; name of the concierge
1042 whoami = "jeeves"
1043
1044 ; password for updating the welcome message templates via XmlRpc
1045 password = SECRET
1046
1047 ; regex specifying for which regions concierge service is desired; if
1048 ; empty, then for all
1049 regions = "^MeetingSpace-"
1050
1051 ; for each region that matches the regions regexp you can provide
1052 ; (optionally) a welcome template using format substitution:
1053 ; {0} is replaced with the name of the avatar entering the region
1054 ; {1} is replaced with the name of the region
1055 ; {2} is replaced with the name of the concierge (whoami variable above)
1056
1057 welcomes = /path/to/welcome/template/directory
1058
1059 ; Concierge can send attendee lists to an event broker whenever an
1060 ; avatar enters or leaves a concierged region. the URL is subject
1061 ; to format substitution:
1062 ; {0} is replaced with the region's name
1063 ; {1} is replaced with the region's UUID
1064 broker = "http://broker.place.com/{1}"
1065
1066
1067[RegionReady]
1068 ; Enable this module to get notified once all items and scripts in the region have been completely loaded and compiled
1069 ; default is false
1070 enabled = false
1071
1072 ; Channel on which to signal region readiness through a message
1073 ; formatted as follows: "{server_startup|oar_file_load},{0|1},n,[oar error]"
1074 ; - the first field indicating whether this is an initial server startup
1075 ; - the second field is a number indicating whether the OAR file loaded ok (1 == ok, 0 == error)
1076 ; - the third field is a number indicating how many scripts failed to compile
1077 ; - "oar error" if supplied, provides the error message from the OAR load
1078 channel_notify = -800
1079
1080
1081[MRM]
1082 ; Enables the Mini Region Modules Script Engine.
1083 ; default is false
1084 Enabled = false
1085
1086 ; Runs MRM in a Security Sandbox
1087 ; WARNING: DISABLING IS A SECURITY RISK.
1088 Sandboxed = true
1089
1090 ; The level sandbox to use, adjust at your OWN RISK.
1091 ; Valid values are:
1092 ; * FullTrust
1093 ; * SkipVerification
1094 ; * Execution
1095 ; * Nothing
1096 ; * LocalIntranet
1097 ; * Internet
1098 ; * Everything
1099 SandboxLevel = "Internet"
1100
1101 ; Only allow Region Owners to run MRMs
1102 ; May represent a security risk if you disable this.
1103 OwnerOnly = true
1104
1105[Hypergrid]
1106 ; Keep it false for now. Making it true requires the use of a special client in order to access inventory
1107 safemode = false
1108
1109[VivoxVoice]
1110 ; The VivoxVoice module will allow you to provide voice on your
1111 ; region(s). It uses the same voice technology as the LL grid and
1112 ; works with recent LL clients (we have tested 1.22.9.110075, so
1113 ; anything later ought to be fine as well).
1114 ;
1115 ; For this to work you need to obtain an admin account from Vivox
1116 ; that allows you to create voice accounts and region channels.
1117
1118 enabled = false
1119
1120 ; vivox voice server
1121 vivox_server = www.foobar.vivox.com
1122
1123 ; vivox SIP URI
1124 vivox_sip_uri = foobar.vivox.com
1125
1126 ; vivox admin user name
1127 vivox_admin_user = DeepThroat
1128
1129 ; vivox admin password
1130 vivox_admin_password = VoiceG4te
1131
1132 ; channel type: "channel" or "positional"
1133 ; - positional: spatial sound (default)
1134 ; - channel: normal "conference call", no spatial sound
1135 ;vivox_channel_type = positional
1136
1137 ; channel characteristics (unless you know what you are doing, i'd
1138 ; leave them as they are --- now you WILL muck around with them,
1139 ; huh? sigh)
1140
1141 ; channel distance model:
1142 ; 0 - no attenuation
1143 ; 1 - inverse distance attenuation
1144 ; 2 - linear attenuation (default)
1145 ; 3 - exponential attenuation
1146 ;vivox_channel_distance_model = 2
1147
1148 ; channel mode:
1149 ; - "open" (default)
1150 ; - "lecture"
1151 ; - "presentation"
1152 ; - "auditorium"
1153 ;vivox_channel_mode = "open"
1154
1155 ; channel roll off: rate of attenuation
1156 ; - a value between 1.0 and 4.0, default is 2.0
1157 ;vivox_channel_roll_off = 2.0
1158
1159 ; channel max range: distance at which channel is silent
1160 ; - a value between 0 and 160, default is 80
1161 ;vivox_channel_max_range = 80
1162
1163 ; channel clamping distance: distance before attenuation applies
1164 ; - a value between 0 and 160, default is 10
1165 ;vivox_channel_clamping_distance = 10
1166
1167[FreeSwitchVoice]
1168 ; In order for this to work you need a functioning FreeSWITCH PBX set up.
