diff options
-rw-r--r-- | OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs | 28 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/UuidGatherer.cs | 27 |
2 files changed, 45 insertions, 10 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs index 0b386d3..a6698e6 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs | |||
@@ -150,6 +150,34 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
150 | 150 | ||
151 | if (m_Enabled) | 151 | if (m_Enabled) |
152 | scene.RegisterModuleInterface<IUserAgentVerificationModule>(this); | 152 | scene.RegisterModuleInterface<IUserAgentVerificationModule>(this); |
153 | |||
154 | scene.EventManager.OnIncomingSceneObject += OnIncomingSceneObject; | ||
155 | } | ||
156 | |||
157 | void OnIncomingSceneObject(SceneObjectGroup so) | ||
158 | { | ||
159 | if (!so.IsAttachment) | ||
160 | return; | ||
161 | |||
162 | if (so.Scene.UserManagementModule.IsLocalGridUser(so.AttachedAvatar)) | ||
163 | return; | ||
164 | |||
165 | // foreign user | ||
166 | AgentCircuitData aCircuit = so.Scene.AuthenticateHandler.GetAgentCircuitData(so.AttachedAvatar); | ||
167 | if (aCircuit != null && (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0) | ||
168 | { | ||
169 | if (aCircuit.ServiceURLs != null && aCircuit.ServiceURLs.ContainsKey("AssetServerURI")) | ||
170 | { | ||
171 | string url = aCircuit.ServiceURLs["AssetServerURI"].ToString(); | ||
172 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Incoming attachement {0} for HG user {1} with asset server {2}", so.Name, so.AttachedAvatar, url); | ||
173 | Dictionary<UUID, AssetType> ids = new Dictionary<UUID, AssetType>(); | ||
174 | HGUuidGatherer uuidGatherer = new HGUuidGatherer(so.Scene.AssetService, url); | ||
175 | uuidGatherer.GatherAssetUuids(so, ids); | ||
176 | |||
177 | foreach (KeyValuePair<UUID, AssetType> kvp in ids) | ||
178 | uuidGatherer.FetchAsset(kvp.Key); | ||
179 | } | ||
180 | } | ||
153 | } | 181 | } |
154 | 182 | ||
155 | protected override void OnNewClient(IClientAPI client) | 183 | protected override void OnNewClient(IClientAPI client) |
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs index 383604d..28cd09f 100644 --- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs +++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs | |||
@@ -377,6 +377,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
377 | : base(assetService) | 377 | : base(assetService) |
378 | { | 378 | { |
379 | m_assetServerURL = assetServerURL; | 379 | m_assetServerURL = assetServerURL; |
380 | if (!m_assetServerURL.EndsWith("/") && !m_assetServerURL.EndsWith("=")) | ||
381 | m_assetServerURL = m_assetServerURL + "/"; | ||
380 | } | 382 | } |
381 | 383 | ||
382 | protected override AssetBase GetAsset(UUID uuid) | 384 | protected override AssetBase GetAsset(UUID uuid) |
@@ -384,22 +386,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
384 | if (string.Empty == m_assetServerURL) | 386 | if (string.Empty == m_assetServerURL) |
385 | return base.GetAsset(uuid); | 387 | return base.GetAsset(uuid); |
386 | else | 388 | else |
387 | return FetchAsset(m_assetServerURL, uuid); | 389 | return FetchAsset(uuid); |
388 | } | 390 | } |
389 | 391 | ||
390 | public AssetBase FetchAsset(string url, UUID assetID) | 392 | public AssetBase FetchAsset(UUID assetID) |
391 | { | 393 | { |
392 | if (!url.EndsWith("/") && !url.EndsWith("=")) | ||
393 | url = url + "/"; | ||
394 | 394 | ||
395 | AssetBase asset = m_assetService.Get(url + assetID.ToString()); | 395 | // Test if it's already here |
396 | 396 | AssetBase asset = m_assetService.Get(assetID.ToString()); | |
397 | if (asset != null) | 397 | if (asset == null) |
398 | { | 398 | { |
399 | m_log.DebugFormat("[HGUUIDGatherer]: Copied asset {0} from {1} to local asset server. ", asset.ID, url); | 399 | // It's not, so fetch it from abroad |
400 | return asset; | 400 | asset = m_assetService.Get(m_assetServerURL + assetID.ToString()); |
401 | if (asset != null) | ||
402 | m_log.DebugFormat("[HGUUIDGatherer]: Copied asset {0} from {1} to local asset server", assetID, m_assetServerURL); | ||
403 | else | ||
404 | m_log.DebugFormat("[HGUUIDGatherer]: Failed to fetch asset {0} from {1}", assetID, m_assetServerURL); | ||
401 | } | 405 | } |
402 | return null; | 406 | //else |
407 | // m_log.DebugFormat("[HGUUIDGatherer]: Asset {0} from {1} was already here", assetID, m_assetServerURL); | ||
408 | |||
409 | return asset; | ||
403 | } | 410 | } |
404 | } | 411 | } |
405 | } | 412 | } |