1169 ; Configuration details at http://opensimulator.org/wiki/Freeswitch_Module
1170 enabled = false
1171 ; FreeSWITCH server is going to contact us and ask us all sorts of things
1172 freeswitch_server_user = freeswitch
1173 freeswitch_server_pass = password
1174 freeswitch_api_prefix = /api
1175 ; external IP address of your OpenSim voice enabled region
1176 ; note: all regions running on same OpenSim.exe will be enabled
1177 freeswitch_service_server = ip.address.of.your.sim
1178 ; this should be the same port the region listens on
1179 freeswitch_service_port = 9000
1180 freeswitch_realm = ip.address.of.freeswitch.server
1181 freeswitch_sip_proxy = ip.address.of.freeswitch.server:5060
1182 ; STUN = Simple Traversal of UDP through NATs
1183 ; See http://wiki.freeswitch.org/wiki/NAT_Traversal
1184 ; stun.freeswitch.org is not guaranteed to be running so use it in production at your own risk
1185 freeswitch_attempt_stun = false
1186 freeswitch_stun_server = ip.address.of.stun.server
1187 freeswitch_echo_server = ip.address.of.freeswitch.server
1188 freeswitch_echo_port = 50505
1189 freeswitch_well_known_ip = ip.address.of.freeswitch.server
1190 ;
1191 ; Type the address of your http server here, hostname is allowed. This is provided so you can specify a hostname
1192 ; This is used by client for account verification. By default, it's the same as the freeswitch service server.
1193 ;
1194 ; opensim_well_known_http_address = Address_Of_Your_SIM_HTTP_Server_Hostname_Allowed
1195 ;
1196 freeswitch_default_timeout = 5000
1197 freeswitch_subscribe_retry = 120
1198 ; freeswitch_password_reset_url =
1199
1200[Groups]
1201 Enabled = false
1202
1203 ; This is the current groups stub in Region.CoreModules.Avatar.Groups. All the other settings below only really
1204 ; apply to the Flotsam/SimianGrid GroupsModule
1205 Module = Default
1206
1207 ; This module can use a PHP XmlRpc server from the Flotsam project at http://code.google.com/p/flotsam/
1208 ; or from the SimianGrid project at http://code.google.com/p/openmetaverse
1209 ;Module = GroupsModule
1210
1211 ; Enable Group Notices
1212 ;NoticesEnabled = true
1213
1214 ; This makes the Groups modules very chatty on the console.
1215 DebugEnabled = false
1216
1217 ; Specify which messaging module to use for groups messaging and if it's enabled
1218 ;MessagingModule = GroupsMessagingModule
1219 ;MessagingEnabled = true
1220
1221 ; Service connectors to the Groups Service. Select one depending on whether you're using a Flotsam XmlRpc backend or a SimianGrid backend
1222
1223 ; SimianGrid Service for Groups
1224 ;ServicesConnectorModule = SimianGroupsServicesConnector
1225 ;GroupsServerURI = http://mygridserver.com:82/Grid/
1226
1227 ; Flotsam XmlRpc Service for Groups
1228 ;ServicesConnectorModule = XmlRpcGroupsServicesConnector
1229 ;GroupsServerURI = http://yourxmlrpcserver.com/xmlrpc.php
1230
1231 ; XmlRpc Security settings. These must match those set on your backend groups service.
1232 ;XmlRpcServiceReadKey = 1234
1233 ;XmlRpcServiceWriteKey = 1234
1234
1235 ; Disables HTTP Keep-Alive for XmlRpcGroupsServicesConnector HTTP Requests,
1236 ; this is a work around fora problem discovered on some Windows based region servers.
1237 ; Only disable keep alive if you see a large number (dozens) of the following Exceptions:
1238 ; System.Net.WebException: The request was aborted: The request was canceled.
1239 ; XmlRpcDisableKeepAlive = false
1240
1241
1242[PacketPool]
1243 ; Enables the experimental packet pool. Yes, we've been here before.
1244 ;RecyclePackets = true;
1245 ;RecycleDataBlocks = true;
1246
1247
1248[InterestManagement]
1249 ; This section controls how state updates are prioritized for each client
1250 ; Valid values are Time, Distance, SimpleAngularDistance, and FrontBack
1251 UpdatePrioritizationScheme = FrontBack
1252 ReprioritizationEnabled = true
1253 ReprioritizationInterval = 2000.0
1254 RootReprioritizationDistance = 10.0
1255 ChildReprioritizationDistance = 20.0
1256
1257
1258[WebStats]
1259; View region statistics via a web page
1260; See http://opensimulator.org/wiki/FAQ#Region_Statistics_on_a_Web_Page
1261; Use a web browser and type in the "Login URI" + "/SStats/"
1262; For example- http://127.0.0.1:9000/SStats/
1263; enabled=false
1264
1265[LandManagement]
1266; DefaultAdministratorGroupUUID = "";
1267; DefaultAdministratorParcelName = "";
1268
1269[MediaOnAPrim]
1270 ; Enable media on a prim facilities
1271 Enabled = true;
1272
1273[MOTD]
1274Enabled = false
1275Message = "The MOTD module is working!"
1276
1277
1278;;
1279;; These are defaults that are overwritten below in [Architecture].
1280;; These defaults allow OpenSim to work out of the box with
1281;; zero configuration
1282;;
1283[AssetService]
1284 DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
1285 AssetLoaderArgs = "assets/AssetSets.xml"
1286
1287 ; Disable this to prevent the default asset set from being inserted into the
1288 ; asset store each time the region starts
1289 AssetLoaderEnabled = true
1290
1291[GridService]
1292 ;; default standalone, overridable in StandaloneCommon.ini
1293 StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
1294
1295 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
1296 ;; The following is the configuration section for the new style services
1297 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
1298[Architecture]
1299 ; Choose exactly one and only one of the architectures below.
1300
1301 Include-Standalone = "config-include/Standalone.ini"
1302 ;Include-HGStandalone = "config-include/StandaloneHypergrid.ini"
1303 ;Include-Grid = "config-include/Grid.ini"
1304 ;Include-HGGrid = "config-include/GridHypergrid.ini"
1305 ;Include-SimianGrid = "config-include/SimianGrid.ini"
1306 ;Include-HyperSimianGrid = "config-include/HyperSimianGrid.ini"
1307
1308 ; Then choose
1309 ; config-include/StandaloneCommon.ini.example (if you're in standlone) OR
1310 ; config-include/GridCommon.ini.example (if you're connected to a grid)
1311 ; Copy to your own .ini there (without .example extension) and edit it
1312 ; to customize your data
1313
1314
1315 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
1316 ;; The below pulls in optional module config files
1317 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
1318[Modules]
1319 Include-modules = "addon-modules/*/config/*.ini"
1320
1321
1322;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
1323;; ENSURE [Architecture] and [Modules] Sections with their "includes"
1324;; are last to allow for overrides
1325;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
diff --git a/bin/Physics/OpenSim.Region.Physics.UbitOdePlugin.dll.config b/bin/Physics/OpenSim.Region.Physics.UbitOdePlugin.dll.config
new file mode 100644
index 0000000..c72c281
--- /dev/null
+++ b/bin/Physics/OpenSim.Region.Physics.UbitOdePlugin.dll.config
@@ -0,0 +1,7 @@
1<configuration>
2 <dllmap os="osx" dll="ode" target="lib64/libode.dylib" />
3 <dllmap os="!windows,osx" cpu="x86-64,ia64" dll="ode" target="lib64/libode-x86_64" />
4 <dllmap os="!windows,osx" cpu="x86" dll="ode" target="lib32/libode" />
5 <dllmap os="!windows,osx" cpu="ppc64" dll="ode" target="lib64/libode-ppc64" />
6 <dllmap os="!windows,osx" cpu="s390x" dll="ode" target="lib64/libode-s390x" />
7</configuration>
diff --git a/bin/assets/TexturesAssetSet/defaultalpha.jp2 b/bin/assets/TexturesAssetSet/defaultalpha.jp2
new file mode 100644
index 0000000..af73c1e
--- /dev/null
+++ b/bin/assets/TexturesAssetSet/defaultalpha.jp2
Binary files differ
diff --git a/bin/lib32/libode.so b/bin/lib32/libode.so
index 6bb85fb..5b110ae 100644..100755
--- a/bin/lib32/libode.so
+++ b/bin/lib32/libode.so
Binary files differ
diff --git a/bin/lib32/ode.dll b/bin/lib32/ode.dll
index f310358..c3263ae 100755
--- a/bin/lib32/ode.dll
+++ b/bin/lib32/ode.dll
Binary files differ
diff --git a/bin/lib64/ode.dll b/bin/lib64/ode.dll
index df3a6c4..6f5b504 100755
--- a/bin/lib64/ode.dll
+++ b/bin/lib64/ode.dll
Binary files differ
diff --git a/prebuild.xml b/prebuild.xml
index 741b660..40f387d 100644
--- a/prebuild.xml
+++ b/prebuild.xml
@@ -6,7 +6,7 @@
6 <CompilerDefines>TRACE;DEBUG</CompilerDefines> 6 <CompilerDefines>TRACE;DEBUG</CompilerDefines>
7 <OptimizeCode>false</OptimizeCode> 7 <OptimizeCode>false</OptimizeCode>
8 <CheckUnderflowOverflow>false</CheckUnderflowOverflow> 8 <CheckUnderflowOverflow>false</CheckUnderflowOverflow>
9 <AllowUnsafe>false</AllowUnsafe> 9 <AllowUnsafe>true</AllowUnsafe>
10 <WarningLevel>4</WarningLevel> 10 <WarningLevel>4</WarningLevel>
11 <WarningsAsErrors>false</WarningsAsErrors> 11 <WarningsAsErrors>false</WarningsAsErrors>
12 <SuppressWarnings/> 12 <SuppressWarnings/>
@@ -21,7 +21,7 @@
21 <CompilerDefines>TRACE</CompilerDefines> 21 <CompilerDefines>TRACE</CompilerDefines>
22 <OptimizeCode>true</OptimizeCode> 22 <OptimizeCode>true</OptimizeCode>
23 <CheckUnderflowOverflow>false</CheckUnderflowOverflow> 23 <CheckUnderflowOverflow>false</CheckUnderflowOverflow>
24 <AllowUnsafe>false</AllowUnsafe> 24 <AllowUnsafe>true</AllowUnsafe>
25 <WarningLevel>4</WarningLevel> 25 <WarningLevel>4</WarningLevel>
26 <WarningsAsErrors>false</WarningsAsErrors> 26 <WarningsAsErrors>false</WarningsAsErrors>
27 <SuppressWarnings/> 27 <SuppressWarnings/>
@@ -191,6 +191,7 @@
191 <Reference name="XMLRPC" path="../../../../bin/"/> 191 <Reference name="XMLRPC" path="../../../../bin/"/>
192 <Reference name="log4net" path="../../../../bin/"/> 192 <Reference name="log4net" path="../../../../bin/"/>
193 <Reference name="HttpServer_OpenSim" path="../../../../bin/"/> 193 <Reference name="HttpServer_OpenSim" path="../../../../bin/"/>
194 <Reference name="SmartThreadPool"/>
194 195
195 <Files> 196 <Files>
196 <Match pattern="*.cs" recurse="true"> 197 <Match pattern="*.cs" recurse="true">
@@ -558,6 +559,93 @@
558 </Files> 559 </Files>
559 </Project> 560 </Project>
560 561
562 <Project frameworkVersion="v3_5" name="OpenSim.Region.Physics.ConvexDecompositionDotNet" path="OpenSim/Region/Physics/ConvexDecompositionDotNet" type="Library">
563 <Configuration name="Debug">
564 <Options>
565 <OutputPath>../../../../bin/</OutputPath>
566 </Options>
567 </Configuration>
568 <Configuration name="Release">
569 <Options>
570 <OutputPath>../../../../bin/</OutputPath>
571 </Options>
572 </Configuration>
573
574 <ReferencePath>../../../../bin/</ReferencePath>
575 <Reference name="System"/>
576 <Reference name="System.Core"/>
577 <Reference name="System.Data"/>
578 <Reference name="System.Xml"/>
579
580 <Files>
581 <Match pattern="*.cs" recurse="true">
582 <Exclude name="Tests" pattern="Tests"/>
583 </Match>
584 </Files>
585 </Project>
586
587 <Project frameworkVersion="v3_5" name="OpenSim.Region.Physics.ChOdePlugin" path="OpenSim/Region/Physics/ChOdePlugin" type="Library">
588 <Configuration name="Debug">
589 <Options>
590 <OutputPath>../../../../bin/Physics/</OutputPath>
591 </Options>
592 </Configuration>
593 <Configuration name="Release">
594 <Options>
595 <OutputPath>../../../../bin/Physics/</OutputPath>
596 </Options>
597 </Configuration>
598
599 <ReferencePath>../../../../bin/</ReferencePath>
600 <Reference name="System"/>
601 <Reference name="System.Core"/>
602 <Reference name="OpenMetaverseTypes.dll"/>
603 <Reference name="Nini.dll" />
604 <Reference name="OpenSim.Framework"/>
605 <Reference name="OpenSim.Framework.Console"/>
606 <Reference name="OpenSim.Region.Physics.Manager"/>
607 <Reference name="OpenSim.Region.Physics.ConvexDecompositionDotNet"/>
608 <Reference name="Ode.NET.dll" />
609 <Reference name="log4net.dll"/>
610
611 <Files>
612 <Match pattern="*.cs" recurse="true">
613 <Exclude name="Tests" pattern="Tests"/>
614 </Match>
615 </Files>
616 </Project>
617
618 <Project frameworkVersion="v3_5" name="OpenSim.Region.Physics.UbitOdePlugin" path="OpenSim/Region/Physics/UbitOdePlugin" type="Library">
619 <Configuration name="Debug">
620 <Options>
621 <OutputPath>../../../../bin/Physics/</OutputPath>
622 </Options>
623 </Configuration>
624 <Configuration name="Release">
625 <Options>
626 <OutputPath>../../../../bin/Physics/</OutputPath>
627 </Options>
628 </Configuration>
629
630 <ReferencePath>../../../../bin/</ReferencePath>
631 <Reference name="System"/>
632 <Reference name="System.Core"/>
633 <Reference name="OpenMetaverseTypes" path="../../../../bin/"/>
634 <Reference name="Nini" path="../../../../bin/"/>
635
636 <Reference name="OpenSim.Framework"/>
637 <Reference name="OpenSim.Framework.Console"/>
638 <Reference name="OpenSim.Region.Physics.Manager"/>
639 <Reference name="OpenSim.Region.Physics.ConvexDecompositionDotNet"/>
640 <Reference name="log4net" path="../../../../bin/"/>
641
642 <Files>
643 <Match pattern="*.cs" recurse="true">
644 <Exclude name="Tests" pattern="Tests"/>
645 </Match>
646 </Files>
647 </Project>
648
561 <Project frameworkVersion="v3_5" name="OpenSim.Region.Physics.Meshing" path="OpenSim/Region/Physics/Meshing" type="Library"> 649 <Project frameworkVersion="v3_5" name="OpenSim.Region.Physics.Meshing" path="OpenSim/Region/Physics/Meshing" type="Library">
562 <Configuration name="Debug"> 650 <Configuration name="Debug">
563 <Options> 651 <Options>
@@ -589,6 +677,38 @@
589 </Files> 677 </Files>
590 </Project> 678 </Project>
591 679
680 <Project frameworkVersion="v3_5" name="OpenSim.Region.Physics.UbitMeshing" path="OpenSim/Region/Physics/UbitMeshing" type="Library">
681 <Configuration name="Debug">
682 <Options>
683 <OutputPath>../../../../bin/Physics/</OutputPath>
684 </Options>
685 </Configuration>
686 <Configuration name="Release">
687 <Options>
688 <OutputPath>../../../../bin/Physics/</OutputPath>
689 </Options>
690 </Configuration>
691
692 <ReferencePath>../../../../bin/</ReferencePath>
693 <Reference name="System"/>
694 <Reference name="System.Drawing"/>
695 <Reference name="CSJ2K" path="../../../../bin/"/>
696 <Reference name="OpenMetaverseTypes" path="../../../../bin/"/>
697 <Reference name="OpenMetaverse" path="../../../../bin/"/>
698 <Reference name="OpenMetaverse.StructuredData" path="../../../../bin/"/>
699 <Reference name="Nini" path="../../../../bin/"/>
700 <Reference name="OpenSim.Framework"/>
701 <Reference name="OpenSim.Framework.Console"/>
702 <Reference name="OpenSim.Region.Physics.Manager"/>
703 <Reference name="OpenSim.Region.Physics.ConvexDecompositionDotNet"/>
704 <Reference name="log4net" path="../../../../bin/"/>
705 <Reference name="zlib.net" path="../../../../bin/"/>
706
707 <Files>
708 <Match pattern="*.cs" recurse="true"/>
709 </Files>
710 </Project>
711
592 <Project frameworkVersion="v3_5" name="OpenSim.Capabilities" path="OpenSim/Capabilities" type="Library"> 712 <Project frameworkVersion="v3_5" name="OpenSim.Capabilities" path="OpenSim/Capabilities" type="Library">
593 <Configuration name="Debug"> 713 <Configuration name="Debug">
594 <Options> 714 <Options>
@@ -996,6 +1116,7 @@
996 <Reference name="OpenSim.Server.Base"/> 1116 <Reference name="OpenSim.Server.Base"/>
997 <Reference name="OpenSim.Services.Interfaces"/> 1117 <Reference name="OpenSim.Services.Interfaces"/>
998 <Reference name="OpenSim.Services.Base"/> 1118 <Reference name="OpenSim.Services.Base"/>
1119 <Reference name="OpenSim.Server.Base"/>
999 <Reference name="OpenSim.Services.Connectors"/> 1120 <Reference name="OpenSim.Services.Connectors"/>
1000 <Reference name="OpenSim.Data"/> 1121 <Reference name="OpenSim.Data"/>
1001 <Reference name="Nini" path="../../../bin/"/> 1122 <Reference name="Nini" path="../../../bin/"/>
@@ -1491,6 +1612,7 @@
1491 <Reference name="OpenSim.Capabilities"/> 1612 <Reference name="OpenSim.Capabilities"/>
1492 <Reference name="OpenSim.Capabilities.Handlers"/> 1613 <Reference name="OpenSim.Capabilities.Handlers"/>
1493 <Reference name="OpenSim.Framework"/> 1614 <Reference name="OpenSim.Framework"/>
1615 <Reference name="OpenSim.Framework.Monitoring"/>
1494 <Reference name="OpenSim.Framework.Servers"/> 1616 <Reference name="OpenSim.Framework.Servers"/>
1495 <Reference name="OpenSim.Framework.Servers.HttpServer"/> 1617 <Reference name="OpenSim.Framework.Servers.HttpServer"/>
1496 <Reference name="OpenSim.Framework.Console"/> 1618 <Reference name="OpenSim.Framework.Console"/>
@@ -1500,6 +1622,7 @@
1500 <Reference name="Nini" path="../../../../../bin/"/> 1622 <Reference name="Nini" path="../../../../../bin/"/>
1501 <Reference name="log4net" path="../../../../../bin/"/> 1623 <Reference name="log4net" path="../../../../../bin/"/>
1502 <Reference name="Nini" path="../../../../../bin/"/> 1624 <Reference name="Nini" path="../../../../../bin/"/>
1625 <Reference name="zlib.net" path="../../../../../bin/"/>
1503 1626
1504 <Files> 1627 <Files>
1505 <Match pattern="*.cs" recurse="true"> 1628 <Match pattern="*.cs" recurse="true">
@@ -2326,6 +2449,7 @@
2326 2449
2327 <ReferencePath>../../../../../../bin/</ReferencePath> 2450 <ReferencePath>../../../../../../bin/</ReferencePath>
2328 <Reference name="System"/> 2451 <Reference name="System"/>
2452 <Reference name="System.Core"/>
2329 <Reference name="System.Data"/> 2453 <Reference name="System.Data"/>
2330 <Reference name="System.Web"/> 2454 <Reference name="System.Web"/>
2331 <Reference name="System.Xml"/> 2455 <Reference name="System.Xml"/>
diff --git a/runprebuild.bat b/runprebuild.bat
index 8927e9a..9265391 100755
--- a/runprebuild.bat
+++ b/runprebuild.bat
@@ -1,4 +1,4 @@
1bin\Prebuild.exe /target nant 1bin\Prebuild.exe /target nant
2bin\Prebuild.exe /target vs2008 2bin\Prebuild.exe /target vs2008
3echo C:\WINDOWS\Microsoft.NET\Framework\v3.5\msbuild opensim.sln > compile.bat 3echo C:\WINDOWS\Microsoft.NET\Framework\v3.5\msbuild OpenSim.sln > compile.bat
4 4